Data communication system, information processing apparatus and storage medium having stored thereon information processing program

Provided is a data communication system including a first communication terminal, a second communication terminal and a connection point apparatus. The first communication terminal includes connection point data transmitting means. The connection point data transmitting means transmits connection point data for communicating with the connection point apparatus. The second communication terminal includes connection point data receiving means and communication means. The connection point data receiving means attempts to the receive connection point data from the first communication terminal. The communication means attempts to communicate with the connection point apparatus by using the connection point data received by the connection point data receiving means.

CROSS REFERENCE TO RELATED APPLICATION

The disclosure of Japanese Patent Applications No 2008-158194 filed Jun. 17, 2008 and No. 2008-183421 filed Jul. 15, 2008 are incorporated herein by reference.

BACKGROUND

Example embodiments of the present invention relate to a data communication system, an information processing apparatus and a storage medium having stored thereon an information processing program, and more particularly, the example embodiments of the present invention relate to a data communication system for communicating with a connection point apparatus such as a wireless access point, an information processing apparatus included in the data communication system, and a storage medium having stored thereon an information processing program executed on the information processing apparatus.

2. Description of the Background Art

Conventionally, there have been developed various apparatuses For establishing connection to a wide area network, such as the Internet, or a local network via a wireless LAN or the like. For example, Japanese Laid-Open Patent Publication No. 2005-33285 (hereinafter referred to as Patent document 1) discloses a wireless information terminal which is connected to a wireless access point via a wireless communication line and a wireless communication system including the wireless information terminal. When a user having the wireless information terminal is to select a wireless access point desired to be connected, the wireless information terminal and the wireless communication system disclosed in above-described Patent document 1 provide the user with congestion information and information on received electric field strength, whereby the user selects an optimal wireless access point.

However, according to the wireless information terminal and the wireless communication system, which are disclosed in above-described Patent document 1, the congestion information and other pieces of information such as an SSID (Service Set Identifier) are included in a beacon signal transmitted from a wireless access point to be connected. Therefore, the user of the wireless information terminal can establish connection to a wireless access point which requires the user to wait a shorter period of time for communication. However, user may possibly be connected to an undesired wireless access point. That is, when the above-described wireless information terminal is used, it is difficult to establish connection to a specific wireless access point.

SUMMARY

Therefore, an aspect of example embodiments of the present invention is to provide a data communication system, an information processing apparatus, and a storage medium having stored thereon an information processing program which allow connection to a specific connection point apparatus.

Example embodiments of the present invention have the following features to solve the problem mentioned above. It is noted that reference characters, step numbers, and supplementary explanations in parentheses are merely provided to facilitate the understanding of the example embodiments of the present invention in relation to the later-described embodiment, rather than limiting the scope of the present invention in any way.

A first aspect is a data communication system including a first communication terminal (2), a second communication terminal (1) and a connection point apparatus (3). The first communication terminal comprises connection point data transmitting means (38,FIG. 5). The connection point data transmitting means transmits connection point data (connection data) for communicating with the connection point apparatus. The second communication terminal comprises connection point data receiving means (38, CPU31executing step54, step56, step61, step63, and step64; hereinafter simply denoted by step numbers) and communication means (S71to S78). The connection point data receiving means attempts to receive the connection point data from the first communication terminal. The communication means attempts to communicate with the connection point apparatus by using the connection point data received by the connection point data receiving means. The connection point apparatus may be replaced with a wireless access point, another information processing apparatus, another communication terminal, another game apparatus, and the like.

In a second aspect based on the first aspect, the connection point data at least includes data indicative of an identifier for identifying the connection point apparatus. The communication means communicates with the connection point apparatus by using the data indicative of the identifier included in the connection point data.

In a third aspect based on the second aspect, the connection point apparatus is a wireless access point. The identifier is an SSID (Service Set Identifier).

In a fourth aspect based on the second aspect, the connection point apparatus is a wireless access point. The identifier is a MAC address (Media Access Control address).

In a fifth aspect based on the second aspect, data communicated between the connection point apparatus and the second communication terminal is encoded by using a key. The connection point data further includes data indicative of the key. The communication means communicates with the connection point apparatus by using the identifier included in the connection point data and the data indicative of the key.

In a sixth aspect based on the first aspect, the connection point apparatus is a wireless access point which transmits, at regular intervals, a beacon including data for establish synchronization of a wireless network. The second communication terminal further includes beacon receiving means for receiving the beacon transmitted from the connection point apparatus. The communication means attempts to communicate with the connection point apparatus by using data included in the beacon received by the beacon receiving means and the connection point data received by the connection point data receiving means.

In a seventh aspect based on the first aspect, the connection point data receiving means attempts to receive the connection point data by using a dedicated protocol which is installed on at least each of the first communication terminal and the second communication terminal.

In an eighth aspect based on the first aspect, the connection point data receiving means receives the connection point data without outputting an radio wave therefrom when the second communication terminal is started.

In a ninth aspect based on the first aspect, the second communication terminal further includes launcher means (S55, S62) The launcher means prompts a user to select an application program to be launched from among a plurality of application programs, and launches the selected application program. When the connection point data receiving means has received the connection point data, the launcher means notifies the user that a connection application program is executable, the connection application program including a program for causing the second communication terminal to execute a procedural step of connecting to the connection point apparatus.

In a tenth aspect based on the ninth aspect, the connection application program is a viewer program for establishing connection to a network via the connection point apparatus.

In an eleventh aspect based on the ninth aspect, the connection point data receiving means attempts to receive the connection point data after the second communication terminal is started until before the launcher means becomes capable of receiving a selection operation performed by the user.

In a twelfth aspect based on the eleventh aspect, the connection point data receiving means continuously attempts to receive the connection point data after the second communication terminal is started and even after the launcher means becomes capable of receiving the selection operation performed by the user.

In a thirteenth aspect based on the first aspect, the data communication system further comprises a third communication terminal (1). The third communication terminal includes application receiving means, connection point data receiving means, and communication means. The application receiving means downloads a connection application program including a program for causing the third communication terminal to execute a procedural step of connecting to the connection point apparatus, and installs the connection application program onto the third communication terminal. The connection point data receiving means attempts to receive the connection point data from the first communication terminal. The communication means attempts to communicate with the connection point apparatus by using the connection point data received by the connection point data receiving means when the connection application program is executed.

In a fourteenth aspect based on the thirteenth aspect, the connection application program is a viewer program for establishing connection to a network via the connection point apparatus.

In a fifteenth aspect based on the thirteenth aspect, the application receiving means downloads the connection application program by using a dedicated protocol which is installed on at least each of the first communication terminal and the third communication terminal.

In a sixteenth aspect based on the first aspect, the connection point data further includes data for specifying a predetermined content. The communication means communicates with the connection point apparatus, and obtains, via a network, the content which is specified by the data for specifying the predetermined content.

In a seventeenth aspect based on the sixteenth aspect, the second communication terminal further includes icon display control means (S76). The icon display control means obtains an icon relating to the content from a server on the network, and displays the icon on a display device so as to prompt the user to select the icon. The communication means obtains, via the network, the content relating to the icon (Ism) selected by an operation performed by the user.

In an eighteenth aspect based on the first aspect, the second communication terminal further includes connection point data storage means (32, Db) and reconnection means (S81). The connection point data storage means keeps storing the connection point data received by the connection point data receiving means until the second communication terminal is shut down. The reconnection means attempts to reconnect to the connection point apparatus in accordance with the connection point data stored in the connection point data storage means when connection to the connection point apparatus is established and then interrupted.

In a nineteenth aspect based on the first aspect, the second communication terminal further includes received strength level detection means. The received strength level detection means detects a received strength level when the connection point data is received from the first communication terminal (FIG. 7). When the connection point data receiving means has received a plurality of pieces of the connection point data, the communication means successively selects a piece of the connection point data, from among the plurality of pieces of the connection point data, in order of descending received strength level, and attempts to communicate with the connection point apparatus.

In a twentieth aspect based on the first aspect, the communication means attempts to communicate with the connection point apparatus by using the connection point data which is being received by the connection point data receiving means.

