v2.3

USER MANUAL

www.golftech.jp
www.foresightsports.com

Table of Contents

03 Activation
04 Getting Started
05 Play
09 Compete 競う
12 Improve 練習
17 Settings
20 Update Manager
21 Glossary その他

はじめに

プレー

設定

アップデートの管理

04

05
11

12

03 Activation
FSX Activation

On the initial launch of FSX, you will be prompted to enter the username and password for the
MyPerformance account you would like to assign to FSX.
Note: This should be the same account that any additional course purchases are made with.
If you do not have a MyPerformance account, please visit performance.foresightsports.com/register.
You will also be required to enter the 16-digit activation code provided to you at purchase.
Be sure not to include additional characters or spaces. The activation code is not case sensitive.
Note: Internet connection is required when using FSX.

Golf Course Activation
Golf courses can be activated through any of the three game modes (Play, Compete, Fit). All
golf courses that have not been activated will show a small lock icon in the upper left and Not
Activated text under the course name. The course will activate once it is selected by the user.
If a golf course is shown as Not Purchased, the MyPerformance account associated with FSX
has no available licenses for the course. Additional licenses can be purchased by contacting
your Foresight Sports sales representative.
A single course license cannot be used to activate a course on multiple computers. If you would
like to transfer a license to a different computer running FSX, you must first deactivate thelicense on the original computer where it was used. This can be done by selecting the Deactivate
icon located at the top of the Select Course screen while the course is selected.
Note: FSX can only use course licenses associated with the My Performance account enteredduring FSX activation.

04 Getting Started
Launching the Foresight Sports Experience software
FSXアイコンをクリックしてソフトを起動します
Launch
FSX from the icon on your desktop or the directory#FSXはオンライン環境が必要です。
where
the program is installed.

Navigating the Main Menu

1
1.

2..
2
Play
Begin a new round of golf or resume a previously saved round of golf.
ラウンドを開始または以前にセーブしていたゲームを再開します。
CompeteChallengeother players (locally or online) in Closest to the Pin, Long Drive,
ニアピン、ドラコン、スキルチャレンジにオンランまたはローカルで他の競技者と競います。
or Skills Challenge competitions.
ImproveCollect
and analyze data for fitting and instruction, or practice your gameクラブフィッティグやレッスンの弾道データを集め、分析します。
または練習場やコースにおいて練習することができます。
onthe driving range or golf course.
Player Menu
View
all players in the current session.
現セッションにおけるプレイヤーを管理します。
Menu Bar
Add,
edit, or remove a player, change game settings, view updates,
プレイヤーを追加したりゲーム設定を変えたり、アップデートを調べたりします。
or view software information.
Bluetooth Settings
Connecta device to FSX via Bluetooth.
GC2 、GC4(Quad)をBlueTooth経由で接続します。
Device Connection Status

View devices that are currently connected to FSX.
現在接続中のデバイスを表示します。

3..
3

Play
Play
05 Play
Starting a new round 新しくゲームを開始する
To start a new round, follow the on-screen instructions to customize round settings.

画面の指示に沿ってゲーム設定を行ってください。
To proceed with default settingsStart
at anytime during round set-up, select the Quick Start button
デフォルト設定でゲームを行うにはQuick
ボタンを押すと便利です。

at the top left of the screen.
Select a Course コースを選ぶ

Selectthe course and holes that you wish to play. Selected holes are highlighted in orange.
コース＆ホールを選びます。選んだホールがオレンジ色に反転します。
Select Course Conditions コースコンディションを選ぶ

自然な天候設定 Weather
Option 1: Real-World
Selectingthis option will apply the live weather conditions for the course selected.
個別の項目を選ぶと風邪や天気の状況などを自由に設定できます。
IfReal-World
real-world
weather
is applied, all other weather settings cannot be set.
Weatherを選ぶと他の項目は選べません。

Note:This featureis 1.8
only以上に適用）
available with course versions 1.8 and above and requires an internet connection.
（＊Course
versionOption 2: カスタム天候設定
Custom Weather Selection
Selectthedesiredweather settings and course conditions for the round.
チャレンジしたい環境を設定できます。
Note: These settings cannot be edited in game.
（＊この設定はラウンド中は変更できません）

Play
06 Play
Select Rules ルールを設定する

ピンポジションを設定します
Pin Placement: Adjusts
the difficulty of the pin on the green.

