Correlative effect augmented reality system and method

An augmented reality system includes a first scene and a second scene. Further, the augmented reality system includes a partially reflective surface positioned relative to the first scene, the second scene, and an audience to facilitate viewing of one of the first scene or the second scene through the partially reflective surface and to facilitate reflection of the other of the first scene or the second scene toward the audience as augmented reality imagery. A sensor of the augmented reality system is designed to detect and generate data indicative of a characteristic of the first scene, and a correlative effect system is operable to receive the data and adjust the second scene based thereon.

BACKGROUND

Amusement park attractions, such as ride systems, may provide entertainment to guests in numerous ways, including displaying augmented reality (AR) images such that the AR images are viewable by a guest. For example, an amusement ride may include a display positioned adjacent to the guest and operate, alone or in coordination with other features, to output the AR images for viewing by the guest. This may be done to create a special effect, such as the illusion of a translucent ghost being present in a staged scene.

One technique for providing such AR images is traditionally referred to as the Pepper's Ghost illusion. This technique for providing AR images is believed to have been developed in the 19th century. The Pepper's Ghost illusion utilizes reflective properties of translucent or transparent materials (e.g., glass, plastic, or polyester foil) to virtually project images into a scene for viewing by an audience. For example, an angled pane of glass may be positioned in front of a stage and imagery may be projected toward the glass from outside of a line of sight of the audience and then partially reflected toward the audience by the pane of glass. Thus, the audience perceives the reflected imagery in conjunction with viewing the scene presented behind the glass and in the line of sight of the audience. Depending on lighting, this can give the reflected imagery a ghostly appearance because light behind the glass remains observable through the reflected imagery. However, lighting techniques can be utilized to make the reflected imagery appear to be more solid by limiting competing light from the background. This type of AR has been utilized for many years and is presently utilized in numerous amusement park attractions. However, it is now recognized that audiences are becoming more sophisticated and capable of identifying the nature of this illusion. Accordingly, it is now recognized that there is a need for improvements in the technology to make the illusion more realistic and immersive.

BRIEF DESCRIPTION

An embodiment includes an augmented reality system with a first scene and a second scene. A partially reflective surface is positioned relative to the first scene, the second scene, and an audience to facilitate viewing of one of the first scene or the second scene through the partially reflective surface and to facilitate reflection of the other of the first scene or the second scene toward the audience as augmented reality imagery. A sensor is configured to detect a characteristic of the first scene and generate data indicative of the characteristic. A correlative effect system is configured to receive the data and adjust the second scene based on the data.

An embodiment includes an augmented reality system with a background scene including background scene lighting and an augmented reality scene including augmented reality scene lighting. A partially reflective surface is positioned relative to the background scene, the augmented reality scene, and an audience to facilitate viewing of the background scene through the partially reflective surface and to facilitate reflection of the augmented reality scene toward the audience as augmented reality imagery. A sensor is configured to detect a lighting characteristic of the background scene and generate data indicative of the lighting characteristic. A correlative effect system is configured to receive the data and adjust the augmented reality scene lighting based on the data.

An embodiment includes an augmented reality system with a background scene including a three-dimensional staging area and background scene lighting operable to adjustably illuminate the three-dimensional staging area. The augmented reality system also includes an augmented reality scene including augmented reality scene lighting operable to provide augmented reality imagery. A partially reflective surface is positioned relative to the background scene, the augmented reality scene, and an audience to facilitate viewing of the background scene through the partially reflective surface and to facilitate reflection of the augmented reality imagery toward the audience. A sensor is configured to detect a characteristic of one of the background scene or the augmented reality scene, wherein the sensor is also configured to generate data indicative of the characteristic. A correlative effect system configured to receive the data and adjust an aspect of the other of the background scene or the augmented reality scene based on the data.

