Game with bonus display

A game such as a video poker or other card game is provided with a feature providing an incentive for multiple hand or multiple game play. In one embodiment, some or all of the cards of each hand, such as only necessary winning cards, are used to increment the value in corresponding memory locations. When a given memory location reaches a predetermined value, an indicator corresponding to that memory location and the corresponding card is illuminated. When all indicators are illuminated, the player wins a bonus which may be based on the amount wagered.

The present invention is related to a game such as a simulated card game 
and in particular to a card game simulation which provides for electronic 
display including display of progress towards a multi-game goal. 
BACKGROUND INFORMATION 
A number of electronic devices are configured to simulate play of 
traditional games such as a card game, e.g., poker or blackjack. 
Typically, in such devices, a screen or other display device provides an 
image of simulated cards dealt to the player and is provided with buttons 
or other input devices to permit the player to place wagers, and take 
similar actions associated with playing a card game. While some previous 
devices provide reasonable entertainment value by simulating a traditional 
card game, it is believed there is an opportunity to increase the 
entertainment potential by providing an incentive to play multiple hands 
or games. Such a device has the potential not only to increase 
entertainment value, but, in contexts such as a gaming casino or other 
contexts in which revenues are generated by game playing, it is believed 
there is a potential for enhancing the revenue of the casino operator. 
Accordingly, there is a need for a method and device for a game such as a 
simulated card game which provides an effective incentive for multiple 
hand or multiple game playing. Additionally, there is a need to provide 
such incentive in a manner which permits it, at least in some contexts, to 
be retrofitted in current gaming devices or otherwise to provide for 
implementation at relatively low cost. 
SUMMARY OF THE INVENTION 
The present invention provides for an incentive for multi-game or 
multi-hand play by establishing one or more goals, preferably associated 
with a prize, such that multiple games or hands are required to reach the 
goals. Preferably the device provides a display or other indication of the 
player's progress towards the multi-game goal. In one embodiment, a 
display is provided which has indicators corresponding to some or all of 
the cards of a standard 52-card deck. For some or all hands, such as when 
a player has a winning hand, counters are incremented which correspond to 
some or all of the cards of the winning hand. When a counter corresponding 
to a given card of the deck reaches a predetermined value, the display 
corresponding to that card is illuminated, unilluminated or otherwise 
indicated. When all indicia on the display, or a predetermined part of the 
display, have been indicated, the player has reached the goal and, 
preferably, is awarded a prize such as a prize based on wagers placed 
during play of the game.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS 
As depicted in FIG. 1, in one embodiment, a gaming device is provided with 
a microprocessor or other computer 112 having a central processing unit 
113a and memory 113b. The computer may be coupled to a number of 
peripheral devices such as a display screen 114, possibly having a touch 
screen input 116, and/or buttons, keys or other user input devices 118. 
Preferably a coin, currency or card acceptor device 120 permits a player 
to place wagers. A scoreboard display or other display device 122 provides 
an indication of progress towards a multi-game goal. In one embodiment, 
the gaming device computer is coupled to one or more other computers such 
as a central computer of a casino 124, e.g., via a network card 126 and 
link 128, modem 130 and the like. To assist in keeping track of the 
progress towards the goal, in the embodiment of FIG. 1, counters are 
defined corresponding to various gaming pieces (such as cards, in the case 
of a simulated card game) involved in the progress or goal analysis. 
Various items may be used as counters, including hardware counters and 
memory locations 138 in which the computer may store, increment, decrement 
or initialize values. In the depicted embodiment, the game is a simulated 
card game in which the gaming pieces are 52 cards and thus there are 52 
memory locations 138, each corresponding to one of the cards. 
