--


local sight = 5
local sitting = true
local running = false
local canchase = true
scphumanoid.WalkSpeed = 0
scphumanoid.JumpPower = 0

function ragdollkill(character)
	local victimshumanoid = character:findFirstChildOfClass("Humanoid")
	if not character:findFirstChild("UpperTorso") then
		character.Archivable = true
		local ragdoll = character:Clone()
		ragdoll:findFirstChildOfClass("Humanoid").Health = 0
		ragdoll:findFirstChildOfClass("Humanoid").PlatformStand = true
		if ragdoll:findFirstChild("Health") then
			if ragdoll:findFirstChild("Health").ClassName == "Script" then
				ragdoll:findFirstChild("Health").Disabled = true
			end
		end
		for i,v in pairs(character:GetChildren()) do
			if v.ClassName == "Part" or v.ClassName == "ForceField" or v.ClassName == "Accessory" or v.ClassName == "Hat" then
				v:destroy()
			end
		end
		for i,v in pairs(character:GetChildren()) do
			if v.ClassName == "Accessory" then
				local attachment1 = v.Handle:findFirstChildOfClass("Attachment")
				if attachment1 then
					for q,w in pairs(character:GetChildren()) do
						if w.ClassName == "Part" then
							local attachment2 = w:findFirstChild(attachment1.Name)
							if attachment2 then
								local hinge = Instance.new("HingeConstraint", v.Handle)
								hinge.Attachment0 = attachment1
								hinge.Attachment1 = attachment2
								hinge.LimitsEnabled = true
								hinge.LowerAngle = 0
								hinge.UpperAngle = 0
							end
						end
					end
				end
			end
		end
		ragdoll.Parent = workspace
		if ragdoll:findFirstChild("Right Arm") then
			local glue = Instance.new("Glue", ragdoll.Torso)
			glue.Part0 = ragdoll.Torso
			glue.Part1 = ragdoll:findFirstChild("Right Arm")
			glue.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
			glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
			local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Arm"))
			limbcollider.Size = Vector3.new(1.4,1,1)
			limbcollider.Shape = "Cylinder"
			limbcollider.Transparency = 1
			limbcollider.Name = "LimbCollider"
			local limbcolliderweld = Instance.new("Weld", limbcollider)
			limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Arm")
			limbcolliderweld.Part1 = limbcollider
			limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
		end
		if ragdoll:findFirstChild("Left Arm") then
			local glue = Instance.new("Glue", ragdoll.Torso)
			glue.Part0 = ragdoll.Torso
			glue.Part1 = ragdoll:findFirstChild("Left Arm")
			glue.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
			glue.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
			local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Arm"))
			limbcollider.Size = Vector3.new(1.4,1,1)
			limbcollider.Shape = "Cylinder"
			limbcollider.Name = "LimbCollider"
			limbcollider.Transparency = 1
			local limbcolliderweld = Instance.new("Weld", limbcollider)
			limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Arm")
			limbcolliderweld.Part1 = limbcollider
			limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
		end
		if ragdoll:findFirstChild("Left Leg") then
			local glue = Instance.new("Glue", ragdoll.Torso)
			glue.Part0 = ragdoll.Torso
			glue.Part1 = ragdoll:findFirstChild("Left Leg")
			glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
			glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
			local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Left Leg"))
			limbcollider.Size = Vector3.new(1.4,1,1)
			limbcollider.Shape = "Cylinder"
			limbcollider.Name = "LimbCollider"
			limbcollider.Transparency = 1
			local limbcolliderweld = Instance.new("Weld", limbcollider)
			limbcolliderweld.Part0 = ragdoll:findFirstChild("Left Leg")
			limbcolliderweld.Part1 = limbcollider
			limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
