--[[BodyColors.HeadColor=BrickColor.new("Grime")
local randomcolor1=colors[math.random(1,#colors)]
BodyColors.TorsoColor=BrickColor.new(randomcolor1)
BodyColors.LeftArmColor=BrickColor.new(randomcolor1)
BodyColors.RightArmColor=BrickColor.new(randomcolor1)
local randomcolor2=colors[math.random(1,#colors)]
BodyColors.LeftLegColor=BrickColor.new(randomcolor2)
BodyColors.RightLegColor=BrickColor.new(randomcolor2)]]




function onRunning(speed)
	if speed>0 then
		pose="Running"
	else
		pose="Standing"
	end
end
function onDied()
	pose="Dead"
end
function onJumping()
	pose="Jumping"
end
function onClimbing()
	pose="Climbing"
end
function onGettingUp()
	pose = "GettingUp"
end
function onFreeFall()
	pose = "FreeFall"
end
function onFallingDown()
	pose = "FallingDown"
end
function onSeated()
	pose = "Seated"
end
function onPlatformStanding()
	pose = "PlatformStanding"
end

function moveJump()
	RightShoulder.MaxVelocity = 0.5
	LeftShoulder.MaxVelocity = 0.5
  RightShoulder.DesiredAngle=3.14
	LeftShoulder.DesiredAngle=-3.14
	RightHip.DesiredAngle=0
	LeftHip.DesiredAngle=0
end

function moveFreeFall()
	RightShoulder.MaxVelocity = 0.5
	LeftShoulder.MaxVelocity =0.5
	RightShoulder.DesiredAngle=3.14
	LeftShoulder.DesiredAngle=-3.14
	RightHip.DesiredAngle=0
	LeftHip.DesiredAngle=0
end

function moveSit()
	RightShoulder.MaxVelocity = 0.15
	LeftShoulder.MaxVelocity = 0.15
	RightShoulder.DesiredAngle=3.14 /2
	LeftShoulder.DesiredAngle=-3.14 /2
	RightHip.DesiredAngle=3.14 /2
	LeftHip.DesiredAngle=-3.14 /2
end

function animate(time)
	local amplitude
	local frequency
	if (pose == "Jumping") then
		moveJump()
		return
	end
	if (pose == "FreeFall") then
		moveFreeFall()
		return
	end
	if (pose == "Seated") then
		moveSit()
		return
	end
	local climbFudge = 0
	if (pose == "Running") then
		RightShoulder.MaxVelocity = 0.15
		LeftShoulder.MaxVelocity = 0.15
		amplitude = 1
		frequency = 9
	elseif (pose == "Climbing") then
		RightShoulder.MaxVelocity = 0.5 
		LeftShoulder.MaxVelocity = 0.5
		amplitude = 1
		frequency = 9
		climbFudge = 3.14
	else
		amplitude = 0.1
		frequency = 1
	end
	desiredAngle = amplitude * math.sin(time*frequency)
	if not chasing and frequency==9 then
		frequency=4
	end
	if chasing then
		--[[RightShoulder.DesiredAngle=math.pi/2
		LeftShoulder.DesiredAngle=-math.pi/2
		RightHip.DesiredAngle=-desiredAngle*2
		LeftHip.DesiredAngle=-desiredAngle*2]]
	else
		RightShoulder.DesiredAngle=desiredAngle + climbFudge
		LeftShoulder.DesiredAngle=desiredAngle - climbFudge
		RightHip.DesiredAngle=-desiredAngle
		LeftHip.DesiredAngle=-desiredAngle
	end
end


function attack(time,attackpos)
	if time-lastattack>=0.25 then
		local hit,pos=raycast(Torso.Position,(attackpos-Torso.Position).unit,attackrange)
		if hit and hit.Parent~=nil then
			local h=hit.Parent:FindFirstChild("Humanoid")
			local TEAM=hit.Parent:FindFirstChild("TEAM")
			if h and TEAM and TEAM.Value~=sp.TEAM.Value then
				local creator=sp:FindFirstChild("creator")
				if creator then
					if creator.Value~=nil then
						if creator.Value~=game.Players:GetPlayerFromCharacter(h.Parent) then
							for i,oldtag in ipairs(h:GetChildren()) do
								if oldtag.Name=="creator" then
									oldtag:remove()
								end
							end
							creator:clone().Parent=h
						else
							return
						end
					end
				end
				if Anim then Anim:Play(nil,nil,1.5) end
				h:TakeDamage(damage)
				hitsound.Volume=1
				hitsound.Pitch=.75+(math.random()*.5)
				hitsound:Play()
				--[[if RightShoulder and LeftShoulder then
					RightShoulder.CurrentAngle=0
					LeftShoulder.CurrentAngle=0
				end]]
			end
		end
		lastattack=time
	end
end


Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(onJumping)
Humanoid.Climbing:connect(onClimbing)
Humanoid.GettingUp:connect(onGettingUp)
Humanoid.FreeFalling:connect(onFreeFall)
Humanoid.FallingDown:connect(onFallingDown)
Humanoid.Seated:connect(onSeated)
Humanoid.PlatformStanding:connect(onPlatformStanding)


function populatehumanoids(mdl)
	if mdl.ClassName=="Humanoid" then
		if mdl.Parent:FindFirstChild("TEAM") and mdl.Parent:FindFirstChild("TEAM").Value~=sp.TEAM.Value then
			table.insert(humanoids,mdl)
		end
	end
	for i2,mdl2 in ipairs(mdl:GetChildren()) do
		populatehumanoids(mdl2)
	end
end