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Toon Boom Animation Inc.
4200 Saint-Laurent, Suite 1020
Montreal, Quebec, Canada
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Tel: +1 514 278 8666
Fax: +1 514 278 2666
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Disclaimer
The content of this guide is covered by a specific limited warranty and exclusions and limit of liability under theapplicable License Agreement as supplemented by the special terms and conditions for Adobe®Flash® File
Format (SWF). For details, refer to the License Agreement and to those special terms and conditions.
The content of this guide is the property of Toon Boom Animation Inc. and is copyrighted.
Any reproduction in whole or in part is strictly prohibited.
Trademarks
Toon Boom® is a registered trademark and Storyboard Pro™ and the Toon Boom logo are trademarks of Toon
Boom Animation Inc. All other trademarks of the property of their respective owners.
Publication Date
1/6/2020
Copyright © 2016 Toon Boom Animation Inc., a Corus Entertainment Inc. company. All rights reserved.

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Toon Boom Storyboard Pro 5.1 Reference Guide

Contents
Contents

3

Chapter 1: About Dialog Boxes

7

Change Bitmap Layer Resolution Dialog Box

8Choose Encoding and Font Dialog Box

9Export FBX Dialog Box

10Extract Storyboard Dialog Box

12

Flash Export Settings Dialog Box

13

Import Images Dialog Box

15

List Picker Dialog Box

17

Manage Tool Presets Dialog Box

18

Merge Layers Dialog Box

20

Merge Storyboard Dialog Box

22

New Tool Preset Dialog Box

24

Optimize Project Dialog Box

26

PDF Profile Dialog Box

27

Project Properties Dialog Box

37

Record Sound Dialog Box

45

Record Voice Annotation Dialog Box

46

Rename Panel Dialog Box

47

Rename Scene Dialog Box

48

Rename Sequence Dialog Box

49

Scripts Manager Dialog Box

50

Select Font Dialog Box

52

Show/Hide Captions Dialog Box

53

Smart Add Panel Dialog Box

54

Sound Settings Dialog Box

55

Split Storyboard Dialog Box

57

Spread Layer Motion Dialog Box

58

Toolbar Manager Dialog Box

59

Workspace Manager Dialog Box

60

Chapter 2: About Menus

61

Camera Menu

62

Caption Menu

63

Edit Menu

64

File Menu

65

3

Contents

Help Menu

71

Layer Menu

72

Play Menu

75

Point of View Menu

76

Sound Menu

77

Storyboard Menu

78

Tools Menu

81

Windows Menu

86

Chapter 3: About Toolbars

89

Camera Toolbar

90

Coordinate Toolbar

91

Edit Toolbar

92

File Toolbar

93

Layer Toolbar

94

Navigation Toolbar

96

Adding Additional Buttons

96

Onion Skin Toolbar

98

Playback Toolbar

99

Script Toolbar

100Sound Toolbar

101

Storyboard Toolbar

102

Text Formatting Toolbar

104

Tool Presets Toolbar

105

Tools Toolbar

106

View Toolbar

109

Workspace Toolbar

111

Chapter 4: About Tool Properties

113

Brush Tool Properties

114

Camera Tool Properties

116

Close Gap Tool Properties

119

Contour Editor Tool Properties

120

Create Layer on Surface Tool Properties

121

Cutter Tool Properties

122

Dropper Tool Properties

123

Eraser Tool Properties

124

Layer Transform Tool Properties

126

Maintain Size Tool Properties

129

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Toon Boom Storyboard Pro 5.1 Reference Guide

Paint, Paint Unpainted and Unpaint Tool Properties

130

Pencil Tool Properties

132

Perspective Tool Properties

134

Rectangle, Ellipse and Line Tool Properties

135

Select by Colour Tool Properties

137

Select Tool Properties

139

Text Tool Properties

141

Zoom Tool Properties

142

Chapter 5: About Views

143

3D Schematic View

144

Camera and Stage Views

145

Main Area

145

Status Bar

145

Layers List

148

Working in the Stage View

150

Camera Status Bar

150

Camera Tool

151

About the 2D Static Camera

151

Colour View

152

Function Editor View

153

Layers View

155

Library View

157

Message Log View

159

Panel View

160
163

Pitch Mode View

164

Script Editor View

165

Storyboard View

167

Thumbnails View

169
170

Timeline View

171

Tool Properties View

173

Top and Side Views

174

Status Bar

174

Axes

174

Chapter 6: About Windows

177

Advanced Merge Storyboard Window

178

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Contents

Colour Picker Window

180

Export Bitmap Window

182

Export CSV Window

184

Export to EDL/AAF/XML Window

186

Export Layout Window

189

Export Movie Window

192

Export to PDF Window

194

Export Project Window

197

Export Soundtracks Window

200

Export to Toon Boom Window

202

Find Text Window

205

Import CSV Window

206

Import Project Window

207

Multiwheel Colour Window

208

New Project Window

210

New Resolution Window

211

Panel PDF Options Window

213

PDF Export View/Window

215

Track Changes Window

217

Welcome Screen

218

Chapter 7: About Workspaces

221

Pitch Mode Workspace

222

Thumbnails View

224

Control Panel

225

Playing Back the Storyboard

226

Navigating the Camera View

227

Panel View

228

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Toon Boom Storyboard Pro 5.1 Reference Guide

Chapter 1: About Dialog Boxes
While you work in Storyboard Pro, you will encounter dialog boxes from which you set parameters, options andmany other settings, depending on the task you are performing.
Windows allow you to set parameters and continue working with the window open, so you can further tweak thesettings. Here are examples of a dialog box and a window.

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Chapter 1: About Dialog Boxes

Change Bitmap Layer Resolution Dialog Box

Change Bitmap Layer Resolution Dialog Box
The Change Bitmap Layer Resolution dialog box lets you change the resolution of bitmap layers to better suit theneeds of your project.

How to access the Change Bitmap Layer Resolution dialog box
1. From the Layers view, select a bitmap layer whose resolution you want to change.
2. Do one of the following:‣

Right-click the layer and select Change Bitmap Layer.

‣

Select Layer > Change Bitmap Layer Resolution.

Parameter

Description

Project Resolution

The project resolution set when you initially created the project.

Canvas Size
Width Factor and Width Lets you set the width of the canvas by percentage or pixel.
Height Factor andHeightLets you set the height of the canvas by percentage or pixel.

Pixel Density
Resolution Factor
Resample Bitmap

Lets you set the resolution of bitmap layers.
Changes the resolution of the bitmap layer without changing the area it covers.

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Toon Boom Storyboard Pro 5.1 Reference Guide

Choose Encoding and Font Dialog Box
The Choose Encoding and Font dialog box lets you select the language encoding and embedded PDF font whenexporting Unicode character to a PDF document. These will be used to display the text in a PDF.

For tasks related to this window, see Exporting to PDF on page 1.
How to access the Choose Encoding and Font dialog box
1. In the Export to PDF window, click New Profile.
The PDF Profile dialog box opens.
2. Select the General tab.
3. In the Font field, click the browse [...] button.
Parameter

Description

Choose Font
Encoding

Lets you select the type of Unicode encoding for the PDF.

Built-in Fonts

Lets you select any font installed on your system to use for all text in the PDF
document.

Font
TrueType Fonts (TTF)

Lets you select a TrueType font for the PDF.

Font File

9Chapter 1: About Dialog Boxes

Export FBX Dialog Box

Export FBX Dialog Box
The Export FBX dialog box lets you export a storyboard project in FBX format which allows you to store any
motion data (from element motion or Camera angles/zooms), as well as the 2D and 3D elements in your scene.
Once exported to FBX, you can open the storyboard elements in a third-party 3D application and continue to workon them. You would only export these elements to FBX once you are finished with them in Storyboard Pro.
Normally, you would not bring these elements back into Storyboard Pro.
How to access the Export to FBX dialog box
1. Select File > Export > FBX.
The Export to FBX dialog box opens.

Parameter

Description

Destination Path
Path

Lets you specify the location and name of the folder for the exported file.

File Pattern

Lets you set the file name pattern.Leave this field blank to use the default
pattern.

Options
Export Camera Frame

Includes the camera frame's black border in the scene.

One Clip

Per Scene: Exports one clip per scene.
Per Project: Exports one clip for the entire project.
Per Sequence: Exports one clip per sequence. This option is available only ifyour project contains sequences.

Export Range
All

Includes all the scenes in your project.

Current Scene

Includes only the scene you selected when you opened this dialog box.

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Toon Boom Storyboard Pro 5.1 Reference Guide

Open folder after export

Opens the folder after export.

11Chapter 1: About Dialog Boxes

Extract Storyboard Dialog Box

Extract Storyboard Dialog Box
The Extract Storyboard Dialog Box lets you divide a storyboard into several parts. Each export portion of thestoryboard will be saved as a different file. You can choose to save an intact copy of the entire storyboard or
divide the project into separate files.
How to access the Extract Storyboard dialog box
1. Select File > Project Management > Extract.

The Extract Storyboard window opens.
Parameter

Description

ScenesLets you select scenes to include in the extraction.

Extract Selected
Scenes
Projects
Remove Selected
Projects
Remove extracted scenes
from current project

Opens the New Storyboard Project dialog box in which you can specify thename of the new storyboard project. The selected scenes will be placed in thisproject.
Displays the list of projects which
Displays the projects that contain extracted scenes.
Removes the extracted scenes from the project. If you want to keep the entire
storyboard project intact, deselect this option.

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Toon Boom Storyboard Pro 5.1 Reference Guide

Flash Export Settings Dialog Box
The Flash Export Settings dialog box lets you compress and set the video quality of the movie you are exporting.
How to access the Flash Export Settings dialog box
1. Select File > Export > Movie.
The Export to Movie window opens.

2. In the Destination Path section, click the Browse
movie.

button and choose a folder in which to save your

3. From the Export Movie Format panel:‣

From the Movie Format menu, select Flash (*.swf).

‣

Select the Resolution from the drop-down menu. This will be a quarter size, half size, or full size of thecurrent storyboard resolution.

4. Click Options.
The Flash Export Settings dialog box opens.

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Chapter 1: About Dialog Boxes

Flash Export Settings Dialog Box

Parameter

Description

Protect from ImportProtects the movie from being imported into another application.

Compress

Compresses movie into a lighter format. The movie may lose some quality, but
in turn create a lighter file.

JPEG Quality

Lets you set the quality of the video image.
100 = Full quality, 50 = Average quality at about 1/5th of the size, 25 = Medium
quality, loss of high image resolution starts to occur, 10 = Low quality, “macroblocking” or large pixelation become obvious, 1 = Lowest quality, extreme lossof colour and detail, the image becomes virtually unrecognizable.

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Toon Boom Storyboard Pro 5.1 Reference Guide

Import Images Dialog Box
The Import Images dialog box lets you import an image into your project as layers or scenes. The imported image
will be vectorized in colour and fit the camera frame—see Setting the Vectorization Options on page 1.
How to access the Import Images dialog box
1. Do one of the following:lSelect Edit > Preferences (Windows) or Storyboard Pro > Preferences (Mac OS X).

lPress Ctrl+U (Windows) or ⌘ + , (Mac OS X).

2. In the User Preferences dialog box, select the Import/Export tab.
3. Select the Display Vectorize Options Dialog option.

4. Select File > Import > Images as Layers.
5. In the browser that opens, select an image to import.
The Import Images dialog box opens.

The preview area displays the original image on the left and the resulting image on the right. The preview of
the resulting image automatically updates each time you modify a parameter.

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Chapter 1: About Dialog Boxes

Parameter

Import Images Dialog Box

Description

Import Options
As Bitmap Layer

Preserves the exact look of the imported images and imports it in a bitmap
layer.

Colour to Vector Layer

Preserves the exact look of the imported images and imports it in a vector
layer.

Gray Scale to Vector
Layer

Imports the selected images as a gray scale in a vector layer.

Black and White to
Vector Layer

Imports the images as black line art.
Threshold (%): Filters out noise in your images. Noise can be dirt or faintsmudges on your scanned images. For example, if your value is set to 70%, allcolour values below 70% are converted to white and ignored in the final image.
If your value is set to 100%, only completely black lines will be kept.
Expand: Enter a value between 1 and 100 to thicken lines or the outer edges ofthe bitmap. Use this option if your line art is too fine or pale so that theirvisibility is increased in the software.
Smooth: Enter a value between 1 and 5 to set the smoothness level. Greatersmoothness equals less jaggedness and imperfections, but at a greater loss todetail.

Resampling Options
Original Size

The original dimensions of the imported image.

Maxiumum SizeEnter a specific maximum size for your imported image to be scaled down to.
The original ratio of the image will be preserved during the operation. You can
see the final values resulting from the scaling process in the Scale Size fields.
Note that you can not use these fields to scale up an image.

Scaled Size

Displays the final size the image will be scaled after it is imported in your project.

SourceDisplays the source image you imported.

Preview

Displays a preview of the image when adjusting its parameters.

Save as default

Saves the current settings. Every time you open this dialog box, the newdefault parameters will automatically be set. The import images commands
will still use this new default even if you deselect the Display Vectorize
Options Dialog preferences.

Do not show this dialog again

Deselects the Display Vectorize Options dialog option in the Preferences dialog box directly from here.

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Toon Boom Storyboard Pro 5.1 Reference Guide

List Picker Dialog Box
The List Picker dialog box lets you select specific captions for export to a PDF document.

For tasks related to this window, see Exporting to PDF on page 1.
How to access the List Picker dialog box
1. In the Panel PDF Options dialog box, make sure the Export All Captions option must be deselected, thenclick the Browse button in the Caption List field.

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Chapter 1: About Dialog Boxes

Manage Tool Presets Dialog Box

Manage Tool Presets Dialog Box
The Manage Tool Presets dialog box lets you import, export, delete, and update existing tool presets. Anychanges you make to the tool presets are reflected in the Tool Presets toolbar.
For tasks related to this dialog box, see Tool Presets on page 1.
How to access the Manage Tool Presets dialog box
1. In the Tool Presets toolbar, click the Manage Tool Presets

button.

Parameter

Description

List of tool presets

Name of the currently selected tool preset.

ImportLets you import tool presets that other Storyboard Pro artists created—see
Importing and Exporting Tool Presets on page 1.

ExportLets you export tool presets to share with other Storyboard Pro artists—see
Importing and Exporting Tool Presets on page 1.
Deletes the selected tool presets.

Name

Name of the currently selected tool preset.

Icon

Lets you select an icon to associate with the selected tool preset or upload
your own.

ShortcutLets you set a keyboard shortcut to quickly access your preset. By default, theshortcuts are unassigned. To assign a keyboard shortcut, select Edit >Preferences > Shortcuts > Tool Presets (Windows) or Storyboard Pro >Preferences > Shortcuts > Tool Presets (Mac OS X).

ColourIncludes the current colour in the new tool preset.

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Toon Boom Storyboard Pro 5.1 Reference Guide

Layer

Lets you select a drawing layer to be used on the current panel when the tool
preset is clicked. When selecting the preset, if the assigned layer exists, it will
be selected, if not, it will be created. When changing panels, depending on yourglobal navigation setting, it will look for the layer. If it does not exist, the firstlayer will be selected. Select the Layer option, assign a layer to the tool
preset, and decide whether the layer is vector or bitmap.

Draw Behind

When this option is selected, saves the specified Draw Behind option to thetool preset. When deselected, the current Draw Behind status is unchanged
when the tool preset is clicked—see About Brush Modes on page 1.

Auto Flatten

When this option is selected, saves the specified Auto-Flatten state to the tool
preset. When deselected, the current Auto-Flatten state is unchanged when
the tool preset is clicked—see About Brush Modes on page 1.

Tool Preview

Displays the size and colour of the tool preset.

19Chapter 1: About Dialog Boxes

Merge Layers Dialog Box

Merge Layers Dialog Box
The Merge Layers dialog box lets you combine selected layers.
Using the Merge Layers dialog box gives you more control when merging layers. You can name the new layer,
specify whether it is a vector or bitmap layer, select source layers, and more.
After you have merged a layer, it is still possible to edit it. However, any previously defined motion in the source
layers will be lost. If you choose not to allow the layer to be edited, transform motion will be retained. For
example, if you are using a .swf file and want to edit its layer, the layer you select will be retained. The rest of thelayers will not be part of this layer.
For tasks related to this dialog box, see Merging Layers on page 1.
How to access the Merge Layers dialog box
1. Select the layers to merge.
2. Do one of the following:l

Right-click and select Merge Layers.

lSelect Layer > Merge Layers.

The Merge Layers dialog box opens.

Parameter

Description

New Layer
Name

Name of the new layer.

Vector Layer

Makes the merged layer a vector layer. If there were bitmap layers in yourselection, they will be converted to vector.

Bitmap Layer

Makes the merged layer a bitmap layer. If there were vector layers in your20

Toon Boom Storyboard Pro 5.1 Reference Guide

selection, they will be converted to bitmap.
Bitmap Canvas SizeIf your merged layer is bitmap, set the Bitmap Canvas Size parameters. Adjust
the Width, Height, or Resolution Factor. These three parameters are linked;
changing one, changes the others.

Width Factor and Width Lets you set the width of the canvas by percentage or pixel.
Height Factor andHeightLets you set the height of the canvas by percentage or pixel.

Bitmap Pixel Density
Resolution Factor

Lets you set the resolution of bitmap layers.

Source Layers
Delete Source Layers

Deletes the source layers.

Remove Invisible
LayersRemoves invisible or hidden layers. This option is available only if the Delete
Source Layers option is selected. Whether you decide to delete them or not,hidden layers will not be merged, even if selected from the list.

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Chapter 1: About Dialog Boxes

Merge Storyboard Dialog Box

Merge Storyboard Dialog Box
The Merge Storyboard dialog box lets you reassemble a storyboard project that was split or extracted into several
files. By merging several projects into one, you can have one final Storyboard Pro project.
How to access the Merge Storyboard dialog box
1. Select File > Project Management > Merge.
The Merge Storyboard window opens.

Parameter

Description

List of Storyboard Pro projects

Displays the list of Storyboard Pro project files selected for merging with yourcurrent file.

Import Project

Lets you select the Storyboard Pro project files to merge with your current file.

Remove Project

Lets you select any unwanted Storyboard Pro project files and delete themfrom the list.

Move Up/Move Down

Lets you organize the files into the order in which you wanted them to beimported in relation to your current file.

Captions
Add Caption

Lets you reinstate a caption if you selected a caption for removal and changed
your mind.

Remove Caption

Lets you remove captions to prevent them from being imported into the merged
project. Removal will be indicated by highlighting that caption in grey.

Move Up/Move Down

Lets you move the caption text around. If you move a caption from a certain
project to a blank row, a new field will be created for this text in the project’s
panel window.

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Toon Boom Storyboard Pro 5.1 Reference Guide

Force scene numbering

By default, scene numbers will be updated to avoid numbering conflicts,
however you can force the scene's numbering.

Start scene base name

If the Force scene numbering option is selected, enter a number in this field.
The number you enter will be assigned to the first scene in the import project
list section above.

Use project name as scene‘sprefixUses the imported project’s name on all scenes in the new merged file. The
scene‘s new name will be its number in the merged file, prefixed by the file it
originated from.

Create new soundtracks

Places the sound element from each imported project in a separate soundtrack(row) in the Timeline view. Otherwise, all the sound elements will appear in thesame soundtrack in the new merged project.

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Chapter 1: About Dialog Boxes

New Tool Preset Dialog Box

New Tool Preset Dialog Box
The New Tool Preset dialog box lets you create a new tool preset. You will need to select a tool, adjust theproperties, and then create a tool preset for it. Once you have created a tool preset, you can make adjustments tofine-tune it, as well as create a keyboard shortcut for it. All tool presets are displayed in the Tool Presets toolbar.
For tasks related to this dialog box, see Tool Presets on page 1.
How to access the New Tool Preset dialog box
1. In the Tool Presets toolbar, click the Manage Tool Presets

button.

Parameter

Description

Name

Name of the currently selected tool preset.

Icon

Lets you select an icon to associate with the selected tool preset or upload
your own.

ColourIncludes the current colour in the new tool preset.

ShortcutLets you set a keyboard shortcut to quickly access your preset. By default, theshortcuts are unassigned. To assign a keyboard shortcut, select Edit >Preferences > Shortcuts > Tool Presets (Windows) or Storyboard Pro >Preferences > Shortcuts > Tool Presets (Mac OS X).

Layer

Lets you select a drawing layer to be used on the current panel when the tool
preset is clicked. When selecting the preset, if the assigned layer exists, it will
be selected, if not, it will be created. When changing panels, depending on yourglobal navigation setting, it will look for the layer. If it does not exist, the firstlayer will be selected. Select the Layer option, assign a layer to the tool
preset, and decide whether the layer is vector or bitmap.

Draw Behind

When this option is selected, saves the specified Draw Behind option to the24

Toon Boom Storyboard Pro 5.1 Reference Guide

tool preset. When deselected, the current Draw Behind status is unchanged
when the tool preset is clicked—see About Brush Modes on page 1.
Auto Flatten

When this option is selected, saves the specified Auto-Flatten state to the tool
preset. When deselected, the current Auto-Flatten state is unchanged when
the tool preset is clicked—see About Brush Modes on page 1.

Tool Preview

Displays the size and colour of the tool preset.

25Chapter 1: About Dialog Boxes

Optimize Project Dialog Box

Optimize Project Dialog Box
The Optimize Project dialog box allows you to flatten all drawings in your project, remove unused files and reduce
the texture size.

NOTE: Strokes drawn with different colours will not be flattened together.

For tasks related to this dialog box, see Optimizing a Project on page 1.
How to access the Optimize Project dialog box
1. Select File > Optimize Project.
The Optimize project dialog box opens.

Parameter

Description

Remove unused elementsfrom the projectAs you create a storyboard you will delete panels or layers, update drawings,
unlink sounds, and so on. Some of these files are kept for backup purposes,
but they take up space and increase the size of your project on your hard drive.
This option removes these unwanted elements.

Flatten drawings in the project

Flattens all the brush or pencil line strokes of all the vector drawings in yourproject. This means that all overlapping strokes will no longer be editable assingle strokes, but only as whole, drawn objects.

Reduce texture resolution of all Reduces the texture resolution and consequently makes the project file size
drawings in the projectsmaller. The resolution is set so it cannot go below 72 dpi.

IMPORTANT: Warning: This cannot be reversed once you
have reduced the resolution. These operations cannot be
undone, and will empty the undo list.

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Toon Boom Storyboard Pro 5.1 Reference Guide

PDF Profile Dialog Box
The PDF Profile dialog box lets you modify or create a specific profile which you will use to export a PDF documentfrom your storyboard.

For tasks related to this window, see Exporting to PDF on page 1.
How to access the PDF Profile dialog box
1. Do one of the following:l

From the PDF Export view or window, click Edit.

l

From the Export

General Tab
The General tab lets you set up a personalized layout for your PDF.

Parameter

Description

Name

Lets you enter a a name for your custom layout or edit the existing name.

Description

Lets you enter a short description of the layout.

Icon

Lets you Select an image file representing the custom layout you are creating; itwill be displayed in the profile list. For best results, your image should be 45x45
pixels.

Unit

Lets you select the unit of measurement (points, mm, cm or inches) used in the27

Chapter 1: About Dialog Boxes

PDF Profile Dialog Box

Page Layout dialog box.
Font

Lets you select any font installed on your system to use for all text in the PDF
document.
To export Unicode characters to your PDF document, click the [...] button to
select the language encoding and the embedded PDF font that will be used todisplay the text in the PDF document.

Font Size

Lets you define the size of the font.

Duration in Feet

Lets you set the duration value in feet.

Render Image in B/WCreates a black and white PDF instead of colours.

Page Tab

Parameter

Description

Page Format

Select the type of page you want to print on: 11x17, A3, A4, Legal, Letter andCustom. If you select Custom, fill in the desired width and height.

Custom Width

Lets you enter the desired width of your PDF.

Custom HeightLets you enter the desired height of your PDF.

Orientation

Lets you set the PDF to portrait or landscape orientation.

Display Table Title

Lets you set the titles used in the main table. Use a semicolon (;) to separate
each entry. You can also specify the font size after a title.
For example: Cut;Picture,15;Caption,15;Time

RotationLets you set the degree of clockwise rotation of the storyboard on the printed
page.

Pages Per Sheet

Lets you select the number of storyboard pages to print on each sheet.

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Reverse Page Layout

Lets you reverse the position of the captions in relation to the panels.

Top Margin

Lets you enter the distance from the top page edge.

Bottom Margin

Lets you enter the distance from the bottom page edge.

Left Margin

Lets you enter the distance from the left page edge.

Right Margin

Lets you enter the distance from the right page edge.

Background Image

Lets you select an image to use as a watermark on all pages, except the cover.

Cover Tab

Parameter

Description

Show CoverLets you insert a cover as the first page of the PDF.

Background Image

Lets you select an image (PNG, BMP or JPG file format) to use as a watermark
on the cover.

Show Title

Displays the project title defined in the storyboard properties.

Show Subtitle

Displays the project subtitle defined in the storyboard properties.

Show Duration

Displays the duration (as a time code or frame) of the selected storyboard panels.

Show Date

Displays the date of export.

Include Note

Lets you include a revision note on the cover page.

Show Filename

Displays the filename of the PDF on the cover.

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Chapter 1: About Dialog Boxes

PDF Profile Dialog Box

Panels Tab

Parameter

Description

Number of Rows

Defines the number of panel rows displayed per page.

Panel Vertical Spacing

Defines the vertical spacing between panels.

Number of Columns

Defines the number of panel columns displayed per page.

Show Panel Image

Displays each panel’s visual content.

Frame Panel Image

Displays a rectangle around the panel’s visual content on each page.

Image Zoom Level (%)

Displays the image in the panel at a percentage of the original size.

Image Resolution (DPI)

Defines the DPI value of the exported images in the PDF storyboard. The
default value is 150. A higher value increases the sharpness of the images, aswell as the final file size of your PDF.

Maximum image height for
Defines the maximum height a panel can have when it is full page.
fullpage panel (Landscape only
- 0 = No Limit)
Start Scene on New Page

Makes each new scene start on a new page.

Start Sequence on New Page

Makes each new sequence start on a new page.

Start Act on New Page

Makes each new act start on a new page.

Show Panel Header

Displays each panel’s shot name, panel number, and duration as a header.

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Frame Panel Header

Displays a rectangle around the panel header on each page.

Display Total Number ofPanels

Displays the total number of panels in the scene in the panel header.

Display Scene Duration

Displays the duration of each scene.

Display Panel Duration

Displays the duration of each panel.

Display Sequence Name

Displays the name of the sequence.

Display Act Name

Displays the name of the act.

Use Sequence Name as
Scene Name Prefix

Displays the sequence name as part of the scenes’ names.

Use Act Name as Scene
Name Prefix

Displays the act name as part of the scenes’ names—see What are theDifferences Between Sequences, Scenes, Panels and Acts? on page 1

Display Selected Caption

Displays the selected caption.

