Disclaimer
Nothing herein constitutes an offer to sell, or the solicitation of an offer to buy, any
tokens, nor shall there be any offer, solicitation or sale of RAKUN tokens in any
jurisdiction in which such offer, solicitation or sale would be unlawful. You shouldcarefully read and fully understand this whitepaper and any updates. Every potential
token purchaser will be required to undergo an on-boarding process that includes
identity verification and certain other documentation, which you should read carefully
and understand fully because you will be legally bound. Please make sure to consult
with appropriate advisors and others.

This white paper describes our current vision for the RAKUN Platform.

While weintend to attempt to realize this vision, please recognize that it is dependent on quite anumber of factors and subject to quite a number of risks.

It is entirely possible that the

RAKUN Platform will never be implemented or adopted, or that only a portion of ourvision will be fully realized. We do not guarantee, represent or warrant any of thestatements in this white paper, because they are based on our current beliefs,
expectations and assumptions, about which there can be no assurance due to various
anticipated and unanticipated events that may occur.

Please know that we plan to work hard in seeking to achieve the vision laid out in thiswhite paper, but that you cannot rely on any of it coming true. Blockchain,
cryptocurrencies and other aspects of our technology and these markets are in theirinfancy and will be subject to many challenges, competition and a changing
environment.

We will try to update our community as things grow and change, but

undertake no obligation to do so.

1Table of Contents
DISCLAIMER...........................................................................................................................1
INTRODUCTION ...................................................................................................................5
MISSION ..................................................................................................................................... 5
CRYPT-OINK .............................................................................................................................. 7
A NEW REWARD SYSTEM CONNECTING CONTENT AND USERS ..................................................... 8
MARKET OPPORTUNITIES................................................................................................. 10
THE EXPECTED GROWTH OF “DAPPS” ...................................................................................... 10
GAME MARKET SCALE .............................................................................................................. 11
BENEFITS TO THE COMMUNITY ...................................................................................... 12
EXCHANGE CRYPTOCURRENCY FOR GAME ITEMS ..................................................................... 12
MERIT FOR LOCKING TOKENS ................................................................................................... 13
CONTRIBUTING CONTENTS....................................................................................................... 14
RAKUN TOKEN ECONOMY ................................................................................................ 15
BASIC CONCEPT ........................................................................................................................ 15
TOKEN INTRODUCTION ............................................................................................................ 16
RAKUN ECOSYSTEM ................................................................................................................ 17
INITIAL FEATURES .................................................................................................................... 18

RAKUN System ................................................................................................................... 18
Crypt-Oink Diary................................................................................................................. 18
Tipping ................................................................................................................................ 19
RAKUN STORE .................................................................................................................. 19
TECHNOLOGY ..................................................................................................................... 19
SMART CONTRACT SOURCE CODE ............................................................................................ 192

TOKEN SMART CONTRACT AUDIT ............................................................................................ 19
TOKEN SALE INFORMATION ............................................................................................. 20
TOKEN SALE PLATFORM (TO BE ANNOUNCED) ......................................................................... 20
RAKU DISTRIBUTION AND FUND ALLOCATION ....................................................................... 20
ROADMAP ................................................................................................................................. 21
LEGAL STRUCTURE ............................................................................................................ 22
EXTERNAL AUDIT ..................................................................................................................... 22
SECURITIES REGULATIONS ........................................................................................................ 22
COMPANY BEHIND CRYPT-OINK(GOOD LUCK 3 INC.) ............................................. 23

PAST EXPERIENCES AND SUCCESS .............................................................................................. 23
TEAM........................................................................................................................................ 24
CONTACT ............................................................................................................................. 30
COMPLEMENTAL INFORMATION：MORE ON THE RAKUN REWARD SYSTEM ......... 31
OBJECTIVE OF THE RAKUN REWARD SYSTEM .......................................................................... 31
MORE OF THE FUNCTION OF RAKU AND THE RAKUN REWARD SYSTEM (RRS) ...................... 31
THE NATURE OF RAKU ............................................................................................................ 33

Rate of Influence 𝑣𝑡:............................................................................................................ 34
The addition of RAKU from within the platform (as a reward for posting an article etc..) . 38
The addition of RAKU from outside the platform ............................................................... 39
REWARDING ARTICLE POSTS AND EVALUATIONS ...................................................................... 39

Overall Framework .............................................................................................................. 40
Evaluation Period ................................................................................................................. 41
Evaluation of the User.......................................................................................................... 42
Scoring of the Article Poster ................................................................................................ 45
Distribution of Rewards ....................................................................................................... 47
Treating Upvotes on Articles Following Submission ........................................................... 48
Distribution Model for Content Providers ........................................................................... 48

3

THE EXPANSION OF THE RAKU REWARD SYSTEM VIA API ....................................................... 50
HOW DOES RAKU HOLD ECONOMIC VALUE?............................................................................ 51
RISK FACTORS ..................................................................................................................... 52
DEPENDENCE ON COMPUTER INFRASTRUCTURE ....................................................................... 52
SMART CONTRACT LIMITATIONS ............................................................................................... 52
REGULATORY RISKS .................................................................................................................. 52
TAXES ....................................................................................................................................... 53
FORCE MAJEURE ....................................................................................................................... 53
DISCLOSURE OF INFORMATION ................................................................................................. 53
VALUE OF RAKUN TOKEN ....................................................................................................... 53

4

Introduction
MissionRAKUN Platform aims to be a new ecosystem founded upon Games and Blockchain
technology. Blockchain’s potential to change the world mimics the revolutionary impactof the Internet. However the extent of application for Blockchain technology has
surrounded the price fluctuations of Bitcoin and other Cryptocurrencies, unfortunately
leaving the general consumer without a sense of the applications of Blockchain
technology.
On the other hand, within the gaming world now exists non-convertible Digital Assets
called Non Fungible Tokens (NFTs) which have quietly, but earnestly come to redefining how fundamental games and digital economies can function.

5

The first popular NFT which took the world by storm was the Cat collecting
phenomenon, CryptoKitties1, which traded a single Cat NFT for a record high of$170,000 USD. It is blockchain’s ability to secure ownership of digital assets of suchappraised high value that gives it uniqueness and the potential to largely change thebehavior of forthcoming games and players alike.
This uniqueness of a guaranteed sword, shields, characters and more as NFTs mimics
the real world concept of collateral and transactions of goods with perceived value. As
the time and money spent in games by players changes to be assessed in the form of
NFTs, a method of digitization of assets into the digital world becomes introduced.
Ready Player One2, a movie released in 2018 contains a Virtual World called “OASIS”
which came into being by 2045 where numerous games allowing people to gain digitalassets are wildly popular. The same concept of Oasis is being actualized by theadvancement of VR, AI and blockchain.
We are advancing the digital world by constructing a new type of communication
platform where asset management, content, and users are well connected enabling
various modes of self-expression possible via NFT content, transactions, and varying
games.

