SEGA TOPS HOLIDAY, YEARLYSALES
PROJECTIONSSEGA SATURN INSTALLED BASE REACHES
1.6 MILLION IN U.S., 7 MILLION WORLDWIDEREDWOOD CITY, Calif., January 13, 1997 — Sega® of America today
announced that sales of its Sega Saturn™ videogame console exceeded
the company’s 1996 projections delivering an installed base of 1.6 million in
North America. Worldwide Sega Saturn sales to date total more than sevenmillion units. Sega Saturn game sales jumped 175 percent compared to
1995, totaling 5.5 million units of first- and third-party software sold in 1996
in North America.
“Strong titles and good value drove sales beyond our expectations this year,
especially during the holidays, when retailers were reporting that Sega Saturnsales surpassed the competition by as much as 2-to-1,” said Shoichiro
Irimajiri, chairman and CEO, Sega of America.
Sega sold 1.3 million Sega Saturn systems to retail in 1996, with 1.2 million
selling through to consumers. Combined with the 400,000 systems soldthrough in 1995, the total installed base reached 1.6 million. The North
American Sega Saturn installed base is expected to reach at least 1.7 million
by the end of the company’s fiscal year, March 31, 1997.
Sega’s “three pack” promotion helped boost sales in December alone tomore than 500,000 Sega Saturn units, up 300 percent over November sales.
Under the promotion, consumers received three free arcade translation
games (“Virtua Fighter™ 2”, “Daytona USA™” and “Virtua Cop™”) with thepurchase of a Sega Saturn. The “three free” promotion is one of the mostsuccessful consumer initiatives for increasing hardware sales volume in
Sega’s history”, said Ted Hoff, executive vice president of sales and marketing,Sega of America. “To keep the momentum going well into the new year,
we’re extending the promotion until March 31. Our research shows that once
consumers play our games, they’re hooked on Sega Saturn.”
During the promotion, software sales continued to rise as much as 400 percent
from November to December. Sega sold 2.7 million first-party games, while
third-party game sales reached 2.8 million, totaling 5.5 million Sega Saturngames purchased in 1996. There are 214 games available for the Sega
Saturn system — more games than Sony PlayStation and Nintendo 64
combined offered in 1996. Sega’s game plan for 1997 includes expanding
the Sega Saturn library with new arcade-to-home translations — including
the ground-breaking “Virtua Fighter™ 3” game — a competitive sports lineup, new character games featuring Sonic the Hedgehog™, and all the best
third-party games.

V O L. 4 , N O . 1 -J A N U A RY / F E B R U A R Y, 1 9 9 7

The powerful new
debugging tool
from…

Cross Products - CodeScape........... 2
What’s New / FAQ & A .................. 3-4
A-BUG II Listings .............................. 4
SEGA Profile - EDTS ....................... 5
Alias l Wavefront .............................. 6
Updated Documentation Listing ....... 7

For further information anddemonstrations visit Cross Products’
web site at
http://www.crossprod.co.uk
For order information
Email: enquiry@crossprod.co.uk
Phone: +44 (0) 113 242 9814
Fax: +44 (0) 113 242 6163
orcontact Sega DTS

Developed for gameprogrammers and approved by
Sega, its the easiest way to test
your code and quickly locateand fix bugs.

• Runs on Windows® 95, Windows NT™ 3.51/4.0 and SGI Indy as anative 32-bit windows application.
• Supports direct drop-in replacement for Snbugsat: loads existing
COFF files.
• Includes a vast superset of SNASM2 debugging features.
• Has a fast and intuitive user interface that you can drive from themouse or keyboard. Includes dockable toolbars, right-click menus,
tooltips and on-line, context sensitive help.
• A fully supported Japanese version is available for Windows 95 andWindows NT.
• Provides extensive software breakpoint configuration including data
accesses within memory ranges and breakpoints on external peripheral accesses.
• Provides multiple CartDev support for developing multiple player
games.
• Its fully Integrated Development Environment (IDE) lets you edit,
compile and download your program all from within CodeScape.
• Lets you easily pick up where you left off by saving its entire configuration in a session file when you exit.
• Fonts and colors are configurable for each region type or each processor (or even for each individual region) so you can see at a glance
which regions are associated.
• Allows you to set variable update rates or disable updates completely so your program gets 100% of the processor time.
The Windows 95/NT version of CodeScape is available as an upgradefor existing Saturn development systems for (U.S.) $400 directly from
Cross Products.
Tip for people converting from PC.
If you’ve got a complete or nearly complete project to port to Saturn you’ll find the
CartDev RAM buffer board a valuable add-on. It expands the Saturn’s systemmemory by 16MBytes so you can port the product in its complete form before
starting to compact code/data and add overlays. The boards are available from
Cross Products for (U.S.) $500 and replaces the current CartDev cartridge whichplugs into the Development Saturn.

