オフィシャルレポート

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -Table of Contents

1. Acknowledges

1. Acknowledges………………… 2

2. Outline		………………… 3

3. Event Results		………………… 4

4. Exhibitors List		………………… 6

5. Floor Map		

………………… 9

6. Venue Scenery		………………… 10

7. Organizer’s / Sponsorship Projects………………… 12

8. Official Website………………… 14

9. Official Program………………… 15

10. Organizer’s Official Program………………… 16

11. Official Exhibitor Program List………………… 18

12. Indie Game Project………………… 21

13. Business Matching System………………… 23

14. TGS Forum………………… 24

In 2020 and 2021, TOKYO GAME SHOW had to be held online due to Covid-19 pandemic. Although
the online event was a success, with over 30 million views of official videos from around theworld, exhibitors and visitors alike expressed their desire to hold the show at Makuhari Messe,
and in 2022, we finally decided to hold TOKYO GAME SHOW in a format that would allow visitors
to attend. We have finally decided to hold TOKYO GAME SHOW in 2022. However, the regulations
could not be exactly the same as before Covid-19, and various restrictions were set, such as
limiting the number of visitors to each area, new rules regarding stages in booths, limiting ticket
sales to online only and no same-day ticket booths, and introducing afternoon tickets in orderto spread out the number of visitors. In addition, afternoon tickets were introduced in order todisperse visitors.

15. Free Trial Play		…………………25

16. Steam Special Venue………………… 26

17. TGS VR 2022 Outline​………………… 27

18. Exhibitor・Sponsor・Floor Map………………… 27

140,000 visitors to Makuhari Messe for a glimpse of their content. We also continued to enhance

Overall Visitor Attributes​​………………… 27

Area Overview​………………… 28

our official programming and TGSVR Online content, creating a complete "Hybrid TGS" thatAmbassadors​	………………… 31

Twitter Projects………………… 31

18. Japan Game Awards 2022​ Outline ………………… 32
Annual Award List
Future Division
Amateur Division
U18 Division
19. Advertisements/Productions
20. Promotions		
21. Press Coverage・Media Partner​	
22. Visitor Survey		
23. Exhibitor Survey………………… 33

However, the new rules of Covid-19 prevention measures did not deter this year's TOKYO GAME
SHOW, which attracted more than 600 exhibitors from 38 countries and regions, and nearly

blended real and online content.
Once again, we would like to thank all the exhibitors and everyone involved for their tremendous
cooperation.
Computer Entertainment Supplier’s Association(CESA)………………… 35………………… 37………………… 38………………… 39………………… 40………………… 42………………… 43………………… 48

2

TOKYO GAME SHOW 2022

2. Outline[Event]TOKYO GAME SHOW 2022

[Theme]Nothing Stops Gaming[Period]

September 15 (Thu.) through 18(Sun.), 2022

[Segments]

Business Day：September 15（Thu.）, 16（Fri.）*On September 16, general visitors will be admitted from 2:00 p.m.
Public Day：September 17（Sat.）, 18（Sun.）[Organizer]

Computer Entertainment Supplier’s Association（CESA）[Co-Organizer]

Nikkei BP[Physical Venue]

Makuhari Messe（Hall 1-8 ＋ Int’l Conference Hall）[Opening Hours]

10am through 5pm ／ 6pm（JST）

Dentsu*Open until 5:00 p.m. on Thursday, September 15, and until 6:00 p.m. on Friday,
September 16 through Sunday, September 18.
*Admission starts at 9:30 on September 17 (Sat.) and 18 (Sun.)

3- OFFICIAL REPORT -TOKYO GAME SHOW 2022

- OFFICIAL REPORT -3. Event Results- Exhibitors・Exhibit Booths[Exhibitors]

Exhibitors: 160
605 ( 2021 : ※Domestic※Overseas Exhibitors: 191)

Domestic: 312 (Online Exhibitors:25)
Overseas: 293 (Online Exhibitors:25)[Exhibit Booths] 1,881 ( 2019 : 2,417 )Exhibitors by Area
◆
◆
◆
◆
◆
◆

General Exhibition

135◆

Smartphone Games21◆ Indie Game (Selected Exhibits)

VR/AR

29

◆

e-Sports

14◆

Game School

40◆

Merchandise Sales

21

Indie Game

113
78

Business Solution

91

New Stars

16

Business Meeting

85

Exhibitors by Country/Region: 38（2021:40）
Europe: 16Country

Exhibitors

Asia/Oceania: 12Country

Exhibitors

Country /Region

Americas: 8

Exhibitors

Poland

27

Italy

4

Japan​

312

France15

Switzerland

3

Indonesia

17

Spain​

18

Norway13Germany

12

Netherlands
Finland​United Kingdom

12
12
7

Sweden​Denmark​
Cyprus​Bulgaria​
Belgium
Latvia​

4

3

1
1
1
1

Korea​

Hong Kong​

Exhibitors

Country

Exhibitors

20

United Arab Emirates

2

Canada

5

Chile

17

Brazil​MexicoMalaysia

14

Costa Rica

Singapore

7

Belize13

Taiwan​1

India​

1

Australia​

1

Pakistan
Vietnam4

12

United States

32

15

China​Country

Middle East:

Paraguay

6

1
1
1
1
1

Israel2

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -- Exhibiting Titles・Number of Visitors [Exhibiting Titles]

1,864(2021：2,223)

Exhibiting Titles by Platform ／ Genre
Platform

TitlesPlatform

Genre

TitlesTitlesGenre

Titles231

Android127

Role Playing

276

Action・Adventure

144

PlayStation 4

164

Others282

Action257

Action Shooting

31

PlayStation 5

146

Simulation

155

Sports28

Xbox Series X|S102

Adventure

280

Racing45

Xbox Series One

98

Shooting

100

Others139

Steam

Puzzle72

Others7

Action・Role Playing

80

Others（Merchandise）

Nintendo

Switch0

PlayStation VR2

3

Valve Index

5

268

Meta Quest 2

24

PC

243

HTC Vive

9

PC Browser

29

MR

1

iOS

125

Other（VR)

7

Total

Total

1,864

[Visitors] 4-days Total :Business Day

VR-Related

PlayStation VR

138,192
2022

2019

2018

Sep.15(Thu)

Sep.12(Thu)

Sep.20(Thu)

23,051

33,46531,961

Sep.16(Fri)Sep.13(Fri)

Sep.21(Fri)21,066

34,97736,356ーー

Sep.17(Sat)

Sep.14(Sat)

Sep.22(Sat)47,23691,301

107,310

Sep.18(Sun)Sep.15(Sun)Sep.23(Sun)40,291

102,333

123,063

Public Visitors(After 2pm)

6,548
Public Day

Total

138,192

262,076

298,690*Due to infection prevention measures, Halls 9-11 and the Family Game Park were not implemented in 2019.
*Hall 1-8 were restricted to 50% of capacity and children under elementary school age were not allowed to enter.

5

250
1,864

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -4. Exhibitors List
General Exhibition Area
Exhibitor Name

aiuto
Aniplex
ASUS JAPAN
AVerMedia
AWL
AYANEO / MINISFORUM
Bandai Namco Entertainment
BenQ JapanCA GameFi

e-Sports Area
Country/Region

Hong Kong Digital Entertainment Association Hong Kong

TaiwanCAKRA ASSOCIATION by DISPAREKRAF Indonesia

Anantarupa Studios
Caravan Studio
Enspire Studio
Jakarta Capital City Government
CAPCOM
Chucklefish
CITY CONNECTION
Cluster
CREST
D.H
DEOTHER
Digital Entertainment Asset
Digital Works Entertainment

Indonesia
Indonesia
Indonesia
Indonesia

Discord

United States ofAmerica

DXRacer
ExGroundswell
finggerFruitbat FactoryGame Creators Guild
German Pavilion
Aerosoft Luftfahrt-Datentechnik
Black Screen Records
gamescom-Koelnmesse

Exhibitor NameCountry/Region

United Kingdom

South Korea

FinlandGermany
Germany
Germany
Germany

Kalypso Media Group
Lootboy
Rockfish Games
Toukana Interactive

Germany
Germany
Germany
Germany

United Games Entertainment
GRAPHT
Happinet

Germany

Hong Kong Pavilion
Binary Tree Studio
Blink Studio
Bright Education Technology
Cornerpuz
Dream Engine Games
Goblin Gamer Company

Hong Kong
Hong Kong
Hong Kong
Hong Kong
Hong Kong
Hong Kong
Hong Kong

HARRY POTTER: MAGIC AWAKENED

Jokey Studio
Langeare StudioLevel88
QvQ Studio
Trefle & Co.
ZoomobInfoLensIntel
INTI CREATES
Itoki
IzanagiGames/MyDearest

Hong Kong
Hong Kong
Hong Kong
Hong Kong
Hong Kong
Hong KongJapan activity association
Kakehashi GamesKAWAKAMISANGYOU
KEMCO
KOEI TECMO GAMESKOMODO
KONAMIKOREA PAVILIONENZO GAMESEOAG Games
G1 Playground
Growing Seeds
LIKEIT GamesLOADSTARSMUMO STUDIO
NewcoreNOONCHEE
PepperStones

South Korea
South Korea
South Korea
South Korea
South Korea
South Korea
South Korea
South Korea
South Korea
South Korea
South Korea

SKYWALK
Studio Doodal
Super Planet
Twohands Interactive

South Korea
South Korea
South Korea
South Korea

WEAVERACTIVE
Kuro GameLevel Infinite
Livlan mind

South Korea
China

Microids
MyDearest
NITORIPiXELPLAION
playcare
PLAYISM
Polaris-x
ProjectMoon

FranceMatsudo Contents business Conference

South Korea

Exhibitor NameCountry/Region

Raw Fury
Rocket Studio
SEGA/ATLUSSHINESHUEISHA GAMESSilverStarJapan

SwedenSkybound Games

United States ofAmerica

SOFT GEAR
SQUARE ENIX
SteelSeries Japan
SUCCESSSUNSOFT
Tassei Denki
Team17
Teyon Japan
thatgamecompany Japan
THQ Nordic
Topre
Toylogic
unCompany games
UNICO
YAMAHA MUSIC JAPAN

United Kingdom

Exhibitor NameASKELECOM
esports team aD
Fumo shop (Fermat)
GALLERIA
MSI
Nextorage
Nippon Television Network
NOK
Rev to Vertex
SCARZ
Taisetsu Kamuimintara DMO

Exhibitor Name

infiniteloop/Sapporo Electronics andIndustries Cultivation Foundation

Smartphone Game Area
Exhibitor NameCountry/Region

Black Shark Japan
bybit
CROOZ Blockchain Lab
DiG-R
DONUTS GAMESElEngine

Huawei Technologies Japan
Launcelot
Nuverseonyx
Plain Bagel
Ragnarok Studios
SPOTLIGHT NETWORKSQOOLSTUDIO SLEDGEHAMMERWeKlem Studio

6

China

Marshal's Office of Lower Silesia
Giant Lazer
Virtual Dance Academy
VstormMeta Quest
Nex
PatchWorld
Pico Technology Japan
Thirdverse
TOBII TECHNOLOGYULTRANOVA Entertainment
VisualLightVR Design Institute

Higashi-Nihon Design & Computer College

TaiwanHong Kong

Exhibitor NameSouth Korea
NorwayHong Kong

ASO POPCULTURE PROFESSIONAL SCHOOL

Bunkyo University
Chuo Institute of Information and Design College

South Korea

Computer College Hokkaido

Hokkaido Information University
Human Academy

International Information & Engineering
Automobile College

Japan Electronics College
Kanagawa Institute of Technology
Kinki Computer & Electronics College

Kobe Institute of Computing - College ofComputing

Kyusyu Computer College Fukuoka
NAGOYA KOGAKUIN COLLEGENIHON KOGAKUIN COLLEGE /Tokyo
University of Technology

