Financial Results Briefing for Fiscal Year Ending March 2017

Thank you for making time to attend Nintendo’s
financial briefing. I am Tatsumi Kimishima,

Nintendo Co., Ltd.
Financial Results Briefing
President and Representative Director
Tatsumi Kimishima

President of Nintendo.
Mr. Furukawa, General Manager of the Corporate
Planning Department, has just presented ourfinancial results for this period.

Presentation Outline

There are two points I'd like to cover today. First,

1

Recap for the Fiscal Year
Ended March 2017

over the fiscal year ended March 2017. Then we'll

2

Outlook for the Fiscal YearEnding March 20182018.

we'll take a look at our recent sales as well as sales
see the outlook for the fiscal year ending March

To begin, let's review the fiscal year that just ended

Recap for the Fiscal Year
Ended March 2017

in March 2017 along with the sales situation
heading into the new year.

- State of Affairs After Nintendo Switch Launch- Nintendo 3DS Sales- Smart-Device BusinessFirst, let's look the circumstances following thelaunch of Nintendo Switch.

1

Financial Results Briefing for Fiscal Year Ending March 2017

Nintendo Switch launched on March 3 to very strong
demand. It continues to be sold out practicallyworldwide. Our initial plan was to ship two million
units by the end of March. But as we announced
yesterday, we have already shipped 2.74 million•

Shipped Units Nearly Sold Out in Each Region•

2.74 Million Units Shipped through the end of March

units through the end of March.
Overall, sell-through of Nintendo Switch stacks up
well, even in comparison to hardware that launchedduring holiday seasons. Given the timing of its
launch and the rate at which the market is buying it
up, Nintendo Switch is definitely off to a solid start.
To take advantage of Nintendo Switch's momentum,
we will be bolstering our manufacturing andimproving our supply situation going into the holiday
season.

As we announced the other day, numbers provided

Sales Outlook in the U.S. Market

by the NPD Group show that sell-through for• Sell-Through Exceeded 900 Thousand

Nintendo Switch topped 900 thousand by the end of

Units by End of March

March. This makes it the highest-selling Nintendo• Highest-Selling Nintendo Hardware in Its

hardware in its launch month we have ever had.

Launch Month Ever
Source: NPD

Let's take a look at the kinds of consumers who are

Usage by Household (U.S.)

purchasing Nintendo Switch. These are the results

Purchaser* Age / Gender Distribution
12 and under

2% 5% 7%

13-15

16-18

23%

19-24

25-34

35-44

46%

15%
Male

90%

45 and up

2%

Female10%* F r o m a n e ma i l s u r v e y s e n t t o c o n s u me r s w h o l i n k e d a N i n t e n d o A c c o u n t t o t h e i r N i n t e n d o S w i t c h s y s t e m.
E ma i l r e c i p i e n t s : a b o u t 8 0 0 , 0 0 0 / R e s p o n s e R a t e : a b o u t 3 . 5 % ( a s o f A p r i l 1 7 )Question: What is the age and gender of the person in your household who had the strongest desire to purchase Nintendo
Switch?

Source: Nintendo

of an Internet survey that was given to consumers in
the U.S. market who had linked a Nintendo Accountto their Nintendo Switch system after launch. It isclear to see that purchases are primarily made bymale consumers in their 20s and early 30s. The
results also show good interest among consumers in
the 10 to 19 age range, which we see as a sign of
our expanding demographics.

2

Financial Results Briefing for Fiscal Year Ending March 2017

Number of Users per Household (U.S.)
Including yourself, how many people inyour household may play Nintendo Switch?
One

28%

Two

Three

42%

Four or more

16%

14%

Source: Nintendo

Also from the same survey, these are the answers to
the question, "Including yourself, how many people
in your household may play Nintendo Switch?" Over
two-thirds of respondents said there are multiple
people who might play Switch in their household.
This data is only from one survey of the U.S. market,
but we have already seen a similar trend from asurvey in Europe during this same period. Whenmultiple people in the same household pick up
Nintendo Switch and talk about it, they build their
engagement with it. Nintendo Switch comes with apair of controllers right out of the box. We will use
this advantage to help encourage even more people
from even broader demographics to play.

