Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, try to go to the south. If you can finish that, doublecheck that the cake scented box in the chamber is unlocked with the cake scented key. After that, ensure that the cake scented box is open. Then, recover the plant from the cake scented box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault.
You can make out a type 3 box. Now why would someone leave that there? You smell a lovely smell, and follow it to a counter. The counter is ordinary. The counter appears to be empty. You can make out a shelf. Why don't you take a picture of it, it'll last longer! The shelf is standard. On the shelf you make out a butterfly.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a loaf of bread, a cake scented key, a TextWorld style latchkey, a type 3 keycard and a Cat Calendar.

your action:

Response: go south<|im_end|>unlock cake scented box with cake scented key<|im_end|>open cake scented box<|im_end|>take plant from cake scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the keycard from the safe. And then, make an effort to travel east. And then, doublecheck that the box within the studio is closed. Then, Deposit the keycard into the box inside the studio to lock it. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bar.
You can see a safe, so there's that. The safe contains a keycard and a textbook. You smell an intriguing smell, and follow it to a bed. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going east.
You are carrying: a cuboid key, a latchkey and a worm.

your action:

Response: take keycard from safe<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the safe inside the scullery is wide open. After opening the safe, take the teacup from the safe in the scullery. And then, try to travel east. Then, drop the teacup on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
You make out a safe. You see a gleam over in a corner, where you can see a pan. You wonder idly who left that here. The pan appears to be empty. What, you think everything in TextWorld should have stuff on it? You make out a table. You wonder idly who left that here. The table is typical. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a Canadian style key and a bug.

your action:

Response: open safe<|im_end|>take teacup from safe<|im_end|>go east<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, insert the latchkey into the safe in the office's lock to unlock it. After that, ensure that the safe within the office is open. And then, take the passkey from the safe inside the office. After that, check that the locker within the office is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in a place we're calling an office.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. Oh wow! Is that what I think it is? It is! It's a safe. Hmmm... what else, what else? You see a toolbox. The toolbox contains a fondue.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make it so that the box is unlocked with the keycard. After that, open the box. Then, recover the formless passkey from the box. Then, Deposit the formless passkey into the formless safe to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An usual one.
Oh wow! Is that what I think it is? It is! It's a formless safe. You can make out a locked box close by. You can see a closed locker close by.
There is an unblocked exit to the west.
There is a shirt on the floor.
You are carrying: a burger, a fondue, a keycard, a latchkey and a teacup.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take formless passkey from box<|im_end|>lock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, attempt to move east. After that, look and see that the safe inside the scullery is ajar. And then, recover the Canadian limited edition passkey from the safe inside the scullery. And then, lock the Canadian limited edition locker within the scullery with the Canadian limited edition passkey. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You begin looking for stuff.
An open trunk is in the room. What a letdown! The trunk is empty! You make out a locker. The locker is empty, what a horrible day! You can see a dresser.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take Canadian limited edition passkey from safe<|im_end|>lock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel south. Then, ensure that the TextWorld style box inside the spare room is open. Then, pick up the hat from the TextWorld style box. With the hat, throw the hat on the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one.
You can make out a chair! The chair is standard. On the chair you see a stick of butter. It doesn't get more TextWorld than this!
There is an unguarded exit to the south.
There is a cauliflower, a burger and an Advent Calendar on the floor.
You are carrying: a legume and a sandwich.

your action:

Response: go south<|im_end|>open TextWorld style box<|im_end|>take hat from TextWorld style box<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the north. With that accomplished, retrieve the printer from the armchair inside the cubicle. With the printer, head south. That done, ditch the printer on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a typical kind of place. That is to say, you're in a workshop.
You can see a stand. The stand is usual. On the stand you see a pizza. There's something strange about this thing being here, but you don't have time to worry about that now. You see a table. But the thing is empty. Hm. Oh well Look out! It's a- oh, never mind, it's just a bookshelf. The bookshelf is standard. Unfortunately, there isn't a thing on it. What's the point of an empty bookshelf?
You need an unguarded exit? You should try going north.
You are carrying: a keycard, a tv and a bug.

your action:

Response: go north<|im_end|>take printer from armchair<|im_end|>go south<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to look and see that the type Q safe inside the study is unlocked. Then, ensure that the type Q safe within the study is open. After that, retrieve the telephone from the type Q safe inside the study. And then, put the telephone on the stand within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one. The room is well lit.
You can make out a locked type Q safe here. You can see a bureau. The bureau is empty, what a horrible day! As if things weren't amazing enough already, you can even see a stand. The stand is ordinary. On the stand you can make out a fondue. You can see a desk. The desk is usual. The desk appears to be empty. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type Q keycard.

your action:

Response: unlock type Q safe with type Q keycard<|im_end|>open type Q safe<|im_end|>take telephone from type Q safe<|im_end|>put telephone on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. And then, take the insect from the type O locker within the lounge. And then, venture south. And then, place the insect on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You see a locked safe. You can see a locked refrigerator in the corner. You see a table. However, the table, like an empty table, has nothing on it. Hopefully this doesn't make you too upset. You see a plate. The plate is usual. But the thing is empty, unfortunately.
There is an unblocked exit to the north.
There is a fondue and a passkey on the floor.
You are carrying: a formless latchkey.

