Game of numbers and colors

A method of playing a game of numbers and colors. In this game method, a new higher level of player strategy is introduced by way of players privately possessing numbered and colored objects for the duration of the game, in contrast to existing mathematical or color game methods based on utilizing sets of cards or objects viewed by all players. The present invention includes a new method of simultaneously combining mathematical operations performed on both numbers and colors. The method of the game of numbers and colors is based on utilizing the mathematical operations of multiplication, division, addition, or subtraction of numbers, and is also based on application of linear combinations of at least two colors to produce another different color. Emphasis is on mathematical manipulation of prime and non-prime numbers. Colors used in the method of the game are not limited to any finite number. The method of playing a game of numbers and colors of the present invention can be implemented in alternative formats or media, for example, based on the use of cards, tokens, or a computer. Playing the game of numbers and colors simultaneously amuses and educates participants with respect to number and color combinations and serves as a new addition to currently existing games based on subjects of mathematics and color.

FIELD AND BACKGROUND OF THE INVENTION 
The present invention relates to games, and more particularly to a method 
of playing a game of numbers and colors. 
Games are primarily for amusement of adults and children. The amusement 
factor is based on a combination of social interaction and the competitive 
element required to play a game, for those games having more than one 
participant. Games based on solitaire participation contain the 
competitive element without need for social interaction; as is well known, 
such games can be extremely amusing to the solitaire player. Another 
valuable purpose of games is to teach something to adults or children, in 
a form more amenable to the educational process, compared to learning 
something from a blackboard or textbook. Often, a sign of a successful and 
popular game is one that fulfills both these purposes at the same time, 
i.e., an amusing and educational game. 
The principle mechanics or method of any game is based on: 1) preliminary 
general information about the subject of the game and game hardware, 
including alternative formats or modes of playing the game, and objects, 
equipment, or media required for playing the game (e.g., cards, dice, 
chips, tokens, game board, number or object spinner, computer, etc.), 
required number of players, typical time duration of play, etc., 2) a 
detailed set of rules and step-by-step procedures specifying a 
competition, including the permissible actions of and information 
available to each participant, 3) the criteria for termination of the 
competition, typically based on completion of specific tasks, an 
accumulation of a pre-set number of points, or attainment of a score, and 
4) distribution of payoffs, if applicable. Often, game mechanics includes 
information relating to the probabilities with which chance events may 
occur, since an important property of nearly every game involves the 
occurrence of chance or random events. 
Games can be devised for essentially any subject matter. A mathematical 
game indicates that the mechanics is based on utilizing mathematical 
operations, including addition, subtraction, multiplication, and/or 
division of numbers for completion of specific tasks, leading to 
accumulation of points or attainment of a score. A mathematical game may 
involve one or more different categories of numbers, including for 
example, numbers which are whole integers, rational, prime, non-prime, 
real, imaginary, etc. 
A game can also be based on colors, whereby the game mechanics involves 
manipulation of symbols of light and image perception for completion of 
game tasks. A game based on colors may also involve mathematical 
operations to be performed on colors analogous to mathematical operations 
performed on numbers. Essentially, formation of a basic color from a 
linear combination of other basic colors is analogous to application of 
the mathematical operations of addition and subtraction to colors. For 
example, applying the operation of addition on appropriate shades of at 
least two colors (e.g., green and red), results in another different color 
(i.e., yellow). 
An extensive variety of games based on mathematics or color are available. 
However, few game methods feature mathematical operations of prime 
numbers, or mathematical operations of colors, in the main objective of 
play. Moreover, a method of playing a game which includes a method of 
simultaneously combining mathematical operations performed on prime 
numbers and colors has not been identified in the prior art. 
