Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go to the east. Once you do that, pick up the type 3 keycard from the pan inside the dish-pit. Then, make sure that the type 3 safe within the dish-pit is unlocked with the type 3 keycard. And then, ensure that the type 3 safe within the dish-pit is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out an opened box. The box contains a latchkey. Look out! It's a- oh, never mind, it's just a stand. The stand is usual. The stand appears to be empty.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a pair of headphones.

your action:

Response: go east<|im_end|>take type 3 keycard from pan<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>open type 3 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move west. Once you manage that, pick up the shadfly from the chair within the studio. And then, make an attempt to venture east. With that done, toss the shadfly on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the study.
You can make out a locked formless box. You can see a locked spherical locker. You make out a bookshelf. You see a formless keycard on the bookshelf. You can make out a mantelpiece. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
There is a spherical key and a telephone on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from chair<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First, it would be good if you could pick up the latchkey from the floor of the attic. After that, make an effort to go to the south. That done, close the safe in the study. After that, make sure that the safe in the study is locked. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal kind of place.
A closed chest is close by. You make out a counter. You see a fly larva on the counter.
There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey and a broom on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First step, make an effort to go south. Then, make sure that the TextWorld style locker inside the steam room is opened. And then, pick up the mop from the TextWorld style locker in the steam room. And then, sit the mop on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one.
You can make out a recliner. The recliner is ordinary. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open TextWorld style locker<|im_end|>take mop from TextWorld style locker<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to go to the west. Once you get through with that, take the chocolate bar from the desk. And then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You make out an opened cuboid chest. The cuboid chest is empty, what a horrible day! You make out a table. The table is normal. However, the table, like an empty table, has nothing on it. Hm. Oh well You scan the room for a stand, and you find a stand. The stand appears to be empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fondue on the floor.
You are carrying: a loaf of bread, a burger and a cuboid passkey.

your action:

Response: go west<|im_end|>take chocolate bar from desk<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. With that over with, open the box. And then, take the pizza from the box in the bar. After that, eat the pizza. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual one.
You see a non-euclidean safe. The non-euclidean safe contains a burger. Now why would someone leave that there? You can make out a workbench. You shudder, but continue examining the workbench. The workbench is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going east.
There is an apple on the floor.
You are carrying: a non-euclidean keycard.

your action:

Response: go east<|im_end|>open box<|im_end|>take pizza from box<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to doublecheck that the safe is open. And then, recover the lampshade from the safe. Then, move east. After that, toss the lampshade on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one.
A closed safe is right there by you. You see a closed locker.
There is an unblocked exit to the east.
You are carrying: a spherical latchkey, a latchkey and a key.

your action:

Response: open safe<|im_end|>take lampshade from safe<|im_end|>go east<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First step, unlock the fresh laundry scented chest within the scullery. Then, ensure that the fresh laundry scented chest in the scullery is open. Then, pick up the bowl from the fresh laundry scented chest in the scullery. Then, insert the bowl inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery.
You see a gleam over in a corner, where you can see a safe. There's something strange about this being here, but you can't put your finger on it. The safe is empty! What a waste of a day! You can see a fresh laundry scented chest. An open freezer, which looks standard, is here. The freezer is empty, what a horrible day! Look out! It's a- oh, never mind, it's just a plate. Now why would someone leave that there? The plate is typical. However, the plate, like an empty plate, has nothing on it. You move on, clearly angry about TextWorld. You see a pan. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a fresh laundry scented latchkey.

your action:

Response: unlock fresh laundry scented chest with fresh laundry scented latchkey<|im_end|>open fresh laundry scented chest<|im_end|>take bowl from fresh laundry scented chest<|im_end|>insert bowl into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, try to travel east. If you can do that, assure that the spherical locker is unlocked. After you have unlocked the spherical locker, ensure that the spherical locker is open. After that, recover the scarf from the spherical locker inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard one.
There is an exit to the east. Don't worry, it is unblocked.
There is a burger and a pillow on the floor.
You are carrying: a spherical passkey, a fly larva and a synthesizer.

your action:

Response: go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take scarf from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to try to go to the north. After that, retrieve the fondue from the counter within the restroom. After you have got the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
What's that over there? It looks like it's a Microsoft style locker. There's something strange about this being here, but you can't put your finger on it. You scan the room, seeing a safe. Now why would someone leave that there? You see a locked trunk.
There is an exit to the north. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a Microsoft style keycard and a lightbulb.

your action:

Response: go north<|im_end|>take fondue from counter<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to head east. Okay, and then, insert the keycard into the box in the salon's lock to unlock it. Then, doublecheck that the box in the salon is ajar. And then, take the laptop from the box in the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Fancy seeing you here. Here, by the way, being the studio.
You scan the room, seeing a table. The table is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a candy bar and a shadfly on the floor.
You are carrying: a keycard and an iron.

your action:

