Higher frequency wild card game and apparatus

A method of playing a live casino card game with a video display of a wild card comprises dealing a number of physical playing cards to a player to form an original hand, the player having made a wager on a card game being played with that original hand. From a separate virtual deck of playing cards, dealing at least one card that is a video display card. At any time during play of the game, showing the value of the at least one card that is a video display card, the at least one card that is a video display card establishing a fact that physical cards of a predetermined relationship to the at least one card that is a video display card are Wild Cards for the purpose of establishing a rank or value for the player's hand. The player is then paid for attaining a hand of at least a predetermined rank or having a hand with a value higher than the value of a dealer's hand; the rank or value being determined with or without the presence of Wild Cards.

BACKGROUND OF THE INVENTION
 1. Field of the Invention
 The present invention relates to a game of chance and skill, specifically
 to a card game which is particularly suitable for use in casinos and which
 can be played either as a computer video game or as a table game. In
 particular, the invention relates to a card game in which a wild card is
 provided in the play of the game.
 2. Background of the Art
 Wagering games played in casino establishments have achieved a very high
 level of public acceptance. Particularly in the United States, there are
 now thousands of casinos in many different locations, and in certain
 jurisdictions, private businesses may have video gaming equipment. The
 rise in gaming has been in large part because of the entertainment value
 of gaming, the variety of games available to provide interest to the
 player beyond the gaming aspects of play itself, and greater acceptance of
 gaming by the public. It is generally recognized that successful games
 should: (1) be entertaining for the players, (2) attract the attention of
 and visual interest of players, (3) stimulate rapid numbers of wagers
 during predetermined time periods; (4) provide reasonable and
 understandable odds to the player, (5) provide unvarying overall odds in
 favor of the casino; (6) be sufficiently simple to allow rapid acceptance
 of the game with a short learning curve, and (7) be easily monitored by
 observers and any dealer to avoid errors and cheating. Both casino table
 games and video games have achieved high levels of success with these
 parameters kept in mind during their design.
 There are a wide variety of poker games available to players in private
 games, club games, casino table games and video gaming equipment. In
 casino video gaming equipment, the easiest format to work with comprises
 variants of five-card draw poker. This game is played in a video gaming
 format with many variations, for example, by having five cards dealt to a
 player. The player selects his best cards (e.g., the cards most likely to
 provide a highly ranked hand when the player discards and draws
 replacement cards), discards unneeded cards, and then draws replacement
 cards. The objective in these video games is generally to achieve the best
 possible hand, according to conventional poker hand rankings, with hands
 of various ranks being awarded payouts that are multiples (usually with
 limits from about 1:1 to about 4000:1) of the wager. The game has such a
 readily appreciated ease of understanding and play that the format has
 been highly successful. Common variants of this game include games where
 deuces within the playing deck are wild, jokers added to the playing deck
 are wild, multiple mixed decks are used for the dealing of hands, extra
 bonuses are provided for unique hands, and the like. These variations in
 the rules are still readily understood and add variety to the basic pure
 game of five card draw.
 U.S. Pat. No. 4,743,022 to Michael Wood, 1988, discloses a poker game which
 can be played on a computer video output screen gaming machine or as a
 table game. At the start of the game, the player makes a first wager and
 receives five cards, which constitutes a first hand. As is known to those
 skilled in the art, five-card poker hands are ranked, for competitive
 purposes, according to the following order from lowest to highest: (1)
 High Card in Hand; (2) One Pair; (3) Two Pair; (4) Three of a Kind; (5)
 Straight; (6) Flush; (7) Full House; (8) Four of a Kind; (9) Straight
 Flush; (10) Royal Flush; (11) Five of a Kind (which is possible only if a
 joker is used). Then each player may discard up to five cards and receive
 five new cards to form a second hand. The player loses the first wager if
 the second hand (or the first hand when no cards are discarded) does not
 have a pair. The player receives the wager back if the hand has a pair.
