DomRisingSunRules24.qxp_WideDominion 6/13/24 9:55 AM Page 1

We journey now to the islands to the east - or west, depending on where you are relative to them.
Here your title is Emperor. They tell you you're just a figurehead, though you can still orderwhatever breakfast you want. They may be right; you did get that breakfast. Your ceremonial sword
and armor are made of paper. The samurai never let you into their tea parties, and the ninjas arealways tying your shoelaces together. And the epic poem they wrote about you is only 17 syllables
long. Rice has been adopted as currency, and no-one seems to even be trying to get your face onto
the grains. But when you wake up each morning and look out over the land, life doesn't seem sobad. Now, what's for breakfast?
This is the 16th expansion to Dominion. It has 300 cards, with 25 new Kingdom card piles. There
are Shadow cards that leap out from your deck, and Prophecies that will someday happen andchange everything. Debt and Events return.
Dominion: Rising Sun is an expansion, and cannot be played by itself; to play with it, you need the
Basic cards and rulebook (Dominion provides both). Dominion: Rising Sun can also be combinedwith any other Dominion expansions you have.
We hope you enjoy this expanding world of Dominion!

DomRisingSunRules24.qxp_WideDominion 6/13/24 9:55 AM Page 2

300 cards
250 Kingdom cards
10 each of Alley, Aristocrat, Artist, Change, Craftsman, Daimyo, Fishmonger,
Gold Mine, Imperial Envoy, Kitsune, Litter, Mountain Shrine, Ninja, Poet,
Rice, Rice Broker, River Shrine, Riverboat, Ronin, Root Cellar, Rustic Village,
Samurai, Snake Witch, Tanuki, Tea House
25 Randomizer cards
10 Event cards: Amass, Asceticism, Continue, Credit, Foresight, Gather, Kintsugi, Practice,
Receive Tribute, Sea Trade
15 Prophecy cards: Approaching Army, Biding Time, Bureaucracy, Divine Wind,
Enlightenment, Flourishing Trade, Good Harvest, Great Leader,
Growth, Harsh Winter, Kind Emperor, Panic, Progress,
Rapid Expansion, Sickness
13 Sun tokens
40 Debt tokens
1 Plastic organizer tray
1 Organizing Inlay
1 Rule Booklet

Dominion: Rising Sun includes 25 randomizer cards (one for each Kingdom card pile). Players will need
the Treasure cards, Victory cards, Curse cards, and Trash mat/card from either Dominion or Base Cards(or older editions of Intrigue) and the rules from Dominion to play with this expansion. As withprevious Dominion games, players must choose 10 sets of Kingdom cards for each game. If players
choose the random approach for choosing sets, they should shuffle the randomizer cards from thisexpansion with those of any other Dominion games they choose to play with.
Events can be shuffled into the randomizer deck (despite having a different back). They are not part ofthe 10 Kingdom cards used in a game; when an Event is turned over, put it on the table but keep turningover cards until you get 10 Kingdom cards. For normal play we recommend using at most 2 such cards;
with other expansions that includes Events, Traits, Landmarks, Projects, and Ways. Skip any further
landscape-oriented cards turned over. Also skip Events when using a randomizer card to determine
whether or not to use Platinum/Colony (from Prosperity), or Shelters (from Dark Ages) in a game, or todetermine the bane for Young Witch (from Cornucopia). Another approach some people may prefer is
to shuffle Events (and Landmarks, Projects, Traits, and Ways) separately into their own deck, and always
play with one or two of them.
In games using an Omen, shuffle the Prophecies, and deal out one to be used this game. Put a numberof Sun tokens on it based on the player count; see the Omens and Prophecies section. If the Prophecy isApproaching Army, add an Attack card pile to the game (even if there already is one).
In games using Riverboat, choose a non-Duration Action card costing exactly
and set a copy of it aside.
2

that is not being used,DomRisingSunRules24.qxp_WideDominion 6/13/24 9:55 AM Page 3

Rising Sun has Debt, which first appeared in Empires. There are Debt tokens to track the Debt, and asymbol, , which indicates amounts of Debt.
• Having Debt tokens prevents a player from buying cards or Events or Projects (from Renaissance);
Debt tokens do nothing else (for example they have no effect at the end of the game).
• Buying a card or Event with in its cost gives the player that many Debt tokens.
• An ability with + causes you to take that many Debt tokens. For example + means you take 2
Debt tokens.
• A player can remove Debt tokens at any point in their turn by paying per Debt token to remove it.
This does not use up a Buy or an Action, and can be done multiple times in a turn. This does not let
players play Treasures at any time.
• amounts are not amounts. Math involving amounts does not affect amounts.
• Some cards look for a cost in a range. "Up to " means " , , , , or "; it does not include
costs with in them.
• Some cards compare costs. A card costing costs more than one costing , just like one
costing costs more than one costing . However debt and are not comparable. With a card
costing and a card costing , neither costs more than the other. does however cost morethan ; there is an implicit in all pure costs, so costs the same amount of as , andmore .
• Players cannot take for no reason.
• Players cannot overpay with (for Guilds cards).
• is not counter-limited; players should use a replacement if they run out.
Examples:• Kate has and buys Daimyo, which costs . She takes , then immediately pays off
with her . She still has . On her next turn, in her Buy phase, she has . She pays off theremaining and has left, with which she buys a Silver.
• Craftsman can't gain a Mountain Shrine, because is not "up to ." Poet cannot draw a Mountain
Shrine, because is not "up to ." Change can't gain a Mountain Shrine, no matter what you
trash, because Mountain Shrine doesn't cost any .
• Flourishing Trade lowers costs, but has no effect on the cost of Daimyo.
• Tanuki trashing an Artist can gain a Daimyo, because Daimyo does cost "up to and ."Rising Sun has Omens and Prophecies. Prophecies are rules that will eventually apply to the game;Omens provide a way to tick down time until the Prophecy.
• In every game with one or more Omen cards, deal out one Prophecy for it. Only use one Prophecy
no matter how many Omens you have.
• Put 5 Sun tokens on the Prophecy for 2 players, 8 for 3 players, 10 for 4 players, 12 for 5 players, and13 for 6 players.
• "+1 " means, remove a token from the Prophecy. Then if it was the last token, the rules text on
the Prophecy becomes active, right then and for the rest of the game.
3

