Office Action 2: Notice of Allowance (2025-03-06)

CLAIMS:
Amendments to the Claims

The following listing of claims will replace all prior versions, and listings, of claims in the application:

Listing of Claims:

1\. (Currently Amended) A mark processing method, performed by a computer device, the method comprising:displaying an aiming prompt mark on a display picture of a virtual environment, the aiming prompt mark being used for indicating a target aimed position at which a target virtual object in the virtual environment aims using a virtual weapon;
displaying a position prompt mark on the display picture of the virtual environment according to a transparency, the position prompt mark being used for indicating a target environment position in the virtual environment at which the target virtual object in the virtual environment plans to attack using the virtual weapon and the transparency is defined according to a distance between the aiming prompt mark and the position prompt mark; and
adjusting the transparency of the position prompt mark in response to a change in relative positions between the aiming prompt mark and the position prompt mark, further including:increasing the transparency of the position prompt mark in the virtual environment when a distance between the aiming prompt mark and the position prompt mark decreases; and
decreasing the transparency of the position prompt mark in the virtual environment when the distance between the aiming prompt mark and the position prompt mark increases.
2\. (Original) The method according to claim 1, wherein the adjusting the transparency of the position prompt mark in response to a change in relative positions between the aiming prompt mark and the position prompt mark comprises:
determining, based on a position of the target virtual object in the virtual environment and the target environment position, a first vector pointing from the position of the target virtual object to the target environment position;

target virtual object to the target aimed position;determining an adjusted second transparency based on the first vector and the second vector; and
displaying the position prompt mark according to the second transparency.
3\. (Original) The method according to claim 1, wherein the adjusting the transparency of the position prompt mark in response to a change in relative positions between the aiming prompt mark and the position prompt mark comprises:
acquiring a display distance between the aiming prompt mark and the position prompt mark on a user interface;
determining an adjusted second transparency according to a preset relationship between the display distance and the second transparency; and
displaying the position prompt mark according to the second transparency.
4\. (Original) The method according to claim 1, further comprising:
determining whether the target environment position is within a field of view of the target virtual object, the field of view being used for indicating a virtual environment region currently observed by the target virtual object;
displaying the position prompt mark at the target environment position when the target environment position is within the field of view; and
displaying the position prompt mark on an edge of the display picture of the virtual environment when the target environment position is outside the field of view.
5\. (Original) The method according to claim 1, wherein the position prompt mark comprises a direction mark, the direction mark pointing to the target environment position.
6\. (Original) The method according to claim 1, further comprising:
receiving a transparency setting operation for the position prompt mark, and updating at least one of a maximum rated transparency value of the position prompt mark or a minimum rated transparency value of the position prompt mark.
7\. (Original) The method according to claim 1, further comprising:
receiving a size setting operation for the position prompt mark, and updating a size of

the position prompt mark.

8\. (Currently Amended) A computer device, comprising a memory and one or more processors, the memory storing computer-readable instructions, the computer-readable instructions, when executed by the one or more processor, causing the computer device to implement a mark processing method including:displaying an aiming prompt mark on a display picture of a virtual environment, the aiming prompt mark being used for indicating a target aimed position at which a target virtual object in the virtual environment aims using a virtual weapon;
displaying a position prompt mark on the display picture of the virtual environment according to a transparency, the position prompt mark being used for indicating a target environment position in the virtual environment at which the target virtual object in the virtual environment plans to attack using the virtual weapon and the transparency is defined according to a distance between the aiming prompt mark and the position prompt mark; and
adjusting the transparency of the position prompt mark in response to a change in relative positions between the aiming prompt mark and the position prompt mark, further including:increasing the transparency of the position prompt mark in the virtual environment when a distance between the aiming prompt mark and the position prompt mark decreases; and
decreasing the transparency of the position prompt mark in the virtual environment when the distance between the aiming prompt mark and the position prompt mark increases.

9\. (Original) The computer device according to claim 8, wherein the adjusting the transparency of the position prompt mark in response to a change in relative positions between the aiming prompt mark and the position prompt mark comprises:determining, based on a position of the target virtual object in the virtual environment and the target environment position, a first vector pointing from the position of the target virtual object to the target environment position;

target virtual object to the target aimed position;determining an adjusted second transparency based on the first vector and the second vector; and
displaying the position prompt mark according to the second transparency.

