New System
New Features

Feature Explanation
・After landing the final hit of Smart Combo 1, you can switch in your partner with an incoming attack by pressing A.
・Successfully landing the Cross Raid attack will switch in your partner in the Active Switch powered-up state.
・Your partner will have to be at the back to be able to use Cross Raid.

Cross Raid

・Using Cross Raid will use up all remaining Cross Gauge. (You will be able to use Cross Raid regardless of the remaining Cross
Gauge.)
・Your Resonance level will increase regardless of the amount of Cross Gauge left when used. (Same amount as when activating
Cross Combo with 100% Cross Gauge.)
・A powerful attack that can be unleashed by pressing C during the finish of a 2 person Clash Assault.

Extra Assault

・Requires 1 Skill Gauge. A normal Clash Assault will occur if there is not enough Skill Gauge on use.
・Occurs in matches when the in-game timer reaches 80. This will cause Skill Gauges for both players to increase continuously.

Rampage Time・The amount of Skill Gauge gained increases as the match approaches time-up.
・When your first character is defeated, you can hold A, B or C to delay the timing of the second character entering the battle for

Delayed Down Entrance

up to 1 second.

SystemCategory

Content Changes
・Each characters’ health has been adjusted accordingly as follows:

Characters’ Health・Characters with 14000 health → adjusted to 16000.
・Characters with 16000 health → adjusted to 17000.
・No adjustment has been made to characters with 18000 and 20000 health.

Persona Break・Reduce the percentage of damage received by half when a Persona Break occurs.

Clash Assault

・Increased the damage of the 2 person Clash Assault.

Resonance Blaze in air

・Changed the hit invulnerability of the landing recovery to complete invulnerability.
・Adjusted the knockback and changed the actions of various characters so that the final hit is easier to connect when hitting an

Smart Combo 1

opponent in mid-air.
・The final hit cannot be Cross Burst.
・Revamp various elements such as the search timing, making the incoming attack harder to avoid with back and forward

Down Entrance

movement.
・Added throw invulnerability from the startup to the end of the attack active frame for all against ground command grab thatuses Skill Gauge.
・Added throw invulnerability from the startup to the end of the attack active frame for all of Tager’s, Waldstein’s and Kanji’sCommand Throw

against-ground command grab.
*The throw invulnerability will run out for chargeable attacks such as Tager’s “Gigantic Tager Driver (EX ver.)” after charging itover a certain duration.
・Increased the duration of the counter state.

Reversal Action (Counter-type)
Partner Skill

・There is no change in the total amount of frame.
・Adjusted the recovery for moves that loop by itself during cross combo when it hits an opponent on the ground.
・Added a visual cue effect for the time passed during a combo.

Combo Count* Changes every second, turning yellow after 6 seconds, and blinking vigorously after 10 seconds.
・A system message will be displayed accordingly to the combo time after the end of the combo,
・Added a FN1 + Position Reset shortcut that switches your main character and sub-character.

Training Mode Features

・Added a FN2 + Position Reset shortcut that switches the opponent’s main character and sub-character.
・Have the counterattack for Counterattack Settings to occur after receiving damage.

Other minor bug fixes have been implemented.
12/18/2019
Certain attacks, which carries properties of adjusting the opponent's position, had been found to be mistakenly applied insituations where they were not supposed to, and thus have been fixed in this Ver2.0 update.
Bug fix

As a result of the fix, certain moves may result in a different outcome upon hitting the opponent as compared to the previous
version (Ver1.5). We wish to clarify that this current version (Ver2.0 onwards) shall be the correct, final decision with regards tothis specific fix at this point of time.

RagnaCategory

CommandContent Changes

Soul Eater-

・Increased the amount of life drained.

Smart Combo 1 (2nd hit)

A・A・Reduced the amount of knockback on hit.

Smart Combo 1 (4th hit)

A・A・A・A

・Extended the hitbox upwards.
・Changed the proration to be fixed regardless of the number of hits.

Smart Combo 2 (2nd hit)

B・B

・Increased the stun applied to the opponent on the second hit, improving the recovery frame
difference.

Smart Combo 1 (3rd hit)

B・B・B

・Increased the recovery frames.

Crouching A-

Crouching B-

・Changed the action.

Carnage Scissors↓↘→＋B＋C・Adjusted the invulnerability frames to be the same as the enhanced version.

Training Mode-

・Changed the Fast Attack of the Counterattack settings to “← + A.”

