Bandai Namco Group
Information Meeting
Fiscal Year Ending March 2025
First Quarter Result Presentation
August 8, 2024

Results in First Quarter of FY2025. 3(billion yen)

FY2024. 3
First Quarter
Results

FY2025. 3First Quarter
Results

Vs. Previous Year’s
Results

Net sales

224.8

280.6+55.8

Operating Profit

27.9

44.0+16.1

Recurring Profit

32.7

49.0+16.3

Profit Attributable to Ownersof Parent

21.7

34.0+12.3

Capital Investments

6.9

12.3+5.4

Depreciation

6.4

7.4+1.0

Advertising Expenses

10.9

10.7

-0.2

Personnel Expenses

22.4

24.3

+1.9Results in First Quarter of FY2025. 3 by Segment

DigitalToys and Hobby
IP Production
Amusement
Other
Elimination andCorporate
Consolidated(billion yen)Segment sales

FY2024. 3First Quarter
Results
68.0

FY2025. 3First Quarter
Results
106.3

Segment profit

2.6

14.7+12.1

Segment sales

120.3

132.8

+12.5

Segment profit

23.6

26.9

+3.3

Segment sales

14.9

17.5+2.6

Segment profit

1.0

2.4

+1.4

Segment sales

28.2

33.0+4.8

Segment profit

3.1

2.7-0.4

Segment sales

8.0

8.3

+0.3

Segment profit

0.4

0.3

-0.1Segment sales
Net sales-14.9-3.0
224.8-17.3-3.2
280.6

-2.4
-0.2
+55.8

Operating profit

27.9

44.0+16.1

Segment profit

Vs. PreviousYear’s Results+38.3

Results in First Quarter of FY2025. 3 by Segment
Entertainment Unit
エ ンターテインメントユニット
Digital Business
Home console games:
・ELDEN RING downloadable content
More than five million books in first three days of sale・Repeat title sales volume: 8.14 million
Network content:・Major app titles continued to do well in Japan and overseas
・New app THE IDOLM@STER Gakuen got off to a great startToys and Hobby Business
Products for the mature fan base, such as model kits,
are performing well.
・Trading card games, capsule toys,and confectionery products, and food products are performing well.
→Expansion in touch points for each category, global business development

Results in First Quarter of FY2025. 3 by Segment
IP Production Unit・Expansion in countries and regions
where Mobile Suit Gundam SEED Freedom is shown in theaters
Related products and services also popular・Video distribution and licensing business for main IP products did well・Solid sales of live events and related goods
Amusement Unit
・Bandai Namco Cross Store, activity facilities did well
→ Sales of existing-store in Japan increased 5.9% YoY・New products in amusement machines are performing well,
but differences in the lineup compared to the previous year
have had an impact.

Results in First Quarter of FY2025. 3 -Key points(billion yen)

FY2024. 3
First Quarter
Results

FY2025. 3First Quarter
Results

Vs. Previous Year’s Results
Change（%）

Net sales

224.8

280.6

+55.8

124.8%

Operating Profit

27.9

44.0+16.1

157.3%

Recurring Profit

32.749.0+16.3

149.9%

Profit Attributable to Ownersof Parent

21.7

34.0+12.3

156.3%

・Effective portfolio management with diverse IP, broad business base・Initiatives to reinforce the earnings base and popular products in eachbusiness have led to strong performance.

Forecast for First Half of FY2025. 3(billion yen)

FY2024 . 3First HalfResults

FY2025. 3
FY2025. 3First Half Plan First Half New(as of May 2024)
Forecast

Vs. Previous Year’s Results Vs. Previous
Forecast
Change（%）

Net sales

502.0

515.0

555.0

+53.0

110.6%+40.0

Operating Profit

65.4

55.0

82.0

+16.6125.3%+27.0

Recurring Profit

73.9

57.5

88.0

+14.1

119.0%+30.5

Profit Attributable toOwners of Parent

52.1

40.0

60.0

+7.9

115.1%+20.0

Revise our sales and profit forecasts to reflect 1Q results, recent businesstrends and 2Q marketing plans for products and services
Expect record-high earnings in the first half of the year

Forecast for First Half of FY2025. 3 by Segment
FY2024 . 3First HalfResults

DigitalToys and Hobby
IP Production
Amusement
Other
Elimination andCorporate
Consolidated

