ICS 97.220.01  
 
Reference number  
DRS 572: 2024  
© RSB 2024  
  
 RWANDA 
STANDARD  DRS 
572  
 
First e dition  
2024 -mm-dd 
 
Games  — General requirements for 
equipment and software used in gaming 
activities  
 
   
DRS 572: 2024  
©RSB 2024  - All rights reserved                  ii 
 In order to match with technological development and to keep continuous progress in industries, 
standards are subject to periodic review. Users shall ascertain that they are in possession of the latest 
edition  
 
 
 
 
 
 
 
 
© RSB 2024  
All rights reserved. Unless otherwise specified, no part of this publication may be reproduced or utilized 
in any form or by any means, electronic or mechanical, including photocopying and microfilm, without 
prior written permission from R SB. 
Requests for permission to reproduce this document should be addressed to : 
Rwanda Standards  Board  
P.O Box 7099 Kigali -Rwanda  
KK 15 Rd, 49  
Tel. +250 788303492  
Toll Free: 3250  
E-mail: info@rsb.gov.rw  
Website: www.rsb.gov.rw  
ePortal: www.portal.rsb.gov.rw   DRS 572: 2024  
iii                ©RSB 2024 - All rights reserved  
 Contents  Page 
1 Scope  ................................ ................................ ................................ ................................ .............  1 
2 Normative references  ................................ ................................ ................................ ...................  1 
3 Terms and definitions  ................................ ................................ ................................ ..................  1 
4 Symbols (and abbreviated terms)  ................................ ................................ ...............................  3 
5 Hardware requirements  ................................ ................................ ................................ ...............  3 
 Logistic area  ................................ ................................ ................................ ................................ . 3 
 Marking requirements  ................................ ................................ ................................ ..................  6 
6 Software requirements ................................ ................................ ................................ .................  7 
 Source code  ................................ ................................ ................................ ................................ .. 7 
 Source compilation  ................................ ................................ ................................ ......................  7 
 Source control and update  ................................ ................................ ................................ ..........  7 
 Software functions provided  ................................ ................................ ................................ ....... 7 
 System security  ................................ ................................ ................................ ............................  7 
 Credit redemption  ................................ ................................ ................................ .........................  9 
7 Game design requirements  ................................ ................................ ................................ ....... 11 
 Stand -alone progressive game return ................................ ................................ ......................  11 
 Random prize  ................................ ................................ ................................ ..............................  11 
 Large win prize truncation  ................................ ................................ ................................ .........  11 
 Artwork requirements  ................................ ................................ ................................ ................  11 
 Banknote acceptance devices requirement  ................................ ................................ ............  11 
 Submission requirements  ................................ ................................ ................................ .........  11 
 Responsible gaming requirements  ................................ ................................ ..........................  12 
 Regulatory compliance  ................................ ................................ ................................ ..............  12 
 Fair play and randomness  ................................ ................................ ................................ .........  12 
 Data security  ................................ ................................ ................................ ...............................  12 
 Advertising and marketing  ................................ ................................ ................................ ........  12 
 Customer support  ................................ ................................ ................................ ......................  12 
 Payment processing  ................................ ................................ ................................ ..................  13 
 Anti-money laundering (AML) measures  ................................ ................................ .................  13 
 Technical responsibility ................................ ................................ ................................ .............  13 
 Social responsibility  ................................ ................................ ................................ ...................  13 
 DRS 572: 2024  
©RSB 2024  - All rights reserved                  iv 
 Foreword  
Rwanda Standard s are prepared  by Technical Committees and approved by Rwanda Standards Board (RSB) 
Board  of Directors in  accordance with the procedures of RSB, in compliance with Annex 3 of the WTO/TBT 
agreement on the preparation, adoption and application of standards.  
The main task of technical committees is to prepare national standards.  Final Draft Rwanda S tandards adopted 
