Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, assure that the rectangular chest inside the pantry is unlocked. Having unlocked the rectangular chest, make sure that the rectangular chest is open. After that, take the soap scented passkey from the rectangular chest within the pantry. And then, assure that the soap scented safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a normal kind of place. That is to say, you're in a pantry. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked soap scented safe close by. You make out a locked rectangular chest. You can make out a closed Henderson's limited edition box.
There is an exit to the north. Don't worry, it is unguarded.
There is a Henderson's limited edition passkey on the floor.
You are carrying: a potato, a rectangular latchkey and a formless passkey.

your action:

Response: unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take soap scented passkey from rectangular chest<|im_end|>unlock soap scented safe with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First stop, attempt to go north. Then, pick up the loaf of bread from the suitcase. Then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
I am sorry to announce that you are now in the laundromat.
You see a safe. You bend down to tie your shoe. When you stand up, you notice a spherical box. The spherical box contains an iron.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>take loaf of bread from suitcase<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the chest inside the salon is unlocked. After that, look and see that the chest is wide open. And then, retrieve the type G key from the chest within the salon. After that, make sure that the type G box within the salon is locked with the type G key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a type G box. You can make out a chest. You can make out a locked type 7 box.
There is an unblocked exit to the west.
You are carrying: a cookie, a stick of butter and a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take type G key from chest<|im_end|>lock type G box with type G key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the TextWorld limited edition chest is open. And then, take the stapler from the TextWorld limited edition chest inside the study. And then, head east. And then, place the stapler on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition chest. Something scurries by right in the corner of your eye. Probably nothing. You see a table. But there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the east. Don't worry, it is unblocked.
There is a Comic Strip Calendar on the floor.
You are carrying: a TextWorld limited edition keycard.

your action:

Response: open TextWorld limited edition chest<|im_end|>take stapler from TextWorld limited edition chest<|im_end|>go east<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. After that, assure that the Canadian chest inside the shower is ajar. And then, pick up the iron from the Canadian chest inside the shower. After taking the iron, ditch the iron on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place.
You see a case. Empty! What kind of nightmare TextWorld is this? You rest your hand against a wall, but you miss the wall and fall onto a table. You see a burger on the table. You rest your hand against a wall, but you miss the wall and fall onto a bowl. The bowl is usual. The bowl appears to be empty. You can see a platter. The platter is typical. But the thing is empty. Look out! It's a- oh, never mind, it's just a saucepan. Why don't you take a picture of it, it'll last longer! You see a worm on the saucepan.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a chocolate bar and a Canadian keycard.

your action:

Response: go south<|im_end|>open Canadian chest<|im_end|>take iron from Canadian chest<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the spherical key from the chest. After that, assure that the spherical safe in the kitchen is unlocked. And then, open the spherical safe in the kitchen. Then, take the fork from the spherical safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal kind of place.
You can make out a locked spherical safe, which looks usual, in the room. You see a chest. Is this it? Is this what you came to TextWorld to see? a chest? The chest contains a spherical key. You see a locked usual looking Microsoft style chest here. You make out a saucepan. The saucepan is normal. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the saucepan.
You need an unblocked exit? You should try going north.
There is a latchkey and a Microsoft style key on the floor.
You are carrying nothing.

your action:

Response: take spherical key from chest<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>take fork from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First stop, take a trip east. And then, ensure that the safe is open. Then, pick up the loaf of bread from the safe in the spare room. If you can get your hands on the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An ordinary one.
You see a closed chest, which looks standard, close by. You make out a stand. However, the stand, like an empty stand, has nothing on it. Oh! Why couldn't there just be stuff on it? You can see a bed. You shudder, but continue examining the bed. The bed is usual. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a gummy bear and a latchkey.

your action:

Response: go east<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, make it so that the American limited edition locker is unlocked. After that, open the American limited edition locker. After you have pulled open the American limited edition locker, pick up the passkey from the American limited edition locker. After taking the passkey, make absolutely sure that the safe is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place.
You see a safe. A safe... Is that really what you were looking for? You see a American limited edition locker. You can see a TextWorld style safe. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take passkey from American limited edition locker<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to pick up the key from the floor of the playroom. With the key, move south. With that done, unlock the box. Then, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical one.
You see a shelf. But the thing is empty. It would have been so cool if there was stuff on the shelf. You can make out a bed stand. The bed stand is typical. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going south.
There is a key and a tablet on the floor.
You are carrying: a passkey, a glass, a nest of caterpillars, a binder and a lamp.

your action:

Response: take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick-up the Microsoft key from the floor of the vault. After you have taken the Microsoft key, make absolutely sure that the Microsoft box within the vault is unlocked with the Microsoft key. And then, ensure that the Microsoft box is open. After pulling open the Microsoft box, take the butterfly from the Microsoft box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked Microsoft box. You smell a sickening smell, and follow it to a chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a Microsoft key and a keycard on the floor.
You are carrying: a fondue and a glove.

your action:

Response: take Microsoft key<|im_end|>unlock Microsoft box with Microsoft key<|im_end|>open Microsoft box<|im_end|>take butterfly from Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First thing I need you to do is to move north. Following that, recover the whisk from the type X chest in the scullery. Then, venture south. Next, put the whisk on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
You see a rack. The rack is typical. On the rack you can see a chocolate bar. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a stand. But the thing is empty. Silly stand, silly, empty, good for nothing stand.
You need an unblocked exit? You should try going north.
You are carrying: a stick of butter and a teaspoon.

your action:

Response: go north<|im_end|>take whisk from type X chest<|im_end|>go south<|im_end|>put whisk on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, make an effort to take a trip north. Then, pick up the TextWorld limited edition keycard from the case inside the laundromat. And then, try to go south. With that accomplished, look and see that the TextWorld limited edition chest within the dish-pit is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked TextWorld limited edition chest. You make out a closed safe. You smell a fine smell, and follow it to a cabinet. I mean, just wow! Isn't TextWorld just the best? You can see a counter. The counter is ordinary. But there isn't a thing on it. You can make out a rack. The rack is normal. But the thing is empty, unfortunately. Look over there! a bowl. Make a note of this, you might have to put stuff on or in it later on. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld limited edition keycard from case<|im_end|>go south<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, venture north. And then, pick up the fly larva from the floor of the shower. After you have got the fly larva, head south. And then, you can put the fly larva into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard one. I guess you better just go and list everything you see here.
You see a gleam over in a corner, where you can see a locker. The locker contains a keycard. You see a box. The box contains a key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see an opened drawer. The drawer is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going north.
There is a burger on the floor.
You are carrying: a Cat Calendar, a knife and a worm.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>insert fly larva into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, open the refrigerator. And then, take the fly larva from the refrigerator. Then, take a trip east. Then, sit the fly larva on the shelf in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one. You start to take note of what's in the room.
Oh, great. Here's a refrigerator.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a nest of kittens.

your action:

Response: open refrigerator<|im_end|>take fly larva from refrigerator<|im_end|>go east<|im_end|>put fly larva on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, you could, like, pick up the rectangular passkey from the shelf in the cookery. If you can get your hands on the rectangular passkey, unlock the rectangular chest. After unlocking the rectangular chest, open the rectangular chest. After that, retrieve the teaspoon from the rectangular chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You make out a locked rectangular chest right there by you. You see a chest. Huh, weird. You see a shelf. The shelf is standard. On the shelf you can make out a rectangular passkey and a latchkey.
You need an unblocked exit? You should try going west.
There is a teapot and a worm on the floor.
You are carrying: a berry.

your action:

Response: take rectangular passkey from shelf<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take teaspoon from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel south. If you can finish that, ensure that the locker inside the dish-pit is open. Then, pick up the spork from the locker. Then, throw the spork on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
I never took you for the sort of person who would show up in a parlor, but I guess I was wrong.
You make out a locked box.
There is an exit to the south. Don't worry, it is unguarded.
There is a cabbage, a fondue and a poem on the floor.
You are carrying: an apple, a latchkey and a top hat.

your action:

Response: go south<|im_end|>open locker<|im_end|>take spork from locker<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, go south. After that, ensure that the type 5 box is open. And then, recover the towel from the type 5 box. With the towel, throw the towel on the floor of the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one.
Look out! It's a- oh, never mind, it's just a shelf. Make a note of this, you might have to put stuff on or in it later on. You see a stick of butter on the shelf. Hmmm... what else, what else?
There is an unguarded exit to the south.
There is an onion and a golf tee on the floor.
You are carrying: a broccoli and a nest of puppies.

your action:

Response: go south<|im_end|>open type 5 box<|im_end|>take towel from type 5 box<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to doublecheck that the rectangular locker is unlocked. After that, ensure that the rectangular locker is open. After that, take the butterfly from the rectangular locker. Then, put the butterfly on the desk within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place.
You can see a rectangular locker. You can see a desk. You see a stick of butter on the desk. You make out a shelf. You can't really describe the shelf besides that it's ordinary. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take butterfly from rectangular locker<|im_end|>put butterfly on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First step, make it so that the fudge scented box in the shower is opened. Then, pick up the soap dispenser from the fudge scented box inside the shower. If you can get your hands on the soap dispenser, try to move south. Following that, you can place the soap dispenser inside the locker. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Look at that notice! What does it say? It says Welcome to the shower? Well that's cool.
You see a closed fudge scented box close by. You see a type X safe.
You need an unblocked exit? You should try going south.
There is a fudge scented passkey on the floor.
You are carrying: a spoon and a mug.

your action:

Response: open fudge scented box<|im_end|>take soap dispenser from fudge scented box<|im_end|>go south<|im_end|>insert soap dispenser into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head north. And then, pick up the worm from the rack. And then, make an attempt to travel south. Next, place the worm on the mantelpiece. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. You make out a mantelpiece. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going north.
You are carrying: a cucumber, a key and a vacuum.

your action:

Response: go north<|im_end|>take worm from rack<|im_end|>go south<|im_end|>put worm on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, pick up the rectangular key from the locker inside the office. And then, unlock the rectangular chest. And then, ensure that the rectangular chest is open. And then, recover the nest of kittens from the rectangular chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular chest. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a locker. The locker contains a rectangular key. You can see a closed coffer nearby. Look over there! an armchair. The armchair is standard. The armchair appears to be empty. You see a stand. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an unblocked exit to the north.
There is a passkey and a butterfly on the floor.
You are carrying: a shadfly.

your action:

Response: take rectangular key from locker<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take nest of kittens from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could make an effort to venture north. And then, recover the sandwich from the board. And then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard kind of place.
You make out an opened rectangular box. The rectangular box contains a rectangular keycard.
You need an unguarded exit? You should try going north.
There is a butterfly on the floor.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>take sandwich from board<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! Your first objective is to assure that the American limited edition locker inside the recreation zone is unlocked. Then, open the American limited edition locker in the recreation zone. After that, recover the chocolate bar from the American limited edition locker. Having taken the chocolate bar, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a American limited edition locker.
There is an unguarded exit to the west.
There is a gummy bear on the floor.
You are carrying: an American limited edition keycard, a Comic Strip Calendar and a blender.

your action:

Response: unlock American limited edition locker with American limited edition keycard<|im_end|>open American limited edition locker<|im_end|>take chocolate bar from American limited edition locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the east. After that, open the soap scented safe. Then, take the latchkey from the soap scented safe. And then, assure that the locker is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A locked safe is right there by you. You scan the room, seeing a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. You see a sandwich on the shelf.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a key on the floor.
You are carrying: a soap scented latchkey.

your action:

Response: go east<|im_end|>open soap scented safe<|im_end|>take latchkey from soap scented safe<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, head east. Okay, and then, open the locker. And then, recover the sponge from the locker within the bathroom. After that, rest the sponge on the shelf inside the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. You begin to take stock of what's in the room.
You see a crate. You shudder, but continue examining the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a banana, a key and a frisbee.

your action:

Response: go east<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>put sponge on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the iron from the board. And then, travel south. That done, ensure that the Microsoft limited edition safe is open. And then, put the iron inside the Microsoft limited edition safe inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom.
You make out a board. You see an iron on the board. Now that's what I call TextWorld! You make out a counter. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a grape, a loaf of bread and a shirt on the floor.
You are carrying nothing.

your action:

Response: take iron from board<|im_end|>go south<|im_end|>open Microsoft limited edition safe<|im_end|>insert iron into Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to move east. After that, ensure that the chest is open. And then, recover the broccoli from the chest inside the canteen. Then, eat the broccoli. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic.
You can see a closed standard looking type X safe nearby. What's that over there? It looks like it's a shelf. On the shelf you make out a loaf of bread and a type X passkey. Classic TextWorld.
There is an unguarded exit to the east.
You are carrying: a passkey, a cuboid latchkey and a textbook.

your action:

Response: go east<|im_end|>open chest<|im_end|>take broccoli from chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First step, try to travel west. And then, lift the Comic Strip Calendar from the floor of the studio. If you can get your hands on the Comic Strip Calendar, make an attempt to take a trip east. After that, put the Comic Strip Calendar on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type V locker. Look out! It's a- oh, never mind, it's just a rack. The rack is normal. On the rack you can make out a type V keycard. You can make out a table. But the thing hasn't got anything on it. Hm. Oh well Look out! It's a- oh, never mind, it's just a board. The board is ordinary. The board appears to be empty. Aw, here you were, all excited for there to be things on it! You see a counter. You shudder, but continue examining the counter. But the thing is empty. This always happens, here in TextWorld!
You need an unguarded exit? You should try going west.
You are carrying: a pair of headphones.

your action:

Response: go west<|im_end|>take Comic Strip Calendar<|im_end|>go east<|im_end|>put Comic Strip Calendar on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First, it would be great if you could attempt to head west. And then, pick up the Microsoft latchkey from the shelf. After that, move east. After that, make absolutely sure that the Microsoft locker is unlocked with the Microsoft latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. I guess you better just go and list everything you see here.
You can see a Microsoft locker. You see a gleam over in a corner, where you can see a locker. Huh, weird.
There is an unblocked exit to the west.
There is a shadfly on the floor.
You are carrying: a rectangular keycard and an Advent Calendar.

your action:

Response: go west<|im_end|>take Microsoft latchkey from shelf<|im_end|>go east<|im_end|>unlock Microsoft locker with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. After that, recover the Microsoft limited edition key from the stand. Then, attempt to head east. After that, lock the Microsoft limited edition safe with the Microsoft limited edition key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
You can see a Microsoft limited edition safe. You can make out a cuboid chest. Now that's what I call TextWorld! You can see a rack. The rack is usual. But oh no! there's nothing on this piece of trash.
There is an unblocked exit to the west.
You are carrying: a TextWorld key.

your action:

Response: go west<|im_end|>take Microsoft limited edition key from stand<|im_end|>go east<|im_end|>lock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to move east. Then, pick up the formless keycard from the mantle. And then, unlock the formless safe in the study. After that, assure that the formless safe in the study is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a paper towel on the floor.
You are carrying: a peanut and a legume.

your action:

Response: go east<|im_end|>take formless keycard from mantle<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could make an effort to travel north. With that accomplished, retrieve the tv from the floor of the bedchamber. Then, try to go south. After that, you can deposit the tv into the basket. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. You begin looking for stuff.
You smell an awful smell, and follow it to a basket. Empty! What kind of nightmare TextWorld is this? You make out a dresser! You see a counter. You shudder, but continue examining the counter. The counter appears to be empty.
You need an unguarded exit? You should try going north.
There is a fondue on the floor.
You are carrying: a tablet.

your action:

Response: go north<|im_end|>take tv<|im_end|>go south<|im_end|>insert tv into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to travel west. Next, take the apple from the locker inside the bedchamber. Then, eat the apple. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a toolbox. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. You see a sandwich on the stand. You see a shelf. You see a cucumber and a laptop on the shelf.
There is an unguarded exit to the west.
You are carrying: a coconut.

your action:

Response: go west<|im_end|>take apple from locker<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, try to go west. Next, pick up the insect from the floor of the office. And then, travel east. Then, you can deposit the insect inside the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar.
You scan the room, seeing a suitcase. Something scurries by right in the corner of your eye. Probably nothing. The suitcase is empty, what a horrible day! You see an opened ordinary looking cabinet nearby. The cabinet is empty! What a waste of a day! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is normal. However, the rack, like an empty rack, has nothing on it.
You need an unblocked exit? You should try going west.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>insert insect into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the American chest within the cookery is open. Then, take the key from the American chest within the cookery. Then, go south. Next, unlock the box inside the pantry with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a American chest. You make out a bowl. The bowl is normal. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it! You see a table. But the thing hasn't got anything on it. You can see a counter. The counter is usual. On the counter you can see a fondue.
You need an unblocked exit? You should try going south.
You are carrying: an American style passkey and an American key.

your action:

Response: open American chest<|im_end|>take key from American chest<|im_end|>go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, ensure that the type R box within the shower is open. Then, pick up the keycard from the type R box in the shower. And then, unlock the box inside the shower. After that, ensure that the box is open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You can make out a box. You can see a type R box. Classic TextWorld. You make out a board. However, the board, like an empty board, has nothing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type R latchkey on the floor.
You are carrying nothing.

your action:

Response: open type R box<|im_end|>take keycard from type R box<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move north. With that over with, recover the cashew from the floor of the lounge. With the cashew, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit. You begin to take stock of what's in the room.
You make out a locker. You can make out a type T locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: a candy bar and a broom.

your action:

Response: go north<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to take a trip south. Following that, ensure that the lavender scented chest is open. After you have opened the lavender scented chest, retrieve the type 6 key from the lavender scented chest. And then, Insert the type 6 key into the type 6 locker within the workshop to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going south.
There is a licorice strip and a chocolate bar on the floor.
You are carrying: a kettle and a shadfly.

your action:

Response: go south<|im_end|>open lavender scented chest<|im_end|>take type 6 key from lavender scented chest<|im_end|>lock type 6 locker with type 6 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture north. And then, retrieve the top hat from the workbench in the attic. Once you have got the top hat, go to the south. And then, place the top hat on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical kind of place.
You can see an opened locker. Empty! What kind of nightmare TextWorld is this? You can see a shelf. The shelf is usual. On the shelf you see a keycard, so there's that.
You need an unguarded exit? You should try going north.
You are carrying: a tv.

your action:

Response: go north<|im_end|>take top hat from workbench<|im_end|>go south<|im_end|>put top hat on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go north. And then, retrieve the sponge from the cabinet. After that, go to the south. And then, place the sponge on the table inside the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You see a chest! The chest is empty! This is the worst thing that could possibly happen, ever! You can make out an opened suitcase. The suitcase contains an onion. You can see a table. The table is normal. On the table you can see a cabbage and a golf tee. You see a shelf. Why don't you take a picture of it, it'll last longer! On the shelf you can see a pair of pants. You can make out a stand. The stand is normal. The stand appears to be empty.
There is an unblocked exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sponge from cabinet<|im_end|>go south<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, try to go west. Then, take the stick of butter from the trunk in the basement. And then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You have come into a washroom. Not the washroom you'd expect. No, this is a washroom.
You can see a closed locker. You see a bench. But the thing hasn't got anything on it. Hey, want to see a shelf? Look over there, a shelf. The shelf appears to be empty. Hm. Oh well
There is an exit to the west. Don't worry, it is unguarded.
There is a salad and a latchkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter from trunk<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, try to take a trip east. Then, open the safe inside the dish-pit. And then, recover the teacup from the safe in the dish-pit. And then, rest the teacup on the plate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical kind of place. You begin looking for stuff.
You make out a closed box. You make out a bookshelf. The bookshelf is usual. But oh no! there's nothing on this piece of trash. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unguarded exit to the east.
You are carrying: a passkey, a book and a shadfly.

