Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, attempt to move west. Then, pick up the cd from the mantelpiece inside the studio. And then, venture east. Once you finish that, deposit the cd on the floor of the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed box. You make out a counter. But oh no! there's nothing on this piece of junk.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying: a fondue, a keycard and a TextWorld key.

your action:

Response: go west<|im_end|>take cd from mantelpiece<|im_end|>go east<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel north. Following that, take the sock from the counter in the shower. If you have taken the sock, make an effort to head south. And then, place the sock on the bed in the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard kind of place.
You see a suitcase. Now why would someone leave that there? What a letdown! The suitcase is empty! You can see a bed. I guess it's true what they say, if you're looking for a bed, go to TextWorld. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a loaf of bread, a burger and a monitor on the floor.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take sock from counter<|im_end|>go south<|im_end|>put sock on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, take the passkey from the shelf inside the study. After that, attempt to go south. If you can do that, make absolutely sure that the box inside the office is unlocked. Then, look and see that the box inside the office is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see an opened display, which looks typical, nearby. The display is empty, what a horrible day! You see a shelf. The shelf is ordinary. On the shelf you can make out a passkey. There's something strange about this thing being here, but you don't have time to worry about that now. Look out! It's a- oh, never mind, it's just a desk. However, the desk, like an empty desk, has nothing on it.
There is an unblocked exit to the south.
There is a sandwich, a potato and a fly larva on the floor.
You are carrying: a spherical keycard.

your action:

Response: take passkey from shelf<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, travel west. Then, retrieve the loaf of bread from the bench. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one.
You make out a counter. But the thing is empty. It would have been so cool if there was stuff on the counter! oh well. You make out a table. The table is usual. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
There is a licorice strip on the floor.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>take loaf of bread from bench<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go south. If you can do that, make it so that the non-euclidean safe is open. After that, recover the grape from the non-euclidean safe. After that, eat the grape. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An usual one.
You can make out a closed safe.
There is an unguarded exit to the south.
There is a sandwich, a butterfly and a blanket on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open non-euclidean safe<|im_end|>take grape from non-euclidean safe<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture east. After that, open the locker. And then, pick up the latchkey from the locker inside the bedchamber. Then, check that the safe inside the bedchamber is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty usual here. You can barely contain your excitement.
You see a closed cabinet right there by you. Look over there! a counter. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? You can make out a saucepan. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going east.
You are carrying: a key and a pen.

your action:

Response: go east<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, take a trip south. With that done, pick up the latchkey from the rack inside the restroom. And then, make absolutely sure that the box within the restroom is unlocked. And then, open the box inside the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical one.
You can see a TextWorld box. You scan the room, seeing a crate. You make out a workbench. The workbench is standard. The workbench appears to be empty. If you haven't noticed it already, there seems to be something there by the wall, it's a table. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the table.
There is an exit to the south. Don't worry, it is unblocked.
There is a cabbage and a TextWorld keycard on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from rack<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the locker in the spare room. After that, ensure that the locker is open. And then, pick up the insect from the locker within the spare room. Then, throw the insect on the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual kind of place. Let's see what's in here.
You can make out a locker.
There is an unblocked exit to the north.
There is a cabbage on the floor.
You are carrying: a passkey and a type B key.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, doublecheck that the chest is unlocked with the passkey. And then, ensure that the chest inside the chamber is open. Then, pick up the cushion from the chest within the chamber. Then, toss the cushion on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber.
You make out a locked chest in the corner. You can make out a soap scented chest. What's that over there? It looks like it's a bar. The bar is standard. However, the bar, like an empty bar, has nothing on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north.
There is a soap scented keycard on the floor.
You are carrying: a passkey and a Canadian style latchkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture east. Then, pick up the lavender scented key from the mantle. Then, unlock the lavender scented safe. After unlocking the lavender scented safe, open the lavender scented safe within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You can make out a trunk. The trunk contains a shadfly. You make out a bench. You see a stick of butter and a loaf of bread on the bench. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a recliner. The recliner is normal. On the recliner you can make out a sandwich.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented key from mantle<|im_end|>unlock lavender scented safe with lavender scented key<|im_end|>open lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. After that, doublecheck that the locker is opened. And then, retrieve the tv from the locker. Then, ditch the tv on the floor of the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You see a stand. Why don't you take a picture of it, it'll last longer! But there isn't a thing on it.
There is an unguarded exit to the east.
There is an insect on the floor.
You are carrying: a pillow.

your action:

Response: go east<|im_end|>open locker<|im_end|>take tv from locker<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, if it's not too much trouble, I need you to retrieve the key from the floor of the laundromat. After that, insert the key into the safe's lock to unlock it. After you have unlocked the safe, open the safe in the laundromat. After pulling open the safe, recover the sponge from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A standard one. I guess you better just go and list everything you see here.
You can make out a locked safe. You scan the room for a dresser, and you find a dresser. You make out a counter. The counter appears to be empty. Hm. Oh well
You need an unguarded exit? You should try going north.
There is a key and a sock on the floor.
You are carrying: a loaf of bread.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the safe with the keycard. And then, assure that the safe is ajar. And then, take the key from the safe. And then, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the studio.
I am excited to announce that you are now in the studio.
You see a box. You can see a safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fondue, a stick of butter and a keyboard on the floor.
You are carrying: a loganberry, a keycard, a glass and an insect.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the Canadian chest within the office is unlocked. After that, make absolutely sure that the Canadian chest is opened. And then, take the Comic Strip Calendar from the Canadian chest inside the office. And then, toss the Comic Strip Calendar on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You can see a locked Canadian chest, which looks normal, close by. You see a closed safe. You can see a mantle. What a coincidence, weren't you just thinking about a mantle? But the thing is empty.
There is an unguarded exit to the west.
You are carrying: a Canadian latchkey, a rectangular passkey, a keyboard, a broom and a Quote of the Day Calendar.

your action:

Response: unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>take Comic Strip Calendar from Canadian chest<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the key from the bowl. If you can get your hands on the key, assure that the box is unlocked with the key. After you have unlocked the box, open the box. And then, retrieve the teacup from the box in the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual kind of place.
You make out a locked box. You make out a closed Henderson's limited edition safe in the corner. You can see a Canadian limited edition locker. You smell an awful smell, and follow it to a bowl. You see a key and a Henderson's limited edition passkey on the bowl, so there's that.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a Canadian limited edition key on the floor.
You are carrying nothing.

your action:

Response: take key from bowl<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take teacup from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, take a trip west. Then, pick up the printer from the armchair in the cubicle. Then, move east. Following that, you can put the printer inside the cuboid box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
Hey, want to see a cuboid box? Look over there, a cuboid box. The cuboid box contains a licorice strip. There's something strange about this thing being here, but you don't have time to worry about that now. Were you looking for a rack? Because look over there, it's a rack. The rack is normal. On the rack you make out a sponge and a vacuum. Look out! It's a- oh, never mind, it's just a table. You wonder idly who left that here. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cuboid keycard.

your action:

Response: go west<|im_end|>take printer from armchair<|im_end|>go east<|im_end|>insert printer into cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, make an attempt to go to the north. That done, retrieve the sandwich from the floor of the garage. After that, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard one. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a chest. You make out a shelf. The shelf is usual. But there isn't a thing on it.
You need an unblocked exit? You should try going north.
There is a key on the floor.
You are carrying: a Canadian limited edition key, a dvd and a towel.

your action:

Response: go north<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the TextWorld box is open. And then, pick up the cake scented keycard from the TextWorld box within the shower. And then, unlock the cake scented locker within the shower. Then, open the cake scented locker within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
Were you looking for a cake scented locker? Because look over there, it's a cake scented locker. You see a closed TextWorld box. Look over there! a table. However, the table, like an empty table, has nothing on it. You make out a shelf. The shelf is typical. The shelf appears to be empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a TextWorld latchkey on the floor.
You are carrying: a scarf.

your action:

Response: open TextWorld box<|im_end|>take cake scented keycard from TextWorld box<|im_end|>unlock cake scented locker with cake scented keycard<|im_end|>open cake scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make sure that the Microsoft limited edition chest is unlocked with the Microsoft limited edition keycard. And then, open the Microsoft limited edition chest. After opening the Microsoft limited edition chest, pick up the key from the Microsoft limited edition chest. And then, make absolutely sure that the safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've seen better bedrooms, but at least this one seems pretty standard. You begin looking for stuff.
You can see a safe. You bend down to tie your shoe. When you stand up, you notice a Microsoft limited edition chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a garlic clove on the floor.
You are carrying: a Microsoft limited edition keycard, a type 4 key, a synthesizer and a Cat Calendar.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take key from Microsoft limited edition chest<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! Your first objective is to attempt to venture south. And then, ensure that the chest within the dish-pit is open. After that, recover the coffee cup from the chest. Then, throw the coffee cup on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery.
Look over there! a plate. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the plate. You see a rack. The rack is usual. But the thing is empty.
There is an exit to the south. Don't worry, it is unguarded.
There is a mug on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take coffee cup from chest<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the chest is unlocked. Then, open the chest. After pulling open the chest, retrieve the sponge from the chest. And then, put the sponge on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place. You can barely contain your excitement.
You scan the room, seeing a chest. You can make out a Microsoft style safe. Huh, weird. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. However, the rack, like an empty rack, has nothing on it. You can make out a table. However, the table, like an empty table, has nothing on it.
You need an unguarded exit? You should try going west.
You are carrying: a latchkey and a pillow.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to check that the fresh laundry scented box is unlocked with the fresh laundry scented passkey. And then, open the fresh laundry scented box in the recreation zone. After pulling open the fresh laundry scented box, pick up the tv from the fresh laundry scented box in the recreation zone. With the tv, place the tv on the floor of the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a fresh laundry scented box. You can't wait to tell the folks at home about this! You see an opened safe close by. Empty! What kind of nightmare TextWorld is this? You make out an opened coffer. The coffer is empty! This is the worst thing that could possibly happen, ever! You see a stand. Now why would someone leave that there? The stand is ordinary. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the west.
You are carrying: a fresh laundry scented passkey.