DETAILED DESCRIPTION

In accordance with present embodiments, an augmented reality (AR) system may include an AR imagery source (e.g., a projector or lighted scene) that operates to project AR imagery onto a partially reflective surface (e.g., glass, plastic, or polyester foil) positioned between an audience (e.g., a viewer) and a background scene, such as a stage, electronic display, screen, or setting. The AR imagery source and background may include combinations of the referenced features. The AR imagery may include any of various images projected onto a screen that reflects it towards an audience to make it appear as though the AR imagery is present relative to the background scene. In some embodiments, the AR imagery may include a character (e.g., a person), a ghost, an object (e.g., a desk), text, a virtual luminous object (e.g., a flame), or the like. In an embodiment, the partially reflective surface may include a semi-transparent mirror that partially reflects the AR imagery from the source towards the audience. In other words, the partially reflective surface reflects the AR scene towards the audience as the AR imagery. The audience may view the AR imagery reflected from the semi-transparent mirror as overlapping the background scene, which may include physical props, an electronic display (e.g., a projector screen, or a liquid crystal display) or both. In this way, the AR imagery may be made to appear to the audience as though it is interacting with and/or positioned proximate features of the background scene. To bolster this effect, the AR imagery may include three-dimensional (3D) imagery, which may be described as two-dimensional imagery that appears to be three-dimensional when viewed through an appropriate lens (e.g., polarized or colored lenses of 3D glasses).

The semi-transparent mirror, which is representative of various other partially reflective surfaces (e.g., glass, mesh), may be positioned at an angle relative to the audience and the AR imagery source such that what may be described as a Pepper's Ghost effect can be created. The Pepper's Ghost effect includes reflecting the AR imagery such that a viewer may simultaneously view the AR imagery on the partially reflective surface in conjunction with features located on an opposite side of the partially reflective surface. Specifically, the Pepper's Ghost effect may cause the AR imagery to appear overlaid on objects or images positioned behind the partially reflective surface. For example, a human figure presented as the AR imagery and reflected by the partially reflective surface may appear to sit in an actual chair that is posed on a stage behind the partially reflective surface with respect to an audience's point of view.

The scene behind the partially reflective surface, which is directly viewed by the audience may be referred to as the background scene. The scene that provides the AR imagery, which is viewed by the audience after reflection from the partially reflective surface, may be referred to as the AR scene. The background scene and the AR scene may include physical components (e.g., stage props, actors, structures) and/or electronic displays (e.g., projectors, liquid crystal display, lighting panels). For example, the background screen may include a screen onto which video is projected (e.g., a movie screen) while the AR scene may include lighted props and actors positioned to cause light to reflect off of the partially reflective surface. In this example, the AR scene may be set up in a chamber beneath the stage that is not directly viewable by the audience but positioned to direct light toward the partially reflective surface for reflection toward the audience.

In another example, an opposite or different combination of features may be used for each of the background scene and AR scene. Because the imagery provided by the background scene and AR scene combines to provide the Pepper's Ghost effect, the relative lighting of each scene impacts the nature of the effect with respect to how it is viewed by the audience. For example, if the background scene is substantially brighter than the AR scene, the audience may barely perceive the AR imagery reflected toward them. However, if the background scene is substantially darker than the AR scene, the AR imagery may be dominant and the background scene may not be visible to the audience. Further, because the AR imagery is being provided to the audience for viewing by reflection, the features of the AR imagery being displayed (e.g., a character moving about) do not light the background scene in a manner that an audience would expect an actual feature to do. For example, AR imagery of a particular feature (e.g., a person, a lamp, or a car) would not cause an actual mirror in the background scene to properly reflect that feature. Likewise, the AR imagery of what would typically be a light emitting feature (e.g., a lamp, flashlight, flame or other luminous object) would not cause light and corresponding shadows to be generated in the background scene.

Present embodiments include monitoring systems that track the lighting in one or both of the background scene and the AR scene to coordinate the lighting effects and achieve desired overlapping perception of the combined imagery from the background and AR scenes. Additionally, present embodiments include lighting features that emulate the expected lighting effects of features provided in AR imagery such that the background scene is impacted in the manner expected by the audience, which improves the immersive nature of the presentation. Present embodiments also include tracking systems that operate to track features in the background scene to provide desired AR imagery that correlates thereto. For example, a physical lantern or the like may be moved around in the background scene and tracked to provide positioning information for the lantern. This positioning information may be used to provide AR imagery in positions on the partially reflective surface to correlate to the position of the lantern such that the combined background scene and AR imagery make the lantern appear to the audience as though it is lit and shining. Specifically, a luminous object, such as a flame, may be projected onto the partially reflective surface or screen in a location that makes the audience see the luminous object as tracking with the physical position of the lantern. Further, background scene lighting may be adjusted to cast shadows as though resulting from the faux light of the lantern, for example.

