Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the passkey from the non-euclidean safe in the parlor. And then, unlock the chest. After that, open the chest in the parlor. After pulling open the chest, pick up the tv from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
A crooked placard tells you that you are now in the parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest. You make out an opened non-euclidean safe. The non-euclidean safe contains a passkey! You see a bed. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
There is a non-euclidean keycard and a textbook on the floor.
You are carrying: a candy bar and an insect.

your action:

Response: take passkey from non-euclidean safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First stop, take the passkey from the saucepan. Then, make an effort to go to the east. After that, unlock the locker in the shower. Then, ensure that the locker in the shower is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place.
You can see a chest. Oh wow! Is that what I think it is? It is! It's a saucepan. You see a passkey on the saucepan. It doesn't get more TextWorld than this! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a board. Wow, isn't TextWorld just the best? But the thing is empty.
There is an unguarded exit to the east.
You are carrying: a sandwich, a candy bar, a latchkey, a cushion and a butterfly.

your action:

Response: take passkey from saucepan<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head south. And then, ensure that the locker is open. And then, recover the worm from the locker. If you can get your hands on the worm, place the worm on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You make out a locked box. You see a locked cabinet. You can see a bench. You see a peanut and a key on the bench.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First stop, make absolutely sure that the locker is unlocked. And then, ensure that the locker inside the launderette is open. And then, pick up the mop from the locker. After getting the mop, toss the mop on the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An ordinary kind of place.
Look out! It's a- oh, never mind, it's just a locker. A locked type 6 box, which looks usual, is nearby.
There is an exit to the west. Don't worry, it is unblocked.
There is a paper towel on the floor.
You are carrying: a pizza, a latchkey, a type 6 latchkey, a dvd and a pair of headphones.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take mop from locker<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, try to travel east. And then, ensure that the spherical box is open. And then, retrieve the gummy bear from the spherical box. After that, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
There is an unguarded exit to the east.
There is a sandwich and a dvd on the floor.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open spherical box<|im_end|>take gummy bear from spherical box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to move south. And then, recover the latchkey from the desk in the workshop. Then, check that the chest is unlocked with the latchkey. If you have unlocked the chest, ensure that the chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed Canadian safe. You make out a TextWorld style safe.
You need an unguarded exit? You should try going south.
You are carrying: a Canadian latchkey and a monitor.

your action:

Response: go south<|im_end|>take latchkey from desk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First, it would be a great idea if you could go west. If you can succeed at that, take the knife from the chair inside the dish-pit. And then, venture east. Then, rest the knife on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a safe. Now why would someone leave that there? You see a rack. The rack is typical. But the thing is empty. You swear loudly. Look over there! a table. The table is standard. On the table you make out a fly larva. You bend down to tie your shoe. When you stand up, you notice a workbench. The workbench is usual. However, the workbench, like an empty workbench, has nothing on it. What, you think everything in TextWorld should have stuff on it? You see a shelf. You see a latchkey on the shelf.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take knife from chair<|im_end|>go east<|im_end|>put knife on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to take the latchkey from the rack inside the washroom. After that, insert the latchkey into the box within the washroom's lock to unlock it. And then, make absolutely sure that the box in the washroom is wide open. After pulling open the box, take the towel from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary kind of place.
You make out a locked box. You can make out a safe. You smell a fine smell, and follow it to a rack. The rack is normal. On the rack you see a latchkey.
There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a garlic clove and a vacuum.

your action:

Response: take latchkey from rack<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take towel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take a trip west. Then, take the legume from the case within the garage. Then, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna.
Look over there! a counter. You see a gummy bear on the counter.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a grape, a butterfly and a vacuum.

your action:

Response: go west<|im_end|>take legume from case<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to open the American box. After pulling open the American box, retrieve the fly larva from the American box. Then, travel south. Then, sit the fly larva on the stand in the office. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
Look over there! a American box.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an American passkey.

your action:

Response: open American box<|im_end|>take fly larva from American box<|im_end|>go south<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the American limited edition safe. After pulling open the American limited edition safe, take the lavender scented passkey from the American limited edition safe. And then, take a trip east. If you can finish that, look and see that the lavender scented chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great usual vibes in this place, a wonderful usual atmosphere.
You rest your hand against a wall, but you miss the wall and fall onto a American limited edition safe. Oh wow! Is that what I think it is? It is! It's an armchair. The armchair is normal. On the armchair you make out a desktop computer.
There is an unblocked exit to the east.
There is an American limited edition key on the floor.
You are carrying: a coconut and a gooseberry.

your action:

Response: open American limited edition safe<|im_end|>take lavender scented passkey from American limited edition safe<|im_end|>go east<|im_end|>unlock lavender scented chest with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, make an attempt to take a trip south. Once you accomplish that, make absolutely sure that the rectangular box within the kitchen is wide open. After opening the rectangular box, take the mug from the rectangular box. Having picked up the mug, throw the mug on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
This might come as a shock to you, but you've just walked into a chamber. You try to gain information on your surroundings by using a technique you call "looking."
Oh, great. Here's a coffer. Now that's what I call TextWorld! The coffer contains a key. You can see an opened safe. The safe contains a tablet. You can make out a bed. The bed is standard. However, the bed, like an empty bed, has nothing on it. You can see a stand. The stand is normal. However, the stand, like an empty stand, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a burger.

your action:

Response: go south<|im_end|>open rectangular box<|im_end|>take mug from rectangular box<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, retrieve the key from the freezer in the cookhouse. After that, travel east. That done, close the chest in the studio. And then, assure the chest within the studio is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place.
You make out an opened freezer here. The freezer contains a pear, a gummy bear, a key and a passkey. Something scurries by right in the corner of your eye. Probably nothing. You can see a safe. You make out an opened refrigerator right there by you. The refrigerator is empty, what a horrible day! You make out a counter. The counter appears to be empty. Silly counter, silly, empty, good for nothing counter. You can see a pan. Wow, isn't TextWorld just the best? The pan is typical. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going east.
You are carrying: a banana.

your action:

Response: take key from freezer<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, move west. If you can do that, recover the keycard from the safe within the garage. After taking the keycard, make an effort to venture east. Once you do that, check that the locker is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You have stumbled into a vault. Not the vault you'd expect. No, this is a vault. I guess you better just go and list everything you see here.
You see a locker. Look out! It's a- oh, never mind, it's just a chest. Empty! What kind of nightmare TextWorld is this? You see a TextWorld style box. The TextWorld style box is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying: a TextWorld style key.

your action:

Response: go west<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to retrieve the passkey from the floor of the chamber. After that, head south. Following that, close the locker. Then, make absolutely sure that the locker within the spare room is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
You make out a locked safe. You see a gleam over in a corner, where you can see a type 2 locker. The type 2 locker contains a type 2 latchkey. I mean, just wow! Isn't TextWorld just the best? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a American locker. You make out a Henderson's box. The Henderson's box is empty, what a horrible day! You can make out a locked trunk.
There is an exit to the south. Don't worry, it is unblocked.
There is a passkey, a latchkey and a pillow on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, insert the cuboid key into the cuboid locker in the vault's lock to unlock it. After that, ensure that the cuboid locker within the vault is open. And then, retrieve the broom from the cuboid locker. If you can get your hands on the broom, throw the broom on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You have entered a vault. Not the vault you'd expect. No, this is a vault.
You can make out a cuboid locker. You see a closed spherical safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is an insect on the floor.
You are carrying: a cuboid key and a mug.

your action:

Response: unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take broom from cuboid locker<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move west. Next, pick up the key from the floor of the kitchen. After that, travel east. And then, unlock the chest with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You scan the room for a chest, and you find a chest. There's something strange about this thing being here, but you don't have time to worry about that now. Look over there! a cabinet. The cabinet is empty! What a waste of a day! You can make out a rack. Now why would someone leave that there? You see a broom on the rack.
There is an unguarded exit to the west.
You are carrying: a loaf of bread, a durian and a fly larva.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to retrieve the key from the locker in the basement. With the key, move south. And then, make it so that the chest is unlocked. After that, make it so that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary one.
You can make out a locker. The locker contains a key, a keycard and a type 5 passkey. You make out a type 5 locker. You can see a locked type 4 chest.
You need an unguarded exit? You should try going south.
There is a type 4 passkey on the floor.
You are carrying: a rectangular key and a golf tee.

your action:

Response: take key from locker<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, move north. After that, pick up the book from the bed stand inside the bedchamber. And then, try to head south. Then, toss the book on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard kind of place.
Oh, great. Here's a chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a non-euclidean locker. You can make out a bookshelf. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a latchkey, a non-euclidean latchkey and a key.

your action:

Response: go north<|im_end|>take book from bed stand<|im_end|>go south<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, go to the north. And then, recover the stick of butter from the bookshelf within the chamber. And then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one.
You can see a locked type W chest in the corner. You can see an opened dresser right there by you. What a letdown! The dresser is empty!
There is an unguarded exit to the north.
You are carrying: a burger, an apple, a type W passkey, a novel and a spork.

your action:

Response: go north<|im_end|>take stick of butter from bookshelf<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to retrieve the Microsoft style passkey from the floor of the laundromat. After taking the Microsoft style passkey, insert the Microsoft style passkey into the Microsoft style locker inside the laundromat's lock to unlock it. Then, look and see that the Microsoft style locker is opened. Then, recover the broom from the Microsoft style locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've come into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the laundromat.
Were you looking for a Microsoft style locker? Because look over there, it's a Microsoft style locker. You can make out a locked type J safe in the room. You can see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a Microsoft style passkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style passkey<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take broom from Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could travel east. Then, pick up the keycard from the floor of the cubicle. If you can get your hands on the keycard, unlock the chest within the cubicle. Then, make it so that the chest within the cubicle is wide open. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into the most normal of all possible bedrooms.
You can see a Henderson's style box! You can see an opened suitcase. The suitcase contains a loaf of bread and a synthesizer. You wonder idly who left that here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a sandwich, a Henderson's style passkey and a laptop.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go south. Then, make sure that the type Q locker is unlocked. And then, make it so that the type Q locker in the kitchenette is wide open. Once you have pulled open the type Q locker, you can deposit the scarf inside the type Q locker within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one.
You see an opened display, which looks usual, here. The display is empty, what a horrible day! You scan the room, seeing a mantle. You see a sandwich and a backup calendar on the mantle.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a type Q key, a scarf and a shoe.

your action:

Response: go south<|im_end|>unlock type Q locker with type Q key<|im_end|>open type Q locker<|im_end|>insert scarf into type Q locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First stop, take a trip east. And then, make sure that the rectangular safe inside the kitchen is unlocked. And then, ensure that the rectangular safe is open. And then, you can put the glove inside the rectangular safe in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
Oh, great. Here's a locker. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a dresser. Empty! What kind of nightmare TextWorld is this? You smell an intriguing smell, and follow it to a coffer. The coffer is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a rectangular passkey, a keycard and a glove.

your action:

Response: go east<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>insert glove into rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, insert the latchkey into the chest's lock to unlock it. Then, ensure that the chest inside the garage is open. After that, pick up the scarf from the chest. Having taken the scarf, place the scarf on the counter within the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Look at you, bigshot, walking into a garage like it isn't some huge deal.
You can make out a locked chest in the room. You can make out a counter. The counter is ordinary. However, the counter, like an empty counter, has nothing on it. You can see a stand. You shudder, but continue examining the stand. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going north.
There is a golf tee on the floor.
You are carrying: a gummy bear, a stick of butter, a banana, a latchkey and a mug.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take scarf from chest<|im_end|>put scarf on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go south. Then, open the formless safe. After that, retrieve the licorice strip from the formless safe. And then, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've fallen into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the dish-pit. The room is well lit.
You can see a lavender scented locker. You make out a Henderson's limited edition chest. You make out a refrigerator. Classic TextWorld. The refrigerator is empty! What a waste of a day! You make out an opened chest close by. Empty! What kind of nightmare TextWorld is this?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a formless passkey and a lavender scented key.

your action:

Response: go south<|im_end|>open formless safe<|im_end|>take licorice strip from formless safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the non-euclidean box. After that, recover the legume from the non-euclidean box in the garage. And then, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You make out a closed non-euclidean box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. The shelf is typical. On the shelf you see an onion. You can make out a counter. The counter is typical. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a stick of butter, a non-euclidean latchkey, a dvd, a keyboard and a broom.

your action:

Response: open non-euclidean box<|im_end|>take legume from non-euclidean box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head west. And then, recover the latchkey from the floor of the bathroom. After stealing the latchkey, try to head east. After that, insert the latchkey into the chest in the office's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the office.
Look around you. Take it all in. It's not every day someone gets to be in an office.
You can see a chest. You can see a portmanteau.
There is an unblocked exit to the west.
There is a cucumber and a printer on the floor.
You are carrying: a burger, a cashew, a Canadian latchkey and a stapler.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, go to the south. Then, recover the passkey from the floor of the spare room. Then, doublecheck that the safe inside the spare room is unlocked. After that, make absolutely sure that the safe inside the spare room is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in a place we're calling an office. You start to take note of what's in the room.
You can see an opened fudge scented chest in the corner. The fudge scented chest contains a laptop. I mean, just wow! Isn't TextWorld just the best? You make out a mantelpiece. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You can see a bookshelf. But the thing hasn't got anything on it.
There is an unblocked exit to the south.
There is a peanut on the floor.
You are carrying: a type Y key and a fudge scented key.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make absolutely sure that the soap scented locker is opened. After that, pick up the type 6 passkey from the soap scented locker inside the attic. Then, move south. Then, lock the type 6 chest with the type 6 passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one.
You can make out a soap scented locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a type M locker. You can see a workbench. On the workbench you make out a type M latchkey.
There is an exit to the south. Don't worry, it is unguarded.
There is a soap scented keycard on the floor.
You are carrying: a cabbage.

your action:

Response: open soap scented locker<|im_end|>take type 6 passkey from soap scented locker<|im_end|>go south<|im_end|>lock type 6 chest with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head north. If you can get through with that, take the top hat from the toolbox within the basement. After that, make an effort to move south. Then, place the top hat on the workbench within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You make out a closed Microsoft chest. Hey, want to see a workbench? Look over there, a workbench. On the workbench you make out a Microsoft passkey. You smell a terrible smell, and follow it to a counter. Unfortunately, there isn't a thing on it. You scan the room for a table, and you find a table. The table is ordinary. But there isn't a thing on it.
There is an unguarded exit to the north.
There is a candy bar on the floor.
You are carrying: an apple, a cashew and a shadfly.