Category

CommandContent Changes

Smart Combo 1 (2nd hit)

A・A・Improved the recovery frame difference.

Smart Combo 2 (3rd hit)

B・B・B

・Changed to be jump cancellable on block.

Jump B-

・Changed the action.

Smart Combo 4 (2nd hit)

B・B in air

・Changed the action.

Special Attack 2↓＋B in air

・Added a new action.

HirensouA＋D・Changed to the new action from “Rehhyou.”

Musou Senshouzan (B ver.)↓↙←＋B・Automatically does the follow-up when the attack connects.

Category

CommandContent Changes

Standing A-

・Changed the action.

Special Attack 1←＋A・Changed the action.

Smart Combo 1 (2nd hit)

A・A

Smart Combo 1 (3rd hit)

A・A・A

・Reduced the startup frames.
・Improved the recovery frame difference.

Jin

Noel

・Changed the action.
・Changed the hit effect to blowback.

Type XI – Optic Barrel↓↘→＋A or B

・Reduced the startup of the A version. Changed the search range.
・Changed the search range of the B version.

Neutral + Partner Skill-

Training Mode-・Increased the recovery frame.
・Reduced the bounce-back of the wall bounce.
・Changed the Fast Attack of the Counterattack settings to “Crouching A.”

RachelCategory

CommandContent Changes
・Increased the max gauge from 1 to 4.

Sylpheed

Directional input during

・To accommodate to the change above, added a cooldown to prevent unintentional

certain moves

continuous use.
・Improved wind that blows in the downwards direction.

Dash
Jump
High Jump-

・Increased the initial speed of the dash.
・Increased the initial speed of the jump.

-

・Increased the initial speed of the high jump.

Weight-・Changed the weight, increasing the speed of falling in air.

Special Attack 1←＋A・Changed the action.

Smart Combo 1 (3rd hit)

A・A・A

・Set a limit of “Sylpheed” usage to 1 during the move.
・Added a new action.

Smart Combo 2 (2nd hit)←＋A・A・Changed the nameｓ of the subsequent Smart Combos due to the changes in Smart Combo
2.
・Increased the attack hitbox.

Jump A-

Jump C-

Smart Combo 4 (2nd hit)

A・A in air

・Increased the stagger time on ground hit.
・Increased the stagger time on ground hit.
・“Sylpheed” can be used during this move.

Lotus Barrel↓↙←＋A (Air OK)

・Set a limit of “Sylpheed” usage to 1 during the move.
・Reduced the vertical influence of the wind in the air.

Sword Iris↓↙←＋B (Air OK)

・“Sylpheed” can be used during this move.

Training Mode-

・Changed the Fast Attack of the Counterattack settings to “Standing A.”

Tager
Category

Command

Gigantic Tager Driver (A ver.)↓↙←＋A

Gigantic Tager Driver (EX ver.)↓↙←＋C (Chargeable)

Spark Bolt↓↘→＋C

→ + Partner Skill-← + Partner Skill-

Content Changes
・Added throw invulnerability from startup to the end of the attack active frame.

・Does not disappear when it hits a Persona or a “stone clone.”

HakumenCategory
Walk
Walk Back

Command-

Smart Combo 1 (2nd hit)

A・A

Jump C-

Empty Sky Form: Summer’s Advance↓↘→＋B＋C (Chargeable)(Enhanced ver.)Empty Sky Form: Winter’s Riposte↓↙←＋B＋C(Enhanced ver.)Distortion Duo (Enhanced ver.)Empty Sky Form: Summer’s Advance(Fully charged Enhanced ver.)Empty Sky Secret Form: Heaven’s

Content Changes
・Increased the movement speed.
・Added a chain route to “Standing B.”
・Added a chain route to “Crouching B.”
・Extended the hitbox downwards.

・On hit, the opponent cannot be hit by any other attacks until the last hit
connects.

↓↘→＋B＋C (Charge)

・Fixed an issue where the minimum damage was decreased.

↓↘→＋B＋C in air

・Added a new action.

Remains

Nu
Category

CommandContent Changes

Special Attack 2←＋B・Added a new action.

Standing A-

Special Attack 1←＋A

Smart Combo 1 (2nd hit)

A・A

Smart Combo 1 (3rd hit)

A・A・A

Crouching A-

Smart Combo 1 (4th hit)

A・A・A・A

Smart Combo 2 (4th hit)

B・B・B・B

・Increased the pull-in effect to be stronger on ground hit.