An example of a mathematical game method featuring multiplication (i.e., as 
the only mathematical operation in the game method) in the main objective 
of play is `Find The Products` (Math Card Games--Games for Learning and 
Enjoying Math, second edition, Cotter, Joan A., Activities For Learning, 
Hutchinson, Minn., USA, 1988), a card game, whereby the main object is for 
a player to collect the most product cards by pairing cards in his hand, 
using a card set previously distributed to that player, with a product 
equal to that of a card already on the table (i.e., viewable by all 
players). `Find The Products` game is specified as a card game, does not 
emphasis number categories (e.g., prime or non-prime numbers), and it 
involves no colors. Moreover, the game restricts players to form products 
of numbers using number cards previously set out on the table (i.e., 
viewable by all players), in contrast to players forming products of 
numbers using number cards possessed by a particular player (i.e., not 
viewable by all players). 
Another example of a mathematical game method is one which features 
multiplication of prime and non-prime numbers, `Factoring` (Math Card 
Games--Games for Learning and Enjoying Math, second edition, Cotter, Joan 
A., Activities For Learning, Hutchinson, Minn., USA, 1988), another card 
game, whereby the main object is for a player to collect the most product 
cards by completing rows of cards previously set out on the table, each 
row containing a non-prime number product card and a variable quantity of 
prime number cards, by using a set of cards previously distributed to that 
player. In each completed row, the number on the product card must equal 
the product of the prime number cards. As for `Find The Products` game, 
The `Factoring` game is similarly restrictive with respect to player 
interaction, in that players are required to form products of numbers 
using number cards previously set out on the table (i.e., viewable by all 
players), in contrast to a more flexible alternative method of play, 
whereby players form products of numbers using number cards possessed by a 
particular player (i.e., viewable by all players). Moreover, the 
`Factoring` game is restricted to multiplication of prime and non-prime 
numbers, and it involves no colors. 
SUMMARY OF THE INVENTION 
The present invention relates to a method of playing a game of numbers and 
colors. The mechanics, or method, of the game of numbers and colors is 
based on utilizing the mathematical operations of multiplication, 
division, addition, or subtraction of numbers, and is also based on 
application of linear combinations, such as addition and subtraction, on 
at least two colors to produce another different color. Players form 
series of objects featuring numbers and/or colors, by combining numerical 
and/or color based objects privately possessed by the player with 
numerical and/or color based objects accessible to all players. Categories 
of numbers used in the method of the game of numbers and colors in the 
present invention include, but are not limited to, real, whole integer, 
rational, prime, and non-prime numbers. Colors used in the method of the 
game of numbers and colors in the present invention include, but are not 
limited to, red, green, blue, white, cyan, magenta, yellow, and black. 
According to the present invention, there is provided a method of playing a 
game with at least one player, the method comprising the steps of: (a) 
providing at least three objects, each object featuring a color; (b) 
distributing at least three objects to the at least one player; (c) 
attempting to form a color object series according to the colors of the at 
least three objects, wherein the color object series is formed such that a 
first object features a color resulting from a linear combination of 
colors of a remainder of the at least three objects of the color object 
series; and (d) crediting the at least one player if the color object 
series is formed. 
According to the present invention, there is provided a method of playing a 
game with at least one player, the method comprising the steps of: (a) 
providing a plurality of objects, each object featuring a number; (b) 
distributing at least three objects to the at least one player; (c) 
attempting to form a numerical multiplication and division object series 
according to the numbers of the at least three objects, wherein the 
numerical multiplication and division object series is formed such that a 
first object features a non-prime number and each object of a remainder of 
the at least three objects features a prime number or a fraction of a 
prime number, whereby the non-prime number of the first object is formed 
by multiplying or dividing the numbers of the objects of the remainder of 
the at least three objects of the numerical multiplication and division 
object series; (d) alternatively, if the numerical multiplication and 
division object series cannot be formed, attempting to form a numerical 
addition and subtraction object series according to the numbers of the at 
least three objects, wherein the numerical addition and subtraction object 
series is formed such that a first object features a number and each 
object of a remainder of the at least three objects features a number, 
whereby the number of the first object is formed by adding or subtracting 
the numbers of the remainder of the at least three objects of the 
numerical addition and subtraction object series; and (e) crediting the at 
least one player if at least one of the numerical multiplication and 
division object series and the numerical addition and subtraction object 
series is formed. 
