Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel west. With that done, recover the fly larva from the mantle. After that, try to head east. After that, drop the fly larva on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal one.
Hey, want to see a platter? Look over there, a platter. The platter is usual. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue and a key.

your action:

Response: go west<|im_end|>take fly larva from mantle<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, head east. That done, retrieve the key from the safe. And then, doublecheck that the box is unlocked. After unlocking the box, ensure that the box in the spare room is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one.
You can see a American limited edition safe. The light flickers for a second, but nothing else happens. The American limited edition safe is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a formless latchkey and an American limited edition latchkey.

your action:

Response: go east<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an effort to travel south. With that accomplished, open the type Y locker in the garage. After that, retrieve the butterfly from the type Y locker in the garage. After that, you can insert the butterfly into the Canadian safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse. You start to take note of what's in the room.
You scan the room for a box, and you find a box.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich, a keycard and a shadfly.

your action:

Response: go south<|im_end|>open type Y locker<|im_end|>take butterfly from type Y locker<|im_end|>insert butterfly into Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, move west. That done, retrieve the non-euclidean key from the floor of the washroom. Then, try to head east. And then, check that the non-euclidean box is unlocked with the non-euclidean key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You begin to take stock of what's here.
You make out a non-euclidean box. You make out a locked box, which looks standard, close by. You can see a case. You can make out a table. The table is typical. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the west.
There is a sock on the floor.
You are carrying: a key.

your action:

Response: go west<|im_end|>take non-euclidean key<|im_end|>go east<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to make an effort to travel west. After that, take the non-euclidean key from the rack. After that, head east. Once you succeed at that, lock the non-euclidean box. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You're not going to believe this, but you've just entered a closet.
You can make out a closed non-euclidean box, which looks standard, here. You scan the room, seeing a shelf. Does this look like anything mentioned in the instructions? The shelf is standard. However, the shelf, like an empty shelf, has nothing on it. You make out a counter. You see a candy bar on the counter.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a scarf on the floor.
You are carrying: a spoon.

your action:

Response: go west<|im_end|>take non-euclidean key from rack<|im_end|>go east<|im_end|>lock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the north. Then, retrieve the legume from the Canadian style chest in the washroom. And then, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You can see a safe. The safe contains a pizza. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a locked American chest.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a carrot, an American latchkey, a Canadian style latchkey, a key and a shadfly.

your action:

Response: go north<|im_end|>take legume from Canadian style chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to pick up the fudge scented keycard from the board inside the steam room. With the fudge scented keycard, unlock the fudge scented locker. And then, make absolutely sure that the fudge scented locker is wide open. After opening the fudge scented locker, take the vacuum from the fudge scented locker in the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You bend down to tie your shoe. When you stand up, you notice a fudge scented locker. You scan the room, seeing a locker. What a letdown! The locker is empty! As if things weren't amazing enough already, you can even see a board. The board is ordinary. On the board you can see a fudge scented keycard. You make out a bench. Why don't you take a picture of it, it'll last longer! The bench is standard. The bench appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
You are carrying: a formless latchkey, a nest of grubs, a tablet and a disk.

your action:

Response: take fudge scented keycard from board<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take vacuum from fudge scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to pick up the rectangular passkey from the floor of the bedroom. Then, make sure that the rectangular locker inside the bedroom is unlocked. Having unlocked the rectangular locker, doublecheck that the rectangular locker is open. Having pulled open the rectangular locker, take the worm from the rectangular locker in the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You make out a rectangular locker. You shudder, but continue examining the room. You can see a locker. You can make out a portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You scan the room for a dresser, and you find a dresser, so there's that. The dresser is empty! What a waste of a day! What's that over there? It looks like it's a shelf. Make a note of this, you might have to put stuff on or in it later on. However, the shelf, like an empty shelf, has nothing on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a rectangular passkey and a keycard on the floor.
You are carrying nothing.

your action:

Response: take rectangular passkey<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take worm from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, attempt to travel east. Then, make it so that the safe in the bathroom is wide open. After that, take the fly larva from the safe. Then, put the fly larva on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. You can barely contain your excitement.
You make out a formless chest! You see a closed box. Hey, want to see a stand? Look over there, a stand. You wonder idly who left that here. But oh no! there's nothing on this piece of trash.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key and a formless latchkey.

your action:

Response: go east<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>put fly larva on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the cuboid box in the kitchen. And then, recover the spherical passkey from the cuboid box. After that, attempt to travel south. And then, unlock the spherical box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one. You begin looking for stuff.
You see a closed cuboid box. You can see a locked typical looking safe in the corner.
You need an unblocked exit? You should try going south.
There is a passkey on the floor.
You are carrying: a cuboid keycard and a manuscript.

your action:

Response: open cuboid box<|im_end|>take spherical passkey from cuboid box<|im_end|>go south<|im_end|>unlock spherical box with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head south. If you can finish that, take the passkey from the bed stand. And then, insert the passkey into the chest's lock to unlock it. After you have unlocked the chest, ensure that the chest in the bedroom is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
You see a chair. Wow, isn't TextWorld just the best? The chair is standard. But oh no! there's nothing on this piece of junk.
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a paper towel.

