Emotionally relevant content

Users may engage with content that may invoke various emotions. For example, a user may find an image as inspirational, a social network post as funny, etc. Accordingly, content may be labeled with user emotion labels, specified by users that engaged with the content, to create labeled content (e.g., the image may be labeled as inspirational). Emotional transition triggers may be defined for users (e.g., 30 minutes of a user writing a school report using a word processing application). Responsive to a triggering of an emotional transition trigger, labeled content may be provided to a user (e.g., the image may be provided to the user as an inspirational break from writing the school report). In this way, content may be labeled based upon emotions that the content invokes in users, and such labeled content may be provided to users in a contextually relevant manner (e.g., a study break).

BACKGROUND

Many users perform tasks through applications and/or websites. In an example, a student may write a school report using a word processing application. In another example, a programmer may develop an application using an integrated development environment. In another example, a doctor may research medical articles provided by various websites.

SUMMARY

In accordance with the present disclosure, a user emotion label for content (e.g., a website, a website element, a question or answer from a question and answer service, a user interface element of an application, video content, an image, a social network post, an article, textual content, audio content, etc.) may be received from a first user. In an example, the user emotion label comprises a happy emotion label, a non-work emotion label, a non-school emotion label, an inspirational emotion label, a funny emotion label, or any other emotion label. In an example, the user emotion label may correspond to an emotion selected by the first user from an emotion labeling interface. In an example, the user emotion label may be crowd sourced with user emotion labels provided by a plurality of users for the content. In an example, the user emotion label may be ranked based upon a number of users that labeled the content with the user emotion label. The content may be labeled based upon the user emotion label to create labeled content.

An emotional transition trigger (e.g., a timeout trigger corresponding to a second user engaged with content having an emotional content type such as serious, work, school, etc.; a trigger corresponding to a user input pattern, such as a click rate, a typing rate, eye gaze tracking, etc., that may indicate that the second user could use a break; etc.) may be defined for the second user. Responsive to a triggering of the emotional transition trigger, the labeled content may be provided to the second user. In an example, the labeled content and/or additional labeled content may be displayed through a slide show. In an example, the labeled content may be displayed through a website interface element of a website and/or an application interface element of an application with which the second user is engaged. In an example, the labeled content may be provided based upon the user emotion label corresponding to a user emotion preference specified by the second user. In an example, the labeled content may be removed and the second user may be transitioned back to original content, with which the user was previously engaged, based upon an expiration of a threshold amount of time for which the user was engaged with the labeled content (e.g., the labeled content, such as a joke, may be provided to a student as a study break, and then the joke may be removed after a few minutes so that the student can transition back to studying).

DETAILED DESCRIPTION

1. Computing Scenario

FIG. 1is an interaction diagram of a scenario100illustrating a service102provided by a set of servers104to a set of client devices110via various types of networks. The servers104and/or client devices110may be capable of transmitting, receiving, processing, and/or storing many types of signals, such as in memory as physical memory states.

The servers104of the service102may be internally connected via a local area network106(LAN), such as a wired network where network adapters on the respective servers104are interconnected via cables (e.g., coaxial and/or fiber optic cabling), and may be connected in various topologies (e.g., buses, token rings, meshes, and/or trees). The servers104may be interconnected directly, or through one or more other networking devices, such as routers, switches, and/or repeaters. The servers104may utilize a variety of physical networking protocols (e.g., Ethernet and/or Fibre Channel) and/or logical networking protocols (e.g., variants of an Internet Protocol (IP), a Transmission Control Protocol (TCP), and/or a User Datagram Protocol (UDP). The local area network106may include, e.g., analog telephone lines, such as a twisted wire pair, a coaxial cable, full or fractional digital lines including T1, T2, T3, or T4 type lines, Integrated Services Digital Networks (ISDNs), Digital Subscriber Lines (DSLs), wireless links including satellite links, or other communication links or channels, such as may be known to those skilled in the art. The local area network106may be organized according to one or more network architectures, such as server/client, peer-to-peer, and/or mesh architectures, and/or a variety of roles, such as administrative servers, authentication servers, security monitor servers, data stores for objects such as files and databases, business logic servers, time synchronization servers, and/or front-end servers providing a user-facing interface for the service102.

