Three dimensional token game

A three dimensional token game including a plurality of dice. Each die has four concave members with each concave member having a color painted thereon. Included are a plurality of player pieces for each of the game players. Each piece has a color. The color of any one player piece is identical to the color of one of the concave members of the dice. A plurality of field squares, for building and rearranging a playing field setup during the game, are included. Each field square is chosen by the player after each player rolls the dice. Each field square is a color, with the color of each field square identical to the color of one of the concave members of the dice. Each field square is stackable one on top of another field square, with a like color before game play. Each field square is positionable on a playing surface for creating the playing field setup. Lastly, a plurality of winning squares, positionable on the playing field at a line of field squares, are provided.

BACKGROUND OF THE INVENTION 
1. Field of the Invention 
The present invention relates to a three dimensional token game and more 
particularly pertains to providing a token game wherein the field squares 
of the game are used to build and rearrange the playing field setup during 
game play, and a player wins by collecting four different colored squares 
earned by being on a four colored winning square, and rolling four 
different colored die. 
2. Description of the Prior Art 
The use of token games is known in the prior art. More specifically, token 
games heretofore devised and utilized for the purpose of entertainment are 
known to consist basically of familiar, expected, and obvious structural 
configurations, notwithstanding the myriad of designs encompassed by the 
crowded prior art which has been developed for the fulfillment of 
countless objectives and requirements. 
By way of example, U.S. Pat. No. 5,299,808 to Wood discloses a board game 
apparatus. U.S. Pat. No. 5,333,877 to Pridgeon, Green and Spector 
discloses a method of playing a board game. U.S. Pat. No. Des. 311,556 to 
Popek and Foster discloses a manipulative skills game board. U.S. Pat. No. 
5,165,692 to D'Agostino discloses a game board with movable pieces. U.S. 
Pat. No. 5,145,184 to Yearick, Walsh and Muccini discloses a board game. 
Lastly, U.S. Pat. No. 5,118,113 to Ahlers and Ahlers discloses a board 
game. 
While these devices fulfill their respective, particular objectives and 
requirements, the aforementioned patents do not describe three dimensional 
token game that allows the playing field setup of the token game to be 
built and rearranged during game play, and further allowing a player to 
win by being on a four colored winning square and rolling four of the same 
colored concave members of the dice, or by collecting four different 
colored field squares during game play. 
In this respect, the three dimensional token game according to the present 
invention substantially departs from the conventional concepts and designs 
of the prior art, and in doing so provides an apparatus primarily 
developed for the purpose of providing a token game wherein the field 
squares of the game are used to build and rearrange the playing field 
setup during game play, wherein a player wins by collecting four different 
colored squares earned by being on a four colored winning square, and 
rolling four different colored die. 
Therefore, it can be appreciated that there exists a continuing need for a 
new and improved three dimensional token game which can be used for 
providing a token game wherein the field squares of the game are used to 
build and rearrange the playing field setup during game play, wherein a 
player wins by collecting four different colored squares earned by being 
on a four colored winning square, and rolling four different colored die. 
In this regard, the present invention substantially fulfills this need. 
SUMMARY OF THE INVENTION 
In view of the foregoing disadvantages inherent in the known types of token 
games now present in the prior art, the present invention provides an 
improved three dimensional token game. As such, the general purpose of the 
present invention, which will be described subsequently in greater detail, 
is to provide a new and improved three dimensional token game and method 
which has all the advantages of the prior art and none of the 
disadvantages. 
To attain this, the present invention essentially comprises a plurality of 
dice. Each die is generally hexagonal in shape. Each die has four concave 
members. One each concave member is positionable within one of four 
diametrically opposed corners of each dice. Each concave member has a 
color painted thereon, with the color chosen from a group of colors 
consisting of yellow, red, blue and black. Included are a plurality of 
player pieces. Each player piece has a box-like shape and provided to each 
of the game players. Each player piece has dimensions that are 11/2 by 
11/2 inches. Each player piece is stackable one upon the other. Each 
player piece is a color chosen from the group of the colors consisting of 
blue, red, yellow and black. The color of any two player pieces is 
identical with one of the colors of the concave member of each die, 
included are a plurality of field squares. The field squares are for 
building and rearranging a playing field setup during game play. Four of 
the plurality of field squares are capable of being chosen by the player, 
upon each player rolling the dice. Each square is 11/2 inch in length 
along each side, with a thickness of 3/8 inch. Each field square is a 
color chosen from the group of colors consisting of blue, red, yellow and 
black. Each field square is stackable one on top of another field square. 