In a twenty-first aspect based on the first aspect, the second communication terminal further includes connection point data storage means. The connection point data storage means keeps storing the connection point data received by the connection point data receiving means until the second communication terminal is shut down. The communication means attempts to communicate with the connection point apparatus by using the connection point data stored in the connection point data storage means.

In a twenty-second aspect is an information processing apparatus (1) for communicating with a connection point apparatus. The information processing apparatus includes connection point data receiving means and communication means. The connection point data receiving means attempts to receive connection point data which is transmitted from another communication terminal and which is used for communicating with the connection point apparatus. The communication means attempts to communicate with the connection point apparatus by using the connection point data received by the connection point data receiving means.

In a twenty-third aspect is an information processing apparatus (2) for transmitting data to another communication terminal (1) which communicates with a connection point apparatus. The information processing apparatus includes connection point data transmitting means. The connection point data transmitting means transmits connection point data to the another communication terminal such that the another communication terminal communicates with the connection point apparatus by using the connection point data.

In a twenty-fourth aspect is a computer-readable storage medium having stored thereon an information processing program executed on a computer (31) of an information processing apparatus which communicates with a connection point apparatus (1). The information processing program causes the computer to function as connection point data receiving means and communication means. The connection point data receiving means attempts to receive connection point data which is transmitted from another communication terminal and which is used for communicating with the connection point apparatus. The communication means attempts to communicate with the connection point apparatus by using the connection point data received by the connection point data receiving means.

According to the first aspect, the second communication terminal is capable of communicating with the connection point apparatus using connection point data only when the second communication terminal receives the connection point data from the first communication terminal or when the second communication terminal has received the connection point data once. Therefore, it is possible to prevent the second communication terminal from connecting to or being connected to an apparatus other than the connection point apparatus which is connected by using the connection point data, and it is possible to establish connection to only the connection point apparatus specified by the connection point data.

According to the second aspect, even if a user does not know the identifier of the connection point apparatus in advance, the user can establish connection to the connection point apparatus, and can establish connection to an indefinite number of connection point apparatuses.

According to the third aspect, even if the user does not know the SSID in advance, the user can establish connection to the wireless access point, and also can connect to an indefinite number of wireless access points. Furthers as compared to a case where the SSID of the wireless access point is set to ANY, not all apparatuses can automatically establish connection, but only such apparatuses that receive the SSID can establish connection. Therefore, unlike the case where the SSID is set to ANY, disordered connection will not be established.

According to the fourth aspect, even if the user does not know the MAC address in advance, the user can establish connection to the wireless access point, and can establish connection to an indefinite number of wireless access points.

According to the fifth aspect, even if the user does not know the identifier and the key of the connection point apparatus in advance, the user can establish connection to the connection point apparatus, and can establish connection to an indefinite number of connection point apparatuses. Further, even when another connection point apparatus, which uses the same identifier as the connection point apparatus, exists incidentally, it is possible to prevent the user from establishing connection to the another connection point apparatus.

According to the sixth aspect, only when the second communication terminal receives the connection point data from the first communication terminal and a beacon from the connection point apparatus (wireless access point), or when the second communication terminal has received the connection point data once and receives the beacon, the second communication terminal is capable of communicating with the connection point apparatus by using the connection point data and data included in the beacon.

According to the seventh aspect, it is possible to limit the second communication terminal which is connectable to the connection point apparatus.

According to the eighth aspect, a radio wave for receiving data from another apparatus is not outputted automatically immediately after the power is turned ON. Therefore, even in a circumstance where an output of an electromagnetic wave is prohibited (e.g., in an airplane), the power of the second communication terminal can be turned ON.

According to the ninth aspect, when a list of a plurality of application programs is displayed by using icons so as to prompt the user to select an application program to be launched, the user is notified that such a application that has a function of connecting to the connection point apparatus is executable in accordance with whether or not the connection point data is received. Accordingly, it is possible to notify the user that the application is usable, and also possible to prompt the user to launch the application.

According to the eleventh and twelfth aspects, the connection point data receiving means attempts to obtain the connection point data before and/or during displaying the launcher menu, and notifies the user whether or not an application including a program for executing a procedural step of connecting to the connection point apparatus is executable. Accordingly, it is possible to instantly notify the user that the application is usable.

According to the thirteenth aspect, the third communication terminal, which does not have the connection application program installed therein, can establish connection to the connection point apparatus. Accordingly, even if both of the second communication terminal and the third communication terminal exist concurrently, it is possible to configure a system for communicating with the connection point apparatus.

According to the tenth and fourteenth aspects, it is possible to notify the user that the viewer program is usable, and also possible to prompt the user to launch the viewer program.

According to the fifteenth aspect, it is possible to limit the third communication terminal which is connectable to the connection point apparatus.

According to the sixteenth aspect, it is possible to distribute a predetermined content to the user.

According to the seventeenth aspect, it is possible to allow the user to select a desired content from among contents provided via the connection point apparatus.

According to the eighteenth aspect, even if communication with the connection point apparatus is interrupted, it is possible to reconnect to the connection point apparatus. Therefore, it is possible to prevent the communication from being ended when the communication is interrupted.

According to the nineteenth aspect, since the connection point apparatus selects the connection point data in order of descending received strength level, it is possible to establish connection preferentially with the connection point apparatus which uses the connection point data in a favorable reception state.

According to the twentieth aspect, the second communication terminal can communicate with the connection point apparatus by using the connection point data only when the second communication terminal receives the connection point data from the first communication terminal. Therefore, when the second communication terminal is within an area in which the connection point data can be received, and also within an area in which communication with the connection point apparatus is possible, then the second communication terminal can communicate with the connection point apparatus.

According to the twenty-first aspect, even if an area in which the connection point data is receivable are not overlapped with an area in which connection to the connection point apparatus is possible, it is possible to establish connection to the connection point apparatus in such a non-overlapped area as long as the connection point data has been received once.

Further, according to the information processing apparatus and a computer-readable storage medium having stored thereon the information processing program of example embodiments of the present invention, the same advantageous effects as those of the above-described data communication system may be obtained.

These and other features, aspects and advantages of the example embodiments of the present invention will become more apparent from the following detailed description of the example embodiments of the present invention when taken in conjunction with the accompanying drawings.

DESCRIPTION OF THE EXAMPLE EMBODIMENTS

With reference to drawings, an information processing apparatus executing an information processing program according to one embodiment of the present invention will be described. Although the information processing program of the present invention is usable by executing the same on any computer system which is capable of performing a display on a display device, a game apparatus1will be used as an exemplary information processing apparatus, and the information processing program will be described by using an information processing program executed on the game apparatus1.FIG. 1is an outer appearance of the game apparatus1on which the information processing program of the present invention is executed. Here, as an exemplary game apparatus1, a hand-held game apparatus is shown. The game apparatus1includes a camera, and also functions as an imaging apparatus to take an image with the camera, to display the taken image on a screen, and to store data of the taken image.

As shown inFIG. 1, the game apparatus1is a foldable hand-held game apparatus in an opened state. The game apparatus1is configured to have such a size as to be held by a user with both hands or one hand.

The game apparatus1includes a lower housing11and an upper housing21. The lower housing11and the upper housing21are connected to each other so as to be capable of being opened or closed (foldable). In an example ofFIG. 1, the lower housing11and the upper housing21are each formed in a plate-like shape of a horizontally long rectangle, and foldably connected to each other at long side portions thereof. Usually, the user uses the game apparatus1in the opened state. When not using the game apparatus1, the user keeps the game apparatus1in a closed state. In the example shown inFIG. 1, in addition to the closed state and the opened state, the game apparatus1is capable of maintaining an angle between the lower housing11and the upper housing21at any angle ranging between the closed state and the opened state by frictional force generated at a connection portion and the like. In other words, the upper housing21can be stationary at any angle with respect to the lower housing11.

In the lower housing11, a lower LCD (Liquid Crystal Display)12is provided. The lower LCD12has a horizontally long shape, and is located such that a long side direction thereof corresponds to a long side direction of the lower housing11. It is noted that although an LCD is used as a display device provided in the game apparatus1in the present embodiment, any other display devices such as a display device using an EL (Electro Luminescence) may be used. In addition, the game apparatus1can use a display device of any resolution. Although details will be described later, the lower LCD12is used mainly for displaying an image taken by an inner camera23and an outer camera25in real time.

