Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an effort to travel south. Next, insert the Canadian limited edition key into the Canadian limited edition locker's lock to unlock it. Then, ensure that the Canadian limited edition locker is open. Then, pick up the book from the Canadian limited edition locker within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
You make out an opened trunk. The trunk is empty, what a horrible day! You see a coffer. The light flickers for a second, but nothing else happens. The coffer is empty! What a waste of a day! You can make out an armchair. The armchair is normal. But the thing is empty.
There is an unguarded exit to the south.
There is an onion, a bug and a folder on the floor.
You are carrying: a legume, a Canadian limited edition key and a broom.

your action:

Response: go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take book from Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First thing I need you to do is to recover the latchkey from the floor of the closet. And then, make it so that the box in the closet is unlocked. After unlocking the box, open the box inside the closet. And then, you can put the monitor into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Look at that board! What does it say? It says Welcome to the closet? Well that's cool. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Hey, want to see a box? Look over there, a box. Were you looking for a type 9 chest? Because look over there, it's a type 9 chest. You can see a rack. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a type 9 keycard and a monitor.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert monitor into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, ensure that the Canadian style box is open. Having pulled open the Canadian style box, take the shirt from the Canadian style box within the shower. After that, move south. Once you finish that, insert the shirt inside the type N locker in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
A closed ordinary looking Canadian style box is in the corner.
There is an unguarded exit to the south.
There is an iron on the floor.
You are carrying: a type N latchkey and a Canadian style passkey.

your action:

Response: open Canadian style box<|im_end|>take shirt from Canadian style box<|im_end|>go south<|im_end|>insert shirt into type N locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, go south. Then, take the keycard from the locker in the closet. And then, make absolutely sure that the box in the closet is unlocked. Then, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Okay, so you're in a cookery, cool, but is it ordinary? You better believe it is.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. You make out a platter. The platter is ordinary. But the thing is empty. It would have been so cool if there was stuff on the platter! oh well. You see a plate. On the plate you can see a passkey.
You need an unblocked exit? You should try going south.
You are carrying: a spherical keycard.

your action:

Response: go south<|im_end|>take keycard from locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an effort to head west. Then, pick up the broom from the box. Then, take a trip east. Okay, and then, put the broom into the vanilla scented locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard one.
What's that over there? It looks like it's a vanilla scented locker. The vanilla scented locker is empty! What a waste of a day! You can make out an opened safe. The safe contains a vanilla scented passkey. You make out a rack. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a sandwich, a stick of butter, a passkey and a keyboard.

your action:

Response: go west<|im_end|>take broom from box<|im_end|>go east<|im_end|>insert broom into vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to go to the west. Then, pick up the laptop from the mantle in the office. Then, make an attempt to take a trip east. After that, toss the laptop on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Look around you. Take it all in. It's not every day someone gets to be in a garage. Let's see what's in here.
You can make out a type K box.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a pizza, a loaf of bread and a type K latchkey on the floor.
You are carrying: a gummy bear, a Canadian style keycard and a fly larva.

your action:

Response: go west<|im_end|>take laptop from mantle<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to move west. And then, retrieve the cookie from the recliner within the bedchamber. Then, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a counter. The counter is ordinary. On the counter you can make out a salad.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a burger, a non-euclidean key and a printer.

your action:

Response: go west<|im_end|>take cookie from recliner<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, make an effort to take a trip north. Next, retrieve the shoe from the floor of the basement. And then, make an attempt to go to the south. And then, place the shoe on the saucepan in the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
I never took you for the sort of person who would show up in a cookery, but I guess I was wrong. You can barely contain your excitement.
Oh, great. Here's a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a saucepan. There's something about an object in a room that's just so... TextWorld. You see a candy bar and a stick of butter on the saucepan.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take shoe<|im_end|>go south<|im_end|>put shoe on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. Then, pick up the worm from the stand in the basement. And then, move east. That done, deposit the worm on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. You can barely contain your excitement.
You can see a locked chest in the room. You make out a closed locker. You bend down to tie your shoe. When you stand up, you notice a bookshelf. The bookshelf appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a keycard and a type R passkey.

your action:

Response: go west<|im_end|>take worm from stand<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, make it so that the box inside the restroom is unlocked. And then, ensure that the box in the restroom is open. After that, pick up the nest of bugs from the box within the restroom. Then, you can place the nest of bugs into the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An ordinary one.
What's that over there? It looks like it's a cabinet. You look at the price tag that's still affixed to the cabinet. Ninety bucks?! Where'd they buy this cabinet, some kind of expensive place? The cabinet is empty, what a horrible day! You scan the room for a box, and you find a box.
There is an unblocked exit to the north.
There is a paper towel on the floor.
You are carrying: a peanut, a stick of butter, a licorice strip, a key and a lightbulb.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take nest of bugs from box<|im_end|>insert nest of bugs into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First stop, recover the passkey from the shelf in the bedroom. And then, make an effort to move east. And then, make absolutely sure that the safe is closed. Then, lock the safe. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You scan the room for a shelf, and you find a shelf. The shelf is standard. On the shelf you see a passkey. Classic TextWorld. Hey, want to see a bed stand? Look over there, a bed stand. On the bed stand you make out a pear. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. The mantle is standard. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a gummy bear and a keyboard.

