When using this document, keep the following in mind:ntialGeneral Notice

1. This document is confidential. By accepting this document you acknowledge that you are boundby the terms set forth in the non-disclosure and confidentiality agreement signed separately and /inthe possession of SEGA. If you have not signed such a non-disclosure agreement, please contact
SEGA immediately and return this document to SEGA.

de2. This document may include technical inaccuracies or typographical errors. Changes are periodically made to the information herein; these changes will be incorporated in new versions of the
document. SEGA may make improvements and/or changes in the product(s) and/or the
program(s) described in this document at any time.

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3. No one is permitted to reproduce or duplicate, in any form, the whole or part of this document
without SEGA’S written permission. Request for copies of this document and for technicalinformation about SEGA products must be made to your authorized SEGA Technical Services
representative.

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4. No license is granted by implication or otherwise under any patents, copyrights, trademarks, orother intellectual property rights of SEGA Enterprises, Ltd., SEGA of America, Inc., or any third
party.
5. Software, circuitry, and other examples described herein are meant merely to indicate the characteristics and performance of SEGA’s products. SEGA assumes no responsibility for any intellectual
property claims or other problems that may result from applications based on the examples
describe herein.

GA

6. It is possible that this document may contain reference to, or information about, SEGA products(development hardware/software) or services that are not provided in countries other than Japan.
Such references/information must not be construed to mean that SEGA intends to provide such
SEGA products or services in countries other than Japan. Any reference of a SEGA licensed product/program in this document is not intended to state or simply that you can use only SEGA’slicensed products/programs. Any functionally equivalent hardware/software can be used instead.
7. SEGA will not be held responsible for any damage to the user that may result from accidents or any
other reasons during operation of the user’s equipment, or programs according to this document.

SE

NOTE: A reader's comment/correction form is provided with thisdocument. Please address comments to :(6/27/95- 002)

SEGA of America, Inc., Developer Technical Support (att. Evelyn Merritt)
150 Shoreline Drive, Redwood City, CA 94065
SEGA may use or distribute whatever information you supply in any way
it believes appropriate without incurring any obligation to you.

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TM

Tone Editor
User's ManualDoc. # ST-68-R1-042594© 1994 SEGA. All Rights Reserved.

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READER CORRECTION/COMMENT SHEETKeep us updated!
If you should come across any incorrect or outdated information while reading through the attacheddocument, or come up with any questions or comments, please let us know so that we can make therequired changes in subsequent revisions. Simply fill out all information below and return this form to
the Developer Technical Support Manager at the address below. Please make more copies of this form if
more space is needed. Thank you.
General Information:

Phone

Document number
Document name

Date

ST-68-R1-042594
Tone Editor User's ManualCorrections:
Correction

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pg. #

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Chpt.

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Your NameSE

Questions/comments:

Fax:

Where to send your corrections:(415) 802-3963
Attn: Manager,
Developer Technical Support

Mail:

SEGA OF AMERICA
Attn: Manager,
Developer Technical Support
275 Shoreline Dr. Ste 500
Redwood City, CA 94065

2.0 Terminology ...................................

4

3.0 Tutorial
Voice Window Display
Operation Example

556

4.0 File Descriptions ...........................

11

5.0 Menu Summary ............................
Menu Bar ......................................
Pull-down Menus ..........................
Master Volume Window ................

12
12
12
14

6.0 Function Details ...........................
File Menu .....................................
Edit Menu .....................................
Number Menu ..............................
Window Menu ..............................
FM Menu ......................................
Preference Menu .........................

15
15
18
19
21
23
24

Inverter Window ............................
33
EG Window....................................
34
TOTAL LEVEL Window.................. 35
MODULE1 Window ....................... 36
MODULE 2 Window ...................... 37
MDL Window ................................. 37
Mixer Window ................................ 38
Mixer Edit Window ......................... 38
Velocity Window ............................ 39
Velocity Edit Window...................... 39
PEG Window ................................. 41
PEG Edit Window .......................... 41
PLFO Window ............................... 43
PLFO Edit Window ........................ 43
FM Connection Window ................. 45
MONITOR Window ........................ 46

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1.0 Summary........................................