DomRisingSunRules24.qxp_WideDominion 6/13/24 9:55 AM Page 4• "+1 " always appears first on Omens, before anything else the card does.
• "+1 " does nothing else once all the tokens are removed.
• Prophecy text does nothing until the last Sun token is removed.

Rising Sun has five Shadow cards. These cards all have unique backs, and can be played from your deck.
• When shuffling Shadow cards, put them on the bottom. If you have multiple Shadow cards, they can
go in any order at the bottom. They can also be mixed with any other cards you specifically put on thebottom, such as Fated cards from Plunder.
• You may wish to turn your Shadow cards sideways at the bottom of your deck, so that it is easy toremember that they are there.
• Shadow cards will not necessarily stay on the bottom of your deck; they are just put there whenshuffling them.
• Shadow cards are not put on the bottom when gained, or at any time other than when shufflingthem.
• You can look through your deck at the card backs at any time, and see where your Shadow cards are.
• Whenever you can normally play an Action card, you can play a Shadow card from your deck. It can be
anywhere in your deck. You play it exactly as if playing it from your hand; it goes into play and you
follow its instructions.
• When a card like Throne Room tells you to play a card from your hand, you can use that opportunity
to play a Shadow card from your deck.
• You can play Shadow cards from your deck as if in your hand, but this does not mean the Shadow cardis in your hand; for example you cannot discard it to an ability like Alley's (unless it is actually in yourhand).

Rising Sun has Events, which first appeared in Adventures. In your Buy phase, when you can buy a card,
you can buy an Event instead. You pay the cost indicated on the Event and then do its effect.
• Events are not Kingdom cards; they sit on the table and provide an effect you can buy. There is no way
for you to gain one or end up with one in your deck.
• Buying an Event uses up a Buy; normally you can either buy a card, or buy an Event. If you have twoBuys, such as after playing Fishmonger, you can buy two cards, or buy two Events, or buy a card andan Event (in either order).
• The same Event can be bought multiple times in a turn if you have the Buys and available to do it.
• You cannot play further Treasures that turn after buying an Event.
• Buying an Event is not buying a card, for things that care about that, like Haggler (from Hinterlands).
• Costs of Events are not affected by cards like Flourishing Trade.

Rising Sun has a few Duration cards. Duration cards are orange, and have abilities that can happen on
future turns. Duration cards are not discarded in Clean-up if they have something left to do on a future
turn; they stay in play until the Clean-up of the last turn that they do something. Additionally, if a4

DomRisingSunRules24.qxp_WideDominion 6/13/24 9:55 AM Page 5

Duration card is played extra times by a card such as Daimyo, that card also stays in play until theDuration card is discarded, to track the fact that the Duration card was played extra times. Keep track ofwhether or not a Duration card was played on the current turn, such as by putting your cards into twolines.

Alley: See the Shadows section. When you play Alley, you draw a card, get+1 Action, and discard a card.

Alley

Aristocrat

Aristocrat: What matters is how many Aristocrats you have in play, not how
many you played that turn. For example if you play Daimyo and then Aristocrat,
you'll get +3 Actions for each play. If you have zero or 9 or 10 Aristocrats in play, it
doesn't do anything.

+1 Card+1 Action
Discard a card.
You can play this from yourdeck as if in your hand.
Action - Shadow
Illustration: Yusuke Mamada© 2024 Rio Grande GamesIf the number of Aristocrats
you have in play is:
1 or 5: +3 Actions;
2 or 6: +3 Cards;
3 or 7: + ;4 or 8: +3 Buys.

risingsunshadow24.indd 3

6/13/24 9:10 AM

ActionIllustration: Yusuke Mamada

Artist: This costs ; see the Debt section. This counts itself, if you have exactly
one Artist in play. This counts cards played on other turns that are still in play,such as a Samurai from a previous turn.

Artist© 2024 Rio Grande Gamesrisingsunrandomizers24.indd 2

6/8/24 7:31 AM+1 Action+1 Card per card you haveexactly one copy of in play.

