Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to make an attempt to go west. Then, retrieve the keycard from the floor of the kitchen. And then, make an effort to go east. Once you manage that, look and see the chest within the washroom is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
This might come as a shock to you, but you've just fallen into a washroom.
You see a closed chest. You can make out a closed safe. You make out a dresser. The light flickers for a second, but nothing else happens. The dresser is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, head south. Next, open the American style safe. After opening the American style safe, recover the key from the American style safe in the study. Then, look and see that the chest inside the study is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
You see a closed safe. Look out! It's a- oh, never mind, it's just a mantle. You see a pillow on the mantle.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an apple, a lingonberry and a passkey.

your action:

Response: go south<|im_end|>open American style safe<|im_end|>take key from American style safe<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First thing I need you to do is to attempt to go east. Next, pick up the type D passkey from the toolbox within the pantry. And then, unlock the type D locker in the pantry with the type D passkey. After unlocking the type D locker, open the type D locker inside the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
You make out a plate. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? What's that over there? It looks like it's a chair. But the thing is empty. Oh! Why couldn't there just be stuff on it? You can see a shelf. The shelf is ordinary. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? Hey, want to see a platter? Look over there, a platter. The platter is ordinary. However, the platter, like an empty platter, has nothing on it. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked.
There is a durian and a whisk on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type D passkey from toolbox<|im_end|>unlock type D locker with type D passkey<|im_end|>open type D locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an effort to go to the south. Okay, and then, assure that the box in the salon is wide open. After that, retrieve the key from the box inside the salon. Then, unlock the chest with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed fresh laundry scented locker. You scan the room for a safe, and you find a safe.
There is an exit to the south. Don't worry, it is unblocked.
There is a carrot, a fresh laundry scented keycard and an insect on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, check that the Canadian limited edition chest within the vault is unlocked with the Canadian limited edition passkey. Then, ensure that the Canadian limited edition chest within the vault is open. After that, retrieve the golf club from the Canadian limited edition chest. With the golf club, put the golf club inside the display. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault.
You see a display. The display is empty, what a horrible day! You can see a locked Canadian limited edition chest, which looks usual, in the corner. You make out a closed box. You scan the room, seeing a shelf. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a Canadian limited edition passkey and an insect.

your action:

Response: unlock Canadian limited edition chest with Canadian limited edition passkey<|im_end|>open Canadian limited edition chest<|im_end|>take golf club from Canadian limited edition chest<|im_end|>insert golf club into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip north. If you can get around to doing that, pick up the fondue from the rack within the kitchen. After that, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. The room is well lit.
You can make out a Microsoft locker. Oh, great. Here's a toolbox. Huh, weird. If you haven't noticed it already, there seems to be something there by the wall, it's a table. The table appears to be empty. You make a mental note to not get your hopes up the next time you see a table in a room. You see a gleam over in a corner, where you can see a stand. But the thing is empty. You see a gleam over in a corner, where you can see a shelf. The shelf appears to be empty.
There is an unblocked exit to the north.
There is a Microsoft keycard on the floor.
You are carrying: a garlic clove.

your action:

Response: go north<|im_end|>take fondue from rack<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First stop, head north. And then, pick-up the passkey from the floor of the laundry place. Then, make an effort to travel south. If you can manage that, make absolutely sure that the chest is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
A well framed placard tells you that you are now in the workshop.
You make out a chest. You make out a TextWorld limited edition box. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the north.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, take a trip north. After that, retrieve the keycard from the locker. After that, attempt to take a trip south. With that accomplished, look and see that the safe in the bedroom is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You have stumbled into the most normal of all possible bedrooms.
You can make out a locked safe in the corner. Look over there! a couch. On the couch you can see an insect and a tv.
There is an unguarded exit to the north.
You are carrying: a garlic clove and a passkey.

your action:

Response: go north<|im_end|>take keycard from locker<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, retrieve the formless latchkey from the American box. After that, unlock the formless safe. Then, doublecheck that the formless safe inside the salon is open. After pulling open the formless safe, take the pillow from the formless safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in a place we're calling a salon. The room is well lit.
You see a formless safe. You can see an opened American box right there by you. The American box contains a formless latchkey. You can make out a locked box.
There is an exit to the west. Don't worry, it is unblocked.
There is an American latchkey and a key on the floor.
You are carrying nothing.

your action:

Response: take formless latchkey from American box<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take pillow from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to take the keycard from the refrigerator. After that, make it so that the chest is unlocked. And then, make absolutely sure that the chest is opened. After that, recover the coffee cup from the chest within the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am sorry to announce that you are now in the cookhouse. You begin looking for stuff.
You make out a chest. Wow, isn't TextWorld just the best? You see a refrigerator. The refrigerator contains a keycard and a teacup. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the west.
You are carrying: a licorice strip, a worm and a bowl.

your action:

Response: take keycard from refrigerator<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take coffee cup from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to move east. Then, open the non-euclidean locker within the bedroom. And then, recover the butterfly from the non-euclidean locker. And then, put the butterfly on the desk within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Look around you. Take it all in. It's not every day someone gets to be in a washroom. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unguarded.
There is a loaf of bread, a burger, a candy bar, a durian and a paper towel on the floor.
You are carrying: a non-euclidean latchkey.