your action:

Response: go south<|im_end|>take passkey from bed stand<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to travel west. If you can accomplish that, recover the fly larva from the floor of the cookery. If you have picked up the fly larva, try to go to the east. That done, drop the fly larva on the floor of the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You can see a chest. You see a pan. The pan is standard. On the pan you make out a loaf of bread. You can't wait to tell the folks at home about this! You can see a platter. The platter is normal. The platter appears to be empty. You think about smashing the platter to bits, throwing the bits into a pit, etc, until you get bored.
You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Your first objective is to head east. Then, ensure that the TextWorld style chest is open. After that, take the frisbee from the TextWorld style chest within the vault. After that, ditch the frisbee on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a standard kind of place. That is to say, you're in a shower. You can barely contain your excitement.
You can see a locked usual looking type 8 locker close by. You see a table. The table is normal. The table appears to be empty.
There is an unguarded exit to the east.
There is a legume and a type 8 latchkey on the floor.
You are carrying: a TextWorld style latchkey and a passkey.

your action:

Response: go east<|im_end|>open TextWorld style chest<|im_end|>take frisbee from TextWorld style chest<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to move west. Then, lift the key from the floor of the canteen. Then, try to venture east. Next, unlock the safe within the laundromat with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A typical one.
You can see a safe. You see a locked standard looking TextWorld style box nearby. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You rest your hand against a wall, but you miss the wall and fall onto a bench. The bench is typical. Looks like someone's already been here and taken everything off it, though. Look over there! a rack. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
There is a towel on the floor.
You are carrying: a TextWorld style latchkey and a latchkey.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to attempt to travel south. Then, open the type L safe. After that, recover the pen from the type L safe. And then, toss the pen on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You make out an opened basket. What a letdown! The basket is empty! You see a locked box. You can make out a bench. Why don't you take a picture of it, it'll last longer! On the bench you make out a legume. You make out a mantle. You see a key on the mantle.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type L keycard and a stapler.

your action:

Response: go south<|im_end|>open type L safe<|im_end|>take pen from type L safe<|im_end|>drop pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move west. Then, retrieve the type E keycard from the dresser. After that, head east. After that, lock the type E locker within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual one.
You can make out a closed type E locker close by. You can see an opened refrigerator. The refrigerator is empty, what a horrible day! You can see an opened case in the corner. The case is empty! What a waste of a day! You can see a table. The table is ordinary. But there isn't a thing on it. It would have been so cool if there was stuff on the table.
You need an unguarded exit? You should try going west.
There is a grape and a kettle on the floor.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>take type E keycard from dresser<|im_end|>go east<|im_end|>lock type E locker with type E keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to pick up the key from the mantelpiece within the office. After that, insert the key into the safe in the office's lock to unlock it. If you have unlocked the safe, make it so that the safe is opened. If you have pulled open the safe, retrieve the book from the safe within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You rest your hand against a wall, but you miss the wall and fall onto a safe. Look over there! a display. You shudder, but continue examining the room. The display is empty, what a horrible day! You bend down to tie your shoe. When you stand up, you notice a mantelpiece. The mantelpiece is usual. On the mantelpiece you make out a key. You can see a shelf. However, the shelf, like an empty shelf, has nothing on it. It would have been so cool if there was stuff on the shelf.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sandwich, a carrot and a chocolate bar.

your action:

Response: take key from mantelpiece<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take book from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, check that the safe in the restroom is unlocked with the keycard. After that, assure that the safe inside the restroom is ajar. After that, recover the soap dispenser from the safe. Then, place the soap dispenser on the floor of the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
Guess what, you are in the place we're calling the restroom.
You can see a safe. You make out a closed rectangular safe. You can make out a locked type M box.
There is an unguarded exit to the west.
There is a type M passkey on the floor.
You are carrying: a keycard and a Canadian latchkey.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take soap dispenser from safe<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture east. Once you succeed at that, doublecheck that the box within the bedchamber is opened. Then, recover the latchkey from the box within the bedchamber. After that, assure that the chest in the bedchamber is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You can make out a closed American chest. You make out a American limited edition chest. You make out a pan. What a coincidence, weren't you just thinking about a pan? On the pan you make out a licorice strip. You make out a counter. However, the counter, like an empty counter, has nothing on it. Hm. Oh well
You don't like doors? Why not try going east, that entranceway is unguarded.
There is an American limited edition latchkey on the floor.
You are carrying: a loaf of bread and an American passkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to travel south. Next, recover the key from the non-euclidean locker. Then, check that the safe is unlocked with the key. And then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Okay, so you're in a salon, cool, but is it ordinary? You better believe it is. You start to take note of what's in the room.
You make out a chest. You see a recliner. The recliner is ordinary. On the recliner you see a passkey and a monitor.
There is an exit to the south. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a stick of butter, a banana and a non-euclidean passkey.

your action:

Response: go south<|im_end|>take key from non-euclidean locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First off, if it's not too much trouble, I need you to attempt to take a trip west. Once you finish that, retrieve the burger from the floor of the office. Then, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal one.
Look over there! a cabinet. Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a refrigerator. The refrigerator contains a cookie!
There is an exit to the west. Don't worry, it is unblocked.
There is a nest of ticks on the floor.
You are carrying: a peanut, a cucumber, a chocolate bar and a type 5 keycard.

your action:

Response: go west<|im_end|>take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could pick up the cd from the bureau within the workshop. After that, attempt to go south. Okay, and then, ensure that the box is open. Then, place the cd into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one. Okay, just remember what you're here to do, and everything will go great.
You can see an opened bureau. The bureau contains a cd. You see a locked locker, which looks usual, close by. You can make out a mantelpiece. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going south.
You are carrying: a licorice strip, a lavender scented key, a keycard and an Advent Calendar.

your action:

Response: take cd from bureau<|im_end|>go south<|im_end|>open box<|im_end|>insert cd into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, pick up the non-euclidean latchkey from the cabinet inside the basement. After that, make absolutely sure that the non-euclidean locker is unlocked. And then, open the non-euclidean locker in the basement. Then, take the pair of headphones from the non-euclidean locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
Were you looking for a non-euclidean locker? Because look over there, it's a non-euclidean locker. Now that's what I call TextWorld! You make out an opened cabinet in the corner. The cabinet contains a non-euclidean latchkey. You see a closed rectangular locker. You see a gleam over in a corner, where you can see a table. Wow, isn't TextWorld just the best? The table is normal. The table appears to be empty. You can make out a workbench. The workbench appears to be empty. You swear loudly.
You need an unguarded exit? You should try going north.
You are carrying: a licorice strip, a rectangular keycard and a mat.

your action:

Response: take non-euclidean latchkey from cabinet<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take pair of headphones from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could check that the soap scented safe within the playroom is unlocked with the soap scented passkey. And then, look and see that the soap scented safe in the playroom is ajar. And then, pick up the keycard from the soap scented safe. After that, check that the box in the playroom is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
This might come as a shock to you, but you've just entered a playroom. You begin looking for stuff.
You can make out a locked box. Were you looking for a soap scented safe? Because look over there, it's a soap scented safe.
You need an unblocked exit? You should try going north.
There is a pizza on the floor.
You are carrying: a soap scented passkey and a pencil.

your action:

Response: unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>take keycard from soap scented safe<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go to the south. That done, open the rectangular locker inside the washroom. After that, retrieve the durian from the rectangular locker. And then, eat the durian. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual kind of place. You begin to take stock of what's here.
You make out a safe. You see an opened case. The case is empty! What a waste of a day! You see a closed drawer. You see a shelf. You wonder idly who left that here. The shelf is ordinary. The shelf appears to be empty. Hm. Oh well
There is an unblocked exit to the south.
You are carrying: a salad, a cookie, a rectangular key and a keycard.

your action:

Response: go south<|im_end|>open rectangular locker<|im_end|>take durian from rectangular locker<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to go to the east. After that, unlock the Canadian style chest with the Canadian style latchkey. Then, make absolutely sure that the Canadian style chest within the kitchenette is ajar. After opening the Canadian style chest, retrieve the spork from the Canadian style chest in the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom.
You can make out a locked locker right there by you. You can see a table. The table is usual. On the table you can see a broom.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Canadian style latchkey, a key, a monitor and a shirt.

your action:

Response: go east<|im_end|>unlock Canadian style chest with Canadian style latchkey<|im_end|>open Canadian style chest<|im_end|>take spork from Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, check that the box within the salon is unlocked with the keycard. Then, ensure that the box is open. Then, recover the key from the box. Then, Insert the key into the chest in the salon to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Guess what, you are in the place we're calling the salon. You can barely contain your excitement.
You make out a closed chest, which looks standard, right there by you. You can see a locked typical looking box nearby. You scan the room for a suitcase, and you find a suitcase. You can make out a mantelpiece. Now why would someone leave that there? But the thing is empty.
You need an unguarded exit? You should try going north.
There is a synthesizer on the floor.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture west. Okay, and then, retrieve the stick of butter from the shelf. After that, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
What's that over there? It looks like it's a counter. Make a note of this, you might have to put stuff on or in it later on. However, the counter, like an empty counter, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a sock on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter from shelf<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to head south. Then, look and see that the type E box is opened. Then, take the blanket from the type E box within the lounge. If you can get your hands on the blanket, you can deposit the blanket inside the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a case. The case is empty! What a waste of a day! You make out a spherical locker. You see a chair! The chair is standard. On the chair you can see a cookie and an Advent Calendar. Huh, weird.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type E key and a spherical passkey.

your action:

Response: go south<|im_end|>open type E box<|im_end|>take blanket from type E box<|im_end|>insert blanket into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, ensure that the box is open. After opening the box, retrieve the worm from the box. And then, make an effort to move east. And then, sit the worm on the bowl within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a box. Were you looking for a type H box? Because look over there, it's a type H box. The type H box contains a nest of beetles. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard and a type H latchkey.