 The player receives a payout which exceeds the first wager in accordance
 with the posted odds if the hand is of higher order than a pair. The
 player is also entitled to make a second wager and to receive a sixth
 card. A five-card third hand having the highest possible ranking is then
 formed by combining the newly dealt card and any four of the five cards in
 the second hand. If the third hand is ranked lower than a straight and is
 of lower order than the second hand, the player loses the second wager.
 However, if the third hand has a ranking of a straight or greater and is
 of higher order than the second hand, the player wins an amount which
 depends on the second wager and the posted odds.
 Although the Wood's game allows the player an additional possibility of
 winning by providing the sixth card, the payout odds must be diminished
 proportionally, thus decreasing the generated level of excitement.
 Moreover, the thrill of the game is also reduced because the sixth card
 rarely produces a dramatic improvement in the ranking of the player's
 hand. Furthermore, the rules of the game are fairly complex, involving
 three different hands and sometimes enigmatic criteria for receiving the
 sixth card (the video-game version). Several wild-card versions of Wood's
 game have been suitable for casinos. In these, a wild card may possess any
 value specified by the player. For example, when deuces are wild, they can
 be counted as kings, aces, or have any other value and can fill in
 straights or flushes. Other variations of the game exist, for instance
 with jokers or eights wild. However, when wild cards are used, the game
 lacks the exciting element of surprise since the wild cards are declared
 to the player at the start of the game. Moreover, the game is rendered
 less attractive because the player always retains the wild cards and hence
 a lower pay table must be utilized. Thus, the player normally wins only
 when his or her hand ranking is three of a kind or higher.
 U.S. Pat. No. 5,308,065 describes a poker game comprising a player making a
 wager and then being dealt a hand of five cards in a specific card
 location, with the cards being viewed by the player (e.g., face-up). The
 player is also dealt a single card from the same deck, this card being
 dealt face-down. The player may attempt to improve the five card hand by
 utilizing standard five card draw steps. After the player has acted on the
 five card hand, the sixth card is turned face-up, and all the cards in the
 player's hand which have the same face value as the turned card are
 designated as a wild card. The method of playing the game of chance is
 described as utilizing a maximum set with a finite plurality of scorable
 units, each having a fixed value, wherein the scorable units can be
 assembled, according to predetermined rules, into small sets having
 different rankings, said method comprising the steps of:
 a player placing a wager; the player receiving an original set of A
 scorable units randomly chosen from the finite plurality of scorable
 units, where A is an integer, the original set having a ranking known to
 the player, thereby reducing the maximum set by the number of scorable
 units in said original sets. The player receives a solitary scorable unit
 randomly chosen from the finite plurality of scorable units remaining, the
 solitary scorable unit having a value concealed from the player, thereby
 reducing the maximum set by one additional unit. The player has a chance
 to improve the ranking of the original set by discarding up to A scorable
 units from the original set and replacing them with an equal number of
 scorable units randomly chosen from the remaining finite plurality of
 scorable units, thus forming a modified original set. The value of the
 solitary scorable unit is revealed to said player. All scorable units of
 the modified original set which have the same value as the solitary
 scorable unit are assigned replacement arbitrary values which maximally
 improve the ranking of the modified original set. The modified original
 set is evaluated in accordance with predefined criteria to determine
 whether the player has won or lost the wager. Thus the play of the game
 provides a wild card from within the set of symbols used in the play of
 the game.
 U.S. Pat. No. 5,042,818 describes a multideck poker game that is able to
 provide unique hands without the use of wild cards. A first hand is dealt
 from a first deck of cards. The player may select an additional card or
 cards to be dealt into his playing hand from an additional deck of cards.
 The player may discard cards, with replacement cards coming from the
 original decks from which the discards were dealt. In this manner, a hand
 of six or more cards may be created that has the possibility of poker
 hands unavailable from a single deck (e.g., a seven card royal flush).
 U.S. Pat. No. 5,356,140 describes a video format gaming apparatus where a
 player makes a wager to participate in the game and the player is dealt
 two distinct hands at the beginning of the game. Each hand is dealt from
 its own separate complete deck of cards. The player selects one of the
 hands to play and the unselected hand is voided or removed from use. The
 player plays out the selected hand according to the conventional manner of
 play of the hand.
