Toon Boom
Storyboard Pro 24
Release Notes

TOON BOOM ANIMATION INC.

+1 514 278 8666

55 Mont-Royal Avenue West, Suite 1000
Montreal, Quebec, Canada
H2T 2S6

contact@toonboom.com
toonboom.com

Toon Boom Storyboard Pro 24.0.1 Release Notes

Legal Notices
Toon Boom Animation Inc.
55 avenue du Mont-Royal Ouest
Montréal Québec, Canada
H2T 2S6

Tel: +1 514 278 8666
Fax: +1 514 278 2666
toonboom.com

Disclaimer
The content of this document is the property of Toon Boom Animation Inc. and is copyrighted. Any
reproduction in whole or in part is strictly prohibited.
The content of this document is covered by a specific limited warranty and exclusions and limit of liability
under the applicable License Agreement as supplemented by the special terms and conditions for

Adobe®Flash® File Format (SWF). For details, refer to the License Agreement and to those special terms andconditions.

Trademarks
Toon Boom® is a registered trademark. Storyboard Pro™ and the Toon Boom logo are trademarks of Toon
Boom Animation Inc. All other trademarks of the property of their respective owners.

Publication Date
07-25-2024
Copyright © 2024 Toon Boom Animation Inc. All rights reserved.

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Table of Contents

Table of Contents
Table of Contents

2

Storyboard Pro 24.0.1 Release Notes

3

Storyboard Pro 24 Release Notes

5

New Features62

Toon Boom Storyboard Pro 24.0.1 Release Notes

Storyboard Pro 24.0.1 Release Notes
Storyboard 24.0.1, build 23015 (2024-07-17)

Improvements
3DlBones in armatures of 3D models are now displayed pointing to their children rather than using theorientation of their joint. A new preference named “Display Armatures as a Joint Representation” isavailable on the General tab of the preferences and can be disabled to use the previous display mode.

lEnlarged the picking area of the rotation handles when using the Transform tool for the 3D rotation.

Fixes
The following issues are fixed in this release of Storyboard Pro and later.

Generall

Storyboard Pro may crash when making a selection in the Script text field of the Storyboard view after
importing text and scrolling down. SB-5786

lOptimized drawings generated from older versions of Storyboard Pro may appear blank and cause acrash during playback. SB-5788

lConverting a scene to 2D needs to be done twice if there's a layer pinned to the camera. SB-5761

Drawingl

There is a small delay when using the drawing tools with a mouse. HAR-9999l

Storyboard Pro crashes when importing a 3D model when the video card does not support Vulkan 1.1

3D
or higher. HAR-9837
l

3DS files are rotated 90 degrees when imported with Vulkan 3D Rendering enabled. HAR-10004l

Textures from 3D models stored in TIFF format are not read when using Vulkan. HAR-9517

lBones that have the same name cause improper positioning of geometry in Storyboard Pro. HAR-9937

lBone position is reset to 0 when the bone is marked as Armature Root in the 3D file. HAR-10050

Effects Stackl

Storyboard Pro may crash after editing effects of an audio clip from the Effect Stack then selecting itfrom the Timeline.SB-5753

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Storyboard Pro 24.0.1 Release Notesl

The Playhead can’t be selected and moved after scrolling the Effect Stack forward in time. SB-5790

lMaking a box selection in the Effect Stacks selects hidden keyframes of collapsed effects. SB-5734l

The left side of the Effects Stack view changes size when resizing the view. SB-5651

ScriptinglsetExpandRenderAreaToArtworks does not work with exportToFCPXML or exportToAAF SB5774

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Toon Boom Storyboard Pro 24.0.1 Release Notes

Storyboard Pro 24 Release Notes
Here is the list of changes in Storyboard 24 build 24.0.0.22883.

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Storyboard Pro 24 Release Notes

New Features
Drawing Tools
Symmetry Drawing Guides
Similarly to the perspective guides, the new symmetry guides are created and managed in the Guides view.
The symmetry guides are available for the Pencil, Brush, Stencil Brush, Stamp, Eraser and the shape tools,
except for Polyline. One of these tools must be selected in order for the symmetry guides to display.
The symmetry guides split the view and allow for strokes on one side of the guide to be replicated on the otherside with a live preview.
The following types of symmetry guides are available in the + dropdown menu.
lVertical SymmetrylHorizontal Symmetryl

Dual Axis Symmetry

Select one of the guides from the list to display it in the Stage or Camera view.
To move the guide, hover over the center pivot to activate the move cursor. Click and hold while positioning
the guide. Click down and hold while positioning the guide. To rotate the guide, hover over one of the guides
to activate the rotate cursor. Click and hold while rotating the guide. Rotating closer to the center pivot will be
more sensitive. The rotational angle is displayed in the upper left corner of the view.
A symmetry guide and perspective guide can be used together.

