Entertainment Computing – ICEC 2017

Nagisa Munekata, Itsuki Kunita, Junichi Hoshino

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Nagisa Munekata, Itsuki Kunita, Junichi Hoshino. Entertainment Computing – ICEC 2017: 16th IFIP TC 14 International Conference, Tsukuba City, Japan, September 18–21, 2017, Proceedings. Springer International Publishing, LNCS-10507, 2017, Lecture Notes in Computer Science, 978-3-319-66714-0. 10.1007/978-3-319-66715-7 . hal-01771231

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Nagisa Munekata · Itsuki Kunita
Junichi Hoshino (Eds.)

Entertainment
Computing – ICEC 2017

16th IFIP TC 14 International Conference
Tsukuba City, Japan, September 18–21, 2017
Proceedings

<figure><img src="image_2.png" /></figure>

Springer
Editors

Nagisa Munekata
Kyoto Sangyo University
Kyoto
Japan

Junichi Hoshino
University of Tsukuba
Tsukuba
Japan

Itsuki Kunita

<figure><img src="image_3.png" /></figure>

University of the Ryukyus
Okinawa
Japan

ISSN 0302-9743

ISSN 1611-3349 (electronic)

Lecture Notes in Computer Science

ISBN 978-3-319-66714-0

ISBN 978-3-319-66715-7 (eBook)

DOI 10.1007/978-3-319-66715-7

Library of Congress Control Number: 2017952385

LNCS Sublibrary: SL3 – Information Systems and Applications, incl. Internet/Web, and HCI

© IFIP International Federation for Information Processing 2017, corrected publication 2018

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Preface

This volume collects all contributions accepted for ICEC 2017, the International Conference on Entertainment Computing. ICEC 2017 was the 16th event in a series of successful conferences on entertainment computing, previously held in São Paulo, Brazil (2013); Sydney, Australia (2014); Trondheim, Norway (2015); and Vienna, Austria (2016).

This year's event was held in Tsukuba, Japan on September 18–21, 2017. ICEC 2017 was hosted by the Special Interest Group on Entertainment Computing (SIG-EC) of the Information Processing Society of Japan (IPSJ), and the Entertainment Computing Lab (ECL) of the University of Tsukuba.

The papers brought together in this edited volume span a variety of topics pertaining to different aspects of entertainment computing, including but not limited to games for health and learning, player behavioral analysis, and technological aspects. This once again shows that entertainment computing is a diverse and thriving research area bringing together experts from a wide range of disciplines. In this regard, ICEC 2017 served as a lively forum for multidisciplinary exchange to advance our understanding of this exciting field.

Overall, we received 52 submissions by authors from 15 countries across Europe, North and South America, and Asia. Eventually, 14 submissions were accepted as full papers, and 23 as short papers. In addition, 32 posters and demonstrations, three workshops, two tutorials, and a doctoral consortium were held during the conference.

The conference program was further complemented by three invited keynotes, held by Driancourt Remi and Miyake Yoichiro from the Advanced Technology Division, Square Enix Co., Ltd. and STUDIO 4°C Co., Ltd., and Toshimasa Yamanaka from the University of Tsukuba.

Finally, we would like to thank all members of the Program Committee and all external reviewers for their commitment and contribution to making ICEC 2017 a success. We also would like to thank our sponsor, Rakuten, Inc.

July 2017

Yoshinari Takegawa

Jannicke Baalsrud Hauge

Itaru Kuramoto

Yuta Sugiura

Junichi Hoshino
# Organization

## General Chair

Junichi Hoshino University of Tsukuba, Japan

## Vice General Chair

Soh Masuko Rakuten Institute of Technology, Japan

## Program Chairs

Jannicke Baalsrud Hauge KTH-Royal Institute of Technology, Sweden and Bremer Institut für Produktion und Logistik, Germany