Country/Region

South Korea
South Korea

TaiwanNiigata Computer College.
Niigata high technology college
Osaka Sogo College of Design
Ota Information & Business College
Renaissance High School Group
Shobi University
Shohoku College
Shonan Institute of Technology

SOSHI Educational Group Clark Memorial
International High School CLARK NEXT TOKYO

PolandPolandPolandPolandHong Kong
Switzerland

Tohoku Computer College
TOKYO COOL JAPAN COLLEGETokyo Jitsugyo High School
Toyo Institute of Art and Design

TRIDENT COLLEGE OF INFORMATIONTECHNOLOGYVANTAN GAME ACADEMY

Waseda-Bunri College of Arts & Sciences

Merchandise Sales Area
South Korea

Game School Area
Aichi Institute of Technology
ARS Computer College
Arts College YOKOHAMACountry/Region

ECC COLLEGE OF COMPUTER AND MULTIMEDIA

Japan Electronics College ProjectVR

Singapore
Switzerland

Exhibitor Name

Computer College Nagoya

VR/AR Area
ADMI
bHaptics
Diver-X
FignnyFun2Studio

YGGJapan
YOSHIMOTO KOGYOYSBRYD GAMES
110 Industries
4Gamer.net

Game School Area
Country/Region

Country/Region

Exhibitor NameAI PikattoAnime
ALGERNON PRODUCTBushiroad Creative
CAITAC FAMILYCAPCOMCOSPA
DONUTS GAMESENSKYFangamerGame Center CX

GAMES GLORIOUS & CLARICE SHOPGAMING CENTER by GRAPHT
InfoLens

Country/Region

TOKYO GAME SHOW 2022

Merchandise Sales Area
Exhibitor NameBusiness Solution Area

New Stars Area
Exhibitor Name

Hello Sir Games
Marshal's Office of Lower Silesia
CRP we Wroclawiu
DSR
GamefoundLightApply
Madnetic Games
NsFlow
Stermedia
WIPERAPP M. Wyrwas
ProChile Japan
Dreams of Heaven
Mezcla Games
Octeto Studios

Country/Region
United Arab Emirates

PolandPolandPolandPolandPolandPolandPolandPolandPoland
Chile
Chile
Chile
Chile
Productora Audiovisual Ulpo Media Chile
Titan Hunters

Business Solution Area
Aarki

Exhibitor Name

Affogata
Aiming Taiwan Branch
AIQVEONE
Appier JapanCountry/Region
United States ofAmerica

IsraelTaiwanAppTweak Japan
AQUASTAR
beyondBrushupBusinessOulu (City of Oulu, Finland) Finland

ChillStack

City of SENDAI/SENDAI GAME COURTClassmethod
Cloud Ace
CRI Middleware
Crico
Cuento Corto Games
D.O.S
DICO
double jump.tokyo/Oasys

Exhibitor NameCountry/Region

Kanro
KOJIMA PRODUCTIONS
Nikkei Business PublicationsSCARZ
SQUARE ENIXSQUARE ENIX MUSIC
thatgamecompany JapanTOYPLA

Chile

EVIRY
Fiber 26 Network
Fingersoft
Freeverse.io
Genvid Technologies Japan
GIANTY
Glass Egg - A Virtuos Studio
GuildQBGURI GAMES
Hakusyu Fonts
Holomonsters
IMAGICA DIGITALSCAPE
Incredibuild Japan
InMobiI-O DATA
JetSynthesys
JOCDN
Kagoshima isacity
Keywords Studios
KOCHAVA
LAC
Lapin
Leeway Art
LevtechLionbridge
M2

Malaysia External Trade Development
Corporation (MATRADE)

Business Meeting Area
Country/Region

FinlandSpain

VietnamFinlandSingapore

United States ofAmerica

China
United States ofAmerica

Malaysia
Malaysia
Malaysia
Malaysia
Malaysia
Malaysia
Malaysia
Malaysia
Malaysia
Malaysia
Malaysia
TaiwanMolocoUnited States ofAmerica

PTW Group(PTW/PTW International /CREST/QBIST)

RAVENSCOURT
Ricoh Industrial Solutions

South Korea
Indonesia
Germany

Exhibitor Name

Baltic Explorers
ApprienEmpires Not Vampires
Hologram Monster
Ichigoichie
Odyssey Studios
PHZ Game Studios
Psyon Games
Zaibatsu Interactive
BLOOBER TEAM
C-GardenDeNA
design level
Dimps
Facebook Japan
French Pavilion
Dodorassik Games

China
South Korea

China
TaiwanUnited Kingdom

United States ofAmericaCountry/Region

FinlandFinlandFinlandFinland
LatviaFinlandFinlandFinland
PolandSouth Korea

FranceFrance

FRANCE E-SPORTSKINETIX
MI-CLOS Studio
MUSIC STORYPICTIA

FranceFranceFranceFranceFranceQUANTIC DREAMFranceSTUDIO CAMELIAFranceSyndicat National du Jeu Video France

VROMBR
FukurouLabo
Games From Indonesia
Agate

7

Exhibitor NameCountry/Region

Business Meeting Area

Aeonsparx Interactive
Ammobox Studio
Forust Studio
Hide and Seeds
IXI Solutions
Kaigan Games Entertainment
Magnus Games StudioSpacesheep Studio
Todak Studios
Why KnotMie Translation Services
MIRAISENSMr.GAMEHITNHN Techorus
Nin-Ja Company
Okayama City
PingCAP
Plask
Plott
Project SEED

Exhibitor NameROKUMENDO
Salt Sound Studio
Scenario Technology Mikagami
SEEDERSSERIALGAMESShachihata
Sheer Tianyi Technology
Shinwork Technology
Speech Graphics
SunFlaresuperps-japan
TELECYTHE CORE
TikTok for Business Japan
Too
ubgoe
WitOneWrike Japan
XsollaFranceIndonesia
Indonesia

Business Meeting Area
Country/Region

Big Fire Studios
Devata Game Production
Digital HappinessGame Changer Studio
IOTA Kreatif Media, PT
Niji GamesPT Megaxus Infotech
PT Melon Indonesia
VERTWOGames from Poland
Games from Spain
CIFP Cesar ManriqueIndonesia
Indonesia
Indonesia
Indonesia
Indonesia
Indonesia
Indonesia
Indonesia
Indonesia
PolandSpain
Spain
CONSORCIO DE LA ZONA ESPECIAL CANARIA Spain
DRAKHAR STUDIO
Spain
KOTOC
Spain
Miru Studio
Spain
Nexxyo Labs - Moonatic Studios
Spain
NO BRAKES GAMES
Spain
SELECTAPLAY
Spain
Troglobytes Games
Spain
Vermilla Studios
Spain
United States of
GC Social Media Marketing
America

GungHo Online Entertainment/GRAVITY/GRAVITY NEOCYON

Gurudol
Happinet
Huawei Technologies Japan
KOREA PAVILION
Lemon Sky Studios
LEVEL-5

South Korea

Meta0

United States ofAmerica

China
South Korea
Malaysia

Microids
MolocoFranceNEON DOCTRINENetEase Games
NewzooNintendo
Plask
PlatinumGamesPLAYISM
PolkaFantasy
PQube

TaiwanSingapore
Netherlands

United States ofAmericaSouth Korea

BelizeUnited Kingdom

PTW Group(PTW/PTW International /CREST/QBIST)

PubMatic
QueseraGamesRED ART GAMES
Speech Graphics
Tamsoft
ThinkingData
Twitter Japan
Ubitus
UozuCity- OFFICIAL REPORT -South Korea
FranceUnited Kingdom

Exhibitor Name

VIRTUOSWinking Corporation
YGGJapanZucks
505 Games

Country/Region

Singapore
Singapore

Indie Game Area
Exhibitor NameCountry/Region

Affogato
Anela
APRIZEAREA35BattleBrew Productions
Beep JapanBenQ
BeXideBlastEdgeGames
Chorus Worldwide Games

China

City Connection Turbo

United States ofAmerica

Digital WillELSA Japan
EXLIX
Feelcerca
FlyteCatEmotion
Frame Break
Freedom Games

Singapore

South Korea

SwedenUnited States ofAmerica

Gamera Games
China
Games from Poland
PolandCat-astrophe Games
PolandIce Code Games
PolandL-TEK
PolandMooneaters
PolandThe Knights of Unity
PolandUnseen Silence
PolandGames from Spain
Spain
Nexxyo Labs - Moonatic Studios Spain
OWO
Spain
Pentakill Studios
Spain
Troglobytes Games
Spain
Gemdrops
Ghost Machine
Malaysia
GIGABASH
Malaysia
Gravity Game Arise
Helvetii
Switzerland
IGDA Japan Chapter
iGi indie Game incubator
jwellone
Jyamma Games
Italy
Kashkool GamesKATANA INU
Kodansha Game Creator's Lab
Lost Ferry Interactive

United ArabEmirates

Germany
India

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -Indie Game Area
Exhibitor Name

Indie Game "Selected Exhibit"
Country/Region

MBAinternational
Natsumeatari

Exhibitor NameCountry/Region

ALJO Games
Anarch Entertainment

United Kingdom
United States ofAmerica

United States ofAmerica

Netherlands Games Pavilion

Netherlands

ANIMAL WELL

Azerion Group

Netherlands

CoolGames
Dutch Games Association

Netherlands
Netherlands

i3D.net - A Ubisoft Company
Local Heroes

Netherlands
Netherlands

MeetToMatch

Netherlands

Ars Edutainment
ARTE France / Florian & Baptiste France
BePex
South Korea
Blue Shrimp Laboratory
Broken Rules
Australia
Caffeine Zombie
Carry Castle
SwedenCAVYHOUSE
CharacterBank
CORKGAMESSouth Korea
CottonGame
China
Curiouspark
Dracma Studios
MexicoUnited States of
Erik Andersen
America

NewzooNetherlands

Paladin Studios
Sokpop Collective
Steam Data Suite
StormboundNeverland Entertainment
Norwegian Games
Breach
D-Pad Studio
Encircle Games
Hyper Games
Machineboy

Netherlands
Netherlands
Netherlands
Netherlands
China
NorwayNorwayNorwayNorwayNorwayNorwayMegapop Games

NorwayRain Games

NorwayRagnarok Studios
Rock Pocket
Snow Leaf StudioSnowcastle
Tinimations
VibedyotuAPhoenixx
PixelNAUTS Games
Pixmain
QueseraGames
RabbitlyEntertainment
Ratalaika Games / Shinyuden
room6

NorwayNorwayNorwayNorwayNorwayNorwayCanadaChina
South Korea
Spain

SmileBoom/Sapporo Electronics andIndustries Cultivation Foundation

Stromatosoft
Synodic Arc

TASKIV
Thousand GamesTOKYO COOL JAPAN COLLEGE
Top Hat Studios

United States ofAmerica

United States ofAmerica

UltinetVixa Games

PolandWhisperGames

China

Whitethorn Games

United States ofAmerica

X PLUS Games

Extra Nice
Netherlands
Fiery Squirrel
Forust Studio
Malaysia
Fragaria
GudouanHappy Volcano
Belgium
Ichigoichie
SwedenIchimatsu Seica
insertdisc5
CanadaInvisible Walls
Denmark
KAJINOYU
Katarite
Kings Gauntlet: Chess Revolution Italy
Maboroshi Artworks
Marudice
Masahide Sumiyoshi
Metal Head Games
China
MovereNao Games
neotroNurezi
Outcore: Desktop Adventure
IsraelPathea Games
Pegass85
PepperBomb
PepperStones
South Korea
Picollo Studio
Spain
Playdew
Pakistan
Played With Fire
PolandUnited Kingdom
ponclePosibillian TechParaguay
QUIZCAT GAMES
Random Potion
Finland
RelicSquare

