--!nocheck


return function(Vargs, env)
	local server = Vargs.Server;
	local service = Vargs.Service;

	local Settings = server.Settings
	local Functions, Commands, Admin, Anti, Core, HTTP, Logs, Remote, Process, Variables, Deps =
		server.Functions, server.Commands, server.Admin, server.Anti, server.Core, server.HTTP, server.Logs, server.Remote, server.Process, server.Variables, server.Deps

	if env then setfenv(1, env) end

	local Routine = env.Routine

	return {
		--[[
		--// Unfortunately not viable
		Reboot = {
			Prefix = ":";
			Commands = {"rebootadonis", "reloadadonis"};
			Args = {};
			Description = "Attempts to force Adonis to reload";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string}, data: {any})
				local rebootHandler = server.Deps.RebootHandler:Clone();

				if server.Runner then
					rebootHandler.mParent.Value = service.UnWrap(server.ModelParent);
					rebootHandler.Dropper.Value = service.UnWrap(server.Dropper);
					rebootHandler.Runner.Value = service.UnWrap(server.Runner);
					rebootHandler.Model.Value = service.UnWrap(server.Model);
					rebootHandler.Mode.Value = "REBOOT";
					task.wait(0.03)
					rebootHandler.Parent = service.ServerScriptService;
					rebootHandler.Disabled = false;
					task.wait(0.03)
					server.CleanUp();
				else
					error("Unable to reload: Runner missing");
				end
			end;
		};--]]

		SetRank = {
			Prefix = Settings.Prefix;
			Commands = {"setrank", "permrank", "permsetrank"};
			Args = {"player/user", "rank"};
			Description = "Sets the admin rank of the target user(s); THIS SAVES!";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string}, data: {any})
				assert(args[1], "Missing target user (argument #1)")
				local rankName = assert(args[2], "Missing rank name (argument #2)")

				local newRank = Settings.Ranks[rankName]
				if not newRank then
					for thisRankName, thisRank in Settings.Ranks do
						if thisRankName:lower() == rankName:lower() then
							rankName = thisRankName
							newRank = thisRank
							break
						end
					end
				end
				assert(newRank, `No rank named '{rankName}' exists`)

				local newLevel = newRank.Level
				local senderLevel = data.PlayerData.Level

				assert(newLevel < senderLevel, string.format("Rank level (%s) cannot be equal to or above your own level (%s)", newLevel, senderLevel))

				for _, p in Functions.GetPlayers(plr, args[1], {NoFakePlayer = false})do
					if senderLevel > Admin.GetLevel(p) then
						Admin.AddAdmin(p, rankName)
						Remote.MakeGui(p, "Notification", {
							Title = "Notification";
							Message = string.format("You are %s%s. Click to view commands.", if string.lower(string.sub(rankName, 1, 3)) == "the" then "" elseif string.match(rankName, "^[AEIOUaeiou]") and string.lower(string.sub(rankName, 1, 3)) ~= "uni" then "an " else "a ", rankName);
							Icon = server.MatIcons.Shield;
							Time = 10;
							OnClick = Core.Bytecode(`client.Remote.Send('ProcessCommand','{Settings.Prefix}cmds')`);
						})

						Functions.Hint(`{service.FormatPlayer(p, true)} is now rank {rankName} (Permission Level: {newLevel})`, {plr})
					else
						Functions.Hint(`You do not have permission to set the rank of {service.FormatPlayer(p, true)}`, {plr})
					end
				end
			end;
		};

		SetTempRank = {
			Prefix = Settings.Prefix;
			Commands = {"settemprank", "temprank", "tempsetrank"};
			Args = {"player", "rank"};
			Description = `Identical to {Settings.Prefix}setrank, but doesn't save`;
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string}, data: {any})
				assert(args[1], "Missing target player (argument #1)")
				local rankName = assert(args[2], "Missing rank name (argument #2)")

				local newRank = Settings.Ranks[rankName]
				if not newRank then
					for thisRankName, thisRank in Settings.Ranks do
						if thisRankName:lower() == rankName:lower() then
							rankName = thisRankName
							newRank = thisRank
							break
						end
					end
				end
				assert(newRank, `No rank named '{rankName}' exists`)

				local newLevel = newRank.Level
				local senderLevel = data.PlayerData.Level

				assert(newLevel < senderLevel, string.format("Rank level (%s) cannot be equal to or above your own level (%s)", newLevel, senderLevel))

				for _, v in service.GetPlayers(plr, args[1]) do
					if senderLevel > Admin.GetLevel(v) then
						Admin.AddAdmin(v, rankName, true)
						Remote.MakeGui(v, "Notification", {
							Title = "Notification";
							Message = `You are a temp {rankName}. Click to view commands.`;
							Icon = server.MatIcons.Shield;
							Time = 10;
							OnClick = Core.Bytecode(`client.Remote.Send('ProcessCommand','{Settings.Prefix}cmds')`);
						})
						Functions.Hint(`{service.FormatPlayer(v, true)} is now rank {rankName} (Permission Level: {newLevel})`, {plr})
					else
						Functions.Hint(`You do not have permission to set the rank of {service.FormatPlayer(v, true)}`, {plr})
					end
				end
			end;
		};

		SetLevel = {
			Prefix = Settings.Prefix;
			Commands = {"setlevel", "setadminlevel"};
			Args = {"player", "level"};
			Description = "Sets the target player(s) permission level for the current server; does not save";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string}, data: {any})
				local senderLevel = data.PlayerData.Level
				local newLevel = assert(tonumber(args[2]), "Level must be a number")

				assert(newLevel < senderLevel, `Level cannot be equal to or above your own permission level ({senderLevel})`);

				for _, v in service.GetPlayers(plr, args[1])do
					if senderLevel > Admin.GetLevel(v) then
						Admin.SetLevel(v, newLevel)--, args[3] == "true")
						Remote.MakeGui(v, "Notification", {
							Title = "Notification";
							Message = `Your admin permission level was set to {newLevel} for this server only. Click to view commands.`;
							Icon = server.MatIcons.Shield;
							Time = 10;
							OnClick = Core.Bytecode(`client.Remote.Send('ProcessCommand','{Settings.Prefix}cmds')`);
						})
						Functions.Hint(`{service.FormatPlayer(v, true)} is now permission level {newLevel}`, {plr})
					else
						Functions.Hint(`You do not have permission to set the permission level of {service.FormatPlayer(v, true)}`, {plr})
					end
				end
			end;
		};