In the lower housing11, operation buttons14A to14K and a touch panel13are provided as input devices. As shown inFIG. 1, among the operation buttons14A to14K, the direction input button14A, the operation button14B, the operation button14C, the operation button14D, the operation button14E, the power button14F, the start button14G, and the select button14H are provided on an inner main surface of the lower housing11which is located inside when the upper housing21and the lower housing11are folded. The direction input button14A is used, for example, for a selection operation and the like. The operation buttons14B to14E are used, for example, for a determination operation, a cancellation operation, and the like. The power button14F is used for turning the power of the game apparatus1ON/OFF. In the example shown inFIG. 1, the direction input button14A and the power button14F are provided on the inner main surface of the lower housing11, and on one of a left side and a right side (on the left side inFIG. 1) of the lower LCD12which is provided substantially at a central portion of the inner main surface of the lower housing. The operation buttons14B to14E, the start button14G, and the select button14H are also provided on the inner main surface of the lower housing11and on the other one of the left side and the right side (on the right side inFIG. 1) of the lower LCD12. The direction input button14A, the operation buttons14B to14E, the start button14G and the select button14H are used for performing various operations with respect to the game apparatus1.

It is noted that the operation buttons14I to14K are omitted inFIG. 1. For example, an L button14I is provided at a left end of an upper side surface of the lower housing11, and the R button14J is provided at a right end of the upper side surface of the lower housing11. The L button14I and the R button14J are used, for example, for performing a photographing instruction operation (a shutter operation) with respect to the game apparatus1. In addition, the volume button14K is provided on the left side surface of the lower housing11. The volume button14K is used for adjusting volume of speakers of the game apparatus1.

The game apparatus1further includes the touch panel13as another input device in addition to the operation buttons14A to14K. The touch panel13is mounted so as to cover a screen of the lower LCD12. In the present embodiment, the touch panel13is, for example, a resistive film type touch panel. However, the touch panel13is not limited to the resistive film type, but any press-type touch panel may be used. The touch panel13used in the present embodiment has the same resolution (detection accuracy) as the lower LCD12. However, the resolution of the touch panel13and the resolution of the lower LCD12is not necessarily the same as each other. In the right side surface of the lower housing11, an insertion opening (a dotted line shown inFIG. 1) for a stylus pen27is provided. The insertion opening is capable of accommodating a stylus pen27which is used for performing an operation with respect to the touch panel13. Although an input to the touch panel13is usually performed by using the stylus pen27, a finger of the user may be used for operating the touch panel13instead of the stylus pen27.

In the right side surface of the lower housing11, an insertion slot (indicated by a two-dot chain line inFIG. 1) is provide for accommodating a memory card28. Inside the insertion slot, a connector (net shown) is provided for electrically connecting the game apparatus1to the memory card28. The memory card28is, for example, an SD (Secure Digital) memory card, and is detachably mounted to the connector. The memory card28is used, for example, for storing (saving) an image taken by the game apparatus1, and loading an image generated on another apparatus into the game apparatus1.

Further, in the upper side surface of the lower housing11, an insertion slot (indicated by a chain line inFIG. 1) is provided for accommodating a memory card29. Inside the insertion slot, a connector (not shown) is provided for electrically connecting the game apparatus1to the memory card29. The memory card29is a storage medium having stored thereon an information processing program, a game program, and the like, and is detachably mounted in the insertion slot provided in the lower housing11.

Three LEDs15A to15C are mounted to a right side part of the connection portion where the lower housing11and the upper housing21are connected to each other. The game apparatus1is capable of performing wireless communication with another apparatus, and the first LED15A is lit up while wireless communication is established. The second LED15B is lit up while the game apparatus1is charged. The third LED15C is lit up while the power of the game apparatus1is ON. Thus, by the three LEDs15A to15C, a state of communication establishment of the game apparatus1, a state of charge of the game apparatus1, and a state of ON/OFF of the power of the game apparatus1can be notified to the user.

Meanwhile, in the upper housing21, an upper LCD22is provided. The upper LCD22has a horizontally long shape, and is located such that a long side direction thereof corresponds to a long side direction of the upper housing21. As with the lower LCD12, a display device of another type having any resolution may be used instead of the upper LCD22. For example, a touch panel may be provided so as to cover the upper LCD22.

In the upper housing21, two cameras (the inner camera23and the outer camera25) are provided. As shown inFIG. 1, the inner camera23is mounted in an inner main surface of the upper housing21and adjacent to the connection portion. On the other hand, the outer camera25is mounted in a surface opposite to the surface in which the inner camera23is mounted, namely, in an outer main surface of the upper housing21(which is a surface located on the outside of the game apparatus1in the closed state, and a back surface of the upper housing21shown inFIG. 1). InFIG. 1, the outer camera25is indicated by a dashed line. Thus, the inner camera23is capable of taking an image in a direction in which the inner main surface of the upper housing21faces, and the outer camera25is capable of taking an image in a direction opposite to an imaging direction of the inner camera23, namely, in a direction in which the outer main surface of the upper housing21faces. In this manner, in the present embodiment, the inner camera23and the outer camera25are provided such that the imaging directions thereof are opposite to each other. For example, the user can take an image of a view as viewed from the game apparatus1toward the user with the inner camera23as well as an image of a view as viewed from the game apparatus1in a direction opposite to the user with the outer camera25.

In the inner main surface, a microphone (microphone43shown inFIG. 2) is accommodated as a voice input device in the vicinity of the connection portion. In the inner main surface, microphone hole16is formed in the vicinity of the connection portion so as to allow the microphone43to detect sound outside the game apparatus1. The accommodating position of the microphone43and the position of the microphone hole16are not necessarily in the vicinity of to the connection portion. For example, the microphone43may be accommodated in the lower housing11, and the microphone hole16may be provided in the lower housing11so as to correspond to the accommodating position of the microphone43.

In the outer main surface of the upper housing21, a fourth LED26(indicated by a dashed line inFIG. 1) is mounted. The fourth LED26is lit up at a time when photographing is performed with the inner camera23or the outer camera25(when a shutter button is pressed). Further, the fourth LED26is lit up while moving images are taken by the inner camera23or the outer camera25. By the fourth LED26, an object person who is (being) photographed and people around the object person are notified that photographing is performed (being performed) by the game apparatus1.

Sound holes24are formed in the inner main surface of the upper housing21and situated on left and right sides of the upper LCD22which is provided substantially at a central portion of the inner main surface of the upper housing21. The speakers are accommodated in the upper housing21and at the back of the sound holes24. The sound holes24are holes for releasing sound from the speakers therethrough.

As above described, the inner camera23and the outer camera25which are components for taking an image, and the upper LCD22which is display means for displaying various images are provided in the upper housing21. On the other hand, the input devices (the touch panel13and the buttons14A to14K) for performing operation inputs with respect to the game apparatus1, and the lower LCD12which is display means for displaying various images are provided in the lower housing11. For example, when using the game apparatus1, the user can hold the lower housing11and perform an input with respect to the input device while displaying a taken image (an image taken by the camera) on the lower LCD12or the upper LCD22.

With reference toFIG. 2, an internal configuration of the game apparatus1will be described.FIG. 2is a block diagram showing an example of the internal configuration of the game apparatus1.

As shown inFIG. 2, the game apparatus1includes electronic components such as a CPU31, a main memory32, a memory control circuit33, a stored data memory34, a preset data memory35, a memory card interfaces (memory card I/Fs)36and37, a wireless communication module38, a local communication module39, a real time clock (RTC)40, a power circuit41, and an interface circuit (I/F circuit)42. These electronic components are mounted on an electronic circuit substrate and accommodated in the lower housing11(or may be accommodated in the upper housing21).

The CPU31is information processing means for executing a predetermined program. In the present embodiment, the predetermined program is stored in a memory (e.g., the stored data memory34) within the game apparatus1or in the memory cards28and/or29, and the CPU31executes the predetermined program, thereby executing the information processing described later. It is noted that the program executed by the CPU31may be stored in advance in a memory within the game apparatus1, may be obtained from the memory cards28and/or29, or may be obtained from another apparatus by means of communication with the another apparatus.

