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# Motion and Layout Depiction Using 2D/3D Animation Tools

Melvin Even, Jean Basset, Pierre Bénard, Pascal Barla

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## To cite this version:

Melvin Even, Jean Basset, Pierre Bénard, Pascal Barla. Motion and Layout Depiction Using 2D/3D Animation Tools. Vision and Depiction 2024, Feb 2024, Delft, Netherlands. hal-04617731

HAL Id: hal-04617731

https://inria.hal.science/hal-04617731

Submitted on 19 Jun 2024

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Distributed under a Creative Commons Attribution 4.0 International License
# Motion and Layout Depiction
Using 2D/3D Animation Tools

Melvin Even, Jean Basset, Pierre Bénard, Pascal Barla

<figure><img src="image_1.png" /></figure>

LaBRI

université
de BORDEAUX
# Motion and Layout Depiction
Using 2D/3D Animation Tools

Melvin Even, Jean Basset, Pierre Bénard, Pascal Barla

<figure><img src="image_4.png" /></figure>

LaBRI

université
de BORDEAUX
Motion depiction

<figure><img src="image_2.png" /></figure>

<figure><img src="image_3.png" /></figure>

<figure><img src="image_4.png" /></figure>
Motion depiction

<figure><img src="image_5.png" /></figure>

<figure><img src="image_6.png" /></figure>

<figure><img src="image_7.png" /></figure>
Motion depiction

<figure><img src="image_5.png" /></figure>
Motion depiction

<figure><img src="image_8.png" /></figure>
Motion exaggeration

<figure><img src="image_6.png" /><figcaption>Charles M. Jones, *The Dover Boys at Pimento Academy* (1942)</figcaption></figure>

<figure><img src="image_7.png" /><figcaption>Robert McKimson, *The Up-Standing Sitter* (1948)</figcaption></figure>

<caption>Grim Natwick, *Well Oiled* (1947)</caption>
Motion exaggeration

<figure><img src="image_9.png" /><figcaption>Charles M. Jones, *The Dover Boys at Pimento Academy* (1942)</figcaption></figure>

<figure><img src="image_10.png" /><figcaption>Robert McKimson, *The Up-Standing Sitter* (1948)</figcaption></figure>