Putting Mode:
オーケーパットの距離を設定します。
Gimmes: Selecta gimme distance for the round. Once a ball is inside the gimme distance,
the player is given one stroke and the ball is considered holed.
グリーンに乗った段階であらかじめ決めたパット数が追加されますAuto Putt: Pre-selectthe amount of putts a player takes once the ball is on the green.

Fast Putting: 最初のパットを打ち、残りの距離に応じて（10分の１）自動的にパット数が加算されます
Player will be allowed one putt when on the green. If the putt is not holed,a tenth of a stroke is added for every foot remaining from the hole.
Manual Putting: Manuallyenter the amount of putts taken once a player’s ball is on the green.
その都度マニュアルでパット数を入力します。
Mulligans: マリンガン：無罰で打ち直しできる数をあらかじめ設定します
Select the amount of mulligans allowed per hole.
Stroke Limit: ストロークの上限：ダブルパーに達すると自動的にそのホールが終了します。
When enabled, a hole will end when a player's stroke count reaches double the par.
Practice:

ラウンド中に自由にコース上で練習することができます。練習のストロークはスコアに加算されません。
When enabled, a player can enter practice mode at any time during the round.

A Player is able to practice the current shot without penalty to their score.

Scoring: スコア方法
Stroke Play: Standard
golf scoring. The player’s score is determined by the cumulative
通常のゲームです。打った打数の合計がスコアとして計算されます。
strokes taken throughout the round.
二人のプレイヤーで競います。
Match Play: Twoplayers only. Scoring is based on the number of holes won during
theround as opposed to number of strokes accumulated.
ホールごとのスコアが少なかったほうがそのホールが勝ちとなります、勝ったホール数を競います。

スクランブル：二人以上で1チームを作りチームで対戦します。
Scramble: Teamsof at least two players are required. Once all players on a team hit,theteam
selects
thebest shot to use. This continues until the ball is holed.
すべてのプレーヤーがショットしたらチームはチーム内のベストボールを選択し、全員がそこから次のショットを行います。

Lie Penalty:

When enabled, a player’s shot has the chance to be negatively affected by its lie.
コースのライ（バンカー、ラフ）によって飛距離をソフト的に調整します。

07 Play
Select Players プレイヤーを選びます

プレイヤーを追加したり減らしたりできます。
All
players in the current session will be automatically added to the round. Players can be
また利用するティーボックスやハンディキャップの設定を行います。
addedor removed as desired. Tee box, handedness,Proﬁleand handicap
can be set for each player.
まだオンラインで個人データの登録をしていない選手はここでFind
ボタンを押して設定を行います。
To associate a MyPerformance account with an offline player (a player without or not currently
linked to a My Performance account), select the Find Profile button.

Select Teams (if applicable) (スクランブルの場合)

Ifチーム設定を行います。チームネームも変更することができます。
a game mode is selected that requires teams, they can be set on this screen.
Clicking on the current team names will allow them to be edited.
Resuming a Saved Game
保存していたゲームを再開するときはコース選択画面の下にある
ResumeSaved
Gamelocated
ボタンを押してくださいTo
resume a saved game, select the Resume Saved
Game
buttonat the bottomof the Select Course screen.

Play
08 Play
Play-Game Interface 画面の説明
1. Player MenuYou
can switch to a different
プレーする順番ボタンを押してプレ
playerat any time during the
イヤーを選択すればはいつでも変更
round
(as
できます long as they have notcompleted the hole) by selecting
them through the player menu.

2. Heads Up Display
Displayed are the shot number,
ショット数や、ピンまでの距離、クラブの情
distance
to pin, stroke number, total
報などが表示されます
score
relativeto par, and current club（＊クラブ情報はゲームには影響はありませselected.
Clicking
the club icon willん）
allow the player to select a new club.