The main memory32, the memory control circuit33, and the preset data memory35are connected to the CPU31. The stored data memory34is connected to the memory control circuit33. The main memory32is storage means used as a work area and a buffer area of the CPU31. In other words, the main memory32stores therein various data used in the information processing, and also stores a program obtained externally (from the memory cards28and29, another apparatus, and the like). In the present embodiment, for example, a PSRAM (Pseudo-SRAM) is used as the main memory32. The stored data memory34is storage means for storing the program executed by the CPU31, and data of images taken by the inner camera23and the outer camera25, and the like. The stored data memory34is composed of a nonvolatile storage means, and is composed of a NAND flash memory in the present embodiment, for example. The memory control circuit33is a circuit for controlling reading of data from the stored data memory34and writing of data to the stored data memory in accordance with an instruction from the CPU31. The preset data memory35is storage means for storing data (preset data) of various parameters, which are set in advance in the game apparatus1, and the like. A flash memory connected to the CPU31via an SPI (Serial Peripheral interface) bus can be used as the preset data memory35.

The memory card I/Fs36and37are connected to the CPU31. The memory card I/F36reads data from and writes data to the memory card28which is mounted to the connector in accordance with an instruction from the CPU31. The memory card I/F37reads data from and writes data to the memory card29which is mounted to the connector in accordance with an instruction from the CPU31. In the present embodiment, data of images taken by the inner camera23and the outer camera25are written to the memory card28, and image data stored in the memory card28are read from the memory card28to be stored in the stored data memory34. Various programs stored in the memory card29are read by the CPU31to be executed.

The information processing program of example embodiments of the present invention may be supplied to a computer system not only from an external storage medium such as the memory card29but also via a wired or wireless communication line. The information processing program may be stored in advance in an nonvolatile storage unit within the computer system. An information storage medium for storing the information processing program is not limited to the above nonvolatile storage unit, but may be a CD-ROM, a DVD or an optical disc-shaped storage medium similar thereto.

The wireless communication module38functions to connect to a wireless LAN, for example, by a method conformed to the standard of IEEE802.11.b/g. The local communication module39functions to wirelessly communicate with a game apparatus of the same type by a predetermined communication method. The wireless communication module38and the local communication module39are connected to the CPU31. The CPU31is capable of receiving data from and sending data to another apparatus via the Internet using the wireless communication module38, and also capable of receiving data from and sending data to another game apparatus of the same type using the local communication module39.

The RTC40and the power circuit41are connected to the CPU31. The RTC40counts a time, and outputs the time to the CPU31. For example, the CPU31is capable of calculating a current time (data) and the like based on the time counted by the RTC40. The power circuit41controls electric power from a power supply (typically, a battery accommodated in the lower housing11) of the game apparatus1to supply the electric power to each of the electronic components of the game apparatus1.

The game apparatus1includes the microphone43and an amplifier44. The microphone43and the amplifier44are respectively connected to the I/F circuit42. The microphone43detects voice uttered by the user toward the game apparatus1, and a voice signal indicative of the voice is outputted to the I/F circuit42. The amplifier44amplifies the voice signal from the I/F circuit42, and causes the speakers (not shown) to output the voice signal. The I/F circuit42is connected to the CPU31.

The touch panel13is connected to the I/F circuit42. The I/F circuit42includes a voice control circuit for controlling the microphone43and the amplifier44(speakers), and a touch panel control circuit for controlling the touch panel13. The voice control circuit performs A/D conversion and D/A conversion with respect to the voice signal, and converts the voice signal into voice data in a predetermined format. The touch panel control circuit generates touch position data in a predetermined format in accordance with a signal from the touch panel13, and outputs the touch position data to the CPU31. For example, the touch position data is data indicative of a coordinate point of a position on an input surface of the touch panel13at which an input is performed. The touch panel control circuit reads a signal from the touch panel13and generates touch position data every predetermined time period. The CPU31is capable of recognizing a position on the touch panel13at which an input is performed by obtaining the touch position data via the I/F circuit42.

The operation buttons14are composed of the operation buttons14A to14K, and are connected to the CPU31. The operation buttons14outputs, to the CPU31, operation data indicative of an input state with respect to each of the operation buttons14A to14K (whether or not each button is pressed). The CPU31obtains the operation data from the operation buttons14, and executes processing in accordance with an input with respect to each of the operation buttons14.

The inner camera23and the outer camera25are connected to the CPU31. Each of the inner camera23and the outer camera25takes an image in accordance with an instruction from the CPU31, and outputs data of the taken image to the CPU31. For example, the CPU31gives an imaging instruction to either of the inner camera23and the outer camera25, and the camera which has received the imaging instruction takes an image and sends image data to the CPU31.

The lower LCD12and the upper LCD22are each connected to the CPU31. Each of the lower LCD12and the upper LCD22displays an image in accordance with an instruction from the CPU31. For example, the CPU31displays an image obtained from either of the inner camera23and the outer camera25on the lower LCD12, and also displays an operation explanation screens which is generated by predetermined processing, on the upper LCD22. The CPU31displays objects configured with the plurality of icons I on the lower LCD12, and also displays an image relating to a selected icon I on the upper LCD22. As an alternative example, the CPU31displays an image obtained from either of the inner camera23and the outer camera25on the lower LCD12, and also displays the operation explanation screen generated by the predetermined processing on the upper LCD22.

Next, prior to description of a specific processing operation by the information processing program executed on the game apparatus1, an exemplary display form displayed on the lower LCD12and/or the upper LCD22by the processing operation, an exemplary connection with another apparatus, and the like will be described, with reference toFIGS. 3 to 5.FIG. 3is a diagram showing an exemplary screen display which is displayed on the lower LCD12.FIG. 4is a diagram showing an example of a plurality of icons I which is numbered and displayed.FIG. 5is a diagram showing an exemplary system in which the game apparatus1is connected to the wireless access point3.

As shown inFIG. 3, five icons I (icons I9, I10, I11, I12, I13), a dialog balloon B, a slide bar SB, and a cursor C are displayed on the lower LCD12. These images are displayed by displaying a list of files and programs, which are registered in advance, using the icons I, by performing a touch operation on the touch panel13, and by causing the CPU31to execute application software (launcher) for launching the file and the programs relating to the icons I.

The icons I are images relating to files and programs (typically, computer programs executable by the CPU31) which are registered in advance. The user can launch a desired program using any of the icons I. In the present embodiment, a total of 24 icons I (icons I1to I24) are numbered in order as shown inFIG. 4, and according to this numbered order, several of these 24 icons I are displayed within a predetermined area Ai (hereinafter referred to as an icon line display area Ai) on the screen. InFIG. 3, an area surrounded with a dashed line represents the icon line display area Ai. The user selects an icon I corresponding to a desired program, from among a line of the icons displayed in the icon line display area Ai, thereby causing the CPU31to execute the desired program. Further, she user scrolls the line of the icons displayed in the icon line display area Ai, thereby capable of displaying any icons on the lower LCD12and selecting one of the icons.

The dialogue balloon B is an image for informing the user of an explanatory text (such as a program name and an explanation of the program corresponding to the icon I11, in the case ofFIG. 3) relating to an icon (the icon I11) displayed at the central portion of the icon line display area Ai.

The slide bar SB is used in combination with the cursor C so as to provide the user with various functions. 24 shapes (e.g., a rectangle) are aligned and displayed in the slide bar SB, and these 24 shapes corresponds to 24 icons I1to I24, respectively. The cursor C indicates such icons, among the icons I1to I24displayed in the slide bar SB, that are currently displayed in the icon line display area Ai. The user performs a drag operation by moving the cursor C along the slide bar SB (i.e., in a horizontal direction) using the stylus pen27, thereby moving the cursor C to any position on the slide bar. Further, the user performs a touch operation by touching any point on the slide bar SB using the stylus pen27, thereby moving the cursor C to the point. When a position of the cursor C on the slide bar SB has changed, the icons I to be displayed on to the icon line display area Ai are also changed accordingly. In this manner, the user can display desired icons I, from among the icons I1to I24, in the icon line display area Ai using the slide bar SB and the cursor C.

