Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, attempt to go to the south. Once you get through with that, make it so that the chest within the attic is unlocked. And then, open the chest inside the attic. After that, recover the pair of headphones from the chest within the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
This is going to sound unbelievable, but you've just entered a cookery. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a legume, a cabbage, a latchkey and a nest of caterpillars.

your action:

Response: go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take pair of headphones from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First stop, open the cuboid safe inside the cellar. And then, recover the latchkey from the cuboid safe. With the latchkey, take a trip south. And then, make it so that the locker in the salon is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You have entered a cellar. Not the cellar you'd expect. No, this is a cellar.
You make out a closed cuboid safe. You can see an opened safe. Empty! What kind of nightmare TextWorld is this? You can make out a crate. You rest your hand against a wall, but you miss the wall and fall onto a shelf. But the thing is empty. Hm. Oh well You can see a counter. The counter is typical. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a banana and a cuboid key.

your action:

Response: open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to pick-up the passkey from the floor of the vault. And then, doublecheck that the box is unlocked. And then, assure that the box in the vault is wide open. After pulling open the box, take the top hat from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Of every vault you could have walked into, you had to come round an ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room for a box, and you find a box. Now that's what I call TextWorld! Hey, want to see a locker? Look over there, a locker. You hear a noise behind you and spin around, but you can't see anything other than a suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a passkey and a latchkey on the floor.
You are carrying: a teacup and a blanket.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take top hat from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make it so that the chest within the restroom is ajar. After that, pick up the American limited edition keycard from the chest. And then, unlock the American limited edition locker. And then, open the American limited edition locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom.
You can see a American limited edition locker. You see a closed chest in the corner. You can see a closed cuboid chest nearby. You can see a shelf. But the thing is empty, unfortunately. You can see a board. But the thing is empty. Oh! Why couldn't there just be stuff on it? You can see a bench. The bench is usual. But the thing is empty, unfortunately. You think about smashing the bench to bits, throwing the bits into a pit, etc, until you get bored.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: open chest<|im_end|>take American limited edition keycard from chest<|im_end|>unlock American limited edition locker with American limited edition keycard<|im_end|>open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the Henderson's latchkey from the floor of the shower. Once you have picked up the Henderson's latchkey, make it so that the Henderson's locker is unlocked. After that, open the Henderson's locker within the shower. And then, recover the sponge from the Henderson's locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
A locked Henderson's locker is close by.
There is an exit to the west. Don't worry, it is unblocked.
There is a stick of butter, a boysenberry and a Henderson's latchkey on the floor.
You are carrying: a cookie, an apple and a stapler.

your action:

Response: take Henderson's latchkey<|im_end|>unlock Henderson's locker with Henderson's latchkey<|im_end|>open Henderson's locker<|im_end|>take sponge from Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to travel north. After that, pick up the pencil from the desk within the workshop. Then, move south. And then, toss the pencil on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You make a grand eccentric entrance into a scullery. You begin to take stock of what's in the room.
You can make out a closed non-euclidean box. You can make out an opened fridge. The fridge contains a cookie. You make out a rack. The rack is typical. On the rack you make out a knife. You shudder, but continue examining the room.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cashew, a non-euclidean latchkey and a disk.

your action:

Response: go north<|im_end|>take pencil from desk<|im_end|>go south<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go to the east. And then, make sure that the safe within the spare room is unlocked. After that, make sure that the safe in the spare room is opened. And then, retrieve the pair of headphones from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one.
You see a soap scented locker. Hey, want to see a counter? Look over there, a counter. The counter is standard. On the counter you see a mop. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unguarded exit? You should try going east.
You are carrying: a passkey and a soap scented passkey.

your action:

Response: go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take pair of headphones from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel north. And then, take the gummy bear from the shelf. Having taken the gummy bear, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one.
Oh, great. Here's a chair. The chair is ordinary. But the thing is empty, unfortunately.
There is an unguarded exit to the north.
There is a sandwich on the floor.
You are carrying: a fondue and a cuboid passkey.

your action:

Response: go north<|im_end|>take gummy bear from shelf<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, go to the north. With that done, retrieve the blanket from the locker. After getting the blanket, make an attempt to venture south. And then, place the blanket inside the cabinet inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom. Let's see what's in here.
What's that over there? It looks like it's a cabinet. The cabinet contains a loaf of bread. You bend down to tie your shoe. When you stand up, you notice a type 4 safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fondue and a type 4 key.

your action:

Response: go north<|im_end|>take blanket from locker<|im_end|>go south<|im_end|>insert blanket into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. Your first objective is to go south. And then, doublecheck that the chest is open. After that, retrieve the folder from the chest. Then, sit the folder on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well how about that, you are in the place we're calling the cookhouse. Let's see what's in here.
You can see an opened fridge. The fridge is empty! This is the worst thing that could possibly happen, ever! You can see a chair. The chair is standard. The chair appears to be empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a chocolate bar and a peanut on the floor.
You are carrying: a keycard and a coffee cup.

your action:

