docs.com
http://www.replacement

Tekken4_manual.qk

7/19/02

9:23 AM

Page 1

CONTENTSSTARTUP

2

GAME CONTROLS

3

STORY

4

GETTING STARTED

5

THE GAME SCREEN

8MODE INTRODUCTION

9BASIC TECHNIQUES14ADVICE24

KAZUYA MISHIMA

28

STEVE FOX

29

CHRISTIE MONTEIRO30CRAIG MARDUK

31

PAUL PHOENIX

32

MARSHALL LAW

33

LING XIAOYU

34

KING

35

HWOARANG

36

YOSHIMITSU

37

CREDITS

38

1

Tekken4_manual.qk

7/19/02

9:23 AM

Page 2GAME CONTROLSSTARTUP

Here, the basic controls used in Tekken 4 are explained. For more controls, please refer
to “Basic Techniques” beginning on page 14, and for each character’s techniques
please see pages 28-37.

MEMORY CARD slot 2
MEMORY CARD slot 1

disc tray
RESET button

DUALSHOCK®2 ANALOG CONTROLLER

You can enable or disable the vibration function in the Options Menu.
(OPEN) button

USB connector
S400 i.LINK connector
controller port 1
controller port 2

Set up your PlayStation®2 computer entertainment system according to the
instructions in its Instruction Manual. Make sure the MAIN POWER switch (located on
the back of the console) is turned on. Press the RESET button. When the power
indicator lights up, press the OPEN button and the disc tray will open. Place the
Tekken®4 disc on the disc tray with the label side facing up. Press the OPEN button
again and the disc tray will close. Attach game controllers and other peripherals, as
appropriate. Follow on-screen instructions and refer to this manual for information on
using the software.

directional buttons

Use to select menu items/Use to move character

START button

Starts game/Pause

L1 / R1 buttons

Select target (only in Tekken Force)ç button

Right PunchΩ button

Right Kick/Use to make menu selections≈ button

Left Kick/Use to make menu selections√ button

Left Punch

DUALSHOCK®2 ANALOG CONTROLLER CONFIGURATIONSMEMORY CARD

L2 button

R2 button

To save game settings and characters, please insert a Memory Card (8MB)(forPlayStation 2) into MEMORY CARD slot 1 on your PlayStation 2. There are 3 types offiles that can be saved in Tekken®4 - System Data (settings), Replays and Combos.
The save file for System Data requires 70KB. Replays and Combo saves can be saved
as numerous files taking up much more space.

L1 button

R1 button

See page 12 for more details on how to save.

left analog stick(L3 button
when pushed down)right analog stick(R3 button
when pushed down)
buttondirectional
buttons

buttonSELECT button

buttonSTART button

buttonANALOG
mode button

23

Tekken4_manual.qk

7/19/02

9:23 AM

Page 4STORY
Two years ago, Heihachi failed to capture Ogre. Not willing to give up, Heihachi ordered his
researchers to collect blood samples, skin tissue, and hoof fragments left behind by Ogre(known as True Ogre in its true manifestation) in order to conduct genetic experiments.
After extensive experimentation, Heihachi’s bioengineers came to the conclusion that anadditional gene — the Devil Gene — was necessary in order to successfully splice Ogre’s
genetic code into another living organism.
During his investigation, Heihachi discovered a photograph that stirred his curiosity. The
20-year-old photograph was an image of a burnt corpse covered with laceration wounds.
Heihachi paid particular attention to the corpse’s back, which had what looked likedeformed, protruding wing-like limbs.
Convinced that the picture was of Kazuya, his own son whom he threw into a volcano 20
years ago, Heihachi diverted all his resources into a search for the body. This search
eventually led Heihachi to G Corporation, a leading-edge biotech firm making
unprecedented advances in the field of biogenetics research.
Friday, December 25th. The Tekken Force raided G Corporation’s underground researchfacility where Kazuya’s remains were preserved. Heihachi observed from his command
helicopter, confident of the operation’s success. However, he soon realized that theoperation was not proceeding according to plan. Some unseen entity threw the first wave of
Tekken Force troops out of a storage room like rag dolls. Theirmotionless bodies lay crumpled on the floor.
A silhouette of a large figure slowly emerged from the room…
When Heihachi could see clearly enough, he recognized thefigure as Kazuya.
Kazuya had been resurrected in G Corporation’s researchfacility. After his resurrection, Kazuya had offered his bodyas research material to determine the true nature of theDevil that resided within him. Kazuya’s goal was to unify
his two selves into one. Enraged, Kazuya obliterated theheavily armed Tekken Force and vanished into theflames of the lab’s wreckage.
Heihachi was infuriated by Kazuya’s escape and took
out his anger on his hapless subordinates who reported
the escape. As his anger subsided, Heihachi focused his
mind and decided on a plan.
Two years had passed since
The King of Iron Fist Tournament 3.
The Mishima Zaibatsu announced
The King of Iron Fist Tournament 4 and placed
the massive financial empire as the top prize.

4

GETTING STARTEDREADING THE BUTTON COMMANDSThe button notations are based on the DUALSHOCK®2 analog controller.
6 indicates applying a quick tap of the directional buttons, while ^ indicates pressing
the directional buttons for an extended period. ★ indicates leaving the directional
buttons neutral (untouched).
Ω ≈ means to press buttons sequentially.
Ω+≈ means to press buttons simultaneously.

