Partially texturizing color images for color accessibility

Methods, systems, and non-transitory computer readable media are disclosed for intelligently generating partially textured accessible images. In one or more embodiments, the disclosed systems generate or access a color texture map specific to a given color vision deficiency. For example, the disclosed systems generate a color texture map that divides a color space into one or more textured segment of colors and one or more complementary untextured segments of colors. The disclosed systems can utilize the color texture map to intelligently apply different textures to subsets of pixels that contribute to color vision deficiency confusion. For example, the disclosed system maps pixels from a color image to the color texture map to identify a first subset of pixels corresponding to the textured segment of colors. The disclosed system generates a partially textured accessible image by applying a texture to the first subset of pixels.

BACKGROUND

Recent years have seen a significant improvements in hardware and software platforms for removing color conflicts for viewers with color vision deficiencies (CVD). Indeed, developers have created computer-implemented systems to improve color accessibility by using color combinations that are distinguishable for people with CVDs. In one example, conventional color accessibility systems alter colors to remove problematic color combinations. Some other conventional systems apply patterns over all pixels within a digital image to illustrate different color changes. Although conventional systems have improved color accessibility for individuals with CVD, these systems continue to have significant technical problems with regard to accuracy (e.g., intelligibility and comprehensibility), efficiency, and flexibility of implementing computing devices and corresponding user interfaces.

For example, conventional color accessibility systems are often inaccurate and create undecipherable images. Some conventional systems alter colors to remove color conflicts for viewers with CVDs. However, for dynamic content (e.g., videos, animations, video games, etc.), conventional systems are unable to accurately adjust colors to accommodate real time changes. Some conventional color accessibility systems apply pattern overlays over original colors to help users distinguish between colors. However, these conventional systems generate digital images with densely populated patterns. Thus, in combination with original textures and contours in the image, patterns created by conventional systems are frequently too difficult to comprehend and undermine visibility of the underlying digital image.

In addition, conventional systems are often inefficient. The typical approach used by conventional systems is to alter colors manually or automatically until all colors are free of conflicts for viewers. Although this approach sometimes works in static environments, where content is fixed, the process of altering colors until they are free of conflicts is often to computationally expensive for implementation with dynamic content where colors enter and/or exit scenes at any time. Furthermore, this approach often produces inconsistent results as a single color is changed in different ways across scenes. In addition, conventional systems that apply textures to digital images also utilize excessive computational resources on generating textures for all regions/pixels portrayed in a digital images.

Furthermore, due in part to heavy computational load, conventional systems are often inflexible. As mentioned above, conventional systems are often unable to operate in real-world environments (such as in conjunction with augmented reality devices) or in dynamic real-time environments (such as virtual reality devices). Furthermore, conventional systems are rigid in the patterns that they apply to colors within digital images. Furthermore, conventional systems that apply patterns to colors often rely on fixed directional patterns rotated according to hue angles. The directional component of these rotationally variant patterns is affected when applied in immersive environments where the camera can roll. Thus, conventional systems are often inflexible and inoperable in various dynamic environments as well as accommodating unique contexts and preferences corresponding to individuals with CVDs.

SUMMARY

One or more embodiments provide benefits and/or solve one or more problems in the art with systems, methods, and non-transitory computer readable storage media that intelligently apply pattern overlays to color space sub-segments within digital images for enhanced color accessibility that more accurately, efficiently, and flexibly illustrates distinguishable colors via client device user interfaces. In particular, in one or more implementations, the disclosed systems apply patterns to sub-portions of a digital image that correspond to one or more patterned sub-regions of a color space to make digital images more efficient and intelligible. For example, the disclosed systems can apply textured patterns with respect to sub-regions of a color space where CVD color conflicts occur, thus removing the need to apply textures to each pixel within a digital image. In addition, the disclosed systems allow client devices to flexibly customize patterns for both controlled environments (e.g., virtual reality) and real world environments (e.g., augmented reality). Moreover, the disclosed systems can provide a robust and computationally efficient solution applicable to offline or real time implementations over digital visual content.

DETAILED DESCRIPTION

One or more embodiments of the present disclosure include a color image texturization system that intelligently applies pattern overlays for enhanced color accessibility to reduce CVD color confusion within user interfaces of client devices, while reducing computational overhead and providing additional flexibility in addressing individual accessibility needs. In particular, in one or more implementations, the color image texturization system utilizes a color accessibility filter that applies textures to colors within select sub-regions of a color space that cause CVD color confusion. To illustrate, the color image texturization system creates a color texture map by applying patterns to some segments of a color space based on conflicting color regions. The color image texturization system applies one or more textures to a digital image scene based on the color texture map. The color image texturization system applies such a color accessibility filter to static or dynamic content, including virtual reality or augmented reality. Moreover, in one or more implementations, the color image texturization system allows client devices and corresponding content creators to select textures applicable to particular sub-segments within the color space to flexibly address individual accessibility circumstances.

To illustrate, in some embodiments, the color image texturization system generates a partially textured accessible image from a digital image for a specific CVD. In particular, the color image texturization system maps colors from the digital image to a color texture map. For example, the color image texturization system can generate the color texture map by dividing a color space into a textured segment of colors and an untextured segment of colors according to one or more color conflict boundaries. The color image texturization system further identifies a first subset of pixels having colors mapped to the textured segment of colors and a second subset of pixels from the plurality of pixels having colors mapped to the untextured segment of colors. The color image texturization system applies a texture to the first subset of pixels to generate the partially textured accessible image. Furthermore, the color image texturization system provides a color vision deficiency preferences user interface for customizing textures and colors for the color texture map and partially textured accessible image.

As mentioned above, in some implementations, the color image texturization system generates a color texture map. For example, the color image texturization system creates a color texture map where only some colors in a color space have a corresponding pattern. For instance, color conflicts occur when colors are aligned with respect to confusion lines in a color space. Accordingly, in some embodiments, the color image texturization system divides a color space into conflicting halves or segments where one half receives texture. In some examples, the color image texturization system further segments the divided color space along confusion lines to increase the number of textures and customization options.

In some embodiments, the color image texturization system applies texture to a subset of pixels to generate the partially textured accessible image. More specifically, the color image texturization system evaluates each pixel in a digital image to determine which, if any, texture should be applied. In one example, the color image texturization system determines a region of the digital image corresponding to pixels that fall within a textured segment of the color texture map. The color image texturization system creates texturized pixels or a texture overlay for the region. Moreover, in some embodiments, the color image texturization system applies additional transformations (e.g., orientation variations) to textures to illustrate nuanced hue variations.