1

3

2

4

3. Course/Hole Info
Displayed
are the hole number,
ホールの難易度や風の状況や方向、登
hole
par,
hole
index, current wind
りか下りかなどの情報が表されます。
speed and direction, hole elevation
relative to current location, andhole distance.
4. Mini Map
The Mini Map can be expanded
矢印のマークを押すと拡大され、ばつ印をbyクリックすると最小化されます。マウスを
clicking the double arrows
andminimized by clicking the x.
ミニマップ上に持っていくとマウスの位置
Hovering
the mouse over the Miniとボール、ピンの距離がそれぞれ表示されMapwill
display
both the distanceます。ミニマップ上でクリックすると狙いto（画面の正面）が切り替わります。
the ball and to the pin from thatlocation. A player’s aim can be
adjusted by clicking anywhere on
the Mini Map.

5
5. In-Game Menu
Skip Hole: Moves the current player or all players to the next hole. Players will be given a score of 9
Skip Hole：全員または選んだプレイヤーがそのホールをギブアップできます。スコアは自動的に９打としてカウントされます。
forthe hole that was skipped.
Practice：そのショットの前に練習を行うことができます。
*ただしルール設定で練習をOnにした場合に限ります
Practice:
Enters practice mode. Player can practice the current shot without penalty to their score.

Scorecard：ラウンド中のスコアカードを確認できます
Note:only applicable if practice mode was enabled during round set-up.
Mulligan：マリガンを選ぶことができます

Scorecard:
View the scorecard for the round.
Re-Hit 一打罰で打ち直しをします
Mulligan: Retake the previous shot without penalty (only applicable if mulligans were enabled during round set-up).
Re-Hit: Retake the previous shot. Player will incur a one-stroke penalty.
Analysis:
View the data analysis screens for the current player.
Analysis 現在のプレイヤーのデータを確認できますClub:
the club for the current player.
Club Change
クラブの変更AddPlayer:
Player このホールから参加する選手を追加できます
Player Add
Add a new player to the round. Player will begin the round at the current hole.
EditPlayer:
Player プレイヤーの変更ができます
Edit
Edit the current player.
SignOut:
Out プレヤーをラウンドから消去します。
Sign
Remove player from the round.

View

Grid: Toggle the green grid on and off.
Grid グリーン上の勾配ラインのオンオフ表示
Drop
Balls: Add slope indicators to the green grid (only applicable if green grid is on). The opacity of the
Drop Balls グリーン上の傾斜情報が表示されます
green
grid
and slope indicators can be toggled by holding the CTRL key and selecting this option.
Cameraカメラアングルが変更できます
Camera:Changethe in-flight camera view.
Birdʼs Eye ホール全体をフライオーバで見ることができます
Bird’s
Eye:
Gives
an
aerial view of the entire hole.
Flag カメラを側の位置まで移動します
Flag:
Moves
the camera to the location of the flag.
Replays
前のショットを確認できます
Flyby ホール全体像を確認できます
Replays:
View any previously hit shot for the selected player.
Flyby: Gives a flyby of the current hole.

グラフィック、一般設定、カメラ設定などを変更します
Settings: Editgraphic, general, and swing camera settings.

Exit: Returnto the Main Menu.
メインメニューに戻る
Saving your game ゲームを保存する
Ifゲームを途中で終了するときはゲームを保存するかどうか確認されますa round is exited before it is completed, you will be prompted to save the game. Saved games areaccessible at the Course Selection screen during round set-up (See page 5).

Play
09 Compete

Joining an Online Competition オンラインコンペに参加する
オンラインのニアピン、ドラコン大会が各コースのPar3やPar5,Par4で開催されており、それに参加することができます。
OnlineClosest to the Pin and Long Drive competitions are accessible from the expandable
それぞれのイベントごとに独自のランキング表が設定されており、競技心を煽ります
Compete menu. Each course offers Closest to the Pin competitions for all Par 3s and Long Drive
competitions for all Par 4s and Par 5s, with unique leaderboards for each hole and tee combination.