The moves shown on the Command List are for characters facing right.
Reverse directional buttons when the character is facing left.
ABOUT PROGRESSIVE MODE

If you have a PlayStation 2 Component Video Cable (SCPH-10100), along with a
Progressive Mode enabled (525p) television with Component Video inputs, you will beable to enjoy a higher quality picture.
If you do not have a Progressive Mode enabled (525p) television, or if you do not use
the Component Video Cable to connect the PlayStation 2 to the television, there is achance that the picture will not be displayed properly.
For instructions on how to set up your PlayStation 2 with the Component Video Cable,refer to the instructions in the PlayStation 2 Instruction Manual, or the instructions
for the Component Video Cable. Be sure to set the Component Video Out settings to“Y Cb/Pb Cr/Pr” under PlayStation 2 System Configuration. Some television sets are
not Progressive Mode enabled even if they have Component Video inputs; refer toyour television’s instruction manual, or contact the manufacturer if you are unsure
about your television’s compatibility.
SELECTING PROGRESSIVE MODE
If you hold down the ç and ≈ buttons while your game is starting up, a message willappear asking to switch over to Progressive Mode. To switch to Progressive Mode, readthe caution on the screen, and use the directional buttons to select “Yes” and press the≈ button to confirm your selection. If the picture is displayed correctly, select “Yes”
once more to preserve your setting. If the picture does not appear correctly, press the
RESET button on the PlayStation 2, and use the Normal Mode.

5

Tekken4_manual.qk

7/19/02

9:23 AM

Page 6

GETTING STARTEDMODE SELECT
When you press the START button on the Title Screen,
you will go to the Mode Select Screen and thefollowing nine menu items will be displayed. Choose
the mode you would like to play with the directional
buttons, and then press the START button or the ≈button to make your selection. For detailed directions
on how to play each mode, please refer to the Mode
Introduction section starting at page 9.

GETTING STARTED
BASIC RULES
MATCHESWin a match by forcing the opponent’s Health Meter to 0,
or by maintaining a higher health meter than youropponent until the end of the round. Once you have won
the set number of rounds, you will have cleared the stage.

STORY BATTLE

TIME LIMIT

Play out a different story for each character.

Each round has a time limit. If this time expires, Time Up
is called. At this point, the remaining health will be
displayed as a percentage, and whoever has the higher
percentage will win the round.

ARCADE / TIME ATTACK

Compete against the clock and try to beat the game in
the fastest amount of time.
VS BATTLE

Player 1 and Player 2 can compete against each other.
It is also possible to create handicap values to give less skilled players an advantage.
TEAM BATTLE

DRAWCreate a team of up to eight characters. The first team to defeat all opposing teammembers wins.

In the event of a double knock out or if the players’ HealthMeters are equal when Time Up is called, it will be a draw
and both sides will be awarded a point. If there is a draw
in the final round of Arcade Mode, the game will be over.
Whoever played first in two-player battles will win, and thematch will be over in VS Battle Mode.

SURVIVAL

Defeat as many CPU opponents as you can before your Health Meter runs out.
PRACTICE

Study each character’s techniques such as 10 Hit Combos.
TRAINING

Practice moves from the Command List and quickly input moves as they are displayed.
OPTIONS

Change various game settings such as round times and CPU difficulty level.

GAME OVER AND CONTINUE

If you lose in Story Mode, it will be Game Over. However,pressing the START button on the Continue Screen allows
you to restart the game from the last stage you played.

TEKKEN FORCE

Defeat the Tekken Force troops that come after you en masse. You progress
through each stage by defeating all troops who attack. You clear the stage by
defeating the Boss.

6

7

Tekken4_manual.qk

7/19/02

9:24 AM

Page 8MODE INTRODUCTION

THE GAME SCREEN
A

During combat, you will be able to see
important information on the screen, such as
your remaining health and how much time isleft in the round. Matches won will only bedisplayed for two-player battles and Survival.
A

B

STORY BATTLE
C

D

D

B

PLAY TIME

This is how much time has elapsed since you
started playing.
B

F

C

E

CHARACTER NAMES

Displays the name of the character currently fighting.

C

Player 1 is on the left side of the screen, Player 2 is on the right side.
HEALTH METER

If Player 2’s START button is pressed during the game, you can also play a two-player battle.

ROUND COUNT

Earning a set number of points in a match allows you to win.
E

CONSECUTIVE WINS

Displays the number of consecutive wins you have racked up.
F

There is an introduction to the character’s story at the
beginning of the game, and when that ends, the battles
begin. There are a total of eight stages (for mostcharacters). When you have cleared all of them, you will get to see the ending movie.
The game will start when you select a character as instructed below. Also, there is nolimit on the number of continues, so you can keep trying as many times as you like.

Shows the remaining health of each character. An opponent’s attack will cause thegauge displaying remaining health to decrease.
D

In this mode, you fight against the CPU and follow thestory as it unfolds for each character. Your opponents will
be characters who have deep connections with thecharacter you have selected.

ROUND TIME

Displays the time remaining in a round. If the time limit reaches 0, time is up. The player
with the greatest amount of health remaining wins. The time limit can be adjusted from30 seconds to infinity in the Options Menu (see page 12).

PAUSE MENU
Press the START button to open the Pause Screen.
Use the directional buttons to select an option andmake your selection with the ≈ button.
CANCEL

Return to game play.
COMMAND LIST

Displays the moves for the active character. Pressing any button will return you to the
Pause Menu.
RETURN TO MODE SELECT

Exits the current game and returns to the Mode Select Screen.
In Tekken 4, there are rules specific to each mode in addition to the basic rules.
8

CHARACTER SELECTION

When you select the mode from the Menu Screen, youwill get the Character Selection Screen. Choose acharacter using the directional buttons and press one of
the Punch buttons (√ button or ç button) or Kickbuttons (≈ button or Ω button) to confirm yourselection. Additionally, if you press a Punch button tochoose the character, you will be assigned the Player 1
outfit, and if you press a Kick button, the outfit will be thatof Player 2.