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Table of Contents

47

Appendix File Formats ......................
SCSP Format ................................
SCSPBIN Format ..........................

48
48
54

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8.0 Error Handling ...........................

7.0 Windows .......................................
Window Relationships
Voice Window ..............................
Layer Window ..............................

25
25
26
27

Slot Window ................................. 29

SEGA

PEG Parameter Selection Window. 30
LFO Window ................................. 31
WAVE.AIFF Window ..................... 32

Tone Editor User's Manual

1

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(This page was blank in the original Japanese document)21.0 SummaryntialThis program permits the display and editing of tone parameters using an SCSP
connected to the SCSI port of an Apple Macintosh computer. This program handles
the following seven operations.
• File Management
Manages file tasks including file input/output and saving.

de• Editing
Performs data editing operations including undo, cut and paste, and insert.
• Number Processing
Increases voice, layer, mixer, velocity, PEG, and PLFO values.

nfi• Window Operation
Opens/closes Mixer, Velocity, PEG, PLFO, FM, and MONITOR windows.
• FM Processing
Updates all layers that have the same start and end notes as the selected layer.

Co• Preferences
Displays the SCSI ID, downloads the SCSPBIN format, and displays voice data.

SEGA• SCSI Operations
Handles SCSI operations on the Macintosh during I/O of tone data to theMacintosh from the SCSP through the SCSI port.

Tone Editor User's Manual32.0 Terminologyntial• SCSP Format
The file containing all data required for display on the Macintosh.

• SCSPBIN Format
The file containing the minimum data required to play a sound on the SCSP.
The data in this file is actually downloaded to the SCSP.

de• Voice
The tone. The number associated with this window is the same as the MIDI
program change number.

• Layer
The sound data. Multiple layers are combined to form one voice. With FM, each
module and each carrier is treated as a layer.

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• WaveOne type of sound data; used in reference to the PCM data of an actual sound.

43.0 TutorialntialThis tutorial describes the minimum operating procedure required to play a sound.
Voice Window Display

1. Start the tone editor.
The tone editor first checks for the presence of the SCSP board in one of theMacintosh slots; if the board is not found, the program quits.

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2. Select New from the File menu.
A dialog box requesting the number of voices will be displayed.

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3. Enter desired number of voices. In this example, enter “1”. The Voice window
will be displayed.

Note that only one line is displayed at this time because the specified number ofvoices was “1”. Also note that the number of voices can be changed later.

Tone Editor User's Manual5Operation Example• Voice Window Setup Items

ntial

The Voice window setup items are:- Voice name- Bend range- Portamento time
- Volume bias
- Play mode
Except for play mode, these item settings can be changed by clicking the number.
For play mode, a pop-up menu is displayed.
1. Enter the Number of Voices

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Double-click the voice name to display a dialog box enabling the voice nameto be changed. The default filename for the first new file created is “untitled0”.
Double-click the name to display the dialog box, and enter any desiredname. Managing the voices later may be simplified by assigning a nameappropriate to the tone you create. Click the OK button to accept the namechange and close the dialog box. The new name just entered should be
displayed in the voice name area. The next step is to create the tone.
2. Set the Number of Layers

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Double-click the number before the voice name to display the dialog box for
setting the number of layers.

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Enter the number of layers as done for the number of voices. Enter “1” now.
The Layer window will be displayed.

Again, only one line will be displayed because there is only one layer; thenumber of layers can be changed later.

6

3. Operate the Layer Window

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The Layer window functions as the mixer, making it possible to adjust theoutput and set the channel and level input to the effector. To determine theminimum operation required to output a sound, set the output to maximum
and decide the range of the note of the MIDI device playing the sound. Clickthe END number. The insertion mark will be displayed. Now, enter “127”.
Next, move the DirectLevel slide bar all the way to the right. The number
beside the slide bar should be 7. Enter a name for the layer. The procedure is
the same as entering the voice name. This completes the output settings. All
that remains is to set the detailed parameters. To do this, double-click thenumber beside the layer name. The Slot window will be displayed.

