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SegaPainter Ver. 1.11: ReadMe

SegaPainter■ Index■ Introduction■ Precautions■ Restrictions■ Startup Screen■ Work Screen■ Introduction
The SegaPainter reads multiple image data saved in PICT, DGT2 and otherformats and can be used for editing purposes as most standard paint tools.
The edited data can be saved as objects and played as simple animation.
The data can also be displayed in real-time on a regular TV monitor via atarget box.

■ Precautions
The SegaPainter requires only 4 MB for startup; however, may require alarger temporary memory during use. Use this application only after
securing enough Macintosh memory.

■ Restrictions
The following SEGA development target boxes work with the SegaPainter:
1. SATURN Target Model-S Graphics Box

2. SATURN Cartridge Development System (abbr. CartDev)

1

Please refer to the target manuals for precautions when connecting thetarget box.

■ Startup Screen
The screen below is displayed when the application is startedup with thetarget box connected.
Select the target box to connect and click "OK".

The TV screen size can be modified.
❖ SATURN (320 x 224): displayed in 320 dots x 224 dots.
❖ SATURN (352 x 224): displayed in 352 dots x 224 dots.
❖ SATURN (320 x 240): displayed in 320 dots x 240 dots.
❖ SATURN (352 x 240): displayed in 352 dots x 240 dots.

2

■ Work Screen
Various windows are displayed in the SegaPainter.

● File (Paint, Edit) Window
Multiple displays are possible in the standard windows for drawing andediting. The edits made in a window are saved as a file.
The File window has two separate layers used for different processes: apaint layer and edit layer. Use the paint layer as any standard paint tool.
Use the edit layer to select objects (patterns) to register in animation. The
user may switch between the two layers during the editing process andthe edits made in the layers are related.

3

● Tool Palette
Selects the editing function used in a window. Refer to SegaPainter:Tool
Palette for further details.

4

● Monitor Window
Simulates the target monitor. Displays the image in the active window.
The animation is displayed in the window below.

● Information Window
Displays information about the active window.

5

● Color Picker Window
Displays the SEGA Color Picker.

● Color Palette Window
Displays the palette table for the active window. The foreground color ishighlighted.
Refer to the SegaPainter Menu for further details.

6

● Pattern Palette
Displays the pattern that is currently set. The pattern that is currently
selected (current pattern) is highlighted.
Refer to the SegaPainter: Menu for further details.

● Animation Panel
This window controls the animation.
Refer to the SegaPainter: Animation for further details.

7

● Edit Painter Palettes Window
This window is used for color editing.
Refer to the SegaPainter Palette/Color for further details.

8

● Edit Current Palette Window
This window is used to edit the palette for the selected File window.
Refer to SegaPainter: Palette /Color for further details.

9● Registration Animation Window
Used to save objects that are played as simple animation.
Refer to SegaPainter: Animation for further details.

● Icon Bar
This icon bar displays various SegaPainter functions. Place the cursor on
the buttons to display simple function descriptions.

10SegaPainter: Menu

SegaPainter■ Index■ File Menu
■ Edit Menu
■ Image Menu
■ Option Menu
■ Special Menu
■ Window Menu

1

■ File Menu
Manages input and output of files. Use this menu to print and quit theapplication.

● New CommandN
Displays the following dialog box and opens a new file.

❖ Color List: Specify a palette for the new file.
❖ Image Size: Input the image size.
❖ Palette Mode: Select 16-color or 256-color palette mode.

2

● Open CommandO
Opens an existing file.

❖ Color List: Assigns a palette to a file.
❖ Replace Color: Replaces the color palette of a file with that selectedon the list.
❖ Use Dither: Use to fade colors.
❖ Optimize: This is an effective option when the palette is not replaced.
The file image is optimized by using the selected palette before the fileis opened.
❖ Palette Mode: Select 16- or 256-color palette mode. The colors arecompressed if the mode selected here differs from that of the selected
file.
*When opening a file saved in SegaPainter, the palette and palette mode that wasmost recently edited is assigned automatically.

● Close CommandW
3

Closes the active file.
● Save CommandS
Saves the active file in the same file under the same name.
● Save as
Saves the active file under a different name and file.
● Export
Automatically saves objects set in the active window.
● Page setup
Sets various conditions for printing.
● Print
Prints files.
● Quit CommandQ
Ends the current SegaPainter session.

