General Notice

When using this document, keep the following in mind:
1.

This document is confidential. By accepting this document you acknowledge that you are boundby the terms set forth in the nondisclosure and confidentiality agreement signed separately and in
the possession of SEGA. If you have not signed such a nondisclosure agreement, please contact
SEGA immediately and return this document to SEGA.

2.

This document may include technical inaccuracies or typographical errors. Changes are periodically made to the information herein; these changes will be incorporated in new versions of the
document. SEGA may make improvements and/or changes in the product(s) and/or the
program(s) described in this document at any time.

3.

No one is permitted to reproduce or duplicate, in any form, the whole or part of this document
without SEGA’S written permission. Request for copies of this document and for technicalinformation about SEGA products must be made to your authorized SEGA Technical Services
representative.

4.

No license is granted by implication or otherwise under any patents, copyrights, trademarks, orother intellectual property rights of SEGA Enterprises, Ltd., SEGA of America, Inc., or any third
party.

5.

Software, circuitry, and other examples described herein are meant merely to indicate thecharacteristics and performance of SEGA’s products. SEGA assumes no responsibility for any
intellectual property claims or other problems that may result from applications based on theexamples described herein.

6.

It is possible that this document may contain reference to, or information about, SEGA products(development hardware/software) or services that are not provided in countries other than Japan.
Such references/information must not be construed to mean that SEGA intends to provide such
SEGA products or services in countries other than Japan. Any reference of a SEGA licensed product/program in this document is not intended to state or imply that you can use only SEGA’slicensed products/programs. Any functionally equivalent hardware/software can be used instead.

7.

SEGA will not be held responsible for any damage to the user that may result from accidents or any
other reasons during operation of the user’s equipment, or programs according to this document.

(11/2/94- 002)
SEGA Saturn Master CD-ROM Release Form

2

TM

SEGA SATURN
Master CD-ROM
Release Form
Doc. # ST-242-R2-010496© 1995 SEGA. All Rights Reserved.

SEGA SATURN
Master CD-ROM Release Form
CD-ROM Release Date
Month:
CompanyYear:

Name ofDeveloper:

Title:

1stα
CDROM
ver. Enter version:SuffixnumberProduct Number

6-Player
SATURN Mouse

M-

SATURN Control Pad

NA

βSupported Peripherals
Virtua Fighting
Stick

T-

Back
Up
RAM

Day:

Final

Stunner

MissionStick
ArcadeRacer
StartsfromFile Name

System/Backup
Cartridge

Endsat
Numberof filesBackup Cartridge
only
Yamaha 3D Audio

No

Yes

QSoundNo

Yes

CinepakNo

Yes

TrueMotion

No

Yes

InvisionSound Library

Numberof blocks

If Yes, describe location of use:

On external
product packaging

Yes
Invision
Logo
DisplayNo

Total number of____ blocks____ blocks per file

Describe display location:

Ending
Other

Compatible Areas (check all supported areas)
J (Japan)Number of Players

T (Asia NTSC: Taiwan, Philippines, Republic of Korea)

U (North America (Canada, Central South America [Brazil],
United States)

E (East Asia PAL, Europe PAL,
Central South America PAL)

Gameplay

1 Player

Simultaneousn Players

vs. Mode
Alternating

Pause
Specification

Sales Region

Case TypeJapan

Asia NTSC

North America

Central and South America

NormalSingleKorea

East Asia PAL

Europe PAL

Central and South America PAL

Other

Multi

Specify

Audio Used In Game
CD-DA

PCM

Other:SEGA Saturn Master CD-ROM Release Form

3

Number of CD's: _____

Disc Writer and Media
Configurations used

YAMAHACD

EXPERT

CDE100 (multi-session compatible)

SEGA Private Media CDM12PS71 (SATURN logo)(circle all used)

SEGA SATURN CD-R 1.25m/s (SEGA logo)
SEGACDW.EXE (provided by SEGA)
List below if systems other than those listed above were used. Please note that disc writers and media configurations other than those specified
by SEGA will not be approved.

