Four games by Néstor Romeral Andrés
INTRODUCTION
Dominoes is a traditional tile game played in many different cultures around the world; the standard
set being the 28-tile "Double Six" set.
Double-seven binary-coding dominoes includes 36 tiles (with numbers from 0 to 7). Instead of thestandard ‘pips’, this set uses a special concentric binary representation. A central pip equals 1, a small
circle equals 2 and a big circle equals 4.

Example: the 3-6 tile
You can play dominoes as usual, but each player is dealt 9 tiles instead of 7.
This rulebook includes four games that can be played with the set, but I encourage you to design yourown.

DOMINOMEGA
Dominomega is a game for exactly 3 players derived from OMEGA (a game by Néstor).
Each player has an allocated symbol (pip, small circle or large circle). Before the game starts, shuffle
all tiles face down. Each player draws one tile (don't show it to the other players).
Starting with the 'pip' player, players take turns (pip - small circle - large circle) placing their tile on thetable and orthogonally adjacent to a previously placed tile if any, so that the tiles fit into an imaginary
orthogonal grid, then drawing a new playing tile from the supply (if possible).
Once all the 36 tiles have been placed, players calculate their score:
To calculate your score, multiply the sizes of all groups of squares (half tiles) containing your symbol.
Notice that some half tiles contain several symbols (example: the number 7 contains all three). Noticealso that each symbol is present exactly 36 times. The player with the highest score wins. Themaximum possible score is 531441.
Variant for 2 players: The small circle is not used.

Rules, design and rulebook © Néstor Romeral Andrés 2014 - Revisions by Nathan Morse.
Thanks to Russ Williams for fixing The Tree.

DOMINUP
Dominup is a game for 2 to 4 players.
There are two types of placements in Dominup. In both cases the tile must be aligned with animaginary orthogonal grid:-‘Climb’ placement: The tile is placed atop two adjacent tiles of the same level, so that thenumbers (symbols) of the placed tile match the symbols underneath (one of each supportingtile).

Example of a valid ‘climb’ placement-‘Expand’ placement: The tile is placed on the table and orthogonally adjacent to at least one tile
already placed.
Randomly distribute the tiles face-down among the players (as in dominoes).
The player with the double-7 starts by placing it in the middle of the playing surface.
Starting with the second player, players take turns in anticlockwise order doing all of the following
steps in order until the game end condition is reached:1.

If you can make a climb placement with at least one of your tiles, then you must do so. You canchoose which tile to place, as long as the placement is legal. Repeat this action until you can’t
make any more climb placements.

2.

If you have at least one tile left, then make one expand placement.

If, at the end of your turn, you have no tiles left, then you’ve won and the game ends. However, theother players can continue playing to determine 2nd, 3rd, and 4th place if they wish.
Variant: Misere Dominup: In this variant, the player who runs out of tiles first loses.

Rules, design and rulebook © Néstor Romeral Andrés 2014 - Revisions by Nathan Morse.
Thanks to Russ Williams for fixing The Tree.

DOMINIMUM
Dominimum is a derivative of Mystique Energy (by the same designer) that can be played with thisdominoes set. Dominimum is for 2 to 4 players.
To set up, shuffle the tiles face-down on the table. Each player then draws a tile without showing it tothe other players, looks at it, then places it before them so the other players can’t see it. If bothsymbols are the same (i.e. it is a double tile) then discard the tile to the supply and re-draw until you
get a tile with two different symbols; then reshuffle the supply. This is your "mission tile". Each playerthen draws a second tile; this is your "playing tile".
The first player places her playing tile on the table face-up. Then, starting with the second player,
players take turns in anticlockwise order, placing their playing tile on the table adjacent to at least one
placed tile so that the tiles fit into an imaginary orthogonal grid, then drawing a new playing tile fromthe supply (if possible).

Example of legal placements
The game ends when the last tile has been placed on the table, and each player then calculates herscore. For each of the two symbols on your mission tile, find the largest contiguous, orthogonallyconnected group of that symbol. Count the number of squares in that group. Note: Diagonal
connections do not count! Once you have counted the largest group for each of your two symbols,
multiply these two values to determine your score.
The player with the lowest score wins. In case of a tie, the tied player who played her final tile firstwins.

Rules, design and rulebook © Néstor Romeral Andrés 2014 - Revisions by Nathan Morse.
Thanks to Russ Williams for fixing The Tree.

Example: The player with the 1-4 mission tile scores 4×5=20 points

Rules, design and rulebook © Néstor Romeral Andrés 2014 - Revisions by Nathan Morse.
Thanks to Russ Williams for fixing The Tree.

THE TREEThe Tree is a game for 1 to 4 players.
Place the double blank tile on the table. The tree will grow away from her, so leave enough room (seepicture below). Deal 9 tiles to each player (as in Dominoes) and keep the rest face-down (the supply).
For a 4 players game, the last player receives only 8 tiles.
Directionof growth

Definitions: the central pip and the small and big circles that form the symbols of the tiles are called‘rings’. A tile placed ‘above’ means placed horizontally on the table, adjacent to at least one tile
already placed, and in the direction of growth (no stacking).
From now on, and starting with the first player and playing in anticlockwise order, players take turns
placing one tile from their hand so that:a)b)

It must be placed above a previously placed tile so that half of it touches half of the tile
already placed (remember the definition of ‘above’).
The symbol above has exactly the same rings as the symbol below, plus one more.
Example of legal
placement:
The new tile adds
one ring (a pip inthis case)c)

If the other half of the tile also rests above a tile, the corresponding symbols must also obey
rule ‘b’. In this case, play an extra turn.
Example of legal
placement above
2 tiles
The new tile adds
a ring to each of
the symbols
below.

d)

If the placed tile has been ‘inserted’ inside a hole so that there are tiles above it, thecorresponding symbols of the tiles above it must also obey rule ‘b’. In this case, play an extra
turn.

Rules, design and rulebook © Néstor Romeral Andrés 2014 - Revisions by Nathan Morse.
Thanks to Russ Williams for fixing The Tree.

Example of legal
insertion:
The new tileadds one ring tothe symbol
below, and has
one ring lessthan the symbolabove.
If, at the beginning of your turn, you can’t make a valid move, draw a tile from the supply (if any) andpass your turn to the next player.
If, at the end of your turn, you’ve run out of tiles, then you win and the game ends; however, the otherplayers can continue playing to determine 2 nd, 3rd, and 4th place if they wish. If, at the end, a tree withall tiles has been built, please post a picture on boardgamegeek!
If the supply is empty and all players pass in succession, then nobody wins and you have to playagain.

Rules, design and rulebook © Néstor Romeral Andrés 2014 - Revisions by Nathan Morse.
Thanks to Russ Williams for fixing The Tree.