 U.S. Pat. No. 5,803,809 describes a method of playing a card game wherein
 multiple decks of playing cards are used in a unique format which results
 in hands being possible that were not previously available. In the play of
 the game, such as five card draw poker, each card position in a player's
 hand is dealt from a distinct deck. This enables the possibility of unique
 hands such as five aces of spades, without the need for using wild cards.
 In addition to the use of standard decks of cards, this method
 contemplates the use of decks which have been modified slightly, such as
 by the addition of two jokers to each deck. Similarly, U.S. Pat. No.
 5,775,992 enables the possibility of unique types of hands by shuffling,
 for example, the same number of decks together as there are cards in a
 player's hand (e.g., five decks would be shuffled together where the game
 is five card stud). This allows similar types of hands as U.S. Pat. No.
 5,803,809.
 These games provide a useful variety of games to be played in various
 casino or private formats, but there is always a desire for different
 games with unique playing features to be available.
 BRIEF DESCRIPTION OF THE INVENTION
 A method of playing a game, including a game of poker comprises:
 a) dealing a number of playing cards to a player to form an original hand.
 The player has made a wager on a game such as a poker game being played
 with that original hand or places a wager at any time before seeing one or
 more cards of the hand;
 b) from a separate deck of playing cards, dealing one card that is a
 display card;
 c) showing the value of the display card, the display card establishing a
 fact that cards of equal rank or value to the display card are Wild Cards
 for the purpose of establishing a rank or value (e.g., total point count)
 for the player's hand; and
 d) paying the player for attaining a hand of at least a predetermined rank
 with or without the presence of Wild Cards or for displaying a hand that
 wins against a dealer's hand in the play of an underlying game. The game
 may be played as a live table game, a video game, or other computer format
 game (e.g., over the Internet). Where the game is a draw poker game, steps
 such as allowing the player to discard cards from the original hand, and
 dealing player replacement cards to bring the player's hand up to the
 number of cards used to play the game of poker may be used.

DETAILED DESCRIPTION OF THE INVENTION
 The present invention is a unique method of playing a casino-type card game
 in either a live action table game or as a video or computer game.
 According to the present invention, a hand of cards is dealt to a player
 from a first master set of cards. If the underlying game is conventional
 draw poker or stud poker, the player receives five cards from a single 52
 card deck, which are available for viewing by the player.
 According to a preferred method of the present invention, a single card is
 dealt from a second and separate deck to the player. Either before,
 during, after or at the conclusion of play of the underlying game, the
 single card is revealed. The rank, suit, or rank and suit of the revealed
 card determines which cards in the player's hand are wild. Cards held by
 the player having a rank, suit, or rank and suit equal to that of the
 revealed card become wild cards.
 The method can be practiced by dealing each player his or her own wild
 card, or by dealing a common or "community" wild card to multiple players
 participating in a round of play. Preferably, the wild card does not
 become part of the player's hand. It preferably serves as an indicator of
 which cards in the master set of cards are considered wild during that
 hand.
 The method of the present invention can be practiced on a video output
 wagering device, on a live gaming table, as a personal-computer based
 game, on a hand-held gaming unit, or on virtually any equipment which
 includes a CPU (central processing unit) and memory. Although the
 following disclosure describes the method of the present invention in the
 context of draw poker, the method can be used to enhance the excitement
 and entertainment value of nearly any casino card game, such as 5 card
 stud poker, Blackjack, Pai Gow poker, Let it Ride.RTM. Stud Poker,
 Caribbean Stud.RTM. poker, Baccarat, mini Baccarat, and variations of draw
 poker, including Texas Hold 'Em, Deuces Wild, and Triple Play Poker.RTM..
