Method of playing a board game

A method of playing a board game for one or more players includes the steps of allocating a set of playing pieces for each player, each set being visually distinctive, and providing a playing surface. The playing surface contains defined spaces arrayed in two dimensions. Each space may have an identifying icon. The method includes variations for forming winning lines of playing pieces, and varying steps to play the game, depending on the level of difficulty and style of game required. The most frequently used method of determining a winning outcome is by the placement by one player of playing pieces to form a line from one side of the playing surface to another side without diagonal connecting links between pieces. Random number generators may be used. If icons are used, a random icon generator includes the same icons as those used to identify spaces on the playing surface for determining where a player may place a piece.

BACKGROUND OF THE INVENTION 
The present invention relates to a game for one or two or more players. An 
object of the invention is the provision of a game the basic rules of 
which are simple, but which can involve considerable skill. A further 
object of the invention is the provision of such a game wherein it can be 
played with a suitable board and other accessories, or which can be the 
subject of a computer program such that the game can be played on or with 
appropriate electronic equipment. 
BRIEF SUMMARY OF THE INVENTION 
The present invention provides apparatus for playing a game for one or more 
players, comprising: 
a set of playing pieces for use by a player, each set being visually 
distinctive from any other set, each set including a plurality of 
identical pieces; 
a playing surface which contains a plurality of defined spaces arrayed in 
two dimensions within a framework, each space containing thereon an 
identifying icon, wherein each icon is selected from a group of icons of 
finite number and wherein each icon appears on the playing surface a 
plurality of times; and 
one or more "random number" generators each of which includes at least one 
occurrence of each icon on the playing surface; and 
wherein the game is played in accordance with the following rules: 
the number of players is ascertained and the conditions for forming a 
winning line are pre-determined and a first player decided upon; 
each player is allocated a set of playing pieces and the or all random 
number generators are used by each player in turn; 
each player places one or more of the allocated set of playing pieces on 
the playing surface on icons corresponding to the icons generated for that 
turn by the random number generator, said number of playing pieces being 
determined by the icons showing on that turn on the random number 
generator; and 
the players continue until one player has achieved a winning combination of 
pieces, fulfilling the pre-determined winning combination for that game. 
Preferably the random number generators are dice and two or more dice are 
used. 
The icons may be any set of representations which, for example, is selected 
from the group consisting of: numbers, letters, colours, sets of graphic 
representations, symbols, or a combination of any of these. Preferably, 
the icons used are the numbers one to six (1 to 6), corresponding to the 
numbers on standard dice. 
Preferably the playing surface is a board with a framework that is 
geometrically regular. Each icon or number preferably appears on the 
surface the same number of times as any other icon or number. 
Most preferably, the playing surfaces includes especial spaces which can be 
used by one player or more than one player when a special combination of 
random numbers is generated at the same time, for example three sixes. 
Preferably the various combinations of values allocated to especial spaces, 
the number of dice played with and the other pre-selected rules of the 
game permit the game to be played at varying levels of skill and by 
players of varying ages, using the same playing surface (or the same range 
of playing surfaces), and a range of dice. 
A further embodiment of the present invention is the provision of the above 
game when embodied in a computer program wherein the or each random number 
generator is incorporated into the program of the computer (or a 
pre-existing program is used), the playing surface is displayed on one or 
more visual display units and the placement of playing pieces is conducted 
by keyboard strokes or other computer control device. Advantageously, when 
there are two or more players, the players may be remote from one another. 
The present invention further provides apparatus for playing a game for one 
or more players, comprising: 
a set of playing pieces for use by a player, each set being visually 
distinctive from any other set, each set including a plurality of pieces; 
a playing surface which contains a plurality of defined spaces arrayed in 
two dimensions within a framework; and 
wherein the game is played in accordance with the following rules: 
the number of players is ascertained and the conditions for forming a 
winning line are pre-determined and a first player decided upon; 
each player is allocated a set of playing pieces and the number of pieces 
to be played at each turn is determined; 
each player places one or more of the allocated set of playing pieces on 
the playing surface in accordance with the determination of that player 
for the best option to win the game; and 
the players continue until one player has achieved a winning combination of 
pieces, fulfilling the pre-determined winning combination for that game. 
Preferably the playing surface is a board with a framework that is 
geometrically regular. Optionally, the playing surfaces includes especial 
spaces which can be used by one player or more than one player, or in 
accordance with pre-determined rules. 
Advantageously, each set of playing pieces includes a plurality of sub-sets 
of identical playing pieces, each sub-set having one or more rules about 
when a playing piece from that sub-set may be played. Each sub-set also 
has one or more rules relating to the manner in which other players may 
treat that sub-set of playing pieces when played. 