your action:

Response: go north<|im_end|>take insect from type O locker<|im_end|>go south<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to venture south. With that over with, recover the Microsoft style latchkey from the mantle. And then, look and see that the Microsoft style locker is unlocked. After unlocking the Microsoft style locker, ensure that the Microsoft style locker within the cubicle is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a freezer. The freezer is empty! What a waste of a day!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a cucumber and a coffee cup on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft style latchkey from mantle<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, make an effort to travel north. And then, recover the Microsoft limited edition key from the floor of the cubicle. After that, head south. Then, Place the Microsoft limited edition key into the Microsoft limited edition safe within the studio to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
I never took you for the sort of person who would show up in a studio, but I guess I was wrong.
You see a closed Microsoft limited edition safe. You can make out a bureau. What a letdown! The bureau is empty!
There is an unblocked exit to the north.
There is a strawberry and a berry on the floor.
You are carrying: a fondue and a disk.

your action:

Response: go north<|im_end|>take Microsoft limited edition key<|im_end|>go south<|im_end|>lock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the spherical locker. After that, open the spherical locker in the vault. After that, take the pair of pants from the spherical locker. After that, put the pair of pants on the stand within the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
A rusty signboard tells you that you are now in the vault.
You can make out a locked spherical locker. Oh wow! Is that what I think it is? It is! It's a coffer. Wow, isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? You can see a stand. The stand is ordinary. But oh no! there's nothing on this piece of trash. You can make out a shelf. You wonder idly who left that here. The shelf is usual. However, the shelf, like an empty shelf, has nothing on it. You can see a counter. However, the counter, like an empty counter, has nothing on it.
There is an unguarded exit to the west.
There is a cashew on the floor.
You are carrying: a spherical latchkey, a mug and a spork.

your action:

Response: unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take pair of pants from spherical locker<|im_end|>put pair of pants on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the safe within the office is unlocked. After you have unlocked the safe, make absolutely sure that the safe within the office is wide open. After you have pulled open the safe, recover the pencil from the safe inside the office. And then, insert the pencil inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
You can see an opened chest here. The chest contains a keycard. You can make out a locked safe right there by you. You smell an interesting smell, and follow it to a soap scented chest. You wonder idly who left that here.
There is an unblocked exit to the north.
There is a gummy bear on the floor.
You are carrying: a fondue, a burger and a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take pencil from safe<|im_end|>insert pencil into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could venture south. Then, open the type A box. After that, recover the Microsoft latchkey from the type A box within the study. Then, assure that the Microsoft safe in the study is locked with the Microsoft latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You begin to take stock of what's here.
You make out a safe. The safe contains a latchkey.
You need an unblocked exit? You should try going south.
There is a salad on the floor.
You are carrying: a burger and a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>open type A box<|im_end|>take Microsoft latchkey from type A box<|im_end|>lock Microsoft safe with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, go to the west. Okay, and then, take the type 5 latchkey from the shelf. Once you have taken the type 5 latchkey, make an effort to take a trip east. With that accomplished, look and see that the type 5 locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed type 5 locker in the room. You make out a portmanteau. What a letdown! The portmanteau is empty! You make out a dresser. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. You see a tablet on the bench. You make out a stand. Unfortunately, there isn't a thing on it. You can make out a couch. The couch is standard. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a pear on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 5 latchkey from shelf<|im_end|>go east<|im_end|>lock type 5 locker with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go to the east. Then, make absolutely sure that the chest is unlocked with the passkey. After that, ensure that the chest in the cubicle is open. Then, take the keyboard from the chest in the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a safe. You scan the room, seeing a non-euclidean chest. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going east.
There is a keycard and a non-euclidean keycard on the floor.
You are carrying: a stick of butter, a grape and a passkey.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take keyboard from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to attempt to go to the south. And then, open the formless safe in the pantry. After that, take the fudge scented latchkey from the formless safe. With the fudge scented latchkey, check that the fudge scented locker inside the pantry is unlocked with the fudge scented latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary kind of place.
You make out a Henderson's limited edition chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out an opened usual looking suitcase close by. The suitcase contains a cane. You make out a rack. The rack appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the south.
There is a Henderson's limited edition key on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless safe<|im_end|>take fudge scented latchkey from formless safe<|im_end|>unlock fudge scented locker with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, ensure that the safe is open. After pulling open the safe, pick up the garlic clove from the safe within the bar. After that, eat the garlic clove. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An ordinary kind of place.
Oh, great. Here's a safe. You can see a cuboid locker. If you haven't noticed it already, there seems to be something there by the wall, it's a stand. The stand is usual. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld! You make out a bench. The bench is ordinary. On the bench you can see a sandwich and a cuboid latchkey.
There is an exit to the south. Don't worry, it is unblocked.
There is a carrot and a nest of insects on the floor.
You are carrying: a loaf of bread and a latchkey.