Disc writer used
Disc Media used
Disc writing softwareused
The system above has been approved
by SEGAYNChecklists for Attached Documents
CD-ROM Release
Form

TOC Sheet

Comments

SEGA Saturn Master CD-ROM Release Form

4

(Release Form, SATURN
Program Checklist,SATURN
Game Quality Checklist)

How to Use The Checklists• Circle either YES, NO, or N/A to answer the items in these checklists.
• With the exception of the questions that are preceded by the H mark, ALL of theanswers in the forms must generally be answered YES.
• In the case that you give an answer other than YES, make sure to explain theanswer clearly in the spaces provided so that SEGA can verify it. Please note thatyour submission will be rejected if we cannot verify your answers.

EXAMPLESCORRECT EXAMPLE- VERIFICATION POSSIBLEa.

A bus request is made to the Z80 before the DMA-related registers are set.
YES
N/A
NO
Reason Check where applicable:: Conforms to condition 1 in section 2 of Technical Bulletin #26.
Conforms to condition 2 in section 2 of Technical Bulletin #26.
Other:The Z80 is not used.

INCORRECT EXAMPLE- VERIFICATION IMPOSSIBLEa.

A bus request is made to the Z80 before the DMA-related registers are set.
YES
NO
N/A
Reason Check where applicable:: Conforms to condition 1 in section 2 of Technical Bulletin #26.
Conforms to condition 2 in section 2 of Technical Bulletin #26.
Other:

Used only when necessary.
• In this example above, YES, NO, or N/A are not circled.
• The answer "Used only when necessary." is unclear, since the respondent does
not specify when the bus request is made. Thus, it is impossible to verify thisanswer.

SEGA Saturn Master CD-ROM Release Form

5

Important- Please Read!
• While we have tried to make these checklists cover as many areas as possible, thechecklist items contained here are by no means comprehensive. Please makesure that your product follows all programming and software quality guidelines
contained in your SEGA SATURN development manuals.

SEGA Saturn Master CD-ROM Release Form

6

SEGA SATURN Program Checklist
I.

General Disc Issues

1.

The linear speed of the CD-ROM media used is 1.25 m/sec.
YES
Reason:

2.

NO

N/A

Pre-emphasis is not used regardless of SCSP usage (circle "Yes" if pre-emphasis
not used).
YES
Reason:4.

N/A

CD drive usage is kept within 33% of its duty ratio in 10 minutes of use.
YES
Reason:

3.

NO

NO

N/A

Read retry is always executed if there is a read error.
YES
Reason:NO

N/AII. VDP2The SEGA SATURN Software Library (SATURN Basic Library) is used.
YESNO

If you've answered No to this question, skip the next question.
A modified Software Library is used.
YES

1.

NO

The color data is stored in Color RAM after the Color RAM Mode bit(CRMD0~1) is set.
YES
Reason:NO

N/ASEGA Saturn Master CD-ROM Release Form

7

2.

The SCU DMA is used.
YESNO

If you've answered No to this question, then enter N/A in item a.
a.

The SCU-DMA is not used to read the VDP2.
YES
Reason:

3.

NO

N/A

If the horizontal resolution bit HRESO0 changes from 0 to 1, it is done during
the H blank interval.
YES
Reason:NO

N/AIII. SMPCThe SEGA SATURN Software Library (SATURN Basic Library) is used.
YESNO

If you've answered No, skip the next question.
A modified Software Library is used.
YES

1.

The SH2 direct mode is not used.
YES
Reason:

2.

NO

NO

N/A

Commands are always issued according to the SMPC command protocol (ex.
checking and setting the SF register).
YES
Reason:NO

N/ASEGA Saturn Master CD-ROM Release Form

8

3.

The SH2 does not clear SF to 0 directly.
YES
Reason:

4.

N/A

NO

N/A

NO

N/A

NO

N/A

Software branching of the game application does not occur when the B or C
buttons are pressed during the boot sequence of the game.
YES
Reason:11.

NO

When a peripheral device is disconnected from the SATURN Control Port or if
the Port goes into an UNKNOWN state (without the SEGA SATURN 6Player
connected to the SATURN), the SATURN does not check for peripheral data.
YES
Reason:10.

N/A

When the interrupt back (IntBack) command is used, SMPC interrupts are
not disabled.
YES
Reason:9.

NO

Access from the SH2 is executed by byte access.
YES
Reason:8.