		UnAdmin = {
			Prefix = Settings.Prefix;
			Commands = {"unadmin", "unmod", "unowner", "unpadmin", "unheadadmin", "unrank"};
			Args = {"player/user / list entry", "temp? (true/false) (default: false)"};
			Description = "Removes admin/moderator ranks from the target player(s); saves unless <temp> is 'true'";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string}, data: {any})
				local target = assert(args[1], "Missing target user (argument #1)")
				local temp = args[2] and args[2]:lower() == "true"
				local senderLevel = data.PlayerData.Level
				local userFound = false

				if not target:find(":") then
					for _, v in service.GetPlayers(plr, target, {
							UseFakePlayer = true;
							DontError = true;
						})
					do
						userFound = true
						local targLevel, targRank = Admin.GetLevel(v)
						if targLevel > 0 then
							if senderLevel > targLevel then
								Admin.RemoveAdmin(v, temp)
								Functions.Hint(string.format("Removed %s from rank %s", service.FormatPlayer(v, true), targRank or "[unknown rank]"), {plr})
								Remote.MakeGui(v, "Notification", {
									Title = "Notification";
									Message = string.format("You are no longer a(n) %s", targRank or "admin");
									Icon = server.MatIcons["Remove moderator"];
									Time = 10;
								})
							else
								Functions.Hint(`You do not have permission to remove {service.FormatPlayer(v, true)}'s rank`, {plr})
							end
						else
							Functions.Hint(`{service.FormatPlayer(v, true)} does not already have any rank to remove`, {plr})
						end
					end

					if userFound then
						return
					else
						Functions.Hint("User not found in server; searching datastore", {plr})
					end
				end

				for rankName, rankData in Settings.Ranks do
					if senderLevel <= rankData.Level then
						continue
					end
					for i, user in rankData.Users do
						if not (user:lower() == target:lower() or user:lower():match(`^{target:lower()}:`) or Admin.DoCheck(target, user)) then
							continue
						end
						if
							Remote.GetGui(plr, "YesNoPrompt", {
								Question = `Remove '{user}' from '{rankName}'?`;
							}) == "Yes"
						then
							table.remove(rankData.Users, i)
							if not temp and Settings.SaveAdmins then
								service.TrackTask("Thread: RemoveAdmin", Core.DoSave, {
									Type = "TableRemove";
									Table = {"Settings", "Ranks", rankName, "Users"};
									Value = user;
								});
								Functions.Hint(`Removed entry '{user}' from {rankName}`, {plr})
								Logs:AddLog("Script", `{plr} removed {user} from {rankName}`)

							end
						end
						userFound = true
					end
				end
				assert(userFound, `No table entries matching '{args[1]}' were found`)
			end
		};

		TempUnAdmin = {
			Prefix = Settings.Prefix;
			Commands = {"tempunadmin", "untempadmin", "tunadmin", "untadmin"};
			Args = {"player"};
			Description = "Removes the target players' admin powers for this server; does not save";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string}, data: {any})
				local senderLevel = data.PlayerData.Level

				for _, v in service.GetPlayers(plr, assert(args[1], "Missing target player (argument #1)")) do
					local targetLevel = Admin.GetLevel(v)
					if targetLevel > 0 then
						if senderLevel > targetLevel then
							Admin.RemoveAdmin(v, true)
							Functions.Hint(`Removed {service.FormatPlayer(v)}'s admin powers`, {plr})
							Remote.MakeGui(v, "Notification", {
								Title = "Notification";
								Message = "Your admin powers have been temporarily removed";
								Icon = server.MatIcons["Remove moderator"];
								Time = 10;
							})
						else
							Functions.Hint(`You do not have permission to remove {service.FormatPlayer(v, true)}'s admin powers`, {plr})
						end
					else
						Functions.Hint(`{service.FormatPlayer(v, true)} is not an admin`, {plr})
					end
				end
			end
		};

		TempModerator = {
			Prefix = Settings.Prefix;
			Commands = {"tempmod", "tmod", "tempmoderator", "tmoderator"};
			Args = {"player"};
			Description = "Makes the target player(s) a temporary moderator; does not save";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string}, data: {any})
				local senderLevel = data.PlayerData.Level

				for _, v in service.GetPlayers(plr, assert(args[1], "Missing target player (argument #1)")) do
					if senderLevel > Admin.GetLevel(v) then
						Admin.AddAdmin(v, "Moderators", true)
						Remote.MakeGui(v, "Notification", {
							Title = "Notification";
							Message = "You are a temp moderator. Click to view commands.";
							Icon = server.MatIcons.Shield;
							Time = 10;
							OnClick = Core.Bytecode(`client.Remote.Send('ProcessCommand','{Settings.Prefix}cmds')`);
						})
						Functions.Hint(`{service.FormatPlayer(v, true)} is now a temp moderator`, {plr})
					else
						Functions.Hint(`{service.FormatPlayer(v, true)} is already the same admin level as you or higher`, {plr})
					end
				end
			end
		};

		Moderator = {
			Prefix = Settings.Prefix;
			Commands = {"permmod", "pmod", "mod", "moderator", "pmoderator"};
			Args = {"player/user"};
			Description = "Makes the target player(s) a moderator; saves";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string}, data: {any})
				local senderLevel = data.PlayerData.Level

				for _, v in service.GetPlayers(plr, assert(args[1], "Missing target player (argument #1)"), {
					UseFakePlayer = true;
					})
				do
					if senderLevel > Admin.GetLevel(v) then
						Admin.AddAdmin(v, "Moderators")
						Remote.MakeGui(v, "Notification", {
							Title = "Notification";
							Message = "You are a moderator. Click to view commands.";
							Icon = server.MatIcons.Shield;
							Time = 10;
							OnClick = Core.Bytecode(`client.Remote.Send('ProcessCommand','{Settings.Prefix}cmds')`);
						})
						Functions.Hint(`{service.FormatPlayer(v, true)} is now a moderator`, {plr})
					else
						Functions.Hint(`{service.FormatPlayer(v, true)} is already the same admin level as you or higher`, {plr})
					end
				end
			end
		};

		Broadcast = {
			Prefix = Settings.Prefix;
			Commands = {"broadcast", "bc"};
			Args = {"Message"};
			Filter = true;
			Description = "Makes a message in the chat window";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				for _, v in service.GetPlayers() do
					Remote.Send(v, "Function", "ChatMessage", string.format("[%s] %s", Settings.SystemTitle, service.Filter(args[1], plr, v)), Color3.fromRGB(255,64,77))
				end
			end
		};

		ShutdownLogs = {
			Prefix = Settings.Prefix;
			Commands = {"shutdownlogs", "shutdownlog", "slogs", "shutdowns"};
			Args = {};
			Description = "Shows who shutdown or restarted a server and when";
			AdminLevel = "Admins";
			ListUpdater = function(plr: Player)
				local logs = Core.GetData("ShutdownLogs") or {}
				local tab = {}
				for i, v in logs do
					if v.Restart then v.Time ..= " [RESTART]" end
					tab[i] = {
						Text = `{v.Time}: {v.User}`;
						Desc = `Reason: {v.Reason}`;
					}
				end
				return tab
			end;
			Function = function(plr: Player, args: {string})
				Remote.MakeGui(plr, "List", {
					Title = "Shutdown Logs";
					Table = Logs.ListUpdaters.ShutdownLogs(plr);
					Update = "ShutdownLogs";
				})
			end
		};