Online Exhibitors List
Exhibitor NameCountry/Region

Rias
Ribild Games
Samuel Read-Graves
SandFish

General Exhibition Area
Exhibitor Name

United Kingdom

Sapporo shiritsu daigaku fujiki Matsunaga
zemi group

SOMMIT GAMESSquidShock Studios
STAPgames
StudioThursday
Sunna Entertainment
Super Mega Team
Symbolic Software
The Sane Studio
TLR Games
Toge Productions
TPM.CO SOFT WORKS
UMANIMATION
Undercurrent Games
Valhalla Cats
VRMonkey
wander land kazakiri
We Dig Games
Western Dual Wield
YOHCAN
Yong Zhen Zhou
YUKIUSAGI Games
751Games

Costa Rica
Spain
FranceSouth Korea
Spain
Indonesia
FranceSpain
BrazilPolandTaiwanSingapore
Taiwan※ Alphabetical Order by Exhibit CornerGame School Area
Country/Region

Batora: Lost Haven
D3PUBLISHER
Famitsu DENGEKI
GungHo Online Entertainment
HAMSTER
HoYoverse
Mango Party
Microsoft
NEXON
Prime Gaming

Italy

SOFTSTAR ENTERTAINMENT
Timberborn

TaiwanPolandExhibitor Name

Hong Kong Just Game Technology

Qookka Entertainment
6wavesTaiwanCountry/Region

China
China
Hong Kong

Country/Region

VR/AR Area
Cover
Dyschronia:CA
Gugenka
Ima Create
Magic: The Gathering
Metaani
Ministry of the Environment
Survious
VARK

8

Indie Game Area
Exhibitor Name

United States ofAmericaJapan Esports Union
JCG

Exhibitor Name

Amusement Media Academy/Osaka
Amusement Media Academy

Okayama Information College

e-Sports Area
Exhibitor NameCountry/Region

Numazu Professional Training College ofBusiness and Information Technology

Smartphone Game Area
Archosaur GamesGREE

Exhibitor Name

Adachi Education GroupCountry/Region

A2 Softworks
Ashen Knights: Foreshadow
Bedtime Digital Games
Broken Spear
CreSpirit International
DANGEN Entertainment
Feardemic
Feneq
GameNobility
GoldFire Studios

PolandCyprusDenmark
CanadaTaiwanHooded Horse

United States ofAmerica

Leonardo Interactive
MythicOwl
Scarlet String Studios
Sony Interactive Entertainment
The Sixth Hammer
YngletYOHCAN
2Dynamic Games2P Games

PolandGermany
TaiwanUnited States ofAmerica

Italy
PolandCanadaBulgaria
Denmark
TaiwanPolandChina*Alphabetical Order by Exhibit Corner

Country/Region

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -5. Floor Map- Floor Map ／ Hall1 ～ 8・International Conference Hall -※Event Hall is used for streaming studio.

9

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -6. Venue Scenery
General Exhibition Area

Smartphone Game Area

VR/AR Area

10

TOKYO GAME SHOW 2022

VR/AR Area

e-Sports Area

Indie Game Area

Merchandise Sales Area

Business Meeting Area

- OFFICIAL REPORT -Game School Area

Business Solution Area

Organizer’s Project

New Stars Areas※ Location: Hall3 Central

CESA Game-related Research Report Sales
Area

Japan Game Awards 2022 Future Division
Voting Booth

11

TOKYO GAME SHOW VR(TGS VR)

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -7. Organizer’s / Sponsorship Projects- Opening Ceremony [Time & Date]

9:10am ～ 9:35am, Thursday, September 15 ２F 中央モール 5 ホール前２F 中央モール 5 ホール前

【Location】

2F Hall 5 Front, Central Mall

[Program】
Organizer’s Remarks

Hideki Hayakawa, Chairman, CESA

Co-Organizer’s Remarks

Naoto Yoshida, President, Nikkei BP
Katsuhiko Fukumoto, Executive Director, Dentsu

Greetings from Guest of Honor Seitaro Fujita, IT Strategic, METI

Junichi Sakomoto, JAPAN International Contents Festival Executive Committee
Ribbon Cutting Ceremony

Hideki Hayakawa, Chairman, CES
Seitaro Fujita, IT Strategic, METI
Junichi Sakomoto, JAPAN Int’l Contents Festival Executive Committee
Naoto Yoshida, President, Nikkei BP
Katsuhiko Fukumoto, Executive Director, Dentsu

12

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -Game History Museum

Official Goods

This year again, a panel display tracing the history of the game industry
from the birth of home video game consoles to the present was held. The
exhibition also included information on current events such as popular words
and hit songs, stock prices and exchange rates, past winners of the Japan
Game Awards, and information on the release of game consoles, allowing
visitors to understand theevolution of games alongwith the current trends ofthe world.

A total of 37 items, including T-shirts, towels, caps, mugs, desk mats, masks,
and other goods based on the main visuals drawn by Kukka, as well as
originally designed goods, are available in a variety of colors at the "TGS
Official Shop" located in Hall 4 exhibition area and the 2nd floor Central Mall.

Location：Hall 4 North, 2nd Floor, Centr Mall

Location：Location: Hall 1 WestMONSTER ENERGY

Food Court

Monster Energy, the official drink sponsor, set up a "MONSTER ENERGY"
booth on Hall 8. The energy drink "Monster Energy" was distributed free ofcharge to visitors throughout the four-day event. In addition, energy drinks
were also supplied to Business Meeting Area of the International Conference
Hall and the press room, where trade visitors quench their thirst during theirwork.

Nine kitchen cars were set up outdoors on the south side of Halls 4-6.In theeating and drinking areas, tents, tables, and chairs were arranged to prevent
face-to-face eating and drinking, as well as to prevent infection. A total of
approximately 22,000 meals were served over the four days of the exhibition.

Location：Location: Hall 8 East

Location：Location: Hall 4-6 Outside

13

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -8.8.Official
Website
公式サイト

Based
on the popular
2021年のデザインをベースに、増加したコンテンツを収納できるように、メニューを再構成
design, the menu has been reorganized to accommodate the increased content.
好評だった
2021
TOP Page

The official TGS2022 website has revived the types of content
that were posted in 2019 in response to the real-life event.
Information such as venue maps, ticket information, and official
merchandise has been increased and merged with the onlineonly “Official Streaming" and “Free Trial Play" content that was
implemented for TGS2021.

TGS2019

TGS2021 ONLINETGS2022

FormatReal Only

Online+Partially PhysicalHybridTotal Views

4,388,463

2,744,918

7,896,732

Languages

4（JP/EN/CHS/CHT）

3（JP/EN/CHS）

3(JP/EN/CHS）

Ticketing

Online Exhibition
Exhibitor List

Floor MAPTGS VR 2022

Business Day Ticket
Public Day Ticket

BtoB Functions

Contents
Official Streaming

Indie Game Projects

Business Matching SystemTGS Entry Japan Support
Business Seminar

Online Experience TourFree Trial PlayProjects

Japan Game Awards

Steam Special Venue

14

Press
Press Release

Exhibitor NewsMedia Partner

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -9. Official Streaming Program –Timetable- Official Online Program -Oﬃcial Streaming Time Table

Programs：37*「Official Exhibitor Program」organized by exhibitors was 28 programs.

10:00-TGS2022OPENING PROGRAM

11:00-

Total Views：26,890,000

12:00-

Streaming Time & Date：Sept. 15 through 18,2022*Currently still available in the archives.(Some of the archives have been closed.)

13:0014:0015:00-

Total Views

26,892,428
1,622,047 （including English and Chinese）

Twitter

4,262,160 （including English）

Nico-nico934,240

Twitch1,798,729 （including English）

TikTok LIVE

17,181

Facebook

8,019 （including English）

Steam

2,028,592

DouYu [China]

2,586,638

bilibili [China]

1,060,218

Douyin [China]

200,000

HUYA [China]

6,127,681

IGN

6,246,923

Prime Gaming

QookkaEntertainment
GungHo Online
Entertainment

SENSE OF WONDERNIGHT 2022

Microsoft

505 Games

Archosaur Games

KOEI TECMO GAMESGREESEGA / ATLUS

fingger

KONAMILEVEL- 5

21:00-

YouTube

DONUTS GAMESJapan GameAwards: 2022

18:0020:00-

Gamera Games

BenQ Japan

17:0019:00-

D3PUBLISHER

Japan Esports Union

16:00-- Official Streaming Program Views UVs -Keynote22:0023:0000:00-

Bandai Namco
Entertainment

CAPCOM

HoYoverse

AniplexProjectMoon

CAPCOM

Official Program Total Views in Past 2-YearTotal Views
YouTubeTwitternico-nicoTwitch
TikTok LIVE
Facebook
Steam
DouYu [China]bilibili [China]

Douyin/ Xigua/ Toutiao[China]

HUYA [China]
IGN

2021

2020

39,465,366
2,973,140
3,030,712
1,671,655
987,906
158,360
14,792
3,249,615
1,673,581
665,490
13,117,223
8,362,301
3,560,591

31,606,942
4,050,963
7,511,301
1,726,014
875,350
98,012
1,069,377
2,315,761
10,590,828
3,369,336※Unit: View

15

Japan Electronics
CollegeJapan
Game
Awards:2022

Japan GameAwards: 2022
GungHo Online
Entertainment

Happinet(SOWN2022)

SQUARE ENIX

OnlineExperience TourHappinet
TGS2022
ENDING PROGRAM

Japan
Game
Awards:2022

10:0011:0012:0013:0014:0015:0016:0017:0018:0019:0020:0021:0022:0023:0000:00-

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -10. Organizer’s Official Program
Delivering programs that look at the future vision of the gaming industry and convey the excitement of the return of the real event after a three-year
absenceDelivering programs that can be shared with game fans around the world who cannot come from overseas.
10:00am ～ 10:50am September 15 (Thu.)

Opening Program「 Hey guys, sorry to keep you waiting! Channel ～ TGS2022 Opening ～」https://youtu.be/_CwqCTgSSjk

11:00am ～ 11:50am September 15 (Thu.)

TGS2022 Keynote Speech「Nothing Stops Gaming」
The "metaverse" has been attracting a lot of attention in recent years. How will its widespreaduse change the computer entertainment industry? Leading experts in various fields shared theirvisions of the metaverse world, which is expected to undergo major changes in the future.
https://youtu.be/kxeYFF12I60

7:00pm ～ 7:50pm September 18(Sun.)

Ending Program

TGS2022 Fan Meeting ～ Resurrection and Re-START ～https://youtu.be/O2sPSIgt07I

16

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -- Online Experience Tour Streaming Hour：10:00am ～ 10:50am September 18 (Sun.)TOKYO GAME SHOW 2022 offered an online experience tour in English around themain booths at Makuhari Messe for game fans from around the world who wereunable to visit the show from overseas. In the Online Experience Tour, bilingual
reporters who speak both English and Japanese visited the booths and reported
on the exhibits, communicated with booth staff while actually trying out the games,
and V-tubers (live performers) explained the highlights and points of interest at
each booth, conveying the excitement of the real venue. V-Tubers (live performers)
explained the highlights and points of interest at each booth and conveyed theexcitement of the real venue.
https://youtu.be/pW5pZSfDfiE[Visiting Booths]

MC

KOMODO、KOREA PAVILION、Square-Enix、KONAMI、

Vtuber [Liver]
Rosemi Lovelock

CAPCOM、SEGA/ATLUS、Koei Tecmo Games※Order by Streaming

17

Bilingual (Japanese/English) On-site Reporter
Twitch Streamer
Starbitzy

TCosplayers who
like games
Yuriko Tiger

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -11. Official Exhibitor’s Program
English simultaneous interpretation and subtitles are provided for most programs. Simultaneous interpretation in Chinese was also provided for some programs,
which were widely viewed not only in Japan but also overseas.
*The archive of each program may be terminated in the future. *Face masks are removed only during recording and filming.
September 15

Gamera Games

Japan e Sports Union

BenQ Japan

Microsoft

https://youtu.be/IViFs4KKkZw＜ Japanese only ＞

https://youtu.be/KMozS4KO7eA

https://youtu.be/hkjc7SJmFXM

Archosaur Games

GREE

Bandai Namco Entertainment

CAPCOMhttps://youtu.be/m9OI5RvSmA4

https://youtu.be/wmtizRCv_Dw＜ Archive

https://youtu.be/7QvyXnFw0DU

Prime Gaming

505 Games

KOEI TECMO GAMESSEGA ／ ATLUS

https://youtu.be/6YAv1dfEkTw

https://youtu.be/QE0y-H5U3oI

https://youtu.be/G-JjIg01B4E

https://youtu.be/LOwqUfr5jfo

Gamera Games Now TOKYO GAME SHOW Special“Life Makeover” Tokyo Game Show 2022 Special EpisodeJeSU2022 Unveiling of Japan's e-sports representative players

New Product Announcement by BenQ MOBIUZ and ZOWIE

Assault Lily Last Bullet

ONE PIECE ODYSSEY TGS 2022 SP
is Terminated ＞

TOKYO GAME SHOW 2022 Xbox Stream

TGS2022 CAPCOM ONLINE PROGRAM

September 16
Prime Gaming Live at Tokyo Game ShowTGS2022 KOEI TECMO Special Program! Atelier Ryza 3, Wo Long: Fallen
Dynasty

505 Games Upcoming New Titles TGS2022

18"SEGA NEW" TGS2022 Special

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -September 16

KONAMI

Square Enix

CAPCOM<Archive is terminated><Archive is terminated>

https://youtu.be/OfdlM5HnvS4【KONAMI】The Latest Information ー Special program
just before the public day!

