December 8, 2023

[Forward-looking statement]
The future information, such as earnings forecast, written in this document is basedon our expectations and assumptions as of the date the forecast was made. Our
actual results could differ materially from those described in this forecast because ofvarious risks and uncertainties.

10. Contents

1.

FY2023 Full Year Results

2.

FY2024 Forecast

3.

Internet Advertisement Business

4.

Game Business

5.

Media Business

6.

Medium to Long-Term Strategy

2

1. FY2023 Full Year Results

FY2023Full Year Results

October 2022 - September 2023

3

1. FY2023 Full Year Results

FY2023Media
Ad

Sales continued to grow for 26 consecutive fiscal
years, in line with the revised forecast.

720.2 billion yen
OP:24.5 billion yen

Sales:

down 64.5% YoY

ABEMA related businesses performed well. Loss improved
despite the large investment in the FIFA World Cup.

141.1 billion yen
OP: -11.5 billion yen

Sales:

up 25.9% YoY+0.8 billion yen YoY

Outpaced market growth*1 and expanded market share.
Keep investing in AI and DX fields.
Sales:
OP:Game

up 1.4% YoY

405.3 billion yen
18.3 billion yen

up 10.2% YoY*2

down 25.1% YoY

Sales and OP decreased, resulting from slowdown of thesuccessful game released in FY 2021. New title will be
released in September.
Sales:
OP:

179.1 billion yen
22.7 billion yen

down 21.6% YoY

down 62.5% YoY*1 Market growth: Grew 6.8% year over year in 2023. “Advertising Expenditure Forecast 2023” published in July 2023 by NIKKEI Advertising Research Institute.
*2 YoY change: MicroAd, Inc. became an unconsolidated affiliate and the sales of 9.44 billion yen of FY2022 has been exempted.

41. FY2023 Full Year Results[Consolidated Sales]

720.2

710.5
666.4

720.2 billion yen (up 1.4% YoY)Media and Ad business performed well,sales have grown for 26 consecutive fiscal years 453.6478.5
419.5
since our inception.
371.3
310.6
254.3
205.2

Billion Yen

16.2
3.2 6.3 10.8

26.7

43.2

60.1

76.0

162.4
141.1
119.5
87.0 93.8 96.6

FY2000FY2001FY2002FY2003FY2004FY2005FY2006FY2007FY2008FY2009FY2010FY2011FY2012FY2013FY2014FY2015FY2016FY2017FY2018FY2019FY2020FY2021FY2022FY2023

5

1. FY2023 Full Year Results[Consolidated OP]
104.3

24.5 billion yen (down 64.5% YoY)
OP in line with the revised forecast, resulting from theslowdown of the successful game released in FY 2021.

36.7
32.7

22.2
14.3
Billion Yen-1.6 -0.1 -0.2 -0.1

9.3
1.7

2.6

4.3

5.5

4.6

30.7

30.1

30.8

69.1

33.8

24.5

17.4
10.3

4.4

FY2000 FY2001 FY2002 FY2003 FY2004 FY2005 FY2006 FY2007 FY2008 FY2009 FY2010 FY2011 FY2012 FY2013 FY2014 FY2015 FY2016 FY2017 FY2018 FY2019 FY2020 FY2021 FY2022 FY2023

6

2. FY2024 Forecast

FY2024

Forecast
October 2023 - September 2024

7

2. FY2024 Forecast

750 billion yen (up 4.1% YoY)OP
30 billion yen (up 22.2% YoY)
Sales

8,880

7,880

6,880

5,880

Media and Ad business will continue
to drive performance.
We are committed to increasing sales
and profits with FY2023 OP at thebottom.

