--------------------[ ARM CREATION FUNCTION ]-----------------------------------------



function createArms()
	local Arms = {}
	for i = 0, 1 do
		local armModel = Instance.new("Model")
		armModel.Name = "armModel"
		
		local Arm = Instance.new("Part")
		Arm.BrickColor = (S.fakeArmSettings.realBodyColor and (i == 0 and LArm.BrickColor or RArm.BrickColor) or S.fakeArmSettings.Color)
		Arm.Transparency = S.fakeArmSettings.Transparency
		Arm.Name = "Arm"
		Arm.CanCollide = false
		Arm.Size = V3(0.598, 2, 0.598)
		Arm.Parent = armModel
		local armMesh = Instance.new("SpecialMesh")
		armMesh.MeshId = "rbxasset://fonts//leftarm.mesh"
		armMesh.MeshType = Enum.MeshType.FileMesh
		armMesh.Scale = V3(0.598, 1, 0.598)
		armMesh.Parent = Arm
		
		local Glove1 = Instance.new("Part")
		Glove1.BrickColor = BrickColor.new("Black")
		Glove1.Name = "Glove1"
		Glove1.CanCollide = false
		Glove1.Size = V3(0.598, 2, 0.598)
		Glove1.Parent = armModel
		local glove1Mesh = Instance.new("SpecialMesh")
		glove1Mesh.MeshId = "rbxasset://fonts//leftarm.mesh"
		glove1Mesh.Offset = V3(0, -0.5, 0)
		glove1Mesh.Scale = V3(0.658, 0.205, 0.658)
		glove1Mesh.Parent = Glove1
		local glove1Weld = Instance.new("Weld")
		glove1Weld.Part0 = Arm
		glove1Weld.Part1 = Glove1
		glove1Weld.Parent = Arm
		
		local Glove2 = Instance.new("Part")
		Glove2.BrickColor = BrickColor.new("Black")
		Glove2.Name = "Glove2"
		Glove2.CanCollide = false
		Glove2.Size = V3(0.598, 2, 0.598)
		Glove2.Parent = armModel
		local glove2Mesh = Instance.new("SpecialMesh")
		glove2Mesh.MeshId = "rbxasset://fonts//leftarm.mesh"
		glove2Mesh.Offset = V3(0, -0.435, 0)
		glove2Mesh.Scale = V3(0.69, 0.105, 0.69)
		glove2Mesh.Parent = Glove2
		local glove2Weld = Instance.new("Weld")
		glove2Weld.Part0 = Arm
		glove2Weld.Part1 = Glove2
		glove2Weld.Parent = Arm
		
		local Glove3 = Instance.new("Part")
		Glove3.BrickColor = BrickColor.new("Black")
		Glove3.Name = "Glove3"
		Glove3.CanCollide = false
		Glove3.Size = V3(0.598, 2, 0.598)
		Glove3.Parent = armModel
		local glove3Mesh = Instance.new("SpecialMesh")
		glove3Mesh.MeshId = "rbxasset://fonts//leftarm.mesh"
		glove3Mesh.Offset = V3(0.18 * ((i * 2) - 1), -0.7, 0)
		glove3Mesh.Scale = V3(0.299, 0.305, 0.657)
		glove3Mesh.Parent = Glove3
		local glove3Weld = Instance.new("Weld")
		glove3Weld.Part0 = Arm
		glove3Weld.Part1 = Glove3
		glove3Weld.Parent = Arm
		
		local Sleeve1 = Instance.new("Part")
		Sleeve1.BrickColor = BrickColor.new("Sand green")
		Sleeve1.Name = "Sleeve1"
		Sleeve1.CanCollide = false
		Sleeve1.Size = V3(0.598, 2, 0.598)
		Sleeve1.Parent = armModel
		local sleeve1Mesh = Instance.new("SpecialMesh")
		sleeve1Mesh.MeshId = "rbxasset://fonts//leftarm.mesh"
		sleeve1Mesh.Offset = V3(0, 0.75, 0)
		sleeve1Mesh.Scale = V3(0.656, 0.3, 0.656)
		sleeve1Mesh.Parent = Sleeve1
		local sleeve1Weld = Instance.new("Weld")
		sleeve1Weld.Part0 = Arm
		sleeve1Weld.Part1 = Sleeve1
		sleeve1Weld.Parent = Arm
		
		local Sleeve2 = Instance.new("Part")
		Sleeve2.BrickColor = BrickColor.new("Sand green")
		Sleeve2.Name = "Sleeve2"
		Sleeve2.CanCollide = false
		Sleeve2.Size = V3(0.598, 2, 0.598)
		Sleeve2.Parent = armModel
		local sleeve2Mesh = Instance.new("SpecialMesh")
		sleeve2Mesh.MeshId = "rbxasset://fonts//leftarm.mesh"
		sleeve2Mesh.Offset = V3(0, 0.55, 0)
		sleeve2Mesh.Scale = V3(0.75, 0.1, 0.75)
		sleeve2Mesh.Parent = Sleeve2
		local sleeve2Weld = Instance.new("Weld")
		sleeve2Weld.Part0 = Arm
		sleeve2Weld.Part1 = Sleeve2
		sleeve2Weld.Parent = Arm
		
		table.insert(Arms, {Model = armModel, armPart = Arm})
	end
	return Arms
end