your action:

Response: take passkey from shelf<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, venture west. And then, recover the mouse from the mantle within the office. Then, travel east. Once you manage that, rest the mouse on the table within the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary one.
You scan the room, seeing a box, so there's that. Empty! What kind of nightmare TextWorld is this? You see a table. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the table. You can make out a bowl. The bowl is typical. The bowl appears to be empty. What's that over there? It looks like it's a plate. Make a note of this, you might have to put stuff on or in it later on. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the west. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>take mouse from mantle<|im_end|>go east<|im_end|>put mouse on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to head west. And then, recover the bug from the case within the canteen. Then, attempt to go to the east. With that done, sit the bug on the stand inside the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard kind of place.
You see a coffer. You see a stand. You see a burger, a pillow and a plant on the stand.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a sandwich and a book on the floor.
You are carrying: a mop.

your action:

Response: go west<|im_end|>take bug from case<|im_end|>go east<|im_end|>put bug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go to the east. After that, open the type 2 safe inside the launderette. Then, retrieve the sponge from the type 2 safe in the launderette. Then, sit the sponge on the counter. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place. You begin to take stock of what's in the room.
You see a closed rectangular box. Oh wow! Is that what I think it is? It is! It's a board! But there isn't a thing on it. It would have been so cool if there was stuff on the board. You see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. However, the table, like an empty table, has nothing on it.
You need an unguarded exit? You should try going east.
There is a rectangular key on the floor.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>open type 2 safe<|im_end|>take sponge from type 2 safe<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, pick up the non-euclidean passkey from the floor of the shower. After that, make absolutely sure that the non-euclidean locker is unlocked with the non-euclidean passkey. After that, open the non-euclidean locker in the shower. And then, take the broom from the non-euclidean locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one. You begin to take stock of what's in the room.
Look out! It's a- oh, never mind, it's just a non-euclidean locker. You can make out a table. The table is standard. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going north.
There is a grape and a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean passkey<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take broom from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an attempt to move south. And then, ensure that the safe inside the pantry is open. If you have opened the safe, pick up the cane from the safe. Then, deposit the cane on the floor of the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one.
You can see an opened display. The display contains a fondue. You see a shelf. You shudder, but continue examining the shelf. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a legume, a passkey and a TextWorld style keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take cane from safe<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, move south. After that, ensure that the locker within the cookery is open. Then, retrieve the fly larva from the locker in the cookery. Then, put the fly larva on the saucepan inside the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
Hey, want to see a shelf? Look over there, a shelf. On the shelf you see a nest of ticks. Something scurries by right in the corner of your eye. Probably nothing.
You need an unblocked exit? You should try going south.
There is a broom and a mop on the floor.
You are carrying: a sandwich and a keycard.

your action:

Response: go south<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>put fly larva on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to lift the sock from the floor of the sauna. Then, make an attempt to venture east. Okay, and then, open the formless chest inside the kitchen. Then, you can deposit the sock into the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
Oh wow! Is that what I think it is? It is! It's a box. Wow, check out the price tag on the box! A hundred dollars! You can see a drawer. What a letdown! The drawer is empty! You make out a table. The table appears to be empty.
There is an exit to the east. Don't worry, it is unguarded.
There is a sock and a mop on the floor.
You are carrying: a formless keycard and a passkey.

your action:

Response: take sock<|im_end|>go east<|im_end|>open formless chest<|im_end|>insert sock into formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the locker. Then, retrieve the tablet from the locker within the chamber. After taking the tablet, venture south. And then, place the tablet on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a gleam over in a corner, where you can see a locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: a cucumber and a key.

your action:

Response: open locker<|im_end|>take tablet from locker<|im_end|>go south<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to travel north. And then, recover the shadfly from the bookshelf in the cubicle. After stealing the shadfly, go south. With that done, you can place the shadfly inside the chest within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just stumbled into a workshop.
You bend down to tie your shoe. When you stand up, you notice a chest. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a chocolate bar, a grape, a latchkey and a book.

your action:

Response: go north<|im_end|>take shadfly from bookshelf<|im_end|>go south<|im_end|>insert shadfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to take a trip east. And then, retrieve the passkey from the chest within the attic. With the passkey, unlock the box inside the attic. After that, look and see that the box is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one. You begin to take stock of what's in the room.
You scan the room for a refrigerator, and you find a refrigerator. What a letdown! The refrigerator is empty! You see a gleam over in a corner, where you can see a chair. You see a napkin on the chair. You see a rack. The rack is typical. Looks like someone's already been here and taken everything off it, though. You move on, clearly depressed by TextWorld. Were you looking for a table? Because look over there, it's a table. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to take the latchkey from the chest within the dish-pit. Then, insert the latchkey into the box's lock to unlock it. After that, ensure that the box inside the dish-pit is open. And then, you can put the paper towel into the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. The room is well lit.
You see a locked box nearby. You see a chest. The chest contains a latchkey. You make out a counter. But oh no! there's nothing on this piece of garbage. You can make out a bowl. The bowl appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a pear on the floor.
You are carrying: a stick of butter and a paper towel.