ARCADE / TIME ATTACK
In Arcade Mode, compete against the computer or other players and win the game. If you
are defeated in a match, you may continue your game an unlimited number of times. You
have 10 seconds before Game Over is called. You can also select new characters before
continuing gameplay. You will not be able to change the time limit or number of rounds
once the game has started.
Once you defeat all CPU opponents, you will be taken to a Results Screen, where yourclear time will be displayed.
In Time Attack Mode, try to clear all eight stages of battle against the CPU as fast as
possible. Changes made to time limit, difficulty, or number of rounds do not affectthis mode.
When you have cleared all of the stages, you will be taken to a Results Screen, where
your clear time will be displayed. If you are defeated in a match, you may continue
your game an unlimited number of times, but you will not be able to select a
different character.

9

Tekken4_manual.qk

7/19/02

9:24 AM

Page 10

MODE INTRODUCTION

MODE INTRODUCTION

VS BATTLESURVIVAL

Battle continuously against another player in this mode. When the match is over, youwill return to the Character Selection Screen and your combat records will also be
displayed at this time.
Select the mode, and then choose your characters. When you have decided on
handicaps and the stage as instructed below, the game will start.

In this mode, try to defeat as many CPU opponents as
possible, with a limited amount of health. As in the Team
Battle Mode, you will recover some of your health withevery match you win. The game will be over when yourhealth meter runs out. When the game is over, you will get
the Results Screen and you will be able to see such stats
as how many opponents you defeated. Also, you will not
be able to change the time limit and number of rounds
from the Options Menu in this mode. The game will start when you have chosen yourcharacter and stage.

HANDICAPS

When selecting your characters, you can give yourselveshandicaps by changing the amount of health that you
have. Use the Left and Right directional buttons to adjust
the gauge.
SELECTING THE STAGE

Select a stage of your choice using the Left and Right
directional buttons. You can select your position (where
the character is standing when the match starts) in thestage at this time as well. When you have picked the stage
you want, use the Up and Down directional buttons tochoose your position. Also, you can get a random stage bypressing the START button or the ≈ button withoutpressing any of the directional buttons.
In any two-player battle situation (not limited to Versus
Battle), the player who joined into the match will be able toselect the stage.

TEAM BATTLE
This mode lets you create teams with up to eightcharacters on each side, and fight elimination style using
the members of your team. You will fight one at a time andwhen you win a battle, you will fight the next opponent.
You win when you have defeated all of the characters on
the opposing team. When the game is over, you will get
the Battle Results Screen and you will be able to see achart of the outcome. In this mode, you recover some ofyour health when you defeat an opponent.
Begin by determining the team size by using the Left andRight directional buttons. Then, select the characters andthe stage to start the game.
If you press Player 2’s START button during the
10 Character Selection Screen, you can play a two-player battle game.

PRACTICE
In this mode, you will be able to study the fighting style ofeach character. Select a method of practice from thethree menu items below.
Select the character you wish to use, the opponent tofight, and the stage you wish to practice on. Once they are
selected, the game will start.
If you press the START button during game play, thePractice Menu will be displayed and you will be able to view information such as: thecharacter’s Command List, power of an attack, and move demonstrations.
FREESTYLE

This is the most basic mode and you will be able to set the conditions for both yourself
and your opponent in any way you want.
VS CPU TRAINING

In this mode, you will fight against the CPU. You will be able to set the difficulty for CPU
opponents.
DEFENSIVE TRAINING

This is where you can practice defending against specificmoves and combos the CPU opponent has.

TRAINING
Practice inputting commands in order to improve input
speeds in this mode. When the game starts, commands
for moves and combos will be displayed one after
another. Input those commands as fast as you can. When you succeed, you will
be able to move on to the next move. At the end of the game, your clear time
will be displayed.

11

Tekken4_manual.qk

7/19/02

9:24 AM

Page 12

MODE INTRODUCTION

MODE INTRODUCTION

OPTIONSTEKKEN FORCE

Here, you can change various settings. Use thedirectional buttons to choose an item and pressthe ≈ button to make your selection. To returnto the Mode Select Screen, select EXIT andpress the ≈ button.

In this mode, fight your way through the level by defeating
the “Tekken Force.” They will attack you en masse. The
game will begin after you select a character.

A memory card with at least 70 KB of freespace is necessary in order to save. Insert a
Memory Card (8 MB)(for PlayStation®2) into
MEMORY CARD slot 1 of your PlayStation 2.
GAME OPTIONSDIFFICULTY LEVEL:ROUNDS:ROUND TIME:
GUARD DAMAGE:
CHARACTER SELECTCURSOR:QUICK SELECT:DEFAULT:

Adjust the CPU’s difficulty level.
Set the number of rounds required to win a match.
Set the time for each round.
Set whether or not damage is taken while guarding.
Save the cursor location when selecting a character so that the
cursor will remain on the last character chosen.
Allows you to select characters quickly on the Character Select Screen.
Reset to default settings.

SOUND OPTIONSSPEAKER OUTPUT:
BGM VOLUME:SE VOLUME:
DEFAULT:Set to either STEREO or MONO.
Adjust the background music volume.
Adjust the sound effects volume.
Reset to default settings.

CONTROLLER SETUP

SETTINGS:VIBRATION:
DEFAULT:

Change the button configuration.
Set the vibration function on or off.
Reset to default settings.

Notes: Unlike other modes, the viewpoint in this mode isviewed from behind the character. Also, be aware thatsome of the rules are different from other modes.
TEKKEN FORCE RULES

You progress through the stage by defeating all theenemies scattered throughout each section. To clear astage, defeat the stage “Boss,” who appears at a
specific location. The game will be over if you cannot clear
the level within the time limit or if you lose all of yourhealth. You can recover a fixed amount of health bypicking up food items that appear in the game.
TEKKEN FORCE CONTROLS

Tekken Force mode pits you against numerous enemies
that can attack from different directions. Use the“Change Target” function by pressing either the L1 or R1
buttons. You will be able to choose which enemy to attackby changing your targeting from one enemy to another.
The basic game controls are the same as the othermodes. See "Basic Techniques" beginning on page 14.