10\. (Original) The computer device according to claim 8, wherein the adjusting the transparency of the position prompt mark in response to a change in relative positions between the aiming prompt mark and the position prompt mark comprises:acquiring a display distance between the aiming prompt mark and the position prompt mark on a user interface;
determining an adjusted second transparency according to a preset relationship between the display distance and the second transparency; and
displaying the position prompt mark according to the second transparency.

11\. (Original) The computer device according to claim 8, wherein the method further comprises:determining whether the target environment position is within a field of view of the target virtual object, the field of view being used for indicating a virtual environment region currently observed by the target virtual object;
displaying the position prompt mark at the target environment position when the target environment position is within the field of view; and
displaying the position prompt mark on an edge of the display picture of the virtual environment when the target environment position is outside the field of view.

12\. (Original) The computer device according to claim 8, wherein the position prompt mark comprises a direction mark, the direction mark pointing to the target environment position.

13\. (Original) The computer device according to claim 8, wherein the method further comprises:receiving a transparency setting operation for the position prompt mark, and updating at least one of a maximum rated transparency value of the position prompt mark or a minimum rated transparency value of the position prompt mark.

14\. (Original) The computer device according to claim 8, wherein the method further comprises:receiving a size setting operation for the position prompt mark, and updating a size of the position prompt mark.

15\. (Currently Amended) One or more non-transitory computer-readable storage media storing computer-readable instructions, the computer-readable instructions, when executed by one or more processors of a computer device, causing the computer device to implement a mark processing method including:displaying an aiming prompt mark on a display picture of a virtual environment, the aiming prompt mark being used for indicating a target aimed position at which a target virtual object in the virtual environment aims using a virtual weapon;
displaying a position prompt mark on the display picture of the virtual environment according to a transparency, the position prompt mark being used for indicating a target environment position in the virtual environment at which the target virtual object in the virtual environment plans to attack using the virtual weapon and the transparency is defined according to a distance between the aiming prompt mark and the position prompt mark; and
adjusting the transparency of the position prompt mark in response to a change in relative positions between the aiming prompt mark and the position prompt mark, further including:increasing the transparency of the position prompt mark in the virtual environment when a distance between the aiming prompt mark and the position prompt mark decreases; and
decreasing the transparency of the position prompt mark in the virtual environment when the distance between the aiming prompt mark and the position prompt mark increases.

16\. (Original) The non-transitory computer-readable storage media according to claim 15, wherein the adjusting the transparency of the position prompt mark in response to a change in relative positions between the aiming prompt mark and the position prompt mark comprises:
and the target environment position, a first vector pointing from the position of the target

virtual object to the target environment position;determining, based on the position of the target virtual object in the virtual environment and the target aimed position, a second vector pointing from the position of the target virtual object to the target aimed position;
determining an adjusted second transparency based on the first vector and the second vector; and
displaying the position prompt mark according to the second transparency.

17\. (Original) The non-transitory computer-readable storage media according to claim 15, wherein the adjusting the transparency of the position prompt mark in response to a change in relative positions between the aiming prompt mark and the position prompt mark comprises:acquiring a display distance between the aiming prompt mark and the position prompt mark on a user interface;
determining an adjusted second transparency according to a preset relationship between the display distance and the second transparency; and
displaying the position prompt mark according to the second transparency.

18\. (Original) The non-transitory computer-readable storage media according to claim 15, wherein the method further comprises:determining whether the target environment position is within a field of view of the target virtual object, the field of view being used for indicating a virtual environment region currently observed by the target virtual object;
displaying the position prompt mark at the target environment position when the target environment position is within the field of view; and
displaying the position prompt mark on an edge of the display picture of the virtual environment when the target environment position is outside the field of view.

19\. (Original) The non-transitory computer-readable storage media according to claim 15, wherein the position prompt mark comprises a direction mark, the direction mark pointing to the target environment position.