When the user performs a tap operation, with the stylus pen27, with respect to the icon I11, which is displayed at a central portion of the icon line display area Ai, a program relating to the tapped icon I11is executed. In the state shown inFIG. 3, when the user performs the tap operation, with the stylus pen27, with respect to the icons I (icons I9, I10, I12, I13) other than the icon I11which is displayed at the central portion of the icon line display area Ai, the line of the icons is scrolled such that the tapped icon I moves toward the center of the icon line display area Ai.

The above-described icon operation method may be performed by using a hardware switch (the operation buttons14). For example, in the state shown inFIG. 3, when the user presses down the operation button14D, a program relating to the icon I11which is displayed at the central portion of the icon line display area Ai is launched. Further, when the user presses down a right button (i.e., a right portion of the direction input button14A), the line of the icons scrolls by one icon I to the right side of the screen. When the user presses down a left button (i.e., a left portion of the direction input button14A), the icon line scrolls by one icon I to the left side of the screen.

In the present embodiment, when the power of the game apparatus1is turned ON, the CPU31causes the launcher to start. When a launcher menu (FIG. 3) is displayed on the lower LCD12, in accordance with an operation by the user, display forms of the icons I relating to files and programs usable by the user are changed so as to be easily distinguished from the remaining icons I. For example, when the launcher menu is displayed on the lower LCD12, the icons I relating to the files and the programs usable by the user are displayed in an emphasized manner (e.g., by changing a color of upper/lower sides of the frames, or performing edge enhancement, enlargement, highlighting or the like).

In the exemplary display shown inFIG. 3, among the icons I9to I13displayed in the icon line display area Ai, the icons I11and I13are displayed in an emphasized manner (e.g., by changing colors of the upper/lower sides of the frames between seven colors, respectively). Further,FIG. 4indicates that, among the icon I1to I24, the icons I2, I6, I11, I13, I18, I22, and I23are object icons to be displayed in an emphasized manner in the icon line display area Ai. Still further, shapes corresponding to the object icons, among the shapes aligned in the slide bar SB, are displayed such that colors of the shapes changes between seven colors, respectively. In this manner, the display forms of the icons I relating to the files and the programs usable by the user are changed, whereby the user can be informed of the usability of the icons I. It is also possible to prompt the user to start up the files and the programs relating to the icons I displayed in an emphasized manner.

For example, a viewer program is installed in the game apparatus1so as to display a content received from the Internet or another game apparatus of the same type. When the game apparatus1is in a state capable of receiving the content, the icon I, which relates to the viewer program for displaying the content, is displayed in an emphasized manner. Accordingly, the user can be informed that the game apparatus1receives the content, and is prompted to launch the viewer program for displaying the content.

As shown inFIG. 5, the game apparatus1receives a content from the Internet via a wireless access point3. In this case, an identifier (e.g., an SSID (Service Set Identifier)) to connect to the wireless access point3, and a key (e.g., a WEP (Wired Equivalent Privacy) key and a WPA (Wi-Fi Protected Access) key) which are designed to connect to the wireless access point3, and an location ID indicating an location of the wireless access point3are received from another game apparatus2. Hereinafter, data used for establishing connection to the wireless access point3is collectively referred to as connection data. For example, a memory card2C, on which the SSID, the WEP key and the location ID are recorded in advance, is detachably mounted to the another game apparatus2, and the another game apparatus2reads the SSID, the WEP key and the location ID recorded on the memory card2C. The another game apparatus2is situated at a predetermined location such as a shop, and encodes the SSID, the WEP key, and the location ID (which are, hereinafter, referred to as the connection data). The another game apparatus2then wirelessly broadcasts the connection data at regular intervals (e.g., every 200 ms) within a predetermined range therefrom. Accordingly, the game apparatus1receives the connection data from the another game apparatus2via the local communication module39, thereby capable of establishing connection to the wireless access point3. The game apparatus1extracts the SSID, the WEP key, and the location ID included in the connection data, and establishes connection to the wireless access point3via the wireless communication module38. The wireless access point3exemplifies a connection point device of example embodiments of the present invention, the game apparatus1exemplifies the second communication terminal of example embodiments of the present invention, and another apparatus2exemplifies the first communication terminal of the present application.

That is, the game apparatus1receives the connection data from another game apparatus2, thereby automatically capable of establishing connection to the wireless access point3. The user is informed by the change in the display form of the icons I that the game apparatus1is capable of displaying a content via the wireless access point3. In this manner, the connection data including the SSID, the WEP key and the location ID are broadcast, whereby the game apparatus1is automatically caused to be connectable to the wireless access point3. Therefore, even if the game apparatus1does not have the SSID, the WEP key, and the location ID installed in advance, the game apparatus1can be controlled so as to be connectable to various wireless access points3, and accordingly, development of the system as a whole can be expected.

In this manner, the connection data such as the SSID, the WEP key and the like is transmitted from another game apparatus2, whereby the user who does not know the SSID and the WEP key in advance can establish connection to the wireless access point3. Accordingly, the user can establish connection to an indefinite number of wireless access points. It is noted that, as compared to a case where the SSID of the wireless access point3is set to “ANY”, not all the game apparatuses1can automatically establish connection to the wireless access point3, but only such game apparatuses1that receive permission from another game apparatus2can establish connection to the wireless access point3. Therefore, unlike the case where the SSID is set to ANY, the connection does not create a disordered state.

For example, the connection data is transmitted from another game apparatus2to the game apparatus1by using a protocol dedicated to these game apparatuses. That is, only such apparatuses that perform communication using the protocol can receive the connection data, and thus only such apparatuses that use the protocol are capable of connecting to the wireless access point3.

In this manner, when the connection data is received, the icon I relating to a program for executing a procedural step of connecting to the wireless access point3is displayed in an emphasized manner. It is noted that, a sign indicative of a program for executing the procedural step of connecting to the wireless access point3may be attached to the icon I, in addition to the above-described display in an emphasized manner. For example, as shown inFIG. 3, at the lower right side of the icon I, the sign indicative of the program/or executing the procedural step of connecting to the wireless access point3is displayed. Accordingly, even if the icon I is not displayed in an emphasized manner, it is possible to inform the user that the icon I represents an application program which allows the user to perform communication by connecting to the wireless access point3.

Next, Prior to describing the processing operation performed on the game apparatus1, various data used for executing the information processing program will be described with reference toFIGS. 6 and 7.FIG. 6is a diagram showing an example of various data which is stored in the main memory32by executing the information processing program.FIG. 7is a diagram showing exemplary connection data Db.

InFIG. 6, the main memory32stores therein a program read from the memory card28and the memory card29or temporary data generated during processing. As shown inFIG. 6, the operation data Da, the connection data Db, hot spot channel data Dc, image data Dd and the like are stored in the data storage area in the main memory32. Further, stored in the program storage area in the main memory32are the information processing program, the viewer program for establishing connection to the wireless access point3and for browsing the Internet, the launcher program for displaying the list of the plurality of icons I, and various program group Pa including the programs and the like relating to the respective icons I. A flag is set on each of the programs included in the various program group Pa so as to indicate whether or not the program is designed to execute a procedural step of connecting to the wireless access point3.

The operation data Da stores therein data on a touch coordinate point (touch coordinate point data) indicative of a touch point TP on a screen coordinate system touched by a player on the touch panel13and data indicative of a state of the operation buttons14operated by the player (operation button data). For example, the touch coordinate point data and the operation button data are obtained every unit time (e.g., 1/60 sec.), during which the game apparatus1performs a game process, and are then stored in the operation data Da and updated.

The connection data Db stores therein data for establishing connection to the wireless access point3, the data being received from another game apparatus2. For example, as shown inFIG. 7, in the connection data Db, data indicative of the SSID, the WEP key, the location ID, a received strength level and a connection establishment flag are interrelated to one another, and stored. The data indicative of the SSID, the WEP key, and the location ID, which are stored in the connection data Db is described in accordance with the data received from another game apparatus2. A received strength level of the data received from another game apparatus2is detected, and the received strength level is interrelated to the data and then stored. When data indicative of another SSID, another WEP key, and another location ID is received from still another game apparatus2, the data is stored in the connection data Db as another piece of reception data. In other words, when the game apparatus1receives, from a plurality of another game apparatuses2, a plurality pieces of data indicative of the SSIDs, the WEP keys, and the locations ID, which are respectively different from one another, then the respective pieces of data are stored individually in the connection data Db together with the received strength levels corresponding to the respective pieces of data. Further, the connection establishment flag is set ON when connection to the wireless access point3has been successfully established by using the stored SSID and the WEP key.

