Dice game method

A method of playing a dice game is provided of the type wherein points are accumulated based upon the scores received for various combinations of numerical values displayed from a roll or throw of a plurality of dice, and by increasing a thrown score and deducting from or adding to the accumulated score this increased score based upon a roll of a die. The dice game comprises the steps of: providing six playing dice; providing a bonus die having six faces, three faces having "DOUBLE" marked thereon and three faces having "TRIPLE" marked thereon; establishing an initial order of play; initiating play by throwing the playing dice for displaying a side of each die, wherein each player in turn throws the dice in an attempt to achieve a score of 10,000 points to be declared a winner; wherein upon reaching a score of 650 points a player may choose to "dare," whereby, the player throws the bonus die and doubles or triples the thrown score as indicated by the displayed face of the bonus die, and the player throws a playing die, whereupon throwing a one or a five the player adds the increased thrown score to the accumulated score and whereupon throwing a two, three, four or six the player deducts the increased thrown score from the accumulated score.

TECHNICAL FIELD 
The present invention relates to devices and methods for playing dice games 
and more particularly to devices and methods for playing dice games that 
provides for a player to double or triple a score of thrown playing dice 
after a predetermined number of points have been accumulated, the 
multiplied score to be added to or deducted from the players accumulated 
points after rolling a single die. 
BACKGROUND ART 
Dice games generally employ one or more dice which, when thrown or rolled 
upon a horizontal surface, determine a score based upon indicia displayed 
by the upwardly facing sides or faces of the resting dice. Each die is in 
the form of a six sided cube, and each side commonly has thereon different 
quantities of spots respectively representing the numbers 1, 2, 3, 4, 5 
and 6. 
In many of the prior art dice games six dice are thrown and points are 
scored or accumulated by throwing "triplets." While these games provide a 
means for a number of players to compete they do not provide the added 
challenge of receiving points for throwing different combinations of dice. 
These prior art games, further, do not provide a means of increasing the 
point value of a throw, after surpassing a predetermined point value, at 
the risk of having the increased point value of the throw deducted from 
the player's accumulated point total. 
It would be a benefit, therefore, to have a dice game allowing players to 
compete against one another by accumulating points based on points 
received from throwing various combinations of dice. It would be a further 
benefit to have a dice game that has a bonus die for rolling to either 
double or triple a thrown score after a predetermined number of points 
have been accumulated. It would be an additional benefit to have a dice 
game in which a die is thrown to determine whether the increased score of 
a throw is added to or deducted from the player's accumulated point total. 
GENERAL SUMMARY DISCUSSION OF INVENTION 
It is thus an object of the invention to provide a dice game that has six 
playing dice for throwing and receiving points based on various 
combinations of indicia displayed by the upwardly facing sides or faces of 
the resting dice. 
It is a further object of the invention to provide a dice game that has a 
bonus die having "DOUBLE" marked on three sides and having "TRIPLE" marked 
on three sides for rolling after a predetermined number of points have 
been accumulated for doubling or tripling the player's thrown score, the 
increased score to be added to or deducted from the player's accumulated 
score based on a roll of a die having spots on each side indicating a 
numerical of 1, 2, 3, 4, 5 and 6 respectively. 
It is a still further object of the invention to provide a dice game that 
has a position die each side thereof commonly having thereon different 
quantities of spots respectively representing the numbers 1, 2, 3, 4, 5 
and 6, for throwing by each player at the beginning of the game for 
determining the order of play from the highest number thrown to the 
lowest. 
It is a still further object of the invention to provide a dice game that 
has a box for storing the dice in and providing a playing space. 
