IKINEMA set to bring VTubers to life for Real-Time
Live! Awards with GREE, Wright Flyer Entertainmentand StretchSense at SIGGRAPH Asia, 2018

FARNHAM, UK, 4 December 2018 – IKINEMA, the top real-time whole body solving animation
specialist, announce today their attendance at SIGGRAPH Asia 2018 Conference in Tokyo, Japan.
The sought after LiveAction virtual production technology will once again bring virtual characters tolife. During the performance the audience will be introduced to VTubers Aya and Lea, who willinteract with each other live on stage. With their own unique personalities, the audience will gain
insight into the power of virtual characters for live entertainment.

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Ground breaking real-time motion capture technology brings not one – but two
3D animated virtual YouTubers to life in a live discussion performanceAkihiko Shirai, Director of GREE VR Studio Lab.: “It is a great pleasure to contribute to
SIGGRAPH Real-Time Live! in SIGGRAPH Asia 2018 in Tokyo. The theme of this SIGGRAPH is"CROSSOVER". The team "REALITY" is a real crossover project which involves IKINEMA (UnitedKingdom), StretchSense (New Zealand) and Wright Flyer Live Entertainment (WFLE; subsidiary ofGREE, Inc.) and GREE VR Studio Lab to bring the CG and Entertainment community to a newgeneration of the Virtual Reality industry and culture, by our real-time acting personas. Our themephrase is "Be yourself, you want to be". It will be played by "Aya and Lea", impressive avatars only forthis project. The REALITY platform, which contains IKINEMA Live Action, and developed by Presence
Tech group in WFLE, is evolving daily by a broadcasting program, smart phone app "REALITY Avatar",and innovative challenges by VR Studio Lab. REALITY Gloves by StretchSense animates actors' play
more expressively. Please enjoy our massive virtual gifting and performance in high frame rategraphics on the live stage, in a new-born and new era of VR.”

New virtual YouTube idol, Aya Harper by IKINEMA

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GREE and WFLE virtual YouTuber, Lea REALITE IMAI

Atbin Ebrahimpour, IKINEMA: “We are extremely pleased to have supported GREE with the launchof their new REALITY platform that connects VTubers to their fans, giving them the power to interact inreal-time. This is only possible because of the advancement of technology and the affordability ofproducts that were once only available to a certain few. As technology advances, it results in new waysof entertainment such as VTubing, which are then popularised around the globe. REALITY is poweredby a number of products including the iPhone X to capture facial animation, Xsens or IKINEMA Orion tocapture the body, and finally StretchSense gloves to capture the hands. All data is streamed andretargeted in real-time with the power of IKINEMA LiveAction, to the REALITY app which is available onany modern smartphone. We are proud to reveal to the world the latest in live interactive performanceusing cutting-edge technologies during SIGGRAPH Asia, 2018 and of course to introduce IKINEMA’s
brand new VTuber, Aya.”

More about LiveAction
IKINEMA LiveAction virtual production technology is fast becoming a surprisingly easy to use toolof choice for live performances. Directors rely on LiveAction for robustness and its unique ability toaccurately live retarget mocap data from any motion capture source directly onto any 3D animatedvirtual character. LiveAction features IKINEMA’s award winning inverse kinematics solver andAnimation Cleaning Pipeline filter (ACP) which cleans mocap data and fixes common problems
such as foot sliding, floor placement and self-penetration all in real-time. The results astound onlookers as the digital humans respond and interact with greater conviction and realism, closer
connecting the viewer to their virtual celebrities and idols. IKINEMA and partners collaborate on
what is the next evolution of advanced real-time animation pipelines for use in virtual production,
virtual reality, and mixed reality live performances.
Real-Time Live! Session Description | IKINEMA LiveAction
Date: Friday 7th December | Time: 4pm – 6pm | Venue: Hall C (4F, C Block)“REALITY: Be yourself, you want to be” VTuber and presence technologies in live
entertainment which can make interact between smartphone and virtual live characters
Presented by GREE, Wright Flyer Entertainment, IKINEMA, and StretchSense
Answering needs in the live entertainment sector and the Virtual YouTuber space, demonstrating
how off-the-shelf software and hardware components can be combined together to realise a dreamin the animation of interactive virtual characters. The presentation is a collaboration between
GREE, Inc., Wright Flyer Live Entertainment, Inc. (WFLE), IKINEMA, and StretchSense.

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For more information please visit IKINEMA Virtual Production, http://bit.ly/2zwMOSA

IKINEMA would like to invite those interested to discuss how they too can harness the power of
their whole body solving animation technology for all animation project styles.
Appointments and interviews, please contact:
Alexandre Pechev | IKINEMA CEO | A.Pechev@IKINEMA.com
Atbin Ebrahimpour | Technical Artist | A.Ebrahimpour@IKINEMA.com

PR and Communications contact:
Siobhán Hofma | S.Hofma@IKINEMA.com | +44 (0) 2033 189 179
About IKINEMAIKINEMA (www.IKINEMA.com) sells products that dramatically improve the quality of animation and reduce the cost ofproducing animation. It uses patented IP to dynamically calculate animation sequences. The resulting animations are
more realistic and cheaper to produce and maintain. IKINEMA was established in 2006 in the UK and has actively
traded since 2009. The company owns patent protected intellectual property for fast, realistic and organic animation forgames, virtual, and movie production. Prominent clients include: Activision, Bethesda, Bluehole Inc., Capcom, CBSDigital, CyberConnect2, Deep Silver Dambuster Studios, Digital Domain, Digital Idea Corp., Disney, DreamWorks
Animation, Electronic Arts, Epic Games, Fox VFX, Framestore, Globo TV, GREE, Inc., Hasbro, Image Engine Design,Inc., Impulse Gear, Infinity Ward, Leyard TV Technology Co., Ltd., Linden Lab, Microsoft, NASA Johnson Space
Center, NCSOFT®, NVIDIA, PlatinumGames, Inc., Quantic Dream, RARE, Respawn Entertainment, Snail Games,Square Enix, Sumo Digital, Supermassive Games, Technicolor, Tencent NEXT Studio, The Foundry, The VOID,
20th Century Fox, 2K Games, Ubisoft, Unity3D, Valve Software, Vicon, and many more. The company is licensed
technology provider by Microsoft, Sony, Nintendo and Autodesk.
All products or brand names mentioned are trademarks or registered trademarks of their respective holders.

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Press Release****************** End of Press Release ******************

Press Release© Copyright 2018 IKINEMA. Learn more about @IKINEMA on YouTube, Twitter, Facebook, LinkedIn and Instagram.

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