Category

CommandContent Changes

Standing A-

Special Attack 1←＋A

Crouching A-

Smart Combo 1 (4th hit)

A・A・A・A

・Changed the action.

Jump C-

・Changed the action.

・Added a new chain route to “Special Attack 2 (←＋B).”

・Increased the blowback upwards.
・Changed to slide down on hit.

Hazama・Reduced the startup frames.

・Changed the hit effect from stagger to force stand.
Falling Fang (A ver. 1st hit)↓↘→＋A (Chargeable)

・To accommodate to the change above, the ground hit-stun duration has been

Devouring Fang (A ver. 1st hit)↓↙←＋A (Chargeable)

adjusted to the same as the stagger duration.
・Increased the hit stop on block.

Falling Fang↓↘→＋A or B (Chargeable)

Devouring Fang↓↙←＋A or B (Chargeable)

Shadow Serpent↓↙←＋A in air

Flying Sickle Thrust↓↙←＋B in air

Flying Sickle Thrust (EX ver.)↓↙←＋C in air

Hungry Coils↓↘→＋C・Unable to “Cross Burst” when the first hit connects.

Neutral + Partner Skill-

・Changed the action.

・Changed to be able to cancel the movement with ← input while charging.

・Added a new action.

MakotoCategory

CommandContent Changes

Impact Gauge-

・Have the attack released automatically at max level when fully charged.

Standing B-

Smart Combo 2 (2nd hit)

B・B

・Changed the hit effect on ground hit from blowback to ground stagger.
・Increased additional proration.
・Changed the hit effect on ground hit from blowback to ground stagger.
・Increased the stagger time on ground hit.
・Removed the “Impact Gauge.”

Smart Combo 1 (4th hit)

A・A・A・A

・The startup of the move has been fixed to the level 1 version of the original move.

Smart Combo 2 (3rd hit)

B・B・B

・The properties (damage, etc.) of the move have been fixed to the level 2 version of theoriginal move.
・Increased the startup frame.

Clash Assault-

・Improved the recovery frame difference.
・Increased the travel distance.

Crouching A
Break Shot
Particle FlareDuring Comet Cannon, A(Chargeable)↓↙←＋B＋C (Chargeable)

・Extended the hitbox downwards.
・(During level 2) Changed the hit effect of the strike portion to wall bounce.
・Changed the input method where charging the move continuously will have the follow-up

move performed automatically.

Platinum
Category

CommandContent Changes

Crouching A-・Reduced the startup frames.

-

・Added a motion with a hitbox where Platinum holds up the staff before using a random item.

← + Partner Skill

・To accommodate to the change above, properties of the move such as the damage has beenadjusted.

IzayoiCategory

CommandCrouching C-

Content Changes
・Reduced the startup frames.
・Improved the recovery frame difference.
・Increased the hit stop.

Valkyrie Astraea

During “Crusade Seraphim γ, ” A or B

・Reduced the blowback distance, and increased the blowback height.
・Worsened the recovery frame difference.
・Can be followed up with “Mirage Thruster (EX ver.).”Mirage Thruster (EX ver.)
Mirage Thruster (EX ver.)↓↙←＋C・Changed to the new action from “Crusade Seraphim β.”↓↙←＋C (Air OK) or

・After use, the “Strike Fall” from each “Crusade Seraphim” will be enhanced.

During certain moves, C

Noir Edge

A＋D in air

・Changed to the new action from “Aerial Crusade Seraphim α.”

Aerial Crusade Seraphim γ↓↙←＋A in air

・Changed to the new action from “Mirage Thruster (A ver.).”Aerial Crusade Seraphim α↓↙←＋B in air

・Changed to the new action from “Mirage Thruster (B ver.).”AzraelCategory

CommandContent Changes-

・Changed to stop when getting into a certain range of the opponent’s main character.
・If the Front Step is stopped due to the conditions mentioned above are met, all command inputs

Front Step

will be according to the opponent’s facing direction.
・Can be canceled into Skills, Extra Skills, Distortion Skills, and Astral Heat.

Smart Combo 1 (4th hit)

A・A・A・A

・Cross Raid cannot be performed when Weak Point is applied.

*System Explanation

・To follow up with Cross Raid, press A without applying Weak Point.

Nine
Category

CommandContent Changes

Element Gauge-

・The “Element Gauge” will not be displayed when it is empty.