your action:

Response: go north<|im_end|>take top hat from toolbox<|im_end|>go south<|im_end|>put top hat on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. And then, lift the key from the floor of the sauna. And then, travel east. And then, lock the chest with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An usual kind of place. The room is well lit.
You make out a closed chest. You can see a fudge scented chest. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? Look over there! a safe.
There is an unblocked exit to the west.
You are carrying: a cucumber, a fudge scented key and a worm.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First thing I need you to do is to attempt to venture north. With that accomplished, pick up the bug from the floor of the cubicle. After that, go to the south. Then, ditch the bug on the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well how about that, you are in the place we're calling the scullery.
You can see a fridge. The fridge is empty, what a horrible day! You make out a pan. However, the pan, like an empty pan, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
There is a stick of butter on the floor.
You are carrying: a cashew, a chocolate bar, a loaf of bread and a glass.

your action:

Response: go north<|im_end|>take bug<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to head south. And then, check that the box is unlocked with the keycard. Then, open the box. Then, retrieve the mop from the box in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place. You begin to take stock of what's in the room.
You can make out a mantle. The mantle is typical. But the thing is empty, unfortunately. Hm. Oh well
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a mouse on the floor.
You are carrying: a keycard, a passkey and a teacup.

your action:

Response: go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take mop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could look and see that the locker in the bedchamber is unlocked with the keycard. And then, ensure that the locker is open. After that, recover the worm from the locker in the bedchamber. If you can get your hands on the worm, put the worm on the couch inside the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Wow! You're in a bedchamber.
You see a locked locker, which looks normal, in the corner. Oh wow! Is that what I think it is? It is! It's a dresser. You make out a couch. The couch is standard. On the couch you make out a gojiberry and a salad.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard, a teapot and a book.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>put worm on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to move north. And then, retrieve the rectangular latchkey from the stand. With the rectangular latchkey, take a trip south. Once you get around to doing that, lock the rectangular safe with the rectangular latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
Were you looking for a rectangular safe? Because look over there, it's a rectangular safe. You scan the room, seeing an armchair. I guess it's true what they say, if you're looking for an armchair, go to TextWorld. The armchair is usual. But oh no! there's nothing on this piece of garbage. You make out a mantle. The mantle is normal. However, the mantle, like an empty mantle, has nothing on it.
There is an unguarded exit to the north.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take rectangular latchkey from stand<|im_end|>go south<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, open the locker inside the garage. And then, pick up the stick of butter from the locker. After that, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
You can see a closed locker, which looks usual, in the room. You smell a wretched smell, and follow it to a table. The table appears to be empty.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a peanut, a garlic clove and a nest of earwigs.

your action:

Response: open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the formless safe inside the chamber. And then, retrieve the type 9 key from the formless safe. And then, make an effort to go east. Then, make it so that the type 9 chest inside the kitchen is unlocked with the type 9 key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place.
You can make out a formless safe. A closed chest, which looks usual, is right there by you. Oh wow! Is that what I think it is? It is! It's a mantelpiece. You see a key on the mantelpiece. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cuboid key and a formless passkey.

your action:

Response: open formless safe<|im_end|>take type 9 key from formless safe<|im_end|>go east<|im_end|>unlock type 9 chest with type 9 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could lift the American limited edition passkey from the floor of the canteen. Then, make it so that the American limited edition locker is unlocked. And then, ensure that the American limited edition locker within the canteen is open. Then, recover the kettle from the American limited edition locker within the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You have come into a canteen. Not the canteen you'd expect. No, this is a canteen.
You see a locked American limited edition locker.
You need an unguarded exit? You should try going west.
There is a berry, a cashew and an American limited edition passkey on the floor.
You are carrying: a pen.

your action:

Response: take American limited edition passkey<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take kettle from American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, make an effort to go to the west. After that, retrieve the TextWorld style latchkey from the bed. And then, venture east. Then, Put the TextWorld style latchkey into the TextWorld style box to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar.
You see a closed TextWorld style box. You make out an opened cabinet. The cabinet contains a burger and a key. You make out an opened safe right there by you. The safe contains a stick of butter. You make out a locker. Hmmm... what else, what else?
You need an unblocked exit? You should try going west.
You are carrying: a licorice strip and a latchkey.

your action:

Response: go west<|im_end|>take TextWorld style latchkey from bed<|im_end|>go east<|im_end|>lock TextWorld style box with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, you could, like, go south. And then, recover the latchkey from the table. With the latchkey, insert the latchkey into the chest's lock to unlock it. After unlocking the chest, doublecheck that the chest inside the cookhouse is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
Oh wow! Is that what I think it is? It is! It's a mantle. Wow, isn't TextWorld just the best? The mantle is typical. However, the mantle, like an empty mantle, has nothing on it. What, you think everything in TextWorld should have stuff on it? You can see a desk. Why don't you take a picture of it, it'll last longer! The desk is normal. Unfortunately, there isn't a thing on it. You swear loudly.
You need an unblocked exit? You should try going south.
There is an Advent Calendar and a cd on the floor.
You are carrying: a cauliflower and a keyboard.

