TABLE OF CONTENTS
2

Table of Contents

3Introduction

4

Why Comic Con?

5Community

6

User-Generated Content/Experiences

7

Land & NFTs

8-9

Technology

10-11

Roadmap

12-13

Founding Members

14-21

Tokenomics Roadmap

INTRODUCTION
THE COMIC CON METAVERSE IS CREATED BY FANS AND ARTISTS FOR FANS AND ARTISTS.
We believe the Global Comic Con community is the most diverse and creative on the planet; therefore, we aim tochannel that creativity and fandom into one Metaverse where all Conventions and Comic Con superfans can call
home.
CCMV is the ultimate destination for all things Comic Con. From comic books to anime, pop culture, cosplay, movies,collectibles and more.
CCMV is also designed to be a collaborative world where those that contribute are rewarded and will have special
access and opportunities. Fans will be able to meet their favorite artists & creators, attend panels, discussions,exclusive meet-ups, play games, explore the world, buy and sell NFTs and merchandise, purchase land andparticipate in reward driven activities.
NFTs and tokens will be used to grant access to exclusive areas, districts, events, prizes and rewards. NFT’s will also
provide abilities and permissions to alter aspects of the world from links to billboards to audio and more. Games will
be designed as play-to-earn so people can own, buy, sell, and trade resources they earn and be rewarded for theircreativity and participation.
Our mission, to create a thriving rewards driven experience in which people will acquire ComicConCoins in order toown land, gain permissions and experiences, play games, purchase comics and collectibles and even earn real world
items or access.

WHY COMIC CONREAL WORLD COMIC CON CONVENTIONS HAPPEN ALL OVER THE GLOBE.
They attract hundreds of thousands of visitors per event to share, connect and experience their excitement and loveof a very wide variety of creative worlds.
These real world events reﬂect the desire of this community to engage, play, collect and express themselves. They
also provide a way for the artists to promote, share and connect with their fans. Comic Con Metaverse offers all ofthese things and more to the millions of people who already participate in the conventions and the millions more
who haven’t actually been to a real world event.
The Comic Con Metaverse provides a platform that provides new ways for fans and artists to share their passions. Bytokenizing and gamifying the entire environment, a rewards system emerges that motivates artists and participants tocreate, grow, collect, invest, and build in order to be a part of a world they love.
IT’S LIKE COMIC CON WITHOUT ALL THE WALKING.

COMMUNITY
THE COMMUNITY IS AT THE CENTER OF THE CCMV.
They are involved in everything from the layout of the world, naming of the districts, creationof the games and content, and even the naming of the capital city; Metapolis. Using theblockchain provides CCMV with the ability to have a fan and artist owned world and to reward
participants who are able to compete and contribute to the community and world. The games
will be both fun and rewarding. Participants can work towards attaining resources that will beredeemable for digital and real world experiences.
Artists and fans will have the opportunity to buy and sell NFTs, land, and other resources
within the CCMV and Marketplaces. Under the guise of the community, the world will becreated to represent the diverse nature of the Comic Book world and its fandom.
CCMV’s community input and participation has already helped drive experiences in themetaverse from gaming and contests to events and presentations.

USER GENERATED CONTENT & EXPERIENCESRATHER THAN OFFERING ONLY TRADITIONAL GAMING EXPERIENCES, WE ARE TURNING THE ENTIRE CCMVINTO A GAME which rewards users for their participation, skill, contribution and curiosity. As participants play,create and socialize, multiple storylines will unfold dynamically and responsively. Guided by great storytellers
and inﬂuenced by the community, Comic Con Metaverse will introduce an entirely new form of active
entertainment. Think Live Action Roleplay (LARP) meets MMO Gaming in a Universe of Metaverses: TheMultiverse.
For example, the story unfolding in the CCMV during the course of a particular month may have to do with asupervillain wreaking havoc in the Metapolis. Participants may choose to help (or become) the villain or thesuperhero as they engage in the world and with other people to steer the story in yet-to-be-determined
directions. The speciﬁc tasks players engage in can involve everything from simple games, puzzles andcompetitions all the way to advanced 3D gaming experiences. These games may be themed to support thestate of the stories as they evolve. Players may be encouraged to call on the community to solve problems andaccomplish tasks. All of this activity will be taken into consideration by the team driving the bigger picture
story.

