Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, insert the latchkey into the chest in the cookhouse's lock to unlock it. And then, open the chest in the cookhouse. Then, recover the coffee cup from the chest. With the coffee cup, you can insert the coffee cup inside the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see an opened refrigerator. The refrigerator contains a fondue. You scan the room, seeing a chest.
There is an unguarded exit to the west.
There is a teacup on the floor.
You are carrying: a latchkey, a Henderson's limited edition passkey and a monitor.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take coffee cup from chest<|im_end|>insert coffee cup into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First step, make an attempt to move west. Then, recover the soap dispenser from the floor of the laundry place. After picking up the soap dispenser, attempt to go to the east. And then, insert the soap dispenser inside the locker within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
This is going to sound unbelievable, but you've just entered a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locker. The locker is empty! What a waste of a day! An open display is right there by you. The display contains a key. Make a note of this, you might have to put stuff on or in it later on. Oh wow! Is that what I think it is? It is! It's a case. The case contains a fly larva! You make out a chest. You make out a table. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take soap dispenser<|im_end|>go east<|im_end|>insert soap dispenser into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the chest. Then, open the chest in the dish-pit. And then, retrieve the whisk from the chest. After that, sit the whisk on the pan. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
A locked chest, which looks ordinary, is right there by you. You bend down to tie your shoe. When you stand up, you notice a pan. The pan is usual. But there isn't a thing on it. Oh wow! Is that what I think it is? It is! It's a board. Now why would someone leave that there? However, the board, like an empty board, has nothing on it.
You need an unguarded exit? You should try going north.
There is a fondue on the floor.
You are carrying: a latchkey, a formless latchkey and a nest of grubs.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take whisk from chest<|im_end|>put whisk on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the TextWorld style chest with the TextWorld style keycard. After that, make sure that the TextWorld style chest in the launderette is open. Then, recover the legume from the TextWorld style chest inside the launderette. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary kind of place.
You see a gleam over in a corner, where you can see a TextWorld style chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? If you haven't noticed it already, there seems to be something there by the wall, it's a case. Empty! What kind of nightmare TextWorld is this? You can see a table. The table is usual. However, the table, like an empty table, has nothing on it.
You need an unguarded exit? You should try going west.
There is a paper towel on the floor.
You are carrying: a TextWorld style keycard.

your action:

Response: unlock TextWorld style chest with TextWorld style keycard<|im_end|>open TextWorld style chest<|im_end|>take legume from TextWorld style chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to check that the type 6 safe in the garage is unlocked with the type 6 key. And then, make it so that the type 6 safe inside the garage is opened. And then, take the butterfly from the type 6 safe in the garage. Then, you can deposit the butterfly inside the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one.
You bend down to tie your shoe. When you stand up, you notice a cabinet. I mean, just wow! Isn't TextWorld just the best? The cabinet is empty! This is the worst thing that could possibly happen, ever! You can see a locked type 6 safe close by. Oh, great. Here's a type A box. The type A box is empty, what a horrible day!
You need an unblocked exit? You should try going north.
You are carrying: a stick of butter, a type 6 key and an American latchkey.

your action:

Response: unlock type 6 safe with type 6 key<|im_end|>open type 6 safe<|im_end|>take butterfly from type 6 safe<|im_end|>insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First off, take a trip south. And then, ensure that the Henderson's limited edition box in the steam room is open. Then, retrieve the berry from the Henderson's limited edition box. After that, eat the berry. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You hear a noise behind you and spin around, but you can't see anything other than a Microsoft safe. You see a desk. But the thing is empty. You can see a shelf. The shelf is typical. But the thing is empty. You can make out a stand. But the thing is empty.
There is an unblocked exit to the south.
You are carrying: a Henderson's limited edition passkey and a Microsoft key.

your action:

Response: go south<|im_end|>open Henderson's limited edition box<|im_end|>take berry from Henderson's limited edition box<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go south. Following that, retrieve the type 8 passkey from the bookshelf. After getting the type 8 passkey, check that the type 8 chest inside the bedchamber is unlocked with the type 8 passkey. And then, assure that the type 8 chest in the bedchamber is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place. You start to take note of what's in the room.
You can make out a closed toolbox. You can see a table. The table is ordinary. On the table you can see a cashew. You can't wait to tell the folks at home about this! You see an armchair. The armchair is usual. Looks like someone's already been here and taken everything off it, though. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a dvd.

your action:

Response: go south<|im_end|>take type 8 passkey from bookshelf<|im_end|>unlock type 8 chest with type 8 passkey<|im_end|>open type 8 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to go to the west. Following that, lift the tablet from the floor of the bedchamber. And then, venture east. And then, ditch the tablet on the floor of the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard one.
There is an exit to the west. Don't worry, it is unguarded.
There is a loaf of bread, a fondue and a plant on the floor.
You are carrying: a grape, a broccoli and a nest of puppies.

your action:

Response: go west<|im_end|>take tablet<|im_end|>go east<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to venture west. Next, take the sponge from the counter. And then, go east. Then, you can insert the sponge into the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a coffer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The coffer contains a key. You can see a locked chest right there by you. You can make out a shelf. The shelf is normal. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fly larva on the floor.
You are carrying: a glass.

