Build. Shape. Inspire.

2020 Press Kit

VOXEL MAX IS HARNESSING
APPLE’S LATEST TECHNOLOGY TO
DELIVER VERSATILE AND POWERFULVOXEL TOOLS TO 3D ARTISTS.

WHAT IS VOXEL MAX?

Voxel Max is a voxel (3D pixel) creative app for iPhone and iPad. Along with a robust suite of sculpting
tools, it also hosts a flexible scene editor for arranging many objects, and an asset manger to shareobjects across different projects. Voxel Max has all the essential core tools and functions to competewith desktop software, and adds to that with unique features made possible by the Apple hardware
such as pressure sensitive tools with the Apple Pencil and an augmented reality viewer powered byARKit.
Great features totally unique to Voxel Max:

• Full file history with infinite undo/redo and the ability to play it back for video sharing.
• Build off of guide planes or voxels in other objects - you don't have to make support structures.
• Active PBR rendering displays transparent, metallic, and emissive materials while still building.
• Pressure sensitive brush settings can control size, color, and randomness of brush strokes allows abuilding experience more like painting or sculpting.

• Control points allow the modification of previous actions through resizing, moving, and recoloring.
• A large library of themed objects can be used in any project, and new asset groups can be addedand shared.

• Close integration with iOS features like AirDrop and iCloud mean instant saving, cloud backups,and easy sharing.

WHO IS VOXEL MAX FOR?
Voxel editors have been rising in popularity for the past few years. While not the first voxel editor on atablet, or even on iOS, Voxel Max is the first to adhere to Apple’s sleek UX standards, making it familiar
for artists creating with other popular apps like Procreate. Voxel Max gives artists and game developers
a powerful, professional tool that’s easy enough for a child to learn and on a device they can take anduse anywhere.

PROFESSIONAL ARTISTS
Voxel Max has a full tool set to fit the needs of professional artists. Its modeling and scene creation
features go toe to toe with all of the other popular editors, it brings new features setting it ahead, andsupports common export options for moving 3D files to industry standard animation and rendering
suites and game makers.

HOBBYIST ARTISTS AND INFLUENCERS
Voxel Max is perfect for artists on the go. Instant iCloud saving means quick iPhone sketches on thetrain can be continued on an iPad in the cafe. Combine the ease of access with built in recording tools,and a video with construction playback and final turntable can be uploaded to Instagram without evertouching a mouse and keyboard.

BEGINNERS AND CHILDREN
Voxel Max avoids the overwhelming interface that makes most 3D tools intimidating andunapproachable by tidily bundling advanced features and tools and keeping only the essentials visible
to start. Built in tips help teach the app organically as new users explore what’s possible. There arealso tutorials on the Voxel Max blog and YouTube channel, which show how to use the tools together inpractical lessons.

VOXEL MAX IS A PROFESSIONAL,
BUT ACCESSIBLE, 3D TOOL.

VOXEL MAX WORKSPACE
There are six main areas to the app.

FILE BROWSEROBJECT EDITOR

Seamless integration
with iOS’s filebrowser allows you
to save, duplicate,and move files toany folder on yourdevice, move toiCloud or otherstorage services.

With a huge 2563
voxel workspace,
there is plenty ofroom to create. You
can even build off ofseparate objects inyour scene for fastermodeling.

SCENE EDITORASSET MANAGER

Explore endlesspossibilities by
putting multiple
objects in a scene
where you canrotate or scale them.

Available from both
editors, use theasset manager toorganize objects ingroups, and choose
from dozens ofpremade models.

PRESENTER VIEWAR VIEW

Apply backgroundcolors and image
filters, watch yourentire build playback from the start,
and record and trim

View selectedobjects or yourentire scene in thereal world with yourdevice's camera.
Scale and position
it for a tabletop
miniature or a life
sized walk-through.

VOXEL MAX FEATURES
GENERAL FEATURES• Detailed Tool Tips.
• Unlimited Undo/Redo steps.
• Stylus-only drawing mode.
• Left-handed mode.
• Intuitive 1 finger rotation, two finger pan, andtwo finger pinch zoom.

• Adjustable render settings to save battery andimprove performance on older devices.

• "Show touches" mode for tutorial developers.
• Perspective and orthographic camera modes
with 45 degree snapping increments for flatand isometric views.

• 6 light direction choices.
FILE BROWSER• Full iOS browser integration.
• Proprietary VMAX format can be opened as
ZIP on desktop for power user tinkering.