LAND & NFTS
Fans and artists will be able to buy land plots in their favorite districts and worlds within the CCMV. Allowing thecommunity full control and ownership of their digital assets.
Some of the Districts planned so far:Comic Book
WorldAnime
Adventure

Artists
Alley

Cosplay
Cove

PopCultureeSports
Gaming Dome

Film & TV
ScreeningRooms

SuperHeroes

Super
Villains

FutureLand

CryptoVilleSportsTown

Much, much more to be discovered…

TECHNOLOGYTHE COMIC CON METAVERSE DEMANDS MASSIVE SCALABILITY, EASY ACCESSIBILITYACROSS DEVICES, SEAMLESSLY INTEGRATED SOCIAL TOKENS AND MARKETPLACE
AND NATIVE NFT SUPPORT.
CCMV will also have the ability to operate between real-world and virtualenvironments as evidenced by the 2021 launch in which Los Angeles Comic Con wasconnected with the Metaverse experience.
These considerations and more led Comic Con to select The Vatom Platform as thecore technology stack for The Comic Con Metaverse. The Vatom Platform is by far themost scalable and accessible platform in the sector. The Vatom platform allows fortens of thousands of people to enter the same space all at once. Another major
beneﬁt is that access can be democratized by requiring nothing but a browser alongwith support for a large variety of platforms.
The Vatom Platform also includes a universal wallet and advanced NFT integration,with a proven track record hosting many of the largest metaverse events for major
companies, brands and huge tent pole events. We believe this partnership positions
Comic Con Metaverse to reach its full potential.

TECHNOLOGYOUR ENGINEERING TEAM IS MADE UP OF TOP TECHNICALTALENT FROM ALL OVER THE WORLD.
Our team members are thought leaders, creatives,technologists, builders, developers, geeks, nerds and comicbook fans.
We believe a core principle of Web3 is that users should berewarded for their contributions and the value that theybring to the community and world.
Proprietary technology is also being developed to ensure thedeepest richest experience for the fans and artists to see
their creativity brought to life with the most accurate
representation possible.

ROADMAP
2021

2022

2023

$
Q4

Q1

Q2

Q3

Q4

Q1

Metaverse and Comic
Con Coin launched

Token
Available

Cosplay

Artist Alley
Exhibit Hall

Avatar/Meet & Greets

24/7
Metaverse

ROADMAP
2021

2022

2023

Q4

Q1

Q2

Q3

Q4

Metaverse andComic Con Coinlaunched

Token
Available

Cosplay

Artist Alley
Exhibit Hall

Avatar/Meet andGreets

Q1
24/7 Metaverse

FOUNDING MEMBERS
CCMV IS MADE UP OF A NUMBER OF DIVERSE AND CREATIVE LEADERS FROM ACROSS DIFFERENT INDUSTRIES; EACH WITH
THEIR OWN UNIQUE SUPER POWERS, THEY ARE DEDICATED TO SERVE AND PROTECT OUR BELOVED METAPOLIS.

ERIC PULIERFounder
Eric is the CEO and founder of Vatom. He has successfully raised over 1 billion dollars in a number of different industries withthe focus on technology. Although he wishes he could ﬂy, he has been spotted swinging from lamp post to lamp post afterhours.

KLAUS MOELLER
Founder
Director at Globe Entertainment and Media; Klaus Moeller grew up in Portugal and England and has been living in Southern California fornearly 30 years. He has founded two public companies Genius Brands International and Globe Photos, inc., and several other startups
including Los Angeles Comic Con, a sustainable Teak Wood plantation in Costa Rica and the Venice Beach Ben & Jerry’s.
Klaus has a long history in fundraising and in 1998 he was blessed by Pope John Paul II for his charity work with orphans and handicappedchildren. Although a lover of art his initial background is in accounting and auditing. He has served as the Founder and CEO of White CrossProjects and the Celebrity Vault Gallery and has organized over 15 art projects including public art installations in Santa Monica and Havana.

CHRIS DEMOULIN
CEO Los Angeles Comic Con
Thirty+ years experience in brand development, marketing, licensing, event management, entertainment and retail program development.
Eight years managing the world's largest fashion and licensing trade shows, working with start-ups, Fortune 100 companies, and all of theworld's best retailers. Six years as a consultant, then full-time employee in entertainment property development, TV and ﬁlm
development and production, ﬁlm marketing, publicity and promotion. Disney Consumer Products for eight years, managing both
domestic and international consumer products licensing, marketing, promotion and retail development

FOUNDING MEMBERSJAY SCHMALHOLZCEOHAYDEN MICHAELFOUNDERCOLIN HORNETTCXOAs a 4X Emmy Award winning Creative
Executive, Jay Schmalholz has deep
experience developing and executing
Live Events, Branded Content,
Metaverse Experiential anddigital/social entertainment for
Nickelodeon, The Olympics, NBC, CBS,MTV, Nike, Comic Con and more. By
creating cultural moments, Jay hasturned countless series, pilots,promotions, live events andexperiences into forward leaning
content that engages global audiences,community and fandom.

As COO, Hayden Michael
makes sure every single one of
Hiero 2's apps is built quickly
and expertly, with an emphasis
in simpliﬁcation for both app
users and clients alike.
Additionally, Hayden has
consulted for various
businesses to simplify their
workﬂow and accomplish
tasks, such as implementing
the accounting system for a
Ben and Jerry's and heading
the design of professional
materials for Capital Art.

