Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the type P key from the floor of the dish-pit. After that, make absolutely sure that the type P locker inside the dish-pit is unlocked. Once you have unlocked the type P locker, ensure that the type P locker is open. Once you have pulled open the type P locker, retrieve the bug from the type P locker in the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit.
You see a type P locker. You can't wait to tell the folks at home about this! You can make out a case. You can make out a platter. On the platter you can make out a potato. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is usual. But oh no! there's nothing on this piece of trash.
There is an exit to the west. Don't worry, it is unblocked.
There is a type P key on the floor.
You are carrying: a licorice strip and a latchkey.

your action:

Response: take type P key<|im_end|>unlock type P locker with type P key<|im_end|>open type P locker<|im_end|>take bug from type P locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could lift the spherical latchkey from the floor of the attic. Then, unlock the spherical chest in the attic. After that, ensure that the spherical chest is open. Then, take the shirt from the spherical chest in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can see a spherical chest. Now that's what I call TextWorld! You can make out an opened display in the corner. The display contains a stick of butter. Look out! It's a- oh, never mind, it's just a shelf. Wow, isn't TextWorld just the best? Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going west.
There is a cauliflower and a spherical latchkey on the floor.
You are carrying: a garlic clove.

your action:

Response: take spherical latchkey<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take shirt from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. Then, open the type J box. After opening the type J box, pick up the latchkey from the type J box within the steam room. Then, doublecheck that the chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
A laminated notice tells you that you are now in the bathroom. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type J box<|im_end|>take latchkey from type J box<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could look and see that the locker is unlocked. And then, open the locker. And then, recover the monitor from the locker. And then, rest the monitor on the recliner. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You make out a locker. Now that's what I call TextWorld! You can make out a locked Microsoft safe nearby. You can see a dresser. Oh wow! Is that what I think it is? It is! It's a recliner. The recliner is usual. But oh no! there's nothing on this piece of garbage. You can see a bookshelf. The bookshelf is usual. On the bookshelf you can see a Microsoft passkey.
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>put monitor on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture north. Next, retrieve the keycard from the floor of the pantry. And then, attempt to head south. And then, assure that the box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a box. Something scurries by right in the corner of your eye. Probably nothing. You can make out a mantelpiece. You see a sandwich and a Comic Strip Calendar on the mantelpiece.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fondue, a passkey and a printer.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move north. After that, retrieve the passkey from the formless locker. After that, take a trip south. Then, look and see that the locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place.
You see a closed locker in the corner. You see a board. But the thing hasn't got anything on it.
There is an unguarded exit to the north.
You are carrying: a formless key.

your action:

Response: go north<|im_end|>take passkey from formless locker<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go west. That done, retrieve the burger from the safe within the steam room. If you can get your hands on the burger, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You have walked into a washroom. Not the washroom you'd expect. No, this is a washroom.
You make out a locked typical looking drawer in the room. You can make out a rack. You see a sponge on the rack. Classic TextWorld.
There is an unblocked exit to the west.
There is a cookie, a cashew and a shirt on the floor.
You are carrying: a type 0 latchkey.

your action:

Response: go west<|im_end|>take burger from safe<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your first objective is to make an attempt to venture south. That done, look and see that the type Z locker within the cellar is opened. And then, recover the American limited edition key from the type Z locker in the cellar. Once you have taken the American limited edition key, insert the American limited edition key into the American limited edition locker's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat. You start to take note of what's in the room.
You make out a case. The case is empty! What a waste of a day! Oh, great. Here's a rack. What a coincidence, weren't you just thinking about a rack? The rack is normal. On the rack you can make out a butterfly. Oh, great. Here's a counter. You see a stick of butter on the counter. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a nest of beetles.

your action:

Response: go south<|im_end|>open type Z locker<|im_end|>take American limited edition key from type Z locker<|im_end|>unlock American limited edition locker with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, lift the keycard from the floor of the study. Then, head east. With that over with, insert the keycard into the chest within the office's lock to unlock it. After that, ensure that the chest within the office is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. Okay, just remember what you're here to do, and everything will go great.
You can see a locked fudge scented locker.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a chocolate bar and a keycard on the floor.
You are carrying: a fudge scented latchkey.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the key from the stand inside the cellar. After that, unlock the box inside the cellar. And then, ensure that the box inside the cellar is open. Then, recover the bug from the box in the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal kind of place.
You see a box. You can see a locked cuboid box in the room. You see a stand. On the stand you can make out a licorice strip, a key and a cuboid passkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from stand<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take bug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First step, go to the west. Then, take the keycard from the plate inside the kitchenette. If you have picked up the keycard, travel east. Then, unlock the box inside the workshop with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You can see a box. You make out a bookshelf. The bookshelf is standard. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? You make out a mantelpiece. The mantelpiece is normal. But the thing hasn't got anything on it. You see a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a peanut on the floor.
You are carrying: a Canadian key and a nest of beetles.