your action:

Response: open box<|im_end|>take worm from box<|im_end|>go east<|im_end|>put worm on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, open the soap scented chest. After that, recover the gummy bear from the soap scented chest within the cubicle. If you have picked up the gummy bear, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one.
You can make out a soap scented chest. You can't wait to tell the folks at home about this! You make out a safe. The safe is empty! What a waste of a day! You see a bookshelf. The bookshelf is standard. But there isn't a thing on it.
You need an unguarded exit? You should try going south.
There is a soap scented key on the floor.
You are carrying: a salad, a cashew and a blender.

your action:

Response: open soap scented chest<|im_end|>take gummy bear from soap scented chest<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, retrieve the Canadian passkey from the coffer. And then, unlock the Canadian box in the closet with the Canadian passkey. Then, look and see that the Canadian box is wide open. After opening the Canadian box, take the hat from the Canadian box. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual one. You can barely contain your excitement.
You make out a Canadian box. An open coffer, which looks usual, is close by. The coffer contains a candy bar and a Canadian passkey. I mean, just wow! Isn't TextWorld just the best? If you haven't noticed it already, there seems to be something there by the wall, it's a safe. Now that's what I call TextWorld!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a key on the floor.
You are carrying: a sock.

your action:

Response: take Canadian passkey from coffer<|im_end|>unlock Canadian box with Canadian passkey<|im_end|>open Canadian box<|im_end|>take hat from Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to venture south. And then, open the type H chest within the playroom. After pulling open the type H chest, recover the keycard from the type H chest within the playroom. And then, unlock the safe inside the playroom. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical kind of place.
You can see a box.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cashew, a type H passkey and a passkey.

your action:

Response: go south<|im_end|>open type H chest<|im_end|>take keycard from type H chest<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First stop, venture east. With that accomplished, open the locker within the washroom. And then, retrieve the formless key from the locker inside the washroom. And then, unlock the formless safe in the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a workbench. The workbench is typical. On the workbench you make out a loaf of bread. You see a shelf. The shelf is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it! What's that over there? It looks like it's a rack. Now why would someone leave that there? But the thing is empty, unfortunately. It would have been so cool if there was stuff on the rack. You can make out a counter. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take formless key from locker<|im_end|>unlock formless safe with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, lift the American limited edition latchkey from the floor of the spare room. Then, make it so that the American limited edition safe is unlocked. After unlocking the American limited edition safe, look and see that the American limited edition safe inside the spare room is opened. After opening the American limited edition safe, you can put the pillow into the American limited edition safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual kind of place.
You can make out a locked American limited edition safe in the corner.
You need an unblocked exit? You should try going west.
There is an American limited edition latchkey on the floor.
You are carrying: a pillow, a coffee cup, a teaspoon and a glove.

your action:

Response: take American limited edition latchkey<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>insert pillow into American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head east. And then, make absolutely sure that the locker within the pantry is opened. After opening the locker, take the potato from the locker in the pantry. Then, eat the potato. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. It seems to be pretty typical here.
You make out a non-euclidean chest. What a great pairing of adjectives and nouns! The non-euclidean chest is empty, what a horrible day!
You need an unblocked exit? You should try going east.
There is an onion, an apple, a gummy bear and a shadfly on the floor.
You are carrying: a keycard, a non-euclidean key and a dvd.

your action:

Response: go east<|im_end|>open locker<|im_end|>take potato from locker<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First step, assure that the box is unlocked. After unlocking the box, open the box. After that, pick up the shadfly from the box. And then, toss the shadfly on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere.
You see a box. You wonder idly who left that here. You make out a closed American style chest in the corner. You see a rack. However, the rack, like an empty rack, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an attempt to head north. With that over with, take the berry from the table within the cookhouse. After that, eat the berry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've fallen into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the scullery.
You can see a chair. You see a legume and a teacup on the chair. You can make out a rack. The rack is ordinary. But the thing is empty, unfortunately.
There is an unblocked exit to the north.
There is a stick of butter and a fork on the floor.
You are carrying: a fresh laundry scented keycard.

your action:

Response: go north<|im_end|>take berry from table<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, try to venture south. After that, open the box. And then, pick up the mop from the box. If you can get your hands on the mop, you can insert the mop into the locker within the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Okay, so you're in a salon, cool, but is it standard? You better believe it is.
You can make out a coffer. The coffer is empty! This is the worst thing that could possibly happen, ever! You see a gleam over in a corner, where you can see a type B locker. You make out a bed. Now why would someone leave that there? The bed is ordinary. But the thing is empty. Hm. Oh well
There is an unblocked exit to the south.
There is a type B latchkey on the floor.
You are carrying: an iron.

your action:

Response: go south<|im_end|>open box<|im_end|>take mop from box<|im_end|>insert mop into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. After that, pick up the spherical keycard from the pan inside the cookhouse. With the spherical keycard, check that the spherical safe within the cookhouse is unlocked with the spherical keycard. And then, open the spherical safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place.
You scan the room for a American chest, and you find a American chest. You can make out a bookshelf. On the bookshelf you can make out an American passkey. Look over there! a recliner. But the thing is empty. Hm. Oh well
You need an unblocked exit? You should try going east.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical keycard from pan<|im_end|>unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go east. With that accomplished, ensure that the non-euclidean safe is open. Then, retrieve the Henderson's style key from the non-euclidean safe in the launderette. If you can get your hands on the Henderson's style key, make sure the Henderson's style box is locked. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place.
You make out a closed box.
You need an unguarded exit? You should try going east.
There is a keycard, a paper towel and a vacuum on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open non-euclidean safe<|im_end|>take Henderson's style key from non-euclidean safe<|im_end|>lock Henderson's style box with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to take a trip west. Once you accomplish that, take the cashew from the table within the closet. After that, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Ah, the attic. This is some kind of attic, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You can see a counter. The counter is ordinary. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
There is a garlic clove and a shirt on the floor.
You are carrying: a stick of butter, a latchkey, a binder and a tv.

your action:

Response: go west<|im_end|>take cashew from table<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to travel west. And then, retrieve the onion from the table within the shower. And then, eat the onion. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one.
You can make out a type L box. You smell an interesting smell, and follow it to a bookshelf. The bookshelf is ordinary. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bookshelf.
There is an unguarded exit to the west.
There is a cashew on the floor.
You are carrying: a candy bar, a berry and a type L passkey.

your action:

Response: go west<|im_end|>take onion from table<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, try to travel south. Then, retrieve the spherical passkey from the floor of the kitchenette. If you can get your hands on the spherical passkey, look and see that the spherical safe is unlocked with the spherical passkey. After unlocking the spherical safe, open the spherical safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You can see a rack. On the rack you see a fondue and an iron.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a printer and a Cat Calendar.

your action:

Response: go south<|im_end|>take spherical passkey<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the keycard from the floor of the playroom. If you can get your hands on the keycard, unlock the box within the playroom. After that, make absolutely sure that the box is wide open. Then, take the manuscript from the box within the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You rest your hand against a wall, but you miss the wall and fall onto a box. Is this it? Is this what you came to TextWorld to see? a box? You can make out a closed chest.
There is an unguarded exit to the north.
There is a keycard and a tablet on the floor.
You are carrying: a cauliflower.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel east. After that, lift the spherical key from the floor of the shower. With the spherical key, unlock the spherical safe. Then, open the spherical safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a crate. You shudder, but continue examining the room. The crate contains a fondue and a pizza. You shudder, but continue examining the room.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical key<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an attempt to travel east. After that, make sure that the Henderson's chest in the bedchamber is ajar. Then, recover the blanket from the Henderson's chest. And then, put the blanket on the bed. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. It seems to be pretty normal here.
You can see a locked Microsoft locker. You can make out a counter. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a potato on the floor.
You are carrying: a Microsoft latchkey.

your action:

Response: go east<|im_end|>open Henderson's chest<|im_end|>take blanket from Henderson's chest<|im_end|>put blanket on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First, it would be good if you could check that the fudge scented chest inside the chamber is unlocked with the fudge scented passkey. After that, make it so that the fudge scented chest in the chamber is opened. And then, take the latchkey from the fudge scented chest inside the chamber. Then, unlock the safe inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You can see a locked safe. You can make out a fudge scented chest. You make out a bar. But there isn't a thing on it. Silly bar, silly, empty, good for nothing bar.
You need an unguarded exit? You should try going north.
There is a laptop on the floor.
You are carrying: a fudge scented passkey and a mug.

your action:

Response: unlock fudge scented chest with fudge scented passkey<|im_end|>open fudge scented chest<|im_end|>take latchkey from fudge scented chest<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, attempt to venture south. And then, open the box inside the kitchenette. After opening the box, pick up the cookie from the box in the kitchenette. And then, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You see a locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a paper towel and a soap dispenser on the floor.
You are carrying: a cashew, a pizza and a key.

your action:

Response: go south<|im_end|>open box<|im_end|>take cookie from box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, take a trip south. With that done, retrieve the Microsoft latchkey from the box. Then, insert the Microsoft latchkey into the Microsoft box inside the laundromat's lock to unlock it. And then, ensure that the Microsoft box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a laptop on the floor.
You are carrying: a burger, a cushion and a teapot.

your action:

Response: go south<|im_end|>take Microsoft latchkey from box<|im_end|>unlock Microsoft box with Microsoft latchkey<|im_end|>open Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to move north. Then, retrieve the Advent Calendar from the mantle. With the Advent Calendar, make an attempt to venture south. Then, you can place the Advent Calendar into the safe within the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal one.
You can see an opened safe. The safe contains a key. You see a closed box nearby.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a carrot and a keycard on the floor.
You are carrying: a coffee cup.

your action:

Response: go north<|im_end|>take Advent Calendar from mantle<|im_end|>go south<|im_end|>insert Advent Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. Your first objective is to ensure that the vanilla scented box is open. Once you have pulled open the vanilla scented box, retrieve the latchkey from the vanilla scented box within the sauna. After you have taken the latchkey, head east. And then, lock the safe inside the studio with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna.
A closed vanilla scented box is nearby.
You need an unguarded exit? You should try going east.
You are carrying: a formless key, a vanilla scented latchkey and a broom.

your action:

Response: open vanilla scented box<|im_end|>take latchkey from vanilla scented box<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First step, retrieve the American style passkey from the floor of the scullery. After getting the American style passkey, unlock the American style safe within the scullery. Then, ensure that the American style safe is open. And then, retrieve the fork from the American style safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the scullery. You start to take note of what's in the room.
You see a American style safe. You see an opened non-euclidean locker. The non-euclidean locker contains a fondue and a latchkey. You rest your hand against a wall, but you miss the wall and fall onto a safe, so there's that. You see a board. The board appears to be empty.
You need an unblocked exit? You should try going north.
There is an American style passkey on the floor.
You are carrying: a sandwich.

your action:

Response: take American style passkey<|im_end|>unlock American style safe with American style passkey<|im_end|>open American style safe<|im_end|>take fork from American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move east. With that accomplished, open the safe. And then, retrieve the cloak from the safe inside the garage. And then, you can put the cloak into the Henderson's box inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard one.
You see a rack. The rack is normal. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a bench. But the thing is empty. It would have been so cool if there was stuff on the bench. You see a counter. But there isn't a thing on it.
There is an unblocked exit to the east.
You are carrying: a peanut, a latchkey and a nest of puppies.

your action:

Response: go east<|im_end|>open safe<|im_end|>take cloak from safe<|im_end|>insert cloak into Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an effort to go north. Once you accomplish that, pick up the non-euclidean key from the bookshelf in the playroom. After that, make an effort to go south. Okay, and then, assure that the non-euclidean chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You make out a locked standard looking non-euclidean chest here. Oh, great. Here's a safe. An open cabinet is nearby. What a letdown! The cabinet is empty! Oh, great. Here's a case. The case is empty, what a horrible day! You make out a rack. Looks like someone's already been here and taken everything off it, though.
There is an exit to the north. Don't worry, it is unguarded.
There is a fondue and a keycard on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take non-euclidean key from bookshelf<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to make an attempt to go to the east. And then, take the latchkey from the armchair within the studio. And then, look and see that the box is unlocked. And then, make absolutely sure that the box is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
This is going to sound unbelievable, but you've just entered a kitchen.
You see a type 2 safe. You can see a bowl. The bowl is typical. However, the bowl, like an empty bowl, has nothing on it. Hm. Oh well
You need an unguarded exit? You should try going east.
There is a type 2 latchkey on the floor.
You are carrying: a blanket, an Advent Calendar, a poem and a teaspoon.

your action:

Response: go east<|im_end|>take latchkey from armchair<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, venture south. If you can finish that, recover the passkey from the bench in the washroom. If you can get your hands on the passkey, make it so that the locker within the washroom is unlocked. And then, assure that the locker in the washroom is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the scullery.
You can see a closed safe. You make out an opened freezer in the corner. The freezer is empty! This is the worst thing that could possibly happen, ever! You make out a Canadian style safe. You see a chair. The chair is normal. Unfortunately, there isn't a thing on it. You swear loudly.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a Canadian style keycard on the floor.
You are carrying: a key.

your action:

Response: go south<|im_end|>take passkey from bench<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. After that, take the passkey from the stand. Then, check that the box inside the spare room is unlocked with the passkey. Then, assure that the box within the spare room is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You begin to take stock of what's in the room.
You see a gleam over in a corner, where you can see a couch. The couch appears to be empty.
You need an unguarded exit? You should try going south.
There is a pizza on the floor.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>take passkey from stand<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, retrieve the non-euclidean keycard from the locker. After that, take a trip south. Then, close the non-euclidean chest. After that, lock the non-euclidean chest inside the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You begin to take stock of what's in the room.
An open standard looking locker is right there by you. The locker contains a non-euclidean keycard and a fudge scented keycard. Oh, great. Here's a fudge scented safe. You see a rack. The rack is normal. However, the rack, like an empty rack, has nothing on it. Silly rack, silly, empty, good for nothing rack. You see a bench. The bench is usual. But the thing is empty, unfortunately. This always happens!
You need an unguarded exit? You should try going south.
There is a passkey on the floor.
You are carrying: a broccoli and a bug.

your action:

Response: take non-euclidean keycard from locker<|im_end|>go south<|im_end|>close non-euclidean chest<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the tablet from the floor of the chamber. And then, go to the south. That done, ensure that the safe is open. Then, insert the tablet into the safe within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
You can make out a type F safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a type F key and a tablet on the floor.
You are carrying: a teaspoon.

your action:

Response: take tablet<|im_end|>go south<|im_end|>open safe<|im_end|>insert tablet into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, attempt to travel east. Okay, and then, pick up the key from the floor of the garage. And then, unlock the safe inside the garage. Then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
You see a locked spherical safe here. You can make out a closed box in the corner.
There is an unblocked exit to the east.
There is a licorice strip, a gummy bear and a keycard on the floor.
You are carrying: a candy bar and a spherical latchkey.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to venture north. And then, pick up the berry from the floor of the cookery. Then, eat the berry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a locker. What a letdown! The locker is empty! You can see an armchair. The armchair is ordinary. But the thing is empty. You can see a shelf. But there isn't a thing on it. Oh wow! Is that what I think it is? It is! It's a stand. The stand is typical. On the stand you can see a broccoli. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. However, the chair, like an empty chair, has nothing on it. You make a mental note to not get your hopes up the next time you see a chair in a room.
There is an unguarded exit to the north.
You are carrying: a Henderson's limited edition latchkey and a broom.

your action:

Response: go north<|im_end|>take berry<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. Next, look and see that the locker inside the bar is open. After that, retrieve the spherical latchkey from the locker. And then, make it so that the spherical box is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Look at you, bigshot, walking into a playroom like it isn't some huge deal.
You smell a fine smell, and follow it to a mantle. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a dvd on the floor.
You are carrying: a fresh laundry scented key and a mop.

your action:

Response: go east<|im_end|>open locker<|im_end|>take spherical latchkey from locker<|im_end|>unlock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, unlock the rectangular safe with the rectangular keycard. Then, open the rectangular safe. Then, recover the passkey from the rectangular safe inside the study. After taking the passkey, unlock the safe within the study with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked safe. You can make out a rectangular safe. Wow, isn't TextWorld just the best? You can see a locked spherical locker. You can make out a shelf. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. You move on, clearly upset by TextWorld. What's that over there? It looks like it's a bookshelf! The bookshelf is normal. The bookshelf appears to be empty. What, you think everything in TextWorld should have stuff on it? Look over there! a mantle. The mantle appears to be empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take passkey from rectangular safe<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel south. And then, open the box in the bedroom. And then, recover the legume from the box within the bedroom. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You can see a type F box. The light flickers for a second, but nothing else happens.
There is an exit to the south. Don't worry, it is unguarded.
There is a type F latchkey, a staple and a bug on the floor.
You are carrying: a fondue, a peanut and a type 5 keycard.

your action:

Response: go south<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take the blanket from the box in the salon. Once you have got the blanket, move south. Then, open the safe in the playroom. Then, deposit the blanket into the safe. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon.
You see a box. The box contains a stick of butter and a blanket. You can see a Microsoft limited edition chest. You can see a recliner. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the south.
There is a Microsoft limited edition keycard on the floor.
You are carrying: a keycard and a passkey.

your action:

Response: take blanket from box<|im_end|>go south<|im_end|>open safe<|im_end|>insert blanket into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to attempt to head west. With that over with, lift the plant from the floor of the chamber. After that, attempt to venture east. With that over with, throw the plant on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Look around you. Take it all in. It's not every day someone gets to be in a studio. You begin to take stock of what's here.
You make out a closed type 3 safe nearby. What's that over there? It looks like it's a chest. You can see a shelf. Wow, isn't TextWorld just the best? You see a passkey on the shelf. Huh, weird.
You need an unblocked exit? You should try going west.
There is a stick of butter and a type 3 keycard on the floor.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>take plant<|im_end|>go east<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to venture east. And then, open the box within the scullery. After you have pulled open the box, take the bowl from the box. And then, put the bowl on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal one.
You see a closed chest. Were you looking for a locker? Because look over there, it's a locker.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a key.

your action:

Response: go east<|im_end|>open box<|im_end|>take bowl from box<|im_end|>put bowl on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to retrieve the key from the floor of the laundry place. After that, insert the key into the chest inside the laundry place's lock to unlock it. And then, ensure that the chest is open. And then, recover the shadfly from the chest within the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked usual looking chest close by. You make out a locker.
There is an unblocked exit to the north.
There is a key on the floor.
You are carrying: a broccoli, a latchkey and a sponge.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, unlock the type 2 locker. After that, ensure that the type 2 locker is open. And then, retrieve the coffee cup from the type 2 locker within the canteen. Then, you can insert the coffee cup inside the fridge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in a place we're calling a canteen. Let's see what's in here.
You can make out an opened fridge. Empty! What kind of nightmare TextWorld is this? You make out a locked type 2 locker. If you haven't noticed it already, there seems to be something there by the wall, it's a bowl. There's something about an object in a room that's just so... TextWorld. You see a burger on the bowl.
You need an unguarded exit? You should try going north.
There is a teaspoon on the floor.
You are carrying: a coconut and a type 2 passkey.

your action:

Response: unlock type 2 locker with type 2 passkey<|im_end|>open type 2 locker<|im_end|>take coffee cup from type 2 locker<|im_end|>insert coffee cup into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, recover the type X passkey from the chest. And then, check that the type X box is unlocked with the type X passkey. After unlocking the type X box, ensure that the type X box in the pantry is open. After that, you can insert the butterfly into the type X box in the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal one.
You can make out a locked type X box. You see a chest. The chest contains a type X passkey. You shudder, but continue examining the room. You can see a closed display. You see a shelf. The shelf is ordinary. But oh no! there's nothing on this piece of junk.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a butterfly.