According to the present invention, there is provided a method of playing a 
game with at least one player, the method comprising the steps of: (a) 
providing a plurality of objects, each object featuring a color and a 
number; (b) distributing at least three objects to the at least one 
player; (c) attempting to form at least one of a color object series and a 
numerical multiplication and division object series according to the 
colors and the numbers of the at least three objects, respectively, 
wherein the color object series is formed such that a first object 
features a color resulting from a linear combination of colors of a 
remainder of the at least three objects of the color object series, and 
wherein the numerical multiplication and division object series is formed 
such that a first object features a non-prime number and each object of a 
remainder of the at least three objects features a prime number or a 
fraction of a prime number, whereby the non-prime number of the first 
object is formed by multiplying or dividing the numbers of the objects of 
the remainder of the at least three objects of the numerical 
multiplication and division object series; and (d) crediting the at least 
one player if at least one of the color series and numerical 
multiplication and division object series is formed. 
According to the present invention, there is provided a method of playing a 
game with at least one player, the method comprising the steps of: (a) 
providing a plurality of objects, each object featuring a color and a 
number; (b) distributing at least three objects to the at least one 
player; (c) attempting to form at least one of a color object series and a 
numerical addition and subtraction object series according to the colors 
and the numbers of the at least three objects, respectively, wherein the 
color object series is formed such that a first object features a color 
resulting from a linear combination of colors of a remainder of the at 
least three objects of the color object series, and wherein the numerical 
addition and subtraction object series is formed such that a first object 
features a number and each object of a remainder of the at least three 
objects features a number, whereby the number of the first object is 
formed by adding or subtracting the numbers of the remainder of the at 
least three objects of the numerical addition and subtraction object 
series; and (d) crediting the at least one player if at least one of the 
color object series and said numerical addition and subtraction object 
series is formed. 
The method of the present invention features mathematical operations of 
numbers, and/or mathematical operations of colors, in the main objective 
of play. The method of playing a game of numbers and colors of the present 
invention can be implemented in alternative formats or media, for example, 
based on the use of cards, tokens, or a computer. 
The game method of the present invention provides players with a more 
flexible alternative method of p laying a mathematical and color based 
game, whereby players perform mathematical operations on numbers 
(including prime numbers) and/or colors, using number and/or color objects 
(e.g., cards or computer images) which are privately possessed by each 
player (i.e., not viewable by all players), in combination with number 
and/or color objects accessible to all players. In this game method, a new 
higher level of player strategy is introduced by way of players privately 
possessing objects for the duration of the game, in contrast to existing 
mathematical game methods based on utilizing sets of cards or objects 
exposed to all players. 
The present invention includes a new method of simultaneously combining 
mathematical operations performed on both numbers and colors. The method 
of playing a game of numbers and colors simultaneously amuses and educates 
participants with respect to number and color combinations, and serves as 
a new addition to currently existing game methods based on subjects of 
mathematics or color.

DESCRIPTION OF THE PREFERRED EMBODIMENTS 
The present invention is of a method of playing a game of numbers and 
colors, which can be implemented using alternative formats or media. A 
main objective of the game of numbers and colors of the present invention 
is to form series of numbers and/or colors, using real objects (e.g., 
cards), or virtual objects (e.g., computer images), that are in the 
possession of each player, whereby each object features a color and at 
least one number, and upon which are performed specific mathematical 
operations. 
In the present invention, an object series is either numerical or color 
based, and determined according to fulfillment of at least one of the 
mathematical operations of multiplication, division, addition, or 
subtraction. The multiplication or division operation is applied to a 
group of at least two prime numbers and one non-prime number. The addition 
or subtraction operation is applied to a group of at least three different 
numbers (prime and/or non-prime) and/or colors. 
