Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the box within the cookery. After that, open the box. If you have pulled open the box, take the passkey from the box within the cookery. With the passkey, assure that the locker is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place.
You make out a locker. You can make out a box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a platter. The platter is normal. The platter appears to be empty. This always happens, here in TextWorld!
You need an unblocked exit? You should try going north.
You are carrying: a loaf of bread and a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take passkey from box<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First of all, make absolutely sure that the chest within the workshop is unlocked with the keycard. Then, open the chest. After that, recover the cd from the chest. And then, place the cd on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one.
You can see a locked chest close by. You can see a spherical box. You see a shelf. You see a spherical keycard on the shelf.
There is an unguarded exit to the north.
You are carrying: a licorice strip, a keycard and a Henderson's passkey.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take cd from chest<|im_end|>put cd on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to travel east. With that over with, ensure that the cuboid safe is open. After that, recover the worm from the cuboid safe. Then, put the worm on the board in the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one.
Oh, great. Here's a chair. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked.
There is a backup calendar and a pencil on the floor.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>open cuboid safe<|im_end|>take worm from cuboid safe<|im_end|>put worm on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, make an effort to head west. Next, pick up the tv from the chest inside the playroom. And then, take a trip east. With that accomplished, you can insert the tv into the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal kind of place. You can barely contain your excitement.
You can see a basket. You can't wait to tell the folks at home about this! The basket contains a loaf of bread and a pillow. You can't wait to tell the folks at home about this! You see a box.
There is an exit to the west. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a key.

your action:

Response: go west<|im_end|>take tv from chest<|im_end|>go east<|im_end|>insert tv into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the type 8 box. Then, pick up the latchkey from the type 8 box in the restroom. And then, unlock the box inside the restroom. After that, ensure that the box within the restroom is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A standard one.
You make out a locked box in the room. You bend down to tie your shoe. When you stand up, you notice a type 8 box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread and a TextWorld passkey.

your action:

Response: open type 8 box<|im_end|>take latchkey from type 8 box<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your first objective is to try to travel south. Then, look and see that the safe is open. After that, recover the shadfly from the safe. If you can get your hands on the shadfly, toss the shadfly on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You see a locked Henderson's style safe. You bend down to tie your shoe. When you stand up, you notice a locker. You see a shelf. Now why would someone leave that there? But oh no! there's nothing on this piece of trash.
There is an exit to the south. Don't worry, it is unblocked.
There is a Henderson's style key on the floor.
You are carrying: a key.

your action:

Response: go south<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make absolutely sure that the TextWorld limited edition safe inside the office is unlocked. After unlocking the TextWorld limited edition safe, open the TextWorld limited edition safe. After that, retrieve the telephone from the TextWorld limited edition safe. Then, place the telephone on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place.
A locked TextWorld limited edition safe is in the corner. You can see a locked chest nearby. You can see an armchair. I guess it's true what they say, if you're looking for an armchair, go to TextWorld. The armchair is typical. Unfortunately, there isn't a thing on it. Oh, great. Here's a stand. The stand is typical. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the stand.
There is an unguarded exit to the north.
There is a keycard on the floor.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition safe with TextWorld limited edition key<|im_end|>open TextWorld limited edition safe<|im_end|>take telephone from TextWorld limited edition safe<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, travel south. And then, ensure that the box is open. Then, pick up the butterfly from the box inside the study. After that, place the butterfly on the mantle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the south.
There is a garlic clove and a shoe on the floor.
You are carrying: a burger.

your action:

Response: go south<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>put butterfly on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, attempt to head south. Following that, assure that the box is opened. And then, retrieve the passkey from the box. And then, insert the passkey into the chest's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
This might come as a shock to you, but you've just come into a cookery.
You see a board. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going south.
There is a cookie, a pizza and a bug on the floor.
You are carrying: a potato.

your action:

Response: go south<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an attempt to go south. After that, lift the rectangular keycard from the floor of the basement. After that, doublecheck that the rectangular box is unlocked with the rectangular keycard. Then, open the rectangular box in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place. You begin to take stock of what's here.
You can make out a closed type 8 safe, which looks normal, nearby.
There is an unguarded exit to the south.
There is a type 8 latchkey on the floor.
You are carrying: a vanilla scented key and a printer.

your action:

Response: go south<|im_end|>take rectangular keycard<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, pick up the Henderson's style key from the table. And then, unlock the Henderson's style locker with the Henderson's style key. After unlocking the Henderson's style locker, open the Henderson's style locker. After that, you can put the iron inside the Henderson's style locker in the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a Henderson's style locker. You can make out a Canadian style chest. A Canadian style chest... Is that really what you were looking for? You make out a table. Now why would someone leave that there? The table is typical. On the table you make out a Henderson's style key. You see a rack. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
There is a legume on the floor.
You are carrying: a Canadian style key, an iron and a coffee cup.

your action:

Response: take Henderson's style key from table<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>insert iron into Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to travel west. Then, recover the iron from the American limited edition safe inside the launderette. After you have taken the iron, move east. After that, you can deposit the iron into the coffer in the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. The room is well lit.
You make out an opened coffer. Empty! What kind of nightmare TextWorld is this? You see a formless box.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a formless key on the floor.
You are carrying: an American limited edition keycard.

your action:

Response: go west<|im_end|>take iron from American limited edition safe<|im_end|>go east<|im_end|>insert iron into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go to the south. If you can finish that, look and see that the chest is opened. Having pulled open the chest, pick up the burger from the chest in the attic. After that, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
I just think it's great that you've just entered a steam room.
You bend down to tie your shoe. When you stand up, you notice a Henderson's limited edition chest. Oh, great. Here's a board. You see a cashew, a stick of butter and a mop on the board. You see a bench. The bench is standard. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going south.
You are carrying: a Henderson's limited edition latchkey and a frisbee.

your action:

Response: go south<|im_end|>open chest<|im_end|>take burger from chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, make an attempt to go to the east. Following that, pick-up the vanilla scented keycard from the floor of the bedchamber. And then, make absolutely sure that the vanilla scented chest inside the bedchamber is unlocked. And then, ensure that the vanilla scented chest in the bedchamber is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Okay, so you're in a cookery, cool, but is it typical? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed box nearby.
You need an unblocked exit? You should try going east.
There is a keycard on the floor.
You are carrying: an apple, a salad, a mug, an insect and a sponge.

your action:

Response: go east<|im_end|>take vanilla scented keycard<|im_end|>unlock vanilla scented chest with vanilla scented keycard<|im_end|>open vanilla scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel west. Then, pick up the licorice strip from the pan in the canteen. Then, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. It seems to be pretty typical here.
You make out a plate. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the plate.
There is an exit to the west. Don't worry, it is unblocked.
There is a garlic clove, a spoon and a coffee cup on the floor.
You are carrying: a chocolate bar, a nest of earwigs and a shadfly.

your action:

Response: go west<|im_end|>take licorice strip from pan<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First, it would be great if you could pick up the spherical latchkey from the shelf inside the vault. And then, make absolutely sure that the spherical locker within the vault is unlocked with the spherical latchkey. And then, make absolutely sure that the spherical locker inside the vault is wide open. And then, take the shoe from the spherical locker within the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Look at that notice! What does it say? It says Welcome to the vault? Well that's cool. Let's see what's in here.
You can see a locked spherical locker. You hear a noise behind you and spin around, but you can't see anything other than a shelf. The shelf is ordinary. On the shelf you can make out a spherical latchkey. Huh, weird. You see a stand. The stand is typical. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You smell an intriguing smell, and follow it to a rack. The rack is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a candy bar, a key and a sponge.

your action:

Response: take spherical latchkey from shelf<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take shoe from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go north. After that, take the rectangular key from the box within the cubicle. With the rectangular key, attempt to take a trip south. And then, lock the rectangular locker within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a rectangular locker. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a locked cuboid chest. You can make out a locked dresser, which looks typical, in the corner.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fondue and a lampshade.

your action:

Response: go north<|im_end|>take rectangular key from box<|im_end|>go south<|im_end|>lock rectangular locker with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go south. Then, retrieve the TextWorld key from the floor of the scullery. After that, unlock the TextWorld safe in the scullery. After that, make it so that the TextWorld safe is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You have entered the most usual of all possible canteens. You can barely contain your excitement.
You see a rack. The rack is ordinary. Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take TextWorld key<|im_end|>unlock TextWorld safe with TextWorld key<|im_end|>open TextWorld safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to take a trip west. Following that, recover the Canadian keycard from the shelf. After stealing the Canadian keycard, make an effort to travel east. Then, Put the Canadian keycard into the Canadian locker to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You have entered a canteen. Not the canteen you'd expect. No, this is a canteen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed Canadian locker. You see a safe. The safe contains a sandwich. What's that over there? It looks like it's a pan. On the pan you can make out a teaspoon.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey and a key.

your action:

Response: go west<|im_end|>take Canadian keycard from shelf<|im_end|>go east<|im_end|>lock Canadian locker with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to take a trip north. With that done, pick-up the napkin from the floor of the kitchenette. If you can get your hands on the napkin, go south. Then, rest the napkin on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You can barely contain your excitement.
You see a closed spherical safe. You can make out a board. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a carrot and a spherical latchkey.

your action:

Response: go north<|im_end|>take napkin<|im_end|>go south<|im_end|>put napkin on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture south. Okay, and then, recover the type X keycard from the Henderson's chest. If you can get your hands on the type X keycard, unlock the type X safe in the pantry. After that, make it so that the type X safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great usual vibes in this place, a wonderful usual atmosphere.
You can see a Canadian limited edition box. Huh, weird.
There is an unblocked exit to the south.
You are carrying: a sandwich, a cashew, a Canadian limited edition latchkey and a nest of beetles.

your action:

Response: go south<|im_end|>take type X keycard from Henderson's chest<|im_end|>unlock type X safe with type X keycard<|im_end|>open type X safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make absolutely sure that the locker is open. Then, retrieve the sponge from the locker within the shower. And then, attempt to travel east. Then, throw the sponge on the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You can see a locker. You make out a box. Is this it? Is this what you came to TextWorld to see? a box? The box contains a licorice strip. You scan the room for a dresser, and you find a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever! Were you looking for a bench? Because look over there, it's a bench. The bench is normal. On the bench you can see a vacuum. Now that's what I call TextWorld! You make out a board. You shudder, but continue examining the board. The board is normal. But oh no! there's nothing on this piece of junk.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey and a laptop.

your action:

Response: open locker<|im_end|>take sponge from locker<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip east. Then, recover the passkey from the bench. After that, unlock the box within the bedroom. Then, open the box inside the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great normal vibes in this place, a wonderful normal atmosphere. The room is well lit.
You make out a suitcase. The suitcase contains a butterfly. You make out a table. The table is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the table! oh well.
There is an exit to the east. Don't worry, it is unblocked.
There is a salad on the floor.
You are carrying: a broccoli, a garlic clove and a lamp.

your action:

Response: go east<|im_end|>take passkey from bench<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, recover the American limited edition key from the safe. And then, venture south. With that accomplished, make absolutely sure that the American limited edition chest within the spare room is shut. And then, lock the American limited edition chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
Were you looking for a safe? Because look over there, it's a safe. The safe contains an American limited edition key and a bowl. You can make out a shelf. However, the shelf, like an empty shelf, has nothing on it. It would have been so cool if there was stuff on the shelf. As if things weren't amazing enough already, you can even see a table. But the thing is empty, unfortunately. You see a counter. You wonder idly who left that here. The counter is typical. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a gummy bear on the floor.
You are carrying: a key and a lightbulb.

your action:

Response: take American limited edition key from safe<|im_end|>go south<|im_end|>close American limited edition chest<|im_end|>lock American limited edition chest with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go south. Then, ensure that the formless locker is open. After pulling open the formless locker, pick up the teapot from the formless locker within the dish-pit. And then, you can place the teapot inside the cuboid safe. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a loaf of bread, a fondue and a frisbee on the floor.
You are carrying: a formless latchkey, a poem and a fly larva.

your action:

Response: go south<|im_end|>open formless locker<|im_end|>take teapot from formless locker<|im_end|>insert teapot into cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, unlock the box in the attic with the key. Then, ensure that the box within the attic is open. Then, retrieve the golf tee from the box in the attic. Then, deposit the golf tee into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual kind of place.
You make out an opened chest right there by you. The chest is empty! This is the worst thing that could possibly happen, ever! You see a box, so there's that. You scan the room, seeing a trunk. Hmmm... what else, what else? Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a hat on the floor.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take golf tee from box<|im_end|>insert golf tee into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head south. Then, ensure that the Canadian chest is open. Then, pick up the keycard from the Canadian chest within the launderette. If you can get your hands on the keycard, make sure that the locker is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. Okay, just remember what you're here to do, and everything will go great.
You can make out a cabinet. Look out! It's a- oh, never mind, it's just a platter. On the platter you make out a fly larva.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Canadian keycard and a formless key.

your action:

Response: go south<|im_end|>open Canadian chest<|im_end|>take keycard from Canadian chest<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, lift the type O key from the floor of the cubicle. Then, make absolutely sure that the type O box within the cubicle is unlocked with the type O key. And then, open the type O box. And then, retrieve the cd from the type O box within the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. You begin to take stock of what's in the room.
You see a type O box. You can see a safe. The light flickers for a second, but nothing else happens. You can see a closed American locker close by.
There is an exit to the north. Don't worry, it is unguarded.
There is a type O key on the floor.
You are carrying: a sandwich, a fondue, a cashew and a keycard.

your action:

Response: take type O key<|im_end|>unlock type O box with type O key<|im_end|>open type O box<|im_end|>take cd from type O box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to retrieve the fresh laundry scented key from the floor of the washroom. After you have got the fresh laundry scented key, unlock the fresh laundry scented safe inside the washroom. Then, assure that the fresh laundry scented safe is wide open. And then, recover the mop from the fresh laundry scented safe inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. You begin to take stock of what's here.
You make out a locked fresh laundry scented safe. You make out a counter. But the thing is empty, unfortunately. If you haven't noticed it already, there seems to be something there by the wall, it's a bench. The bench is normal. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a fresh laundry scented key on the floor.
You are carrying: a candy bar.

your action:

Response: take fresh laundry scented key<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>open fresh laundry scented safe<|im_end|>take mop from fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, lift the keycard from the floor of the bedroom. Then, travel south. Then, check that the safe within the office is unlocked with the keycard. After unlocking the safe, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can see a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a mantelpiece. The mantelpiece is normal. On the mantelpiece you can make out a peanut and a blanket. You can see a bench. But the thing hasn't got anything on it. Were you looking for a mantle? Because look over there, it's a mantle. However, the mantle, like an empty mantle, has nothing on it. You think about smashing the mantle to bits, throwing the bits in the dump, etc, until you get bored.
There is an exit to the south. Don't worry, it is unblocked.
There is a keycard, a passkey and a cushion on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take a trip south. After that, make absolutely sure that the Canadian chest is unlocked. And then, look and see that the Canadian chest within the shower is open. Once you have opened the Canadian chest, pick up the broom from the Canadian chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room.
You can make out a case. The case is empty, what a horrible day!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Canadian keycard, a butterfly, a plant and a worm.

