STEAM
SolutionsInternational Business Department
3-2-21 Kitakamei-cho
Yao-shi, Osaka 581-0066
Japan
TEL: +81-72-990-5525 FAX: +81-72-990-5510
E-mail: export@artec-kk.co.jp

Robotics, programming, and art for kids fromkindergarten to high school

Educationis changing.
With advances in robotics and AI changing the labor market, the skills neededby society are expected to shift, relying less on traditional skills and more on
abilities which can be used to digest diverse sources of information and create
something truly novel and revolutionary. To nurture these abilities, a sharp
focus is being placed on developmental learning in logic and problem solving toraise the standard of math and science education. This is true not only forJapan, but for the whole world.
Artec has spent more than 60 years developing educational materials usedfrom preschool to university, and our focus in recent years on deliveringcontent for the after school and extracurricular market has received no small
amount of praise.

Five reasons to pick Japan's top programming school

Parent's
ChoiceVisible Academic
Improvement

Motivated
Learning

Improved
Study Habits

Teacher's
Choice‫ٲ‬%DVHGRQD*HQHUDO5HVHDUFKVXUYH\Winner of the 2018 METI

Monodzukuri Nippon Special Prize
Artec is proud to take home a Special Award in the Cultivating Human Resources Division of
the Ministry of Economy, Trade, and Industryʼs Seventh Monodzukuri Nippon Grand Awards forour promotion of youth-oriented robot programming education using block-based robot kits.
★ Survey Overview■ #1 Parent's Choice Programming School■ Survey Method: Online Survey■ #1 Programming School in Visible Improvement in a

■ Survey Period: March 1-5, 2019Child
■ #1 Programming School for Motivated Learning■ #1 Programming School for Improved Study Habits■ #1 Teacher's Choice Programming School■ Survey Title: Online Impressions Survey of 10
Programming Schools■ Survey Target: 1,050 parents (ages 20-40)
1,018 schoolteachers (ages 20-50)
Monitoring Survey by General Research Inc.

Artec relies on 60 years of experienceand results to deliver quality content.

CLASSROOM LEARNINGCONTENTS

Ages
5-6

Ages
7-11

Ages
12-15

Ages
16-18

Ages
18+

Early Education
Set

Education Set
Python
EditionInn vatorAcadem
Early Years: Robots & Programming★

AFTER SCHOOL EDUCATION

Logic Puzzles

Inn vator Academ

Robot Programming School + Mastery Course

PythonProgrammingfor Adults(12 months)

SupportsPage

CLASSROOM LEARNING
Ages

6-9

Early Education Set
91631

Windows
PC

An introduction to robotics
and programming for kids 6-9.
The Early Education set gives kids a fun and engaging
introduction to the machines in the world around us.

Learn the programming basics by using
the Icon Programming Environment
to program motors, LEDs,

Use blocks to build robots, learning
the basic principles of motors andmechanisms such as linkages, rackand pinions, and gears.

１

1. Making a Block Grabber
RobotsClass 2

3

Buzzers, and IR Photoreﬂectors.

The Best SpinnerCompete with your class to see who can spin their top the longest!

How Gears Work

Gaming with Gears

If a robot ever needs to bend its arms and legs, they can use a part called agear to do it!
You can combine gears and use them to make all sorts of interesting
movements!

Icon Programming2

Try customizing your top and thinking of other ways to make it spin longer!
Example3

The motors that you'll ﬁnd in cars and motorcycles are ﬁlled with gears, too!

Motor

4
Use mechanisms made of gears
to grab blocks or spin tops!

Add an axle to your large gear!

Top

Name

Unauthorized reproduction
and distribution prohibitedNow let's try combining some gears ourselves and see how they move!
1

Robots Class 2

5Gaming with Gears

1
1

Programming

Robots Class 2

Side

Robots Class 2: Gaming with Gears 080531 K0718

Gaming with Gears

3 Let's Get Programming

2. Programming a
Self-Driving Car

It's time to make the program that makes your car drive forward
and then backwards!

