ＯＦＦＩＣＩＡＬ ＲＥＰＯＲＴ

Acknowledges
In 2022, TOKYO GAME SHOW (TGS) held its first real event in three years. With approximately 140,000 visitors, theevent was truly an event that matched the word "revival". However, TGS2023 is far larger in scale and presence thanthat. We believe that TGS2022 was the beginning of a revival, and that this year's TGS has achieved the "full revival"
that the world has imagined.
Although online content continued as an element of the hybrid, the number of exhibitors (787companies/organizations) and booths (2,682 booth units) at the real show reached a record high. This was the firsttime in 2019 that the entire Makuhari Messe building (Halls 1-11, Event Hall, and International Conference Hall) wasused for the event, but with all these exhibitors and booths crammed into the limited venue space, the scale of theevent even felt oppressive. Business Day had a large easing of entry into Japan, and visitors from 63 countries andregions gathered from all over the world. In addition to the press, influencers such as YouTubers were also admitted,
making the event very crowded from the first day. On Public Day, admission for elementary school students andyounger and the cosplay area were restored for the first time in four years, resulting in 787 exhibitors and 243,238
visitors, restoring TGS to its original form that everyone had been waiting for.
However, there were some glitches in the crowding and the high concentration of booths, and we believe we wereable to identify many areas for reflection for the next year's show. The most important content of TGS is theexhibitors, and the sight of them all lined up in a row in the exhibition hall was a sight to behold and attracted many
visitors. We will continue to make the most of the appeal of this content and strive to make TGS even more satisfying
for all exhibitors and visitors in the next and subsequent years.
We would like to thank all the exhibitors and all related parties for their great cooperation in holding the show in 2023.
Computer Entertainment Supplier’s Association（CESA）
1

Table of Contents
BtoB Projects

Event Outline・Results●Event Outline・Results･･･ 4●Business Matching System･･･32●Outline

･･･ 5

･･･33

●Exhibitors List･･･ 7

●TGS ForumーOrganizer Session
ーSponsorship Session

Physical (Real) Venue

Main Stage●Floor Map･･･12●Opening Ceremony･･･13●Venue Scenery･･･14

Promotion・Publicity／Advertisement●Family Game Park･･･17

●Official Supporter･･･43●Indie Game Area
ー「Selected Indie 80」
ーSense of Wonder Night (SOWN)･･･18●Influencer－Creator Lounge･･･44●CESA Reception Party･･･20●Official SNS etc.

･･･46

●Other Organizer’s Projects･･･21●Advertisements・Productions･･･47●Press Coverage･･･48

Online／TOKYO GAME SHOW VR●TGS Official Website･･･23●Steam Special Venue･･･24●Official Program－Overall Outline－Organizer’s Program－Official Exhibitor Program List･･･25

●TOKYO GAME SHOW VR 2023･･･29

●Main StageーStage Outline
ーProgram Details･･･37

Japan Game Awards 2023
●Japan Game AwardsーGame of the Year DivisionーFuture DivisionーAmateur Division
ーU18 Division･･･50

Survey Results●Visitor Survey･･･63●Exhibitor Survey

･･･69

2

Event Outline・Results

OUTLINE［EVENT］ TOKYO GAME SHOW 2023

［Theme］ Games in motion, the world in revolution［Period］ September 21 (Thu.) through 24 (Sun.), 2023
Business Day： September 21 (Thu.), 22 (Fri.) 10:00～17:00
Public Day：
September 23 (Sat.), 24 (Sun.) 10:00～17:00※ Admission started at 9:30 a.m. on September 23 (Sat.) and 24 (Sun.)［Organizer］ Computer Entertainment Supplier’s Association（CESA）［Co-Organizer］ Nikkei BP

Dentsu［Venue］ Makuhari Messe Hall 1-11
International Conference Hall
Event Hall

4

Event Results – Exhibitors/Exhibit Booths〈 Exhibitors〉

787（2022：605）◎Domestic 381 (Online Exhibitors：11）

Overseas 406 (Online Exhibitors： 30）◎Exhibitors by Area
●General Exhibition:

121●AR/VR:

35●Indie Game:

128

●Smartphone Game:

25

●eSports:

10●Selected Indie 80:

81●Gaming Hardware:

25●Merchandise Sales:

28●Business Solution:

102●Gaming Lifestyle:

13●Family Game Park:

12

●Business Meeting Area :65●Game Academy:

48◎Exhibitors by Country/Region: 44 （2022：38）
Europe: 25
Country/Region
Ireland

Exhibitors Country/Region
Denmark
1

Americas: 5

Asia/Oceania: 11
Exhibitors
8Country/Region
Indonesia

Exhibitors
6Country/Region
Argentine

Middle East: 3

Exhibitors
1

Country/Region

Exhibitors

United Arab Emirates

2

British Virgin Island

1

Germany

7

Australia

3

Canada

6

Iran

1

Italy

4

Norway5Singapore

9

Chile

5

Saudi Arabia

2

Estonia1

Finland6

Thailand5

Brazil5Austria1

France21

New Zealand1

United States

30

Netherlands, the12Belgium

5

Malaysia

24

Cyprus3

Poland

10

Korea

57

Gibraltar

1

Monaco1Hong Kong

2

Switzerland

6

Moldova

3

Taiwan30

Sweden8

Romania

1

China

73

Spain

Japan

381

18

Russia2

Slovakia

1

United Kingdom

11

Czech

7

Exhibit Booths

2,682 （2022：1,881）
5

Exhibiting Titles・Number of Visitors〈Exhibiting Titles

2,291 （2022：1,864）◎Exhibiting Titles by Platform／Genre［Genre］［Platform］
Platform

Genre

TitlesNintendo Switch

234

Android163

Role Playing

379

Action・Adventure

115

PlayStation 4

144

Others304

Action353

Action Shooting

44

PlayStation 5

158

PlayStation VR

8

Simulation

257

Sports29

Xbox Series X|S

103

PlayStation VR2

12

Adventure

340

Racing29

Xbox One78

Valve Index

19

Shooting

93

Others（Genre）

218

Meta Quest 2

37

Puzzle100

Peripheral

5

HTC Vive

19

Action・Role Playing

60

Others（Merchandise）

269

Ｖ
Ｒ

TitlesTitlesTitles

Steam

437

PC

363

PC Browser

22

MR

5

iOS

161

Others（VR)

24

Total

〈

Genre

Platform

Visitors 〉

Business Day

Public Day
Total

Total

2,291

2,291

4-days Total: 243,238(2022：138,192）

2023

2022

2019

September 21（Thu.）

September 15（Thu.）

September 12（Thu.）

33,70623,051

33,465September 22（Fri.）

September 16（Fri.）

September 13（Fri.）

36,10927,614

34,977

September 23（Sat.）

September 17（Sat.）

September 14（Sat.）

96,033

47,23691,301 人

September 24（Sun.）

September 18（Sun.）

September 15（Sun.）

77,39040,291

102,333

243,238

138,192

262,076※ No applicable figures for 2020 and 2021 due to online events.

6

Exhibitors List – Physical Exhibits①
Exhibitors

Exhibitors
General Exhibition Area

Country/Region

General Exhibition Area

Exhibitors
General Exhibition Area

Country/Region

Exhibitors
General Exhibition Area

Country/Region

出展者名
AR/VR Area

Country/Region

ADMI

South Korea

Google Play App / Point Rally booth #9

3F FactorySouth Korea

Ysbryd Games

Amazing Seasun

China

Gugenka

Kuro Games

China

17LIVE

Animoca Brands

China

Gunma Prefecture

LEVEL-5

Happinet

lowiroUnited Kingdom

L-TEK

PolandMahjong Meta

China

AIRCAPSouth Korea

Thirdverse

Mango Party

TaiwanAnarch Entertainment

United States ofAmerica

VR IMAGINATORS

Apollo Technology

Happymeal/CITY CONNECTION

ARC SYSTEM WORKS
Armor Games Studios

United States ofAmerica

HechicerIA

Spain

HIKE

ASUS JAPANSingapore

N7R
Pimax Innovation

4Gamer.net
7QUARK

TaiwanSmartphone Game Area

Shenzhen Synteh Technology Innovation

China

mastergates

Bushiroad

AVerMedia Technologies

TaiwanHypergryph

China

MAYFLASH

C4Cat Entertainment

BANDAI NAMCO Entertainment/BANDAI NAMCO Online

HypeTrain Digital

CyprusMETAHORSECROOZ Blockchain Lab/gumi

Battlestate Games

IndieArk

China

METAHORSE Community (MMP Guild)

DONUTS GAMES

Alienware

InfoLens

MOSS

ElEngine

ATEN JAPANINGAME

MUTAN

F4samurai

AYANEOINTI CREATES

MyDearest

GameWith

BenQ Japan

Google PlayBrook Gaming

Google Play App / Point Rally booth #1

ComworksBlackmagic Design
BLOCKLORDS

Estonia

ION LANDS

Germany

IzanagiGamesCAPCOM

NetEase Games

China

noisycroak

Japan activity association

Oasys / double jump.tokyo

China

Vuzix Japan

Gaming Hardware Area

GRAVITY

South Korea

Dynabook

Guangzhou Game Industry Association

China

Fnatic Gear

HAEGINSouth Korea

FRONTIERIYA GAMES

China

GALLERIA

Cat-astrophe Games
Chengdu StarFame Interactive Entertainment
Technology
Chengdu Starunion Interactive Entertainment
Technology

PolandChina

Kakehashi GamesPARALANDChengdu Tourism Tea Technology
Chengdu Xingming Interactive Entertainment
Technology

China

KAMITSUBAKI STUDIOPIXELKLab/BLOCKSMITH&Co.

KEMCO

playcareKyuzanKOEI TECMO GAMESPLAYISM

Minimum StudioSouth Korea

HP Japan

China

Intel

Chucklefish

China

China
UnitedKingdom

JetsenChina

Original ForceJyamma Games

Italy

Panasonic Entertainment & Communication

Konami Digital Entertainment

China
TaiwanChina
TaiwanGoogle Play Games / Point Rally booth #2
Hanvon Ugee Technology

ProjectMoon

South Korea

PLAYMAPKOREA PAVILIONSouth Korea

Qiddiya

Saudi Arabia

Reverse: 1999

Allaf Games

South Korea

RIYADH GAMES EXPO

Saudi Arabia

Revitalization Games

BePex

South Korea

Sakura Small Amount and Short Term Insurance"Shangri-La Frontier"Codename Bom

South Korea

Samsung SSD

SKYWALK

EggtartSouth Korea

Sanwa solution

SULA BOX GAMESEXLIXSouth Korea

Sapporo Game Camp

WeKlemFlyingStone

South Korea

SEGA/ATLUS

3DmuseKIWIWALKSSouth Korea

SQUARE ENIX

MidipiaSouth Korea

SteelSeries

D-ZARD

Astoness

Milestonegames

South Korea

STUDIO SLEDGEHAMMER

China

Topre

e-earphone

Band Space

Ndolphin Connect

South Korea

SUCCESSbHaptics

South Korea

TSUKUMO

ENTERGRAM

Newcore Games

South Korea

Taipei Game Show

Famitsu DENGEKI

Nimble Neuron

South Korea

Tassei Denki

DPVR

China

VIRPIL CONTROLS JAPANAmericaOAA

South Korea

TATSUJINDreamVR-Studio

China

Xreal Japan

Fruitbat Factory

FinlandODYSSEYERSouth Korea

FUNTASM ENTERTAINMENT

British Virgin
Islands

SeeplaySouth Korea

Game Center CX Room of Arino Kacho

ShineGames

South Korea

Game Creators Guild

SoulGames

South Korea

GeekOut

SUNNY SIDE UP

South Korea

Gemdrops

Susu soft

South Korea

Google Play App / Point Rally booth #4

Toast

South Korea

Google Play App / Point Rally booth #5

Tripearl Games

South Korea

Google Play App / Point Rally booth #6

Twohands Interactive

South Korea

Google Play App / Point Rally booth #7

Urban Wolf Games

South Korea

Google Play App / Point Rally booth #8

WONDERPOTIONSouth Korea

CITY CONNECTION
Cluster
Corsair Japan
Critical Reflex

Cyprus

Cross The Ages

FranceD3PUBLISHER
Devolver Digital

United States ofAmericaDH
Digital Extremes

FractalCanadaUnited States of

Team17

UnitedKingdomSouth Korea

I-STAR ELECTRONICS

China

METADOX

Austria

MiningBase
MSI

TaiwanSouth Korea

ONEXPLAYERSouth Korea

PB TAILS

China

Shenzhen Guli TechChina

Shenzhen KTC Technology

China

ULTRA-X

CharacterBank

YAMAHA MUSIC JAPANFignnyChina

3DCONNEXION

TaiwanBauhutte

MonacoTechnoBlood eSports

FireGame

Teyon

FORUM8

Teyon Japan

Fun2 Studio

TOEI ANIMATION

GateboxTwitch Japan

Gazzlers

Spain

Dongguan Wanlixing Rubber

VIC GAME STUDIOS JAPAN

Geniesoft / WISEVILLSouth Korea

Empire Motor

IMRnext

Australia

GIFU PLASTIC INDUSTRY

VisualLightSouth Korea

WAWE

XD Entertainment
YOSHIMOTO KOGYO

China

China

I-O DATA DEVICE
China

AR/VR Area

TaiwanChina

VR Professional Academy

HoYoverse

New Zealand

China

RAZBAM JAPAN - VRgineers , DCS World -Moldova

Black Salt Games

China

Pico Technology Japan

Avantaj Prim

Beep

国・地域

Gaming Lifestyle Area
Coolish Music

Japan Electronics College ProjectVR

Google Play Games / Point Rally booth #3

KATVR JAPANGTCHAIR

Moka Games

iWellness

China

China

7

Exhibitors List – Physical Exhibits ②
Exhibitors
Gaming Lifestyle Area

Exhibitors
Game Academy Area

Country/Region

Exhibitors
Indie Game Area

Country/Region

Exhibitors
Indie Game Area

Country/Region

出展者名
Indie Game Area

Country/Region

国・地域

Ota Information & Business College

Digital Sun (Games from Spain)

Spain

LeofulSingapore

Seoul Business Agency (SBA)