In one or more implementations, the color image texturization system provides a color vision deficiency preferences user interface for display via a client device. For example, the color image texturization system provides a color vision deficiency preferences user interface that includes elements for customizing the color texture map and visual properties of textures within the color texture map. To illustrate, the color image texturization system assigns textures to specific segments based on user interaction with one or more texture segment selection elements. In some embodiments, the color image texturization system customizes visual properties of applied textures based on user interaction with one or more visual property selection elements. In some implementations, the color vision deficiency preferences user interface includes additional options for changing the number of segments within a color texture map or other customization options.

Accordingly, the color image texturization system can generate and provide a partially textured accessible image. For example, the color image texturization system can generate a partially textured accessible image by generating an augmented reality overlay that projects textures as an overlay element onto a view of a real-world scene. Similarly, the color image texturization system can provide a partially textured accessible image by adding textures to a virtual reality scene (via a virtual reality device) and/or within a display screen of a mobile device or personal computer. Moreover, because the color image texturization system identifies textures applicable to a subset of pixels of a digital image, the color image texturization system can operate in real-time applications (e.g., as a user plays a virtual reality video game with confusing team colors).

The color image texturization system provides several technical benefits relative to conventional systems. For example, the color image texturization system generates partially textured accessible images that are clear and intelligible relative to conventional systems. In some embodiments, the color image texturization system generates and utilizes color texture maps corresponding to different CVD types to accurately create customized partially textured accessible images in static or dynamic environments. Furthermore, because one or more embodiments of the color image texturization system textures only a subset of pixels (and leaves other pixels untextured), the color image texturization system creates images that are uncluttered and easily readable. Moreover, in one or more embodiments, the color image texturization system applies textures to particular segments of a color space to avoid applying patterns over the most common colors while applying patterns for less frequent colors.

Moreover, in some implementations the color image texturization system improves efficiency relative to conventional systems. For example, the color image texturization system utilizes 2D textures that can be implemented efficiently utilizing a GPU. Furthermore, the color image texturization system utilizes a color texture map having textured segments and untextured segments such that the color image texturization applies textures to only a certain subset of colors within a color space. The color image texturization system utilizes the color texture map to consistently apply transformations to colors, even across dynamic scenes. Accordingly, the color image texturization system can utilize fewer computing resources (e.g., memory and processing power) and improve processing time.

Moreover, the color image texturization system also improves flexibility relative to conventional systems. In particular, as a result of the reduced computational overhead discussed above, the color image texturization system can utilize a color texture map to provide consistent viewing experiences within different environments. For example, the color image texturization system can efficiently identify colors that should be textured using the color texture map, even if colors are new in a scene. The color image texturization system provides consistent viewing experiences that persist across static and dynamic environments, including games, virtual reality, and augmented reality applications. Additionally, the color image texturization system provides flexible customization options for selecting textured colors or segments of colors as well as the specific textures to be applied. The color image texturization system can customize textures to apply across various environments. For example, the color image texturization system can utilize rotationally invariant textures in dynamic environments where a camera is rolling while using rotationally variant textures in static environments.

As illustrated by the foregoing discussion, the present disclosure utilizes a variety of terms to describe features and advantages of the disclosed method. Additional detail is now provided regarding the meaning of such terms. As used herein, the term “partially textured accessible image” refers to a digital image in which some (e.g., a subset of) pixels are associated with texture. In particular, a partially textured accessible image includes color images in which pixels of certain colors are overlaid with texture(s). For example, a partially textured accessible image can include a partially textured photograph, design, frame of a video, a real-world scene portrayed via an augmented reality device, or other textured image.

As used herein, the term color vision deficiency (or simply “CVD”) refers to an inability to distinguish between specific different shades of color. For example, a person with a CVD may be unable to perceive differences between the shade of red with a shade of green. Example types of CVDs include protanopia or the inability to perceive red light, deuteranopia or inability to perceive green light, and tritanopia or inability to perceive blue light.

As used herein, the term “digital image” refers to a color image composed of pixels. In particular, a digital image comprises pixels associated with color values. For example, a digital image includes photographs, designs, individual frames of videos, a real-world scene captured via a camera of an augmented reality device, a portrayal of a scene from a virtual reality device, or other types of images.

As used herein, the term “color space” refers to a specific organization of colors. In particular, a color space comprises a model describing a way color may be represented. For example, a color space can refer to a relative color space such as a Red Green Blue (RGB) color space, a hue saturation lightness (HSL) color space, a hue saturation value (HSV) color space, or a YUV color space. In another example, “color space” refers to an absolute color space such as an International Commission on Illumination (CIE) color space including CIE LAB, CIE XYZ, or CIE xyY color spaces.

As used herein, the term “color texture map” refers to a representation of a color space that has been divided or segmented. In particular, a color texture map can include a matrix, table, array, or vector that divides colors in a color space into one or more textured segments of colors and one or more untextured segments of colors. For example, a color texture map can comprise an array that divides a CIE xyY color space into a textured segment of colors and an untextured segment of colors.

As used herein, the term “color deficiency boundary” refers to a border, edge, or boundary that delineates the limits of a segment in a color texture map. In particular, a color deficiency boundary comprises an edge between a textured segment of colors and an untextured segment of colors within a color texture map. For example, a color deficiency boundary can include a curved white point color deficiency boundary determined based on a white point and a copunctual point of the CIE xyY color space (e.g., a circular boundary or linear approximation corresponding to a radius based on the distance between the white point and copunctual point in the color space). A color deficiency boundary can also include confusion color deficiency boundaries determined based on confusion lines that intersect the white point color deficiency boundary (e.g., intersect the white point color deficiency boundary and the copunctual point in the color space).

As used herein, the term “textured segment” refers to a segment in a color texture map corresponding with a texture. In particular, a textured segment includes color values corresponding to a given texture. For example, color values within a textured segment correspond to a particular texture.

As used herein, the term “untextured segment” refers to a segment in a color texture map corresponding with no texture. In particular, an untextured segment includes color values corresponding to no texture. For example, pixels within a digital image that correspond to color values within an untextured segment will not be overlaid with any texture.

As used herein, the term “texture” refers a visual indicator altering the appearance or consistency of a surface. In particular, a texture can refer to a pattern, icon, drawing, or other visual indicator that overlays a subset of pixels in a digital image. For example, a texture can include 2D patterns such as designs, shapes, shading, marks, stripes, and other patterns that may overlay pixels in a digital image.

The following disclosure provides additional detail regarding the color image texturization system in relation to illustrative figures portraying example embodiments and implementations of the color image texturization system. For example,FIG.1illustrates a schematic diagram of a system environment (or “environment”)100in which a color image texturization system106operates in accordance with one or more embodiments. As illustrated, the environment100includes one or more server device(s)102, connected to a user client device108via a network112. WhileFIG.1shows an embodiment of the color image texturization system106, alternative embodiments and configurations are possible.