your action:

Response: take latchkey from chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert paper towel into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to take a trip north. And then, recover the salad from the floor of the office. If you can get your hands on the salad, eat the salad. That's it!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's great that you've just entered a studio. I guess you better just go and list everything you see here.
You can make out a bookshelf! The bookshelf is standard. The bookshelf appears to be empty.
There is an exit to the north. Don't worry, it is unguarded.
There is a Comic Strip Calendar on the floor.
You are carrying: a burger and a coconut.

your action:

Response: go north<|im_end|>take salad<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, pick up the type B latchkey from the mantelpiece inside the cubicle. If you can get your hands on the type B latchkey, unlock the type B locker within the cubicle. If you have unlocked the type B locker, open the type B locker inside the cubicle. Then, deposit the butterfly into the type B locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
I am obligated to announce that you are now in the cubicle.
You make out a type B locker. As if things weren't amazing enough already, you can even see a mantelpiece. The mantelpiece is normal. On the mantelpiece you see a type B latchkey. You can see a desk. Now why would someone leave that there? The desk is standard. But oh no! there's nothing on this piece of trash. Aw, and here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going north.
You are carrying: a butterfly, a fly larva and a paper towel.

your action:

Response: take type B latchkey from mantelpiece<|im_end|>unlock type B locker with type B latchkey<|im_end|>open type B locker<|im_end|>insert butterfly into type B locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, unlock the cuboid locker. And then, ensure that the cuboid locker is open. Then, pick up the fondue from the cuboid locker in the workshop. After that, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A locked cuboid locker is here. You can make out a locked trunk here. You can make out a stand. But the thing hasn't got anything on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You can see a chair. On the chair you make out a desktop computer.
You need an unblocked exit? You should try going west.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take fondue from cuboid locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the cuboid locker. Then, open the cuboid locker inside the garage. Then, recover the latchkey from the cuboid locker. And then, look and see that the safe is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage. I guess you better just go and list everything you see here.
You can see a safe. You see a locked cuboid locker nearby. You see a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a legume, a loaf of bread, a peanut, a cuboid keycard and a keycard.

your action:

Response: unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the non-euclidean safe is unlocked with the non-euclidean passkey. After unlocking the non-euclidean safe, ensure that the non-euclidean safe within the pantry is open. Then, recover the lightbulb from the non-euclidean safe within the pantry. Then, rest the lightbulb on the stand within the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You see a non-euclidean safe. You can make out a stand. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the stand. Were you looking for a shelf? Because look over there, it's a shelf. The shelf is typical. The shelf appears to be empty. Oh! Why couldn't there just be stuff on it? Look over there! a table. However, the table, like an empty table, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cashew, a non-euclidean passkey and a mop.

your action:

Response: unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take lightbulb from non-euclidean safe<|im_end|>put lightbulb on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First stop, attempt to move north. If you can finish that, pick up the binder from the floor of the office. And then, make an attempt to move south. With that accomplished, place the binder on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse. You start to take note of what's in the room.
You see a cabinet, so there's that. What a letdown! The cabinet is empty! You rest your hand against a wall, but you miss the wall and fall onto a saucepan. On the saucepan you make out a stick of butter and a teaspoon, so there's that. You see a gleam over in a corner, where you can see a board. The board is normal. The board appears to be empty. Hm. Oh well You make out a counter. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take binder<|im_end|>go south<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to assure that the locker is unlocked. Then, doublecheck that the locker within the playroom is opened. After that, recover the cushion from the locker inside the playroom. Then, sit the cushion on the desk. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom. You begin to take stock of what's in the room.
You can make out a locked locker nearby. You scan the room, seeing a desk. Why don't you take a picture of it, it'll last longer! You see a plant on the desk. You can see a bar. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going north.
You are carrying: a stick of butter, a cauliflower, a latchkey and a coffee cup.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take cushion from locker<|im_end|>put cushion on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. Then, make it so that the chest is wide open. And then, recover the butterfly from the chest. Then, sit the butterfly on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. Okay, just remember what you're here to do, and everything will go great.
A locked formless box is nearby.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a formless latchkey and a shirt on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>put butterfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, pick up the type A keycard from the stand within the chamber. After stealing the type A keycard, make an effort to move south. Once you manage that, look and see that the type A chest within the pantry is shut. And then, lock the type A chest in the pantry with the type A keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
Oh wow! Is that what I think it is? It is! It's a fudge scented locker! You bend down to tie your shoe. When you stand up, you notice a stand. The stand is typical. On the stand you make out a type A keycard.
There is an exit to the south. Don't worry, it is unblocked.
There is a fudge scented latchkey on the floor.
You are carrying: a banana, a cookie, a spherical key and a vacuum.