your action:

Response: go west<|im_end|>take keycard from plate<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, you could, like, unlock the spherical box. Once you have unlocked the spherical box, open the spherical box inside the dish-pit. After pulling open the spherical box, take the Canadian limited edition keycard from the spherical box inside the dish-pit. Then, lock the Canadian limited edition box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
I am required to announce that you are now in the dish-pit.
You see a Canadian limited edition box. You see a locked spherical box nearby. You see an opened refrigerator. The refrigerator contains a bug. You see a closed fridge.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fondue, a spherical passkey and a TextWorld style latchkey.

your action:

Response: unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take Canadian limited edition keycard from spherical box<|im_end|>lock Canadian limited edition box with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could check that the Henderson's safe is unlocked with the Henderson's passkey. Then, doublecheck that the Henderson's safe is opened. Having pulled open the Henderson's safe, pick up the Canadian passkey from the Henderson's safe. And then, check that the Canadian locker in the kitchen is unlocked with the Canadian passkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
What's that over there? It looks like it's a Canadian locker. You shudder, but continue examining the room. You see a Henderson's safe. You can make out a non-euclidean locker. The non-euclidean locker is empty! What a waste of a day! You hear a noise behind you and spin around, but you can't see anything other than a table. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a garlic clove, a Henderson's passkey and a non-euclidean latchkey.

your action:

Response: unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>take Canadian passkey from Henderson's safe<|im_end|>unlock Canadian locker with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could travel east. Then, lift the type W key from the floor of the cubicle. With the type W key, check that the type W locker is unlocked with the type W key. And then, make sure that the type W locker within the cubicle is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one. You begin to take stock of what's here.
You can see a desk. You wonder idly who left that here. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You can see a shelf. But the thing is empty.
There is an unblocked exit to the east.
There is a pizza, a cucumber and a fondue on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type W key<|im_end|>unlock type W locker with type W key<|im_end|>open type W locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to venture east. Next, open the non-euclidean box inside the chamber. And then, recover the bug from the non-euclidean box. After that, insert the bug inside the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great normal vibes in this place, a wonderful normal atmosphere.
You see a type 2 safe. The type 2 safe contains a sponge. You make out an opened dresser. The dresser is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the east.
There is a sandwich, a type 2 keycard and a worm on the floor.
You are carrying: a non-euclidean latchkey.

your action:

Response: go east<|im_end|>open non-euclidean box<|im_end|>take bug from non-euclidean box<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. That done, unlock the locker within the cellar. After unlocking the locker, make absolutely sure that the locker inside the cellar is opened. After pulling open the locker, retrieve the cane from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one. I guess you better just go and list everything you see here.
Look out! It's a- oh, never mind, it's just a Microsoft style safe. The Microsoft style safe contains a Microsoft style latchkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an onion, a chocolate bar and a passkey.

your action:

Response: go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cane from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip north. With that done, pick up the American limited edition latchkey from the portmanteau inside the cubicle. After that, take a trip south. With that accomplished, assure that the American limited edition locker within the studio is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a American limited edition locker. You see a coffer. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? You see an armchair. But the thing is empty.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take American limited edition latchkey from portmanteau<|im_end|>go south<|im_end|>lock American limited edition locker with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the formless box. Then, retrieve the insect from the formless box in the studio. Then, make an effort to go south. That done, toss the insect on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Okay, so you're in a studio, cool, but is it typical? You better believe it is. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a formless box. You make out a locked safe close by. You scan the room for a desk, and you find a desk. Now why would someone leave that there? The desk is ordinary. On the desk you see a watermelon. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a formless latchkey and a bug.

your action:

Response: open formless box<|im_end|>take insect from formless box<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could move south. Then, make absolutely sure that the rectangular locker is opened. After you have opened the rectangular locker, recover the latchkey from the rectangular locker in the office. And then, check that the locker inside the office is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You see a chest. Wow, isn't TextWorld just the best? You see a basket. The basket is empty, what a horrible day!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a peanut and a passkey.

your action:

Response: go south<|im_end|>open rectangular locker<|im_end|>take latchkey from rectangular locker<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the locker in the canteen is unlocked with the passkey. After that, make it so that the locker inside the canteen is wide open. And then, recover the peanut from the locker. After that, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Okay, so you're in a canteen, cool, but is it typical? You better believe it is.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a locked box. You can make out a safe. What a letdown! The safe is empty! You can make out a shelf. But there isn't a thing on it. You see a saucepan. Make a note of this, you might have to put stuff on or in it later on. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a garlic clove, a passkey, a key and a keycard.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take peanut from locker<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip north. That done, take the iron from the bench in the shower. And then, attempt to venture south. If you can accomplish that, you can deposit the iron into the Canadian box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a Canadian box. The Canadian box is empty! This is the worst thing that could possibly happen, ever! You make out a shelf. The shelf is ordinary. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a gummy bear, a sandwich, a Canadian keycard and a Cat Calendar.