4. Operate the Slot Window

SEGA

The parameters are divided into individual blocks, each with its own special
window. First, only the minimum parameters required to play a sound will
be set at this time. To display the wave data (AIFF data) input window,
double-click the blank rectangle in the middle.

Tone Editor User's Manual

7

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Select the AIFF file and click OK. With the Slot window still displayed, theAIFF filename will appear in the previously empty rectangle. If there is aloop in the selected wave data, double-click the Slot window inverter (small
triangle with a circle around it). The Inverter window will be displayed.

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Select the loop mode from the LOOP SELECT pop-up menu. Next, doubleclick the picture of a mountain in the Slot window. The EG window will be
displayed. Move the AR and RR slide bars all the way to the right (“31” will
be displayed).

8

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For the final setting, double-click the TOTAL LEVEL in the Slot window. The
TOTAL LEVEL window will be displayed.

The velocity is selected from a pop-up menu, but is still not set.
5. Set the Velocity

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To set the velocity, first close the TOTAL LEVEL window. Select Velocity fromthe Window menu.

SEGA

The Velocity window will be displayed.

Double-click “untitled” to enter a name, and double-click the number beside
the name to display the Velocity Edit window.

Tone Editor User's Manual

9

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Double-click number 0 to display the following.

Move the L0, L1, L2, and L3 slide bars all the way to the right. Close the
Velocity Edit and Velocity windows to unclutter the screen. Now display the
TOTAL LEVEL window again. The Velocity pop-up menu should now contain the name just assigned. If more than one velocity name was enteredusing the Velocity window, the other names can be selected from the pop-up
menu.

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6. Play a Sound

A sound can now be played. Try playing the MIDI device connected to the
SCSP board with program change 0.

10

The following files are used with the Tone Editor.
• SCSP Data Filesntial

4.0 File Descriptions

Macintosh files containing detailed information. See the Appendix for details.
• SCSPBIN Data Files

Files containing only the data that is actually loaded into 68000 memory and theheader data required to create Macintosh files. See the Appendix for details.
• Wave Edit Data Files• Alchemy Files

AIFF format files created by Alchemy.
• Sound Designer FilesdeAIFF format files created with the Save operation.

5.0 Menu Summary

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AIFF format files created by Sound Designer.

Menu Bar

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This chapter introduces the menu bar, pull-down menus, and Master Volume window of the Tone Editor.

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The menu bar contains the following menus.

Tone Editor User's Manual11Pull-down Menus

ntial• Apple Menu

This is the standard Apple menu.

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• File Menu

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• Number Menu

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• Edit Menu

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• Window Menu

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• FM Menu

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Co• Preference Menu

Master Volume Window

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The Master Volume window is always displayed. The master volume can bechanged while the master volume setting is displayed.

Tone Editor User's Manual13This chapter explains the function of each menu item.
File Menu
• New

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6.0 Function Details

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Opens a new tone library. To open a new tone library, open the Number of Voices
window, set the number of voices, and click OK.

14• Open

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Opens an existing tone format file. Selecting “Open” displays the following
screen:

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The screen lists only the SCSP format files. Only the files displayed in the screen
can be loaded. Double-click a filename to open the Voice window (see page 26).

Tone Editor User's Manual

15

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Saves the SCSP file currently in use.

de• Save• Save As

SEGA

Saves the SCSP file currently in use under a different filename (this allows theuser to change the filename). The following screen opens.

16

Below is one of the buttons used in this window.

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- SaveDisplays the Replace dialog, and saves the file if the Replace button is pressed.

• Close

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Closes the file currently in use. An alert is displayed if the user attempts to close
the file without saving it after changes have been made.
Windows beneath the active window are also closed automatically.
When the Slot window is closed, all Parameter windows are also closed.
When the Layer window is closed, the Slot window is also closed.
When the Voice window is closed, an alert is displayed if changes have been made.

The following buttons are used in this window.
- SaveSaves the file.

SE- Discard

Closes the window without saving the changes.
- Cancel

Returns to the Edit window.

Tone Editor User's Manual17• Quit

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Terminates the Tone Editor and returns to the Finder. If any windows are open,
an alert is displayed.