Class 1

Back and Forth

BottomGear

It's time to learn how to adjust the speed of your car and how long it drives
to make a car that can drive by itself!
You should see the stud here!

1 Self-Driving Vehicles

2

Driving Forward

Think About It!

Start by dragging and dropping

into box 1!

Both of the pictures below show a train driving along a track.
Do you notice any diﬀerences between the trains?

Drag

You should see the stud here!

3
Drop

Photo: Chocowan/PIXTA

Driving Backwards
Now repeat this by dragging and dropping

into box 2!

4
Use a computer andprogram your car to drive!

The train in the top picture is driven by a conductor.
But there's no conductor driving the train in the bottom picture!

Drag

Instead of being controlled by a conductor, trains like these have their
speeds and amounts of time they drive adjusted by a program!
And now we're going to program your car to drive at diﬀerent speeds andtimes, just like these trains!

Drop

Name
Make sure the studs and holes are in theright place!
Programming Class 1

Back and Forth2

Programming Class 1

Back and Forth8

13Programming Class 1

Back and Forth

Each textbook guides children through the process of learning about,building, and experimenting with each project, keeping them engaged
as they learn real-world mechanical and computer engineering skills.

3

The Icon Programming Environment is acolorful, kid-friendly introduction to real
programming, allowing them to control robots,
use repeats and functions, and even convert
their program into Arduino!

Hours of content in
12 45-minute lessons!
Textbooks ★ Sold separately
RobotsProgramming
80530
Class 1 (2 lessons)Moving on Wheels

Use a motor and wheels to make your very own car and motorcycle!

80531
Class 2 (2 lessons)Gaming with Gears

Use mechanisms made of gears to grab blocks or spin tops!

80532
Class 3 (2 lessons)

Making Things Move

Learn how to transfer movement to make a woodpecker robot and launch blocks!

80527
Class 1 (2 lessons)

Back and ForthUse a computer and program your car to drive!

80528
Class 2 (2 lessons)

Left and Right

Use two DC Motors to make a car that turns left and right!
t!

80529
Class 3 (2 lessons)Sound and Light

Use Buzzers and LEDs to program sound and light!

4

CLASSROOM LEARNING
Ages

Education Set 8+
BasicComplete Edition

77534

91629

Windows &Mac OS X

Block programming from thesimple to the advanced.
T H E ＣＯＮＣＥＰＴ

Real-world applications at any level.
The ArtecRobo Education set oﬀers a perfect entry point to learn the basics
of programming using sensors and actuators. Featuring up to 16 textbookswith 52 hours of content, it also includes a teacherʼs manual to give
instructors a step-by-step guide to the ArtecRobo platform.

Chapter 1

Intermediate 1

Driving with Two DC Motors

If you need to turn a car left or right, you use its steering wheel to change
the direction of its wheels! This mechanism allows one engine or motor to

Block Programming

control both the left and right wheels!
Turning Left

Turning Right

Both wheels moveat the same speed
since there's only
one engine or

Steering
ColumnWheelsmotor!

Steering Wheel

If you could use separate motors forControlling Motor Cars
Chapter 1:

Collision Avoidance Systems

Chapter 2:

Chapter 4:

Self-Driving Systems

able to use the steering wheel to

The left and rightchange their direction as well as

wheels can move attheir speeds and how they turn.

diﬀerent speeds

That would give you a much

Chapter 3:

Driving with Two DC Motors

the left and right wheels, you'd be

The Line Tracer

since they usesmoother ride! This technology is aseparate motors!

lot easier to control compared to anengine, and it's a big reason whyelectric cars that use motors are areality!

Grade

Class

#

In this textbook we're going to make and drive a motor car that uses two
DC Motors to control the speed of its wheels!

Name



⑤ You'll need to use your Battery Box in order to power your DC●

Motor. Remember, your Battery Box takes three AA/LR6 batteries!

Make sure theand● Add your Battery Box to the place shown.
⑥

5 Programming the Line Tracer① Pick a speed for your motor car.
●ends are in the right position!

② Program your car to tell when it's over the black line!
●

This is your threshold from 3 !

