Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the locker within the bedchamber is unlocked with the keycard. And then, ensure that the locker in the bedchamber is open. After that, recover the butterfly from the locker. Then, put the butterfly on the bookshelf inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place.
You can see a locker. You can see an opened spherical chest close by. The spherical chest is empty! This is the worst thing that could possibly happen, ever! You can see an opened safe. What a letdown! The safe is empty! You scan the room for a bookshelf, and you find a bookshelf. On the bookshelf you see a spherical keycard.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a monitor on the floor.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>put butterfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the type 8 passkey from the recliner. And then, try to head south. After that, close the type 8 chest. Once you have shut the type 8 chest, Insert the type 8 passkey into the type 8 chest in the kitchenette to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
You can make out a safe. Huh, weird. Empty! What kind of nightmare TextWorld is this? You can see a recliner. You wonder idly who left that here. You see a type 8 passkey on the recliner. You can make out a bar. But the thing is empty. Oh! Why couldn't there just be stuff on it? You make out a bed stand. The bed stand appears to be empty. It would have been so cool if there was stuff on the bed stand! oh well.
There is an unblocked exit to the south.
You are carrying: a mat.

your action:

Response: take type 8 passkey from recliner<|im_end|>go south<|im_end|>close type 8 chest<|im_end|>lock type 8 chest with type 8 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, pick up the type 4 keycard from the rack in the closet. If you can get your hands on the type 4 keycard, make an effort to move east. And then, close the type 4 safe. After that, doublecheck that the type 4 safe inside the bar is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Guess what, you are in the place we're calling the closet. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
What's that over there? It looks like it's a rack. Now why would someone leave that there? The rack is ordinary. On the rack you can see a type 4 keycard. You can't wait to tell the folks at home about this!
There is an unblocked exit to the east.
There is a pair of pants on the floor.
You are carrying: a keycard.

your action:

Response: take type 4 keycard from rack<|im_end|>go east<|im_end|>close type 4 safe<|im_end|>lock type 4 safe with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First of all, you could, like, make an effort to venture south. Then, open the TextWorld chest within the bedroom. And then, recover the keycard from the TextWorld chest. And then, make absolutely sure that the chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a fudge scented chest. You make out a counter. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unguarded exit to the south.
There is a salad and a fudge scented key on the floor.
You are carrying: a TextWorld keycard and a key.

your action:

Response: go south<|im_end|>open TextWorld chest<|im_end|>take keycard from TextWorld chest<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First thing I need you to do is to pick up the type 7 key from the floor of the scullery. And then, unlock the type 7 box within the scullery. Then, open the type 7 box within the scullery. And then, pick up the mug from the type 7 box in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a type 7 box. You make out an opened refrigerator. The refrigerator is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unblocked.
There is a type 7 key on the floor.
You are carrying: a fondue.

your action:

Response: take type 7 key<|im_end|>unlock type 7 box with type 7 key<|im_end|>open type 7 box<|im_end|>take mug from type 7 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to unlock the spherical chest within the bedroom. And then, assure that the spherical chest inside the bedroom is open. Then, retrieve the laptop from the spherical chest. After that, put the laptop on the bed inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. You begin looking for stuff.
You make out a locked spherical chest. You can make out a safe! The safe is empty! This is the worst thing that could possibly happen, ever! You make out a bed. The bed is standard. Looks like someone's already been here and taken everything off it, though. You scan the room, seeing a mantle. The mantle is normal. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it? You scan the room for a bar, and you find a bar. But there isn't a thing on it. You see a bookshelf. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going west.
There is a blanket on the floor.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take laptop from spherical chest<|im_end|>put laptop on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be fantastic if you could go to the east. And then, doublecheck that the spherical chest is unlocked. Then, doublecheck that the spherical chest is opened. After that, recover the teacup from the spherical chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place. You start to take note of what's in the room.
You make out a Microsoft style chest. Something scurries by right in the corner of your eye. Probably nothing. You see a closed chest close by.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a loaf of bread, a spherical key and a Microsoft style latchkey.

your action:

Response: go east<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take teacup from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, check that the type 1 locker inside the playroom is unlocked with the type 1 keycard. And then, ensure that the type 1 locker is open. After pulling open the type 1 locker, recover the manuscript from the type 1 locker inside the playroom. And then, place the manuscript inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal one. I guess you better just go and list everything you see here.
You can make out an opened chest, which looks ordinary, in the corner. What a letdown! The chest is empty! You can see a type 1 locker. You see a gleam over in a corner, where you can see a box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type 1 keycard.

your action:

Response: unlock type 1 locker with type 1 keycard<|im_end|>open type 1 locker<|im_end|>take manuscript from type 1 locker<|im_end|>insert manuscript into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make sure that the box is unlocked. And then, ensure that the box is open. After that, pick up the bowl from the box in the scullery. If you have picked up the bowl, throw the bowl on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You see a box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You make out a case. You can't wait to tell the folks at home about this! Empty! What kind of nightmare TextWorld is this? You rest your hand against a wall, but you miss the wall and fall onto a shelf. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the north.
You are carrying: a key and a passkey.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take bowl from box<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, go north. Then, pick up the Microsoft limited edition keycard from the table within the shower. If you can get your hands on the Microsoft limited edition keycard, move south. Then, check that the Microsoft limited edition locker in the study is unlocked with the Microsoft limited edition keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You can barely contain your excitement.
If you haven't noticed it already, there seems to be something there by the wall, it's a Microsoft limited edition locker. You smell a lovely smell, and follow it to a bureau. The bureau is empty! This is the worst thing that could possibly happen, ever! You see a rectangular safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger and a rectangular passkey.

your action:

Response: go north<|im_end|>take Microsoft limited edition keycard from table<|im_end|>go south<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. With that over with, recover the sandwich from the floor of the vault. And then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. Let's see what's in here.
You see a counter. What a coincidence, weren't you just thinking about a counter? But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going north.
There is a burger on the floor.
You are carrying: a stick of butter and a passkey.

your action:

Response: go north<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the spherical passkey from the box inside the washroom. And then, make an effort to take a trip south. Once you get around to doing that, unlock the spherical chest within the spare room. Then, make it so that the spherical chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom.
You see an opened box close by. The box contains a spherical passkey and a keycard. You wonder idly who left that here. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a sponge on the floor.
You are carrying: an Advent Calendar.

your action:

Response: take spherical passkey from box<|im_end|>go south<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, go to the east. Then, doublecheck that the locker is open. And then, pick up the passkey from the locker. Then, insert the passkey into the box's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
Welcome to the playroom. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a type 5 locker, and you find a type 5 locker. Wow, isn't TextWorld just the best? The type 5 locker contains a fondue and a type 5 keycard. You make out a bed. The bed is usual. The bed appears to be empty. You hear a noise behind you and spin around, but you can't see anything other than a shelf. Now why would someone leave that there? But there isn't a thing on it.
There is an unblocked exit to the east.
You are carrying: a durian.

your action:

Response: go east<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the latchkey from the bar inside the lounge. Then, attempt to go south. And then, close the chest within the cellar. After that, lock the chest in the cellar with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Well I'll be, you are in the place we're calling the lounge. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a dresser. What a letdown! The dresser is empty! Hey, want to see a safe? Look over there, a safe. You see a bar. I guess it's true what they say, if you're looking for a bar, go to TextWorld. You see a latchkey and a laptop on the bar. You see a bench. The bench is normal. However, the bench, like an empty bench, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from bar<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to take a trip east. That done, recover the latchkey from the floor of the bedroom. Then, insert the latchkey into the chest's lock to unlock it. After that, open the chest inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Guess what, you are in a place we're calling a restroom. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a peanut, a tablet and a mug.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make absolutely sure that the Microsoft style box is unlocked with the Microsoft style keycard. Then, open the Microsoft style box within the canteen. And then, pick up the bowl from the Microsoft style box. Then, toss the bowl on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong.
You smell a hideous smell, and follow it to a Microsoft style box. You can make out a fridge. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The fridge is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Microsoft style keycard, a shirt and a sponge.

your action:

Response: unlock Microsoft style box with Microsoft style keycard<|im_end|>open Microsoft style box<|im_end|>take bowl from Microsoft style box<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could lift the non-euclidean passkey from the floor of the playroom. And then, unlock the non-euclidean safe with the non-euclidean passkey. And then, ensure that the non-euclidean safe is open. And then, recover the tv from the non-euclidean safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Okay, so you're in a playroom, cool, but is it normal? You better believe it is.
You can make out a non-euclidean safe. You can make out a Microsoft limited edition safe. You rest your hand against a wall, but you miss the wall and fall onto a suitcase.
You need an unguarded exit? You should try going west.
There is a non-euclidean passkey and a dvd on the floor.
You are carrying: a Microsoft limited edition keycard and a key.

your action:

Response: take non-euclidean passkey<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take tv from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to assure that the locker within the kitchenette is unlocked. And then, assure that the locker within the kitchenette is ajar. And then, take the licorice strip from the locker. And then, eat the licorice strip. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard one. Okay, just remember what you're here to do, and everything will go great.
You make out a locked locker. You see a chest. What a letdown! The chest is empty! You see a fridge. What a letdown! The fridge is empty! You can make out a saucepan. Unfortunately, there isn't a thing on it. You make out a chair. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the chair.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey and a bug.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take licorice strip from locker<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, take the TextWorld passkey from the box in the cubicle. And then, make it so that the TextWorld locker is unlocked with the TextWorld passkey. And then, ensure that the TextWorld locker is open. After that, recover the stapler from the TextWorld locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one. You begin to take stock of what's in the room.
You can make out a locked TextWorld locker here. You make out a box. The box contains a loaf of bread and a TextWorld passkey. You can't wait to tell the folks at home about this! You can see a shelf. The shelf is usual. The shelf appears to be empty. Hm. Oh well
There is an exit to the north. Don't worry, it is unblocked.
There is a Cat Calendar on the floor.
You are carrying: a stick of butter, a berry and a sponge.