■ Edit Menu
Makes edits based on the Macintosh, such as redo, copy and paste. Thismenu can also be used to adjust the selected area.
● Undo CommandZ
Cancels the most recent edit made. Also, reinstates the edit canceled by
the Undo function.
● Cut CommandX
Saves the image in the selected area to the clipboard. The original imageis shaded using the background color.
● Copy CommandC
Saves the image in the selected area to the clipboard.
● Paste CommandV
Pastes the image saved on the clipboard to the active file. The pasted
image can be moved freely (the image is in a floating state).
● Delete: delete key
Shades the image in the selection with the background color.
● Select All CommandA
Selects all areas.
4

● De-Select CommandD
Cancels the selected area.
● Inverse
Inverts between the selected area and the non-selected area.
● ExpandEnlarges the selected area by 1 pixel.
● Recall Selection
Calls saved selections.
● Remember
Records the current selection.
● Composition
Adjusts the image to be pasted or the floating image to the original
image.

■ Image Menu
Modifies the size or shape of images.
● Mirror
Flips the selected area. The resulting flipped image is in a floating state.
◆ H Flip: Flips an image horizontally.
◆ V Flip: Flips an image vertically.
● Rotate
Rotates the selected image around its center. The resulting rotated image
is in a floating state.
◆ +90°: Rotates an image 90° counter-clockwise.
◆ -90°: Rotates an image 90° clockwise.
◆ Free: Input the angle of rotation to rotate image.

5

● Scale
Input the desired size to enlarge or reduce the image. The image isscaled from the center. The resulting scaled image is in a floating state.

◆ After: Enter the desired image size.
o Fix Ratio: The original vertical/horizontal ratio is automaticallymaintained when only one dimension is changed.
◆ 50%:◆ 72%:◆ 144%:◆ 200%: Scales according to the percentage specified while maintaining
the original vertical/horizontal ratio.
◆ Init: Reverts the image to the size it was before scaling.
◆ Cell: Adjusts the resulting image to have a horizontal size that is amultiple of 8 pixels.
◆ Preview: Displays preview of the scaling only when the image size isentered manually.

6

● Special transformation
Maps an image located inside a 4 point area into another 4 point area.
The cursor changes into the shape of the area that will be filled when"Special transformation" is selected. Select the original image by clicking
on 4 points in the file window. Then, set the desired shape by clicking 4
more points and the results of the transformation will be displayed.
● Plug-in
Selects a function added as a plug-in module.
For further details regarding the functions and operation of each
module, refer to the respective documentation.

■ Option Menu
Sets file display settings and various editing functions. Also modifies filesize, color, and palette data.
● Resize Document
Modifies the active file size.

◆ V:◆ H: Input the desired file size.
o Fix Ratio: The original vertical/horizontal ratio is automaticallymaintained when one dimension is changed.

7◆ Position: Select the position at which to display the image data after
modifying the size of the file.
● Switch PaletteChanges the active standard palette.

Click on an area of the color list to change. This will set the Start Palette.
o Replace Color: Check this box off to place the prior palette data into
the selected palette position.
● Current Palette
Edits the palette information of the image in a selected area.
For further details, refer to SegaPainter: Palette/ Color.
● Painter Palettes
Edits the color palette information managed by the SegaPainter.
For further details, refer to SegaPainter: Palette/ Color.

8

● Zoom
Specifies the magnification of an image.
◆ x1

Command1: same size display.

◆ x2

Command2: magnified 2 times.

◆ x4

Command4: magnified 4 times.

◆ x8

Command8: magnified 8 times.

● Show Grid CommandG
Displays uniform grids on the active file.
● Monitor Position
Specifies the display position of the active file in the monitor window.

Specify the display position by dragging the outline of the monitor.
◆ Cursor button: click the buttons to move the monitor outline
vertically and horizontally.
◆ Init: Initializes the display position at coordinate (0,0) of the image
data.

9

● Set Up
Sets each tool from the tool palette or menu functions.
◆ Pencil Tool
Sets the shape and size of the pencil tool.

❖ Shape: Select the shape of the pencil tool.
❖ Size:Select the size of the pencil.

10◆ Brush Tool
Sets the shape and size of the brush tool.

❖ Shape: Select the shape of the brush.
❖ Size: Select the brush size.
❖ Transparent BG: Draws a transparent background.

11◆ Eraser Tool
Sets the shape and size of the eraser tool.

❖ Shape: Select the shape of the eraser.
❖ Size: Select the size of the eraser.

12◆ Line Tool
Sets the width of the line tool and the draw method.