Variable Opacity using the Pencil Tool
The new Opacity Properties provide a more natural feel when drawing and greater control over the look of
pencil lines when using a pressure sensitive pen tablet.

6

Toon Boom Storyboard Pro 24.0.1 Release NoteslMaximum Size: Defines the maximum opacity of the stroke.

l

Minimum Size: Defines the minimum opacity of the stroke in relation to and as a percentage of the
maximum size.
The opacity can be controlled further by clicking on the arrow button to open the Opacity Properties.

lPressure: Allows you to use pen pressure to decrease and increase opacity.

lTilt: Allows you to tilt the pen closer to the tablet for less opacity. You can check the box to invert thisbehaviour.

l

Speed: Allows you to reduce the opacity of the stroke by drawing at a faster speed. You can check thebox to invert this behaviour.

l

Speed Sensitivity: This is used to control how fast the stroke must be drawn to reach the minimum
value.

lTaper: Allows you to reduce the opacity at the start and end of each stroke. The value can be expressed7Storyboard Pro 24 Release Notes

using Distance or Percentage.
l

Fade Distance: Allows you to fade the opacity value over a given distance.

New Brush Properties
New properties have been added to the vector and bitmap Brush and Stencil Brush Properties allowing
randomized distribution of brush stamps along the length and width of the brush stroke. The new properties
are available for the Tip and Dual Tip in the extended brush properties.
lCount (from 1 to 20): Controls the number of stamps that are composited to each step along the brushstroke.

lRandom Count (from 0% to 100%): Varies the number of stamps at each step.
If the count value is 4, and the random count of 50%, the count will be chosen at random between therange [2, 6].
If the count value is 4, and the random count is 100%, the count will be chosen at random between therange [0, 8].

lRandom Offset X (from 0% to 300%): Adds a random offset for each stamp, lengthwise and parallel tothe stroke.

lRandom Offset Y (from 0% to 300%): Adds a random offset for each stamp, perpendicular to thestroke.

Migration of Brush Presets
Migration of brush presets from previous versions had been disabled in Storyboard Pro 22. With the newversion, launching Storyboard Pro 24 for the first time, the brush presets from the previous version can now be
migrated by selecting Yes in the import dialog. Custom and modified brush presets from the previous version
will be added to the default brush presets rather than overwriting them.

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Toon Boom Storyboard Pro 24.0.1 Release Notes

Paste Drawing Object in Place
A new command named Paste Drawing Object in Place is now available in the Edit menu. Unlike the Paste
Drawing Object command, which pastes a copied drawing object with a slight offset, the new Paste Drawing
Object in Place command always pastes the copied drawing object in the same position as the original. The
new command can be accessed from the Edit menu and has the Ctrl+Shift+V (Command+Shift+V on macOS)
shortcut assigned.

Select All Layers in Group
With any tool selected, pressing the Alt key (option key on macOS) and clicking on a group layer in the layer
list quickly selects the group layer and all its child layers.
This new functionality allows the Select tool and a keyboard shortcut to be used together for manipulatinggrouped layers more efficiently.

PDF Export
PDF Export – New Features and Improvements
The PDF Profile Editor now has an interactive PDF Preview, a search filter, and a more organized and intuitive
design. The new features and improvements make creating a customized printed or digital storyboard
predictable and fast.
The PDF Profile options tabs have changed to a list format in a sidebar on the left side of the PDF Profile
Editor window. New features and options have been introduced and some existing options have moved to
new or different lists and groupings that make more sense.

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Storyboard Pro 24 Release Notes

Interactive PDF Preview
An interactive PDF Preview is now part of the PDF Profile window. It will generate the entire storyboard as apreview, updating in real-time as changes are made to the PDF Profile options.

PDF Profile Editor Search Filter
The new Search Filter helps locate options in the PDF Profile editor more quickly.
1. Start typing in the Search field to see a list of options to choose from. Typing more will narrow the
search.
2. Make a selection from the list to open the page with the selected option. The option will highlight
momentarily to show its location on the page.
NOTE
The PDF profiles created in older Storyboard versions will be converted to the new format and will
be visually similar to the original when viewed in the PDF Preview or when exported.