⑦ Plug the Battery Box into your Studuino's Power connector.
●
POWER
Make sure it's oﬀ!
M a ke s u re it 's
i n s e r te d c o rre c t ly !

⑧ Now plug your left DC Motor into M1 and your right DC Motor into M2●
on your Studuino!

M1

Clock
wise

Brake

M1

M2

④ Next, you'll need to program what your car does when it's over the white●
paper.

Brake

M2

M a ke s u re it 's
i n s e r te d c o rre c t ly !



③ Now program what your car does when it's over the black line!
●

M1

Clock
wise

M2


Each four-part textbook teaches students not
only how to build and program each project, but
how these concepts are applied in the real world,
equipping them with skills they can use to makesomething amazing of their own.
5

Based on a customized version of Scratch, our
Block Programming Environment oﬀers a wide
variety of blocks which allow you to programusing syntax close to real programming
languages.
★ Scratch was developed by MIT Media Lab.

52 hour-long lessons in
16 booklets.
Textbooks ★ Sold separately#077534

Education Set#091629(covers Basic Course)

Education Set Complete Edition(covers Basic Course, Intermediate Course, Advanced Course)

Basic Course 4 Booklets = 16 Class Hours!
Vol. 1
Stop and Go

Vol. 2Making a Light Show

Vol. 3Making a Robot Car

Vol. 4
Automatic Doors

・How Traffic Signals Work・Making a Pedestrian Signal
・Making a Push-button Signal
・Making an Accessible Signal

・A Town Full of Light・Making Your Light Show
・A Light Show with Sensors
・Making Sound-powered LightShow

・Driving Safe
・Electric Cars with Motors
・How a Car Turns
・Self-driving Cars

・All About Automatic Doors
・Building an Automatic Door
・Programming Doors with Sensors
・A Safer Automatic DoorIntermediate Course 5 Booklets = 20 Class Hours!
Vol. 1
Controlling
Motor Cars

Vol. 2
Electronic
Instruments

Vol. 3
Robots at Work・Driving with Two DC
Motors・Self-Driving Systems
・Collision Avoidance
Systems
・The Line Tracer

・Programming with
Variables
・An Electric Music Box
・Making a Guitar
・A Better Guitar

・Three-Axis Arm Robots
・Controlling an Arm Robot
・Variables and Servomotor
Angles・Making DeliveriesVol. 4
Machines andMechanisms

Vol. 5
The World ofGames・Machine Elements
・Linkage Wipers
・Forklifts with Gears
・Forklift Control

・Game Development
and Character Mode・Banana Catcher
・Expanding the Game・Show and Tell

Advanced Course 4 Booklets = 16 Class Hours!
Vol. 1
Playing with
Controllers

・All About Accelerometers
・Car Control
・Making a Battlebot
・Robot DuelingVol. 2All About Walkbots

Vol. 3
The Factory Scanbot

Vol. 4
Advanced Game
Making・Building a Walkbot
・The Bipedal Walkbot
・Programming the Walkbot
・Improving Your Walkbot

・Building a Scanbot
・Improving Your Scanbot
・Sorting Blocks
・Counting Things Up

・Making a Vertical Shooter
・The Basics of the Game・Building the Game System
・Show and Tell

6

CLASSROOM LEARNING
Ages

Python Edition 12+
A low-cost introduction
to Python programming.
95030

Simple Kit

Windows &Mac OS X

Includes a detailed
teacherʼs manual

Extended Edition

95021

With over 50 hours of engaging
programming and robotics content,
ArtecRobo 2.0 Python Edition allows you
to take full advantage of the ArtecRobo
2.0 platform. By programming a fullrange of built-in and external parts, you
can create everything from self-drivingcars to advanced wireless networks andservers.

Learn About
Programming Basics: LEDs and Motors

Hands-On Programming: Automating Industry

Programming LEDs

Automated Deliveries

3-5 hours of content

Learn programming
basics like sequences,
repeats, and conditions
to recreate a variety oftraﬃc signals, frompedestrian signals topush-button signals forhigh traﬃc roads.