As shown inFIG.1, the server device(s)102and the user client device108are connected via the network112. As shown, in one or more implementations, each of the components of the environment100communicate via the network112. The network112comprises a suitable network over which computing devices are able to communicate. Example networks are discussed in additional detail below in relation toFIG.11.

As shown, the environment100includes the server device(s)102. The server device(s)102generates, stores, receives, and/or transmits digital information including digital images, partially textured accessible images, color texture maps, metadata, etc. In particular, in one or more implementations, the server device(s)102provides digital information via web pages or native application to devices such as the user client device108. The server device(s)102is able to communicate with the user client device108via the network112. For example, the server device(s)102gathers and/or receives digital information including digital images and/or user customizations from the user client device108. The server device(s)102may also send partially textured accessible images to the user client device108. In some embodiments, the server device(s)102comprise a distributed server where the server device(s)102include a number of server devices distributed across the network112and located in different physical locations. The server device(s)102optionally comprises a content server, an application server, a communication server, a web-hosting server, or a digital content management server.

As further shown inFIG.1, the server device(s)102includes an image management system104that generates, collects, provides, stores, modifies, enhances, and/or displays digital images. The image management system104can include implementation as part of a virtual reality system or augmented reality system to provide virtual reality environments or augmented reality overlays via the user client device108. In one or more embodiments, the image management system104comprises a color image texturization system106that communicates digital information over the network112. The image management system104also performs various backend functions associated with the generation of partially textured accessible images. As illustrated inFIG.1, the color image texturization system106is implemented as part of the image management system104.

As illustrated inFIG.1, the environment100includes the user client device108. The user client device108may generate, store, receive, and send digital data. For example, the user client device108communicates with the server device(s)102via the network112. The user client device108illustrated inFIG.1may comprise various types of client devices. For example, in some embodiments, the user client device108is a mobile device such as a laptop, tablet, mobile telephone, smartphone, etc. In other embodiments, the user client device108includes non-mobile devices, such as desktops, or other types of client devices. In some examples, the user client device108comprises an augmented reality device or a virtual reality device. Additional details regarding the computing devices, of which the user client device108is one implementation, are discussed below with respect toFIG.11.

The user client device108is optionally associated with a user or user account of a color accessibility platform managed by the image management system104. For instance, the user client device108is associated with a creator of digital images. Additionally, the user client device108is optionally associated with a user who is viewing a partially textured accessible image generated by the image management system104(e.g., as part of a video game, virtual reality scene, or augmented reality overlay to a real-world scene). As mentioned, the user client device108communicates with the server device(s)102. In particular, the user client device108uploads and sends digital data including digital images to the server device(s)102via the network112. Additionally, the user client device108displays graphical user interfaces including a color vision deficiency preferences user interface to a user associated with the user client device108.

As illustrated inFIG.1, the user client device108includes the application110. The application110may be a web application or a native application on the user client device108(e.g., a mobile application, a desktop application, etc.). The application110interfaces with the color image texturization system106to provide digital content including digital images, graphical user interfaces, and partially textured accessible images to the device(s)102. In one or more implementations, the application110is a browser that renders a graphical user interface on the display of the user client device108. For example, the application110renders graphical user interfaces for receiving user customizations.

AlthoughFIG.1depicts the color image texturization system106located on the server device(s)102, in some embodiments, the color image texturization system106is implemented by (e.g., located entirely or in part) on one or more other components of the environment100. For example, the color image texturization system106may be implemented entirely (or in part) on the user client device108.

To illustrate, the user client device108illustrated inFIG.1implements the color image texturization system106. For instance, the color image texturization system106amay receive a digital image, generate or receive a color texture map, and apply one or more textures to the digital image to generate the partially textured accessible image.

Although the environment100includes a single user client device108, in one or more embodiments, the environment100includes multiple user client devices and client devices. For example, the environment100include a first user client device108associated with a user who creates a digital image. The environment100also optionally includes a second user client device108associated with a user who views the digital image.

Additionally, the user client device108optionally communicates directly with the color image texturization system106, bypassing the network112. Moreover, the color image texturization system106may access one or more databases housed on the server device(s)102or elsewhere in the environment100.

WhileFIG.1illustrates an example environment in which the color image texturization system106operates, the following figures and corresponding discussion provide additional detail regarding how the color image texturization system106generates partially textured accessible images in accordance with one or more embodiments. In particular,FIG.2and the corresponding paragraphs provide an overview of the color image texturization system106generating partially texturized accessible images in accordance with one or more embodiments. By way of overview,FIG.2includes a series of acts200including an act202of generating a color texture map, an act204of mapping a plurality of colors to a color texture map, an act206of identifying a first subset of pixels, an act208of identifying a second subset of pixels, and an act210of applying texture to the first subset of pixels.

The series of acts200includes the act202of generating a color texture map. For example, the color texture map comprises a color space divided into at least one textured segment of colors and at least one untextured segment of colors. The textured segment of colors indicates colors in a digital image that will be overlaid by patterns in the final partially textured accessible image.FIG.2illustrates a color texture map212comprising a textured segment of colors214and an untextured segment of colors216.FIGS.4and5and the corresponding paragraphs provide additional detail regarding the color image texturization system106generating a color texture map in accordance with one or more embodiments.

As illustrated inFIG.2, the color image texturization system106performs the act204of mapping a plurality of colors to a color texture map. For example, the color image texturization system106maps pixels220a-220bfrom a digital image218to the color texture map212. As illustrated, the color image texturization system106determines that the pixel220ahas a color mapped to a green value in the color texture map212and the pixel220bhas a color mapped to a red value in the color texture map212.

The color image texturization system106further performs the act206of identifying a first subset of pixels. In particular, the color image texturization system106identifies a first subset of pixels222from a plurality of pixels in the digital image218having colors mapped to the textured segment of colors214. To illustrate, the color image texturization system106determines that the first subset of pixels222have colors within the textured segment of colors214.

The color image texturization system106performs the act208of identifying a second subset of pixels. In particular, the color image texturization system106identifies a second subset of pixels228from the plurality of pixels in the digital image218having colors mapped to the untextured segment of colors216. To illustrate, the greens, whites, and other colors of the pixels228are mapped to the untextured segment of colors216of the color texture map212.

The color image texturization system106performs the act210of applying texture to the first subset of pixels. In particular, the color image texturization system106generates a partially textured accessible image224by applying texture to the first subset of pixels222. As illustrated, the color image texturization system106generates a textured overlay to cover the pixels222. The rest of the partially textured accessible image224is untextured to give an uncluttered and clean look.