The microprocessor or other computer 112 is housed in a gaming device which 
may have a configuration similar to that depicted in FIG. 3. As shown in 
FIG. 3, the gaming device 312 includes the display screen 114 (such as a 
cathode ray tube CRT, liquid crystal display LCD, and/or a display based 
on light emitting diodes LEDs). The display 114 may have touch screen 
capability defining various touch screen input regions such as "soft 
buttons" 116 for providing input to the computer 112, as well as one or 
more user activatable keys or buttons 118. A coin acceptor 120a, currency 
acceptor 120b, and/or card acceptor 120c (e.g., for accepting a credit 
card, gaming card, smart card and the like) are also coupled to the device 
312. The scoreboard display 122 provides a region 314 indicating the 
current amount of the bonus prize and a region 316 indicating the player's 
progress towards the goal, as described more fully below. Although, in the 
depicted embodiment, the scoreboard 122 is provided separately from the 
display screen 114, it is possible to use the display screen 114 to 
display the progress indicator 316 and/or bonus meter 314. The display 122 
may include separately illuminatable and controllable indicia-bearing 
panels, and/or standard computer-controlled display devices such as one or 
more CRTs, LCDs, LEDs and the like. 
The computer 112 is programmed to implement the multi-game incentive 
feature, and FIG. 2 depicts one method of such implementation. In the 
embodiment of FIG. 2, play of a game or hand is initiated when the 
computer 112 receives an indication that a wager has been received 212, 
e.g., via coin, currency or card acceptors 120. If desired the system may 
be configured such that a minimum wager is needed to be eligible to win a 
multi-game prize. In the depicted embodiment, a bonus or prize that is 
displayed 314 and awarded upon reaching the goal is for an amount which is 
related to the amount of wagers placed since the last award of a bonus. 
For example, in one embodiment, the bonus meter is progressive and will 
increase at the rate of one credit for each predetermined increment of 
credits played. In other embodiments, the increase in the bonus meter 
could be based on other "trigger events" or items, such as the number of 
games played, the number of non-winning games, the number of winning 
cards, and the like. In one embodiment, the amount of the predetermined 
increment is fixed. This amount of predetermined increment may be stored 
in the memory 113b, e.g., along with other game-defining data, in a "pay 
table" portion 134 of memory. In one example, the bonus meter will 
increase at the rate of 25 cents for every $5.00 of credits played. Thus, 
after the wager is received 212, the computer will increment the current 
amount of the bonus, stored in a bonus meter memory location 136, by a 
predetermined percentage or portion of the wager 214 and will increment 
the display 314 which shows the current amount of the bonus. 
A hand of simulated cards is dealt (typically by selection based on random 
numbers generated by the computer 112) and the simulated cards which were 
dealt are displayed on the display screen 216, as depicted in FIG. 3 by 
card images 318a, 318b, 318c, 318d, 318e. The manner in which the game is 
played will depend upon the particular rules for the game (e.g., whether 
this is a stud poker game, draw poker game, blackjack game, etc.). In some 
cases, the user may be permitted to place an additional wager 218 at an 
intermediate stage of the game, e.g., before discarding cards or before 
receiving a draw to replace discarded cards 218. In the depicted 
embodiment, the user uses the touch screen or other input devices to 
indicate which, if any, cards the user wishes to discard 216, and the 
computer 112 then determines which cards will replace those that were 
discarded 218, e.g., using a random number generator. At some point, the 
hand is finished and the computer can determine whether the player has a 
winning hand, e.g., by consulting the pay table 134. If the hand is not a 
winning hand 222, the procedure returns 224 to receive the next wager 212. 