FY2025. 3First Half Plan(as of May 2024)

FY2025. 3First Half NewForecast(billion yen)

Vs. Previous Vs. Previous
Year’s Results
Forecast

Segment sales

174.3

180.0

200.0

+25.7

+20.0

Segment profit

15.5

13.0

27.0+11.5+14.0

Segment sales

249.8

2,50.0

275.0

+25.2

+25.0

Segment profit

45.7

39.0

50.0+4.3+11.0

Segment sales

33.3

38.0

38.0

+4.7±0

Segment profit

2.3

6.0

6.0

+3.7±0

Segment sales

59.2

60.0

65.0

+5.8

+5.0

Segment profit

6.9

4.5

5.5-1.4+1.0

Segment sales

16.0

16.0

16.0±0±0Segment profit

0.60.30.3-0.3±0

Segment sales-30.7-29.0-39.0-8.3-10.0

Segment profit-5.7-7.8-6.8-1.1+1.0

Net sales

502.0

515.0

555.0

+53.0+40.0

Operating profit

65.4

55.0

82.0+16.6+27.0

Forecast for First Half of FY2025.3 Compared to Initial Plan■Operating Profit■Net sales
Other+25.0±0IPP+20.0
TH515.0+5.0
AM±0IPP.：IP Production
DIG：Digital
TH ：Toys and Hobby AM.：Amusement
Elimination
and Corporate

Elimination
Other and Corporate555.0+11.0-10.0+14.040.0

TH55.0DIGFY2025. 3
First Half Plan(as of May 2024)(billion yen)

±0+1.0

IPPAM±0+1.0

82.0
27.0

DIG

FY2025. 3First Half New
Forecast

FY2025. 3First Half Plan(as of May 2024)

FY2025. 3First Half New
Forecast

Earnings Forecasts for FY2025.3(billion yen)

FY 2025.3
Full-year Plan(as of May 2024)
Net sales

1,080.0

Operating Profit

115.0

Recurring Profit

119.0

Profit Attributable to Owners ofParent

81.0

No change in full-year plans

Plan to revisit forecasts in light of:・Changes in external environment
・Sales of major title planned for 3Q
・Christmas and New Year selling season trends for major products

Entertainment Unit

Trends in the Digital Business

Reinforcement of title development and marketing structure
Developing games thoroughly and extending their sales over time
・Decide whether to proceed based on overall business perspective and portfolio strategy before starting
development
・Strengthen resource allocation and schedule management in development while ensuring quality
・Consolidate Group studio expertise・Manage global marketing with unified approach in Japan and the U.S., strategically allocate resources

under development “DRAGON BALL Sparking! ZERO”

Entertainment UnitTrends in the Toys and Hobby Business・Expand lineup in each category and global development
・Rapidly commercialize diverse IP

Aim to enhance presencein trading card games, digital cards

Introduce new product BANDAI CARD GAMES(trading card game)

DATACARDDASS

Model kits
Established IP + popular IP commercialization

Focus on low-age group

Trends in the IP Production Business and the Amusement Business
IP Production Unit

VR videos/global distribution

Asia tour of live events

Anime second phase

Lantis in charge of thetheme song

Amusement UnitStores serving as touchpoints for IP and products inJapan and overseas are performing well

Activity facilities also doing wellunder development “THE IDOLM@STER TOURS”

ALL BANDAI NAMCO Initiatives

Bandai Namco exists to share dreams, fun andinspiration with people around the world.
Connecting people and societies in the enjoyment of
uniquely entertaining products and services,
we're working to create a brighter future for everyone.

Note on Projections
This document contains forward looking statements and information related to the Bandai
Namco Group that are based on our knowledge as well as various assumptions made on thebasis of information currently available. The words “forecast,” “plan,” “target,” “estimation,”“projection,” “intend,” “will” and similar expressions, as related to the Group, are intended to
identify forward looking statements and information. Actual results could differ materiallyfrom those projected in such forward-looking statements.
This document is a translation of the Japanese original. Bandai Namco Holdings Inc. provides thistranslation for your reference and convenience only and without any warranty as to its accuracy orotherwise. In the event of any discrepancy, the Japanese original shall prevail.

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Bandai Namco Group
Information Meeting
Fiscal Year Ending March 2025
First Quarter Result Presentation
August 8, 2024