Edit Menu
• Cut

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When in the Layer window, cuts the layer from the format to the clipboard.
When in the Voice window, cuts the layer associated with the voice chunk, andsaves the voice chunk data and the associated layer chunk data to the clipboard.
When in the PEG, Velocity, or PLFO windows, cuts the data type of the window
from the format to the clipboard.
• CopyCo

When in the Layer window, copies the layer chunk data to the clipboard.
When in the Voice window, copies the voice chunk data and the associated layer
chunk data to the clipboard. When in the PEG, Velocity, or PLFO window, copies
the data type of the window to the clipboard.
• PastePastes the data from the clipboard. The clipboard data must match the data typeof the window being pasted into. Paste operations are overwrite only.
• Insert

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Adds one more voice, layer, or mixer.

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Number Menu

ntialNumber menu options are used to increase the corresponding value.
• VoicedeSets the number of voices. The following dialog box opens.

It is not possible to set a value less than the current number of voices.
• LayerCo

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Sets the number of layers. The following dialog box opens.

It is not possible to set a value less than the current number of layers.

GA• Mixer

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Sets the number of mixers. The following dialog box opens.

It is not possible to set a value less than the current number of mixers.

Tone Editor User's Manual

19

de

Sets the velocity number. The following dialog box opens.

ntial• Velocity

It is not possible to set a value less than the current velocity setting.
• PEG

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Sets the PEG number. The following dialog box opens.

It is not possible to set a value less than the current PEG setting.
• PLFOSE

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Sets the PLFO number. The following dialog box opens.

It is not possible to set a value less than the current PLFO setting.

20

Window Menu

ntialEach Window menu item opens the corresponding closed window or closes thecorresponding open window.
• MixerdeOpens/closes the Mixer window.

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For information on the Mixer window, see page 38.
• Velocity

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Opens/closes the Velocity window.

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For information on the Velocity window, see page 39.
• PEG

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Opens/closes the PEG window.

For information on the PEG window, see page 41.

Tone Editor User's Manual21• PLFO

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Opens/closes the PLFO window.

For information on the PLFO window, see page 43.
• FM

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Opens/closes the FM Connection window.

SEGA

For information on the FM Connection window, see page 45.

22• MONITOR

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Opens/closes the MONITOR window.

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For information on the MONITOR window, see page 46.
FM Menu• UPDATE

Updates layers that have the same start and end notes as the layer selected in theLayer window.

Tone Editor User's Manual23Preference Menu

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• SCSI AddressdeDisplays the current SCSI ID.

• Download

Downloads the SCSPBIN format for tone data to the SCSP board.

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Displays the total number of bytes in the tone data being edited.

24

7.0 Windows

Window Relationships

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The window relationships are shown below.

ntialThis chapter explains the parameters that can be set for the functions of each window.

Tone Editor User's Manual

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Voice Windownfi

The Voice window changes the voice monitor and parameters.
The following parameters can be set from this window.
Tone NameGA

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Displays the tone name. Double-click the name to change it; a dialog box will be
displayed.

Double-click the number beside the name to open the Layer window (see page 27).
BendRange

Sets the adjustable range of the BendRange value. Values from 0 to 13 can be set.
This value expresses the change in pitch as a MIDI note when the pitch Bend wheel
is moved to the maximum setting.

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Portamento

Sets the portamento time. Values ranging from 0 to 127 are permitted.

26

VOLBiasnti
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MODE

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Displays the play mode.

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POLY, MONO, LEGATO, PORTA, L&P mode selections can be made from the popup menu. PORTA is an abbreviation for PORTAMENTO. L&P is an abbreviation for
LEGATO and PORTAMENTO.
Layer WindowGA

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The Layer window is opened by double-clicking the voice name. Layer parameters
can be changed from this window.

The following parameters can be set from this window.
FM Connection Carrier Check Box

SEBase slot used when ON (selected) (if plural boards are installed). This is used in the
FM Connection window. For further details, see the FM Connection window section.

Tone Editor User's Manual27

Layer Name

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Displays the tone name. Double-click the name to change it; a dialog box will be
displayed.