Expand Panels

Displays camera motion (such as pan, tilt, or zoom) in the image acrossseveral panels.

Fit Camers Path

Ensures the camera movement is included in a single panel space.

Display Panel on Right

When using the Vertical profile, displays images on the right side of the page
instead of the left.

Show Transition

Displays transition information (Transition type and duration).

Display "No Panel" on Board

Replaces the panel’s image with an X and the text “No Panel” above it. This isused when there is not enough space to display a panel on the same page. The
panel with the image is normally displayed on the next page or the nearest one
with enough space to show the image on.

Maximize Panel Height

Displays the panel at the maximum of its height.

Maintain Size Throughout
Scene

Keeps every panel of your printed storyboard the same size.

In and Out Thumbnails for
3D Panels

Renders an in thumbnail and an out thumbnail for the 3D panel, as if the user
would have added a snapshot at both ends of the panel.

Transition as Panel

Displays a transition as a panel.

Render Camera

Displays the camera frame and camera path on the PDF export. Disable theoption to hide them.

Display Camera Keyframes

Prints the different camera keyframes on the exported images. The actual
camera keyframes on each panel are rendered instead of just the in and out
frames.

Display Hash Marks

Displays the hash marks, small triangles in the bottom of the camera frames
which indicate the ratio of the camera.

Display Camera Label

Prints the In and Out camera labels of your camera moves to your storyboard.

Display 4:3 Area

Prints the 4:3 area on each panel of your storyboard which has a camera
movement—see.

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PDF Profile Dialog Box

Display 4:3 Safe Area

Prints the 4:3 safe area on each panel of your storyboard which has a camera
movement. To learn more about the 4:3 safe area—see.

Display Safe Area

Prints the safe area on each panel of your storyboard that has a camera
movement. To learn more about the safe area and how you can define its limit—
see .

Captions Tab

Parameter

Description

Captions List

Includes every caption in the PDF. You can deselect this option to activate thebrowsing button. Click the Browse button to display a list of all the captions.
Select the ones to export.

Show Empty Captions

Includes the empty captions of your project in the PDF.

Include Revision Notes

Adds revision notes as a new caption.

Trim Captions

Removes empty lines after captions.

Frame Captions

Lets you decide how captions are framed. Options include:

Caption Font•

Box: Displays a black rectangle around captions on each page.

•Line Above: Displays a line above each caption.

•

No Frame: No frames will be displayed around captions.

Lets you select the font for the caption.

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Toon Boom Storyboard Pro 5.1 Reference Guide

Caption Font Size

Lets you define the size of the font.

Caption Font Scale (%)

Determines the scale factor used when converting a font to a PDF font (screen
resolution versus print resolution).

Min Caption Font Size

Lets you set the minimum font size to use when shrinking captions.

Shrink Text to Fit

Reduces size of captions if they do not fit in the panel.

Specific Font for Caption
Names

Enables the Caption Title Font and Caption Title Font Size options.

Caption Title Font

Lets you select the font for the caption title.

Caption Title Font Size

Lets you set the size of the font for the caption title.

Output Caption in Plain Text

Ignores text formatting, such as bold, italics, that may be in the caption fields
in the interface.

Show Sketch

Prints the Sketch captions to your storyboard.

Show Empty Sketch

Prints the Sketch captions even if they are empty.

Sketch Height Policy

Sets the height rule for the Sketch captions:•

Automatic Height: Lets Storyboard Pro automatically define the heightof each Sketch panel depending on the available space in the current
layout.

•Evenly Distributed: Keeps the same size of sketch boxes throughout
the storyboard. Otherwise, the caption boxes are set to fit the content ofeach sketch independently.

•

Fixed Height: Keeps the same height throughout the storyboard.

•

Max Height: Enables the Sketch Height field in which you can define
the maximum height you want your Sketch caption to follow.

Sketch Height

Defines the maximum height a Sketch caption can be. Set the Select Max
Height in the Sketch Height Policy to make this option available.

Sketch Render Method

Sets the rule of how your sketch will appear in the Sketch caption.
•

Crop: The sketch will keep its original aspect and be cropped if it does
not fit the current Sketch caption size.

•

Fit: The height of the sketch will fit the height of the caption, any
exceeding part on the width may be cropped.

•

Stretch: The sketch will be resized to fit inside the caption field and will
not be cropped.

Spread Captions & Sketch

Adapts the box to the text or sketch and spreads it across the next panel ifnecessary. When this option is deselected, the caption text or a sketch that is
too long or big for the space available in the box will be cut.

Distribute Evenly

Keeps the same size of caption boxes throughout the storyboard. When thisoption is deselected, the caption boxes are set to fit the content.

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Chapter 1: About Dialog Boxes

PDF Profile Dialog Box

Header Tab

Parameter

Description

Display Header

Displays a header on each page (except the cover). The header includes the
project title, project subtitle, and project episode defined in the storyboard
properties.

Header HeightLets you enter the size of the footer for each page except the cover.

Header Logo

Lets you select an image (.bmp, .jpg or .png) to display on the header. Scalethe logo to match header's height.

Position of Logo

Sets the position of your logo in the header.

Show Title

Displays the project title defined in the storyboard properties.

Show Subtitle

Displays the project subtitle defined in the storyboard properties.

Show Filename

Displays the filename of the PDF on the cover.

Show Page Number

Displays a page number in the header on each page (except the cover).

Use Sequence Name as Page Displays the sequence name as part of the page number.
Number Prefix
Use Act Name as Page
Number Prefix

Displays the act name as part of the page number.

Show Total Page Number

Shows the current page number, as well as the total number of pages of thestoryboard (3/7).

Start Page Number

Defines the first number to start the page numbering.

Sub Page Number

By default, the pages are numbered 1, 2, 3, 4, etc... You can define a sub page
number in this field. For example, if you set a subpage number “1”, the pages
will be named 11, 12, 13, 14, and so on. If you set a subpage “_a”, the pages
will be named 1_a, 2_b, 3_c, 4_d, and so on.

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Frame Page Number

Displays a rectangle around the page number in the header on each page.

Font

Lets you select any font installed on your system for the footer text in the PDF
document.

Font Size

Lets you define the size of the font.

Footer Tab

Parameter

Description

Display Footer

Displays a footer on each page (except cover). The footer includes the project
copyright, defined in the storyboard properties.

Footer HeightLets you enter the size of the footer for each page except the cover.

Footer Logo

Lets you select an image file to use as the logo in the footer.

Font

Lets you select any font installed on your system for the footer text in the PDF
document.

Font Size

Lets you define the size of the font.

Show Title

Displays the project title defined in the storyboard properties.

Title Font

Lets you select the font for the title in the footer.

Title Font Size

Lets you set the font size for the title in the footer.

Show Filename

Displays the filename of the PDF on the cover.

Show Page Duration

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PDF Profile Dialog Box

Labeling Tab

NOTE: Add %1 at the end of the label to place the label and corresponding number on the same line.

Parameter

Description

Page

Lets you enter a substitute for the word page.

Title

Lets you enter a substitute for the word title.

Act

Lets you enter a substitute for the word act.

Sequence

Lets you enter a substitute for the word sequence.

Scene

Lets you enter a substitute for the word scene.

Panel

Lets you enter a substitute for the word panel.

Transition

Lets you enter a substitute for the word transition.

DurationLets you enter a substitute for the word duration.

No PanelLets you enter a substitute for the words no panel.

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Toon Boom Storyboard Pro 5.1 Reference Guide

Project Properties Dialog Box
The Project Properties dialog box lets you change the property settings in your project.

How to access the Project Properties dialog box
1. Do one of the following:‣

Select Storyboard > Project Properties.

‣

Press Alt + Return.

Settings Tab

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Chapter 1: About Dialog Boxes

Project Properties Dialog Box

In the Settings tab, you can define the project naming scheme and start time for the current project.

Parameter

Description

Title Info

Project Title: By default, the Project Name already appears is this field if noproject title was entered during the creation of this project. The Project Name isthe name of the Storyboard Pro project file. The Project Title is the title that willappear in all PDF renders. They can, and often should, be the same.

NOTE: Special characters (!"/$) cannot be used for project names because
they interfere with the operating system. However, they can be used in the
project title.

Project Subtitle: The name of the project subtitle which appears in the proper
places in all PDF renders.
Project Episode: The episode number. If you want the word “Episode” toappear next to the number, you must include it in the field as well. The
information entered in this field will appear after the Project Subtitle in all PDF
renders.
Project Copyright: The copyright date. This can be the month and year or justthe year. This information will appear at the bottom of the page in all PDF
renders.
Project Start Time: This time is important when generating an EDL (Editing
Decision List) of your project. EDLs are generally used by third party editing
software, such as Final Cut Pro. The EDL determines how the panels of yourproject are distributed in the timeline of the third party software. The numericalvalue you enter in this field also appears as the start time in the Timeline view.
Film Size: When working on a 3D scene, the film size determines the focal
length of the camera. You should use the same value as that used in the 3D38

Toon Boom Storyboard Pro 5.1 Reference Guidesoftware used to create the 3D elements. A value of 1.417 is equivalent to35mm film.
Metrics

Project Field Chart: Sets the field standard for the project.

3D ModelsDefault Scale Factor: Sets the scale factor when using 3D models in a
project.

Project Resolution Tab

In the Project Resolution tab, you can define the project resolution, aspect ratio, field of view and frame rate for thecurrent project:

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Chapter 1: About Dialog Boxes

Project Properties Dialog Box

Parameter

Description

Resolution

Lets you define the project resolution. Your project resolution should match theformat of the production for which you are creating the storyboard.
HDTV: High Definition Television delivers a higher quality image than standard
television because it has twice the standard number of scanning lines perframe. To take advantage of the superior quality, your output device must becompatible with HDTV technology to make this resolution setting useful.
HDTV_Vertical: The "vertical resolution" of HDTV_Vertical refers to how thedrawing grid is fit into the camera frame. When working with 12 or 16 fielddrawing grids, the grid is a different aspect ratio from the camera frame. Whenyou fit vertically, you fit the grid with the top and bottom of the camera frame.

NOTE: The HDTV_Vertical format is ideal when importing images into an HD
project.

film-1.33: Applies to a wide screen film format that conforms to the standard
4:3 pixel aspect ratio.
film-1.66: Applies to a wide screen film format that conforms to the 16:9 pixel
aspect ratio in which the pixel's width is greater than its height.
film-1.66_Vertical: This is essentially the same as film-1.66. Refers to how
the drawing grid is fit into the camera frame. When working with 12 or 16 fielddrawing grids, the grid is a different aspect ratio from the camera frame. Whenyou fit vertically, you fit the grid with the top and bottom of the camera frame.

NOTE: The film-1.66_Vertical view is ideal for importing images into film
projects.

NTSC: The standard analog television broadcasting system that was used inmost of the Americas, Japan, South Korea, Taiwan, Burma, and some Pacificisland nations and territories. It conformed to the North American standards on
how rectangular pixels were displayed for computer and television screens.
This format has been replaced in most regions with HDTV.
PAL: An analog television encoding system that was used in broadcast
television systems in large parts of the world, such as Western Europe, Asia,
Australia, most of Africa and some North American countries. This resolution
worked best with the European format for television and computer screens, as
the rectangular pixels are displayed at a different orientation. This format has
been replaced in most regions with HDTV.
Low: This format is ideal for videos destined for the web, where size and fast
download of a video file might take precedence over quality.
Resolution

Width: Opens the Vectorize Options dialog box when importing bitmap
images.

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Toon Boom Storyboard Pro 5.1 Reference Guide

Height: Opens the Vectorize Options dialog box when importing bitmap
images.
Aspect Ratio: The aspect ratio describes the number of pixels wide the projectis divided by the height. Storyboard Pro always works with square pixels. An
aspect ratio of 1:1 indicates that the camera frame is square, and has the same
number of pixels defining the width as it does defining the height. The aspectratio is defined automatically when you enter values for the width and height ofthe camera frame.
Field of View

Defines how the camera frame fits with the drawing grid in your scene. When
working in 3D, a different custom FOV might be more common, so this can be
set here as the default FOV for the scenes in your project. The FOV can be
adjusted for individual 3D scenes, in order to switch out the camera lens.
Horizontal Fit: Fits the drawing grid to the width of the camera frame.
Vertical Fit: Fits the drawing grid with the top and bottom of the camera frame.

Frame Rate

Lets you set the frame rate for the project. The higher the frame rate, forexample 30 fps, the smoother your animation will look, but the heavier it will
be. The lower the frame rate, for example 12 fps, the choppier your animation
may look, but the lighter it will be.

Bitmap Resolution Tab

In the Bitmap Resolution tab, you can define the default resolution at which bitmap layers are created. The resolution
is based on the number of pixels that fit in the camera frame when the camera is at the default position.

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Chapter 1: About Dialog Boxes

Project Properties Dialog Box

Parameter

Description

Project Resolution

The project resolution set when you initially created the project.

Default Canvas Size

Lets you define the default resolution at which bitmap layers are created. The
resolution is based on the number of pixels that fit in the camera frame when
the camera is at the default position.

NOTE: You can adjust the dimensions of a bitmap drawing layer individually.
If you have a camera zoom, for example, then you may want that drawing to
be at a higher resolution, so you do not see pixellation when you zoom in.
You can adjust this by right-clicking on the layer and selecting Change
Bitmap Layer Resolution.

Width Factor and Width Lets you set the width of the canvas by percentage or pixel.
Height Factor andHeightLets you set the height of the canvas by percentage or pixel.

Lock/Unlock

Locks the Width/Height Factor and the Width/Height parameters so when you
change one, the other displays its equivalent.

Default Pixel Density
Resolution Factor

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Naming Tab

In the Naming tab, all options affect the Panel window. The changes you make in this tab override your Storyboard
Pro preferences and affect the current project only. Your default preferences remain in effect for any new projects
you create.

Parameter

Description

Override Naming Preference
for this Project

When selected, current preferences for this project are overridden, and all theoptions on this tab become active.

Scene/Sequence Naming
Rules

Automatically Add Leading Zeros to Names: Automatically adds a zero before
the scene or sequence name.

43Chapter 1: About Dialog Boxes

Project Properties Dialog Box

Increment Name By: Opens the Vectorize Options dialog box when importing
bitmap images.
Incremental Naming on Copy: Opens the Vectorize Options dialog box whenimporting bitmap images.
Min. Number of Characters: Determines the minimum number of characters thescene names will contain when using leading zeros.
Resolution Suffix: Lets you set the suffix pattern to use when a suffix is added toa new scene when the name is already in use. You can choose the punctuation
mark preceding the suffix from the first drop-down menu:None: Suffix appears
immediately following the name of the scene. For example: 12A._: Suffix appears
after an underscore. For example: 12_A..: Suffix appears after a period. For
example: 12.A.You can choose which type of suffix to use:Auto: Uses an upper
case alphabetical suffix. Once the suffix reaches Z, it will start again at A,
preceeded by a number. Example: 12_A, 12_B, (...), 12_1A, 12_1B, and soon.Numerical: Uses a numerical suffix. For example: 12_1, 12_2, and soon.Uppercase: Uses an upper case alphabetical suffix. For example: 12_A, 12_
B, and so on.Lowercase: Uses a lower case alphabetical suffix. For example:
12_a, 12_b, and so on.
Reset Scene Name on New Sequence: By default, this option is enabled.
Whenever you create a new sequence, the scene naming scheme is reset.
For example, the naming will be as follows: Seq 1, Scene 1, Seq 1, Scene 2, Seq
2, Scene 1. When disabled, the scene number always increments. For example,
Seq 1, Scene 1, Seq 1, Scene 2, Seq 2, Scene 3.
Allow Custom Panel Names: Activates the Panel field so you can enter in acustom name for all panels.
Display Total Number of Panels in Panel Name: Displays a counter at the endof the Panel field which indicates the total number of panels in the selected
panel’s scene.
Enable Acts: Displays the Act field, along with the Act number.
Panel Auto-increment Rule: By default, panel names are named numerically.
This option lets you select from three other alphabetical increment rules. The
difference between each of them is the behaviour once you reach panel Z.
Resolution Suffix: Lets you set the suffix pattern to use when a suffix is added toa new scene when the name is already in use. You can choose the punctuation
mark preceding the suffix from the first drop-down menu:None: Suffix appears
immediately following the name of the scene. For example: 12A._: Suffix appears
after an underscore. For example: 12_A..: Suffix appears after a period. For
example: 12.A.You can choose which type of suffix to use:Auto: Uses an upper
case alphabetical suffix. Once the suffix reaches Z, it will start again at A,
preceeded by a number. Example: 12_A, 12_B, (...), 12_1A, 12_1B, and soon.Numerical: Uses a numerical suffix. For example: 12_1, 12_2, and soon.Uppercase: Uses an upper case alphabetical suffix. For example: 12_A, 12_
B, and so on.Lowercase: Uses a lower case alphabetical suffix. For example:
12_a, 12_b, and so on.

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Record Sound Dialog Box
The Record Sound dialog box lets you record sound directly in Storyboard Pro and insert it on the Timeline.
How to access the Record Sound dialog box
1. In the Timeline view, add a new audio track if needed.
2. Position the play head at the frame you want your recording to begin and select the audio track you want torecord your sound guide in.
3. Select File > Import > Record Sound.
The Record Sound dialog box opens.

Parameter

Description

Record Sound Clip

Lets you record, play/stop and name your sound recording.

Target Sound Track
New Sound Tracks

Places the recorded sound clips on a new audio track.

Current Sound Track

Places the recorded sound clips on the current audio track.

Target FrameFirst Frame

Places the recorded sound clips starting on the first frame.

Current Frame

Places the recorded sound clips starting on the current frame.

Import Rule
Overwrite ExistingSound Clip

By default, when you recorded a sound, it will replace sounds that exist in thetarget frames.

Fill Next Available
FramesPlaces the sound clip into the first available empty frames after any existingsound selection.

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Chapter 1: About Dialog Boxes

Record Voice Annotation Dialog Box

Record Voice Annotation Dialog Box
The Record Voice Annotation dialog box lets you create vocal annotations using a microphone connected to yourcomputer and Storyboard Pro.
For tasks related to this dialog box, see Recording Voice Annotations on page 1, Listening to Voice Annotations
on page 1 and Deleting Voice Annotations.
How to access the Record Voice Annotation dialog box
1. In the Thumbnails view, select the panel on which you want to record a voice annotation.
2. Display the Panel view.
The Voice Annotation section appears as part of the panel.

3. Click the Record Voice Annotation

button.

The Record Voice Annotation dialog box opens.

Icon

Tool Name

Description

RecordRecords your voice annotations. Be sure to verify
that your microphone is functioning properly.

Stop or Play

Stops or plays the recording.

Play Recorded Sound

Plays the voice annotations you recorded.

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Rename Panel Dialog Box
The Rename Panel dialog box lets you renamed a selected sequence . You can also rename Panel in the Panelview.
For tasks related to this dialog box, see How to rename sequences with the Rename Sequence command on page1.
How to access the Rename Panel dialog box
1. In the Thumbnails view, select a panel to rename.

2. Select Storyboard > Rename Panel.
The Rename Panel dialog box opens.
Parameter

Description

New Name

The new name of the panel.

Renaming Rule for Subsequent Panel
Current Pane lOnly

Renames only the selected panel.

Renumber Panels

Renumbers the current panel, as well as all the panel that follow.

Renumber Selected
Panel

Renumbers the first selected panel of a multiselection, as well as all the following
panel that are part of the multiselection.

Renumber Prefix Only

Renumbers the panel's numerical prefixes beginning at the selected panel. The
new name must be a numerical value.

Renumbered Panel Names

Displays the current and new names for all the panels that will be affected by therenaming process.

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Chapter 1: About Dialog Boxes

Rename Scene Dialog Box

Rename Scene Dialog Box
The Rename Scene dialog box lets you renamed a selected scene. You can also rename scenes in the Panelview.
For tasks related to this dialog box, see Renaming a Scene on page 1.
How to access the Rename Scene dialog box
1. In the Thumbnails view, select a scene to rename.
2. Select Storyboard > Rename Scene.
The Rename Scene dialog box opens.

Parameter

Description

New Name

The new name of the scene.

Renaming Rule for Subsequent Scene
Current Scene Only

Renames only the selected scene.

Renumber Scenes

Renumbers the current scene, as well as all the scenes that follow.

Renumber Selected
ScenesRenumbers the first selected scene of a multiselection, as well as all thefollowing scenes that are part of the selection.

Renumber Prefix Only

Renumbers the scenes' numerical prefixes beginning at the selected scene.
The new name must be a numerical value.

Reset Panel Name

Resets all panel names according to the current panel time automaticincrement rule.

Renumbered Scene Names

Displays the current and new names for all the scenes that will be affected by
the renaming process.

Do not show this dialog
automaticallyPrevents this dialog box from automatically opening every time you movescenes around.

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Rename Sequence Dialog Box
The Rename Sequence dialog box lets you renamed a selected sequence . You can also rename scenes in the
Panel view.
For tasks related to this dialog box, see How to rename sequences with the Rename Sequence command on page1.
How to access the Rename Sequence dialog box
1. In the Thumbnails view, select a sequence to rename.
2. Select Storyboard > Rename Sequence.
The Rename Sequence dialog box opens.

Parameter

Description

New Name

The new name of the sequence.

Renaming Rule for Subsequent Sequence
Current Sequence Only Renames only the selected sequence.
Renumber Sequences

Renumbers the current sequence, as well as all the sequencethat follow.

Renumber Selected
Sequence

Renumbers the first selected sequence of a multiselection, as well as all thefollowing sequence that are part of the multiselection.

Renumber Prefix Only

Renumbers the sequence's numerical prefixes beginning at the selectedsequence. The new name must be a numerical value.

Renumbered Sequence
Names

Displays the current and new names for all the sequence that will be affected by
the renaming process.

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Chapter 1: About Dialog Boxes

Scripts Manager Dialog Box

Scripts Manager Dialog Box
The Scripts Manager dialog box lets you select a script, customize it and add it to the Script toolbar for quickly
running a script. You can also execute a selected script.

How to access the Scripts Manager dialog box
1. Select Windows > Toolbars > Scripting.
The Script toolbar displays.

2. Click the Manage Scripts

button.

The Scripts Manager dialog box displays.
Parameter

Description

Files

A list of JavaScript files you can execute in Storyboard Pro and add to the
Scripting toolbar.

Functions

A list of functions of the selected JavaScript file.

In Toolbar

Functions in the Scripting toolbar.

ArrowsLeft/Right: Lets you add or remove a selected function from the Scripting
toolbar.
Up/Down: Lets you reorder the functions in the Scripting toolbar.

ExecuteRuns the selected function.

Customize Icon

Lets you select an icon to represent the selected function that will be added to50

Toon Boom Storyboard Pro 5.1 Reference Guide

the Scripting toolbar.
Customize Tooltip

Lets you add a tooltip to the button to identify and describe the function .

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Select Font Dialog Box

Select Font Dialog Box
In the Pitch Mode workspace or view, the Show/Hide Captions dialog box lets you format text in caption fields.
By default, the selected caption field has a black background and a gray font. You can change the colours and thefont.

For tasks related to this dialog box, see Customizing Captions on page 1.
How to access the Select Font dialog box
1. Select one of the following:‣

Pitch Mode Workspace: Select Windows > Workspace > Workspace > Pitch Mode.

‣

Pitch Mode View: Select Windows > Pitch Mode View.

The Select Font dialog box opens.

Parameter

Description

Font

Lets you select a font for text.

Font Style

Lets you set the style of selected text.

Size

Lets you change the size of the select font.

Effects

Lets you strike out and underline selected text.

SampleShows a preview of the selected font and the parameters you set.

Writing System

Changes the selected text to a different writing sytem.

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Show/Hide Captions Dialog Box
The Show/Hide Captions dialog box lets you determines which captions to display and hide—see Hiding Captions on
page 1.
How to access the Show/Hide Captions dialog box
1. Select Caption > Show/Hide Captions.
The Show/Hide Captions dialog box opens.

Parameter

Description

Dialogue, Action Notes,
Slugging and Notes

Lets you display selected captions. Deselected captions are hidden.

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Chapter 1: About Dialog Boxes

Smart Add Panel Dialog Box

Smart Add Panel Dialog Box
The Smart Add Panel dialog box lets you create a new, duplicated panel that contains specific elements that you
select—see How to use Smart Add Panel on page 1.
How to access the Smart Add Panel dialog box
1. In the Thumbnails view, select the panel that contains the elements you want duplicate into the new panel.
2. Do one of the following:lSelect Storyboard > Smart Add Panel.

l

In the Storyboard toolbar, click the Smart Add Panelbutton.

The Smart Add Panel dialog box opens.

Parameter

Description

Panel layers to duplicate

Lets you select the layers that contain elements you want to copy into the newpanel.

Add default layer if missing

Creates the default layers in the new panel if they are not part of the Smart Add
Panel selection list.

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Sound Settings Dialog Box
The Sound Settings dialog box lets you set the sound parameters when exporting a QuickTime movie. Some of the
QuickTime movie settings will be overridden by the Storyboard Pro project or export settings.
The Sound Settings dialog box is accessed through the Export to movie dialog box, then the Movie Settings dialog
box.
How to access the Sound Settings dialog box
1. Select File > Export > Movie.
The Export to Movie dialog box opens.

2. Click Movie Options.
The Movie Settings dialog box opens.

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Chapter 1: About Dialog Boxes

Sound Settings Dialog Box

1. In the Sound section, click Settings.
The Sound Settings dialog box opens.

Parameter

Description

Compressor

The default setting compression is None. This preserves your original soundfile without loss of information. However, an uncompressed sound file will
inevitably add “weight” to the overall size of the video export.

Rate

For the rate, it is best to check and match the original properties of your soundfile. For example, if your file has an audio sample rate of 48 kHz and you
choose a conversion rate of 22.05 kHz, the sound will play at the same speed,
but with higher frequencies missing.
For a standard film sound quality, choose 44.1 kHz, or 48 kHz for DVD quality.
Anything less will make the sound “dull” or less bright. For things like recorded
voice, it does not matter so much, but for music, it can make an audible
difference.
If file size is a consideration, such as with videos for the Internet, then a lower
rate may be more practical.

Size and Use

The Size and Use parameters are related. If your original sound file wasrecorded in one channel (mono), there is no reason to choose the two channel(stereo) option. Although mono can support a 16-bit channel, the extra
information is unnecessary. Mono is generally paired with 8-bit and Stereo with
16-bit.

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Split Storyboard Dialog Box
The Split Storyboard dialog box lets you divide a storyboard into two parts. Each part can be saved as a different file.
You can choose to save either the first half of the project, the last half of the project, or both. You can also choose topreserve the original project intact, or to remove the panels from the original project. The selected panel determines
the point of division.

