EMOTIVSDKRESEARCH	 EDITION	 SPECIFICATIONSEMOTIV	 SDK	 RESEARCH	 EDITIONCONTENTS
Emotiv SDK Research Edition Overview ............................................................................. 3
SDK Headset ....................................................................................................................... 4
TestBench™ ........................................................................................................................ 5
EEG Display......................................................................................................................... 6
FFT Display ......................................................................................................................... 7
Gyro & Data Packet Display ................................................................................................ 8
Data Recording & Playback................................................................................................. 9

SDK	 Headset
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EMOTIV	 SDK	 RESEARCH	 EDITION

Research	 Edition	 Overview

A high-fidelity, 14-channel EEG headset
designed for practical consumer
applications

Emotiv SDK Research Edition
an extra dimension in game interaction Cognitiv™ Suite
The Emotiv SDK Research Edition is a by allowing the computer to respond to a The Cognitiv suite reads and interprets asingle user license for companies/
user's emotions. In a game, characters user's conscious thoughts and intent. Users
Educations that are creating proprietary can transform in response to the player's can manipulate virtual or real objects using
applications and/or are also developing feeling. Music, scene lighting and effects only the power of their thought! For the firsttime, the fantasy of magic and supernatural
new applications/ detections using raw can be tailored to heighten theEEG data from the Emotiv EPOC.
experience for the user in real-time. The power can be experienced.
Affectiv suite can be used to monitor
Expressiv™ Suite
The Emotiv SDK includes a highplayer state of mind and allow
The Expressiv suite uses the signals
resolution, neuro-signal acquisition and developers to adjust difficulty to suitmeasured by the neuroheadset to interpret
processing wireless neuroheadset,
each situation. Affectiv suite can be
TestBench , and our proprietarycombined with other inputs such as eye player facial expressions in real-time. It
provides a natural enhancement to gamesoftware toolkit that exposes our APIs tracking devices to provide real-timeand detection libraries.
feedback from the entire user experience interaction by allowing game characters tocome to life. When a user smiles, theirfor neuromarketing applications.
avatar can mimic the expression even before
Affectiv™ Suite
Adaptive interfaces can monitor user
they are aware of their own feelings. Artificial
The Affectiv suite monitors the user’sengagement, boredom, excitement,intelligence can now respond to players
emotional states in real-time. It provides frustration and meditation level in realnaturally, in ways only humans have beentime.
able to until now.
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EMOTIV	 SDK	 RESEARCH	 EDITIONSDK	 Headset
SDK HEADSET
Number of channels

14 (plus CMS/DRL references, P3/P4 locations)

Channel names (International 10-20locations)

AF3, F7, F3, FC5, T7, P7, O1, O2, P8, T8, FC6, F4, F8, AF4Sampling method

Sequential sampling. Single ADC

Sampling rate

128 SPS (2048 Hz internal)

Resolution

14 bits 1 LSB = 0.51μV (16 bit ADC, 2 bits instrumental noise floor discarded)

Bandwidth

0.2 - 45Hz, digital notch filters at 50Hz and 60Hz

Filtering

Built in digital 5th order Sinc filter

Dynamic range (input referred)

8400μV (pp)Coupling mode

AC coupled

Connectivity

Proprietary wireless, 2.4GHz band

Power

LiPolyBattery life (typical)

12 hours

Impedance Measurement

Real-time contact quality using patented system

EMC and Telecom: Class B
ETSI EN 300 440-2 V1.4.1
EN 301 489-1EN 301 489-3
AS/NZS CISPR22 :2009
AS/NZS 4268 :2008
FCC CFR 47 Part 15C (identifiers XUEEPOC01, XUE-USBD01)
Safety:EN 60950-1:2006
IEC 60950-1:2005 (2nd Edition)
AS/NZS 60950.1:2003 including
amendments 1, 2 & 3
CB Certificate JPTUV-029914 (TUVRheinland)

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TestBenchTM

Real-time display of the Emotiv
headset data stream, including EEG,
contact quality, FFT, gyro (if fitted –custom option), wireless packet
acquisition/loss display, markerevents, headset battery level.

Marker definitions can be saved andreloaded. Markers are displayed in realtime and playback modes.
Export screenshot for documentation.

Record and replay files in binary
EEGLAB format1. Command line fileconverter included to produce .csv
format.
Define and insert timed markers into
the data stream, including on-screen
buttons and defined serial port events.
Markers are stored in EEG data file.
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TestBenchTM

Features
EEG display:
5 second rolling time window (chartrecorder mode)
ALL or selected channels can bedisplayed
Automatic or manual scaling(individual channel display mode)
Adjustable channel offset (multichannel display mode)
Synchronized marker window
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EMOTIV	 SDK	 RESEARCH	 EDITION

TestBenchTM

Features
FFT display:dB mode – power or amplitude
calculations

Selected channel only

dB scale

ALL or selected channels can bedisplayed

FFT window methods: Hanning,Hamming, Hann, Blackman, Rectangle

Adjustable sampling window size (insamples)

Predefined and custom sub-band
histogram display – Delta, Theta,Alpha, Beta, custom bands

Adjustable update rate (in samples)

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EMOTIV	 SDK	 RESEARCH	 EDITION

TestBenchTM

Features

Data Packet display:

Gyro display: (NOTE: custom option– gyros not fitted to consumerheadset)

5 second rolling graph of Packet
Counter output

5 second rolling time window (chartrecorder mode)

Packet loss – integrated count ofmissing data packets
Verify data integrity for wirelesstransmission link

X and Y deflection

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EMOTIV	 SDK	 RESEARCH	 EDITION

TestBenchTM
Features
Data Recording and Playback:Fully adjustable slider, play/pause/exitcontrols.
Subject and record ID, date, start time
recorded in file naming convention.
The example below references file
“Geoff-test1-22.05.09.18.10.27.edf”

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