1https://www.cryptokitties.co/2

https://www.warnerbros.com/movies/ready-player-one/
6

Crypt-Oink

Crypt-Oink is a game by Good Luck 3, Inc which utilizes Non Fungible Tokens (NFTs)
based upon the Ethereum Standards ERC721. Each ERC721 token, called a “Crypton”,
has its own unique set of traits and appearances making over 3.6 Trillion possible. In
other words we’re able to produce life-like creatures with genetic information upon the
Blockchain.

Users can enjoy purchasing, breeding, and raising the cute or cool Crypton they find totheir liking. Similar to real-life horse raising, one’s Crypton can be raised and actuallyrace in a 3D Digital race track. A raised Crypton can be placed into the marketplace at a
price of the owner’s choosing.
7

A new reward system connecting Content and Users

The RAKUN Reward System3 is a new reward system meant to assist content andusers. As a new ecosystem Users will pay for content with fiat currency, or receive
compensation or items for viewing displayed advertisements within Content.
While currently in an era where most people are accessing the internet via smartphones,
Users post their interest or fun of content via SNS with comments and other forms ofword of mouth. Its almost as if you, yourself were contributing content like a employee
of such company.
However while this may the case, one is rarely ever clearly compensated for the conductof spreading information. Furthermore is seldom talked about. In the RAKUN Reward
System users are rewarded in cryptocurrency for the quality of conduct put forth inbringing to life content.
Users who receive rewards have high loyalty to the content they like and from receiving
crypto currency, consume such content and this are able to content to grow thecontent/media itself. It is this type of positive cycle that we anticipate.

3See, “Complemental Information: More on the RAKUN System” for further details
8First, it will be within Crypt-Oink that we will introduce the RAKUN Reward System
and aim to bring about this new Ecosystem. We plan to not only offer the RAKUN
Reward System the product itself, but also contribute other content to it. We hope by
expanding the RAKUN Reward System, the RAKUN Ecosystem too will come toexpand with content contributors and users contributing to actualizing an everlasting fun
future.

9Market Opportunities
The Expected Growth of “Dapps”

Crypt-Oink is currently a Top 104 world-ranked Decentralized Application (Dapp) on
the Ethereum Blockchain.

According to a survey5 conducted by Dapp.com, at the

beginning of 2018 only 71 Dapps had been launched, however by the end of 2018 thisnumber increased to 1,423.
It was in 2018 that the value of the Cryptocurrency “Bitcoin” began to fall, however
Dapps shared no correlation and instead continued strong expansion. This proves thestrength, potential, anticipation of Dapps.

4

As of April 11th 2019 according to DappRadar’s Ethereum Game Rankings:

https://dappradar.com/rankings/protocol/ethereum/category/games
5“Dapp.com 2018 Dapp Market Report”

https://www.dapp.com/ja/article/annual-dapp-market-report-2018https://dappimg.com/media/uploads/2019/01/26/9e0f20dfb43a4d23aa5b635b60a26718.
pdf
10

Game Market Scale

According to a survey6 conducted by NewsZoo, the scale of the gaming market in 2012
stood at approximately $70 Billion and is forecasted to expand to $180 by 2021. In
claiming that Blockchain Technology will bring about a revolution to Game items,
CryptoKitties which was launched in 2017 has a record high purchase of a single Cat
for $170,000 USD. My Crypto Heroes7, which launched in December of 2018, inapproximately 4 months amassed cumulative sales of 10,000 Ethereum (ETH) (approx.
$1,744,700 USD8). Even with such high achievements already, the scale of the gamemarket and that of Dapps is expected to grow further still.

6“Mobile Revenues Account for More Than 50% of the Global Games Market as It

Reaches $137.9 Billion in 2018”https://newzoo.com/insights/articles/global-games-market-reaches-137-9-billion-in2018-mobile-games-take-half/
7

https://www.mycryptoheroes.net/

8

As researched by Good Luck 3, Inc.
11

Benefits to the Community
Exchange Cryptocurrency for Game Items

Within RAKUN Platform it will become possible for users to exchange their obtained
Cryptocurrency for items, starting with Crypt-Oink Items9. We plan to make RAKUN
Token-based exclusivity within Crypt-Oink, where only certain items or events are
possible to those holding RAKUN Token. Such a system will secure and increase theconsumption and circulation of RAKUN Token.

At this current time, only Crypt-Oink items can be purchased with RAKUN tokens however thislist will come to expand.
912Merit for locking Tokens

On Crypt-Oink, Users with a certain amount of RAKUN Token will be provided a perkof discounted game items for a fixed period of time.

13

Contributing contents

On RAKUN Platform, Users that evaluate content by writing articles, commenting, or
upvoting, are rewarded with the ERC-20 backed token, RAKU10. Similar to thesimplicity of MyEtherWallet, even those who don’t understand the peculiarities ofholding a wallet can obtain RAKU11. On Crypt-Oink’s forthcoming official community,“Crypton Diary” we intend to adopt the RAKUN Reward System. Those who

Users will be given points that can then be converted to RAKU upon request.
RAKU can be acquired by exchanging points. Users must manage their RAKU from their Walletor Exchange account.
10
11

14

contribute topics related to Crypt-Oink will be given RAKU by the RAKUN Reward
System upon evaluation.

RAKUN Token Economy
Basic concept

15Token Introduction

The RAKUN Token is a Crypto Asset (Utility Token) backed on the Ethereum’s
ERC20 standard. The higher the quality of contribution on content by a User, the more
RAKU that User receives from the RAKUN Reward System.
The upper limit of RAKU planned12 to be issued us 500 million, 150 million of whichis reserved for the result pool where over the next 20 years it will be given to Users andContent Managers.

Logic associated with RAKU Distribution from the Initial Pool can be flexibly adjusted in
response to utilization. After initial stability has been reached, Governance over adjustments todistribution logic will be enacted from the votes of those in possession of RAKU tokens.
12

16

RAKUN Ecosystem

Within the RAKUN Ecosystem we intend to have RAKU circulate as a common
currency in not just Crypt-Oink but other games we will provide. Users whom exhibit
certain behavior toward the community will acquire RAKU as a reward which can begiven used to “tip” others or purchase items. Utilization of the reward system will spuron the circulation of RAKU and expand the RAKUN Ecosystem itself.