your action:

Response: go east<|im_end|>open safe<|im_end|>take teacup from safe<|im_end|>put teacup on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, pick up the key from the portmanteau. After that, unlock the safe inside the workshop. Having unlocked the safe, assure that the safe within the workshop is open. And then, take the Advent Calendar from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
Were you looking for a safe? Because look over there, it's a safe. Were you looking for a portmanteau? Because look over there, it's a portmanteau. The portmanteau contains a key. Wow, isn't TextWorld just the best? Oh, great. Here's a bookshelf. The bookshelf is typical. Looks like someone's already been here and taken everything off it, though. You can see a shelf. The shelf is usual. But oh no! there's nothing on this piece of garbage. You make out a desk. The desk is ordinary. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a nest of beetles on the floor.
You are carrying: a Microsoft passkey and an iron.

your action:

Response: take key from portmanteau<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Advent Calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to try to go east. With that accomplished, retrieve the type 4 key from the refrigerator. And then, doublecheck that the type 4 safe is unlocked. After that, open the type 4 safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one. I guess you better just go and list everything you see here.
You can make out a spherical box. You smell an intriguing smell, and follow it to a bed. Make a note of this, you might have to put stuff on or in it later on. The bed is normal. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it! You see a bookshelf. You see a spherical keycard and a cd on the bookshelf. Oh wow! Is that what I think it is? It is! It's a desk. The desk is usual. Unfortunately, there isn't a thing on it. You make out a shelf. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 4 key from refrigerator<|im_end|>unlock type 4 safe with type 4 key<|im_end|>open type 4 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to head south. With that accomplished, ensure that the type M box within the shower is open. After opening the type M box, pick up the insect from the type M box. And then, place the insect on the bench inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened cabinet close by. What a letdown! The cabinet is empty! You can see a locked refrigerator.
You need an unguarded exit? You should try going south.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>open type M box<|im_end|>take insect from type M box<|im_end|>put insect on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip north. And then, pick up the loaf of bread from the bar in the playroom. After taking the loaf of bread, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one.
You see an opened dresser, which looks ordinary, nearby. The dresser contains a butterfly and a book. Huh, weird. You make out an opened safe in the corner. The safe is empty, what a horrible day! You can see a mantle. The mantle is usual. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a chocolate bar and a pillow on the floor.
You are carrying: a soap dispenser.

your action:

Response: go north<|im_end|>take loaf of bread from bar<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. Next, look and see that the chest is opened. After that, take the insect from the chest. And then, put the insect into the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. The room is well lit.
There is an unblocked exit to the east.
There is a loaf of bread and a blender on the floor.
You are carrying: a legume, a chocolate bar, a Henderson's style latchkey and a bug.

your action:

Response: go east<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>insert insect into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. And then, pick-up the Advent Calendar from the floor of the study. After that, try to move south. After that, deposit the Advent Calendar inside the type K box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type K box. The type K box contains a paper towel. You wonder idly who left that here. You smell a pungent smell, and follow it to a locker. The locker contains a keycard. Something scurries by right in the corner of your eye. Probably nothing. You can see a counter. The counter is typical. But there isn't a thing on it.
There is an unblocked exit to the north.
There is a stick of butter and a sponge on the floor.
You are carrying: a type K key.

your action:

Response: go north<|im_end|>take Advent Calendar<|im_end|>go south<|im_end|>insert Advent Calendar into type K box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could make an effort to venture west. Then, recover the loaf of bread from the floor of the laundry place. If you can get your hands on the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see an opened drawer. The drawer is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the west. Don't worry, it is unguarded.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First stop, pick up the Microsoft passkey from the floor of the shower. Then, check that the Microsoft locker within the shower is unlocked with the Microsoft passkey. After unlocking the Microsoft locker, open the Microsoft locker in the shower. And then, pick up the paper towel from the Microsoft locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a Microsoft locker? Because look over there, it's a Microsoft locker. Oh wow! Is that what I think it is? It is! It's a trunk. The trunk contains an insect. Now that's what I call TextWorld! Hey, want to see a rack? Look over there, a rack. Now why would someone leave that there? Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unblocked.
There is a Microsoft passkey and a butterfly on the floor.
You are carrying: a broccoli.

your action:

Response: take Microsoft passkey<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take paper towel from Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could check that the chest within the study is unlocked with the keycard. After unlocking the chest, ensure that the chest is open. After that, retrieve the Comic Strip Calendar from the chest. With the Comic Strip Calendar, put the Comic Strip Calendar on the desk. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place.
You can make out a locked chest. You make out a closed trunk close by. You can see a desk. The desk is ordinary. Unfortunately, there isn't a thing on it. You bend down to tie your shoe. When you stand up, you notice a mantle. The mantle is typical. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter, a gummy bear, a fondue and a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take Comic Strip Calendar from chest<|im_end|>put Comic Strip Calendar on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. Your first objective is to travel east. Okay, and then, assure that the cuboid safe is ajar. And then, take the passkey from the cuboid safe within the bedchamber. And then, check that the locker inside the bedchamber is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard kind of place.
You see an opened dresser. The dresser contains a synthesizer.
There is an exit to the east. Don't worry, it is unblocked.
There is a grape on the floor.
You are carrying: a spork and a fly larva.