NOTE
The “Time Display Units in Exported PDF Documents” option that was previously in the
Preferences has been moved to the PDF Profile > General options. It replaces the “Duration In
Feet” option and is renamed to "Duration Units".

New “Panel Layout” Options
Image fitting Options
The new panel image fitting section in the Panels Layout options provides controls for how the image fits
within the panels. The panel image will always respect the project resolution while the captions and panel
headers adjust to fit in the space around it.

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Toon Boom Storyboard Pro 24.0.1 Release NoteslPanel Image Fitting: When Best Fit is selected, the panel image will use the width or height available
in the panel.

l

Custom Image Width/Height: When Custom Size is selected, the Custom Image Width and Height canbe specified and will be respected when possible. Best Fit is used when the value is 0.

l

Max Image Width/Height: Provides additional customization for Best Fit and Custom Size options.
When the value is 0 the available space will be used to fit the image.

l

Show Transition Type: Displays the transition type in the Panel Header when Transition as Panel isselected.

lShow separator between panels: Adds a separator line between panels when the Number of Columns
option is 1 (single column layout).

lShow separator between scenes: Adds a separator line between scenes when the Number ofColumns option is 1 (single column layout).

Panel Image
When Frame Panel Image is selected the new Frame Thickness option allows the image frame to becustomized.

Panel Header and Second Panel Header Options
A Second Panel Header with the same options as the Panel Header is now available. It can be placed either
under the panel or to the right of the panel when the Vertical Layout is selected. Each panel header isconfigured independently.
The following new options have been added to the Panel Header and Second Panel Header options lists:

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Storyboard Pro 24 Release Notesl

Frame Panel Header: The panel header frame can be displayed with or without content.

lDisplay Scene Namel

Display Selected CaptionslShow Caption NamelShow Scene Name on first panel onlylShow Scene Duration on first panel onlylShow Scene Duration on last panel onlylDisplay Continued Label: The label specified for the “Continued” option in the Labeling options will be
displayed in all the panel headers except for the first panel in the scene.

lLabel on Same Line: If there is enough room, the labels and text will be placed on the same line.

lVertical Layout: Panel headers can now be configured horizontally or vertically. When Vertical Layout
is selected, the main Panel Header will be placed to the left of the panel and the Second Panel Header
will be placed to the right of the panel. When Vertical Layout is unselected The Panel Header andSecond Panel Header will be placed at the top and bottom of the panel respectively.

New Caption Options
New Caption options have been added to allow more choices for caption placement. Most notably, it's now
possible to place captions on both sides of the panel image

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Toon Boom Storyboard Pro 24.0.1 Release Notesl

Frame Captions: The Frame Captions parameter now has a check box. When enabled the caption
sections are framed with a choice of frame styles. When disabled there will be no frame around thecaptions.

lLine Left: Line Left has been added to the pre-existing frame style options.

lCaption Position: Choice of Below, Left, Right.

lCaption Layout: Choice between Vertical or Horizontal.

lCaption Spacing: The space between captions.

lCaptions Other Side: When Caption Position is Left or Right of the panel image the captions selected in
the dialog will be placed on the opposite side.

lCaptions Other Side Width: The combined width of the captions on the other side. When the value is 0
it will use the available space to fit the caption. The width for the captions on the opposite side will also
adjust accordingly.

lCaption Align with Image: When this is selected and Captions Position is set to Left or Right, thecaption will align with the top of the panel image frame. When unchecked the captions will line up withthe top of the panel header.

3D
Faster loading, display and manipulation of 3D models
The technology used to load and display 3D models was completely overhauled using Vulkan Scene Graph toprovide faster loading, display and manipulation of 3D models within Storyboard Pro. Large models can now
be visualized and manipulated without any performance issues.

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Storyboard Pro 24 Release Notes

For now, Vulkan scene graph is disabled by default. To use the Vulkan scene graph, the “Enable Vulcan 3D
Rendering” must be enabled from the General tab of the preferences. If the graphics card does not support
Vulkan it is recommended to leave the preference disabled.