3. “UmaMusume Pretty
Derby”*1

4. Growth phase“Uma Musume Pretty Derby”*1 stepped into a stability
phase after momentum lasted two years.

1380

Sales

750Billion Yen

became a big hit

1180
8,880

980
7,880

2. ABEMA investment phase

4,880
780
6,880

1. Growth phase
3,880
5,880
580

2,880

売上高
営業利益

4,880

380
1,880
3,880

OP

30Billion Yen

880

-120

FY2013
FY2013

FY2014FY2014FY2015FY2015FY2016FY2016FY2017FY2017FY2019FY2018FY2018FY2019

180
2,880

Sales
*2
※2
売上高
OP *2※2
営業利益-20 ・・・・・・・・
FY2027E
FY2020
FY2021
FY2022
FY2023
FY2025E
FY2026E
FY2020
FY2021
FY2022
FY2023 FY2024E
FY2024E
FY2025E
FY2026E*1“Uma Musume Pretty Derby” : ©Cygames, Inc. *2 Sales and OP assumptions may differ materially.

1,880

8

2. FY2024 Forecast

Media

Ad

Game

ABEMA entered a loss
reduction phase afterinvestment phase.

Ad business willcontinue to grow in
medium to long-term.

Aim to extend thelifespan of released
games by avoiding alack of topics.

Large investment in theFIFA World Cup occur
once every four years.
We maintain investment
at an appropriate
level for a while.

Work to commercialize AI
and DX related businesswhile at the same time
striving to improve OP
margin.

More than three newgames will be released in
FY2024 after developing
period.

With FY2023 OP at the bottom,
we are committed to increasing sales and profits.
92. FY2024 Forecast[Forecast]
Unit: billion yen

FY2024
Forecast

FY2023YonY

Net Sales

750

720.2

4.1%

Operating profit

30

24.5

22.2%

Ordinary profit

30

24.9

20.4%

Net profit *1

8

5.3

50.0%

[Dividend Forecast]
Dividend

Estimate with the management index of DOE 5%.

15yen *2

15yenー

*1 Net profit: Profit attributable to shareholders of parent is affected by the fact that AbemaTV, Inc. is exempted from the group tax sharing system, and non-controlling equity interest (minority interest) of Cygames, Inc.
*2 Dividend forecast: It will be submitted to the 27th shareholder meeting scheduled to be held in December 2024.

10

3. Internet Advertisement Business

Internet Advertisement113. Internet Advertisement Business[Full Year OP][Full Year Sales]

405.3 billion yen (up 10.2% YoY )18.3 billion yen (down 25.1% YoY)

Outpaced market growth*2
405.3
376.8
continuously.

Investment in AI and DX businesses
is continued.

*1

24.46

OP
OPM

22.57

10.2％

321.3

Billion yen

21.07

19.63

Billion yen

269.3

256.6

18.31

18.7％

19.7％
5.2％

FY2019FY2020

FY2021

FY2022

FY20237.7%

7.8%

FY2019FY2020

7.0%

6.5%

4.5%

FY2021

FY2022

FY2023indicates the sales of MicroAd, Inc.
*1 YoY change: MicroAd, Inc. became an unconsolidated affiliate and the sales of 9.44 billion yen of FY2022 has been exempted.
*2 Market growth: Grew 6.8% year over year in 2023. “Advertising Expenditure Forecast 2023” published in July 2023 by NIKKEI Advertising Research Institute.

12

3. Internet Advertisement Business[Quarterly Sales] Q4 104.0 billion yen (up 12.6% YoY)
Achieved double-digit growth with thecapability to maximize advertising
87.8
effectiveness.
82.2
80.6 81.8

97.0

105.4

99.5

104.0

100.2
95.6
92.3

76.5
72.7
Billion yen

66.6
62.2

1Q

2Q

67.3
64.3

63.3

3Q

4Q

FY2019

1Q

2Q

64.3

64.9

3Q

4Q

1Q

FY2020indicates the sales of MicroAd, Inc., which became a non-consolidated company.