❖ Shape: Select the shape of the line.
❖ Width: Select the thickness of the line.
❖ Method: Select the method used to specify the draw method.
Drag: Draws a line between the start and end of drag.
2 points: Draws a line between two clicked points.
H Scan: Draws a horizontal line through the area adjacent to andthat has the same palette code as the point clicked.
V Scan: Draws a vertical line through the area adjacent to andthat has the same palette code as the point clicked.
❖ Transparent BG: Draws a transparent background.

13◆ Airbrush Tool
Sets the size and pressure of the airbrush tool.

❖ Size: Use the scroll bar to select the airbrush size.
❖ Pressure: Use the scroll bar to select the airbrush pressure.
❖ Transparent BG: Draws a transparent background.
◆ Rectangle Tool
Sets the width and draw method of the rectangle tool and therectangle fill-in tool.

14❖ Width: Select the width of the rectangle. This setting does notaffect the fill-in rectangle tool.
❖ Method: Select the draw method.
Vertex: The start and end of drag become vertices of the rectangle.
Center: The start of drag becomes the center and the end becomesa vertex of the rectangle.
❖ Transparent BG: Draws a transparent background.
◆ Rounded Rectangle Tool
Sets the width and draw method of the rounded rectangle tool andthe rounded rectangle fill-in tool.

❖ Width: Select the width of the rounded rectangle. This setting
does not affect the fill-in rounded rectangle tool.
❖ Method: Select the draw method.
Vertex: The start and end of drag become points on the roundedrectangle.
Center: The start of drag becomes the center and the end of dragbecomes a point on the rounded rectangle.
❖ Transparent BG: Draws a transparent background.

15

◆ Oval Tool
Sets the width and draw method for the oval tool and the oval fill-in
tool.

❖ Width: Select the width of the oval. This setting does not affectthe fill-in oval tool.
❖ Method: Select the draw method.
Vertex: The start and end of drag become points on the oval.
Center: The start of drag becomes the center and the end of dragbecomes a point on the oval.
❖ Transparent BG: Draws a transparent background.

16◆ Selection Tool
Use this tool to set the selection tool unit.

❖ Selection unit: Specify the selection size to snap to.
❖ Snap to Unit: Check this box off to snap to the specified selection
size. The assigned key command is Command+J.
◆ Grido 1 pixel:o 8 pixels:o 16 pixels: Displays grids in the selected unit size.
o ? pixels: Displays grids having the specified unit size.
To modify the grid color for each grid size, click on the color box area
to call the color picker.
17■ Special Menu
● Character Sort
Merges image data in uniform character units (image in a fixed area) andcalculates the number of characters.

❖ Unit Size: Specify the character size used as the sort unit.
❖ Sort Items: Used when flip is checked off as one of the sortcriteria.
A new file window is automatically generated and the result of sort isdisplayed as follows.

The number of characters that remain after sort is displayed in the title
bar. Also, the merged characters are filled in with the background color.

18

● Palette Check
Checks to make sure that only the standard colors are used in the color
palette of the character.

❖ Character Unit: Specify the character size.
❖ Check Criteria: Specify the palette to check.

19

A new file window is automatically generated and the check results are
displayed as follows.

The number of characters that remain after checking is displayed in thetitle bar. Also, the characters in the check criteria are filled in with thebackground color.
● Select Object
Specify an object number to select the appropriate object.
● Set Object Number
Changes the object number of the selected object to the specified number.
● Save Animation
Generates an animation data table.
Refer to SegaPainter: Animation for further details.
● Target SW
Used to temporarily cut or resume communication with a connected
target box .
● Tone Animation
Executes color change animation.
Refer to SegaPainter: Animation for further details.
20

■ Window Menu
● Monitor
Displays the Monitor window. If the window is already displayed, thisfunction activates it.
● Get Info CommandI
Displays the Information window.

Filename
Image data size
Palette start address
Palette mode

Cursor position
Selection tool base position
Vertical size of selection
Horizontal size of selection
Palette code at cursor position
Color code at cursor position● Color Picker
Displays the Color Picker window.

Modifies the color codes of the selected palette.
Click or drag the color bar of each color bar to change the RGB value.

21

● Color Palette
Displays the Color Palette.

Click on a color to select a foreground color.
Double-click on a color to call the color picker and modify the color code.
● Pattern Palette
Displays the Pattern Palette.

Click on a pattern to select a pattern● Animation Panel
Displays the Animation Panel.
Refer to SegaPainter: Animation for further details.
● Icon Bar
Displays the Icon Bar.

