Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to take the keycard from the table. Then, try to travel east. Then, unlock the locker in the bedchamber. And then, open the locker in the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
A crooked board tells you that you are now in the office. You begin to take stock of what's in the room.
You make out a table. On the table you can see a legume and a keycard.
There is an exit to the east. Don't worry, it is unblocked.
There is a pizza and a book on the floor.
You are carrying: a sandwich, a type 2 key and a poem.

your action:

Response: take keycard from table<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the type F safe in the chamber is unlocked. After that, ensure that the type F safe is open. After that, take the nest of bugs from the type F safe. And then, ditch the nest of bugs on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one. You begin to take stock of what's in the room.
You see a type F safe. You can make out an opened suitcase. What a letdown! The suitcase is empty! You see a recliner. But the thing is empty, unfortunately. You can see a bed stand. The bed stand is usual. The bed stand appears to be empty. Silly bed stand, silly, empty, good for nothing bed stand.
There is an exit to the north. Don't worry, it is unblocked.
There is a banana and a legume on the floor.
You are carrying: a fondue, a loaf of bread and a type F passkey.

your action:

Response: unlock type F safe with type F passkey<|im_end|>open type F safe<|im_end|>take nest of bugs from type F safe<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick-up the worm from the floor of the bar. With the worm, attempt to go to the east. Then, look and see that the safe inside the bathroom is opened. After that, you can insert the worm inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal one. Let's see what's in here.
You see a locked Henderson's limited edition locker.
There is an exit to the east. Don't worry, it is unblocked.
There is a loaf of bread, a worm and a tv on the floor.
You are carrying: a berry, a Henderson's limited edition latchkey and a printer.

your action:

Response: take worm<|im_end|>go east<|im_end|>open safe<|im_end|>insert worm into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to head north. With that done, retrieve the nest of spiders from the TextWorld style chest in the attic. Then, make an effort to venture south. Following that, rest the nest of spiders on the table inside the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the spare room.
You can see an opened cabinet in the corner. The cabinet contains a bug. Hmmm... what else, what else? You can see a table. The table appears to be empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cucumber on the floor.
You are carrying: a legume, a fondue and a TextWorld style key.

your action:

Response: go north<|im_end|>take nest of spiders from TextWorld style chest<|im_end|>go south<|im_end|>put nest of spiders on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to go east. Then, open the Canadian limited edition locker within the parlor. Once you have pulled open the Canadian limited edition locker, retrieve the passkey from the Canadian limited edition locker. After getting the passkey, make sure the safe inside the parlor is locked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
You can make out a case. The case is empty! What a waste of a day! You can make out a closed Henderson's safe. You bend down to tie your shoe. When you stand up, you notice a chair. You see a Henderson's keycard on the chair.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open Canadian limited edition locker<|im_end|>take passkey from Canadian limited edition locker<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go to the east. If you can get through with that, ensure that the type T locker in the spare room is open. After pulling open the type T locker, retrieve the kiwi from the type T locker. Then, eat the kiwi. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom. You can barely contain your excitement.
You see a spherical chest. Oh, great. Here's a bed. I guess it's true what they say, if you're looking for a bed, go to TextWorld. The bed is normal. Looks like someone's already been here and taken everything off it, though. Silly bed, silly, empty, good for nothing bed. You can make out a bench. But oh no! there's nothing on this piece of garbage. You think about smashing the bench to bits, throwing the bits into the garbage, etc, until you get bored.
There is an exit to the east. Don't worry, it is unblocked.
There is a honeydew on the floor.
You are carrying: a type T latchkey and a spherical latchkey.

your action:

Response: go east<|im_end|>open type T locker<|im_end|>take kiwi from type T locker<|im_end|>eat kiwi<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First stop, make an attempt to go east. And then, open the chest. Then, recover the Advent Calendar from the chest. And then, ditch the Advent Calendar on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a burger, a tv, a laptop and a bug on the floor.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open chest<|im_end|>take Advent Calendar from chest<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First stop, venture south. Then, ensure that the box inside the workshop is open. After that, pick up the carrot from the box. After that, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
You see a TextWorld style safe. Something scurries by right in the corner of your eye. Probably nothing. You can make out a stand. The stand is usual. On the stand you can see a fly larva.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a cookie and a TextWorld style keycard on the floor.
You are carrying: a loaf of bread, a peanut and a cabbage.

your action:

Response: go south<|im_end|>open box<|im_end|>take carrot from box<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to move west. Next, recover the scarf from the stand inside the pantry. Then, attempt to go east. And then, you can place the scarf inside the locker inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one.
You can see an opened locker. The locker contains a key. There's something strange about this thing being here, but you don't have time to worry about that now. You see a bookshelf. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take scarf from stand<|im_end|>go east<|im_end|>insert scarf into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the lamp from the recliner. Then, make an effort to travel east. After that, open the TextWorld limited edition safe in the chamber. After pulling open the TextWorld limited edition safe, you can put the lamp inside the TextWorld limited edition safe in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You see a recliner. You see a peanut and a lamp on the recliner. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is ordinary. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the east.
You are carrying: a sandwich and a TextWorld limited edition keycard.