As we've seen, the response to Nintendo Switch is
positive and it is off to a great start.
The fundamental concept behind Nintendo Switch isfor it to be played anytime, anywhere, with anyone,
and thus offer new experiences that had not existed
before. We believe that this shows that consumers
around the world were able to grasp this concept
quickly.

The Legend of Zelda: Breath of the Wild was
released simultaneously with the Nintendo Switch
launch, and has helped to drive system sales.
It has gotten outstanding reviews not only from theconsumers who purchased this title but also
dedicated game magazines and all kinds of review
sites.

3

Financial Results Briefing for Fiscal Year Ending March 2017

Together with the Wii U version, sell-through topped
three million units worldwide as of the end of
March. By averaging our global sales numbers, weknow that close to 90% of all consumers who
Approximately 90%* of consumers who purchased Nintendo
Switch purchased The Legend of Zelda: Breath of the Wild
* Based on sales of the Nintendo Switch version of The Legend Of Zelda: Breath Of The Wild(including digital sales) and the worldwide sales of Nintendo Switch hardware as of the end of March
Source: Nintendo, Media Createpurchased Nintendo Switch also purchased thistitle. Looking at these software sales trends
together with Nintendo Switch system sales, we cansee that sell-through will continue to grow. Thishigh of an attach rate is more or lessunprecedented, and we anticipate that thismomentum may lead to a new sell-through record
for the entire The Legend of Zelda series.
By listening to what players are saying and looking
at the circumstances surrounding their actual play,

Reaching Consumers Who

we are finding that a growing number of consumers

Have Never Played The

who do not usually play dedicated video game

Legend of Zelda Seriessystems are purchasing Nintendo Switch to play thistitle or are taking an interest in doing so. Byleveraging this opportunity, we sincerely hope to beable to reach consumers who have never played agame in The Legend of Zelda series before.

1-2-Switch, which was also released at the sametime as Nintendo Switch, is likewise on track to ship
one million units very soon.
This title has become something of a hot topic dueto the way it uses Nintendo Switch in someunconventional ways compared to other gamesystems. In particular, 1-2-Switch includes a minigame that lets players use the Joy-Con as if they
were milking a cow. The realistic sensation players
feel thanks to the unique HD Rumble feature in
every Joy-Con was noticed by a farm museum in the
U.S., and we sent some Nintendo employees to goout and face their dairy farming challenge. This
generated additional buzz through media coverage.

4

Financial Results Briefing for Fiscal Year Ending March 2017

The download-only title Snipperclips ‑ Cut it out,

together! was developed over a short period by an
Download-Only

indie developer. Its boisterous play style that gets

Titles Also

people working together has been highly praised,

Performing Welland it has already been downloaded over 350
thousand times worldwide.

Third-party publishers have also had a strong start
for their software releases. Among these, Nintendo

Strong Start for

shipped over 500,000 units of Konami DigitalThird-Party Titles

Entertainment's SUPER BOMBERMAN R in March;less than a month since the release of Nintendo
Switch.

Next, I will discuss the status of Nintendo 3DS.

Current Circumstances and Recap for
the Fiscal Year Ended March 2017

Recap for the Fiscal Year
Ended March 2017
• Efforts to appeal to children and female
consumers have paid off this year
• Sales for Pokémon Sun and Pokémon Moon
brought renewed momentum to the business

Efforts to appeal to children and female consumers
have paid off in the fiscal year ended March 2017.
Furthermore, with the upsurge in popularity ofPokémon GO, Pokémon Sun and Pokémon Moon
accelerated sales for both hardware and softwareand brought even more momentum to the business.
Note: Pokémon GO is an application for smart
devices (Development and Publishing: Niantic, Inc.,
Development Oversight: The Pokémon Company)

5

Financial Results Briefing for Fiscal Year Ending March 2017

Nintendo 3DS System Sell-Through Trends(Total for Japan, the U.S. and Europe)(million units)

Sales Surpass
Those of thePrevious Period

14
12

10

This graph shows the total Nintendo 3DS familysystem sell-through for Japan, the U.S. and Europe
for each fiscal year. Sell-through of Nintendo 3DS
surpassed that of the previous period, despite being

8
6

in its seventh fiscal year since launch.

