USER INTERFACES FOR MANAGING LIVE COMMUNICATION SESSIONS

The present disclosure generally relates to managing live communication sessions. A computer system optionally displays an option to invite the respective user to join the ongoing communication session. A computer system optionally one or more options to modify an appearance of an avatar representing the user of the computer system. A computer system optionally transitions a communication session from a spatial communication session to a non-spatial communication session. A computer system optionally displays information about a participant in a communication session.

TECHNICAL FIELD

The present disclosure relates generally to computer systems that are in communication with a display generation component and, optionally, one or more sensors that provide computer-generated experiences, including, but not limited to, electronic devices that provide virtual reality and mixed reality experiences via a display.

BACKGROUND

The development of computer systems for augmented reality has increased significantly in recent years. Example augmented reality environments include at least some virtual elements that replace or augment the physical world. Input devices, such as cameras, controllers, joysticks, touch-sensitive surfaces, and touch-screen displays for computer systems and other electronic computing devices are used to interact with virtual/augmented reality environments. Example virtual elements include virtual objects, such as digital images, video, text, icons, and control elements such as buttons and other graphics.

SUMMARY

Some methods and interfaces for managing live communication sessions, such as those including at least some virtual elements (e.g., applications, augmented reality environments, mixed reality environments, and virtual reality environments) are cumbersome, inefficient, and limited. For example, systems that provide insufficient controls for performing actions associated with virtual objects, systems that require a series of inputs to achieve a desired outcome in an augmented reality environment, and systems in which manipulation of virtual objects are complex, tedious, and error-prone, create a significant cognitive burden on a user, and detract from the experience with the virtual/augmented reality environment. In addition, these methods take longer than necessary, thereby wasting energy of the computer system. This latter consideration is particularly important in battery-operated devices.

Accordingly, there is a need for computer systems with improved methods and interfaces for managing live communication sessions that are more efficient and intuitive for a user. Such methods and interfaces optionally complement or replace conventional methods for managing live communication sessions. Such methods and interfaces reduce the number, extent, and/or nature of the inputs from a user by helping the user to understand the connection between provided inputs and device responses to the inputs, thereby creating a more efficient human-machine interface.

The above deficiencies and other problems associated with user interfaces for computer systems are reduced or eliminated by the disclosed systems. In some embodiments, the computer system is a desktop computer with an associated display. In some embodiments, the computer system is portable device (e.g., a notebook computer, tablet computer, or handheld device). In some embodiments, the computer system is a personal electronic device (e.g., a wearable electronic device, such as a watch, or a head-mounted device). In some embodiments, the computer system has a touchpad. In some embodiments, the computer system has one or more cameras. In some embodiments, the computer system has a touch-sensitive display (also known as a “touch screen” or “touch-screen display”). In some embodiments, the computer system has one or more eye-tracking components. In some embodiments, the computer system has one or more hand-tracking components. In some embodiments, the computer system has one or more output devices in addition to the display generation component, the output devices including one or more tactile output generators and/or one or more audio output devices. In some embodiments, the computer system has a graphical user interface (GUI), one or more processors, memory and one or more modules, programs or sets of instructions stored in the memory for performing multiple functions. In some embodiments, the user interacts with the GUI through a stylus and/or finger contacts and gestures on the touch-sensitive surface, movement of the user's eyes and hand in space relative to the GUI (and/or computer system) or the user's body as captured by cameras and other movement sensors, and/or voice inputs as captured by one or more audio input devices. In some embodiments, the functions performed through the interactions optionally include image editing, drawing, presenting, word processing, spreadsheet making, game playing, telephoning, video conferencing, e-mailing, instant messaging, workout support, digital photographing, digital videoing, web browsing, digital music playing, note taking, and/or digital video playing. Executable instructions for performing these functions are, optionally, included in a transitory and/or non-transitory computer readable storage medium or other computer program product configured for execution by one or more processors.

There is a need for electronic devices with improved methods and interfaces for managing live communication sessions. Such methods and interfaces may complement or replace conventional methods for managing live communication sessions. Such methods and interfaces reduce the number, extent, and/or the nature of the inputs from a user and produce a more efficient human-machine interface. For battery-operated computing devices, such methods and interfaces conserve power and increase the time between battery charges.

In some embodiments, a computer system displays a set of controls associated with controlling playback of media content (e.g., transport controls and/or other types of controls) in response to detecting a gaze and/or gesture of the user. In some embodiments, the computer system initially displays a first set of controls in a reduced-prominence state (e.g., with reduced visual prominence) in response to detecting a first input, and then displays a second set of controls (which optionally includes additional controls) in an increased-prominence state in response to detecting a second input. In this manner, the computer system optionally provides feedback to the user that they have begun to invoke display of the controls without unduly distracting the user from the content (e.g., by initially displaying controls in a less visually prominent manner), and then, based on detecting a user input indicating that the user wishes to further interact with the controls, displaying the controls in a more visually prominent manner to allow for easier and more-accurate interactions with the computer system.

Example methods are described herein. An example method includes, at a computer system that is in communication with a display generation component and one or more sensors: displaying, via the display generation component, representations of a plurality of users; receiving, via the one or more sensors, selection of a representation of a respective user of the plurality of users; and in response to receiving selection of the representation of the respective user: in accordance with a determination that there is an ongoing communication session, displaying, via the display generation component, an option to invite the respective user to join the ongoing communication session; and in accordance with a determination that there is no ongoing communication session, forgoing display of the option to invite the respective user to join the ongoing communication session.

An example method includes, at a computer system that is in communication with a display generation component and one or more sensors: displaying, via the display generation component, a communication user interface for communicating with other users in a real-time communication session, wherein during the real-time communication session a user of the computer system is represented by an avatar that moves, during the real-time communication session, in accordance with movement, detected by the one or more sensors, of the user of the computer system; while displaying the communication user interface, displaying, via the display generation component, a selectable user interface object; detecting, via the one or more sensors, one or more inputs that include a selection input directed to the selectable user interface object; and in response to detecting the one or more inputs that include the selection input directed to the selectable user interface object, concurrently displaying, via the display generation component, an avatar editing user interface that includes: the avatar representing the user of the computer system; and one or more options to modify an appearance of the avatar representing the user of the computer system.

An example method includes, at a computer system that is in communication with a display generation component: while participating in a communication session that is a spatial communication session that includes displaying, via the display generation component, representations of a plurality of participants in the communication session in a spatially distributed arrangement in a 3D environment, wherein displaying the plurality of participants in the spatially distributed arrangement includes displaying: the representations of the plurality of participants spaced apart from each other and a user of the computer system by at least a threshold amount in a first non-vertical direction in the 3D environment; and the representations of the plurality of participants spaced apart from each other and the user by at least the threshold amount in a second non-vertical direction that is different from the first non-vertical direction; while displaying the representations of the plurality of participants distributed in the 3D environment, detecting an event; and in response to detecting the event, transitioning the communication session from the spatial communication session to a non-spatial communication session that includes displaying, via the display generation component, representations of at least a subset of the plurality of participants of the communication session in a grouped arrangement, wherein in the grouped arrangement: the representations of the plurality of participants are spaced apart from each other by less than the threshold amount in the first non-vertical direction in the 3D environment; a representation of a first participant in the grouped arrangement has a different position than a representation of the first participant in the spatially distributed arrangement; and a representation of a second participant in the grouped arrangement has a different position than a representation of the second participant in the spatially distributed arrangement.

An example method includes, at a computer system that is in communication with a display generation component and one or more sensors: while in a communication session with one or more participants in the communication session, detecting, via the one or more sensors, gaze input of a user of the computer system; and in response to detecting the gaze input: in accordance with a determination that the gaze input meets a set of one or more gaze criteria, displaying, via the display generation component, information about a first participant in the communication session; and in accordance with a determination that the gaze input does not meet the set of one or more gaze criteria, forgoing display of the information about the first participant in the communication session.

Example non-transitory computer-readable storage media are described herein. An example non-transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component and one or more sensors and includes instructions for: displaying, via the display generation component, representations of a plurality of users; receiving, via the one or more sensors, selection of a representation of a respective user of the plurality of users; and in response to receiving selection of the representation of the respective user: in accordance with a determination that there is an ongoing communication session, displaying, via the display generation component, an option to invite the respective user to join the ongoing communication session; and in accordance with a determination that there is no ongoing communication session, forgoing display of the option to invite the respective user to join the ongoing communication session.

An example non-transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component and one or more sensors and includes instructions for: displaying, via the display generation component, a communication user interface for communicating with other users in a real-time communication session, wherein during the real-time communication session a user of the computer system is represented by an avatar that moves, during the real-time communication session, in accordance with movement, detected by the one or more sensors, of the user of the computer system; while displaying the communication user interface, displaying, via the display generation component, a selectable user interface object; detecting, via the one or more sensors, one or more inputs that include a selection input directed to the selectable user interface object; and in response to detecting the one or more inputs that include the selection input directed to the selectable user interface object, concurrently displaying, via the display generation component, an avatar editing user interface that includes: the avatar representing the user of the computer system; and one or more options to modify an appearance of the avatar representing the user of the computer system.

An example non-transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component and includes instructions for: while participating in a communication session that is a spatial communication session that includes displaying, via the display generation component, representations of a plurality of participants in the communication session in a spatially distributed arrangement in a 3D environment, wherein displaying the plurality of participants in the spatially distributed arrangement includes displaying: the representations of the plurality of participants spaced apart from each other and a user of the computer system by at least a threshold amount in a first non-vertical direction in the 3D environment; and the representations of the plurality of participants spaced apart from each other and the user by at least the threshold amount in a second non-vertical direction that is different from the first non-vertical direction; while displaying the representations of the plurality of participants distributed in the 3D environment, detecting an event; and in response to detecting the event, transitioning the communication session from the spatial communication session to a non-spatial communication session that includes displaying, via the display generation component, representations of at least a subset of the plurality of participants of the communication session in a grouped arrangement, wherein in the grouped arrangement: the representations of the plurality of participants are spaced apart from each other by less than the threshold amount in the first non-vertical direction in the 3D environment; a representation of a first participant in the grouped arrangement has a different position than a representation of the first participant in the spatially distributed arrangement; and a representation of a second participant in the grouped arrangement has a different position than a representation of the second participant in the spatially distributed arrangement.

An example non-transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component and one or more sensors and includes instructions for: while in a communication session with one or more participants in the communication session, detecting, via the one or more sensors, gaze input of a user of the computer system; and in response to detecting the gaze input: in accordance with a determination that the gaze input meets a set of one or more gaze criteria, displaying, via the display generation component, information about a first participant in the communication session; and in accordance with a determination that the gaze input does not meet the set of one or more gaze criteria, forgoing display of the information about the first participant in the communication session.

Example transitory computer-readable storage media are described herein. An example transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component and one or more sensors and includes instructions for: displaying, via the display generation component, representations of a plurality of users; receiving, via the one or more sensors, selection of a representation of a respective user of the plurality of users; and in response to receiving selection of the representation of the respective user: in accordance with a determination that there is an ongoing communication session, displaying, via the display generation component, an option to invite the respective user to join the ongoing communication session; and in accordance with a determination that there is no ongoing communication session, forgoing display of the option to invite the respective user to join the ongoing communication session.

An example transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component and one or more sensors and includes instructions for: displaying, via the display generation component, a communication user interface for communicating with other users in a real-time communication session, wherein during the real-time communication session a user of the computer system is represented by an avatar that moves, during the real-time communication session, in accordance with movement, detected by the one or more sensors, of the user of the computer system; while displaying the communication user interface, displaying, via the display generation component, a selectable user interface object; detecting, via the one or more sensors, one or more inputs that include a selection input directed to the selectable user interface object; and in response to detecting the one or more inputs that include the selection input directed to the selectable user interface object, concurrently displaying, via the display generation component, an avatar editing user interface that includes: the avatar representing the user of the computer system; and one or more options to modify an appearance of the avatar representing the user of the computer system.

An example transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component and includes instructions for: while participating in a communication session that is a spatial communication session that includes displaying, via the display generation component, representations of a plurality of participants in the communication session in a spatially distributed arrangement in a 3D environment, wherein displaying the plurality of participants in the spatially distributed arrangement includes displaying: the representations of the plurality of participants spaced apart from each other and a user of the computer system by at least a threshold amount in a first non-vertical direction in the 3D environment; and the representations of the plurality of participants spaced apart from each other and the user by at least the threshold amount in a second non-vertical direction that is different from the first non-vertical direction; while displaying the representations of the plurality of participants distributed in the 3D environment, detecting an event; and in response to detecting the event, transitioning the communication session from the spatial communication session to a non-spatial communication session that includes displaying, via the display generation component, representations of at least a subset of the plurality of participants of the communication session in a grouped arrangement, wherein in the grouped arrangement: the representations of the plurality of participants are spaced apart from each other by less than the threshold amount in the first non-vertical direction in the 3D environment; a representation of a first participant in the grouped arrangement has a different position than a representation of the first participant in the spatially distributed arrangement; and a representation of a second participant in the grouped arrangement has a different position than a representation of the second participant in the spatially distributed arrangement.

An example transitory computer-readable storage medium stores one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component and one or more sensors and includes instructions for: while in a communication session with one or more participants in the communication session, detecting, via the one or more sensors, gaze input of a user of the computer system; and in response to detecting the gaze input: in accordance with a determination that the gaze input meets a set of one or more gaze criteria, displaying, via the display generation component, information about a first participant in the communication session; and in accordance with a determination that the gaze input does not meet the set of one or more gaze criteria, forgoing display of the information about the first participant in the communication session.

Example computer systems are described herein. An example computer system is configured to communicate with a display generation component and one or more sensors and includes: one or more processors; and memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: displaying, via the display generation component, representations of a plurality of users; receiving, via the one or more sensors, selection of a representation of a respective user of the plurality of users; and in response to receiving selection of the representation of the respective user: in accordance with a determination that there is an ongoing communication session, displaying, via the display generation component, an option to invite the respective user to join the ongoing communication session; and in accordance with a determination that there is no ongoing communication session, forgoing display of the option to invite the respective user to join the ongoing communication session.

An example computer system is configured to communicate with a display generation component and one or more sensors and includes: one or more processors; and memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: displaying, via the display generation component, a communication user interface for communicating with other users in a real-time communication session, wherein during the real-time communication session a user of the computer system is represented by an avatar that moves, during the real-time communication session, in accordance with movement, detected by the one or more sensors, of the user of the computer system; while displaying the communication user interface, displaying, via the display generation component, a selectable user interface object; detecting, via the one or more sensors, one or more inputs that include a selection input directed to the selectable user interface object; and in response to detecting the one or more inputs that include the selection input directed to the selectable user interface object, concurrently displaying, via the display generation component, an avatar editing user interface that includes: the avatar representing the user of the computer system; and one or more options to modify an appearance of the avatar representing the user of the computer system.

An example computer system is configured to communicate with a display generation component and includes: one or more processors; and memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: while participating in a communication session that is a spatial communication session that includes displaying, via the display generation component, representations of a plurality of participants in the communication session in a spatially distributed arrangement in a 3D environment, wherein displaying the plurality of participants in the spatially distributed arrangement includes displaying: the representations of the plurality of participants spaced apart from each other and a user of the computer system by at least a threshold amount in a first non-vertical direction in the 3D environment; and the representations of the plurality of participants spaced apart from each other and the user by at least the threshold amount in a second non-vertical direction that is different from the first non-vertical direction; while displaying the representations of the plurality of participants distributed in the 3D environment, detecting an event; and in response to detecting the event, transitioning the communication session from the spatial communication session to a non-spatial communication session that includes displaying, via the display generation component, representations of at least a subset of the plurality of participants of the communication session in a grouped arrangement, wherein in the grouped arrangement: the representations of the plurality of participants are spaced apart from each other by less than the threshold amount in the first non-vertical direction in the 3D environment; a representation of a first participant in the grouped arrangement has a different position than a representation of the first participant in the spatially distributed arrangement; and a representation of a second participant in the grouped arrangement has a different position than a representation of the second participant in the spatially distributed arrangement.

An example computer system is configured to communicate with a display generation component and one or more sensors and includes: one or more processors; and memory storing one or more programs configured to be executed by the one or more processors, the one or more programs including instructions for: while in a communication session with one or more participants in the communication session, detecting, via the one or more sensors, gaze input of a user of the computer system; and in response to detecting the gaze input: in accordance with a determination that the gaze input meets a set of one or more gaze criteria, displaying, via the display generation component, information about a first participant in the communication session; and in accordance with a determination that the gaze input does not meet the set of one or more gaze criteria, forgoing display of the information about the first participant in the communication session.

An example computer system is configured to communicate with a display generation component and one or more sensors and includes means for displaying, via the display generation component, representations of a plurality of users; means for receiving, via the one or more sensors, selection of a representation of a respective user of the plurality of users; and means for, in response to receiving selection of the representation of the respective user: in accordance with a determination that there is an ongoing communication session, displaying, via the display generation component, an option to invite the respective user to join the ongoing communication session; and in accordance with a determination that there is no ongoing communication session, forgoing display of the option to invite the respective user to join the ongoing communication session.

An example computer system is configured to communicate with a display generation component and one or more sensors and includes means for displaying, via the display generation component, a communication user interface for communicating with other users in a real-time communication session, wherein during the real-time communication session a user of the computer system is represented by an avatar that moves, during the real-time communication session, in accordance with movement, detected by the one or more sensors, of the user of the computer system; means for, while displaying the communication user interface, displaying, via the display generation component, a selectable user interface object; means for detecting, via the one or more sensors, one or more inputs that include a selection input directed to the selectable user interface object; and means for, in response to detecting the one or more inputs that include the selection input directed to the selectable user interface object, concurrently displaying, via the display generation component, an avatar editing user interface that includes: the avatar representing the user of the computer system; and one or more options to modify an appearance of the avatar representing the user of the computer system.

An example computer system is configured to communicate with a display generation component and includes means for, while participating in a communication session that is a spatial communication session that includes displaying, via the display generation component, representations of a plurality of participants in the communication session in a spatially distributed arrangement in a 3D environment, wherein displaying the plurality of participants in the spatially distributed arrangement includes displaying: the representations of the plurality of participants spaced apart from each other and a user of the computer system by at least a threshold amount in a first non-vertical direction in the 3D environment; and the representations of the plurality of participants spaced apart from each other and the user by at least the threshold amount in a second non-vertical direction that is different from the first non-vertical direction; means for, while displaying the representations of the plurality of participants distributed in the 3D environment, detecting an event; and means for, in response to detecting the event, transitioning the communication session from the spatial communication session to a non-spatial communication session that includes displaying, via the display generation component, representations of at least a subset of the plurality of participants of the communication session in a grouped arrangement, wherein in the grouped arrangement: the representations of the plurality of participants are spaced apart from each other by less than the threshold amount in the first non-vertical direction in the 3D environment; a representation of a first participant in the grouped arrangement has a different position than a representation of the first participant in the spatially distributed arrangement; and a representation of a second participant in the grouped arrangement has a different position than a representation of the second participant in the spatially distributed arrangement.

An example computer system is configured to communicate with a display generation component and one or more sensors and includes means for, while in a communication session with one or more participants in the communication session, detecting, via the one or more sensors, gaze input of a user of the computer system; and means for, in response to detecting the gaze input: in accordance with a determination that the gaze input meets a set of one or more gaze criteria, displaying, via the display generation component, information about a first participant in the communication session; and in accordance with a determination that the gaze input does not meet the set of one or more gaze criteria, forgoing display of the information about the first participant in the communication session.

Example computer program products are described herein. An example computer program product includes one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component and one or more sensors, the one or more programs including instructions for: displaying, via the display generation component, representations of a plurality of users; receiving, via the one or more sensors, selection of a representation of a respective user of the plurality of users; and in response to receiving selection of the representation of the respective user: in accordance with a determination that there is an ongoing communication session, displaying, via the display generation component, an option to invite the respective user to join the ongoing communication session; and in accordance with a determination that there is no ongoing communication session, forgoing display of the option to invite the respective user to join the ongoing communication session.

An example computer program product includes one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component and one or more sensors, the one or more programs including instructions for: displaying, via the display generation component, a communication user interface for communicating with other users in a real-time communication session, wherein during the real-time communication session a user of the computer system is represented by an avatar that moves, during the real-time communication session, in accordance with movement, detected by the one or more sensors, of the user of the computer system; while displaying the communication user interface, displaying, via the display generation component, a selectable user interface object; detecting, via the one or more sensors, one or more inputs that include a selection input directed to the selectable user interface object; and in response to detecting the one or more inputs that include the selection input directed to the selectable user interface object, concurrently displaying, via the display generation component, an avatar editing user interface that includes: the avatar representing the user of the computer system; and one or more options to modify an appearance of the avatar representing the user of the computer system.

An example computer program product includes one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component, the one or more programs including instructions for: while participating in a communication session that is a spatial communication session that includes displaying, via the display generation component, representations of a plurality of participants in the communication session in a spatially distributed arrangement in a 3D environment, wherein displaying the plurality of participants in the spatially distributed arrangement includes displaying: the representations of the plurality of participants spaced apart from each other and a user of the computer system by at least a threshold amount in a first non-vertical direction in the 3D environment; and the representations of the plurality of participants spaced apart from each other and the user by at least the threshold amount in a second non-vertical direction that is different from the first non-vertical direction; while displaying the representations of the plurality of participants distributed in the 3D environment, detecting an event; and in response to detecting the event, transitioning the communication session from the spatial communication session to a non-spatial communication session that includes displaying, via the display generation component, representations of at least a subset of the plurality of participants of the communication session in a grouped arrangement, wherein in the grouped arrangement: the representations of the plurality of participants are spaced apart from each other by less than the threshold amount in the first non-vertical direction in the 3D environment; a representation of a first participant in the grouped arrangement has a different position than a representation of the first participant in the spatially distributed arrangement; and a representation of a second participant in the grouped arrangement has a different position than a representation of the second participant in the spatially distributed arrangement.

An example computer program product includes one or more programs configured to be executed by one or more processors of a computer system that is in communication with a display generation component and one or more sensors, the one or more programs including instructions for: while in a communication session with one or more participants in the communication session, detecting, via the one or more sensors, gaze input of a user of the computer system; and in response to detecting the gaze input: in accordance with a determination that the gaze input meets a set of one or more gaze criteria, displaying, via the display generation component, information about a first participant in the communication session; and in accordance with a determination that the gaze input does not meet the set of one or more gaze criteria, forgoing display of the information about the first participant in the communication session.

DESCRIPTION OF EMBODIMENTS

The present disclosure relates to user interfaces for providing an extended reality (XR) experience to a user, in accordance with some embodiments.

The systems, methods, and GUIs described herein improve user interface interactions with virtual/augmented reality environments in multiple ways.

In some embodiments, a computer system allows for live communication between users. The computer system displays representations of a plurality of users and receives selection of a representation of a respective user of the plurality of users. In response to receiving selection of the representation of the respective user, in accordance with a determination that there is an ongoing communication session, the computer system displays an option to invite the respective user to join the ongoing communication session, and in accordance with a determination that there is no ongoing communication session, the computer system forgoes display of the option to invite the respective user to join the ongoing communication session.

In some embodiments, a computer system provides options for a user to change an appearance of the user's avatar. The computer system displays a communication user interface for communicating with other users in a real-time communication session. During the real-time communication session, the user is represented by an avatar that moves during the real-time communication session in accordance with movement of the user of the computer system. While displaying the communication user interface, the computer system concurrently displays a selectable user interface object. While concurrently displaying the communication user interface and selectable user interface object, the computer system detects one or more inputs that include a selection input directed to the selectable user interface object. In response to detecting the one or more inputs that include the selection input directed to the selectable user interface object, the computer system concurrently displays an avatar editing user interface that includes the avatar representing the user of the computer system and one or more options to modify an appearance of the avatar representing the user of the computer system.

In some embodiments, a computer system switches between spatial and non-spatial communication sessions. While participating in a communication session that is a spatial communication session that includes the computer system displays representations of a plurality of participants in the communication session in a spatially distributed arrangement in a 3D environment. Displaying the plurality of participants in the spatially distributed arrangement includes displaying the representations of the plurality of participants spaced apart from each other and the user by at least a threshold amount in a first non-vertical direction in the 3D environment and the representations of the plurality of participants spaced apart from each other and the user by at least the threshold amount in a second non-vertical direction that is different from the first non-vertical direction. While displaying the representations of the plurality of participants distributed in the 3D environment, the computer system detects an event, and in response to detecting the event, the computer system transitions the communication session from the spatial communication session to a non-spatial communication session. Transitioning to the non-spatial communication session includes displaying representations of at least a subset of the plurality of participants of the communication session in a grouped arrangement. In the grouped arrangement, the representations of the plurality of participants are spaced apart from each other by less than the threshold amount in the first non-vertical direction in the 3D environment, a representation of a first participant in the grouped arrangement has a different position than a representation of the first participant in the spatially distributed arrangement, and a representation of a second participant in the grouped arrangement has a different position than a representation of the second participant in the spatially distributed arrangement.

In some embodiments, a computer system provides information during a live communication session based on a user's gaze. While in a communication session with one or more participants in the communication session, the computer system detects gaze input of a user of the computer system. In response to detecting the gaze input, in accordance with a determination that the gaze input meets a set of one or more gaze criteria, the computer system displays information about a first participant in the communication session, and in accordance with a determination that the gaze input does not meet the set of one or more gaze criteria, the computer system forgoes display of the information about the first participant in the communication session.

In some embodiments, a computer system displays content in a first region of a user interface. In some embodiments, while the computer system is displaying the content and while a first set of controls are not displayed in a first state, the computer system detects a first input from a first portion of a user. In some embodiments, in response to detecting the first input, and in accordance with a determination that a gaze of the user is directed to a second region of the user interface when the when the first input is detected, the computer system displays, in the user interface, the first set of one or more controls in the first state, and in accordance with a determination that the gaze of the user is not directed to the second region of the user interface when the first input is detected, the computer system forgoes displaying the first set of one or more controls in the first state.

In some embodiments, a computer system displays content in a user interface. In some embodiments, while displaying the content, the computer system detects a first input based on movement of a first portion of a user of the computer system. In some embodiments, in response to detecting the first input, the computer system displays, in the user interface, a first set of one or more controls, where the first set of one or more controls are displayed in a first state and are displayed within a first region of the user interface. In some embodiments, while displaying the first set of one or more controls in the first state: in accordance with a determination that one or more first criteria are satisfied, including a criterion that is satisfied when attention of the user is directed to the first region of the user interface based on a movement of a second portion of the user that is different from the first portion of the user, the computer system transitions from displaying the first set of one or more controls in the first state to displaying a second set of one or more controls in a second state, where the second state is different from the first state.

FIGS.1A-6provide a description of example computer systems for providing XR experiences to users.FIGS.7A-7Qillustrate example techniques for managing live communication sessions, in accordance with some embodiments.FIG.8is a flow diagram of methods of managing live communication sessions, in accordance with various embodiments.FIG.9is a flow diagram of methods of providing avatars in live communication sessions, in accordance with various embodiments. The user interfaces inFIGS.7A-7Qare used to illustrate the processes inFIG.8andFIG.9.FIGS.10A-10Eillustrate example techniques for providing representations in live communication sessions, in accordance with some embodiments.FIG.11is a flow diagram of methods of providing representations in live communication sessions, in accordance with various embodiments. The user interfaces inFIGS.10A-10Eare used to illustrate the processes inFIG.11.FIGS.12A-12Fillustrate example techniques for providing information in live communication sessions, in accordance with some embodiments.FIG.13is a flow diagram of methods of providing information in live communication sessions, in accordance with various embodiments. The user interfaces inFIGS.10A-10Eare used to illustrate the processes inFIG.11.

The processes described below enhance the operability of the devices and make the user-device interfaces more efficient (e.g., by helping the user to provide proper inputs and reducing user mistakes when operating/interacting with the device) through various techniques, including by providing improved visual feedback to the user, reducing the number of inputs needed to perform an operation, providing additional control options without cluttering the user interface with additional displayed controls, performing an operation when a set of conditions has been met without requiring further user input, improving privacy and/or security, providing a more varied, detailed, and/or realistic user experience while saving storage space, and/or additional techniques. These techniques also reduce power usage and improve battery life of the device by enabling the user to use the device more quickly and efficiently. Saving on battery power, and thus weight, improves the ergonomics of the device. These techniques also enable real-time communication, allow for the use of fewer and/or less precise sensors resulting in a more compact, lighter, and cheaper device, and enable the device to be used in a variety of lighting conditions. These techniques reduce energy usage, thereby reducing heat emitted by the device, which is particularly important for a wearable device where a device well within operational parameters for device components can become uncomfortable for a user to wear if it is producing too much heat.

In some embodiments, as shown inFIG.1A, the XR experience is provided to the user via an operating environment100that includes a computer system101. The computer system101includes a controller110(e.g., processors of a portable electronic device or a remote server), a display generation component120(e.g., a head-mounted device (HMD), a display, a projector, a touch-screen, etc.), one or more input devices125(e.g., an eye tracking device130, a hand tracking device140, other input devices150), one or more output devices155(e.g., speakers160, tactile output generators170, and other output devices180), one or more sensors190(e.g., image sensors, light sensors, depth sensors, tactile sensors, orientation sensors, proximity sensors, temperature sensors, location sensors, motion sensors, velocity sensors, etc.), and optionally one or more peripheral devices195(e.g., home appliances, wearable devices, etc.). In some embodiments, one or more of the input devices125, output devices155, sensors190, and peripheral devices195are integrated with the display generation component120(e.g., in a head-mounted device or a handheld device).

When describing an XR experience, various terms are used to differentially refer to several related but distinct environments that the user may sense and/or with which a user may interact (e.g., with inputs detected by a computer system101generating the XR experience that cause the computer system generating the XR experience to generate audio, visual, and/or tactile feedback corresponding to various inputs provided to the computer system101). The following is a subset of these terms:

Extended reality: In contrast, an extended reality (XR) environment refers to a wholly or partially simulated environment that people sense and/or interact with via an electronic system. In XR, a subset of a person's physical motions, or representations thereof, are tracked, and, in response, one or more characteristics of one or more virtual objects simulated in the XR environment are adjusted in a manner that comports with at least one law of physics. For example, a XR system may detect a person's head turning and, in response, adjust graphical content and an acoustic field presented to the person in a manner similar to how such views and sounds would change in a physical environment. In some situations (e.g., for accessibility reasons), adjustments to characteristic(s) of virtual object(s) in a XR environment may be made in response to representations of physical motions (e.g., vocal commands). A person may sense and/or interact with a XR object using any one of their senses, including sight, sound, touch, taste, and smell. For example, a person may sense and/or interact with audio objects that create a 3D or spatial audio environment that provides the perception of point audio sources in 3D space. In another example, audio objects may enable audio transparency, which selectively incorporates ambient sounds from the physical environment with or without computer-generated audio. In some XR environments, a person may sense and/or interact only with audio objects.

Examples of XR include virtual reality and mixed reality.

Mixed reality: In contrast to a VR environment, which is designed to be based entirely on computer-generated sensory inputs, a mixed reality (MR) environment refers to a simulated environment that is designed to incorporate sensory inputs from the physical environment, or a representation thereof, in addition to including computer-generated sensory inputs (e.g., virtual objects). On a virtuality continuum, a mixed reality environment is anywhere between, but not including, a wholly physical environment at one end and virtual reality environment at the other end. In some MR environments, computer-generated sensory inputs may respond to changes in sensory inputs from the physical environment. Also, some electronic systems for presenting an MR environment may track location and/or orientation with respect to the physical environment to enable virtual objects to interact with real objects (that is, physical articles from the physical environment or representations thereof). For example, a system may account for movements so that a virtual tree appears stationary with respect to the physical ground.

Augmented reality: An augmented reality (AR) environment refers to a simulated environment in which one or more virtual objects are superimposed over a physical environment, or a representation thereof. For example, an electronic system for presenting an AR environment may have a transparent or translucent display through which a person may directly view the physical environment. The system may be configured to present virtual objects on the transparent or translucent display, so that a person, using the system, perceives the virtual objects superimposed over the physical environment. Alternatively, a system may have an opaque display and one or more imaging sensors that capture images or video of the physical environment, which are representations of the physical environment. The system composites the images or video with virtual objects, and presents the composition on the opaque display. A person, using the system, indirectly views the physical environment by way of the images or video of the physical environment, and perceives the virtual objects superimposed over the physical environment. As used herein, a video of the physical environment shown on an opaque display is called “pass-through video,” meaning a system uses one or more image sensor(s) to capture images of the physical environment, and uses those images in presenting the AR environment on the opaque display. Further alternatively, a system may have a projection system that projects virtual objects into the physical environment, for example, as a hologram or on a physical surface, so that a person, using the system, perceives the virtual objects superimposed over the physical environment. An augmented reality environment also refers to a simulated environment in which a representation of a physical environment is transformed by computer-generated sensory information. For example, in providing pass-through video, a system may transform one or more sensor images to impose a select perspective (e.g., viewpoint) different than the perspective captured by the imaging sensors. As another example, a representation of a physical environment may be transformed by graphically modifying (e.g., enlarging) portions thereof, such that the modified portion may be representative but not photorealistic versions of the originally captured images. As a further example, a representation of a physical environment may be transformed by graphically eliminating or obfuscating portions thereof.

In an augmented reality, mixed reality, or virtual reality environment, a view of a three-dimensional environment is visible to a user. The view of the three-dimensional environment is typically visible to the user via one or more display generation components (e.g., a display or a pair of display modules that provide stereoscopic content to different eyes of the same user) through a virtual viewport that has a viewport boundary that defines an extent of the three-dimensional environment that is visible to the user via the one or more display generation components. In some embodiments, the region defined by the viewport boundary is smaller than a range of vision of the user in one or more dimensions (e.g., based on the range of vision of the user, size, optical properties or other physical characteristics of the one or more display generation components, and/or the location and/or orientation of the one or more display generation components relative to the eyes of the user). In some embodiments, the region defined by the viewport boundary is larger than a range of vision of the user in one or more dimensions (e.g., based on the range of vision of the user, size, optical properties or other physical characteristics of the one or more display generation components, and/or the location and/or orientation of the one or more display generation components relative to the eyes of the user). The viewport and viewport boundary typically move as the one or more display generation components move (e.g., moving with a head of the user for a head mounted device or moving with a hand of a user for a handheld device such as a tablet or smartphone). A viewpoint of a user determines what content is visible in the viewport, a viewpoint generally specifies a location and a direction relative to the three-dimensional environment, and as the viewpoint shifts, the view of the three-dimensional environment will also shift in the viewport. For a head mounted device, a viewpoint is typically based on a location an direction of the head, face, and/or eyes of a user to provide a view of the three-dimensional environment that is perceptually accurate and provides an immersive experience when the user is using the head-mounted device. For a handheld or stationed device, the viewpoint shifts as the handheld or stationed device is moved and/or as a position of a user relative to the handheld or stationed device changes (e.g., a user moving toward, away from, up, down, to the right, and/or to the left of the device). For devices that include display generation components with virtual passthrough, portions of the physical environment that are visible (e.g., displayed, and/or projected) via the one or more display generation components are based on a field of view of one or more cameras in communication with the display generation components which typically move with the display generation components (e.g., moving with a head of the user for a head mounted device or moving with a hand of a user for a handheld device such as a tablet or smartphone) because the viewpoint of the user moves as the field of view of the one or more cameras moves (and the appearance of one or more virtual objects displayed via the one or more display generation components is updated based on the viewpoint of the user (e.g., displayed positions and poses of the virtual objects are updated based on the movement of the viewpoint of the user)). For display generation components with optical passthrough, portions of the physical environment that are visible (e.g., optically visible through one or more partially or fully transparent portions of the display generation component) via the one or more display generation components are based on a field of view of a user through the partially or fully transparent portion(s) of the display generation component (e.g., moving with a head of the user for a head mounted device or moving with a hand of a user for a handheld device such as a tablet or smartphone) because the viewpoint of the user moves as the field of view of the user through the partially or fully transparent portions of the display generation components moves (and the appearance of one or more virtual objects is updated based on the viewpoint of the user).