your action:

Response: take TextWorld passkey from box<|im_end|>unlock TextWorld locker with TextWorld passkey<|im_end|>open TextWorld locker<|im_end|>take stapler from TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to move west. Once you do that, recover the licorice strip from the rectangular locker. And then, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You smell a pungent smell, and follow it to a TextWorld limited edition safe. You can make out a locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld limited edition keycard.

your action:

Response: go west<|im_end|>take licorice strip from rectangular locker<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to pick up the passkey from the chest inside the basement. After picking up the passkey, insert the passkey into the safe within the basement's lock to unlock it. After unlocking the safe, make it so that the safe in the basement is wide open. After that, take the glove from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
You make out a locked safe. You see an opened chest, which looks usual, in the room. The chest contains a passkey. Wow, isn't TextWorld just the best?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take glove from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to travel north. Then, take the teacup from the chest. Then, move south. With that done, rest the teacup on the shelf inside the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom. The room is well lit.
You can see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is usual. On the shelf you can make out a paper towel. You can see a rack. But the thing is empty. It would have been so cool if there was stuff on the rack. You make out a counter. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? You see a gleam over in a corner, where you can see a table. On the table you can make out a legume.
You need an unguarded exit? You should try going north.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take teacup from chest<|im_end|>go south<|im_end|>put teacup on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, retrieve the key from the armchair in the office. Having picked up the key, make it so that the safe within the office is unlocked. After that, assure that the safe is open. Then, you can deposit the teapot inside the safe in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place. You begin looking for stuff.
You see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see an armchair. You see a fondue, a key and a backup calendar on the armchair, so there's that.
There is an unguarded exit to the west.
There is a fly larva on the floor.
You are carrying: a cookie, a stick of butter, a passkey and a teapot.

your action:

Response: take key from armchair<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>insert teapot into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the golf ball from the shelf in the basement. And then, try to venture east. Okay, and then, look and see that the formless box is wide open. And then, you can place the golf ball inside the formless box inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place.
You can make out a shelf. The shelf is normal. On the shelf you can make out a loaf of bread and a golf ball. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a workbench. On the workbench you can make out a cashew.
There is an unguarded exit to the east.
There is a fly larva on the floor.
You are carrying: a formless keycard, a vacuum and an insect.

your action:

Response: take golf ball from shelf<|im_end|>go east<|im_end|>open formless box<|im_end|>insert golf ball into formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be fantastic if you could take the key from the bed stand. Then, make it so that the chest within the chamber is unlocked. After that, make absolutely sure that the chest in the chamber is ajar. And then, you can insert the pair of headphones into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal one.
Oh, great. Here's a chest. Now why would someone leave that there? You make out a locked safe. What's that over there? It looks like it's a bed stand. You see a fondue and a key on the bed stand. You see a bar. The bar is standard. But the thing is empty.
There is an unguarded exit to the west.
There is a latchkey on the floor.
You are carrying: a Microsoft latchkey, a Microsoft style latchkey and a pair of headphones.

your action:

Response: take key from bed stand<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>insert pair of headphones into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, move west. If you can get through with that, lift the cashew from the floor of the bedchamber. Then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
Oh, great. Here's a locker. I mean, just wow! Isn't TextWorld just the best? You see an opened chest, which looks ordinary, in the corner. Empty! What kind of nightmare TextWorld is this? You can make out a bed stand. What a coincidence, weren't you just thinking about a bed stand? But oh no! there's nothing on this piece of garbage.
There is an exit to the west. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a sandwich, a cuboid latchkey, a cloak and a worm.

your action:

Response: go west<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to venture south. Then, doublecheck that the box within the kitchen is wide open. And then, recover the knife from the box within the kitchen. And then, place the knife on the chair in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle.
You smell an interesting smell, and follow it to a spherical chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the south. Don't worry, it is unblocked.
There is a fondue and a pencil on the floor.
You are carrying: a latchkey, a spherical latchkey and a napkin.

your action:

Response: go south<|im_end|>open box<|im_end|>take knife from box<|im_end|>put knife on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, ensure that the box inside the kitchen is open. After that, pick up the potato from the box in the kitchen. And then, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place.
You can make out a box. An open chest, which looks ordinary, is in the corner. The chest is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going south.
There is a passkey on the floor.
You are carrying: an iron and a whisk.

your action:

Response: open box<|im_end|>take potato from box<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the spherical passkey from the shelf within the laundromat. After that, assure that the spherical box inside the laundromat is unlocked with the spherical passkey. After unlocking the spherical box, open the spherical box. After that, retrieve the shadfly from the spherical box. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat. You can barely contain your excitement.
You see a locked spherical box right there by you. You can see a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is standard. On the shelf you can see a spherical passkey. You make out a counter. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? You make out a rack. The rack is normal. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
You are carrying: a cucumber and a paper towel.

