Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First, it would be fantastic if you could assure that the chest is unlocked. Then, look and see that the chest is ajar. And then, pick up the key from the chest in the kitchen. Then, Put the key into the safe inside the kitchen to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place.
You make out a closed normal looking safe close by. You can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You smell a hideous smell, and follow it to a counter. But the thing hasn't got anything on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a salad on the floor.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take key from chest<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to go north. After that, pick up the glove from the workbench. After that, go to the south. And then, ditch the glove on the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal one.
You can see a display. The display is empty! This is the worst thing that could possibly happen, ever! You see a rack. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a lampshade and a pair of headphones on the floor.
You are carrying: a pear, a cookie, a licorice strip and a monitor.

your action:

Response: go north<|im_end|>take glove from workbench<|im_end|>go south<|im_end|>drop glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to venture south. And then, open the box. Then, retrieve the Canadian limited edition keycard from the box. Then, make absolutely sure that the Canadian limited edition box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal one.
You can make out a display. Wow, isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going south.
There is a berry, a worm and a scarf on the floor.
You are carrying: a cabbage, a shadfly and a tv.

your action:

Response: go south<|im_end|>open box<|im_end|>take Canadian limited edition keycard from box<|im_end|>unlock Canadian limited edition box with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to go to the west. Then, recover the insect from the platter in the dish-pit. And then, go east. Once you manage that, place the insect on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a counter. The counter is typical. On the counter you make out a sponge. You make out a board. On the board you see a broom. You see a rack. But oh no! there's nothing on this piece of trash.
You need an unguarded exit? You should try going west.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect from platter<|im_end|>go east<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, try to move north. And then, take the gummy bear from the rectangular safe within the cellar. After that, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You have stumbled into the most standard of all possible chambers.
You make out a safe.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a rectangular passkey.

your action:

Response: go north<|im_end|>take gummy bear from rectangular safe<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to move west. Next, pick up the loaf of bread from the armchair within the office. After you have taken the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
You see a locked portmanteau. You see a stand. The stand is normal. However, the stand, like an empty stand, has nothing on it. Hm. Oh well
There is an exit to the west. Don't worry, it is unblocked.
There is a pen on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take loaf of bread from armchair<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, check that the chest is unlocked with the key. Then, ensure that the chest within the canteen is open. After that, recover the American limited edition key from the chest. Then, lock the American limited edition locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. You begin looking for stuff.
You can see a American limited edition locker. Look over there! a chest. You smell an interesting smell, and follow it to a plate. The plate is normal. However, the plate, like an empty plate, has nothing on it. Hey, want to see a bowl? Look over there, a bowl. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
You are carrying: a banana, a cashew, a key, a coffee cup and a sponge.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take American limited edition key from chest<|im_end|>lock American limited edition locker with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to pick up the Henderson's limited edition latchkey from the desk. Then, unlock the Henderson's limited edition chest with the Henderson's limited edition latchkey. And then, open the Henderson's limited edition chest. And then, recover the Quote of the Day Calendar from the Henderson's limited edition chest within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. You can barely contain your excitement.
You make out a locked Henderson's limited edition chest. You make out a toolbox. The toolbox contains a cashew and a key. You bend down to tie your shoe. When you stand up, you notice a box. You can make out a desk. Make a note of this, you might have to put stuff on or in it later on. The desk is usual. On the desk you can make out a Henderson's limited edition latchkey. You see an armchair. The armchair is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the west.
You are carrying: a candy bar and a burger.

your action:

Response: take Henderson's limited edition latchkey from desk<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take Quote of the Day Calendar from Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to travel south. Following that, unlock the locker. Then, ensure that the locker is open. Once you have pulled open the locker, put the knife inside the locker inside the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
You see a locked box close by.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an onion, a key, a keycard, a knife, a bug and a sponge.

your action:

Response: go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>insert knife into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, you could, like, travel south. After that, ensure that the formless safe is open. And then, pick up the keycard from the formless safe. And then, make sure that the box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You can see a locked type U box close by.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a type U passkey on the floor.
You are carrying: a formless latchkey.

your action:

Response: go south<|im_end|>open formless safe<|im_end|>take keycard from formless safe<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First stop, check that the TextWorld style locker is unlocked with the TextWorld style key. Then, ensure that the TextWorld style locker is open. Having opened the TextWorld style locker, pick up the tablet from the TextWorld style locker. After that, deposit the tablet into the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard kind of place. You begin to take stock of what's in the room.
You can make out a box. Empty! What kind of nightmare TextWorld is this? You can make out a locked TextWorld style locker. An open suitcase is nearby. The suitcase is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unblocked.
There is a novel and a monitor on the floor.
You are carrying: a licorice strip, a TextWorld style key, a bug and a desktop computer.

your action:

Response: unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take tablet from TextWorld style locker<|im_end|>insert tablet into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip south. That done, ensure that the Canadian chest within the closet is open. Having opened the Canadian chest, recover the pair of headphones from the Canadian chest in the closet. And then, place the pair of headphones on the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place.
You can make out a cake scented locker. Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a counter. You wonder idly who left that here. You see a cake scented key on the counter.
There is an unblocked exit to the south.
You are carrying: a candy bar, a controller and a synthesizer.

your action:

Response: go south<|im_end|>open Canadian chest<|im_end|>take pair of headphones from Canadian chest<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make sure that the box inside the shower is unlocked. If you have unlocked the box, make it so that the box in the shower is opened. After that, recover the vacuum from the box. Once you have got the vacuum, toss the vacuum on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You can make out a box. You can make out a rectangular box. Oh, great. Here's a TextWorld style safe. Look over there! a shelf. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a nest of spiders on the floor.
You are carrying: a latchkey and a TextWorld style keycard.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take vacuum from box<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make it so that the box inside the kitchenette is ajar. If you have opened the box, retrieve the spherical keycard from the box within the kitchenette. After that, try to take a trip east. Once you accomplish that, check that the spherical locker in the study is unlocked with the spherical keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You can make out a box. You see a locked standard looking case close by.
You need an unguarded exit? You should try going east.
You are carrying: a salad and a key.

your action:

Response: open box<|im_end|>take spherical keycard from box<|im_end|>go east<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to retrieve the Henderson's style keycard from the toolbox. If you can get your hands on the Henderson's style keycard, assure that the Henderson's style chest is unlocked. After that, ensure that the Henderson's style chest inside the study is open. After pulling open the Henderson's style chest, retrieve the butterfly from the Henderson's style chest inside the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. You begin to take stock of what's in the room.
You can make out a locked Henderson's style chest. You make out an opened toolbox. The toolbox contains a cookie and a Henderson's style keycard.
There is an exit to the west. Don't worry, it is unguarded.
There is a keyboard on the floor.
You are carrying: a passkey, a nest of insects and a towel.

your action:

Response: take Henderson's style keycard from toolbox<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take butterfly from Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to venture west. After that, retrieve the tv from the floor of the chamber. If you can get your hands on the tv, make an attempt to move east. Okay, and then, put the tv on the board inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place. You begin looking for stuff.
You can see a Canadian limited edition safe. There's something strange about this being here, but you can't put your finger on it. You can make out a basket. Empty! What kind of nightmare TextWorld is this? Hey, want to see a board? Look over there, a board. I guess it's true what they say, if you're looking for a board, go to TextWorld. You see a Canadian limited edition latchkey, a shadfly and a worm on the board.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tv<|im_end|>go east<|im_end|>put tv on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could go west. Once you succeed at that, retrieve the bug from the stand. After that, attempt to travel east. And then, drop the bug on the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You can see a safe. Hmmm... what else, what else? You make out a chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a keycard and a key on the floor.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>take bug from stand<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to head east. After that, pick up the passkey from the floor of the bedchamber. Then, unlock the box. After unlocking the box, open the box within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You're now in a salon.
You make out a type N chest. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a bar. The bar is standard. Unfortunately, there isn't a thing on it. Look over there! a recliner. The recliner is usual. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going east.
You are carrying: a cuboid keycard, a type N key and a blanket.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. Okay, and then, pick-up the non-euclidean latchkey from the floor of the spare room. And then, unlock the non-euclidean box in the spare room. Then, open the non-euclidean box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical kind of place. You start to take note of what's in the room.
You can see an opened case right there by you. What a letdown! The case is empty! As if things weren't amazing enough already, you can even see a box. Now that's what I call TextWorld!
You need an unguarded exit? You should try going east.
There is a keycard and a scarf on the floor.
You are carrying: a cranberry, a stick of butter and a sandwich.

your action:

Response: go east<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First of all, you could, like, try to go to the east. Following that, retrieve the keycard from the workbench. With the keycard, make absolutely sure that the chest is unlocked. After unlocking the chest, ensure that the chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
What's that over there? It looks like it's a Canadian safe. Classic TextWorld. You can see a closed freezer.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a Canadian key, a teacup and a spoon.

your action:

Response: go east<|im_end|>take keycard from workbench<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, recover the latchkey from the rack. After taking the latchkey, attempt to head south. Then, assure that the safe is unlocked with the latchkey. And then, make it so that the safe is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette.
Were you looking for a rack? Because look over there, it's a rack. On the rack you can see an apple, a latchkey, a paper towel and a mop.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a binder, a butterfly and a mouse.

your action:

Response: take latchkey from rack<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, retrieve the non-euclidean passkey from the chest. If you have got the non-euclidean passkey, go to the south. Then, unlock the non-euclidean safe. And then, ensure that the non-euclidean safe inside the restroom is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
You see an opened chest right there by you. The chest contains a loaf of bread and a non-euclidean passkey. You see a platter. The platter is normal. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cucumber, a fondue, a Henderson's style passkey, a fly larva and a coffee cup.