17

Initial Features

We plan on advancing the digital world by constructing a new type of communication
platform where asset management, content, and users are well connected enabling
various modes of self-expression possible via NFT content, transactions, and varying
games. However in the initial phase of this features will be limited as to verify the effectof the RAKUN Ecosystem. As we adopt user feedback we plan to improve the project.
At first launch the below features are expected:
RAKUN System

The RAKUN Platform is chiefly constructed with an Ethereum-based Private
Blockchain and an existing server system. As technology continues to develop, we plan
to investigate, develop, and advance the RAKUN system into a Public Chain.
Crypt-Oink Diary

The Crypt-Oink Diary will have information and impressions regarding Crypt-Oink
published by Players for Players. As Users write, comment, or upvote on articles foundin the Crypt-Oink Diary they can obtain RAKUN Token. The distribution of RAKUN
Token via the evaluation logic of the RAKUN Reward System is described in a later
section.

18

Tipping

A feature where User’s can their RAKUN Token to other Users. If a User finds another
User’s article interesting, or wishes to support that User, they can do by tipping
RAKUN TokenRAKUN STORE

A store where Users can exchange their RAKUN Token for Crypt-Oink Items.

Technology
RAKUN Token is developed initially on the Ethereum blockchain, with utilization of its
Smart Contracts and the ERC20 token standard. This section contains the flowcharts forthe various Smart Contracts that are used by RAKUN Platform and explains how the
Token Sale interacts with Smart Contracts and the Token Sale Platform.
Nonetheless, RAKUN Token are in principle network-agnostic and may transfer toother networks subject to scalability requirements. Should this happen we will do asnapshot of the current token holder addresses, and will allocate the same number oftokens on the new chain.

Smart Contract Source CodeRAKUN Platform smart contracts are developed with Solidity version 0.4.24. They will
be deployed on Ethereum mainnet (public network). The source code is available athttps://github.com/RAKUNproject/Contract .

Token Smart Contract Audit

Token Smart Contract has been audited by LayerX Inc.13 and they said they were notable to detect necessary points that require immediate revision.

13

https://layerx.co.jp/

19Token Sale Information

Token Sale Platform (to be announced)

The Token Sale platform allows for Token buyers to register and get whitelisted tocontribute ETH to RAKUN Platform as part of the pooling of resources. Approved
contributors will receive newly generated RAKUN Tokens (“RAKU”). Debut tokens
from the Initial Token Sale will be priced as discussed in the “Initial Token Sale”
section.

RAKU Distribution and Fund Allocation

20

Roadmap

21

Legal Structure
RAKUN Platform is based in Singapore, which has a structurally stronger regulatory
enforcement regime than traditional offshore locations. RAKUN Platform aims toestablish a new ecosystem with game and blockchain technology. GOOD LUCK 3
SINGAPORE PTE. LTD is the legal vehicle to manage RAKUN Platform. GOOD
LUCK3 SINGAPORE PTE. LTD is a 100% subsidiary of Good Luck 3 Inc.,
developing and publishing Crypt-Oink.
Operating a corporation in a highly regulated jurisdiction such as Singapore also
demonstrates RAKUN Platform’s willingness to meet legal obligations demanded by acountry with a reputation for incorruptibility and just governance.

External Audit

GOOD LUCK 3 SINGAPORE PTE. LTD will be subject to external audit on its
financial and overall operational activities.

Securities Regulations

RAKUN Platform has obtained legal opinions in Singapore that the RAKUN Tokens
have low risks of being classified as securities. Neither RAKUN Platform nor its
affiliates are currently regulated or subject to the supervision of any regulatory body in
Singapore. In particular, RAKUN Platform and its affiliates are not registered with theMonetary Authority of Singapore (MAS) as any type of regulated financial institutionof financial advisor and are not subject to the standards imposed upon such persons
under the Securities and Futures Act, Financial Advisors Act, and other related
regulatory instruments.
RAKUN Tokens are a “medium of exchange” of RAKUN Platform only. They are notintended to be regulated financial products of any kind.

22

Company Behind Crypt-Oink (Good Luck 3 Inc.)
Past experiences and success

23

Team

Kazuhisa Inoue
Founder ＆ CEO

2004 graduate of Tokyo University’s department ofEngineering and Science.
Entered Dream Incubator in 2004.
where he performed Business Strategy Consultancy forInternet, and Mobile Content.
Led Venture Anime Studio DLE to Initial public offering.
In 2011, assumed the role of managing director at "Delight"(Subsidiary of Dream Incubator) expanding the developmentbase of the social game business in Fukuoka.
In 2013, Founded Good Luck 3. Aspiring to construct a type of"Mobile Amusement Park", after raising over 10 million in
seed funding, acquiring the content rights from "Sanrio", andcreating a partnership with Huis Ten Bosch Amusement Parkhe served as the executive producer of mobile titles, the"Touch! Gudetama." series (exceeding 4 million downloads)
and "Aerial Legends" (2 million downloads)

24

Masaaki Hatamura
Director ＆ Producer

Entered DeNA in 2004 and conceived the construction ofJapan's leading Game & SNS site, "mobage".
5 times awarded 1st place and grand prize as the top contributor
to web development at the "Web Creation Awards".
While still as DeNA, he constructed and led the localization ofEnglish and Chinese platforms contributing to businessexpansion.
In 2012, Entered Square Enix where he created numerous
platforms catered towards both domestic and abroad markets,and through Social Game based platform "Square Enix Bridge",
unified players and service members.
From August of September 8th, he has focused on Bitcoin andBlockchain and in wanting to realize a platform that is ran forusers by users, has taken part in this project.

25

Jerome Coquard
AdvisorBorn in France.

Working as a game director at GameLoft he was in charge ofthe hit racing series "Asphalt".

In 2006 he transferred to the Japanese branch of GameLoft andhelped build and lead the development team intended for theJapanese market.

Following Gameloft, he worked with the indie game developer"I-Friqiya" as a lead engineer and director for a Playstation 3
title. Later at the company FIELDS he served as a social gameengineer as well as producer.

At Good Luck 3, he served as the lead engineer for the game
title "Aerial Legends" which surpassed over 2 million
downloads and is currently a project lead on the Blockchain
game "Crypt-Oink"

26

Darvin Kurniawan
AdvisorDarvin is a co-founder of Crowdvilla, a blockchain startup
based in Singapore, creating a community-based real estate
ownership for holiday properties on the Ethereum blockchain.
As a graduate of NUS School of Computing Darvin is well
positioned to capitalise on the growth of the blockchain
technology. Prior to Crowdvilla Darvin was involved in a few
new businesses both in the low-tech and hi-tech space. Darvinis a big believer and follower of Blue Ocean Strategy andEmergenetics.