South Korea

Kawakami Sangyo

Renaissance High School Group

Digital Sun

Spain

Lion Core

Indonesia

ACTIONFIT

South Korea

Livlan mind

Shobi University

Dyson Sphere Program

China

Maniac Panda

Spain

AIRCAPSouth Korea

NITORI

Shohoku College

ELSA Japan

South Korea

Shonan Institute of Technology

EnigmatrixGamesSpain

CASSEL GAMESWORLD CHEMICAL

Maniac Panda (Games from Spain)

South Korea

Ethereal

China

CFK

Soshi Gakuen Clark memorial international high school

Maple Whispering

GRAMPUSSouth Korea

AndGAMER

Tohoku Computer College

ETime Studio

China

Lunar Games

South Korea

BFP

TOKYO COOL JAPAN COLLEGE

False Prophet

PolandNinetwolabs

South Korea

e-SPORTSCAFE

Tokyo Jitsugyo High School

FlyteCatEmotion

PepperStones

South Korea

FermatTokyo University of Information Sciences

Freedom Games

United States ofAmerica

Ring Games

South Korea

GachisupToyama Information Business Vocational schoolGame Nobility

TaiwanSofton Entertainment

South Korea

HIGH-BEAM AKIBA

Toyo Institute of Art and Design

Gamera Games

China

Nippon Television Network

TRIDENT COLLEGE OF INFORMATION TECHNOLOGYGIGABASH

Malaysia

SCARZ

VANTAN GAME ACADEMY

Seibidou

Waseda-Bunri College of Arts & Sciences

Glowstick Entertainment

United States ofAmerica

KARNOX

ChinaeSports Area

Indie Game Area

Game Academy Area
Aichi Institute of Technology

ACG Creator

ARS Computer College

ACQUIRE

Arts college Yokohama

AluniteAmusement Media Academy/Osaka Amusement Media
AcademyBunkyo University
C&R Creative Studios / C&R Creative Academy

Chuo Institute of Information and Design College
Computer College Nagoya
Denchan Osaka Electro-Communication University
ECC COLLEGE OF COMPUTER AND MULTIMEDIAFORUM8Higashi-Nihon Design & Computer College

TaiwanChina

MBAinternational
Metagame Industries

China

Metrobots (Games from Spain)

Spain

MetrobotsSpainmino_dev

United States ofAmerica

ModelingXSERIALGAMESNao Games
NatsumeAtariNEO FUTURE LABS

Gotcha Gotcha Games

Netherlands Games Pavilion

Netherlands

GRAVITY

AzerionNetherlands

GRAVITY GAME ARISE

Roost Games

Netherlands

Greater Copenhagen Region

SwedenCoolGames

Netherlands

Apog Labs

SwedenCopyright Delta

Netherlands

Slug Disco

United Kingdom

Spiral Up Games

China

Spiralsense
SpringGuild
Starstruck Games

Singapore

Stromatosoft
STUDIO GurlLiverSouth Korea

Studio Lights

Sirenix

Denmark

Degoma Games

Netherlands

Anela

SkypaddDenmark

SwissGames

Switzerland

Dutch Games Association

Netherlands

AREA35

Snapbreak Games

SwedenEcho of the Waves

Switzerland

i3D.netNetherlands

Asobismtakunomi

Denmark

Hermit: an Underwater Tale

Switzerland

MeetToMatch

Netherlands

Trancenders Media

SwedenMunch

Switzerland

NewzooNetherlands

Battlestate Games

Triple Topping

Denmark

TASKIV

Paladin Studios

Netherlands

BeXideCarry Castle

SwedenTECH.C. GAME PROJECTNEURON AGE

BlastEdge Games

Copenhagen Capacity

Denmark

Neverland Entertainment

BATTLEBREW PRODUCTIONSSingapore

TOKYO COOL JAPAN COLLEGE
China

Top Hat Studios

United States ofAmerica

Hokkaido Computer School

BugBlio StudioThailand

DeadToast Entertainment

SwedenHokkaido Information University

NIHON KOGAKUIN COLLEGE

Call Of Boba

China

Game Habitat

SwedenHuman Academy
International Information & Engineering Automobile
College

Northplay

Denmark

CENTERTOSECONDS

Impact Unified

SwedenNorwegian Games

NorwayCHILE Pavilion

Chilemodl.ai

Denmark

D-Pad Studio

NorwayChile

Rebound Sound

SwedenVolcano Princess

China

Japan Animation & Manga College

AOne Games

Hyper Games

NorwayChile

RokokoDenmarkSouth Korea

Japan Electronics College

Dreams of Heaven

VSISTERS

Krillbite Studio

NorwayChile

Grounding

China

Kanagawa Institute of Technology

Mezcla Estudio

WhisperGames

Sarepta Studio

NorwayChile

GYAAR Studio

WODAN

Kinki Computer & Electronics College

Time Hunters

ONE CONNECT

Kobe Institute of Computing - College of Computing

Ulpo Media

Chile

Happinet

Paper Trail

United Kingdom

Wowwow Technology

KokusaiDenshiBusinessTechnicalSchool
Kyusyu Computer College Fukuoka / Kitakyusyu / Oita /Kagoshima

Chorus Worldwide

Peakware StudioThailandyokazeMirai business college of vocation

Helvetii

Wonderland Kazakiri

HYPER REAL

Perfect Bliss (Games from Spain)

Spain

Czech

IGDA Japan Chapter

ZenesisCzech Pavilion

Perfect Bliss

Spain

Czech

iGi indie Game incubator

ZerovHao

Bulanci

Singapore

PROMOTAL

China

Puff Hook StudioTaiwanQUANTUMPEAKSThailandCyber Sail Consulting

Czech

Czech Game Developers Association

Czech

IndieArk

Niigata Computer College.

DIVR

Czech

I-rori Entertainment

Niigata high technology college
Numazu Professional Training College of Business andInformation Technology

Last Train Home

Czech

jwellone

Samba.ai

Czech

Khayalan Arts

Scarlet Deer Inn

Czech

KODANSHA GAME CREATOR'S LAB.

OSAKA SOGO COLLEGE OF DESIGN

UltinetCity Connection Turbo

Illam Software Entertainment

Osaka Electro-Communication University

tsukuru uozu project

United States ofAmerica

NAGOYA KOGAKUIN COLLEGENIHON KOGAKUIN COLLEGE /Tokyo University ofTechnology

Okayama Information College

Switzerland

ToydeaSouth Korea

KwaleeTaiwan24Frame2P Games

China

3CM Game Studio

China

RabbitlyEntertainment
Indonesia

Ratalaika Games / Shinyuden

Spain

RedefineArts

KOHACHI STUDIODANGEN Entertainment
DEVit

Phoenixx

Taiwanroom6
United Kingdom

RunOutThailand8

Exhibitors List – Physical Exhibits ③
Exhibitors
Selected Indie 80
ABEL Team - ENJMINFranceAI Frog Interactive
Alchemist: The Potion Monger

Polandatelierent.jp
Bad Ridge Games

Exhibitors
Selected Indie 80

Country/Region

United States ofAmerica

Exhibitors
Business Solution Area

Country/Region

United Kingdom

Happinet

Chengdu iQIYI Intelligent Innovation Technology

Kaigan Games Entertainment

Malaysia

TaiwanIam8bit

ChillStack

Khazanah Nasional Berhad

Malaysia

Sinkhole StudioSouth Korea

InfoLens

City of SENDAI/SENDAI GAME COURT

Magnus Games Studio

Malaysia

Space Chef

United Kingdom

KanroClassmethod

Malaysia

Spacepup

Malaysia

KOEI TECMO GAMESCloud Ace

KOJIMA PRODUCTIONS

CocoronoBeatEntaertainment

Malaysia Digital Economy Corporation (MDEC)
Malaysia External Trade Development Corporation(MATRADE)

Malaysia

Nikkei Business Publications

CRI Middleware

Metal Brain Studio
Onyx Studio Malaysia

Malaysia

Quurk

Malaysia

Syncraft Studio

Malaysia

TEN TEN STUDIOS (M)Malaysia

The Illusion Picture

Malaysia

Weyrdworks

Malaysia

South Korea

Stories from Sol: The Gun-Dog

Chanko Studios

FranceTakahiro Miyazawa

SANWA DENSHI

CTC Translation & Localization Solutions

Tamakotronica

SQUARE ENIX Official Goods Shop

CURO

SQUARE ENIX MUSIC

CyberAgent

Crunchy Leaf Games

Germany

Drossel/Studio

Team Lark

ChinaTeam Reptile

Netherlands

TORCH TORCH

dcSpark

Singapore

TOYPLADEX DSP

Duck Reaction

FranceThe Iterative Collective

Ecosystem

IrelandThousand Games

Edgeflow Studio

Romania

Torn Away

EQ Studios

United States ofAmerica

FairPlay Studios

ThailandFantastico Studio

Italy

Fire Hose Games

United States ofAmerica

fkn-eBrazilfuturala
Gaco Games

Indonesia

GIFT TEN INDUSTRYGoldFire Studios

United States ofAmerica

Grindstone

Slovakia

haguruma
helpnode

RussiaHokkaido 4,500km
Increment

United States ofAmericaIndie-us Games
INDIRECT SHINEAGNI-FLARE

Toyota Ryuto

BANDAI NAMCO Entertainment

Digital Art Amakusa

Tsune StudioCAPCOM

Digital Stacks

tt.works.100

D3PUBLISHER

Digital Works Entertainment

RussiaKero Chart StudioTaiwanKid Onion Studio

Italy

Kids Production
TaiwanMOMIBOSU
Morning Bird StudioSouth Korea

Moth Kubit

BrazilO Pao Game StudioBrazilODDADA

Germany

PapaCorps

Argentina

Pershaland

Iran

Persis Play

PolandPersona Theory Games

Malaysia

PicklePortalgraphPrideful Sloth

Australia

Retro Gadgets

Italy

China

South Korea

DiarkisDICO

Megaxus Infotech
Mie Translation Services

DynaComware

Umami Grove

CanadaKOEI TECMO GAMESEC Innovations

China

UNDERSCORE

TaiwanKonami Digital Entertainment

Empires Not Vampires Entertainment

FinlandUnited Games

Brazil

Korea Pavilion / KIWIWALKS / OAAUsagi Shima

Germany

Samsung SSD

Fingersoft

SEGA/ATLUS

GIANTYSQUARE ENIX

Globiance

TV GAME magazine

GuildQB

BrazilVESTMAN
Virtual Dawn

FinlandWhite Leaf

United States ofAmericawoof

Business Solution Area

Equinix Japan

HIKE

YummyYummyTummy

Indonesia

ADIA

China

Holomonsters

Zing Games

United States ofAmerica

Aiming Taiwan Branch

TaiwanIncredibuild Japan

42bits Entertainment

Germany

AIQVE ONEITOCHU Cable Systems

Indonesia

AKA Virtual

IWATA

Alconost

Merchandise Sales Area

FinlandHong Kong

United States ofAmerica

JOCDN

Alpha CRC

Azumaker

Appier GroupCAITAC FAMILY

AQUASTARCAPCOM

Association of Creative Companies of Moldova

Moldova

COSPA

Avantaj Prim

Moldova

D3PUBLISHER

Lore Games

Moldova

DONUTS GAMES

Avaturnempty

bestatensky

beyondFangamer

Bird fab studio

Fnatic Gear(ASK)

Blockchain Game AllianceGame Center CX

BrushupGAMES GLORIOUS

BusinessOulu (City of Oulu, Finland)

GAMING CENTER by GRAPHT

C-GardenTaiwanSwitzerland
FinlandGAMMACSouth Korea

Chengdu Game Bear

China

GeekShare

China

Chengdu Indie League Network Technology

China

Myriashue
Ningbo Miaow Network Technology

China

NobollelNOW PRODUCTION

Pavilion of Wallonia - Belgium

Belgium

BattleKart Europe

Belgium

Haute Ecole de la Province de Liege (HEPL)

Belgium

Little Big Monkey Studio

Belgium

OptizOnion

Belgium

Wallonia Games Association

Belgium

Plott

LAC

Pole To Win/PTW Japan

Lapin

United States ofAmerica

Mr.GAMEHIT

PingCAP

Keywords Studios

AI PikattoAnime

Mobvista

OPUS
Finland

Kagoshima isacity

Alibaba Cloud

Mirrativ

Okayama City

GURI Art

Active Gaming Media

TaiwanMIRISENS

Happinet

Vermillion StudiosIndonesia

Meltwater Japan

CanadaSouth Korea

Malaysia

Mapbox Japan

Twenty Ninety Creative

5dims

KamijiMillo Games

FamilyGame Area4z4_production

KAKUKAKU GAMESUnited Kingdom

China

国・地域

SIGONO

CandLE
Cherrymochi

出展者名
Business Solution Area

Country/Region

Rhythm Towers

StickSpinner

BulletLive

Exhibitors
Merchandise Sales Area

Country/Region

Project-D Animation Studio

LAYUP

China

Purmoe Design Lab

Leader Electronics

Rayking Game

Lenovo Japan

China

RICOH Industrial Solutions

LevtechROSA MEDIA

Macnica, inc./Beam Me Up Labs
Malaysia Pavilion

Malaysia

Acxyn

Malaysia

Ammobox Studios

Malaysia

Dreamfact

Malaysia

Fly Studio

Malaysia

GLOW PRODUCTION

Malaysia

Hide and Seeds

Malaysia

Illusionist Animation Studio

MalaysiaIXI CREATIVES

Malaysia

China

SAGA PREFECTURAL GOVERNMENT
Scenario Technology Mikagami

Server Solution Vendors
Shachihata
Sheer Tianyi Technology

China

Shimmer Games

China

Shinwork Technology

TaiwanShu Wan Tang

China

Sichuan Lan-bridge Information Technology

China

9

Exhibitors List – Physical Exhibits ④ ／Online Exhibits
Exhibitors
Business Solution Area

Exhibitors
Business Meeting Area

Country/Region

Exhibitors
Business Meeting Area

Country/Region

Persistant Studios- Popcorn FXFranceUndergames

Spain

Sloyd.ai

NorwayShine ResearchFranceVermilaSpain

Speech Graphics

United Kingdom

TAKEOFFFranceSeoul Business Agency (SBA)