ActionIllustration: Osamu Inoue

Change: Remember you can repay at any point during your turn, which cansometimes let you choose which thing Change will do. If you have any , Change
gives you + ; otherwise you trash a card from your hand, gain any card costing
more , and take equal to the difference. For example you could trash a
Copper, gain a Province, and take . You can't gain a card costing the sameamount of or less . This ignores other special aspects of cost; for example you
could trash an Estate and gain an Alchemist, from Alchemy, which costs and .

risingsunrandomizers24.indd 20

6/8/24 7:31 AM

ChangeIf you have any,+ .
Otherwise, trash a card fromyour hand, and gain a cardthancosting moreit. + equal tothe difference in .
ActionIllustration: Julien Delval© 2024 Rio Grande Games

Craftsmanrisingsunrandomizers24.indd 6

Craftsman: You gain a card even if you already had© 2024 Rio Grande Games

6/8/24 7:31 AM; see the Debt section.
+
Gain a card costing up to

Daimyo: This isn't optional; whatever that next non-Command Action card is,
Daimyo replays it. It replays it even if the card trashed itself. Command cards,
such as Daimyo itself, are not replayed; Daimyo waits for a non-Command Action
card (or fails to do anything more if the turn ends before you play one). If you
play two Daimyos and then e.g. a Craftsman, you'll play the Craftsman threetimes total - once normally and once for each Daimyo. Daimyo costs ; see theDebt section.

DaimyoIllustration: Hasegawa© 2024 Rio Grande Gamesrisingsunrandomizers24.indd 3

6/8/24 7:31 AM+1 Card+1Action
Card+1+1+Action
The nextThisturn,time
whenyou
youplay
gaina
non-Commandcard
an Attack card,Action
each otherthis player
turn, replay
it afterwards.
discards
down
to 3 cards in hand.
Action - Command
Illustration: Eric J Carter© 2024 Rio Grande Gamesrisingsunrandomizers24.indd 19

Fishmonger: See the Shadows section. When you play Fishmonger, you get+1 Buy and + .

.

ActionFishmonger

6/8/24 7:31 AM+1 Buy+Gold Mine
You can play this from yourdeck as if in your hand.
Action - Shadow
Illustration: Yusuke Mamada

Gold Mine: You can gain a Gold even if you already have
You can't gain a Gold without taking .

; see the Debt section.

© 2024 Rio Grande Gamesrisingsunshadow24.indd 2+1 Card+1 Action+1 Buy6/13/24 9:10 AM

Imperial Envoy

You may gain a Goldand get + .
ActionImperial Envoy: This works even if you already had; see the Debt section.

Illustration: Martin Hoffmannrisingsunrandomizers24.indd 11© 2024 Rio Grande Games+5 Cards+1 Buy+6/8/24 7:31 AM

ActionIllustration: Eric J Carter

5

risingsunrandomizers24.indd 12© 2024 Rio Grande Games

6/8/24 7:31 AM

DomRisingSunRules24.qxp_WideDominion 6/13/24 9:55 AM Page 6

Kitsune: First the +1 happens, which may trigger a Prophecy; then you choose
two different options, and do them in the order listed.
Litter: This works even if you already had

KitsuneLitter; see the Debt section.

+1
Choose two different options:+2 Actions; + ; each otherplayer gains a Curse; gain a
Silver.

+2 Cards+2 Actions+

Action - Attack - Omen

Mountain Shrine: This costs ; see the Debt section. It doesn't matter who
trashed an Action or when, just that there is one in the trash. The Action in thetrash can be one you just trashed with the same play of Mountain Shrine.

Illustration: Claus Stephan© 2024 Rio Grande Games

ActionIllustration: Tetsu Kayama

Mountain Shrine

risingsunrandomizers24.indd 13© 2024 Rio Grande Games

6/8/24 7:31 AM

risingsunrandomizers24.indd 14

6/8/24 7:31 AM

Ninja

Ninja: See the Shadows section. When you play Ninja, you draw a card, and eachother player discards down to 3 cards in hand.

+1+
You may trash a card fromyour hand. Then if there are
any Action cards in the trash,+2 Cards.

+1 CardEach other player discards
down to 3 cards in hand.

Action - Omen
Illustration: Claus Stephan© 2024 Rio Grande GamesYou can play this from yourdeck as if in your hand.
Action - Attack - Shadow

Poet: Cards with in their costs do not cost " or less." The card goes back on
top of your deck if it doesn't get put into your hand.

Poetrisingsunrandomizers24.indd 18

6/8/24 7:31 AM Illustration: Elisa Cella© 2024 Rio Grande Gamesrisingsunshadow24.indd 4

6/13/24 9:10 AM

Rice

Rice: For example, if you had a Daimyo, a Litter, a Fishmonger, three Coppers,
and Rice in play, the types would be Action, Command, Shadow, and Treasure, so
Rice would make + .

+1+1 Card+1 Action
Reveal the top card of youror less,deck. If it costs
put it into your hand.
Action - Omen
Illustration: Yusuke Mamada© 2024 Rio Grande Games+1 Buyrisingsunrandomizers24.indd 7

6/8/24 7:31 AM

per different type amongcards you have in play.

