Behavior modification

Behavior modification of a human subject takes place under hypnosis, when the subject is in a relaxed state. A machine plays back a video or audio recording, during which the subject is instructed to activate a device to create a perceptible stimulation which is linked, through the hypnosis, with a visualization of enhanced or improved performance. After the hypnosis, the user can reactivate the device at will, whenever the improved performance, such as an improved sporting performance, is desired. This will again create the perceptible stimulation and thus induce the required visualization.

The present invention relates to behaviour modification in human subjects,
 and particularly, but not exclusively, to performance enhancement.
 There are many situations in which the enhancement of human performance is
 important or desirable. For instance, many sportsmen wish to be able to
 enhance their performance in order to achieve greater success, but without
 making use of performance-enhancing drugs or other artificial aids which
 would infringe rules applicable to their sport or activity. Other
 desirable types of behaviour modification include overcoming phobias,
 fear, stress, road rage, insomnia, hypochondria and the like.
 The present invention provides a method of behaviour modification of a
 human subject, in which a visualisation programme is undertaken by the
 subject under hypnosis and in association with a perceptible stimulation
 provided by stimulation means, the visualisation programme being so
 arranged as to enable the subject thereafter, in response to the
 perceptible stimulation, to visualise modified behaviour.
 Preferably the method enhances performance.
 The stimulation means is preferably adapted to be activated by the subject,
 and may be portable. Preferably the stimulation means may be carried or
 worn by the subject. The stimulation means may provide a stimulation which
 is perceptible by a part of the subject's body against which the
 stimulation means is worn or by which the stimulation means is carried or
 activated. The stimulation means may provide tactile or audible
 stimulation, such as noise, vibration, mechanical pulses or heat, or any
 other form of perceptible stimulation, such as trans-dermal, visual,
 smell, inhalation etc.
 The hypnosis may be self-induced or induced externally.
 Preferably the visualisation programme includes an induction phase to
 induce hypnosis, and one or more of the following components:
 an ego boosting phase in which the subject is motivated;
 a visualisation phase in which modified behaviour is visualised;
 an anchoring phase in which a visualisation is anchored to the aforesaid
 perceptible stimulation; and
 a trial phase in which the stimulation means is activated while under
 hypnosis to recreate a visualisation previously imparted.
 Preferably the visualisation programme is pre-recorded, such as by audio or
 video recording.
 The invention also provides stimulation apparatus for use in a method of
 modifying the behaviour of a human subject, comprising attachment means by
 which the apparatus may be attached to the body of the subject, and
 stimulation means operable to provide a stimulation which is perceptible
 to the subject.
 The stimulation means is preferably adapted to be activated by the subject,
 and may be portable. Preferably the stimulation means may be carried or
 worn by the subject. The stimulation means may provide a stimulation which
 is perceptible by a part of the subject's body against which the
 stimulation means is worn or by which the stimulation means is carried or
 activated. The stimulation means may provide tactile or audible
 stimulation, such as noise, vibration, mechanical pulses or heat.
 Preferably the stimulation means are mechanical or electrical and may be
 powered by electrical, mechanical, chemical or solar power means.
 The attachment means may comprise a strap and/or adhesive means.
 The invention also provides apparatus for behaviour modification, such as
 performance enhancement, comprising a pre-recorded visualisation programme
 which, in use, induces hypnosis in a human subject, and stimulation means
 operable to provide a perceptible stimulation to the human subject, the
 visualisation programme being so arranged as to enable the subject
 thereafter, in response to the perceptible stimulation, to visualise
 modified behaviour.
 Preferably the stimulation means is in accordance with one or more
 definitions of the preceding aspects of the invention.
 Preferably the visualisation programme includes an induction phase to
 induce hypnosis, and one or more of the following components:
 an ego boosting phase in which the subject is motivated;
 a visualisation phase in which modified behaviour is visualised;
 an anchoring phase in which a visualisation is anchored to the aforesaid
 perceptible stimulation; and
 a trial phase in which the stimulation means is activated while under
 hypnosis to recreate a visualisation previously imparted.
 In a further aspect, the invention provides a method of using the apparatus
 of any of the definitions of the previous aspect of the invention, in
 which a subject plays back the pre-recorded visualisation programme while
 exposed to operation of the stimulation means, and wherein the stimulation
 means is operated by choice by the subject after the visualisation
 programme has been completed, to re-create, in response to the perceptible
 stimulation, a visualisation of modified behaviour.

