GARDENS OFURANUS
A board game for 2 to 5 players aged 8 and up byNéstor Romeral Andrés
INTRODUCTION
Our friendly Martian Gardeners now want to plant
flowers in Uranus. Help them achieve their secretgardening goals.
Gardens of Uranus is a reimplementation of an
unpublished expansion for Gardens of Mars withsecret missions designed in 2015.
MATERIAL- 3 boards representing gardens in Uranus withscoring tracks.
- 60 flowers in 5 different colours (12 each): Blue,red, yellow, green, purple.
- A tube or box.
- A deck of 36 mission minicards.
- 3 ‘trees’.
- 5 grey discs.
- 6 black Martians in 3 types (2 each).
- 4 white Martians in 2 types (2 each).

GAME SETUP
Choose a board and place it in the centre of thetable. Each board contains a grid, composed ofspots and straight lines connecting them.
Place 1 tree if you’re using the hexagonal board, or
2 on the trapezoid board, or 3 on the rhombus
board, on any random spots except those on theouter edge:

2 trees

2 players
3 players
4 players
5 players

30 flowers
20 flowers
15 flowers
12 flowersPlace your flowers in groups by colour before you,so that all the players can see them.
Shuffle the deck and deal 5 cards to each player
facing down. Do not show your cards to the otherplayers.
Players then simultaneously do the following in thisorder:
1. Keep one of your 5 cards and give the remaining
4 to the player on your left.
2. Keep one of the 4 cards you’ve received and givethe remaining 3 to the player on your left.
3. Keep one of the 3 cards you’ve received and givethe remaining 2 to the player on your left.
4. Keep one of the 2 cards you’ve received and givethe remaining 1 to the player on your left.
Each player ends up with 5 cards.
Split the rest of the deck into as many decks as cardspaces are on the board (2, 3 or 4), as evenly as
possible.
Place one of the decks facing down on one of thecard spaces. Place the remaining decks facing up
on the remaining card spaces.

Bot, Ali, Marty, Bob and Robby

1 treeEach player draws at random a quantity of flowers
according to this table:

The player that lost the previous game, or theyoungest one, starts. The game is played in turns inclockwise order.
Each player in turn order chooses a type of Martianand takes the 2 Martians of that type (the color ofthe Martian is not relevant). Then he places one ofthem one the space ‘0’ of the scoring track (as it willbe crowded, you can place some of the Martians
next to it, outside the board). This is the ‘scoring
Martian’. Then he places the other one on any
empty spot of the garden. This Martian is the‘gardener’.

3 trees

Rulebook, art and rules © 2024 Néstor Romeral AndrésSCORING A MISSION CARD
Instead of moving, you can place one of your cards
facing up before you, so all players can see it, andscore for it (see MISSION SCORING). Do so by
moving your scoring Martian forward along thescoring track as many spaces as your mission
score. You can score a card for 0 points (if you wantto get rid of it, for example).
Discard the card you’ve scored (It can’t be usedagain during the game) and draw another card fromany of the decks on the board.

Setup example. 1 tree. 4 card spaces. 5 players.

Several Martians can occupy the same scoring
space. If it’s too crowded, you can place some of theMartians next to it, outside the board.

HOW TO PLAYGAME END

On your turn, you must either move your gardeneror score a mission card.

The game ends in any of these situations (whateverhappens first):

MOVING YOUR GARDENER
PLANTING A FLOWER

MAYBE- If, at the beginning of a player’s turn, he’s got noflowers remaining.

Move your gardener on a straight line along any ofthe 6 directions (straight line, no turning) as manysteps as you want without leaving the grid, andarriving to a spot that’s either empty of contains onlya flower. Trees block your movement. Othergardeners don’t, but you can’t end your movementon the same spot as they are.

- If all players have moved their Martians insuccession without planting a flower.

ANDIf your gardener ends on a space occupied by aflower, do nothing and pass the turn to the next
player.

- If any player draws the last card from the board.
After the game ends, players score their remaining
cards. Then each player subtracts points for unused
flowers as follows:Unusedflowers

Points

1-12-33-64- 105- 156- 217- 28

8- 36

9- 45

10- 55

11- 66

12- 78

If your gardener ends on an empty space, place oneof your flowers on it, and then your gardener on topof it. Pass the turn to the next player.

Example: Bot moves 4 spaces...

...and plants a flower.

Rulebook, art and rules © 2024 Néstor Romeral Andrés

MISSION SCORING
Score 1 point for every flower in thebiggest group of this colour (red, inthis example).

Score 1 point for every group offlowers of this colour (purple, in thisexample).

Score 1 point for every flower of thiscolour (green in this example) on
the edge of the grid or adjacent to atree.

Score 1 point for every connection
between two adjacent flowers inthese two colours (red and green inthis example).
Notice that a flower can belong tomore than one pair.

Isolated flowers are also groups.

Score 2 points for every flower ofthis colour in a straight line alongconnections except the first one(blue, in this example).
This is only scored for the longest
line and only once.

If the 3 corners of a triangle of anysize contain flowers of this colour(yellow in this example), score 1
point for every spot on one of thesides. The spots inbetween corners
may contain other flowers.
The sides must beconnections(thisis,triangles do not count).

straight
rotatedThis card is scored only for thebiggest triangle and only once.

Rulebook, art and rules © 2024 Néstor Romeral AndrésIf, at any moment during the game,
6 flowers of the same colour areplaced on the 6 corners of a regularhexagon of any size, the owner ofthis mission wins the game instantly.
The spots inbetween corners maycontain other flowers.
The sides of the hexagon must bestraight connections (this is, rotatedhexagons do not count).

This page is empty so you can use the next one
separately.

Rulebook, art and rules © 2024 Néstor Romeral Andrés

ADVANCED RULE: SPECIAL POWERS
All players must agree on using this rule before thegame starts.
Place this side of this page underneath the board asfollows, for reference, so everyone can see thepowers of the Martians.

Flower swap: Before executing theturn’s action, Ali can swap thepositions of two flowers of the board.
Both flowers and Ali must lie along thesame straight line.

Nuke a tree: Before executing theturn’s action, Bot can nuke one tree
from the board. The tree is removed
from the game.

Swap Martians: Before executing theturn’s action, Robby can swap its
position with any other Martian.

Each player takes one grey disc.
Once per game, each Martian can use its specialpower. They are described on the figures on theright.
Once used, the player must cover the corresponding
Martian power with the grey disc. Grey discs areused to keep track of which Martians that have usedtheir powers.

Teleport: Before executing the turn’s
action, Marty can teleport to any spot
on the board that does not contain apeak or a Martian (that would begross).

Replace flower: When planting aflower, Bob can plant it on a spot
occupied by another flower. Remove
the already planted flower from thegame and plant the new one.

Rulebook, art and rules © 2024 Néstor Romeral Andrés