6-9 hours of content

Advanced Programming: Networking Computers

Electronic Toll Collection
6-9 hours of content
Use inter-device connectivity
to build complex systems,
like networks of traﬃc lights
or electronic toll collection
systems which help manage
the ﬂow of traﬃc andsmoothly navigate highways.
★ Advanced programming projects
require two or more kits.

7

Apply concepts of measurement
and control and take on thechallenge of making an
automated delivery system which
can transport blocks to exact
locations on the course.

With 14 projects to oﬀer,
ArtecRobo 2.0 Python
Edition oﬀers a range ofchallenging and fun
exercises, giving students
knowledge that they canboth observe and apply inthe real world.

Learn Python robotics with up
to 51 hours of lessons.
Programmingin Action

Introduction

Programming in Action

Learn About● Computerized Systems in
Everyday Life

● Setting Up the Programming
Environment● Using the Programming
Environment● The Python Programming Language● Using the Studuino:bit Library

Teacher's
Edition★ Sold separately.
95030

Simple Kit

programming and robotics and get an
overview of the ArtecRobo 2.0 platform
and the Python programming language,
including concepts like libraries.

95021(covers Programming Basics lessons)

Familiarize yourself with the ﬁelds ofExtended Edition(covers Programming Basics, Hands-On, and Advanced Programming lessons)

Programming Basics Two booklets with up to 10 hours of lessons
Programming Basics Part 1
LEDs and Buzzers

Programming Basics Part 2
Robotcars

Learn About

Learn About● Programming Cars
● Anti-Collision Cars
● Anti-Fall Cars
● Line Tracing Cars

● Programming LEDs and Buzzers● Programming Sequences● Loops● Programming DC Motors● IR Photoreﬂectors● Conditions

Teacher's
EditionTeacher's
EditionLearn programming fundamentals like sequences, loops,
and conditions and use them to program robotic parts
including LEDs, Buzzers, and IR Photoreﬂectors as well as
actuators like DC Motors and Servomotors.

Hands-On Programming Two booklets with up to 14 hours of lessons
Gain a more complex understanding of programming byHands-On Programming Part 1
Automatic Gates

Hands-On Programming Part 2
Automated Transport

Learn About

Learn About● The Basics of Servomotors● Programming with Sensors● Automated Factory Systems★ Read Programming Basics 2
and Hands-On Programming 1● Programming AutomatedSystems

before trying this!

Teacher's
EditionTeacher's
Editiontackling complex topics such as variables and integratingthem with concepts learned in the previous textbooks.
These lessons focus on student-centered, problem-basedlearning, requiring students to use their programming
knowledge to solve real world challenges.

Advanced Programming Three booklets with up to 27 hours of lessons
These advanced projects delve deeper
Advanced Programming 1
Traﬃc Control

Advanced
Programming 2

Electronic Toll Collection

Highway Traﬃc Control★ Read Programming Basics 1

Advanced
Programming 3

Learn About

Learn About

Learn About● Coordinated traﬃc signals● Sending and receiving wireless signals● Networking Core Units
together● How traﬃc control systems
help drivers by broadcasting data
● How to program a robocar
that automatically follows
traﬃc signals● How ETC systems work
● Making automatic gates
respond to wireless signals

before trying this!

Teacher's
Edition★ Read Programming Basics 1 and 2
and the wireless communications
section of Advanced Programming
1 before trying this!

★ Read Programming Basics 1 and 2 and the wirelesscommunications section of Advanced Programming 1
before trying this!

into problem-based learning. Students
will use Python to manage the ﬂow of
traﬃc, design intelligent transportsystems, and develop an electronic toll
system for highways.

8

AFTER SCHOOL EDUCATIONInn vator Academ

Windows
PC

Early Years

Robots &Programming

Logic
Puzzles

91628

93907

Teacherʼs tips
for every lesson
Features 96 60-minutelessons for two yearsof learning.

The award-winning
programming school!
★ Based on a General Research survey (page 01)

Japan's choicefor early STEM learning.
T H E ＣＯＮＣＥＰＴ

Why not get an early start?
The Innovator Academy Early Years program was developed in response to parents whose children
were too young to attend our Robot Programming School. After years of careful development,
trial-and-error, and feedback, weʼve created the countryʼs top pick for a headstart in STEM learning.

