Magnetic toss game

A game of dexterous skill and accuracy involving a magnetically attractive pendulous game piece and an objective target which provides a magnetic field. The game is more specifically evolved from the known ring toss game so as to provide a unique challenge and numerous difficulty levels for the player to physically capture the swinging game piece in the magnetic field of the objective target.

FIELD OF THE INVENTION

The present invention relates to a game of dexterous skill and accuracy involving a magnetically attractive pendulous game piece and an objective target which provides a magnetic field. The game is more specifically evolved from the known ring toss game so as to provide a unique challenge and numerous difficulty levels for the player to physically capture the swinging game piece in the magnetic field of the objective target.

BACKGROUND OF THE INVENTION

The known ring toss game is a game of skill reportedly invented in the 18thCentury. The game consists of a ring suspended by a string which is swung by a player toward a hook or post. If the ring is captured by the hook the swing is considered successful. This is a popular game which can still be found in various forms today though it has several drawbacks. There are no means provided to readily alter the difficulty level and there are no means provided to easily move or adjust the assembly for players of different ages and heights.

SUMMARY OF THE INVENTION

The magnet toss game is similar to a ring toss game except that the objective game piece is not a ring, but a magnetized or metal object and the target is not a hook or post, but rather a magnetic field produced by a magnet which is strong enough to capture and hold the game piece without actually coming into contact with the game piece.

An object of the invention is to secure the objective game piece to the end of a string secured to an extendable arm to a point spaced from the magnetic field generated by the target.

One object of the present invention is to provide that the length of the string between the extendable arm and the game piece may be varied to change the distance of the game piece from the target which would vary the magnetic attractive force on the game piece which, in turn, varies the difficulty of the game.

Another object of the present invention is that the magnet used to attract the game piece to the target may also be used to fasten the game to a metal surface such as a refrigerator or mounting plate supported on a non-ferrous surface so that the game is easily moved to adjust for player's heights.

Another object of the present invention is that the game is easily removed at the end of a playing session.

Still another object of the present invention is a mounting plate set at an angle in a base would allow the game to be played on a horizontal surface such as a floor or table top.

Yet another object of the present invention is that the there is no noise generated by attempts to capture the game piece by the target magnetic field and that the behavior of the game piece when it comes within close proximity of the magnetic base is entertaining and provides an interesting and educational introduction to basic principles of magnetism and magnetic fields.

DETAILED DESCRIPTION OF THE INVENTION

As shown inFIGS. 1–3, this game utilizes an apparatus1generally consisting of a boom3fixed to a base5and a game piece7which is suspended in the manner of a pendulum by means of a string or other flexible connector from the end of the boom3. In the embodiment shown, the base5is a rectangular block, although any known shape is feasible. The base5is defined by first and second surfaces11,13, a perimeter surface15. The base5comprises an embedded target piece19which is usually a magnetically charged metal or a permanent magnet. The target piece19is small enough to be contained within the peripheral surface of the base5. In a preferred embodiment, the target piece19is a permanent magnet in the form of a magnetic ring which extends substantially flush with both the first and second surfaces of the base5so as to produce a magnetic field M indicated generally as M extending outward from at least the first surface11of the base5.

The second surface13of the base5provides a means for attaching the entire game to a vertical surface, such as a wall. Such means include a magnet to attach to metal surface, an adhesive to attach to non-metallic surfaces, or any other means of attachment known in the art at the time of the present invention. In a preferred embodiment, the magnetic target piece19extends flush to the second surface13of the base5and provides a sufficient magnetic field M to act as the means for attachment of the base5and boom3to any metallic surface as well as provide the magnetic field M to capture the game piece7.

Extending substantially perpendicularly from the first surface11of the base5is the boom3. A first end of the boom3is connected to the base5on a first end via glue, nails, screws or any other means known in the art. It is also conceivable to create the base5and boom3as one continuously constructed or molded piece. In a preferred embodiment, the boom3extends from the base5at a location spaced from the target piece19. On a second free end, the boom3has two prongs21as shown inFIG. 2created by a slot23formed in the free end of the boom3. Passages25are formed through each of the prongs21which are substantially identical and aligned to define an axis A′ exists through each of the pinholes.