		end
		if ragdoll:findFirstChild("Right Leg") then
			local glue = Instance.new("Glue", ragdoll.Torso)
			glue.Part0 = ragdoll.Torso
			glue.Part1 = ragdoll:findFirstChild("Right Leg")
			glue.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
			glue.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
			local limbcollider = Instance.new("Part", ragdoll:findFirstChild("Right Leg"))
			limbcollider.Size = Vector3.new(1.4,1,1)
			limbcollider.Shape = "Cylinder"
			limbcollider.Name = "LimbCollider"
			limbcollider.Transparency = 1
			local limbcolliderweld = Instance.new("Weld", limbcollider)
			limbcolliderweld.Part0 = ragdoll:findFirstChild("Right Leg")
			limbcolliderweld.Part1 = limbcollider
			limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2) * CFrame.new(-0.3,0,0)
		end
		if ragdoll:findFirstChild("Head") and ragdoll.Torso:findFirstChild("NeckAttachment") then
			local HeadAttachment = Instance.new("Attachment", ragdoll["Head"])
			HeadAttachment.Position = Vector3.new(0, -0.5, 0)
			local connection = Instance.new('HingeConstraint', ragdoll["Head"])
			connection.LimitsEnabled = true
			connection.Attachment0 = ragdoll.Torso.NeckAttachment
			connection.Attachment1 = HeadAttachment
			connection.UpperAngle = 60
			connection.LowerAngle = -60
		elseif ragdoll:findFirstChild("Head") and not ragdoll.Torso:findFirstChild("NeckAttachment") then
			local hedweld = Instance.new("Weld", ragdoll.Torso)
			hedweld.Part0 = ragdoll.Torso
			hedweld.Part1 = ragdoll.Head
			hedweld.C0 = CFrame.new(0,1.5,0)
		end
		game.Debris:AddItem(ragdoll, 60)
	elseif character:findFirstChild("UpperTorso") then
		character.Archivable = true
		local ragdoll = character:Clone()
		ragdoll:findFirstChildOfClass("Humanoid").Health = 0
		if ragdoll:findFirstChild("Health") then
			if ragdoll:findFirstChild("Health").ClassName == "Script" then
				ragdoll:findFirstChild("Health").Disabled = true
			end
		end
		for i,v in pairs(character:GetChildren()) do
			if v.ClassName == "Part" or v.ClassName == "ForceField" or v.ClassName == "Accessory" or v.ClassName == "Hat" or v.ClassName == "MeshPart" then
				v:destroy()
			end
		end
		for i,v in pairs(character:GetChildren()) do
			if v.ClassName == "Accessory" then
				local attachment1 = v.Handle:findFirstChildOfClass("Attachment")
				if attachment1 then
					for q,w in pairs(character:GetChildren()) do
						if w.ClassName == "Part" or w.ClassName == "MeshPart" then
							local attachment2 = w:findFirstChild(attachment1.Name)
							if attachment2 then
								local hinge = Instance.new("HingeConstraint", v.Handle)
								hinge.Attachment0 = attachment1
								hinge.Attachment1 = attachment2
								hinge.LimitsEnabled = true
								hinge.LowerAngle = 0
								hinge.UpperAngle = 0
							end
						end
					end
				end
			end
		end
		ragdoll.Parent = workspace
		local Humanoid = ragdoll:findFirstChildOfClass("Humanoid")
		Humanoid.PlatformStand = true
		local function makeballconnections(limb, attachementone, attachmenttwo, twistlower, twistupper)
			local connection = Instance.new('BallSocketConstraint', limb)
			connection.LimitsEnabled = true
			connection.Attachment0 = attachementone
			connection.Attachment1 = attachmenttwo
			connection.TwistLimitsEnabled = true
			connection.TwistLowerAngle = twistlower
			connection.TwistUpperAngle = twistupper
			local limbcollider = Instance.new("Part", limb)
			limbcollider.Size = Vector3.new(0.1,1,1)
			limbcollider.Shape = "Cylinder"
			limbcollider.Transparency = 1
			limbcollider:BreakJoints()
			local limbcolliderweld = Instance.new("Weld", limbcollider)
			limbcolliderweld.Part0 = limb
			limbcolliderweld.Part1 = limbcollider
			limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)
		end