South Korea

WTPL

FranceSheer Tianyi Technology

China

United States ofAmerica
United States ofAmerica

Shochiku

SilverStarJapan

SPICE
SunbirdGDC

SunFlare

GG Content

TAITRA

TaiwanGREE

TASTE 3D STUDIO

China

GungHo Online Entertainment / GRAVITYTENBEN

HoYoverse

China

THE CORE(SAFEHOUSE / AREA35 / WHISTLER)

i3D.netNetherlands

THINGMEDIA

Infinite Art Solutions

CyprusThinkingData

KLab/BLOCKSMITH&Co.
China
Kudos Productions

TaiwanUpsurge Studios East

Lemnisca

United States ofAmerica

Singapore
China

WELL-LINK TECH

Singapore

Winking Studios

China

Wit OneWrike Japan
United States ofAmerica

XsollaYokosuka City

Business Meeting Area
ADIA

China

Amazon Games
Audio Workshop

FranceBandai Namco Filmworks
Black Salt GamesNew Zealand

Canary Island Games (Games from Spain)

Spain

Canary Island Games

Spain

COGNOSPHERE

China

Cynra
DeNA

design level

South Korea

Digital Stacks
Dimps
FireGame

China

French Pavilion

FranceAngelCorp

FranceAtlas VLEMON SKY STUDIOSTwitter Japan
Ubitus
UozuCity

VIRTUOSSingapore

viviON

Too

WebEyeTamsoftTOKYO BROADCASTING SYSTEM TELEVISION

Happinet

VIRTUOS

Taiwan

THIRDWAVETELECY

TikTok for Business

Soft-World International

XAC

Exhibitors
General Exhibition Area

Country/Region

Taiwan

Zucks

R
E
A
L
P
H
Y
S
I
C
A
L

Frozen District

PolandGungHo Online Entertainment

O
N
L
I
N
E

HAMSTER
United States ofAmerica
United States ofAmerica
United States ofAmerica

Hooded Horse Asia-Pacific
Hooded Horse Europe
Hooded Horse North America
Microsoft Corporation Japan
Nexon

South Korea

Summerfall Studios

Australia

Vixa Games

PolandSmartphone Game Area
6wavesHong Kong

AR/VR Area
Godot Engine

Netherlands

GoRapid Studio

United ArabEmirates

Gugenka

505 Games

Ima Create

Madness Ventures by Product Madness

Malaysia
UnitedKingdom

Madrid in Game (Games from Spain)

Spain

Madrid in Game

Spain

Magic Dagger-Axe

China

Survios

Microids

Francethatgamecompany

Minimum studios

TaiwanNeon Doctrine

TaiwanNetEase Games

China

NewzooNetherlands

NEXON

Country/Region※

Alphabetical Order by Exhibit Corner

Magic: The Gathering
POLYGONAL MIND

Spain
United States ofAmerica
United States ofAmerica

Schell Games

Sky: Children of the Light

eSports Area
Japan Esports Union

Game Academy Area
Adachi Education Group
Aso Pop Culture College

Indie Game Area

Nintendo
now.ggUnited States ofAmerica

Outer Space Technology (Dalian)

China

PlatinumGamesPLAYISM
Pole To Win/PTW Japan
PQube

United Kingdom

Qiddiya

Saudi Arabia

QooApp Game Store

TaiwanREADYgg

Gibraltar

Red Art Games

FranceSAFARI GAMESA2 Softworks

PolandAstrolabe Games

China

Chasing Rats Games

Canadafeneq

Germany

Imaginary Game Studios

United States ofAmericaIndiesquire

Switzerland

Kashkool Games

United ArabEmirates

LandShark Games

Singapore

Massive Damage Games

CanadaMimimi Games

Germany

PHOSEPO

TaiwanPiece of Cake studios

FranceSouth Korea

Purple Ray Studio

PolandFrance

SBA
Selectavision / Perfect Bliss / Maniac Panda (Games
from Spain)

Spain

Scarlet String Studios

CanadaBacklight Studio

FranceCosmic Spell

Spain

SlavicPunk: Oldtimer

PolandGoblinz Studio

France

Kotoc

Spain

Sony Interactive Entertainment

Green Island

FranceMuseo Arcade Vintage

Spain

Yobob Games

Librastral

FranceOdders Lab

Spain

Mangas.IO

FranceOWO

SpainMusic Story

FrancePolygonal Mind

Spain

ONTBO

FranceSelectavision

Spain

United States ofAmericaBusiness Meeting Area
Softstar Entertainment

Taiwan※Alphabetical Order by Exhibit Corner

10

Physical (Real) Venue

Opening Ceremony〈Time & Date〉 September 21（Thu.） 9:30am ～ 9:50am〈Location〉 2F Hall 5 Front, Central Mall

〈Program〉
Oranizer’s Remarks
Haruhiro TSUJIMOTO, Chairman, CESA
Co-Organizer’s Remarks
Naoto YOSHIDA, President, Nikkei BP
Chisato MATSUMOTO, Executive Director, Dentsu
Greetings from Guest of Honor
Tomohiro USHIYAMA, Deputy Director-General for IT
Strategy, METI
Junichi SAKOMOTO,
JAPAN Int’l Contents Festival Executive Committee〈Ribbon Cutting〉
Haruhiro TSUJIMOTO, Chairman, CESA
Tomohiro USHIYAMA, Deputy Director- General for IT Strategy, METI
Junichi SAKOMOTO, JAPAN Int’l Contents Festival Executive Committee
Naoto YOSHIDA, President, Nikkei BP
Chisato MATSUMOTO, Executive Director, Dentsu
12Floor Map

13

Venue Scenery①
General Exhibition Area

14

Venue Scenery②
General Exhibition Area

Smartphone Game Area

Gaming Hardware Area

Gaming Lifestyle Area

AR/VR Area

e-Sports Area

15

Venue Scenery ③

Business Meeting Area

Game Academy Area

Merchandise Sales Area

Indie Game Area

Business Solution Area

Japan Game Awards Future
Division Voting Booth

Organizer’s Project
Corner to let visitors know to enjoy games
safely and securely

TOKYO GAME SHOW VR (TGS VR) Booth

16

Family Game Park
We have set up a free interactive area where children of middle school age and younger can enter with a guardian. This area isthemed around 'learning' and 'playing' through games, offering experiences that broaden various possibilities. Age-appropriate
and safe-to-enjoy video games, as well as related products, are introduced. The kids' stage featured events organized by various
exhibitors, attracting many spectators and creating a lively atmosphere.
（Learning Zone）（Play Zone）

The "Age Ratings
System."Information Panel

Postrecording & Motion
Capture Experience
Game Trial Experience（Kids Stage Program）

Participants were given a"Job Book for Creating
Games," whichsummarizes theprofessions involved in theprocess of making a game.

Programming
Experiencekids' stage

17

Indie Game Area 「Selected Indie 80」
In order to create opportunities for indie game developers to attract attention, the "Selected Indie 80" slots are available for both
corporate and individual developers to exhibit in the indie game corner free of charge. 793 titles were entered from 58 countries
and regions, and after screening, 81 developers were selected as "Selected Indie 80" developers. As a result of the screening
process, 81 titles were selected as "Selected Indie 80".A dedicated page introducing the Selected Indie 80 was set up on theofficial website, and a program introducing all the titles one by one was broadcast.In addition, a "Sense of Wonder Night" event
was held where the selected game developers presented their game ideas.
Grand Prix
decidedExhibitor
Announcement

Finalists announced!

Notification of
Acceptance/Failure

Introduction
ProgramStart of Entry

Selected Indie 80 – Main Scheme Projects
Free rental of dedicated booth andPC equipmentTGS Official Web Site Selected
Indie 80 page on the official TGS
websiteIntroductory program of
exhibited titles

SOWN2023

18

Indie Game Area 「Sense of Wonder Night 2023（SOWN2023）」
Eight titles were selected from the Selected Indie 80 to be featured in the "Sense of Wonder Night 2023 (SOWN2023)," a pitch
contest in which developers present their game ideas to the audience. Sense of Wonder Night 2023 (SOWN2023)," a pitch contest
in which developers presented their game ideas. The program was broadcasted as an official program.SOWN2023 prepared sevenawards, and each award was determined based on the content of the presentation. The Audience Award Grand Prix went to "Tiny
Drive" developed by Portalgraph of Japan.
「Sense of Wonder Night (SOWN) 2023」 Prize Winner List

Tiniy Drive

SOWN2023 Archive URL： https://www.youtube.com/watch?v=ItuFjtAeJ4A&list=PLfuGgcBbCkUfLxPJ0xtNAxND4Xame54IC&index=16

Give me toilet paper!

(Japan)(Japan)(France)(Germany)(Ireland)(Japan)(United Kingdom)(Italy)19

CESA Reception Party“TOKYO GAME SHOW 2023/Japan Game Awards 2023 Reception Party" was a great success, attended by many guests, CESA
members, TOKYO GAME SHOW exhibitors, and the winners of the "Japan Game Awards 2023“.

〈Time & Date〉 September 21（Thu.）6：00pm ～ 7：30pm〈Location〉 Tsuruno-ma, Hotel New Otani Makuhari◆Party Scene◆〈Program〉
Organizer Remark
Haruhiro TSUJIMOTO, Chairman, CESA
Greetings from Guest of Honor
Tomohiro USHIYAMA, Deputy, Director-General for IT Strategy,
METI
Toast
Takashi KIRYU, Director, CESA
Closing Remark
Nao UDAGAWA, Director, CESA

Haruhiro TSUJIMOTO
Chairman, CESA

Tomohiro USHIYAMA,
Deputy, Director-General for IT
Strategy, METI

Takashi KIRYU
Director, CESA

Nao UDAGAWA
Director, CESA

20

Other Organizer’s Projects
History of Game & Processor

Official Merchandise
Location：Hall 4 North, Hall 9 East, 2nd Floor, Central Mall, Hall 1-8

Location：Hall 1 North

Focusing on the evolution of games and processors,which are inextricably linked, from the 1980s to thepresent day, the panel exhibit systematically covered
the path computer entertainment has taken. An
environment was provided where visitors could
emulate and try out representative game content thatappeared in conjunction with the topic on modern PCs.

Based on the main visual drawn by Kukka, thelineup ranges from T-shirts and towels to mugs, key
chains, and can badges. This year, a new lineup of
goods featuring the TGS mascot character "Ferretta"
has been added to the lineup, as well as a variety ofitems that can be worn at the event, such as shiny
wristbands and pinhole sunglasses. A total of 48
items are available, including a variety of colors anddesigns.

MONSTER ENERGY

Food Court
Location：Hall 1 South, Hall 8 South, Hall 9 East

Location：Hall 4-6 South Outside, Hall11 North Outside

MONSTER ENERGY, a special sponsor for the 11th
consecutive year as the official energy drink, set up
its main "MONSTER ENERGY" booth on the south
side of Hall 8 and satellite booths on the south sideof Hall 1 and east side of Hall 9, MONSTER ENERGY
distributed the energy drink "MONSTER ENERGY"
free of charge to visitors throughout the four-day
event.

Fourteen outdoor kitchen cars were set up on thesouth side of Halls 4-6 and on the north side of Hall11, serving a total of more than 34,000 meals overthe four days.

Cosplay Area

International Party＋Indie Night
Location：Hall 9 Inside, South Outside＜1st・2nd Floor＞

The cosplay area returned after being absent for
four years. This year, we made available an indoor
hall (Hall 9) as well as outdoor areas on the south
side across two levels. During the open days for thegeneral public, we welcomed the participation ofroughly 1,800 cosplayers.

Location： Hall 9-11 2nd Floor Esplanade

After the Business Day on the second day of theshow, an International Party + Indie Night was held
for the first time in four years for the purpose ofinternational exchange. About 400 people, including
domestic and foreign exhibitors, Business Day
GOLD Pass holders, and the press, gathered for avery lively event.
21

ONLINE／TOKYO GAME SHOW VRTGS Official Website
TGS official website for visitors was opened on July 4, and various information such as the event outline, exhibitor
introductions, and organizer's plans were released sequentially. The site was also used as a hub for official programs, TGS
VR, a special Steam venue, and a business matching system.

1
st

Layer

FormatHybridHybridPage Views
Languages

2

Real Only

nd

Layer

Venue/Exhibitor
Information

TicketExhibitor Introduction
AccessFood Court
Family Game Park
Request and Precautions
for TGS Visitors
For Cosplayers

Business Day Ticket
Public Day Ticket
Influencer
Creator

Organizer’s Project

Keynote Speech
Official Program
Japan Game Awards
Indie Game Projects
Steam Special Venue
Event Stage Program
Official Goods

4

3(JP/EN/CHS/CHT)(JP/EN/CHS)Business / Press

Business Matching
Business Seminar
Third Party Provision of
Personal Information to Overseas
Exhibitors
Press Release
Exhibitor News
Official Supporter
Press Registration / Download
CenterMedia Partner

3(JP/EN/CHS)To Inquiry

Business Day
Public Day
To Exhibit
Past TGS

23

Steam Special Venue
A special TGS2023 page was opened on Steam. A total of 643 titles, including previously released and soon-tobe-released titles from exhibitors published on Steam, are displayed by game genre.The top page featured alive simulcast of the official program (in Japanese).

Selection

Selection

Selection

Selection

Display by Genre

9,973,362
1,313,472
24

Official Program - Overall Outline
Twenty-five programs by the organizers and exhibitors will be distributed as official programs over the four days of theexhibition. In addition to the Japanese version, an English simultaneous interpretation version was distributed in parallel for
global dissemination. For China and the U.S., distribution was also carried out in cooperation with local platforms and media.

【Official Programs】●Programs：25※「Official Exhibitor Program」 organized by exhibitors was 17 programs.