		ServerLock = {
			Prefix = Settings.Prefix;
			Commands = {"slock", "serverlock", "lockserver"};
			Args = {"on/off"};
			Description = "Enables/disables server lock";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				local arg = args[1] and string.lower(args[1])

				if (not arg and Variables.ServerLock ~= true) or arg == "on" or arg == "true" then
					Variables.ServerLock = true
					Functions.Hint("Server Locked", service.Players:GetPlayers())
				elseif Variables.ServerLock == true or arg == "off" or arg == "false" then
					Variables.ServerLock = false
					Functions.Hint("Server Unlocked", service.Players:GetPlayers())
				end
			end
		};

		Whitelist = {
			Prefix = Settings.Prefix;
			Commands = {"wl", "enablewhitelist", "whitelist"};
			Args = {"on/off/add/remove/list", "optional player"};
			Description = "Enables/disables the whitelist; :wl username to add them to the whitelist";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				local sub = string.lower(args[1])

				if sub == "on" or sub == "enable" then
					Variables.Whitelist.Enabled = true
					Functions.Hint("Enabled server whitelist", service.Players:GetPlayers())
				elseif sub == "off" or sub == "disable" then
					Variables.Whitelist.Enabled = false
					Functions.Hint("Disabled server whitelist", service.Players:GetPlayers())
				elseif sub == "add" then
					if args[2] then
						local plrs = service.GetPlayers(plr, args[2], {
							DontError = true;
							IsServer = false;
							IsKicking = false;
							NoFakePlayer = false;
						})
						if #plrs>0 then
							for _, v in plrs do
								table.insert(Variables.Whitelist.Lists.Settings, `{v.Name}:{v.UserId}`)
								Functions.Hint(`Added {service.FormatPlayer(v)} to the whitelist`, {plr})
							end
						else
							table.insert(Variables.Whitelist.Lists.Settings, args[2])
						end
					else
						error("Missing user argument")
					end
				elseif sub == "remove" then
					if args[2] then
						for i, v in Variables.Whitelist.Lists.Settings do
							if string.sub(string.lower(v), 1,#args[2]) == string.lower(args[2])then
								table.remove(Variables.Whitelist.Lists.Settings,i)
								Functions.Hint(`Removed {v} from the whitelist`, {plr})
							end
						end
					else
						error("Missing user argument")
					end
				elseif sub == "list" then
					local Tab = {}
					for Key, List in Variables.Whitelist.Lists do
						local Prefix = Key == "Settings" and "" or `[{Key}] `
						for _, User in List do
							table.insert(Tab, {Text = Prefix .. User, Desc = User})
						end
					end
					Remote.MakeGui(plr, "List", {Title = "Whitelist List"; Tab = Tab;})
				else
					error("Invalid subcommand (on/off/add/remove/list)")
				end
			end
		};

		SystemNotify = {
			Prefix = Settings.Prefix;
			Commands = {"sn", "systemnotify", "sysnotif", "sysnotify", "systemsmallmessage", "snmessage", "snmsg", "ssmsg", "ssmessage"};
			Args = {"message"};
			Filter = true;
			Description = "Makes a system small message";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				assert(args[1], "Missing message")
				for _, v in service.GetPlayers() do
					Remote.RemoveGui(v, "Notify")
					Remote.MakeGui(v, "Notify", {
						Title = Settings.SystemTitle;
						Message = service.Filter(args[1], plr, v);
					})
				end
			end
		};

		Notif = {
			Prefix = Settings.Prefix;
			Commands = {"setmessage", "notif", "setmsg"};
			Args = {"message OR off"};
			Filter = true;
			Description = "Sets a small hint message at the top of the screen";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				assert(args[1], "Missing message (or enter 'off' to disable)")

				if args[1] == "off" or args[1] == "false" then
					Variables.NotifMessage = nil
					for _, v in service.GetPlayers() do
						Remote.RemoveGui(v, "Notif")
					end
				else
					Variables.NotifMessage = args[1]
					for _, v in service.GetPlayers() do
						Remote.MakeGui(v, "Notif", {
							Message = Variables.NotifMessage;
						})
					end
				end
			end
		};

		SetBanMessage = {
			Prefix = Settings.Prefix;
			Commands = {"setbanmessage", "setbmsg"};
			Args = {"message"};
			Filter = true;
			Description = "Sets the ban message banned players see";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				Variables.BanMessage = assert(args[1], "Missing message (argument #1)")
			end
		};

		SetLockMessage = {
			Prefix = Settings.Prefix;
			Commands = {"setlockmessage", "slockmsg", "setlmsg"};
			Args = {"message"};
			Filter = true;
			Description = "Sets the lock message unwhitelisted players see if :whitelist or :slock is on";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				Variables.LockMessage = assert(args[1], "Missing message (argument #1)")
			end
		};

		SystemMessage = {
			Prefix = Settings.Prefix;
			Commands = {"sm", "systemmessage", "sysmsg"};
			Args = {"message"};
			Filter = true;
			Description = "Same as message but says SYSTEM MESSAGE instead of your name, or whatever system message title is server to...";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				assert(args[1], "Missing message (argument #1)")
				for _, v in service.Players:GetPlayers() do
					Remote.RemoveGui(v, "Message")
					Remote.MakeGui(v, "Message", {
						Title = Settings.SystemTitle;
						Message = args[1];
					})
				end
			end
		};

		SetCoreGuiEnabled = {
			Prefix = Settings.Prefix;
			Commands = {"setcoreguienabled", "setcoreenabled", "showcoregui", "setcoregui", "setcgui", "setcore", "setcge"};
			Args = {"player", "All/Backpack/Chat/EmotesMenu/Health/PlayerList", "true/false"};
			Description = "Enables or disables CoreGui elements for the target player(s)";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				assert(args[3], "Missing state (argument #3)")
				local enable = if args[3]:lower() == "on" or args[3]:lower() == "true" then true elseif args[3]:lower() == "off" or args[3]:lower() == "false" then false else nil
				assert(enable ~= nil, `Invalid state '{args[3]}'; please supply 'true' or 'false' (argument #3)`)
				for _,v in service.GetPlayers(plr, args[1]) do
					if string.lower(args[3]) == "on" or string.lower(args[3]) == "true" then
						Remote.Send(v, "Function", "SetCoreGuiEnabled", args[2], true)
					elseif string.lower(args[3]) == 'off' or string.lower(args[3]) == "false" then
						Remote.Send(v, "Function", "SetCoreGuiEnabled", args[2], false)
					end
				end
			end
		};

