Integrated game function in a personal mobility vehicle, such as a wheelchair

A personal mobility vehicle, such as a wheelchair system, includes a user interface that includes a user input and a display for displaying information to the user and a control unit that includes a data processor and a memory. The data processor is responsive to the user entering information into the personal mobility vehicle, where the information indicates a user selection of a game function integrated into the personal mobility vehicle, to enable the user play a game via the user interface. The operation of playing the game includes a preliminary step of switching at least a portion of the user interface from a normal mode of controlling some function, such as mobility, of the personal mobility vehicle to a game playing function.

TECHNICAL FIELD

The exemplary embodiments of this invention relate generally to personal mobility vehicles such as wheelchairs, and more specifically relate to control systems and user interfaces for such vehicles.

BACKGROUND

Self-powered personal mobility vehicles, such as wheelchairs having a self-contained power source to provide drive power to wheels and steering actuators, may include a data processor subsystem to control the various power and motive subsystems of the vehicle, as well as to implement a user interface function enabling an occupant of the vehicle to control the overall operation of the vehicle, such as to start, stop and steer the vehicle.

A wheelchair user may spend most of the day in the wheelchair, and may wish to occasionally pass the time by playing games. However, at present typically the user is constrained to using a separate portable third party game console, or to using a link, such as a Bluetooth™ link, to game software running on a personal computer (PC). This type of operation may be unsatisfactory for some users, as they cannot use their preferred input wheelchair control mechanism that forms a part of the wheelchair system (e.g., head array or joystick as two non-limiting examples).

Further, in at least the latter case the user cannot always initiate game play as desired. As one example the user may not be able to initiate game play while waiting for a doctor's appointment, where the user's PC is not available to be connected to via a wireless link, such as a Bluetooth™ link.

The exemplary embodiments of this invention are directed to improvements in these and other types of personal mobility vehicles.

SUMMARY

The foregoing and other problems are overcome, and other advantages are realized, in accordance with the presently preferred embodiments of this invention.

The exemplary embodiments of this invention provide a personal mobility vehicle, such as a wheelchair system, having a user interface that includes a user input, a display for displaying information to the user, and a control unit that includes a data processor and a memory. The data processor is responsive to the user entering information into the personal mobility vehicle, where the information indicates a user selection of a game function integrated into the personal mobility vehicle, to enable the user to play a game via the user interface. The operation of playing the game includes a preliminary step of switching at least a portion of the user interface from a normal mode of controlling some function, such as mobility, of the personal mobility vehicle to a game playing function.

Also disclosed are methods and computer programs, stored in one or more memories, for implementing the exemplary embodiments of the gaming function that is integrated into the personal mobility vehicle.

For example, a further aspect of the exemplary embodiments of this invention is a method that comprises receiving an input from a user, the input selecting a game function via a user interface of the personal mobility vehicle, the game function being integrated into the personal mobility vehicle; and the user playing a game via the user interface.

Further by example, another non-limiting aspect of the exemplary embodiments of this invention is a memory that tangibly stores a computer program for execution by a data processor to implement a user interface of a wheelchair system by operations that comprise enabling a user to select a game function via a user interface of the wheelchair system, the game function being integrated into the wheelchair system; and enabling the user to play a game via the user interface.

DETAILED DESCRIPTION

Before describing the exemplary embodiments of this invention in detail reference is first made toFIG. 1Afor showing a rear elevational view of an embodiment of a personal mobility vehicle that is suitable for implementing the exemplary embodiments of this invention, as well as toFIG. 1Bthat shows in greater detail a user interface portion of the vehicle ofFIG. 1A. In the embodiment shown inFIGS. 1A and 1Bthe personal mobility vehicle is embodied as a wheelchair system10, although this is not a limitation upon the use and practice of the exemplary embodiments of this invention. As employed herein a wheelchair system is considered as a vehicle that may be capable of controlled, self-powered (e.g., battery powered) movement for a sitting person.

The wheelchair system10includes a seat portion12, a power source14, such as a battery and related power conversion, conditioning and recharging circuitry, and at least two wheels16that are driven by the power source14via at least one motor14A. One or more other wheels18provide stability and enable steering of the wheelchair system10. In this regard there is a user interface20, embodied in this example as a user-actuated hand control system20that may include a joystick type controller20A, a plurality of buttons20B, and a display20C, such as an LCD, LED or other suitable type of display system. An attendant control system22may also be provided. The user interface20operates with a control system of controller24to provide functions that include, but need not be limited to, starting and stopping motive power to the drive wheels16, controlling the direction of rotation and speed of rotation of the drive wheels16, and controlling a pointing direction of the wheels18to provide steering of the wheelchair10.

FIG. 2shows a simplified block diagram of a portion of the controller24. The controller24can be assumed to include a software system28that includes at least one data processor28A, such as a microprocessor or microcontroller, and a memory28B that stores programs to control operation of the data processor28A and, thereby, to control the overall operation of the wheelchair10. The operating programs may be considered to be firmware, such as computer programs that are permanently stored in, by example, non-volatile read only memory (NV-ROM)29A, as opposed to possibly volatile random access memory (RAM)29B that is loaded from a disk or some other type of memory storage medium. However, the exemplary embodiments of this invention are also usable with a system where an operating control program is stored in a mass memory device, such as a disk, and loaded into RAM as needed.