Improvements to Drawing Tools on 3D Planes
Improvements to the drawing tools allow them to work more predictably on a 3D plane that is rotated up to
60 degrees from the camera view plane.
The tool cursor will automatically change to a "Forbidden cursor" to provide feedback and disallow activity
whenever it goes into a region that will introduce instability and poor results.

Parenting 2D layers to 3D models
2D layers can now be dropped onto 3D layers in the Layer list in order to attach them as children of the 3Dmodel.

Improved Create Layer On Surface Tool
Using the Create Layer on Surface tool, you can create a new vector or bitmap layer at a precise location over a
3D object. The new layer will be positioned at the location on the X, Y and Z axis which you clicked over a 3Dmodel. In previous versions, the layer was created perpendicular to the camera to easily allow drawing.
New modes have been added to the Create Layer on Surface that control the orientation the new layer will
have when created: Align Layer to Surface. Align Layer to View, Align Layer Vertically.
The three modes are available in the Tool Properties view when the tool is active. Note that the icons aretemporary and will change in subsequent builds. You can also cycle between the three modes using the left
and right arrow keys while the tool is active.
l

Align layer to surface: This new option creates the layers parallel to the surface that was clicked. This isuseful when details need to be added to walls or the ground on 3D sets or to the surface of a prop.

l

Align Layer to View: When this option is selected, the layer is created perpendicular to the current
viewpoint.

lAlign Layer Vertically: The layer will be created with a rotation value on the Y axis so that it faces thecurrent viewpoint, but will set a rotation value of 0 for the X axis, leaving the layer upright in the 3D
world.

Other improvements to the tool include:
Proper intersection of the Drawing grid: When using the Create Layer on surface tool, clicking and holding
the mouse will display the drawing grid. The grid will intersect with the 3D models around to show thelocation it will have in 3D space once created.
Distance to Surface: The distance at which the layer will be created can be adjusted by holding down ALT(option) while using the Create Layer on Surface tool. Click and hold the mouse to display the drawing grid.
While still holding down the mouse, press the and hold the ALT key move the mouse to adjust the distance atwhich the layer will be created. Release the mouse while still holding ALT to create the layer.

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Toon Boom Storyboard Pro 24.0.1 Release Notes

Parenting the new layer to the model: Holding CTRL (command) before releasing the mouse will attach the
newly created layer as a child of the 3D model that is under the mouse at that moment.

Posing characters built with deformation rigs
Characters built with bone armatures can now be posed in Storyboard Pro by manipulating their bones. Bonearmature must be compatible with FBX.
To see and manipulate bones, enable the Bone Selection Mode in the Transform tool properties.

To select bones with the Transform tool, hold the CTRL (command) key and click the bone. Use themanipulator that appears to rotate, scale or offset the bone.
Bones can also be selected directly in the 3D Graph view.

Toon Shader Render Style
The new Toon-Shader rendering style can be used to provide a simple Toon Shader render of 3D models thatblends in with the style of 2D animation. It draws a line around each of the geometries and can posterize thecolours to provide a cel shaded look.
The Toon Shader effect and its properties are available by right-clicking on a 3D layer in the Layers panel orthe Layers view, then selecting the “3D Effect” sub-menu. Vulkan 3D Rendering must be enabled in the
Preferences > General tab to see the Toon Shader effects.

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Storyboard Pro 24 Release Notes

Line Width: Defines the line width of the contour line. This value is scaled to match the corresponding line
width of the drawing tools on a default layer at the default camera position.
Red, Green, Blue and Alpha: Defines the colour of the contour line, with RGBA (8 bit) values.
Truck Factor: When enabled, the line weight is applied in relation to the distance of the drawing layer fromthe camera.
With the Truck Factor on, the line weight will change relative to the view position and the render plane’s
position – the line should appear as if it is drawn on the plane of the object’s input matrix. If the object is
moved away from the viewed position, the line appears smaller.
With the truck-factor off, the line weight will remain consistent relative to the rendering camera. It should
appear as if it is being rendered on the device/viewport. If the object is moved away from the rendering
camera, the line does not change in thickness.
Posterize: Applies a posterization effect, limiting the output of colours in the render to the given value. If thevalue is 0, no posterization is applied.
Greyscale: Converts the output to grayscale, with perceived luminance weighting.