Yoshinari Takegawa Future University Hakodate, Japan

## Vice Program Chairs

Kuramoto Itaru Osaka University, Japan

Yuta Sugiura Keio University, Japan

## Publication Chairs

Nagisa Munekata Kyoto Sangyo University, Japan

Itsuki Kunita University of the Ryukyus, Japan

## Poster/Demo Chair

Taku Hachisu University of Tsukuba, Japan

## Workshop Chairs

Letizia Jaccheri Norwegian University of Science and Technology, Norway

Erik van der Spek Eindhoven University of Technology, The Netherlands

## IPSJ Liaison Chair

Kuramoto Itaru Osaka University, Japan

## Accounting Chair

Hiroshi Mori Utsunomiya University, Japan
**Publicity Chair**

Masanori Ishida Tin Machine Creative, Japan

**Local Chairs**

Nobumitsu Shikine University of Tsukuba, Japan

Hirotaka Osawa University of Tsukuba, Japan

**Doctoral Consortium**

Esteban Clua Fluminense Federal University, Brazil

**Steering Committee Members**

Rainer Malaka University of Bremen, Germany

Artur Lugmayr Curtin University, Australia, University of Cape Coast, Ghana

Hyun-Seung Yang Korea Advanced Institute of Science and Technology, South Korea

Helmut Hlavacs University of Vienna, Austria

Esteban Clua Fluminense Federal University, Brazil

Letizia Jaccheri Norwegian University of Science and Technology, Norway

Ryohei Nakatsu Kyoto University, Japan

Matthias Rauterberg Eindhoven University of Technology, The Netherlands

**Sponsoring Institutions**

Rakuten, Inc., Tokyo, Japan

**Program Committee Members**

Alexander Hofmann University of Applied Science Technikum Wien, Austria

Anton Nijholt University of Twente, Netherlands

Antonio J. Fernández Leiva Universidad de Málaga, Spain

Artur Lugmayr Curtin University, Australia

Börje Karlsson Microsoft Research Asia, China

Chris Geiger University of Applied Sciences Düsseldorf, German

Christopher Helf University of Vienna, Austria

Daniel Martinek University of Vienna, Austria

Elpida Tzafestas University of Athens, Greece

Esteban Clua Universidade Federal Fluminense, Brazil

Ewald Hotop University of Vienna, Austria

Flavio S. Correa Da Silva Universidade de São Paulo, Brazil
<table>
  <tr>
    <td>Guenter Wallner</td>
    <td>University of Applied Arts Vienna, Austria</td>
  </tr>
  <tr>
    <td>Hannes Wagner</td>
    <td>University of Vienna, Austria</td>
  </tr>
  <tr>
    <td>Haruhiro Katayose</td>
    <td>Kwansei Gakuin University, Japan</td>
  </tr>
  <tr>
    <td>Helmut Hlavacs</td>
    <td>University of Vienna, Austria</td>
  </tr>
  <tr>
    <td>Hyun Seung Yang</td>
    <td>KAIST, Japan</td>
  </tr>
  <tr>
    <td>Ines Di Loreto</td>
    <td>UTT - Université de Technologie de Troyes, France</td>
  </tr>
  <tr>
    <td>Irene Mavrommati</td>
    <td>Hellenic Open University, Greece</td>
  </tr>
  <tr>
    <td>Jannicke Baalsrud Hauge</td>
    <td>Bremer Institut für Produktion und Logistik, University of Bremen, German</td>
  </tr>
  <tr>
    <td>Jerome Dupire</td>
    <td>CNAM - CEDRIC, France</td>
  </tr>
  <tr>
    <td>Joaquim Madeira</td>
    <td>Universidade de Aveiro, Portugal</td>
  </tr>
  <tr>
    <td>Johanna Pirker</td>
    <td>Graz University of Technology, Austria</td>
  </tr>
  <tr>
    <td>Junghyun Han</td>
    <td>Korea University, Korea</td>
  </tr>
  <tr>
    <td>Junichi Hoshino</td>
    <td>University of Tsukuba, Entertainment Computing Lab, Japan</td>
  </tr>
  <tr>
    <td>Kendra Cooper</td>
    <td>UT-Dallas, USA</td>
  </tr>
  <tr>
    <td>Konrad Peters</td>
    <td>University of Vienna, Austria</td>
  </tr>
  <tr>
    <td>Luca Chittaro</td>
    <td>HCI Lab, University of Udine, Italy</td>