各プレイヤーは３ショットの権利が与えられます。その中のベストショットがランキングに反映されます。
Players
entered into a competition are given 3 shots. Leaderboard rankings are determined＊各参加者は事前にMyPerformance
アカウントを作成しログインしておく必要がありますfrom the best shot.

Note: Player must be logged into a MyPerformance account to appear on the leaderboard.

GETTING STARTED

10 Compete

Skills Challenge

スキルチャレンジは１４ステップで構成されるプログラムに挑戦します。ターゲットゾーンに入るとポイントが加算されます。
The
Skills Challenge competition is accessible from the expandable Compete menu. Players will
progress through 14 stations at varying distances and accrue points by landing in the target zones.
Blue Zone 5point
The point
system is as follows:
White Zone 3point
Green Zone 1point
Blue
Zone:
5 points
圏外 0point

White Zone: 3 Points*
Green Zone: 1 Point
MyPerformanceアカウントでログインしているとリーダボードにポイントが掲載されます。
Target Miss:

0 Points

At the end of the Challenge, the point total will be tallied and uploaded to the MyPerformanceleaderboard.
Note: Players must be logged into a MyPerformance account to appear on the leaderboard.

GETTING STARTED
11 Compete
Creating a Local Contest 大会を開催する
Players
without
MyPerformanceaccounts can participate in contests by selecting
Local Contest
ではMyPerformance
アカウントを持たないプレーヤーも参加できます。
ショップのお客様向けに開催するのに適しています。
Local
Contest from the expandable Compete menu. Both online and offline player scoresare displayed in a local leaderboard; however, no contest data is uploaded to the cloud.

ローカルコンテストはドライビングレンジでも、ゴルフコースでも開催可能です。”Create Contest “ ボタンを押し
Local
contests can be held on golf courses or the driving range. Contests can be createdてイベントを設定します。
andcustomized
by selecting the Create Contest button at the bottom of the page.
大会の状況はコンテスト名の横にある色で区別されます。すでに終了したものはグレー、開催中のものはオレンジ色
で、開催予定のものがブルーで表示されます。

Contest status is indicated by the color to the left of the contest name. Expired contests
are shown in gray, active contests in orange, and upcoming contests in blue.

GETTING STARTED
12 Improve
Starting an Improve Session

To上達セッションを開始します。
start an improve session, select a course, hole, and tee from the Select Course screen.
まずはコース、ホール、ティーポジションをSelect Course 画面から選択します。ドライビングレンジももちろん選択可能です。
The
driving range is available by selecting the Driving Range button at the bottom of the screen.
コースコンディション（風や高度、地面の硬さなど）もConditions オプションメニューで選択可能です。
You can change the conditions for your session (wind speed/direction, elevation, ground firmness,roll speed) in-game by selecting the Conditions option in the menu bar.
Changing Your Distance
ミニマップの上にマウスを置いてクリックすれば自由にティーまでの距離を変更して練習することができます。
You
can drop the golf ball anywhere on the golf course or driving range by hovering the mouse
それ以外にも左上にあるHeads
Up Display をクリックすることが距離を変更することもできます。
over the mini map and right-clicking.
Alternatively, if you are on the driving range, you canchange your distance by selecting the distance drop-down menu located in the Heads Up Display.

13 Improve
Selecting a Club
HeadsupDisplayのクラブの絵をクリックすることで、練習するクラブを選択、変更することができます。
The
club being used can be changed at any time by clicking the club graphic located in the
クラブはプレイヤーが独自で設定することもできますし、デフォルトの設定を選ぶことも可能です。（クラブの種類、名Heads
Up Display to bring up the Select Club dialog. This dialog will show default clubs for
前、弾道の色など）
each club type, as well as any clubs created by the player.