your action:

Response: go east<|im_end|>open non-euclidean locker<|im_end|>take butterfly from non-euclidean locker<|im_end|>put butterfly on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to try to take a trip north. Then, pick-up the fork from the floor of the dish-pit. If you have picked up the fork, go to the south. That done, place the fork into the safe in the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical one.
An open typical looking safe is close by. The safe contains a passkey. Classic TextWorld. You can see an opened dresser. What a letdown! The dresser is empty! You make out a table. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it! You see a bench. The bench appears to be empty. You swear loudly. You can see a counter. What a coincidence, weren't you just thinking about a counter? The counter is standard. On the counter you can see a chocolate bar.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cookie, a coconut and a spork.

your action:

Response: go north<|im_end|>take fork<|im_end|>go south<|im_end|>insert fork into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to go east. Once you do that, assure that the cuboid safe inside the bar is open. Then, recover the keycard from the cuboid safe inside the bar. And then, insert the keycard into the box's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place.
As if things weren't amazing enough already, you can even see a mantle. But there isn't a thing on it. You move on, clearly furious with TextWorld. You see a bed stand. You see a peanut and a book on the bed stand. You can make out a shelf. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a blanket on the floor.
You are carrying: a cashew.

your action:

Response: go east<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture north. With that done, recover the keycard from the bed stand. Then, make an effort to go to the south. Next, look and see that the locker within the closet is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet.
You can see a locked locker, which looks normal, nearby. You see a counter. The counter is typical. But the thing is empty.
There is an unblocked exit to the north.
There is a legume on the floor.
You are carrying: a durian, a latchkey and a Comic Strip Calendar.

your action:

Response: go north<|im_end|>take keycard from bed stand<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could make an effort to go to the west. And then, pick up the keycard from the bed stand. And then, attempt to go to the east. With that over with, check that the box is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place.
You make out a locked box. You can see a bookshelf. The bookshelf is normal. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a mouse on the floor.
You are carrying: a banana.

your action:

Response: go west<|im_end|>take keycard from bed stand<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to head south. With that over with, pick up the non-euclidean passkey from the counter. Then, unlock the non-euclidean locker inside the canteen with the non-euclidean passkey. And then, ensure that the non-euclidean locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical one.
You can see a shelf. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You can see a board! Unfortunately, there isn't a thing on it. You scan the room, seeing a rack. The rack is normal. But the thing is empty, unfortunately.
There is an unguarded exit to the south.
You are carrying: a loaf of bread and a TextWorld style keycard.

your action:

Response: go south<|im_end|>take non-euclidean passkey from counter<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an attempt to head south. Okay, and then, ensure that the type 5 box inside the chamber is open. Then, pick up the loaf of bread from the type 5 box within the chamber. After that, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Look at you, bigshot, walking into a spare room like it isn't some huge deal.
You can make out a locked safe in the corner. A locked formless locker is in the corner. You see a shelf. On the shelf you can make out a key and a formless key. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a tablet and a broom.

your action:

Response: go south<|im_end|>open type 5 box<|im_end|>take loaf of bread from type 5 box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an effort to head east. With that accomplished, ensure that the non-euclidean box in the office is open. And then, pick up the keyboard from the non-euclidean box in the office. With the keyboard, rest the keyboard on the chair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
I am sorry to announce that you are now in the cellar. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a workbench. The workbench is typical. On the workbench you see a peanut and a scarf.
You need an unblocked exit? You should try going east.
You are carrying: a loaf of bread.

your action:

Response: go east<|im_end|>open non-euclidean box<|im_end|>take keyboard from non-euclidean box<|im_end|>put keyboard on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could move west. With that accomplished, pick up the stapler from the shelf inside the studio. Then, venture east. Next, deposit the stapler on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one. Let's see what's in here.
You scan the room, seeing an armchair. The armchair is standard. On the armchair you make out a legume and a cookie. Look over there! a bookshelf. Unfortunately, there isn't a thing on it. Silly bookshelf, silly, empty, good for nothing bookshelf. Were you looking for a mantelpiece? Because look over there, it's a mantelpiece. Unfortunately, there isn't a thing on it. Hm. Oh well Hey, want to see a mantle? Look over there, a mantle. The mantle is typical. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a sandwich and a stick of butter on the floor.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>take stapler from shelf<|im_end|>go east<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to venture north. Then, retrieve the blanket from the stand. And then, try to venture south. After that, place the blanket on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
You make out a closed Microsoft limited edition box. You can make out a locker. Hey, want to see a bed? Look over there, a bed. The bed is ordinary. On the bed you can make out a passkey. Now that's what I call TextWorld!
There is an unguarded exit to the north.
There is a Microsoft limited edition passkey on the floor.
You are carrying: an apple and a pen.

your action:

Response: go north<|im_end|>take blanket from stand<|im_end|>go south<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an attempt to head west. With that over with, retrieve the rectangular keycard from the floor of the chamber. With the rectangular keycard, attempt to head east. Then, make absolutely sure that the rectangular chest in the cookery is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery. You begin to take stock of what's here.
You can make out a closed rectangular chest. You see a closed freezer close by.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a legume, a key and a teacup.

your action:

Response: go west<|im_end|>take rectangular keycard<|im_end|>go east<|im_end|>lock rectangular chest with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make absolutely sure that the Microsoft limited edition safe is open. After that, recover the shirt from the Microsoft limited edition safe in the pantry. After you have got the shirt, make an effort to venture east. And then, place the shirt on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry.
Were you looking for a Microsoft limited edition safe? Because look over there, it's a Microsoft limited edition safe. Wow, check out the price tag that hangs off the Microsoft limited edition safe! Two hundred bucks! You scan the room for a non-euclidean chest, and you find a non-euclidean chest.
There is an exit to the east. Don't worry, it is unguarded.
There is a Microsoft limited edition key on the floor.
You are carrying: a type O key.

your action:

Response: open Microsoft limited edition safe<|im_end|>take shirt from Microsoft limited edition safe<|im_end|>go east<|im_end|>put shirt on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, assure that the locker inside the cellar is unlocked with the latchkey. Then, make sure that the locker in the cellar is open. And then, take the cauliflower from the locker. And then, eat the cauliflower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You see a gleam over in a corner, where you can see a locker. You see a safe. Now why would someone leave that there? You can see a workbench. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey and a cane.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take cauliflower from locker<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the latchkey from the shelf. If you can get your hands on the latchkey, unlock the safe inside the bedroom. Then, make sure that the safe within the bedroom is open. After that, take the manuscript from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a safe. You see a shelf. The shelf is ordinary. On the shelf you can see a latchkey. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is typical. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a butterfly, a sponge and a frisbee.

your action:

Response: take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the fresh laundry scented latchkey from the floor of the sauna. And then, make it so that the fresh laundry scented safe is unlocked. After that, open the fresh laundry scented safe. Then, take the broom from the fresh laundry scented safe inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual kind of place. You can barely contain your excitement.
You can make out a fresh laundry scented safe. You shudder, but continue examining the room. You see a type 1 box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a locked non-euclidean safe, which looks usual, nearby. Look over there! a counter. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the north.
There is a fresh laundry scented latchkey and a fly larva on the floor.
You are carrying: a type 1 key, a non-euclidean keycard and a keyboard.

your action:

Response: take fresh laundry scented latchkey<|im_end|>unlock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>open fresh laundry scented safe<|im_end|>take broom from fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an attempt to move east. And then, unlock the type J safe in the shower with the type J keycard. And then, ensure that the type J safe in the shower is open. Once you have opened the type J safe, take the butterfly from the type J safe inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
I am so happy to announce that you are now in the launderette.
You can make out a locker. You can see an opened cabinet. What a letdown! The cabinet is empty! You can make out a drawer. The drawer is empty, what a horrible day!
There is an unguarded exit to the east.
There is a passkey and a sponge on the floor.
You are carrying: a type J keycard and a cane.

your action:

Response: go east<|im_end|>unlock type J safe with type J keycard<|im_end|>open type J safe<|im_end|>take butterfly from type J safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, you could, like, doublecheck that the safe inside the canteen is unlocked with the passkey. And then, open the safe inside the canteen. After that, retrieve the soap scented keycard from the safe. After stealing the soap scented keycard, look and see that the soap scented locker inside the canteen is unlocked with the soap scented keycard. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. You begin to take stock of what's in the room.
You make out a soap scented locker. You can make out a locked safe here. You see a case. What a letdown! The case is empty! You make out a locked chest. You can make out a board. But oh no! there's nothing on this piece of garbage.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take soap scented keycard from safe<|im_end|>unlock soap scented locker with soap scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First thing I need you to do is to go west. With that accomplished, take the paper towel from the dresser inside the laundry place. After picking up the paper towel, go to the east. Next, deposit the paper towel on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
You can see a suitcase. The suitcase contains a book. You make out a desk. You see a tv on the desk.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: a fondue and a cuboid latchkey.

your action:

Response: go west<|im_end|>take paper towel from dresser<|im_end|>go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make absolutely sure that the locker is unlocked. Then, ensure that the locker inside the cellar is open. Then, retrieve the key from the locker within the cellar. With the key, unlock the safe within the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You can make out a safe. The light flickers for a second, but nothing else happens. You make out a locker. Wow, isn't TextWorld just the best? You can make out a table. However, the table, like an empty table, has nothing on it. You make out a workbench. But oh no! there's nothing on this piece of junk. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the passkey from the rack. If you can get your hands on the passkey, look and see that the chest within the scullery is unlocked. After that, make it so that the chest is opened. After you have pulled open the chest, retrieve the nest of grubs from the chest in the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
I am sorry to announce that you are now in the scullery.
You make out a chest. As if things weren't amazing enough already, you can even see a non-euclidean box. You can make out a closed locker. Look over there! a rack. You see a passkey and a non-euclidean keycard on the rack. You make out a saucepan. The saucepan is normal. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a blender on the floor.
You are carrying nothing.