Likewise, the local area network106may comprise one or more sub-networks, such as may employ differing architectures, may be compliant or compatible with differing protocols and/or may interoperate within the local area network106. Additionally, a variety of local area networks106may be interconnected; e.g., a router may provide a link between otherwise separate and independent local area networks106.

In the scenario100ofFIG. 1, the local area network106of the service102is connected to a wide area network108(WAN) that allows the service102to exchange data with other services102and/or client devices110. The wide area network108may encompass various combinations of devices with varying levels of distribution and exposure, such as a public wide-area network (e.g., the Internet) and/or a private network (e.g., a virtual private network (VPN) of a distributed enterprise).

In the scenario100ofFIG. 1, the service102may be accessed via the wide area network108by a user112of one or more client devices110, such as a portable media player (e.g., an electronic text reader, an audio device, or a portable gaming, exercise, or navigation device); a portable communication device (e.g., a camera, a phone, a wearable or a text chatting device); a workstation; and/or a laptop form factor computer. The respective client devices110may communicate with the service102via various connections to the wide area network108. As a first such example, one or more client devices110may comprise a cellular communicator and may communicate with the service102by connecting to the wide area network108via a wireless local area network106provided by a cellular provider. As a second such example, one or more client devices110may communicate with the service102by connecting to the wide area network108via a wireless local area network106provided by a location such as the user's home or workplace (e.g., a WiFi network or a Bluetooth personal area network). In this manner, the servers104and the client devices110may communicate over various types of networks. Other types of networks that may be accessed by the servers104and/or client devices110include mass storage, such as network attached storage (NAS), a storage area network (SAN), or other forms of computer or machine readable media.

1.2. Server Configuration

FIG. 2presents a schematic architecture diagram200of a server104that may utilize at least a portion of the techniques provided herein. Such a server104may vary widely in configuration or capabilities, alone or in conjunction with other servers, in order to provide a service such as the service102.

The server104may comprise one or more processors210that process instructions. The one or more processors210may optionally include a plurality of cores; one or more coprocessors, such as a mathematics coprocessor or an integrated graphical processing unit (GPU); and/or one or more layers of local cache memory. The server104may comprise memory202storing various forms of applications, such as an operating system204; one or more server applications206, such as a hypertext transport protocol (HTTP) server, a file transfer protocol (FTP) server, or a simple mail transport protocol (SMTP) server; and/or various forms of data, such as a database208or a file system. The server104may comprise a variety of peripheral components, such as a wired and/or wireless network adapter214connectible to a local area network and/or wide area network; one or more storage components216, such as a hard disk drive, a solid-state storage device (SSD), a flash memory device, and/or a magnetic and/or optical disk reader.

The server104may comprise a mainboard featuring one or more communication buses212that interconnect the processor210, the memory202, and various peripherals, using a variety of bus technologies, such as a variant of a serial or parallel AT Attachment (ATA) bus protocol; a Uniform Serial Bus (USB) protocol; and/or Small Computer System Interface (SCI) bus protocol. In a multibus scenario, a communication bus212may interconnect the server104with at least one other server. Other components that may optionally be included with the server104(though not shown in the schematic diagram200ofFIG. 2) include a display; a display adapter, such as a graphical processing unit (GPU); input peripherals, such as a keyboard and/or mouse; and a flash memory device that may store a basic input/output system (BIOS) routine that facilitates booting the server104to a state of readiness.

The server104may operate in various physical enclosures, such as a desktop or tower, and/or may be integrated with a display as an “all-in-one” device. The server104may be mounted horizontally and/or in a cabinet or rack, and/or may simply comprise an interconnected set of components. The server104may comprise a dedicated and/or shared power supply218that supplies and/or regulates power for the other components. The server104may provide power to and/or receive power from another server and/or other devices. The server104may comprise a shared and/or dedicated climate control unit220that regulates climate properties, such as temperature, humidity, and/or airflow. Many such servers104may be configured and/or adapted to utilize at least a portion of the techniques presented herein.

1.3. Client Device Configuration

FIG. 3presents a schematic architecture diagram300of a client device110whereupon at least a portion of the techniques presented herein may be implemented. Such a client device110may vary widely in configuration or capabilities, in order to provide a variety of functionality to a user such as the user112. The client device110may be provided in a variety of form factors, such as a desktop or tower workstation; an “all-in-one” device integrated with a display308; a laptop, tablet, convertible tablet, or palmtop device; a wearable device mountable in a headset, eyeglass, earpiece, and/or wristwatch, and/or integrated with an article of clothing; and/or a component of a piece of furniture, such as a tabletop, and/or of another device, such as a vehicle or residence. The client device110may serve the user in a variety of roles, such as a workstation, kiosk, media player, gaming device, and/or appliance.