DevelopMental is published bi-monthly by the SEGA Development Technical Support
Department. 275 Shoreline Dr., Dept. 448, Redwood City, CA 94065. Send all generalinquiries, letters and submissions to the address above or dts@sega.com

Domino’s
Interactivity
Hits the DTS WWWHave you checked out the DTS WWW Environment
lately? Our new FAQ and Developer Discussion
pages bring a new level of interactivity to our Website.
With our enhanced FAQ section, we’ll be bringing

DMA Programming

you our technical support database to you, literally.

Q. Using DMA_ScuMemCopy(), aUsing a Lotus Domino server we’ve linked our WWW

copy from one WORK_RAM_H

site to our own call tracking database allowing de-area to another does not work.

velopers to search through a myriad of questions andWhat could be the reason foranswers mirroring DTS’s knowledge database. Hun-

this?

dreds of new FAQs will soon be available to answer

A. SCU_DMA is for DMA transfers

questions ranging from the stupid to the sublime. If you can’t find the answer there,

between different buses. For

then hop on over to the Developer Discussion and share your questions, answers,

transfers within the same space,

and tips with the rest of the Sega development community. This Q&A section is de-use CPU_DMA or a software

signed to give Sega developers their own centralized discussion arena where Saturntransfer. Examples of transfers

development knowledge can be shared by one and all.

possible with SCU_DMA:

What else is new on the DTS site? Just that....a What’s

WorkRAM_H <-> VDP1

New page. Ever wanted to know what’s new in the

WorkRAM_H <-> VDP2

Sega DTS WWW environment, but didn’t want to

WorkRAM_H <-> SCSP

spend the time browsing through all the sections? Well

CD Buffer —>WorkRAM_H

now it’s easy to find out what’s new. Just click on the

CD Buffer —>VDP1

red What’s New text located on the main page and

CD Buffer —>VDP2

you can quickly scan the history of content updates

CD Buffer —>SCSP

and revisions since you’ve dropped by last. A hint ofwhat you’ll find: updates to the SGL, SBL and Sound

SGL Programming CD Access

Development Tools.

Q. I want to check whether the CD
tray is open: how should I do
this?

ST-151

A. Use the following method tocheck whether the CD tray is

DEAR DEVELOPERS,

open.

The Sega Saturn Software Development Standards Manual (ST-151) has been revisedif ( CDC_GetHirqReq() &to provide you with more helpful information. Please take note of the following changes:

CDC_HIRQ_DCHG ) {SYS_EXECDMP();• We have reformatted the manual so that all sections labeled as Required

Compliance Items and Recommended Compliance Items will be considered as“A-Bugs” & “B-Bugs” respectively.
• We have added the Multi-disc standards (see Chapter 10).
• Of particular importance…we have also clarified one of our standards regarding
peripheral disconnect during gameplay (see Chapter 2.2.2).

/* Call “Multi-Player” */}This code should only be usedin the following circumstances:
In the main loop, in vertical blanking interrupt handling, and in the
CD error exception handling rou-

Check for the updated ST-151-R4 on the DTS Website at http://www.dts.sega.com/

tine. Any other methods for car-docs/docs.htm in mid-February.

rying out a tray open check are
not guaranteed.
See “FAQ” continued
on page 4

JAN/FEB 19973

BEST KNOWN
A-BUGS part 2“FAQ” continued frompage 3

Peripherals
Q. What happens if different de-

A-Bug
Examplesand peripheral size.

Bad ID Table and incorrect SYS.ID information on the CD-ROM
Information on the Master Rom Release Form (MRRF) does NOT match the ID Table and
SYS.ID information on the CD write-once disc. The MRRF indicates that the product is tobe sold only in Japan, but the ID on the CD-ROM is E (Europe) or the target area code
indicates that the software targets all regional areas.
An updated and fully completed MRRF must always accompany master CD-ROM submissions. The contents of the MRRF are used to check the CD-ROM ID Table and SYS.ID.
Entries such as delivery date, version no., and peripherals supported MUST be the SAME
on both items. The only acceptable version no. for final code is V1.000. Refer to ST-040R4/Saturn Disc Format Standards Specs. Sheet ver. 1.0 (http://www.dts.sega.com/docs/
docs.htm) which contains SYSTEM ID sample code listings. Below is an example of the
ID code for the fictitious game “NAZO NO GAME (Maze Game).”SEGA SEGASATURNSEGA TP T-85
Third party number
Y-8501G V1.000
Product number and version number
19960515CD-1/1
Delivery date and number of CDs
J
Target area symbol (* see below)
J
Target peripheral device (** see below)
NAZO NO GAMEGame title.
For JAPAN
Target area code
In particular, note that the target area code is separate from the SYSTEM ID and must beentered in the OBJ file after the security code.