In some embodiments a representation of a physical environment (e.g., displayed via virtual passthrough or optical passthrough) can be partially or fully obscured by a virtual environment. In some embodiments, the amount of virtual environment that is displayed (e.g., the amount of physical environment that is not displayed) is based on an immersion level for the virtual environment (e.g., with respect to the representation of the physical environment). For example, increasing the immersion level optionally causes more of the virtual environment to be displayed, replacing and/or obscuring more of the physical environment, and reducing the immersion level optionally causes less of the virtual environment to be displayed, revealing portions of the physical environment that were previously not displayed and/or obscured. In some embodiments, at a particular immersion level, one or more first background objects (e.g., in the representation of the physical environment) are visually de-emphasized (e.g., dimmed, blurred, and/or displayed with increased transparency) more than one or more second background objects, and one or more third background objects cease to be displayed. In some embodiments, a level of immersion includes an associated degree to which the virtual content displayed by the computer system (e.g., the virtual environment and/or the virtual content) obscures background content (e.g., content other than the virtual environment and/or the virtual content) around/behind the virtual content, optionally including the number of items of background content displayed and/or the visual characteristics (e.g., colors, contrast, and/or opacity) with which the background content is displayed, the angular range of the virtual content displayed via the display generation component (e.g., 60 degrees of content displayed at low immersion, 120 degrees of content displayed at medium immersion, or 180 degrees of content displayed at high immersion), and/or the proportion of the field of view displayed via the display generation component that is consumed by the virtual content (e.g., 33% of the field of view consumed by the virtual content at low immersion, 66% of the field of view consumed by the virtual content at medium immersion, or 100% of the field of view consumed by the virtual content at high immersion). In some embodiments, the background content is included in a background over which the virtual content is displayed (e.g., background content in the representation of the physical environment). In some embodiments, the background content includes user interfaces (e.g., user interfaces generated by the computer system corresponding to applications), virtual objects (e.g., files or representations of other users generated by the computer system) not associated with or included in the virtual environment and/or virtual content, and/or real objects (e.g., pass-through objects representing real objects in the physical environment around the user that are visible such that they are displayed via the display generation component and/or a visible via a transparent or translucent component of the display generation component because the computer system does not obscure/prevent visibility of them through the display generation component). In some embodiments, at a low level of immersion (e.g., a first level of immersion), the background, virtual and/or real objects are displayed in an unobscured manner. For example, a virtual environment with a low level of immersion is optionally displayed concurrently with the background content, which is optionally displayed with full brightness, color, and/or translucency. In some embodiments, at a higher level of immersion (e.g., a second level of immersion higher than the first level of immersion), the background, virtual and/or real objects are displayed in an obscured manner (e.g., dimmed, blurred, or removed from display). For example, a respective virtual environment with a high level of immersion is displayed without concurrently displaying the background content (e.g., in a full screen or fully immersive mode). As another example, a virtual environment displayed with a medium level of immersion is displayed concurrently with darkened, blurred, or otherwise de-emphasized background content. In some embodiments, the visual characteristics of the background objects vary among the background objects. For example, at a particular immersion level, one or more first background objects are visually de-emphasized (e.g., dimmed, blurred, and/or displayed with increased transparency) more than one or more second background objects, and one or more third background objects cease to be displayed. In some embodiments, a null or zero level of immersion corresponds to the virtual environment ceasing to be displayed and instead a representation of a physical environment is displayed (optionally with one or more virtual objects such as application, windows, or virtual three-dimensional objects) without the representation of the physical environment being obscured by the virtual environment. Adjusting the level of immersion using a physical input element provides for quick and efficient method of adjusting immersion, which enhances the operability of the computer system and makes the user-device interface more efficient.

Viewpoint-locked virtual object: A virtual object is viewpoint-locked when a computer system displays the virtual object at the same location and/or position in the viewpoint of the user, even as the viewpoint of the user shifts (e.g., changes). In embodiments where the computer system is a head-mounted device, the viewpoint of the user is locked to the forward facing direction of the user's head (e.g., the viewpoint of the user is at least a portion of the field-of-view of the user when the user is looking straight ahead); thus, the viewpoint of the user remains fixed even as the user's gaze is shifted, without moving the user's head. In embodiments where the computer system has a display generation component (e.g., a display screen) that can be repositioned with respect to the user's head, the viewpoint of the user is the augmented reality view that is being presented to the user on a display generation component of the computer system. For example, a viewpoint-locked virtual object that is displayed in the upper left corner of the viewpoint of the user, when the viewpoint of the user is in a first orientation (e.g., with the user's head facing north) continues to be displayed in the upper left corner of the viewpoint of the user, even as the viewpoint of the user changes to a second orientation (e.g., with the user's head facing west). In other words, the location and/or position at which the viewpoint-locked virtual object is displayed in the viewpoint of the user is independent of the user's position and/or orientation in the physical environment. In embodiments in which the computer system is a head-mounted device, the viewpoint of the user is locked to the orientation of the user's head, such that the virtual object is also referred to as a “head-locked virtual object.”

Environment-locked virtual object: A virtual object is environment-locked (alternatively, “world-locked”) when a computer system displays the virtual object at a location and/or position in the viewpoint of the user that is based on (e.g., selected in reference to and/or anchored to) a location and/or object in the three-dimensional environment (e.g., a physical environment or a virtual environment). As the viewpoint of the user shifts, the location and/or object in the environment relative to the viewpoint of the user changes, which results in the environment-locked virtual object being displayed at a different location and/or position in the viewpoint of the user. For example, an environment-locked virtual object that is locked onto a tree that is immediately in front of a user is displayed at the center of the viewpoint of the user. When the viewpoint of the user shifts to the right (e.g., the user's head is turned to the right) so that the tree is now left-of-center in the viewpoint of the user (e.g., the tree's position in the viewpoint of the user shifts), the environment-locked virtual object that is locked onto the tree is displayed left-of-center in the viewpoint of the user. In other words, the location and/or position at which the environment-locked virtual object is displayed in the viewpoint of the user is dependent on the position and/or orientation of the location and/or object in the environment onto which the virtual object is locked. In some embodiments, the computer system uses a stationary frame of reference (e.g., a coordinate system that is anchored to a fixed location and/or object in the physical environment) in order to determine the position at which to display an environment-locked virtual object in the viewpoint of the user. An environment-locked virtual object can be locked to a stationary part of the environment (e.g., a floor, wall, table, or other stationary object) or can be locked to a moveable part of the environment (e.g., a vehicle, animal, person, or even a representation of portion of the users body that moves independently of a viewpoint of the user, such as a user's hand, wrist, arm, or foot) so that the virtual object is moved as the viewpoint or the portion of the environment moves to maintain a fixed relationship between the virtual object and the portion of the environment.

In some embodiments a virtual object that is environment-locked or viewpoint-locked exhibits lazy follow behavior which reduces or delays motion of the environment-locked or viewpoint-locked virtual object relative to movement of a point of reference which the virtual object is following. In some embodiments, when exhibiting lazy follow behavior the computer system intentionally delays movement of the virtual object when detecting movement of a point of reference (e.g., a portion of the environment, the viewpoint, or a point that is fixed relative to the viewpoint, such as a point that is between 5-300 cm from the viewpoint) which the virtual object is following. For example, when the point of reference (e.g., the portion of the environment or the viewpoint) moves with a first speed, the virtual object is moved by the device to remain locked to the point of reference but moves with a second speed that is slower than the first speed (e.g., until the point of reference stops moving or slows down, at which point the virtual object starts to catch up to the point of reference). In some embodiments, when a virtual object exhibits lazy follow behavior the device ignores small amounts of movement of the point of reference (e.g., ignoring movement of the point of reference that is below a threshold amount of movement such as movement by 0-5 degrees or movement by 0-50 cm). For example, when the point of reference (e.g., the portion of the environment or the viewpoint to which the virtual object is locked) moves by a first amount, a distance between the point of reference and the virtual object increases (e.g., because the virtual object is being displayed so as to maintain a fixed or substantially fixed position relative to a viewpoint or portion of the environment that is different from the point of reference to which the virtual object is locked) and when the point of reference (e.g., the portion of the environment or the viewpoint to which the virtual object is locked) moves by a second amount that is greater than the first amount, a distance between the point of reference and the virtual object initially increases (e.g., because the virtual object is being displayed so as to maintain a fixed or substantially fixed position relative to a viewpoint or portion of the environment that is different from the point of reference to which the virtual object is locked) and then decreases as the amount of movement of the point of reference increases above a threshold (e.g., a “lazy follow” threshold) because the virtual object is moved by the computer system to maintain a fixed or substantially fixed position relative to the point of reference. In some embodiments the virtual object maintaining a substantially fixed position relative to the point of reference includes the virtual object being displayed within a threshold distance (e.g., 1, 2, 3, 5, 15, 20, 50 cm) of the point of reference in one or more dimensions (e.g., up/down, left/right, and/or forward/backward relative to the position of the point of reference).

Hardware: There are many different types of electronic systems that enable a person to sense and/or interact with various XR environments. Examples include head-mounted systems, projection-based systems, heads-up displays (HUDs), vehicle windshields having integrated display capability, windows having integrated display capability, displays formed as lenses designed to be placed on a person's eyes (e.g., similar to contact lenses), headphones/earphones, speaker arrays, input systems (e.g., wearable or handheld controllers with or without haptic feedback), smartphones, tablets, and desktop/laptop computers. A head-mounted system may include speakers and/or other audio output devices integrated into the head-mounted system for providing audio output. A head-mounted system may have one or more speaker(s) and an integrated opaque display. Alternatively, a head-mounted system may be configured to accept an external opaque display (e.g., a smartphone). The head-mounted system may incorporate one or more imaging sensors to capture images or video of the physical environment, and/or one or more microphones to capture audio of the physical environment. Rather than an opaque display, a head-mounted system may have a transparent or translucent display. The transparent or translucent display may have a medium through which light representative of images is directed to a person's eyes. The display may utilize digital light projection, OLEDs, LEDs, uLEDs, liquid crystal on silicon, laser scanning light source, or any combination of these technologies. The medium may be an optical waveguide, a hologram medium, an optical combiner, an optical reflector, or any combination thereof. In one embodiment, the transparent or translucent display may be configured to become opaque selectively. Projection-based systems may employ retinal projection technology that projects graphical images onto a person's retina. Projection systems also may be configured to project virtual objects into the physical environment, for example, as a hologram or on a physical surface. In some embodiments, the controller110is configured to manage and coordinate a XR experience for the user. In some embodiments, the controller110includes a suitable combination of software, firmware, and/or hardware. The controller110is described in greater detail below with respect toFIG.2. In some embodiments, the controller110is a computing device that is local or remote relative to the scene105(e.g., a physical environment). For example, the controller110is a local server located within the scene105. In another example, the controller110is a remote server located outside of the scene105(e.g., a cloud server, central server, etc.). In some embodiments, the controller110is communicatively coupled with the display generation component120(e.g., an HMD, a display, a projector, a touch-screen, etc.) via one or more wired or wireless communication channels144(e.g., BLUETOOTH, IEEE 802.11x, IEEE 802.16x, IEEE 802.3x, etc.). In another example, the controller110is included within the enclosure (e.g., a physical housing) of the display generation component120(e.g., an HMD, or a portable electronic device that includes a display and one or more processors, etc.), one or more of the input devices125, one or more of the output devices155, one or more of the sensors190, and/or one or more of the peripheral devices195, or share the same physical enclosure or support structure with one or more of the above.

In some embodiments, the display generation component120is configured to provide the XR experience (e.g., at least a visual component of the XR experience) to the user. In some embodiments, the display generation component120includes a suitable combination of software, firmware, and/or hardware. The display generation component120is described in greater detail below with respect toFIG.3. In some embodiments, the functionalities of the controller110are provided by and/or combined with the display generation component120.

According to some embodiments, the display generation component120provides a XR experience to the user while the user is virtually and/or physically present within the scene105.

In some embodiments, the display generation component is worn on a part of the user's body (e.g., on his/her head, on his/her hand, etc.). As such, the display generation component120includes one or more XR displays provided to display the XR content. For example, in various embodiments, the display generation component120encloses the field-of-view of the user. In some embodiments, the display generation component120is a handheld device (such as a smartphone or tablet) configured to present XR content, and the user holds the device with a display directed towards the field-of-view of the user and a camera directed towards the scene105. In some embodiments, the handheld device is optionally placed within an enclosure that is worn on the head of the user. In some embodiments, the handheld device is optionally placed on a support (e.g., a tripod) in front of the user. In some embodiments, the display generation component120is a XR chamber, enclosure, or room configured to present XR content in which the user does not wear or hold the display generation component120. Many user interfaces described with reference to one type of hardware for displaying XR content (e.g., a handheld device or a device on a tripod) could be implemented on another type of hardware for displaying XR content (e.g., an HMD or other wearable computing device). For example, a user interface showing interactions with XR content triggered based on interactions that happen in a space in front of a handheld or tripod mounted device could similarly be implemented with an HMD where the interactions happen in a space in front of the HMD and the responses of the XR content are displayed via the HMD. Similarly, a user interface showing interactions with XR content triggered based on movement of a handheld or tripod mounted device relative to the physical environment (e.g., the scene105or a part of the user's body (e.g., the user's eye(s), head, or hand)) could similarly be implemented with an HMD where the movement is caused by movement of the HMD relative to the physical environment (e.g., the scene105or a part of the user's body (e.g., the user's eye(s), head, or hand)).

While pertinent features of the operating environment100are shown inFIG.1A, those of ordinary skill in the art will appreciate from the present disclosure that various other features have not been illustrated for the sake of brevity and so as not to obscure more pertinent aspects of the example embodiments disclosed herein.

FIGS.1A-1Pillustrate various examples of a computer system that is used to perform the methods and provide audio, visual and/or haptic feedback as part of user interfaces described herein. In some embodiments, the computer system includes one or more display generation components (e.g., first and second display assemblies1-120a,1-120band/or first and second optical modules11.1.1-104aand11.1.1-104b) for displaying virtual elements and/or a representation of a physical environment to a user of the computer system, optionally generated based on detected events and/or user inputs detected by the computer system. User interfaces generated by the computer system are optionally corrected by one or more corrective lenses11.3.2-216that are optionally removably attached to one or more of the optical modules to enable the user interfaces to be more easily viewed by users who would otherwise use glasses or contacts to correct their vision. While many user interfaces illustrated herein show a single view of a user interface, user interfaces in a HMD are optionally displayed using two optical modules (e.g., first and second display assemblies1-120a,1-120band/or first and second optical modules11.1.1-104aand11.1.1-104b), one for a user's right eye and a different one for a user's left eye, and slightly different images are presented to the two different eyes to generate the illusion of stereoscopic depth, the single view of the user interface would typically be either a right-eye or left-eye view and the depth effect is explained in the text or using other schematic charts or views. In some embodiments, the computer system includes one or more external displays (e.g., display assembly1-108) for displaying status information for the computer system to the user of the computer system (when the computer system is not being worn) and/or to other people who are near the computer system, optionally generated based on detected events and/or user inputs detected by the computer system. In some embodiments, the computer system includes one or more audio output components (e.g., electronic component1-112) for generating audio feedback, optionally generated based on detected events and/or user inputs detected by the computer system. In some embodiments, the computer system includes one or more input devices for detecting input such as one or more sensors (e.g., one or more sensors in sensor assembly1-356, and/orFIG.1I) for detecting information about a physical environment of the device which can be used (optionally in conjunction with one or more illuminators such as the illuminators described inFIG.1I) to generate a digital passthrough image, capture visual media corresponding to the physical environment (e.g., photos and/or video), or determine a pose (e.g., position and/or orientation) of physical objects and/or surfaces in the physical environment so that virtual objects ban be placed based on a detected pose of physical objects and/or surfaces. In some embodiments, the computer system includes one or more input devices for detecting input such as one or more sensors for detecting hand position and/or movement (e.g., one or more sensors in sensor assembly1-356, and/orFIG.1I) that can be used (optionally in conjunction with one or more illuminators such as the illuminators6-124described inFIG.1I) to determine when one or more air gestures have been performed. In some embodiments, the computer system includes one or more input devices for detecting input such as one or more sensors for detecting eye movement (e.g., eye tracking and gaze tracking sensors inFIG.1I) which can be used (optionally in conjunction with one or more lights such as lights11.3.2-110inFIG.1O) to determine attention or gaze position and/or gaze movement which can optionally be used to detect gaze-only inputs based on gaze movement and/or dwell. A combination of the various sensors described above can be used to determine user facial expressions and/or hand movements for use in generating an avatar or representation of the user such as an anthropomorphic avatar or representation for use in a real-time communication session where the avatar has facial expressions, hand movements, and/or body movements that are based on or similar to detected facial expressions, hand movements, and/or body movements of a user of the device. Gaze and/or attention information is, optionally, combined with hand tracking information to determine interactions between the user and one or more user interfaces based on direct and/or indirect inputs such as air gestures or inputs that use one or more hardware input devices such as one or more buttons (e.g., first button1-128, button11.1.1-114, second button1-132, and or dial or button1-328), knobs (e.g., first button1-128, button11.1.1-114, and/or dial or button1-328), digital crowns (e.g., first button1-128which is depressible and twistable or rotatable, button11.1.1-114, and/or dial or button1-328), trackpads, touch screens, keyboards, mice and/or other input devices. One or more buttons (e.g., first button1-128, button11.1.1-114, second button1-132, and or dial or button1-328) are optionally used to perform system operations such as recentering content in three-dimensional environment that is visible to a user of the device, displaying a home user interface for launching applications, starting real-time communication sessions, or initiating display of virtual three-dimensional backgrounds. Knobs or digital crowns (e.g., first button1-128which is depressible and twistable or rotatable, button11.1.1-114, and/or dial or button1-328) are optionally rotatable to adjust parameters of the visual content such as a level of immersion of a virtual three-dimensional environment (e.g., a degree to which virtual-content occupies the viewport of the user into the three-dimensional environment) or other parameters associated with the three-dimensional environment and the virtual content that is displayed via the optical modules (e.g., first and second display assemblies1-120a,1-120band/or first and second optical modules11.1.1-104aand11.1.1-104b).

FIG.1Billustrates a front, top, perspective view of an example of a head-mountable display (HMD) device1-100configured to be donned by a user and provide virtual and altered/mixed reality (VR/AR) experiences. The HMD1-100can include a display unit1-102or assembly, an electronic strap assembly1-104connected to and extending from the display unit1-102, and a band assembly1-106secured at either end to the electronic strap assembly1-104. The electronic strap assembly1-104and the band1-106can be part of a retention assembly configured to wrap around a user's head to hold the display unit1-102against the face of the user.

In at least one example, the band assembly1-106can include a first band1-116configured to wrap around the rear side of a user's head and a second band1-117configured to extend over the top of a user's head. The second strap can extend between first and second electronic straps1-105a,1-105bof the electronic strap assembly1-104as shown. The strap assembly1-104and the band assembly1-106can be part of a securement mechanism extending rearward from the display unit1-102and configured to hold the display unit1-102against a face of a user.

In at least one example, the securement mechanism includes a first electronic strap1-105aincluding a first proximal end1-134coupled to the display unit1-102, for example a housing1-150of the display unit1-102, and a first distal end1-136opposite the first proximal end1-134. The securement mechanism can also include a second electronic strap1-105bincluding a second proximal end1-138coupled to the housing1-150of the display unit1-102and a second distal end1-140opposite the second proximal end1-138. The securement mechanism can also include the first band1-116including a first end1-142coupled to the first distal end1-136and a second end1-144coupled to the second distal end1-140and the second band1-117extending between the first electronic strap1-105aand the second electronic strap1-105b. The straps1-105a-band band1-116can be coupled via connection mechanisms or assemblies1-114. In at least one example, the second band1-117includes a first end1-146coupled to the first electronic strap1-105abetween the first proximal end1-134and the first distal end1-136and a second end1-148coupled to the second electronic strap1-105bbetween the second proximal end1-138and the second distal end1-140.

In at least one example, the first and second electronic straps1-105a-binclude plastic, metal, or other structural materials forming the shape the substantially rigid straps1-105a-b. In at least one example, the first and second bands1-116,1-117are formed of elastic, flexible materials including woven textiles, rubbers, and the like. The first and second bands1-116,1-117can be flexible to conform to the shape of the user' head when donning the HMD1-100.

In at least one example, one or more of the first and second electronic straps1-105a-bcan define internal strap volumes and include one or more electronic components disposed in the internal strap volumes. In one example, as shown inFIG.1B, the first electronic strap1-105acan include an electronic component1-112. In one example, the electronic component1-112can include a speaker. In one example, the electronic component1-112can include a computing component such as a processor.

In at least one example, the housing1-150defines a first, front-facing opening1-152. The front-facing opening is labeled in dotted lines at1-152inFIG.1Bbecause the display assembly1-108is disposed to occlude the first opening1-152from view when the HMD1-100is assembled. The housing1-150can also define a rear-facing second opening1-154. The housing1-150also defines an internal volume between the first and second openings1-152,1-154. In at least one example, the HMD1-100includes the display assembly1-108, which can include a front cover and display screen (shown in other figures) disposed in or across the front opening1-152to occlude the front opening1-152. In at least one example, the display screen of the display assembly1-108, as well as the display assembly1-108in general, has a curvature configured to follow the curvature of a user's face. The display screen of the display assembly1-108can be curved as shown to compliment the user's facial features and general curvature from one side of the face to the other, for example from left to right and/or from top to bottom where the display unit1-102is pressed.

In at least one example, the housing1-150can define a first aperture1-126between the first and second openings1-152,1-154and a second aperture1-130between the first and second openings1-152,1-154. The HMD1-100can also include a first button1-128disposed in the first aperture1-126and a second button1-132disposed in the second aperture1-130. The first and second buttons1-128,1-132can be depressible through the respective apertures1-126,1-130. In at least one example, the first button1-126and/or second button1-132can be twistable dials as well as depressible buttons. In at least one example, the first button1-128is a depressible and twistable dial button and the second button1-132is a depressible button.

FIG.1Cillustrates a rear, perspective view of the HMD1-100. The HMD1-100can include a light seal1-110extending rearward from the housing1-150of the display assembly1-108around a perimeter of the housing1-150as shown. The light seal1-110can be configured to extend from the housing1-150to the user's face around the user's eyes to block external light from being visible. In one example, the HMD1-100can include first and second display assemblies1-120a,1-120bdisposed at or in the rearward facing second opening1-154defined by the housing1-150and/or disposed in the internal volume of the housing1-150and configured to project light through the second opening1-154. In at least one example, each display assembly1-120a-bcan include respective display screens1-122a,1-122bconfigured to project light in a rearward direction through the second opening1-154toward the user's eyes.

In at least one example, referring to bothFIGS.1B and1C, the display assembly1-108can be a front-facing, forward display assembly including a display screen configured to project light in a first, forward direction and the rear facing display screens1-122a-bcan be configured to project light in a second, rearward direction opposite the first direction. As noted above, the light seal1-110can be configured to block light external to the HMD1-100from reaching the user's eyes, including light projected by the forward facing display screen of the display assembly1-108shown in the front perspective view ofFIG.1B. In at least one example, the HMD1-100can also include a curtain1-124occluding the second opening1-154between the housing1-150and the rear-facing display assemblies1-120a-b. In at least one example, the curtain1-124can be elastic or at least partially elastic.

Any of the features, components, and/or parts, including the arrangements and configurations thereof shown inFIGS.1B and1Ccan be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts shown inFIGS.1D-1Fand described herein. Likewise, any of the features, components, and/or parts, including the arrangements and configurations thereof shown and described with reference toFIGS.1D-1Fcan be included, either alone or in any combination, in the example of the devices, features, components, and parts shown inFIGS.1B and1C.

FIG.1Dillustrates an exploded view of an example of an HMD1-200including various portions or parts thereof separated according to the modularity and selective coupling of those parts. For example, the HMD1-200can include a band1-216which can be selectively coupled to first and second electronic straps1-205a,1-205b. The first securement strap1-205acan include a first electronic component1-212aand the second securement strap1-205bcan include a second electronic component1-212b. In at least one example, the first and second straps1-205a-bcan be removably coupled to the display unit1-202.

In addition, the HMD1-200can include a light seal1-210configured to be removably coupled to the display unit1-202. The HMD1-200can also include lenses1-218which can be removably coupled to the display unit1-202, for example over first and second display assemblies including display screens. The lenses1-218can include customized prescription lenses configured for corrective vision. As noted, each part shown in the exploded view ofFIG.1Dand described above can be removably coupled, attached, re-attached, and changed out to update parts or swap out parts for different users. For example, bands such as the band1-216, light seals such as the light seal1-210, lenses such as the lenses1-218, and electronic straps such as the straps1-205a-bcan be swapped out depending on the user such that these parts are customized to fit and correspond to the individual user of the HMD1-200.

FIG.1Eillustrates an exploded view of an example of a display unit1-306of a HMD. The display unit1-306can include a front display assembly1-308, a frame/housing assembly1-350, and a curtain assembly1-324. The display unit1-306can also include a sensor assembly1-356, logic board assembly1-358, and cooling assembly1-360disposed between the frame assembly1-350and the front display assembly1-308. In at least one example, the display unit1-306can also include a rear-facing display assembly1-320including first and second rear-facing display screens1-322a,1-322bdisposed between the frame1-350and the curtain assembly1-324.

In at least one example, the display unit1-306can also include a motor assembly1-362configured as an adjustment mechanism for adjusting the positions of the display screens1-322a-bof the display assembly1-320relative to the frame1-350. In at least one example, the display assembly1-320is mechanically coupled to the motor assembly1-362, with at least one motor for each display screen1-322a-b, such that the motors can translate the display screens1-322a-bto match an interpupillary distance of the user's eyes.

In at least one example, the display unit1-306can include a dial or button1-328depressible relative to the frame1-350and accessible to the user outside the frame1-350. The button1-328can be electronically connected to the motor assembly1-362via a controller such that the button1-328can be manipulated by the user to cause the motors of the motor assembly1-362to adjust the positions of the display screens1-322a-b.

FIG.1Fillustrates an exploded view of another example of a display unit1-406of a HMD device similar to other HMD devices described herein. The display unit1-406can include a front display assembly1-402, a sensor assembly1-456, a logic board assembly1-458, a cooling assembly1-460, a frame assembly1-450, a rear-facing display assembly1-421, and a curtain assembly1-424. The display unit1-406can also include a motor assembly1-462for adjusting the positions of first and second display sub-assemblies1-420a,1-420bof the rear-facing display assembly1-421, including first and second respective display screens for interpupillary adjustments, as described above.

The various parts, systems, and assemblies shown in the exploded view ofFIG.1Fare described in greater detail herein with reference toFIGS.1B-1Eas well as subsequent figures referenced in the present disclosure. The display unit1-406shown inFIG.1Fcan be assembled and integrated with the securement mechanisms shown inFIGS.1B-1E, including the electronic straps, bands, and other components including light seals, connection assemblies, and so forth.

Any of the features, components, and/or parts, including the arrangements and configurations thereof shown inFIG.1Fcan be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts shown inFIGS.1B-1Eand described herein. Likewise, any of the features, components, and/or parts, including the arrangements and configurations thereof shown and described with reference toFIGS.1B-1Ecan be included, either alone or in any combination, in the example of the devices, features, components, and parts shown inFIG.1F.

FIG.1Gillustrates a perspective, exploded view of a front cover assembly3-100of an HMD device described herein, for example the front cover assembly3-1of the HMD3-100shown inFIG.1Gor any other HMD device shown and described herein. The front cover assembly3-100shown inFIG.1Gcan include a transparent or semi-transparent cover3-102, shroud3-104(or “canopy”), adhesive layers3-106, display assembly3-108including a lenticular lens panel or array3-110, and a structural trim3-112. The adhesive layer3-106can secure the shroud3-104and/or transparent cover3-102to the display assembly3-108and/or the trim3-112. The trim3-112can secure the various components of the front cover assembly3-100to a frame or chassis of the HMD device.

In at least one example, as shown inFIG.1G, the transparent cover3-102, shroud3-104, and display assembly3-108, including the lenticular lens array3-110, can be curved to accommodate the curvature of a user's face. The transparent cover3-102and the shroud3-104can be curved in two or three dimensions, e.g., vertically curved in the Z-direction in and out of the Z-X plane and horizontally curved in the X-direction in and out of the Z-X plane. In at least one example, the display assembly3-108can include the lenticular lens array3-110as well as a display panel having pixels configured to project light through the shroud3-104and the transparent cover3-102. The display assembly3-108can be curved in at least one direction, for example the horizontal direction, to accommodate the curvature of a user's face from one side (e.g., left side) of the face to the other (e.g., right side). In at least one example, each layer or component of the display assembly3-108, which will be shown in subsequent figures and described in more detail, but which can include the lenticular lens array3-110and a display layer, can be similarly or concentrically curved in the horizontal direction to accommodate the curvature of the user's face.

In at least one example, the shroud3-104can include a transparent or semi-transparent material through which the display assembly3-108projects light. In one example, the shroud3-104can include one or more opaque portions, for example opaque ink-printed portions or other opaque film portions on the rear surface of the shroud3-104. The rear surface can be the surface of the shroud3-104facing the user's eyes when the HMD device is donned. In at least one example, opaque portions can be on the front surface of the shroud3-104opposite the rear surface. In at least one example, the opaque portion or portions of the shroud3-104can include perimeter portions visually hiding any components around an outside perimeter of the display screen of the display assembly3-108. In this way, the opaque portions of the shroud hide any other components, including electronic components, structural components, and so forth, of the HMD device that would otherwise be visible through the transparent or semi-transparent cover3-102and/or shroud3-104.

In at least one example, the shroud3-104can define one or more apertures transparent portions3-120through which sensors can send and receive signals. In one example, the portions3-120are apertures through which the sensors can extend or send and receive signals. In one example, the portions3-120are transparent portions, or portions more transparent than surrounding semi-transparent or opaque portions of the shroud, through which sensors can send and receive signals through the shroud and through the transparent cover3-102. In one example, the sensors can include cameras, IR sensors, LUX sensors, or any other visual or non-visual environmental sensors of the HMD device.

Any of the features, components, and/or parts, including the arrangements and configurations thereof shown inFIG.1Gcan be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts described herein. Likewise, any of the features, components, and/or parts, including the arrangements and configurations thereof shown and described herein can be included, either alone or in any combination, in the example of the devices, features, components, and parts shown inFIG.1G.

FIG.1Hillustrates an exploded view of an example of an HMD device6-100. The HMD device6-100can include a sensor array or system6-102including one or more sensors, cameras, projectors, and so forth mounted to one or more components of the HMD6-100. In at least one example, the sensor system6-102can include a bracket1-338on which one or more sensors of the sensor system6-102can be fixed/secured.

FIG.1Iillustrates a portion of an HMD device6-100including a front transparent cover6-104and a sensor system6-102. The sensor system6-102can include a number of different sensors, emitters, receivers, including cameras, IR sensors, projectors, and so forth. The transparent cover6-104is illustrated in front of the sensor system6-102to illustrate relative positions of the various sensors and emitters as well as the orientation of each sensor/emitter of the system6-102. As referenced herein, “sideways,” “side,” “lateral,” “horizontal,” and other similar terms refer to orientations or directions as indicated by the X-axis shown inFIG.1J. Terms such as “vertical,” “up,” “down,” and similar terms refer to orientations or directions as indicated by the Z-axis shown inFIG.1J. Terms such as “frontward,” “rearward,” “forward,” backward,” and similar terms refer to orientations or directions as indicated by the Y-axis shown inFIG.1J.

In at least one example, the transparent cover6-104can define a front, external surface of the HMD device6-100and the sensor system6-102, including the various sensors and components thereof, can be disposed behind the cover6-104in the Y-axis/direction. The cover6-104can be transparent or semi-transparent to allow light to pass through the cover6-104, both light detected by the sensor system6-102and light emitted thereby.

As noted elsewhere herein, the HMD device6-100can include one or more controllers including processors for electrically coupling the various sensors and emitters of the sensor system6-102with one or more mother boards, processing units, and other electronic devices such as display screens and the like. In addition, as will be shown in more detail below with reference to other figures, the various sensors, emitters, and other components of the sensor system6-102can be coupled to various structural frame members, brackets, and so forth of the HMD device6-100not shown inFIG.1I.FIG.1Ishows the components of the sensor system6-102unattached and un-coupled electrically from other components for the sake of illustrative clarity.

In at least one example, the device can include one or more controllers having processors configured to execute instructions stored on memory components electrically coupled to the processors. The instructions can include, or cause the processor to execute, one or more algorithms for self-correcting angles and positions of the various cameras described herein overtime with use as the initial positions, angles, or orientations of the cameras get bumped or deformed due to unintended drop events or other events.

In at least one example, the sensor system6-102can include one or more scene cameras6-106. The system6-102can include two scene cameras6-102disposed on either side of the nasal bridge or arch of the HMD device6-100such that each of the two cameras6-106correspond generally in position with left and right eyes of the user behind the cover6-103. In at least one example, the scene cameras6-106are oriented generally forward in the Y-direction to capture images in front of the user during use of the HMD6-100. In at least one example, the scene cameras are color cameras and provide images and content for MR video pass through to the display screens facing the user's eyes when using the HMD device6-100. The scene cameras6-106can also be used for environment and object reconstruction.

In at least one example, the sensor system6-102can include a first depth sensor6-108pointed generally forward in the Y-direction. In at least one example, the first depth sensor6-108can be used for environment and object reconstruction as well as user hand and body tracking. In at least one example, the sensor system6-102can include a second depth sensor6-110disposed centrally along the width (e.g., along the X-axis) of the HMD device6-100. For example, the second depth sensor6-110can be disposed above the central nasal bridge or accommodating features over the nose of the user when donning the HMD6-100. In at least one example, the second depth sensor6-110can be used for environment and object reconstruction as well as hand and body tracking. In at least one example, the second depth sensor can include a LIDAR sensor.

In at least one example, the sensor system6-102can include a depth projector6-112facing generally forward to project electromagnetic waves, for example in the form of a predetermined pattern of light dots, out into and within a field of view of the user and/or the scene cameras6-106or a field of view including and beyond the field of view of the user and/or scene cameras6-106. In at least one example, the depth projector can project electromagnetic waves of light in the form of a dotted light pattern to be reflected off objects and back into the depth sensors noted above, including the depth sensors6-108,6-110. In at least one example, the depth projector6-112can be used for environment and object reconstruction as well as hand and body tracking.