SQUARE ENIX PRESENTS, “EIKO KANO’S CRITIKANO HIT:Tokyo Game Show 2022 Special Episode”

TGS2022 Street Fighter 6 Special Program*The archive of each program may be terminated in the future.
*Face masks are removed only during recording and filming.

September 17

D3PUBLISHERDONUTS GAMES"SAMURAI MAIDEN" will be exhibited at the TGS2022 official live
stream!

「DONUTS GAMES Information」

https://youtu.be/qiddEaKI6wA<Archive is terminated>

Happinet

HoYoverse

Happinet GAME FES in TGS 2022 online

https://youtu.be/qHq_O4mKxZU

Qookka Entertainment

HoYoverse Special Program in TGS2022

Puzzle & Dragons Champions Cup TOKYO GAME SHOW 2022 Finals

fingger

LEVEL-5

fingger festival inTGS2022 online

https://youtu.be/qrbsOIGGvpE

https://youtu.be/Ok11uOl-NfM

19

GungHo Online Entertainment

Wisdom X Fantasy!The latest game information of "Three Kingdoms Tactics"
and "Orient Arcadia" from Qookka Entertainment Limited will be released in
the TGS live broadcast!
https://youtu.be/VXfGpQjJgGY

https://youtu.be/5d1iCEovwZ0

MEGATON Lab. in TGS 2022

https://youtu.be/eHYH2eNdlak

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -September 17

ANIPLEX

ProjectMoon

Aniplex & DeskWorksNew RPG special program

Vicious Sin-resonating RPG "LIMBUS COMPANY" TGS2022 Special Program<Archive is terminated>

https://youtu.be/nwvHLM9jPjU

September 18

Japan Electronics College

GungHo Online Entertainment＜ Japanese only ＞

https://youtu.be/kqdpKnMbtDI

Japan Electronics College TGS2022

Happinet

Ninjala TGS2022 Cup Finals

Call of Duty Modern Warfare II<Archive is terminated>*The archive of each program may be terminated in the future.
*Face masks are removed only during recording and filming.

20

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -12.Indie Game ProjectTGS Official Website
Exhibitor
Information Upload
出展社情報掲載

With the support of the sponsors, "Indie Selected Exhibits" from around the world were invited to participate in TGS2022 as real exhibitors free ofcharge, and 81 companies or individuals were selected through a screening process. Eight companies were selected as finalists for the "Sense of
Wonder Night (SOWN)," a pitch contest for game ideas. On the second day of the event, the eight companies gave presentations and won sevenawards, including the Audience Award Grand Prix. The event was broadcasted as TGS Official Program.

Steam Special Venue

Indie Game Developers

Indie Selected Exhibit Introduction Program＜ YouTube ＞
INDIE GAME TOKYO583 Entries

Call for Selected Exhibits

PS, Nintendo, Xbox Stores
Online Free Trial Play81 Selected*Three companies canceled due to delays
in development, etc.

TGS Indie Game Page
SOWN Finalist
Prediction Campaign＜ Physical Exhibits ＞※Total Number of Votes
Japan 201 Overseas 570

8 Selected

Selected Exhibits Introductions

Award winning titles has been selected.

New

過去にエントリー実績あり

8 月 24 日（水）Entered in the past

364
315

289

300

286

467

[ 終了時間予定 ]

270

200

246

217

226

100
今井 晋 氏ポッキー 氏IGN Japan 副編集長

動画クリエイター / ゲーム実況者

竜瀬 葵
MC

氏

72

69

94

60

2018

2019

2020

2021

kanekopop 氏『センス・オフ・ワンダー ナイト』演出

0

Official Exhibitor Program
SOWN Streaming

September 16（Fri.）4:00pm ～ 5:50pm（title）

600

SOWN
8 Finalists

116
2022 （year）●Comparison of the Number of Entries to Indie Game
Selected Exhibits over the past Five Years
海外

Overseas

国内

Japan

500
400

423

300

Biz Matching System

200

152

171

258
236

4 Awarded
Gather

583

500
400

アイデアあふれるインディーゲーム 78 タイトルを一気に紹介

8 SOWN Finalist Introduction
SENSE OF WONDER NIGHT 2022

新規エントリー（title）

17:00～21:00

78 Indie Game
Selected Exhibits（year）

600

応募総数 583 タイトルから選ばれた

Indie Selected Exhibit
出展社情報掲載
Information Upload

Indie Game Selected Exhibit
A 2018
record numberof 583 titles
entered
2019
2020
2021
2022

100

Audience Award GP and

0

More Awards Received

137
2018

144
2019

106
2020

160
50
2021

2022 （year）●Comparison of the Number of Entries to Indie Game
Selected Exhibits over the past Five Years[Overseas / Domestic]

21

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -- Sense of Wonder Night (SOWN)
Sense of Wonder Night, a pitch event that highlights indie game developers with new ideas, will be broadcasted as an official program again this year. Presentations and Q&A by thejudges were conducted in real life in a studio at Makuhari Messe, where the Audience Award GP and other prizes were decided.
【Date / Time】

September 16th (Friday) 16:00-17:50[JST]【Distribution】

In addition to simultaneous distribution on YouTube, Twitter, Niconico,Twitch, etc., as with TGS official programs, it will also be distributed on
Chinese video platforms.

SOWN

Finalist
Exhibitor/IndividualCountry

Game Title

ALJO Games

MORSE

UK

ARTE France / Florian & Baptiste

How To Say Goodbye

FranceExtra Nice

SCHiM

Netherlands

Rias

Kitsune: The Journey of AdashinoJapan

Sapporo shiritsu daigaku fujikiMatsunaga zemi group

RhodopsinsJapan

TLR Games

IDEA

Spain

UMANIMATIONDORDOGNE

FranceYong Zhen Zhou

Pastry Panic (with cat)SingaporeSponsors

Awards【Platinum Sponsors】*Order of Applications

Audience Award Grand Prix ／「SCHiM」（Extra Nice）

SONY Interactive Entertainment
Nintendo
Kodansha Game Creator’s Labo

Audience Award Semi-Grand Prix ／「Kitsune: The Journey of Adashino」（Rias）
Best Technological Game Award ／「Pastry Panic (with cat)」（Yong Zhen Zhou）
Best Arts Award ／「Kitsune: The Journey of Adashino」（Rias）【Gold Sponsor】

iGi indie Game incubator

Best Experimental Game Award ／「MORSE」（ALJO Games）
Best Game Design Award ／「SCHiM」（Extra Nice）【Device Sponsors​】*Order of Applications

Best Presentation Award ／「Pastry Panic (with cat)」（Yong Zhen Zhou）

ELSA Japan
BenQ Japan

22

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -13. Business Matching System
For the first time in three years, the TGS Business Matching System has prepared a system that allows exhibitors (including online exhibitors) and Business Day visitors to conduct
hybrid business negotiations in real and online locations.

Exhibitors

Business Day Visitors

Unlimited number of accounts canbe added, and exhibitors can matchwith each other and with visitors(business meetings).

Registration

Registration（Free）（Charged）
TOKYO GAME SHOW 2022 Business Matching System

OnlineExhibitors※Basic registration for all exhibitors(Hiding of exhibitors who do not wish to use this service

GOLD Pass
Matching (business meeting) with exhibitors and visitors isavailable. Registration Fee：JPY 27,500
Business Day Pass
Matching (business meeting) with exhibitors is available.
Registration Fee：JPY11,00
In-Person Meeting

Online Meetingis also supported)

Unlimited number of accounts canbe added, exhibitors can match witheach other and visitors (including
online business meetings)※Exhibitors are listed by category(General, Business, Game School, Indie, etc.)※Matching support (e.g., recommendation function)
Support for matching exhibitors according to their"objectives" (e.g., recommendation function)※Exhibitors can upload documents and videos.
Exhibitors can upload documents and videos.

Registration（Free）The number of applications exceeded last year's level due to the high level of interest in business negotiations. The number of participating countries and regions expanded to53, and international business negotiations were active.The number of applications for business negotiations increased for the first time in three years. In particular, the number

of applications for business negotiations exceeded that of last year due to active exchanges with exhibitors from overseas and visitors from Japan. The number of participating
countries/regions increased from 48 to 53.

TGS2022 Business Matching System Participated Countries/Regions

Meeting Results【Total Accounts】：

5,679（2021：867）

Exhibitors：1,025（2021：674）
Visitors：4,654（2021：193）

Participated Countries/Regions：53（2021：48）【Meeting Requested】 11,862（2021：6,936）【Meeting Established】

1,695（2021：610）

United Arab Emirates, Argentina, Israel, Italy, Iran, India, Indonesia, Ukraine, United
Kingdom, Estonia, Australia, Austria, the Netherlands, Canada, Korea, Cyprus, Greece,
Costa Rica, Singapore, Switzerland, Sweden, Spain, Thailand, Taiwan, China, Tunisia,
Chile, Denmark, Germany, Turkey, Japan, New Zealand, Norway, Pakistan, Paraguay,
Philippines, Finland, Brazil France, Bulgaria, USA, Vietnam, Belize, Belgium, Poland,Hong Kong, Honduras, Malaysia, Mexico, Morocco, Latvia, Russia<53 countries/regions>23

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -14. TGS ForumIn addition to organizer sessions on the themes of "Metaverse" and "eSports," seven sponsorship sessions will be held. All of these sessions will be held at thereal venue (International Conference Hall) on September 16 (Friday), the second day of the Business Day, and will be broadcast live. They were also archived from
September 17 (Saturday) to 30 (Friday), and were attended by a large number of businesspersons both in real and online sessions.
Organizer’s Session「Metaverse Frontline: Evolution of Hardware and Software and What is Needed in the Future」
Program KR-01
Date and Time: From 10:30 a.m. to noon,
September 16 (Fri.)
Venue: International Conference Hall 201【Speaker】
Takuma Iwasa, Representative Director and CEO, Shiftall
Kazuhiko Chuman, Deputy General Manager, KDDI
Shun Kubota, Mogura, CEO / Mogura VR, Chief of Editor / XR journalist[Modeletor]
Taichi Morioka, Deputy Editor, Nikkei X TREND, Nikkei Business Publications「Future of esports」
Program KS-01
Date and Time: From 10:30 a.m. to noon,
September 16 (Fri.)
Venue: International Conference Hall 302【Speaker】
Ueda Yasunari,
Ministry of Economy,Trade and Industry, Deputy Director Media and Content Industry
Division Commerce and Information Policy Bureau
Kazuhisa Okada, Aetas, CEO / Editor-in-chief of 4Gamer.net
Tatsuya Sugisawa, MouseComputer, General Manager, Marketing HQ
Nemo, Wellplayed Rizest, Professional esports player