For tasks related to this dialog box, see Splitting a Storyboard on page 1.
How to access the Split Storyboard dialog box
1. In the Timeline, drag the red playhead to the panel where you want the split to take place.
2. Select File > Project Management > Split.
Parameter

Description

Export before selected panel

Exports all panels before the selected panel into a new file.

Export after selected panel

Exports all panels after the selected panel into a new file.

Include selected panel

Includes the selected panel in the export.

Remove exported panels fromcurrent project

Removes the panels you selected to export from the current project. If you do notselect this option, you will be left with an intact copy of your storyboard, alongwith one or both divisions as a new project file(s).

57Chapter 1: About Dialog Boxes

Spread Layer Motion Dialog Box

Spread Layer Motion Dialog Box
The Spread Layer Motion dialog box lets you spread the current layer motion across all panels in the same shot ora specified number of adjacent panels after the current panel in the same shot.
A new layer will be added and the drawing will be duplicated for those panels that do not have the same name inthe defined range—see Spreading the Layer Motion on page 1.
How to access the Spread Layer Motion dialog box
1. Select a layer
2. Do one of the following:‣

Select Layer > Spread Layer Motion.

‣

In the Layer toolbar, click the Spread Layer Motion
Layer toolbar by customizing it.
The Spread Layer Motion dialog box opens.

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Toolbar Manager Dialog Box
The Toolbar Manager dialog box lets you customize a selected workspace, create a new workspace, and organize
and rename a workspace.

For tasks related to this dialog box, see Creating a Workspace on page 1.
How to access the Toolbar Manager dialog box
1. Right-click (Windows) or Ctrl+click (Mac OS X) on any button in a toolbar and select Customize.
The Toolbar Manager dialog box opens.
Parameter

Description

Available Tools

Displays a list of the available tools you can add to the toolbar.

Default

Resets the toolbar to the default tools available for this toolbar.

ArrowsLets you organize the list by moving a selected item up or down the list, as well as
add and remove items from a toolbar.

Toolbar

Displays the tools available in the selected toolbar.

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Workspace Manager Dialog Box

Workspace Manager Dialog Box
The Workspace Manager dialog box lets you customize a selected workspace, create a new workspace, andorganize and rename a workspace.

For tasks related to this dialog box, see Creating a Workspace on page 1.
How to access the Workspace Manager dialog box
1. Do one of the following:ll

Select Windows > Workspace > Workspace Manager.
Select Windows > Toolbars > Workspace and in the Workspace toolbar, click the Workspace
Managerbutton.

Parameter

Description

Available Workspaces

Displays a list of the available workspaces.

Duplicate Selected
Workspace

Copies the selected workspace.

Delete Workspace

Deletes the selected workspace.

ArrowsLets you organize the list by moving a selected item up or down the list, as wellas add and remove items from a selected workspace.

RenameLets you rename the selected workspace.

Toolbar

Displays the toolbars available in the selected workspace.

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Chapter 2: About Menus
In Storyboard Pro, you can access the commands from the following three types of menus:
Top Menu: Located at the top of the Storyboard Pro interface, the top menu contains most of the commands.
Depending on the view you are working in and the selected element, some commands are available and others not.
View Menus: Some views have their own menu containing commands specifically related to that view. To access aview menu, click the View Menu
button in the top-right corner of a view.

Contextual Menus: Each view has a contextual menu containing commands for recurring actions. To access acontextual meu, right-click (Windows) or Ctrl+click (Mac OS X) anywhere in a view.

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Camera Menu

Camera Menu
The Camera menu lets you enhance your animatics by adding camera movements to the scenes. An example ofa camera movement would be if you wanted the camera to go from a wide shot and then zoom in to a close up.
How to access the Camera menu‣

At the top of the interface, select Camera.

Command

Description

Copy Camera from Selected Panels

Copies a selected camera keyframe from a selected panel.

Paste and Fit Camera on Selected
Panels

Pastes a copied camera keyframe in a selected panel.

Fits the camera frame to the current space available in the Stage
Align Camera Keyframe with Stage View
view while retaining its original ratio. This is very useful in 3D
Position
scenes.
Align Camera Keyframe at Beginning of
PanelOpens the Vectorize Options dialog box when importing bitmap
images.

Align Camera Keyframe at Current
Frame

Opens the Vectorize Options dialog box when importing bitmap
images.

Align Camera Keyframe at the End of
PanelOpens the Vectorize Options dialog box when importing bitmap
images.

Remove Camera Keyframes at Current
Frame

Deletes the camera keyframe at the current location of the red
playhead.

Remove Selected Camera Keyframes

Deletes the selected camera keyframes.

Reset Selected Camera Keyframes
Reset Camera

Removes all the keyframes in your scene and reverts them back to
the original Static Camera.

Keyframes Sync Mode
None

Makes your keyframes remain exactly where they are when you
change the panel duration. You will lose keyframes that are notwithin the range of the scene.

Relative to Camera

Opens the Vectorize Options dialog box when importing bitmap
images.

Relative to Shot

Opens the Vectorize Options dialog box when importing bitmap
images.

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Caption Menu
The Caption menu lets you add captions to panels and the Storyboard view, and delete, rename, format and search
captions.
How to access the Caption menu‣

At the top of the interface, select Caption.

Command

Description

Add Caption to Storyboard

Lets you add captions to the Storyboard view. In the Storyboard view,by default, there is only one caption field which is called Script.

Add Caption to Panels

Lets you add a new caption for your panels. In each panel, there are
two caption fields: Dialogue and Action Notes.
Lets you add drawn indications to a panel’s caption just like in a
traditional storyboard. First, you must add a Sketch caption to yourpanel—see Adding a Sketch Caption to a Panel on page 1.

Add Sketch to Current Panel
NOTE: You cannot add a sketch caption to the Storyboard view.

Delete Caption
Panel: "Dialogue"

Removes a caption you no longer need. You can remove captions fromthe panels or storyboard.

Panel: "Action Notes"
Storyboard: "Script"

NOTE: If remove a caption that has text or a sketch, they will both beremoved permanently.

Rename Caption
Panel: "Dialogue"
Panel: "Action Notes"

Lets you rename a caption. you no longer need. You can rename captions in the panels or storyboard.

Storyboard: "Script"
Format Captions

Once you have imported, dragged and dropped, or typed some text into
your storyboard captions, you can use the Format Captions window toenhance it.

Find Text in Captions

Lets you search captions to find a specific part of your text. This isuseful when you have a large number of captions and text in yourproject.

Save Captions Layout as Default

Lets you save your current caption combination and layout. You cansave it as the default caption layout for any future Storyboard Pro
projects. The next project you create will automatically have this layout
by default.

Show/Hide Captions

Shows or hides captions to streamline your project visually.

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Edit Menu

Edit Menu
The Edit menu lets you repeat and undo actions, cut/copy/paste selected objects, select and manipulate objects,
and access the Preferences dialog box.
How to access the Edit menulFrom the top menu, select Edit.

Command

Description

Undo

Removes the last change made to your project. Storyboard Pro
supports multiple undo, so you can undo changes you made in theorder you made them.

Redo

Redoes an operation you have undone. This command is active only
after you use the Undo command.

Cut

Removes selected objects. You can then paste the object or its
properties to another object.

Copy

Copies selected objects and properties.

Paste

Places an object you cut or copied into the location you select in aview.

DeleteRemoves selected objects.

Select All

Selects all drawing objects in the current drawing window in the
Drawing, Timeline and Camera views. This helps you manage
multiple objects as one when moving them.

Select All Panels in Act

Lets you select all panels in an act.

Select All Panels in Scene

Lets you select all panels in a scene.

Select All Drawings in Scene

Lets you select all drawings in a scene.

Deselect All

Deselects all selected objects in the Drawing and Camera views.

Group Drawing Selection

Groups selected drawing objects in the Camera or Drawing view.

Ungroup

Ungroups a selected group in the Camera view.

Preferences

Opens the Preferences dialog box where you can set yourpreferences for Storyboard Pro.

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File Menu
The File menu lets you open, close, save, optimize, import and export files.
How to access the File menu‣

From the top menu, select File.

Command

Description

New

Creates a new project while closing any scene already open. The New
Project dialog box opens, asking for directory, name, and resolution
information.

New from Final Draft Script

Uses your Final Draft script to create a new Storyboard Pro project.
This saves you time as it handles the creation of scenes and panels, aswell as inserting all the text in the proper captions automatically.

New from Harmony Scenes

You can create a project from Harmony scenes. Before you do this, inHarmony, you must mark the frames you want to use as panels in yourproject. Frames must be marked in an annotation column called "EM".
For each marked frame, a panel is created in Storyboard Pro. If you
don't mark your frames, the first frame of each Harmony scene will be
used.
You must group all your different Harmony scenes in one folder.
Storyboard Pro will create one scene per Harmony scene. If yourHarmony scene contains several EM markers in the annotation
column, Storyboard Pro will create multiple panels within the scene.

Open

Displays the Open Project dialog box where you can browse for a
project file. You can open a new project from the current one and theprevious project will close.

Open Recent

Displays a list of the most recently opened projects.

Clear

Clears the list of recently opened projects.

Close

Closes the currently opened project, but does not close the Storyboard
Pro application.

Save

Saves all changes made to the opened project, drawings, palettes, andpalette lists. If you are working on an unpacked project, your changes
are saved to the local cache.
Saves the current file with a different name and at a different location.

Save As

Saves the current state of a project as another project. The Save As
window prompts you for a new name and a different location for thisproject before saving it. This will create a complete project directory forthe new project.

NOTE: The project name cannot exceed 23 characters. To use longer
names, select the Disable project name length limitation option in the
Preferences dialog box.

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File Menu

You can also save a project as a single file by saving it as an .sbpz
file—Saving Projects as a Single File on page 1.
Save and Pack

Saves an unpacked project and rezips it to the original zipped project
file—see Saving Projects as a Single File on page 1.

Project Management

Split

Divides a storyboard into two parts. Each part can be saved as adifferent file. You can save the first half of the project, the last half ofthe project, or both. You can also preserve the original project intact orremove the panels from the original project. The selected panel
determines the point of division.

Extract

Dvides a storyboard into several parts. Each export will be saved as adifferent file. You can save an intact copy of the entire storyboard or
you can divide the project into separate files.

Merge

After dividing a storyboard project by splitting or extracting it, you canreassemble all the files into a single project file. Using the Mergecommand, you can bring several projects into one final Storyboard Pro
project.

InsertAfter splitting a storyboard project, you can reintegrate the scenes froma separate project file.
Once the various parts of your project are complete and you are readyto bring it all back into the master project, you can easily merge andreplace the changed scenes. To merge and replace scenes, you must
keep a copy of your master project intact.

Merge and Replace

What is the difference between merging and merging/replacing? Whenmerging a project, two projects are combined into one; each projectappears sequentially in the Thumbnails and Timeline views. A merge
and replace integrates scene changes back into the master project; any
scenes that were changed are replaced with the new one. As an option,
you can keep a copy of the original files for verification purposes.

NOTE: When merging projects, the sounds in the master project will
now move in order to sync with the panels. Because the sounds will
follow panels based on their name, it is important to lock scene andpanel names before distributing the different scene's extracts, in orderto preserve them.

Restore and Open Backup

Lets you locate a previously backed up version of a project and opensit.

Backup Storyboard

Creates a compressed version of your project. Backing up your work
provides a safety net against corrupted files and allows you to haveseveral versions of your project at different stages, in case you everwant to go back and work from an earlier point in the production.

Optimize Project

Opens the Optimize Project dialog box from which can remove unused
elements, flatten all drawings and reduce the texture resolution in the
project. This will reduce the file size of a project and increase the speed
at which you can work on a project.

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Create Optimized Drawings

When using any of the playback options in Storyboard Pro, thesoftware has to calculate the positioning of all the *.tvgs (Toon Boom
vector graphics), the file format that is created from all your drawing
strokes. This calculation tends to slow down the rate of playback.
There is, however, a way to circumvent this problem.
There is a a second file format, the *.tvgo (Toon Boom vector graphic
optimized) that has all the pixel position information precalculated.
Using these drawings should significantly speed up playback—see
Advanced Preferences on page 1.

Regenerate All Thumbnails

Lets you get the most up-to-date thumbnails in the Thumbnails view.
As you draw, a series of small images (thumbnails) is generated.
These thumbnails are automatically refreshed based on the refresh
duration you set in the Preferences dialog box (Advanced tab, Delay
Before Updating Thumbnails parameter).
You can update thumbnails immediately. This removes all cached
thumbnails in the Thumbnails and Timeline views, and forces new
thumbnails to be regenerated.

ImportImages as Scenes

Let you import one or several images and automatically create a newscene for each. This is useful if you have a series of bitmap images
that you need to include, such as backgrounds or scanned storyboards.
The supported image formats include: .bmp, .jpg, .omf, .opt, .pal, .png,.psd, .scan, .sgi, .tga, .tif, .tvg, and .yuv.
As you build a scene, you may want to use bitmap images forbackgrounds and overlays. You may also want to import an image as areference for a vector drawing you want to create.
With Storyboard Pro, you can import a variety of bitmap formats (.jpe,.jpeg, .jpg, .opt, .pal, .png, .psd, .omf, .scan, .sgi, .tga, .tvg, .yuv)
which you can combine with vector-animated content to create rich andunique graphic styles.

Images as Layers

You can import a single image (or multiple images located in the same
folder) into a new layer.

IMPORTANT: Storyboard Pro does not support import of 8-bit CMYK
or 16-bit RGB or CMYK format .psd files. You can currently import only
8-bit RGBA format .psd files.

Sound Files

Lets you import sound clips (.aif, .aiff, mp3, and .wav) into an audio
track at the first frame or at the current frame. If the sound clip does notalready exist in your project, Storyboard Pro copies the file from its
present location to the audio folder in your storyboard project folder.
You must work in the Timeline view.

Record Sound

Lets you record sound directly from Storyboard Pro and insert it in theTimeline view.

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File Menu

ExportBitmapLets you export a storyboard project to bitmap files in PSD withindependent layers, TGA, or JPG format. Your exported data includes a
separate bitmap file for each panel in the storyboard.In the case of a
.psd file, transform and transition animations are not exported.
However, camera moves are rendered into an independent layer.In thecase of a .psd file, transform and transition animations are notexported. However, camera moves are rendered into an independent
layer.

LayoutLets you export the current visible frame to a .jpeg, .psd, or .tga image.
Note that a .psd file will keep each layer separated and named as in thepanel.
Current ImageNOTE: No caption or camera frame will be exported in the image file.

CSV

EDL/AAF/XML

Lets you the data in a storyboard project in comma separated value(.csv) file format. You can view this data in any application that
supports comma separated value files, such as Microsoft Excel. If you
do not have Microsoft Excel installed, you can save the .csv file to yourcomputer and open the file in another application.
Once a storyboard is complete, you can send it to a Non-linear Editing(NLE) system to complete the animatic in a real editing suite with adirect return on TV or use it as a pre-editing map to replace thestoryboard scenes with the final materials (shot in live action orrendered from a 2D or 3D software).
You can export your storyboard project, and preserve the timing,
motions and sounds edited with Storyboard Pro, directly to Apple Final
Cut Pro using EDL or XML formats or to Adobe Premiere, Avid Xpress,
or Sony Vegas using AAF format.

Movie

Lets you export your storyboard and animatic as a movie file to shareand play back easily for an efficient timing reference. You can export
your movie file in three different formats: QuickTime, SWF Movie(Flash), and as image sequences.

PDF

Lets you export your storyboard project as a .pdf file which you canlater print or share electronically. This is where you will find the way to
set up your visuals to represent a classic storyboard on paper. An
extensive number of options, settings and customizing is possible
while exporting to PDF.

Soundtrack

Exports a sound file as a merged soundtrack or series of individual
files. The exported soundtracks are generated as *.wav files—see
Exporting a Sound File on page 1.

To Toon Boom

Lets you export your animatic as Harmony, Animate 2 and Animate Pro
2 scene files. You can export the entire storyboard project or aselection of scenes. Once the export is ready, you can open it in thedestination software. When you first save this new scene, the exported

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file will be converted in the proper format depending on the software
you used.
The following elements of your storyboard will be exported to the Toon
Boom project:•

Layers•Layer motion•

Camera moves

Before exporting to Toon Boom, you can use the Layers view todeselect specific layers. In the Layers view, deselect the Toon Boom
option from the Export To section. Note that this layer will still be
exported to Toon Boom, but it will be disabled. You can enter thesymbol and re-enable it at anytime.

NOTE: Transitions and holds in the layer motions are not supported.

FBX

Lets you export your storyboard project in FBX format, which allows
you to store any motion data (from element motion or Camera
angles/zooms), as well as the 2D and 3D elements in your scene.
Once exported to FBX, you can open the storyboard elements in athird-party 3D application and continue to work on them.
These elements should only be exported to FBX when you are finishedwith them in Storyboard Pro. Normally, you would not bring theelements back into Storyboard Pro.

Conformation

Export Project

Lets you export your storyboard project to Final Cut Pro 6 (an Apple
third party editing software), edit it and then import the changes backinto your Storyboard Pro project using the conformation feature. The
conformation export will produce an XML file containing your entire
animatic project structure, as well as images of your panels. You canthen import it into Final Cut Pro to recreate the animatic.

Export Selected Panels

Lets you export selected panels only.

Export Tracked Panels

Lets you track changes in your panels and export tracked panels only.
Once you have imported your project’s conformation XML into Final
Cut Pro 6 and completed editing, you will need to export it once again
as an XML file to bring it back into your Storyboard Pro project.

Import Animatic Project

NOTE: Refer to your third party software’s documentation to learn
how to export the animatic project in an XML file format.

IMPORTANT: You can only reimport a modified conformation XML
file into the original project from which it was first exported.

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File Menu

Update Captions from CSVLets you update the captions in your project. If you generate a .csv
sheet (comma separated values) from your project, you can update thefile, then import it into Storyboard Pro. Doing so will update all caption
fields automatically. You must first generate the CSV from your current
project.

Quit

Closes the application.

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Help Menu
The Help menu lets you display the Storyboard Pro documentation, Welcome screen and end user license
agreement, as well as access the Toon Boom website, and identify the product name and version number.
How to access the Help menulAt the top of the interface, select Help.

Command

Description

Online Help

Opens the Storyboard Pro Help system, complete with instructions on
how to use the system. This requires an internet connection.

Getting Started

Opens the Storyboard Pro Getting Started Guide (in PDF format) in abrowser window. Requires Acrobat Reader.

Storyboard Pro on the Web

Opens the Toon Boom website, which features a Support andCommunity > Forum section.

Customer Experience Improvement
Program

The Customer Experience Improvement Program allows Toon Boom tocollect usage information. The data does not contain any personallyidentifiable information and cannot be used to identify you. The data willconsist of a basic hardware description, a project summary and usage
information. The information is used only for software improvement
purposes, as well as for sharing with third parties for the same reason.
This program is enabled by default but is voluntary. If you prefer not toparticipate, you can opt out when you first launch the software, byusing a global preference, or by a command line argument.

Show End User License Agreement

Displays the End User License Agreement.

Check for Updates

Checks for updates to Storyboard Pro.

Debug Mode

Enables the Debug mode for gathering and displaying precise
information about each rendering frame, such as the nodes
encountered and action taken. You can view this information in the
Message Log view.

About

Identifies the product name and version number.

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Layer Menu

Layer Menu
The Layer menu lets you manipulate layers, create new layers, change the resolution, and reset thetransformation and pivot.
How to access the Layer menu‣

At the top of the interface, select Layer.

Command

Description

New
Vector Layer
Bitmap LayerGroup Layer

Copy Layers

Adds a vector or bitmap layer to a selected panel. You can add anunlimited number of layers to a panel.
Opens the Vectorize Options dialog box when importing bitmap
images.
Lets you copy drawing and reuse them in other panels in yourstoryboard. You can also modify drawing objects andtransformations after they have been copied to a new layer, rather
than redrawing objects that are similar.
When you copy a layer, its original name is retained in the newpanel. If a layer with the same name already exists, then you will beprompted to give it a new name or overwrite the existing layer.

Paste Layers

Duplicate Layers

Once you have copied a layer, you can place an instance of it on aselected panel. Copied layers are placed on the clipboard whichallows you to paste as many instances of it as needed.
Lets you perform a quick copy and paste in one operation. Unlike
copying a layer, you cannot paste multiple copies of a layer on otherpanels.
Duplicating layers is only available within one panel. Duplicatedlayers retain their names and are appended with a number.

Rename Layers

Lets you rename a layer.

Delete Layers

Lets you delete a layer.
Lets you adjust the opacity of a layer.

Change Layer Opacity
NOTE: Layer transparency is not supported on Export to Toon
Boom and/or FBX.

Change Bitmap Layer Resolution

Merge Selected Layers

Lets you change the resolution of bitmap layers to better suit theneeds of your project.
Lets you combine layers quickly and simply. If all the layers arevector layers, the new layer is vector. If all the selected layers arebitmap, the resulting layer is bitmap.
If there is a mix of vector and bitmap, the resulting layer is bitmap.
The newly merged layer is editable.

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Merge Layers

Lets you combine layers using the Merge Layers dialog box, which
gives you more control when merging layers. You can name the newlayer, specify whether it is a vector or bitmap layer, select source
layers, and more.

Group Selected Layers
Lets you group or ungroup selected layers.
Ungroup Selected Layers
Convert to Vector Layer

Convert to Bitmap Layer

Lets you switch from one type of layer to another. For example, if
you started with a vector layer, you can switch it to a bitmap or
drawing layer.

NOTE: When you convert from vector to bitmap, the vector data islost, so if you convert back to vector, what you get is a vector region
with a bitmap inside of it

Convert to Drawing

Share Drawing

Opens the Vectorize Options dialog box when importing bitmap
images.

Unlink from Shared Drawing

Opens the Vectorize Options dialog box when importing bitmap
images.

Blur Bitmap Layer

If the layer you want to blur is on a vector layer, you must first
convert it to a bitmap layer—see .

Arrange
Bring Layer to Front

Moves the selected layer in front of all other layers in the current
panel.

Bring Layer Forward

Moves the selected layer up one level in the current panel.

Send Layer Backward

Move the selected layer down one level in the current panel.

Send Layer Back

Moves the selected behind all other layers in the current panel.

Select Next Layer

Lets you select the next layer.

Select Previous Layer

Lets you select the previous layer.

Lock/Unlock Layers

Lets you lock the currently selected layer to protect any objects on it
from being changed. Once locked, you can unlock the layer to makechanges to any objects on it.

Show/Hide Layers

Lets you show or hide layers which is useful when working withmany layers.

Toggle Background Layers

Lets you set certain layers as background elements, so they will notinterfere with onion skinning. Sometimes it is helpful not to haveonion skinning applied to certain layers while working.

Align Layer to Camera

Opens the Vectorize Options dialog box when importing bitmap
images.

Copy End Layer Position to Start

Uses the position of the last frame from the current layer and pastes
it over the position of the first frame.

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Layer Menu

Copy Start Layer Position to Start

Spread Layer Motion

Uses the position of the first frame from the current layer and paste it
over the last frame.
You can spread the current layer motion across all panels in thesame shot or a specified number of adjacent panels after the current
panel in the same shot.
A new layer will be added and the drawing will be duplicated for
those panels that do not have the same name in the defined range.

Reset Transform

Places the layer back to its default state.

Reset Selected 3D Sub-Objects

Opens the Vectorize Options dialog box when importing bitmap
images.

Pivot
Reset Pivot

Places the pivot back at its default position at the centre of thecamera frame.

Center Pivot on Selection

Places the pivot at the centre of a selection.

Set Layer Layout as Default

Once you set up a layer layout in a panel, you can select that panel
and save this layout as the default layout to use whenever a newpanel is added.

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Play Menu
The Play menu lets you preview your project as an animatic in Storyboard Pro at any time during its development
process. Using the Playback toolbar, you can preview the visual content, including transformations and transitions,and have it synchronized with sounds.
How to access the Play menulAt the top of the interface, select Play.

Command

Description

Play

Plays and stops the animatic.

Play Selection

Plays the selected panel in the Timeline or Thumbnails view.

Loop

Repeatedly plays back your animatic indefinitely.

Audio Playback
Camera Preview

Lets you preview camera moves and transitions. When you drag thered playhead while Camera Preview is enabled, it will adjust the Stageview to match the point of view of the camera.

First Panel

Moves the red playhead to the first panel.

Previous Scene

Moves the red playhead to the previous scene.

Previous Panel

Moves the red playhead to the previous panel.

First Frame

Moves the red playhead to the first frame.

Previous Frame

Moves the red playhead to the previous frame.

Next Frame

Moves the red playhead to the next frame.

Last Frame

Moves the red playhead to the last frame.

Next Panel

Moves the red playhead to the next panel.

Next Scene

Moves the red playhead to the next scene.

Last Panel

Moves the red playhead to the last panel.

Go to Frame

Opens the Go to Frame dialog box where you can enter the frame
number on which the red playhead to be positioned in the Timeline
view.

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Point of View Menu

Point of View Menu
The Point of View menu lets you determine the level at which the current position of the Stage view (zoom, pan
and rotation) is remembered when you flip through the panels. The current Point of View mode will also affect thedifferent Reset View commands’ behaviour as they will reset according to the Point of View mode.
How to access the Point of View menu‣

In the status bar of the Stage view, click the Point of View menu and make a selection.

‣

Select View > Point of View Mode.

Parameter

Description

Project

Keeps the zoom, pan and rotation values of the Stage view for the panels of
the project.

Scene

Keeps the zoom, pan and rotation values of the Stage view for the panels thatare part of the current scene.

Panel

Allows every panel of the project to have its own zoom, pan and rotation value.

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Sound Menu
The Sound menu lets you add sound to your storyboard.
How to access the Sound menu‣

At the top of the interface, select Sound.

Command

Description

New Audio Track

Adds a new audio track to the Timeline view.

Delete Current Audio Track

Deletes the current audio track. When you do so, all the sounds in theaudio track are also deleted.

Split Clip at Current Frame

Separates a selected sound clip at the current frame.

Show Waveform

Displays waveforms on audio tracks.

Show Volume Envelope

When audio waveforms are displayed, this option displays the
playback sound level for each sound clip.

Show Sound Clip Name

Shows or hides the clip name. By default, names are displayed on
audio blocks.

Sound Scrubbing

Lets you play sound forwards or backwards as you scrub through theTimeline view.

Overwrite Sound Clips

Select the Overwrite Existing Sound Clips option so that the resulting
audio clip will be position in its entire length, overwriting any existing
clip positioned in its way.

Change Frame When Clicking on Audio
TracksOpens the Vectorize Options dialog box when importing bitmap
images.

Lock All Audio Tracks

Locks all audio tracks. If an audio track is already locked, the Lock All
Audio Tracks command changes to Unlock All Audio Tracks.

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Storyboard Menu

Storyboard Menu
The Storyboard menu lets you work with panels, scenes, sequences and transitions. You can also record
annotations, track changes, and view and edit the project properties.
How to access the Storyboard menu‣

At the top of the interface, select Storyboard.