22❖ Print

Prints files.
❖ SaveSaves files.
❖ Transparent BG...OFF->ON

Sets or cancels a transparent background when pasting image data.
❖ Optimize Image...OFF->ON

Sets or cancels the optimization of color information when
pasting image data.
❖ Show Grid When Move...OFF->ON

Sets or cancels a grid when dragging a floating image.
❖ Grid...OFF->ON

Sets or cancels a grid display.
❖ Set Grid

Sets grid.
❖ Snap to Selection Unit...OFF->ON

Snaps to or cancels snap to a selection unit.

23❖ Set Selection Tool

Sets the selection tool.
❖ Target SW...OFF->ON

Disconnects or reconnects communication with a target. (Thisbutton cannot be used when a target is not connected.)❖ Monitor Position

Used to specify the display position of the active file on themonitor. (This button cannot be used when a target is notconnected.)● Edit pattern
Displays the Pattern Edit window.
The pattern that is currently selected can be edited.
To edit a particular pattern, select that pattern from the Pattern palette.

Click and drag in the edit area to edit in pixel units.
❖ Invert: Switches pixel setting between ON and OFF.
❖ H Flip: Flips the entire pattern horizontally.
❖ V Flip: Flips the entire pattern vertically.
❖ Revert: Reverts to the original pattern without the edits.
● Document
Select one file that is currently open.
24

SegaPainter: Tool Palette

SegaPainter■ Index■ About the Tool Palette■ Selection tools■ Object Tool
■ Drawing tools■ Special Tools
■ Box

1

■ About the Tool Palette
The basic operations of the SegaPainter tool palette is similar to operationsof standard graphic applications.

■ Selection tools● Rectangle selection tool

Drag: Selects a rectangular area.
Click: Cancels a selection.
Shift (hold down) + drag: Selects a square area.
Control + ?? + drag: In addition to the function above, the selection area
snaps to the specified size.

2

Option + Shift + Command + drag: Functions as a drag and drop tool(described later).
Double-click icon: Displays selection settings.

❖ Selection Unit: Specifies the selection size to snap to.
❖ Snap to Unit: Check this box off to snap to the specified selection size.
The assigned key command is Command+J.

● Rectangle selection tool (for Edit Current Palette window and Edit
Painter Palettes window)
Drag: Selects a rectangular area.
Click: Cancels a selection.

● Lasso (freeform selection) tool

Drag: Selects a freeform area.
Click: Cancels a selection.
Option+click: Selects a polygonal area.
Control+??+drag: In addition to the function above, the selection area
snaps to the specified size.
Double-click icon: Displays selection settings.

3

● Automatic selection tool

Click: Selects the area adjacent to the point clicked that has the samecolor (palette code).
Option + click: Selects areas that have the same color (palette code) as
the point clicked.

◆ Manipulating selected areas
The following key commands are available for selected areas:
Shift + drag:Adds a selection

Command + drag:Cancels a selection

Shift + Command + drag: Selects a shared area
◆ Functions after selections are madeThe following key commands are available for selected areas:
Drag: Moves the image in the selection. The original location of theimage is filled with the background color.
Option + drag: Copies the image in the selection. The original image isleft as is.
Click: Enters the image that is currently being moved or copied.
Option + Command + drag: Moves the boundary of the selected area.

■ Object Tool
● Object tool

Drag: Adds an object.
Control + ?? + drag: In addition to the function above, the selection area
snaps to the specified size.
Double-click icon: Displays selection settings.
Click: Selects an object.

4◆ Functions after selections are madeThe following key commands are available for selected areas:
Drag: Moves the selected object.
Drag control point: Resizes the selected object.
Option + drag: Adds an object that is the same size as the selected object.

■ Drawing Tools◆ Masking the drawing area
The drawing tool can only be used within the selection (the drawing area
is masked by the selection).
● Eyedropper tool

Click: Click on a color (palette code) to set the foreground color.
Option + click: Click on a color (palette code) to set the background color.
Command + click: Click on a color to change the foreground color(palette code) of an image to another color.
● Eyedropper tool (in the Edit Painter Palettes window)
Click: Displays that color in the color picker.
● Magnifying glass tool

Click: Doubles the image size with the point clicked as the center.
Option + click: Reduces an image by half with the point clicked as thecenter.
Double-click the icon: Displays an image to scale.

5● Brush tool

Drag: Draws freeform curves with a pattern.
Shift + click: Draws a line, using a pattern, from the point last clicked.
Option + click: Functions as the eyedropper tool. Sets the foregroundcolor.
Shift + Option + click: Functions as the eyedropper tool. Sets the
background color.
Double-click the icon: Displays the brush tool settings.