In at least one example, the sensor system6-102can include downward facing cameras6-114with a field of view pointed generally downward relative to the HMD device6-100in the Z-axis. In at least one example, the downward cameras6-114can be disposed on left and right sides of the HMD device6-100as shown and used for hand and body tracking, headset tracking, and facial avatar detection and creation for display a user avatar on the forward facing display screen of the HMD device6-100described elsewhere herein. The downward cameras6-114, for example, can be used to capture facial expressions and movements for the face of the user below the HMD device6-100, including the cheeks, mouth, and chin.

In at least one example, the sensor system6-102can include jaw cameras6-116. In at least one example, the jaw cameras6-116can be disposed on left and right sides of the HMD device6-100as shown and used for hand and body tracking, headset tracking, and facial avatar detection and creation for display a user avatar on the forward facing display screen of the HMD device6-100described elsewhere herein. The jaw cameras6-116, for example, can be used to capture facial expressions and movements for the face of the user below the HMD device6-100, including the user's jaw, cheeks, mouth, and chin. for hand and body tracking, headset tracking, and facial avatar

In at least one example, the sensor system6-102can include side cameras6-118. The side cameras6-118can be oriented to capture side views left and right in the X-axis or direction relative to the HMD device6-100. In at least one example, the side cameras6-118can be used for hand and body tracking, headset tracking, and facial avatar detection and re-creation.

In at least one example, the sensor system6-102can include a plurality of eye tracking and gaze tracking sensors for determining an identity, status, and gaze direction of a user's eyes during and/or before use. In at least one example, the eye/gaze tracking sensors can include nasal eye cameras6-120disposed on either side of the user's nose and adjacent the user's nose when donning the HMD device6-100. The eye/gaze sensors can also include bottom eye cameras6-122disposed below respective user eyes for capturing images of the eyes for facial avatar detection and creation, gaze tracking, and iris identification functions.

In at least one example, the sensor system6-102can include infrared illuminators6-124pointed outward from the HMD device6-100to illuminate the external environment and any object therein with IR light for IR detection with one or more IR sensors of the sensor system6-102. In at least one example, the sensor system6-102can include a flicker sensor6-126and an ambient light sensor6-128. In at least one example, the flicker sensor6-126can detect overhead light refresh rates to avoid display flicker. In one example, the infrared illuminators6-124can include light emitting diodes and can be used especially for low light environments for illuminating user hands and other objects in low light for detection by infrared sensors of the sensor system6-102.

In at least one example, multiple sensors, including the scene cameras6-106, the downward cameras6-114, the jaw cameras6-116, the side cameras6-118, the depth projector6-112, and the depth sensors6-108,6-110can be used in combination with an electrically coupled controller to combine depth data with camera data for hand tracking and for size determination for better hand tracking and object recognition and tracking functions of the HMD device6-100. In at least one example, the downward cameras6-114, jaw cameras6-116, and side cameras6-118described above and shown inFIG.1Ican be wide angle cameras operable in the visible and infrared spectrums. In at least one example, these cameras6-114,6-116,6-118can operate only in black and white light detection to simplify image processing and gain sensitivity.

Any of the features, components, and/or parts, including the arrangements and configurations thereof shown inFIG.1Ican be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts shown inFIGS.1J-1Land described herein. Likewise, any of the features, components, and/or parts, including the arrangements and configurations thereof shown and described with reference toFIGS.1J-1Lcan be included, either alone or in any combination, in the example of the devices, features, components, and parts shown inFIG.1I.

FIG.1Jillustrates a lower perspective view of an example of an HMD6-200including a cover or shroud6-204secured to a frame6-230. In at least one example, the sensors6-203of the sensor system6-202can be disposed around a perimeter of the HMD6-200such that the sensors6-203are outwardly disposed around a perimeter of a display region or area6-232so as not to obstruct a view of the displayed light. In at least one example, the sensors can be disposed behind the shroud6-204and aligned with transparent portions of the shroud allowing sensors and projectors to allow light back and forth through the shroud6-204. In at least one example, opaque ink or other opaque material or films/layers can be disposed on the shroud6-204around the display area6-232to hide components of the HMD6-200outside the display area6-232other than the transparent portions defined by the opaque portions, through which the sensors and projectors send and receive light and electromagnetic signals during operation. In at least one example, the shroud6-204allows light to pass therethrough from the display (e.g., within the display region6-232) but not radially outward from the display region around the perimeter of the display and shroud6-204.

In some examples, the shroud6-204includes a transparent portion6-205and an opaque portion6-207, as described above and elsewhere herein. In at least one example, the opaque portion6-207of the shroud6-204can define one or more transparent regions6-209through which the sensors6-203of the sensor system6-202can send and receive signals. In the illustrated example, the sensors6-203of the sensor system6-202sending and receiving signals through the shroud6-204, or more specifically through the transparent regions6-209of the (or defined by) the opaque portion6-207of the shroud6-204can include the same or similar sensors as those shown in the example ofFIG.1I, for example depth sensors6-108and6-110, depth projector6-112, first and second scene cameras6-106, first and second downward cameras6-114, first and second side cameras6-118, and first and second infrared illuminators6-124. These sensors are also shown in the examples ofFIGS.1K and1L. Other sensors, sensor types, number of sensors, and relative positions thereof can be included in one or more other examples of HMDs.

Any of the features, components, and/or parts, including the arrangements and configurations thereof shown inFIG.1Jcan be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts shown inFIGS.1I and1K-1Land described herein. Likewise, any of the features, components, and/or parts, including the arrangements and configurations thereof shown and described with reference toFIGS.1I and1K-1Lcan be included, either alone or in any combination, in the example of the devices, features, components, and parts shown inFIG.1J.

FIG.1Killustrates a front view of a portion of an example of an HMD device6-300including a display6-334, brackets6-336,6-338, and frame or housing6-330. The example shown inFIG.1Kdoes not include a front cover or shroud in order to illustrate the brackets6-336,6-338. For example, the shroud6-204shown inFIG.1Jincludes the opaque portion6-207that would visually cover/block a view of anything outside (e.g., radially/peripherally outside) the display/display region6-334, including the sensors6-303and bracket6-338.

In at least one example, the various sensors of the sensor system6-302are coupled to the brackets6-336,6-338. In at least one example, the scene cameras6-306include tight tolerances of angles relative to one another. For example, the tolerance of mounting angles between the two scene cameras6-306can be 0.5 degrees or less, for example 0.3 degrees or less. In order to achieve and maintain such a tight tolerance, in one example, the scene cameras6-306can be mounted to the bracket6-338and not the shroud. The bracket can include cantilevered arms on which the scene cameras6-306and other sensors of the sensor system6-302can be mounted to remain un-deformed in position and orientation in the case of a drop event by a user resulting in any deformation of the other bracket6-226, housing6-330, and/or shroud.

Any of the features, components, and/or parts, including the arrangements and configurations thereof shown inFIG.1Kcan be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts shown inFIGS.1I-1J and1Land described herein. Likewise, any of the features, components, and/or parts, including the arrangements and configurations thereof shown and described with reference toFIGS.1I-1J and1Lcan be included, either alone or in any combination, in the example of the devices, features, components, and parts shown inFIG.1K.

FIG.1Lillustrates a bottom view of an example of an HMD6-400including a front display/cover assembly6-404and a sensor system6-402. The sensor system6-402can be similar to other sensor systems described above and elsewhere herein, including in reference toFIGS.1I-1K. In at least one example, the jaw cameras6-416can be facing downward to capture images of the user's lower facial features. In one example, the jaw cameras6-416can be coupled directly to the frame or housing6-430or one or more internal brackets directly coupled to the frame or housing6-430shown. The frame or housing6-430can include one or more apertures/openings6-415through which the jaw cameras6-416can send and receive signals.

Any of the features, components, and/or parts, including the arrangements and configurations thereof shown inFIG.1Lcan be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts shown inFIGS.1I-1Kand described herein. Likewise, any of the features, components, and/or parts, including the arrangements and configurations thereof shown and described with reference toFIGS.1I-1Kcan be included, either alone or in any combination, in the example of the devices, features, components, and parts shown inFIG.1L.

FIG.1Millustrates a rear perspective view of an inter-pupillary distance (IPD) adjustment system11.1.1-102including first and second optical modules11.1.1-104a-bslidably engaging/coupled to respective guide-rods11.1.1-108a-band motors11.1.1-110a-bof left and right adjustment subsystems11.1.1-106a-b. The IPD adjustment system11.1.1-102can be coupled to a bracket11.1.1-112and include a button11.1.1-114in electrical communication with the motors11.1.1-110a-b. In at least one example, the button11.1.1-114can electrically communicate with the first and second motors11.1.1-110a-bvia a processor or other circuitry components to cause the first and second motors11.1.1-110a-bto activate and cause the first and second optical modules11.1.1-104a-b, respectively, to change position relative to one another.

In at least one example, the first and second optical modules11.1.1-104a-bcan include respective display screens configured to project light toward the user's eyes when donning the HMD11.1.1-100. In at least one example, the user can manipulate (e.g., depress and/or rotate) the button11.1.1-114to activate a positional adjustment of the optical modules11.1.1-104a-bto match the inter-pupillary distance of the user's eyes. The optical modules11.1.1-104a-bcan also include one or more cameras or other sensors/sensor systems for imaging and measuring the IPD of the user such that the optical modules11.1.1-104a-bcan be adjusted to match the IPD.

In one example, the user can manipulate the button11.1.1-114to cause an automatic positional adjustment of the first and second optical modules11.1.1-104a-b. In one example, the user can manipulate the button11.1.1-114to cause a manual adjustment such that the optical modules11.1.1-104a-bmove further or closer away, for example when the user rotates the button11.1.1-114one way or the other, until the user visually matches her/his own IPD. In one example, the manual adjustment is electronically communicated via one or more circuits and power for the movements of the optical modules11.1.1-104a-bvia the motors11.1.1-110a-bis provided by an electrical power source. In one example, the adjustment and movement of the optical modules11.1.1-104a-bvia a manipulation of the button11.1.1-114is mechanically actuated via the movement of the button11.1.1-114.

Any of the features, components, and/or parts, including the arrangements and configurations thereof shown inFIG.1Mcan be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts shown in any other figures shown and described herein. Likewise, any of the features, components, and/or parts, including the arrangements and configurations thereof shown and described with reference to any other figure shown and described herein, either alone or in any combination, in the example of the devices, features, components, and parts shown inFIG.1M.

FIG.1Nillustrates a front perspective view of a portion of an HMD11.1.2-100, including an outer structural frame11.1.2-102and an inner or intermediate structural frame11.1.2-104defining first and second apertures11.1.2-106a,11.1.2-106b. The apertures11.1.2-106a-bare shown in dotted lines inFIG.1Nbecause a view of the apertures11.1.2-106a-bcan be blocked by one or more other components of the HMD11.1.2-100coupled to the inner frame11.1.2-104and/or the outer frame11.1.2-102, as shown. In at least one example, the HMD11.1.2-100can include a first mounting bracket11.1.2-108coupled to the inner frame11.1.2-104. In at least one example, the mounting bracket11.1.2-108is coupled to the inner frame11.1.2-104between the first and second apertures11.1.2-106a-b.

The mounting bracket11.1.2-108can include a middle or central portion11.1.2-109coupled to the inner frame11.1.2-104. In some examples, the middle or central portion11.1.2-109may not be the geometric middle or center of the bracket11.1.2-108. Rather, the middle/central portion11.1.2-109can be disposed between first and second cantilevered extension arms extending away from the middle portion11.1.2-109. In at least one example, the mounting bracket108includes a first cantilever arm11.1.2-112and a second cantilever arm11.1.2-114extending away from the middle portion11.1.2-109of the mount bracket11.1.2-108coupled to the inner frame11.1.2-104.

As shown inFIG.1N, the outer frame11.1.2-102can define a curved geometry on a lower side thereof to accommodate a user's nose when the user dons the HMD11.1.2-100. The curved geometry can be referred to as a nose bridge11.1.2-111and be centrally located on a lower side of the HMD11.1.2-100as shown. In at least one example, the mounting bracket11.1.2-108can be connected to the inner frame11.1.2-104between the apertures11.1.2-106a-bsuch that the cantilevered arms11.1.2-112,11.1.2-114extend downward and laterally outward away from the middle portion11.1.2-109to compliment the nose bridge11.1.2-111geometry of the outer frame11.1.2-102. In this way, the mounting bracket11.1.2-108is configured to accommodate the user's nose as noted above. The nose bridge11.1.2-111geometry accommodates the nose in that the nose bridge11.1.2-111provides a curvature that curves with, above, over, and around the user's nose for comfort and fit.

The first cantilever arm11.1.2-112can extend away from the middle portion11.1.2-109of the mounting bracket11.1.2-108in a first direction and the second cantilever arm11.1.2-114can extend away from the middle portion11.1.2-109of the mounting bracket11.1.2-10in a second direction opposite the first direction. The first and second cantilever arms11.1.2-112,11.1.2-114are referred to as “cantilevered” or “cantilever” arms because each arm11.1.2-112,11.1.2-114, includes a distal free end11.1.2-116,11.1.2-118, respectively, which are free of affixation from the inner and outer frames11.1.2-102,11.1.2-104. In this way, the arms11.1.2-112,11.1.2-114are cantilevered from the middle portion11.1.2-109, which can be connected to the inner frame11.1.2-104, with distal ends11.1.2-102,11.1.2-104unattached.

In at least one example, the HMD11.1.2-100can include one or more components coupled to the mounting bracket11.1.2-108. In one example, the components include a plurality of sensors11.1.2-110a-f. Each sensor of the plurality of sensors11.1.2-110a-fcan include various types of sensors, including cameras, IR sensors, and so forth. In some examples, one or more of the sensors11.1.2-110a-fcan be used for object recognition in three-dimensional space such that it is important to maintain a precise relative position of two or more of the plurality of sensors11.1.2-110a-f. The cantilevered nature of the mounting bracket11.1.2-108can protect the sensors11.1.2-110a-ffrom damage and altered positioning in the case of accidental drops by the user. Because the sensors11.1.2-110a-fare cantilevered on the arms11.1.2-112,11.1.2-114of the mounting bracket11.1.2-108, stresses and deformations of the inner and/or outer frames11.1.2-104,11.1.2-102are not transferred to the cantilevered arms11.1.2-112,11.1.2-114and thus do not affect the relative positioning of the sensors11.1.2-110a-fcoupled/mounted to the mounting bracket11.1.2-108.

Any of the features, components, and/or parts, including the arrangements and configurations thereof shown inFIG.1Ncan be included, either alone or in any combination, in any of the other examples of devices, features, components, and described herein. Likewise, any of the features, components, and/or parts, including the arrangements and configurations thereof shown and described herein can be included, either alone or in any combination, in the example of the devices, features, components, and parts shown inFIG.1N.

FIG.1Oillustrates an example of an optical module11.3.2-100for use in an electronic device such as an HMD, including HMD devices described herein. As shown in one or more other examples described herein, the optical module11.3.2-100can be one of two optical modules within an HMD, with each optical module aligned to project light toward a user's eye. In this way, a first optical module can project light via a display screen toward a user's first eye and a second optical module of the same device can project light via another display screen toward the user's second eye.

In at least one example, the optical module11.3.2-100can include an optical frame or housing11.3.2-102, which can also be referred to as a barrel or optical module barrel. The optical module11.3.2-100can also include a display11.3.2-104, including a display screen or multiple display screens, coupled to the housing11.3.2-102. The display11.3.2-104can be coupled to the housing11.3.2-102such that the display11.3.2-104is configured to project light toward the eye of a user when the HMD of which the display module11.3.2-100is a part is donned during use. In at least one example, the housing11.3.2-102can surround the display11.3.2-104and provide connection features for coupling other components of optical modules described herein.

In one example, the optical module11.3.2-100can include one or more cameras11.3.2-106coupled to the housing11.3.2-102. The camera11.3.2-106can be positioned relative to the display11.3.2-104and housing11.3.2-102such that the camera11.3.2-106is configured to capture one or more images of the user's eye during use. In at least one example, the optical module11.3.2-100can also include a light strip11.3.2-108surrounding the display11.3.2-104. In one example, the light strip11.3.2-108is disposed between the display11.3.2-104and the camera11.3.2-106. The light strip11.3.2-108can include a plurality of lights11.3.2-110. The plurality of lights can include one or more light emitting diodes (LEDs) or other lights configured to project light toward the user's eye when the HMD is donned. The individual lights11.3.2-110of the light strip11.3.2-108can be spaced about the strip11.3.2-108and thus spaced about the display11.3.2-104uniformly or non-uniformly at various locations on the strip11.3.2-108and around the display11.3.2-104.

In at least one example, the housing11.3.2-102defines a viewing opening11.3.2-101through which the user can view the display11.3.2-104when the HMD device is donned. In at least one example, the LEDs are configured and arranged to emit light through the viewing opening11.3.2-101and onto the user's eye. In one example, the camera11.3.2-106is configured to capture one or more images of the user's eye through the viewing opening11.3.2-101.

As noted above, each of the components and features of the optical module11.3.2-100shown inFIG.1Ocan be replicated in another (e.g., second) optical module disposed with the HMD to interact (e.g., project light and capture images) of another eye of the user.

Any of the features, components, and/or parts, including the arrangements and configurations thereof shown inFIG.1Ocan be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts shown inFIG.1Por otherwise described herein. Likewise, any of the features, components, and/or parts, including the arrangements and configurations thereof shown and described with reference toFIG.1Por otherwise described herein can be included, either alone or in any combination, in the example of the devices, features, components, and parts shown inFIG.1O.

FIG.1Pillustrates a cross-sectional view of an example of an optical module11.3.2-200including a housing11.3.2-202, display assembly11.3.2-204coupled to the housing11.3.2-202, and a lens11.3.2-216coupled to the housing11.3.2-202. In at least one example, the housing11.3.2-202defines a first aperture or channel11.3.2-212and a second aperture or channel11.3.2-214. The channels11.3.2-212,11.3.2-214can be configured to slidably engage respective rails or guide rods of an HMD device to allow the optical module11.3.2-200to adjust in position relative to the user's eyes for match the user's interpapillary distance (IPD). The housing11.3.2-202can slidably engage the guide rods to secure the optical module11.3.2-200in place within the HMD.

In at least one example, the optical module11.3.2-200can also include a lens11.3.2-216coupled to the housing11.3.2-202and disposed between the display assembly11.3.2-204and the user's eyes when the HMD is donned. The lens11.3.2-216can be configured to direct light from the display assembly11.3.2-204to the user's eye. In at least one example, the lens11.3.2-216can be a part of a lens assembly including a corrective lens removably attached to the optical module11.3.2-200. In at least one example, the lens11.3.2-216is disposed over the light strip11.3.2-208and the one or more eye-tracking cameras11.3.2-206such that the camera11.3.2-206is configured to capture images of the user's eye through the lens11.3.2-216and the light strip11.3.2-208includes lights configured to project light through the lens11.3.2-216to the users' eye during use.

Any of the features, components, and/or parts, including the arrangements and configurations thereof shown inFIG.1Pcan be included, either alone or in any combination, in any of the other examples of devices, features, components, and parts and described herein. Likewise, any of the features, components, and/or parts, including the arrangements and configurations thereof shown and described herein can be included, either alone or in any combination, in the example of the devices, features, components, and parts shown inFIG.1P.

The memory220includes high-speed random-access memory, such as dynamic random-access memory (DRAM), static random-access memory (SRAM), double-data-rate random-access memory (DDR RAM), or other random-access solid-state memory devices. In some embodiments, the memory220includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. The memory220optionally includes one or more storage devices remotely located from the one or more processing units202. The memory220comprises a non-transitory computer readable storage medium. In some embodiments, the memory220or the non-transitory computer readable storage medium of the memory220stores the following programs, modules and data structures, or a subset thereof including an optional operating system230and a XR experience module240.

The operating system230includes instructions for handling various basic system services and for performing hardware dependent tasks. In some embodiments, the XR experience module240is configured to manage and coordinate one or more XR experiences for one or more users (e.g., a single XR experience for one or more users, or multiple XR experiences for respective groups of one or more users). To that end, in various embodiments, the XR experience module240includes a data obtaining unit241, a tracking unit242, a coordination unit246, and a data transmitting unit248.

In some embodiments, the data obtaining unit241is configured to obtain data (e.g., presentation data, interaction data, sensor data, location data, etc.) from at least the display generation component120ofFIG.1A, and optionally one or more of the input devices125, output devices155, sensors190, and/or peripheral devices195. To that end, in various embodiments, the data obtaining unit241includes instructions and/or logic therefor, and heuristics and metadata therefor.

In some embodiments, the tracking unit242is configured to map the scene105and to track the position/location of at least the display generation component120with respect to the scene105ofFIG.1A, and optionally, to one or more of the input devices125, output devices155, sensors190, and/or peripheral devices195. To that end, in various embodiments, the tracking unit242includes instructions and/or logic therefor, and heuristics and metadata therefor. In some embodiments, the tracking unit242includes hand tracking unit244and/or eye tracking unit243. In some embodiments, the hand tracking unit244is configured to track the position/location of one or more portions of the user's hands, and/or motions of one or more portions of the user's hands with respect to the scene105ofFIG.1A, relative to the display generation component120, and/or relative to a coordinate system defined relative to the user's hand. The hand tracking unit244is described in greater detail below with respect toFIG.4. In some embodiments, the eye tracking unit243is configured to track the position and movement of the user's gaze (or more broadly, the user's eyes, face, or head) with respect to the scene105(e.g., with respect to the physical environment and/or to the user (e.g., the user's hand)) or with respect to the XR content displayed via the display generation component120. The eye tracking unit243is described in greater detail below with respect toFIG.5.

In some embodiments, the coordination unit246is configured to manage and coordinate the XR experience presented to the user by the display generation component120, and optionally, by one or more of the output devices155and/or peripheral devices195. To that end, in various embodiments, the coordination unit246includes instructions and/or logic therefor, and heuristics and metadata therefor.

In some embodiments, the data transmitting unit248is configured to transmit data (e.g., presentation data, location data, etc.) to at least the display generation component120, and optionally, to one or more of the input devices125, output devices155, sensors190, and/or peripheral devices195. To that end, in various embodiments, the data transmitting unit248includes instructions and/or logic therefor, and heuristics and metadata therefor.

Although the data obtaining unit241, the tracking unit242(e.g., including the eye tracking unit243and the hand tracking unit244), the coordination unit246, and the data transmitting unit248are shown as residing on a single device (e.g., the controller110), it should be understood that in other embodiments, any combination of the data obtaining unit241, the tracking unit242(e.g., including the eye tracking unit243and the hand tracking unit244), the coordination unit246, and the data transmitting unit248may be located in separate computing devices.

In some embodiments, the one or more communication buses304include circuitry that interconnects and controls communications between system components. In some embodiments, the one or more I/O devices and sensors306include at least one of an inertial measurement unit (IMU), an accelerometer, a gyroscope, a thermometer, one or more physiological sensors (e.g., blood pressure monitor, heart rate monitor, blood oxygen sensor, blood glucose sensor, etc.), one or more microphones, one or more speakers, a haptics engine, one or more depth sensors (e.g., a structured light, a time-of-flight, or the like), and/or the like.

In some embodiments, the one or more XR displays312are configured to provide the XR experience to the user. In some embodiments, the one or more XR displays312correspond to holographic, digital light processing (DLP), liquid-crystal display (LCD), liquid-crystal on silicon (LCoS), organic light-emitting field-effect transitory (OLET), organic light-emitting diode (OLED), surface-conduction electron-emitter display (SED), field-emission display (FED), quantum-dot light-emitting diode (QD-LED), micro-electro-mechanical system (MEMS), and/or the like display types. In some embodiments, the one or more XR displays312correspond to diffractive, reflective, polarized, holographic, etc. waveguide displays. For example, the display generation component120(e.g., HMD) includes a single XR display. In another example, the display generation component120includes a XR display for each eye of the user. In some embodiments, the one or more XR displays312are capable of presenting MR and VR content. In some embodiments, the one or more XR displays312are capable of presenting MR or VR content.

In some embodiments, the one or more image sensors314are configured to obtain image data that corresponds to at least a portion of the face of the user that includes the eyes of the user (and may be referred to as an eye-tracking camera). In some embodiments, the one or more image sensors314are configured to obtain image data that corresponds to at least a portion of the user's hand(s) and optionally arm(s) of the user (and may be referred to as a hand-tracking camera). In some embodiments, the one or more image sensors314are configured to be forward-facing so as to obtain image data that corresponds to the scene as would be viewed by the user if the display generation component120(e.g., HMD) was not present (and may be referred to as a scene camera). The one or more optional image sensors314can include one or more RGB cameras (e.g., with a complimentary metal-oxide-semiconductor (CMOS) image sensor or a charge-coupled device (CCD) image sensor), one or more infrared (IR) cameras, one or more event-based cameras, and/or the like.

The memory320includes high-speed random-access memory, such as DRAM, SRAM, DDR RAM, or other random-access solid-state memory devices. In some embodiments, the memory320includes non-volatile memory, such as one or more magnetic disk storage devices, optical disk storage devices, flash memory devices, or other non-volatile solid-state storage devices. The memory320optionally includes one or more storage devices remotely located from the one or more processing units302. The memory320comprises a non-transitory computer readable storage medium. In some embodiments, the memory320or the non-transitory computer readable storage medium of the memory320stores the following programs, modules and data structures, or a subset thereof including an optional operating system330and a XR presentation module340.

The operating system330includes instructions for handling various basic system services and for performing hardware dependent tasks. In some embodiments, the XR presentation module340is configured to present XR content to the user via the one or more XR displays312. To that end, in various embodiments, the XR presentation module340includes a data obtaining unit342, a XR presenting unit344, a XR map generating unit346, and a data transmitting unit348.

In some embodiments, the data obtaining unit342is configured to obtain data (e.g., presentation data, interaction data, sensor data, location data, etc.) from at least the controller110ofFIG.1A. To that end, in various embodiments, the data obtaining unit342includes instructions and/or logic therefor, and heuristics and metadata therefor.

In some embodiments, the XR presenting unit344is configured to present XR content via the one or more XR displays312. To that end, in various embodiments, the XR presenting unit344includes instructions and/or logic therefor, and heuristics and metadata therefor.

In some embodiments, the XR map generating unit346is configured to generate a XR map (e.g., a 3D map of the mixed reality scene or a map of the physical environment into which computer-generated objects can be placed to generate the extended reality) based on media content data. To that end, in various embodiments, the XR map generating unit346includes instructions and/or logic therefor, and heuristics and metadata therefor.

In some embodiments, the data transmitting unit348is configured to transmit data (e.g., presentation data, location data, etc.) to at least the controller110, and optionally one or more of the input devices125, output devices155, sensors190, and/or peripheral devices195. To that end, in various embodiments, the data transmitting unit348includes instructions and/or logic therefor, and heuristics and metadata therefor.

Although the data obtaining unit342, the XR presenting unit344, the XR map generating unit346, and the data transmitting unit348are shown as residing on a single device (e.g., the display generation component120ofFIG.1A), it should be understood that in other embodiments, any combination of the data obtaining unit342, the XR presenting unit344, the XR map generating unit346, and the data transmitting unit348may be located in separate computing devices.

FIG.4is a schematic, pictorial illustration of an example embodiment of the hand tracking device140. In some embodiments, hand tracking device140(FIG.1A) is controlled by hand tracking unit244(FIG.2) to track the position/location of one or more portions of the user's hands, and/or motions of one or more portions of the user's hands with respect to the scene105ofFIG.1A(e.g., with respect to a portion of the physical environment surrounding the user, with respect to the display generation component120, or with respect to a portion of the user (e.g., the user's face, eyes, or head), and/or relative to a coordinate system defined relative to the user's hand). In some embodiments, the hand tracking device140is part of the display generation component120(e.g., embedded in or attached to a head-mounted device). In some embodiments, the hand tracking device140is separate from the display generation component120(e.g., located in separate housings or attached to separate physical support structures).

In some embodiments, the hand tracking device140includes image sensors404(e.g., one or more IR cameras, 3D cameras, depth cameras, and/or color cameras, etc.) that capture three-dimensional scene information that includes at least a hand406of a human user. The image sensors404capture the hand images with sufficient resolution to enable the fingers and their respective positions to be distinguished. The image sensors404typically capture images of other parts of the user's body, as well, or possibly all of the body, and may have either zoom capabilities or a dedicated sensor with enhanced magnification to capture images of the hand with the desired resolution. In some embodiments, the image sensors404also capture 2D color video images of the hand406and other elements of the scene. In some embodiments, the image sensors404are used in conjunction with other image sensors to capture the physical environment of the scene105, or serve as the image sensors that capture the physical environments of the scene105. In some embodiments, the image sensors404are positioned relative to the user or the user's environment in a way that a field of view of the image sensors or a portion thereof is used to define an interaction space in which hand movement captured by the image sensors are treated as inputs to the controller110.

In some embodiments, the image sensors404output a sequence of frames containing 3D map data (and possibly color image data, as well) to the controller110, which extracts high-level information from the map data. This high-level information is typically provided via an Application Program Interface (API) to an application running on the controller, which drives the display generation component120accordingly. For example, the user may interact with software running on the controller110by moving his hand406and changing his hand posture.

In some embodiments, the image sensors404project a pattern of spots onto a scene containing the hand406and capture an image of the projected pattern. In some embodiments, the controller110computes the 3D coordinates of points in the scene (including points on the surface of the user's hand) by triangulation, based on transverse shifts of the spots in the pattern. This approach is advantageous in that it does not require the user to hold or wear any sort of beacon, sensor, or other marker. It gives the depth coordinates of points in the scene relative to a predetermined reference plane, at a certain distance from the image sensors404. In the present disclosure, the image sensors404are assumed to define an orthogonal set of x, y, z axes, so that depth coordinates of points in the scene correspond to z components measured by the image sensors. Alternatively, the image sensors404(e.g., a hand tracking device) may use other methods of 3D mapping, such as stereoscopic imaging or time-of-flight measurements, based on single or multiple cameras or other types of sensors.

In some embodiments, the hand tracking device140captures and processes a temporal sequence of depth maps containing the user's hand, while the user moves his hand (e.g., whole hand or one or more fingers). Software running on a processor in the image sensors404and/or the controller110processes the 3D map data to extract patch descriptors of the hand in these depth maps. The software matches these descriptors to patch descriptors stored in a database408, based on a prior learning process, in order to estimate the pose of the hand in each frame. The pose typically includes 3D locations of the user's hand joints and finger tips.

The software may also analyze the trajectory of the hands and/or fingers over multiple frames in the sequence in order to identify gestures. The pose estimation functions described herein may be interleaved with motion tracking functions, so that patch-based pose estimation is performed only once in every two (or more) frames, while tracking is used to find changes in the pose that occur over the remaining frames. The pose, motion, and gesture information are provided via the above-mentioned API to an application program running on the controller110. This program may, for example, move and modify images presented on the display generation component120, or perform other functions, in response to the pose and/or gesture information.

In some embodiments, a gesture includes an air gesture. An air gesture is a gesture that is detected without the user touching (or independently of) an input element that is part of a device (e.g., computer system101, one or more input device125, and/or hand tracking device140) and is based on detected motion of a portion (e.g., the head, one or more arms, one or more hands, one or more fingers, and/or one or more legs) of the user's body through the air including motion of the user's body relative to an absolute reference (e.g., an angle of the user's arm relative to the ground or a distance of the user's hand relative to the ground), relative to another portion of the user's body (e.g., movement of a hand of the user relative to a shoulder of the user, movement of one hand of the user relative to another hand of the user, and/or movement of a finger of the user relative to another finger or portion of a hand of the user), and/or absolute motion of a portion of the user's body (e.g., a tap gesture that includes movement of a hand in a predetermined pose by a predetermined amount and/or speed, or a shake gesture that includes a predetermined speed or amount of rotation of a portion of the user's body).

In some embodiments, input gestures used in the various examples and embodiments described herein include air gestures performed by movement of the user's finger(s) relative to other finger(s) (or part(s) of the user's hand) for interacting with an XR environment (e.g., a virtual or mixed-reality environment), in accordance with some embodiments. In some embodiments, an air gesture is a gesture that is detected without the user touching an input element that is part of the device (or independently of an input element that is a part of the device) and is based on detected motion of a portion of the user's body through the air including motion of the user's body relative to an absolute reference (e.g., an angle of the user's arm relative to the ground or a distance of the user's hand relative to the ground), relative to another portion of the user's body (e.g., movement of a hand of the user relative to a shoulder of the user, movement of one hand of the user relative to another hand of the user, and/or movement of a finger of the user relative to another finger or portion of a hand of the user), and/or absolute motion of a portion of the user's body (e.g., a tap gesture that includes movement of a hand in a predetermined pose by a predetermined amount and/or speed, or a shake gesture that includes a predetermined speed or amount of rotation of a portion of the user's body).

In some embodiments in which the input gesture is an air gesture (e.g., in the absence of physical contact with an input device that provides the computer system with information about which user interface element is the target of the user input, such as contact with a user interface element displayed on a touchscreen, or contact with a mouse or trackpad to move a cursor to the user interface element), the gesture takes into account the user's attention (e.g., gaze) to determine the target of the user input (e.g., for direct inputs, as described below). Thus, in implementations involving air gestures, the input gesture is, for example, detected attention (e.g., gaze) toward the user interface element in combination (e.g., concurrent) with movement of a user's finger(s) and/or hands to perform a pinch and/or tap input, as described in more detail below.

In some embodiments, input gestures that are directed to a user interface object are performed directly or indirectly with reference to a user interface object. For example, a user input is performed directly on the user interface object in accordance with performing the input gesture with the user's hand at a position that corresponds to the position of the user interface object in the three-dimensional environment (e.g., as determined based on a current viewpoint of the user). In some embodiments, the input gesture is performed indirectly on the user interface object in accordance with the user performing the input gesture while a position of the user's hand is not at the position that corresponds to the position of the user interface object in the three-dimensional environment while detecting the user's attention (e.g., gaze) on the user interface object. For example, for direct input gesture, the user is enabled to direct the user's input to the user interface object by initiating the gesture at, or near, a position corresponding to the displayed position of the user interface object (e.g., within 0.5 cm, 1 cm, 5 cm, or a distance between 0-5 cm, as measured from an outer edge of the option or a center portion of the option). For an indirect input gesture, the user is enabled to direct the user's input to the user interface object by paying attention to the user interface object (e.g., by gazing at the user interface object) and, while paying attention to the option, the user initiates the input gesture (e.g., at any position that is detectable by the computer system) (e.g., at a position that does not correspond to the displayed position of the user interface object).

In some embodiments, input gestures (e.g., air gestures) used in the various examples and embodiments described herein include pinch inputs and tap inputs, for interacting with a virtual or mixed-reality environment, in accordance with some embodiments. For example, the pinch inputs and tap inputs described below are performed as air gestures.

In some embodiments, a pinch input is part of an air gesture that includes one or more of: a pinch gesture, a long pinch gesture, a pinch and drag gesture, or a double pinch gesture. For example, a pinch gesture that is an air gesture includes movement of two or more fingers of a hand to make contact with one another, that is, optionally, followed by an immediate (e.g., within 0-1 seconds) break in contact from each other. A long pinch gesture that is an air gesture includes movement of two or more fingers of a hand to make contact with one another for at least a threshold amount of time (e.g., at least 1 second), before detecting a break in contact with one another. For example, a long pinch gesture includes the user holding a pinch gesture (e.g., with the two or more fingers making contact), and the long pinch gesture continues until a break in contact between the two or more fingers is detected. In some embodiments, a double pinch gesture that is an air gesture comprises two (e.g., or more) pinch inputs (e.g., performed by the same hand) detected in immediate (e.g., within a predefined time period) succession of each other. For example, the user performs a first pinch input (e.g., a pinch input or a long pinch input), releases the first pinch input (e.g., breaks contact between the two or more fingers), and performs a second pinch input within a predefined time period (e.g., within 1 second or within 2 seconds) after releasing the first pinch input.