As mentioned, the color image texturization system106generates intelligible partially textured accessible images by assigning textures to only a subset of colors.FIGS.3A and3Band the corresponding discussion demonstrate how color conflicts occur across different hues. In particular,FIG.3Aillustrates confusion lines for various CVDs andFIG.3Billustrates example color conflicts across a color line in accordance with one or more embodiments.

FIG.3Aillustrates protan confusion lines302, deutan confusion lines304, and tritan confusion lines306. Generally, confusion lines comprise lines in a color space on which colors cannot be discriminated by a corresponding dichromat. As illustrated, the protan confusion lines302intersect at a copunctual point310a, and the confusion lines306intersect at a copunctual point310b. Although it exists, a copunctual point is not visible for the deutan confusion lines304illustrated inFIG.3A. The confusion lines may also intersect white points308a-308c. To illustrate, lines passing through the white points308a-308care shown as dashed lines.

FIG.3Aillustrates different confusion lines visualized in the CIE xyY color space. For example, the CIE xyY color space includes a 3-dimensional space of colors. In a 3-dimensional space, the confusion lines can be visualized as planes extending upward.FIG.3Avisualizes a 2-dimensional xy slice. Darker colors, including black, exist in layers below the layers illustrated inFIG.3A. As mentioned, in some embodiments, CVD confusion lines may be visualized in other color spaces including RGB, CIE LAB, and other color spaces. For some of the other color spaces, the color image texturization system106determines other types of CVD confusion markers beside straight lines and planes. For instance, CVD confusion markers in other color spaces may include other irregular shapes or boundaries.

FIG.3Billustrates example color conflicts along a confusion line in accordance with one or more embodiments.FIG.3Billustrates colors314a-314calong a protan confusion line312. Colors along the confusion line may comprise different shades of the same hue. For example, the colors314aand314bare two shades of the same blue hue. As shown, the colors314aand314bare perceived as two shades of the same lavender hue for an observer with protanopia. The color conflict between the color314aand the color314bis minor and can be left uncorrected. More specifically, saturation and lightness help an observer differentiate between the shades like a viewer without CVDs does.

Some color combinations along a confusion line are more problematic, especially when the colors comprise different hues. As illustrated inFIG.3B, the color314aand the color314bare different hues. In particular, the color314ais blue and the color314cis red. The color conflict between the color314aand the color314cis problematic as the two different hues (blue and red) are incorrectly perceived as different shades of the same hue by a viewer with protanopia. In this instance, the same perceived hue is misleading, so adding a texture to either the color314aor the color314chelps disambiguate between them.

As mentioned, the color image texturization system106can generate a color texture map so that only some colors in a color space are textured.FIG.4and the corresponding discussion detail the color image texturization system106dividing colors of a color space into segments. In particular,FIG.4illustrates different color deficiency boundaries that the color image texturization system106utilizes to divide a color space into segments that can be textured or and untextured in accordance with one or more embodiments. More specifically,FIG.4illustrates a white point color deficiency boundary402and confusion color deficiency boundaries404. WhileFIG.4illustrates example protan color deficiency boundaries, the color image texturization system106can determine color deficiency boundaries for all CVD types.

In some embodiments, the color image texturization system106segments colors in a color space using a white point color deficiency boundary. In particular, the color image texturization system106determines the white point color deficiency boundary402by using a white point406and a copunctual point408as references. In some embodiments, the color image texturization system106determines conflicting segments414a-414bcomprising the inside and outside of the cylinder410centered at the copunctual point408with a radius equaling the distance between the white point406and the copunctual point408. The conflicting segments414a-414bare complementary to each other. The color image texturization system106may designate the cylinder410as the white point color deficiency boundary402. In some examples, the color image texturization system106assigns texture to only one of the conflicting segments414a-414b. For example, the color image texturization system106may designate the conflicting segment414aas the textured segment and the conflicting segment414bas the untextured segment (or vice versa).

In some embodiments, the white point color deficiency boundary402comprises a polygonal white point color deficiency boundary412instead of a cylindrical color deficiency boundary. In particular, the polygonal white point color deficiency boundary412may result in more accurate application of textures over stimuli for viewers with CVDs. In some embodiments, the color image texturization system106determines the corners of the polygonal white point color deficiency boundary412based on the white point406. For example, the color image texturization system106determines the polygonal white point color deficiency boundary412by connecting the white point with points where the cylinder410intersects the edge of the color space. Thus, even though the polygonal white point color deficiency boundary412ofFIG.4is composed of two lines the color image texturization system106determines those lines from the white point and the copunctual point (and the corresponding radius of the cylinder410).

In some embodiments, the color image texturization system106divides colors in the color space into two segments. In particular, the color image texturization system106identifies a single textured segment and a single untextured segment based on the white point color deficiency boundary402. Additionally, or alternatively, the color image texturization system106creates additional segments of colors using one or more confusion color deficiency boundaries described below.

As illustrated inFIG.4, the color image texturization system106further divides colors of a color space into additional segments of colors using the confusion color deficiency boundaries404. For instance, the color image texturization system106further segments the two conflicting segments414a-414bby utilizing one or more confusion color deficiency boundaries that intersect the white point color deficiency boundary. Confusion color deficiency boundaries track confusion lines for a given CVD. For instance, and as illustrated inFIG.4, the color image texturization system106may add confusion color deficiency boundaries416a-416c. In some examples, the color image texturization system106arbitrarily partitions the color map by adding one or more confusion color deficiency boundaries. For instance, the addition of a single confusion color deficiency boundary results in the creation of four segments of colors. By creating additional segments, the color image texturization system106furthers customize textured and untextured segments. More specifically, the color image texturization system106may assign textures to segments with more granularity when there are additional textured and untextured segments.

FIG.4illustrates the color image texturization system106dividing colors of a color space into one or more textured segments and one or more untextured segments. As part of creating a color texture map, the color image texturization system106assigns a texture to a segment of colors to designate textured segments.FIGS.5A-5Billustrates the color image texturization system106assigning a texture to a segment of colors in accordance with one or more embodiments. More specifically, with regard toFIG.5A, the color image texturization system106assigns textures for multiple segment of colors and inFIG.5B, the color image texturization system106determines different texture transformations within a segment of colors.