Hiroshi Shimo
AdvisorCEO of Blockchain-focused Consensus Base. Hold significant
knowhow and experience with implementing Blockchain
Technology into large industries including Japan ExchangeGroup, Daiwa Securities Group and Softbank. Currently
Consensus Base offers ICO Consulting along with ICO
Launchdesk. In collaborating with NEC has published numbers
Bitcoin and Ethereum books and has been mentioned in
Blockchain magazines, books, and articles. Furthermore heserves as a member of the Blockchain investigation committee
within the Ministry of Economy, Trade and Industry (METI).

27

Kazutaka Muraguchi
Advisor

Representative of Japan Technology Venture Partners (NTVP).
Through participation with Nomura Securities Venture he cameto found NTVP. Holding a long history as a Venture Capitalist
in Japan, He has invested into multiple start-up ventures andstands accomplished in taking companies DeNA and Infoteria
to public listings on the Nikkei index.

Katsumori Matsushima
AdvisorPrior Industrial Scientist of Jet Engines, Researcher ofAutomation, Marketer at IBMJapan, Managing director ofPricewaterhouse and Graduate Professor of Engineering at
Tokyo University. He currently serves on a board overseeing
engineering research and a number of businesses.

28

Gento Mogi
Advisor

Associate professor in the graduate school of engineering at
Tokyo University. Research includes risk management andEnergy, Resource Economics, Real Option analysis, Project
evaluation, Social system modeling, and the advancement andevaluation of renewable energy as policy. Author of, "What's to
become of Oil? Electric Power? And the Next Generation. The
Story of Energy to come." and "The workings of the Oil
business through pictures."Shinto Teramoto
AdvisorGraduate research professor of law at Kyushu University.
Through being a former graduate research professor or law at
Tokyo University, he currently does research to service
companies involved with digital currency and smart contract
utilization while also advancing its growth and expansion to the
public. Furthermore, he does legal education of practicalintellectual property and provides legal support for theorganizations.

29Contact30

Complemental Information：More on the RAKUN Reward System
Objective of the RAKUN Reward System

The RAKUN System aims to evaluate the conduct users take towards content andincentive them via Cryptoassets.
In 2016 “Steemit”14launched a successful model where Cryptocurrency was distributed
to users whom evaluated quality blog posts. We most certainly conceptualized our ideafrom this model, however we intend to actualize a more gamer-centric community,
where conduct related to the posting of game related info is rewarded. Furthermore,
we’re developing a ecosystem where such rewards can be levered to play games
themselves.
Although there are many hurdles, we want it possible in the future for even gamer
conduct, like that of unifying one’s community through an in-game guild, to become atarget for evaluation and thus reward within the RAKUN Reward System.

More of the function of RAKU and the RAKUN Reward System (RRS)

While RAKU fundamentally is rewarded to users who exhibit quality action in theform of writing, commenting, upvoting articles within the community, we haveconstructed RAKU with 4 major, unique functions to evaluate community activity:① “Temperature” which dictates fluctuations in circulation

RAKU adopts a “Temperature” System15 which is found in one’s Wallet offered by
RAKUN. When you wish to deposit RAKU, lowering the “temperature” puts a
restriction on the RAKU that can be withdrawn from the wallet16.

② Merit to long-term holders of the RAKU

While RAKU with a “low” temperature are held in the wallet and restricted frombeing withdrawn, users whom maintain this setting and keep RAKU in their wallet
14

https://steemit.com/

15

Patent Pending
To be in accordance with Japanese legislation depositing RAKU will not be available at release16

31

for a wallet for a long period of time have a chance to obtain more RAKU at a fasterrate.

③ Awards distributed from Token Pool of Capital

During a fixed valuation period, evaluated scores acquired from submitting articles aswell as evaluated scores acquired from evaluating (via comment or upvote) other’s
articles, trigger distribution of RAKU from the Token Pool of Capital④ Bot & Spam Articles are Excluded

Article Spam from Bots or irresponsible evaluations will not be scored. A logic
system is in place to exclude these from results.
① and ② are measures to restrain the depreciation of value in the instances RAKU
that was acquired through articles or evaluation is immediately withdrawn to
exchanges17 and traded for another cryptocurrency.

As temperature drops it becomes harder to withdraw RAKU from one’s wallet andfurthermore increases the “rate of influence” parameter that boosts distribution of
RAKU over time to the user. The strength of the “rate of influence” reward-typesystem acts as an incentive for users to lower the temperature of their RAKU andrestrict depreciation of value for the chance to obtain more RAKU at a faster rate.
Furthermore ③ and ④ are meant to eliminate spam and other noise from thesystem, and correctly evaluate high quality articles. At the current stage withthis objective in mind the Raku Reward System (RRS) is being constructed.
However as the usage and state of our services is evaluated, RRS Ecosystem
will be adjusted with more effective features.
Also, the expressed logic below regarding RAKU distribution and anti-spammeasures were conceived and inspected at this current stage of development.

17

At this current time exchange listings are undecided
32

However please note the possibility of change as the system adapts to requirements.
Our company, to our upmost ability shall announce changes beforehand.

The Nature of RAKUOn RAKUN, Users who demonstrate large influence via contributing quality articles
over a long period of time or assessing posted articles, bring forth the RAKU token.

RAKU is bestowed to users who perform quality conduct. Accordingly, the amountof RAKU in a user’s possession expressing the degree of quality behavior on the
RAKUN system. Thus on RAKUN the more RAKU in one’s passion the more they
are rewarded.

Stemming from negotiations with exchanges we foresee the possibility of RAKU
being exchangeable for other cryptocurrencies in the future. It is also possible that thestrength of RAKU expands, allowing it to be carried and purchasable in exchanges
and furthermore brought into other platforms.
In this instance, we envision users contributing their time and effort on aplatform integrated with RAKU instead of accumulating activity over time within
RAKUN system itself.

Below is a use care on how we anticipate to handle Token distribution on RAKUN
for an exemplary user who consecutively posts quality articles and evaluates posted
articles:① RAKU Accumulation by consecutive quality content and behavior and at the sametime an accumulation of rewards and trust.
② As to expect continued quality articles and behavior in the future, within the platformthe preservation of the RAKU in one’s possession will be safely maintained. Once auser has withdrawn all RAKU outside the platform it is no longer treated by us.