		Alert = {
			Prefix = Settings.Prefix;
			Commands = {"alert", "alarm", "annoy"};
			Args = {"player", "message"};
			Filter = true;
			Description = "Get someone's attention";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				for _, v in service.GetPlayers(plr,string.lower(args[1]))do
					Remote.MakeGui(v, "Alert", {Message = args[2] and service.Filter(args[2],plr, v) or "Wake up; Your attention is required"})
				end
			end
		};

		LockMap = {
			Prefix = Settings.Prefix;
			Commands = {"lockmap"};
			Args = {};
			Description = "Locks the map";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				for _, obj in workspace:GetDescendants()do
					if obj:IsA("BasePart")then
						obj.Locked = true
					end
				end
			end
		};

		UnlockMap = {
			Prefix = Settings.Prefix;
			Commands = {"unlockmap"};
			Args = {};
			Description = "Unlocks the map";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				for _, obj in workspace:GetDescendants()do
					if obj:IsA("BasePart")then
						obj.Locked = false
					end
				end
			end
		};

		BuildingTools = {
			Prefix = Settings.Prefix;
			Commands = {"btools", "f3x", "buildtools", "buildingtools", "buildertools"};
			Args = {"player"};
			Description = "Gives the target player(s) F3X building tools.";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				local F3X = service.New("Tool", {
					GripPos = Vector3.new(0, 0, 0.4),
					CanBeDropped = false,
					ManualActivationOnly = false,
					ToolTip = "Building Tools by F3X",
					Name = "Building Tools"
				}, true)
				do
					service.New("StringValue", {
						Name = `__ADONIS_VARIABLES_{Variables.CodeName}`,
						Parent = F3X
					})

					local clonedDeps = Deps.Assets:FindFirstChild("F3X Deps"):Clone()
					for _, BaseScript in clonedDeps:GetDescendants() do
						if BaseScript:IsA("BaseScript") then
							BaseScript.Disabled = false
						end
					end
					for _, Child in clonedDeps:GetChildren() do
						Child.Parent = F3X
					end
					clonedDeps:Destroy()
				end

				for _, v in service.GetPlayers(plr, args[1]) do
					local Backpack = v:FindFirstChildOfClass("Backpack")

					if Backpack then
						F3X:Clone().Parent = Backpack
					end
				end
			end
		};

		Insert = {
			Prefix = Settings.Prefix;
			Commands = {"insert", "ins"};
			Args = {"id"};
			Description = "Inserts whatever object belongs to the ID you supply, the object must be in the place owner's or ROBLOX's inventory";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				local id = string.lower(args[1])

				for i, v in Variables.InsertList do
					if id == string.lower(v.Name)then
						id = v.ID
						break
					end
				end

				for i, v in HTTP.Trello.InsertList do
					if id == string.lower(v.Name) then
						id = v.ID
						break
					end
				end

				local obj = service.Insert(tonumber(id), true)
				if obj and plr.Character then
					table.insert(Variables.InsertedObjects, obj)
					obj.Parent = workspace
					pcall(obj.MakeJoints, obj)
					obj:PivotTo(plr.Character:GetPivot())
				end
			end
		};

		SaveTool = {
			Prefix = Settings.Prefix;
			Commands = {"addtool", "savetool", "maketool"};
			Args = {"optional player", "optional new tool name"};
			Description = `Saves the equipped tool to the storage so that it can be inserted using {Settings.Prefix}give`;
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				for _, v in service.GetPlayers(plr, args[1]) do
					local tool = v.Character and v.Character:FindFirstChildWhichIsA("BackpackItem")
					if tool then
						tool = tool:Clone()
						if args[2] then tool.Name = args[2] end
						tool.Parent = service.UnWrap(Settings.Storage)
						Variables.SavedTools[tool] = service.FormatPlayer(plr)
						Functions.Hint(`Added tool: {tool.Name}`, {plr})
					elseif not args[1] then
						error("You must have an equipped tool to add to the storage.")
					end
				end
			end
		};

		ClearSavedTools = {
			Prefix = Settings.Prefix;
			Commands = {"clraddedtools", "clearaddedtools", "clearsavedtools", "clrsavedtools"};
			Args = {};
			Description = `Removes any tools in the storage added using {Settings.Prefix}savetool`;
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				local count = 0
				for tool in Variables.SavedTools do
					count += 1
					tool:Destroy()
				end
				table.clear(Variables.SavedTools)
				Functions.Hint(string.format("Cleared %d saved tool%s.", count, count == 1 and "" or "s"), {plr})
			end
		};

		NewTeam = {
			Prefix = Settings.Prefix;
			Commands = {"newteam", "createteam", "maketeam"};
			Args = {"name", "BrickColor"};
			Filter = true;
			Description = "Make a new team with the specified name and color";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				local teamName = assert(args[1], "Missing team name (argument #1)")
				local teamColor = Functions.ParseBrickColor(args[2])
				service.New("Team", {
					Parent = service.Teams;
					Name = teamName;
					TeamColor = teamColor;
					AutoAssignable = false;
				})
				if Settings.CommandFeedback then
					Functions.Hint(string.format("Created new team '%s' (%s)", teamName, teamColor.Name), {plr})
				end
			end
		};

		RemoveTeam = {
			Prefix = Settings.Prefix;
			Commands = {"removeteam", "deleteteam"};
			Args = {"name"};
			Description = "Remove the specified team";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				for _, v in service.Teams:GetTeams() do
					if string.sub(string.lower(v.Name), 1, #args[1]) == string.lower(args[1]) then
						local ans = Remote.GetGui(plr, "YesNoPrompt", { Question = `Remove team: '{v.Name}'?` })

						if ans == "Yes" then
							v:Destroy()
							return Functions.Hint(`Removed team {v.Name}`, {plr})
						else
							return Functions.Hint("Cancelled team removal operation", {plr})
						end
					end
				end
			end
		};

		RestoreMap = {
			Prefix = Settings.Prefix;
			Commands = {"restoremap", "maprestore", "rmap"};
			Args = {};
			Description = "Restore the map to the the way it was the last time it was backed up";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				local plrName = plr and service.FormatPlayer(plr) or "<SERVER>"

				if not Variables.MapBackup then
					error("Cannot restore when there are no backup maps!", 0)
					return
				end
				if Variables.RestoringMap then
					error("Map has not been backed up",0)
					return
				end
				if Variables.BackingupMap then
					error("Cannot restore map while backing up map is in process!", 0)
					return
				end

