Bandai Namco Group
Fiscal Year Ended March 2023
Information Meeting
May 10, 2023

Results in FY2023.3
FY2022.3
results

FY2023.3
previous forecast(March)FY2023.3
results

Vs. previous
year’sresults

Vs. previous
forecast

Net Sales

889.2

950.0

990.0

+100.8+40.0

Operating Profit

125.4

112.0

116.4

-9.0+4.4

Recurring Profit

133.6

124.0

128.0

-5.6

+4.0

Profit Attributable toOwners of Parent

92.7

87.0

90.3

-2.4+3.3

Capital Investments

27.9-

36.4+8.5-

Depreciation

25.7-

28.6+2.9-

Advertising Expenses

53.5-56.7+3.2-

Personnel Expenses

73.0-

81.0

+8.0-

Results in FY2023.3
FY2022.3
results

DigitalToys and Hobby
IP Production
Amusement
Other
Elimination andCorporate
Consolidated

Segment sales
Segment profit
Segment sales
Segment profit
Segment sales
Segment profit
Segment sales
Segment profit
Segment sales
Segment profit
Segment sales
Segment profit
Net sales
Operating profit

378.1
69.6
373.6
52.3
79.9
8.8
82.3
4.0
27.6
0.3
-52.5
-9.6
889.2
125.4

FY2023.3
previous
forecast(March)

370.0
51.0
440.0
56.0
80.0
10.0
100.06.0
26.0
1.0
-66.0
-12.0
950.0
112.0

FY2023.3
results

Vs. previous
year’sresults

Vs. previous
forecast

385.6
49.3
447.4
59.5
81.7
10.6
104.6
6.0
31.3
1.1
-60.7
-10.2
990.0
116.4

+7.5
-20.3
+73.8
+7.2
+1.8
+1.8
+22.3
+2.0
+3.7
+0.8
-8.2
-0.6
+100.8
-9.0

+15.6
-1.7
+7.4
+3.5
+1.7
+0.6
+4.6
0+5.3
+0.1
+5.3
+1.8
+40.0
+4.4

Results in FY2023.3
Entertainment Unit
Digital BusinessFavorable repeat sales of “ELDEN RING.”
Changes in title lineup and product mix had an influence
Network content:
Favorable results with key titles
We took steps reflecting consideration for intensified competition. In the home video gamebusiness and the network content business, these steps included recording valuation losses
on certain work-in-process.

Toys and Hobby

A high level of profit margins was maintained despite the effect of increased cost andfreight rates
Favorable results were recorded by products for mature fan bases, cards, confectionery,capsule toys, etc.
The business disposed of certain inventory

Home video games:

IP Production Unit
- Favorable results were recorded by online distribution of IP-related visual works, licensing, etc.

- A recovery was realized in live events and at GUNDAM FACTORY YOKOHAMAAmusement Unit
- Favorable results were recorded in the amusement facility business and the amusement machine sales business- We continued to advance measures to increase efficiency

Shareholder Return
Our policy is to implement shareholder return thattargets a total return ratio of 50% or more
based on stable dividend payments of 2% of DOE(dividends on equity)

FY2023.3 annual dividends:‐ Base dividend:‐ Performance-based dividend:

¥206
¥54
¥152

(previous forecast: ¥198)(previous forecast: ¥54)
(previous forecast: ¥144)*The Company conducted a share split at a ratio of three shares for every one share of common stock held by shareholders
listed or recorded on the final shareholder register on March 31, 2023, the record date. As the effective date for this share
split was April 1, 2023, the year-end dividends for FY2023.3, for which the record date is March 31, 2023, will be based on
the number of shares before the share split.