33To stimulate the conduct of an exemplary user, on RAKUN there is ① the RAKU
“influence” system based on time and ② the “temperature” system of restricting thewithdrawal of RAKU from a wallet within a certain amount of time.

On RAKUN Tokens have a “temperature” concept ranging from -50 to 50, dependingon the fluctuation up or down, the degree of influence (on articles posted ofevaluation) and liquidity (the percent of RAKU that can be withdrawn from a wallet)
are decided.

When a RAKU token is at -50 degrees it has 100% influence within RAKUN, at thistime withdrawal of RAKU from one’s wallet is restricted to 8%. Conversely, RAKU
of degree +50 can be 100% withdrawn, but it’s degree of influence within RAKUN,
on submitted articles and evaluations, becomes 0%.
A user cannot directly control the temperature, and a token can only be switched
to a "Cooling mode" or "Heating mode". In the initial state "Cooling mode" is default.
Cooling between +50 to -50 degrees takes 91 days. So too "Heating mode", from -50 to+50, also takes 91 days. To rephrase, starting from a degree of -50, the time it takes tocompletely withdraw all RAKU tokens residing in one's wallet is 91 days.

Below is a specific calculation of the validation percentage and the withdraw potential
percentage. Here [t] is a variable expressing the temperature, using a valuation between-50 and +50.

Rate of Influence 𝐯(𝐭):v(t) =

tanh(−at)1+
2 ⋅ tanh(50a) 2v(t) increases to the degree [t] lowers; where t = -50, v(t) = 1 and a RAKU has 100%
influence.
34

Also, when t is in the vicinity of "0" the ascension speed (that is to say, 𝑣(𝑡)'s
ascension range when t drops by 1 point) becomes larger.

100%
90%

Rate of Influence

80%
70%
60%
50%
40%
30%
20%
10%
0%
-50 -45 -40 -35 -30 -25 -20 -15 -10 -5

05

10 15 20 25 30 35 40 45 50

Temperaturev(t)Fluctuation of [𝐭]’s value as a function to the rate of influence[a], is initially set to 0.03, however we'll also consider adjusting this value based upon utilization of
RAKUN.

35

100%
90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
-50 -45 -40 -35 -30 -25 -20 -15 -10 -5
a=0.01

a=0.020

5

10 15 20 25 30 35 40 45 50

a=0.03a=0.04

a=0.05

Fluctuation of [a]’s value as a function to the rate of influence

The reason why we use this nonlinear function is to alter the ease of influence in response to how
RAKU is obtained. More specifically, its nonlinear to curb the ease of influence when RAKU tokens
are rewarded from article posts and upvotes (i.e. "likes"), while making RAKU tokens brought into
RAKUN (via purchase at exchange) have less influence. Please refer to “Additional RAKU brought infrom an External platform” below for more details on how Outside RAKU are treated.

Withdraw potential rate 𝑙(𝑡)l(t) =

100(50 − t)(n − 1) + 100

l(t) increases to the degree [t] rises. When t = 50, l(t) = 1 and a RAKUN has thepotential to be withdrawn at once.

36

100%

Rate of Withdrawal

90%
80%
70%
60%
50%
40%
30%
20%
10%
0%
-50 -45 -40 -35 -30 -25 -20 -15 -10 -5

05

10 15 20 25 30 35 40 45 50

Temperature, tl…

Fluctuation of [a]’s value as a function to the rate of potential withdrawal

Users cannot directly control this state, instead as time passes, [t] rises (ie "Heatingmode") as well as decreases ("Cooling mode") are the only way courses that
influences the Withdraw potential rate.
in "Heating Mode" the ascension speed ∆t of [t] over 1 day is expressed below:
∆t =

100
n∙d

[n] represents that max number of times necessary to withdraw all RAKU, and [d] represents
the interval at which RAKU can be withdrawn (in number of days). For example, in a setting
where d = 7 (potential to withdraw once a week), and n is set to 13, over an interval of 91 days
all RAKU tokens can be withdrawn.

In "Cooling Mode", the above-mentioned notation for ∆t is inverted.

Summarizing the above, in "Cooling Mode" as the degrees of [t] drops, a RAKU
token hardens and becomes stable. In response to this, as a RAKU gains influence(represented above as v(t)), the withdraw potential percentage (represented as l(t))
drops. From this definition, a temperatures lowest value is a -50 degrees.
37

Conversely, in "Heating Mode", as [t] comes to increase, RAKU "melts" and becomes gains liquidity.
As this occurs a RAKU token's validity diminishes and it’s withdraw potential comes to increase. From
this definition, a temperature highest value is 50 degrees.
50
40

Tempearature,t

30
20
10
0
-10
-20
-30
-40
-50
0

7

14

21

28

35

42

49

56

63

70

77

84

91

Days
加熱モード時温度t変化

冷却モード時温度t変化

Fluctuation in t over time for Heating and Cooling Modes

Next is the explanation of the adjustment of [t] in the case when a RAKU is added to a user’s wallet.

[A] represents the number of RAKU tokens possessed in a wallet prior to the additionof a RAKU token, and ∆A is the number of RAKU tokens to be added. A RAKU is
added, the temperature transforms from [t] to [t'].

The addition of RAKU from within the platform (as a reward for posting an article
etc..)

1.

In this case, the temperature of influential RAKU in one’s possession decreases only by
the exact amount of RAKU to be added (∆A).

38

Expressed as、(𝐀 + ∆𝐀) ∙ 𝐯(𝐭′) = 𝐀 ∙ 𝐯(𝐭) + ∆𝐀

From this, t' is expressed as 𝑣 −1 (𝑦), the inverse function of 𝑣(𝑡), that is, when 𝑦 =𝑣(𝑡)or 𝑡 = 𝑣 −1 ,𝐭′ = 𝐯 −𝟏 (𝐀 ⋅ 𝐯(𝐭) + ∆𝐀)
𝐀 + ∆𝐀The addition of RAKU from outside the platform

2. The instant that a RAKU is brought in, [t] raises to a level where the total
number of RAKU tokens brought in--in addition to tokens in one’s possessionthat can already be withdrawn--could be immediately re-withdrawn from thewallet.

