--<Properties>--


local equippedTransparency = 0
local unequippedTrnasparency = .2
local hotbarSpots = 9
local Dragging = false
local debris = game:GetService("Debris")
local ItemDragged  =  nil
local PasteItem = nil

local mouse =  plr:GetMouse()
local MouseGui = script.Parent:WaitForChild("Template")

local bar = script.Parent.Frame
local template = bar.UIListLayout.Template
local OwnedTools = {""}
for i = 1,hotbarSpots,1 do
	table.insert(OwnedTools,"")
	local UI = template:Clone()
	UI.Parent = bar
	UI.Name = i
	UI.Number.Text = i
end
local function play(sound)
	local audio = sound:Clone()
	audio.Parent = sound.Parent
	audio:Play()
	debris:AddItem(audio, audio.TimeLength*audio.PlaybackSpeed)
end
local function SelectToolGui(except,reset,NewTool)
	for i,v in pairs(frame:GetChildren())do
		if v:IsA("ImageButton") then
			v:FindFirstChild("Selected").Visible = false
			v.Transparency = unequippedTrnasparency
		end
	end

	for i,v in pairs(ScrollFrame:GetChildren())do
		if v:IsA("ImageButton")then
			v:FindFirstChild("Selected").Visible = false
		end
	end

	if reset then
		CurrentSlotEquipped = ""
	else
		if CurrentSlotEquipped ~= except then
			if except <= hotbarSpots then
				CurrentSlotEquipped = except
				play(script.Select)
				local selectedPart = frame:FindFirstChild(tostring(except))
				selectedPart:FindFirstChild("Selected").Visible = true
				selectedPart.Transparency = equippedTransparency
			else
				CurrentSlotEquipped = except
				play(script.Select)
				local selectedPart = ScrollFrame:WaitForChild(tostring(except))
				selectedPart:FindFirstChild("Selected").Visible = true
			end
		elseif CurrentSlotEquipped == except then
			CurrentSlotEquipped = ""
		end
	end
	if  NewTool ==  nil then
		local ToolForEquipping = OwnedTools[CurrentSlotEquipped]
		script.Toolbar:FireServer(CurrentSlotEquipped,ToolForEquipping)
	end
end

local function ToolAdded(child,parent)
	if child:IsA("Tool") and table.find(OwnedTools,child) ==  nil then

		if table.find(OwnedTools,"")then
			local emptySpot = table.find(OwnedTools,"")
			table.remove(OwnedTools,emptySpot)
			table.insert(OwnedTools,emptySpot,child)
			if parent == char then
				SelectToolGui(emptySpot,nil,true)
			end
		else
			table.insert(OwnedTools,child)
			if parent == char then
				SelectToolGui(#OwnedTools,nil,true)
			end
		end
	end
end

local function CheckForTools()
	for i,v in pairs(bp:GetChildren())do
		ToolAdded(v,bp)
	end

	for i,v in pairs(char:GetChildren())do
		ToolAdded(v,char)
	end
end

local function ToolParentChanged()
	for i,v in pairs(OwnedTools)do
		if v ~= "" then
			if v.Parent ~= char and v.Parent ~= bp then
				table.remove(OwnedTools,i)
				if ScrollFrame:FindFirstChild(tostring(i))then
					ScrollFrame:FindFirstChild(tostring(i)):Destroy()
				end
				table.insert(OwnedTools,i,"")
			end
		end
	end
end

for i,v in pairs(frame:GetChildren())do
	if v:IsA("ImageButton") then
		if v.Item.Value ~= nil then
			v.ToolName.Text = tostring(v.Item.Value)
		else
			v.ToolName.Text = ""
		end
	end
end
CheckForTools()

for i,v in pairs(frame:GetChildren())do
	if v:IsA("ImageButton") then
		v.Item.Changed:Connect(function()
			if v.Item.Value ~= nil then
				v.ToolName.Text = tostring(v.Item.Value)
			else
				v.ToolName.Text = ""
			end
		end)
		v.MouseButton1Down:Connect(function()
			if v.Item.Value ~= nil then
				if inventory.Visible ==  false then
					SelectToolGui(tonumber(v.Name))
				end
			end
		end)
	end
end