A numerical multiplication and division object series features at least 
three objects such that one object is numerated as a non-prime number and 
the remainder of the objects in the same object series are each numerated 
as prime numbers or fractions of prime numbers, whereby the product or 
division of the prime numbers and/or fractions of the prime numbers 
results in the non-prime number of that same object series. Any numerical 
object series, based on multiplication of numbers, can also be represented 
as an object series based on division of numbers, and vice versa, using 
the same numerical objects of that series, in an order consistent with the 
mathematical relationship between multiplication and division of a given 
set of numbers. The following five examples illustrate the formation of 
valid numerical multiplication and division object series, during 
implementation of the method of the game of numbers and colors of the 
present invention shown in FIG. 1. In the first example, a player in 
possession of three objects featuring the numbers 2, 3, and 6, can form a 
numerical object series, since 2 and 3 are prime numbers, whereby 
2.times.3=6, the non-prime number of that object series. A second example 
is of a player in possession of four objects featuring the numbers 2, 3, 
5, and 30, who can form a numerical object series, since 2, 3, and 5 are 
prime numbers, whereby 2.times.3.times.5=30, the non-prime number of that 
object series. However, as a third example, a player in possession of 
three objects featuring the numbers 2, 4, and 8 cannot form a numerical 
object series, since 4 is not a prime number, although the objects 
determine the relation 2.times.4=8. In a fourth example, a player in 
possession of four objects featuring the numbers 1/2, 1/2, 3, and 3/4, can 
form a numerical object series, since 1/2 is a fraction of a prime number, 
and 3 is a prime number, whereby 1/2.times.1/2.times.3=3/4, the non-prime 
number of that object series. As a fifth example, a player in possession 
of three objects featuring the numbers 1/4, 1/2, and 1/8, cannot form a 
numerical object series, since 1/4 is not a fraction of a prime number, 
even though the objects determine the relation 1/4.times.1/2=1/8. 
A numerical addition and subtraction object series features at least three 
objects such that one object features a number resulting from the addition 
or subtraction of the numbers of the remainder of the objects of that same 
numerical object series. Any numerical object series, based on addition of 
numbers, can also be represented as an object series based on subtraction 
of numbers, and vice versa, using the same numerical objects of that 
series, in an order consistent with the mathematical relationship between 
addition and subtraction of a given set of numbers. The following three 
examples illustrate the formation of valid numerical addition and 
subtraction object series, during implementation of the method of the game 
of numbers and colors of the present invention shown in FIG. 1. In the 
first example, a player in possession of five objects featuring the 
numbers 1, 3, 4, 7, and 14, can form a numerical object series, since 
1+3+4+7=14. In a second example, a player in possession of three objects 
featuring the numbers 13, 4, and 9, can form a numerical object series, 
since 13-4=9. As a third example, a player in possession of three objects 
featuring the numbers 1/3, 1/2, and 5/6, can form a numerical object 
series, since 1/3+1/2=5/6. 
A color based linear combination (e.g., addition or subtraction) color 
object series features at least three objects such that one object 
features the color resulting from a linear combination (e.g., addition or 
subtraction) of the colors of the remainder of the objects of that same 
color object series. The following three examples illustrate the formation 
of valid color object series, based on, for example, addition or 
subtraction of colors, during implementation of the method of the game of 
numbers and colors of the present invention shown in FIG. 1. In the first 
example, a player in possession of three objects featuring the colors red, 
green, and yellow, can form a color object series, since red+green=yellow. 
In a second example, a player in possession of three color objects 
featuring the colors magenta, cyan, and blue, can form a color object 
series, since magenta+cyan=blue. As a third example, player in possession 
of three color objects featuring the colors cyan, green, and blue can form 
a color object series, since cyan-green=blue. 
A single or double object series may be formed, whereby a single object 
series is either numerical (i.e., features numbers only) or color based 
(i.e, features colors only), and a double object series is both numerical 
and color based (i.e., simultaneously fulfilling the criteria of a 
numerical and a color object series), with game objects featuring both 
numbers and a color. Examples of single object series were provided above. 
An example of a double object series is of a player in possession of three 
objects, featuring 2--red, 3--green, and 5--yellow, whereby 2+3=5, and 
red+green=yellow. 