your action:

Response: go south<|im_end|>take latchkey from table<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go north. And then, pick-up the type Q latchkey from the floor of the basement. And then, take a trip south. With that over with, check that the type Q safe is unlocked with the type Q latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one. The room is well lit.
You see a type Q safe. There's something strange about this thing being here, but you don't have time to worry about that now. You see a locker! If you haven't noticed it already, there seems to be something there by the wall, it's a desk. On the desk you make out a cd.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a pear.

your action:

Response: go north<|im_end|>take type Q latchkey<|im_end|>go south<|im_end|>unlock type Q safe with type Q latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to go south. With that accomplished, pick up the keycard from the floor of the closet. After you have taken the keycard, doublecheck that the safe is unlocked with the keycard. And then, look and see that the safe in the closet is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place. I guess you better just go and list everything you see here.
You make out a locked TextWorld locker.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a TextWorld keycard on the floor.
You are carrying: a cabbage, a legume, a fondue, a keyboard and a teacup.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, retrieve the spherical keycard from the cabinet. Then, make an effort to go to the east. That done, make sure that the spherical locker is closed. Then, Place the spherical keycard into the spherical locker to lock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
A well framed placard tells you that you are now in the kitchenette. The room is well lit.
You make out a cabinet. The cabinet contains a spherical keycard and a fudge scented keycard. Now why would someone leave that there? You bend down to tie your shoe. When you stand up, you notice a locker. You make out a closed usual looking fudge scented chest close by. You can see an opened fridge. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: take spherical keycard from cabinet<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the latchkey from the trunk inside the bedchamber. After stealing the latchkey, make it so that the chest in the bedchamber is unlocked with the latchkey. And then, open the chest inside the bedchamber. After that, retrieve the cushion from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary one.
You make out a locked chest. You see an opened trunk right there by you. The trunk contains a latchkey.
There is an exit to the west. Don't worry, it is unblocked.
There is a cashew and a tv on the floor.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First of all, you could, like, try to go south. And then, lift the TextWorld limited edition latchkey from the floor of the bedroom. After that, unlock the TextWorld limited edition locker inside the bedroom. Then, open the TextWorld limited edition locker in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened safe in the room. Empty! What kind of nightmare TextWorld is this? You make out an opened toolbox in the room. The toolbox is empty, what a horrible day! You can see a counter. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it? If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. But oh no! there's nothing on this piece of junk.
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take TextWorld limited edition latchkey<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the locker is unlocked. Then, ensure that the locker is open. Then, retrieve the spoon from the locker. Then, drop the spoon on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a locker. You can see a non-euclidean locker.
There is an unguarded exit to the west.
There is a cabbage and a fondue on the floor.
You are carrying: a banana, a gummy bear, a keycard, a non-euclidean keycard and a fork.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take spoon from locker<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, look and see that the fresh laundry scented safe is unlocked. After unlocking the fresh laundry scented safe, ensure that the fresh laundry scented safe in the bedroom is open. Then, take the cake scented keycard from the fresh laundry scented safe in the bedroom. With the cake scented keycard, lock the cake scented locker within the bedroom with the cake scented keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the bedroom. Okay, just remember what you're here to do, and everything will go great.
You can see a cake scented locker. You make out a locked fresh laundry scented safe. You can make out a closed locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fresh laundry scented latchkey, a folder and a laptop.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>open fresh laundry scented safe<|im_end|>take cake scented keycard from fresh laundry scented safe<|im_end|>lock cake scented locker with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to take a trip north. With that accomplished, retrieve the TextWorld limited edition key from the plate within the kitchenette. With the TextWorld limited edition key, try to go south. Following that, assure that the TextWorld limited edition locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You make out a locked TextWorld limited edition locker. What's that over there? It looks like it's a box. Were you looking for a rack? Because look over there, it's a rack. You shudder, but continue examining the rack. The rack is standard. However, the rack, like an empty rack, has nothing on it. You can see a pan. However, the pan, like an empty pan, has nothing on it. You move on, clearly infuriated by your TextWorld experience.
You need an unblocked exit? You should try going north.
There is a key on the floor.
You are carrying: a loaf of bread and an onion.

your action:

Response: go north<|im_end|>take TextWorld limited edition key from plate<|im_end|>go south<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First thing I need you to do is to try to go east. That done, open the Henderson's chest in the canteen. And then, recover the mug from the Henderson's chest. After you have picked up the mug, throw the mug on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed fudge scented box right there by you. You make out a recliner. The recliner is usual. On the recliner you can see a loaf of bread and a manuscript. Huh, weird.
There is an exit to the east. Don't worry, it is unguarded.
There is a grape and a fudge scented key on the floor.
You are carrying: a melon, a Henderson's latchkey and an insect.