●Streaming Time & Date：
September 21（Thu.）～24（Sun.）※ Available in archives with some exceptions●Total Views：22,399,426
Views by Platform――――――――――――――――――――――
YouTube1,718,349 （including Chinese and English）
X（Ex. Twitter）
7,051,360 （including English）
Nico-nico602,901
Twitch354,249 （including English）
TikTok LIVE
1,885
Facebook
4,670
STEAM
1,313,329
ーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーーー

DouYu（China）
bilibili（China）
HUYA（China）
IGN

187,369
806,932
5,900,118
4,529,819
25

Organizer Program
Opening ProgramTime & Date： September 21（Thu.）
10:00am～10:50am
https://youtube.com/live/qd-XKKNX8Dg

Keynote Speech
Games in motion, the world in revolution
Time & Date： September 21（Thu.）
11:00am ～11:50am【Cast Member】
・Risa Unai（TGS2023 Official Supporter）
・Hiroko Saga（Chief Editor of Weekly Famitsu）
・Aya Hirano（Deputy Editor, Nikkei xTrend）
・Shohei Taguchi（Official MC）
・Kousuke Hiraiwa（Official MC）
・Taiyo TANABE（Head of TGS Management Office）【Cast Member】
・ Pierre-Loup Griffais, Steam Platform Engineering Team, Valve
・ Erik Peterson, Steam Business Team, Valve
・William Yagi-Bacon, Senior Vice President, Capcom USA
・Katsuhiro Harada, Chief Producer / Executive Game Director
Bandai Namco Studios

https://youtu.be/Rsle7LawTJc【Moderator】
・Katsuhiko Hayashi, Famitsu Group Representative
KADOKAWA Game Linkage

Ending Program【Cast Member】
・Risa Unai（TGS2023 Official Supporter）
・Tadashi Miyokawa（Chief Editor, Famitsu.com）
・Daniel Robson（Chief Editor, IGN Japan）
・Katsuhiko Hayashi（Katsuhiko Hayashi）
・Toshiharu Yamaura (SOWN Finalist)
・Shohei Taguchi（Official MC）
・Go Ishikawa（Dentsu TGS Management Office）
・ Taiyo TANABE（Head of TGS Management Office）

Don’t Say It’s After The Festival
Time & Date：September 24（Sun.）
6:00pm ～7:00pm
https://youtube.com/live/fqDtYrosp7o26

Official Exhibitor Program
September 21（Thursday）

Gamera Games

SEGA／ATLUS

Gamera Games Now Tokyo Game Show 2023
Special Program

SEGA NEW Special #TGS2023

https://youtube.com/live/MjRYSrW6Bwg

https://youtube.com/live/hWIUwyjESM0

Amazing Seasun

LEVEL-5
news fivehttps://youtube.com/live/XNiDsKch9sQ

https://youtube.com/live/s8P5xam01xo

Microsoft Japan

KOEI TECMO GAMESTOKYO GAME SHOW 2023 Xbox Digital Broadcast『Fate/Samurai Remnant』“Night of the Waxing
Moon” Livestream

https://youtube.com/live/cTIXhTCi0qA

https://youtube.com/live/WNwBlXOHEuw

505 Games

CAPCOM

505 Games TGS2023 Official Program

TGS2023 ONLINE PROGRAM

https://youtube.com/live/96UH6LXcJTA

https://youtube.com/live/YfUg5anyJSU※各番組のアーカイブは、今後終了する場合があります。
27

Official Exhibitior Program
September 22（Fri.）KOEI TECMO GAMES

September 23（Sat.）

D3PUBLISHER『Atelier Resleriana』Official Livestream Vol.3 @TGS
https://youtube.com/live/UlDJKPjyhJA

https://youtube.com/live/2WSgXYYzql0

HoYoverse

GungHo Online Entertainment

HoYoverse Special Program in TGS2023

Puzzle & Dragons Champions Cup
TOKYO GAME SHOW 2023

※Japanese only

https://youtube.com/live/shwdU5xAUNISQUARE ENIX

Reverse：1999

EIKO KANO’S CRITIKANO HIT: Tokyo Game Show 2023

Reverse: 1999 Official Livestream / Inside The Storm #2※Archive has been terminated.

https://youtube.com/live/jRdEL7J0VLI

ProjectMoon

Oasys / double jump.tokyo

Vicious Sin-resonating RPG LIMBUS COMPANY TGS 2023 Special Program

Blockchain game (BCG) is coming to Tokyo Game Show
2023! We will deliver the latest news on Oasys’ featured
Games and “Battle of Three Kingdoms”!

※Japanese only

https://youtube.com/live/2U3Cut_Lb2Y

September 24（Sun.）Japan Esports Union※Japanese only

※ Archives of each program may be closed in the future.

28

TOKYO GAME SHOW VR 2023
This year's TGS VR, while maintaining the immersive experiences that utilize VR technology, has expanded compatibility tosmartphones, allowing a broader audience to participate. Additionally, not only was it held concurrently with the real TGS for
four days, but by extending it until October 8th, we've upgraded it to a content that more people can enjoy.
－ Outline of the event －Title

TOKYO GAME SHOW VR 2023

Concept

The game show becomes a game

Session2023 Sep.21st 10:00 ~ 2023 Oct. 8th 24:00

Organized by.

Computer Entertainment Supplier’s Association (CESA)

Venue

The Land of Games in the Sky “Games Islands”

Supported Devices

VR (Meta Quest2, Oculus Rift, HTC Vive, Valve Index)/Windows PC/Smartphones (iOS, Android)

Entry feeFree

－ Exhibitors, Sponsors, Floor Map －Exhibitors
Imaginary Game Studios / CAPCOM / CharacterBank / Gugenka / Groove Fit Island!!
KOEI TECMO GAMES / Godot Engine / GoRapid Studio / Konami Digital Entertainment
thatgamecompany Sky: Children of the Light / Survios, Inc. / Schell Games / SQUARE ENIX
SEGA／ATLUS / Bandai Namco Entertainment / Polygonal Mind / Magic: The Gathering

VR Sponsor

Media Partners

KEIRIN / Shangri-la Frontier / Attack on Titan Worldwide After Party
ZONe ENERGY / TV Asahi / HEBEL HAUS / Mirrativ,inc.
Meiji Yasuda Life Insurance Company / Monstercat
Unity Technologies Japan / Widehaiter

TheGamer / The Ghost Howls / Famitsu
Mogura VR / Ruliweb－ Visitor Achievements －total number ofvisitors

319,967 (398,622 last year)

average length ofstay

Approx. 48 min (33 min last year) ⚫ The total number of visitors decreased compared to last year, but the average duration of stay significantly increased.

Device Ratio

VR 33.8%（58.5% last year）
PC 41.2%（41.5％ last year）
SP 25.0％

This is thought to be the result of enhanced interaction with exhibitor booths and a deeper immersion in the content,along with more in-world elements such as completing quests and acquiring avatar items.
⚫ Additionally, by supporting smartphone devices, we contributed to acquiring new users. Participation from PC devices
remained at the same level as last year.
29

TOKYO GAME SHOW VR 2023
－ Overall Visitor Attributes －－ Area Overview －30

BtoB Projects

Business Matching System
To encourage business negotiations between exhibitors and Business Day visitors and between exhibitors, the TGS Business
Matching System will be in operation again this year. Exhibitors (including online exhibitors) and Business Day visitors can registerfor free on the system and make appointments for business meetings.

Business Day Visitors

Business Matching System

GOLD Pass

Physical Exhibitors
Unlimited number of accounts canbe added, and exhibitors can match Regisration
with each other and with visitors（Free）(business meetings).

Meeting
Results

Registration（Free）※Basic registration for all exhibitors In-Person
Meeting Online Meeting※Exhibitors are listed by category※ (General, Business, Game Academy, Indie, etc.)※ Matching support (e.g., recommendation
function)※Exhibitors can upload documents and videos.

Online Exhibitors
Unlimited number of accounts canbe added, exhibitors can matchwith each other and visitors(including online businessmeetings)

Matching (business meeting) withexhibitors and visitors is available.
• Registration Fee：JPY27,500•

Business Day Pass
• Matching (business meeting) withexhibitor is available.
• Registration Fee：JPY 11,000

In-Person／Online Meetings

Registration（Free）

・Total Accounts：
7,786 （2022： 5,679 ／ 2019：1,575）
・Meeting Requested ：19,123 （2022：11,862 ／ 2019：4,780）
・Meeting Established ：2,355 （2022： 1,695 ／ 2019：1,496）

TGS2023 Business Matching System Participated Countries/Regions
Iceland, Ireland, , Ireland, Azerbaijan, United Arab Emirates, Argentina, Armenia, Israel, Italy, Iran, India, Indonesia, Uzbekistan, United Kingdom, British Virgin
Islands, Estonia, Australia, Austria, Netherlands, Kazakhstan, Canada, Korea, Cambodia, Cyprus, Greece, Kuwait, Colombia, Congo, Saudi Arabia, Gibraltar,
Georgia, Singapore, Switzerland, Sweden, Spain, Thailand, Taiwan, Czech Republic, China, Chile, Denmark, Germany, Japan, New Zealand, Norway, Pakistan,
Hungary, Philippines, Finland, Brazil, France, USA, Vietnam, Belgium, Poland, Hong Kong, Marshall Islands, Malaysia, Mexico, Monaco, Moldova, Latvia, Lithuania,
Russia <63 Countries and Regions ＊2022:53>

32

TGS Forum ①
B-to-B seminar, "TGS Forum," will be held over the two days of the Business Days (September 21 and 22). In addition toorganizer sessions on the themes of "Generative AI" and "User Community," an e-sports conference organized by JeSU andsponsorship sessions by exhibitors will be held. In addition to the lectures at the real venue (International Conference Hall),the event will be streamed live. It was also archived from September 23 (Sat.) to October 6 (Fri.), and many businesspersons
participated in both real and online sessions.
Organizer Session
How will generative AI change game development?
Program KR-01
Time & Date：September 21 (Thu.)
10:30am-12:00
Venue：Int’l Conference Hall 301

Building an Engaged Community for your name
Program KS-01
Time & Date：September 21 (Thu.)
10:30am -12:00
Venue：Int’l Conference Hall 302【Panelists】
Youichiro Miyake, General Manager of AI Division, SQUARE ENIX
Yohei Hase, AI Tech Unit Technical Director, Bandai Namco Studios
Jun Ito, AI Section Director, GAME FREAK
Shuichi Kurabayashi, Technical Advisor/Director of Cygames Research【Moderator】
Ko Nonomura, Staff Writer, Nikkei xTech, Nikkei BP【Panelists】
Shota Sato, Brand Manager, Action, Riot Games
Takaoki Yoshimoto, Manager, Cross Media Team, New Business
Production Dept., IP Business Division, Bandai Namco Entertainment
Naoyuki Sato, Founder, fanbase company【Moderator】
Taku Agatsuma, Trend Media, Senior Staff Editor of Unit, Nikkei BP

Announcement of holding Japan eSports Awards
Program KE-01
Time & Date：September 22 (Fri.)
10:30am-12:00
Venue：Int’l Conference Hall 302【Participants】
Fumio Suzuki, Director, Japan esports union
OooDa, esports caster
Shingo Otomo, Executive Officer, eSports”RAGE” General Producer
CyberZTaiga Kishi, Game CasterYuya Tanida, Representative Director, Wellplayed Rizest
Fusuke Toyota, Representative Director, TOPANGA
Hameko, esports caster
Kosuke Hiraiwa, Representative Director, esports caster, ODYSSEY
Junichi Matsumoto, Representative Director CEO, International
Chairperson (Japan esports Union), JCG

33

TGS Forum ②
Sponsorship Session
The Future of Gaming on X
Program SR-02
Time & Date： September 21（Thu.）
12:30-1:30pm
Venue：Int’l Conference Hall 301＜Sponsor＞ Twitter Japan【Participants】
Yu Nakamura, Manager, Client Solutions, Gaming Team, Twitter Japan
Tatsuya Yoshinaga, Rudel

Make your game a cultural phenomenon【Panel 1：The Evolving Industry and Gamers】

Program SR-03
Time & Date： September 21（Thu.）
2:00pm - 3:00pm
Venue：Int’l Conference Hall 301＜Sponsor＞ TikTok for Business【Panelists】「Panel 1」
Rema Vasan, Head of Global Gaming Business Marketing
TikTok for Business
Ben Porter, Director of Consulting, Newzoo【Panel 2：Driving Impact through Culture】「Panel 2」
Tomo Hisanaga, Business Development Manager, TikTok Global Content
Tiktok
Maayan Kotler, Head of APAC Gaming, TikTok for BusinessShuji Utsumi, Co-COO, SEGA

Funding Your Game Idea Amid Economic Challenges
Program SS-03
Time & Date： September 21（Thu.）
1:30pm - 2:00pm
Venue：Int’l Conference Hall 302＜Sponsor＞
Madness Ventures, by Product Madness【Speaker】
Zvika Pakula, Madness Ventures, by Product Madness

34

TGS Forum ③
Sponsorship Session
HOW TO MAKE YOUR GAME A SUCCESSFUL GLOBAL BUSINESS
Program SS-04
Time & Date： September 21（Thu.）
2:30pm -3:00pm
Venue：Int’l Conference Hall 302＜Sponsor＞ Xsolla【Speaker】
Jin Jeong, Country Manager, Japan, Xsolla

History and Vision of XREAL
Program SS-05
Time & Date： September 21（Thu.）
3:30pm - 4:00pm
Venue：Int’l Conference Hall 302＜Sponsor＞ Xreal Japan【Speaker】
Chi Xu, CEO, Xreal JapanThe Nippon Foundation & JeSU Presents 「New Possibilities Brought by e-Sports」【Panelists】
Program ES-02
Time & Date： September 22（Fri.）
1:00pm - 2:00pm
Venue：Int’l Conference Hall 302＜Sponsor＞ Japan esports Union

Eiichi Tanaka, Occupational Therapist, National Hospital Organization Hokkaido
Medical Center, Universal e-Sports Network
Ryo Morishita, Publishing Division Brand Manager, Riot Games
Kenji Ono, Lecturer at International Professional University of Technology
in Tokyo
Kentaro Yoshinari, Universal e-Sports Network
Hiroshi Tobe, Press Relations, Japan esports Union(JeSU)【Moderator】
Yuko Okada, Nippon Foundation

Nippon Television views the front lines and future vision of the esports business as follows
Program ES-03
Time & Date： September 22（Fri.）
3:00pm - 4:00pm
Venue：Int’l Conference Hall 302＜Sponsor＞ Japan esports Union【Speaker】
Daisuke Kobayashi, Deputy Director of New Business Development,
CEO Office, Nippon TV
35

Main Stage

Main Stage Outline
For TGS 2023, which was fully held at Makuhari Messe for the first time in four years, we set up a main stage in the event hall to add
to the excitement. With the goal of showing more people the fun of gaming in today's world of diverse values, we held a wide rangeof stage events under the theme of "Fusion of Games and Culture," combining games with various aspects of fashion and music.
Main Stage Time Table

Stage Appearance

KeynoteJapan Game Awards

TGS2023×AZUL BY MOUSSY Fashion Show

Streamers play over the stage

GAME MUSIC DJ SHOWTGS2023×CR CUP「STREET FIGHTER 6」
37

Main Stage Program Details
21（Thu） 1. Keynote Speeches
Date & TimeThursday, September 21, 11:00-12:00

OutlineAt TGS2023, under the theme "Games in Motion, World in Transition," we hosted a cross-talk session to discuss thevarious changes occurring in the global and Japanese gaming markets, especially in the wake of the COVID-19 pandemic

Cast.