20\. (Original) The non-transitory computer-readable storage media according to claim 15, wherein the method further comprises:

receiving a transparency setting operation for the position prompt mark, and updating at least one of a maximum rated transparency value of the position prompt mark or a minimum rated transparency value of the position prompt mark.

OFFICE ACTION:
DETAILED ACTION
Notice of Pre-AIA  or AIA  Status
The present application, filed on or after March 16, 2013, is being examined under the first inventor to file provisions of the AIA .
Allowable Subject Matter
Claims 1 to 20 are allowed.
REASONS FOR ALLOWANCE
The following is an examiner’s statement of reasons for allowance: The closest prior art is Huang (Chinese patent publication CN 111659117 A, cited on the IDS, see NF, 10-01-2024, pages 13 to 15).  Huang discloses a virtual object display method and device, a computer device, and a storage medium (see description, Paras. 2 to 46, and abstract): displaying a virtual scene picture (i.e. displaying the display picture of the virtual environment), the virtual scene picture being a picture obtained by observing a virtual scene at a visual angle of a first virtual object; and in response to that a second virtual object in the first virtual scene picture is in a target state (i.e. the target virtual object in the virtual environment), displaying a second virtual scene picture, the second virtual scene picture comprising the first virtual object and the second virtual object, the transparency of the second virtual object being positively correlated with the object distance, and the object distance being the distance between the first virtual object and the second virtual object (i.e. in response to the change of the relative position, adjusting the transparency of the position prompt mark).  Huang in particular does not suggest the increasing and decreasing of the transparency in relation to the distance as cited in the last two clauses of Claim 1 on conjunction with the rest of the claim limitations.
The present claims pertain to: “a mark processing method, performed by a computer device, the method comprising: displaying an aiming prompt mark on a display picture of a virtual environment, the aiming prompt mark being used for indicating a target aimed position at which a target virtual object in the virtual environment aims using a virtual weapon; displaying a position prompt mark on the display picture of the virtual environment according to a ”  The present claims have the overall advantage of making the target acquisition more intuitive and ergonomic over typical prior art games.  The examiner respects that the applicants may have different reasons for allowance.
Any comments considered necessary by applicant must be submitted no later than the payment of the issue fee and, to avoid processing delays, should preferably accompany the issue fee.  Such submissions should be clearly labeled “Comments on Statement of Reasons for Allowance.”
Conclusion