your action:

Response: go east<|im_end|>open Henderson's chest<|im_end|>take mug from Henderson's chest<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to make sure that the type A locker in the canteen is unlocked. And then, open the type A locker within the canteen. After that, pick up the fresh laundry scented latchkey from the type A locker. And then, unlock the fresh laundry scented chest in the canteen with the fresh laundry scented latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You have walked into the most normal of all possible canteens. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked fresh laundry scented chest. You make out a locked type A locker here. You can make out an opened fridge. The fridge is empty, what a horrible day! If you haven't noticed it already, there seems to be something there by the wall, it's a board. However, the board, like an empty board, has nothing on it. You make out a plate. The plate is ordinary. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it? You make out a rack. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue and a type A passkey.

your action:

Response: unlock type A locker with type A passkey<|im_end|>open type A locker<|im_end|>take fresh laundry scented latchkey from type A locker<|im_end|>unlock fresh laundry scented chest with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the keycard from the non-euclidean box. After picking up the keycard, unlock the box. Then, open the box. After that, take the bug from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in the bathroom. You begin to take stock of what's here.
You can see a box. You can see a non-euclidean box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The non-euclidean box contains a keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a locked locker.
There is an exit to the north. Don't worry, it is unblocked.
There is a key, a sponge and a paper towel on the floor.
You are carrying: a printer.

your action:

Response: take keycard from non-euclidean box<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take bug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, take a trip east. After that, retrieve the keycard from the floor of the closet. After that, doublecheck that the safe is unlocked. And then, open the safe inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one.
You make out a platter. Why don't you take a picture of it, it'll last longer! The platter is standard. On the platter you see a legume. Oh, great. Here's a bowl. The bowl appears to be empty. Hm. Oh well
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a spherical key.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could doublecheck that the American limited edition box is unlocked with the American limited edition passkey. After that, make it so that the American limited edition box in the shower is opened. Then, take the candy bar from the American limited edition box. And then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a American limited edition box. You make out an opened dresser. The dresser contains a shirt. You see a board. The board is standard. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
There is a cucumber and a paper towel on the floor.
You are carrying: a fondue, an American limited edition passkey and a fresh laundry scented passkey.

your action:

Response: unlock American limited edition box with American limited edition passkey<|im_end|>open American limited edition box<|im_end|>take candy bar from American limited edition box<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to recover the keycard from the locker. After you have picked up the keycard, check that the box is unlocked with the keycard. After unlocking the box, doublecheck that the box is open. Then, retrieve the laptop from the box in the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. The room is well lit.
You see a locked box. You make out a locker. The locker contains a keycard. The light flickers for a second, but nothing else happens.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a broccoli.

your action:

Response: take keycard from locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take laptop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. Then, pick-up the bowl from the floor of the dish-pit. And then, attempt to go south. Then, throw the bowl on the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You scan the room, seeing a fresh laundry scented chest. The fresh laundry scented chest contains a fresh laundry scented key. Wow, isn't TextWorld just the best? You can see a type 9 chest. The type 9 chest is empty, what a horrible day! You see a freezer.
There is an unblocked exit to the north.
There is a spork on the floor.
You are carrying: a gummy bear, a fondue, a type 9 latchkey and a formless passkey.

your action:

Response: go north<|im_end|>take bowl<|im_end|>go south<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to venture east. With that done, unlock the rectangular box inside the kitchenette. Then, make sure that the rectangular box is opened. And then, recover the fly larva from the rectangular box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty normal here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked box. You see a closed trunk nearby.
You need an unguarded exit? You should try going east.
You are carrying: a fondue, a cookie, a sandwich, a rectangular latchkey and a key.

your action:

Response: go east<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take fly larva from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to go south. Next, open the Henderson's style safe inside the kitchen. After pulling open the Henderson's style safe, retrieve the American passkey from the Henderson's style safe. And then, check that the American safe is unlocked with the American passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You make out a non-euclidean box. Now that's what I call TextWorld! You can make out a locked portmanteau.
There is an unblocked exit to the south.
You are carrying: a loaf of bread, a Henderson's style key and a non-euclidean keycard.

your action:

Response: go south<|im_end|>open Henderson's style safe<|im_end|>take American passkey from Henderson's style safe<|im_end|>unlock American safe with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. Your first objective is to ensure that the TextWorld chest within the cellar is open. After opening the TextWorld chest, pick up the type Q passkey from the TextWorld chest in the cellar. And then, unlock the type Q box in the cellar with the type Q passkey. Then, doublecheck that the type Q box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary kind of place.
You can see a type Q box. You can see a TextWorld chest. You make out an opened cabinet, which looks normal, close by. The cabinet contains a bug. You smell an intriguing smell, and follow it to a workbench. But there isn't a thing on it. What's the point of an empty workbench?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sponge.