Each field square is positioned in a line-up with one field square next to 
another field square on a playing surface to create the playing field 
setup. Each field square is positioned in the line-up with one field 
square next to another field square, and having one or more field squares 
stacked thereon to create the playing field setup. A plurality of winning 
squares are provided. Each winning square is positionable on the playing 
field at the end of the line-up of field squares, after play has begun. 
Each winning square has four equal portions. Each portion, of each winning 
square, has a different color. The color of each portion is one of the 
chosen group of colors consisting of red, blue, yellow and black. Each 
winning square has a diameter of 3 inches and a thickness of 3/4 inch. 
Also, an elongated measuring stick is provided. The measuring stick aides 
the player in maintaining a distance between any two of the plurality of 
winning squares that are positioned adjacent one of the field squares. 
Lastly, a generally cylindrical cup is included. The cup is used to shake 
up the plurality of dice prior to being rolled on the playing surface. 
Wherein, the dice, when rolled onto the playing surface from within the 
cup by each player, helps to determine which of the players will make the 
first move of the game. 
There has thus been outlined, rather broadly, the more important features 
of the invention in order that the detailed description thereof that 
follows may be better understood and in order that the present 
contribution to the art may be better appreciated. There are, of course, 
additional features of the invention that will be described hereinafter 
and which will form the subject matter of the claims appended hereto. 
In this respect, before explaining at least one embodiment of the invention 
in detail, it is to be understood that the invention is not limited in its 
application to the details of construction and to the arrangements of the 
components set forth in the following description or illustrated in the 
drawings. The invention is capable of other embodiments and of being 
practiced and carried out in various ways. Also, it is to be understood 
that the phraseology and terminology employed herein are for the purpose 
of descriptions and should not be regarded as limiting. 
As such, those skilled in the art will appreciate that the conception, upon 
which this disclosure is based, may readily be utilized as a basis for the 
designing of other structures, methods and systems for carrying out the 
several purposes of the present invention. It is important, therefore, 
that the claims be regarded as including such equivalent constructions 
insofar as they do not depart from the spirit and scope of the present 
invention. 
It is therefore an object of the present invention to provide a new and 
improved three dimensional token game which has all of the advantages of 
the prior art token games and none of the disadvantages. 
It is another object of the present invention to provide a new and improved 
three dimensional token game which may be easily and efficiently 
manufactured and marketed. 
It is further object of the present invention to provide a new and improved 
three dimensional token game which is of durable and reliable 
constructions. 
An even further object of the present invention is to provide a new and 
improved three dimensional token game which is susceptible of a low cost 
of manufacture with regard to both materials and labor, and which 
accordingly is then susceptible of low prices of sale to the consuming 
public, thereby making such three dimensional token game economically 
available to the buying public. 
Still yet another object of the present invention is to provide a new and 
improved three dimensional token game which provides in the apparatuses 
and methods of the prior art some of the advantages thereof, while 
simultaneously overcoming some of the disadvantages normally associated 
therewith. 
Even still another object of the present invention is to provide a three 
dimensional token game for providing a token game wherein the field 
squares of the game are used to build and rearrange the playing field 
setup during game play, wherein a player wins by collecting four different 
colored squares earned by being on a four colored winning square, and 
rolling four different colored die. 
Lastly, it is an object of the present invention to provide a new and 
improved three dimensional token game including a plurality of dice, with 
each dice having a generally hexagonal shape. Each dice has four concave 
members with each concave member having a color painted thereon, included 
are a plurality of player pieces for each of the game players. Each piece 
has a box-like shape and a color. The color of any two player pieces is 
identical to the color of one of the concave members of the dice. A 
plurality of field squares, for building and rearranging a playing field 
setup during the game, are included. Each field square is chosen by the 
player after each player rolls the dice. Each field square is a color, 
with the color of each field square being identical to the color of one of 
the concave members of the dice. Each field square is stackable one on to 
of another field square, having a like color before game play. Each field 
square is positionable on a playing surface for creating the playing field 
setup. Lastly, a plurality of winning squares that are positionable on the 
playing field are provided. The winning squares are positionable at the 
end of a line of field squares after play has begun. Each winning square 
has four equal portions, with each portion having a different color. The 
color of each portion is identical to the color of one of the concave 
members of the dice. 