❖ Shape: Select the shape of the brush.
❖ Size: Set the size of the brush using the scroll bar.
❖ Transparent BG: Check the box off to draw a transparent background.

6

● Pencil tool

Drag: Draws freeform curves using the foreground color.
Shift + click: Draws a line, using the foreground color, from the point
last clicked.
Option + click: Functions as the eyedropper tool. Sets the foregroundcolor.
Shift + Option + click: Functions as the eyedropper tool. Sets the
background color.
Double-click the icon: Displays the pencil tool settings.

❖ Shape: Select the shape of the pencil tool.
❖ Size: Select the pencil size.

7

● Line tool

Drag: Draws a line using a pattern.
Shift + drag: Draws a horizontal, vertical, or diagonal line fixed at 45°.
Option + click: Functions as the eyedropper tool. Sets the foregroundcolor.
Shift + Option + click: Functions as the eyedropper tool. Sets the
background color.
Double-click the icon: Displays the line tool settings.

❖ Shape: Select the shape of the line.
❖ Width: Select the thickness of the line.
❖ Method: Select a method for specifying the draw method.
Drag: Draws a line between the start and end of drag.
2 Points: Draws a line between two clicked points.
H Scan: Draws a horizontal line through areas that are adjacent toand have the same color (palette code) as the point clicked.
V Scan: Draws a vertical line through areas that are adjacent to andhave the same color (palette code) as the point clicked.
❖ Transparent BG: Check the box off to draw a transparent background.

8● Eraser tool

Drag: Draws freeform curves using the background color.
Shift + click: Draws a line, using the background color, from the point
last clicked.
Option + click: Functions as the eyedropper tool. Sets the backgroundcolor.
Option + double-click icon: Deletes the entire window using thebackground color.
Double-click the icon: Displays the eraser tool settings.

❖ Shape: Selects the shape of the eraser.
❖ Size: Select the eraser size.
● Eraser tool (in the Edit Painter Palettes window)
Drag: Deletes the color from the point clicked.
Option + double-click icon: Deletes the color from the entire palette
index that is displayed (or if an area is selected, only within thatarea).
● Bucket (fill-in) tool9

Click: Fills in areas that are adjacent to and have the same color (palettecode) as the point clicked, with the selected pattern.
Option + click: Functions as the eyedropper tool. Sets the foregroundcolor.
Shift + Option + click: Functions as the eyedropper tool. Sets the
background color.
● Airbrush tool

Drag: Airbrushes using patterns.
Option + click: Functions as the eyedropper tool. Sets the foregroundcolor.
Shift + Option + click: Functions as the eyedropper tool. Sets the
background color.
Double-click icon: Displays the airbrush tool settings.

❖ Size: Selects the airbrush size using the scroll bar.
❖ Pressure: Selects the airbrush pressure using the scroll bar.
❖ Transparent BG: Check the box off to draw a transparent background.

10

● Fill-in rectangle tool
● Rectangle tool

Drag: Fills-in or draws a rectangle using a pattern.
Shift + drag: Fills-in or draws a square using a pattern.
Option + click: Functions as the eyedropper tool. Sets the foregroundcolor.
Shift + Option + click: Functions as the eyedropper tool. Sets the
background color.
Double-click icon: Displays the rectangle tool settings.

❖ Width: Select the width of the rectangle. This setting does not affectthe fill-in rectangle tool.
❖ Method: Select the draw method.
Vertex: The start and end points of drag become vertices of therectangle.
Center: The starting point of drag becomes the center and theending point a vertex of the rectangle.
❖ Transparent BG: Check the box off to draw a transparent background.
● Rounded rectangle fill-in tool11

● Rounded rectangle tool

Drag: Fills-in or draws a rounded rectangle with a pattern.
Shift + drag: Fills-in or draws a rounded square with a pattern.
Option + click: Functions as the eyedropper tool. Sets the foregroundcolor.
Shift + Option + click: Functions as the eyedropper tool. Sets the
background color.
Double-click icon: Displays the rounded rectangle tool settings.

❖ Width: Select the width of the rounded rectangle. This setting does
not affect the fill-in rounded rectangle tool.
❖ Method: Select the draw method.
Vertex: Draws a rounded rectangle that can be inscribed in arectangle. The vertices of this rectangle are at the start and end of
drag.
Center: Draws a rounded rectangle that can be inscribed in arectangle. The start point of drag is the center and the end point is
a vertex of this rectangle.
❖ Corner Radius: Specify the corner radius.
❖ Transparent BG: Check the box off to draw a transparent background.

