“What is this crap?!” you hear across the room as soon as you walkthrough the front door of the Los Angeles Police Department. No oneeven bats an eye, it’s your chief probably shouting at someone again.
Another typical morning in the office. Dozens of desks are covered
with hundreds of papers and folders. The so-called IBM era is on thehorizon, but for now, paper and field work have to suffice.
The corruption and drugs on the streets doesn’t make the job easy.
That’s why even the best detectives have to bend the law a little in aconstant attempt to rid the streets of the scumbags. It is what it is,
you have to adapt to the standards of these harsh times. But it doesn’tmean that the gig is stress-free, oh no, far from that. It’s even morestressful when you have to make sure no one sees you while you breaka few protocols.
You approach your workspace and quickly hide the brandy bottle you left
sitting on top of your desk after another late night at the office yesterday. You
shut the drawer and open the files on your desk, ready to start the day. That’s
when you notice Chief James Bradley waving at you to come into his office. Youwalk slowly wondering what you did wrong this time…

WELCOME TO THE LAPD
L.A. Crimes is an expansion for Detective: A Modern Crime
Board Game. It has the same concept and uses mostof the base rules, with a few changes depicted in thisrulebook.
The Investigative Team still works together and shares
all Stress, Authority, and Skill tokens. You still will not beable to go through the entire deck, so you will need todeduce your answers. Every case consists of 36 cards - acover and 35 “lead” cards. Remember what you learned
before, it is always good to cast a wide net on your case no single card provides an answer to the case.

COMPONENTS▸The▸
game board (double sided)▸5▸ Character Tiles▸3▸ Case Decks▸Rulebook▸
Enter this code when instructed by the Antares website:

SETUP
Set up the game following the same steps as in the basegame, but make sure to use the game board, character
tiles, and case decks from this expansion. Treat thePolice Station as your new Headquarters - this is whereyou will be starting each day, including the first dayof your first set up. Set aside the Technology ( ) Skilltokens - these will not be needed in this expansion
unless you are specifically instructed to use them.
NOTE: A Wild Skill token can be used as a substitutefor the three remaining Skill tokens: Research ( ),Questioning ( ), and Perception ( ).
Important: There are 5 Special tokens (01-05) in thebase game. This expansion will often ask you to placea Special token on the board for different purposes, andin rare cases you might run out.
If this happens, use any replacement marker (this can bea token from another game, a coin, etc.). Special tokens
should be unlimited.

#playtestingtip

OVERVIEWYour time is still limited by the number of days stated in
the introduction to each case. Although it is the LAPD in
the ’80s, you will still be using the Antares website - thewebsite appearance will change slightly after choosing
the L.A. Crimes campaign. As in the base game, you will
use the site as usual and file the “Final Report” in anattempt to answer questions related to the case, whichwill determine your final score.
Important: L.A. Crimes does not contain a casebook- all of the introductions to each of the cases will beavailable on the Antares website and all of the files will
be downloadable as PDF files, ready to print if you wanta hard copy.

DAILY ACTIVITY
During each workday, players still perform actions as one
team, discussing and deciding what to do next together.
In addition to all of the actions you may take from thebase game, you may now also:▸Take▸
Stress tokens to perform an action specified on a card
▸Make▸a decision now▸Assign▸surveillance
There’s a small change to the Write a report action. Youcan now perform this action ONLY in the Police Station,
which has been indicated on the game board.
REMINDER: Once the day ends, you and your team still
have to perform each and every one of the following
steps:▸Move▸
the Day marker to the next day on the Day tracker▸Reset▸the Time tracker to 8:00 AM▸Move▸
the IT marker back to the Police Station▸Sort▸
notes and discuss what you have learned that day▸Write▸
down all possible leads to keep track of what isavailable to you

1This expansion is set in the ‘80s, so you will not haveaccess to the Antares technology that you used during
questionings, just good old cop intuition. This will create
new difficulty in perceiving a character’s emotions
during questioning and while analyzing their stresslevels. Use your deduction skills to figure out whether
characters are lying or whether they are simply mistaken
and not seeing the big picture.