Response: go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take laptop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First stop, unlock the safe inside the bedroom with the keycard. Then, open the safe within the bedroom. Then, recover the latchkey from the safe inside the bedroom. If you can get your hands on the latchkey, Insert the latchkey into the locker inside the bedroom to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You can see a closed locker here. You can make out a safe. You make out a mantle. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going north.
There is a potato and a cd on the floor.
You are carrying: a keycard and a lavender scented keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to move north. After that, pick up the fly larva from the saucepan in the dish-pit. After that, make an effort to travel south. And then, drop the fly larva on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar.
You scan the room, seeing a fudge scented chest. You can see a mantle. The mantle is typical. On the mantle you make out a nest of ticks.
There is an exit to the north. Don't worry, it is unblocked.
There is a fudge scented latchkey on the floor.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>take fly larva from saucepan<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make absolutely sure that the locker within the pantry is opened. After that, recover the rectangular passkey from the locker. And then, check that the rectangular box is unlocked with the rectangular passkey. Then, assure that the rectangular box is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry.
You see a gleam over in a corner, where you can see a rectangular box. I mean, just wow! Isn't TextWorld just the best? You can see a locker. You can see a Henderson's style box, so there's that.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a licorice strip, a keycard and a latchkey.

your action:

Response: open locker<|im_end|>take rectangular passkey from locker<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, you could, like, head east. Once you do that, unlock the non-euclidean safe. After that, ensure that the non-euclidean safe is open. After that, pick up the desktop computer from the non-euclidean safe in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room.
You can make out a closed locker right there by you. You see a TextWorld style box. Wow, isn't TextWorld just the best?
There is an unblocked exit to the east.
There is a fondue, a TextWorld style keycard and a bug on the floor.
You are carrying: a cashew, a non-euclidean latchkey and a key.

your action:

Response: go east<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take desktop computer from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to travel east. If you can manage that, look and see that the locker in the bedchamber is opened. Then, pick up the keycard from the locker in the bedchamber. Then, doublecheck that the safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You can see an opened Microsoft style locker. The Microsoft style locker contains a Microsoft style key, so there's that. You see a spherical safe. What a letdown! The spherical safe is empty!
There is an exit to the east. Don't worry, it is unguarded.
There is an apple on the floor.
You are carrying: a spherical passkey and a novel.

your action:

Response: go east<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, pick up the keycard from the safe. Then, travel east. After that, make absolutely sure that the locker is closed. And then, lock the locker in the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You can see a safe. The safe contains a keycard. You rest your hand against a wall, but you miss the wall and fall onto a shelf. You see a gummy bear on the shelf. You see a gleam over in a corner, where you can see a mantle. On the mantle you make out a Quote of the Day Calendar.
There is an unblocked exit to the east.
There is a peanut, a legume and an insect on the floor.
You are carrying nothing.

your action:

Response: take keycard from safe<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, go to the south. That done, open the box inside the canteen. Then, retrieve the fly larva from the box within the canteen. And then, place the fly larva on the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. Okay, just remember what you're here to do, and everything will go great.
You make out an opened lavender scented locker, which looks normal, in the room. What a letdown! The lavender scented locker is empty!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key and a lavender scented latchkey.

your action:

Response: go south<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>put fly larva on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, attempt to venture south. With that done, make sure that the safe is open. After pulling open the safe, take the spherical passkey from the safe. After that, unlock the spherical safe within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen. Okay, just remember what you're here to do, and everything will go great.
Were you looking for a counter? Because look over there, it's a counter. On the counter you make out a sandwich and a shadfly.
You need an unblocked exit? You should try going south.
There is a fondue and a teaspoon on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>unlock spherical safe with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the north. With that accomplished, recover the stick of butter from the floor of the study. And then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You have come into a workshop. Not the workshop you'd expect. No, this is a workshop. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a locker. A locked usual looking chest is in the corner. You see a gleam over in a corner, where you can see a stand. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it? You hear a noise behind you and spin around, but you can't see anything other than a desk. The desk is typical. On the desk you can make out a telephone.
There is an exit to the north. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a mop.

your action:

Response: go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel east. Then, open the chest. And then, recover the latchkey from the chest within the workshop. And then, doublecheck that the box in the workshop is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a typical kind of place. That is to say, you're in a cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could pick up the key from the floor of the launderette. After that, unlock the safe inside the launderette with the key. Then, ensure that the safe inside the launderette is open. After pulling open the safe, recover the sock from the safe inside the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian limited edition safe.
You need an unblocked exit? You should try going west.
There is a key and a sponge on the floor.
You are carrying: a gummy bear, a keycard, a bug and a laptop.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to pick up the type 0 latchkey from the safe inside the dish-pit. And then, assure that the type 0 locker is unlocked. Once you have unlocked the type 0 locker, assure that the type 0 locker is ajar. And then, you can place the textbook inside the type 0 locker inside the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
You make out a type 0 locker. You can make out an opened safe. The safe contains a type 0 latchkey, a latchkey and a spork. You can make out a chest. The chest is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fondue and a fork on the floor.
You are carrying: a cookie, a pear and a textbook.