If there has been a win 222, the device 312 credits the player's account, 
smart card or otherwise pays the win amount 224 according to the pay table 
134. In the depicted embodiment, cards result in progress towards the goal 
only if they are in a winning hand and they are cards that were necessary 
for making that hand a winning hand. To determine if a card is a necessary 
card, it is possible to perform a test which determines, for each card in 
the winning hand, whether the hand would still win the same amount 
(according to the pay table 134) if that card had been dropped from the 
hand 226. Thus, in certain forms of poker, a winning hand which is a royal 
flush, straight flush, full house, flush or straight requires the presence 
of all five cards and thus all five cards would be "necessary winning" 
cards. If a winning hand is four of a kind or two pair, only four of the 
five cards are required in the sense that there is always one card which 
could be dropped from the hand of five cards and still result in four of a 
kind or two pair. Similarly, if the winning hand is three of a kind, three 
cards are necessary winning cards, and if a winning hand is one pair, two 
cards are necessary winning cards. The determination of whether cards are 
winning cards 226 can be performed either by performing a logical test on 
each card in a winning hand as depicted in FIG. 2, or by consulting a 
look-up table configured for this purpose. In either case, if it is 
determined that a card in the winning hand could be dropped, without 
affecting the outcome, that card is not a necessary winning card 228, and 
the memory location 138 corresponding to that card is not incremented. 
If the card cannot be dropped from the hand without affecting the result, 
the card is necessary to the winning hand 232 and thus the computer 112 
increments the value stored in the memory location 138 corresponding to 
that card 234. The procedure loops through the step 236 until all five 
cards in the hand have been checked 238. 
At this point, the memory locations 138 have been updated to reflect the 
progress towards the goal and the computer 112 then makes any necessary 
changes to the illumination or other highlighting or indication in the 
scoreboard panel 122 to reflect the progress towards the goal. In one 
embodiment, a memory location 138 must reach a predetermined value, such 
as 5, before the corresponding indicator in the scoreboard 316 is 
highlighted or illuminated. Thus, in this embodiment, in order to win the 
bonus 314, the user must play sufficient games to increment the memory 
locations 138 corresponding to each of the 52 cards, at least five times. 
After illuminating the panels or otherwise updating the scoreboard display 
as appropriate 242, the computer 112 determines whether all 52 memory 
locations 138 have values greater than or equal to five 244 (i.e., whether 
all panels on the display 316 have been illuminated or highlighted). If 
not, play returns to the beginning 246 to receive the next wager and start 
the next hand. If all panels 316 have been illuminated, the player has won 
the bonus 314 and the amount shown in the bonus meter 314 is paid to the 
player 248 or credited to his or her account. In the depicted embodiment, 
the bonus meter 314 is set to zero, all memory locations 138 are reset to 
zero and all indicators in the display 316 are unilluminated or 
unhighlighted 252. In other embodiments, the bonus meter may be re-set to 
a non-zero value. Play then returns 254 to the beginning so that a player 
may begin anew to attempt to achieve a bonus prize 314 by playing a series 
of hands or games. 
Although, in the above-described embodiment, the multi-game prize is won 
only when all of the memory locations 138 have reached a predetermined 
value, it is also possible to configure a device in which one or more 
subsets of the memory locations 138 are defined and in which a multi-game 
prize is won when all of the memory locations in any one of the subsets 
have reached a predetermined value. For example, in one embodiment, the 
device includes a scoreboard display such as that shown in FIG. 4. In the 
embodiment of FIG. 4, the scoreboard display 420 includes regions 418a, 
418b containing indicia corresponding to fewer than all of the possible 
simulated cards in the game. Various subsets of all the cards in the game 
can be defined such as tens and all face cards 418a, nines through twos, 
all red cards, and the like. In the embodiment of FIG. 4, there are memory 
locations 138 corresponding to each of the indicia 418a, 418b in the 
defined subsets of all simulated cards in the game. When all of the memory 
locations 138 corresponding to the predefined subset 418a of all cards in 
the game has reached a predetermined value, a corresponding multi-game 
prize 422a is awarded. Preferably the display 420 provides indications 
422a, 422b of the size or type of prizes associated with each subset 418a, 
418b of indicia. In the depicted embodiment, the display 420 also provides 
an indication 424 of a prize associated with activating (e.g. 
unilluminating) all indicia in both subsets 418a, 418b, e.g. on the same 
hand. 
If desired, prizes may be awarded in response to activating fewer than all 
indicia in a subset of the display, such as all indicia in one or more 
rows, columns or diagonals, four corners and the like. In such an 
embodiment, award of a prize based on activating, e.g., all indicia in a 
line may be followed by resetting (inactivating) the line indicia, or all 
indicia, or the player may be allowed to continue to play, without 
resetting any indicia, e.g., to attempt to activate all indicia in a 
subset. 