FIG. 1 shows a human subject 10 undergoing hypnosis in accordance with the
 present invention. The hypnosis may be self-induced or externally induced.
 The subject 10 is in a relaxed state, shown as lying down, preferably in
 quiet surroundings which may have subdued lighting. The subject 10 is near
 a machine 12 which can play back a video or audio recording shown
 schematically as a cassette 14. The cassette 14 is placed into the machine
 12 (indicated schematically by the arrow 16) and the programme
 pre-recorded on the tape is then played back. It is to be appreciated that
 the recording medium could be any convenient medium, including software,
 tape, optical or other storage medium.
 During playback, the subject 10 is exposed to operation of stimulation
 apparatus 18 shown generally in FIG. 2. The apparatus 18 has attachment
 means 20, shown as a strap, by which the apparatus may be attached to the
 body of the subject 10, such as by strapping the apparatus around the
 wrist of the subject. The strap 20 carries a capsule 22, preferably sealed
 against ingress of water, dirt etc. for longevity. Within the capsule 22,
 there is a power source 24 such as a battery, solar cell, chemical cell or
 electrical or mechanical power source. This may be renewable or not
 according to the desired longevity of the device and the capacity of the
 power source. It is envisaged that a small battery could provide adequate
 power for many months of normal use, in which case it is envisaged that
 replenishing the battery would not be necessary, but arrangements could be
 made for replacing the battery or replenished the power source, if
 appropriate.
 The source 24 provides power for an actuator 26 which provides a tactile or
 audible stimulation to the subject 10 when actuated. The actuator 26 may
 provide noise, vibration, mechanical pulses or heat, for instance. By
 virtue of the strap 20 holding the capsule 22 against the wrist (or other
 part) of the subject's body, the stimulation provided by the actuator 26
 will be perceptible primarily by that part of the subject's body against
 which the apparatus 18 is worn (with the exception of an audible
 stimulation).
 The capsule 22 also contains a control member 28, such as an electrical
 switch, operable from outside the capsule 22, such as by finger pressure.
 When the control 28 is operated, the power source 24 is allowed to operate
 the actuator 26 to provide the stimulation.
 In one alternative, the stimulation may be perceptible by the part of the
 body by which the control 28 is activated. For instance, a finger pressing
 on the control 28 may feel a vibration from the actuator 26. Any form of
 tactile, audio, trans-dermal, visual, smell, inhalation or other
 stimulation could be used.
 The programme pre-recorded on a tape 14 consists of a visualisation
 programme which includes an induction phase in which hypnosis is induced
 in the subject, and then further components chosen to create a
 visualisation programme which enables the subject thereafter (i.e. after
 completion of the programme) and in response to the perceptible
 stimulation, to visualise modified behaviour, such as enhanced
 performance.
 In more detail, an example of the visualisation programme would first
 induce hypnosis, and then take the subject through a sequence of phases
 including an ego boosting phase in which the user is challenged or
 motivated to better performance (or modified behaviour such as alleviation
 of a phobia, fear, stress or other condition) and in which the subject is
 taught that enhanced performance (or modified behaviour) will be achieved
 by activation of the stimulation device 18.
 The programme then has a visualisation phase in which the subject is
 encouraged to visualise the improved performance (or modified behaviour)
 sought, such as a better golf shot, snooker shot, tennis game etc. During
 this visualisation phase, an anchoring phase occurs in which the subject
 is instructed to activate the device 18 in order to anchor the
 visualisation to the perception of stimulation from the apparatus 18. By
 virtue of the hypnosis, this anchoring imparts in the subject a link
 between perception of the stimulation and the visualisation, and hence
 between the stimulation and the modified behaviour or enhanced
 performance.
 There then follows a trial phase in which the stimulation device 18 is
 activated (while the subject remains under hypnosis) to re-create the
 visualisation previously imparted.
 Finally, the subject is brought back out of hypnosis.
 Thereafter, the subject wears the device 18 whenever the activity is being
 undertaken (such as, during all future golf games). When faced with a
 difficult situation in which enhanced performance is required, the subject
 operates the control 28 to provide the stimulation from the actuator 26.
 By virtue of the connection imparted under hypnosis, the subject will
 respond to this stimulation by visualising the required enhanced
 performance, such as a better golf shot, and is then more likely to
 achieve a better golf shot than would otherwise be the case. The subject
 does not require any other external assistance in order to re-create this
 visualisation.