your action:

Response: take spherical passkey from shelf<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take shadfly from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, go to the south. With that done, take the keycard from the couch. Once you have picked up the keycard, unlock the locker. And then, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom.
You can make out a bench. You wonder idly who left that here. Unfortunately, there isn't a thing on it. What's that over there? It looks like it's a counter. The counter is usual. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is an unguarded exit to the south.
There is a huckleberry on the floor.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>take keycard from couch<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an effort to venture north. And then, pick up the type 7 latchkey from the chest. And then, attempt to take a trip south. After that, Deposit the type 7 latchkey into the type 7 locker to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed type 7 locker in the corner. Look over there! a coffer. Now that's what I call TextWorld! Empty! What kind of nightmare TextWorld is this? You can make out a bed stand. But the thing hasn't got anything on it. You make out a shelf. The shelf is ordinary. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
There is a cashew on the floor.
You are carrying: a sock and a fork.

your action:

Response: go north<|im_end|>take type 7 latchkey from chest<|im_end|>go south<|im_end|>lock type 7 locker with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, go to the west. Then, pick-up the hat from the floor of the spare room. Then, move east. And then, rest the hat on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a table. The table is normal. On the table you make out a cucumber. You bend down to tie your shoe. When you stand up, you notice a bowl. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bowl. You see a pan. However, the pan, like an empty pan, has nothing on it. It would have been so cool if there was stuff on the pan.
You need an unguarded exit? You should try going west.
You are carrying: a loaf of bread, a cauliflower and a blender.

your action:

Response: go west<|im_end|>take hat<|im_end|>go east<|im_end|>put hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, ensure that the Microsoft limited edition box is open. And then, recover the fresh laundry scented key from the Microsoft limited edition box in the sauna. After that, travel east. Following that, doublecheck that the fresh laundry scented locker within the attic is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You make out a Microsoft limited edition box. You can't really describe the Microsoft limited edition box besides that it's normal. You see a counter. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going east.
There is a Microsoft limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: open Microsoft limited edition box<|im_end|>take fresh laundry scented key from Microsoft limited edition box<|im_end|>go east<|im_end|>unlock fresh laundry scented locker with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the type 2 key from the floor of the shower. After taking the type 2 key, unlock the type 2 chest in the shower. And then, ensure that the type 2 chest is open. And then, pick up the mop from the type 2 chest. That's it!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the shower.
Oh, great. Here's a type 2 chest. You see a spherical locker. You can see a table. The table is ordinary. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unguarded.
There is a type 2 key and a spherical latchkey on the floor.
You are carrying: a worm.

your action:

Response: take type 2 key<|im_end|>unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take mop from type 2 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First, it would be fantastic if you could go south. And then, recover the passkey from the armchair. Having taken the passkey, insert the passkey into the chest's lock to unlock it. Then, assure that the chest is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An ordinary kind of place.
You see a locker. Oh wow! Is that what I think it is? It is! It's a bench. The bench is ordinary. However, the bench, like an empty bench, has nothing on it. Hm. Oh well Hey, want to see a bar? Look over there, a bar. You see a textbook on the bar.
There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from armchair<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the poem from the locker. And then, make an attempt to take a trip east. With that over with, open the chest in the lounge. After that, insert the poem inside the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. You begin to take stock of what's in the room.
You make out a locker. There's something strange about this being here, but you can't put your finger on it. The locker contains a passkey, a latchkey and a poem. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a safe. You check the price tag glued to the safe. 10 bucks? What a deal! You'll have to ask where they got this!
You need an unguarded exit? You should try going east.
There is a lamp on the floor.
You are carrying: a key and a butterfly.

your action:

Response: take poem from locker<|im_end|>go east<|im_end|>open chest<|im_end|>insert poem into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to check that the safe is unlocked with the key. And then, ensure that the safe is open. After that, take the type 3 key from the safe. Then, make it so that the type 3 locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault.
You can make out a locked type 3 locker. A locked safe is right there by you. You can make out a closed soap scented safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a potato on the floor.
You are carrying: a chocolate bar, a key and a TextWorld keycard.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type 3 key from safe<|im_end|>unlock type 3 locker with type 3 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick up the type T latchkey from the mantle. If you can get your hands on the type T latchkey, try to move south. Then, close the type T safe. Then, lock the type T safe in the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a soap scented locker. You can see a closed locker in the room. You see a mantle. What a coincidence, weren't you just thinking about a mantle? You see a type T latchkey and a keycard on the mantle. Wow! Just like in the movies!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a soap scented passkey on the floor.
You are carrying nothing.

your action:

Response: take type T latchkey from mantle<|im_end|>go south<|im_end|>close type T safe<|im_end|>lock type T safe with type T latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to lift the keycard from the floor of the bedroom. And then, unlock the locker within the bedroom with the keycard. After that, ensure that the locker is open. After that, pick up the tv from the locker inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom. The room is well lit.
You can see a locked locker. You make out a mantle. The mantle is normal. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a sandwich, a keycard and a book on the floor.
You are carrying: a tablet.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take tv from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, make an effort to take a trip south. Okay, and then, ensure that the type 9 safe within the bathroom is open. And then, retrieve the broom from the type 9 safe. Then, rest the broom on the shelf in the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge.
You make out a desk! The desk is normal. The desk appears to be empty. You make out a mantle. The mantle is normal. But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a candy bar on the floor.
You are carrying: a tablet.

your action:

Response: go south<|im_end|>open type 9 safe<|im_end|>take broom from type 9 safe<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, pick up the Henderson's limited edition passkey from the board inside the washroom. After that, check that the Henderson's limited edition box inside the washroom is unlocked with the Henderson's limited edition passkey. And then, make it so that the Henderson's limited edition box within the washroom is open. Then, take the mat from the Henderson's limited edition box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in the washroom.
You can see a locked Henderson's limited edition box right there by you. You see a gleam over in a corner, where you can see a box. The box is empty! What a waste of a day! You can make out an opened safe here. What a letdown! The safe is empty! You see a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice a board. The board is ordinary. On the board you can make out a Henderson's limited edition passkey. You can make out a counter. Wow, isn't TextWorld just the best? The counter is typical. The counter appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a stick of butter and a rectangular passkey.

your action:

Response: take Henderson's limited edition passkey from board<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition box<|im_end|>take mat from Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could recover the vanilla scented key from the board inside the steam room. Then, unlock the vanilla scented box within the steam room. After that, ensure that the vanilla scented box is open. After that, retrieve the mop from the vanilla scented box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. I guess you better just go and list everything you see here.
You can make out a locked vanilla scented box. You make out a closed chest in the corner. You make out a basket. What's that over there? It looks like it's a board. On the board you see a vanilla scented key. There's something strange about this being here, but you can't put your finger on it.
You need an unblocked exit? You should try going west.
You are carrying: a formless passkey.

your action:

Response: take vanilla scented key from board<|im_end|>unlock vanilla scented box with vanilla scented key<|im_end|>open vanilla scented box<|im_end|>take mop from vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, pick up the latchkey from the workbench. After taking the latchkey, unlock the safe with the latchkey. After that, ensure that the safe in the vault is open. Then, recover the shoe from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You can make out a safe. You can see a closed American style locker. You can make out a workbench. The workbench is typical. On the workbench you can make out a latchkey, an American style keycard and a scarf. You see a rack. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an unblocked exit to the west.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: take latchkey from workbench<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take shoe from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, travel east. Okay, and then, ensure that the TextWorld safe within the launderette is open. And then, retrieve the stick of butter from the TextWorld safe. After you have got the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one.
You can make out a soap scented locker. Huh, weird.
You need an unguarded exit? You should try going east.
There is a fondue on the floor.
You are carrying: a soap scented key and a lightbulb.

your action:

Response: go east<|im_end|>open TextWorld safe<|im_end|>take stick of butter from TextWorld safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First stop, open the type 9 safe inside the closet. And then, recover the hat from the type 9 safe. And then, travel east. And then, rest the hat on the rack within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
A closed type 9 safe is in the room. A closed Microsoft style box, which looks usual, is close by. What's that over there? It looks like it's a shelf. Now why would someone leave that there? But oh no! there's nothing on this piece of trash. You move on, clearly furious with your TextWorld experience.
You need an unblocked exit? You should try going east.
There is a Microsoft style key on the floor.
You are carrying: a type 9 passkey, a vacuum and a disk.

your action:

Response: open type 9 safe<|im_end|>take hat from type 9 safe<|im_end|>go east<|im_end|>put hat on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to make an attempt to head east. Then, pick up the fudge scented keycard from the bed stand. Then, check that the fudge scented safe within the bedroom is unlocked with the fudge scented keycard. And then, make absolutely sure that the fudge scented safe in the bedroom is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look over there! a dresser. The dresser is empty! What a waste of a day! You see a board. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the east.
There is a paper towel on the floor.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>take fudge scented keycard from bed stand<|im_end|>unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could insert the keycard into the locker inside the parlor's lock to unlock it. After that, make it so that the locker in the parlor is wide open. Then, take the butterfly from the locker. And then, deposit the butterfly on the floor of the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
I am sorry to announce that you are now in the parlor.
You can make out a locked locker. You can make out a cuboid chest. You see a recliner. The recliner is ordinary. But the thing is empty. You can see a bar. The bar is normal. But the thing hasn't got anything on it. You see a shelf. But the thing is empty. It would have been so cool if there was stuff on the shelf! oh well. You scan the room, seeing a bed. The bed is usual. But oh no! there's nothing on this piece of trash. Look out! It's a- oh, never mind, it's just a mantelpiece. I guess it's true what they say, if you're looking for a mantelpiece, go to TextWorld. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
There is a cuboid passkey on the floor.
You are carrying: a stick of butter and a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take a trip north. And then, lift the key from the floor of the closet. After that, take a trip south. Following that, make it so that the box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
You make out a box. You wonder idly who left that here. Hey, want to see a shelf? Look over there, a shelf. Looks like someone's already been here and taken everything off it, though. You can see a bowl. The bowl is typical. On the bowl you see a ladle.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to recover the key from the portmanteau. Then, look and see that the safe in the workshop is unlocked with the key. Then, ensure that the safe is open. If you have opened the safe, pick up the stapler from the safe within the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place. You begin looking for stuff.
You see a safe. Classic TextWorld. You see a portmanteau. The portmanteau contains a key and a binder. You shudder, but continue examining the room. You see a closed locker.
You need an unblocked exit? You should try going north.
You are carrying: a chocolate bar and a passkey.