your action:

Response: take type 0 latchkey from safe<|im_end|>unlock type 0 locker with type 0 latchkey<|im_end|>open type 0 locker<|im_end|>insert textbook into type 0 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to attempt to go to the south. After that, make sure that the formless safe inside the washroom is wide open. Then, take the sponge from the formless safe within the washroom. And then, rest the sponge on the shelf in the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened locker right there by you. The locker contains a chocolate bar. You can see a closed box in the corner. Look over there! a display. I mean, just wow! Isn't TextWorld just the best? What a letdown! The display is empty! You see a stand. The stand is normal. On the stand you can see a telephone. Classic TextWorld.
You need an unblocked exit? You should try going south.
You are carrying: a keycard and a shirt.

your action:

Response: go south<|im_end|>open formless safe<|im_end|>take sponge from formless safe<|im_end|>put sponge on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go east. That done, pick up the type 6 latchkey from the floor of the bedroom. After stealing the type 6 latchkey, make it so that the type 6 locker inside the bedroom is unlocked. Then, doublecheck that the type 6 locker is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
As if things weren't amazing enough already, you can even see a rack. You see a chocolate bar and a candy bar on the rack. You see a shelf. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going east.
There is a coconut, an apple and a fondue on the floor.
You are carrying: a cabbage.

your action:

Response: go east<|im_end|>take type 6 latchkey<|im_end|>unlock type 6 locker with type 6 latchkey<|im_end|>open type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, check that the type P chest is unlocked with the type P key. Once you have unlocked the type P chest, open the type P chest within the cookery. And then, retrieve the cucumber from the type P chest inside the cookery. Then, eat the cucumber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. You begin to take stock of what's in the room.
You make out a locked type P chest. You scan the room for a platter, and you find a platter. But the thing is empty. Silly platter, silly, empty, good for nothing platter.
You need an unguarded exit? You should try going west.
There is a garlic clove and a teacup on the floor.
You are carrying: a chocolate bar, a type P key, a bug and a book.

your action:

Response: unlock type P chest with type P key<|im_end|>open type P chest<|im_end|>take cucumber from type P chest<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First, it would be a great idea if you could insert the Henderson's style latchkey into the Henderson's style safe inside the sauna's lock to unlock it. After that, open the Henderson's style safe. After that, pick up the paper towel from the Henderson's style safe. Then, place the paper towel inside the drawer inside the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. I guess you better just go and list everything you see here.
You make out an opened drawer. Empty! What kind of nightmare TextWorld is this? You can make out a locked Henderson's style safe, which looks typical, in the corner.
You need an unguarded exit? You should try going west.
You are carrying: a Henderson's style latchkey.

your action:

Response: unlock Henderson's style safe with Henderson's style latchkey<|im_end|>open Henderson's style safe<|im_end|>take paper towel from Henderson's style safe<|im_end|>insert paper towel into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the cake scented latchkey from the type 6 safe. After that, insert the cake scented latchkey into the cake scented locker's lock to unlock it. After that, ensure that the cake scented locker is open. Then, retrieve the golf ball from the cake scented locker within the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical kind of place. I guess you better just go and list everything you see here.
You scan the room, seeing a cake scented locker. You see a gleam over in a corner, where you can see a type 6 safe. The type 6 safe contains a cake scented latchkey.
There is an exit to the west. Don't worry, it is unblocked.
There is a type 6 keycard and an insect on the floor.
You are carrying: a fondue.

your action:

Response: take cake scented latchkey from type 6 safe<|im_end|>unlock cake scented locker with cake scented latchkey<|im_end|>open cake scented locker<|im_end|>take golf ball from cake scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, travel west. And then, take the shirt from the shelf. With the shirt, attempt to venture east. After that, put the shirt on the platter. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical one.
Oh, great. Here's a fridge. What a letdown! The fridge is empty! You can see a platter. On the platter you see a butterfly.
You need an unguarded exit? You should try going west.
There is a bowl on the floor.
You are carrying: a burger, a pair of headphones and a shadfly.

your action:

Response: go west<|im_end|>take shirt from shelf<|im_end|>go east<|im_end|>put shirt on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to insert the type V key into the type V locker inside the office's lock to unlock it. And then, doublecheck that the type V locker in the office is opened. Then, take the pencil from the type V locker. Then, throw the pencil on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You start to take note of what's in the room.
You can make out a locked type V locker. You hear a noise behind you and spin around, but you can't see anything other than a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a safe.
You need an unguarded exit? You should try going north.
You are carrying: a peanut, a type V key, a key, a type 3 latchkey, a butterfly and a knife.

your action:

Response: unlock type V locker with type V key<|im_end|>open type V locker<|im_end|>take pencil from type V locker<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an attempt to travel west. Okay, and then, pick up the non-euclidean passkey from the floor of the bedchamber. And then, attempt to go east. And then, unlock the non-euclidean locker with the non-euclidean passkey. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard one.
You bend down to tie your shoe. When you stand up, you notice a non-euclidean locker. You scan the room for a locker, and you find a locker. What a great pairing of adjectives and nouns! You rest your hand against a wall, but you miss the wall and fall onto a bureau. You can make out a stand. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Microsoft latchkey.

your action:

Response: go west<|im_end|>take non-euclidean passkey<|im_end|>go east<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, make sure that the safe is ajar. And then, retrieve the melon from the safe. After that, eat the melon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a normal kind of place. That is to say, you're in a cubicle.
Look over there! a safe. Make a note of this, you might have to put stuff on or in it later on. You can make out an opened portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You can see a closed bureau in the room.
You need an unguarded exit? You should try going east.
There is a cashew and a key on the floor.
You are carrying: a cookie, a TextWorld style latchkey and a pillow.

your action:

Response: open safe<|im_end|>take melon from safe<|im_end|>eat melon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, open the box inside the workshop. After that, pick up the Henderson's key from the box. And then, make an attempt to go to the south. With that done, lock the Henderson's locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place.
Look over there! a box. Wow, isn't TextWorld just the best? You scan the room for a chair, and you find a chair. The chair is typical. But oh no! there's nothing on this piece of garbage. Hm. Oh well
You need an unblocked exit? You should try going south.
You are carrying: a peanut, a cashew, a keycard and an insect.

your action:

Response: open box<|im_end|>take Henderson's key from box<|im_end|>go south<|im_end|>lock Henderson's locker with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to pick up the key from the stand. Then, try to go south. Then, unlock the box within the playroom. And then, make sure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one.
You can make out a stand. The stand is standard. On the stand you can make out a key. You can see a chair. The chair is typical. However, the chair, like an empty chair, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a peanut and a book.

your action:

Response: take key from stand<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, make sure that the type 7 chest within the closet is unlocked. After that, ensure that the type 7 chest within the closet is open. And then, recover the shadfly from the type 7 chest. If you can get your hands on the shadfly, deposit the shadfly on the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
This might come as a shock to you, but you've just stumbled into a closet. You can barely contain your excitement.
You make out a type 7 chest. You see a locker. Hmmm... what else, what else? If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is typical. But there isn't a thing on it.
You need an unguarded exit? You should try going north.
There is a key on the floor.
You are carrying: a cauliflower, a garlic clove, a type 7 latchkey and a fudge scented latchkey.

your action:

Response: unlock type 7 chest with type 7 latchkey<|im_end|>open type 7 chest<|im_end|>take shadfly from type 7 chest<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. Then, pick up the Microsoft limited edition passkey from the pan in the kitchenette. And then, try to move south. With that done, assure that the Microsoft limited edition chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You can make out a Microsoft limited edition chest. You can see a counter. The counter is typical. On the counter you see a ladle. You see a plate. The plate is usual. On the plate you can see a carrot. Something scurries by right in the corner of your eye. Probably nothing. You scan the room, seeing a saucepan. However, the saucepan, like an empty saucepan, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the north.
There is a spoon on the floor.
You are carrying: a pair of pants.

your action:

Response: go north<|im_end|>take Microsoft limited edition passkey from pan<|im_end|>go south<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, recover the spherical keycard from the rack in the canteen. And then, try to go east. That done, doublecheck that the spherical chest in the steam room is unlocked. And then, ensure that the spherical chest inside the steam room is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one. You can barely contain your excitement.
You can see a locked Canadian style box. You can see a closed formless safe. You can make out a rack. The rack is normal. On the rack you can see a spherical keycard.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a Canadian style key on the floor.
You are carrying: a formless passkey, a towel, a fly larva and a paper towel.

your action:

Response: take spherical keycard from rack<|im_end|>go east<|im_end|>unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to ensure that the spherical box is open. And then, retrieve the keycard from the spherical box in the bar. If you can get your hands on the keycard, insert the keycard into the locker's lock to unlock it. After you have unlocked the locker, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard one.
You see a locked locker. You can see a spherical box. You can see a bookshelf. The bookshelf is normal. On the bookshelf you can make out a cucumber. As if things weren't amazing enough already, you can even see a recliner. But the thing is empty. You can make out a bed. However, the bed, like an empty bed, has nothing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spherical key.

your action:

Response: open spherical box<|im_end|>take keycard from spherical box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to travel east. Then, open the locker inside the shower. If you have opened the locker, take the bug from the locker. After that, put the bug inside the chest in the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Of every dish-pit you could have sauntered into, you had to show up in a standard one.
You can see a refrigerator. You wonder idly who left that here. The refrigerator contains a spork. You see a gleam over in a corner, where you can see a board. The board is standard. On the board you see a legume. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the east.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>insert bug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be good if you could try to go to the east. Then, retrieve the passkey from the counter within the canteen. After that, make absolutely sure that the chest is unlocked. And then, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary one.
You make out a American limited edition box. You can see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is standard. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going east.
There is a cookie and an American limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from counter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to go east. Then, open the non-euclidean locker. Then, pick up the laptop from the non-euclidean locker. After that, ditch the laptop on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a formless locker. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a burger, a sandwich and a formless keycard.