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Toon Boom Storyboard Pro 24.0.1 Release Notes

Using 3D models in 2D scenes
3D models can now be imported in a 2D scene without converting the scene to 3D. When a model is imported
in to a 2D scene, the following question appears:

Clicking “Upgrade to 3D” will convert the scene to 3D and import the model in the scene.
Clicking “Stay in 2D” will import the 3D model without converting the scene to 3D.
Different display options are available for 3D models in 2D scenes. These option are available in the Layers
View when a 3D layer is selected:

3D Model: Selecting this model will convert the scene to 3D.
Frozen 3D Model: This is the initial mode that is selected when a 3D model is inserted in a 2D scene.
In this mode, the model will be projected to a flat plane and composited in 2D with the other layers in thepanel. The layer order will determine the compositing order in the panel. A layer can be in front or behind themodel, there are no intersections with the 3D model in 2D scene.
Moving the camera in the scene does not change the viewpoint used to display the 3D model.
To manipulate, rotate and scale the model in the 3D space using the transform tool, the “Manipulate 3D
Transform in 2D Mode”

must be enabled. Alternatively, you can also unselect all the layers in the panel,hold the CTRL (command) key and click the model. This will enable the 3D manipulator on the 3D model as
well.
The camera used to render the 3D model can be adjusted by clicking the cogwheel button
available when the 3D layer is selected in the Layers View.

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The settings in this dialog will change the camera that is used to render the model that is in the current layer.
Frozen 3D Bitmap: Clicking this button will render the model in the selected layer to a 2D bitmap.
Switch back to Frozen 3D Model if the position, angle or camera used to render the model needs to bechanged.
Snapshot Tool: Clicking this button opens the Render to 2D view that was available in previous versions.

3D Layer Shading Option
Existing 3D layer shading options have been moved to the new”3D Effects” sub-menu in the right-click
context menu for 3D layers in the Layer list.

Create layer in front of the camera in 3D scenes
Creating a layer using the button at the bottom of the layer list or using the menu entry will now create thelayer in front of the camera when the scene is set to 3D. Previously, the layer would have been created at theorigin, 0, 0, 0.

Animatics and Audio Editing
Editing audio effects values over time
It is now possible to edit values of audio effects over time from the Effects Stack view.

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Toon Boom Storyboard Pro 24.0.1 Release Notes

Keyframes can be created on parameters in the effects stack. They can be visualized and manipulated from theright part of the effect stack.

Retime Panels
Retime Panels allows you to extend or shorten a sequence of panels while automatically adjusting theduration of each panel proportionally.
The "Retime Panels..." dialog is available in the main Storyboard menu, or when right-clicking on a panel in theTimeline.
lTime (%): The percentage by which the duration of the selection will be changed. Changing this value
automatically updates the value in the Duration field below.

lDuration: Displays the total duration of the selection of panels. Changing the Duration automatically
updates the Time (%) value.

lRipple Edit: When enabled will result in subsequent scenes and panels to ripple backward or forwardin the timeline. The Retime Panels feature ignores the Animatic Editing Mode state set in the Timeline.
All the other elements in the timeline will adjust as they would normally.

lWhen the Ripple Edit option is disabled, the options to resize the panel selection from either the start orthe end of the selection are activated. The behavior and result will be similar to when Animatic Editing
Mode is enabled.

Interactively Change Duration For a Selection of Panels
Changing the duration for a selection of panels can now be done interactively using the SHIFT modifier key.

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Storyboard Pro 24 Release Notes

1. Make a selection of contiguous panels.
2. Move the mouse over the left edge of the last panel while holding the Shift key. A new mouse cursor
appears to indicate it is ready.

3. Continue holding the Shift key while dragging the panels backward or forward along the timeline.

Panel Duration Display in the Timeline
An option to display the panel duration as an overlay in the Timeline view is now available.
Right-click on the Storyboard track in the Timeline and select “Show Duration” to turn on/off the duration
overlay for all panels.
The panel duration is displayed using the units specified in the Timeline View Overlays option that is locatedon the Interface page in the Preferences view.

Editing Layer Opacity in the Function Editor
The layer opacity is now represented as a bezier curve and can be edited in the Function Editor.
The ‘Show Other’ filter in the function Editor will show/hide the layer opacity function curve.

Editing Layer Opacity Keyframes in the Timeline
The layer's opacity keyframes can now be displayed and edited in the Layer Animation Track in the Timeline.

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Toon Boom Storyboard Pro 24.0.1 Release Notes

Click the small graphic on the left in the Layer Animation Track to display either the Motion Keyframes or theOpacity Keyframes.
As with the layer animation keyframes, opacity keyframes can be created, moved or deleted in the Layer
Animation Track.
Editing the opacity in the timeline is not possible and is done in either the Layer Panel or Layers View.