your action:

Response: go east<|im_end|>open cuboid safe<|im_end|>take passkey from cuboid safe<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to attempt to travel south. And then, unlock the rectangular safe with the rectangular keycard. And then, make sure that the rectangular safe within the bedchamber is opened. Having pulled open the rectangular safe, retrieve the controller from the rectangular safe within the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical one. You begin looking for stuff.
Oh, great. Here's a chest. The chest is empty, what a horrible day! You can see a desk. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going south.
You are carrying: a rectangular keycard, a laptop and a teacup.

your action:

Response: go south<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take controller from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, pick up the latchkey from the floor of the chamber. If you can get your hands on the latchkey, assure that the safe inside the chamber is unlocked with the latchkey. Then, look and see that the safe is opened. Then, recover the laptop from the safe within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
I never took you for the sort of person who would show up in a chamber, but I guess I was wrong.
You can make out a locked safe in the room. You can make out a box. You see a bench. The bench is normal. But there isn't a thing on it.
There is an unguarded exit to the north.
There is a latchkey on the floor.
You are carrying: a cashew, a fondue, a passkey, a worm and a cd.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First, it would be a great idea if you could unlock the Canadian locker with the Canadian keycard. After that, doublecheck that the Canadian locker is open. If you have pulled open the Canadian locker, pick up the keycard from the Canadian locker. And then, make it so that the box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place.
You can see a box. There's something strange about this thing being here, but you don't have time to worry about that now. You see a locked Canadian locker.
You need an unblocked exit? You should try going north.
There is a sandwich and a tv on the floor.
You are carrying: a Canadian keycard, a type C passkey and a keyboard.

your action:

Response: unlock Canadian locker with Canadian keycard<|im_end|>open Canadian locker<|im_end|>take keycard from Canadian locker<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, venture south. Next, ensure that the type Z locker in the cookhouse is open. After that, pick up the teapot from the type Z locker inside the cookhouse. Then, you can put the teapot into the safe inside the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just sauntered into a laundry place.
You can make out a chest. You bend down to tie your shoe. When you stand up, you notice a table. But the thing is empty, unfortunately.
There is an unblocked exit to the south.
There is a loaf of bread on the floor.
You are carrying: a type Z latchkey, a latchkey and a synthesizer.

your action:

Response: go south<|im_end|>open type Z locker<|im_end|>take teapot from type Z locker<|im_end|>insert teapot into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could try to go to the east. Once you get around to doing that, doublecheck that the type 6 safe inside the vault is ajar. Then, pick up the passkey from the type 6 safe within the vault. Then, lock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You make out a mantelpiece. The mantelpiece is standard. On the mantelpiece you can make out a peanut.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a sandwich and a loaf of bread.

your action:

Response: go east<|im_end|>open type 6 safe<|im_end|>take passkey from type 6 safe<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go south. With that accomplished, recover the type 3 keycard from the floor of the cookhouse. And then, make it so that the type 3 locker in the cookhouse is unlocked. Then, open the type 3 locker inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place.
You scan the room, seeing a non-euclidean box. You can see a type 9 safe. You scan the room for a stand, and you find a stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the stand.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is an onion on the floor.
You are carrying: a non-euclidean keycard.

your action:

Response: go south<|im_end|>take type 3 keycard<|im_end|>unlock type 3 locker with type 3 keycard<|im_end|>open type 3 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, try to go west. With that over with, pick-up the shirt from the floor of the shower. Then, try to go east. And then, rest the shirt on the chair in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. Okay, just remember what you're here to do, and everything will go great.
You can see a chest. You see a closed display, which looks standard, nearby. You see a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. The chair is usual. On the chair you see a keycard. You make out a bookshelf. The bookshelf is standard. Looks like someone's already been here and taken everything off it, though. Were you looking for an armchair? Because look over there, it's an armchair. The armchair is usual. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You can see a stand. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
There is a folder on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shirt<|im_end|>go east<|im_end|>put shirt on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, go to the east. Following that, pick-up the keycard from the floor of the vault. And then, unlock the locker inside the vault. Then, make absolutely sure that the locker within the vault is open. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You can make out a mantelpiece. The mantelpiece is usual. On the mantelpiece you make out a burger.
There is an unblocked exit to the east.
There is a peanut, a keyboard and a stapler on the floor.
You are carrying: a stick of butter, a legume and a worm.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, move north. Following that, pick up the Cat Calendar from the chair within the office. With the Cat Calendar, move south. Following that, put the Cat Calendar inside the locker inside the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
I am sorry to announce that you are now in the closet.
You can see a locker. Now why would someone leave that there? The locker contains a latchkey. You make out a workbench. The workbench is typical. On the workbench you can make out a pair of pants.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a broccoli.

