Sep. 27th Thursday [Serious Games Day]
BAC

Faculty of Science Bldg.1

YasudaAuditorium
8:00

DiGRA2007 situated play Session Program

2F
Koshiba
Hall Lobby

KoshibaHall

Faculty of Engineering Bldg.2
2F
4F
3F
Meeting
LectureLectureLectureLectureMeeting
Room1B
Room 222 Room 223 Room 242 Room 243 Room1A
8:30-10:00
Work in
Progress-3

9:00
10:00
10:30-12:00
Panel Session:

11:00

Social Critique getsReal

10:30-12:00
Paper 6B:
Serious Games

9:00-10:00
Late Breaking
Panel
10:30-12:00
Paper 6C:

10:30-12:00
Paper 6D:

10:30-12:00
Paper 6E:

Theory and Practice ofTheory and Practice ofPlayer Engagement-6
Game Design-4
Game Design-5

12:00
13:00
14:00
15:00

10:00-16:30
Exhibition

13:00-14:00
Keynote:Prensky

10:00-18:00
Registration

Designing Games toEffect Social Change

14:30-16:00
Paper 7B:
Learning andGames-2

16:30-18:00
Symposium:

16:30-18:00
Panel Session:

Games, Educationand Medical care

Approaches to Player
Experience Research

14:30-16:00
Panel Session:

16:00
17:00
18:00
19:00
20:00

14:30-16:00
14:30-16:00
Paper 7C:
Paper 7D:
Player
Theory and Practice ofGame Design-6
Engagement-7

14:30-16:00
Paper 7E:Interdisciplinary-3

16:30-18:00
Values @ Play Board
Game Modding
Workshop-2

DiGRA2007 situated play Schedule
1. A=Yasuda Auditorium
2. B=Faculty of Science Bldg.1
3. C=Faculty of Engineering Bldg.2
4. D=Sanjo Conference Hall
5. Blue Lines are Session with English/ Japanese translation service.

Sep. 27th Thursday: Serious Game Day
Work in Progress, Non- or Semi-Academic Sessions, Late Breaking News 3
Answering the Live Earth Call to Action with Social Issue Games: Spies in the Oilsands andLori Shyba

8:30-10:00 C Lecture Room 222 Educational Games for the Learning of Foreign Languages: Specific Features, Progressive
Jonathan deHaan

A research methodology for developing serious games (Panel)
Casper Harteveld, Igor Mayer, Geertje Bekebrede

Late Breaking Panel: Patterns, Typology and Ontology: An Overview and Discussion of
9:00-10:00 C Lecture Room 223 the Formal Analysis of Games and Gameplay
Espen Aarseth , Staffan Björk , Jussi Holopainen , Michael Mateas , Jose P. Zagal (Chair)

10:00-16:30 C Meeting Room 1A Exhibition
10:30-12:00 B Koshiba Hall

Panel Session 6A: Social Critique gets Real: From Games for Change to Change inJennifer Jenson, Suzanne de Castell, Cindy Poremba, Lori Shyba

Paper Session 6B: Serious Games (Chair: Douglas Thomas)
Serious Games in language learning and teaching - a theoretical perspective
10:30-12:00 C Lecture Room 222

Birgitte Holm Sørensen and Bente Meyer

Balancing Three Different Foci in the Design of Serious Games: Engagement, Training
Anders Frank

Paper Session 6C: Theory and Practice of Game Design-4 (Chair: Frans Mäyrä)Temporal Frames: A Unifying Framework for the Analysis of Game Temporality
Jose P. Zagal and Michael Mateas

10:30-12:00 C Lecture Room 223 Extending the `Serious Game' Boundary: Virtual Instructors in Mobile Mixed Reality Learning
Jayfus Doswell and Kathleen Harmeyer

The Lambent Reactive: Exploring the Audiovisual Kinesthetic Playform
Noah H. Keating

Paper Session 6D: Player Engagement-6 (Chair: Jennifer Jenson)
Emotions about the Deniable/Undeniable: Sketch for a Classification of Game Content as
Olli Leino

10:30-12:00 C Lecture Room 242 Play it For Real: Sustained Seamless Life/Game Merger in Momentum
Jaakko Stenros, Markus Montola, Annika Waern, and Staffan Jonsson

I Fought the Law: Transgressive Play and The Implied Player
Espen Aarseth

Paper Session 6E: Theory and Practice of Game Design-5 (Chair: Staffan Björk)
Situating Gaming as a Sonic Experience: The acoustic ecology of First-Person Shooters
Mark Grimshaw and Gareth Schott

10:30-12:00 C Lecture Room 243 Designing a Game to Model Consumer Misbehavior
Penny Drennan, Dominique A. Keeffe, Rebekah Russell-Bennett, and Judy C. Drennan

Pervasive Persuasive: A Rhetorical Design Approach to a Location-Based Spell-Casting Game
Steffen P. Walz and Rafael "Tico" Ballagas

13:00-14:00 A Yasuda Auditorium

Keynote: "Escape from Planet Jargon: Making Research More Useful to Practitioners"
Marc Prensky (Games2train)

Panel Session : Designing Games to Effect Social Change: Perspectives from Designers,
14:30-16:00 B Koshiba Hall Thinkers, and Activists in the Field
Chris Swain, Douglas Thomas, Rafael Fajardo, Ellen Scott

Paper Session 7B: Learning and Games-2 (Chair: Toru Fujimoto)
Digital Games for Education: When Meanings Play
14:30-16:00 C Lecture Room 222

Suzanne de Castell, Jennifer Jenson, and Nicholas Taylor

This is not a Door: an Ecological approach to Computer Games
Jonas Linderoth and Ulrika Bennerstedt

Paper Session 7C: Player Engagement-7 (Chair: Gonzalo Frasca)
Introducing Applied Ludology: Hands-on Methods for Game Studies
14:30-16:00 C Lecture Room 223

Aki Järvinen

Mapping Time in Video Games
Michael Nitsche

Paper Session 7D: Theory and Practice of Game Design-6
Around Sigeru Miyamoto: Enactment of "Creator" on Computer Games
Akito Inoue and Seido Ushijima

14:30-16:00 C Lecture Room 242 The Quest in a Generated World
Calvin Ashmore and Michael Nitsche

A Certain Level of Abstraction
Jesper Juul

Paper Session 7E: Interdisciplinary-3 (Chair: Mary Flanagan)
Situated Play - Just a Temporary Blip?
Tarja Susi and Jana Rambusch

14:30-16:00 C Lecture Room 243 Visiting the Floating World: Tracing a Cultural History of Games Through Japan and America
Mia Consalvo

Virtual Worlds and Fraud: Approaching Cybersecurity in Massively Multiplayer Online Games
Jeffrey Bardzell, Markus Jakobsson, Shaowen Bardzell, Tyler Pace, Will Odom, and Aaron Houssian

16:30-18:00 B Koshiba Hall
16:30-18:00 C Lecture Room 222
16:30-18:00 C Meeting Room 1A

Symposium : Games, Education, and Medical Care
Rika Kayama, Shin'ichiro Takasugi, Akira Sakamoto

Panel Session : Approaches to Player Experience Research
Bob Appelman, Jonathan Frome, Frans Mäyrä, Yvonne de Kort, Wijnand IJsselsteijn

Values @ Play Board Game Modding Workshop-2
Celia Pearce, Mary Flanagan, Janine Fron, Tracy Fullerton, Jacquelyn Ford Morie