your action:

Response: open safe<|im_end|>take garlic clove from safe<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the type C passkey from the shelf within the basement. Then, unlock the type C box within the basement. And then, open the type C box inside the basement. Once you have pulled open the type C box, take the insect from the type C box. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
You can see a type C box. Wow, check out the price tag that hangs off the type C box! Ninety dollars! Look out! It's a- oh, never mind, it's just a shelf. On the shelf you see a type C passkey. You make out a counter. But the thing is empty, unfortunately. You can see a table. However, the table, like an empty table, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a glove and a bug on the floor.
You are carrying nothing.

your action:

Response: take type C passkey from shelf<|im_end|>unlock type C box with type C passkey<|im_end|>open type C box<|im_end|>take insect from type C box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the non-euclidean keycard from the chair within the dish-pit. Then, make an attempt to take a trip south. And then, doublecheck that the non-euclidean safe in the bar is shut. After that, lock the non-euclidean safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard one.
Look out! It's a- oh, never mind, it's just a box. What a letdown! The box is empty! You make out a chair. On the chair you make out a non-euclidean keycard and a keycard, so there's that. You smell a terrible smell, and follow it to a table. You shudder, but continue examining the table. The table is usual. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from chair<|im_end|>go south<|im_end|>close non-euclidean safe<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could lift the lavender scented key from the floor of the office. Then, make an effort to travel east. And then, unlock the lavender scented box. And then, make absolutely sure that the lavender scented box inside the sauna is open. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place.
You make out a chest. You bend down to tie your shoe. When you stand up, you notice a stand. The stand appears to be empty.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a sandwich and a lavender scented key on the floor.
You are carrying: a type H latchkey, a latchkey, a shadfly and a lamp.

your action:

Response: take lavender scented key<|im_end|>go east<|im_end|>unlock lavender scented box with lavender scented key<|im_end|>open lavender scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to take a trip south. With that over with, open the box in the study. Then, retrieve the cookie from the box. And then, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. I guess you better just go and list everything you see here.
You make out a bench. The bench is standard. On the bench you make out a durian and a synthesizer.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich, a latchkey and a key.

your action:

Response: go south<|im_end|>open box<|im_end|>take cookie from box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the box with the latchkey. And then, ensure that the box is open. After that, pick up the chocolate bar from the box. Then, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal kind of place. You can barely contain your excitement.
You make out a locked box here. You scan the room, seeing a locker. The locker is empty! What a waste of a day! You see a coffer. Wow, isn't TextWorld just the best? You can see a bed stand. But the thing is empty. What's the point of an empty bed stand? You see a shelf. The shelf is standard. On the shelf you can see a controller. You can see a bench. The bench is standard. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a peanut on the floor.
You are carrying: a burger and a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take chocolate bar from box<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go north. That done, recover the stick of butter from the board. Then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You're not going to believe this, but you've just entered a parlor. I guess you better just go and list everything you see here.
As if things weren't amazing enough already, you can even see a type Z box.
There is an exit to the north. Don't worry, it is unguarded.
There is a fly larva on the floor.
You are carrying: a fondue, a type Z keycard and a tablet.

your action:

Response: go north<|im_end|>take stick of butter from board<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the latchkey from the board in the steam room. After that, unlock the locker with the latchkey. And then, open the locker. After that, take the paper towel from the locker in the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place. You start to take note of what's in the room.
You can see a locked locker, which looks typical, close by. You can make out a fudge scented chest. You make out a board. The board is typical. On the board you make out a stick of butter, a latchkey, a fudge scented passkey and an iron.
You need an unguarded exit? You should try going north.
You are carrying: a loaf of bread and a sandwich.

your action:

Response: take latchkey from board<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to take a trip west. Following that, retrieve the latchkey from the table within the kitchen. Then, go to the east. And then, insert the latchkey into the safe's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna.
You can make out a locked safe. Look out! It's a- oh, never mind, it's just a counter. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
You need an unguarded exit? You should try going west.
There is a broom on the floor.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take latchkey from table<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the south. After that, make it so that the Canadian style chest is open. If you have opened the Canadian style chest, take the worm from the Canadian style chest. And then, toss the worm on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Look at you, bigshot, walking into a cookery like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see an opened chest. What a letdown! The chest is empty! You can see a counter. The counter is typical. On the counter you see a stick of butter and a latchkey.
You need an unguarded exit? You should try going south.
There is a licorice strip on the floor.
You are carrying: a Cat Calendar.

your action:

Response: go south<|im_end|>open Canadian style chest<|im_end|>take worm from Canadian style chest<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could go to the north. Once you succeed at that, pick up the fondue from the floor of the salon. After taking the fondue, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You see a saucepan. You see a burger on the saucepan.
There is an exit to the north. Don't worry, it is unguarded.
There is a loaf of bread, a chocolate bar and a sandwich on the floor.
You are carrying: a berry.