Once a player forms an object series (e.g., of cards, tokens, or computer 
images), a principle game task is complete. The player who forms object 
series of all objects possessed by him, is declared a winner of the game. 
The game is continued according to the same method until one player is 
left with objects not part of an object series. 
The components and operation of a method of playing a game of numbers and 
colors according to the present invention are better understood with 
reference to the drawings and the accompanying description. It is to be 
noted that the drawings of the present invention shown here are for 
illustrative purposes only and are not meant to be limiting. 
Referring now to the drawings, FIG. 1 illustrates the preferred embodiment 
of the flow chart of the method of playing the game of numbers and colors. 
The guide to understanding the flow chart of FIG. 1 is as follows: (1) An 
action step is a step in the game which requires the performance of an 
activity by a player; a short phrase indicative of each action step 
appears in a box, and is identified by a parenthesized number unique to 
that particular action step. (2) A decision step is a step prior to an 
action step, which requires a (Yes) or (No) answer to the indicated 
question, prior to a player performing the following action step. A 
decision step appears inside parentheses, and is identified by a 
parenthesized number unique to that particular decision step. (3) An 
alternative (Yes) or (No) answer to each particular decision step is 
indicated by a parenthesized upper case letter, (Y) or (N), and 
immediately follows each decision step. (4) Arrows indicate the logical 
direction and linkage between action and decision steps. 
In FIG. 1, the game start (step 1) begins with distribution of initial 
object sets (step 2). An initial object set is distributed to each player, 
the number of objects in each object set being determined prior to the 
start of the game. Each player possesses an object set for the duration of 
the game, during which the number of objects in each player's object set 
varies as each player forms object series. 
Game objects are comprised of real objects (e.g., cards), or virtual 
objects (e.g., computer images), and can be either two or three 
dimensional. Game objects are either ordinary or of joker type. Each 
ordinary game object features a color and at least one number. In a 
preferred embodiment of the present invention, each ordinary game object 
features a color, a number, and the reciprocal of that same number. FIG. 2 
is an illustration showing alternative designs of game objects applicable 
for use with the present invention. The alternative designs of game 
objects illustrated in FIG. 2 are examples only, and are not meant to be 
limiting with respect to other alternative game object designs. In FIG. 2, 
N, and 1/N represent a number, and the reciprocal of that same number, 
respectively; color `c` represents a color. The preferred design of 
ordinary game objects (FIG. 2(a)), features each object being colored with 
a color, and including one number and the reciprocal of that same number 
on one and the same side of an object having two dimensions (e.g., square 
cards or tokens). An alternative design of ordinary game objects (FIG. 
2(b)), is where each object is colored with a color on each of two sides 
of the object, one number appears on one side of the object, and the 
reciprocal of that same number appears on the second side of the object, 
for an object having two dimensions. Another alternative design of 
ordinary game objects (FIG. 2(c)), is where each object is colored with a 
color, and including one number in each of two corners, and the reciprocal 
of that same number in the remaining two corners, whereby the color and 
numbers are all on one and the same side of an object having two 
dimensions. Joker type game objects can feature the word JOKER on each 
side of an object, having two dimensions, for example (FIG. 2(d)). Joker 
type game objects are used to replace any ordinary game object, in terms 
of object function. Joker type game objects are assigned a number and/or a 
color according to the need and choice of the player in possession of the 
joker. An example of the use of a joker type game object is in a double 
object series having three objects featuring 2--red, joker, and 5--yellow, 
whereby the numerical object series 2+3=5, and the color based object 
series red+green=yellow, are formed as a result of the joker used as an 
object featuring both a number and a color, 3--green. 
Returning to the flow chart of the game method shown in FIG. 1, the number 
of players participating in the game of numbers and colors of the present 
invention is at least two. The number of objects in each initial object 
set distributed to each player (step 2) depends upon the number of players 
and the number of objects used in the game. In the preferred embodiment of 
the game of numbers and colors, each player is distributed between five 
and thirty objects. Fifteen objects are recommended for each player, for a 
game having four players, for example. 