Artec Innovator Academy: Early Years blends three components:

Puzzles

Follow simple rules to match shapes
and turn gears while learning how touse visualization and spatial reasoning
to ﬁnd solutions.
Spatial Reasoning
9

Focus

×

RobotsCombine blocks, motors and gears tomake a range of real mechanicalrobots and learn how they work
before making your own.
Creativity

Expression

×

Programming

Use approachable, kid-friendly
software to learn the programming
basics by controlling motors andlighting up LEDs.
Logic

Problem-Solving

LogicPuzzles

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4

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2

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Remarkable
Robots

2

5

6

7

8

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)UDPH3X]]OHV

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6

9

10

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12

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2

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Year

2

Prime
Programming

13

14

5

6

7

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15

16

17

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Year

2

13

14

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10

AFTER SCHOOL EDUCATIONInn vator Academ
Robot Programming
SchoolMastery
Course

93751

93892

Ages

8+

Windows &Mac OS X

Teacherʼs guidelines
for every lesson

The award-winning
programming school!

Features 80 90-minutelessons for three yearsof learning.

★ Based on a General Research survey (page 01)

Japan's top pick for elementary, juniorhigh, and high school learners.
T H E ＣＯＮＣＥＰＴ

Math and science matter.
The Innovator Academy Robot Programming School is a comprehensive three-year robotics
program tested here in Japan and programming workshops across the world. We oﬀer
the following key components in 80 90-minute lessons:Detailed teacherʼs guidelines for every lesson,
explaining the goals, lesson structure, and tips
to help guide your classroom and manage yourtime eﬀectively.

So What's an Accelerometer?
Ｌ
Level
ｅｖｅ
ｌ

1

③ Earthquake Detector

An Accelerometer turns questions like "In what direction am I being

5

Programming a Category 0 Earthquake

1
1

Drag and place

3
3

Drag two.

2
2

Drag aStudent textbooks covering everything fromreal-life applications of the technology tobuilding and programming it in order to teachreal robotics knowledge.

block intothetilted?" and "How fast am I moving in a certain direction?" into numericalof.

values. They're used all around you in everything from game controllers
to smartphones!

Drag

You can use an Accelerometer to create an Earthquake Detector thatDragwill alert you to the vibrations caused by earthquakes!

blocks into the

of

Drag

4
4

Drag two.

Drag

blocks into theand set the

of
to Y.

of

Thinking TimeThe items you see below use Accelerometers.
How do you think they use them?

Drag

5
5

You'll learn...

Set theDrag

to 49 and 51 as shown in the picture.

How to use an Accelerometer to make an Earthquake

Detector that alerts you to earthquakes with sound and lightand the roles sensors and programming play in supporting
our lives!
Name:

Laptops

Digital Camcorders

You've now made a condition for the program enclosed in this block that says

Cars

the Accelerometer is not moving (greater than 49, less than 51).

Find the answers on page 14!

Applied learning missions after every lesson totest studentsʼ newly-acquired knowledge andgive them an opportunity to exercise theirown creativity and problem-solving skills.
11

Coming Up

Level 3-1: Block TossA wealth of robots over 80 lessons.
Feature 1

Level-Up Learning

Building robots with diverse mechanisms teaches children not only how to make robots, but how
they work and how to apply their knowledge. Each lesson steps up the content, keeping students
engaged and having fun.

Feature 2

Engaging Projects

Our program oﬀers a wide variety of robots, from the traﬃc signals and cars you can see
in real life to two-player games which are not only fun to make, but broaden interest in
the world around you.