uis.InputBegan:Connect(function(Input,GP)
	if (GP) then return end
	local val = Input.KeyCode.Value-48
	if val > 0 and val < 10 then
		if frame[val].Item.Value then
			SelectToolGui(val)
		end
	elseif (Input.KeyCode == Enum.KeyCode.Backquote) then
		inventory.Visible = not inventory.Visible

		play(script.Open)
	elseif (Input.KeyCode == Enum.KeyCode.Backspace) then
		SelectToolGui(1,"true")
	end
end)

char.ChildAdded:Connect(function(child)
	ToolAdded(child,char)
end)

bp.ChildAdded:Connect(function(child)
	ToolAdded(child,bp)
end)

local function upDateToolBar()
	for i,v in pairs(OwnedTools)do
		for a,b in pairs(frame:GetChildren())do
			if b.Name == tostring(i) then
				if v ~= "" then
					b.Item.Value = v
					b.ToolName.Text = v.Name
				else
					b.ToolName.Text = ""
					b.Item.Value = nil
				end
			end
		end
	end
end

local function CreateButtonForTool(i,v)
	local template =   inventory.ImageLabel.ScrollingFrame.Template

	local NewButton =  template:Clone()
	NewButton.Parent = template.Parent
	NewButton.Visible =  true
	NewButton.ToolName.Text = tostring(v.Name)
	NewButton.Name = tostring(i) 
	
	

	NewButton.MouseButton2Click:Connect(function()
		if table.find(OwnedTools,"")then
			local NewEmptySpot = table.find(OwnedTools,"")

			if NewEmptySpot < 10 then
				play(script.Switch)
				table.remove(OwnedTools,NewEmptySpot)
				table.insert(OwnedTools,NewEmptySpot,v)
				table.remove(OwnedTools,i)
				table.insert(OwnedTools,i,"")
				NewButton:Destroy()
			end
		end
	end)


	local gui =  NewButton	

	gui.InputBegan:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 and inventory.Visible == true and ItemDragged == nil and Dragging == false  then
			Dragging =  true
			gui.Visible = false

			ItemDragged = tonumber(gui.Name)
			MouseGui.Number.Text = ""
			MouseGui.ToolName.Text = gui.ToolName.Text
			MouseGui.Visible = true
		end
	end)		
	gui.InputEnded:Connect(function(input)
		if input.UserInputType == Enum.UserInputType.MouseButton1 and Dragging == true and ItemDragged == tonumber(gui.Name) then
			Dragging =  false
			gui.Visible = true
			gui:FindFirstChild("Selected").Visible =  false
			gui.Transparency = unequippedTrnasparency
			MouseGui.Visible = false

			if PasteItem ~= nil then

				if PasteItem ~= inventory then
					local PasteItemIndex = tonumber(PasteItem.Name)
					table.insert(OwnedTools,PasteItemIndex,OwnedTools[ItemDragged])
					table.remove(OwnedTools,ItemDragged+1)
					table.insert(OwnedTools,ItemDragged+1,OwnedTools[PasteItemIndex+1])
					table.remove(OwnedTools,PasteItemIndex+1)
					gui:Destroy()
				end
			end

			ItemDragged = nil
		end
	end)
end

inventory.MouseEnter:Connect(function()
	PasteItem = inventory
end)

inventory.MouseLeave:Connect(function()
	PasteItem = nil
end)

for i,gui in pairs(frame:GetChildren()) do
	if gui:IsA("ImageButton")then

		gui.MouseEnter:Connect(function()
			PasteItem = gui
		end)
		gui.MouseLeave:Connect(function()
			if PasteItem == gui then
				PasteItem = nil
			end
		end)
		
		gui.MouseButton2Click:Connect(function()
			if gui.Item.Value ~= nil and inventory.Visible == true then
				local guiPlace = tonumber(gui.Name)
				
				if OwnedTools[10] == ""then
					table.remove(OwnedTools,10)
					table.insert(OwnedTools,10,OwnedTools[guiPlace])
					
					if CurrentSlotEquipped == tonumber(gui.Name) then
						SelectToolGui(true,true)
					end