your action:

Response: take type X passkey from chest<|im_end|>unlock type X box with type X passkey<|im_end|>open type X box<|im_end|>insert butterfly into type X box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, attempt to move north. That done, take the legume from the coffer within the office. And then, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in a place we're calling a salon. Okay, just remember what you're here to do, and everything will go great.
You scan the room, seeing a bar. But the thing is empty. You hear a noise behind you and spin around, but you can't see anything other than a shelf. However, the shelf, like an empty shelf, has nothing on it. It would have been so cool if there was stuff on the shelf. You can make out a desk. Make a note of this, you might have to put stuff on or in it later on. The desk is usual. But the thing hasn't got anything on it. This always happens, here in TextWorld!
There is an unblocked exit to the north.
There is a potato and a manuscript on the floor.
You are carrying: a fondue and a broom.

your action:

Response: go north<|im_end|>take legume from coffer<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could attempt to go to the south. Once you do that, open the type N box within the laundromat. And then, retrieve the paper towel from the type N box inside the laundromat. Then, you can put the paper towel inside the box inside the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. The room is well lit.
You make out a formless locker. You see a gleam over in a corner, where you can see a safe, so there's that. The safe is empty! What a waste of a day! You make out a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. The chair is normal. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a mug on the floor.
You are carrying: a chocolate bar, a formless keycard and a latchkey.

your action:

Response: go south<|im_end|>open type N box<|im_end|>take paper towel from type N box<|im_end|>insert paper towel into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First thing I need you to do is to go to the north. Okay, and then, recover the legume from the bench within the sauna. After that, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great standard vibes in this place, a wonderful standard atmosphere. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You rest your hand against a wall, but you miss the wall and fall onto a lavender scented chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a fondue, an onion and a lavender scented key on the floor.
You are carrying: a potato, a cuboid passkey and an insect.

your action:

Response: go north<|im_end|>take legume from bench<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First thing I need you to do is to try to head south. With that accomplished, ensure that the non-euclidean chest is open. Then, take the sponge from the non-euclidean chest. If you can get your hands on the sponge, toss the sponge on the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian style locker. What's that over there? It looks like it's a case. The case is empty! This is the worst thing that could possibly happen, ever! You see a chest.
There is an unblocked exit to the south.
There is a cauliflower and a mug on the floor.
You are carrying: a non-euclidean latchkey and a Canadian style passkey.

your action:

Response: go south<|im_end|>open non-euclidean chest<|im_end|>take sponge from non-euclidean chest<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, take a trip south. Following that, open the box inside the laundry place. Then, retrieve the worm from the box. And then, you can place the worm inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am sorry to announce that you are now in the cookhouse. The room is well lit.
You see a TextWorld box. Empty! What kind of nightmare TextWorld is this? You can see a chest. Wow, check out the price tag that hangs off the chest! Ninety big ones! You can see a platter. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a TextWorld latchkey.

your action:

Response: go south<|im_end|>open box<|im_end|>take worm from box<|im_end|>insert worm into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to move north. And then, recover the licorice strip from the safe. After that, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard one. Let's see what's in here.
An open drawer is in the corner. The drawer contains an iron. You shudder, but continue examining the room. Were you looking for a chest? Because look over there, it's a chest. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a fondue, a legume, a latchkey and a sponge on the floor.
You are carrying: a pen.

your action:

Response: go north<|im_end|>take licorice strip from safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, recover the latchkey from the portmanteau. After that, make absolutely sure that the chest is unlocked with the latchkey. And then, make it so that the chest is open. After that, recover the cd from the chest within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a chest. You see a portmanteau. You shudder, but continue examining the room. The portmanteau contains a latchkey. Now that's what I call TextWorld! You see a cuboid chest. You wonder idly who left that here.
You need an unguarded exit? You should try going west.
You are carrying: a golf tee.

your action:

Response: take latchkey from portmanteau<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cd from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, ensure that the fresh laundry scented chest is open. And then, recover the keycard from the fresh laundry scented chest. Then, take a trip south. With that done, doublecheck that the chest within the chamber is locked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed fresh laundry scented chest. You make out a closed spherical chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a legume, a fresh laundry scented latchkey and a spherical key on the floor.
You are carrying: a peanut and a bug.

your action:

Response: open fresh laundry scented chest<|im_end|>take keycard from fresh laundry scented chest<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, venture east. Then, check that the rectangular box inside the studio is unlocked with the rectangular key. And then, make sure that the rectangular box inside the studio is ajar. After that, take the keyboard from the rectangular box inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary kind of place. You start to take note of what's in the room.
You make out a box. You see a workbench. The workbench is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying: a rectangular key and a book.

your action:

Response: go east<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take keyboard from rectangular box<|im_end|>