by Technical committ ees are ratified  by me mbers of RSB Board of Director s for publication and gazettment as 
Rwanda Standards.  
DRS 572 was prepared by Technical Committee RSB/TC 21 , IT and multimedia . 
In the preparation of this standard, reference was made to the following standard:  
Victorian Appendix to the Australian /New Zealand Gaming Machine National Standard , Version 10.0, 2008  
The assistance de rived from the above source is hereby acknowledged with thanks.  
Committee membership  
The following organizations were represented on the Technical Committee on IT and multimedia  (RSB/TC 21) 
in the preparation of this standard.  
Cheza Rwanda Games (CRG)  
Continuity Group Ltd  
Fortebet Rwanda  
Lucid East Africa Ltd  
Ministry of ICT and Innovation (MINICT)  
Ministry of Trade and Industry (MINICOM)  
National Bank of Rwanda (NBR)  
National Council for Sciences and Technology (NCST)  
New Oriental Casino  
Rwanda Civil Aviation Authority (RCAA)  
Rwanda Inspectorate, Competition and Consumer Protection Authority (RICA)  DRS 572: 2024  
v                ©RSB 2024 - All rights reserved  
 Rwanda Utilities and Regulatory Authority (RURA)  
University of Rwanda, College o f Sciences and Technology, African Center of Excellence in the Internet of 
Things (UR, CST/ACEIoT)  
Rwanda  Standards Board  (RSB) – Secretariat  DRS 572: 2024  
©RSB 2024  - All rights reserved                  vi 
 Introduction  
The gaming industry was introduced in Rwanda in 2004 as a “Sports and Cultural Lottery” to support sports and 
cultural activities. The gaming industry in Rwanda was previously regulated by Rwanda Gaming Corporation 
Registered since October 2005. After enactment  of law No 58/2011 of 31/12/2011 which governs gami ng 
activities in Rwanda, Ministry of Trade and Industry  was assigned the responsibility of monitoring an d regulating 
the gaming sector and Rwanda Standards Board(RSB) was assigned to develop the stand ard related to games 
and gambling.  
The gaming industry  categories  in Rwanda  include, but are not limited to, the following:  
a) lottery ; 
b) slot machines ; 
c) casinos ; 
d) sport b etting ; and 
e) internet (online) g aming . 
 DRS 572: 2024  
1                ©RSB 2024 - All rights reserved  
 Games — General requirements for equipment and software used in 
gaming activities  
1 Scope  
This Draft Rwa nda Standard specifies general requirements  for equipment and software used in gaming 
activities and the environment in which these activities are conducted.  
This standard applies to all types of gaming machines manufactured or imported into Rwanda as well as 
software.  
2 Normative references  
The following documents are referred to in the text in such a way that some or all of  their content constitutes 
requirements of this document.  For dated references, only the edition  cited applies. For undated references, the 
latest edition of the referenced document (including any amendments) applies.  
RS ISO/IEC 27001, Information security, cybersecurity and privacy protection — Information security 
management systems — Requirements  
RS ISO 9001 , Quality management systems — Requirements  
ISO 32110 , Transaction assurance in E -commerce — Vocabulary  
3 Terms and definitions  
For the purposes of this standard, the follow ing terms and definitions given in ISO 32110 and the following 
apply.  
3.1 
gaming  
any game played with cards, dices, tickets, equipment or any mechanical, electronic or electromechanical 
device or machine for money, property, checks, credit or credit card or any representative of value  
3.2 
gaming licence  
certificate issued by a competent organ to authorize the engagement in gaming activities  
3.3 
regulatory a uthority   
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 licensing authority of gaming an d gaming industry as a regulatory authority  
3.4 
lottery  
drawing of lots in which prizes are distributed to the winners among persons buying a chance or a situation 
whose success or outcome is governed by chance  
3.5 
player  
individual who plays or participates in gaming activities  
3.6 
business  
organization that produces or sells goods or services in order to make a profit  
3.7 
gaming operator  
business entity that conducts gaming activities  
3.8 
user  
visitor  or registered individual or organization  that uses services  of gaming   
3.9 
player satisfaction  
player  perception of the degree to which the service provider has fulfilled the customer’s requirements and 
expectations  
Note 1 to entry: Complaints are a common indicator of low player satisfaction, but their absence does not necessarily imply 
high customer satisfaction.  
Note 2 to entry: Even when player  requirements have been agreed with the customer and fulfilled, this does not necessarily 
ensure a high customer satisfaction . DRS 572: 2024  
3                ©RSB 2024 - All rights reserved  
 3.10 
game monitor  
approved video monitor or monitor(s) that were originally submitted with a gaming device prototype certification 
including approved modifications. A gaming device may have more than one game monitor . 
3.11 
gambling  
placing something of value (typically money) at risk on an event with an element of chance in the outcome, with the potential  
to win a substantially larger prize  
Note 1 to entry: Gambling also refers to participating in legal, state -sanctioned wagering . 
Note 2 to entry: to gamble also refers to play ing games of chance for money; bet ting. 
4 Symbols (and abbreviated terms)  
RAM: Random Access Memory  
CMCS: Central Monitoring and Control System  
LCD: Liquid Cristal Display  
EPROMs: Erasable Programmable Read -Only Memor y 
ESD/EMI: Electrostatic D ischarge/Electromagnetic Interference  
PID: Player Information Display  
RNGs:  random numbers generators  
AML: Anti Money -laundering  
5 Hardware requirements  
 Logistic area  
5.1.1  Determination of l ogistic area  
  
