INTERACTIVE AND ITERATIVE METHODS AND SYSTEMS FOR USING FEEDBACK TO MAKE MEASUREMENTS, MANAGE DATA AND PROCESSES, AND OUTPUTTING AND SCANNING ANYTHING IN REAL TIME AND NON-REAL TIME

An iterative methodology and system (which can also be represented in software), with the option for continual improvement, for the interactive capture, merger, comparison, analysis, cloning and manipulation of anything in the unique universe medium or multiple universes mediums, be it real, virtual or imagined, including thought (of organic or non-organic or other nature), in real time or non-real time, where anything also includes anything infinitely small (or a small base volume of space known as a Senserom), to infinitely large (or a large encapsulating Senseroom volume known as a Senseverse) and can include multiple universes and Senserooms themselves impacting each other, static or dynamic changing over time periods, including the past, present and future. The full set of these infinite Senseroms and Senserooms is considered the Senseverse, which contains anything and/or everything real, virtual and imagined.

DETAILED DESCRIPTION OF THE INVENTION

Broadly, an embodiment of the present invention provides an iterative methodology and system (which can also be represented in software), with the option for continual improvement, for the interactive capture, merger, comparison, analysis, cloning and manipulation of anything in the unique universe medium or multiple universes mediums, be it real, virtual or imagined, including thought (of organic or non-organic or other nature), in real time or non-real time, where anything also includes anything infinitely small (or a small base volume of space known as a Senserom), to infinitely large (or a large encapsulating Senseroom volume known as a Senseverse) and can include multiple universes and Senserooms themselves impacting each other, static or dynamic changing over time periods, including the past, present and future. The full set of these infinite Senseroms and Senserooms is considered the Senseverse, which contains anything and/or everything real, virtual and imagined.

If the most generic definition of SENSE is to detect or perceive and a ROOM is an environment or medium and all in it, even the boundary area or volume, then in a simplified logical way a Senseroom can be considered a methodology or system which interactively detects and can react to anything in the environment, including itself, and any change in the environment over infinitely small to infinitely large periods of time. The size of the room or environment could be infinitely small or infinitely large, and anything real, virtual, or imagined could be sensed, including every property of space, time, matter or anti-matter could be sensed. The ability to utilize feedback loops in the senseroom and between senserooms is extremely useful especially in establishing changes over the time domain.

One example of Senseroom methodology and systems is the Senseverse. The Senseverse is an iterative set of infinitely large senseroom arrangements containing and or linked to an infinite number of smaller senseroom arrangement sets containing or linked to the infinitely smallest senseroom or senseroom of interest. There would be no limitation on size, as the unique universe or universes would not be a boundary on size large or small, and no limitation on period or direction of time large or small.

Any arrangement of a sensor, emitter, absorber, process or system (could be inorganic, organic, or an organism as device) from 1 to N, and a data recorder/processor or environment property/state recorder or data manager (all of which could be inorganic, organic, or an organism as device) from 1 to N, and devices detecting or encapsulating an environment, contiguous or not, up to N environments and also as an option, including a Senseroom system itself, up to N Senserooms, in the sensing and interaction with its environment and interactive data management/processing, over infinitely small to infinitely large periods of time. Senserooms can be linked to one another or impact one another in infinite arrangements. So, iteratively, an infinitely large arrangement of N senserooms can encapsulate, be part of sets and be linked to any number or arrangements of Senserooms, down to a second Senseroom system arranged to encapsulate a first Senseroom system of interest to detect the system itself and any external properties affecting the first Senseroom system and Senseroom methodology being carried out within it.

A senseroom may internal to an organic or non-organic structure or organism, external, both, or infinite combinations thereof.

The below describes an exemplary21step process that include iterations for a basic Senseroom methodology. This process can further include many substeps, reordering of steps, extended list, revised list or iterations.