		local function makehingeconnections(limb, attachementone, attachmenttwo, lower, upper)
			local connection = Instance.new('HingeConstraint', limb)
			connection.LimitsEnabled = true
			connection.Attachment0 = attachementone
			connection.Attachment1 = attachmenttwo
			connection.LimitsEnabled = true
			connection.LowerAngle = lower
			connection.UpperAngle = upper
			local limbcollider = Instance.new("Part", limb)
			limbcollider.Size = Vector3.new(0.1,1,1)
			limbcollider.Shape = "Cylinder"
			limbcollider.Transparency = 1
			limbcollider:BreakJoints()
			local limbcolliderweld = Instance.new("Weld", limbcollider)
			limbcolliderweld.Part0 = limb
			limbcolliderweld.Part1 = limbcollider
			limbcolliderweld.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.pi/2)
		end
		local HeadAttachment = Instance.new("Attachment", Humanoid.Parent.Head)
		HeadAttachment.Position = Vector3.new(0, -0.5, 0)
		makehingeconnections(Humanoid.Parent.Head, HeadAttachment, ragdoll.UpperTorso.NeckAttachment, -50, 50)
		makehingeconnections(Humanoid.Parent.LowerTorso, Humanoid.Parent.LowerTorso.WaistRigAttachment, Humanoid.Parent.UpperTorso.WaistRigAttachment, -50, 50)
		makeballconnections(Humanoid.Parent.LeftUpperArm, Humanoid.Parent.LeftUpperArm.LeftShoulderRigAttachment, Humanoid.Parent.UpperTorso.LeftShoulderRigAttachment, -200, 200, 180)
		makehingeconnections(Humanoid.Parent.LeftLowerArm, Humanoid.Parent.LeftLowerArm.LeftElbowRigAttachment, Humanoid.Parent.LeftUpperArm.LeftElbowRigAttachment, 0, -60)
		makehingeconnections(Humanoid.Parent.LeftHand, Humanoid.Parent.LeftHand.LeftWristRigAttachment, Humanoid.Parent.LeftLowerArm.LeftWristRigAttachment, -20, 20)
		--
		makeballconnections(Humanoid.Parent.RightUpperArm, Humanoid.Parent.RightUpperArm.RightShoulderRigAttachment, Humanoid.Parent.UpperTorso.RightShoulderRigAttachment, -200, 200, 180)
		makehingeconnections(Humanoid.Parent.RightLowerArm, Humanoid.Parent.RightLowerArm.RightElbowRigAttachment, Humanoid.Parent.RightUpperArm.RightElbowRigAttachment, 0, -60)
		makehingeconnections(Humanoid.Parent.RightHand, Humanoid.Parent.RightHand.RightWristRigAttachment, Humanoid.Parent.RightLowerArm.RightWristRigAttachment, -20, 20)
		--
		makeballconnections(Humanoid.Parent.RightUpperLeg, Humanoid.Parent.RightUpperLeg.RightHipRigAttachment, Humanoid.Parent.LowerTorso.RightHipRigAttachment, -80, 80, 80)
		makehingeconnections(Humanoid.Parent.RightLowerLeg, Humanoid.Parent.RightLowerLeg.RightKneeRigAttachment, Humanoid.Parent.RightUpperLeg.RightKneeRigAttachment, 0, 60)
		makehingeconnections(Humanoid.Parent.RightFoot, Humanoid.Parent.RightFoot.RightAnkleRigAttachment, Humanoid.Parent.RightLowerLeg.RightAnkleRigAttachment, -20, 20)
		--
		makeballconnections(Humanoid.Parent.LeftUpperLeg, Humanoid.Parent.LeftUpperLeg.LeftHipRigAttachment, Humanoid.Parent.LowerTorso.LeftHipRigAttachment, -80, 80, 80)
		makehingeconnections(Humanoid.Parent.LeftLowerLeg, Humanoid.Parent.LeftLowerLeg.LeftKneeRigAttachment, Humanoid.Parent.LeftUpperLeg.LeftKneeRigAttachment, 0, 60)
		makehingeconnections(Humanoid.Parent.LeftFoot, Humanoid.Parent.LeftFoot.LeftAnkleRigAttachment, Humanoid.Parent.LeftLowerLeg.LeftAnkleRigAttachment, -20, 20)
		for i,v in pairs(Humanoid.Parent:GetChildren()) do
			if v.ClassName == "Accessory" then
				local attachment1 = v.Handle:findFirstChildOfClass("Attachment")
				if attachment1 then
					for q,w in pairs(Humanoid.Parent:GetChildren()) do
						if w.ClassName == "Part" then
							local attachment2 = w:findFirstChild(attachment1.Name)
							if attachment2 then
								local hinge = Instance.new("HingeConstraint", v.Handle)
								hinge.Attachment0 = attachment1
								hinge.Attachment1 = attachment2
								hinge.LimitsEnabled = true
								hinge.LowerAngle = 0
								hinge.UpperAngle = 0
