Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, assure that the box within the playroom is unlocked. Then, ensure that the box is open. Then, recover the non-euclidean passkey from the box in the playroom. After stealing the non-euclidean passkey, Put the non-euclidean passkey into the non-euclidean chest to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical kind of place.
You can make out a non-euclidean chest. You can make out a box. The light flickers for a second, but nothing else happens. You see a locked formless box. A locked portmanteau is right there by you.
There is an unguarded exit to the north.
There is a formless keycard on the floor.
You are carrying: a passkey and a key.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take non-euclidean passkey from box<|im_end|>lock non-euclidean chest with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. And then, pick up the key from the plate within the kitchen. Then, move east. After that, unlock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have come into a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit.
You can make out a locked chest right there by you. As if things weren't amazing enough already, you can even see a shelf. You can't really describe the shelf besides that it's normal. You see a fly larva and a coffee cup on the shelf. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is usual. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You can make out a chair. The chair is standard. But the thing hasn't got anything on it. Hm. Oh well Oh wow! Is that what I think it is? It is! It's a saucepan. The saucepan is standard. But the thing is empty, unfortunately.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from plate<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First step, go west. And then, pick up the loaf of bread from the board. After taking the loaf of bread, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. You begin to take stock of what's in the room.
Hey, want to see a type N box? Look over there, a type N box. You make out an armchair. The armchair is usual. However, the armchair, like an empty armchair, has nothing on it.
You need an unblocked exit? You should try going west.
There is a cucumber on the floor.
You are carrying: a type N passkey.

your action:

Response: go west<|im_end|>take loaf of bread from board<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the box. After that, ensure that the box is open. Then, retrieve the berry from the box. After that, eat the berry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual one.
You make out a locked box here. You see a stand. You wonder idly who left that here. The stand is usual. Looks like someone's already been here and taken everything off it, though. You make out a shelf. The shelf is standard. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it? You can make out a counter. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a top hat on the floor.
You are carrying: a stick of butter, a fondue and a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take berry from box<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to retrieve the TextWorld limited edition latchkey from the counter within the kitchenette. After that, make sure that the TextWorld limited edition chest is unlocked. And then, ensure that the TextWorld limited edition chest inside the kitchenette is open. After you have opened the TextWorld limited edition chest, recover the glass from the TextWorld limited edition chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You see a locked TextWorld limited edition chest in the room. You see a safe. There's something strange about this being here, but you can't put your finger on it. You can make out a counter. The counter is normal. On the counter you can see a TextWorld limited edition latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: take TextWorld limited edition latchkey from counter<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition chest<|im_end|>take glass from TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel west. And then, pick up the keycard from the bar within the bedchamber. If you can get your hands on the keycard, go east. And then, assure that the chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual kind of place.
You see a chest. Wow, isn't TextWorld just the best? Look over there! a table. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? You can see a stand. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>take keycard from bar<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could travel south. Okay, and then, take the type Z key from the chest inside the recreation zone. After that, unlock the type Z safe in the recreation zone with the type Z key. After that, open the type Z safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You make out a rack. The rack is typical. However, the rack, like an empty rack, has nothing on it.
There is an unblocked exit to the south.
There is a gummy bear on the floor.
You are carrying: a fork, a broom, a worm and a monitor.

your action:

Response: go south<|im_end|>take type Z key from chest<|im_end|>unlock type Z safe with type Z key<|im_end|>open type Z safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could recover the key from the table. After that, assure that the box inside the study is unlocked. And then, ensure that the box is open. After pulling open the box, retrieve the butterfly from the box in the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
You make out a locked box. If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet. The cabinet contains a Comic Strip Calendar. You can see a table. On the table you can see a key. You can't wait to tell the folks at home about this! You see an armchair. The armchair is typical. On the armchair you can make out an insect.
There is an unguarded exit to the west.
You are carrying: a glove.

your action:

Response: take key from table<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the American limited edition passkey from the table in the basement. After that, unlock the American limited edition safe. And then, look and see that the American limited edition safe inside the basement is open. After that, retrieve the cloak from the American limited edition safe inside the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one. You start to take note of what's in the room.
You see a locked American limited edition safe close by. You see a suitcase. Something scurries by right in the corner of your eye. Probably nothing. The suitcase is empty, what a horrible day! What's that over there? It looks like it's a table. You see an American limited edition passkey on the table. You can make out a rack. The rack is typical. On the rack you see a lightbulb. You shudder, but continue examining the room. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the counter.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a latchkey and a nest of caterpillars.

your action:

Response: take American limited edition passkey from table<|im_end|>unlock American limited edition safe with American limited edition passkey<|im_end|>open American limited edition safe<|im_end|>take cloak from American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an effort to move west. And then, retrieve the pair of pants from the stand in the basement. With the pair of pants, move east. With that over with, sit the pair of pants on the bed within the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You bend down to tie your shoe. When you stand up, you notice a suitcase. You bend down to tie your shoe. When you stand up, you notice a bed. You see a pillow on the bed.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a hat and a shadfly.

your action:

Response: go west<|im_end|>take pair of pants from stand<|im_end|>go east<|im_end|>put pair of pants on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make it so that the Canadian style chest is opened. After that, take the nest of spiders from the Canadian style chest. Then, try to move south. Next, throw the nest of spiders on the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Okay, so you're in a washroom, cool, but is it standard? You better believe it is.
A closed typical looking Canadian style chest is in the room. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. The cabinet is empty! What a waste of a day! You make out a closed box. You see a bench. The bench is ordinary. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a legume and a Canadian style keycard on the floor.
You are carrying nothing.

your action:

Response: open Canadian style chest<|im_end|>take nest of spiders from Canadian style chest<|im_end|>go south<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the safe in the restroom is unlocked. After unlocking the safe, assure that the safe is open. And then, retrieve the peanut from the safe within the restroom. After taking the peanut, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An ordinary kind of place. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe.
There is an unguarded exit to the north.
There is a cookie and a paper towel on the floor.
You are carrying: a stick of butter and a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take peanut from safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, go north. Okay, and then, take the top hat from the table. Once you have taken the top hat, move south. Then, place the top hat on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one.
You bend down to tie your shoe. When you stand up, you notice a board. The board is normal. But the thing is empty. Look over there! a saucepan. What a coincidence, weren't you just thinking about a saucepan? On the saucepan you make out a gummy bear.
There is an unblocked exit to the north.
There is a burger on the floor.
You are carrying: a sandwich and a shadfly.

your action:

Response: go north<|im_end|>take top hat from table<|im_end|>go south<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, recover the TextWorld limited edition latchkey from the pan. After that, make absolutely sure that the TextWorld limited edition chest is unlocked. Then, make it so that the TextWorld limited edition chest in the kitchenette is opened. Then, recover the shadfly from the TextWorld limited edition chest in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place.
You scan the room, seeing a TextWorld limited edition chest. You see a chest. Hmmm... what else, what else? You see a pan. The pan is usual. On the pan you see a TextWorld limited edition latchkey. Hey, want to see a counter? Look over there, a counter. But oh no! there's nothing on this piece of garbage. This always happens!
There is an unguarded exit to the north.
There is a sandwich on the floor.
You are carrying: a latchkey.

your action:

Response: take TextWorld limited edition latchkey from pan<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition chest<|im_end|>take shadfly from TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, make an attempt to take a trip west. Then, pick up the Henderson's key from the counter in the launderette. And then, attempt to head east. That done, look and see that the Henderson's box is locked with the Henderson's key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
This might come as a shock to you, but you've just come into a cellar.
You can make out a Henderson's box. You make out an opened coffer. Empty! What kind of nightmare TextWorld is this? You can make out a safe. Huh, weird. Oh, great. Here's a rack. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a table. The table is normal. But the thing is empty.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>take Henderson's key from counter<|im_end|>go east<|im_end|>lock Henderson's box with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture east. Then, make it so that the formless chest is ajar. Then, retrieve the passkey from the formless chest. Once you have taken the passkey, Deposit the passkey into the box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place. You begin looking for stuff.
There is an unguarded exit to the east.
There is a chocolate bar and a glove on the floor.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open formless chest<|im_end|>take passkey from formless chest<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to head west. That done, retrieve the dvd from the mantelpiece. Then, go to the east. Okay, and then, deposit the dvd on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement.
You can make out a table. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey, a glove and a bug.

