Strategy Sports Networka virtual strategic sports economy"The Kingdom Awaits..."Whitepaper V1.5
kingsofstrategy.com

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Kings of Strategy - Whitepaper V1.5

Kings of Strategy (KOS)
A strategy game that uses economic incentives to power six(6)“sub-games” in a virtual strategic and economic
competition where players and owners can build long term
revenue generating non-fungible assets.

1. Introduction
Console gaming (XBox, Playstation) has exploded in popularity over the recent
decade(s) and the complexity of these games continues to increase. Competitivesports games have offered users a way to compete with other players, earnaccolades, money, and in some cases even sponsorships. However, to become a
top player, one must commit an extremely large number of hours to develop theskills needed to succeed. Because of that, most users eventually stop playing.
This leads the typical user to investigate other aspects of these games commonlyreferred to as “Franchise Mode”, or “Dynasty Mode”, where the user manages ateam over a multi-year period. In these games, the user manages the team bymaking management decisions, recruiting decisions, salary cap decisions, draftdecisions, etc. The user finds enjoyment in executing the strategy of running aprofessional sports organization.

2. Idea
There are millions of competitive, strategic, forward thinking people who would love toplay these types of strategic role-playing games. However, they simply cannot devote
the thousands of hours of practice needed to become competitive in those games. Even if
they do, the economic incentives to become a top player are out of balance. Kings ofStrategy is a strategy game that has been carefully conceived to provide a healthy balance ofeconomic and strategic competition at every level. The Kings of Strategy game was built
upon the foundation that a game should offer users the ability to own non-fungible assetsthat have value and generate income.

Kings of Strategy - Whitepaper V1.5

3. Games
The Kings of Strategy game on the Strategy Sports Networkwill include six individual sports games.

Sires of Strategy - Horse Racing
Aces of Strategy - Golf
Ballers of Strategy - BasketballGoals of Strategy - Football/Soccer
Diamonds of Strategy - BaseballGridiron of Strategy - Football (American)

4. Economics
The Kings of Strategy game has been designed with thoughtful consideration andwith the purpose of promoting long term balance, competition, and digital scarcity.
We’ve considered endless possibilities and have evolved to the model that ispresented below.

5. Top Level Assets
Each of the six individual games will have a finite amount of “Top Level
Assets” (TLA). These “Top Level Assets” (TLA) will be represented by a non-fungible
token on the Songbird/Flare Network blockchain. An example of these assets foreach game would be:2

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Kings of Strategy - Whitepaper V1.5

Sires - Race Track - Supply of 12
Aces - Golf Course - Supply of 18
Team Game(s) - Franchise - Supply of 32 per Team Game
“Top Level Assets” (TLA) will offer their owners the ability to earn income fromthose assets held. “Top Level Assets” (TLA) are businesses inside of the KOS game.
The "Top Level Asset" (TLA) distribution model will be released in the future, but
could also potentially be adjusted by community governance.
Details to be announced regarding distribution - 25% of top level assets will beowned by the community.

6. Individual Assets
In addition to the “Top Level Assets, there will be individual “athlete”
assets. These “athletes” will be represented by a non-fungible token (NFT) on
the Songbird/Flare Network blockchain. An example of these assets for each game
would be:Sires - Race Horse - Free to Mint - Max per wallet address
Aces - Golfer - Free to Mint - Max per wallet address
Team Games - Athlete - Free to Mint – Max per wallet address

7. Skills/Attributes
Each newly minted Race Horse/Golfer/Athlete will have a set of “Attributes”.
Example:Speed - 20 out of 100
Stamina - 20 out of 100
Intelligence - 20 out of 100
Determination/Heart - 20 out of 100
Hands - 20 out of 100

Kings of Strategy - Whitepaper V1.5

Users can improve their athlete’s performance by obtaining and allocating“attribute points” to their athletes/horse/golfer. Attribute points may only beobtained in four (4) ways:•Annual Subscription - receive 20 attribute points per month•Weekly/Monthly training strategy for your athlete (1 - 3 attribute points perweek•

Delegate to our FTSO Provider and receive 1 attribute point per week•

Play one fantasy strategy game per week in Kings of Fortune (see Kings ofFortune Whitepaper) and receive 1 attribute point per week

Once a user has received attribute points from one of the methods above, these
attribute points can be allocated per the table below. The user can choose toallocate the attribute points to the category of their choice. The number of points
required to increase an athlete’s attribute level will increase as the athlete
improves. This allows newer users to improve quickly but also ensures that trueexcellence will require long term strategy and patience. The table below shows
the number of points required at each level:

Use “Attribute Points“ to increase yourAthlete’s Attribute Levels
20-50

1 Point

50-60

2 Points

60-70

3 Points

70-80

4 Points

80-90

5 Points

90-99

6 Points

In order to prevent “farming”, attribute points are not transferable and you may
only allocate a maximum of 10 attribute points per week. Any unallocated attributepoints will remain in your wallet and can be used the following week.
The maximum attainable value in each attribute category will be 99. No athlete
will be allowed to exceed a maximum average of 95 cumulatively for all categories
combined.

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8. Subscriptions
In order to incentivize early adoption, Kings of Strategy would like the early adopters tobenefit the most from the growth of the Kings of Strategy ecosystem and economy.
Because of that, we’ve structured the subscription to incentivize those early adoptees.
We appreciate the visionaries who can see what this will grow into and we want to ensurethat you as an early adopter are rewarded for being a King of Strategy!