your action:

Response: take non-euclidean passkey from chest<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, go to the west. After that, retrieve the soap dispenser from the bench. And then, move east. Next, drop the soap dispenser on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You make out a box. The box is empty! What a waste of a day! You make out a shelf. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go west<|im_end|>take soap dispenser from bench<|im_end|>go east<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the east. After that, lift the latchkey from the floor of the launderette. And then, assure that the locker is unlocked. After that, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You make out a spherical chest. Look out! It's a- oh, never mind, it's just a stand. Looks like someone's already been here and taken everything off it, though. You can make out a rack. The rack is normal. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a spherical latchkey on the floor.
You are carrying: a burger, a salad and a tv.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip west. Okay, and then, recover the paper towel from the floor of the laundry place. Then, make an attempt to move east. And then, sit the paper towel on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom.
You see a type K safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You make out a table. But there isn't a thing on it. This always happens, here in TextWorld!
You need an unguarded exit? You should try going west.
There is a legume, a key and a butterfly on the floor.
You are carrying: a type K keycard and an Advent Calendar.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to go north. With that done, take the pair of pants from the rack. And then, head south. If you can manage that, toss the pair of pants on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe.
You need an unguarded exit? You should try going north.
You are carrying: a latchkey and a Quote of the Day Calendar.

your action:

Response: go north<|im_end|>take pair of pants from rack<|im_end|>go south<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First step, pick up the key from the chest within the chamber. After stealing the key, assure that the safe within the chamber is unlocked with the key. And then, ensure that the safe is open. After that, you can put the nest of beetles inside the safe in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
You see a safe. You can see an opened chest. The chest contains a key. You make out a bed stand. I guess it's true what they say, if you're looking for a bed stand, go to TextWorld. You see a book on the bed stand. You make out a shelf. The shelf is normal. But oh no! there's nothing on this piece of garbage.
There is an exit to the north. Don't worry, it is unguarded.
There is a shadfly on the floor.
You are carrying: a keycard and a nest of beetles.

your action:

Response: take key from chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>insert nest of beetles into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could travel south. And then, open the formless locker. And then, recover the spoon from the formless locker in the kitchenette. If you can get your hands on the spoon, deposit the spoon inside the chest inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary kind of place. You begin to take stock of what's here.
You make out an opened drawer. The drawer contains a broom and a sponge. You can make out a American style locker. Something scurries by right in the corner of your eye. Probably nothing. You see a gleam over in a corner, where you can see a rack. However, the rack, like an empty rack, has nothing on it. You move on, clearly upset by TextWorld.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is an American style latchkey and a shirt on the floor.
You are carrying: a fork.

your action:

Response: go south<|im_end|>open formless locker<|im_end|>take spoon from formless locker<|im_end|>insert spoon into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could recover the latchkey from the floor of the recreation zone. Then, try to venture east. After that, unlock the safe with the latchkey. And then, assure that the safe is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You make another one of your grand eccentric entrances into a recreation zone. The room is well lit.
You make out a suitcase. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. What a letdown! The suitcase is empty! You see a chest. You wonder idly who left that here. You make out a bed stand. The bed stand is normal. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the east. Don't worry, it is unguarded.
There is a stick of butter and a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to doublecheck that the box in the bedroom is ajar. After that, retrieve the cd from the box in the bedroom. After that, make an effort to head east. After that, rest the cd on the couch inside the bar. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. I guess you better just go and list everything you see here.
You can see a closed box close by.
There is an unguarded exit to the east.
You are carrying: a formless latchkey and a key.

your action:

Response: open box<|im_end|>take cd from box<|im_end|>go east<|im_end|>put cd on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to insert the soap scented keycard into the soap scented safe's lock to unlock it. After that, ensure that the soap scented safe within the garage is open. Then, recover the pair of headphones from the soap scented safe in the garage. Then, ditch the pair of headphones on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal one. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a soap scented safe. Something scurries by right in the corner of your eye. Probably nothing. You see an opened trunk. The trunk contains a cuboid passkey. You see a safe. You rest your hand against a wall, but you miss the wall and fall onto a cuboid chest.
You need an unguarded exit? You should try going west.
You are carrying: a soap scented keycard.

your action:

Response: unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take pair of headphones from soap scented safe<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to check that the Canadian locker inside the attic is unlocked with the Canadian passkey. After that, open the Canadian locker in the attic. Once you have opened the Canadian locker, take the cloak from the Canadian locker in the attic. And then, rest the cloak on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Look around you. Take it all in. It's not every day someone gets to be in an attic.
A locked ordinary looking Canadian locker is right there by you. You can see a crate. The crate is empty! What a waste of a day! You scan the room for a shelf, and you find a shelf. But the thing is empty. You can see a workbench. You wonder idly who left that here. The workbench is ordinary. But the thing is empty. Silly workbench, silly, empty, good for nothing workbench. You hear a noise behind you and spin around, but you can't see anything other than a rack. On the rack you can make out a cucumber. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Hey, want to see a stand? Look over there, a stand. The stand is usual. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
You need an unguarded exit? You should try going west.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian locker with Canadian passkey<|im_end|>open Canadian locker<|im_end|>take cloak from Canadian locker<|im_end|>put cloak on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, go east. Then, ensure that the box is open. And then, take the sponge from the box within the washroom. And then, toss the sponge on the floor of the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed soap scented safe. Hey, want to see a shelf? Look over there, a shelf. The shelf is usual. But the thing is empty. What's the point of an empty shelf?
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a paper towel on the floor.
You are carrying: a passkey and a soap scented passkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take sponge from box<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the cuboid key from the floor of the laundry place. And then, unlock the cuboid locker in the laundry place. After unlocking the cuboid locker, doublecheck that the cuboid locker is open. Having opened the cuboid locker, retrieve the sponge from the cuboid locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You make out a locked usual looking cuboid locker in the room. You hear a noise behind you and spin around, but you can't see anything other than a table. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cuboid key on the floor.
You are carrying: a key and a nest of beetles.

your action:

Response: take cuboid key<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take sponge from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, move north. Then, recover the tablet from the box in the bedroom. After that, take a trip south. Next, throw the tablet on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
I am required to announce that you are now in the chamber. You begin looking for stuff.
Hey, want to see a couch? Look over there, a couch. The couch is normal. On the couch you can make out a fondue and a pillow.
There is an unguarded exit to the north.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take tablet from box<|im_end|>go south<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to head east. Then, take the TextWorld limited edition passkey from the chest. After picking up the TextWorld limited edition passkey, unlock the TextWorld limited edition locker. And then, make sure that the TextWorld limited edition locker is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
Hey, want to see a Microsoft limited edition safe? Look over there, a Microsoft limited edition safe. You see a type H chest.
You need an unguarded exit? You should try going east.
There is a type H key on the floor.
You are carrying: a loaf of bread and a Microsoft limited edition passkey.

your action:

Response: go east<|im_end|>take TextWorld limited edition passkey from chest<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, go east. Once you get through with that, retrieve the passkey from the floor of the scullery. After that, unlock the box with the passkey. And then, make absolutely sure that the box is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one.
Were you looking for an armchair? Because look over there, it's an armchair. However, the armchair, like an empty armchair, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going east.
There is a shadfly on the floor.
You are carrying: a boysenberry and a Canadian latchkey.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, head east. And then, make absolutely sure that the chest is wide open. Then, recover the type 9 key from the chest. If you can get your hands on the type 9 key, lock the type 9 locker with the type 9 key. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard one.
You scan the room, seeing a vanilla scented safe. You can see a rack. The rack is standard. The rack appears to be empty. You can see a shelf. The shelf is typical. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a vanilla scented keycard on the floor.
You are carrying: a Henderson's passkey.

your action:

Response: go east<|im_end|>open chest<|im_end|>take type 9 key from chest<|im_end|>lock type 9 locker with type 9 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the spherical chest in the attic. After that, open the spherical chest. After you have pulled open the spherical chest, pick up the latchkey from the spherical chest. And then, make sure that the chest is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place. You can barely contain your excitement.
You can see a locked chest. Oh, great. Here's a spherical chest. You can see an opened non-euclidean locker, which looks typical, here. The non-euclidean locker contains a non-euclidean keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter, a peanut and a spherical passkey.

your action:

Response: unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, travel south. And then, pick up the cuboid keycard from the counter inside the closet. After that, unlock the cuboid chest in the closet with the cuboid keycard. After that, assure that the cuboid chest inside the closet is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual kind of place.
You can make out a type J safe. Now why would someone leave that there?
There is an exit to the south. Don't worry, it is unguarded.
There is a licorice strip on the floor.
You are carrying: a type J latchkey.

your action:

Response: go south<|im_end|>take cuboid keycard from counter<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the type 8 chest in the cookery is unlocked with the type 8 passkey. And then, ensure that the type 8 chest within the cookery is open. After that, pick up the Henderson's limited edition latchkey from the type 8 chest. Then, make it so that the Henderson's limited edition safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You can see a closed Henderson's limited edition safe. You can see a type 8 chest. You see a refrigerator. Make a note of this, you might have to put stuff on or in it later on. The refrigerator is empty, what a horrible day!
You need an unblocked exit? You should try going west.
You are carrying: a type 8 passkey and a passkey.

your action:

Response: unlock type 8 chest with type 8 passkey<|im_end|>open type 8 chest<|im_end|>take Henderson's limited edition latchkey from type 8 chest<|im_end|>lock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the locker is unlocked. And then, open the locker. And then, recover the worm from the locker within the cubicle. And then, you can deposit the worm inside the safe within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened safe close by. The safe is empty, what a horrible day! You make out a locker. The light flickers for a second, but nothing else happens. You scan the room, seeing a trunk. There's something strange about this being here, but you can't put your finger on it. The trunk is empty! This is the worst thing that could possibly happen, ever! If you haven't noticed it already, there seems to be something there by the wall, it's a stand. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the stand. Look over there! a mantelpiece. The mantelpiece is normal. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey and a sponge.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>insert worm into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to assure that the type M locker is unlocked. And then, doublecheck that the type M locker in the sauna is wide open. And then, take the keycard from the type M locker in the sauna. Then, lock the safe within the sauna with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one.
You can see a closed typical looking safe close by. You make out a type M locker. Something scurries by right in the corner of your eye. Probably nothing. You make out a locked locker. You can make out a locked Microsoft limited edition chest. You make out a counter. The counter appears to be empty.
There is an unguarded exit to the north.
You are carrying: a type M keycard.

your action:

Response: unlock type M locker with type M keycard<|im_end|>open type M locker<|im_end|>take keycard from type M locker<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, ensure that the type 2 chest inside the steam room is open. After that, retrieve the key from the type 2 chest inside the steam room. With the key, doublecheck that the safe is unlocked with the key. Then, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard one.
You can see a safe. You see a type 2 chest. Now that's what I call TextWorld! You scan the room for a cabinet, and you find a cabinet. The cabinet contains a sponge. Classic TextWorld. You can see a shelf. But the thing is empty, unfortunately. You think about smashing the shelf to bits, throwing the bits into the garbage, etc, until you get bored. You make out a table. The table is usual. The table appears to be empty.
You need an unblocked exit? You should try going north.
There is a type 2 keycard and a soap dispenser on the floor.
You are carrying nothing.

your action:

Response: open type 2 chest<|im_end|>take key from type 2 chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, pick up the type R keycard from the bowl. Then, unlock the type R box. And then, open the type R box. After that, pick up the mug from the type R box within the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You can make out a type R box. You see an opened fridge. The fridge is empty! What a waste of a day! You can make out a bowl. You see a type R keycard on the bowl. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a plate. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
There is a kettle on the floor.
You are carrying: a butterfly.

your action:

Response: take type R keycard from bowl<|im_end|>unlock type R box with type R keycard<|im_end|>open type R box<|im_end|>take mug from type R box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel west. Following that, retrieve the licorice strip from the bench. Then, eat the licorice strip. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
I just think it's awesome that you're in a bathroom now. Okay, just remember what you're here to do, and everything will go great.
You make out a closed locker, which looks standard, right there by you. You make out a trunk. What a letdown! The trunk is empty! You see a chest.
There is an unguarded exit to the west.
There is a key and a latchkey on the floor.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take licorice strip from bench<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go west. After that, pick up the gummy bear from the bench inside the bathroom. Then, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a basket. The basket is empty, what a horrible day! If you haven't noticed it already, there seems to be something there by the wall, it's a desk. The desk is typical. The desk appears to be empty. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going west.
There is a nest of earwigs on the floor.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take gummy bear from bench<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, go to the east. Then, ensure that the box is open. After pulling open the box, pick up the disk from the box inside the cubicle. Then, rest the disk on the bookshelf inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened rectangular locker here. The rectangular locker contains a rectangular keycard and a broom. You rest your hand against a wall, but you miss the wall and fall onto a formless box. You wonder idly who left that here.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a formless keycard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take disk from box<|im_end|>put disk on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, venture west. With that done, take the pair of pants from the table within the spare room. After that, try to move east. With that accomplished, place the pair of pants on the armchair within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Okay, so you're in a study, cool, but is it normal? You better believe it is. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a box. You hear a noise behind you and spin around, but you can't see anything other than an armchair. On the armchair you make out a keycard, so there's that. You make out a bookshelf. The bookshelf is standard. But there isn't a thing on it. Hopefully this doesn't make you too upset. You see a desk. The desk is typical. But oh no! there's nothing on this piece of garbage. You swear loudly.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stapler, a shadfly and a backup calendar.

your action:

Response: go west<|im_end|>take pair of pants from table<|im_end|>go east<|im_end|>put pair of pants on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, insert the American latchkey into the American safe's lock to unlock it. After that, ensure that the American safe is open. If you have opened the American safe, retrieve the sponge from the American safe inside the shower. Then, place the sponge on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a American safe. You make out an opened cabinet. Empty! What kind of nightmare TextWorld is this? You see a locked box. You make out a rack. Looks like someone's already been here and taken everything off it, though. Oh wow! Is that what I think it is? It is! It's a board. But oh no! there's nothing on this piece of trash. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a burger on the floor.
You are carrying: an American latchkey.