your action:

Response: take lamp from recliner<|im_end|>go east<|im_end|>open TextWorld limited edition safe<|im_end|>insert lamp into TextWorld limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First off, make it so that the Henderson's chest is unlocked with the Henderson's passkey. And then, ensure that the Henderson's chest in the shower is open. Having pulled open the Henderson's chest, take the paper towel from the Henderson's chest. Then, ditch the paper towel on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You have moved into a shower. Not the shower you'd expect. No, this is a shower.
Look out! It's a- oh, never mind, it's just a Henderson's chest. You can make out a type B box. The type B box is empty! What a waste of a day! You make out a American box. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is an American keycard on the floor.
You are carrying: a Henderson's passkey.

your action:

Response: unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take paper towel from Henderson's chest<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, you could, like, go south. And then, open the Henderson's box in the garage. And then, recover the cloak from the Henderson's box. And then, put the cloak on the counter in the garage. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual one.
You scan the room for a crate, and you find a crate. The crate is empty! This is the worst thing that could possibly happen, ever! You make out a shelf. The shelf is typical. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a durian and a pair of headphones on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Henderson's box<|im_end|>take cloak from Henderson's box<|im_end|>put cloak on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to move west. Okay, and then, retrieve the garlic clove from the rack inside the cookhouse. And then, eat the garlic clove. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in a place we're calling a workshop. You begin to take stock of what's here.
You see a suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever! If you haven't noticed it already, there seems to be something there by the wall, it's a toolbox. You wonder idly who left that here.
There is an unguarded exit to the west.
You are carrying: a fondue and an insect.

your action:

Response: go west<|im_end|>take garlic clove from rack<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, head south. After that, open the Henderson's box in the steam room. And then, pick up the cashew from the Henderson's box inside the steam room. Then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You start to take note of what's in the room.
You make out a locked box nearby. Look out! It's a- oh, never mind, it's just a locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey, a keycard, a telephone and a soap dispenser.

your action:

Response: go south<|im_end|>open Henderson's box<|im_end|>take cashew from Henderson's box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your first objective is to travel north. With that over with, take the keycard from the case within the dish-pit. Then, go to the south. And then, doublecheck that the box within the vault is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
You scan the room, seeing a box. You make out a spherical locker. You can't wait to tell the folks at home about this! Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a spherical key and a lightbulb on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from case<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an effort to take a trip west. Following that, lift the keycard from the floor of the closet. And then, go to the east. After that, look and see the locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual one.
You see a closed locker. You can see a suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever! You see a gleam over in a corner, where you can see a bookshelf. Looks like someone's already been here and taken everything off it, though. You can make out a desk. The desk is usual. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going west.
There is a burger on the floor.
You are carrying: a licorice strip and a legume.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head north. Then, pick up the tv from the stand. And then, move south. Once you get through with that, rest the tv on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place.
You see a dresser. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The dresser is empty! This is the worst thing that could possibly happen, ever! You see an opened standard looking safe right there by you. The safe is empty, what a horrible day! You see a counter. The counter is ordinary. However, the counter, like an empty counter, has nothing on it. What's that over there? It looks like it's a rack. You see a bug on the rack. You can make out a shelf. On the shelf you see a legume.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take tv from stand<|im_end|>go south<|im_end|>put tv on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head west. Once you do that, recover the type K key from the floor of the studio. After taking the type K key, take a trip east. Then, unlock the type K locker in the scullery with the type K key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one. You begin looking for stuff.
You can make out a type K locker. You can see a bowl. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it! You see a counter. The counter is ordinary. But oh no! there's nothing on this piece of trash. You swear loudly.
You need an unblocked exit? You should try going west.
You are carrying: a teacup.

your action:

Response: go west<|im_end|>take type K key<|im_end|>go east<|im_end|>unlock type K locker with type K key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to doublecheck that the Canadian limited edition locker inside the restroom is unlocked. After that, open the Canadian limited edition locker within the restroom. And then, take the insect from the Canadian limited edition locker. After that, you can deposit the insect inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Ah, the restroom. This is some kind of restroom, really great normal vibes in this place, a wonderful normal atmosphere. You begin to take stock of what's here.
What's that over there? It looks like it's a box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The box contains a key and a vacuum. You make out a Canadian limited edition locker. Something scurries by right in the corner of your eye. Probably nothing. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a trunk. The trunk is empty, what a horrible day!
You need an unguarded exit? You should try going west.
There is a candy bar on the floor.
You are carrying: a Canadian limited edition key.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take insect from Canadian limited edition locker<|im_end|>insert insect into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, make an attempt to head north. And then, recover the keycard from the floor of the spare room. With the keycard, move south. Following that, check that the box is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An ordinary one.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. You see a mantle. On the mantle you can see a chocolate bar. You see a stand. There's something about an object in a room that's just so... TextWorld. The stand is ordinary. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fondue, a teacup and a keyboard.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, attempt to venture west. And then, retrieve the spherical key from the shelf inside the studio. And then, try to head east. And then, unlock the spherical box. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty standard here.
You scan the room for a spherical box, and you find a spherical box. Now that's what I call TextWorld!
There is an exit to the west. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a desktop computer, a cushion and a worm.