As illustrated inFIG.5A, the color image texturization system106determines a textured segment of colors and an untextured segment of colors for each pair of conflicting segments. As mentioned previously, conflicting segments exist on opposite sides of a white point color deficiency boundary.FIG.5Aillustrates color texture schemes506a-506b. The color texture schemes506a-506binclude various segments including segments of colors510a-510b. The segments of colors510a-510bare conflicting segments. The color image texturization system106assigns texture to either one of the segment of color510aor the segment of color510b. For example, the color image texturization system106assigns textures to the segments marked with dots and leaves the conflicting segment untextured. As illustrated inFIG.5A, the color image texturization system106assigns texture to the segment of color510bin the color texture scheme506awhile assigning texture to the segment of color510ain the color texture scheme506b. A variety of different combinations of textured segments is possible (e.g., with each textured segment paired with a conflicting untextured segment).

As illustrated inFIG.5A, the color image texturization system106assigns a unique texture to each of the textured segments of colors512a-512dto create a textured color map508. In some embodiments, a texture is a 2D tile-able texture with an alpha channel for transparency effects such as alpha blending. For example, the color image texturization system106assigns a dotted texture to the textured segment of colors512a, a striped texture to the textured segment of colors512b, a triangular texture to the textured segment of colors512c, and a square texture to the textured segment of colors512d.

With regard toFIG.5A, the color image texturization system106assigns textures to the textured segment of colors512a-512dbased on the color texture scheme506b. As explained in greater detail below with regard toFIG.7, the color image texturization system106can assign particular textures to particular color segments based on a variety of factors, such as user input or color utilization within the digital image. For example, the color image texturization system106can provide a color vision deficiency preferences user interface with selectable elements to customize textures and color segments. Moreover, the color image texturization system106can analyze a digital image, determine predominant colors (and/or less predominant colors), and apply textures based on the predominant colors. In particular, the color image texturization system106can select textured color segments corresponding to less predominant/less frequent colors in a digital image. In this manner, the color image texturization system106generates partially textured accessible image with fewer textures (i.e., easier to see and comprehend).

As shown inFIG.5B, the color image texturization system106also determines a texture transformation corresponding to a color of the textured segment of colors. In particular, althoughFIG.5Aillustrates selecting different textures for different color segments, in some embodiments the color image texturization system106further modifies textures (e.g., for colors within a textured color segment) to further illustrate variations in hue. To illustrate, the color image texturization system106applies a single texture with varying pattern to be smoothly interpolated according to hue.

More specifically, the color image texturization system106utilizes a first texture transformation corresponding to a first color of a textured segment of colors.FIG.5Billustrates various texture transformations that the color image texturization system106applies in accordance with one or more embodiments. The color image texturization system106associates different orientations, sizes, opacity, and other transformations to different colors within a textured segment.FIG.5Billustrates texture orientations516a-516c. For example, the color image texturization system106applies a first orientation516ato the texture corresponding with a color514aand applies a second orientation516bto the texture corresponding with the color514b. The color image texturization system106further assigns an orientation516cto another color within the same textured segment.

In some embodiments, the color image texturization system106utilizes both approaches illustrated inFIG.5AandFIG.5Bin applying textures. In particular, the color image texturization system106assigns unique textures to each textured segment and further assigns texture transformations to hues or colors within respective textured segments of colors. The color image texturization system106can apply a variety of different combinations between texture and texture transformation for a textured segment. To illustrate, the color image texturization system106assigns a line texture to a textured segment518aand a circle texture to a textured segment518b. The color image texturization system106determines a first orientation for the color514aand a second orientation for the color514b. The color image texturization system can further determine a size or opacity transformation for a color514cin the textured segment518b. In one example, the color image texturization system106assigns different orientations to colors within the textured segment518awhile assigning different sizes to colors within the textured segment518b.

As mentioned, the color image texturization system106creates a partially textured accessible image based on a color texture map. In particular, the color image texturization system106identifies a first subset of pixels from the digital image having colors mapped to the textured segment of colors and a second subset of pixels from the digital image having colors mapped to the untextured segment of colors. In some embodiments, the color image texturization system106converts pixel values of the digital image to match the color space of the color texture map. To illustrate, the color image texturization system106converts the plurality of pixels in an RBG digital image to CIE xyY color values based on a CIE xyY color texture map. The color image texturization system106further evaluates the plurality of pixels to identify a first subset of pixels corresponding to colors in a textured segment of the color texture map. Thus, the color image texturization system106determines the texture and/or texture transformations to apply to pixels in the first subset of pixels.

The color image texturization system106further applies a texture to the first subset of pixels to generate a partially textured accessible image. In some embodiments, the color image texturization system106determines a textured region of the digital image corresponding to the first subset of pixels. The color image texturization system106determines a scaling factor based on pixel coordinates of the digital image. In at least one example, the color image texturization system106normalizes pixel coordinates for the digital image between 0 and 1. The color image texturization system106applies the scaling factor to the normalized pixel coordinates to control the size of the textured region. The color image texturization system106applies the texture by applying a texture pattern to the region utilizing the scaling factor.

Additionally, in some embodiments, the color image texturization system106optionally modulates the opacity of the texture pattern. Generally, by modulating the opacity of the texture pattern, the color image texturization system106makes transitions between color regions smoother and more aesthetically pleasing. In some embodiments, the color image texturization system106variably blends a texture with the plurality of pixels using a color-variant opacity. In one example, the color image texturization system106computes the saturation of a pixel value in the first subset of pixels. For instance, the color image texturization system106determines how close a pixel value is to a neutral point. In a CIE xyY color space, the neutral point is the white point. The color image texturization system106uses the saturation to modulate the opacity of the texture pattern. To illustrate, when a color in a digital image is closer to white, the color image texturization system106applies more faded (transparent) texture patterns. When a color in the digital image is stronger or has higher saturation, the color image texturization system106increases the opacity of the texture pattern.

In some embodiments, the color image texturization system106modulates opacity of the texture pattern based on user input. In particular, the color image texturization system106may provide, for display via a color vision deficiency preferences user interface, an opacity customization element. For example, the color image texturization system106may provide an opacity selection element for setting a fixed opacity for all texture patterns. In another example, the color image texturization system106provides opacity range selection elements to select a range of opacity values that may be used in the partially textured accessible image.FIG.7and the corresponding discussion illustrate additional user interface elements for modulating opacity.

For example, in one or more embodiments, the color image texturization system106utilizes the following algorithm (e.g., by implementation as a GPU filter applied to each pixel):

1. Convert RGB to xyY2. Check region and determine texture pattern to sample3. Normalize pixel screen coordinates between 0 and 14. Apply scaling factor to normalized coordinates to control the size of the pattern5. Sample texture with scaled coordinates (texture is tileable)6. Compute color saturation7. Blend original RGB color and sampled pattern with user controlled opacity saturation

FIG.6illustrates an example partially textured accessible image in accordance with one or more embodiments. In particular,FIG.6includes a partially textured accessible image600that illustrate a scene from a video game. Specifically, the partially textured accessible image600illustrate a soccer video game with different teams having jerseys that would normally cause CVD confusion. Moreover, because the soccer players are controlled by individual client devices, the players and jerseys dynamically move in real-time (in response to particular user inputs), making it difficult to accurately modify colors according to conventional systems.