N/A

After the SF register is set, the program does not wait for it to be cleared
without a command code being written to the COMREG.
YES
Reason:7.

NO

When writing to the backup memory, the Reset button is disabled by the Resetbutton disable command.
YES
Reason:6.

N/A

The SH2 does not read IREG or COMREG.
YES
Reason:

5.

NO

NO

N/A

The SMPC supports the SEGA SATURN 6Player.
YESNO

If you've answered No, then enter N/A in item a.

SEGA Saturn Master CD-ROM Release Form9a.

Through mode is not used.
YES
Reason:NO

N/AIV. SCUThe SEGA SATURN Software Library (SATURN Basic Library) is used.
YESNO

If you've answered No, skip the next question.
A modified Software Library is used.
YES

1.

A SCU DMA write does not occur to the A-Bus.
YES
Reason:

2.

NO

N/A

NO

N/A

NO

N/A

Reads and writes are not executed in unused address areas (ex. 25FE00ACh).
YES
Reason:7.

N/A

Access to SCU registers is always done using a cache-through address.
YES
Reason:6.

NOA SCU DMA to the work RAM-L is not used.
YES
Reason:5.

N/A

Write access to the VDP1 registers is done in word units.
YES
Reason:4.

NO

A SCU DMA read does not occur to the VDP2.
YES
Reason:

3.

NO

NO

N/A

No writes are made to the interrupt status register (25FE00A4h).
YES
Reason:NO

N/ASEGA Saturn Master CD-ROM Release Form

10

8.

During a DMA between the A-Bus and B-Bus, the CPU does not access either
bus.
YES
Reason:

9.

N/A

NO

N/A

NO

N/A

NO

N/A

When the write address update bit is "1," the write address add value bit is set
according to the appropriate bus region.
YES
Reason:16.

NO

When the read address update bit is "1," the read address add value bit is also
set to "1."
YES
Reason:15.

N/A

The DMA transfer register is not read.
YES
Reason:14.

NO

There is no access to the DMA Stop control register.
YES
Reason:13.

N/A

There is no access to the DMA status register.
YES
Reason:

12.

NO

Writes are executed to the A-Bus set register after a dummy read is executedduring a non-access period.
YES
Reason:11.

N/A

The A-Bus Previous Read bit is not set.
YES
Reason:

10.

NO

NO

N/A

No more than 3 DMA channels are used simultaneously.
YES
Reason:NO

N/ASEGA Saturn Master CD-ROM Release Form

11

17.

The DMA data transfer size is taken into consideration in case another DMA istriggered during a DMA execution.
YES
Reason:

18.

NO

N/A

NO

N/A

NO

N/A

Data larger than the count number of 1 line is not set in the timer 1 set dataregister.
YES
Reason:24.

N/A

A usable value within range is set in the timer 0 compare register.
YES
Reason:23.

NO

When executing a DSP DMA, the address add value for transfers from the Bbus to the DSP data RAM is always set to 010b.
YES
Reason:22.

N/A

When the DSP is activated, the program termination interrupt flag of the DSP
program control port (25FE0080h) is always set to "0."YES
Reason:21.

NO

When using the indirect DMA mode, the illegal DMA interrupt status bit is notreferenced.
YES
Reason:20.

N/A

The DMA mode, address update, activation source selection register, and DMA
set register are not modified during the execution of that level's DMA.
YES
Reason:

19.

NO

NO

N/A

The A-Bus refresh output enable bit is not modified.
YES
Reason:NO

N/ASEGA Saturn Master CD-ROM Release Form

12

SEGA SATURN Game Quality Checklist
I.

Game Operation

1.

Compatible area code message display and hardware operation check.

a.

This software is compatible with SEGA SATURN hardware of the target sales
region.
YES
Reason:

2.

NO

N/A

Verification with Japanese hardware.
SUPPORTED

UNSUPPORTED

If you've answered Unsupported, then circle N/A in items a through c.
a.

Functions normally with the Japanese SATURN.
YES
Reason:

b.

NO

N/A

Functions normally with the Japanese Hi-SATURN.
YES
Reason:3.

N/A

Functions normally with the Japanese V-SATURN.
YES
Reason:

c.