Double-click the number to the left of the name to open the Slot window (see page
29).
START

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Sets the start note. Values ranging from 0 to 127 are permitted. Also sets which MIDI
note is played in this layer. When other MIDI notes come between the START and
END notes, the sound from this layer is played.
END

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Sets the end note. Values ranging from 0 to 127 are permitted. Also sets which MIDI
note is played in this layer. When other MIDI notes come between the START and
END notes, the sound from this layer is played.
Direct Level

Sets a direct send. Values ranging from 0 to 7 are permitted; 7 sets the maximum
output level.
Effect Send

Effect SelectGA

Sets an effect send. Values ranging from 0 to 7 are permitted; 7 sets the maximum
output level.
Sets the effect input channel. Values ranging from 0 to 15 are permitted.
Direct PAN

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Sets PAN. Values ranging from R16 to C to L16 are permitted.

28

Slot Window

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This window is opened by double-clicking the number in front of the layer name of
the Layer window.

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Multiple Slot windows can be displayed simultaneously. The Parameter window
applies to all Slot windows, and only one Parameter window can be displayed.
SCSP register parameters can be edited, and the Parameter window can be opened.

GA

Double-click the corresponding icons in the Slot window to open the parameter(PEG), PLFO, ALFO, WAVE.AIFF, inverter, EG, SLOTOUT, MODULE1, MODULE2,
and MDL blocks. The switches toggle on/off with each click. WAVE.AIFF displays
the AIFF filename used in that slot. MODULE 1, 2 display the layer name, and are
disabled when the LEVEL (MDL) is 0 (see page 37).

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If the Slot window is moved while holding the shift key depressed, the Parameter
window opened from that Slot window also moves.

Tone Editor User's Manual29

PEG Parameter Selection Window

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This window is opened by double-clicking the PEG block in the Slot window.

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The Parameter window allows selection of the parameters set from the PEG and
PLFO windows using a pop-up menu.
PEG (PEON)

MODULATION (MWE)

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Sets PEG on/off.

Turns PEG adjustment using the MODULATION wheel on/off.
PEG Pop-up Menu

Enables selection of the parameters created in the PEG window.
PLFO (PLON)

Sets PLFO on/off.

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MODULATION (MWL)

Turns PLFO adjustment using the MODULATION wheel on/off.
PLFO Pop-up Menu

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Enables selection of the parameters created in the PLFO window.

30

LFO Window

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This window is opened by double-clicking the PLFO or ALFO block in the Slotwindow.

MODULATIONCo

Parameters relating to hardware LFO can be edited from the LFO window.
The following parameters can be set from this window.
Turns the hardware LFO bit on/off.
LFO RESET (LFORE)

Resets LFO each time a note is turned on.
LFO FREQUENCY (LFOF)

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Sets the LFO oscillation frequency. Values ranging from 0 to 31 are permitted.
LFO WAVE (PLFOWS)

Sets the shape of the PLFO wave. Available selections are SAW, SQUARE, TRIANGLE, and NOISE.
LFO DEPTH (PLFOS)

Sets the effect on LFO pitch. Values ranging from 0 to 7 are permitted.

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LFO WAVE (ALFOWS)

Sets the shape of the ALFO wave. Available selections are SAW, SQUARE, TRIANGLE, and NOISE.
LFO DEPTH (ALFOS)

Sets the effect of mixing on LFO EG. Values ranging from 0 to 7 are permitted.

Tone Editor User's Manual31WAVE.AIFF Window

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This window is opened by double clicking the WAVE.AIFF block (normally a blankrectangle) in the Slot window.

NOIS

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This window displays the details of the wave to be selected. When the OK button inthis window is clicked, the loop start address (LSA) of the selected AIFF file, theloop end address (LEA) of the sound data, and the parameters set with the radio
buttons are written in the SCSP format. The following parameters can be set fromthis window.
Uses internally generated data (noise) as the sound input data.
ALL “0”Uses internally generated data (ALL “0”) as the sound input data.
WAVE

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Displays the Layer dialog when OK is pressed.
ListenPlays the selected file through the Macintosh speaker.
OK

Reads the wave.

32

Inverter Window

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This window is opened by double-clicking the inverter block in the Slot window.