 Appendix 1 below sets out in detail an example script for a visualisation
 programme for use in the manner described.
 It is envisaged that the device 18 could be built around devices, known in
 themselves, which have hitherto been used for producing sound-emitting
 greetings cards and the like. While primarily intended to produce sound,
 it is envisaged that commercially known capsules of this nature could be
 programmed to produce vibration or other mechanical stimulation.
 It will be apparent that many variations in the apparatus could be made
 without departing from the scope of the present invention. In particular,
 any alternative form of actuation which produces a tactile or audible
 stimulation could be used, as could any convenient, economic or otherwise
 appropriate power source and control device. The apparatus could be
 packaged in order to be worn or attached to any convenient part of the
 body, although the wrist is preferred. A strap is convenient for
 attachment to the wrist, but alternatively, or in addition, adhesive
 securing could be used.
 The visualisation programme can be used to enhance performance in any of a
 wide range of skills and activities, such as sports, pastimes, business or
 other skills. Although described primarily in relation to performance
 enhancement in a specific skill, the programme can also be used for
 general behaviour modification, such as overcoming phobias, fears, stress,
 road rage, insomnia, hypochondria etc.
 Whilst endeavouring in the foregoing specification to draw attention to
 those features of the invention believed to be of particular importance it
 should be understood that the Applicant claims protection in respect of
 any patentable feature or combination of features hereinbefore referred to
 and/or shown in the drawings whether or not particular emphasis has been
 placed thereon.
 APPENDIX 1
 Introduction
 Thank you for purchasing your CAN-DO PATCH. By the purchase of your CAN-DO
 PATCH you have made a positive statement about yourself and believe this .
 . . have shown yourself willing to take those positive steps which, with
 the use of your CAN-DO PATCH will empower you to make changes to your life
 . . . forever!
 You will have read our information leaflet about your CAN-DO PATCH and the
 process involved and by now I assume you will want to commence to gain the
 improvements you seek so much.
 Induction
 Firstly ensure that your CAN-DO PATCH is adhering to a part of your body
 easily accessible by touch when playing your game.
 Now find a place where you can be or sit comfortably without being able to
 be disturbed by noise or people.
 I wonder if you can take two or three deep breaths; really long deep
 breath, really filling up your lungs and letting the breath out slowly,
 very slowly . . . just try that now . . . (pause). Excellent . . . you are
 about to experience with the aid of your mind and your CAN-DO PATCH and
 enjoy a very positive and beneficial experience . . . and this is true . .
 . because the things you used to dream about can now (as you continue to
 breath deeply and slowly) become your reality . . . now become aware of
 the area around your CAN-DO PATCH and now of all the sounds around you . .
 . the sound of my voice . . . the music . . . sounds outside . . . and
 just allow each sound to become a signal . . . a signal for you to relax
 with. Just disassociate yourself at this moment even from your thoughts .
 . . The way to do this is to relax completely . . . not only will this
 relaxation help to remove any anxiety or discomfort from your life but it
 is a wonderful way of quieting your rational thinking mind which is the
 verbal part of your nervous system . . . and if images are passing through
 your mind, just let them . . . just let them go in one side and out the
 other . . . and by doing so you may find new insights to improve your life
 . . . or uncover misconceptions about your playing skills . . . so for now
 just drift and dream . . . feel your feet relaxing . . . The relaxing
 feeling making your legs heavy as its power moves through your body . . .
 legs totally relaxed--hips--thighs . . . comfortable all tension leaving
 your body as its warm relaxing power moves through your spine . . .
 relaxing your shoulders and arms . . . so easy and heavily relaxed . . .
 breathing deeper, legs--body--arms--wrists and fingers. Just completely
 relax as you feel its warmth and relaxation. Relax your neck moving
 upwards into your scalp--relaxing your scalp--that feeling--breathing
 deeply . . . into your eyelids--your lids heavy and heavier . . . your
 face muscles relaxing--loose--downwards--your jaw slack--your teeth parted
 . . . just good warm feelings . . . going around your mind and body as you
 continue to enjoy the power of positive relaxation for a moment now just
 focus on the area around your CAN-DO PATCH and . . . as you continue to
 relax you may be able to picture dramatic changes in the way you think . .
 . and you may be doubtful at first but I'm not trying to get you to do the
 impossible or anything unrealistic . . . I'm only helping you to create .