Jump B-

・Changed to be able to cancel into the various chain and Skills on hit.

-・When throwing the opponent to the corner, changed from wall stick to blowback for a distance before wall

Normal throw← + Partner Skillbounce.
-・Changed the action.

Es
Category

CommandStanding B-

Crouching A-

Jump B-

Content Changes
・Reduced the startup frames.
・Improved the recovery frame difference.
・Improved the recovery frame difference.
・Extended the hitbox downwards.
・Changed to be able to cancel into the various chain and Skills only on hit.
・Changed the behavior of the move.

Aerial Type: Shooter “Breunor”(EX ver.)

・Changed to blowback on hit when it connects to an opponent on ground.
↓↘→＋C in air

・Increased the blowback distance and blowback height.
・Increased the untechable time.
・Reduced the hit stop.

Mai
Category

CommandContent Changes

Standing B-

・Changed the hit property to low when tossed in the downwards direction.

B・B

・Fixed an issue where the move cannot be followed up when tossed in the downward

Smart Combo 3 (2nd hit)
Crouching C
Himeyuri (EX ver.)direction.
↓↘→＋C orDuring “Juncture,” C・Increased the forward-moving distance of the first hit.
・Fixed an issue where the blowback is not enhanced when hit with the tip of the spear.

Jubei
Category

CommandContent Changes

Smart Combo 1 (3rd hit)

A・A・A

・Changed the action.

Standing B-

Smart Combo 2 (2nd hit)

B・B

Smart Combo 3 (2nd hit)

B・B in air

・Changed the action.

Smart Combo 3 (3rd hit)

B・B・B in air

・Added a new action.

Twilight Tiger (A ver.)↓↓＋A

Twilight Tiger (B ver.)↓↓＋B

Twilight Tiger (EX ver.)↓↓＋CFirst Form: Shadow Wolf

During certain moves, →＋C(Follow-up ver.) (EX ver.)・Increased the input buffer timing for the follow-up moves.

・Added a new action.

・Fixed an issue where the additional proration is not implemented correctly.

Naoto Kurogane
Category

CommandStanding B-

Smart Combo 1 (3rd hit)

A・A・A

Content Changes
・Added chip damage.
・Increased the duration of stagger time on ground hit when fully charged.
・Fixed an issue where a chain route to normal throw exists.
・Added chip damage.

Smart Combo 2 (2nd hit)

B・B

・Reduced the duration for the move to be fully charged.
・Adjusted the dash cancellable timing to be faster during charge.
・Increased the startup frame.

Clash Assault-

・Improved the recovery frame difference.
・Increased the distance traveled.

Jump B(Enhancer Ver.)
Ground Inferno Crusader
Overhead Kick

Phantom Pain

Banishing Fang

A＋D

・Added chip damage.
・Adjusted the speed and inertia of the move to make it easier to hit the opponent that is
directly above.

During “Inferno Crusader,”・Changed to slip down on hit.

A or B or C

・Changed the landing recovery to only occur on hit.

During “Shift Sway,”・On hit, the opponent cannot be hit by any other attacks until the last hit connects.

A or B or C

・Changed the first hit to be unable to be super canceled.

↓↘→＋A or B or C
All Follow-ups

Divine Reaper↓↙←＋B＋C← + Partner Skill-

・Adjusted all follow-up timing to prevent misinput of unintentional follow-up attacks.
・If the first hit hits at close range, the opponent cannot be hit by any other attacks until thelast hit connects.
・Reduced the blowback distance, and increased the blowback height.

Yu
Category

CommandContent Changes
・Changed to be jump cancellable on block.

Standing A-・Increased the untechable time.
・Reduced the blowback height.

Standing B-

Smart Combo 1 (2nd hit)

A・A

Smart Combo 1 (3rd hit)

A・A・A・

Smart Combo 3 (2nd hit)

B・B・

Smart Combo 3 (3rd hit)

B・B・B

・Added a new action.

Zio (EX ver.)↓↘→＋C (Air OK)

・Reduced the recovery.

Swift Strike (EX ver.)↓↙←＋C・Improved recovery frame difference.

Category

CommandContent Changes

Standing A-・Reduced the blowback height.

Standing B-

・Persona will now not go out of the screen during the move.

Jump A-

Smart Combo 4 (2nd hit)

A・A in air

Jump C-・Increased the hurt box size after landing.