12

● Oval fill-in tool
● Oval tool

Drag: Fills-in or draws an oval with a pattern.
Shift + drag: Fills-in or draws a circle with a pattern.
Option + click: Functions as the eyedropper tool. Sets the foregroundcolor.
Shift + Option + click: Functions as the eyedropper tool. Sets the
background color.
Double-click icon: Displays the oval tool settings.

❖ Width: Select the thickness of the oval. This setting does not affectthe fill-in oval tool.
❖ Method: Select the method of specifying the draw method.
Vertex: Draws a rounded rectangle that can be inscribed in arectangle. The vertices of this rectangle are at the start and end of
drag.
Center: Draws a rounded rectangle that can be inscribed in arectangle. The start point of drag is the center and the end point is avertex of this rectangle.
❖ Transparent BG: Check the box off to draw a transparent background.

13

● Font tool

Click: Displays a font setting dialog box. Also uses a pattern to draw theselected font at the point clicked.

❖ Font: Select the font type from the pop-up menu.
❖ Size: Select the font size.
❖ Style: Select a font style.

14

■ Special Tools● Drag and drop tool

Drag and drops items in a window or between windows.
◆ Selection in a standard window

standard window:

Same function as copy and paste.
◆ Color Palette window

standard window:

An area in a standard window is filled in with the dragged palette
code. The area adjacent to, and having the same palette code as thedrop point, is filled in.
◆ Color Palette window

Color Palette window:

Sets the color code to the Color Palette window into another palette
code.
◆ Color Palette window

Color Picker window:

Sets the color code in the Color Palette window into the Color Picker
window.
◆ The color box of the Color Picker window

Color Palette window:

Sets the color in the Color Picker window to a palette code in the
Color Palette window.
◆ Edit Current Palette window

Edit Current Palette window:◆ Edit Painter Palettes window

Edit Painter Palettes window:

Sets the dragged color code into a palette code in the Edit Current orPainter Palettes window.
◆ Edit Current Palette window

Color Palette window:◆ Edit Painter Palettes window

Color Palette window:

Sets a color code in the Edit Current or Painter Palettes window into apalette code in the Color Palette window.
◆ Color Palette window

Edit Current Palette window:◆ Color Palette window

Edit Painter Palettes window:

15

Sets a color code in the Color Palette window into a palette code in
the Edit Current or Painter Palettes window.
◆ Edit Current Palette window

Color Picker window:◆ Edit Painter Palettes window

Color Picker window:

Sets a color code from the Edit Current or Painter Palettes window
into the color picker box.
◆ The color box of the Color Picker window
window:

Edit Current Palette◆ The color box of the Color Picker window
window:

Edit Painter Palettes

Sets the color that is in the color picker, into a palette code.

■ Box
Pattern display box

Foreground/backgroundswap switch

Foregroundcolor display box

Backgroundcolor display box
Layer changeswitch● Pattern display box
Select a pattern from the pop-up menu.
The palette can be torn off and made into a floating window (pattern
window).

● Foreground color display box● Background color display box
Select the foreground or background from the pop-up palette.

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The palette can be torn off and made into a floating window (Color
Palette window).

● Foreground/background swap switch
Swaps the foreground and background colors.
● Layer change switch
Switches between the paint layer and edit layer.
The edit layer is used to register animation data. (See SegaPainter:
Animation for further information).

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SegaPainter:

Palette/Color

SegaPainter■ Index■ Editing the Current Palette■ Palette Editing Tools■ Edit Color■ Color Editing Tool

1

■ Editing the Current Palette
Select "Current Palette" from the Options menu to edit the current palette .
Only the images in the active file (if an area is selected, only the image in that
selection) are edited.

❏ Preview
Displays the selected File window using the edited palette. This is done before
the changes are entered.
❏ Change Color
Edits a palette number and color during the following:❖ Change: Specifies the selected palette number as the copy source. Click on
the copy destination to replace with the selected palette code.