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 If the logic area consists of a unit with no door as such, and if the entire unit can be removed and accessed, the 
security requirements for logic doors extend to logic units (that is, removal of unit is equivalent to opening the 
door).  
5.1.2  Cabinet interference  
Gaming equipment shall not be adversely affected by electromagnetic emitting devices commonly used 
including, but not limited to mobile phones and walkie talkies, and test shall be conducted using these devices 
immediately outside the cabinet.  
5.1.3  Memory requirements  
5.1.3.1  RAM: if applicable, batteries used for the purpose of backing -up Random Access Memory (RAM) 
shall be secured in a manner so that they cannot be easily disconnected;  
5.1.3.2  Hard meters: If the Central Monitoring and Control System(CMCS) that monitors a gaming machine 
does not frequently gather and record the gaming machine’s meter information, the authority in charge requires 
that gaming machines shall be installed with hard  meters;  
5.1.3.3  Types of hard met res: hard Meters may be implemented in gaming machines in either of two forms:  
a) an electro -mechanical meter;  
b) an electronic increment meter. The metr e can only increment. Met re incrementing can only be performed 
by the gaming machine’s computer. The metr e shall be readable by human inspection (e.g. via an LCD 
display) and may be read by the gaming machine’s computer. The logic and power source of an electronic 
increment meter shall be able to maintain and display the contents of its  memory (met res) for a period of 
at least five (10) years after external power is disconnected from the device.  
5.1.4  Security of programme and memory  
5.1.4.1  Programme or data memory residing in a gaming machine shall not be able to be replaced or 
modified unless the methodology is secure and has been specifically approved by the regulatory authority.  
5.1.4. 2 Use of cleaning EPROMs or similar devices that write to memory is not permitted, unless the staff 
from regulatory authority has evaluated the source code of these devices and has established confidence in the 
associated controls to ensure that only approve d devices are used in the field . 
NOTE  You can use the ISO/IEC 27001 controls as guide.  
5.1.5  Circuit board s 
 Switches and jumpers  
The normal mode for switches and jumpers (if it exists) shall be clearly marked on (or immediately adjacent) to 
device, and if there is no room for such marking, the regulatory authority requires that a diagram be easily visible 
somewhere within or on the logical area cabinet of the gaming machine.  DRS 572: 2024  
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 Power supply and safety requirements  
Where a gaming machine cabinet contains more than one power switch, each switch shall clearly identify which 
unit it applies to.  
5.1.5.2.1  Power storage  
The gaming operator shall install power storage batteries fo back up for minimum 2 hours after power outage 
within the premise.  
5.1.5.2.2  Power surge protection  
The organization shall install power surge protection system on the premise by taking into consideration the 
following:  
a) a gaming device shall not present a mechanical, electrical or fire hazard when used in its intended mode of 
operation;  
b) a gaming device shall have proper grounding ; 
c) power surge protection system shall be provided to protect the entire electrical/electronic installation ; and  
d) the power supply used in a gaming device shall be designed to minimize leakage current in the event of 
inadvertent disconnection of the AC power ground . 
5.1.6  Cash inputs systems  
 Coin validation  
5.1.6.1 If a coin acceptor uses “reference coins” as a part of its validation process, the reference coins shall 
be securely sealed in the acceptor and any adjustment or calibration devices (e.g. potentiometers) shall be 
provided with an appropriate cover that wi ll leave evidence of access of alterations occur after the device is 
calibrated.  
5.1.6.2 A coin validator shall include a mechanism (referred to as “lockout”) which prevents the inputs of 
any coins, or alternatively rejects all coins entered, during periods when the gaming machine is inoperable for 
any reason.  
5.1.6.3 Programmable devices used to program programmable coin validators are to regarded as high risk 
components and may only be released to the gaming operator, casino operator or its maintenance group.  
NOTE  In addition to the Coin Validators; Bill Acceptors, Keys, Tickets and Player Card Systems shall be considered to 
be used on cash input system .  
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 5.1.7  Cash output systems  
 Coin hopper  
There is no mandatory requirement for a hopper cover in Casino . 
 Cash boxes  
5.1.7.2.1 The cash box shall be isolated to a locked area (equipped with an electronic door access detection 
device) separate from the other locked areas of the gaming machine.  
5.1.7.2.2 The coins can be replaced with tokens with the approval of regulatory authority, and the regulatory 
authority shall ensure that the token used are tested and complying with the applicable standards on tokens.  
5.1.7.2.3 The token used by gaming operator shall be unique from a gaming operator to another . 
NOTE  In addition to the cash boxes and coin hoppers, keys, tickets and player card systems are considered to be used 
on cash output system.  
 Marking requirements  
Each gaming machine shall have an identification sticker or marking of a resilient material permanently affixed 
to the exterior of the cabinet by the manufacturer whi ch must not be easily removable, without leaving evidence 
of tampering. The following information shall be displayed  on a gaming device : 
a) the manufacturer ’s name, address;  
b) country of origin;  
c) brand nam e/trademark;  
d) a unique serial number;  
e) the gaming machine model;  
f) date of manufacture ; 
g) warranty;  DRS 572: 2024  
7                ©RSB 2024 - All rights reserved  
 h) electrical ratings.  
6 Software requirements  
 Source code  
6.1.1  Relevant software or application sources code for gaming machines shall be examined by a regulatory 
authority in charge.  
6.1.2 The complying certificate shall be  provided where applicable and determined by the regulatory 
authority Including pre -releases.  
 Source compilation  
The authority shall compile/assemble/link all version of software. these shall be compared for an exact match 
with the officially release software. The supplier is to describe the type of computer computer(s) necessary to 
perform the creation of the softwa re and is to supply all compilers, assemblers, cross reference tools, linkers, 
etc. necessary to complete this task. for any software approval, if a method of comparing the source programs 
and the executable to be tested does not exist at the scheduled tim e of commencement of formal testing, the 
