Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head south. And then, check that the soap scented chest within the laundry place is unlocked with the soap scented keycard. Then, doublecheck that the soap scented chest in the laundry place is wide open. Then, pick up the sock from the soap scented chest in the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a bench. The bench is normal. The bench appears to be empty. Hm. Oh well Oh wow! Is that what I think it is? It is! It's a table. You wonder idly who left that here. The table is typical. On the table you see a paper towel. Classic TextWorld.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a soap scented keycard and an insect.

your action:

Response: go south<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>take sock from soap scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, unlock the box. And then, assure that the box within the spare room is open. After that, pick up the cane from the box. With the cane, place the cane on the stand in the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal one. You begin looking for stuff.
Hey, want to see a box? Look over there, a box. There's something strange about this being here, but you can't put your finger on it. You can make out a Canadian safe. What's that over there? It looks like it's a stand. The stand is usual. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key, a type 6 key and a rectangular keycard.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take cane from box<|im_end|>put cane on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to take a trip east. Then, pick up the keycard from the floor of the cubicle. After that, unlock the box with the keycard. And then, open the box. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Ah, the lounge. This is some kind of lounge, really great typical vibes in this place, a wonderful typical atmosphere.
You can see an opened trunk in the room. The trunk is empty! This is the worst thing that could possibly happen, ever! You make out a closed Henderson's box, which looks ordinary, in the room.
You need an unguarded exit? You should try going east.
There is a Henderson's keycard and an insect on the floor.
You are carrying: a chocolate bar.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to head east. And then, open the fudge scented chest. And then, pick up the passkey from the fudge scented chest. And then, unlock the chest. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You can see a type K safe. You see a soap scented locker. Now why would someone leave that there?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a licorice strip, a type K passkey and a soap scented keycard.

your action:

Response: go east<|im_end|>open fudge scented chest<|im_end|>take passkey from fudge scented chest<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First step, make an attempt to go to the west. And then, pick up the burger from the safe. Then, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
If you haven't noticed it already, there seems to be something there by the wall, it's a table. The table is typical. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying: a key, a type C latchkey, a glass and a fly larva.

your action:

Response: go west<|im_end|>take burger from safe<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move west. With that accomplished, pick up the telephone from the floor of the workshop. Then, try to head east. And then, put the telephone on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a rack. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? You make out a bench. The bench is normal. On the bench you can see a coconut and a fly larva.
There is an unguarded exit to the west.
There is a shirt on the floor.
You are carrying: a cashew, a scarf, a sock and an insect.

your action:

Response: go west<|im_end|>take telephone<|im_end|>go east<|im_end|>put telephone on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the vanilla scented locker. And then, pick up the Microsoft latchkey from the vanilla scented locker. And then, make sure that the Microsoft box inside the bar is unlocked. And then, ensure that the Microsoft box inside the bar is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar.
Look out! It's a- oh, never mind, it's just a Microsoft box. You see a gleam over in a corner, where you can see a vanilla scented locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a legume, a loaf of bread and a vanilla scented keycard.

your action:

Response: open vanilla scented locker<|im_end|>take Microsoft latchkey from vanilla scented locker<|im_end|>unlock Microsoft box with Microsoft latchkey<|im_end|>open Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, check that the cuboid box inside the chamber is unlocked with the cuboid key. And then, ensure that the cuboid box within the chamber is open. And then, pick up the manuscript from the cuboid box. After that, sit the manuscript on the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. It seems to be pretty usual here.
You see a locked cuboid box. You see a desk. You see a cashew on the desk.
You need an unblocked exit? You should try going west.
There is a licorice strip on the floor.
You are carrying: a stick of butter, a cuboid key and a paper towel.

your action:

Response: unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>take manuscript from cuboid box<|im_end|>put manuscript on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First step, attempt to head south. And then, ensure that the locker is open. And then, recover the worm from the locker within the cookery. Then, place the worm on the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary kind of place.
You can make out a locked type 6 chest. You make out a locked dresser.
There is an exit to the south. Don't worry, it is unblocked.
There is a salad, an iron and a paper towel on the floor.
You are carrying: a broccoli, a keycard and a type 6 latchkey.

your action:

Response: go south<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go east. Okay, and then, unlock the cake scented box with the cake scented latchkey. After you have unlocked the cake scented box, make sure that the cake scented box is open. Then, recover the mouse from the cake scented box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard one. You can barely contain your excitement.
You can see a cabinet. The cabinet is empty! What a waste of a day! Hey, want to see a rack? Look over there, a rack. On the rack you can make out a sponge, so there's that.
There is an unguarded exit to the east.
There is a nest of kittens on the floor.
You are carrying: a durian, a cake scented latchkey, a spork and a shirt.

your action:

Response: go east<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take mouse from cake scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an effort to move south. With that over with, take the passkey from the display within the basement. After getting the passkey, insert the passkey into the box inside the basement's lock to unlock it. And then, ensure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
You can make out an opened portmanteau right there by you. The portmanteau contains a TextWorld style key. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a TextWorld style locker. You can make out a locked trunk close by.
There is an exit to the south. Don't worry, it is unblocked.
There is a nest of spiders on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>take passkey from display<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to venture south. And then, open the vanilla scented chest. Then, recover the bug from the vanilla scented chest within the workshop. With the bug, deposit the bug into the safe in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
You can make out an opened chest. What a letdown! The chest is empty! You see a counter. The counter is ordinary. On the counter you can see a huckleberry. You shudder, but continue examining the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a pear on the floor.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>open vanilla scented chest<|im_end|>take bug from vanilla scented chest<|im_end|>insert bug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, retrieve the type L latchkey from the box within the dish-pit. And then, make it so that the type L box is unlocked. After that, doublecheck that the type L box is wide open. Then, take the bug from the type L box within the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You see a locked type L box here. You see a box. The box contains a potato, a type L latchkey and a passkey. Oh, great. Here's a bowl. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? You see a platter. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
There is a blender on the floor.
You are carrying: a type X keycard.

your action:

Response: take type L latchkey from box<|im_end|>unlock type L box with type L latchkey<|im_end|>open type L box<|im_end|>take bug from type L box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, insert the key into the chest inside the restroom's lock to unlock it. After unlocking the chest, look and see that the chest within the restroom is ajar. After that, pick up the vacuum from the chest. Then, put the vacuum inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical kind of place. I guess you better just go and list everything you see here.
You see an opened cabinet. The cabinet is empty, what a horrible day! You make out a locked chest. You can see a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a key and a plant.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take vacuum from chest<|im_end|>insert vacuum into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the lavender scented passkey from the dresser within the laundromat. And then, head south. If you can get through with that, make sure that the lavender scented chest is shut. Once you have closed the lavender scented chest, lock the lavender scented chest in the cookery with the lavender scented passkey. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual one.
Look out! It's a- oh, never mind, it's just a dresser. The dresser contains a lavender scented passkey. Oh wow! Is that what I think it is? It is! It's a board. The board is typical. But the thing hasn't got anything on it.
There is an unguarded exit to the south.
You are carrying: a lampshade.

your action:

Response: take lavender scented passkey from dresser<|im_end|>go south<|im_end|>close lavender scented chest<|im_end|>lock lavender scented chest with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go to the north. Okay, and then, take the TextWorld latchkey from the mantelpiece within the cubicle. Then, make an attempt to venture south. And then, make sure that the TextWorld box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You begin looking for stuff.
You can make out a locked TextWorld box. Oh, great. Here's a basket. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a cabbage on the floor.
You are carrying: a legume, a candy bar, a loaf of bread and a teaspoon.

your action:

Response: go north<|im_end|>take TextWorld latchkey from mantelpiece<|im_end|>go south<|im_end|>unlock TextWorld box with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go west. After that, recover the fly larva from the shelf. After that, attempt to venture east. If you can get through with that, toss the fly larva on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place.
You make out an opened fridge. The fridge contains a teacup. As if things weren't amazing enough already, you can even see a saucepan. The saucepan is standard. But the thing hasn't got anything on it. Hm. Oh well You make out a plate. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an onion.

your action:

Response: go west<|im_end|>take fly larva from shelf<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to venture west. And then, retrieve the spherical keycard from the case. And then, head east. That done, unlock the spherical locker with the spherical keycard. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
A locked spherical locker is nearby. You can see a closed Henderson's limited edition chest close by.
There is an unblocked exit to the west.
There is a pen on the floor.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take spherical keycard from case<|im_end|>go east<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. Your first objective is to pick-up the type M key from the floor of the sauna. And then, doublecheck that the type M locker in the sauna is unlocked with the type M key. After that, ensure that the type M locker is open. Once you have pulled open the type M locker, put the bug into the type M locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a type M locker. Hmmm... what else, what else? Look out! It's a- oh, never mind, it's just a board. You see a gummy bear on the board. Hmmm... what else, what else? As if things weren't amazing enough already, you can even see a shelf. The shelf is typical. Unfortunately, there isn't a thing on it. This always happens!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a type M key and a soap dispenser on the floor.
You are carrying: a cabbage, a peanut and a bug.

your action:

Response: take type M key<|im_end|>unlock type M locker with type M key<|im_end|>open type M locker<|im_end|>insert bug into type M locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to attempt to head south. With that over with, look and see that the locker is opened. Then, take the latchkey from the locker. Then, insert the latchkey into the safe's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. It seems to be pretty standard here. You begin to take stock of what's in the room.
You make out a desk. But the thing hasn't got anything on it. This always happens, here in TextWorld!
You need an unguarded exit? You should try going south.
You are carrying: a keycard and a Henderson's limited edition passkey.

your action:

Response: go south<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, lift the American latchkey from the floor of the steam room. After that, unlock the American box in the steam room. Then, look and see that the American box within the steam room is opened. And then, recover the shadfly from the American box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
Fancy seeing you here. Here, by the way, being the steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked American box right there by you.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is an American latchkey on the floor.
You are carrying: a durian, a poem and a lampshade.

your action:

Response: take American latchkey<|im_end|>unlock American box with American latchkey<|im_end|>open American box<|im_end|>take shadfly from American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First thing I need you to do is to assure that the Henderson's locker inside the laundromat is unlocked. And then, make it so that the Henderson's locker is ajar. Having opened the Henderson's locker, recover the spherical key from the Henderson's locker. Then, assure that the spherical safe inside the laundromat is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You see a spherical safe. You can see a Henderson's locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a licorice strip, a Henderson's keycard, an insect and a Comic Strip Calendar.

your action:

Response: unlock Henderson's locker with Henderson's keycard<|im_end|>open Henderson's locker<|im_end|>take spherical key from Henderson's locker<|im_end|>unlock spherical safe with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, doublecheck that the TextWorld style safe is unlocked with the TextWorld style latchkey. Then, make sure that the TextWorld style safe is open. Then, pick up the key from the TextWorld style safe within the garage. After getting the key, unlock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal kind of place.
You make out a chest. You see a locked TextWorld style safe. You can see a box. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going west.
There is a passkey on the floor.
You are carrying: a sandwich and a TextWorld style latchkey.

your action:

Response: unlock TextWorld style safe with TextWorld style latchkey<|im_end|>open TextWorld style safe<|im_end|>take key from TextWorld style safe<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to go west. Then, pick up the latchkey from the platter within the scullery. After stealing the latchkey, make an effort to travel east. And then, check that the safe is unlocked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal one.
You can make out a locked safe. If you haven't noticed it already, there seems to be something there by the wall, it's a type P locker. You make out a counter. The counter is normal. On the counter you make out a cucumber.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from platter<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could attempt to go west. With that done, recover the fly larva from the floor of the cookhouse. And then, make an effort to go east. And then, place the fly larva on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a chest. You see a fridge. The fridge is empty! What a waste of a day! You make out a shelf. The shelf is ordinary. On the shelf you see a mug, so there's that.
There is an unblocked exit to the west.
You are carrying: a cookie and a latchkey.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>put fly larva on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, recover the cuboid keycard from the board inside the shower. After that, make an attempt to go south. After that, close the cuboid safe in the cookery. After shutting the cuboid safe, lock the cuboid safe inside the cookery with the cuboid keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. Let's see what's in here.
You make out a locker. You see a board. You see a cuboid keycard and a key on the board. What's that over there? It looks like it's a counter. But the thing hasn't got anything on it. You see a rack. But the thing hasn't got anything on it.
There is an exit to the south. Don't worry, it is unguarded.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: take cuboid keycard from board<|im_end|>go south<|im_end|>close cuboid safe<|im_end|>lock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to take a trip east. Next, pick up the key from the case. With the key, make absolutely sure that the locker in the kitchenette is unlocked with the key. Then, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical kind of place. Let's see what's in here.
You make out an opened formless chest in the room. What a letdown! The formless chest is empty! You can make out a recliner. The recliner appears to be empty.
You need an unguarded exit? You should try going east.
There is a monitor on the floor.
You are carrying: a formless latchkey.

your action:

Response: go east<|im_end|>take key from case<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First, it would be a great idea if you could attempt to go to the east. After that, ensure that the box is open. Once you have pulled open the box, pick up the coconut from the box within the study. Then, eat the coconut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary one.
You see a safe. The light flickers for a second, but nothing else happens. The safe contains a latchkey. You can see a chest. The chest contains a shoe. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is usual. On the shelf you make out a chocolate bar. You shudder, but continue examining the room.
There is an unguarded exit to the east.
You are carrying: a keycard and a key.

your action:

Response: go east<|im_end|>open box<|im_end|>take coconut from box<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could make absolutely sure that the type 6 chest is unlocked. And then, open the type 6 chest. And then, take the textbook from the type 6 chest within the bedchamber. And then, deposit the textbook inside the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can see a locker. You shudder, but continue examining the room. The locker contains a shadfly. You see a gleam over in a corner, where you can see a type 6 chest. Huh, weird. You make out a spherical box. You make out a safe. The light flickers for a second, but nothing else happens.
You need an unblocked exit? You should try going north.
You are carrying: a type 6 keycard.

your action:

Response: unlock type 6 chest with type 6 keycard<|im_end|>open type 6 chest<|im_end|>take textbook from type 6 chest<|im_end|>insert textbook into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick-up the type 3 passkey from the floor of the vault. Then, try to travel south. That done, close the type 3 box. And then, lock the type 3 box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
There is an unblocked exit to the south.
There is a banana, a licorice strip and a type 3 passkey on the floor.
You are carrying: a cookie, a loaf of bread and an iron.

your action:

Response: take type 3 passkey<|im_end|>go south<|im_end|>close type 3 box<|im_end|>lock type 3 box with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could move north. After that, recover the grape from the floor of the canteen. With the grape, eat the grape. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard kind of place.
A closed lavender scented box, which looks normal, is close by. You can see a type 3 locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a cookie and a lavender scented passkey on the floor.
You are carrying: a type 3 keycard.

your action:

Response: go north<|im_end|>take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, go north. And then, pick up the shadfly from the floor of the steam room. If you can get your hands on the shadfly, try to go south. Then, throw the shadfly on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. You start to take note of what's in the room.
You can see a suitcase. There's something strange about this being here, but you can't put your finger on it. The suitcase is empty, what a horrible day! Oh, great. Here's a chest. You make out a locked dresser.
There is an exit to the north. Don't worry, it is unblocked.
There is a key and a laptop on the floor.
You are carrying: a glass.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, try to travel south. And then, doublecheck that the box is unlocked. And then, open the box in the bedchamber. And then, take the cushion from the box in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
I am obligated to announce that you are now in the chamber. Let's see what's in here.
You can see a locker. You make out a mantelpiece. The mantelpiece is typical. On the mantelpiece you make out a latchkey. You can make out a stand. However, the stand, like an empty stand, has nothing on it.
There is an unblocked exit to the south.
You are carrying: a keycard and a blender.

your action:

Response: go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take cushion from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, go to the north. Okay, and then, take the book from the type 0 chest in the lounge. After that, head south. And then, you can place the book inside the chest inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. You begin to take stock of what's in the room.
You can make out an opened chest right there by you. The chest contains a loaf of bread and a licorice strip. You make out a case. Now that's what I call TextWorld! The case is empty! This is the worst thing that could possibly happen, ever! You can see a chair. The chair is ordinary. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
There is a pear on the floor.
You are carrying: a latchkey, a type 0 key and a soap dispenser.

your action:

Response: go north<|im_end|>take book from type 0 chest<|im_end|>go south<|im_end|>insert book into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the box inside the laundry place. Then, doublecheck that the box in the laundry place is ajar. And then, pick up the American keycard from the box in the laundry place. And then, make it so that the American chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a American chest. You can see a locked box close by. You can see a drawer. What a letdown! The drawer is empty!
There is an unblocked exit to the north.
There is a soap dispenser on the floor.
You are carrying: a keycard and a nest of bugs.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take American keycard from box<|im_end|>unlock American chest with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to head north. Next, pick-up the stick of butter from the floor of the office. Then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary one.
Look over there! a spherical box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a stand. The stand is ordinary. On the stand you can make out a spherical keycard. You see a bed. The bed is standard. Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unguarded exit to the north.
You are carrying: a berry, a Henderson's style key and a binder.

your action:

Response: go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, head north. And then, recover the scarf from the shelf. After taking the scarf, try to travel south. With that over with, you can place the scarf into the case in the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. I guess you better just go and list everything you see here.
You can see a case. What a letdown! The case is empty! You see a safe. The safe contains a key. You see a counter. But oh no! there's nothing on this piece of junk.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take scarf from shelf<|im_end|>go south<|im_end|>insert scarf into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to lift the TextWorld latchkey from the floor of the kitchen. After that, venture south. Okay, and then, unlock the TextWorld locker within the washroom with the TextWorld latchkey. Then, make sure that the TextWorld locker is opened. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place.
You can see a closed spherical box in the room. You can see a shelf. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a TextWorld latchkey and a spherical passkey on the floor.
You are carrying: a cookie and a paper towel.

your action:

Response: take TextWorld latchkey<|im_end|>go south<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make an effort to move north. If you can succeed at that, retrieve the cookie from the recliner. After that, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary one.
A locked type 6 safe, which looks standard, is right there by you.
There is an exit to the north. Don't worry, it is unguarded.
There is a cucumber and a durian on the floor.
You are carrying: a type 6 keycard, a paper towel and a butterfly.

your action:

Response: go north<|im_end|>take cookie from recliner<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First step, attempt to go east. Then, ensure that the locker in the workshop is open. And then, take the sandwich from the locker in the workshop. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one.
You can make out a chest. Huh, weird.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a cashew and a key on the floor.
You are carrying: a potato, a cookie, a passkey and a mug.

your action:

Response: go east<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to go north. Then, pick up the loaf of bread from the floor of the cubicle. And then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a counter. But oh no! there's nothing on this piece of trash.
There is an exit to the north. Don't worry, it is unblocked.
There is a honeydew and an apple on the floor.
You are carrying: a durian and a bug.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be great if you could make an attempt to travel north. And then, retrieve the rectangular passkey from the bed. After taking the rectangular passkey, venture south. With that accomplished, assure the rectangular safe in the kitchenette is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Guess what, you are in a place we're calling a kitchenette.
Look over there! a rectangular safe. You can make out a cabinet. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The cabinet contains a cashew. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a closed chest.
There is an unblocked exit to the north.
You are carrying: a Canadian key and a paper towel.

your action:

Response: go north<|im_end|>take rectangular passkey from bed<|im_end|>go south<|im_end|>lock rectangular safe with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, you could, like, travel west. And then, retrieve the key from the mantle within the chamber. After that, head east. Then, make sure that the locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A standard kind of place.
You can make out a locker. You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a cabinet. You can see a rack. The rack is normal. On the rack you can make out a sandwich.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type 2 keycard.

your action:

Response: go west<|im_end|>take key from mantle<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, head west. Then, retrieve the shadfly from the bookshelf within the office. And then, attempt to go east. And then, sit the shadfly on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You can see a table. The table is typical. The table appears to be empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a peanut and a sponge on the floor.
You are carrying: a stick of butter, a cashew and a worm.

your action:

Response: go west<|im_end|>take shadfly from bookshelf<|im_end|>go east<|im_end|>put shadfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, ensure that the cuboid box is open. And then, pick up the butterfly from the cuboid box. After you have picked up the butterfly, venture east. With that accomplished, put the butterfly into the American limited edition chest inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one. I guess you better just go and list everything you see here.
You make out a closed cuboid box right there by you. You make out a workbench. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You smell an intriguing smell, and follow it to a rack. You see a huckleberry and a fondue on the rack.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a cuboid passkey on the floor.
You are carrying: a shirt.

your action:

Response: open cuboid box<|im_end|>take butterfly from cuboid box<|im_end|>go east<|im_end|>insert butterfly into American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go to the north. Then, pick-up the latchkey from the floor of the spare room. Having picked up the latchkey, attempt to venture south. With that over with, insert the latchkey into the box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked box close by. You bend down to tie your shoe. When you stand up, you notice a rectangular box. You make out a Microsoft box. What a great pairing of adjectives and nouns! You can make out a shelf. You shudder, but continue examining the shelf. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the shelf.
You need an unblocked exit? You should try going north.
There is a rectangular passkey on the floor.
You are carrying: a Microsoft key, a spherical latchkey and a type 7 key.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. Your first objective is to head south. And then, ensure that the box in the bedchamber is open. Then, recover the grape from the box inside the bedchamber. After that, eat the grape. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
I am sorry to announce that you are now in the sauna.
You can make out a trunk.
You need an unguarded exit? You should try going south.
There is a broom on the floor.
You are carrying: a pizza, a latchkey, a backup calendar and a desktop computer.

your action:

Response: go south<|im_end|>open box<|im_end|>take grape from box<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First, it would be fantastic if you could travel north. And then, lift the monitor from the floor of the parlor. After that, make an attempt to go south. After that, place the monitor on the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can see an opened formless chest. The formless chest is empty! This is the worst thing that could possibly happen, ever! You make out a closed spherical locker. You can make out a saucepan. The saucepan is standard. On the saucepan you make out a formless passkey. Oh, great. Here's a plate. Now why would someone leave that there? The plate is typical. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a spherical latchkey and a bowl on the floor.
You are carrying: a licorice strip.

your action:

Response: go north<|im_end|>take monitor<|im_end|>go south<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First stop, pick up the cuboid key from the locker inside the bedroom. Then, attempt to go to the south. After that, look and see that the cuboid locker is closed. Then, make it so that the cuboid locker inside the scullery is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Wow! You're in a bedroom.
You make out an opened locker in the room. The locker contains a cuboid key. You see a soap scented safe. Huh, weird. The soap scented safe contains a soap scented key and a passkey. You see a safe. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a potato and a scarf.

your action:

Response: take cuboid key from locker<|im_end|>go south<|im_end|>close cuboid locker<|im_end|>lock cuboid locker with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, head east. And then, make sure that the type K chest is unlocked with the type K keycard. Having unlocked the type K chest, ensure that the type K chest within the bedroom is open. And then, recover the cushion from the type K chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place.
You can make out a chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying: a type K keycard.

your action:

Response: go east<|im_end|>unlock type K chest with type K keycard<|im_end|>open type K chest<|im_end|>take cushion from type K chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First thing I need you to do is to take a trip south. And then, pick up the latchkey from the table within the scullery. Then, look and see that the chest inside the scullery is unlocked with the latchkey. After that, ensure that the chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You make out an opened toolbox. What a letdown! The toolbox is empty! You scan the room for a stand, and you find a stand. The stand is standard. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the south.
There is a licorice strip and a printer on the floor.
You are carrying: a golf ball, a sock and a poem.

your action:

Response: go south<|im_end|>take latchkey from table<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the box within the cookhouse is unlocked with the latchkey. And then, ensure that the box is open. Then, retrieve the insect from the box. And then, throw the insect on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. You begin to take stock of what's in the room.
You can make out a box. You see a locked non-euclidean locker. Oh wow! Is that what I think it is? It is! It's a formless locker.
There is an unblocked exit to the west.
There is a cookie on the floor.
You are carrying: a latchkey, a formless passkey and a nest of caterpillars.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Your first objective is to go to the south. If you can succeed at that, make sure that the type 5 locker inside the dish-pit is open. And then, retrieve the strawberry from the type 5 locker inside the dish-pit. Then, eat the strawberry. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well I'll be, you are in a place we're calling a cookhouse. You start to take note of what's in the room.
You can make out a pan. The pan appears to be empty. Oh, great. Here's a rack. The rack is typical. But oh no! there's nothing on this piece of garbage. You can make out a counter. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? Were you looking for a plate? Because look over there, it's a plate. But the thing hasn't got anything on it.
There is an exit to the south. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying: a type 5 latchkey and a keycard.

your action:

Response: go south<|im_end|>open type 5 locker<|im_end|>take strawberry from type 5 locker<|im_end|>eat strawberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, unlock the safe. And then, make absolutely sure that the safe within the vault is opened. And then, recover the TextWorld limited edition passkey from the safe inside the vault. After getting the TextWorld limited edition passkey, make sure that the TextWorld limited edition safe in the vault is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place. You begin to take stock of what's in the room.
You make out a closed TextWorld limited edition safe in the room. You can make out a safe. You can make out a counter. The counter appears to be empty. It would have been so cool if there was stuff on the counter.
There is an unblocked exit to the west.
There is a chocolate bar on the floor.
You are carrying: a salad, a passkey and a lamp.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take TextWorld limited edition passkey from safe<|im_end|>lock TextWorld limited edition safe with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture north. And then, retrieve the mop from the floor of the steam room. Then, make an effort to move south. And then, drop the mop on the floor of the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A typical one. You can barely contain your excitement.
You scan the room for a box, and you find a box. The box contains a Microsoft key. You can see a locked Microsoft box.
You need an unguarded exit? You should try going north.
There is a sandwich and a garlic clove on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mop<|im_end|>go south<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First of all, you could, like, pick up the glove from the workbench. Then, move south. That done, ensure that the type 9 locker is open. And then, put the glove inside the type 9 locker in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Look around you. Take it all in. It's not every day someone gets to be in a basement.
You see a workbench. On the workbench you make out a glove. You see a rack. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going south.
There is a cashew on the floor.
You are carrying: a stick of butter and a lamp.

your action:

Response: take glove from workbench<|im_end|>go south<|im_end|>open type 9 locker<|im_end|>insert glove into type 9 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the keycard from the board. If you can get your hands on the keycard, unlock the locker inside the kitchenette. And then, make it so that the locker within the kitchenette is wide open. After that, recover the spoon from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal kind of place.
As if things weren't amazing enough already, you can even see a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see an opened lavender scented chest. The lavender scented chest contains a napkin! You make out a locked freezer close by. You can see a board. The board is normal. On the board you can make out a keycard. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a lavender scented key.

your action:

Response: take keycard from board<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take spoon from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First stop, head north. Then, retrieve the butterfly from the lavender scented locker. And then, travel south. Once you get through with that, sit the butterfly on the board inside the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place.
You see a chest. You can make out an opened drawer. Empty! What kind of nightmare TextWorld is this? Were you looking for a board? Because look over there, it's a board. You shudder, but continue examining the board. The board is standard. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take butterfly from lavender scented locker<|im_end|>go south<|im_end|>put butterfly on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to venture north. Following that, pick up the spherical key from the shelf. Then, go to the south. With that accomplished, lock the spherical box within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical one.
You make out a spherical box. You can see a table. The table is normal. However, the table, like an empty table, has nothing on it.
There is an unguarded exit to the north.
There is a spoon on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spherical key from shelf<|im_end|>go south<|im_end|>lock spherical box with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, go to the south. Following that, make absolutely sure that the soap scented box is opened. After that, pick up the bug from the soap scented box in the laundry place. And then, toss the bug on the floor of the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An ordinary one.
You see a crate. You make out a counter. The counter is standard. On the counter you see a peanut. You see a gleam over in a corner, where you can see a stand. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the south.
You are carrying: a gummy bear, a soap scented key and an iron.

your action:

Response: go south<|im_end|>open soap scented box<|im_end|>take bug from soap scented box<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to head north. After that, pick up the spherical keycard from the floor of the steam room. Having got the spherical keycard, take a trip south. Next, Insert the spherical keycard into the spherical locker to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You can make out a closed spherical locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. The shelf is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the shelf. Hey, want to see a board? Look over there, a board. The board is typical. The board appears to be empty. You see a counter. The counter is usual. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the north.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spherical keycard<|im_end|>go south<|im_end|>lock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick-up the key from the floor of the closet. If you can get your hands on the key, make absolutely sure that the box is unlocked. And then, ensure that the box is open. After that, pick up the cloak from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical kind of place.
You can see a locked box here. As if things weren't amazing enough already, you can even see a toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever! You see a counter. But the thing hasn't got anything on it. Hey, want to see a rack? Look over there, a rack. Wow, isn't TextWorld just the best? Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take cloak from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, venture west. After that, recover the loaf of bread from the floor of the bathroom. After that, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You begin looking for stuff.
Look out! It's a- oh, never mind, it's just a safe. Empty! What kind of nightmare TextWorld is this? Look out! It's a- oh, never mind, it's just a desk. You see a potato and a pen on the desk.
There is an unblocked exit to the west.
You are carrying: a peanut, a burger and a nest of toads.

your action:

Response: go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, unlock the safe within the salon with the key. And then, ensure that the safe is open. Then, retrieve the loaf of bread from the safe. With the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a safe. You wonder idly who left that here. You can see a box. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a bed stand. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
There is a laptop on the floor.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move east. Then, check that the chest inside the steam room is unlocked with the passkey. After that, ensure that the chest within the steam room is open. After that, retrieve the sponge from the chest in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You can see a box. You can see a bookshelf. The bookshelf is normal. On the bookshelf you can see a nest of puppies.
There is an exit to the east. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a passkey, a nest of insects and a cloak.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, travel south. And then, retrieve the passkey from the floor of the bar. And then, make absolutely sure that the safe is unlocked with the passkey. And then, open the safe inside the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a fudge scented locker. Hmmm... what else, what else? You can make out a bureau. The bureau is empty, what a horrible day! You see a mantelpiece. The mantelpiece is standard. Unfortunately, there isn't a thing on it. You scan the room for a desk, and you find a desk. The desk is typical. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a fudge scented key.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, pick up the spherical keycard from the locker in the office. After that, look and see that the spherical safe in the office is unlocked. And then, look and see that the spherical safe inside the office is ajar. And then, retrieve the folder from the spherical safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's in the room.
You see a locked spherical safe. You make out an opened locker, which looks ordinary, here. The locker contains a spherical keycard. You can't wait to tell the folks at home about this!
There is an unblocked exit to the north.
You are carrying: a cauliflower, a licorice strip, a berry, a latchkey and a staple.

your action:

Response: take spherical keycard from locker<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>take folder from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. Your first objective is to open the American chest. After that, recover the key from the American chest within the sauna. And then, go to the east. And then, Deposit the key into the safe to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A closed ordinary looking American chest is right there by you. A locked cabinet is in the room.
There is an unblocked exit to the east.
There is a mop on the floor.
You are carrying: a cookie, an American keycard and a coffee cup.

your action:

Response: open American chest<|im_end|>take key from American chest<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make absolutely sure that the TextWorld box is unlocked with the TextWorld keycard. After that, open the TextWorld box in the kitchenette. After pulling open the TextWorld box, take the spork from the TextWorld box within the kitchenette. Then, deposit the spork on the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You have come into the most typical of all possible kitchenettes.
You make out a locked typical looking TextWorld box right there by you. You can make out a locked locker.
There is an exit to the west. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a pizza, a TextWorld keycard and a printer.

your action:

Response: unlock TextWorld box with TextWorld keycard<|im_end|>open TextWorld box<|im_end|>take spork from TextWorld box<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, make an attempt to go south. Once you get through with that, make absolutely sure that the box within the workshop is wide open. Then, take the pen from the box inside the workshop. After that, drop the pen on the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study. I guess you better just go and list everything you see here.
You can see a locked formless safe. You can make out a locked type L safe.
There is an exit to the south. Don't worry, it is unblocked.
There is a formless passkey, a type L latchkey and a worm on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>open box<|im_end|>take pen from box<|im_end|>drop pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, try to take a trip east. If you can get around to doing that, ensure that the spherical safe is open. And then, retrieve the latchkey from the spherical safe. And then, Insert the latchkey into the safe to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You can see an opened cabinet. Empty! What kind of nightmare TextWorld is this?
There is an exit to the east. Don't worry, it is unguarded.
There is a staple on the floor.
You are carrying: a fondue, a gummy bear and a sock.

your action:

Response: go east<|im_end|>open spherical safe<|im_end|>take latchkey from spherical safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an effort to travel north. After that, pick up the fly larva from the floor of the kitchenette. And then, head south. Once you do that, place the fly larva into the spherical safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You see an opened standard looking spherical safe close by. The spherical safe contains a type R passkey. You make out a type R chest. Now that's what I call TextWorld! You scan the room for a shelf, and you find a shelf. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going north.
You are carrying: an apple and a spherical keycard.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>insert fly larva into spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the east. Then, retrieve the type L key from the floor of the lounge. After picking up the type L key, assure that the type L chest is unlocked. And then, ensure that the type L chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one.
You can make out a locked box.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a key, a vacuum and a sponge on the floor.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>take type L key<|im_end|>unlock type L chest with type L key<|im_end|>open type L chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, unlock the non-euclidean safe. Then, make sure that the non-euclidean safe is ajar. After that, recover the type X key from the non-euclidean safe within the cubicle. If you can get your hands on the type X key, check that the type X box is unlocked with the type X key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. The room is well lit.
You make out a type X box. Something scurries by right in the corner of your eye. Probably nothing. You make out a non-euclidean safe. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a stand. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a non-euclidean passkey, a key and a keyboard.

your action:

Response: unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take type X key from non-euclidean safe<|im_end|>unlock type X box with type X key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, head north. Once you manage that, recover the broom from the workbench. And then, go south. Okay, and then, ditch the broom on the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
This is going to sound unbelievable, but you've just entered a sauna.
You make out a counter. The counter is normal. On the counter you can make out a cookie. You make out a board. I guess it's true what they say, if you're looking for a board, go to TextWorld. The board is typical. But the thing is empty.
There is an unguarded exit to the north.
There is a gummy bear, a sponge and a mop on the floor.
You are carrying: a type 1 key.

your action:

Response: go north<|im_end|>take broom from workbench<|im_end|>go south<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take a trip south. Next, ensure that the box in the workshop is open. After you have opened the box, retrieve the binder from the box. And then, place the binder into the safe inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
I am obligated to announce that you are now in the canteen.
If you haven't noticed it already, there seems to be something there by the wall, it's a freezer. I mean, just wow! Isn't TextWorld just the best? The freezer is empty! What a waste of a day!
There is an unblocked exit to the south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>open box<|im_end|>take binder from box<|im_end|>insert binder into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First stop, retrieve the passkey from the case in the canteen. And then, make an attempt to head east. After that, close the chest inside the kitchen. And then, lock the chest with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You can see a case. The case contains a passkey. You can see a board. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a salad.

your action:

Response: take passkey from case<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First thing I need you to do is to go to the east. With that done, unlock the type 0 safe within the scullery with the type 0 keycard. Then, open the type 0 safe inside the scullery. And then, put the book into the type 0 safe within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You need an unblocked exit? You should try going east.
There is a shadfly and a printer on the floor.
You are carrying: a potato, a type 0 keycard, a book, a Quote of the Day Calendar and a monitor.

your action:

Response: go east<|im_end|>unlock type 0 safe with type 0 keycard<|im_end|>open type 0 safe<|im_end|>insert book into type 0 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, take the coffee cup from the cabinet. Then, make an attempt to go east. Then, open the vanilla scented chest inside the attic. After opening the vanilla scented chest, you can place the coffee cup inside the vanilla scented chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You make out a cabinet. The cabinet contains a coffee cup. Hmmm... what else, what else? As if things weren't amazing enough already, you can even see a chest. You can see an opened ordinary looking fridge in the room. The fridge is empty! This is the worst thing that could possibly happen, ever! You see a chair. The chair is normal. However, the chair, like an empty chair, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying: a cd.

your action:

Response: take coffee cup from cabinet<|im_end|>go east<|im_end|>open vanilla scented chest<|im_end|>insert coffee cup into vanilla scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. Your first objective is to go to the north. And then, pick up the key from the floor of the office. After that, attempt to move south. After that, unlock the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You scan the room, seeing a safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a formless passkey and a latchkey.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could recover the passkey from the floor of the closet. And then, make an attempt to go to the east. If you can manage that, look and see that the locker inside the spare room is closed. And then, doublecheck the locker in the spare room is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a workbench. The workbench is normal. On the workbench you see a blueberry and a loganberry. You can't wait to tell the folks at home about this! You see a gleam over in a corner, where you can see a counter. The counter is usual. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a loaf of bread, a passkey and a shadfly on the floor.
You are carrying: a legume and a keycard.

your action:

Response: take passkey<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the safe inside the workshop is unlocked. And then, ensure that the safe is open. And then, retrieve the passkey from the safe within the workshop. And then, unlock the locker in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You can see a locked locker here. You can see a safe. You can see a portmanteau. Hmmm... what else, what else? The portmanteau contains a latchkey. You make out a chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger, a key and a blender.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock locker with passkey<|im_end|>