				Variables.RestoringMap = true
				Functions.Hint("Restoring Map...", service.Players:GetPlayers())

				for _, obj in workspace:GetChildren() do
					if obj.ClassName ~= "Terrain" and not service.Players:GetPlayerFromCharacter(obj) then
						obj:Destroy()
						service.RunService.Stepped:Wait()
					end
				end

				local new = Variables.MapBackup:Clone()
				for _, obj in new:GetChildren() do
					obj.Parent = workspace
					if obj:IsA("Model") then
						obj:MakeJoints()
					end
				end
				new:Destroy()

				local Terrain = workspace.Terrain or workspace:FindFirstChildOfClass("Terrain")
				if Terrain and Variables.TerrainMapBackup then
					Terrain:Clear()
					Terrain:PasteRegion(Variables.TerrainMapBackup, Terrain.MaxExtents.Min, true)
				end

				task.wait()

				Admin.RunCommand(`{Settings.Prefix}respawn`, "all")
				Variables.RestoringMap = false
				Functions.Hint('Map Restore Complete.',service.Players:GetPlayers())

				Logs:AddLog("Script", {
					Text = "Map Restoration Complete",
					Desc = `{plrName} has restored the map.`,
				})
			end
		};

		ScriptBuilder = {
			Prefix = Settings.Prefix;
			Commands = {"scriptbuilder", "scriptb", "sb"};
			Args = {"create/remove/edit/close/clear/append/run/stop/list", "localscript/script", "scriptName", "data"};
			Description = "[Deprecated] Script Builder; make a script, then edit it and chat it's code or use :sb append <codeHere>";
			AdminLevel = "Admins";
			Hidden = true;
			NoFilter = true;
			CrossServerDenied = true;
			Function = function(plr: Player, args: {string})
				assert(Settings.CodeExecution, "CodeExecution must be enabled for this command to work")
				local sb = Variables.ScriptBuilder[tostring(plr.UserId)]
				if not sb then
					sb = {
						Script = {};
						LocalScript = {};
						Events = {};
					}
					Variables.ScriptBuilder[tostring(plr.UserId)] = sb
				end

				local action = string.lower(args[1])
				local class = args[2] or "LocalScript"
				local name = args[3]

				if string.lower(class) == "script" or string.lower(class) == "s" then
					class = "Script"
					--elseif string.lower(class) == "localscript" or string.lower(class) == "ls" then
					--	class = "LocalScript"
				else
					class = "LocalScript"
				end

				if action == "create" then
					assert(args[1] and args[2] and args[3], "Missing arguments")
					local code = args[4] or " "

					if sb[class][name] then
						pcall(function()
							sb[class][name].Script.Disabled = true
							sb[class][name].Script:Destroy()
						end)
						if sb.ChatEvent then
							sb.ChatEvent:Disconnect()
						end
					end

					local wrapped,scr = Core.NewScript(class,code,false,true)

					sb[class][name] = {
						Wrapped = wrapped;
						Script = scr;
					}

					if args[4] then
						Functions.Hint(`Created {class} {name} and appended text`, {plr})
					else
						Functions.Hint(`Created {class} {name}`, {plr})
					end
				elseif action == "edit" then
					assert(args[1] and args[2] and args[3], "Missing arguments")
					if sb[class][name] then
						local scr = sb[class][name].Script
						local tab = Core.GetScript(scr)
						if scr and tab then
							sb[class][name].Event = plr.Chatted:Connect(function(msg)
								if string.sub(msg, 1,#(`{Settings.Prefix}sb`)) ~= `{Settings.Prefix}sb` then
									tab.Source ..= `\n{msg}`
									Functions.Hint(`Appended message to {class} {name}`, {plr})
								end
							end)
							Functions.Hint(`Now editing {class} {name}; Chats will be appended`, {plr})
						end
					else
						error(`{class} {name} not found!`)
					end
				elseif action == "close" then
					assert(args[1] and args[2] and args[3], "Missing arguments")
					local scr = sb[class][name].Script
					local tab = Core.GetScript(scr)
					if sb[class][name] then
						if sb[class][name].Event then
							sb[class][name].Event:Disconnect()
							sb[class][name].Event = nil
							Functions.Hint(`No longer editing {class} {name}`, {plr})
						end
					else
						error(`{class} {name} not found!`)
					end
				elseif action == "clear" then
					assert(args[1] and args[2] and args[3], "Missing arguments")
					local scr = sb[class][name].Script
					local tab = Core.GetScript(scr)
					if scr and tab then
						tab.Source = " "
						Functions.Hint(`Cleared {class} {name}`, {plr})
					else
						error(`{class} {name} not found!`)
					end
				elseif action == "remove" then
					assert(args[1] and args[2] and args[3], "Missing arguments")
					if sb[class][name] then
						pcall(function()
							sb[class][name].Script.Disabled = true
							sb[class][name].Script:Destroy()
						end)
						if sb.ChatEvent then
							sb.ChatEvent:Disconnect()
							sb.ChatEvent = nil
						end
						sb[class][name] = nil
					else
						error(`{class} {name} not found!`)
					end
				elseif action == "append" then
					assert(args[1] and args[2] and args[3] and args[4], "Missing arguments")
					if sb[class][name] then
						local scr = sb[class][name].Script
						local tab = Core.GetScript(scr)
						if scr and tab then
							tab.Source ..= `\n{args[4]}`
							Functions.Hint(`Appended message to {class} {name}`, {plr})
						end
					else
						error(`{class} {name} not found!`)
					end
				elseif action == "run" then
					assert(args[1] and args[2] and args[3], "Missing arguments")
					if sb[class][name] then
						if class == "LocalScript" then
							sb[class][name].Script.Parent = plr:FindFirstChildOfClass("Backpack")
						else
							sb[class][name].Script.Parent = service.ServerScriptService
						end
						sb[class][name].Script.Disabled = true
						task.wait(0.03)
						sb[class][name].Script.Disabled = false
						Functions.Hint(`Running {class} {name}`, {plr})
					else
						error(`{class} {name} not found!`)
					end
				elseif action == "stop" then
					assert(args[1] and args[2] and args[3], "Missing arguments")
					if sb[class][name] then
						sb[class][name].Script.Disabled = true
						Functions.Hint(`Stopped {class} {name}`, {plr})
					else
						error(`{class} {name} not found!`)
					end
				elseif action == "list" then
					local tab = {}
					for i, v in sb.Script do
						table.insert(tab, {Text = `Script: {i}`, Desc = `Running: {v.Script.Disabled}`})
					end

					for i, v in sb.LocalScript do
						table.insert(tab, {Text = `LocalScript: {i}`, Desc = `Running: {v.Script.Disabled}`})
					end

					Remote.MakeGui(plr, "List", {Title = "SB Scripts", Table = tab})
				end
			end
		};