FIG. 1is a schematic representation of an AR system10in accordance with an embodiment of the present disclosure. The AR system10includes a background scene12, an AR scene14, and a partially reflective surface16(which may also be referred to as a partially reflective layer or screen16) disposed therebetween. An audience18is positioned such that AR imagery20, which includes light reflected from the AR scene14, is reflected from the partially reflective surface16toward the audience18in a manner that makes the AR imagery20appear as though positioned in the background scene12, as illustrated by virtual image21in dashed lines. Further, the background scene12is positioned such that the audience18can view it directly through the partially reflective surface16, which is also partially transparent. The background scene12and the AR scene14may be defined by any combination of physical props, live actors, electronically generated imagery, and the like. For example, the background scene12may include a stage with physical features (e.g., chairs, tables, and live actors), while the AR scene14may include a projector that directs the AR imagery20toward the partially reflective surface16. In other embodiments, different combinations of physical features and electronically generated imagery may be used, including both in each of the background scene12and AR scene14. The partially reflective surface16may include a special foil, glass, plastic, partial mirror, or the like that is operable to allow the audience18to both see through it and observe imagery reflected off of it in appropriate lighting conditions. The AR system10also includes a correlative effect system22which may be a controller designed to operate with various sensors24,26and lighting systems28,30to provide desired effects in accordance with an embodiment. Further, in an embodiment in accordance with the present disclosure, the correlative effect system22may actually include the sensors24,26and the lighting systems28,30. In some embodiments, only one sensor24,26may be used to monitor one or both of the background scene12and the AR scene14.

Specifically, the AR system10includes the correlative effects system22which has features that allow the AR system10to correlate aspects of the AR scene14with aspects of the background scene12in a manner that increases immersion of the audience18in the AR illusion being provided by the AR system10. The AR system10may also include features, such as actuators19, that facilitate manipulation (e.g., repositioning) of the partially reflective surface16to achieve certain correlative results.

The AR system10and/or correlative effectives system22may include one or more controllers32, processors34, and/or memories36to perform various functions (e.g., instructing operation of other system features). The one or more memories36may include random access memory (RAM), read-only memory (ROM), rewritable non-volatile memory such as flash memory, hard drives, optical discs, and/or other types of memory. The one or more processors34of the AR system10may include one or more general purpose microprocessors, one or more application-specific integrated circuits (ASICs), and/or one or more field programmable gate arrays (FPGAs). The one or more controllers36may include programmable logic controllers (PLCs) or other computer-based controllers. These features (e.g., controllers36, processors34, and memories32) may be components of the correlative effects system22or separate features. Further, these features may operate using stored instructions (e.g., code) that, when executed, initiates action (e.g., dimming of lighting or manipulation of actuators), as would be understood.

In one example, the AR system10may operate to correlate lighting characteristics between the AR scene14and the background scene12to improve coordination between the AR imagery20and the directly viewable aspects of the background scene12. For example, it may be desirable to make adjustments so that the AR imagery20has similar coloring to that of the background scene12. This may be achieved by observing lighting characteristics in either the AR scene14or the background scene12via the sensors24,26and making corresponding lighting changes in the other of the AR scene14or the background scene12via the lighting systems28,30. One or both sensors24,26may be included and/or used in a particular system. Examples of lighting characteristics that can be detected and adjusted include intensity, position/direction, brightness, color, temperature, contrast, and quality. A characteristic of one scene can be modified based on a different characteristic of the other scene. For example, the correlative effects system22may operate to adjust brightness in the background scene12based on a contrast in the AR scene14. Present embodiments may detect and adjust lighting in either (or both) of a physical (e.g., a theatre stage) or a virtual scene (e.g. a scene provided by an electronic display, such as a liquid crystal display or a projector). For example, in an embodiment where one or both of the background scene12and AR scene14include electronic displays, the sensors24,26may detect display settings (e.g., a color setting), and the lighting systems28,30may control display settings based on output from the sensors24,26. In addition to lighting changes, present embodiments may adjust the physical positioning of the partially reflective surface16. For example, an angle of the partially reflective surface16relative to the background scene12, the AR scene14, and the audience18may be adjusted with the actuators19based on instructions from the correlative effects system22to achieve a desired viewing result.