Pierre-Loup Griffais（Valve Corporation）／ Erik Peterson（Valve Corporation）
William Yagi-Bacon（CAPCOM Co.）／ Katsuhiro Harada（Bandai Namco Entertainment Inc.）【Moderator】Katsuhiko Hayashi（KADOKAWA Game Linkage / Famitsu Group Representative）

21（Thu） 2. New Possibilities Unleashed by Roblox：Future of Creation in Japan
Date & Time

Outline

Exhibitors
Cast.

Thursday, September 21, 13:00-14:00

We held a talk event titled "The New Possibilities Unleashed by Roblox: The Future of Creation in Japan." With
Mr. Atsushi Tamura (from the comedy duo London Boots No. 1 No. 2) serving as the MC and panel moderator,
we discussed the potential of Roblox and its prospects in the Japanese market. In the latter half of the panel
discussion, Mr. Koichi Yanagihara, President and CEO of FANY Inc., along with a secret guest, took the stage toannounce new projects that will be launched on Roblox in the future.
GeekOut K.K.
Atsushi Tamura（London Boots#1＆#2）／Tian Lim（Roblox Vice President of Product for the Creator Group）
Ari Staiman（Roblox Head of Japan and China） ／ Zhen Fang（Roblox Head of International） ／Yang Hong il（FANY CO.,LTD. President & Representative Director） ／Soichiro Tanaka（CEO of GeekOut K.K.）

21（Thu） 3. Japan Game Awards
Date & TimeThursday, September 21, 16:00-17:30

Outline

The Japan Game Awards' "Game of the Year Division " category accepted public votes for games released from
April 1, 2022, to March 31, 2023. A committee selected the winners, announcing the prestigious titles: theMinister of Economy, Trade and Industry Award, the Best Sales Award, the Game Designers Award, and the
Excellence Awards, from which the grand prize was chosen.

Cast.

Hikaru Ijuin（MC）／ Maeda（MC） ／Masahiro Sakurai, the head judge of Game Designer Award Game Award
Winners and Presenters＊Please refer to page 49 through 54 for more detail.
38

Main Stage Program Details
22（Fri） 1. TGS×AZUL BY MOUSSY Fashion show（Day.1）
Date & Time

OutlineCollaboration
Title

Cast.

Friday, September 22, 14:00-15:00
To celebrate TGS2023, we hosted a special fashion show featuring models dressed in collaboration apparelcreated for the event. It was the first time such an event was planned, with actress Suzu Yamanouchi andmodel Minami Fukuoka, among many others, taking to the runway. The designs showcased were unique to
AZUL BY MOUSSY, centered around game titles from TGS2023 exhibitors.
TEKKEN 8／PAC-MAN／BOMBERMAN／STREET FIGHTER 6／NieR：Automata
Suzu Yamanouchi / Minami Fukuoka / Yu Matsumoto / Ayuka Nakamura / Suzuna / Yuuki Nishikawa
Yuma / Ayumu Sakumoto / Miyahinata / Daisuke

22（Fri） 2. Enotria: The Last Song - Live showcase
Date & Time

Outline

Exhibitors
Cast.

Friday, September 22, 16:00-17:00

Join the eagerly awaited Italian soul-like game "Enotria: The Last Song" production team. Featuring a
gameplay reveal trailer, announcement of a collaboration with SEGA, an introduction to the team and game,and a showcase of technology and gameplay.
SEGA CORPORATION 『JYAMMA GAMES Enotria: The Last Song Live showcase』
Giacomo Greco（JYAMMA GAMES CEO）／ Edoardo Basile（Business Development Manager）／
Andrea Beneduci（Executive Producer）／Federico Ferrarese（Art Director.）／Stuart O（MC）
Guest star：Mirin Furukawa（DEMPAGUMI.inc）

22（Fri） 3. Streamers play over the stage
Date & Time

Friday, September 22, 18:30-22:00

OutlineComedian Noda Crystal, professional mahjong player Saya Okada, streamers K4sen and Noriaki Suzuki,
along with MC Hikaru Shinohara appeared. On a special stage for "Streamers Play Around," guests like
Noda and Okada played flagship games from companies exhibiting at TGS2023.

Cast.

Noda Crystal／Sayaka Okada／k4sen／Noriaki Suzuki
MC：Hikaru Shinohara
39

Main Stage Program Details
23（Sat） 1. TGS×AZUL BY MOUSSY Fashion show（Day.2）
Date & Time

OutlineCollaboration
Title

Cast.

Saturday, September 23, 11:00-12:00
To celebrate TGS2023, we hosted a special fashion show featuring models dressed in collaboration apparelcreated for the event. It was the first time such an event was planned, with actress Suzu Yamanouchi andmodel Minami Fukuoka, among many others, taking to the runway. The designs showcased were unique to
AZUL BY MOUSSY, centered around game titles from TGS2023 exhibitors.
TEKKEN 8／PAC-MAN／BOMBERMAN／STREET FIGHTER 6／NieR：Automata
Suzu Yamanouchi / Minami Fukuoka / Yu Matsumoto / Ayuka Nakamura / Suzuna / Yuuki Nishikawa
Yuma / Ayumu Sakumoto / Miyahinata / Daisuke

23（Sat） 2. GAME MUSIC DJ SHOW
Date & Time

Saturday, September 23, 12:30-13:30

OutlineWe collaborated with groups and organizations that have experience performing at events dedicated to musicfrom games, anime, and entertainment, to host a DJ SHOW using game soundtracks from various
manufacturers.

Cast.

DJ YAHAGI／DJ SHORI

23（Sat） 3. TGS2023×CR Cup（qualifying round）
Date & Time

Saturday, September 23, 18:30-22:00

OutlineThe "CRAZY RACCOON CUP," one of Asia's largest esports events, was held on the Makuhari TGS stage. As an
invitational tournament gathering streamers and competitive players, we hosted team battles in the hugely
popular fighting game "Street Fighter 6."

Cast.

Kosuke Hiraiwa (MC) / Shuhei Yamato (MC) / Haitani (commentary)
Team 1: Kazunoko / Futon-chan / SHAKA / Oniya / Podoka
Team 2: Dogra / Yoshinama / Kenki / SPYGEA / Enako
Team 3: UMEHARA / SASAYIKU / OBO / KASEN / BOTANTeam 4: Fudo / Donpisha / Waiwai / Karubi / Mokou

40

Main Stage Program Details
24（Sun） 1. Bushiroad Special Stage & Mini-Live “Departure”
Date & Time

Outline

Exhibitors

Cast.

Sunday, September 24, 14:00-16:00

The "Bushiroad TCG Strategy Conference 2023 Autumn in Tokyo Game Show" and the "Bushiroad Games
Presentation" were conducted in two parts. We unveiled the latest information about "Cardfight!! Vanguard" and"Weiß Schwarz." Additionally, we announced the latest news on console games such as “RearSekai" and "GINKA,"
which are set to release in October. An acoustic live performance was also held, featuring Yohina Aoki, Argonavis(Masahiro Ito, Daisuke Hinata), and MyGO!!!!! (Hina Yomiya, Rin Tateishi, Yohina Aoki).
Bushiroad Inc.
Seiji Maeda (MC)
Cardfight! Vanguard: Hina Aoki/Amane Shindo/Karin Kagami
Weiss Schwarz: Ruka Fukagawa / Yuzuki Watasefrom ARGONAVIS: Masahiro Ito / Daisuke Hyuga
Rear Sekai: Madoka Asahina / Kanon Takao / Risa Tsumugi / Yoshifumi Hashimoto
BanG Dream!: Hina Yomiya / Rin Tateishi / Hina Aoki

24（Sun） 2. TGS2023×CR Cup（3rd place match, Final match）
Date & Time

Sunday, September 23, 18:30-22:00

OutlineThe "CRAZY RACCOON CUP," one of Asia's largest esports events, was held on the Makuhari TGS stage. As an
invitational tournament gathering streamers and competitive players, we hosted team battles in the hugely
popular fighting game "Street Fighter 6."

Cast.

Kosuke Hiraiwa (MC) / Shuhei Yamato (MC) / Haitani (commentary)
Team 1: Kazunoko / Futon-chan / SHAKA / Oniya / Podoka
Team 2: Dogra / Yoshinama / Kenki / SPYGEA / Enako
Team 3: UMEHARA / SASAYIKU / OBO / KASEN / BOTANTeam 4: Fudo / Donpisha / Waiwai / Karubi / Mokou

41

Promotion・Publicity／Advertisement

Official Supporter
The official supporter of TGS2023 was announcer Risa Unai, a well-known gamer who participates in fighting game events as aplayer, and posts video games and game-related videos on her YouTube channel, "Risa Unai/UnaPon GAMES. She appeared in a
special program broadcast prior to the show, and was featured on the cover and in an interview in the booklet “TOKYO GAMESHOW 2023 NOW! During the show, he appeared on official TV programs and visited exhibiting booths. He also actively shared
information on his social networking service, making TGS more exciting.
Program Appearances

Appearances pre-event special programs and official
programs

TOKYO GAME SHOW 2023 NOW！

X（Twitter）/Instagram

Visit and try out exhibitors' booths

TGS information was sent out on her account even before the show.

Vigorously visit exhibitors' booths that you wished to visit and tryout many of them.

Free booklet
introducing thehighlights of
TGS 2023.
English version(below) alsoavailable.

43

Influencer【Official Influencer】
TGS2023 is looking for the first "Official Influencer From Asia-Pacific" to represent each country and region in Asia-Pacific for the purpose ofdisseminating information globally.Official Influencer From Asia-Pacific" representing each country and region in the Asia-Pacific region was sought for
the first time. As a result of the selection process, Official Influencers were chosen from 10 countries/regions.The Official Influencers were asked toshare information on the latest games to be announced at TGS and scenes from the event on their own channels.

Official Influencer from Asia-Pacific

JunpeiZaki＜Australia／New Zealand＞

TATGOR＜Hong Kong＞

AadityaDeepakSawant＜India＞

RivaldoSantosa＜Indonesia＞

Sonsen＜Malaysia＞

RoyceJohnI.Sy（KingFB）＜Phlippines＞

Yosuke＜Singapore＞

GamerOmteen＜Thailand＞

CYGAMING＜Taiwan＞

PeterNguyen＜Vietnam＞【Invited Influencer／General Influencer】
To enhance the ability to disseminate information, influencers who distribute live video games on video-sharing websites and social networking
services are actively invited to the Business Day. In addition to influencers invited by the organizers and exhibitors, general influencers who meet thecriteria set by the secretariat will visit the exhibition after pre-registering. （Number of influencers pre-registered: 931* including those accompanying for filming, distribution,etc. ）They posted information about the event on social networking sites and told many people about the excitement of TGS.
Posting Sample by Influencer※Excerpts

44

Influencer 「Creator Lounge」
In addition to actively attracting influencers and video creators from the Business Day, a dedicated area "Creator Lounge" wasset up in Hall 1 with the support of sponsors <YouTube (YouTube Gaming)/Kawakami Sangyo/ Monster Energy> to serve as abase for their visits. In addition to the lounge, booths where visitors can try out and stream unreleased titles, etc., a photo spot,
MONSTER ENERGY CORNER, and a YouTube short filming experience corner have been prepared to create an environment
where influencers can easily disseminate information.

45

Official SNS etc.
Various information on TGS was posted on official SNS (X, etc.) even before the show. During the show, we also widely communicated the excitementof the venue and exhibitors' booths.

X（Former Twitter）
Information was sent out on X before the exhibition began. During
the exhibition, in addition to the information on the Makuhari
Messe venue and the official program, the event page was posted
in the trending section of X. 195 pieces of information were posted.
※ Does not include exhibitor or influencer submissions

TikTok29 short videos so that people can enjoy the fun of TGS in an easyto-understand way. videos were posted on TikTok to give visitors acasual taste of the fun of TGS. Many people were able to experiencethe lively atmosphere of the event and the excitement of the gameindustry.

『Noda Crystal’s Walk-around』
TGS2023 held a project with Noda
Crystal Majikaru Lovely, who served as
an official supporter of TGS2021, to tour
the venue and report on the event on
SNS and other social networking sites. In
addition, an article titled "Maji Lovely
Noda's Walk-Around" was posted on
Nikkei Cross Trend.