In some embodiments, a pinch and drag gesture that is an air gesture includes a pinch gesture (e.g., a pinch gesture or a long pinch gesture) performed in conjunction with (e.g., followed by) a drag input that changes a position of the user's hand from a first position (e.g., a start position of the drag) to a second position (e.g., an end position of the drag). In some embodiments, the user maintains the pinch gesture while performing the drag input, and releases the pinch gesture (e.g., opens their two or more fingers) to end the drag gesture (e.g., at the second position). In some embodiments, the pinch input and the drag input are performed by the same hand (e.g., the user pinches two or more fingers to make contact with one another and moves the same hand to the second position in the air with the drag gesture). In some embodiments, the pinch input is performed by a first hand of the user and the drag input is performed by the second hand of the user (e.g., the user's second hand moves from the first position to the second position in the air while the user continues the pinch input with the user's first hand) In some embodiments, an input gesture that is an air gesture includes inputs (e.g., pinch and/or tap inputs) performed using both of the user's two hands. For example, the input gesture includes two (e.g., or more) pinch inputs performed in conjunction with (e.g., concurrently with, or within a predefined time period of) each other. For example, a first pinch gesture performed using a first hand of the user (e.g., a pinch input, a long pinch input, or a pinch and drag input), and, in conjunction with performing the pinch input using the first hand, performing a second pinch input using the other hand (e.g., the second hand of the user's two hands). In some embodiments, movement between the user's two hands (e.g., to increase and/or decrease a distance or relative orientation between the user's two hands).

In some embodiments, a tap input (e.g., directed to a user interface element) performed as an air gesture includes movement of a user's finger(s) toward the user interface element, movement of the user's hand toward the user interface element optionally with the user's finger(s) extended toward the user interface element, a downward motion of a user's finger (e.g., mimicking a mouse click motion or a tap on a touchscreen), or other predefined movement of the user's hand. In some embodiments a tap input that is performed as an air gesture is detected based on movement characteristics of the finger or hand performing the tap gesture movement of a finger or hand away from the viewpoint of the user and/or toward an object that is the target of the tap input followed by an end of the movement. In some embodiments the end of the movement is detected based on a change in movement characteristics of the finger or hand performing the tap gesture (e.g., an end of movement away from the viewpoint of the user and/or toward the object that is the target of the tap input, a reversal of direction of movement of the finger or hand, and/or a reversal of a direction of acceleration of movement of the finger or hand).

In some embodiments, attention of a user is determined to be directed to a portion of the three-dimensional environment based on detection of gaze directed to the portion of the three-dimensional environment (optionally, without requiring other conditions). In some embodiments, attention of a user is determined to be directed to a portion of the three-dimensional environment based on detection of gaze directed to the portion of the three-dimensional environment with one or more additional conditions such as requiring that gaze is directed to the portion of the three-dimensional environment for at least a threshold duration (e.g., a dwell duration) and/or requiring that the gaze is directed to the portion of the three-dimensional environment while the viewpoint of the user is within a distance threshold from the portion of the three-dimensional environment in order for the device to determine that attention of the user is directed to the portion of the three-dimensional environment, where if one of the additional conditions is not met, the device determines that attention is not directed to the portion of the three-dimensional environment toward which gaze is directed (e.g., until the one or more additional conditions are met).

In some embodiments, the detection of a ready state configuration of a user or a portion of a user is detected by the computer system. Detection of a ready state configuration of a hand is used by a computer system as an indication that the user is likely preparing to interact with the computer system using one or more air gesture inputs performed by the hand (e.g., a pinch, tap, pinch and drag, double pinch, long pinch, or other air gesture described herein). For example, the ready state of the hand is determined based on whether the hand has a predetermined hand shape (e.g., a pre-pinch shape with a thumb and one or more fingers extended and spaced apart ready to make a pinch or grab gesture or a pre-tap with one or more fingers extended and palm facing away from the user), based on whether the hand is in a predetermined position relative to a viewpoint of the user (e.g., below the user's head and above the user's waist and extended out from the body by at least 15, 20, 25, 30, or 50 cm), and/or based on whether the hand has moved in a particular manner (e.g., moved toward a region in front of the user above the user's waist and below the user's head or moved away from the user's body or leg). In some embodiments, the ready state is used to determine whether interactive elements of the user interface respond to attention (e.g., gaze) inputs.

In scenarios where inputs are described with reference to air gestures, it should be understood that similar gestures could be detected using a hardware input device that is attached to or held by one or more hands of a user, where the position of the hardware input device in space can be tracked using optical tracking, one or more accelerometers, one or more gyroscopes, one or more magnetometers, and/or one or more inertial measurement units and the position and/or movement of the hardware input device is used in place of the position and/or movement of the one or more hands in the corresponding air gesture(s). In scenarios where inputs are described with reference to air gestures, it should be understood that similar gestures could be detected using a hardware input device that is attached to or held by one or more hands of a user. User inputs can be detected with controls contained in the hardware input device such as one or more touch-sensitive input elements, one or more pressure-sensitive input elements, one or more buttons, one or more knobs, one or more dials, one or more joysticks, one or more hand or finger coverings that can detect a position or change in position of portions of a hand and/or fingers relative to each other, relative to the user's body, and/or relative to a physical environment of the user, and/or other hardware input device controls, where the user inputs with the controls contained in the hardware input device are used in place of hand and/or finger gestures such as air taps or air pinches in the corresponding air gesture(s). For example, a selection input that is described as being performed with an air tap or air pinch input could be alternatively detected with a button press, a tap on a touch-sensitive surface, a press on a pressure-sensitive surface, or other hardware input. As another example, a movement input that is described as being performed with an air pinch and drag could be alternatively detected based on an interaction with the hardware input control such as a button press and hold, a touch on a touch-sensitive surface, a press on a pressure-sensitive surface, or other hardware input that is followed by movement of the hardware input device (e.g., along with the hand with which the hardware input device is associated) through space. Similarly, a two-handed input that includes movement of the hands relative to each other could be performed with one air gesture and one hardware input device in the hand that is not performing the air gesture, two hardware input devices held in different hands, or two air gestures performed by different hands using various combinations of air gestures and/or the inputs detected by one or more hardware input devices that are described above.

In some embodiments, the software may be downloaded to the controller110in electronic form, over a network, for example, or it may alternatively be provided on tangible, non-transitory media, such as optical, magnetic, or electronic memory media. In some embodiments, the database408is likewise stored in a memory associated with the controller110. Alternatively or additionally, some or all of the described functions of the computer may be implemented in dedicated hardware, such as a custom or semi-custom integrated circuit or a programmable digital signal processor (DSP). Although the controller110is shown inFIG.4, by way of example, as a separate unit from the image sensors404, some or all of the processing functions of the controller may be performed by a suitable microprocessor and software or by dedicated circuitry within the housing of the image sensors404(e.g., a hand tracking device) or otherwise associated with the image sensors404. In some embodiments, at least some of these processing functions may be carried out by a suitable processor that is integrated with the display generation component120(e.g., in a television set, a handheld device, or head-mounted device, for example) or with any other suitable computerized device, such as a game console or media player. The sensing functions of image sensors404may likewise be integrated into the computer or other computerized apparatus that is to be controlled by the sensor output.

FIG.4further includes a schematic representation of a depth map410captured by the image sensors404, in accordance with some embodiments. The depth map, as explained above, comprises a matrix of pixels having respective depth values. The pixels412corresponding to the hand406have been segmented out from the background and the wrist in this map. The brightness of each pixel within the depth map410corresponds inversely to its depth value, i.e., the measured z distance from the image sensors404, with the shade of gray growing darker with increasing depth. The controller110processes these depth values in order to identify and segment a component of the image (i.e., a group of neighboring pixels) having characteristics of a human hand. These characteristics, may include, for example, overall size, shape and motion from frame to frame of the sequence of depth maps.

FIG.4also schematically illustrates a hand skeleton414that controller110ultimately extracts from the depth map410of the hand406, in accordance with some embodiments. InFIG.4, the hand skeleton414is superimposed on a hand background416that has been segmented from the original depth map. In some embodiments, key feature points of the hand (e.g., points corresponding to knuckles, finger tips, center of the palm, end of the hand connecting to wrist, etc.) and optionally on the wrist or arm connected to the hand are identified and located on the hand skeleton414. In some embodiments, location and movements of these key feature points over multiple image frames are used by the controller110to determine the hand gestures performed by the hand or the current state of the hand, in accordance with some embodiments.

FIG.5illustrates an example embodiment of the eye tracking device130(FIG.1A). In some embodiments, the eye tracking device130is controlled by the eye tracking unit243(FIG.2) to track the position and movement of the user's gaze with respect to the scene105or with respect to the XR content displayed via the display generation component120. In some embodiments, the eye tracking device130is integrated with the display generation component120. For example, in some embodiments, when the display generation component120is a head-mounted device such as headset, helmet, goggles, or glasses, or a handheld device placed in a wearable frame, the head-mounted device includes both a component that generates the XR content for viewing by the user and a component for tracking the gaze of the user relative to the XR content. In some embodiments, the eye tracking device130is separate from the display generation component120. For example, when display generation component is a handheld device or a XR chamber, the eye tracking device130is optionally a separate device from the handheld device or XR chamber. In some embodiments, the eye tracking device130is a head-mounted device or part of a head-mounted device. In some embodiments, the head-mounted eye-tracking device130is optionally used in conjunction with a display generation component that is also head-mounted, or a display generation component that is not head-mounted. In some embodiments, the eye tracking device130is not a head-mounted device, and is optionally used in conjunction with a head-mounted display generation component. In some embodiments, the eye tracking device130is not a head-mounted device, and is optionally part of a non-head-mounted display generation component.

In some embodiments, the display generation component120uses a display mechanism (e.g., left and right near-eye display panels) for displaying frames including left and right images in front of a user's eyes to thus provide 3D virtual views to the user. For example, a head-mounted display generation component may include left and right optical lenses (referred to herein as eye lenses) located between the display and the user's eyes. In some embodiments, the display generation component may include or be coupled to one or more external video cameras that capture video of the user's environment for display. In some embodiments, a head-mounted display generation component may have a transparent or semi-transparent display through which a user may view the physical environment directly and display virtual objects on the transparent or semi-transparent display. In some embodiments, display generation component projects virtual objects into the physical environment. The virtual objects may be projected, for example, on a physical surface or as a holograph, so that an individual, using the system, observes the virtual objects superimposed over the physical environment. In such cases, separate display panels and image frames for the left and right eyes may not be necessary.

As shown inFIG.5, in some embodiments, eye tracking device130(e.g., a gaze tracking device) includes at least one eye tracking camera (e.g., infrared (IR) or near-IR (NIR) cameras), and illumination sources (e.g., IR or NIR light sources such as an array or ring of LEDs) that emit light (e.g., IR or NIR light) towards the user's eyes. The eye tracking cameras may be pointed towards the user's eyes to receive reflected IR or NIR light from the light sources directly from the eyes, or alternatively may be pointed towards “hot” mirrors located between the user's eyes and the display panels that reflect IR or NIR light from the eyes to the eye tracking cameras while allowing visible light to pass. The eye tracking device130optionally captures images of the user's eyes (e.g., as a video stream captured at 60-120 frames per second (fps)), analyze the images to generate gaze tracking information, and communicate the gaze tracking information to the controller110. In some embodiments, two eyes of the user are separately tracked by respective eye tracking cameras and illumination sources. In some embodiments, only one eye of the user is tracked by a respective eye tracking camera and illumination sources.

In some embodiments, the eye tracking device130is calibrated using a device-specific calibration process to determine parameters of the eye tracking device for the specific operating environment100, for example the 3D geometric relationship and parameters of the LEDs, cameras, hot mirrors (if present), eye lenses, and display screen. The device-specific calibration process may be performed at the factory or another facility prior to delivery of the AR/VR equipment to the end user. The device-specific calibration process may be an automated calibration process or a manual calibration process. A user-specific calibration process may include an estimation of a specific user's eye parameters, for example the pupil location, fovea location, optical axis, visual axis, eye spacing, etc. Once the device-specific and user-specific parameters are determined for the eye tracking device130, images captured by the eye tracking cameras can be processed using a glint-assisted method to determine the current visual axis and point of gaze of the user with respect to the display, in accordance with some embodiments.

As shown inFIG.5, the eye tracking device130(e.g.,130A or130B) includes eye lens(es)520, and a gaze tracking system that includes at least one eye tracking camera540(e.g., infrared (IR) or near-IR (NIR) cameras) positioned on a side of the user's face for which eye tracking is performed, and an illumination source530(e.g., IR or NIR light sources such as an array or ring of NIR light-emitting diodes (LEDs)) that emit light (e.g., IR or NIR light) towards the user's eye(s)592. The eye tracking cameras540may be pointed towards mirrors550located between the user's eye(s)592and a display510(e.g., a left or right display panel of a head-mounted display, or a display of a handheld device, a projector, etc.) that reflect IR or NIR light from the eye(s)592while allowing visible light to pass (e.g., as shown in the top portion ofFIG.5), or alternatively may be pointed towards the user's eye(s)592to receive reflected IR or NIR light from the eye(s)592(e.g., as shown in the bottom portion ofFIG.5).

In some embodiments, the controller110renders AR or VR frames562(e.g., left and right frames for left and right display panels) and provides the frames562to the display510. The controller110uses gaze tracking input542from the eye tracking cameras540for various purposes, for example in processing the frames562for display. The controller110optionally estimates the user's point of gaze on the display510based on the gaze tracking input542obtained from the eye tracking cameras540using the glint-assisted methods or other suitable methods. The point of gaze estimated from the gaze tracking input542is optionally used to determine the direction in which the user is currently looking.

The following describes several possible use cases for the user's current gaze direction, and is not intended to be limiting. As an example use case, the controller110may render virtual content differently based on the determined direction of the user's gaze. For example, the controller110may generate virtual content at a higher resolution in a foveal region determined from the user's current gaze direction than in peripheral regions. As another example, the controller may position or move virtual content in the view based at least in part on the user's current gaze direction. As another example, the controller may display particular virtual content in the view based at least in part on the user's current gaze direction. As another example use case in AR applications, the controller110may direct external cameras for capturing the physical environments of the XR experience to focus in the determined direction. The autofocus mechanism of the external cameras may then focus on an object or surface in the environment that the user is currently looking at on the display510. As another example use case, the eye lenses520may be focusable lenses, and the gaze tracking information is used by the controller to adjust the focus of the eye lenses520so that the virtual object that the user is currently looking at has the proper vergence to match the convergence of the user's eyes592. The controller110may leverage the gaze tracking information to direct the eye lenses520to adjust focus so that close objects that the user is looking at appear at the right distance.

In some embodiments, the eye tracking device is part of a head-mounted device that includes a display (e.g., display510), two eye lenses (e.g., eye lens(es)520), eye tracking cameras (e.g., eye tracking camera(s)540), and light sources (e.g., illumination sources530(e.g., IR or NIR LEDs)), mounted in a wearable housing. The light sources emit light (e.g., IR or NIR light) towards the user's eye(s)592. In some embodiments, the light sources may be arranged in rings or circles around each of the lenses as shown inFIG.5. In some embodiments, eight illumination sources530(e.g., LEDs) are arranged around each lens520as an example. However, more or fewer illumination sources530may be used, and other arrangements and locations of illumination sources530may be used.

In some embodiments, the display510emits light in the visible light range and does not emit light in the IR or NIR range, and thus does not introduce noise in the gaze tracking system. Note that the location and angle of eye tracking camera(s)540is given by way of example, and is not intended to be limiting. In some embodiments, a single eye tracking camera540is located on each side of the user's face. In some embodiments, two or more NIR cameras540may be used on each side of the user's face. In some embodiments, a camera540with a wider field of view (FOV) and a camera540with a narrower FOV may be used on each side of the user's face. In some embodiments, a camera540that operates at one wavelength (e.g., 850 nm) and a camera540that operates at a different wavelength (e.g., 940 nm) may be used on each side of the user's face.

Embodiments of the gaze tracking system as illustrated inFIG.5may, for example, be used in computer-generated reality, virtual reality, and/or mixed reality applications to provide computer-generated reality, virtual reality, augmented reality, and/or augmented virtuality experiences to the user.

FIG.6illustrates a glint-assisted gaze tracking pipeline, in accordance with some embodiments. In some embodiments, the gaze tracking pipeline is implemented by a glint-assisted gaze tracking system (e.g., eye tracking device130as illustrated inFIGS.1and5). The glint-assisted gaze tracking system may maintain a tracking state. Initially, the tracking state is off or “NO”. When in the tracking state, the glint-assisted gaze tracking system uses prior information from the previous frame when analyzing the current frame to track the pupil contour and glints in the current frame. When not in the tracking state, the glint-assisted gaze tracking system attempts to detect the pupil and glints in the current frame and, if successful, initializes the tracking state to “YES” and continues with the next frame in the tracking state.

As shown inFIG.6, the gaze tracking cameras may capture left and right images of the user's left and right eyes. The captured images are then input to a gaze tracking pipeline for processing beginning at610. As indicated by the arrow returning to element600, the gaze tracking system may continue to capture images of the user's eyes, for example at a rate of 60 to 120 frames per second. In some embodiments, each set of captured images may be input to the pipeline for processing. However, in some embodiments or under some conditions, not all captured frames are processed by the pipeline.

At610, for the current captured images, if the tracking state is YES, then the method proceeds to element640. At610, if the tracking state is NO, then as indicated at620the images are analyzed to detect the user's pupils and glints in the images. At630, if the pupils and glints are successfully detected, then the method proceeds to element640. Otherwise, the method returns to element610to process next images of the user's eyes.

At640, if proceeding from element610, the current frames are analyzed to track the pupils and glints based in part on prior information from the previous frames. At640, if proceeding from element630, the tracking state is initialized based on the detected pupils and glints in the current frames. Results of processing at element640are checked to verify that the results of tracking or detection can be trusted. For example, results may be checked to determine if the pupil and a sufficient number of glints to perform gaze estimation are successfully tracked or detected in the current frames. At650, if the results cannot be trusted, then the tracking state is set to NO at element660, and the method returns to element610to process next images of the user's eyes. At650, if the results are trusted, then the method proceeds to element670. At670, the tracking state is set to YES (if not already YES), and the pupil and glint information is passed to element680to estimate the user's point of gaze.

FIG.6is intended to serve as one example of eye tracking technology that may be used in a particular implementation. As recognized by those of ordinary skill in the art, other eye tracking technologies that currently exist or are developed in the future may be used in place of or in combination with the glint-assisted eye tracking technology describe herein in the computer system101for providing XR experiences to users, in accordance with various embodiments.

In some embodiments, the captured portions of real world environment602are used to provide a XR experience to the user, for example, a mixed reality environment in which one or more virtual objects are superimposed over representations of real world environment602.

Thus, the description herein describes some embodiments of three-dimensional environments (e.g., XR environments) that include representations of real world objects and representations of virtual objects. For example, a three-dimensional environment optionally includes a representation of a table that exists in the physical environment, which is captured and displayed in the three-dimensional environment (e.g., actively via cameras and displays of a computer system, or passively via a transparent or translucent display of the computer system). As described previously, the three-dimensional environment is optionally a mixed reality system in which the three-dimensional environment is based on the physical environment that is captured by one or more sensors of the computer system and displayed via a display generation component. As a mixed reality system, the computer system is optionally able to selectively display portions and/or objects of the physical environment such that the respective portions and/or objects of the physical environment appear as if they exist in the three-dimensional environment displayed by the computer system. Similarly, the computer system is optionally able to display virtual objects in the three-dimensional environment to appear as if the virtual objects exist in the real world (e.g., physical environment) by placing the virtual objects at respective locations in the three-dimensional environment that have corresponding locations in the real world. For example, the computer system optionally displays a vase such that it appears as if a real vase is placed on top of a table in the physical environment. In some embodiments, a respective location in the three-dimensional environment has a corresponding location in the physical environment. Thus, when the computer system is described as displaying a virtual object at a respective location with respect to a physical object (e.g., such as a location at or near the hand of the user, or at or near a physical table), the computer system displays the virtual object at a particular location in the three-dimensional environment such that it appears as if the virtual object is at or near the physical object in the physical world (e.g., the virtual object is displayed at a location in the three-dimensional environment that corresponds to a location in the physical environment at which the virtual object would be displayed if it were a real object at that particular location).

In some embodiments, real world objects that exist in the physical environment that are displayed in the three-dimensional environment (e.g., and/or visible via the display generation component) can interact with virtual objects that exist only in the three-dimensional environment. For example, a three-dimensional environment can include a table and a vase placed on top of the table, with the table being a view of (or a representation of) a physical table in the physical environment, and the vase being a virtual object.

In a three-dimensional environment (e.g., a real environment, a virtual environment, or an environment that includes a mix of real and virtual objects), objects are sometimes referred to as having a depth or simulated depth, or objects are referred to as being visible, displayed, or placed at different depths. In this context, depth refers to a dimension other than height or width. In some embodiments, depth is defined relative to a fixed set of coordinates (e.g., where a room or an object has a height, depth, and width defined relative to the fixed set of coordinates). In some embodiments, depth is defined relative to a location or viewpoint of a user, in which case, the depth dimension varies based on the location of the user and/or the location and angle of the viewpoint of the user. In some embodiments where depth is defined relative to a location of a user that is positioned relative to a surface of an environment (e.g., a floor of an environment, or a surface of the ground), objects that are further away from the user along a line that extends parallel to the surface are considered to have a greater depth in the environment, and/or the depth of an object is measured along an axis that extends outward from a location of the user and is parallel to the surface of the environment (e.g., depth is defined in a cylindrical or substantially cylindrical coordinate system with the position of the user at the center of the cylinder that extends from a head of the user toward feet of the user). In some embodiments where depth is defined relative to viewpoint of a user (e.g., a direction relative to a point in space that determines which portion of an environment that is visible via a head mounted device or other display), objects that are further away from the viewpoint of the user along a line that extends parallel to the direction of the viewpoint of the user are considered to have a greater depth in the environment, and/or the depth of an object is measured along an axis that extends outward from a line that extends from the viewpoint of the user and is parallel to the direction of the viewpoint of the user (e.g., depth is defined in a spherical or substantially spherical coordinate system with the origin of the viewpoint at the center of the sphere that extends outwardly from a head of the user). In some embodiments, depth is defined relative to a user interface container (e.g., a window or application in which application and/or system content is displayed) where the user interface container has a height and/or width, and depth is a dimension that is orthogonal to the height and/or width of the user interface container. In some embodiments, in circumstances where depth is defined relative to a user interface container, the height and or width of the container are typically orthogonal or substantially orthogonal to a line that extends from a location based on the user (e.g., a viewpoint of the user or a location of the user) to the user interface container (e.g., the center of the user interface container, or another characteristic point of the user interface container) when the container is placed in the three-dimensional environment or is initially displayed (e.g., so that the depth dimension for the container extends outward away from the user or the viewpoint of the user). In some embodiments, in situations where depth is defined relative to a user interface container, depth of an object relative to the user interface container refers to a position of the object along the depth dimension for the user interface container. In some embodiments, multiple different containers can have different depth dimensions (e.g., different depth dimensions that extend away from the user or the viewpoint of the user in different directions and/or from different starting points). In some embodiments, when depth is defined relative to a user interface container, the direction of the depth dimension remains constant for the user interface container as the location of the user interface container, the user and/or the viewpoint of the user changes (e.g., or when multiple different viewers are viewing the same container in the three-dimensional environment such as during an in-person collaboration session and/or when multiple participants are in a real-time communication session with shared virtual content including the container). In some embodiments, for curved containers (e.g., including a container with a curved surface or curved content region), the depth dimension optionally extends into a surface of the curved container. In some situations, z-separation (e.g., separation of two objects in a depth dimension), z-height (e.g., distance of one object from another in a depth dimension), z-position (e.g., position of one object in a depth dimension), z-depth (e.g., position of one object in a depth dimension), or simulated z dimension (e.g., depth used as a dimension of an object, dimension of an environment, a direction in space, and/or a direction in simulated space) are used to refer to the concept of depth as described above.

In some embodiments, a user is optionally able to interact with virtual objects in the three-dimensional environment using one or more hands as if the virtual objects were real objects in the physical environment. For example, as described above, one or more sensors of the computer system optionally capture one or more of the hands of the user and display representations of the hands of the user in the three-dimensional environment (e.g., in a manner similar to displaying a real world object in three-dimensional environment described above), or in some embodiments, the hands of the user are visible via the display generation component via the ability to see the physical environment through the user interface due to the transparency/translucency of a portion of the display generation component that is displaying the user interface or due to projection of the user interface onto a transparent/translucent surface or projection of the user interface onto the user's eye or into a field of view of the user's eye. Thus, in some embodiments, the hands of the user are displayed at a respective location in the three-dimensional environment and are treated as if they were objects in the three-dimensional environment that are able to interact with the virtual objects in the three-dimensional environment as if they were physical objects in the physical environment. In some embodiments, the computer system is able to update display of the representations of the user's hands in the three-dimensional environment in conjunction with the movement of the user's hands in the physical environment.

In some of the embodiments described below, the computer system is optionally able to determine the “effective” distance between physical objects in the physical world and virtual objects in the three-dimensional environment, for example, for the purpose of determining whether a physical object is directly interacting with a virtual object (e.g., whether a hand is touching, grabbing, holding, etc. a virtual object or within a threshold distance of a virtual object). For example, a hand directly interacting with a virtual object optionally includes one or more of a finger of a hand pressing a virtual button, a hand of a user grabbing a virtual vase, two fingers of a hand of the user coming together and pinching/holding a user interface of an application, and any of the other types of interactions described here. For example, the computer system optionally determines the distance between the hands of the user and virtual objects when determining whether the user is interacting with virtual objects and/or how the user is interacting with virtual objects. In some embodiments, the computer system determines the distance between the hands of the user and a virtual object by determining the distance between the location of the hands in the three-dimensional environment and the location of the virtual object of interest in the three-dimensional environment. For example, the one or more hands of the user are located at a particular position in the physical world, which the computer system optionally captures and displays at a particular corresponding position in the three-dimensional environment (e.g., the position in the three-dimensional environment at which the hands would be displayed if the hands were virtual, rather than physical, hands). The position of the hands in the three-dimensional environment is optionally compared with the position of the virtual object of interest in the three-dimensional environment to determine the distance between the one or more hands of the user and the virtual object. In some embodiments, the computer system optionally determines a distance between a physical object and a virtual object by comparing positions in the physical world (e.g., as opposed to comparing positions in the three-dimensional environment). For example, when determining the distance between one or more hands of the user and a virtual object, the computer system optionally determines the corresponding location in the physical world of the virtual object (e.g., the position at which the virtual object would be located in the physical world if it were a physical object rather than a virtual object), and then determines the distance between the corresponding physical position and the one of more hands of the user. In some embodiments, the same techniques are optionally used to determine the distance between any physical object and any virtual object. Thus, as described herein, when determining whether a physical object is in contact with a virtual object or whether a physical object is within a threshold distance of a virtual object, the computer system optionally performs any of the techniques described above to map the location of the physical object to the three-dimensional environment and/or map the location of the virtual object to the physical environment.

In some embodiments, the same or similar technique is used to determine where and what the gaze of the user is directed to and/or where and at what a physical stylus held by a user is pointed. For example, if the gaze of the user is directed to a particular position in the physical environment, the computer system optionally determines the corresponding position in the three-dimensional environment (e.g., the virtual position of the gaze), and if a virtual object is located at that corresponding virtual position, the computer system optionally determines that the gaze of the user is directed to that virtual object. Similarly, the computer system is optionally able to determine, based on the orientation of a physical stylus, to where in the physical environment the stylus is pointing. In some embodiments, based on this determination, the computer system determines the corresponding virtual position in the three-dimensional environment that corresponds to the location in the physical environment to which the stylus is pointing, and optionally determines that the stylus is pointing at the corresponding virtual position in the three-dimensional environment.

Similarly, the embodiments described herein may refer to the location of the user (e.g., the user of the computer system) and/or the location of the computer system in the three-dimensional environment. In some embodiments, the user of the computer system is holding, wearing, or otherwise located at or near the computer system. Thus, in some embodiments, the location of the computer system is used as a proxy for the location of the user. In some embodiments, the location of the computer system and/or user in the physical environment corresponds to a respective location in the three-dimensional environment. For example, the location of the computer system would be the location in the physical environment (and its corresponding location in the three-dimensional environment) from which, if a user were to stand at that location facing a respective portion of the physical environment that is visible via the display generation component, the user would see the objects in the physical environment in the same positions, orientations, and/or sizes as they are displayed by or visible via the display generation component of the computer system in the three-dimensional environment (e.g., in absolute terms and/or relative to each other). Similarly, if the virtual objects displayed in the three-dimensional environment were physical objects in the physical environment (e.g., placed at the same locations in the physical environment as they are in the three-dimensional environment, and having the same sizes and orientations in the physical environment as in the three-dimensional environment), the location of the computer system and/or user is the position from which the user would see the virtual objects in the physical environment in the same positions, orientations, and/or sizes as they are displayed by the display generation component of the computer system in the three-dimensional environment (e.g., in absolute terms and/or relative to each other and the real world objects).

In the present disclosure, various input methods are described with respect to interactions with a computer system. When an example is provided using one input device or input method and another example is provided using another input device or input method, it is to be understood that each example may be compatible with and optionally utilizes the input device or input method described with respect to another example. Similarly, various output methods are described with respect to interactions with a computer system. When an example is provided using one output device or output method and another example is provided using another output device or output method, it is to be understood that each example may be compatible with and optionally utilizes the output device or output method described with respect to another example. Similarly, various methods are described with respect to interactions with a virtual environment or a mixed reality environment through a computer system. When an example is provided using interactions with a virtual environment and another example is provided using mixed reality environment, it is to be understood that each example may be compatible with and optionally utilizes the methods described with respect to another example. As such, the present disclosure discloses embodiments that are combinations of the features of multiple examples, without exhaustively listing all features of an embodiment in the description of each example embodiment.

User Interfaces and Associated Processes

Attention is now directed towards embodiments of user interfaces (“UI”) and associated processes that may be implemented on a computer system, such as a portable multifunction device or a head-mounted device, in communication with a display generation component and (optionally) one or more sensors.

Examples described herein illustrate the manner in which a user of a computer system (e.g., device700) may initiate and/or modify a live communication session in which the user communicates with one or more users of other respective computer systems. In some embodiments, a live communication session is an audio communication session (e.g., voice call or phone call). In some embodiments, a live communication session is a video communication session (e.g., video telephony and/or video conferencing). In some embodiments, a live communication session is an XR communication session, such as a spatial communication session or a non-spatial communication session. During a spatial communication session, one or more users are represented in the XR environment by three-dimensional (3D) representations (e.g., avatars) corresponding to the user(s), respectively. In some embodiments, a 3D representation has spatial agency such that the 3D representation can move within the XR environment relative to other elements and/or users in the XR environment. During a non-spatial communication session, one or more users are represented in the XR environment by two-dimensional (2D) representations corresponding to the user(s), respectively. In some embodiments, a 2D representation includes a video feed of a user and optionally, has a fixed position (e.g., location) within the XR environment.

FIGS.7A-7Qillustrate examples of managing live communication sessions.FIG.8is a flow diagram of an exemplary method800for managing live communication sessions.FIG.9is a flow diagram of an exemplary method900for providing avatars in live communication sessions. The user interfaces inFIGS.7A-7Qare used to illustrate the processes described below, including the processes inFIG.8and/orFIG.9.

WhileFIGS.7A-7Qillustrate a device700as a handheld device having a display702(e.g., a tablet, a smart phone, or a laptop), in some embodiments, device700is a head-mounted device (HMD). The HMD is configured to be worn on a head of a user of device700and includes display702on and/or in an interior portion of the HMD. Display702is visible to the user when device700is worn on the head of the user. For instance, in some embodiments, the HMD at least partially covers eyes of the user when worn on the head of the user, such that display702is positioned over and/or in front of the eyes of the user. In such embodiments, display702is configured to display an XR environment during a live communication session in which the user of the HMD is participating.

InFIG.7A, device700displays, on display702, XR environment704including elements (e.g., virtual elements and/or physical elements), such as table704aand couch704b. While displaying XR environment704, device700receives a request to display a communication interface. In some embodiments, the request to display a communication interface is a press of button703of device700. As shown inFIG.7B, in response to receiving the request, device700displays communication interface710. In some embodiments, communication interface710is displayed within XR environment704.

Generally, communication interface710can be used to initiate and/or modify a live communication session (e.g., audio communication session, video communication session, or XR communication session). Communication interface710includes pinned contacts712(e.g., pinned contacts712a-712g) and recent contacts714(e.g., recent contacts714a-714i). In some embodiments, pinned contacts712are a set of contacts selected (e.g., contacts favorited or pinned) by the user of device700to be included in communication interface710. In some embodiments, recent contacts714are contacts with which the user of device700has recently communicated (e.g., via text, phone, and/or live communication session) using device700, and optionally, one or more other devices associated with the user of device700. In some embodiments, recent contacts714are arranged (e.g., ordered or ranked) based on recency of communications between recent contacts714and the user of device700.

In some embodiments, one or more pinned contacts712and/or recent contacts714correspond to a defined group of contacts. As an example, pinned contact712dcorresponds to a group of contacts “Surfers”. As another example, recent contact714dcorresponds to a group of contacts “Lake Crew”.

In some embodiments, pinned contacts712and/or recent contacts714indicate the most recent communications between the user of device700and various contacts. As an example, pinned contact712b(“John”) indicates that the contact last sent a text message 1 minute ago. Optionally, communication interface710includes preview716bindicating the content of the text message sent by pinned user712b. As another example, pinned user712cindicates that the contact last sent a text reaction (e.g., a “heart” reaction) at a time of 2:10. As yet another example, recent contact714a(“Mom”) indicates that the user of device700most recently communicated with contact714ain an XR communication session (e.g., a spatial live communication session or a non-spatial live communication session) at a time of 3:32. As yet another example, recent contact714e(“Uncle Bob”) indicates that the user of device700most recently communicated with contact714ein an audio communication session (e.g., phone call) at a time of 9:41.

In some embodiments, pinned contacts712and/or recent contacts714indicate pending invitations to live communication sessions. As an example, recent contact714b(“Dad”) indicates that the user of device700can join a live communication session with recent contact714b. As yet another example, recent contact714d(“Lake Crew”) indicates that three members of the group are currently in an ongoing live communication session that the user of device700has been invited to join.

In some embodiments, contacts712and714of communication interface710can be used to manage contacts. By way of example, while displaying communication interface710, device700detects selection of contact712e(“Jo”). In some embodiments, the selection of contact712eis a tap gesture705bon contact712e. In some embodiments, the selection of contact712eis an air gesture, for instance, indicating a selection of contact712e. As shown inFIG.7C-1and/orFIG.7C-2, in response to detecting selection of contact712e, device700displays contact menu720associated with contact712e.