2❖ Swap: Specifies the selected palette number as the swap source. Click on
the swap destination to swap the palette codes.
● SortClick "Do it" to sort a palette.
If an area is selected on the displayed color table, sort is limited to that selection
only.
If an area is selected on the active File window, only the palette codes in that
selection are sorted.
❖ Popularity: Sorts palettes according to the frequency used (high to low).
❖ Unused-Remove: Sorts palettes according to the colors used.
❖ Duplicates-Remove: Sorts and removes duplicate colors.
Press the command () key to move palettes up and eliminate any spaces that
may be left.
❖ Lo-Hi Brightness: Sorts palettes in increasing order of brightness.
❖ Hi-Lo Brightness: Sorts palettes in decreasing order of brightness.
❖ Used/Unused: Sorts colors that are in use in the beginning of the paletteand those that are not towards the end.
● ResetRestores the active palette and the related File window to the condition before
editing. All work is deleted.
● Revert
Restores the active palette and the File window to the condition last saved.
All work is deleted.
● Entry
Changes and saves the palette and files according to the current editing workdone.
● CancelEnds palette editing; deletes all work to that point.
● OK
Ends palette editing after changing and saving the palette and file according to
the current editing work.

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■ Palette Editing Tools
The available palette editing tools are described below.
Selection Tool
● Rectangle selection tool

Drag: Selects a rectangular area.
Click: Cancels the selection.
Special Tool
● Drag and drop tool

❖ Edit Current Palette window→ Edit Current Palette window:
Sets the dragged color code into a palette code in another Edit Current
Palette window.
❖ Edit Current Palette window → Color Palette window:
Sets a color code in the Edit Current Palette window into a palette codein the Color Palette window.
❖ Edit Current Palette window → Color Picker window:
Sets a color code from the Edit Current Palette window into the color
picker box.
❖ Color Palette window → Edit Current Palette window:
Sets a color code in the Color Palette window into a palette code in the
Edit Current Palette window.
❖ The color box of the Color Picker window → Edit Current Palette
window:
Sets the color that is in the color picker, into a palette code.

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■ Color Editing
Select "Painter Palettes" from the Option menu to edit the color palette
information maintained by the SegaPainter.

❏ Preview
Displays the selected File window using the edited palette. This is done before
the changes are entered.
● RGB color, HSL color, V (intensity) buttons
Adjusts the RGB, HSL, and V values in a selection.
Click the up arrow for a larger value and the down arrow for a smaller value.
❖ R: the intensity of red❖ G: the intensity of green5❖ B: the intensity of blue
❖ H: hue❖ S: chroma❖ L: brightness❖ V: intensity● CopyDesignates the selected color as the copy source. Click on the desired location
to paste the color code.
● MoveDesignates the selected area as the source. Click on the location to move thatcolor code. The colors in the original selection are deleted.
● SwapSpecifies an area as the swap source. Click on another location to swap thecolor codes.
● Blend
Grades the first and last colors in the selection.
● Color
Click the Color button to modify the colors.
❖ System: Sets the colors in the selected area as the system palette color.
❖ Invert: Inverts the colors in the selected area.
❖ Right Shift: Shifts each color in the selection one over to the right.
❖ Left Shift: Shifts each color in the selection one over to the left.
❖ R←→G: Swaps the R and G values in the selection.
❖ G←→B: Swaps the G and B values in the selection.
❖ B←→R: Swaps the B and R values in the selection.
❖ Rotate: Swaps the vertical and horizontal color arrangement.
● SortClick the "Do it" button to sort the palette.
❖ Lo-Hi Brightness: Sorts the palette in the selection in increasing brightness.
❖ Hi-Lo Brightness: Sorts the palette in the selection in decreasing brightness.

6❖ Duplicates-Remove: Deletes overlapping color codes colors from selected
palettes.
● LoadReads files in Photoshop CLUT format.
The data is read into one index of the palette that is currently being edited.
● SaveSaves the palette that is currently being edited (one index worth) in Photoshop
CLUT format.
● ResetResets the active color table and File window to the state before any edits were
made. Deletes all work made.
● Revert
Reverts the active color table and File window to that last saved. Deletes all
work that is not saved.
● EntryEnters the edits made in the color table and the edited file.
● CancelEnds color editing without saving current work.
● OK
Ends color editing after saving changes to the color table and edited file.

■ Color Editing Tool
The following are selection tools available during color editing.
Selection Tool
❍ Rectangle selection tool

Drag: Selects a rectangular area.
Click: Cancels a selection.

Drawing Tools

7❍ Eyedropper tool

Click: Displays the selected color in the color picker.
❍ Eraser tool

Drag: Deletes the color that is clicked.
Option + double-click icon: Deletes all of the colors displayed in the palette(or if an area is selected, in the selection only).

