-- ROBLOX deviation: inline this typedef to avoid upstream's circular dependency


type LazyComponent<T, P> = {
	["$$typeof"]: number,
	_payload: P,
	_init: (payload: P) -> T,
}

local ReactSymbols = require(script.Parent.ReactSymbols)
local REACT_CONTEXT_TYPE = ReactSymbols.REACT_CONTEXT_TYPE
local REACT_FORWARD_REF_TYPE = ReactSymbols.REACT_FORWARD_REF_TYPE
local REACT_FRAGMENT_TYPE = ReactSymbols.REACT_FRAGMENT_TYPE
local REACT_PORTAL_TYPE = ReactSymbols.REACT_PORTAL_TYPE
local REACT_MEMO_TYPE = ReactSymbols.REACT_MEMO_TYPE
local REACT_PROFILER_TYPE = ReactSymbols.REACT_PROFILER_TYPE
local REACT_PROVIDER_TYPE = ReactSymbols.REACT_PROVIDER_TYPE
local REACT_STRICT_MODE_TYPE = ReactSymbols.REACT_STRICT_MODE_TYPE
local REACT_SUSPENSE_TYPE = ReactSymbols.REACT_SUSPENSE_TYPE
local REACT_SUSPENSE_LIST_TYPE = ReactSymbols.REACT_SUSPENSE_LIST_TYPE
local REACT_LAZY_TYPE = ReactSymbols.REACT_LAZY_TYPE
local REACT_BLOCK_TYPE = ReactSymbols.REACT_BLOCK_TYPE
local ReactTypes = require(script.Parent.ReactTypes)
type ReactContext<T> = ReactTypes.ReactContext<T>
type ReactProviderType<T> = ReactTypes.ReactProviderType<T>

local describeError = require(script.Parent["ErrorHandling.roblox"]).describeError

local function getWrappedName(outerType: any, innerType: any, wrapperName: string): string
	-- deviation: Account for indexing into function
	local functionName = "<function>"
	if typeof(innerType) == "table" then
		functionName = innerType.displayName or innerType.name or ""
	end
	return outerType.displayName
		or (
			functionName ~= "" and string.format("%s(%s)", wrapperName, functionName)
			or wrapperName
		)
end

local function getContextName(type: ReactContext<any>): string
	return type.displayName or "Context"
end

local function getComponentName(type: any): string | nil
	if type == nil then
		-- Host root, text node or just invalid type.
		return nil
	end
	local typeofType = typeof(type)

	if _G.__DEV__ then
		if typeofType == "table" and typeof(type.tag) == "number" then
			console.warn(
				"Received an unexpected object in getComponentName(). "
					.. "This is likely a bug in React. Please file an issue."
			)
		end
	end

	if typeofType == "function" then
		-- ROBLOX deviation: we can't deref functions in Lua, so get the name of the function and move logic to table section
		-- ROBLOX FIXME Luau: this line gets a bunch of bizarre errors in strict mode
		local name = debug.info((type :: any) :: Function, "n")
		-- ROBLOX deviaton:when name = (null) we want it to be treated as nil, not as an empty (truthy) string
		if name and string.len(name) > 0 then
			return name
		else
			return nil
		end
	end

	if typeofType == "string" then
		return (type :: any) :: string
	end

	if type == REACT_FRAGMENT_TYPE then
		return "Fragment"
	elseif type == REACT_PORTAL_TYPE then
		return "Portal"
	elseif type == REACT_PROFILER_TYPE then
		return "Profiler"
	elseif type == REACT_STRICT_MODE_TYPE then
		return "StrictMode"
	elseif type == REACT_SUSPENSE_TYPE then
		return "Suspense"
	elseif type == REACT_SUSPENSE_LIST_TYPE then
		return "SuspenseList"
	end

	if typeofType == "table" then
		local typeProp = type["$$typeof"]
		if typeProp == REACT_CONTEXT_TYPE then
			local context: ReactContext<any> = type :: any
			return getContextName(context) .. ".Consumer"
		elseif typeProp == REACT_PROVIDER_TYPE then
			local provider: ReactProviderType<any> = type :: any
			return getContextName(provider._context) .. ".Provider"
		elseif typeProp == REACT_FORWARD_REF_TYPE then
			return getWrappedName(type, type.render, "ForwardRef")
		elseif typeProp == REACT_MEMO_TYPE then
			return getComponentName(type.type)
		elseif typeProp == REACT_BLOCK_TYPE then
			return getComponentName(type._render)
		elseif typeProp == REACT_LAZY_TYPE then
			local lazyComponent: LazyComponent<any, any> = type :: any
			local payload = lazyComponent._payload
			local init = lazyComponent._init

			-- ROBLOX performance: getComponentName won't throw, but init() might, extract it out to eliminate an anon function
			local ok, result = xpcall(init, describeError, payload)
			if ok then
				return getComponentName(result)
			else
				return nil
			end
		else
			-- ROBLOX deviation: Normally, the `typeofType == "function"` check would
			-- cover this case, but in Lua, class components are tables. We need
			-- to check for that here and use the name the component was
			-- assigned.
			if type.displayName then
				return type.displayName
			end
			if type.name then
				return type.name
			end
			-- ROBLOX note: only use tostring() if its overridden to avoid "table: 0xabcd9012"
			local mt = getmetatable(type)
			if mt and rawget(mt, "__tostring") then
				return tostring(type)
			end
		end
	end

	return nil
end

return getComponentName