--[[                                           <<DO NOT DELETE THIS MODULE>>
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/_/ |_|   \___/_//_/\_,_/___/___/_/___/	Build 6.33
				SecondLogic @ Inspare

>>Manual

Basically...everything you can and would ever want to touch is in the tuning module. EVERYTHING


Installation Video [Coming Soon]
Tuning Video [Coming Soon]


Torque Curve Tune Visualizer:
https://www.desmos.com/calculator/mpkd3kxovu


Basic Tips:
--Installation
	>Everything is built-in (even the gyros), so all you have to worry about is placing the wheels and the seat.
	>Body parts go in the "Body" section.
	>Wheel parts go in the "Parts" section of the wheel. Calipers go on the "Fixed" section.
	>You can add or remove wheels. To add a wheel, simply copy one of the wheels and make sure it's named one of the following: "F","FL","FR","R","RL","RR".
	>Wheels need to be aligned with the axes of the seat. Don't rotate the seat relative to the wheels as it may cause welding problems.
	>All wheel offsets are applied in the tuning module. Do NOT manually add offset to the wheels. Steering axis is centered on the wheel part by default.
	>Seat offset can be adjusted in the "MiscWeld" module under "Initialize".
	>Use the "Misc" section for scripted/moving parts and apply welding using the "MiscWeld" module under "Initialize".

--Tuning
	>Reduce weight(density) if setup is lacking torque. Increase density if setup has too much torque.
	>Add downforce to the wheels manually if setup is lacking grip or use a downforce plugin.
	>Dialing in ratios used in real cars is an easy way to have a realisticly tuned transmission.
	>Modifying the "Drive" script may affect the integrity of the system.
	>Custom scripts should be put in the "Plugins" folder. Using plugins made by other users is encouraged.
	>When writing custom plugins, you can reference the values within the "Values" folder inside the A-Chassis Interface.
	>It is a good practice to make plugins compatible with any setup and providing a usage manual if a plugin is released.
	>Yes, you can remove/change the default plugins that come with the kit. The drive system will still work perfectly.
	
--Updates
	>To update, simply just replace the entire "A-Chassis Tune" module of an existing car with a newer version of the module.
	>You may want to copy the tune values and plugins from the old module, but dont simply overwrite the tune module as new values may be added.


Note: BodyAngularVelocity tends to have stability issues at high speeds when using PSGPhysicsSolver. It is recommended to turn it off for best results.


>>Changelog
	[10/31/16 : Build 6.33] - Semi-Automatic
		
		[Added semi-automatic transmission mode]
		-'TransModes' now accepts "Semi" value for semi-automatic.
		-Updated AC6_Stock_Gauges to include semi-automatic mode.
		
		[Fixed disengaging p-brake]
		-P-Brake now remains engaged if player gets into then vehicle.
		
		[Fixed FE Support for AC6_Stock_Sound]
		-Sounds should now work properly with Filtering Enabled.

	[8/5/16 : Build 6.32] - Differential System
		
		[Implemented differential system]
		-Differential controls torque distibution between wheels that are spinning at different rates
		-Added tune values 'FDiffSlipThres', 'FDiffLockThres', 'RDiffSlipThres', 'RDiffLockThres', 'CDiffSlipThres', and 'CDiffLockThres'.
		-'DiffSlipThres' determine the threshold of the speed difference between the wheels. Full lock applies at max threshold.
		-A lower slip threshold value will make the diff more aggressive.
		-'DiffLockThres' determines the bias of the differential.
		-A lock threshold value more than 50 puts more torque into the slipping wheel (moving towards an open diff).
		-A lock threshold value less than 50 puts more torque into the grounded wheel (moving towards a locked diff).
		
		[Fixed multiple wheel support]
		-The chassis can now use more than just the default 4 set of wheels. Just copy an existing wheel and place accordingly.
		-Differential works with auxiliary wheels.

	[7/13/16 : Build 6.31] - Peripheral Settings
		
		[Added peripheral adjustment values]
		-Moved controller and mouse deadzone values to the "Controls" section of the tune.
		-Split controller deadzone into left and right input.
		-Moved mouse control width to "Conrols" secton. This value now operates based off of % of screed width.
		
		[Updated stock Controls Module]
		-Added sliders for controller and mouse deadzone values.
		-Added slider for mouse control width.

	[6/15/16 : Build 6.3] - Motercisly
	
		[Better motorcycle system support]
		-Added wheel configurations "F" and "R" for single wheel settup.
		-"F" and "R" wheels will have axle parts on both sides for better balance.
		-These wheel configurations will ignore outor rotation value and will rotated based off of the inner rotation value only.
		-Camber and Toe cannot be applied to these wheel configurations. Caster will still be applied as normal.
		
		[Bug fixes]
		-Caster now applies after wheel part rotations so wheel parts dont rotate with caster.
		-Fixed Clutch re-engaging automatically when shifting out of neutral.	
		
	[6/4/16 : Build 6.21] - AC6 Official Public Kit Release
	
		[Plugin FilteringEnabled compatability made easier]
		-System now detects if there is a RemoteEvent or RemoteFunction inside a plugin. These will be parented directly under the car.
		-The RemoteEvent/RemoteFunction needs to be a direct child of the plugin for it to be detected.
		-Scripts inside the RemoteEvent/RemoteFunction should be disabled. They will be enabled after initialization.
		-Be careful as this system is suceptible to name collisions. Name your RemoteEvents/RemoteFunctions uniquely.
		-Stock AC6 Sound plugin is now FE compatible.
	
		[Controls Panel now a plugin instead of integrated]
		-Separated controls panel from Drive script. The controls panel is now a plugin.
		-The "Controls" folder appears inside the interface on Drive startup. Use this folder to reference button mapping values for custom controls plugins.
		-"ControlsOpen" value added. This is a safety toggle when changing control values. This value can be manipulated by plugins.
		
		[New tune values]
		-Added 'AutoFlip' tune value. This determines if the car automatically flips itself over when upside down.
		-Added 'StAxisOffset' tune value. This offsets the center of the steering axis. Positive value = offset outward.
		-Added 'SteerD', 'SteerMaxTorque', and 'SteerP' values which set the steering axle gyro properties.
		
		[MiscWeld streamlining]
		-Added "Misc" section to the main sections. This should contain scripted/moving parts.
		-Parts in this section are NOT WELDED AUTOMATICALLY. Use the "MiscWeld" module to weld these parts. The "Misc" section is pre-referenced as 'misc'.
		
		[Bug fixes]
		-Fixed flip gyro not resetting when gyro is active and driver leaves car.
		-Fixed issue with switching transmission modes.
--]]



return 6.33