Special Tool
❍ Drag and drop tool

❖ Edit Painter Palettes window→Edit Painter Palettes window:
Sets the dragged color code into a palette code in another Edit PainterPalettes window.
❖ Edit Painter Palettes window→Color Palette window:
Sets the dragged color code into a palette code in the Color Palette
window.
❖ Edit Painter Palettes window→Color Picker window:
Sets the edited color of the color picker in the dragged color code.
❖ Color Palette window→Edit Painter Palettes window:
Sets a color code in the Color Palette window into a palette code in the
Edit Painter Palettes window.
❖ Color box of the Color Picker window→Edit Painter Palettes window:
Sets the color that is in the color picker, into a palette code.

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SegaPainter: Animation

SegaPainter■ Index■ Precautions■ Saving Objects■ Saving Animations■ Executing Animations■ Executing Tone Animation■ Precautions
The animation function can only be used if a target is connected to theMacintosh.
When a Model-S graphics box is connected to the Macintosh, drawing is
not possible during execution of an animation.

1

■ Saving Objects
Activate the File window of the object to save as an animation and selectthe edit layer on the tool palette.

Specify an animation object by dragging on an area of the image displayedin the File window.

The object number that is assigned during save is used when saving
animations. This will be discussed further later.

2

■ Saving Animations
To save an animation data table, select "Saving Animations" from theSpecial menu and open a dialog box.
Bank No.

Bank Name
Selected
Object Data

RegisteredObject Data

Settings for
Object Data

● BankThe animation data table can generate up to 16 banks.
When a bank is selected, the bank name, registered object data, etc. aredisplayed.

● Object data
Sets the values necessary for animation playback and registered as an
object.
◆ no.: object number
Sets the object number of the object set in the active File window.
◆ time: play time
Sets the display time of the object (unit: interval=1/60 second).

3◆ offset (h,v): play position
Sets the position of the object in the Monitor window.
◆ flip:Set to flip an object.

● Setting the object data
◆ Insert: Inserts data before the selected object data.
If an object data is not selected, the data is added at the end of thebank.
◆ Delete: Deletes the selected object data.
If an object data is not selected, data is deleted from the end of thebank.
◆ Entry: Enters the value of the selected object data.
If an object data is not selected, the data is added to the end of thebank.

● LoadReads animation data. Replaces the data that is currently saved.
If the read data is the size of one bank, it is loaded into the selected bank.
If the read data is as large as 16 banks, the following dialog box appears:4● Save
Saves animation data.

o Save All: Check this box off to save all bank data.

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■ Executing Animations
Select "Animation Panel" from the Window menu to open the Panelwindow. Click the zoom box to display the following settings.

● PLAY/STOP button

Plays animations on a target according to the registered object, animation
data, and panel settings.
This button becomes a Stop button during playback.
● REWIND button

Rewinds an animation stopped during playback to the beginning.

6● STEP Playback button

Click to display an object one step back or forward.
● LOOP button

Sets and cancels loop playback of animation.
● Animation OFF button

Deletes an animation object from the target display.
● TEMPO
Increases or decreases the animation playback speed. Specify the speed
using the scroll bar.
● BANK#
Specifies the bank number of the animation data to be played.
● Filename
Selects a File window to be played.
Click on this item to display a pop-up list of open File windows.

● Initial Coord
Sets the initial coordinate at which an animation is displayed.
The offset value of the animation data is added to this value to give theposition at which the object is displayed.

7● Transparent Color
Sets and displays the 0th color in a selected palette as transparent.
● Positioning Base
Selects the reference point used for the display of each object.
● Time Emulation
Check this option off to maintain the same total play time by cutting out
some frames when processing is delayed.
● Interpolate Motion
Check this item off to interpolate the coordinates between two objects tobe displayed.

■ Executing Tone Animation
To execute tone animation, select "Tone Animation" from the Special
menu and open the parameter settings dialog box.

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● Target PaletteUnit in which to change the starting address and palette of the displayed
File window.
● Change Color Table◆ START: Selects the start address of the palette that will be used in atone animation.
The Start value can be selected by clicking the color list.
The palettes are modified in order beginning with the starting address
specified here.
◆ LOOP: Selects the number of palettes used in a tone animation.
◆ WAIT: Selects display time for each palette change (unit:
interval=1/60sec)● PLAY/STOP button

Plays tone animation. This button becomes a Stop button during
playback.
● REWIND button

This button is used when a tone animation has been stopped during
playback. The start position of the tone animation is returned to the start
address.
● LOOP button

Sets and cancels tone animation loops.

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