4
2

0
11/3

12/3

13/3

14/3

15/3

16/3

17/3

Source: Nintendo, Media Create

Note 1: Nintendo 3DS hardware includes New
Nintendo 3DS, New Nintendo 3DS XL, Nintendo
3DS, Nintendo 3DS XL and Nintendo 2DS.
Note 2: The New Nintendo 3DS LL and Nintendo
3DS LL are sold outside of Japan as the New
Nintendo 3DS XL and Nintendo 3DS XL,
respectively.
Note 3: Fiscal year = April through March of thefollowing year

Nintendo 2DS Share of Nintendo 3DS
Hardware Sell-Through (April 2016 - March 2017)

This graph shows the share of Nintendo 2DS within
the total Nintendo 3DS hardware sell-through perregion. Nintendo 2DS launched last year in the

Japan

19%

U.S.

32%

EuropeJapanese market. We reduced the price in the U.S.

81%

market in May of last year and saw an increase in

68%

50%

50%
Source: Nintendo, Media Create

sales that exceeded our expectations. We
announced during our corporate management policy
briefing in February that the share of sales ofNintendo 2DS is increasing. As you can see, while
there are differences between regions, we havebeen able to leverage the product variation in theNintendo 3DS family of systems.

Nintendo 3DS First-Party Software Sell-Through Trends(Total for Japan, the U.S. and Europe)(million units)
40

Sell-ThroughGrowth3530This graph shows the total Nintendo 3DS first-party
sell-through software for Japan, the U.S. and Europe
for each fiscal year. Please note that this includes
software bundled with systems. Sell-through for

25
20
15

first-party software saw major growth during the

105fiscal year ended March 2017.

0
11/3

12/3

13/3

14/3

15/3

16/3

17/3

Includes bundles and digital sales
Source: Nintendo, Media Create

With Nintendo 3DS, we have seen that releasing
major software allows us to leverage the installedbase of the hardware to do business on a largescale. From a product-lifecycle perspective, we
regained momentum over the last fiscal year and6

Financial Results Briefing for Fiscal Year Ending March 2017

still see strong potential for the continuation of thisbusiness.

Pokémon Sun and Pokémon Moon Sell-Through Trends(Total for Japan, the U.S. and Europe)

the U.S. and Europe for Pokémon Sun and Pokémon(million units)

14

Moon, which released in November of last year.

12
10

Sales of this title have continued to grow even after

8
6

the start of the new year. I think you will find that

4
2
W52

W49

W46

W43

W40

W37

W34

W31

W28

W25

W22

W19

W16

W7

W13

W4

W10

these sales show record momentum, even when
W10This is the cumulative sell-through trend in Japan,

Includes bundles and digital sales
Source: Nintendo, Media Createcompared against the sell-through trends one year
after release of other Pokémon titles released on
Nintendo 3DS in the past.
Note: Like Pokémon Omega Ruby and Pokémon

Alpha Sapphire, Pokémon Sun and Pokémon Moon
released in the European market one week later
than other regions.

Super Mario Maker for Nintendo 3DS, released
worldwide in December last year, has achieved a
total sell-through of two million units between
Japan, the U.S. and Europe. Same as the lastquarter, this title produces steady sales.
Two Million Units
Total sell-through/digital sales for Japan, the U.S. and Europe
Source: Nintendo, Media Create

Nintendo 3DS Software Total Units Shipped Worldwide
indicates units shipped in the fiscal year ended March 2017

These figures represent the total number of units
shipped worldwide for key Nintendo 3DS titles. The
numbers in the red boxes represent the number of

15.22 M

11.27 M

10.97 M

16.11 M

+1.96 M

+1.02 M

+0.97 M

+1.41 M

units shipped during the fiscal year ended March2017 alone. Though many of these titles were

11.27 M

8.72 M

5.70 M

13.74 M

+0.54 M

+0.60 M

+0.72 M

+1.90 M

originally released quite a while ago, we shipped an
Includes bundles
and digital sales

Source: Nintendo

additional one million or more of several of these
titles this year.