THREE BASIC RULES
The three basic rules from the base game: Clues, Time, andLocation stay intact. The database on the Antares website
will be used as usual, as well as the General knowledge.
You can still use Google maps, Wikipedia, or any othersource of data you may need. Please keep in mind thatthough we are still using the mechanism of ‘Breaking thefourth wall’ and you will occasionally be instructed to check
Google maps, the streets and locations you will find may
have looked drastically different in the past. Sometimes ouraim is for you to simply get familiar with where a certain
place is, or to see its location and distance in relation
to other locations. As for the information found on theinternet, we have only used information that would havebeen known at the time.

NEW GAME BOARD
You are the detectives working at the Los Angeles Police
Station, that is why you will always start every day there
unless instructed otherwise. Also, since Los Angeles is thesecond most populated city in the US, we can distinguish
two different field areas, Downtown, and Suburbs. There isalso a Laboratory. It may not be as advanced as you would
like it to be, but it gets the job done. Moving between theselocations works the same as it did in the base game. The
game board is double-sided; for the first two scenarios you
will be using the side with the usual Time track (1), then flip
the board and use the other side for the third scenario (2).

2NEW ACTIONSAll of the new actions described below can be foundon the Lead cards. These cannot be performed until
revealed.
TAKE STRESS TOKENS TO PERFORM AN ACTION SPECIFIEDON A CARD
Sometimes you will be presented with an option to dosomething off the books. Something that, if you were toget caught by your boss, wouldn’t play out nicely. Theseactions will always generate some Stress tokens, so becareful. If you get too much attention and your stresshits the limit for the case, you might be forced to writeup the Final Report before you learn all the facts.
MAKE A DECISION NOWThis action will always have at least two options tochoose from. When having to make a decision right away,
choose the option before continuing to any other actions
on the card. Some of these options will generate FurtherLeads, so if you choose this option, write the Lead downand you can visit it at any point in the future, as with any
typical Further Lead - note, this Lead is only available
if you choose this option. Additionally, decisions
will sometimes generate a new option of assigningsurveillance to the person or location described.
ASSIGN SURVEILLANCE
In times when there are not many cameras on thestreets, you will sometimes need an extra set of eyes
to help you gather the information you need. Assigning
an officer to run surveillance will usually cost at least 1
Authority token - their report will be found on your deskthe next morning.

#playtestingtip
Since it is the ’80s and not everyone may remember
those days, it is a good idea to set the mood for thegame! Find a playlist on Spotify or YouTube with musicfrom the era and play it in the background at a volume
that will not disturb any conversations. It really helps
the overall experience!

WORKING HOURS
Whenever you need to place a Special token on a specificspace on the Time track, always count from your current
hour forward.
NOTE: Some of the actions will contain a new term calledworking hours. Only the hours from 8 AM to 4 PM countas working hours. Sometimes this might mean that amarker gets placed two days away or will not be able tobe placed with the time remaining in the case.
EXAMPLE: It is 1 PM and your team has revealed a cardthat tells you to place a Special token on a space 6working hours away. This means you count the 3 hours
starting from 1 PM until 4 PM and then continue again
from 8 AM counting 3 additional hours, placing theSpecial token on the 11 AM space. The token will bereached at 11 AM of the next day and the card will let you
know that you will read a FILE upon reaching or passing
the Special token on the Time track.
Important: Some cards may require you to place theSpecial token 8 or more working hours away. In thesesituations the token could end up on a space meant to
be one or two days away, meaning the Time marker willpass this space once, before resolving the Special token
on the second encounter. In such cases either remember
this is the situation, or place another Special token on
the space as a reminder that you have to complete afull day first and resolve the action once you reach thatspace again.

NEW INVESTIGATORSCREDITS

In L.A. Crimes we have a new set of investigators, eachwith unique abilities described on their tiles. If you haveany questions about how they work, please refer to theFAQ on the Antares website.