• Automatic iCloud saving.
• Handoff support.
OBJECT EDITOR• 255 swatch color palette.
• RGB and HSB color picker modes with alpha.
• Swatch gradient creator.
• Copy and paste colors and palettes. Everyobject can have unique palettes.

• Quick color slider.
• PBR (Physically Based Rendering) materials.
• Cube and Sphere sculpting brushes between 1and 65 voxel diameters.

• Random voxel texture with 50% placement.
• Random voxel color with 2 to 8 swatches.
• Pressure sensitive brush size control.
• Pressure sensitive color up to 8 shades.
• Centered Single or Freehand brush mode.

• Stretched Line or extruded Normal mode.
• Box and Stretched Box modes.
• Face mode with 4 and 8 neighbor searching.
• Create, Erase, Paint, and Select Tools.
• Alternate color sensitive versions of tools.
• Control Point and Selection Tools: Resize,Move, and Rotate.

• Extract or Duplicate Selection (into newobject), Erase Selection, and Paint Selection.

• Advanced Selection menu: Expand, Contract,and New Selection; Invert Selection,Deselected All, Select Material, Select All.

• XYZ Stretching: 1 voxel flat, 25%, 50%

shrinking and Surface or Infinite stretching oneach axis independently.

• XYZ mirror drawing modes and Flip selectionor object.

• Toggle voxel grid.
• Toggle Guide Plane• Automatic bounding box shrinking whenleaving object for Scene Editor.

SCENE EDITOR• Area selection mode.
• Expand, Contract, and New Object selection.
• Advanced Selection menu.
• Move, Clone, Rotate, Scale, and Align Objects.
• Distribute Objects into Lines, Bezier Curves, orTile Alignment.

• Group Objects with up to ten layers of nesting.
• Remove or add new objects.

VOXEL MAX FEATURES+ASSET MANAGER• New object button can create blank object or
add from large asset library.

• Accessible from both Editors.
• Hide groups or objects.
• Navigate and select groups and objects.
• Copy and Cut selected objects or groups.
• Paste copied selection.
• Edit, Copy, and Paste palettes of objects.
• Edit and Flip object shortcuts.
• Open Selection in AR View.
• Import/Export MagicaVoxel and Qubicle multiobject scenes.

• Share as PNG, Voxel Max Asset Pack, SCNZ,DAE, FBX, GLTF, OBJ, STL and USDZ.

PRESENTER VIEW
• Turntable display of scene or object.
• Set background color and image filters.
• Undo timeline playback.
• Toggle playback with camera angle when edit
was made and display of tools used.

• Record playback and turntable with video
trimmer before saving to Photos.

• Display presentation in AR View.
AR VIEW• Display file in camera view with 3D tracking.
• Reposition and scale 3D model.
• Take photo or video of AR View.

WHO IS MAKING VOXEL MAX HAPPEN?
MAKER
Adrian Andreca's interest in 3D software came from the games of his childhood.
This would remain a lifelong, silent passion as he began working professionallywith computers.
With over 16 years of experience as an Enterprise IT Solutions Architect, he's had arewarding career solving tough problems in the military, government, automotive,
and retail industries.
Adrian has always had a deep interest in emergent technologies. New methods and concepts create
new challenges, and his experience as a software engineer has driven him to optimize and improveupon the ever evolving tech.
This is how voxels caught his attention.
It's not just that they have a cool retro look that unleashed a nostalgia for early 3D games. The
technology breaks long-held paradigms in the 3D industry, and fosters a more intuitive and humanoriented creative process.
He's also fallen in love with the art: "It's too cool to not love it!" He is excited to see the rise of voxel
art based games. Even eleven years after the release of Minecraft, both indie developers and larger
studios are embracing the style and keeping it fresh and relevant.
In November of 2018, Adrian took a sabbatical, and his passion for 3D
turned into Voxel Max.
It was originally meant to be a hobby, but day by day, the project grew
and took on the shape of a full product. As Adrian began to connect toartists in the voxel community, fresh ideas brought rapid iterations andimprovements.
This solo developer's passion project has meant sleepless nights andmaybe a few too many cups of coffee. But over two years later, Voxel Max
is in the home stretch for official release on the Apple App Store.
a.ndreca.com
twitter.com/ndreca_com"VOXEL TECHNOLOGY FOSTERS A MORE INTUITIVEAND HUMAN-ORIENTED CREATIVE 3D PROCESS."

WHO IS MAKING VOXEL MAX HAPPEN?+EARLY ADOPTERS
Alex Florez is a professional artist and voxel
educator working in the game industry. He’s
developed a series of tutorials on the Voxel Max
Youtube channel and has made many of the asset
packs included with the app. Alex is a work-athome-dad in Connecticut, USA.