your action:

Response: open TextWorld chest<|im_end|>take type Q passkey from TextWorld chest<|im_end|>unlock type Q box with type Q passkey<|im_end|>open type Q box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make it so that the American limited edition locker is unlocked with the American limited edition key. Then, open the American limited edition locker within the studio. And then, pick up the Quote of the Day Calendar from the American limited edition locker. And then, deposit the Quote of the Day Calendar into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You make a grand eccentric entrance into a studio. You start to take note of what's in the room.
You can see a safe. The safe contains a loaf of bread. You can see a American limited edition locker. Oh, great. Here's a shelf. The shelf appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: an American limited edition key, a broom and a paper towel.

your action:

Response: unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>take Quote of the Day Calendar from American limited edition locker<|im_end|>insert Quote of the Day Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First stop, go south. And then, unlock the type C chest with the type C latchkey. And then, open the type C chest within the laundry place. And then, take the shadfly from the type C chest within the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one.
You scan the room for a chair, and you find a chair. The chair appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the south.
There is a peanut and a nest of bats on the floor.
You are carrying: a legume and a type C latchkey.

your action:

Response: go south<|im_end|>unlock type C chest with type C latchkey<|im_end|>open type C chest<|im_end|>take shadfly from type C chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to take the type G passkey from the case. And then, attempt to head east. And then, close the type G locker. After that, look and see that the type G locker is locked with the type G passkey. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've fallen into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the dish-pit.
You can see a case. The case contains a type G passkey and a knife. You can make out a shelf. The shelf is standard. The shelf appears to be empty.
You need an unguarded exit? You should try going east.
You are carrying: a lavender scented latchkey.

your action:

Response: take type G passkey from case<|im_end|>go east<|im_end|>close type G locker<|im_end|>lock type G locker with type G passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the safe within the workshop with the keycard. And then, open the safe inside the workshop. And then, take the Cat Calendar from the safe in the workshop. After taking the Cat Calendar, drop the Cat Calendar on the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You're not going to believe this, but you've just entered a workshop.
You can make out a safe. Hey, want to see a coffer? Look over there, a coffer. The coffer contains an onion. You can see a bureau.
There is an unblocked exit to the west.
You are carrying: a keycard and a Canadian keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take Cat Calendar from safe<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could lift the passkey from the floor of the vault. And then, check that the locker is unlocked with the passkey. And then, assure that the locker is open. Then, retrieve the butterfly from the locker within the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You smell a terrible smell, and follow it to a crate. The crate is empty, what a horrible day! You make out a shelf. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
There is a passkey on the floor.
You are carrying: a legume.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, move west. With that over with, take the pair of pants from the stand. After picking up the pair of pants, move east. After that, toss the pair of pants on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You begin to take stock of what's in the room.
You make out a chest. There's something strange about this being here, but you can't put your finger on it.
There is an unblocked exit to the west.
There is a latchkey and a worm on the floor.
You are carrying: a fondue and a nest of puppies.

your action:

Response: go west<|im_end|>take pair of pants from stand<|im_end|>go east<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Your first objective is to travel north. Then, retrieve the spherical keycard from the suitcase. If you can get your hands on the spherical keycard, head south. With that done, unlock the spherical locker with the spherical keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
You see a spherical locker. There's something strange about this being here, but you can't put your finger on it. You can see a table. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying: a fudge scented keycard.

your action:

Response: go north<|im_end|>take spherical keycard from suitcase<|im_end|>go south<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, unlock the formless box with the formless latchkey. And then, make it so that the formless box is opened. After pulling open the formless box, recover the napkin from the formless box inside the cookhouse. Having got the napkin, you can insert the napkin into the chest in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You scan the room for a chest, and you find a chest. The chest contains a cashew. Make a note of this, you might have to put stuff on or in it later on. As if things weren't amazing enough already, you can even see a formless box. You can see a closed normal looking case in the room. You bend down to tie your shoe. When you stand up, you notice a bowl. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a formless latchkey, a whisk and a novel.

your action:

Response: unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take napkin from formless box<|im_end|>insert napkin into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to move north. And then, recover the licorice strip from the locker inside the cubicle. After that, eat the licorice strip. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the studio.
You see a chest. Huh, weird. The chest contains a loaf of bread. You hear a noise behind you and spin around, but you can't see anything other than a cabinet. You can make out a table. Make a note of this, you might have to put stuff on or in it later on. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a burger and a latchkey on the floor.
You are carrying: a cabbage and a stick of butter.

your action:

Response: go north<|im_end|>take licorice strip from locker<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to move east. Next, ensure that the type V locker is open. And then, retrieve the laptop from the type V locker. And then, insert the laptop into the portmanteau. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
You see a locked standard looking American chest in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is an American passkey, a binder and a butterfly on the floor.
You are carrying: a pear and a legume.