your action:

Response: go north<|im_end|>take Cat Calendar from chair<|im_end|>go south<|im_end|>insert Cat Calendar into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an attempt to take a trip north. With that done, pick up the passkey from the floor of the workshop. After getting the passkey, go south. And then, unlock the box within the lounge with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You try to gain information on your surroundings by using a technique you call "looking."
You see a box. Now why would someone leave that there? Oh, great. Here's a type G safe. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a chest. You scan the room, seeing a couch. The couch is typical. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a type G keycard on the floor.
You are carrying: a latchkey and a worm.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel west. With that done, pick-up the fondue from the floor of the office. After that, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. The light flickers for a second, but nothing else happens. You make out a rack. The rack is typical. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? If you haven't noticed it already, there seems to be something there by the wall, it's a chair. The chair is normal. But oh no! there's nothing on this piece of trash.
There is an unblocked exit to the west.
You are carrying: a cookie, a latchkey and a soap dispenser.

your action:

Response: go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the chest inside the bathroom is wide open. Having pulled open the chest, take the type P latchkey from the chest inside the bathroom. And then, unlock the type P box inside the bathroom. After that, ensure that the type P box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
You can make out a type P box. Now why would someone leave that there? You can see a chest. There's something strange about this being here, but you can't put your finger on it. What's that over there? It looks like it's a non-euclidean chest.
You need an unguarded exit? You should try going north.
You are carrying: a non-euclidean latchkey and a passkey.

your action:

Response: open chest<|im_end|>take type P latchkey from chest<|im_end|>unlock type P box with type P latchkey<|im_end|>open type P box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to go to the west. And then, take the burger from the mantle in the recreation zone. And then, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. You begin to take stock of what's here.
You can make out a trunk.
There is an exit to the west. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>take burger from mantle<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be fantastic if you could doublecheck that the chest is unlocked. After that, ensure that the chest within the recreation zone is open. And then, pick up the Henderson's style key from the chest. After picking up the Henderson's style key, lock the Henderson's style chest. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. I guess you better just go and list everything you see here.
You can see a Henderson's style chest. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a locked chest. You make out a formless safe. You can make out a box. You wonder idly who left that here.
There is an unblocked exit to the north.
You are carrying: a latchkey and a formless passkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take Henderson's style key from chest<|im_end|>lock Henderson's style chest with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make sure that the Microsoft chest within the bedroom is unlocked with the Microsoft latchkey. And then, ensure that the Microsoft chest within the bedroom is open. After that, retrieve the apple from the Microsoft chest. If you can get your hands on the apple, eat the apple. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You make another one of your grand eccentric entrances into a bedroom.
You make out a locked Microsoft chest here. You see a gleam over in a corner, where you can see a chest. You make out a fudge scented box.
There is an unguarded exit to the north.
You are carrying: a sandwich, a fondue, a Microsoft latchkey and a key.

your action:

Response: unlock Microsoft chest with Microsoft latchkey<|im_end|>open Microsoft chest<|im_end|>take apple from Microsoft chest<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First thing I need you to do is to recover the spherical passkey from the shelf within the shower. Then, check that the spherical safe is unlocked with the spherical passkey. After that, open the spherical safe. After that, take the mop from the spherical safe in the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
You see a spherical safe. You wonder idly who left that here. You make out a shelf. On the shelf you can make out a spherical passkey.
You need an unblocked exit? You should try going west.
You are carrying: a loaf of bread, a butterfly, a worm and a poem.

your action:

Response: take spherical passkey from shelf<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>take mop from spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to venture west. And then, retrieve the Canadian limited edition key from the pan. After that, head east. With that done, make absolutely sure the Canadian limited edition box in the bedchamber is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a Canadian limited edition box. You can make out an opened box here. The box is empty! What a waste of a day! You can see a bed stand. The bed stand is usual. On the bed stand you see a latchkey. Hmmm... what else, what else? You smell an intriguing smell, and follow it to a desk. I guess it's true what they say, if you're looking for a desk, go to TextWorld. The desk is typical. But oh no! there's nothing on this piece of garbage. You move on, clearly angry about your TextWorld experience.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cauliflower on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Canadian limited edition key from pan<|im_end|>go east<|im_end|>lock Canadian limited edition box with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, attempt to go to the east. Okay, and then, open the box within the parlor. And then, recover the book from the box inside the parlor. And then, you can place the book into the safe inside the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place.
You see a gleam over in a corner, where you can see a bed. The bed is usual. But the thing is empty. Hm. Oh well
You need an unguarded exit? You should try going east.
There is a fondue and a shadfly on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take book from box<|im_end|>insert book into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could go east. And then, look and see that the Canadian style box is ajar. After that, take the butterfly from the Canadian style box. Then, you can put the butterfly inside the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. Let's see what's in here.
You can make out a locker. The light flickers for a second, but nothing else happens. You rest your hand against a wall, but you miss the wall and fall onto a rectangular locker. The rectangular locker contains a cookie. You make out a Henderson's limited edition locker.
There is an unguarded exit to the east.
There is a keycard and a rectangular latchkey on the floor.
You are carrying: a fondue and a Henderson's limited edition key.