		MakeScript = {
			Prefix = Settings.Prefix;
			Commands = {"s", "ss", "serverscript", "sscript", "script", "makescript"};
			Args = {"code"};
			Description = "Executes the given Lua code on the server";
			AdminLevel = "Admins";
			NoFilter = true;
			CrossServerDenied = true;
			Function = function(plr: Player, args: {string})
				assert(Settings.CodeExecution, "CodeExecution config must be enabled for this command to work")
				assert(args[1], "Missing Script code (argument #2)")

				--[[Remote.RemoveGui(plr, "Prompt_MakeScript")
				if
					plr == false
					or Remote.GetGui(plr, "YesNoPrompt", {
						Name = "Prompt_MakeScript";
						Size = {250, 200},
						Title = "Script Confirmation";
						Icon = server.MatIcons.Warning;
						Question = "Are you sure you want to execute the code directly on the server? This action is irreversible and may potentially be dangerous; only run scripts that you trust!";
						Delay = 2;
					}) == "Yes"
				then]]
				local bytecode = Core.Bytecode(args[1])
				assert(string.find(bytecode, "\27Lua"), `Script unable to be created; {string.gsub(bytecode, "Loadstring%.LuaX:%d+:", "")}`)

				local cl = Core.NewScript("Script", args[1], true)
				cl.Name = "[Adonis] Script"
				cl.Parent = service.ServerScriptService
				task.wait()
				cl.Disabled = false
				Functions.Hint("Ran Script", {plr})
				--[[else
					Functions.Hint("Operation cancelled", {plr})
				end]]
			end
		};

		MakeLocalScript = {
			Prefix = Settings.Prefix;
			Commands = {"ls", "localscript", "lscript"};
			Args = {"code"};
			Description = "Executes the given code on your client";
			AdminLevel = "Admins";
			NoFilter = true;
			Function = function(plr: Player, args: {string})
				assert(args[1], "Missing LocalScript code (argument #2)")

				local bytecode = Core.Bytecode(args[1])
				assert(string.find(bytecode, "\27Lua"), `LocalScript unable to be created; {string.gsub(bytecode, "Loadstring%.LuaX:%d+:", "")}`)

				local cl = Core.NewScript("LocalScript", `script.Parent = game:GetService('Players').LocalPlayer.PlayerScripts; {args[1]}`, true)
				cl.Name = "[Adonis] LocalScript"
				cl.Disabled = true
				cl.Parent = plr:FindFirstChildOfClass("Backpack")
				task.wait()
				cl.Disabled = false
				Functions.Hint("Ran LocalScript on your client", {plr})
			end
		};

		LoadLocalScript = {
			Prefix = Settings.Prefix;
			Commands = {"cs", "cscript", "clientscript"};
			Args = {"player", "code"};
			Description = "Executes the given code on the client of the target player(s)";
			AdminLevel = "Admins";
			NoFilter = true;
			Function = function(plr: Player, args: {string})
				assert(args[2], "Missing LocalScript code (argument #2)")

				local bytecode = Core.Bytecode(args[2])
				assert(string.find(bytecode, "\27Lua"), `LocalScript unable to be created; {string.gsub(bytecode, "Loadstring%.LuaX:%d+:", "")}`)

				local new = Core.NewScript("LocalScript", `script.Parent = game:GetService('Players').LocalPlayer.PlayerScripts; {args[2]}`, true)
				for i, v in service.GetPlayers(plr, args[1]) do
					local cl = new:Clone()
					cl.Name = "[Adonis] LocalScript"
					cl.Disabled = true
					cl.Parent = v:FindFirstChildOfClass("Backpack")
					task.wait()
					cl.Disabled = false
					Functions.Hint(`Ran LocalScript on {service.FormatPlayer(v)}`, {plr})
				end
			end
		};

		Note = {
			Prefix = Settings.Prefix;
			Commands = {"note", "writenote", "makenote"};
			Args = {"player", "note"};
			Filter = true;
			Description = "Makes a note on the target player(s) that says <note>";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				assert(args[2], "Missing note (argument #2)")
				for _, v in service.GetPlayers(plr, args[1]) do
					local PlayerData = Core.GetPlayer(v)
					if not PlayerData.AdminNotes then PlayerData.AdminNotes = {} end
					table.insert(PlayerData.AdminNotes, args[2])
					Functions.Hint(`Added {service.FormatPlayer(v)} Note {args[2]}`, {plr})
					Core.SavePlayer(v, PlayerData)
				end
			end
		};

		DeleteNote = {
			Prefix = Settings.Prefix;
			Commands = {"removenote", "remnote", "deletenote"};
			Args = {"player", "note (specify 'all' to delete all notes)"};
			Description = "Removes a note on the target player(s)";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				assert(args[2], "Missing note (argument #2)")
				for _, v in service.GetPlayers(plr, args[1]) do
					local PlayerData = Core.GetPlayer(v)
					if PlayerData.AdminNotes then
						if string.lower(args[2]) == "all" then
							PlayerData.AdminNotes = {}
						else
							for k, m in PlayerData.AdminNotes do
								if string.sub(string.lower(m), 1, #args[2]) == string.lower(args[2]) then
									Functions.Hint(`Removed {service.FormatPlayer(v)} Note {m}`, {plr})
									table.remove(PlayerData.AdminNotes, k)
								end
							end
						end
						Core.SavePlayer(v, PlayerData)
					end
				end
			end
		};

		ShowNotes = {
			Prefix = Settings.Prefix;
			Commands = {"notes", "viewnotes"};
			Args = {"player"};
			Description = "Views notes on the target player(s)";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				for _, v in service.GetPlayers(plr, args[1]) do
					local PlayerData = Core.GetPlayer(v)
					local notes = PlayerData.AdminNotes
					if not notes then
						Functions.Hint(`No notes found on {service.FormatPlayer(v)}`, {plr})
						continue
					end
					Remote.MakeGui(plr, "List", {Title = service.FormatPlayer(v), Table = notes})
				end
			end
		};

		LoopKill = {
			Prefix = Settings.Prefix;
			Commands = {"loopkill"};
			Args = {"player", "num (optional)"};
			Description = "Repeatedly kills the target player(s)";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				local num = tonumber(args[2]) or 9999

				for _, v in service.GetPlayers(plr, args[1]) do
					service.StopLoop(`{v.UserId}LOOPKILL`)
					local count = 0
					Routine(service.StartLoop, `{v.UserId}LOOPKILL`, 3, function()
						local hum = v.Character and v.Character:FindFirstChildOfClass("Humanoid")
						if hum and hum.Health > 0 then
							hum.Health = 0
							count += 1
						end
						if count == num then
							service.StopLoop(`{v.UserId}LOOPKILL`)
						end
					end)
				end
			end
		};