your action:

Response: take passkey from rack<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take nest of grubs from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, take the butterfly from the locker within the study. If you can get your hands on the butterfly, head east. Then, open the TextWorld style chest. Once you have opened the TextWorld style chest, put the butterfly inside the TextWorld style chest in the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a locker. The locker contains a butterfly. You scan the room for a suitcase, and you find a suitcase. Now that's what I call TextWorld! Hey, want to see a desk? Look over there, a desk. The desk is ordinary. But the thing is empty. Aw, here you were, all excited for there to be things on it! You make out a bookshelf. What a coincidence, weren't you just thinking about a bookshelf? But oh no! there's nothing on this piece of junk. Hm. Oh well
There is an exit to the east. Don't worry, it is unguarded.
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: take butterfly from locker<|im_end|>go east<|im_end|>open TextWorld style chest<|im_end|>insert butterfly into TextWorld style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the latchkey from the shelf. With the latchkey, travel east. Following that, doublecheck that the box within the workshop is shut. Then, lock the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
I just think it's awesome that you're in a steam room now.
You can make out a shelf. Now why would someone leave that there? On the shelf you make out a cashew and a latchkey. You can make out a bench. On the bench you can make out a berry.
There is an unguarded exit to the east.
There is a sandwich on the floor.
You are carrying: a type 5 latchkey.

your action:

Response: take latchkey from shelf<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, doublecheck that the TextWorld box in the scullery is unlocked. After that, ensure that the TextWorld box is open. And then, take the ladle from the TextWorld box. After that, deposit the ladle into the type N chest within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Fancy seeing you here. Here, by the way, being the scullery. You begin looking for stuff.
An open type N chest is in the room. The type N chest contains an onion and a type N key. You can make out a TextWorld box. I mean, just wow! Isn't TextWorld just the best? You see a freezer.
You need an unguarded exit? You should try going west.
You are carrying: a candy bar, a TextWorld passkey and a cuboid keycard.

your action:

Response: unlock TextWorld box with TextWorld passkey<|im_end|>open TextWorld box<|im_end|>take ladle from TextWorld box<|im_end|>insert ladle into type N chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, retrieve the passkey from the floor of the bedroom. Once you have got the passkey, attempt to head south. With that over with, make sure that the locker in the washroom is closed. Then, look and see the locker in the washroom is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong. You begin looking for stuff.
You see a safe. Now that's what I call TextWorld! You can make out an opened box. The box is empty! This is the worst thing that could possibly happen, ever! You can make out a bed stand. The bed stand is normal. The bed stand appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going south.
There is a cashew, a sandwich and a passkey on the floor.
You are carrying: a latchkey and an Advent Calendar.

your action:

Response: take passkey<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, travel south. With that over with, unlock the formless chest. And then, doublecheck that the formless chest within the bedchamber is wide open. And then, you can place the shirt into the formless chest. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A typical kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a case. Now why would someone leave that there? The case is empty! This is the worst thing that could possibly happen, ever! You make out a board. The board is usual. But the thing is empty, unfortunately. Silly board, silly, empty, good for nothing board. Look over there! a shelf. You see a potato on the shelf.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a formless keycard, a shirt and a paper towel.

your action:

Response: go south<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>insert shirt into formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, make an attempt to venture west. Then, retrieve the paper towel from the board inside the shower. And then, take a trip east. Okay, and then, rest the paper towel on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage.
You can see a locked crate here. Oh wow! Is that what I think it is? It is! It's a counter. However, the counter, like an empty counter, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a broccoli on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel from board<|im_end|>go east<|im_end|>put paper towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, unlock the Canadian limited edition locker. If you have unlocked the Canadian limited edition locker, make absolutely sure that the Canadian limited edition locker in the garage is opened. After that, take the keycard from the Canadian limited edition locker. And then, unlock the box in the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place.
You make out a locked box. You make out a locked Canadian limited edition locker right there by you.
There is an unblocked exit to the north.
There is a sandwich on the floor.
You are carrying: a Canadian limited edition passkey, a butterfly and a controller.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>open Canadian limited edition locker<|im_end|>take keycard from Canadian limited edition locker<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the formless box in the bedroom is open. And then, retrieve the passkey from the formless box inside the bedroom. After that, go to the east. Then, make it so that the locker in the launderette is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You can make out a closed formless box right there by you. You can see a type 8 locker. You scan the room for a bed, and you find a bed. The bed appears to be empty. What, you think everything in TextWorld should have stuff on it? You bend down to tie your shoe. When you stand up, you notice a bed stand. Looks like someone's already been here and taken everything off it, though. You make out a couch. The couch is usual. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a formless key on the floor.
You are carrying: a type 8 keycard.

your action:

Response: open formless box<|im_end|>take passkey from formless box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First, it would be good if you could try to move east. With that over with, ensure that the type D chest is open. After that, recover the cloak from the type D chest in the cellar. After that, you can place the cloak inside the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place. You begin to take stock of what's here.
Were you looking for a fridge? Because look over there, it's a fridge.
You need an unguarded exit? You should try going east.
There is an apple and a teapot on the floor.
You are carrying: a candy bar.