Sponsorship Session‘Living Asset’ NFTs: Playing Fair in the Metaverse
Program SR-02
Date and Time: From 12:30 p.m. to 1:30 p.m.
September 16 (Fri.)
Venue: International Conference Hall 201<Sponsor>

Freeverse.io【Speaker】
Alun Evans
Freeverse.io
CEO at Freeverse

Today's Blockchain Game and The Future
Program SR-03
Date and Time: From 2:00 p.m. to 3:00 p.m.
September 16 (Fri.)
Venue: International Conference Hall 201<Sponsor>

double jump.tokyo【Speaker】
Yukinori Matsuya
double jump.Tokyo
COO

24

TOKYO GAME SHOW 2022

Sponsorship Session

Ashfall: First Look Of The New Wasteland
Program SR-04
Date and Time: From 3:30 p.m. to 4:30 p.m.
September 16 (Fri.)
Venue: International Conference Hall 201<Sponsor>【Speaker】
Jesse
NetEase GamesLEGENDARY STAR STUDIO

NetEase Games

Ashfall developer

Content Growth Strategies Leveraging Twitter
Program SS-02
Date and Time: From 12:30 p.m. to 1:00 p.m.
September 16 (Fri.)
Venue: International Conference Hall 302【Speaker】<Sponsor>

Yujin Saito

Yu Nakamura

Twitter Japan, Twitter Client Solutions, Gaming Team / Manager

Twitter Japan

Twitter Japan, Twitter Client Solutions, Gaming Team / Manager

Service first, make greater games together with developers
Program SS-03
Date and Time: From 1:30 p.m. to 2:00 p.m.
September 16 (Fri.)
Venue: International Conference Hall 302<Sponsor>【Speaker】
Raymond Liu
HUAWEI Technologies Japan
Director,
Ecosystem Development & Operation

Huawei Technologies Japan

Next-Gen Blockchain Game -Manetization StrategyProgram SS-04
Date and Time: From 2:30 p.m. to 3:00 p.m.
September 16 (Fri.)
Venue: International Conference Hall 302<Sponsor>

PolkaFantasy【Speaker】
Alex Hui
Fantasy TechCEOExplaining the latest trend of app advertising “mobile DSP” from scratch
Program SS-05
Date and Time: From 3:30 p.m. to 4:00 p.m.
September 16 (Fri.)
Venue: International Conference Hall 302<Sponsor>

Moloco【Speaker】
Tatsuo Sakamoto
TMolocoBusiness Team / Head of Business, Japan25- OFFICIAL REPORT -TOKYO GAME SHOW 2022

- OFFICIAL REPORT -15. Free Trial PlayTGS2022 Official Website to introduce "Free Trial Versions" for fans who cannot visit the actual exhibition venue.
Exhibitors will be able to register information on trial versions to be released by the end of the show in the Event Management Systems, and based on thisinformation, "trial version title information" will be posted on a page for each game platform. Online visitors could search by platform or title name to find the trial
version they were looking for and download it from the game store. 239 titles were introduced at TGS2022 for all platforms.

TGS2022
Official
WebsiteTGS2022
公式サイト

体験版タイトル数
239
タイトル
Free Trial Playのべ
Titles:239
オンライン
OnlineVisitors
来場者

App Stores
PS5
PS5Section(10)ページ (10)
PS4
PS4Section(18)ページ (18)
SwitchSection(30)Switchページ (30)
Xbox
Section(10)Xbox
ページ (10)
Steam
Section(129)Steam
ページ (129)

Googleページ (23)
Goole
PlayPlay
Section(23)PCBrowser(19)ブラウザページ (19)PC
Free
Trial Play
体験版エントリー＊（）内はタイトル数

Exhibitors
出展社

26

PCブラウザBrowserPC
Download Results
ダウンロード結果

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -16. Steam Special Venue
With the cooperation of Valve, TGS2022 special page has been set up on Steam. 398 titles from exhibitors are listed.
Exhibitor titles that have already been released on Steam or will be released in trial or full versions by September 14 (final 398 titles) are listed. From among them, we
have created a page with titles that will be on discount sale during the period, a page with titles for which free trial versions are available, and a page with titles for
the Indie Game Selection Exhibit. In addition, an official program (live streaming on a Japanese-language channel) was made available on the TOP page.
Segments by Genre

TGS2022

Steam Special Venue

SteamLive Stream
Display

DiscountCampaign

Free trial
play

253

129

title

48

title

title

398

Entry Title

Impressions

3,149,447

Unique Viewers

2,028,879[TOP Page][Click to Detail Page]

Indie Game
Selected
ExhibitRPG

120Fighting

7

Simulation

65

action156

Construction

25

Shooting

46

adventure

157

Real-time
Strategy

67

survival

42

FPS・TPS

8

Sports

6

Table Game
Card Game

18

puzzle

49

Quiz

27

Racing9Music・Dance

4

Roguelike

38

27

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -17. TGS VR 2022 Outline- Outline EventTOKYO GAME SHOW VR 2022

Concept

The game show becomes a game.

Period

10:00am September 15(Thu.) through 0:00am 18(Sun.), 2022

Organizer

Computer Entertainment Supplier’s Association（CESA）

Venue

Virtual dungeon in the basement of Makuhari Messe

DevicesVR（ Meta Quest2, Oculus Rift, HTC Vive, Valve Index ）/ Windows PC

Participation

FREE- Exhibitors・Sponsors・Floor Map-

Exhibitors
ImaCreate / Cover / CAPCOM / Ministry of the Environment / CharacterBank / Gugenka /KOEI TECMO GAMES / KOJIMA PRODUCTIONS / KONAMI / Survios, Inc. / SQUARE ENIX/ SEGA ／ ATLUS / DYSCHRONIA:
Chronos Alternate / VARK / BANDAI NAMCO Entertainment/ Pole To Win/ Magic: The Gathering/ Metaani

Promotion Sponsorship Company

Apparel Sponsorship Company

ZONe ENERGY / BOATRACE/ UCC

Ralph Lauren- Visitor Results Total Number of Visitors
Average Length of Stay
Device Ratio

398,622（2021: 210,566）
33 Minutes（2021: 22 Minutes）
VR 58.5% PC 41.5%● The total number of visitors doubled from last year to approximately 400,000.
● The average length of stay was 33 minutes, an increase of more than 10 minutes from last year.
● The participation/experience rate for VR devices was around 60%, the same level as last year (TGSVR2021).
● This is the same level as the previous show (TGSVR2021)● Over 30% of visitors also participated in the previous show (TGS VR 2021).
● 80% of visitors experienced "camera shooting" and "quests".
● Satisfaction exceeded 90%, surpassing the previous response.
● The majority of visitors indicated that they would like to participate again next time.
● Many visitors answered that they were able to "experience a sense of the unusual" through their experience at
TGSVR2022.

28

TOKYO GAME SHOW 2022

Female: 30s
3%Female: 20s and Younger
1%- Overall Visitor Attributes Genders/
Generations

Number ofCountries/Regions

60% males in their 20s and 30s

Male: 60s
1%

Female: 40s
1%
Male: 20s and Younger
5%

Female: 20s
6%

Male: 50s
5%50(China, Hong Kong, Indonesia, Japan, Korea, Netherlands,
Russia, Taiwan, United Kingdom, United States, etc.)

Male: 20s
34%

Male: 40s
15%

Male: 30s
28%

- Area Outline COREGEO GALLERY OF GAME HISTORYCORE LOWER DECKDESERT AREA

FOREST AREAQUARTZ AREA

29

- OFFICIAL REPORT -TOKYO GAME SHOW 2022

- OFFICIAL REPORT -DESERT AREASPONSOR SPACE

KOEI TECMO GAMESCAPCOM

Gugenka

KOJIMA PRODUCTIONS

CharacterBank

Magic: The Gathering

ZONe Energy

VARK

BOATRACE

FOREST AREA
SEGA/ATLUS

BANDAI NAMCO Entertainment

Ministry of Environment

Imacreate

UCC

QUARTZ AREA
KONAMISQUARE ENIX

Survios, Inc.

Pole To Win

Ralph Lauren
Metaani

Cover

DYSCHRONIA: Chronos Alternate

30

TOKYO GAME SHOW 2022

- Ambassadors ■ Domestic Ambassadors■ Overseas ambassadors【Omega Sisters】【Nathie】

https://www.youtube.com/channel/UCNjTjd2-PMC8Oo_-dCEss7A

https://www.youtube.com/Nathie944/videos

Registrations: 317,000

Registrations: 734,000.

https://twitter.com/omesis_ray 126,000.- Followers

https://twitter.com/nathievr 40,000 Followers

https://twitter.com/omesis_rio 123,000.- Followers- Twitter Projects ■ Tweet Outline
TOKYO GAME SHOW（Official Account）

TGSVR(TGS VR) Official info

https://twitter.com/tokyo_game_show

https://twitter.com/tgsvr_official

31- OFFICIAL REPORT -TOKYO GAME SHOW 2022

- OFFICIAL REPORT -18. Japan Game Awards 2022
The Japan Game Awards 2022, which celebrated its 26th anniversary this year, is a competition that honors the most significant contributions to the development of the home video gameindustry in recent years.The "Minister of Economy, Trade and Industry Award" is given to a person who has contributed to the development of the home video game industry in recent years.
The "Annual Award" will be given to a person who has contributed to the development of the home video game industry in recent years, and the "Future Award" will be given to an unreleased
title that was exhibited or announced at the Tokyo Game Show 2022.Future Division" for works that were exhibited or announced at Tokyo Game Show 2022 and have not yet been released.
Amateur Division" for original, unproduced works by students and the general public alike, and "U18 Division" for works developed by those 18 years of age or younger.The event will be held infive categories.The announcement and awarding of each award-winning work will be broadcast from the "Japan Game AwardsThe presentations and awards were broadcast live (simulcast) as
an official program of Tokyo Game Show 2022 from the "Japan Game Awards Special Studio" set up in the Makuhari Messe Event Hall.The program was broadcast live (simulcast) as an official
program of Tokyo Game Show 2022 from the "Japan Game Awards Special Studio" in the Makuhari Messe Event Hall.The "Future Division," which returned for the first time in three years, was thefirst time that titles that had not yet been released, regardless of whether they were exhibited online or in real life, were selected for the first time to be shown on the Internet in general.The "Future
Division," which was revived for the first time in three years, was open to both online and in-person exhibitors, and for the first time, a public vote was held via the Internet.Ten works were selected
as those with high expectations for the future.In addition, the award ceremony announcing the Annual and Future Divisions was held in conjunction with the delivery from Makuhari Messe.Many of
the award-winning creators came to the special studio. Many of the award-winning creators came to a special studio to deliver their messages to the audience and to express their joy through live
performances.and messages to the viewers through live appearances.

