Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First, it would be great if you could venture east. Okay, and then, unlock the box within the lounge. Then, doublecheck that the box within the lounge is open. And then, take the laptop from the box in the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
This might come as a shock to you, but you've just entered a cookhouse.
You make out a chest. You make out a chair. The chair is normal. On the chair you can make out a nest of ticks.
There is an unblocked exit to the east.
There is a potato on the floor.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take laptop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, attempt to move east. Then, pick up the latchkey from the rack inside the bathroom. With the latchkey, check that the chest inside the bathroom is unlocked with the latchkey. After that, make it so that the chest inside the bathroom is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the shower.
You make out an opened box. The box contains a passkey.
There is an unguarded exit to the east.
There is a banana, a loaf of bread, a shadfly and a paper towel on the floor.
You are carrying: a licorice strip and a TextWorld latchkey.

your action:

Response: go east<|im_end|>take latchkey from rack<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! Your first objective is to make an attempt to go east. And then, ensure that the chest within the office is open. Then, recover the type C passkey from the chest within the office. With the type C passkey, lock the type C safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong.
You can make out a TextWorld limited edition chest. Something scurries by right in the corner of your eye. Probably nothing. You make out an opened fridge. The fridge is empty, what a horrible day! You can make out a locked locker.
You need an unblocked exit? You should try going east.
There is a TextWorld limited edition keycard and a key on the floor.
You are carrying: a latchkey and a keycard.

your action:

Response: go east<|im_end|>open chest<|im_end|>take type C passkey from chest<|im_end|>lock type C safe with type C passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, unlock the locker inside the garage. And then, make absolutely sure that the locker in the garage is open. Then, recover the broom from the locker inside the garage. And then, place the broom on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual kind of place. The room is well lit.
You see a locker. A locker... Is that really what you were looking for? Look out! It's a- oh, never mind, it's just a suitcase. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is typical. On the stand you see a carrot, a fondue and a shoe. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the west.
There is a top hat on the floor.
You are carrying: a passkey, a Henderson's style latchkey and a fly larva.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could recover the cake scented latchkey from the table. After that, try to head east. If you can succeed at that, close the cake scented chest. And then, make sure that the cake scented chest is locked with the cake scented latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've moved into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the cubicle. I guess you better just go and list everything you see here.
You make out a locked box, which looks typical, nearby. You make out a closed vanilla scented locker. As if things weren't amazing enough already, you can even see a safe. The safe is empty, what a horrible day! You make out a table. You see a loaf of bread and a cake scented latchkey on the table.
You need an unguarded exit? You should try going east.
There is a latchkey on the floor.
You are carrying: a vanilla scented key.

your action:

Response: take cake scented latchkey from table<|im_end|>go east<|im_end|>close cake scented chest<|im_end|>lock cake scented chest with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to head east. Then, pick up the spherical latchkey from the bench. After getting the spherical latchkey, insert the spherical latchkey into the spherical chest's lock to unlock it. And then, open the spherical chest inside the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
What's that over there? It looks like it's a Microsoft style chest.
There is an unblocked exit to the east.
There is a Microsoft style key on the floor.
You are carrying: a burger and a fly larva.

your action:

Response: go east<|im_end|>take spherical latchkey from bench<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could take the bug from the portmanteau. And then, take a trip east. Then, ensure that the locker is open. After that, you can place the bug inside the locker inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one.
You see an opened portmanteau. The portmanteau contains a bug. You can make out a coffer. Look over there! a bed stand. The bed stand is typical. On the bed stand you can see an insect.
You need an unguarded exit? You should try going east.
There is a stick of butter on the floor.
You are carrying: a burger.

your action:

Response: take bug from portmanteau<|im_end|>go east<|im_end|>open locker<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to unlock the safe within the spare room. And then, open the safe in the spare room. After that, pick up the sock from the safe. After that, drop the sock on the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one. You can barely contain your excitement.
You see a locked safe close by. You make out a closed chest in the corner. You scan the room, seeing a Henderson's limited edition box. You shudder, but continue examining the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a licorice strip, a keycard, a Henderson's limited edition latchkey and a key.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to go south. With that over with, make it so that the locker is opened. After that, retrieve the cuboid key from the locker. After getting the cuboid key, doublecheck the cuboid chest within the cellar is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary kind of place.
You can see a locked chest.
You need an unguarded exit? You should try going south.
There is a cookie and a shadfly on the floor.
You are carrying: a burger, a durian and a passkey.

your action:

Response: go south<|im_end|>open locker<|im_end|>take cuboid key from locker<|im_end|>lock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to go to the south. And then, check that the TextWorld chest inside the studio is unlocked with the TextWorld key. Then, open the TextWorld chest within the studio. After that, take the keyboard from the TextWorld chest inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
I am pleased to announce that you are now in the recreation zone. You begin to take stock of what's here.
You can see a closed box.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a TextWorld key.