In the preferred embodiment of the present invention, the minimal number of 
objects used in the game is determined by the law of multiplication, as 
follows: For a given integer, N&gt;0, there are P prime numbers, and N-P 
non-prime numbers. Each non-prime number can be represented as a 
multiplication of K prime numbers as L=(P.sub.1).times.(P.sub.2) . . . x 
(P.sub.K), where L is a non-prime number, P.sub.i are all prime numbers 
for i=1, 2, . . . K, and x defines the multiplication operator. The total 
number of objects participating in the game is defined as M=N-P+V, where 
N-P is the total of all non-prime numbers, and V is the number of 
appearances of all prime numbers in all multiplications upto N, and 
including the prime numbers themselves. 
Each player is assigned possession of an initial object set. For example, 
this may be in the form of each player physically holding his object set 
in his hand, or alternatively, each player has virtual possession of his 
object set via a computer terminal displaying the object set. Possession 
of the object set continues throughout the duration of the game, until the 
game ends. As shown in FIG. 1, all objects not used in the distribution of 
initial object sets to the players (step 2) are used to form the initial, 
new object supply (step 4) and are placed on the side for subsequent use 
in the game. 
The game of numbers and colors of the present invention features players 
taking turns, one at a time, until the game comes to its logical 
conclusion. The first player to take a turn selects a new object (step 6). 
If this is the initial selection of an object (step 8, Yes), the player 
selects the top or first object from the new object supply (step 10). The 
same player then discards an object from his object set, i.e., either a 
different object or the object chosen from the new object supply, in order 
to start the discard object supply (step 12). The player then determines 
if his object set contains an object series (step 14). If an object series 
is formed (step 14, Yes), the player places that object series on the side 
(step 16). It is then determined if that same player has objects remaining 
in his object set (step 18). If that player has objects remaining in his 
object set (step 18, Yes), the next player continues the game (step 20), 
with selection of a new object (step 6). 
If player selection of a new object is not an initial selection (step 6, 
No), the initial object supply is checked that it is not empty (step 9). 
If the new object supply is not empty (step 9, No), the player selects an 
object (step 22) from either (a) the new object supply of (step 4), or (b) 
the top object added to the discard object supply by the former player via 
(step 12 or step 24). If the new object supply is empty (step 9, Yes), the 
current discard object supply is mixed and recycled to continue the new 
object supply (step 11). The player then selects an object (step 22) from 
either (a) the new object supply of (step 4), or (b) the discard object 
supply. The same player discards an object (step 24), either a different 
object already in the player's possession, the object chosen from the new 
object supply, or from the discard object supply, in order to continue the 
discard object supply. If an object series is formed (step 14, Yes), the 
player places that object series on the side (step 16), and if that player 
has objects remaining in his object set (step 18, Yes), the next player 
continues the game (step 20), with selection of a new object (step 6). 
Following selection of a new object (step 6), and discarding of an object 
(step 12), if the player cannot form an object series (step 14, No), the 
next player continues the game (step 26), with selection of a new object 
(step 6). Following formation of an object series (step 14, Yes), if a 
player has no objects remaining in his object set (step 18, No), a winner 
is declared (step 28). Following declaration of a winner (step 28), if 
there is more than one player remaining in the game (step 30, No), the 
remaining players either (a) continue playing the game with the next 
player (step 32), with selection of a new object (step 6), or, (b) end the 
game (step 34), and assign points to each player (step 36). Following 
declaration of a winner (step 28), if one player is left in the game (step 
30, Yes), the game ends (step 34), and points are assigned to each player 
(step 36). 
During the game, following any single complete round of play by all 
players, a special case of a player replacing one or more objects of an 
object series previously formed and placed on the side (step 14, Yes and 
step 16), with one, and only one, object from that same player's object 
set, is permissible (step 38). Two criteria which must be met for 
replacement of objects are: (1) the object series, previously formed and 
placed on the side (step 14, Yes and step 16) must be maintained, i.e., as 
numerical or as color, and (2) following replacement of objects (step 38), 
the player must use the replaced object(s) of the object series previously 
formed and placed on the side to form a new object series from that same 
player's object set, and simultaneously place that new object series on 
the side (step 16). 