The hot spot channel data Dc stores therein data obtained from a predetermined server on the network via the wireless access point3when connection to the wireless access point3has been successfully established.

The image data Dd includes icon image data Dd1and emphasized image data Dd2. The icon image data Dd1is image data for causing the icons I to be displayed on the lower LCD12and/or the upper LCD22. The emphasized image data Dd2is image data for causing the icons I to be displayed on the lower LCD12and/or upper LCD22in an emphasized manner.

With reference toFIGS. 8 and 9, a specific processing operation of the information processing program executed on the game apparatus1will be described.FIG. 8is a flowchart showing a first half of the information processing performed on the game apparatus1by executing the information processing program.FIG. 9is a flowchart showing a second half of the information processing performed on the game apparatus1by executing the information processing program. The program for executing the information processing is included in the programs stored in the memory card28and the memory card29. The program is read from the memory card28or the memory card29via the memory card I/Fs36when the power of the game apparatus1is turned ON, and then executed by the CPU31.

First, when the power (a power button14F) of the game apparatus1is turned ON (step51, being abbreviated as “S” inFIGS. 8 and 9), a boot program (not shown) is executed by the CPU31, and accordingly, the information processing program stored in the memory card28or the memory card29is loaded onto the main memory32. The loaded information processing program is executed by the CPU31(step52), whereby processing in step53and thereafter is executed.

As shown inFIG. 8, the CPU31performs initialization of the information processing (step53), and proceeds to processing in the subsequent step. For example, as the initialization processing performed in step53, the CPU31initializes respective parameters stored in the main memory32to predetermined states. For example, the operation data Da, the connection data Db, and the hot spot channel data Dc are each initialized so as not to include any piece of data. The connection establishment flag included in the connection data Db is initialized to an OFF state.

Next, the CPU31performs processing for receiving the connection data from another game apparatus2for a predetermined time period (e.g., for two seconds), and determines whether or not the connection data is receivable from another game apparatus2(step54). When the connection data is received from another game apparatus2, the CPU31proceeds to processing in step61subsequently. ON the other hand, when the connection data is not received from another game apparatus2, the CPU31proceeds to processing in step55.

Here, when receiving the connection data from another game apparatus2, preferably, the game apparatus1attempts to receive the connection data by using a so-called passive reception method, which allows the game apparatus1to receive a radio wave from another apparatus without outputting a radio wave therefrom. Accordingly, the game apparatus1does not automatically outputs a radio wave immediately after the power is turned ON so as to receive the connection data from another apparatus. Therefore, the power of the game apparatus1can be turned ON even in a circumstance where an output of an electromagnetic wave is prohibited (e.g., in an airplane).

In step55, the CPU31launches the launcher program, causes the launcher menu to be displayed on the lower LCD12, and proceeds to processing in the subsequent step. Here, when the launcher menu is displayed on the lower LCD12, the icon I, which relates to the viewer program (hereinafter referred to as a hot spot viewer) for displaying a content received via the wireless access point3, is also displayed. Further, in above-described step55, since the game apparatus1does not receive the connection data for establishing connection to the wireless access point3, the game apparatus1cannot establish connection to the wireless access point3. Therefore, since the game apparatus1is not capable of performing processing using the hot spot viewer, the icon I relating to the hot spot viewer is displayed in a non-emphasized manner unlike an emphasized display as shown inFIG. 3. For example, as shown inFIG. 10, supposing the Icon I11relates to the hot spot viewer, the icon I11is displayed on the lower LCD12in the non-emphasized manner without being distinguished from the other icons I.

In above-described step55, when the launcher menu is displayed, the CPU31refers to flags set with respect to the programs included in the various program group Pa, and determines whether or not the each of the programs is such a program that is designed to execute a procedural step of connecting to the wireless access point3. With respect to the icon I which relates to the program for executing the procedural step of connecting to the wireless access point3, the CPU31attaches a sign indicative of the program (see the icons I11and I13shown inFIG. 10) to the icon I, and displays the icon I with the sign on the lower LCD12.

Next, the CPU31performs processing for receiving the connection data from another game apparatus2while displaying the launcher menu, and then determines whether or not the connection data is receivable from another game apparatus2(step56). When the connection data is receivable from another game apparatus2, the CPU31proceeds to processing in step61subsequently. On the other hand, when the connection data is yet to be received from the another game apparatus2, the CPU31proceeds to processing in step57subsequently.

In step57, the CPU31determines whether or not the user has performed any operation with reference to the operation data Da. When the user has not performed any operation, the CPU31returns the processing back to step55, and continuously performs the processing for displaying the launcher menu in a non-emphasized manner. On the other hand, when the user has performed some operation, the CPU31proceeds to processing in step58subsequently. In this manner, the CPU31intermittently performs the processing for attempting to receive the connection data from another game apparatus2(step56) while displaying the launcher menu in the non-emphasized manner. When the connection data becomes receivable, the CPU31changes the processing so as to perform such processing that is performed while connection data is being received (i.e., processing in step61and thereafter).

In step58, the CPU31determines whether or not an instruction given by an operation performed by the user is an instruction for selecting execution of an application (e.g., the hot spot viewer) which requires connection to the wireless access point3. In the case of the instruction for selecting the application which requires connection to the wireless access point3, the CPU31proceeds to processing in step59subsequently. On the other hand, in the case of an instruction which does not require connection to the wireless access point3, the CPU31proceeds to processing in step67subsequently.

In step59, the CPU31displays, on the lower LCD12, a screen notifying the user to reset the game apparatus1. When the user performs an operation to reset the game apparatus1(step60), the CPU31returns to step54and repeats the processing in accordance with the reset operation. For example, in step59, a text image stating “No corresponding hot spot is found. Try again in a place where hot spot is available.” is displayed on the lower LCD12, and the user is prompted to reset the game apparatus1.

On the other hand, in step67, the CPU31performs processing in accordance with an instruction given by the user, and ends the processing in the flowchart. Although various pieces of processing may be performed in step67in accordance with the instruction given by the user, details thereof will be omitted here.

When the connection data is received from another game apparatus2(Yes in step54, and Yes in step56), the CPU31obtains the connection data, describes the connection data in the connection data Db (step61), and then proceeds to processing in the subsequent step. For example, when the connection data is received from another game apparatus2, the CPU31decodes the SSID, the WEP key, and the location ID included in the connection data and describes the SSID, the WEP key, and the location ID having been decoded in the connection data Db by interrelating the SSID, the WEP key and the location ID to one another. Further, a signal strength level when the connection data is received is also detected, and data indicative of the signal strength level is also interrelated to the decoded data and then described in the connection data Db. When a plurality of pieces of the connection data is received from a plurality of another game apparatuses2, the CPU31decodes each piece of the connection data and describes the decoded data in the connection data Db together with its corresponding signal strength level.

As shown inFIG. 7, when the plurality of pieces of the connection data is received from the plurality of another game apparatuses2, the connection data may be described in order of descending received strength levels. In this case, values of the received strength levels do not need to be described in the connection data Db.

When a new piece of connection data is received from another game apparatus2, only the new piece of connection data may be described in the connection data Db so as to be added to the data already described therein, or only the new piece of connection data may be described in the connection data Db after all the data already described in the connection data Db is deleted.

Next, the CPU31launches the launcher program, causes the launcher menu to be displayed on the lower LCD12(step62), and proceeds to processing in the subsequent step. Here, when the launcher menu is displayed on the lower LCD12, the icon I relating to the hot spot viewer is also displayed. Since the game apparatus obtains the connection data for establishing connection to the wireless access point3in above-described step62, the game apparatus1is capable of establishing connection to the wireless access point3. Therefore, the game apparatus1is capable of performing processing using the hot spot viewer, and the icon I relating to the hot spot viewer is displayed in an emphasized manner. For example, as shown inFIG. 3, if the icon I11represents an icon relating to the hot spot viewer, the icon I11is displayed on the lower LCD12in an emphasized manner so as to be distinguished from other icons I.