your action:

Response: go south<|im_end|>unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take keyboard from TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick up the Microsoft passkey from the Henderson's box. After picking up the Microsoft passkey, unlock the Microsoft locker. Once you have unlocked the Microsoft locker, make sure that the Microsoft locker inside the closet is open. Then, take the hat from the Microsoft locker inside the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You have walked into the most usual of all possible closets. You begin looking for stuff.
You can see a locked Microsoft locker. You make out a Henderson's box. Something scurries by right in the corner of your eye. Probably nothing. The Henderson's box contains a Microsoft passkey and a Henderson's key. Oh wow! Is that what I think it is? It is! It's a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The chest contains a glove. There's something strange about this thing being here, but you don't have time to worry about that now. Look over there! a stand. The stand appears to be empty.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Microsoft passkey from Henderson's box<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take hat from Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to travel west. After that, pick up the mug from the floor of the dish-pit. And then, head east. Once you do that, sit the mug on the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place. You begin to take stock of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. The bookshelf is normal. On the bookshelf you can make out a bug. Classic TextWorld. You can make out a desk. The desk is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? You see a chair. The chair is standard. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a coconut on the floor.
You are carrying: a glove.

your action:

Response: go west<|im_end|>take mug<|im_end|>go east<|im_end|>put mug on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, unlock the safe with the passkey. And then, open the safe in the shower. After that, retrieve the fudge scented keycard from the safe within the shower. And then, doublecheck that the fudge scented chest is unlocked with the fudge scented keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. Let's see what's in here.
Oh, great. Here's a fudge scented chest. You bend down to tie your shoe. When you stand up, you notice a safe. You make out a locker.
There is an exit to the north. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a passkey and a blanket.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take fudge scented keycard from safe<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the formless passkey from the chest. And then, unlock the formless locker in the dish-pit. Then, open the formless locker inside the dish-pit. Then, recover the knife from the formless locker within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You see a formless locker. You can make out a chest. Now why would someone leave that there? The chest contains a formless passkey and a key.
There is an exit to the north. Don't worry, it is unguarded.
There is a mug on the floor.
You are carrying: a type B passkey, a teacup and a fly larva.

your action:

Response: take formless passkey from chest<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take knife from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the keycard from the chest inside the pantry. And then, unlock the locker within the pantry. After that, open the locker. And then, pick up the frisbee from the locker inside the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked locker. You see an opened chest. The chest contains a potato, a keycard and a passkey. You make out a stand. The stand is normal. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it! Look out! It's a- oh, never mind, it's just a shelf. What a coincidence, weren't you just thinking about a shelf? Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? You can see a counter. But the thing hasn't got anything on it.
There is an unguarded exit to the north.
You are carrying: a cuboid latchkey.

your action:

Response: take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take frisbee from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! Your first objective is to go west. Following that, recover the TextWorld style latchkey from the cabinet. Once you have taken the TextWorld style latchkey, go to the east. Then, unlock the TextWorld style locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place.
You see a TextWorld style locker. You see an opened standard looking Henderson's box close by. The Henderson's box contains a Henderson's key. Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is standard. On the shelf you see a broom.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a teapot.

your action:

Response: go west<|im_end|>take TextWorld style latchkey from cabinet<|im_end|>go east<|im_end|>unlock TextWorld style locker with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, check that the American style locker inside the cellar is unlocked with the American style keycard. After that, ensure that the American style locker is open. After you have pulled open the American style locker, recover the bug from the American style locker in the cellar. And then, you can place the bug inside the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place.
You see an opened trunk nearby. What a letdown! The trunk is empty! You smell a fine smell, and follow it to a American style locker. You see a safe. I mean, just wow! Isn't TextWorld just the best? You make out a rack. On the rack you make out a key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a stick of butter and an American style keycard.

your action:

Response: unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take bug from American style locker<|im_end|>insert bug into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go south. That done, make absolutely sure that the type L box is ajar. Then, retrieve the lavender scented keycard from the type L box. And then, Deposit the lavender scented keycard into the lavender scented locker within the study to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can see a safe. You rest your hand against a wall, but you miss the wall and fall onto a coffer. Empty! What kind of nightmare TextWorld is this?
There is an exit to the south. Don't worry, it is unblocked.
There is a gummy bear and a keycard on the floor.
You are carrying: a type L key and a fork.

your action:

Response: go south<|im_end|>open type L box<|im_end|>take lavender scented keycard from type L box<|im_end|>lock lavender scented locker with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to retrieve the non-euclidean key from the floor of the workshop. And then, make an effort to move south. After that, make sure that the non-euclidean safe within the kitchenette is unlocked with the non-euclidean key. After that, ensure that the non-euclidean safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened cuboid chest here. The cuboid chest is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice a desk. The desk is standard. On the desk you can see a cuboid latchkey. You can see an armchair. On the armchair you can see a potato and a legume. You shudder, but continue examining the room.
There is an unguarded exit to the south.
There is a non-euclidean key on the floor.
You are carrying: a honeydew.

your action:

Response: take non-euclidean key<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First stop, travel west. Once you accomplish that, pick up the loaf of bread from the desk. Then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An ordinary kind of place. You start to take note of what's in the room.
You see a locker. I mean, just wow! Isn't TextWorld just the best? Look out! It's a- oh, never mind, it's just a bookshelf. But the thing is empty, unfortunately. You see a stand. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying: a key and a Microsoft limited edition keycard.

your action:

Response: go west<|im_end|>take loaf of bread from desk<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First stop, take a trip west. With that accomplished, retrieve the shadfly from the board inside the restroom. After that, go east. After that, sit the shadfly on the saucepan in the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well how about that, you are in the place we're calling the kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a saucepan. On the saucepan you can make out a sandwich.
There is an unblocked exit to the west.
There is a ladle, a bowl and a mug on the floor.
You are carrying: a mouse.

your action:

Response: go west<|im_end|>take shadfly from board<|im_end|>go east<|im_end|>put shadfly on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the non-euclidean passkey from the floor of the chamber. With the non-euclidean passkey, doublecheck that the non-euclidean locker inside the chamber is unlocked. After unlocking the non-euclidean locker, open the non-euclidean locker within the chamber. Then, take the cd from the non-euclidean locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You see a locked non-euclidean locker. You see a locked locker in the room. You can make out a safe. You make out a mantle. Now why would someone leave that there? The mantle is normal. On the mantle you can make out a keycard. Now that's what I call TextWorld!
There is an unblocked exit to the west.
There is a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean passkey<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take cd from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the type O box inside the office. After that, recover the mug from the type O box. And then, make an attempt to venture south. With that accomplished, rest the mug on the counter inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
I am sorry to announce that you are now in the office.
You see a closed type O box in the corner. You scan the room for a toolbox, and you find a toolbox. Classic TextWorld. The toolbox is empty, what a horrible day! You can see a chair. The chair is usual. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the south.
You are carrying: a type O keycard.

your action:

Response: open type O box<|im_end|>take mug from type O box<|im_end|>go south<|im_end|>put mug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First stop, pick up the formless passkey from the safe. After stealing the formless passkey, go to the east. Next, close the formless chest. After that, doublecheck that the formless chest in the playroom is locked with the formless passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal kind of place. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. The safe contains a grape and a formless passkey. You can make out a rack. The rack is normal. But the thing is empty. Oh! Why couldn't there just be stuff on it? You hear a noise behind you and spin around, but you can't see anything other than a workbench. The workbench appears to be empty.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take formless passkey from safe<|im_end|>go east<|im_end|>close formless chest<|im_end|>lock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick-up the keycard from the floor of the closet. And then, unlock the chest inside the closet. And then, make sure that the chest is wide open. And then, insert the bug into the chest inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Well I'll be, you are in the place we're calling the closet.
You rest your hand against a wall, but you miss the wall and fall onto a chest. You scan the room for a locker, and you find a locker. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a closed crate close by. You see a gleam over in a corner, where you can see a table. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard and a shadfly on the floor.
You are carrying: a gummy bear, a latchkey, a Microsoft latchkey and a bug.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert bug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the passkey from the table inside the kitchen. And then, make absolutely sure that the chest within the kitchen is unlocked. Once you have unlocked the chest, open the chest inside the kitchen. After that, take the fly larva from the chest within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest. You see a spherical locker. You check the price tag that the spherical locker's owner still hasn't taken off. 80 bucks? What a deal! You'll have to ask where they got this! What's that over there? It looks like it's a table. The table is typical. On the table you can make out a passkey. You see a shelf. The shelf is usual. But the thing hasn't got anything on it. You can make out a saucepan. The saucepan is typical. But there isn't a thing on it. You scan the room, seeing a pan. The pan is standard. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a spherical latchkey on the floor.
You are carrying: a Henderson's limited edition passkey.

your action:

Response: take passkey from table<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, lift the TextWorld limited edition latchkey from the floor of the shower. After that, try to move south. With that over with, unlock the TextWorld limited edition box. Then, open the TextWorld limited edition box within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
You see an opened type 7 locker. The type 7 locker contains a type 7 keycard. You can see a locker.
There is an unguarded exit to the south.
There is a TextWorld limited edition latchkey and a latchkey on the floor.
You are carrying: a fondue and a tv.

