FTBasic is an easy, lightweight, customizable game engine for creating Flash games. We created it to be used in educational
contexts. The most important aspect of FTBasic is that it's free and open source! That means teachers who want to use FTBasicin their classroom can download the game engine, with or without a teacher account. Are you looking to create a simple 2D
RPG that you can publish on Kongregate? Want to make your own games? Find out how by visiting ftbasic.net/games-madewith-ftbasic/. FTBasic MMO is a networking module designed to be used with FTBasic. It allows users to create multiplayer
games. There are two major types of multiplayer functionality available in FTBasic MMO. Once you have written your game,
you can package it up into a single file website, ready for uploading to sites like kongregate or newgrounds. This is importantbecause it allows you to make your game available via the web without having to host it yourself! To do this, visit
ftbasic.net/syntax-and-variables/ for details on how to do this with code or ftbasic.net/publishing-games/ for information on how
to do this using the compiler tool. FTBasic has a built-in compiler that allows you to create your games using the FTBasic
programming language. It also allows you to quickly and easily compile your game into a single file web-ready .swf file which
you can upload to sites like kongregate or newgrounds. To find out how to use this, visit ftbasic.net/compiler/. FTBasic wasstarted by Luke Maguire in February 2008 as part of his Computer Education degree at The University of Manchester. Luke
had previously created games with Gamemaker, which is a powerful game creation system that is both complicated andexpensive. Luke wanted to create a way to create games without having to buy Gamemaker or its equivalents. In order to do
this, Luke created a mini IDE based on the one from the now defunct FlashDevelop for free. The mini IDE provided a simple
object-oriented programming environment as well as a 'compiler' that allowed you to quickly and easily create games with aminimal amount of training. In September 2010, Luke released the first version of the Basic SDK under an AGPL license. This
meant that anyone could study and use it free of charge, but that commercial use required permission from Luke. During the2010-2011 school year, Luke created FTBasic to allow teachers to use the game engine in classrooms. To this end, Luke added abrowser-based editor which allowed teachers to help students without having to learn programming themselves. This version
also contained all of the code that came before it, as well as code samples that could be used for educational purposes. FTBasic
was finally released on January 12th 2012. As part of this release, Luke decided to change its name from 'Basic SDK' to'FTBasic', because he felt it reflected what it actually was better. FTBasic is an independent video game engine programmed byLuke Maguire and released under GPL license.
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