For 1–6 players,
Ages 12 and up) yet!
ing materials (cards, book, etc.
.
CAUTION: Do not look at the playfully follow all of its instructions
careandloudout
thertoge
First, read this manualWhat’s the game about?
You are traveling with a tour group in Egypt. Your visit to theValley of the Kings is the highlight of your vacation.
You find the tomb of Tutankhamun especially spellbinding.
Inside, you notice that you have lost the rest of the group. As you
wander through the passageways, your fascination graduallyturns to panic.
Suddenly, you find yourselves in a mysterious burial
chamber and you hear a frightening sound. The stone
door closes behind you, blocking your escape.
As you look around, you discover a dust-covered
notebook and an ancient disk.
The entire tomb seems to be covered with riddles. You will only
be able to escape if you manage to solve all the riddles in time.
If not, you will be buried under stone forever ...

1

ls
ely at any of the game materia
IMPORTANT: Do not look clos, andyetkbootheughthroleaf
notbefore starting the game! Doe game” tells you to.
the cards yet. Wait until “thdo not look at the fronts ofGame materials
83 Cards		 22 Riddle Cards		 30 Answer Cards		 31 Help Cards
2 Strange items (red, green)
1 Book
1 Decoder disk

Help

1 CLUEstHelpCard

Help

Help Card

Help Card

1st CLUE

1st CLUE

1st CLUE

Card

1 CLUE
st

1 CLUErd

Help CaCarddHelp Card

1st CLUE

1st CLUE

Help Car

Help Card

1 st CLUE

Help Card

Help Card

1 st CLUE

strd
CaCardCarddleleleRidd
Ridd
RidAnsw
Answ
Answ
erererCard
CardCardAAA

111

If youneedhelptransl
ating
thehierog
lyphs
the decodfor
take a er disk,
look atthis Help
Card.

In addition, you will need something to write with (ideally pencils and aneraser), one or more sheets of paper and a watch (ideally, a stopwatch),
to keep track of the time. If you like, you can use a pair of scissors. Thescissors will make the game easier, but won’t be absolutely necessary.

Game setup
Get the book and the decoder disk ready on the table.
Leave the “strange items” in the box for now.
Sort the cards into three piles in accordance with what is written on
their back sides:> Riddle Cards> Answer Cards> Help Cards
Be sure not to look at the front sides of any of the cards yet.
Check to be sure that the Riddle Cards and Answer Cards are arranged
in ascending order according to their letters or numbers.
Sort the Help Cards according to their symbols, and then place themat the edge of the table. Place cards with the same symbol one on topof another such that the “1st CLUE” card is on top of the “2nd CLUE” cardand the latter is on top of the “SOLUTION” card.
Exception: For thesymbol, there is only 1 Help Card.

2

Where is the game board?
This game has no game board! You will have to figure out for
yourselves what you have to find in the game and what therooms look like. At the beginning of the game, you will have
only the book and the decoder disk available to you.
As the game continues, you will add the Riddle Cards —either to be found in illustrations, or referred to in the text.
Whenever this happens, you can pick the corresponding cards
from the Riddle Card pile and look at them.
Likewise, you can only use the “strange items” in the box when
explicitly told that you have found them. Until then, leave them
untouched in the box!

Example:If you find an illustration like this, you may
immediately pull the corresponding Riddle Cardout of the pile and look at it.

Course of playYour goal is to escape together from the burial chamber as quickly as
you can.
That would definitely be easier if not for the fact that every lock in
the room is secured with a riddle. During the course of the game,you will keep finding objects that are locked with a code consistingof three hieroglyphs. To access them, you will have to figure out thematching code and enter it into the decoder disk. At the edge of thedisk, you will find 10 different symbols. Each symbol stands for a code
to be cracked. But you will have to figure out for yourselves which
symbol belongs to which code. Be sure to pay attention to every detail.
If you think you can crack a code, enter it under the corresponding
symbol on the disk. Then, look through the viewing window on thesmallest wheel to see a number.

3This number indicates the number of the Answer Card that you arethen allowed to look at. If the code is incorrect, you will have to keep
searching for a solution or switch to another riddle for the time being.
If the code is correct, the Answer Card will tell you how to continue.
Example:You have identified the solution to the riddle
with thesymbol as thesehieroglyphs. You enter this combination underthesymbol on the decoder disk.
In the little window, you will see the numberof the Answer Card that you are then allowed
to pull out of the pile and look at.

Is the code incorrect?

If so, the Answer Card will tell you. In that case, simply
return the card to the pile and take another look at theriddle that you failed to solve. Maybe there’s somethingthat you overlooked. Or it may be that you simply don’t
yet have the hints that you need to solve it. Then you
will just have to continue someplace else.

Error message ...
Unfortunately thecode is not correct!

When you are done,
place this card right backin the stac of Answer Cards!

1The code may be right.
Where can you see the code symbol?
Answer Card

Is the code possibly correct?
If so, the Answer Card will look like this:14
Answer Card1

5

Answer Card

Answer Card16

3

Answer Card

Answer Card28

20

Answer Card

Answer Card25

13

When you are done,
place this card right backin the stack of Answer Cards!

Where will you see the code symbols?
Good question! To answer it, you will have to takea close look at the pictures in the book or on theRiddle Cards. All possible locked objects can befound in those places.
All of these objects are marked witha symbol. Our example involves thesarcophagus with thesymbolon it.

