Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, unlock the rectangular chest within the canteen. If you have unlocked the rectangular chest, ensure that the rectangular chest within the canteen is open. After that, recover the glass from the rectangular chest. After you have taken the glass, drop the glass on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You're not going to believe this, but you've just entered a canteen.
You can make out a rectangular chest. You make out a pan. The pan is normal. On the pan you make out a banana.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take glass from rectangular chest<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to lift the Henderson's passkey from the floor of the pantry. After that, check that the Henderson's chest is unlocked with the Henderson's passkey. Having unlocked the Henderson's chest, open the Henderson's chest. Then, pick up the pair of headphones from the Henderson's chest inside the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a Henderson's chest. You see a box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Henderson's passkey and a latchkey on the floor.
You are carrying: a peanut.

your action:

Response: take Henderson's passkey<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take pair of headphones from Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go east. With that over with, retrieve the TextWorld style keycard from the safe. If you can get your hands on the TextWorld style keycard, unlock the TextWorld style locker. And then, ensure that the TextWorld style locker inside the office is open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
Oh, great. Here's a chest. You make out a table. What a coincidence, weren't you just thinking about a table? The table is normal. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a towel on the floor.
You are carrying: a salad, a keycard and a sponge.

your action:

Response: go east<|im_end|>take TextWorld style keycard from safe<|im_end|>unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First step, unlock the Microsoft style box with the Microsoft style latchkey. After that, open the Microsoft style box in the kitchenette. And then, pick up the worm from the Microsoft style box within the kitchenette. With the worm, you can put the worm into the non-euclidean safe in the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one. Let's see what's in here.
You see an opened non-euclidean safe, which looks usual, here. What a letdown! The non-euclidean safe is empty! What's that over there? It looks like it's a Microsoft style box. You can make out a locked typical looking safe in the room.
There is an unguarded exit to the west.
You are carrying: a Microsoft style latchkey, a non-euclidean latchkey and a whisk.

your action:

Response: unlock Microsoft style box with Microsoft style latchkey<|im_end|>open Microsoft style box<|im_end|>take worm from Microsoft style box<|im_end|>insert worm into non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the locker in the basement with the key. After that, make absolutely sure that the locker is opened. And then, recover the spherical key from the locker. If you can get your hands on the spherical key, lock the spherical box. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a typical kind of place. That is to say, you're in a basement.
Look over there! a spherical box. You can see a locked standard looking locker close by. You see a suitcase. The suitcase is empty, what a horrible day!
There is an unguarded exit to the north.
You are carrying: a cookie, a broccoli, a stick of butter, a key and a Quote of the Day Calendar.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take spherical key from locker<|im_end|>lock spherical box with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the Henderson's limited edition locker in the dish-pit. And then, make absolutely sure that the Henderson's limited edition locker is opened. After that, recover the bowl from the Henderson's limited edition locker inside the dish-pit. After you have got the bowl, throw the bowl on the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. You start to take note of what's in the room.
You can see a Henderson's limited edition locker. Look over there! a chest. You make out a shelf. The shelf is typical. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a teacup on the floor.
You are carrying: a sandwich, a cauliflower, a Henderson's limited edition latchkey and a latchkey.

your action:

Response: unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take bowl from Henderson's limited edition locker<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, take a trip south. With that accomplished, open the TextWorld style box within the attic. And then, pick up the butterfly from the TextWorld style box. Once you have picked up the butterfly, ditch the butterfly on the floor of the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
You see a locked TextWorld limited edition chest. You make out a pan. The pan is ordinary. On the pan you see a coffee cup, so there's that.
There is an unblocked exit to the south.
There is a peanut and a TextWorld limited edition keycard on the floor.
You are carrying: a TextWorld style latchkey.

your action:

Response: go south<|im_end|>open TextWorld style box<|im_end|>take butterfly from TextWorld style box<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the Henderson's limited edition locker inside the launderette is opened. And then, pick up the stick of butter from the Henderson's limited edition locker. After that, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You have fallen into the most ordinary of all possible launderettes.
Oh wow! Is that what I think it is? It is! It's a Henderson's limited edition locker. You wonder idly who left that here. You smell an intriguing smell, and follow it to a counter. The counter appears to be empty. You swear loudly. Were you looking for a board? Because look over there, it's a board. You wonder idly who left that here. The board is typical. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a Henderson's limited edition key on the floor.
You are carrying nothing.

your action:

Response: open Henderson's limited edition locker<|im_end|>take stick of butter from Henderson's limited edition locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to move north. Next, recover the type T passkey from the platter in the scullery. Then, move south. After that, make it so that the type T chest is locked with the type T passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You see a gleam over in a corner, where you can see a type T chest. You rest your hand against a wall, but you miss the wall and fall onto a board. You see a worm and a sponge on the board.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a paper towel on the floor.
You are carrying: a broccoli.

your action:

Response: go north<|im_end|>take type T passkey from platter<|im_end|>go south<|im_end|>lock type T chest with type T passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the rectangular safe. Then, make sure that the rectangular safe is opened. Then, take the Henderson's key from the rectangular safe within the parlor. And then, unlock the Henderson's box. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An usual one.
Look out! It's a- oh, never mind, it's just a Henderson's box. You make out a locked rectangular safe. You can make out a locked lavender scented box. You make out a mantle. However, the mantle, like an empty mantle, has nothing on it.
You need an unguarded exit? You should try going north.
There is a worm on the floor.
You are carrying: a broccoli, a cookie, a rectangular passkey and a fly larva.

your action:

Response: unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take Henderson's key from rectangular safe<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, recover the latchkey from the Microsoft limited edition chest within the shower. Having taken the latchkey, make it so that the chest is unlocked. And then, look and see that the chest inside the shower is open. After that, take the sponge from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You see a chest. Oh, great. Here's a Microsoft limited edition chest. The Microsoft limited edition chest contains a latchkey. You can make out a closed locker. You see a bench. The bench is normal. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a Microsoft limited edition key on the floor.
You are carrying: a garlic clove, a peanut and a keycard.

your action:

Response: take latchkey from Microsoft limited edition chest<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, open the American locker within the office. And then, retrieve the key from the American locker within the office. After that, attempt to travel east. Okay, and then, lock the locker in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one. You begin to take stock of what's in the room.
You can make out a closed American locker. You hear a noise behind you and spin around, but you can't see anything other than a case. The case is empty, what a horrible day! You smell an awful smell, and follow it to a mantle. The mantle is standard. But the thing is empty. You see a table. The table is ordinary. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
There is an American keycard on the floor.
You are carrying: a shadfly.

your action:

Response: open American locker<|im_end|>take key from American locker<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, travel south. With that accomplished, make sure that the fresh laundry scented chest is ajar. After that, retrieve the bug from the fresh laundry scented chest within the basement. Then, place the bug on the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual one. You begin to take stock of what's in the room.
You make out a counter. The counter is typical. On the counter you make out a fondue. You can see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is normal. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a cauliflower and a broom on the floor.
You are carrying: a fresh laundry scented passkey and a Microsoft passkey.

your action:

Response: go south<|im_end|>open fresh laundry scented chest<|im_end|>take bug from fresh laundry scented chest<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to head north. Then, pick up the stapler from the chest. After that, head south. Following that, rest the stapler on the board. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a box. Were you looking for a board? Because look over there, it's a board. The board is usual. On the board you can make out a paper towel.
There is an exit to the north. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a sandwich, a latchkey and an American style passkey.

your action:

Response: go north<|im_end|>take stapler from chest<|im_end|>go south<|im_end|>put stapler on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, travel west. With that accomplished, pick up the non-euclidean passkey from the floor of the workshop. With the non-euclidean passkey, go to the east. After that, unlock the non-euclidean chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
You make out a locked non-euclidean chest. You see a locked rectangular chest here. You make out a locked case, which looks ordinary, here. You can make out a stand. The stand is typical. The stand appears to be empty. What's that over there? It looks like it's a counter. You shudder, but continue examining the counter. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a stick of butter and a rectangular key.

your action:

Response: go west<|im_end|>take non-euclidean passkey<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, ensure that the cuboid locker is open. Then, recover the glove from the cuboid locker inside the attic. After that, venture east. Okay, and then, deposit the glove inside the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed cuboid locker in the room. You see a suitcase. The suitcase is empty, what a horrible day! You smell an intriguing smell, and follow it to a crate. You can't wait to tell the folks at home about this! The crate contains a carrot and a latchkey. Now that's what I call TextWorld! You make out a chest.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a keycard and a cuboid passkey.

your action:

Response: open cuboid locker<|im_end|>take glove from cuboid locker<|im_end|>go east<|im_end|>insert glove into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. With that accomplished, take the latchkey from the safe in the steam room. Then, move south. With that over with, unlock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. The room is well lit.
You see a locked chest close by. You can make out an opened box, which looks ordinary, right there by you. The box contains a shadfly. What's that over there? It looks like it's a locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter and a passkey.

your action:

Response: go north<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head south. With that accomplished, open the locker within the garage. Then, pick up the onion from the locker. After that, eat the onion. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one.
You can see a closed formless box. What's that over there? It looks like it's an armchair. The armchair is normal. However, the armchair, like an empty armchair, has nothing on it. You can see a chair. However, the chair, like an empty chair, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a formless latchkey on the floor.
You are carrying: a fondue, a sandwich and a latchkey.

your action:

Response: go south<|im_end|>open locker<|im_end|>take onion from locker<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Your first objective is to venture south. And then, open the type N locker inside the laundry place. Once you have opened the type N locker, recover the loaf of bread from the type N locker. Once you have picked up the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual kind of place.
You make out a freezer. As if things weren't amazing enough already, you can even see a plate. The plate is ordinary. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the plate.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a cauliflower and a candy bar.

your action:

Response: go south<|im_end|>open type N locker<|im_end|>take loaf of bread from type N locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to attempt to go north. After that, retrieve the golf ball from the suitcase inside the cellar. After stealing the golf ball, take a trip south. And then, rest the golf ball on the shelf within the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
What's that over there? It looks like it's a locker. You see a safe. Empty! What kind of nightmare TextWorld is this? Oh, great. Here's a shelf. What a coincidence, weren't you just thinking about a shelf? On the shelf you can see a fondue and a keycard. You rest your hand against a wall, but you miss the wall and fall onto a workbench. The workbench is usual. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take golf ball from suitcase<|im_end|>go south<|im_end|>put golf ball on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, take a trip east. Following that, open the cake scented locker. Then, recover the latchkey from the cake scented locker. Then, lock the chest. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
You make out a locked formless locker right there by you. You can see a freezer. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a counter. You see a mug on the counter. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a formless passkey.

your action:

Response: go east<|im_end|>open cake scented locker<|im_end|>take latchkey from cake scented locker<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, travel north. And then, retrieve the passkey from the Henderson's style chest within the kitchenette. After that, take a trip south. After that, Place the passkey into the locker to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You see a closed locker. Look out! It's a- oh, never mind, it's just a shelf. The shelf is ordinary. But oh no! there's nothing on this piece of junk.
There is an unblocked exit to the north.
There is a sandwich, a gummy bear and a broom on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from Henderson's style chest<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, retrieve the formless key from the floor of the canteen. And then, doublecheck that the formless box is unlocked. And then, open the formless box inside the canteen. Then, you can insert the spoon inside the formless box in the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. You start to take note of what's in the room.
You can make out a locked formless box. You bend down to tie your shoe. When you stand up, you notice a rack. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a formless key on the floor.
You are carrying: a sandwich, a salad, a spoon and a fly larva.

your action:

Response: take formless key<|im_end|>unlock formless box with formless key<|im_end|>open formless box<|im_end|>insert spoon into formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go to the west. After that, recover the shadfly from the bookshelf inside the cubicle. And then, venture east. After that, deposit the shadfly into the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one. You begin to take stock of what's in the room.
You can see a refrigerator. The refrigerator contains a legume and a chocolate bar.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from bookshelf<|im_end|>go east<|im_end|>insert shadfly into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. Following that, recover the lightbulb from the locker. Then, make an attempt to go to the south. Then, toss the lightbulb on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
I am obligated to announce that you are now in the spare room. You start to take note of what's in the room.
You can make out a safe. Empty! What kind of nightmare TextWorld is this? You can see a shelf. The shelf is normal. The shelf appears to be empty.
You need an unblocked exit? You should try going north.
There is a pair of headphones on the floor.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>take lightbulb from locker<|im_end|>go south<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the cuboid latchkey from the floor of the closet. After that, assure that the cuboid chest is unlocked. After unlocking the cuboid chest, open the cuboid chest. And then, retrieve the lightbulb from the cuboid chest inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place.
Hey, want to see a cuboid chest? Look over there, a cuboid chest. You can see a spherical locker. The spherical locker contains a spherical latchkey.
There is an exit to the north. Don't worry, it is unblocked.
There is a cuboid latchkey and a fly larva on the floor.
You are carrying: a bug.

your action:

Response: take cuboid latchkey<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take lightbulb from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go east. With that done, retrieve the passkey from the safe within the bar. And then, unlock the box. And then, make it so that the box is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An ordinary one. You begin to take stock of what's in the room.
You see a rack. Why don't you take a picture of it, it'll last longer! The rack is usual. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the east.
There is a stick of butter, a sponge and an iron on the floor.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. With that accomplished, ensure that the chest inside the studio is open. And then, retrieve the telephone from the chest in the studio. If you can get your hands on the telephone, ditch the telephone on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in an usual kind of place. That is to say, you're in a chamber. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a rectangular chest. You see a non-euclidean box. You see a fresh laundry scented safe.
There is an exit to the south. Don't worry, it is unblocked.
There is a fresh laundry scented key on the floor.
You are carrying: a rectangular keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take telephone from chest<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the latchkey from the shelf. After that, make absolutely sure that the box within the studio is unlocked with the latchkey. After that, doublecheck that the box is open. Then, recover the book from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a box. There's something about an object in a room that's just so... TextWorld. You scan the room, seeing a shelf. You can't really describe the shelf besides that it's normal. On the shelf you can see a latchkey and a printer. You can make out a stand. The stand is typical. On the stand you make out a sandwich.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a shadfly on the floor.
You are carrying: a type 9 latchkey and a ladle.

your action:

Response: take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take book from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could look and see that the Canadian box is unlocked. After that, look and see that the Canadian box inside the kitchen is opened. Then, pick up the knife from the Canadian box in the kitchen. And then, you can insert the knife inside the locker inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
Oh, great. Here's a locker. You can't wait to tell the folks at home about this! What a letdown! The locker is empty! You see a locked Canadian box right there by you. You scan the room for a pan, and you find a pan. The pan is typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying: a peanut, a cucumber and a Canadian passkey.

your action:

Response: unlock Canadian box with Canadian passkey<|im_end|>open Canadian box<|im_end|>take knife from Canadian box<|im_end|>insert knife into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. After that, pick up the lavender scented key from the floor of the cellar. After that, make an effort to venture south. Okay, and then, look and see the lavender scented locker inside the office is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a lavender scented locker! You see an opened display nearby. The display contains a binder.
There is an unblocked exit to the north.
You are carrying: a candy bar, a legume and a paper towel.

your action:

Response: go north<|im_end|>take lavender scented key<|im_end|>go south<|im_end|>lock lavender scented locker with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, you could, like, go to the north. After that, retrieve the fly larva from the floor of the shower. And then, try to move south. If you can finish that, toss the fly larva on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
An open locker is here. The locker contains a book. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Oh wow! Is that what I think it is? It is! It's a bed. You see a nest of kittens on the bed. There's something strange about this being here, but you can't put your finger on it. You can see a bookshelf. Looks like someone's already been here and taken everything off it, though. Look out! It's a- oh, never mind, it's just a recliner. You see a tablet on the recliner.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the keycard from the box. If you can get your hands on the keycard, insert the keycard into the locker's lock to unlock it. Once you have unlocked the locker, open the locker. And then, take the fork from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look at that signboard! What does it say? It says Welcome to the cookhouse? Well that's cool.
You can make out a locked locker. You make out a box. The box contains a keycard and a passkey. You see a board. The board is typical. The board appears to be empty. You see a chair. The chair is usual. On the chair you see a burger.
You need an unblocked exit? You should try going north.
You are carrying: a licorice strip and a gummy bear.

your action:

Response: take keycard from box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fork from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, make sure that the locker inside the chamber is unlocked. After that, open the locker in the chamber. Then, take the loaf of bread from the locker inside the chamber. Then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one.
You hear a noise behind you and spin around, but you can't see anything other than a locker. As if things weren't amazing enough already, you can even see a type T box. Oh wow! Is that what I think it is? It is! It's a box. The box is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unguarded.
There is a type T keycard and a key on the floor.
You are carrying: a passkey, a type P key and a golf ball.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to recover the pen from the chair in the studio. After that, make an attempt to head south. That done, doublecheck that the safe is open. And then, you can deposit the pen inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
You see a spherical safe. You see a chair. On the chair you see a spherical passkey, a pen and a cd. You can make out a mantle. The mantle is usual. Unfortunately, there isn't a thing on it. You think about smashing the mantle to bits, throwing the bits into the garbage, etc, until you get bored. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. Wow, isn't TextWorld just the best? The bookshelf is typical. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going south.
You are carrying: a passkey and a paper towel.

your action:

Response: take pen from chair<|im_end|>go south<|im_end|>open safe<|im_end|>insert pen into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to retrieve the nest of toads from the pan. After taking the nest of toads, venture east. Following that, ensure that the Microsoft style chest within the bar is open. After that, put the nest of toads inside the Microsoft style chest in the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
I am sorry to announce that you are now in the kitchenette.
You make out a closed TextWorld chest in the corner. You make out a pan. The pan is normal. On the pan you can make out a nest of toads and a kettle.
There is an unguarded exit to the east.
There is a licorice strip and a TextWorld key on the floor.
You are carrying nothing.

your action:

Response: take nest of toads from pan<|im_end|>go east<|im_end|>open Microsoft style chest<|im_end|>insert nest of toads into Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the type V passkey from the floor of the pantry. Then, make an effort to go east. With that done, make it so that the type V box within the lounge is shut. After shutting the type V box, assure that the type V box within the lounge is locked with the type V passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. The room is well lit.
You see a case. Make a note of this, you might have to put stuff on or in it later on. The case contains a glove. You make out a locked safe. You can see a workbench. Wow, isn't TextWorld just the best? But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unblocked.
There is a type V passkey on the floor.
You are carrying: a fondue.

your action:

Response: take type V passkey<|im_end|>go east<|im_end|>close type V box<|im_end|>lock type V box with type V passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an attempt to take a trip west. Then, take the lightbulb from the stand. And then, try to take a trip east. After that, you can deposit the lightbulb inside the rectangular safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place.
You can see an opened rectangular safe right there by you. The rectangular safe contains a rectangular key and a glass. A locked normal looking fridge is in the corner. You can see a rack. Wow, isn't TextWorld just the best? The rack is standard. Looks like someone's already been here and taken everything off it, though. Oh, great. Here's a plate. The plate appears to be empty. You make out a shelf. The shelf is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the shelf. You scan the room, seeing a bowl. The bowl is typical. But the thing hasn't got anything on it.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take lightbulb from stand<|im_end|>go east<|im_end|>insert lightbulb into rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, go east. Then, open the American locker inside the bedchamber. And then, retrieve the cashew from the American locker. Then, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You begin to take stock of what's here.
You make out a table. On the table you see a chocolate bar, a mouse and a folder.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a stapler and a book on the floor.
You are carrying: an American keycard.

your action:

Response: go east<|im_end|>open American locker<|im_end|>take cashew from American locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to go to the west. Once you do that, retrieve the butterfly from the shelf in the bar. After getting the butterfly, head east. Next, ditch the butterfly on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You make out an opened locker. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a box.
You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take butterfly from shelf<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, pick up the soap scented key from the stand. After that, make sure that the soap scented locker is unlocked. And then, make sure that the soap scented locker is ajar. Then, you can put the tv into the soap scented locker. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
You see a locked soap scented locker, which looks normal, in the corner. You can make out a type 9 locker! Oh wow! Is that what I think it is? It is! It's a stand. You see a soap scented key on the stand.
There is an unguarded exit to the north.
There is a durian on the floor.
You are carrying: a sandwich, a type 9 latchkey and a tv.

your action:

Response: take soap scented key from stand<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>insert tv into soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could retrieve the latchkey from the locker. And then, look and see that the box is unlocked. After that, ensure that the box inside the basement is open. After pulling open the box, recover the nest of insects from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You make out a box. Now that's what I call TextWorld! You make out a locker. The locker contains an apple, a latchkey and a worm. If you haven't noticed it already, there seems to be something there by the wall, it's a trunk. There's something strange about this being here, but you can't put your finger on it. What a letdown! The trunk is empty! You can see a table. Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a top hat and a broom.

your action:

Response: take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take nest of insects from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take a trip east. After that, make sure that the TextWorld chest within the office is wide open. Then, recover the stapler from the TextWorld chest inside the office. And then, place the stapler on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom.
You make out a type 3 locker.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a shirt and a mop on the floor.
You are carrying: a chocolate bar, a TextWorld keycard, a type 3 key and a novel.

your action:

Response: go east<|im_end|>open TextWorld chest<|im_end|>take stapler from TextWorld chest<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the box. And then, make sure that the box in the salon is open. And then, pick up the keycard from the box. And then, assure the safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in the place we're calling the salon.
You can see a closed safe. You see a locked box here.
You need an unguarded exit? You should try going west.
You are carrying: a fondue, a coconut, a passkey and a keyboard.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, lift the latchkey from the floor of the bedchamber. And then, make sure that the chest in the bedchamber is unlocked with the latchkey. Then, open the chest within the bedchamber. And then, recover the bug from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You begin looking for stuff.
You make out a chest. You make out a locked formless locker. You make out a bar. The bar is usual. On the bar you make out a sandwich.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey and a formless passkey on the floor.
You are carrying: a cd.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First of all, assure that the fudge scented safe in the office is unlocked. Then, look and see that the fudge scented safe in the office is opened. After opening the fudge scented safe, pick up the staple from the fudge scented safe. With the staple, rest the staple on the bookshelf inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one.
You can make out a fudge scented safe. You see a closed ordinary looking bureau nearby. You see a bookshelf. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
There is a Cat Calendar on the floor.
You are carrying: a gummy bear, a fudge scented latchkey and a poem.

your action:

Response: unlock fudge scented safe with fudge scented latchkey<|im_end|>open fudge scented safe<|im_end|>take staple from fudge scented safe<|im_end|>put staple on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head east. After that, insert the Canadian style passkey into the Canadian style chest's lock to unlock it. Then, make absolutely sure that the Canadian style chest in the dish-pit is ajar. After that, pick up the teaspoon from the Canadian style chest within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a salad, a Canadian style passkey and a cane.

your action:

Response: go east<|im_end|>unlock Canadian style chest with Canadian style passkey<|im_end|>open Canadian style chest<|im_end|>take teaspoon from Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, lift the cushion from the floor of the chamber. And then, attempt to move east. If you can get through with that, assure that the American locker is wide open. And then, put the cushion inside the American locker within the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a mantle. The mantle is typical. But oh no! there's nothing on this piece of garbage. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is usual. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the east.
There is a coconut, a cushion, an insect and a book on the floor.
You are carrying: a cloak and a teacup.

your action:

Response: take cushion<|im_end|>go east<|im_end|>open American locker<|im_end|>insert cushion into American locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the keycard from the floor of the spare room. If you can get your hands on the keycard, make sure that the safe is unlocked. After that, doublecheck that the safe is wide open. And then, retrieve the lampshade from the safe inside the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary kind of place. You begin to take stock of what's here.
You see a gleam over in a corner, where you can see a safe. You scan the room for a cabinet, and you find a cabinet. Empty! What kind of nightmare TextWorld is this? You make out a shelf. The shelf is standard. On the shelf you can see a stick of butter.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: a pizza, a cookie and a key.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take lampshade from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First stop, try to head south. Following that, ensure that the safe is open. And then, retrieve the type 3 passkey from the safe. Then, assure that the type 3 box is locked. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
I just think it's great that you've just entered a cookery.
Were you looking for a locker? Because look over there, it's a locker. The locker contains a non-euclidean key. You can see a non-euclidean box. Something scurries by right in the corner of your eye. Probably nothing. You see a chair. The chair is normal. But the thing is empty.
You need an unblocked exit? You should try going south.
You are carrying: a cookie, a key and a keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take type 3 passkey from safe<|im_end|>lock type 3 box with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick up the key from the drawer. After you have taken the key, unlock the locker in the sauna with the key. And then, look and see that the locker within the sauna is wide open. And then, deposit the printer into the locker inside the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You're not going to believe this, but you've just entered a sauna.
You see a locker. You see an opened drawer. The drawer contains a key. Oh wow! Is that what I think it is? It is! It's a dresser. The dresser is empty! What a waste of a day! You see a closed safe. You can make out a table. You shudder, but continue examining the table. The table is standard. But oh no! there's nothing on this piece of garbage. This always happens!
There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying: a fondue, a lavender scented key and a printer.

your action:

Response: take key from drawer<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>insert printer into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head north. That done, retrieve the sandwich from the stand. Then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a locker. Wow, isn't TextWorld just the best? The locker contains a key. What's that over there? It looks like it's a shelf. However, the shelf, like an empty shelf, has nothing on it. Look out! It's a- oh, never mind, it's just a mantle. The mantle is standard. But the thing is empty, unfortunately. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich from stand<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to unlock the Henderson's safe. After that, make sure that the Henderson's safe in the canteen is opened. After that, take the teapot from the Henderson's safe. Then, place the teapot on the rack within the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You see a Henderson's safe. You rest your hand against a wall, but you miss the wall and fall onto a box. You can see a vanilla scented safe. Were you looking for a rack? Because look over there, it's a rack. The rack is normal. The rack appears to be empty. It would have been so cool if there was stuff on the rack.
You need an unblocked exit? You should try going north.
There is a latchkey on the floor.
You are carrying: a Henderson's passkey, a vanilla scented key and a mouse.

your action:

Response: unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>take teapot from Henderson's safe<|im_end|>put teapot on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to venture west. Then, recover the passkey from the floor of the shower. If you can get your hands on the passkey, venture east. With that accomplished, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a box? Look over there, a box. You can see a closed Canadian limited edition locker. You make out a table. The table is usual. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? You make out a shelf. You wonder idly who left that here. The shelf is ordinary. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a Canadian limited edition keycard on the floor.
You are carrying: a fondue, a worm and a golf club.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to retrieve the keycard from the rectangular box. After that, make an effort to move south. After that, make sure that the safe in the washroom is closed. And then, Put the keycard into the safe inside the washroom to lock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You see a rectangular box. Something scurries by right in the corner of your eye. Probably nothing. The rectangular box contains a keycard and a rectangular latchkey.
You need an unblocked exit? You should try going south.
There is a legume on the floor.
You are carrying: a loaf of bread.

your action:

Response: take keycard from rectangular box<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, make an attempt to travel south. Okay, and then, lift the passkey from the floor of the attic. After getting the passkey, insert the passkey into the box inside the attic's lock to unlock it. After that, ensure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet. You start to take note of what's in the room.
You can see a table. But oh no! there's nothing on this piece of trash. You move on, clearly upset by TextWorld. You make out a counter. The counter is typical. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a lampshade on the floor.
You are carrying: a cookie, a salad and a nest of bats.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go east. That done, unlock the formless chest. Then, assure that the formless chest is opened. And then, deposit the broom inside the formless chest inside the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You can see a refrigerator. Look out! It's a- oh, never mind, it's just a counter. The counter is ordinary. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked.
There is a cookie on the floor.
You are carrying: a cucumber, a sandwich, a formless latchkey, a passkey, a broom and a golf ball.

your action:

Response: go east<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>insert broom into formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to take a trip west. And then, retrieve the spoon from the floor of the scullery. And then, try to move east. Then, deposit the spoon on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You can barely contain your excitement.
An open suitcase, which looks usual, is here. What a letdown! The suitcase is empty! You make out a shelf. The shelf is typical. On the shelf you can make out a cashew and a folder. You can see a stand. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the west.
You are carrying: a gummy bear and a pizza.

your action:

Response: go west<|im_end|>take spoon<|im_end|>go east<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to move east. With that done, open the box in the sauna. After that, pick up the vacuum from the box inside the sauna. And then, sit the vacuum on the counter. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You have moved into a cubicle. Not the cubicle you'd expect. No, this is a cubicle.
You make out a type Z chest. There's something strange about this being here, but you can't put your finger on it. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. On the shelf you make out a type Z key.
There is an exit to the east. Don't worry, it is unguarded.
There is a mouse on the floor.
You are carrying: a key, a TextWorld limited edition keycard and a butterfly.

your action:

Response: go east<|im_end|>open box<|im_end|>take vacuum from box<|im_end|>put vacuum on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to head north. With that accomplished, recover the formless passkey from the box inside the kitchenette. Then, go to the south. Then, unlock the formless chest inside the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
You see a locked usual looking formless chest here. You make out a chest. You bend down to tie your shoe. When you stand up, you notice a locker! Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going north.
You are carrying: a passkey, a key and a keycard.

your action:

Response: go north<|im_end|>take formless passkey from box<|im_end|>go south<|im_end|>unlock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, assure that the Canadian style locker is opened. Once you have pulled open the Canadian style locker, recover the laptop from the Canadian style locker within the recreation zone. And then, take a trip east. And then, put the laptop into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're not going to believe this, but you've just entered a recreation zone.
You can make out a closed normal looking Canadian style locker in the corner. You can make out a recliner! But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a pillow on the floor.
You are carrying: a stick of butter, a legume, a Canadian style key and a top hat.

your action:

Response: open Canadian style locker<|im_end|>take laptop from Canadian style locker<|im_end|>go east<|im_end|>insert laptop into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First, it would be fantastic if you could try to take a trip east. With that accomplished, look and see that the box inside the office is opened. After that, recover the folder from the box within the office. After that, sit the folder on the desk in the office. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east.
There is a shadfly on the floor.
You are carrying: a pizza and a lamp.

your action:

Response: go east<|im_end|>open box<|im_end|>take folder from box<|im_end|>put folder on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First stop, head north. With that accomplished, recover the keycard from the mantle inside the studio. Having taken the keycard, attempt to travel south. Then, make it so that the safe inside the washroom is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical one.
You can make out a safe. You make out a board. The board is usual. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the north.
You are carrying: a licorice strip, a coffee cup and a worm.

your action:

Response: go north<|im_end|>take keycard from mantle<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel north. Then, take the bug from the rectangular chest. And then, attempt to head south. And then, ditch the bug on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Welcome to the bedchamber.
You make out a mantle. The mantle is typical. On the mantle you can see a pizza. You can see a couch. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the north.
You are carrying: a TextWorld style latchkey.

your action:

Response: go north<|im_end|>take bug from rectangular chest<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could recover the key from the workbench. After picking up the key, make it so that the box is unlocked. After unlocking the box, open the box inside the cellar. Then, take the shoe from the box inside the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You see a locked box here. You see a toolbox. Oh, great. Here's a workbench. The workbench is usual. On the workbench you can make out a key. Huh, weird.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a sock on the floor.
You are carrying: a fondue.

your action:

Response: take key from workbench<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take shoe from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to pick up the type 4 latchkey from the bench in the bedchamber. And then, insert the type 4 latchkey into the type 4 safe within the bedchamber's lock to unlock it. Then, make absolutely sure that the type 4 safe within the bedchamber is ajar. Then, take the monitor from the type 4 safe inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical one.
You can make out a locked type 4 safe. You see a American style locker. You can see a bench. The bench is ordinary. On the bench you can see a type 4 latchkey.
There is an exit to the north. Don't worry, it is unguarded.
There is an American style passkey on the floor.
You are carrying: a gummy bear, a key and a paper towel.

your action:

Response: take type 4 latchkey from bench<|im_end|>unlock type 4 safe with type 4 latchkey<|im_end|>open type 4 safe<|im_end|>take monitor from type 4 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could try to venture west. Then, take the keycard from the type 0 box within the cookhouse. After that, make an attempt to go east. That done, insert the keycard into the box within the recreation zone's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical one. Okay, just remember what you're here to do, and everything will go great.
You make out a box. You can make out a locked TextWorld limited edition chest. You can see a basket. The basket is empty! This is the worst thing that could possibly happen, ever! You can see a bench. But oh no! there's nothing on this piece of trash.
There is an exit to the west. Don't worry, it is unguarded.
There is a TextWorld limited edition passkey and a manuscript on the floor.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take keycard from type 0 box<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip south. And then, ensure that the box is open. And then, take the latchkey from the box. Having got the latchkey, unlock the locker. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Okay, so you're in a studio, cool, but is it normal? You better believe it is. You start to take note of what's in the room.
Oh wow! Is that what I think it is? It is! It's a desk. However, the desk, like an empty desk, has nothing on it. You rest your hand against a wall, but you miss the wall and fall onto a chair. The chair is typical. On the chair you can see a legume.
There is an unguarded exit to the south.
You are carrying: a broccoli.

your action:

Response: go south<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the west. And then, pick up the passkey from the stand. With the passkey, go east. That done, make absolutely sure that the chest is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual one.
You see a locked chest. You can make out a closed normal looking formless box here. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is standard. On the rack you make out a glass.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich and a formless passkey.

your action:

Response: go west<|im_end|>take passkey from stand<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. Then, open the TextWorld style safe. And then, recover the bug from the TextWorld style safe. With the bug, rest the bug on the counter. That's it!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just moved into a shower. The room is well lit.
A locked type 3 box, which looks typical, is close by.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a TextWorld style key, a type 3 passkey, a sock and a sponge.

your action:

Response: go east<|im_end|>open TextWorld style safe<|im_end|>take bug from TextWorld style safe<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest inside the laundromat is open. And then, pick up the fly larva from the chest in the laundromat. After that, go south. After that, place the fly larva on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
A closed chest is right there by you.
There is an unblocked exit to the south.
There is a peanut, a candy bar and a broom on the floor.
You are carrying: a key and a teapot.

your action:

Response: open chest<|im_end|>take fly larva from chest<|im_end|>go south<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the keycard from the cake scented locker. If you can get your hands on the keycard, make an attempt to venture east. And then, unlock the safe inside the sauna. And then, look and see that the safe is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
You make out an opened cake scented locker. The cake scented locker contains a gummy bear and a keycard. You see a rack. The rack is standard. But there isn't a thing on it. It would have been so cool if there was stuff on the rack.
You need an unguarded exit? You should try going east.
There is a cake scented key on the floor.
You are carrying: an American style passkey.

your action:

Response: take keycard from cake scented locker<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to travel north. Next, pick up the formless latchkey from the floor of the kitchen. After that, take a trip south. That done, lock the formless box within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's here.
You can see a formless box. If you haven't noticed it already, there seems to be something there by the wall, it's a safe.
You need an unblocked exit? You should try going north.
There is a pizza and a laptop on the floor.
You are carrying: a stick of butter and a passkey.

your action:

Response: go north<|im_end|>take formless latchkey<|im_end|>go south<|im_end|>lock formless box with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to venture east. Then, make it so that the Microsoft limited edition box inside the studio is opened. Then, retrieve the passkey from the Microsoft limited edition box in the studio. After that, make absolutely sure that the box is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a Henderson's limited edition chest. You can make out a locked chest.
There is an exit to the east. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a Microsoft limited edition latchkey and a Henderson's limited edition passkey.

your action:

Response: go east<|im_end|>open Microsoft limited edition box<|im_end|>take passkey from Microsoft limited edition box<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to go to the south. And then, unlock the Microsoft chest in the laundromat with the Microsoft keycard. Then, doublecheck that the Microsoft chest is opened. Then, recover the soap dispenser from the Microsoft chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You have come into a bathroom. Not the bathroom you'd expect. No, this is a bathroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a rack. The rack is typical. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is an exit to the south. Don't worry, it is unguarded.
There is a mop on the floor.
You are carrying: a chocolate bar, a berry, a loaf of bread, a Microsoft keycard and a desktop computer.

your action:

Response: go south<|im_end|>unlock Microsoft chest with Microsoft keycard<|im_end|>open Microsoft chest<|im_end|>take soap dispenser from Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the type G safe. After pulling open the type G safe, take the key from the type G safe inside the scullery. If you can get your hands on the key, insert the key into the locker's lock to unlock it. If you have unlocked the locker, assure that the locker within the scullery is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal kind of place.
You can see a locker. Look out! It's a- oh, never mind, it's just a type G safe. You make out a locked refrigerator close by. Hey, want to see a counter? Look over there, a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the counter.
There is an unguarded exit to the west.
You are carrying: a garlic clove, a type G keycard and a manuscript.

your action:

Response: open type G safe<|im_end|>take key from type G safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the Henderson's safe is unlocked with the Henderson's latchkey. Then, open the Henderson's safe. Then, pick up the nest of bats from the Henderson's safe. Once you have got the nest of bats, place the nest of bats on the bench in the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You can make out a locked Henderson's safe in the corner. You can see a locker. You can make out a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. But the thing is empty.
You need an unguarded exit? You should try going north.
You are carrying: a Henderson's latchkey and an American style passkey.

your action:

Response: unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take nest of bats from Henderson's safe<|im_end|>put nest of bats on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, unlock the chest inside the study. And then, open the chest within the study. And then, pick up the mouse from the chest inside the study. And then, ditch the mouse on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh, great. Here's a chest. You can make out a formless locker. You scan the room for a desk, and you find a desk. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a key and a glass.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take mouse from chest<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First stop, take a trip south. And then, pick-up the key from the floor of the dish-pit. After that, unlock the locker within the dish-pit. And then, ensure that the locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You see a locked type 7 box close by. Were you looking for a safe? Because look over there, it's a safe. You can make out a stand. On the stand you see a peanut.
You need an unguarded exit? You should try going south.
There is a cabbage on the floor.
You are carrying: a licorice strip, a latchkey, a type 7 passkey and a vacuum.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>