Bandai Namco Group
Information Meeting
Fiscal Year Ending March 2023
Third Quarter Results Presentation
February 7, 2023

Results in FY2023.3 (1st Nine Months of FY2023.3)
billion yen
FY2022.3
1st Nine Months

FY2023.3
1st Nine Months

Vs. Previous
Year’s Results

Net Sales

628.3

743.1

+114.8Operating Profit

92.1

106.2

+14.1

Recurring Profit

95.5

116.9

+21.4

Profit Attributable toOwners of Parent

61.7

84.4

+22.7

Capital Investments

18.9

24.9

+6.0

Depreciation

18.2

20.1

+1.9

Advertising Expenses

32.8

38.0+5.2

Personnel Expenses

53.158.9+5.8

Results in FY2023.3 (1st Nine Months of FY2023.3)
billion yenDigital
Toys and Hobby
IP Production
Amusement
Other
Elimination andCorporate
Consolidated

FY2022.3
1st Nine Months

FY2023.3
1st Nine Months

Segment sales

242.3

288.5

+46.2

Segment profit

37.6

46.6

+9.0

Segment sales

285.9

345.1

+59.2

Segment profit

50.7

52.9

+2.2

Segment sales

54.5

55.0

+0.5

Segment profit

5.2

6.3

+1.1

Segment sales

61.3

75.4

+14.1

Segment profit

4.3

6.9+2.6

Segment sales

21.0

23.5

+2.5Segment profit

0.8

1.1+0.3

Segment sales-36.9-44.5-7.6

Segment profit-6.6-7.8-1.2

Net sales

628.3

743.1+114.8

Operating profit

92.1

106.2

+14.1

Vs. PreviousYear’s Results

Results in FY2023.3 (1st Nine Months of FY2023.3)
Entertainment Unit
Unit overall
Digital Business
Toys and Hobby
Business

Favorable results from cooperative initiatives with new visual works basedon established IP
Home video games: Favorable repeat sales of “ELDEN RING”, etc.
Network content: Favorable performance of major established titles, etc.
Worldwide: Favorable performance of products for mature fan bases
Japan: Favorable results with cards, confectionery, capsule toys, etc.
High profit margins were maintained despite the effect of increased costs
and freight rates

IP Production Unit
- Wide-ranging roll-outs of products based on established IP and new IP- Year-on-year increase in live events, etc., due to easing of restrictions on activities

Amusement Unit
- Favorable year-on-year results in amusement facility business and amusement machine sales business- Influence from higher utility costs, etc.

Forecast for Full-Year of FY2023. 3
billion yen
FY2022.3
Full-Year Results

FY2023.3
Full-Year Forecast

Vs. Previous
Year’s Results

Net Sales

889.2

940.0+50.8

Operating Profit

125.4

128.0+2.6

Recurring Profit

133.6

139.0+5.4

Profit Attributable toOwners of Parent

92.7

95.0+2.3

Capital Investments

27.9

30.0+2.1

Depreciation

25.7

25.0-0.7

Advertising Expenses

53.5

56.0+2.5

Personnel Expenses

73.0

74.0+1.0

Forecast for Full-Year of FY2023. 3
DigitalToys and Hobby
IP Production
Amusement
OtherElimination andCorporate
Consolidated