<caption>Grim Natwick, *Well Oiled* (1947)</caption>
Motion depiction

<figure><img src="image_8.png" /></figure>

<figure><img src="image_9.png" /></figure>

Motion exaggeration

<figure><img src="image_10.png" /></figure>
Motion depiction

<figure><img src="image_11.png" /></figure>

Motion exaggeration

<figure><img src="image_12.png" /></figure>
# Motion previsualization

<figure><img src="image_11.png" /></figure>

Animation inspired by Łukasz Rusinek
Motion previsualization

<figure><img src="image_13.png" /></figure>

Animation inspired by Łukasz Rusinek
Depth layout at keyframes

<figure><img src="image_12.png" /></figure>
Depth layout at keyframes

<figure><img src="image_14.png" /></figure>
Dynamic layout

1

<figure><img src="image_13.png" /></figure>

2

<figure><img src="image_14.png" /></figure>

<figure><img src="image_15.png" /></figure>

3

<figure><img src="image_16.png" /></figure>

4

<figure><img src="image_17.png" /></figure>

5

<figure><img src="image_18.png" /></figure>

6

<figure><img src="image_19.png" /></figure>

<figure><img src="image_20.png" /></figure>

7

<figure><img src="image_21.png" /></figure>

<figure><img src="image_22.png" /></figure>

<figure><img src="image_23.png" /></figure>

<figure><img src="image_24.png" /></figure>
Dynamic layout

1

<figure><img src="image_15.png" /></figure>

2

<figure><img src="image_16.png" /></figure>

<figure><img src="image_17.png" /></figure>

3

<figure><img src="image_18.png" /></figure>

4

<figure><img src="image_19.png" /></figure>

5

<figure><img src="image_20.png" /></figure>

6

<figure><img src="image_21.png" /></figure>

7

<figure><img src="image_22.png" /></figure>

<figure><img src="image_23.png" /></figure>

<figure><img src="image_24.png" /></figure>

<figure><img src="image_25.png" /></figure>
Dynamic layout

<figure><img src="image_25.png" /></figure>
Dynamic layout

<figure><img src="image_26.png" /></figure>
Adding breakdowns

1

<figure><img src="image_26.png" /></figure>

2

<figure><img src="image_27.png" /></figure>

3

<figure><img src="image_28.png" /></figure>

5

<figure><img src="image_29.png" /></figure>

6

<figure><img src="image_30.png" /></figure>

7

<figure><img src="image_31.png" /></figure>

<figure><img src="image_32.png" /></figure>
Adding breakdowns

1

<figure><img src="image_27.png" /></figure>

2

<figure><img src="image_28.png" /></figure>

3

<figure><img src="image_29.png" /></figure>

5

<figure><img src="image_30.png" /></figure>

6

<figure><img src="image_31.png" /></figure>

7

<figure><img src="image_32.png" /></figure>

<figure><img src="image_33.png" /></figure>
Adding breakdowns

<figure><img src="image_33.png" /></figure>
Adding breakdowns

<figure><img src="image_34.png" /></figure>
Editing the dynamics

<figure><img src="image_34.png" /></figure>

<figure><img src="image_35.png" /></figure>
Editing the dynamics

<figure><img src="image_35.png" /></figure>

<figure><img src="image_36.png" /></figure>
Under the hood: grids

<figure><img src="image_36.png" /></figure>
Under the hood: grids

<figure><img src="image_37.png" /></figure>
Sliding junctions

<figure><img src="image_37.png" /></figure>
Sliding junctions

<figure><img src="image_38.png" /></figure>
Contour visibility

<figure><img src="image_38.png" /></figure>
Contour visibility

<figure><img src="image_39.png" /></figure>
Motion depiction

<figure><img src="image_39.png" /></figure>

<figure><img src="image_40.png" /></figure>

Motion exaggeration

<figure><img src="image_41.png" /></figure>
Motion depiction

<figure><img src="image_40.png" /></figure>

<figure><img src="image_41.png" /></figure>

Motion exaggeration

<figure><img src="image_42.png" /></figure>
Smear frames

<figure><img src="image_42.png" /></figure>

FIGURE 4b. Strobing occurs in a faster action when the object's positions do not overlap and the eye perceives separate images.

<figure><img src="image_43.png" /></figure>

FIGURE 4c. Stretching the object so that it's positions overlap again will relieve the strobing effect.
Smear frames

<figure><img src="image_43.png" /></figure>

FIGURE 4b. Strobing occurs in a faster action when the object's positions do not overlap and the eye perceives separate images.

<figure><img src="image_44.png" /></figure>

FIGURE 4c. Stretching the object so that it's positions overlap again will relieve the strobing effect.
Smear frames

<figure><img src="image_44.png" /></figure>

FIGURE 4b. Strobing occurs in a faster action when the object's positions do not overlap and the eye perceives separate images.

<figure><img src="image_45.png" /></figure>

FIGURE 4c. Stretching the object so that it's positions overlap again will relieve the strobing effect.

<figure><img src="image_46.png" /></figure>
Smear frames

<figure><img src="image_45.png" /></figure>

FIGURE 4b. Strobing occurs in a faster action when the object's positions do not overlap and the eye perceives separate images.

<figure><img src="image_46.png" /></figure>

FIGURE 4c. Stretching the object so that it's positions overlap again will relieve the strobing effect.

<figure><img src="image_47.png" /></figure>
Smear frames

<figure><img src="image_47.png" /></figure>

FIGURE 4b. Strobing occurs in a faster action when the object's positions do not overlap and the eye perceives separate images.

<figure><img src="image_48.png" /></figure>

FIGURE 4c. Stretching the object so that it's positions overlap again will relieve the strobing effect.

<figure><img src="image_49.png" /></figure>
Smear frames

<figure><img src="image_48.png" /></figure>

FIGURE 4b. Strobing occurs in a faster action when the object's positions do not overlap and the eye perceives separate images.

<figure><img src="image_49.png" /></figure>

FIGURE 4c. Stretching the object so that it's positions overlap again will relieve the strobing effect.

<figure><img src="image_50.png" /></figure>
Smear frames

<figure><img src="image_50.png" /></figure>

FIGURE 4b. Strobing occurs in a faster action when the object's positions do not overlap and the eye perceives separate images.