  </tr>
  <tr>
    <td>Luis Carriço</td>
    <td>University of Lisbon, Portugal</td>
  </tr>
  <tr>
    <td>Maic Masuch</td>
    <td>University of Duisburg-Essen, German</td>
  </tr>
  <tr>
    <td>Manuel Oliveira</td>
    <td>Sintef, Norway</td>
  </tr>
  <tr>
    <td>Marc Herrlich</td>
    <td>TZI, University of Bremen, German</td>
  </tr>
  <tr>
    <td>Marc Cavazza</td>
    <td>University of Teesside, England</td>
  </tr>
  <tr>
    <td>Margarida Romero</td>
    <td>Université Laval, Canada</td>
  </tr>
  <tr>
    <td>Maria Letizia Jaccheri</td>
    <td>University of Trondheim, Norway</td>
  </tr>
  <tr>
    <td>Matthias Rauterberg</td>
    <td>Eindhoven University of Technology, Netherlands</td>
  </tr>
  <tr>
    <td>Michail Giannakos</td>
    <td>Norwegian University of Science and Technology, Norway</td>
  </tr>
  <tr>
    <td>Monica Divitini</td>
    <td>IDI-NTNU, Norway</td>
  </tr>
  <tr>
    <td>Nikitas Sgouros</td>
    <td>University of Piraeus, Greece</td>
  </tr>
  <tr>
    <td>Owen Noel Newton</td>
    <td>NTU, Singapore</td>
  </tr>
  <tr>
    <td>Fernandon</td>
    <td></td>
  </tr>
  <tr>
    <td>Paolo Ciancarini</td>
    <td>University of Bologna, Italy</td>
  </tr>
  <tr>
    <td>Pedro González Calero</td>
    <td>Complutense University of Madrid, Spain</td>
  </tr>
  <tr>
    <td>Rafael Bidarra</td>
    <td>Delft University of Technology, Netherlands</td>
  </tr>
  <tr>
    <td>Rainer Malaka</td>
    <td>University of Bremen, German</td>
  </tr>
  <tr>
    <td>Rebecca Wölfle</td>
    <td>University of Vienna, Austria</td>
  </tr>
  <tr>
    <td>Ryohei Nakatsu</td>
    <td>National University of Singapore, Singapore</td>
  </tr>
  <tr>
    <td>Sander Bakkes</td>
    <td>University of Amsterdam, Netherlands</td>
  </tr>
  <tr>
    <td>Simone Kriglstein</td>
    <td>Vienna University of Technology, Austria</td>
  </tr>
  <tr>
    <td>Sobah Abbas Petersen</td>
    <td>Norwegian University of Science and Technology, Norway</td>
  </tr>
  <tr>
    <td>Staffan Björk</td>
    <td>University of Gothenburg, Sweden</td>
  </tr>
  <tr>
    <td>Sung-Bae Cho</td>
    <td>Yonsei University, Korea</td>
  </tr>
  <tr>
    <td>Teresa Romão</td>
    <td>DI/FCT/UNL, USA</td>
  </tr>
  <tr>
    <td>Tim Marsh</td>
    <td>Griffith University, Australia</td>
  </tr>
</table>
<table><thead><tr><th>X</th><th>Organization</th></tr></thead><tbody><tr><td></td><td>Valentina Nisi</td></tr><tr><td></td><td>Walt Scacchi</td></tr><tr><td></td><td>Werner Gaisbauer</td></tr><tr><td></td><td>Zlatogor Minchev</td></tr></tbody></table> <table><tbody><tr><td>Carnegie Mellon/Portugal</td><td>University of Madeira, Portugal</td></tr><tr><td>University of California, Irvine, USA</td><td>University of California, Irvine, USA</td></tr><tr><td>University of Vienna, Austria</td><td>University of Vienna, Austria</td></tr><tr><td>IICT-BAS, Bulgaria</td><td>IICT-BAS, Bulgaria</td></tr></tbody></table>
## Serious Games

Serious Games for Cognitive Assessment with Older Adults:

A Preliminary Study .................................................. 97
*Helio C. Silva Neto, Joaquim Cerejeira, and Licinio Roque*

Designing Game-Based Interventions for Subverting Normative Attitudes . . . 113
*Mikel Polzer and Helmut Hlavacs*

Evaluating a Serious Game for Cognitive Stimulation and Assessment
with Older Adults: The Sorting Sheep Game . . . . . . . . . . . . . . . . . . 125
*Helio C. Silva Neto, Joaquim Cerejeira, and Licinio Roque*

An Interactive Digital Storytelling System with “What If” Functions . . . . . . 140
*Nozomu Yahata and Kaoru Sumi*

