JAIST Repository
https://dspace.jaist.ac.jp/Title

家族間のインタラクションを考慮した人間行動シミュ
レーションAuthor(s)水間, 庸介CitationIssue Date

2016‑03

TypeThesis or Dissertation

Text version

author

URL

http://hdl.handle.net/10119/13647

RightsDescription

Supervisor:丹康雄, 情報科学研究科, 修士

Japan Advanced Institute of Science and Technology

Human behavior simulation with consideration for family
member interactions
Yosuke Mizuma(1310069)
School of Infomation Science,
Japan Advanced Institute of Science and Technology
February 10, 2016

Keywords: home network system, simulation, modeling, HEMS.

With the spread of the Internet, a lot of home appliances are networked. Many companies
are deploying the housing dedicated service. The reason is to build a home network inthe home, it has been generalized. There are a variety of services for the home network.
For example, energy management, safety and security of the house, which is health care.
Services of many for the home will be provided. ”Visualization” service, to display thecurrent energy usage in real time. It is intended to reduce energy consumption. Introduction cost is low, introduction into general are expected because of its high feasibility.
In this service, reduction behavior of energy consumption is a human judge. Therefore,
the height of the individual power-saving consciousness of the influence the reduction ofenergy consumption.
To provide a new service to be provided to the households in the house. To do this, abe tested in advance, it is necessary to demonstrate the eﬀectiveness to the user. The test
there are two approaches. And a demonstration experiment to obtain the cooperation of
the subject in fact, is a simulation to reproduce human behavior on the computer. In thedemonstration experiment, seeking the cooperation to a plurality of subjects, providing awell-equipped house of the test environment. Furthermore, since the long-term experimental time needed, consuming enormous cost. In the case of the simulator, the experimenttime, the cost of environmental construction, the experimental scale, completeness, in anadvantage. However, it is diﬃcult to correctly reproduce the human behavior. Therefore,
it is necessary to indicate the validity. Compared for these techniques, we decided todevelop a simulator.
In the previous study, of human behavior simulator framework it has been defined.
Thereby, it becomes possible to cope with various human behavior in a house. By dyc 2016 by Yosuke Mizuma
Copyright ⃝1

namically switch between the human behavior model, has been reproduced a reaction of
the user was diﬃcult to achieve.
The development of human behavior simulator and a framework for reference. Allowinginteraction development of human behavior simulator that takes into account the change
in human behavior by among family members. In the case of more than one person in
the case of individuals, changes in human behavior in the house occurs. In a shared spacein the house, for the presence or absence of use, such as TV and air conditioning, it isdiﬀerent it is also not uncommon opinion among the family. In such a case, actions to beprioritized from an implicit rule in the family are determined. The results are reflectedin the environment of the shared space. An object of the present invention is to develop
a human behavior simulator to determine the state in light of the change of the course ofaction in individuals and families.
Summarized the results of the research. It showed the need for human behavior simulator that achieves interaction among family members. It defines the interaction amongfamily members. By analyzing details of the action, it was born diversity in the output ofschedule. In order to realize the interaction between the family, it was to build a family
action model. And, interaction among family members is an exhaustive list of action classification that occurs. Based on the family relationships in the house ranks, to determine
the priority actions. Then, the model with respect to priority actions of the family. The
model basis, proposed two techniques for reproducing the interaction between families.
The two techniques, and techniques for mounting focusing on family module, a method
for mounting attention to individual modules. Performing implemented in accordancewith two approaches. By performing the verification at the same experimental environment, to compare the two approaches. Accordingly, a method for mounting about thefamily module is enabled. Based on these studies, implementation of the human behavior
simulator that takes into account the interaction among family members. It was thus
realized that to improve the relevance of human behavior simulator in the house.

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