Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head east. Then, take the keycard from the shelf within the cookery. After that, unlock the chest in the cookery. After unlocking the chest, ensure that the chest inside the cookery is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Guess what, you are in a place we're calling a cookhouse.
You hear a noise behind you and spin around, but you can't see anything other than a counter. However, the counter, like an empty counter, has nothing on it. You can make out a saucepan. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a knife and a mug on the floor.
You are carrying: a stick of butter and an insect.

your action:

Response: go east<|im_end|>take keycard from shelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, go north. After that, pick up the Microsoft limited edition passkey from the floor of the office. Once you have picked up the Microsoft limited edition passkey, go to the south. And then, lock the Microsoft limited edition box within the shower with the Microsoft limited edition passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a Microsoft limited edition box, and you find a Microsoft limited edition box. You shudder, but continue examining the room. You make out a locked normal looking safe in the room. Were you looking for a board? Because look over there, it's a board. What a coincidence, weren't you just thinking about a board? Looks like someone's already been here and taken everything off it, though. You move on, clearly infuriated by your TextWorld experience. Look out! It's a- oh, never mind, it's just a rack. The rack is typical. On the rack you can see a keycard.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Microsoft limited edition passkey<|im_end|>go south<|im_end|>lock Microsoft limited edition box with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture south. Then, open the box inside the kitchenette. And then, recover the kettle from the box. After that, rest the kettle on the platter inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
A decrepit signboard tells you that you are now in the dish-pit.
You make out a pan. The pan is ordinary. On the pan you make out a durian. Hmmm... what else, what else? You see a shelf. The shelf appears to be empty.
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread and a whisk on the floor.
You are carrying: a shoe.

your action:

Response: go south<|im_end|>open box<|im_end|>take kettle from box<|im_end|>put kettle on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, attempt to travel north. After that, retrieve the sock from the floor of the washroom. And then, make an effort to move south. And then, place the sock inside the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You can see an opened cabinet. The cabinet contains a broom. Is this what you came to TextWorld for? This... cabinet? You can make out a closed cuboid safe.
There is an exit to the north. Don't worry, it is unblocked.
There is a cuboid passkey on the floor.
You are carrying: a loaf of bread, a huckleberry, a broccoli and a keycard.

your action:

Response: go north<|im_end|>take sock<|im_end|>go south<|im_end|>insert sock into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go east. After that, retrieve the cake scented keycard from the table. Then, assure that the cake scented box inside the basement is unlocked. And then, open the cake scented box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
Oh wow! Is that what I think it is? It is! It's a portmanteau. Empty! What kind of nightmare TextWorld is this? You can see a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>take cake scented keycard from table<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, move east. Okay, and then, make absolutely sure that the locker inside the lounge is open. After that, retrieve the stick of butter from the locker. And then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place. Let's see what's in here.
You smell an awful smell, and follow it to a type 7 chest. You see a closed safe nearby. As if things weren't amazing enough already, you can even see a case! The case is empty, what a horrible day! You can make out a bowl. The bowl is ordinary. However, the bowl, like an empty bowl, has nothing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is an onion on the floor.
You are carrying: a key and a type 7 passkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First of all, you could, like, attempt to head south. And then, open the type 1 locker. And then, take the cd from the type 1 locker within the office. After getting the cd, throw the cd on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a lavender scented chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue, a stick of butter and a lavender scented latchkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type 1 locker<|im_end|>take cd from type 1 locker<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, take a trip west. Once you manage that, retrieve the garlic clove from the floor of the study. After stealing the garlic clove, eat the garlic clove. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a closed safe. You scan the room for a stand, and you find a stand. The stand is ordinary. On the stand you see a burger.
There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a Canadian limited edition key, an iron and a cd.

your action:

Response: go west<|im_end|>take garlic clove<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to recover the keycard from the floor of the garage. After that, make sure that the chest is unlocked. And then, open the chest in the garage. And then, recover the lightbulb from the chest within the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one. The room is well lit.
You make out a locked chest in the room. If you haven't noticed it already, there seems to be something there by the wall, it's a toolbox. What a letdown! The toolbox is empty! You see a table. The table is standard. But oh no! there's nothing on this piece of trash. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is usual. But there isn't a thing on it.
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying: a stick of butter, a fondue and a loaf of bread.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take lightbulb from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, open the TextWorld style box. Then, retrieve the coconut from the TextWorld style box inside the bedchamber. And then, eat the coconut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You start to take note of what's in the room.
You can see a closed TextWorld style box. You see a locked type 4 chest.
There is an unblocked exit to the east.
You are carrying: a TextWorld style passkey and a broom.

your action:

Response: open TextWorld style box<|im_end|>take coconut from TextWorld style box<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to move east. With that done, ensure that the chest inside the canteen is open. After that, retrieve the chocolate bar from the chest. Then, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Of every kitchenette you could have shown up in, you had to come round an ordinary one. You start to take note of what's in the room.
You need an unguarded exit? You should try going east.
There is a burger on the floor.
You are carrying: a latchkey, a cake scented keycard, an American keycard and a nest of spiders.

your action:

Response: go east<|im_end|>open chest<|im_end|>take chocolate bar from chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, recover the non-euclidean passkey from the floor of the scullery. After that, take a trip east. Following that, doublecheck that the non-euclidean safe is unlocked. After that, ensure that the non-euclidean safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cabbage, a stick of butter and a non-euclidean passkey on the floor.
You are carrying: a loaf of bread, a cuboid passkey and a butterfly.

your action:

Response: take non-euclidean passkey<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, pick up the fudge scented keycard from the floor of the workshop. Then, make an effort to move east. With that accomplished, make absolutely sure that the fudge scented locker is shut. After that, look and see that the fudge scented locker is locked with the fudge scented keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east.
There is a fudge scented keycard on the floor.
You are carrying: a fondue, a fly larva and a Cat Calendar.

your action:

Response: take fudge scented keycard<|im_end|>go east<|im_end|>close fudge scented locker<|im_end|>lock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to venture west. With that over with, retrieve the Microsoft limited edition latchkey from the floor of the playroom. And then, make an effort to take a trip east. Then, lock the Microsoft limited edition chest within the restroom with the Microsoft limited edition latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've just walked into a restroom. Let's see what's in here.
You can make out a Microsoft limited edition chest. What's that over there? It looks like it's a locker. There's something strange about this thing being here, but you don't have time to worry about that now. You can see an opened dresser. The dresser is empty, what a horrible day! You can make out a rack. You see a cookie on the rack. Wow! Just like in the movies!
You need an unblocked exit? You should try going west.
There is a durian and a sponge on the floor.
You are carrying: a garlic clove, a keycard and a cushion.

your action:

Response: go west<|im_end|>take Microsoft limited edition latchkey<|im_end|>go east<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, try to travel west. With that accomplished, pick up the teaspoon from the rack inside the scullery. If you can get your hands on the teaspoon, move east. If you can finish that, toss the teaspoon on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You see a cabinet. The cabinet contains a key. You can see a locked safe. Oh wow! Is that what I think it is? It is! It's a shelf. However, the shelf, like an empty shelf, has nothing on it. You move on, clearly infuriated by your TextWorld experience.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teaspoon from rack<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First, it would be good if you could make it so that the spherical chest in the shower is unlocked with the spherical keycard. After that, ensure that the spherical chest is open. Then, recover the sponge from the spherical chest. Then, place the sponge on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one. You begin looking for stuff.
You can see a locked spherical chest in the corner. You see a locked basket.
You need an unblocked exit? You should try going west.
You are carrying: a berry, a burger and a spherical keycard.

your action:

Response: unlock spherical chest with spherical keycard<|im_end|>open spherical chest<|im_end|>take sponge from spherical chest<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take a trip south. If you can get around to doing that, ensure that the Canadian limited edition locker inside the playroom is open. After that, take the key from the Canadian limited edition locker in the playroom. And then, unlock the box inside the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked case. You can see a shelf. The shelf is ordinary. But there isn't a thing on it. Hm. Oh well You make out a counter. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a shirt and a vacuum on the floor.
You are carrying: a Canadian limited edition keycard.

your action:

Response: go south<|im_end|>open Canadian limited edition locker<|im_end|>take key from Canadian limited edition locker<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, recover the soap scented latchkey from the rack. After getting the soap scented latchkey, check that the soap scented chest is unlocked with the soap scented latchkey. Then, ensure that the soap scented chest inside the attic is open. Then, recover the lampshade from the soap scented chest in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
You can see a locked soap scented chest. You make out a rack. On the rack you make out a soap scented latchkey. Hey, want to see a workbench? Look over there, a workbench. The workbench is usual. On the workbench you can make out a fly larva. You make out a counter. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the counter.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a spherical keycard and a nest of shrimp.

your action:

Response: take soap scented latchkey from rack<|im_end|>unlock soap scented chest with soap scented latchkey<|im_end|>open soap scented chest<|im_end|>take lampshade from soap scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First stop, make an effort to venture east. Following that, unlock the safe. Once you have unlocked the safe, open the safe. Then, deposit the disk inside the safe. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical one.
You make out a locked non-euclidean box. You can see a rack. Wow, isn't TextWorld just the best? The rack is normal. But the thing is empty. You see a stand. On the stand you see a non-euclidean key. You see a workbench. What a coincidence, weren't you just thinking about a workbench? The workbench is standard. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going east.
You are carrying: a key, a disk and a worm.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>insert disk into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could unlock the locker with the latchkey. After that, doublecheck that the locker is open. Then, recover the key from the locker in the shower. After picking up the key, check that the box is unlocked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
You smell an intriguing smell, and follow it to a box. You scan the room, seeing a locker. You can't wait to tell the folks at home about this! You can make out a closed cabinet here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey, a passkey, a scarf and a bowl.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, take the cuboid passkey from the freezer. With the cuboid passkey, insert the cuboid passkey into the cuboid locker within the cookhouse's lock to unlock it. After that, ensure that the cuboid locker is open. Then, put the broom inside the cuboid locker in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse. You start to take note of what's in the room.
Oh wow! Is that what I think it is? It is! It's a cuboid locker. You can see an opened typical looking freezer right there by you. The freezer contains a cuboid passkey. If you haven't noticed it already, there seems to be something there by the wall, it's a box. You rest your hand against a wall, but you miss the wall and fall onto a platter. The platter is standard. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a legume and a key on the floor.
You are carrying: a broom.

your action:

Response: take cuboid passkey from freezer<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>insert broom into cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, move south. Following that, recover the type 1 keycard from the floor of the pantry. And then, unlock the type 1 safe with the type 1 keycard. If you have unlocked the type 1 safe, open the type 1 safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse. You can barely contain your excitement.
You make out a rack. But there isn't a thing on it. It would have been so cool if there was stuff on the rack.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a gummy bear.

your action:

Response: go south<|im_end|>take type 1 keycard<|im_end|>unlock type 1 safe with type 1 keycard<|im_end|>open type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, make an attempt to head south. And then, look and see that the cuboid safe is wide open. Then, recover the latchkey from the cuboid safe within the cookhouse. Then, insert the latchkey into the box's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Of every cookery you could have shown up in, you had to saunter into a normal one.
You can see a counter. The counter is typical. On the counter you see a broccoli. You make out a saucepan. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a teacup on the floor.
You are carrying: a cuboid keycard.

your action:

Response: go south<|im_end|>open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, you could, like, move north. If you can get through with that, recover the keycard from the trunk within the office. Then, venture south. After that, unlock the locker within the cookery with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place. You can barely contain your excitement.
You can see a locked locker nearby. You see a soap scented box. You can make out a TextWorld chest. You scan the room, seeing a chest. Look out! It's a- oh, never mind, it's just a table. Now why would someone leave that there? The table is usual. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>take keycard from trunk<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! Your first objective is to retrieve the passkey from the floor of the workshop. And then, travel east. And then, assure that the locker is closed. After shutting the locker, doublecheck that the locker within the office is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one. You begin looking for stuff.
You can see a mantelpiece. But oh no! there's nothing on this piece of garbage.
You need an unguarded exit? You should try going east.
There is a stick of butter, a passkey and a keyboard on the floor.
You are carrying: a fondue, a Microsoft limited edition passkey and a fly larva.

your action:

Response: take passkey<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. Once you do that, ensure that the non-euclidean safe in the workshop is open. Once you have pulled open the non-euclidean safe, retrieve the Microsoft passkey from the non-euclidean safe. After stealing the Microsoft passkey, make absolutely sure that the Microsoft box is locked with the Microsoft passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one.
You can see an opened standard looking fridge close by. Empty! What kind of nightmare TextWorld is this? You see a table. On the table you make out a whisk.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>open non-euclidean safe<|im_end|>take Microsoft passkey from non-euclidean safe<|im_end|>lock Microsoft box with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could take a trip east. Then, open the chest. After that, take the gummy bear from the chest. With the gummy bear, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical one.
Oh, great. Here's a table. You shudder, but continue examining the table. The table is usual. On the table you make out a banana. You scan the room, seeing a shelf. On the shelf you can see a sponge.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cabbage and a shadfly on the floor.
You are carrying: a burger.

your action:

Response: go east<|im_end|>open chest<|im_end|>take gummy bear from chest<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, insert the rectangular keycard into the rectangular locker's lock to unlock it. After that, doublecheck that the rectangular locker inside the sauna is ajar. After pulling open the rectangular locker, pick up the type 9 key from the rectangular locker. After that, unlock the type 9 chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a type 9 chest. The light flickers for a second, but nothing else happens. You can see a rectangular locker. You can make out an opened cabinet, which looks standard, right there by you. The cabinet is empty! What a waste of a day! What's that over there? It looks like it's a board. The board is typical. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? As if things weren't amazing enough already, you can even see a counter. What a coincidence, weren't you just thinking about a counter? The counter is usual. But the thing is empty.
You need an unblocked exit? You should try going north.
There is a sock on the floor.
You are carrying: a rectangular keycard, a pair of headphones and a sponge.

your action:

Response: unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take type 9 key from rectangular locker<|im_end|>unlock type 9 chest with type 9 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the safe inside the basement is open. And then, take the type 1 passkey from the safe. Then, assure that the type 1 safe is unlocked with the type 1 passkey. And then, ensure that the type 1 safe within the basement is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
This might come as a shock to you, but you've just moved into a basement.
You make out a type 1 safe. You see a gleam over in a corner, where you can see a safe. You smell a fine smell, and follow it to a non-euclidean locker. The non-euclidean locker contains a fresh laundry scented latchkey. You see a coffer. What a letdown! The coffer is empty! You see a fresh laundry scented chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard and a type 8 key.

your action:

Response: open safe<|im_end|>take type 1 passkey from safe<|im_end|>unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! Your first objective is to pick-up the latchkey from the floor of the dish-pit. Once you have picked up the latchkey, travel east. That done, make it so that the locker is closed. After that, Put the latchkey into the locker to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard one.
Look over there! a rack. But the thing is empty, unfortunately. You think about smashing the rack to bits, throwing the bits into the garbage, etc, until you get bored.
There is an exit to the east. Don't worry, it is unguarded.
There is a licorice strip, a stick of butter, a fondue and a latchkey on the floor.
You are carrying: a candy bar and a blender.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make sure that the type O safe is unlocked with the type O keycard. After that, ensure that the type O safe within the steam room is open. Then, take the broom from the type O safe inside the steam room. After taking the broom, sit the broom on the bench. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place. You begin to take stock of what's here.
You see a type O safe. You see a bench. The bench is standard. On the bench you see a peanut.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew, a type O keycard and a paper towel.

your action:

Response: unlock type O safe with type O keycard<|im_end|>open type O safe<|im_end|>take broom from type O safe<|im_end|>put broom on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move north. If you can manage that, retrieve the type 3 keycard from the bed. After you have taken the type 3 keycard, go south. Then, lock the type 3 box in the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. You begin to take stock of what's here.
A closed type 3 box is right there by you. You make out a type N box. You can make out a type F chest. You can see a case. Now why would someone leave that there?
There is an unblocked exit to the north.
There is a type F keycard on the floor.
You are carrying: a type N passkey.

your action:

Response: go north<|im_end|>take type 3 keycard from bed<|im_end|>go south<|im_end|>lock type 3 box with type 3 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the type 8 safe within the cellar is unlocked with the type 8 latchkey. After that, doublecheck that the type 8 safe in the cellar is wide open. And then, take the fondue from the type 8 safe in the cellar. After you have got the fondue, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You can make out a locked type 8 safe. You see a locked TextWorld safe. You make out a workbench. On the workbench you can make out a shadfly. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going north.
There is a berry and a TextWorld keycard on the floor.
You are carrying: a stick of butter, a cabbage and a type 8 latchkey.

your action:

Response: unlock type 8 safe with type 8 latchkey<|im_end|>open type 8 safe<|im_end|>take fondue from type 8 safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to make sure that the formless safe in the canteen is unlocked. And then, ensure that the formless safe within the canteen is open. And then, retrieve the spoon from the formless safe in the canteen. If you can get your hands on the spoon, deposit the spoon on the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You can see a formless safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a closed TextWorld style chest. You make out a cabinet. The cabinet is empty! What a waste of a day! You make out a locked usual looking locker close by.
There is an unblocked exit to the west.
There is a gummy bear and a fly larva on the floor.
You are carrying: a formless key and a TextWorld style passkey.

your action:

Response: unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take spoon from formless safe<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the type Z safe is unlocked with the type Z keycard. Then, open the type Z safe in the washroom. And then, pick up the cuboid latchkey from the type Z safe within the washroom. Once you have taken the cuboid latchkey, make sure that the cuboid locker is unlocked with the cuboid latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
I never took you for the sort of person who would show up in a washroom, but I guess I was wrong.
You can see a cuboid locker. There's something strange about this being here, but you can't put your finger on it. You see a gleam over in a corner, where you can see a type Z safe. You see an opened chest. The chest contains a keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type Z keycard and a passkey.

your action:

Response: unlock type Z safe with type Z keycard<|im_end|>open type Z safe<|im_end|>take cuboid latchkey from type Z safe<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, you could, like, look and see that the type 1 box inside the spare room is open. After that, recover the lampshade from the type 1 box. After that, make an effort to head south. With that over with, put the lampshade on the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room.
You can see a type 1 box. You can see a closed rectangular chest. You see a counter. The counter is ordinary. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the south.
There is a loaf of bread, a type 1 latchkey, a rectangular keycard and a frisbee on the floor.
You are carrying nothing.

your action:

Response: open type 1 box<|im_end|>take lampshade from type 1 box<|im_end|>go south<|im_end|>put lampshade on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, ensure that the spherical box inside the steam room is open. Once you have opened the spherical box, recover the burger from the spherical box in the steam room. With the burger, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary kind of place.
You make out a closed spherical box. You see a board. The board is normal. On the board you can see a loaf of bread.
You need an unblocked exit? You should try going south.
There is a cashew, a sandwich and a spherical latchkey on the floor.
You are carrying: a legume and a garlic clove.

your action:

Response: open spherical box<|im_end|>take burger from spherical box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could pick-up the type 8 key from the floor of the parlor. And then, unlock the type 8 chest. And then, ensure that the type 8 chest within the parlor is open. And then, recover the tablet from the type 8 chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor. You begin to take stock of what's in the room.
You can see a locked type 8 chest. You see a locked type 4 chest. You can see a shelf. However, the shelf, like an empty shelf, has nothing on it. What, you think everything in TextWorld should have stuff on it? You see a bar. The bar is normal. However, the bar, like an empty bar, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a type 8 key and a type 4 latchkey on the floor.
You are carrying: a fondue.

your action:

Response: take type 8 key<|im_end|>unlock type 8 chest with type 8 key<|im_end|>open type 8 chest<|im_end|>take tablet from type 8 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to assure that the formless safe is unlocked. Once you have unlocked the formless safe, open the formless safe within the restroom. After that, pick up the nest of kittens from the formless safe inside the restroom. Then, sit the nest of kittens on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom.
Oh wow! Is that what I think it is? It is! It's a formless safe. You can make out a cabinet. The cabinet is empty! What a waste of a day! You can see a shelf. The shelf is usual. The shelf appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a honeydew and a sponge on the floor.
You are carrying: a fondue and a formless latchkey.

your action:

Response: unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take nest of kittens from formless safe<|im_end|>put nest of kittens on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First thing I need you to do is to head south. Then, retrieve the type 9 keycard from the floor of the recreation zone. Then, check that the type 9 box inside the recreation zone is unlocked with the type 9 keycard. Then, ensure that the type 9 box within the recreation zone is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. The room is well lit.
You see a closed safe right there by you. You make out a board. The board is usual. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded.
There is a cashew, a pear and an iron on the floor.
You are carrying: a latchkey and a folder.

your action:

Response: go south<|im_end|>take type 9 keycard<|im_end|>unlock type 9 box with type 9 keycard<|im_end|>open type 9 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to attempt to head west. Okay, and then, lift the key from the floor of the chamber. After stealing the key, try to take a trip east. Then, unlock the locker with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An ordinary one.
You can make out a locker. You can't wait to tell the folks at home about this!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a Comic Strip Calendar, a sponge and a worm.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, doublecheck that the rectangular locker inside the studio is unlocked. And then, ensure that the rectangular locker is open. After that, recover the fly larva from the rectangular locker inside the studio. And then, sit the fly larva on the stand within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You see a rectangular locker. What's that over there? It looks like it's a box. You make out a closed normal looking chest nearby. You see a stand. The stand is standard. On the stand you make out a shadfly. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter, a rectangular passkey, a key, a whisk and a book.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take fly larva from rectangular locker<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to venture south. With that done, ensure that the safe is open. After that, pick up the keycard from the safe. And then, lock the box with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery. Let's see what's in here.
You scan the room for a case, and you find a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Hey, want to see a table? Look over there, a table. You wonder idly who left that here. On the table you see a burger. You scan the room for a rack, and you find a rack. The rack is standard. The rack appears to be empty.
There is an unguarded exit to the south.
There is a fondue on the floor.
You are carrying: a cashew and a stick of butter.

your action:

Response: go south<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to head north. With that over with, lift the potato from the floor of the garage. And then, eat the potato. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Guess what, you are in a place we're calling a steam room.
Hey, want to see a box? Look over there, a box. I mean, just wow! Isn't TextWorld just the best? What a letdown! The box is empty! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a cauliflower.

your action:

Response: go north<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go south. Once you manage that, open the lavender scented chest within the closet. Then, retrieve the Microsoft limited edition keycard from the lavender scented chest. With the Microsoft limited edition keycard, assure that the Microsoft limited edition safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin looking for stuff.
You make out a locked box.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a desktop computer on the floor.
You are carrying: a peanut and a passkey.

your action:

Response: go south<|im_end|>open lavender scented chest<|im_end|>take Microsoft limited edition keycard from lavender scented chest<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make absolutely sure that the non-euclidean chest is unlocked. After that, ensure that the non-euclidean chest is open. And then, recover the knife from the non-euclidean chest. After that, place the knife on the bowl. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
You can see a non-euclidean chest. Look out! It's a- oh, never mind, it's just a fridge. The fridge is empty! What a waste of a day! You can make out a bowl. You see a stick of butter and a bug on the bowl.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a non-euclidean passkey, a tv and a butterfly.

your action:

Response: unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take knife from non-euclidean chest<|im_end|>put knife on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could try to move west. And then, pick-up the cabbage from the floor of the studio. And then, eat the cabbage. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
Were you looking for a toolbox? Because look over there, it's a toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the west.
There is a licorice strip on the floor.
You are carrying: a worm, an insect and a teapot.

your action:

Response: go west<|im_end|>take cabbage<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. And then, recover the Canadian limited edition key from the case. And then, attempt to go east. And then, unlock the Canadian limited edition safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can make out a locked Canadian limited edition safe. You make out a cabinet. What a letdown! The cabinet is empty! You see a table. The table is usual. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the table! oh well.
There is an unguarded exit to the west.
You are carrying: an insect.

your action:

Response: go west<|im_end|>take Canadian limited edition key from case<|im_end|>go east<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the rectangular locker inside the bedchamber with the rectangular keycard. After that, open the rectangular locker. And then, recover the fondue from the rectangular locker. Then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked rectangular locker. You see a lavender scented locker. You scan the room, seeing a mantle. The mantle is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a worm on the floor.
You are carrying: a rectangular keycard and a lavender scented passkey.

your action:

Response: unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take fondue from rectangular locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could head east. And then, recover the fudge scented keycard from the table. And then, make sure that the fudge scented box within the basement is unlocked. And then, ensure that the fudge scented box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You can make out a safe. You make out a shelf. Looks like someone's already been here and taken everything off it, though. You move on, clearly done caring about your TextWorld experience. You scan the room for a board, and you find a board. The board is standard. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going east.
There is a durian on the floor.
You are carrying: a passkey and a mop.

your action:

Response: go east<|im_end|>take fudge scented keycard from table<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to take a trip east. With that done, unlock the Canadian locker. And then, ensure that the Canadian locker is open. After that, take the fly larva from the Canadian locker inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
You can see a fudge scented locker.
You need an unblocked exit? You should try going east.
There is a fudge scented passkey on the floor.
You are carrying: a Canadian keycard.

your action:

Response: go east<|im_end|>unlock Canadian locker with Canadian keycard<|im_end|>open Canadian locker<|im_end|>take fly larva from Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, move south. After that, pick up the non-euclidean latchkey from the counter in the basement. Then, look and see that the non-euclidean box in the basement is unlocked. After that, open the non-euclidean box within the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
This might come as a shock to you, but you've just entered a garage.
You can make out a closed chest. You can make out a workbench. The workbench is typical. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key and an insect.

your action:

Response: go south<|im_end|>take non-euclidean latchkey from counter<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. After that, ensure that the box inside the study is open. Then, recover the nest of beetles from the box. Then, place the nest of beetles on the mantelpiece inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet. You begin looking for stuff.
You can make out a counter. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going south.
You are carrying: a latchkey and a type 5 keycard.

your action:

Response: go south<|im_end|>open box<|im_end|>take nest of beetles from box<|im_end|>put nest of beetles on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make absolutely sure that the type U locker inside the bedchamber is unlocked. If you have unlocked the type U locker, open the type U locker. After that, recover the key from the type U locker. After that, assure the chest inside the bedchamber is locked. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one. You begin looking for stuff.
Look over there! a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a type U locker. You can see an opened safe right there by you. What a letdown! The safe is empty! You bend down to tie your shoe. When you stand up, you notice a portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You smell a great smell, and follow it to a stand. On the stand you can see a latchkey. You can make out a bed. But there isn't a thing on it. It would have been so cool if there was stuff on the bed.
There is an unblocked exit to the north.
You are carrying: a burger, a type U latchkey and an insect.

your action:

Response: unlock type U locker with type U latchkey<|im_end|>open type U locker<|im_end|>take key from type U locker<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to take the key from the workbench. After that, assure that the safe inside the cellar is unlocked. Having unlocked the safe, ensure that the safe within the cellar is open. After opening the safe, recover the worm from the safe in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You have fallen into a cellar. Not the cellar you'd expect. No, this is a cellar. Let's see what's in here.
A locked safe is right there by you. You bend down to tie your shoe. When you stand up, you notice a non-euclidean locker. What a letdown! The non-euclidean locker is empty! You rest your hand against a wall, but you miss the wall and fall onto a soap scented locker. Hmm. You always thought you'd be more excited to see a soap scented locker in a room. You can make out a workbench. The workbench is normal. On the workbench you see a loaf of bread, a key, a non-euclidean passkey, a soap scented key and a broom. You see a gleam over in a corner, where you can see a counter! But the thing hasn't got anything on it. You move on, clearly depressed by your TextWorld experience.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take key from workbench<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, head south. If you can get through with that, make absolutely sure that the rectangular safe is open. And then, recover the American limited edition keycard from the rectangular safe. And then, doublecheck that the American limited edition chest within the chamber is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical one.
You make out a rack. The rack appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is an exit to the south. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying: a gummy bear, a rectangular passkey and a type 6 keycard.

your action:

Response: go south<|im_end|>open rectangular safe<|im_end|>take American limited edition keycard from rectangular safe<|im_end|>lock American limited edition chest with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, take a trip north. After that, pick up the shadfly from the platter. And then, go south. That done, deposit the shadfly on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a coffer. You make out a desk. The desk is usual. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? You make out a table. However, the table, like an empty table, has nothing on it. Aw, and here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a sandwich and a loaf of bread.

your action:

Response: go north<|im_end|>take shadfly from platter<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move west. With that accomplished, recover the fondue from the floor of the study. Then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
You can make out a locker. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a shelf. Looks like someone's already been here and taken everything off it, though. Hm. Oh well If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset. You see a stand. The stand is usual. The stand appears to be empty. It would have been so cool if there was stuff on the stand. You make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is standard. But there isn't a thing on it. Were you looking for a counter? Because look over there, it's a counter. You shudder, but continue examining the counter. The counter is ordinary. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying: a shirt and an insect.

your action:

Response: go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, move north. Then, retrieve the nest of insects from the floor of the salon. Then, make an effort to go to the south. Following that, drop the nest of insects on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place.
You can see a locked chest. You make out a table. The table is typical. However, the table, like an empty table, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying: an iron and a broom.

your action:

Response: go north<|im_end|>take nest of insects<|im_end|>go south<|im_end|>drop nest of insects<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, venture north. Then, recover the type D passkey from the floor of the workshop. Having picked up the type D passkey, try to head south. And then, lock the type D locker with the type D passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard kind of place.
You can see a closed type D locker here. An open suitcase is in the corner. The suitcase contains a bug. I mean, just wow! Isn't TextWorld just the best? You can see a box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cauliflower and a passkey on the floor.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take type D passkey<|im_end|>go south<|im_end|>lock type D locker with type D passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the chest is open. Then, pick up the keycard from the chest within the cubicle. With the keycard, make an attempt to take a trip east. And then, make it so that the locker in the basement is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place. Let's see what's in here.
You can make out a closed chest. Oh, great. Here's a table. But the thing is empty, unfortunately. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going east.
There is a chocolate bar, a passkey and a pencil on the floor.
You are carrying: a salad and a worm.

your action:

Response: open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the vanilla scented latchkey from the chest. After stealing the vanilla scented latchkey, doublecheck that the vanilla scented chest in the chamber is unlocked. Then, ensure that the vanilla scented chest is open. After that, you can insert the shirt inside the vanilla scented chest inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
I am sorry to announce that you are now in the chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked vanilla scented chest. You make out an opened chest. The chest contains a gummy bear and a vanilla scented latchkey. You can make out an opened portmanteau in the room. The portmanteau is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going north.
You are carrying: a keycard, a passkey, a Canadian limited edition latchkey and a shirt.

your action:

Response: take vanilla scented latchkey from chest<|im_end|>unlock vanilla scented chest with vanilla scented latchkey<|im_end|>open vanilla scented chest<|im_end|>insert shirt into vanilla scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, unlock the type U locker inside the bedchamber with the type U keycard. And then, open the type U locker within the bedchamber. Then, pick up the spherical key from the type U locker. And then, make it so that the spherical chest in the bedchamber is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You can make out a locked spherical chest. Look over there! a type U locker. Oh, great. Here's a chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantle. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the mantle! oh well.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type U keycard.

your action:

Response: unlock type U locker with type U keycard<|im_end|>open type U locker<|im_end|>take spherical key from type U locker<|im_end|>unlock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, you could, like, head north. Okay, and then, take the cane from the safe. After you have got the cane, attempt to take a trip south. Okay, and then, sit the cane on the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Of every studio you could have sauntered into, you had to come round an ordinary one. The room is well lit.
You can see a mantle. But there isn't a thing on it. You can make out a stand. The stand is normal. Looks like someone's already been here and taken everything off it, though. Hey, want to see a desk? Look over there, a desk. You see a burger on the desk. You can see a shelf. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cane from safe<|im_end|>go south<|im_end|>put cane on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could move west. With that accomplished, lift the poem from the floor of the chamber. If you can get your hands on the poem, head east. That done, place the poem on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one. The room is well lit.
You see a shelf. You see a hat and a scarf on the shelf. You can make out a stand. The stand is usual. But the thing is empty. Hm. Oh well You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is ordinary. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a carrot on the floor.
You are carrying: a type 2 key, a broom and a synthesizer.

your action:

Response: go west<|im_end|>take poem<|im_end|>go east<|im_end|>put poem on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to lift the key from the floor of the sauna. And then, make sure that the safe is unlocked with the key. Then, make sure that the safe is open. And then, put the glass inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna. You start to take note of what's in the room.
You see a safe. There's something strange about this being here, but you can't put your finger on it. You see a box. You make out a bench. What a coincidence, weren't you just thinking about a bench? The bench is typical. But the thing is empty, unfortunately. Oh, great. Here's a counter. What a coincidence, weren't you just thinking about a counter? The counter is ordinary. The counter appears to be empty.
You need an unguarded exit? You should try going west.
There is a stick of butter, a key and a bug on the floor.
You are carrying: a passkey and a glass.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>insert glass into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. That done, recover the passkey from the stand. And then, make an effort to take a trip south. Then, unlock the locker within the restroom with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. The room is well lit.
You can make out a locker. You see a closed chest. Look out! It's a- oh, never mind, it's just a bench. Wow, isn't TextWorld just the best? The bench is typical. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
There is a stick of butter and a bug on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from stand<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, go south. After that, retrieve the Henderson's limited edition passkey from the stand in the study. And then, unlock the Henderson's limited edition chest in the study with the Henderson's limited edition passkey. And then, doublecheck that the Henderson's limited edition chest is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. It seems to be pretty standard here.
You can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a locked locker in the corner.
There is an exit to the south. Don't worry, it is unguarded.
There is a stick of butter and a latchkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Henderson's limited edition passkey from stand<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, pick up the type 8 key from the saucepan. And then, attempt to head east. Next, assure that the type 8 box is unlocked with the type 8 key. After unlocking the type 8 box, look and see that the type 8 box within the studio is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You try to gain information on your surroundings by using a technique you call "looking."
You see a American style safe. You can make out a saucepan. You see a type 8 key on the saucepan. You see a chair. The chair is ordinary. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unguarded.
There is an American style passkey on the floor.
You are carrying nothing.

your action:

Response: take type 8 key from saucepan<|im_end|>go east<|im_end|>unlock type 8 box with type 8 key<|im_end|>open type 8 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First of all, attempt to move north. And then, pick up the blender from the pan. And then, make an attempt to move south. Following that, rest the blender on the couch. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a couch. The couch is usual. On the couch you make out a salad, a pizza and a chocolate bar. You shudder, but continue examining the room. You can see a stand. The stand is standard. Unfortunately, there isn't a thing on it. You can make out a shelf. Make a note of this, you might have to put stuff on or in it later on. The shelf is typical. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: an apple.

your action:

Response: go north<|im_end|>take blender from pan<|im_end|>go south<|im_end|>put blender on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, insert the type 5 key into the type 5 safe inside the garage's lock to unlock it. Then, open the type 5 safe inside the garage. After pulling open the type 5 safe, recover the keycard from the type 5 safe within the garage. After that, insert the keycard into the locker within the garage's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one.
You can see a locker. You can see a locked type 5 safe close by. You can see an opened coffer in the corner. Empty! What kind of nightmare TextWorld is this? You make out a locked safe. You make out a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is ordinary. On the shelf you can make out a passkey. There's something strange about this being here, but you can't put your finger on it. You can make out a workbench. But oh no! there's nothing on this piece of trash. Hm. Oh well
You need an unguarded exit? You should try going north.
You are carrying: a type 5 key and a blender.

your action:

Response: unlock type 5 safe with type 5 key<|im_end|>open type 5 safe<|im_end|>take keycard from type 5 safe<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First stop, make an attempt to move south. Okay, and then, insert the type 6 latchkey into the type 6 chest inside the office's lock to unlock it. After unlocking the type 6 chest, doublecheck that the type 6 chest within the office is wide open. After that, recover the disk from the type 6 chest inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one. The room is well lit.
You see a type 0 chest. Empty! What kind of nightmare TextWorld is this? You can see a table. On the table you can see a shoe. Oh, great. Here's a stand. The stand is ordinary. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type 6 latchkey, a type 0 keycard, a shirt and a glass.

your action:

Response: go south<|im_end|>unlock type 6 chest with type 6 latchkey<|im_end|>open type 6 chest<|im_end|>take disk from type 6 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, move north. If you can do that, recover the textbook from the floor of the lounge. After stealing the textbook, go to the south. And then, place the textbook on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Look at you, bigshot, walking into a closet like it isn't some huge deal.
You make out a locker. A closed type 0 box is in the corner. You see a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is ordinary. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the shelf. You rest your hand against a wall, but you miss the wall and fall onto a table. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going north.
There is a sandwich and a type 0 passkey on the floor.
You are carrying: a cabbage and a latchkey.

your action:

Response: go north<|im_end|>take textbook<|im_end|>go south<|im_end|>put textbook on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go east. And then, open the safe. And then, retrieve the latchkey from the safe. And then, lock the box in the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
There is a licorice strip on the floor.
You are carrying: a stick of butter and a pair of headphones.

your action:

Response: go east<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to venture west. After that, take the Comic Strip Calendar from the stand. After that, take a trip east. With that accomplished, you can put the Comic Strip Calendar inside the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in the place we're calling the vault.
Were you looking for a case? Because look over there, it's a case. A case... Is that really what you were looking for? The case contains a stick of butter and a peanut. The light flickers for a second, but nothing else happens. You can make out a closed box here. You scan the room, seeing a shelf. Why don't you take a picture of it, it'll last longer! The shelf is normal. On the shelf you can make out a potato and a golf club.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Comic Strip Calendar from stand<|im_end|>go east<|im_end|>insert Comic Strip Calendar into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, attempt to go to the east. Then, pick-up the American latchkey from the floor of the cellar. After that, make absolutely sure that the American safe is unlocked. And then, ensure that the American safe in the cellar is open. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. You start to take note of what's in the room.
You can see a locked trunk. You see a desk. The desk is ordinary. Looks like someone's already been here and taken everything off it, though. You make out a couch. The couch is standard. But there isn't a thing on it. You can make out a recliner. The recliner is normal. The recliner appears to be empty. You can make out a mantelpiece. The mantelpiece is ordinary. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going east.
There is a loaf of bread and a laptop on the floor.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>take American latchkey<|im_end|>unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the lavender scented passkey from the type 7 safe. Then, head east. That done, close the lavender scented locker. After that, make sure that the lavender scented locker is locked with the lavender scented passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one.
What's that over there? It looks like it's a type 7 safe. The type 7 safe contains a lavender scented passkey and a type 7 keycard. You see a Henderson's limited edition locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Look out! It's a- oh, never mind, it's just a stand. However, the stand, like an empty stand, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a passkey and a Henderson's limited edition latchkey.

your action:

Response: take lavender scented passkey from type 7 safe<|im_end|>go east<|im_end|>close lavender scented locker<|im_end|>lock lavender scented locker with lavender scented passkey<|im_end|>