Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to make an effort to travel east. After that, take the type 1 latchkey from the freezer within the cookhouse. After getting the type 1 latchkey, unlock the type 1 locker. Once you have unlocked the type 1 locker, ensure that the type 1 locker inside the cookhouse is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh wow! Is that what I think it is? It is! It's a Microsoft limited edition box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The Microsoft limited edition box contains a boysenberry, a Microsoft limited edition key and a ladle. You see a fridge. You wonder idly who left that here. Empty! What kind of nightmare TextWorld is this? You smell an awful smell, and follow it to a cabinet.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cashew.

your action:

Response: go east<|im_end|>take type 1 latchkey from freezer<|im_end|>unlock type 1 locker with type 1 latchkey<|im_end|>open type 1 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, unlock the safe. After that, look and see that the safe is opened. After that, retrieve the vacuum from the safe. After that, toss the vacuum on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You scan the room for a safe, and you find a safe. You can see an opened formless locker. The formless locker is empty, what a horrible day! You can see a table. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a formless key and a sponge on the floor.
You are carrying: a loaf of bread, a sandwich and a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take vacuum from safe<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to open the type F safe. And then, retrieve the nest of toads from the type F safe inside the cellar. And then, go to the south. If you can succeed at that, put the nest of toads on the table in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the cellar.
You can see a type F safe, so there's that. You can see a box. Look out! It's a- oh, never mind, it's just a rack. Now why would someone leave that there? You see a cucumber on the rack.
You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying: a passkey, a type F key and a scarf.

your action:

Response: open type F safe<|im_end|>take nest of toads from type F safe<|im_end|>go south<|im_end|>put nest of toads on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the safe in the recreation zone is unlocked. And then, open the safe within the recreation zone. And then, pick up the pillow from the safe inside the recreation zone. And then, put the pillow into the suitcase inside the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Wow! You're in a recreation zone.
You see an opened suitcase in the room. Empty! What kind of nightmare TextWorld is this? You can see a locked safe, which looks normal, in the room. You can see a closed box. Look out! It's a- oh, never mind, it's just a stand. But oh no! there's nothing on this piece of junk. Hopefully this doesn't make you too upset.
You need an unblocked exit? You should try going north.
You are carrying: a melon, a coconut, a key and an insect.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take pillow from safe<|im_end|>insert pillow into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, unlock the American chest in the chamber. And then, look and see that the American chest is wide open. And then, retrieve the latchkey from the American chest. With the latchkey, unlock the chest within the chamber with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You're not going to believe this, but you've just entered a chamber. You start to take note of what's in the room.
Hey, want to see a chest? Look over there, a chest. Oh wow! Is that what I think it is? It is! It's a American chest. Wow, isn't TextWorld just the best? You see a box. The box is empty, what a horrible day! You can make out a closed dresser. You hear a noise behind you and spin around, but you can't see anything other than a bed stand. The bed stand is typical. However, the bed stand, like an empty bed stand, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cranberry and an American key.

your action:

Response: unlock American chest with American key<|im_end|>open American chest<|im_end|>take latchkey from American chest<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First step, attempt to go to the south. After that, ensure that the box is open. And then, retrieve the worm from the box within the cellar. After that, place the worm into the toolbox. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
I am sorry to announce that you are now in the sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cuboid locker.
There is an exit to the south. Don't worry, it is unguarded.
There is a cuboid passkey on the floor.
You are carrying: a stick of butter and a bowl.

your action:

Response: go south<|im_end|>open box<|im_end|>take worm from box<|im_end|>insert worm into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, recover the Canadian limited edition key from the rack. And then, assure that the Canadian limited edition safe is unlocked with the Canadian limited edition key. And then, ensure that the Canadian limited edition safe is open. Then, take the broom from the Canadian limited edition safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You bend down to tie your shoe. When you stand up, you notice a Canadian limited edition safe. You check the price tag that hangs off the Canadian limited edition safe. 10 bucks? What a deal! You'll have to ask where they got this! You can see a closed chest close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is typical. On the rack you make out a Canadian limited edition key and a key. You can't wait to tell the folks at home about this! You scan the room for a counter, and you find a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it.
There is an unblocked exit to the west.
You are carrying: a raspberry.

your action:

Response: take Canadian limited edition key from rack<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take broom from Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, open the Canadian safe within the kitchenette. Then, take the mug from the Canadian safe in the kitchenette. With the mug, go to the east. If you can finish that, sit the mug on the board in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place. Let's see what's in here.
You make out a closed Canadian safe. You can see a bowl. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Canadian passkey.

your action:

Response: open Canadian safe<|im_end|>take mug from Canadian safe<|im_end|>go east<|im_end|>put mug on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to take a trip north. If you can accomplish that, pick up the disk from the safe in the office. With the disk, take a trip south. With that done, you can put the disk inside the Canadian style safe inside the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal one.
You can make out an opened Canadian style safe right there by you. The Canadian style safe is empty! This is the worst thing that could possibly happen, ever! You make out a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it. Hm. Oh well Look over there! a couch. The couch is typical. On the couch you can make out a peanut.
There is an exit to the north. Don't worry, it is unblocked.
There is a licorice strip on the floor.
You are carrying: a Canadian style latchkey.