A peg29, as shown inFIG. 4, is connected to a pin27, which is positioned through the pinholes of the prongs21. The pin27extends through each of the passages25along axis A′. In a preferred embodiment, two pegs29are utilized and positioned on opposing ends of the pin27attached to respective ends of the pin27such that both pegs29are freely rotatable with the pin27within the passages25and about the axis A′.

One end of the string is attached to an intermediate portion of the pin27in the slot23between the prongs21. The string is attached via any reasonable means known in the art, including a knot, staple, glue, etc. Regardless of the means, it is imperative that the string be attached such that there is no slip and it is capable of being wound and unwound about the intermediate portion of the pin27in a regularly controlled fashion. It is conceivable, however, that the string be attached directly to the boom3shaft itself. This would eliminate the need for the prongs21, the pegs29or the pin27. While this would require another means for adjusting the length of the string, it would greatly simplify the complexity of the game as well as the manufacturing costs.

On a second end of the string, the game piece7is attached. The game piece7connects to the string on its top side. The game piece7is made of a metal or magnetic material, either entirely or partially, such that it is capable of being attracted to the magnetic field M produced by the objective piece. It is desirable to have the game piece7made primarily of a plastic or wood to alleviate potential weight issues if the entire piece were made of metal. In a preferred embodiment, the body of the game piece7is made of wood, similar to the base5and boom3and a magnetic strip or block is attached to the game piece7on its bottom side.

It is also possible that the target piece19in the base5could be merely a metal element and the game piece7being a permanent magnet where the game piece7generates the magnetic field which is captured by its own attraction to the metal target piece19. In any event it is to be appreciated that either, or both of the game piece7and target piece19could be a magnet, or even an electromagnet generating a magnetic field(s) which would attract one element to the other within a desired range during a swinging of the game piece7. At any rate what is to be understood is that the magnetic field need only be achieved so that a magnetic attraction exists between the game piece7and the target piece19.

In any event, with one end of the string fastened to the pin27and the other end of the string fastened to the game piece7, the length of the string is determined such that the game piece7can be swung close enough to the base5to be captured in the magnetic field, or as discussed above, capture or retain the magnetic field of the game piece7by the target piece19piece without actually touching the base5. In other words, the maximum length of the string should be less than the distance from pin27to the target piece19.

A means for changing the effective length of the string is provided which would allow the difficulty of the game to be varied. In a preferred embodiment, the pegs29and the common pin27are capable of winding (or unwinding) the string around the pin27in the slot23of the boom3, thus giving it an effective shorter length. Conversely, if the string is wound around the pin27, rotating the pegs29in an opposing direction would give the string an effective longer length. Other means of changing the length of the string are feasible and are already known in the art.

The game is played by the player grasping the game piece7and swinging the game piece7toward the target piece19. The toss is considered successful if the game piece7is captured and held by the magnetic field M of the target piece19in the base5. As the game progresses, it may be desirable to make the game more difficult. Whereas it is well known that a magnetic field M decreases in strength in correlation with the distance from the magnetic source, the game provides a means for changing the length of the string, thereby affecting how closely the game piece7can swing near the objective piece. As the string becomes shorter, the distance between the game piece7and the objective piece becomes greater, thereby increasing the difficulty of the game.

There are several other variations of this game which will now briefly be discussed. One embodiment of the invention, shown inFIG. 5may be provided with a mounting device31to allow the game to be mobile. The mounting device31consists of a metallic plate35and a support piece37. The support piece37provides a flat surface which can be rested on tables, counters, etc. The top surface of the support piece37provides a catch33for inserting an edge of the metallic plate35. The catch33is generally at an angle to hold the plate and hence the boom3at a respective angle making the game more practical on flat surfaces. It is conceivable to have a plurality of catches at varying angles to make the game more interesting. The base5of the game, as described above, then attaches to the metallic plate35of the mounting device31, just as it would to a refrigerator, a wall or any other vertical surface. It is also to be appreciated that the base5may be fixed at an angle by other means known to the art to a support surface and that the base5and support surface may be one contiguous piece so that the game is solely played on a horizontal surface.