- Japan Game Awards 2022

Annual Awards List -The public voting for the "Game of the Year" category was held from April 11 to July 22, 2022. After the results of the public voting and judging by the Japan Game Awards Selection Committee.
The "Grand Prize" will be awarded to the winning entry in addition to the most popular entries in the public voting. The "Grand Prize" will be awarded to the work that, in addition to the majority of
votes cast by the general public, is judged by the Japan Game Awards Selection Committee members to be the most deserving and representative work of the year 2022.
In addition to the numerous votes cast by the public, the Japan Game Awards Selection Committee members selected "ELDEN RING" (FROM SOFTWARE) as the most appropriate work to
represent the 2022 fiscal year.
AwardsGrand Award

Award for Excellence

Title

Company

Platform

ELDEN RINGFROM SOFTWARE

PS5 / PS4 / Xbox Series X|S / Xbox One / SteamELDEN RINGFROM SOFTWARE

PS5 / PS4 / Xbox Series X|S / Xbox One / Steam

Ghostwire: Tokyo

Bethesda Softworks

PS5 / PC

Sky: Children of the Light

thatgamecompany

iOS / Android OS / Nintendo Switch

Tales of ARISE

BANDAI NAMCO ENTERTAINMENT

PS5 / PS4 / Xbox Series X|S / Xbox One / SteamBIOHAZARD VILLAGECAPCOM

PS5 / PS4 / Xbox Series X|S / Xbox One / Steam

FINAL FANTASY XIV: ENDWALKER

SQUARE ENIX

PS5 / PS4 / Windows® / Mac / Steam

Kirby and the Forgotten Land

Nintendo

Nintendo Switch

Pokémon LEGENDS Arceus

PockemonNintendo Switch

Horizon Forbidden WestSONY Interactive Entertainment

PS5 / PS4 / PS4 Pro

LOST JUDGMENT：SEGA

PS5 / PS4 / Xbox Series X|S / Xbox One / Amazon Luna

Best Sales Award

Pokemon Brilliant Diamond & Pokemon Shining Pearl

PockemonNintendo Switch

Global Award Japanese ProductPokemon Brilliant Diamond & Pokemon Shining Pearl

PockemonNintendo Switch

Global Award Foreign ProductCall of Duty Vanguard

ACTIVISION / Sledgehammer Games / Treyarch

PS5 / PS4 / Xbox Series X|S / Xbox One / PC

Game Designers Award

Inscryption

Daniel Mullins Games

Steam

The Minister of Economy, Trade andIndustry Award

Hidetaka Miyazaki

FROM SOFTWARE【Platform Name】PS5: PlayStation®5 / PS4: PlayStation®4 / PC: Windows®

32

The Minister of Economy, Trade and Industry Award, given
to a person who has contributed to the development of theJapanese video game industry in recent years, has been
awarded to Hidetaka Miyazaki. Mr. Hidetaka Miyazaki isthe creator of the "Demon's Souls" series, the "Dark Souls"
series, and in recent years, "SEKIRO: SHADOWS DIE TWICE"and many other popular and hit titles. He has establisheda world of dark fantasy that is unparalleled in the world. It
has established a unique genre of entertainment originatingfrom Japan. Genre of entertainment originating from Japan,
and the culmination of ELDEN RING" is the culmination of
his work. The high quality of the work and its overwhelming
volume and quality have made it a favorite of both domestic
and international audiences. and quality, attracting many
game fans not only in Japan but also overseas. The latest"ELDEN RING" is the culmination of these efforts. It has
been a huge hit around the world, and has become one of
the most popular computer entertainment titles in Japan.thedevelopment of Japan's computer entertainment industry. The
award was given in recognition of the significant contribution
to the development of the Japanese computer entertainment
industry. The award was given in recognition of his significant
contribution to the development of Japan's computer
entertainment industry, including major hits around the world.
The award also recognizes the creators' originality andnovelty. The "Game Designers Award" was presented to Mr.
Masahiro Sakurai for his "Game Designers' Grand Prize" wasawarded to a total of nine top creators. The jury was headedby Masahiro Sakurai, one of Japan's top creators, who
selected the winners. In addition, "Inscryption" (Daniel Mullins
Games) was selected as this year's winner.

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -- Annual Awards Ceremony The Minister of Economy, Trade and Industry Award, Global Award, Best Sales Award, Game Designers Award, Excellence Award, and Grand Prize. The winners were invited toappear live from studio. (Some winners appeared via video message)【 Time & Date 】 4：00pm ～ 5：50pm

The Minister of Economy, Trade and Industry Award
Hidetaka Miyazaki

Global Award Japanese Product[Pokemon Brilliant Diamond & Pokemon Shining Pearl]

September 15(Thu.)【 Venue 】

JGA Special Studio【MC 】

Hikari Ijyuin（Talent）
Shohei Shibata（Freelance）

Global Award Foreign Product「Call of Duty Vanguard」

Certificate of Award from METI
representative

Best Sales Award「 Pokemon Brilliant Diamond & Pokemon Shining Pearl」

Game Designers Award「Inscryption」

Comments from the award winners followed by a talk between moderator Ijuin and the award winners.

33

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -In order of release date, the 10 best works representing the year are presented.
Award for Excellence「BIOHAZARD VILLAGE」

Award for Excellence「Sky: Children of the Light」

Award for Excellence「Tales of ARISE」

Award for Excellence「LOST JUDGMENT」「FINAL FANTASY XIV: ENDWALKER」

Award for Excellence「Pokémon LEGENDS Arceus」

Award for Excellence「Horizon Forbidden West」

Award for Excellence「ELDEN RING」

Award for Excellence「Ghostwire: Tokyo」

Award for Excellence「Kirby and the Forgotten Land」

Following the announcement of the 10 Award for Excellence winners, "ELDEN RING" wasannounced as Grand Award prize winner among Award for Excellence winners.

Grand Award「ELDEN RING」

34

Award for ExcellenceTOKYO GAME SHOW 2022

- OFFICIAL REPORT -Japan Game Awards Future Division - Award List In the "Future Division," public voting was held for three days from September 15 to 17, 2022, during the TGS exhibition.Based on the results of the public voting as well as thescreening by the Japan Game Awards Selection Committee members, 10 games were selected as "highly anticipated games that are eagerly awaited for release.*Note that,starting this year, the voting format was changed to an Internet voting format, making it possible for people outside the TGS venue to cast their votes.
Award Title

Company

Platform

A Space for the UnboundChorus Worldwide

Switch/PS5/PS4/Xbox One

Wo Long: Fallen Dynasty

KOEI TECMO GAMES

PS5/PS4/Xbox Series X|S/Xbox One/Steam/Xbox GamePass/Microsoft StoreEXOPRIMALCAPCOM

PS5/PS4/Xbox Series X|S/Xbox One/Steam

STREET FIGHTER 6CAPCOM

PS5/PS4/Xbox Series X|S/Steam

Sonic Frontiers

SEGA

Switch/PS5/PS4/Xbox Series X|S/Xbox One/Steam

FINAL FANTASY XVISQUARE ENIXPS5FORSPOKEN

SQUARE ENIX

PS5/PC

Atelier Ryza 3: Alchemist of the End & the Secret Key

KOEI TECMO GAMES

Switch/PS5/PS4/Steam

Like a Dragon: Ishin in the WestSEGA

PS5/PS4/Xbox Series X|S/Xbox One/Steam/Windows

MEGAMAN BATTLE NETWORK LEGACY COLLECTIONCAPCOM

Switch/PS4/Steam- Future Division Award Ceremony【Abbreviation Platform Name】PS5: PlayStation®5 / PS4: PlayStation®4-

All award winners were invited to appear live at the awards ceremony, where they introduced their works while a VTR was shown. The editors also asked questions to the award
winners and conveyed the appeal of their works to the audience.
【 Time & Date 】 1：00pm ～ 2：30pm, September 18 (Sun.)【Venue 】

JGA Special Studio【 MC】

Shohei Shibata（Freelance）

Misaki Maeda（Freelance）

Guest：Katsuhiko Hayashi（Famitsu）
Yoshimichi Nishioka（Dengeki）
Akio Inou（Shueisya）
Review：Koichi Hamamura（JGA Selection Committee）「A Space for the Unbound「Wo Long: Fallen Dynasty」「EXOPRIMAL」

35「STREET FIGHTER 6」

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -「Sonic Frontiers」「FINAL FANTASY XVI」

「 Like a Dragon: Ishin in the West 」「FORSPOKEN」「 MEGAMAN BATTLE NETWORK LEGACY COLLECTION 」「 Atelier Ryza 3: Alchemist of the End & the Secret Key＜ Review ＞

Following comments and introductions of the works by the award winners, a talk between the guest media editors and the award winners ensued. The works were brought out
and conveyed to the audience.

36

TOKYO GAME SHOW 2022

- Japan Game Awards 2022

- OFFICIAL REPORT -Amateur Division Award Ceremony -The Grand Prize, Excellence Award, and Honorable Mention awards will be announced
from the 10 finalist entries. The winners participated remotely, and the judge reasons for theselection were conveyed to the creators.

Opening

Organizer Remarks

Finalist Introduction of Reasons for Selection

Award for Excellence Unveiled【 Time & Date 】1：00pm ～ 3：00pm, September 17 (Sat.)【Venue 】

JGA Special Studio【 MC】

Shohei Shibata（Freelance） Shion Kitagawara（Freelance）＜ Organizer Remarks ＞ Naohiro Saito（CESA）
Finalists Production Teams

Finalists Work Introductions

Award for Excellence All Award Winners- Amateur Division Award List The theme for the "Amateur Division" was announced
on February 1, and entries were accepted from March
1 through May 31.This year, the theme was "feel" and455 entries were received. The selection process was
based on a video introducing the works by game creatorsand game media editors. The selection was made bygame creators and game media editors, who screened
the works by viewing and trying out the videos that
introduced the works.

Grand Prize Announcement - Interview with the Prize WinnerEnding【Abbreviation Platform Name】 PC: Personal Computer

Award
Grand Prize

Title

School Name

Receipient

HagalegacyPC

HAL Osaka

Sanbaru Ganbaru

Gear Gachan

PC

HAL Osaka

New ★ Generations ！！

ZiParatePC

HAL Osaka

O.Depressa

PC

HAL Nagoya

Nijiiro Rasen Ryu

HagalegacyPC

HAL Osaka

Sanbaru Ganbaru

Follow YouPC

HAL Tokyo

Svea

Alice in WindowLand

PC

Nagoya Kogakuin

ダイナマイト KOYO's

Thunder RoarPC

HAL Tokyo

BAMBoooooooooooooooN

DragKncokFight

PC

Nihon Kogakuin

DAN5

HOW TO DIE.

PC

ECC Computer

Idohoritai

ProcyonPC

HAL Tokyo

HaruuraraAward for Excellence Super Kobushinadegurucyan

Good Piece of Work

Platform

37

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -- Japan Game Awards 2022 U18 Final Gold, Silver, and Bronze prizes were awarded based on the overall evaluation of the pretrial screening of the six finalists' works that advanced to the finals and the presentation
screening on the day of the event. The winners participated remotely.

Opening

Organizer Remarks【 Time & Date 】 10：00am ～ Noon, September 18 (Sun.)【Venue 】

JGA Special Studio【 MC】

Takashi Tokita（Square Enix）

Ai Yokomachi（Freelance）＜ Organizer Remarks ＞ Naohiro Saito（CESA）
Suguru Shoji（CESA）※Comprehensive Evaluations
Introduction of Judges「Bronze」Award Announcement

VTR airing of finalists' presentations - Q&A session with judges「Silver」Award Announcement- U18 Division Award List "U18 Division" accepted entries from January 26 through April 30. The
six entries that passed the preliminary screening and the qualifying
competition advanced to the finals. In the finals, three judges will judge
the games prior to the competition, and the results of the presentation
judging on the day of the finals will be evaluated comprehensively. In
the finals, three judges will evaluate the entries based on the results ofthe pre-trial screening and the presentation screening on the day of the
finals. Gold, Silver, and Bronze prizes were awarded and announced.

During judging: Interviews with finalists「Gold」Award Announcement

Award

Title

Team Name

Comprehensive Evaluations

Name

School

Grade

Gold

Daisoko Company

Ken Kitamura

Doshisya H.S.

SeniorSilver＜ CHRONO CODER ＞

Yusuke Nakata

Komatsugawa H.S.

2ndBronzeNumeruTakeshi Shimodaira

Komae H.S.

Freshman

ECO Reuse Ene Battle

Taiyo Ando

Senshin Elementary School

4th

Ayumu Hirano・Ryota Nonaka

Seiun H.S.

SeniorMitsuru Murata

Aiko H.S.