testing process shall not be commenced by the regulatory authority.  
 Source control and update  
The gaming operator shall provide new versions of software updates with version control system to the 
regulatory authority. And the regulatory authority shall determine what qualifies as minor/major update before 
the new release is installed.  
 Software functions provided  
All implemented functions shall operate according to the certified design, all messages displayed shall be true 
and accurate and the software shall be  free of unlimited side effects.  
 System security  
6.5.1  De-activation when a logic area has been accessed  
When a gaming device determines that a restricted area has been accessed, the device is to deactivate itself 
until appropriate investigations are conducted, at which time the device may only be re -activated by a method 
approved by the regulatory authority.  
6.5.2  Tampering, adjustment or manipulation of equipment  
In order to prevent illegal tampering or itch, jumper or other software readable input device except for the 
following: manipulation that may affect game play (or outcome), or equipment operation, gaming machines shall 
not have any functions or parameters adjustable by or through any separate computer, input codes, application 
of ESD/EMI, dip sw   
©RSB 2024  - All rights reserved                  8 
 a) the adjustment of features that are wholly cosmetic (i.e. that do not affect functionality in any manner);  
b) the down loading in an authorized manner of any software , data or operational parameter;  
c) the replacement of a reference coin for comparison purpo ses in a coin validation device;  
d) an appro ved configuration (set -up) mode;  
e) other operational parameter s as approved by the regulatory authority.  
6.5.3  Access to restrict features  
Access to the following restricted features of gaming machines shall be regulated by at least a key operated 
switch, audit card, access to the inside of the machine cabinet, or other method to be approved by the regulatory 
authority:  
a) auditing Information;  and 
b) metering Information.  
6.5.4  Software signature checking  
6.5.4.1  All memory crucial to the operation of the gaming machine (game application software, 
communications, operating systems, etc.) shall be included in the software signature check. Non critical memory 
(such as graphics) may be excluded.  
6.5.4. 2 No background signature checks are permitted.  
6.5.4. 3 The entire contents of a memory device shall be included in the software signature check if it has 
stored in it software crucial to the operation of the gaming machine.  
6.5.5  Setup -gaming device configuration  
6.5.5.1  A gaming bet option may be enabled or disabled in Audit Mode when applicable.  
6.5.5. 2 If memory becomes corrupted, a gaming device shall not assume default values and recommence 
gaming operation unless the assumed values have been configured by mechanism approved by the regulatory 
authority.  
6.5.6  Coin diverter  
The regulatory authority shall not approve where applicable any gaming machine without a hopper if the only 
method of routing coins to the drop box is “software diversion”.  DRS 572: 2024  
9                ©RSB 2024 - All rights reserved  
 6.5.7  Coin hopper  
In addition to accounting procedures used by software to determine the level of a hopper, if a hopper full sensor 
is provided, software shall also interpret that sensor output to determine if a hopper is full.  
 Credit redemption  
6.6.1  Cash out while de -activated  
The authority where applicable requires that players who have a non -zero credit balance when de -activation 
occurs should be given the option to “cash -out” their balance. In the situation where the deactivation may last 
for a lengthy period of time, if there is enough of the system available at subsidiary points to enable a safe and 
accurate pay, this may be performed.  
6.6.2  Small credit values  
The following requirements apply to redemption of small credit values less than the minimum legal coin value:  
a) it is not permitted for the gaming machine to round the odd credits down to zero or up to the minimum legal 
coin value;  
b) all appropriate gaming machine meter updates shall reflect “un -rounded” amounts;  
c) permissible methods for handling of such small credit values are:  
1) elimination of small credit values with an approved ‘Residual Credit Removal Play’ feature as 
described in that section;  
2) allow a cash ticket or cancel credit to include the amount of less than the specified value  and to 
round up or round down the amount when the ticket or credit receipt is redeemed. If this 
implementation is adopted the “rounding” is not to be carried out by the CMCS unless it is 
accounted for by the CMCS in the cashier float reconciliation.  
6.6.3  Cash clearance procedures  
The gaming machine shall display the appropriate meter information. The accounting information must be 
available both for the entire period of operation of the gaming machine (since the last Memory Reset) and since 
the las t Cash (Coin or Note) Clearance.  
6.6.4  Central control versus stand -alone operation  
 Stand -alone gaming machines not permitted  
Installed gaming machine shall at all times, while in operational mode (where valid game play is possible), be 
in on -line communication with the CMCS.   
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 Down-loadable parameter not permitted  
A down -loadable parameter to control whether stand -alone operation may occur shall not be permitted in this 
regard . 
 Game details sheets  
It is not/a requirement in Rwanda that Game Detail Sheets be certified by a tester . 
 Substantial wins  
Substantial wins shall cause the gaming machine to enter a lock -up mode until external intervention, e.g. 
attendant key or after system software verification by the central monitoring and control system followed by a 
“game enabled” command.  
 Credit redemption  
Available credits may be collected from the gaming machine by the patron pressing the “COLLECT” button at 
any time other than:  
a) during a play;  
b) while in Audit mode;  
c) while any door open condition exists;  
d) while in Test mode;  
e) while the player’s Credit Meter or Total Wins Metr e is incrementing;  
f) while the game is in Player Information Display (PID) mode.  
 Game fairness objectives  
Based on the requirements mentioned above in this standard, however such games may be acceptable where 
the issue of illusion of control is explicitly addressed via approved artwork, approved decals or other approved 
means.  
 Last play information required  
The total number of external bonus/jackpot credits paid directly to the credit meter as a result of the last play 
and obvious to the player (e .g. where the cre dit metre has been incremented).  DRS 572: 2024  
11                ©RSB 2024 - All rights reserved  
 