your action:

Response: go east<|im_end|>open non-euclidean locker<|im_end|>take laptop from non-euclidean locker<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the safe. Then, recover the apple from the safe in the basement. And then, eat the apple. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement.
You make out a closed safe nearby. You see a cuboid safe.
There is an exit to the east. Don't worry, it is unblocked.
There is a burger on the floor.
You are carrying: a chocolate bar and a keycard.

your action:

Response: open safe<|im_end|>take apple from safe<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, take a trip east. Once you finish that, ensure that the type Y box is open. Then, recover the book from the type Y box. Then, put the book inside the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard kind of place.
You can see a cabinet. You shudder, but continue examining the room. Empty! What kind of nightmare TextWorld is this? You see a bowl. The bowl is usual. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going east.
There is a mug and a bug on the floor.
You are carrying: a type Y keycard, a spork and a tablet.

your action:

Response: go east<|im_end|>open type Y box<|im_end|>take book from type Y box<|im_end|>insert book into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, make an effort to go to the east. Then, make sure that the chest is ajar. And then, pick up the monitor from the chest within the bedchamber. Then, place the monitor into the type 6 locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal one.
You need an unblocked exit? You should try going east.
You are carrying: a type L passkey and a TextWorld style keycard.

your action:

Response: go east<|im_end|>open chest<|im_end|>take monitor from chest<|im_end|>insert monitor into type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go south. Then, pick up the Canadian limited edition latchkey from the floor of the cookery. Once you have picked up the Canadian limited edition latchkey, unlock the Canadian limited edition chest inside the cookery. And then, look and see that the Canadian limited edition chest in the cookery is ajar. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a shelf. The shelf is ordinary. On the shelf you can see a cashew.
There is an unguarded exit to the south.
You are carrying: a fondue and an iron.

your action:

Response: go south<|im_end|>take Canadian limited edition latchkey<|im_end|>unlock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>open Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could move north. Then, pick up the latchkey from the chair. And then, attempt to go to the south. Once you manage that, make sure that the locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
You make out a locked locker. An open drawer is in the corner. What a letdown! The drawer is empty! You see an opened non-euclidean box. The non-euclidean box is empty! This is the worst thing that could possibly happen, ever! You can make out an opened cabinet. Empty! What kind of nightmare TextWorld is this? Look over there! a basket. The basket contains a non-euclidean passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cucumber.

your action:

Response: go north<|im_end|>take latchkey from chair<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, pick up the passkey from the type 3 box. If you can get your hands on the passkey, unlock the chest. Then, make it so that the chest is ajar. And then, put the nest of ticks inside the chest inside the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You can see a chest. You can make out a type 3 box. The type 3 box contains a passkey and a type 3 key. If you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. What a letdown! The refrigerator is empty!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a nest of ticks, a sock and a whisk.

your action:

Response: take passkey from type 3 box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>insert nest of ticks into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make absolutely sure that the chest is unlocked with the keycard. And then, ensure that the chest is open. And then, recover the laptop from the chest. After that, sit the laptop on the mantelpiece in the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. Let's see what's in here.
A locked usual looking chest is in the corner. You can see a box. You can make out a mantelpiece. The mantelpiece is typical. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a sandwich and a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take laptop from chest<|im_end|>put laptop on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to venture south. Then, open the cuboid locker within the chamber. Then, recover the tablet from the cuboid locker within the chamber. After that, rest the tablet on the shelf within the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. You begin to take stock of what's here.
You make out an opened portmanteau. The portmanteau is empty! What a waste of a day!
There is an unguarded exit to the south.
There is a fondue and a tv on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cuboid locker<|im_end|>take tablet from cuboid locker<|im_end|>put tablet on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to take the TextWorld style keycard from the cabinet. If you can get your hands on the TextWorld style keycard, make absolutely sure that the TextWorld style chest within the laundry place is unlocked with the TextWorld style keycard. After unlocking the TextWorld style chest, make absolutely sure that the TextWorld style chest within the laundry place is open. Then, recover the worm from the TextWorld style chest within the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin looking for stuff.
You can make out a locked TextWorld style chest, which looks standard, in the room. You make out an opened cabinet. The cabinet contains a TextWorld style keycard. You see a table. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? You can make out a bench. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fondue and a laptop.

your action:

Response: take TextWorld style keycard from cabinet<|im_end|>unlock TextWorld style chest with TextWorld style keycard<|im_end|>open TextWorld style chest<|im_end|>take worm from TextWorld style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to try to go west. With that done, pick up the cashew from the shelf. After taking the cashew, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard kind of place.
There is an unblocked exit to the west.
There is a cookie and a towel on the floor.
You are carrying: a worm and a cloak.