your action:

Response: go north<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the key from the bench within the shower. If you can get your hands on the key, check that the chest is unlocked with the key. And then, make it so that the chest in the shower is wide open. And then, retrieve the towel from the chest inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You see a chest. You can make out a closed Henderson's style box right there by you. You make out a bench. The bench is normal. On the bench you can make out a key, a Henderson's style passkey and a fly larva. It doesn't get more TextWorld than this! You hear a noise behind you and spin around, but you can't see anything other than a counter. On the counter you can make out a loaf of bread. You make out a table. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the table.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a broccoli.

your action:

Response: take key from bench<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take towel from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First step, travel north. After that, pick up the broom from the counter. Once you have got the broom, take a trip south. After that, you can insert the broom inside the box within the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard one. You begin looking for stuff.
You see an opened usual looking box nearby. The box contains a key, so there's that. You can see a rack. There's something about an object in a room that's just so... TextWorld. But the thing is empty. You rest your hand against a wall, but you miss the wall and fall onto a stand. But the thing hasn't got anything on it.
There is an unguarded exit to the north.
You are carrying: a potato and a peanut.

your action:

Response: go north<|im_end|>take broom from counter<|im_end|>go south<|im_end|>insert broom into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move west. Then, take the butterfly from the platter in the cookhouse. Once you have picked up the butterfly, attempt to go east. Once you get through with that, sit the butterfly on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An ordinary kind of place.
You can make out a trunk. Wow, check out the price tag that's still affixed to the trunk! Eighty big ones! You make out a board. But oh no! there's nothing on this piece of trash. You see a rack. The rack is typical. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from platter<|im_end|>go east<|im_end|>put butterfly on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the type 3 locker within the lounge with the type 3 key. And then, ensure that the type 3 locker in the lounge is open. After that, retrieve the butterfly from the type 3 locker. After that, deposit the butterfly on the floor of the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the lounge.
You can make out a locked type 3 locker here. You smell an interesting smell, and follow it to a rectangular locker. You shudder, but continue examining the room. You see a bookshelf. On the bookshelf you make out a cookie. You can see a bed stand! The bed stand is standard. On the bed stand you can see a cashew and a rectangular key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a broccoli and a type 3 key.

your action:

Response: unlock type 3 locker with type 3 key<|im_end|>open type 3 locker<|im_end|>take butterfly from type 3 locker<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go north. If you can accomplish that, recover the sock from the counter in the bathroom. After that, travel south. With that accomplished, deposit the sock on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place. You begin looking for stuff.
You see a closed vanilla scented safe. You can make out a locker. You see a board. You see a keycard on the board.
You need an unguarded exit? You should try going north.
There is a vanilla scented latchkey, a coffee cup and a mug on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sock from counter<|im_end|>go south<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, move south. That done, take the cuboid keycard from the shelf in the bedroom. If you can get your hands on the cuboid keycard, make absolutely sure that the cuboid locker is unlocked with the cuboid keycard. And then, open the cuboid locker in the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
I am obligated to announce that you are now in the cubicle. You begin to take stock of what's here.
You make out a bookshelf. You see a mouse on the bookshelf. Huh, weird. You see a mantle. The mantle is typical. However, the mantle, like an empty mantle, has nothing on it. You see an armchair. The armchair is normal. Looks like someone's already been here and taken everything off it, though. You see a stand. The stand is typical. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a desktop computer.

your action:

Response: go south<|im_end|>take cuboid keycard from shelf<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, you could, like, head north. Once you finish that, pick up the insect from the rack. After that, make an attempt to head south. Then, rest the insect on the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You see a locked type B box in the room. You can see a Henderson's style chest. You rest your hand against a wall, but you miss the wall and fall onto a desk. On the desk you make out a Henderson's style key.
There is an unguarded exit to the north.
There is a type B passkey and a cushion on the floor.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take insect from rack<|im_end|>go south<|im_end|>put insect on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an attempt to travel west. If you can finish that, pick up the cashew from the floor of the cookery. And then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You make out a type J chest. You see a safe. What a letdown! The safe is empty! Were you looking for a rack? Because look over there, it's a rack. The rack is typical. The rack appears to be empty. You see a gleam over in a corner, where you can see a counter! The counter is usual. Looks like someone's already been here and taken everything off it, though. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich, a type J latchkey and a key.

your action:

Response: go west<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the fresh laundry scented box. And then, open the fresh laundry scented box. Then, pick up the sandwich from the fresh laundry scented box in the pantry. Then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well I'll be, you are in the place we're calling the pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a fresh laundry scented box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a candy bar, a fresh laundry scented key, a napkin, a monitor and a bowl.

your action:

Response: unlock fresh laundry scented box with fresh laundry scented key<|im_end|>open fresh laundry scented box<|im_end|>take sandwich from fresh laundry scented box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to venture east. Next, ensure that the TextWorld limited edition safe is open. After you have opened the TextWorld limited edition safe, pick up the peanut from the TextWorld limited edition safe. After you have taken the peanut, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You make out a Henderson's chest. You see a closed basket. You can see a bench. On the bench you see a Henderson's latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the east.
You are carrying: a salad, a bug and an insect.