							end
						end
					end
				end
			end
		end
		for i,v in pairs(ragdoll:GetChildren()) do
			for q,w in pairs(v:GetChildren()) do
				if w.ClassName == "Motor6D"--[[ and w.Name ~= "Neck"--]] then
					w:destroy()
				end
			end
		end
		if ragdoll:findFirstChild("HumanoidRootPart") then
			ragdoll.HumanoidRootPart.Anchored = true
			ragdoll.HumanoidRootPart.CanCollide = false
		end
		game.Debris:AddItem(ragdoll, 60)
	end
end

function chase(victim) --chase the player
	if canchase then
		canchase = false
		local raaaaaageeee = true
		sitting = false
		running = false
		local victimhead = victim.Head
		local victimhumanoid = victim:findFirstChildOfClass("Humanoid")
		idlesound:Stop()
		ragesound:Play()
		scphumanoid.WalkSpeed = 0
		scphumanoid.JumpPower = 0
		face.Texture = "http://www.roblox.com/asset/?id=0"
		local function spasm()
			while wait() do
				if raaaaaageeee then
					root.C0 = root.C0 * CFrame.new(math.random(-1,1)/50,math.random(-1,1)/50,math.random(-1,1)/50)
					rightshoulder.C0 = rightshoulder.C0 * CFrame.new(math.random(-1,1)/50,math.random(-1,1)/50,math.random(-1,1)/50)
					leftshoulder.C0 = leftshoulder.C0 * CFrame.new(math.random(-1,1)/50,math.random(-1,1)/50,math.random(-1,1)/50)
					lefthip.C0 = lefthip.C0 * CFrame.new(math.random(-1,1)/50,math.random(-1,1)/50,math.random(-1,1)/50)
					righthip.C0 = righthip.C0 * CFrame.new(math.random(-1,1)/50,math.random(-1,1)/50,math.random(-1,1)/50)
					neck.C0 = neck.C0 * CFrame.new(math.random(-1,1)/50,math.random(-1,1)/50,math.random(-1,1)/50)
					--
					root.C0 = root.C0 * CFrame.fromEulerAnglesXYZ(math.random(-1,1)/50,math.random(-1,1)/50,math.random(-1,1)/50)
					rightshoulder.C0 = rightshoulder.C0 * CFrame.fromEulerAnglesXYZ(math.random(-1,1)/50,math.random(-1,1)/50,math.random(-1,1)/50)
					leftshoulder.C0 = leftshoulder.C0 * CFrame.fromEulerAnglesXYZ(math.random(-1,1)/50,math.random(-1,1)/50,math.random(-1,1)/50)
					lefthip.C0 = lefthip.C0 * CFrame.fromEulerAnglesXYZ(math.random(-1,1)/50,math.random(-1,1)/50,math.random(-1,1)/50)
					righthip.C0 = righthip.C0 * CFrame.fromEulerAnglesXYZ(math.random(-1,1)/50,math.random(-1,1)/50,math.random(-1,1)/50)
					neck.C0 = neck.C0 * CFrame.fromEulerAnglesXYZ(math.random(-1,1)/50,math.random(-1,1)/50,math.random(-1,1)/50)
				end
			end
		end
		spawn(spasm)
		for i = 0,0.1 , 0.0005 do --animate him
			root.C0 = root.C0:lerp(CFrame.new(0, 0, 0, 0.98480773, 0.173648298, 0, -0.173648298, 0.98480773, 0, 0, 0, 1),i)
			rightshoulder.C0 = rightshoulder.C0:lerp(CFrame.new(-0.800001144, 0.642426491, -1.80661774, 1, 0, 0, 0, -0.642787874, 0.766044259, 0, -0.766044259, -0.642787814),i)
			leftshoulder.C0 = leftshoulder.C0:lerp(CFrame.new(-0.399999619, 0.675328255, 1.86571693, -1.1920929e-07, -1.49011612e-07, -0.99999994, -0.766044557, -0.642787516, 1.34110451e-07, -0.642787397, 0.766044497, -1.1920929e-07),i)
			lefthip.C0 = lefthip.C0:lerp(CFrame.new(0, -3.5, 0.5, 0.98480773, -0.173648298, 0, 0.173648298, 0.98480773, 0, 0, 0, 1),i)
			righthip.C0 = righthip.C0:lerp(CFrame.new(0, -3.5, -0.5, 0.98480773, -0.173648298, 0, 0.173648298, 0.98480773, 0, 0, 0, 1),i)
			neck.C0 = neck.C0:lerp(CFrame.new(-1.90734863e-06, 2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
			heartbeat:wait()
		end
		for i = 1,27 do --loop
			for i = 0.3,0.5 , 0.008 do --rage animation
				root.C0 = root.C0:lerp(CFrame.new(0, 0, 0, 0.98480773, 0.163175985, -0.0593911894, -0.173648253, 0.925416589, -0.336824059, -1.86264515e-08, 0.342020094, 0.939692616),i)
				rightshoulder.C0 = rightshoulder.C0:lerp(CFrame.new(-0.800001144, 0.642426491, -1.80661774, 1, 0, 0, 0, -0.642787874, 0.766044259, 0, -0.766044259, -0.642787814),i)