your action:

Response: go south<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take broom from Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. And then, assure that the locker in the canteen is open. And then, recover the teacup from the locker. And then, rest the teacup on the shelf in the canteen. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've seen better salons, but at least this one seems pretty ordinary.
An open chest is here. The chest is empty! This is the worst thing that could possibly happen, ever! You make out a bench! The bench is standard. On the bench you can make out a sandwich.
You need an unguarded exit? You should try going east.
There is a key and a laptop on the floor.
You are carrying: a candy bar.

your action:

Response: go east<|im_end|>open locker<|im_end|>take teacup from locker<|im_end|>put teacup on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, travel north. After that, pick up the legume from the couch. After getting the legume, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked bureau. You see a table. Why don't you take a picture of it, it'll last longer! You see a mouse on the table.
There is an unblocked exit to the north.
There is a Comic Strip Calendar on the floor.
You are carrying: a type 4 latchkey, a fly larva and a laptop.

your action:

Response: go north<|im_end|>take legume from couch<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First, it would be great if you could make an effort to go east. Then, doublecheck that the type Y box is opened. After that, retrieve the keycard from the type Y box in the steam room. After getting the keycard, insert the keycard into the locker inside the steam room's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is an unblocked exit to the east.
There is a fondue and a keyboard on the floor.
You are carrying: a cucumber, a legume, a type Y keycard, a vanilla scented keycard and a teapot.

your action:

Response: go east<|im_end|>open type Y box<|im_end|>take keycard from type Y box<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head north. Next, pick-up the manuscript from the floor of the salon. And then, travel south. Then, throw the manuscript on the floor of the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
You can make out a type F safe. You can see a shelf. But the thing is empty, unfortunately.
There is an unblocked exit to the north.
You are carrying: a gummy bear and a type F passkey.

your action:

Response: go north<|im_end|>take manuscript<|im_end|>go south<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to look and see that the locker inside the attic is unlocked with the passkey. Then, open the locker in the attic. Then, recover the shadfly from the locker. Then, rest the shadfly on the counter. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary kind of place.
You make out a locked locker. You can make out an opened toolbox. The toolbox is empty, what a horrible day! You can make out a closed rectangular box nearby. You can see a box. You make out a counter. The counter is typical. On the counter you make out a rectangular key.
You need an unguarded exit? You should try going west.
There is a frisbee on the floor.
You are carrying: a passkey and a latchkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First stop, doublecheck that the box is unlocked with the latchkey. And then, ensure that the box is open. After that, pick up the vacuum from the box. Then, put the vacuum on the bench inside the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a box. You can make out a trunk. The trunk is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a bench. The bench is ordinary. But the thing is empty, unfortunately. You can make out a rack. Unfortunately, there isn't a thing on it. Silly rack, silly, empty, good for nothing rack. You see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
There is a broom and a mop on the floor.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take vacuum from box<|im_end|>put vacuum on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the keycard into the chest in the closet's lock to unlock it. Then, open the chest in the closet. And then, pick up the shadfly from the chest. Having taken the shadfly, deposit the shadfly on the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
You make out a chest. You see a locked ordinary looking safe in the room. You see a cake scented chest. As if things weren't amazing enough already, you can even see a workbench. However, the workbench, like an empty workbench, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a cabbage, a loaf of bread and a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First stop, make an effort to take a trip west. With that done, retrieve the cushion from the couch. With the cushion, go east. Once you get around to doing that, place the cushion inside the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An ordinary kind of place. You begin looking for stuff.
You see an opened safe. The safe is empty! What a waste of a day! You can make out an opened drawer. Empty! What kind of nightmare TextWorld is this? You can make out a cabinet. You rest your hand against a wall, but you miss the wall and fall onto a board. The board is standard. Unfortunately, there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a board in a room.
There is an unguarded exit to the west.
You are carrying: a carrot.

your action:

Response: go west<|im_end|>take cushion from couch<|im_end|>go east<|im_end|>insert cushion into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to head south. After that, ensure that the TextWorld style locker is open. After opening the TextWorld style locker, retrieve the keycard from the TextWorld style locker inside the chamber. And then, insert the keycard into the locker in the chamber's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the study.
You see a closed chest in the corner. You can see a shelf. The shelf is typical. The shelf appears to be empty.
You need an unblocked exit? You should try going south.
There is a stick of butter on the floor.
You are carrying: a salad and a latchkey.

your action:

Response: go south<|im_end|>open TextWorld style locker<|im_end|>take keycard from TextWorld style locker<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the fresh laundry scented passkey from the American style chest. Then, head south. And then, close the fresh laundry scented safe inside the bedroom. Then, lock the fresh laundry scented safe in the bedroom with the fresh laundry scented passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual one. The room is well lit.
You can make out a American style chest. The American style chest contains a chocolate bar, a fresh laundry scented passkey and an American style keycard. You see a gleam over in a corner, where you can see a bed stand. The bed stand is normal. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the bed stand! oh well.
You need an unguarded exit? You should try going south.
There is a stick of butter on the floor.
You are carrying: a monitor.

your action:

Response: take fresh laundry scented passkey from American style chest<|im_end|>go south<|im_end|>close fresh laundry scented safe<|im_end|>lock fresh laundry scented safe with fresh laundry scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make an effort to head west. Following that, pick up the passkey from the desk in the study. And then, try to venture east. That done, insert the passkey into the box's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked box here. You see a gleam over in a corner, where you can see a Canadian style safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. On the shelf you can see a Canadian style latchkey and a sponge. Were you looking for a table? Because look over there, it's a table. Now why would someone leave that there? Unfortunately, there isn't a thing on it. You see a bench. The bench is typical. But the thing hasn't got anything on it.
There is an unblocked exit to the west.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>take passkey from desk<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First step, recover the key from the cabinet inside the steam room. Then, unlock the locker inside the steam room. After that, open the locker. After that, you can insert the mop inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room.
You can make out a locked locker nearby. You can see an opened cabinet. The cabinet contains a key. You see a board. The board is usual. On the board you make out a mat.
You need an unblocked exit? You should try going west.
There is a fondue on the floor.
You are carrying: a mop and a mug.

your action:

Response: take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>insert mop into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to go to the south. And then, retrieve the keycard from the floor of the bedchamber. If you can get your hands on the keycard, look and see that the safe is unlocked. Then, doublecheck that the safe in the bedchamber is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom. You begin to take stock of what's in the room.
You can see a locked spherical locker. You make out a table. But there isn't a thing on it.
You need an unblocked exit? You should try going south.
There is a spherical passkey on the floor.
You are carrying: a Canadian limited edition key.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, try to move south. With that accomplished, make sure that the type 1 safe within the bathroom is unlocked with the type 1 latchkey. And then, ensure that the type 1 safe is open. Then, take the shadfly from the type 1 safe in the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest. You can make out a drawer. You wonder idly who left that here. The drawer contains a pear.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a sandwich, a passkey and a nest of grubs on the floor.
You are carrying: a type 1 latchkey.

your action:

Response: go south<|im_end|>unlock type 1 safe with type 1 latchkey<|im_end|>open type 1 safe<|im_end|>take shadfly from type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make it so that the safe in the bedchamber is unlocked. After that, make it so that the safe inside the bedchamber is wide open. And then, take the nest of caterpillars from the safe within the bedchamber. And then, deposit the nest of caterpillars on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a safe. Wow, isn't TextWorld just the best? If you haven't noticed it already, there seems to be something there by the wall, it's a recliner. The recliner is normal. But the thing is empty. Hm. Oh well You can make out a bookshelf. But the thing hasn't got anything on it.
There is an unblocked exit to the west.
You are carrying: a passkey and a pair of headphones.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take nest of caterpillars from safe<|im_end|>drop nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel east. And then, unlock the type I box. Then, look and see that the type I box inside the kitchenette is open. Then, recover the whisk from the type I box within the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You make out an opened box in the room. The box contains a stick of butter. If you haven't noticed it already, there seems to be something there by the wall, it's a locker!
There is an exit to the east. Don't worry, it is unguarded.
There is a keycard and a worm on the floor.
You are carrying: a type I keycard and a paper towel.

your action:

Response: go east<|im_end|>unlock type I box with type I keycard<|im_end|>open type I box<|im_end|>take whisk from type I box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go to the south. With that accomplished, take the fresh laundry scented passkey from the bed stand within the parlor. Then, unlock the fresh laundry scented chest in the parlor. Then, open the fresh laundry scented chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
Of every recreation zone you could have shown up in, you had to show up in an usual one.
You can see a basket. You can see a recliner. The recliner is normal. On the recliner you make out a worm. There's something strange about this being here, but you can't put your finger on it. You see a stand. Wow, isn't TextWorld just the best? The stand is standard. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a coconut and a mop.

your action:

Response: go south<|im_end|>take fresh laundry scented passkey from bed stand<|im_end|>unlock fresh laundry scented chest with fresh laundry scented passkey<|im_end|>open fresh laundry scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the keycard from the floor of the lounge. And then, make absolutely sure that the safe is unlocked. After that, open the safe inside the lounge. And then, recover the tablet from the safe within the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked safe nearby. You make out a locked type T safe. You can see a bookshelf. The bookshelf is normal. Unfortunately, there isn't a thing on it. You see a couch. What a coincidence, weren't you just thinking about a couch? But the thing is empty, unfortunately.
There is an unguarded exit to the west.
There is a broccoli and a keycard on the floor.
You are carrying: a type T key and a TextWorld limited edition key.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, look and see that the formless safe is unlocked. After that, make it so that the formless safe is opened. After you have opened the formless safe, pick up the bug from the formless safe. And then, rest the bug on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An ordinary kind of place.
You make out a formless safe. The light flickers for a second, but nothing else happens. You see a bench. The bench is ordinary. But there isn't a thing on it. You can see a rack. Why don't you take a picture of it, it'll last longer! The rack is standard. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
You are carrying: a cookie, a formless keycard, a shirt and a scarf.

