Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the passkey from the dresser in the sauna. If you can get your hands on the passkey, insert the passkey into the safe within the sauna's lock to unlock it. And then, make sure that the safe within the sauna is open. And then, recover the sponge from the safe inside the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked safe in the room. You can make out a dresser. The dresser contains a passkey. Make a note of this, you might have to put stuff on or in it later on. You make out a locker.
There is an exit to the north. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take passkey from dresser<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to move north. Then, recover the nest of beetles from the bench within the salon. Then, make an attempt to travel south. After that, deposit the nest of beetles on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual one.
You see a box. You shudder, but continue examining the room. You can see a stand. The stand is standard. On the stand you can see a bug. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the north. Don't worry, it is unguarded.
There is a passkey and a lampshade on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of beetles from bench<|im_end|>go south<|im_end|>drop nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the fudge scented keycard from the floor of the shower. And then, move east. And then, close the fudge scented box in the chamber. After that, look and see that the fudge scented box within the chamber is locked with the fudge scented keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a cabinet. The cabinet contains a type 9 keycard. Were you looking for a type 9 chest? Because look over there, it's a type 9 chest.
There is an exit to the east. Don't worry, it is unguarded.
There is a fudge scented keycard, a towel and a bug on the floor.
You are carrying: a cookie and a keycard.

your action:

Response: take fudge scented keycard<|im_end|>go east<|im_end|>close fudge scented box<|im_end|>lock fudge scented box with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the formless keycard from the case. And then, make an effort to go east. Once you accomplish that, unlock the formless safe. Then, ensure that the formless safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one.
You see an opened case. The case contains a formless keycard. You can make out an opened Microsoft style chest. The Microsoft style chest is empty, what a horrible day! You make out an opened trunk. The trunk is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Microsoft style key.

your action:

Response: take formless keycard from case<|im_end|>go east<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could try to head west. And then, recover the chocolate bar from the safe. Then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one.
You see a locked fudge scented locker nearby.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fudge scented keycard on the floor.
You are carrying: a sandwich and a peanut.

your action:

Response: go west<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to go to the west. Next, pick-up the non-euclidean passkey from the floor of the bedroom. And then, move east. That done, assure that the non-euclidean box inside the basement is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a closed non-euclidean box nearby. You make out a counter. Make a note of this, you might have to put stuff on or in it later on. The counter is normal. But the thing hasn't got anything on it. Look over there! a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. The stand is ordinary. However, the stand, like an empty stand, has nothing on it. It would have been so cool if there was stuff on the stand.
You need an unguarded exit? You should try going west.
There is a fly larva and a frisbee on the floor.
You are carrying: a spoon.

your action:

Response: go west<|im_end|>take non-euclidean passkey<|im_end|>go east<|im_end|>lock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, insert the passkey into the locker inside the bedchamber's lock to unlock it. Then, open the locker within the bedchamber. After that, retrieve the Canadian limited edition key from the locker within the bedchamber. And then, look and see that the Canadian limited edition safe in the bedchamber is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. The room is well lit.
You can make out a locked Canadian limited edition safe right there by you. You hear a noise behind you and spin around, but you can't see anything other than a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a formless locker. You see a locked safe.
There is an unblocked exit to the north.
There is a stick of butter and a keycard on the floor.
You are carrying: a peanut, a passkey and a formless keycard.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take Canadian limited edition key from locker<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to attempt to take a trip south. Then, pick up the key from the floor of the chamber. If you have got the key, make sure that the locker is unlocked. After that, open the locker. That's it!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great usual vibes in this place, a wonderful usual atmosphere.
You make out a locked suitcase in the room. You can make out a stand. On the stand you can make out a sandwich. Look out! It's a- oh, never mind, it's just a table. The table is ordinary. Looks like someone's already been here and taken everything off it, though. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk! The desk is usual. However, the desk, like an empty desk, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, doublecheck that the type U safe is unlocked. Then, open the type U safe inside the spare room. And then, retrieve the pear from the type U safe. After that, eat the pear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a standard kind of place. That is to say, you're in a spare room.
You scan the room, seeing a type U safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this? You can make out a table. You see a key and a lightbulb on the table. As if things weren't amazing enough already, you can even see a shelf. The shelf is typical. The shelf appears to be empty. Aw, and here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
There is a cashew and a fly larva on the floor.
You are carrying: a type U keycard and a laptop.

your action:

Response: unlock type U safe with type U keycard<|im_end|>open type U safe<|im_end|>take pear from type U safe<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go south. Then, doublecheck that the type 3 locker within the cellar is wide open. And then, take the burger from the type 3 locker. After that, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
This might come as a shock to you, but you've just fallen into a kitchenette.
You can see a cabinet. Empty! What kind of nightmare TextWorld is this? You make out a counter. Wow, isn't TextWorld just the best? The counter is ordinary. Looks like someone's already been here and taken everything off it, though. You see a gleam over in a corner, where you can see a board. However, the board, like an empty board, has nothing on it.
There is an unblocked exit to the south.
There is a cookie, a knife and a spoon on the floor.
You are carrying: a fondue, a type 3 passkey and a backup calendar.