Preferably the various combinations of values allocated to especial spaces, 
the number and playing pieces to be played, the types (or sub-set) of 
playing pieces and the other pre-selected rules of the game, permit the 
game to be played at varying levels of skill and by players of varying 
ages, using the same playing surface (or the same range of playing 
surfaces). 
A still further embodiment of the present invention is the provision of the 
above game when embodied in a computer program, the playing surface being 
displayed on one or more visual display units and the placement of playing 
pieces being conducted by keyboard strokes or other computer control 
device. Advantageously, when there are two or more players, the players 
may be remote from one another. 
The present invention further provides apparatus for playing a game for one 
or more players, comprising: 
a set of playing pieces for use by a player, each set including a plurality 
of sub-sets of playing pieces each sub-set being playable in accordance 
with a set rule of the game, each set being visually distinctive from any 
other set, and each sub-set including a limited, pre-determined number of 
identical pieces; 
a playing surface which contains a plurality of defined spaces arrayed in 
two dimensions within a framework, and 
wherein the game is played in accordance with the following rules: 
the number of players is ascertained and the conditions for forming a 
winning line are pre-determined and a first player decided upon; 
each player is allocated a set of playing pieces, and the number or 
combination of pieces which can be played at each turn is determined; 
each player places one or more of the allocated set of playing pieces on 
the playing surface in accordance with the determination of that player 
for the best option to win the game and in accordance with the rules 
determining the number of pieces or combination of pieces which may be 
played at any one turn; and 
the players continue until one player has achieved a winning combination of 
pieces, fulfilling the pre-determined winning combination for that game, 
or all players cannot play any further. 
Preferably the playing surface is a board with a framework that is 
geometrically regular. Optionally, the playing surfaces includes especial 
spaces which can be used by one player or more than one player, or in 
accordance with pre-determined rules. 
A yet further embodiment of the present invention is the provision of the 
above game when embodied in a computer program, the playing surface being 
displayed on one or more visual display units and the placement of playing 
pieces is conducted by keyboard strokes or other computer control device. 
Advantageously, when there are two or more players, the players may be 
remote from one another. 
Advantageously, the above aspect of the present invention may also be 
played with a playing surface which contains a plurality of defined spaces 
arrayed in two dimensions within a framework, each space containing 
thereon an identifying icon, wherein each icon is selected from a group of 
icons of finite number and wherein each icon appears on the playing 
surface a plurality of times; and 
one or more random number generators each of which includes at least one 
occurrence of each icon on the playing surface; and 
the rules of the game include that each player places one or more of the 
allocated set of playing pieces on the playing surface on icons 
corresponding to the icons generated for that turn by the random number 
generator.

DETAILED DESCRIPTION 
Referring to FIGS. 1 to 3 of the drawings, a square board 2 is thereshown 
that is 14 squares by 14 squares (3) along each side. All squares are of 
equal size. Each square 3 includes a design or a number. Each number used 
("1" to "6") corresponds to the numbers represented on the sides of the 
dice (not shown) which are used by the players of the game. In this 
embodiment, the dice are known dice, with the numbers "1" to "6" arranged 
and identified by dots on the six sides of each die. 
Each of the numbers "1" to "6" on the squares 3 of the board 2 are repeated 
an approximately equal number of times on the board 2, as compared with 
any other number. Thus all squares 3 with numbers have an equal chance of 
corresponding to the numbers thrown by chance by the fall of the dice. 
Blank squares 4, which are visually differentiated from the numbered 
squares 3, may be used by a player under certain rules of the game. 
Each player uses a set of playing pieces (5, 6 in FIGS. 2 and 3) which are 
visually distinct from those of any other player and are generally all the 
same. For example one player may use circular playing pieces 5 and another 
player may use polygonal playing pieces 6. The distinguishing feature of 
each set of playing pieces may be any visually distinctive feature, for 
example colour, symbols on the playing pieces, the shape of the pieces, 
etc. 
The players determine the starting player, either by chance or by 
arrangement and selection. The players, if so desired, may determine some 
or all of the rules of the game to be used for the game. 
The rules of the game include the following: the winning combination of 
pieces on the board 2 is determined and agreed on. The players take turns 
sequentially. As each player throws the dice, he may place a playing piece 
over one of the numbers on his turn at play. For example, if two dice are 
used and the numbers "3" and "4" come up then that player may place a 
playing piece (5, 6) over one "3" and one "4" on the board 2. The 
determination of the placement of the playing pieces (5, 6) on the squares 
3 is made by the player, in accordance with the player's analysis of the 
best options for winning the game. 