Response: go south<|im_end|>open chest<|im_end|>take folder from chest<|im_end|>put folder on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, move north. If you can finish that, take the plant from the bench inside the bedroom. If you have got the plant, try to go to the south. And then, ditch the plant on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked lavender scented safe in the corner. You make out a cabinet, so there's that. You make out a bowl. On the bowl you make out a lavender scented keycard. You can see a rack. However, the rack, like an empty rack, has nothing on it.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take plant from bench<|im_end|>go south<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the type 4 keycard from the board inside the laundromat. Then, make it so that the type 4 chest is unlocked with the type 4 keycard. After you have unlocked the type 4 chest, make absolutely sure that the type 4 chest inside the laundromat is wide open. After pulling open the type 4 chest, recover the insect from the type 4 chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A normal one.
You can see a locked type 4 chest. You see a locked spherical safe here. You make out a board. On the board you see a type 4 keycard. Were you looking for a shelf? Because look over there, it's a shelf. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a spherical passkey and a sponge on the floor.
You are carrying: a peanut and a passkey.

your action:

Response: take type 4 keycard from board<|im_end|>unlock type 4 chest with type 4 keycard<|im_end|>open type 4 chest<|im_end|>take insect from type 4 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to head south. Next, make sure that the formless locker is unlocked. And then, ensure that the formless locker in the chamber is open. After that, recover the book from the formless locker in the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place. You can barely contain your excitement.
You see a rack. You see a stick of butter and a cane on the rack.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a grape and a formless passkey.

your action:

Response: go south<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take book from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick up the Henderson's keycard from the Henderson's style locker. Once you have picked up the Henderson's keycard, check that the Henderson's locker is unlocked with the Henderson's keycard. Then, open the Henderson's locker within the office. After that, take the folder from the Henderson's locker in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place.
You can make out a locked Henderson's locker. Look over there! a Henderson's style locker. There's something strange about this being here, but you can't put your finger on it. The Henderson's style locker contains a Henderson's keycard and a Comic Strip Calendar. As if things weren't amazing enough already, you can even see a stand. However, the stand, like an empty stand, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue and a burger.

your action:

Response: take Henderson's keycard from Henderson's style locker<|im_end|>unlock Henderson's locker with Henderson's keycard<|im_end|>open Henderson's locker<|im_end|>take folder from Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an attempt to go north. With that accomplished, recover the fresh laundry scented passkey from the board in the washroom. After that, attempt to head south. And then, unlock the fresh laundry scented safe inside the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An usual one.
You make out a locked fresh laundry scented safe. Oh wow! Is that what I think it is? It is! It's a chest. You shudder, but continue examining the room.
There is an exit to the north. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a loaf of bread, a pear and a rectangular keycard.

your action:

Response: go north<|im_end|>take fresh laundry scented passkey from board<|im_end|>go south<|im_end|>unlock fresh laundry scented safe with fresh laundry scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could take the spherical latchkey from the box within the cookery. And then, make sure that the spherical chest in the cookery is unlocked. Then, assure that the spherical chest within the cookery is wide open. After that, deposit the bug into the spherical chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place.
You make out a locked spherical chest. You can make out an opened box. The box contains a spherical latchkey. You make out a type J locker.
There is an exit to the west. Don't worry, it is unblocked.
There is a type J keycard and a key on the floor.
You are carrying: a licorice strip, a bug and a soap dispenser.

your action:

Response: take spherical latchkey from box<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>insert bug into spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First of all, open the type R chest. Then, pick up the soap dispenser from the type R chest in the bathroom. After taking the soap dispenser, attempt to travel east. And then, place the soap dispenser on the desk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
A decrepit sign tells you that you are now in the bathroom. Okay, just remember what you're here to do, and everything will go great.
You make out a type R chest. You can see a rack. The rack is ordinary. On the rack you can see a cantaloupe. As if things weren't amazing enough already, you can even see a table. Wow, isn't TextWorld just the best? The table is standard. But oh no! there's nothing on this piece of trash.
There is an unblocked exit to the east.
There is a type R key on the floor.
You are carrying: a monitor and a keyboard.

your action:

Response: open type R chest<|im_end|>take soap dispenser from type R chest<|im_end|>go east<|im_end|>put soap dispenser on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to move south. With that accomplished, ensure that the locker is open. After that, recover the ladle from the locker. And then, put the ladle into the freezer in the canteen. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a American limited edition safe. Wow, isn't TextWorld just the best? You make out a closed TextWorld limited edition safe. Oh, great. Here's a toolbox.
There is an unblocked exit to the south.
You are carrying: an American limited edition latchkey.

your action:

Response: go south<|im_end|>open locker<|im_end|>take ladle from locker<|im_end|>insert ladle into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, go to the west. And then, take the whisk from the chair. And then, go east. With that accomplished, you can place the whisk into the box within the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar.
You can make out an opened box in the corner. Empty! What kind of nightmare TextWorld is this? You see an opened suitcase. Empty! What kind of nightmare TextWorld is this? You can make out a closed cabinet. You can make out a counter. The counter is ordinary. But the thing is empty, unfortunately. You make out a table. You shudder, but continue examining the table. The table is normal. But the thing is empty. It would have been so cool if there was stuff on the table. You scan the room for a shelf, and you find a shelf. The shelf is standard. But the thing is empty, unfortunately. Hm. Oh well
You need an unguarded exit? You should try going west.
You are carrying: a key.