your action:

Response: go west<|im_end|>take sponge from counter<|im_end|>go east<|im_end|>insert sponge into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, unlock the rectangular chest. After that, ensure that the rectangular chest is open. And then, recover the keyboard from the rectangular chest. And then, put the keyboard on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place.
A locked rectangular chest is here. You see an opened trunk. The trunk contains a telephone. Something scurries by right in the corner of your eye. Probably nothing. You can make out a shelf! The shelf is usual. On the shelf you make out a mouse. You rest your hand against a wall, but you miss the wall and fall onto a bookshelf. The bookshelf is standard. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
There is a cookie on the floor.
You are carrying: a fondue and a rectangular key.

your action:

Response: unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take keyboard from rectangular chest<|im_end|>put keyboard on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First step, recover the type S key from the display. After picking up the type S key, doublecheck that the type S box is unlocked. Then, make it so that the type S box is ajar. After opening the type S box, pick up the bug from the type S box within the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical kind of place.
You can make out a type S box. You can make out an opened display. The display contains a type S key. You make out a table. The table is usual. The table appears to be empty. You make out a counter. The counter appears to be empty. Aw, and here you were, all excited for there to be things on it!
There is an unblocked exit to the north.
You are carrying: a knife.

your action:

Response: take type S key from display<|im_end|>unlock type S box with type S key<|im_end|>open type S box<|im_end|>take bug from type S box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an attempt to head south. After that, make absolutely sure that the Henderson's style safe inside the attic is ajar. Having opened the Henderson's style safe, pick up the spherical latchkey from the Henderson's style safe. Then, look and see the spherical safe inside the attic is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You begin looking for stuff.
You can see a case. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The case is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf appears to be empty. Aw, here you were, all excited for there to be things on it! You can see a board. However, the board, like an empty board, has nothing on it. This always happens!
There is an exit to the south. Don't worry, it is unblocked.
There is a broom on the floor.
You are carrying: a nest of caterpillars.

your action:

Response: go south<|im_end|>open Henderson's style safe<|im_end|>take spherical latchkey from Henderson's style safe<|im_end|>lock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go to the east. And then, pick up the key from the floor of the sauna. And then, check that the safe inside the sauna is unlocked with the key. Once you have unlocked the safe, make sure that the safe in the sauna is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a non-euclidean locker. The light flickers for a second, but nothing else happens. What a letdown! The non-euclidean locker is empty! Look out! It's a- oh, never mind, it's just a stand. On the stand you make out a loaf of bread and a sandwich. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going east.
There is a nest of bunnies on the floor.
You are carrying: a non-euclidean latchkey.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, try to take a trip south. After that, open the box. After that, recover the latchkey from the box. After that, make absolutely sure that the safe within the cookhouse is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You begin to take stock of what's here.
You make out an opened spherical chest. The spherical chest contains a spherical key. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue, a loaf of bread, a broom and a tv.

your action:

Response: go south<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could attempt to travel west. After that, take the kettle from the case inside the canteen. And then, go east. With that over with, drop the kettle on the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked normal looking non-euclidean box in the room. You can see a shelf. The shelf appears to be empty. Hm. Oh well
There is an unguarded exit to the west.
There is a non-euclidean passkey and a hat on the floor.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take kettle from case<|im_end|>go east<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to move north. And then, recover the insect from the safe. And then, try to take a trip south. After that, you can put the insect into the coffer within the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
You make out an opened coffer right there by you. The coffer contains a formless passkey. You make out a closed formless chest right there by you. You can make out an opened cabinet. The cabinet is empty! What a waste of a day!
There is an unguarded exit to the north.
You are carrying: a Canadian style key, a golf tee and a cloak.

your action:

Response: go north<|im_end|>take insect from safe<|im_end|>go south<|im_end|>insert insect into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could recover the cd from the floor of the bedchamber. After that, try to head east. Once you get around to doing that, open the locker in the bar. After that, you can deposit the cd inside the locker within the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You bend down to tie your shoe. When you stand up, you notice a desk. The desk is standard. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unguarded.
There is a cd, a pillow, a nest of bats and a tv on the floor.
You are carrying: a keycard.

your action:

Response: take cd<|im_end|>go east<|im_end|>open locker<|im_end|>insert cd into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to recover the synthesizer from the type G locker inside the salon. If you can get your hands on the synthesizer, travel east. Following that, make absolutely sure that the locker inside the spare room is opened. Then, put the synthesizer into the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You have fallen into the most ordinary of all possible salons. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened type G locker. The type G locker contains a type G key and a synthesizer. You can see an opened dresser. The dresser is empty! What a waste of a day! You can make out a bar. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a peanut on the floor.
You are carrying: a keycard.

your action:

Response: take synthesizer from type G locker<|im_end|>go east<|im_end|>open locker<|im_end|>insert synthesizer into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to open the locker within the lounge. And then, recover the American limited edition latchkey from the locker in the lounge. After that, take a trip south. After that, make sure that the American limited edition locker inside the workshop is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge.
You make out a locker. As if things weren't amazing enough already, you can even see a bookshelf. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is an apple and a key on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take American limited edition latchkey from locker<|im_end|>go south<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the American box is opened. After that, pick up the stick of butter from the American box inside the office. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place. I guess you better just go and list everything you see here.
You make out a closed American box in the corner. You can see an opened bureau. The bureau is empty! This is the worst thing that could possibly happen, ever! You make out a mantle. But the thing hasn't got anything on it. You scan the room for a bookshelf, and you find a bookshelf. Make a note of this, you might have to put stuff on or in it later on. You see a mouse on the bookshelf.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an American latchkey.

your action:

Response: open American box<|im_end|>take stick of butter from American box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. And then, ensure that the Microsoft style locker is open. Having pulled open the Microsoft style locker, recover the key from the Microsoft style locker. And then, unlock the locker with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
You can make out a basket. Something scurries by right in the corner of your eye. Probably nothing. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a box. You wonder idly who left that here.
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a latchkey, a keyboard and a cane.

your action:

Response: go south<|im_end|>open Microsoft style locker<|im_end|>take key from Microsoft style locker<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. And then, open the formless safe in the restroom. After that, pick up the paper towel from the formless safe within the restroom. And then, place the paper towel into the chest. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal kind of place. I guess you better just go and list everything you see here.
You can make out a box. You can see a platter. The platter is standard. On the platter you can make out a key. You can see a plate. The plate appears to be empty.
You need an unblocked exit? You should try going south.
You are carrying: a chocolate bar, a fly larva and a bug.

your action:

Response: go south<|im_end|>open formless safe<|im_end|>take paper towel from formless safe<|im_end|>insert paper towel into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, unlock the fudge scented chest. And then, ensure that the fudge scented chest is open. Then, retrieve the vanilla scented keycard from the fudge scented chest within the kitchen. And then, look and see that the vanilla scented safe is unlocked with the vanilla scented keycard. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked vanilla scented safe. You make out a fudge scented chest.
You need an unblocked exit? You should try going west.
You are carrying: a fondue, a fudge scented keycard, a key, an American style key and a butterfly.

your action:

Response: unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take vanilla scented keycard from fudge scented chest<|im_end|>unlock vanilla scented safe with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could head south. And then, pick-up the keycard from the floor of the chamber. And then, unlock the safe within the chamber. If you have unlocked the safe, open the safe in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You are in an usual kind of place. That is to say, you're in a spare room.
You can see a closed Microsoft limited edition locker. You can make out an opened display here. The display is empty, what a horrible day!
There is an unblocked exit to the south.
There is a frisbee on the floor.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, unlock the cake scented box inside the lounge with the cake scented latchkey. And then, ensure that the cake scented box is open. Then, retrieve the TextWorld style passkey from the cake scented box within the lounge. Then, assure that the TextWorld style locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard one. Okay, just remember what you're here to do, and everything will go great.
What's that over there? It looks like it's a TextWorld style locker. You make out a locked cake scented box in the room. You make out a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is an unguarded exit to the west.
There is a candy bar on the floor.
You are carrying: a chocolate bar, a carrot, a sandwich and a cake scented latchkey.

your action:

Response: unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take TextWorld style passkey from cake scented box<|im_end|>unlock TextWorld style locker with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. Then, make sure that the spherical safe within the pantry is opened. And then, retrieve the insect from the spherical safe. After that, place the insect on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
As if things weren't amazing enough already, you can even see a type 3 locker. You see a dresser.
There is an exit to the south. Don't worry, it is unblocked.
There is a type 3 passkey on the floor.
You are carrying: a spherical passkey and a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>open spherical safe<|im_end|>take insect from spherical safe<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. That done, ensure that the Microsoft chest in the attic is open. Then, take the vanilla scented key from the Microsoft chest. After you have taken the vanilla scented key, lock the vanilla scented chest inside the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a fridge. There's something about an object in a room that's just so... TextWorld. The fridge is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cucumber and a spork on the floor.
You are carrying: a rectangular key.

your action:

Response: go east<|im_end|>open Microsoft chest<|im_end|>take vanilla scented key from Microsoft chest<|im_end|>lock vanilla scented chest with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First thing I need you to do is to retrieve the rectangular passkey from the bowl. After that, travel south. After that, make absolutely sure that the rectangular chest inside the chamber is shut. Then, assure that the rectangular chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You make out a case. You can see a bowl. You see a stick of butter and a rectangular passkey on the bowl. I mean, just wow! Isn't TextWorld just the best?
You need an unguarded exit? You should try going south.
There is a nest of toads on the floor.
You are carrying: a melon, a broccoli, a textbook and a shadfly.

your action:

Response: take rectangular passkey from bowl<|im_end|>go south<|im_end|>close rectangular chest<|im_end|>lock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, attempt to head south. Next, take the latchkey from the case. Then, unlock the chest. After you have unlocked the chest, ensure that the chest in the laundromat is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You hear a noise behind you and spin around, but you can't see anything other than a safe. Hmmm... what else, what else? Oh wow! Is that what I think it is? It is! It's a bench. The bench is normal. On the bench you see a key. Classic TextWorld. You make out a rack. The rack is usual. Unfortunately, there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take latchkey from case<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, venture east. And then, open the chest in the cellar. After pulling open the chest, pick up the insect from the chest inside the cellar. If you can get your hands on the insect, put the insect on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the east.
There is an iron on the floor.
You are carrying: a sandwich and a peanut.

your action:

Response: go east<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to insert the rectangular key into the rectangular safe within the attic's lock to unlock it. And then, ensure that the rectangular safe is open. After that, pick up the worm from the rectangular safe in the attic. And then, put the worm into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You have fallen into an attic. Not the attic you'd expect. No, this is an attic. You try to gain information on your surroundings by using a technique you call "looking."
Hey, want to see a chest? Look over there, a chest. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe.
You need an unblocked exit? You should try going north.
There is a kiwi and a pizza on the floor.
You are carrying: a rectangular key and a key.

your action:

Response: unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>take worm from rectangular safe<|im_end|>insert worm into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. After that, ensure that the chest within the bedroom is open. Then, recover the key from the chest. After that, look and see the safe in the bedroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've fallen into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the attic. Okay, just remember what you're here to do, and everything will go great.
You make out a shelf. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unblocked.
There is a sandwich, a golf tee and a cloak on the floor.
You are carrying: a loaf of bread.

your action:

Response: go east<|im_end|>open chest<|im_end|>take key from chest<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to check that the Microsoft style chest inside the lounge is unlocked with the Microsoft style keycard. After unlocking the Microsoft style chest, make sure that the Microsoft style chest inside the lounge is open. And then, pick up the laptop from the Microsoft style chest within the lounge. Once you have taken the laptop, ditch the laptop on the floor of the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge. You begin to take stock of what's here.
You see a locked Microsoft style chest in the room. You make out a safe. You rest your hand against a wall, but you miss the wall and fall onto a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is usual. But oh no! there's nothing on this piece of trash.
There is an exit to the north. Don't worry, it is unguarded.
There is a passkey and a blanket on the floor.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style chest with Microsoft style keycard<|im_end|>open Microsoft style chest<|im_end|>take laptop from Microsoft style chest<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could open the box. And then, pick up the insect from the box. Then, take a trip east. And then, deposit the insect into the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Fancy seeing you here. Here, by the way, being the sauna.
You can see a closed box in the corner. You make out a locked safe, which looks usual, in the corner.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a keycard and an iron on the floor.
You are carrying: a stick of butter.

your action:

Response: open box<|im_end|>take insect from box<|im_end|>go east<|im_end|>insert insect into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, retrieve the staple from the case. If you can get your hands on the staple, make an effort to go south. Then, ensure that the box is open. And then, you can put the staple inside the box in the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
You can see an opened case, which looks typical, nearby. The case contains a staple and a Quote of the Day Calendar. Look over there! a portmanteau. Wow, isn't TextWorld just the best? The portmanteau is empty, what a horrible day! You make out a mantelpiece. You see a cd on the mantelpiece. You scan the room for a mantle, and you find a mantle. The mantle is usual. But the thing is empty, unfortunately. Aw, and here you were, all excited for there to be things on it! You can make out an armchair. You wonder idly who left that here. The armchair is normal. The armchair appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key and a broom.

your action:

Response: take staple from case<|im_end|>go south<|im_end|>open box<|im_end|>insert staple into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip north. Then, recover the key from the floor of the bedroom. With the key, make an attempt to travel south. With that done, doublecheck that the chest within the scullery is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal kind of place.
You see a gleam over in a corner, where you can see a chest. Oh wow! Is that what I think it is? It is! It's a board. Wow, isn't TextWorld just the best? Unfortunately, there isn't a thing on it. You smell a fine smell, and follow it to a platter. However, the platter, like an empty platter, has nothing on it.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to attempt to head west. Next, retrieve the sponge from the drawer in the launderette. And then, make an effort to venture east. And then, rest the sponge on the saucepan within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one. You begin to take stock of what's here.
You make out a spherical box. There's something strange about this being here, but you can't put your finger on it. You can make out a saucepan. The saucepan is usual. On the saucepan you make out a worm.
There is an unblocked exit to the west.
You are carrying: a spherical key and a key.

your action:

Response: go west<|im_end|>take sponge from drawer<|im_end|>go east<|im_end|>put sponge on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the chest. After that, ensure that the chest is open. And then, retrieve the iron from the chest. And then, rest the iron on the board within the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a cuboid safe. What a letdown! The cuboid safe is empty! You can see a board. The board is standard. On the board you make out a cuboid latchkey and a sponge. You can make out a rack. The rack is usual. But the thing is empty.
You need an unguarded exit? You should try going north.
There is an insect on the floor.
You are carrying: a grape and a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take iron from chest<|im_end|>put iron on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to assure that the lavender scented safe is unlocked. After that, make it so that the lavender scented safe is ajar. Then, pick up the insect from the lavender scented safe within the cubicle. After getting the insect, put the insect on the mantle inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You can barely contain your excitement.
You can see a locked lavender scented safe in the corner. You scan the room, seeing a safe. Hmmm... what else, what else? You see a mantle. The mantle is standard. On the mantle you can see a key. There's something strange about this being here, but you can't put your finger on it. You make out a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. The chair is usual. On the chair you can make out a pen and a nest of caterpillars. You make out a table. However, the table, like an empty table, has nothing on it. Hm. Oh well
You need an unblocked exit? You should try going north.
You are carrying: a lavender scented latchkey.