your action:

Response: take key from portmanteau<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take stapler from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First thing I need you to do is to recover the American keycard from the floor of the office. And then, check that the American box inside the office is unlocked with the American keycard. And then, open the American box inside the office. And then, pick up the staple from the American box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked American box close by. You can see an opened coffer in the room. The coffer is empty, what a horrible day! You can see a chair. The chair is typical. But the thing hasn't got anything on it. You can see a stand. The stand is ordinary. On the stand you see a shadfly. You can make out a table. The table is ordinary. Unfortunately, there isn't a thing on it. Oh, great. Here's a shelf. But oh no! there's nothing on this piece of trash. You can make out a bookshelf. But the thing is empty, unfortunately.
There is an unguarded exit to the west.
There is an American keycard on the floor.
You are carrying: a laptop.

your action:

Response: take American keycard<|im_end|>unlock American box with American keycard<|im_end|>open American box<|im_end|>take staple from American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First stop, make an effort to go north. After that, pick-up the nest of spiders from the floor of the office. After that, try to venture south. With that over with, place the nest of spiders into the box inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. Let's see what's in here.
You make out a box. The box contains a type 3 passkey. You make out a locked typical looking type 3 locker in the corner. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. You wonder idly who left that here. The cabinet is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a spherical latchkey, a bug and a teacup.

your action:

Response: go north<|im_end|>take nest of spiders<|im_end|>go south<|im_end|>insert nest of spiders into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to take a trip west. Then, take the Canadian latchkey from the shelf inside the pantry. And then, make an effort to move east. And then, unlock the Canadian box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one.
You see a Canadian box. Is this what you came to TextWorld for? This... Canadian box? You see a gleam over in a corner, where you can see a box. The box is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a bench. You wonder idly who left that here. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
There is a peanut on the floor.
You are carrying: a sandwich and a cookie.

your action:

Response: go west<|im_end|>take Canadian latchkey from shelf<|im_end|>go east<|im_end|>unlock Canadian box with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take the passkey from the table. After taking the passkey, attempt to take a trip east. Following that, look and see that the safe in the steam room is shut. Then, lock the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom. The room is well lit.
You can see a locked Henderson's style box. Oh, great. Here's a table. On the table you can see a passkey and an iron.
You need an unguarded exit? You should try going east.
There is a Henderson's style keycard on the floor.
You are carrying: a vacuum.

your action:

Response: take passkey from table<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel east. Then, open the locker in the launderette. Once you have pulled open the locker, pick up the key from the locker. Then, lock the safe with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal one.
You make out a closed case in the room.
You need an unguarded exit? You should try going east.
There is a fondue and a broom on the floor.
You are carrying: a passkey and a cd.

your action:

Response: go east<|im_end|>open locker<|im_end|>take key from locker<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, make an attempt to head north. With that done, take the rectangular keycard from the rack. Then, make an attempt to take a trip south. And then, make it so that the rectangular locker is locked with the rectangular keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
You make out a rectangular locker. You make out a locked chest right there by you. You can make out a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. The stand is typical. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cabbage and a kettle.

your action:

Response: go north<|im_end|>take rectangular keycard from rack<|im_end|>go south<|im_end|>lock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, check that the chest is unlocked with the passkey. If you have unlocked the chest, assure that the chest inside the spare room is open. After that, pick up the butterfly from the chest in the spare room. After that, put the butterfly on the shelf within the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical one.
You can make out a locked typical looking chest right there by you. You see a type 3 chest. You can make out a shelf. The shelf is standard. But the thing is empty. Look out! It's a- oh, never mind, it's just a stand. What a coincidence, weren't you just thinking about a stand? The stand is ordinary. Unfortunately, there isn't a thing on it. Hm. Oh well You see a gleam over in a corner, where you can see a table. You see a type 3 passkey on the table, so there's that. You can see a rack. The rack is usual. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a cloak on the floor.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>put butterfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, try to head south. And then, make it so that the non-euclidean safe in the cookhouse is open. And then, take the keycard from the non-euclidean safe in the cookhouse. After you have picked up the keycard, lock the box inside the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A typical kind of place.
You need an unblocked exit? You should try going south.
There is a cucumber, a tv and a book on the floor.
You are carrying: a mug.

