1Table of Contents

JAN-Navi Overview
PC

https://www.jannavi.net/

3

Key Features

4Key Features

5Key Features

Type

Name of Feature

Details

Updates

Game Mode

Rank Tournaments (4/3pax)～King-

Game Mode

Tip Tournaments

1 event/ week

1 weeklyGame Mode

Friend Matches

300 tables

Added once fullGame Mode

Duel with the PROs

114 pros/max 50 duels daily

2 PROs/monthGame Mode

One Battle Showdown

Battle around Japan

Ends when you finish yourtour

FeatureRank System

2000 rank types

Max 20/month

FeatureAvatar Items (Gacha)

4000 Items

60/monthly

Event

In-game Events

1 Mahjong event/week

weeklyRankings

Rankings

16 type-6

Past Events

7

Participating Worldwide! Easy to play! Get a prize!
8

Why is JAN-Navi Mahjong growing in the world of e-Sports?

for Mahjong

This update supports

PC

9

JAN-Navi× GensoKishi Online

GENSOKISHI

Mahjong Land coming soon
10

JAN-Navi× GensoKishi Online

11

JAN-Navi× e-Sports participants

橘 和奈

12

JAN-Navi× GensoKishi Online

13

Integrating Blockchain into JAN-Navi※ MV token…… MV is the virtual currency (token) of the GensoKishi Metaverse.
※ NFT……Non-Fungible Tokens (NFTs) are unique tokens unlike fungible virtual currencies.
As data on the Blockchain is difficult to counterfeit or tamper with, it gives digital data a more inherent value.
※GENSO Marketplace…… GENSO NFTs are traded here.

14

The MV tokenMV

and it’s infinite possibilities!

is 25% OFF!!

15

The MV token

and it’s infinite possibilities!

Use MVto challengea PRO for a duel.

Use MVtohost tournaments!
16

E-Sports Sponsorship: Earn prize with JN Tokens!
Sponsorship supported by JN Tokens
Win prize in e-SportsEXCHANGE

JN Token
JAN-Navi tickets
Amazon Gift card17

What are JAN-Navi Tickets?

Gift them to friends,
18

The economy expands with JAN-Navi tickets
Buy NFTs

Join

WinExchange

BuySell
NFT Marketplace

Exchange into NFTs
19

MV Utilities within JAN-NaviＭＶ
GensoKishi’s governance token.
(MV stands for Metaverse.)
The MV token is mainly used outside of thegame to govern the metaverse world.
Blockchain ：Polygon, ETH(ERC20)：Metaverse
Name：MVTicker
Max Supply ：2,000,000,000

Utilities- Significant savings over other payment methods- Ability to work with the Gensokishi Online metaverse- To purchase JAN-Navi points (Jan-Navi in-game currency)- To purchase chips to participate in games- To play the “Golden Mahjong Gacha” where you can win
special effects that your avatar can show off while playing
the game.
- To play the “Character Gacha” to win skins for your avatar- To purchase event items for game events- To purchase tickets to play against professional mahjong
players (PROs)*Of the 2 billion MV max supply, 1.6 billion
MV (80%) have been locked up in a vestingcontract.

20

Jan-Navi変更

JN Token

ＪN Tokenis the token designed to constitute the Jannavi e-Sports. It is a UTILITY token
empowered by the Jan-Navi
DAO(Decentralized Autonomous Organization)
to legitimize the activity of 'popularizing
Mahjong as aglobal sport' through blockchain.
Specification : Polygon ERC20
Token Name Jan-Navi
Symbol JN
Total Supply 2,000,000,000*Out of the total supply of 2 billion JN, 1.6 billion
JN(80%) is locked in a vesting contract.

JN Token Price Reliability
１．A project with a track record of stability since 2019.
２．No unfinished risks.
3．No need to use funds for development.

ＪN UTILITY- Used in all activities of Jan-Navi DAO- Function for esports prize payments-- Function to recieve a share of Jan-Navi's revenue(requiresstaking)- Ability to prove that it is a prize from the sponsorship oftournaments with JN.
- Tipping function for live support in professional and esports
matches.
- Function to organize esports tournaments- Sponsorship function for offline meetings, events, etc., outsideof Jan-Navi21

JN

Token and Jan-Navi DAO

What is Jan-Navi DAO?
DAO supporting Mahjong
e-Sports Activities

SponsorDAO

Anyone canparticipate withJN Tokens.