These together with other objects of the invention, along with the various 
features of novelty which characterize the invention, are pointed out with 
particularity in the claims annexed to and forming a part of this 
disclosure. For a better understanding of the invention, its operating 
advantages and the specific objects attained by its uses, reference should 
be had to the accompanying drawings and descriptive matter in which there 
is illustrated preferred embodiments of the invention.

The same reference numerals refer to the same parts through the various 
Figures. 
DESCRIPTION OF THE PREFERRED EMBODIMENT 
With reference now to the drawings, and in particular to FIGS. 1-8 thereof, 
the preferred embodiment of the new and improved three dimensional token 
game embodying the principles and concepts of the present invention and 
generally designated by the reference numeral 10 will be described. 
The present invention, the three dimensional token game 10 is comprised of 
a plurality of components. Such components in their broadest context 
include dice, player pieces, field squares and winning squares. Such 
components are individually configured and correlated with respect to each 
other so as to attain the desired objective. 
Specifically, the present invention includes a plurality of dice 12 as seen 
in FIG. 1. The game includes four dice with each die being generally 
hexagonal in shape. All four dice are rolled together at all times by each 
player during the game player. Each die has four concave members 14. One 
each concave member is positionable within one of four diametrically 
opposed corners of each die. Each concave member has a color painted 
thereon, with the color chosen from a group of colors consisting of 
yellow, red, blue and black. Each die may be formed from wood, ceramic, 
plastic or metal. The exterior surface of each die is coated with a clear 
polyurethane to extend the useful life of the die. The polyurethane will 
keep the paint on the concave members from peeling so readily. 
Also, a plurality of player pieces 16 are provided for each of the game 
players. The game includes eight player pieces. Each player piece has a 
box-like shape. Each player piece has dimensions being 11/2 by 11/2 cubic 
inches. Each player piece is stackable one onto another of the player 
pieces. Each player piece has a color chosen from the group of the colors 
consisting of blue, red, yellow and black. The color of any two player 
pieces is identical with one of the colors of the concave member of each 
die to match the color of one of the concave members of each die. 
Additionally, a plurality of field squares 20 are provided. The game 
includes at least forty-four field squares of each color for game play. 
The plurality of field squares are for building and rearranging a playing 
field setup 22 and 24 during game play. Four of the plurality of field 
squares are chosen by the player upon each player rolling the dice 12. 
Each square is 11/2 inch in length long each side with a thickness of 3/8 
inch. As seen in FIG. 4, each field square is a color chosen from the 
group of colors consisting of blue, red, yellow and black. Each field 
square is stackable one on top of another field square that has a like 
color, before the game starts. 
During the game, the player pulls four field squares from the stacks. The 
four field squares that are chosen by the player, must match the color of 
the concave member after the dice are rolled. Each field square is 
positioned in a line-up with one field square next to another field square 
on a playing surface for creating the playing field setup 22, as shown in 
FIG. 7. Each field square is positionable in the line-up with one field 
square next to another field square, and one or more field squares stacked 
thereon, as seen in FIG. 8, to create another playing field setup 24. The 
placing of the field squares, during game play, creates the playing field 
setup. Because there is no set structure for the playing field setup, 
movement about the field setup varies greatly. 
As best illustrated in FIG. 5, a plurality of winning squares 26 are 
provided. The winning squares are for positioning on the playing field at 
the end of the line-up of field squares, as seen in FIGS. 7 and 8, after 
play has begun. The game includes four legal winning squares, but other 
winning squares may be made from the field squares 20. Each winning square 
has four equal portions 28. Each portion has a different color. The color 
of each portion is one of the chosen group of colors consisting of red, 
blue, yellow and black. Each winning square has a diameter of 3 inches and 
a thickness of 3/4 inch. 