SIGNFRAGINVERT (SPCTL1)

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This window enables bit inversion of the sound input data, and editing of the loop
type, layer sample note, and FINETUNE parameters. The following parameters canbe set from this window.
Inverts the sign bit of the sound input data.

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DATAINVERT (SPCTL0)

Inverts all bits other than the sign bit of the sound input data.
LOOP SELECTGA

Selects the loop type from the following options:• FORWARD• REVERSE• ALTERNATE• OFF
BASE NOTE

Sets the base note. Values ranging from 0 to 127 are permitted.
When an AIFF file is loaded, the BASE NOTE value in the AIFF file is automaticallyloaded to set this parameter.
FINETUNE

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Sets the fine tune parameter. Values ranging from -64 to 63 are permitted.
When an AIFF file is loaded, the FINETUNE value in the AIFF file is automaticallyloaded to set this parameter.

Tone Editor User's Manual33

EG Window

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This window is opened by double-clicking the EG block (where the picture of amountain is displayed) in the Slot window.

This window enables editing EG-related parameters. Parameters can also bechanged by dragging EG. The following parameters can be set from this window.
SORHOLD (EGHOLD)

GA

• ON
Holds an attack value of “000.”• OFF
The attack value varies with the attack rate (AR).
ATTACK RATE (AR)Sets the change in EG in the attack state. Values ranging from 0 to 31 are permitted.
DECAY RATE1 (D1R)

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Sets the change in EG in the decay 1 state. Values ranging from 0 to 31 are permitted.
DECAY RATE2 (D2R)

Sets the change in EG in the decay 2 state. Values ranging from 0 to 31 are permitted.
DECAY LEVEL (DL)Sets the attenuation level for EG transition from decay 1 to decay 2. Values ranging
from 0 to 31 are permitted.

34

RELEASE RATE (RR)ntialSets the change in EG in the release state. Values ranging from 0 to 31 are permitted.
KEY RATE SCALE (KRS)

Sets the amount of EG key rate scaling. Values ranging from 0 to 15 are permitted.
LPSLNK

If the address of the loaded sound slot input data exceeds the loop start address, EGchanges to decay 1 rather than EG = “000.”

TOTAL LEVEL Window

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This window is opened by double-clicking the TOTAL LEVEL block in the Slotwindow.

This window enables editing of the volume and pitch parameter. The following
parameters can be set from this window.
TOTAL LEVEL (LFORE)

GA

Sets the attenuation level applied to the EG value. Values ranging from 0 to 127 are
permitted.
MOD

Uses the sound data as the modulation signal in DSP.
SDIR

Outputs the sound data without multiplying EG, TL (volume), and ALFO.

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STINH

Prohibits writing the slot output to the data buffer.
Velocity

Selects the velocity.

Tone Editor User's Manual35

MODULE1 Window

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This window is opened by double-clicking the MODULE1 block in the Slot window.

nfiThis window allows the source to be set as modulation input X. Modulation X of theselected layer is set to the selected generation. The following parameters can be set
from this window.
Displays the layer name.
GenerationCo

LAYER Pop-up Menu

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• 0
Latest data
• 1
Data from the last generation

36

MODULE 2 Window

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This window is opened by double-clicking the MODULE2 block in the Slot window.

LAYER Pop-up Menu

Displays the layer name.

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Generation

nfiThis window allows the source to be set as modulation input Y. Modulation Y of theselected layer is set to the selected generation. The following parameters can be set
from this window.

• 0
Latest data
• 1
Data from the last generation
MDL Window

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This window is opened by double-clicking the MDL block in the Slot window.

SE

The following parameter can be set from this window.
LEVEL (MDL)

Sets the effect (degree of modulation) on modulation of the modulation input source.
Values ranging from 0 to 15 are permitted.

Tone Editor User's Manual37Mixer Window

0:

MIXER01:

MIXER1

2:

MIXER2

3:

MIXER3

4:

MIXER45:

MIXER5

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MIXER

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This window allows the mixer name to be changed. Double-clicking on the left
beside a mixer window name opens the Mixer Edit window.