The client device110may comprise one or more processors310that process instructions. The one or more processors210may optionally include a plurality of cores; one or more coprocessors, such as a mathematics coprocessor or an integrated graphical processing unit (GPU); and/or one or more layers of local cache memory. The client device110may comprise memory301storing various forms of applications, such as an operating system303; one or more user applications302, such as document applications, media applications, file and/or data access applications, communication applications such as web browsers and/or email clients, utilities, and/or games; and/or drivers for various peripherals. The client device110may comprise a variety of peripheral components, such as a wired and/or wireless network adapter306connectible to a local area network and/or wide area network; one or more output components, such as a display308coupled with a display adapter (optionally including a graphical processing unit (GPU)), a sound adapter coupled with a speaker, and/or a printer; input devices for receiving input from the user, such as a keyboard310, a mouse, a microphone, a camera, and/or a touch-sensitive component of the display308; and/or environmental sensors, such as a global positioning system (GPS) receiver312that detects the location, velocity, and/or acceleration of the client device110, a compass, accelerometer, and/or gyroscope that detects a physical orientation of the client device110. Other components that may optionally be included with the client device110(though not shown in the schematic diagram300ofFIG. 3) include one or more storage components, such as a hard disk drive, a solid-state storage device (SSD), a flash memory device, and/or a magnetic and/or optical disk reader; and/or a flash memory device that may store a basic input/output system (BIOS) routine that facilitates booting the client device110to a state of readiness; and a climate control unit that regulates climate properties, such as temperature, humidity, and airflow.

The client device110may comprise a mainboard featuring one or more communication buses312that interconnect the processor310, the memory301, and various peripherals, using a variety of bus technologies, such as a variant of a serial or parallel AT Attachment (ATA) bus protocol; the Uniform Serial Bus (USB) protocol; and/or the Small Computer System Interface (SCI) bus protocol. The client device110may comprise a dedicated and/or shared power supply318that supplies and/or regulates power for other components, and/or a battery304that stores power for use while the client device110is not connected to a power source via the power supply318. The client device110may provide power to and/or receive power from other client devices.

In some scenarios, as a user112interacts with a software application on a client device110(e.g., an instant messenger and/or electronic mail application), descriptive content in the form of signals or stored physical states within memory (e.g., an email address, instant messenger identifier, phone number, postal address, message content, date, and/or time) may be identified. Descriptive content may be stored, typically along with contextual content. For example, the source of a phone number (e.g., a communication received from another user via an instant messenger application) may be stored as contextual content associated with the phone number. Contextual content, therefore, may identify circumstances surrounding receipt of a phone number (e.g., the date or time that the phone number was received), and may be associated with descriptive content. Contextual content, may, for example, be used to subsequently search for associated descriptive content. For example, a search for phone numbers received from specific individuals, received via an instant messenger application or at a given date or time, may be initiated. The client device110may include one or more servers that may locally serve the client device110and/or other client devices of the user112and/or other individuals. For example, a locally installed webserver may provide web content in response to locally submitted web requests. Many such client devices110may be configured and/or adapted to utilize at least a portion of the techniques presented herein.

1. Presented Techniques

One or more systems and/or techniques for providing emotionally relevant content to users are provided herein. Many computing devices and/or environments may lack computing resources, detection techniques, and/or functionality to determine how users emotionally react to content and/or when to provide users with certain types of content that might invoke a certain reaction or emotion (e.g., a medical student may find an image as inspirational, and thus other medical students may benefit from being provided with the image as a quick study break). As provided herein, users may label content with user emotion labels (e.g., a user may label an answer within a question and answer forum as funny). Labeled content may be provided to other users based upon various emotional transition triggers, such as a timeout trigger of a user engaging in serious content (e.g., work, school, etc.) for a threshold amount of time. The ability for users to label content with user emotion labels and/or for labeled content to be provided to users based upon emotional transition triggers may reduce network bandwidth, cognitive load on a user, and/or computing resources otherwise used to provide users with emotionally irrelevant content that may not invoke a desirable emotion (e.g., providing vacation content to the medical student may invoke emotions of missing out as opposed to inspiration for continued studying). The ability for users to label content with user emotion labels and/or for labeled content to be provided to users based upon emotional transition triggers may reduce network bandwidth and/or computing resources otherwise used by users to search for such content (e.g., bandwidth and/or processing resources may be consumed where users (e.g., randomly) navigate to different content sources (e.g., websites) to find such content).