your action:

Response: go east<|im_end|>open type V locker<|im_end|>take laptop from type V locker<|im_end|>insert laptop into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be good if you could assure that the box inside the dish-pit is unlocked. After that, doublecheck that the box is opened. After that, take the loaf of bread from the box inside the dish-pit. Then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place. I guess you better just go and list everything you see here.
You can see a box. I mean, just wow! Isn't TextWorld just the best? You see a closed Microsoft style box. You hear a noise behind you and spin around, but you can't see anything other than a chair. But oh no! there's nothing on this piece of trash. You can make out a pan. Wow, isn't TextWorld just the best? Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the north.
You are carrying: a key, a mop and an insect.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, look and see that the formless safe within the canteen is opened. And then, pick up the keycard from the formless safe. And then, insert the keycard into the safe's lock to unlock it. And then, make it so that the safe in the canteen is opened. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty usual here.
You see a safe. You can't wait to tell the folks at home about this! You can make out a closed formless safe. You see a closed locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread and a vanilla scented key.

your action:

Response: open formless safe<|im_end|>take keycard from formless safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, move west. And then, lift the scarf from the floor of the attic. And then, attempt to go to the east. And then, insert the scarf inside the basket. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal kind of place.
You make out an opened basket here. The basket contains a book. You check the price tag that the basket's owner still hasn't taken off. Thirty bucks?! That's ridiculous! You know what, I've got a person, their uncle works for a company, who could get you one of those for 20 bucks! A locked chest is nearby. You can see a bench. The bench appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich, a key and a mouse.

your action:

Response: go west<|im_end|>take scarf<|im_end|>go east<|im_end|>insert scarf into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First stop, take a trip east. Okay, and then, ensure that the safe is open. And then, take the rectangular latchkey from the safe. Then, unlock the rectangular safe in the study with the rectangular latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
You see a closed ordinary looking locker close by. You see a gleam over in a corner, where you can see a refrigerator. You check the price tag that the refrigerator's owner still hasn't taken off. Seventy big ones?! That's ridiculous! You know what, I've got a friend who could get you one of those for 55 bucks! You can see a pan. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? You see a saucepan. The saucepan is usual. On the saucepan you can see a keycard. Hmmm... what else, what else? You make out a table. The table is ordinary. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take rectangular latchkey from safe<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, unlock the type 0 box. After that, ensure that the type 0 box in the canteen is open. Then, take the knife from the type 0 box. Once you have got the knife, ditch the knife on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked type 0 box. You make out a closed safe. You see a counter. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a gummy bear, a type 0 key, a type S latchkey and a top hat.

your action:

Response: unlock type 0 box with type 0 key<|im_end|>open type 0 box<|im_end|>take knife from type 0 box<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. And then, make sure that the chest is open. Then, pick up the fly larva from the chest. And then, place the fly larva on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You see a locked type 7 chest. Hey, want to see a box? Look over there, a box.
There is an unguarded exit to the east.
There is a whisk on the floor.
You are carrying: a peanut and a type 7 passkey.

your action:

Response: go east<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, head north. With that done, lift the shadfly from the floor of the workshop. Then, travel south. Next, ditch the shadfly on the floor of the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal kind of place.
You see a rack. The rack is normal. However, the rack, like an empty rack, has nothing on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You scan the room for a board, and you find a board. The board is usual. The board appears to be empty. It would have been so cool if there was stuff on the board. You make out a bench. The bench appears to be empty. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a pear, a desktop computer and a towel.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, move west. With that over with, pick up the cashew from the floor of the cookhouse. And then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a standard kind of place. That is to say, you're in a laundromat. You can barely contain your excitement.
You see a closed Canadian style locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cucumber, a Canadian style passkey and a fly larva on the floor.
You are carrying: a fondue and a banana.

your action:

Response: go west<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, attempt to take a trip west. Then, recover the Henderson's keycard from the floor of the bathroom. After that, venture east. After that, lock the Henderson's safe with the Henderson's keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
This pantry you have just entered is definitely usual. You begin to take stock of what's here.
You can see a closed Henderson's safe. You can see a rack. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going west.
There is a sandwich, a stick of butter and a lightbulb on the floor.
You are carrying: an apple and a cookie.

your action:

Response: go west<|im_end|>take Henderson's keycard<|im_end|>go east<|im_end|>lock Henderson's safe with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, recover the pair of pants from the chest. After that, make an effort to move south. With that done, open the locker. And then, deposit the pair of pants inside the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard kind of place.
Oh wow! Is that what I think it is? It is! It's a chest. You can't wait to tell the folks at home about this! The chest contains a pair of pants. You make out a safe. You can make out a counter. The counter is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey and a cloak on the floor.
You are carrying: a latchkey.

your action:

Response: take pair of pants from chest<|im_end|>go south<|im_end|>open locker<|im_end|>insert pair of pants into locker<|im_end|>