 Non-fault gaming machine events (where substantial win occurs)  
Under “Cleared By” Column change “Cleared by an attendant” to “Cleared by an attendant or other approved 
means such as the central monitoring and control system software verification followed by a “game enabled” 
command.”  
7 Game design requirements  
 Stand -alone progressive game return  
7.1 Where a stand -alone progressive prize is offered, it shall be implemented such that the “start -up value 
increment rate” of the progressive ensures that the 87  % minimum return is realized.  
7.2 When transferring progressive prizes to the player’s credit meter, any residual amount less than the base 
credit value not transferred to the player’s credit meter shall be incorporated into the next progressive prize.  
 Random  prize  
A game may offer random prizes provided that there is an equal likelihood of obtaining a random prize on each 
play of a game.  
 Large win priz e truncation  
In no circumstances shall a large win have its prize amount truncated or limited due to constraints of a game 
rule, gaming machine’s memory storage, screen display, artwork or any other such reason. If there are possible 
prizes that may exceed a programme limit or constraint, the prize table and/or maximum wagers for a game 
shall be structured such that the highest win cannot exceed this limit. Permitted exceptions are respin/free 
games which provide a possible infinite prize but where the probability of th is occurrence is infinitesimal.  
 Artwork requirements  
For each game submitted, a legible, color copy or digital image of all game artwork shall be submitted.  
 Banknote acceptance  devices requirement  
7.5.1  Master  metr es 
Banknote device master meters are required on the gaming machine, but they are not required to be sent to  the 
CMCS.  
 Submission  requirements  
The equipment that is submitted for testing shall be of a production standard model and shall be in “normal 
operation” during test, including running software in communication with a CMCS or  approved simulator (where 
the equipment employs some form of data communications).   
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 Responsible gaming requirements  
7.7.1  The gaming  operators shall be responsible to features like self -exclusion programs, and age verification.  
7.7.2  The gamin g /operators shall provide the potential risks of gaming to the authority in charge.  
 Regulatory compliance  
Gaming operators shall often subject to regulations set by  by the competent authority, and these regulations 
shall cover issues like licensing, fair play, anti -money laundering and other gaming measures;  
 Fair play and randomness  
Online casinos and gaming platforms shall use certified random numbers generators (RNGs) acceptable by the 
regulatory authority to ensure the fairness of games;  
The third -party testing and certification by independent organization shall be a common practice and recognized 
by the regulatory authority.  
 Data security  
Given the sensitive nature of financial transactions and personal information involved in gaming, the gaming 
operators shall comply with the requirements of standards related to data security, data protection laws and the 
use of encryption technology;  
NOTE More information regarding the  information security can be found in RS ISO/IEC 27001.  
 Advertising  and marketing  
The gaming  operators shall comply with  advertising and marketing  policies and regulation set by the competent 
authority  to prevent misleading promotions and protect vulnerable individuals.  
NOTE  The competent authority shall develop advertising policies and regulation that govern the gaming sector in the 
country.  
 Customer support  
7.12.1  The gaming operators shall offer an adequate support to customers, that includes providing clear 
information about the terms and conditions  of the game  
7.12. 2 The gaming operators shall offer support for the gaming problem, and ensuring the timely responses 
to customer request for enhancing the customer satisfaction.  
NOTE  Customer support can be offered to the game player before and after the game where applicable.  DRS 572: 2024  
13                ©RSB 2024 - All rights reserved  
 