Layer Keyframes Sync Mode
Similar to the "Camera Keyframes Sync Mode", the new “Layer Keyframe Sync Mode", which is accessible in
the Layer top menu and when right-clicking in the layer track, can be used to select how keyframes will movein time when adjusting a panels duration.
The Layer Keyframe Sync Mode has two options:
Relative to Panels: When the panel duration is changed the layer keyframes will be adjusted to fit the newlength of the panel.
None: When adjusting the length of a panel the layer keyframes remain on their actual frames.
When the Layers Keyframes Sync Mode is set to None and there are keyframes that fall outside of a shortened
panel, in order to preserve the movement, a single keyframe will replace these keyframes at the end. The new
keyframe has the interpolated values between the last keyframe inside the shortened panel and the first
keyframe outside the shortened panel.

Rename Sound Clip
In previous versions of Storyboard Pro sound clips in the Timeline used the same display name as the audio
file on disk. Using the Rename Clip command, it’s now possible to create unique sound clips names for display
in the timeline.
To change the display name of a sound clip, select the sound clip then either right-click in the audio track andselect “Rename Clip…” or select “Rename Clip…” from the Clips main menu.
Renaming a sound clip changes the name displayed in the Timeline. It does not rename the file on disk.
When hovering the cursor over the sound clip the tooltip will display the sound clip name and the source
audio file name.

Previewing and Inserting Audio from the Library View
The content of a project’s Audio folder is now accessible from the Library view. The Audio folder in the Libraryview lists all the audio files that have been imported in the project. Audio files can now be imported directly tothis folder by dragging from the Finder/File Explorer and dropping them directly to the Audio folder in the
Library view.
Double-clicking an audio file in the Library loads it in the audio preview window on the left.

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Storyboard Pro 24 Release Notes

In the Preview window you can scrub the audio using the playhead or select the Play and Loop buttons forcontinuous play.
Set the IN and OUT points using the arrow buttons (which are not the final buttons), then select the Insert
button to insert the clip at the playhead location in the project’s timeline. If no audio track is selected in thetimeline, a new track is automatically created.

New Audio Input Options
When recording sound or a voice annotation Storyboard now recognizes other audio input devices connectedto the system.
If an audio input device is detected it will be listed as an option in the Record Voice Annotation and Record
Sound dialogs.

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Toon Boom Storyboard Pro 24.0.1 Release Notes

Export and Conformation
Expand Render Area When Exporting to Bitmap and XML/AAF
New options have been added to the dialog when exporting to XML or AAF for conformation (File >Conformation > Export Project), as well as the dialog when exporting to bitmap (File > Export> Bitmap).
l

Expand Render Area to Artwork: By default, exported panels include the area covered by the artworkin each panel that is being exported. When Expand Render Area to Artwork is enabled, exported
panels will include the area covered by the artwork in all the panels in the scene, combined. This
ensures that when all the exported panels in a scene are combined, (using non-linear editing software,for example) the elements of the scene will all be in their proper position respective to each other.
Framing and timing can then be changed more easily.

lExpand Render Area By: By default, only the area that is covered by the camera is rendered andimages are cropped at the edges of the camera frame. Enabling the Expand Render Area option will
include the area outside the camera frame and any details that may be there. The amount to expand isdefined as a percentage of the rendering size.

Write Node Variables when Exporting to Harmony
Variables can now be used in the Write node of Harmony to build custom output paths and filenames whenrendering scenes. These variables can be specified in the Custom Write Node Parameters section whenexporting scenes to Harmony from Storyboard Pro. Here is the list of variables that can be used in Harmony’s
write node:23

Storyboard Pro 24 Release Notes

Audio Export Improvements
The following improvements have been made to Export to Harmony and Export Audio commands to ensurethat the files generated from both dialogs, using the same file pattern, will have consistent naming.
lWhen using the Export to Audio command, it is now possible to specify a sub folder in the file pattern
field to automatically create folders using the scene name variable. For example, the following filepattern “%s/Soundtrack” will create new folders for each of the scenes. Using the %s in the file patternin this way will avoid conflicts and allow the final filename to match the "Export to Harmony" filename.

lWhen using either Export Audio or Export to Harmony commands the %k (soundtrack name) variable
can be used in the filename pattern to use the names of the audio track in the exported audio file.

lWhen exporting to Harmony using the %t variable, the audio files will now be named correctly using
the Project Title, not the Project name.

lWhen using the option "Merge all Audio Tracks" during the export to Harmony, a number will no longer
be appended to the audio filename automatically.