your action:

Response: go east<|im_end|>open TextWorld limited edition safe<|im_end|>take peanut from TextWorld limited edition safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to doublecheck that the safe is ajar. And then, take the fondue from the safe. Then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one.
Look over there! a safe. You see a locked standard looking non-euclidean safe right there by you.
You need an unblocked exit? You should try going east.
There is a legume and a keycard on the floor.
You are carrying: a candy bar, a lavender scented passkey, a passkey and a non-euclidean passkey.

your action:

Response: open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, move west. With that done, recover the passkey from the floor of the recreation zone. And then, go east. And then, lock the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You see a safe. You see a bed. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You smell an interesting smell, and follow it to a couch. The couch is ordinary. But there isn't a thing on it. You can make out a shelf. The shelf is ordinary. But there isn't a thing on it.
You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread, a stick of butter, an onion, a whisk, a spork and a mouse.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move south. If you can get around to doing that, make absolutely sure that the locker inside the bedroom is ajar. After that, retrieve the synthesizer from the locker. After that, deposit the synthesizer on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place. You begin to take stock of what's here.
Look over there! a rectangular safe. You see a box. Is this it? Is this what you came to TextWorld to see? a box? You see a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. You see a rectangular passkey on the stand. Now that's what I call TextWorld! Look out! It's a- oh, never mind, it's just a workbench. The workbench is usual. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the south.
There is a keycard on the floor.
You are carrying: an insect.

your action:

Response: go south<|im_end|>open locker<|im_end|>take synthesizer from locker<|im_end|>drop synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, move east. And then, ensure that the TextWorld safe within the attic is open. And then, pick up the butterfly from the TextWorld safe. After that, put the butterfly on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You smell an interesting smell, and follow it to a fridge. There's something strange about this thing being here, but you don't have time to worry about that now. The fridge contains a potato. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unguarded exit? You should try going east.
There is a whisk on the floor.
You are carrying: a fondue and a shadfly.

your action:

Response: go east<|im_end|>open TextWorld safe<|im_end|>take butterfly from TextWorld safe<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, go east. After that, make sure that the safe is ajar. After that, take the paper towel from the safe inside the shower. Having got the paper towel, ditch the paper towel on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a refrigerator. Empty! What kind of nightmare TextWorld is this? You see a pan. The pan is normal. On the pan you can see a spork. Huh, weird. If you haven't noticed it already, there seems to be something there by the wall, it's a platter. The platter is usual. On the platter you can make out a fly larva. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a TextWorld limited edition passkey and a book.

your action:

Response: go east<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First stop, make an attempt to head north. If you can manage that, pick up the tv from the floor of the bar. If you can get your hands on the tv, make an attempt to go south. After that, place the tv inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You have walked into the most standard of all possible chambers. You decide to just list off a complete list of everything you see in the room, because hey, why not?
An open chest is nearby. The chest contains an American key and a lamp. You make out a locked American chest. You see a mantelpiece. But the thing is empty, unfortunately. Hm. Oh well
There is an unblocked exit to the north.
You are carrying: a loaf of bread, a paper towel and a lightbulb.

your action:

Response: go north<|im_end|>take tv<|im_end|>go south<|im_end|>insert tv into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to go south. And then, ensure that the box within the garage is open. Then, pick up the scarf from the box within the garage. Then, you can place the scarf into the locker inside the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You can see an opened dresser. The dresser contains a pear. You see a cuboid box.
There is an unblocked exit to the south.
There is an apple on the floor.
You are carrying: a banana, a cuboid passkey and a towel.

your action:

Response: go south<|im_end|>open box<|im_end|>take scarf from box<|im_end|>insert scarf into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the north. Following that, recover the spork from the floor of the cookhouse. And then, try to move south. After that, throw the spork on the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a chest.
You need an unblocked exit? You should try going north.
There is a melon and a latchkey on the floor.
You are carrying: a formless key.

your action:

Response: go north<|im_end|>take spork<|im_end|>go south<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! Your first objective is to move south. Next, pick up the Microsoft limited edition key from the table in the studio. If you can get your hands on the Microsoft limited edition key, insert the Microsoft limited edition key into the Microsoft limited edition chest's lock to unlock it. Having unlocked the Microsoft limited edition chest, open the Microsoft limited edition chest within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. You begin looking for stuff.
You make out a locked safe nearby. You can make out a TextWorld style chest.
There is an unblocked exit to the south.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft limited edition key from table<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>open Microsoft limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to travel west. Okay, and then, retrieve the stick of butter from the floor of the bedchamber. Then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed rectangular box here. You make out a board. The board is usual. The board appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a rectangular passkey and a keycard.

your action:

Response: go west<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the safe is unlocked. And then, ensure that the safe is open. And then, retrieve the latchkey from the safe within the kitchen. With the latchkey, Insert the latchkey into the locker inside the kitchen to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locker. You can make out a locked safe right there by you. You make out a cabinet. The cabinet is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cookie on the floor.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, you could, like, recover the paper towel from the floor of the laundry place. After that, go to the east. Then, open the cake scented box in the office. Then, you can place the paper towel into the cake scented box. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual one.
Hey, want to see a box? Look over there, a box. You rest your hand against a wall, but you miss the wall and fall onto a counter. Why don't you take a picture of it, it'll last longer! The counter appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unguarded.
There is a paper towel, a sponge and a mop on the floor.
You are carrying: a passkey.

your action:

Response: take paper towel<|im_end|>go east<|im_end|>open cake scented box<|im_end|>insert paper towel into cake scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to retrieve the passkey from the floor of the studio. If you can get your hands on the passkey, doublecheck that the locker inside the studio is unlocked. Then, make sure that the locker is ajar. After that, retrieve the Cat Calendar from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
Were you looking for a locker? Because look over there, it's a locker. Look over there! a mantle. The mantle is standard. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You see a table. The table is usual. But the thing hasn't got anything on it. You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is normal. The shelf appears to be empty. Were you looking for a mantelpiece? Because look over there, it's a mantelpiece. The mantelpiece is standard. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the west.
There is a passkey on the floor.
You are carrying: a type 0 latchkey.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take Cat Calendar from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could unlock the TextWorld limited edition locker within the bar with the TextWorld limited edition passkey. After that, open the TextWorld limited edition locker. And then, pick up the keycard from the TextWorld limited edition locker. Then, make absolutely sure that the box in the bar is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar.
You make out a locked box right there by you. You make out a locked TextWorld limited edition locker. You hear a noise behind you and spin around, but you can't see anything other than a bed stand. You can't really describe the bed stand besides that it's standard. The bed stand appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a TextWorld limited edition passkey, a non-euclidean keycard, a Microsoft limited edition keycard and a keyboard.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take keycard from TextWorld limited edition locker<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! Your first objective is to head west. Then, pick-up the peanut from the floor of the sauna. Then, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You see a closed Henderson's safe in the corner. You can see a rack. What a great pairing of adjectives and nouns! On the rack you see a Henderson's passkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a chocolate bar and a vacuum on the floor.
You are carrying: a loaf of bread and a watermelon.

your action:

Response: go west<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to head east. That done, doublecheck that the box within the workshop is wide open. After that, recover the insect from the box. And then, sit the insect on the chair in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in a place we're calling a studio.
You make out a TextWorld style box.
You need an unguarded exit? You should try going east.
There is a salad on the floor.
You are carrying: a fondue, a passkey, a TextWorld style passkey and a bug.

your action:

Response: go east<|im_end|>open box<|im_end|>take insect from box<|im_end|>put insect on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could go to the west. Okay, and then, pick up the blanket from the floor of the bedchamber. And then, make an attempt to move east. Okay, and then, you can place the blanket into the chest inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You see a chest. What a letdown! The chest is empty! You make out a bed. On the bed you make out a manuscript.
There is an unguarded exit to the west.
There is a monitor on the floor.
You are carrying: a broccoli and an insect.

your action:

Response: go west<|im_end|>take blanket<|im_end|>go east<|im_end|>insert blanket into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, take a trip south. Then, ensure that the type 0 locker inside the shower is open. Then, take the key from the type 0 locker. And then, make absolutely sure that the safe is locked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You have stumbled into the most usual of all possible offices.
What's that over there? It looks like it's an armchair. The armchair is normal. On the armchair you make out an insect.
There is an unguarded exit to the south.
There is a salad and a pizza on the floor.
You are carrying: a type 0 latchkey.

your action:

Response: go south<|im_end|>open type 0 locker<|im_end|>take key from type 0 locker<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move west. With that accomplished, retrieve the butterfly from the floor of the office. After picking up the butterfly, move east. Then, you can deposit the butterfly inside the refrigerator in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You make out an opened typical looking refrigerator in the corner. What a letdown! The refrigerator is empty! You scan the room, seeing a table. The table is typical. On the table you can see a teaspoon. What's that over there? It looks like it's a bowl. The bowl is typical. The bowl appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a spork on the floor.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>insert butterfly into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, look and see that the non-euclidean safe within the restroom is unlocked. And then, assure that the non-euclidean safe is wide open. And then, pick up the nest of bunnies from the non-euclidean safe within the restroom. Then, you can place the nest of bunnies inside the safe within the restroom. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. Okay, just remember what you're here to do, and everything will go great.
You can see a safe. Something scurries by right in the corner of your eye. Probably nothing. The safe contains a paper towel. You can see a locked non-euclidean safe, which looks ordinary, right there by you. You can make out a counter. Make a note of this, you might have to put stuff on or in it later on. The counter is normal. The counter appears to be empty. Oh! Why couldn't there just be stuff on it? You see a bench. Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a cashew and a key on the floor.
You are carrying: a fondue and a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take nest of bunnies from non-euclidean safe<|im_end|>insert nest of bunnies into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the Henderson's limited edition latchkey from the portmanteau. If you can get your hands on the Henderson's limited edition latchkey, try to go to the east. After that, close the Henderson's limited edition safe. Then, lock the Henderson's limited edition safe inside the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
Look over there! a portmanteau. The portmanteau contains a Henderson's limited edition latchkey, a passkey and a novel. You make out an opened chest here. The chest is empty! What a waste of a day! You can see a shelf. On the shelf you can see a cauliflower. You smell a pungent smell, and follow it to a couch. The couch is typical. But there isn't a thing on it.
There is an unblocked exit to the east.
You are carrying: a gummy bear and a fly larva.