NO

NO

N/A

Verification with US hardware.
SUPPORTED

UNSUPPORTED

If you've answered Unsupported, then circle N/A in items a.
a.

Functions normally with the US SATURN.
YES
Reason:

4.

NO

N/A

Verification with PAL hardware.
SUPPORTED

UNSUPPORTED

If you've answered Unsupported, then circle N/A in items a through c.
a.

Functions normally with the PAL SATURN.
YES
Reason:NO

N/ASEGA Saturn Master CD-ROM Release Form

13

b.

The quality of graphics animation are equivalent to the NTSC version.
YES
Reason:c.

N/A

Game speed is appropriate.
YES
Reason:

5.

NO

NO

N/A

Verification with NTSC hardware for Asian countries other than Japan.
SUPPORTED

UNSUPPORTED

If you've answered Unsupported, then circle N/A in items a.
a.

Functions normally with a NTSC SATURN for Asian countries other thanJapan.
YES
Reason:NO

N/AII. General Game Quality
1.

No video noise is present on-screen.
(Ex. Lines at the bottom edge of the screen, random pixels appearing at the topof the screen due to color change/redraw errors.)
YES
Reason:

2.

NO

N/A

All important information (such as scores) are displayed with a margin of 1 cellfrom the top/bottom sides of the screen and 2 cells from the right/left sides ofthe screen.
YES
Reason:4.

N/A

No color glitches are visible.
(Ex. Screen redraws and color changes are done at the bottom of the screen
where they should not be visible normally. Are these operations visible as
strange lines?)
YES
Reason:

3.

NO

NO

N/A

No character glitches or excessive polygon dropouts are visible.
(Ex. Do graphic objects "break up" during play?)
YES
Reason:NO

N/ASEGA Saturn Master CD-ROM Release Form

14

5.

All messages are displayed correctly (No spelling errors, text formatting
problems, illegible fonts, etc.).
YES
Reason:6.

N/A

The SATURN transfers control to the game application correctly from the
Audio CD Control Screen. The disc access time is appropriate.
YES
Reason:

7.

NO

NO

N/A

No glitches occur during playback of video sequences. (Ex. Does the video skip
or stutter?)
YES
Reason:NO

N/AIII. Sound
1.

There are no sound glitches or problems with sound volume levels. (Ex. Is asound too loud compared with other sounds?)
YES
Reason:2.

N/A

The sound/music speed is correct.
YES
Reason:

3.

NO

NO

N/A

The switching of stereo/mono audio playback during the game and the Audio
CD Control Screen is effective.
YES
Reason:NO

N/AIV. Backup Memory
Does this game use backup RAM?
BACKUP RAM

UNSUPPORTED

If you've answered Unsupported, then circle N/A for all of the items below.
a.

All 11 characters are used for the backup file name. (Only numbers, capitalizedalphabet, and underscore "_" characters may be used. Spaces are not acceptable.
Note that the first character of the name cannot be a number. If there is aninsufficient number of characters to fill the 11 character requirement, insert theunderscore character "_" to fill the spaces.)
YES
Reason:NO

N/ASEGA Saturn Master CD-ROM Release Form

15

b.

If there is insufficient memory space to save backup game data during boot-up,
a warning message is displayed to alert the player.
YES
Reason:

c.

N/A

NO

N/A

NO

N/A

All backup data files can be copied/deleted without any problems.
YES
Reason:h.

NO

Saved backup data can be loaded correctly by the game (there are no problems
continuing from a saved game).
YES
Reason:g.

N/A

Both the System and Cartridge Memory can be accessed directly.
YES
Reason:f.

NO

The save procedure does not damage existing backup game data for othergames.
YES
Reason:e.

N/AWhen the game detects damaged backup game data, a message that instructs
the player to erase the damaged data is displayed.
YES
Reason:

d.

NO

NO

N/A

The game can be loaded/saved by using only the System RAM.
YES
Reason:NO

N/ASEGA Saturn Master CD-ROM Release Form

16

V. Control Pad
1.

Standard 8 Button SEGA SATURN Control Pada.

The Control Pad operates correctly. The button set-up/operations follow SEGA
SATURN Software Development Standards.
YES
Reason:

b.