2Q

3Q

FY2021

4Q

1Q

2Q

3Q

FY2022

4Q

1Q

2Q

3Q

4Q

FY202313

3. Internet Advertisement Business[Quarterly OP] Q4 4.5 billion yen (down 11.0% YoY)
OP improved with the third quarter at the bottom.
7.47

OP

7.23

OP Margin

6.72
6.19

Billion yen

5.43
5.04

5.74

5.70

5.66

5.20
4.91

4.74

5.05

4.99

5.00

4.93

4.50

4.52

4.23
3.87

6.8%

1Q

8.2%

2Q

7.8% 7.8%

3Q

FY2019

4Q

8.4%

1Q

9.2%

9.0%
7.4%

2Q

3Q

7.0%

4Q

FY2020*Quarterly OP and OPM: Special incentives in FY2020 and FY2021 are excluded.

7.5%

1Q

6.4%

2Q

3Q

FY2021

6.1%

4Q

6.5%

1Q

7.7%
6.2% 5.5%

2Q

3Q

FY2022

4Q

5.2%

1Q

4.9%

2Q

4.3%
3.7%

3Q

4Q

FY202314

4. Internet Advertisement Business[Technological Capability] AI Lab, an AI R&D organization established in 2016, isranked 4th in Japan and 49th in the world among the top
100 companies* leading AI research in 2022.

Academia-Industry partnerships
Universityof Osaka

Tokyo
Kyoto
Institute of
University Technology

TohokuUniversity

WasedaUniversity

Hanjuku
VirtualCo., Ltd.

Tokyo
Keio
Metropolitan
University
University

Kwansei
KyushuRitsumeikan University
GakuinUniversity of Tsukuba University
University

about

25

institutions

Publication of research papers
Approx. 50 papers were accepted

at top conferences in 2022.

Applying research outputs to businessWe have applied the outcomes of theresearch to many products.
※ AI Research Ranking 2022 Thundermark Capital (Revised in February 2023)

15

4. Internet Advertisement Business[Technological Capability] We utilize in-house AI products to achieve high-volume

creative production and rapid operations in a shorter time.

KIWAMI Prediction AI
Released in May 2020

KIWAMI Prediction TD
Released in May 2020

AI produces highly effective ad
creative. more than 80% of ouradvertisers*1 introduced it.

AI automates creating text ads.
more than 80% of our advertisers*1
introduced it.

KIWAMI Prediction AI Human

KIWAMI Prediction LED

Released in October 2020

Released in January 2021

More than 600 successful AIgenerated models*2 has beenused in ads.

AI predicts the ad effectivenessof shot video and still images inreal-time.

KIWAMI Prediction Trimming

KIWAMI Prediction LP

Released in June 2021

AI generates a batch of images
with high predicted CTR*3 values
for each search term.

*1 Advertisers: Advertisers who run display ads and search ads and can implement AI-driven products.
*2 As of June 2021
*3 CTR : Click Through Rate, A ratio of clicks on the number of times your ad was viewed.
*4 Landing page : The first page that a user accesses via a search-based advertisement.

Released in June 2021

AI creates landing pages*4 withhigh predicted ad effectivenessvalues.

16

4. Internet Advertisement Business[Technological Capability] CyberAgent is partnering with NVIDIA*1 from 2022
to facilitate larger-scale and faster AI development.

*280 NVIDIA H100 Tensor Core GPUs have been installed
to adapt large-scale AI development ※2*1 NVIDIA: a technology company based in Santa Clara, California*2 GPU: Graphics Processing Unit

17

4. Internet Advertisement Business[Technological Capability]
AI lab released a Japanese large language model (LLM) to the public in May, andversion 2 in November 2023.

CyberAgent Released
Japanese LLM
with up to 6.8 Billion Parameters
The Model Trained with Open Data | Commercial Use Available

CyberAgent Released
Japanese LLM Ver.2
Up to 32,000 Tokens | Commercial Use Available18

3. Internet Advertisement Business[Technological Capability]
The opening of one of Japan's largest new production studios* which can makefull use of AI and computer graphics will strengthen our competitive edge.

