Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head north. Then, recover the loaf of bread from the formless chest. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical one.
You make out a Canadian locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. You can make out a workbench. On the workbench you make out a latchkey. You see a shelf. The shelf is typical. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north.
You are carrying: a Canadian latchkey.

your action:

Response: go north<|im_end|>take loaf of bread from formless chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First, it would be great if you could doublecheck that the box inside the workshop is unlocked. After that, make it so that the box in the workshop is open. And then, retrieve the Comic Strip Calendar from the box in the workshop. And then, put the Comic Strip Calendar on the mantelpiece in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in a place we're calling a workshop.
You rest your hand against a wall, but you miss the wall and fall onto a box. You see a type 5 chest. You can see a mantelpiece. The mantelpiece is standard. But the thing hasn't got anything on it. Hey, want to see a stand? Look over there, a stand. The stand appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cabbage, a keycard and a type 5 key.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take Comic Strip Calendar from box<|im_end|>put Comic Strip Calendar on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, doublecheck that the Henderson's safe within the bathroom is unlocked. And then, ensure that the Henderson's safe in the bathroom is open. Then, retrieve the broom from the Henderson's safe. After that, place the broom inside the safe inside the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary one.
You can make out an opened safe. What a letdown! The safe is empty! You can see a Henderson's safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a broccoli on the floor.
You are carrying: a salad, a garlic clove, a Henderson's key and a stapler.

your action:

Response: unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>take broom from Henderson's safe<|im_end|>insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, attempt to go to the north. Following that, recover the honeydew from the floor of the recreation zone. After stealing the honeydew, eat the honeydew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You can see a Henderson's limited edition box.
There is an unblocked exit to the north.
There is a sponge on the floor.
You are carrying: a stick of butter, a peanut and a Henderson's limited edition keycard.

your action:

Response: go north<|im_end|>take honeydew<|im_end|>eat honeydew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the spherical key from the case. If you can get your hands on the spherical key, travel east. Once you do that, make it so that the spherical box is shut. After that, lock the spherical box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
I am sorry to announce that you are now in the restroom.
You see an opened case. The case contains a spherical key. You see a drawer. Look over there! a table. The table is standard. On the table you see a gummy bear and a licorice strip. You make out a rack. The rack is ordinary. Unfortunately, there isn't a thing on it. You see a board. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take spherical key from case<|im_end|>go east<|im_end|>close spherical box<|im_end|>lock spherical box with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to go south. After that, unlock the chest. After that, open the chest. Then, pick up the pillow from the chest within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar.
You can see a locked dresser, which looks typical, close by. You see a stand. The stand is usual. The stand appears to be empty.
There is an unguarded exit to the south.
You are carrying: a latchkey and a broom.

your action:

Response: go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take pillow from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First step, open the Microsoft limited edition box. After opening the Microsoft limited edition box, retrieve the laptop from the Microsoft limited edition box inside the office. Then, go east. Then, put the laptop on the rack within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in a place we're calling an office.
You can make out a Microsoft limited edition box. If you haven't noticed it already, there seems to be something there by the wall, it's a mantelpiece. The mantelpiece is typical. On the mantelpiece you make out a legume.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a Microsoft limited edition passkey, a golf ball and a telephone.

your action:

Response: open Microsoft limited edition box<|im_end|>take laptop from Microsoft limited edition box<|im_end|>go east<|im_end|>put laptop on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First step, unlock the rectangular box. And then, open the rectangular box inside the cubicle. After that, pick up the key from the rectangular box in the cubicle. And then, insert the key into the box's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place. The room is well lit.
You can see a box. You can make out a locked rectangular box. Look out! It's a- oh, never mind, it's just a stand. The stand is usual. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
There is a laptop on the floor.
You are carrying: a sandwich and a rectangular key.

your action:

Response: unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take key from rectangular box<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel west. And then, take the non-euclidean latchkey from the Canadian limited edition box within the shower. After taking the non-euclidean latchkey, venture east. Then, Deposit the non-euclidean latchkey into the non-euclidean chest to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. I guess you better just go and list everything you see here.
You can see a non-euclidean chest. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unguarded.
There is a strawberry, a pear and a nest of kittens on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean latchkey from Canadian limited edition box<|im_end|>go east<|im_end|>lock non-euclidean chest with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First of all, you could, like, try to go to the west. Then, recover the Cat Calendar from the cake scented safe. And then, make an attempt to take a trip east. And then, place the Cat Calendar on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a shelf. The shelf appears to be empty. You scan the room for a table, and you find a table. You see a teaspoon on the table.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a mouse.

your action:

Response: go west<|im_end|>take Cat Calendar from cake scented safe<|im_end|>go east<|im_end|>put Cat Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, check that the type 4 locker is unlocked with the type 4 key. And then, ensure that the type 4 locker in the bathroom is open. And then, recover the burger from the type 4 locker inside the bathroom. After that, eat the burger. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked type 4 locker nearby. You can see a rack. However, the rack, like an empty rack, has nothing on it. You make a mental note to not get your hopes up the next time you see a rack in a room. You see a table. The table is usual. But the thing is empty, unfortunately. You can make out a counter. But there isn't a thing on it. What's the point of an empty counter?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a soap dispenser on the floor.
You are carrying: a type 4 key.

your action:

Response: unlock type 4 locker with type 4 key<|im_end|>open type 4 locker<|im_end|>take burger from type 4 locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. After that, open the spherical safe in the chamber. Then, recover the loaf of bread from the spherical safe inside the chamber. And then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. Let's see what's in here.
You can see an opened box. The box contains a blender. You can make out a rack. The rack is usual. On the rack you make out a gummy bear. Now that's what I call TextWorld! You can make out a table. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going south.
You are carrying: a stick of butter and a keycard.

your action:

Response: go south<|im_end|>open spherical safe<|im_end|>take loaf of bread from spherical safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First off, move east. After that, check that the box is unlocked with the passkey. And then, open the box. After that, take the glass from the box inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard one.
There is an unguarded exit to the east.
There is an insect on the floor.
You are carrying: a fondue, a berry, a legume, a loaf of bread and a passkey.

your action:

Response: go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take glass from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, attempt to head east. And then, look and see that the type 7 safe inside the sauna is ajar. After that, recover the fly larva from the type 7 safe in the sauna. After you have taken the fly larva, put the fly larva on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal one.
You can make out a locker. A locker... Is that really what you were looking for? The locker contains a key.
There is an exit to the east. Don't worry, it is unblocked.
There is a spork on the floor.
You are carrying: a soap scented passkey, a Cat Calendar and a nest of kittens.

your action:

Response: go east<|im_end|>open type 7 safe<|im_end|>take fly larva from type 7 safe<|im_end|>put fly larva on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the type 4 safe inside the basement is open. And then, retrieve the nest of grubs from the type 4 safe within the basement. And then, try to go to the south. After that, rest the nest of grubs on the desk within the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place.
Look over there! a type 4 safe. You shudder, but continue examining the room. You make out an opened display nearby. The display is empty, what a horrible day! You see a gleam over in a corner, where you can see a rack. The rack is usual. However, the rack, like an empty rack, has nothing on it. You scan the room for a counter, and you find a counter. On the counter you see a burger. Wow! Just like in the movies!
There is an unblocked exit to the south.
There is a fondue and a type 4 passkey on the floor.
You are carrying: an Advent Calendar.

your action:

Response: open type 4 safe<|im_end|>take nest of grubs from type 4 safe<|im_end|>go south<|im_end|>put nest of grubs on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick up the keycard from the saucepan. And then, check that the locker within the dish-pit is unlocked with the keycard. And then, make absolutely sure that the locker in the dish-pit is ajar. After opening the locker, take the teaspoon from the locker within the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have fallen into the most usual of all possible dish-pits. You begin to take stock of what's in the room.
You make out a locker. Classic TextWorld. What's that over there? It looks like it's a chest. The chest is empty! This is the worst thing that could possibly happen, ever! Oh, great. Here's a saucepan. The saucepan is typical. On the saucepan you make out a keycard.
You need an unblocked exit? You should try going north.
You are carrying: a golf ball.

your action:

Response: take keycard from saucepan<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take teaspoon from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the safe inside the attic is open. And then, recover the passkey from the safe inside the attic. And then, go to the south. And then, look and see the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
You see a safe! You see a locked American limited edition safe. You make out a shelf. The shelf is normal. However, the shelf, like an empty shelf, has nothing on it. This always happens, here in TextWorld!
There is an exit to the south. Don't worry, it is unguarded.
There is a cloak on the floor.
You are carrying: a key.

your action:

Response: open safe<|im_end|>take passkey from safe<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, check that the safe is unlocked with the passkey. And then, ensure that the safe is open. After that, pick up the key from the safe inside the cookery. After that, make it so that the locker is locked with the key. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You make out a closed locker nearby. You make out a locked safe. Look over there! a Microsoft safe. You can make out a locked TextWorld box. You see a chair. The chair is normal. But there isn't a thing on it. Hopefully this doesn't make you too upset.
You need an unblocked exit? You should try going west.
There is a TextWorld latchkey on the floor.
You are carrying: a loaf of bread, a cantaloupe, a passkey, a Microsoft latchkey and a sponge.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, try to head north. That done, take the American style keycard from the rectangular safe. And then, venture south. Okay, and then, assure the American style locker inside the scullery is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Look at you, bigshot, walking into a scullery like it isn't some huge deal. You begin to take stock of what's in the room.
You can make out a closed American style locker here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You make out an opened freezer. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going north.
You are carrying: a stapler.

your action:

Response: go north<|im_end|>take American style keycard from rectangular safe<|im_end|>go south<|im_end|>lock American style locker with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to go west. Next, retrieve the sponge from the floor of the shower. After that, take a trip east. That done, toss the sponge on the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Look around you. Take it all in. It's not every day someone gets to be in a study.
You make out a locked locker. What's that over there? It looks like it's an armchair. The armchair is usual. But the thing hasn't got anything on it. Hm. Oh well You see a table. On the table you see a passkey. Now that's what I call TextWorld! You scan the room for a mantelpiece, and you find a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is ordinary. The mantelpiece appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
There is a legume on the floor.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take sponge<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, look and see that the TextWorld locker is unlocked. After that, make absolutely sure that the TextWorld locker inside the vault is wide open. After that, recover the passkey from the TextWorld locker. With the passkey, look and see that the safe inside the vault is locked. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed safe. If you haven't noticed it already, there seems to be something there by the wall, it's a TextWorld locker! You make out a counter. You shudder, but continue examining the counter. However, the counter, like an empty counter, has nothing on it. What, you think everything in TextWorld should have stuff on it? You see a gleam over in a corner, where you can see a shelf. The shelf is usual. On the shelf you can see a stick of butter. You see a table. The table is ordinary. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a TextWorld latchkey, an iron and a glove.

your action:

Response: unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>take passkey from TextWorld locker<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make absolutely sure that the locker is open. And then, retrieve the cucumber from the locker inside the cookery. Having taken the cucumber, eat the cucumber. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a closed locker, which looks ordinary, nearby. You can see a Henderson's limited edition chest. Huh, weird. You make out a bowl. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: a Henderson's limited edition key.

your action:

Response: open locker<|im_end|>take cucumber from locker<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick-up the type U latchkey from the floor of the salon. And then, unlock the type U locker. After that, open the type U locker in the salon. And then, recover the blanket from the type U locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary one.
Were you looking for a type U locker? Because look over there, it's a type U locker. A locked usual looking formless locker is in the room. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. The locker is empty! What a waste of a day! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantelpiece. The mantelpiece is standard. On the mantelpiece you can make out a pizza.
You need an unguarded exit? You should try going west.
There is a type U latchkey and a formless key on the floor.
You are carrying: a legume.

your action:

Response: take type U latchkey<|im_end|>unlock type U locker with type U latchkey<|im_end|>open type U locker<|im_end|>take blanket from type U locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to venture east. And then, make absolutely sure that the TextWorld limited edition chest in the salon is open. And then, retrieve the key from the TextWorld limited edition chest. Once you have got the key, assure the box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Look around you. Take it all in. It's not every day someone gets to be in a kitchen.
You hear a noise behind you and spin around, but you can't see anything other than a soap scented chest. You see a bowl. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You can make out a plate. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going east.
You are carrying: a soap scented passkey.

your action:

Response: go east<|im_end|>open TextWorld limited edition chest<|im_end|>take key from TextWorld limited edition chest<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take the cuboid keycard from the desk. With the cuboid keycard, unlock the cuboid box. And then, open the cuboid box within the office. And then, insert the novel into the cuboid box inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You make out a locked cuboid box. Look out! It's a- oh, never mind, it's just a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What a letdown! The chest is empty! Look over there! a spherical chest. As if things weren't amazing enough already, you can even see a desk. The desk is standard. On the desk you can see a cuboid keycard.
You need an unguarded exit? You should try going north.
There is a cucumber on the floor.
You are carrying: a burger, a novel and a desktop computer.

your action:

Response: take cuboid keycard from desk<|im_end|>unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>insert novel into cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make it so that the chest in the bedroom is unlocked with the latchkey. And then, open the chest in the bedroom. After that, retrieve the cushion from the chest. After that, you can deposit the cushion inside the portmanteau in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You scan the room, seeing a portmanteau. The portmanteau contains a peanut. You can see a locked chest.
There is an unguarded exit to the north.
You are carrying: a latchkey and a stapler.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>insert cushion into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the box with the passkey. And then, open the box. After that, recover the lampshade from the box in the garage. With the lampshade, ditch the lampshade on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a box, and you find a box. You see a workbench. The workbench is standard. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a pair of pants on the floor.
You are carrying: an apple, a passkey and a ladle.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take lampshade from box<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go to the south. Okay, and then, open the American limited edition box inside the attic. Then, pick up the keycard from the American limited edition box. Then, lock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. The room is well lit.
Oh wow! Is that what I think it is? It is! It's a board. But the thing is empty, unfortunately. Oh wow! Is that what I think it is? It is! It's a rack. On the rack you make out a worm.
You need an unguarded exit? You should try going south.
You are carrying: a pair of pants and a mug.

your action:

Response: go south<|im_end|>open American limited edition box<|im_end|>take keycard from American limited edition box<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an effort to head east. And then, insert the Henderson's key into the Henderson's box within the office's lock to unlock it. Then, look and see that the Henderson's box is wide open. And then, recover the worm from the Henderson's box in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You begin to take stock of what's here.
You can see a closed chest.
There is an exit to the east. Don't worry, it is unguarded.
There is a coffee cup and a shadfly on the floor.
You are carrying: a stick of butter, a Henderson's key and a keycard.

your action:

Response: go east<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take worm from Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could take the keycard from the coffer. And then, make sure that the locker is unlocked. Then, open the locker. After that, recover the tablet from the locker inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a locker. You can see an opened coffer. The coffer contains a keycard.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a legume and a butterfly.

your action:

Response: take keycard from coffer<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take tablet from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the fresh laundry scented locker is unlocked with the fresh laundry scented key. And then, open the fresh laundry scented locker. And then, pick up the keyboard from the fresh laundry scented locker within the studio. If you can get your hands on the keyboard, put the keyboard on the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You make out a locked fresh laundry scented locker. You see a locked formless safe in the corner. You can see a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is normal. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going west.
There is a formless latchkey on the floor.
You are carrying: a pear, a fresh laundry scented key and a cane.

your action:

Response: unlock fresh laundry scented locker with fresh laundry scented key<|im_end|>open fresh laundry scented locker<|im_end|>take keyboard from fresh laundry scented locker<|im_end|>put keyboard on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could pick up the key from the workbench. After that, insert the key into the box's lock to unlock it. And then, make it so that the box is wide open. If you have opened the box, recover the insect from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Okay, so you're in a garage, cool, but is it standard? You better believe it is.
Look over there! a box. You can't wait to tell the folks at home about this! You can make out a chest. There's something strange about this thing being here, but you don't have time to worry about that now. The chest is empty, what a horrible day! You see a locked safe. You bend down to tie your shoe. When you stand up, you notice a workbench. On the workbench you make out a key. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. But the thing is empty, unfortunately. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a licorice strip, a keycard and a mug.

your action:

Response: take key from workbench<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. That done, unlock the Henderson's limited edition chest inside the cellar. Then, look and see that the Henderson's limited edition chest is open. And then, retrieve the glove from the Henderson's limited edition chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical kind of place. You can barely contain your excitement.
Were you looking for a spherical chest? Because look over there, it's a spherical chest. You see a shelf. The shelf is usual. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fondue and a spherical keycard on the floor.
You are carrying: a Henderson's limited edition key and a kettle.

your action:

Response: go south<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take glove from Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could check that the box is unlocked with the keycard. Then, open the box in the washroom. And then, pick up the broom from the box within the washroom. Then, sit the broom on the rack in the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
Of every washroom you could have shown up in, you had to show up in an usual one. Okay, just remember what you're here to do, and everything will go great.
Look over there! a box. You see a locked Henderson's limited edition box. Were you looking for a chest? Because look over there, it's a chest. You can see a rack. You see a Henderson's limited edition keycard and a passkey on the rack. Were you looking for a board? Because look over there, it's a board. The board appears to be empty. Hm. Oh well You rest your hand against a wall, but you miss the wall and fall onto a counter. What a coincidence, weren't you just thinking about a counter? But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a strawberry and a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take broom from box<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to go east. Next, ensure that the locker within the cellar is open. After that, retrieve the worm from the locker in the cellar. Then, place the worm on the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
You can see a shelf. The shelf is usual. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going east.
You are carrying: a carrot.

your action:

Response: go east<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head east. That done, ensure that the chest in the scullery is open. After that, pick up the fondue from the chest. After that, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You make out a type 9 box. You can make out a rack. You shudder, but continue examining the rack. But oh no! there's nothing on this piece of trash. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. You see a type 9 key on the pan, so there's that.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard and a worm.

your action:

Response: go east<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, try to move east. With that accomplished, recover the TextWorld limited edition key from the chest within the cookery. After that, check that the TextWorld limited edition box is unlocked with the TextWorld limited edition key. Then, ensure that the TextWorld limited edition box within the cookery is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. Let's see what's in here.
You can see a Henderson's chest. Hmmm... what else, what else?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is an onion and a Henderson's key on the floor.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>take TextWorld limited edition key from chest<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, take the latchkey from the case in the dish-pit. After that, assure that the safe inside the dish-pit is unlocked. After that, make absolutely sure that the safe is ajar. After opening the safe, retrieve the napkin from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. Huh, weird. An open case, which looks usual, is here. The case contains a latchkey. There's something strange about this being here, but you can't put your finger on it. Oh wow! Is that what I think it is? It is! It's a freezer. Were you looking for a table? Because look over there, it's a table. What a coincidence, weren't you just thinking about a table? The table is typical. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a gummy bear.

your action:

Response: take latchkey from case<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take napkin from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the American style safe in the shower is wide open. After that, recover the cuboid latchkey from the American style safe within the shower. Then, unlock the cuboid chest within the shower. After that, open the cuboid chest in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You make out a locked typical looking cuboid chest right there by you. You make out a closed American style safe in the corner. Hey, want to see a formless chest? Look over there, a formless chest. You make out a shelf! But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a formless keycard, a keycard, a lightbulb and a cushion.

your action:

Response: open American style safe<|im_end|>take cuboid latchkey from American style safe<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First thing I need you to do is to head east. And then, open the Henderson's limited edition locker. And then, retrieve the keycard from the Henderson's limited edition locker. After picking up the keycard, Insert the keycard into the chest in the bar to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
You can see a locked display. You hear a noise behind you and spin around, but you can't see anything other than a workbench. The workbench is usual. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a burger and a cane on the floor.
You are carrying: a coconut and a bug.

your action:

Response: go east<|im_end|>open Henderson's limited edition locker<|im_end|>take keycard from Henderson's limited edition locker<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First stop, make an effort to head north. Next, recover the Canadian limited edition key from the Henderson's safe within the laundry place. After taking the Canadian limited edition key, try to travel south. If you can get around to doing that, lock the Canadian limited edition box inside the steam room with the Canadian limited edition key. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. I guess you better just go and list everything you see here.
You can see a closed Canadian limited edition box nearby. You see a counter. Unfortunately, there isn't a thing on it. You can make out a rack. The rack is normal. But the thing is empty. You can see a shelf. The shelf is normal. On the shelf you can see a fondue. You scan the room, seeing a table. However, the table, like an empty table, has nothing on it. This always happens, here in TextWorld!
You need an unblocked exit? You should try going north.
You are carrying: a paper towel.

your action:

Response: go north<|im_end|>take Canadian limited edition key from Henderson's safe<|im_end|>go south<|im_end|>lock Canadian limited edition box with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could pick up the bug from the floor of the restroom. Then, make an effort to go south. And then, ensure that the fudge scented chest in the kitchen is open. After pulling open the fudge scented chest, you can insert the bug inside the fudge scented chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An ordinary one.
You can see a cabinet.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a banana, a bug and a shadfly on the floor.
You are carrying nothing.

your action:

Response: take bug<|im_end|>go south<|im_end|>open fudge scented chest<|im_end|>insert bug into fudge scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First, it would be great if you could unlock the American limited edition box inside the pantry. And then, open the American limited edition box. And then, pick up the shirt from the American limited edition box within the pantry. And then, you can put the shirt into the locker. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal kind of place.
You make out a locker. The light flickers for a second, but nothing else happens. The locker contains a type Q key and a key. You can see a American limited edition box. A locked type Q box is in the corner. You can see a closed chest right there by you.
You need an unguarded exit? You should try going west.
There is a cane on the floor.
You are carrying: an American limited edition keycard.

your action:

Response: unlock American limited edition box with American limited edition keycard<|im_end|>open American limited edition box<|im_end|>take shirt from American limited edition box<|im_end|>insert shirt into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to go to the north. After that, recover the tablet from the floor of the recreation zone. And then, take a trip south. And then, put the tablet on the mantle inside the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian safe. Hmmm... what else, what else? If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going north.
There is a chocolate bar, a fondue and a Canadian keycard on the floor.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take tablet<|im_end|>go south<|im_end|>put tablet on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could make an effort to go north. Then, pick up the chocolate bar from the floor of the chamber. If you can get your hands on the chocolate bar, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a standard kind of place. That is to say, you're in a kitchen. Okay, just remember what you're here to do, and everything will go great.
You can see a plate. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a paper towel and a golf club.

your action:

Response: go north<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, lift the passkey from the floor of the workshop. If you can get your hands on the passkey, unlock the locker within the workshop with the passkey. And then, make absolutely sure that the locker in the workshop is wide open. Then, take the printer from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You make out a locked locker. You can make out a American box. I mean, just wow! Isn't TextWorld just the best? Oh, great. Here's a stand. The stand appears to be empty.
You need an unblocked exit? You should try going north.
There is a durian, a passkey and an American key on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to move east. With that over with, make it so that the cake scented safe is wide open. Once you have opened the cake scented safe, take the mop from the cake scented safe. Having got the mop, drop the mop on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place.
You see a gleam over in a corner, where you can see a mantelpiece. The mantelpiece appears to be empty. You make out a bookshelf. The bookshelf is usual. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cake scented latchkey, a paper towel and a cushion.

your action:

Response: go east<|im_end|>open cake scented safe<|im_end|>take mop from cake scented safe<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an effort to go to the south. And then, open the cuboid locker in the scullery. And then, recover the peanut from the cuboid locker in the scullery. And then, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
You see a gleam over in a corner, where you can see a safe. You can see a rack. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately.
You need an unguarded exit? You should try going south.
There is a keycard on the floor.
You are carrying: a banana, a TextWorld passkey and a novel.

your action:

Response: go south<|im_end|>open cuboid locker<|im_end|>take peanut from cuboid locker<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, insert the passkey into the locker's lock to unlock it. After you have unlocked the locker, open the locker within the vault. Having opened the locker, take the scarf from the locker within the vault. And then, ditch the scarf on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place.
You see a locker. You can make out a table. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey, a disk and a broom.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take scarf from locker<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make an effort to go east. And then, take the key from the cabinet inside the workshop. If you can get your hands on the key, look and see that the chest in the workshop is unlocked with the key. After that, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place.
You see a locker. You make out a platter. The platter is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey and a fly larva on the floor.
You are carrying: a gummy bear and a sponge.

your action:

Response: go east<|im_end|>take key from cabinet<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to move south. That done, open the chest in the parlor. And then, retrieve the pizza from the chest. After picking up the pizza, eat the pizza. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place.
You can see a Canadian chest. What's that over there? It looks like it's a chair. The chair is standard. The chair appears to be empty.
There is an unguarded exit to the south.
There is a Canadian passkey on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take pizza from chest<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the box is unlocked with the keycard. After unlocking the box, ensure that the box in the parlor is open. Then, take the gummy bear from the box. If you can get your hands on the gummy bear, eat the gummy bear. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A normal one.
You can see a locked box nearby. You can see a locked TextWorld style chest in the corner. You can see a couch. However, the couch, like an empty couch, has nothing on it. You can see a shelf. On the shelf you make out a TextWorld style key. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a chocolate bar and a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take gummy bear from box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the Canadian style chest. After that, pick up the key from the Canadian style chest within the cubicle. If you can get your hands on the key, look and see that the safe inside the cubicle is unlocked. And then, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You hear a noise behind you and spin around, but you can't see anything other than a safe. Hey, want to see a Canadian style chest? Look over there, a Canadian style chest. Now why would someone leave that there? You scan the room for a mantelpiece, and you find a mantelpiece. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it! You make out a shelf. The shelf is usual. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? Oh, great. Here's an armchair. The armchair is usual. Looks like someone's already been here and taken everything off it, though. You see a desk. The desk appears to be empty.
There is an unblocked exit to the north.
There is a mug on the floor.
You are carrying: a Canadian style latchkey and a spherical keycard.

your action:

Response: open Canadian style chest<|im_end|>take key from Canadian style chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First stop, venture east. With that over with, open the box. And then, take the durian from the box. After stealing the durian, eat the durian. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You have entered the most normal of all possible washrooms.
You can make out a locker. You can make out a non-euclidean locker. You can make out an opened cabinet right there by you. The cabinet is empty! What a waste of a day!
You need an unblocked exit? You should try going east.
There is a key and an iron on the floor.
You are carrying: a non-euclidean key.

your action:

Response: go east<|im_end|>open box<|im_end|>take durian from box<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First, it would be a great idea if you could venture north. Then, take the lightbulb from the spherical locker. Then, try to venture south. That done, put the lightbulb on the platter in the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual one.
You make out a type 9 locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a platter. But there isn't a thing on it. Hey, want to see a pan? Look over there, a pan. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a garlic clove, a cauliflower, a fork and a spork on the floor.
You are carrying: a type 9 passkey.

your action:

Response: go north<|im_end|>take lightbulb from spherical locker<|im_end|>go south<|im_end|>put lightbulb on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First, it would be good if you could go east. After that, ensure that the type 5 chest in the bathroom is open. And then, recover the sponge from the type 5 chest inside the bathroom. Then, sit the sponge on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette.
You smell an awful smell, and follow it to a cuboid safe. The light flickers for a second, but nothing else happens.
There is an unblocked exit to the east.
There is a sandwich on the floor.
You are carrying: a keycard and a cuboid passkey.

your action:

Response: go east<|im_end|>open type 5 chest<|im_end|>take sponge from type 5 chest<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, make an effort to venture east. Next, open the Canadian locker. And then, pick up the Microsoft style passkey from the Canadian locker. And then, assure the Microsoft style chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a cuboid safe. You wonder idly who left that here. You can make out a counter. The counter is usual. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying: a chocolate bar and a cuboid latchkey.

your action:

Response: go east<|im_end|>open Canadian locker<|im_end|>take Microsoft style passkey from Canadian locker<|im_end|>lock Microsoft style chest with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to assure that the formless safe is unlocked with the formless passkey. After that, ensure that the formless safe is open. Having opened the formless safe, recover the candy bar from the formless safe in the sauna. After that, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
This might come as a shock to you, but you've just entered a sauna. You begin to take stock of what's in the room.
You can see a locked formless safe. Were you looking for a Henderson's safe? Because look over there, it's a Henderson's safe. The Henderson's safe contains a Henderson's key.
There is an exit to the north. Don't worry, it is unblocked.
There is an apple and an iron on the floor.
You are carrying: a formless passkey and a passkey.

your action:

Response: unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take candy bar from formless safe<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, you could, like, move east. Then, open the locker. Then, recover the legume from the locker. Then, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place. You can barely contain your excitement.
A locked safe is right there by you. You make out a portmanteau. The portmanteau is empty! What a waste of a day!
There is an unguarded exit to the east.
There is a latchkey and a bug on the floor.
You are carrying: a fondue and a key.

your action:

Response: go east<|im_end|>open locker<|im_end|>take legume from locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick-up the keycard from the floor of the bedroom. If you can get your hands on the keycard, move south. With that over with, close the locker. And then, make it so that the locker inside the cellar is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You see an opened box right there by you. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a suitcase. The light flickers for a second, but nothing else happens. The suitcase is empty! What a waste of a day! You can see a recliner. But the thing is empty. Aw, and here you were, all excited for there to be things on it!
There is an exit to the south. Don't worry, it is unblocked.
There is a keycard and a tv on the floor.
You are carrying: a loaf of bread.

your action:

Response: take keycard<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, venture west. Then, pick-up the pencil from the floor of the study. And then, make an attempt to move east. With that over with, ditch the pencil on the floor of the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna. The room is well lit.
You need an unguarded exit? You should try going west.
There is a honeydew, a burger, a loaf of bread and a bug on the floor.
You are carrying: a peanut, an apple, a pizza and a cabbage.

your action:

Response: go west<|im_end|>take pencil<|im_end|>go east<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, venture west. Then, pick up the novel from the mantle. After that, move east. After that, sit the novel on the table in the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a TextWorld limited edition safe. You see a table. Make a note of this, you might have to put stuff on or in it later on. On the table you can make out a pizza and a lampshade. You see a gleam over in a corner, where you can see a shelf. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
There is a TextWorld limited edition latchkey on the floor.
You are carrying: a formless passkey.

your action:

Response: go west<|im_end|>take novel from mantle<|im_end|>go east<|im_end|>put novel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to recover the key from the saucepan. And then, try to take a trip east. With that over with, close the box. And then, make it so the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. You begin to take stock of what's here.
You see a non-euclidean box. Hmmm... what else, what else? You can make out a saucepan. You see a grape, a key and a non-euclidean keycard on the saucepan.
You need an unguarded exit? You should try going east.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: take key from saucepan<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be good if you could pick-up the Microsoft style latchkey from the floor of the shower. After that, venture east. After that, doublecheck that the Microsoft style chest inside the sauna is closed. After that, make it so the Microsoft style chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
I just think it's great that you've just entered a shower.
You need an unblocked exit? You should try going east.
There is a Microsoft style latchkey on the floor.
You are carrying: a broccoli, a cucumber, a Henderson's limited edition latchkey and a rectangular latchkey.

your action:

Response: take Microsoft style latchkey<|im_end|>go east<|im_end|>close Microsoft style chest<|im_end|>lock Microsoft style chest with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to move east. If you can manage that, make sure that the formless chest within the cookery is ajar. And then, pick up the spork from the formless chest. Then, you can place the spork into the freezer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
Oh wow! Is that what I think it is? It is! It's a toolbox. Classic TextWorld. Empty! What kind of nightmare TextWorld is this? You make out a locker. Oh, great. Here's a shelf. On the shelf you see a cookie.
There is an exit to the east. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open formless chest<|im_end|>take spork from formless chest<|im_end|>insert spork into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture east. Once you finish that, retrieve the passkey from the floor of the basement. With the passkey, unlock the safe. After that, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You make out a TextWorld limited edition safe. Now why would someone leave that there? You can make out an opened freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You hear a noise behind you and spin around, but you can't see anything other than a bowl. The bowl is standard. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You can see a board. The board appears to be empty.
You need an unblocked exit? You should try going east.
There is a sandwich and a kettle on the floor.
You are carrying: a banana and a TextWorld limited edition keycard.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could make sure that the TextWorld limited edition safe is unlocked with the TextWorld limited edition latchkey. And then, doublecheck that the TextWorld limited edition safe inside the pantry is opened. Then, recover the carrot from the TextWorld limited edition safe within the pantry. If you can get your hands on the carrot, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. I guess you better just go and list everything you see here.
You can see a locked TextWorld limited edition safe in the corner. You can see a cuboid locker. You can see a Microsoft limited edition locker. You shudder, but continue examining the room. You see a type 7 box.
There is an unblocked exit to the north.
You are carrying: a TextWorld limited edition latchkey and a cuboid key.

your action:

Response: unlock TextWorld limited edition safe with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition safe<|im_end|>take carrot from TextWorld limited edition safe<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could travel north. And then, recover the TextWorld key from the floor of the studio. After that, make an effort to head south. After that, assure that the TextWorld locker within the pantry is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a TextWorld locker. You see a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. On the rack you can see an insect. Hey, want to see a stand? Look over there, a stand. The stand appears to be empty. You smell an interesting smell, and follow it to a workbench. The workbench is standard. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cane.

your action:

Response: go north<|im_end|>take TextWorld key<|im_end|>go south<|im_end|>lock TextWorld locker with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go west. Then, recover the laptop from the floor of the bedroom. And then, make an effort to travel east. And then, ditch the laptop on the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You begin to take stock of what's in the room.
Oh, great. Here's a locker. You see a pan. The pan is normal. On the pan you can see a cucumber.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying: a burger, a loaf of bread and a Henderson's latchkey.

your action:

Response: go west<|im_end|>take laptop<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, unlock the rectangular safe with the rectangular latchkey. If you have unlocked the rectangular safe, open the rectangular safe in the laundromat. After that, retrieve the grape from the rectangular safe. After taking the grape, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
Look over there! a rectangular safe. Something scurries by right in the corner of your eye. Probably nothing. You make out a locked trunk in the room. You make out a shelf. The shelf is standard. On the shelf you make out a cauliflower and a stick of butter. You can't wait to tell the folks at home about this! Look over there! a rack. You see a banana on the rack. You see a board. The board is normal. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a rectangular latchkey and a pair of pants.

your action:

Response: unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take grape from rectangular safe<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to travel east. And then, recover the keycard from the saucepan inside the kitchen. If you can get your hands on the keycard, unlock the chest. After that, make sure that the chest in the kitchen is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You see a suitcase. The suitcase contains a worm. You can make out a closed type T locker in the room. You can make out a locked display. You can see a table. Unfortunately, there isn't a thing on it. You can see a stand. The stand is typical. But the thing is empty. Hopefully this doesn't make you too upset.
There is an unblocked exit to the east.
There is a type T key on the floor.
You are carrying: a cabbage.

your action:

Response: go east<|im_end|>take keycard from saucepan<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, unlock the American style box. After you have unlocked the American style box, open the American style box. And then, retrieve the rectangular passkey from the American style box. And then, make sure that the rectangular safe is unlocked with the rectangular passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked rectangular safe. You see a gleam over in a corner, where you can see a American style box! You see a shelf. The shelf is usual. On the shelf you can see a binder. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the north.
You are carrying: an American style latchkey and a shadfly.

your action:

Response: unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take rectangular passkey from American style box<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First thing I need you to do is to make an effort to travel west. Then, recover the soap scented passkey from the floor of the study. With the soap scented passkey, try to head east. Following that, look and see that the soap scented box inside the restroom is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
I never took you for the sort of person who would show up in a restroom, but I guess I was wrong. You start to take note of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a soap scented box. You make out a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. What a letdown! The box is empty!
There is an exit to the west. Don't worry, it is unblocked.
There is a legume and an insect on the floor.
You are carrying: a gummy bear and a loaf of bread.

your action:

Response: go west<|im_end|>take soap scented passkey<|im_end|>go east<|im_end|>unlock soap scented box with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First, it would be good if you could attempt to move north. After that, retrieve the mug from the chest. Then, attempt to travel south. And then, toss the mug on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
You make out a locker. The locker contains a keycard. You see a counter. Looks like someone's already been here and taken everything off it, though. This always happens!
You need an unblocked exit? You should try going north.
You are carrying: a controller.

your action:

Response: go north<|im_end|>take mug from chest<|im_end|>go south<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, unlock the safe. Then, make absolutely sure that the safe is opened. After that, pick up the stick of butter from the safe within the shower. After that, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You try to gain information on your surroundings by using a technique you call "looking."
You can see a safe. You make out a closed box. Oh wow! Is that what I think it is? It is! It's a rack. The rack is standard. But there isn't a thing on it. You see a counter. The counter is standard. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
There is a shirt on the floor.
You are carrying: a keycard and a type G latchkey.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take stick of butter from safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to move east. And then, open the non-euclidean box in the cellar. And then, retrieve the sandwich from the non-euclidean box. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a stick of butter, a chocolate bar, a cookie and a manuscript.

your action:

Response: go east<|im_end|>open non-euclidean box<|im_end|>take sandwich from non-euclidean box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the TextWorld limited edition chest within the kitchen is open. After that, recover the spoon from the TextWorld limited edition chest within the kitchen. And then, take a trip east. Okay, and then, place the spoon on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical one.
You see a closed standard looking TextWorld limited edition chest in the corner. You can make out a formless chest. The light flickers for a second, but nothing else happens. You can make out a cabinet. You can make out a chair! The chair is ordinary. On the chair you make out a butterfly. If you haven't noticed it already, there seems to be something there by the wall, it's a platter. The platter is standard. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the east.
There is a formless key on the floor.
You are carrying: a melon and a TextWorld limited edition latchkey.

your action:

Response: open TextWorld limited edition chest<|im_end|>take spoon from TextWorld limited edition chest<|im_end|>go east<|im_end|>drop spoon<|im_end|>