The data processor28A is coupled via general use input/output hardware26to various input/outputs, including general input/outputs, such as input/outputs24A going to and from the user interface20and inputs/outputs24B providing control to the motor(s)14. The software system28may include a clock function or module28C for maintaining an accurate time of day and calendar function. Of most interest to the description of this invention is the interactivity of the data processor28A with the user interface20to provide an integrated game playing experience for the user of the wheelchair system10.

A “game” may be any type of software driven event that is used for entertainment and/or educational purposes. Non-limiting examples include card games (e.g., bridge, poker), board games (e.g., chess, checkers), sporting event type of activities (e.g., hockey, football) and action/fantasy type of activities (e.g., warfare simulations, maze tracing simulations).

FIG. 3shows a portion of the user interface20in greater detail. The user interface20includes the keypad/keyboard20B, the display20C and possibly an acoustic transducer20D to provide auditory sounds to the user. In one exemplary embodiment the display20C may be a touch sensitive display, and in this case the keypad/keyboard20B may not be needed.

FIG. 4shows one exemplary embodiment of the display20C configured as an enhanced display that may have a touch sensitive surface.

The exemplary embodiments of this invention provide a game function (shown as a hardware/software/firmware module GF29C inFIG. 2) that is integrated into the electrical wheelchair system10or some other type of personal mobility vehicle. The GF29C system is enabled to show information to the user using the display20C, or by using some other suitable means, and to receive control inputs from the user via any suitable user input modality included in the wheelchair system10. The user input modality may include one or more of the joystick20A, buttons20B, a head array, a voice recognition system, a system that responds to a user's breathe (sip and puff technology) or to a user's eye/eye lid motions, as several non-limiting examples. In general any biometric system, in addition to those already described, that is capable of generating a game input from the user may be used, including skin-mounted or implanted electrodes and related hardware capable of detecting and conditioning neurological signals generated by the user.

Prior to this invention such game playing functionalities were not integrated into the wheelchair system10.

Also shown inFIG. 2is an optional wireless interface (WI)30, such as a Bluetooth™ interface, whereby the user may engage another user in a similarly constructed wheelchair system in game play. Alternatively, the other user may have a conventional portable (non-integrated) game console that includes a compatible wireless interface.

Note that the game function29C and/or the wireless interface30may actually be embodied within the hand control system20shown inFIG. 1B, or in the enhanced display20C shown in the elevational view ofFIG. 4. In either case the game function29C is still considered for the purposes of this invention as being integrated with or in the wheelchair system10.

In operation, the user may be presented on the display20C with a menu of wheelchair functions. Assume that one of the functions is related to game play. By selecting the game play function the user can be presented with a list of games that are included with the game function29C, and that have related game software stored in the memory28B. By selecting and initiating the game play function the data processor28A preferably logically switches at least a part of the normal functionality of the wheelchair input device(s) for use by the game function29C. For example, if the output of the joystick20A is normally used for wheelchair mobility functions, then the output of the joystick20A is switched for use instead by the game function29C. During game play the user may be presented with suitable graphics and like on the display20C, and may be presented with suitable sound effects via the acoustic transducer20D. During game play the game function29C is used in conjunction with the data processor28A and game software stored in the memory28B to provide the user with a desired gaming experience, without requiring the use of game software that is stored in and executed by a hardware/software entity separate from the wheelchair system10, i.e., without requiring a separate game console or game software stored and executed by a separate PC. As was noted above, at least one other game player may be engaged via the game function29C and the wireless interface30.

The game play may result in the user obtaining a score, which may be stored in the memory28B, such as in the non-volatile memory29A, or in a non-volatile portion of the RAM29B. Upon achieving a new highest score the user may be automatically congratulated by the game function29C. In addition, users may be able to compare scores via the wireless interface30.

Note that the integrated game function29C may be used for more than entertainment purposes. For example, a user may interact with a particular game when learning to use a new input device. In this case the new input device may be provided along with game software specifically written to aid in training the user to master the associated input device.

In some embodiments the user may be enabled to download and install new/updated game software, such as via the wireless interface30. Note that upon a user selecting a certain game to play the game software can be downloaded via the wireless or other type of interface to the memory28B, if the selected game software is not already resident in the memory28B.

The game function29C may include a dedicated processor used for game play, or the game software may be executed by the data processor28A.

As can be appreciated, an exemplary aspect of the embodiments of this invention is a gaming system that is integrated into a personal mobility vehicle, such as the wheelchair system10, and that enables the user to interact with the gaming system via at least one user input/output modality that forms a part of the personal mobility vehicle. For example, an input modality that is normally employed by the user to control the motion and direction of motion of the personal mobility vehicle is switched for use as a gaming system input device when game play is active.

Note that various modifications and adaptations of the foregoing exemplary embodiments of this invention may become apparent to those skilled in the relevant arts in view of the foregoing description, when read in conjunction with the accompanying drawings and the appended claims. As but some examples, the use of the exemplary embodiments of this invention is not limited to wheelchairs, but could encompass other types of mobility systems.

Further, the user interface20may be implemented at least in part using voice recognition technology to enter user information, and the acoustic transducer20D may present synthesized speech to the user, as opposed to the use of a visual display. That is, the technical specifics of the user input/output may vary widely depending on the physical capabilities of the user, and any suitable type of user input/output biometric means may be employed to implement the exemplary embodiments of this invention.

However, all such and similar modifications of the teachings of this invention will still fall within the scope of the embodiments of this invention.

Furthermore, some of the features of the preferred embodiments of this invention may be used to advantage without the corresponding use of other features. As such, the foregoing description should be considered as merely illustrative of the principles, teachings and embodiments of this invention, and not in limitation thereof.