*KIWAMI Odaiba Studio opened in September 2023.

19

4. Internet Advertisement Business[Upfront Investment] We are expanding DX business to a wide range of industries
by utilizing our extensive knowledge and technicalcapabilities.
Advertising

Our capabilities in DX business

Expertise andtechnical capability
in the digital field

A dedicated teamwith over 300 staffs

Creating a new
advertising business
which utilizes data

Public offices
Supporting the digitalization
every proceduresat public offices.

Digital Government
Promotion Dept.
GovTech Development
Center

Healthcare
Supporting the introductionof online doctor visits andmedication guidance.

Research & development
capability of AI

DX Support
Support for digital services
from strategy formulation
to development andservice growthEstablished in
February 2023

DX Direct Business Center20

3. Internet Advertisement Business[Future Plans] DX business* is moving into growth and then maturity stage.

Upfront
Investment
Stageｚ

FY2023GrowthStage

MaturityStage

30 partner companies

FY2024*DX business: to help industries such as retail, finance, mobility, and telecoms to develop new ways to advertise.

FY202521

3. Internet Advertisement Business[Future Plans] Use generative AI and LLM* to grow business and improve
operational efficiency.

Research and development of generative AI

Japanese LLM
large language model

AI implementation in products

Use AI and LLM to promote business development and operational efficiency* LLM: Large Language Model

22

4. Game Business

Game

23

4. Game Business[Full Year Sales][Full Year OP]

179.1 billion yen (Down 21.6% YoY)

22.7 billion yen (Down 62.5% YoY)

Sales decreased due to slowdown of thesuccessful game released in FY 2021 andothers. New title will be released in
September.
262.7

OP declined due to lower sales of themost profitable titles.
96.4

228.3

179.1

Billion yen

152.2

60.5

155.8

Billion yen

30.3

22.7

26.0

FY2019FY2020

FY2021

FY2022

FY2023

FY2019FY2020

FY2021

FY2022

FY202324

4. Game Business[Quarterly Sales] Q4 42.3 billion yen (down 22.8% YoY) (up 25.4% QoQ)
Sales increased quarter over quarter, driven by in-game events
during summer and a new game release.
92.3

76.4
69.0
63.9

62.1
58.3
54.8

Billion Yen

46.2

44.8
39.9
36.3

38.2

37.7

36.7

35.2

42.3

40.9

39.0

33.7
29.9

1Q

2Q

3Q

FY2019

4Q

1Q

2Q

3Q

FY2020

4Q

１Q

2Q

3Q

FY2021

4Q

１Q

2Q

3Q

FY2022

4Q

１Q

2Q

3Q

FY2023

4Q

25

4. Game Business[Quarterly OP] Q4 2.4 billion yen (down 79.7% YoY) (up 2.5 billion yen QoQ )
44.2

28.1

23.2
21.3

17.1
15.2

Billion Yen

12.1
10.4

7.4

8.3

9.8
7.5

7.0

7.4
5.2

5.1

2.4

3.1

1.1
1Q

2Q

3Q

FY2019

4Q

1Q

2Q

3Q

4Q

FY2020*Quarterly OP : Special incentives in FY2020 and FY2021 are excluded.

1Q

-0.1
2Q

3Q

FY2021

4Q

1Q

2Q

3Q

FY2022

4Q

1Q

2Q

3Q

FY2023

4Q

26

4. Game Business[Uma Musume Pretty Derby *1] Launched a 2.5-year anniversary campaign and started a

new anime series to keep the game active and aim to makePuzzlethe IP long-term over ten years.