your action:

Response: take type A keycard from stand<|im_end|>go south<|im_end|>close type A chest<|im_end|>lock type A chest with type A keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, take a trip north. And then, pick up the pair of headphones from the shelf. Then, go south. Following that, deposit the pair of headphones on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. Let's see what's in here.
You see a locker. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. You see an apple and a passkey on the counter.
There is an unblocked exit to the north.
You are carrying: a sandwich and a cookie.

your action:

Response: go north<|im_end|>take pair of headphones from shelf<|im_end|>go south<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to recover the cuboid passkey from the floor of the garage. After getting the cuboid passkey, insert the cuboid passkey into the cuboid locker's lock to unlock it. If you have unlocked the cuboid locker, assure that the cuboid locker is wide open. And then, recover the scarf from the cuboid locker in the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual one.
You see a cuboid locker. You see a safe. You can make out a workbench. The workbench is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
There is a stick of butter and a cuboid passkey on the floor.
You are carrying: a book.

your action:

Response: take cuboid passkey<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take scarf from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could attempt to venture east. Then, open the TextWorld chest within the studio. Then, recover the latchkey from the TextWorld chest within the studio. With the latchkey, Place the latchkey into the safe in the studio to lock it. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. The room is well lit.
You see a stand. On the stand you can see a tv. Oh wow! Is that what I think it is? It is! It's a bar. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going east.
You are carrying: a stick of butter and a spoon.

your action:

Response: go east<|im_end|>open TextWorld chest<|im_end|>take latchkey from TextWorld chest<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make absolutely sure that the type 8 locker in the bedroom is unlocked. After that, ensure that the type 8 locker within the bedroom is open. And then, recover the latchkey from the type 8 locker. Then, unlock the box with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You make out a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What's that over there? It looks like it's a type 8 locker. An open formless chest is right there by you. The formless chest is empty! This is the worst thing that could possibly happen, ever! You can make out a bar. Now why would someone leave that there? The bar is typical. Unfortunately, there isn't a thing on it. You swear loudly.
You need an unguarded exit? You should try going north.
You are carrying: a type 8 passkey, a tv and a coffee cup.

your action:

Response: unlock type 8 locker with type 8 passkey<|im_end|>open type 8 locker<|im_end|>take latchkey from type 8 locker<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an attempt to move east. And then, check that the safe in the scullery is unlocked with the key. After unlocking the safe, open the safe in the scullery. After that, retrieve the ladle from the safe within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An usual one. Let's see what's in here.
You make out a locked locker, which looks standard, right there by you. You see a non-euclidean safe!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a banana and a latchkey on the floor.
You are carrying: a key, a non-euclidean key and a telephone.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take ladle from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, check that the Microsoft style locker is unlocked with the Microsoft style latchkey. Then, open the Microsoft style locker. After that, retrieve the gummy bear from the Microsoft style locker within the dish-pit. After picking up the gummy bear, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the dish-pit.
You see a locked Microsoft style locker. You can see a chair. The chair is standard. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a legume on the floor.
You are carrying: a Microsoft style latchkey and a tv.

your action:

Response: unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>take gummy bear from Microsoft style locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go north. Then, pick up the worm from the floor of the bedroom. Then, make an attempt to go south. And then, sit the worm on the table in the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You bend down to tie your shoe. When you stand up, you notice a fresh laundry scented box. You can see a table. The table is ordinary. On the table you can make out a lampshade. You make out a counter. The counter is standard. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
There is a glove on the floor.
You are carrying: a fresh laundry scented latchkey.

your action:

Response: go north<|im_end|>take worm<|im_end|>go south<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture south. Then, open the safe within the spare room. After that, retrieve the nest of earwigs from the safe. If you can get your hands on the nest of earwigs, ditch the nest of earwigs on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. The room is well lit.
Look out! It's a- oh, never mind, it's just a TextWorld limited edition locker. You see an opened coffer here. The coffer is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the south. Don't worry, it is unguarded.
There is a pizza, a TextWorld limited edition key and a shadfly on the floor.
You are carrying: a mouse and an Advent Calendar.

your action:

Response: go south<|im_end|>open safe<|im_end|>take nest of earwigs from safe<|im_end|>drop nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, retrieve the latchkey from the Microsoft style locker. Then, make an effort to take a trip south. With that done, close the box inside the spare room. After that, look and see the box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual kind of place.
You see a Microsoft style locker. The Microsoft style locker contains a latchkey and a Microsoft style passkey.
There is an unguarded exit to the south.
There is a legume on the floor.
You are carrying: a burger.

your action:

Response: take latchkey from Microsoft style locker<|im_end|>go south<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could make sure that the safe in the laundromat is unlocked. After that, ensure that the safe is open. After that, retrieve the insect from the safe. Then, ditch the insect on the floor of the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You can barely contain your excitement.
You make out a locked safe. You make out a bench. Unfortunately, there isn't a thing on it. You can make out a counter. Now why would someone leave that there? But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
There is a licorice strip on the floor.
You are carrying: a pizza, a garlic clove and a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the spherical box inside the cookhouse is unlocked with the spherical key. And then, make absolutely sure that the spherical box within the cookhouse is opened. And then, recover the nest of ticks from the spherical box within the cookhouse. And then, put the nest of ticks on the bowl. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical kind of place. You begin to take stock of what's here.
You make out a spherical box. Classic TextWorld. You make out a closed Canadian box right there by you. You can see a bowl. The bowl is standard. On the bowl you can see a cauliflower and a mug. Were you looking for a plate? Because look over there, it's a plate. Now why would someone leave that there? The plate is typical. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going west.
There is an apple and a Canadian key on the floor.
You are carrying: a spherical key and a paper towel.

your action:

Response: unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take nest of ticks from spherical box<|im_end|>put nest of ticks on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First stop, retrieve the Henderson's passkey from the floor of the kitchenette. If you can get your hands on the Henderson's passkey, make it so that the Henderson's chest is unlocked. If you have unlocked the Henderson's chest, make it so that the Henderson's chest inside the kitchenette is ajar. Then, retrieve the whisk from the Henderson's chest inside the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You can see a locked Henderson's chest nearby. You see a chest. Now that's what I call TextWorld! The chest is empty! This is the worst thing that could possibly happen, ever! You see a closed safe.
You need an unblocked exit? You should try going north.
There is a Henderson's passkey on the floor.
You are carrying: a laptop, a worm and a mug.

your action:

Response: take Henderson's passkey<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take whisk from Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, make an effort to move south. That done, check that the safe is unlocked with the passkey. After that, open the safe. And then, recover the pair of headphones from the safe inside the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You scan the room for a type Q safe, and you find a type Q safe. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a licorice strip and a type Q key on the floor.
You are carrying: a passkey and a bug.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take pair of headphones from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick-up the American limited edition key from the floor of the study. And then, travel south. After that, doublecheck that the American limited edition chest in the canteen is unlocked with the American limited edition key. After that, open the American limited edition chest. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place. You begin looking for stuff.
You need an unblocked exit? You should try going south.
There is a loaf of bread, a cashew, a pear, an American limited edition key and an Advent Calendar on the floor.
You are carrying nothing.

your action:

Response: take American limited edition key<|im_end|>go south<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to head east. And then, ensure that the rectangular chest is open. Then, pick up the fly larva from the rectangular chest. Then, toss the fly larva on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place.
You can make out a American safe. The American safe contains an American key, so there's that. Hey, want to see a freezer? Look over there, a freezer. Hmmm... what else, what else? The freezer is empty! What a waste of a day!
You need an unguarded exit? You should try going east.
You are carrying: a rectangular passkey.

your action:

Response: go east<|im_end|>open rectangular chest<|im_end|>take fly larva from rectangular chest<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First, it would be a great idea if you could recover the fresh laundry scented passkey from the floor of the cookhouse. If you have picked up the fresh laundry scented passkey, unlock the fresh laundry scented safe in the cookhouse. And then, assure that the fresh laundry scented safe is wide open. After that, pick up the teapot from the fresh laundry scented safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. The room is well lit.
You see a locked fresh laundry scented safe nearby. You can make out a locked Canadian limited edition locker nearby. You see a safe. You can't wait to tell the folks at home about this! The safe contains a latchkey. You see a freezer. You can make out a pan. The pan appears to be empty.
There is an unblocked exit to the west.
There is a fresh laundry scented passkey on the floor.
You are carrying: a Canadian limited edition key.

your action:

Response: take fresh laundry scented passkey<|im_end|>unlock fresh laundry scented safe with fresh laundry scented passkey<|im_end|>open fresh laundry scented safe<|im_end|>take teapot from fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an effort to move south. Okay, and then, ensure that the rectangular chest within the cookery is open. After that, recover the mug from the rectangular chest. After that, drop the mug on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
Look at you, bigshot, walking into a steam room like it isn't some huge deal. You begin to take stock of what's here.
You can make out an opened ordinary looking locker here. The locker contains a gummy bear. You see a gleam over in a corner, where you can see a board. The board is typical. On the board you make out a passkey and a sock. Huh, weird.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying: a cookie, a legume and a rectangular passkey.

your action:

Response: go south<|im_end|>open rectangular chest<|im_end|>take mug from rectangular chest<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to make an effort to take a trip west. And then, pick up the broccoli from the floor of the cellar. After that, eat the broccoli. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one.
You make out a Henderson's safe. You make out a stand. On the stand you see a pear and a Henderson's keycard. You see a workbench. But there isn't a thing on it.
There is an unguarded exit to the west.
There is a pair of headphones on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take broccoli<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First thing I need you to do is to assure that the non-euclidean box is wide open. After that, recover the butterfly from the non-euclidean box within the playroom. With the butterfly, attempt to go south. Okay, and then, put the butterfly on the shelf within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Oh, great. Here's a non-euclidean box. There's something strange about this being here, but you can't put your finger on it. You scan the room for a locker, and you find a locker. You can see a bed. The bed is standard. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the south.
You are carrying: a pizza and a non-euclidean passkey.