 . . to create the changes in your life . . . in your playing skills and
 your attitude to your game . . . The changes that you desire with skilful
 use of your CAN-DO PATCH . . . and with some determination . . . and some
 hard work on your part . . . you can help yourself . . . your game to
 function more skilfully . . . helping you to fulfil your goals . . . your
 ambitions.
 Egg Boost
 The suggestions you hear which are for your benefit . . . your
 subconscious, will know automatically . . . will, with trained use of your
 CAN-DO PATCH, create a deep and lasting impression in your mind so deep
 and lasting that your sub-conscious will use it for your benefit whenever
 it is necessary: The instructions you hear will begin to exercise a
 greater and greater influence over you and your game . . . so that the
 images you will be asked to see will influence the way you concentrate,
 the way you stand, the way you behave and the way you play. These thing
 will happen and will remain firmly embedded in the unconscious part of
 your mind so that from now on they will continue to exercise that same
 influence over your training . . . over your pre-match strategy . . . over
 your feelings and above all the excellence of your play when at the event.
 These influences will remain with you not only during this session but
 every time your activate your sub-conscious by learning to use your CAN-DO
 PATCH . . . they will be just as strong . . . just as powerful . . . more
 so the more you train your mental game using your CAN-DO PATCH . . . the
 better you will become.
 Visualisation and Tactile Anchoring
 Now as you continue to relax allow yourself to take another deep breath and
 again let the breath out slowly and now create a picture in your mind of
 the game you are in this picture . . . if at first your impressions are a
 little unclear don't worry because this will improve with practice. See
 everything in this picture, the colours, the audience, the course, the
 balls, your opponent . . . notice the smells in the air . . . your
 opponent, notice how he looks, what he must be feeling . . . take a while
 to build up this picture putting in as much detail as you are able . . .
 now see yourself calm . . . confident . . . very cool and very sure of
 yourself . . . Now activate your CAN-DO PATCH keeping that mental picture
 of yourself.
 Your concentration is one hundred per cent. Your club is an extension of
 your mind. (Keep your CAN-DO PATCH activated).
 Every stroke you play is the best possible.
 You see shots well in advance.
 You can play the perfect game.
 You are calm--cool--concentration intense.
 Your shots are controlled and excellent.
 You see yourself as a natural winner.
 All my suggestions have been communicated into your sub-conscious which
 will connect each time you use your CAN-DO PATCH.
 Trial Run
 So one again activate your CAN-DO PATCH and see yourself playing the
 perfect game . . . you may hear me talking to you as you do this . . . but
 just play your game in your mind regardless . . . right now . . . (pause).
 My concentration is 100%.
 My club is an extension of my mind.
 My shots are the best possible.
 I see shots well in advance.
 I play the perfect game.
 I am aware calm--confident my concentration intense.
 My shots are always controlled and excellent.
 I see myself as a natural winner.
 . . . (allow 3-5 mins to pass--repeating the above softly)
 Excellent--Excellent every part of these suggestions has been noted by your
 subconscious. From now on every day you will activate your CAN-DO PATCH
 and visualise your perfect game . . . you will absorb the suggestions
 contained above as part of your training. Whenever or wherever you are
 playing . . . when activating your CAN-DO PATCH your images and my
 suggestions will continue to have a powerful effect on the natural
 excellence of your game . . . every day and in every way.
 Your success is up to you . . . to create the person you can or want to be.
 Deep breath now and once more activate your CAN-DO PATCH and bring to mind
 those positive images . . . repeat along with me . . . silently or aloud .
 . .
 My concentration is 100%.
 My club is an extension of my mind.
 My shots are the best possible.
 I see shots well in advance.
 I am always calm, confident . . . concentration intense.
 My shots are always controlled and excellent.
 I see myself as a natural winner.
 Vividly visualise now your game, make all the scenery as real as you are
 able. Notice how great you feel as you keep your CAN-DO PATCH activated .
 . . Play now whilst I am quiet (pause 3-5 mins).
 Awakening: Boost
 In just a moment you will be asked to open your eyes. I shall count from
 10-down to 1: When I reach 3 your eyes will open and on number 1 you will
 feel great, re-energised and full of enthusiasm and confidence about
 training using your CAN-DO PATCH and future game.
 NB
 You may like to create difficult situation scenarios whereby in your mind
 you are able to play superbly to escape and win. Do this and remember to
 activate your CAN-DO PATCH when you do this.
 Whenever you play always activate your CAN-DO PATCH when your need to.