Quest and battle board game

A quest and battle board game comprising: a game board formed in a planar configuration and including a maze and battle side and a world map side, the maze and battle side including a plurality of rectangular spaces and a plurality of upwardly extending structures representing mazes, the world map side being formed in a planar configuration and including a plurality of inverted V-shaped structures, the world map side also including house-shaped structures, castle-shaped structures, circled numerals and other structures providing for organized movement of pieces across the board; and a plurality of character cards including information regarding the abilities of the characters of the game, at least one handbook being included with the apparatus, the handbooks providing background information and detailed instructions regarding play of the game, the game including player pieces and a random number generating device to determine movement of the pieces.

BACKGROUND OF THE INVENTION 
1. Field of the Invention 
The present invention relates to a quest and battle board game and more 
particularly pertains to successfully accomplishing a series of quests to 
receive items in preparation for a final battle with the enemy. 
2. Description of the Prior Art 
The use of board games is known in the prior art. More specifically, board 
games heretofore devised and utilized for the purpose of entertaining 
users by playing the games in the suggested manner are known to consist 
basically of familiar, expected, and obvious structural configurations, 
notwithstanding the myriad of designs encompassed by the crowded prior art 
which has been developed for the fulfillment of countless objectives and 
requirements. 
By way of example, the prior art discloses in U.S. Pat. No. 5,211,402 to 
Ferguson an analogies board game. 
U.S. Pat. No. 5,251,905 to Bombino discloses a method for playing war game. 
U.S. Pat. No. 3,989,254 to Cooper discloses a battle board game apparatus. 
U.S. Pat. No. 5,139,266 to Mullins discloses a world tour board game. 
Lastly, U.S. Pat. No. 4,332,385 to McCaslin discloses a game with moveable 
maze on game board. 
In this respect, the quest and battle board game according to the present 
invention substantially departs from the conventional concepts and designs 
of the prior art, and in doing so provides an apparatus primarily 
developed for the purpose of successfully accomplishing a series of quests 
to receive items in preparation for a final battle with the enemy. 
Therefore, it can be appreciated that there exists a continuing need for a 
new and improved quest and battle board game which can be used for 
successfully accomplishing a series of quests to receive items in 
preparation for a final battle with the enemy. In this regard, the present 
invention substantially fulfills this need. 
SUMMARY OF THE INVENTION 
In view of the foregoing disadvantages inherent in the known types of board 
games now present in the prior art, the present invention provides an 
improved quest and battle board game. As such, the general purpose of the 
present invention, which will be described subsequently in greater detail, 
is to provide a new and improved quest and battle board game and method 
which has all the advantages of the prior art and none of the 
disadvantages. 
To attain this, the present invention essentially comprises a game board 
formed in a planar generally rectangular configuration and including a 
maze and battle side and a world map side, the maze and battle side having 
a maze half and a battle half, the battle half being formed in a generally 
rectangular configuration and including a rectangular central region 
comprising about one hundred and thirty rectangular spaces, the maze half 
including about five hundred and twenty rectangular spaces and a plurality 
of upwardly extending box-like structures representing mazes, the mazes 
being positioned sporadically throughout the maze half of the game board, 
two walkways formed in a long narrow configuration being positioned 
perpendicular to the long edges of the maze half, a generally rectangular 
shaped multiply lined area being positioned adjacent to a corner of the 
maze half; a world map side of the game board, the world map side being 
formed in a generally rectangular configuration, the world map side being 
divided into a plurality of generally circular shaped regions of differing 
sizes by curved blank paths positioned between them, the world map side 
including a plurality of inverted V-shaped structures positioned in groups 
sporadically throughout the two largest regions, a plurality of 
house-shaped structures and castle-shaped structures positioned adjacent 
to the inverted V-shaped structures, a plurality of circled numerals being 
positioned within each region, a plurality of contiguous rectangular 
shaped structures being positioned around the numerals in various areas of 
the two largest regions; the apparatus including a plurality of character 
cards, the character cards including various information pertaining to the 
individual characters of the game, a plurality of handbooks being included 
with the apparatus, a first handbook being titled THE QUEST OF EFIL 
PLAYERS HANDBOOK, the first handbook providing background information and 
detailed instructions regarding play of the game, a second handbook being 
titled ZAL'S HANDBOOK, the second book describing the abilities of Zal, 
the most powerful character of the game, the third handbook being titled 
TOWNS & MAZES, the third handbook describing the requirements for 
successfully traversing the mazes, quests and other obstacles of the game, 
the game including a plurality of castle holders, the castle holders 
shaped in the configuration of a mythical dragon with a circular base 
unit, the circular base unit permitting the castle holder to be easily 
moved from one location to another on the game board, a first six sided 
die and a second six sided die, the first die including the numerals 1 
through 6, the second die including the numerals 7 through 12, players 
rolling each die to determine movement of their respective pieces. 