your action:

Response: unlock fresh laundry scented box with fresh laundry scented passkey<|im_end|>open fresh laundry scented box<|im_end|>take tv from fresh laundry scented box<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go to the south. Next, open the non-euclidean chest within the bedroom. And then, recover the spherical key from the non-euclidean chest. And then, lock the spherical chest in the bedroom with the spherical key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place.
As if things weren't amazing enough already, you can even see a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a kettle on the floor.
You are carrying: a non-euclidean key and a key.

your action:

Response: go south<|im_end|>open non-euclidean chest<|im_end|>take spherical key from non-euclidean chest<|im_end|>lock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the south. And then, take the formless keycard from the bench in the bedroom. And then, unlock the formless safe in the bedroom with the formless keycard. After that, ensure that the formless safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
There is an exit to the south. Don't worry, it is unblocked.
There is a candy bar, a legume and a controller on the floor.
You are carrying: a cushion.

your action:

Response: go south<|im_end|>take formless keycard from bench<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, retrieve the type 6 latchkey from the non-euclidean locker in the cubicle. Then, insert the type 6 latchkey into the type 6 chest within the cubicle's lock to unlock it. After that, open the type 6 chest. After pulling open the type 6 chest, recover the butterfly from the type 6 chest. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You see a locked type 6 chest. You make out a non-euclidean locker. The non-euclidean locker contains a type 6 latchkey, a non-euclidean key and a Henderson's style key. You see a Henderson's style safe. There's something strange about this being here, but you can't put your finger on it. You can see a locked normal looking box in the corner.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a spork.

your action:

Response: take type 6 latchkey from non-euclidean locker<|im_end|>unlock type 6 chest with type 6 latchkey<|im_end|>open type 6 chest<|im_end|>take butterfly from type 6 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take a trip west. Then, retrieve the insect from the table. After that, travel east. With that over with, drop the insect on the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal kind of place. You begin to take stock of what's here.
You can make out an opened locker. The locker contains a fresh laundry scented latchkey and a worm. You can make out a locked fresh laundry scented locker. You can make out a counter. On the counter you make out a sock. You can see a stand. The stand is usual. On the stand you see a bug.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>take insect from table<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick-up the Henderson's latchkey from the floor of the lounge. Then, unlock the Henderson's safe within the lounge. And then, ensure that the Henderson's safe is open. After pulling open the Henderson's safe, retrieve the novel from the Henderson's safe inside the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
Of every lounge you could have sauntered into, you had to saunter into an usual one.
You make out a locked Henderson's safe right there by you. You can see a closed safe. You see a bar. The bar is usual. On the bar you see a poem. You can't wait to tell the folks at home about this!
There is an exit to the north. Don't worry, it is unblocked.
There is a Henderson's latchkey and a butterfly on the floor.
You are carrying nothing.

your action:

Response: take Henderson's latchkey<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take novel from Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to take a trip east. With that done, pick up the keycard from the floor of the basement. Then, unlock the locker. If you have unlocked the locker, make it so that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A normal one.
As if things weren't amazing enough already, you can even see a basket. The basket is empty! What a waste of a day! You scan the room, seeing a board. Make a note of this, you might have to put stuff on or in it later on. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the north. With that done, lift the nest of puppies from the floor of the kitchen. After stealing the nest of puppies, head south. With that over with, toss the nest of puppies on the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one.
You see a safe. You make out a locked cuboid locker.
You need an unguarded exit? You should try going north.
You are carrying: a keycard and a scarf.

your action:

Response: go north<|im_end|>take nest of puppies<|im_end|>go south<|im_end|>drop nest of puppies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to head south. After that, ensure that the Henderson's limited edition safe inside the cookery is open. And then, take the passkey from the Henderson's limited edition safe. Then, make absolutely sure that the box within the cookery is locked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a typical kind of place. That is to say, you're in a study.
You scan the room for a rectangular locker, and you find a rectangular locker.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a loaf of bread and a rectangular passkey on the floor.
You are carrying: a non-euclidean keycard, a nest of earwigs and a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>open Henderson's limited edition safe<|im_end|>take passkey from Henderson's limited edition safe<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, pick up the cuboid passkey from the rectangular box. And then, attempt to move south. That done, assure that the cuboid locker is unlocked. And then, make sure that the cuboid locker within the workshop is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. I guess you better just go and list everything you see here.
You see a rectangular box. The rectangular box contains a cuboid passkey. There's something strange about this being here, but you can't put your finger on it. You see a table. What a coincidence, weren't you just thinking about a table? Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fondue and a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: take cuboid passkey from rectangular box<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make an effort to go to the north. Following that, pick up the non-euclidean passkey from the TextWorld limited edition box within the office. Then, try to take a trip south. Okay, and then, unlock the non-euclidean box inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in an ordinary kind of place. That is to say, you're in a scullery. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a non-euclidean box. Now that's what I call TextWorld! You can see a American limited edition safe. The American limited edition safe contains a bug. You see a locked fridge.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cabbage and a banana.