GeneralImproved Panel Selection Visualisation in the Timeline
An orange box is now drawn around selected panels in the Timeline to improve the visibility of the selection. A
red box is drawn around the current panel, the panel that is currently displayed in the Stage, Camera andPanel views.

Import Vector Dialog
Importing PDF and AI files in the Library view is no longer available, instead the vector import command has
been moved to the new “File > Import > Vector File…” dialog.
The SVG file type has also been added to the import dialog.
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Toon Boom Storyboard Pro 24.0.1 Release Notes

With this new import method PDF and AI files will create one panel per file or per artboard.

Welcome Screen Additions
It's now possible to create a project by using a Final Draft file (.fdx, .fdr) or Harmony Scene directly from the
Welcome screen when starting up Storyboard Pro.
Additionally, there is also a new option to select either .sbpz or .sboard as the project format when creating a
new project.

Performance Improvements
We’ve made significant improvements in performance when scrubbing, selecting, copy/pasting, and moving
audio and video clips and panels. The improvements are especially noticeable when working on large projects.

Apple ProRes Support on Windows
Storyboard Pro on Windows now natively supports importing videos encoded with Apple ProRes. Importing
ProRes videos is now faster since it’s not relying on a transcoder anymore. QuickTime no longer needs to beinstalled on the system to import videos in Apple ProRes formats.

Selecting which project version when opening a SBPZ file from the command line
When opening a SBPZ from the command line a specific version or the latest version of the project can beselected using the following arguments (Including the file extension is optional):l-openVersionl-openLatestVersion

Storyboard Project Cache Folder Location Change
In previous versions the StoryboardPro Project Cache folder was located in the Documents folder by default.
Because both Apple and Microsoft sync the Documents folder in their respective cloud, every time a SBPZ

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Storyboard Pro 24 Release Notes

project was opened, the operating system automatically uploaded the project from the cache to the cloud,resulting in a lot of unnecessary traffic as well as bloating the size of the cloud drive.
To fix this issue the StoryboardPro Project Cache default location has been changed to the following:
Windows: %LOCALAPPDATA%\Toon Boom Animation\StoryboardPro Project Cache
macOS: $HOME/Library/Application Support/Toon Boom Animation/StoryboardPro Project Cache

Update to OpenColorIO 2.2.0
The updated version of OpenColorIO in Storyboard Pro 24 provides faster conversions between colour spaces
and out-of-the-box support for ACES, 4000 nits and other HiDPI colour profiles in the Storyboard Project
Properties and the relevant export dialogs.

Pitch Mode View
The Pitch Mode View menu item has been removed from all extraneous menu locations except for its rightfulplace in the Workspace menu.

Preferences
Search Filter and New Design
The Preferences window has a new look!
The tabs in the Preferences window have moved to a list format in a sidebar on the left side of the Preferences
window and some preferences have moved to new or different lists and groupings that make more sense.
The new Search field in the upper right of the window will help to locate the options more quickly.

26

Toon Boom Storyboard Pro 24.0.1 Release Notes

1. Start typing in the Search field to get a list of options to choose from. Typing more will narrow the
search.
2. Select one of the options to open the page with the selected preference. The preference will highlight
momentarily to show its location on the page.

Rendering Threads Preference
When renders fail due to memory allocation errors caused by the number of rendering threads being used by
Storyboard Pro, setting the number of threads as a workaround can be done in the Preferences dialog in the
Advanced tab in the Rendering section
Number of rendering threads (0 = auto).

Scriptingl

The bool setRenderImageAndVideo function has been added to the ExportManager scripting interface
allowing exportToFCPXML and exportToAAF to export with or without rendering the associatedimages. Set to true by default.

l“prores” has been added to the supported format when exporting using
ExportManager.exportToMovie.