 In a first embodiment, a video output gaming device is programmed to
 display a preferred draw poker game of the present invention, and is
 described in detail below. The apparatus may perform in the following
 manner. The apparatus for playing a video wagering game may comprise, at
 least for example, a console, CPU, player controls, a wager acceptor and a
 video monitor attached to the console. The CPU contains memory able to
 display a game comprising:
 displaying a hand of cards in response to a player placing a wager;
 randomly selecting at least one card distinct from said hand of cards, said
 at least one card being randomly selected from an independent deck of
 cards at a time either before, during or after a play of the video
 wagering game (The at least one card must come from a virtual deck of
 cards, whether a standard or variant deck, that is a distinct virtual deck
 from the deck or decks used in the provision of the player's cards);
 revealing said at least one card at a time before, during or after a game
 outcome is displayed;
 displaying a game outcome;
 establishing a rank (e.g., a poker ranked hand) or comparative value (e.g.,
 counting value of cards as in blackjack, baccarat, 21/2 or 211/2, or other
 value counting games) for the player's hand, using any wild cards present
 in the player's hand (if there are no wild cards present in the player's
 hand, normal valuation will occur. Where value of hands is being
 determined, wild card values may be restricted. If wild cards were given
 unlimited values in Blackjack, for example, every hand with a wild card
 would be a Twenty-One. The limits could include specific values such as 1,
 2 or 3; 3, 4 or 5; or only tens and the face value, for example); and
 awarding the player a payout for attaining a hand of at least a
 predetermined rank (e.g., a pair, two pairs, three-of-a-kind, straight,
 flush, etc.) or at least a value better than a dealer's hand (e.g., 19
 beating a count of dealer's 18; players 20 beating a dealer's 191/2 in
 21/2 or 211/2, etc., the award being made whether or not a wild card is
 present in the player's hand.
 FIG. 1 shows a video game apparatus 20 comprising a cabinet 30 with a video
 display screen 32 and an upper control panel 34. The upper control panel
 34 is shown with a coin slot 36, but a currency slot or credit card slot
 may also be used, as well as a key pad for insertion of debit, credit or
 charge information. Also shown on the upper control panel 34 are control
 buttons 38, 40 and 42 which are here proposed as a single unit wager
 button 38, a maximum wager button 40 and a collect button 42. The video
 game apparatus 20 also is provided with a lower control panel 44. This
 lower control panel 44 is, for example, provided with a deal/draw button
 46 and five separate hold/discard buttons 48. A coin outlet or coin tray
 52 is also provided. On the video display screen 32 are shown images of
 the player's hand 54 with the five individual hand cards 58 shown in the
 player's hand 54. A separate image area 56 is provided for the display of
 the randomly selected wild card. A special deck-cutting feature with cut
 locator buttons 60 and 62 is shown on the lower control panel 44. An
 additional separate image area 57 is provided which provides a visual
 indication of a deck 64 and a cutting line 66. As locator buttons 60 and
 62 are manipulated, cutting line 66 moves vertically in a direction
 indicated by arrow 64, or in an opposite direction simulating the cutting
 of cards.
 Screen 32 contains a player-hand area 54 which displays five cards and a
 wild-card area 56 which at some point in time during the play of the game
 displays one card that determines the wild card.
 The electronic circuit of the apparatus includes a CPU (Central Processing
 Unit) which may be connected to a clock circuit, a memory, an interface
 circuit, a video-display circuit, a coin-hopper circuit, and/or a
 data-storage circuit. The memory may be composed of a Read-And-Write
 Memory (RAM) and a Read-Only-Memory (ROM). RAM stores the game's variables
 and may have a battery back up. Thus, when the card-game apparatus is
 disconnected from its main power supply, the data stored in RAM is
 preserved for approximately ten years. ROM may contain information such as
 image patterns (memory bit maps) for the playing cards as well as the
 operating instructions for the CPU. An interface circuit could incorporate
 a sound generator and key activators, including single-bet button 38,
 maximum-bet button 40, collect button 42, deal/draw button 46, and
 hold/cancel buttons 48. A light circuit may be designed to illuminate
 those key activators ready to accept input data, which light circuit would
 be controlled by a drive circuit. Since the CPU may be a single-task
 processor, a buffer, which stores activator-key input information, may be
 placed before an input/output port of the CPU. A drive circuit is provided
 which is electronically linked to a sound generator, which signals to
 acknowledge activation of buttons or an occurrence of a win.