your action:

Response: go north<|im_end|>take non-euclidean passkey from TextWorld limited edition box<|im_end|>go south<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to move west. Then, recover the nest of bugs from the chest inside the scullery. And then, go to the east. Then, you can put the nest of bugs inside the locker within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You have walked into a spare room. Not the spare room you'd expect. No, this is a spare room. The room is well lit.
You can make out an opened locker, which looks ordinary, close by. The locker is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a cuboid safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The cuboid safe contains a cuboid key.
There is an exit to the west. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a melon, a candy bar, a latchkey and a mouse.

your action:

Response: go west<|im_end|>take nest of bugs from chest<|im_end|>go east<|im_end|>insert nest of bugs into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. Then, open the safe. Then, recover the monitor from the safe. And then, you can deposit the monitor into the non-euclidean box inside the playroom. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual kind of place.
You can see a closed chest nearby. You can see a board. However, the board, like an empty board, has nothing on it. Oh! Why couldn't there just be stuff on it? You make out a shelf. But the thing is empty.
There is an unblocked exit to the east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>insert monitor into non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, make an effort to take a trip south. And then, ensure that the safe inside the chamber is open. After that, recover the rectangular passkey from the safe in the chamber. After you have got the rectangular passkey, insert the rectangular passkey into the rectangular chest's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
Were you looking for a formless safe? Because look over there, it's a formless safe. Hmmm... what else, what else? The formless safe is empty, what a horrible day!
You need an unblocked exit? You should try going south.
There is a burger on the floor.
You are carrying: a formless keycard and a mug.

your action:

Response: go south<|im_end|>open safe<|im_end|>take rectangular passkey from safe<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, take the vanilla scented passkey from the Microsoft safe. And then, unlock the vanilla scented box. Then, open the vanilla scented box within the kitchenette. After that, pick up the coffee cup from the vanilla scented box within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've come into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the kitchenette.
You see a vanilla scented box. Make a note of this, you might have to put stuff on or in it later on. You see a Microsoft safe. The Microsoft safe contains a vanilla scented passkey. Huh, weird. You make out a closed Henderson's style safe. You smell an interesting smell, and follow it to a chair. The chair is ordinary. On the chair you can make out a Henderson's style keycard.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a bug.

your action:

Response: take vanilla scented passkey from Microsoft safe<|im_end|>unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take coffee cup from vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make sure that the locker is ajar. And then, pick up the keycard from the locker. After stealing the keycard, go east. Once you accomplish that, Put the keycard into the box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal one.
You can see a closed locker here. You see a safe. You can see a counter. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a candy bar, a key and a latchkey on the floor.
You are carrying: a cauliflower.

your action:

Response: open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to attempt to head west. And then, retrieve the desktop computer from the floor of the studio. And then, head east. Then, you can deposit the desktop computer inside the Canadian chest inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
Look out! It's a- oh, never mind, it's just a Canadian chest. The Canadian chest contains a blueberry, a sandwich, a Quote of the Day Calendar and a shadfly. If you haven't noticed it already, there seems to be something there by the wall, it's a safe. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the west.
There is a cashew, a Canadian keycard and a passkey on the floor.
You are carrying: a plant and a fly larva.

your action:

Response: go west<|im_end|>take desktop computer<|im_end|>go east<|im_end|>insert desktop computer into Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could head west. Then, recover the cauliflower from the floor of the pantry. Then, eat the cauliflower. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. You begin to take stock of what's here.
You see a closed TextWorld style chest in the corner. You see a mantelpiece. But oh no! there's nothing on this piece of trash. You see a shelf. The shelf is typical. The shelf appears to be empty. It would have been so cool if there was stuff on the shelf.
You need an unblocked exit? You should try going west.
You are carrying: a peanut, a pear, a TextWorld style passkey and a key.

your action:

Response: go west<|im_end|>take cauliflower<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could pick up the passkey from the floor of the vault. After you have got the passkey, unlock the safe with the passkey. If you have unlocked the safe, open the safe within the vault. And then, take the sock from the safe inside the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical kind of place.
You see a locked safe. You see a shelf. The shelf is normal. On the shelf you can make out a worm. Hey, want to see a counter? Look over there, a counter. You wonder idly who left that here. The counter is typical. The counter appears to be empty.
You need an unblocked exit? You should try going north.
There is a passkey on the floor.
You are carrying: a spork.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First off, make an effort to go north. After that, recover the nest of bunnies from the plate. After that, attempt to move south. With that over with, place the nest of bunnies on the mantelpiece in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is ordinary. But the thing is empty, unfortunately. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. Wow, isn't TextWorld just the best? The stand is normal. But there isn't a thing on it. You scan the room for a bookshelf, and you find a bookshelf. The bookshelf is usual. On the bookshelf you can see a potato. You can see a table. The table is typical. But oh no! there's nothing on this piece of junk. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. You shudder, but continue examining the mantle. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a stick of butter and a non-euclidean key.

your action:

Response: go north<|im_end|>take nest of bunnies from plate<|im_end|>go south<|im_end|>put nest of bunnies on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, take a trip east. With that over with, look and see that the type H locker in the vault is open. After that, pick up the passkey from the type H locker within the vault. After you have picked up the passkey, unlock the safe within the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a spherical box. The spherical box contains a spherical key, so there's that. You see a table. Unfortunately, there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unblocked exit to the east.
You are carrying: a worm and an insect.

your action:

Response: go east<|im_end|>open type H locker<|im_end|>take passkey from type H locker<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could head east. After that, pick up the type R passkey from the saucepan. With the type R passkey, insert the type R passkey into the type R locker's lock to unlock it. And then, open the type R locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary one.
You can see a locker. Now that's what I call TextWorld! You can make out an opened coffer. The coffer is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a table. But the thing is empty. You make out a workbench. Make a note of this, you might have to put stuff on or in it later on. The workbench is typical. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>take type R passkey from saucepan<|im_end|>unlock type R locker with type R passkey<|im_end|>open type R locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the latchkey from the stand. And then, head east. Okay, and then, look and see that the box inside the shower is closed. Having closed the box, lock the box in the shower with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty usual here. The room is well lit.
You can see a chest. There's something strange about this being here, but you can't put your finger on it. You scan the room, seeing a stand. You see a latchkey on the stand. You can make out a mantelpiece. On the mantelpiece you can make out a passkey.
There is an unguarded exit to the east.
You are carrying: a stick of butter, a controller and a worm.

your action:

Response: take latchkey from stand<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, check that the box is unlocked with the passkey. Then, open the box within the kitchenette. And then, recover the fork from the box within the kitchenette. After that, deposit the fork inside the rectangular locker within the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You make out a rectangular locker. The rectangular locker contains a ladle. You smell an intriguing smell, and follow it to a box.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a burger, a passkey, a rectangular passkey and a spherical passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take fork from box<|im_end|>insert fork into rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to head east. With that over with, retrieve the Microsoft style latchkey from the chair in the office. Then, check that the Microsoft style chest in the office is unlocked with the Microsoft style latchkey. And then, ensure that the Microsoft style chest is open. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. The room is well lit.
You see a recliner. The recliner is standard. But oh no! there's nothing on this piece of garbage. You can see a couch. The couch is standard. But the thing is empty. You make out a shelf. But oh no! there's nothing on this piece of trash.
There is an unblocked exit to the east.
There is a durian on the floor.
You are carrying: a candy bar and a spherical keycard.

your action:

Response: go east<|im_end|>take Microsoft style latchkey from chair<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could take a trip east. Next, ensure that the soap scented locker within the playroom is open. And then, retrieve the legume from the soap scented locker inside the playroom. After that, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom.
You can see a closed chest, which looks typical, in the corner. You make out a trunk.
There is an exit to the east. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying: a burger, a fly larva and a Cat Calendar.

your action:

Response: go east<|im_end|>open soap scented locker<|im_end|>take legume from soap scented locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the spherical chest is opened. Then, retrieve the keycard from the spherical chest. And then, unlock the box. After that, assure that the box is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical kind of place.
You can see a box. You see a spherical chest. You can see a cabinet. Wow, isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? You see an opened ordinary looking freezer close by. The freezer is empty, what a horrible day! You can see a plate. But the thing is empty. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going north.
There is a spherical keycard on the floor.
You are carrying: an American key.

your action:

Response: open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First thing I need you to do is to lift the passkey from the floor of the kitchenette. And then, head east. And then, make sure that the box within the scullery is unlocked with the passkey. And then, ensure that the box in the scullery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place. You can barely contain your excitement.
You can see a closed cabinet right there by you. You make out a chair. Wow, isn't TextWorld just the best? The chair is standard. On the chair you can make out a shadfly. You can make out a table. The table is normal. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the table! oh well. You see a gleam over in a corner, where you can see a rack. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the east.
There is a sandwich and a passkey on the floor.
You are carrying: a worm.

your action:

Response: take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, move north. And then, pick up the paper towel from the dresser within the restroom. And then, make an attempt to venture south. And then, deposit the paper towel on the floor of the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
There is an unblocked exit to the north.
You are carrying: a potato, a stick of butter and a chocolate bar.