Contact menu720includes invite option720aand expand option720b. Invite option720a, when selected, causes device700to invite contact712eto an XR communication session. Expand option720b, when selected, causes device700to display one or more additional options for managing contact712e. For example, while displaying contact menu720, device700detects selection of expand option720b. In some embodiments, the selection of expand option720bis a tap gesture705con expand option720b. In some embodiments, the selection of expand option720bis an air gesture, for instance, indicating a selection of expand option720b. As shown inFIG.7D, in response to detecting selection of expand option720b, device700expands contact menu720to display (e.g., replace display of expand option720bwith) one or more additional options (e.g., options720c-720f).

In some embodiments, when expanded, contact menu720includes audio option720c, message option720d, info option720e, and edit option720f. Audio option720c, when selected, causes device700to initiate an audio communication session (e.g., that does not have a live video component) with contact712e. In some embodiments, device700is not capable of communicating over a cellular network and/or is configured to use an external device for audio calls. Accordingly, in some examples, device700initiates an audio communication session using a nearby device (e.g., mobile phone and/or a tablet) (e.g., that is capable of communicating over a cellular network). Edit option720f, when selected, allows a user of device700to remove contact712efrom pinned contacts712(or add contact712eto pinned contacts in embodiments in which contact712eis not already a pinned contact). Message option720d, when selected, allows for a user to send a message to contact712e. For example, while displaying contact menu720, device700detects selection of message option720d. In some embodiments, the selection of message option720dis a tap gesture705don message option720d. In some embodiments, the selection of message option720dis an air gesture, for instance, indicating a selection of message option720d. As shown inFIG.7E, in response to detecting selection of message option720d, device700displays (e.g., replaces display of communications interface710with) message interface730. Thereafter, message interface730can be used to send messages to contact712e.

With reference once again toFIG.7D, info option720e, when selected, causes device700to display information corresponding to contact712e(e.g., without displaying additional information corresponding to other contacts). For example, while displaying contact menu720, device700detects selection of info option720e. In some embodiments, the selection of info option720eis a tap gesture707don info option720e. In some embodiments, the selection of info option720eis an air gesture, for instance, indicating a selection of info option720e. As shown inFIG.7F, in response to detecting selection of info option720e, device700displays info interface740. Info interface740includes various details corresponding to contact712e, including but not limited to name and contact information.

In some embodiments, a device of a contact is not capable of participating in an XR communication session with device700. Accordingly, in some embodiments, one or more options of a contact menu may be omitted, de-emphasized (e.g., grayed out or darkened), and/or replaced to accurately reflect capabilities of a device of a contact. For example, with reference once again toFIG.7B, while displaying communications interface710, device700detects selection of contact712g(“Sam”). In some embodiments, the selection of contact712gis a tap gesture709bon contact712g. In some embodiments, the selection of contact712gis an air gesture, for instance, indicating a selection of contact712g. As shown inFIG.7C-1, in response to detecting selection of contact712g, device700displays contact menu722associated with contact712g.

Because, in some embodiments, a device of contact712gis not capable of communicating in an XR communication session with device700, menu722does not include an invite option (e.g., invite option720a) and instead includes audio option722a. Audio option722a, when selected, causes device700to initiate an audio communication session with contact712g. Menu722further includes expand option722b, which when selected, causes device700to display one or more additional options for contact712g.

In some embodiments, a contact menu associated with a contact includes one or more additional options based on a state of device700. As an example, in some embodiments, in instances in which device700is participating in a live communication session (e.g., XR communication session or an audio communication session), a contact menu includes an option to invite a contact to the live communication session. For example, with reference toFIG.7B, while participating in an XR communication session and while displaying communication interface710, device700detects selection of contact714g(“Dylan”). In some embodiments, the selection of contact714gis a tap gesture711bon contact714g. In some embodiments, the selection of contact714gis an air gesture, for instance, indicating a selection of contact714f. As shown inFIG.7C-1, in response to detecting selection of contact714g, device700displays contact menu724associated with contact714g.

Contact menu724includes invite option724a, invite option724b, and expand option724c. Invite option724a, when selected (e.g., tap gesture709c), causes device700to invite contact714gto a new live communication session. Invite option724b, when selected, causes device700to invite contact714gto the live communication session in which device700is currently participating. Expand option720c, when selected, causes device700to display one or more additional options for contact714g.

In some embodiments, inviting a contact to a new live communication session (e.g., in response to selection of option724a) will cause device700to disconnect from and/or terminate the live communication session in which device700is currently participating. In some embodiments, prior to terminating an existing live communication session in this manner, device700confirms that a user wishes to disconnect from the current live communication session prior to initiating a new live communication session. For example, as shown inFIG.7G, in response to selection of invite option724a, device700displays confirmation interface740including confirm affordance742. In response to selection of confirm affordance742, device700terminates the current live communication session and invites contact714fto a new live communication session.

In some embodiments, a user optionally sends messages to contacts using communication interface710. For example, with reference toFIG.7B, while displaying communication interface710, device700detects selection of preview716bassociated with pinned contact712b. In some embodiments, the selection of preview716bis a tap gesture707bon preview716b. In some embodiments, the selection of preview716bis an air gesture, for instance, indicating a selection of preview716b. As shown inFIG.7C-1, in response to detecting selection of preview716b, device700expands preview716bto display reply option718.

Reply option718, when selected, causes device700to display a reply interface for sending a message to message to contact712b. For example, while displaying reply option718in preview716b, device700detects selection of reply option718. In some embodiments, the selection of reply option718is a tap gesture707con reply option718. In some embodiments, the selection of reply option718is an air gesture, for instance, indicating a selection of reply option718. As shown inFIG.7H, in response to detecting selection of reply option718, device700displays reply interface750, which can be used to send messages to contact712b.

In some embodiments, the techniques and user interface(s) described inFIG.7C-1are provided by one or more of the devices described inFIGS.1A-1P.FIG.7C-2illustrates an embodiment in which communication interface X710(e.g., as described inFIGS.7B and7C-1) is displayed on display module X702of head-mounted device (HMD) X700. In some embodiments, device X700includes a pair of display modules that provide stereoscopic content to different eyes of the same user. For example, HMD X700includes display module X702(which provides content to a left eye of the user) and a second display module (which provides content to a right eye of the user). In some embodiments, the second display module displays a slightly different image than display module X702to generate the illusion of stereoscopic depth.

As shown inFIG.7C-2, in response to detecting selection of contact X712e, HMD X700displays contact menu X720associated with contact X712e. In some embodiments, HMD X700detects selection of contact X712ebased on an air gesture performed by a user of HMD X700. In some embodiments, HMD X700detects hands X750aand/or X750bof the user of HMD X700and determines whether motion of hands X750aand/or X750bperform a predetermined air gesture corresponding to selection of contact X712e. In some embodiments, the predetermined air gesture selecting contact X712eincludes a pinch gesture. In some embodiments, the pinch gesture includes detecting movement of finger X750cand thumb X750dtoward one another. In some embodiments, HMD X700detects selection of contact X712ebased on a gaze and air gesture input performed by the user of HMD X700. In some embodiments, the gaze and air gesture input includes detecting that the user of HMD X700is looking at contact X712e(e.g., for more than a predetermined amount of time) and hands X750aand/or X750bof the user of HMD X700perform a pinch gesture.

Contact menu X720includes invite option X720aand expand option X720b. Invite option X720a, when selected (e.g., via an air gesture, such as a pinch gesture and/or via a gaze and pinch gesture), causes HMD X700to invite contact X712eto an XR communication session. Expand option X720b, when selected, causes HMD X700to display one or more additional options for managing contact X712e. For example, while displaying contact menu X720, HMD X700detects selection of expand option X720b. In some embodiments, the selection of expand option X720bis an air gesture (e.g., a pinch gesture and/or a gaze and pinch gesture), for instance, indicating a selection of expand option X720b. As shown inFIG.7D-2, in response to detecting selection of expand option X720b, HMD X700expands contact menu X720to display (e.g., replace display of expand option X720bwith) one or more additional options (e.g., options X720c-X720f).

In some embodiments, when expanded, contact menu X720includes audio option X720c, message option X720d, info option X720e, and edit option X720f. Audio option X720c, when selected, causes HMD X700to initiate an audio communication session (e.g., that does not have a live video component) with contact X712e. In some embodiments, HMD X700is not capable of communicating over a cellular network and/or is configured to use an external device for audio calls. Accordingly, in some examples, HMD X700initiates an audio communication session using a nearby device (e.g., mobile phone and/or a tablet) (e.g., that is capable of communicating over a cellular network). Edit option X720f, when selected, allows a user of HMD X700to remove contact X712efrom pinned contacts X712(or add contact X712eto pinned contacts in embodiments in which contact X712eis not already a pinned contact). Message option X720d, when selected, allows for a user to send a message to contact X712e. For example, while displaying contact menu X720, HMD X700detects selection of message option X720d. In some embodiments, the selection of message option X720dis an air gesture (e.g., a pinch gesture and/or a gaze and pinch gesture), for instance, indicating a selection of message option X720d. In some embodiments, as shown inFIG.7E, in response to detecting selection of message option X720d, HMD X700displays (e.g., replaces display of communications interface X710with) message interface X730. Thereafter, message interface X730can be used to send messages to contact X712e.

In some embodiments, a contact menu associated with a contact includes one or more additional options based on a state of HMD X700. As an example, in some embodiments, in instances in which HMD X700is participating in a live communication session (e.g., XR communication session or an audio communication session), a contact menu includes an option to invite a contact to the live communication session. For example, while participating in an XR communication session and while displaying communication interface X710, HMD X700detects selection of contact X714g(“Dylan”). In some embodiments, the selection of contact X714gis an air gesture (e.g., a pinch gesture and/or a gaze and pinch gesture), for instance, indicating a selection of contact X714f. As shown inFIG.7C-2, in response to detecting selection of contact X714g, HMD X700displays contact menu X724associated with contact X714g.

Contact menu X724includes invite option X724a, invite option X724b, and expand option X724c. Invite option X724a, when selected (e.g., via an air gesture, such as a pinch gesture and/or a gaze and pinch gesture), causes HMD X700to invite contact X714gto a new live communication session. Invite option X724b, when selected (e.g., via an air gesture, such as a pinch gesture and/or a gaze and pinch gesture), causes HMD X700to invite contact X714gto the live communication session in which HMD X700is currently participating. Expand option X720c, when selected, causes HMD X700to display one or more additional options for contact X714g.

In some embodiments, inviting a contact to a new live communication session (e.g., in response to selection of option X724a) will cause HMD X700to disconnect from and/or terminate the live communication session in which HMD X700is currently participating. In some embodiments, prior to terminating an existing live communication session in this manner, HMD X700confirms that a user wishes to disconnect from the current live communication session prior to initiating a new live communication session. For example, as shown inFIG.7G, in response to selection of invite option X724a, HMD X700can display confirmation interface740including confirm affordance742. In response to selection (e.g., via an air gesture, such as a pinch gesture and/or a gaze and pinch gesture) of confirm affordance742, HMD X700terminates the current live communication session and invites contact X714fto a new live communication session.

In some embodiments, a user optionally sends messages to contacts using communication interface X710. For example, while displaying communication interface X710, HMD X700detects selection of preview716b(e.g., as shown inFIG.7B) associated with pinned contact X712b. In some embodiments, the selection of preview716bis an air gesture (e.g., a pinch gesture and/or a gaze and pinch gesture), for instance, indicating a selection of preview716b. As shown inFIG.7C-2, in response to detecting selection of preview716b, HMD X700expands preview716bto display reply option X718.

Reply option X718, when selected, causes HMD X700to display a reply interface for sending a message to message to contact X712b. For example, while displaying reply option X718in preview716b, HMD X700detects selection of reply option X718. In some embodiments, the selection of reply option X718is an air gesture (e.g., a pinch gesture and/or a gaze and pinch gesture), for instance, indicating a selection of reply option X718. As shown inFIG.7H, in response to detecting selection of reply option X718, HMD X700can display reply interface750, which can be used to send messages to contact X712b.

Any of the features, components, and/or parts, including the arrangements and configurations thereof shown inFIGS.1B-1Pcan be included, either alone or in any combination, in HMD X700. For example, in some embodiments, HMD X700includes any of the features, components, and/or parts of HMD1-100,1-200,3-100,6-100,6-200,6-300,6-400,11.1.1-100, and/or11.1.2-100, either alone or in any combination. In some embodiments, display module X702includes any of the features, components, and/or parts of display unit1-102, display unit1-202, display unit1-306, display unit1-406, display generation component120, display screens1-122a-b, first and second rear-facing display screens1-322a,1-322b, display11.3.2-104, first and second display assemblies1-120a,1-120b, display assembly1-320, display assembly1-421, first and second display sub-assemblies1-420a,1-420b, display assembly3-108, display assembly11.3.2-204, first and second optical modules11.1.1-104aand11.1.1-104b, optical module11.3.2-100, optical module11.3.2-200, lenticular lens array3-110, display region or area6-232, and/or display/display region6-334, either alone or in any combination. In some embodiments, HMD X700includes a sensor that includes any of the features, components, and/or parts of any of sensors190, sensors306, image sensors314, image sensors404, sensor assembly1-356, sensor assembly1-456, sensor system6-102, sensor system6-202, sensors6-203, sensor system6-302, sensors6-303, sensor system6-402, and/or sensors11.1.2-110a-f, either alone or in any combination. In some embodiments, input device X703includes any of the features, components, and/or parts of any of first button1-128, button11.1.1-114, second button1-132, and or dial or button1-328, either alone or in any combination. In some embodiments, HMD X700includes one or more audio output components (e.g., electronic component1-112) for generating audio feedback (e.g., audio output), optionally generated based on detected events and/or user inputs detected by the HMD X700.

In some embodiments, communication interface710is used to generate an avatar. In some embodiments, the avatar serves as a representation (e.g., 3D representation) of the user of device700in XR communication sessions. For example, with reference toFIG.7B, while displaying communication interface710, device700detects selection of avatar option715. In some embodiments, the selection of avatar option715is a tap gesture713bon avatar option715. In some embodiments, the selection of avatar option715is an air gesture, for instance, indicating a selection of avatar option715. As shown inFIG.7I, in response to detecting selection of avatar option715, device700displays avatar interface760.

AtFIG.7I, avatar interface760first option762(e.g., that is more realistic than a second option) and second option764(e.g., that is less realistic than the first option). First option762, when enabled, causes an avatar of a user of device700to reflect an appearance of the user. For example, in some embodiments, when first option762is enabled, an avatar includes one or more visual characteristics that correspond to one or more physical characteristics of the user. Second option764, when enabled, causes an avatar of a user of device700to indicate motion of a user (e.g., during live communication sessions) without reflecting an appearance of the user. For example, in some embodiments, when second option764is enabled, an avatar having a default appearance is used. In some embodiments, when first option762is enabled (as compared to second option764), the avatar of the user of device700is represented by a first representation style and the avatar is displayed with a first level of detail (e.g., a first level of detail with respective to the appearance of the user and/or one or more portions of the user) and indicates a position and movement of a first user portion of the user relative to a position and movement of a second user portion of the user in a first manner. In some embodiments, when second option764is enabled (as compared to first option762), the avatar of the user of device700is represented by a second representation style that is different from the first representation style and the avatar is displayed with a second level of detail (e.g., a second level of detail with respective to the appearance of the user and/or one or more portions of the user) that is lower than (e.g., less than and/or mimics the appearance of the user with less detail and/or a lower amount of detail) the first level of detail and indicates the position and movement of the first user portion of the user relative to the position and movement of the second user portion of the user in a second manner that is different from the first manner.

Avatar interface760further includes menu option766, which when selected, causes device700to display an avatar menu, as shown inFIG.7I. For example, atFIG.7I, while displaying avatar interface760, device700detects selection of menu option766. In some embodiments, the selection of menu option766is a tap gesture705ion menu option766. In some embodiments, the selection of menu option766is an air gesture, for instance, indicating a selection of menu option766. As shown inFIG.7J, in response to detecting selection of menu option766, device700displays avatar menu768.

AtFIG.7J, avatar menu768includes edit option768a, create option768b, and/or delete option768c. In some embodiments, if an avatar has not yet been created for a user of device700, avatar menu768includes create option768band does not include edit option768aand delete option768c. In some embodiments, if an avatar has been created for a user of device700, avatar menu768includes edit option768aand delete option768cand does not include create option768b.

AtFIG.7J, while displaying avatar menu768, device700detects selection of create option768b. In some embodiments, the selection of create option768bis a tap gesture705jon create option768b. In some embodiments, the selection of create option768bis an air gesture, for instance, indicating a selection of create option768b. As shown inFIG.7K, in response to detecting selection of create option768b, device700displays setup interface770.

AtFIG.7K, setup interface770includes setup option772, which when selected, causes device700to display an avatar editing interface. For example, while displaying setup interface770, device700detects selection of setup affordance772. In some embodiments, the selection of setup affordance772is a tap gesture705kon setup affordance772. In some embodiments, the selection of setup affordance772is an air gesture, for instance, indicating a selection of setup affordance772. As shown inFIG.7L-1, in response to detecting selection of setup affordance772, device700displays avatar editing interface780.

AtFIG.7L-1, avatar editing interface780includes live view781of an avatar of a user of device700. In some embodiments, device700displays live view781, which is updated in real-time, of avatar editing interface780according to movement and/or mannerisms of the user of device700, as detected by device700. Avatar editing interface780further includes various settings and/or parameters by which visual characteristics of the avatar are adjusted. As an example, avatar editing interface780includes settings782, which include a brightness setting782aand a warmth setting782b. Brightness setting782aand warmth setting782bare used to adjust simulated lighting and temperature of skin of an avatar, respectively. As another example, avatar editing interface780includes a color palette783including a set of one or more colors and/or shades from which a color of the skin of the avatar is selected.

In some embodiments, as illustrated inFIG.7L-1, avatar editing interface780includes a set of parameters784, such as shirt parameter784aand headwear parameter784b. In some embodiments, selecting a parameter allows for visual characteristics of one or more aspects of the avatar to be selected. With reference toFIG.7M, for instance, selection of shirt parameter784a(e.g., a tap input7051or an air gesture corresponding to a location of parameter784a) causes device700to display parameter menu790from which a user can select from any number of options for shirt parameter784a(e.g., options790a-790c). With reference toFIG.7N, once an option has been selected (e.g., a tap input705mor an air gesture corresponding to a location of option790b), a user can select from styles792(e.g.,792a-792f) of the selected option, and visual characteristics of the avatar are updated accordingly. Similarly, in some embodiments, selection of headwear parameter784bcauses device700to display headwear options for headwear parameter784b, and selection of an option causes device700to display types for the selected option.

While description is made herein with respect to parameters784aand784bcorresponding to shirts and headwear, respectively, it will be appreciated that, in some embodiments, parameters of avatar editing interface780optionally corresponds to other/additional visual aspects of an avatar. By way of example, in some embodiments, parameters784are used to select one or more aspects of eyewear of an avatar (e.g., parameter784acorresponds to eyeglasses and parameter784bcorresponds to eyepatches). In an example in which device700receives a user selection of parameter784acorresponding to eyeglasses, device700displays options for various designs of eyeglasses (e.g., frameless, thin frames, thick frames, etc.). Once device600receives a user selection of a design, device700displays various styles of the selected design as types792for selection by the user. In an example in which device700receives a user selection of eyepatches, device700displays options for various designs of eyepatches (e.g., left eye patch or right eye patch). Once device600receives a user selection of a design, device700displays various styles of the selected design as types792for selection by the user.

In some embodiments, avatar editing interface780includes a set of parameters786. As shown, in some embodiments, parameters786are used to select one or more aspects of hair. By way of example, parameter786acorresponds to hair style, parameter786bcorresponds to hair color, and parameter786ccorresponds to hair highlights. In other embodiments, parameters786are used to select one or more aspects of accessibility features. By way of example, in some embodiments, parameter786acorresponds to hand prosthetics, parameter786bcorresponds to hearing aids, and parameter786ccorresponds to wheelchairs.

In some embodiments, the techniques and user interface(s) described inFIG.7L-1are provided by one or more of the devices described inFIGS.1A-1P.FIG.7L-2illustrates an embodiment in which avatar editing interface X780(e.g., as described inFIGS.7L-1-7N) is displayed on display module X702of head-mounted device (HMD) X700. In some embodiments, device X700includes a pair of display modules that provide stereoscopic content to different eyes of the same user. For example, HMD X700includes display module X702(which provides content to a left eye of the user) and a second display module (which provides content to a right eye of the user). In some embodiments, the second display module displays a slightly different image than display module X702to generate the illusion of stereoscopic depth.

AtFIG.7L-2, avatar editing interface X780includes live view X781of an avatar of a user of HMD X700. In some embodiments, HMD X700displays live view X781, which is updated in real-time, of avatar editing interface X780according to movement and/or mannerisms of the user of HMD X700, as detected by HMD X700. Avatar editing interface X780further includes various settings and/or parameters by which visual characteristics of the avatar are adjusted. As an example, avatar editing interface X780includes settings X782, which include a brightness setting X782aand a warmth setting X782b. Brightness setting X782aand warmth setting X782bare used to adjust simulated lighting and temperature of skin of an avatar, respectively. As another example, avatar editing interface X780includes a color palette X783including a set of one or more colors and/or shades from which a color of the skin of the avatar is selected.

In some embodiments, as illustrated inFIG.7L-2, avatar editing interface X780includes a set of parameters X784, such as shirt parameter X784aand headwear parameter X784b. In some embodiments, selecting a parameter allows for visual characteristics of one or more aspects of the avatar to be selected. For instance, selection of shirt parameter X784a(e.g., a gaze and pinch gesture, where gaze is represented by gaze indicator X705L, corresponding to a location of parameter X784a) causes HMD X700to display parameter menu790from which a user can select from any number of options for shirt parameter X784a(e.g., options790a-790c), as shown inFIG.7M.

In some embodiments, HMD X700detects selection of shirt parameter X784abased on an air gesture performed by a user of HMD X700. In some embodiments, HMD X700detects hands X750aand/or X750bof the user of HMD X700and determines whether motion of hands X750aand/or X750bperform a predetermined air gesture corresponding to selection of shirt parameter X784a. In some embodiments, the predetermined air gesture selecting shirt parameter X784aincludes a pinch gesture. In some embodiments, the pinch gesture includes detecting movement of finger X750cand thumb X750dtoward one another. In some embodiments, HMD X700detects selection of shirt parameter X784abased on a gaze and air gesture input performed by the user of HMD X700. In some embodiments, the gaze and air gesture input includes detecting that the user of HMD X700is looking at shirt parameter X784a(e.g., for more than a predetermined amount of time) and hands X750aand/or X750bof the user of HMD X700perform a pinch gesture.

With reference toFIG.7N, once an option has been selected (e.g., a tap input705mor an air gesture corresponding to a location of option790b), a user can select from styles792(e.g.,792a-792f) of the selected option, and visual characteristics of the avatar are updated accordingly. Similarly, in some embodiments, selection of headwear parameter784bcauses device700to display headwear options for headwear parameter784b, and selection of an option causes device700to display types for the selected option.

While description is made herein with respect to parameters X784aand X784bcorresponding to shirts and headwear, respectively, it will be appreciated that, in some embodiments, parameters of avatar editing interface X780optionally corresponds to other/additional visual aspects of an avatar. By way of example, in some embodiments, parameters X784are used to select one or more aspects of eyewear of an avatar (e.g., parameter X784acorresponds to eyeglasses and parameter X784bcorresponds to eyepatches). In an example in which HMD X700receives a user selection of parameter X784acorresponding to eyeglasses, HMD X700displays options for various designs of eyeglasses (e.g., frameless, thin frames, thick frames, etc.). Once HMD X700receives a user selection of a design, HMD X700displays various styles of the selected design as types792for selection by the user. In an example in which HMD X700receives a user selection of eyepatches, HMD X700displays options for various designs of eyepatches (e.g., left eye patch or right eye patch). Once HMD X700receives a user selection of a design, HMD X700displays various styles of the selected design as types792for selection by the user.

In some embodiments, avatar editing interface X780includes a set of parameters X786. As shown, in some embodiments, parameters X786are used to select one or more aspects of hair. By way of example, parameter X786acorresponds to hair style, parameter X786bcorresponds to hair color, and parameter X786ccorresponds to hair highlights. In other embodiments, parameters X786are used to select one or more aspects of accessibility features. By way of example, in some embodiments, parameter X786acorresponds to hand prosthetics, parameter X786bcorresponds to hearing aids, and parameter X786ccorresponds to wheelchairs.

Any of the features, components, and/or parts, including the arrangements and configurations thereof shown inFIGS.1B-1Pcan be included, either alone or in any combination, in HMD X700. For example, in some embodiments, HMD X700includes any of the features, components, and/or parts of HMD1-100,1-200,3-100,6-100,6-200,6-300,6-400,11.1.1-100, and/or11.1.2-100, either alone or in any combination. In some embodiments, display module X702includes any of the features, components, and/or parts of display unit1-102, display unit1-202, display unit1-306, display unit1-406, display generation component120, display screens1-122a-b, first and second rear-facing display screens1-322a,1-322b, display11.3.2-104, first and second display assemblies1-120a,1-120b, display assembly1-320, display assembly1-421, first and second display sub-assemblies1-420a,1-420b, display assembly3-108, display assembly11.3.2-204, first and second optical modules11.1.1-104aand11.1.1-104b, optical module11.3.2-100, optical module11.3.2-200, lenticular lens array3-110, display region or area6-232, and/or display/display region6-334, either alone or in any combination. In some embodiments, HMD X700includes a sensor that includes any of the features, components, and/or parts of any of sensors190, sensors306, image sensors314, image sensors404, sensor assembly1-356, sensor assembly1-456, sensor system6-102, sensor system6-202, sensors6-203, sensor system6-302, sensors6-303, sensor system6-402, and/or sensors11.1.2-110a-f, either alone or in any combination. In some embodiments, input device X703includes any of the features, components, and/or parts of any of first button1-128, button11.1.1-114, second button1-132, and or dial or button1-328, either alone or in any combination. In some embodiments, HMD X700includes one or more audio output components (e.g., electronic component1-112) for generating audio feedback (e.g., audio output), optionally generated based on detected events and/or user inputs detected by the HMD X700.

With reference toFIG.7N, while displaying the avatar editing interface780, device700detects selection of save option788. In some embodiments, the selection of save option788is a tap gesture705non save option788. In some embodiments, the selection of save option788is an air gesture, for instance, indicating a selection of save option788. In response to detecting selection of save option788, device700stores (e.g., locally stores and/or remotely stores) the selected configuration of the avatar for the user of device700for subsequent use in XR communication sessions. As shown inFIG.7O, further in response to detecting selection of setup affordance772, device700displays completion interface795indicating that the user has successfully created and/or updated the avatar of the user.

InFIG.7P, a user of device700is participating in an XR communication session with a contact712f(“Ann”,FIG.7B) within XR environment704. In some embodiments, the XR communication session is a spatial communication session. Accordingly, in some embodiments, contact712fand/or the user of device700are represented in XR environment704by 3D representations (e.g., avatars). For example, as shown inFIG.7P, the user of device700is represented by representation700A (as shown in self preview706A) and contact712fis represented by representation701A.

In some embodiments, the view of XR environment704for the user of device700is provided from the perspective of representation700A within XR environment704. Because this can preclude the user from otherwise viewing representation700A, device700displays self preview706A including a live view of representation700A in XR environment704. While self preview706A is shown as being located in a lower, righthand corner of display702, it will be appreciated that self preview706A is optionally displayed at any location on display702. By way of example, in some embodiments, self preview706A is located adjacent to a representation of a contact in the XR communication session. In some embodiments, self-preview706A is located, for instance, at a position708A proximate to representation701A.

In some embodiments, participants represented by 3D representations in an XR environment have spatial agency. Accordingly, during the XR communication session, 3D representations optionally move within XR environment704such that 3D representations move relative to elements (e.g., table704aand couch704b) and/or other participants in XR environment704. In some embodiments, 3D representations move according to movement of corresponding devices. By way of example, 3D representation700A can move within XR environment704in response to movement of device700. In some embodiments, 3D representations move in a manner that corresponds to the movement of devices. If, for instance, device700first moves in a first direction (e.g., left) and thereafter moves in a second direction (e.g., right), 3D representation700A will move in the first and second directions within XR environment704in an analogous manner.

In some embodiments, while participating in an XR communication session, device700displays a set of controls704A for managing one or more aspects of the XR communication session, as shown inFIG.7P. The set of controls704A includes a message option704Aa, an info option704Ab, a microphone option704Ac, an avatar option704Ad, a camera option704Ae, and a terminate option704Af. Message option704Aa, when selected, causes device700to display a message interface for sending messages to contact712f. Info option704Ab, when selected, causes device700to display an info interface corresponding to contact712f. Microphone option704Ac, when selected, toggles a state of (e.g., enables or disables) a microphone of device700. In some embodiments, disabling a microphone of device700precludes device700from providing audio during an XR communication session. Camera option704Ae, when selected, toggles a state of (e.g., enables or disables) a camera of device700. In some embodiments, disabling a camera of device700precludes device700from providing video (e.g., a video feed of a user of device700and/or movement of the representation of the user of device700) during an XR communication session. Terminate option704Af, when selected, causes device700to disconnect from the XR communication session.

Avatar option704Ad, when selected, toggles (e.g., enables or disables) the use of 3D representations in XR environment704. For example, while displaying XR environment704, device700detects selection of avatar option704Ad. In some embodiments, the selection of avatar option704Ad is a tap gesture705pon avatar option704Ad. In some embodiments, the selection of avatar option704Ad is an air gesture, for instance, indicating a selection of avatar option704Ad. As shown inFIG.7Q, in response to selection of avatar option704Ad, device700disables the use of 3D representations in XR environment704.

In some embodiments, when toggling the use of 3D representations in XR environment704, device700transitions an XR communication session between spatial communication sessions and non-spatial communication sessions. Disabling the use of 3D representations causes device700to transition the XR communication session from a spatial communication session to a non-spatial communication session. Enabling the use of 3D representations causes device700to transition the XR communication session from a non-spatial communication session to a spatial communication session.

In some embodiments, in a non-spatial communication session, participants in the XR communication session are represented by 2D representations. By way of example, as shown inFIG.7Q, the user of device700is represented by 2D representation710A (as shown in self preview706A) and contact712fis represented by 2D representation712A.

In some embodiments, 2D representations include a video feed (e.g., live video feed) of users. In some embodiments, if a video feed of a user is not available (e.g., a camera of a device is disabled), the 2D representation of the user instead includes an image (e.g., thumbnail) associated with the user, a monogram corresponding to the user, and/or another 2D representation. In some embodiments, users represented by 2D representations in an XR environment do not have spatial agency and are, optionally, positioned at one or more predetermined locations in XR environment704. In some embodiments, device600is configured to move a 2D representation of a remote participant in the XR environment based on user input received at device700(e.g., input to drag the representation from a first location to a second location). In some embodiments, device600is not configured to move a 3D representation of a remote participant in the XR environment based on user input received at device700.

Additional descriptions regardingFIGS.7A-7Qare provided below in reference to method800and method900, each of which is described with respect toFIGS.7A-7Q.

FIG.8is a flow diagram of an exemplary method800for managing live communication sessions, in accordance with some embodiments. In some embodiments, method800is performed at a computer system (e.g., computer system101inFIG.1A, computer system700, and/or HMD X700) (e.g., a smartphone, tablet, and/or head-mounted device) that is in communication with a display generation component (e.g., display generation component120inFIGS.1,3, and4, display702, and/or display X702) (e.g., a visual output device, a 3D display, a display having at least a portion that is transparent or translucent on which images can be projected (e.g., a see-through display), a projector, a heads-up display, and/or a display controller) and one or more sensors (e.g., a touch-sensitive surface, a gyroscope, an accelerometer, a motion sensor, a movement sensor, a microphone, an infrared sensor, a camera sensor, a depth camera, a visible light camera, an eye-tracking sensor, a gaze-tracking sensor, a physiological sensor, and/or an image sensor). In some embodiments, the method800is governed by instructions that are stored in a non-transitory (or transitory) computer-readable storage medium and that are executed by one or more processors of a computer system, such as the one or more processors202of computer system101(e.g., control110inFIG.1A). Some operations in method800are, optionally, combined and/or the order of some operations is, optionally, changed.

The computer system (e.g.,700and/or X700) displays (802), via the display generation component, representations (e.g.,712a-712gand714a-714i) (e.g., static avatars, animated avatars, images, and/or monograms) of a plurality of users (e.g., users that are not operating the computer system (remote users) and/or users other than the user of the computer system).

The computer system (e.g.,700and/or X700) receives (804), via the one or more sensors, selection (e.g.,705band/or711b) (e.g., via a touch input on a touch-sensitive surface and/or via an air gesture) of a representation (e.g.,712e, X712e,714g, and/or X714g) (e.g., a static avatar, an animated avatar, an image, and/or a monogram) of a respective user of the plurality of users.

In response to (806) receiving selection of the representation (e.g.,712e, X712e,714g, and/or X714g) of the respective user and in accordance with a determination that there is an ongoing (e.g., active and/or currently established) communication session (e.g., a video communication session, an audio communication session, an extended reality communication session, a spatial communication session, and/or a non-spatial communication session), the computer system (e.g.,700and/or X700) displays (808), via the display generation component (e.g.,702and/or X702), an option (e.g.,724batFIG.7C-1and/or X724batFIG.7C-2) to invite the respective user to join the ongoing communication session.

In response to (806) receiving selection of the representation (e.g.,712e, X712e,714g, and/or X714g) of the respective user and in accordance with a determination that there is no ongoing communication session, the computer system (e.g.,700and/or X700) forgoes display (810) of the option to invite the respective user to join the ongoing communication session (e.g., as in menu720atFIG.7C-1and/or menu X720atFIG.7C-2). Conditionally displaying an option to invite the respective user to join the ongoing communication session enables the user of the computer system to invite the respective user with needing to navigate to a different user interface, thereby reducing the number of inputs needed to perform the invite operation.

In some embodiments, in response to receiving selection of the representation (e.g.,712e, X712e,714g, and/or X714g) of the respective user (e.g., independent of the determination whether there is an ongoing communication session), the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702), an option (e.g.,720aand/or724aatFIG.7C-1and/or X720aand/or X724aatFIG.7C-2) to initiate a new spatial communication session with the respective user, and an option for additional features (e.g.,720band/or724catFIG.7C-1and/or X720band/or X724catFIG.7C-2) (e.g., without displaying options for transmitting a textual message to the respective user and/or displaying additional information about the respective user). In some embodiments, while displaying the option (e.g.,720aand/or724aatFIG.7C-1and/or X720aand/or X724aatFIG.7C-2) for additional features, the computer system (e.g.,700and/or X700) receives selection (e.g.,705cand/or709d) of the option (e.g.,720aand/or724aatFIG.7C-1and/or X720aand/or x724aatFIG.7C-2) for additional features. In some embodiments, in response to receiving selection of the option for additional features, the computer system (e.g.,700and/or X700) displays (e.g., by replacing display of the option to invite the respective user to join the ongoing communication session), via the display generation component (e.g.,702and/or X702), one or more options (e.g.,720c-720fatFIG.7D) associated with the respective user (e.g., one or more options for communicating with the respective user such as by transmitting a textual message to the respective user and/or displaying additional information about the respective user). In some embodiments, a spatial communication session is a communication session with at least some (e.g., less than all, a plurality of, and/or all) representations of users participating in the communication session distributed in a 3D environment. Displaying the option to initiate a new spatial communication session with the respective user and an option to access additional features enables the user of the computer system to quickly access the option to initiate the new spatial communication session without cluttering the user interface, while still providing access to additional (and potentially less often used) features, thereby improving the man-machine interface.