 A video-display circuit might include the screen 32 (e.g., a cathode ray
 tube) having a video circuit, electronically connected to a
 cathode-ray-tube controller. As the cathode ray controller reads out an
 image pattern (memory bit map) for a playing card from ROM to RAM, it
 converts this data to a serial data format and may send it to a video
 circuit. Based on the video signals generated by circuitry, a
 predetermined image appears on the screen 32. A coin-hopper circuit would
 incorporate an electromechanical coin hopper, which may be controlled by a
 drive circuit. This circuit governs such functions as credit detection
 (tracking of cumulative player winnings), lock out (shut down of the game
 apparatus in case the jackpot is too large to be paid by the machine), and
 coin release. CPU receives data from the hopper through an input-output
 port via a buffer. Hopper must be able to store coins and make payoffs
 accurately and is always monitored by the CPU.
 A data-storage circuit may comprise a disk drive, connected to an
 input-output port of the CPU through a buffer. A disk drive may controlled
 by a drive circuit and would store such statistics as number of rounds
 played, winnings amounts, percentage of hold in favor of the casino, and
 other game information. A management key (not shown) may be used by
 authorized personnel to display the aforementioned data or to obtain
 printouts through hard-copy devices (also not shown). Other hardware and
 parts of the above described card-game apparatus are similar to those used
 in existing video poker machines. Standard components include coin
 hoppers, coin acceptors, IBM-compatible computers, video-display screens,
 and VGA graphic-display cards.
 FIG. 2 shows a flow chart which illustrates the sequence of logical
 operations performed by a CPU in the play of a five card draw-type poker
 game enhanced by the incorporation of a randomly selected wild card of the
 present invention. The implementation of the game feature with other
 poker-type games, such as Let-It-Ride (Registered Trademark of Shuffle
 Master gaming, Inc.) or Caribbean Stud.RTM. poker or the like is
 contemplated. The description below refers to the major steps of the flow
 chart, cited parenthetically. To start the game, the player inserts the
 proper number of coins or tokens into coin inlet 36 or if credits are
 available, enters the number of credits to be wagered on bet buttons 38
 and 40. The player then chooses the amount to wager either by repeatedly
 pressing the single-bet button 38 or by pressing the maximum-bet button 40
 once to bet one or more coins, up to the wager limit. To receive an
 initial player's hand of, for example, the five cards initially dealt in
 five-card-draw poker, which cards normally would appear face up in
 player-hand area 54, the player activates deal/draw button 46. The cards
 dealt are randomly selected from a first master set of cards, preferably
 consisting of a single 52 card deck of cards, or from a number of
 intermixed decks. At some point in the play of the game, either before the
 player's hand is displayed, simultaneously as the player's hand is
 displayed, after the player's hand is displayed, before cards are
 discarded, after cards are discarded and before drawing replacement cards,
 or after cards are discarded and after replacement cards are drawn, a
 single card appears (normally face down, but alternatively, at any time,
 face up in wild-card area 56. The single card is randomly selected from a
 second and separate deck of cards. The CPU randomly generates the player's
 cards from a first master set or "pool" comprising a single deck or even
 multiple decks, either mixed together or each deck dedicated to a single
 player card position, a deck usually corresponding to a deck of 52
 standard playing cards, which is usually ranked from low to high in the
 order of 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, and Ace.
 Preferably, the hand is dealt from a single 52 card deck of cards. The
 cards in player-hand area 54 are either displayed in random fashion,
 automatically arranged in order of increasing rank or the player may
 rearrange the cards as desired. Appropriate guiding means or symbols may
 be illuminated to help the player identify ranked hands such as One Pair,
 Two Pair, Three of a Kind, etc.