RECORDS

CHARACTER USAGE: Shows how often a character was used.
GREATEST SURVIVORS: View Survival Mode Records.
TIME ATTACK:
View Time Attack Mode Records.
TRAINING:
View Training Mode Records.
TEKKEN FORCE:
View Tekken Force Records.
ADJUST DISPLAY

Adjust the screen position by pressing the directional buttons. You can also adjust the picture
soft or sharp by pressing the √ button.
MEMORY CARD (PS2)

12

LOAD DATA:SAVE DATA:AUTO SAVE:

Load previously saved data.
Save current game data.
Automatically save game data.

13

Tekken4_manual.qk

7/19/02

9:24 AM

Page 14BASIC TECHNIQUESBASIC TECHNIQUESIn Tekken 4, you can control your character by combining the directional buttons with
Punch and/or Kick buttons. Here, you will find an explanation of the controls that all thecharacters have in common in the game.

SIDESTEPBASIC MOVES

Hold the directional button @ to keep moving in that direction.

The following six types of moves constitute the characters’ basic movements. Sidesteps
and stepping in/out are useful techniques for dodging, so be sure to get these down
before going into combat.
Note: These commands are for characters facing right.
NORMAL MOVEMENTS
Advancing: 6 / Retreating: 4

Into the foreground: 2 or @Into the background: 8 or *STEPPING IN / OUT
Stepping In: 66

Stepping Out: 44
Adjust the distance from your enemy by advancing or
retreating quickly.

REGULAR ATTACKSCROUCH
Crouch: 1

Crouch Advance: 3

RUN
Run: 6^ or 666

If an enemy is far away, you can close the distance quickly byrunning.

The buttons below correlate to the characters’ four
limbs, and basic attacks can be executed bypressing them.
Note: Steve Fox does not have a normal kickattack. When the Kick button is pressed, he will
perform a special movement.
√ button
Left punchç button

Right punch≈ button

Left kickΩ button

Right kick

JUMP
Jump: (

Small Jump: 9
It is not possible to jump straight up or jump backwith 8 and 7.

14

15

Tekken4_manual.qk

7/19/02

9:24 AM

Page 16

BASIC TECHNIQUESTYPES OF ATTACKSThe attacks in Tekken 4 are divided into three categories: High Range Attacks, Mid
Range Attacks, and Low Range Attacks, depending on where you target on youropponent. Study your opponent carefully and use the different categories of attacks
depending on the situation.
HIGH RANGE ATTACKS

Hit standing enemies. High attacks won’t hit a crouching opponent, and will not cause
damage to enemies in a standing guard stance. You can also use this attack to strike at
opponents jumping towards you.
MID RANGE ATTACKSCan hit both standing and crouching enemies. Will not cause damage to opponents in astanding guard stance. You will also be able to hit opponents floating in the air.
LOW RANGE ATTACKS

Hits both standing and crouching enemies. Can be blocked by a crouching guard
stance, or avoided by jumping.

DESTROYING OBSTACLES
Some stages have various obstacles such as
decorative objects and pillars. Attacking theseobstacles or colliding into them with a lot of force will
destroy them. There are some things that may notseem destructible at first sight, like concrete pillars, so
try different things to find out what is breakable. There
will be no damage to you if you destroy theseobstacles, but if your opponent knocks you against
them, you will sustain damage.

BASIC TECHNIQUESRUNNING CROSS ARM
Take three or more running steps and √+çYou charge in with the Mid Range Attack, Cross Chop. If the attack
succeeds, you will be able to knock the enemy down.
SLIDING DASH

Take three or more running steps and Ω
Slide in and hit the opponent with a low range attack. If you do thismove with King or Yoshimitsu, they will execute a different move.

THROWS
BASIC THROWΩ+ç or ^Ω+çThrows are carried out by grabbing your opponent. Throws have aweakness; you must get close to the enemy and therefore
vulnerable until you grab the opponent. The benefit of throws isthat when successful, it will inflict a large amount of damage. The
throw will vary depending on the position you grab the opponent.

GUARDING
STANDING GUARD$

Defends against high range attacks and mid range attacks, butvulnerable to low range attacks and throws.

DASH ATTACKSTACKLE

Collide with your opponent after taking three or more running steps.
UNBLOCKABLE TACKLE

Collide with your opponent after taking four or more running steps.
Tackling is a technique where you knock down your opponent
and sit on top of them. You can then deliver additional attacks
from this position.

CROUCHING GUARD!

Defends against low attacks. Crouching allows you to avoid highattacks and most throws, but you are vulnerable against mid range
attacks.

With the Unblockable Tackle, you run towards your opponent
and shoulder tackle them. This move cannot be blocked or counterattacked.
16

17

Tekken4_manual.qk

7/19/02

9:24 AM

Page 18BASIC TECHNIQUESGETTING UP
UKEMI (QUICK ROLL)≈ or Ω (into the foreground) / √ or ç (into the background)Enter this command the moment you are about to hit the
ground, you will be able to execute a Quick Roll and getback up.
UKEMI (QUICK ROLL) WITH
DIRECTIONAL BUTTON$ (roll backwards) /^ (roll forward)Enter this command the moment you are about to hit the
ground, you will be able to execute a Quick Roll. If you press the
directional buttons away from your opponent, you will rollbackwards and get up. If you press the directional buttons
towards your opponent, you will get up quickly.

SWITCHING POSITIONSBASIC TECHNIQUESPUSHING POSITION CHANGE√ + ≈+^
You will push your opponent forward. This is useful for cornering
your opponent against walls and adjusting range.
POSITION CHANGE EVASION√Enter this command at the right moment when your opponent istrying to execute a Position Change on you, and you will be able toprevent the Position Change.

UNBLOCKABLE ATTACKS
By entering a certain command, each character can execute a
special move that cannot be blocked. The command is different foreach character, so refer to the Command List.