your action:

Response: go east<|im_end|>open type D chest<|im_end|>take cloak from type D chest<|im_end|>insert cloak into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First stop, venture west. And then, pick up the American style key from the fudge scented locker within the shower. And then, make an effort to head east. Following that, unlock the American style locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
You can see a American style locker. Look over there! a bed stand. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a peanut on the floor.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take American style key from fudge scented locker<|im_end|>go east<|im_end|>unlock American style locker with American style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. After that, pick up the key from the locker. If you can get your hands on the key, unlock the chest within the playroom. And then, open the chest within the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You see a closed TextWorld style locker here. You see a pan. You see a TextWorld style keycard on the pan. As if things weren't amazing enough already, you can even see a chair. You wonder idly who left that here. But the thing is empty, unfortunately.
There is an unguarded exit to the south.
You are carrying: a sponge and a paper towel.

your action:

Response: go south<|im_end|>take key from locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head north. Then, pick up the shadfly from the table within the vault. And then, travel south. Next, sit the shadfly on the chair within the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You bend down to tie your shoe. When you stand up, you notice a safe. You see a box. You make out a chair. The chair is standard. On the chair you make out a fondue. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the north.
There is a keycard and a latchkey on the floor.
You are carrying: a printer.

your action:

Response: go north<|im_end|>take shadfly from table<|im_end|>go south<|im_end|>put shadfly on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First, it would be a great idea if you could take the key from the counter inside the spare room. And then, make an attempt to move south. Okay, and then, unlock the box inside the garage with the key. After that, doublecheck that the box inside the garage is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You can barely contain your excitement.
You can make out a counter. On the counter you make out a sandwich and a key. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a table. You see a pear on the table.
You need an unguarded exit? You should try going south.
There is a stick of butter and a peanut on the floor.
You are carrying: a fondue.

your action:

Response: take key from counter<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to move south. And then, take the American limited edition latchkey from the mantle. Then, doublecheck that the American limited edition box is unlocked. And then, look and see that the American limited edition box within the salon is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one.
You can make out a closed box. You smell a great smell, and follow it to a counter. The counter is typical. The counter appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the south. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a cloak.

your action:

Response: go south<|im_end|>take American limited edition latchkey from mantle<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could take the type S keycard from the non-euclidean chest. Then, attempt to travel south. With that over with, check that the type S locker in the parlor is unlocked with the type S keycard. After that, open the type S locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You can barely contain your excitement.
You see a non-euclidean chest. I mean, just wow! Isn't TextWorld just the best? The non-euclidean chest contains a type S keycard. You make out a bureau. The bureau is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going south.
You are carrying: a non-euclidean latchkey, an insect and a Cat Calendar.

your action:

Response: take type S keycard from non-euclidean chest<|im_end|>go south<|im_end|>unlock type S locker with type S keycard<|im_end|>open type S locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick-up the keycard from the floor of the canteen. Once you have got the keycard, head south. And then, unlock the safe. And then, ensure that the safe within the dish-pit is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a counter. You see a teacup on the counter. Now that's what I call TextWorld! You make out a saucepan. On the saucepan you can make out a loaf of bread.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keycard and a bowl on the floor.
You are carrying: a pillow and a controller.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to make absolutely sure that the box is unlocked. After unlocking the box, ensure that the box within the washroom is open. And then, retrieve the keycard from the box in the washroom. And then, lock the safe in the washroom with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical kind of place.
You see a safe. You check the price tag on the safe. Ninety big ones?! That's ridiculous! You know, I know a person, they work out of the big city, who could get you one of those for 40 bucks! You can see a box. You can make out a type V safe. Wow, isn't TextWorld just the best? Were you looking for a dresser? Because look over there, it's a dresser. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a bench. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a type V passkey on the floor.
You are carrying: a stick of butter, a key and a Canadian limited edition keycard.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. Your first objective is to check that the chest is unlocked with the latchkey. After you have unlocked the chest, ensure that the chest is open. And then, recover the keycard from the chest. And then, doublecheck the locker in the bedroom is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. You start to take note of what's in the room.
You make out a locker! You see a locked chest right there by you. You scan the room, seeing a non-euclidean safe. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a non-euclidean latchkey on the floor.
You are carrying: a licorice strip, a loaf of bread, a banana, a latchkey and a book.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, you could, like, unlock the cuboid locker in the shower with the cuboid passkey. After unlocking the cuboid locker, ensure that the cuboid locker is open. Then, take the mat from the cuboid locker. After that, sit the mat on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place.
You see a locked cuboid locker. You see a Henderson's style box. You can see a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. The rack is usual. But the thing hasn't got anything on it. You make out a table. The table is ordinary. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it? Oh, great. Here's a board. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
There is a sponge on the floor.
You are carrying: a stick of butter, a cuboid passkey and a ladle.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take mat from cuboid locker<|im_end|>put mat on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make absolutely sure that the locker is unlocked. Then, ensure that the locker is open. Then, take the formless keycard from the locker inside the dish-pit. After that, unlock the formless locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look at you, bigshot, walking into a dish-pit like it isn't some huge deal.
You see a locked formless locker here. You can see a locked locker, which looks normal, right there by you. You can make out a freezer. You can make out a bowl. But oh no! there's nothing on this piece of garbage.
There is an unblocked exit to the west.
There is a candy bar and a mug on the floor.
You are carrying: a latchkey and a pillow.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take formless keycard from locker<|im_end|>unlock formless locker with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, check that the spherical chest in the kitchen is unlocked with the spherical latchkey. Then, make it so that the spherical chest is open. Then, retrieve the melon from the spherical chest. After that, eat the melon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the kitchen. You start to take note of what's in the room.
You scan the room, seeing a spherical chest. You make out a chair. The chair is standard. On the chair you can make out a cabbage. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. As if things weren't amazing enough already, you can even see a shelf! However, the shelf, like an empty shelf, has nothing on it. Hm. Oh well You make out a plate. The plate is usual. But the thing is empty, unfortunately.
There is an unblocked exit to the west.
There is a broccoli on the floor.
You are carrying: a sandwich and a spherical latchkey.