1. register, authenticate, educate and calibrate oneself and members of Senserooms regularly, and note changes;

2. determine the most local broadest encapsulating environment for an event being planned;

3. publish an announcement of the event planned in detail and goals for such event, whether for public or private party and profit or non-profit benefit, and furnish the list of all involved members as soon as known including managers, moderators, administrators and sponsors, the event location and time range, with past and anticipated future states as a result of the event over short and longer term;

4. read other published events and reconsider necessity of event and timing based on feedback and impact upon other events locally and universally, and whether the planned event will proceed as planned, delayed, rescheduled or cancelled;

5. get applicable local and universal approval from governing authorities to conduct the event, and have all involved parties and members sign consent forms to be part of the event;

6. establish the best available universal anchor reference space with the least motion in relation to a closest local reference anchor space with least motion, or if not available, a local position with GPS if no more accurate reference or secured local reference with least motion is available;

7. establish the best available time element and range;

8. arrange the best available system elements;

9. calibrate the system in a more controlled environment with best available external signal interference rejection;

10. calibrate the system in the field with the best available external signal interference rejection;

11. establish a communication link;

12. authenticate the involved members, establish they agree to be monitored and participate in the event, start monitoring and recording each member's real, virtual and imagined roles and establish understanding of the event to occur, their role and the other members roles through completion, confirm recording;

13. conduct event and record data documented over space and over a time range;

14. report any security breaches and/or system failures;

15. a member and/or administrator and/or senseroom itself terminates the event;

16. authenticate, debrief, interview all event participants to describe the event from their perspective, any issues and if event goals were achieved by themselves and others, calibrate oneself and event members again, and note changes;

17. publish event, raw data and interpreted results with time and location data;

18. iterate event data, calculation and results with best available space and time data and universal phenomena sets from external sources and event participants, also allowing possible sets to include monitored event members brain and physical activity while awake and/or dreaming, the resultant memory, logic and concept formation from the event in the short and long-term, learning how their brains and bodies build and link the physical connections from the event participation to their collective memory sets, short term and long-term, and ability to form new concepts and analysis with these new connections established applied to the event or anything else, from then to the future time ranges;

19. refine methodology and process and result analysis based on universal feedback from others;

20. review local and universal impact of the event with governing authorities, and whether the event needs to occur again, should be allowed to occur again or needs be validated elsewhere; and

21. REPEAT to step 1 or loop or iterate any number of steps.

In theory, the biggest arrangement of a senseroom wins for observing, understanding, interpreting and effecting an event or environment assuming equal accuracy, sensing all others within it, and provides opportunity to control and affect all others “under or within” it.

Senseroom is a methodology and system that uses the above components to measure, analyze, interact with, react to, mimic, clone, any volume, surface or item in the universe, big or small, and all of its properties, real, virtual, imagined in the universe(s). Senserooms use the unique universe or universes as mediums, utilize uniqueness of everything even the smallest and largest sets, as opposed to equal, as even position in the absolute coordinate system has an impact on volumes of space and their contents. Intrinsically, we know that the unique universe in combination with the same process can ultimately yield different results, as position matters.

For example, four wood chair legs cut with same process from even the same tree material, end up near the same dimension, however different grain and consistency of pieces and density, especially upon close examination and especially different number of atoms, subatomic particles, total energy density.

Somewhere in history, a ruling people or population decided to use fingers and counting for simplicity of representation or ease of calculation and comparison, to simplify bartering, count money or for ease of communication of sets of similar things in nature.

There are many limitations, however, of human perception. Simply put, even the humans or organisms that conduct measurements or experiments need to have their perceptual abilities benchmarked and monitored over time, and compared with other organisms. Observed behavior of human perception systems—sensory overload can affect other sensory systems, such as by blinding light, or loud noise or screaming, can affect perception and stun or shut down the organism into a state of incapacity. Also, the brain attempts to merge information into a cohesive comprehensive set of normal expectations and predictions, based on past memory sets and experiences, but events can become confusing to the organism even such as a human. Once again, consider the example, when seeing the light from an event like person basketball bouncing far in the distance, but hearing the effect of the ball contact with the ground much later over the time domain, they often fail to understand the event at first until they are informed about sound and light waves and the differences.

Here is one small example of many unique approaches, this one in particular developed by using an internal senseroom, processing and calculating methodology for analyzing senseroom information and methodology using short and long-term memory, while trying to shut out as much external stimuli as possible. For a few moments, set aside the imaginary concepts of linearity of time, points, equality, origin and coordinate systems with orientation of space into coordinates and preservation of space and energy and dimension/direction.

One of many useful unique approaches to senseroom analysis of volumes or meshes or shapes of space and time and their properties is the following, but not exclusively limited to the following: consider a set of 27 cubes containing volumes of approximate same volume and dimension of space and/or time, arranged in a 3×3×3 array (Note: does not have to be containing cubes of volume, could be amorphous blobs, meshes, matrixes, spheres or other geometric shapes or arrangements, contiguous or disjointed, but optionally easiest to visualize having co-located originating “point” or volume).