7Financial Results Briefing for Fiscal Year Ending March 2017

Note: The number of units shipped for Animal

Crossing: New Leaf also includes units sold as
Animal Crossing: New Leaf - Welcome amiibo.
Next, I will cover our smart-device business.

Smart-Device Business

Releases in the Fiscal Year Ended March 2017
2016

March

Ver. 1year ended March 2017.

2017

November December

Ver. 2

iOS Version

February

We released these applications during the fiscal

March

Android Version(Ver. 2)

Recap for the Smart-Device Business• In the first year since entering this business, wehave offered a variety of playstyles and payment
models• We were able to generate conversation about
Nintendo IP and Nintendo games in general byutilizing the broad installed base of smart devices• We were able to gain valuable insights this yearthat will help expand the business in the future

The fiscal year ended March 2017 was the first yearthat we kicked our smart-device business into fullgear. The smart device business is a totally different
ball game from the dedicated video game business,so we have offered a variety of playstyles andpayment models.
We used the broad installed base of smart devices
to bring Nintendo IP to many consumers who would
have been very difficult to reach with just dedicatedvideo game systems. We were also able to generate
opportunities for conversation about Nintendo’s
games in general.
We believe that this process of experimentation withpurchasing systems, services after release, and withthe synergies brought by our existing business has
given us valuable insights this year that will help
grow the business going forward.
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Financial Results Briefing for Fiscal Year Ending March 2017

We released the iOS version of Super Mario Run in

Super Mario Run• Released for iOS in December 2016
and for Android in March 2017
• We expect to reach 150 million downloads
soon. We were able to distribute the gamebroadly, including to countries and regions
not previously reached by our dedicatedvideo game business• The number of users who purchase thefull game is also increasing graduallySource: Nintendo

December of last year and started distribution for
the Android version in March of this year. We
anticipate that the game will soon reach 150 million
downloads between both the iOS and Android
versions. We are distributing this title in 165
countries and regions, and it has been downloaded
by many consumers in regions outside Japan, theU.S. and Europe. In other words, we were able toprovide an opportunity for many consumers incountries and regions where we had not previously
done business to experience this new kind of Mario
game that can be played with one hand.
We offered a payment system for this title in whichusers can start playing the game for free, then pay
the one-time price of 1,200 yen to gain access to allcontent. Though some consumers continue playing
only the free portion of the game, the number ofusers who purchase the full game is also increasing
gradually.
Note: The price for purchasing the full game varies
by country.

Super Mario Run

We issued a major update, Version 2.0, along withthe release of the Android version in March 2017.
This update added Yoshis of different colors as• Released Version 2.0 in March 2017. Added
new playable characters and expanded thepart of the game that can be played for free
• We aim to establish Super Mario Run as anevergreen application that consumers cancontinue to play without worrying about
additional purchases

playable characters. It also expanded the extent of
the game that can be played for free. We anticipate
that expanding the free areas of the game may
extend the time between downloading theapplication and purchasing the full game. Thisadjustment will deepen the enjoyment of this title
for both consumers playing for the first time andconsumers who have already downloaded theapplication.
We will continue to hold in-application events andcreate motivations for consumers to continue
9Financial Results Briefing for Fiscal Year Ending March 2017

playing long-term. We aim for Super Mario Run to
be an evergreen application with broad popularity
worldwide that can be played without worrying
about additional purchases.

Fire Emblem Heroes

We released Fire Emblem Heroes in February of thisyear. We have been focusing on operations and• Released in February 2017

taking user opinion into account as we perform• Focusing on Managing the Title
for Long-Term Enjoyment

rapid updates and run events for this title with the• Value the Trust of the Consumer

goal of making it enjoyable over a long period oftime. Although item acquisition in this title israndomized, we value the trust of our consumers
and do our best to assign prices that they will find tobe fair. In terms of business results, we havereached a satisfactory level of sales.

Recap for the Fiscal Year Ended March 2017

As shown earlier in the presentation, the Nintendo
Switch business got off to a steady start in the fiscal• Nintendo Switch off to a Steady Start

year ended March 2017.

