When using this document, keep the following in mind:nti
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de2. This document may include technical inaccuracies or typographical errors. Changes are periodically made to the information herein; these changes will be incorporated in new versions of thedocument. SEGA may make improvements and/or changes in the product(s) and/or theprogram(s) described in this document at any time.

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3. No one is permitted to reproduce or duplicate, in any form, the whole or part of this document
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5. Software, circuitry, and other examples described herein are meant merely to indicate the characteristics and performance of SEGA’s products. SEGA assumes no responsibility for any intellectualproperty claims or other problems that may result from applications based on the examples
describe herein.

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6. It is possible that this document may contain reference to, or information about, SEGA products(development hardware/software) or services that are not provided in countries other than Japan.
Such references/information must not be construed to mean that SEGA intends to provide such
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SENOTE: A reader's comment/correction form is provided with thisdocument. Please address comments to :SEGA of America, Inc., Developer Technical Support (att. Evelyn Merritt)
150 Shoreline Drive, Redwood City, CA 94065

SEGA may use or distribute whatever information you supply in any way
it believes appropriate without incurring any obligation to you.

(11/2/94- 002)

SEGA

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TM

Authoring
Environment
GuideDoc. # ST-91-R1-062794© 1994 SEGA. All Rights Reserved.

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READER CORRECTION/COMMENT SHEETKeep us updated!
If you should come across any incorrect or outdated information while reading through the attacheddocument, or come up with any questions or comments, please let us know so that we can make therequired changes in subsequent revisions. Simply fill out all information below and return this form tothe Developer Technical Support Manager at the address below. Please make more copies of this form if
more space is needed. Thank you.
General Information:

Phone

Document number
Document name

Date

ST-91-R1-062794
Authoring Environment GuideCorrections:Correction

nfipg. #GACoChpt.

deYour Name

SEQuestions/comments:

Fax:

Where to send your corrections:(415) 802-3963
Attn: Manager,
Developer Technical Support

Mail:

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Attn: Manager,
Developer Technical Support
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nti
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REFERENCES

KenKyusha New Japanese-English Dictionary
1974 Edition

2.

Nelson’s Japanese-English Character Dictionary
2nd revised version

3.

Microsoft Computer Dictionary

4.

Japanese-English Computer Terms Dictionary
Nichigai Associates
4th version

SEGAConfi

1.

deIn translating/creating this document, certain technical words and/or phrases were interpretedwith the assistance of the technical literature listed below.

nti
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Authoring Environment Guide

Table of Contents

2.0

333System Overview
Required Hardware
Required Software

445Development Overview
Data Compression
Development Flow

666SEGA

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3.0

Overall Process Overview
Introduction
Overview Process Diagram

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1.0

Authoring Environment Guide

1nti
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(This page is blank in the original Japanese document)

2

1.0

Overall Process Overview

nti
alIntroduction

The authoring tool allows title production, especially when utilizing animation. It isa powerful tool in the planning phase of simulation, but is not required when animation is not used in opening, editing, or during the game. It is also powerful in entertainment software production.
Overall Process Diagram

deThe following is the positioning of the authoring tool in the entire Saturn Development process.

Designing a Plan

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Planning

Material Production

Authoring

ProgramContent LibraryMovie

AUTHORING
TOOLS

CD-Emulator

SATURNSEGA

Developing
Environment

SoundCo

Graphic

Authoring Environment Guide32.0

System Overview

ntialRequired Hardware

According to cost, three systems (low, medium, and high) are shown below as examples of hardware environment required to perform authoring. These are recommended systems, however, and other systems can be used.
Low cost

Medium cost
NameDevelopment host Apple
MonitorVideo sound captureboard
VTR Control Board
High-speed HDD
CD-ROM drive
MO drive
Video deck
Development host IBM
High-speed HDD
MO drive• High cost

Function
Description
Macintosh Quadra
RAM ≥64MB , HDD ≥ 500 MB
RGB Monitor
13 inch~16 inch
VideoVisionStudio (Radius)
Digital Film (Super Mac)
Animaq (Diaquest)
SCSI 2 I/F, Disk Array, 1GB or greater
Double speed
3.5 or 5 inch
Beta CAM, S-VHS, Hi-8
RAM ≥8 MB
IBM PC/AT Compatible
SCSI2 I/F, 1GB or greater
3.5 or 5 inch

Function
Macintosh Quadra
RGB Monitor
Video Explorer
Audiomedia IIAnimaq (Diaquest)

SEGA

NameDevelopment host Apple
MonitorVideo capture board
Sound capture board
VTR Control Board
High-speed HDD
Real Time disk
CD-ROM drive
MO drive
Video deck
Development host IBM
High-speed HDD
MO drive

IBM PC/AT Compatible

4Description
RAM ≥32MB , HDD ≥ 500 MB
13 inch~16 inch
Required for all except AV series
1GB or greater
3.5 inch
S-VHS, Hi-8
RAM ≥8 MBde•

Function
Macintosh AV Series
RGB Monitor
Video Spigot (Super Mac)

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Name
Development host Apple
MonitorVideo capture board
External HDD
MO drive
Video deck
Development host IBMCo•

Description
RAM ≥64MB , HDD ≥ 500 MB
13 inch ~16 inch
DI, component input
SCSI2 I/F, Disk Array, 1GB or greater

A66 (Abekas)

IBM PC/AT Compatible

Double speed
3.5 or 5 inch
DI, Beta CAM
RAM ≥8 MBSCSI2 I/F, 1GB or greater
3.5 or 5 inchRequired Software

SoftwareSupplier

Description

Quicktime Editor

Adobe Premiere 2.0J (Adobe)
DiVA VideoShop (Avid)

CommercialproductCommercialproductAnimation
CompressionCinepak SaturnSEGA

Contains MovieTo
SaturnAuthoring

Saturn Author

SEGASEGAAuthor EditorAuthor Converter

SEGAAuthor PlayerSEGACo

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deToolnti
alThe following is the software required to perform authoring.

Authoring Environment Guide5

3.0

Development Overview

ntialData Compression

Compression becomes the key point when title production uses animation. Saturnuses both Cinepak and MPEG systems.
Development Flow

Below are diagrams showing the development system for each authoring tool.
See the manual for each tool for more information.
•deCinepak

TargetIBM PC/ATMacintosh

Quick Time

Movie to Saturn

CD Emulator

Cinepaknfi

PremiereVTR

Program•CoMPEGIBM PC/ATVTR

MPEG
Encoder

TargetIBM PC/AT
CD Emulator

MPEGGA

Program•Author Editor + Author Converter + Cinepak
TargetSEMacintoshVTR

6Premiere

Quick TimeIBM PC/ATAuthor Editor
Collision

CD Emulator
binarycollision
file

Movie to Saturn

Cinepak

Program

Author Converter

Author Editor + Author Converter + Author Player + Cinepak

Macintoshntial•

TargetAuthor Player

IBM PC/AT

Scenario
Static Image

CD Emulator

Photoshop

PICTAuthor Editor

PictureScript filefor CD
emulator

Collision
LayoutPremiereMovie to SaturnCinepak

Author Converter

Author Editor + Author Converter + Author Player + MPEG
Macintoshnfi•

Quick TimedeVTR

Scenario

Photoshop

PICTCoStatic Image

Premiere

IBM PC/ATIBM PC/AT
CD Emulator

Collision

Script filefor CD
emulator

LayoutAuthor Converter

Quick Time

MPEGSEGA

MPEG
Encoder

Author Player

PictureAuthor Editor

VTR

TargetAuthoring Environment Guide7