Command

Description

New
New Panel

Creates a new panel after the current panel.

New Panel Before

Creates a new panel before the current panel.

New Scene

Creates a new scene after the current scene.

New Scene Before

Creates a new scene before the current scene.

New Scene from Selected Panels Creates a new scene from the selected panels.
New Sequence

Creates a new sequence from the selected scenes.
Creates a new sequence from one or more selected scenes in theThumbnails or Timeline view.

New Sequence from Selection

Your selection becomes a new sequence. If this is the first
sequence added to your project, all scenes before or next to it will be
combined as sequences as well, and the sequence markers will be
displayed in the Thumbnails or Timeline views. If your selection waspart of an existing sequence, it will be split accordingly.

NOTE: A single scene cannot be split into two or more different
sequences, unless you split the scene first.

Start New Act

Starts a new act in a sequence. Once you have enabled acts in yourstoryboard project, it indicates that your storyboard is composed of asingle long act. You must break it in several smaller acts. Before
splitting a project into acts, you must to define the starting panel foreach act in your story.

Smart Add Panel

Creates a new panel that contains elements from another panel.

Duplicate Selected Panels

Lets you duplicate selected panels when you need to create anexact copy of an existing one.

Delete Panel

Deletes a selected panel. Note that it is impossible to have an
empty project as there is a minimum of one panel.

Rename Panel

Lets you rename one or more panels simultaenously. By default, therename panels option is locked. You must unlock this option in the
Preferences dialog box before you can rename panels. See
Renaming Panels on page 1.

Rename Scene
Rename Sequence

Lets you rename a sequence. Once you start adding sequences to78

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your project, the Sequence field will become visible in the Panelview, allowing you to view the selected sequence's name and edit it
if needed.
Lock Scene and Panel Names

Locks scene and panel names.

Unlock Scene and Panel Names

Unlocks scene and panel names.

Lock Scene Duration

Locks the duration of all scenes in your project. This ensures thatthe current length of every scene is preserved when adding,
duplicating, or deleting panels.

Split Panel at Current Frame

Splits the current panel in two, resulting in two identical panels
generated from the original. All elements, including layers, will be in
both panels. Each panel’s length is determined by the position of the
red playhead when you perform the operation.

Move Panel In to Current Frame

Move Panel Out to Current Frame

Lets you adjust the duration and position of a panel by moving its inand out points to a specific frame determined by the position of the
red playhead.

NOTE: Note that the frame you specify must be contained within
the current position of the panel you want to change the in or out
point of.

Lets you split the current scene in two or break it into three parts.
When you split a scene, it is divided before the current panel by
default.
Split Current Scene
NOTE: You can change this in your preferences so that when you
split a scene, it is broken into three parts and the selected panel isisolated.

Split Current Sequence

Separates a sequence in two.

Join Selected Sequence

Joins two selected sequences.

Join Selected Acts

Joins selected acts. Once an act has been split, it is possible to join
acts at any time.

Track Changes
Auto Tracking Mode

Lets you automatically detect any changes in your project, and adds
a visual notification in the Thumbnails and Timeline views.

Track Change by Date

Lets you track changes by date. If a storyboard becomes very large,
it may be easier to track changes made on a specific date. Opens
the Search by Date dialog box which contains options to help you
track changes even more efficiently.
When you use the Auto Tracking Mode feature, you can use the
Validate Changes option to follow up on these changes.

Validate Changes
Lets you follow up on changes made to your project when using Auto
Tracking Mode.

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Storyboard Menu

Add Snapshot

Lets you add snapshot markers to specify which frames in a panel
will be visible in a PDF file you export. By default, only the first
frame of each panel is visible in the PDF file you export. Sometimes,
you may need to display a specific frame or several frames from apanel.

Change Panel Duration

Lets you modify the duration of a selected panel.

Add Transition

Lets you add a transition between scenes. Once the transition iscreated, you can customize it.

Delete Transition

Removes a selected transition.

Delete Transition Duration

Lets you modify the duration of a selected transition.

Enable 3D for Current Scene

Converts a selected scene to 3D which lets you move and rotate
2D and 3D layers in 3D space. Even if you do not have 3D objects inyour scene, you can still move 2D objects along the Z-axis to createa multiplane effect. A 3D scene will also allow a camera to be
moved in 3D space using the Camera tool.

NOTE: Converting a scene to 3D applies only to the selectedscene, not the entire project.

Storyboard Pro lets you reset a scene to 2D. When you do so, thefollowing happens:
Reset Scene to 2D•

Imported 3D models are removed.

•

3D camera moves are removed.

•

2D layers that have been moved and rotated in 3D are set
back to 2D, removing those transformations.

Lets you record a voice annotation. You will need a microphonecorrectly connected to your computer and Storyboard Pro.

Record Voice Annotation

Properties

After the voice annotation has been recorded, the Voice Annotations
section indicates the total number of annotations, displaying theorder of the current voice annotation in the sequence and the total
number of voice annotations associated with the panel. As you
record voice annotations, they accumulate in sequence without
being overwritten. You can select and play back any of theannotations.
Opens the Project Properties dialog box where you can change theproperty settings in your project.

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Tools Menu
The Tools menu lets you access all the main tools you need to work in Storyboard Pro.
How to access the Tools menu‣

At the top of the interface, select Tools.

Command

Description

SelectLets you select elements from the Camera view.

Select by Colour

Lets you rapidly select all drawing parts painted or drawn with thecolour you have selected in the Colour view.

Contour Editor

Lets you add, remove or modify points on a vector line and control
them.

CutterLets you cut a drawing area to move, copy, cut or delete it.

Perspective

Lets you deform a drawing selection and alter its perspective.

Brush

A pressure-sensitive tool for creating a contour shape with a thick andthin line effect, as if created with a paint brush.

PencilA pressure-sensitive tool for drawing the final images, such as
character nodes, cut-out puppet and clean animation. Creates a central
vector shape.

EraserA pressure-sensitive tool for precisely erasing parts of a drawing.

Rectangle
EllipseLets you draw straight lines which you can then edit.

Line
Text

Lets you type text in your project using various fonts and text
attributes.

Paint

Lets you paint both empty and filled zones.

Paint Unpainted

Lets you paint only empty zones. Lines and filled zones remainunchanged.

Unpaint

Lets you unpaint empty and filled zones.

Close Gap

Lets you close small gaps in a drawing by creating small, invisible
strokes between the two closest points.

Edit Gradient/Texture

Lets you modify the position of a gradient or texture colour within a
specific zone.

Dropper

Lets you pick a colour directly from a drawing.

Hand

Lets you pan the Camera view.

Zoom

Lets you zoom in and out of the Drawing or Camera view.

Rotate View

Lets you rotate the Drawing or Camera view just like with a realanimation disc. Can also be used in Perspective view.

3D Navigation

Opens the Vectorize Options dialog box when importing bitmap
images.

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Tools Menu

3D Flying Navigation

Opens the Vectorize Options dialog box when importing bitmap
images.

Arrange
Bring to Front

Moves the selected art to the front (on top).

Bring Forward

Moves the selected art one level forward (closer to the front).

Send Backward

Moves the selected art one level lower (behind).

Send to Back

Moves the selected art behind everything (bottom / back).

Transform
Flip Horizontal

Flips the current selection horizontally.

Flip Vertical

Flips the current selection vertically.

Rotate 90 CW

Rotates the current selection 90 degrees clockwise.

Rotate 90 CCW

Rotates the current selection 90 degrees counter-clockwise.

Rotate 180

Rotates the current selection 180 degrees.

ConvertPencil Lines to Brush Strokes

Changes a centre line pencil stroke to a contour line brush stroke.
Changes a centre line (pencil) stroke to a contour line (brush) stroke.
When drawing on vector layers, you may want to change brush strokes
to pencil lines to convert contour strokes into centre line pencil strokes.

Brush Strokes to Pencil Lines
NOTE: Any line thickness information is lost upon conversion frombrush to pencil.

Strokes to Pencil Lines

Opens the Vectorize Options dialog box when importing bitmap
images.
Text contained in a text field is treated as a single drawing object. This
option separates text so that each character becomes an individualdrawing object that you can select and modify independently.

Break Apart Text Layers

NOTE: After your text has been broken apart twice, into a regulardrawing object, you can use all the drawing tools such as the Eraser
tool, on the drawing. Be aware that if you want to use the Perspective
tool on the text, you should create the text on a vector layer before
breaking it apart twice; then you can use the Perspective tool on it.

Layer Transform

Lets you reposition, scale, rotate and even skew layers in the Camera
view.

Maintain Size

Scales drawing layers when they are moved on the Z-axis to preserve
their size in the camera.

Create Layer on Surface

Creates a new layer on top of the hovered surface.

CameraLets you add camera movements to scenes and set keyframes to82

Toon Boom Storyboard Pro 5.1 Reference Guide

animate it over time.

Lets you set the position of the content of the panels for the entire
scene so it fits the camera frame you defined.
Reframe
NOTE: When setting the camera frame using the Reframe tool, it is
not possible to reset it to its former position.

FlattenMerges Merges drawing objects and brush strokes into a single layer. If
you draw new lines to fix a drawing or line with many brush strokes, it
can be useful to flatten them all into a single shape. By default, lines
are drawn one on top of each other. If you intend to repaint the lines ormodify their shape, it will be easier if they are flattened.

View Menu
The View menu lets you manipulate the view by zooming, panning, or rotating. You can also display the grid andchange its size, use the onion skin feature to help with drawing, and set the preview resolution.
How to access the View menulAt the top of the interface, select View.

Command

Description
Enlarges the selected view to full screen which is done in three stages.

Toggle Full ScreenFirst, the selected view enlarges to the maximum width or height, but
keeps the tool properties.
Second, the view enlarges to full screen.
Third, the view returns to its original size.

Zoom In

Zooms in the view.

Zoom Out

Zooms out the view.

Reset Zoom

Resets the view’s zoom to its default position.

Rotate View CW

Rotates the Camera view 30 degrees clockwise, like an animationtable.

Rotate View CCW

Rotates the Camera view 30 degrees counter-clockwise, like an animation table.

Reset Rotation

Resets the view’s rotation to its default position.

Look at Selected

Makes the Stage view perpendicular to a selected drawing layer,allowing you to draw on it. This is useful when rotating 2D layers in 3D
space and the Stage view is no longer perpendicular to a Drawing layer,
making it impossible to draw on it.

Reset Pan

Resets the view’s pan to its default position.

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Tools Menu

Reset View

Resets the view to its default position.

Reset Stage View To
Default Drawing Area

Resets the Stage view to show the default drawing area, which is thespace situated inside the default camera frame (before the camera ismodified).

Current Panel Overview

Resets the Stage view to show the current panel in its entirety

Camera Overview

Resets the Stage view to show an overview of the Camera frames. If a
Camera movement was created in the selected panel, it will show theentire space within the camera movement.

Start Camera Frame

Resets the Stage view to focus on the starting camera position of thecamera movement on the current panel.

End Camera Frame

Resets the Stage view to focus on the ending camera position of thecamera movement on the current panel.

Point of View Mode

Lets you determine at which level the current position of the Stage view
(zoom, pan and rotation) is remembered when you are flipping throughpanels.

Project Level

One global point of view for the entire project.

Scene Level

One point of view per scene.

Panel Level

One point of view per panel.

Show Grid

Displays the grid.

Grid Outline Only

Displays the outline of the grid only.

Underlay

Displays the grid under the drawing elements.

Overlay

Displays the grid over the drawing elements.

Square Grid

Displays a standard square grid.

12 Field Grid

Displays a 12-field size grid.

16 Field Grid

Displays a 16-field size grid.

World Grid

Displays a reference grid that remains the same size when you scale
objects. This is useful when creating elements in your drawing and you
need a reference point.

Camera Mask

Shows or hides a black mask around the scene’s frame to avoid seeing
anything outside the Camera frame. This is handy when you are setting
up the scene as it allows you to see the scene’s composition better.

Show Safe Area

Shows or hides the TV safety zone and the centre of the camera frame.
The safe area adapts to the scene resolution, as well as the safetyzone and frame’s centre.

Show 4:3 Safe Area

Shows or hides the TV safety zone and the centre of the camera frame
for a regular 4:3 resolution. If you are working on a widescreen project,for example, you can easily plan in advance the conversion of yourproject to a TV format. This way, you can create your project to fit both

Grid

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resolutions.
Show 4:3 Area

Shows or hides the 4:3 resolution zone without the centre of thecamera frame and TV safety zone.

Show Strokes

Displays the strokes in your drawings so that the invisible lines standout.

Show Complete Camera Path

Displays all the related camera keyframes and paths in a scene. When
this button is deactivated, the Stage view only displays keyframes thatare contained in a panel.

Show Layer Path

Opens the Vectorize Options dialog box when importing bitmap
images.

Onion Skin
No Previous Drawing

Removes the previous drawing's onion skin and displays only the next
drawing.

Previous Drawing

Displays the previous drawing.

Previous Two Drawings

Displays the previous two drawings.

Previous Three Drawings

Displays the previous three drawings.

No Next Drawing

Do not show the onion skin for all of the next drawings.

Next Drawing

Show the onion skin for the next drawing.

Next Two Drawings

Show the onion skin for the next two drawings.

Next Three Drawings

Show the onion skin for the next three drawings.

Light Table

Turns on the light table so you can see Turns on the light table so you
can see the previous and subsequent active layers in washed-out colours. It is useful for seeing the other layers when designing, animating
or cleaning up your animation.

Realistic Preview

Gives you a live preview of shapes in Draw Behind mode, which is forpainting behind existing art. When using this mode, strokes appear
instantly under your work while drawing with the Draw Behind mode.

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Windows Menu

Windows Menu
The Windows menu lets you customize your workspace to suit your working style, save it as a new workspace,and load it from the Workspace toolbar. You can also show or hide the different toolbars and views in Storyboard
Pro.
How to access the Windows menulFrom the top menu, select Windows.

Command

Description

Workspace
Workspace Manager

Opens the Workspace Manager where you can modify, create,delete, rename and reorder your workspaces.

Save Workspace

Saves the current workspace, including any changes you made to it.

Save Workspace As

Lets you save the current workspace with a new name.

Workspace

Lets you open workspaces designed specifically for working with
3D elements, drawing, overview, reviewing PDFs, pitch mode,
timeline and horizontal and vertical views.

Toolbars

Lets you show or hide these toolbars: Camera, Edit, File, Layer, Navigation, Sound, Storyboard, Tools, Shows or hides the Side
view.iew, Workspace, Coordinate, Onion Skin, Playback, Scripting
and Tool Presets.

3D SchematicShows or hides the 3D Schematic view.

Function Editor

Shows or hides the Function Editor view.

Camera View

Shows or hides the Camera view.

ColourShows or hides the Colour view.

LayersShows or hides the Layer Properties view.

Library

Shows or hides the Library view.

Message Log

Shows or hides the Message Log view.

Panel

Shows or hides the Panel view.

Panel PDF Options

Shows or hides the Panel PDF Options view.

PDF Export

Shows or hides the PDF Export view.

Pitch Mode View

Shows or hides the Pitch Mode view.

Side View

Shows or hides the Side view.

Storyboard Pro View

Shows or hides the Storyboard Pro view.

Storyboard

Shows or hides the Storyboard view.

Thumbnails

Shows or hides the Thumbnails view.

Timeline

Shows or hides the Timeline view.

Tool Properties

Shows or hides the Tool Properties view.

86Toon Boom Storyboard Pro 5.1 Reference Guide

Top

Shows or hides the Top view.

Script Editor

Shows or hides the Script Editor view.

Restore Default Workspace

Returns Returns modified workspaces to their original default layout
if you do not like the current modifications or inadvertently closed
some windows.

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Chapter 3: About Toolbars
The Storyboard Pro interface contains toolbars which lets you access many useful tools.
You can add, move and close toolbars, as well as customize them.
For details on each toolbar, refer to the Reference Guide.
These toolbars are available in Storyboard Pro.
l

CameralCoordinate

l

Edit

l

File

l

Layer

l

NavigationlOnion Skinl

PlaybacklScripting

l

Sound

l

Storyboard

l

View

l

Workspacel

Tool Presets

l

Tools

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Chapter 3: About Toolbars

Camera Toolbar

Camera Toolbar
The Camera toolbar lets you add keyframes to the beginning or end of a selected panel, and copy and paste
keyframes.
This toolbar is part of the default Storyboard Pro workspace. However, you can hide the toolbar to streamline yourworkspace.

How to show or hide the Camera toolbarlSelect Windows > Toolbars > Camera.
Icon

Tool Name

Description

Add Keyframe at Beginning Adds a keyframe to the beginning of the currentlyof Panelselected panel.
Add Keyframe at Current
Panel

Adds a keyframe to the current frame which isdetermined by the position of the red playhead on theTimeline.

Add Keyframe at End of
Current Panel

Adds a keyframe at the end of the currently selected
panel.

Copy Camera from
Selected Panels

Copies a selected camera keyframe from a selected
panel.

Paste and Fit on Selected
Panels

Pastes a selected camera keyframe from a selected
panel.

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Coordinate Toolbar
The Coordinate toolbar displays parameters of keyframes or control points in the Cameraor Timeline view. You can
edit keyframes and control point parameters, such as the position, scale and rotation coordinates.

How to access the Coordinate toolbar
1. Select Windows > Toolbars > Coordinate.
Parameter

Description

Translation

The translation fields display the X, Y and Z translation values of the selected
layer. You can enter precise values to set the first frame and last frame position ofa layer. By default the Z value field is disabled. It will automatically become active
when the 3D option is enabled.

Scale

The scale fields display the X, Y and Z scaling values of the selected layer. You
can enter precise values to set the first frame and last frame size of a layer. By
default the Z value field is disabled. It will automatically become active when the
3D option is enabled.

Rotation

The rotation fields display the X, Y and Z rotation values of the selected layer.
You can enter precise values to set the first frame and last frame rotation of alayer. By default the Z value field is disabled. It will automatically become active
when the 3D option is enabled.

Skew

The skew field displays skew value of the selected object. You can enter aprecise value to set the skew of the object.

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Edit Toolbar

Edit Toolbar
The Edit toolbar lets you cut, copy, paste, and delete drawing objects.
This toolbar is part of the default Storyboard Pro workspace. However, you can hide the toolbar to streamline yourworkspace.
There are also Undo and Redo menus that list the most recent actions you can undo or redo. For example, if you
cut a stroke, it will be listed in the Undo menu so you can restore it.

How to access the Edit toolbarlSelect Windows > Toolbars > Edit.
Icon

Tool Name

Description

Cut

Removes selected objects. You can then paste theobject or its properties to another object.

Copy

Copies the selected objects and properties.

Paste

Pastes the copied objects and properties.

DeleteDeletes selected objects.

Undo

Undoes an operation that you just did.

Redo

Redoes an operation that you just did. This
command becomes active only after you use theUndo command.

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File Toolbar
The File toolbar lets you create new projects, open existing projects, save the current project as well as save thecurrent project with a different name.
This toolbar is part of the default Storyboard Pro workspace. However, you can hide the toolbar to streamline yourworkspace.

How to access the File toolbarlSelect Windows > Toolbars > File.
Icon

Tool Name

Description

New

Lets you create a new project.

Open

Lets you open an existing project. If a project is alreadyopen, you must save it first.

Save

Saves the current project.

Save As

Lets you save the currently open project under another
name.

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Layer Toolbar

Layer Toolbar
The Layer toolbar lets you add and remove vector and bitmap layers. You can also lock and unlock layers, turn on
the light table, as well as spread the motion of a layer across all panels or just some of them.
In the default workspace, this toolbar located on the left-most side of the interface.
This toolbar is part of the default Storyboard Pro workspace. However, you can hide the toolbar to streamline yourworkspace.

You can display the Layer toolbar horizontally if you find it more efficient for your workflow. Be sure to restart
Storyboard Pro in order to see the new position of the Layer toolbar.
How to show or hide the Layer toolbarlSelect Windows > Toolbars > Layer.
Icon

Tool Name

Description

New Vector Layer

Adds a vector layer to the Layers list.

New Bitmap Layer

Adds a bitmap layer to the Layers list.

Delete Layers

Deletes the selected layers.

Lock/Unlock Layers

Locks or unlocks selected layers.

Auto Light Table

Turns on the light table.

Spread Layer Motion

Within the same shot, you can spread the current
layer motion across all panels or a specified numberof panels after the current panel. A new layer will be
added and the drawing will be duplicated for panels
that do not have the same name in the defined range.
See Spreading the Layer Motion on page 1.

How to display the Layer toolbar as a flat (horizontal) toolbar
1. Do one of the following:

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Toon Boom Storyboard Pro 5.1 Reference Guidel

Select Edit > Preferences (Windows) or Storyboard Pro > Preferences (Mac OS X).

lPress Ctrl+U (Windows) or ⌘ + , (Mac OS X).

3. Select the Global UI tab.
4. In the UI Style section, select the Flat Tool Toolbar option.

5. Click OK and restart Storyboard Pro.

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Navigation Toolbar

Navigation Toolbar
The Navigation toolbar lets you quickly display the first and last frame of a panel. These buttons grey out when
the playhead is at the start or end of a panel.

How to access the Navigation toolbar‣

Select Windows > Toolbars > Navigation.
Icon

Tool Name

Description

First Frame

Displays the first frame of the layer animation.

Last Frame

Displays the last frame of the layer animation.

Adding Additional Buttons
There are additional buttons you can add to the Navigation toolbar for navigating between panels and scenes.
Here are the tools you can add:
Icon

Tool Name

Description

First Panel

Displays the first panel of the storyboard.

Previous Scene

Displays the previous scene.

Previous Panel

Displays the previous panel.

Next Panel

Displays the next panel. Keyboard shortcut: A.

Next Scene

Displays the next scene. Keyboard shortcut: F.

Last Panel

Displays the last panel of the storyboard.

How to add additional buttons to the Navigation toolbar
1. Right-click on an empty area of the Navigation toolbar and select Customize.
The Toolbar Manager dialog box opens. The tools available for this toolbar appear in the Available Tools
column on the left.

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1. Select a tool from the Available Tools column and click the Right Arrow
2. Continue selecting tools and moving them to the Tools column.
3. Click OK.
The Navigation toolbar displays the tools you added.

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Onion Skin Toolbar

Onion Skin Toolbar
The Onion Skin toolbar displays the next and previous drawings in the Stage view.

For tasks related to this toolbar, see Setting the Onion Skin on page 1 and Flipping through Onion-skinned
Drawings on page 1.
How to access the Onion Skin toolbarlSelect Windows > Toolbars > Onion Skin.
Icon

Tool Name

Description

Onion Skin

Turns the onion skin on or off.

No Previous Panels

Displays no previous panel.

Previous Panel

Displays the previous panel in red.

Previous Two Panels

Displays the previous two panels in red.

Previous Three Panels

Displays the previous three panels in red.

No Next Panels

Displays no next panel.

Next Drawing

Displays the next panel in green.

Next Two Panels

Displays the next two panels in green.

Next Three Panels

Displays the next three panels in green.

Flipbook

Lets you move quickly between onion-skinned
drawings.

Play

Starts and stops playback of the panels.

Expand Onion Skin

Displays more than the default three previous andthree next drawings. You can see some or all of the
15 previous or next drawings. Once you set the number of drawings you want to see, it is used as thedefault when expanding the onion skin.You can set
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the Preferences dialog box (Camera tab, Onion Skinand Light Table section).

Playback Toolbar
The Playback toolbar lets you play back your storyboard. When you create an animatic with transitions and sound,
you can play it back in real time in the Stage view to check the timing. In the default workspace, this toolbar islocated at the top of the interface.

Name

Icon

Description

AccessFirst Frame

Moves the playhead to the first frame ofpanel.

Select Play > First
Frame or press
Home.

Last Frame

Moves the playhead to the last frame ofpanel.

Select Play > Last
Frame or press
End.

Go to First Frame of
Selection

Automatically places the playback marker atthe beginning of the panel selection. This
selection can be one or many panels. In theTimeline view, you can see the red marker
positioning itself at the first frame of the firstpanel of the selection.

Play Selection

Plays back a selection of panels.

Select Play > Play
Selection or press
Shift+Enter.

Play

Starts and stops playback of the storyboard.

Select Play > Play.

Loop

Repeats playback.

Select Play >
Loop.

Sound

Enables sound in the playback.

Select Play >Audio Playback.

CameraLets you preview camera moves andtransitions.

Select Play > Camera Preview.

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Script Toolbar

Script Toolbar
The Scripting toolbar lets you open the Scripts Manager dialog box and stop a script that is currently running.

How to access the Scripting toolbar
1. Select Windows > Toolbars > Scripting.
Icon

Tool Name

Description

Manage Scripts

Opens the Scripts Manager dialog box in which you
can select a script, customize it and add it to the
Script toolbar for quickly running a script. You canalso execute a selected script—see Scripts Manager
Dialog Box on page 50.

Stop Script

Stops the script that is currently running.

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Sound Toolbar
The Sound toolbar lets you import sound clips (.wav, .aif, .aiff, or .mp3) into an audio track at the first frame or at thecurrent frame. If the sound clip does not already exist in your project, Storyboard Pro copies the file from its present
location to the audio folder in your storyboard project folder. You must work in the Timeline view.MP3 files are notrecommended for long sequences because it is a compressed file format. For optimal results, use .wav or .aif soundfiles when working on a long sequence.

How to show or hide the Sound toolbarlSelect Windows > Toolbars > Sound.
Icon

Tool Name

Description

New Audio Track

Adds a new audio track to the Timeline view.

Delete Current Audio Track Deletes the currently selected audio track and its
sounds.
Import Sound Files

Opens the Import Sound clips dialog box from which
you can select a sound clip and set

Delete Sound Clip

Deletes the selected sound clip.

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Storyboard Toolbar

Storyboard Toolbar
The Storyboard toolbar contains all of the basic commands related to adding and deleting panels, scenes, andtransitions, as well as switching between the 2D and 3D workspaces. In the default workspace, this toolbar islocated at the top of the interface.

How to access the Storyboard toolbar‣

Select Windows > Toolbars > Storyboard.

Name

Icon

Description

AccessEnable 3D

Converts a scene to 3D so you can move and Selectrotate 2D objects in 3D space.
Storyboard >Enable 3D for
Current Scene.

Reset Scene to 2D

Reset a scene to 2D. When you do so:•

Imported 3D models are removed.

•

3D camera moves are removed.

•

2D layers that have been moved androtated in 3D are be set back to 2D,
removing those transformations.

Select
Storyboard >Reset Scene to
2D.

New Panel

Creates a new panel after the current panel.
However, you can create a new panel before
the current panel. You can also create a newpanel that contains elements (layers) fromanother panel.

Select
Storyboard >New > New
Panel or pressP.

New Scene

Creates a new scene after the currently
selected scene.

Select
Storyboard >Create Scene.