An embodiment of providing emotionally relevant content to users is illustrated by an example method400ofFIG. 4. At402, the method starts. A first user may be consuming and/or engaging with content, such as a website, a website element (e.g., a website image, a website description of an event, etc.), a question or answer from a question and answer service, a user interface element of an application, video content, an image, a social network post, an article, textual content (e.g., a user may draw around text of a website, such as by using a gesture on a touch enabled device, to select the text for labeling), audio content, and/or any other content. At404, a user emotion label, for the content, may be received from the first user. In an example, an emotion labeling interface may be provided to the first user. The emotion labeling interface may be populated with a set of emotions for selection by the first user (e.g., icons, a drop down list, textual labels, or other representations of emotions, such as a funny emotion, an inspirational emotion, a non-serious emotion, a non-work emotion, a non-school emotion, an entertainment emotion, or other emotions may be populated within the emotion labeling interface). For example, the user may select a funny emotion (e.g., smiley face icon) as the user emotion label for a social network post about a polar bear sliding down a slide. In this way, various content may be labeled with user emotion labels by a plurality of users so that such content may be provided to other users that might have a desire to see such emotional types of content.

In an example, a rank may be assigned to a user emotion label for content based upon various factors, such as a number of users that labeled the content with the user emotion label, a rate or frequency at which users labeled the content with the user emotion label (e.g., within a specified or threshold timespan), an amount or percentage of content that is labeled with the user emotion label, an amount or percentage of content that is not labeled with a user emotion label, an amount or percentage of content that is labeled with a different user emotion label (e.g., different than the user emotion label), etc. For example, a higher rank may be assigned to a user emotion label for content when many users labeled the content with the user emotion label, and a lower rank may be assigned to a user emotion label for content when merely a small fraction of users who were exposed to the content labeled the content with the user emotion label. Accordingly, in an example, content may be labeled with a user emotion label based upon crowd sourcing feedback. In an example, labeled content may or may not be provided to users based upon ranks assigned to such labels and/or to such labeled content (e.g., a user emotion label for content may be provided when the user emotion label for the content has a relatively higher rank, and a user emotion label for content may not be provided when the user emotion label for the content has a relatively lower rank.

At408, an emotional transition trigger may be defined for a second user. In an example, the emotional transition trigger comprises a timeout trigger for a first emotional content type (e.g., the emotional transition trigger may trigger based upon the second user engaging with serious content, work content, educational content, or content having the first emotional content type for more than 25 minutes). In an example, the emotional transition trigger comprises a user input pattern (e.g., the emotional transition trigger may trigger based upon a typing speed pattern, a click speed pattern, an eye gaze tracking pattern, or a gesture pattern that may indicate that the second user could use a break from serious content). It may be appreciated that a wide variety of triggers may be defined as the emotional transition trigger (e.g., a threshold number of characters/words typed into a research paper; an amount of idle time with little to no user activity; a number of serious webpages visited by the second user; a user request such as a voice command “I need a break, so please show me funny content for 2 minutes as a slide show”; a user emotion preference for a particular type of content, such as videogame entertainment content, specified by the second user; etc.).

At410, responsive to a triggering of the emotional transition trigger, the labeled content may be provided to the second user. For example, responsive to the user consuming content of the first emotional content type for a threshold amount of time corresponding to the timeout trigger (e.g., the second user may have been writing a research paper for more than 25 minutes), the labeled content (e.g., the social network post of the polar bear using the slide) may be provided to the second user. In an example, labeled content may be displayed through a website interface element of a website with which the second user is engaged (e.g., a panel of a web browser or website through which the user is conducting research for the research paper). In an example, the labeled content may be displayed through an application interface element of an application with which the second user is engaged (e.g., the social network post may be displayed through a portion of a word processing application). In an example, the labeled content may be provided to the second user for a threshold amount of time (e.g., a 2 minute break from writing the research paper). Responsive to expiration of the threshold amount of time, the labeled content may be (e.g., automatically) removed and the second user may be transitioned to the first emotional content type of content, such as the research paper. In an example, the labeled content may be displayed through a slide show. The slide show may be updated with additional labeled content based upon a slide show view setting (e.g., the slide show may be updated with various labeled content that are each displayed for 30 seconds for a total of a 3 minute slide show). In this way, labeled content may be provided to users that may have an emotional need for such content (e.g., funny content used as a quick study break). At412, the method ends.