GAME DESIGN: Ignacy Trzewiczek
GAME STORY: Ignacy Trzewiczek, Mateusz Zaród
DEVELOPMENT: Matt Dembek
ART DIRECTING, GRAPHIC DESIGN: Rafał Szyma
RULEBOOK: Matt Dembek
ENGLISH TEXT TRANSLATION: Luke Otfinowski
ENGLISH TEXT EDITORS: Zara Otfinowski and Vincent SalzilloEXECUTIVE PRODUCER: Grzegorz Polewka
PHOTO COPYRIGHTS:

GAME BOARD: Photos under the Attribution 2.0 Generic (CC BY 2.0) license
by Alan Light, Eric Fisher, JIRCA Library
CARDS: Photos under the Attribution 2.0 Generic (CC BY 2.0) license by: Alan
Light, Eric Fisher, Seattle Municipal Archives, dave_7, Jeremy Levine, Texas
State Library and Archives Commission, sv1ambo, Barbara Ann Spengler, rick,David Merrett. Additional photo material under public domain license.

ADJUSTING GAME DIFFICULTYNEW ON THE STREETS - MAKING THE GAME EASIER
You can choose this difficulty if you lose a case and want
to replay it or if you think you just need a hand. Whenchoosing this mode, you can add three more hours tothe last day before you tackle the Final Report. Keep inmind that the additional hours will not add any Stresstokens, even though the time marker moves into theovertime spaces.
FEARLESS DETECTIVE - MAKING THE GAME HARDER
As opposed to the New on the Streets difficulty, you
can face a challenge by reducing your last day of thecase by two hours. When you move the marker past thenewly established time limit on the last day, add theappropriate amount of stress tokens to your Token pool.
The story, all names, characters, and incidents portrayed in this production
are fictitious and are in no way related to the ones shown on the pictures.
No identification with actual people (living or deceased) or products isintended or should be inferred. Portal Games’ intention of using the images,
based on public domain or CC BY 2.0 license, is to deliver an immersive overview of the ‚80s by exemplifying the reality of the times. Portal Games does
not intend to violate the privacy or the moral rights of the depicted people.

CHARACTER ID TILES: Photos under the Attribution 2.0 Generic (CC BY 2.0)
license by:
R. D. Irving tile: Alan Light, Per Egevad
W. Waschington tile: Alan Light, Dunedin City Council Archives
E. A. Phillips tile: Alan Light, Seattle Municipal Archives
J. Morresy tile: Alan Light, Infrogmation of New Orleans
E. Grunberg tile: Alan Light, 888bailbond,
G. Ford tile: Robert Taylor, Seattle Municipal Archives, Eric Fisher
B. Reynolds tile: Alan Light, Seattle Municipal Archives, Eric Fisher
B. Tiere tile: Ken Marshall, Seattle Municipal Archives, Eric Fisher
J. K. Hudson tile: Seattle Municipal Archives, Eric Fisher
Additional photo material under public domain license.
RULEBOOK: Photos under the Attribution 2.0 Generic (CC BY 2.0) license by
Alan Light (photos of L.A.), Eric Fisher (the background photo).

© 2019 PORTAL GAMES Sp. z o.o.
ul. Św. Urbana 15, 44-100 Gliwice,
Poland. All rights reserved.
Reprinting and publishing of game rules, game components, or illustrations
without the permission of Portal Games is prohibited.
Dear Customer, our games are assembled with the greatest care. However, if
your copy lacks anything, we apologize. Please, let us know:
portal@portalgames.pl
SPECIAL THANKS TO: Lee Clinard, Christopher Rucco, Colton Crowther,
Matthew Sumski. We would also like to thank Mr. Alan Light, whose pictures- both used in this game and other ones - gave us a unique chance to travel
through time and space to the streets of Los Angeles in the 80s.
We’d like to thank playtesters who made this expansion so much better:
Kasia, Owczy, Jacek, Alicja, Tomek, Paxu, Adam, Zbyszek, Piechu, Gloomy,Jagódka, Ola J, Agnieszka M, Dawid J, Mazi, Marjan, Olga, Pako, Marek, Merry,Greg, Iwona W., Alicja and Jasiek.

Our WEBSITE: portalgames.pl/en/
Detective: A Modern Crime Board Game WEBSITE:
detectiveboardgame.com