Example:* J: Japan (NTSC)
U: North America (NTSC)

vices of different types areplugged into the “Multi-tap”?
A. The library outputs the peripheral

data collected by SMPC aligned

Solutionon [SIZE + 2] boundaries. At thispoint, any surplus peripheral
data is skipped.
Except for the peripheral ID processing and the data boundaryalignment, the contents of thedata are not changed, so even if
there are devices of different
types there should be no problem.
A user program should determine the type of peripheral connected from the peripheral ID

If the ID is [PER_ID_DGT], and** A: Mission stick
J: Joy pad
R: Data cartridge
C: Communication cable
K: Keyboard
S: Steering (racing controller)
D: Modem
L: Level converter (serial modem)
T: TapE: 3D Controller (analog input support only)
V: Voice recognition (dictator)
F: FDD
M: Mouse
X: X-BAND (game opponent intro. sys.)
G: Gun
P: MPEG
W: Extension RAM cartridge
Note: All games must be compatible with, but not necessarily support (see ST-151/Saturn Software Development Standards), the 6 Player Tap and/or Mission Stick. If the game does not allow more than 2 players at onceor does not support the Mission Stick, these peripherals should not be marked on the MRRF or the CD-ROM ID
table.

the size is [PER_SIZE_DGT] or
above, then a digital device isconnected.
SGL Programming CD Access
Q. Using SGL, I want to preserve
the contents of the VDP1 frame
buffer, and superimpose a sprite

A-Bug
ExamplesScript File Violations
The CPY.TXT, ABS.TXT & BIB.TXT are not there or left blank. MODE1 is being used, but
the SESSION value is not set to CDROM. MODE1 is being used, but the Postgap value
is not 150.

Solution

For MODE, Postgap & sample script file details, refer to the Appendix in ST-040-R4.

(without deletion); what settings
should I use to do this?
A. This may be slightly different

T: Southeast Asia (NTSC)
E: Europe (PAL)from the processing you want to

Additionally, IPGNUSRC.zip (http://www.dts.sega.com/tools/tools.htm) explains very

carry out, but there is aclearly, how to create a correct IP.BIN. All DSK files need to include at least one redbook

slGetFrameData function. Using

audio track. In your script file: PAUSE 150 is required before all audio tracks; POSTGAP

this function, you can save thecontents of the frame buffer, anduse them in the next frame.
There are, however, memory
limitations, and the contents of
VDP2 are not reflected. Therefore, in practical use, it is moreor less impossible to use it for a
full frame.

4

JAN/FEB 1997

150 is required after all data tracks; and if you have multiple data tracks, a PREGAP 150
is used before the additional data tracks.
CopyrightFileIdentifier“??_CPY.TXT”
 *** Place these TXT
AbstractFileIdentifier“??_ABS.TXT”

files onBibliographicFileIdentifier “??_BIB.TXT”
the CD-ROM.
*** Below is information about the cpy, abs & bib text files which use Super Fighter 2 as an example. Remember: substitute specific information for your game title & rename the “??” appropriately.
CopyrightFileIdentifier
SF2_CPY.TXT
Contents of SF2_CPY.TXT for 1st Party titles: Copyright SEGA ENTERPRISES, LTD. 1995, 1996
Contents of SF2_CPY.TXT for 3rd Party titles: Copyright “YOUR COMPANY INFORMATION”
AbstractFileIdentifier
SF2_ABS.TXT
Contents of example file SF2_ABS.TXT: The SEGA Saturn software “Super Fighter 2” is a conversion of thecompetitive action arcade game “Super Fighter.” It captures the action and fun of the original version and includes many new elements that are unique to Saturn.
BibliographicFileIdentifier
SF2_BIB.TXT
Contents of SF2_BIB.TXT: Conversion source original game: “Super Fighter 2” (SEGA ENTERPRISES, LTD.
1996)

EDTS

exposed.
Who are those handsome chaps? Those fabulous guys are the European Developer Technical Support team. Established from the very
beginning of Saturn development, they have since dedicated their lives to probing the darkest most corners of the Saturn architecture(Yeah, right). But who are the men behind the myth (or should that read mirth)….