In above-described step62, when the launcher menu is displayed, the CPU31refers to the flags set with respect to the programs included in the various program group Pa, and determines whether or not each of the programs is such a program that is designed to execute a procedural step of connecting to the wireless access point3. The CPU31then displays the icon I, which relates to the program for executing the procedural step of connecting to the wireless access point3, in an emphasized manner on the lower LCD12. Further, with respect to the icon I which relates to the program for executing the procedural step of connecting to the wireless access point3, the CPU31attaches the sign indicative of the program (see the icons I11and I13shown inFIG. 3) to the icon I, and displays the icon I with the sign on the lower LCD12. Still further, the CPU31displays, on the lower LCD12, a shape, among the shapes aligned in the slide bar SB, which corresponds to the icon I relating to the program for executing the procedural step of connecting to the wireless access point3, so as to change between seven colors.

The CPU31performs the processing for receiving the connection data from another game apparatus2, while displaying the launcher menu, and determines whether or not the connection data is receivable from another game apparatus2(step63). When the connection data is not receivable from another game apparatus2, the CPU31deletes the data described in the connection data Db and proceeds to the processing in above described step55. On the other hand, when the connection data is receivable from another game apparatus2, the CPU31proceeds to processing in step64subsequently.

In step64, the CPU31obtains the connection data and describes the same in the connection data Db, and proceeds to processing in the subsequent step. For example, when the connection data obtained in step64has an additional piece of connection data which is different from and not included in the connection data obtained in step61, the CPU31may additionally describes only the additional piece of connection data in the connection data Db in the processing in step64. When the connection data obtained in step64is the same as the connection data obtained in step61, description in the connection data Db does not need to be changed in the processing in step64.

Next, the CPU31determines whether or not the user is performed an operation with reference to the operation data Da (step65). When the user has not performed any operation, the CPU31returns the processing to step62, and continuously performs the processing for displaying the launcher menu in an emphasized manner. On the other hand, when the user has performed some operation, the CPU31proceeds to processing in step66subsequently. In this manner, the CPU31intermittently performs processing for determining whether or not reception of the connection data from another game apparatus2is interrupted (step63) while displaying the launcher menu in the emphasized manner. When the reception is interrupted and the connection data is not receivable, the CPU31changes the processing so as to perform such processing that is performed when the connection data is not receivable (i.e., the processing in step55and thereafter).

In step66, the CPU31determines whether or not an instruction given by an operation by the user is an instruction for selecting execution of an application (e.g., the hot spot viewer) which requires connection to the wireless access point3. In the case of the instruction for selecting the application which requires connection to the wireless access point3, the CPU31proceeds to processing in step71(FIG. 9) subsequently. On the other hand, in the case of an instruction which does not require connection to the wireless access point3, the CPU31proceeds to processing in step67.

With reference toFIG. 9, in step71, in order to ask the user whether or not to connect to the wireless access point3, the CPU31displays, on the lower LCD12, such a display that prompts the user to perform an input indicative of execution/non-execution of the connection. When the user performs an input indicative of execution of the connection to the wireless access point3(Yes in step71), the CPU31proceeds to processing in step72subsequently, with reference to the operation data Da. On the other hand, when the user performs an input indicative of non-execution of the connection to the wireless access point3(No in step71), the CPU31proceeds to processing in step83subsequently.

In step72, the CPU31receives a beacon which is transmitted from the wireless access point3at regular intervals via the wireless communication module38so as to establish synchronization of a wireless network. Using information included in the received beacon and the connection data described in the connection data Db, the CPU31attempts to establish connection to the wireless access point3via the wireless communication module38(step73). When a plurality of pieces of connection data is described in the connection data Db, the CPU31attempts to establish connection to the wireless access point3using a piece of the connection data which has the strongest received strength level.

Next, the CPU31determines whether or not connection to the wireless access point3has been established successfully (step74). When the connection to the wireless access point3has failed, the CPU31selects another piece of the connection data described in the connection data Db (step75), and attempts to establish reconnection to the wireless access point3using the another piece of the connection data and the information included in the above-described beacon. On the other hand, when the connection to the wireless access point3has been established successfully, the CPU31sets the connection establishment flag ON with respect to the connection data with which the connection has been established, updates the connection data Db, and then proceeds to processing in step76subsequently.

In step76, the CPU31stores data, which is obtained from a predetermined server on the network via the wireless access point3, in the hot spot channel data Dc, and displays a screen based on the data on the lower LCD12and/or the upper LCD22. The CPU31then proceeds to processing in the subsequent step.

For example, when the CPU31has established the connection to the server using the hot spot viewer, the server transmits data corresponding to a location ID, which is used for establishing the connection, to the game apparatus1. For example, when another game apparatus2and the wireless access point3are situated in a certain shop, the server transmits, to the game apparatus1, data such as a name of the shop corresponding to the location ID, a list of services provided by the shop (e.g., viewable websites, downloadable programs, and the like), file URLs (Uniform Resource Locators) indicated by icons corresponding to the respective services, connection point addresses when the respective icons are selected, and the like. Using the data received from the server, the game apparatus1displays the icons indicative of the services provided by the shop on the lower LCD12so as to prompt the user to select any of the services (a hot spot channel screen).FIG. 11shows an exemplary case where another game apparatus2and the wireless access point3are located in a shop A, and icons Ism1and Ism2indicative of a service menu1and a service menu2, respectively, which are provided by the shop A, are displayed on the lower LCD12.

Next, the CPU31refers to the operation data Da until the user selects one of the provided services (step77). When the user has selected one of the provided services (Yes in step77), the CPU31proceeds to processing in step78subsequently.

In step73, the CPU31displays a WEB (World Wide Web) site corresponding to the service selected by the user on the lower LCD12and/or the upper LCD22. For example, the CPU31refers to the hot spot channel data Dc, obtains a connection point address corresponding to the icon Ism1or Ism2selected by the user, and establishes connection to the WEB site using the connection point address. The CPU31then proceeds to processing in the subsequent step.

Next, the CPU31monitors whether or not communication with the wireless access point3is disconnected while the user is viewing the website (step79) and also monitors whether or not the user has performed the reset operation (step80). When the communication with the wireless access point3is disconnected (Yes in step79), the CPU31attempts to establish reconnection to the wireless access point3using the connection data with which the most recent connection was established (step81). The CPU31refers to the connection data Db, and uses the connection data, with respect to which the connection establishment flag is set ON, as the connection data with which the most recent connection was established. When the reconnection to the wireless access point3has been established successfully (Yes in step82), the CPU31returns to step76and repeats the processing. On the other hand, when the reconnection to the wireless access point3has failed (No in step82), or when the user performs the reset operation (Yes in step80), the CPU31deletes the data described in the connection data Db and returns to step54and repeats the processing.

On the other hand, when the user performs an input indicative of non-execution of the connection to the wireless access point3(No in step71), the CPU31displays, on the lower LCD12, a screen notifying the user to reset the game apparatus1(step83). When the user performs the operation to reset the game apparatus1(step84), the CPU31deletes the data described in the connection data Db, returns to step54and repeats the processing in accordance with the reset operation. For example, in above-described step83, a text image stating that “Hot spot channel is not available unless Internet connection is established.” is displayed on the lower LCD12, and the user is prompted to reset the game apparatus1.

In this manner, only when the game apparatus1according to the present embodiment receives the connection data from another game apparatus2, the game apparatus1is capable of establishing connection to and communicate with the wireless access point3by using the connection data. Therefore, it is possible to prevent the game apparatus1from establishing connection to another wireless access point other than the wireless access point3, or from being connected to another wireless access point. Further, it is also possible to cause the game apparatus1to establish connection to the wireless access point3as a connection point apparatus specified by the connection data.

In the above description, the display form of the icon I relating to the application which has become usable when the connection data is obtained, is changed by changing the color of the upper and lower sides of a frame thereof between seven colors. However, the display form of the icon I does not need to be changed in order to realize the present invention.

In the above-described specific processing operation caused by the information processing program, the examples have been described in which only when the game apparatus1is capable of receiving the connection data from another game apparatus2, an application which becomes usable upon obtainment of the connection data has become executable. Accordingly, when the game apparatus1is located within an area in which the connection data transmitted from the another game apparatus2is receivable and also within an area in which connection to the wireless access point3can be established, it is possible to execute an application which becomes usable upon obtainment of the connection data.