your action:

Response: unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take sponge from American safe<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, head west. With that accomplished, retrieve the tablet from the stand within the salon. If you can get your hands on the tablet, travel east. And then, insert the tablet into the case in the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You have stumbled into a garage. Not the garage you'd expect. No, this is a garage.
You see a case. The case contains a peanut! You see a crate. The crate contains a lightbulb. You make out an opened ordinary looking toolbox nearby. The toolbox is empty, what a horrible day! You can see a table. Now why would someone leave that there? The table is ordinary. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going west.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tablet from stand<|im_end|>go east<|im_end|>insert tablet into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, retrieve the knife from the non-euclidean box. After picking up the knife, try to move south. After that, assure that the box is open. Then, you can insert the knife inside the box. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual one.
You make out an opened non-euclidean box in the corner. The non-euclidean box contains a non-euclidean passkey and a knife. You see a refrigerator. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is ordinary. The counter appears to be empty. You make out a plate. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take knife from non-euclidean box<|im_end|>go south<|im_end|>open box<|im_end|>insert knife into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, make sure that the Microsoft chest within the sauna is unlocked with the Microsoft keycard. Having unlocked the Microsoft chest, ensure that the Microsoft chest is open. And then, pick up the cuboid latchkey from the Microsoft chest within the sauna. Then, doublecheck that the cuboid safe is locked with the cuboid latchkey. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical kind of place. I guess you better just go and list everything you see here.
You can make out a closed cuboid safe. Were you looking for a Microsoft chest? Because look over there, it's a Microsoft chest. A closed type L locker is here. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is typical. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Microsoft keycard, a type L key and a printer.

your action:

Response: unlock Microsoft chest with Microsoft keycard<|im_end|>open Microsoft chest<|im_end|>take cuboid latchkey from Microsoft chest<|im_end|>lock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go to the east. With that over with, open the box. After that, recover the gojiberry from the box inside the shower. If you can get your hands on the gojiberry, eat the gojiberry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've entered an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the salon. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed chest here. You see a bed. The bed is normal. The bed appears to be empty. You make a mental note to not get your hopes up the next time you see a bed in a room. You see a stand. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a loaf of bread on the floor.
You are carrying: a peanut, a latchkey, a key and a printer.

your action:

Response: go east<|im_end|>open box<|im_end|>take gojiberry from box<|im_end|>eat gojiberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to look and see that the locker is ajar. After that, take the keycard from the locker. Once you have taken the keycard, make an effort to go south. And then, insert the keycard into the box inside the cellar's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place.
You can see a closed locker. An open safe is nearby. The safe contains an apple.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cuboid key and a key.

your action:

Response: open locker<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the key from the floor of the cellar. After taking the key, take a trip south. And then, unlock the box in the study. Then, open the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You make out a workbench. The workbench is standard. But the thing hasn't got anything on it. You scan the room, seeing a stand. But the thing is empty. You see a shelf. The shelf is normal. On the shelf you see a broom.
There is an unblocked exit to the south.
There is a key on the floor.
You are carrying: an onion and a golf club.

your action:

Response: take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, make an attempt to go to the west. Then, pick up the nest of toads from the chair in the scullery. Then, head east. After that, sit the nest of toads on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical kind of place.
You make out a closed ordinary looking locker in the corner. You make out a table. On the table you see a sponge and a mat.
You need an unblocked exit? You should try going west.
There is a gummy bear on the floor.
You are carrying: a key.

your action:

Response: go west<|im_end|>take nest of toads from chair<|im_end|>go east<|im_end|>put nest of toads on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the type Y keycard from the rack. And then, try to head south. With that done, make sure that the type Y locker inside the sauna is unlocked with the type Y keycard. And then, assure that the type Y locker is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You bend down to tie your shoe. When you stand up, you notice a box, so there's that. The box contains a stick of butter and a keycard, so there's that. What's that over there? It looks like it's a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You can see a rack. You see a type Y keycard on the rack. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: take type Y keycard from rack<|im_end|>go south<|im_end|>unlock type Y locker with type Y keycard<|im_end|>open type Y locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, attempt to go to the west. And then, take the cuboid latchkey from the workbench inside the closet. And then, make an attempt to go east. And then, unlock the cuboid safe within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You try to gain information on your surroundings by using a technique you call "looking."
You make out a cuboid safe. You see a closed locker. You see an opened TextWorld safe. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the west.
You are carrying: a burger and a teapot.

your action:

Response: go west<|im_end|>take cuboid latchkey from workbench<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick up the latchkey from the safe in the shower. Then, make absolutely sure that the chest within the shower is unlocked with the latchkey. Once you have unlocked the chest, ensure that the chest is open. After that, take the sponge from the chest in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You have stumbled into the most usual of all possible showers. The room is well lit.
You can see a chest. You see a safe. Classic TextWorld. The safe contains a latchkey. There's something strange about this being here, but you can't put your finger on it. You can make out a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever! You can make out a table. The table is normal. Looks like someone's already been here and taken everything off it, though. You can see a board. The board is ordinary. But the thing hasn't got anything on it. What's the point of an empty board?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a licorice strip.

your action:

Response: take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to venture south. Then, open the Henderson's style box. If you have pulled open the Henderson's style box, take the key from the Henderson's style box inside the closet. And then, look and see that the chest within the closet is unlocked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one. You can barely contain your excitement.
You can see a locked box in the corner. You can see a chair. The chair is standard. But the thing is empty. You see a stand. The stand is typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a lavender scented keycard and a bug.

your action:

Response: go south<|im_end|>open Henderson's style box<|im_end|>take key from Henderson's style box<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take the key from the type 0 locker. After that, insert the key into the chest inside the washroom's lock to unlock it. And then, make absolutely sure that the chest is open. Then, pick up the sock from the chest in the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
A locked chest is right there by you. You see a type 0 locker. The type 0 locker contains a key and a type 0 key. You shudder, but continue examining the room. You make out a closed case in the room. You smell an awful smell, and follow it to a board. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going north.
You are carrying: a napkin and a laptop.

your action:

Response: take key from type 0 locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take sock from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to take a trip south. After that, make absolutely sure that the cuboid box is opened. After you have pulled open the cuboid box, recover the tv from the cuboid box. And then, place the tv on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. Okay, just remember what you're here to do, and everything will go great.
You make out a closed cabinet. You see a counter. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the counter! oh well.
There is an exit to the south. Don't worry, it is unblocked.
There is a fondue, a pear and a frisbee on the floor.
You are carrying: a cuboid latchkey.

your action:

Response: go south<|im_end|>open cuboid box<|im_end|>take tv from cuboid box<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an effort to head west. Then, pick up the blanket from the stand within the bedroom. Then, attempt to head east. After that, put the blanket on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. Let's see what's in here.
As if things weren't amazing enough already, you can even see a shelf. The shelf is ordinary. On the shelf you see a Cat Calendar. Something scurries by right in the corner of your eye. Probably nothing. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. You shudder, but continue examining the mantle. The mantle is usual. On the mantle you can see a sandwich. You smell a pungent smell, and follow it to a mantelpiece. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
There is a cashew on the floor.
You are carrying: a chocolate bar and a key.

your action:

Response: go west<|im_end|>take blanket from stand<|im_end|>go east<|im_end|>put blanket on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head south. And then, open the cake scented box. And then, recover the legume from the cake scented box inside the washroom. And then, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard kind of place.
You see a formless locker.
There is an unblocked exit to the south.
There is a loaf of bread on the floor.
You are carrying: a cake scented key, a formless keycard and a lampshade.

your action:

Response: go south<|im_end|>open cake scented box<|im_end|>take legume from cake scented box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to head west. And then, take the manuscript from the recliner inside the chamber. After that, make an effort to head east. And then, rest the manuscript on the shelf in the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a shelf. Wow, isn't TextWorld just the best? The shelf is typical. On the shelf you can make out an onion. If you haven't noticed it already, there seems to be something there by the wall, it's a couch. You see a butterfly on the couch.
There is an exit to the west. Don't worry, it is unblocked.
There is a plant on the floor.
You are carrying: a spoon.

your action:

Response: go west<|im_end|>take manuscript from recliner<|im_end|>go east<|im_end|>put manuscript on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick-up the type W keycard from the floor of the sauna. Then, insert the type W keycard into the type W chest in the sauna's lock to unlock it. And then, doublecheck that the type W chest is ajar. And then, recover the mat from the type W chest in the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary kind of place.
You can see a type W chest. You make out a locked Microsoft chest. You make out a counter. You wonder idly who left that here. The counter is usual. Unfortunately, there isn't a thing on it. You think about smashing the counter to bits, throwing the bits into a pit, etc, until you get bored.
You need an unblocked exit? You should try going west.
There is a type W keycard and a paper towel on the floor.
You are carrying: a banana and a Microsoft key.

your action:

Response: take type W keycard<|im_end|>unlock type W chest with type W keycard<|im_end|>open type W chest<|im_end|>take mat from type W chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture north. Once you get through with that, retrieve the frisbee from the floor of the cellar. If you can get your hands on the frisbee, move south. And then, throw the frisbee on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You see a bench. You see a vacuum and an iron on the bench. You can make out a board. The board is standard. However, the board, like an empty board, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fondue, a blanket, a printer and a cane.

your action:

Response: go north<|im_end|>take frisbee<|im_end|>go south<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, travel east. After that, ensure that the chest within the recreation zone is open. Then, pick up the textbook from the chest in the recreation zone. After taking the textbook, sit the textbook on the recliner. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
You can see an opened refrigerator. What a letdown! The refrigerator is empty! What's that over there? It looks like it's a bowl. The bowl is ordinary. But the thing hasn't got anything on it.
There is an unguarded exit to the east.
You are carrying: a type U keycard, a golf club and an iron.

your action:

Response: go east<|im_end|>open chest<|im_end|>take textbook from chest<|im_end|>put textbook on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, attempt to take a trip east. And then, pick-up the passkey from the floor of the kitchen. If you can get your hands on the passkey, make it so that the safe inside the kitchen is unlocked with the passkey. And then, ensure that the safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one. The room is well lit.
You make out an opened typical looking type E locker close by. The type E locker contains a mop.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a gummy bear, a stick of butter, a type E latchkey and a butterfly.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head west. And then, pick up the stapler from the floor of the workshop. With the stapler, make an attempt to travel east. After that, deposit the stapler on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom. You can barely contain your excitement.
You see an opened Microsoft style chest. What a letdown! The Microsoft style chest is empty! You see a chest. As if things weren't amazing enough already, you can even see a table. The table is normal. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You need an unguarded exit? You should try going west.
There is a Microsoft style passkey and a key on the floor.
You are carrying: a mug.

your action:

Response: go west<|im_end|>take stapler<|im_end|>go east<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to take a trip south. After that, open the safe. Once you have opened the safe, retrieve the formless key from the safe inside the bedchamber. Then, Place the formless key into the formless chest to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement. You begin to take stock of what's here.
You make out a table. The table is usual. The table appears to be empty.
There is an unblocked exit to the south.
There is a licorice strip, a durian, a frisbee and a butterfly on the floor.
You are carrying: a ladle.

your action:

Response: go south<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>lock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to pick-up the Canadian latchkey from the floor of the spare room. After that, assure that the Canadian safe inside the spare room is unlocked with the Canadian latchkey. And then, ensure that the Canadian safe is open. After you have pulled open the Canadian safe, you can put the Advent Calendar into the Canadian safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room. Let's see what's in here.
You can see a Canadian safe. You can't wait to tell the folks at home about this! You make out a locked box. You can make out a counter. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
There is a Canadian latchkey on the floor.
You are carrying: a cookie, an Advent Calendar and a printer.

your action:

Response: take Canadian latchkey<|im_end|>unlock Canadian safe with Canadian latchkey<|im_end|>open Canadian safe<|im_end|>insert Advent Calendar into Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to venture west. And then, retrieve the peanut from the desk. And then, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one. You begin looking for stuff.
You bend down to tie your shoe. When you stand up, you notice a cabinet. Is this it? Is this what you came to TextWorld to see? a cabinet? What a letdown! The cabinet is empty!
You need an unguarded exit? You should try going west.
There is a fly larva on the floor.
You are carrying: a fondue, a loaf of bread, a butterfly and a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>take peanut from desk<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could take a trip north. With that over with, lift the stick of butter from the floor of the cookery. And then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You make another one of your grand eccentric entrances into a basement.
You see a safe. Now that's what I call TextWorld! What a letdown! The safe is empty!
There is an unblocked exit to the north.
There is a gummy bear and a passkey on the floor.
You are carrying: a garlic clove, a fly larva, a tv and a mouse.

your action:

Response: go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to take a trip east. Once you do that, ensure that the type W safe is open. And then, recover the Canadian limited edition passkey from the type W safe. After that, lock the Canadian limited edition locker with the Canadian limited edition passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place.
You see a closed safe right there by you. You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is usual. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going east.
There is a key and a sock on the floor.
You are carrying: a lampshade.

your action:

Response: go east<|im_end|>open type W safe<|im_end|>take Canadian limited edition passkey from type W safe<|im_end|>lock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to head south. Okay, and then, look and see that the chest is opened. If you have pulled open the chest, pick up the stick of butter from the chest within the studio. Then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic.
If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a table. You see a sock on the table. You rest your hand against a wall, but you miss the wall and fall onto a rack. The rack is usual. On the rack you see a rectangular keycard.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a worm on the floor.
You are carrying: a latchkey, a nest of bunnies and a book.

your action:

Response: go south<|im_end|>open chest<|im_end|>take stick of butter from chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the north. With that done, pick up the fresh laundry scented key from the floor of the washroom. If you have picked up the fresh laundry scented key, try to venture south. With that over with, insert the fresh laundry scented key into the fresh laundry scented chest's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a fresh laundry scented chest. You make out a stand. You shudder, but continue examining the stand. However, the stand, like an empty stand, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is an apple on the floor.
You are carrying: a loaf of bread and a telephone.

your action:

Response: go north<|im_end|>take fresh laundry scented key<|im_end|>go south<|im_end|>unlock fresh laundry scented chest with fresh laundry scented key<|im_end|>