 Following the rules of draw poker, the player may attempt to improve the
 ranking of the five-card hand by discarding up to five cards and replacing
 them with new cards (i.e., a modified hand) randomly generated by CPU from
 the same master set (the deck, mixed deck, or individual decks for each
 player's card position) as the originally dealt cards. The player
 identifies the cards he or she wants to retain by activating buttons 48
 which correspond to those cards (Step 112). The player may reverse this
 decision by activating the same buttons 48 for a second time, thus
 releasing the hold on the previously identified cards. To discard the
 unwanted cards, the player presses button 46 (Step 114). The discarded
 cards are automatically replaced with the same number of new cards.
 At some point in the play of the game, here shown for exemplary purposes as
 simultaneously dealt with the last replacement card in draw poker, when
 the last hold button is pressed in draw poker, when the last card is
 displayed in stud poker, or at the end of the game in any type of poker,
 the single card located in area 56 is displayed face up. The face value,
 rank or face value and rank of the card displayed in area 56 determines
 the wild card or cards in this round of the game. Preferably all cards in
 the five-card hand (or more cards) which have the same face value as the
 card displayed in area 56 are designated wild, i.e., they may possess any
 specified value. The CPU evaluates the ranking of the five-card hand and,
 when wild cards are present, assigns to the hand the highest allowable
 rank made possible by the wild cards (Step 116). The card displayed in
 area 56 is not actually included in the player's five-card-hand for
 determining a ranking; that is, it does actually not become a part of the
 hand. However, since it is generated from a distinct deck of standard
 playing cards, a number of advantages are present which were not possible
 when the wild card is drawn from the master set of cards. Although the
 deck used to draw the wild card may be a standard 52-card deck, it may be
 a special deck such as a Spanish Twenty-One deck.
 There are a number of advantages that may be found in the play of this
 game.
 Advantage #1: The game allows for a single card to be designated as
 special.
 When a single card is selected as the designator for all wild cards in a
 specific game, a pay table can designate that randomly specified card as
 special. This is only possible when the designator card is selected from
 an external deck. If the card were selected from the deck in play, there
 would be no feasible way to specify that card as wild without removing it
 from play.
 For example, if one were to try to construct the pay as designated above in
 "advantage #2" it would not be possible for the King of Spades to appear
 in a player's hand. Thus, that specific card could not be used as a
 qualifier for a hand comprised of Kings and Spades.
 Advantage #2: The method allows for the wild card selection without
 affecting the base game.
 Assume there is a five-card stud game, which includes a side game. In this
 side game, the player may make a separate wager that pays according to the
 number of cards in his stud hand that match the suit and/or rank of an
 externally selected wild card. If the wild card is selected from an
 external deck, the base game will not be affected by the wild card
 selection for the side game.
 This example illustrates that the method of the present invention need not
 be practiced as an underlying game. Wild cards can be used to resolve a
 base game, one or more side games, or combinations of the above.
 Advantage #3: The method allows for differentiation in hit frequency based
 upon the selected wild card.
 If, in a game, the selected wild card is of a low value, such as a 2 or 3,
 that game has a higher expected value than if the selected wild card is of
 a high value.

Ways p(x)
 Example A: King is Wild
 Royal Flush (no wilds) 4 0.0000015
 Wild Royal Flush 276 0.0001062
 TOTAL 280 0.00010774
 Example B: Two is Wild
 Royal Flush (no wilds) 4 0.0000015
 Wild Royal Flush 500 0.0001924
 TOTAL 504 0.00019392
 The player's winnings are determined on the basis of the final
 five-card-hand ranking and jackpot amounts may be calculated according to
 any pay table or pay schedule, for example a pay schedule such as the
 following:

Hand Rank Bonus Payment
 Royal Flush (without wild cards) 500 .times. BET
 Five of a Kind 250 .times. BET
 Royal Flush (with wild cards) 200 .times. BET
 Straight Flush 25 .times. BET
 Four of a Kind 5 .times. BET
 Full House 4 .times. BET
 Flush 4 .times. BET
 Straight 3 .times. BET
 Three of a Kind 2 .times. BET
 Two Pair 2 .times. BET
 One Pair (Jacks or Better) 1 .times. BET
 Since the payouts will vary depending upon the rank and/or suit of the wild
 card selected, it would be advantageous to provide an electronic display
 of the pay table which reveals payouts for the particular wild card
 selected. For example, the payout for a Royal Flush formed with a King
 that is wild pays more than a Royal Flush formed with a 2 that is the wild
 card, based on the probability of occurrence of the hands. Advantageously,
 a changeable display could display the pay table which corresponds to the
 selected wild card and could conceal payouts for wild cards which are not
 in play. This feature is likely to simplify the process of paying bonuses
 and is also likely to eliminate player or dealer confusion as to the
 payouts.