your action:

Response: go south<|im_end|>open type 3 locker<|im_end|>take burger from type 3 locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture west. Then, retrieve the desktop computer from the locker. Then, make an attempt to travel east. Then, place the desktop computer on the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the west. Don't worry, it is unguarded.
There is a cabbage and a key on the floor.
You are carrying: a durian and a frisbee.

your action:

Response: go west<|im_end|>take desktop computer from locker<|im_end|>go east<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, assure that the Henderson's style safe is unlocked. And then, look and see that the Henderson's style safe is opened. And then, retrieve the plant from the Henderson's style safe in the playroom. After picking up the plant, rest the plant on the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom. The room is well lit.
As if things weren't amazing enough already, you can even see a Henderson's style safe. You can see a closed safe. You scan the room for a bar, and you find a bar. On the bar you can make out a potato. You scan the room for a mantelpiece, and you find a mantelpiece. The mantelpiece is usual. The mantelpiece appears to be empty. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Henderson's style passkey and a passkey.

your action:

Response: unlock Henderson's style safe with Henderson's style passkey<|im_end|>open Henderson's style safe<|im_end|>take plant from Henderson's style safe<|im_end|>put plant on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, travel west. After that, retrieve the shadfly from the armchair in the office. Then, travel east. After that, put the shadfly on the bookshelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual kind of place.
You can see a closed spherical chest in the room. Look over there! a portmanteau. What a letdown! The portmanteau is empty! You can see a bookshelf. On the bookshelf you can see a spherical keycard.
You need an unguarded exit? You should try going west.
There is a blanket on the floor.
You are carrying: a TextWorld style passkey, a broom and a glass.

your action:

Response: go west<|im_end|>take shadfly from armchair<|im_end|>go east<|im_end|>put shadfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the key from the floor of the launderette. With the key, unlock the safe within the launderette. And then, ensure that the safe is open. After that, pick up the vacuum from the safe in the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
You can see a locked safe.
There is an exit to the north. Don't worry, it is unguarded.
There is a gummy bear and a key on the floor.
You are carrying: a burger and a worm.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take vacuum from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the keycard from the floor of the bar. After that, make an attempt to go to the south. Once you accomplish that, make sure that the chest is unlocked with the keycard. Then, ensure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A normal one.
You make out a locked locker nearby. Oh wow! Is that what I think it is? It is! It's a desk. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keycard, a passkey and a textbook on the floor.
You are carrying: a cabbage, a licorice strip and a loaf of bread.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, retrieve the key from the cake scented safe within the recreation zone. Then, try to travel east. Following that, assure that the chest within the pantry is closed. After shutting the chest, lock the chest with the key. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical kind of place.
You make out an opened cake scented safe. The cake scented safe contains a key and a cake scented passkey. You can make out a stand. The stand is normal. On the stand you can make out a monitor. You can see a bar. The bar is ordinary. But the thing is empty.
There is an exit to the east. Don't worry, it is unblocked.
There is a nest of toads on the floor.
You are carrying: a loaf of bread.

your action:

Response: take key from cake scented safe<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the safe in the lounge. After that, ensure that the safe is open. After opening the safe, pick up the passkey from the safe. If you can get your hands on the passkey, insert the passkey into the box inside the lounge's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal one. You can barely contain your excitement.
You see a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a locked ordinary looking safe right there by you. If you haven't noticed it already, there seems to be something there by the wall, it's a Canadian locker. Wow, isn't TextWorld just the best? The Canadian locker is empty, what a horrible day! You make out a couch. The couch is standard. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a stick of butter, a fondue, a keycard, a Canadian passkey and a sponge.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, ensure that the TextWorld chest is open. And then, recover the keycard from the TextWorld chest inside the spare room. After that, make an effort to travel south. Then, unlock the safe with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
You can make out a closed standard looking TextWorld chest close by. As if things weren't amazing enough already, you can even see a Canadian style box. Make a note of this, you might have to put stuff on or in it later on. You can make out a closed chest close by.
You need an unblocked exit? You should try going south.
There is a TextWorld passkey on the floor.
You are carrying: a coffee cup and a nest of caterpillars.

your action:

Response: open TextWorld chest<|im_end|>take keycard from TextWorld chest<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go to the west. With that done, recover the dvd from the floor of the parlor. After that, go east. After that, ditch the dvd on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great typical vibes in this place, a wonderful typical atmosphere.
You see an opened freezer. The freezer is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a napkin and a glass on the floor.
You are carrying: a coconut and a worm.

your action:

Response: go west<|im_end|>take dvd<|im_end|>go east<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, move south. And then, insert the fresh laundry scented keycard into the fresh laundry scented chest's lock to unlock it. Then, doublecheck that the fresh laundry scented chest in the attic is open. And then, recover the broom from the fresh laundry scented chest inside the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. The room is well lit.
You can see a locked formless safe nearby. You can make out a basket.
There is an exit to the south. Don't worry, it is unguarded.
There is a burger and a formless latchkey on the floor.
You are carrying: a fresh laundry scented keycard and a passkey.

your action:

Response: go south<|im_end|>unlock fresh laundry scented chest with fresh laundry scented keycard<|im_end|>open fresh laundry scented chest<|im_end|>take broom from fresh laundry scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, unlock the box within the restroom with the keycard. After unlocking the box, make absolutely sure that the box is ajar. After pulling open the box, pick up the nest of insects from the box inside the restroom. After that, throw the nest of insects on the floor of the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A standard one.
You see a box. You see an opened trunk. The trunk contains a garlic clove and a Microsoft limited edition passkey. You make out a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You scan the room for a Microsoft limited edition safe, and you find a Microsoft limited edition safe. You wonder idly who left that here. Look out! It's a- oh, never mind, it's just a table. The table is usual. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread and a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take nest of insects from box<|im_end|>drop nest of insects<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First of all, you could, like, open the spherical chest. After opening the spherical chest, recover the keycard from the spherical chest. After that, head south. After that, Put the keycard into the safe in the bedchamber to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. The room is well lit.
You can make out a closed spherical chest in the room. You see a bench. The bench is typical. But there isn't a thing on it. Hey, want to see a table? Look over there, a table. But there isn't a thing on it. You can make out a shelf. But the thing is empty.
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a spherical keycard.

your action:

Response: open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>go south<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to make absolutely sure that the safe is unlocked. After that, make absolutely sure that the safe in the launderette is wide open. And then, retrieve the iron from the safe in the launderette. After that, place the iron on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette. The room is well lit.
You see a safe. You can see a fudge scented locker. You bend down to tie your shoe. When you stand up, you notice a basket. Wow, isn't TextWorld just the best? You make out a board. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to move west. And then, lift the Microsoft key from the floor of the shower. And then, head east. After that, lock the Microsoft safe in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just stumbled into a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a Microsoft safe. A closed locker is right there by you.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue, a key, an American limited edition key and a fork.

your action:

Response: go west<|im_end|>take Microsoft key<|im_end|>go east<|im_end|>lock Microsoft safe with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could retrieve the latchkey from the shelf in the study. After that, doublecheck that the box is unlocked. And then, make sure that the box in the study is open. After you have pulled open the box, take the laptop from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can make out a box. You make out a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is normal. On the shelf you make out a latchkey and a cd.
There is an unguarded exit to the north.
You are carrying: a pizza and a keycard.

your action:

Response: take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take laptop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to open the box. After pulling open the box, recover the type 5 keycard from the box in the parlor. After that, insert the type 5 keycard into the type 5 chest's lock to unlock it. If you have unlocked the type 5 chest, ensure that the type 5 chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
Ah, the parlor. This is some kind of parlor, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You can barely contain your excitement.
You can see a locked type 5 chest. A closed standard looking box is in the corner.
There is an unguarded exit to the north.
You are carrying: a chocolate bar, a cashew and a latchkey.

your action:

Response: open box<|im_end|>take type 5 keycard from box<|im_end|>unlock type 5 chest with type 5 keycard<|im_end|>open type 5 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, ensure that the type X box is open. After opening the type X box, recover the formless latchkey from the type X box. After that, make absolutely sure that the formless locker is unlocked. If you have unlocked the formless locker, ensure that the formless locker inside the basement is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical kind of place.
You can see a formless locker! You see a type X box. Oh, great. Here's a rack. The rack is ordinary. On the rack you can make out a berry.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fondue and a worm.

your action:

Response: open type X box<|im_end|>take formless latchkey from type X box<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to pick up the passkey from the chair inside the kitchenette. And then, unlock the safe with the passkey. Then, ensure that the safe inside the kitchenette is open. Then, take the ladle from the safe in the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well how about that, you are in a place we're calling a kitchenette.
You scan the room, seeing a safe. You look at the price tag glued to the safe. Eighty dollars?! Where'd they buy this safe, some kind of expensive store? You can make out a chair. The chair is usual. On the chair you can see a passkey and a blender.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a napkin on the floor.
You are carrying nothing.

your action:

Response: take passkey from chair<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take ladle from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, go to the south. With that over with, ensure that the box inside the laundry place is open. And then, take the fondue from the box. And then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet.
Look over there! a safe. You can't wait to tell the folks at home about this! The safe is empty! This is the worst thing that could possibly happen, ever! You see a stand. Looks like someone's already been here and taken everything off it, though. You see a workbench. The workbench is standard. But the thing hasn't got anything on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard, a type Q key, a key and a knife.

your action:

Response: go south<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could venture west. With that done, pick up the shadfly from the locker. After you have picked up the shadfly, move east. Then, rest the shadfly on the desk inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking."
Look over there! a display. The display is empty, what a horrible day! You see a gleam over in a corner, where you can see a desk. But the thing hasn't got anything on it. You make out a table. Does this look like anything mentioned in the instructions? You see a stick of butter on the table.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a garlic clove, a keycard and a scarf.

your action:

Response: go west<|im_end|>take shadfly from locker<|im_end|>go east<|im_end|>put shadfly on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to go east. After that, make absolutely sure that the non-euclidean locker is unlocked. Then, make absolutely sure that the non-euclidean locker is open. After that, you can place the sponge into the non-euclidean locker inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You bend down to tie your shoe. When you stand up, you notice a Henderson's limited edition safe. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cashew, a non-euclidean key, a Henderson's limited edition keycard and a sponge.

your action:

Response: go east<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>insert sponge into non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the south. After that, insert the latchkey into the locker's lock to unlock it. And then, make sure that the locker in the basement is wide open. And then, take the lampshade from the locker within the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed box nearby. You see a cabinet. Hey, want to see a rack? Look over there, a rack. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going south.
There is a keycard on the floor.
You are carrying: a stick of butter, a gummy bear and a latchkey.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take lampshade from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture west. Once you get through with that, recover the folder from the stand. And then, try to go to the east. With that over with, sit the folder on the table inside the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a cabinet. The cabinet contains a shadfly. You see a table. The table is typical. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a durian.

your action:

Response: go west<|im_end|>take folder from stand<|im_end|>go east<|im_end|>put folder on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move north. With that done, pick-up the TextWorld passkey from the floor of the sauna. Then, go to the south. Then, insert the TextWorld passkey into the TextWorld safe within the shower's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's a TextWorld safe, so there's that. You can see a locked safe. You make out a drawer. You make out a board. The board appears to be empty. It would have been so cool if there was stuff on the board. You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is ordinary. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going north.
You are carrying: a broccoli and a key.

your action:

Response: go north<|im_end|>take TextWorld passkey<|im_end|>go south<|im_end|>unlock TextWorld safe with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First thing I need you to do is to make an effort to go east. Once you get around to doing that, check that the box in the playroom is unlocked with the key. Then, open the box. After that, recover the blanket from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. The room is well lit.
You can see a closed display.
There is an exit to the east. Don't worry, it is unguarded.
There is a nest of ticks on the floor.
You are carrying: a coconut, a sandwich, a loaf of bread and a key.

your action:

Response: go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take blanket from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take a trip west. Okay, and then, recover the type 5 latchkey from the floor of the spare room. And then, attempt to take a trip east. After that, lock the type 5 chest within the washroom with the type 5 latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Of every washroom you could have shown up in, you had to come round an ordinary one.
You see a gleam over in a corner, where you can see a type 5 chest. Now why would someone leave that there? You see a bench. The bench is typical. On the bench you see a peanut. Wow! Just like in the movies! You can see a rack. The rack appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a grape and a golf club.

your action:

Response: go west<|im_end|>take type 5 latchkey<|im_end|>go east<|im_end|>lock type 5 chest with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the cake scented box. Then, retrieve the TextWorld limited edition key from the cake scented box. After stealing the TextWorld limited edition key, take a trip south. And then, Insert the TextWorld limited edition key into the TextWorld limited edition chest in the closet to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary kind of place.
Were you looking for a cake scented box? Because look over there, it's a cake scented box. You can see a locker. Hmmm... what else, what else? The locker is empty! What a waste of a day!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying: a fondue, an apple, a grape, a cake scented passkey and a lamp.

your action:

Response: open cake scented box<|im_end|>take TextWorld limited edition key from cake scented box<|im_end|>go south<|im_end|>lock TextWorld limited edition chest with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could recover the latchkey from the floor of the study. After that, check that the locker is unlocked with the latchkey. Then, open the locker. And then, put the cloak into the locker inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. The room is well lit.
You make out a locker. You can make out a closed safe nearby. You can make out a mantelpiece. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the north.
There is a candy bar and a latchkey on the floor.
You are carrying: a fondue, a cloak and a mouse.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>insert cloak into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First, it would be great if you could attempt to move north. With that over with, take the nest of bunnies from the board. If you can get your hands on the nest of bunnies, move south. That done, place the nest of bunnies on the counter in the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You can make out an opened chest. The chest is empty, what a horrible day! Look over there! a type C locker. You see a counter. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a pear, a type C keycard and an American style latchkey.

your action:

Response: go north<|im_end|>take nest of bunnies from board<|im_end|>go south<|im_end|>put nest of bunnies on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First off, check that the fresh laundry scented safe within the lounge is unlocked with the fresh laundry scented latchkey. After you have unlocked the fresh laundry scented safe, ensure that the fresh laundry scented safe is open. Then, recover the pizza from the fresh laundry scented safe. With the pizza, eat the pizza. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge. You start to take note of what's in the room.
You can see a fresh laundry scented safe. There's something strange about this being here, but you can't put your finger on it. You can make out a closed type 1 box in the room.
You need an unguarded exit? You should try going north.
There is a type 1 keycard on the floor.
You are carrying: a fresh laundry scented latchkey and a spork.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>open fresh laundry scented safe<|im_end|>take pizza from fresh laundry scented safe<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go east. After that, unlock the Henderson's limited edition safe within the kitchenette with the Henderson's limited edition latchkey. If you have unlocked the Henderson's limited edition safe, open the Henderson's limited edition safe within the kitchenette. After that, take the glass from the Henderson's limited edition safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical one.
You can see an opened freezer, which looks usual, in the corner. The freezer contains a loaf of bread. The light flickers for a second, but nothing else happens. You can see an opened cabinet. The cabinet is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich and a Henderson's limited edition latchkey.

your action:

Response: go east<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition safe<|im_end|>take glass from Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, travel south. Then, ensure that the non-euclidean locker within the washroom is open. Then, take the broom from the non-euclidean locker. And then, put the broom on the shelf within the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
You make out a case. The case contains a melon.
You need an unguarded exit? You should try going south.
There is a teapot on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open non-euclidean locker<|im_end|>take broom from non-euclidean locker<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to head west. Following that, pick up the worm from the floor of the garage. After that, make an effort to go east. If you can succeed at that, you can put the worm inside the box in the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room. You can barely contain your excitement.
You smell an interesting smell, and follow it to a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a legume and a keycard. You can make out a locked non-euclidean safe. You can make out a shelf. You shudder, but continue examining the shelf. You see a non-euclidean keycard on the shelf. You bend down to tie your shoe. When you stand up, you notice a counter. The counter is usual. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a cookie and a passkey.

your action:

Response: go west<|im_end|>take worm<|im_end|>go east<|im_end|>insert worm into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. With that over with, open the locker in the cookery. Then, pick up the shadfly from the locker. And then, throw the shadfly on the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Of every sauna you could have shown up in, you had to walk into a typical one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a type J safe. You make out a rack. The rack appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going east.
You are carrying: a stick of butter, a type J latchkey and a lightbulb.

your action:

Response: go east<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip north. If you can accomplish that, pick up the pair of pants from the shelf inside the pantry. And then, go south. And then, place the pair of pants on the mantelpiece inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place. You start to take note of what's in the room.
You make out a chest. Huh, weird. The chest is empty! What a waste of a day! You can see a mantelpiece. Why don't you take a picture of it, it'll last longer! On the mantelpiece you can see a latchkey. There's something strange about this being here, but you can't put your finger on it. You can make out a mantle. Make a note of this, you might have to put stuff on or in it later on. However, the mantle, like an empty mantle, has nothing on it. You think about smashing the mantle to bits, throwing the bits in a fire, etc, until you get bored. Look over there! a stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the stand.
You need an unguarded exit? You should try going north.
You are carrying: a cloak.

your action:

Response: go north<|im_end|>take pair of pants from shelf<|im_end|>go south<|im_end|>put pair of pants on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the north. And then, pick up the passkey from the floor of the workshop. Then, make an effort to move south. Following that, insert the passkey into the chest's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a chest. Now why would someone leave that there? You can see an opened bureau. The bureau contains a mug. You can make out a bookshelf. Unfortunately, there isn't a thing on it. You make out a chair. You see a keyboard and a printer on the chair.
You need an unblocked exit? You should try going north.
There is a stapler on the floor.
You are carrying: a nest of shrimp.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to take a trip west. That done, retrieve the latchkey from the couch. And then, make an attempt to take a trip east. Once you succeed at that, make it so that the safe within the vault is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in the place we're calling the vault. You can barely contain your excitement.
You can see a safe. You see a box. Were you looking for a shelf? Because look over there, it's a shelf. The shelf is standard. But the thing hasn't got anything on it.
There is an unblocked exit to the west.
There is a shirt on the floor.
You are carrying: a passkey and a book.

your action:

Response: go west<|im_end|>take latchkey from couch<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First step, make an attempt to move west. Following that, pick up the broom from the floor of the vault. After getting the broom, travel east. With that accomplished, drop the broom on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
You scan the room, seeing a safe. You smell an awful smell, and follow it to a bookshelf. The bookshelf is ordinary. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it! You can see a mantle. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
There is a latchkey on the floor.
You are carrying: a type 3 key, a kettle and a bug.

your action:

Response: go west<|im_end|>take broom<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the non-euclidean passkey from the floor of the kitchenette. Then, make an attempt to go east. Then, unlock the non-euclidean safe in the workshop. And then, ensure that the non-euclidean safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary one.
You can make out a locked box. What's that over there? It looks like it's a plate. The plate is usual. On the plate you can make out a key.
There is an unguarded exit to the east.
There is a fondue, a non-euclidean passkey and a glass on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean passkey<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! Your first objective is to head west. With that done, retrieve the controller from the bench. If you can get your hands on the controller, go to the east. Then, put the controller on the rack. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal one. You begin looking for stuff.
You make out a safe. Something scurries by right in the corner of your eye. Probably nothing. You make out a rack. The rack is usual. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? You can make out a table. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unguarded exit to the west.
There is a passkey and a spork on the floor.
You are carrying: an insect.

your action:

Response: go west<|im_end|>take controller from bench<|im_end|>go east<|im_end|>put controller on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First of all, you could, like, attempt to venture north. And then, retrieve the cake scented keycard from the table inside the dish-pit. And then, try to go to the south. After that, unlock the cake scented box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You can make out a locked cake scented box right there by you. You make out a American style locker. You make out a closed TextWorld limited edition chest.
There is an unguarded exit to the north.
There is a TextWorld limited edition passkey on the floor.
You are carrying: a broom.

your action:

Response: go north<|im_end|>take cake scented keycard from table<|im_end|>go south<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, you could, like, take the type Q latchkey from the chair in the studio. And then, unlock the type Q safe. And then, open the type Q safe. Then, retrieve the folder from the type Q safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one. I guess you better just go and list everything you see here.
You can see a type Q safe! You smell a pungent smell, and follow it to a chair. You see a type Q latchkey on the chair. You see a stand. But the thing is empty, unfortunately. You hear a noise behind you and spin around, but you can't see anything other than a desk. Looks like someone's already been here and taken everything off it, though. Oh wow! Is that what I think it is? It is! It's a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unblocked exit to the north.
There is a legume on the floor.
You are carrying: a sock.

your action:

Response: take type Q latchkey from chair<|im_end|>unlock type Q safe with type Q latchkey<|im_end|>open type Q safe<|im_end|>take folder from type Q safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the safe inside the cellar. If you have unlocked the safe, ensure that the safe is open. And then, pick up the glove from the safe within the cellar. Then, place the glove on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Fancy seeing you here. Here, by the way, being the cellar.
You see a locked safe. You can see a shelf. Now why would someone leave that there? But oh no! there's nothing on this piece of junk. You can make out a counter. The counter appears to be empty. You make out a stand. The stand appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a berry, a pear and a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take glove from safe<|im_end|>put glove on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to take a trip north. And then, lift the cauliflower from the floor of the closet. And then, eat the cauliflower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard one. I guess you better just go and list everything you see here.
You make out a stand. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You can see a shelf. Looks like someone's already been here and taken everything off it, though. You make out a workbench. The workbench is normal. However, the workbench, like an empty workbench, has nothing on it. Hm. Oh well
You need an unguarded exit? You should try going north.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take cauliflower<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, head east. Then, ensure that the type T safe is open. Then, recover the raspberry from the type T safe in the studio. If you can get your hands on the raspberry, eat the raspberry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one.
You can make out an opened spherical safe, which looks normal, in the corner. The spherical safe contains a spherical keycard and a teaspoon. You scan the room, seeing a shelf. However, the shelf, like an empty shelf, has nothing on it.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type T safe<|im_end|>take raspberry from type T safe<|im_end|>eat raspberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip east. And then, make absolutely sure that the American style locker is ajar. Then, pick up the cushion from the American style locker inside the bar. After that, rest the cushion on the stand. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. You begin to take stock of what's here.
You make out a suitcase. You hear a noise behind you and spin around, but you can't see anything other than a table. But there isn't a thing on it. This always happens, here in TextWorld!
There is an exit to the east. Don't worry, it is unguarded.
There is a legume on the floor.
You are carrying: a spork.

your action:

Response: go east<|im_end|>open American style locker<|im_end|>take cushion from American style locker<|im_end|>put cushion on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the printer from the bureau. After that, go to the east. If you can get around to doing that, look and see that the Henderson's box within the chamber is ajar. And then, you can insert the printer inside the Henderson's box in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a bureau. The bureau contains an apple and a printer. You scan the room for a portmanteau, and you find a portmanteau. The portmanteau contains a sandwich and a gummy bear. Now that's what I call TextWorld! You see a table. The table is ordinary. But the thing is empty.
You need an unblocked exit? You should try going east.
You are carrying: a Henderson's latchkey.

your action:

Response: take printer from bureau<|im_end|>go east<|im_end|>open Henderson's box<|im_end|>insert printer into Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, go south. After that, retrieve the keycard from the box. Then, unlock the safe. After you have unlocked the safe, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. Okay, just remember what you're here to do, and everything will go great.
An open normal looking rectangular locker is close by. The rectangular locker is empty! What a waste of a day!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a rectangular latchkey and a keyboard.

your action:

Response: go south<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the key from the floor of the bedroom. If you can get your hands on the key, look and see that the chest is unlocked. After unlocking the chest, open the chest. Then, take the tv from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. Okay, just remember what you're here to do, and everything will go great.
A locked chest, which looks standard, is close by. You see a gleam over in a corner, where you can see a Canadian chest. You can see a locked spherical locker.
You need an unguarded exit? You should try going north.
There is a key and a laptop on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, check that the Microsoft locker within the cookery is unlocked with the Microsoft latchkey. After that, ensure that the Microsoft locker is open. Then, recover the keycard from the Microsoft locker inside the cookery. Then, assure the box in the cookery is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You have moved into the most normal of all possible cookerys.
Were you looking for a box? Because look over there, it's a box. You can make out a locked Microsoft locker right there by you. You make out a locked American style safe. You make out a bowl. On the bowl you can see a pear. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. The chair is ordinary. The chair appears to be empty. You swear loudly.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a Microsoft latchkey.

your action:

Response: unlock Microsoft locker with Microsoft latchkey<|im_end|>open Microsoft locker<|im_end|>take keycard from Microsoft locker<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the locker is unlocked. And then, look and see that the locker is opened. Having pulled open the locker, pick up the butterfly from the locker within the kitchenette. If you have picked up the butterfly, rest the butterfly on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette.
You make out a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a closed type E locker in the room. You hear a noise behind you and spin around, but you can't see anything other than a table. The table is standard. But the thing is empty. What's that over there? It looks like it's a chair. The chair is typical. Looks like someone's already been here and taken everything off it, though. You can see a platter. The platter appears to be empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich, a keycard, a type E key and a spork.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, travel south. And then, recover the passkey from the stand inside the lounge. With the passkey, make absolutely sure that the safe within the lounge is unlocked. And then, doublecheck that the safe in the lounge is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. It seems to be pretty standard here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 6 box. You see a counter. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type 6 keycard and a scarf.

your action:

Response: go south<|im_end|>take passkey from stand<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the latchkey from the floor of the chamber. After stealing the latchkey, make absolutely sure that the locker in the chamber is unlocked. After that, make it so that the locker in the chamber is wide open. And then, place the shirt into the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber.
You see a gleam over in a corner, where you can see a locker. You can see a type W box! You scan the room for a desk, and you find a desk. Wow, isn't TextWorld just the best? But there isn't a thing on it. It would have been so cool if there was stuff on the desk.
There is an exit to the north. Don't worry, it is unblocked.
There is a latchkey and a type W passkey on the floor.
You are carrying: a cashew, a type C keycard and a shirt.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>insert shirt into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, go north. With that over with, take the sock from the TextWorld box. And then, make an attempt to move south. Then, place the sock into the Henderson's limited edition locker within the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical kind of place.
You see an opened Henderson's limited edition locker. The Henderson's limited edition locker contains a key. You can see a suitcase. The suitcase is empty, what a horrible day! You can make out a locked box.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a loaf of bread on the floor.
You are carrying: a Henderson's limited edition passkey.

your action:

Response: go north<|im_end|>take sock from TextWorld box<|im_end|>go south<|im_end|>insert sock into Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip west. Then, pick up the mop from the bench in the shower. Having got the mop, go east. After that, drop the mop on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. Let's see what's in here.
You make out a bureau. The bureau is empty! This is the worst thing that could possibly happen, ever! You can see a chair. The chair is ordinary. On the chair you make out a burger. You can see a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it. You can see a shelf. The shelf is usual. But there isn't a thing on it.
There is an unblocked exit to the west.
There is a Comic Strip Calendar on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mop from bench<|im_end|>go east<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, look and see that the safe is unlocked. Then, make sure that the safe is opened. After that, recover the sandwich from the safe. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one.
You can see a locked safe. You can see an opened dresser here. The dresser is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unblocked.
There is an iron on the floor.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the cake scented keycard from the type 4 chest in the restroom. With the cake scented keycard, assure that the cake scented chest within the restroom is unlocked. After that, open the cake scented chest. After that, take the insect from the cake scented chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You have entered a restroom. Not the restroom you'd expect. No, this is a restroom.
You can see a cake scented chest. You can see an opened type 4 chest. The type 4 chest contains a cake scented keycard. You can make out a bench. The bench is normal. On the bench you make out a pear. You can make out a board. On the board you can make out a type 4 latchkey.
You need an unblocked exit? You should try going north.
You are carrying: an iron and a ladle.

your action:

Response: take cake scented keycard from type 4 chest<|im_end|>unlock cake scented chest with cake scented keycard<|im_end|>open cake scented chest<|im_end|>take insect from cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an effort to travel east. Okay, and then, pick-up the Canadian latchkey from the floor of the kitchen. And then, unlock the Canadian safe. Then, ensure that the Canadian safe within the kitchen is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked crate.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a garlic clove and a gummy bear on the floor.
You are carrying: a burger and a Henderson's style key.

your action:

Response: go east<|im_end|>take Canadian latchkey<|im_end|>unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, move west. After that, retrieve the pen from the case in the studio. And then, move east. Then, you can deposit the pen inside the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out an opened dresser here. The dresser is empty! This is the worst thing that could possibly happen, ever! You can see a closed spherical box here. You make out a shelf. Why don't you take a picture of it, it'll last longer! On the shelf you can make out a peanut.
You need an unguarded exit? You should try going west.
You are carrying: a berry and a spherical key.

your action:

Response: go west<|im_end|>take pen from case<|im_end|>go east<|im_end|>insert pen into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. And then, open the chest. Then, recover the keycard from the chest. Having picked up the keycard, unlock the safe with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. The room is well lit.
You see a basket. The basket contains a rectangular passkey. You see a locked rectangular safe in the corner. You make out a drawer. The drawer is empty! What a waste of a day! You can make out an opened cabinet. Empty! What kind of nightmare TextWorld is this? You can see a counter. The counter is normal. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, assure that the fresh laundry scented locker in the dish-pit is unlocked. Then, ensure that the fresh laundry scented locker is open. After pulling open the fresh laundry scented locker, take the fork from the fresh laundry scented locker. If you can get your hands on the fork, put the fork on the counter inside the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit. Let's see what's in here.
You can see a locked fresh laundry scented locker close by. You see a counter. The counter is standard. On the counter you can make out a loaf of bread. It doesn't get more TextWorld than this! You can make out a board. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fresh laundry scented keycard, an insect and a mop.

your action:

Response: unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>open fresh laundry scented locker<|im_end|>take fork from fresh laundry scented locker<|im_end|>put fork on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, unlock the chest with the passkey. After that, open the chest. And then, pick up the butterfly from the chest inside the scullery. After that, rest the butterfly on the plate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard one.
What's that over there? It looks like it's a chest. You can see a plate. The plate is typical. But oh no! there's nothing on this piece of junk. You can see a counter. The counter is ordinary. On the counter you can see a sandwich. You see a shelf. On the shelf you can make out a blender. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is standard. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a pear and a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>put butterfly on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to take a trip south. Then, doublecheck that the type 8 safe in the cubicle is ajar. Then, recover the lavender scented keycard from the type 8 safe in the cubicle. Then, unlock the lavender scented box. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a standard kind of place. That is to say, you're in a laundry place.
There is an unguarded exit to the south.
There is a garlic clove on the floor.
You are carrying: a pear and a burger.

your action:

Response: go south<|im_end|>open type 8 safe<|im_end|>take lavender scented keycard from type 8 safe<|im_end|>unlock lavender scented box with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip east. Next, pick up the latchkey from the floor of the sauna. After that, make it so that the locker is unlocked with the latchkey. And then, open the locker in the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal kind of place.
An open trunk is in the room. The trunk is empty! What a waste of a day! You see a chest. Huh, weird.
There is an exit to the east. Don't worry, it is unguarded.
There is a butterfly on the floor.
You are carrying: a passkey and a worm.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the bug from the table. And then, travel south. And then, ensure that the box is open. Then, you can put the bug inside the box. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a table. The table is typical. On the table you can see a bug. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a board. The board is typical. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unguarded.
There is a nest of toads and an insect on the floor.
You are carrying: a passkey.

your action:

Response: take bug from table<|im_end|>go south<|im_end|>open box<|im_end|>insert bug into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, make absolutely sure that the box is unlocked. And then, make sure that the box is wide open. Then, recover the laptop from the box in the playroom. After you have picked up the laptop, you can place the laptop into the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a dresser. The dresser is empty! What a waste of a day! You can see a box. You see a locked type 7 chest here. You see a closed type 4 locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a type 7 key on the floor.
You are carrying: a key and a butterfly.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take laptop from box<|im_end|>insert laptop into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First of all, pick up the key from the rack inside the laundromat. Once you have taken the key, unlock the chest. After that, assure that the chest within the laundromat is wide open. After that, you can deposit the bug inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat.
You see a locked chest. You make out a rack. On the rack you can see a key. You can make out a bench. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going west.
There is a broccoli on the floor.
You are carrying: a bug and a vacuum.

your action:

Response: take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>insert bug into chest<|im_end|>