your action:

Response: go south<|im_end|>open non-euclidean safe<|im_end|>take keycard from non-euclidean safe<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an attempt to venture south. After that, open the type N chest within the workshop. After that, recover the passkey from the type N chest inside the workshop. After that, lock the locker with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You can see a workbench. But there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going south.
There is a sandwich on the floor.
You are carrying: a type N passkey, a key and a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>open type N chest<|im_end|>take passkey from type N chest<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First step, venture west. Next, lift the keycard from the floor of the kitchenette. And then, try to travel east. Then, insert the keycard into the box inside the workshop's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place.
You see a box. I mean, just wow! Isn't TextWorld just the best? You can see a closed safe here. Look out! It's a- oh, never mind, it's just a stand. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You can make out a shelf. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could go to the south. And then, make sure that the locker inside the cookery is unlocked. And then, ensure that the locker is open. And then, pick up the whisk from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty standard here. You begin to take stock of what's in the room.
You see a gleam over in a corner, where you can see a shelf. The shelf is standard. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the shelf.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a chocolate bar on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take whisk from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go west. After that, take the iron from the board in the restroom. And then, head east. That done, you can put the iron into the box within the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Here we are in the recreation zone. Let's see what's in here.
Oh, great. Here's a box. The box is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
There is a fondue on the floor.
You are carrying: a Comic Strip Calendar.

your action:

Response: go west<|im_end|>take iron from board<|im_end|>go east<|im_end|>insert iron into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, take a trip east. With that done, make sure that the chest is open. After opening the chest, retrieve the garlic clove from the chest in the spare room. If you can get your hands on the garlic clove, eat the garlic clove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out an opened toolbox. What a letdown! The toolbox is empty! You make out an opened coffer. The coffer is empty! This is the worst thing that could possibly happen, ever! You can make out a mantelpiece. The mantelpiece is typical. The mantelpiece appears to be empty.
There is an exit to the east. Don't worry, it is unguarded.
There is a cashew and a folder on the floor.
You are carrying: a durian.

your action:

Response: go east<|im_end|>open chest<|im_end|>take garlic clove from chest<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to pick up the formless latchkey from the suitcase. If you can get your hands on the formless latchkey, make sure that the formless box inside the office is unlocked with the formless latchkey. Then, make it so that the formless box is opened. And then, place the insect inside the formless box within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place.
You can see a locked formless box. You see a suitcase. The suitcase contains a formless latchkey and a latchkey. You bend down to tie your shoe. When you stand up, you notice a chest. What a letdown! The chest is empty! You can see a bookshelf. Looks like someone's already been here and taken everything off it, though. You swear loudly. As if things weren't amazing enough already, you can even see a mantle. But the thing is empty. Oh, great. Here's an armchair. The armchair is normal. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard and an insect.

your action:

Response: take formless latchkey from suitcase<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>insert insect into formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First, it would be great if you could unlock the cuboid safe. Then, ensure that the cuboid safe is open. Then, retrieve the butterfly from the cuboid safe. If you have picked up the butterfly, deposit the butterfly on the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You can make out a cuboid safe.
You need an unblocked exit? You should try going north.
There is a Cat Calendar and a mouse on the floor.
You are carrying: a cuboid latchkey, a passkey and a pair of headphones.

your action:

Response: unlock cuboid safe with cuboid latchkey<|im_end|>open cuboid safe<|im_end|>take butterfly from cuboid safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, move south. After that, insert the Canadian limited edition key into the Canadian limited edition chest's lock to unlock it. And then, ensure that the Canadian limited edition chest is open. Then, you can put the paper towel into the Canadian limited edition chest in the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
Well how about that, you are in the place we're calling the laundromat.
You see a locked cuboid box right there by you. Look out! It's a- oh, never mind, it's just a board. You wonder idly who left that here. But oh no! there's nothing on this piece of junk. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cuboid keycard on the floor.
You are carrying: a stick of butter, a Canadian limited edition key and a paper towel.

your action:

Response: go south<|im_end|>unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>insert paper towel into Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could go to the west. With that over with, retrieve the passkey from the floor of the studio. After taking the passkey, head east. And then, unlock the chest within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest. What's that over there? It looks like it's a bench. The bench is ordinary. On the bench you see a broom and a sock. You see a board. The board is standard. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a potato and a sandwich on the floor.
You are carrying: a pair of headphones.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an attempt to go to the west. And then, pick up the fondue from the floor of the kitchenette. Having got the fondue, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You can make out a chest. You can make out a workbench. The workbench is usual. However, the workbench, like an empty workbench, has nothing on it. You make out a table. The table appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a chocolate bar, a salad, a licorice strip and a blanket.

your action:

Response: go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, take the formless passkey from the trunk inside the steam room. And then, try to travel south. With that over with, assure that the formless chest is unlocked. Then, make sure that the formless chest inside the recreation zone is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've moved into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the steam room. The room is well lit.
You make out a trunk. There's something strange about this being here, but you can't put your finger on it. The trunk contains a formless passkey.
You need an unguarded exit? You should try going south.
There is a fondue, a stick of butter and a towel on the floor.
You are carrying: a coconut.

your action:

Response: take formless passkey from trunk<|im_end|>go south<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to assure that the soap scented box is unlocked. Then, open the soap scented box within the garage. Once you have opened the soap scented box, retrieve the burger from the soap scented box within the garage. After that, eat the burger. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical kind of place.
Were you looking for a soap scented box? Because look over there, it's a soap scented box. You see a cuboid locker. Now why would someone leave that there? You see a toolbox.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a soap scented passkey and a pair of pants.

your action:

Response: unlock soap scented box with soap scented passkey<|im_end|>open soap scented box<|im_end|>take burger from soap scented box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could head east. And then, ensure that the lavender scented safe is open. And then, retrieve the keycard from the lavender scented safe in the scullery. After that, insert the keycard into the box in the scullery's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one.
You need an unblocked exit? You should try going east.
There is a tv and a poem on the floor.
You are carrying: a mat.

your action:

Response: go east<|im_end|>open lavender scented safe<|im_end|>take keycard from lavender scented safe<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, attempt to move north. And then, retrieve the key from the counter. And then, attempt to go to the south. If you can finish that, make it so that the box within the bedchamber is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty ordinary here.
You see a box. You make out a locker.
There is an exit to the north. Don't worry, it is unguarded.
There is a passkey and a poem on the floor.
You are carrying: a banana, a cashew, a gummy bear and a latchkey.

your action:

Response: go north<|im_end|>take key from counter<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, attempt to take a trip west. And then, take the Microsoft limited edition key from the workbench. Then, attempt to move east. Next, doublecheck that the Microsoft limited edition locker inside the study is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a Microsoft limited edition locker. You wonder idly who left that here. You make out a mantelpiece. You shudder, but continue examining the mantelpiece. The mantelpiece is standard. On the mantelpiece you can see a fly larva. I mean, just wow! Isn't TextWorld just the best? You can see a mantle. However, the mantle, like an empty mantle, has nothing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a potato and a shadfly on the floor.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>take Microsoft limited edition key from workbench<|im_end|>go east<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! Your first objective is to retrieve the latchkey from the floor of the scullery. Then, make an effort to head east. With that done, close the safe. And then, assure that the safe inside the chamber is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see an opened Microsoft limited edition chest. The Microsoft limited edition chest contains a durian. You see a type O chest. Hey, want to see a type 1 safe? Look over there, a type 1 safe. You make out a bowl. The bowl is usual. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying: a type O keycard and a type 1 key.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to try to head west. After that, take the key from the desk. And then, take a trip east. With that over with, unlock the box inside the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical kind of place.
You can make out a box. There's something strange about this being here, but you can't put your finger on it. You can make out a locked formless box. You can make out a type 4 safe. You can make out a stand. The stand is ordinary. On the stand you can make out a licorice strip.
There is an exit to the west. Don't worry, it is unguarded.
There is a formless key and a type 4 latchkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from desk<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to recover the non-euclidean keycard from the cabinet. And then, travel south. After that, unlock the non-euclidean chest within the spare room. And then, look and see that the non-euclidean chest within the spare room is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You make out an opened cabinet here. The cabinet contains a fondue, a non-euclidean keycard and a bowl. You scan the room for a fridge, and you find a fridge. What a letdown! The fridge is empty! You make out a plate. Unfortunately, there isn't a thing on it. You see a chair. But the thing is empty.
You need an unguarded exit? You should try going south.
There is a legume on the floor.
You are carrying: a golf tee.

your action:

Response: take non-euclidean keycard from cabinet<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, pick-up the keycard from the floor of the workshop. Then, unlock the box within the workshop. After you have unlocked the box, doublecheck that the box inside the workshop is wide open. Once you have pulled open the box, recover the keyboard from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place.
You scan the room, seeing a box. You can make out an opened suitcase right there by you. The suitcase is empty! What a waste of a day! You can make out a locked vanilla scented chest, which looks ordinary, nearby.
There is an exit to the north. Don't worry, it is unguarded.
There is a pear, a keycard and a vanilla scented latchkey on the floor.
You are carrying: a cucumber, an Advent Calendar and a butterfly.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take keyboard from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, travel south. After that, ensure that the spherical box is open. And then, pick up the fly larva from the spherical box. Then, you can place the fly larva inside the basket in the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard one.
You smell a pungent smell, and follow it to a safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: an apple.

your action:

Response: go south<|im_end|>open spherical box<|im_end|>take fly larva from spherical box<|im_end|>insert fly larva into basket<|im_end|>