your action:

Response: go north<|im_end|>take iron from bench<|im_end|>go south<|im_end|>insert iron into Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, check that the safe within the bedchamber is unlocked with the key. And then, ensure that the safe is open. After pulling open the safe, retrieve the Canadian style passkey from the safe in the bedchamber. After that, unlock the Canadian style chest inside the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked Canadian style chest. Hey, want to see a safe? Look over there, a safe. You make out a shelf. The shelf appears to be empty. You can make out a mantle. But oh no! there's nothing on this piece of trash. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take Canadian style passkey from safe<|im_end|>unlock Canadian style chest with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. Okay, and then, pick up the peanut from the stand within the cubicle. Then, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You scan the room, seeing a basket. The basket contains a TextWorld latchkey. Wow, isn't TextWorld just the best? You see a box. A closed TextWorld safe is in the room.
You need an unguarded exit? You should try going west.
There is a passkey and a fly larva on the floor.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take peanut from stand<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to make an attempt to move south. If you can succeed at that, open the box. And then, take the American passkey from the box. And then, insert the American passkey into the American chest in the cookery's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
There is a cauliflower on the floor.
You are carrying: a teacup and a golf ball.

your action:

Response: go south<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>unlock American chest with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the type 3 box. Once you have pulled open the type 3 box, pick up the fondue from the type 3 box. After that, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You can make out a closed type 3 box. You see a board. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it? You scan the room for a rack, and you find a rack. But the thing is empty. You smell a terrible smell, and follow it to a shelf. The shelf is standard. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type 3 passkey.

your action:

Response: open type 3 box<|im_end|>take fondue from type 3 box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could pick up the keycard from the floor of the studio. And then, make an attempt to move south. Okay, and then, unlock the box. And then, make sure that the box within the shower is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You make out a closed Henderson's safe. You see a rectangular safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keycard and a Henderson's passkey on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to travel south. With that accomplished, open the chest. Then, retrieve the mug from the chest. Then, throw the mug on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet. I guess you better just go and list everything you see here.
You see a table. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the table.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a glove on the floor.
You are carrying: a fondue, a potato, a pear, a keycard, a sponge, a book and a shadfly.

your action:

Response: go south<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, lift the worm from the floor of the cubicle. After that, make an attempt to go to the south. Then, make it so that the American safe is ajar. After that, insert the worm into the American safe. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place.
You can make out a vanilla scented box. Look over there! a chair. Now why would someone leave that there? Unfortunately, there isn't a thing on it. You scan the room for a table, and you find a table. The table is usual. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the south.
There is a cabbage, a vanilla scented key and a worm on the floor.
You are carrying: an American keycard and a blender.

your action:

Response: take worm<|im_end|>go south<|im_end|>open American safe<|im_end|>insert worm into American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go west. And then, recover the nest of insects from the table. After picking up the nest of insects, go to the east. And then, sit the nest of insects on the shelf inside the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Of every steam room you could have walked into, you had to saunter into a typical one. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a shelf. You wonder idly who left that here. The shelf is standard. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? Look over there! a board. But the thing is empty. Hm. Oh well You see a counter. The counter is normal. But there isn't a thing on it.
You need an unguarded exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take nest of insects from table<|im_end|>go east<|im_end|>put nest of insects on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick-up the keycard from the floor of the lounge. Once you have picked up the keycard, doublecheck that the box within the lounge is unlocked with the keycard. After that, make sure that the box inside the lounge is opened. And then, retrieve the cushion from the box inside the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
I am stoked to announce that you are now in the lounge. You start to take note of what's in the room.
You make out a box. You shudder, but continue examining the room. You can make out a bookshelf. The bookshelf is typical. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You can see a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is typical. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the north.
There is a keycard on the floor.
You are carrying: a sandwich and a butterfly.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cushion from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go east. That done, make sure that the box in the washroom is wide open. Then, retrieve the vacuum from the box. And then, throw the vacuum on the floor of the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. It seems to be pretty typical here.
If you haven't noticed it already, there seems to be something there by the wall, it's an armchair. But oh no! there's nothing on this piece of junk.
There is an unblocked exit to the east.
You are carrying: a latchkey, a cane and a bug.

your action:

Response: go east<|im_end|>open box<|im_end|>take vacuum from box<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, go to the east. Okay, and then, recover the type 3 key from the chest. And then, unlock the type 3 safe. Then, ensure that the type 3 safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one.
You see a closed TextWorld locker. If you haven't noticed it already, there seems to be something there by the wall, it's a type V locker. Oh, great. Here's a table. The table is standard. On the table you see a TextWorld keycard.
You need an unguarded exit? You should try going east.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 3 key from chest<|im_end|>unlock type 3 safe with type 3 key<|im_end|>open type 3 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Your first objective is to attempt to take a trip north. Then, pick-up the mop from the floor of the shower. And then, make an effort to travel south. Then, you can insert the mop inside the American limited edition safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place. You start to take note of what's in the room.
You can make out an opened American limited edition safe. The American limited edition safe contains a coconut. You can make out a non-euclidean locker, so there's that. You can make out an armchair. On the armchair you can make out an American limited edition latchkey and a Comic Strip Calendar.
You need an unblocked exit? You should try going north.
You are carrying: a loaf of bread, a fondue, a non-euclidean latchkey and a latchkey.

your action:

Response: go north<|im_end|>take mop<|im_end|>go south<|im_end|>insert mop into American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to venture north. If you can accomplish that, lift the bug from the floor of the kitchen. After getting the bug, venture south. That done, insert the bug inside the drawer. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
This might come as a shock to you, but you've just entered a washroom.
You can see an opened drawer. The drawer contains a key. Is this it? Is this what you came to TextWorld to see? a drawer? You can make out a locked locker, which looks normal, nearby. You make out an opened box. Empty! What kind of nightmare TextWorld is this?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type 2 passkey.

your action:

Response: go north<|im_end|>take bug<|im_end|>go south<|im_end|>insert bug into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the American limited edition latchkey from the floor of the garage. After taking the American limited edition latchkey, make an attempt to head east. And then, insert the American limited edition latchkey into the American limited edition locker in the spare room's lock to unlock it. After you have unlocked the American limited edition locker, make sure that the American limited edition locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
You can make out a rectangular chest. You bend down to tie your shoe. When you stand up, you notice a locker. What's that over there? It looks like it's a stand. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is an American limited edition latchkey and a latchkey on the floor.
You are carrying: a broccoli and a rectangular passkey.

your action:

Response: take American limited edition latchkey<|im_end|>go east<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip south. With that done, unlock the safe with the latchkey. And then, ensure that the safe is open. After you have opened the safe, pick up the teacup from the safe within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
You see a type 6 box. The type 6 box is empty! What a waste of a day! Look out! It's a- oh, never mind, it's just a saucepan. However, the saucepan, like an empty saucepan, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a mug, a knife and a glass on the floor.
You are carrying: a fondue, a legume, a latchkey and a type 6 keycard.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take teacup from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, try to head north. And then, recover the mouse from the floor of the workshop. Then, head south. Once you get around to doing that, toss the mouse on the floor of the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom.
You make out a American style locker. You can make out a safe. You see a bench. The bench is typical. But the thing is empty, unfortunately.
There is an unguarded exit to the north.
There is a worm on the floor.
You are carrying: an American style key.

your action:

Response: go north<|im_end|>take mouse<|im_end|>go south<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could attempt to go south. And then, take the latchkey from the case in the pantry. Once you have taken the latchkey, unlock the locker in the pantry. After that, make sure that the locker within the pantry is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. It seems to be pretty usual here.
You make out a closed Canadian style chest. Oh, great. Here's a refrigerator. You rest your hand against a wall, but you miss the wall and fall onto a rack. The rack is ordinary. On the rack you make out a napkin. You make out a table. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a loaf of bread and a Canadian style key on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from case<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the locker within the pantry with the latchkey. Then, ensure that the locker is open. And then, take the key from the locker within the pantry. And then, look and see that the box in the pantry is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Look at you, bigshot, walking into a pantry like it isn't some huge deal.
You can see a locked box close by. You can make out a locker. You see a locked type 1 chest. An open trunk is close by. The trunk is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cashew, a stick of butter, a latchkey and a broom.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First step, pick up the keycard from the table. And then, make it so that the box is unlocked with the keycard. After you have unlocked the box, make it so that the box is ajar. If you have opened the box, pick up the sponge from the box inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place. I guess you better just go and list everything you see here.
You make out a box. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a type 0 chest. Were you looking for a table? Because look over there, it's a table. You see a keycard and a type 0 passkey on the table.
You need an unguarded exit? You should try going north.
There is a banana on the floor.
You are carrying: a staple.

your action:

Response: take keycard from table<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip south. After that, assure that the locker in the cubicle is opened. After that, take the pen from the locker within the cubicle. After that, put the pen on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge. You begin to take stock of what's here.
You make out a locked box nearby. You can see a bookshelf. You wonder idly who left that here. But oh no! there's nothing on this piece of junk. You swear loudly.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a lamp on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take pen from locker<|im_end|>put pen on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, travel east. With that done, ensure that the chest in the playroom is open. After that, take the burger from the chest. After that, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
You scan the room, seeing a Henderson's style safe.
There is an unblocked exit to the east.
There is a banana and a Henderson's style keycard on the floor.
You are carrying: a latchkey and a scarf.