In some embodiments, in response to receiving selection of the representation of the respective user (e.g., independent of the determination whether there is an ongoing communication session), the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702), an option (e.g.,720batFIG.7C-1and/or X720batFIG.7C-2) for additional features (e.g., without displaying options for transmitting a textual message to the respective user and/or displaying additional information about the respective user). In some embodiments, while displaying the option (e.g.,720batFIG.7C-1and/or X720batFIG.7C-2) for additional features, the computer system (e.g.,700and/or X700) receives, via the one or more sensors, selection (e.g.,705c) (e.g., via a touch input on a touch-sensitive surface and/or via an air gesture) of the option (e.g.,720batFIG.7C-1and/or X720batFIG.7C-2) for additional features. In some embodiments, in response to receiving selection of the option (e.g.,720batFIG.7C-1and/or X720batFIG.7C-2) for additional features, the computer system (e.g.,700and/or X700) displays (e.g., by replacing display of the option to invite the respective user to join the ongoing communication session), via the display generation component (e.g.,702and/or X702), an option (e.g.,720catFIG.7D) to initiate an audio communication session with the respective user (e.g., that does not include a live visual representation of the participants and/or that does not include a video component) (e.g., as part of the one or more options associated with the respective user). In some embodiments, the computer system receives, via the one or more sensors, selection (e.g., via a touch input on a touch-sensitive surface and/or via an air gesture) of the option (e.g.,720catFIG.7D) to initiate an audio communication session with the respective user. In some embodiments, in response to receiving selection of the option (e.g.,720catFIG.7D) to initiate an audio communication session with the respective user, the computer system (e.g.,700and/or X700) initiates an audio communication session (e.g., that does not include a live visual representation of the participants and/or that does not include a video component) with the respective user (e.g., and not with other users). Displaying an option to initiate an audio communication session enables the user of the computer system to start a communication session that does not include a live visual representation of the user without the need to initiate a video communication session and separately disabling the video portion, thereby reducing the number of inputs required to initiate the audio communication session.

In some embodiments, the computer system initiates an audio communication session includes initiating an audio call (e.g., a voice call and/or a telephone call) using an external electronic device (e.g., a smart phone and/or a cellular phone) that is within a predetermined range (e.g., distance and/or wireless range) of the computer system (e.g.,700and/or X700). In some embodiments, the option to initiate an audio communication session is displayed for respective users that do not have an account (or do not have an active account) with a particular online service (e.g., the user of the computer system has an account with the particular online service used for video and/or extended reality communications, but the respective user does not). Initiating the audio communication session via an audio call using an external electronic device enables the computer system to use the resources (e.g., cellular connection of and/or CPU processing of) the external computer system, thereby improving the functionality of the computer system while reducing the workload of the computer system.

In some embodiments, in response to receiving selection (e.g.,705cand/or711b) of the representation (e.g.,712e, X712e,714g, and/or X714g) of the respective user (e.g., independent of the determination whether there is an ongoing communication session), the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702), an option (e.g.,720b, X720b,724c, and/or X724C) for additional features (e.g., without displaying options for initiating a process to send a message to the respective user and/or displaying additional information about the respective user). In some embodiments, while displaying the option (e.g.,720b, X720b,724c, and/or X724c) for additional features, the computer system (e.g.,700and/or X700) receives, via the one or more sensors, selection (e.g.,705c) (e.g., via a touch input on a touch-sensitive surface and/or via an air gesture) of the option (e.g.,720band/or X720b) for additional features. In some embodiments, in response to receiving selection (e.g.,705c) of the option (e.g.,720band/or X720b) for additional features, the computer system (e.g.,700and/or X700) displays (e.g., by replacing display of the option to invite the respective user to join the ongoing communication session), via the display generation component (e.g.,702and/or X702), an option (e.g.,720dand/or X720d) to initiate a process to send a message (e.g., that does not include live transmission of audio and/or video) to the respective user (e.g., as part of the one or more options associated with the respective user). In some embodiments, the computer system receives, via the one or more sensors, selection (e.g.,705d) (e.g., via a touch input on a touch-sensitive surface and/or via an air gesture) of the option (e.g.,720dand/or X720d) to initiate a process to send a message to the respective user. In some embodiments, in response to receiving selection (e.g.,705d) of the option (e.g.,720dand/or X720d) to initiate a process to send a message to the respective user, the computer system (e.g.,700and/or X700) initiates a process to send a message (e.g.,730atFIG.7E and/or750atFIG.7H) (e.g., that does not include a live visual representation of the participants and/or that does not include a video component) to the respective user (e.g., without sending the message to other users). In some embodiments, initiating a process to send the message to the respective user includes displaying a user interface that includes a conversation between the user of the computer system and the respective user, displaying a keyboard, and/or displaying a text entry field for entering the message. Providing an option, via the additional features selection, to initiate a process to send a message to the respective user enables to the user of the computer system to quickly initiate the process without needing to specify the recipient, thereby reducing the number of inputs required to send the message.

In some embodiments, in response to receiving selection (e.g.,705cand/or711b) of the representation (e.g.,712e, X712e714g, and/or X714g) of the respective user (e.g., independent of the determination whether there is an ongoing communication session), the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702), an option (e.g.,720b, X720b,724c, and/or X724c) for additional features (e.g., without displaying options for initiating a process to send a message to the respective user and/or displaying additional information about the respective user). In some embodiments, while displaying the option (e.g.,720b, X720b,724c, and/or X724C) for additional features, the computer system receives, via the one or more sensors, selection (e.g., via a touch input on a touch-sensitive surface and/or via an air gesture) of the option (e.g.,720b, X720b,724c, and/or X724c) for additional features. In some embodiments, in response to receiving selection of the option (e.g.,720b, X720b,724c, and/or X724c) for additional features, the computer system displays (e.g., by replacing display of the option to invite the respective user to join the ongoing communication session), via the display generation component, an option (e.g.,720eand/or X720e) to display additional information about the respective user (e.g., without displaying additional information about other users) (e.g., as part of the one or more options associated with the respective user). In some embodiments, the computer system receives, via the one or more sensors, selection (e.g.,707d) (e.g., via a touch input on a touch-sensitive surface and/or via an air gesture) of the option (e.g.,720eand/or X720e) to display additional information about the respective user. In some embodiments, in response to receiving selection (e.g.,707d) of the option (e.g.,720eand/or X720e) to display additional information about the respective user, the computer system (e.g.,700And/or X700) displays, via the display generation component (e.g.,702and/or X702), additional information (e.g.,740atFIG.7F) (e.g., prior communication history with the respective user, a phone number of the respective user, and/or an email address of the respective user) (e.g., that was not displayed when the option for additional features was selected and/or was not displayed when the option for additional information was selected) about the respective user (e.g., without displaying additional information about other users). Providing the user with additional information about the respective user provides the user of the computer system with feedback about the respective user and/or devices of the respective user, thereby providing improved visual feedback.

In some embodiments, in response to receiving selection (e.g.,705cand/or711b) of the representation (e.g.,712e, X712e,714g, and/or X714g) of the respective user (e.g., independent of the determination whether there is an ongoing communication session), the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702), an option (e.g.,720b, X720b,724c, and/or X724c) for additional features (e.g., without displaying options for initiating a process to send a message to the respective user and/or displaying additional information about the respective user). In some embodiments, while displaying the option (e.g.,720b, X720b,724c, and/or X724c) for additional features, the computer system (e.g.,700and/or X700) receives, via the one or more sensors, selection (e.g.,705c) (e.g., via a touch input on a touch-sensitive surface and/or via an air gesture) of the option for additional features. In some embodiments, in response to receiving selection (e.g.,705c) of the option (e.g.,720band/or X720b) for additional features, the computer system displays (e.g., by replacing display of the option to invite the respective user to join the ongoing communication session), via the display generation component, an option (e.g.,720fand/or X7201) to remove the respective user (e.g., without removing other users) from favorites (e.g., a list or group of favorite users) (e.g., as part of the one or more options associated with the respective user). In some embodiments, removing the respective user from favorites includes ceasing to display the representation of the respective user as part of the representations (e.g., static avatars, animated avatars, images, and/or monograms) of the plurality of users (e.g., which are optionally displayed as part of a home user interface). In some embodiments, the computer system receives, via the one or more sensors, selection (e.g., via a touch input on a touch-sensitive surface and/or via an air gesture) of the option (e.g.,720fand/or X7200to remove the respective user from favorites (e.g.,712). In some embodiments, in response to receiving selection of the option (e.g.,720fand/or X720f) to remove the respective user from favorites (e.g.,712), the computer system (e.g.,700and/or X700) initiates a process to remove the respective user from favorites (e.g., requesting confirmation to remove the respective user from favorites and/or removing the respective user from favorites). Initiating a process to remove the respective user from favorites enables the user to limit the users that are accessible via the favorites and/or the home user interface, thereby reducing visual cluttering and enabling other users to be added to favorites, thereby providing improved visual feedback.

In some embodiments, in response to receiving selection (e.g.,711b) of the representation (e.g.,714gand/or X714g) of the respective user and in accordance with a determination that there is an ongoing (e.g., active and/or currently established) communication session (e.g., a video communication session, an audio communication session, an extended reality communication session, a spatial communication session, and/or a non-spatial communication session), the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702) and concurrently with the option (e.g.,724band/or X724b) to invite the respective user to join the ongoing communication session, an option (e.g.,724aand/or X724a) to initiate a process to start a new communication session with the respective user. In some embodiments, the computer system (e.g.,700and/or X700) receives, via the one or more sensors, selection (e.g.,709c) (e.g., via a touch input on a touch-sensitive surface and/or via an air gesture) of the option (e.g.,724aand/or X724a) to initiate a process to start a new communication session with the respective user. In some embodiments, in response to receiving selection (e.g.,709c) of the option (e.g.,724aand/or X724a) to initiate the process to start a new communication session with the respective user, the computer system (e.g.,700and/or X700) initiates a process to end the ongoing communication session (e.g.,740atFIG.7G) and start the new communication session with the respective user. In some embodiments, in response to receiving selection of the option to initiate the process to start the new communication session with the respective user, the computer system automatically (e.g., without requiring and/or receiving additional input from the user and/or without request user confirmation) ends the ongoing communication session and starts the new communication session with the respective user. Providing an option to start a new communication session with the respective user enables the computer system to both end the ongoing communication session and start the new communication session without requiring separate user inputs directed to ending the ongoing communication session and starting the new communication session, thereby reducing the number of inputs required to perform the operations.

In some embodiments, during the process (e.g.,740atFIG.7G) to start the new communication session with the respective user, the computer system (e.g.,700and/or X700) prompts (e.g.,742) (e.g., via audio using a speaker and/or via display using the display generation component) to confirm ending the ongoing communication session. In some embodiments, the computer system (e.g.,700and/or X700) receives (e.g., while displaying a prompt to confirm ending the ongoing communication session), via the one or more sensors, confirmation to end the ongoing communication session. In some embodiments, in response to receiving confirmation to end the ongoing communication session, the computer system ends the ongoing communication session (and, optionally, starting the new communication session with the respective user). Requesting confirmation from the user of the computer system to end the ongoing communication session enables the computer system to avoid the user unintentionally ending the ongoing communication session, thereby improving the man-machine interface.

In some embodiments, the representations (e.g., static avatars, animated avatars, images, and/or monograms) of the plurality of users are displayed as part of a home user interface (e.g., as shown inFIGS.7B-7D) (e.g., that optionally includes representations of contacts recently communicated with) and displaying the option (e.g.,724band/or X724b) to invite the respective user to join the ongoing communication session and/or displaying the one or more options associated with the respective user (e.g.,720a-720b, X720a-X720b,724a-724c, and/or X724a-X724c) includes obscuring (e.g., partially blocking display of, blurring, and/or otherwise partially obscuring) the home user interface. In some embodiments, the home user interface includes a plurality of user interface objects for displaying respective applications (e.g., a first user interface object that, when activated, causes display of a user interface of a first application and a second user interface object that, when activated, causes display of a user interface of a second application that is different from the first application). In some embodiments, in response to detecting a respective user input (e.g., detecting a press of a physical button and/or detecting a respective gesture, such as an air gesture), the computer system displays the home user interface (e.g., without regard to what the computer system is displaying when the respective user input is received). In some embodiments, subsequent to the computer system exiting (e.g., waking) from a low power mode and/or receiving user inputs that unlock the computer system, the computer system automatically displays the home user interface. Continuing to display the home user interface (while obscured) provides the user with context about the content the user is accessing, including information (e.g., name and/or contact information) about the respective user.

In some embodiments, the one or more options associated with the respective user includes an option (e.g.,720dand/or X720d) to initiate a process to send a message (e.g., that does not include live transmission of audio and/or video) to the respective user (e.g., as part of the one or more options associated with the respective user). In some embodiments, the computer system (e.g.,700and/or X700) receives, via the one or more sensors, selection (e.g.,705d) of the option (e.g.,720dand/or X720d) to initiate a process to send a message to the respective user. In some embodiments, in response to receiving (e.g.,705d) of the option (e.g.,720dand/or X720d) to initiate a process to send a message to the respective user (and, optionally, in accordance with a determination that a message from the respective user was not being displayed when selection of the representation of the respective user was received), the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702), a messaging user interface (e.g.,730atFIG.7E) (for messaging with the respective user) with a first appearance (e.g., a messaging user interface of a first size and/or a messaging user interface that includes a displayed keyboard) without displaying the home user interface. Displaying the messaging user interface with the first appearance and without displaying the home user interface provides the user with feedback that the messaging user interface is in a first state, thereby providing the user with improved visual feedback.

In some embodiments, the one or more options associated with the respective user includes an option (e.g.,718and/or X718) to initiate a process to send a message (e.g., that does not include live transmission of audio and/or video) to the respective user (e.g., as part of the one or more options associated with the respective user). In some embodiments, the computer system (e.g.,700and/or X700) receives, via the one or more sensors, selection (e.g.,707c) of the option (e.g.,718and/or X718) to initiate a process to send a message to the respective user. In some embodiments, in response to receiving selection (e.g.,707c) of the option (e.g.,718and/or X718) to initiate a process to send a message to the respective user (and, optionally in accordance with a determination that a message from the respective user was being displayed when selection of the representation of the respective user was received), the computer system (e.g.,700and/or X700) concurrently displays, via the display generation component, a messaging user interface (e.g.,750) (for messaging with the respective user) with a second appearance (e.g., a messaging user interface of a second size that is smaller than the first size and/or a messaging user interface that does not include a displayed keyboard) (e.g., that is different from the first appearance) and at least a portion of the home user interface (e.g., as shown inFIG.7H) (e.g., displaying an obscured home user interface). Displaying the messaging user interface with the second appearance and with a portion of the home user interface provides the user with feedback that the messaging user interface is in a second state, thereby providing the user with improved visual feedback.

In some embodiments, the home user interface is not user-moveable and wherein the messaging user interface (e.g.,750) (e.g., with the first appearance and/or with the second appearance) is user-moveable. Enabling the user to move the messaging user interface without enabling the user to move the home user interface provides the user with feedback about which elements are part of the home user interface and which elements are not, thereby providing the user with improved visual feedback.

In some embodiments, displaying, via the display generation component (e.g.,702and/or X702), representations (e.g.,712a-712gand714a-714i) of the plurality of users includes displaying, via the display generation component (e.g.,702and/or X702), a first group (e.g.,712) of a first plurality of representations of a first plurality of users, wherein the first plurality (e.g.,712a-712g) of users is selected to be included as part of the representations of the plurality of users independent of recency of communication between a user of the computer system and the first plurality of users (e.g., included to be displayed based on being manually selected as part of favorite contacts and/or based on frequency of communication). In some embodiments, displaying, via the display generation component, representations (e.g.,712a-712gand714a-714i) of the plurality of users includes displaying, via the display generation component (e.g.,702and/or X702), a second group (e.g.,714) of a second plurality of representations of a second plurality of users, wherein the second plurality (e.g.,714a-714i) of users is selected to be included as part of the plurality of users based on recency of communication between the user of the computer system and the second plurality of users (e.g., included to be displayed based on being the most recent users communicated with). In some embodiments, an order of the second plurality of representations of the second plurality of users is based on recency of communication between the user of the computer system and the second plurality of users. In some embodiments, displaying, via the display generation component, representations of the plurality of users includes: displaying, via the display generation component, a first group of a first plurality of representations of a first plurality of users, wherein the first plurality of users is selected to be included as part of the representations of the plurality of users independent of recency of communication between a user of the computer system and the first plurality of users and a second group of a second plurality of representations of a second plurality of users, wherein: in accordance with a determination that recent communications by the user of the computer system includes communications with a first set of one or more users without including communications with a second set of one or more users, the second plurality of users includes the first set of one or more users without including the second set of one or more users, and in accordance with a determination that recent communications by the user of the computer system includes communications with the second set of one or more users without including communications with the first set of one or more users, the second plurality of users includes the second set of one or more users without including the first set of one or more users. Grouping the first plurality of users together and the second plurality of users together enables the computer system to provide the user with feedback about which users were selected independent of recency of communication and which users were included based on recency of communication, thereby providing improved visual feedback.

In some embodiments, the recency of communication between a user of the computer system (e.g.,700and/or X700) and the second plurality of users is based on a plurality of modes of communication (e.g., textual messaging, phone calls, and/or a communication session (e.g., a video communication session, an audio communication session, an extended reality communication session, a spatial communication session, and/or a non-spatial communication session)). Grouping the second plurality of users together based on recency of communication using a plurality of modes of communication enables the computer system to group recent contacts regardless of how the communication occurred, thereby providing improved visual feedback.

In some embodiments, the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702) and concurrently with the option (e.g.,724band/or X724b) to invite the respective user to join the ongoing communication session and/or the one or more options associated with the respective user (e.g.,724a, X724a,724c, and/or X724c), an indication (e.g.,714fand/or X714f) of recent communication activity between a user of the computer system and the respective user (e.g., information about a recent call or communication, information about an active call or communication, and/or information about recent messages). Displaying an indication of recent communication activity along with the one or more options enables the user to see what recent communication method was used and quickly select a communication method for another communication session, thereby reducing the number of inputs required to initiate the appropriate type of communication session.

In some embodiments, the one or more options (e.g.,720c-720fand/or X720c-X720f) associated with the respective user includes an option (e.g.,724aand/or X724a) to initiate a spatial communication session (e.g., a communication session with at least some (e.g., less than all, a plurality of, and/or all) representations of users participating in the communication session distributed in a 3D environment) with the respective user. In some embodiments, the computer system receives, via the one or more sensors, selection (e.g.,709c) (e.g., via a touch input on a touch-sensitive surface and/or via an air gesture) of the option (e.g.,724aand/or X724a) to initiate a spatial communication session with the respective user. In some embodiments, in response to receiving selection (e.g.,709c) of the option (e.g.,724aand/or X724a) to initiate a spatial communication session with the respective user, the computer system (e.g.,700and/or X700) initiates a spatial communication session with the respective user (e.g., such as inFIG.7P). Providing an option to initiate a spatial communication session with the respective user enables the computer system to start the communication session without requiring separate user inputs directed to selecting the user with which to participate in the communication session, thereby reducing the number of inputs required to perform the operations.

In some embodiments, the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702) and concurrently with the representations (e.g.,712a-712gand714a-714i) of the plurality of users, an option (e.g.,715) to preview and/or edit an avatar of a user of the computer system. In some embodiments, the computer system (e.g.,700and/or X700) receives, via the one or more sensors, selection (e.g.,713b) (e.g., via a touch input on a touch-sensitive surface and/or via an air gesture) of the option (e.g.,715) to preview and/or edit the avatar of the user of the computer system. In some embodiments, in response to receiving selection (e.g.,713b) of the option (e.g.,715) to preview and/or edit the avatar of the user of the computer system, the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702), a user interface (e.g.,760) for previewing (e.g., via an avatar self-view that moves in conjunction with movement of the user) and/or editing the avatar of the user of the computer system. Displaying a user interface to preview and/or edit the avatar of the user of the computer provides the user with visual feedback about the visual characteristics of the avatar and the editing that can be done, thereby providing improved visual feedback.

In some embodiments, the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702) and concurrently with the representations (e.g.,712a-712gand714a-714i) of the plurality of users, a first indication (e.g.,9:41at714eatFIG.7B) (e.g., display adjacent to the representation of the first user or displayed overlapping the representation of the first user) of a most recent communication (e.g., a text message, an established call, and/or a missed call) between a user of the computer system and a first user of the plurality of users and a second indication (e.g.,2:21at714fatFIG.7B) (e.g., display adjacent to the representation of the second user or displayed overlapping the representation of the second user) of a most recent communication (e.g., a text message, an established call, and/or a missed call) between the user of the computer system (e.g.,700and/or X700) and a second user, different from the first user, of the plurality of users. Displaying an indication of a most recent communication between the user of the computer system and other respective users provides the user with visual feedback about the recent communications, thereby providing improved visual feedback.

In some embodiments, a first representation, corresponding to a first user, of the representations of the plurality of users includes a recent message (e.g.,716b) (e.g., a portion of a recent message, a received textual message, and/or received image) from the first user. In some embodiments, a second representation, corresponding to a second user, of the representations of the plurality of users includes a recent message (e.g., received textual message and/or received image) from the second user. Displaying a recent message from the first user provides the user of the computer system feedback about the recent message, thereby providing enhanced visual feedback.

In some embodiments, the computer system receives, via the one or more sensors, selection (e.g.,707b) (e.g., via a touch input on a touch-sensitive surface and/or via an air gesture) of the recent message (e.g.,716b) from the first user; and in response to receiving selection (e.g.,707b) of the recent message (e.g.,716b) from the first user, displays, via the display generation component (e.g.,702and/or X702), an option (e.g.,718atFIG.7C-1and/or X718atFIG.7C-2) to reply to the recent message. In some embodiments, in response to receiving selection of the recent message from the first user, the display of the recent message expands to display additional content from the recent message from the first user. Displaying an option to reply to the recent message in response to receiving selection of the recent message enables the user of the computer system to quickly reply to the message without having to first open a separate application, thereby reducing the number of inputs required to reply to the message.

In some embodiments, the computer system receives, via the one or more sensors, selection (e.g.,707c) (e.g., via a touch input on a touch-sensitive surface and/or via an air gesture) of the option (e.g.,718and/or X718) to reply to the recent message from the first user. In some embodiments, in response to receiving selection (e.g.,707c) of the option (e.g.,718and/or X718) to reply to the recent message from the first user, the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702), a user interface (e.g.,750) (e.g., a messages user interface, a keyboard for entering a message, a text entry field for entering a message) for replying to the recent message from the first user. Displaying an option to reply to the recent message in response to receiving selection of the recent message enables the user of the computer system to quickly reply to the message without having to first open a separate application, thereby reducing the number of inputs required to reply to the message.

In some embodiments, the representations (e.g.,712a-712gand714a-714i) (e.g., static avatars, animated avatars, images, and/or monograms) of the plurality of users are displayed as part of a home user interface (e.g., as shown inFIGS.7B-7D) (e.g., that optionally includes representations of contacts recently communicated with). In some embodiments, the home user interface (including the representations of the plurality of users) is displayed in response to detecting activation of a hardware button (e.g.,703) (e.g., a depressible button, a capacitive button, and/or a button that is not displayed by the display generation component). Displaying the home user interface in response to detecting activation of the hardware button enables the user to quickly access the home user interface (e.g., regardless of the content displayed via the display generation competent), thereby reducing the number of inputs required to access the home user interface.

In some embodiments, aspects/operations of methods800,900,1100, and/or1300may be interchanged, substituted, and/or added between these methods. For example, the home screen ofFIG.7Bis the same home screen ofFIG.10A. For another example, the real-time communication session ofFIG.10Cis the same as the real-time communication session ofFIG.12A. For brevity, these details are not repeated here.

FIG.9is a flow diagram of an exemplary method900for providing avatars in live communication sessions, in some embodiments. In some embodiments, method900is performed at a computer system (e.g., computer system101inFIG.1A, computer system700, and/or HMD X700) (e.g., a smartphone, tablet, and/or head-mounted device) that is in communication with a display generation component (e.g., display generation component120inFIGS.1,3, and4, display702, and/or display X702) (e.g., a visual output device, a 3D display, a display having at least a portion that is transparent or translucent on which images can be projected (e.g., a see-through display), a projector, a heads-up display, and/or a display controller) and one or more sensors (e.g., a touch-sensitive surface, a gyroscope, an accelerometer, a motion sensor, a movement sensor, a microphone, an infrared sensor, a camera sensor, a depth camera, a visible light camera, an eye-tracking sensor, a gaze-tracking sensor, a physiological sensor, and/or an image sensor). In some embodiments, the method900is governed by instructions that are stored in a non-transitory (or transitory) computer-readable storage medium and that are executed by one or more processors of a computer system, such as the one or more processors202of computer system101(e.g., control110inFIG.1A). Some operations in method900are, optionally, combined and/or the order of some operations is, optionally, changed.

The computer system (e.g.,700and/or X700) displays (902), via the display generation component (e.g.,702and/or X702), a communication user interface for communicating with other users in a real-time communication session, wherein during the real-time communication session a user of the computer system is represented by an avatar that moves, during the real-time communication session, in accordance with (e.g., in conjunction with and/or based on) movement, detected by the one or more sensors, of the user of the computer system (e.g., one or more cameras of the computer system detect the movements, such as head, eye, mouth, arm, and/or hand movements, of the user and the avatar moves in accordance with the detected movement).

While displaying the communication user interface (e.g.,760and/or770), the computer system displays (904), via the display generation component, a selectable user interface object (e.g.,762,764,768, and/or772).

The computer system (e.g., while concurrently displaying the communication user interface and selectable user interface object, or while not concurrently displaying the communication user interface and selectable user interface object) detects (906), via the one or more sensors, one or more inputs that include a selection input directed to the selectable user interface object (e.g.,762,764,768, and/or772). In some embodiments, at least one of the one or more inputs is detected while concurrently displaying the communication user interface and selectable user interface object (e.g., the selection input directed to the selectable user interface object and/or a different input of the one or more inputs).

In response to detecting the one or more inputs that include the selection input directed to the selectable user interface object (e.g.,762,764,768, and/or772), the computer system (e.g.,700and/or X700) concurrently displays (908), via the display generation component, an avatar editing user interface (910) (e.g.,760,780, and/or X780) that includes the avatar (e.g., show on left side of780and/or X780) representing the user of the computer system (e.g.,700and/or X700) and one or more options (912) (e.g.,782, X782,784, X784,786, X786, and/or790) to modify an appearance of the avatar (e.g., show on left side of780and/or X780) representing the user of the computer system (e.g.,700and/or X700). Displaying an avatar editing user interface, including the avatar and options to modify the appearance of the avatar, in response to the one or more inputs provides the user with visual feedback about the state of the computer system, and in particular the appearance of the avatar and the options available to modify the appearance of the avatar, thereby providing improved visual feedback.

In some embodiments, the real-time communication session is an extended reality communication session that is conducted in an extended reality environment. In some embodiments, the communication user interface (e.g., as shown inFIG.7P and/or7Q) is displayed in the extended reality environment. In some embodiments, the avatar editing user interface (e.g.,760,780, and/or X780) is displayed in the extended reality environment. In some embodiments, the user can traverse the extended reality environment to view the communication user interface and/or the avatar editing user interface from different viewpoints from within the extended reality environment. Displaying the communication user interface and the avatar editing user interface in the extended reality environment provides the user with feedback about the communication session and the avatar being used, thereby providing improved visual feedback.

In some embodiments, subsequent to displaying the selectable user interface object (e.g.,762,764,768, and/or772) (and/or the avatar editing user interface), the computer system (e.g.,700and/or X700) participates in a communication session using the avatar (e.g.,700A) representing the user of the computer system (e.g.,700and/or X700). In some embodiments, the selectable user interface object and/or the avatar editing user interface are displayed prior to the user entering a communication session, thereby providing the user an opportunity to modify the appearance of the avatar representing the user of the computer system. Displaying the selectable user interface objection prior to the user participating in the communication session using the avatar provides the user with an opportunity to edit the avatar before participating in the communication session, thereby reducing the need to navigate user interfaces to modify the avatar, and thus reducing the number of inputs required. In some embodiments, the computer system receives users input (e.g., via voice input, touch input, gestures, air gestures, gaze, and/or button activation) requesting to initiate a communication session. In some embodiments, in response to receiving user input requesting to initiate the communication session, the computer system displays the selectable user interface object and/or the avatar editing user interface object. In some embodiments, after (or without) receiving user input modifying the appearance of the avatar representing the user of the computer system, the computer system receives user input (e.g., via voice input, touch input, gestures, air gestures, gaze, and/or button activation) to proceed with initiating the communication session and, in response to receiving the user input to proceed with initiating the communication session, initiates the communication session.

In some embodiments, the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702) and concurrently with the selectable user interface object (e.g.,762,764,768, and/or772), an option to initiate a communication session (e.g., a video communication session, an audio communication session, an extended reality communication session, a spatial communication session, and/or a non-spatial communication session). In some embodiments, the computer system (e.g.,700and/or X700) detects, via the one or more sensors, a selection input directed to the option to initiate a communication session. In some embodiments, in response to detecting the selection input directed to the option to initiate a communication session, the computer system initiates a communication session. Displaying the option to initiate the communication session concurrently with the selectable user interface object enables the user to alternatively participate in a communication session or modify the visual characteristics of the avatar, thereby reducing the number of inputs required.

In some embodiments, the selectable user interface object is displayed during an ongoing communication session (e.g., atFIG.7P) (e.g., a video communication session, an audio communication session, an extended reality communication session, a spatial communication session, and/or a non-spatial communication session). Displaying the selectable user interface object during the ongoing communication session enables the user to participate in the communication session and have the option to modify the visual characteristics of the avatar, thereby reducing the number of inputs required.

In some embodiments, the computer system detects, via the one or more sensors, input (e.g., touch input, gestures, air gestures, gaze, and/or button activation) directed to the one or more options (e.g.,782, X782,784, X784,786, X786, and/or790) to modify the appearance of the avatar (e.g., as shown inFIG.7M) representing the user of the computer system (e.g.,700and/or X700). In some embodiments, in response to detecting input directed to the one or more options (e.g.,782, X782,784, X784,786, X786, and/or790) to modify the appearance of the avatar representing the user of the computer system (e.g.,700and/or X700), the computer system (e.g.,700and/or X700) modifies the appearance of the avatar (e.g., as inFIGS.7L-7N), wherein modifying the appearance of the avatar includes editing the avatar. Modifying the appearance of the avatar by editing the avatar provides the user with visual feedback about the modifications made to the avatar, thereby providing the user with improved visual feedback.

In some embodiments, a first option (e.g.,792) (e.g., accessories and/or lighting) of the avatar (e.g., as shown inFIG.7M) representing the user of the computer system is editable via the avatar editing user interface and a second option (e.g., hair color, skin color, and/or eye color) of the avatar representing the user of the computer system is not editable via the avatar editing user interface. In some embodiments, the second option of the avatar is editable via a different user interface. Limiting the options of the avatar that are editable using the avatar editing user interface reduces the complexity of the avatar editing user interface, thereby improving the man-machine interface.

In some embodiments, editing the avatar representing the user of the computer system (e.g.,700and/or X700) includes adding eyewear (e.g., glasses with different sizes, shapes, and/or frame type) to the avatar representing the user of the computer system (e.g.,700and/or X700). Adding eyewear to the avatar enables the use to modify the avatar to more closely resemble the visual appearance of the user, thereby making the avatar a more accurate representation of the user and providing improved visual feedback.

In some embodiments, the one or more options (e.g.,782, X782,784, X784,786, X786, and/or790) to modify the appearance of the avatar (e.g., as shown inFIG.7M) representing the user of the computer system (e.g.,700and/or X700) includes an option for a first eyewear template and an option for a second eyewear template that is different from the first eyewear template. In some embodiments, the first eyewear template is a first shape and the second eyewear template is a second shape, thereby enabling the user to select different types of glasses for the avatar (and then, optionally, selecting a color for the glasses). Providing eyewear templates enables the user to select a style of eyewear and to modify the avatar to more closely resemble the visual appearance of the user, thereby making the avatar a more accurate representation of the user and providing improved visual feedback.

In some embodiments, editing the avatar (e.g., as shown inFIG.7M) representing the user of the computer system (e.g.,700and/or X700) includes adding one or more accessibility options (e.g., eye patch, prosthetic, hearing aid, and/or wheelchair) to the avatar representing the user of the computer system. Providing accessibility options for modifying the avatar enables the user to modify the avatar to more closely resemble the visual appearance of the user, thereby making the avatar a more accurate representation of the user and providing improved visual feedback.

In some embodiments, adding one or more accessibility options to the avatar (e.g., as shown inFIG.7M) representing the user of the computer system (e.g.,700and/or X700) includes adding an accessibility option (e.g., an eye patch and/or a prosthetic eye) to a first (e.g., left) eye of the avatar without adding an accessibility option to the second (e.g., right) eye of the avatar. Enabling the user to add an accessibility option to a first or second eye of the avatar enables the user to modify the avatar to more closely resemble the visual appearance of the user, thereby making the avatar a more accurate representation of the user and providing improved visual feedback.

In some embodiments, the one or more options include one or more options to change simulated lighting (e.g.,782atFIG.7M). In some embodiments, the computer system (e.g.,700and/or X700) detects, via the one or more sensors, input directed to the one or more options to change simulated lighting (e.g.,782atFIG.7M). In some embodiments, in response to detecting input directed to the one or more options to change simulated lighting, the computer system modifies the appearance of the avatar representing the user of the computer system, wherein modifying the appearance of the avatar includes changing simulated lighting (e.g., simulated lighting in an extended reality environment). Enabling the user to change the simulated lighting that lights the avatar enables the user to modify the avatar to more closely resemble the visual appearance of the user, thereby making the avatar a more accurate representation of the user and providing improved visual feedback.

In some embodiments, changing simulated lighting includes changing exposure settings (e.g.,782aand/or X782a). In some embodiments, changing exposure settings directly changes the appearance of the avatar and/or changes the processing of the image data used to generate the avatar (e.g., increasing the exposure of image data and generating the avatar based on the modified image data). In some embodiments, changing exposure settings helps to correct errors in capturing skin tone due to challenging lighting in an environment in which image data (e.g., of the user of the computer system) was captured to enroll the avatar. Enabling the user to change the expose settings for the simulated lighting enables the user to modify the avatar to more closely resemble the visual appearance of the user, thereby making the avatar a more accurate representation of the user and providing improved visual feedback.