SeniorRESHOOTINGGIMMICKS38

ItiGames

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -19. Advertisements/Productions- Physical Advertisements -* Some photos of the venue are excerpted

Outdoor Advertisement
Station Front Arcade Banner

Station Front Column-CoveredBanner

Messe Street Flag

PLENA Side Pedistrian Bridge UpperBanner

Column-Covered Advertisement
at International Conference Hall

Arched Banner

Pedistrian Bridge Entrance Banner

Event Hall Entrance Banner

Indoor・Venue Advertisements
Hanging Banner at Exhibition Hall

Business Meeting Area Standing Banner

Central Mall Glass Wall Signage

Poster ／ Mag. Ad

Floor Seal

39

Tickets

TOKYO GAME SHOW 2022

20. Promotions- OFFICIAL REPORT --Distribution of Advance Preparation Programs and Appointment of Official Supporters

This year's TGS Official Supporter is Asuka Kijima, a model known for her love of games and her YouTube channel, where she uploads videos of game rooms and live gamesituations.Prior to the show, she appeared in a special program and was interviewed in a separate volume of "Game Entente! During the show, in addition to appearing on official
programs, she also had the opportunity to try out games at several booths on the second day of the show, and actively shared information on her social networking service to
liven up the TGS.
Special "Preliminary Special" program on September 7【TGS Special Program】One month to the opening of the show! TOKYO GAMEOFFCIALSUPPOTERSHOW 2022 Online Preparation Special

オフィシャルサポーター就任※貴島明日香さん SNS「東京ゲームショウ 2022 公式サポーター貴島明日香の１日」より- Activities of Official Supporter -OverallYouTubeTwitterniconico

32,36522,499

5,080

4,786

To raise awareness of the TGS event, a pre-event program wasbroadcast to general game fans.The program was broadcasted
to general game fans toraise awareness of the
TGS event.The program
included an overview of
東京ゲームショウ 2022
TGS2022, an introductionof exhibitors, and apresentation of the event's
planning.

予習スペシャル

Appointed Asuka Kijima as an official supporter to provide various information
Twitter

Visit to Exhibitors’ Booths

Nikkei Entertainment ！『Game Ent ！』TGS Special
Free Distrib utions of Excerpts Version

抜き刷り ( 日本語版）

抜き刷り ( 英語版）

表紙出演・インタビュー

Program Appearances

40

TOKYO GAME SHOW 2022

- Official SNS Account Information on TGS is disseminated through official SNS accounts

Twitter

TikTokInformation is sent out even before the exhibition begins. Whileconveying information on the Makuhari Messe venue, we also continued
to disseminate information in conjunction with the start of the official
program. 181* submissions

We hope that viewers can easily experience the realism of the event.
48 short videos were posted. Creating the live atmosphere of a real venue

41- OFFICIAL REPORT -TOKYO GAME SHOW 2022

- OFFICIAL REPORT -21. Press Coverage・Media Partner
Although the number of media and reporters covering the real venues was down significantly compared to 2019, the number of web media coverage increased and the overall exposure
exceeded 2019, due to a large amount of coverage and media coverage of official programs and other online content.
● Media Coverages
2022

TV

Radio

Newspaper

Magazine

Web

Pre-Event

3

0

96

17

380

496

On The Day

21

18

70

50

3,200

3,359

Post-Event

3

4

33

27

1,800

1,867

Total

27

22

199

94

5,380

5,722

2021

10

21

270

24

2,972

3,297

2020

14

1

294

49

2,809

3,167

2019

97

48

370

72

4,000

4,587

Total

● Real Venue (Makuhari Messe) Attended Press
Media Categories

Sep.16(Fri)Sep.15(Thu)

Sep.17(Sat)Main Media Exposures (TV)

NHK「Metro Network」(9/15)

TV Tokyo「WBC」(9/15)

Sep.18(Sun)

Total

2021

Fuji TV「FNN Live News α」(2/28)

TBS「Axtuko Ni Omakase」(9/25)● Media Partner List

2019

Media

Staff

Media

Staff

Media

Staff

Media

Staff

Media

Staff

Media

Staff

Media

Staff

Country

No

Media

URL

1

Famitsu

http://www.famitsu.com/

2

GameWatch

http://game.watch.impress.co.jp/

3

niconicohttps://site.nicovideo.jp/tgs2020/

4

4Gamer.net

https://www.4gamer.net/

1

TV (Terrestrial)

29

119

12

39

5

25

5

11

51

194

9

21

100

431

2

TV (Satellite / CATV)

12

14

13

20

1

1

0

2

26

37

6

12

36

91

Radio

13

23

8

12

3

8

1

1

25

44

8

18

37

70

Newspaper

29

73

20

31

4

9

5

13

58

126

21

25

74

147

5

Nikkei Cross Trend

https://xtrend.nikkei.com/

Press Service

11

18

5

7

1

2

0

0

17

27

4

5

22

33

6

Tokyo Otaku Mode

https://corporate.otakumode.com/

Magazine

45

90

35

68

8

10

9

12

97

180

37

52

273

572

7

GAMER'Z

http://cafe.naver.com/gamerzfan/

7

Web

208

462

151

284

48

75

35

51

442

872

106

392

804

2,719

8

RULIWEB.COM

http://www.ruliweb.com/

8

Others

5

20

3

11

0

0

1

2

9

33

19

70

28

52

9

Bahamut

http://www.gamer.com.tw/

86

130

56

94

29

42

12

19

183

285

13

17

806

1,416

10

DouYu

http://www.douyu.com/68

438

949

303

566

99

172

68

111

908

1,798

223

612

2,180

5,531

11

Douyin, Xigua, Toutiao

https://live.ixigua.com/197511/

12

Sino Game Sie

http://game.sina.com.cn/

159

45

85

32

62

223

13

Tencent

http://v.qq.com/games

14

GAMECORES

https://www.gcores.com/

1517173.com

http://www.17173.com/

16

TGBUS

http://www.tgbus.com/

17

A9VG

https://bbs.a9vg.com/

18

Weibo

https://weibo.com/

Hong Kong

19

Game Weekly

http://www.gameweekly.net/

Indonesia

20

KotakGame.com

http://www.kotakgame.com/

Global21

IGN

https://jp.ign.com/

22

Twitter

https://twitter.com/tokyo_game_show/

23

Twitch

https://www.twitch.tv/

Video/

24

YouTubehttps://www.youtube.com/

SNS

25

bilibili

https://www.bilibili.com/

26

TikTok Livehttps://www.tiktok.com/

27

Huya

http://www.huya.com

3
4
5
6

9

J
A
P
A
N

Overseas

Total

2021

Oct.1(Fri)Sep.30(Thu)306

96

Oct.2(Sat)

50

2020
2019

Oct.3(Sun)

828

2,303

Sep.13(Fri)
608

1,572

Sep.14(Sat)461

Sep.15(Sun)
973

283

612

Game Weekly

Taiwan

China

Total
683

2,180

5.531

● Media Partner
Weibo, China's No. 1 search site, joined
our media partners this year. Including
China's largest video distribution media"Huya," which joined last year, the exhibition
covers almost all major media in the
Chinese market. In addition, IGN provided
live streaming until nearly midnight every
day during the show, enabling the timely
dissemination of information overseas,
particularly to Europe and the United States.

Korea

Total

Online Only Event
Sep.12(Thu)Japan

Weibo( 微博 )Huya( 虎牙）42

IGN Japan

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -22.Visitor Survey- Domestic/Overseas Business Day Visitors -Survey Outline

Age【Survey Method】E-mail requesting survey cooperation was sent to Business Day visitors at
TGS2022.Responses were accepted via Nikkei BP Consulting's web-based
survey system, Cross Survey systems.
【Period】Oct.18 through 28, 2022

60 and Older
1%
55 - 593%

20 - 24
10%(Domestic)

25 - 2924%

35 - 3916%

30 - 3416%

40 - 4415%

19 and under２%
25 - 2921%

30 - 3427%

35 - 39
18%

Less than ２Hours3%
2 - 3 Hours
15%

3 - 4Houes
23%

4 - 5 Hours
20%

5 - 6 Hours
14%【Survey Conducted by】 Nikkei BP Consulting

Trade Visitors from Overseas by countries/regions
Region55 - 59
1%

6 or more Hours
25%

Less than ２Hours
1%

2-3
Hours
7%

(Overseas)

3 - 4 Hours
14%

4 - 5 Hours
18%

5 - 6 Hours
19%

6 or more Hours
41%

IT Engineer of Non-Entertainment/Game-related Industry

Occupation

15％

OfficePR/Advertising/
Administration
Marketing

12％

10％

7％

Creator of Entertainment/Game-related Industry

7％(Overseas)

10％

7％

6％

PR/Advertising/Marketing
Producer of Project Leader ofEntertainment/Game-related
Industry

0

20

4％ 5％

IT Engineer of NonEntertainment/Gamerelated Industry

17％

Corporate
Management

13％

4％

60

11.7

1.3

Thailand

6.4

Italy

1.2

China

4.5

Poland1.0

Taiwan4.3

Iceland0.8

Germany

Hong Kong

3.7

0.8

Indonesia

2.4

Finland0.8

Vietnam

2.4

Spain

0.7

Malaysia

1.3

Cyprus0.5

Philippines

0.5

Austria

10％

Other
4％

N/A

2％

17％

Programmer ofEntertainment/Gamerelated Industry

40

1.7

SwedenLatvia

Other

14％

24.3

0.5

OtherSpecialized Professional

1％

Korea
Singapore

0.4

Non-IT Engineer

Office Administration

Marketing/Sales6％ 2％

2.8FranceNetherland

80

100 （％）

EuropeCountry/Region（％）

UK

Switzerland

OtherSpecialized Professional

9％

RegionNon-IT Engineer

Producer of Project Leader of Entertainment/
Game-related Industry

Marketing/Sales

18％(Domestic)

Country/Region（％）

Corporate Management

Programmer of Entertainment/Game-related Industry
Creator of Entertainment/
Game-related Industry

Overseas:324* Overseas: Business Day and General Public Days are combined and counted together.

40 - 449%

45 - 49
4%

Length of Stay

(Domestic)【Effective Response】 Japan:1,557

50 - 546%

50 - 542%

20 - 24
19 歳以下2%16%(Overseas)

45 - 49
9%

Asia

India

0.1

Oceania

Australia

0.8

0.3

Samoa

0.1

North

U.S

Greece0.1

America

Gibraltar

0.1

Slovakia

0.1

Serbia0.1

Czech
TurkeyCanada0.7

U.A.E.

0.5

Bahrain

0.3

Saudi Arabia

0.1

0.1

Paraguay

0.4

0.1

Colombia

0.3

Norway0.1

Mexico0.3

Hungary

0.1

Chile

0.1

Romania

0.1

Virgin Island

0.1

Russia0.1

Venezuela

0.1

Morocco0.1

MiddleEast

Latin America

Africa・Breakdown of the 762 overseas visitors who were accepted at the Business Day counter.
・Excluding foreign residents in Japan, guest pass holders, foreign press, and various exhibitors' pass holders.