+

Rice Broker
Treasure
Illustration: Elisa Cella

Rice Broker: If you trash a card that's both a Treasure and an Action, you get +2
Cards and then +5 Cards. If you trash a card with neither type, such as Province,
you don't draw any cards.

© 2024 Rio Grande Gamesrisingsunrandomizers24.indd 1

6/8/24 7:31 AM+1 Action
Trash a card from your hand.
If it’s a Treasure, +2 Cards.
If it’s an Action, +5 Cards.
ActionIllustration: Marco Primo© 2024 Rio GrandeRiver Shrine: It doesn't matter if you gained cards in your Action phase, only if
you did in your Buy phase. If you play multiple River Shrines, they can all gain acard, provided you don't gain a card in your Buy phase. Trashing cards with this is
optional; you can gain a card even if you didn't trash any cards. If you havemultiple Buy phases, such as via Continue, River Shrine only gains you a card ifyou didn't gain a card in any of those Buy phases.

risingsunrandomizers24.indd 15

River Shrine

6/8/24 7:31 AM+1
Trash up to 2 cards from yourhand. At the start of Clean-up,
if you didn’t gain any cards inyour Buy phase this turn, gain acard costing up to .
Action - Omen
Illustration: Claus Stephan© 2024 Rio Grande Gamesrisingsunrandomizers24.indd 8Riverboat: In setup, choose a non-Duration Action card costing exactly that
isn't being used this game, and set a copy of it aside. You can use the randomizers
to find such a card. If that card also requires setup, do that setup too. When you
play Riverboat, it plays the set aside card at the start of your next turn. This
doesn't move the set aside card; it stays set aside, even if it has instructions on itthat would move it. Riverboat is normally discarded in your next turn's Clean-up,
but it stays in play as long as the card it plays would have, which sometimes islonger (such as a Crown, from Empires, used on a Duration card).

6/8/24 7:31 AM

Riverboat

At the start of your next turn,play the set aside card,leaving it there.
Setup: Set-aside an unused
non-Duration Action card
costing .
Action - Duration
Illustration: Elisa Cella© 2024 Rio Grande Gamesrisingsunrandomizers24.indd 4

6/8/24 7:31 AM

Ninja
Ronin

Ronin: See the Shadows section. When you play this, you draw cards one at atime until you have 7 cards in hand, or can't draw any more; if you already had 7
or more cards in hand, you don't draw any.

Root Cellar

Card
Draw+1
until
you have
Each 7otherdiscards
cardsplayer
in hand.
down to 3 cards in hand.
You cancan play
play this
this fromfrom your
yourYoudeck asas if
if inin your
your hand.
hand.
deck
Action- Attack- Shadow
Action- Shadow
Illustration:
Illustration: Marco
Elisa Cella
Primo

Root Cellar: This works even if you already had; see the Debt section.

+3 Cards+1 Action+risingsunshadow24.indd 5

ActionIllustration: Elisa Cella

6

risingsunrandomizers24.indd 5© 2024 Rio Grande Games

6/8/24 7:31 AM© 2024©Rio
2024
GrandeRio GrandeGames

6/13/24 9:10 AM

DomRisingSunRules24.qxp_WideDominion 6/13/24 9:55 AM Page 7

Rustic Village: First the +1 happens, which may trigger a Prophecy; then you
get +1 Card, +2 Actions, and may discard 2 cards (including the one just drawn)
for another +1 Card.

Rustic Village

Samurai: When you play a Samurai, each other player discards down to 3 cards
in hand. After that the Samurai stays in play, and produces + at the start ofeach of your turns for the rest of the game. It doesn't make players discard again.

Samurai+1+1 Card+2 Actions
You may discard 2 cards
for +1 Card.
Action - Omen
Illustration: Tetsu Kayama© 2024 Rio Grande Gamesrisingsunrandomizers24.indd 10

Each other player discards
down to 3 cards in hand (once).

6/8/24 7:31 AM

At the start of each ofyour turns this game, + .
(This stays in play.)
Action - Duration - Attack
Illustration: Marco Primo

Snake Witch: Revealing your hand, if all of the cards in it have different names,
is optional. If you do, you return Snake Witch to its pile, and if you did, eachother player gains a Curse. If you can't return Snake Witch to its pile for somereason, the other players do not gain a Curse. Note that you reveal your hand
after getting the +1 Card from Snake Witch. If you have no cards in hand, youhave no duplicates.

© 2024 Rio Grande

Snake Witch
risingsunrandomizers24.indd 9

6/8/24 7:31 AM+1 Card+1 Action
If your hand has no duplicate
cards, you may reveal it andreturn this to its pile, to haveeach other player gain a Curse.
Action - Attack
Illustration: Yusuke Mamada© 2024 Rio Grande Games

Fishmonger
Tanukirisingsunrandomizers24.indd 17

Tanuki: See the Shadows section. When you play this, you trash a card from yourhand, and gain a card costing up to more than it, like when playing Remodel.

6/8/24 7:31 AM

Tea House

Trash a+1
cardfrom your hand.
BuyGain a card
+ costing up to
more than it.
YouYoucan canplayplay
this thisfromfrom
youryourdeckdeckas ifasinifyour
hand.
in yourhand.