		UnLoopKill = {
			Prefix = Settings.Prefix;
			Commands = {"unloopkill"};
			Args = {"player"};
			Description = "Un-Loop Kill";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				for _, v in service.GetPlayers(plr, args[1]) do
					service.StopLoop(`{v.UserId}LOOPKILL`)
				end
			end
		};

		Lag = {
			Prefix = Settings.Prefix;
			Commands = {"lag", "fpslag"};
			Args = {"player"};
			Description = "Makes the target player(s)'s FPS drop";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string}, data: {any})
				for _, v in service.GetPlayers(plr, args[1]) do
					if Admin.CheckAuthority(plr, v, "lag") then
						Remote.Send(v, "Function", "SetFPS", 5.6)
					end
				end
			end
		};

		UnLag = {
			Prefix = Settings.Prefix;
			Commands = {"unlag", "unfpslag"};
			Args = {"player"};
			Description = "Un-Lag";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				for _, v in service.GetPlayers(plr, args[1]) do
					Remote.Send(v, "Function", "RestoreFPS")
				end
			end
		};

		Crash = {
			Prefix = Settings.Prefix;
			Commands = {"crash"};
			Args = {"player"};
			Description = "Crashes the target player(s)";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string}, data: {any})
				for _, v in service.GetPlayers(plr, args[1], {
					IsKicking = true;
					NoFakePlayer = false;
					})
				do
					if Admin.CheckAuthority(plr, v, "crash") then
						Remote.Send(v, "Function", "Crash")
					end
				end
			end
		};

		HardCrash = {
			Prefix = Settings.Prefix;
			Commands = {"hardcrash"};
			Args = {"player"};
			Description = "Hard-crashes the target player(s)";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string}, data: {any})
				for _, v in service.GetPlayers(plr, args[1], {
					IsKicking = true;
					NoFakePlayer = false;
					})
				do
					if Admin.CheckAuthority(plr, v, "hard-crash") then
						Remote.Send(v, "Function", "HardCrash")
					end
				end
			end
		};

		RAMCrash = {
			Prefix = Settings.Prefix;
			Commands = {"ramcrash", "memcrash"};
			Args = {"player"};
			Description = "RAM-crashes the target player(s)";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string}, data: {any})
				for _, v in service.GetPlayers(plr, args[1], {
					IsKicking = true;
					NoFakePlayer = false;
					})
				do
					if Admin.CheckAuthority(plr, v, "RAM-crash") then
						Remote.Send(v, "Function", "RAMCrash")
					end
				end
			end
		};

		GPUCrash = {
			Prefix = Settings.Prefix;
			Commands = {"gpucrash"};
			Args = {"player"};
			Description = "GPU crashes the target player(s)";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string}, data: {any})
				for _, v in service.GetPlayers(plr, args[1], {
					IsKicking = true;
					NoFakePlayer = false;
					})
				do
					if Admin.CheckAuthority(plr, v, "GPU-crash") then
						Remote.Send(v, "Function", "GPUCrash")
					end
				end
			end
		};

		Shutdown = {
			Prefix = Settings.Prefix;
			Commands = {"shutdown"};
			Args = {"reason"};
			Description = "Shuts the server down";
			Filter = true;
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				if Core.DataStore then
					Core.UpdateData("ShutdownLogs", function(logs)
						table.insert(logs, 1, {
							User = plr and plr.Name or "[Server]",
							Time = os.time(),
							Reason = args[1] or "N/A"
						})

						local nlogs = #logs
						if nlogs > 1000 then
							table.remove(logs, nlogs)
						end

						return logs
					end)
				end

				Functions.Shutdown(args[1])
			end
		};

		ServerBan = {
			Prefix = Settings.Prefix;
			Commands = {"serverban", "ban"};
			Args = {"player/user", "reason"};
			Description = "Bans the target player(s) from the server";
			AdminLevel = "Admins";
			Filter = true;
			Function = function(plr: Player, args: {string}, data: {any})
				local reason = args[2] or "No reason provided"

				for _, v in service.GetPlayers(plr, args[1], {
					IsKicking = true;
					NoFakePlayer = false;
					})
				do
					if Admin.CheckAuthority(plr, v, "server-ban", false) then
						Admin.AddBan(v, reason, false, plr)
						Functions.Hint(`Server-banned {service.FormatPlayer(v, true)}`, {plr})
					end
				end
			end
		};

		UnBan = {
			Prefix = Settings.Prefix;
			Commands = {"unserverban", "unban"};
			Args = {"user"};
			Description = "Unbans the target user(s) from the server";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				assert(args[1], "Missing user (argument #1)")
				for _, v in service.GetPlayers(plr, args[1], {
					UseFakePlayer = true;
					})
				do
					if Admin.RemoveBan(v.Name) then
						Functions.Hint(`{service.FormatPlayer(v, true)} has been unbanned`, {plr})
					else
						Functions.Hint(`{service.FormatPlayer(v, true)} is not currently banned`, {plr})
					end
				end
			end
		};

		TrelloBan = {
			Prefix = Settings.Prefix;
			Commands = {"trelloban"};
			Args = {"player/user", "reason"};
			Description = "Adds a user to the Trello ban list (Trello needs to be configured)";
			Filter = true;
			CrossServerDenied = true;
			TrelloRequired = true;
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string}, data: {any})
				local trello = HTTP.Trello.API
				if not Settings.Trello_Enabled or trello == nil then return Functions.Hint('Trello has not been configured in settings', {plr}) end

				local lists = trello.getLists(Settings.Trello_Primary)
				local list = trello.getListObj(lists, {"Banlist", "Ban List", "Bans"})

				local level = data.PlayerData.Level
				local reason = string.format("Administrator: %s\nReason: %s", service.FormatPlayer(plr), (args[2] or "N/A"))

				for _, v in service.GetPlayers(plr, args[1], {
					IsKicking = true;
					NoFakePlayer = false;
					})
				do
					if level > Admin.GetLevel(v) then
						trello.makeCard(
							list.id,
							string.format("%s:%d", (v and tostring(v.Name) or tostring(v)), v.UserId),
							reason
						)

						pcall(function() v:Kick(reason) end)
						Remote.MakeGui(plr, "Notification", {
							Title = "Notification";
							Icon = server.MatIcons.Gavel;
							Message = `Trello-banned {service.FormatPlayer(v, true)}`;
							Time = 5;
						})
					end
				end

				HTTP.Trello.Update()
			end;
		};