your action:

Response: unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take bug from formless safe<|im_end|>put bug on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First step, make an effort to move north. Then, lift the fork from the floor of the kitchen. Then, make an attempt to move south. If you can accomplish that, ditch the fork on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place. The room is well lit.
You can see a chest. You can see a spherical chest. Classic TextWorld. You hear a noise behind you and spin around, but you can't see anything other than a table. You see a spherical latchkey on the table.
There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>take fork<|im_end|>go south<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. Following that, doublecheck that the chest inside the lounge is open. After pulling open the chest, recover the passkey from the chest within the lounge. Then, look and see that the box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You see a locked vanilla scented safe, which looks typical, nearby. You can see a pan. The pan is ordinary. But there isn't a thing on it. You see a rack. The rack appears to be empty. What's the point of an empty rack?
You need an unblocked exit? You should try going east.
There is a vanilla scented keycard and a worm on the floor.
You are carrying: a synthesizer.

your action:

Response: go east<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, look and see that the safe is unlocked. After that, make it so that the safe within the spare room is open. After opening the safe, recover the sandwich from the safe. With the sandwich, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
You can make out a safe. You can see an opened fresh laundry scented safe. The fresh laundry scented safe is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unguarded.
There is a grape, a watermelon and a stick of butter on the floor.
You are carrying: a key and a fresh laundry scented latchkey.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, check that the locker is unlocked with the keycard. Then, ensure that the locker is open. Then, pick up the golf tee from the locker. After getting the golf tee, insert the golf tee inside the Microsoft style box inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
You see a Microsoft style box. The Microsoft style box contains a Microsoft style key. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You see a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The safe is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
There is a loaf of bread, a key and a shoe on the floor.
You are carrying: a cookie and a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take golf tee from locker<|im_end|>insert golf tee into Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to move north. Once you manage that, pick-up the shadfly from the floor of the bedroom. With the shadfly, make an attempt to go to the south. That done, sit the shadfly on the bench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon.
You can see a basket. The basket contains a tv, so there's that. If you haven't noticed it already, there seems to be something there by the wall, it's a bench. The bench is ordinary. Unfortunately, there isn't a thing on it. You see a gleam over in a corner, where you can see a mantle. The mantle is usual. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset. You see a couch. The couch is standard. However, the couch, like an empty couch, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a sandwich and a cushion on the floor.
You are carrying: a staple.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>put shadfly on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, attempt to take a trip south. And then, doublecheck that the Henderson's limited edition safe is open. And then, pick up the printer from the Henderson's limited edition safe. Then, place the printer on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a workbench. The workbench is typical. On the workbench you can see a nest of shrimp.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition passkey, a Henderson's key, a fly larva and a vacuum.

your action:

Response: go south<|im_end|>open Henderson's limited edition safe<|im_end|>take printer from Henderson's limited edition safe<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the keycard from the stand. Then, go to the east. With that accomplished, look and see that the locker is unlocked with the keycard. After unlocking the locker, ensure that the locker in the spare room is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic.
You see a stand. On the stand you can see a keycard and a golf tee. Oh wow! Is that what I think it is? It is! It's a counter. The counter is typical. Looks like someone's already been here and taken everything off it, though. You rest your hand against a wall, but you miss the wall and fall onto a rack. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to recover the Henderson's style passkey from the floor of the scullery. And then, make absolutely sure that the Henderson's style chest is unlocked. After that, ensure that the Henderson's style chest is open. And then, retrieve the glass from the Henderson's style chest in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place.
Were you looking for a Henderson's style chest? Because look over there, it's a Henderson's style chest. You can make out a box. I mean, just wow! Isn't TextWorld just the best? You make out a shelf. The shelf is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
There is a Henderson's style passkey on the floor.
You are carrying: a melon, a top hat, a teaspoon and a book.

your action:

Response: take Henderson's style passkey<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take glass from Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head north. After that, pick up the cake scented key from the chair in the workshop. After that, go south. Then, unlock the cake scented box in the salon. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal kind of place. You start to take note of what's in the room.
You see a locked cake scented box in the room. You rest your hand against a wall, but you miss the wall and fall onto a mantle. On the mantle you see a lamp.
There is an unblocked exit to the north.
You are carrying: a fondue and a vacuum.

your action:

Response: go north<|im_end|>take cake scented key from chair<|im_end|>go south<|im_end|>unlock cake scented box with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. With that accomplished, take the sponge from the bench within the launderette. Once you have picked up the sponge, go to the east. Then, put the sponge on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
You see a stand. Why don't you take a picture of it, it'll last longer! The stand is ordinary. The stand appears to be empty. Hm. Oh well You see a recliner. But the thing hasn't got anything on it. You move on, clearly infuriated by TextWorld. Were you looking for a bed stand? Because look over there, it's a bed stand. The bed stand is standard. But oh no! there's nothing on this piece of trash.
There is an unblocked exit to the west.
There is a worm on the floor.
You are carrying: an onion.

your action:

Response: go west<|im_end|>take sponge from bench<|im_end|>go east<|im_end|>put sponge on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to attempt to take a trip north. After that, take the shirt from the crate inside the basement. And then, venture south. After that, throw the shirt on the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Guess what, you are in a place we're calling a cookery. I guess you better just go and list everything you see here.
Hey, want to see a case? Look over there, a case. What a letdown! The case is empty! You can make out a chair. The chair is standard. On the chair you make out a candy bar. What's that over there? It looks like it's a counter. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a counter in a room. You can make out a table. However, the table, like an empty table, has nothing on it.
There is an unguarded exit to the north.
There is a burger and a ladle on the floor.
You are carrying: an onion.

your action:

Response: go north<|im_end|>take shirt from crate<|im_end|>go south<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel south. Okay, and then, open the box in the attic. And then, pick up the frisbee from the box within the attic. Having got the frisbee, drop the frisbee on the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge.
What's that over there? It looks like it's a couch. The couch is normal. On the couch you can make out a textbook. You see a bench. What a coincidence, weren't you just thinking about a bench? The bench is typical. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a passkey, a spherical key, a sock and a fork.

your action:

Response: go south<|im_end|>open box<|im_end|>take frisbee from box<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, pick up the key from the floor of the kitchenette. With the key, move south. And then, doublecheck that the locker within the cookery is closed. After that, make sure the locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You see a refrigerator. Empty! What kind of nightmare TextWorld is this? Look over there! a counter. The counter is ordinary. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an unblocked exit to the south.
There is a banana, a key, a kettle and a blender on the floor.
You are carrying: a cucumber.

your action:

Response: take key<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, go north. Then, take the passkey from the table within the attic. If you can get your hands on the passkey, move south. Then, insert the passkey into the box's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
You can make out a box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from table<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to move east. With that accomplished, check that the lavender scented box within the cookery is unlocked with the lavender scented latchkey. And then, doublecheck that the lavender scented box inside the cookery is wide open. And then, recover the mug from the lavender scented box within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You need an unblocked exit? You should try going east.
There is a licorice strip, a cushion and a novel on the floor.
You are carrying: a fondue, a berry, a lavender scented latchkey and a keycard.

your action:

Response: go east<|im_end|>unlock lavender scented box with lavender scented latchkey<|im_end|>open lavender scented box<|im_end|>take mug from lavender scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, try to go south. After that, retrieve the formless keycard from the floor of the lounge. If you can get your hands on the formless keycard, unlock the formless box with the formless keycard. If you have unlocked the formless box, open the formless box inside the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You see a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Empty! What kind of nightmare TextWorld is this? You can make out a rack. Unfortunately, there isn't a thing on it. Hm. Oh well You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. The counter is standard. But oh no! there's nothing on this piece of garbage.
You need an unguarded exit? You should try going south.
You are carrying: a burger and a durian.

your action:

Response: go south<|im_end|>take formless keycard<|im_end|>unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First, it would be great if you could unlock the box. And then, ensure that the box is open. And then, recover the worm from the box. After that, drop the worm on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary kind of place. You begin to take stock of what's here.
You see a locked box. As if things weren't amazing enough already, you can even see a type 8 safe. You can see a closed type 1 box close by. If you haven't noticed it already, there seems to be something there by the wall, it's a table. You shudder, but continue examining the table. But there isn't a thing on it. Oh, great. Here's a stand. The stand is normal. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going north.
There is a type 1 latchkey and a pair of pants on the floor.
You are carrying: a passkey and a type 8 passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, ensure that the type 8 box is open. After that, retrieve the bowl from the type 8 box inside the scullery. Having got the bowl, move east. Then, place the bowl on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
I just think it's awesome that you're in a scullery now. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed type 8 box. Oh wow! Is that what I think it is? It is! It's a shelf. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the east.
There is a type 8 keycard and a ladle on the floor.
You are carrying: a peanut and a nest of ticks.

your action:

Response: open type 8 box<|im_end|>take bowl from type 8 box<|im_end|>go east<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, make an attempt to venture south. Once you finish that, ensure that the TextWorld safe in the vault is open. After that, pick up the chocolate bar from the TextWorld safe. Then, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You can make out a type P locker. You make out a table. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it? You see a board. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going south.
You are carrying: a TextWorld passkey, a passkey, a type P keycard, a spoon, a shadfly and a keyboard.

your action:

Response: go south<|im_end|>open TextWorld safe<|im_end|>take chocolate bar from TextWorld safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to take a trip west. Then, pick up the worm from the Canadian chest. Then, make an effort to head east. Then, place the worm on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
You can make out an opened suitcase, which looks usual, right there by you. Empty! What kind of nightmare TextWorld is this? You see a locked safe.
You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying: a Canadian key.