・46Press Coverage
Press releases were distributed a total of 18 times, from the "announcement of the event" to the "online results report"
after the show ended, and information on TGS was published and disseminated to more than 15,000 media outlets(mainly domestic media were counted).In addition, a total of 3,488 people from a total of 1,436 domestic and foreign
media visited the show, approximately 1.5 times the number of last year.
2023

TV

Radio

Newspaper

Magazine

Web

Total

Pre-Event

2

0

46

12

7,700

7,760

On The Day

21

25

82

7

4,690

4,825

Post-Event

8

0

10

38

2,450

2,506

Total

31

25

138

57

14,84015,091

Media Category

Do
me
sti
c

September 21

September 22

September 23

September 24

NHK 『Tokyo Metropolitan Network』

Nippon TV 『eGG』

4-Days Total

Media

Staff

Media

Staff

Media

Staff

Media

Staff

Media

Staff

TV

40

128

27

71

17

42

23

31

107

272

Radio

14

37

15

33

6

11

4

8

39

89

Newspaper

31

57

21

30

8

9

2

2

62

98

Press Service

19

22

7

8

5

5

1

1

32

36

Magazine

46

74

39

53

17

19

13

17

115

163

Web

300

786

172

538

86

326

66

267

624

1,917

Overseas

176

336

152

309

82

166

47

102

457

913

2023 Total

626

1,440

433

1,042

221

578

156

428

1,436

3,488

2022 Total

460

1,159

325

774

121

382

80

318

986

2,633

TBS Television 『Hiruobi』

Fuji TV 『Mezamashi TV』

47Advertisements・Productions*Pictures Excerpted

Outdoor Advertisement
Arched Banner

Self-Standing Bannerat Event Hall Outside

Entrance Gate
Welcome Board

Entrance Canopy Banner

Station Front Arcade Banner

Connecting Bridge Banner

Poster/Magazine ad
Entrance Self-Standing Banner

Pedestrian Bridge
Handrail Banner

Plaza Billboard Banner

Column-Covered Advertisement Under
Event Hall Entrance Banner Entrance Canopy

Indoor・Venue Advertisement
Cosplay Area Photo
Session Back Panel

Entrance Banner

Distribution・Media Ads
Central Mall Glass
Wall Signage

Business Meeting Area
Standing Banner

Tickets

Hand Fan Backside
Front

Front

Back

Public Day Entrance
BannerCentral Entrance
Welcome Signage

Central Mall Column
Covered Signage

Hanging Banner
in Exhibition Hall

Rear
Front

Back

48

Japan Game Awards 2023

“Japan Game Awards 2023” Outline
Japan Game Awards 2023, which celebrated its 27th anniversary this year, is a competition thatrecognizes the best game titles released in Japan in the past fiscal year. The “Minister of Economy,
Trade and Industry Award” is given to a person and on organization,etc who has contributed to thedevelopment of the video game industry in recent years. “The Game of the Year Division” is for workthat were released in Japan in the previous year. The “Future Division” is for works that were ehibitedor announced at the Tokyo Game Show 2023 and have not yet been released. The”Amateur Division”
for original, unproduced works by amateur(students and the general public alike), and the ”U18
Division“ was for works developed by entries who are 18 years old or younger.

The announcement of each award-winning entry and the presentation of awards had been broadcasted
live from the studio at Makuhari Messe as the official program of TOKYO GAME SHOW 2023. In addition,
for the “Game of the Year Division,” the award ceremony was held for the first time in four years with
an audience. The ceremony was held on the main stage in the Event Hall, and was attended by many
people, including award winners, business visitors to the Tokyo Game Show, and a campaign inviting
1,000 general users.
The "Future Division," which was revived from last year, was open to all exhibitors at TOKYO GAMESHOW 2023, both online and in person, who had not yet released the maeket yet. Furthermore, many
TGS visitors also could have voted at the "Future Division Voting Booth" set up in Exhibition Hall 3 at
Makuhari Messe. As the result, 11 titles were selected as those with high expectations for the future.
50

“Game of the Year Division” award list
The public voting for the "Game of the Year Division" will be held from April 10 to July 21, 2023. After the results of the public votes and judging by theJapan Game Awards Selection Committee, “Monster Hunter Rise: Sun Break" (Capcom Co., Ltd.) was selected the "Grand Award" as the most appropriate
work to represent the year 2023.
AwardsAward for Excellence

Title

Company

MONSTER HUNTER RISESUNBREAKCAPCOM

Xenoblade3

Platform

This year's "Minister of Economy, Trade and Industry

Award" is for "Family Computer”.

Nintendo Switch / Steam / PS5 / PS4 / Xbox Series X/S /Xbox One / PC

The Japan Game Awards’ Minister of Economy, Trade

Nintendo

Nintendo Switch

honor individuals or organizations, etc. that have

EARTH DEFENSE FORCE 6

D3PUBLISHER

PS5 / PS4

development of the computer entertainment

Splatoon3

Nintendo

Nintendo Switch

the Japan Game Awards Selection Committee

SEGA

PS5 / PS4 / Nintendo Switch / Xbox Series X/S / Xbox
One / Steam

SONIC FRONTIERS

and Industry Award was established in 2008 to
made significant contributions to the growth andsoftware industry in Japan. The selection is made bymembers.
The reasons for this selection are as follows: The

The Minister of
Economy, Trade andIndustry AwardFAMILY COMPUTERBest Sales Award

Pockemon SCARLET and
VIOLET

PockemonNintendo Switch

GOD OF WAR RAGNAROKSONY Interactive
Entertainment

PS5 / PS4

PockemonNintendo Switch

possible without it.

PS5 / PS4 / Nintendo Switch / Xbox Series X/S / Xbox
One / SteamPS5 / PS4 / Nintendo Switch / Xbox Series X/S / Xbox
One / PC

The Game Designers Award,another prestigiousAward for Excellence

Family Computer was not just a hit toy, but a

Pockemon SCARLET and
VIOLETCRISIS CORE FINALFANTASY VII
HOGWARTS LEGACY
PARANORMASIGHT FILE23
Honsho Nanafushigi

Game Designers
Award
Grand Award

BIOHAZARD RE:4
RPG Time: The Legend of
WrightMONSTER HUNTER RISESUNBREAK

cornerstone of the global video game industry thathas continued to evolve over the past 40 years, rightup to the present day. The Family Computer has

SQUARE ENIXWB Gamesreceived the Minister of Economy, Trade andIndustry Award in recognition of its significant
contribution to the creation and development of a
new industry that has spawned many game makers
and players—an industry that would not have been

award of the Japan Game Awards, is given to themost outstanding works,evaluated by top createors
representing Japan based on “creativity” and“novelty” from a professional perspective. “GameDesigners Award 2023” was awarded to the top
eight creators, led by Masahiro Sakurai. TheySQUARE ENIX

Nintendo Switch / Steam / iOS / Android

CAPCOM

PS5 / PS4 / Xbox Series X/S / SteamLight" (Deskworks, Inc.) was selected as this year's

DeskWorks

PS4 / Nintendo Switch / Steam / Xbox Series X/S / Xbox
One / PCwinner. The creator of this work won the GrandCAPCOM

Nintendo Switch / Steam / PS5 / PS4 / Xbox Series X/S /Xbox One / PC

【Platform Name】PS5:PlayStationⓇ5 / PS4:PlayStationⓇ4 / PC:WindowⓇ

selected the winning entry this year, "RPG Time: The
Legend of Light" (RPG Time, Inc.)! ～Legend ofAward in the Amateur Division of the 2007 Japan
Game Awards. This is the first time in the history of
the Japan Game Awards that a past winner of theAmateur Grand Award has won the Game of theYear Division

51

“Game of the Year Division” Awards Ceremony
The Minister of Economy, Trade and Industry Award, Best Sales Award, Game Designers Award, Excellence Award, and Grand Prize were presented
on the main stage at Makuhari Messe for the first time in four years, with the award winners, TGS business visitors, and general guests in
attendance.

Time & Date
: 16：00～17：30 September 21 (Thu.)
Venue：TGS2023 Main Stage（Event Hall）
MC：Hikari Ijyuin（Talent）
Misaki Maeda (（Freelance MC)Award for Excellence「MONSTER HUNTER RISE SUNBREAK」

Award for Excellence「Xenoblade3」

Award for Excellence「Splatoon3」 ※Video Message

Award for Excellence「SONIC FRONTIERS」

Award for Excellence「EARTH DEFENSE FORCE 6」

52

“Game of the Year Division” Awards Ceremony
The Minister of Economy, Trade and Industry
Award「FAMILY COMPUTER」

Best Sales Award「Pockemon SCARLET and VIOLET」

Award for Excellence「GOD OF WAR RAGNAROK」

Award for Excellence「Pockemon SCARLET and VIOLET」

Award for Excellence「CRISIS CORE FINAL FANTASY VII Reunion」

Award for Excellence「HOGWARTS LEGACY」

Award for Excellence「PARANORMASIGHT FILE23 Honsho Nanafushigi」

Award for Excellence「BIOHAZARD RE:4」

53

“Game of the Year Division” Awards Ceremony
Game Designers' Grand Prize wasannounced and awarded by Mr.
Masahiro Sakurai, the head of thejury

Game Designers Award「 RPG Time: The Legend of Wright 」

The Grand Prize was awarded to "Monster Hunter Rise: Sun Break"from among the 11 Excellence Award winners.

Grand Prize trophies awarded

54

“Future Division” award list
In the "Future Division," public voting was held for three days from September 21 to 23, 2023, during the TGS
exhibition. Based on the results of the public voting on web-base as well as the review by the Japan GameAwards Selection Committee members, 11 titles were selected as "highly anticipated titles that are eagerly
awaited for release.
Title

Company

Platform

INAZUMA ELEVEN Victory RoadLEVEL5

Nintendo Switch / PS5 / PS4 / iOS / Android

Zenless Zone Zero

HoYoverse

PC / iOS / Android

SONIC SUPERSTARS

SEGA

PS5 / PS4 / Nintendo Switch / Xbox Series X/S / Xbox One / SteamEpic Games Store

Dragon Quest Monsters XNUMX: The Journey of theDemon Prince and the Elf

SQUARE ENIX

Nintendo Switch

DRAGON'S DOGMA IICAPCOM

PS5 / Xbox Series X/S / Steam

FINAL FANTASY VII REBIRTHSQUARE ENIX

PS5

Fate/Samurai Remnant

Koei Tecmo Games

Nintendo Switch / PS5 / PS4 / SteamPERSONA3 RELOAD

ATLUSXbox Game Pass / Xbox Series X/S / Xbox One / Windows / PS5 /PS4 /SteamPERSONA5 TACTICA

ATLUS

Xbox Game Pass / Xbox Series X/S / Xbox One / Windows / PS5 /PS4 / Nintendo Switch / SteamMETAPHOR RE FANTAZIOATLUSXbox Series X/S / Windows / PS5 / PS4 / Steam

LIKE A DRAGON 8

SEGA

PS5 / PS4 / Xbox Series X/S / Xbox One / Windows / Steam55

“Future Division” Award Ceremony
All award winners were invited to appear live for the announcement award ceremony. The award-winning creators introduced theirworks along with an introductory video of the award-winning works. The editor-in-chief of a trade magazine, who also served as apresenter, asked the award winners, on behalf of the users, questions about their secret development and future development,The
appeal of the works was conveyed to the audience.
「LIKE A DRAGON 8」「INAZUMA ELEVEN Victory Road」

Time & Date
：1：00pm～2：30pm September 24 （Sun.）
Venue ：JGA Special StudioMC：Shohei Shibata (（Freelance MC)
Misaki Maeda (（Freelance MC)
Guest ：Katsuhiko Hayashi（Famitsu）
Yoshimichi Nishioka (Dengeki)
Kazuhisa Okada（４Gamer）
Review：Koichi Hamamura（JGA Selection Committee）「PERSONA3 RELOAD」「SONIC SUPERSTARS」「METAPHOR RE FANTAZIO」

56

“Future Division” Award Ceremony「Zenless Zone Zero」「Fate/Samurai Remnant」「Dragon Quest Monsters XNUMX: The Journeyof the Demon Prince and the Elf」

「DRAGON'S DOGMA II」「PERSONA5 TACTICA」「FINAL FANTASY VII REBIRTH」

Katsuhiko Hayashi（Famitsu）

Yoshimichi Nishioka (Dengeki)

Kazuhisa Okada（4Gamer）

Koichi Hamamura（JGA Selection Committee）

57

“Amateur Division” award List
The entry theme "persistence” for the Amateur Division was announced on February 1, and entries were accepted from March 1
through May 31.This year. As the result,441 entries were submitted this year. The first selection process included the viewing of avideo introducing the works by game creators and editors in game media. The final selection was made by game creators andgame media editors, who watched a video introducing the works and played with them.
AwardsGrand Award

Award for
Excellence

Good Piece of
Work

Title

Platform

School Name

Name

Shinnen Sanbyou Mae

PC

Nihon Kogakuin

we have asobigokoro

Kirikaerika

PC

Nihon Kogakuin

animalnumbers

Kougounotoushin

PC

HAL Osaka

12FPS

Shinnen Sanbyou Mae

PC

Nihon Kogakuin

we have asobigokoro

Screw DivePC

HAL Osaka

pocket palet

PanicQPCHAL Osaka

PicaSoft

Gulliver's Travels

PC

Nihon Kogakuin

3CLUB

ComicaRhythmPC

HAL Nagoyatansho 1.9bai

KarenkaPC

HAL Nagoya

tonshinkan☆tonshinkan☆kominkan

Hanerububble

PC

Nihon Kogakuin

zenjidousyabontamawariki

Let's PariePC

ECC Computer

parinights
58

“Amateur Division” Award Ceremony
Grand Prize, Excellence Award, and Honorable Mention Awards will be announced from the 10 finalist entries. The
winners participated remotely, and the jury gave the creators reasons for their selection.
Opening

Organizer Remarks

Finalist Introduction of Reasons for Selection

Award for Excellence Unveiled

Time & Date
：10：00am ～ 12：00 September 23（Sat.）
Venue：TGS Special StudioMC：Shohei Shibata (（Freelance MC)
Shina Kitagawara (（Freelance MC)＜Organizer Remarks＞
Naohiro Saito（CESA）
Finalist Production TeamAward for Excellence All Award Winners

Finalists Work Introductions

Grand Prize Announcement ～Interview with the Prize WinnerEnding59

“U-18 Division” award list
The "U18 Division" accepted entries from February 1 through March 31.The six entries that passed the preliminary screening and thequalifying competition advanced to the finals. In the finals, three judges conducted a preliminary screening of the games, followed by apresentation screening on the day of the finals, and the results will be evaluated overall. Gold, Silver, and Bronze prizes were awarded andannounced.
Team
Name

Award

Title

Gold

Music Runner

Kensuke Yamakawa

Nigata Shogyo H.S.

2nd

Silver

REWIND

Yusuke Nakata

Komatsugawa H.S.

SeniorBronzeLife Game
WonderaAmon Fujita

Totsuka H.S.

SeniormaglitHinata Yamada

Setagaya Gakuen H.S.

Senior

CREATABLE

Kou Yamamoto

Kyoto Sangyo Univ. H.S.

2nd

Race GunnerAmon Fujita/
Youshi Shimodaira/Akito Yagi

Totsuka H.S./
Komae H.S./
Setagaya Gakuen H.S.