Special Attack 2↓＋A in air

・Added a new action.

Dash Spring (B ver.)↓↘→＋B

Dash Spring (EX ver.)↓↘→＋C・Changed the action.

Yosuke・Added a chain route to “Special Attack 2 (↓＋A in air).”

・Increased the movement speed.
・Reduced the active attack frames.
・Reduced the startup frames.

・Increased the active attack frames.

Chie
Category

CommandContent Changes

Dragon Kick (EX ver.)↓↘→＋C・Changed to be able to take other actions after the move.

Aerial Dragon Kick (EX ver.)↓↘→＋C in air

Agneyastra↓↘→ or ↓↙← ＋B＋C in air

・Changed to be able to take other actions after the move.

Category

CommandContent Changes

Standing A-

・Persona will now not go out of the screen during the move.

Crouching B-

Smart Combo 3 (2nd hit)

B・B・・Adjusted the height of the fan thrown to be the same as “Standing B.”← + Partner Skill-

・Added a hitbox.

・Changed to be able to take other actions after the move.
・Added a limit of being able to use “Aerial Dragon Kick (EX ver.)” only once in the air.

Yukiko・Increased the number of fans thrown to 2.
・Changed to be jump cancellable on block.

Kanji
Category

CommandContent Changes

Dash

-

・Changed the start of the acceleration to be faster.

Smart Combo 3 (2nd hit)

B・B・・Increased the pull-in effect to be stronger on ground hit.

Crouching B-

・Increased the untechable time.

Crouching C-・Increased the untechable time.

Normal throw-

・Changed the fastest active portion to be the same as other characters.

This’ll Hurt!

↓↙←＋A or C

・Added throw invulnerability from startup to the end of the attack active frame.

Gotcha!

↓↙←＋B (Chargeable)

Added Cruel Attack

During certain move, A or B or C

・Partner skill is now usable during the move.

Aerial Cruel Attack (EX ver.)↓↘→＋C in air.

・Will now lock into the opponent’s position before moving.

Ass Whoopin’, Tatsumi-Style (Enhanced↓↘→＋B＋Cver.)
Distortion Duo (Enhanced ver.)Burn to a Crisp
Burn to a Crisp (Enhanced ver.)← + Partner Skill

Naoto Shirogane・Increased the startup frame.
・Added a charge version of the move.

・Changed the motion of the move.
↓↙←＋B＋C

・Improved the recovery frame difference on hit.

-・Increased the recovery frame.

Category

CommandContent Changes

Smart Combo 1 (2nd hit)

A・A

Smart Combo 1 (3rd hit)

A・A・A

Smart Combo 3 (2nd hit)

B・B

Smart Combo 3 (3rd hit)

B・B・B

・Added a new action.

Crouching B-

・If the Persona is already out and is within a certain distance, it will attack on the spot.

・Changed the action.

・Increased the untechable time.
Jump C-・If the Persona is already out and is within a certain distance, it will attack on the spot.
・Changed the timing for the Persona to disappear to be faster.

Shield of Justice・Changed the counter move to activate immediately when successfully countering a move at

A＋D

far-range.
・Changed the properties of the projectile created by “Hair-Trigger Megido” as below:

Hair-Trigger Megido↓↙←＋A or B or C (Air OK)

・The projectile turns bright when the opponent enters a certain range from the projectile.
・The projectile cannot be destroyed by attacks unless it is in the state mentioned above.

Mitsuru
Category

CommandContent Changes

Crouching A-・Decreased the maximum number of times this move can be used during a chain from 3 to 2.

Crouching B-

・“Smart Combo 3 (2nd hit) (Crouching B・B)” can only be performed when it hits the opponent’s main character.

Jump B-

・Changed to be able to cancel into the various chain and Skills only on hit.

Myriad Arrows↓↘→＋B＋C

・Changed the move to not hit unless the opponent’s character is within a certain range.

Akihiko
Category

CommandContent Changes

Special Attack 1←＋A・Prioritize Smart Combo instead of the same move cancel on hit.

Crouching A-

・Extended the hitbox downwards.

↓↘→＋B (Chargeable)

・An “Attack Parry” will occur when avoiding an attack using the invulnerability that is active

Corkscrew (B ver.)← + Partner Skill

while charging the move.
-

・Increased recovery frame.

AegisCategory

CommandContent Changes

Standing B-

・Removed the charge version of the move, and changed the action.

Crouching B-

・Changed the properties of the attack to accommodate to the changes above.