				elseif OwnedTools[10] ~= "" then
					local Once =  false
					for i,v in pairs(OwnedTools)do
						if i > 10 and Once == false then
							if v == "" then
								Once = true
								table.remove(OwnedTools,i)
								table.insert(OwnedTools,i,OwnedTools[guiPlace])	
								if CurrentSlotEquipped == tonumber(gui.Name) then
									SelectToolGui(true,true)
								end

								break
							end

						end
					end

					if Once == false then
						table.insert(OwnedTools,OwnedTools[guiPlace])
					end
				end
				table.remove(OwnedTools,guiPlace)
				table.insert(OwnedTools,guiPlace,"")
			end
		end)

		gui.InputBegan:Connect(function(input)
			if input.UserInputType == Enum.UserInputType.MouseButton1 and inventory.Visible == true and ItemDragged == nil and Dragging == false and gui.Item.Value ~= nil then
				Dragging =  true
				gui.Visible = false

				ItemDragged = tonumber(gui.Name)
				MouseGui.Number.Text = gui.Number.Text
				MouseGui.ToolName.Text = gui.ToolName.Text
				MouseGui.Visible = true
			end
		end)		
		gui.InputEnded:Connect(function(input)
			if input.UserInputType == Enum.UserInputType.MouseButton1 and Dragging == true and ItemDragged == tonumber(gui.Name) then
				Dragging =  false
				gui.Visible = true
				gui:FindFirstChild("Selected").Visible =  false
				gui.Transparency = unequippedTrnasparency
				MouseGui.Visible = false

				if PasteItem ~= nil then
					if PasteItem == inventory then
						if OwnedTools[10] == ""then
							table.remove(OwnedTools,10)
							table.insert(OwnedTools,10,OwnedTools[ItemDragged])
							
							if CurrentSlotEquipped == tonumber(gui.Name) then
								SelectToolGui(true,true)
							end

						elseif OwnedTools[10] ~= "" then
							local Once =  false
							for i,v in pairs(OwnedTools)do
								if i > 10 and Once == false then
									if v == "" then
										Once = true
										table.remove(OwnedTools,i)
										table.insert(OwnedTools,i,OwnedTools[ItemDragged])
										if CurrentSlotEquipped == tonumber(gui.Name) then
											SelectToolGui(true,true)
										end
										break
									end

								end
							end

							if Once == false then
								table.insert(OwnedTools,OwnedTools[ItemDragged])
							end
						end
						table.remove(OwnedTools,ItemDragged)
						table.insert(OwnedTools,ItemDragged,"")
					else
						local PasteItemIndex = tonumber(PasteItem.Name)

						if ItemDragged < PasteItemIndex then
							table.insert(OwnedTools,PasteItemIndex,OwnedTools[ItemDragged])
							table.remove(OwnedTools,ItemDragged)
							table.insert(OwnedTools,ItemDragged,OwnedTools[PasteItemIndex])
							table.remove(OwnedTools,PasteItemIndex+1)
							if CurrentSlotEquipped == ItemDragged then
								SelectToolGui(PasteItemIndex,nil,true)
							end

						else
							table.insert(OwnedTools,PasteItemIndex,OwnedTools[ItemDragged])
							table.remove(OwnedTools,ItemDragged+1)
							table.insert(OwnedTools,ItemDragged+1,OwnedTools[PasteItemIndex+1])
							table.remove(OwnedTools,PasteItemIndex+1)
							if CurrentSlotEquipped == ItemDragged then
								SelectToolGui(PasteItemIndex,nil,true)
							end


						end

					end
				end

				ItemDragged = nil
			end
		end)
	end
end


local function DragGui()		
	script.Parent.Template.Position = UDim2.new(0,mouse.X - 10,0,mouse.Y + 30)
end

local function upDateInventory()
	for i,v in pairs(OwnedTools)do
		if  ScrollFrame:FindFirstChild(tostring(i)) ==  nil then
			if i>hotbarSpots and v ~= "" then
				CreateButtonForTool(i,v)
			end
		else
			if v ~= ""then
				ScrollFrame:FindFirstChild(tostring(i)).ToolName.Text = v.Name
			else
				ScrollFrame:FindFirstChild(tostring(i)).ToolName.Text = ""
			end
		end
	end
end
game:GetService('RunService').Heartbeat:Connect(function()
	DragGui()
	ToolParentChanged()
	upDateToolBar()
	upDateInventory()
end)