your action:

Response: go north<|im_end|>take disk from safe<|im_end|>go south<|im_end|>insert disk into Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go north. If you can do that, retrieve the worm from the rack inside the attic. Then, make an effort to move south. And then, place the worm on the workbench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've come into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the pantry. The room is well lit.
You can make out a cake scented chest. You wonder idly who left that here. You see a workbench. On the workbench you make out a stick of butter and a cake scented keycard.
There is an exit to the north. Don't worry, it is unblocked.
There is a coconut and a bug on the floor.
You are carrying: a blender.

your action:

Response: go north<|im_end|>take worm from rack<|im_end|>go south<|im_end|>put worm on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the American limited edition box is open. Then, pick up the keyboard from the American limited edition box in the studio. If you can get your hands on the keyboard, try to move south. Then, drop the keyboard on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed American limited edition box. You smell a pungent smell, and follow it to a Microsoft style safe. Look over there! a chest.
You need an unblocked exit? You should try going south.
There is an American limited edition keycard, a Microsoft style keycard and a key on the floor.
You are carrying: a keycard.

your action:

Response: open American limited edition box<|im_end|>take keyboard from American limited edition box<|im_end|>go south<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, take the key from the shelf within the lounge. And then, go to the east. And then, close the locker in the office. Then, assure that the locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
Ah, the lounge. This is some kind of lounge, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You see a cake scented locker. You can see a shelf. On the shelf you see a fondue and a key.
There is an exit to the east. Don't worry, it is unguarded.
There is a cake scented latchkey on the floor.
You are carrying: a candy bar.

your action:

Response: take key from shelf<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to go west. Then, take the licorice strip from the table within the cellar. Then, eat the licorice strip. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place. You begin looking for stuff.
You can make out a locked box close by. You scan the room for a counter, and you find a counter. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the counter! oh well.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a napkin.

your action:

Response: go west<|im_end|>take licorice strip from table<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move west. If you can succeed at that, lift the key from the floor of the washroom. Once you have got the key, take a trip east. And then, make absolutely sure that the locker within the lounge is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
A locked locker is here. You make out a type 1 locker. A type 1 locker... Is that really what you were looking for? You scan the room, seeing a bar. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fondue, a sandwich and a Henderson's keycard.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, go to the west. Then, lift the bowl from the floor of the kitchen. If you can get your hands on the bowl, attempt to venture east. Then, place the bowl inside the box in the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place.
You see a gleam over in a corner, where you can see a box. The box is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice a soap scented safe. Huh, weird. The soap scented safe is empty! What a waste of a day!
You need an unblocked exit? You should try going west.
There is a burger, a latchkey and a soap scented passkey on the floor.
You are carrying: an American keycard and a laptop.

your action:

Response: go west<|im_end|>take bowl<|im_end|>go east<|im_end|>insert bowl into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to travel east. Then, recover the type K key from the display. After picking up the type K key, unlock the type K chest inside the pantry. After that, open the type K chest in the pantry. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You see a locker.
There is an exit to the east. Don't worry, it is unblocked.
There is a pear, a passkey and a sock on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type K key from display<|im_end|>unlock type K chest with type K key<|im_end|>open type K chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First step, look and see that the box in the shower is unlocked. After that, make sure that the box within the shower is open. And then, pick up the burger from the box within the shower. And then, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You have moved into the most usual of all possible showers.
You can make out a box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey, a key and a broom.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take burger from box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the latchkey from the box. With the latchkey, unlock the chest within the chamber. After that, ensure that the chest is open. And then, retrieve the textbook from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great standard vibes in this place, a wonderful standard atmosphere.
Oh wow! Is that what I think it is? It is! It's a chest. You wonder idly who left that here. If you haven't noticed it already, there seems to be something there by the wall, it's a box. The light flickers for a second, but nothing else happens. The box contains a latchkey. I mean, just wow! Isn't TextWorld just the best? If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. The mantle is typical. The mantle appears to be empty. You scan the room for a shelf, and you find a shelf. However, the shelf, like an empty shelf, has nothing on it.
You need an unguarded exit? You should try going north.
You are carrying: a peanut and a butterfly.

your action:

Response: take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take textbook from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to travel south. Then, ensure that the type P box is open. Then, retrieve the staple from the type P box. After that, place the staple on the stand inside the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal one. Let's see what's in here.
You scan the room for a safe, and you find a safe. Now why would someone leave that there?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key and a shadfly.

your action:

Response: go south<|im_end|>open type P box<|im_end|>take staple from type P box<|im_end|>put staple on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to open the American locker. And then, retrieve the Microsoft style passkey from the American locker inside the salon. After that, take a trip east. After that, unlock the Microsoft style safe inside the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Ah, the salon. This is some kind of salon, really great standard vibes in this place, a wonderful standard atmosphere.
You can see a American locker. Classic TextWorld. You smell a sickening smell, and follow it to a desk. But the thing is empty. Hm. Oh well You rest your hand against a wall, but you miss the wall and fall onto a bed. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unguarded.
There is a candy bar on the floor.
You are carrying: an American key.

your action:

Response: open American locker<|im_end|>take Microsoft style passkey from American locker<|im_end|>go east<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, unlock the safe within the cellar. Then, ensure that the safe in the cellar is open. After that, retrieve the fly larva from the safe. And then, put the fly larva on the workbench inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You make another one of your grand eccentric entrances into a cellar. Okay, just remember what you're here to do, and everything will go great.
You make out a locked safe nearby. You can see a cake scented box. You can see a suitcase. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a workbench. The workbench is typical. The workbench appears to be empty. You see a rack. The rack is normal. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a latchkey and a bug.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>put fly larva on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to move north. Once you succeed at that, take the bowl from the cabinet in the kitchen. And then, head south. After that, place the bowl on the recliner. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
You make out a portmanteau. Something scurries by right in the corner of your eye. Probably nothing. The portmanteau is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a recliner. You see a garlic clove on the recliner. Now that's what I call TextWorld! You make out a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. You see a cauliflower on the mantle. You can make out a shelf. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a licorice strip and a tablet.

your action:

Response: go north<|im_end|>take bowl from cabinet<|im_end|>go south<|im_end|>put bowl on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, head north. And then, recover the Canadian keycard from the case. And then, attempt to take a trip south. After that, doublecheck that the Canadian chest within the bathroom is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard one.
You can see a Canadian chest. You see a closed TextWorld safe. You can make out a trunk. You see a bench. The bench is typical. Looks like someone's already been here and taken everything off it, though. You make out a shelf. The shelf is normal. Unfortunately, there isn't a thing on it. You can make out a table. The table is standard. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a stick of butter and a plant.

your action:

Response: go north<|im_end|>take Canadian keycard from case<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First off, lift the non-euclidean key from the floor of the chamber. Then, check that the non-euclidean locker is unlocked with the non-euclidean key. If you have unlocked the non-euclidean locker, open the non-euclidean locker. And then, take the controller from the non-euclidean locker within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
You see a locked non-euclidean locker. You can see an opened chest. The chest contains a candy bar. You see a portmanteau.
There is an unguarded exit to the west.
There is a loaf of bread and a non-euclidean key on the floor.
You are carrying: a key.

your action:

Response: take non-euclidean key<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take controller from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the latchkey from the floor of the bedroom. After taking the latchkey, assure that the box inside the bedroom is unlocked. Then, ensure that the box within the bedroom is open. Then, take the manuscript from the box inside the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one. I guess you better just go and list everything you see here.
You can see a box. You scan the room for a coffer, and you find a coffer. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unblocked exit to the north.
There is a latchkey on the floor.
You are carrying: a mop.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First of all, you could, like, travel north. After that, pick up the insect from the rack. Then, go to the south. Then, rest the insect on the counter. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal one. You begin to take stock of what's in the room.
You scan the room for a counter, and you find a counter. On the counter you can see a carrot. You see a board. But the thing is empty, unfortunately.
There is an unblocked exit to the north.
There is a cabbage, a candy bar and a bowl on the floor.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>take insect from rack<|im_end|>go south<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the passkey from the formless locker in the closet. With the passkey, check that the chest in the closet is unlocked with the passkey. After that, open the chest. And then, retrieve the pair of headphones from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one.
You see a gleam over in a corner, where you can see a chest. You can make out an opened formless locker right there by you. The formless locker contains a passkey. Make a note of this, you might have to put stuff on or in it later on.
There is an exit to the north. Don't worry, it is unguarded.
There is a gummy bear, a burger and a formless passkey on the floor.
You are carrying: a glass.

your action:

Response: take passkey from formless locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take pair of headphones from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, go to the south. And then, open the TextWorld locker within the bedchamber. And then, take the tablet from the TextWorld locker. Then, insert the tablet inside the dresser within the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Hey, want to see a chest? Look over there, a chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open TextWorld locker<|im_end|>take tablet from TextWorld locker<|im_end|>insert tablet into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, assure that the Microsoft safe is unlocked with the Microsoft key. After unlocking the Microsoft safe, assure that the Microsoft safe is ajar. And then, take the bug from the Microsoft safe. After that, rest the bug on the counter within the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar.
You can see a locked Microsoft safe. You rest your hand against a wall, but you miss the wall and fall onto a Microsoft limited edition chest. You see a counter. The counter is usual. But oh no! there's nothing on this piece of junk. You move on, clearly done caring about TextWorld.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a Microsoft limited edition passkey and an insect on the floor.
You are carrying: a Microsoft key.