Activities with JN Tokens

OfflineOnline
Special Participant SNS Spectator
EventEventSpeakerOrganizer Organizer
22

Realization through JN token

Decentralization of e-Sports
So far e-Sports- Multiple currencies such as USD and JPY pose exchange rate risks
and transfer costs.
- High operational costs for global sponsors.
- Low event frequency, requiring larger tournament scales.
- Difficulty in securing venues.
- Limited to professional players and participants near the organizers orplayers affiliated with a team.

Jan-Navi e-Sports- User-driven organization of "tournaments and events" through DAO.
- Participation through decentralized sponsorship with JN Tokens.
- Continuous brand exposure through sponsored advertisements.
- Participation of players from around the world.
- High-frequency hosting of "tournaments and events".
23

ECO system for JN token
Returning the stable revenue structure continued
for19 years to staking

JN

ＪＮ Staking
MV

Jan-Navi
Revenue
Redistribution

SponsorJN

ＡＰＹof revenue
distribution

SponsorAdvertising
Display

Non-ESports
modes

Play
Buying andSelling JN

ESports

Prizee-Sports
Activities

Cryptocurrency
Exchange

Buying JN with e-Sports revenue
24

Objectives of Jan-Navi's Activities

MissionTo make Mahjong the world's most major e-Sports
gameVision

Within 5 years, expand the Mahjong e-Sports market to50 billion yen.

Value

Creating the economic structure of Mahjong e-Sports
25Market Expansion Undertaken by Jan-Navi

Utilizing Jan-Navi DAO, there are two ways to expand the market
Integration of WEB2 users
and WEB3
Mahjong is entirely composed within the WEB2market. By introducing WEB3 technology into
this economic sphere, we aim to expand themarket.

Registerd Users:
5.7 million
Daily ActiveUsers: 15,000

Expanding e-Sportswith Mahjong
Mahjong has a player base of approximately
900 million, mainly concentrated in the Asia
region. However, much of this population is
not yet deeply engaged in economic cycles.
Jan-Navi aims to globally penetrate the worldof Mahjong fans by creating an e-sports
platform that makes Mahjong enjoyable andaccessible worldwide.

26

JAN-Navi Demographics

15,000 DAU
AgeSexJob27

Forecast for the Growth of the e-Sports Market*The market includes players, viewers, and streamers of competitive games.
28

Organizational Structure of Jan-Navi e-Sports Project
Global token and community management,
Organization with development entity in Japan.
Economic Activities

Jan-NaviDAO

Token management and Publishing

Metap Inc.

Development and Licensing

米塔數位有限公司
Location: Taiwan

WINLIGHT Co.,Ltd.
Location: Japan29

Allocation Map

Market Circulation Volume

Lockup Schedule

30

Roadmap
Press release “JAN-Navi e-Sports enters the Metaverse”
GensoKishi Online Amusement Park OPENs
MV Token Integration
NFT Minting feature starts
JN Token Issuance
Exchange e-Sports prize for Amazon Gift cards
Payments with MV save 25%
The Chinese version will startAug. 2023 (DONE)
Dec. 2023 (DONE)
Dec. 2023 (DONE)
Dec. 2023 (DONE)
Dec. 2023 (DONE)
Jan. 2024 (DONE)
Feb. 2024 (DONE)
Feb. 2024 (DONE)

English/Chinese version opens

Launching a campaign giving JN Tokens with JAN-Navi e-Sports prize

Apr. 2024
May. 2024

Championship attended by entertainers and celebrities

Jun. 2024

Holding collaborative competitions with various IPs

Jul. 2024
Jul. 2024
In progress
In progressOpening of JN Token Staking
Inviting many celebrities to participate
Global Activities of Jan-Navi e-Sports

Listing of JN Token on Tier 1 Cryptocurrency Exchange
Listing of JN Token on the Second Cryptocurrency Exchange
Utilization of JN Token in Other e-Sports
Listing of JN Token on the Third Cryptocurrency Exchange
Starting televised advertisement
Organize annual mahjong championship around the world
Releasing Nintendo Switch and Amazon Fire TV Stick

2024
2024
2025
2025
2025
2025
2026
31

https://www.jannavi.net/32