2024

7/6（Sat）- 9/1（Sun）■Hours: 10:00 ‒ 18:00 *Fridays until 19:30 *Last entry 30 minutes before closing■Closed: Monday (except July 15 and August 12) , August 13■Organization Kyoto Prefecture; The Museum of Kyoto; The Sankei Shimbun; Kansai Television Co. Ltd.
■Cooperation AIC; AIC rights Co., Ltd.; EIKEN; EDIT; KADOKAWA; KING RECORDS CO.,LTD.; Crossmedia; KOBE TETSUJIN PROJECT; SIGNAL.MD;
STUDIO NUE CO., LTD.; SOTSU CO.,LTD.; Dynamic Planning; TOEI COMPANY, LTD.; TOEI ANIMATION CO., LTD.; Tohokushinsha Film Corp.;
TMS ENTERTAINMENT CO.,LTD.; Hakuhodo DY music & pictures Inc.; Bandai Namco Filmworks Inc.; Hikari Production; BIGWEST; FlyingDog, Inc.;
Production I.G; VOLKS INC.; MEDIAWAVE,INC,; Rights inn inc.
■Planning NISHINIPPON SHIMBUN EVENT SERVICE; PIA ■Planning and Cordination KEISUKE Hirota; TARKUS KOJI Igarashi○Websitehttps://www.ktv.jp/event/robots/ ○Oﬃcial X @giant̲robotstenⓒAIC ⓒAIC rightsⓒSTUDIO NUEⓒSOTSU・SUNRISEⓒGo Nagai/Dynamic PlanningⓒTOEIⓒHikari Production/Shikishima Heavy IndustriesⓒHikari Pro / Showgateⓒ1982 BIGWESTYour favorite giant robots show up at the museum!
From the pioneering robot animation of “Tetsujin28” (1963), followed by the huge success of“Mazinger Z” (1972), and under the inf luence of “Mobile Suit Gundam” (1979), which
breathed new life into the robot animation trend, numerous mecha anime series have been
produced and fascinating robots have been designed up to the present day.
The evolution and expansion of these unique designs, which cannot be seen in animation fromother countries, has fascinated fans with the ingenuity of the design and settings used to givevisual ‘reality’ to the absurd robot of fantasy.
This exhibition examines the history of robot design and visual expression in mecha animefrom “Tetsujin28” to recent years, with focus on the ‘mechanism’ and ‘size’ of the settings
that played an important role in creating ‘reality’. We hope that this will provide an
opportunity to think together with the audience about ‘what is a giant robot’.

Feature 1

NAOYUKI Katoh and KAZUTAKA Miyatake, Starship Troopers, 1977

Explore the mechanisms of giant robots!

ⓒSTUDIO NUE CO., LTD.

Boarding, combination, and transformation constitute the template of giant robot animations.

The designs, which were created with a view to being used for toys, reﬂect unique ideas, andare based on rational mechanisms. This exhibition showcases fascinating features of thesemechanisms through objects created based on the design drawings and scenes in animations.

Feature 2

Feel the enormous size of robots fromthe viewpoint of a pilot!

How have animations conveyed the size of giant robots? In the 1980s, giant robots weredownsized to machines for practical use, and their depictions became increasingly realistic.

What would such realistic robots look like, in part or in whole, when enlarged to life size basedon the speciﬁcations in animations? Feel the enormous size from the viewpoint of an animation
character.

Feature 3

Focus on the internal mechanisms!

Tetsujin28, 1963 “Monochrome animation”

Internal structural views have been drawn as if ﬁctional robots really existed. Do theⒸHikari Production/EIKEN

mechanisms, which lie behind the armor and can be seen through the openings, represent thedesire to materialize ﬁctional mechanisms or the fantasies of the creators? Take a close look at

Photography is permitted in the venue(except for some works).

the inside of the robots, which is often reproduced as a standard feature in contemporary
plastic models and toys.

Feature 4*Flash photography and video recording are prohibited.

Exhibition of huge paintings by KAZUTAKA Miyatake,a mechanical designer!

Mr. KAZUTAKA Miyatake (STUDIO NUE CO., LTD.) produced two original large paintings for thisexhibition based on the theme of giant robots. Enjoy the world of robots drawn by Mr. Miyatakeon canvases so large that they can only be displayed at a museum.

■Walk on an RX-78 Gundam!

Photo byThe Sankei Shimbun

The photo shows the exhibition at the Fukuoka Art Museum.
ⒸSOTSU・SUNRISE

A life-size RX-78 Gundam is printed on
the ﬂoor. Stand on the Gundam and feelits enormous size.

Admission Fee：
Adult and University Students : 1,800 yen (1,600 yen)High School Students and Junior High School Students : 1,300 yen (1,100 yen)
Elementary School Students : 700 yen (500 yen)
Preschool children: Admission Free
*Prices shown in ( ) indicate group (more than 20 persons) and advance discount tickets.

*Tickets are available at The Museum of Kyoto, etix online ticket, Lawson Ticket(L-Code:53058), Ticket PIA(P-Code: 686-876), SevenTicket(Seven-Code: 104-851), e-plus, CN Playguide, Asoview!, Rakuten Ticket etc.

*Admission is free for visitors with disabilities and one caretaker. Please present Disabled Personʼs Notebook or similar identiﬁcation.
*The ticket allows access to exhibitions on the 2nd ﬂoor and ﬁlm theatre on the 3rd ﬂoor.
*Advance tickets will be available until July 5.

Access・Subway: 3-minute walk from Karasuma Oike Station・Hankyu Line: 7-minute walk from Karasuma Station
・Keihan Line: 15-minute walk from Sanjo Station

・City Bus: 2-minute walk from Sakaimachi Oike bus stop