your action:

Response: go north<|im_end|>take paper towel from dresser<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to go west. And then, lift the Quote of the Day Calendar from the floor of the office. And then, try to travel east. That done, put the Quote of the Day Calendar on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one. You begin to take stock of what's here.
A locked box is right there by you. You can see a stand. The stand is standard. But oh no! there's nothing on this piece of garbage. Hey, want to see a table? Look over there, a table. The table is ordinary. Looks like someone's already been here and taken everything off it, though. You move on, clearly upset with TextWorld. You can make out an armchair. The armchair is ordinary. But there isn't a thing on it.
You need an unguarded exit? You should try going west.
There is a sandwich and a keycard on the floor.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar<|im_end|>go east<|im_end|>put Quote of the Day Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be good if you could make an effort to move south. And then, unlock the safe in the vault with the latchkey. Then, open the safe. After that, retrieve the lightbulb from the safe inside the vault. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great typical vibes in this place, a wonderful typical atmosphere.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: a broccoli, a latchkey and a teapot.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take lightbulb from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could pick-up the latchkey from the floor of the chamber. Then, make absolutely sure that the safe in the chamber is unlocked with the latchkey. After that, doublecheck that the safe is wide open. After that, retrieve the cd from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
You make out a locked safe. You can make out a Canadian limited edition locker. You make out a stand. The stand is normal. On the stand you can make out a lamp. Wow! Just like in the movies!
You need an unblocked exit? You should try going west.
There is a latchkey and a Canadian limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take cd from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the Canadian limited edition keycard from the floor of the launderette. After that, make sure that the Canadian limited edition locker is unlocked. And then, assure that the Canadian limited edition locker is ajar. After opening the Canadian limited edition locker, recover the insect from the Canadian limited edition locker inside the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've just shown up in a launderette. You begin to take stock of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a Canadian limited edition locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Canadian limited edition keycard on the floor.
You are carrying: a sandwich and a nest of toads.

your action:

Response: take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>take insect from Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could make sure that the locker is opened. After that, take the formless keycard from the locker within the dish-pit. And then, head east. If you can manage that, make it so that the formless box within the garage is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one. You begin to take stock of what's in the room.
A closed locker is in the corner.
You need an unblocked exit? You should try going east.
There is a passkey, a fork and a butterfly on the floor.
You are carrying: an Advent Calendar.

your action:

Response: open locker<|im_end|>take formless keycard from locker<|im_end|>go east<|im_end|>unlock formless box with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make an effort to venture east. And then, open the safe inside the cookhouse. After that, pick up the butterfly from the safe inside the cookhouse. If you can get your hands on the butterfly, put the butterfly into the fridge. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
I am sorry to announce that you are now in the parlor. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a stand. The stand is normal. The stand appears to be empty. You move on, clearly depressed by TextWorld.
There is an exit to the east. Don't worry, it is unblocked.
There is an insect and a manuscript on the floor.
You are carrying: a cabbage and a plant.

your action:

Response: go east<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>insert butterfly into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could take the latchkey from the chest. After that, try to take a trip east. Then, assure that the box is shut. After that, Place the latchkey into the box in the recreation zone to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. It seems to be pretty ordinary here. You can barely contain your excitement.
Oh, great. Here's a chest. The chest contains a latchkey. You can see a workbench. Looks like someone's already been here and taken everything off it, though. Silly workbench, silly, empty, good for nothing workbench.
You need an unblocked exit? You should try going east.
You are carrying: a stick of butter and a carrot.

your action:

Response: take latchkey from chest<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, retrieve the passkey from the Microsoft style safe within the office. With the passkey, travel east. Then, look and see that the safe is closed. And then, lock the safe in the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You can see a Microsoft style safe. The Microsoft style safe contains a passkey and a Microsoft style key. You can see a toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever! You can make out a stand. The stand appears to be empty.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from Microsoft style safe<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make an attempt to go to the south. Then, make it so that the locker is ajar. After that, recover the non-euclidean passkey from the locker within the steam room. If you can get your hands on the non-euclidean passkey, assure that the non-euclidean safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one.
You can see an opened Microsoft limited edition safe. The Microsoft limited edition safe contains a formless latchkey and a bowl. You make out a formless locker.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a Microsoft limited edition key.

your action:

Response: go south<|im_end|>open locker<|im_end|>take non-euclidean passkey from locker<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, make an effort to venture south. That done, retrieve the non-euclidean passkey from the armchair inside the workshop. And then, insert the non-euclidean passkey into the non-euclidean chest inside the workshop's lock to unlock it. And then, ensure that the non-euclidean chest inside the workshop is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked spherical box. You see an opened safe nearby. The safe is empty! What a waste of a day! A closed toolbox is here.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a spherical latchkey and a key on the floor.
You are carrying: a pizza and a soap dispenser.

your action:

Response: go south<|im_end|>take non-euclidean passkey from armchair<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, assure that the American style locker is opened. After that, retrieve the paper towel from the American style locker within the steam room. Then, make an attempt to take a trip south. And then, rest the paper towel on the bookshelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Of every steam room you could have walked into, you had to come round a typical one.
You can see a closed American style locker right there by you.
You need an unblocked exit? You should try going south.
There is an American style passkey, a mop, a broom and a worm on the floor.
You are carrying: a legume and a type 5 keycard.

your action:

Response: open American style locker<|im_end|>take paper towel from American style locker<|im_end|>go south<|im_end|>put paper towel on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First, it would be good if you could look and see that the fudge scented locker inside the salon is opened. And then, take the type 1 passkey from the fudge scented locker inside the salon. Then, make absolutely sure that the type 1 box is unlocked with the type 1 passkey. Then, ensure that the type 1 box in the salon is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a type 1 box. Make a note of this, you might have to put stuff on or in it later on. You can make out a fudge scented locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a chocolate bar, a shadfly and a blanket on the floor.
You are carrying: a sandwich, a fudge scented passkey and a latchkey.

your action:

Response: open fudge scented locker<|im_end|>take type 1 passkey from fudge scented locker<|im_end|>unlock type 1 box with type 1 passkey<|im_end|>open type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, attempt to go west. Then, pick-up the paper towel from the floor of the steam room. After picking up the paper towel, make an effort to venture east. With that done, you can deposit the paper towel inside the type X safe inside the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical kind of place.
As if things weren't amazing enough already, you can even see a type X safe. The type X safe contains a type X passkey and a fly larva. You can make out an opened chest in the room. The chest contains a latchkey. Classic TextWorld. You make out a refrigerator.
You need an unguarded exit? You should try going west.
There is a kettle on the floor.
You are carrying: a pencil.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>insert paper towel into type X safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go north. If you can get around to doing that, pick-up the cookie from the floor of the bedchamber. And then, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You can make out a case, so there's that. The case is empty, what a horrible day! You can make out a display. You can see an armchair. The armchair is typical. But there isn't a thing on it. You move on, clearly upset with TextWorld.
You need an unguarded exit? You should try going north.
You are carrying: a sandwich and a garlic clove.

your action:

Response: go north<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to head south. Next, open the spherical locker. Then, take the cushion from the spherical locker in the lounge. After you have picked up the cushion, put the cushion on the bench in the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary kind of place.
You can see a bookshelf. Why don't you take a picture of it, it'll last longer! The bookshelf is ordinary. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it? You see a recliner. The recliner is usual. But there isn't a thing on it.
You need an unguarded exit? You should try going south.
You are carrying: a potato, a spherical latchkey and a stapler.

your action:

Response: go south<|im_end|>open spherical locker<|im_end|>take cushion from spherical locker<|im_end|>put cushion on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to move west. Then, pick up the insect from the floor of the parlor. After that, take a trip east. Then, place the insect on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
I am sorry to announce that you are now in the steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened fudge scented chest close by. Empty! What kind of nightmare TextWorld is this? You make out an opened cabinet in the corner. The cabinet is empty, what a horrible day! You can make out a shelf. On the shelf you make out a loaf of bread and a bug, so there's that. You can make out a board. Unfortunately, there isn't a thing on it. If you haven't noticed it already, there seems to be something there by the wall, it's a table! The table is ordinary. The table appears to be empty.
There is an unblocked exit to the west.
You are carrying: a fudge scented latchkey and a cd.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go west. And then, retrieve the keycard from the floor of the studio. After taking the keycard, make an effort to take a trip east. Following that, check that the locker within the bedchamber is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one.
You can make out a locker. You wonder idly who left that here. You rest your hand against a wall, but you miss the wall and fall onto a safe. The safe contains a tv. Make a note of this, you might have to put stuff on or in it later on. Oh wow! Is that what I think it is? It is! It's a desk. The desk is typical. But the thing is empty. This always happens!
There is an unblocked exit to the west.
There is a key and a tablet on the floor.
You are carrying: a nest of bats.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, look and see that the safe inside the studio is unlocked. And then, make absolutely sure that the safe inside the studio is ajar. Then, take the worm from the safe in the studio. Then, place the worm inside the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You begin to take stock of what's here.
You see a locker. You shudder, but continue examining the room. The locker contains a banana. There's something strange about this being here, but you can't put your finger on it. You can make out a safe. You make out a rectangular box. Oh wow! Is that what I think it is? It is! It's a trunk.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the latchkey from the portmanteau. After that, make an attempt to head east. With that over with, close the chest. And then, make it so that the chest is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the parlor.
If you haven't noticed it already, there seems to be something there by the wall, it's a portmanteau. Hmmm... what else, what else? The portmanteau contains a latchkey. You see an opened trunk. The trunk contains a book. You wonder idly who left that here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: take latchkey from portmanteau<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the fudge scented latchkey from the mantle. With the fudge scented latchkey, check that the fudge scented safe is unlocked with the fudge scented latchkey. After unlocking the fudge scented safe, make it so that the fudge scented safe is open. After pulling open the fudge scented safe, recover the shadfly from the fudge scented safe in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. Let's see what's in here.
You see a locked fudge scented safe here. You can make out a mantle. The mantle is usual. On the mantle you can make out a fudge scented latchkey. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a mouse.