In-Line: A Navigation Game for Visually Impaired People . . . . . . . . . . . 147
*Laura Giarré, Ilenia Tinnirello, and Letizia Jaccheri*

## Education

SikkerhetsLøypa - Knowledge Toward Sustainable and Secure Paths
of Creative and Critical Digital Skills . . . . . . . . . . . . . . . . . . . . . . . . 157
*Letizia Jaccheri, Deepti Mishra, Siv Hilde Houmb, Aida Omerovic,*
*and Sofia Papavlasopoulou*

A Game System for Learning Mathematics with Pacing Considering
Individual Motivation and Feeling. . . . . . . . . . . . . . . . . . . . . . . . . . 169
*Nobumitsu Shikine, Toshimasa Yamanaka, and Junichi Hoshino*

Visual-Effect Dictionary for Converting Words into Visual Images . . . . . . 177
*Shogo Hirai and Kaoru Sumi*

Design and Evaluation of a Cybersecurity Awareness Training Game . . . . . 183
*Duy Huynh, Phuc Luong, Hiroyuki Iida, and Razvan Beuran*

Sports Training System for Situational Judgment Improvement
by Reliving First Person Viewpoint. . . . . . . . . . . . . . . . . . . . . . . . . . 189
*Shunki Shimizu and Kaoru Sumi*

Exploring Pervasive Entertainment Games to Construct Learning Paths . . . . 196
*Jannicke Madeleine Baalsrud Hauge, Ioana Andreea Stefan,*
*and Antoniu Stefan*
Reality

Virtual Scuba Diving System Utilizing the Sense of Weightlessness Underwater
Kazuma Nagata, Denik Hatsushika, and Yuki Hashimoto
205

The Alteration of Gustatory Sense by Virtual Chromatic Transition of Food Items
Yuto Sugita, Keiichi Zempo, Koichi Mizutani, and Naoto Wakatsuki
211

Hoverboard: A Leap to the Future of Locomotion in VR!?
Jan Smeddinck, Dmitry Alexandrovsky, Dirk Wenig, Michel Zimmer, Waldemar Wegele, Sylvia Juergens, and Rainer Malaka
218

Masking Distracting Ambient Sound in an Adaptive VR-Application to Increase Presence
Felix Born and Maic Masuch
226

Proposal of an Erasure-Oriented Drawing Style to Develop the Ability to Copy Images
Riho Kurotaki, Yoshinari Takegawa, and Keiji Hirata
233

Game Understanding

Survey of How Human Players Divert In-game Actions for Other Purposes: Towards Human-Like Computer Players
Sila Temsiririrkkul, Naoyuki Sato, Kenta Nakagawa, and Kokolo Ikeda
243

Designing a Creature Believability Scale for Videogames
Nuno Barreto, Rui Craveirinha, and Licinio Roque
257

An Analysis of DOTA2 Using Game Refinement Measure
Long Zuo, Shuo Xiong, and Hiroyuki Iida
270

A Method for Illustrating Shogi Postmortems Using Results of Statistical Analysis of Kifu Data
Nobutane Hanayama and Ryuichi Nogami
277

Predicting Human Computation Game Scores with Player Rating Systems
Michael Williams, Anurag Sarkar, and Seth Cooper
284

Playful-Consumption Experience in Digital Game Playing: A Scale Development
Amir Zaib Abbasi, Ding Hooi Ting, and Helmut Hlavacs
290
## Game Design

Generating the Expression of the Move of Go by Classifier Learning
Natsumi Mori and Takehito Utsuro
299

Eye Contact: Gaze as a Connector Between Spectators and Players
in Online Games.
Michael Lankes, Daniel Rammer, and Bernhard Maurer
310

Possible Interpretations for Game Refinement Measure
Shuo Xiong, Long Zuo, and Hiroyuki Iida
322

A Framework to Determine the Suitability of Software Development
Methodologies for the Development of Location-Based Games.
Jacques Barnard, Günther Drevin, and Magda Huisman
335

Vetrina Attori: Scene Seek Support System Focusing on Characters
in a Video
Masahiro Narahara, Kohei Matsumura, Roberto Lopez-Gulliver,
and Haruo Noma
343