Colin Carter - Developer

Thomas Szirtes - Software Engineer

Technical Support Manager

Nick-named ‘Inspector Gadget’ because his desk resembles

Founder, patron saint andCape Canaveral’s mission control, Tom has been known toevangelist of EDTS. From acollect the odd piece of equipment (even if it’s of no use).

diverse background in the army as

Amongst other things, Tom specializes in music programming

an electronics technician, moving into games programming on

and is often seen hanging around the seedy jazz bars of Sohosuch classic machineswith a keyboard underas the Amiga and CD32.

his arm. Secretly aColin is themusician at heart

department’s health and(although he doesn’t likefitness consultant (al-to talk about it),though no one everrecognized authority on

listens), never shying

Herbie Hancock, and isaway from performing

soon to support Maceo

his legendary Step

Parker in one of his

lessons in front of

numerous bands.

hordes of admiring

Richard
Jacques -women (who’s writing
this?).

Musician,Ed
Hollingshead -Sega Digital

Senior Software

Classically trained at theEngineer

Royal Academy of

An ex-Saturn pro-Music from an earlyStudio Europe

grammer bringing his
knowledge to bear in theage, in his hands any
Starting from the bottom going clockwise: Colin Carter, Ed Hollingshead, Tamer Tahsin,
Thomas Szirtes, Richard Jacques, James Burns

technical support world,

instrument becomes adeadly weapon (he can

Ed is a veteran of the computer industry. At anytime he can delve

even play some too). Well known in Saturn musical circles,

into his vast vat of knowledge to pick out a tasty morsel ofRichard has been pioneering new frontiers of Chip music

information to satisfy anyone’s curiosity. For instance, anyone

development. Want to know who did that cool music on Saturn

mentioning the word ‘darts’ or ‘cooking’ will soon realize theSonic 3D Blast? Well it’s yours truly, Jingle Jacques.

power of Ed’s enthusiasm. He’s been known to produce averitable banquet of oriental cuisine, although he’s never shared

James Burns - Technical Support Engineer

it with anyone in EDTS. Hint, hint!

Newcomer to the group, and recently relocated from Ireland (yes,a truly international department), James has the fearsome task of

Tamer Tahsin - Hardware Engineer

learning the Saturn in a short period of time. His claim to fame is

From the very early days of hi-tech gadgets such as valves,

having met Sugar-Ray Leonard (welter-weight boxing champion)

Tamer has been at the forefront of consumer electronics. Ask

in his youth which inspired him to take up amateur boxing. Watchanything about the intricacies of development systems and tools

this space!

and Tam’s ya man. To relax from the stresses of daily work, agood game of squash (racquet ball) is his ideal solution. (Howcome he always looks so tired in the mornings, then?)
JAN/FEB 19975

Today’s games need to be faster and more believable then ever. You need to be able to

PLAY HARD

squeeze more polygons, textures and animation into the game. With PowerAnimator™, you
can do it all as an artist - in a unified environment that makes it easy to move from modelingto texturing to animation and back again in any order as you continuously refine and reinvent. It’s no wonder that PowerAnimator helped in the creation of some of the hottest selling

game titles ever. Check out Metacycle™. Created just for short cycles of movements, it has “made for gamers” written all over it. Don’t
forget our completely integrated particle system generator and Digital OptiF/X™ designed to make your games explode. Then use OpenModel/
OpenAlias for total access to all data and source code of tools, plug-ins and translators.

play fast

3D IS THE NAME OF

THE GAME AND WITH THE O2

WORKSTATION SGI DELIVERS.

With the O2, Silicon Graphics has merged leading computer performance with the industry’s first high-performance Unified Memory
Architecture, for incredible internal bandwidth to accelerate graphics and compute-intensive applications.

No other machine in it’s class comes close. The system we havechosen for this effort includes:•

180Mhz R5000SC MIPS™ processor•

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2GB Disk Drive•17” Monitor

You get lightning fast texture-mapped 3D graphics, digital video
and accelerated compressed image processing. All built right into
the base workstation.
With power like this at your fingertips, rendering isn’t the only thingthat gets accelerated. O2 accelerates your creativity. It accelerates your game action. And it accelerates the entire process fromconcept design to payout.
SGI O2 Workstation

NOW FOR THE BEST PART.