your action:

Response: take TextWorld limited edition latchkey<|im_end|>go south<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could try to travel west. Next, recover the lamp from the bed stand. Then, make an attempt to venture east. Then, you can put the lamp inside the lavender scented safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual kind of place. You begin looking for stuff.
You see an opened lavender scented safe. The lavender scented safe is empty! This is the worst thing that could possibly happen, ever! You rest your hand against a wall, but you miss the wall and fall onto a locker. You can make out a table. The table is usual. On the table you can make out a cashew. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going west.
You are carrying: a lavender scented key.

your action:

Response: go west<|im_end|>take lamp from bed stand<|im_end|>go east<|im_end|>insert lamp into lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make it so that the type V box in the parlor is unlocked. Then, make sure that the type V box is wide open. Then, retrieve the candy bar from the type V box. If you have got the candy bar, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor.
You make out a type V box. You shudder, but continue examining the room. You see a bar. On the bar you see a durian. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. The desk is usual. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
There is a sandwich and a shadfly on the floor.
You are carrying: a garlic clove, a type V latchkey and a worm.

your action:

Response: unlock type V box with type V latchkey<|im_end|>open type V box<|im_end|>take candy bar from type V box<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to make sure that the locker inside the study is ajar. And then, recover the spherical latchkey from the locker in the study. Then, unlock the spherical safe. And then, ensure that the spherical safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal.
You see a spherical safe. Something scurries by right in the corner of your eye. Probably nothing. You make out a closed locker nearby. You can make out a chair. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take spherical latchkey from locker<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to unlock the locker. Then, ensure that the locker within the kitchenette is open. And then, retrieve the knife from the locker in the kitchenette. If you can get your hands on the knife, you can place the knife into the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one.
You see an opened cabinet. The cabinet contains a fondue. You wonder idly who left that here. Oh, great. Here's a locker. You look at the price tag that's still affixed to the locker. Forty dollars?! Where'd they buy this locker, some kind of expensive place? You can see a case. The case is empty! What a waste of a day!
There is an unguarded exit to the west.
There is a peanut on the floor.
You are carrying: a key, a hat and a shadfly.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take knife from locker<|im_end|>insert knife into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to move east. With that done, ensure that the box within the shower is open. After that, retrieve the pizza from the box. After that, eat the pizza. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You can barely contain your excitement.
You can make out a spherical safe. You can see a closed non-euclidean safe. You can see a closed locker. You see a desk. On the desk you see a non-euclidean passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unguarded exit? You should try going east.
There is a mouse on the floor.
You are carrying: a spherical passkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take pizza from box<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, unlock the spherical chest with the spherical latchkey. Once you have unlocked the spherical chest, make sure that the spherical chest inside the cookery is open. Then, recover the spork from the spherical chest. Then, put the spork on the board in the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
You make out a spherical chest. Classic TextWorld. You can make out an opened freezer here. The freezer is empty! This is the worst thing that could possibly happen, ever! You make out a board. However, the board, like an empty board, has nothing on it. It would have been so cool if there was stuff on the board! oh well. You can make out a bowl. The bowl is typical. The bowl appears to be empty. What, you think everything in TextWorld should have stuff on it? You hear a noise behind you and spin around, but you can't see anything other than a plate. But the thing is empty, unfortunately. You can make out a table. The table is typical. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north.
There is a spoon on the floor.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take spork from spherical chest<|im_end|>put spork on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. Then, make it so that the safe within the washroom is unlocked with the latchkey. Then, make it so that the safe inside the washroom is ajar. After opening the safe, recover the sponge from the safe within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary one. The room is well lit.
There is an unguarded exit to the east.
There is a cookie on the floor.
You are carrying: a latchkey and a laptop.

your action:

Response: go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to take a trip west. Okay, and then, pick up the shadfly from the toolbox within the attic. If you can get your hands on the shadfly, move east. That done, place the shadfly on the bookshelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You make out a closed Henderson's limited edition box. You scan the room for a bookshelf, and you find a bookshelf. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Henderson's limited edition latchkey, a manuscript and a hat.

your action:

Response: go west<|im_end|>take shadfly from toolbox<|im_end|>go east<|im_end|>put shadfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, recover the passkey from the chair. After that, go to the east. Okay, and then, close the safe in the launderette. Once you have closed the safe, make sure that the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one.
You make out a chair. The chair is typical. On the chair you make out a passkey, a pen and a worm.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cookie, a cashew and a peanut.

your action:

Response: take passkey from chair<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an effort to travel west. Then, pick up the sandwich from the shelf. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An ordinary kind of place. I guess you better just go and list everything you see here.
You make out a locker. Wow, isn't TextWorld just the best? You can make out a bed. You see a keycard on the bed. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take sandwich from shelf<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, take the key from the locker. If you can get your hands on the key, try to go south. Then, close the box. After closing the box, make sure the box inside the shower is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You try to gain information on your surroundings by using a technique you call "looking."
You see an opened locker. The locker contains a key. You can make out a workbench. But there isn't a thing on it. You make out a shelf. Why don't you take a picture of it, it'll last longer! However, the shelf, like an empty shelf, has nothing on it.
You need an unguarded exit? You should try going south.
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: take key from locker<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to venture north. Then, retrieve the book from the shelf inside the salon. After you have got the book, try to venture south. After that, place the book inside the locker in the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You begin looking for stuff.
You can see an opened locker. The locker contains an American keycard. Wow, isn't TextWorld just the best? You make out a locked American chest, which looks standard, close by.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take book from shelf<|im_end|>go south<|im_end|>insert book into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the latchkey from the cuboid chest. Then, try to go south. Following that, look and see that the chest is shut. And then, make sure that the chest within the vault is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a cuboid chest. Make a note of this, you might have to put stuff on or in it later on. The cuboid chest contains an onion and a latchkey. You can make out a stand. Why don't you take a picture of it, it'll last longer! The stand is typical. On the stand you can see a loaf of bread.
There is an exit to the south. Don't worry, it is unblocked.
There is a licorice strip and a cuboid passkey on the floor.
You are carrying: a tablet.

your action:

Response: take latchkey from cuboid chest<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. Then, doublecheck that the safe is unlocked with the keycard. Then, ensure that the safe is open. Then, recover the lamp from the safe within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You start to take note of what's in the room.
There is an unguarded exit to the east.
You are carrying: a loganberry, a keycard, a tv and a printer.

your action:

Response: go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take lamp from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to go east. That done, ensure that the formless locker is open. And then, retrieve the key from the formless locker inside the workshop. With the key, unlock the chest in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard kind of place. You begin to take stock of what's here.
You can make out a board. But the thing is empty, unfortunately. You can see a shelf. But there isn't a thing on it.
There is an unblocked exit to the east.
You are carrying: a loaf of bread, a coconut and a formless keycard.

your action:

Response: go east<|im_end|>open formless locker<|im_end|>take key from formless locker<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the safe is unlocked. After that, look and see that the safe in the chamber is opened. And then, recover the novel from the safe. Then, deposit the novel inside the type 8 box inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You can make out a type 8 box. The type 8 box is empty! What a waste of a day! You see a locked safe. You make out an opened suitcase in the corner. What a letdown! The suitcase is empty! An open trunk is in the room. The trunk is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a pear on the floor.
You are carrying: a latchkey and a type 8 passkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take novel from safe<|im_end|>insert novel into type 8 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, move south. And then, make it so that the rectangular safe is unlocked. After that, ensure that the rectangular safe in the sauna is open. After opening the rectangular safe, insert the worm into the rectangular safe inside the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. The refrigerator is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going south.
There is a teapot on the floor.
You are carrying: a legume, a stick of butter, a rectangular keycard, a worm, a Quote of the Day Calendar and an insect.

your action:

Response: go south<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>insert worm into rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, you could, like, take a trip east. Then, unlock the rectangular box with the rectangular latchkey. After that, open the rectangular box. Having opened the rectangular box, pick up the paper towel from the rectangular box. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary kind of place.
You see a gleam over in a corner, where you can see a safe. Huh, weird. You can see an opened drawer close by. The drawer is empty, what a horrible day! You see a closed soap scented locker. You can make out a cabinet. What a letdown! The cabinet is empty!
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying: a rectangular latchkey.

your action:

Response: go east<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take paper towel from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the south. Next, make it so that the chest in the sauna is wide open. Then, take the vacuum from the chest within the sauna. And then, place the vacuum on the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
Well I'll be, you are in a place we're calling a parlor.
You need an unguarded exit? You should try going south.
There is a laptop, a synthesizer and a cushion on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take vacuum from chest<|im_end|>put vacuum on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to head north. Then, retrieve the legume from the counter inside the restroom. After that, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place.
You can see a stand. The stand is usual. On the stand you can see a pizza. You can see a shelf. However, the shelf, like an empty shelf, has nothing on it. Oh! Why couldn't there just be stuff on it? You scan the room, seeing a mantelpiece. The mantelpiece is normal. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it? You can make out a mantle. The mantle appears to be empty. You scan the room, seeing an armchair. The armchair is normal. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the armchair.
You need an unguarded exit? You should try going north.
There is a fondue on the floor.
You are carrying: a textbook.

your action:

Response: go north<|im_end|>take legume from counter<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, go to the south. And then, ensure that the safe is open. And then, retrieve the cashew from the safe. And then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower.
You can see a locked rectangular chest. You see a table. But the thing is empty. You can see a bench. The bench is usual. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. You shudder, but continue examining the rack. The rack is normal. But there isn't a thing on it. What's that over there? It looks like it's a board. The board is normal. But there isn't a thing on it.
You need an unguarded exit? You should try going south.
You are carrying: a broccoli, a passkey and a rectangular keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take cashew from safe<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First, it would be great if you could make an effort to head east. And then, ensure that the Microsoft locker inside the steam room is open. And then, pick up the keycard from the Microsoft locker in the steam room. If you can get your hands on the keycard, doublecheck that the chest within the steam room is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a standard kind of place. That is to say, you're in a studio. You begin to take stock of what's in the room.
You see a closed formless locker. Look over there! a suitcase. The suitcase is empty! What a waste of a day! You can make out a locked box. As if things weren't amazing enough already, you can even see a chair. The chair is ordinary. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going east.
There is a mug on the floor.
You are carrying: a formless passkey.

your action:

Response: go east<|im_end|>open Microsoft locker<|im_end|>take keycard from Microsoft locker<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, try to travel north. Then, pick up the keycard from the chair. And then, move south. And then, make sure the chest inside the attic is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Look at that notice! What does it say? It says Welcome to the attic? Well that's cool.
You make out a closed chest. You can make out a locked Microsoft style safe, which looks ordinary, in the room. You make out a shelf. The shelf is standard. On the shelf you can make out a peanut. Wow! Just like in the movies! Look out! It's a- oh, never mind, it's just a table. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a Microsoft style passkey on the floor.
You are carrying: a type 1 latchkey.

your action:

Response: go north<|im_end|>take keycard from chair<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go west. With that accomplished, retrieve the iron from the shelf inside the steam room. And then, move east. And then, you can put the iron into the locker in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the studio.
You see a locker. The locker is empty, what a horrible day! You see a chair. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a legume on the floor.
You are carrying: a key and a napkin.

your action:

Response: go west<|im_end|>take iron from shelf<|im_end|>go east<|im_end|>insert iron into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, doublecheck that the chest in the parlor is unlocked. Then, make absolutely sure that the chest is wide open. After that, recover the laptop from the chest. After that, place the laptop inside the locker within the parlor. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
I am sorry to announce that you are now in the parlor. Let's see what's in here.
You make out an opened locker right there by you. The locker is empty! This is the worst thing that could possibly happen, ever! You can see a chest. You see a gleam over in a corner, where you can see a type 3 safe. You see a bookshelf. But oh no! there's nothing on this piece of trash. You see a desk. However, the desk, like an empty desk, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying: a key and a desktop computer.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take laptop from chest<|im_end|>insert laptop into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel north. And then, recover the shadfly from the floor of the launderette. And then, head south. And then, you can insert the shadfly into the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio.
An open coffer is here. The coffer is empty, what a horrible day! You make out a closed type 6 safe. You see a trunk. The trunk is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unblocked.
There is a type 6 latchkey on the floor.
You are carrying: a licorice strip and a shirt.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>insert shadfly into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, ensure that the locker is open. After that, retrieve the blender from the locker within the scullery. After that, move south. Okay, and then, throw the blender on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
You can make out a locker. You scan the room, seeing a pan. On the pan you can see a kettle. Now why would someone leave that there? Were you looking for a rack? Because look over there, it's a rack. The rack is standard. But the thing hasn't got anything on it. You think about smashing the rack to bits, throwing the bits into a pit, etc, until you get bored.
You need an unguarded exit? You should try going south.
You are carrying: a fondue, a passkey, a laptop and a knife.

your action:

Response: open locker<|im_end|>take blender from locker<|im_end|>go south<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go north. And then, pick up the printer from the case. And then, make an attempt to take a trip south. Following that, put the printer into the chest. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest. The chest is empty, what a horrible day! You can see a closed formless safe nearby. You make out a saucepan. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? You can make out a chair. Unfortunately, there isn't a thing on it. You can make out a platter. Make a note of this, you might have to put stuff on or in it later on. The platter is usual. The platter appears to be empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a formless latchkey and a monitor.

your action:

Response: go north<|im_end|>take printer from case<|im_end|>go south<|im_end|>insert printer into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, unlock the locker in the bedchamber with the passkey. And then, look and see that the locker inside the bedchamber is ajar. After that, take the blanket from the locker in the bedchamber. After that, drop the blanket on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. Let's see what's in here.
You can make out a locker. You can see a coffer. As if things weren't amazing enough already, you can even see a stand. The stand is normal. But there isn't a thing on it. If you haven't noticed it already, there seems to be something there by the wall, it's a bar. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bar.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a loaf of bread, a passkey, an insect and a butterfly.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to take a trip west. That done, recover the Cat Calendar from the floor of the study. And then, move east. That done, ditch the Cat Calendar on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a safe. The safe contains a keycard and a fly larva. You make out a desk. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience! You can see an armchair. The armchair is normal. However, the armchair, like an empty armchair, has nothing on it. Look out! It's a- oh, never mind, it's just a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it. This always happens! You see a mantelpiece. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a whisk.