Tea House: First the +1 happens, which may trigger a Prophecy; then you get+1 Card, +1 Action, and + .

Action- Shadow
Action- Shadow
Illustration:
Mamada Hans Krill
Illustration:+1+1 Card+1 Action+© 2024GrandeGames Games
© Rio
2024
Rio Grande

risingsunshadow24.indd 1

6/13/24 9:10 AM

Action - Omen
Illustration: Osamu Inoue© 2024 Rio Grande Gamesrisingsunrandomizers24.indd 16

Approaching Army: The Attack card added in setup is in addition to the usual
10 Kingdom cards, even if those already included an Attack card. For split piles(from Allies and Empires), a pile is an Attack pile if the randomizer card for it isan Attack. The added pile is a regular Kingdom card pile, and can be gained fromlike other piles. This setup occurs at the start of the game, and so affects the gameeven if the Prophecy never happens. Once the Prophecy has happened, you get+ from each Attack card you play; for Duration Attacks, this applies only on theturn the Duration Attack was played. The + is the last thing the Attack carddoes when it's played. You get the + even if you didn't follow the instructions
on the Attack card; for example if you used a Way (from Menagerie).

6/8/24 7:31 AM

Approaching Army

After you play an Attack card, +.

Setup: Add an Attack kingdom card pile to the Supply.
Illustration: Garret DeChellis© 2024 Rio Grande Games

RisingSunProphecies.indd 1

6/7/24 11:14 AM

Biding Time

Biding Time: Instead of discarding unplayed cards in Clean-up, you set themaside, and put them back into your hand at the start of your next turn.

At the start of your Clean-up, set aside your handface down. At the start of your next turn,
put those cards into your hand.
Illustration: Tetsu Kayama© 2024 Rio Grande Games

RisingSunProphecies.indd 2

Bureaucracy: This includes cards gained from outside the Supply (such as Loot,from Plunder). Cards with costs don't cost exactly , and so come with a
Copper.

When you gain a card that doesn’t cost
gain a Copper.
Illustration: Tetsu Kayama

RisingSunProphecies.indd 3

7

6/7/24 11:14 AM

Bureaucracy,© 2024 Rio Grande Games

6/7/24 11:14 AM

DomRisingSunRules24.qxp_WideDominion 6/13/24 9:55 AM Page 8

Divine Wind: The 10 Kingdom card Supply piles used this game are removed, as
well as an 11th pile if something added one (such as Young Witch's Bane pile,from Cornucopia). Ruins (from Dark Ages), Potions (from Alchemy), andPlatinum and Colony (from Prosperity) are not removed. Deal out 10 new
Kingdom cards. Do any Setup for them that they require, including things likeputting out the Potions if necessary. Do not give out Heirlooms (from Nocturne).
Do not re-determine whether or not to use Shelters (from Dark Ages) or Platinum
and Colony. Deal out an Ally (from Allies) if you get a Liaison and didn't alreadyhave one. The removed piles are gone; they no longer count as empty piles if
empty, and cards can't be returned to those piles. Players can continue playing
with cards they got from those piles though. Tokens on the removed piles are nolonger on them (such as tokens from Teacher, from Adventures). Traits (fromPlunder) and Obelisk (from Empires) still affect their removed piles, and the Bane(for Young Witch) is still the Bane. Search (from Plunder) does not trigger whenpiles are removed. "In games using this" abilities, like Shaman's (from Plunder),continue to function for removed piles.
Enlightenment: Treasures are Actions for all purposes. For example if you use
Rice Broker to trash a Copper, it's an Action and still a Treasure, so you draw 7
cards total. Treasures can still be played in the Buy phase to do what theynormally do, but if played in the Action phase, they produce +1 Card and+1 Action rather than everything they normally do. You can turn these Treasures
sideways to remind yourself that they didn't make . Since Treasures are Actions,they can be used with Ways (from Menagerie) to get something other than
+1 Card and +1 Action. Highwayman (from Allies) can't stop your first Treasurefrom being used in an Action phase for +1 Card and +1 Action.

Divine Wind

When you remove the last ,remove all Kingdom card piles from the Supply,and set up 10 new random piles.
© 2024 Rio Grande Games

Illustration: Julien Delval

RisingSunProphecies.indd 4

6/7/24 11:14 AM

Enlightenment

Treasures are also Actions. When you play a
Treasure in an Action phase, instead of following
its instructions, +1 Card and +1 Action.
Illustration: Sai Beppu© 2024 Rio Grande Games

RisingSunProphecies.indd 5

Flourishing Trade: The cost lowering applies to all cards everywhere, including
cards in the Supply, in hands, and in Decks. It's cumulative with other things thatlower costs, like Bridge from Intrigue. If you have Action plays left in your Buy
phase, you can use them as Buys instead. For example if you play no Actions at all,you have one Action play you didn't use, and so can use that as an extra Buy.
What's relevant here is Action plays, not Action cards; you get one Action play per
turn normally, and can increase that with cards like Rustic Village.
Good Harvest: For example if you play 4 Coppers and a Silver, you'd get +2 Buysand + total from Good Harvest. If you played a Treasure in the same turn before
removing the last Sun token from Good Harvest, it doesn't retroactively give you+1 Buy and + .