• Renewed Momentum for Nintendo 3DS

Renewed momentum was generated in the Nintendo• Kicked the Smart-Device Business into
Full Gear and Gained Insights for
Further Expansion

3DS business.
We kicked the smart device business into full gearand gained valuable insights for expanding thebusiness further.

10

Financial Results Briefing for Fiscal Year Ending March 2017

I will now discuss our outlook for the fiscal year
ending March 2018.

Outlook for the Fiscal YearEnding March 2018

First I will talk about our outlook for Nintendo
Switch.

We are planning to ship 10 million units of Nintendo
Switch hardware in the fiscal year ending March2018. The cumulative total for units shipped throughthe fiscal year ending March 2018 will be 12.7
Fiscal Year Ending March 2018
Planned Shipments of 10 Million Units

Growing the Nintendo Switch Installed Basemillion units.

During this period we will focus on extending the
momentum of the Nintendo Switch business launch

Steady Stream of New Titles
Titles with Social Competitive Gameplay
Hit Titles from Third-Party Publishers

and achieving a broad installed base. All throughout
the year, and of course during the holiday season, it
is critical that we maintain buzz around Nintendo
Switch.
To that end, we will release new titles at a regularpace. Furthermore, we will aim for consumers tocontinue enjoying Nintendo Switch for a long timethrough exciting social multiplayer titles. In addition,
we hope to raise the value of Nintendo Switch byworking with third-party publishers to create
multiple hit titles early on and bolster the software
lineup.
11

Financial Results Briefing for Fiscal Year Ending March 2017

March

March

March

These are the first-party titles that have alreadybeen released or that have been announced for

June

April

release in 2017.

July

We hope to create buzz and motivation for
consumers to purchase Nintendo Switch by

2017

2017
Winterreleasing titles such as these at a regular pacefollowing the launch of Nintendo Switch.

We are also releasing two sets of paid downloadable
content for The Legend of Zelda: Breath of the Wild,
in summer and winter of 2017. The Legend of Zelda:

Breath of the Wild is already a huge title, even
without this downloadable content, but weanticipate that this initiative will lead to even moreconsumers playing on Nintendo Switch.

Titles with Social Competitive Gameplay

We will bring consumers these three exciting titles
with social competitive gameplay, which are allscheduled to release worldwide by this summer, toensure that consumers can continue playing
Nintendo Switch long-term. While these titles canApril 28

June 16

July 21

obviously be played and enjoyed alone, each title inthis lineup also encourages exciting competitive
multiplayer action.

Pre-orders for Mario Kart 8 Deluxe, which wereleased today, were very promising. Mario Kart 8

Deluxe will be a definitive entry in the Mario Kart
series that both children and adults can enjoy
together. The battle mode is much more in-depth
compared to the previous installment in the series.
By sharing one of their Joy-Con controllers, players
only need a single Nintendo Switch to start playing
anytime and anywhere and inviting the people
around them to join in.
12

Financial Results Briefing for Fiscal Year Ending March 2017

Next we will release our new IP, ARMS, on June 16.

ARMS is a new type of fighting sports game inwhich players swing and tilt the Joy-Con to control
their characters. Despite its intuitive controls whichmake it easy to pick up, ARMS is a title that has richstrategies and techniques. In ARMS, players canplay one-on-one matches, or enjoy exciting teambattles which pit players against each other inteams of two.

Finally, on July 21, we will release Splatoon 2. The
ability for players to bring their Nintendo Switch
systems together and play local multiplayer matchesin Splatoon 2 is a feature that can be expected
generate a new gameplay scene that was notpresent in the previous installment in the series.
We hope that these three first-party titles will all
lead to continued play, encourage exciting social
competitive gameplay throughout the summer, andaccelerate momentum for Nintendo Switch going
into the holiday season.