However, the application may be made executable even if the game apparatus1is in another state. For example, when the game apparatus1has received the connection data from another game apparatus2, the received connection data is stored on the game apparatus1until the power of the game apparatus1is turned OFF. When the power of the game apparatus1is turned OFF, the connection data is deleted. While the above-described connection data is stored, the application, which becomes usable upon obtainment of the connection data, is made executable. Accordingly, even if an area in the connection data transmitted from another game apparatus2is receivable is not overlapped with an area in which connection to the wireless access point3can be established, the game apparatus1is able to establish connection to the wireless access point3in such a non-overlapped area as long as the game apparatus1has once received the connection data.

The above description is exemplified by the game apparatus1which has a configuration in which various programs such as the viewer program for displaying a content received by establishing connection to the wireless access point3, and the launcher application software for displaying a list of the icons I are stored in the memory in advance. However, at least one of the programs may be obtained externally. For example, at least one of the programs may be obtained from the memory cards28and/or29, and may be obtained from another apparatus through communication with the another apparatus.

For example, when the viewer program is obtained from another apparatus through communication therewith, another game apparatus2transmits the viewer program as well as the connection data by wireless broadcasting. The game apparatus1receives the viewer program transmitted from another game apparatus2, installs the viewer program, and then receives the above-described connection data, thereby executing processing thereafter. Specifically, the viewer program transmitted from another game apparatus2is obtained by using a protocol dedicated to the game apparatuses performing transmission therebetween. Accordingly, even in the case where a game apparatus in which various programs have not been installed in advance and the game apparatus1in which various programs have been installed in advance are present in a mixed manner, both of the game apparatus and the game apparatus1are, respectively, capable of performing processing for establishing connection to the wireless access point3.

In this case, another game apparatus2may obtain the viewer program to be distributed to the game apparatus1via the wireless LAN. Accordingly, the viewer program to be distributed to the game apparatus1may be easily updated and it is possible perform processing by using a latest viewer program consistently.

Further, the above description is exemplified by the case where the connection data such as the SSID and the WEP key is transmitted from another game apparatus2, however, an apparatus transmitting the connection data is not limited to the game apparatus. For example, the connection data may be wirelessly broadcasted at regular intervals from a dedicated terminal or a versatile terminal which transmits the connection data.

Further, in the above description, the connection point apparatus has been exemplified by a system using the wireless access point3in which the game apparatus1is connected to the wireless access point3. However, another apparatus may be used as the connection point apparatus of the present invention. For example, although the wireless access point3functions as an intermediary apparatus to establish connection to the network, connection may be established only between the game apparatus1and the connection point apparatus of the present invention. For example, as the connection point apparatus, another game apparatus, which is different from the game apparatus1, is arranged, and connection may be established directly between the game apparatuses.

When the user has selected the icon I relating to an application which is not useable since the connection data is not obtained, (Yes in step58shown inFIG. 8), in addition to a display of a screen on the lower LCD12so as to notify the user to reset the game apparatus1, an explanation (tutorial) of a method for using the application and functions of the application may be displayed. Accordingly, the user can understand the method for using the above-described hot spot viewer, the reason why the display form of the icon I is changed, and the like.

In the above-described specific processing operation caused by the information processing program, the case has been described where when the user has selected a service displayed on the hot spot channel (Yes in step77shown inFIG. 9), a WEB site corresponding to the service is provided and displayed. However, the service may be provided in a different form. For example, in the case where the above-described service is provided in a form of a native application or the like, and the user has selected the service displayed on the hot spot channel, then the native application corresponding to the service may be downloaded to the game apparatus1via the wireless access point3.

Further, in the above description, the SSID is used as an example of the identifier for establishing connection to the wireless access point3, the identifier being included in the connection data transmitted from another game apparatus2. However, an identifier which is different from the SSID may be included in the connection data. For example, an identification number such as a MAC address (Media Access Control address) which is unique to each wireless access point3may be included in the connection data in combination with the SSID or instead of the SSID.

Further, in the embodiment described above, as an example of a LCD display section having two screens, the case has been described where the lower LCD12and the upper LCD22physically separated from each other are arranged one above the other (the case of two screens above and below). However, a configuration of a display section having two screens may be another configuration. For example, the lower LCD12and the upper LCD22may be arranged on a main surface of the lower housing11laterally side by side. Alternatively, a vertically long LCD having the same width as the lower LCD12and having a vertical length which is twice as large as the that of the lower LCD12(namely, an LCD which is physically one unit and has a display size with a vertical length equal to a sum of vertical lengths of two screens) may be provided in the main surface of the lower hosing11, and the above two images (namely, a display image obtained by changing a taken image to a monochrome image, and an image showing an operation explanation screen) may be displayed one above the other (displayed so as to be adjacent to each other without a boundary portion between the above and below). Still alternatively, a horizontally long LCD having the same vertical length as the lower LCD12and having a width which is twice as large as that of the lower LCD12may be provided in the main surface of the lower housing11, and the two game images may be displayed laterally side by side (displayed so as to be adjacent to each other without a boundary portion between left and right). In other words, a physically one screen may be divided into two and used to display two images. In either form of an image, if the touch panel13is provided on a screen on which the display image displayed on the lower LCD12is displayed, the present invention can be realized similarly. Alternatively, in the case where the physically one screen is divided into two and used to display the two images, the touched panel13may be provided on an entirety of the screen.

Further, in the embodiment described above, the game apparatus1is provided integrally with the touch panel13. However, even if the game apparatus and the touch panel may be provided independently of each other, it should be understood that the present invention can be realized. Alternatively, the touch panel13may be provided on an upper surface of the upper LCD22, and the display image displayed on the lower LCD12may be displayed on the upper LCD22. Further, although the two display screens (the lower LCD12and the upper LCD22) are provided in the above embodiment, only one display screen may be provided. In other words, in the above embodiment, the upper LCD22is not provided, but only the lower LCD12may be provided as a display screen, and the touch panel13may be provided on the lower LCD12. Still alternatively, in the above embodiment, without having the lower LCD12, the touch panel13may be provided on the surface of the upper LCD22, and the display image displayed on the lower LCD12may be displayed on the upper LCD22.

Further, in the embodiment described above, as input means of the game apparatus1for realizing a coordinate input, the touch panel13is used. However, another pointing device may be used. Here, the pointing device is an input device for designating an input position or a coordinate point on a screen, and, for example, a mouse, a trackpad, a trackball, or the like is used as the input device. When position information on a screen coordinate system calculated from an output value outputted from the input device is used, the present invention can be realized similarly.

Further, in the case of a stationary game apparatus whose game controller is held by a player while a game is played, a pointing device in another form is considered. For example, a camera fixed to a housing of the game controller can be used as the pointing device. In this case, in accordance with change in a position at which the housing of the game controller is pointed, an image taken by the camera is changed. Thus, by analyzing the taken image, a coordinate point at which the housing is pointed with respect to a display image can be calculated.

Further, the above embodiment has been described using the hand-held game apparatus1and the stationary game apparatus. However, the present invention may be realized by an information processing apparatus, such as a common personal computer, by executing the information processing program of the present invention.

Further, the shape of the above game apparatus1, and the shapes, numbers, and installed positions of the operation buttons14and the touch panel13provided therein are merely examples, and the present invention can be realized with other shapes, numbers and installed positions. Further, an execution order or the like of the respective steps used in the above-described information processing is merely an example, and the present invention can be realized with another execution order.

Further, in the embodiment described above, whether or not each of the plurality of application programs requires connection to the wireless access point is determined in accordance with the flag set thereon, and the display form of the icons relating to the applications is changed accordingly. However, a display form of icons relating to such applications that are specified in advance (which include programs executing a procedural step of connecting to the wireless access point) may be changed. In this case, determination based on the flag is not necessary.

The data communication system, the information processing apparatus, and the storage medium having stored thereon the information processing program of the present are capable of establishing connection to a specific connection point apparatus, are useful for a system for communicating with a connection point apparatus such as a wireless access point, apparatus included in the system or the like, and are also useful as a program or the like which is executed on the apparatus.