your action:

Response: go west<|im_end|>take spherical key from shelf<|im_end|>go east<|im_end|>unlock spherical box with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the type L key from the workbench in the basement. Then, make absolutely sure that the type L safe in the basement is unlocked. And then, ensure that the type L safe is open. Then, recover the frisbee from the type L safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one.
You make out a type L safe, so there's that. You can make out a closed American safe. You make out a workbench. Wow, isn't TextWorld just the best? The workbench is standard. On the workbench you see a type L key. You see a stand. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a lightbulb on the floor.
You are carrying: an American keycard.

your action:

Response: take type L key from workbench<|im_end|>unlock type L safe with type L key<|im_end|>open type L safe<|im_end|>take frisbee from type L safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, take the TextWorld latchkey from the safe within the studio. And then, assure that the TextWorld locker within the studio is unlocked with the TextWorld latchkey. And then, open the TextWorld locker. Then, pick up the Comic Strip Calendar from the TextWorld locker within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one.
You bend down to tie your shoe. When you stand up, you notice a TextWorld locker. You make out a safe. Now why would someone leave that there? The safe contains a TextWorld latchkey. Is this what you came to TextWorld for? This... safe? You bend down to tie your shoe. When you stand up, you notice a stand! The stand appears to be empty. Aw, here you were, all excited for there to be things on it! Oh, great. Here's an armchair. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the armchair! oh well.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a broom.

your action:

Response: take TextWorld latchkey from safe<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>take Comic Strip Calendar from TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an attempt to take a trip east. And then, ensure that the locker in the workshop is open. And then, pick up the shadfly from the locker in the workshop. If you can get your hands on the shadfly, place the shadfly on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
I am excited to announce that you are now in the bathroom.
You can make out a locked chest in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a chocolate bar, a pear and a key.

your action:

Response: go east<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, look and see that the safe is opened. And then, recover the glass from the safe. And then, try to head east. After that, deposit the glass on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a safe. You can see a pan. The pan is usual. On the pan you can make out a teaspoon. You can see a plate. But the thing is empty, unfortunately.
There is an unguarded exit to the east.
There is a loaf of bread and a passkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take glass from safe<|im_end|>go east<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make an attempt to head west. And then, recover the Microsoft limited edition key from the trunk. If you can get your hands on the Microsoft limited edition key, attempt to head east. And then, look and see that the Microsoft limited edition safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
This is going to sound unbelievable, but you've just entered a cellar.
You see a Microsoft limited edition safe. A closed cake scented box is in the room. Look over there! a chest. You can see an opened coffer, which looks typical, here. The coffer is empty! What a waste of a day! You scan the room for a table, and you find a table. What a coincidence, weren't you just thinking about a table? The table is normal. Unfortunately, there isn't a thing on it. You hear a noise behind you and spin around, but you can't see anything other than a rack. But the thing is empty, unfortunately.
There is an unblocked exit to the west.
There is a cake scented key on the floor.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>take Microsoft limited edition key from trunk<|im_end|>go east<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the passkey from the Canadian safe in the cellar. With the passkey, make sure that the chest within the cellar is unlocked. After that, open the chest within the cellar. After that, take the cane from the chest within the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one. You begin to take stock of what's here.
You see a chest. You make out an opened Canadian safe in the room. The Canadian safe contains a passkey. You scan the room, seeing a suitcase. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a pizza and a Canadian key on the floor.
You are carrying: a plant and a bowl.

your action:

Response: take passkey from Canadian safe<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take cane from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First thing I need you to do is to assure that the chest is unlocked. And then, make sure that the chest within the office is wide open. And then, retrieve the keycard from the chest in the office. And then, doublecheck that the locker in the office is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. You can see a locked chest in the corner.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cauliflower, a passkey and an insect.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, venture north. After that, pick-up the cane from the floor of the spare room. And then, travel south. And then, throw the cane on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. The room is well lit.
You can see a display. The display contains a bug. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a sandwich, a chocolate bar, a cookie, a key, a lampshade and a shirt.

your action:

Response: go north<|im_end|>take cane<|im_end|>go south<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. And then, make absolutely sure that the chest within the office is open. After you have pulled open the chest, retrieve the laptop from the chest within the office. Then, you can put the laptop inside the soap scented locker inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well how about that, you are in a place we're calling a recreation zone.
You see a locked dresser. You can make out a couch. But the thing is empty.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>open chest<|im_end|>take laptop from chest<|im_end|>insert laptop into soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, venture south. Then, ensure that the safe is open. Then, take the napkin from the safe. And then, toss the napkin on the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone. You begin looking for stuff.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fondue and a bug on the floor.
You are carrying: a grape, a keycard and a shoe.

your action:

Response: go south<|im_end|>open safe<|im_end|>take napkin from safe<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, travel west. That done, recover the worm from the cabinet inside the sauna. Then, venture east. With that done, drop the worm on the floor of the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A standard one.
You make out a locked locker nearby.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm from cabinet<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to pick up the formless keycard from the type 3 chest inside the shower. Then, venture east. Then, doublecheck that the formless chest is closed. And then, assure that the formless chest in the vault is locked with the formless keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
What's that over there? It looks like it's a type 3 chest. The type 3 chest contains a pear and a formless keycard. Look over there! a drawer. Now that's what I call TextWorld!
There is an exit to the east. Don't worry, it is unguarded.
There is a sponge and a shirt on the floor.
You are carrying: a sandwich and a type 3 latchkey.

your action:

Response: take formless keycard from type 3 chest<|im_end|>go east<|im_end|>close formless chest<|im_end|>lock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. And then, make absolutely sure that the locker within the spare room is ajar. After opening the locker, take the passkey from the locker in the spare room. If you can get your hands on the passkey, assure that the box is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard one.
Look over there! a suitcase. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The suitcase is empty! This is the worst thing that could possibly happen, ever! You can see a locked normal looking chest close by.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: an American limited edition key and an Advent Calendar.

your action:

Response: go east<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, try to go east. With that done, take the spherical latchkey from the chair. And then, unlock the spherical chest within the canteen. Then, make sure that the spherical chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You make out a closed coffer, which looks standard, close by. Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is typical. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the east.
There is a chocolate bar and a poem on the floor.
You are carrying: a printer.

your action:

Response: go east<|im_end|>take spherical latchkey from chair<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the shadfly from the floor of the spare room. After that, attempt to go east. Okay, and then, make it so that the safe is wide open. And then, you can deposit the shadfly into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal one. You can barely contain your excitement.
You see a closed type 5 locker close by. You can make out a non-euclidean safe. You smell a wretched smell, and follow it to a table. The table is standard. On the table you can see a non-euclidean passkey. You see a workbench. The workbench is typical. However, the workbench, like an empty workbench, has nothing on it.
There is an unguarded exit to the east.
There is a shadfly on the floor.
You are carrying: a fondue and a type 5 passkey.

your action:

Response: take shadfly<|im_end|>go east<|im_end|>open safe<|im_end|>insert shadfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to travel south. With that done, recover the formless keycard from the rack in the laundromat. After that, make absolutely sure that the formless safe inside the laundromat is unlocked. And then, ensure that the formless safe inside the laundromat is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical kind of place. The room is well lit.
You make out an opened locker right there by you. The locker is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the south.
There is a latchkey, a butterfly and a keyboard on the floor.
You are carrying: a sandwich, a cashew, a fondue and a bowl.

your action:

Response: go south<|im_end|>take formless keycard from rack<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to travel north. If you can accomplish that, lift the chocolate bar from the floor of the garage. If you have taken the chocolate bar, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone.
You see an opened safe. What a letdown! The safe is empty! You see a bench. The bench is normal. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a manuscript on the floor.
You are carrying: a rectangular keycard.

your action:

Response: go north<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the fudge scented chest inside the bedchamber is opened. After pulling open the fudge scented chest, pick up the key from the fudge scented chest within the bedchamber. And then, go to the south. Once you get around to doing that, make sure that the locker is locked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the bedchamber.
You see a closed typical looking fudge scented chest in the corner. You make out a cuboid chest. Now why would someone leave that there? What a letdown! The cuboid chest is empty! You bend down to tie your shoe. When you stand up, you notice a Microsoft style locker. Something scurries by right in the corner of your eye. Probably nothing. The Microsoft style locker contains a cuboid key. You can see a bed stand. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded.
There is a Microsoft style passkey on the floor.
You are carrying: a sandwich and a fudge scented keycard.

your action:

Response: open fudge scented chest<|im_end|>take key from fudge scented chest<|im_end|>go south<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First stop, venture south. Once you manage that, ensure that the rectangular safe is open. Then, pick up the gummy bear from the rectangular safe. Then, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard one.
You see a dresser.
There is an unguarded exit to the south.
There is a carrot and a sandwich on the floor.
You are carrying: a legume, an iron, a tv and a fly larva.

your action:

Response: go south<|im_end|>open rectangular safe<|im_end|>take gummy bear from rectangular safe<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to venture south. Once you get through with that, ensure that the chest is open. After that, retrieve the lampshade from the chest in the pantry. Then, place the lampshade on the floor of the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
I am sorry to announce that you are now in the scullery.
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread and a fondue on the floor.
You are carrying: a cauliflower, a gummy bear, a peanut, a latchkey and a worm.

your action:

Response: go south<|im_end|>open chest<|im_end|>take lampshade from chest<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, move south. After that, make it so that the formless box is opened. Then, retrieve the passkey from the formless box. After you have taken the passkey, lock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room.
If you haven't noticed it already, there seems to be something there by the wall, it's a stand. The stand is standard. On the stand you can make out a carrot and an insect. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the south.
There is a frisbee on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless box<|im_end|>take passkey from formless box<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, insert the key into the safe's lock to unlock it. Then, open the safe within the studio. After that, recover the passkey from the safe inside the studio. And then, make it so that the box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You can see a closed box. You can make out a locked safe here. You can make out an opened coffer. The coffer contains a loaf of bread. You make out a cabinet. You can make out a desk. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, try to head east. Then, open the locker. And then, pick up the telephone from the locker. Then, insert the telephone inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a box. You can see an opened case. The case is empty! This is the worst thing that could possibly happen, ever! You see a suitcase. Hmmm... what else, what else?
There is an unblocked exit to the east.
There is a legume and a key on the floor.
You are carrying: a latchkey and a worm.

your action:

Response: go east<|im_end|>open locker<|im_end|>take telephone from locker<|im_end|>insert telephone into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the safe inside the workshop is ajar. Then, recover the type Q passkey from the safe within the workshop. And then, make sure that the type Q box is unlocked. Then, make sure that the type Q box inside the workshop is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one. You can barely contain your excitement.
You can see a type Q box. You see a closed safe. You make out a type 6 chest.
There is an exit to the north. Don't worry, it is unguarded.
There is a berry on the floor.
You are carrying: a type 6 keycard.

your action:

Response: open safe<|im_end|>take type Q passkey from safe<|im_end|>unlock type Q box with type Q passkey<|im_end|>open type Q box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to recover the Henderson's limited edition latchkey from the desk inside the study. After that, try to go east. And then, make it so that the Henderson's limited edition box is unlocked. After that, look and see that the Henderson's limited edition box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one.
What's that over there? It looks like it's a vanilla scented chest. Huh, weird. The vanilla scented chest is empty! This is the worst thing that could possibly happen, ever! You hear a noise behind you and spin around, but you can't see anything other than a desk. The desk is usual. On the desk you can make out a Henderson's limited edition latchkey.
There is an unblocked exit to the east.
There is a vanilla scented latchkey on the floor.
You are carrying: an insect.

your action:

Response: take Henderson's limited edition latchkey from desk<|im_end|>go east<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, recover the shirt from the shelf in the bathroom. Once you have got the shirt, try to venture east. With that over with, open the rectangular box. And then, place the shirt into the rectangular box. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a shelf. The shelf is normal. On the shelf you see a berry and a shirt. You can make out a bench. The bench is typical. But there isn't a thing on it.
You need an unblocked exit? You should try going east.
There is a salad on the floor.
You are carrying: a stick of butter and a rectangular latchkey.

your action:

Response: take shirt from shelf<|im_end|>go east<|im_end|>open rectangular box<|im_end|>insert shirt into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, lift the laptop from the floor of the bedroom. Then, go south. If you can do that, open the cuboid box within the workshop. Once you have pulled open the cuboid box, you can place the laptop into the cuboid box. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. I guess you better just go and list everything you see here.
You see a type Q chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the south. Don't worry, it is unblocked.
There is a cauliflower and a laptop on the floor.
You are carrying: a type Q latchkey and a broom.

your action:

Response: take laptop<|im_end|>go south<|im_end|>open cuboid box<|im_end|>insert laptop into cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an effort to travel south. And then, make absolutely sure that the non-euclidean box is open. And then, pick up the licorice strip from the non-euclidean box in the cookery. And then, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna. You can barely contain your excitement.
You scan the room for a box, and you find a box. Empty! What kind of nightmare TextWorld is this? You smell a hideous smell, and follow it to a bench. You see a passkey on the bench.
There is an unguarded exit to the south.
There is a towel on the floor.
You are carrying: a carrot, a non-euclidean key and an insect.

your action:

Response: go south<|im_end|>open non-euclidean box<|im_end|>take licorice strip from non-euclidean box<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could make an attempt to go to the west. Okay, and then, pick-up the sandwich from the floor of the attic. With the sandwich, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place.
You scan the room, seeing a Canadian limited edition chest. Look out! It's a- oh, never mind, it's just a non-euclidean locker. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a potato, a grape, a berry, a Canadian limited edition passkey, a pillow and a pencil.

your action:

Response: go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to make an effort to take a trip south. Next, pick-up the Henderson's key from the floor of the recreation zone. And then, look and see that the Henderson's safe inside the recreation zone is unlocked. Then, ensure that the Henderson's safe inside the recreation zone is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one.
You can make out a locker. Empty! What kind of nightmare TextWorld is this? You can make out an armchair. On the armchair you make out a loaf of bread, a stick of butter, a printer and a binder. You make out a table. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a peanut and a gummy bear.

your action:

Response: go south<|im_end|>take Henderson's key<|im_end|>unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, look and see that the vanilla scented box is unlocked. And then, make it so that the vanilla scented box is ajar. Then, retrieve the type 8 key from the vanilla scented box in the chamber. And then, make absolutely sure that the type 8 safe within the chamber is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Fancy seeing you here. Here, by the way, being the chamber.
You can see a locked type 8 safe. If you haven't noticed it already, there seems to be something there by the wall, it's a vanilla scented box. You can make out a bed stand. You wonder idly who left that here. But the thing is empty, unfortunately. You can make out a desk. The desk appears to be empty. You think about smashing the desk to bits, throwing the bits into the garbage, etc, until you get bored. You see a gleam over in a corner, where you can see a shelf. The shelf is typical. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a peanut and a vanilla scented keycard.

your action:

Response: unlock vanilla scented box with vanilla scented keycard<|im_end|>open vanilla scented box<|im_end|>take type 8 key from vanilla scented box<|im_end|>unlock type 8 safe with type 8 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, travel north. Then, recover the worm from the shelf. And then, go to the south. And then, throw the worm on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one. Let's see what's in here.
You can see an opened normal looking drawer in the room. The drawer is empty, what a horrible day! You can make out a closed dresser nearby. You make out a rack. Wow, isn't TextWorld just the best? On the rack you see a sandwich.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a legume and a plant.

your action:

Response: go north<|im_end|>take worm from shelf<|im_end|>go south<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the type 1 safe inside the vault is open. And then, pick up the passkey from the type 1 safe within the vault. After that, unlock the locker. Then, make sure that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Wow! You're in a vault. Let's see what's in here.
You see a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a closed type 1 safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is usual. But there isn't a thing on it.
There is an unguarded exit to the north.
There is a coconut, a lampshade, a bug and a pair of headphones on the floor.
You are carrying: a type 1 keycard.

your action:

Response: open type 1 safe<|im_end|>take passkey from type 1 safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the type 7 passkey from the dresser. Then, head south. If you can accomplish that, check that the type 7 locker within the bar is unlocked with the type 7 passkey. If you have unlocked the type 7 locker, ensure that the type 7 locker inside the bar is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one.
You make out an opened dresser. The dresser contains a type 7 passkey. You can make out a suitcase. You shudder, but continue examining the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: take type 7 passkey from dresser<|im_end|>go south<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to head south. Then, retrieve the keycard from the rack. And then, make absolutely sure that the safe in the canteen is unlocked. After unlocking the safe, ensure that the safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a shelf. However, the shelf, like an empty shelf, has nothing on it. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a workbench. On the workbench you see a candy bar. You can't wait to tell the folks at home about this! You make out a table. The table is usual. However, the table, like an empty table, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from rack<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, look and see that the soap scented safe in the bar is unlocked with the soap scented keycard. After unlocking the soap scented safe, open the soap scented safe within the bar. And then, pick up the tv from the soap scented safe. After that, drop the tv on the floor of the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a soap scented safe. I mean, just wow! Isn't TextWorld just the best? You can see a mantle. You wonder idly who left that here. However, the mantle, like an empty mantle, has nothing on it.
You need an unguarded exit? You should try going north.
There is a fondue on the floor.
You are carrying: a soap scented keycard and a stapler.

your action:

Response: unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take tv from soap scented safe<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could recover the type 5 key from the rack. And then, try to head east. That done, check that the type 5 box in the cookhouse is unlocked with the type 5 key. After unlocking the type 5 box, open the type 5 box inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You begin to take stock of what's here.
You rest your hand against a wall, but you miss the wall and fall onto a box. You can see a rack. On the rack you can see a type 5 key, a keycard and an insect. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the east.
You are carrying: a coconut, a passkey and a pencil.

your action:

Response: take type 5 key from rack<|im_end|>go east<|im_end|>unlock type 5 box with type 5 key<|im_end|>open type 5 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could move south. And then, ensure that the American style chest is open. And then, retrieve the type O passkey from the American style chest. Then, lock the type O box inside the recreation zone with the type O passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You can see an opened safe. The safe contains a broccoli and an insect. Wow, isn't TextWorld just the best?
There is an exit to the south. Don't worry, it is unguarded.
There is a candy bar on the floor.
You are carrying: a worm.

your action:

Response: go south<|im_end|>open American style chest<|im_end|>take type O passkey from American style chest<|im_end|>lock type O box with type O passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an effort to take a trip north. With that accomplished, retrieve the loaf of bread from the floor of the launderette. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one.
You can see a stand. The stand is usual. On the stand you make out a shoe. You can't wait to tell the folks at home about this! You can make out a counter. The counter is normal. On the counter you make out a glove and an insect. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a garlic clove, a pair of headphones, a tv, a mop and a shirt.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to travel east. And then, pick up the keycard from the floor of the playroom. If you can get your hands on the keycard, unlock the box with the keycard. Then, assure that the box is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You make a grand eccentric entrance into a shower.
An open usual looking safe is close by. The safe contains a banana. Now that's what I call TextWorld! You can see a locked spherical locker right there by you.
There is an exit to the east. Don't worry, it is unblocked.
There is a spherical passkey and a latchkey on the floor.
You are carrying: a cashew, a laptop and a shoe.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make an attempt to go south. With that done, pick-up the keycard from the floor of the bathroom. After that, unlock the box. And then, open the box in the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. You can barely contain your excitement.
You see a locked usual looking Microsoft style safe close by. You make out an opened suitcase. The suitcase is empty, what a horrible day!
You need an unguarded exit? You should try going south.
There is a Microsoft style key on the floor.
You are carrying: a loaf of bread, a passkey and a broom.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to open the non-euclidean box. Then, take the whisk from the non-euclidean box inside the dish-pit. Then, make an attempt to travel east. And then, rest the whisk on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal one.
You can see a closed non-euclidean box. You see a saucepan. The saucepan is usual. But the thing is empty.
You need an unblocked exit? You should try going east.
There is a non-euclidean latchkey on the floor.
You are carrying nothing.

your action:

Response: open non-euclidean box<|im_end|>take whisk from non-euclidean box<|im_end|>go east<|im_end|>put whisk on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip west. After that, pick up the Microsoft style latchkey from the floor of the kitchen. And then, move east. After that, Deposit the Microsoft style latchkey into the Microsoft style box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin to take stock of what's here.
You can see a closed Microsoft style box. You see a locked case.
You need an unguarded exit? You should try going west.
There is a sandwich and a vacuum on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Microsoft style latchkey<|im_end|>go east<|im_end|>lock Microsoft style box with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the Microsoft limited edition chest is ajar. If you have opened the Microsoft limited edition chest, pick up the latchkey from the Microsoft limited edition chest inside the closet. Having picked up the latchkey, doublecheck that the box is unlocked with the latchkey. After you have unlocked the box, ensure that the box within the closet is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet.
You see a box. You scan the room, seeing a Microsoft limited edition chest. You make out a chest. The chest is empty, what a horrible day! You see a table. The table is typical. Unfortunately, there isn't a thing on it. Hopefully this doesn't make you too upset. You make out a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. The rack is standard. However, the rack, like an empty rack, has nothing on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a pizza and an apple on the floor.
You are carrying: a top hat.

your action:

Response: open Microsoft limited edition chest<|im_end|>take latchkey from Microsoft limited edition chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to unlock the TextWorld style box in the salon with the TextWorld style latchkey. And then, ensure that the TextWorld style box within the salon is open. And then, recover the vanilla scented latchkey from the TextWorld style box in the salon. After that, make absolutely sure that the vanilla scented locker within the salon is locked with the vanilla scented latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a vanilla scented locker. You bend down to tie your shoe. When you stand up, you notice a TextWorld style box.
There is an unguarded exit to the west.
There is a cucumber on the floor.
You are carrying: a TextWorld style latchkey and an American style key.

your action:

Response: unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>take vanilla scented latchkey from TextWorld style box<|im_end|>lock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, venture west. With that over with, pick-up the pillow from the floor of the chamber. And then, move east. With that accomplished, ditch the pillow on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place.
You see a safe. The light flickers for a second, but nothing else happens. You see a crate. Oh wow! Is that what I think it is? It is! It's a shelf. Looks like someone's already been here and taken everything off it, though. You see a stand. The stand is typical. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
You are carrying: a key.

your action:

Response: go west<|im_end|>take pillow<|im_end|>go east<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, make an effort to take a trip west. If you can accomplish that, retrieve the worm from the floor of the laundry place. If you can get your hands on the worm, go to the east. Okay, and then, place the worm on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place.
You make out a freezer. You can make out a counter. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it? You see a plate. The plate is ordinary. On the plate you see a spork.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take worm<|im_end|>go east<|im_end|>put worm on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. And then, pick up the binder from the floor of the workshop. With the binder, head south. And then, place the binder on the shelf inside the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. You start to take note of what's in the room.
You see a type 1 locker. You see a shelf. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it? You see a recliner. You see a type 1 latchkey and a laptop on the recliner. You can see a stand. The stand is usual. But the thing is empty. You move on, clearly done caring about your TextWorld experience.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take binder<|im_end|>go south<|im_end|>put binder on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to travel north. Then, pick up the textbook from the floor of the lounge. And then, go south. And then, put the textbook into the dresser. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Guess what, you are in a place we're calling a laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a dresser. The dresser contains a sock. You can make out a closed drawer in the room. You make out a counter. The counter is normal. However, the counter, like an empty counter, has nothing on it. You move on, clearly angry about your TextWorld experience. You can make out a shelf. The shelf is typical. Unfortunately, there isn't a thing on it. You think about smashing the shelf to bits, throwing the bits into a pit, etc, until you get bored.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cabbage, a loaf of bread and a plant.