your action:

Response: unlock Microsoft safe with Microsoft key<|im_end|>open Microsoft safe<|im_end|>take bug from Microsoft safe<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, go south. With that over with, open the rectangular safe in the laundromat. After that, retrieve the grape from the rectangular safe. After taking the grape, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
An open trunk is in the room. What a letdown! The trunk is empty! You smell an intriguing smell, and follow it to a cabinet.
There is an unblocked exit to the south.
There is a vacuum on the floor.
You are carrying: a rectangular latchkey and a pair of pants.

your action:

Response: go south<|im_end|>open rectangular safe<|im_end|>take grape from rectangular safe<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, pick-up the keycard from the floor of the scullery. After that, check that the box inside the scullery is unlocked with the keycard. After that, ensure that the box is open. After you have pulled open the box, retrieve the fork from the box within the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You see a locked box. You make out a closed fridge.
There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying: a banana and a mouse.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take fork from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, open the chest. After that, retrieve the monitor from the chest. After that, attempt to travel south. Then, place the monitor into the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a closed normal looking chest in the corner. You hear a noise behind you and spin around, but you can't see anything other than a rectangular locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a locked Microsoft style locker in the room. You can see a desk. However, the desk, like an empty desk, has nothing on it. Aw, here you were, all excited for there to be things on it! You can see a recliner. On the recliner you can see a shadfly.
There is an unguarded exit to the south.
There is a latchkey on the floor.
You are carrying: a rectangular latchkey.

your action:

Response: open chest<|im_end|>take monitor from chest<|im_end|>go south<|im_end|>insert monitor into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head north. Once you succeed at that, recover the gummy bear from the bed. After stealing the gummy bear, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
A locked chest is here. You can make out a table. But oh no! there's nothing on this piece of trash. You smell an interesting smell, and follow it to a stand! The stand is standard. But oh no! there's nothing on this piece of trash.
There is an exit to the north. Don't worry, it is unblocked.
There is a passkey and an insect on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take gummy bear from bed<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the locker inside the cubicle. Once you have pulled open the locker, pick up the keycard from the locker within the cubicle. Then, try to head east. Then, unlock the chest with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Okay, so you're in a cubicle, cool, but is it typical? You better believe it is.
You make out a closed locker. You can see a closed bureau. You can see a desk. The desk is standard. But there isn't a thing on it.
There is an unguarded exit to the east.
You are carrying: a latchkey.

your action:

Response: open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the locker is unlocked. Having unlocked the locker, ensure that the locker is open. And then, retrieve the ladle from the locker within the scullery. And then, place the ladle on the saucepan. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a standard kind of place. That is to say, you're in a scullery.
You can make out a locker. Hey, want to see a safe? Look over there, a safe. Now that's what I call TextWorld! You see a saucepan. You see a key and a shadfly on the saucepan.
There is an unblocked exit to the west.
You are carrying: a fondue, a passkey and a keycard.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take ladle from locker<|im_end|>put ladle on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. And then, recover the keycard from the floor of the attic. After picking up the keycard, unlock the box inside the attic with the keycard. And then, open the box in the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one.
You bend down to tie your shoe. When you stand up, you notice a rack. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going south.
There is a salad and a fondue on the floor.
You are carrying: a stick of butter and a textbook.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, recover the Canadian passkey from the trunk. And then, attempt to head south. If you can succeed at that, assure that the Canadian box in the scullery is shut. And then, make sure that the Canadian box within the scullery is locked with the Canadian passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You can make out a trunk. The trunk contains a Canadian passkey. You can see a recliner. The recliner is usual. On the recliner you see a butterfly.
There is an exit to the south. Don't worry, it is unblocked.
There is a sandwich and a coconut on the floor.
You are carrying: a huckleberry and a spherical keycard.

your action:

Response: take Canadian passkey from trunk<|im_end|>go south<|im_end|>close Canadian box<|im_end|>lock Canadian box with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, travel west. If you can do that, pick up the towel from the floor of the steam room. And then, move east. And then, put the towel on the shelf within the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You see a gleam over in a corner, where you can see a shelf. However, the shelf, like an empty shelf, has nothing on it. If you haven't noticed it already, there seems to be something there by the wall, it's a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you can make out a pear and an onion.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a burger on the floor.
You are carrying: a sandwich, a candy bar, a non-euclidean key and a coffee cup.

your action:

Response: go west<|im_end|>take towel<|im_end|>go east<|im_end|>put towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to take a trip north. Then, pick up the Cat Calendar from the floor of the office. With the Cat Calendar, attempt to venture south. And then, you can put the Cat Calendar into the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out an opened box right there by you. The box contains a burger. You hear a noise behind you and spin around, but you can't see anything other than a bookshelf. The bookshelf is typical. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going north.
There is a laptop on the floor.
You are carrying: a pizza.

your action:

Response: go north<|im_end|>take Cat Calendar<|im_end|>go south<|im_end|>insert Cat Calendar into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Your first objective is to go to the south. And then, open the non-euclidean safe. After that, recover the fly larva from the non-euclidean safe. After you have taken the fly larva, sit the fly larva on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
You make out a type 0 safe. You can make out a TextWorld chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a type 0 passkey, a TextWorld latchkey, a stapler and a folder on the floor.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>open non-euclidean safe<|im_end|>take fly larva from non-euclidean safe<|im_end|>put fly larva on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to travel east. And then, assure that the Henderson's limited edition safe is wide open. And then, pick up the passkey from the Henderson's limited edition safe. After that, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Hey, want to see a basket? Look over there, a basket. The basket contains a licorice strip. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a locked cabinet. You hear a noise behind you and spin around, but you can't see anything other than a bench. Wow, isn't TextWorld just the best? But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a sponge and a paper towel on the floor.
You are carrying: a shadfly and a broom.

your action:

Response: go east<|im_end|>open Henderson's limited edition safe<|im_end|>take passkey from Henderson's limited edition safe<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the key from the bench within the salon. If you can get your hands on the key, insert the key into the locker's lock to unlock it. And then, ensure that the locker is open. After that, retrieve the dvd from the locker inside the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual kind of place.
You make out a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. On the bench you see a key and a poem. You can see a recliner. The recliner is ordinary. But oh no! there's nothing on this piece of junk. You rest your hand against a wall, but you miss the wall and fall onto a bed. The bed appears to be empty.
You need an unguarded exit? You should try going north.
There is a manuscript on the floor.
You are carrying: a latchkey.

your action:

Response: take key from bench<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take dvd from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the keycard from the counter. After taking the keycard, make sure that the safe is unlocked. After that, make it so that the safe is wide open. Then, take the broom from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one. You begin to take stock of what's in the room.
You make out a safe. Something scurries by right in the corner of your eye. Probably nothing. You can see a locked type 8 chest. You can see a counter. Now why would someone leave that there? The counter is standard. On the counter you see a sandwich, a keycard and a type 8 key. You see a gleam over in a corner, where you can see a board. The board is standard. However, the board, like an empty board, has nothing on it. Oh! Why couldn't there just be stuff on it? You can see a shelf. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from counter<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be fantastic if you could recover the spherical latchkey from the floor of the cookhouse. And then, take a trip south. Next, close the spherical safe. After that, doublecheck the spherical safe inside the kitchen is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical kind of place. The room is well lit.
You can make out a locked locker. You make out a counter! The counter is ordinary. On the counter you make out a keycard. Look over there! a table. But the thing hasn't got anything on it. You move on, clearly done caring about TextWorld.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a spherical latchkey and a nest of bunnies on the floor.
You are carrying nothing.

your action:

Response: take spherical latchkey<|im_end|>go south<|im_end|>close spherical safe<|im_end|>lock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, unlock the American locker inside the study. After that, ensure that the American locker inside the study is open. And then, retrieve the fly larva from the American locker within the study. Then, rest the fly larva on the mantle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place.
You make out a locked American locker. You see an opened box in the corner. The box is empty, what a horrible day! You hear a noise behind you and spin around, but you can't see anything other than a mantle. The mantle is standard. On the mantle you can make out a backup calendar. You can see a stand. Looks like someone's already been here and taken everything off it, though. Were you looking for an armchair? Because look over there, it's an armchair. The armchair is ordinary. But oh no! there's nothing on this piece of junk.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: an American latchkey.

your action:

Response: unlock American locker with American latchkey<|im_end|>open American locker<|im_end|>take fly larva from American locker<|im_end|>put fly larva on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, attempt to go north. And then, retrieve the cookie from the rectangular chest. After that, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. You can barely contain your excitement.
You can make out a locked vanilla scented safe.
There is an unguarded exit to the north.
There is a fondue and a vanilla scented key on the floor.
You are carrying: a broom and a Quote of the Day Calendar.

your action:

Response: go north<|im_end|>take cookie from rectangular chest<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to recover the Canadian key from the stand inside the bedroom. And then, unlock the Canadian chest within the bedroom. After unlocking the Canadian chest, open the Canadian chest. Then, take the cushion from the Canadian chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty normal here.
You see a locked ordinary looking Canadian chest right there by you. You see a type 8 box. Were you looking for a box? Because look over there, it's a box. You make out a stand. The stand is usual. On the stand you see a Canadian key and a keycard.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a licorice strip, a type 8 keycard, a tv and a bug.

your action:

Response: take Canadian key from stand<|im_end|>unlock Canadian chest with Canadian key<|im_end|>open Canadian chest<|im_end|>take cushion from Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to take a trip north. With that done, lift the keycard from the floor of the cubicle. After that, go to the south. If you can succeed at that, unlock the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place.
You can make out a locked box right there by you. You can make out a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! An open cabinet is nearby. Empty! What kind of nightmare TextWorld is this? Look over there! a fridge. You shudder, but continue examining the room. Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a pan. The pan is normal. On the pan you can see a legume.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, go to the east. With that done, unlock the box. After you have unlocked the box, ensure that the box is open. And then, retrieve the Cat Calendar from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You make out a mantelpiece. You see a textbook and a monitor on the mantelpiece.
You need an unguarded exit? You should try going east.
There is a pillow on the floor.
You are carrying: a keycard and a knife.

your action:

Response: go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, venture south. And then, take the Canadian style latchkey from the bench. And then, make absolutely sure that the Canadian style locker inside the laundromat is unlocked. And then, ensure that the Canadian style locker within the laundromat is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge. I guess you better just go and list everything you see here.
You hear a noise behind you and spin around, but you can't see anything other than a bar. But oh no! there's nothing on this piece of junk.
You need an unguarded exit? You should try going south.
There is a cashew on the floor.
You are carrying: a type 0 keycard.

your action:

Response: go south<|im_end|>take Canadian style latchkey from bench<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could venture north. After that, recover the onion from the floor of the attic. And then, eat the onion. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study. The room is well lit.
As if things weren't amazing enough already, you can even see a desk. The desk is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? You can make out a stand. The stand is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a candy bar, a type G passkey and a backup calendar.

your action:

Response: go north<|im_end|>take onion<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First off, if it's not too much trouble, I need you to open the rectangular chest in the kitchen. Then, recover the soap scented passkey from the rectangular chest inside the kitchen. With the soap scented passkey, assure that the soap scented chest in the kitchen is unlocked with the soap scented passkey. After that, ensure that the soap scented chest within the kitchen is open. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. Let's see what's in here.
You see a locked soap scented chest. You rest your hand against a wall, but you miss the wall and fall onto a rectangular chest. You can see a TextWorld box. Something scurries by right in the corner of your eye. Probably nothing. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is usual. On the shelf you can see a TextWorld keycard.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a candy bar, a rectangular keycard and a hat.

your action:

Response: open rectangular chest<|im_end|>take soap scented passkey from rectangular chest<|im_end|>unlock soap scented chest with soap scented passkey<|im_end|>open soap scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, head north. Then, take the printer from the desk. After you have taken the printer, make an attempt to take a trip south. Then, place the printer on the bowl inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in an ordinary kind of place. That is to say, you're in a kitchen.
You hear a noise behind you and spin around, but you can't see anything other than a bowl. The bowl is typical. On the bowl you can make out a nest of toads and a teapot. If you haven't noticed it already, there seems to be something there by the wall, it's a pan. The pan is standard. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
There is an exit to the north. Don't worry, it is unblocked.
There is a teaspoon on the floor.
You are carrying: a durian.

your action:

Response: go north<|im_end|>take printer from desk<|im_end|>go south<|im_end|>put printer on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to travel north. If you can get through with that, recover the book from the floor of the parlor. After that, make an attempt to go to the south. Then, place the book on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
You can make out a locker. You can make out an opened toolbox. The toolbox contains a fly larva. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a broccoli, a stick of butter and a scarf on the floor.
You are carrying: a fondue and a key.

your action:

Response: go north<|im_end|>take book<|im_end|>go south<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to move south. If you can do that, open the safe. And then, take the printer from the safe. Then, put the printer on the table inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary kind of place.
You see a gleam over in a corner, where you can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever! You see a shelf. However, the shelf, like an empty shelf, has nothing on it. It would have been so cool if there was stuff on the shelf.
You need an unguarded exit? You should try going south.
There is a Quote of the Day Calendar on the floor.
You are carrying: a key.

your action:

Response: go south<|im_end|>open safe<|im_end|>take printer from safe<|im_end|>put printer on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, move east. Then, ensure that the soap scented safe inside the laundromat is open. Then, recover the sponge from the soap scented safe. If you can get your hands on the sponge, deposit the sponge on the floor of the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault.
You make out a locked cuboid box. You see a gleam over in a corner, where you can see a trunk. The trunk is empty! What a waste of a day! You can see an opened crate. The crate contains a burger. I mean, just wow! Isn't TextWorld just the best? If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is ordinary. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the east.
You are carrying: a pear, a soap scented keycard and a cuboid latchkey.

your action:

Response: go east<|im_end|>open soap scented safe<|im_end|>take sponge from soap scented safe<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to take a trip east. After that, recover the rectangular passkey from the shelf. And then, unlock the rectangular locker in the pantry with the rectangular passkey. Then, make it so that the rectangular locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened ordinary looking chest close by. What a letdown! The chest is empty! You see a stand. The stand is usual. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it! You see a rack. But there isn't a thing on it. You see a table. The table is ordinary. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular passkey from shelf<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the cuboid keycard from the type P chest. If you can get your hands on the cuboid keycard, make absolutely sure that the cuboid locker inside the dish-pit is unlocked with the cuboid keycard. After that, doublecheck that the cuboid locker is ajar. After you have pulled open the cuboid locker, take the butterfly from the cuboid locker in the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You see a cuboid locker. Hmm. You always thought you'd be more excited to see a cuboid locker in a room. You see a type P chest. You look at the price tag glued to the type P chest. A hundred dollars?! Where'd they buy this type P chest, some kind of expensive place? The type P chest contains a cuboid keycard and a type P key. Now why would someone leave that there?
You need an unblocked exit? You should try going north.
There is a burger on the floor.
You are carrying: a type 6 key and a tv.

your action:

Response: take cuboid keycard from type P chest<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take butterfly from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, take the Henderson's limited edition passkey from the table inside the cellar. And then, unlock the Henderson's limited edition safe. Then, open the Henderson's limited edition safe. Then, recover the fly larva from the Henderson's limited edition safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Look at that notice! What does it say? It says Welcome to the cellar? Well that's cool. You begin looking for stuff.
You make out a locked Henderson's limited edition safe, which looks usual, in the corner. You smell a lovely smell, and follow it to a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is typical. On the table you see a Henderson's limited edition passkey. What's that over there? It looks like it's a workbench. The workbench is usual. But the thing is empty.
You need an unblocked exit? You should try going north.
You are carrying: a potato, a TextWorld limited edition keycard, a passkey and a non-euclidean latchkey.

your action:

Response: take Henderson's limited edition passkey from table<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition safe<|im_end|>take fly larva from Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could make an effort to take a trip north. Then, recover the sponge from the rack. Then, go south. And then, ditch the sponge on the floor of the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard one.
You scan the room, seeing a American style box. Make a note of this, you might have to put stuff on or in it later on. You can see a bed. But oh no! there's nothing on this piece of garbage. You can make out a bed stand. The bed stand is usual. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is an American style passkey on the floor.
You are carrying: a TextWorld latchkey.

your action:

Response: go north<|im_end|>take sponge from rack<|im_end|>go south<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go to the north. And then, lift the tv from the floor of the bar. And then, make an effort to head south. After that, you can deposit the tv into the box within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. The room is well lit.
You can see an opened box. Empty! What kind of nightmare TextWorld is this? You make out an opened bureau close by. The bureau contains a cookie. Classic TextWorld. You can make out an opened safe. The safe contains a Quote of the Day Calendar. You see a table. The table is ordinary. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter and a nest of bats.

your action:

Response: go north<|im_end|>take tv<|im_end|>go south<|im_end|>insert tv into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, retrieve the key from the bench. After picking up the key, head east. Next, make absolutely sure that the safe is shut. And then, Place the key into the safe inside the scullery to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one.
You can make out a chest. You shudder, but continue examining the room. You see a Canadian style locker. You bend down to tie your shoe. When you stand up, you notice a bench. On the bench you can see a key and a bug. You can make out a mantelpiece. The mantelpiece is typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a formless passkey and a Canadian style key.

your action:

Response: take key from bench<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to go to the west. And then, retrieve the cuboid keycard from the shelf. After that, head east. And then, lock the cuboid chest within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A closed cuboid chest is close by. You make out a refrigerator. You can't wait to tell the folks at home about this! The refrigerator is empty, what a horrible day!
You need an unguarded exit? You should try going west.
There is a cabbage on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cuboid keycard from shelf<|im_end|>go east<|im_end|>lock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head east. And then, retrieve the type 3 passkey from the rack. Then, unlock the type 3 chest in the vault. And then, look and see that the type 3 chest inside the vault is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
I am required to announce that you are now in the kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a shelf. The shelf is ordinary. Looks like someone's already been here and taken everything off it, though. If you haven't noticed it already, there seems to be something there by the wall, it's a table. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a durian, a pear, a bug and a lampshade.

your action:

Response: go east<|im_end|>take type 3 passkey from rack<|im_end|>unlock type 3 chest with type 3 passkey<|im_end|>open type 3 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First stop, take the cuboid passkey from the trunk within the vault. Then, attempt to move south. Then, check that the cuboid locker is unlocked with the cuboid passkey. Then, open the cuboid locker within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a trunk. The trunk contains a cuboid passkey, a key, a latchkey and a pair of headphones. You see a safe. There's something strange about this being here, but you can't put your finger on it. You can make out a closed chest in the corner.
There is an exit to the south. Don't worry, it is unblocked.
There is a frisbee and a shoe on the floor.
You are carrying: a broccoli.

your action:

Response: take cuboid passkey from trunk<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture west. And then, take the American limited edition key from the counter inside the kitchen. After that, try to venture east. Once you get around to doing that, check that the American limited edition box inside the restroom is unlocked with the American limited edition key. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An ordinary one. Let's see what's in here.
You can see a locked American limited edition box in the room. You make out an opened trunk. The trunk contains a cashew. You rest your hand against a wall, but you miss the wall and fall onto a type B chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a shelf. You see a type B keycard on the shelf. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a board. The board is standard. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going west.
There is a paper towel on the floor.
You are carrying: a tablet.

