--///////////////// Internal-Use Methods
--//////////////////////////////////////
--DO NOT REMOVE THIS. Chat must be filtered or your game will face
--moderation.


function methods:InternalApplyRobloxFilter(speakerName, message, toSpeakerName)
	if (RunService:IsServer() and not RunService:IsStudio()) then
		local fromSpeaker = self:GetSpeaker(speakerName)
		local toSpeaker = self:GetSpeaker(toSpeakerName)
		if (fromSpeaker and toSpeaker) then
			local fromPlayerObj = fromSpeaker:GetPlayer()
			local toPlayerObj = toSpeaker:GetPlayer()
			if (fromPlayerObj and toPlayerObj) then
				local filterStartTime = tick()
				local filterRetries = 0
				while true do
					local success, message = pcall(function()
						return Chat:FilterStringAsync(message, fromPlayerObj, toPlayerObj)
					--[[ To uncensor the chat, turn the line above into the following:
						Chat:FilterStringAsync(message, fromPlayerObj, toPlayerObj)
						return message
					--]]
					end)
					if success then
						return message
					else
						warn("Error filtering message:", message)
					end
					filterRetries = filterRetries + 1
					if filterRetries > MAX_FILTER_RETRIES or (tick() - filterStartTime) > MAX_FILTER_DURATION then
						self:InternalNotifyFilterIssue()
						return nil
					end
				end
			end
		end
	else
		--// Simulate filtering latency.
		--// There is only latency the first time the message is filtered, all following calls will be instant.
		if not StudioMessageFilteredCache[message] then
			StudioMessageFilteredCache[message] = true
			wait(0.2)
		end
		return message
	end

	return nil
end

function methods:InternalDoMessageFilter(speakerName, messageObj, channel)
	local filtersIterator = self.FilterMessageFunctions:GetIterator()

	for funcId, func, priority in filtersIterator do
		local success, errorMessage = pcall(function()
			func(speakerName, messageObj, channel)
		end)

		if not success then
			warn(string.format("DoMessageFilter Function '%s' failed for reason: %s", funcId, errorMessage))
		end
	end
end

function methods:InternalDoProcessCommands(speakerName, message, channel)
	local commandsIterator = self.ProcessCommandsFunctions:GetIterator()

	for funcId, func, priority in commandsIterator do
		local success, returnValue = pcall(function()
			local ret = func(speakerName, message, channel)
			assert(type(ret) == "boolean")
			return ret
		end)

		if not success then
			warn(string.format("DoProcessCommands Function '%s' failed for reason: %s", funcId, returnValue))
		elseif returnValue then
			return true
		end
	end

	return false
end

function methods:InternalGetUniqueMessageId()
	local id = self.MessageIdCounter
	self.MessageIdCounter = id + 1
	return id
end

function methods:InternalAddSpeakerWithPlayerObject(speakerName, playerObj, fireSpeakerAdded)
	if (self.Speakers[speakerName:lower()]) then
		error("Speaker \"" .. speakerName .. "\" already exists!")
	end

	local speaker = Speaker.new(self, speakerName)
	speaker:InternalAssignPlayerObject(playerObj)
	self.Speakers[speakerName:lower()] = speaker

	if fireSpeakerAdded then
		local success, err = pcall(function() self.eSpeakerAdded:Fire(speakerName) end)
		if not success and err then
			print("Error adding speaker: " ..err)
		end
	end

	return speaker
end

function methods:InternalFireSpeakerAdded(speakerName)
	local success, err = pcall(function() self.eSpeakerAdded:Fire(speakerName) end)
	if not success and err then
		print("Error firing speaker added: " ..err)
	end
end