Position Change is a technique that allows you to change your spatial relationship withyour opponent by pushing your opponent. Combining this with directional buttons
changes the direction you push your opponent as listed below. Position Changing does
not inflict damage on your opponent, but it is useful for evading follow-up attacks if you
are cornered against a wall. Refer to page 20 for more details.

CLEAN HITPOSITION CHANGE√ + ≈ or √+ ≈+$Not all techniques turn into a Clean Hit, however. Each charactermust use the Clean Hit possible moves at a close distance in orderto make the Clean Hit.

Enter the above command to switch places with your opponent.
BACKGROUND POSITION CHANGE√ + ≈+*FOREGROUND POSITION CHANGE√ + ≈+@
When you combine Position Change with the directional button*, you will be able to push your opponent into the background,
and with the directional button @, you will be able to push youropponent into the foreground.

18

If a move hits deep, then it will be a Clean Hit and you will be able
to inflict more damage than normal.

COUNTER HIT

If your opponent starts an attack, and you counter with an attack of your own, it will be aCounter Hit and you will be able to inflict more than the normal damage. If a Counter Hit
succeeds, your opponent may fall to the ground or stagger, so it becomes easier tolaunch follow-up attacks.
WALLS

If you collide with a wall as a result of being attacked by your enemy, you will takedamage from hitting the wall in addition to the damage from the attack. Therefore, it isan incredible disadvantage to be cornered against a wall. On the other hand, if you
corner your opponent against a wall, you will be at an advantage. One of the keys to
victory is how well you utilize walls, so use sidesteps and think about the direction inwhich to quick recover against walls in order to get into a good position.
19

Tekken4_manual.qk

7/19/02

9:24 AM

Page 20

BASIC TECHNIQUESWALL UKEMI (WALL QUICKRECOVERY)≈ or Ω (into the foreground) / √ or ç (into the background)Enter this command when your opponent has slammed you
against the wall, and you will recover and get to one side or theother of your opponent.
If you get cornered, use a Position Change. Even if you getcornered against a wall, you will still be able to escape andevade your opponent’s follow-up attacks.

BASIC TECHNIQUESLOW PARRY
3 matched to your opponent’s low range attack

All characters are able to execute this parry. If you hit the directional buttons at the righttime, you will be able to turn aside the low range attack. If you are successful, you canquickly attack your enemy by taking advantage of their vulnerability.

GROUND ATTACK
STOMP
*ç

BASIC THROW EVASIONç

Use this move when you have knocked an enemy to the ground. Jump on to your enemy
with all your weight. You can execute this attack even when your opponent is not
knocked down.

SIDE THROW EVASION
ç or √

TRAMPLE ATTACKEnter these commands at the right time when you have been
grabbed into a throw, and you will be able to evade the attack.
You will be able to prevent a Basic Throw from the front by using
the ç button, but in the case of throws from the left or the right,
you must press the Punch button corresponding to the side your opponent has
grabbed. You cannot evade throws from behind.
COUNTER THROW ATTACK
4ç+Ω (or 4√+≈) matched to your opponent’s attack

Some of the characters are able to execute a Counter Throw Attack in response to theiropponent’s attack. Unfortunately, only high and mid range attacks can be avoided, andthe success of the attack is dependent on the timing.

PARRIESRun into the enemy after taking four or more steps. This is a type of dash attack where
you trample the enemy as you run over him. If your opponent is not down on the ground,
this will become an Unblockable Tackle.
ELEVATION DIFFERENCES

Some stages of Tekken 4 have elevation differences that affect the attacks in certain
situations.
When both characters are standing, the attacks are automatically adjusted forelevation, so it is no different than fighting on level ground. Its effects appear when you
execute a follow-up attack against an opponent down on the ground. Attacks thatwould hit the target on level ground might not hit on an uneven surface, and vice versa.
In general, it will be harder to hit with follow-up attacks if you are positioned higher thanyour opponent and it will be easier to hit if you are positioned lower.
Attacks that would strike the target on level ground...

HIGH AND MID PARRY
4ç+√ (or 4Ω+≈) matched to your opponent’s high or mid range attack

Some of the characters can turn aside their opponent’s high or mid range attacks.
If you are successful, you can quickly attack your enemy by taking advantage of
their vulnerability.
...will not hit their marks when there is a difference in elevation.

20

21

Tekken4_manual.qk

7/19/02

9:24 AM

Page 22

BASIC TECHNIQUESGETTING UP WHEN YOU ARE DOWNRISE UP IN PLACE*

Rise up right where you are. This is the quickest way to get up.

BASIC TECHNIQUESRISE UP INTO LOW (MID) KICK
≈ (low) / Ω (middle)

Recover from being on the ground and perform a low (mid) range
kick, all in one motion.
RISING ANKLE KICK@+Ω (or ≈) when on the ground facing up

FORWARD ROLL / BACKWARD
ROLL^ (Forward Roll) / $ (Backward Roll)

Rise up as you roll toward or away from your enemy. This is a
useful way to adjust your distance from the opponent.
ROLL SIDEWAYS√ (into the background) / √]+@ (into the foreground)

Roll over when you are knocked down. From this position, you
can continue to perform a Forward or Backward roll or rise up
kick.

While lying on your back with your feet toward the enemy, use thismove to execute a quick but weak kick. This is effective against
enemies closing in for a follow-up attack.
SPRING KICKΩ+≈ at the beginning of a backward rollAs with the ankle kick, this move is possible only when you arelying on your back with your feet toward the opponent. It is aneffective counter-attack when an enemy approaches to finish you
off.
RISING CROSS-CHOP√+ç at the start of a backward (forward) roll

Just like the above two kicks, perform this attack lying on yourback with your feet toward the enemy. This will allow you to executea chop as you fly towards your opponent.

22

23

Tekken4_manual.qk

7/19/02

9:24 AM

Page 24

ADVICE

ADVICE
There are many commands and techniques in Tekken 4, but you will not become
victorious if you execute one move repeatedly. Here are some tips on how to turn thematch in your favor.