Megido Fire – Kai (A ver.)↓↘→＋A (Air OK)

Changed to the new action from “Ground 7th Gen Blast Gatling (A ver.).”Changed to the new action from “Aerial 7th Gen Blast Gatling (A ver.).”・Reduced the damage.

7th Gen Blast Gatling↓↘→＋B (Chargeable)

・Reduced the additional proration.

・Changed the proration to be fixed regardless of the number of hits.
Megido Fire – Kai (EX ver.)↓↘→＋C (Air OK)

7th Gen Radical Cannon↓↙←＋A or B (Air OK)

・Reduced the motion duration on hit.
・Changed the hit effect to ground bounce.
・Removed the property where you can adjust the timing of the explosion by holding the button.
・Reduced the damage.

7th Gen Vulcan Cannon↓↘→＋B in air

・Reduced the additional proration.

・Changed the proration to be fixed regardless of the number of hits.
・Added a limit of being able to use “Aerial 7th Gen Vulcan Cannon” only once in the air.

Aerial 7th Gen Radical Cannon (Aver.)

Aerial 7th Gen Radical Cannon (Bver.)

・Removed the property where you can adjust the timing of the explosion by holding the button.
↓↙←＋A in air

・Added a limit of being able to use “Aerial 7th Gen Radical Cannon (A ver.)” only once in theair.
・Removed the property where you can adjust the timing of the explosion by holding the button.

↓↙←＋B in air

・Added a limit of being able to use “Aerial 7th Gen Radical Cannon (B ver.)” only once in the
air.

LabrysCategory

CommandContent Changes

Standing A-・Reduced the startup frames.

Standing B-

・Changed the action.

Smart Combo 3 (2nd hit)

B・B

・Changed the action.

Weaver’s Art: Beast↓↘→＋B＋C

・Changed the recovery to be invulnerable when it hits the opponent’s main character.

→ + Partner Skill-

・Fixed an issue where the Persona does not disappear during an Active Partner Change.

← + Partner Skill-

・Increased the recovery frame.

Teddie
Category

Command

Smart Combo 1 (2nd hit)

A・A

Content Changes
・Increased the damage.
・Increased the blowback of the final hit.
・Increased the attack level.
・Increased the damage.

Smart Combo 1 (3rd hit)・Reduced the additional proration.

A・A・A

・Changed the hit effect to blowback on ground hit.
・Increased the untechable time.
・Increased the blowback height of the final hit.
・Increased the damage.

Jump A-

Smart Combo 3 (2nd hit)

A・A in air

・Increased the damage.

Bearscrew↓↘→＋A or B or C (Air OK)

・Changed the direction of the blowback to be the same direction as Teddie is facing.

Aerial Bearscrew (EX ver.)↓↘→＋C in air

・Increased the blowback distance and the blowback height.

Item “Dr. Salt NEO”-

・Move is now not affected by the Skill Gauge increase penalty.

Item “Muscle Drink”-

・Increased the amount of recovery.

Item “Mystery Food X”-

・Move is now not affected by the Skill Gauge increase penalty when Mai obtains the item.

・Increased the additional proration.

Hyde
Category

CommandContent Changes-

・Increased the chip damage.

Smart Combo 2 (3rd hit)

B・B・B

・Increased the additional proration.

Bend Sinister (EX ver.)During “Black Orbiter,” ↓↘→＋C

・Added a new action.

Category

CommandContent Changes

Standing A-

Special Attack 1←＋A

Smart Combo 1 (3rd hit)

A・A・A

Smart Combo 1 (4th hit)

A・A・A・A

Smart Combo 2 (4th hit)←＋A・A・A・A

Crouching A-・Reduced the startup frames.

Flying Swallow↓↙←＋B (Chargeable)

・Added a charge version of the move.

Tenketsu (Heaven’s Lynchpin)

During “Whirlwind,” A or B or C

・Added a new action.

Normal Attacks that uses “Insulator”
Each Skill

Linne
・Reduced the startup frames.
・Reduced the blowback height.
・Reduced the startup frames.
・Increased the additional proration.
・Reduced the startup frames.
・Reduced the blowback height.
・Reduced the hit stop of the first hit.
・Extended the hitbox of the second hit upwards.