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Mixer Edit Window

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Mixer parameters can be changed from this window. The following parameters canbe set from this window.
Effect Level

Sets an effect send/return. Values ranging from 0 to 7 are permitted.
Effect PAN

Sets a PAN for outputs to which an effect is applied. Values ranging from R16 to C to
L16 are permitted.

38

nti
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Velocity Window

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Velocity Edit Window

deEnables changing the velocity name. Double-clicking on the left beside a velocity
window name opens the Velocity Edit window.

The following parameters can be set from this window. The effect of parameterchanges can be viewed on the bottom graph.

Tone Editor User's Manual39Sets the velocity 0 (horizontal axis) parameter.
Values ranging from 0 to 127 are permitted.
VELOCITY LEVEL 0

Sets the level 0 (vertical axis) point of the velocity curve.
Values ranging from 0 to 127 are permitted.
VELOCITY 1

VELOCITY LEVEL 1

deSets the velocity 1 (horizontal axis) parameter.
Values ranging from 0 to 127 are permitted.

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VELOCITY 0

Sets the level 1 (vertical axis) point of the velocity curve.
Values ranging from 0 to 127 are permitted.
VELOCITY 2

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Sets the velocity 2 (horizontal axis) parameter.
Values ranging from 0 to 127 are permitted.
VELOCITY LEVEL 2

VELOCITY LEVEL 3

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Sets the level 2 (vertical axis) point of the velocity curve.
Values ranging from 0 to 127 are permitted.

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Sets the level 3 (vertical axis) point of the velocity curve.
Values ranging from 0 to 127 are permitted.

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PEG Window

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(Pitch Envelope Generator)

Enables changing any of the maximum 256 PEG names that can be registered.
Double-clicking on the left beside a PEG window name opens the PEG Edit window.

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PEG Edit Window

Tone Editor User's Manual41

DELAY TIME (msec)

Sets the delay time to PEG start.
OFFSET LEVEL (cent)

Sets the offset level from the key-on note to PEG start.
ATTACK LEVEL(cent)

Value of the attack level.

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ATTACK TIME (msec)

ntialMixer parameters can be changed from this window. The following parameters canbe set from this window. Parameter changes are immediately reflected in the graph.

The time to PEG attack.
DECAY LEVEL (cent)

Value of the decay level.

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DECAY TIME (msec)

Time to PEG decay.
SUSTAIN LEVEL (cent)

Value of the sustain level.

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SUSTAIN TIME (msec)

Time to reach the sustain level.
RELEASE LEVEL (cent)

Value of the release level.
RELEASE TIME (msec)

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Time to reach the release level. The ATTACK, DECAY, SUSTAIN and RELEASE
items each have two sliders. The top slider represents the level (ATTACK LEVEL for
the ATTACK item), and moving the slider to the right increases the level in thepositive direction, as long as the slope of the bottom slider is not “0” (furthest left
position). If the slope is “0,” the segment time increases as the slider is moved to theright. The bottom slider represents the slope. Moving the slider to the right sharply
increases the slope. In other words, changing the upper level changes the segment
time.

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PLFO Window

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(Pitch Low Frequency Oscillator)

Enables setting up to 256 PLFO names. Double-clicking on the left beside a PLFO
window name opens the PLFO Edit window.

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PLFO Edit Window

Tone Editor User's Manual43

PLFO DELAY TIME (msec)

PLFO delay time.
PLFO FREQUENCY (Hz)PLFO waveform frequency.
PLFO AMPLITUDE (cent)

The amplitude when PLFO waveform is in normal state.

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PLFO FADE TIME (msec)

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The following data is changed by setting the parameters in this window. Parameterchanges are immediately reflected in the graph.

The transition time required for PLFO to go (from start) to normal state.
Slider Explanation

DLY:

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The sliders cannot be adjusted by dragging the thumb directly with the mouse.
Moving the slider to the right increases the delay time.

FRQR: Moving the slider to the right increases the amplitude. Moving the slider tothe left decreases the amplitude.
Moving the slider to the right decreases the frequency and simultaneously
increases the amplitude. If the fade time is not “0,” moving the slider to theright also increases the fade time. Moving the slider to the left increase thefrequency and simultaneously decreases the amplitude. If the fade time is
not “0,” moving the slider to the left also decrease the fade time.