APPLICANT REBUTTAL: REMARKS
This amendment responds to the office action mailed October 1, 2024. In the office action, the Examiner:
* rejected claims 1-20 under 35 U.S.C. 101 because the claimed invention is
directed to a judicial exception without significantly more; and
* rejected claims 1-20 under 35 U.S.C. 103 as being unpatentable over Huang (CN
111659117 A), in view of Wang (CN 110115838 A) and Yang (CN 108525300
A).
I
NTERVIEW
SUMMARY
Applicant's attorneys thank Examiner Hoel for the opportunity to discuss the application during a telephone interview on December 3, 2024 with Yalei Sun. In the interview, the Examiner agreed that amending claim 1 would overcome the current rejection under 35 U.S.C. §101 and §103 but requires an updated search. Claim 1 has been amended accordingly. Analogous amendments have been made to claims 8 and 15.
REMARKS
CONCERNING
CLAIMS
Claims 1, 8 and 15 have been amended.
Support for the amendments can be found in at least paragraphs [0071] and [0072], and Figures 5, 6 and 8 of the application as filed. No new matter has been added.
With respect to all amendments, Applicant has not dedicated or abandoned any
unclaimed subject matter. Moreover, Applicant has not acquiesced to any characterizations of the invention, nor any rejections or objections of the claims, made by the Examiner. Moreover, the Applicant hereby rescinds any prior disclaimer of claim scope, to the extent they exist, made during the prosecution of this application or made during the prosecution of any patent or other related patents/applications, and advises the Examiner that any such previous disclaimers and the cited references that they were made to avoid may need to be revisited.
After entry of this amendment, the pending claims are: claims 1-20.
REMARKS CONCERNING REJECTIONS UNDER 35 U.S.C. 101
I.    REJECTION OF CLAIMS 1-20 UNDER 35 U.S.C. 101 BECAUSE THE CLAIMED
INVENTION IS DIRECTED TO A JUDICIAL EXCEPTION WITHOUT SIGNIFICANTLY MORE
As noted above, the Examiner agrees that the amended claim 1 has overcome the 101 rejection by integrating the additional claim features into a practical application that are sufficient to overcome the judicial exception with significantly more features.
In view of the above, the Applicant respectfully submits that the rejection of claims 1- 20 under 35 U.S.C. §101 should be withdrawn.
REMARKS CONCERNING REJECTIONS UNDER 35 U.S.C. 103
II.   REJECTION OF CLAIMS 1-20 UNDER 35 U.S.C. 103 AS BEING UNPATENTABLE OVER
HUANG, IN VIEW OF WANG AND YANG
Claim 1 has been amended to recite that:
displaying a position prompt mark on the display picture of the virtual environment according to a transparency, the position
prompt mark being used for indicating a target environment
position in the virtual environment at which the target virtual
object in the virtual environment plans to attack using the
virtual weapon and the transparency is defined according to a
distance between the aiming prompt mark and the position
prompt mark;
adjusting the transparency of the position prompt mark in response to a change in relative positions between the aiming prompt mark and the position prompt mark, further including: increasing the transparency of the position prompt mark in the virtual environment when a distance
between the aiming prompt mark and the position prompt
mark decreases; and
decreasing the transparency of the position prompt mark in the virtual environment when the distance between the aiming prompt mark and the position prompt
mark increases.
Emphasis Added.
As highlighted above, the distance between the aiming prompt mark and the position prompt mark causes the position prompt mark to have different levels of transparency. See, e.g., FIG. of the present application reproduced below (with highlights), in which the aiming prompt mark 81 initially has a distance 82 from the position prompt park A 43 that has zero transparency in the top view below but when the aiming prompt mark 81 moves to overlap
with the position prompt park A 43 (81), there is certain level of transparency such that the object behind the position prompt park A 43 becomes visible.
FIG. 8
In contrast, none of the three cited references teach or suggest the newly added claim features. Moreover, the Examiner agrees that the amended claim 1 has overcome the current rejection based on the three references. Claims 8 and 15 have been amended in a substantially similar manner as claim 1.
In view of the above, the Applicant respectfully submits that the rejection of claims 1- 20 under 35 U.S.C. 103 should be withdrawn.
CONCLUDING REMARKS
By responding in the foregoing remarks only to particular positions asserted by the examiner, the Applicant does not necessarily acquiesce in other positions that have not been explicitly addressed. In addition, the Applicant's arguments for the patentability of a claim should not be understood as implying that no other reasons for the patentability of that claim exist.
In light of the above amendments and remarks, the Applicant respectfully requests that the Examiner reconsider this application with a view towards allowance. The Examiner is invited to call the undersigned attorney at (650) 843-7558, if a telephone call could help resolve any remaining items.
Respectfully submitted,