There has thus been outlined, rather broadly, the more important features 
of the invention in order that the detailed description thereof that 
follows may be better understood and in order that the present 
contribution to the art may be better appreciated. There are, of course, 
additional features of the invention that will be described hereinafter 
and which will form the subject matter of the claims appended hereto. 
In this respect, before explaining at least one embodiment of the invention 
in detail, it is to be understood that the invention is not limited in its 
application to the details of construction and to the arrangements of the 
components set forth in the following description or illustrated in the 
drawings. The invention is capable of other embodiments and of being 
practiced and carried out in various ways. Also, it is to be understood 
that the phraseology and terminology employed herein are for the purpose 
of descriptions and should not be regarded as limiting. 
As such, those skilled in the art will appreciate that the conception, upon 
which this disclosure is based, may readily be utilized as a basis for the 
designing of other structures, methods and systems for carrying out the 
several purposes of the present invention. It is important, therefore, 
that the claims be regarded as including such equivalent constructions 
insofar as they do not depart from the spirit and scope of the present 
invention. 
Further, the purpose of the foregoing abstract is to enable the U.S. Patent 
and Trademark Office and the public generally, and especially the 
scientists, engineers and practitioners in the art who are not familiar 
with patent or legal terms or phraseology, to determine quickly from a 
cursory inspection the nature and essence of the technical disclosure of 
the application. The abstract is neither intended to define the invention 
of the application, which is measured by the claims, nor is it intended to 
be limiting as to the scope of the invention in any way. 
It is therefore an object of the present invention to provide a new and 
improved quest and battle board game which has all of the advantages of 
the prior art board games and none of the disadvantages. 
It is another object of the present invention to provide a new and improved 
quest and battle board game which may be easily and efficiently 
manufactured and marketed. 
It is further object of the present invention to provide a new and improved 
quest and battle board game which is of durable and reliable 
constructions. 
An even further object of the present invention is to provide a new and 
improved quest and battle board game which is susceptible of a low cost of 
manufacture with regard to both materials and labor, and which accordingly 
is then susceptible of low prices of sale to the consuming public, thereby 
making such quest and battle board game economically available to the 
buying public. 
Still yet another object of the present invention is to provide a new and 
improved quest and battle board game which provides in the apparatuses and 
methods of the prior art some of the advantages thereof, while 
simultaneously overcoming some of the disadvantages normally associated 
therewith. 
Still another object of the present invention is to successfully accomplish 
a series of quests to receive items in preparation for a final battle with 
the enemy. 
Lastly, it is an object of the present invention to provide a new and 
improved a quest and battle board game comprising: a game board formed in 
a planar configuration and including a maze and battle side and a world 
map side, the maze and battle side including a plurality of rectangular 
spaces and a plurality of upwardly extending structures representing 
mazes, the world map side being formed in a planar configuration and 
including a plurality of inverted V-shaped structures, the world map side 
also including house-shaped structures, castle-shaped structures, circled 
numerals and other structures providing for organized movement of pieces 
across the board; and a plurality of character cards including information 
regarding the abilities of the characters of the game, at least one 
handbook being included with the apparatus, the handbooks providing 
background information and detailed instructions regarding play of the 
game, the game including player pieces and a random number generating 
device to determine movement of the pieces. 
