Game Block

Unauthorized reproduction and distribution prohibited

008_en Game Block

083608 K0919

① ×3

②

③④2

Battery Box

BATT

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①

Load and transfer the sample program
PassTheBomb_1 to play Pass the Bomb!
When you turn on the power a ﬂashing
picture of a bomb will appear on thedisplay screen.
Hold down the A or B button to begin
the countdown to the start of the game.

②You'll need two or more people to play!
Shake the Game Block, and it will playsound and flash yellow. The soundand flashes will count how many times
you shake the Block.

③

Each player shakes the Block however
many times they want, then passes itto the next player.

④

When the Block has been shaken acertain number of times total, the bomb
will explode, flashing red and playing an
explosion sound. The person holding theBlock when the bomb explodes loses!
The total number of shakes needed tomake the bomb explode is determined
randomly each game.
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①

Load and transfer the sample program
MashBattle_1 to play a button-mashingcontest game!
When you turn on the power the display
screen will ﬂash red and blue. Hold down
the A or B button to begin the countdown
to the start of the game.

②

This game is played 1 vs. 1.
One player takes the A button and theother takes the B button, and both mash
their buttons as fast as they can to maketheir color push toward their opponent's
side of the screen. The A button controls
the red side of the screen and the B button
controls the blue side.
When one player is mashing faster than theother their color will push forward, taking
over their opponent's territory.

③

When one color covers the whole screen,the game ends and a smiley face in thewinner's color will appear.

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①

Load and transfer the sample program
BugSwatter_1 to play Bug Swatter!
When you turn on the power a ﬂashing
picture of a ﬂy will appear on the display
screen.
Hold down the A or B button to begin
the countdown to the start of the game.

②

Flies will appear on screen randomly.
Bring down your hand over the Light
Sensor (above the B button) to swat a fly!
If you're fast enough to squash the fly,a green 〇 will appear on screen andyou'll score a point.

③

If you swat at the wrong time (while theLEDs are pink), a red X will appear on
screen and you'll lose a point.

④

Your score will be displayed at the endof the game.
The score is measured in lit LEDs. If thewhole screen lights up, you got a perfectscore!

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①

Load and transfer the sample program
BalanceGame_1 to play a balancing game!
When you turn on the power the LED
display will ﬂash.
Hold down the A or B button to begin thecountdown to the start of the game.

②

A single LED will light up blue. Tilting theGame Block will make the blue light movein the direction you tilt it.

③

If you can hold the Game Block level, theblue light will move to the center of thescreen and turn pink.
If you can keep the LED in the center ofthe screen for 6 seconds, you win!

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①

Load and transfer the sample program
MarblesGame_1 to play a marble-collecting
game!
When you turn on the power three diﬀerent
colored ﬂashing lights will appear on thedisplay screen.
Hold down the A or B button to begin thecountdown to the start of the game.
The LEDs will light up in three different colors②

to display green, yellow, and red marbles.
You can control the green marble by tilting
the Game Block in the direction you want itto roll.
When your green marble hits a yellow marble
you collect that marble and score a point.
If you hit a red marble, though, you'll losea point! Try to avoid the red marbles andcollect as many yellow marbles as you canwithin the time limit!

③

Your score will be displayed at the end of
the game.
The score is measured in lit LEDs. If thewhole screen lights up, you got a perfectscore!

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