The 27 cube sets of space and time do not have to be co-located or of equal size. The center cube, containing volume of the 27 cube set, contains the same rough “origin” location of the set of 27 cubes in the 3×3×3 array. This 27 cube arrangement may iterate to be infinitely small or infinitely large (yes, even containing the universe(s) real, virtual or imagined). An event occurs in the senseroom environment, real, virtual or imagined. The event occurs within the set volume of space and/or time and may be bound within the center cube of this 27 cube arrangement, or sets of 27 cube arrangements of differing sizes and locations. The event may have immediately preceded and passed through the set volume location or time span, and the path and boundaries crossed by the event would be useful for analyzing past, near present and future states of the event. The boundaries of the event may be further resolved through infinitely smaller or larger sets of the cube arrangement.

With this arrangement, go in the infinitely small iteration below the size of a photon and subatomic particles, it has no visible property to organisms like humans or below. The 27 cube volumes at this resolution can continually be iterated smaller until one gets to a size and arrangement of unique cube volume of interest or useful for our purposes where we'd like to observe and interact with our unique universe(s). This volume may be considered the unique universal volume of space and time and energy with an unlimited amount of properties, phases and contents (think of an egg or ice cube for example), which may or may not be created or manipulated by an organic or non-organic process or organism(s) or creator(s), in the universe(s).

To use a simple naming convention, let's call this containing volume of space a “Senserom” with a size dimension of approximately 1×1×1 “Senstrom” and let's call the minimum volume of energy to collapse or maintain the volume a “Senserum” and let's call the internal and external pressure the Senserom exerts on the universe(s) a “Senserem”, and volume of time a “Sensespan”. Therefore, a Senseroom contains a unique set of Sensrom in motion over a time range period of Sensespan and so forth. The full set of these infinite Senseroms in all their phases and subcomponents and Senserooms is considered the “Senseverse”, which contains anything and everything real, virtual and imagined (Note: Everything includes our real or perceivable universe(s)).

Properties and phases are contained in these volume sets of space and time and the sets can deform to let relatively enormous photons and subatomic particles to pass through seemingly uninhibited and/or they collide, interact and bounce off. The energy dissipation and force of the collisions may be considered present but minor even relative to the force of a Hydrogen proton of air passing through or colliding with a cannon ball falling through the sky having reached terminal velocity in the air medium.

The Senserom may have an infinite number of possible phases, but, for ease of analysis, let's focus from 1 to 3 such as gas, liquid and solid. The local unique universe(s) has a lot of the gas phase of Senserom, and the Sensrom gas phase fills the gaps between the liquid and solid phases of Senseroms.

Like other matter observable and contained in volumes and times of the universe(s), Senseroms can have 1-3 or more phases useful for observations. At this Senserom level, the volumes are so densely packed and arranged that nothing larger escapes between the volumes, except the subcomponents of the gas phases, yet the “friction” and resulting forces from deformation between the volume pockets and solid and liquid phases continually reorganizing could classified as energy or other force, which also maintains the cohesive volume structure and pressure structure of the volumes so they don't continually internally collapse into infinitely smaller volumes.

The smallest found volume of energy to maintain this volume structure of interest that exerts force to retain the structure volume without spontaneously collapsing is there defined as a “senserum”. Therefore, one can classify and analyze and quantify volumes of energy and pressure and other properties of space and time exerted on and exchanged with the sets of Sensroms, either onto and/or with the smallest of subatomic particles, either preventing them from spontaneously disintegrating into finer mist or vapor states of smaller volumes or subparticles.

A senserom may contain an unlimited number of phases, contents and properties and assume an unlimited number of structures with or without unique characteristics and properties. Once again, the Sensrom may be considered a near-infinite small containing volume with properties with infinite number of subdivisions, and not necessarily a singular particle. The smallest of subatomic particles can attain their terminal velocity passing through, colliding and interacting with the Senserom.

A desired goal is to locate and anchor Senseroom systems to the closest and furthest Senserom with minimal motion in the universe(s). In a sense, these containing volumes over time may be considered building block volume units and anchor points of the Senseverse.

When sufficient volumes of space and energy over time are accumulated, Sensroms may form and retain subatomic particles of a photon of light, and collections of these on a massive scale may also be witnessed during static energy discharge even on the enormous level of human visual perception, which one considers small yet in the atomic and subatomic sense considerable in respect to massive events such as lightning and the suns much larger visible evidence in the universe(s).