A player has three options available with respect to replacing an object or 
objects of a previously formed object series. In the first option, a 
player can replace an object featuring a prime number, already part of one 
of that same player's previously formed numerical (i.e., multiplication, 
division, addition, or subtraction) series with an object from that same 
player's object set, featuring the same prime number but featuring a 
different color. An example of this option is of a player who previously 
formed the numerical object series featuring the objects 2--green, 
3--blue, and 6--red, whereby 2.times.3=6, and possesses in his current 
object set, the object featuring 2--red, among a non-specified number of 
objects. That same player now needs an object featuring the color green in 
order to form a new color object series featuring red, green, and yellow. 
The player can replace the object featuring 2--red with the object 
featuring 2--green, whereby the previously formed numerical object series 
2--green, 3--blue, and 6--red becomes 2--red, 3--blue, and 6--red, whereby 
the numerical object series is maintained as 2.times.3=6, and the new 
color object series formed from the player's current object set is red, 
green, and yellow, whereby, red+green=yellow, and that this new color 
series can be simultaneously placed on the side. 
In the second option, a player can replace an object featuring a color, 
already part of one of that same player's previously formed color series 
with an object from that same player's object set, featuring the same 
color but featuring a different number (i.e., prime or non-prime). An 
example of this option is of a player who previously formed the color 
object series featuring the objects 3--blue, 5--red, and 10--magenta, 
whereby blue+red=magenta, and possesses in his current object set, the 
object featuring 8--red, among a non-specified number of objects. That 
same player now needs an object featuring the number 5 in order to form a 
new numerical object series featuring 2, 3, and 5. The player can replace 
the object featuring 5--red with the object featuring 8--red, whereby the 
previously formed color object series 3--blue, 5--red, and 10--magenta 
becomes 3--blue, 8--red, and 10--magenta, whereby the color object series 
is maintained as blue+red=magenta, and the new numerical object series 
formed from the player's current object set is 2, 3, and 5, whereby, 
2+3=5, and that this new numerical series is to be simultaneously placed 
on the side. 
In the third option, a player can replace one or more objects featuring 
prime numbers, already part of one of that same player's previously formed 
numerical series with a single object from that same player's object set, 
featuring a non-prime number, irrespective of featured color. Following 
replacement of objects (step 38), the player must use the replaced 
object(s) of the previously formed object series to form a new object 
series from that same player's object set, and simultaneously place that 
new object series on the side (step 16). 
For a player using the third option of object replacement, in the case of 
replacing numerical objects of a previously formed numerical 
multiplication and division object series, the new numerical 
multiplication and division object series already on the side, formed by 
replacement of an object taken from that same player's object set, can be 
changed to feature at least three numbers, whereby, one object features a 
non-prime number and the rest of the objects in that particular numerical 
multiplication and division object series are not required to feature 
prime numbers or fractions of prime numbers (i.e., the replaced objects 
may feature non-prime numbers). This case of object replacement represents 
an exception to the rule of forming numerical multiplication and division 
object series, in which the newly formed numerical multiplication and 
division object series features more than one non-prime number. 
An example of the third option of object replacement is of a player who 
previously formed the numerical multiplication object series having 
objects featuring the numbers 2, 3, 3, and 18, whereby 
2.times.3.times.3=18, and possesses in his current object set, the objects 
featuring the numbers 3, 6, and 9, among a non-specified number of 
objects. That same player now needs an additional object featuring the 
number 3 in order to form a new numerical multiplication object series 
featuring the numbers 3, 3, and 9. The player can replace the objects 
featuring 2 and 3, with the single object featuring 6, whereby the 
previously formed numerical multiplication object series 2, 3, 3, and 18 
becomes 6 and 3, whereby the numerical multiplication object series is 
maintained as 6.times.3=18, and the new numerical multiplication object 
series formed from the player's current object set is 3, 3, and 9, 
whereby, 3.times.3=9, and that this new numerical series is to be 
simultaneously placed on the side. 