4Answer Card

12Answer Card

2

The code may be right
Where can you see the code sy

To continue with this example scenario:
Next, you will take a look at the Answer Card
pictured next to the sarcophagus on the card.
You will see that you should now retrieve
Answer Card 12 from the pile.

Is the code really correct?

Answer Card

12Answer Card1
Answer Card

If so, the Answer Card will tell you how to continue. You will find 16
one ormore new Riddle Cards which you will be allowed to pull from the pileand look at immediately.
Answer Card28

Is the code actually incorrect?
Answer Card

Well, in that case you must have made a mistake. You will just have tothink about it some more and come up with a different answer. 25

When you are done,
place this card right back.
d pileCar
IMPORTANT:in thestackof Answer
Cardto the Answert — return all Answer CardsesiblWpos hether wrong or righalltry
justn’tuldshoYouy.
calllogiA ll codes can be solved
combinations on the disk.

Need some help?
Of course, the game can provide you assistance if you get stuck. For
each code, there are three Help Cards that can be recognized by thesymbol on their back side.
In addition to giving you an initial useful clue, each “1st CLUE” Help
Card also tells you which Riddle Cards you must have found in order tobe able to solve the corresponding riddle.
The “2nd CLUE” Help Cards will give you somewhat more concrete
assistance in finding a solution to the corresponding riddle.
The “SOLUTION” Help Cards provide the solution to the riddle.

5dle Card
Help Cards for a specific Rid
IMPORTANT: Always take thetified with a symbol
iden
allyusu
arelesridd
seor riddle in the book. Theto use Help Cards
oder disk). It won’t help you.
(matching a symbol on the decbolsyming
ond
le with the corresp
if you have not found a ridd

Have a little patience — some of the riddles can only be solved withthe help of several Riddle Cards. You won’t always have all of themavailable to you right away. Sometimes, you will first have to grapple
with other riddles to get more cards. But don’t be shy about using Help
Cards if you get stuck.
Once you have used them, place them on a discard pile.

Additional playing materials
In addition to the materials contained in the box, you will need apencil and paper for taking notes.
You will also need a watch/stopwatch.
ls ...
on, fold, or tear the materia
IMPORTANT: You can write
can only play theYoud.
uirereqneve
esetimAll of this is allowed and som
won’t need theandles,ridd
theallwill knows to cut thegame once — after which yousorscisuse
If you like, you can also
game materials any longer!
m.
thematerials rather than tearing

When does the game end?
The game ends when you have solved the last riddle and escaped fromthe burial chamber. A card will tell you that. Start a stopwatch (orcheck the time) at the beginning of the game so you know how long
you needed.
You can look at the table on the next page to see how well you did.
When calculating the number of Help Cards used, only the ones thatgave you new hints or solutions should be counted. If a Help Card

6

only had something that you knew anyway, do not include it in thecalculation.				

< 60 Min.
< 90 Min.
< 120 Min.
> 120 Min.

No
Help Cards

1–2
Help Cards

3–5
Help Cards

6–10
Help Cards> 10
Help Cards

10 stars

8 stars

7 stars

5 stars

4 stars

9 stars

7 stars

6 stars

4 stars

3 stars

8 stars

6 stars

5 stars

3 stars

2 stars

7 stars

5 stars

4 stars

2 stars

1 star

One final tip
Any game materials that you successfully used to help solve a riddle
should be set aside, but not put away. You might need some materials
again. But this way, you will be able to keep track of the materials
more easily and won’t get them mixed up. For several of the riddles,
the only things that you will need are the illustrations of the rooms.

The game begins
What are you waiting for? Start the stopwatch and get out of theburial chamber before it’s too late! Now you are allowed to lookthrough the entire book and begin solving the riddles. If anything isunclear, don’t be shy about looking something up in the manual during
the game.
Inka & Markus Brand and Kosmos thank all the test players and rule readers.
The Authors:
Inka & Markus Brand live with their children Lukas and Emely inGummersbach, Germany. They have published many children’sand family games together and won numerous prizes. Of course,
they are avid riddle and escape game fans.
EXIT Concept: Kosmos(Ralph Querfurth, Sandra Dochtermann)
Illustration: Franz Vohwinkel
Cover Illustration: Silvia Christoph
Title Graphic: Michaela Kienle
Graphics: Sensit Communication
Editing: Ralph QuerfurthTranslation: David Gamon
English edition editing: Camille Duhamel,
Ted McGuire© 2016 Franckh-Kosmos VerlagsGmbH & Co. KG. Pfizerstr. 5-7,
D-70184 Stuttgart, Germany.
Phone: +49 711 2191-0; Web:kosmos.de© 2016 Thames & Kosmos, LLC,
Providence, RI, USA
Thames & Kosmos® is a registeredtrademark of Thames & Kosmos, LLC.
All rights reserved.

Printed in Germany / Imprimé enAllemagne
Distributed in North America byThames & Kosmos, LLC. Providence,
RI 02903. Phone: 800-587-2872
Web: thamesandkosmos.com
Distributed in United Kingdom by
Thames & Kosmos UK, LP. Goudhurst,Kent TN17 2QZ. Phone: 01580 212000
Web: thamesandkosmos.co.uk
692698-02-061216

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successfully escaped from the Pharaoh’s tomb.
What an outstanding accomplishment, and how fortunate that they
now won’t have to be locked up forever inside the burial chamber!
To do it, they required
They used a total ofThis earned them
The coolest riddle was
The trickiest riddle was
The player who solved this riddle was

MinutesandSeconds

Help Cards.
stars in the assessment!