New Sequence

Adds a new sequence to your project anddisplays the sequence markers in theThumbnails and Timeline views.

Select
Storyboard
New > New
Sequence.

Smart Add Panel

Select
Storyboard >Smart Add
Panel.

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Duplicate Selected Panel

Creates an exact copy of an existing panel.

Delete Selected Panel

Deletes a selected panel. Note that it is
impossible to have an empty project as there
is a minimum of one panel.

Select
Storyboard >Duplicate
Selected Panel.

New Transition

Select Storyboard > New
Transition.

Delete Transition

Select
Storyboard >DeleteTransition.

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Text Formatting Toolbar

Text Formatting Toolbar
The Text Formatting toolbar lets you format the text in captions.

How to access the Text Formatting toolbar
1. In the Panel or Storyboard view, click the Text Formatting

button of a caption.

2. In a caption, select the text to format.
Icon

Tool Name

Description--

Font Type

Lets you select a font type.

--

Font Size

Lets you select a font size.

Bold

Changes the selected text to bold.

ItalicChanges the selected text to italic.

Underline

Underlines the selected text.

Align Left

Aligns the selected text to the left.

CenterCenters the selected text.

Align Right

Aligns the selected text to the right.

Justify

Justifies the selected text.

ColourOpens the Select Colour dialog box from which you
can choose a new colour for the selected text.

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Tool Presets Toolbar
The Tool Presets toolbar lets you create new tool presets and manage existing ones. There are also four default
brush presets available.

For tasks related to this toolbar, see Creating a Tool Preset on page 1 and Updating a Tool Preset on page 1.
How to access the Tool Presets toolbarlSelect Windows > Toolbars > Tool Presets.
Icon

Tool Name

Description

New Tool Preset

Opens the New Tool Preset dialog box in which you cancreate a custom tool preset and add it to the Tool
Presets toolbar for quick access.

Manage Presets

Opens the Manage Tool Presets dialog box in which
you can update and delete existing tool presets, andimport and export tool presets.

Rough BrushA blue brush for quickly creating rough drawings.

Clean BrushA black brush for creating the clean lines in a drawing.

Shading Brush

A brush that is set for shading. Any strokes that you
draw will appear behind objects.

Revision BrushA red brush for making revisions to a drawing. When
you activate this brush, a revision layer is created forthe current panel.

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Tools Toolbar

Tools Toolbar
The Tools toolbar contains all the main tools you need to work in Storyboard Pro. In the default workspace, thistoolbar located on the left-most side of the interface. A small triangle at the lower-right corner of a tool indicates
additional tools under the main tool. To access these tools, hold down the left mouse button until the additional
tools appear, then select one.

You can display the Tools toolbar horizontally if you find it more efficient for your workflow. Be sure to restart
Storyboard Pro in order to see the new position of the Tools toolbar.
How to display the Tools toolbar as a flat (horizontal) toolbar
1. Do one of the following:lSelect Edit > Preferences (Windows) or Storyboard Pro > Preferences (Mac OS X).

lPress Ctrl+U (Windows) or ⌘ + , (Mac OS X).

2. Select the Global UI tab.
3. In the UI Style section, select the Flat Tool Toolbar option.

4. Click OK and restart Storyboard Pro.
Tool Name
Select

Icon

Description
Lets you select elements from the Camera view.

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CutterLets you cut a drawing area to move, copy, cut or delete it.

Select by Colour

A mode for rapidly selecting all artwork painted or drawn withthe colour you click in the Stage view. This work on a single
layer.

Contour Editor

Lets you add, remove or modify points on a vector line andcontrol them.

Perspective

Lets you deform a drawing selection and alter its perspective.

Edit
Gradient/Texture

Lets you modify the position of a gradient or texture colour
within a specific zone.

Brush

A pressure-sensitive tool for creating a contour shape with athick and thin line effect, as if created with a paint brush.

PencilA pressure-sensitive tool for drawing the final images, suchas character nodes, cut-out puppet and clean animation.
Creates a central vector shape.

Text

Lets you type text in your project using various fonts and text
attributes.

EraserA pressure-sensitive tool for precisely erasing parts of adrawing.

Paint

Lets you paint both empty and filled zones.
Paint Unpainted

Lets you paint only empty zones. Lines and filled zones
remain unchanged.

Unpaint

Lets you unpaint empty and filled zones.

Close Gap

Lets you close small gaps in a drawing by creating small,invisible strokes between the two closest points.

Line

Lets you draw straight lines which you can then edit.
Rectangle

Lets you draw rectangles which you can then edit.

EllipseLets you draw ellipses which you can then edit.

Dropper

Lets you pick a colour directly from a drawing.

Morphing

Lets you control a morphing sequence by placing different
types of hints to help Storyboard Pro morph the animation theway you want it.

Hand

Lets you pan the Camera view.
Zoom

Lets you zoom in and out of the Drawing or Camera view.

Rotate View

Lets you rotate the Drawing or Camera view just like with areal animation disc. Can also be used in Perspective view.
Lets you navigate through a scene in 3D using the following:

3D Navigation•

Left mouse button for rotation.

•

Middle mouse button for panning.

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Tools Toolbar•

Right mouse button for zooming in and out.

Lets you navigate through a scene in 3D using the following:

3D Flying
Navigation•

Use the mouse for rotation.

•

Use the mouse wheel to move forwards orbackwards.

•

Use the arrow keys and PgUp/PgDn to move in all six
directions.

Layer Transform

Lets you create a global selection so you can reposition,
scale, rotate and skew as one unit, which is useful for cut-out
characters.

CameraLets you make changes to the framing of scenes or panels,
and animate the camera.

ReframeLets you set the position of the content of the panels for theentire scene so it fits in the camera frame you define.

Maintain Size

Keeps the visual scale in the Camera view as you moveelements in the Z-axis in the Top or Side views.

Create Layer on Surface

Creates a new layers on top of the surface over which you
are hovering with the mouse cursor.

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View Toolbar
The View toolbar lets you switch between the different workspaces, and zoom in or out on the main area in each
workspace.
The first time you open Storyboard Pro, the default Drawing workspace is loaded. There are a total of eight readymade workspaces.
Use the keyboard shortcuts 3 to 8 to open the corresponding workspaces. There is no keyboard shortcut for the PDF
View. You must use the button on the View toolbar.

For tasks related to this toolbar, see About Workspaces on page 1.
How to show or hide the View toolbarlSelect Windows > Toolbars > View.

Workspace

Icon

Description

Drawing

This workspace is designed to enable you to draw your storyboard efficiently. The main
space is the large Stage view and the Thumbnails view is at the bottom. This workspace
also gives you quick and easy access to all your tools, as well as the Panel and Storyboard views.

Timeline

This workspace is designed with the process of animatic creation in mind. The main spaceis the large Stage view and the Timeline view is at the bottom, where you can easily edit
the timing of panels, transitions and sounds. This workspace also gives you quick andeasy access to all your tools, as well as the Panel and Storyboard views.

Overview

This workspace is designed to provide an organized overview of your project. The main
space is the Thumbnails view where you can efficiently reorganize the order of yourpanels.

Horizontal

This workspace displays your project as a classic horizontal paper storyboard layout. The
main space displays three panels at a time, with the panel information shown below eachone.

VerticalThis workspace displays your project as a classic vertical paper storyboard layout. The
main space displays two panels at a time, with the panel information shown at the side of
each.

Pitch Mode

This workspace displays your project with a different set of views than the otherworkspaces. Access is only given to a certain number of features. This maximizes theviewing space to focus solely on the story being pitched.
The Pitch Mode workspace occupies the entire display screen. There are no toolbars or
top menu available.

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Workspace

Icon

View Toolbar

Description

PDF View

This workspace displays your project with the views required to quickly set up your PDF
export.

3D View

This workspace displays your project with the views appropriate for working with 3D
objects, including the Camera, Top, Timeline, and Layers views—see Working in a 3D
Space on page 1.

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Workspace Toolbar
The Workspace toolbar lets you switch to a different workspace and open the Workspace Manager dialog box inwhich you can rename and reorder workspaces, create a custom workspace and more.

For tasks related to this toolbar, see Creating a Workspace on page 1 and Reordering the Workspace List on page 1.
How to show or hide the Workspace toolbarlSelect Windows > Toolbars > Workspace.
Icon

Tool Name

Description

Workspace menu

Lets you switch between the default workspaces.

Workspace Manager

Opens the Workspace Manager dialog box which lets
you—see Workspace Manager Dialog Box on page 60

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Chapter 4: About Tool Properties
Each tool in the Tools toolbar has a set of properties that you can customize according to the task you are
performing. Some tools, such as the Brush tool, can be customized and saved as a preset. When you select a toolfrom the Tools toolbar, the Tool Properties view updates to display its properties.

Here are the tool properties available in Storyboard Pro:
•

Brush

•

Camera•Close Gap•

Contour Editor•

Cutter•Dropper•

Elliipse•

Eraser•Layer Transform

•

Line

•

Maintain Size

•

Paint

•

Paint Unpainted•

Perspective•

Rectangle•

Reframe•Select•Text•

Unpaint

•

Zoom

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Brush Tool Properties

Brush Tool Properties
The Brush tool is used to draw and sketch on vector and bitmap layers.
The Brush tool is pressure sensitive and lets you create a contour shape with a thick and thin line effect, as if thedrawing was made with a brush.

For tasks related to this tool, see About Drawing Tools on page 1 and About the Brush Tool on page 1.
How to access the Brush tool properties
1. In the Stage view, select a layer.
2. In the Tools toolbar, click the Brushbutton.

The tool's properties are displayed in the Tool Properties view.
Icon

Tool Name

Description--

Brush Preview

Displays a preview of the selected brush.

--Show Extended Properties

Opens the Brush Properties window.

--

Maximum Size

Defines the maximum width of the line.

Brush Properties

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Flow (bitmap brush only)

Lets you set the range for the rate at which paintflows from the brush. The analogy works better witha pen. The greater the flow, the more ink comes out,
which gives you a more consistent line colour andtexture. If the flow is light, then the colour and textureof the line may look spotty. The flow works with thepressure sensitivity of a pen tablet.

Opacity (bitmap brush only) Lets you you set the transparency for a brush stroke.
This works with the pressure sensitivity of a pen
tablet.
--Smoothing (vector brushonly)

On vector layers, defines the number of control
points added to the centre line.

--

Brush Presets

Displays the presets available which depend on thetype of layer you select.

New Brush

Lets you create a new brush preset.

New Dynamic Brush

Lets you create a brush that contains a pattern you
want to repeat in a drawing on a vector layer—see
Using the Dynamic Brush on page 1.

Delete Brush

Deletes the currently selected brush.

Brush Menu

Lets you access commands for create brush
presets, deleting and renaming brushes, importingand exporting brushes, and setting the brush preset
display.

Draw Behind

When drawing on vector layers, the Draw Behindmode lets you paint behind existing art. By default,
strokes appear over your work until you release thetool. If you want a live preview of your stroke,activate the Realistic Preview option by selecting
View > Realistic Preview.

Flatten (vector brush only)

Merges objects and brush strokes into a single layer.

Operations

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Camera Tool Properties

Camera Tool Properties
The Camera tool lets you animate the camera. You can work with keyframes—adding, deleting, copying, pasting,resetting and much more. Then you can fine-tune them using the Function Editor.

For tasks related to this tool, see Animating the Camera on page 1.
How to access the Camera tool properties
1. In the Tools toolbar, click the Camera

button.

The tool's properties are displayed in the Tool Properties view.
Icon

Tool Name

Description

Camera Transform
Add Keyframe at Beginning Adds a keyframe at the beginning of the currentlyof Current Panel
selected panel.
You can also select Camera > Add Keyframe at
Beginning of Current Panel.
Add Keyframe at Beginning Adds a keyframe at the beginning of the currentof Current Frame
frame.
You can also select Camera > Add Keyframe at
Beginning of Current Frame.
Add Keyframe at End of
Current Panel

Adds a keyframe at the end of the currently selected
panel.
You can also select Camera > Add Keyframe at
End of Current Panel.

Reset Camera

Deletes all keyframes in the selected scene and116

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reverts back to the original static camera.

--

Copy Camera from
Selected Panels

Copies a camera keyframe in a selected panel.

Paste and Fit Camera on
Selected Panels

Pastes a copied camera keyframe in a selected
panel.

Ease In

Lets you set the velocity at which the camera
movement begins.
You can enter the duration of the ease in after the
first frame in which the gradual change
cameramovement begins. For example, if you wantto slowly accelerate to the normal cameraspeed fromframe 1 to 10, enter a value of 10.

--

Ease OutLets you set the velocity at which the camera
movement ends.
You can enter the duration of the ease out after the
first frame in which the gradual change in camera
movement begins. Enter the number of frames
before the last frame in which the change in camera
movement is gradual.

Keyframes
Reset Keyframe

Resets the selected keyframe.

Delete Keyframe

Deletes the selected keyframe from the camera.

Align Camera Key with
Stage View Position

Fits the camera frame to the current space available
in the Stage view while retaining its original ratio,
which is very useful in 3D scenes. You can also
select Camera > Align Camera Key with Stage
View Position.

Go to Selected Keyframe

Moves the playhead to the selected keyframe in theTimeline view. When working in 3D and used in
combination with the Camera view, this option
comes in very handy for properly frame a shot—see
Working in a 3D Space on page 1.

Function Editor

Opens the Function Editor where you can edit
function curves and parameters. It is a visual graphfor adding, removing, and editing keyframes, as wellas adjusting the velocity. The Function Editor allows
you to display multiple functions in the backgroundas a reference.

OffsetLets you set the position of the camera frame centre
point. The fields represent, respectively, the X
position, Y position, and Z position (enabling you toanimate a truck in or truck out movement).
You can also use the Camera tool to position the117Chapter 4: About Tool Properties

Camera Tool Properties

camera frame from the Stage or Camera view—see
Using the Camera Tool on page 1.
Focal Length

Lets you set the camera focal length value . By
default the focal length value is set to 36 millimiters.
The focal length determines the angle value of theshot.

RotationLets you set the camera rotation value. When
working in a 2D project, only the last field is active,
letting you rotate the camera only on the Z-axis (rightand left). When working in a 3D project, the threefields become active and respectively represent therotation value of the X, Y, and Z axis.
You can also use the Camera tool to rotate thecamera frame from the Stage or Camera view—see
Using the Camera Tool on page 1 and Working in a
3D Space on page 1.

Static Attributes

Scene/Panel Duration

Pivot

Displays the pivot position of the handle for thecamera when 3D is enabled. This however does notaffect actual camera position.

Near Plane

The point on the camera cone where the camera islocated.

Far Plane

The far end of the camera cone. Nothing outside thefar plane is visible.

---

Displays the length of the selected scene or panel intimecode format. The default length of a panel is 1
second.

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Close Gap Tool Properties
The Close Gap tool lets you close small gaps in a drawing, creating invisible strokes between the two closest
points. This closes the zone. You do not need to trace directly over the gap. You can draw it a few millimetres away
and the Close Gap will automatically choose the two closest points and close the gap.

For tasks related to this tool, see Closing Gaps on page 1.
How to access the Close Gap tool properties
1. In the Stage view, select a vector layer.
2. In the Tools toolbar, click the Close Gap

button.

The tool's properties are displayed in the Tool Properties view.
Icon

Tool Name

Description

FlattenMerges objects and brush strokes into a single layer.

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Contour Editor Tool Properties

Contour Editor Tool Properties
The Contour Editor lets you reshape drawings. By displaying vector points around a shape and the central vector
points in a pencil line, you can pull or push on these points to adjust the brush’s line thickness. Points can beselected and deleted. Each point has two Bezier handles for correcting the curves between two points. You can
modify shapes by pulling and pushing directly on the segment between the points. You can use it to perfect acentral shape pencil line, a contour shape brush line, or even create an elaborate shape from a basic ellipse or
square.

For tasks related to this tool, see About Contour Editor Modes on page 1, Reshaping with the Contour Editor on
page 1 and Smoothing a Selection on page 1.
How to access the Contour Editor tool properties‣

In the Tools toolbar, click the Contour Editor
Icon

button.

Tool Name

Description

Lasso

A mode for making a freehand selection.

MarqueeA mode for making a rectangular selection.

Snap to Contour

A mode for snapping a selection or point to any
existing line. Guide lines are displayed temporarily tohelp you position the anchor point.

SmoothSmooths out selected strokes and removes extra
points.

Contour Editor Options

Operations

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Create Layer on Surface Tool Properties
Working in the Camera view, the Create Layer on Surface tool lets you create a new vector or bitmap layer on thesurface of the 3D object over which you are hovering. The new layer will be positioned at the point in Z depth onwhich you clicked, and is perpendicular to the camera so you can start drawing.

How to access the Create Layer on Surface tool propertiesl

In the Tools toolbar, click the Create Layer on Surface

button.

The tool's properties are displayed in the Tool Properties view.
Parameter

Description

Create Layer on Surface Tool Properties
Vector Layer

Creates a new vector layer over the 3D object over which you are hovering.

Bitmap Layer

Creates a new bitmap layer over the 3D object over which you are hovering.

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Cutter Tool Properties

Cutter Tool Properties
The Cutter tool lets you cut a drawing to move, copy, or delete it.

For tasks related to this tool, see About Cutter Modes on page 1 and Cutting Drawings on page 1.
How to access the Cutter tool properties
1. In the Tools toolbar, click the Cutter

button.

The tool's properties are displayed in the Tool Properties view.
Icon

Tool Name

Description

Lasso

A mode for making a freehand selection.

MarqueeA mode for making a rectangular selection.

Use Mouse Gesture

When using the Lasso
selection type, the Use
Mouse Gesture
option lets you automaticallydelete any extra sections of line in your artwork by
simply dragging your mouse over it.

Tip StyleLets you select a round, flat, or bevelled tip style.

Antialiasing

Smooths lines as you cut drawings on bitmap layers.
When this option is deselected, the cut lines arejagged.

Flip Horizontal

Flips the selection horizontally.

Flip Vertical

Flips the selection vertically.

Rotate 90 CW

Rotates the selection in 90 degree increments
clockwise.

Rotate 90 CCW

Rotates the selection in 90 degree increments
counter clockwise.

Cutter Tool Options

Operations

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Dropper Tool Properties
The Dropper tool lets you pick a colour from your drawing without going to the Colour view. When picking a colourwith the dropper, the colour is not added to the swatch list. It becomes the current colour.

For tasks related to this tool, see Using the Dropper Tool on page 1.
How to access the Dropper tool properties
1. In the Stage view, select a layer.
2. In the Tools toolbar, click the Dropper

button.

The tool's properties are displayed in the Tool Properties view.
Icon

Tool Name

Description

Sample All Layers

Lets you pick a colour that is a composite of all thelayers.

Transparency

When this option is selected, lets you select colours at
100% opacity, ignoring the alpha channel.
When this option is deselected, the alpha channel valueof the stroke is retained when picking a colour.

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Eraser Tool Properties

Eraser Tool Properties
The Eraser tool is pressure sensitive, like the Brush tool, giving you more precision when erasing parts of adrawing. You can also use the Select tool to select drawing objects and delete them instead of erasing.

For tasks related to this tool, see About the Eraser on page 1 and Erasing on page 1.
How to access the Eraser tool properties
1. In the Stage view, select a layer.
2. In the Tools toolbar, click the Eraser

button.

The tool's properties are displayed in the Tool Properties view.
Icon

Tool Name

Description--

Brush Preview

Displays a preview of the selected brush.

--Show Extended Properties

Opens the Brush Properties window.

--

Maximum Size

Defines the maximum width of the line.

--

SmoothingOn vector layers, defines the number of control
points added to the centre line.

--

Flow

On bitmap layers, lets you set the rate at which
colour flows when drawing.

--

Opacity

On bitmap layers, lets you set the transparency ofstrokes.

--

Brush Presets

Displays the presets available which depend on the

Eraser Properties

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type of layer you select.
New Brush

Lets you create a new brush preset.

Delete Brush

Deletes the currently selected brush.

Brush Menu

Lets you access commands for create brush
presets, deleting and renaming brushes, importingand exporting brushes, and setting the brush preset
display.

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Layer Transform Tool Properties

Layer Transform Tool Properties
The Layer Transform tool lets you show or hide the translation control, flip, rotate, translate and scale a selected
layer. You can also animate layers by setting keyframes and then fine-tune them using the Function Editor.

For tasks related to this tool, see Animating Layers on page 1.
How to access the Layer Transform tool properties
1. In the Tools toolbar, click the Layer Transformbutton.

The tool's properties are displayed in the Tool Properties view.
Icon

Tool Name

Description

Show Translate Controls

Shows or hides the translation controls in the Stageview when using the Layer Transform tool on a layer.
The controls are displayed by default.

Show Rotate Controls

Shows or hides the rotation controls in the Stageview when using the Layer Transform tool on a layer.
The controls are displayed by default.

Show Scale Controls

Shows or hides the scale controls in the Stage view
when using the Layer Transform tool on a layer. The
controls are displayed by default.

Snap to 3D Surface

Lets you snap a 2D layer or 3D model to a 3D
surface and manipulate it.

Layer Transform

Animated Layer Operations

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Flip Vertical

Flips the selection vertically.

Flip Horizontal

Flips the selection horizontally.

Rotate 90 CW

Rotates the selection in 90 degree increments
clockwise.

Rotate 90 CWW

Rotates the selection in 90 degree increments
counter clockwise.

Reset Pivot

The Reset Pivot button resets the current layer’s
pivot point to its original position at the centre of thecamera frame. You can also select Layer > Pivot >Reset Pivot.

Center Pivot on Selection

By default, the pivot is positioned at the center of thecamera frame. Use this button to set the pivot at thecentre of the selected layer. You can also selectLayer > Pivot > Center Pivot on Selection.

Snap to GroundLets you snap a layer to the surface directly below it
The angle of the layer is retained and the lowest pointof the layer will connect to the surface.

Offset X

Lets you enter a value to reposition the selection
along the X-axis.

Offset Y

Lets you enter a value to reposition the selection
along the Y-axis.

Width

Lets you enter a value to resize the width of theselection.

HeightLets you enter a value to resize the height of theselection.

Lock

Locks or unlocks the ratio between the Width andHeight values.

Angle

Lets you enter specific values to rotate the selection.
A positive value rotates the selection counterclockwise and a negative value rotates the selection
clockwise.

NOTE: This field is only available when working in
2D mode.

Keyframes
Add Keyframe

Adds a keyframe to the selected layer.

Reset Keyframe

Resets all the position values to their defaults.

Delete Keyframe

Deletes the selected keyframe from the layer.

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Layer Transform Tool Properties

Previous Keyframe

Displays the previous keyframe.

Next Keyframe

Displays the next keyframe.

Function Editor

Opens the Function Editor where you can edit
function curves and parameters. It is a visual graphfor adding, removing, and editing keyframes, as wellas adjusting the velocity. The Function Editor allows
you to display multiple functions in the backgroundas a reference.

Ease In

Lets you set the velocity at which the layer
movement begins.
You can enter the duration of the ease in after the
first frame in which the gradual change layer
movement begins. For example, if you want toslowly accelerate to the normal layer speed fromframe 1 to 10, enter a value of 10.

--

Ease OutLets you set the velocity at which the layer
movement ends.
You can enter the duration of the ease out after the
first frame in which the gradual change in layer
movement begins. Enter the number of frames
before the last frame in which the change in layer
movement is gradual.

OffsetLets you position the layer along the X and Y axes.

NOTE: This field is only available when working in
2D mode.

Scale

Lets you scale the selected layer vertically andhorizontally.

NOTE: This field is only available when working in
2D mode.

Scene/Panel Duration

RotationLets you rotate the selected layer clockwise andcounter clockwise.

---

Displays the length of the selected scene or panel intimecode format. The default length of a panel is 1
second.

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Maintain Size Tool Properties
The Maintain Size tool lets you retain the visual scale of elements as you move them in the Z-axis in the Side or Top
views. As you move drawing layers on the Z-axis, they are scaled to preserve their size in the camera.

For tasks related to this tool, see Maintaining the Size of Elements on page 1.
How to access the Maintain Size tool propertiesl

In the Tools toolbar, click the Maintain Sizebutton.

The tool's properties are displayed in the Tool Properties view.
Icon

Tool Name

Description

Maintain Size Tool Properties
Lasso

A mode for making a rectangular selection.

MarqueeA mode for making a freehand selection.

Peg Selection Mode

Lets you switch between selecting peg and drawing
layers. Select this option to select peg layers. Deselectthis option to select drawing layers.

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Paint, Paint Unpainted and Unpaint Tool Properties

Paint, Paint Unpainted and Unpaint Tool Properties
The Paint tool has three different modes: Paint, Paint Unpainted, and Unpaint.

For tasks related to this tool, see Using the Paint Tool on page 1 and About Painting Modes on page 1.
How to access the Paint Unpainted or Unpaint tool properties
1. In the Tools toolbar, click the Paint, Paint Unpainted or Unpaintbutton.

The tool's properties are displayed in the Tool Properties view.
Icon

Tool Name

Description

Lasso

A mode for making a rectangular selection.

MarqueeA mode for making a freehand selection.

Paint

A mode for painting everything the tool touches,
including empty and filled zones.

Paint Unpainted

A mode for painting only empty zones. Any line orfilled zone will remain unchanged.

Unpaint

A mode for unpainting everything the tool touches,
including empty and filled zones.

Apply to Visible Drawings

Applies paint to several drawings on separate layers
on the current frame.

Auto Close Gap

The Automatic Close Gap option is used while
painting drawings with small gaps. Instead of having
to close them manually either with the Brush tool or
Close Gap tool, Storyboard Pro will analyse thedrawing and close the gaps while you paint according
to the selected mode.

Paint Tool Options

There are four modes available: No Close Gap,

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Close Small Gap, Close Medium Gap, and Close
Large Gap
Bitmap Options
--

Alpha

--

Colour Tolerance--

Maximum Overlap
Antialiasing

Smooths lines as you cut drawings on bitmap layers.
When this option is deselected, the cut lines arejagged.

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Pencil Tool Properties

Pencil Tool Properties
The Pencil tool creates central lines as you draw on vector layers, adding each stroke on top of the previous ones.
When you select the Pencil tool, the Tool Properties view displays the different Pencil modes that control how the
pencil line is drawn.

For tasks related to this tool, see About the Pencil on page 1 and About the Pencil Modes on page 1.
How to access the Pencil tool properties
1. In the Stage view, select a layer.
2. In the Tools toolbar, click the Pencil

button.

The tool's properties are displayed in the Tool Properties view.
Icon

Tool Name

Description--

Brush Preview

Displays a preview of the selected brush.

--Show Extended Properties

Opens the Brush Properties window.

--

Maximum Size

Defines the maximum width of the line.

--

SmoothingOn vector layers, defines the number of control
points added to the centre line.

Start

Makes the beginning of the line round or flat.

End

Makes the end of the line round or flat.

Join

Makes joints round, mitred or bevelled.

