--		if self.L3ButtonDown then
--			-- L3 Thumbstick is depressed, right stick controls dolly in/out
--			if (input.Position.Y > THUMBSTICK_DEADZONE) then
--				self.currentZoomSpeed = 0.96
--			elseif (input.Position.Y < -THUMBSTICK_DEADZONE) then
--				self.currentZoomSpeed = 1.04
--			else 
--				self.currentZoomSpeed = 1.00
--			end
--		else


			if state == Enum.UserInputState.Cancel then
				self.gamepadPanningCamera = ZERO_VECTOR2
				return
			end

			local inputVector = Vector2.new(input.Position.X, -input.Position.Y)
			if inputVector.magnitude > THUMBSTICK_DEADZONE then
				self.gamepadPanningCamera = Vector2.new(input.Position.X, -input.Position.Y)
			else
				self.gamepadPanningCamera = ZERO_VECTOR2
			end
		--end
		if FFlagPlayerScriptsBindAtPriority then
			return Enum.ContextActionResult.Sink
		end
	end
	if FFlagPlayerScriptsBindAtPriority then
		return Enum.ContextActionResult.Pass
	end
end

function BaseCamera:DoKeyboardPanTurn(name, state, input)
	if not self.hasGameLoaded and VRService.VREnabled then
		return Enum.ContextActionResult.Pass
	end
	
	if state == Enum.UserInputState.Cancel then 
		self.turningLeft = false 
		self.turningRight = false
		return Enum.ContextActionResult.Sink
	end

	if self.panBeginLook == nil and self.keyPanEnabled then
		if input.KeyCode == Enum.KeyCode.Left then
			self.turningLeft = state == Enum.UserInputState.Begin
		elseif input.KeyCode == Enum.KeyCode.Right then
			self.turningRight = state == Enum.UserInputState.Begin
		end
		return Enum.ContextActionResult.Sink
	end
	return Enum.ContextActionResult.Pass
end

function BaseCamera:DoPanRotateCamera(rotateAngle)
	local angle = Util.RotateVectorByAngleAndRound(self:GetCameraLookVector() * Vector3.new(1,0,1), rotateAngle, math.pi*0.25)
	if angle ~= 0 then
		self.rotateInput = self.rotateInput + Vector2.new(angle, 0)
		self.lastUserPanCamera = tick()
		self.lastCameraTransform = nil
	end
end

function BaseCamera:DoKeyboardPan(name, state, input)
	if not self.hasGameLoaded and VRService.VREnabled then
		return Enum.ContextActionResult.Pass
	end
	
	if state ~= Enum.UserInputState.Begin then 
		return Enum.ContextActionResult.Pass
	end

	if self.panBeginLook == nil and self.keyPanEnabled then
		if input.KeyCode == Enum.KeyCode.Comma then
			self:DoPanRotateCamera(-math.pi*0.1875)
		elseif input.KeyCode == Enum.KeyCode.Period then
			self:DoPanRotateCamera(math.pi*0.1875)
		elseif input.KeyCode == Enum.KeyCode.PageUp then
			self.rotateInput = self.rotateInput + Vector2.new(0,math.rad(15))
			self.lastCameraTransform = nil
		elseif input.KeyCode == Enum.KeyCode.PageDown then
			self.rotateInput = self.rotateInput + Vector2.new(0,math.rad(-15))
			self.lastCameraTransform = nil
		end
		return Enum.ContextActionResult.Sink
	end
	return Enum.ContextActionResult.Pass
end

function BaseCamera:DoGamepadZoom(name, state, input)
	if input.UserInputType == self.activeGamepad then
		if input.KeyCode == Enum.KeyCode.ButtonR3 then
			if state == Enum.UserInputState.Begin then			
				if self.distanceChangeEnabled then
					if self:GetCameraToSubjectDistance() > 0.5 then
						self:SetCameraToSubjectDistance(0)
					else
						self:SetCameraToSubjectDistance(10)
					end
				end
			end
		elseif input.KeyCode == Enum.KeyCode.DPadLeft then
			self.dpadLeftDown = (state == Enum.UserInputState.Begin)
		elseif input.KeyCode == Enum.KeyCode.DPadRight then
			self.dpadRightDown = (state == Enum.UserInputState.Begin)
		end

		if self.dpadLeftDown then
			self.currentZoomSpeed = 1.04
		elseif self.dpadRightDown then
			self.currentZoomSpeed = 0.96
		else
			self.currentZoomSpeed = 1.00
		end
		if FFlagPlayerScriptsBindAtPriority then
			return Enum.ContextActionResult.Sink
		end
	end
	if FFlagPlayerScriptsBindAtPriority then
		return Enum.ContextActionResult.Pass
	end