your action:

Response: go north<|im_end|>take textbook<|im_end|>go south<|im_end|>insert textbook into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to take a trip west. And then, retrieve the latchkey from the stand. After stealing the latchkey, make an effort to move east. Next, unlock the chest with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon.
Were you looking for a chest? Because look over there, it's a chest. You can see a locked safe here.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cucumber on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from stand<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go west. And then, take the passkey from the case in the spare room. Having taken the passkey, go to the east. If you can succeed at that, unlock the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. You begin looking for stuff.
You see a locked locker. You can make out a locked type P safe close by.
There is an unblocked exit to the west.
You are carrying: a type P key.

your action:

Response: go west<|im_end|>take passkey from case<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, attempt to move north. Then, recover the lavender scented key from the locker inside the kitchenette. After that, travel south. With that accomplished, make sure that the lavender scented safe in the scullery is locked with the lavender scented key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery.
You see a closed lavender scented safe nearby. You see a chair. The chair is normal. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the north. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take lavender scented key from locker<|im_end|>go south<|im_end|>lock lavender scented safe with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, head south. After that, open the chest. And then, retrieve the cuboid passkey from the chest. With the cuboid passkey, look and see the cuboid locker inside the office is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a stapler on the floor.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>lock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to retrieve the keycard from the trunk inside the parlor. After that, check that the chest is unlocked with the keycard. And then, ensure that the chest within the parlor is open. Then, pick up the laptop from the chest within the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. It seems to be pretty standard here. You begin to take stock of what's here.
You see a locked chest. You see a trunk. The trunk contains a keycard, a poem and a cd. Hmm. You always thought you'd be more excited to see a trunk in a room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: an apple and a broom.

your action:

Response: take keycard from trunk<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take laptop from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the passkey from the trunk. Then, unlock the locker in the steam room. And then, ensure that the locker in the steam room is open. After opening the locker, take the iron from the locker within the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locker. Oh, great. Here's a trunk. The trunk contains a passkey. You can see an opened drawer here. The drawer is empty! This is the worst thing that could possibly happen, ever! You can make out a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a folder, a blender and a mouse.

your action:

Response: take passkey from trunk<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, insert the non-euclidean passkey into the non-euclidean locker inside the cubicle's lock to unlock it. After that, open the non-euclidean locker inside the cubicle. After that, pick up the keycard from the non-euclidean locker in the cubicle. With the keycard, check that the box in the cubicle is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You can see a locked typical looking box close by. You see a locked non-euclidean locker, which looks typical, close by.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich and a non-euclidean passkey.

your action:

Response: unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to go west. And then, recover the book from the floor of the chamber. And then, venture east. Then, place the book on the mantle in the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a mantle. What a coincidence, weren't you just thinking about a mantle? The mantle is usual. On the mantle you make out a textbook. Hmmm... what else, what else? You make out a bed stand. The bed stand is usual. Unfortunately, there isn't a thing on it. You can see a bed. The bed is standard. But the thing hasn't got anything on it.
There is an unguarded exit to the west.
There is a coconut on the floor.
You are carrying: a Microsoft key and a bug.

your action:

Response: go west<|im_end|>take book<|im_end|>go east<|im_end|>put book on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the type 7 key from the workbench within the cellar. And then, unlock the type 7 chest within the cellar. After that, make it so that the type 7 chest inside the cellar is open. And then, you can place the nest of earwigs into the type 7 chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Well how about that, you are in a place we're calling a cellar.
You see a type 7 chest. Now why would someone leave that there? You make out a chest. You smell a fine smell, and follow it to a workbench. The workbench is normal. On the workbench you see a type 7 key and a keycard, so there's that. You scan the room, seeing a table. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a berry, a type E keycard and a nest of earwigs.

your action:

Response: take type 7 key from workbench<|im_end|>unlock type 7 chest with type 7 key<|im_end|>open type 7 chest<|im_end|>insert nest of earwigs into type 7 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the rectangular key from the rack inside the shower. Then, assure that the rectangular box inside the shower is unlocked with the rectangular key. And then, ensure that the rectangular box is open. And then, pick up the broom from the rectangular box within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
You make out a locked rectangular box. You can see a box. As if things weren't amazing enough already, you can even see a rack. The rack is normal. On the rack you can see a rectangular key, a keycard and a sponge.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a tv.

your action:

Response: take rectangular key from rack<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take broom from rectangular box<|im_end|>