PowerAnimator for Games andSilicon Graphics O2
COMPLETE BUNDLE FOR $16,995!

MR. BONES“Courtesy of Sega of America”

See it for yourself. Visit your local Alias/Wavefront
office, reseller, or our web site at www.aw.sgi.com.
Or call 1-800-447-2542 for the name of the reseller
nearest you. This offer is valid in North America only.
For European customers please call your local Alias/
Wavefront office.
Offer expires March 24, 1997

6

JAN/FEB 1997

DOCUMENTATION
Listed below is the complete set of Saturn documentation as of January 31, 1997. If you wish to order a complete set of
Saturn documentation,contact us by e-mail or fax us your request. DTS e-mail: dts@sega.com / Fax: (415) 802-1717
The documents listed below are available on the DTS WWW Environment.
NOTE: DOCUMENT ST-151-R3 IS CURRENTLY BEING UPDATED AND WILL INCLUDE STANDARDS FOR NETLINK AND MULTIPLE DISK GAMES - LOOK FOR IT ON THE DTS WWW IN MID-FEBRUARY.

Document Name

Document #SATURN PROGRAMMING MANUAL VOL. 1
Saturn Introduction Manual .................................................................................................................................. ST-155-062094
Sega of America-Introduction to Saturn Game Development ....................................................................................... 13-Apr-94
Saturn Overview Manual(temporary version 1) ............................................................................................. ST-103-R1-040194
SCU User’s Manual ....................................................................................................................................... ST-097-R5-072694
SCU Final Specifications: Precautions ................................................................................................................ ST-210-110194
SMPC User’s Manual ..................................................................................................................................... ST-169-R1-072694
SMPC Sample Program User’s Manual ............................................................................................................... ST-214-111594
Saturn SCSP User’s Manual .......................................................................................................................... ST-077-R2-052594
SEGA Saturn Dual CPU User’s Guide ........................................................................................................... ST-202-R1-120994
SATURN PROGRAMMING MANUAL VOL. 2
VDP1 User’s Manual ...................................................................................................................................... ST-013-R3-061694
VDP1 User’s Manual Supplement ............................................................................................................... ST-013-SP1-052794
VDP2 User’s Manual ...................................................................................................................................... ST-058-R2-060194
SATURN DEVELOPMENT TOOLS MANUALNEW Sega Saturn Software Development Standards ............................................................................................ ST-151-R4-020596
Boot ROM User’s Manual ............................................................................................................................ ST-079B-R3-011895
Disc Format Standard Specifications Ver. 1.0 ................................................................................................ ST-040-R4-051795
Backup System Production Standard .................................................................................................................. ST-203-100494
SATURN Demo - Demo File Loader Specifications Ver. 1.20 ........................................................................ ST-250-R1-031296
SCU DSP Assembler User’s Manual ............................................................................................................... ST-240-A-042795
SCU DSP Assembler User’s Manual Addendum ..................................................................................... ST-240-A-SP1-052295
SCU DSP Simulator User’s Manual ................................................................................................................. ST-240-B-042795
SCU DSP Simulator User’s Manual Addendum ....................................................................................... ST-240-B-SP1-052295
CD Development Tool Description File ................................................................................................................ ST-211-110494
Virtual CD System User’s Manual .................................................................................................................. ST-129-R2-093094
Virtual CD Supplementary Manual ......................................................................................................... ST-129-R2-SP1-061995
Virtual CD System (Release 3) Limitations .......................................................................................................... ST-182-081294
Write Once CD-R System User’s Manual ........................................................................................................ ST-201-B-092994
SEGA BASIC LIBRARY (SBL)
Saturn System Library User’s Guide ver. 1.0 ................................................................................................. ST-162-R1-092994
System Library User’s Manual ............................................................................................................................. ST-162-062094
Program Library User’s Guide 1 .................................................................................................................... ST-136-R2-093094
Branching Playback Library User’s Manual ............................................................................................... ST-136-D-R2-082495
Program Library User’s Guide 2 .................................................................................................................... ST-157-R1-092994
Program Library User’s Guide 3 .................................................................................................................... ST-135-R4-092295
DLL Library User’s Manual .................................................................................................................................. ST-200-092994
External Specification Doc. Saturn Stream System ............................................................................................. ST-098-031194
SATURN GRAPHIC LIBRARY (SGL)
SGL Developer’s Manual Tutorial .................................................................................................................. ST-237-R1-051795