Colin Joined Vatom in early 2021 andoversees key partner relationships,
product experience and innovation.
Most recently he has guided andlaunched Diageo, Cannes Lions,
Comic Con and GoDaddy into the NFT
Metaverse.

Having spent over 20 years with
Nickelodeon, Jay has always been on
the forefront of pop culture. Fromanimation, live action, and gaming,
Jay's enthusiasm and fandom is rivaled
only by that of Spongebob himself…
And yes he has been slimed manytimes but will never give up the secretrecipe.

Hayden's other achievements
include co-founding the Los
Angeles Comic Con, developing
the NASCAR Emoji Garage app,and creating a successful
series of YouTube videos for
Genius Brands International.

As a tech entrepreneur, ﬁlm and TV
producer, Colin built the digital
multimedia department for the Miss
Universe Organization at NBC. He
directed and produced the ﬁrst
webcast in the 60-year history ofMiss Universe in addition to hostingand producing the live television
event.
Colin spent his late teens as aprofessional snowboarder before
becoming a lawyer, writer/journalist,producer, photographer, interactive
storytelling and viewer engagement
specialist, and creative director.

GREG PULIER
CTO
After studying physics at Harvard andbrain sciences at Boston University, Greg
worked at the Harvard Robotics
Laboratory and the New York UniversityRobotics Lab. He has been a technology
entrepreneur since starting his ﬁrst
software company in high school
automating processes for the New
Jersey Multiple Sclerosis Society. Since
then, he has founded multiple
companies and helped grow over 10startups. From Radiant Enterprises toiScore Sports to MediaPlatform tovAtomic Systems, Greg has served asCEO, CTO and advisor and has raisedover 40 million dollars in his career. He
continues to advise and consult many ofthese companies and is currently
focused on Vatom Ventures, a web3
incubator. An experienced andsuccessful business leader, Greg brings astrong vision and passion for creativity
and technology to his teams.

MATTHEW
PARKS
Community
Manager/Site Director
Indoor kid. Raised
by TV, Comics, andRoot Beer. Vice
President of myown fan club;interim. Bad atBaseball.

TOKENOMICSOVERVIEW
THE TOKENOMICS OF THE CCMV (COMIC CON METAVERSE) ARE INTENDED TO SUPPORT A GROWING REWARDSSYSTEM. The CCC (Comic Con Coin) is the utility token driving the rewards incentives of the community. There are awide variety of participants in the CCMV world including artists, developers, fans, sponsors, producers, and more.
The sustainability of the rewards system derives from having sufficient perpetual rewards options that users aremotivated to acquire and/or consume. These options should ultimately be created by the community and not justthe CCMV organization.

$$

EARNING$

Earning CCC in the CCMV will provide users and creators opportunities toparticipate in the ever expanding metaverse and real world experiences.
There are many ways in which individuals and groups can earn these coins.
For example, participation in activities, playing games, offering services,selling art, teaching, entertaining, and more.

CREATORS
Creators in the CCMV will receive CCC and other rewards for theexperiences and art they create. Creators include developers and artists
who add to the overall CCMV experience.

$$
DEVELOPERS

EXPERIENCESGAMES$TREASURY
$$

BURN
FANS

DEVELOPERSCCMV will provide opportunities for software developers to collaborate with teams, or to individually create exciting
interactive experiences inside of the metaverse. All development will be built within provided frameworks andenvironments that enforce the tokenomic rules. For example, a game creator can create a game without having tocreate the fee/reward functionality. They can simply conﬁgure these aspects of the experience.

$$
SELL ART/COMICSARTISTSTREASURY
$$

BURN
FANS

ARTISTSThis metaverse provides an environment for artists around the world to showcase and sell their work in return forCCC and other rewards.

SPENDING
THERE ARE A VARIETY OF WAYS THAT USERS CAN SPEND THE TOKENS THAT THEY HAVE EARNED.
Some experiences will include the opportunity to earn rewards. Some experiences will require a fee (in CCC) toparticipate. Artists may decide to provide unique items and experiences in exchange for redemption of rewards points(in CCC).
CCC will be useful in both virtual and real world experiences. Those who decide to redeem CCC are contributing andsupporting the growth and experience of the overall world. This decision beneﬁts all who believe in and value thesystem.

$$

GOVERNANCE
THE BUILDING, EXPANSION AND ONGOING MAINTENANCE OF CCMV WILL REQUIRE A CONTINUOUS PROCESS OF
PRIORITIZATION AND DECISION MAKING. Some of this will be best done by the CCMV founding team working withthe experts in various disciplines. Other decisions will be put to the community to be decided upon. Not everyone’s
vote is created equal. The governance system will provide more power to those who have proven they deserve tohave more inﬂuence. For example, a very active member of the community who has spent many hours exploring andcontributing to the metaverse will have more input on decisions in that realm. This model will depend on both adedicated governance token (in addition to the CCC) as well as a way of tracking relevant individual metrics.

$
CREATORSPARTICIPATIONFANS$