Waldstein
Category

CommandCrouching B-

Smart Combo 3 (2nd hit)

Crouching B・B

Content Changes
・“Smart Combo 3 (2nd hit) (Crouching B・B)” can only be performed when it hits the
opponent’s main character.
・Extended the hitbox upwards.
・Changed the hit effect to ground bounce.

Eisen Nagel↓↘→＋A・To accommodate to the change above, the blowback distance has been decreased and theuntechable time has been increased.

Drehen Durchbohren↓↙←＋A or B or C

・Added throw invulnerability from startup to the end of the attack active frame.

Wirbelwind↓↘→＋B or C

・Increased the knockback distance.

→ + Partner Skill-

・Extended the collision box upwards during the action.

→ + Partner Skill-

・Increased the startup frame.
・Changed the startup motion.

CarmineCategory

CommandContent Changes

Smart Combo 1 (4th hit)

A・A・A・A

Normal throw-

Jump B-・Dissolves will be laid down if the attack reaches the corner of the screen.

Launch!

↓↙←＋A or B

・Searches for the opponent to a certain extent if the opponent is within the search radius.

Thrust!

↓↙←＋C・Changed to the new action from “Launch! (C ver.).”・Increased the minimum health recovered.
・Increased the percentage of health recovered if the health recovered is higher than theminimum recovery.

Orie
Category

CommandContent Changes

Ground To Me! (Command Order)↓↙←＋A or B

・Reduced the startup frames.

Thick and Fast

During “To Me! (Command Order),” A

Succession

During “To Me! (Command Order),” B

・Changed the command.

Aerial Leap

During “To Me! (Command Order),” C・Added a new action.

Sacred Spire Lucent↓↘→＋B＋C

・Reduced the startup frames.
・Changed the command.

・Adjusted the invulnerability frames to be the same as theenhanced version.

GordeauCategory

CommandContent Changes
・Worsened the recovery frame difference.

Smart Combo 1 (4th hit)

A・A・A・A

・Increased the untechable time.
・Increased the height of the blowback.

Smart Combo 2 (2nd hit)

B・B

Aerial Precise Aim

A＋D in air

Assimilation (EX ver.)↓↙←＋C・Increased the pull-in effect to be stronger on ground hit.
・Increased the hitbox of the second hit.
・Changed the hit effect of the spinning portion to slip down.
・Added throw invulnerability from startup to the end of theattack active frame.

Merkava
Category

CommandContent Changes

High Jump-

・Decreased the height.

I, Spring to the Sky↖ or ↑ or ↗ in air

・Decreased the height to match the jump.

I, Soar the Sky (Front)→→ in air・Changed the timing to be able to perform another action to be later.

I, Soar the Sky (Back)←← in airJump B-← + Partner Skill-

・Increased recovery frame.

CommandContent Changes

Jump

・Changed the timing to be able to perform another action to be later.
・Reduced the movement speed.
・Changed to be able to cancel into the various chain and Skills only on hit.
・Added landing recovery when the attack does not hit.

VatistaCategory・Reduced the blowback height.
Smart Combo 1 (2nd hit)

A・A・Increased the height of the blowback on the last hit.
・Increased the untechable time.
・Increased the startup frame.

Smart Combo 1 (3rd hit)

A・A・A

・Increased the attack active frame.
・Reduced the blowback height.
・Reduced the blowback height.

Smart Combo 1 (4th hit)

A・A・A・A

Aerial Lumen Stella (A ver.)↓↙←＋A in air

・Changed the trajectory of the projectile.

Sideus Fragmentum↓↙←＋C (Air OK)

・Changed to the new action from “Lumen Stella El Lance.”

Clash Assault-

・Fixed an issue where the first active frame is not hitting certain characters with low posture.

・Increased the height of the blowback on the last hit.

Yuzuriha
Category

CommandContent Changes

Standing B-

・Increased the hit stop.

Smart Combo 1 (3rd hit)

A・A・A

・Increased the untechable time.

Smart Combo 2 (2nd hit)

B・B

・Increased the hit stop.
・Reduced the additional proration.
・Increased the blowback distance.
・Changed to be able to get into “Stance of Mighty Qi and Quiet Heart”

Third Type: Sever

For each B, after using 3 times, B

after the move.
・Reduced the hit stop of the aerial version.
・Changed the falling timing of the aerial version to be slower.
・Increased the recovery frame on landing from the aerial version.

Crouching B-

・Increased the hit stop.

Crouching C-・Increased the height of the blowback.