LEARN HOW TO GUARD
There are two guard methods, “Standing Guard” and“Crouching Guard,” and it will be necessary for you to use themproperly in response to your opponent’s attacks. In order to dothat, you will need to quickly determine the kind of attack youropponent is launching and guard against it. You will never win
consistently if all you do is execute attacks without using any defense. By learning theproper moment to attack and defend, your level of combat will improve dramatically, so
always be mindful of defense.

USE POSITION CHANGE
You can switch positions with your opponent by using Position
Changes. This is an effective technique for when you arecornered against a wall or for pushing your opponent up against
a wall.
Also, you can use Position Changes to slam your opponent
against walls to inflict damage. If you succeed in slamming your opponent against awall and getting him down on the ground, you may be able to execute combos withfollow-up strikes. If you execute combos against a wall, your opponent will take damage
from the normal attacks as well as from the wall, so you can turn the tables on the
opponent quickly.
If you execute a Position Change in a situation when you are backed up against a wall…

USE DIFFERENT MOVESEFFECTIVELYYour opponent can defend easily against monotonous attacks, making it difficult foryou to inflict any damage. Break through their guard by striking at different levels andusing swift attacks. If you succeed in breaking through their guard, you should be able
to execute more powerful attacks or combos.

HIGH, MID, AND LOW RANGEATTACKS
There are three categories of attacks—high, mid, and low—and it is very important toutilize these properly. If you continually use only high / mid range attacks or low range
attacks, your opponent will defend against them easily. If you use several high / midrange attacks, try using a low range attack next. Learn a pattern of attack that isdifficult for your opponent to guard against. Try different things and find what works
for you.
HIGH RANGE ATTACK

MID RANGE ATTACKLOW RANGE ATTACKUSE THROWS
If your opponent has a solid guard, mix up your strikes with throws.
Even if your opponent guards, he cannot dodge a throwing
technique unless he inputs the throw evade command. Therefore,
this is useful if your opponent is constantly guarding. Also, it canbe effective to mix in powerful moves, like Unblockable Attacks.
When your opponent is preoccupied with defense, throwing
techniques are useful.

…you can switch positions and reverse the tide of battle.

24

25

Tekken4_manual.qk

7/19/02

9:24 AM

Page 26

ADVICE

ADVICECAPITALIZE ON THE ENEMY’S
VULNERABILITY
After the opponent executes a powerful attack, they will be open to a counterattack. If
your opponent comes at you with a big move, guard yourself well and thencounterattack. Unfortunately, there will not be a big enoughopening for you to execute a powerful attack yourself. Though
the damage you inflict may be small, it is better to executemoves that strike quickly before your opponent regains hisbalance.

10 HIT COMBO

A 10 Hit Combo is a Combo Attack that you can execute by inputting predeterminedcommands for a maximum of 10 attacks in a row. Several varieties have been prepared
for the majority of the characters. You will need practice in order to learn all of it, butthere is no doubt that once you have mastered them, they will become powerfularsenals. For specifics on the commands, refer to the Practice Mode.
Break your opponent’s guard, and prepare to execute a combo.
START

After a powerful attack, the enemy is vulnerable, so use thatchance to counterattack.

LEARN COMBOS
After a certain move hits, if you input a specific command, the moves may flow into thenext. Combining attacks in this way is called a Combo. When you get Combos toconnect, it will inflict far more damage than a single attack, and you will be able todefeat your opponent faster. There are a couple of example Combo styles listed below,
but there are many more ways of doing it besides those listed here, so try to find yourown style of executing Combos.

1

2

3

4

5

6

7

8

9

FLOATERS

Some attacks lift your opponent into the air if they connect. These are called Floaters.
When your opponents are in the air, they are unable to move, so you can execute combo
attacks against them. Also, your opponents cannot counterattack while they are in theair, so you can execute big, powerful moves that you would not risk executing when bothof you are standing.
The drawback is that the opening you leave when executing a
Floater is big, so if you miss, it will be easy for your opponent tocounterattack.
When your opponent is in the air, you need not worry about
being counterattacked or defended against.

COMBO COMPLETE!

10

26

27

Tekken4_manual.qk

7/19/02

9:24 AM

Page 28

KAZUYA MISHIMATwenty years ago, Kazuya lost to Heihachi and was thrown into themouth of a volcano. A few days later, he was brought back to life by G
Corporation, a biotech firm making revolutionary advances in the field ofbiogenetics research.
With G Corporation's aid, Kazuya investigated thebiomechanics of the Devil Gene within him bysubjecting himself to various experiments. Kazuya
believed that once he unlocked and controlled thepower of the Devil Gene, he would be powerful enough to
defeat Heihachi and destroy the Mishima Zaibatsu.
Twenty years later, the Tekken Forces attacked G Corporation's
facility and stole their research data. Kazuya was also targeted in
the attack.
Kazuya was infuriated by Heihachi's interference once again.
He was determined more than ever to exact his vengeance.
Kazuya was not fooled by the sudden announcement of
The King of Iron Fist Tournament 4. He knew that it was a
trap orchestrated by Heihachi to lure him out.

STEVE FOX
Steve was a young British boxer enjoying his run as the middleweightchampion of the world.
Adopted during infancy, Steve sought the identity of his biological parents, aswell as the origin of the scar on his arm.
One day, Steve was ordered by a Mafia group to throw a highstakes fight, but he refused and instead won the fight.
Unfortunately, the Mafia made good on their threats and put aprice on Steve's head. With the Mafia in hot pursuit, Steve fled
England for the United States and led a life on the run. But
Steve soon realized that no matter what he did, the Mafia
would eventually catch and kill him. He would never learn thetruth of his past.
Motivated by this realization, Steve sought the limelight once
again, and entered The King of Iron Fist Tournament 4.

Despite this knowledge, Kazuya enters the Tournament —this is his chance to defeat Heihachi.