Senior/
2nd/
Freshman

YYR

Name

SchoolGrade

60

“U-18 Division” Final
The Gold, Silver, and Bronze prizes were awarded based on the overall evaluation of the pre-trial screening of the six finalists'
works that advanced to the finals and the presentation screening on the day of the event.The winners participated remotely.
Opening

Organizer Remarks

Time & Date
：10：00am ～12：00 September 24 (Sun.)
Venue：TGS Special StudioMC：Takashi Tokita（SQUARE ENIX）
Ai Yokomachi (（Freelance MC)＜Organizer Remarks＞
Naohiro Saito（CESA）
Suguru Shoji（CESA）※Comprehensive Evaluations
VTR airing of finalists’ presentations
Introduction of Judges– Q&A session with judges「Bronze」Award Announcement「Silver」Award Announcement「Gold」Award Announcement

During Judging

Comprehensive Evaluations

61

Survey Results

Visitor Survey Domestic Business Visitors・Overseas Visitors①【Survey Method】
E-mail requesting survey cooperation was sent to Business Day visitors at TGS2023.Responses were accepted via Nikkei BP Consulting's web-based
survey system, Cross Survey systems.
【Period】
Domestic・Overseas：Oct.12 through 29, 2023 【Effective Response】 Japan:2,637 Overseas:717

Occupation※Overseas: Business Day and Public Days are combined and counted together.

【Survey Conducted by】

Nikkei BP Consulting<Composition Ratio: Rounded to the First Decimal Place>

Non-IT Engineer

Age

1.8%

Corporate
Management

OthersCreator of Entertainment/Game-

4.4%

related Industry
19.4%

N/A

6.1%
Professional
8.5%■Overseas

4.1%

4.1%

19 and
19歳以下
under

1.4%

20.9%

3.0%
IT Engineer of NonEntertaiment/Game-

2.7%

12.5%

8.4%

related Industry

27.7%
Marketing/Sales

19.8%

13.7%

8.5%

11.7%

16.4%
22.4%

Programmer of Entertainment/

0.2%
8.4%

25～29歳
25-29

19.8%

30～34歳
30-34

18.3%

35～39歳
35-39

15.2%

40～44歳
40-44

14.3%

Entertainment/Game-related
Industry
8.8%

Office55～59歳
55-59

0.8%

11.3%

Administration

0.3%

9.1%

※Overseas:N/A 0.3％

60 and
60歳以上
older

3 hours

27.8%

4.0% 7.4%

3.4%

More than
5 Times

10.9%

31.6%

12.1%

35.0%

8.2%

6 hours
14.4%

3.2%
1.3%

4 hours
76.7%

19.9%

5- Less than
18.2%

4th Time

4- Less than

6.1%

Time

19.7%

9.5%

Outer Circle：Domestic
Inner Circle：Overseas

SecondThird

5 hours

Time
17.2%

Government agencies, public corporations,Game hardware, gameGame distribution
industry associations, municipalities
peripherals andDomestic

related manufacturers

Development andPublisher of game software and game content

Contracted development of game software andgame content, development support

26.4%

distribution of non-game Mass media,
advertising
entertainment content

21.6%

6.1%

10.5%

3.7%

0.9%
1.3%

5.6%

1.9%

Non-gaming andentertainment

Overseas

5.0%

Publisher of game software and game content
ゲームソフト、ゲームコンテンツのパブリッシャー
Game hardware, game peripherals and related manufacturers
ゲームハード、ゲーム周辺機器・関連製品のメーカー
Provision of solutions for game business and marketing
ゲームビジネス、マーケティングのソリューション提供
Government agencies, public corporations, industry associations,
官公庁、公社、業界団体、自治体
municipalities

4.2%

2.3%

12.3%

1.2%
3.5%

Contracted development of game software and game content、

ゲームソフト、ゲームコンテンツの受託開発、開発支援
development support
Non-gaming and entertainment related services
ゲーム、エンターテインメント関連以外のサービス
Telecommunications carriers and providers
通信キャリア、プロバイダ
Research institutes, think tanks
研究所、シンクタンク

Other industries
11.6%

1.3%

Research institutes, think tanks

4.6%

0.9%
2.3%

0.9%

3.2%

related services
1.8%
8.3%

3.3%

0.2%

3- Less thanIndustry

11.3%

First Time Visit

4.3%

13.9%

43.1%

PR/Advertising
Producer/Project Leader of2- Less than

hours

14.2%

50～54歳
50-54

2.0%

6 or more

13.1%

Game-related Industry
8.5%

0.6%

4.2%

45～49歳45-49

5.6%

Less than 2 hours■Domestic

20～24歳
20-24

9.6%

6.8%

11.0%

Number of Visits
N/A

2.1% 6.6%

Other Specialized

Length of Stay

6.5%

7.4%

2.0%

Development and distribution of non-game entertainment content
ゲーム以外のエンターテインメント・コンテンツの開発、流通
Game distribution
ゲーム流通
Component and semiconductor manufacturers
部品、半導体メーカー
Other industries
その他の業種0.6%
28.4%

Mass media, advertising
マスコミ、広告
Non-gaming and entertainment-related manufacturers
ゲーム、エンターテインメント関連以外の製造業
金融、証券、保険
Finance, Securities & Insurance
N/A
無回答

2.9%

63

Visitor Survey Domestic Business Visitors・Overseas Visitors ②
Intention to visit to TGS2023（Business Day）

Engaging with Gaming/Entertainment Content
Development and production of game software and game content(includes contracted development and support)

Production, distribution,
distribution, broadcasting,broadcasting, distribution,
distribution, andand distribution
distribution ofof
Production,
ゲーム以外のエンターテインメント・コンテンツの制作、流通、放映、配信、配給
entertainment content
content other
other than
than games
games
entertainment
Development andand manufacture
manufacture ofof ゲームハード、ゲーム周辺機器の開発、製造
game hardware
hardware andand gamegame peripherals
peripherals
Development
game
Distribution and sales of game-related products and services
Distribution and sales of game-related products and services

ゲーム関連製品・サービスの流通・販売

Planning and operation of game-related online services and mobile
Planning and operation of game-related online services andcontent
mobileゲーム関連のオンラインサービスや携帯コンテンツの企画、運営

content
Distribution and sales of game consoles and game software

Distribution and sales of game
consoles and game software
ゲーム機やゲームソフトの流通、販売

Investment and financing in the world of games and entertainment
content
Investment and financing in the world of games and entertainment

ゲームやエンターテインメント・コンテンツの世界への投資、資金供給

content
Work dealing with games and entertainment content in ways other than
the above
Work dealing 上記以外の形でゲームやエンターテインメント・コンテンツを扱う仕事
with games and entertainment content in ways otherthanthe above
Not involved in any particular business
Not involved in （ユーザーとしての関わり）
any particular business
特に仕事では関わっていない
No answer
Domestic

No
Overseasanswer
無回答

5.0%
7.5%

Gathering Informationin the point of view from
エンドユーザーの立場としての情報収集
consumers

42.5%
35.0%

4.9%
5.2%

Collecting
Competitor's Information and Exhibit
競合・関連企業の出展状況やソフト・製品に関する情報収集
Contents

38.5%
35.0%

4.2%
4.5%

Gathering Products and Corporate
Information
海外製品・企業の情報収集
Exhibited from Overseas

16.4%

商談
Meetings

14.4%

3.9%
6.7%
1.1%
3.7%

9.6%

15.7%

25.4%

9.0%

42.5%

47.1%

Steam
41.8%

iOS
37.1%

6.0%

PlayStation VR2

3.4%

Meta Quest 2

6.7%
13.4%

4.7%
6.0%

Meta Quest Pro

6.0%
０％

2.7%

1.0%
０％

無回答
N/A

1.0%
0.9%

50.7%
48.5%

70.1%
59.0%

11.0%

47.9%
41.9%

12.8%

Intention to visit to TGS2023（Public Day）
66.5%

Because I was interested
in new titles and topical titles in general
新作タイトル、話題作など全般的に興味があったから

84.1%

42.5%
46.2%
37.1%
29.0%

Because my好きなタレント、声優、eスポーツ選手、インフルエンサーが出演していたから
favorite celebrity, voice actor, e-sports player, or influencer
was performing

29.9%

14.7%

29.9%

会場で特別な映像や写真が撮れそうだったので
I wanted to take special
images or photos at the event.
友人、知人などほかの人に誘われたから
Because I was invitedby a friend or acquaintance

43.5%

24.6%

8.3%

21.0%

グッズ購入のため
To purchase
goods

52.0%

19.8%
23.9%

Because I heardニュースやSNSなどで話題になっていたから
about it on the news, SNS, etc.

5.4%

コスプレをするため
Cosplaying

4.8%
2.0%

16.3%

10.8%
8.5%

その他
Other

1.4%
1.5%

No Intentions
特にない

No Intentions
特にない

To see イベントホールのステージを見るため
the stage in the event hall

9.7%

8.3%

Meta Quest 3

N/A
無回答

7.5%

6.2%
5.1%

Because I wanted to try out the hardware, equipment, or products
出展されたハード、機器、製品を実際に試してみたかったから
exhibited

60.4%

50.0%

3.3%

Others
その他

Because I wanted
to play a particular new title or hot title.
特定の新作タイトル、話題作を実際にプレイしたかったから

PC

その他
Others

67.9%

45.3%

PlayStation VR

4.9%

1.6%
2.2%

Nintendo Switch

Android

Attending Seminars・Stage Viewing
セミナーの受講・ステージ観覧
20.6%

9.7%

45.3%

Xbox Series X|S

50.7%
53.8%

Collecting Products
and Service related to Business
ビジネスを念頭に置いたソフト・製品・企業の情報収集
Development

PlayStation 5
PlayStation 4

76.9%

8.3%

4.5%

Platforms you would like to focus on the future for your business
9.4%

81.9%

Catching Up with 新作タイトル、話題作など業界動向の全般的な把握
the Trend of the video game market ingeneral

40.8%
40.3%

Development and production of game software and game content
ゲームソフト、ゲームコンテンツの開発、制作（受託開発、開発支援も含みます）(includes contracted development and support)

Nothing in particular
特にない

1.8%
1.8%

No answer
無回答

1.2%
0.4%

※Those who pre-registered for Business Day and also visited
Public Days (n=167)64

Visitor Survey Domestic Business Visitors・Overseas Visitors ③
Actions taken at the TGS2023 venue （Business Day）
86.0%
82.9%

会場の出展社ブースで、展示やステージイベントを見た
Saw exhibits
and stage events at exhibitors' booths at
the venue
会場の出展社ブースで、カタログや資料をもらった
会場の出展社ブースで、機器やソフトを実際に手に取ったり試遊した

54.7%

Picked up and tried out equipment and software at
exhibitors' booths

51.9%

会場の出展社ブースで、関係者と話をしたり、名刺交換をした

Talked with exhibitors and exchanged business cards
with them

23.7%

会場の物販コーナーで、商品を購入した
14.2%

イベントホールでステージを見た
Saw the stage at Event Hall

ビジネスマッチングシステムを利用した

4.5%

会場でセミナーを受講した（TGSフォーラム）Attendeda seminar at the TGS Forum

1.5%
6.0%

Used the business matching system

Asia

North America

EuropeCountry/Region（％）
China

27.50%

RegionSaw イベントホールでステージを見た
the stage at Event Hall

24.8%

国内
Domestic
Overseas
海外

0.9%
1.7%

Country/Region（％）
Spain

0.50%

Korea

20.50%

Italy

0.30%

Taiwan13.60%

Austria

0.10%

RegionOceania

Degree of Satisfaction

Country/Region（％）
Australia

0.80%

0.10%

Disatisfied
6.1%

Iceland

0.20%

UAE

0.50%

3.80%

Switzerland

0.20%

Saudi Arabia

0.20%

Thailand

1.90%

Cyprus0.20%

Israel

0.10%

Malaysia

1.30%

Estonia

0.10%

Kwait

0.10%

Philippines

0.60%

Denmark

0.10%

Iran

0.03%

Indonesia

0.60%

Hungary

0.10%

Brazil0.30%

Vietnam

0.40%

Ireland0.10%

Mexico

0.30%

India

0.20%

Latovia

0.10%

Argentine

0.10%

Pakistan

0.03%

Norway0.10%

Antigua andBarbuda0.03%

Mongolia

0.03%

Lithuania

0.10%

Virgin Islands

0.03%

United States

10.60%

Armenia

0.03%

Uruguay

0.03%

Canada1.20%

Kazakhstan

0.03%

Colombia

0.03%

United Kingdom

2.10%

Greece

0.03%

Chile

0.03%

France1.30%

Serbia

0.03%

Congo

0.10%

Algeria

0.03%

Alvar

0.03%

Sweden

1.20%

Czech

0.03%

Germany

0.80%

Turkey0.03%

Poland0.80%

Finland

0.03%

Gambia0.03%

Netherlands, the0.50%

Russia0.03%

Zimbabwe

0.03%

Africa

0.4%

0.30%

5.10%

Latin America

2.3%

New ZealandSingapore

EuropeN/A＊ Breakdown of 2,925 overseas visitors who were accepted at Business Day counter. Excluding foreign residents in Japan,
guest pass holders, foreign press, and various exhibitors' pass holders.

Very

3.3% 0.3%

Neither
13.5%

34.1%
42.2%
28.1%
27.9%

Cosplaying
コスプレをした

3.0%
5.8%

Others
その他

1.8%
1.6％

※Those who pre-registered for Business Day andalso visited Public Days (n=167)

Intention to Visit the next TGS
Don't Reallyto Visit

Wish To Visit…

0.8%

9.1%

4.5% 0.3%
5.4%

27.3%

9.5%

31.6%

14.1%

N/A
0.5%

Can't Say Either Way

Satisfied

8.1%

77.5%

44.3%
44.0%

Not WishVery disatisfied

Marshall Islands

Hong Kong

Middle East

50.3%

Posted the photos and videos I撮った写真・動画をSNSや動画サイトに投稿した
took to social networking sites andvideo sites.