				leftshoulder.C0 = leftshoulder.C0:lerp(CFrame.new(-0.399999619, 0.675328255, 1.86571693, -1.1920929e-07, -1.49011612e-07, -0.99999994, -0.766044557, -0.642787516, 1.34110451e-07, -0.642787397, 0.766044497, -1.1920929e-07),i)
				lefthip.C0 = lefthip.C0:lerp(CFrame.new(-0.0297870636, -3.33106899, 1.07283974, 0.98480773, -0.163175955, -0.0593911335, 0.173648208, 0.925416708, 0.336823761, -2.60770321e-08, -0.342019826, 0.939692676),i)
				righthip.C0 = righthip.C0:lerp(CFrame.new(0.0281715393, -3.65976715, -0.26830864, 0.98480773, -0.171010181, -0.0301537365, 0.173648298, 0.969846249, 0.171010152, -2.60770321e-08, -0.173648313, 0.984807611),i)
				neck.C0 = neck.C0:lerp(CFrame.new(-1.90734863e-06, 2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
				heartbeat:wait()
			end
			for i = 0.3,0.5 , 0.008 do --rage animation
				root.C0 = root.C0:lerp(CFrame.new(0, 0, 0, 0.934456408, -0.351089597, -0.0593911372, 0.312324762, 0.888258278, -0.336824119, 0.171010107, 0.29619813, 0.939692616),i)
				rightshoulder.C0 = rightshoulder.C0:lerp(CFrame.new(-0.800001144, 0.642426491, -1.80661774, 1, 0, 0, 0, -0.642787874, 0.766044259, 0, -0.766044259, -0.642787814),i)
				leftshoulder.C0 = leftshoulder.C0:lerp(CFrame.new(-0.399999619, 0.675328255, 1.86571693, -1.1920929e-07, -1.49011612e-07, -0.99999994, -0.766044557, -0.642787516, 1.34110451e-07, -0.642787397, 0.766044497, -1.1920929e-07),i)
				lefthip.C0 = lefthip.C0:lerp(CFrame.new(-0.602340698, -3.0763092, 1.15816879, 0.934456408, 0.351089299, -0.0593911409, -0.312324613, 0.888258517, 0.336823583, 0.171009839, -0.296197772, 0.939692676),i)
				righthip.C0 = righthip.C0:lerp(CFrame.new(-0.773321152, -3.47119474, -0.0934143066, 0.938373566, 0.344305009, -0.0301536173, -0.334539622, 0.92673558, 0.17101036, 0.0868241563, -0.150384039, 0.98480773),i)
				neck.C0 = neck.C0:lerp(CFrame.new(-1.90734863e-06, 2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
				heartbeat:wait()
			end
			for i = 0.3,0.5 , 0.008 do --rage animation
				root.C0 = root.C0:lerp(CFrame.new(0, 0, 0, 0.934456408, -0.230774283, -0.271172374, 0.312324822, 0.896951497, 0.312939584, 0.171010077, -0.377122283, 0.910238624),i)
				rightshoulder.C0 = rightshoulder.C0:lerp(CFrame.new(-0.800001144, 0.642426491, -1.80661774, 1, 0, 0, 0, -0.642787874, 0.766044259, 0, -0.766044259, -0.642787814),i)
				leftshoulder.C0 = leftshoulder.C0:lerp(CFrame.new(-0.399999619, 0.675328255, 1.86571693, -1.1920929e-07, -1.49011612e-07, -0.99999994, -0.766044557, -0.642787516, 1.34110451e-07, -0.642787397, 0.766044497, -1.1920929e-07),i)
				lefthip.C0 = lefthip.C0:lerp(CFrame.new(-0.682954788, -3.65747166, 0.0301790237, 0.970848203, 0.216018811, 0.103873909, -0.186457753, 0.952938259, -0.239044309, -0.150623471, 0.212707579, 0.965436697),i)
				righthip.C0 = righthip.C0:lerp(CFrame.new(-0.934883118, -2.97838402, -1.17556, 0.949593663, 0.283100039, 0.13463366, -0.20653595, 0.88808161, -0.4106749, -0.235827699, 0.362167627, 0.901787043),i)
				neck.C0 = neck.C0:lerp(CFrame.new(-1.90734863e-06, 2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),i)
				heartbeat:wait()
			end
		end
		raaaaaageeee = false
		for i = 0,1 , 0.03 do --scream animation
			root.C0 = root.C0:lerp(CFrame.new(0, 0, 0, 0.939692616, 0.342020154, 0, -0.342020154, 0.939692616, 0, 0, 0, 1),i)
			rightshoulder.C0 = rightshoulder.C0:lerp(CFrame.new(0, -0.124749184, -2.85422897, 1, 0, 0, 0, 0.766044497, -0.642787635, 0, 0.642787635, 0.766044438),i)
			leftshoulder.C0 = leftshoulder.C0:lerp(CFrame.new(0, -0.124749184, 2.85422897, 1, 0, 1.49011612e-08, 0, 0.766044378, 0.642787695, 0, -0.642787695, 0.766044378),i)
			lefthip.C0 = lefthip.C0:lerp(CFrame.new(0.751754761, -3.42638397, 0.5, 0.939692616, -0.342020154, 0, 0.342020154, 0.939692616, 0, 0, 0, 1),i)
			righthip.C0 = righthip.C0:lerp(CFrame.new(0.563816071, -3.29478741, -0.5, 0.939692616, -0.342020154, 0, 0.342020154, 0.939692616, 0, 0, 0, 1),i)