Stop and GoYear 1

1

2

Line Tracer

3

Walking on Four Legs

Year 2

13

14

15

4

5

6

Ways to Go

16

17

18

Arm Automation

Airplane Launcher

7

10

8

9

Test Your Reﬂexes

19Year 3: The Mastery Course

20

21

11

12

Eight Axes on Two Feet

22

23

24

For Robot Programming
School Graduates

The Mastery Course is an optional expansion which adds an additional 18 months' worth of advanced
robotics challenges. Focusing on the three major robotics engineering ﬁelds of sensing, software andmechanics, this curriculum oﬀers a well-rounded education in STEAM. The Mastery Course is highly
recommended for kids interested in a career in science and engineering.
★ STEAM is an acronym which stands for Science, Technology, Engineering, Art, and Mathematics.
★ Mastery Course kit (sold separately) required for Mastery Course lessons.

Year 3Making a Petbot

Making a Video Game

25 26 27 28

29 30 31 32

Making a Plotter

Block Snatcher

33 34 35 36

37 38 39 40
12

Ages

6+

Windows
PC

An engaging group learning
experience in art, robotics,
and programming.
T H E ＣＯＮＣＥＰＴ

Team-based learning for kids.
The strong relationship between life and technology will only get stronger, and our world ﬁnds itself in needof new kinds of people: ones that can not only bring about change, but those who can bring a team
together to solve the challenge at hand. Our STEAM-based curriculum allows kids to join together
with friends as a team, learning how to use scissors, pencils, and other materials as well as
mastering the basics of robot programming as they make real art and robots.

１．Art

Each student uses the cardboard, construction paper, and other

Students work as a team to build their robot from blocks,

materials in the classroom kit to make one part of the project.

motors, gears, and other parts.

３．
Programming

13

２．Robotics

４．Completion

As a team, students program their robot before transferring theStudents use trial-and-error to combine their artwork, robot, andprogram to make sure it works.

program into a ﬁnished project.

Learn and

10 hours of comprehensive STEAM learningperfect for workshops and day events.
The 10-hour STEAM workshop curriculum combines robust arts and crafts with robotics learning using
blocks, computers, and electronic parts. Modeled on learning practices from around the world,
our textbooks allow even ﬁrst-time STEAM learners to jump right in and have fun.

Make your own story as you learnart, programming, and robotics.
Junglescape Explorer (example curriculum)Art

Use paper, paint, and pencils to make ajunglescape and terrain.

Robotics

作例

Learn about four-wheel drive vehicles and getyour robot car to navigate diﬀerent terrain.

Programming

Program the car to drive itself for the allotted
time, learning the relationship between timeand distance as you program.

The student kit includes...
★ Robotics and programming
portions use the classroom kit.

The Textbook

14

AFTER SCHOOL EDUCATION

Ages

6+

Windows
PC

Take your ladybug sensor on a digital science adventure
through 72 exciting experiments!
Use your sensor and 14 fun parts to experiment with light, sound, electricity, andtemperature and see the results on the screen in real time! The game-like software means thateven smaller children can focus as they move through each experiment,
and the included textbook set adds hours more of real science fun!

Conduct a range of science experiments using a multi-function
sensor, 14 parts, software, and textbooks.
Plug the ladybug
sensor into your
PC and use it todetect light,
sound,
electricity, andtemperature!

The young scientist Savanto talks kids throughevery experiment, using fun visuals to show theresults on screen in a way that growing minds
can easily grasp and inspiring them to experimentand learn more. The software is available in
English, Japanese, and French.

15

Each textbook guides kids through experiments anduses review questions to test their knowledge of eachsubject.

GoTechUp:
ArtecRobo
Ages

8+

Tablet &PC

Internet
Required

Learn online from anywhere,
no blocks or robots required.
GoTechUp: ArtecRobo is a virtual robotics platform which allows
you to learn robotics in your web browser anywhere and at any time.

Gain the same esssential programming skills
as you would with ArtecRobo hardware.

Learn the basics of thinking like a programmer using a
wealth of content which takes you one step at a time.

Stay motivated as you learn by checking yourperformance in every level.

Program using a beginner-friendly interface perfect forusers already familiar with ArtecRobo.

Multilingual support for English, Japanese, Chinese, andFrench.