2.5-year anniversary campaign from Aug. to Sept. 2023 *2

Season 3 of its TV anime started in Oct. 2023 *3RPG
5th event arena tour GO BEYOND –GAZE- held in Sept.
2023 *4

New comic will be serialized in the weekly comic RPG
magazine “CoroCoro Comic.” *5*1 Uma Musume Pretty Derby: © Cygames, Inc.
*2 Uma Musume Pretty Derby 2.5-year Anniversary Campaign ran from August 24 to September 30, 2023.
*3 © 2023 Anime “Uma Musume Pretty Derby Season 3” Production Committee*4 5th event arena tour GO BEYOND –GAZE- was held at Port Messe Nagoya on September 16 and 17, 2023.
*5 Uma Musume Pretty Derby: © Cygames, Inc.

27

4. Game Business[New Game] “FINAL FANTASY VII EVER CRISIS *1” was released in September
2023 and had a better-than-expectedstart globally and in Japan.
RPG*1”FINAL FANTASY VII EVER CRISIS”: © SQUARE ENIX Powered by Applibot, Inc. Character Design: TETSUYA NOMURA / Character Illustration: LISA FUJISE

28

4. Game Business[FY2024 ] Jujutsu Kaisen Phantom Parade released on November 21, 2023.
It ranked high in the sales ranking
and got off to a good start.
RPG*1”Jujutsu Kaisen Phantom Parade”: © Gege Akutami/ Shueisha, Jujutsu Kaisen Production Committee © Sumzap, Inc./TOHO CO., LTD.

29

4. Game Business[FY2024 Schedule] Two console games from the “Granblue Fantasy*1” series
will be released aiming at the global market.
Fighting & Party“Granblue Fantasy Versus: Rising” *2

Action RPG“GRANBLUE FANTASY: Relink” *3

To be Releasedin Dec 2023

*1 “GRANBLUE FANTASY” : © Cygames, Inc.
*2 “Granblue Fantasy Versus: Rising”: © Cygames, Inc. Developed by ARC SYSTEM WORKS, Platform: PlayStation®5, PlayStation®4, Steam*3 “GRANBLUE FANTASY: Relink” © Cygames, Inc. Platform: PlayStation®5, PlayStation®4, SteamTo be Releasedin Feb 2024

30

4. Game Business[Future Plans] New games will continue to arrive after FY2024.
Original IPs
1. August 2023

Mobile4. Decembevr 2023

Console7. Within the year 2024

Console10. Release date TBD

Console 12. Release date TBD

ConsoleTo be Released in
Nov 2023
5. February 2024

Console8. Release date TBD

Mobileconfidential

Third Party IPs
2. December 2023

Mobile6. November 2023

Mobile9. Release date TBD

confidential

3. September 2023

FY2023Copyrights are stated on the last page.

Mobile 11. Release date TBD

confidential

Mobile13. Release dateTBD

Mobileconfidential

MobileFY202431

5. Media Business

Media

32

5. Media Business[Full Year Sales][Full Year OP]

141.1 billion yen (up 25.9% YoY)

Operation Loss 11.5 billion yen(0.8 billion yen loss reduction YoY )Strong ABEMA related sales led
to sales growth.

Loss improved despite the large
investment.
FY2019FY2019FY2020

FY2021

FY2022

FY2023

FY2020

FY2021

FY2022

FY202333

5. Media Business[Quarterly Sales][Quarterly OP]

Q4 40.8 billion yen (up 34.7% YoY)

0.06 billion yen operating loss in Q4.
40.8

Sales grew drastically driven by the
newly consolidated company.

(2.5 billion yen loss reduction YoY )Achieved significant reduction in the loss.
33.3
33.4 33.4

FY2019FY2020

FY2021

FY2022

FY20231Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q

29.5

30.2
-0.5

27.3

-0.06

24.9
22.6

-1.9

-1.5

20.4
19.9
19.8

Billion Yen

-2.6

17.6
-3.4

-3.6

13.8 13.3
12.2 12.2
11.4 11.611.2

-4.3

-4.1

-4.2

-4.6

-3.9

-4.0

-3.5
-3.8

-3.8

-3.9

-4.6
-5.0

Billion Yen-9.3

1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q 1Q 2Q 3Q 4Q
FY2019FY2020

FY2021

FY2022

FY2023*1 Q1 FY2023:The expenses related to FIFA World Cup Qatar 2022 are recorded.
*2 Quarterly OP: Special incentives in FY2020 and FY2021 are excluded.