			neck.C0 = neck.C0:lerp(CFrame.new(0.446411133, 1.97320461, 0, 0.866025448, 0.499999881, 0, -0.499999881, 0.866025448, 0, 0, 0, 1),i)
			heartbeat:wait()
		end
		raaaaaageeee = true
		wait(1.5)
		chasesound:Play()
		running = true
		local chasethatplayer = true
		scphumanoid.WalkSpeed = 35
		scphumanoid.JumpPower = 50
		local function check() --check if scp is really close to the player
			while wait() do
				if not chasethatplayer then
					break
				end
				if (torso.Position - victimhead.Position).magnitude < 15 and chasethatplayer then --if player is closer to scp than 10 studs then kill
					chasethatplayer = false
					raaaaaageeee = false
					running = false
					for i = 0,0.9 , 0.05 do --scream animation
						root.C0 = root.C0:lerp(CFrame.new(-0.208377838, -1.18176937, 0, 0.173648149, -0.98480773, 0, 0.98480773, 0.173648149, -1.62028714e-25, -1.59567135e-25, -2.81359876e-26, 1) * CFrame.fromEulerAnglesXYZ(-math.pi/2,0,0),i)
						rightshoulder.C0 = rightshoulder.C0:lerp(CFrame.new(-1.20717955, 2.69089603, -1.5, -0.866025329, 0.49999994, -1.59567135e-25, -0.49999994, -0.866025329, -2.81359876e-26, 1.52257181e-25, -5.54170842e-26, 1),i)
						leftshoulder.C0 = leftshoulder.C0:lerp(CFrame.new(-1.20717955, 2.69089603, 1.5, -0.866025329, 0.49999994, -1.59567135e-25, -0.49999994, -0.866025329, -2.81359876e-26, 1.52257181e-25, -5.54170842e-26, 1),i)
						lefthip.C0 = lefthip.C0:lerp(CFrame.new(0.563815594, -3.29478741, 0.5, 0.939692497, -0.336824059, -0.0593910962, 0.342020094, 0.925416589, 0.163175702, -1.59567135e-25, -0.17364797, 0.984807789),i)
						righthip.C0 = righthip.C0:lerp(CFrame.new(0.563815594, -3.29478741, -0.5, 0.939692497, -0.342020094, -1.59567135e-25, 0.342020094, 0.939692497, -2.81359876e-26, -1.59567135e-25, 2.81359938e-26, 1),i)
						neck.C0 = neck.C0:lerp(CFrame.new(0.346410275, 2.19999981, 0, 0.49999994, 0.866025388, -1.59567135e-25, -0.866025388, 0.49999994, -2.81359876e-26, -5.5417078e-26, -1.52257181e-25, 1),i)
						heartbeat:wait()
					end
					face.Texture = "http://www.roblox.com/asset/?id=0"
					victim:BreakJoints()
					killsomeone:Play()
					chasesound:Stop()
					screamsound:Stop()
					sitting = true
					scphumanoid.WalkSpeed = 0
					scphumanoid.JumpPower = 0
					local function playidleandcanchase()
						wait(5.5)
						idlesound:Play()
						canchase = true
					end
					spawn(playidleandcanchase)
					if game.Players:findFirstChild(victim.Name) then
						local playergui = game.Players[victim.Name]:findFirstChildOfClass("PlayerGui")
						if playergui then
							local deathguiclone = deathgui:Clone()
							deathguiclone.Parent = playergui
							local function removegui()
								wait(5)
								if deathguiclone.Parent ~= nil then
									deathguiclone:destroy()
								end
							end
							spawn(removegui)
						end
					end
					ragdollkill(victim)
					break
				end
			end
		end
		local howmanymissed = 0
		local function chase()
			screamsound:Play()
			while wait() and chasethatplayer do
				if victimhumanoid.Health <= 0 then
					chasethatplayer = false
					raaaaaageeee = false
					idlesound:Play()
					running = false
					face.Texture = "http://www.roblox.com/asset/?id=0"
					chasesound:Stop()
					screamsound:Stop()
					sitting = true
					scphumanoid.WalkSpeed = 0
					scphumanoid.JumpPower = 0
					canchase = true
					break
				end
				local path = game:GetService("PathfindingService"):FindPathAsync(torso.Position, victimhead.Position) --find the path from scp's torso to victims head
				local waypoints = path:GetWaypoints() --get the every point of the path
				if path.Status == Enum.PathStatus.Success then
					for i,v in pairs(waypoints) do --for every point existing..