Subscribers

Annual Membership

1,000$100

Level 11,000$200

Level 2

1,000$300

Level 31,000$400

Level 41,000$500

Level 51,000$600

Level 61,000$700

Level 71,000$800

Level 81,000$900

Level 91,000$1,000

Level 10

The tiered pricing structure above will be grandfathered in for all users. That means
if you are a Level 1 user your annual subscription will always be $100 to renew.
If a level 1 user does not renew their subscription, the first level 2 user will then be
promoted to level 1 and so on. This could allow a level 10 user over time to move
up in levels if other people choose not to renew annually. *Subscriptions will becapped at 10,000 users and will then be closed subject to a waiting list.
The goal is to reward the visionaries who come first and the people who stay thelongest.

*Subject to potential governance change in the futureKings of Strategy - Whitepaper V1.5

9. Tokenomics
Exact tokenomics are still being finalized and will be announced movingforward. The total supply will be distributed over a ten (10) year period:
1. Fan revenue - a percentage of total supply will be allocated as “fan revenue”.
This will be distributed to “Top Level Asset” owners and will represent therevenue generated by fans in a sports franchise.
a. "Top Level Asset" owners can choose what percentage of fan revenue they
will keep and what percentage they will distribute to their athletes.
b. This will require "Top Level Asset" owners to compete with each other for
their share of the best "athletes".
c. "Top Level Asset" owners can also choose to set entry fees to their events(there will always be free events as well).
d. Team Franchise owners will have to “hire” players from the free-agent
market and will have a “Salary Cap” they must stay within.
2. Prize Pool Supplement - a percentage of the total supply will be allocated tosupplement prize pools and incentivize players/winners.
3. Subscribers - a percentage of the total supply will be allocated to subscribers anddistributed over a 10 year period.
4. Artists - a percentage of the total supply will be allocated to an artist's
marketplace to incentive them to consistently innovate content for the games.

10. Ownership Points
As mentioned above, 25% of the “Top Level Assets” will be owned by the community.
This ownership will be represented in the form of “Ownership Points”. Ownershippoints will be earned by holding and providing liquidity for our native token:
KingCoin (K-Coin).
Owners may use their ownership points to claim equity in the “community assets”.
Community assets will be managed and governed via voting shares allocated basedon claimed equity.

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Kings of Strategy - Whitepaper V1.511. Seasons/Free Agent
Marketplace
In team games, there will be “seasons”. The length of the season (time) will bebased on the level of competition. For example, a “Professional” league season may
last three (3) months whereas a “Semi-Pro” league may last only one (1) month. At
the early stages, an “Amateur” season may last only one (1) week.
At the end of each season the winners will receive the native token, "KingCoin", thathas been allocated to supplement the prize pools. The prize pool token, "KingCoin",
will be shared based on the free agent negotiated percentage. More details to beprovided at a later date.
As mentioned previously, a percentage of the total "KingCoin" supply will be
distributed to “Top Level Asset Owners”. Keeping the goal of balance in mind,
these “Top Level Asset” owners will be required to use a percentage of their
allocated “KingCoin” to "sign” free agents to complete their teams for a season.
There will be a salary cap imposed on all teams and this will be adjusted via
governance.
There will be a free agent marketplace where players can offer their services for a
specified “season”. Players and owners can negotiate with each other and markets
will be established.
The “Top Level Asset” fan revenue will be distributed to owners and indirectly
shared with players vis-a-vis the free agent markets. It is expected that owners canchoose to allocate between 60% - 90% of their fan revenue at their discretion andplayers will decide where to play based upon that (and other factors).

12. Competitions
Competitions will vary by *sport, but will be simulated with open source, verifiablesmart contracts on the blockchain. "Top Level Asset" owners can choose their own
community approved competition algorithms for competitions at their venue.
Users can set strategy decisions before each competition (play aggressive,conservative, etc).
Lower level competitions will be held daily while more prestigious events (KingsCup) may only be held every 2 years!

Kings of Strategy - Whitepaper V1.5

13. NFTs
All of the assets in the Kings of Strategy game will be represented by non-fungible
tokens (NFT) on the Songbird/Flare Network Blockchain. In addition to the “Top LevelAssets” and athlete assets, there will be other NFT “booster” assets in the game. Thiscan accelerate your training or provide a faster path to improvement.
Booster NFT’s can only boost training performance. All competitions will be purely
based on the players skill attributes with no consideration for booster NFT’s owned.
Players will be awarded with special, rare NFT’s for winning elite competitions andreaching special milestones. There will also be special NFT collectibles tocommemorate the development of the ecosystem.

14. Community
Once established, Kings of Strategy will provide community governance for the community
to amend or change rules. More specific criteria will be provided in the future.

15. Conclusion
We have tried to think through the best way to create this unique and dynamic economy.
We recognize that as we evolve we will need to adjust certain things in order to maintainbalance. In order to maintain credibility, we will always offer community governance voting
on any changes to rules or the distribution models of the assets.
Each individual game will also have its own whitepaper with more specific details relating tothat specific game.
Subscriptions will be available upon launch of the Songbird Network. Initial subscriptions
will not expire until 12/31/2022. Anyone that signs up early will be rewarded with a few extra
months on the first annual subscription. Details are still emerging on the Songbird/Flarenetwork roll out, but our intent is to launch on Songbird and then move to Flare once audits
are complete.

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