Following the game end (step 34), assignment of game points (step 36) to 
each player is done, involving two stages. In stage 1, the initial object 
point score is determined, whereby each object of a single series (i.e., 
numerical or color) is valued as one point, and each object of a double 
series (i.e., numerical and color) is valued as two points. Each player's 
initial object point score is obtained by summation of all of that 
player's object points. In stage 2, the final point score is determined, 
whereby, each player's final point score is obtained by adding to that 
player's initial object point score, the final point score of all 
successive winners, such that, the first winner's final point score 
includes the final point score of all other players. The second winner's 
final point score includes the final point score of all other players, 
exclusive of the first winner's final point score, and so on, whereby the 
last player's final point score is based only on that player's initial 
object point score. 
In the case that a winner is declared (step 28) with more than one player 
remaining in the game (step 30, No), and the players decide to end the 
game (step 34) (i.e., not continue to play the game (step 32) as is 
optional if there remains more than one player at the time of declaration 
of the winner), the final point score of that same winner is assigned by 
adding to the sum of that winner's initial object point score, the sum of 
the initial object point scores of the remaining players. 
Four examples of assignment of game points follow. (1) A player having 
formed a numerical multiplication object series featuring the numbers 2, 
3, 5, and 30, for example, receives four object points, one point for each 
object featuring a number part of the series. (2) A player having formed a 
color object series featuring the colors red, blue, and magenta, for 
example, receives 3 object points, 1 point for each object featuring a 
color of the series. (3) A player having formed a numerical and color 
object series featuring the objects 2--red, 2--green, and 4--yellow, for 
example, receives 6 object points, 2 points for each object featuring a 
number and color of both series. (4) The winner of a completed game of 
numbers and colors received 25 initial object points from adding the 
points of all of his object series. The second winner of the same 
completed game received 30 initial object points from adding the points of 
all of his object series. The third player, and the last to complete the 
same game received 25 initial object points from adding the points of all 
of his object series. Accordingly, the final point score of the winner, 
the second, and third player, are 80, 55, and 25, respectively. 
In example (4), for the case that a first and only winner was declared with 
two other players remaining in the game, and the players decide to end the 
game, the final point score of the first and only declared winner is 80, 
and the final point scores of the two other players are 30 and 25, 
respectively. In this case of game end, there is no second winner, as 
such, assignment of the final point score to each remaining player is 
based only on the first stage of point assignment, which corresponds only 
to the initial object point score of each remaining player. 
FIG. 3 is an illustration showing the relationships among the colors red, 
green, blue, white, cyan, magenta, yellow, and black. The basic colors are 
red, green, and blue; the complementary basic colors are cyan, magenta, 
and yellow, respectively. Each color can be represented as a vector 
positioned in three dimensional color space. For a given two dimensional 
plane featuring three basic colors (i.e., excluding black and white), each 
basic color is bounded between two other basic colors, such that each 
basic color can be represented as a linear combination (i.e., addition and 
subtraction) of the vectors of the two other basic colors located in that 
same two dimensional plane. The six, two dimensional planes of basic 
colors are: green, cyan, and yellow; magenta, blue, and red; cyan, green, 
and blue; red, yellow, and magenta; yellow, green, and red; blue, and 
magenta, and cyan. In the embodiment of the present invention, preference 
is given to usage of the basic colors in the design of game objects, for 
the purpose of forming color based object series. Examples of linear 
combinations of basic colors include: red+green=yellow, magenta+cyan=blue, 
and cyan-green=blue. In FIG. 3, black is determined when color saturation 
is minimal, and white is determined when color saturation is maximal. 
While the invention has been described with respect to one embodiment, it 
will be appreciated that many variations, modifications and other 
applications of the invention may be made.