6/7/24 11:14 AM

Flourishing Trade

Cards costless.
You may use Action plays as Buys.
Illustration: Sai Beppu

RisingSunProphecies.indd 6

The 昀rst time you play each differently named
Treasure each turn, 昀rst, +1 Buy and + .
Illustration: Sai Beppu© 2024 Rio Grande Games

6/7/24 11:14 AM

Great Leader

After each Action card you play, +1 Action.
Illustration: Sai Beppu

RisingSunProphecies.indd 88

6/7/24 11:14 AM

Good Harvest

RisingSunProphecies.indd 7

Great Leader: Since every Action card you play gives you at least +1 Action, you'll
always be able to play all of your Action cards, barring explicit exceptions like
Snowy Village (from Menagerie).

© 2024 Rio Grande Games© 2024 Rio Grande Games

6/7/24 11:14 AM

DomRisingSunRules24.qxp_WideDominion 6/13/24 9:55 AM Page 9

Growth: This can chain; you could gain a Rice, gain a Gold due to Growth
happening for Rice, gain a Silver due to Growth happening for Gold, then gain an
Estate due to Growth happening for Silver. This is not optional; if you gain aTreasure, you have to gain a cheaper card if you can.

GrowthWhen you gain a Treasure, gain a cheaper card.
Illustration: Matthias Catrein© 2024 Rio Grande Games

RisingSunProphecies.indd 9

6/7/24 11:14 AM

Harsh Winter: This applies to both Supply piles and non-Supply piles. Cards
gained from the trash affect the pile the card is from, if any. Coppers and Estatesare "from" their piles, even if they're cards the players started with in their decks.
When it's not your turn, gaining a card neither puts on the pile nor removes
from the pile.

Harsh WinterWhen you gain a card on your turn, if there’s
on its pile.
on its pile, take it; otherwise put
Illustration: Julien Delval© 2024 Rio Grande Games

RisingSunProphecies.indd 10

Kind Emperor: You gain any Action to your hand, regardless of cost. This is not
optional. When the last is removed, this applies immediately, in the middle ofresolving the Omen, and only the player who removed the gains an Actionthen.

6/7/24 11:14 AM

Kind Emperor

At the start of your turn, and when you remove
the last : Gain an Action to your hand.
Illustration: Sai Beppu© 2024 Rio Grande Games

Panic 6/7/24 11:14 AM

RisingSunProphecies.indd 11

Panic: This makes Treasures into one-use cards. This can return Treasures to nonSupply piles, but can't return cards with no piles, e.g. Heirlooms (from Nocturne).
Loot (from Plunder) is returned to the top of the pile.

When you play a Treasure, +2 Buys, and when
you discard one from play, return it to its pile.
© 2024 Rio Grande Games

Illustration: Claus Stephan

RisingSunProphecies.indd 12

6/7/24 11:14 AM

Progress

Progress: This is not optional; all gained cards go onto your deck. This includes
cards gained when it's not your turn.

When you gain a card, put it onto your deck.
Illustration: Claus Stephan

Rapid Expansion: This is not optional. You can order playing each card at thestart of your next turn, relative to other such cards and also anything else that
happens at the start of that turn.

© 2024 Rio Grande Games

Rapid Expansion
RisingSunProphecies.indd 13

6/7/24 11:14 AM

When you gain an Action or Treasure, set it aside,and play it at the start of your next turn.
Illustration: Donald Crank© 2024 Rio Grande Games

Sickness

Sickness: You can choose to gain a Curse even if the Curse pile is empty, or todiscard cards even if you have fewer than 3 cards in hand (in which case, discard
as many as you can).

RisingSunProphecies.indd 14

6/7/24 11:14 AM

At the start of your turn, choose one: Gain a Curse
onto your deck; or discard 3 cards.
Illustration: Donald Crank© 2024 Rio Grande Games

RisingSunProphecies.indd 15

Amass: Duration cards in play that were played on previous turns will stop
Amass from gaining an Action card. Cards you played this turn but which are nolonger in play, such as Horse from Menagerie, will not.

6/7/24 11:14 AM

Amass

If you have no Action cards in play,.
gain an Action card costing up to
Illustration: Martin
Marco Primo
Hoffmann© 2024 Rio Grande Games

Asceticism

Asceticism: For example you could pay an additionalcards from your hand.

- sototal - and trash 3

RisingSunevents24.indd 1

6/7/24 11:11 AM

Pay any amount of
to trash thatmany cards from your hand.
Illustration: Martin Hoffmann

Continue: You can only buy this once per turn. When you do, you gain an Action
card costing up to , that isn't an Attack card; you return to your Action phase;and you play the Action card you gained. This doesn't use up any of your Action
plays for the turn. You also get +1 Action and +1 Buy. Returning to your Action
phase doesn't cause "start of turn" abilities to repeat; however when your Buy
phase happens again after that, "start of Buy phase" abilities can repeat.

RisingSunevents24.indd 2

6/7/24 11:11 AM

Continue

Once per turn: Gain a non-Attack Action card
costing up to . Return to your Action phaseand play it. +1 Action and +1 Buy.
Illustration: Grant Hansen

RisingSunevents24.indd 10

9© 2024 Rio Grande Games© 2024 Rio Grande Games

6/7/24 11:11 AM

DomRisingSunRules24.qxp_WideDominion 6/13/24 9:55 AM Page 10

Credit: This can't gain cards within the cost.