## Poster and Interactive Session

Mining Preferences on Identifying Werewolf Players from Werewolf
Game Logs
Yuki Hatori, Shuang Wu, Youchao Lin, and Takehito Utsuro
353

Identifying Rush Strategies Employed in StarCraft II Using Support
Vector Machines.
Teguh Budianto, Hyunwoo Oh, Yi Ding, Zi Long, and Takehito Utsuro
357

Distorted Cartogram Visualization for Travelers
Jong-Chul Yoon, Jong-Sung Hong, and In Seob Yoon
362

Naturalized Motion Generator for NPC in 3D Game
Jong-Chul Yoon, In Seob Yoon, and Jong-Sung Hong
366

Reorientation Method to Suppress Simulator Sickness in Home Video
Game Using HMD
Yuki Ueda and Junichi Hoshino
370

Augmented Reality Media for Cultural Experience in Shrines.
Kei Kobayashi and Junichi Hoshino
375

WAR Bots: Combining Virtual and Augmented Realities for an Immersive
and Enjoyable Gaming Experience
Jaryd Urbani, Mohammed Al-Sada, Shubhankar Ranade,
Mingshu Zhang, and Tatsuo Nakajima
379
Japanese Anime Production Support System with Digital Storyboards
Taisei Kurihara, Luo Li, Masanori Ishida, and Junichi Hoshino
383

Deep Photo Rally: Let's Gather Conversational Pictures.
Kazuki Ookawara, Hayaki Kawata, Masahumi Muta, Soh Masuko,
Takehito Utsuro, and Jun'ichi Hoshino
387

The Little Doormaid: An Initial Literature Review Toward a Video Game
About Mentoring, Social Innovation and Technology.
Letizia Jaccheri
392

Lifestyle Agent: The Chat-Oriented Dialogue System
for Lifestyle Management
Hayaki Kawata, Kazuki Ookawara, Masahumi Muta, Soh Masuko,
and Jun'ichi Hoshino
396

AniReco: Japanese Anime Recommendation System
Syoichiro Ota, Hayaki Kawata, Masahumi Muta, Soh Masuko,
and Jun'ichi Hoshino
400

Reading Aloud Training Game for Children with Auto Evaluation
of Oral Reading Fluency
Toshiaki Takita, Kazuhisa Akimoto, and Junichi Hoshino
404

AirMeet: Communication Support System by Temporarily Sharing
Personal Information for Social Gathering
Rina Kotake, Kazuma Kimura, Akiko Kawabata, Go Sato,
Momoka Shiohara, and Junichi Hoshino
409

Make-up Support System Based on the Colors of Favorite Image
Rina Kotake and Junichi Hoshino
414

Tourist Spot Recommendation System with Image Selection Interface
Motoi Okuzono, Masahumi Muta, Soh Masuko, Hayaki Kawata,
and Junichi Hoshino
419

Partner Character Attracting Consumers to a Real Store.
Motoi Okuzono, Masahumi Muta, Soh Masuko, Hayaki Kawata,
and Junichi Hoshino
423

TamaPeeler: An Interactive Cooking Tool for Children's
Dietary Education
Yu Ishikawa, Yuko Furudate, and Junichi Hoshino
427