 Payment  processing  
The gaming  operators shall comply with available  rules,  regulations and standards related to financial 
transactions  set by the competent authority. They  include secure payment methods, transparen cy terms for 
deposits and withdrawals, and adherence to anti -fraud measures . 
 Anti-money  laundering  (AML) measures  
The gaming operators shall implement AML measures to prevent their platforms from being used for money 
laundering activities such as identity verifications, reporting suspicious transactions and others that are 
applicable.  
NOTE  This can be guided by competent authority  
 Technical responsibility  
The gaming operators shall ensure the confidentiality, integrity and availability of software and hardware used 
in gaming activities.  
NOTE  RS ISO/IEC 27001 provides more details.  
 Social responsibility  
The gaming operators shall contribute to social responsibility initiatives such as funding program for addiction  
prevention and treatment.  
NOTE  Component authority shall set the social responsibility framework guidelines to be followed by operators.   
©RSB 2024  - All rights reserved                  14 
 Bibliography  
[1] RS ISO 14001:2015 , Environmental management  systems  — Requirements with guidance for use  
[2] ISO 22458 , Consumer vulnerability — Requirements and guidelines for the design and delivery of 
inclusive services   
[3] Law N°58/2011 of 31/12/2011 governing the gaming activities  
[4] https://gaminglabs.com/services/responsible -gaming/  
 DRS 572: 2024  
 
Price based on  13 pages  
©RSB 2024 - All right s reserved