FLASH PUNCH COMBO√√çROCKET LAUNCHER

6^√LEFT SPLITS KICK

6^≈BEAT DOWN

6^ç

HEEL DROP

3ΩΩ

STUN GUN

6√+çDRAGON UPPERCUT6★#√

FLICKER STANCE√+çSPINNING DEMON

6★#ΩΩ

BRITISH LANCER

during flicker stance 4ç

DEMON GOD FIST

while rising ç

SPITFIRE COMBO

during flicker stance √√√ç

TWIN PISTONS

while rising √çTEMPEST COMBO

during flicker stance √6√

4$ç

RIGHT SHOULDER RUSH≈ç

JAW BREAKER

during sidestep √+ç

DOUBLE STINGER≈√√HIP THROW

approach enemy ç+Ω

GUT WRENCHER

approach enemy ç+Ω √SPINNING BACKFIST

28

29

Tekken4_manual.qk

7/19/02

9:24 AM

Page 30CRAIG MARDUKCHRISTIE MONTEIRO
Eddy Gordo learned Capoeira from a master during
his imprisonment. This master had agranddaughter named Christie. While in prison,
Eddy swore an oath to him that he would passon the art of Capoeira to Christie.
Shortly after returning from The King of Iron Fist
Tournament 3, Eddy took Christie under his wing and taught
her the art of Capoeira, just as he promised.
She became an impressive fighter after two
years of training.
But Eddy left abruptly soon thereafter.
“Those responsible for my father's deathmust pay.” His words were all that wasleft behind for Christie.
Troubled by his sudden and mysterious
disappearance, Christie pursued Eddy. Her only lead —The King of Iron Fist Tournament 4.

Bitter against his peers and society, Craig's wrathconsumed his soul.
One day, Craig started a bar brawl in Arizona andkilled an opponent during the fight. Convicted of
second-degree manslaughter, Craig wassentenced to 10 years in the state penitentiary.
Two years later, Craig was mysteriously
released from prison. Some anonymous“benefactor” had apparently paid off
numerous judiciaries to arrange for Craig's
release.
An envelope was delivered to Craig
shortly thereafter. It contained aplane ticket and a newspaper
article about The King of Iron Fist
Tournament 4...

SATELLITE MOON ROUNDHOUSEΩ≈Ω

IRONMAN TACKLE

6≈+Ω

LEG WHIP MARS ATTACK FLIP

4ΩΩ≈+Ω

ANNIHILATOR HAMMER

1√+çSHIN CUTTER COMBO

6ç√Ω

POWER KNUCKLE√+çNEGATIVA

2≈+Ω

≈+Ω

NEGATIVA TO FLARE COMBO

from negativa ç≈

READY POSITIONDOUBLE LEG TAKE DOWN

NEGATIVA TO AU MALADRO

from negativa çΩ

IPANEMA WINGS

from negativa Ω≈

KNEE SLICER

2Ω

SLIPPERY KICK TO SIDE FLOP≈ΩΩΩ

ALLIGATOR COMBO

2çΩ

THONG BIKINI TO LOW KICK 2

1≈ΩΩ

BATTERING RAM

2√+ç

6√+ç

DEATH BRINGER

4ç+≈ (44 to cancel)

KNEE BREAKER

approach enemy ç+Ω

HANDSTAND

30

Undefeated for four years in the professional circuit, Craig
Marduk was once a respected and feared Vale Tudo fighter.
However, Craig was expelled from the professional ranks after
being linked to a minor scandal.

during ready position√+ç31

Tekken4_manual.qk

7/19/02

9:24 AM

Page 32

PAUL PHOENIXPaul went undefeated through the entire King ofIron Fist Tournament 3, and even triumphedover Ogre. Swelling with pride, Paul returned
home.
However, unknown to Paul, Ogre morphed
into his second form — True Ogre — and theTournament continued after his departure.
Although Paul claimed that he was the TRUE
champion of The King of Iron Fist Tournament 3, few
believed him. And even those who did, eventually grew tiredof his attitude. Eventually, his dojo went out of business fromthe lack of students.

MARSHALL LAW
Marshall Law was a successful businessman — hemanaged a newly established dojo, and owned a
successful nationwide Chinese fast food chain called
Marshall China. Unfortunately, he lost a franchise
war against a competing restaurant
chain and had to declare bankruptcy ayear later. Unable to cope with failure,
Marshall fell into depression andspent his days at home on his couchin a drunken haze.
Then one day, a notice for the
Tournament arrived at his doorstep.
Marshall's eyes flashed with renewed vigor.

One day, Paul spotted a newspaper flyer announcing The Kingof Iron Fist Tournament 4.

After a month of intense training, hebeat himself back into top physicalform. "This is it," he said to himself,"It's all or nothing!" The fire within him
raged hotter than ever before.

Burning with desire to win this Tournament, Paul decided
to put his reputation on the line and prove once and for allthat he was the one true champion.
He proclaimed, "This time, I'll be the undisputed
champion!"

SHREDDER

9≈Ω

NEUTRON BOMB

6^Ω

JUGGERNAUT

6^ç√BANANA PEEL

6^Ω

6^≈ΩΩ

BODY BLOW TO SOMERSAULT

2ç≈

ELBOW SPRING KICK1çΩ

CRESCENT KICK COMBOΩ8≈

DOUBLE HOP KICK HIGHDOWN STRIKE

32

while enemy isdown 2ç

BONE BREAKER

2ΩçJUNKYARD KICK4ç≈Ω

HAMMER PUNCH
HAMMER PUNCHTO POWER PUNCH

2√DRAGON STORM

4√ç√RAGE DRAGON COMBO

çç√ç

2√ç

POISON ARROW

6ç√

PHOENIX SMASHER

236ç

CHARGE POWER PUNCHSHOULDER POP

approach enemy ç+Ω1√+ç
(88 to cancel)

HOPPING FROG

approach enemy ç+Ω33

Tekken4_manual.qk

7/19/02

9:24 AM

Page 34

LING XIAOYU
Xiaoyu was a junior at Mishima High School. But lacking any
particular goals, Xiaoyu grew tired of her daily routine.
One day, she received an anonymous e-mail warning her of
Heihachi's evil intentions, and the dangers she faced. Though
Xiaoyu replied to the e-mail in hopes of an answer, she didn't
receive any further messages.
Xiaoyu's intuition told her that Jin, who had been missing since thelast Tournament, could be the sender. She believed in the message
and began to distrust Heihachi and the Mishima Zaibatsu.
Upon hearing the announcement of the next Tournament, Xiaoyu
decided to enter in hopes of being reunited with Jin, and to unveil
the truth behind Heihachi and the Mishima Zaibatsu.