These together with other objects of the invention, along with the various 
features of novelty which characterize the invention, are pointed out with 
particularity in the claims annexed to and forming a part of this 
disclosure. For a better understanding of the invention, its operating 
advantages and the specific objects attained by its uses, reference should 
be had to the accompanying drawings and descriptive matter in which there 
is illustrated preferred embodiments of the invention.

DESCRIPTION OF THE PREFERRED EMBODIMENT 
With reference now to the drawings, and in particular to FIG. 1 thereof, 
the preferred embodiment of the new and improved quest and battle board 
game embodying the principles and concepts of the present invention and 
generally designated by the reference numeral 10 will be described. 
The present invention, the quest and battle board game 10 is comprised of a 
plurality of components. Such components in their broadest context include 
a game board 12, character cards 18, three handbooks 24, and character 
game pieces 26. Such components are individually configured and correlated 
with respect to each other so as to attain the desired objective. 
More specifically, the game board 12 is formed in a planar generally 
rectangular configuration and includes a maze and battle side 14 and a 
world map side 16. The different sides of the game board permit players to 
play different versions of the game when desired. To switch from one 
version of the game to the other the user simply flips the board over and 
plays according to the rules of the chosen side of the board. Note FIGS. 1 
and 2. 
The maze and battle side of the game board has a maze half 30 and a battle 
half 32. The battle half is formed in a generally rectangular 
configuration and includes a rectangular central region 34 comprising 
about one hundred and thirty rectangular spaces. The rectangular spaces 
are surrounded by a white border. The maze half 30 includes about five 
hundred and twenty rectangular spaces and a plurality of upwardly 
extending box-like structures 36 representing mazes. The mazes are a 
critical component of the game. They are entered by the players in order 
to engage in the various quests of the game. The mazes are positioned 
sporadically throughout the maze half of the game board. Two walkways 38 
are formed in a long narrow configuration which are positioned 
perpendicular to the long edges of the maze half. A generally rectangular 
shaped multiply lined area 40 is positioned adjacent to a corner of the 
maze half. Note FIG. 1. 
A world map side 16 is located on the reverse side of the board with 
respect to the maze and battle side. The world map side 16 is formed in a 
generally rectangular configuration. The world map side 16 is divided into 
a plurality of generally circular shaped regions 42 of differing sizes by 
curved blank paths 44 positioned between them. The paths divide the game 
into large and small regions. In the preferred embodiment the apparatus 
includes two very large regions and four small regions. A central path is 
formed in a generally Y-shaped orientation with an end fork. A first fork 
member is positioned in a corner of the board and a second fork member is 
positioned adjacent to that corner. The area between the forks defines a 
small circular shaped region. Note FIG. 2. 
The world map side 16 includes a plurality of inverted V-shaped structures 
46 positioned in groups sporadically throughout the two largest regions. 
There are approximately one thousand and forty V-shaped structures in the 
preferred embodiment of the game. A plurality of house-shaped structures 
48 and castle-shaped structures 50 are positioned adjacent to the inverted 
V-shaped structures. A plurality of circled numerals 52 are positioned 
within each region. A plurality of contiguous rectangular shaped 
structures 54 are positioned around the numerals in various areas of the 
two largest regions. The numerals and various structures are organized to 
provide a regimented path throughout the game. Players engage in a variety 
of quests while traversing the different regions of the game. Note FIG. 2. 