43

0.1
20.3

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -- Domestic/Overseas Business Day Visitors その他

13%

Industry*1 [Domestic] Other

29%

Domestic

21%

2%
Overseas

14%

11%

4%

11%

11%

6%

4% 3% 3% 3%

14% *1

1%

2%

5%

7%

・Finance, securities, insurance
・Telecommunications carriers and providers
・Government, public corporation, industry
association, local government

3%・Finance, securities, insurance
・Telecommunications carriers and providers
・Government, public corporation, industry
association, local government120

Non-gaming and entertainment related services

Contracted development of game software and game content, development
support

Provision of solutions for game business and marketing

Development and distribution of non-game entertainment content

Game distribution

Mass media, advertising

Non-gaming and entertainment-related manufacturers

Game hardware, game peripherals and related manufacturers

Other・Research institute, think tank2%
・Other industries
7%
・No answer

9%

3%
31%
4%

58%
4%
26%
43%

Nintendo Switch

55%

40%

Development and production of game software andgame content

50%
9%

3%

Xbox Series X|S

34%
33%

PC

2%

Development and manufacture of game hardware andgame peripherals

6%

55%
38%

Steam

5%
5%

52%
27%

iOS

23%

3%

Distribution and sales of game consoles and gamesoftware4%

Planning and operation of game-related online services
and mobile content

4%2%

Investment and financing in the world of games andentertainment content

1%
2%

21%

Android
7%

Work dealing with games and entertainment content inways other than the above

PlayStation VR

・High need for PC, Steam and otherplatforms as well as consoles

26%
1%

3%
6%

PlayStation VR2

12%

Meta Quest2
7%

22%

Others9%19%
1%

Domestic
Overseas

1%

4%

44

10%
12%

Not Applied

N/A

12%

2%

8%

Not involved in any particular business

No answer

1%

3%

1%

34%

PlayStation5

Engaging with Gaming/Entertainment Content

Distribution and sales of game-related products andservices・Component and semiconductor
manufacturers

1% ・Other industries
1%

Platforms you would like to focus on in the future for your business (up to 3)

PlayStation4

Production, distribution, broadcasting, distribution, anddistribution of entertainment content other than games

1%*2 [Overseas] Other

51% *2Publisher of game software and game content

・Component and semiconductor
manufacturers
1% ・Research institute, think tank2%
1%・Expectations are high not only forconsole games,but also for PC
and Steam.
Domestic
Overseas

TOKYO GAME SHOW 2022

Number of Visits

Degree of Satisfaction

Intention to visit the next Tokyo Game Show
Don't think I would
visit if I could.
1％Very Disatisfied
Disatisfied

60%

14％

1％

Very Satisfied

29％

Inside: Overseas
4％

12％

25％

1％
Not wish to visit

11%

43％

Wish to visit
36％
if possible

10%
6%

55％

Wish to visit

40％

56％

5%

53％

34%

More than 5 Times

Outside: Domestic

Can't say either way 8％

13%

Third Time
4th Time

4％

14％

15%

Second Time1％

4％

Somewhat
Satisfied

35%

First Time Visit- OFFICIAL REPORT -Satisfied

11%

・More than 80% of both domestic and international visitors were satisfied with the show.
・91% of domestic visitors and 83% of overseas visitors would like to visit the next show.

Intentions To Visit [MA]

Behavior at the time of visit [MA]83%

Catching Up with the Trend of thevideo game market in general

80%
53%

Collecting Products and Service
related to Business Development

Attending Seminars

27%
14%

4%

No Intentions

Used the business matching system

5%
6%
5%
1%
5%

32%
36%
10%

Had a business meeting at the venue

36%

Others50%
49%

Purchased a product at a merchandising cornerat the show

21%

Meetings

72%
56%

Talked with exhibitors and exchanged businesscards with them

42%
34%

Gathering Products and Corporate
Information Exhibited from Overseas

74%
52%

Picked up and tried out equipment and software
at exhibitors' booths at the show

44%
36%

Collecting Competitor's Informationand Exhibit Contents

86%

Received catalogs and materials at exhibitors'
booths58%

Gathering Information in the pointof view from endusers

86%

Saw exhibits and stage events at exhibitors'
booths at the venue

Attended a seminar at the TGS Forum

28%
4%
18%
3%
5%

Domestic
Overseas

Nothing in particular

45

1%
3%

Domestic
Overseas

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -Visitor Survey- Public Day Domestic Visitors

Survey Outline

・Visitors in their 20s were the largest group, accounting
for 30% of all visitors.

Visitor attributes

2%

19 or Less

7%

[Period] September 15 through 25, 2022
[Effective Responses] 2,065[Survey Conducted by] Computer Entertainment Supplier’s Association (CESA)

31%

30-29
3%

Both Paticipated

20%

40-49

1%

<Femail:21% Mail:76% N/A3%>

answered the questions.

12%

20-29

9%

76%

*Users who saw the announcement on the official TGS website/SNS and the official map accessed the survey page and

Mail

Femail21%[Survey Method] WEB Survey

9%

11%

Online Only 10%

3%50 or Older

Occupation
Company employee, civil servant,organization employee
University, junior college, graduate
student
Part-timers, part-timers, temporary
workers
Vocational school students

6%

High school students

5%Freelance/Professional

5%

13%
9%

2%

Other school student

1%

Housewife

1%
0%

Other Occupation

1%

Unemployed

Residential Location

Chugoku / Shikoku / Kyushu
Hokkaido / Tohoku

15-19 Times
20-24 Times

21%

25-29 Times
Uncountable※ Those who have visited the real venue in the past [n=857]

TGS Official Website/SNS

52%

Exhibitor’s Website/SNS
4%

10

20

30

40

50

25%
24%
19%
14%

Website Advertising

・Approximately 80% of domestic visitors were from the Kanto andKoshin regions.

6%
4%
3%

64%

Smartphone/Tablet（n=1,869)
40%

PC (including Steam Deck) (n=1,461）

9%

9%
15%

37%
12%

Family/Friend
Game Media/SNS

YouTuber/VTuber/SNS

9%

Console（n=1,767)

26%

Exhibitor’s Title Site/SNS

78%

Frequency of Game Play

Stand-Alone VR Device（n=164)

10-14 Times

58%

Participation

Real Onliy 81%

Kanto (Tokyo)/ Koshin

Kinki (Osaka)

5-9 Times

TOKYO GAME SHOW Information Contact Points [MA]0

Chubu / Hokuriku

1-4 Times

Between 1996 and 2019
Number of times attended rea venuesl

Junior High School Student

Elementary school student

4%

2%

4%

10%

Participation
Method

54%

2%

16%

22%
23%

9%

8%

13%
20%

17%
12%
26%

31%

Stand-Alone VR Device

3-4 days per week

2-3 days per month

Less than 1 day per month10%

1-2 days per week

46

9%

13%

Game Specialized Article

9%

TGS Special Pre-Event Show

7%

Personal Blog/SNS

6%

In-Game Notifications

5%

Game Vocational School

5%

TVs

5%

Game Shop

4%

Official Supporter SNS

3%

Station/Train Advertisements

3%

Magazine Article

2%

Magazine Advertising

1%

Radio

1%

Newspapet

1%・Viewing the official TOKYO GAMESHOW website and SNS exceeds the
majority.

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -Purpose of participation in real venues [MA] (n=1,856)
Enjoy the atmosphere of the event

73%

Look around the various booths

67%

Visit the booths you want to see

Degree of Satisfaction* Real Venue (n=1,856)

61%

Learn about new games

Dissatisfied
3%

59%
More than 7 Hours

55%

Buy novelties distributed

6%

2-3 Hours

Nothing to Say

12%

42%

Watch the latest videos
View Stage Events

4-5 Hours> Nearly 70% of visitors stayed for morethan 4 hours.

23%

View and photograph companions

14%

15%

33%

Have fun with your gaming buddies

1%

Purpose of participation in online venues [MA] (n=389)

Love toParticipate

7%25%Like toParticiate
22%

65%
37%

25%

Somewhat
Satisfied42%> Nearly 90% of visitors were satisfied with the real venue.
> Nearly 90% of the visitors expressed a desire to comeback next time.

Outside: Real Venue
Inside: Online Venue

Devices that are at home and may be played with games [MA]Get the latest news

64%

Watch the latest videos

Smartphone60%

Learn about new games you didn't know existed38%

View content from the organizer

31%

Watch the Japan Game Awards

27%

Enjoy and talk about games with your gaming friends

27%

Experience VR contents of various titles

21%

Play a demo version of the game you are looking for

21%

Experience VR contents of the title you are looking for

19%

Play demo versions of various games

19%

Purchase games in the Steam Special Venue sale

18%

Purchase goods

71%

PlayStation 4 (including Pro)

49%

Watch programs of various titles

73%

Personal Computer

52%

Enjoy the atmosphere of the event

89%

Nintendo Switch (Lite/OLED Model)

54%

Watch the program of the title you are interested in

Not in this list

6%

27%

1% Don't Want to Particiate

3%

41%

5-6 Hours

38%

9%

12%
3-4 Hours

6-7 Hours

44%

Try out a variety of games

Can't Say Either Way

46%

47%

Purchase goods

Don't Really Want toParticiate

Very
Satisfied
1%

22%

50%

Try out the games you want to play

1% Very Dissatisfied

7%

16%

24%

Intention to visit the next TOKYO GAME SHOW

9%

Less than 2 Hours

52%

Get the latest information

Not in this list

Length of Stay51%

Tablet37%

PlayStation 5 (including Digital Edition)

26%

Stand-Alone VR Devices (Meta Quest 2)
3%

Xbox One (S/X)

2%

Steam Deck

2%

0

12%
1%

47

8%

Xbox Series X|S

20

40

60

80

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -23. Exhibitor Survey

Survey Outline【Method】 E-mail requesting survey cooperation was sent to TGS2022 exhibitors. Responses
were accepted via Nikkei BP Consulting's web-based survey system,
Cross Survey systems.
【Period】

October 6 through 21, 2022

【Effective Response】 Japan: 151【Survey Conducted by】

Very dissatisfied
1%

Neither

Intention to exhibit next TGS
Much lower than expected

Much lower than expected １%
Below expectations

3%

10%

7%

14%

28%

Below expectations
9%

Much better
than expected10%

Very satisfied

32%

Outside: Real Venue
Inside: Online Venue

Number of visitors to the booth

Overall satisfaction with exhibiting
Dissatisfied

Overseas: 35

Nikkei BP Consulting

4%

25%

16%

3%

18%

Business Day

14%

34%

35%

54%
Satisfied

Would like to exhibit atonly one of them if ahybrid event 1%

14%

50%

・About 90% of the exhibitors answered thatthey were "satisfied."

・More than 50% of domestic exhibitors responded that they had more
visitors than expected.

To be determined7%

15%
Normal3%

51%

Did not improve at all

6%

Very
successful

3%

17%
3%

7%

23%

7%
4%
N/A

Nomal

Business Day

26%

21%

23%

Very
successful

10-14 5%

Public Day

5-9

25%

6%

26%

3%

13%

19%

46%

1%
15-30 1%
1%
5-9

10-14
39%

Overseas
Media
1-4
21%
39%

1-4
37%

48

9%

Domestic
Media

42%

36%

Achieved results

10%

3%

More than51

15%

29%
52%

None

10%

31-50
2%
15-30 1%29%

Not Available

Not Available
14%

More than 51
1%32%

Achieved results

・More than 70% of exhibitors, both domestic
and overseas, hope to exhibit again thefollowing year.

To be determined1%

No results were achieved

23%

N/A

66%

Number of media coverages during the exhibition [Domestic, Overseas]

Exhibit Results [Business Day/Public Day]

6%

Would liketo exhibit atreal events

Wish to exhibit
at online events

58%

No results wereachieved 4%

20%

1%

31%

41%

11%

Wish to exhibit atboth if they are
hybrid events
10%

Exceeded
expectations

Exceeded
expectations

6%

Considering

Public Day

As expected

23%

As expected

11%

23%

16%

26%

Not sure at this stage

Much better
than expected

・More than half of all

exhibitors, both domestic
and overseas, responded
that they had improved
their exhibit results.

None
57%

TOKYO GAME SHOW 2022

- OFFICIAL REPORT -オフィシャルレポート≪ Published By ≫Computer Entertainment Supplier’s Association（CESA）
18Fl. 2-7-1 Nishi Shinjuku, Shinjuku-ku, Tokyo 163-0718 Japan≪ Production ≫TGS Management Office≪ To Inquiry ≫Nikkei BP TOKYO GAME SHOW Management OfficeE-mail tgs-ope@nikkeibp.co.jp
Dentsu TOKYO GAME SHOW Management OfficeE-mail tgs@dentsu-eo.co.jp

49