If desired, the game may be configured such that the predetermined subset 
which is to be used as a basis for awarding a multi-game prize may change 
from time to time, e.g., depending on the amount wagered, the number of 
games played, the number of games won or lost, and the like. Thus, in such 
an embodiment, it is preferable to have memory locations 138 corresponding 
to all cards in the game and to also store in the memory of the computer 
an indication of which memory locations (and thus, of which cards in the 
game), are in the predetermined subset which must reach the predetermined 
minimum value for the multi-game prize to be awarded. 
In light of the above description, a number of advantages of the present 
invention can be seen. The present invention provides a type of 
game-within-a-game feature for video poker players or other simulated card 
game players. The feature allows a player to build up to a bonus or payout 
that the player earns through playing multiple games. The feature tends to 
retain a player at a game for an extended period of time and is believed 
to enhance the entertainment value of the device and game as well as 
potentially increasing revenue. Since the player is able to see how far he 
or she is from earning the bonus, there is a constant incentive to 
continue playing. If the scoreboard is nearly full, it is believed a 
player is more likely to continue playing until he or she gets the bonus. 
Furthermore, it is believed that, for strategy-based games, a player, 
particularly a player who is close to earning a bonus, may use a riskier 
strategy in an attempt to fill the remainder of the bonus scoreboard, 
potentially earning additional revenue for the casino operator. 
A number of variations and modifications of the invention can be used. 
Although a computer is depicted in one implementation of the invention, 
the invention can also be implemented using one or more 
application-specific integrated circuits (ASICs) or other hard-wired 
device, or using mechanical devices. Although the depicted embodiment 
provides the computer and/or software resident on each gaming machine, it 
is possible to provide some or all of the software or logic at a central 
location such as a network server for communication to a playing station 
such as over a local area network (LAN), wide area network (WAN), Internet 
connection, microwave link, infrared link, satellite link, and the like. 
Although a traditional video poker device such as that depicted in FIG. 3 
can be used, it is also possible to use a general purpose device such as a 
desktop or laptop personal computer (PC) as a gaming device. The invention 
can be used in connection with card games other than simulated poker 
games, such as blackjack. The invention can be used in connection with 
non-card games, such as slot machines, by providing illuminatable, 
unilluminatable or otherwise activatable indicia corresponding to various 
slot machine (preferably winning) outcomes, such as three bars, three 
oranges, and the like. 
In the depicted embodiment, progress toward the prize or bonus was achieved 
only in connection with necessary winning cards. However, the invention 
could also be implemented to provide for progress towards the prize based 
on non-necessary winning cards (e.g., all cards in a winning hand) or 
non-winning cards (such as all hands and all cards, or randomly selected 
hands or cards). It is also possible to provide for a combination of these 
schemes such as providing some incrementation of the memory location 138 
in response to non-winning cards and a higher incrementation in response 
to winning cards. It is possible to provide for weighted incrementation of 
memory locations 138 such as providing more increments or points based on 
the type of win (e.g., greater incrementation for a royal flush) or the 
value of the cards (e.g., greater incrementation for a pair of kings than 
a pair of deuces). It is also possible to provide for non-integral (i.e., 
decimal) increments. 
Although the depicted embodiment shows a configuration in which memory 
locations corresponding to all 52 cards must reach the minimum amount in 
order for the bonus to be won, it is possible to provide for winning a 
bonus when fewer than 52 of the counters have reached the minimum amount 
(either predetermined or randomly selected ones of the 52 cards or 
variable numbers, e.g., randomly selected or depending on the amount of 
initial wager or other input from the user). Although the depicted 
embodiment displays progress towards the goal by way of illuminating 
indicators corresponding to each of the 52 cards, other types of progress 
indicators can be provided such as a simulated slider, thermometer or 
gauge-like indicator, a percentage indicator, and the like. When 
illuminatable indicia are provided, various schemes can be provided for 
indicating which indicia have reached the predetermined minimum value, 
including illuminating the indicia, showing the indicia as a flashing 
display, changing color, and the like. In one "blackout" embodiment, all 
the relevant indicia are initially illuminated and an indicium is 
unilluminated when the corresponding memory location reaches its 
predetermined value, such that the multi-game prize is awarded when all 
relevant indicia have been unilluminated. 