33.3%

67.7%

42.8%

会場や出展社ブースなどの写真・動画を撮影した
会場や出展社ブースなどの写真・動画を撮影した

65.0%

Trade Visitors from Overseas by countries/regions
Region

73.7%
75.7%

Picked up and tried out equipment and software at exhibitors'
会場の出展社ブースで、機器やソフトを実際に手に取ったり試遊した
boothsPurchased a productat Merchandise Sales Area
会場の物販コーナーで、商品を購入した

Had a business meeting

84.4%
85.3%

会場の出展社ブースで、カタログや資料、ノベルティーをもらった
Received catalogs,
materials, and novelties at exhibitors' booths

31.6%

10.7%

会場で商談をした

Saw exhibits and stage events
at exhibitors ' booths at the venue
会場の出展社ブースで、展示やステージイベントを見た

71.7%

35.9%

Purchased a product at Merchandise Sales Area

Others
その他

77.7%

60.7%

Received catalogs and materials at exhibitors' booths

Actions taken at the TGS2023 venue （Public Day）

32.5%

Wish to Visit
53.0%

Wish to Visit If

42.6%

Possible
34.6%

47.8%

Satisfied
50.5%

Outer Circle：Domestic
Inner Circle：Overseas

65

Visitor Survey – Domestic Public Day Visitors ①[Survey Method] WEB Survey *Users who saw the announcement on the official TGS website/SNS and theofficial map accessed the survey page and answered the questions.
[Period] September 21 through October 1, 2023
[Effective Responses] 2,684<Composition Ratio: Rounded to the First Decimal Place>[Survey Conducted by] Computer Entertainment Supplier’s Association (CESA)

GenderAge

Others・N/A

Residential Location

2.1%

FemaleFemale
22.5%

2.3%

Male

関東地方
Kanto
16.3%

10‐19歳未満
10-19

Chubu
中部地方

Years

7.0%

20-29
20‐29歳未満
30-39
30‐39歳未満

7.0%
Male

16.6%

Years

40-49
40‐49歳未満

4.8%

75.4%

10.8%

Years

50‐59歳未満
50-59

1.2%

3.3%

Years

0.1%

近畿地方
Kansai

28.1%

Years

60‐69歳未満
60-69

0.3%

Years

21-24 Times
1.1%
16‐20 Times

25-29

Not

Times

Remember

4.1%

1.3%

3.0%

Online Only
2.9%

Only

17.9%

70.2%

Kyushu
九州地方

1.6%

北海道地方
Hokkaido

0.9%

Chugoku
中国地方

0.9%

Shikoku
四国地方

0.5%※ From Overseas: 1.2%

50.3%
13.3%

Part-timers, part-timers,
temporary workers
パート・アルバイト・派遣社員

8.7%

高校生
High school students

7.5%

Hybrid6-10 Times

2.2%

大学・短大・大学院生
University, junior college,
graduate student

11-15 Times

Real(Physical)

東北地方
TohokuCompany employee,
civil servant, organization employee
会社員・公務員・団体職員（役員含む）

6.2%

11.0%

4.2%

Occupation

N/A

16.0%

8.8%

※Others・N/A 2.1％

Past Visits to TGSTGS2023 Participation

79.8%

1-5 Times
66.4%※ 1996-2019, out of a total of 29 events,
Number of times we went to real venues（ｎ=631）

Vocational school
students
専門学校生

5.0%

自営業・自由業・専門職
Freelance/Professional

4.7%

中学生
Junior High School Student

2.9%

専業主婦・主夫
Housewife/House-husband

2.5%

Not currently
employed or in school
現在就職・就学はしていない

2.3%

Otherその他の職業
Occupation

1.8%

Other
school student
その他の生徒・学生

1.0%

Elementary school student
or under
小学生以下

0.1%

66

Visitor Survey – Domestic Public Day Visitors②
Devices that are at home and may be played with games
Nintendo
SwitchSwitch(Lite/OLED(Lite／有機ELモデル
含む)
Nintendo
Model)

61.9%

TGS2023 Information Contact Point
家族・友人・知人
Family/Friend

28.9%

PC
パソコン

57.2%

ゲーム情報のWEBサイト・SNS
Game Media/SNS

25.4%

Smartphone (iPhone)
スマートフォン（iPhone)55.8%

東京ゲームショウの公式サイト・SNS
TGS Official Website/SNS

25.0%

スマートフォン（Android)
Smartphone (Android)

General一般情報WEBサイトの記事
Information Website

37.1%

PlayStation
4 (includingPro)
プレイステーション
4 (Pro 含む)

出展メーカーのサイト・SNS
Exhibitor'sWebsite/SNS

33.1%

PlayStation 5 (including
Digital Edition)
プレイステーション
5 (デジタル・エディション
含む)

26.2%

タブレット
Tablet

15.1%

22.5%

12.5%

YouTuber・VTuberの動画・SNS
YouTuber/VTuber
Video/SNS

9.2%

出展タイトルのサイト・SNS
Exhibitor's
Title Site/SNS

8.8%

Stand-Alone VR Devices
(Meta
Quest
2)
スタンドアロン型のVR機器
(Meta
Quest
2 など)

3.1%

WEBサイトで表示される広告
Website Advertising

Steam Deck
Deck
Steam

2.5%

ゲーム内のお知らせ
In-Game
Notifications

5.5%

PlayStation VR2
プレイステーションVR2

1.9%

ゲーム専門誌の記事Game Specialized
Article5.2%

XboxSeries
Series X|S
X|S
Xbox

1.4%

テレビ
TVs

5.0%

Xbox
OneOne(including
Xbox(S／X S/X)
含む)

1.3%

個人のブログ・SNS
Personal
Blog/SNS

4.7%

No games listed above, but have other games at home that are not listed
上記のゲームはないが、上記以外のゲームが自宅にあり、遊ぶことがある
above and may play

0.2%

ゲーム売場・ゲームショップ
Game Shop

4.4%

No games listed above, but have other games at home that I do not play
上記のゲームはないが、上記以外のゲームが自宅にあり、遊ぶことはない

0.1%

ゲーム専門学校
Game Vocational
School4.3%

0.2%

駅・電車内の広告
Station/Train Advertisements

Do not have any of the above games at home and never play them

ゲームは自宅になく、遊ぶことはない

東京ゲームショウの事前特別公式番組
TGS Special Pre-Event Show

Frequency of Game Playスマートフォン／タブレット(n=3,097)
Smartphone/Tablet(n=3,097)

60.7%

パソコン[StemDeck含む](n=1,602)
PC (including
Steam
Deck)
(n=1,602)
家庭用ゲーム機(n=3,379)
Console (n=3,379)
スタンドアロン型のVR機器 ［Meta Quest 2 など］
Stand-Alone VR Device (Meta Quest 2) (n=82)(n=82)
More than 5 days

1週間に5日以上
per week

48.9%

22.3%

9.8% 6.1%

15.4%

24.4%

10.3% 10.7% 6.7% 11.6%

12.6%

21.8%

14.4%

17.0%

22.0%

9.4%

14.7%

23.5%

37.8%

1週間に1～2日ぐらい
1-2 days per week

1ヶ月に2～3日ぐらい
2-3 days per month

Less than 1 day per month
1ヶ月に1日以下

3.6%
2.8%

一般雑誌の記事
Magazine
Article1.6%

オフィシャルインフルエンサーのサイト・SNS
Official Influencer SNS

1.4%

雑誌広告
Magazine Advertising

1.4%

オフィシャルサポーターのSNS
Official
Supporter SNS

1.4%

新聞
Newspaper

1.1%

ラジオ
Radio

0.8%

この中にはない
Others
3-4 days per week
1週間に3～4日ぐらい

7.4%

3.5%
67

Visitor Survey – Public Day Domestic Visitors ③
Intentions of Participation in Real Venue（n=2,177）
Enjoy theatmosphere of the event
イベントの雰囲気を楽しむ

Length of Stay（n=2,177）
58.2%

Receive
novelties to be distributed
配布されるノベルティをもらう

48.0%

Look aroundthe various booths
様々なブースを見て回る

47.7%

Visit 目当てのブースを訪問する
the booths you want to seeLess than 1 hour
5.1%

Don't Really Want

Don't Want To

1-2 hours

To Participate

Participate

4.1%

1.9%

1.3%

2-3 hours

Either Way…

46.3%

Learn newgames you didn't know about
知らなかったゲームを新しく知る

Can't Say

38.4%

Get thelatest information
最新情報を入手する

more than 6 hours

37.6%

View (Exhibitor's) Stage Events
ステージイベント（出展社）を見る

8.4%

33.8%

34.9%

Try out thegames you want to play
目当てのゲームを試遊する

Like toLove to3-4 hours

Participate

Participate

14.6%

21.9%

64.1%

33.7%

Purchase goods
グッズを購入する

32.4%

Try
out a variety of games
様々なゲームを試遊する

26.4%

Watch 最新映像を見る
the latest videos

22.0%

Have funゲーム仲間と一緒に楽しむwith your gaming buddies

20.9%

View (Main) Stage Events
ステージイベント（メインステージ）を見る

19.6%

5-6 hours

4-5 hours

Viewing andphotographing cosplay
コスプレを見る・撮影する

19.5%

21.1%

12.9%

Viewing and photographingbooth companions
コンパニオンを見る・撮影する

14.1%

Enjoy with family
家族と一緒に楽しむ
Not in this list
この中にはない

Intention To Visit Next TGS（Real Venue）

11.8%
0.3%

最新映像を見る
Watch thelatest videos

41.7%

イベントの雰囲気を楽しむ
Enjoy the atmosphereof the event

41.4%

最新情報を入手する
Get the latest news

35.8%

Watch the program 目当てのメーカー・タイトルの番組を視聴する
of the title/exhibitor you are interested in

34.9%

Learn about知らなかったゲームを新しく知る
new games you didn't know

31.5%

主催者が発信するコンテンツを見る
View content from the organizer

22.0%

Watch日本ゲーム大賞を視聴する
the Japan Game Awards

Very dissatisfied

Dissatisfied

1.3%

4.2%
Neither

9.6%

16.1%

ゲーム仲間と一緒に楽しむ・話題にする
Enjoy and talk about
games with your gaming friends

15.6%

グッズを購入する
Purchase goods

15.3%

様々なゲームの体験版を遊ぶ
Play demo
versions of various games

14.0%
12.1%

Don't Want To
Participate…

6.2% 1.1%

33.9%
30.1%

9.6%

6.6%

Like to37.4%

Somewhat Satisfied
28.8%

9.9%

Way

様々なメーカー・タイトルのVRコンテンツを体験する
Experience VR
contents of the exhibitors you are looking for

9.4%

41.4%

8.3%

22.6% Participate
17.1%

Can't Say Either

目当てのメーカー・タイトルのVRコンテンツを体験する
Experience VR contents of various titles

この中にはない
Not in this list

23.7%

Very Satisfied

50.3%

34.5%

Love to Participate
21.5%

Don't Really Want
To Participate…

19.4%

Play a demo version of目当てのゲームの体験版を遊ぶ
the game you are looking for

Steam特設会場のセールで購入する
Purchase gamesin the Steam Special Venue sale

Somewhat

19.6%

様々なメーカー・タイトルの番組を視聴する
Watch programsof various titles and exhibitors

Intention To Visit Next TGS（Online Venue）

Degree of Satisfaction

Intention of Participation in Online Venue(n=372)

Outer Circle：Real Venue(n=2,177)
Inner Circle：Online Venue（ｎ=372)

Outer Circle：TGSVR
Inner Circle：Official Program68

Exhibitor Survey【Method】 E-mail requesting survey cooperation was sent to TGS2023 exhibitors. Response were accepted via Nikkei BP Consulting’s web-based survey
system.
【Period】 October 12 through 22, 2023 【Effective Response】 Japan 213 Overseas93【Survey Conducted by】 Nikkei BP Consulting<Composition Ratio: Rounded to the First Decimal Place>

Degree of Satisfaction

Number of Visitors to the Booth

Dissatisfie

Very

5.2%

dissatisfied…

Neither

2.2%

10.3%

N/A 1.1%

Much Lower Than

N/A

Expected

1.1%

Very Satisfied

Expectations

26.8%

9.3%

5.4%

No Results

13.3%

18.9%

29.0%

14.0%

At All

3.9%

N/A
2.2%

0.5%

than Expected
Were Achieved
17.1%
2.0%

1.1%

◎Number of Media Coverage

Did Not ImprovedTo Be Determined
Much Better

1.0% Below

Exhibit Results

Very
Successful
17.6%

1.1%

Normal 4.4%

18.9%

As Expected
32.2%

41.1%

Available

1.9%
15-30
1.5%

11.7%

None

1.1%
6.7%
8.9%

24.8%

38.9%

5-9

3.4%

BusinessDay

Domestic
Media

10.2%

32.2%
45.6%

43.3%

Exceeded
Expectations

Achieved Results

40.5%

51.2%

48.4%

1.1%

Not

1.0%
31-50

10-14

24.9%
Business 20.0%
Day

N/A

More than 51

1-4

45.6%
SatisfiedOuter Circle：Domestic Exhibitor
Inner Circle：Overseas Exhibitor

55.9%

Much Lower Than Expected
0.6%

Below
Expectations

Intention to Exhibit to Next TGS"Real Exhibit" and "Online Exhibit"
8.9%
Domestic

Not Sure

Would like to exhibit at "Real73.7%

Wish to exhibit at

N/A"Online Exhibit"

2.2%

Much Better

3.7%
As Expected12.3% 13.6%

thanOverseas

23.7%

2.5%

At All
2.5%

No Results Were

Public
Day

9.9%

34.6%

24.5%

23.5%

1.0%

Very Successful

6.1%

Normal35.8%

More than 51

Achieved

31.3%

23.9%
22.2%
PublicDay

3.2% 16.0%

Achieved
Exceeded Expectations

Results

38.7%

42.9%

N/A

Not
Available

1.1%

21.8%

15-30

1.1%8.9%

1.0%

7.8%

None
53.9%

Overseas
46.7%
Media

10-14
0.5%

34.4%

39.5%

0.9%
57.0%

Determined…

Expected

23.3%

12.9%

Exhibit" venue

N/A

Did Not Improved

6.1%

Want to exhibit in a combination of

To Be

5-9

4.4%
※31-50 n/a

1-4
17.5%

69

TOKYO GAME SHOW 2023 Official Report
Published byComputer Entertainment Supplier’s Association（CESA）
18 Fl. 2-7-1 Nishi Shinjuku, Shinjuku-ku, Tokyo 163-0718 Japan

ProductionTGS Management Office

To Inquiry
Nikkei BP TOKYO GAME SHOW Management OfficeE-mail：tgs-ope@nikkeibp.co.jp

Dentsu TOKYO GAME SHOW Management OfficeE-mail：tgs@dentsu-eo.co.jp