your action:

Response: go west<|im_end|>take cashew from shelf<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First stop, pick up the keycard from the cake scented locker inside the pantry. After getting the keycard, make absolutely sure that the locker is unlocked. And then, make absolutely sure that the locker inside the pantry is ajar. And then, retrieve the frisbee from the locker in the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard one.
You make out a locker. Make a note of this, you might have to put stuff on or in it later on. You make out a cake scented locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The cake scented locker contains a keycard and a cake scented latchkey, so there's that. You make out a counter. However, the counter, like an empty counter, has nothing on it. Hey, want to see a stand? Look over there, a stand. The stand is normal. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the north.
You are carrying: a lavender scented keycard.

your action:

Response: take keycard from cake scented locker<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take frisbee from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the key from the couch inside the bedchamber. After that, make it so that the safe inside the bedchamber is unlocked with the key. And then, open the safe within the bedchamber. Then, take the shadfly from the safe. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're not going to believe this, but you've just entered a bedchamber.
You can see a locked safe in the corner. You scan the room for a spherical box, and you find a spherical box. Hmmm... what else, what else? You can see a couch. On the couch you can see a key. Now that's what I call TextWorld!
There is an exit to the west. Don't worry, it is unblocked.
There is a spherical passkey on the floor.
You are carrying: a teapot.

your action:

Response: take key from couch<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, head west. Then, pick up the insect from the shelf. After that, go east. That done, place the insect on the platter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a platter. The platter is normal. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You see a saucepan. The saucepan is normal. On the saucepan you see a pear.
You need an unblocked exit? You should try going west.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>take insect from shelf<|im_end|>go east<|im_end|>put insect on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could try to go to the south. After that, recover the passkey from the toolbox inside the workshop. With the passkey, insert the passkey into the box within the workshop's lock to unlock it. Then, ensure that the box in the workshop is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
You can see a fresh laundry scented box. You can make out an opened drawer. Empty! What kind of nightmare TextWorld is this?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a strawberry, a fondue and a fresh laundry scented passkey.

your action:

Response: go south<|im_end|>take passkey from toolbox<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First stop, venture south. After that, ensure that the American style locker is open. And then, take the pillow from the American style locker in the chamber. After that, put the pillow on the recliner. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a Microsoft style safe. You see a locked locker.
There is an unblocked exit to the south.
There is a legume on the floor.
You are carrying: a Microsoft style passkey.

your action:

Response: go south<|im_end|>open American style locker<|im_end|>take pillow from American style locker<|im_end|>put pillow on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take a trip east. After that, retrieve the rectangular key from the American limited edition locker in the study. Then, unlock the rectangular box in the study with the rectangular key. Then, ensure that the rectangular box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic. You begin to take stock of what's here.
You can make out a workbench. On the workbench you make out a loaf of bread.
You need an unblocked exit? You should try going east.
There is a lightbulb and a nest of grubs on the floor.
You are carrying: a folder.

your action:

Response: go east<|im_end|>take rectangular key from American limited edition locker<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the type 7 locker is wide open. After that, pick up the key from the type 7 locker in the office. Then, travel east. With that done, insert the key into the locker's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. You begin to take stock of what's here.
You can see a type 7 locker. You can make out a rectangular chest. Now why would someone leave that there? The rectangular chest is empty, what a horrible day!
You need an unguarded exit? You should try going east.
There is a type 7 key on the floor.
You are carrying: a loaf of bread and a rectangular keycard.

your action:

Response: open type 7 locker<|im_end|>take key from type 7 locker<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel east. And then, unlock the box within the bedroom. Then, open the box. Then, retrieve the book from the box within the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Well I'll be, you are in the place we're calling the washroom.
Hey, want to see a rectangular locker? Look over there, a rectangular locker. You see a cabinet. You can't wait to tell the folks at home about this! You see a counter. The counter is ordinary. On the counter you make out a loaf of bread.
You need an unblocked exit? You should try going east.
There is a candy bar on the floor.
You are carrying: a stick of butter, a latchkey and a rectangular passkey.

your action:

Response: go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take book from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the locker is unlocked with the key. After that, open the locker inside the pantry. After opening the locker, pick up the golf club from the locker in the pantry. After you have got the golf club, drop the golf club on the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You see a locked locker. You see a locked Henderson's style chest.
There is an exit to the north. Don't worry, it is unblocked.
There is a Henderson's style passkey on the floor.
You are carrying: a key and an insect.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take golf club from locker<|im_end|>drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, check that the chest in the canteen is unlocked with the keycard. After unlocking the chest, doublecheck that the chest is open. After opening the chest, retrieve the blueberry from the chest within the canteen. Then, eat the blueberry. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
You can make out a locked chest. A closed normal looking rectangular box is close by. You see a table. The table is typical. But oh no! there's nothing on this piece of junk.
You need an unblocked exit? You should try going west.
There is a rectangular latchkey and a blender on the floor.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take blueberry from chest<|im_end|>eat blueberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an attempt to travel east. Once you finish that, ensure that the fudge scented box within the canteen is open. After that, pick up the cuboid key from the fudge scented box in the canteen. Having taken the cuboid key, Place the cuboid key into the cuboid box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place.
You see an opened portmanteau in the corner. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice an armchair. Why don't you take a picture of it, it'll last longer! However, the armchair, like an empty armchair, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open fudge scented box<|im_end|>take cuboid key from fudge scented box<|im_end|>lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, attempt to take a trip south. And then, recover the keycard from the table inside the dish-pit. Then, insert the keycard into the box in the dish-pit's lock to unlock it. And then, open the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You make out a TextWorld limited edition chest. The TextWorld limited edition chest is empty! This is the worst thing that could possibly happen, ever! You can see a stand! The stand is normal. On the stand you see a stapler. You can make out a desk. On the desk you see a printer.
You need an unblocked exit? You should try going south.
You are carrying: a TextWorld limited edition keycard and a disk.

your action:

Response: go south<|im_end|>take keycard from table<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to attempt to go south. After that, assure that the chest is wide open. And then, recover the rectangular keycard from the chest within the washroom. Then, check that the rectangular box inside the washroom is unlocked with the rectangular keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one. Let's see what's in here.
You can make out a closed Canadian chest.
There is an exit to the south. Don't worry, it is unblocked.
There is a stick of butter, a Canadian passkey and a worm on the floor.
You are carrying: a latchkey and a shirt.

your action:

Response: go south<|im_end|>open chest<|im_end|>take rectangular keycard from chest<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, venture west. Then, recover the key from the safe. With the key, travel east. And then, Deposit the key into the locker in the launderette to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A typical one.
You make out a locker. You make out a bench. The bench is standard. On the bench you see a paper towel. Hey, want to see a counter? Look over there, a counter. Looks like someone's already been here and taken everything off it, though. You think about smashing the counter to bits, throwing the bits in a fire, etc, until you get bored. You can see a board. The board is normal. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a sponge on the floor.
You are carrying: a cushion.

your action:

Response: go west<|im_end|>take key from safe<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to head north. Next, lift the shadfly from the floor of the vault. And then, try to go to the south. And then, place the shadfly on the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened box. The box contains a broccoli. You make out a stand. Why don't you take a picture of it, it'll last longer! The stand is normal. However, the stand, like an empty stand, has nothing on it. If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. The workbench is typical. On the workbench you make out a butterfly.
There is an unguarded exit to the north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could recover the keycard from the floor of the bedroom. After that, unlock the locker. Then, make absolutely sure that the locker is wide open. If you have pulled open the locker, take the plant from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You can make out a locked locker.
There is an exit to the west. Don't worry, it is unblocked.
There is a pear, a keycard and a book on the floor.
You are carrying: a cabbage, a candy bar, a durian, a cauliflower and a fondue.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take plant from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, travel south. Next, recover the type E passkey from the cuboid safe. Then, unlock the type E box. And then, doublecheck that the type E box within the cookery is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Of every sauna you could have shown up in, you had to walk into a typical one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a table. Make a note of this, you might have to put stuff on or in it later on. But there isn't a thing on it. You bend down to tie your shoe. When you stand up, you notice a board. The board is standard. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter and an iron on the floor.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take type E passkey from cuboid safe<|im_end|>unlock type E box with type E passkey<|im_end|>open type E box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First step, recover the Henderson's limited edition latchkey from the table inside the study. And then, check that the Henderson's limited edition locker within the study is unlocked with the Henderson's limited edition latchkey. After unlocking the Henderson's limited edition locker, open the Henderson's limited edition locker within the study. Then, recover the desktop computer from the Henderson's limited edition locker inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You make out a locked Henderson's limited edition locker. You see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is usual. On the table you can see a Henderson's limited edition latchkey and a shadfly. You see a bookshelf. The bookshelf is typical. On the bookshelf you make out a bug.
There is an unguarded exit to the north.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take Henderson's limited edition latchkey from table<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take desktop computer from Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, pick up the passkey from the desk within the parlor. After that, unlock the chest. And then, open the chest. After that, take the cushion from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked chest. You hear a noise behind you and spin around, but you can't see anything other than a American chest. You can see a closed safe in the room. What's that over there? It looks like it's a desk. The desk is standard. On the desk you see a passkey and an American key.
You need an unblocked exit? You should try going north.
You are carrying: a cd.

your action:

Response: take passkey from desk<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the cuboid passkey from the shelf. After that, make it so that the cuboid locker is unlocked. And then, ensure that the cuboid locker is open. And then, take the broom from the cuboid locker inside the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
This is going to sound unbelievable, but you've just entered a basement.
Oh wow! Is that what I think it is? It is! It's a cuboid locker. You can see a closed TextWorld limited edition safe nearby. As if things weren't amazing enough already, you can even see a shelf. On the shelf you can make out a cuboid passkey and a bug. You can see a counter. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a TextWorld limited edition passkey on the floor.
You are carrying: a loaf of bread.