34

5. Media Business “ABEMA Related Businesses”[Sales of ABEMA & Related Businesses]
23.5

Q4 23.5 billion yen (up 23.9% YoY)

21.7

19.0

Ads and related businesses remained stable.

PPV
21.3

21.1

19.0

16.9

RelatedBusinesses

15.2
13.3

10.3

10.4

10.5

Billion Yen

7.9

Monthly
Subscription
4.7
3.2

1Q

3.6

2Q

3.3

3Q
FY2019

3.5

3.9

4.5

Ads

4Q

1Q

2Q

3Q
FY2020

4Q

1Q

2Q

3Q
FY2021

4Q

1Q

2Q

3Q
FY2022

4Q

1Q

2Q

3Q
FY20234Q

35

5. Media Business “ABEMA”[ABEMA]-34.0922.32

Growth of WAU*1

20.71
20.16
19.8

Led by the FIFA World Cup,
WAU base increased by 2.4 million year over year.*2

18.96

18.45

16.64

14.89

15.77

15.05

13.93
13.31

13.21
12.83

12.65

12.43

12.39

12.19

12.69

12.43

11.93

11.42
10.38

10.27

10.05

8.83

16.79

14.83

15.14

14.49

14.23

9.18

18.18

16.3

14.56

11.98
10.87

18.81

17.09 17.21

14.90

10.70

18.57

17.66

18.25

Average WAU in Q4 FY2023 reached 18.79 million.

13.30

19.19

10.25

8.81

8.55
8.33
6.92

7.29

Million Users

8.29

5.99
5.47

5.29

5.68
4.60

5.54
5.35

4.52

4.18

4.04

3.59

2.61
2.44

Sep.

Dec.

Mar.

Jun.

Sep.

Dec.

Mar.

Jun.

Sep.

Dec.

Mar.

Jun.

Sep.

2019
2016
2017
2018
*1 WAU: Weekly Active Users*2 Comparison of the average WAU in July–September 2022 with July-September 2023.

Dec.

Mar.

2020

Jun.

Sep.

Dec.

Mar.

2021

Jun.

Sep.

Dec.

Mar.

2022

Jun.

Sep.

Dec.

Mar.

2023

Jun.

Sep.

©AbemaTV, Inc.

36

5. Media Business “ABEMA”[Future Plans]

Focus on developing partners for efficient content acquisition
across a wide range of sports.

2023 Major League Baseball2023-2024 Premier League

SUPER FORMULA 2023 *5

すべてのひとが楽しめる
Tour de France 2023

The 151st Open at Royal Liverpool※ Major League Baseball trademarks and copyrights are used with permission of Major League Baseball. Visit MLB.com

WWE©AbemaTV, Inc.

37

5. Media Business “ABEMA”[Future Plans] Focus on the fastest and exclusive streaming of new animations bytaking advantage of free distribution and marketing capability.

“SPY×FAMILY” *1“ Attack on Titan ” *2

*1 ©Tatsuya Endo/ Shueisha, SPYxFAMILY Production Committee*2 ©Hajime Isayama, Kodansha/ “Attack of Titan” The Final Season Production Committee*3 ©Gege Akutami/ Shueisha/ Jujutsu Kaisen Production Committee*4 ©Kanehito Yamada, Tsukasa Abe / Shogakukan/ “Frieren: Beyond Journey's End” Production Committee“ Jujutsu Kaisen “ *3

“ Frieren: Beyond Journey's End “ *4©AbemaTV, Inc.