Pencil Properties

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New Brush

Lets you create a new brush preset.

Delete Brush

Deletes the currently selected brush.

Brush Menu

Lets you access commands for create brush
presets, deleting and renaming brushes, importingand exporting brushes, and setting the brush preset
display.

Brush Presets

Displays the presets available which depend on thetype of layer you select.

Draw Behind

When drawing on vector layers, the Draw Behindmode lets you paint behind existing art. By default,
strokes appear over your work until you release thetool. If you want a live preview of your stroke,activate the Realistic Preview option by selecting
View > Realistic Preview.

FlattenMerges objects and brush strokes into a single layer.

Auto Close Gap

Automatically closes strokes with an invisible
stroke.

Operations

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Perspective Tool Properties

Perspective Tool Properties
The Perspective tool lets you deform a drawing to alter its perspective.

For tasks related to this tool, see About the Perspective Modes on page 1 and Using the Perspective Tool on
page 1.
How to access the Perspective tool properties
1. In the Tools toolbar, click the Perspective

button.

The tool's properties are displayed in the Tool Properties view.
Icon

Tool Name

Description

Lasso

A mode for making a freehand selection.

MarqueeA mode for making a rectangular selection.

Snap to Contour

A mode for snapping the selected anchor point to any
existing line. Guide lines are displayed temporarily tohelp you position the anchor point.

Snap and Align

A mode for snapping the selected anchor point to any
existing line. Guide lines are displayed temporarily tohelp you position the anchor point.

Snap to Grid

A mode for snapping objects to the grid.

Flip Horizontal

Flips the selection horizontally.

Flip Vertical

Flips the selection vertically.

Rotate 90 CW

Rotates the selection in 90 degree increments
clockwise.

Rotate 90 CCW

Rotates the selection in 90 degree increments
counter clockwise.

Perspective Tool Options

Operations

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Rectangle, Ellipse and Line Tool Properties
The Rectangle, Ellipse and Line tools let you draw shapes which you can easily reshape into a more complex
drawing.

For tasks related to these tools, see Drawing with the Rectangle, Ellipse, and Line on page 1.
How to access the Rectangle, Ellipse and Line tool properties
1. In the Stage view, select a layer.
2. In the Tools toolbar, click the Rectangle, Ellipse

or Linebutton.

The tool's properties are displayed in the Tool Properties view.
Icon

Tool Name

Description

Rectangle, Ellipse and Line Properties--

Brush Preview

Displays a preview of the selected brush.

--Show Extended Properties

Opens the Brush Properties window.

--

Size

Defines the size of the line.

--

SmoothingOn vector layers, defines the number of control points
added to the centre line.

--

Brush Presets

Displays the presets available which depend on thetype of layer you select.

New Brush

Lets you create a new brush preset.

Delete Brush

Deletes the currently selected brush.

Brush Menu

Lets you access commands for create brush presets,
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Rectangle, Ellipse and Line Tool Properties

brushes, and setting the brush preset display.
Draw Behind

When drawing on vector layers, the Draw Behind modelets you paint behind existing art. By default, strokes
appear over your work until you release the tool. If you
want a live preview of your stroke, activate the Realistic
Preview option by selecting View > Realistic Preview.

Auto Fill

Automatically fills rectangles and ellipses with thecurrent colour.

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Select by Colour Tool Properties
The Select by Colour tool lets you quickly select all drawing parts painted or drawn with the colour you click in theStage view.

For tasks related to this tool, see Select By Colour Tool on page 1.
How to access the Select by Colour tool properties
1. In the Tools toolbar, click the Select by Colour

button.

The tool's properties are displayed in the Tool Properties view.
Icon

Tool Name

Description

Select by Colour Tool Options
Lasso

A mode for making a rectangular selection.

MarqueeA mode for making a freehand selection.

Snap to Contour

A mode for snapping the selected anchor point to any
existing line. Guide lines are displayed temporarily tohelp you position the anchor point.

Snap and Align

A mode for snapping the selected anchor point to any
existing line. Guide lines are displayed temporarily tohelp you position the anchor point.

Select by Colour

A mode for rapidly selecting all artwork painted or drawn
with the colour you click in the Stage view. This work ona single layer.

Select All in Drawings
Scene

Selects all drawings in a scene on all layers.

Flip Horizontal

Flips the selection horizontally.

Flip Vertical

Flips the selection vertically.

Rotate 90 CW

Rotates the selection in 90 degree increments
clockwise.

Operations

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Select by Colour Tool Properties

Rotate 90 CCW

Rotates the selection in 90 degree increments counterclockwise.

SmoothSmooths out selected strokes and removes extra
points.

FlattenMerges objects and brush strokes into a single layer.

Offset X

Lets you enter a value to reposition the selection along
the X-axis.

Offset Y

Lets you enter a value to reposition the selection along
the Y-axis.

Width

Lets you enter a value to resize the width of theselection.

HeightLets you enter a value to resize the height of theselection.

Lock

Locks or unlocks the ratio between the Width andHeight values.

Angle

Lets you enter specific values to rotate the selection. A
positive value rotates the selection counter clockwise
and a negative value rotates the selection clockwise.

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Select Tool Properties
The Select tool lets you select strokes in the Stage view, and apply basic transformations such as repositioning,rotating, scaling or skewing, using the different handles of the bounding box.
When you use the Select tool and select an object such as a stroke or text, it properties are displays in the Tool
Properties view in the Panel view. For example, if you have pencil selected, the pencil section displays, or if you
have text selected, the text section displays.

NOTE: The Select tool, when used to scale, offset or rotate objects, retains your selection when switching layers or
panels.

For tasks related to this tool, see About the Select Tool Modes on page 1, Selecting on page 1 and About the SelectTool on page 1.
How to access the Select tool properties
1. In the Tools toolbar, click the Selectbutton.

The tool's properties are displayed in the Tool Properties view.
Icon

Tool Name

Description

Lasso

A mode for making a rectangular selection.

MarqueeA mode for making a freehand selection.

Snap to Contour

A mode for snapping the selected anchor point to any
existing line. Guide lines are displayed temporarily tohelp you position the anchor point.

Snap and Align

A mode for snapping the selected anchor point to any
existing line. Guide lines are displayed temporarily tohelp you position the anchor point.

Select by Colour

A mode for rapidly select all drawing parts painted or
drawn with the colour you click in the Stage view.

Select Tool Options

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Select Tool Properties

Select All in Drawings
Scene

Selects all drawings in a scene on all layers.

Flip Horizontal

Flips the selection horizontally.

Flip Vertical

Flips the selection vertically.

Rotate 90 CW

Rotates the selection in 90 degree increments
clockwise.

Rotate 90 CCW

Rotates the selection in 90 degree increments counterclockwise.

SmoothSmooths out selected strokes and removes extra
points.

FlattenMerges objects and brush strokes into a single layer.

Offset X

Lets you enter a value to reposition the selection along
the X-axis.

Offset Y

Lets you enter a value to reposition the selection along
the Y-axis.

Width

Lets you enter a value to resize the width of theselection.

HeightLets you enter a value to resize the height of theselection.

Lock

Locks or unlocks the ratio between the Width andHeight values.

Angle

Lets you enter specific values to rotate the selection. A
positive value rotates the selection counter clockwise
and a negative value rotates the selection clockwise.

Operations

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Text Tool Properties
The Text tool lets you add text to your project using various fonts and text attributes. Text objects are part of adrawing, so you can manipulate them the same way. You can use the Text tools on both vector and bitmap layers.

For tasks related to this tool, see About Text on page and Formatting Text on page 1
How to access the Text tool propertiesl

In the Tools toolbar, click the Text

button.

The tool's properties are displayed in the Tool Properties view.
Icon

Tool Name

Description

Font

Lets you select a font for text.

Bold

Bolds selected text.

ItalicItalicizes selected text.

--

Alignment

Lets you align text to the left, right, centered or justified.

--

Size

Lets you change the size of the select font.

--

Kerning

Modifies the space between letters and characters.

--

Auto Kern

Sets the kerning automatically based on the font’s
predefined standard. A negative value decreases
spacing between each character creating a letter
overlap and a positive value increases it.

--

IndentIncreases or decreases the indentation on the first lineof text. A positive value sets the first line of the paragraph farther to the right and a negative value sets it
farther to the left.

--

Line Spacing

Increases or decreases the space between each line oftext.

Text Tool Properties--

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Zoom Tool Properties

Zoom Tool Properties
The Zoom tool lets you zoom in and out of the Stage, Camera, 3D Schematic, Side and Top views. You can also
reset the zoom level and view.

For tasks related to this tool, see Zooming the Stage View on page 1.
How to access the Zoom tool propertiesl

In the Stage, Camera, 3D Schematic, Side and Top view, click the Zoom

button in the Tools toolbar, .

The tool's properties are displayed in the Tool Properties view.
Icon

Tool Name

Description

Zoom In

Lets you zoom in or out of the Stage, Camera,
3D Schematic, Side and Top views.

Zoom OutLets you zoom out of the Stage, Camera or
3D Schematic view.

Reset Zoom

Resets the zoom levels back to its default.

Reset View

Resets the Stage, Camera, 3D Schematic, Side andTop view to its default size.

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Chapter 5: About Views
The Storyboard Pro user interface is comprised of different views, each one designed for a specific purpose. You
can modify the location and accessibility of the views by adding a new view as a tab or as a window. You can also
swap the view locations around, as well as do the following:l

Add a viewl

Tab a viewlDock a viewl

Undock a viewlRename a viewlClose a viewlMove a viewlResize a viewlCollapse a viewlExpand a view

For details about the views in Storyboard Pro, see Reference Guide.
Here is a complete list of the views available in Storyboard Pro.
l

3D Schematicl

CameralColourl

Function EditorlLayersl

Libraryl

Message Log

l

Panel

l

Panel PDF Optionsl

PDF ExportlPitch Model

Script Editor

l

Side

l

Stage

l

StoryboardlThumbnailslTimelinel

Tool Properties

l

Top

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3D Schematic View

3D Schematic View
The 3D Schematic view lets you view the nodes and sub-nodes that make up your 3D object. Using the navigator
helps you pan the visible area to move quickly through around a complex set of nodes.

For tasks related to this view, see About 3D Objects on page 1.
How to access the 3D Schematic view
1. Do one of the following:‣

In a view area, click the Add View‣

Select Windows > 3D Schematic.

button and select 3D Schematic.

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Camera and Stage Views
The Stage and Camera views are the centre of operations in Storyboard Pro. In these views, you can build, draw,
paint, animate the camera, create layers, and see your results.

How to access the Camera and Stage views‣

In a view area, click the Add View

button and select Camera or Stage.

Main Area
The main area in these views is where you do all your drawing and painting. In this space, you can display the gridand safe areas, navigate the interface, and access the Colour Picker to choose colours.

Status Bar
The status bar is located at the bottom of the Stage and Camera views and is displayed by default. The status bar
contains shortcuts to tools used most often during the animatic stage of the storyboarding process.

NOTE: These tools are not available in the status bar of the Camera view: Thumbnail, Camera Label, Complete
Camera Path, Look at Selected, and Point of View.

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Camera and Stage Views

NOTE: You can hide the status bar in the Stage view if you need more space for your work. In the Preferences
dialog box (press Ctrl+U (Windows) or ⌘+ , (Mac OS X)) select the Camera tab, then deselect the Show Status
Bar option in the Options section.

Tool Name
Thumbnail

Icon

Description
Displays the thumbnail of a selected panel.
Displays a grid in the Stage and Camera views. The default
size is the standard 12-field animation grid, but you canchoose another.

Grid
You can also select View > Grid > Show Grid or press
Ctrl+G (Windows) or ⌘ +G (Mac OS X)—see Drawing on
page 1 .
Shows or hides the TV safety zone and the centre of thecamera frame. The safe area adapts to the scene resolution,
as well as the safety zone and frame’s centre.
Safe Area

You can also access this feature from the top menu byselecting View > Extras > Show Safe Area.
You can define your own safety limits in the Preferences
dialog box—see Camera Preferences on page 1.

4:3 Safety

Shows or hides the TV safety zone and the centre of thecamera frame for a regular 4:3 resolution. If you are working
on a widescreen project, for example, you can easily plan inadvance the conversion of your project to a TV format. Thisway, you can create your project to fit both resolutions.
You can also select View > Extras > Show 4:3 Safe Area.

4:3 AreaShows or hides the 4:3 resolution zone without the centre of
the camera frame and TV safety zone.
You can also select View > Extras > Show 4:3 Area.

Camera Mask

Shows or hides a black mask around the scene’s frame to
avoid seeing anything outside the Camera frame. This ishandy when you are setting up the scene as it allows you to
see the scene’s composition better.
You can also select View > Extras > Camera Mask.

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Shows or hides the IN and OUT indications in the top-leftcorner of the camera frames, on the start and end position ofa camera move for the current panel. When the Camera tool
is selected, the labels switch to alphabetical labels thatclearly show the different camera keyframes—see Animaticon page 1.

Camera Label (Stage view
only)

Displays all the related camera keyframes and paths in ascene. When this button is deactivated, the Stage view
displays only keyframes that are contained in a panel.
You can also access this feature by selecting View > Show
Complete Camera Path.

Complete Camera Path
(Stage view only)

NOTE: This option is not available in Camera by Panel
Compatability mode.

Resets any panning, zooming or rotation done in the Stageview and returns the display to its initial settings.
You can also select View > Reset View or press Shift+M.
Reset View
NOTE: This option works with the Camera and Stage
Views on page 145.

Resets any rotation done in the Stage or Camera view andreturns the display to its initial rotation settings.
Reset Rotation
You can also select View > Reset Rotation or press
Shift+X.
When rotating 2D layers in 3D space, you may find that theStage view is no longer perpendicular to a drawing layer,
making it impossible to draw on it. This option makes theStage view perpendicular to a selected drawing layer,allowing you to draw on it.

Look At Selected (3D Only)(Stage view only)

NOTE: This option is used when working in 3D space—see
Working in a 3D Space on page 1.

Point of View (Stage view
only)

-

The Point of View menu lets you determine the level at which
the current position of the Stage view (zoom, pan androtation) is remembered when you flip through the panels.
The current Point of View mode will also affect the different
Reset View commands’ behaviour as they will reset
according to the Point of View mode.—see Point of View
Menu on page 76.

Zoom Factor-

Lets you enlarge or reduce the Stage or Camera view
display. If you want the camera frame size to always match

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Camera and Stage Views

the size of your Stage view, select the Fit to View option.
Layer Name-

Displays the name of the selected layer of the current panel.

Tool Name-

Displays the name of the selected tool. If you override a tool
using an overriding keyboard shortcut, the tool’s name turns
red—see Drawing on page 1.
Displays the currently selected colour in the Colour View .
You can click the colour swatch to open the Colour Picker
and select a new colour.

Colour Picker

Layers List
The Layers list is where a scene’s layers are superposed to form the final image.
When you import an image or draw in a panel, you are actually adding artwork to one of its layers. By default,
each panel has two layers, a background (BG) and a foreground layer (A). As you add layers, they areautomatically assigned subsequent letters in alphabetical order, but you can rename them. They are also placed
on top of the selected layer or at the very top of other layers if there is no layer selected in the panel.

Tool Name

Icon

Description

Add Vector Layer

Adds a vector layer to the Layers list.

Add Bitmap Layer

Adds a bitmap layer to the Layers list.

Duplicate Selected Layers

Duplicates selected layers so you can quickly copy andpaste in one operation. Unlike copying a layer, you cannot
paste multiple copies of a layer on other panels. Duplicating
layers is only available within one panel. Duplicated layers
retain their names and are appended with a number.

Group Selected Layers

Groups selected layers. The grouped layer isnamed Groupand appended with an underscore and a number. For
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number is incremented.
Delete Selected Layers

Deletes the selected layers.

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Working in the Stage View

Working in the Stage View
How to show or hide the status bar
1. Do one of the following:lSelect Edit > Preferences (Windows) or Storyboard Pro > Preferences (Mac OS X).

lPress Ctrl+U (Windows) or ⌘ + , (Mac OS X).

3. In the Preferences dialog box, select the Camera tab.
4. In the Options section, select the Show Status Bar option to display the status bar. Deselect it to hide thestatus bar.

How to zoom the Stage view‣

In the status bar, click the Zoom Factor button and select a zoom level.

‣

Roll the scroll wheel of your mouse to zoom in and out of the Stage view.

NOTE: You can also do this in the 3D workspace in the Camera, Top, and Side views.

How to reset the Stage view
1. Select View > Reset Stage View To and one of the following:‣

Default Drawing Area to display the entire drawing area.

‣

Current Panel Overview to always reset the view to fit the camera, regardless of the point of view
mode.

‣

Camera Overview to display the current panel from the camera's point of view.

‣

Start Camera Frame to display the panel of the first frame in a panel.

‣

End Camera Frame to display the panel of the last frame in a panel.

Camera Status Bar
The status bar is located at the bottom of the Stage and Camera views and is displayed by default. The status bar
contains shortcuts to tools used most often during the animatic stage of the storyboarding process.

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Camera Tool
Use the Camera tool when you want to make any changes to the framing of scenes or panels.
You can find the Camera

tool in the Tools toolbar or from the top menu (Tools > Camera).

You will use the Camera tool to move the Static Camera and also when you are setting keyframes to animate it overtime.

About the 2D Static Camera
The term Static Camera is used to describe the framing of an entire scene, where there are to be no changes overtime; when the camera is not moving. You can position the Static Camera in a 2D space, as well as a 3D space—see
Working in a 3D Space on page 1.

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Colour View

Colour View
The Colour view is where you create colours; it is also necessary for drawing and painting.

For related tasks, see Adding Colour on page 1.
How to access the Colour view‣

In the Panel view, click the Add View

Icon
Current colour

button and select Colour.

Tool Name--

Description
Displays the currently selected colour swatch.

Display Mode menu

Lets you change the display mode to HSV or RGB.

Delete Colour

The Delete Colour button lets you delete a selectedcolour swatch from the Colour view.

Add Colour

Lets you create a new colour swatch from the current
colour. The new colour swatch is added at the end of
the colour swatches.

Colour view menu

Lets you create new colours and textures, delete
colours, switch the display mode from swatch to list,
import and export colours and save palettes.

Colour swatches--

Displays the currently available colours. When you
create new colour swatches, they are added to theend of the list.

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Function Editor View
The Function Editor view lets you edit function curves and parameters. It contains a visual graph for adding,removing, and editing keyframes, as well as adjusting the velocity. The Function Editor view allows you to display
multiple functions in the background as a reference.

How to access the Function Editor view
1. Do one of the following:‣

In a view area, click the Add View‣

Select Windows > Function Editor.

button and select Function Editor .

The Function Editor displays and is blank.
2. From the Stage or Camera view, select a layer that contains functions.
Parameter

Function List

Description

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Function Editor View

When selecting a layer, all the corresponding functions are displayed. Select all
the functions you want to see and edit; hide the ones you don't.

Display Toolbar

Allows you to modify how the editing area is displayed. You can hide the grid, disable the synchronization with the current frame, reset the zoom level and normalize the function display by stacking them one over the other to compare themregardless of their value range.

Current Frame

Displays the current scene frame.

Selected Keyframe Value

Displays the value of the selected keyframe.

Display Advanced Parameter
Values

Displays the Projection, Bias, Tension and Continuity parameters to adjust the
curve around the selected keyframe.

Keyframe, Velocity and Interpolation Options

This toolbar lets you add and delete keyframes, adjust the velocity curve, adjust
the segments to motion or stop-motion keyframes and set the velocity to create
steps instead of a constant progression.

Operations

Lets you display the Camera functions, add other editable functions and convert
to Bezier curves which lets you adjust the ease in and ease out of each keyframe.
The more the handle is pulled out horizontally, the slower the animation will be.
The more the handle is pulled out vertically, the faster the animation will be.

Function List Filters

Lets you select the different function types to enable or disable all the listed functions of that type.

Operations

Lets you display layer or camera function curves, and add and convert function
curves.

Value Scale

Displays the value range for the displayed editing area. It can be referenced toknow the value of a keyframe.

Selected Keyframe

The selected keyframe is displayed in red. When selected, the keyframe values
are displayed in the corresponding fields.

Function Curve

The thin line going from keyframe to keyframe is the actual curve. The section ofa curve located between two keyframes is called a segment.

Frame Scale

The Frame Scale displays the frame range for the displayed editing area. It can bereferenced to know the current frame of a keyframe.

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Layers View
The Layers view is where a scene’s layers are superposed to form the final image.
When you import an image or draw in a panel, you are actually adding artwork to one of its layers. By default, eachpanel has two layers, a background (BG) and a foreground layer (A). As you add layers, they are automaticallyassigned subsequent letters in alphabetical order, but you can rename them. They are also placed on top of theselected layer or at the very top of other layers if there is no layer selected in the panel.

For tasks related to this view, see Layers on page 1.
How to access the Layers view‣

In the Panel view, click the Add View

Tool Name

Iconbutton and select Layers.
Description

Selected Layer
Opacity--

Lets you adjust the opacity of a selected layer.

Layer Alignment--

Lets you align layers with the camera—see Aligning Layers with
the Camera on page 1.
No Alignment: The layer is independent of the camera.
If the layer is set to No Alignment and you switch to Face
Camera, the offset and scale is retained but the rotation isremoved.If the layer is set to No Alignment and you switch to
Pin to Camera, all layer transformation is reset and animation isremoved.
Face Camera: The layer is oriented to face the camera, so it
rotates around its pivot point to always face the camera, butdoes not move with the camera.

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Layers View

If the layer is set to Face Camera and you switch to Pin to
Camera, all layer transformation is reset and animation isremoved.
If the layer is set to Face Camera and you switch to No
Alignment, the offset and scaling are retained. You shouldchange the rotation keyframes so the layer faced the camera at
the current frame.
Pin to Camera: The layer is oriented to the camera's
perspective. Essentially the layer always moves with thecamera.
If a layer is set to Pin to Camera and you switch to No
Alignment or Face Camera, the layer stays at its position at thecurrent frame.
If a layer is set to Pin to Camera and set it back to No Alignment
or Face Camera, the layer transformation is combined with thecamera. The layer is left in place at the current frame.

--

PDF: Lets you export a storyboard project as a PDF file which
you can print or share electronically. You can set up yourvisuals to represent a classic storyboard on paper—see
Exporting to a PDF Document on page 1.

--

Movie: After your storyboard and animatic are created, you canexport it as a movie file to share and play back easily for an
efficient timing reference. You can export a movie file in threedifferent formats: QuickTime, SWF Movie (Flash), and asimage sequences—see Exporting a Movie on page 1.

--

Toon Boom: Using Storyboard Pro, you can export youranimatic as Stage, Animate 2, and Animate Pro 2 scene files.
You export the entire storyboard project or a selection ofscenes. When the export is ready, you can open it in thedestination software. When you first save this new scene, theexported file will be converted to the proper format depending on
the software you used—see Exporting to on page 1.

Export To

Add Vector Layer

Adds a vector layer to the Layers list.

Add Bitmap Layer

Adds a bitmap layer to the Layers list.

Duplicate Selected Layers

Duplicates selected layers so you can quickly copy and paste in
one operation. Unlike copying a layer, you cannot paste multiple
copies of a layer on other panels. Duplicating layers is only
available within one panel. Duplicated layers retain their names
and are appended with a number.

Group Selected Layers

Groups selected layers. The grouped layer isnamed Group andappended with an underscore and a number. For example,
Group_1. Each time you created a group, the number isincremented.

Delete Selected Layers

Deletes the selected layers.

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Library View
The Library view is used to create and manage templates, as well as the folders containing them.

The Preview window of the Library view lets you preview the contents of the selected template. Audio files cannot
be previewed in the Preview window of the Library view.

The Library List is used to navigate through the different libraries and subfolders. You can also open, close andcreate new libraries from here.

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Library View

Global: This is an empty folder you can use to organize your templates. This library is automaticallyshared between different projects. You can organize this library folder using subfolders. When you saveitems in the Global library, it is saved by default to a location in your Documents folder on your machine.
Templates: This folder contains default templates provided with Storyboard Pro and is stored on your hard
drive. The content of this Library is automatically shared between the different projects.

NOTE: To verify the path where files are being stored, hover your cursor over the folder to display the path

The templates contained in the selected Library list can be displayed on the right side of the Library view asthumbnails, in a list or as details.
In the Library view’s right side, right-click and select View > List, Thumbnails or Details.

How to access the Library view‣

In the Panel view, click the Add View

button and select Library.

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Message Log View
The Message log view displays information gathered during a render task, such as which frames and at what timethey were each rendered. The view also contains a list of the colour recovery operations.

How to access the Message Log viewlSelect Windows > Message Log.

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Panel View

Panel View
The Panel view displays the different captions related to the current panel, the in, out and duration, and lets you
play any voice annotations related to the panel.

How to access the Panel view‣

In the panel view area, click the Add View

button and select Panel.

Icon

Tool Name

Description--

Panel Information

This section of the Panel view is where information,such as the duration of the current panel, name of thecurrent panel and name of the scene in which it ispart of is displayed. It is possible to edit some of the
fields—see Script and Panels on page 1.

Selection Information

This collapsible section of the Panel view is where
the information, such as the number of selected
panels, the in and out of the current selection, as wellas the duration of the selected panels. These fields
are for reference only; they cannot be edited.
Click the Collapse
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is collapsed, you can click the Expand
display the entire section again.

button to

Voice Annotations

It is possible to add voice annotations to a panel.
This collapsible section is used to control and edit
these annotations—see Voice Annotations on page 1.

Text Formatting

Displays the Text Formatting toolbar for formatting
the text in the Script caption area.
See Text Formatting Toolbar on page 104.

ResizeWhen there are two or more panels present, resizes
the panel in three different sizes: opens panel fully,
opens mid-sized panel or collapses the panel.
See--

Caption Menu

Lets you access commands for adding, importing,deleting and renaming captions. You can also importscripts created in Final Draft—see Script and Panels
on page 1.

Panel Captions

There are several fields which are collectively known
as panel captions. Captions are a method by which
you can organize information in your project, and tie
that information to a panel. They are fully
customizable. These are the default names:
l

l

l

l

Dialogue: Type or copy/paste dialogue fromyour script that occurs during this shot in thecurrent panel.
Action Notes: Type or copy/paste notes
related to the action occurring in the panel.
Slugging: Add notes referring to the timing of
the storyboard. Slugging is the timing of theindividual recorded lines of dialogue against
the board.
Notes: Add anything relevant about the current panel or the shot it represents. For
example, the crew working on the shot,required props, ambient sounds, continuity
notes or required equipment to complete theshot.

The caption fields are named by default, you caneasily change the name of these fields by clicking
the Caption Menu
button and selecting theRename Caption option. Once you have changed thenames of the captions and you are certain that you
want to keep these names throughout the project,
you can set the new names as default by selecting
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Panel View

the top menu.

How to display the Text Formatting toolbar
1. Click the Text Formatting

button.