your action:

Response: go west<|im_end|>take Cat Calendar<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to move east. And then, ensure that the formless chest inside the office is open. If you have opened the formless chest, pick up the shadfly from the formless chest within the office. If you can get your hands on the shadfly, place the shadfly on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle.
You can see a closed type I locker, which looks standard, close by. You see an opened case nearby. The case contains an apple.
There is an unblocked exit to the east.
You are carrying: a garlic clove, a strawberry, a type I latchkey and a bug.

your action:

Response: go east<|im_end|>open formless chest<|im_end|>take shadfly from formless chest<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to head south. If you can manage that, assure that the soap scented box inside the laundromat is opened. After that, pick up the rectangular keycard from the soap scented box in the laundromat. And then, make it so that the rectangular locker is unlocked with the rectangular keycard. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You see a table. You wonder idly who left that here. The table appears to be empty. Aw, here you were, all excited for there to be things on it! You see a gleam over in a corner, where you can see a board. The board is standard. But the thing hasn't got anything on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey, a plant and a folder.

your action:

Response: go south<|im_end|>open soap scented box<|im_end|>take rectangular keycard from soap scented box<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the locker is unlocked. And then, assure that the locker inside the shower is opened. Then, take the sponge from the locker. And then, drop the sponge on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
You make out a locker. Hey, want to see a counter? Look over there, a counter. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a stick of butter on the floor.
You are carrying: a keycard, a TextWorld passkey and a Comic Strip Calendar.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, doublecheck that the locker is open. Then, retrieve the chocolate bar from the locker. And then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place. You can barely contain your excitement.
You make out a locker. You see a TextWorld style box. You can make out a locked normal looking Microsoft style locker here. You scan the room, seeing a shelf. You see a TextWorld style passkey and a Microsoft style keycard on the shelf. You see a chair. The chair is usual. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
There is a carrot on the floor.
You are carrying: a licorice strip and a keycard.

your action:

Response: open locker<|im_end|>take chocolate bar from locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First of all, you could, like, attempt to take a trip east. Then, recover the formless latchkey from the floor of the chamber. And then, look and see that the formless safe in the chamber is unlocked. After that, ensure that the formless safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard kind of place. The room is well lit.
You see a safe. You see a Canadian limited edition chest. You rest your hand against a wall, but you miss the wall and fall onto a board. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>take formless latchkey<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, take the non-euclidean latchkey from the board inside the shower. After that, unlock the non-euclidean box. And then, open the non-euclidean box. After pulling open the non-euclidean box, take the sponge from the non-euclidean box within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. I guess you better just go and list everything you see here.
Were you looking for a non-euclidean box? Because look over there, it's a non-euclidean box. Hmmm... what else, what else? You see a gleam over in a corner, where you can see a board. The board is ordinary. On the board you make out a non-euclidean latchkey. You can see a counter. The counter appears to be empty. You scan the room, seeing a shelf. However, the shelf, like an empty shelf, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a butterfly on the floor.
You are carrying: a salad and a manuscript.

your action:

Response: take non-euclidean latchkey from board<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>take sponge from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! Your first objective is to make it so that the American limited edition chest inside the cubicle is unlocked. After unlocking the American limited edition chest, make it so that the American limited edition chest is wide open. And then, recover the burger from the American limited edition chest. And then, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked American limited edition chest, which looks ordinary, here. You see a cake scented locker.
There is an unblocked exit to the north.
There is a mouse on the floor.
You are carrying: a cauliflower, a fondue, an American limited edition passkey, a cake scented latchkey and a Microsoft style passkey.

your action:

Response: unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>take burger from American limited edition chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could make an effort to travel north. After that, recover the sandwich from the bowl in the cookhouse. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. Okay, just remember what you're here to do, and everything will go great.
You can see a locked safe right there by you. You see a box. I mean, just wow! Isn't TextWorld just the best? The box is empty! What a waste of a day! You can make out a rack. On the rack you can make out a key.
You need an unguarded exit? You should try going north.
There is a bug on the floor.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>take sandwich from bowl<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, try to move north. After that, recover the teacup from the rack. With the teacup, attempt to travel south. And then, ditch the teacup on the floor of the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom.
You can make out a box.
You need an unguarded exit? You should try going north.
You are carrying: a berry, a latchkey and a mug.