Another embodiment of the invention, shown inFIG. 6, provides the string connected to the pin27outside the intermediate area defined by the prongs21. This embodiment allows the game piece7to swing relative to the target piece19without any interference from the boom3. In this embodiment the boom3may or may not be offset relative to the target to make this desired result easier.

In yet another embodiment of the present invention, shown inFIG. 7, the boom3is made variable, i.e., adjustable relative to the base5via a hinge39, pivot point39or other means of controlling relative alignment between the boom3and the base5known in the art, to further increase the difficulty level. In this embodiment, it may be preferable to have a rigid pendulum, for instance a fixed length bar, in lieu of a string9, although a flexible pendulum or a string9would also be feasible. In an embodiment with a fixed length bar, the ratio of the change in the boom angle A to the change of difficulty would then correlate to the relative position of the boom pivot to the target piece19. This embodiment could be combined with one or more other previously described embodiments to ascertain the highest difficulty levels. For example, combining a vertically adjustable boom3with an adjustable string9length would provide a myriad of difficulty levels.

It is also highly conceivable that a plurality of targets could be utilized, and that such targets could be placed anywhere on the base and in any sort of arrangement relative to one another. Also, the targets could be of varying difficulty where the difficulty of getting the game piece to “stick”, or be captured in the magnetic field of to a particular target piece could be determined by the distance of each target from the game piece. This could be accomplished in a manner for example, by a horizontal row of targets of varying distance from the game piece. The varying distance could be achieved by a different relative height of each target above the surface of the base. Difficulty could also be varied according to the particular geometry of each target, for example, a horizontal array of metal discs of various diameters equi-distant from the game piece), or alternatively the ferromagnetic properties of each target, the strength of each magnet (if magnetic targets are used), or any combination of the above. The nature of such embodiments, although very different in structure and arrangement from known games of relative skill and chance would thus be somewhat similar in playability, scoring and outcome to the known aspects of other such games of relative skill and chance where a player has a number of targets of differing difficulty and a relative score is achieved according to the difficulty of the attained target.

It is also possible to mechanically vary the magnetic field of the target piece where the target is magnetic, a piece of metal or a magnet could be moved over or near the target piece to alter the attractive force between the game piece and target. If the target is metal then a magnet could be moved near the target to alter the attractive force between the game piece and target.

In another embodiment of the game, rather than adjusting string length or boom angle, the target may be moved relative to the game piece to vary the attractive force. For example, a metal or magnetic target piece may be moved further or closer to the game piece, or alternatively the target piece may be moved to alternative positions on the base to change the difficulty.

Another possibility is to electromagnetically vary the magnetic field of the target, the game piece or both which may be electromagnets. The electric current of the electro magnets could be varied to thus change the attractive force. A combination of permanent magnets and electromagnets are possible where a permanent magnet would supply an relatively constant attractive force and a electromagnet could then be used to either null or combine with the permanent magnet to vary the force on the game piece. It is important to appreciate that the target does not necessarily have to be a permanent magnet. The use of electromagnets has the distinct advantage of being able to correlate the difficulty of the game to the voltage supplied to the electromagnet(s) which would provide a means of creating precise and repeatable levels of difficulty.

Electronic score keeping is possible by sensing changes in the magnetic field using, for instance the hall effect, etc., and electronically differentiating between successful and unsuccessful attempts to capture the game piece. If an electromagnet is used for the attractive force then score keeping electronics may be used to manipulate the difficulty level of the game by incrementally decreasing the magnetic field as each successful toss has been made. The level of difficulty may be displayed as well as the number of attempts, the number of successful attempts and which player gets a capture with the least number of tries at a particular level. A means to restart the game could be supplied as well as a choice for the number of players. Also a means of selecting difficulty levels may be supplied.

Since certain changes may be made in the above described improvement, without departing from the spirit and scope of the invention herein involved, it is intended that all of the subject matter of the above description or shown in the accompanying drawings shall be interpreted merely as examples illustrating the inventive concept herein and shall not be construed as limiting the invention.