Accordingly, a dice game is provided of the type wherein points are 
accumulated based upon the scores received for various combinations of 
numerical values displayed from a roll or throw of a plurality of dice, 
and by increasing a thrown score and deducting from or adding to the 
accumulated score this increased score based upon a roll of a die. The 
dice game comprises the steps of: providing six playing dice, each die of 
which having six sides including a first side having thereon one spot, a 
second side having thereon two spots, a third side having thereon three 
spots, a forth side having thereon four spots, a fifth side having thereon 
five spots, and a sixth side having thereon six spots; providing a bonus 
die having six faces, three faces having "DOUBLE" marked thereon and three 
faces having "TRIPLE" marked thereon; establishing an initial order of 
play where players are designated as the first player, second player, and 
so on to a last player; initiating play by throwing the playing dice for 
displaying a side of each die, wherein each player in turn throws the dice 
in an attempt to achieve a score of 10,000 points to be declared a winner; 
wherein each die showing a one scores 100 points; wherein each die showing 
a five scores 50 points; wherein a throw of three of a kind resulting in 
three 1's accumulates 1,000 points, three 2's accumulates 200 points, 
three 3's accumulates 300 points, three 4's accumulates 400 points, three 
5's accumulates 500 points and three 6's accumulate 600 points; wherein 
throws containing three pairs accumulate 850 points; wherein throws 
showing a straight accumulates 1500 points; wherein throws of six of a 
kind automatically wins the game; and whereupon reaching a score of 650 
points a player may choose to "dare," whereby, the player throws the bonus 
die and doubles or triples the thrown score as indicated by the displayed 
face of the bonus die, and the player throws a die, whereupon throwing a 
one or a five the player adds the increased thrown score to the 
accumulated score and whereupon throwing a two, three, four or six the 
player deducts the increased thrown score from the accumulated score. 
Preferably the dice game further includes a position die having six sides 
including a first side having thereon one spot, a second side having 
thereon two spots, a third side having thereon three spots, a forth side 
having thereon four spots, a fifth side having thereon five spots, and a 
sixth side having thereon six spots. More preferably, the position die is 
larger in size than the playing dice. The position die being use for 
establishing the initial order of play by each player throwing the die. 
The order of play being determined from the highest throw to the lowest 
roll. The position die may used for determining whether the increased 
score during a "dare" is either added to or deducted from the player's 
accumulated score. 
The dice game may further include a game box having a bottom wall and four 
side walls extending upwardly about its periphery to define a playing 
space for throwing the dice therein. Preferably, the bottom wall is 
covered with felt. More preferably, a lid is provided for covering the box 
with the dice stored therein when not in use.

EXEMPLARY MODE FOR CARRYING OUT THE INVENTION 
FIG. 1 is an isometric view of an exemplary embodiment of the dice game of 
the present invention generally designated by the numeral 10. Dice game 10 
includes a game box 12, a lid 14, a position die 16, a bonus die 18 and 
six playing dice 20. 
Game box 12 is square measuring thirteen and one-half inches along its 
sides. Box 12 has a bottom wall 22 surfaced with felt and four side walls 
24 extending upwardly about its periphery to define a playing space 26. 
Playing space 26 is adapted to receive dice thrown therein. It is not 
required that the game box 12 be utilized. Any substantially level and 
hard surface will suffice. 
A lip 28 is formed along the four side walls 24 for removably seating lid 
14 thereon covering game box 12. A pair of holes 30 are formed through 
opposing side walls 24 above lip 28 for removing lid 14 from box 12. 
Position die 16 and playing dice 20 are plastic six sided cubes. Position 
die 16 and playing dice 20 are identical in marking and only vary in 
position die 16 being larger. A preferred embodiment of position die 16 
and playing dice 20 are shown in FIGS. 1 through 7. Position die 16 and 
playing dice 20 have a first side 32 (FIG. 2) upon which one spot 34 is 
applied representing one, a second side 36 (FIG. 3) having two spots 34 
applied thereon representing two, a third side 38 (FIG. 4) upon which 
three spots 34 are applied representing three, a forth side 40 (FIG. 5) 
upon which four spots 34 are applied representing four, a fifth side 42 
(FIG. 6) upon which five spots 34 are applied representing five and a 
sixth side 44 (FIG. 7) upon which six spots 34 are applied representing 
six. 
As shown in FIG. 1, bonus die 18 is a plastic cube larger in size than 
playing dice 20. Bonus die 18 has three faces 46 having "DOUBLE" marked 
thereon as shown in FIG. 8. The remaining three faces 46 of bonus die 18 
have "TRIPLE" marked thereon as shown in FIG. 9. 
The rules of dice game 10 will now be described with reference to FIGS. 1 
through 12. An initial order of play is first established where players 
are designated by having each player, in turn, throw position die 16. The 
player with the highest throw goes first with subsequent players being 
determined from highest roll to lowest roll. 
At the beginning of each player's turn, play is initiated by throwing 
playing dice 20. Points are accumulated based upon the throw of dice 20. 
Each player in turn throws dice 20 in an attempt to first achieve a score 
of 10,000 points winning the game. 