In some embodiments, changing simulated lighting includes changing color temperature settings (e.g.,782band/or X782b). In some embodiments, changing color temperature settings directly changes the appearance of the avatar and/or changes the processing of the image data used to generate the avatar (e.g., changing the color temperature of the image data and generating the avatar based on the modified image data). In some embodiments, changing color temperature settings helps to correct errors in capturing skin tone due to challenging lighting in an environment in which image data (e.g., of the user of the computer system) was captured to enroll the avatar. Enabling the user to change color temperature settings for the simulated lighting enables the user to modify the avatar to more closely resemble the visual appearance of the user, thereby making the avatar a more accurate representation of the user and providing improved visual feedback.

In some embodiments, the one or more options include one or more options (e.g.,762and/or764) to change a fidelity of the avatar representing the user of the computer system (e.g.,700and/or X700). In some embodiments, the computer system (e.g.,700and/or X700) detects, via the one or more sensors, input directed to the one or more options (e.g.,762and/or764) to change the fidelity of the avatar representing the user of the computer system. In some embodiments, in response to detecting input directed to the one or more options to change the fidelity of the avatar representing the user of the computer system, the computer system (e.g.,700and/or X700) modifies the fidelity of the avatar (e.g., changing how life-like the avatar appears and/or changing the number of features of the avatar). Changing the fidelity of the avatar enables the user of the computer system to change how closely the avatar reflects the visual appearance of the user, thereby allowing the user to quickly modify the avatar to look less like the user without needing to manually change distinct visual characteristics of the avatar, thereby reducing the number of inputs required.

In some embodiments, the avatar representing the user of the computer system (e.g.,700and/or X700) is a simulated three-dimensional avatar. In some embodiments, the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702) and during the real-time communication session while the user is represented by the avatar that moves in accordance with (e.g., in conjunction with and/or based on) movement of the user of the computer system (e.g.,700and/or X700), an option (e.g.,704Ad atFIG.7P) to cease use (e.g., cease display of at the computer system and/or cease display of at participant devices) of the avatar in the real-time communication session. In some embodiments, the computer system detects, via the one or more sensors, selection (e.g.,705p) (e.g., via a touch input on a touch-sensitive surface and/or via an air gesture) of the option (e.g.,704Ad atFIG.7P) to cease use of the avatar in the real-time communication session. In some embodiments, in response to detecting selection (e.g.,705p) of the option (e.g.,704Ad atFIG.7P) to cease use of the avatar in the real-time communication session, the computer system ceases use of the avatar in the real-time communication session (e.g., switching to using a static image, a two-dimensional avatar, and/or a monogram). Providing an option to cease using the avatar in the real-time communication session enables the user to quickly stop other participants from seeing the avatar without the need to navigate numerous user interfaces, thereby reducing the number of inputs needed.

In some embodiments, the avatar editing user interface (e.g.,760,780, and/or X780) includes one or more avatar management options (e.g.,768). Providing one or more avatar management options as part of the avatar editing user interface enables the user to quickly manage avatars without the need to navigate numerous user interfaces, thereby reducing the number of inputs needed.

In some embodiments, the one or more avatar management options (e.g.,768) includes an option (e.g.,768b) to create a new avatar representing the user of the computer system. In some embodiments, the computer system detects, via the one or more sensors, selection (e.g.,705j) of the option (e.g.,768b) to create a new avatar representing the user of the computer system (e.g.,700and/or X700). In some embodiments, in response to detecting selection (e.g.,705j) of the option (e.g.,768b) to create a new avatar representing the user of the computer system (e.g.,700and/or X700), the computer system (e.g.,700and/or X700) initiates a process (e.g., displays setup interface770) to create a new avatar representing the user of the computer system. In some embodiments, initiating the process to create a new avatar representing the user of the computer system includes using the computer system to capture information about one or more physical characteristics of the user of the computer system (e.g., data (e.g., image data, sensor data, and/or depth data) that represents a size, shape, position, pose, color, depth, and/or other characteristics of one or more body parts and/or features of body parts of the user) using a first sensor (e.g., via the one or more cameras) that is optionally positioned on a same side of the computer system as a first display generation component of the one or more display generation components and prompting (e.g., a visual prompt displayed by the first display generation component, an audio prompt output via a speaker of the computer system, and/or a haptic prompt) the user of the computer system to move a position of a head of the user relative to the computer system. In some embodiments, the computer system outputs feedback (e.g., a non-visual indication, one or more audio indications, and/or one or more haptic indications) confirming that a threshold (e.g., sufficient) amount of information about the one or more physical characteristics (e.g., facial features, facial expressions, and/or body features) of the user has been captured. In some embodiments, after capturing (e.g., during the enrollment process) information about the one or more physical characteristics (e.g., data (e.g., image data, sensor data, and/or depth data) that represents a size, shape, position, pose, color, depth, and/or other characteristics of one or more body parts and/or features of body parts of the user) of the user of the computer system, the computer system displays a representation of the user generated based on information captured about the one or more physical characteristics of the user. Providing an option to create a new avatar as part of the avatar editing user interface enables the user to quickly manage avatars without the need to navigate numerous user interfaces, thereby reducing the number of inputs needed.

In some embodiments, the one or more avatar management options (e.g.,768) includes an option (e.g.,768c) to delete an avatar representing the user of the computer system (e.g.,700and/or X700). In some embodiments, the computer system detects, via the one or more sensors, selection of the option (e.g.,768c) to delete an avatar representing the user of the computer system. In some embodiments, in response to detecting selection of the option (e.g.,768c) to delete an avatar representing the user of the computer system (e.g.,700and/or X700), the computer system (e.g.,700and/or X700) initiates a process to delete (e.g., deleting and/or requesting confirmation to delete) an avatar representing the user of the computer system. Providing an option to delete an avatar as part of the avatar editing user interface enables the user to quickly manage avatars without the need to navigate numerous user interfaces, thereby reducing the number of inputs needed.

In some embodiments, a simulated three-dimensional avatar representing the user of the computer system (e.g.,700and/or X700) is not available (e.g., has been deleted or was not created). In some embodiments, the computer system (e.g.,700and/or X700) uses, during the real-time communication session while a simulated three-dimensional avatar representing the user of the computer system (e.g.,700and/or X700) is not available, a representation of the user of the computer system (e.g.,700and/or X700) that moves in accordance with (e.g., in conjunction with and/or based on) movement of the user of the computer system (e.g.,700and/or X700) without reflecting an appearance of the user of the computer system (e.g.,700and/or X700) (e.g., the representation does not have a visual appearance that corresponds to the appearance of the user of the computer system). In some embodiments, the representation of the user of the computer system that moves in accordance with (e.g., in conjunction with and/or based on) movement of the user of the computer system without reflecting the appearance of the user of the computer system (e.g., without including user-specific features of the user of the computer system, such as facial features, skin color, eye color, and/or hair color) is displayed, via the displayed generation component, thereby enabling the user to see what the avatar looks like. Providing a representation of the user of the computer system that moves in accordance with movement of the user of the computer system without reflecting the appearance of the user of the computer system enables participants of the communication session to view the user's movements when a more realistic avatar is not available, thereby providing improved visual feedback.

In some embodiments, in accordance with a determination that the avatar representing the user of the computer system (e.g.,700and/or X700) is a simulated three-dimensional avatar, the computer system (e.g.,700and/or X700) enables participation, by the user of the computer system (e.g.,700and/or X700), in spatial communication sessions (e.g., as shown inFIG.7P) (e.g., by displaying and/or enabling controls for initiating and/or joining a spatial communication session). In some embodiments, in accordance with a determination that the avatar representing the user of the computer system is not a simulated three-dimensional avatar (e.g., is a two-dimensional avatar, is an image, and/or is a monogram), the computer system forgoes enabling participation, by the user of the computer system (e.g.,700and/or X700), in spatial communication sessions (e.g., by forgoing to display, ceasing to display, forgoing enabling, and/or ceasing enabling controls for initiating and/or joining a spatial communication session). In some embodiments, a spatial communication session is a communication session with at least some (e.g., less than all, a plurality of, and/or all) representations of users participating in the communication session distributed in a 3D environment. Enabling the user to participant in a spatial communication session when the avatar representing the user is a simulated three-dimensional avatar and forgoing enabling participation, by the user of the computer system, in spatial communication sessions when the avatar representing the user of the computer system is not a simulated three-dimensional avatar provides the user with feedback about the avatar currently representing the user, thereby providing improved feedback.

In some embodiments, while a simulated three-dimensional avatar representing the user of the computer system (e.g.,700and/or X700) is not available (e.g., has been deleted or was not created) and in response to at least a portion of the detected one or more inputs, the computer system (e.g.,700and/or X700) displays, via the display generation component, an option (e.g.,772) to create an avatar representing the user of the computer system. In some embodiments, in response to detecting selection (e.g.,705k) of the option (e.g.,772) to create an avatar representing the user of the computer system, the computer system (e.g.,700and/or X700) initiates a process (e.g., including display of780and/or X780) to create an avatar representing the user of the computer system. In some embodiments, in accordance with a determination that a (e.g., simulated three-dimensional or two-dimensional) avatar representing the user of the computer system is not available, the computer system displays the option to create an avatar representing the user of the computer system, and in accordance with a determination that an avatar representing the user of the computer system is available, the computer system forgoes display of the option to create an avatar representing the user of the computer system. Automatically displaying an option to create an avatar representing the user of the computer system when a simulated three-dimensional avatar representing the user of the computer system is not available enables the computer system to provide the user with feedback about the status of the avatar and provide quick access to create the avatar, thereby providing improved visual feedback and reducing the number of inputs required to create the avatar.

In some embodiments, while a simulated three-dimensional avatar representing the user of the computer system is not available (e.g., has been deleted or was not created) and in response to at least a portion of the detected one or more inputs, the computer system (e.g.,700and/or X700) displays, via the display generation component, an option to use a default avatar to represent the user of the computer system (e.g.,700and/or X700). In some embodiments, in response to detecting selection of the option to use the default avatar to represent the user of the computer system (e.g.,700and/or X700), the computer system (e.g.,700and/or X700) uses the default avatar to represent the user of the computer system (e.g.,700and/or X700). Providing an option to use a default avatar when a simulated three-dimensional avatar is not available for the user enables the computer system to provide the user feedback about the availability of avatars and to enable the user to quickly use a default avatar, thereby providing improved feedback and reducing the number of inputs required to use a default avatar.

In some embodiments, the default avatar moves in accordance with (e.g., in conjunction with and/or based on) movement of the user of the computer system (e.g.,700and/or X700) without reflecting an appearance of the user of the computer system (e.g.,700and/or X700) (e.g., the representation does not have a visual appearance that corresponds to the appearance of the user of the computer system). Providing a default avatar that moves in accordance with movement of the user of the computer system without reflecting the appearance of the user of the computer system enables participants of the communication session to view the user's movements, thereby providing improved visual feedback.

In some embodiments, the default avatar represents users of the computer system (e.g.,700and/or X700) when the computer system (e.g.,700and/or X700) is in a guest mode (e.g., a mode in which an un-registered user is using the computer system, a mode in which an unrecognized user is using the computer system, a mode in which a user that has not logged into an account is using the computer system, and/or a mode in which a first set of features (e.g., a set of content and/or functions) are made accessible to and/or are unlocked for the guest user (without making a second set of feature accessible to the guest user) without successful user authentication of the guest user (e.g., based on a set of criteria being met that optionally includes a first criterion that is satisfied if a most recent user of the computer system other than the current user (e.g., the most recent user that used the computer system prior to the user) is an authorized user and/or a second criterion that is satisfied if the computer system has been in the locked state (e.g., has been continuously and/or uninterruptedly in the locked state) for less than a threshold duration of time since the last time the computer system was in an unlocked state)). Using a default avatar when a guest is using the computer system enables the computer system to provide visual feedback about who is using the computer system, thereby providing enhanced visual feedback.

In some embodiments, aspects/operations of methods800,900,1100, and/or1300may be interchanged, substituted, and/or added between these methods. For example, the home screen ofFIG.7Bis the same home screen ofFIG.10A. For another example, the real-time communication session ofFIG.10Cis the same as the real-time communication session ofFIG.12A. For brevity, these details are not repeated here.

FIGS.10A-10Eillustrate examples of providing representations in live communication sessions.FIG.11is a flow diagram of an exemplary method1100for providing representations in live communication sessions. The user interfaces inFIGS.10A-10Eare used to illustrate the processes described below, including the processes inFIG.11.

FIGS.10A-10Eillustrate a device700having a display702(e.g., a tablet, a smart phone, or a laptop). While device700is illustrated as a handheld device, in some embodiments, device700is a head-mounted device (HMD). The HMD is configured to be worn on a head of a user of device700and includes display702on and/or in an interior portion of the HMD. Display702is visible to the user when device700is worn on the head of the user. For instance, in some embodiments, the HMD at least partially covers eyes of the user when worn on the head of the user, such that display702is positioned over and/or in front of the eyes of the user. In such embodiments, display702is configured to display an XR environment during a live communication session in which the user of the HMD is participating.

InFIG.10A, device700displays, on display702, a communication interface1010within an XR environment1004. XR environment1004includes elements (e.g., virtual elements and/or physical elements), such as table1004aand couch1004b. Communication interface1010includes pinned contacts1012(e.g., pinned contacts1012a-1012g) and recent contacts1014(e.g., recent contacts1014a-1014i), such as described above with respect toFIGS.7B-7D.

While displaying communication interface1010, device700detects selection of contact1012d, corresponding to a group of contacts named “Surfers”. In some embodiments, the selection of contact1012dis a tap gesture1005aon contact1012d. In some embodiments, the selection of contact1012dis an air gesture, for instance, indicating a selection of contact1012d. As shown inFIG.10A, in response to detecting selection of contact1012d, device700displays contact menu1016including invite option1016aand expand option1016b.

While displaying communication interface1010, device700detects selection of invite option1016a. In some embodiments, the selection of invite option1014ais a tap gesture1007aon invite option1016a. In some embodiments, the selection of invite option1016ais an air gesture, for instance, indicating a selection of invite option1016a. As shown inFIG.10B, in response to selection of invite option1014a, device700initiates a XR communication session with members of the group of contacts “Surfers”.

InFIG.10B, device700displays XR environment1004for the initiated XR communication session. Optionally, device700displays notification1018, indicating that the XR communication session is a spatial communication session.

As shown inFIG.10B, XR environment1004includes 3D representations1020aand1020bcorresponding to users of the group “Surfers” that have accepted the invite from device700and have joined the live communication session. In some embodiments, because the XR communication session is a spatial communication session, remote users corresponding to 3D representations1020aand1020bhave spatial agency.

AtFIG.10B, XR environment1004further includes representation1020ccorresponding to a third user of “Surfers”. Because the user is in the process of joining the XR communication session, as indicated by status1024, the user corresponding to representation1020cdoes not have spatial agency. In some embodiments, in a spatial communication session, representations of users joining a session are 3D representations (e.g., an avatar associated with the user or a default avatar), and in other embodiments, representations of users joining a session are 2D representations.

In some embodiments, device700displays self preview1022including a live view of representation1019in XR environment1004, as shown inFIG.10B. While self preview1019is shown inFIG.10Bas being located in a lower, righthand corner of display702, it will be appreciated that self preview1019may be displayed at any location on display702.

InFIG.10C, device700displays XR environment1004after the third user and a fourth user of “Surfers” has joined the XR communication session. In some embodiments, when users join an XR communication session, one or more representations are initially arranged according to a template. For example, with reference toFIGS.10B-10C, in response to the fourth member of “Surfers” joining the XR communication session, positions of representations1020a-1020care, optionally, adjusted, to provide adequate spacing for representation1020din XR environment1004.

In some embodiments, when a number of 3D representations in an XR environment exceeds a threshold amount (e.g., 3, 4, 5, or 10), device700transitions the XR communication session from a spatial communication session to a non-spatial communication session. InFIG.10D-1, for example, a fifth user of “Surfers” has joined the XR communication session, exceeding a threshold number (e.g., five) of 3D representations permitted in the XR communication session. In response, as shown inFIG.10D-1, device700transitions the XR communication session to a non-spatial communication session and displays notification1028, indicating that the XR communication session is currently a non-spatial communication session.

In some embodiments, because device700transitions the XR live communication to a non-spatial communication session, 3D representations1020a-1020dare transitioned to 2D representations1030a-1030d, respectively, and the fifth user is represented by 2D representation1030e. In some embodiments, 2D representations are arranged in XR environment1004according to one or more templates. For example, as shown inFIG.10D-1, 2D representations1030a-1030eare centered and/or arranged such that the distance between the representations is substantially equal. In some embodiments, representations are spaced such that the distance between representations satisfies a threshold distance in one or more non-vertical directions and/or a vertical direction.

In some embodiments, a user can move one or more 2D representations within XR environment1004. By way of example, representations1030a-103ecan simultaneously be moved by moving grabber1034.

In some embodiments, the techniques and user interface(s) described inFIG.10D-1are provided by one or more of the devices described inFIGS.1A-1P.FIG.10D-2illustrates an embodiment in which a non-spatial communication session (e.g., as described inFIGS.10B-10D-1) is displayed in XR environment X1004on display module X702of head-mounted device (HMD) X700. In some embodiments, device X700includes a pair of display modules that provide stereoscopic content to different eyes of the same user. For example, HMD X700includes display module X702(which provides content to a left eye of the user) and a second display module (which provides content to a right eye of the user). In some embodiments, the second display module displays a slightly different image than display module X702to generate the illusion of stereoscopic depth.

As set forth above with reference toFIG.10D-1, in some embodiments, when a number of 3D representations in an XR environment exceeds a threshold amount (e.g., 3, 4, 5, or 10), HMD X700transitions the XR communication session from a spatial communication session to a non-spatial communication session. InFIG.10D-2, for example, a fifth user of “Surfers” has joined the XR communication session, exceeding a threshold number (e.g., five) of 3D representations permitted in the XR communication session. In response, as shown inFIG.10D-2, HMD X700transitions the XR communication session to a non-spatial communication session and displays notification X1028, indicating that the XR communication session is currently a non-spatial communication session.

In some embodiments, because HMD X700transitions the XR live communication to a non-spatial communication session, 3D representations1020a-1020d(e.g., as shown inFIG.10C) are transitioned to 2D representations X1030a-X1030d, respectively, and the fifth user is represented by 2D representation X1030e. In some embodiments, 2D representations are arranged in XR environment X1004according to one or more templates. For example, as shown inFIG.10D-2, 2D representations X1030a-X1030eare centered and/or arranged such that the distance between the representations is substantially equal. In some embodiments, representations are spaced such that the distance between representations satisfies a threshold distance in one or more non-vertical directions and/or a vertical direction.

In some embodiments, a user can move one or more 2D representations within XR environment X1004. By way of example, representations X1030a-X1030ecan simultaneously be moved by moving grabber X1034.

In some embodiments, HMD X700detects selection of grabber X1034based on an air gesture performed by a user of HMD X700. In some embodiments, HMD X700detects hands X750aand/or X750bof the user of HMD X700and determines whether motion of hands X750aand/or X750bperform a predetermined air gesture corresponding to selection of grabber X1034. In some embodiments, the predetermined air gesture selecting grabber X1034includes a pinch gesture. In some embodiments, the pinch gesture includes detecting movement of finger X750cand thumb X750dtoward one another. In some embodiments, HMD X700detects selection of grabber X1034based on a gaze and air gesture input performed by the user of HMD X700. In some embodiments, the gaze and air gesture input includes detecting that the user of HMD X700is looking at grabber X1034(e.g., for more than a predetermined amount of time) and hands X750aand/or X750bof the user of HMD X700perform a pinch gesture.

Any of the features, components, and/or parts, including the arrangements and configurations thereof shown inFIGS.1B-1Pcan be included, either alone or in any combination, in HMD X700. For example, in some embodiments, HMD X700includes any of the features, components, and/or parts of HMD1-100,1-200,3-100,6-100,6-200,6-300,6-400,11.1.1-100, and/or11.1.2-100, either alone or in any combination. In some embodiments, display module X702includes any of the features, components, and/or parts of display unit1-102, display unit1-202, display unit1-306, display unit1-406, display generation component120, display screens1-122a-b, first and second rear-facing display screens1-322a,1-322b, display11.3.2-104, first and second display assemblies1-120a,1-120b, display assembly1-320, display assembly1-421, first and second display sub-assemblies1-420a,1-420b, display assembly3-108, display assembly11.3.2-204, first and second optical modules11.1.1-104aand11.1.1-104b, optical module11.3.2-100, optical module11.3.2-200, lenticular lens array3-110, display region or area6-232, and/or display/display region6-334, either alone or in any combination. In some embodiments, HMD X700includes a sensor that includes any of the features, components, and/or parts of any of sensors190, sensors306, image sensors314, image sensors404, sensor assembly1-356, sensor assembly1-456, sensor system6-102, sensor system6-202, sensors6-203, sensor system6-302, sensors6-303, sensor system6-402, and/or sensors11.1.2-110a-f, either alone or in any combination. In some embodiments, input device X703includes any of the features, components, and/or parts of any of first button1-128, button11.1.1-114, second button1-132, and or dial or button1-328, either alone or in any combination. In some embodiments, HMD X700includes one or more audio output components (e.g., electronic component1-112) for generating audio feedback (e.g., audio output), optionally generated based on detected events and/or user inputs detected by the HMD X700.

FIG.10Eillustrates another exemplary arrangement for 2D representations in a non-spatial communication session. As shown inFIG.10E, representations1030a-1030eare partially overlapped in an ordered stack. In some embodiments, the order of the ordered stack is static. In some embodiments, the order is dynamic, and the representations are ordered according to which user most recently communicated in the XR communication session.

In some embodiments, 2D representations1030a-1030ecan rotate along one or more axes during the XR communication session. By way of example, 2D representations1030a-1030ecan rotate along any one or more of X-, Y-, and Z-axes. In some embodiments, rotation of 2D representations1030a-1030eis based on movement of users corresponding to the 2D representations1030a-1030e. As an example, if a user corresponding to representation1030atilts their head to a side, representation1030arotates in an analogous manner along a z-axis, as indicated by rotational indicator1032a. As another example, if the user corresponding to representation1030aleans forward, representation1030arotates in an analogous manner along an x-axis, as indicated by rotational indicator1032b. As yet another example, if the user corresponding to representation1030aturns their head to a side (e.g., looks left or right), representation1030acan rotate in an analogous manner along a y-axis, as indicated by rotational indicator1032c.

Description is made herein with respect to device700transitioning an XR communication session from a spatial communication session to a non-spatial communication session when a threshold number of 3D representations are exceeded in the spatial communication. It will be appreciated that in some embodiments device700transitions an XR communication session from a non-spatial communication session to spatial communication session as well. For example, with reference toFIG.10D-1, if one or more users disconnects from the XR communication session such that the number of 3D representations no longer exceeds the threshold number, device700can, optionally, transition the XR communication session from a non-spatial communication session to a spatial communication session.

In some embodiments, spatial communication sessions include both 3D and 2D representations. Accordingly, with reference once again toFIG.10D-1, if one or more users were to disable use of their 3D representation (e.g., using an avatar option, such as avatar option704Ad ofFIG.7Por another option) such that the number of 3D representations would no longer exceed the threshold number, device700can, optionally, transition the XR communication session from a non-spatial communication session to a spatial communication session. Thereafter, those users that disabled use of 3D representations would be represented by 2D representations and other users by 3D representations.

Additional descriptions regardingFIGS.10A-10Eare provided below in reference to method1100described with respect toFIGS.10A-10E.

FIG.11is a flow diagram of an exemplary method1100for providing representations in live communication sessions, in some embodiments. In some embodiments, method1100is performed at a computer system (e.g., computer system101inFIG.1A, computer system700, and/or HMD X700) (e.g., a smartphone, tablet, and/or head-mounted device) that is in communication with a display generation component (e.g., display generation component120inFIGS.1,3, and4, display702, and/or display X702) (e.g., a visual output device, a 3D display, a display having at least a portion that is transparent or translucent on which images can be projected (e.g., a see-through display), a projector, a heads-up display, and/or a display controller). In some embodiments, the method1100is governed by instructions that are stored in a non-transitory (or transitory) computer-readable storage medium and that are executed by one or more processors of a computer system, such as the one or more processors202of computer system101(e.g., control110inFIG.1A). Some operations in method1100are, optionally, combined and/or the order of some operations is, optionally, changed.

While participating (1102) in a communication session that is a spatial communication session (e.g., atFIGS.10B and10C) (e.g., a communication session with at least some (e.g., less than all, a plurality of, and/or all) representations of users participating in the communication session distributed in a 3D environment) that includes displaying, via the display generation component, representations (e.g.,1020a-1020d) (e.g., other than a representation of the user of the computer system that is participating in the communication session or including a representation of the user of the computer system that is participating in the communication session) of a plurality of (e.g., less than all, a plurality of, and/or all) participants in the communication session in a spatially distributed arrangement in a 3D environment.

Displaying the plurality of participants in the spatially distributed arrangement includes displaying the representations (e.g.,1020a-1020d) of the plurality of participants spaced apart from each other and a user (e.g.,1022) of the computer system by at least a threshold amount in a first non-vertical direction (1104) in the 3D environment (e.g., a 3D virtual reality environment or a 3D mixed reality environment).

Displaying the plurality of participants in the spatially distributed arrangement includes displaying the representations (e.g.,1020a-1020d) of the plurality of participants spaced apart from each other and the user (e.g.,1022) by at least the threshold amount in a second non-vertical direction (1106) that is different from the first non-vertical direction.

While displaying the representations (e.g.,1020a-1020d) of the plurality of participants distributed in the 3D environment, the computer system (e.g.,700and/or X700) detects (1108) an event. In some embodiments, spatial communication sessions are displayed such that the representations of some of the users appear to be located at different positions (including, for example, different depths) within the 3D environment.

In response to detecting the event, the computer system transitions (1110) the communication session from the spatial communication session to a non-spatial communication session (e.g., as shown inFIGS.10D-1,10D-2and/or10E) (e.g., a communication session where representations of users participating in the communication session are not distributed in 3D space (are distributed in 1D space (on a line) or in 2D space (on a single plane)) that includes displaying, via the display generation component, representations (e.g.,1030a-1030eand/or X1030a-X1030e) of at least a subset (e.g., less than all, all, and/or all remaining) of the plurality of participants of the communication session in a grouped arrangement.

In the grouped arrangement: the representations (e.g.,1030a-1030eand/or X1030a-X1030e) of the plurality of participants are spaced apart from each other by less than the threshold amount in the first non-vertical direction (1112) in the 3D environment (e.g., as inFIGS.10D-1,10D-2, and10E), a representation (1114) of a first participant in the grouped arrangement has a different position than a representation of the first participant in the spatially distributed arrangement, and a (1116) representation of a second participant in the grouped arrangement has a different position than a representation of the second participant in the spatially distributed arrangement. In some embodiments, transitioning the communication session from the spatial communication session to the non-spatial communication session includes reducing the number of axes in which the representations of the users participating in the communication session are located (e.g., reducing the representations from being distributed in 3D space to being distributed in 2D space). Switching from a spatial communication session to a non-spatial communication session when the event is detected provides the user with visual feedback that the event has been detected, thereby providing the user with improved visual feedback.

In some embodiments, in the non-spatial communication session (e.g., as shown inFIGS.10D-1,10D-2, and/or10E) a representation of a first participant of the plurality of participants is in a first window region (e.g.,1030aand/or X1030a) and a representation of a second participant of the plurality of participants is in a second window region (e.g.,1030band/or X1030b) that is different from the first window region. In some embodiments, in the spatial communication session a representation of the first participant of the plurality of participants is not in a window region and a representation of the second participant of the plurality of participants is not in a window region (e.g., as inFIGS.10B and10C). In some embodiments, in the non-spatial communication session, each representation is in a separate window and in the spatial communication session, representations are not in separate windows. Displaying representations in window regions in non-spatial communication sessions and displaying representations without window regions in spatial communication sessions provides the user with feedback about the type of communication session, thereby providing improved visual feedback.

In some embodiments, the representation of the first participant is a simulated three-dimensional representation (e.g., a 3D avatar) and the representation of the second participant is a two-dimensional representation (e.g., a 2D avatar). In some embodiments, the representations of the participants are a mix of 2D and 3D representations/avatars. Displaying participants as both three-dimensional representations and two-dimensional representations provides the user of the computer system with feedback about the type of representation being used by the participants, thereby providing improved visual feedback.

In some embodiments, the plurality of participants are two-dimensional representations (e.g., as inFIGS.10D-1and/or10D-2). In some embodiments, all representations of users participating in the communication session are 2D representations. Displaying participants as two-dimensional representations provides the user of the computer system with visual feedback about the representation being used by the participants, thereby providing improved visual feedback.

In some embodiments, the plurality of participants are three-dimensional representations (e.g., as inFIG.10C). In some embodiments, all representations of users participating in the communication session are 3D representations. Displaying participants as three-dimensional representations provides the user of the computer system with visual feedback about the representation being used by the participants, thereby providing improved visual feedback.

In some embodiments, the event is a request (e.g., initiated by a user of the computer system or not initiated by the user of the computer system) received during the communication session to transition a representation of the user of the computer system (e.g.,700and/or X700) from a 3D representation to a 2D representation. Automatically switching from the spatial communication session to the non-spatial communication session when the user switches to a 2D representation provides the user with feedback that the user has changed their representation, thereby providing improved visual feedback.

In some embodiments, the request is based on an input (e.g., via voice input, touch input, gestures, air gestures, gaze, and/or button activation) in a communication session control region. Switching from the spatial communication session to the non-spatial communication session when the user provides input at a communication session control region provides the user with feedback that the input has been received, thereby providing improved visual feedback.

In some embodiments, the communication session control region (e.g., such as a control region forFIG.10B) includes an option to transition the representation of the user of the computer system from the 3D representation to the 2D representation and one or more options corresponding to other communication session controls (e.g., mute the communication session, send a textual message as part of the communication session, display information about the communication session, and/or leave the communication session). Providing additional controls concurrently with the option to representation of the user of the computer system from the 3D representation to the 2D representation enables the user to control more aspects of the communication session, thereby improving the man-machine interface.

In some embodiments, the event is a request (e.g., initiated by a user of the computer system or not initiated by the user of the computer system) received during the communication session (e.g., as inFIGS.10D-1and/or10D-2) to transition the communication session from the spatial communication session to the non-spatial communication session (e.g., while maintaining the representation of the user of the computer system as a 3D representation or while changing the representation of the user from a 3D representation to a 2D representation). Switching from the spatial communication session to the non-spatial communication session based on a user request enables the user to control the type of communication session, thereby improving the man-machine interface.

In some embodiments, the event is an additional participant joining the communication session (e.g., as inFIGS.10D-1and/or10D-2) (e.g., where the event is triggered when the additional participant joining causes the number of participants to exceed the threshold number of participants who can participate in a spatial communication session or where the event is triggered independent of the number of participants). In some embodiments, while in a spatial communication session, an additional user requests to join the communication session and, in response, in accordance with a determination that the additional user joining would exceed the threshold number of participants, the communication session changes to a non-spatial communication session; and in accordance with a determination that the additional user joining would not exceed the threshold number of participants, the communication session does not change to a non-spatial communication session (stays a spatial communication session). Switching from the spatial communication session to the non-spatial communication session based on an additional participant joining reducing the computing resources required and conserves battery power.

In some embodiments, the additional participant joining the communication session (e.g., as inFIGS.10D-1and/or10D-2) causes the number of participants represented by simulated three-dimensional representations to exceed a threshold number of participants (e.g., independent of the number of participants represented by two-dimensional representations). In some embodiments, when the number of spatial participants exceeds the threshold number, the communication session changes to a non-spatial communication session. Including only 3D representations (and not 2D representations) as part of the threshold improves computer resource management because the 3D representations are more computing intensive as compared to the non-3D representations.

In some embodiments, while the communication session is a non-spatial communication session (e.g., as inFIGS.10D-1and/or10D-2), shifting the position of a respective window region (e.g.,1030a-1030eand/or X1030a-X1030e) corresponding to a respective participant based on the respecting participant moving. In some embodiments, as participants move during a non-spatial communication session, the window displaying the representation of the participant shifts based on the detected movement. Shifting respective window regions as respective participants move provides the user with visual feedback about the movement of the participant, thereby providing improved visual feedback.

In some embodiments, the respective window region (e.g.,1030a-1030eand/or X1030a-X1030e) moves forward and/or backward in a virtual environment based on a head position of respective participant. Shifting respective window regions as respective participants move provides the user with visual feedback about the movement of the participant, thereby providing improved visual feedback.

In some embodiments, the respective window region (e.g.,1030a-1030eand/or X1030a-X1030e) tilts (e.g., clockwise and/or counterclockwise) based on a head position of respective participant. Shifting respective window regions as respective participants move provides the user with visual feedback about the movement of the participant, thereby providing improved visual feedback.

In some embodiments, a first window (e.g.,1030a-1030eand/or X1030a-X1030e) region shifts (e.g., moves forward, backward, and/or tilts) in a first direction based on movement of a participant displayed in the first window and a second window (e.g.,1030a-1030eand/or X1030a-X1030e) shifts (e.g., moves forward, backward, and/or tilts) in a second direction, different from the first direction, based on movement of a participant displayed in the second window. In some embodiments, movements of various participants cause movements of the respective window regions of the various participants. Shifting respective window regions as respective participants move provides the user with visual feedback about the movement of the particular participants, thereby providing improved visual feedback.

In some embodiments, while participating in the communication session that is a non-spatial communication session (e.g., as inFIGS.10D-1and/or10D-2), the computer system (e.g.,700and/or X700) detects a second event. In some embodiments, in response to detecting the second event, the computer system (e.g.,700and/or X700) transitions the communication session from the non-spatial communication session to the spatial communication session (e.g., fromFIG.10D-1and/or10D-2back toFIG.10C). Switching from the non-spatial communication session to the spatial communication session when the second event is detected provides the user with visual feedback that the second event has been detected, thereby providing the user with improved visual feedback.

In some embodiments, the second event is a participant leaving the communication session (e.g., where the event is triggered when the participant leaves because the number of participants falls below the threshold number of participants who can participate in a spatial communication session). In some embodiments, while in a non-spatial communication session, a user leaves the communication session and, in response, in accordance with a determination that the participants after the user leaving would exceed the threshold number of participants, the communication session stays a non-spatial communication session; and in accordance with a determination that the participants after the user leaving would not exceed the threshold number of participants, the communication session changes to a spatial communication session. Switching from the non-spatial communication session to the spatial communication session based on a participant leaving provides the user with visual feedback that the participant has left. In addition, the participant leaving reduces the computational resources required for the communication session, thereby allowing more computational resources to be used to make the communication session a spatial communication session.

In some embodiments, the second event is a request (e.g., initiated by a user of the computer system or not initiated by the user of the computer system) received during the communication session to transition a representation of the user of the computer system (e.g.,700and/or X700) from a 2D representation to a 3D representation. In some embodiments, the request is based on via voice input, touch input, gestures, air gestures, gaze, and/or button activation. Automatically switching from the non-spatial communication session to the spatial communication session when the user switches to a 3D representation provides the user with feedback that the user has changed their representation, thereby providing improved visual feedback.

In some embodiments, the second event is a request (e.g., initiated by a user of the computer system or not initiated by the user of the computer system) received during the communication session to transition the communication session from a non-spatial communication session to a spatial communication session (e.g., fromFIG.10D-1and/or10D-2back toFIG.10C). In some embodiments, the request is based via voice input, touch input, gestures, air gestures, gaze, and/or button activation. Switching from the spatial communication session to the non-spatial communication session when the user provides input (e.g., at the communication session control region) requesting the change provides the user with feedback that the input has been received, thereby providing improved visual feedback.