38

5. Media Business “ABEMA”[Future Plans] Enhance the quality of original content to help ABEMA
be one of a kind.
Romantic Shows

DramasVariety Shows©AbemaTV, Inc.

39

5. Media Business “ABEMA Related Businesses”[Future Plans] Titles created by ABEMA ranked high in the NETFLIX ranking.
Aim to produce high-quality content for global audience.
Titles produced by ABEMA
4th Place *1

Romantic Show
“Who is the Wolf”

3rd Place*2

TV drama“Company Ain't No School”

TV drama“Until The Cherry Blossom Falls”

TV drama“17.3 About a Sex”

TV drama“Avalanche”

Movie“THE VILLAGE”

Titles produced by BABEL LABEL

Netflix Original“The Journalist”

TV drama“INFORMA”*1 “Who is the Wolf” ranked fourth on the Netflix top 10 films in Japan category for the week of June 12, 2023.
*2 “Company Ain’t No School” ranked third on the Netflix top 10 films in Japan category for the week of October 2, 2023.

©AbemaTV, Inc.

40

5. Media Business “ABEMA Related Businesses”[WINTICKET] Acquire new fans of bicycle racing to increase revenue continuously.
Quarterly Transaction Amount*1

New TV commercials *2

Transaction amount was stable andincreased by 1.3 times year over year.
96.8
88.9

99.0

92.2

77.9
73.5

67.9

“Keirin for small time pockets”
52.8
44.6

39.3

Billion yen

31.9

19.2

1Q

2Q

3Q

FY2021

4Q

1Q

2Q

3Q

FY2022

4Q

1Q

2Q

3Q

FY2023

4Q“Keirin can be as easy as ABC”

*1 Quarterly Transaction Amount: Transaction amount of WinTicket, Inc. that operates internet betting system of Keirin races. (includes loyalty point campaign)*2 New TV commercials are on air from September 23, 2023.

41

5. Media Business “ABEMA Related Businesses”[Business Overview] Expand the business around ABEMA to improve monetization.

ABEMA
Ads

ABEMA Related Businesses
Commerce

Public Sports

Subscription

IP
Production

Entertainment
PPV

Anime Business UnitEntertainment Business Unit

NEW

NEW

©AbemaTV, Inc.

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6. Medium to Long-Term Strategy

Medium to Long-Term Strategy

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6. Medium to Long-Term Strategy

Media

Make ABEMA a social infrastructure that can connect
anytime, anywhere. Aim to be profitable by enhancing
monetization.

Ad

Take market share with the capability to maximize
advertising effectiveness. Working to commercialize
AI and DX related business to improve OP margin.

Game

Create high-quality new games.
Make Game business stable by extending lifespan ofreleased games.

With FY2023 OP at the bottom,
we are committed to increasing sales and profits.
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Aiming to be a company withmedium to long-term supporters

Copyrights of Game Business1 “闪耀！优俊少女”: © Cygames, Inc. Published by bilibili Game
2 Tokyo Revengers Pazuribe! The Road to Supremacy : Ken Wakui, Kodansha/ Anime “Tokyo Revengers” Production Committie
3 FINAL FANTASY VII EVER CRISIS :© SQUARE ENIX Powered by Applibot, Inc. Character Design: TETSUYA NOMURA / Character Illustration: LISA FUJISE
4 Granblue Fantasy Versus: Rising : © Cygames, Inc. Developed by ARC SYSTEM WORKS
5 Granblue Fantasy: Relink: © Cygames, Inc.
6 Jujutsu Kaisen Phantom Parade:© Gege Akutami/ Shueisha, Jujutsu Kaisen Production Committee © Sumzap, Inc./TOHO CO., LTD.
7 “Umamusume: Pretty Derby –Party Dash” : © Cygames, Inc.
10 GARNET ARENA: Mages of Magicary : © Cygames, Inc.
12 Project Awakening : © Cygames, Inc.
*Games #8, 9, 11and 13 are to be disclosed.

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