your action:

Response: go west<|im_end|>take whisk from chair<|im_end|>go east<|im_end|>insert whisk into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. And then, ensure that the cuboid chest is open. After that, take the durian from the cuboid chest in the sauna. After that, eat the durian. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual one.
You need an unblocked exit? You should try going south.
There is a fondue, a napkin and a knife on the floor.
You are carrying: a coconut, a grape and a cuboid key.

your action:

Response: go south<|im_end|>open cuboid chest<|im_end|>take durian from cuboid chest<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, travel east. Then, make absolutely sure that the type I locker is ajar. And then, recover the Microsoft style keycard from the type I locker in the kitchenette. After taking the Microsoft style keycard, insert the Microsoft style keycard into the Microsoft style box in the kitchenette's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You can make out a shelf. Make a note of this, you might have to put stuff on or in it later on. The shelf is normal. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey, a stapler and a pencil.

your action:

Response: go east<|im_end|>open type I locker<|im_end|>take Microsoft style keycard from type I locker<|im_end|>unlock Microsoft style box with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to take the American limited edition passkey from the chest within the bar. Then, make sure that the American limited edition locker is unlocked. Then, make absolutely sure that the American limited edition locker is wide open. And then, recover the tv from the American limited edition locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard kind of place.
You make out a locked American limited edition locker. You can see an opened chest. The chest contains an American limited edition passkey and a textbook. You make out a bookshelf. But there isn't a thing on it. What's the point of an empty bookshelf?
There is an unguarded exit to the north.
There is a cd on the floor.
You are carrying: a licorice strip, a latchkey and a sock.

your action:

Response: take American limited edition passkey from chest<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take tv from American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to go south. Once you accomplish that, ensure that the box inside the chamber is open. Then, pick up the type X key from the box. Then, lock the type X safe in the chamber with the type X key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a spherical box. You see a gleam over in a corner, where you can see a suitcase. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going south.
You are carrying: a cashew, a spherical latchkey and an insect.

your action:

Response: go south<|im_end|>open box<|im_end|>take type X key from box<|im_end|>lock type X safe with type X key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make it so that the safe inside the kitchen is unlocked with the passkey. And then, ensure that the safe in the kitchen is open. Then, pick up the coffee cup from the safe inside the kitchen. And then, toss the coffee cup on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You begin to take stock of what's here.
You see a gleam over in a corner, where you can see a safe. You make out a case. The case is empty! What a waste of a day!
There is an unblocked exit to the north.
There is a blender on the floor.
You are carrying: a licorice strip, a stick of butter, a passkey and a glass.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take coffee cup from safe<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, insert the type 0 passkey into the type 0 locker within the scullery's lock to unlock it. After that, doublecheck that the type 0 locker is wide open. After pulling open the type 0 locker, retrieve the keycard from the type 0 locker within the scullery. And then, make it so the chest in the scullery is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Look at that notice! What does it say? It says Welcome to the scullery? Well that's cool. Let's see what's in here.
You can make out a closed chest, which looks ordinary, in the room. You can make out a locked type 0 locker nearby. You see a closed cake scented locker here. You rest your hand against a wall, but you miss the wall and fall onto a plate. However, the plate, like an empty plate, has nothing on it. Look out! It's a- oh, never mind, it's just a table. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately. It would have been so cool if there was stuff on the table.
There is an exit to the west. Don't worry, it is unguarded.
There is a sandwich and a cake scented keycard on the floor.
You are carrying: a type 0 passkey.

your action:

Response: unlock type 0 locker with type 0 passkey<|im_end|>open type 0 locker<|im_end|>take keycard from type 0 locker<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First stop, make it so that the Canadian limited edition safe is unlocked. Then, ensure that the Canadian limited edition safe in the shower is open. After pulling open the Canadian limited edition safe, retrieve the potato from the Canadian limited edition safe. And then, eat the potato. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian limited edition safe. As if things weren't amazing enough already, you can even see a type 8 safe. You make out a rack. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a broccoli on the floor.
You are carrying: a cabbage, a Canadian limited edition passkey and a whisk.

your action:

Response: unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>take potato from Canadian limited edition safe<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First step, make sure that the TextWorld style chest is wide open. After that, recover the ladle from the TextWorld style chest. Having got the ladle, make an effort to head east. Once you get through with that, sit the ladle on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place. You start to take note of what's in the room.
You can see a TextWorld style chest. If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet. Hmmm... what else, what else?
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a TextWorld style latchkey on the floor.
You are carrying nothing.

your action:

Response: open TextWorld style chest<|im_end|>take ladle from TextWorld style chest<|im_end|>go east<|im_end|>put ladle on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First, it would be fantastic if you could recover the type S key from the floor of the pantry. If you can get your hands on the type S key, make it so that the type S safe inside the pantry is unlocked. Having unlocked the type S safe, look and see that the type S safe is wide open. After that, retrieve the worm from the type S safe inside the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual kind of place.
You can make out a locked type S safe. You can make out a rectangular safe. You can't really describe the rectangular safe besides that it's standard. What a letdown! The rectangular safe is empty! You make out a rack. The rack appears to be empty. You see a table. The table is ordinary. On the table you can see a loaf of bread. Something scurries by right in the corner of your eye. Probably nothing. Oh, great. Here's a counter. The counter is normal. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type S key and a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: take type S key<|im_end|>unlock type S safe with type S key<|im_end|>open type S safe<|im_end|>take worm from type S safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip east. And then, open the locker. Then, pick up the blanket from the locker within the bedroom. After that, ditch the blanket on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary kind of place.
You make out a safe. You see a rack. You see a broom on the rack. You scan the room for a counter, and you find a counter. The counter is normal. However, the counter, like an empty counter, has nothing on it. Hm. Oh well
There is an unguarded exit to the east.
There is a cabbage, a passkey and an insect on the floor.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take the latchkey from the shelf within the shower. After that, assure that the chest is unlocked. After that, ensure that the chest is open. Then, you can place the bowl inside the chest inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You can barely contain your excitement.
You smell an awful smell, and follow it to a chest. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a locked cabinet, which looks normal, close by. You see a shelf. You see a latchkey on the shelf. Hmmm... what else, what else? As if things weren't amazing enough already, you can even see a table. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a TextWorld style latchkey, a bowl and an iron.

your action:

Response: take latchkey from shelf<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>insert bowl into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to move north. And then, recover the type 8 latchkey from the bed stand in the chamber. Then, attempt to head south. Then, look and see that the type 8 safe is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one.
You smell an interesting smell, and follow it to a type 8 safe. You smell an awful smell, and follow it to a table. The table is ordinary. On the table you can see a spork.
There is an unblocked exit to the north.
You are carrying: a carrot and a fly larva.

your action:

Response: go north<|im_end|>take type 8 latchkey from bed stand<|im_end|>go south<|im_end|>unlock type 8 safe with type 8 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, recover the passkey from the rack within the garage. And then, try to take a trip east. With that over with, close the chest. Then, assure the chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You make out a American limited edition locker. You make out a locked American locker close by. You make out a rack. On the rack you can make out a passkey. Oh wow! Is that what I think it is? It is! It's a shelf. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a loaf of bread, an American limited edition key and an American key.

your action:

Response: take passkey from rack<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go to the north. Then, retrieve the berry from the floor of the attic. If you can get your hands on the berry, eat the berry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a toolbox. The toolbox is empty! What a waste of a day! You can make out a type W safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a counter. The counter is ordinary. On the counter you make out a fondue. You see a gleam over in a corner, where you can see a rack. However, the rack, like an empty rack, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
There is a type W key on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take berry<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the cuboid keycard from the bench. If you can get your hands on the cuboid keycard, assure that the cuboid safe is unlocked. Then, make absolutely sure that the cuboid safe within the laundry place is opened. Then, recover the iron from the cuboid safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place. You begin looking for stuff.
You make out a locked cuboid safe. You make out a drawer. What a letdown! The drawer is empty! What's that over there? It looks like it's a bench. You see a cuboid keycard and a sponge on the bench.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard and a bug.

your action:

Response: take cuboid keycard from bench<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take iron from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the west. Then, recover the cookie from the shelf. And then, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a mantelpiece. The mantelpiece is normal. On the mantelpiece you can see a burger. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a bed stand. Make a note of this, you might have to put stuff on or in it later on. The bed stand is ordinary. On the bed stand you see a peanut.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a shadfly on the floor.
You are carrying: a gummy bear and a fly larva.

your action:

Response: go west<|im_end|>take cookie from shelf<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. And then, ensure that the safe is open. And then, take the type 4 latchkey from the safe in the launderette. And then, lock the type 4 box in the launderette with the type 4 latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place.
You make out a locked bureau.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a candy bar and a telephone on the floor.
You are carrying: a loaf of bread, a keycard and a paper towel.

your action:

Response: go south<|im_end|>open safe<|im_end|>take type 4 latchkey from safe<|im_end|>lock type 4 box with type 4 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the formless locker. Then, pick up the passkey from the formless locker in the recreation zone. After that, unlock the box within the recreation zone. After that, make absolutely sure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An ordinary kind of place.
You make out a box. You see a closed formless locker close by.
There is an exit to the north. Don't worry, it is unguarded.
There is a cashew and a nest of kittens on the floor.
You are carrying: a formless latchkey and an insect.

your action:

Response: open formless locker<|im_end|>take passkey from formless locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, make an attempt to take a trip north. Then, retrieve the sponge from the rack. After that, head south. And then, you can put the sponge into the Henderson's limited edition chest inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary kind of place.
You make out a Henderson's limited edition chest. Empty! What kind of nightmare TextWorld is this? Hey, want to see a locker? Look over there, a locker. You make out a plate. On the plate you make out a cookie.
There is an unblocked exit to the north.
You are carrying: a key and a Henderson's limited edition keycard.

your action:

Response: go north<|im_end|>take sponge from rack<|im_end|>go south<|im_end|>insert sponge into Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, if it's not too much trouble, I need you to ensure that the non-euclidean box in the salon is open. If you have opened the non-euclidean box, retrieve the shadfly from the non-euclidean box. And then, travel east. With that over with, you can insert the shadfly into the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You make a grand eccentric entrance into a salon.
You make out a closed standard looking non-euclidean box here. What's that over there? It looks like it's a recliner. Now why would someone leave that there? However, the recliner, like an empty recliner, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a gojiberry, a keycard, a formless keycard and a non-euclidean passkey.

your action:

Response: open non-euclidean box<|im_end|>take shadfly from non-euclidean box<|im_end|>go east<|im_end|>insert shadfly into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First off, check that the non-euclidean box is unlocked with the non-euclidean passkey. Then, assure that the non-euclidean box in the sauna is wide open. After that, recover the keycard from the non-euclidean box in the sauna. With the keycard, lock the safe with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna. You start to take note of what's in the room.
Oh wow! Is that what I think it is? It is! It's a safe. A locked non-euclidean box is close by. You make out a cabinet. The cabinet is empty! What a waste of a day! You see a counter. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a non-euclidean passkey and a key.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take keycard from non-euclidean box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the cake scented passkey from the bureau. And then, unlock the cake scented safe. After that, open the cake scented safe within the studio. Then, take the keyboard from the cake scented safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You begin looking for stuff.
You can see a locked cake scented safe. You rest your hand against a wall, but you miss the wall and fall onto a bureau. The light flickers for a second, but nothing else happens. The bureau contains a fondue and a cake scented passkey. Hey, want to see a display? Look over there, a display. The display contains a Quote of the Day Calendar. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a potato.

your action:

Response: take cake scented passkey from bureau<|im_end|>unlock cake scented safe with cake scented passkey<|im_end|>open cake scented safe<|im_end|>take keyboard from cake scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, retrieve the key from the board within the steam room. Having picked up the key, unlock the locker inside the steam room with the key. Then, ensure that the locker within the steam room is open. And then, retrieve the shadfly from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal one. You begin to take stock of what's here.
You see a locked locker. You make out a locked usual looking box here. If you haven't noticed it already, there seems to be something there by the wall, it's a board. The board is standard. On the board you see a key. You see a shelf. The shelf is usual. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? As if things weren't amazing enough already, you can even see a rack. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going north.
You are carrying: a type 7 passkey.

your action:

Response: take key from board<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture west. With that over with, retrieve the cauliflower from the cuboid chest within the workshop. After that, eat the cauliflower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into the most typical of all possible bedrooms.
You see an opened non-euclidean safe. The non-euclidean safe contains a non-euclidean latchkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a loaf of bread and a synthesizer on the floor.
You are carrying: a stick of butter, a salad and a nest of beetles.

your action:

Response: go west<|im_end|>take cauliflower from cuboid chest<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to venture west. Next, lift the pen from the floor of the study. And then, go to the east. With that accomplished, place the pen on the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical one.
Were you looking for a locker? Because look over there, it's a locker. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a closed type 1 locker in the corner.
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying: a fondue, a berry, a type 1 latchkey and a bug.

your action:

Response: go west<|im_end|>take pen<|im_end|>go east<|im_end|>drop pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to take a trip south. And then, open the chest inside the recreation zone. And then, retrieve the gojiberry from the chest in the recreation zone. And then, eat the gojiberry. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place.
You can make out a stand. But the thing is empty. Oh! Why couldn't there just be stuff on it? You make out a mantelpiece. The mantelpiece is usual. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a stick of butter, a salad, a keycard, a spherical passkey and a bug.

your action:

Response: go south<|im_end|>open chest<|im_end|>take gojiberry from chest<|im_end|>eat gojiberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, if it's not too much trouble, I need you to attempt to move east. And then, make sure that the box in the playroom is open. Then, pick up the burger from the box. After that, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An usual one.
There is an exit to the east. Don't worry, it is unguarded.
There is a coconut, an onion and a carrot on the floor.
You are carrying: a key, a soap dispenser, a stapler and a worm.

your action:

Response: go east<|im_end|>open box<|im_end|>take burger from box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go south. If you can get through with that, ensure that the chest is open. After you have pulled open the chest, retrieve the cuboid latchkey from the chest within the office. And then, unlock the cuboid chest within the office. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
I am sorry to announce that you are now in the bathroom.
You see a counter. The counter is usual. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the south.
There is a cucumber and a vacuum on the floor.
You are carrying: a cashew, a peanut and a mug.

your action:

Response: go south<|im_end|>open chest<|im_end|>take cuboid latchkey from chest<|im_end|>unlock cuboid chest with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to go to the north. If you can manage that, take the mop from the table in the sauna. And then, head south. Then, deposit the mop inside the cuboid locker within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room, seeing a cuboid locker. The cuboid locker is empty, what a horrible day! Look out! It's a- oh, never mind, it's just a locker. Something scurries by right in the corner of your eye. Probably nothing. The locker contains a latchkey. You see a chest. You see a closed toolbox. You rest your hand against a wall, but you miss the wall and fall onto a bookshelf. The bookshelf is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the north.
You are carrying: a cuboid passkey.

your action:

Response: go north<|im_end|>take mop from table<|im_end|>go south<|im_end|>insert mop into cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could ensure that the formless locker is open. And then, take the potato from the formless locker in the shower. And then, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. I guess you better just go and list everything you see here.
Were you looking for a formless locker? Because look over there, it's a formless locker.
You need an unblocked exit? You should try going south.
There is an onion, a cucumber, a formless latchkey and a sponge on the floor.
You are carrying: a nest of grubs and a tablet.

your action:

Response: open formless locker<|im_end|>take potato from formless locker<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to head west. Okay, and then, pick up the passkey from the chair in the dish-pit. Once you have got the passkey, make an attempt to go east. After that, lock the box with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You see a table. Why don't you take a picture of it, it'll last longer! You see a broom on the table.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a carrot, a butterfly and a keyboard.

your action:

Response: go west<|im_end|>take passkey from chair<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head north. Next, pick-up the American style keycard from the floor of the laundry place. And then, attempt to go south. And then, unlock the American style box in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Guess what, you are in a place we're calling a workshop. You begin to take stock of what's in the room.
You can see a locked American style box, which looks normal, nearby. You see a stand. But oh no! there's nothing on this piece of junk. Oh, great. Here's an armchair. Unfortunately, there isn't a thing on it. You can see a bookshelf. You see a backup calendar on the bookshelf.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a pear and an insect.

your action:

Response: go north<|im_end|>take American style keycard<|im_end|>go south<|im_end|>unlock American style box with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the rectangular safe is unlocked with the rectangular latchkey. And then, open the rectangular safe within the washroom. After that, retrieve the formless keycard from the rectangular safe. After that, unlock the formless chest with the formless keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom.
You can see a locked formless chest here. You see a rectangular safe. You make out a locked chest close by.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a rectangular latchkey and a key.

your action:

Response: unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take formless keycard from rectangular safe<|im_end|>unlock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to venture north. Okay, and then, pick-up the cucumber from the floor of the dish-pit. And then, eat the cucumber. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You can see a locked type 5 locker, which looks typical, in the room.
You need an unguarded exit? You should try going north.
There is a type 5 keycard and an insect on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cucumber<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to take a trip south. After that, pick up the Henderson's key from the saucepan in the kitchenette. And then, make sure that the Henderson's chest within the kitchenette is unlocked. After that, ensure that the Henderson's chest inside the kitchenette is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon.
You scan the room, seeing a American style box. Now that's what I call TextWorld! You bend down to tie your shoe. When you stand up, you notice a box.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter and a latchkey on the floor.
You are carrying: an American style passkey.

your action:

Response: go south<|im_end|>take Henderson's key from saucepan<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, unlock the vanilla scented safe. And then, ensure that the vanilla scented safe inside the bedroom is open. And then, recover the cookie from the vanilla scented safe within the bedroom. And then, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a vanilla scented safe. Oh wow! Is that what I think it is? It is! It's a bed stand. But the thing is empty.
There is an unguarded exit to the north.
You are carrying: a vanilla scented passkey, a type P key and a Comic Strip Calendar.

your action:

Response: unlock vanilla scented safe with vanilla scented passkey<|im_end|>open vanilla scented safe<|im_end|>take cookie from vanilla scented safe<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the locker inside the cookhouse. And then, pick up the ladle from the locker in the cookhouse. And then, attempt to go south. Next, you can place the ladle inside the type H box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locker. You see a table. The table is standard. Unfortunately, there isn't a thing on it. You can see a platter. The platter is usual. But oh no! there's nothing on this piece of junk. You swear loudly.
There is an unblocked exit to the south.
There is a latchkey on the floor.
You are carrying: a cashew.

your action:

Response: open locker<|im_end|>take ladle from locker<|im_end|>go south<|im_end|>insert ladle into type H box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to try to head north. Then, recover the cookie from the couch. With the cookie, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Of every restroom you could have walked into, you had to show up in a standard one.
You can make out a drawer. Now why would someone leave that there? The drawer contains a stick of butter. I mean, just wow! Isn't TextWorld just the best? You hear a noise behind you and spin around, but you can't see anything other than a box.
There is an unguarded exit to the north.
There is a keycard on the floor.
You are carrying: a legume and a ladle.

your action:

Response: go north<|im_end|>take cookie from couch<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, travel south. And then, make absolutely sure that the spherical locker is opened. And then, take the spork from the spherical locker. Then, place the spork inside the spherical safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one. You begin to take stock of what's in the room.
You can see a bowl. The bowl is ordinary. But the thing hasn't got anything on it. Sometimes, just sometimes, TextWorld can just be the worst.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a gummy bear and a kettle on the floor.
You are carrying: a worm.

your action:

Response: go south<|im_end|>open spherical locker<|im_end|>take spork from spherical locker<|im_end|>insert spork into spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip west. Following that, take the lightbulb from the spherical chest inside the garage. Then, head east. With that accomplished, deposit the lightbulb on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a chair. The chair is typical. On the chair you see a cauliflower, a sandwich and a loaf of bread. You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is standard. But oh no! there's nothing on this piece of junk. What's the point of an empty rack?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue and a potato.

your action:

Response: go west<|im_end|>take lightbulb from spherical chest<|im_end|>go east<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could retrieve the type 3 keycard from the suitcase within the bedchamber. After that, make sure that the type 3 box is unlocked. And then, doublecheck that the type 3 box is ajar. After you have opened the type 3 box, you can insert the nest of ticks into the type 3 box. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
You can see a type 3 box. You see an opened suitcase. The suitcase contains a type 3 keycard and a passkey. Wow, isn't TextWorld just the best? You can make out a chest.
There is an unguarded exit to the north.
You are carrying: a nest of ticks, a bug and a folder.

your action:

Response: take type 3 keycard from suitcase<|im_end|>unlock type 3 box with type 3 keycard<|im_end|>open type 3 box<|im_end|>insert nest of ticks into type 3 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First of all, venture north. After that, take the carrot from the mantle. And then, eat the carrot. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a type U chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. But the thing is empty.
You need an unguarded exit? You should try going north.
There is a type U latchkey on the floor.
You are carrying: a cauliflower and a licorice strip.

your action:

Response: go north<|im_end|>take carrot from mantle<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, take a trip east. And then, retrieve the Henderson's key from the stand. After that, doublecheck that the Henderson's safe in the bedchamber is unlocked with the Henderson's key. After that, open the Henderson's safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
Well I'll be, you are in the place we're calling the parlor.
Hey, want to see a chest? Look over there, a chest. What a letdown! The chest is empty! As if things weren't amazing enough already, you can even see a bench. Make a note of this, you might have to put stuff on or in it later on. You see a plant on the bench. You can make out a desk. Unfortunately, there isn't a thing on it. You can see a couch. Looks like someone's already been here and taken everything off it, though. You see a bed. The bed is normal. The bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a berry.

your action:

Response: go east<|im_end|>take Henderson's key from stand<|im_end|>unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make absolutely sure that the locker is unlocked with the latchkey. After that, make sure that the locker inside the cellar is opened. After that, take the non-euclidean latchkey from the locker inside the cellar. Then, assure that the non-euclidean chest within the cellar is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You make a grand eccentric entrance into a cellar. You can barely contain your excitement.
You see a gleam over in a corner, where you can see a non-euclidean chest! You can make out a locked locker here. You can see a Canadian style locker. Huh, weird. You make out a table. But the thing hasn't got anything on it. Hm. Oh well You can see a shelf. Wow, isn't TextWorld just the best? The shelf is standard. But oh no! there's nothing on this piece of trash.
You need an unguarded exit? You should try going north.
There is a Canadian style passkey on the floor.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take non-euclidean latchkey from locker<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, try to venture west. And then, take the soap dispenser from the counter inside the restroom. Then, go to the east. And then, put the soap dispenser on the bookshelf inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. I guess you better just go and list everything you see here.
You can see a suitcase. The suitcase is empty! What a waste of a day! An open chest is close by. The chest contains a keycard and a Cat Calendar. You see a bookshelf. The bookshelf is typical. Looks like someone's already been here and taken everything off it, though. Hm. Oh well You see a mantle. The mantle is standard. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going west.
You are carrying: a worm.

your action:

Response: go west<|im_end|>take soap dispenser from counter<|im_end|>go east<|im_end|>put soap dispenser on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to unlock the Microsoft limited edition chest. After that, ensure that the Microsoft limited edition chest is open. Then, recover the frisbee from the Microsoft limited edition chest. Then, place the frisbee inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place.
You bend down to tie your shoe. When you stand up, you notice a safe. Empty! What kind of nightmare TextWorld is this? You can see a locked Microsoft limited edition chest, which looks ordinary, in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a Microsoft limited edition key, an Advent Calendar and a folder.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>open Microsoft limited edition chest<|im_end|>take frisbee from Microsoft limited edition chest<|im_end|>insert frisbee into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, pick up the keycard from the platter in the cookhouse. After that, unlock the safe. After that, open the safe. Then, take the coffee cup from the safe inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal one.
You can make out a safe. You can't wait to tell the folks at home about this! You make out a platter. You see an apple, a keycard and a mug on the platter.
There is an exit to the west. Don't worry, it is unblocked.
There is a knife on the floor.
You are carrying: a passkey.

your action:

Response: take keycard from platter<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take coffee cup from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the safe is open. After that, recover the cabbage from the safe within the study. After that, eat the cabbage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place. You begin looking for stuff.
You see a safe. You make out a closed TextWorld limited edition locker. You bend down to tie your shoe. When you stand up, you notice a suitcase. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going east.
There is a keycard on the floor.
You are carrying: a TextWorld limited edition key and an iron.

your action:

Response: open safe<|im_end|>take cabbage from safe<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to go north. With that accomplished, lift the garlic clove from the floor of the sauna. After that, eat the garlic clove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
You can see a closed chest, which looks normal, close by. You can make out a closed dresser here. You make out a bookshelf. But the thing is empty. If you haven't noticed it already, there seems to be something there by the wall, it's a bed. You shudder, but continue examining the bed. But there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: an onion, a latchkey and a spherical latchkey.

your action:

Response: go north<|im_end|>take garlic clove<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the cuboid chest with the cuboid passkey. After that, make sure that the cuboid chest is ajar. Then, retrieve the disk from the cuboid chest. And then, rest the disk on the mantle inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You begin to take stock of what's in the room.
You make out a locked cuboid chest. You see a mantle. The mantle is typical. On the mantle you can see a chocolate bar and a Comic Strip Calendar.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fondue and a telephone on the floor.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take disk from cuboid chest<|im_end|>put disk on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to lift the vanilla scented passkey from the floor of the workshop. And then, make sure that the vanilla scented chest is unlocked. After unlocking the vanilla scented chest, open the vanilla scented chest in the workshop. After pulling open the vanilla scented chest, recover the keyboard from the vanilla scented chest inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You can see a locked vanilla scented chest. You make out a closed Canadian limited edition locker right there by you. You make out a bookshelf. The bookshelf is ordinary. On the bookshelf you can see a potato.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a vanilla scented passkey and a Canadian limited edition passkey on the floor.
You are carrying: a sandwich, a berry, a Quote of the Day Calendar and a vacuum.

your action:

Response: take vanilla scented passkey<|im_end|>unlock vanilla scented chest with vanilla scented passkey<|im_end|>open vanilla scented chest<|im_end|>take keyboard from vanilla scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an effort to venture south. And then, ensure that the box in the pantry is open. After that, take the worm from the box inside the pantry. And then, you can put the worm into the suitcase inside the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a non-euclidean box. The non-euclidean box is empty, what a horrible day! You see a table. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going south.
You are carrying: a non-euclidean keycard.

your action:

Response: go south<|im_end|>open box<|im_end|>take worm from box<|im_end|>insert worm into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to travel west. Following that, pick up the teacup from the rack in the dish-pit. Then, go east. And then, place the teacup on the counter within the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
You can make out a American box. Were you looking for a counter? Because look over there, it's a counter. You shudder, but continue examining the counter. You see a sandwich, an American latchkey and a bug on the counter. I mean, just wow! Isn't TextWorld just the best? You can make out a stand. The stand is typical. However, the stand, like an empty stand, has nothing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take teacup from rack<|im_end|>go east<|im_end|>put teacup on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your first objective is to venture west. After that, retrieve the mug from the floor of the cubicle. Then, head east. And then, toss the mug on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You scan the room, seeing a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The locker contains a loaf of bread, a key and a worm. Oh, great. Here's a cabinet. Oh wow! Is that what I think it is? It is! It's a table. The table is ordinary. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard and a top hat.

your action:

Response: go west<|im_end|>take mug<|im_end|>go east<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go to the west. Then, take the sock from the bench. And then, move east. Then, deposit the sock on the floor of the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Look at you, bigshot, walking into a restroom like it isn't some huge deal. I guess you better just go and list everything you see here.
Oh wow! Is that what I think it is? It is! It's a counter. The counter is normal. However, the counter, like an empty counter, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a licorice strip, an Advent Calendar and a sponge.

your action:

Response: go west<|im_end|>take sock from bench<|im_end|>go east<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel south. Okay, and then, open the Canadian safe in the spare room. Then, recover the cauliflower from the Canadian safe inside the spare room. Then, eat the cauliflower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom. Okay, just remember what you're here to do, and everything will go great.
You can see a bench. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the bench.
There is an unblocked exit to the south.
There is a gummy bear on the floor.
You are carrying: a Canadian latchkey, a nest of grubs and a broom.

your action:

Response: go south<|im_end|>open Canadian safe<|im_end|>take cauliflower from Canadian safe<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to lift the key from the floor of the garage. Then, make sure that the locker is unlocked with the key. After that, make absolutely sure that the locker within the garage is opened. After pulling open the locker, place the printer into the locker. That's it!

Here is your interactions so far:
current state: You are now in the garage.
This is going to sound unbelievable, but you've just entered a garage. You start to take note of what's in the room.
You can see a locked locker in the room. Look out! It's a- oh, never mind, it's just a rack. Wow, isn't TextWorld just the best? But the thing is empty. You hear a noise behind you and spin around, but you can't see anything other than a stand. However, the stand, like an empty stand, has nothing on it. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying: a stick of butter and a printer.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>insert printer into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the safe in the dish-pit with the passkey. And then, ensure that the safe within the dish-pit is open. After opening the safe, pick up the cucumber from the safe. And then, eat the cucumber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Here we are in the dish-pit.
You see a safe. Wow, isn't TextWorld just the best? You can make out a case. There's something strange about this thing being here, but you don't have time to worry about that now. The case is empty! This is the worst thing that could possibly happen, ever! You can make out a shelf. The shelf is typical. On the shelf you can make out a chocolate bar. You see a saucepan. But oh no! there's nothing on this piece of garbage. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take cucumber from safe<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could unlock the locker inside the canteen with the key. After unlocking the locker, ensure that the locker is open. After that, pick up the potato from the locker within the canteen. Then, eat the potato. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place.
You can see a locked locker nearby. You can see a locked box. You can make out a counter. But the thing is empty.
You need an unguarded exit? You should try going north.
There is a cookie and a keycard on the floor.
You are carrying: a key and a fly larva.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take potato from locker<|im_end|>eat potato<|im_end|>