your action:

Response: unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take insect from lavender scented safe<|im_end|>put insect on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to recover the type 3 keycard from the bureau. Then, make an effort to go to the east. That done, make absolutely sure that the type 3 locker is shut. And then, doublecheck that the type 3 locker within the spare room is locked with the type 3 keycard. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You can see an opened bureau. The bureau contains a type 3 keycard. You check the price tag glued to the bureau. A hundred bucks?! That's ridiculous! I got this person who works for a company who could get you one of those for 95 bucks!
There is an unblocked exit to the east.
There is a pizza on the floor.
You are carrying: an apple and a nest of toads.

your action:

Response: take type 3 keycard from bureau<|im_end|>go east<|im_end|>close type 3 locker<|im_end|>lock type 3 locker with type 3 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the passkey from the floor of the shower. After that, make an attempt to head east. Once you finish that, check that the box is unlocked with the passkey. After that, ensure that the box inside the lounge is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
A locked spherical locker is nearby. You see a cabinet. What a letdown! The cabinet is empty! You make out a counter. But the thing is empty.
There is an unguarded exit to the east.
There is a passkey and a spherical keycard on the floor.
You are carrying: a cuboid latchkey and a latchkey.

your action:

Response: take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head east. Next, look and see that the safe within the bedchamber is wide open. After that, take the textbook from the safe. If you can get your hands on the textbook, place the textbook on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed type 8 locker. You can make out a platter. Wow, isn't TextWorld just the best? The platter is ordinary. On the platter you can make out a potato and a gummy bear. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a pan. The pan is standard. The pan appears to be empty. You hear a noise behind you and spin around, but you can't see anything other than a shelf. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type 8 keycard on the floor.
You are carrying: a candy bar and a latchkey.

your action:

Response: go east<|im_end|>open safe<|im_end|>take textbook from safe<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the spherical key from the table. Then, try to venture south. That done, doublecheck that the spherical chest is unlocked. And then, ensure that the spherical chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. You see a spherical key on the table.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a napkin, a worm and a ladle on the floor.
You are carrying: a strawberry.

your action:

Response: take spherical key from table<|im_end|>go south<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to recover the spherical key from the cabinet. Then, insert the spherical key into the spherical box in the shower's lock to unlock it. Then, ensure that the spherical box is open. Then, recover the mop from the spherical box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You make out a locked spherical box right there by you. You can see a cabinet. The cabinet contains a spherical key. You rest your hand against a wall, but you miss the wall and fall onto a drawer. The drawer is empty! This is the worst thing that could possibly happen, ever! You can make out a formless chest. You can see a locked dresser in the corner. You can see a rack. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
You are carrying: a loaf of bread and a keycard.

your action:

Response: take spherical key from cabinet<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>take mop from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to take a trip east. After that, look and see that the chest in the sauna is unlocked with the passkey. Then, make absolutely sure that the chest within the sauna is wide open. And then, pick up the paper towel from the chest. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one. The room is well lit.
You can see a workbench. What a coincidence, weren't you just thinking about a workbench? The workbench is usual. On the workbench you can make out a candy bar. You see a stand. The stand is standard. Looks like someone's already been here and taken everything off it, though. Hm. Oh well You can see a shelf. Now why would someone leave that there? The shelf is ordinary. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a licorice strip on the floor.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could check that the rectangular chest within the office is unlocked with the rectangular latchkey. After you have unlocked the rectangular chest, open the rectangular chest in the office. And then, retrieve the Advent Calendar from the rectangular chest in the office. And then, sit the Advent Calendar on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin looking for stuff.
Were you looking for a rectangular chest? Because look over there, it's a rectangular chest. You can see a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it. You can see a bookshelf. Wow, isn't TextWorld just the best? The bookshelf is usual. Unfortunately, there isn't a thing on it. Were you looking for a mantle? Because look over there, it's a mantle. But the thing is empty. You can make out a table. The table is typical. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going north.
You are carrying: a rectangular latchkey and a lightbulb.

your action:

Response: unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take Advent Calendar from rectangular chest<|im_end|>put Advent Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to move east. And then, retrieve the latchkey from the desk within the salon. After that, unlock the chest. And then, make sure that the chest is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
Oh wow! Is that what I think it is? It is! It's a plate. The plate is standard. The plate appears to be empty. Hm. Oh well
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a burger and a fondue on the floor.
You are carrying: a cauliflower and a stick of butter.

your action:

Response: go east<|im_end|>take latchkey from desk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the Canadian limited edition keycard from the floor of the canteen. After that, unlock the Canadian limited edition chest in the canteen. And then, doublecheck that the Canadian limited edition chest within the canteen is open. And then, you can insert the insect into the Canadian limited edition chest in the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary one.
You can make out a locked Canadian limited edition chest. You see an opened cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You scan the room, seeing a plate. But there isn't a thing on it.
There is an unguarded exit to the north.
There is a Canadian limited edition keycard on the floor.
You are carrying: a coconut and an insect.

your action:

Response: take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>insert insect into Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. And then, ensure that the cuboid box is open. After that, pick up the latchkey from the cuboid box. With the latchkey, check that the safe in the canteen is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. The room is well lit.
You can see a desk. Now why would someone leave that there? The desk is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the desk. Hey, want to see a bookshelf? Look over there, a bookshelf. You shudder, but continue examining the bookshelf. On the bookshelf you see a Quote of the Day Calendar. You can see a chair. But the thing is empty, unfortunately. What's the point of an empty chair?
You need an unblocked exit? You should try going east.
There is a stick of butter on the floor.
You are carrying: a burger and a cuboid latchkey.

your action:

Response: go east<|im_end|>open cuboid box<|im_end|>take latchkey from cuboid box<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First of all, travel west. With that accomplished, recover the controller from the floor of the chamber. And then, venture east. With that done, you can insert the controller inside the box within the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've come into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the restroom.
You can make out an opened box nearby. The box contains a keycard, a type 1 keycard and a shadfly. Wow, isn't TextWorld just the best? Look over there! a type 1 box. Huh, weird. The type 1 box is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a banana, a garlic clove and a sandwich.

your action:

Response: go west<|im_end|>take controller<|im_end|>go east<|im_end|>insert controller into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip north. After that, recover the iron from the floor of the laundromat. With the iron, attempt to go to the south. After that, you can place the iron inside the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You see an opened dresser. The dresser is empty! This is the worst thing that could possibly happen, ever! You see a Canadian limited edition locker. You can make out an opened locker in the corner. The locker is empty! This is the worst thing that could possibly happen, ever! You can make out a couch. The couch is usual. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the couch.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Canadian limited edition latchkey on the floor.
You are carrying: a nest of shrimp.

your action:

Response: go north<|im_end|>take iron<|im_end|>go south<|im_end|>insert iron into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, try to travel south. Okay, and then, lift the vanilla scented passkey from the floor of the restroom. And then, insert the vanilla scented passkey into the vanilla scented locker in the restroom's lock to unlock it. Then, open the vanilla scented locker. That's it!

Here is your interactions so far:
current state: You are now in the bar.
Ah, the bar. This is some kind of bar, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened box. The box contains a latchkey. You can make out a locked locker. You scan the room for a spherical box, and you find a spherical box.
There is an unguarded exit to the south.
You are carrying: a spherical keycard and a shirt.

your action:

Response: go south<|im_end|>take vanilla scented passkey<|im_end|>unlock vanilla scented locker with vanilla scented passkey<|im_end|>open vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, try to travel east. And then, ensure that the locker is open. And then, retrieve the butterfly from the locker. And then, rest the butterfly on the table inside the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
Oh, great. Here's a fridge. The fridge contains a spoon. You can see a refrigerator. What a letdown! The refrigerator is empty! You can make out a bowl. But the thing is empty, unfortunately. Look over there! a rack. The rack is normal. But oh no! there's nothing on this piece of trash. What's the point of an empty rack?
There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First thing I need you to do is to go to the north. Then, take the latchkey from the cuboid chest. And then, attempt to go south. Okay, and then, make sure that the box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You can make out a box. Hmmm... what else, what else? You make out a closed coffer. You can make out a shelf. The shelf is normal. Unfortunately, there isn't a thing on it. You make out an armchair. Now why would someone leave that there? But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded.
There is a stapler on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from cuboid chest<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could ensure that the soap scented box in the bedchamber is open. After that, take the peanut from the soap scented box. And then, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard kind of place.
You see a soap scented box. You can see a basket. What a letdown! The basket is empty! You make out an opened suitcase nearby. The suitcase contains a candy bar.
There is an unblocked exit to the south.
You are carrying: a keycard and a soap scented latchkey.

your action:

Response: open soap scented box<|im_end|>take peanut from soap scented box<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. And then, recover the keycard from the floor of the salon. Then, insert the keycard into the locker inside the salon's lock to unlock it. After that, ensure that the locker inside the salon is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked Henderson's box in the room. You see a box.
There is an exit to the south. Don't worry, it is unguarded.
There is a Henderson's key and a pair of headphones on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to ensure that the American style chest is open. And then, retrieve the fudge scented key from the American style chest. And then, make an effort to head east. With that over with, unlock the fudge scented locker inside the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical kind of place. You begin to take stock of what's in the room.
Hey, want to see a American style chest? Look over there, a American style chest. Now why would someone leave that there? A locked typical looking safe is in the room.
There is an exit to the east. Don't worry, it is unblocked.
There is a licorice strip, a cabbage and a frisbee on the floor.
You are carrying: an American style passkey and a key.