NO

N/A

NO

N/A

NO

N/A

The Start button operates independently of the A, B, C, X, Y, and Z buttons(except for a soft reset). (i.e. The game does not require the use of any button
combinations that include the Start button except for a soft reset.)
YES
Reason:h.

N/AWhen a Control Pad is connected directly to Control Port 2 only, all pad button
input from that Control Pad is ignored.
YES
Reason:g.

NO

No problems occur when the Start button is pressed repeatedly.
YES
Reason:f.

N/A

No problems occur when a defective pad (i.e. A modified pad that allows 4
direction keys to be pressed simultaneously) is used.
YES
Reason:e.

NO

There is an immediate response to all button input.
YES
Reason:d.

N/A

No problems occur when the Control Pad is connected/disconnected during
play.
YES
Reason:

c.

NO

NO

N/A

No problems occur when there is rapid and repeated button input. (Especiallywhen the Start button is pressed repeatedly).
YES
Reason:NO

N/ASEGA Saturn Master CD-ROM Release Form

17

2.

Virtua Sticka.

The Virtua Stick operates correctly. The button set-up/operations follow SEGA
SATURN Software Development Standards.
YES
Reason:

b.

N/A

NO

N/A

NO

N/A

The Start button operates independently of the A, B, C, X, Y, and Z buttons(except for a soft reset). (i.e. The game does not require the use of any button
combinations that include the Start button except for a soft reset.)
YES
Reason:g.

NO

When a Virtua Stick is connected to Control Port 2 only, all input from that
controller is ignored.
YES
Reason:f.

N/A

No problems occur when the Start button is pressed repeatedly.
YES
Reason:e.

NO

There is an immediate response to all button input.
YES
Reason:d.

N/A

No problems occur when the Virtua Stick is connected/disconnected during
play.
YES
Reason:

c.

NO

NO

N/A

No problems occur when there is rapid and repeated button input (Especiallywhen the Start button is pressed repeatedly).
YES
Reason:NO

N/ASEGA Saturn Master CD-ROM Release Form

18

3.

6Player (Multitap)a.

There are no problems in game play when a compatible peripheral is connectedto the SATURN through a 6Player (This applies even if the software does notsupport a multi-player option.)
YES
Reason:

b.

NO

N/A

Multi-player game play is possible when the 6Player is connected to either
Control Port 1 or 2.
YES
Reason:d.

N/A

The game does not crash when a peripheral (such as a Control Pad) isconnected/disconnected from the 6Player.
YES
Reason:

c.

NO

NO

N/A

The pause enable/disable functions during multi-player game play have been
implemented according to SEGA SATURN Software Development Standards.
YES
Reason:

NO

N/A

4.

SATURN Mouse (Shuttle Mouse)a.

Does this game support the SATURN Mouse?
YESNO

If you've answered No, then circle N/A in items c. through d. below.
b.

The game does not crash or glitch when used with the SATURN Mouse. (Thisapplies even if the software does not support the SATURN Mouse.)
YES
Reason:

c.

NO

N/A

The SATURN Mouse operates correctly when connected to either Control Port
1 or Control Port 2 by itself.
YES
Reason:NO

N/ASEGA Saturn Master CD-ROM Release Form

19

d.

The SATURN Mouse is set up correctly. The button set-up/operations follow
SEGA SATURN Software Development Standards.
YES

NO

N/A

Reason:5.
a.

(Enter supported peripheral name here, if applicable.)This peripheral operates correctly. The button set-up/operations follow SEGA
SATURN Software Development Standards.
YES
Reason:

NO

N/A

6.
a.

(Enter supported peripheral name here, if applicable.)This peripheral operates correctly. The button set-up/operations follow SEGA
SATURN Software Development Standards.
YES
Reason:

NO

N/A

7.
a.

(Enter supported peripheral name here, if applicable.)This peripheral operates correctly. The button set-up/operations follow SEGA
SATURN Software Development Standards.
YES
Reason:

NO

N/A

8.
a.

(Enter supported peripheral name here, if applicable.)This peripheral operates correctly. The button set-up/operations follow SEGA
SATURN Software Development Standards.
YES
Reason:NO

N/ASEGA Saturn Master CD-ROM Release Form

20

VI. Pause•Reset
1.

Pause (by Start button)a.