FIG. 2is a schematic perspective view of an embodiment of the AR system10in which projection sources60operate to adjust the lighting of a stage62with respect to a virtual luminous object64and adjust positioning of the virtual luminous object64with respect to a physical object66, in accordance with an embodiment of the present disclosure. In the illustrated embodiment ofFIG. 2, the background scene12incorporates the stage62and the physical object66, which is a moving background object. This physical object66could be any number of movable objects. For example, the moving object could be a robotic figure, a torch, a sword, an actor, or any other trackable object. However, in the illustrated embodiment, the physical object is a prop lantern that does not actually emit light on its own.

A tracking system70is included to facilitate tracking physical movement in the background scene12. For example, the illustrated tracking system70includes a sensor (e.g., a camera)72, processor74, and a memory76that coordinate to track the physical object66and/or an actor80in space. By tracking these physical aspects (e.g., the physical object and the actor80) in the background scene12, appropriate lighting adjustments to the lighting system60can be made to make the augmented reality presentation of the AR system10more immersive. For example, AR imagery20may be presented, via a projector82of the lighting system60, on the partially reflective surface16such that the positioning of the AR imagery20correlates to the positioning of the physical object66with respect to a line of sight84for the audience18. The illustrated projector82is representative of a wide range of image-generating devices that may be employed to achieve the desired effects. For example, the projector82may represent a flat screen television that generates an image of a flame, which is in turn reflected by the partially reflective surface16to create the illusion that the flame is actually positioned on or within the physical object66. In other embodiments, the projector82may include a screen that receives an image via front-projection or rear-projection. As with the flat screen television, the image provided on the screen may be reflected by the partially reflective surface16to create the desired illusion. The projector82may be representative of any device that would operate to provide the desired imagery. Further, in some embodiments, the projector82could be replaced with a physical feature (e.g., a lit candle) that could be maneuvered around a space via actuators to provide a reflection that correlates with desired positioning of the illusory image relative to the stage62.

With the foregoing in mind, the combined actions of the tracking system77and the lighting system60may allow the AR system10to make the physical object66, a non-functioning lantern prop in the illustrated embodiment, appear as though it is lit and emitting a flame because the AR imagery20represents a flame and is appropriately positioned. Further, stage lights86of the lighting system60may be operated to project a shadow88that correlates to a positioning of the AR imagery20. In the illustrated embodiment, for example, the shadow88may be cast by operating one or more specific lamps90of the stage lights86to make it appear as though the AR imagery20is causing the shadow88. The correlative effects system22(e.g., an automation controller) may be employed for this purpose by taking inputs from the tracking system70and providing outputs to the lighting system60. The correlative effects system22may also use known positioning information (e.g., a defined route for the physical object66and/or the AR imagery20) to control the lighting system60to provide correlative and immersive effects. For example, the lantern prop may be maneuvered across the stage62using automation and the pattern of traversal may be coordinated with the projector82to provide the desired effect. Such an embodiment would improve efficiency and eliminate processing time and/or costs associated with tracking physical features (e.g., the physical object66).

The physical object66and/or actor80may be trackable by the tracking system70because of one or more features (e.g., shape, color, facial features, or RFID) that enable detection or recognition by the tracking system70. For example, in one embodiment, the tracking system70is programmed to identify a particular shape of the physical object66and track movement of the physical object66so that location data (e.g., a current location) can be readily identified in essentially real time. To achieve this, the memory76and processor74may execute programming (e.g., object recognition or facial recognition programs) to interpret data and/or extrapolate from data obtained from the sensor72. Using the location data obtained by the tracking system an appropriate location for use in controlling the lighting system60can be identified.

FIG. 3is a schematic perspective view of an embodiment of the AR system10in which the stage lights86of the lighting system60are arranged proximate a border102of the partially reflective surface16and operable to adjust lighting of the stage62of the background scene12with respect to AR imagery20, which is presented in the illustrated embodiment as a virtual luminous object and, specifically, a virtual flame. The audience18may perceive the virtual flame as present in the middle of the stage62and in front of the physical object66, as generally indicated by the virtual image21in dashed lines. The embodiment illustrated inFIG. 3is arranged to operate in a manner similar to that previously described with respect to the embodiment of the AR system10described with respect toFIG. 2. That is, the AR imagery20, which is a virtual luminous object, is projected by the projector82onto the partially reflective surface16, so as to appear to be positioned within the three-dimensional space of the background scene12and to interact with a background object66to generate the shadow88. In this embodiment, however, the stage lights86are mounted onto or proximate edges of the partially reflective surface16. This positioning allows various lamps90(e.g., LED lights) of the stage lights86to be activated based on positioning of the AR imagery20to cause a realistic impact on the background scene12, which in the illustrated embodiment is the shadow88, which appears to be caused by the virtual flame represented as the virtual image21.