your action:

Response: go west<|im_end|>take worm from Canadian chest<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could try to take a trip east. And then, ensure that the type 2 safe within the salon is open. Then, pick up the rectangular passkey from the type 2 safe. With the rectangular passkey, make it so that the rectangular box in the salon is locked with the rectangular passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Henderson's style locker. A closed cuboid safe, which looks normal, is close by.
There is an unblocked exit to the east.
There is a stick of butter and a cuboid keycard on the floor.
You are carrying: a pear and a Henderson's style latchkey.

your action:

Response: go east<|im_end|>open type 2 safe<|im_end|>take rectangular passkey from type 2 safe<|im_end|>lock rectangular box with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, unlock the Microsoft limited edition chest within the lounge with the Microsoft limited edition keycard. And then, open the Microsoft limited edition chest in the lounge. After that, recover the butterfly from the Microsoft limited edition chest in the lounge. And then, deposit the butterfly on the floor of the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked Microsoft limited edition chest right there by you. You can see a non-euclidean safe. I mean, just wow! Isn't TextWorld just the best? You hear a noise behind you and spin around, but you can't see anything other than a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an unguarded exit to the west.
There is a tv on the floor.
You are carrying: a Microsoft limited edition keycard and a non-euclidean latchkey.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take butterfly from Microsoft limited edition chest<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the American limited edition locker inside the attic with the American limited edition keycard. Then, open the American limited edition locker. Once you have opened the American limited edition locker, retrieve the TextWorld latchkey from the American limited edition locker within the attic. After that, doublecheck that the TextWorld safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic.
You can make out a TextWorld safe. Something scurries by right in the corner of your eye. Probably nothing. You see a American limited edition locker. You can make out a closed cuboid box here. You hear a noise behind you and spin around, but you can't see anything other than a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich and an American limited edition keycard.

your action:

Response: unlock American limited edition locker with American limited edition keycard<|im_end|>open American limited edition locker<|im_end|>take TextWorld latchkey from American limited edition locker<|im_end|>lock TextWorld safe with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make sure that the chest in the recreation zone is unlocked. And then, make absolutely sure that the chest is open. After that, recover the cushion from the chest inside the recreation zone. After that, rest the cushion on the mantelpiece. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place.
You can make out a locked chest close by. You see a basket. The basket is empty! What a waste of a day! You can make out a mantelpiece. The mantelpiece is usual. But the thing is empty, unfortunately. You hear a noise behind you and spin around, but you can't see anything other than a couch. The couch is standard. On the couch you make out a shadfly.
There is an exit to the west. Don't worry, it is unblocked.
There is a textbook on the floor.
You are carrying: a latchkey, a sock and a bug.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>put cushion on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could open the American limited edition safe. After that, retrieve the type 2 passkey from the American limited edition safe in the chamber. After that, go to the east. With that done, doublecheck that the type 2 box inside the shower is unlocked with the type 2 passkey. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard one. You begin to take stock of what's here.
You see a gleam over in a corner, where you can see a American limited edition safe. You can see a bar. On the bar you can see a tv. You can't wait to tell the folks at home about this! Look out! It's a- oh, never mind, it's just a bed. The bed is standard. But the thing is empty. Hopefully this doesn't make you too upset. You make out a mantle. However, the mantle, like an empty mantle, has nothing on it. It would have been so cool if there was stuff on the mantle. You can see a desk. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going east.
You are carrying: a pear, an American limited edition latchkey and a coffee cup.

your action:

Response: open American limited edition safe<|im_end|>take type 2 passkey from American limited edition safe<|im_end|>go east<|im_end|>unlock type 2 box with type 2 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, take the Henderson's keycard from the chest. And then, take a trip south. And then, close the Henderson's locker. And then, assure that the Henderson's locker within the office is locked with the Henderson's keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
You can make out an opened chest in the room. The chest contains a Henderson's keycard and a Quote of the Day Calendar. You make out a locker. I mean, just wow! Isn't TextWorld just the best? The locker contains a latchkey and a passkey. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the south.
You are carrying: a sandwich.

your action:

Response: take Henderson's keycard from chest<|im_end|>go south<|im_end|>close Henderson's locker<|im_end|>lock Henderson's locker with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to take a trip west. Then, pick up the broom from the box within the steam room. After that, make an effort to take a trip east. After that, place the broom on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You make out a shelf. What a coincidence, weren't you just thinking about a shelf? Looks like someone's already been here and taken everything off it, though. You can make out a stand. You wonder idly who left that here. Unfortunately, there isn't a thing on it. This always happens! You see a mantelpiece. But the thing is empty. You smell an interesting smell, and follow it to an armchair. The armchair is usual. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich, a cookie, a keycard and an insect.

your action:

Response: go west<|im_end|>take broom from box<|im_end|>go east<|im_end|>put broom on shelf<|im_end|>