The Text Formatting toolbar displays.

2. Format the text in the panel.
How to resize a panel
1. When there are two or more panels present, do one of the following:‣

Click the Resize

button.

The panel resizes to display the panel to its fullest extent, show a mid-sized panel or collapses the panel tohide its contents.

‣

Hover over a bar between two panels. When the bar turns blue and the divider icon appears, drag up or
down to resize the panel.

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Pitch Mode View

Pitch Mode View
The Pitch Mode view is optimized for pitching your storyboard. When using the Pitch Mode view, the tools andfunctions that cannot be used are dimmed. You will no longer have access to your drawing layers. To return to thenormal mode, you must close the Pitch Mode view.
There is also a Pitch Mode workspace which is similar the Pitch Mode view. This workspace occupies the entire
screen and provides access only to a certain number of tools—see Pitch Mode Workspace on page 222.

For task information on this view, see About Pitching Your Storyboard on page 1.
How to access the Pitch Mode view
1. Do one of the following:‣

Select Windows > Pitch Mode View.

‣

In the Panel view, click the Add View

button and select Pitch Mode View.

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Script Editor View
The Script Editor view supports Qt Script.
Qt Script provides access to many of the functions supported in the interface. With Qt Script, you can automate anumber of Storyboard Pro functions to speed the completion of various repetitive tasks. The Script Editor view
allows you to edit existing scripts and create new ones.
For tasks related to this view, see About Scripting on page 1.

How to access the Script Editor view
Do one of the following:l

From the top menu, select Windows > Script Editor.

l

From any of the other views, click the Add View

button and select Script Editor.

Parameter

Description

Script list

On the left side of the Script Editor view, all existing script files are listed and canbe modified in this view. The script format is JavaScript. Click on a file to display
its content in the Script Content window of the view.

Script content

On the right side of the Script Editor view, the contents of the selected script are
displayed and can be edited.

Search toolbar

The Search toolbar allows you to search a string within the selected script
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Script Editor View

results.
VerifyThis function verifies the syntax of the currently displayed script and lists any
errors found.

Save

Once you are satisfied with the modifications made to the script, click Save
Changes to save the modifications.

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Storyboard View
The Storyboard view is where you import or type the script. It also displays valuable information about yourstoryboard project. The Storyboard view is divided into two areas: Project information and Script caption.

For tasks related to this view, see Script and Panels on page 1, Animatic on page 1, and Storyboard Supervision on
page 1.
How to access the Storyboard view
1. Do one of the following:‣

In a view area, click the Add View‣

Select Windows > Storyboard.
Icon--

button and select Storyboard.

Tool Name

Description

Project Information

A collapsible section that displays the following
information: duration, number of acts, sequences,
scenes, panels, and transitions.

Text Formatting

Displays the Text Formatting toolbar for formatting thetext in the Script caption area.

ResizeWhen there are two or more panels present, resizes thepanel in three different sizes: opens panel fully, opens
mid-sized panel or collapses the panel.

Caption Menu

Lets you access commands for adding, importing,deleting and renaming captions. You can also importscripts created in Final Draft—see Script and Panels on
page 1.

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Storyboard View

Script Caption

Like panel captions, storyboard captions are fully
customizable. The difference is that the information you
store here is relevant for the entire storyboard, rather
than for a specific panel. This default caption field isspecifically there for your script.

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Thumbnails View

The Thumbnails View displays all the panels of your project in chronological order. You can use this view to navigate
through your storyboard, rearrange panels and scenes, and select the panel to display in the Stage view.
By default, it is not possible to draw in the Thumbnails view and there are no browsing buttons. But you can changethese settings in the Preferences dialog box.
How to access the Thumbnails view
1. Do one of the following:‣

In a view area, click the Add View‣

Select Windows > Thumbnails.

button and select Thumbnails View.

How to enable drawing in the Thumbnails view
1. Do one of the following:‣

Select Edit File > Preferences (Windows) or Storyboard Pro > Preferences (Mac OS X).

‣

Press Ctrl+U (Windows) or ⌘ + , (Mac OS X).

2. In the Preferences dialog box, select the General tab.
3. In the General section, deselect the Forbid drawing on panel thumbnails option.

How to display the next and previous thumbnails
1. In the Preferences dialog box, select the Global UI tab.
2. In the Thumbnails View section, select the Display Next and Previous Buttons option.
Two buttons appear on the Thumbnails view to let you display the next and previous thumbnails.

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Thumbnails View

How to keep the current panel centered
1. In the Preferences dialog box, select the Global UI tab.
2. In the Thumbnail View section, select the Keep Current Panel Centred option.

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Timeline View
The Timeline view is where you assemble the timing of a scene’s visuals and sounds. You can add sound tracklayers, as well as edit audio files imported into the sound tracks. You can also add transitions and control the
playback of a selected panel or the entire storyboard from this view.

1

The current timecode (playhead position) is displayed in the top-left corner of the Timeline view.
The total duration of the project is displayed the current timecode. You can click and drag the timecode to scroll through your project.

2

The names and beginnings of the different acts are indicated by small flags at the top of theTimeline view.

3

Sequences are displayed as blue bars.

4

Scenes are represented by grey frames at the top and bottom of the panels.

5

Each panel displays a thumbnail.

6

Camera movements are displayed as black bars in the Camera track and keyframes as blue
diamonds (when selected).

7

The audio blocks appear below the scenes.

8

The current sequence, scene, and panel names are displayed at the beginning of the panel row.

9

Transitions are displayed as blue rectangles between scenes.

10

Layer movements are displayed as black bars in the Layer track and keyframes as blue diamonds(when selected).

11

The soundtrack names and Mute and Lock icons are displayed at the beginning of the audio rows.

12Sound options are available for manipulating the audio.

13

The Zoom tool increases or reduces the width of the frames in the Timeline view. Move the slider
right to increase the width or left to reduce it. You can also press 1 and 2. Reset the zoom by click
the Reset Zoom button.

For tasks related to this view, see About Timing on page 1.

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Timeline View

How to access the Timeline view
1. Do one of the following:‣

In a view area, click the Add View‣

Select Windows > Timeline.

button and select Timeline.

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Tool Properties View
The Tool Properties view contains the most common options and operations related to the currently selected tool.
As soon as you select a tool from the Tools toolbar, the Tool Properties view updates to display its properties.

For information on specific tools, see About Tool Properties on page 113.
How to access the Tool Properties view
1. Do one of the following:‣

In a view area, click the Add View‣

Select Windows > Tool Properties.

button and select Tool Properties View.

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Top and Side Views

Top and Side Views
The Top and Side views are representations of your scene’s space viewed from the top and side. The views also
display the viewing area that the camera can see.
When you move an element along the Z-axis, notice that it seems the object becomes smaller or larger. This isbecause of the perspective effect. That is, the elements closer to the camera appear larger and elements that are
farther away, appear smaller. Because of this, you may need to resize elements once they are positioned.

For tasks related to this view, see About 3D Space Staging on page 1.

Status Bar
The status bar is located at the bottom of the Top and Side views and contains tools for helping you view 3D
objects, identify the layer name, the current tool and access the Colour Picker tool.

Axes
The Stage view displays the north/south (NS), east/west (EW) and front/back (FB) offset positions, but you can
use the Side and Top views to reposition elements:l

Top View: Displays the EW and FB positions.

lSide View: Displays the NS and FB positions.

Changing an element’s position affects all of its contents.
Because these are 2D layers in your scene, they appear as lines in the Top and Side views (since you are viewing
them from their sides). When you import 3D objects, you will see the full 3D object in the Top and Side views.

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How to access the Top and Side views
1. Do one of the following:‣

In a view area, click the Add View

button and select Top View or Side View.

‣

Select Windows > Top View or Side View.

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Chapter 6: About Windows
While you work in Storyboard Pro, you will encounter windows from which you set parameters, options and manyother settings, depending on the task you are performing.
Windows allow you to set parameters and continue working with the window open, so you can further tweak thesettings. Here are examples of a dialog box and a window.

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Advanced Merge Storyboard Window

Advanced Merge Storyboard Window
The Advanced Merge Storyboard window lets you merge and replace changed scenes in all the various parts ofyour project back into the master project.
In order to merge and replace scenes, you must keep a copy of the master project intact.
What is the difference between merging and merging/replacing? When merging a project, two projects are
combined into one; each project appears sequentially in the Thumbnails and Timeline views. A merge and replace
integrates scene changes back into the master project. Any scenes that were changed are replaced with the newone. As an option, you can keep a copy of the original files for verification purposes.

NOTE: When merging projects, the sounds in the master project will now move in order to sync with thepanels.The sounds will follow panels based on their name, therefore, it is important to lock scenes and panels
names prior to distributing the different scene's extracts, in order to preserve them.

For tasks related to this window, see Merging and Replacing Scenes on page 1.
How to access the Advanced Merge Storyboard window
1. Open your master project.
2. Select File > Project Management > Merge and Replace.
The Advanced Merge Storyboard dialog box opens.

Parameter

Description

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List of Storyboard Pro projects

Displays the list of Storyboard Pro project files selected for merging with yourcurrent file.

Import Project

Lets you select the Storyboard Pro project files to merge/replace with yourcurrent file.

Remove Project

Lets you select any unwanted Storyboard Pro project files and delete themfrom the list.

Move Up/Move Down

Lets you organize the files into the order in which you wanted them to beimported in relation to your current file.

Select scenes to merge
Select All and Deselect Selects or deselects all scenes listed,All
Keep and move original Retains a copy of the original scenes, which are placed at the end of the
scens to the end
master project. The name of the copy is prefixed sequentially by "1_orig"
followed by the original scene name.
Respect locked audio
tracksEnsures that the locked audio tracks will not be synced during the merge andreplace. When deselected, audio tracks will be synched regardless if they
were locked or not.

Import audio changes
from source project

Allows the modifications done in the audio to be applied to the scenes that are
replaced.

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Colour Picker Window

Colour Picker Window
The Colour Picker window lets you select and customize colours, create solid or gradient colours, store colours in
the colour storage library and open the Multiwheel Colour window.

For tasks related to this dialog box, see About Colours on page 1, Creating a Gradient on page 1 and Editing
Gradients and Textures on page 1.
How to access the Colour Picker window
1. In the Colour view, make sure the Colour area is expanded by clicking the Collapse/Expand arrow.
2. Double-click on the current colour swatch.
The Colour Picker window opens.
Parameter

Description

Colour slider

Displays the colour gradation of the colour selected in the colour picking area.

Colour picking area

Displays a colour range with a cursor which you can drag to select a colour.
This display changes when you select one of the these options: H, S, V, R, B,
or B.

Add Colour

Adds the selected colour to the colour storage library.

Colour Storage LibraryLets you save colours you have defined.

Multiwheel Mode

Opens the Multiwheel Colour window—see Multiwheel Colour Window on page
208.

Current Colour

Displays the current colour on the left side. On the right side is the currently
you are modifying.

Colour Scale

Displays the hue selected in the colour picking and colour slider areas, and its
different values.

Dropper

Lets you select a colour from any place on your screen. Hold down the Dropper

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and drag to the desired colour and release to select the colour.
H, S, V

Displays the hue, saturation or value of a selected colour in the colour picking
area.

RGB

Displays the red, green or blue colour wheel.

Alpha

Lets you change the transparency level by typing in a value or dragging theslider.

SolidCreates an even, uniform colour.

Gradient

Lets you create a linear or radial gradient—see Creating a Gradient on page 1
and Editing Gradients and Textures on page 1.

Gradient Scale

Displays a colour range and arrows. Move the arrows to define the gradientcolours.

Gradient Preview

Displays a preview of the gradient as you move the arrows on the gradientscale.

LinearCreates a linear gradient.

RadialCreates a radial (circular) gradient.

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Export Bitmap Window

Export Bitmap Window
The Export Bitmap window lets you export a storyboard project to bitmap files in .psd, .tga or .jpg format. The
exported data includes a separate bitmap file for each panel in the storyboard.

NOTE: For .psd files, the transform and transition animations are not exported. However, camera moves are
rendered into an independent layer.

For tasks related to this window, see Exporting to Bitmap on page 1.
How to access the Export Bitmap window
1. Select File > Export Bitmap.
Parameter

Description

Destination Path
Path

Lets you specify the location and name of the folder for the exported file.

File Pattern

Lets you enter a prefix for the file names. If you leave this field blank, by
default, the resulting bitmap files will be named: storyboardnameshotnamepanelnumber.psd/tga/jpg.

Setup Bitmap Export Parameters
Bitmap Format

Lets you set the bitmap files to be in .psd, .jpg or .tga format.

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Resolution

Sets the resolution to be a quarter size, half size, or full size of the current
storyboard resolution.

Image Zoom Level (%)

Sets the magnification of the image. Enter a value between 0 and 400. The
default value is 85%.

Transparent Background

This option is only available when the Adobe Photoshop (.psd) file format isselected. By default this option is enabled and will export your .psd file.

Export Camera Frame

Exports the camera frame black border in the image file.

Rectify Static Camera

When this option is enabled, if there is a rotation in the camera, the camera
frame will appear as straight and the image will be rotated instead. Whendisabled, the camera frame appears as rotated and the image is straight.

Include Camera Path

Ensures that the camera paths and control points appear inside the image.
When this option is disabled, they might appear cropped if they exceed thecamera frames area.

Allow Camera Scaling

This option is enabled by default. This ensures that when a very wide zoom
camera movement is included in a panel, the image resulting from the export
will be bigger in relation to the camera scaling used. If you disable this option,
the exported image will not follow the camera scaling and export it to fit anormal camera frame.

Maintain Size Through Scene

Ensures that all images exported are the same size. If this option is disabled, it
is possible that some images export to a bigger size, for example if there is a
traveling camera movement.

Export Camera Keyframes

Prints each camera keyframe on your images.

Export Range

Lets you decide if you want to export the entire storyboard, specific shots, orthe last panel you selected. You can enter a space between shot names orclick Select to open the Scene Picker dialog box. You can select scenes by
sequence (if your project contains sequences).

Open folder after export

Lets you view the location and contents of the exported folder when it is ready.

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Export CSV Window

Export CSV Window
The Export CSV window lets you export the data in a storyboard project in comma separated value (*.csv) fileformat.
You can view this data in any application that supports comma separated value files, such as Microsoft Excel. If
you do not have Microsoft Excel installed, you can save the .csv file to your computer, and then open the file inanother application.

For tasks related to this window, see Exporting a CSV File on page 1.
How to access the Export CSV window
1. Select File > Export CSV.
Parameter

Description

Destination Path

Lets you specify the location and name of the folder for the storyboard projectdata.

CSV Export Options
Encoding

Lets you choose a type of encoder.

Field Separator

Lets you select the field separator. Options include: Comma, Semicolon, Tab
and Vertical bar (Pipe)

Export Range

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click Select to open the Scene Picker dialog box. You can select scenes by
sequence (if your project contains sequences).
Open document/folder after
exportOpen the CSV file directly in Microsoft Excel or other application thatrecognizes the CSV format.

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Export to EDL/AAF/XML Window

Export to EDL/AAF/XML Window
The Export to EDL/AAF/XML window lets you export a storyboard project directly to Apple Final Cut Pro using
the EDL or XML formats or to Adobe Premiere, Avid Xpress, or Sony Vegas using the AAF format.
The timing, motions, and sounds edited with Storyboard Pro are preserved.
How to access the Export to EDL/AAF/XML window
1. Select File > Export > EDL/AAF/XML.
The Export to EDL/AAF/XML window opens.

Parameter

Description

Destination Path
Path

Lets you specify the location and name of the folder for the exported file.

File Pattern

Lets you set the file name pattern.Leave this field blank to use the default
pattern. The following variables can be used to define the file name pattern:‣%t = Project title‣%a = Act name (when acts are enabled)‣%q = Sequence name (when project contains sequences)‣%s = Scene name‣%p = Panel name186

Toon Boom Storyboard Pro 5.1 Reference Guide‣%l = Layer name (when exporting one image per layer)

You can add a number between the % sign and the letter of the variable
to define a minimum number of characters to use.
Export Type
Lets you elect the format in which to store the timing information (timecode forpanels and audio tracks). The format will be chosen depending on thedestination application:•

Apple Final Cut Pro (FCP) EDL: In EDL, if you areusing audio elements more than once in the timeline, FCP
will not be able to reconnect the media. AAF is supported
in FCP with a plug-in from Automatic Duck. Final Cut Pro
also supports XML.

•

Adobe Premiere Pro AAF (Windows)•

EDL (Mac OS X): With EDL, media must be linked
manually one by one. Premiere Pro on Windows cannot
open AAF files coming from Windows (and AAF is notsupported on the Mac OS X version of Premiere Pro).

•

Avid Xpress AAF

NOTE: If your editing system is not in the list, check its specifications to verify
which format can be imported.

Generate EDL, AAF,
XML File

Generates an EDL, AAF, or XML file.

Options
Video Config

The storyboard scenes are exported in QuickTime format. Click Video Config.
to configure the video settings (codecs, quality)—see Exporting a QuickTime
Movie on page 1 to learn more about the option available via the Video Config.
button.Use the resolution menu to define the output resolution since you might
not always need to export the storyboard at full resolution (you can select Full,
Half or Quarter of a project’s resolution).

One Movie Clip Per
PanelExports more than one QuickTime movie clip per scene (which might containmore than one panel) e.g. to obtain better granularity during editing since thestoryboard will have smaller movie clips.

Generate Video Files

If you only need the EDL, AAF or XML files to be generated, deselect thisoption so no video files are rendered.

Copy Audio Files

By default, during the export to EDL/AAF, the original sound elements used arecopied to the same location as the QuickTime movie clip’s and the EDL or AAF
file. If sound elements in the timeline are used more than once, the elements
are not duplicated. The EDL/AAF refers to the same sound elements. You candeselect this option if needed.

Export Range Tab

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Export to EDL/AAF/XML Window

All

Exports the entire storyboard.

Selected Scenes

Select this option and click Select to open the Scenes Picker dialog box inwhich you can select specific scenes to export. You can also select yourscenes per sequences if your project contains sequences.

Current Scene

Exports only the currently selected scene.

Current Panel

Exports only the currently selected panel.

Tracked Panels - [0panel]

Exports panels are marked as tracked. The number of tracked panels willappear beside the option—see Tracking Changes.

Burn In Tab
Print Time CodePrints the project timecode on the video as an overlay on your video.

Print Scene Names and Prints the scene names and panel numbers as an overlay on your video.
Panel Numbers
Print Additional
Duration

Prints an additional duration on your video, defined by the Units and Repeat
menu.

Units

Displays additional duration information using Time Code or Frames units.

RepeatDisplays additional duration information per panel, scene or sequence.

Camera Grid Tab
Project Safety

Prints the safe area on your video.

4:3 Safety

Prints the 4:3 safe area on each panel of your storyboard that has a camera
movement.

4:3 Reference

Prints the 4:3 area on each panel of your storyboard that has a camera
movement.

Open folder after export

Opens the folder after export.

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Export Layout Window
The Export Layout window lets you export a layout. All the elements must be positioned appropriately. For example,
if you plan to include a camera movement in this scene, you should also set this up, as you can export the camera
keyframes to generate a clear and complete layout.
You can also create all the layouts for your production in the same Storyboard Pro project which can be imported
later on when you start each scene’s project. This will help set up the scene and begin its creation. You can use thelayout .psd files to create the background art of each scene and make sure everything is correctly framed and at theright size.
How to access the Export Layout windowl

Select File > Export > Layout.

Parameter

Description

Destination Path
Path

Lets you specify the location and name of the folder for the exported file.

File Pattern

Lets you set the file name pattern. Leave this field blank to use the default pattern.

Options
File Format

Lets you select an image format to export your layout: Jpeg (*.jpg), Targa (*.tga)
or Photoshop (*.psd).

Base Image Size

Lets you set the resolution to be a quarter size, half size or full size of the current
storyboard resolution.
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Export Layout Window

Expand Render Area

This option is disabled by default, meaning the layout image will take thecomplete PSD area, cropped at the very edge of the canvas. You can enable thisoption to add a transparent area all around the layout. You must setup the size of
this area by using the Scale field lower. The resulting image will be larger.

Scale Image Up
to Smallest Camera
Frame

Sets the size of the transparent border around the layout image. By default thevalue is set to 100% to export the image as is with no transparent area around it.
Increase the percentage value to add the extra around the image to create theborder.

Limit Image Size

This option is enabled by default, meaning that when you have a camera zoom
movement, the size of the layout image will be adjusted accordingly. The
resulting percentage will be calculated following the maximal camera zoom value
appearing in the layout. This allows the image to be exported at an appropriate
resolution, preventing the layout image from appearing pixelated or blurry when
the camera zoom occurs. You can disable this option to export the image layout
at the normal size.

Export One Image Per
Layer

Exports each layer as a separate image.

Apply Layer Motion to
CameraCombines the layer and camera motion to print the end camera frame at its true
position on the layer.

Print Camera FramesThis option is disabled by default. You can enable it to export an additional layer toyour .psd file displaying the camera frame on it.

Print a Frame for Each
Camera KeyframeThis option is disabled by default, meaning that if you have a camera movementwith more than a starting and an ending point, only these positions of the camera
frame will appear on the camera layer of the exported layout .psd file. You must
enable this option if you need to the in-between keyframes to also be displayed.

Print Camera Labels

Adds the camera position label in the top corner of the camera frames. The
camera label is a single alphabet letter determining the order of the camera frame
position.

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Export Range

Lets you decide if you want to export the entire storyboard, the current scene, or
specific shots. You can enter a space between shot names or click Select toopen the Scene Picker dialog box. You can select scenes by sequence (if yourproject contains sequences).

Open folder after export

Opens the folder after export.

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Export Movie Window

Export Movie Window
The Export Movie window lets you export your storyboard and animatic as a movie file which you can share andplay back. You can export your movie file in different formats (QuickTime, SWF movie (Flash), jpeg, targa) and asimage sequences.
How to access the Export to Movie window
1. Select File > Export > Movie.
The Export to Movie window opens.

Parameter

Description

Destination Path

Destination Path

Path

Lets you specify the location and name of the folder for the exported file.

File Pattern

Lets you set the file name pattern. Leave this field blank to use the default
pattern.

Export Movie Format
Movie Format

Lets you specify the format of the exported movie. Choices include:
QuickTime (.mov), Flash (.swf), JPEG (.jpeg) and Targa (.tga).

Movie Options

Opens the Movie Settings dialog box which lets you set the parameters forexport a QuickTime movie. Some of the QuickTime movie settings will beoverridden by the Storyboard Pro project or export settings. See .

Resolution

Sets the resolution to be a quarter size, half size, or full size of the current

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storyboard resolution.
One Clip

Exports more than one QuickTime movie clip per scene (which might containmore than one panel) e.g. to obtain better granularity during editing since thestoryboard will have smaller movie clips.

Include Transitions

Includes transitions in your export movie files.

Export Range Tab
All

Exports the entire storyboard.

Selected Scenes

Select this option and click Select to open the Scenes Picker dialog box inwhich you can select specific scenes to export. You can also select yourscenes per sequences if your project contains sequences.

Current Scene

Exports only the currently selected scene.

Current Panel

Exports only the currently selected panel.

Tracked Panels - [0panel]

Exports panels are marked as tracked. The number of tracked panels willappear beside the option—see Tracking Changes.

Burn-In Tab
Print Time CodePrints the project timecode on the video as an overlay on your video.

Print Scene Names and Prints the scene names and panel numbers as an overlay on your video.
Panel Numbers
Print Additional
Duration

Prints an additional duration on your video, defined by the Units and Repeat
menu.

Units

Displays additional duration information using Time Code or Frames units.

RepeatDisplays additional duration information per panel, scene or sequence.

Camera Grid Tab
Project Safety

Prints the safe area on your video.

4:3 Safety

Prints the 4:3 safe area on each panel of your storyboard that has a camera
movement.

4:3 Reference

Prints the 4:3 area on each panel of your storyboard that has a camera
movement.

Open document/folder after
exportOpens the folder after export.

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Export to PDF Window

Export to PDF Window
The Export to PDF window lets you export a storyboard project as a PDF file or share electronically.

For tasks related to this window, see Exporting to PDF on page 1.
How to access the Export to PDF window
1. Select Export > PDF.
Parameter

Description

Destination Path

Lets you specify the name and location of the PDF file you are creating.

PDF Export Parameters
3 Panels Horizontal

This is a classic layout of a printed storyboard. It consists of three panels per
page, including captions, in an horizontal arrangement.

3 Panels Vertical

This is a classic layout of a printed storyboard. It consists of three panels per
page, including captions, in a vertical arrangement.

Full Page

This layout consists of one large panel per page, including captions.

Overview 2x4 Panels

This layout consists of a total of eight panels per page, organized on two rowsof four, with captions in the middle.

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Overview 4x3 Panels

This layout consists of a total of 12 panels per page, organized in three rows offour. No caption is included.

Typical JapaneseFormatThis layout consists of a total of five panels by page, aligned on the left side of
the page. Captions and duration are aligned in two consecutive rows on theright side. Note that your PDF reader and system may require an additional
font package in order to display the PDF file properly.

Alternate Vertical
LayoutThis layout consists of a total of 5 panels per page, aligned on the left side of
the page. Captions are organized on the right size of each panel. This export
also includes a cut and a duration column, and displays the duration of eachscene at the beginning of every new one.

Overview 8x10This layout consists of a total of 80 panels per page, organized in ten rows offour. No caption is included.

Alternate JapaneseFormatThis layout consists of a total of 5 panels per page, aligned on the left side of
the page. This export includes vertical columns for the dialog, action, sluggin,notes, and time (duration) column which is displayed near the end of eachscene (optionally). The scene name appears near the top of the first panel of ascene. The caption titles appear at the top and do not repeat at each panel. The
total duration appears at the bottom of the page.

New Profile

Creates a completely new layout.

Duplicate Profile

Makes a copy of the selected layout from the list.

Edit Profile

Lets you edit the selected layout from the list.

Delete Profile

Deletes the selected layout from the list.

Document Security
Need Password
Protection

Adds password protection to the PDF file.

Master Password

Lets you enter an administrator password. The owners of this password will
not be bound by document security. The password must have a minimum of
six characters.

User Password

Lets you enter a user password. The owners of this password are bound to theprotection options you define. The password must have a minimum of six
characters.

Confirm

Lets you re-enter the master and user passwords to validate them.

Printable

Gives the user permission to print the storyboard.

Edit All

Gives users the following PDF permissions:

Copy

•

Changing the Document•

Document Assembly•Filling of Form Fields•

Signing•

Creation of Template Pages

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Export to PDF Window

Edit

Remember Protection
Settings•

Content Copying•

Content Copying for Accessibility

Gives users the following PDF permissions:•

Commenting•

Filling of Form Fields•

Signing

Keeps your settings as the default.

Export Range
All

Exports the entire storyboard.