An elongated measuring stick 32 is included and shown in FIG. 6. The 
measuring stick is to ensure that a distance between any two of the 
plurality of winning squares is maintained. When the winning squares are 
positioned adjacent one of the field squares, they are required to be 
eight squares apart or a distance slightly greater than the measuring 
stick. In FIGS. 7 and 8, the measuring stick is shown in a functional 
position. 
Lastly, a generally cylindrical cup 34 is used to shake up the plurality of 
dice prior to rolling them onto the playing surface. Wherein, the dice, 
when rolled onto the playing surface from within the cup by each player, 
determines which of the players will make the first move of the game. The 
dice, also, determine which field squares will be chosen by each player. 
The method of playing the three dimensional token game comprises of the 
following steps. Game play begins by first dumping out all of the game 
pieces onto the playing surface. Once the pieces are dumped, the plurality 
of field squares are stacked up according to like colors away from the 
central playing field. Each player is then provided with playing pieces, 
with one playing piece going to each player. The players are capable of 
moving the playing pieces on top of the field squares once they have been 
positioned on the playing surface. 
The plurality of winning squares are then set aside for later use during 
the game as play progresses. The plurality of dice are placed within the 
cup for shaking and being tossed out of to begin game play. The dice are 
rolled onto the playing surface of a first player. When the dice have 
stopped movement, each dice has a colored concave member facing upwardly 
toward the player. The player then chooses four of the plurality of field 
squares from the stack based upon the colors of the concave members being 
shown. The field squares chosen by the first player is then lined up on 
the playing surface. Once the field squares are placed on the playing 
surface, the playing piece is moved onto the field squares and is allowed 
to rest on the last field square on the playing surface. 
The first player to roll, begins to create the playing field setup. The 
remaining players make the same identical movements as the first player. 
The remaining players shake the dice up in the cup, roll the dice onto the 
playing surface and choose four field squares based upon the colors of the 
concave members of the dice. Each time one of the remaining players 
chooses the field squares, that remaining player places those field 
squares beside of or on top of the field squares currently on the playing 
surface. After which, the remaining player begins moving his playing piece 
across those field squares to allow his playing piece to either rest on 
another player's playing piece or a field square. 
Each remaining player is required to start movement of their playing piece 
at the identical field square as the first player to move. Each remaining 
player is allowed to move four to eight of the field squares that are on 
the playing surface. The players are allowed to add winning squares when 
one of each player rolls the plurality of dice, and the plurality of dice 
land with identical colored concave members facing upwardly. Also, adding 
winning squares is allowed to occur, when one of each player rolls a 
plurality of dice, and the plurality of dice each have a different colored 
concave member facing upwardly. 
The winning squares, are added to any position on the playing field setup 
that has been formed by the field squares. Each winning square is required 
to be positioned slightly more than the measuring stick distance from 
another winning square on the playing field. Each winning square, can be 
required to be positioned eight field squares from any other winning 
square. 
Finally, winning occurs when any one of the players rolls the plurality of 
dice, and the plurality of dice have four identical colored concave 
members facing upwardly. While, the player is positioned on the winning 
square and no player pieces or field pieces are stacked on the player's 
piece. Additionally, winning may occur when anyone of the players, during 
game play, collects four different colored field squares. 
RULES OF THE GAME 
The following set of rules are provided as the preferred manner of playing 
the game. However, variation of rules and manner of playing the game are 
within the scope of this invention. 
Reading The Dice And Picking Up Squares 
a. Roll the dice and pick up the matching colored field squares from the 
stack. The color on top of the dice is the color indicated. 
b. Then in combination with the field and picked up squares move your piece 
onto colors that match. 
c. The first time a color is used, either when moving onto a like colored 
square on the field or adding a square and moving onto that square. Move 
the matching colored die to the side, which means that die is out of play 
for the rest of the turn. 
d. This gives the players a minimum number of four moves and a maximum 
number of moves of eight. 
e. Any picked up square possessed after it is colored die is out of play, 
is used normally and moved onto. 
Basic Moves 
The basic moves of the player's piece are across diagonal, climbing up one 
square at a time, directed assent by placing squares under a player's 
piece so that one player can rise the level another player's piece and 
jumping down. 