						if howmanymissed < 4 then
							local allow = 0
							scphumanoid:MoveTo(v.Position) --...walk to it
							while (torso.Position - v.Position).magnitude > 8 and allow < 20 do --if scp is further than 8 studs, keep walking to it
								allow = allow + 1 
								scphumanoid:MoveTo(v.Position)
								heartbeat:wait()
							end
							if allow == 20 then
								howmanymissed = howmanymissed + 1
							end
							if v.Action == Enum.PathWaypointAction.Jump then
								scphumanoid.Jump = true
							end
							scphumanoid.WalkToPoint = victimhead.Position
						end
					end
					howmanymissed = 0
					scphumanoid.WalkToPoint = victimhead.Position
				end
			end
		end
		spawn(check) --run that check function
		spawn(chase) --chase
	end
end

function dead()
	wait(5)
	script.Parent:Destroy()
end
scphumanoid.Died:connect(dead)

function check4ppl()
	while wait() do
		for i,v in pairs(workspace:GetChildren()) do --scans all the characters
			if v.ClassName == "Model" and v.Name ~= scp.Name and canchase then --if player is even spawned
				local victimhead = v:findFirstChild("Head") --finds head
				local humanoid = v:findFirstChildOfClass("Humanoid") --finds humanoid
				if humanoid and victimhead then --if script found humanoid and head
					if (victimhead.Position - head.Position).magnitude < sight and humanoid.Health > 0 then
						chase(v) --chase who
					end
				end
			end
		end
	end
end

spawn(check4ppl)

while heartbeat:wait() do --check animations and other things
	if running then --this is the walking animation
		for i = 0,0.75 , 0.05 do
			if running then
				rightshoulder.C0 = rightshoulder.C0:lerp(CFrame.new(-2.19622421, 2.27327061, -1.57830048, -0.351089299, 0.888258278, -0.296198368, -0.754010975, -0.455760926, -0.473021507, -0.55516088, 0.0572640449, 0.829769373),i)
				leftshoulder.C0 = leftshoulder.C0:lerp(CFrame.new(-2.31931305, 1.76000595, 1.52594185, -0.336824059, 0.903335214, 0.26558435, -0.820529103, -0.41995579, 0.387774497, 0.461824089, -0.0873079151, 0.882664025),i)
				lefthip.C0 = lefthip.C0:lerp(CFrame.new(1.21138191, -3.04071045, 0.5, 0.766044378, -0.642787695, 0, 0.642787695, 0.766044378, 0, 0, 0, 1),i)
				righthip.C0 = righthip.C0:lerp(CFrame.new(-2.25595284, -1.97990799, -0.5, 0.342020154, 0.939692616, 0, -0.939692616, 0.342020154, 0, 0, 0, 1),i)
				neck.C0 = neck.C0:lerp(CFrame.new(0.446409225, 1.97320557, 0, 0.866025448, 0.499999911, 0, -0.499999911, 0.866025448, 0, 0, 0, 1),i)
				root.C0 = root.C0:lerp(CFrame.new(0, 0, 0, 0.866025448, -0.499999911, 0, 0.499999911, 0.866025448, 0, 0, 0, 1) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5),i)
				heartbeat:wait()
			end
		end
		for i = 0,0.75 , 0.05 do
			if running then
				rightshoulder.C0 = rightshoulder.C0:lerp(CFrame.new( -2.27283096, 1.94459152, -1.79301262, -0.191510916, 0.935729742, -0.296198308, -0.821698189, -0.317904055, -0.473021477, -0.53678298, 0.15279679, 0.829769492),i)
				leftshoulder.C0 = leftshoulder.C0:lerp(CFrame.new(-2.07076645, 2.13161564, 1.51448631, -0.48856923, 0.831122816, 0.26558429, -0.735139072, -0.556058884, 0.387774587, 0.469968796, -0.00578667223, 0.882664025),i)