Creating and Editing a Club クラブ作成と編集

Toクラブを追加したり削除したりするには、Playerメニューの中にあるClubメニューを選択します。クラブを追加するには、Addボ
add, edit, or delete a club, select the Club option from the expandable player menu locatedinタンを押して、クラブの名前、クラブのタイプを選び、そして弾道の色分けに使われるIDカラーを選択します。
the menu bar at the bottom left of the screen. To add a club, select the Add button at the＊
クラブは最終的にAddbottomleft of the screen.ボタンを押さないと追加されませんので、ご注意ください
You will be prompted to enter a club name, select club type, and＊
クラブの削除も同じ要領で行いますchange the ID color. Note: The club will only be added once you click the Add button
located under the ID color. If you select OK, the club will not be saved.
To edit or delete an existing club, select the club from the list and click the corresponding
option at the bottom of the dialog.

14 Improve
Data Analysis Screens データ分析画面
Thedata analysis screens can be accessedat any time by selecting the Analysis option from
the
データ分析画面はメニューボタンのAnalysis
オプションを選ぶことでいつでもアクセス可能です。またキーボードの”I”
ボタンを押
expandable
player menu located in the menu bar. They can also be accessed by pressing the "I"
すことでもこの画面を呼び出せます。
全部で４つの画面があり、ビデオスクリーン、弾道データ、クラブデータ、ショットデータの一覧表です。左上にある四つのプショ
key
on your keyboard. There are four analysis screens: video, ball, club, and shot table. You can
ンボタンで各画面の切り替えができます。
switch between screens by selecting one of the four icons in the top left. You can also have the
また環境設定（General Setting ）メニューから毎ショットの後に表示する画面の設定も可能です。
screens automatically trigger after every shot by enabling the shot timers from the Languageand Units page in General Settings.
Analysis: Video

ビデオスクリーンには（*スイングカメラが設定されていれば）最後のショットの映像が弾道データと合わせて表示されます。
The video screen displays recorded video of the last shot (if a swing camera is connected),

as well as the shot data. Video playback options are available in the bottom right of the screen.
Note: If no camera is connected, there will be no video displayed.
Analysis: Flight Data

弾道データ画面では最後の弾道データとともに、現在使っているクラブの平均データや弾道のばらつき情報が表示されます。
The
flight analysis screen displays all ball data for the last shot, the averages for the current club,
このページのデータはPDFで保存することや印刷することも可能です。
and the shot trajectories (top and side) for the current club. This page can be saved to PDF or
printed by selecting the PDF or printer icons at the top right of the screen.

15 Improve
Analysis: Club Data ヘッド軌道解析*この画面はHMTを接続した場合のみデータが表示されます
Note:This screen is only active if an HMT is connected.
この画面では、最後に打ったクラブ軌道の情報が表示されます。表示させるデータ平均値を選択することもできます。
The
club analysis screen displays all club data for the last shot. You can toggle between
クラブフェースの開閉情報はターゲット方向に対する角度か、クラブ軌道に対する角度かを選択することができます。（クlastshot and average shot by selecting the Last or Avg buttons at the top left of the screen.
ラブ軌道に対するフェース角度がボールのスピン軸に影響を与えます）
Face
measurement can be displayed either to target or to path by selecting the corresponding
このページも同様もPDFまたは印刷することが可能です。
option in the middle of the screen. This page can be saved to PDF or printed by selecting
the PDF or printer icons at the top right of the screen.

Analysis: Shot Table ショットデータ一覧表
Theshot table displays all shots that have been taken during the current session. All shots
セッション中の全てのショットに関する情報が表示されます。
全てのショットはクラブの種類ごとにグループ化されています。データは弾道データ、クラブデータそれぞれ切り替えが可能です。
aregrouped by club. You can toggle between flight and club data at any time by selecting thecorresponding option at the top left of the screen. You can view the video, flight, or club analysis
screens from a previous shot by left-clicking on the corresponding line of data.

Deleting and Disabling Outliers
明らかなミスショットや参考データはそれぞれのクラブグループの平均値に加味されないよに、削除したり、対象外とすることがOutliers
can be either disabled or deleted from the data set. To disable a shot, select the Disable
できます。
option on the right side of the screen. Disabled shots will remain in the data set but will not factor
左サイドに削除ボタンが、右サイドには対象外とするチェックがあります。
intothe averages. To delete a shot, select the Delete option on the left side of the screen. The shot
全てのショットを削除する場合は、DeleteAll ボタンを選択してください。
will be completely removed from the data set. To delete all shots from the current session,
select the Delete All option at the bottom of the screen.