CITED REFERENCE SUMMARIES: Ref US20030078105A1: Claims:
A visual feedback system connecting between a game host system and an optical gun device for generates a bullet coordinate signal according to a bullet falling point signal extracted from the optical gun device, the visual feedback system comprising: a communication interface, which is connected between said game host and optical gun device through a parallel interface; a control circuit, which receives the bullet falling point signal or the bullet coordinate signal through said communication interface, computes the bullet coordinate signal, and outputs the bullet coordinate data corresponding to the bullet coordinate signal; an image synthesis circuit, which receives an video signal from the game host and the bullet coordinate data, synthesizes a predetermined cursor during the time that corresponding to the bullet coordinate data on said video signal, generating a image synthesis signal containing the cursor, and outputs the image synthesis signal to said screen; and a switch, which is connected to said image synthesis circuit, switching said image synthesis circuit so as to synthesis different types of cursors on said video signal.
a communication interface, which is connected between said game host and optical gun device through a parallel interface;
a control circuit, which receives the bullet falling point signal or the bullet coordinate signal through said communication interface, computes the bullet coordinate signal, and outputs the bullet coordinate data corresponding to the bullet coordinate signal;
an image synthesis circuit, which receives an video signal from the game host and the bullet coordinate data, synthesizes a predetermined cursor during the time that corresponding to the bullet coordinate data on said video signal, generating a image synthesis signal containing the cursor, and outputs the image synthesis signal to said screen; and
a switch, which is connected to said image synthesis circuit, switching said image synthesis circuit so as to synthesis different types of cursors on said video signal.
The visual feedback system of claim 1 , wherein said game host system is a TV game host.
The visual feedback system of claim 1 , wherein said game host system is a computer game system.
The visual feedback system of claim 1 , wherein said image synthesis circuit stores the cursor in a memory.
The visual feedback system of claim 1 , wherein said image synthesis circuit is connected to a brightness adjustment knob for adjusting the brightness of the cursor on the screen.
The visual feedback system of claim 1 , wherein said image synthesis circuit is connected to a transparency adjustment knob for adjusting the transparency of the cursor on the screen.
The visual feedback system of claim 1 , wherein said image synthesis circuit generates gray-level or color images.
The visual feedback system of claim 1 , wherein said control circuit uses said image synthesis circuit to obtain the horizontal synchronous signal and the vertical synchronous signal of the video signal for computing the bullet coordinate signal.
An optical gun visual feedback system connected to a game host system, which comprises: a communication interface, which is in signal communications with the game host system; a photo receiver, which receives a bullet falling point signal generated on a screen; a control circuit, which receives the bullet falling point signal or the bullet coordinate signal, computes the bullet coordinate signal, outputs the bullet coordinate data corresponding to the bullet coordinate signal, and transmits the bullet coordinate data to the game host system through the communication interface; an image synthesis circuit, which receives an video signal from said game host system, receives the bullet coordinate data from said control circuit, and synthesizes a predetermined cursor at the position corresponding to the bullet coordinate signal on the image data, generating a synthesized video signal containing the cursor, and outputs the synthesized image to the screen; and a switch, which is connected to said image synthesis circuit, switching said image synthesis circuit so as to synthesis different types of cursors on the video signal.
a communication interface, which is in signal communications with the game host system;
a photo receiver, which receives a bullet falling point signal generated on a screen;
a control circuit, which receives the bullet falling point signal or the bullet coordinate signal, computes the bullet coordinate signal, outputs the bullet coordinate data corresponding to the bullet coordinate signal, and transmits the bullet coordinate data to the game host system through the communication interface;
an image synthesis circuit, which receives an video signal from said game host system, receives the bullet coordinate data from said control circuit, and synthesizes a predetermined cursor at the position corresponding to the bullet coordinate signal on the image data, generating a synthesized video signal containing the cursor, and outputs the synthesized image to the screen; and
a switch, which is connected to said image synthesis circuit, switching said image synthesis circuit so as to synthesis different types of cursors on the video signal.
The optical gun visual feedback system of claim 9 , wherein said game host system is a TV video game host.
The optical gun visual feedback system of claim 9 , wherein said game host system is a computer game system.
The optical gun visual feedback system of claim 9 , wherein said image synthesis circuit stores the cursor in a memory unit.
The optical gun visual feedback system of claim 9 , wherein said image synthesis circuit is connected to a brightness adjustment knob for adjusting the brightness of said cursor on the screen.
The optical gun visual feedback system of claim 9 , wherein said image synthesis circuit is connected to a transparency adjustment knob for adjusting the transparency of said cursor on the screen.
The optical gun visual feedback system of claim 9 , wherein said image synthesis circuit generates gray-level/color images.
The optical gun visual feedback system of claim 9 , wherein said optical gun device is a wired or wireless optical gun device.
The optical gun visual feedback system of claim 9 , wherein said optical gun device contains a synchronous separation circuit, which separates the video signal from said game host system into a horizontal synchronous signal and a vertical synchronous signal for the control circuit to compute the bullet coordinate signal.