FIG. 5illustrates a system500, comprising a labeling component518, configured to label content. The labeling component518may be associated with a client device502and/or a videogame website504accessed by the client device502(e.g., the labeling component518may be hosted by an operating system of the client device502, by a service accessible to the client device502, by a server hosting the videogame website504, by a browser plugin, etc.). In an example, a first user of the client device502may access the videogame website504. The videogame website504may comprise a gaming history article508, a racing game review510, a videogame console previews section512, and/or other content.

The first user may select the gaming history article508using a cursor506. Responsive to the selection, an emotion labeling interface514may be provided to the first user. The emotion labeling interface514may be populated with an inspirational emotion, a funny emotion, an inspiration emotion, a user specified emotion input interface, and/or other emotions. The first user may specify an entertainment emotion through the user specified emotion input interface of the emotion labeling interface514. The entertainment emotion may be received by the labeling component518as a user emotion label516. The labeling component518may label the gaming history article508with the user emotion label516to create a labeled gaming history article as labeled content520.

FIG. 6illustrates a system600, comprising a labeling component622, configured to label content. The labeling component622may be associated with a client device602and/or a question and answer service604accessed by the client device602(e.g., the labeling component622may be hosted by an operating system of the client device602, by a service accessible to the client device602, by a server hosting the question and answer service604, by a browser plugin, etc.). In an example, a first user of the client device602may access the question and answer service604. The question and answer service604may comprise a question606, a first answer608, a second answer610, and/or other content.

The labeling component622may populate the question and answer service604with one or more emotion labeling interfaces, such as a first emotion labeling interface612for the question606, a second emotion labeling interface614for the first answer608, and a third emotion labeling interface616for the second answer610. The first user may select the first emotion labeling interface612for the question606(e.g., the first emotion labeling interface612may be changed from a circle to a smiley face to indicate that the user has indicating that the question606is funny or pertains to humor). The selection of the first emotion labeling interface612may be received by the labeling component622as a first user emotion label618for the question606. The labeling component622may label the question606with the first user emotion label618to create a labeled question as first labeled content624. The first user may select the second emotion labeling interface614for the first answer608(e.g., the second emotion labeling interface614may be changed from a circle to a smiley face to indicate that the user has indicating that the first answer608is funny). The selection of the second emotion labeling interface614may be received by the labeling component622as a second user emotion label620for the first answer608. The labeling component622may label the first answer608with the second user emotion label620to create a labeled first answer as second labeled content626.

FIG. 7illustrates a system700, comprising a labeling component718, configured to label content. The labeling component718may be associated with a client device702and/or a photo sharing social network app704hosted by the client device702(e.g., the labeling component718may be hosted by an operating system of the client device702, by a service accessible to the client device702, integrated into the photo sharing social network app704, etc.). In an example, a first user of the client device702may utilize the photo sharing social network app704to view shared photos, such as a first photo706, a second photo708, a third photo710, a fourth photo712, and/or other content.

The first user may select the first photo706(e.g., using a touch gesture). Responsive to the selection, an emotion labeling interface714may be provided to the first user. The emotion labeling interface714may comprise a user specified emotion input interface through which the first user may specify a user emotion label716for the first photo706. For example, the user may specify an inspirational emotion as the user emotion label716, which may be received by the labeling component718. The labeling component718may label the first photo with the user emotion label716to create a labeled first photo as labeled content720.