your action:

Response: go north<|im_end|>take teacup from rack<|im_end|>go south<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to attempt to travel west. With that over with, retrieve the keycard from the mantle within the bedchamber. After taking the keycard, try to go to the east. And then, lock the chest inside the workshop with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest.
You need an unguarded exit? You should try going west.
There is a stick of butter, a folder and a keyboard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from mantle<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the Canadian limited edition passkey from the crate. If you can get your hands on the Canadian limited edition passkey, doublecheck that the Canadian limited edition safe is unlocked. Then, ensure that the Canadian limited edition safe in the vault is open. And then, take the worm from the Canadian limited edition safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a locked Canadian limited edition safe. You can make out an opened crate. The crate contains a coconut and a Canadian limited edition passkey. Classic TextWorld. You can see a workbench. The workbench is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey from crate<|im_end|>unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>take worm from Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to travel north. And then, pick up the passkey from the floor of the basement. With the passkey, take a trip south. And then, unlock the locker within the attic with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Well I'll be, you are in the place we're calling the attic.
You make out a locker. You hear a noise behind you and spin around, but you can't see anything other than a rack. On the rack you make out an insect. You see a counter. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going north.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the key into the locker's lock to unlock it. After unlocking the locker, open the locker in the canteen. Then, take the shadfly from the locker. After that, sit the shadfly on the plate inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard one.
You can make out a locker. You hear a noise behind you and spin around, but you can't see anything other than a plate. But there isn't a thing on it. Were you looking for a board? Because look over there, it's a board. You see a napkin on the board.
There is an unblocked exit to the west.
There is a chocolate bar on the floor.
You are carrying: a cashew, a key and an American style keycard.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>put shadfly on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the spherical latchkey from the cabinet. If you have taken the spherical latchkey, attempt to head east. With that accomplished, close the spherical chest. And then, look and see that the spherical chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard one.
You can see a cabinet. The cabinet contains a spherical latchkey. You can see a type 5 safe. You can see a table. You see a type 5 latchkey on the table.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a peanut, a loaf of bread, a banana and a shirt.

your action:

Response: take spherical latchkey from cabinet<|im_end|>go east<|im_end|>close spherical chest<|im_end|>lock spherical chest with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an effort to take a trip west. With that accomplished, retrieve the blender from the floor of the cookery. After that, move east. After that, throw the blender on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You make out a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a table. The table is normal. On the table you can see a keycard, so there's that. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take blender<|im_end|>go east<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, recover the key from the stand in the closet. And then, make it so that the chest is unlocked with the key. After unlocking the chest, open the chest. After that, take the shoe from the chest within the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You have moved into a closet. Not the closet you'd expect. No, this is a closet. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked chest here. You see a locked vanilla scented chest in the room. Hey, want to see a coffer? Look over there, a coffer. Hey, want to see a stand? Look over there, a stand. The stand is ordinary. On the stand you see a key and a vanilla scented keycard.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a garlic clove.

your action:

Response: take key from stand<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take shoe from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could move west. Okay, and then, pick-up the cookie from the floor of the cellar. And then, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room. I guess you better just go and list everything you see here.
An open box is in the room. The box is empty! This is the worst thing that could possibly happen, ever! You smell a pungent smell, and follow it to a cuboid locker. You can see a shelf. The shelf is normal. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying: a legume, a stick of butter and a cuboid latchkey.

your action:

Response: go west<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could unlock the safe in the shower. Then, ensure that the safe inside the shower is open. And then, recover the type U key from the safe. Then, look and see that the type U safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a type U safe. You can make out a locked safe in the room. Look over there! a board. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take type U key from safe<|im_end|>unlock type U safe with type U key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to travel south. After that, unlock the Microsoft limited edition locker. After that, ensure that the Microsoft limited edition locker within the vault is open. Then, pick up the worm from the Microsoft limited edition locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard kind of place.
Hey, want to see a dresser? Look over there, a dresser. Empty! What kind of nightmare TextWorld is this? You make out an opened portmanteau nearby. The portmanteau is empty! What a waste of a day!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Microsoft limited edition keycard and a keyboard.

your action:

Response: go south<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>take worm from Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go south. And then, make sure that the Microsoft style chest is ajar. Then, pick up the Advent Calendar from the Microsoft style chest inside the workshop. And then, you can put the Advent Calendar inside the spherical chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
Well I'll be, you are in the place we're calling the bar. You begin to take stock of what's here.
You can make out a type 9 chest. You see a closed portmanteau right there by you.
You need an unblocked exit? You should try going south.
There is a type 9 passkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Microsoft style chest<|im_end|>take Advent Calendar from Microsoft style chest<|im_end|>insert Advent Calendar into spherical chest<|im_end|>