CreditGain an Action or Treasure costing up toequal to its cost.
+
Illustration: Marco Primo.

© 2024 Rio Grande Games

Foresight
RisingSunevents24.indd 3

6/7/24 11:11 AM

Foresight: The card is added to your hand after drawing your next hand.
Reveal cards from your deck until revealing an Action.
Set it aside and discard the rest.
Put it into your hand at end of turn.
Illustration: Marco Primo

Gather: You gain the three cards in the order listed; none are optional. If you
can't gain one - for example if nothing in the Supply costs exactly - you still
gain the others.

GatherRisingSunevents24.indd 4

6/7/24 11:11 AM

Gain a card costing exactly , a card costing
exactly , and a card costing exactly .
Illustration: Donald Crank

Kintsugi: You have to remember if you gained a Gold this game. If you have,buying Kintsugi will both trash and gain a card, even if you no longer have theGold.

© 2024 Rio Grande Games© 2024 Rio Grande Games

Kintsugi
RisingSunevents24.indd 9

6/7/24 11:11 AM

Trash a card from your hand. If you’ve gained
a Gold this game, gain a card costing up
more than the trashed card.
toIllustration: Marco Primo© 2024 Rio Grande Games

Practice

Practice: If you use this on a Duration card, you may wish to tilt the card to
remind you that you played it twice.

RisingSunevents24.indd 5

6/7/24 11:11 AM

You may play an Action card from your hand twice.
Illustration: Claus Stephan© 2024 Rio Grande Games

Receive Tribute: The Action cards you gain need to all have different names fromeach other and from cards you have in play. You gain them one at a time, in any
order. You don't have to gain the full three.

Receive Tribute

RisingSunevents24.indd 6

6/7/24 11:11 AM

If you’ve gained at least 3 cards this turn,
gain up to 3 differently named Action cards
you don’t have copies of in play.
Illustration: Grant Hansen

Sea Trade: First count how many Action cards you have in play. Draw that manycards, then trash up to that many cards from your hand. Drawing cards is not
optional, but trashing cards is. If you have no Action cards in play, you won't draw
any cards, and then won't be able to trash. While this draws cards, it's too late toplay more Treasures in this Buy phase.

RisingSunevents24.indd 8

6/7/24 11:11 AM

Sea Trade+1 Card per Action card you have in play.
Trash up to that many cards from your hand.
Illustration: Marco Primo