your action:

Response: open American style chest<|im_end|>take fudge scented key from American style chest<|im_end|>go east<|im_end|>unlock fudge scented locker with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First thing I need you to do is to recover the Henderson's keycard from the type 0 box. Then, make sure that the Henderson's box is unlocked. After that, ensure that the Henderson's box inside the bedchamber is open. And then, retrieve the pillow from the Henderson's box. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one. You can barely contain your excitement.
You make out a Henderson's box. You make out a type 0 box. Wow, isn't TextWorld just the best? The type 0 box contains a potato, a Henderson's keycard, a type 0 key and a tv. You scan the room for a desk, and you find a desk. The desk is usual. However, the desk, like an empty desk, has nothing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a pizza.

your action:

Response: take Henderson's keycard from type 0 box<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>open Henderson's box<|im_end|>take pillow from Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to insert the rectangular latchkey into the rectangular locker inside the steam room's lock to unlock it. Then, ensure that the rectangular locker is open. And then, take the cuboid key from the rectangular locker inside the steam room. If you can get your hands on the cuboid key, doublecheck that the cuboid safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical one.
You can see a cuboid safe. There's something strange about this being here, but you can't put your finger on it. You smell a sickening smell, and follow it to a rectangular locker. There's something strange about this thing being here, but you don't have time to worry about that now. As if things weren't amazing enough already, you can even see a table. The table is standard. However, the table, like an empty table, has nothing on it. You swear loudly.
You need an unblocked exit? You should try going north.
You are carrying: a cauliflower, a rectangular latchkey and a laptop.

your action:

Response: unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take cuboid key from rectangular locker<|im_end|>unlock cuboid safe with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the keycard from the floor of the workshop. Then, make absolutely sure that the locker within the workshop is unlocked with the keycard. And then, open the locker in the workshop. After that, take the printer from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You make out a locked locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. The stand is normal. On the stand you see a shadfly. You can see a mantelpiece. You see a cookie on the mantelpiece.
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying: a stick of butter, a laptop and a ladle.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, make an attempt to travel west. And then, pick-up the passkey from the floor of the recreation zone. And then, move east. Then, make sure that the chest in the vault is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual one. I guess you better just go and list everything you see here.
As if things weren't amazing enough already, you can even see a chest. Now why would someone leave that there? You see a rack! Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? You see a counter. But the thing hasn't got anything on it. Hm. Oh well
You need an unblocked exit? You should try going west.
You are carrying: a candy bar, a TextWorld style key and a key.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, unlock the chest within the closet. After that, ensure that the chest inside the closet is open. After that, take the latchkey from the chest inside the closet. If you can get your hands on the latchkey, check that the locker in the closet is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can see a locker. Is this it? Is this what you came to TextWorld to see? a locker? Were you looking for a chest? Because look over there, it's a chest. You can see a locked Henderson's limited edition safe. You can see a safe. You can see a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unblocked exit to the west.
There is a huckleberry and a Henderson's limited edition passkey on the floor.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, retrieve the fudge scented passkey from the shelf within the steam room. Then, check that the fudge scented box within the steam room is unlocked with the fudge scented passkey. After that, assure that the fudge scented box is wide open. And then, retrieve the shirt from the fudge scented box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary one. You begin looking for stuff.
You make out a fudge scented box. If you haven't noticed it already, there seems to be something there by the wall, it's a formless box, so there's that. You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is ordinary. On the shelf you can make out a fudge scented passkey.
You need an unblocked exit? You should try going north.
There is an iron on the floor.
You are carrying: a burger, a formless key, a keycard and a broom.

your action:

Response: take fudge scented passkey from shelf<|im_end|>unlock fudge scented box with fudge scented passkey<|im_end|>open fudge scented box<|im_end|>take shirt from fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an attempt to venture south. Next, make it so that the Henderson's limited edition safe is ajar. After opening the Henderson's limited edition safe, pick up the key from the Henderson's limited edition safe inside the scullery. After that, unlock the box inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter, a sandwich and a laptop on the floor.
You are carrying: a cashew, a Henderson's limited edition keycard, a cuboid keycard and a spoon.

your action:

Response: go south<|im_end|>open Henderson's limited edition safe<|im_end|>take key from Henderson's limited edition safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could unlock the type M safe within the workshop with the type M keycard. And then, ensure that the type M safe inside the workshop is open. And then, retrieve the keyboard from the type M safe. Then, sit the keyboard on the chair within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked type M safe here. Were you looking for a chair? Because look over there, it's a chair. What a coincidence, weren't you just thinking about a chair? The chair is ordinary. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it? You scan the room, seeing a mantle. You wonder idly who left that here. However, the mantle, like an empty mantle, has nothing on it. Oh! Why couldn't there just be stuff on it? You can make out a shelf. The shelf is ordinary. On the shelf you see a sandwich.
There is an unguarded exit to the north.
You are carrying: a broccoli, a stick of butter, a type M keycard, a Quote of the Day Calendar and a nest of bugs.

your action:

Response: unlock type M safe with type M keycard<|im_end|>open type M safe<|im_end|>take keyboard from type M safe<|im_end|>put keyboard on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to unlock the safe with the latchkey. After that, look and see that the safe is opened. Having opened the safe, pick up the fly larva from the safe. After that, rest the fly larva on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a safe. You can see a chest! The chest is empty! What a waste of a day! You can make out an opened dresser, which looks ordinary, close by. The dresser is empty! What a waste of a day! You make out a shelf. The shelf is usual. But oh no! there's nothing on this piece of garbage. Look out! It's a- oh, never mind, it's just a bench. The bench is ordinary. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the bench.
You need an unblocked exit? You should try going north.
There is a burger and a keycard on the floor.
You are carrying: a licorice strip, a latchkey and a Quote of the Day Calendar.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>put fly larva on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, head east. That done, make absolutely sure that the vanilla scented safe is ajar. And then, take the key from the vanilla scented safe. If you can get your hands on the key, make it so that the locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
Look out! It's a- oh, never mind, it's just a mantelpiece. The mantelpiece is typical. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! Look over there! a bed stand. The bed stand is normal. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You can make out a bookshelf. The bookshelf is normal. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a strawberry, a vanilla scented keycard and a stapler.

your action:

Response: go east<|im_end|>open vanilla scented safe<|im_end|>take key from vanilla scented safe<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the box is unlocked. After unlocking the box, open the box within the cookhouse. After pulling open the box, pick up the onion from the box. And then, eat the onion. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one.
Oh wow! Is that what I think it is? It is! It's a box, so there's that. Look over there! a safe. You can see a locked type 6 box. You see a table. But the thing is empty, unfortunately.
There is an unguarded exit to the west.
There is a latchkey on the floor.
You are carrying: a key, a type 6 latchkey and a spherical passkey.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take onion from box<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to take a trip east. With that accomplished, pick up the type V keycard from the floor of the kitchen. And then, look and see that the type V box is unlocked. Once you have unlocked the type V box, doublecheck that the type V box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well I'll be, you are in a place we're calling a study.
You can see a mantle. The mantle is typical. But oh no! there's nothing on this piece of garbage. You see a desk. The desk is ordinary. On the desk you can see a fondue. I mean, just wow! Isn't TextWorld just the best? You can make out a stand. The stand is ordinary. But oh no! there's nothing on this piece of junk. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a candy bar on the floor.
You are carrying: a licorice strip and a worm.

your action:

Response: go east<|im_end|>take type V keycard<|im_end|>unlock type V box with type V keycard<|im_end|>open type V box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, make an attempt to move east. Then, open the safe within the closet. After that, recover the chocolate bar from the safe. And then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. The room is well lit.
You can make out a portmanteau. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a loaf of bread, a laptop and a textbook on the floor.
You are carrying: a passkey and a Quote of the Day Calendar.

your action:

Response: go east<|im_end|>open safe<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, take a trip east. Then, recover the latchkey from the formless locker in the kitchen. If you can get your hands on the latchkey, unlock the locker in the kitchen with the latchkey. Then, ensure that the locker inside the kitchen is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked.
There is a pillow and a laptop on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from formless locker<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go to the south. And then, check that the chest is unlocked with the key. Then, ensure that the chest within the cookhouse is open. And then, pick up the mug from the chest. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You make out an opened dresser in the room. The dresser is empty, what a horrible day! Look over there! a board. The board is normal. But the thing is empty, unfortunately.
There is an unblocked exit to the south.
There is a broom, a paper towel and an iron on the floor.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the type 0 locker within the garage. And then, take the banana from the type 0 locker within the garage. Then, eat the banana. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. You begin to take stock of what's in the room.
You can see a type 0 locker. You see an opened usual looking type 4 box right there by you. Empty! What kind of nightmare TextWorld is this? You rest your hand against a wall, but you miss the wall and fall onto a chest.
You need an unguarded exit? You should try going south.
There is a type 0 keycard and an insect on the floor.
You are carrying: a type 4 passkey and a worm.

your action:

Response: open type 0 locker<|im_end|>take banana from type 0 locker<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to venture west. And then, take the golf ball from the rack. And then, venture east. That done, deposit the golf ball on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
I never took you for the sort of person who would show up in a closet, but I guess I was wrong.
You make out a box. Wow, isn't TextWorld just the best? You can see a shelf. But there isn't a thing on it. This always happens! You scan the room for a workbench, and you find a workbench! The workbench is standard. On the workbench you make out a worm. Hey, want to see a table? Look over there, a table. The table is usual. On the table you can make out a top hat. You see a stand. Now why would someone leave that there? The stand is usual. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take golf ball from rack<|im_end|>go east<|im_end|>drop golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, go south. Then, ensure that the vanilla scented safe within the salon is open. And then, recover the shadfly from the vanilla scented safe. With the shadfly, you can insert the shadfly into the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
You see a rack. The rack is normal. On the rack you make out a sandwich and a honeydew. You can see a counter. You see a glove on the counter.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open vanilla scented safe<|im_end|>take shadfly from vanilla scented safe<|im_end|>insert shadfly into box<|im_end|>