Social Significance Proposal Sheet

Appendix3

The entity that implements the recommendations

Classification of theMeaning of Society

ProposalNo.

A-1

A-2

A-3

A

Make life fun, wellbeing and vibrant

A-4

A-5

A-6

B-1

Proposals (policy-making)Recommendations and proposed actions

Esports Incentive Program

・Establish esports incentive programs at universities, create esports
teams, and provide scholarships (there are many incentive programs inthe US)- A corporate mecenatical investment of funds to fund the scholarship- Gaining an understanding of the benefits of esports to the university,
including the promotion of study abroad

・esports teams and insurance companies partner up to provide players
Providing Mental and Physical with a mental and physical care services.(Implemented in Germany)
Care Services- Hosting a health seminar for esports players
・To promote research in the fields of "esports x Medical" and "esports xEducation", research grants are provided. To promote society's
Funding for Evidence Research understanding of the positive aspects of esports and its contribution tosociety
Topics- Use of Evidence in Industry- Seeking evidence with the help of esports teams
・Introduce esports into the education field in conjunction with theprogramming education promoted by the Ministry of Education, Culture,Sports, Science and Technology- Obtaining evidence, such as helping to improve computer knowledge- Disseminating the above evidence- Creating guidelines for esports clubs and clubs in schools
Introduction to the Educational- Creation of a curriculum linked to programming education, etc.
Curriculum- Sending professional players to schools as esports evangelists- Learning "logical thinking" and "cooperation" through game creationand implementation- To train instructors with advanced teaching skills to use esports as acatalyst for making existing academic disciplines more interesting ineducation

Organizing a Boot CampFree Admission for Parents
Competition

Holding boot camps for high school students and their parents to help
parents understand esports (held by Riot Games in the US)- Dispatch of professional esports players- Start with a parent-child event
・In order to promote the understanding of esports, making tournamenttickets free for who come to the tournament with their parents (inGermany, there is a tournament where admission is free for one parentper child)- Hold esports seminars for parents and children

JeSU, Companies
and Universities

JeSUInd.

Inst.

○○

◎

Teams andCompanies◎

Companies,Universities/ResearchInstitutions andGovernment Agencies○JeSU, Educational
Institutions andGovernment Agencies◎Gov.

Category of proposals (classification)
Funding

HumanSystem
Deregulatio Resource
Maintenance
nDevelopment

✔

-◎

○

〇

○---✔

✔

Teams/Players andPublishers◎----

Tournament
Organizers◎------------・Esports lectures and activities through the formation of esports teams atnursing homes and welfare facilities for people with disabilities (inA Program to Create Life
JeSU, Facility
Germany, a non-profit organization runs these classes)
Satisfaction for the Elderly and - Public funds and corporate mecenatary funds are used to cover theOperators andGovernment Agencies
Disabled
costs of activities○◎○- Elderly teams and nursing home competitions

B-2

B-3

Contribute to therealization of a
symbiotic society, anda well-being and longB
lived society, as well as
the revitalization of theeconomy and local
communities

B-4

B-5B-6

B-7

C-1

Contribute to therealization of "a worldthat respects diversity,""a world that isC
sustainable andresistant to adversity,"and "a world that isclean and fair."

C-2

C-3

C-4

Competition Volunteers

Fans reach outfor help in advance on social media to find out if there areany disabled fans who need assistance with mobility, etc. and support
them during the event (at the Polish event, there are many voluntary
Tournament
volunteers who are not affiliated with the management)
Organizers, Fans and- Establishment of a volunteer registration system
Universities- Use of existing volunteers

・Development of an official controller that can be used by people withdisabilities- Developed by console manufacturers*also consider whether the manufacturer's in-house development andDevelopment and Adoption ofJeSU, Publishers andan Official Controller that can sales will be viable as a business or if there are any research andConference
development subsidies available
be Used in Competitions
Organizers
・Relaxation of standards for controllers licensed for use in tournaments- Development of uniform guidelines- Compliance with the Radio Act is necessary

Playoffs

Inter-City League・Traditional sports teams own esports teams and hold playoffs in thesame way as traditional sports (in the U.S., the NBA held a playoff with
NBA2K, and it's already happening in Japan bya publisher takinginitiative)- Hold traditional Sports and esports official tournaments at the sametime- Traditional sports players participating in esports

Sightseeing Tours

・Establish intercity league(There is an online league in Europe called the City League, which isTeams/Players andrivaled by European cities)- Organize team competitions at the county, municipal and school levels Tournament
Organizers- Franchising an esports team・Establish places in different area where people can find out everything
about esports, and disseminate information- A window where information can be disseminated, stakeholders canbe connected, and knowledge about esports can be aggregated throughthe community and accessed by everyone- Promote the establishments of JeSU chapters and develop aninformation sharing community
Organize esports tours for tourists(In Korea, the city of Seoul regularly organizes esports tours)- Dissemination of information through the use of media- Cooperation with IR (Integrated Resort Facility)

JeSU andGovernment Agencies

Establishing a Place forInternational Exchange

・Produce animations and films about esports (Warcraft became aworldwide hit with its characters in the film)- Seeking Sponsors and Partners
Create a place in Japan where players, fans and esports professionals
can interact with other countries in Asia and other parts of the world- Development of an esports center (in addition to revitalizing esports,
the center will also serve as a place for education and business throughinternational exchange)- Hosting a conference event- Utilize Tokyo Game Show
- Utilize PC manufacturer stores○JeSU and Companies

✔

◎----

◎-------◎◎✔

○-✔

○

◎◎

○〇

◎

Media and Publishers

○

◎

◎

Companies andGovernment Agencies

・Loosen visa requirements for esports players to make it easier for them
to work in the country
・Clear criteria such as "age" and "belonging to a certain level of team" as JeSUa andRelaxation of Visas for Athletes in Germany
Governemnt Agencies- Making use of special zones- Make esports player applications by immigration officials explicit
Esports Animation and FilmAdaptations○Publishers andConference
Organizers

・Set up mini-arenas in local commercial facilities for fans and players togather and participate in online tournaments (in the U.S., Walmart has set
up esports spaces in several local facilities)
JeSU, Tournament
Setting up Facilities for Local ・Establish esports facilities in cooperation with JeSU and government
Organizers, Facility
agencies in each prefecture so that tournaments can be held online (also operators andCompetitions
effective as an anti-cheat measure)
Government Agencies- Each JeSU chapter will have the minimum equipment necessary todevelop an online tournament site

Development of Local
Information DisseminationCenters◎○----✔