your action:

Response: take fudge scented latchkey from mantle<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>open fudge scented safe<|im_end|>take shadfly from fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the cake scented key from the armchair inside the workshop. And then, unlock the cake scented locker. Then, open the cake scented locker within the workshop. Then, put the paper towel into the cake scented locker in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great normal vibes in this place, a wonderful normal atmosphere. You begin looking for stuff.
You can make out a locked cake scented locker here. You can make out an opened toolbox. Empty! What kind of nightmare TextWorld is this? You can make out an armchair! The armchair is ordinary. On the armchair you make out a cake scented key. What's that over there? It looks like it's a shelf. The shelf is usual. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going west.
You are carrying: a paper towel.

your action:

Response: take cake scented key from armchair<|im_end|>unlock cake scented locker with cake scented key<|im_end|>open cake scented locker<|im_end|>insert paper towel into cake scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, recover the fudge scented latchkey from the cabinet. Then, make it so that the fudge scented chest is unlocked with the fudge scented latchkey. Then, make it so that the fudge scented chest in the sauna is ajar. After that, take the sponge from the fudge scented chest in the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual kind of place. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a fudge scented chest. You can see a cabinet. The cabinet contains a fudge scented latchkey. You hear a noise behind you and spin around, but you can't see anything other than a spherical locker. You can see a chest. Empty! What kind of nightmare TextWorld is this? An open drawer, which looks usual, is in the room. The drawer is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a spherical passkey and a formless passkey.

your action:

Response: take fudge scented latchkey from cabinet<|im_end|>unlock fudge scented chest with fudge scented latchkey<|im_end|>open fudge scented chest<|im_end|>take sponge from fudge scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to head south. Then, open the chest inside the studio. After that, take the desktop computer from the chest in the studio. And then, ditch the desktop computer on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You see a locked type 9 box. You see a bed. The bed is ordinary. However, the bed, like an empty bed, has nothing on it. Oh, great. Here's a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it. It would have been so cool if there was stuff on the mantelpiece.
You need an unblocked exit? You should try going south.
There is a loaf of bread on the floor.
You are carrying: a sandwich and a type 9 keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take desktop computer from chest<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the Canadian box is open. Then, pick up the fly larva from the Canadian box. If you can get your hands on the fly larva, attempt to head south. And then, place the fly larva on the bench. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a Canadian box. You can't wait to tell the folks at home about this! You scan the room, seeing a rectangular chest.
There is an exit to the south. Don't worry, it is unblocked.
There is a Canadian passkey on the floor.
You are carrying: a rectangular latchkey.

your action:

Response: open Canadian box<|im_end|>take fly larva from Canadian box<|im_end|>go south<|im_end|>put fly larva on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, go to the south. With that accomplished, open the locker within the cookery. After that, retrieve the non-euclidean passkey from the locker within the cookery. And then, assure that the non-euclidean locker inside the cookery is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
This garage you have just entered is definitely normal.
You see a toolbox. The toolbox is empty, what a horrible day! You see a coffer. Hmmm... what else, what else? Were you looking for a rack? Because look over there, it's a rack. The rack is normal. On the rack you make out a stick of butter.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a gummy bear.

your action:

Response: go south<|im_end|>open locker<|im_end|>take non-euclidean passkey from locker<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to venture west. That done, recover the mop from the floor of the steam room. Then, make an attempt to head east. After that, place the mop inside the box in the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You can see a box. The box contains a passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue, an apple and a manuscript.

your action:

Response: go west<|im_end|>take mop<|im_end|>go east<|im_end|>insert mop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture south. Next, make it so that the safe within the workshop is unlocked. Then, make it so that the safe is open. After that, take the fly larva from the safe within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a spherical locker. Hey, want to see a counter? Look over there, a counter. You see a napkin and a spork on the counter. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey, a key and a spherical latchkey.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an effort to travel south. Following that, ensure that the safe is open. After that, pick up the type O latchkey from the safe in the canteen. And then, unlock the type O safe. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You begin to take stock of what's in the room.
You can make out an opened locker nearby. The locker contains a cushion. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a formless locker. Huh, weird. You see a desk. Now why would someone leave that there? The desk is typical. However, the desk, like an empty desk, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a formless key on the floor.
You are carrying: a stick of butter and a tablet.

your action:

Response: go south<|im_end|>open safe<|im_end|>take type O latchkey from safe<|im_end|>unlock type O safe with type O latchkey<|im_end|>