your action:

Response: unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>take melon from spherical chest<|im_end|>eat melon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the cd from the floor of the bar. After that, move south. Then, open the type I safe in the laundromat. After that, you can place the cd inside the type I safe in the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual kind of place. You begin to take stock of what's in the room.
Look over there! a type G locker. You scan the room for a bookshelf, and you find a bookshelf. The bookshelf is ordinary. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the south.
There is a cd on the floor.
You are carrying: a type G key.

your action:

Response: take cd<|im_end|>go south<|im_end|>open type I safe<|im_end|>insert cd into type I safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First, it would be fantastic if you could pick up the key from the board. And then, insert the key into the locker's lock to unlock it. After unlocking the locker, open the locker within the scullery. After you have opened the locker, retrieve the fork from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard kind of place. The room is well lit.
You can see a locker. You hear a noise behind you and spin around, but you can't see anything other than a box. You make out a board. You see a key and a latchkey on the board. Were you looking for a plate? Because look over there, it's a plate. But the thing is empty, unfortunately. You make out a rack. But the thing is empty. Aw, and here you were, all excited for there to be things on it!
There is an unblocked exit to the west.
You are carrying: an apple and a mop.

your action:

Response: take key from board<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fork from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, try to go south. Following that, pick up the passkey from the floor of the basement. And then, insert the passkey into the box's lock to unlock it. Then, open the box within the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical kind of place.
You see a locked normal looking locker close by. Oh wow! Is that what I think it is? It is! It's a suitcase! The suitcase is empty! This is the worst thing that could possibly happen, ever! You see a stand. On the stand you can see a latchkey. You can see a counter. The counter is normal. But there isn't a thing on it. You can make out a shelf. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to go to the west. And then, pick-up the Canadian latchkey from the floor of the dish-pit. And then, make an attempt to venture east. Then, make it so that the Canadian locker is unlocked with the Canadian latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. You begin to take stock of what's here.
You can see a Canadian locker. You make out a rectangular box. You make out a closed chest. You make out an opened vanilla scented chest. Empty! What kind of nightmare TextWorld is this? You make out a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unblocked exit to the west.
You are carrying: a knife.

your action:

Response: go west<|im_end|>take Canadian latchkey<|im_end|>go east<|im_end|>unlock Canadian locker with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take the American latchkey from the safe. If you can get your hands on the American latchkey, venture south. Then, make it so that the American safe within the pantry is closed. Once you have closed the American safe, lock the American safe with the American latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
You see a safe. The safe contains an American latchkey and a latchkey. Wow, isn't TextWorld just the best? You bend down to tie your shoe. When you stand up, you notice a trunk. Make a note of this, you might have to put stuff on or in it later on. The trunk is empty, what a horrible day! A closed suitcase is close by.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cashew, a Microsoft limited edition latchkey and a spherical key.

your action:

Response: take American latchkey from safe<|im_end|>go south<|im_end|>close American safe<|im_end|>lock American safe with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to venture east. That done, make sure that the non-euclidean chest in the kitchen is wide open. After that, take the key from the non-euclidean chest. With the key, look and see that the locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
You can make out a locked TextWorld locker in the room. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is usual. But oh no! there's nothing on this piece of garbage.
You need an unguarded exit? You should try going east.
There is a TextWorld key on the floor.
You are carrying: an onion, a broccoli and a non-euclidean latchkey.

your action:

Response: go east<|im_end|>open non-euclidean chest<|im_end|>take key from non-euclidean chest<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, pick up the keycard from the floor of the shower. After that, unlock the chest with the keycard. After that, open the chest. Having opened the chest, recover the broom from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You can barely contain your excitement.
You can make out a locked chest. You see a fresh laundry scented box. The fresh laundry scented box is empty! This is the worst thing that could possibly happen, ever! You see a board. The board is usual. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a keycard and a fresh laundry scented keycard on the floor.
You are carrying: a huckleberry and a key.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could pick up the Canadian style passkey from the table inside the vault. Then, venture south. That done, make absolutely sure that the Canadian style safe is shut. And then, make sure that the Canadian style safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one.
You see a table. The table is ordinary. On the table you make out a Canadian style passkey. You rest your hand against a wall, but you miss the wall and fall onto a rack. The rack is ordinary. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the rack. You can see a shelf. But the thing hasn't got anything on it. You see a counter. You shudder, but continue examining the counter. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a Comic Strip Calendar.