Armor King was murdered. King swore upon Armor King’s grave that hewould seek revenge against the man responsible for his mentor’s death.
The murderer was currently serving time in an Arizona State
Penitentiary. With the money he saved from professional
wrestling tournaments, King arranged for themurderer’s release from prison.
King then sent him a plane ticket and an article
about The King of Iron Fist Tournament 4.
With his plans in motion, King headed for the
Tournament to await his sworn enemy, theVale Tudo fighter.

NUTCRACKER

1Ω

SHADOW LARIAT

6ç+√

CROSS LIFTING PALMS

3ç√

FRANKENSTEINER

3≈+Ω

CRESCENT MOON KICKΩ≈CORPORATE ELBOW

2ç+√

PHOENIX TWIN KICK4Ω

SHOULDER TACKLE

6≈+çFORTUNE COOKIE

8√+çç√

SIDEWINDER

4ç

SUNSET FAN

2√ELBOW STING

3√ç

STREET SWEEPER COMBO 2≈Ω

34

KING

JAB UPPERCUT2√ç

X MARKS THE SPOT

6^√+ç√+çSTAGGER KICK2≈+ΩΩΩ

FORTUNE

6^ç√

KONVICT KICK

6^Ω

RUBY

approach enemy ç+Ω

SUPLEX

approach enemy ç+Ω35

Tekken4_manual.qk

7/19/02

9:24 AM

Page 36YOSHIMITSUHWOARANG
Back in his homeland of Korea, Hwoarang was drafted into the military
and assigned to a SpecOps unit. Although his success in various
missions was highly regarded, his penchant for disobeying rules andorders gave his senior officers more than a few headaches.

As the leader of the Manji Party, Yoshimitsu
dedicated himself to providing food, medical
assistance, and shelterto the ever-increasing
number of politicalrefugees around theworld. Unfortunately, witha constant lack of necessary
funding and manpower,
Yoshimitsu was unsure about the
future of his organization.

Hwoarang felt a strange emptiness within him. He recalled longinglyof the days hustling money in street fights, the rush of hand-tohand combat, and his fight against Jin Kazama. The military
could not quell these yearnings.
One day, the announcement of the next Tournament reachedHwoarang's ears. For the first time in years, his blood began
to stir. He would defeat Jin, Heihachi Mishima, and anyone
else who dared to stand in his way of claiming Mishima
Zaibatsu as his own. Bursting with anticipation, Hwoarangslipped out from the military base and headed for the
Tournament.

36

When Yoshimitsu heard about The King ofIron Fist Tournament 4, he envisioned a union
between the Manji Party and the Mishima Zaibatsu.
With this dream in his mind, Yoshimitsu
decided to enter the Tournament
immediately. He must defeat Heihachi
Mishima at any cost.

HOT FEETΩΩΩΩ

SWORD SMASH

6^çBLIZZARD KICKSΩΩΩ≈FUBUKI

6^Ω

AXE MURDERERΩ≈SOLAR KICK SHARK ATTACK 6^Ω+≈√+çΩ+≈

GRAND THEFT

6ΩΩ

SLAP U SILLY

4√√√√√√FIRECRACKER

2ΩΩ

DEATH COPTER SLICE(√+ç2NOSE BLEEDER
ANKLE BITER TOCRESCENT KICK

4Ω

FACE SPLITTER

4$√√+ç

SOUL STEALER√+ΩHARAKIRI

2√+Ω

TORPEDO KICK6^ΩQUICK SLASH2√

CHEAP SHOT SNAP KICK

6≈≈SWORD FACE SMASH

approach enemy ç+Ω

FALCON DICE KICK

approach enemy ç+Ω

1ΩΩ

37

Tekken4_manual.qk

7/19/02

9:24 AM

Page 38CREDITSCREDITSPUBLISHED BY

PRODUCT COORDINATOR

NAMCO HOMETEK INC.
DESIGNED AND DEVELOPED BY

JAMES GUIRAOLEAD ANALYSTNAMCO LTD.
PROJECT SUPERVISORDARYLE “DA-RUL” TUMACDERCQC TEAMYAS NOGUCHIMIKE PETERSONCHRIS STANLEY
MATT PETERSONLOCALIZATION MANAGERNORIKO WADA
LOCALIZATION PRODUCER

NAO HIGODIRECTOR OF MARKETINGSTACEY HIRATAPRODUCT MARKETING MANAGER

JIM ATKISS
PR MANAGER

HUGO REYESQUALITY ASSURANCE MANAGER

BRIAN “FURY” SCHORR38

TESTERSJASON COLEADRIAN ESCULTURAJESSE MEJIA
PACKAGE AND MANUAL DESIGNPRICE DESIGN TEAMSPECIAL THANKSYOSHI HOMMAJESSE TAYLORBERRY KANEROBERT ENNISGARRY COLEJENNIFER TERSIGNIMASANORI KATO
TAKEHIRO NODA
LINDSAY GRAYMICHAEL MURRAY39

Tekken4_manual.qk

7/19/02

9:24 AM

Page 40NOTES

40