# Foreword

- Walter Van de Velde

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## Chapter PDF View

## Chapters in this book

## Chapters in this book

- Frontmatter I

- Contents V

- Foreword 1

- Section I: Conceptual Frameworks and Models

- 1. A Research Agenda for Human Computer Confluence 7

- 2. Designing Blended Spaces for Collaboration 18

- 3. “Being There” in a Virtual World: an Enactive Perspective on Presence and its Implications for Neuropsychological Assessment and Rehabilitation 40

- 4. Embodied Medicine: What Human-Computer Confluence Can Offer to Health Care 55

- 5. Neural Mechanisms of Bodily Self-Consciousness and the Experience of Presence in Virtual Reality 80

- 6. Transformative Experience Design 97

- Section II: Emerging Interaction Paradigms

- 7. From Musical Interfaces to Musical Interactions 125

- 8. Designing Three-Party Interactions for Music Improvisation Systems 141

- 9. The BEAMING Proxy: Towards Virtual Clones for Communication 156

- 10. Brain-Machine Symbiosis 175

- 11. The Human as the Mind in the Machine: Addressing Big Data 198

- 12. Studying Human-Human interaction to build the future of Human-Robot interaction 213

- Section III: Applications

- 13. State of the Art in Technology-Supported Resilience Training For Military Professionals 229

- 14. An Integrative Framework for Tailoring Virtual Reality Based Motor Rehabilitation After Stroke 244

- 15. Active Confluence: A Proposal to Integrate Social and Health Support with Technological Tools 262

- 16. Human Computer Confluence in the Smart Home Paradigm: Detecting Human States and Behaviours for 24/7 Support of Mild-Cognitive Impairments 275

- 17. Human-Car Confluence: “Socially-Inspired Driving Mechanisms” 294

- List of Figures 311

- List of Tables 315

## Chapters in this book

- Frontmatter I

- Contents V

- Foreword 1

- Section I: Conceptual Frameworks and Models

- 1. A Research Agenda for Human Computer Confluence 7

- 2. Designing Blended Spaces for Collaboration 18

- 3. “Being There” in a Virtual World: an Enactive Perspective on Presence and its Implications for Neuropsychological Assessment and Rehabilitation 40

- 4. Embodied Medicine: What Human-Computer Confluence Can Offer to Health Care 55

- 5. Neural Mechanisms of Bodily Self-Consciousness and the Experience of Presence in Virtual Reality 80

- 6. Transformative Experience Design 97

- Section II: Emerging Interaction Paradigms

- 7. From Musical Interfaces to Musical Interactions 125

- 8. Designing Three-Party Interactions for Music Improvisation Systems 141

- 9. The BEAMING Proxy: Towards Virtual Clones for Communication 156

- 10. Brain-Machine Symbiosis 175

- 11. The Human as the Mind in the Machine: Addressing Big Data 198

- 12. Studying Human-Human interaction to build the future of Human-Robot interaction 213

- Section III: Applications

- 13. State of the Art in Technology-Supported Resilience Training For Military Professionals 229

- 14. An Integrative Framework for Tailoring Virtual Reality Based Motor Rehabilitation After Stroke 244

- 15. Active Confluence: A Proposal to Integrate Social and Health Support with Technological Tools 262

- 16. Human Computer Confluence in the Smart Home Paradigm: Detecting Human States and Behaviours for 24/7 Support of Mild-Cognitive Impairments 275

- 17. Human-Car Confluence: “Socially-Inspired Driving Mechanisms” 294

- List of Figures 311

- List of Tables 315