As illustrated, however, the color image texturization system106generates the partially textured accessible image600, which includes textured regions and untextured regions to help distinguish between the confusing jersey colors. More specifically, the partially textured accessible image600includes textured regions602a-602ccomprising textured pixels and untextured region604comprising untextured pixels. As illustrated, the color image texturization system106has applied a cross texture pattern to the textured regions602a-602c, which have the same color and hue. The color image texturization system106does not apply any texture pattern to the untextured region604.

Accordingly, the color image texturization system106allows an individual with CVD playing the soccer video game to discern the difference between teams on the field (e.g., one team jersey has cross-hatching and the other team jersey does not). Moreover, the color image texturization system106does not unnecessarily clutter or overwhelm the game with textures on every surface/pixel. Rather, as illustrated inFIG.6, the partially textured accessible image600includes targeted texture regions that assist in differentiating confusing colors, while leaving the remaining pixels portraying the scene unaltered.

As mentioned, the color image texturization system106can customize textures applied to textured regions in digital images. Accordingly, although the partially textured accessible image600illustrates a particular texture, the color image texturization system106can overlay a different texture over the textured regions602a-602c. For example, the color image texturization system106can apply a different striped texture to the textured regions602a-602c. Accordingly, individual client devices and corresponding users can control the textures and colors and customize the resulting partially textured accessible image.

Accordingly, the color image texturization system106can generate partially textured accessible images in a variety of environments, including static environments (e.g., fixed photos, paintings, graph designs) or dynamic environments. Examples of dynamic content where colors enter and/or exit scenes over time include videos, animations, videogames, and other content. More specifically, dynamic content includes virtual reality and augmented reality. To illustrate, the video game illustrated inFIG.6can be implemented as part of a virtual reality environment. In such circumstances, the color image texturization system106generate the partially textured accessible image600and portrays it within the virtual reality environment. More specifically, the color image texturization system106identifies a digital image from a virtual reality scene portrayed via a virtual reality device. As illustrated, the color image texturization system106applies texture to the first subset of pixels within the virtual reality scene.

As mentioned, in some embodiments, the color image texturization system106generates partially textured accessible images from real-world scenes for augmented reality devices. In particular, the color image texturization system106captures a digital image from a real-world scene via a camera device of an augmented reality device. The color image texturization system106applies the texture to the first subset of pixels by providing a texture overlay for display relative to the real-world scene via the augmented reality device. To illustrate, for augmented reality glasses, the color image texturization system106can display (via the augmented reality glasses) a texture overlay. Accordingly, when a user views the real-world scene through the augmented reality glasses, the real-world scene includes textures that indicate particular colors to avoid CVD confusion.

The color image texturization system106efficiently processes both static and dynamic content. More specifically, the color image texturization system106utilizes 2D textures that reduce the resources required to create partially textured accessible images. Furthermore, because the color image texturization system106generates color texture maps, the color image texturization system106predetermines texture and untextured segments used to add textures to partially textured accessible images. Specifically, the color image texturization system106can cache a color texture map to quickly and efficiently determine textures to apply to individual color regions within a digital image. The color image texturization system106improves efficiency and accordingly can efficiently process both static and dynamic content in real-time using current mainstream hardware.

As mentioned, the color image texturization system106provides various customization options via a color vision deficiency preferences user interface.FIG.7illustrates an example color vision deficiency preferences user interface in accordance with one or more embodiments.FIG.7illustrates a color vision deficiency preferences user interface704displayed on a screen702of a client device700(e.g., the user client device108). The color vision deficiency preferences user interface704includes a color texture map706and a customization element716.

As illustrated inFIG.7, the color vision deficiency preferences user interface704includes the color texture map706. The color image texturization system106provides various customization options to flexibly define the number of segments and textures in the color texture map to provide consistent viewing experiences within a given environment (or across environments) for easier color identification. For example, the color image texturization system106can apply the color texture map706consistently within a given environment such as a VR, game, or design. The color image texturization system106can further apply the color texture map706across several environments including images, AR, and others, to provide a consistent and persistent pattern application. In some embodiments, the color image texturization system106provides, for display via the color vision deficiency preferences user interface704an environment selection element. The color image texturization system106associates the color texture map706with one or more environments based on user interaction with the environment selection element.

FIG.7further illustrates confusion color deficiency boundary adjustment elements708a-708c. Based on user interaction with the confusion color deficiency boundary adjustment elements708a-708c, the color image texturization system106changes the locations of the confusion color deficiency boundaries within the color texture map706. The color image texturization system106changes the sizes of segments within the color texture map706based on user interactions with the confusion color deficiency boundary adjustment elements708a-708c. For example, based on determining that the user has selected the up arrow of the confusion color deficiency boundary adjustment element708b, the color image texturization system106moves the current confusion color deficiency boundary above the current location.

As illustrated inFIG.7, the color vision deficiency preferences user interface704includes the customization element716. Generally, the customization element716includes additional user interface elements for further customizing the color texture map706. In particular, the customization element716includes a color vision deficiency selection element710, a confusion boundaries element712, a texture segment selection element714, a visual property selection element718, and an opacity customization element720.

As previously mentioned, the color image texturization system106utilizes different color texture maps for different color vision deficiency types. Based on user interaction with the color vision deficiency selection element710, the color image texturization system106specifies the type of color texture map used to generate partially textured accessible images. For example,FIG.7illustrates a current selection of protanopia. Based on this selection, the color image texturization system106uses the color texture map706based on protan confusion lines. Based on selection of other options in the color vision deficiency selection element710, the client device700updates the screen702to display the appropriate color texture map.

The customization element716illustrated inFIG.7further includes the confusion boundaries element712. The color image texturization system106changes the number of confusion color deficiency boundaries used within the color texture map706based on user interaction with the confusion boundaries element712. For instance, the color image texturization system106may add or remove confusion color deficiency boundaries based on user selection of the subtraction element or the addition element within the confusion boundaries element712. The client device700updates the color texture map706to reflect corresponding changes in the number confusion color deficiency boundaries.

FIG.7further illustrates the inclusion of the texture segment selection element714. The color image texturization system106assigns textures to user-identified segments based on user interaction with the texture segment selection element714. Based on selection of the texture segment selection element714, the color image texturization system106may customize which segments in the color texture map706will be associated with texture. For instance, based on user selection of the texture segment selection element714, the color image texturization system106provides options to the user to select textured segments in the color texture map706. In some embodiments, the segments of the color texture map706comprise texture segment selection elements. For instance, based on user selection of segment722a, the color image texturization system106removes texture from the segment722band adds texture to the segment722a.

