weld33.C1 = CFrame.new

(-0.75, 0.5, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-80), math.rad(-15),0)
				wait(0.08)
	Tool.Reload2:play()
	weld55.C1 = CFrame.new(-0.35, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(285), 0.05, math.rad(-90))
				wait(0.08)

	weld55.C1 = CFrame.new(-0.35, 0.7, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(280), 0.1, math.rad(-90))
				wait(0.08)
	weld55.C1 = CFrame.new(-0.35, 0.8, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.15, math.rad(-90))
				wait(0.1)
	Tool.BAR1.Mesh.Offset = Vector3.new(-0.05, 0, -0.1)
	Tool.BAR2.Mesh.Offset = Vector3.new(-0.05, 0, -0.1)
	Tool.BAR3.Mesh.Offset = Vector3.new(-0.05, 0, -0.1)
	Tool.BAR4.Mesh.Offset = Vector3.new(-0.05, 0, -0.1)
	Tool.BAR5.Mesh.Offset = Vector3.new(-0.05, 0, -0.1)
	Tool.BAR6.Mesh.Offset = Vector3.new(-0.05, 0, -0.1)
	Tool.BARCenter.Mesh.Offset = Vector3.new(-0.05, 0, -0.1)
	Tool.BARCenter2.Mesh.Offset = Vector3.new(-0.05, 0, -0.1)
				wait(0.08)
	Tool.BAR1.Mesh.Offset = Vector3.new(-0.1, 0, -0.2)
	Tool.BAR2.Mesh.Offset = Vector3.new(-0.1, 0, -0.2)
	Tool.BAR3.Mesh.Offset = Vector3.new(-0.1, 0, -0.2)
	Tool.BAR4.Mesh.Offset = Vector3.new(-0.1, 0, -0.2)
	Tool.BAR5.Mesh.Offset = Vector3.new(-0.1, 0, -0.2)
	Tool.BAR6.Mesh.Offset = Vector3.new(-0.1, 0, -0.2)
	Tool.BARCenter.Mesh.Offset = Vector3.new(-0.1, 0, -0.2)
	Tool.BARCenter2.Mesh.Offset = Vector3.new(-0.1, 0, -0.2)
	weld55.C1 = CFrame.new(-0.35, 0.8, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.15, math.rad(-90))
				wait(0.08)
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.25, math.rad(-90))
	weld33.C1 = CFrame.new(-0.75, 0.5, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-70), math.rad(-15),0)
				wait(0.08)
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.4, math.rad(-90))
				wait(0.08)

--put the bullets in...

	Tool.Reload3:play()
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.6, math.rad(-90))
				wait(0.08)

	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.3, math.rad(-90))
				wait(0.08)
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.45, math.rad(-90))
				wait(0.08)
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.55, math.rad(-90))
				wait(0.08)
	Tool.Reload3:play()
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.6, math.rad(-90))
				wait(0.08)
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.3, math.rad(-90))
				wait(0.08)

	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.3, math.rad(-90))
				wait(0.08)
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.45, math.rad(-90))
				wait(0.08)
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.55, math.rad(-90))
				wait(0.08)
	Tool.Reload3:play()
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.6, math.rad(-90))
				wait(0.08)
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.3, math.rad(-90))
				wait(0.08)

	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.3, math.rad(-90))
				wait(0.08)
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.45, math.rad(-90))
				wait(0.08)
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.55, math.rad(-90))
				wait(0.08)
	Tool.Reload3:play()
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.6, math.rad(-90))
				wait(0.08)
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.3, math.rad(-90))
				wait(0.08)

	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.3, math.rad(-90))
				wait(0.08)
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.45, math.rad(-90))
				wait(0.08)
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.55, math.rad(-90))
				wait(0.08)
	Tool.Reload3:play()
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.6, math.rad(-90))
				wait(0.08)
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.3, math.rad(-90))
				wait(0.08)

	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.3, math.rad(-90))
				wait(0.08)
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.45, math.rad(-90))
				wait(0.08)
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.55, math.rad(-90))
				wait(0.08)
	Tool.Reload3:play()
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.6, math.rad(-90))
				wait(0.08)
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.3, math.rad(-90))
				wait(0.08)
	weld55.C1 = CFrame.new(-0.35, 0.7, 0.7) * CFrame.fromEulerAnglesXYZ(math.rad(275), 0.4, math.rad(-90))