Karaoke Entertainment Character Based on User Behavior Recognition
Minkyu Choi and Junichi Hoshino
431
<table>
  <tbody>
    <tr>
      <td>Watching Support System by Annotation Displaying According to Fighting Game Situations</td>
      <td>435</td>
    </tr>
    <tr>
      <td>Tomoki Kajinami and Kazuya Hasegawa</td>
      <td></td>
    </tr>
    <tr>
      <td>Real-Time Expression Control System for Wearable Animatronics</td>
      <td>439</td>
    </tr>
    <tr>
      <td>Hisanao Nakadai, Takuya Hirano, and Jun'ichi Hoshino</td>
      <td></td>
    </tr>
    <tr>
      <td>Delivering Active Fashion Advertisement to Potential Viewers</td>
      <td>443</td>
    </tr>
    <tr>
      <td>Mitsuru Nakazawa, Jiu Xu, and Soh Masuko</td>
      <td></td>
    </tr>
    <tr>
      <td>Zapzap: A Table-Top Device that Presents the Rough Contents of a Book to Support Book Browsing in Bookstore</td>
      <td>447</td>
    </tr>
    <tr>
      <td>Masahumi Muta and Soh Masuko</td>
      <td></td>
    </tr>
    <tr>
      <td>MR-Shoppingu: Physical Interaction with Augmented Retail Products Using Continuous Context Awareness</td>
      <td>452</td>
    </tr>
    <tr>
      <td>Kelvin Cheng, Mitsuru Nakazawa, and Soh Masuko</td>
      <td></td>
    </tr>
    <tr>
      <td>Creating a Regional and Historical Streetscape Simulation System</td>
      <td>456</td>
    </tr>
    <tr>
      <td>Yasuo Kawai</td>
      <td></td>
    </tr>
    <tr>
      <td>Virtual Co-Eating: Making Solitary Eating Experience More Enjoyable</td>
      <td>460</td>
    </tr>
    <tr>
      <td>Monami Takahashi, Hiroki Tanaka, Hayato Yamana, and Tatsuo Nakajima</td>
      <td></td>
    </tr>
    <tr>
      <td>Rapid Finger Motion Tracking on Low-Power Mobile Environments for Large Screen Interaction</td>
      <td>465</td>
    </tr>
    <tr>
      <td>Yeongnam Chae and Daniel Crane</td>
      <td></td>
    </tr>
    <tr>
      <td>Analyzing Video Game Completion Achievements Implications for Game Project Scope</td>
      <td>469</td>
    </tr>
    <tr>
      <td>Eric Nelson Bailey and Kazunori Miyata</td>
      <td></td>
    </tr>
    <tr>
      <td>DanceDanceThumb: Tablet App for Rehabilitation for Carpal Tunnel Syndrome</td>
      <td>473</td>
    </tr>
    <tr>
      <td>Takuro Watanabe, Yuta Sugiura, Natsuki Miyata, Koji Fujita, Akimoto Nimura, and Maki Sugimoto</td>
      <td></td>
    </tr>
    <tr>
      <td>Novest: Position Estimation of Finger on Back of Hand with a Small Ranging Sensor Array</td>
      <td>477</td>
    </tr>
    <tr>
      <td>Yu Ishikawa and Junichi Hoshino</td>
      <td></td>
    </tr>
    <tr>
      <td>DecoTouch: Turning the Forehead as Input Surface for Head Mounted Display</td>
      <td>481</td>
    </tr>
    <tr>
      <td>Koki Yamashita, Yuta Sugiura, Takashi Kikuchi, and Maki Sugimoto</td>
      <td></td>
    </tr>
  </tbody>
</table>
Workshops and Tutorials

<table><tbody><tr><td>An Analysis of Sales Promotion 'Discount' Using Game Refinement Measurement. Long Zuo and Hiroyuki Iida</td><td>487</td></tr><tr><td>Word Recognition by Combining Outline Emphasis and Synthesize Background Yukihiro Achiha, Takayoshi Yamashita, Mitsuru Nakazawa, Soh Masuko, Yuji Yamauchi, and Hironobu Fujiyoshi</td><td>492</td></tr><tr><td>Shaping Attitudes Across Realities. Exploring Strategies for the Design of Persuasive Virtual, Augmented and Mixed Reality Games Martijn J.L. Kors, Karel Millenaar, Erik D. van der Spek, Gabriele Ferri, Ben A.M. Schouten, and Tim Marsh</td><td>497</td></tr><tr><td>ECEC2017: The Workshop on E-Commerce and Entertainment Computing. Mitsuru Nakazawa, Masahumi Muta, Kazuki Ookawara, and Soh Masuko</td><td>502</td></tr><tr><td>Erratum to: Evaluating a Serious Game for Cognitive Stimulation and Assessment with Older Adults: The Sorting Sheep Game. Helio C. Silva Neto, Joaquim Cerejeira, and Licinio Roque</td><td>E1</td></tr><tr><td>Gamifying Experiences Using a Peer Learning Assessment System: Combining Two Separate Research Traditions to Promote Student Learning (Poster and Interactive Session) Audun Grom, Gabrielle Hansen, and George Adrian Stoica</td><td>507</td></tr><tr><td>Women and Computer Games (Workshops and Tutorials) Letizia Jaccheri, Alf Inge Wang, Kristine Ask, Sobah Abbas Petersen, and Kristina Brend</td><td>510</td></tr><tr><td>Author Index</td><td>513</td></tr></tbody></table>