Very large collections of matter that collide and spin through the Senseverse over time in various shapes, states and phases spinning and rotating are worn as they travel through the senserom as they exchange matter and energy and eventually are finely worn to the point at the boundaries that the rough edges are polished fairly smooth, such as to a shape of a sphere with an near infinite number of rough conjoined edges at the smallest level of analysis, also giving witness of senserom interactions.

As senseroom feedback and iterative methodology reveals, the medium of the unique real universe is a direct witness to the immediate present, a record of the past events and a predictor of the immediate future events.

Once again, the full set of these infinite Senseroms and Senserooms is considered the “Senseverse”, which contains anything and everything real, virtual and imagined over time and space.

Just as logical imaginary concepts and things can be imagined by living organisms in this unique universe medium, verbalizations and virtual representations created with computers and art, and processes created to manufacture these real things using organic and non-organic matter in the real universe, so can they be imagined, virtualized and created in the Senseverse without limitations for normal logic or current reality.

The senseroom methodology for quickly analyzing volumes of space and time has often been utilized to interactively analyze and effect short duration events, quick and easy to analyze near present, near, past and near near past states of an event in the environment in a feedback loop through the use of light with reflectors like mirrors, light emitting devices such as displays or monitors, TV's with light emitting and sound emitting with volume and brightness control, sound devices and recorders with near-real time processing and short and long-term storage. This loop could be utilized to much more accurately understand events in the environment over time volumes.

Depending on the rate of capture and sample rate, and arrangements of the devices, it was much easier to understand an event as a whole in non-realtime, since in effect it was much easier to visualize and analyze than from memory or simple sensor readout.

Referring to the FIGURE, an exemplary senseroom can include a plurality of emitters, reflectors, generators, transmitters, reflectors, filters, mirrors, displays, video recorders and the like. For example, the senseroom10can include a senserom generator/emitter50and a senserom generator/emitter52connected to a data manager/processor22having, for example, a readout display64. The senseroom10can further include a first sound emitter40and a second sound emitter42, both of which are also connected to the data manager/processor22. Moreover, the senseroom10can include a first light emitter30and a second light emitter32, both of which are connected to the data manager/processor22. The devices50,52,40,42,30,32can be connected by wires34or by a wireless path or link and each of these devices can be interconnected or linked through the data manager/processor22. Additional devices56, in essence, up to N emitters, reflectors, generators, transmitters, and the like can be arranged in the senseroom10in any type of arrangement. The senseroom10can also include from 1 up to N external senseroom shields58,60or passthroughs, rejectors, deflectors, defenders, or the like.

An environment16where event(s) or experiment(s) occurs can be within the senseroom and it can be attached or unattached to the staging area. The devices50,52,40,42,30,32, and the like, can act on the event(s) or experiment(s) of environment16. The staging area can be contiguous within the senseroom, can be separate from the senseroom, floating in space, and can be infinitely small or large. The staging area may contain scales or lengths or sensors of measure of length or volume12, and pressure sensitive areas and weight scales14.

The senseroom10can also include a first light sensor26and a second light sensor28, a first sound sensor36and a second sound sensor38, and a first senserom sensor/receiver46and a second senserom sensor/receiver48. Each of these sensors26,28,36,38,46,48can be connected with a data manager/processor18having a display readout62. Additional sensors/absorbers/receivers54, up to N sensors and the like, can be present in the senseroom. An internal communication link24can interconnect the data managers/processors18,22for synchronization or communication and an external communication link20can interconnect an infinite number of senserooms together.

Data managers/processors18,22and the like up to N, can be data devices and modifiers, recorders, medium recorders, filters, controllers/processors with gain and feedback control of up to N devices or I/O, with or without attached or unattached readout of time or a timer or any data, with or without self-monitoring and self or external termination, local position and time anchor, ground, and power source. The sensors and data sets and processes may be real time or non-real time and include real, virtual and imagined sets, such as organism thought, CAD/CAM drawings and modeled processes, data from pressure, temperature, humidity, volume, depth, GPS data, olfactory, carbon, IR, radiation readings, language, software, logic, internet news and data feeds, history, dream data and the like.

Other senserooms can be the same or different in design, linked or not linked, inter-reacting or not, encapsulating it wholly, partly or not at all, part of set or not, and they may be infinitely small or large through total N senseroom systems. The collection set of all senserooms—real, virtual or imagined over all space and time—is the senseverse. An example of an encapsulating senseroom is the boundary line of second senseroom66.