In some embodiments, while in a spatial communication session, the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702), a self-view (e.g.,1019) of a representation (e.g., a 3D representation or a 2D representation) of the user of the computer system (e.g.,700and/or X700) in a self-view window region (e.g.,1022). Displaying a self-view of the representation of the user provides the user with visual feedback about what the representation of the user looks like, thereby providing the user with improved visual feedback.

In some embodiments, the self-view window region (e.g.,1022) overlaps a window region that includes a representation of another participant of an ongoing communication session (e.g., in accordance with the communication session being between the user of the computer system and the other participant and no other participants). In some embodiments, the self-view window region is the same size as the window region that includes the representation of the other participant. Overlapping the self-view window region with a window region of a representation of another participant provides the user with feedback about which window region is a self-view window region and which window region is a representation of another participant, thereby providing improved visual feedback.

In some embodiments, the self-view window region (e.g.,1022) is smaller than a window region (e.g.,1020a-1020c) that includes a representation of another participant (e.g., in accordance with the communication session being between the user of the computer system and a plurality of other participants). In some embodiments, the self-view window region is smaller than window regions of one or more (or all) other participants of the communication session. Providing the self-view window region in a size that is different from a window region of a representation of another participant provides the user with feedback about which window region is a self-view window region and which window region is a representation of another participant, thereby providing improved visual feedback.

In some embodiments, during a spatial communication session (e.g., atFIGS.10B and10C), a first participant of the communication session is enabled to move a respective representation of the first participant and a second participant of the communication session is enabled to move a respective representation of the second participant (e.g., the participants can move their own representation relative to representations of other participants, and/or move in an extended reality environment). In some embodiments, during a spatial communication session, the user of the computer system cannot move respective representations of the participants.

In some embodiments, during a non-spatial communication session (e.g., atFIGS.10D-1and/or10D-2), a user of the computer system is enabled to move respective window regions that include respective representations of the plurality of participants of the communication session (e.g., relative to window regions that include representations of other participants). In some embodiments, during a non-spatial communication session, participants of the communication session are not enabled to move their own respective representations (e.g., the participants do not have spatial agency, cannot move their own representation relative to representations of other participants, and/or cannot move in an extended reality environment). Enabling users to move about in an extended reality environment during a spatial communication session provides the user with feedback about the type of communication session, thereby providing improved feedback.

In some embodiments, the computer system (e.g.,700and/or X700) detects (e.g., during a non-spatial communication session), via the one or more sensors, user input (e.g., via1034ofFIG.10D-1and/or X1034ofFIG.10D-2) to reposition a respective window region that includes a respective representation of a participant. In some embodiments, in response to detecting the user input to reposition the respective window region that includes the respective representation of the participant, the computer system repositions a plurality of (e.g., all of or less than all of) window regions of the plurality of participants. In some embodiments, during a non-spatial communication session, multiple (e.g., some or all) windows of (e.g., some or all) participants move together. Moving multiple window regions together enables all representations to remain grouped together and more easily viewable without the need for the user to move each window region independently, thereby reducing the number of inputs required.

In some embodiments, the respective representations of the participants are placed (e.g., in 2D space or in 3D space) in an initial placement (e.g., at the start of a spatial communication session or at the start of a non-spatial communication session) based on predetermined placement rules (e.g., atFIG.10Band/or atFIGS.10D-1and10D-2). In some embodiments, the initial placement is a first placement that is conducive to conversation, wherein in the first placement representations of participants are distributed across from each other, such as in a circular or semi-circular arrangement facing toward each other. In some embodiments, the initial placement is a second placement that is conducive to viewing shared content, wherein in the second placement representations of participants are distributed facing the same direction or location, such as in a linear or arc shaped arrangement facing toward the shared content. Automatically initially placing respective representations of users based on predetermined placement rules reduces the need for the user to provide input to place the users, thereby reducing the number of inputs required.

In some embodiments, the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702), a representation (e.g.,1020c) of an invited user that is not currently a participant in the communication session (e.g., a placeholder). In some embodiments, accordance with a determination that the communication session is a non-spatial communication session (and/or that the representation of the invited user that is not currently a participant in the communication session is a non-spatial representation), the computer system enables a user of the computer system to reposition the representation of the invited user that is not currently a participant. In some embodiments, in accordance with a determination that the communication session is a spatial communication session (and/or that the representation of the invited user that is not currently a participant in the communication session is a spatial representation), the computer system forgoes enabling the user of the computer system to reposition the representation of the invited user that is not currently a participant. In some embodiments, while displaying the representation of the invited user that is not currently a participant in the communication session, receiving a request (e.g., via voice input, touch input, gestures, air gestures, gaze, and/or button activation) from the user of the computer system to reposition the representation of the invited user that is not currently a participant. In response to receiving the request from the user of the computer system to reposition the representation of the invited user that is not currently a participant: in accordance with a determination that the communication session is a non-spatial communication session (and/or that the representation of the invited user that is not currently a participant in the communication session is a non-spatial representation), repositioning the representation of the invited user that is not currently a participant, and in accordance with a determination that the communication session is a spatial communication session (and/or that the representation of the invited user that is not currently a participant in the communication session is a spatial representation), forgoing repositioning the representation of the invited user that is not currently a participant. Enabling a user of the computer system to move the representation of the invited user based on the type of communication session and/or the type of representation provides the user with feedback about the type of communication session and/or the type of representation, thereby providing improved visual feedback.

In some embodiments, in response to changing between a spatial communication (e.g., atFIG.10C) and a non-spatial communication session (e.g., atFIGS.10D-1and/or10D-2), the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702), an indication (e.g.,1028, X1028, and/or1018) that a mode of the communication session has changed. In some embodiments, the computer system indicates that the mode is changing to the spatial or non-spatial communication session. Displaying a notification when changing the communication session between spatial and non-spatial modes provides the user with visual feedback about the change, thereby providing improved visual feedback.

In some embodiments, aspects/operations of methods800,900,1100, and/or1300may be interchanged, substituted, and/or added between these methods. For example, the home screen ofFIG.7Bis the same home screen ofFIG.10A. For another example, the real-time communication session ofFIG.10Cis the same as the real-time communication session ofFIG.12A. For brevity, these details are not repeated here.

FIGS.12A-12Fillustrate examples of providing information in live communication sessions.FIG.13is a flow diagram of an exemplary method1300for providing information in live communication sessions. The user interfaces inFIGS.12A-12Fare used to illustrate the processes described below, including the processes inFIG.13.

FIGS.12A-12Fillustrate a device700having a display702(e.g., a tablet, a smart phone, or a laptop). While device700is illustrated as a handheld device, in some embodiments, device700is a head-mounted device (HMD). The HMD is configured to be worn on a head of a user of device700and includes display702on and/or in an interior portion of the HMD. Display702is visible to the user when device700is worn on the head of the user. For instance, in some embodiments, the HMD at least partially covers eyes of the user when worn on the head of the user, such that display702is positioned over and/or in front of the eyes of the user. In such embodiments, display702is configured to display an XR environment during a live communication session in which the user of the HMD is participating.

InFIG.12A, device700is participating in an XR communication session with users represented by 3D representations1220a-1220dand 2D representation1230ain XR environment1204. In some embodiments, because a threshold number of 3D representations (e.g., five) has not been exceeded, the XR communication session is a spatial communication session and users corresponding to 3D representations1220a-1220dhave spatial agency.

In some embodiments, device700displays self preview1216including a live view of representation1218in XR environment1204. While self preview1216is shown as being located in a lower, righthand corner of display702, it will be appreciated that self preview1216is optionally displayed at any location on display702.

In some embodiments, while participating in an XR communication session, device700displays status indicator1208, as shown inFIG.12A. In some embodiments, status indicator1208indicates a state of the XR communication session. For example, status indicator1208indicates when a pending invitation remains for the XR communication session such that the user of device700is aware that one or more additional users could join the XR communication session. In some embodiments, status indicator1208is displayed with a first visual characteristic (e.g., is displayed using a particular color such as yellow or green) to indicate that one or more pending invitations remain. In some embodiments, status indicator1208indicates when device700is transmitting audio to participants of the XR communication session (e.g., using a microphone of device700). In some embodiments, status indicator1208is displayed with a second visual characteristic (e.g., is displayed using a particular color such as orange or purple) to indicate an invitation for the XR communication session is currently pending.

While displaying XR environment1204during the XR communication session, device700detects selection of control bar1240. In some embodiments, the selection of control bar is a press (e.g., tap gesture or tap and hold gesture) on control bar1240. In some embodiments, the selection of control bar1240is detected based on a gaze1205aof the user of device700, as shown inFIG.12A. Gaze indicators1205aand1205c, which indicate where the gaze of the user is directed, is illustrated for ease of understanding, and is not visually displayed as part of the user interfaces of device700. In embodiments where device700is an HMD, device700is enabled to perform operations based on a gaze of the user. If for, example, device700determines that the user's gaze meets a first set of gaze criteria, control bar1240is selected (e.g., independent of other gestures, such as hand gestures, performed by the user). In some embodiments, the first set of gaze criteria is met when the user of device700looks at control bar1240(or a particular portion thereof) for a predetermined amount of time. As shown inFIG.12B-1, in response to selection of control bar1240, device700displays information about one or more users in the XR communication session. In some embodiments, information displayed in this manner is displayed for a predetermined amount of time (e.g., 5 seconds or 10 seconds) and then ceases to be displayed.

In some embodiments, information displayed by device700includes names of one or more users in the XR communication session. As an example, device700displays information indicating that representation1220acorresponds to a user “Jane”, representation1220bcorresponds to a user “Ann”, representation1220dcorresponds to a user “Jesse”, and representation1230acorresponds to a user “Calvin”.

In some embodiments, information displayed by device700includes statuses of one or more users in the XR communication session. As an example, device700displays information indicating that the user corresponding to representation1220a(“Jane”) is currently away. In embodiments in which a device is an HMD, an away status can, optionally, indicate that a user is not wearing the device. As another example, device700displays information indicating that a device of user corresponding to representation1220b(“Ann”) is reconnecting to the XR communication session. As yet another example, device700displays information indicating that a user corresponding to representation1220cis using a device associated with another user (“John”). In some embodiments, a 3D representation corresponding to a guest user differs from the 3D representation of the user associated with a user (e.g., owner) of the device.

While description is made herein with respect to displaying information in response to selection of control bar1240, in some embodiments, selection of a representation (e.g., via a tap input or gaze) causes device700to display information for the user corresponding to the representation.

While displaying XR environment1204during the XR communication session, device700determines whether the detected selection of control bar1240persists for a threshold amount of time. In embodiments in which the selection of control bar1240is a press (e.g., tap gesture or tap and hold gesture) on control bar1240, device700determines whether the press persists for the threshold amount of time. In embodiments in which the selection of control bar1240is based on gaze1205a, device700determines whether the user's gaze1205ameets a second set of gaze criteria. In some embodiments, the second set of gaze criteria is met when the user of device700continues to look at control bar1240(or a particular portion thereof) for a threshold amount of time. As shown inFIG.12C, in response to device700determining that selection of control bar1240persists for the threshold amount of time, device700displays set of controls1250. In some embodiments, one or more options1250a-1250fof the set of controls correspond to options704Aa-740Af of the set of controls704A (FIG.7P), respectively. Thus, when device700detects the user's gaze directed at control bar1240for a first amount of time, information about one or more participants is displayed, as illustrated inFIG.12B-1, and when device700detects the user's gaze is directed at control bar1240for a second amount of time (longer than the first amount of time), set of controls1250is displayed, as illustrated inFIG.12C.

In some embodiments, the techniques and user interface(s) described inFIG.12B-1are provided by one or more of the devices described inFIGS.1A-1P.FIG.12B-2illustrates an embodiment in which information about one or more users in an XR communication session (e.g., as described inFIG.12B-1) is displayed on display module X702of head-mounted device (HMD) X700. In some embodiments, device X700includes a pair of display modules that provide stereoscopic content to different eyes of the same user. For example, HMD X700includes display module X702(which provides content to a left eye of the user) and a second display module (which provides content to a right eye of the user). In some embodiments, the second display module displays a slightly different image than display module X702to generate the illusion of stereoscopic depth.

While displaying XR environment X1204during the XR communication session, HMD X700detects selection of control bar X1240. In some embodiments, the selection of control bar is detected based on a gaze X1205aof the user of HMD X700. Gaze indicator X1205a, which indicate where the gaze of the user is directed, is illustrated for ease of understanding, and is not visually displayed as part of the user interfaces of HMD X700. In embodiments, HMD X700is enabled to perform operations based on a gaze of the user. If for, example, HMD X700determines that the user's gaze meets a first set of gaze criteria, control bar X1240is selected (e.g., independent of other gestures, such as hand gestures, performed by the user). In some embodiments, the first set of gaze criteria is met when the user of HMD X700looks at control bar X1240(or a particular portion thereof) for a predetermined amount of time. As shown inFIG.12B-2, in response to selection of control bar X1240, HMD X700displays information about one or more users in the XR communication session. In some embodiments, information displayed in this manner is displayed for a predetermined amount of time (e.g., 5 seconds or 10 seconds) and then ceases to be displayed.

In some embodiments, information displayed by HMD X700includes names of one or more users in the XR communication session. As an example, HMD X700displays information indicating that representation X1220acorresponds to a user “Jane”, representation X1220bcorresponds to a user “Ann”, representation X1220dcorresponds to a user “Jesse”, and representation X1230acorresponds to a user “Calvin”.

In some embodiments, information displayed by HMD X700includes statuses of one or more users in the XR communication session. As an example, HMD X700displays information indicating that the user corresponding to representation X1220a(“Jane”) is currently away. In embodiments, an away status can, optionally, indicate that a user is not wearing an HMD. As another example, HMD X700displays information indicating that a device of user corresponding to representation X1220b(“Ann”) is reconnecting to the XR communication session. As yet another example, HMD X700displays information indicating that a user corresponding to representation X1220cis using a device associated with another user (“John”). In some embodiments, a 3D representation corresponding to a guest user differs from the 3D representation of the user associated with a user (e.g., owner) of the device.

While description is made herein with respect to displaying information in response to selection of control bar X1240, in some embodiments, selection of a representation (e.g., via a tap input or gaze) causes HMD X700to display information for the user corresponding to the representation.

While displaying XR environment X1204during the XR communication session, HMD X700determines whether the detected selection of control bar X1240persists for a threshold amount of time. In some embodiments, HMD X700determines whether the user's gaze, as indicated by gaze indicator X1205a, meets a second set of gaze criteria. In some embodiments, the second set of gaze criteria is met when the user of HMD X700continues to look at control bar X1240(or a particular portion thereof) for a threshold amount of time. In some embodiments, in response to HMD X700determining that selection of control bar X1240persists for the threshold amount of time, HMD X700displays set of controls1250, as shown inFIG.12C. In some embodiments, one or more options1250a-1250fof the set of controls correspond to options704Aa-740Af of the set of controls704A (FIG.7P), respectively. Thus, when HMD X700detects the user's gaze directed at control bar X1240for a first amount of time, information about one or more participants is displayed, as illustrated inFIG.12B-2, and when HMD X700detects the user's gaze is directed at control bar X1240for a second amount of time (longer than the first amount of time), set of controls1250can be displayed, as illustrated inFIG.12C.

Any of the features, components, and/or parts, including the arrangements and configurations thereof shown inFIGS.1B-1Pcan be included, either alone or in any combination, in HMD X700. For example, in some embodiments, HMD X700includes any of the features, components, and/or parts of HMD1-100,1-200,3-100,6-100,6-200,6-300,6-400,11.1.1-100, and/or11.1.2-100, either alone or in any combination. In some embodiments, display module X702includes any of the features, components, and/or parts of display unit1-102, display unit1-202, display unit1-306, display unit1-406, display generation component120, display screens1-122a-b, first and second rear-facing display screens1-322a,1-322b, display11.3.2-104, first and second display assemblies1-120a,1-120b, display assembly1-320, display assembly1-421, first and second display sub-assemblies1-420a,1-420b, display assembly3-108, display assembly11.3.2-204, first and second optical modules11.1.1-104aand11.1.1-104b, optical module11.3.2-100, optical module11.3.2-200, lenticular lens array3-110, display region or area6-232, and/or display/display region6-334, either alone or in any combination. In some embodiments, HMD X700includes a sensor that includes any of the features, components, and/or parts of any of sensors190, sensors306, image sensors314, image sensors404, sensor assembly1-356, sensor assembly1-456, sensor system6-102, sensor system6-202, sensors6-203, sensor system6-302, sensors6-303, sensor system6-402, and/or sensors11.1.2-110a-f, either alone or in any combination. In some embodiments, input device X703includes any of the features, components, and/or parts of any of first button1-128, button11.1.1-114, second button1-132, and or dial or button1-328, either alone or in any combination. In some embodiments, HMD X700includes one or more audio output components (e.g., electronic component1-112) for generating audio feedback (e.g., audio output), optionally generated based on detected events and/or user inputs detected by the HMD X700.

While displaying set of controls1250, device700detects selection of the set of controls1250. In some embodiments, the selection of control bar is a tap gesture on controls1250. In some embodiments, the selection of the set of controls1250is detected based on a gaze1205cof the user of device700. If, for example, device700detects the user of device700looking at set of controls1250(or a particular portion thereof) for a threshold amount of time, set of controls1250is selected. As shown inFIG.12D, in response to the selection of set of controls1250, device700displays a set of system controls1260for managing various aspects of device700including but not limited to networking, volume, and display brightness, as illustrated inFIG.12D.

In some embodiments, device700indicates which users, if any, are experiencing connection disruptions during an XR communication session. InFIG.12E, for example, a visual characteristic of representation1220bis modified (e.g., “greyed out” or otherwise darkened) indicating that the device of the user (“Ann”) corresponding to representation1220bhas poor and/or intermittent connectivity with one or more other devices participating in the XR communication session. In some embodiments, representations of users experiencing connection disruptions have limited or no spatial agency until such disruptions have been resolved.

In some embodiments, if connectivity worsens such that a threshold connection quality (e.g., as determined by latency, bandwidth, loss and/or throughput) is not met, a 3D representation corresponding to the device experiencing connectivity issues is removed from XR environment1204and optionally, replaced by a 2D representation. In some embodiments, this indicates that devices participating in the XR communication session are attempting to establish an adequate connection with the device of the user (e.g., “recovering position”), and optionally, serving as a placeholder until a connection is reestablished. InFIG.12F, for example, 3D representation1220bis replaced by 2D representation1230bindicating that connectivity for the user corresponding to the 3D representation1220bhas worsened such that the threshold connection quality is not met.

Additional descriptions regardingFIGS.12A-12Fare provided below in reference to method1300described with respect toFIGS.12A-12F.

FIG.13is a flow diagram of an exemplary method1300for providing information in live communication sessions, in accordance with some embodiments. In some embodiments, method1300is performed at a computer system (e.g., computer system101inFIG.1, computer system700, and/or HMD X700) (e.g., a smartphone, tablet, and/or head-mounted device) that is in communication with a display generation component (e.g., display generation component120inFIGS.1,3, and4, display702, and/or display X702) (e.g., a visual output device, a 3D display, a display having at least a portion that is transparent or translucent on which images can be projected (e.g., a see-through display), a projector, a heads-up display, and/or a display controller) and one or more sensors (e.g., a touch-sensitive surface, a gyroscope, an accelerometer, a motion sensor, a movement sensor, a microphone, an infrared sensor, a camera sensor, a depth camera, a visible light camera, an eye-tracking sensor, a gaze-tracking sensor, a physiological sensor, and/or an image sensor). In some embodiments, the method1300is governed by instructions that are stored in a non-transitory (or transitory) computer-readable storage medium and that are executed by one or more processors of a computer system, such as the one or more processors202of computer system101(e.g., control110inFIG.1). Some operations in method1300are, optionally, combined and/or the order of some operations is, optionally, changed.

While in a communication session (e.g., as inFIGS.12A-12F) (e.g., a spatial communication session, a non-spatial communication session, a video communication session, and/or an audio communication session) with one or more participants (e.g., one user, two users, or 5 users) in the communication session, the computer system (e.g.,700and/or X700) detects (1302), via the one or more sensors, gaze input (e.g.,1205aand/or X1205a) (e.g., a gaze input directed to a predetermined area, a gaze input directed to an area or a displayed object, and/or a gaze input away from an area or a displayed object) of a user of the computer system (e.g.,700and/or X700).

In response to detecting the gaze input (e.g.,1205aand/or X1205a) and in accordance with a determination that the gaze input (e.g.,1205aand/or X1205a) meets a set of one or more gaze criteria, the computer system displays (1306), via the display generation component (e.g.,702and/or X702), information (e.g., names of participants, as inFIGS.12B-1and/or12B-2) about a first participant in the communication session.

In response to detecting the gaze input (e.g.,1205aand/or X1205a) and in accordance with a determination that the gaze input does not meet the set of one or more gaze criteria, the computer system forgoes display (1308) of the information about the first participant in the communication session. Displaying information about the first participant in response to detecting the gaze input provides the user with feedback about the first participant, thereby providing improved visual feedback.

In some embodiments, the set of one or more gaze criteria includes a first location criterion that is met when the gaze input (e.g.,1205aand/or X1205a) is directed to a location corresponding to the first participant. In some embodiments, the gaze is directed to a location corresponding to one of the participants in order for the set of one or more gaze criteria to be met. In some embodiments, information is displayed for a respective participant when the gaze is directed to a location corresponding to the respective participant. In some embodiments, the first location criterion is met for a first participant (and not a second participant) when the gaze is directed to the first participant. In some embodiments, a second set of one or more gaze criteria includes a third location criterion that is met when the gaze input is directed to the second participant. In some embodiments, in response to detecting the gaze input: in accordance with a determination that the gaze input meets the second set of one or more gaze criteria, displaying, via the display generation component, information about the second participant in the communication session (e.g., without displaying information about the first participant); and in accordance with a determination that the gaze input does not meet the second set of one or more gaze criteria, forgoing display of the information about the second participant in the communication session. Displaying information about the first participant in response to detecting the gaze input directed to the location of the first participant provides the user with feedback about the first participant, thereby providing improved visual feedback.

In some embodiments, in response to detecting the gaze input (e.g.,1205aand/or X1205a) and in accordance with a determination that the gaze input (e.g.,1205aand/or X1205a) meets the set of one or more gaze criteria, the computer system (e.g.,700and/or X700) displays information (e.g., names of participants, as inFIGS.12B-1and/or12B-2) about a second participant (e.g.,1220band/or X1220b) in the communication session that is different from the first participant (e.g.,1220aand/or X1220a). In some embodiments, the computer system displays information about the participant being gazed at without displaying information about other participants. Displaying information about the first participant in response to detecting the gaze input directed to the location of the first participant, without providing information about other participants, provides the user with feedback about which participant the user is looking at, thereby providing improved visual feedback.

In some embodiments, the set of one or more gaze criteria includes a second location criterion that is met when the gaze input is directed to a location (e.g.,1240and/or X1240) that does not correspond to the first participant (e.g.,1220aand/or X1220a) (e.g., a location that is away from representations of participants). Displaying information about the first participant in response to detecting the gaze input directed to a location that does not correspond to the first participant provides the user with feedback about the first participant without requiring the user to look at the first participant, thereby providing improved visual feedback.

In some embodiments, the location that does not correspond to the first participant is a location of a system user interface element (e.g.,1240and/or X1240). In some embodiments, the second location criterion is met when the gaze input is directed to the system user interface element (e.g., and if the gaze input is not directed to the system user interface element, the second location criteria is not met). Displaying information about the first participant in response to detecting the gaze input directed to a system user interface element provides the user with feedback about the first participant without requiring the user to look at the first participant, thereby providing improved visual feedback.

In some embodiments, in response to detecting the gaze input (e.g.,1205aand/or X1205a) and in accordance with a determination that the gaze input (e.g.,1205aand/or X1205a) meets a second set of one or more gaze criteria, the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702), controls (e.g.,1250a-12500for the communication session. In some embodiments, the second set of one or more gaze criteria includes the set of one or more gaze criteria and includes a duration criterion that is met when the gaze input (e.g.,1205aand/or X1205a) continues to be directed to the location of the system user interface element (e.g.,1240and/or X1240) for a predefined duration of time (e.g., after the set of one or more gaze criteria has been met). In some embodiments, the computer system detects the user gazing at the location of the system user interface element and displays information about the first participant, then as the user continues to gaze at the location of the system user interface element, the computer system displays controls for the communication session. Displaying controls for the communication session based on the user continuing to gaze at the system user interface element provides the user with easy access to the controls and provides the user with feedback that the gaze is being detected.

In some embodiments, in response to detecting the gaze input (e.g.,1205aand/or X1205a) and in accordance with a determination that the gaze input (e.g.,1205aand/or X1205a) meets a third set of one or more gaze criteria, the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702), system controls (e.g.,1260) for the computer system (e.g., that do not correspond to controls for the communication session). In some embodiments, the third set of one or more gaze criteria includes the set of one or more gaze criteria and includes a second duration criterion that is met when the gaze input continues to be directed to the location of the system user interface element (e.g.,1240and/or X1240) for a second predefined duration of time (e.g., after the set of one or more gaze criteria has been met). In some embodiments, the computer system detects the user gazing at the location of the system user interface element and displays information about the first participant, then as the user continues to gaze at the location of the system user interface element, the computer system displays the system controls (e.g., enable/disable Wi-Fi, enable/disable Bluetooth, change system volume, and/or turn on/off airplane mode). In some embodiments, in response to detecting the gaze input and in accordance with a determination that the gaze input does not meet the third set of one or more gaze criteria, forgoing display of system controls for the computer system. Displaying system controls based on the user continuing to gaze at the system user interface element provides the user with easy access to the controls and provides the user with feedback that the gaze is being detected.

In some embodiments, the system user interface element (e.g.,1240and/or X1240) indicates (e.g., via1208) a state (e.g., connecting, active, paused, audio muted, and/or microphone muted) of the communication session. Providing an indication of the state of the communication session provides the user with improved visual feedback about the state of the communication session.

In some embodiments, a color of the system user interface element (e.g.,1240and/or X1240) indicates the state of the communication session (e.g., green for open invitation to communication session and/or orange for open audio channel). Using different colors for different states for the communication session provides the user with improved visual feedback about the state of the communication session.

In some embodiments, subsequent to displaying the information (e.g., names as inFIGS.12B-1and/or12B-2) about the first participant in the communication session, the computer system automatically ceases to display the information about the first participant in the communication session (e.g., as inFIG.12E). In some embodiments, the information about the participants is displayed temporarily (e.g., the information fades out after a predetermination period of time). Temporarily displaying the information about the first participant provides the user with feedback about the first participant without continuing to take up display space, thereby providing the user with improved visual feedback.

In some embodiments, in response to detecting the gaze input (e.g.,1205aand/or X1205a) and in accordance with a determination that the gaze input (e.g.,1205aand/or X1205a) meets the set of one or more gaze criteria, the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702), information (e.g., name information) about a second participant (e.g.,1220band/or X1220b) in the communication session that is different from the first participant in the communication session. In some embodiments, the computer system displays information about a plurality of participants of the communication session. In some embodiments, the computer system displays information about all participants of the communication session.

In some embodiments, in response to detecting the gaze input (e.g.,1205aand/or X1205a) and in accordance with a determination that the gaze input (e.g.,1205aand/or X1205a) does not meet the set of one or more gaze criteria, the computer system (e.g.,700and/or X700) forgoes display of the information about the second participant in the communication session. Displaying information about multiple participants provides the user with additional information about the participants of the communication session, thereby providing improved visual feedback.

In some embodiments, the information about the first participant includes a name of the first participant (e.g., as inFIGS.12B-1and/or12B-2). In some embodiments, the information includes respective names for a plurality of (e.g., all of) the participants of the communication session. Displaying names of participants provides the user with information about the participants of the communication session, thereby providing improved visual feedback.

In some embodiments, the information about the first participant is displayed near (e.g., adjacent to or overlapping) a representation (e.g., an avatar) of the first participant (e.g., as inFIGS.12B-1and/or12B-2). In some embodiments, information about a respective participant is displayed near (e.g., adjacent to or overlapping) a respective representation of the respective participant. Displaying the information about the participants of the communication session near the representations of the participants provides the user with feedback about what information corresponds to what participant, thereby providing improved visual feedback.

In some embodiments, the information about the first participant includes a connection status (e.g., connected, connecting, or not connected) of the first participant (e.g., “reconnecting” as inFIG.12C). In some embodiments, the information includes connection statuses for a plurality of (e.g., all of) the participants of the communication session. Displaying connection status of participants provides the user with information about the participants of the communication session, thereby providing improved visual feedback.

In some embodiments, the information about the first participant includes an availability status (e.g., as in “away” inFIG.12C) (e.g., away, in a meeting, and/or available) of the first participant. In some embodiments, the information includes availability statuses for a plurality of (e.g., all of) the participants of the communication session. Displaying availability status and/or away status of participants provides the user with information about the participants of the communication session, thereby providing improved visual feedback.

In some embodiments, an availability status (e.g., as in “away” inFIG.12C) of a respective participant (e.g.,1220aand/or X1220a) is based on whether the respective participant is wearing an electronic device. In some embodiments, the status of a user that ceases to wear the electronic device being used to join the communication session is automatically changed to away. Displaying availability status and/or away status of participants based on the respective participants wearing (r not wearing) an electronic device provides the user with information about the participants of the communication session, thereby providing improved visual feedback.

In some embodiments, the information about the first participant includes a microphone status (e.g., muted or not muted) of the first participant. In some embodiments, the information includes microphone statuses for a plurality of (e.g., all of) the participants of the communication session. Displaying audio information and/or microphone status of participants provides the user with information about the participants of the communication session, thereby providing improved visual feedback.

In some embodiments, the information about the first participant includes an indication of whether the first participant is a guest (e.g., as in “Guest” inFIG.12D). In some embodiments, the information includes indications of whether a plurality of (e.g., all of) the participants of the communication session are guests. In some embodiments, an un-registered user is using an electronic device to participant in the communication session is identified as a guest. In some embodiments, a user that has not logged into an account of the device that is participating in the communication session is identified as a guest. Displaying whether a participant is a guest (or not) provides the user with information about the participants of the communication session, thereby providing improved visual feedback.

In some embodiments, the information about the first participant includes an identifier (e.g., a name of the device being used for the communication session or an owner of the device) associated with a device of the first participant (e.g., as in “Using John's device” inFIG.12D) (e.g., when the first participant is a guest or regardless of whether the first participant is a guest). In some embodiments, the information includes identifiers associated with respective devices of a plurality of participants (e.g., that are guests). Displaying an identifier associate with the device (e.g., computer system and/or smart phone) of the respective participants provides the user with information about the participants of the communication session, thereby providing improved visual feedback.

In some embodiments, while in the communication session (e.g., a spatial communication session, a non-spatial communication session, a video communication session, and/or an audio communication session) with the one or more participants (e.g., one user, two users, or 5 users) in the communication session and in accordance with a determination that the first participant is the owner of a device (and/or is logged into the device) being used to connect to the communication session, the computer system (e.g.,700and/or X700) displays a first representation of the first participant. In some embodiments, while in the communication session (e.g., a spatial communication session, a non-spatial communication session, a video communication session, and/or an audio communication session) with the one or more participants (e.g., one user, two users, or 5 users) in the communication session and in accordance with a determination that the first participant is not the owner of the device (and/or is not logged into the device) being used to connect to the communication session, the computer system (e.g.,700and/or X700) displays a second representation of the first participant. In some embodiments, guest participants are represented with an avatar that is different from an avatar of the owner of the device that the guest participant is using to participate in the communication session. Displaying different avatars for participants based on whether they are a guest user or owner of the device used to connect to the communication session provides the user with information about the participants of the communication session, thereby providing improved visual feedback.

In some embodiments, the second representation is a default or placeholder avatar that has not been customized to include facial features of the first participant (that is a guest participant). In some embodiments, the first representation is an avatar that has been customized to include facial features of the first participant (that is the owner of the device). Displaying a default or placeholder avatar for guest participants provides the user with information about the participants of the communication session, thereby providing improved visual feedback.

In some embodiments, the computer system (e.g.,700and/or X700) detects a change in state of a second participant in the communication session. In some embodiments, in response to detecting the change in the state (e.g., away, available, connecting, and/or in a meeting) of the second participant, the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702), information about (e.g., an indication of the state of, a name of, and/or a connection status of) the second participant (e.g., as in “Ann Smith” inFIG.12F). Automatically displaying information about the second participant provides the user with information about the participants of the communication session without requiring the user to provide input, thereby providing improved visual feedback and reducing the number of inputs required.

In some embodiments, in response to detecting the gaze input and in accordance with a determination that the gaze input meets a set of one or more gaze criteria, the computer system (e.g.,700and/or X700) displays, via the display generation component (e.g.,702and/or X702), respective information (e.g., names of participants as inFIG.12C) about a plurality of respective participants of the one or more participants in the communication session. In some embodiments, in response to detecting the change in the state of the second participant, the computer system (e.g.,700and/or X700) forgoes displaying, via the display generation component, information about a third participant that is different from the second participant. In some embodiments, when the computer system detects a gaze input that meets the set of one or more gaze criteria, the computer system displays information about each of the participants in the communication session. In some embodiments, when the computer system detects a change in the state of a particular participant, the computer system displays information about that particular participant without displaying information about participants that did not have a state change. Displaying information about multiple participants based on gaze input and displaying information about a particular participant based on a state change provides the user with information about the participants and indicates to the user that that gaze was detected and/or that the state of the particular participant changed.

In some embodiments, in response to detecting that tracking has been lost for a respective participant in the communication session (e.g., as in for1220binFIG.12E), the computer displays an indication (e.g., as in “recovering position” inFIG.12F) that tracking has been lost for the respective participant. In some embodiments, the indication that tracking has been lost for the respective participant includes displaying a representation of the respective participant as a low fidelity avatar (e.g., as compared to participants that have not lost tracking), a placeholder/default avatar (e.g., monogram avatar), and/or a colored shape (e.g., square or circle). In some embodiments, in response to detecting that tracking has been lost for a respective participant in the communication session: in accordance with a determination that the respective participant is a first participant, displaying an indication that tracking has been lost for the first participant (e.g., without displaying that tracking has been lost for a second participant), and in accordance with a determination that the respective participant is a second participant, displaying an indication that tracking has been lost for the second participant (e.g., without displaying that tracking has been lost for the first participant). Displaying an indication that tracking has been lost for a participant of the communication session provides the user with visual feedback about the state of the participants, thereby providing improved visual feedback.

In some embodiments, aspects/operations of methods800,900,1100, and/or1300may be interchanged, substituted, and/or added between these methods. For example, the home screen ofFIG.7Bis the same home screen ofFIG.10A. For another example, the real-time communication session ofFIG.10Cis the same as the real-time communication session ofFIG.12A. For brevity, these details are not repeated here.

The present disclosure recognizes that the use of such personal information data, in the present technology, can be used to the benefit of users. For example, the personal information data can be used to improve management of live communication sessions. Further, other uses for personal information data that benefit the user are also contemplated by the present disclosure. For instance, health and fitness data may be used to provide insights into a user's general wellness, or may be used as positive feedback to individuals using technology to pursue wellness goals.