Expressed as、(𝐀 + ∆𝐀) ∙ 𝐥(𝐭′) = 𝐀 ∙ 𝐥(𝐭) + ∆𝐀

From this 𝑡 ′ can be defined as,𝐭′ = 𝐥−𝟏 (𝐀 ⋅ 𝐥(𝐭) + ∆𝐀)
𝐀 + ∆𝐀

Rewarding Article Posts and Evaluations

39

Overall Framework
All valid RAKU tokens that can be considered capital are subject to a set inflation rate, thus at theminting of new tokens, a value of 25% is withheld as an operating expense while the remaining 75% isreward capital.

Of the reward capital, 90% is distributed to the user who contribute to the post (including those whocomment), and 10% for the users who upvote the content.

The share of RAKU tokens distributed to the each user result from a proportional score give to thosewhom posted an article, made a comment, or upvoted.

In addition, within this distribution method, the number of RAKU tokens
distributed to a single article contributor goes through a large fluctuation if multiple
articles are posted at the same time. Thereupon, we have a system to utilize asnecessary, to curb unfairness in excessive reward distribution when the numberof articles (at a set time of RAKU distribution) are few in number.
For example, in the case that the number of posted articles is below 10 of [n] posts,𝑛the reward capital to an article contributor is represented as √10 of actual reward,𝑛where (1 − √10) is the remainder taken as an operation fee.

The amount of rewards (RAKU tokens) granted to a user for posting articles orcomments is connected to the number of upvotes received
Moreover, The scoring of upvotes on article posts or comments is associated with thereward given to the initial upvoting user and increases as the logic is set to give ahigher value to upvotes that are made quickly on articles or comments, thus
incentivizing quick discovery and action.

40

In order to reference the score of a upvote on an article post for the scoring on a posted article orcomment, the following section will first explain the upvoting user’s scoring, and then an explain thescoring of articles and comments.

Below are the defined terms used in in the following equations:
U: All users
Ai: Users[𝑖]'s number of valid RAKUN tokens in possession.
A: All valid tokens
A = ∑ Aii∈U

IR: Inflation rate (>0%)
IIR: Initial Inflation rate (20%)|X|：Numerical expression of x when grouped

Evaluation Period

The evaluation period of a posting user and an evaluator (one who comments or
upvotes), is constructed from an initial and additional evaluation period.

In the initial evaluation period is from the time of posting until 7 days however is first
dependent upon an additional evaluation occurring. This additional evaluation period
is represented as,b⋅IIR

N × 10% or 10 × (b−1)⋅IR+IIR
And commences when N (represents the scoring and rewards from the past numberof upvotes) is exceeded by new upvotes on a new article.
From the point where upvotes are given until rewards are distributed, while the initial
evaluation period hasn’t been shortened, the frequency of scoring and reward
calculations are suppressed. This is set to guarantee performance.

41𝑏⋅𝐼𝐼𝑅

In addition, the conditional formula, 10 × (𝑏−1)⋅𝐼𝑅+𝐼𝐼𝑅, uses a prescribed
number of upvotes to filter articles that may have too few upvotes (thus identifying
the high probability of spam articles). This inflation rate adjustment set from aprescribed number of upvotes is designed to maintain reward capital in the
future event of lower interest rates, making reward capital harder to obtain in
the presence of more articles and more RAKUN tokens issued.

Also, In the set 7 day period of the initial and additional evaluation periods, the number of upvotes
necessary to trigger the additional evaluation period, as well as [b] (initially presumed to be 10) may be
adjusted given the state of RAKUN.

Evaluation of the User
An evaluators score is constructed from a base score of the amount of Influential RAKU tokens possessed
and a Quality Weight made in response to the early evaluations made by multiple users on a specificarticle.

Both a Quality Weight made before adjustments and Quality Weight made after
adjustments exist.

The equation of the Quality Weight made before adjustment differs depending on theevaluation period. In the initial evaluation stage, evaluation is conducted on the firstindividuals who comment or upvote an article, the addition evaluation period is fixed ata lower limit value.

The Quality Weight after adjustment removes upvotes that are determined to be spam, acalculation based off the before Quality Weight made before adjustment.

A Evaluating User’s score is a resultant of the after Quality Weight adjustment.

42

The endorsing user’s, "𝛾 ∈ 𝑈", base score, “𝐶𝐵𝑆 (𝛾) " is defined as follows,
𝐂𝐁𝐒(𝛄) = 𝐦𝐚𝐱 (𝐀𝛄, 𝟎. 𝟎𝟎𝟏 )𝐀

As to be able to reward new users in possession of only a few RAKU, the base floor
is set to not fall below 0.001
An Evaluation User’s score differs between the initial and addition periods ofevaluation done by the system. That is to benefit users to discover and evaluate articles
early, stimulating the impetus for quality conduct on the RAKU System.
(𝛾)

The following quality weight adjustment,𝑞𝑘 , is made on the endorsing user [𝛾] on
article[k] taking into account the order of when the user gave the upvote (represented as[n]人中𝑥𝛾 ):

(γ)

qk

0
=
{1 −

if n ≤ 10 ×xγ (1 − q floor )n+1b ⋅ IIRor γ is the author of k(b − 1) ⋅ IR + IIRelse

q floor = 0.1 is currently assumed to be the minimum value established for use on the
Quality Weight prior to adjustment.

The Evaluating User’s Score after from the additional evaluation period is described
below.

The additional evaluation period lasts for 7 days, within this period additional new
upvotes made on an article become the target for final evaluation and then Scoring
occurs.

43(γ)

The quality weight adjustment after endorsing user[𝛾] upvotes article[k] is calculated below as q k .

0(γ)
qk = {
q floorif γ is the author of kelse

As expressed before, with being presumed, regardless of the number of additional
upvotes that are to be evaluation, the Quality Weight prior to adjustment fixed in theinitial scoring period.

Moreover, a quality weight adjustment is performed to eliminate the act of giving
excessive upvotes without fully reading articles, as well as curbing bots from giving
excessive upvotes.
Before the Endorsing User[𝛾] upvotes article[k], upvoted articles made under 24(𝛾)hours are assembled and expressed as 𝐻𝑘
(𝛄)

(𝛄)

𝐪𝐤
(𝛄)

in the following definition.