As illustrated inFIG.7, the customization element716also includes the visual property selection element718. Generally, the color image texturization system106customizes visual properties of textures in the color texture map706based on user interaction with the visual property selection element718. The color image texturization system106determines textures assigned to the textured segments based on user interaction with the visual property selection element718. In one embodiment, based on user interaction with the visual property selection element718, the color image texturization system106provides selectable texture options to associate with textured segments. In another example, the textured segments of the color texture map706comprise selectable visual property selection elements. To illustrate, based on user interaction with the segment722b, the client device700updates the screen702to include selectable candidate textures for the segment722b. The color image texturization system106updates the color texture map706to include a selected candidate texture in the segment722b.

The customization element716further includes texture modulation elements724. The texture modulation elements724include selectable elements for determining whether the color image texturization system106applies continuous transformations (e.g., orientation changes or size changes) as described above with regard toFIG.5B. For example, based on user interaction with a texture per segment element (e.g., “unique textures”), the color image texturization system106assigns a unique texture to each texture segment in the color texture map706. Based on user interaction with a texture transformation element (e.g., “continuous textures”), the color image texturization system106assigns a texture transformation to different colors or hues within a texture segment in the color texture map706. As illustrated inFIG.7, the color texture map706reflects user selection of the texture per segment element and does not include texture transformations in the textured segments.

FIG.7further illustrates inclusion of the opacity customization element720. As mentioned previously, the color image texturization system106provides an option to automatically modulate opacity of a texture pattern base on the saturation of a pixel value in the digital image. The color image texturization system106further provides options for user customization of texture pattern opacity. For example, the opacity customization element720illustrated inFIG.7includes an opacity selection element comprising a sliding bar to indicate a target texture pattern opacity. As previously mentioned, in some embodiments, the opacity customization element720includes an additional opacity range selection element to select a range of opacity values to be used in the partially textured accessible image. More specifically, the color image texturization system106may automatically determine opacity values for texture patterns within a selected range.

FIG.8provides additional detail regarding various components and capabilities of the color image texturization system106in accordance with one or more embodiments. Generally,FIG.8illustrates the color image texturization system106implemented by the image management system104on a computing device800(e.g., the user client device108and/or the server device(s)102). As shown, the color image texturization system106includes, but is not limited to a color texture map manager802, a color mapping manager804, a pixel subset manager806, a user input manager808, a texture application manager810, and a storage manager812. The storage manager812stores digital images814and color texture maps816.

The color image texturization system106illustrated inFIG.8includes the color texture map manager802. The color texture map manager802accesses and/or generates color texture maps. The color texture map manager802determines textured segments and assigns textures to the textured segments. The color mapping manager804maps a plurality of colors from a digital image to a color texture map. The pixel subset manager806identifies a first subset of pixels having colors mapped to a textured segment of colors. In some embodiments, the pixel subset manager806also identifies a second subset of pixels having colors mapped to an untextured segment. The user input manager808manages user input and customizes a color map based on user input. The texture application manager810applies texture to a first subset of pixels to generate a partially textured accessible image. The storage manager812stores the digital images814comprising colored digital images. The storage manager812also includes the color texture maps816having textured segments and untextured segments.

In some embodiments, the color image texturization system106is implemented as part of the image management system104in a distributed system of the server devices for generating partially textured accessible images. Additionally, or alternatively, the color image texturization system106is implemented on a single computing device such as the server device(s)102or the user client device108ofFIG.1.

In one or more embodiments, each of the components of the color image texturization system106are in communication with one another using any suitable communication technologies. Additionally, the components of the color image texturization system106are in communication with one or more other devices including the user client device108illustrated inFIG.1. Although the components of the color image texturization system106are shown as separate inFIG.8, any of the subcomponents may be combined into fewer components, such as into a single component or divided into more components as may serve a particular implementation. Furthermore, although the components ofFIG.8are described in connection with the color image texturization system106, at least some components for performing operations in conjunction with the color image texturization system106described herein may be implemented on other devices within the environment.

The components of the color image texturization system106can include software, hardware, or both. For example, the components of the color image texturization system106can include one or more instructions stored on a computer-readable storage medium and executable by processors of one or more computing devices (e.g., the user client device108). When executed by the one or more processors, the computer-executable instructions of the color image texturization system106can cause the computing devices to perform the textured accessible image generation methods described herein. Alternatively, the components of the color image texturization system106can comprise hardware, such as a special purpose processing device to perform a certain function or group of functions. Additionally, or alternatively, the components of the color image texturization system106can include a combination of computer-executable instructions and hardware.

Furthermore, the components of the color image texturization system106performing the functions described herein with respect to the color image texturization system106may, for example, be implemented as part of a stand-alone application, as a module of an application, as a plug-in for applications, as a library function or functions that may be called by other applications, and/or as a cloud-computing model. Thus, the components of the color image texturization system106may be implemented as part of a stand-alone application on a personal computing device or a mobile device. Alternatively, or additionally, the components of the color image texturization system106may be implemented in any application that provides image management, including, but not limited to ADOBE CREATIVE CLOUD, such as ADOBE AERO, ADOBE INDESIGN, ADOBE COLOR, ADOBE ILLUSTRATOR, and ADOBE PHOTOSHOP. The foregoing are either registered trademarks or trademarks of Adobe Inc. in the United States and/or other countries.

FIGS.1-8, the corresponding text, and the examples provide a number of different methods, systems, devices, and non-transitory computer-readable media of the color image texturization system106. In addition to the foregoing, one or more embodiments can also be described in terms of flowcharts comprising acts for accomplishing the particular result, as shown inFIGS.9-10. The series of acts illustrated inFIGS.9-10may be performed with more or fewer acts. Further, the illustrated acts may be performed in different orders. Additionally, the acts described herein may be repeated or performed in parallel with one another or in parallel with different instances of the same or similar acts.

FIG.9illustrates a flowchart of a series of acts900for generating a partially textured accessible image. The series of acts900includes an act902of mapping a plurality of colors to a color texture map. In particular, the act902comprises mapping the plurality of colors to a color texture map, wherein the color texture map divides a color space into a textured segment of colors and an untextured segment of colors according to a color deficiency boundary. In some embodiments, the color deficiency boundary corresponding to the color texture map comprises a white point color deficiency boundary determined based on a white point and a copunctual point of the color space. In some embodiments, the color texture map further comprises additional segments divided by one or more additional color deficiency boundaries, wherein the one or more additional color deficiency boundaries comprise confusion color deficiency boundaries determined based on confusion lines that intersect the white point color deficiency boundary within the color space.