RisingSunevents24.indd 7

10© 2024 Rio Grande Games© 2024 Rio Grande Games

6/7/24 11:11 AM

DomRisingSunRules24.qxp_WideDominion 6/13/24 9:55 AM Page 11

Players can play Dominion with any set of 10 Kingdom cards, but these sets have been specially picked out to be entertaining and show off card interactions andstrategies.
Rising Sun alone:
Heading East: Progress • Alley, Artist, Craftsman, Fishmonger, Litter, Rice, River Shrine, Rustic Village, Samurai, Tea House
Dawn of an Era: Kind Emperor, Practice • Aristocrat, Change, Daimyo, Gold Mine, Imperial Envoy, Kitsune, Mountain Shrine, Ninja, Rice Broker, Ronin
Rising Sun & Dominion:
Spring Forward: Rapid Expansion • Gold Mine, Mountain Shrine, Riverboat (Market), Root Cellar, Tanuki • Artisan, Harbinger, Smithy, Throne Room,Workshop
Money to Burn: Panic, Gather • Change, Craftsman, Poet, Ronin, Snake Witch • Bureaucrat, Cellar, Festival, Merchant, Poacher
Rising Sun & Intrigue:
Solving the Puzzle: Enlightenment • Artist, Gold Mine, Mountain Shrine, Riverboat (Upgrade), Ronin • Conspirator, Courtier, Ironworks, Lurker, Wishing Well
Cold Calculation: Harsh Winter, Amass • Craftsman, Ninja, Snake Witch, Tea House, Tanuki • Baron, Diplomat, Duke, Secret Passage, Shanty Town
Rising Sun & Seaside:
Invasion Fleet: Approaching Army • Alley, Kitsune, Ninja, Rice Broker, Riverboat (Bazaar) • Blockade, Corsair, Outpost, Salvager, Sea Chart, Treasure Map
Island People: Great Leader, Kintsugi • Craftsman, Imperial Envoy, Rice, River Shrine, Snake Witch • Caravan, Haven, Pirate, Sea Witch, Tide Pools
Rising Sun & Alchemy:
Fast Track: Progress • Fishmonger, Imperial Envoy, Riverboat (Apprentice), Root Cellar, Rustic Village, Samurai • Alchemist, Golem, University, Vineyard
Lazy Mischief: Biding Time, Receive Tribute • Alley, Aristocrat, Change, Kitsune, Litter, Ninja • Apothecary, Familiar, Herbalist, Transmute
Rising Sun & Prosperity: [use Platinum / Colony]
River Trade: Flourishing Trade • Craftsman, Litter, River Shrine, Riverboat (City), Root Cellar • Anvil, Collection, Crystal Ball, Grand Market, War Chest
Autumn Harvest: Good Harvest, Continue • Aristocrat, Change, Imperial Envoy, Ninja, Rustic Village • Bank, Investment, Magnate, Quarry, Watchtower
Rising Sun & Cornucopia & Guilds:
Winter Solstice: Harsh Winter • Change, Daimyo, Gold Mine, Snake Witch, Tea House • Advisor, Baker, Farrier, Hunting Party, Jester
From the Shadows: Rapid Expansion, Gather • Alley, Artist, Fishmonger, Poet, Tanuki • Carnival, Farmhands, Horn of Plenty, Infirmary, Shop
Rising Sun & Hinterlands:
Swift Hands: Progress • Alley, Ronin, Rustic Village, Samurai, Snake Witch • Cauldron, Haggler, Oasis, Scheme, Weaver
Paperwork: Bureaucracy, Foresight • Craftsman, Imperial Envoy, River Shrine, Riverboat (Witch's Hut), Tanuki • Border Village, Crossroads, Spice Merchant,
Tunnel, WheelwrightRising Sun & Dark Ages: [use Shelters]
Pandemic: Sickness • Aristocrat, Fishmonger, Litter, Mountain Shrine, Rice Broker • Catacombs, Procession, Rogue, Scavenger, VagrantDistant Hordes: Approaching Army, Asceticism • Poet, Rice, Ronin, Samurai, Snake Witch • Armory, Forager, Hermit, Hunting Grounds, Knights, Squire
Rising Sun & Adventures:
Wanderers: Flourishing Trade, Ball • Imperial Envoy, Litter, Poet, Ronin, Tanuki • Amulet, Caravan Guard, Guide, Hireling, Miser
Hero's Journey: Biding Time, Kintsugi • Aristocrat, Artist, Kitsune, Root Cellar, Samurai • Artificer, Distant Lands, Dungeon, Duplicate, Page
Rising Sun & Empires:
Summer Castles: Kind Emperor, Museum • Aristocrat, Change, Rice, River Shrine, Snake Witch • Capital, Castles, City Quarter, Forum, Patrician/Emporium
Swept Clean: Divine Wind, Sea Trade • Artist, Kitsune, Mountain Shrine, Rice Broker, Root Cellar • Chariot Race, Charm, Crown, Overlord, Temple
Rising Sun & Nocturne:
Priceless Rice: Growth • Alley, Daimyo, Rice, Samurai, Tea House • Blessed Village, Cursed Village, Devil's Workshop, Faithful Hound, Shepherd
Dark Corners: Sickness, Amass • Artist, Gold Mine, Litter, River Shrine, Tanuki • Changeling, Conclave, Sacred Grove, Skulk, Werewolf
Rising Sun & Renaissance:
Mountain of Money: Bureaucracy, Guildhall • Alley, Gold Mine, Kitsune, Rice Broker, Riverboat (Seer) • Ducat, Experiment, Hideout, Scholar, Treasurer
Fresh Start: Divine Wind, Receive Tribute • Change, Daimyo, Ninja, Poet, Tea House • Border Guard, Cargo Ship, Inventor, Patron, Sculptor
Rising Sun & Menagerie:
Become the Ox: Enlightenment, Way of the Ox • Aristocrat, Artist, Fishmonger, Poet, Samurai • Animal Fair, Camel Train, Destrier, Livery, Wayfarer
Alternatives: Panic, Sea Trade • Alley, Craftsman, Daimyo, Ronin, Rustic Village • Bounty Hunter, Coven, Paddock, Sleigh, Supplies

11

DomRisingSunRules24.qxp_WideDominion 6/13/24 9:55 AM Page 12

Rising Sun & Allies:
Expert Traders: Enlightenment, Crafter's Guild • Daimyo, Fishmonger, Rice Broker, Riverboat (Barbarian), Rustic Village • Augurs, Contract, Courier, Hunter,
Swap
Feverish Crafting: Rapid Expansion, Credit • Aristocrat, Craftsman, Fishmonger, Snake Witch, Tea House • Capital City, Clashes, Innkeeper, Marquis, Skirmisher
Rising Sun & Plunder:
Buried in Booty: Growth, Prosper • Gold Mine, Ninja, Poet, Rice Broker, Tanuki • First Mate, Flagship, King's Cache, Pendant, Taskmaster
Shiny Things: Good Harvest, Credit • Daimyo, Litter, Rice, River Shrine, Root Cellar • Cabin Boy, Cutthroat, Jewelled Egg, Pilgrim, Tools
Head playtester: Matthew Engel
Thank you, playtesters: Cade Conradson, Brianna Grace, Dibson T Hoffweiler, Ben King, Steveie King, Myke Madsen, Billy Martin, Kieran Millar, Destry Miller,
Jacob Nails, Thomas Tang, Ingo Warnke, and Kevin White.

© 2024 Rio Grande Games; All Rights Reserved, If you have any comments, questions,or suggestions, please contact us at: PO Box 1033, Placitas, NM 87043, USA or by email at:
RioGames@aol.com. Please visit our web site at www.riograndegames.com.

12