CONTEST RULES
CONTEST NAME

Indiana Robot!

Treasure hunt is always exciting! However, what can be considered“treasure” for you? Love? Peace? Health? Knowledge? Faith? Freedom?
Let’s hunt all of them together…
SUMMARY
The match’s objective is to collect as many treasures as possible. Eachteam will build three machines: two ground machines and one boat. Theground machines will collect the treasures – love, peace, health,knowledge, faith and freedom – in the most balanced way. Machine 1 cancollect from the very start. However, machine 2 is lost! It must get themap in the cave, deliver in the boat and, then, it will decide: should I help
my partner or should I attack my enemy?
FIELD STRUCTURE
The field is illustrated in Figures 1 and 2. It is divided into: Level 1 – treasure area: 2800 x 2100 mm rectangular area (0 mmheight).
 Ramp: 1000 mm length for 100mm high.
 Level 2 – cave: 2800 x 450 mm rectangular area (300 mm height).
 River: 300 x 2000 mm water field.
 Quicksand in the Level 1 - it is made of polystyrene small balls. Thisis the place where silver balls are!
 6 treasure chests (chests 1 to 6) in the lateral – ground machines 1and 2 can deliver in these chests.
 1 treasure chest (chest 7) at the end of the river – only the boat candeliver in this chest.
STARTING AREAS
Each side of the field has three starting areas: two ground areas (300 x300 mm) and one in the river - harbor. Mandatory initial positions formachines and sail boat are represented in Figure 1. If any team decides tobuild only one ground machine, it should use the initial position 2.
MATCH
Two teams in each match and 200 seconds time limit. First 20 seconds
only autonomous machines can move!
SCORE
Teams score points as treasures are delivered in the treasure chests. The
match is composed by two main goals:
1. Ground machine 1 can catch treasures and deliver in the treasurechests from the beginning, respecting the first 20 seconds ofautonomy;
2. Ground machine 2 must find the map, deliver in the boat and, then,it is free to invade opponent area or help Machine 1;

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Both, treasure and map should be delivered in a stable way, which means,they should be stabilized inside the treasure chest/boat.
Treasures are distributed in the field, as illustrated by Figure 1. Treasures
are represented in the most different ways, whose geometries are detailedin Table 1. Material in the field not represented in Table 1 is just fordecoration and is not valid for score.
If the boat with the map reaches the end of the river, the team scores 20points. If the boat delivers the map into chest 7, then, the team scores 30
points. Remember that map transportation to chest 7 can be done onlywith sail boats, which can only be loaded in the harbor.
Representation
Map (White)

Score
Map in the cave, that must be delivered in the boat and themachine is released for other tasks.

Sapphire (Blue)
PVC pipe with 40 mm of external diameter, 200 mm high. For eachsapphire delivered in the treasure chest team scores 5 points.
Gold (Golden)
Golden tennis ball. For each gold delivered in the treasure chest
team scores 2 points.
Emerald (Green)
Green tennis balls. For each emerald delivered in the treasurechest team scores 1 point.
Silver (Silver)

Silver tennis balls. The team does not score; however, theopponent team loses all treasures in the equivalent treasurechest.*Ruby (red)Red cubes 45x45x45 mm3. For each ruby delivered in the treasurechest team scores 4 point.
Table1. Detailed geometry of field components.

* However, the team can still put a silver ball to invalidate the opponent points in thatchest.

If the team has at least one treasure in each chest means balanced
treasure, and the team scores +10points. At least two treasures in eachchest, the team scores +20points, and so on… Important to emphasizethat: even those chests invalidated by silver balls must have thecorrespondent number of treasures to receive these additional
points. However, treasures in that chest do not score; silver balls do not count to receive these additional points.
SIZE AND WEIGHT MACHINES LIMITSAt the start of the competition, machines 1 and 2 must fit unconstrained
within a 250x250x300(height) and 250x250x250 mm3, respectively. Total
mass of machines, including boat, should be no bigger than 10 Kg. Sail13RoBoCoN

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boat fit unconstrained within a 250 mm cube, with no weight restriction;
but it should not touch the bottom of the river.

FOUL
If any foul condition below is recognized by the judge, the team will bedisqualified.
1. Anything but the map is delivered in the boat or chest 7;
2. Anything is delivered in the opponent’s baskets or sea.
Nothing outside the contest field perimeter may be used during the contest.
PENALTY
If:
1. a team adopts a strategy that prioritizes damaging the opponent’smachines;
2. machines touch any area other than the field;
3. machine 2 invades soil or airspace of the opponent team withoutleaving the map on the boat;
4. machine 1 invades soil or airspace of the opponent team;
it will be penalized by the judge, stopping immediately all of its groundmachines for 15 seconds.
WINNER DETERMINATION
1. Team with the highest score in the end of the game;
2. In case of a tie, the team which delivered the map in the chest 7wins;
3. When the judge recognizes a foul by the opponent side;
4. When the judge recognizes a second penalty by the opponent side;
5. When the opponent team does not respect 15 seconds of penalty;
6. When the opponent team does not respect 20 seconds of autonomy;
7. In case of none of the conditions above determine the match winner,
the winner is determined by the weight of the machines: wins theteam with the lighter machines set (including sail boat).
LIMITATION
Machines are to be manufactured only with material and parts included on
the kit, except following:
1. Bolts, nuts, washers and adhesives available in the workshop (it isnot allowed to be used as structural elements);
2. Vinyl tape used as an electric insulator;
3. Grease;
4. Solder for connecting wire;
5. Nonfunctional decorations;
6. Additional purchased materials below R$200,00 in total.
ENERGY SOURCES
The energy allowed in the contest is,
1. Potential energy;
2. Elastic energy by deformation of springs;

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3. Electrical energy provided from control unit for ground machines.
4. Eolic energy provided by axial fan for sail boats.

REMEMBER…
1. Teams will be disqualified when their machines appear to contain apotential safety hazard;
2. Contestants have 90 seconds to set up the robots and the controller
unit and, after the match, team should remove the machines
immediately;
3. Contest facilities destruction disqualifies the team;
4. Strategies aimed at solely destroying or damaging the opponent
robots are not in the spirit of the contest, and will not be allowed;
5. Robots may not soil the playing field or an opponent machine withgrease;
6. Chemical processing of any component of the kit is not allowed.
Any dubious rule interpretation will be discussed among instructors, whowill issue a final decision.
Each team can use two Futaba controls, however, cell phones, tablets andcomputers are free.

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FIGURE 1. FIELD OF IDC 2013.

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FIGURE 2. DETAILED GEOMETRY.