For Nintendo Switch, the main factor in providing
exciting social competitive gaming is its strength asa portable home gaming system. Players can honetheir skills by competing against opponents fromaround the world over the Internet on their TV
Due to expiration of the term of use,
we have removed certain images that were included at the time of release.

screen at home. Then they can take Nintendo
Switch with them to start a local wireless match
anywhere they go. They can even hand a Joy-Con
over to another person to start playing competitively
together. All three of the titles I have just introduced
support multiplayer over the internet as well as local
play that users can enjoy anywhere with theirfamilies and friends.

13

Financial Results Briefing for Fiscal Year Ending March 2017

These unique characteristics of Nintendo Switch
expand the joy of social competitive gameplay inthird-party titles as well.
As previously announced, the NBA2K series by
Take-Two Games and the FIFA series by ElectronicArts, both popular overseas, will be coming toNintendo Switch.

Selection of Third-Party Titles to Be Released This Year

This is a portion of the third-party title lineup
planned for release this year. The titles listed here
are slated for release through the year in quick
succession. There will also be several unique titles
from indie developers coming to Nintendo Switch.
Also, we have heard that various third-party
publishers have much interest in unique features ofNintendo Switch. The ability to play anytime andanywhere on Nintendo Switch will undoubtedly
bring fresh appeal to games from third-party
publishers.
The variety of genres represented by these titles will
help Nintendo reach broader audiences than wewould be able to otherwise. On Nintendo Switch, weare promoting the establishment of a collaborative
framework that facilitates the creation of manysuccessful third-party titles right away.

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Financial Results Briefing for Fiscal Year Ending March 2017

Next I will talk about our outlook for the Nintendo
3DS business.
We will strive to utilize the large installed base of
the Nintendo 3DS family of systems in our businessto maintain the momentum we have regained overthe last year.

As we conveyed at the Corporate Management• The price point and characteristics
differ from Nintendo Switch, so they
will not compete• The businesses will be separate andrun in parallel

Policy Briefing in February, Nintendo 3DS has
characteristics as a handheld system that differ
from those of Nintendo Switch. We do not think thatthey compete directly in terms of price point orplaystyle. We will run businesses separately and inparallel.
We have also already stated that we think it iscritical that we provide software unique to Nintendo
3DS in order to run both the Nintendo Switch
business and the Nintendo 3DS business in parallel.

At the same time, we will also provide new
hardware options to help maintain the momentum of

New Hardware Option to
Maintain the Momentum of
the Businessthe Nintendo 3DS business. Please watch thisvideo.

(Please refer to the presentation material:
New Nintendo 2DS XL Introduction Movie)

15

Financial Results Briefing for Fiscal Year Ending March 2017

As you can see, we are adding
New Nintendo 2DS XL to the lineup of systems in
the Nintendo 3DS family. Just like
XL-Size Screen

New Nintendo 3DS XL, which is currently available,

Lightweight and Portable

New Nintendo 2DS XL has a clamshell design. It

3DS Software on a 2D Screen

also has the same large LCD screen as
New Nintendo 3DS XL and is a lightweight system
for improved portability. Players can enjoy the morethan 1,000 Nintendo 3DS software titles available inJapan on a 2D screen. Other than the fact that thescreen displays in 2D, New Nintendo 2DS XL has
the same basic capabilities as
New Nintendo 3DS XL.
Note: The New Nintendo 2DS LL will sold outside ofJapan as the New Nintendo 2DS XL.

The New Nintendo 2DS XL will launch in Japan, theLaunches in Julyin Japan, the U.S.
and Europe
MSRP

14,980 yen(tax not included)

US $149.99

U.S. and Europe in July. In Japan, it will have amanufacturer suggested retail price of 14,980 yen(tax not included). In the U.S., the MSRP will be$149.99. As a reference, the MSRP for the current
New Nintendo 3DS XL is 18,800 yen (tax notincluded) in Japan, while it is $199.99 in the U.S. We
can say that the New Nintendo 2DS XL will beoffered at a more affordable price. It broadens theoptions available to consumers, whether they arelooking for their first handheld system, or want to
add a second or third handheld system for thefamily.
Note 1: MSRP = Manufacturer’s Suggested Retail
Price
Note 2: Black x Turquoise will be the only color
available in the U.S.