16

CONTINUING EDUCATION

Python Programmingfor Adults
Ages

18+

Windows &Mac OS X

Internet
Required

A beginner-level Python
programming course for adults.
Take your ﬁrst step in programming with no background knowledge required.
This one-year course uses ArtecRobo 2.0 to help you learn and deepen your understanding ofmodern tech concepts like cloud computing, big data, and deep learning.

Itʼs never too late to learn real robotics and programming.
1. The Smart Parking Lot 2. A Cloud of Fireﬂies
Learn how to show the capacityof a parking lot.

4. Cleaning with Robots
Build a robot which can clean
up debris.

Uses

Uses

Core Unit, LEDs,
IR Photoreﬂector

Core Unit (Wi-Fi, LED
Display)

Light Sensors,
Servomotors

IR Photoreﬂectors,
LEDs, DC Motors

Uses

Core Unit (accelerometer),
DC Motors

9. IoT Alarms
Make an Internetenabled door alarm.
UsesCore Unit (Wi-Fi, LED Display）,
Light Sensors, LEDs

17

Make a robot which detects the
Sun like a sunﬂower.

Uses

Use accelerometers
to create balance.

Work with blocks and convert them into Python in the
studuino:bit Software as well as get experience with Mu
Editor, a professional-level Python editor.

3. Like a Sunﬂower

Uses

5. Balancing Robots

Have fun learning real programming in Python as you use
ArtecRobo 2.0 to connect to the Internet and workthrough multiple robotics projects.

Sync multiple Core Units ina network.

6. Camera Stabilizers
Make a platform thatcan remain level.
Uses

Servomotors,
Accelerometers

10. Driving with AI
Make a robot whichlearns as it drives.
Uses

Servomotors, IR Photoreﬂectors,
Ultrasonic Sensors

7. Robotic Arms
Use an algorithm tomake your robot movelike a walrus.
Uses

Servomotors,
IR Photoreﬂectors, LEDs

8. Gesture Recognition
Make a device which
recognizes gestures.
Uses

Core Unit (Wi-Fi, LED Display),
Servomotors, LEDs

11. Sorting with AI
Learn and use image
recognition to sort
blocks.
Uses

Servomotors, document
camerasRather than just theory, these 11 practical projects teachyou about the programs in the world around you as well
as how they work.

Python Programming for Adults includes not only a fullrange of student textbooks, but teacherʼs guides to help
you manage your classroom.

International Partnerships

Recognized
the world around.
No matter where you go,youʼll ﬁnd ArtecRobo.
Find ArtecRobo in the following countries:
South Korea, China, the Philippines, Australia, New Zealand, Hong Kong,
Singapore, Mongolia, India, Canada, the USA, Brazil, Chile, Spain, Israel, Italy,
France, the Netherlands, England, Russia, Germany, Nigeria, South Africa,
and more

40 countries and counting★ As of April 2021

Three online divisions!

Mongolia

Artec Blocks have beenoﬃcially adopted inelementary schools
nationwide.

South Korea

ArtecRobo kits werechosen as the oﬃcial
learning tool for software
instruction in 900 schools.

Hungary

ArtecRobo isrecommended as anoﬃcial digital learning
tool.

Singapore

ArtecRobo has beenoﬃcially designated for use
in elementary and juniorhigh classrooms.

18

Robotics Competitions

International robotics and
STEAM competitions for kids.
It is our great privilege to help develop and promote cutting-edge
international programs of exchange and cooperation inprogramming, robotics, and STEAM education. A few years back
Artec started and is now involved in a number of international
educational events which now include the following:
Asia STEAM Camp connects Artec with a multitudeof schools in Japan and across Asia, directed andmanaged in cooperation with our partners andfriends both locally and abroad.
The event brings children from diverse backgrounds
and cultures together to work in teams and tackle
STEAM-themed challenges.

Directed by an independent committee, theUniversal Robotics Challenge is a more
traditional programmable robotics tournament.
The objective of the URC is to inspire children's
interest in the ﬁeld of robotics technology as
they acquire new problem-solving skills throughteamwork.

Find out
more athttps://urc21.org/en/★ Hosted by the Artec Co., Ltd.
UNIVERSAL ROBOTICS CHALLENGE Executive Committee