Selected Scenes

Select this option and click Select to open the Scenes Picker dialog box inwhich you can select specific scenes to export. You can also select yourscenes per sequences if your project contains sequences.

Current Scene

Exports only the currently selected scene.

Current Panel

Exports only the currently selected panel.

Tracked Panels - [0panel]

Exports panels are marked as tracked. The number of tracked panels willappear beside the option—see Tracking Changes.

Open document after export

Opens the PDF file after export.

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Export Project Window
The Export Project window lets you export a storyboard project to a Final Cut Pro 6, so you can edit it and thenimport the changes back into your Storyboard Pro project—see Conformation on page 1.
How to access the Export Project window
1. Select File > Conformation > Export Project.
The Export Project window opens.

Parameter

Description

Destination Path
Path

Lets you specify the location and name of the folder for the exported file.

File Pattern

Lets you set the file name pattern. Leave this field blank to use the default pattern.

Options
Export One Image Per
Layer

Keeps layers on separate images instead of flattening each panel’s layers into
one flat image file.
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Export Project Window

option is deselected, layers will not be nested into clips and will export asindividual video tracks. This is true as long as a panel has either layer motion or acamera move, as it is not possible to export both without nesting. If a panel
contains both motion on layers and a camera move, the panel will be nested into
the V1 track. option to nest your scene's layers inside one single clip. When thisoption is deselected, layers will not be nested into clips and will export asindividual video tracks. This is true as long as a panel has either layer motion or acamera move, as it is not possible to export both without nesting. If a panel
contains both motion on layers and a camera move, the panel will be nested into
the V1 track
Export Camera Frame

Includes the camera frame’s black border.

Maintain image size
throughout scene

Prevents image files from being different sizes depending on the camera frames
and movements on each panel. To avoid the image from being pixelated when thecamera is zoomed in, the image must be rendered larger. The area where thecamera is the most zoomed in must be the same size as the project resolution.
This means that the rest of the image has to be exported in proportion to thesmallest area.

Bitmap Format

Lets you select a bitmap image format:Targa (*.tga)Photoshop (*.psd)Portable
Network Graphics (*.png)Jpeg (*.jpg).

Export Markers at
scene beginning

Places a chapter marker at the beginning of each scene. These markers are used
to find the in point of each scene when conforming from Final Cut Pro toHarmony. The marker are named "Scene: NAME_OF_SCENE" and have aunique scene ID and chapter marker as their comment.

Export scenes
references track

Generates .png images with the scene named burned in. When exporting to Final
Cut Pro, this option must be enabled. The track will be used by Harmony when
conforming the XML from Final Cut Pro to find the scene in the XML.

Export captions

Includes all captions in XML when exporting, so you can see it as a comment(metadata) in Final Cut Pro or Premiere. You can edit the data of the caption andconform back to Storyboard Pro.
Include Rich Text Formatting: Exports captions in RTF format. Deselect thisoption to export captions as plain, readable text.

Burn-In
Print Time CodePrints the project timecode on the video as an overlay on your video.

Print Scene Names and Prints the scene names and panel numbers as an overlay on your video.
Panel Numbers
Print Additional
Duration

Prints an additional duration on your video, defined by the Units and Repeat
menu.

Units

Displays additional duration information using Time Code or Frames units.

RepeatDisplays additional duration information per panel, scene or sequence.

Camera Grids
Project Safety

Prints the safe area on your video.

4:3 Safety

Prints the 4:3 safe area on each panel of your storyboard that has a camera
movement.

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4:3 Reference

Prints the 4:3 area on each panel of your storyboard that has a camera
movement.

Notify Flix

When new XML data is exported, sends Flix a message so it will automatically
update its asset database. Note that Flix must be installed on your computer.

Open folder after export

Opens the folder after export.

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Export Soundtracks Window

Export Soundtracks Window
The Export Soundtracks window lets you export a project's soundtrack as an audio .wav file. You can export thedifferent soundtracks as one audio file or export all soundtracks separately.
How to access the Export Soundtracks window
1. Select File > Export > Soundtrack.
The Export Soundtracks window opens.

Parameter

Description

Destination Path

Lets you specify the location and name of the folder for the exported file.

File Pattern

Lets you set the file name pattern.The default File Pattern is %t-A%n.wav.
•%t = Project title•%n = Soundtrack number

Options
Process Soundtracks
Individually

Exports the different sound layers to be exported as individual soundtracks.

Merge All Soundtracks

Merges all the sound layers onto one single soundtrack.

Don't Break Sound

Exports the sound layers as one complete soundtrack. Depending on whether
you selected to export the sound layers individually or merged, one single
soundtrack will be exported or one soundtrack per layer will be exported.

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Break Sound Per Scene Divides the soundtracks in sound files per scene. Depending on whether you
selected to export the sound layers individually or merged, one single
soundtrack will be exported per scene or one soundtrack per layer will be
exported per scene.
Break Sound Per
Sequence

Divides the soundtracks in sound files per sequence. Depending on whether
you selected to export your sound layers individually or merged, one single
soundtrack will be exported per sequence or one soundtrack per layer will be
exported per sequence.

Break Sound Per Act

Divides the soundtracks into sound files per act. Depending on whether you
selected to export your sound layers individually or merged, one single
soundtrack will be exported per act or one soundtrack per layer will be exported
per act.

Sound Settings
Sample Rate

Lets you select the Khz sample rate value. A higher value results in a better
quality sound but heavier file.

Bit Depth

Sets the audio file bit depth to 8 or 16 bit. A higher bit value will result in a better
quality sound but heavier file.

Channels

Lets you select the exported audio files channels to be either Mono or Stereo.

Export Range
All

Exports the entire storyboard’s soundtrack.

Selected Scenes

Opens the Scenes Picker dialog box so you can select specific scenes inwhich to export the soundtrack. In the Scene Picker dialog box, you can selectyour scenes by sequences if your project contains sequences.

Current Scene

Exports only the currently selected scene’s soundtrack.

Open folder after export

Storyboard Pro automatically opens the folder that contains the exported audio
files.

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Export to Toon Boom Window

Export to Toon Boom Window
The Export to Toon Boom window lets you export an animatic as Harmony, Animate 2 or Animate Pro 2 scene
files. You can export the entire storyboard project or a selection of scenes. You can export the entire storyboard
project or a selection of scenes. When the export is ready, you can open it in the destination software. When you
first save this new scene, the exported file will be converted in the proper format depending on the software you
used.The following elements of your storyboard will be exported: layers, layer motion and camera moves.
Before exporting to Toon Boom, you can use the Layers view to deselect specific layers. In the Layers view,
deselect the Toon Boom option from the Export To section. Note that this layer will still be exported to Toon
Boom, but it will be disabled. You can enter the symbol and re-enable it at anytime.

NOTE: Transitions and holds in the layer motions are not supported by the Export to Toon Boom option.

To learn more about the Layers view, see About Layers on page 1.
How to access the Export to Toon Boom window
1. Select File > Export > Export to Toon Boom.
The Export to Toon Boom dialog box opens.

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Parameter

Description

Destination Path
Path

Lets you specify the location and name of the folder for the exported file.

File Pattern

Lets you set the file name pattern. Leave this field blank to use the default
pattern.

Export Target
Export to
Animate/Animate Pro

Exports your animatic to Animate or Animate Pro.

Export to Harmony

Exports your animatic to Harmony Server or Harmony Stand Alone.
Format: Select To Database if you are using Harmony Server or Offline for
Harmony Stand Alone.
Version: Depending on the Harmony version you have, select either 7.8 or 9.2
or higher.

Export Style
Rendered Animatic

Exports a storyboard to be rendered in bitmap images and exports toAnimate/Animate Pro/Harmony scene. For each scene in your storyboard, anAnimate/Animate Pro/Harmony scene will be created. Use this option if you
have 3D content and want to export to Animate, Animate Pro, or Harmony 9.2
and earlier. And also to export to Harmony if you have bitmap drawing layers.
All Frames: Renders the full storyboard project.
One Frame Each: Renders only one frame for every chosen number of frames
you specify. For example, if you choose to render every 5 frames, then a newimage will appear every fifth frame, with each image being held for 5 frames tomaintain the timing.
Resolution: Lets you select the render size of the project: Full size, half size orquarter size.
Generate One Scene: Generates a scene by scene or by selectedsequences and panels.
Animatic on Top: If you generate scenes based on sequences or acts, thisoption becomes available. When enabled, the animatic is rendered and placed
as the top layer and column in Harmony or Animate.

Original Scene

Exports the storyboard in a project where the vector drawings, layers andcamera settings are kept as is. For each shot or scene in your storyboard, aHarmony/Animate scene is created.
Nest Panels in Symbols: Upon export to Harmony or Animate, the panel'scontent will be nested inside symbols. Instead of having several layers in yourroot timeline, you will have a single one. You will need to enter the symbol toedit its content.
Add Camera Reference Layer: Adds a layer containing the different camera
frames on top of the other layers to use as a reference in Harmony andAnimate.

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Export to Toon Boom Window

Apply Transformation on Drawings: Applies transformation on the first andlast position of each panel. The in-between animation will be lost.
Export Range Tab
All

Exports the entire storyboard.

Selected Scenes

Select this option and click Select to open the Scenes Picker dialog box inwhich you can select specific scenes to export. You can also select yourscenes per sequences if your project contains sequences.

Current Scene

Exports only the currently selected scene.

Sounds Tab
Keep Original Files

Keeps and uses all original sound files.

Process Soundtracks
Individually

Creates one audio file per soundtrack.

Merge All Soundtracks

Creates a single audio file, gathering sounds from every soundtrack of yourstoryboard

Burn-In Tab
Print Time CodePrints the project timecode on the video as an overlay on your video.

Print Scene Names andPanel Numbers

Prints the scene names and panel numbers as an overlay on your video.

Print Additional Duration

Prints an additional duration on your video, defined by the Units and Repeat
menu.

Units

Displays additional duration information using Time Code or Frames units.

RepeatDisplays additional duration information per panel, scene or sequence.

Camera Grid Tab
Project Safety

Prints the safe area on your video.

4:3 Safety

Prints the 4:3 safe area on each panel of your storyboard that has a camera
movement.

4:3 Reference

Prints the 4:3 area on each panel of your storyboard that has a camera
movement.

Open folder after export

Opens the folder after export.

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Find Text Window
The Find Text window lets you find a specific part of your text. This can become very handy when you have a large
number of captions and text in your project.
How to access the Find Text Windows
1. In the Panel or Storyboard view, select any caption field.
2. Do one of the following:‣

Click the Caption Menu

button and select Find Text in Captions.

‣

Select Caption > Find Text in Captions.

‣

Press Ctrl+Shift+F (Windows) or ⌘ +Shift+F (Mac OS X).

The Find Text in Captions dialog box opens.

Parameter

Description

Find

Lets you type in the word to search.

Replace

Lets you type in the word that will replace the word you are searching.

Case sensitive

The case of the word is included as a search factor.

Text field

This is where information about the search is displayed.

Direction
Forward and Backward

Searches for the word in the forward or backward direction.

Find

Locates the first word found in the search and displays it in the Storyboard or
Panel view. The word is highlighted in blue.

Replace

Replaces the searched word with the word you specified in the Replace field.

Replace All

Replaces all instances of the word you are searching and replaces it with theword you specified in the Replace field.

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Import CSV Window

Import CSV Window
The Import CSV window lets you update your spreadsheet if there are major changes, such as the dialogue.
Working this way allows you to import the updated CSV into Storyboard Pro to update all caption fields.
For tasks related to this window, see Updating Captions from CSV on page 1.
How to access the Import CSV window
1. Open the Storyboard Pro project you want to update.
2. Select File > Update Captions from CSV.
The Import CSV window opens.

Parameter

Description

Folder location

Lets you locate the .csv file.

ReportDisplays the caption fields that were updated. Any captions you modify in the*.csv file are also updated in the caption fields of your Storyboard Pro
project.CSV files exported from Storyboard Pro are UTF-8. CSV files can be
modified in Microsoft Excel if all the characters are part of the Latin characterset. If non-Latin characters are used, the CSV files can be edited using Open
Office.CSV files exported from Storyboard Pro can be edited in either
Microsoft Excel or Open Office. Excel does not display non-English charactersproperly and will not recognize them when importing to Storyboard Pro.

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Import Project Window
The Import Project window lets you import an XML file that was exported to Final Cut Pro to complete editing.

NOTE: Refer to your third party software’s documentation to learn how to export the animatic project in an XML fileformat.

IMPORTANT: You can only reimport a modified conformation XML file into the original project from which it was firstexported.

How to access the Import Project window
1. In your original storyboard project, select File > Conformation > Import Animatic Project.

Parameter

Description

Options
Process Audio

Audio tracks will be conformed. This option is enables by default. Deselect thisoption if you do not want to conform the audio.

Process Captions

Captions will be conformed. All captions are updated when importing back to
Storyboard Pro. This option is enable by default.
Deselect this option if you do not want to conform the captions.

ReportDisplays error information relative to the conformation process.

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Multiwheel Colour Window

Multiwheel Colour Window
The Multiwheel Colour window lets you select and customize colours, create solid or gradient colours, store
colours in the colour storage library, open the Colour Picker window and undo actions.

For tasks related to this dialog box, see About Colours on page 1, Creating a Gradient on page 1 and Editing
Gradients and Textures on page 1.
How to access the Multiwheel Colour window
1. In the Colour view, make sure the Colour area is expanded by clicking the Collapse/Expand arrow.
2. Double-click on the current colour swatch.
The Colour Picker window opens.
3. Click Multiwheel.
The Multiwheel Colour window opens.
Parameter

Description

Single Wheel Mode

Opens the Colour Picker window—see Colour Picker Window on page 180.

Current Colour

Displays the current colour on the left side. On the right side is the currently
you are modifying.

Colour slider

Displays the colour gradation of the colour selected in the colour picking area.

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Colour picking area

Displays a colour range with a cursor which you can drag to select a colour.
This display changes when you select one of the these options: H, S, V, R, B,
or B.

Dropper

Lets you select a colour from any place on your screen. Hold down the Dropperand drag to the desired colour and release to select the colour.

Colour Scale

Displays the hue selected in the colour picking and colour slider areas, and its
different values.

Add Colour

Adds the selected colour to the colour storage library.

Colour Storage LibraryLets you save colours you have defined.

Alpha

Lets you change the transparency level by typing in a value or dragging theslider.

SolidCreates an even, uniform colour.

Gradient

Lets you create a linear or radial gradient—see Creating a Gradient on page 1
and Editing Gradients and Textures on page 1.

Gradient Scale

Displays a colour range and arrows. Move the arrows to define the gradientcolours.

Gradient Preview

Displays a preview of the gradient as you move the arrows on the gradientscale.

LinearCreates a linear gradient.

RadialCreates a radial (circular) gradient.

View
Undo List

Shows or hides the Undo list.

HSV Wheels

Shows or hides the HSV colour wheels.

RGB Wheels

Shows or hides the RGB colour wheels.

Undo List

Displays a list of actions you can undo by clicking a swatch in the list.

HSV

Displays the hue, saturation or value of a selected colour in the colour picking
area.

RGB

Displays the red, green or blue colour wheel.

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New Project Window

New Project Window
The New Project window lets you create a new project. If a project is already open and you want to create a newone, use the File menu. Note that the content of the project directory will appear when you save the project for the
first time.
How to access the New Project window
1. Do one of the following:lSelect File > New.

l

In the File toolbar, click the NewlPress Ctrl+N (Windows) or ⌘ +N (Mac OS X).

button.

The New Project dialog box opens.

Parameter

Description

Project Name

The name of the storyboard project. This name will appear as the file name.

Project Directory

The location of your new project.

Project Title

The name of the project. It is a good idea to use the same name for the project
name and project title.

Project Subtitle

The titles that will appear on the appropriate pages of PDF exports.

Camera Size

Displays a list of resolutions for you to choose from for your project.

Width

The parameters of the resolution you chose from the Camera Size menu. Notethat you cannot change these parameters.

HeightFrame Rate
Field of View
Add

Opens the New Resolution window from which you can create a custom
resolution—see Creating a Custom Resolution.

RemoveRemoves a custom resolution from the Camera Size menu.

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New Resolution Window
The New Resolution window lets you create a custom resolution. Your new resolution will appear in the Camera
Size menu of both the New Project window and Welcome screen.
See Creating a Project on page 1 and Deleting a Custom Resolution on page 1.
How to access the New Resolution window
1. In the Welcome screen or New Project window, click the Add

button to add a new resolution to the list.

The New Resolution box opens.

Parameter

Description

Resolution Name

This is name you give the custom resolution. Your new resolution will appear in
the Camera Size menu of both the New Project window and Welcome screen.

Resolution
WidthThis is the width of the resolution that will be created.

HeightThis is the height of the resolution that will be created.

Aspect Ratio

Displays the ratio between the horizontal and vertical dimensions of the camera
framing. Each resolution setting has a preset aspect ratio that cannot be changed.

Field of View
Horizontal Fit

Enlarges or shrinks (but not distort) to your image height to match the full width of
the scene frame (alignment grid).

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New Resolution Window

Vertical Fit

Enlarges or shrinks (but not distort) to your image height to match the full height ofthe scene frame (alignment grid).

Custom Fov

After selecting this option, enter a value, in degrees, of the angle that you want
the camera cone to be. Increasing this value will make the camera cone wider(the angle is more obtuse). Widening the FOV will make the grid and all elements
appear farther away. Decreasing the default value will create the opposite effect.

Frame Rate
PresetFrames per Second

Sets the frame rate for your project. The higher the frame rate, for example 30 fps,
the faster the animation will play. The lower the frame rate, for example 12 fps,
the slower your animation will play. Avoid going under 12 frames per second as
your animation will have a choppy playback. The human eye requires a minimumof 12 frames per second to perceive a fluid animation.

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Panel PDF Options Window
The Panel PDF Options window lets you set the export options to apply to selected panels in your storyboard.

For tasks related to this window, see Exporting to PDF on page 1.
How to access the Panel PDF Options window
1. Select Windows > Panel PDF Options.
Parameter

Description

Options
Export to PDF

Exports the selected panel. This option is enabled by default. Deselect this option
if you do not want to export this particular panel.

Force New Page

Starts panel on a new page.

Full Page

Prints panel on a full page.

Image
Maximum Height for Full Page Lets you set the maximum image height for a full page panel. Applies tolandscape orientation only. 0 = No Limit.
ExpandDisplays camera motion (such as pan, tilt, or zoom) in the image across several
panels.

Zoom Level (%)

Size, in percentage, that the panel will appear within its frame.

Caption & Sketch
Export All Captions

This option is enabled by default. All captions from this panel will be exported to
PDF. If you want to select specific captions to export, deselect this option anduse the Caption List option to make your selections.

Caption List

This option is unavailable when the Export All Captions option is enabled. Whenavailable, click the Browse button to open the List Picker for selecting specificcaptions to export.

Spread Captions

Adapts the box to the text and spreads it across the next panel if necessary.
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Panel PDF Options Window

When this option is deselected, caption text is cut if it is too long or big for the
space available in the box.
Caption Font Scale (%) Select the scale, in percentage, the text will appear in the captions of this panel.
Shrink Text to Fit

Shrinks captions if they do not fit in the panel.

Export Sketch

Exports the sketch caption field of this panel.

Preview

Creates a quick PDF of the page containing the selected panel(s), using thecurrent default PDF export profile for the other panels.

Restore All from Profile

Returns the options to the current default PDF export profile.

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PDF Export View/Window
The PDF Export view/window lets you export a storyboard project as a PDF file.

For tasks related to this window, see Exporting to PDF on page 1.
How to access the PDF Export view/window
1. Select Windows > PDF Export.
Parameter

Description

ProfileDrop-down Menu

Lets you select a profile for the export.

Edit

Opens the PDF Profile dialog box from which you can edit a selected profile.

Export RangeAll

By default, the export range is set to All, which means your entire storyboard
project will be exported.

Selected Scenes

Select this option and click Select to open the Scenes Picker dialog box in which
you can select specific scenes to export.

Current Scene

Exports only the currently selected scene to PDF.

Current Panel

Exports only the selected panels to PDF.

Tracked Panels

Exports panels that are marked as tracked. The number of tracked panels willappear beside the option—see Tracking Changes on page 1.

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PDF Export View/Window

AnalysisAnalyseStarts the analysis of your PDF options.
If no issue is encountered, the list will remain empty and the word Done! willappear beside the Analyse button.
If issues are encountered, they will appear in the list area. The scene, panel, andpage numbers will be indicated, as well as a description of the problem found.

Filters

A menu will lets you select the type of issues you want the analysis to display.
Options include: Text Overflow, Text Overlap, and Camera Pan issues.

Select All
Restore Ignored

Resets an ignores issue and removes the red X beside it in the list.

IgnoreRemoves an issue from the list of issues encountered during the PDF analysis.

Preview

Generates a PDF preview of the selected issue.

ExportExports a PDF file of your storyboard.

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Track Changes Window
The Track Changes window lets you track changes by date. If a storyboard becomes very large, it may be easier totrack changes made on a specific date.

For tasks related to this window, see Tracking Changes on page 1.
How to access the Track Changes windowl

Select Storyboard > Track Changes > Track Changes by Date.

Parameter

Description

From and To

Lets you define a particular time range in which to track changes. If you want totrack changes done on one specific day, place that day’s date in both the Fromand To fields. Click the From button and select the first date. Only the dates atwhich a change occurred will be available. The other dates will appear dimmed.

Information display

The first line displays the number of panels found in the storyboard that have been
modified during the defined time range, and the panel that is currently
selected.The second line displays information about the currently selected panel,such as which scene it is part of, the name of the panel, and the date it was lastmodified.

Mark as Changed

Marks the currently selected panel as being edited on the current date; this is thedefault option. Click the button to activate it.

Mark as Scene Changed

Marks the scene of the currently selected panel as being edited on the current
date.

Mark All as Changed

Marks all the storyboard panels as being edited on the current date.

Previous and Next

Navigates from one modified panel to the next.

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Welcome Screen

Welcome Screen
When you open Storyboard Pro for the first time, two screens are displayed. The first screen provides links for:•Learning how to use Storyboard Pro.

•

Details on what's new in this version of Storyboard Pro.

•

Joining the Toon Boom Forum where you can mingle with other Storyboard Pro users, ask questions, andget answers to your questions.

When you close the first Welcome screen, the second one displays. This is where you can create and open
projects. However, if a scene is already open, you can display the Welcome Screen by selecting Help > Show
Welcome Screen.

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1. Create and name projects
2. Set the project resolution
3. Add or delete a custom project resolution
4. Open projects by browsing
5. Open recent projects
6. Watch Storyboard Pro video tutorials
7. Access the Storyboard Pro documentation

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Chapter 7: About Workspaces
The Storyboard Pro workspace is comprised of several views. You can customize your workspace to suit your work
style, save it as a new workspace, and load it from the Workspace toolbar.
The first time you open Storyboard Pro, the default Drawing workspace is loaded. There are a total of eight readymade workspaces.
Workspace

Icon

Description

Drawing

This workspace is designed to enable you to draw your storyboard efficiently. The main
space is the large Stage view and the Thumbnails view is at the bottom. This workspace
also gives you quick and easy access to all your tools, as well as the Panel and Storyboard views.

Timeline

This workspace is designed with the process of animatic creation in mind. The main spaceis the large Stage view and the Timeline view is at the bottom, where you can easily edit
the timing of panels, transitions and sounds. This workspace also gives you quick andeasy access to all your tools, as well as the Panel and Storyboard views.

Overview

This workspace is designed to provide an organized overview of your project. The main
space is the Thumbnails view where you can efficiently reorganize the order of yourpanels.

Horizontal

This workspace displays your project as a classic horizontal paper storyboard layout. The
main space displays three panels at a time, with the panel information shown below eachone.

VerticalThis workspace displays your project as a classic vertical paper storyboard layout. The
main space displays two panels at a time, with the panel information shown at the side of
each.

Pitch Mode

This workspace displays your project with a different set of views than the otherworkspaces. Access is only given to a certain number of features. This maximizes theviewing space to focus solely on the story being pitched.
The Pitch Mode workspace occupies the entire display screen. There are no toolbars or
top menu available.

PDF View

This workspace displays your project with the views required to quickly set up your PDF
export.

3D View

This workspace displays your project with the views appropriate for working with 3D
objects, including the Camera, Top, Timeline, and Layers views—see Working in a 3D
Space on page 1.

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Pitch Mode Workspace

Pitch Mode Workspace
The Pitch Mode workspace contains a different set of views than the other workspaces, and occupies the entire
display screen. Access is only given to a certain number of features. This maximizes the viewing space byremoving any unnecessary distractions such as toolbars and buttons, allowing your audience to focus solely on
the story being pitched. It also has an easy comment feature that is not available in the other workspaces. The
views in this workspace do not have tabs or names. You cannot add or remove views. However, you can hide theside views temporarily to maximize the Camera view.
There is also a Pitch Mode view that behaves in almost the same way as the Pitch Mode workspace, but
provides access to the other views and menus—see Pitch Mode View on page 164.

For task information on this workspace, see About Pitching Your Storyboard on page 1.
How to access the Pitch Mode workspace
Do one of the following:l

From the View toolbar, click the Pitch Mode

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From the Workspace toolbar, select Pitch Mode.

l

Select Windows > Workspace > Workspace > Pitch Mode.

l

Press 8.

How to exit the Pitch Mode workspacel

In the Control Panel view, click the Exit Pitch Modebutton.

NOTE: To exit the workspace, you can also switch to another workspace using the top menu.

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Pitch Mode Workspace

Thumbnails View
The Thumbnails view is very similar to the Thumbnails view found in the other workspaces and the View menu. It
allows you to see the scenes, panels, and transitions in your storyboard. The main difference is that you cannot
see the drawing layers included in the panel, only the composited image of all your layers—see Thumbnails View
on page 169.
You can easily navigate through the thumbnails without clicking on them by using the default keyboard shortcuts
A and F.

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Control Panel
The Control Panel view is where you play back the storyboard, see the dialogue or selected caption for the current
panel, and access the comments settings and tools—see Navigating your Storyboard on page 1

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Pitch Mode Workspace

Playing Back the Storyboard
The Playback toolbar lets you play back your storyboard. When you create an animatic with transitions andsound, you can play it back in real time to check the timing—see Playing Back Your Animatic on page 1.

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Navigating the Camera View
If you want to zoom in and out or pan in the Camera view, you can use the View tools in the Control Panel view.

‣ To navigate in the Camera view, deselect the Camera Mode
Iconbutton in the Control Panel view.

Tool Name

Keyboard Shortcut

Zoom In2

Zoom Out

1

Pan

Spacebar

Zoom Tool

2 for zoom in
1 for zoom out
When the Zoom tool is selected, hold Alt as you click tozoom out.

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Pitch Mode Workspace

Panel View

The Panel view displays the captions related to the current panel. You can see the dialogue, action notes or any
other caption available in your storyboard. You can also add, remove or edit captions—see Captions on page 1.

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