your action:

Response: take Henderson's limited edition latchkey from portmanteau<|im_end|>go east<|im_end|>close Henderson's limited edition safe<|im_end|>lock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the worm from the bench. And then, move east. If you can accomplish that, open the safe inside the playroom. After that, deposit the worm into the safe. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar. You try to gain information on your surroundings by using a technique you call "looking."
Look over there! a bench. The bench is usual. On the bench you make out a worm. Now that's what I call TextWorld! You see a mantle. You wonder idly who left that here. The mantle appears to be empty. Were you looking for a bed stand? Because look over there, it's a bed stand. The bed stand is standard. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a loaf of bread, a keycard and a knife.

your action:

Response: take worm from bench<|im_end|>go east<|im_end|>open safe<|im_end|>insert worm into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First, it would be good if you could head east. If you can succeed at that, recover the keycard from the floor of the salon. Then, unlock the safe inside the salon. After that, ensure that the safe within the salon is open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower.
You make out an opened box, which looks normal, in the corner. The box is empty, what a horrible day! Look out! It's a- oh, never mind, it's just a board. The board is standard. On the board you make out a fondue.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a paper towel on the floor.
You are carrying: a berry and a tablet.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. With that done, retrieve the blender from the floor of the canteen. And then, attempt to head south. After that, place the blender on the shelf inside the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room.
You can make out a closed safe here. You make out a shelf. Now why would someone leave that there? The shelf is normal. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the shelf. You scan the room for a board, and you find a board. However, the board, like an empty board, has nothing on it. It would have been so cool if there was stuff on the board.
You need an unguarded exit? You should try going north.
There is a durian, a passkey and a sponge on the floor.
You are carrying: a salad and a peanut.

your action:

Response: go north<|im_end|>take blender<|im_end|>go south<|im_end|>put blender on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to travel west. Following that, pick up the soap scented latchkey from the counter within the spare room. With the soap scented latchkey, go east. Following that, make sure that the soap scented box is locked with the soap scented latchkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a soap scented box. Hey, want to see a type O box? Look over there, a type O box. You shudder, but continue examining the room. You make out a closed standard looking TextWorld limited edition safe here.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cucumber, a type O keycard, a TextWorld limited edition keycard and a disk on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take soap scented latchkey from counter<|im_end|>go east<|im_end|>lock soap scented box with soap scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. Your first objective is to head east. And then, pick up the type 4 key from the American locker. After taking the type 4 key, unlock the type 4 locker within the attic. Then, make absolutely sure that the type 4 locker within the attic is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. I guess you better just go and list everything you see here.
You can see an opened locker. The locker is empty, what a horrible day! You can make out a closed dresser.
There is an unguarded exit to the east.
There is a key on the floor.
You are carrying: a desktop computer.

your action:

Response: go east<|im_end|>take type 4 key from American locker<|im_end|>unlock type 4 locker with type 4 key<|im_end|>open type 4 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, you could, like, unlock the box. Then, ensure that the box within the studio is open. Then, recover the worm from the box in the studio. After that, put the worm on the chair. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
You can see a box. You can make out a chair. On the chair you can make out an insect. You see a table. The table is ordinary. The table appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a strawberry and a stapler on the floor.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>put worm on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, unlock the Henderson's style box. After that, open the Henderson's style box within the studio. Then, recover the key from the Henderson's style box. Then, doublecheck that the box is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You can see a box. Huh, weird. A locked Henderson's style box, which looks typical, is nearby. You bend down to tie your shoe. When you stand up, you notice a mantle. Now why would someone leave that there? Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a licorice strip and a Henderson's style key.

your action:

Response: unlock Henderson's style box with Henderson's style key<|im_end|>open Henderson's style box<|im_end|>take key from Henderson's style box<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, take a trip north. Then, retrieve the key from the floor of the garage. If you can get your hands on the key, travel south. With that done, doublecheck the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Of every bar you could have sauntered into, you had to show up in a standard one.
You can see a closed box nearby. You see a chest. The chest is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a mantle. The mantle is standard. The mantle appears to be empty. You see a bed. But the thing is empty, unfortunately. You see a couch. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the couch.
You need an unblocked exit? You should try going north.
You are carrying: a chocolate bar and a whisk.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the formless safe in the studio. And then, ensure that the formless safe inside the studio is open. Then, recover the non-euclidean keycard from the formless safe. With the non-euclidean keycard, lock the non-euclidean chest with the non-euclidean keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place. You start to take note of what's in the room.
You can make out a closed non-euclidean chest close by. You can see a locked formless safe. You see a gleam over in a corner, where you can see a safe. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a closed normal looking locker in the corner. You can make out an armchair. Wow, isn't TextWorld just the best? Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a formless key and a latchkey.