your action:

Response: go west<|im_end|>take dvd from mantelpiece<|im_end|>go east<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. After that, unlock the box. Then, ensure that the box is open. After that, take the knife from the box in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. You begin to take stock of what's in the room.
You make out a locked cabinet, which looks ordinary, in the corner. You make out a workbench. However, the workbench, like an empty workbench, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey and a nest of spiders.

your action:

Response: go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take knife from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could pick up the passkey from the cabinet within the bathroom. After that, unlock the box. After that, make sure that the box is open. After that, you can put the monitor inside the box inside the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked box in the corner. You bend down to tie your shoe. When you stand up, you notice a cabinet. The cabinet contains a passkey. Make a note of this, you might have to put stuff on or in it later on. You make out a spherical locker. You smell a pungent smell, and follow it to a rack. But oh no! there's nothing on this piece of trash. You make out a bench. Why don't you take a picture of it, it'll last longer! The bench is normal. The bench appears to be empty.
There is an unguarded exit to the west.
You are carrying: a monitor and a pair of headphones.

your action:

Response: take passkey from cabinet<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert monitor into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could recover the glass from the floor of the dish-pit. After that, try to head east. And then, make it so that the Microsoft style box is opened. Then, put the glass inside the Microsoft style box inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a American chest. Make a note of this, you might have to put stuff on or in it later on. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. What a coincidence, weren't you just thinking about a chair? But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? Hey, want to see a saucepan? Look over there, a saucepan. The saucepan is ordinary. The saucepan appears to be empty.
There is an unguarded exit to the east.
There is an American passkey and a glass on the floor.
You are carrying: a Microsoft style key, a bug and a folder.

your action:

Response: take glass<|im_end|>go east<|im_end|>open Microsoft style box<|im_end|>insert glass into Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to take a trip west. After that, retrieve the shirt from the floor of the spare room. With the shirt, make an effort to go to the east. And then, sit the shirt on the bed stand in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You make out an opened American limited edition chest. The American limited edition chest contains a book. You make out a trunk! You can make out a bed stand. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! Look out! It's a- oh, never mind, it's just a bookshelf. The bookshelf is normal. The bookshelf appears to be empty. You can make out a bar. The bar is ordinary. But the thing is empty. Hm. Oh well You see a mantle. Wow, isn't TextWorld just the best? The mantle is typical. Looks like someone's already been here and taken everything off it, though. You move on, clearly furious with your TextWorld experience.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is an American limited edition keycard on the floor.
You are carrying: a sandwich and a formless latchkey.

your action:

Response: go west<|im_end|>take shirt<|im_end|>go east<|im_end|>put shirt on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, head south. After that, pick up the formless key from the floor of the scullery. Then, make sure that the formless chest in the scullery is unlocked. Then, make sure that the formless chest inside the scullery is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can make out a locked safe. Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is standard. But the thing hasn't got anything on it. What's that over there? It looks like it's a couch. What a great pairing of adjectives and nouns! You see a blanket on the couch. Oh, great. Here's a recliner. The recliner is standard. But oh no! there's nothing on this piece of junk.
There is an exit to the south. Don't worry, it is unblocked.
There is a fondue, a cabbage and a cushion on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless key<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to head west. Following that, recover the key from the shelf. After that, go east. And then, Insert the key into the locker to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one.
You can make out a closed locker. Oh wow! Is that what I think it is? It is! It's a stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the stand. Oh wow! Is that what I think it is? It is! It's a counter. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from shelf<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First off, make an effort to travel east. With that done, assure that the non-euclidean chest inside the launderette is ajar. After that, take the key from the non-euclidean chest. And then, make absolutely sure that the safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You see a stand. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded.
There is a cabbage and a top hat on the floor.
You are carrying: a non-euclidean key.

your action:

Response: go east<|im_end|>open non-euclidean chest<|im_end|>take key from non-euclidean chest<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, assure that the safe is opened. Then, retrieve the American key from the safe inside the shower. Then, check that the American safe inside the shower is unlocked with the American key. And then, ensure that the American safe in the shower is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. You start to take note of what's in the room.
You can see a American safe. You make out a closed safe. Look over there! a cabinet. Wow, isn't TextWorld just the best? The cabinet contains a nest of bugs. You scan the room for a counter, and you find a counter. The counter is normal. Unfortunately, there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: open safe<|im_end|>take American key from safe<|im_end|>unlock American safe with American key<|im_end|>open American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the locker is unlocked. After unlocking the locker, ensure that the locker is open. And then, pick up the shadfly from the locker within the canteen. After picking up the shadfly, throw the shadfly on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one.
You can make out a locked locker. You make out a closed cabinet nearby.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey and a latchkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to insert the keycard into the box's lock to unlock it. And then, ensure that the box is open. After you have opened the box, retrieve the latchkey from the box. And then, lock the locker in the cookhouse with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place. Let's see what's in here.
You can see a closed locker. You hear a noise behind you and spin around, but you can't see anything other than a box. You make out a chest.
You need an unblocked exit? You should try going west.
You are carrying: a chocolate bar, a keycard, a mop and a soap dispenser.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the safe within the basement. Then, pick up the rectangular latchkey from the safe in the basement. And then, unlock the rectangular box in the basement. And then, ensure that the rectangular box in the basement is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Okay, so you're in a basement, cool, but is it usual? You better believe it is. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked rectangular box. You can make out a closed safe here.
You need an unblocked exit? You should try going west.
There is a key on the floor.
You are carrying: a type N latchkey and a Henderson's style keycard.

your action:

Response: open safe<|im_end|>take rectangular latchkey from safe<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to venture north. And then, retrieve the keycard from the bed stand. After that, head south. After that, assure that the box is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one. You begin to take stock of what's here.
You make out a locked box in the room. What's that over there? It looks like it's a safe. You wonder idly who left that here. The safe is empty, what a horrible day! You make out a counter. On the counter you see a key.
You need an unguarded exit? You should try going north.
There is a teaspoon on the floor.
You are carrying: a cuboid latchkey.

your action:

Response: go north<|im_end|>take keycard from bed stand<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could ensure that the type 3 safe is open. After opening the type 3 safe, recover the type Q passkey from the type 3 safe within the dish-pit. And then, make absolutely sure that the type Q box inside the dish-pit is unlocked. And then, ensure that the type Q box inside the dish-pit is open. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked type Q box. You see a type 3 safe. You see a locked case.
There is an exit to the north. Don't worry, it is unguarded.
There is a chocolate bar on the floor.
You are carrying: a teacup.

your action:

Response: open type 3 safe<|im_end|>take type Q passkey from type 3 safe<|im_end|>unlock type Q box with type Q passkey<|im_end|>open type Q box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, make an attempt to go to the east. Then, open the Canadian style locker in the cellar. Having opened the Canadian style locker, retrieve the pair of headphones from the Canadian style locker in the cellar. If you have taken the pair of headphones, rest the pair of headphones on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. It seems to be pretty ordinary here. Let's see what's in here.
You need an unblocked exit? You should try going east.
You are carrying: a stick of butter and a Canadian style keycard.

your action:

Response: go east<|im_end|>open Canadian style locker<|im_end|>take pair of headphones from Canadian style locker<|im_end|>put pair of headphones on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the latchkey from the cuboid safe in the studio. Then, insert the latchkey into the safe in the studio's lock to unlock it. After that, open the safe in the studio. And then, insert the cushion into the safe inside the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary kind of place.
Look out! It's a- oh, never mind, it's just a safe. You make out a cuboid safe. The cuboid safe contains a latchkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a cuboid key, a shadfly and a Quote of the Day Calendar on the floor.
You are carrying: a cushion and a butterfly.

your action:

Response: take latchkey from cuboid safe<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>insert cushion into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to venture south. Then, assure that the fudge scented safe inside the studio is wide open. Then, pick up the garlic clove from the fudge scented safe inside the studio. After that, eat the garlic clove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. The room is well lit.
You can make out a chair. But the thing is empty, unfortunately. You can make out an armchair. The armchair is ordinary. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unguarded.
There is a Comic Strip Calendar on the floor.
You are carrying: a fudge scented keycard, a keycard, a bug and a shirt.

your action:

Response: go south<|im_end|>open fudge scented safe<|im_end|>take garlic clove from fudge scented safe<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, assure that the Canadian style locker is open. After that, take the bug from the Canadian style locker within the bathroom. With the bug, make an attempt to go to the south. And then, place the bug on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've fallen into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the bathroom.
You hear a noise behind you and spin around, but you can't see anything other than a Canadian style locker. You check the price tag that hangs off the Canadian style locker. 80 bucks? What a deal! You'll have to ask where they got this! You can see a locker. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a legume, a pizza and a Canadian style passkey.

your action:

Response: open Canadian style locker<|im_end|>take bug from Canadian style locker<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to move north. Then, retrieve the durian from the shelf within the pantry. After that, eat the durian. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. You start to take note of what's in the room.
You can make out a locked chest in the room. As if things weren't amazing enough already, you can even see a table. You see a loaf of bread on the table.
You need an unguarded exit? You should try going north.
There is a passkey on the floor.
You are carrying: a fork.

your action:

Response: go north<|im_end|>take durian from shelf<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to head south. And then, assure that the locker inside the laundry place is unlocked. And then, open the locker inside the laundry place. And then, recover the mat from the locker inside the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You can see a type U safe. The type U safe contains a cuboid keycard. You see a closed cuboid box. You scan the room for a shelf, and you find a shelf. The shelf is usual. But the thing hasn't got anything on it.
There is an unguarded exit to the south.
You are carrying: a licorice strip, a key and a type U key.

your action:

Response: go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take mat from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First step, attempt to venture east. With that accomplished, take the type L keycard from the mantelpiece in the workshop. Then, insert the type L keycard into the type L locker's lock to unlock it. After that, make absolutely sure that the type L locker within the workshop is opened. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary kind of place.
Hey, want to see a Canadian limited edition box? Look over there, a Canadian limited edition box. You see a locked display, which looks typical, right there by you. You can see a workbench. The workbench is normal. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unguarded.
There is a Canadian limited edition passkey on the floor.
You are carrying: an elderberry, a keycard and a nest of ticks.

your action:

Response: go east<|im_end|>take type L keycard from mantelpiece<|im_end|>unlock type L locker with type L keycard<|im_end|>open type L locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, look and see that the American limited edition locker is unlocked. Then, make it so that the American limited edition locker is open. Then, pick up the stapler from the American limited edition locker in the studio. With the stapler, put the stapler on the chair within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You have come into the most ordinary of all possible studios. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked American limited edition locker. You can see a locked suitcase in the corner. You see a chair. You see a keyboard on the chair. As if things weren't amazing enough already, you can even see a mantle. The mantle is ordinary. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the west. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take stapler from American limited edition locker<|im_end|>put stapler on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to head west. Then, retrieve the cuboid keycard from the table within the washroom. And then, go east. With that accomplished, lock the cuboid box in the vault with the cuboid keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard kind of place.
Look out! It's a- oh, never mind, it's just a cuboid box. Oh, great. Here's a suitcase. Huh, weird. Empty! What kind of nightmare TextWorld is this? Look out! It's a- oh, never mind, it's just a shelf. The shelf is ordinary. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a strawberry, an onion, a soap dispenser, a top hat and a mug.

your action:

Response: go west<|im_end|>take cuboid keycard from table<|im_end|>go east<|im_end|>lock cuboid box with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an attempt to move east. Then, take the latchkey from the table. If you can get your hands on the latchkey, insert the latchkey into the box's lock to unlock it. Then, ensure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Of every recreation zone you could have sauntered into, you had to come round an ordinary one.
You can see a mantle. What a coincidence, weren't you just thinking about a mantle? You see a manuscript on the mantle.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a carrot on the floor.
You are carrying: a banana, a gummy bear and a stick of butter.

your action:

Response: go east<|im_end|>take latchkey from table<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to take a trip west. Then, lift the soap dispenser from the floor of the laundry place. After that, make an effort to venture east. And then, place the soap dispenser on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well I'll be, you are in the place we're calling the attic. The room is well lit.
You smell a sickening smell, and follow it to a locker. Hey, want to see a stand? Look over there, a stand! The stand is normal. But there isn't a thing on it. You can see a counter. But the thing is empty.
You need an unguarded exit? You should try going west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take soap dispenser<|im_end|>go east<|im_end|>put soap dispenser on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. Then, recover the passkey from the recliner in the lounge. After that, check that the safe is unlocked with the passkey. And then, doublecheck that the safe inside the lounge is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You bend down to tie your shoe. When you stand up, you notice a TextWorld chest. Classic TextWorld. You can make out a box.
You need an unguarded exit? You should try going south.
There is a licorice strip, a TextWorld latchkey and a key on the floor.
You are carrying: a Henderson's latchkey.

your action:

Response: go south<|im_end|>take passkey from recliner<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First, it would be a great idea if you could attempt to venture east. After that, pick up the fudge scented passkey from the floor of the attic. If you can get your hands on the fudge scented passkey, assure that the fudge scented safe is unlocked. And then, ensure that the fudge scented safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a case! The case contains a legume. You make out a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But there isn't a thing on it.
You need an unguarded exit? You should try going east.
There is a gummy bear on the floor.
You are carrying: a nest of bunnies.

your action:

Response: go east<|im_end|>take fudge scented passkey<|im_end|>unlock fudge scented safe with fudge scented passkey<|im_end|>open fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move north. And then, take the fly larva from the fudge scented safe in the recreation zone. Then, venture south. If you can finish that, toss the fly larva on the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the scullery. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is standard. But the thing hasn't got anything on it. You can see a saucepan. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a bug and a worm on the floor.
You are carrying: a chocolate bar and a cuboid key.

your action:

Response: go north<|im_end|>take fly larva from fudge scented safe<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to go to the east. After that, make it so that the chest is wide open. And then, pick up the pear from the chest. And then, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place.
You see an opened cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You can make out a coffer. The coffer is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a trunk. I mean, just wow! Isn't TextWorld just the best? You see a shelf. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open chest<|im_end|>take pear from chest<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, venture east. Okay, and then, assure that the TextWorld style safe within the bedchamber is opened. Then, recover the book from the TextWorld style safe within the bedchamber. After picking up the book, sit the book on the couch inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You can see a closed normal looking Canadian style locker right there by you. You see a freezer.
You need an unguarded exit? You should try going east.
You are carrying: a fondue and a Canadian style key.

your action:

Response: go east<|im_end|>open TextWorld style safe<|im_end|>take book from TextWorld style safe<|im_end|>put book on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the non-euclidean keycard from the spherical box in the steam room. After stealing the non-euclidean keycard, unlock the non-euclidean safe. Once you have unlocked the non-euclidean safe, open the non-euclidean safe within the steam room. Once you have pulled open the non-euclidean safe, take the broom from the non-euclidean safe within the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked non-euclidean safe in the corner. You can see a spherical box. The spherical box contains a non-euclidean keycard and a latchkey. You make out a closed chest in the corner. You hear a noise behind you and spin around, but you can't see anything other than a counter. The counter appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from spherical box<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take broom from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to go south. With that accomplished, retrieve the rectangular passkey from the floor of the bedchamber. And then, make sure that the rectangular box is unlocked. And then, make absolutely sure that the rectangular box inside the bedchamber is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a locker. You can make out a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The case is empty, what a horrible day! You make out a refrigerator. You hear a noise behind you and spin around, but you can't see anything other than a counter. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>take rectangular passkey<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the American chest is unlocked. And then, look and see that the American chest is wide open. After that, pick up the folder from the American chest inside the workshop. If you can get your hands on the folder, deposit the folder into the bureau inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in the place we're calling the workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a bureau. What a letdown! The bureau is empty! You see a locked American chest in the corner. You can make out a desk. However, the desk, like an empty desk, has nothing on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue, an American key and a tablet.

your action:

Response: unlock American chest with American key<|im_end|>open American chest<|im_end|>take folder from American chest<|im_end|>insert folder into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to travel east. If you can succeed at that, ensure that the locker is open. And then, take the shadfly from the locker inside the cubicle. And then, ditch the shadfly on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Look at that board! What does it say? It says Welcome to the workshop? Well that's cool.
What's that over there? It looks like it's a desk. The desk is ordinary. On the desk you can see a staple. Now that's what I call TextWorld!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a salad.