In some embodiments, the color texture map divides the color space into an additional textured segment and an additional untextured segment and further comprising: identifying a third subset of pixels from the plurality of pixels having colors mapped to the additional textured segment; and applying an additional texture to the third subset of pixels to generate the partially textured accessible image.

In some embodiments, the act902further comprises determining the textured segment of colors and the untextured segment of colors by: providing, for display via a color vision deficiency preferences user interface, one or more texture segment selection elements; and in response to user interaction with the one or more texture segment selection elements, assigning the texture to the textured segment of colors of the color texture map.

The series of acts900includes an act904of identifying a first subset and a second subset of pixels. In particular, the act904comprises identifying a first subset of pixels from the plurality of pixels having colors mapped to the textured segment of colors and a second subset of pixels from the plurality of pixels having colors mapped to the untextured segment of colors.

The series of acts900further includes an act906of applying a texture to the first subset of pixels. In particular, the act906comprises applying a texture to the first subset of pixels to generate the partially textured accessible image. In some embodiments, applying the texture comprises: determining a first texture transformation corresponding to a first color of the textured segment of colors; determining a second texture transformation corresponding to a second color of the textured segment of colors; and applying the first texture transformation to the texture of a first pixel of the first subset of pixels having the first color and the second texture transformation to a second pixel of the first subset of pixels having the second color. More specifically, in some embodiments, applying the first texture transformation comprises applying a first orientation to the texture of the first pixel; and applying the second texture transformation comprises applying a second orientation to the texture of the second pixel.

The series of acts900may comprise additional acts of providing, for display via a color vision deficiency preferences user interface, one or more visual property selection elements; and in response to user interaction with the one or more visual property selection elements, customize visual properties of the texture to the textured segment of colors. The series of acts900may further include additional acts comprising capturing the digital image from a real-world scene via a camera device of an augmented reality device; and applying the texture to the first subset of pixels by providing a texture overlay for display relative to the real-world scene via the augmented reality device. The series of acts900may further include additional acts comprising identifying the digital image from a virtual reality scene portrayed via a virtual reality device; and applying the texture to the first subset of pixels within the virtual reality scene.

FIG.10illustrates a series of acts1000for generating a partially textured accessible image based on user interaction with texture segment selection elements. The series of acts1000includes an act1002of providing one or more texture segment selection elements. In particular, the act1002comprises providing, for display via a color vision deficiency preferences user interface, one or more texture segment selection elements.

The series of acts1000includes an act1004of assigning a texture to the first segment. In particular, the act1004comprises in response to user interaction with the one or more texture segment selection elements, assigning a texture to the first segment of colors of the color texture map. In some embodiments, the color texture map further comprises additional segments of colors divided by one or more additional color deficiency boundaries, wherein: the color deficiency boundary comprises a white point color deficiency boundary determined based on a white point and a copunctual point of the color space; and the one or more additional color deficiency boundaries comprise confusion color deficiency boundaries determined based on confusion lines that intersect the white point color deficiency boundary. In some embodiments, the additional segments of colors comprise a textured segment and an untextured segment, wherein the textured segment is complementary to the untextured segment within the color space.

The series of acts1000includes an act1006of generating a partially textured accessible image. In particular, the act1006comprises generating a partially textured accessible image from the digital image by mapping the plurality of pixels of the digital image to the first segment of colors and the second segment of colors.

In some embodiments, the series of acts1000further comprises acts comprising: mapping a first subset of pixels from the plurality of pixels to the first segment of colors; mapping a second subset of pixels from the plurality of pixels to the second segment of colors; generating textured pixels from the first subset of pixels by applying the texture; and generating the partially textured accessible image from the textured pixels and the second subset of pixels. Additionally, in some embodiments, the series of acts1000comprises an additional act of assigning an additional texture to the textured segment of the color texture map in response to additional user interaction with the one or more texture segment selection elements.

Furthermore, the series of acts1000may comprise an additional act of generating the partially textured accessible image by generating a texture overlay comprising the texture at pixel locations corresponding with the first segment of colors. The series of acts1000may further comprise an additional act of converting initial colors of the digital image to colors of the color space, wherein the color space comprises a CIE xyY color space.

In addition (or in the alternative to) the acts described above, in some embodiments, the series of acts900and/or the series of acts1000include a step for generating a partially textured accessible image. For example, the acts described in reference toFIG.2can comprise the corresponding acts (or structure) for performing a step for generating the partially textured accessible image.

FIG.11illustrates a block diagram of a computing device1100that may be configured to perform one or more of the processes described above. One will appreciate that one or more computing devices such as the computing device1100may implement the color image texturization system106and the image management system104. As shown byFIG.11, the computing device1100can comprise a processor1102, a memory1104, a storage device1106, an I/O interface1108, and a communication interface1110, which may be communicatively coupled by way of a communication infrastructure1112. In certain embodiments, the computing device1100can include fewer or more components than those shown inFIG.11. Components of the computing device1100shown inFIG.11will now be described in additional detail.

In one or more embodiments, the processor1102includes hardware for executing instructions, such as those making up a computer program. As an example, and not by way of limitation, to execute instructions for dynamically modifying workflows, the processor1102may retrieve (or fetch) the instructions from an internal register, an internal cache, the memory1104, or the storage device1106and decode and execute them. The memory1104may be a volatile or non-volatile memory used for storing data, metadata, and programs for execution by the processor(s). The storage device1106includes storage, such as a hard disk, flash disk drive, or other digital storage device, for storing data or instructions for performing the methods described herein.

The communication interface1110can include hardware, software, or both. In any event, the communication interface1110can provide one or more interfaces for communication (such as, for example, packet-based communication) between the computing device1100and one or more other computing devices or networks. As an example, and not by way of limitation, the communication interface1110may include a network interface controller (NIC) or network adapter for communicating with an Ethernet or other wire-based network or a wireless NIC (WNIC) or wireless adapter for communicating with a wireless network, such as a WI-FI.

Additionally, the communication interface1110may facilitate communications with various types of wired or wireless networks. The communication interface1110may also facilitate communications using various communication protocols. The communication infrastructure1112may also include hardware, software, or both that couples components of the computing device1100to each other. For example, the communication interface1110may use one or more networks and/or protocols to enable a plurality of computing devices connected by a particular infrastructure to communicate with each other to perform one or more aspects of the processes described herein. To illustrate, the image modification process can allow a plurality of devices (e.g., a client device and server devices) to exchange information using various communication networks and protocols for sharing information such as digital messages, user interaction information, engagement metrics, or campaign management resources.