FIGS. 8A-8Cillustrate examples of a system801, comprising a content provider component802, for providing emotionally relevant content to users. In an example, the content provider component802may have access to labeled content that was labeled by users with user emotion labels (e.g.,FIGS. 5-7).FIG. 8Aillustrates an example800where the content provider component802may be associated with a client device804(e.g., the content provider component802may be hosted by a server or service accessible to the client device804or may be locally hosted by the client device804). A second user of the client device804may be utilizing a word processing application808of the client device804to write a school report. An application user interface element806may be utilized by the content provider component802for displaying labeled content to the second user. The content provider component802may define an emotional transition trigger for the second user, such that the content provider component802may provide labeled content to the second user through the application user interface element806based upon a triggering of the emotional transition trigger. For example, the emotional transition trigger may be triggered based upon the second user having a threshold amount of exposure to a serious emotional content type of content, such as the school report.

FIG. 8Billustrates an example830of the content provider component802providing labeled content to the second user. For example, the emotional transition trigger may be triggered based upon the second user having met the threshold amount of exposure to the school report (e.g., a threshold amount of time having the word processing application808in a foreground state; a threshold amount of characters/words typed; etc.). Accordingly, the content provider component802may provide labeled content520corresponding to the labeled gaming history article that was labeled by the first user with an entertainment user emotion label (e.g.,FIG. 5). For example, the second user may specify an interest in viewing entertainment content as a break from writing the school report. The content provider component802may populate the application user interface element806with the labeled gaming history article, such as for a threshold amount of time (e.g., the second user or a parent of the second user may specify a 3 minute time limit for the second user to view entertainment content as a break from writing the school report).FIG. 8Cillustrates an example850where the content provider component802removes the gaming history article from the application user interface element806and transitioning the second user back to the school report based upon an expiration of the 3 minute time limit.

FIGS. 9A and 9Billustrate examples of a system901, comprising a content provider component902, for providing emotionally relevant content to users. In an example, the content provider component902may have access to labeled content that was labeled by users with user emotion labels (e.g.,FIGS. 5-7).FIG. 9Aillustrates an example900where the content provider component902may be associated with a client device906(e.g., the content provider component902may be hosted by a server or service accessible to the client device906or may be locally hosted by the client device906). A second user of the client device906may be utilizing an application programming environment910of the client device906to develop a work website project. An application user interface element908may be utilized by the content provider component902for displaying labeled content to the second user. The content provider component902may define an emotional transition trigger for the second user, such that the content provider component902may provide labeled content to the second user through the application user interface element908based upon a triggering of the emotional transition trigger. For example, the emotional transition trigger may be triggered based upon the second user utilizing the application programming environment910for a threshold amount of time. Responsive to a triggering of the emotional transition trigger, the content provider component902may provide a slide show of labeled content through the application user interface element908. For example, a first slide904may comprise first labeled content624corresponding to a labeled question that was labeled by a first user as funny (e.g.,FIG. 6).

FIG. 9Billustrates an example930of the content provider902updating the slide show. For example, the content provider component902may update the slide show, displayed through the application user interface element908, with a second slide932. The second slide932may comprise second labeled content626corresponding to a labeled first answer that was labeled by the first user as funny (e.g.,FIG. 6). In this way, the content provider component902may provide labeled content to the second user through the application user interface element908based upon a slide show view setting.

FIG. 10is an illustration of a scenario1000involving an example nontransitory memory device1002. The nontransitory memory device1002may comprise instructions that when executed perform at least some of the provisions herein. The nontransitory memory device may comprise a memory semiconductor (e.g., a semiconductor utilizing static random access memory (SRAM), dynamic random access memory (DRAM), and/or synchronous dynamic random access memory (SDRAM) technologies), a platter of a hard disk drive, a flash memory device, or a magnetic or optical disc (such as a CD, DVD, or floppy disk). The example nontransitory memory device1002stores computer-readable data1004that, when subjected to reading1006by a reader1010of a device1008(e.g., a read head of a hard disk drive, or a read operation invoked on a solid-state storage device), express processor-executable instructions1012. In some embodiments, the processor-executable instructions, when executed on a processor1016of the device1008, are configured to perform a method, such as at least some of the example method400ofFIG. 4, for example. In some embodiments, the processor-executable instructions, when executed on the processor1016of the device1008, are configured to implement a system, such as at least some of the example system500ofFIG. 5, at least some of the example system600ofFIG. 6, at least some of the example system700ofFIG. 7, at least some of the example system801ofFIGS. 8A-8C, and/or at least some of the example system901ofFIGS. 9A and 9B, for example.

3. Usage of Terms