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HT:

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FDCT: Moving the slider to the right increases both the amplitude and the fadetime. Moving the slider to the left decreases both the amplitude and thefade time.

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FM Connection Window

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This window displays the FM connections of the currently selected tone.
To use layers for FM, the following settings are required.
• Set the modulator and carrier to the same START and END values.
• Add a carrier check button to the carrier.
• Set the FM connection data in the Slot window.

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When the FM Connection window is opened or the FM Connection window is
updated from the FM menu after the above settings are made, the FM algorithm will
be displayed in the FM Connection window. The number used at this time is thenumber of each layer in the Layer window.

Tone Editor User's Manual

45

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MONITOR Window

When this window is displayed, a MIDI device can be monitored in real-timethrough the SCSI port. MIDI channel program changes (SCSP voice name), notes,
and velocity are displayed.
MIDI

VOICE

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MIDI channel displayed as a fixed value in the range 0 to 31.
Displays the SCSP voice name corresponding to the program change of the MIDI
channel received through the SCSI port.
NOTE

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Displays the NOTE received through the SCSI port.
VELO

Displays the velocity number received through the SCSI port.

46

8.0 Error Handling

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Processing is stopped and an error dialog box is displayed when an error occurs.

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This dialog box displays errors occurring during SCSP communication, and errors
caused by conflicts with other applications.

Tone Editor User's Manual

47

nti
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Pages 48-60 of this document havedebeen archived. The revised pages of
the “Appendix: File Formats” can benfifound in ST-235-030795 entitledCo“Tone Editor User’s ManualSE

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Addendum: File Formats”.

A

N
Alchemy files .............................. 11
ALFO block ................................ 29
Approximation value tables ..... 58

New .............................................
Number of layers ...................
Number of mixers ......................
Number of PEGs .........................
Number of PLFOs .......................
Number of velocities .................
Number of voices .......................

B
BendRange .................................. 26COdeClose ............................................. 17
Copy ............................................. 18
Cut ................................................ 18

Open ..............................................

15
6, 19
19
20
20
20
19
15

P

E

PAN ............................................... 28
Paste ............................................... 18
PEG block ...................................... 29
PEG Chunk ................................... 53
PEG Edit window ........................ 41
PEG Parameter Selection window ..30
PEG parameters ........................... 59
PEG window ................................. 21
Play mode ...................................... 27
PLFO block .................................... 29
PLFOChunk ................................. 53
PLFO Edit window ..................... 43
PLFO window .............................. 22
Portamento..................................
26

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Effect .......................................... 28
Effect send ................................... 28
EG block ..................................... 29
EG window ..................................34
End note ........................................28
F

FM Connection window ........... 22Co

I

Insert .............................................18
Inverter block ..............................29
Inverter window .................... 8, 33
LGA

Layer name ..................................28
Layer window .........................7, 27
LFO window ...............................31
M

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Index

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MDL block ...................................29
MDL window ..............................37
MixerChunk ................................49
Mixer Edit window ....................38
Mixer window ............................21
MODULE1 block ..................... .29
MODULE1 window ................ 36
MODULE2 block ........................29
MODULE2 window .................. 37
MONITOR window ...................23

Tone Editor User's Manual

Q
Quit ................................................

18

Save ...............................................
Save As ..........................................
SCSI Address ................................
SCSI ID ...........................................
SCSPBIN data files ......................
SCSP data files .............................
Slot window ............................
Sound Designer files ..................
Start note .....................................

16
16
24
24
11
11
8, 29
11
24

Tone name ...................................
TOTAL LEVEL block ..................
TOTAL LEVEL window .........

26
29
9, 35

S

T

61

UPDATE .......................................

23

Velocity Edit window ..............
Velocity window ....................
VLChunk .....................................
VL conversion .............................
VoiceChunk .................................
Voice Info .....................................
Voice name ....................................
Voice Window .......................
VolBias .........................................

9, 39
9, 21
52
57
50
24
6
5, 26
27

WAVE.AIFF block .....................
WAVE.AIFF window ................
Wave Edit data files ...................

29
32
11

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W

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