A player may place a piece on a blank square when a double is thrown. 
No numbered square 3 may contain more than one playing piece. 
The game is won when the pre-determined object of the game is achieved by 
one player. For example, the winner may be the first person to achieve a 
line of playing pieces from one side of the board 2 to the other, where no 
diagonal connections are permitted. This line may not be ruler straight, 
but may be staggered first in one direction and then in the second, but 
progressing from one side of the board 2 to the opposite side (or as 
required for the winning condition of that game). 
Referring to FIGS. 2 and 3, the initial moves of such a game between two 
players, with two dice are shown. The first player, using round playing 
pieces 5, has thrown the dice to reveal the numbers "3" and "2", and 
accordingly has covered each of one corresponding number at the start of a 
possible line across the board 2. 
The second player, using the polygonal pieces 6, has thrown the numbers "6" 
and "4" on his turn. Likewise he has chosen to place pieces close to the 
start of his attempt to form a line of pieces across the board 2. 
In FIG. 3, a winning line from the first player is thereshown. In this 
instance, the player threw no doubles on his turn with the dice and 
therefore was not able to place a playing piece on a blank square 4. 
In alternative embodiments of the rules, the blank squares 4 may be used by 
any player at any time in order to complete a straight line across the 
board 2. Similarly, by the provision of a sub-set of pieces (7) for each 
player that are visually distinctive from each set of pieces (5 or 6), a 
piece (7) may be placed on a square 3 when a double is thrown, so that 
that square 4 cannot be used by any other player. Such a "blocked" square 
may be incorporated into a winning line (FIG. 3) only for the player whose 
blocked piece 7 is on a square 3 in the possible winning line. 
In the example shown in FIGS. 1 to 3, the winning line is from one side of 
the board 2 to the other, without diagonal connections but not necessarily 
as a straight line. In practice it has been found that this winning 
arrangement works best for an even number of players. Whether there are 
odd or even numbers of players, the point of start and finish of a line 
may be varied. For example, each of four players may need to complete a 
diagonal line from one corner of the board to the diagonal corner 
opposite. When two possible lines from different players cross, the rules 
may be set so that more than one piece (5 or 6) may be placed on one 
square 3 by the throwing of a double on the dice, by the second player. 
As an alternative, or as an addition to the above rules, the degree of 
difficulty may be raised by a requirement that the winning line touch a 
particular side of the board 2, or that the winning line must pass through 
or adjacent the centre of the board 2. 
If so desired, more than two dice may be used. For example, three dice can 
be used to allow each player to place three playing piece on the board 2 
on each turn and to increase the occurrence of doubles. 
The board 2 and squares 3 are shown as being square. However, it will be 
appreciated that the board 2 could be rectangular, octagonal or any other 
desired shape, including irregularly shaped. Further, the size of each 
square 3 may be rectangular or some other shape and the squares 3 may be 
unevenly arrayed on the board 2. 
The two different sets of playing pieces (5 or 6) for each player (in the 
instance when blockers 7 are used) may, for example, be flat counters with 
blockers 7 being of a greater height (rather than marked as shown in FIG. 
3), if so desired. The number of blockers 7 may be limited in each set, if 
so desired. 
Referring to FIG. 4, a second embodiment of the board 22 is thereshown. The 
squares 23 are identified by a series of six icons--house (26), cheese 
(27), moon (28), face (29), transistor (30), and tree (31). As with the 
first embodiment, the number of occurrences of each of these icons (26-31) 
is approximately equal to that of any other icon. The random number 
generator used with this board includes one of each icon (24 to 31). 
Free squares 34 are also present on board 22. Additionally, sets of hazard 
squares (35-38) are also present in a pre-arranged pattern. Each set of 
hazard squares (35-38) may be used when needed by a player to attempt to 
make a winning line. However, in use they may represent a penalty for that 
player. 
Examples of such hazards may include: losing a turn if a square (35) is 
used; losing the next double thrown (and thus the ability to block with a 
double) (36); removing one blocking piece or other piece from the board 
(37) and allowing another player to place a blocking piece on the board 
(38). Other hazard rules or penalties may be used in additions to the 
above or as an alternative, as is desired. 
Each of these two embodiments is described with the use of six icons (3, 
24-31). However it will be appreciated that the number of icons may be 
fewer or more, as is desired, and depending on the random number 
generator. For example, if a larger board, with a greater number of 
squares is to be used (for example with 6 or more players), the number of 
different icons may be up to ten (for example). In such instances, an 
electronic random number generator may be used or appropriately sided 
dice. 
