--For R15 avatars


local Animations = {
	R15Slash = 522635514,
	R15Lunge = 522638767
}

local Damage = DamageValues.BaseDamage

local Grips = {
	Up = CFrame.new(0, 0, -1.70000005, 0, 0, 1, 1, 0, 0, 0, 1, 0),
	Out = CFrame.new(0, 0, -1.70000005, 0, 1, 0, 1, -0, 0, 0, 0, -1)
}

local Sounds = {
	Slash = Handle:WaitForChild("Swing"),
	Lunge = Handle:WaitForChild("Swing"),
	Unsheath = Handle:WaitForChild("Unsheath")
}

local ToolEquipped = false


Tool.Grip = Grips.Up
Tool.Enabled = true

function IsTeamMate(Player1, Player2)
	return (Player1 and Player2 and not Player1.Neutral and not Player2.Neutral and Player1.TeamColor == Player2.TeamColor)
end

function TagHumanoid(humanoid, player)
	local Creator_Tag = Instance.new("ObjectValue")
	Creator_Tag.Name = "creator"
	Creator_Tag.Value = player
	Debris:AddItem(Creator_Tag, 2)
	Creator_Tag.Parent = humanoid
end

function UntagHumanoid(humanoid)
	for i, v in pairs(humanoid:GetChildren()) do
		if v:IsA("ObjectValue") and v.Name == "creator" then
			v:Destroy()
		end
	end
end

repeat wait(0.3) until Tool.Parent:FindFirstChildWhichIsA("Humanoid")

local params = RaycastParams.new()
params.FilterDescendantsInstances = workspace.characters:GetChildren()
params.FilterType = Enum.RaycastFilterType.Blacklist

local hitBox = RaycastHitbox.new(script.Parent:WaitForChild("Handle"))
hitBox.RaycastParams = params

hitBox.OnHit:Connect(function(Hit, humanoid)
	hitBox:HitStop()

	hitBox:HitStart()
	
	if not Hit or not Hit.Parent or not CheckIfAlive() or not ToolEquipped then
		return
	end
	if not humanoid then
		return
	end
	local character = Hit.Parent
	if character == Character then
		return
	end

	local player = Players:GetPlayerFromCharacter(character)
	if player and (player == Player or IsTeamMate(Player, player)) then
		return
	end
	UntagHumanoid(humanoid)
	TagHumanoid(humanoid, Player)
	
	if Tool.Parent.Parent ~= humanoid.Parent.Parent then
		local d = Character.Torso.CFrame.lookVector
		local force = Instance.new("BodyVelocity")
		force.Name = "WindEffect"
		force.maxForce = Vector3.new(1e7, 1e7, 1e7)
		force.P = 125
		force.velocity =  (Vector3.new(d.X, d.Y, d.Z) * 25) + Vector3.new(0, 15,0)
		force.Parent = Hit.Parent.Torso


		game.Debris:AddItem(force, .25)
		
	end
end)


local function Attack()
	Damage = DamageValues.SlashDamage
	Sounds.Slash:Play()

	if Humanoid then
		if Humanoid.RigType == Enum.HumanoidRigType.R6 then
			local Anim = Instance.new("StringValue")
			Anim.Name = "toolanim"
			Anim.Value = "Slash"
			Anim.Parent = Tool
		elseif Humanoid.RigType == Enum.HumanoidRigType.R15 then
			local Anim = Tool:FindFirstChild("R15Slash")
			if Anim then
				local Track = Humanoid:LoadAnimation(Anim)
				Track:Play(0)
			end
		end
	end	
end

local function Lunge()
	Damage = DamageValues.LungeDamage

	Sounds.Lunge:Play()
	
	if Humanoid then
		if Humanoid.RigType == Enum.HumanoidRigType.R6 then
			local Anim = Instance.new("StringValue")
			Anim.Name = "toolanim"
			Anim.Value = "Lunge"
			Anim.Parent = Tool
		elseif Humanoid.RigType == Enum.HumanoidRigType.R15 then
			local Anim = Tool:FindFirstChild("R15Lunge")
			if Anim then
				local Track = Humanoid:LoadAnimation(Anim)
				Track:Play(0)
			end
		end
	end	
	
	wait(0.2)
	Tool.Grip = Grips.Out
	wait(0.6)
	Tool.Grip = Grips.Up

	Damage = DamageValues.SlashDamage
end

Tool.Enabled = true
LastAttack = 0

local function Activated()
	if not Tool.Enabled or not ToolEquipped or not CheckIfAlive() then
		return
	end
	
	Tool.Enabled = false
	local Tick = RunService.Stepped:wait()
	if (Tick - LastAttack < 0.2) then
		Lunge()
	else
		Attack()
	end

	LastAttack = Tick
	--wait(0.5)
	Damage = DamageValues.BaseDamage
	local SlashAnim = (Tool:FindFirstChild("R15Slash") or Create("Animation"){
		Name = "R15Slash",
		AnimationId = BaseUrl .. Animations.R15Slash,
		Parent = Tool
	})
	
	local LungeAnim = (Tool:FindFirstChild("R15Lunge") or Create("Animation"){
		Name = "R15Lunge",
		AnimationId = BaseUrl .. Animations.R15Lunge,
		Parent = Tool
	})
	Tool.Enabled = true
end

function CheckIfAlive()
	return (((Player and Player.Parent and Character and Character.Parent and Humanoid and Humanoid.Parent and Humanoid.Health > 0 and Torso and Torso.Parent) and true) or false)
end

function Equipped()
	Character = Tool.Parent
	Player = Players:GetPlayerFromCharacter(Character)
	Humanoid = Character:FindFirstChildOfClass("Humanoid")
	Torso = Character:FindFirstChild("Torso") or Character:FindFirstChild("HumanoidRootPart")
	if not CheckIfAlive() then
		return
	end
	ToolEquipped = true
	Sounds.Unsheath:Play()
	hitBox:HitStart()
end

function Unequipped()
	Tool.Grip = Grips.Up
	ToolEquipped = false
	hitBox:HitStop()
end

Tool.Activated:Connect(Activated)
Tool.Equipped:Connect(Equipped)
Tool.Unequipped:Connect(Unequipped)