16

Financial Results Briefing for Fiscal Year Ending March 2017

The Nintendo 3DS family of systems has spread
steadily worldwide, surpassing a total sell-throughLeveraging theof 63 million units of hardware. We will continue toInstalled Baseinstalled base by providing consumers with

Continued Sale of Evergreen Titles

work to make sure our business leverages thissoftware.

With a multitude of titles already released, Nintendo
3DS has a large and fulfilling library. We believe that
it is important that we channel these titles in oursales. Trends show that these evergreen titles
continue to sell well in the long term, especiallyoverseas. We want to encourage consumers who
recently purchased hardware to purchase theseevergreen titles.

Steady Stream of New Titles

We will also continue providing new titles. Fire

Emblem Echoes: Shadows of Valentia, the latest
title in the Fire Emblem series, was released April
20 in Japan. It will release May 19 in the U.S. andEurope. On July 13, Ever Oasis, a new actionadventure RPG set in a world of desert, will be
New Kirby Multiplayer Action Game

released. The same day, easy-to-play side-scroller
action Hey! Pikmin will be out on Nintendo 3DS as
the first Pikmin game on a handheld system. This
year is also Kirby’s 25th anniversary. We will be
releasing the Kirby titles you see here.
Note: In the U.S. and Europe, Ever Oasis and will be
released on June 23, and Hey! Pikmin will be
released on July 28.

17Financial Results Briefing for Fiscal Year Ending March 2017

Americas

These are first-party games that were released by

EuropeNintendo in Japan and games developed and sold by
publishers in Japan that will be distributed by
EuropeAmericas

Third-Party Titles for Japan

Nintendo in the American and European markets.

This slide shows announced titles from third parties
in Japan that will have already released as of April
2017 or that are planned for release through fall of
this year. As you can see, we have a rich lineup ofgames planned for Japan again in this fiscal year.

Also, SQUARE ENIX recently announced that thelatest entry in the Dragon Quest series, Dragon

Quest XI: Sugisarishi Toki o Motomete, will be
released in Japan in July, around the time of thelaunch of New Nintendo 2DS XL.

July 29 Release

In this way, we are working to maintain momentum
in the Nintendo 3DS business by introducing new
titles and continuing to offer evergreen titles while
launching New Nintendo 2DS XL to expand theavailable selection of hardware in the Nintendo 3DS
family of systems.

Smart-Device Business

Finally, I will discuss the outlook for our smartdevice business. I would like to reaffirm Nintendo’s

Maximize the Number of People Who Have Access toNintendo IP
2 Smart-Device Business Profitable on Its Own
3 Synergy with Dedicated Video Game System Business1

main goals for our smart-device business.

Provide High-Quality Game Experiences
Optimized for Smart Devices

18

Financial Results Briefing for Fiscal Year Ending March 2017

We will continue to provide service through theapplications we have already released so that
consumers can continue to enjoy playing thosetitles.

Smart-Device BusinessContinue to Release Two toThree New Titles for Smart

Although we are not announcing any specific plans
today, we plan to continue releasing two to threeNintendo titles per year as smart-device
applications for consumers to enjoy.

Devices Per Year

During this period we will achieve strong results
through three major initiatives: establishing
Nintendo Switch, maintaining Nintendo 3DS
momentum and continuing our smart device
business. We will also push forward on our goal toexpand the number of people who have access toNintendo IP.
Finally, the video game tradeshow E3 will be held in
Los Angeles this June. Again this year, we will not
be hosting a large-scale press conference for
institutional investors, analysts and the media.
Nintendo of America will present further informationon our plans at a later date.
This concludes our presentation.
Thank you very much.

Thank You

19

Financial Results Briefing for Fiscal Year Ending March 2017

Disclaimers
The contents of this briefing as well as of the accompanying documents and materials are based
upon the information available and the judgments which can be made at the time of theannouncement. Nintendo is not responsible for updating or changing these materials if theinformation presented changes due to future circumstances or for other reasons.
Also, forecasts referred to in this briefing and accompanying documents and materials involve known
and unknown risks and uncertainties. Please note that such risks and uncertainties may cause actual
results to be materially different from the forecasts.

20