 To collect the winnings, the player presses collect button 42 (Step 118).
 The coins are dispensed through coin outlet 52.
 The card game is attractive to players because the wild cards make it
 possible to win large jackpots on small wagers and hands with high ranks
 may be more frequently attained. Moreover, since the wild cards are
 preferably declared only after the player has a chance to alter his or her
 hand, an exciting element of surprise is introduced into the game. Also,
 the pay schedule may be fixed throughout the game and no additional wagers
 are required during the round.
 Referring to FIG. 3, a gaming table 130 is provided. The gaming table is
 equipped with a video display 132 which displays a video representation of
 a common wild card 128 drawn from a separate deck of cards. A second video
 display 134 is located forward of the chip rack 136 and is used to display
 the electronically generated pay table corresponding to the selected wild
 card. A game computer (not shown) is provided with memory and a central
 processing unit. The CPU is programmed to randomly select a card from a
 separate deck. The computer sends a signal to the video output display,
 which in Turk displays the wild card in display area 132.
 A plain view of a playing area according to a second table-game version of
 the present invention is shown in FIG. 4. In the table version of the card
 game, a master deck of 52 standard playing cards which are ranked from low
 to high in the order of 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, and
 Ace is utilized along with a playing table (not shown). The playing table
 surface contains a plurality of player stations, such as station 140. Each
 player station includes a player-hand area 142 and a single-card area 144.
 After making a wager, each player is dealt a hand of five cards from a
 first master deck which is placed in area 142. The player also receives a
 solitary card from a separate deck which is dealt face down in area 144.
 The player may attempt to improve the ranking of the five-card hand by
 discarding up to five cards and replacing them with new cards randomly
 dealt from the master deck. At some time during the play of the game,
 herein for exemplary purposes only after the player rearranges the
 five-card hand, the solitary card located in area 144 is turned face up
 and its face value determines the wild cards in this round of the game.
 That solitary card is provided preferably from a shuffled deck that is
 distinct from the deck in which the cards used for the construction of a
 player's hand are chosen. The distinct deck may be a physical deck (of one
 or more standard decks), an artificial deck (e.g., thirteen cards, one
 each of, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King, and Ace), a special
 deck such as a Spanish 21 or Canasta deck or a virtual deck with a video
 display screen in the area of the gaming table (e.g., near the table, on
 the edge of the table, or mounted on or in the gaming table). All cards in
 the five-card hand which have the same face value as the card displayed in
 area 124 are designated wild, i.e., they may possess any specified value
 which most improves the ranking of the five-card hand. If the five-card
 hand contains any wild cards, its raking is reevaluated by the dealer. The
 ranking of the five-card hand is then compared to the rankings of other
 players's hands in order to determine which player or players has won the
 wager.
 Although the game has been described in the form of several specific
 embodiments, its arrangements and configurations are given only as
 examples, and many other variations of the game are possible. For example,
 in one version of the game only number cards, and not face cards such as
 Jacks, Queens, or Kings, may be wild. Moreover, the game may be structured
 in such a manner that only four wild cards are possible in the five-card
 hand. This may be achieved by generating the indicator wild card from a
 different pool of elements than the actual playing cards. The game may be
 played as a table version as well as a computer version. The card-game
 apparatus may utilize a touch-sensitive screen, a mouse, or a light pen in
 order to manipulate the card images. Other data-storage media, such as
 magnetic tape and paper tape, may be employed with the card-game
 apparatus. Furthermore, paper-ticket printers may be utilized instead of
 coin hoppers. Different types of guiding symbols may be used in the video
 version of the game in order to help the player evaluate his or her hand.