your action:

Response: open non-euclidean box<|im_end|>take butterfly from non-euclidean box<|im_end|>go south<|im_end|>put butterfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, take a trip east. And then, retrieve the non-euclidean passkey from the floor of the scullery. And then, unlock the non-euclidean safe with the non-euclidean passkey. And then, open the non-euclidean safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a rectangular locker. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a board. You wonder idly who left that here. The board is normal. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the board.
There is an unblocked exit to the east.
You are carrying: a sandwich, a rectangular key, a sock and a poem.

your action:

Response: go east<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, assure that the Canadian style box is unlocked. Then, make it so that the Canadian style box is open. Then, pick up the TextWorld style passkey from the Canadian style box. Then, look and see the TextWorld style chest inside the office is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in the place we're calling the office.
Were you looking for a TextWorld style chest? Because look over there, it's a TextWorld style chest. Hmmm... what else, what else? You can see a locked Canadian style box.
You need an unblocked exit? You should try going west.
You are carrying: a durian and a Canadian style latchkey.

your action:

Response: unlock Canadian style box with Canadian style latchkey<|im_end|>open Canadian style box<|im_end|>take TextWorld style passkey from Canadian style box<|im_end|>lock TextWorld style chest with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to take a trip east. Next, recover the TextWorld key from the floor of the closet. After that, unlock the TextWorld locker in the closet. And then, open the TextWorld locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
I just think it's great that you've just entered a cookery.
You can make out a counter. On the counter you make out a teapot. You can make out a pan. The pan appears to be empty. It would have been so cool if there was stuff on the pan.
There is an exit to the east. Don't worry, it is unguarded.
There is a stick of butter and an insect on the floor.
You are carrying: a fondue, a sandwich and a chocolate bar.

your action:

Response: go east<|im_end|>take TextWorld key<|im_end|>unlock TextWorld locker with TextWorld key<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the Henderson's passkey from the floor of the bathroom. After that, look and see that the Henderson's chest within the bathroom is unlocked. After that, make sure that the Henderson's chest within the bathroom is ajar. After pulling open the Henderson's chest, pick up the broom from the Henderson's chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
I never took you for the sort of person who would show up in a bathroom, but I guess I was wrong. You begin to take stock of what's here.
You can make out a locked Henderson's chest in the corner. You can make out a table. The table is ordinary. But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going west.
There is a Henderson's passkey on the floor.
You are carrying: a type B key, a sponge, a mop and a lamp.

your action:

Response: take Henderson's passkey<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take broom from Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an effort to travel south. Then, pick up the Microsoft key from the chair. After stealing the Microsoft key, unlock the Microsoft box. And then, make sure that the Microsoft box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
What's that over there? It looks like it's a table. What a coincidence, weren't you just thinking about a table? The table is normal. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is an unblocked exit to the south.
There is a loaf of bread and a keyboard on the floor.
You are carrying: a cashew and a fly larva.

your action:

Response: go south<|im_end|>take Microsoft key from chair<|im_end|>unlock Microsoft box with Microsoft key<|im_end|>open Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, venture west. After that, retrieve the rectangular keycard from the cabinet. And then, move east. Okay, and then, make sure the rectangular locker in the bar is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
I am so happy to announce that you are now in the bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed rectangular locker. You can make out a chest.
There is an exit to the west. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a key.

your action:

Response: go west<|im_end|>take rectangular keycard from cabinet<|im_end|>go east<|im_end|>lock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First, it would be great if you could try to venture west. Then, take the tv from the bench. After taking the tv, go to the east. Then, sit the tv on the rack inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. The room is well lit.
You rest your hand against a wall, but you miss the wall and fall onto a chest. The chest contains a key. As if things weren't amazing enough already, you can even see a box! You can make out a rack. The rack is standard. However, the rack, like an empty rack, has nothing on it. Aw, here you were, all excited for there to be things on it! You can make out a workbench. However, the workbench, like an empty workbench, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a scarf on the floor.
You are carrying: a coffee cup.

your action:

Response: go west<|im_end|>take tv from bench<|im_end|>go east<|im_end|>put tv on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, take the Canadian limited edition key from the safe inside the bedroom. After that, move south. That done, close the Canadian limited edition safe. And then, Insert the Canadian limited edition key into the Canadian limited edition safe inside the basement to lock it. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You can make out an opened safe. The safe contains a Canadian limited edition key. There's something strange about this being here, but you can't put your finger on it. You can make out an opened dresser. The dresser contains a cookie.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a lamp on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition key from safe<|im_end|>go south<|im_end|>close Canadian limited edition safe<|im_end|>lock Canadian limited edition safe with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. Then, open the type S safe. Then, recover the fondue from the type S safe inside the chamber. And then, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
You can make out a locker.
There is an exit to the south. Don't worry, it is unblocked.
There is a legume on the floor.
You are carrying: a keycard, a plant, a tv and a sponge.