Scoring is valued by combinations of sides 32, 36, 38, 40, 42, 44 of dice 
20 facing upward after being thrown. Dice 20 showing a first side 32 
having a single spot 34 accumulate 100 points. Dice 20 showing a fifth 
side 42 having five spots 34 accumulate 50 points. No other sides 36, 38, 
40, 44 accumulate points individually. Throws of three of a kind or 
triplets accumulate points based on the combination shown. Three 1's 
accumulate 1,000 points, three 2's accumulate 200 points, three 3's 
accumulate 300 points, three 4's accumulate 400 points, three 5's 
accumulate 500 points and three 6's accumulate 600 points. Throws 
containing three pairs accumulate 850 points. A throw showing a straight 
accumulates 1500 points. Throws of six of a kind automatically wins the 
game. These scores are tabulated below: 
______________________________________ 
THROW POINT VALUE 
______________________________________ 
one 1 100 
one 5 50 
three 1's 1000 
three 2's 200 
three 3's 300 
three 4's 400 
three 5's 500 
three 6's 600 
three pairs 850 
straight 1500 
six of a kind WIN 
______________________________________ 
Once a player accumulates a score of 650 points, the player has the option 
to "dare" at the end of his turn thereby doubling or tripling the score 
thrown and having that score added to or deducted from the points 
previously accumulated. To dare the player rolls position die 16, if a 
value of 1 (first side 32) or 5 (fifth side 42) is thrown the player adds 
a doubled or tripled thrown value to his accumulated points. If a value 
other than one or five represented by sides 36, 38, 40, 44 is thrown then 
the player deducts a doubled or tripled thrown value to his accumulated 
points. To determine whether the thrown value is to be double or tripled 
the player rolls bonus die 18 and follows the instruction marked thereon. 
An example of a roll or throw of playing dice 20 may result in the 
displayed sides shown in FIG. 10, i.e., three second sides 36 each 
displaying two spots 34, one third side 38 displaying three spots 34, one 
first side 32 displaying one spot 34, and one fifth side 42 displaying 
five spots 34. Such a throw results in one three of a kind of two spots, 
for a calculated score of 200 points. The single third side 38 has no 
point value. The single first side 32 results in a point value of 100 
points. The single fifth side 42 having five spots 34 displayed thereon 
provides 50 points. Accordingly, upon adding the various point values the 
total point score accumulated for that throw is 200+0+100+50=350 points. 
A second example of a throw of playing dice 20 is shown in FIG. 11. The 
displayed sides comprise a pair of third sides 38 having three spots 34, a 
pair of second sides 36 having two spots 34, and a pair of fourth sides 40 
having four spots 34. This throw represents three pairs and accumulates 
850 points. 
FIG. 12 is a third example of a throw of playing dice 20. The displayed 
sides comprise a first side 32, a second side 36, a third side 38, a forth 
side 40, a fifth side 42, and a sixth side 44. This throw represents a 
straight and accumulates 1500 points. 
In the examples shown in FIGS. 10 through 12 the player may "dare" if he 
has accumulated 650 points previous to the throw shown in the figures. If 
the player chooses to "dare" the points scored in the throw will be double 
or tripled based on the roll of bonus die 18. The increased point value of 
the throw will be added to the players accumulated points if upon rolling 
position die 16 the displayed side shows one or five spots 34, if the 
position die 16 displays two, three, four or six spots 34 the increased 
point value will be deducted from the players accumulated points. 
It can be seen from the preceding description that a method and device for 
dice games which has six playing dice for throwing and receiving points 
based on various combinations of indicia displayed by the upwardly facing 
sides or faces of the resting dice, has a bonus die having "DOUBLE" marked 
on three sides and having "TRIPLE" marked on three sides for rolling after 
a predetermined number of points have been accumulated for doubling or 
tripling the player's thrown score, the increased score to be added to or 
deducted from the player's accumulated score based on a roll of a die 
having spots on each side indicating a numerical of 1, 2, 3, 4, 5 and 6 
respectively, has a position die each side thereof commonly having thereon 
different quantities of spots respectively representing the numbers 1, 2, 
3, 4, 5 and 6, for throwing by each player at the beginning of the game 
for determining the order of play from the highest number thrown to the 
lowest, and has a box for storing the dice in and providing a playing 
space has been provided. 
It is noted that the embodiment of the dice game described herein in detail 
for exemplary purposes is of course subject to many different variations 
in structure, design, application and methodology. Because many varying 
and different embodiments may be made within the scope of the inventive 
concept(s) herein taught, and because many modifications may be made in 
the embodiment herein detailed in accordance with the descriptive 
requirements of the law, it is to be understood that the details herein 
are to be interpreted as illustrative and not in a limiting sense.