Fixes
l

Audio files generated when exporting multiple scenes to Harmony have a number appended at the end.
SB-5507l

Clips with multiple layers are not completely exported to Harmony SB-5265lDisabling the "Show Status Bar" preference hides the status bar in the Stage View but not the Camera
View SB-1604

lCannot move keyframes on the Focal and angle z functions in the function editor more than once SB161l

Timecode overlay is appears over all clips that are part of the selection when moving them SB-2021lMovie sampling speed is not adjusted when importing a movie by doing a drag-and-drop operationfrom the Library or Finder SB-2096lSelect Shortcut Alt+S not working in Reference (Model) View SB-3763

l

The "Remove Camera Keyframe current frame" shortcut is missing the word "at" and capital letters SB4075

l

CLONE - Selecting multiple points on a 3D path by drawing a marquee in the function view does notwork SB-4470l[Mac] Qt6 Performance drop in Playback view if Camera view is opened SB-4688

lCropped video track thumbnails on clips SB-4803

27

Storyboard Pro 24 Release Notesl

The wrong playback device is used for sound annotations and recorded sounds if the Default System
device is changed while Storyboard Pro is running SB-4880lPerformance issue with sound sync when the project contains a lot of audio clips with Speed/Duration
effect SB-4897

lStrokes appear darker on lower opacity video clip layers when Realistic Preview is turned On SB-4899

l[Conformation] Video clips created from an animated panel are imported at the wrong scale in X SB5177

l

First time importing this video does not work SB-4903

lVideo clip's keyframes are deselected after moving them SB-4907

lTimeline refresh issue with Real-Time Playback: Red dirty frames remain after a render SB-4922

lSplit Panel doesn't work on last panel in scene when panel names are not in sequence SB-4929

lHaving a second SBC_SboardProject pointing to the current project can lead to freeze/crash SB-4932

lSound annotation output device selection issues SB-5279

lCannot delete panel when linked to a clip (more condition required) SB-4982

lLink between clip and panel lost after undo SB-4983

lWrong timing once in Media Composer for AAF conformation with the “Export panels as movies on
additional tracks" option SB-5037

lTimeline panels disappear when changing duration of panel with transition in animatic editing mode
SB-5086l

There is no difference in height between medium and large audio track size SB-5149

lExport movie drop the last audio frame. SB-5180l

The horizontal scrollbar at the bottom of the Scene Rename dialog hides the last scene of the projectSB-5182l

Crash when opening application while using Overview workspace SB-5231

l[group] wrong naming when adding New Group Layer SB-53lFile->Import->Sound Clips... disabled when a soundtrack is not selected SB-838

l

Two warning messages about overwriting appear with Export Colours SB-4746

lAudio clips with speed effect are not properly export (or import) in XML Conformation SB-5081

l

Audio tracks are renamed after importing an animatic project through conformation SB-1985lTrack size is reset to Small upon Import Animatic Conformation SB-4804

lSwap text not working in Caption in Storyboard tab SB-4420

28

Toon Boom Storyboard Pro 24.0.1 Release Notesl

Crash when opening project from 5.1.1 with soundtracks SB-4161

l

Crash when doing a drag and drop in the Library view after bringing up right-click menu SB-5381

lClips and Tracks toolbar entry is missing after open a second project SB-3277

lSaving a resolution using a name that already exists doesn't work and there is no warning SB-5331

lTransform animation is removed when splitting a group in video track layers SB-4053

lVarious issues with audio clips that have a invalid stop time (particular project) SB-5306

l

There is no right click menu in the Message Log SB-5310

lRemove the Notify Flix option from the conformation export dialogs SB-5312

lSpaces are ignored and number appears as garbage when directly after curly quotes when importing a
Final Draft document SB-5320l

The vertical scrollbar in the caption fields hides text under it SB-5325

lEase in/out values on layer animation or wrongly scaled when resizing panel SB-4084

lCamera and layer keyframes don't move to the same frame changing a panel's duration SB-5261lCamera keyframes at the end of a panel are lost when reducing the duration of a panel if Camera Sync
Mode is set to None. SB-5389

l

3D rotation does not work after keyframe has been removed or transformation reset SB-5199

l

The drawing grid appears behind 3D models when layer is empty SB-5416l

SBP crashes when editing values in the Camera Tool properties after closing the Camera or Stage View
SB-5502l

The Transform tool's Snap to 3D Surface flips the layer when positioning on a flat horizontal surface
SB-5422l

Scene is converted to 3D but current layer remains in 2D mode after toggling from Pin to Camera to adifferent alignment setting SB-948

lLayer position is wrongly changed when converting the shot from 3D to 2D SB-5230lSome layers are incorrectly moved when exported to Harmony SB-5229

29