"Voxel Max paired with an Apple Pencil is an amazing
creative experience. It unlocks a kind of sculptingthat just isn't possible with a mouse and keyboard.
This puts all the power a professional voxel gameartist needs into an easy to use, mobile package."voxelfox.shop 			youtube.com/c/Voxelize
twitter.com/KamiSawZe		 instagram.com/kamisawze

My Little Bunny is a professional voxel artist
working in the game industry. They also havedeveloped asset packs for the app and written
creative tutorials on the Voxel Max blog. Bunnies
are elusive and mysterious.

"Voxel Max is an amazing and very powerful appthat allows you to freely create whole worlds
on a mobile device — anywhere, at any given
moment, you have access to your creativity on thetips of your fingers or Pencil. It feels so natural
to create in the app — I absolutely love it!"nicy.space
twitter.com/voxel__bunny		

instagram.com/voxel_bunny

WHO IS MAKING VOXEL MAX HAPPEN?++EARLY ADOPTERS
Christophe Tritz is a professional 3D artist known
for his overwhelmingly detailed voxel scenes. Hewas one of the first artists to use Voxel Max andcreated the space ship displayed at the top of theVoxel Max website. Christophe is probably fromsomewhere magical.

"I was looking for a mobile voxel app and Voxel
Max was a wonderful discovery. It allowed me tofind all the tools I need to build even very large
scenes. The UI is Very intuitive, it has a lot ofoptions, and a short learning curve. It brings thefun of voxel creation to the nomad experience."
twitter.com/TritzChristophe
instagram.com/christophe_tritz_art

William Santacruz is a professional artist working
in the game industry. He is immensely popular on
Youtube for his voxel-craft videos of Super Marioand Brawl Stars fan art with nearly 52K subscribers.
William builds in Armenia, Colombia.

"I have been a voxel artist for more than twoyears and I always wanted to have a mobile
application that would allow me to create
voxels in a professional way. Voxel max isamazing, I can design my characters and scenes
in a short time and from the comfort of my iPad."
twitter.com/WSDigitalArtist
instagram.com/williamsantacruz3d
youtube.com/c/williamsantacruzvoxelart

FREQUENTLY ASKED QUESTIONS
WHY APPLE?
While the Android ecosystem is widely spread, it is also a lot more fragment. For a single developerthat means a lot of time and effort dedicated on ensuring compatibility with various OS versions anddevice form factors which is really time lost on feature development.
Apple is way faster to bring ideas to life and the fantastic iPad Pro and Apple Pencil combo is very
popular in creative crowds.

WHAT CHALLENGES HAVE BEEN ENCOUNTERED DURING DEVELOPMENT?
The biggest obstacles were less about technology and more about design and user experience.
Traditional 3D software is hard to use. It tends to be dense with a cluttered UI, opaque tool tips and it
requires a lot of learning which can be discouraging to a lot of creative minds.
Transitioning from a keyboard and mouse workflow to a touch based UI was much harder than
expected. The core focus was to keep the UI minimal: maximizing the drawing canvas area while still
having a feature set comparable to desktop. It was an iterative process to improve over time, with thehelp of great professional artists who were able to share a lot about their creative process.

WHEN IS VOXEL MAX COMING OUT?
Autumn 2020!

HOW WILL VOXEL MAX BE MONETIZED?
The iOS/iPadOS version will have a top price of $9.99 (US) with access to all features and future
updates. There will be promotions and discounts related to various markets and events. After launch,users can sell their work on an Asset Store which will take a commission.

WHAT DOES THE FUTURE LOOK LIKE FOR VOXEL MAX AFTER RELEASE?
• Educational and learning center partnerships.
• Learning material translations.
• Community and sharing features.
• Asset store for community to share, sell, and buy assets, brushes, and patterns.
• Constant improving and simplifying of the editing workflows.
• Making a web version that will work on all desktop platforms.

WHERE TO LEARN MORE
VOXELMAX.COM• Get access to the beta.
• Find tutorials and tips on the blog.
• Visit the interactive gallery.
• Read artist profiles.

YOUTUBE.COM/C/VOXELMAX• Over an hour of videos.
• Clear explanation of features as
updates are released.

• A series of carefully crafted
tutorials graduallyadvance your skills.

• Speed builds fromsome of the mostrecognizedvoxel artists.

SOCIAL MEDIA
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instagram instagram.com/voxelmax
facebook-square facebook.com/voxelmax
EMAIL
envelope contact@voxelmax.com