𝐢𝐟 |𝐇𝐤 | < 𝐌𝟏

(𝛄)

(𝛄)

̂𝐤 = 𝐦𝐢𝐧 (𝐪𝐤 , 𝐪′) 𝐢𝐟 𝐌𝟏 ≤ |𝐇𝐤 | < 𝐌𝟐
𝐪
{

(𝛄)

𝟎

𝐢𝐟 𝐌𝟐 ≤ |𝐇𝐤 |M1 as well as M2 express the upvote number's quality bound and physical bound.
Assuming a numerical value of 20 for M1 and 40 for M2, q' becomes the minimum quality weight chosen(𝛾)

for a given article that has been adjusted with 𝐻𝑘 . The aim of this adjustment is explained below:

The adjustment is shown in diagram below

First, we assume it’s hard for a normal user to read and evaluate a large number ofarticles (i.e. M2) within 24 hours, thus when upvotes exceed M2, this user’s upvote
does not count towards rewards

Moreover, in the case where the number of endorsed articles M1 exceeds M2--although we can't say

44this is considered physically impossible--the possibility is high that such an article was not seriously
evaluated or otherwise is bot behavior; we judge based off the quality of upvotes in a 24 hour window.
In the case where an ordinary user is earnestly evaluating, attaching an extremely low score is very
unlikely and the influence on the adjustment is small. However in the case of a non-earnest evaluation
or bot, the scattering of extremely low scoring is abundant and therefore the score of a new upvote
will also have such a standard low score by which a reduction adjustment will take place.

From the above, endorsing user[y]'s score earned from upvoting article[k] is defined(𝛾)

as 𝐶𝑆𝑘

in,
(γ)

(γ)

CSk = CBS (γ) ⋅ q̂ k

The total score earned for the evaluating user[𝛾] is expressed as 𝐶𝑆 (𝛾) and aggregatesarticles[k] that have been upvoted in a set duration of time. This total is expressed as:(γ)

CS (γ) = ∑ CSkk

In addition, the scoring of upvotes on comments share the same logic, but the finalscore is 1/2 the score of an upvote when given on a posted article,

(γ)

CSk =

1
(γ)
CBS (γ) ⋅ q̂ k
2

Scoring of the Article Poster

The scoring of posted articles is a score constructed from the number of Influential
RAKU tokens in one's possession and a fixed “weight” of upvotes taken on the posted
article. Articles that do not reach this fixed weight of upvotes aims to reduce giving out
rewards to user whom post a large number of articles.
45

The base score of posting user, ‘α∈U’, is represented as 𝐴𝐵𝑆 (𝛼) and defined as,

Aα
ABS (α) = max ( , 0.01)
A

Starting with a minimum value of 0.01, depending on the evaluating user a higher
numerical value is set.

Next, article posting user𝛼’s presumed achieved weight from a prescribed number of(𝛼)

upvotes made on the contributed article [k] is expressed as 𝛿𝑘 in,

𝐢𝐟 |𝐆𝐤 | > 𝟏𝟎 ×

𝟏
(𝛂)

𝛅𝐤 =

𝟏 𝟏+𝐝
𝟐⋅( )
𝟑
{

𝐛 ⋅ 𝐈𝐈𝐑(𝐛 − 𝟏) ⋅ 𝐈𝐑 + 𝐈𝐈𝐑

𝐞𝐥𝐬𝐞

However, d is a variable including the number of posted articles that have not achieved aprescribed number of upvotes.[d] is obtained 24 hours prior to user[𝛼] posting article [k]. Incorporating
the power of d, articles that have not surpassed as certain number or prescribed likes will result in alower score for the user. From this system, we're able to predict and effectively prevent rewarding
spam posts that have not been properly evaluated. b includes the Quality Weight's defining formula𝑞(𝛾)prior to adjustment. b includes the Quality Weight's defining formula 𝑞(𝛾)prior to adjustment.
𝑘
𝑘

(𝛼)

From the above, the earned score 𝐴𝑆𝑘of posted users [𝛼] from posting article [k]is defined as

(𝛂)

(𝛄)

(𝛂)

𝐀𝐒𝐤 = 𝐀𝐁𝐒 (𝛂) ⋅ 𝛅𝐤 + ∑ 𝐂𝐒𝐤
𝛄∈𝐆𝐤

46

In addition, the scoring of comments contains the same logic, however the final scoreis ½ that of the submitted article,

(𝛂)

𝐀𝐒𝐤 =

𝟏
(𝛄)
(𝛂)
(𝐀𝐁𝐒 (𝛂) ⋅ 𝛅𝐤 + ∑ 𝐂𝐒𝐤 )𝟐𝛄∈𝐆𝐤

Distribution of Rewards

RAKU token distribution, similar to previous definitions, is a proportional score. The
number of RAKU tokens treated as reward capital (i.e. the remaining capital of atoken after operation expenses are withheld), shown as [RP], is used when evaluating
the number of RAKUN tokens evaluating user[𝛾]earns, shown as 𝐶𝑅 (𝛾) ,CR(γ) = RP × 0.1 ×

CS (γ)∑c∈U CS (c)The number of RAKU tokens earned as a reward for user[𝛼] for posted article [k] is(𝛼)described as 𝐴𝑅𝑘 ,(α)(α)
AR k = RP × 0.9 ×

ASk

(a)

∑a∈U ∑j ASj

In addition, in terms of precedence of profits, as the offset of RAKU tokens held getslarger and the disparity of rewards amongst users excessively widens, a user’s degreeof satisfaction may decline. Thus at this stage an adjustment on the disparity is
conducted to change the priority of profits on a given user. For example, 0 < 𝑝 ≤ 1,
p represents the parameters for disparity adjustment,

p

CR

(γ)

(CS (γ) )= RP × 0.1 ×∑c∈U(CS (c) )p47

(α) p(ASk )(α)

AR k = RP × 0.9 ×∑a∈U ∑j (ASj(a) )p

By this method, without modifying the sizes of a reward, the possibility to mitigate
the disparity exists.

Treating Upvotes on Articles Following Submission

Following the post of an article, if an upvote occurs before sufficient time has
passed for the reader to have adequately read the article a certain amount of the
reward will be withheld from the evaluator. In the case that [t]minutes have passed𝑡between the posting and the upvote, (1 − 30) × 100% of the reward associatedwith the qualifying upvote is withheld from the evaluating user and instead given to
the user who posted the original article.

Distribution Model for Content Providers
RAKU tokens can also be distributed to partnered Content Providers. Of the total capital 25% of new
minted and distributable tokens will be allotted to content providers. From this portion, a fixed 25% will
be distributed to our company (Good Luck 3, Inc), with the remaining 75% (referred below as“distribution capital”) being distributed by Good Luck 3 or other partnered content providers.
Additionally, given the state of RAKU, the fixed distribution rate given to Good Luck 3 may be adjusted.

The Distribution Parameters consist of ① Content Provider’s Degree of activity and ② RAKU
tokens possessed by Content Providers. The amount of capital distributed to Content Providers issegmented by a distribution amount from a base activity level and a base level of RAKU tokens inpossession.

