https://multi-verse.io

Multiverse|v8
Production-proof USD solution for Maya® and render engines.
I/O with Houdini and other DCCs, procedural rendering with
3DelightNSI, Arnold, Redshift, RenderMan® and VRay.
Simple, powerful, performant.

February 6, 2023 — Yokohama, Japan

Announcing the all new Multiverse v8
J Cube Inc to release Multiverse v8 with new file-formats support, USDZ
material packages, and the new PRO CLOUD license for remote/WFH users.
Powered by a multi-threaded architecture,from scene construction to final rendering,Multiverse empowers Maya users with nondestructive author, playback, layout, lookdev, light & render large USD data sets. It is
the ideal inter-op companion to Houdini
Solaris and other USD-ready DCC apps. Datais interactively streamed to the viewport andto final frame rendering, in parallel andprocedural fashion.

series by Netflix, Amazon, HBO, Apple, elaborate
TV commercials and so much more:

Multiverse is designed to deliver an easy andlogical workflow to artists and real-world users
under tight deadlines and budgets.

Christian Korhonen, CG Supervisor at
Gimpville in Oslo, Norway comments:

It Features UI and UX that are clear, well thoughtand pleasant. It is ready for deployment inproduction environments of any scale, with aPython API that is straightforward to use andintegrate, abstracting the complexity of the vast
USD APIs.

“Multiverse makes USD possible in amatter of days instead of months of pipelinechanges because of its ease of use. We haveincredible speed in Maya viewport and inrender time to first pixel, passing assets from

Multiverse 8 is now available in three versions:Free Solo, Pro Cloud and Pro Offline with pro
support services to meet production needs.

Maya to Houdini and back to Maya againhave never been easier! Multiverse scales up
the complexity of our CGI imagery while

Since 2015, Multiverse has been used worldwide
on more than 50 high-profile productions
between Hollywood feature films, original TV

dramatically simplifying our workflow. It issimply the backbone of our pipeline.”
Page 1 of 3

Highlights of version 8● Write Hypershade shading networks (andtextures) as USDZ Material Packages. These
are usdShade networks specifying the native
renderers' shaders (and not usdPreviewSurfacenetworks).

● Multiverse is now able to read (stream),procedurally render or import the following
new file formats: STEP, IGES, IFC, STL, OBJ (inaddition to USD and ABC).
This opens up the usage of Multiverse forvisualization and rendering of data fromother applications such as Fusion360, Catia,Solidworks, PTC Creo, Siemens NX, Rhino,
SketchUp, OnShape, Revit etc.
●

● Procedural rendering of USDZ Material
Packages in 3DelightNSI● USD Unit Conversion at read time
● PRO CLOUD unified portable license (bothinteractive & render): a cloud-based licensewith guaranteed uptime for distributed /WFH teams (no need for VPN access). It
comes with choice of monthly or annual
pricing and a customer portal to manage
your subscription (link in the confirmation
email after purchase).

Choose how data is read into Maya from theAsset Read UI, with the following options:●Compound: read (stream) data into acompound and into the renderers. No
heavy data exists in Maya or in Maya files.

●Maya Geo: import data as Maya data: alldata exists in Maya as native Maya
geometry.

●● Arnold 7.2+ and MtoA v5.2+ support.
● VRay 6+ support.

Connected: read (stream) data into acompound and into the renderers, as wellas import data as Maya data with live
connection with the compound to allow
easy round trip between the two.

● Redshift API 3501 & 3502 support.
● Updated USD library to OpenUSD v22.11● Includes an optional AR2.0 resolver for
unmodified filepaths, allowing to use relative
paths for creation and loading of assets.

● Delayed loading of prim items in MEOW
which results in performance gains of 100x or
even more. As a result it is now possible toopen in MEOW very large hierarchies withhundreds of thousands of prim items without
UI delays (e.g: the Moana scene).

● To know more, read full release notes for v8.
Some of our clients’ outstanding work in 2022:● Faster prim item visibility in MEOW. Unlike
USD, which offers one single visibility,
Multiverse, in a similar fashion to Houdini,offers both display (viewport) and rendering
visibility. Their computation in MEOW has
been massively sped up.

Multiverse● Introducing USDZ Material Packages: it is now
possible to use pre-made materials
containing textures, as USDZ files. For
example you can now use any material fromambientcg.com whose extension has beenchanged from .zip to .usdz. These materials
are serialized as usdPreviewSurface networks.

Download the FREE SOLO version and buy the
PRO CLOUD or PRO OFFLINE versions at:https://multi-verse.io/buy

Contact us or our authorized resellers:● J Cube Sales — sales@j-cube.jp● USDZ Material Package Creation UI to easily
create USDZ files with specific material values
and textures. Materials are serialized as
usdPreviewSurface networks. Materials
created by Multiverse can also be previewed
in USD viewers such as Apple Quick Look.

● Japan — Crescent Inc and Born Digital● China & S/E Asia — Jadason Technology
J CUBE, Inc.
10F Sangyo Boeki Center2 Yamashita-cho Naka-ku, Yokohama
Kanagawa 231-0023, Japan
https://j-cube.jp● Layering of USDZ Material Packages in acompound: once layered, materials can be
assigned to prim items in MEOW.
Page 2 of 3

Destruction tests, Courtesy Gimpville

The Esper Room, J Cube Inc.

Telia Norge 5G, Courtesy Gimpville

Telia Norge 5G, Courtesy GimpvilleTroll, Courtesy Gimpville
Telia Norge 5G, Courtesy GimpvillePage 3 of 3