your action:

Response: go south<|im_end|>open type S safe<|im_end|>take fondue from type S safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First thing I need you to do is to unlock the box inside the study. After that, open the box within the study. And then, pick up the Canadian limited edition keycard from the box. Then, unlock the Canadian limited edition locker in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked Canadian limited edition locker. You can make out a box. You see a bureau. You shudder, but continue examining the room. The bureau is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a burger and a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take Canadian limited edition keycard from box<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip west. And then, pick up the keycard from the suitcase inside the bedchamber. If you can get your hands on the keycard, make an attempt to move east. After that, Put the keycard into the box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a closed box here. You can see an opened normal looking cabinet here. Empty! What kind of nightmare TextWorld is this? You can make out a closed type 1 box. You make out an opened toolbox. The toolbox is empty, what a horrible day!
There is an unblocked exit to the west.
There is a lampshade on the floor.
You are carrying: a type 1 passkey.

your action:

Response: go west<|im_end|>take keycard from suitcase<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make an attempt to take a trip south. Then, pick-up the passkey from the floor of the office. And then, look and see that the locker inside the office is unlocked. And then, ensure that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic. The room is well lit.
You see a coffer. You see a workbench. The workbench is ordinary. However, the workbench, like an empty workbench, has nothing on it. This always happens!
You need an unblocked exit? You should try going south.
There is a cane on the floor.
You are carrying: a tv, a monitor and a pillow.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to go east. With that over with, lift the Canadian style keycard from the floor of the steam room. After that, unlock the Canadian style locker. After that, ensure that the Canadian style locker is open. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle.
You make out an opened case. The case contains a Henderson's style key. Were you looking for a Henderson's style chest? Because look over there, it's a Henderson's style chest. You can make out a table. The table is typical. On the table you make out a binder.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: an insect.

your action:

Response: go east<|im_end|>take Canadian style keycard<|im_end|>unlock Canadian style locker with Canadian style keycard<|im_end|>open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, retrieve the passkey from the floor of the kitchen. And then, travel south. After that, look and see that the safe is shut. And then, lock the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
You can see a chest. You can make out a box. You make out a Henderson's style locker. You can make out a board. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the board! oh well.
There is an unblocked exit to the south.
There is a passkey on the floor.
You are carrying: a type S key and a latchkey.

your action:

Response: take passkey<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First thing I need you to do is to unlock the Microsoft locker with the Microsoft latchkey. And then, make sure that the Microsoft locker is open. Then, recover the latchkey from the Microsoft locker. Then, lock the chest with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You can see a chest. What's that over there? It looks like it's a Microsoft locker. You check the price tag that's still affixed to the Microsoft locker. 55 bucks? What a deal! You'll have to ask where they got this! You see an opened trunk right there by you. Empty! What kind of nightmare TextWorld is this? You can see a stand. The stand is normal. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cauliflower and a Microsoft latchkey.

your action:

Response: unlock Microsoft locker with Microsoft latchkey<|im_end|>open Microsoft locker<|im_end|>take latchkey from Microsoft locker<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to look and see that the type G chest is opened. And then, recover the latchkey from the type G chest in the bar. Then, venture south. With that done, lock the safe within the scullery with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An ordinary one.
You can see a closed type G chest in the corner.
You need an unblocked exit? You should try going south.
There is a type G passkey on the floor.
You are carrying: a loaf of bread, a fork, a nest of earwigs, a Comic Strip Calendar and a keyboard.

your action:

Response: open type G chest<|im_end|>take latchkey from type G chest<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to make an effort to travel south. Then, unlock the type E safe with the type E keycard. Then, open the type E safe within the kitchenette. Then, take the fork from the type E safe. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one.
You see a chest. You see a gleam over in a corner, where you can see a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the south.
You are carrying: a legume, a type E keycard, a keycard and a shirt.

your action:

Response: go south<|im_end|>unlock type E safe with type E keycard<|im_end|>open type E safe<|im_end|>take fork from type E safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First thing I need you to do is to make an effort to travel west. Okay, and then, lift the bug from the floor of the sauna. With the bug, head east. After that, place the bug on the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
You make out a locker. The locker is empty! What a waste of a day! You see a gleam over in a corner, where you can see a type 7 safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a licorice strip, a cookie, a passkey and a type 7 passkey.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First of all, you could, like, head west. Next, lift the Canadian passkey from the floor of the cookery. Then, attempt to go to the east. Then, unlock the Canadian safe within the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You can see a locked Canadian safe, which looks usual, nearby. You can make out a coffer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What a letdown! The coffer is empty! You can see a trunk. Huh, weird.
You need an unguarded exit? You should try going west.
You are carrying: a cookie and a gummy bear.

your action:

Response: go west<|im_end|>take Canadian passkey<|im_end|>go east<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to make an effort to go west. And then, recover the teapot from the floor of the kitchen. After that, make an effort to venture east. After that, place the teapot on the counter. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
This might come as a shock to you, but you've just walked into a cellar. You begin to take stock of what's in the room.
Look over there! a counter. Why don't you take a picture of it, it'll last longer! The counter is typical. But there isn't a thing on it.
There is an unguarded exit to the west.
There is a sandwich on the floor.
You are carrying: a keyboard.

your action:

Response: go west<|im_end|>take teapot<|im_end|>go east<|im_end|>put teapot on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to recover the latchkey from the counter in the washroom. And then, go to the south. Once you get around to doing that, make it so that the safe is closed. If you have shut the safe, look and see the safe in the steam room is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked cake scented chest. As if things weren't amazing enough already, you can even see a trunk. The light flickers for a second, but nothing else happens. What a letdown! The trunk is empty! You make out a counter. You see a latchkey on the counter. You can make out a shelf. The shelf appears to be empty.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a cake scented key on the floor.
You are carrying: a pizza and a teaspoon.

your action:

Response: take latchkey from counter<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the locker. And then, ensure that the locker within the basement is open. After that, retrieve the worm from the locker. Then, toss the worm on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
You can make out a locked ordinary looking locker here. Were you looking for a Henderson's box? Because look over there, it's a Henderson's box.
You need an unblocked exit? You should try going north.
There is a broom on the floor.
You are carrying: a burger and a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to open the American locker. After that, pick up the latchkey from the American locker. And then, unlock the box. And then, make it so that the box is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You can make out a box. Look over there! a American locker. If you haven't noticed it already, there seems to be something there by the wall, it's a chair. But oh no! there's nothing on this piece of garbage.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a fondue.

your action:

Response: open American locker<|im_end|>take latchkey from American locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take a trip south. Following that, open the safe inside the kitchen. Then, take the shadfly from the safe. And then, place the shadfly on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
You see an opened trunk here. The trunk is empty! What a waste of a day!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a telephone on the floor.
You are carrying: a burger, a nest of earwigs and a tv.

your action:

Response: go south<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go south. Once you get around to doing that, doublecheck that the American limited edition chest is ajar. Having pulled open the American limited edition chest, recover the spork from the American limited edition chest. Then, sit the spork on the rack in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a spherical locker. Oh, great. Here's a box. You check the price tag that hangs off the box. A hundred dollars?! That's ridiculous! You know, I got a friend who could get you one of those for 35 bucks!
There is an exit to the south. Don't worry, it is unguarded.
There is a spherical passkey and a keyboard on the floor.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>open American limited edition chest<|im_end|>take spork from American limited edition chest<|im_end|>put spork on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to venture north. Then, take the fondue from the freezer. And then, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You see a locked American style chest here. You see an opened coffer in the room. What a letdown! The coffer is empty!
There is an unblocked exit to the north.
There is a pizza and a durian on the floor.
You are carrying: a stick of butter, an American style passkey, a printer and an insect.

your action:

Response: go north<|im_end|>take fondue from freezer<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, try to go north. With that done, retrieve the shoe from the shelf. After that, make an effort to move south. Then, you can put the shoe into the box within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery. Okay, just remember what you're here to do, and everything will go great.
An open normal looking box is close by. The box contains a fondue, a licorice strip, a key and a kettle. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a nest of bunnies.

your action:

Response: go north<|im_end|>take shoe from shelf<|im_end|>go south<|im_end|>insert shoe into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to doublecheck that the type 8 safe is unlocked with the type 8 keycard. And then, open the type 8 safe. Then, retrieve the passkey from the type 8 safe. After that, lock the box with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar. You try to gain information on your surroundings by using a technique you call "looking."
A closed box is close by. You see a locked type 8 safe.
You need an unblocked exit? You should try going west.
There is a peanut on the floor.
You are carrying: a type 8 keycard and a butterfly.

your action:

Response: unlock type 8 safe with type 8 keycard<|im_end|>open type 8 safe<|im_end|>take passkey from type 8 safe<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, you could, like, head south. With that done, pick up the key from the floor of the studio. And then, insert the key into the locker's lock to unlock it. After unlocking the locker, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard kind of place.
Were you looking for a workbench? Because look over there, it's a workbench. However, the workbench, like an empty workbench, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a chocolate bar and a paper towel.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, try to head east. With that done, lift the spherical keycard from the floor of the garage. And then, assure that the spherical safe inside the garage is unlocked. And then, ensure that the spherical safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary one.
You can see a stand. Make a note of this, you might have to put stuff on or in it later on. Looks like someone's already been here and taken everything off it, though. As if things weren't amazing enough already, you can even see a shelf! The shelf is standard. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You bend down to tie your shoe. When you stand up, you notice a rack. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going east.
There is a fondue on the floor.
You are carrying: a cucumber and a sponge.

your action:

Response: go east<|im_end|>take spherical keycard<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>