your action:

Response: take Canadian style passkey from table<|im_end|>go south<|im_end|>close Canadian style safe<|im_end|>lock Canadian style safe with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, unlock the type G safe. And then, open the type G safe. And then, recover the towel from the type G safe. And then, place the towel on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the steam room.
You scan the room for a type G safe, and you find a type G safe. You see a box. You make out a counter. However, the counter, like an empty counter, has nothing on it.
You need an unblocked exit? You should try going north.
You are carrying: a gummy bear and a type G keycard.

your action:

Response: unlock type G safe with type G keycard<|im_end|>open type G safe<|im_end|>take towel from type G safe<|im_end|>put towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, go east. With that done, pick up the passkey from the rack in the attic. Once you have picked up the passkey, check that the safe is unlocked with the passkey. After unlocking the safe, doublecheck that the safe is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Look around you. Take it all in. It's not every day someone gets to be in a scullery. You begin to take stock of what's here.
You can see a cabinet.
There is an unblocked exit to the east.
There is a glass on the floor.
You are carrying: a burger, a top hat and a laptop.

your action:

Response: go east<|im_end|>take passkey from rack<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, unlock the safe. Then, open the safe. Then, pick up the pillow from the safe inside the salon. And then, sit the pillow on the bar in the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary one.
You make out a locked safe. You can make out a locked formless safe. You see an opened trunk. The trunk is empty! What a waste of a day! Were you looking for a bar? Because look over there, it's a bar. The bar is ordinary. But the thing is empty. It would have been so cool if there was stuff on the bar.
There is an exit to the north. Don't worry, it is unguarded.
There is a formless keycard and a plant on the floor.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take pillow from safe<|im_end|>put pillow on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go east. Then, pick-up the type 2 keycard from the floor of the pantry. With the type 2 keycard, unlock the type 2 safe. After you have unlocked the type 2 safe, open the type 2 safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Well how about that, you are in the place we're calling the cookery.
You see a freezer. The freezer contains a teapot. You shudder, but continue examining the room.
There is an exit to the east. Don't worry, it is unblocked.
There is a pear on the floor.
You are carrying: a burger and a bug.

your action:

Response: go east<|im_end|>take type 2 keycard<|im_end|>unlock type 2 safe with type 2 keycard<|im_end|>open type 2 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the cuboid keycard from the counter in the closet. With the cuboid keycard, unlock the cuboid safe. And then, make it so that the cuboid safe in the closet is wide open. And then, take the lightbulb from the cuboid safe in the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place. You start to take note of what's in the room.
You make out a cuboid safe. You can see an opened safe. The safe contains a shirt. You can see a counter. You see a cuboid keycard, a fly larva and a nest of bats on the counter. You make out a shelf. Wow, isn't TextWorld just the best? But there isn't a thing on it.
There is an unblocked exit to the north.
You are carrying: a cashew.

your action:

Response: take cuboid keycard from counter<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take lightbulb from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could take a trip south. Then, recover the Canadian style keycard from the floor of the recreation zone. And then, look and see that the Canadian style safe inside the recreation zone is unlocked. And then, ensure that the Canadian style safe inside the recreation zone is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a teaspoon and a teapot on the floor.
You are carrying: a huckleberry.

your action:

Response: go south<|im_end|>take Canadian style keycard<|im_end|>unlock Canadian style safe with Canadian style keycard<|im_end|>open Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to take a trip west. With that over with, take the mouse from the bookshelf within the office. Then, go east. Then, place the mouse on the plate within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
This is going to sound unbelievable, but you've just entered a cookery.
You see a locked American box in the room. You see a plate. You see a stick of butter on the plate.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an American latchkey.

your action:

Response: go west<|im_end|>take mouse from bookshelf<|im_end|>go east<|im_end|>put mouse on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, pick-up the staple from the floor of the office. After that, go to the east. Next, open the Canadian limited edition locker in the chamber. And then, insert the staple inside the Canadian limited edition locker within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
I am sorry to announce that you are now in the office.
A locked locker is here. You see a stand. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unguarded.
There is a staple on the floor.
You are carrying: a carrot, a Canadian limited edition passkey, a keycard and a blanket.

your action:

Response: take staple<|im_end|>go east<|im_end|>open Canadian limited edition locker<|im_end|>insert staple into Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could travel east. And then, take the non-euclidean passkey from the bar in the bedchamber. And then, make it so that the non-euclidean chest is unlocked with the non-euclidean passkey. And then, open the non-euclidean chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a spherical safe.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a spherical key.

your action:

Response: go east<|im_end|>take non-euclidean passkey from bar<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to move east. With that accomplished, assure that the rectangular box is opened. After that, take the shirt from the rectangular box. And then, place the shirt on the board inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one.
You can see a safe. I mean, just wow! Isn't TextWorld just the best? You make out a bowl. But the thing is empty. You can see a rack. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You make out a pan. The pan is normal. Unfortunately, there isn't a thing on it. You move on, clearly done caring about your TextWorld experience.
There is an unguarded exit to the east.
There is a latchkey on the floor.
You are carrying: a sandwich and a rectangular passkey.

your action:

Response: go east<|im_end|>open rectangular box<|im_end|>take shirt from rectangular box<|im_end|>put shirt on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make it so that the safe inside the lounge is unlocked. And then, ensure that the safe is open. After that, pick up the key from the safe. After that, lock the chest within the lounge with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An usual one.
You can see a closed chest. You can see a locked safe nearby. You can make out a mantle. Why don't you take a picture of it, it'll last longer! The mantle is normal. On the mantle you see a cushion. You scan the room, seeing a bookshelf. The bookshelf is ordinary. But oh no! there's nothing on this piece of garbage. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey, a Canadian limited edition latchkey and a paper towel.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, go to the east. And then, make absolutely sure that the rectangular safe is wide open. After that, retrieve the keycard from the rectangular safe. After that, make it so that the locker within the spare room is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place.
You smell a wretched smell, and follow it to a counter. You wonder idly who left that here. The counter appears to be empty. Hm. Oh well You see a rack. The rack is normal. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the east.
There is a butterfly on the floor.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>open rectangular safe<|im_end|>take keycard from rectangular safe<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, unlock the locker. If you have unlocked the locker, open the locker. After that, pick up the type 2 keycard from the locker in the salon. After that, look and see that the type 2 locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Ah, the salon. This is some kind of salon, really great standard vibes in this place, a wonderful standard atmosphere.
You see a type 2 locker. Oh, great. Here's a locker. You make out a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: a fondue and a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take type 2 keycard from locker<|im_end|>unlock type 2 locker with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to insert the passkey into the locker within the recreation zone's lock to unlock it. And then, doublecheck that the locker is ajar. And then, pick up the controller from the locker. After that, deposit the controller on the floor of the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You see a locker. You can make out a locked cuboid box. You make out an opened portmanteau, which looks normal, in the room. The portmanteau is empty, what a horrible day! You can make out a suitcase. Huh, weird. You make out a bed. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going west.
There is a cuboid key on the floor.
You are carrying: a passkey and an insect.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take controller from locker<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First step, retrieve the type N passkey from the bookshelf in the recreation zone. And then, make an attempt to venture south. Then, doublecheck that the type N safe is unlocked. And then, open the type N safe inside the vault. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You bend down to tie your shoe. When you stand up, you notice a formless locker, so there's that. You can see a type R safe! What's that over there? It looks like it's a bookshelf. The bookshelf is typical. On the bookshelf you see a type N passkey, a formless latchkey and a type R passkey. You see a gleam over in a corner, where you can see a mantle. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the south.
There is a plant on the floor.
You are carrying nothing.

your action:

Response: take type N passkey from bookshelf<|im_end|>go south<|im_end|>unlock type N safe with type N passkey<|im_end|>open type N safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to go south. Following that, make it so that the Henderson's style chest inside the vault is wide open. After that, retrieve the golf ball from the Henderson's style chest. Then, ditch the golf ball on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one.
You can make out a locked locker. Look out! It's a- oh, never mind, it's just a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You see a locked cabinet.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open Henderson's style chest<|im_end|>take golf ball from Henderson's style chest<|im_end|>drop golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the cuboid keycard from the safe. Then, try to go east. Okay, and then, insert the cuboid keycard into the cuboid safe within the scullery's lock to unlock it. Then, make it so that the cuboid safe within the scullery is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You make a grand eccentric entrance into a bedroom. You begin to take stock of what's here.
You can see an opened safe. The safe contains a cuboid keycard and a non-euclidean keycard. Wow, isn't TextWorld just the best? A closed non-euclidean box is in the corner.
You need an unblocked exit? You should try going east.
You are carrying: a formless key and a key.

your action:

Response: take cuboid keycard from safe<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the key from the floor of the workshop. Then, head south. And then, close the box within the office. Then, Put the key into the box within the office to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You make out an armchair. Make a note of this, you might have to put stuff on or in it later on. The armchair is normal. But oh no! there's nothing on this piece of junk. You scan the room for a stand, and you find a stand. However, the stand, like an empty stand, has nothing on it. Hm. Oh well
You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying: an American style latchkey and a nest of kittens.

your action:

Response: take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, go to the north. And then, pick-up the latchkey from the floor of the shower. And then, venture south. And then, assure that the box inside the bedchamber is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well I'll be, you are in the place we're calling the bedchamber. Let's see what's in here.
You can see a closed box in the room. As if things weren't amazing enough already, you can even see a American locker. You can make out a recliner. The recliner is usual. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the north.
You are carrying: an American key, a key and a fly larva.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock box with latchkey<|im_end|>