SGL Developer’s Manual Reference ............................................................................................................. ST-238-R1-051795
SATURN GRAPHICS TOOLS MANUAL
3D Editor 1.72US (ReadMe, Release Notes) ................................................................................................. SGT-DISK-102795
MapEditor 1.81E (ReadMe, Release Notes, Basics) ...................................................................................... SGT-DISK-102795
ScreenEditor 1.07E (ReadMe, Release Notes, Basics) .................................................................................. SGT-DISK-102795
QuickViewer 3.17US (ReadMe, Release Notes) ............................................................................................ SGT-DISK-102795
Sega2DViewer 1.0US (ReadMe) .................................................................................................................... SGT-DISK-102795
SegaConverter 4.83E (ReadMe, Release Notes) ........................................................................................... SGT-DISK-102795
SegaPainter 1.11US (ReadMe, Animation, Menu, Palette/Color, Tool Palette) .............................................. SGT-DISK-102795
SpriteEditor 1.36US (ReadMe, Release Notes, Basics) ................................................................................. SGT-DISK-102795
Saturn/32X Graphics References ver. 2.0 ..................................................................................................... ST-124-R1-091394
SATURN SOUND TOOLS MANUALSound Development Manual ver, 1.1 ............................................................................................................. ST-081-R5-062894
Saturn Sound Simulator Manual .................................................................................................................... ST-168-R3-011895
Wave Editor User’s Manual ........................................................................................................................... ST-099-R1-042594
SCSP Waveform Editor Technical Specifications ................................................................................................ ST-067-121593
Tone Editor User’s Manual ............................................................................................................................. ST-068-R1-042594
Tone Editor User’s Manual Addendum: File Format ............................................................................................ ST-235-030795
SCSP/DSP Effect Module Specifications ............................................................................................................. ST-069-121693
DSP Linker User’s Manual ............................................................................................................................. ST-070-R1-031094
dAsms User’s Manual .................................................................................................................................... ST-228-R1-030595
Parameter Editor User’s Manual .................................................................................................................... ST-227-R1-030595
Saturn Sound Tools Manual Supplement ....................................................................................................... ST-198-R1-121594
Saturn Sound Driver Implementation Manual ...................................................................................................... ST-241-042795
Saturn Sound Driver System Interface Version 3.03 ..................................................................................... ST-166-R4-012395
Standard MIDI File: Converter Specifications ...................................................................................................... ST-066-121593
Sound Programming Debugger User’s Manual ............................................................................................. ST-065-R1-031494
Microcomputing Developing Int. Environment for Macintosh ......................................................................... ST-080-R2-050994
PRELIMINARY SATURN DOCUMENTS
CD Communication Interface (PAPER ONLY) ........................................................................................... ST-162-B-R1-042795
Stream System Library User’s Manual (PAPER ONLY) ............................................................................ ST-136-B-R3-052395
Analog Joypad User’s Manual version 0.60 ........................................................................................................ ST-277-040596
PRELIMINARY TECHNICAL BULLETINS#42 - Cautions on using SMPC ................................................................................................................................ ST-TECH-42#44 - Shuttle Mouse Data Format version 1.00 ....................................................................................................... ST-TECH-44#45 - Saturn Keyboard Data Format version 1.00 ................................................................................................... ST-TECH-45#46 - Saturn Date Cartridge Manual version 1.00 ................................................................................................... ST-TECH-46
NEW #47 - Extended RAM cartridge Manual version 1.02 ............................................................................................... ST-TECH-47
NEW #48 - SEGASaturn Development Tool Segments .................................................................................................... ST-TECH-48
NEW #51 - Restrictions for the MC68EC000 Sound CPU and SCSP .............................................................................. ST-TECH-51
Saturn Cinepak and Saturn Netlink documentation are also available upon request. Please contact DTS for more information.
JAN/FEB 1997

7

Status Check
In order to serve you better and refine our existing databases, we need to stay informed of any changes with our developersthat may affect the distribution of material from DTS. Please take a moment to fill out the information below and mail or fax
it to Sega @ (415) 802-1717, or e-mail us at <dts@sega.com>.
Company _______________________________________________________________________________________
E-mail address ___________________________________________________________________________________
URL ____________________________________________________________________________________________
Personnel no longer with your company who receive newsletter?
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________
Title changes of personnel who receive the newsletter.
__________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________Developer Technical Support
275 Shoreline Dr., Dept 448
Redwood City, CA 94065