As can be appreciated, if the AR imagery20represents a flickering flame that is moving around the partially reflective surface16to mimic the flickering flame moving around the three-dimensional scene, the stage lights86may move around to cast different shadows based on the mimicked positioning and also flicker to cause appropriate shadow formation. In some embodiments, while the lamps90themselves do not move, different lamps positioned partially or completely around the partially reflective surface16may be activated to achieve a similar effect, such as in the embodiment ofFIG. 3. Using such techniques and systems, even observers in the audience18that have seen numerous Pepper's Ghost illusions will be more immersed in the effect. It should be noted that the positioning of the various lamps90may also be adjusted in combination with activation of different lamps90at different positions. For example, where the various lamps90are coupled to the border102, the lamps90may be moved by moving the entire partially reflective surface16using the actuators27to achieve a desired viewing result. In other embodiments, separate actuators may be used for each lamp90.

FIG. 4is a side schematic view of the AR system10in which a projection source112(e.g., a movie projector, a television screen, a projection screen) operates to display or mimic a reflection by displaying an image116of a virtual object118provided by the AR imagery20onto a surface124in the background scene12, which in the illustrated embodiment includes a faux mirror positioned on the stage62. In other embodiments, the surface124may be representative of other items, such as a glossy piece of furniture, a glass window, a set of dishes, a metal panel, or the like. Specifically, in the illustrated embodiment ofFIG. 4, the background scene12of the AR system10includes the faux mirror as the surface124, wherein the faux mirror is actually a projection surface for presenting the image116to the audience. Because the virtual object118will only appear to be positioned as the virtual image21, it will not actually cause a reflection in a real mirror (or other shiny surface) in the background scene12. Accordingly, present embodiments achieve the appearance of such a reflection and increase audience immersion by mimicking an actual reflection.

The faux mirror is actually a prop that mimics the reflective properties of a mirror by displaying the image received from the projection source112, which is positioned in front of the surface124in the illustrated embodiment. In other embodiments, rear projection may be employed. In still other embodiments, the projection source112and the surface124may be combined features, such as a flat screen television. In order for the background scene12to seem realistic and increase immersion of the audience18into the presentation, the correlative effects system22coordinates operation of the projection source112and the projector82. For example, movement of the virtual object118provided by the projector82is coordinated with the image116provided by the projection source to provide the illusion that the surface124is reflecting the virtual object118. In some embodiments, this may include modifying data from the virtual object118to provide the image116. For example, depending on the surface being mimicked (e.g., a slightly glossy paint on furniture), the image116may need to appear blurred. It should be noted that the projection source112and the projector82may be representative of any number of image-providing features. For example, either of these features may represent a display screen, a lighted stage, a traditional projector, and so forth.

FIG. 5is a side schematic view of the AR system10in which stage lights86operate to mimic a reflection of the virtual image21onto items in a background scene12, in accordance with an embodiment of the present disclosure. In the illustrated embodiment, a physical reflective object152(e.g., a shiny ball, an hour glass, a glossy painting, a glossy piece of furniture) is positioned in the background scene12. In the AR scene14, a physical illuminating object154(e.g., a projector, a television screen, a candle, an object under lighting) is positioned such that imagery of the physical illuminating object154reflects from the partially reflective surface16toward the audience18in a manner that creates the illusion that the physical illuminating object154is actually present in the background scene12and positioned as the virtual image21. The sensor24(e.g., a camera) operates to detect the lighting conditions that would exist at the surface of the physical reflective object152if the physical illuminating object154were actually positioned in the background scene12as the virtual image21. In an embodiment, this can be based on the sensor24viewing the physical illuminating object154from a position that would correspond to the physical reflective object152if the virtual image21were actually present in the background scene12. For example, the sensor could be positioned at a 45 degree angle with respect to the physical illuminating object154in the AR scene because a shiny rubber ball is positioned at a 45 degree angle with respect to where the virtual image21appears to be in the background scene12. Further, such information can be calculated using modeling techniques and an approximation may be sufficient to provide the desired illusion. Such techniques may be applied where the virtual image21is based on an image displayed by a screen (e.g., a television screen). The data thus obtained from the sensor24may then be used to generate light from the stage lights85that will be projected or reflected into the background scene12in an appropriate manner. For example, in the illustrated embodiment ofFIG. 6, a central pair of the stage lights85have been selected to be active based on the data create the desired reflective effect. Because the resulting lighting effects will match both position and quality of the light that would have hit the physical reflective object152if it were positioned as perceived with respect to the virtual image21, the physical reflective object152will react to that projected light in an accurate and believable way.