your action:

Response: go west<|im_end|>take American limited edition key from counter<|im_end|>go east<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, move north. If you can manage that, pick up the butterfly from the floor of the scullery. After getting the butterfly, make an effort to move south. And then, drop the butterfly on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You begin to take stock of what's here.
You bend down to tie your shoe. When you stand up, you notice a safe. The safe contains a cabbage. You can make out a closed locker.
You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the latchkey from the American locker. Then, make absolutely sure that the safe within the study is unlocked with the latchkey. And then, open the safe. Then, retrieve the nest of spiders from the safe within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in the place we're calling the study.
You can make out a safe. You make out an opened American locker nearby. The American locker contains a latchkey, a stapler, an Advent Calendar and a Cat Calendar.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cauliflower.

your action:

Response: take latchkey from American locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take nest of spiders from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick up the Canadian style latchkey from the chest inside the office. Then, insert the Canadian style latchkey into the Canadian style locker's lock to unlock it. And then, make absolutely sure that the Canadian style locker is wide open. After that, recover the keyboard from the Canadian style locker in the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place. You start to take note of what's in the room.
You can see a locked Canadian style locker. You can make out an opened chest. The chest contains a Canadian style latchkey. You can make out a bookshelf. You see a keycard on the bookshelf. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take Canadian style latchkey from chest<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>take keyboard from Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the latchkey from the table. With the latchkey, unlock the chest inside the shower with the latchkey. Then, make absolutely sure that the chest is ajar. And then, retrieve the vacuum from the chest within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest. You shudder, but continue examining the room. You smell an interesting smell, and follow it to a table. You see a latchkey on the table. You see a counter. The counter is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a paper towel on the floor.
You are carrying: a sandwich and a huckleberry.

your action:

Response: take latchkey from table<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take vacuum from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, recover the paper towel from the floor of the washroom. And then, make an attempt to venture south. And then, open the box. Then, insert the paper towel inside the box inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary one.
You can see a safe. You make out a shelf. The shelf is normal. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unguarded.
There is a passkey, a paper towel and a mat on the floor.
You are carrying: a cashew, a potato and a cauliflower.

your action:

Response: take paper towel<|im_end|>go south<|im_end|>open box<|im_end|>insert paper towel into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the soap scented passkey from the floor of the bedchamber. And then, unlock the soap scented locker. After that, open the soap scented locker inside the bedchamber. After that, retrieve the insect from the soap scented locker. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You can see a soap scented locker. You can see an opened type M locker. Empty! What kind of nightmare TextWorld is this? You make out a mantelpiece. You shudder, but continue examining the mantelpiece. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a soap scented passkey and a type M latchkey on the floor.
You are carrying: a stick of butter, a cookie and a tv.

your action:

Response: take soap scented passkey<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>take insect from soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, retrieve the passkey from the floor of the laundromat. And then, take a trip south. Then, look and see that the chest within the canteen is closed. After shutting the chest, make it so that the chest is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
There is an exit to the south. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a sandwich, a blender, a shirt and a printer.

your action:

Response: take passkey<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the safe. Then, open the safe inside the chamber. Then, take the type T latchkey from the safe. And then, make sure that the type T locker inside the chamber is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one.
If you haven't noticed it already, there seems to be something there by the wall, it's a type T locker. Something scurries by right in the corner of your eye. Probably nothing. You see a locked safe right there by you. You see an opened box. What a letdown! The box is empty! You see an opened portmanteau. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sandwich and a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take type T latchkey from safe<|im_end|>unlock type T locker with type T latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head north. After that, retrieve the mouse from the floor of the study. Then, attempt to venture south. Then, place the mouse on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You make a grand eccentric entrance into a studio.
You can make out an opened bureau in the room. The bureau contains a nest of ticks. As if things weren't amazing enough already, you can even see an armchair. The armchair is normal. On the armchair you can make out a durian. You see a stand. The stand is ordinary. The stand appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: an apple, a bowl, a broom and a Comic Strip Calendar.

your action:

Response: go north<|im_end|>take mouse<|im_end|>go south<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, make it so that the chest in the bar is ajar. After pulling open the chest, recover the latchkey from the chest within the bar. If you can get your hands on the latchkey, take a trip south. And then, make absolutely sure that the locker within the workshop is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Look around you. Take it all in. It's not every day someone gets to be in a bar.
What's that over there? It looks like it's a chest. You make out a type 0 chest. There's something strange about this being here, but you can't put your finger on it. You can see a recliner. On the recliner you see an onion.
You need an unguarded exit? You should try going south.
There is a banana and a key on the floor.
You are carrying: a type 0 latchkey and a worm.

your action:

Response: open chest<|im_end|>take latchkey from chest<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>