① Base distribution from activity level48

When a level of activity, 𝐴𝑚 , occurs on Media(m), The distribution rate toMedia(m) from a base level of activity within the “distribution capital” is asfollows,(cm ⋅ Am )p∑i(ci ⋅ Ai )pHere, 𝐶𝑚 represents a coefficient between 0<𝐶𝑚 ≤1 for every “Media” currently
operating. p is the parameter representing a qualitative power of difference between
0<p≤1. 𝐶𝑚 is a parameter which is able to normalize the differences in media type;on a basic level 𝐶𝑚 is set to low when there are numerous posts with little
information upon submission. When few posts are submitted with a large amount of
information 𝐶𝑚 is set larger. p is an adjustment that keeps the distribution rate froma sudden change in the case that a particular Media’s activity were have a rapid
increase.

② Base distribution for possessed RAKUThis is distribution is performed to give fair priority based on the amount of RAKU
tokens in the possession of partnered Content Providers,

Vk
∑i Vi

49

The Expansion of the RAKU Reward System via API

It is possible to provide the RAKUN Reward System to approved Content and easily
introduce such content into the RAKUN Project via API. From this system, we
anticipate the RAKUN Ecosystem to expand beyond just Crypt-Oink related content
providing more fun and use cases for users.

50

How does RAKU hold economic value?

In general, Ads are placed on Content Providers to serve as PR for products. Thus the
anticipation is that an Ad being shown to many people will encourage the purchaseand utilization of the advertised product. As result a Content Provider’s value isassessed by the capacity to retain multiple readers, and to display multiple ads. In thesame vein, the worth of user behavior is merely assessed by how many ads they viewand rather or not they purchase something downstream.

With Blockchain technology, we aim for the value of user behavior on Content to not
be associated with ad monetization, but rather represented with a cryptocurrency wecall the "RAKU"
If a Content Provider's value rests in its ability to amass users, its true nature andquintessential value is in the ability to attract users with quality content which
stimulates actions such as upvotes and comments.

“Proof-of-Work” or “Mining” is what secures the value of Bitcoin, but with RAKU,
User behavior and participations via such actions as submissions, upvotes, orcomments are the "mining" like features that give the economic value to the RAKU.
(a procedure coined “Proof-of-Brain” by SteemIt )While Advertisers may still advertise to a certain extent on the RAKUN platform,
differing from existing media, users will receive compensation in RAKU tokens forviewing, utilizing or purchasing advertised content.

51

Risk Factors
The purchase of tokens involves a high degree of risk, including but not limited to therisks described below. Before acquiring RAKUN tokens, it is recommended that eachparticipant carefully weighs all the information and risks detailed in this whitepaper,
and, specifically, the following risk factors.
Dependence on computer infrastructure

Our dependence on functioning software applications, computer hardware and theInternet implies that we can offer no assurances that a system failure would notadversely affect the use of the sale participants’ RAKUN tokens.
[Despite our implementation of all reasonable network security measures, ourprocessing center servers are or may be vulnerable to computer viruses, physical orelectronic break-ins or other disruptions of a similar nature. Computer viruses, break-ins
or other disruptions caused by third parties may result in interruption, delay orsuspension of services, which would limit the use of the RAKUN tokens.]
Smart contract limitations

Smart contract technology is still in its early stages of development, and its application
is of experimental nature. This may carry significant operational, technological,
regulatory, reputational and financial risks. [Consequently, although the audit conductedby an independent third party increases the level of security, reliability, and accuracy,
we cannot provide any form of warranty, including any expressed or implied warranty
that the RAKUN tokens (or the associated smart contract) are fit for a particular purposeor that contain no flaws, vulnerabilities or issues which could cause technical problems
or the complete loss of RAKUN tokens.]
Regulatory risks

Blockchain technology, including but not limited to the issue of tokens, may be a newconcept in some jurisdictions, which may then apply existing laws or introduce new
regulations regarding Blockchain technology-based applications, and such regulations
may conflict with the current RAKUN smart contract setup and RAKUN token concept.
This may result in the need to make substantial modifications to the smart contract,52

including but not limited to its termination, the loss of RAKUN tokens, and thesuspension or termination of all RAKUN token functions.
Taxes

RAKUN token holders may be required to pay taxes associated with the transactions
contemplated herein, whether in Japan or in their home countries. It will be a sole
responsibility of RAKUN token holders to comply with the tax laws of Japan and otherjurisdictions applicable to them and pay all relevant taxes.
Force Majeure

Our performance may be interrupted, suspended or delayed due to force majeurecircumstances. For the purposes of this whitepaper, force majeure shall mean
extraordinary events and circumstances which could not reasonably be prevented by us
and shall include: acts of nature, wars, armed conflicts, mass civil disorders, industrial
actions, epidemics, lockouts, slowdowns, prolonged shortage or other failures of energy
supplies or communication service, acts of municipal, state or federal governmental
agencies, and other circumstances beyond our control and which were not in existenceat the time of whitepaper release.
Disclosure of information

Personal information received from RAKUN token holders, the information about the
number of tokens owned, the wallet addresses used, and any other relevant information
may be disclosed to law enforcement, government officials, and other third parties when
we (or our service providers) are required to disclose such information by law,subpoena, or court order. We shall at no time be held responsible for such information
disclosure.
Value of RAKUN token

Once purchased, the value of RAKUN tokens may fluctuate significantly due to various
reasons. We do not guarantee any specific value of the RAKUN token over any specificperiod of time. We shall not be held responsible for any change in the value of
RAKUN token.

In addition, we cannot guarantee that a secondary market for the

RAKUN tokens will develop, and we have no obligation to secure the development of a53

secondary market.

Even if a secondary market does develop, the RAKUN tokens may

lose value.

Please note that GOOD LUCK 3 SINGAPORE PTE. LTD, RAKUN tokens and the
project may be subject to other risks not foreseen by us at this time.

54

Change log:

June 12th. 2019: white paper published (ver1.0).
July 4th. 2019: "contact" and "Token Sale Information" updated (ver1.1).
September 6th. 2019: Contents below updated (ver1.2).
- “Exchange Cryptocurrency for the Game Items”- “Contributing contents”- “Roadmap”- “External Audit”- “Objective of the RAKUN Reward System”
February 17th, 2020: The following items have been updated (ver1.3).
- “Exchange Cryptocurrency for Game Items”- “team”
March 20th, 2020: The following items have been updated (ver1.4).
- “CryptoIdols is no longer supported and thus has been removed from theRAKUN Ecosystem”

55