16 Improve
Analysis: Club Compare クラブ間のデータ比較

You
can compare multiple clubs in a session by selecting the Compare option at the top right of
最大６本のクラブの平均データを飛距離やばらつき具合などの観点で一覧で比較することが可能です。またクラブ軌道に関する
anyof the analysis screens. Choose the clubs you wish to compare in the Select Clubs option at
情報も比較できますので、クラブフィッティングにおいて、どのクラブがパフォーマンスが高いのか、可視化することが可能です。
the top left of screen. You can compare up to 6 clubs at a time. You can toggle between ball andこのページもPDFで保存、そしてプリントが可能です。
clubdata by selecting the corresponding option at the top of the screen. This page can be saved
to PDF or printed by selecting the PDF or printer icons at the top right of the screen.
Analysis: Export Data

Datasets canボタンによって、これらのデータはCSVやPDFデータとしてメールで送ったり、保存したりすることができます。
be emailed, printed, or saved locally to the computer in CSV or PDF format throughさらにExport
the Export option accessible from the top right of any of the analysis screens. You can customize
the data being exported by selecting the Create Customer Report option, or use one of theexisting reports. All custom reports created will be saved for future use.

17 Settings
Graphic Settings

The graphic settings can be accessed at any time through the menu bar. You can change thescreen setting, graphic performance setting, video card adapter, display output, and screen
resolution. You must hit Apply before leaving the screen in order for any changes to take effect.
Performance Settings
There are 3 different performance settings designed to optimize FSX:
Full Graphics: Graphics are delivered at their full potential. Recommended only forhigh-performance computers.
Balanced: Graphics and performance are balanced to optimize the FSX experience.
Full Performance: Graphics are significantly reduced in order to boost performance.
Recommended for lower-performance computers.
For a full list of the computer specifications required to run FSX, please contact
support@foresightsports.com.

18 Settings
General Settings
Language and Units: Allows player to change language and select desired units of measure.
Audio: The volume of course sounds and commentary can be adjusted. Commentary can be
enabled/disabled.
On-Screen Data:

Show Tracers: Enable or disable ball tracers during shot.
Zoom to Overhead: Enable or disable camera pan to overhead view once shot is completed.
Shows carry distance, total distance, and distance offline to target.
Wait for Spin: FSX will wait until spin is calculated and received from the GC2 before
showing the shot. If wait for spin is disabled, FSX will show the shot immediately and adjust
shot shape once spin is received. Note: Disabling Wait for Spin will result in limited flightcamera options. We recommend using the software with Wait for Spin selected.
Enable On-Screen Keyboard: When enabled, a keyboard will appear in FSX if a text field
is selected.
Enable On-Screen Ball Find: Ball find displayed on the GC2 screen will also display on-screenin the software. Note: This option is important when using Foresight products that do not havea screen (GC2T, Kiosk, etc.)
Enable Video Preview: Only applicable if using a camera with FSX. Shows a small preview
window of the live camera feed in-game.
Write Shots CSV: When enabled, FSX will write all shot data to the “shots.CSV” file locatedin the System folder under the Foresight Sports Experience directory on your computer.
Enable Aiming Pole: When enabled, a large pole is visible in-game to assist with aim.

19 Settings
Bluetooth Settings
To connect the GC2 to FSX via Bluetooth, the GC2 must first be pairedwith the computer. From the Windows desktop, access Devices andPrinters via the Control Panel. In the
top left corner, select “Add a Device.”
Select the GC2 from the list provided
to pair. Once pairing is successful,
return to FSX.
From the FSX main menu, select theBluetooth icon at the bottom right ofthe screen. Select the GC2 device from the list and click “Connect.” Once connected,
the GC2 serial number will show on the right side of the screen.
Camera Settings

The camera settings can be accessed at any time through the menu bar or by pressing the
key command Ctrl-Shft-A while in game. The camera used by FSX can be selected by clicking the drop-down at the top of the screen. Once a camera has been selected, live feed fromthe camera as well as editable camera settings will appear on-screen. All settings can be
adjusted by clicking the +/- buttons, or by clicking directly in the field and typing a value.