The playing pieces (5, 6) may be of any appropriate material for retaining 
colour, impressions or the ability to be visually distinctive. The board 2 
may be of any appropriate material (if non-electronic). The playing 
surface may be permanently printed or impressed thereon. Alternatively, 
the playing surface may be on a sheet of plastic which can be affixed to 
the board 2. A plurality of plastic sheets may retain the same arrangement 
of different sets or icons, or may contain different arrangements of the 
spaces 3, as is desired. A plurality of combinations of either style may 
also be used in successive games, or to suit the skills of the respective 
sets of players. 
Whilst two preferred embodiments of the board 2, 22 of the present 
invention have been shown, it will be appreciated that there are a large 
number of variations that are possible without departing from the scope of 
the invention. For example, a triangular board may be used for three 
players; a pentagonal board for five players. The arrangement of the icons 
(26-31) or numbers (3) may be varied, from game to game if so desired. The 
number and arrangement of any hazard squares (35-38) may be varied. 
Also it will be appreciated that the rules regarding the number of playing 
pieces 5,6 which may be played by a player in any one turn may be varied; 
the rules about the existence and use of blockers 7 may be absent or may 
be varied, if present. It will be appreciated that by the suitable 
arrangement of such rules, the same sets of board 2, 22 and pieces can be 
used for a game for young children who cannot read, or any age of player 
with any degree of skill. 
In a further preferred embodiment the board, dice and playing pieces are 
all represented on a visual display unit (not shown) and the rules and 
operation of the game embodied in a computer program. The game can be 
played "electronically" with the placement of playing pieces being 
controlled by a keyboard, mouse, joystick or other means of instructing 
the operation of a computer or electronic device. The computer program may 
also be embodied in a micro-controller for a games machine, which may not 
necessarily be viewed as a computer or a computer controlled device. 
Referring to FIGS. 1 to 3 of the drawings, and the first two embodiments of 
the present invention, additional rules may be included as follows: 
the rule that any one player may place a playing piece (5, 6) over a 
playing piece (5, 6) of another player if a double is thrown; 
a player may obtain an additional turn, or place an extra playing piece, or 
convert a single into a double if a specific question is answered 
correctly. 
With this last additional rule, the game may be further used as a teaching 
game. The questions may be selected to test the understanding of a subject 
or advance a student's knowledge of a field, as is desired. The questions 
may be stored on cards, for use in a game using a physical board (2, 22), 
or be incorporated in the program for the electronically controlled game. 
This option may be added to any of the preferred embodiments (with minor 
variations), if so desired, without departing from the scope of the 
invention. 
A third preferred embodiment of the present invention uses a board 42 (FIG. 
5) without any numbers within the squares 3. Each player is allocated 
playing pieces (5, 6) with a set of three blockers 7. 
Each player can place three pieces (5 or 6) on the board 42 at each turn. 
An example of the winning line is as shown in FIG. 3 (for the first and 
second preferred embodiments). However, the placement of the pieces (5, 6) 
is now determined by the player alone, without the use of dice or other 
random number generators as there are no corresponding icons on the board 
42. Otherwise the rules of the game are as described for the first 
preferred embodiment of the invention. 
A fourth preferred embodiment of the invention could use any preferred 
embodiment of the board (2, 22 or 42). The difference in this embodiment 
is that each player is given a limited, pre-determined number of playing 
pieces (5 or 6) and blockers 7. For example each player may receive ten or 
fifteen playing pieces (5 or 6) and three blockers 7. Once these pieces 
are used in accordance with the rules, that player is unable to play any 
more pieces. The winner in such an embodiment of the game is the player 
who forms a winning line; or who is closest to forming a winning line, or 
there is no winner and the game is drawn. 
In a fifth preferred embodiment of the present invention, the variations of 
the rules described above in the fourth embodiment could also be used with 
the first and second embodiments, that is: with a random number generator 
(or one or more dice) and set of icons (3) on the playing surface (2, 22). 
Alternatively, and if so desired, the rules of the game may be adapted so 
that each player pre-selects the icons (3) which they may play before the 
game begins and at each turn determines and plays a selection of the icons 
(3) in order to obtain a winning line for the game. 
It will be appreciated that the game, in any embodiment, may be played 
electronically as described above, with the players being remote from each 
other. For example, the game may be played across the internet or any 
other network of electronic machinery with the appropriate equipment at 
the site of each player. 
It will also be appreciated that with appropriate programming in the third 
embodiment, and appropriate modification or addition to the rules for the 
first two embodiments, that the game may be played by one player only, 
playing "against the computer" or with pre-set rules determining the play 
by one or more imaginary players.