Is there a pause function available in this game?
YES

NO

OTHER

If you've answered No or Other, then circle N/A in items b. through f. below.
b.

Sound is stopped during the pause.
YES
Reason:

c.

N/A

NO

N/A

The pause feature is disabled during the SEGA logo, title screen, demo, ending,and blank screens.
YES
Reason:f.

NO

The word "PAUSE" is displayed on-screen during the pause.
YES
Reason:e.

N/A

After the pause is cleared, sound continues from the pause point (The point
before the disc access lamp goes into standby status display.)
YES
Reason:

d.

NO

NO

N/A

Only the Start button is used to disable pause.
YES
Reason:NO

N/ASEGA Saturn Master CD-ROM Release Form

21

2.

Reset

a.

When the Reset button on the SATURN is pressed, the system reboots fromthe SATURN logo.
YES
Reason:

b.

N/A

NO

N/A

NO

N/A

Settings such as those found in the options screen remain intact when asoftware reset is executed (Applicable only when the reset occurs DURING
game play).
YES
Reason:g.

NO

When a software reset is executed (by pressing the Start + A + B + C buttons)
during the title sequence, the game goes to the Audio CD Control Screen.
YES
Reason:f.

N/A

When a software reset is executed (by pressing the Start + A + B + C buttons)
during play, the game is restarted (the title screen of the game is displayed).
YES
Reason:e.

NONormal reset occurs when the Reset button on the SATURN and other buttons
on the Control Pad are pressed simultaneously.
YES
Reason:d.

N/A

No problems occur when the Reset button on the SATURN is pressed
repeatedly.
YES
Reason:

c.

NO

NO

N/A

If the CD door is opened at any time during play, the game goes to the Audio
CD Control Screen. (Also applicable during the loading of data as well as video
playback.)
YES
Reason:NO

N/ASEGA Saturn Master CD-ROM Release Form

22

VII. Scoring
1.

Is there a score display?
YESNO

If you've answered No, then circle N/A in items b. through d. below.
2.

The high score calculations are correct.
YES
Reason:3.

N/A

The high scores are retained in memory after a software reset during game
play.
YES
Reason:

4.

NO

NO

N/A

Score display and score calculations are correct.
YES
Reason:NO

N/A

VIII. Miscellaneous
1.

For SEGA SATURN software sold in the United States, the trademark
information of the SEGA logo is correct (The SEGA logo displayed with ® must
be displayed in its final trademarked form for approximately 2 seconds.).
YES
Reason:

2.

NO

N/A

The ending sequence and the game credits cannot be canceled by button input(If it cannot be canceled, circle YES; if it can be cancelled, circle NO.).
YES
Reason:4.

N/A

After the conclusion of the ending sequence, the game returns to the SEGA
logo screen by button input or after a preset time period.
YES
Reason:

3.

NO

NO

N/A

The game screen display sequence is correct (SEGA logo → title screen → demo
→ game → SEGA logo.)
YES
Reason:NO

N/ASEGA Saturn Master CD-ROM Release Form

23

5.

The logo for the game displayed in the title screen is displayed with ™.
YES
Reason:

6.

N/A

NO

N/A

NO

N/A

NO

Are there any hidden command functions that display screens containing
messages such as copyright notices?
YES

13.

NO

The master disc is recorded on SEGA-approved disc media. (Ex. YAMAHA 4X
CD-R disc with SEGA SATURN logo.)
YES

12.

N/A

There are no disc errors when the disc is verified with a CD error checker.
YES
Reason:11.

NO

There are no dropouts on the disc's recording surface.
YES
Reason:10.

N/A

There are no scratches longer than 1mm on the recording side of the master
disc.
YES
Reason:9.

NO

The game exhibits no problems when aged over 5 hours (After power-on, thegame is left running by itself with no player interaction.).
YES
Reason:8.

N/A

All copyright information is displayed correctly on the title screen.
YES
Reason:

7.

NO

NO

No content problems are present in the game credits (The contents of the gamecredits follow the guidelines contained in the SEGA SATURN Software
Development Standards.)
YES
Reason:NO

N/ASEGA Saturn Master CD-ROM Release Form24