Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the box with the latchkey. And then, ensure that the box is open. After that, pick up the monitor from the box in the playroom. Then, place the monitor on the floor of the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place.
You can make out a locked box. You can make out a locked fudge scented chest. Hey, want to see a chest? Look over there, a chest. You see a vanilla scented chest. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the west.
There is a key on the floor.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take monitor from box<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First stop, insert the non-euclidean latchkey into the non-euclidean chest inside the studio's lock to unlock it. Then, ensure that the non-euclidean chest within the studio is open. After you have opened the non-euclidean chest, retrieve the staple from the non-euclidean chest in the studio. After stealing the staple, place the staple on the chair inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one.
You can make out a non-euclidean chest. You make out a chair. The chair is standard. On the chair you make out a printer.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is an Advent Calendar and a Comic Strip Calendar on the floor.
You are carrying: a fondue, a non-euclidean latchkey and a rectangular latchkey.

your action:

Response: unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take staple from non-euclidean chest<|im_end|>put staple on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to attempt to head east. Then, open the locker. And then, take the broccoli from the locker. With the broccoli, eat the broccoli. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical kind of place.
You see a shelf. You see a sandwich on the shelf. You shudder, but continue examining the room. You scan the room for a rack, and you find a rack. The rack is ordinary. However, the rack, like an empty rack, has nothing on it.
There is an exit to the east. Don't worry, it is unguarded.
There is a bug on the floor.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>open locker<|im_end|>take broccoli from locker<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! Your first objective is to take the keycard from the type 2 safe. And then, unlock the box. Then, open the box. After pulling open the box, pick up the glass from the box inside the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
You can see a box. An open type 2 safe is in the corner. The type 2 safe contains a keycard and a butterfly. You make out a chest. You see a table. But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded.
There is a type 2 key on the floor.
You are carrying: a latchkey.

your action:

Response: take keycard from type 2 safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take glass from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the cuboid safe is unlocked. And then, open the cuboid safe in the chamber. And then, retrieve the Microsoft limited edition keycard from the cuboid safe. After picking up the Microsoft limited edition keycard, lock the Microsoft limited edition chest within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a Microsoft limited edition chest. You make out a locked cuboid safe. You make out a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. What's that over there? It looks like it's a mantelpiece. On the mantelpiece you make out a passkey. What's that over there? It looks like it's a mantle. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a carrot, a cuboid passkey and a mop.

your action:

Response: unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take Microsoft limited edition keycard from cuboid safe<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First step, open the safe. After that, recover the ladle from the safe. After that, head south. Then, sit the ladle on the table in the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
You can make out a safe. You can make out a counter. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a key and a kettle on the floor.
You are carrying: a type 5 key.

your action:

Response: open safe<|im_end|>take ladle from safe<|im_end|>go south<|im_end|>put ladle on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to move east. Next, ensure that the Henderson's style box is open. And then, recover the pillow from the Henderson's style box. And then, you can deposit the pillow inside the box inside the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal one. Okay, just remember what you're here to do, and everything will go great.
You see a closed case in the corner. You make out a shelf. However, the shelf, like an empty shelf, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a legume on the floor.
You are carrying: a gummy bear, a raspberry, a Henderson's style passkey and a key.

your action:

Response: go east<|im_end|>open Henderson's style box<|im_end|>take pillow from Henderson's style box<|im_end|>insert pillow into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First stop, make an effort to go to the east. With that over with, open the type C box inside the bathroom. After that, take the bug from the type C box. And then, sit the bug on the bench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
I just think it's awesome that you're in a pantry now.
You can make out a type 9 safe. The type 9 safe contains a peanut, a legume and a shadfly.
There is an exit to the east. Don't worry, it is unblocked.
There is a type 9 passkey on the floor.
You are carrying: a type C passkey and a Cat Calendar.

your action:

Response: go east<|im_end|>open type C box<|im_end|>take bug from type C box<|im_end|>put bug on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make sure that the Microsoft style box is ajar. After that, take the American limited edition key from the Microsoft style box inside the bedroom. Then, go to the south. Then, unlock the American limited edition box with the American limited edition key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed Microsoft style box here. You make out a closed fudge scented chest. Oh, great. Here's a desk. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately.
You need an unguarded exit? You should try going south.
There is a Microsoft style keycard on the floor.
You are carrying nothing.

your action:

Response: open Microsoft style box<|im_end|>take American limited edition key from Microsoft style box<|im_end|>go south<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip east. Then, ensure that the formless safe is open. After that, pick up the type 0 latchkey from the formless safe. And then, make absolutely sure that the type 0 box inside the cubicle is unlocked with the type 0 latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual one.
You can see a workbench. On the workbench you can make out a legume.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open formless safe<|im_end|>take type 0 latchkey from formless safe<|im_end|>unlock type 0 box with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to head north. With that over with, pick up the latchkey from the rack within the cellar. After picking up the latchkey, make an effort to go to the south. After that, lock the chest with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place.
You see a chest. Were you looking for a stand? Because look over there, it's a stand. But the thing is empty.
You need an unguarded exit? You should try going north.
There is a stick of butter and a legume on the floor.
You are carrying: a backup calendar.

your action:

Response: go north<|im_end|>take latchkey from rack<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, check that the cuboid locker is unlocked with the cuboid keycard. After unlocking the cuboid locker, ensure that the cuboid locker is open. After that, recover the latchkey from the cuboid locker within the workshop. After getting the latchkey, make sure that the safe is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You can see a safe. Wow, isn't TextWorld just the best? You see a gleam over in a corner, where you can see a cuboid locker. You can see a closed fudge scented box, which looks standard, close by.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue and a cuboid keycard.

your action:

Response: unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go to the west. With that done, pick-up the pair of pants from the floor of the pantry. Once you have taken the pair of pants, make an attempt to move east. If you can manage that, rest the pair of pants on the plate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. Let's see what's in here.
You make out a chest. Look out! It's a- oh, never mind, it's just a rectangular locker. You can make out a plate. On the plate you see a rectangular keycard, a bowl and a knife. It doesn't get more TextWorld than this! You make out a board. The board is normal. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the west.
You are carrying: a key and a paper towel.

your action:

Response: go west<|im_end|>take pair of pants<|im_end|>go east<|im_end|>put pair of pants on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to attempt to head east. Okay, and then, ensure that the locker is open. And then, retrieve the latchkey from the locker within the sauna. And then, lock the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. I guess you better just go and list everything you see here.
You can make out a closed type 6 locker right there by you. You can see an opened cabinet. The cabinet is empty, what a horrible day! If you haven't noticed it already, there seems to be something there by the wall, it's a stand. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going east.
There is a binder on the floor.
You are carrying: a passkey and a type 6 key.

your action:

Response: go east<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, attempt to go to the south. Then, doublecheck that the non-euclidean safe is open. And then, pick up the desktop computer from the non-euclidean safe. And then, you can deposit the desktop computer inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You begin to take stock of what's in the room.
You see a locked type W locker in the corner. You see a closed locker. Were you looking for a shelf? Because look over there, it's a shelf. Wow, isn't TextWorld just the best? The shelf is usual. Unfortunately, there isn't a thing on it. You make out a saucepan. The saucepan appears to be empty.
There is an exit to the south. Don't worry, it is unguarded.
There is a type W latchkey on the floor.
You are carrying: a non-euclidean passkey.

your action:

Response: go south<|im_end|>open non-euclidean safe<|im_end|>take desktop computer from non-euclidean safe<|im_end|>insert desktop computer into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, check that the box is unlocked with the keycard. Then, make absolutely sure that the box is opened. After that, pick up the gummy bear from the box within the launderette. And then, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great normal vibes in this place, a wonderful normal atmosphere.
You make out a box. You can see a counter. The counter is ordinary. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the north.
You are carrying: a stick of butter, a fondue, an onion, a loaf of bread, a keycard, a monitor and a worm.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take gummy bear from box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, look and see that the Henderson's style box inside the pantry is unlocked. And then, ensure that the Henderson's style box is open. And then, retrieve the latchkey from the Henderson's style box in the pantry. If you can get your hands on the latchkey, Deposit the latchkey into the box within the pantry to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry.
Look over there! a box. Huh, weird. You can make out a locked Henderson's style box nearby. You see a stand. On the stand you see a carrot. You see a counter. Why don't you take a picture of it, it'll last longer! The counter is ordinary. However, the counter, like an empty counter, has nothing on it.
There is an unblocked exit to the west.
You are carrying: a Henderson's style key, a tv, a mop, a nest of shrimp and a spoon.

your action:

Response: unlock Henderson's style box with Henderson's style key<|im_end|>open Henderson's style box<|im_end|>take latchkey from Henderson's style box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the soap scented key from the refrigerator. And then, move south. With that over with, close the soap scented locker inside the pantry. Then, lock the soap scented locker within the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Of every cookery you could have shown up in, you had to saunter into a normal one.
You bend down to tie your shoe. When you stand up, you notice a refrigerator. The refrigerator contains a soap scented key. You make out a non-euclidean locker.
There is an unblocked exit to the south.
There is a non-euclidean key on the floor.
You are carrying: a passkey and a synthesizer.

your action:

Response: take soap scented key from refrigerator<|im_end|>go south<|im_end|>close soap scented locker<|im_end|>lock soap scented locker with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to take a trip south. With that accomplished, open the chest. After that, retrieve the peanut from the chest inside the pantry. After picking up the peanut, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
You make out a coffer.
You need an unguarded exit? You should try going south.
There is a licorice strip, a sandwich and a cushion on the floor.
You are carrying: an onion and a keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could unlock the safe with the key. And then, make it so that the safe is wide open. And then, pick up the pair of headphones from the safe in the spare room. Then, you can place the pair of headphones inside the suitcase inside the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You have fallen into a spare room. Not the spare room you'd expect. No, this is a spare room. You begin to take stock of what's in the room.
You can see an opened suitcase right there by you. The suitcase contains a type R passkey and a sock. A locked safe is in the room. You see a locked type R safe. You see a closed coffer, which looks ordinary, in the corner.
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take pair of headphones from safe<|im_end|>insert pair of headphones into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First of all, head west. Once you do that, pick up the ladle from the counter in the kitchenette. Then, attempt to head east. And then, put the ladle inside the lavender scented locker in the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
I am obligated to announce that you are now in the shower. You begin looking for stuff.
You make out an opened lavender scented locker. The lavender scented locker contains a fondue. If you haven't noticed it already, there seems to be something there by the wall, it's a table. The table is ordinary. On the table you make out a lavender scented latchkey.
There is an unguarded exit to the west.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take ladle from counter<|im_end|>go east<|im_end|>insert ladle into lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel west. Once you succeed at that, retrieve the bug from the drawer. With the bug, make an effort to go to the east. That done, drop the bug on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
There is an unblocked exit to the west.
There is a stick of butter and a laptop on the floor.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>take bug from drawer<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, venture west. With that accomplished, pick up the cloak from the floor of the cellar. After that, venture east. And then, you can put the cloak into the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one.
You can make out a toolbox! The toolbox is empty, what a horrible day! You can see a chest. The chest contains a keycard. You make out a box. You can make out a locked Henderson's locker.
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's key, a key and a type W key.

your action:

Response: go west<|im_end|>take cloak<|im_end|>go east<|im_end|>insert cloak into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, go south. With that over with, ensure that the type F locker in the chamber is open. Then, recover the butterfly from the type F locker. And then, sit the butterfly on the recliner within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You can make out a chest. Hmmm... what else, what else?
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a key on the floor.
You are carrying: a cookie and a shadfly.

your action:

Response: go south<|im_end|>open type F locker<|im_end|>take butterfly from type F locker<|im_end|>put butterfly on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, try to go west. And then, pick up the novel from the floor of the bedchamber. After that, head east. And then, deposit the novel on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual kind of place.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a shoe on the floor.
You are carrying: a stick of butter and a rectangular latchkey.

your action:

Response: go west<|im_end|>take novel<|im_end|>go east<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First off, make an effort to venture east. Once you accomplish that, take the Canadian style passkey from the armchair inside the office. Then, unlock the Canadian style chest within the office. After that, open the Canadian style chest inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A standard one.
You make out an opened usual looking coffer right there by you. The coffer contains a latchkey. Oh, great. Here's a toolbox. What a letdown! The toolbox is empty! Were you looking for a chest? Because look over there, it's a chest.
There is an exit to the east. Don't worry, it is unblocked.
There is a legume on the floor.
You are carrying: an onion and a hat.

your action:

Response: go east<|im_end|>take Canadian style passkey from armchair<|im_end|>unlock Canadian style chest with Canadian style passkey<|im_end|>open Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to venture west. Then, retrieve the butterfly from the floor of the attic. Then, venture east. With that done, drop the butterfly on the floor of the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon.
You can make out an opened trunk. The trunk contains a cuboid keycard. Something scurries by right in the corner of your eye. Probably nothing. You can see a closed cuboid box right there by you. You can make out a couch. The couch is usual. But there isn't a thing on it. You think about smashing the couch to bits, throwing the bits in the dump, etc, until you get bored.
There is an exit to the west. Don't worry, it is unguarded.
There is a fondue on the floor.
You are carrying: a loaf of bread and a mop.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, make absolutely sure that the locker is unlocked with the latchkey. And then, make sure that the locker is ajar. And then, recover the passkey from the locker inside the shower. After that, lock the chest in the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
As if things weren't amazing enough already, you can even see a chest. You shudder, but continue examining the room. You make out a locker. You make out a closed safe, which looks typical, in the corner.
There is an unblocked exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to head east. After that, make sure that the locker is opened. And then, pick up the cashew from the locker. After getting the cashew, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical one. The room is well lit.
You can see a closed non-euclidean safe. You see a fridge.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an apple, a stick of butter, a keycard, a non-euclidean key and a lightbulb.

your action:

Response: go east<|im_end|>open locker<|im_end|>take cashew from locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, make an attempt to go east. Once you do that, open the chest. After opening the chest, take the shadfly from the chest within the cookhouse. With the shadfly, deposit the shadfly on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You see a closed type M chest.
There is an unblocked exit to the east.
You are carrying: a keycard and a type M keycard.

your action:

Response: go east<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could open the type W box within the kitchenette. And then, take the teapot from the type W box inside the kitchenette. After that, venture east. With that done, toss the teapot on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. I guess you better just go and list everything you see here.
You can make out a closed type W box. You can make out a plate. The plate is standard. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You smell an interesting smell, and follow it to a bowl. However, the bowl, like an empty bowl, has nothing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a cookie, a teacup and a knife on the floor.
You are carrying: a key and a type W latchkey.

your action:

Response: open type W box<|im_end|>take teapot from type W box<|im_end|>go east<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the American passkey from the case within the vault. After that, attempt to take a trip south. After that, close the American safe within the closet. After shutting the American safe, assure the American safe in the closet is locked. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a case. The case contains an American passkey. You can see a stand. The stand is normal. On the stand you make out a fondue.
There is an exit to the south. Don't worry, it is unblocked.
There is a chocolate bar on the floor.
You are carrying: a candy bar.

your action:

Response: take American passkey from case<|im_end|>go south<|im_end|>close American safe<|im_end|>lock American safe with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, take a trip west. Next, retrieve the cookie from the Canadian limited edition chest in the sauna. After taking the cookie, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You begin looking for stuff.
You see a display. Hey, want to see a table? Look over there, a table. What a coincidence, weren't you just thinking about a table? But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it! Oh wow! Is that what I think it is? It is! It's a counter. Looks like someone's already been here and taken everything off it, though. You scan the room for a workbench, and you find a workbench. But the thing is empty.
There is an unguarded exit to the west.
You are carrying: a Canadian limited edition passkey and a Canadian limited edition key.

your action:

Response: go west<|im_end|>take cookie from Canadian limited edition chest<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could attempt to go west. And then, recover the rectangular latchkey from the rack within the restroom. And then, go east. That done, make sure that the rectangular box within the shower is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed rectangular box. You make out a bench. The bench is usual. But the thing is empty.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a napkin and a binder.

your action:

Response: go west<|im_end|>take rectangular latchkey from rack<|im_end|>go east<|im_end|>lock rectangular box with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make an effort to go to the north. And then, take the worm from the stand in the basement. And then, venture south. Then, you can put the worm inside the portmanteau in the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You can see a portmanteau. What a letdown! The portmanteau is empty! Were you looking for a locker? Because look over there, it's a locker. You can make out a mantle. Wow, isn't TextWorld just the best? The mantle is normal. On the mantle you make out a pillow.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take worm from stand<|im_end|>go south<|im_end|>insert worm into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, attempt to head west. After that, take the strawberry from the table. If you can get your hands on the strawberry, eat the strawberry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
If you haven't noticed it already, there seems to be something there by the wall, it's a bed. The bed is normal. But oh no! there's nothing on this piece of junk.
You need an unguarded exit? You should try going west.
You are carrying: a tv, a butterfly and an insect.

your action:

Response: go west<|im_end|>take strawberry from table<|im_end|>eat strawberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First, it would be a great idea if you could retrieve the keycard from the platter. Then, insert the keycard into the safe's lock to unlock it. After unlocking the safe, assure that the safe is open. After opening the safe, you can put the fly larva into the safe in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard one.
You see a safe. Now why would someone leave that there? You see a locked cuboid chest. You scan the room for a platter, and you find a platter. The platter is normal. On the platter you can see a keycard. Look out! It's a- oh, never mind, it's just a rack. But the thing hasn't got anything on it. This always happens, here in TextWorld!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cuboid passkey, a passkey and a fly larva.

your action:

Response: take keycard from platter<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>insert fly larva into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! Your first objective is to attempt to take a trip south. With that accomplished, pick up the type 2 latchkey from the floor of the laundromat. Then, check that the type 2 locker inside the laundromat is unlocked with the type 2 latchkey. After that, open the type 2 locker inside the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You can barely contain your excitement.
You can see a closed type 6 safe. You make out a plate. You see a loaf of bread and a type 6 latchkey on the plate.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fondue and a knife on the floor.
You are carrying: a lampshade.

your action:

Response: go south<|im_end|>take type 2 latchkey<|im_end|>unlock type 2 locker with type 2 latchkey<|im_end|>open type 2 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to move west. Once you manage that, pick-up the garlic clove from the floor of the workshop. Then, eat the garlic clove. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere.
You see an opened safe here. The safe is empty, what a horrible day! You make out a closed TextWorld limited edition locker close by.
There is an exit to the west. Don't worry, it is unguarded.
There is a licorice strip and a TextWorld limited edition latchkey on the floor.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take garlic clove<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to move west. That done, retrieve the fly larva from the floor of the garage. After that, take a trip east. After that, you can deposit the fly larva into the Henderson's limited edition chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened Henderson's limited edition chest. The Henderson's limited edition chest contains a butterfly. You make out a fridge. The fridge is empty! What a waste of a day! You can make out a plate. But the thing is empty. You can make out a saucepan. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately. It would have been so cool if there was stuff on the saucepan.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Henderson's limited edition passkey and a mouse.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>insert fly larva into Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. After that, pick up the mop from the floor of the laundry place. Then, try to head south. That done, you can deposit the mop inside the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened chest close by. The chest contains a stick of butter and a keycard. You can see a safe. The safe contains a gummy bear. You can see a soap scented safe. The soap scented safe contains a soap scented passkey. You see a table. But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the north.
You are carrying: a durian and a latchkey.

your action:

Response: go north<|im_end|>take mop<|im_end|>go south<|im_end|>insert mop into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could head west. And then, pick up the passkey from the floor of the steam room. And then, travel east. Then, unlock the chest with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked chest nearby. You make out a shelf. You see a licorice strip, a sock and a cloak on the shelf. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. But the thing is empty, unfortunately.
There is an unblocked exit to the west.
You are carrying: a cashew, a cabbage and a fork.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. Following that, retrieve the TextWorld limited edition latchkey from the coffer within the cellar. If you can get your hands on the TextWorld limited edition latchkey, make an attempt to head east. Then, assure that the TextWorld limited edition box within the kitchenette is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a TextWorld limited edition box. You make out an opened normal looking case close by. What a letdown! The case is empty! Look over there! a counter. The counter is ordinary. On the counter you make out a loaf of bread.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fork on the floor.
You are carrying: a fondue and a lampshade.

your action:

Response: go west<|im_end|>take TextWorld limited edition latchkey from coffer<|im_end|>go east<|im_end|>lock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, travel north. With that done, pick-up the key from the floor of the study. After that, go to the south. Okay, and then, assure that the safe is unlocked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
You see a safe. Look over there! a rack. The rack is typical. Unfortunately, there isn't a thing on it. This always happens!
You need an unblocked exit? You should try going north.
There is a mop on the floor.
You are carrying: a cookie, a chocolate bar and a bug.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, retrieve the key from the rack inside the shower. After that, check that the safe is unlocked with the key. Then, make it so that the safe is wide open. After that, take the iron from the safe inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
You make out a safe. An open locker is close by. The locker is empty! This is the worst thing that could possibly happen, ever! What's that over there? It looks like it's a rack. The rack is ordinary. On the rack you make out a key and a passkey. You bend down to tie your shoe. When you stand up, you notice a bench. The bench is typical. But oh no! there's nothing on this piece of trash. As if things weren't amazing enough already, you can even see a table. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cane.

your action:

Response: take key from rack<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, recover the keycard from the locker. After that, doublecheck that the chest within the pantry is unlocked. And then, make absolutely sure that the chest within the pantry is wide open. And then, deposit the shirt inside the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the pantry.
You can make out a locked chest. You make out an opened locker. The locker contains a keycard. Wow, check out the price tag that hangs off the locker! Two hundred dollars! You see an opened ordinary looking safe nearby. The safe is empty! This is the worst thing that could possibly happen, ever! You scan the room, seeing a workbench. The workbench is normal. However, the workbench, like an empty workbench, has nothing on it. It would have been so cool if there was stuff on the workbench.
There is an exit to the north. Don't worry, it is unguarded.
There is a nest of caterpillars on the floor.
You are carrying: a key, a shirt and a textbook.

your action:

Response: take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert shirt into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. After that, ensure that the formless chest inside the laundromat is open. And then, recover the sandwich from the formless chest. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
Hey, want to see a rack? Look over there, a rack. You see a grape on the rack. Wow! Just like in the movies!
There is an exit to the east. Don't worry, it is unguarded.
There is a fork on the floor.
You are carrying: a formless passkey.

your action:

Response: go east<|im_end|>open formless chest<|im_end|>take sandwich from formless chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the tablet from the mantle. And then, attempt to head east. Then, ensure that the chest within the cubicle is open. Then, you can put the tablet inside the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal one. You begin to take stock of what's here.
You see a mantle. The mantle is standard. On the mantle you make out a cashew, a tablet and a textbook.
There is an exit to the east. Don't worry, it is unblocked.
There is a legume, a loaf of bread and a tv on the floor.
You are carrying: a keycard, a bowl and a synthesizer.

your action:

Response: take tablet from mantle<|im_end|>go east<|im_end|>open chest<|im_end|>insert tablet into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take the key from the safe in the office. After that, insert the key into the chest's lock to unlock it. Then, ensure that the chest in the office is open. And then, pick up the bug from the chest inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
You can make out a locked chest, which looks typical, right there by you. You see a safe. The safe contains a key. You can see a shelf. On the shelf you can see a latchkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, try to go west. After that, pick-up the keycard from the floor of the laundromat. And then, take a trip east. Next, lock the safe inside the shower with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one. I guess you better just go and list everything you see here.
You see a gleam over in a corner, where you can see a safe. You see a chest. You make out a counter. You wonder idly who left that here. The counter is normal. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a stick of butter and a staple.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be great if you could open the type X locker inside the canteen. And then, recover the napkin from the type X locker within the canteen. Then, try to venture east. Okay, and then, place the napkin on the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical kind of place.
You can see a closed type X locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cuboid chest. Empty! What kind of nightmare TextWorld is this? You scan the room for a pan, and you find a pan. But there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going east.
You are carrying: a peanut, a burger, a cauliflower, a type X keycard and a cuboid latchkey.

your action:

Response: open type X locker<|im_end|>take napkin from type X locker<|im_end|>go east<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to try to head east. With that accomplished, make it so that the Canadian safe inside the cubicle is opened. After opening the Canadian safe, take the cake scented key from the Canadian safe. Then, make sure that the cake scented box within the cubicle is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You start to take note of what's in the room.
You need an unblocked exit? You should try going east.
There is a gummy bear and a nest of insects on the floor.
You are carrying: a grape.

your action:

Response: go east<|im_end|>open Canadian safe<|im_end|>take cake scented key from Canadian safe<|im_end|>unlock cake scented box with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel west. Next, pick up the blanket from the floor of the bar. Then, travel east. Then, you can place the blanket into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. I mean, just wow! Isn't TextWorld just the best? The safe contains a rectangular key. You shudder, but continue examining the room. You make out a closed rectangular box. You hear a noise behind you and spin around, but you can't see anything other than a counter. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going west.
There is a hat on the floor.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take blanket<|im_end|>go east<|im_end|>insert blanket into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the fudge scented safe within the laundry place. After that, doublecheck that the fudge scented safe inside the laundry place is ajar. And then, pick up the passkey from the fudge scented safe. And then, make sure that the box inside the laundry place is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical kind of place.
You can see a locked box. You see a fudge scented safe. You make out an opened normal looking type 3 safe close by. The type 3 safe is empty! This is the worst thing that could possibly happen, ever! You see a counter! But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a grape on the floor.
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>take passkey from fudge scented safe<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First off, if it's not too much trouble, I need you to check that the chest is unlocked with the key. Then, look and see that the chest is ajar. Then, recover the scarf from the chest inside the cellar. With the scarf, toss the scarf on the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A standard one.
You see a locked chest. You make out a locked usual looking non-euclidean box in the corner. You rest your hand against a wall, but you miss the wall and fall onto a rack. The rack is normal. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a non-euclidean key and a cane on the floor.
You are carrying: a chocolate bar, a gummy bear and a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take scarf from chest<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could move north. Once you finish that, recover the latchkey from the mantelpiece. And then, go to the south. Following that, doublecheck that the chest within the vault is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place.
You see a chest. Classic TextWorld. Oh, great. Here's a TextWorld safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. The shelf is usual. On the shelf you can see a bug. Oh wow! Is that what I think it is? It is! It's a rack. The rack is standard. The rack appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a peanut on the floor.
You are carrying: a TextWorld keycard.

your action:

Response: go north<|im_end|>take latchkey from mantelpiece<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go to the west. After that, lift the American keycard from the floor of the vault. If you can get your hands on the American keycard, make an effort to go to the east. And then, look and see that the American safe inside the chamber is locked with the American keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual kind of place.
You can see a closed American safe right there by you.
There is an unblocked exit to the west.
There is a tablet and a bug on the floor.
You are carrying: a berry, a cauliflower, a cuboid keycard and a worm.

your action:

Response: go west<|im_end|>take American keycard<|im_end|>go east<|im_end|>lock American safe with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, insert the latchkey into the chest's lock to unlock it. Then, open the chest. Then, take the butterfly from the chest. If you can get your hands on the butterfly, you can place the butterfly into the safe within the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out an opened safe. The safe contains a keycard, a frisbee and a cane. Something scurries by right in the corner of your eye. Probably nothing. You can make out a chest.
There is an unguarded exit to the north.
You are carrying: a latchkey, a pillow and a whisk.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>insert butterfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to take a trip north. After that, pick up the Canadian style latchkey from the shelf in the canteen. After that, make an effort to go south. Then, Place the Canadian style latchkey into the Canadian style safe to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual kind of place. You begin to take stock of what's in the room.
A closed Canadian style safe, which looks usual, is close by. Look out! It's a- oh, never mind, it's just a bar. You shudder, but continue examining the bar. The bar is standard. On the bar you can see a sandwich. You make out a couch. The couch is typical. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a mop.

your action:

Response: go north<|im_end|>take Canadian style latchkey from shelf<|im_end|>go south<|im_end|>lock Canadian style safe with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to venture east. With that over with, recover the keycard from the floor of the office. Once you have got the keycard, doublecheck that the chest is unlocked with the keycard. After that, ensure that the chest inside the office is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one. Okay, just remember what you're here to do, and everything will go great.
You can see a closed TextWorld limited edition box nearby. You can see a table. The table is usual. However, the table, like an empty table, has nothing on it. You move on, clearly angry about your TextWorld experience.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a TextWorld limited edition passkey.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, go west. And then, retrieve the passkey from the pan inside the cookery. Then, make an attempt to take a trip east. With that done, unlock the chest. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
As if things weren't amazing enough already, you can even see a chest. You can make out a mantelpiece. You see an apple and a Cat Calendar on the mantelpiece.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a stick of butter and a sandwich.

your action:

Response: go west<|im_end|>take passkey from pan<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, open the chest. After that, retrieve the formless passkey from the chest within the kitchenette. After that, go to the east. After that, Put the formless passkey into the formless safe in the kitchen to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You can make out a chest. You can see a freezer. Hmmm... what else, what else?
You need an unblocked exit? You should try going east.
There is a key and a mug on the floor.
You are carrying: a gummy bear and a sandwich.

your action:

Response: open chest<|im_end|>take formless passkey from chest<|im_end|>go east<|im_end|>lock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First, it would be good if you could look and see that the locker inside the parlor is open. And then, recover the key from the locker within the parlor. After that, check that the box is unlocked with the key. After unlocking the box, ensure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary one.
You can see a locked box. Were you looking for a locker? Because look over there, it's a locker. Make a note of this, you might have to put stuff on or in it later on. You can make out a TextWorld style chest. Wow, isn't TextWorld just the best? The TextWorld style chest contains a controller.
There is an exit to the north. Don't worry, it is unguarded.
There is a fondue and a cd on the floor.
You are carrying: a TextWorld style key and a sock.

your action:

Response: open locker<|im_end|>take key from locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. After that, pick up the latchkey from the cabinet. And then, head east. Okay, and then, insert the latchkey into the safe's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. You can barely contain your excitement.
You can see a safe. Make a note of this, you might have to put stuff on or in it later on. You scan the room for a box, and you find a box. You see a bench. The bench is normal. On the bench you can make out a mop.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a keycard and a vacuum on the floor.
You are carrying: a coconut and a butterfly.

your action:

Response: go west<|im_end|>take latchkey from cabinet<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to try to go to the west. After that, pick up the apple from the table. And then, eat the apple. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual one.
You make out a pan. You see a fork on the pan. Were you looking for a bowl? Because look over there, it's a bowl. The bowl is typical. The bowl appears to be empty.
There is an unblocked exit to the west.
You are carrying: a shadfly and a napkin.

your action:

Response: go west<|im_end|>take apple from table<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, unlock the vanilla scented box. After that, make sure that the vanilla scented box is ajar. If you have pulled open the vanilla scented box, retrieve the cucumber from the vanilla scented box. And then, eat the cucumber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
You see a locked vanilla scented box. You can see a locker.
You need an unblocked exit? You should try going north.
There is a chocolate bar, a cashew and a key on the floor.
You are carrying: a vanilla scented passkey, a keycard, a spoon and a poem.

your action:

Response: unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take cucumber from vanilla scented box<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, attempt to go to the west. And then, pick up the type T passkey from the couch inside the bar. After that, attempt to venture east. Then, make sure that the type T locker within the spare room is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You can make out a locked type T locker. You make out a vanilla scented locker. The vanilla scented locker contains a peanut. You wonder idly who left that here. You can make out a shelf! However, the shelf, like an empty shelf, has nothing on it. You swear loudly. You see a rack. The rack is typical. But there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying: an apple and a vanilla scented keycard.

your action:

Response: go west<|im_end|>take type T passkey from couch<|im_end|>go east<|im_end|>unlock type T locker with type T passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go south. Then, open the formless locker inside the chamber. After that, retrieve the key from the formless locker inside the chamber. If you can get your hands on the key, check that the safe is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement. The room is well lit.
What's that over there? It looks like it's a counter. You see a loaf of bread and a banana on the counter. You rest your hand against a wall, but you miss the wall and fall onto a rack. You wonder idly who left that here. The rack is ordinary. On the rack you see a hat. Classic TextWorld.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless locker<|im_end|>take key from formless locker<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to go to the east. With that done, ensure that the type 1 locker is open. And then, take the fly larva from the type 1 locker inside the bar. After that, put the fly larva on the desk. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You see a gleam over in a corner, where you can see a table. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You see a rack. But there isn't a thing on it. You see a workbench. The workbench is normal. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going east.
There is a shirt on the floor.
You are carrying: a type 1 latchkey.

your action:

Response: go east<|im_end|>open type 1 locker<|im_end|>take fly larva from type 1 locker<|im_end|>put fly larva on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to take a trip south. Then, doublecheck that the Henderson's style box in the steam room is opened. Having pulled open the Henderson's style box, take the nest of caterpillars from the Henderson's style box inside the steam room. And then, insert the nest of caterpillars into the locker within the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Look at that sign! What does it say? It says Welcome to the kitchenette? Well that's cool.
You see a closed box nearby. Look out! It's a- oh, never mind, it's just a freezer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Empty! What kind of nightmare TextWorld is this? You make out a closed fridge nearby.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a cookie and a peanut on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>open Henderson's style box<|im_end|>take nest of caterpillars from Henderson's style box<|im_end|>insert nest of caterpillars into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to take a trip south. Then, pick up the latchkey from the shelf. Then, make sure that the safe is unlocked with the latchkey. Then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
Were you looking for a bowl? Because look over there, it's a bowl. The bowl is standard. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a chocolate bar, a fondue, a vacuum and a novel.

your action:

Response: go south<|im_end|>take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an attempt to go north. That done, retrieve the passkey from the table. And then, attempt to head south. Then, lock the locker inside the cellar with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You begin looking for stuff.
You can see a locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a strawberry and a cucumber on the floor.
You are carrying: a worm.

your action:

Response: go north<|im_end|>take passkey from table<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head north. With that done, lift the napkin from the floor of the scullery. Having picked up the napkin, make an effort to travel south. After that, drop the napkin on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You can make out a type S locker.
There is an exit to the north. Don't worry, it is unguarded.
There is a type S latchkey on the floor.
You are carrying: a loaf of bread, a passkey, a fork and an insect.

your action:

Response: go north<|im_end|>take napkin<|im_end|>go south<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to pick-up the teacup from the floor of the kitchenette. And then, go to the south. After that, open the spherical locker in the salon. Then, you can deposit the teacup into the spherical locker inside the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
You can see a freezer. Now why would someone leave that there? What a letdown! The freezer is empty!
You need an unblocked exit? You should try going south.
There is a peanut, a sandwich, a teacup and an insect on the floor.
You are carrying: a carrot, a spherical latchkey, an American limited edition keycard and a mouse.

your action:

Response: take teacup<|im_end|>go south<|im_end|>open spherical locker<|im_end|>insert teacup into spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the key from the floor of the kitchen. And then, check that the box is unlocked with the key. And then, assure that the box is wide open. After opening the box, recover the teacup from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen. I guess you better just go and list everything you see here.
You make out a locked box here. You scan the room, seeing a formless locker.
There is an unblocked exit to the north.
There is a fondue, a key and a formless latchkey on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take teacup from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, head east. Then, look and see that the locker is unlocked. Once you have unlocked the locker, open the locker. After that, deposit the printer into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
I never took you for the sort of person who would show up in a shower, but I guess I was wrong. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened box. The box is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a stick of butter and a sock on the floor.
You are carrying: a burger, a legume, a gummy bear, a keycard, a printer and an iron.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>insert printer into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, go to the north. With that over with, pick up the sandwich from the bureau. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You can make out a safe. I mean, just wow! Isn't TextWorld just the best? The safe is empty! This is the worst thing that could possibly happen, ever! You can make out a mantle. On the mantle you make out a printer.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a stick of butter, a potato and a spoon.

your action:

Response: go north<|im_end|>take sandwich from bureau<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First step, recover the ladle from the saucepan. Once you have picked up the ladle, travel south. After that, ensure that the type 9 box is open. And then, you can deposit the ladle into the type 9 box in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
I am excited to announce that you are now in the scullery.
You scan the room, seeing a fridge. Empty! What kind of nightmare TextWorld is this? You can make out a saucepan. The saucepan is typical. On the saucepan you see a chocolate bar and a ladle. Classic TextWorld. As if things weren't amazing enough already, you can even see a chair. However, the chair, like an empty chair, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a pizza.

your action:

Response: take ladle from saucepan<|im_end|>go south<|im_end|>open type 9 box<|im_end|>insert ladle into type 9 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go to the east. With that accomplished, assure that the box inside the cellar is wide open. Once you have pulled open the box, pick up the shirt from the box within the cellar. Then, ditch the shirt on the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You see a spherical box. Make a note of this, you might have to put stuff on or in it later on. You make out a plate. The plate is normal. But oh no! there's nothing on this piece of junk. You can see a bowl. The bowl is typical. On the bowl you can see a spherical passkey. There's something strange about this being here, but you can't put your finger on it.
There is an unblocked exit to the east.
You are carrying: a cashew and a latchkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take shirt from box<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be good if you could venture east. With that done, open the chest inside the cubicle. After that, retrieve the Cat Calendar from the chest. After that, place the Cat Calendar on the shelf inside the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out a safe. You see a locked lavender scented safe close by. You see a chair. The chair is usual. However, the chair, like an empty chair, has nothing on it. Hm. Oh well You scan the room, seeing a stand. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: an apple and a lavender scented key.

your action:

Response: go east<|im_end|>open chest<|im_end|>take Cat Calendar from chest<|im_end|>put Cat Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, you could, like, take the insect from the bookshelf. After that, make an attempt to head east. Following that, ensure that the formless chest is open. And then, you can deposit the insect into the formless chest in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
A locked ordinary looking box is in the room. You can see a non-euclidean safe. Look over there! a bookshelf. Make a note of this, you might have to put stuff on or in it later on. On the bookshelf you can make out an insect. You see a mantle. The mantle is ordinary. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? Look out! It's a- oh, never mind, it's just a mantelpiece. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded.
There is a latchkey and a non-euclidean key on the floor.
You are carrying nothing.

your action:

Response: take insect from bookshelf<|im_end|>go east<|im_end|>open formless chest<|im_end|>insert insect into formless chest<|im_end|>