billion yen

FY2022.3Full-Year Results

FY2023.3
Previous FullYear Forecast

FY2023.3
Latest Full-YearForecast

Vs. Previous
Year’s Results

Segment sales

378.1

370.0

370.0-8.1

Segment profit

69.6

63.0

58.0

-11.6

Segment sales

373.6

430.0

435.0

+61.4

Segment profit

52.3

61.0

61.0

+8.7

Segment sales

79.9

80.0

80.0

+0.1

Segment profit

8.8

10.0

11.0

+2.2

Segment sales

82.3

97.0

97.0

+14.7

Segment profit

4.0

5.0

7.0

+3.0

Segment sales

27.6

26.0

26.0

-1.6

Segment profit

0.3

1.0

1.0+0.7

Segment sales

-52.5

-63.0

-68.0

-15.5

Segment profit

-9.6

-12.0

-10.0

-0.4

Net sales

889.2

940.0

940.0

+50.8

Operating profit

125.4

128.0

128.0

+2.6

Share Split■Purpose
The purpose of the share split is to further increase the liquidity of the Company’s shares and to broaden
its shareholder base in addition to connecting with shareholders in an even broader manner, fostering adeeper understanding of the Group among shareholders, and encouraging shareholders to become longterm fans of the Group.
■Outline of the Share Split
Each share of stock held by shareholders who are listed or recorded on the final shareholder register on
the record date of Friday, March 31, 2023, will be split into three shares.
Total number of issued shares before the share split (including shares of treasury stock)
Increase in number of shares due to the share split (including shares of treasury stock)Total number of issued shares after the share split (including shares of treasury stock)Total number of shares authorized to be issued after the share split■Timetable of Share Split
Record date
Friday, March 31, 2023
Effective date Saturday, April 1, 2023

222,000,000 shares
444,000,000 shares
666,000,000 shares
2,500,000,000 shares

Group Officers (from April 2023)
Entertainment Unit
Digital BusinessBusiness management company Bandai Namco Entertainment Inc.

Toys and Hobby BusinessBusiness management company BANDAI CO., LTD.

IP Production Unit
Bandai Namco Holdings Inc.

IP Production BusinessBusiness management company Bandai Namco Filmworks Inc.

Amusement Unit
Amusement BusinessBusiness management company Bandai Namco Amusement Inc.

Affiliated Business Companies

Newappointment

Digital Business
Development with a focus on quality, continued communication with fans
Utilizing diverse development approaches / controlling quality and scheduling /strengthening area marketing

Implementing user tests of Gundam plastic modelcolonies of IP metaverse within FY2023.3

Toys and Hobby Business
Expanding established IP, favorable categories
Rolling out established IP products
worldwide

Toward global growth・Expanding in-house e-commerce・Implementing merchandising of IP
originating overseas
・Collaborating with online distribution

Expanding stuffed toy businessIP Production Business / Amusement Business
IP Production Business

Rolling out IP products with wide-ranging individuality

Amusement Business
Facilities that only Bandai Namco could develop

Launching new machine

SAND LAND

Advancing the provision of value through new live events

Note on Projections
This document contains forward looking statements and information related to the Bandai
Namco Group that are based on our knowledge as well as various assumptions made on thebasis of information currently available. The words “forecast,” “plan,” “target,”“estimation,” “projection,” “intend,” “will” and similar expressions, as related to the Group,
are intended to identify forward looking statements and information. Actual results could
differ materially from those projected in such forward-looking statements.

TEKKEN�8 & ©Bandai Namco Entertainment Inc. ©Bandai Namco Entertainment Inc. / ©1997-2023 FromSoftware, Inc. All rights reserved. ©尾田栄一郎／集英社・フジテレビ・東映アニメーション ©Bandai Namco Entertainment Inc.
©創通・サンライズ ©創通・サンライズ・MBS ©創通・サンライズ ©創通・サンライズ・MBS ©BANDAI ©尾田栄一郎／集英社 ©尾田栄一郎／集英社・フジテレビ・東映アニメーション ©BIRD STUDIO/SHUEISHA, TOEI ANIMATION©円谷プロ ©ウルトラマンデッカー製作委員会・テレビ東京 ©武内直子・PNP・東映アニメーション ©Naoko Takeuchi ©見里朝希JGH・シンエイ動画/モルカーズ ©創通・サンライズ ©創通・サンライズ・MBS©川上泰樹・伏瀬・講談社／転スラ製作委員会 ©金城宗幸・ノ村優介・講談社／「ブルーロック」製作委員会 ©バード・スタジオ／集英社 ©SAND LAND製作委員会 ©SYNDUALITY ©Bandai Namco Amusement Inc.

Bandai Namco Group
Information Meeting
Fiscal Year Ending March 2023
Third Quarter Results Presentation
February 7, 2023