your action:

Response: take cuboid passkey from shelf<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take broom from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go north. Once you do that, recover the gummy bear from the bookshelf. Then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. You begin looking for stuff.
You see a spherical box. You make out a drawer. Huh, weird. The drawer is empty! This is the worst thing that could possibly happen, ever! You see a counter. The counter is usual. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the counter! oh well.
There is an unguarded exit to the north.
There is a chocolate bar, a spherical latchkey, a nest of earwigs and a shirt on the floor.
You are carrying: an insect.

your action:

Response: go north<|im_end|>take gummy bear from bookshelf<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, unlock the chest in the office. And then, make it so that the chest in the office is open. After that, take the passkey from the chest. If you have got the passkey, check that the locker inside the office is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locker. You can see a locked chest. You can see a Canadian locker. Hmmm... what else, what else?
There is an unblocked exit to the north.
You are carrying: a latchkey, a Canadian key, a formless passkey and a nest of ticks.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to take a trip west. And then, pick up the laptop from the floor of the chamber. After that, go east. Then, toss the laptop on the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You see a safe. The safe is empty! What a waste of a day! You can see a type 7 safe. Look out! It's a- oh, never mind, it's just a portmanteau! The portmanteau contains a legume.
There is an exit to the west. Don't worry, it is unguarded.
There is a type 7 passkey on the floor.
You are carrying: a pear.

your action:

Response: go west<|im_end|>take laptop<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, take a trip west. Once you get around to doing that, lift the keycard from the floor of the shower. And then, attempt to venture east. And then, doublecheck that the locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You can see a locker. Look out! It's a- oh, never mind, it's just a bowl. The bowl is usual. On the bowl you can make out a durian.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich and a TextWorld style key.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the cuboid key from the shelf. If you can get your hands on the cuboid key, insert the cuboid key into the cuboid safe within the steam room's lock to unlock it. Then, ensure that the cuboid safe is open. After that, recover the sponge from the cuboid safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place.
You can see a locked cuboid safe. Oh, great. Here's a cabinet. Something scurries by right in the corner of your eye. Probably nothing. The cabinet is empty, what a horrible day! You see a shelf. You see a banana, a gummy bear and a cuboid key on the shelf.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a garlic clove.

your action:

Response: take cuboid key from shelf<|im_end|>unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take sponge from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to unlock the vanilla scented chest in the spare room. After you have unlocked the vanilla scented chest, ensure that the vanilla scented chest is open. After that, pick up the keycard from the vanilla scented chest inside the spare room. And then, make absolutely sure that the box is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place.
You can make out a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a vanilla scented chest! You make out a rack. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a vanilla scented passkey and a folder.

your action:

Response: unlock vanilla scented chest with vanilla scented passkey<|im_end|>open vanilla scented chest<|im_end|>take keycard from vanilla scented chest<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head south. Following that, recover the keycard from the box in the vault. And then, look and see that the chest is unlocked. And then, ensure that the chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a cuboid chest. You see a rack. The rack is standard. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going south.
You are carrying: a cuboid passkey and a blanket.

your action:

Response: go south<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, you could, like, open the type 0 safe inside the pantry. After that, take the fly larva from the type 0 safe in the pantry. And then, try to go to the east. After that, put the fly larva on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual kind of place. You can barely contain your excitement.
You can see a closed type 0 safe. You can make out a locked Henderson's limited edition chest.
You need an unguarded exit? You should try going east.
There is a Henderson's limited edition latchkey and a shadfly on the floor.
You are carrying: a sandwich and a type 0 key.

your action:

Response: open type 0 safe<|im_end|>take fly larva from type 0 safe<|im_end|>go east<|im_end|>put fly larva on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First, it would be fantastic if you could assure that the Microsoft box is unlocked. After that, look and see that the Microsoft box is open. After you have pulled open the Microsoft box, retrieve the key from the Microsoft box. Then, unlock the locker in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You have walked into the most normal of all possible scullerys.
What's that over there? It looks like it's a locker. You can see a Microsoft box. You see a refrigerator.
There is an unguarded exit to the north.
You are carrying: a Microsoft keycard, a desktop computer, a novel and a teacup.

your action:

Response: unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take key from Microsoft box<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move north. Okay, and then, pick up the type 7 latchkey from the coffer. If you can get your hands on the type 7 latchkey, take a trip south. Then, unlock the type 7 box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
You make out a locked type 7 box. A locked box is in the corner. You can make out a counter. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a licorice strip, a Canadian passkey, a monitor and a sponge.

your action:

Response: go north<|im_end|>take type 7 latchkey from coffer<|im_end|>go south<|im_end|>unlock type 7 box with type 7 latchkey<|im_end|>