FIG. 6is a side schematic view of the AR system10in which a lighting array162(e.g., a planar array of collimated lights, a light field display, a panel of lasers) operates to mimic a reflection of the virtual image21onto items in the background scene12, in accordance with an embodiment of the present disclosure. The AR system10ofFIG. 6is set up in a manner that is similar to the embodiment set forth inFIG. 5. However, the stage lights86in the illustrated embodiment ofFIG. 6include a lighting array162. The lighting array162may include any of various focused lighting systems that can direct points of light to specific locations without an associated light cone substantially expanding and causing blurring or the like. Using data obtained from the sensor24, in a manner similar to that described with respect toFIG. 5, the lighting array162may direct light in desired patterns toward the back of the partially reflective surface16such that the light gets appropriately reflected into the background scene12. For example, in an embodiment where the lighting array162includes a light field display, specific rays of light may be directed to converge at the perceived location of the virtual image21(based on data from the sensor24indicative of the perceived location) and then diverge from there in a manner similar to what would occur if the virtual image21were actually present. This may facilitate a highly accurate illusion of a specular reflection of the virtual image21on the physical reflective object152.

FIG. 7is a schematic perspective view of the AR system10in which the lighting of multiple three-dimensional scenes involved in an augmented reality display are monitored by lighting detectors to facilitate adjusted lighting of one or more of the multiple scenes, in accordance with an embodiment of the present disclosure. In the illustrated embodiment, both the background scene12and the AR scene14are three-dimensional staging areas. The background scene12is lit by background scene lighting202and this lighting is monitored by a background scene sensor204(e.g., a camera). The AR scene is lit by AR scene lighting212and this lighting is monitored by an AR scene sensor214. A prop218in the AR scene14reflects light from the AR scene lighting212toward the partially reflective surface16, which is then directed toward the audience18. The combined lighting of the background scene12and AR scene14may be controlled by the correlative effects system22, which in the illustrated embodiment communicates wirelessly with the lighting system60and related sensors204,214.

In an embodiment, the correlative effects system22may control the lighting system60such that the AR imagery20appears translucent to the audience18, which may provide a ghostly effect to the AR imagery20. Such control by the correlative effects system22may be based on sensor data from the background scene sensor204and/or the AR scene sensor214. Lighting adjustments to the background scene lighting202and the AR scene lighting212may also be made by the correlative effects system22, based on sensor data from the background scene sensor204and/or the AR scene sensor214, to make other adjustments to the viewing experience. For example, the AR imagery20may be made to appear more solid or various adjustments may be made to better correlate (e.g., coordinate coloring, contrast) of the background scene12and the AR scene14. It should be noted that, whileFIG. 5illustrates a specific embodiment wherein the background scene12and the AR scene14are provided by three-dimensional stage settings, multiple different features can combine to form the background scene12and the AR scene14. For example, the projector82may be part of the lighting system60and operate to facilitate provision of extra AR imagery20. As another example, a display222(e.g., LCD screen or projection screen) may facilitate provision of the background scene12in conjunction with the physical objects66of the stage62. Each of these features (e.g., the display222, the projector82, the lighting202,212) may be coordinated by the correlative effects system22to provide an immersive presentation of augmented reality to the audience by coordinating effects to provide expected image results in accordance with present embodiments.

Various aspects of the present disclosure are illustrated byFIGS. 1-5and their corresponding descriptions. For example,FIG. 4provides an example of the AR system10providing faux reflections of AR imagery20in the background scene12, whileFIG. 5provides an example of a particular arrangement of three-dimensional staging areas as the background scene12and AR scene12and those scenes being used to provide coordinated lighting in an AR presentation. These are particular aspects of embodiments that are provided to convey broader features that are covered by the present disclosure and that can be combined in various ways to achieve different and combined results. For example, faux reflections such as those described with respect toFIG. 5, may be provided in coordination with various implementations of the present disclosure, such as in conjunction with the lighting arrangement ofFIG. 3. Indeed, the present disclosure covers all combinations of the disclosed features of the AR system10.