<figure><img src="image_51.png" /></figure>

FIGURE 4c. Stretching the object so that it's positions overlap again will relieve the strobing effect.

<figure><img src="image_52.png" /></figure>
# Smear frames

<figure><img src="image_51.png" /></figure>

FIGURE 4b. Strobing occurs in a faster action when the object's positions do not overlap and the eye perceives separate images.

<figure><img src="image_52.png" /></figure>

FIGURE 4c. Stretching the object so that it's positions overlap again will relieve the strobing effect.

<figure><img src="image_53.png" /></figure>
Smear frames

<figure><img src="image_53.png" /></figure>

FIGURE 4b. Strobing occurs in a faster action when the object's positions do not overlap and the eye perceives separate images.

<figure><img src="image_54.png" /></figure>

FIGURE 4c. Stretching the object so that it's positions overlap again will relieve the strobing effect.

<figure><img src="image_55.png" /></figure>
Smear frames

<figure><img src="image_54.png" /></figure>

FIGURE 4b. Strobing occurs in a faster action when the object's positions do not overlap and the eye perceives separate images.

<figure><img src="image_55.png" /></figure>

FIGURE 4c. Stretching the object so that it's positions overlap again will relieve the strobing effect.

<figure><img src="image_56.png" /></figure>
Smear frames

<figure><img src="image_56.png" /></figure>

FIGURE 4b. Strobing occurs in a faster action when the object's positions do not overlap and the eye perceives separate images.

<figure><img src="image_57.png" /></figure>

FIGURE 4c. Stretching the object so that it's positions overlap again will relieve the strobing effect.

<figure><img src="image_58.png" /></figure>
Smear frames

<figure><img src="image_57.png" /></figure>

FIGURE 4b. Strobing occurs in a faster action when the object's positions do not overlap and the eye perceives separate images.

<figure><img src="image_58.png" /></figure>

FIGURE 4c. Stretching the object so that it's positions overlap again will relieve the strobing effect.

<figure><img src="image_59.png" /></figure>
<figure><img src="image_59.png" /><figcaption>System demonstration</figcaption></figure>

<figure><img src="image_60.png" /></figure>
System demonstration

<figure><img src="image_60.png" /></figure>

<figure><img src="image_61.png" /></figure>
# Results – Impact stylization

<figure><img src="image_61.png" /><figcaption>Richard Williams, *The Animator's Survival Kit* (2001)</figcaption></figure>

<figure><img src="image_62.png" /></figure>
# Results – Impact stylization

<figure><img src="image_62.png" /><figcaption>Richard Williams, *The Animator's Survival Kit* (2001)</figcaption></figure>

<figure><img src="image_63.png" /></figure>
Default Stylization - Wobbly

<figure><img src="image_63.png" /></figure>
Default Stylization - Wobbly

<figure><img src="image_64.png" /></figure>
Speed-based stylization

<figure><img src="image_64.png" /></figure>
Speed-based stylization

<figure><img src="image_65.png" /></figure>
# Relationship to perception

<figure><img src="image_65.png" /></figure>
# Relationship to perception

<figure><img src="image_66.png" /></figure>
# Perception of animations

**In 2D**

**What**

Perspective

Volume

**How?**

Occluded lines in motion

Sliding T-junctions

**In 3D**

**What**

Fast Motion

Mechanical properties

**How?**

Deformation

Replicas
# Perception of animations

**In 2D**

**What**

Perspective

Volume

**How?**

Occluded lines in motion

Sliding T-junctions

**In 3D**

**What**

Fast Motion

Mechanical properties

**How?**

Deformation

Replicas
# Link perception to objective information

* Animation trajectories

In 2D

<figure><img src="image_66.png" /></figure>

In 3D

<figure><img src="image_67.png" /></figure>

<figure><img src="image_68.png" /></figure>

* Predictable perceptual outcomes
# Link perception to objective information

* Animation trajectories

In 2D

<figure><img src="image_67.png" /></figure>

In 3D

<figure><img src="image_68.png" /></figure>

<figure><img src="image_69.png" /></figure>

* Predictable perceptual outcomes
# Conclusion

<figure><img src="image_69.png" /></figure>
# Conclusion

<figure><img src="image_70.png" /></figure>
Thank you for your
attention!
Thank you for your
attention!