A wireless visual feedback system operating in combination with a game host system and a wireless optical gun device, the optical gun device extracting a bullet falling point signal generated on a screen and sending out a bullet coordinate signal wirelessly, the wireless visual feedback system comprising: a wireless receiver, which receives said bullet coordinate signal from the wireless optical gun device; a control circuit, which receives the bullet coordinate signal and outputs the bullet coordinate data corresponding to the bullet coordinate signal; an image synthesis circuit, which receives an video signal from the game host system and the bullet coordinate data from the control circuit, synthesizes a predetermined cursor during the time that corresponding to the bullet coordinate data on the video signal, generating a image synthesis signal containing the cursor, and outputs the synthesis video sigrial to said screen; and a switch, which is connected to the image synthesis circuit, switching said image synthesis circuit so as to synthesis different types of cursors on the video signal.
a wireless receiver, which receives said bullet coordinate signal from the wireless optical gun device;
a control circuit, which receives the bullet coordinate signal and outputs the bullet coordinate data corresponding to the bullet coordinate signal;
an image synthesis circuit, which receives an video signal from the game host system and the bullet coordinate data from the control circuit, synthesizes a predetermined cursor during the time that corresponding to the bullet coordinate data on the video signal, generating a image synthesis signal containing the cursor, and outputs the synthesis video sigrial to said screen; and
a switch, which is connected to the image synthesis circuit, switching said image synthesis circuit so as to synthesis different types of cursors on the video signal.
The wireless visual feedback system of claim 18 , wherein said game host system is a TV video game host.
The wireless visual feedback system of claim 18 , wherein said game host system is a computer game system.
The wireless visual feedback system of claim 18 , wherein said image synthesis circuit stores the cursor in a memory.
The wireless visual feedback system of claim 18 , wherein said image synthesis circuit is connected to a brightness adjustment knob for adjusting the brightness of said cursor on the screen.
The wireless visual feedback system of claim 18 , wherein said image synthesis circuit is connected to a transparency adjustment knob for adjusting the transparency of said cursor on the screen.
The wireless visual feedback system of claim 18 , wherein said image synthesis circuit generates gray-level or color images.
The wireless visual feedback system of claim 18 , wherein said optical gun device contains a synchronous separation circuit, which separates the video signal from said game host system into a horizontal synchronous signal and a vertical synchronous signal for the control circuit to compute the bullet coordinate signal.
Ref US20110190063A1: Claims:
- 11 . (canceled)
A game control program product comprising: a module operative to control a game where a player controls a player's character and advances in a game field; a module operative to acquire play data of another player or a message, from a game server adapted to manage the play data and the message, the play data indicating the status of progress of the game in the game field, and the message being directed to another player displayed in the game field; and a module operative to display the play data or the message when the player's character is located within a predetermined range from a position where the play data or the message is registered.
a module operative to control a game where a player controls a player's character and advances in a game field;
a module operative to acquire play data of another player or a message, from a game server adapted to manage the play data and the message, the play data indicating the status of progress of the game in the game field, and the message being directed to another player displayed in the game field; and
a module operative to display the play data or the message when the player's character is located within a predetermined range from a position where the play data or the message is registered.
The game control program product according to claim 12 , wherein the play data includes data indicating the behavior of a player's character of another game device, and the module for displaying displays the player's character of said another game device in a display mode different from that of the player's character of the game device as controlled.
the play data includes data indicating the behavior of a player's character of another game device, and
the module for displaying displays the player's character of said another game device in a display mode different from that of the player's character of the game device as controlled.
The game control program product according to claim 12 , wherein the play data includes replay data indicating the position of the player's character of said another game device and recorded at predetermined time intervals, and the module for displaying displays the player's character of said another game device by locating the player's character of said another game device in the game field based on the data indicating the position.
the play data includes replay data indicating the position of the player's character of said another game device and recorded at predetermined time intervals, and
the module for displaying displays the player's character of said another game device by locating the player's character of said another game device in the game field based on the data indicating the position.
The game control program product according to claim 12 , wherein the play data includes data indicating the position of the player's character of another game device occurring when the game was over in said another game device, and 4 the module for displaying displays a mark indicating that the game was over in said another game device at a position of the player's character of said another game device where the game was over.
the play data includes data indicating the position of the player's character of another game device occurring when the game was over in said another game device, and
the module for displaying displays a mark indicating that the game was over in said another game device at a position of the player's character of said another game device where the game was over.
The game control program product according to claim 15 , wherein the play data includes data indicating the behavior of the player's character of another game device occurring when the game is about to be over.