 Therefore, the scope of the invention should be determined, not by the
 examples given, but by the appended claims and their legal equivalents.
 Some repeated mention has been made with regard to the flexibility allowed
 in the timing of the provision and/or display of the wild card. This
 action can of course significantly vary motivation to play a hand or alter
 a hand. For example, providing and displaying the wild card before the
 player discards can significantly change a player's strategy. For example,
 a player with a hand of ACE of Hearts, KING of Hearts, JACK of Hearts, TEN
 of Hearts and Three of diamonds would in all normal cases discard the
 Three of Diamonds. If the Wild Card were exposed prior to discarding and
 was a Three, the player would not discard a Three. Similarly, if a
 player's hand were ACE, KING, QUEEN of a single suit and a pair of deuces,
 most player's will discard the deuces to attempt to get either a Royal
 Flush, a Flush, a Straight or a pair higher than a pair of Jacks. If the
 Wild Card exposed before discarding were a two, playing strategy would be
 altered. More importantly, with a game such as Let It Ride.RTM. Stud Poker
 (registered trademark of Shuffle Master Gaming, Inc.), cards involved in
 the construction of the hand are displayed at different times in the play
 of the game. The significance of the time when the Wild Card is displayed
 therefore becomes much more influential on the play of the game and the
 strategy.
 In the play of Let It Ride.RTM. Stud Poker (registered trademark of Shuffle
 Master Gaming, Inc.), the player is dealt three cards face down (which the
 player may view at any time) and the two common cards are dealt face down
 (which are initially withheld from view). A bet of equal value appears
 adjacent to each of the player's three cards. After viewing all three of
 the player's cards, the player may elect to withdraw the first of the
 three wagered tokens or allow all three wagers to continue in play,
 depending on the player's view of the likelihood of the three cards
 contributing to a winning hand (e.g., at least a pair of nine's). If the
 single displayed card that establishes the Wild Card were displayed before
 the election to retain or withdraw the first bet, the player would be in a
 much better position to establish the value of the hand. If the hand is a
 natural (e.g., with at least a pair of nine's), with or without a wild
 card, the player will always leave all bets on the table. If the player
 determines that at least one card is a wild card (one card in the player's
 hand matching the display card), the player is likely to remain in for all
 bets, even if no other card in the player's hand is at least a nine, as it
 is likely that at least one of the common cards will equal a nine or more
 or match one of the player's cards.
 In Let It Ride.RTM. (registered trademark of Shuffle Master Gaming, Inc.)
 Poker, it would also be advantageous to have the display card that
 determines the Wild Card turned face-up after the first election to retain
 or withdraw the first bet amount is made, but the influence is not quite
 as great. After the election to retain or withdraw has been made, and
 after at least one common card has been revealed, the display card may
 then be revealed. This still improves the relative ability of a player to
 determine that there is a likelihood or assurance of a winning hand, but
 the impact is slightly lessened. That order of event is therefore also a
 likely scenario. The format that is most advantageous to the house is to
 reveal the display card only after both of the dealer's hole cards are
 revealed.
 The wild card may be used in a wide variety of games as indicated herein.
 The wild card may also be used in games where payouts are determined by
 hand evaluations other than just ranks of hands, as in draw or stud poker
 games. Fore example, payouts may be determined on the basis of the value
 or numerical totals of hands, such as Blackjack, 71/2 and 211/2,
 Over/Under, and the like.
 The method of the present invention is suitable for a wide variety of card
 games, including games in which players play against the dealer,
 (Caribbean Stud.RTM. poker, Pai Gow poker, Three Card poker.TM., and
 Blackjack), games in which the players compete against each other (i.e.,
 poker), and for resolving side bet games (e.g., Pairs Plus bets in three
 card poker, the bonus bet in Let It Ride.RTM., and a bonus bet in
 Caribbean Stud.RTM. poker). For a side bet game, the wild card can be used
 to score a base game, the side bet or both. When the method is used to
 score a side bet, the game can pay a proportional or progressive payout
 for combinations of the above.