The apparatus includes a plurality of character cards 18. The character 
cards include various information pertaining to the individual characters 
of the game. Each character card includes starting attributes and a 
listing of some of the various garments worn by the character. The 
characters of the game are as follows: Hero, Prince Agreto; Wizard, Selia; 
Master Thief, Ras; King of Dwarves, Malzax; Cyborg, Tal-700; Ninja, 
Talmar*Kalmi. A plurality of handbooks 24 are included with the apparatus. 
All of the handbooks are formed with bindings like a standard book. The 
title of each respective book is positioned in capital letters across the 
front cover. In the preferred embodiment the handbooks are uniformly sized 
and include varying numbers of pages. In one embodiment of the apparatus 
the game includes a conveniently sized box to house the various components 
of the apparatus. Note FIGS. 5 and 6. 
The first handbook 58 is titled THE QUEST OF EFIL PLAYERS HANDBOOK. The 
first handbook provides background information and detailed instructions 
regarding play of the game. Some of the topics covered in THE QUEST OF 
EFIL PLAYERS HANDBOOK are as follows: a beginning story, weapons, armor, 
shields and helmets, spells, movement and movement in battle, entering a 
maze, town, room or castle, etc. The second handbook 60 is titled ZAL'S 
HANDBOOK. The second book describes the abilities of Zal, the most 
powerful character of the game. The handbook titled ZAL'S HANDBOOK 
includes some of the following subjects: Zal's directions and info on game 
play, castle of riddles, Tal-700, spells, monsters, cursed weapons, etc. 
The third handbook 62 is titled TOWNS & MAZES. The third handbook 
describes the requirements for successfully traversing the mazes, quests 
and other obstacles of the game. The handbook entitled TOWNS & MAZES 
includes some of the following subjects: information on maze movement, 
entrance to Divetower, troll trees, Tower of Flight, Volcano of Burning 
Ice, Island of Treasure, Vulture Desert, etc. 
The game includes a plurality of castle holders 26. The castle holders are 
shaped in the configuration of a mythical dragon with a circular base 
unit. The circular base unit permits the castle holder to be easily moved 
from one location to another on the game board. During play of the game 
individual players move their respective castle holders to various 
locations on the board according to their dice rolls. In the preferred 
embodiment the castle holders are fabricated in a variety of Colors to 
allow players to choose their favorite color. A first six sided die 20 and 
a second six sided die 22 are included. The first die includes the 
numerals 1 through 6. The second die includes the numerals 7 through 12. 
Players roll each die to determine movement of their respective pieces. 
The dice are also rolled when engaging in one of the many quests of the 
game. Note FIGS. 3, 4 and 8. 
The game is adapted to be played by between one and seven players. Play of 
the game takes place through a series of quests. The quests have to be 
played in order to receive items for defeating the enemy at the last 
battle. One of the advantages of the game is that the instructions are 
easy to understand. The game is long in duration but the quests are very 
different from each other, making the game interesting all the way 
through. Anyone from age ten to adult will find game play straight 
forward, without having to constantly return to the instruction booklet to 
look up rules. Players can gain different levels for Hit Points and Magic 
Spells. Players encounter different monsters to fight depending on the 
area the player is in. A large variety of weapons and armor vary 
throughout the game. 
As to the manner of usage and operation of the present invention, the same 
should be apparent from the above description. Accordingly, no further 
discussion relating to the manner of usage and operation will be provided. 
With respect to the above description then, it is to be realized that the 
optimum dimensional relationships for the parts of the invention, to 
include variations in size, materials, shape, form, function and manner of 
operation, assembly and use, are deemed readily apparent and obvious to 
one skilled in the art, and all equivalent relationships to those 
illustrated in the drawings and described in the specification are 
intended to be encompassed by the present invention. 
Therefore, the foregoing is considered as illustrative only of the 
principles of the invention. Further, since numerous modifications and 
changes will readily occur to those skilled in the art, it is not desired 
to limit the invention to the exact construction and operation shown and 
described, and accordingly, all suitable modifications and equivalents may 
be resorted to, falling within the scope of the invention.