		CustomMessage = {
			Prefix = Settings.Prefix;
			Commands = {"cm", "custommessage"};
			Args = {"Upper message", "message"};
			Filter = true;
			Description = "Same as message but says whatever you want upper message to be instead of your name.";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				assert(args[1], "Missing message title (argument #1)")
				assert(args[2], "Missing message (argument #2)")
				for _, v in service.Players:GetPlayers() do
					Remote.RemoveGui(v, "Message")
					Remote.MakeGui(v, "Message", {
						Title = args[1];
						Message = args[2];
						Time = (#tostring(args[1]) / 19) + 2.5;
						--service.Filter(args[1],plr, v);
					})
				end
			end
		};

		Nil = {
			Prefix = Settings.Prefix;
			Commands = {"nil"};
			Args = {"player"};
			Hidden = true;
			Description = "Sends the target player(s) to nil, where they will not show up on the player list and not normally be able to interact with the game";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				for _, v in service.GetPlayers(plr, args[1]) do
					v.Character = nil
					v.Parent = nil
					Functions.Hint(`Sent {service.FormatPlayer(v)} to nil`, {plr})
				end
			end
		};

		PromptPremiumPurchase = {
			Prefix = Settings.Prefix;
			Commands = {"promptpremiumpurchase", "premiumpurchaseprompt"};
			Args = {"player"};
			Description = "Opens the Roblox Premium purchase prompt for the target player(s)";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				for _, v in service.GetPlayers(plr, args[1]) do
					service.MarketplaceService:PromptPremiumPurchase(v)
				end
			end
		};

		RobloxNotify = {
			Prefix = Settings.Prefix;
			Commands = {"rbxnotify", "robloxnotify", "robloxnotif", "rblxnotify", "rnotif", "rn"};
			Args = {"player", "duration (seconds)", "text"};
			Filter = true;
			Description = "Sends a Roblox-styled notification for the target player(s)";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				for _, v in service.GetPlayers(plr, args[1]) do
					Remote.Send(v, "Function", "SetCore", "SendNotification", {
						Title = "Notification";
						Text = args[3] or "Hello, from Adonis!";
						Duration = tonumber(args[2]) or 5;
					})
				end
			end
		};

		Disguise = {
			Prefix = Settings.Prefix;
			Commands = {"disguise", "masquerade"};
			Args = {"player", "username"};
			Description = "Names the player, chars the player, and modifies the player's chat tag";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				assert(args[2], "Argument missing or nil")
				local userId = Functions.GetUserIdFromNameAsync(args[2])
				assert(userId, "Invalid username supplied/user not found")

				local username = select(2, xpcall(function()
					return service.Players:GetNameFromUserIdAsync(userId)
				end, function() return args[2] end))

				if service.Players:GetPlayerByUserId(userId) then
					error("You cannot disguise as this player (currently in server)")
				end

				Commands.Char.Function(plr, args)
				Commands.DisplayName.Function(plr, {args[1], username})

				local ChatService = Functions.GetChatService()

				for _, v in service.GetPlayers(plr, args[1]) do
					if Variables.DisguiseBindings[v.UserId] then
						Variables.DisguiseBindings[v.UserId].Rename:Disconnect()
						Variables.DisguiseBindings[v.UserId].Rename = nil
            if ChatService then
						  ChatService:RemoveSpeaker(Variables.DisguiseBindings[v.UserId].TargetUsername)
						  ChatService:UnregisterProcessCommandsFunction(`Disguise_{v.Name}`)
						end
					end

					Variables.DisguiseBindings[v.UserId] = {
						TargetUsername = username;
						Rename = v.CharacterAppearanceLoaded:Connect(function(char)
							Commands.DisplayName.Function(v, {v.Name, username})
						end);
					}

					if ChatService then
						local disguiseSpeaker = ChatService:AddSpeaker(username)
						disguiseSpeaker:JoinChannel("All")
						ChatService:RegisterProcessCommandsFunction(`Disguise_{v.Name}`, function(speaker, message, channelName)
							if speaker == v.Name then
								local filteredMessage = select(2, xpcall(function()
									return service.TextService:FilterStringAsync(message, v.UserId, Enum.TextFilterContext.PrivateChat):GetChatForUserAsync(v.UserId)
								end, function()
									Remote.Send(v, "Function", "ChatMessage", "A message filtering error occurred.", Color3.new(1, 64/255, 77/255))
									return
								end))
								if filteredMessage and not server.Admin.DoHideChatCmd(v, message) then
									disguiseSpeaker:SayMessage(filteredMessage, channelName)
									if v.Character then
										service.Chat:Chat(v.Character, filteredMessage, Enum.ChatColor.White)
									end
								end
								return true
							end
							return false
						end)
					end
				end
			end
		};

		UnDisguise = {
			Prefix = Settings.Prefix;
			Commands = {"undisguise", "removedisguise", "cleardisguise", "nodisguise"};
			Args = {"player"};
			Description = "Removes the player's disguise";
			AdminLevel = "Admins";
			Function = function(plr: Player, args: {string})
				local ChatService = Functions.GetChatService()
				for _, v in service.GetPlayers(plr, args[1]) do
					if Variables.DisguiseBindings[v.UserId] then
						Variables.DisguiseBindings[v.UserId].Rename:Disconnect()
						Variables.DisguiseBindings[v.UserId].Rename = nil
						pcall(function()
							ChatService:RemoveSpeaker(Variables.DisguiseBindings[v.UserId].TargetUsername)
							ChatService:UnregisterProcessCommandsFunction(`Disguise_{v.Name}`)
						end)
					end
					Variables.DisguiseBindings[v.UserId] = nil
				end
				Commands.UnChar.Function(plr, args)
				Commands.UnDisplayName.Function(plr, args)
			end
		};

		IncognitoPlayerList = {
			Prefix = Settings.Prefix;
			Commands = {"incognitolist", "incognitoplayers"};
			Args = {"autoupdate? (default: true)"};
			Description = "Displays a list of incognito players in the server";
			AdminLevel = "Admins";
			Hidden = true;
			ListUpdater = function(plr: Player)
				local tab = {}
				for p: Player, t: number in Variables.IncognitoPlayers do
					if p.Parent == service.Players then
						table.insert(tab, {
							Text = service.FormatPlayer(p);
							Desc = string.format("ID: %d | Went incognito at: %s", p.UserId, service.FormatTime(t));
						})
					end
				end
				return tab
			end;
			Function = function(plr: Player, args: {string})
				local autoUpdate = string.lower(args[1])
				Remote.RemoveGui(plr, "IncognitoPlayerList")
				Remote.MakeGui(plr, "List", {
					Name = "IncognitoPlayerList";
					Title = "Incognito Players";
					Icon = server.MatIcons["Admin panel settings"];
					Tab = Logs.ListUpdaters.IncognitoPlayerList(plr);
					Update = "IncognitoPlayerList";
					AutoUpdate = if not args[1] or (autoUpdate == "true" or autoUpdate == "yes") then 1 else nil;
				})
			end
		};
	}
end