If desired, the games may be configured so that indicia which have been 
highlighted, or otherwise indicated, may be unhighlighted, e.g., at random 
time, after passage of a predetermined time or in response to 
predetermined or random events. 
In the depicted embodiment, when the bonus meter and counter 136, 138 are 
reset, they are reset to a value of zero. It is also possible to provide 
for a configuration in which some or all of these memory locations are 
reset to non-zero (either positive or negative) values. Although the 
depicted embodiment shows a configuration in which the bonus meter 136 and 
memory locations 138 are reset when a bonus is won, it is possible to 
provide for a reset under other circumstances such as when a machine has 
been idle for a predetermined period of time, when a new player inserts a 
new player card, and the like. 
In one embodiment, a player card may be configured to store a player's 
progress towards the bonus so that a player may interrupt a string of 
games, store his progress and, later, reinitiate the string of games by 
inserting the player card, whereupon the computer will reestablish the 
contents player's of the bonus meter 136 and memory locations 138 which 
the player formerly had upon ceasing play. 
Although the invention has been described in the context of a configuration 
in which the bonus and bonus display are coupled to a single gaming 
device, it is also possible to couple the bonus display to two or more 
gaming devices so that two or more players may play towards a common 
multi-game prize which may, if desired, be a progressive prize, with an 
amount which increases as more wagers are placed. In one embodiment, two 
or more gaming devices are coupled over a network, such as a local area 
network (LAN) or wide area network (WAN), with all such coupled devices 
being able to increment common scoreboard counters or otherwise make 
progress towards a common multi-game goal. If desired, several layers of 
scoreboard games may be interleaved, such as by providing networked gaming 
devices which are configured such that triggering events result in 
progress toward either or both of a local multi-game goal (i.e., one whose 
counters or other goal-calculating devices are incremented or toggled only 
in response to events on a single gaming device) and a linked multi-game 
goal (i.e., one whose counters or other goal-calculating devices are 
incremented or toggled in response to events in any of a plurality of 
linked or networked gaming devices). In a fully interleaved system, a 
single gaming device can make progress toward both a local multi-game goal 
and a linked multi-game goal, with progress towards both goals preferably 
being displayed on a single bonus display or "scoreboard." When such 
multi-game prize is won, it can be distributed in a number of ways such as 
among all participating players or gaming devices, or only to the player 
who activated the last indicium needed for the prize. In one embodiment, a 
single bonus display is shared among a plurality of gaming devices, such 
as by all devices on a particular bank of gaming machines of a casino. In 
one embodiment, the occurrence of a winning hand or other trigger event on 
any of the plurality of gaming devices causes incrementation of a 
corresponding counter or otherwise contributes to progress toward the 
multi-game goal. This embodiment is believed to augment the entertainment 
value of gaming devices, e.g., by allowing friendly 
competition/cooperation among players or groups of players. 
Although in the depicted embodiment the value for the bonus meter is 
progressive (increases with time, or dependent on the amount wagered), it 
is also possible to provide for a fixed bonus amount. In the depicted 
embodiment, the counters 138 were required to reach a minimum value of 5 
for a corresponding position on the scoreboard to be illuminated. It is 
also possible to provide for a value different from 5, including 1, to 
provide for different values for different cards, or to provide for values 
which vary such as being selected randomly or dependent on wagers or other 
player input. 
Although the invention has been defined by way of a preferred embodiment 
and certain variations and modifications, other variations and 
modifications can also be used, the invention being defined by the 
following claims: