Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to go to the south. And then, look and see that the formless box is open. After that, take the printer from the formless box. And then, sit the printer on the desk inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
As if things weren't amazing enough already, you can even see a basket. The basket is empty! What a waste of a day!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is an iron on the floor.
You are carrying: a formless latchkey.

your action:

Response: go south<|im_end|>open formless box<|im_end|>take printer from formless box<|im_end|>put printer on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel north. And then, take the folder from the portmanteau inside the workshop. Once you have got the folder, move south. With that over with, insert the folder inside the box inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
An open normal looking box is nearby. The box contains a keycard and a nest of insects. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a refrigerator. Empty! What kind of nightmare TextWorld is this? You see a counter. But the thing is empty. You see a table. The table is normal. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take folder from portmanteau<|im_end|>go south<|im_end|>insert folder into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, unlock the chest with the key. Then, open the chest inside the spare room. After that, pick up the cashew from the chest in the spare room. If you can get your hands on the cashew, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. Okay, just remember what you're here to do, and everything will go great.
You see a locked chest close by. You make out a safe. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the west.
There is a stick of butter and a cane on the floor.
You are carrying: a key, a rectangular latchkey and a vacuum.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take cashew from chest<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, head north. With that done, take the formless latchkey from the Henderson's limited edition locker inside the kitchen. After that, move south. Then, unlock the formless chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You make out a locked formless chest right there by you. You can see a safe. You bend down to tie your shoe. When you stand up, you notice a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Henderson's limited edition keycard.

your action:

Response: go north<|im_end|>take formless latchkey from Henderson's limited edition locker<|im_end|>go south<|im_end|>unlock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to pick up the passkey from the stand in the playroom. Having taken the passkey, make an attempt to travel east. Then, unlock the chest. And then, ensure that the chest within the dish-pit is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
A laminated board tells you that you are now in the playroom. You begin looking for stuff.
You can make out a stand. The stand is ordinary. On the stand you see a passkey and a laptop. Classic TextWorld.
You need an unguarded exit? You should try going east.
There is a manuscript on the floor.
You are carrying: a coconut.

your action:

Response: take passkey from stand<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, travel south. Then, open the chest within the canteen. After you have opened the chest, recover the kettle from the chest. With the kettle, throw the kettle on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're not going to believe this, but you've just entered a kitchenette. You start to take note of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a bowl. The bowl is normal. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? You can see a shelf. The shelf is standard. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going south.
There is a pizza on the floor.
You are carrying: a mop.

your action:

Response: go south<|im_end|>open chest<|im_end|>take kettle from chest<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could retrieve the latchkey from the saucepan. If you can get your hands on the latchkey, take a trip east. That done, look and see that the safe within the salon is closed. After that, lock the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You make out a saucepan. You see a latchkey on the saucepan. You see a gleam over in a corner, where you can see a bowl. Unfortunately, there isn't a thing on it. Silly bowl, silly, empty, good for nothing bowl.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cashew, an American latchkey, an Advent Calendar and a staple.

your action:

Response: take latchkey from saucepan<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip north. Then, pick up the latchkey from the locker inside the bedroom. And then, venture south. Then, insert the latchkey into the chest within the workshop's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked chest in the room.
There is an unguarded exit to the north.
There is a pencil on the floor.
You are carrying: a Canadian limited edition keycard.

your action:

Response: go north<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, retrieve the keycard from the board. After taking the keycard, unlock the box inside the scullery. After that, open the box inside the scullery. Then, take the insect from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You can see a locked usual looking box close by. You see an opened type 0 safe. The type 0 safe contains a type 0 keycard. Look out! It's a- oh, never mind, it's just a board. You see a keycard on the board. If you haven't noticed it already, there seems to be something there by the wall, it's a chair. Unfortunately, there isn't a thing on it. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Microsoft style key.

your action:

Response: take keycard from board<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the north. Once you manage that, take the vacuum from the TextWorld box within the shower. Then, move south. With that accomplished, throw the vacuum on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You see a gleam over in a corner, where you can see a safe.
There is an exit to the north. Don't worry, it is unblocked.
There is a cucumber, a candy bar and a blanket on the floor.
You are carrying: a passkey, a TextWorld latchkey, a shoe and a bug.

your action:

Response: go north<|im_end|>take vacuum from TextWorld box<|im_end|>go south<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the west. With that over with, pick up the blanket from the bed. With the blanket, venture east. After that, ditch the blanket on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You can see a locked safe nearby.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cabbage and a keycard on the floor.
You are carrying: a type 1 passkey and a mouse.

your action:

Response: go west<|im_end|>take blanket from bed<|im_end|>go east<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, try to take a trip west. And then, take the broccoli from the type 9 chest inside the basement. And then, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard one.
You can see a rack. The rack is normal. Unfortunately, there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a board. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
There is a candy bar and a towel on the floor.
You are carrying: a lingonberry, a type 9 passkey, a poem, a Cat Calendar and a mop.

your action:

Response: go west<|im_end|>take broccoli from type 9 chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, move north. Okay, and then, retrieve the stick of butter from the chair in the canteen. And then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An ordinary one. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a American style chest. There's something strange about this thing being here, but you don't have time to worry about that now. You see a chest. Hmmm... what else, what else? The chest is empty! What a waste of a day! You make out a recliner. The recliner is ordinary. The recliner appears to be empty.
There is an exit to the north. Don't worry, it is unguarded.
There is an American style key, a pillow and a worm on the floor.
You are carrying: a cookie and a paper towel.

your action:

Response: go north<|im_end|>take stick of butter from chair<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, you could, like, try to head south. And then, make sure that the type 1 chest within the laundromat is opened. After that, recover the key from the type 1 chest. After that, look and see the locker inside the laundromat is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place.
You can see a cabinet. I mean, just wow! Isn't TextWorld just the best? The cabinet is empty! What a waste of a day! You can see a table. But the thing is empty. You make out a rack. The rack is normal. But the thing is empty, unfortunately.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type 1 chest<|im_end|>take key from type 1 chest<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First stop, take a trip east. With that accomplished, make it so that the locker is opened. Then, take the loaf of bread from the locker inside the kitchenette. And then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
I just think it's great that you've just entered a canteen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a closed rectangular safe nearby. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a platter. You shudder, but continue examining the platter. The platter is usual. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the platter.
There is an exit to the east. Don't worry, it is unguarded.
There is a rectangular key on the floor.
You are carrying: a huckleberry, a peanut, a sandwich, a chocolate bar and a passkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take the keycard from the trunk. After that, make an effort to go to the south. That done, unlock the chest within the spare room. Then, open the chest within the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
You can see a trunk. The trunk contains a keycard. You scan the room, seeing a safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a non-euclidean key and a key.

your action:

Response: take keycard from trunk<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to lift the key from the floor of the laundry place. Then, venture east. And then, check that the locker is unlocked with the key. Then, open the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal kind of place.
You can make out a safe. The light flickers for a second, but nothing else happens.
There is an exit to the east. Don't worry, it is unguarded.
There is a pear, a berry and a key on the floor.
You are carrying: an onion and a keycard.

your action:

Response: take key<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First of all, retrieve the latchkey from the trunk in the chamber. After that, insert the latchkey into the chest within the chamber's lock to unlock it. Then, ensure that the chest is open. After opening the chest, retrieve the tablet from the chest within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You make out a locked chest nearby. You can make out a trunk. The trunk contains a latchkey. You see a locked portmanteau. As if things weren't amazing enough already, you can even see a couch. The couch is normal. The couch appears to be empty.
You need an unguarded exit? You should try going west.
There is a gummy bear on the floor.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take tablet from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the Microsoft limited edition chest within the studio is open. And then, retrieve the cuboid passkey from the Microsoft limited edition chest inside the studio. Then, assure that the cuboid chest is unlocked with the cuboid passkey. After that, make sure that the cuboid chest is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You can see a cuboid chest. Look out! It's a- oh, never mind, it's just a Microsoft limited edition chest. You make out a type 8 safe.
There is an unguarded exit to the west.
You are carrying: a Microsoft limited edition keycard and a type 8 latchkey.

your action:

Response: open Microsoft limited edition chest<|im_end|>take cuboid passkey from Microsoft limited edition chest<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, retrieve the fresh laundry scented passkey from the box in the cubicle. Then, insert the fresh laundry scented passkey into the fresh laundry scented box within the cubicle's lock to unlock it. And then, look and see that the fresh laundry scented box inside the cubicle is open. After that, take the telephone from the fresh laundry scented box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You see a fresh laundry scented box! You bend down to tie your shoe. When you stand up, you notice a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The box contains a fresh laundry scented passkey. You rest your hand against a wall, but you miss the wall and fall onto a bureau. The bureau is empty, what a horrible day! You can see a closed Henderson's style safe nearby.
There is an exit to the north. Don't worry, it is unblocked.
There is a Henderson's style passkey and a Cat Calendar on the floor.
You are carrying: a folder and a dvd.

your action:

Response: take fresh laundry scented passkey from box<|im_end|>unlock fresh laundry scented box with fresh laundry scented passkey<|im_end|>open fresh laundry scented box<|im_end|>take telephone from fresh laundry scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to venture east. Next, ensure that the locker in the restroom is open. After that, recover the legume from the locker within the restroom. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You can see a shelf. But oh no! there's nothing on this piece of trash.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a candy bar, a burger, a passkey and a fresh laundry scented passkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take legume from locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the latchkey into the chest in the cubicle's lock to unlock it. And then, make it so that the chest within the cubicle is open. After pulling open the chest, take the type 1 key from the chest. Then, unlock the type 1 chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You begin looking for stuff.
You rest your hand against a wall, but you miss the wall and fall onto a type 1 chest. Something scurries by right in the corner of your eye. Probably nothing. You can make out a chest. Oh, great. Here's a formless locker. You see a safe. You make out a table. The table is typical. On the table you can make out a coconut.
You need an unguarded exit? You should try going west.
You are carrying: a pizza and a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take type 1 key from chest<|im_end|>unlock type 1 chest with type 1 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, ensure that the cuboid locker is open. After that, recover the grape from the cuboid locker within the shower. After that, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. The room is well lit.
You make out a cuboid locker. You make out a closed chest here. You can see a type 1 chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a type 1 keycard on the floor.
You are carrying: a key and a cuboid latchkey.

your action:

Response: open cuboid locker<|im_end|>take grape from cuboid locker<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the cuboid chest is unlocked with the cuboid passkey. And then, make absolutely sure that the cuboid chest is opened. Once you have opened the cuboid chest, retrieve the shirt from the cuboid chest. If you can get your hands on the shirt, toss the shirt on the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard one. I guess you better just go and list everything you see here.
You see a locked cuboid chest. You see a shelf. You see a mop on the shelf. You make out a rack. The rack is typical. But the thing is empty. You move on, clearly done caring about your TextWorld experience.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a burger, a sandwich, a cuboid passkey, a sponge and a teacup.

your action:

Response: unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take shirt from cuboid chest<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make absolutely sure that the rectangular locker is unlocked. And then, ensure that the rectangular locker is open. After that, recover the napkin from the rectangular locker within the kitchenette. After that, you can put the napkin inside the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place. You begin to take stock of what's here.
You can make out an opened cabinet, which looks normal, close by. The cabinet is empty, what a horrible day! You see a rectangular locker. I mean, just wow! Isn't TextWorld just the best? You make out a cuboid locker. The cuboid locker is empty! This is the worst thing that could possibly happen, ever! You can make out a rack. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cuboid latchkey and a coffee cup on the floor.
You are carrying: a rectangular latchkey, a mouse and a broom.

your action:

Response: unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take napkin from rectangular locker<|im_end|>insert napkin into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make sure that the box is open. Then, pick up the mouse from the box. And then, go to the south. Then, place the mouse on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place.
You make out a box. You smell a terrible smell, and follow it to a toolbox! The toolbox contains a pen.
There is an exit to the south. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying: a sock.

your action:

Response: open box<|im_end|>take mouse from box<|im_end|>go south<|im_end|>put mouse on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could head south. And then, ensure that the fresh laundry scented chest in the canteen is open. And then, retrieve the gummy bear from the fresh laundry scented chest in the canteen. And then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one. You can barely contain your excitement.
You can make out an opened TextWorld style chest here. The TextWorld style chest contains a sock. You can see a locked crate. Oh, great. Here's a rack. The rack is ordinary. On the rack you make out a TextWorld style key.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fresh laundry scented latchkey.

your action:

Response: go south<|im_end|>open fresh laundry scented chest<|im_end|>take gummy bear from fresh laundry scented chest<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. And then, ensure that the Microsoft limited edition locker within the studio is open. And then, take the passkey from the Microsoft limited edition locker. With the passkey, unlock the box with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out a desk. The desk appears to be empty.
There is an exit to the south. Don't worry, it is unguarded.
There is a grape on the floor.
You are carrying: a napkin.

your action:

Response: go south<|im_end|>open Microsoft limited edition locker<|im_end|>take passkey from Microsoft limited edition locker<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an effort to go to the east. And then, pick up the Microsoft style passkey from the workbench in the vault. After you have taken the Microsoft style passkey, insert the Microsoft style passkey into the Microsoft style chest within the vault's lock to unlock it. And then, ensure that the Microsoft style chest in the vault is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a fondue and a cranberry on the floor.
You are carrying: a honeydew and a tv.

your action:

Response: go east<|im_end|>take Microsoft style passkey from workbench<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>open Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, look and see that the Microsoft limited edition locker is unlocked. After that, ensure that the Microsoft limited edition locker is open. And then, pick up the glass from the Microsoft limited edition locker. Having got the glass, throw the glass on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a Microsoft limited edition locker. You see a locked box right there by you. You scan the room, seeing a platter. Wow, isn't TextWorld just the best? You see a sandwich on the platter. Oh, great. Here's a rack. On the rack you see a gummy bear.
There is an unguarded exit to the west.
You are carrying: a Microsoft limited edition key and a key.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>open Microsoft limited edition locker<|im_end|>take glass from Microsoft limited edition locker<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the safe is unlocked. And then, look and see that the safe in the washroom is ajar. And then, retrieve the passkey from the safe. After that, lock the chest with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place.
You see a closed chest. You can see a safe. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a rack. The rack is standard. The rack appears to be empty. It would have been so cool if there was stuff on the rack! oh well.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey and a fly larva.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, attempt to go west. Then, retrieve the potato from the desk. After that, eat the potato. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a Canadian limited edition locker. Now why would someone leave that there? Look out! It's a- oh, never mind, it's just a bed. You see a Canadian limited edition keycard on the bed. You see a bookshelf. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take potato from desk<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, pick up the key from the floor of the study. Then, go south. After that, close the box. After that, make it so that the box within the kitchen is locked. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can see an opened type 2 chest here. The type 2 chest contains a stick of butter. If you haven't noticed it already, there seems to be something there by the wall, it's a bookshelf. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going south.
There is a key and a type 2 keycard on the floor.
You are carrying: a monitor.

your action:

Response: take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, attempt to go south. With that over with, recover the passkey from the type 5 chest within the closet. And then, unlock the box within the closet with the passkey. Then, ensure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
You make out a coffer. You can make out a shelf. The shelf is usual. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a cabbage on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>take passkey from type 5 chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First, it would be a great idea if you could ensure that the box is open. If you have opened the box, take the nest of ticks from the box inside the dish-pit. And then, make an effort to head south. Then, put the nest of ticks on the mantelpiece. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard one.
You hear a noise behind you and spin around, but you can't see anything other than a box. Now that's what I call TextWorld! You see a type G chest. You can't wait to tell the folks at home about this! You scan the room for a chair, and you find a chair. Make a note of this, you might have to put stuff on or in it later on. The chair is ordinary. However, the chair, like an empty chair, has nothing on it. You see a shelf. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going south.
You are carrying: a candy bar, a Henderson's style key and a latchkey.

your action:

Response: open box<|im_end|>take nest of ticks from box<|im_end|>go south<|im_end|>put nest of ticks on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to pick-up the latchkey from the floor of the shower. Then, insert the latchkey into the locker inside the shower's lock to unlock it. After that, assure that the locker is open. After opening the locker, pick up the sponge from the locker inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
You can make out a locker. You wonder idly who left that here. You see a shelf. The shelf is standard. On the shelf you can make out a mop. Wow! Just like in the movies!
There is an unguarded exit to the north.
There is a latchkey and a broom on the floor.
You are carrying: a cabbage, a glove, a vacuum, a monitor and a fly larva.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, move west. If you can do that, pick up the worm from the stand. After that, venture east. After that, ditch the worm on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one.
You make out a closed safe here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantelpiece. The mantelpiece is standard. On the mantelpiece you can make out a fondue. As if things weren't amazing enough already, you can even see an armchair. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a durian on the floor.
You are carrying: a latchkey, an American style key and a lightbulb.

your action:

Response: go west<|im_end|>take worm from stand<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip north. Then, pick up the paper towel from the chest inside the restroom. And then, move south. And then, sit the paper towel on the board within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard one.
You bend down to tie your shoe. When you stand up, you notice a Canadian limited edition box. Now why would someone leave that there? Were you looking for a board? Because look over there, it's a board. On the board you can make out a Canadian limited edition key, a sock and a broom.
There is an unguarded exit to the north.
There is a fondue on the floor.
You are carrying: a mug.

your action:

Response: go north<|im_end|>take paper towel from chest<|im_end|>go south<|im_end|>put paper towel on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture west. Next, retrieve the cabbage from the floor of the closet. After that, eat the cabbage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You start to take note of what's in the room.
You can see an opened suitcase right there by you. The suitcase contains a garlic clove.
You need an unblocked exit? You should try going west.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take cabbage<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to unlock the safe inside the basement. Then, open the safe. After pulling open the safe, retrieve the key from the safe. And then, insert the key into the locker's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement. The room is well lit.
You see a locked locker, which looks ordinary, here. You see a locked safe in the corner. You can see a crate. What a letdown! The crate is empty! You make out an opened coffer. The coffer is empty! This is the worst thing that could possibly happen, ever! You see a chest. You see a rack. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey and a disk.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an attempt to move north. With that over with, take the Canadian passkey from the safe. After that, attempt to take a trip south. Following that, unlock the Canadian safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a Canadian safe. You see a board. The board is standard. On the board you see a broom. You bend down to tie your shoe. When you stand up, you notice a table. However, the table, like an empty table, has nothing on it. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going north.
There is a legume on the floor.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>take Canadian passkey from safe<|im_end|>go south<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First off, make absolutely sure that the non-euclidean box inside the shower is ajar. Then, pick up the stick of butter from the non-euclidean box in the shower. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the shower.
You see a gleam over in a corner, where you can see a non-euclidean box. The light flickers for a second, but nothing else happens. You make out a closed TextWorld style chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a basket. The basket is empty! What a waste of a day! You can see a rack. The rack is typical. Unfortunately, there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a non-euclidean key on the floor.
You are carrying nothing.

your action:

Response: open non-euclidean box<|im_end|>take stick of butter from non-euclidean box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could look and see that the TextWorld locker is opened. And then, take the key from the TextWorld locker. With the key, make absolutely sure that the chest within the workshop is unlocked with the key. And then, make absolutely sure that the chest in the workshop is wide open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical kind of place. You begin to take stock of what's in the room.
You can make out a locked chest in the room. You make out a closed typical looking TextWorld locker here. You make out a formless chest.
You need an unguarded exit? You should try going west.
There is a TextWorld keycard on the floor.
You are carrying: a salad, a banana and a keyboard.

your action:

Response: open TextWorld locker<|im_end|>take key from TextWorld locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an effort to go west. And then, pick-up the pillow from the floor of the bar. And then, move east. And then, throw the pillow on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've just shown up in a launderette.
Oh, great. Here's a table. You see a carrot, a nest of earwigs, a shirt and a towel on the table.
You need an unblocked exit? You should try going west.
There is a sandwich, a paper towel and a sponge on the floor.
You are carrying: a desktop computer.

your action:

Response: go west<|im_end|>take pillow<|im_end|>go east<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, insert the non-euclidean latchkey into the non-euclidean chest's lock to unlock it. Then, open the non-euclidean chest. And then, retrieve the spherical latchkey from the non-euclidean chest. After that, unlock the spherical box inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You rest your hand against a wall, but you miss the wall and fall onto a spherical box. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a non-euclidean chest. The light flickers for a second, but nothing else happens. You can see a locker. You make out an armchair! The armchair is ordinary. The armchair appears to be empty.
There is an unguarded exit to the west.
You are carrying: a non-euclidean latchkey, a backup calendar, a bug and a telephone.

your action:

Response: unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take spherical latchkey from non-euclidean chest<|im_end|>unlock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the box. Then, ensure that the box is open. Then, recover the latchkey from the box inside the attic. And then, assure that the locker in the attic is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal one. You begin to take stock of what's here.
You can see a locked locker, which looks ordinary, in the room. If you haven't noticed it already, there seems to be something there by the wall, it's a box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick-up the latchkey from the floor of the chamber. And then, move east. That done, make absolutely sure that the chest is shut. And then, assure that the chest inside the studio is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You need an unguarded exit? You should try going east.
There is a latchkey and a shadfly on the floor.
You are carrying: a cauliflower and a carrot.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to venture east. If you can finish that, recover the latchkey from the locker. After that, make absolutely sure that the box is unlocked. After that, open the box. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're not going to believe this, but you've just entered a studio. I guess you better just go and list everything you see here.
You can see a chair. The chair is standard. However, the chair, like an empty chair, has nothing on it. It would have been so cool if there was stuff on the chair. You can see a table. What a coincidence, weren't you just thinking about a table? The table is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: an apple and a cookie.

your action:

Response: go east<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip south. And then, pick up the keycard from the floor of the cookhouse. After that, doublecheck that the safe inside the cookhouse is unlocked with the keycard. Then, doublecheck that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A normal kind of place. You begin to take stock of what's here.
You can make out a TextWorld box. You can make out a stand. Now why would someone leave that there? The stand is usual. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a mantle. Why don't you take a picture of it, it'll last longer! You see a pillow on the mantle. Look out! It's a- oh, never mind, it's just a bookshelf. The bookshelf is ordinary. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unguarded.
There is a TextWorld passkey and a monitor on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the safe within the basement. After opening the safe, take the frisbee from the safe. And then, head east. And then, sit the frisbee on the shelf within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You can make out a safe.
You need an unblocked exit? You should try going east.
There is a passkey and a bug on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take frisbee from safe<|im_end|>go east<|im_end|>put frisbee on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, retrieve the key from the case inside the scullery. After that, make sure that the locker inside the scullery is unlocked with the key. After that, open the locker in the scullery. And then, recover the teacup from the locker. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
You can make out a locked locker here. You see a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The case contains a key and a spoon. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular box. Empty! What kind of nightmare TextWorld is this? You can see a rack. Unfortunately, there isn't a thing on it. You see a counter. But oh no! there's nothing on this piece of junk.
You need an unblocked exit? You should try going west.
There is a rectangular key on the floor.
You are carrying: a passkey.

your action:

Response: take key from case<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take teacup from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, you could, like, go to the west. With that done, retrieve the key from the workbench. After that, try to venture east. Then, unlock the chest within the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place.
You can see a chest. You see a locked American limited edition safe. You see a shelf. Wow, isn't TextWorld just the best? The shelf is normal. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf. You rest your hand against a wall, but you miss the wall and fall onto a bench. However, the bench, like an empty bench, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from workbench<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick up the laptop from the fresh laundry scented locker. Then, move east. And then, assure that the vanilla scented box is opened. And then, you can place the laptop into the vanilla scented box in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You see a fresh laundry scented locker. Wow, isn't TextWorld just the best? The fresh laundry scented locker contains a laptop. You can make out a type 6 locker. You see a closed box right there by you.
You need an unblocked exit? You should try going east.
There is a type 6 keycard on the floor.
You are carrying nothing.

your action:

Response: take laptop from fresh laundry scented locker<|im_end|>go east<|im_end|>open vanilla scented box<|im_end|>insert laptop into vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the cuboid latchkey from the box. And then, unlock the cuboid box inside the chamber. And then, make it so that the cuboid box in the chamber is ajar. And then, recover the cushion from the cuboid box. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in the place we're calling the chamber. You can barely contain your excitement.
You can see a locked cuboid box close by. You can see an opened box close by. The box contains a cuboid latchkey. You can make out a safe. You can see a bookshelf. The bookshelf is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bookshelf! oh well.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey and a non-euclidean latchkey.

your action:

Response: take cuboid latchkey from box<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take cushion from cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel east. After that, open the cuboid safe. After that, retrieve the passkey from the cuboid safe. And then, check that the safe is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. Hmmm... what else, what else? You make out a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cuboid key and a key.

your action:

Response: go east<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, move west. Following that, take the mop from the box. And then, travel east. After that, sit the mop on the board in the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
You can make out a board. The board is usual. But the thing is empty. It would have been so cool if there was stuff on the board. You can make out a table. You see a broom on the table.
You need an unblocked exit? You should try going west.
You are carrying: a soap dispenser.

your action:

Response: go west<|im_end|>take mop from box<|im_end|>go east<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, make an effort to travel east. Once you manage that, recover the formless key from the chest. And then, unlock the formless box. And then, open the formless box in the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
You can see a shelf. Wow, isn't TextWorld just the best? But there isn't a thing on it. This always happens, here in TextWorld! Oh wow! Is that what I think it is? It is! It's an armchair. The armchair is standard. On the armchair you make out a fondue. Classic TextWorld.
There is an exit to the east. Don't worry, it is unblocked.
There is a peanut, a printer and a stapler on the floor.
You are carrying: a cushion.

your action:

Response: go east<|im_end|>take formless key from chest<|im_end|>unlock formless box with formless key<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to lift the key from the floor of the study. And then, doublecheck that the locker within the study is unlocked with the key. And then, open the locker. After opening the locker, pick up the folder from the locker within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a locker. You can make out an opened case. The case is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a mantle. The mantle appears to be empty.
There is an exit to the north. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a sandwich and a fly larva.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take folder from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the north. And then, retrieve the butterfly from the bench within the shower. And then, make an attempt to take a trip south. Then, sit the butterfly on the table within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a standard kind of place. That is to say, you're in a canteen.
You see a locked type V chest close by. You can see a table. What a coincidence, weren't you just thinking about a table? The table is typical. On the table you make out a type V keycard. You scan the room, seeing a saucepan. The saucepan is normal. On the saucepan you see a loaf of bread. Hey, want to see a platter? Look over there, a platter. Unfortunately, there isn't a thing on it. Silly platter, silly, empty, good for nothing platter.
There is an unguarded exit to the north.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take butterfly from bench<|im_end|>go south<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First thing I need you to do is to take a trip west. Then, recover the fly larva from the floor of the closet. Then, make an effort to go to the east. After that, ditch the fly larva on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. The chest contains a sandwich, a key and a shirt.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a salad and a cuboid latchkey.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the safe. Then, ensure that the safe is open. If you have opened the safe, recover the vanilla scented latchkey from the safe in the attic. If you can get your hands on the vanilla scented latchkey, check that the vanilla scented locker within the attic is unlocked with the vanilla scented latchkey. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can see a locked vanilla scented locker. You make out a locked safe.
There is an exit to the west. Don't worry, it is unblocked.
There is a shoe on the floor.
You are carrying: a key and a non-euclidean key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take vanilla scented latchkey from safe<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to move west. Then, recover the key from the couch inside the playroom. With the key, try to head east. After that, assure that the chest is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place.
You make out a chest. Something scurries by right in the corner of your eye. Probably nothing. You make out a shelf. The shelf is usual. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
There is a pizza on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from couch<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the latchkey from the fresh laundry scented safe within the chamber. Then, unlock the safe within the chamber. After that, open the safe. After opening the safe, retrieve the book from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You can see a safe. You see an opened fresh laundry scented safe in the room. The fresh laundry scented safe contains a latchkey. You see a bar. The bar is ordinary. On the bar you can see a gummy bear. You bend down to tie your shoe. When you stand up, you notice a bookshelf. The bookshelf is usual. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You can make out a couch. The couch is usual. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
There is a fresh laundry scented passkey on the floor.
You are carrying: a sandwich.

your action:

Response: take latchkey from fresh laundry scented safe<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take book from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go west. After that, retrieve the insect from the board in the laundromat. And then, try to travel east. That done, deposit the insect on the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Look at you, bigshot, walking into a basement like it isn't some huge deal.
You make out an opened locker here. The locker contains a keycard and a scarf.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a candy bar on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect from board<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, ensure that the rectangular safe in the cubicle is open. And then, retrieve the spherical keycard from the rectangular safe in the cubicle. After that, check that the spherical box in the cubicle is unlocked with the spherical keycard. Then, make sure that the spherical box in the cubicle is open. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
If you haven't noticed it already, there seems to be something there by the wall, it's a spherical box. You make out a rectangular safe. You can make out an opened locker. The locker contains a cauliflower.
There is an unguarded exit to the west.
There is a rectangular passkey on the floor.
You are carrying: a gummy bear, a broccoli and a mouse.

your action:

Response: open rectangular safe<|im_end|>take spherical keycard from rectangular safe<|im_end|>unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your first objective is to retrieve the type 3 latchkey from the rack within the shower. Then, doublecheck that the type 3 safe is unlocked. After that, ensure that the type 3 safe in the shower is open. And then, take the vacuum from the type 3 safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place. You begin to take stock of what's here.
You make out a type 3 safe. You shudder, but continue examining the room. You see a locked type 3 chest in the corner. You make out an opened case. What a letdown! The case is empty! You make out a rack. The rack is usual. On the rack you make out a type 3 latchkey.
There is an unguarded exit to the west.
There is a type 3 key on the floor.
You are carrying: a kettle and a knife.

your action:

Response: take type 3 latchkey from rack<|im_end|>unlock type 3 safe with type 3 latchkey<|im_end|>open type 3 safe<|im_end|>take vacuum from type 3 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make it so that the chest is unlocked with the keycard. Then, open the chest inside the cookhouse. After that, take the candy bar from the chest. And then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one. You can barely contain your excitement.
You can make out a locked chest right there by you. Oh, great. Here's a box. Look over there! a American style box. You wonder idly who left that here. You see a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it. You see a saucepan. The saucepan is usual. But the thing hasn't got anything on it.
There is an unguarded exit to the west.
You are carrying: a keycard, a passkey and an insect.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, venture east. After that, make absolutely sure that the chest inside the cookhouse is unlocked with the keycard. Then, ensure that the chest is open. After that, recover the shadfly from the chest in the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked locker close by. Hey, want to see a stand? Look over there, a stand. The stand is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stand. You can see an armchair. The armchair is usual. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a keycard and a passkey.

your action:

Response: go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, open the box within the office. And then, retrieve the type N key from the box inside the office. After picking up the type N key, unlock the type N safe in the office. Then, ensure that the type N safe inside the office is open. That's it!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great typical vibes in this place, a wonderful typical atmosphere.
If you haven't noticed it already, there seems to be something there by the wall, it's a type N safe. You see a gleam over in a corner, where you can see a box. You make out a TextWorld locker. An open locker is right there by you. Empty! What kind of nightmare TextWorld is this?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: an elderberry, a key and a shadfly.

your action:

Response: open box<|im_end|>take type N key from box<|im_end|>unlock type N safe with type N key<|im_end|>open type N safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, ensure that the formless box within the spare room is open. And then, take the key from the formless box. After that, try to head east. With that accomplished, make it so that the safe is unlocked with the key. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You see a formless box. You can make out a closed Microsoft box. You make out an opened usual looking non-euclidean chest right there by you. The non-euclidean chest is empty! This is the worst thing that could possibly happen, ever! If you haven't noticed it already, there seems to be something there by the wall, it's a stand. You shudder, but continue examining the stand. But there isn't a thing on it.
You need an unguarded exit? You should try going east.
There is a formless latchkey on the floor.
You are carrying: a sandwich, a legume and a Microsoft keycard.

your action:

Response: open formless box<|im_end|>take key from formless box<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, try to head east. Then, doublecheck that the chest is ajar. Having opened the chest, pick up the shadfly from the chest. After that, put the shadfly on the recliner. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical kind of place.
You see a locked Microsoft limited edition box nearby. You can see an opened TextWorld box in the room. The TextWorld box contains a TextWorld passkey. You make out a box.
You need an unguarded exit? You should try going east.
There is a Microsoft limited edition passkey and a key on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>put shadfly on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, retrieve the poem from the bed stand in the parlor. And then, make an attempt to move east. Then, make absolutely sure that the locker is opened. And then, you can deposit the poem into the locker in the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked cuboid box. You see a gleam over in a corner, where you can see a bed stand. The bed stand is usual. On the bed stand you can see a poem.
There is an exit to the east. Don't worry, it is unguarded.
There is a fondue and a broccoli on the floor.
You are carrying: a passkey, a cuboid latchkey and a shoe.

your action:

Response: take poem from bed stand<|im_end|>go east<|im_end|>open locker<|im_end|>insert poem into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First step, go to the south. Then, open the box within the cubicle. And then, recover the pizza from the box. Then, eat the pizza. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
What's that over there? It looks like it's a chest. You see a bar. The bar is usual. The bar appears to be empty.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an apple, a latchkey, a key and a fork.

your action:

Response: go south<|im_end|>open box<|im_end|>take pizza from box<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an effort to head west. With that done, retrieve the shirt from the spherical safe in the vault. Having picked up the shirt, try to go east. That done, rest the shirt on the mantle. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place. You begin to take stock of what's in the room.
Oh wow! Is that what I think it is? It is! It's a American chest. Hmmm... what else, what else? You rest your hand against a wall, but you miss the wall and fall onto a mantle. The mantle is standard. On the mantle you see a burger.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a stick of butter and an Advent Calendar on the floor.
You are carrying: an American key and a latchkey.

your action:

Response: go west<|im_end|>take shirt from spherical safe<|im_end|>go east<|im_end|>put shirt on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel west. And then, pick up the spherical key from the floor of the cookhouse. And then, take a trip east. With that accomplished, lock the spherical safe with the spherical key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual kind of place.
You make out a closed spherical safe. You see a closed locker close by. You see a closed normal looking drawer right there by you. Hey, want to see a rack? Look over there, a rack. The rack is normal. On the rack you see a key.
There is an unguarded exit to the west.
You are carrying: a loaf of bread and a peanut.

your action:

Response: go west<|im_end|>take spherical key<|im_end|>go east<|im_end|>lock spherical safe with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, pick-up the latchkey from the floor of the shower. Then, make an effort to go east. Then, make it so that the chest is closed. And then, look and see that the chest is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just walked into a shower.
You see a closed dresser nearby. Oh, great. Here's a board. Unfortunately, there isn't a thing on it. You can see a bench. Why don't you take a picture of it, it'll last longer! The bench is ordinary. On the bench you can make out a sandwich. There's something strange about this thing being here, but you don't have time to worry about that now. You rest your hand against a wall, but you miss the wall and fall onto a rack. However, the rack, like an empty rack, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying: a fondue and a keycard.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an effort to head west. That done, pick-up the novel from the floor of the salon. And then, make an attempt to travel east. With that over with, put the novel on the pan. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Guess what, you are in a place we're calling a cookhouse.
You see a chest. The chest is empty! This is the worst thing that could possibly happen, ever! You see a locked cake scented chest, which looks standard, here. You see a locker. You can see an opened refrigerator, which looks normal, close by. Empty! What kind of nightmare TextWorld is this? You can see a pan. The pan is normal. On the pan you see a cake scented keycard, a keycard and a mug.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a teapot on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take novel<|im_end|>go east<|im_end|>put novel on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, insert the Canadian limited edition key into the Canadian limited edition chest inside the bedroom's lock to unlock it. Having unlocked the Canadian limited edition chest, ensure that the Canadian limited edition chest is open. And then, take the chocolate bar from the Canadian limited edition chest. If you can get your hands on the chocolate bar, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You make a grand eccentric entrance into a bedroom.
You can see a Canadian limited edition chest. I mean, just wow! Isn't TextWorld just the best? A closed ordinary looking TextWorld style chest is here. You make out a Henderson's locker. There's something strange about this being here, but you can't put your finger on it. Oh wow! Is that what I think it is? It is! It's a stand. However, the stand, like an empty stand, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a TextWorld style passkey on the floor.
You are carrying: a Canadian limited edition key.

your action:

Response: unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take chocolate bar from Canadian limited edition chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the type 6 safe within the sauna is unlocked with the type 6 key. Having unlocked the type 6 safe, make it so that the type 6 safe is ajar. And then, retrieve the latchkey from the type 6 safe inside the sauna. If you can get your hands on the latchkey, insert the latchkey into the box's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Look around you. Take it all in. It's not every day someone gets to be in a sauna. You begin to take stock of what's in the room.
You can see a box. You make out a type 6 safe. You can see a locked standard looking trunk in the room.
There is an unguarded exit to the west.
You are carrying: a licorice strip, a sandwich, a type 6 key and a key.

your action:

Response: unlock type 6 safe with type 6 key<|im_end|>open type 6 safe<|im_end|>take latchkey from type 6 safe<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, retrieve the American limited edition key from the floor of the office. And then, make absolutely sure that the American limited edition safe is unlocked. Then, open the American limited edition safe. And then, pick up the stapler from the American limited edition safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great normal vibes in this place, a wonderful normal atmosphere. The room is well lit.
You scan the room, seeing a American limited edition safe, so there's that. You make out a locker. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going west.
There is an American limited edition key and a passkey on the floor.
You are carrying: a lamp and a tablet.

your action:

Response: take American limited edition key<|im_end|>unlock American limited edition safe with American limited edition key<|im_end|>open American limited edition safe<|im_end|>take stapler from American limited edition safe<|im_end|>