the play data includes data indicating the behavior of the player's character of another game device occurring when the game is about to be over.
A game device comprising: a control unit operative to control a game where a player controls a player's character and advances in a game field; an acquiring unit operative to acquire play data of another player or a message, from a game server adapted to manage the play data and the message, the play data indicating the status of progress of the game in the game field, and the message being directed to another player displayed in the game field; and a display unit operative to display the play data or the message when the player's character is located within a predetermined range from a position where the play data or the message is registered.
a control unit operative to control a game where a player controls a player's character and advances in a game field;
an acquiring unit operative to acquire play data of another player or a message, from a game server adapted to manage the play data and the message, the play data indicating the status of progress of the game in the game field, and the message being directed to another player displayed in the game field; and
a display unit operative to display the play data or the message when the player's character is located within a predetermined range from a position where the play data or the message is registered.
A game control method comprising: controlling a game where a player controls a player's character and advances in a game field; acquiring play data of another player or a message, from a game server adapted to manage the play data and the message, the play data indicating the status of progress of the game in the game field, and the message being directed to another player displayed in the game field; and displaying the play data or the message when the player's character is located within a predetermined range from a position where the play data or the message is registered.
controlling a game where a player controls a player's character and advances in a game field;
acquiring play data of another player or a message, from a game server adapted to manage the play data and the message, the play data indicating the status of progress of the game in the game field, and the message being directed to another player displayed in the game field; and
displaying the play data or the message when the player's character is located within a predetermined range from a position where the play data or the message is registered.
A computer readable recording medium having embodied thereon the game control program product, the game control program product comprising: a module operative to control a game where a player controls a player's character and advances in a game field; a module operative to acquire play data of another player or a message, from a game server adapted to manage the play data and the message, the play data indicating the status of progress of the game in the game field, and the message being directed to another player displayed in the game field; and a module operative to display the play data or the message when the player's character is located within a predetermined range from a position where the play data or the message is registered.
A game control program product comprising: a module operative to acquire, from a game device adapted to control a game where a player controls a player's character and advances in a game field, play data indicating the status of progress of the game in the game field or a message directed to another player displayed in the game field; a module operative to refer to a player database storing information on positions of the player's characters of a plurality of game devices in the game field and to select a player that controls a player's character located within a predetermined range from a position in the game field where the play data or the message should be displayed; and a module operative to deliver the play data or the message to the game device of the selected player.
a module operative to acquire, from a game device adapted to control a game where a player controls a player's character and advances in a game field, play data indicating the status of progress of the game in the game field or a message directed to another player displayed in the game field;
a module operative to refer to a player database storing information on positions of the player's characters of a plurality of game devices in the game field and to select a player that controls a player's character located within a predetermined range from a position in the game field where the play data or the message should be displayed; and
a module operative to deliver the play data or the message to the game device of the selected player.
The game control program product according to claim 20 , wherein the player database further stores levels of players, and the module for selecting selects a player at a level different from that of the player acquiring the play data or the message by a predetermined amount or less.
the player database further stores levels of players, and
the module for selecting selects a player at a level different from that of the player acquiring the play data or the message by a predetermined amount or less.
A game server comprising: an acquiring unit operative to acquire, from a game device adapted to control a game where a player controls a player's character and advances in a game field, play data indicating the status of progress of the game in the game field or a message directed to another player displayed in the game field; a selection unit operative to refer to a player database storing information on positions of the player's characters of a plurality of game devices in the game field and to select a player that controls a player's character located within a predetermined range from a position in the game field where the play data or the message should be displayed; and a delivery unit operative to deliver the play data or the message to the game device of the selected player.
an acquiring unit operative to acquire, from a game device adapted to control a game where a player controls a player's character and advances in a game field, play data indicating the status of progress of the game in the game field or a message directed to another player displayed in the game field;
a selection unit operative to refer to a player database storing information on positions of the player's characters of a plurality of game de
[Truncated to input limit]