your action:

Response: go east<|im_end|>open chest<|im_end|>take burger from chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the TextWorld style box inside the lounge is open. After that, retrieve the TextWorld limited edition latchkey from the TextWorld style box in the lounge. After that, go east. After that, make sure that the TextWorld limited edition chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge. The room is well lit.
You can see a TextWorld style box!
There is an unguarded exit to the east.
There is a banana and a TextWorld style latchkey on the floor.
You are carrying: a berry, an American style key, a towel and a glass.

your action:

Response: open TextWorld style box<|im_end|>take TextWorld limited edition latchkey from TextWorld style box<|im_end|>go east<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, make an effort to move south. After that, make sure that the safe in the studio is ajar. After opening the safe, pick up the Quote of the Day Calendar from the safe in the studio. Then, you can put the Quote of the Day Calendar into the Microsoft chest in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard kind of place.
You make out a chest. Hmmm... what else, what else? The chest contains a latchkey. You see an opened refrigerator. What a letdown! The refrigerator is empty! You see a board. The board is ordinary. But there isn't a thing on it. It would have been so cool if there was stuff on the board.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a backup calendar.

your action:

Response: go south<|im_end|>open safe<|im_end|>take Quote of the Day Calendar from safe<|im_end|>insert Quote of the Day Calendar into Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go south. Then, take the Microsoft style latchkey from the table. After taking the Microsoft style latchkey, assure that the Microsoft style box is unlocked with the Microsoft style latchkey. Once you have unlocked the Microsoft style box, ensure that the Microsoft style box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical one. You start to take note of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a safe. What a letdown! The safe is empty!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a peanut on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>take Microsoft style latchkey from table<|im_end|>unlock Microsoft style box with Microsoft style latchkey<|im_end|>open Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, unlock the safe. Then, ensure that the safe in the laundry place is open. And then, recover the vacuum from the safe in the laundry place. After that, put the vacuum inside the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard one. You begin looking for stuff.
You can make out a case, so there's that. Empty! What kind of nightmare TextWorld is this? You see a safe. Now that's what I call TextWorld! You can see an opened dresser. The dresser is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take vacuum from safe<|im_end|>insert vacuum into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to ensure that the cake scented box in the chamber is open. After you have pulled open the cake scented box, pick up the keycard from the cake scented box. If you can get your hands on the keycard, travel east. And then, Insert the keycard into the box to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Wow! You're in a chamber. You try to gain information on your surroundings by using a technique you call "looking."
You make out a cake scented box. You see a dresser. You can make out a bookshelf. I guess it's true what they say, if you're looking for a bookshelf, go to TextWorld. The bookshelf is normal. But oh no! there's nothing on this piece of junk. Silly bookshelf, silly, empty, good for nothing bookshelf.
You need an unguarded exit? You should try going east.
You are carrying: a sandwich and a cake scented key.

your action:

Response: open cake scented box<|im_end|>take keycard from cake scented box<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, make an attempt to go to the west. Following that, retrieve the Comic Strip Calendar from the chair inside the studio. And then, attempt to move east. And then, ditch the Comic Strip Calendar on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
This might come as a shock to you, but you've just stumbled into a bathroom.
Oh wow! Is that what I think it is? It is! It's a board. But the thing hasn't got anything on it. What's the point of an empty board? You can see a counter. You see a shadfly on the counter. You can see a table. The table is typical. On the table you can see a burger and a towel. It doesn't get more TextWorld than this!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take Comic Strip Calendar from chair<|im_end|>go east<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to venture south. And then, ensure that the chest within the sauna is open. And then, retrieve the chocolate bar from the chest within the sauna. And then, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a burger, a cashew and a mouse.

your action:

Response: go south<|im_end|>open chest<|im_end|>take chocolate bar from chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to take a trip south. After that, lift the keycard from the floor of the basement. And then, make absolutely sure that the box is unlocked. Then, look and see that the box within the basement is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one.
You can make out a Canadian box. You can see an opened chest. What a letdown! The chest is empty! You see a desk. Now why would someone leave that there? On the desk you make out a cashew and a latchkey.
You need an unblocked exit? You should try going south.
There is a Canadian key on the floor.
You are carrying: a binder.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could retrieve the key from the locker. And then, make an effort to head east. Then, make it so that the chest is shut. Then, lock the chest in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a locker. The light flickers for a second, but nothing else happens. The locker contains a key. You see a spherical safe. The spherical safe contains a keycard and a shirt. You can see a stand. You see a spherical latchkey on the stand. You can make out a rack. But the thing is empty, unfortunately. Hm. Oh well
You need an unguarded exit? You should try going east.
There is a cane on the floor.
You are carrying nothing.

your action:

Response: take key from locker<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, look and see that the chest is unlocked. And then, look and see that the chest in the garage is opened. After pulling open the chest, recover the sock from the chest in the garage. And then, rest the sock on the workbench within the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
You see a chest. You can make out a cuboid box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a workbench. The workbench is ordinary. On the workbench you can see a burger. You can make out a stand. You shudder, but continue examining the stand. The stand is usual. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a stand in a room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a key, a passkey, a paper towel and a cd.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take sock from chest<|im_end|>put sock on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the box. And then, retrieve the Canadian keycard from the box in the workshop. Then, make absolutely sure that the Canadian safe is unlocked. And then, ensure that the Canadian safe inside the workshop is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in the place we're calling the workshop.
You make out a Canadian safe. You can make out a box. Classic TextWorld. If you haven't noticed it already, there seems to be something there by the wall, it's a chair. The chair is normal. But the thing is empty. You see a mantelpiece. The mantelpiece is usual. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a folder on the floor.
You are carrying: a cashew and a worm.

your action:

Response: open box<|im_end|>take Canadian keycard from box<|im_end|>unlock Canadian safe with Canadian keycard<|im_end|>open Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to go north. And then, pick up the mug from the floor of the canteen. After that, make an attempt to take a trip south. Once you finish that, drop the mug on the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one. You begin to take stock of what's here.
You make out a rectangular safe. What's that over there? It looks like it's a shelf. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going north.
There is a sandwich and a rectangular latchkey on the floor.
You are carrying: a Canadian limited edition latchkey and a shadfly.

your action:

Response: go north<|im_end|>take mug<|im_end|>go south<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an attempt to go west. And then, take the key from the dresser in the playroom. After stealing the key, attempt to venture east. Then, Place the key into the chest to lock it. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You make another one of your grand eccentric entrances into a laundromat. You begin to take stock of what's here.
You see a closed chest in the room. You scan the room, seeing a locker. You rest your hand against a wall, but you miss the wall and fall onto a counter. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a salad and a latchkey.

your action:

Response: go west<|im_end|>take key from dresser<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to head north. After that, pick up the printer from the table. After that, take a trip south. With that over with, put the printer on the rack in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit.
You hear a noise behind you and spin around, but you can't see anything other than a rack. But the thing hasn't got anything on it. Hm. Oh well You make out a board. The board is ordinary. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? Were you looking for a saucepan? Because look over there, it's a saucepan. But oh no! there's nothing on this piece of garbage.
You need an unblocked exit? You should try going north.
You are carrying: a candy bar, a sandwich and a passkey.

your action:

Response: go north<|im_end|>take printer from table<|im_end|>go south<|im_end|>put printer on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the safe inside the studio is unlocked with the key. Then, open the safe inside the studio. And then, recover the TextWorld limited edition keycard from the safe within the studio. If you can get your hands on the TextWorld limited edition keycard, assure that the TextWorld limited edition chest inside the studio is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You see a locked TextWorld limited edition chest. You make out a locked safe in the room. You see a TextWorld style locker.
You need an unblocked exit? You should try going west.
You are carrying: a salad and a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take TextWorld limited edition keycard from safe<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make it so that the safe is unlocked. Then, open the safe within the cookhouse. Then, take the shadfly from the safe in the cookhouse. If you can get your hands on the shadfly, ditch the shadfly on the floor of the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You see a locked safe. You can make out a closed lavender scented locker. You see a counter! But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying: a peanut, a keycard and a lavender scented key.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First stop, insert the rectangular latchkey into the rectangular box in the steam room's lock to unlock it. And then, open the rectangular box in the steam room. And then, take the nest of beetles from the rectangular box inside the steam room. After stealing the nest of beetles, rest the nest of beetles on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal one.
You see a locked rectangular box in the corner. You see an opened cabinet in the corner. The cabinet is empty! What a waste of a day! You scan the room for a board, and you find a board. But the thing hasn't got anything on it. You can see a shelf. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf.
There is an unguarded exit to the north.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take nest of beetles from rectangular box<|im_end|>put nest of beetles on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to take a trip north. Then, lift the glass from the floor of the cookhouse. If you can get your hands on the glass, go south. After that, place the glass into the refrigerator inside the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
An open refrigerator is in the corner. Empty! What kind of nightmare TextWorld is this? You can see a saucepan. The saucepan is standard. However, the saucepan, like an empty saucepan, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a spoon on the floor.
You are carrying: a fudge scented latchkey and a shadfly.

your action:

Response: go north<|im_end|>take glass<|im_end|>go south<|im_end|>insert glass into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First off, travel south. Once you get through with that, doublecheck that the safe within the shower is ajar. Then, take the chocolate bar from the safe in the shower. And then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
Hey, want to see a type 2 safe? Look over there, a type 2 safe. The type 2 safe is empty! What a waste of a day! You can make out a mantle. On the mantle you can make out a type 2 key.
There is an unguarded exit to the south.
You are carrying: a sandwich, a carrot, a berry, a melon and a latchkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. Then, retrieve the passkey from the dresser. And then, try to go south. With that over with, doublecheck that the box in the attic is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one.
You see a box. You can see a chest. Hey, want to see a stand? Look over there, a stand. But the thing is empty, unfortunately. You see a counter. The counter is normal. However, the counter, like an empty counter, has nothing on it. Silly counter, silly, empty, good for nothing counter. You can see a shelf. Why don't you take a picture of it, it'll last longer! The shelf is typical. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the north.
You are carrying: a keycard and an American key.

your action:

Response: go north<|im_end|>take passkey from dresser<|im_end|>go south<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the type X key from the box in the bar. After that, move east. And then, make absolutely sure that the type X safe is shut. Then, doublecheck that the type X safe inside the chamber is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A typical one.
You can see a box. Wow, isn't TextWorld just the best? The box contains a stick of butter, a type X key and a keycard. You see an opened coffer. The coffer is empty! What a waste of a day!
There is an unblocked exit to the east.
There is a novel and a lamp on the floor.
You are carrying: a printer and a laptop.

your action:

Response: take type X key from box<|im_end|>go east<|im_end|>close type X safe<|im_end|>lock type X safe with type X key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, retrieve the formless latchkey from the floor of the chamber. If you can get your hands on the formless latchkey, travel east. That done, check that the formless box inside the kitchen is unlocked with the formless latchkey. After unlocking the formless box, assure that the formless box inside the kitchen is wide open. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one. The room is well lit.
You can make out a locked normal looking Canadian style locker close by. You can make out a shelf. The shelf is usual. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going east.
There is a formless latchkey and a Canadian style key on the floor.
You are carrying: a lingonberry and an American latchkey.

your action:

Response: take formless latchkey<|im_end|>go east<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick up the passkey from the floor of the shower. After getting the passkey, doublecheck that the safe is unlocked. And then, make absolutely sure that the safe is opened. Then, take the sponge from the safe within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a safe. You see a formless locker. The formless locker contains a formless key. You see a rack. You see a butterfly on the rack. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. But the thing hasn't got anything on it. You move on, clearly angry about your TextWorld experience. You can see a counter. You wonder idly who left that here. The counter appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
There is a fondue and a passkey on the floor.
You are carrying: a shirt.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, look and see that the rectangular locker within the parlor is opened. And then, take the candy bar from the rectangular locker. Then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard kind of place.
You can make out a closed rectangular locker. You see a dresser. The dresser is empty! What a waste of a day! You see a stand. On the stand you can make out a durian.
There is an unblocked exit to the east.
There is a cabbage and a rectangular latchkey on the floor.
You are carrying: a blender, a mop, a nest of bunnies and an insect.

your action:

Response: open rectangular locker<|im_end|>take candy bar from rectangular locker<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip east. With that accomplished, open the box. And then, retrieve the mug from the box. With the mug, deposit the mug on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Fancy seeing you here. Here, by the way, being the launderette.
You see a table! The table is standard. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going east.
There is a grape and a gummy bear on the floor.
You are carrying: a passkey, a lampshade and an insect.

your action:

Response: go east<|im_end|>open box<|im_end|>take mug from box<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, you could, like, attempt to go to the north. And then, recover the fondue from the stand in the office. With the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You can see a board. But the thing is empty, unfortunately. Hm. Oh well You make out a bowl. The bowl is ordinary. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unguarded.
There is a spoon on the floor.
You are carrying: a banana.

your action:

Response: go north<|im_end|>take fondue from stand<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could insert the key into the box's lock to unlock it. Then, open the box. And then, retrieve the sandwich from the box within the scullery. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Okay, so you're in a scullery, cool, but is it normal? You better believe it is. I guess you better just go and list everything you see here.
You can see a locked box right there by you. You see a shelf. But the thing is empty. You can make out a chair. Make a note of this, you might have to put stuff on or in it later on. The chair is ordinary. The chair appears to be empty. You think about smashing the chair to bits, throwing the bits into the garbage, etc, until you get bored.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter, a key and a sponge.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the passkey from the chest. And then, unlock the safe with the passkey. After that, ensure that the safe is open. Then, retrieve the fork from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the kitchenette. You begin looking for stuff.
You can make out a safe. Wow, isn't TextWorld just the best? You can see an opened chest nearby. The chest contains a passkey. You make out an opened locker. Empty! What kind of nightmare TextWorld is this? You bend down to tie your shoe. When you stand up, you notice a board. The board is ordinary. The board appears to be empty.
There is an unguarded exit to the north.
There is a broccoli and a latchkey on the floor.
You are carrying: a shadfly.

your action:

Response: take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take fork from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the Microsoft chest. Then, open the Microsoft chest. After that, recover the fresh laundry scented latchkey from the Microsoft chest inside the studio. After that, unlock the fresh laundry scented locker inside the studio with the fresh laundry scented latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked fresh laundry scented locker in the corner. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Microsoft chest. You rest your hand against a wall, but you miss the wall and fall onto a table. The table is ordinary. But the thing is empty, unfortunately. If you haven't noticed it already, there seems to be something there by the wall, it's a stand. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
You are carrying: a Microsoft latchkey and a teaspoon.

your action:

Response: unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>take fresh laundry scented latchkey from Microsoft chest<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, attempt to travel west. After that, retrieve the broom from the floor of the pantry. And then, make an attempt to move east. Next, drop the broom on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
You can see an opened cuboid locker. What a letdown! The cuboid locker is empty! You make out a counter. The counter is standard. On the counter you see a nest of insects. You make out a bench. But oh no! there's nothing on this piece of trash.
There is an exit to the west. Don't worry, it is unblocked.
There is a paper towel on the floor.
You are carrying: a cuboid passkey, a nest of puppies and a worm.

your action:

Response: go west<|im_end|>take broom<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could go to the north. After that, recover the lightbulb from the toolbox. Then, attempt to travel south. After that, you can place the lightbulb inside the type 3 box. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a type 3 box. The type 3 box is empty! What a waste of a day!
There is an unblocked exit to the north.
There is a butterfly, a manuscript, a dvd and a tv on the floor.
You are carrying: a type 3 latchkey and a bug.

your action:

Response: go north<|im_end|>take lightbulb from toolbox<|im_end|>go south<|im_end|>insert lightbulb into type 3 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First stop, check that the soap scented locker within the workshop is unlocked with the soap scented keycard. And then, make sure that the soap scented locker is open. After that, recover the bug from the soap scented locker. After that, throw the bug on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. You begin to take stock of what's here.
You hear a noise behind you and spin around, but you can't see anything other than a soap scented locker. You see a non-euclidean safe. Empty! What kind of nightmare TextWorld is this? Oh wow! Is that what I think it is? It is! It's a shelf. You shudder, but continue examining the shelf. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
You are carrying: a gummy bear, a soap scented keycard, a non-euclidean passkey, a keycard, a fly larva and a kettle.

your action:

Response: unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take bug from soap scented locker<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make absolutely sure that the safe is unlocked. And then, open the safe. Then, take the monitor from the safe. Then, drop the monitor on the floor of the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You have walked into a bar. Not the bar you'd expect. No, this is a bar.
You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a shelf. What a coincidence, weren't you just thinking about a shelf? But oh no! there's nothing on this piece of junk. What's that over there? It looks like it's a recliner. However, the recliner, like an empty recliner, has nothing on it. It would have been so cool if there was stuff on the recliner.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a sandwich, a passkey, a lightbulb, a scarf and a shadfly.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to retrieve the keycard from the recliner. After that, make an attempt to head east. With that over with, make it so that the box is shut. After that, look and see that the box is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a recliner. The recliner is ordinary. On the recliner you see a keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Hey, want to see a bench? Look over there, a bench. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going east.
There is a cucumber, a burger and a tv on the floor.
You are carrying: a fondue, a sponge and a keyboard.

your action:

Response: take keycard from recliner<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First, it would be good if you could assure that the type Y safe is wide open. After that, take the carrot from the type Y safe within the cookery. Then, eat the carrot. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical kind of place. You begin to take stock of what's here.
You see a type Y safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can see an opened case. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going east.
There is a type Y keycard and a coffee cup on the floor.
You are carrying: a potato and a scarf.

your action:

Response: open type Y safe<|im_end|>take carrot from type Y safe<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, doublecheck that the safe in the kitchen is unlocked. And then, open the safe. After opening the safe, pick up the glass from the safe within the kitchen. Then, deposit the glass on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Look around you. Take it all in. It's not every day someone gets to be in a kitchen. The room is well lit.
You make out a locked safe.
You need an unguarded exit? You should try going north.
There is a stick of butter on the floor.
You are carrying: a grape, a latchkey, a spherical latchkey and a fork.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take glass from safe<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First stop, try to travel east. Then, open the Canadian limited edition safe inside the bedchamber. Then, pick up the type Z keycard from the Canadian limited edition safe. After that, insert the type Z keycard into the type Z locker inside the bedchamber's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
I am pleased to announce that you are now in the study.
You see a locked type M locker, which looks ordinary, nearby. You can make out a stand. The stand is typical. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unguarded.
There is a sandwich, a type M key and a keyboard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open Canadian limited edition safe<|im_end|>take type Z keycard from Canadian limited edition safe<|im_end|>unlock type Z locker with type Z keycard<|im_end|>