				lefthip.C0 = lefthip.C0:lerp(CFrame.new(-2.51899147, -1.46453857, 0.5, 0.173648268, 0.98480773, 0, -0.98480773, 0.173648268, 0, 0, 0, 1),i)
				righthip.C0 = righthip.C0:lerp(CFrame.new(1.8448391, -2.40829563, -0.5, 0.342020154, -0.939692557, 0, 0.939692557, 0.342020154, 0, 0, 0, 1),i)
				neck.C0 = neck.C0:lerp(CFrame.new(0.446409225, 1.97320557, 0, 0.866025448, 0.499999911, 0, -0.499999911, 0.866025448, 0, 0, 0, 1),i)
				root.C0 = root.C0:lerp(CFrame.new(0, 0, 0, 0.866025448, -0.499999911, 0, 0.499999911, 0.866025448, 0, 0, 0, 1) * CFrame.fromEulerAnglesXYZ(0,-math.pi/2,0) * CFrame.fromEulerAnglesXYZ(-0.5,0,0) * CFrame.fromEulerAnglesXYZ(0,0,0.5),i)
				heartbeat:wait()
			end
		end
	end
	if sitting then --this is the sitting animation
		for i = 0,0.15 , 0.002 do
			if sitting then
				root.C0 = root.C0:lerp(CFrame.new(0.277837753, -3.77569246, 0, 0.98480773, -0.173648298, 0, 0.173648298, 0.98480773, 0, 0, 0, 1),i)
				rightshoulder.C0 = rightshoulder.C0:lerp(CFrame.new(-1.53501892, 0.0072479248, -0.936183929, 0.499999881, 0.813797832, 0.296198159, -0.866025567, 0.469846159, 0.171010077, 5.96046448e-08, -0.342020154, 0.939692616),i)
				leftshoulder.C0 = leftshoulder.C0:lerp(CFrame.new(-1.73340797, 0.030960083, 1.0417347, 0.469846249, 0.742043018, -0.478138745, -0.866025567, 0.492403746, -0.0868242159, 0.171009973, 0.454874337, 0.873982251),i)
				lefthip.C0 = lefthip.C0:lerp(CFrame.new(-1.88126564, 0.0378093719, 0.5, 0.766044378, 0.642787695, 0, -0.642787695, 0.766044378, 0, 0, 0, 1),i)
				righthip.C0 = righthip.C0:lerp(CFrame.new(-1.77682304, 0.0369753838, -0.5, 0.766044378, 0.642787695, 0, -0.642787695, 0.766044378, 0, 0, 0, 1),i)
				neck.C0 = neck.C0:lerp(CFrame.new(-0.18793869, 1.93159628, 0, 0.939692616, -0.342020154, 0, 0.342020154, 0.939692616, 0, 0, 0, 1),i)
				heartbeat:wait()
			end
		end
		if sitting then
			wait(math.random(20,35))
		end
		for i = 0,0.15 , 0.002 do
			if sitting then
				root.C0 = root.C0:lerp(CFrame.new(0.549342155, -3.9154768, 0, 0.99999994, 2.98023224e-08, 0, -2.98023224e-08, 0.99999994, -1.62028714e-25, 4.82883198e-33, -1.62028702e-25, 1),i)
				rightshoulder.C0 = rightshoulder.C0:lerp(CFrame.new(0.246704102, 1.18243062, -1.44592857, -0.58682394, 0.492403716, 0.642787635, -0.642787457, -0.766044378, -2.80971442e-08, 0.492403954, -0.413175941, 0.766044259),i)
				leftshoulder.C0 = leftshoulder.C0:lerp(CFrame.new(-0.045042038, 1.23536623, 1.41781616, -0.68977493, 0.291755378, -0.662637949, -0.587524116, -0.760397375, 0.276786745, -0.4231143, 0.580236554, 0.695916593),i)
				lefthip.C0 = lefthip.C0:lerp(CFrame.new(-1.96706343, -0.110518813, 0.5, 0.766044319, 0.642787457, 4.82883198e-33, -0.642787457, 0.766044319, -1.62028702e-25, 1.04150039e-25, -1.24121187e-25, 1),i)
				righthip.C0 = righthip.C0:lerp(CFrame.new(-2.03226805, -0.104752898, -0.5, 0.766044378, 0.642787516, 4.82883198e-33, -0.642787516, 0.766044378, -1.62028702e-25, 1.04150051e-25, -1.24121199e-25, 1),i)
				neck.C0 = neck.C0:lerp(CFrame.new(-0.892820358, 1.94641006, 0, 0.866025269, -0.49999994, 4.82883198e-33, 0.49999994, 0.866025269, -1.62028702e-25, -8.10143448e-26, -1.40320975e-25, 1),i)
				heartbeat:wait()
			end
		end
		if sitting then
			wait(math.random(20,35))
		end
	end
end