Jump B-

Smart Combo 4 (2nd hit)

A・A in air

・Increased the untechable time.
・Increased the startup frame.

Second Type: Bloom↓↘→＋A or B or C (Air OK)

・There is no change to the startup of “Stance of Mighty Qi and Quiet
Heart.”
・Changed to be able to get into “Stance of Mighty Qi and Quiet Heart”

Over Here!

↓↙←＋A or B or C (Air OK)

after the move.
・Added a limit of being able to use “Over Here!” only once in the air.

→ + Partner Skill-

・Increased the startup frame.

← + Partner Skill-

・Increased the recovery frame.

Mika
Category

CommandContent Changes

Smart Combo 1 (2nd hit)

A・A・Reduced the blowback height.

Smart Combo 1 (4th hit)

A・A・A・A

・Extended the collision box downwards.

Smart Combo 2 (3rd hit)

B・B・B

Jump B-

・Reduced the untechable time.
・Reduced the landing recovery.
・Added a charge version of the move.
・Increased the attack level.

Mika-chan Missile↓↘→＋A or B or C (Air OK)

・Increased the damage.
・Added projectile invulnerability in the EX version during the motion of themove.

Mika-chan Additional Missile

During “Mika-chan Missile (EX ver.),”・Added projectile invulnerability in the EX version from the beginning of the(EX ver.)

Directional input + A or B or C

motion of the move.

Mika-chan Cannon (EX ver.)↓↙←＋C・Added throw invulnerability from startup to the end of the attack active
frame.
・Changed the movement timing to be faster.
・Increased the maximum speed.

→ + Partner Skill-

・Changed the timing of the attack to be faster.
・Increased the speed of the rebound after landing, and reduced the heightof the rebound.
・Reduced the landing recovery.

SethCategory

CommandContent Changes

Special Attack 3↓↓ in air・Added a new action.

Acute Ambush

A＋D

Nefarious Sequence↓↘→＋B＋C

Distant Frontier↓↓↓＋B＋C← + Partner Skill-

・Reduced the hit stop.
・Increased the height of the blowback.
・On hit, the opponent cannot be hit by any other attacks until the last hit connects.
・Adjusted the timing of the time stop and wall stick, making it easier to connect regardless of the
opponent’s position.
・Increased recovery frame.

Ruby
Category

CommandContent Changes

Standing A-・Reduced the blowback height.

Smart Combo 1 (2nd hit)

A・A・Reduced the blowback height.

Gunblast (A ver.)↓↙←＋A (Air OK)

Gunblast (B ver.)↓↙←＋B (Air OK)

Petal Dance↓↙←＋B＋C

・The move is now able to be canceled into the same direction.
・Changed the motion of the move.

Weiss
Category

CommandContent Changes
・Increased the distance of the Ice Pillar set for the B version.

Ice Pillar↓↓＋A or B

・The move is now able to be canceled into “Ice Shard” in the middleof the move.

Neutral + Partner Skill-← + Partner Skill-

・Increased the recovery frame.

Blake
Category

CommandDash Cancel

During certain move, →→Content Changes
・Changed the display priority of clones to the front, and added a black shade to increase thecamouflage effect.
・Increased the untechable time.

Jump B-

・Increased the back movement distance when the move is done in the corner and from “Smart
Combo 1 (4th hit)(A・A・A・A).”
・Reduced the blowback distance.

Shadow Trick

During certain move, C・Reduced the slide down duration.
・Added a slip stun duration.

← + Partner Skill-

・Increased the recovery frame.

Yang
Category

CommandContent Changes

Standing A-・Increased the blowback distance.

Smart Combo 1 (2nd hit)

A・A・Increased the blowback distance and reduced the blowback height.

Smart Combo 1 (3rd hit)

A・A・A

・Reduced the blowback height.

Crouching B-

・Change the head invulnerability that occurs during the motion to head and projectile armor property.

Jump B-

・Added head and projectile armor property.

Each Armor Attack-

・Changed the attack property to be the same as Semblance mode if the armor is triggered before themove connects.

HeartCategory

CommandContent Changes

Homing Cancel

During certain move, C・The move is now able to use during “Homing Dash.”・Reduced the interval of the projectile produced.

Tria Sfaira↓↙←＋B (Air OK)

・Adjusted the position of the projectile produced.
・Changed the possible “Arcana Homing” timing to be faster.

Distortion Duo-

・Changed the appearing position to be further back.

Other minor bug fixes for each character have been implemented.