20 Update Manager

Update Manager is accessible in the Main Menu through the menu bar at the bottom left of thescreen. You must be logged into a MyPerformance account to access the Updates window.
The Updates window lists all available updates for both courses and FSX. You can limit which
products are displayed by selecting the tabs at the top of the screen. Version notes are displayed oncea specific product is selected. Selecting the drop-down arrow to the right of the version number willshow all previous versions available for download. Note: We do not recommend installing previous
versions of any products unless directed by our support team.
To install an update, select the orange Install button to the right of the update. A progress bar willappear to let you know the status of the update. If multiple updates are selected to install at the sametime, the next update will begin immediately after the previous update has completed.
The Auto Update feature will allow the software to check and install updates automatically as they
become available. The View Updates option, when selected, will hide all updates that have alreadybeen installed.
Important: Updates can only be performed while in the FSX menus, and any update in progress will
be paused upon entering simulation or exiting FSX entirely. Any paused updates are automaticallyresumed once the player has returned to the menus.

21 Glossary
Introduction to Ball Flight Data
Launch Condition
The launch condition is described by a combination of the following measured ball-launchparameters:
Ball Speed
Total Spin

Launch Angle
AzimuthSpin Tilt Axis

The combination of these measured launch characteristics will determine the ball trajectory, peakheight, descent angle, carry, and total distance.
Ball Speed
The measurement of the golf ball’s velocity measured just after impact; this is the main
component in generating distance.
Launch Angle
The initial vertical angle of ascent relative to the ground plane measured in degrees; the launchangle, combined with ball spin and speed, will determine the ball carry and total distance.
Azimuth
(Also known as side angle or deviation angle) The initial horizontal angle relative to the target line;
the azimuth, combined with side spin, will determine the final ball position down range relative to thetarget-line.
Side Spin
A component of total spin that defines ball curvature or shot shape; related to the spin-tilt axis.
Back Spin
A component of total spin that defines ball lift and trajectory.
Spin Tilt Axis
The Spin-Tilt Axis is the axis that the golf ball rotates around to create shot curvature and lift. Whenthe spin-tilt axis is oriented to the left (looking down range), the ball’s trajectory will move from rightto left. When the spin-tilt axis is oriented to the right (looking down range), the ball’s trajectory will
move from left to right.
Total Spin
The total amount of spin around the spin tilt axis that creates curvature and lift.
Carry
The total distance of flight produced by initial launch condition.
Total DistanceThe combined ball flight with bounce and roll.
Peak Height
The apex of the trajectory measured from the ground plane.
Descent Angle
The angle of the trajectory measured from the apex to the ground.
OfflineThe end position distance to right or left, measured from the target-line.

22 Glossary
Introduction to Club Head Data
Head measurement
Measurement of the delivery of the club head, described by path, face plane, velocity andimpact location of the golf ball.
Head Speed
The instantaneous speed of club center point along the club head path.
Efficiency
The ratio between club head and golf ball velocities to determine the quality of the ball strike.
Described as ball speed divided by head speed = ratio, efficiency or smash factor.
Attack Angle
The descending or ascending path of the club head measured in degrees.
Club Path
The angle between the target line and club head path line projected on the ground plane at
impact.
Face Angle
The dynamic measurement (in degrees) of the club-head’s face plane position at a right angle
90 degrees perpendicular, relative to the target line or swing path. Also known as yaw.
Face to Target
The face angle relative to the target-line at impact.
Face to Path
The face angle relative to the club path. The main component in generating side angle andcurvature of the golf ball.
Loft
The dynamic measurement in degrees of the club head’s face plane position vertically,
relative to the ground plane. Also known as pitch.
Lie
The dynamic measurement in degrees of the club head’s face plane position horizontally,
relative to the ground plane. Also known as roll.
Impact Location
The measurement (in millimeters) of the club face relative to face center.
Closure Rate
The rotation of the club head heel-to-toe measured about the face center in degrees
per second or rpm.