your action:

Response: go east<|im_end|>open Canadian style box<|im_end|>take butterfly from Canadian style box<|im_end|>insert butterfly into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the safe is unlocked with the key. Then, ensure that the safe is open. Then, retrieve the mouse from the safe within the studio. And then, toss the mouse on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one.
You see a locked safe. Oh wow! Is that what I think it is? It is! It's a soap scented chest. What a letdown! The soap scented chest is empty!
There is an unblocked exit to the north.
There is a stapler on the floor.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take mouse from safe<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the west. Next, take the Quote of the Day Calendar from the display. And then, head east. And then, you can insert the Quote of the Day Calendar inside the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one. You can barely contain your excitement.
You see an opened box. The box is empty! What a waste of a day! You can see an opened safe, which looks usual, here. The safe is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a bureau. You shudder, but continue examining the room. The bureau contains a latchkey. Hey, want to see a table? Look over there, a table. The table is ordinary. On the table you can see a passkey and an Advent Calendar. Wow! Just like in the movies!
There is an exit to the west. Don't worry, it is unblocked.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar from display<|im_end|>go east<|im_end|>insert Quote of the Day Calendar into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to unlock the chest within the bathroom with the keycard. Then, make absolutely sure that the chest within the bathroom is open. After pulling open the chest, pick up the Canadian keycard from the chest. After that, make absolutely sure that the Canadian box within the bathroom is locked with the Canadian keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. I guess you better just go and list everything you see here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian box. You can make out a chest. Now why would someone leave that there? You make out a shelf. The shelf is usual. On the shelf you can see a worm.
There is an exit to the west. Don't worry, it is unguarded.
There is a paper towel on the floor.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take Canadian keycard from chest<|im_end|>lock Canadian box with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the TextWorld limited edition locker inside the chamber. After unlocking the TextWorld limited edition locker, doublecheck that the TextWorld limited edition locker inside the chamber is open. After that, take the type 4 latchkey from the TextWorld limited edition locker within the chamber. After that, make absolutely sure that the type 4 chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've seen better chambers, but at least this one seems pretty normal. You begin to take stock of what's here.
You make out a type 4 chest. Look over there! a TextWorld limited edition locker. Oh wow! Is that what I think it is? It is! It's a desk. The desk is standard. Unfortunately, there isn't a thing on it. You see a bed. The bed is normal. On the bed you can see a shadfly.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a legume on the floor.
You are carrying: a TextWorld limited edition key and a broom.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>open TextWorld limited edition locker<|im_end|>take type 4 latchkey from TextWorld limited edition locker<|im_end|>unlock type 4 chest with type 4 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your first objective is to pick up the Henderson's limited edition key from the floor of the chamber. Then, unlock the Henderson's limited edition box inside the chamber. After that, ensure that the Henderson's limited edition box is open. And then, retrieve the novel from the Henderson's limited edition box within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
You can see a locked Henderson's limited edition box right there by you. You see an opened chest nearby. Empty! What kind of nightmare TextWorld is this? You can see a couch. But there isn't a thing on it. Look out! It's a- oh, never mind, it's just a bar. But the thing is empty, unfortunately.
There is an unguarded exit to the north.
There is a Henderson's limited edition key on the floor.
You are carrying: a pencil and a coffee cup.

your action:

Response: take Henderson's limited edition key<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>take novel from Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to venture south. Next, lift the American style keycard from the floor of the vault. After that, check that the American style box is unlocked with the American style keycard. After that, open the American style box. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal one. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a suitcase. Empty! What kind of nightmare TextWorld is this? You make out a locked trunk. You rest your hand against a wall, but you miss the wall and fall onto a bench. But there isn't a thing on it.
You need an unguarded exit? You should try going south.
There is a poem on the floor.
You are carrying: a synthesizer.

your action:

Response: go south<|im_end|>take American style keycard<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to travel north. And then, retrieve the pear from the chest. After that, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a type 6 safe. Hmmm... what else, what else? Oh wow! Is that what I think it is? It is! It's a toolbox. Classic TextWorld. The toolbox is empty! What a waste of a day! You see a mantle. On the mantle you see a disk. You make out a bookshelf. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cookie and a type 6 key.

your action:

Response: go north<|im_end|>take pear from chest<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture west. Next, recover the Advent Calendar from the shelf. After that, travel east. With that over with, sit the Advent Calendar on the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
I am pleased to announce that you are now in the shower.
You smell an interesting smell, and follow it to a board. You see a durian, a cashew and a stick of butter on the board.
There is an exit to the west. Don't worry, it is unguarded.
There is a sponge on the floor.
You are carrying: an onion, a broccoli and a formless key.

your action:

Response: go west<|im_end|>take Advent Calendar from shelf<|im_end|>go east<|im_end|>put Advent Calendar on board<|im_end|>