your action:

Response: unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take non-euclidean keycard from formless safe<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, recover the spoon from the bowl in the canteen. And then, make an attempt to take a trip south. That done, open the box. And then, place the spoon into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
This might come as a shock to you, but you've just fallen into a canteen.
Hey, want to see a American limited edition locker? Look over there, a American limited edition locker. You scan the room, seeing a bowl. On the bowl you make out a stick of butter and a spoon. You see a gleam over in a corner, where you can see a chair. Make a note of this, you might have to put stuff on or in it later on. But the thing is empty, unfortunately.
There is an unguarded exit to the south.
There is a candy bar and a peanut on the floor.
You are carrying: a key and an American limited edition latchkey.

your action:

Response: take spoon from bowl<|im_end|>go south<|im_end|>open box<|im_end|>insert spoon into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First step, retrieve the latchkey from the bed stand. Having taken the latchkey, look and see that the box in the salon is unlocked with the latchkey. After unlocking the box, open the box within the salon. After that, take the insect from the box within the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
This might come as a shock to you, but you've just come into a salon.
You can make out a locked box here. You make out a bed stand. The bed stand is typical. On the bed stand you make out a fondue and a latchkey. Wow! Just like in the movies! You make out a stand. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the north.
You are carrying: a monitor and a lamp.

your action:

Response: take latchkey from bed stand<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to recover the keycard from the mantle within the recreation zone. If you can get your hands on the keycard, head south. Then, unlock the box within the laundry place. After that, open the box within the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the recreation zone.
If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular safe. You can make out a mantle. The mantle is standard. On the mantle you can make out a keycard and a rectangular passkey.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: take keycard from mantle<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick-up the latchkey from the floor of the pantry. And then, check that the box inside the pantry is unlocked with the latchkey. Then, make sure that the box in the pantry is ajar. After that, take the golf ball from the box within the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Look around you. Take it all in. It's not every day someone gets to be in a pantry. The room is well lit.
You can see a locked box in the corner. You can see a TextWorld limited edition box. You make out a locked non-euclidean chest.
You need an unblocked exit? You should try going north.
There is a latchkey and a non-euclidean key on the floor.
You are carrying: a TextWorld limited edition passkey and a keycard.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take golf ball from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to go to the north. Then, recover the latchkey from the floor of the studio. Then, make an effort to move south. With that over with, Put the latchkey into the chest within the bedchamber to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
A well framed notice tells you that you are now in the bedchamber. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a chest. You see a locked type 4 chest here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger, a coconut and a telephone.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, unlock the soap scented safe in the chamber with the soap scented keycard. After that, make sure that the soap scented safe in the chamber is ajar. If you have pulled open the soap scented safe, recover the nest of ticks from the soap scented safe in the chamber. If you have got the nest of ticks, sit the nest of ticks on the shelf in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Look at you, bigshot, walking into a chamber like it isn't some huge deal. You begin looking for stuff.
You hear a noise behind you and spin around, but you can't see anything other than a soap scented safe. You can make out a closed usual looking TextWorld chest in the room. You see a shelf. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a mantelpiece. Wow, isn't TextWorld just the best? But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the mantelpiece.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fondue and a soap scented keycard.

your action:

Response: unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take nest of ticks from soap scented safe<|im_end|>put nest of ticks on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, venture east. Then, lift the TextWorld passkey from the floor of the cellar. If you have picked up the TextWorld passkey, unlock the TextWorld locker within the cellar. And then, open the TextWorld locker in the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locker. Hmm. You always thought you'd be more excited to see a locker in a room. The locker contains a potato, a formless passkey and a key. Hmmm... what else, what else? You see a locked formless box close by.
You need an unblocked exit? You should try going east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take TextWorld passkey<|im_end|>unlock TextWorld locker with TextWorld passkey<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, move east. After that, ensure that the safe inside the parlor is open. After pulling open the safe, pick up the cd from the safe. Having picked up the cd, place the cd into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place.
Oh wow! Is that what I think it is? It is! It's a drawer. You look at the price tag that's still affixed to the drawer. Forty bucks?! Where'd they buy this drawer, some kind of expensive place? The drawer is empty! This is the worst thing that could possibly happen, ever! You see a shelf. On the shelf you can see a loaf of bread. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the east.
There is a candy bar on the floor.
You are carrying: a carrot, a stick of butter and a Cat Calendar.

your action:

Response: go east<|im_end|>open safe<|im_end|>take cd from safe<|im_end|>insert cd into box<|im_end|>