Climbing On An Opponent 
a. When climbing on an opponent's piece, the height of that piece does not 
matter. 
b. The color of their piece does count as the color of the square. 
c. A player can climb on a game piece starting one square down when the 
opponent's piece matches the color of a die in play. 
d. A player starting at the same level can climb on a piece that does not 
match a die Color by adding a square and moving onto that square. (If the 
player's piece is at the same level and the piece does not match a die 
color, then no square is required.) 
e. A player may ascend their piece to meet the condition of the move. 
f. Though the height of the player's piece does not count in climbing, once 
on top it's height can be used. 
Removing Squares From Your Back 
a. A player rolls the die and picks up the matching colored squares off the 
piece's back from the top down. The reminder of the squares needed are 
removed from the stacks and then the player moves normally. 
b. All squares must be off a piece's back in order for that piece to move. 
c. If only top squares can be removed, leaving one or more still on a 
piece's back, the player can put the removed squares anywhere on the 
playing field. The player removing the squares of his/hers piece cannot 
place the squares onto another player's piece and he/she cannot move their 
playing piece. 
d. If only squares under a top square match the die, the player does 
nothing. 
Adding Winning Squares 
a. A winning square is four different colored squares put together. 
b. A winning square can be made by putting a field squares together. 
c. A winning square must remain pure in the colors stacked onto it. That is 
red on red, blue on blue, yellow on yellow and black on black. This must 
occur for the winning square to remain a winning square. 
d. A winning square can be turned into a unwinning square by putting a 
different color on that square. As long as the winning square is not pure 
in its stacking, it is not considered a winning square. 
e. An official winning square if four different colored squares fixed 
together. 
f. An office winning square must remain pure throughout the game. 
g. A roll of four of a kind adds a winning square. Also, the player 
receives an additional field square of their choice. 
h. A roll of four different colored die adds a winning square. If the 
player is on a winning square, they receive a same colored square. 
i. Winning squares are added measuring stick apart. 
j. When adding a winning square, the player picks up four squares of each 
color and connects the winning square to the field squares. 
k. Squares can be added across or diagonally then the winning squares are 
placed at the end. 
l. Squares can be added by stacking and then placing the winning squares on 
top. 
m. Squares can be added in combinations of across, diagonally and stacking, 
then the winning square is placed appropriately. 
A Roll of Four Different Colors 
a. A player who rolls four different colored dice when he/she are on a 
winning square, with no squares or players on their back, receives a 
square. The color of the square that he/she receives must match the color 
of the square on which the player's piece rests. The player then adds 
another winning square and places their piece on one of the colors and 
rolls four times. 
a.1 If a four different roll happens again, the player collects another 
square which matches the color that their piece is on and they may move to 
another colored winning square. 
b. If a player collects four different colored squares, that player is 
named the winner. 
c. When a player rolls four different colors and has no squares or player's 
pieces on his/her back, they add a winning square. The player can then 
place their piece onto a color of that winning square and roll four more 
times. 
d. When a player rolls four different colors, the player may remove all 
squares and players from their playing piece's back. The removed squares 
can be placed anywhere on the field, but not on another player's piece. 
The removed players can be put on other player's pieces or anywhere else 
on the game field. 
e. At times, when a player is on a winning square, either because of a four 
different colored roll or a four of a kind roll, the player rolls only 
four times. The player does not leave that winning square. 
f. A player wins the game if he/she rolls a four of a kind if, the player 
is on a winning square and has no squares or playing pieces on their back, 
after all four winning squares are added. 
g. A player can not win with squares or playing pieces on their backs. 
h. When a player roll four of a kind, it removes all squares and player's 
pieces from his/her back. The removed squares can be placed anywhere on 
the playing field except onto another player's piece. The removed player's 
pieces can also be put anywhere on the playing field. The removed player's 
piece can also be placed onto another player's piece. 
i. When a player rolls a four of a kind, has no squares or player's pieces 
on their backs and is off a winning square, receives a color square of 
their choice and adds a winning square. The player then goes to that 
winning square and rolls four times more. 
j. Exception: If a player has three of the four squares, the player can 
still receive their final square and adds a winning square, but they do 
not move. On that player's next turn, they try to move onto a winning 
square where the player then wins. 
k. During a player's turn, they can move onto a winning square from the 
field. On the player's next turn, if he/she does not roll a four of a 
kind, they must leave the winning square or go at least measuring stick 
away before returning to the same winning square. 