FY2024.3 Plan
FY2023.3

FY2024.3

Vs. previous
year’s results

Net Sales

990.0

1,000.0+10.0

Operating Profit

116.4

125.0+8.6

Recurring Profit

128.0

129.0+1.0

Profit Attributable toOwners of Parent

90.3

91.0+0.7

Capital Investments

36.4

28.0-8.4

Depreciation

28.6

27.0-1.6

Advertising Expenses

56.7

66.0+9.3

Personnel Expenses

81.0

83.0

+2.0

FY2024.3 Plan
FY2023.3
DigitalToys and Hobby
IP Production
Amusement
OtherElimination andCorporate
Consolidated

FY2024.3

Vs. previous
year’s results

Segment sales

385.6

390.0+4.4

Segment profit

49.3

58.0+8.7

Segment sales

447.4

450.0+2.6

Segment profit

59.5

63.0+3.5

Segment sales

81.7

83.0+1.3

Segment profit

10.6

11.0+0.4

Segment sales

104.6

110.0

+5.4

Segment profit

6.0

5.0

-1.0

Segment sales

31.3

31.0

-0.3

Segment profit

1.1

1.0-0.1

Segment sales

-60.7

-64.0

-3.3

Segment profit

-10.2

-13.0

-2.8

Net sales

990.0

1,000.0+10.0

Operating profit

116.4

125.0+8.6

Net sales¥1,000 billion

billion yen1,000.0
800.0
600.0
400.0

200.0

2013.32014.32015.32016.32017.32018.32019.32020.32021.32022.32023.32024.3（forecast）

Expanding Overseas Business Development Initiatives
FY2023.3 Results

Building business under the ALL BANDAI NAMCO concept

First, aim for overseas sales ratio of 35%*Sales ratio by region

Overseas

JapanJapanJapan
3 years
later

FY2021(results)
Overseas sales ratio : 22.3%

Overseas

Overseas
Overseas

JapanXX years
later

FY2025(target)
Overseas sales ratio : 35%

FY20XX(target)
Overseas sales ratio : 50.0%* Excerpt from Mid-term Plan announcement materials

Overseas sales ratio
28.5%

FY2024.3 Plan
Entertainment Unit
Digital Business

Home video games: Favorable repeat sales in previous year
Expecting a contribution to earnings from the introduction ofmultiple major titles
Network content:

Maintaining results at a high level, centered on key titles in thenetwork content business

Toys and Hobby Business Strengthening categories with favorable results, global roll-outs
Strengthening promotions, events, etc.

IP Production Unit
- Expecting to roll-out multiple major visual works and to record an increase in licensing revenues- Increase in live event business due to the removal of restrictions on activities

Amusement Unit
- Expecting year-on-year increase in sales at existing facilities in Japan- Commencing sales of new amusement machines in popular series- Expecting increases in utility costs, depreciation, etc.

Digital Business
Aiming to enhance development capabilities in order to facilitate the development ofhigh-quality content that fans can continue to enjoy over long periods of time
Implementing rapid, appropriate responses from a variety of viewpoints
Strengthening worldwide development studio control, leveraging the strengths and specializations ofeach studio

Planning test opening of Gundam plastic
model colonies

Toys and Hobby Business
Strengthening established IP, categories withfavorable results

Toward global growth・Increasing precision of demand forecasting・Strengthening production system
・Advancing measures to address social issues, such asmeasures targeting net-zero CO2 emissions at in-house plants

Expanding global roll-outs

IP Production Business
Strengthening IP creation abilities

Implementing diverse approaches, such as in-house production and collaboration with other companies
Strengthening collaboration with anime studios inside and outside the Company, cooperating with gamedevelopment studios
Establishing an environment that facilitates the creation of better visuals works

Online distribution Packaged products Global roll-outs

Licenses Live events, etc.

Amusement Business
Providing new value that leverages
BANDAI NAMCO’s distinct strengths

Introducing new products toaddress amusement machine
demandMobile Suit Gundam
EXTREME VS.2
OVERBOOST

Implementing facilities development thatleverages Group resources

Developing amusement machines withconsideration for the reduction of electricity
consumption

Note on Projections

This document contains forward looking statements and information related to the BandaiNamco Group that are based on our knowledge as well as various assumptions made on thebasis of information currently available. The words “forecast,” “plan,” “target,”“estimation,” “projection,” “intend,” “will” and similar expressions, as related to the Group,
are intended to identify forward looking statements and information. Actual results could
differ materially from those projected in such forward-looking statements.
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Bandai Namco Group
Fiscal Year Ended March 2023
Information Meeting
May 10, 2023