First and Second Parts of the Game 
a. The first part of the game includes building the field by adding winning 
squares, removing squares, building stacks and removing squares from 
stacks according to the turns and rolls. 
b. On the first four opportunities, players must add the official winning 
squares. 
c. Once a colored field squares stack is gone, then that colored square is 
picked up from the field. 
d. Once all stacks of field squares or winning squares are added to the 
field, the second part of the game begins, thus rearranging the playing 
field. 
e. During the second part of the game, square are picked up from the field 
from the top down, then readded to the field. Also, any winning squares 
has now changed to moving them. Any squares or players on the winning 
square go with it on the move. 
f. Also, in the second part of the game, there is a change in rule of 
squares removed from a player's back can now be placed on other player 
backs or anywhere else on the field. 
g. Another change in the second part of the game includes a "Roll Off". 
When a player moves onto winning square from the field, they can challenge 
all other players on winning squares to a "roll off". Wherein each player 
rolls four times trying to win or collect squares. 
h. It there are no other players on winning squares, or if the player can 
incapacitate their opponents by placing squares on the other player's 
backs, they get to "roll off" themselves. 
i. If a player wins early in the game, or if players just wish to continue 
playing the game without dismantling the game field is permissible. 
j. The winning player is allowed to take a field square into the next game. 
The same is true for each additional win. That is if a player wins two 
games, he can take two field squares into the next game. If the player 
wins three games, he can take three squares into the next game, and so on. 
Let's Play 
a. One to four players can play by picking one of four colors. 
b. Five to eight players may play by marking cousins pieces to 
differentiate. 
c. The game can be played with teams. They all move independently of each 
other on the same roll of the dice. 
d. Stack all colored field pieces off the playing surface in like stacks. 
e. Players may pick colors or roll the dice. 
f. The highest roll of the dice determines the player who begins the game. 
g. All players start from the same square. 
h. An example of a first move would be as follows, the player would roll 
the dice, pick up squares and place them on the playing surface in a line 
and move their playing piece to the end of that line. 
i. The following players move following the basic moves and rules of the 
game. 
The basic idea is that players move from winning square to winning square 
trying to collect four squares to win. There are major rolls and minor 
rolls of the dice. Major rolls of the dice are rolls of four different 
colors and rolls of four of a kind same color. Any roll that is not major 
is a minor roll. Minor rolls are basic move rolls. Keep collected squares 
separate from the basic moving squares. A major roll starts a cycle of 
rolling that does not stop until the player rolls for consecutive minor 
rolls. A major roll earns a player a square for their collection if they 
have no squares or players on their back. A major roll adds an Official 
Winning square, at which time the player goes there and continues to ross 
the dice. (when a player has no squares or players on their back) A major 
roll can move all squares and players from a players back. After all four 
Official Winning Squares are added, there are Roll Offs. A Roll Off is a 
challenge between players on winning squares, where each roll the dice 
four times only. After Roll Offs have been added to the game, a roll of 
four of a kind can win the game instantly. 
As to the manner of usage and operation of the present invention, the same 
should be apparent from the above description. Accordingly, no further 
discussion relating to the manner of usage and operation will be provided. 
With respect to the above description then, it is to be realized that the 
optimum dimensional relationships for the parts of the invention, to 
include variations in size, materials, shape, form, function and manner of 
operation, assembly and use, are deemed readily apparent and obvious to 
one skilled in the art, and all equivalent relationships to those 
illustrated in the drawings and described in the specification are 
intended to be encompassed by the present invention. 
Therefore, the foregoing is considered as illustrative only of the 
principles of the invention. Further, since numerous modifications and 
changes will readily occur to those skilled in the art, it is not desired 
to limit the invention to the exact construction and operation shown and 
described, and accordingly, all suitable modifications and equivalents may 
be resorted to, falling within the scope of the invention.