your action:

Response: go east<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an attempt to travel south. Next, make sure that the type Q box inside the laundry place is ajar. Then, take the peanut from the type Q box. If you can get your hands on the peanut, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a platter. The platter is normal. On the platter you see a loaf of bread. You make out a pan. But oh no! there's nothing on this piece of garbage. Hm. Oh well
You need an unguarded exit? You should try going south.
There is a teacup on the floor.
You are carrying: a blanket and a coffee cup.

your action:

Response: go south<|im_end|>open type Q box<|im_end|>take peanut from type Q box<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, make sure that the non-euclidean box is unlocked. And then, ensure that the non-euclidean box within the canteen is open. Then, recover the ladle from the non-euclidean box. Then, you can insert the ladle inside the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. You start to take note of what's in the room.
You scan the room, seeing a case. The case contains a key. You can see a locked non-euclidean box close by. You can make out a locked locker right there by you. You can see a rack. But oh no! there's nothing on this piece of trash.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a non-euclidean keycard, a spork and a fork.

your action:

Response: unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take ladle from non-euclidean box<|im_end|>insert ladle into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, travel south. Next, open the spherical chest. Then, take the fly larva from the spherical chest. After that, put the fly larva on the plate. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber.
You can make out a chest. A chest... Is that really what you were looking for? You can see an opened portmanteau in the corner. The portmanteau is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a bar. The bar is normal. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
There is an exit to the south. Don't worry, it is unguarded.
There is a fondue and a key on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open spherical chest<|im_end|>take fly larva from spherical chest<|im_end|>put fly larva on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to unlock the type U locker in the canteen. If you have unlocked the type U locker, ensure that the type U locker within the canteen is open. And then, take the passkey from the type U locker inside the canteen. After that, check that the box within the canteen is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
A decrepit board tells you that you are now in the canteen. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a box. Huh, weird. A locked type U locker is here. Were you looking for a Canadian style chest? Because look over there, it's a Canadian style chest. You can see a chest. The chest is empty, what a horrible day! You make out a freezer. The freezer is empty! What a waste of a day! Look over there! a shelf. However, the shelf, like an empty shelf, has nothing on it. You think about smashing the shelf to bits, throwing the bits in a fire, etc, until you get bored. You smell an interesting smell, and follow it to a pan. The pan is normal. But oh no! there's nothing on this piece of trash. You swear loudly.
You need an unblocked exit? You should try going north.
There is a Canadian style key on the floor.
You are carrying: a type U key.

your action:

Response: unlock type U locker with type U key<|im_end|>open type U locker<|im_end|>take passkey from type U locker<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the type 3 safe within the canteen with the type 3 key. And then, open the type 3 safe in the canteen. After that, retrieve the bowl from the type 3 safe. And then, you can put the bowl inside the safe within the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You start to take note of what's in the room.
You see an opened safe close by. The safe is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a type 3 safe.
There is an exit to the west. Don't worry, it is unblocked.
There is a knife on the floor.
You are carrying: a type 3 key and a key.

your action:

Response: unlock type 3 safe with type 3 key<|im_end|>open type 3 safe<|im_end|>take bowl from type 3 safe<|im_end|>insert bowl into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could make an attempt to move north. And then, pick up the keycard from the counter. Then, make an attempt to go to the south. Okay, and then, doublecheck that the chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You have come into a chamber. Not the chamber you'd expect. No, this is a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed chest. You can see a basket. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going north.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the keycard from the floor of the cubicle. Once you have picked up the keycard, head east. After that, make sure that the chest within the cookery is shut. After that, Insert the keycard into the chest to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the cubicle.
You can see a Microsoft limited edition locker. Hmmm... what else, what else? You see a mantelpiece. On the mantelpiece you see an apple and a Microsoft limited edition passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going east.
There is a keycard on the floor.
You are carrying: a legume, a potato and a type O keycard.

your action:

Response: take keycard<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the safe inside the bathroom. And then, take the TextWorld style latchkey from the safe. And then, move south. And then, lock the TextWorld style box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom. I guess you better just go and list everything you see here.
You see a safe.
There is an exit to the south. Don't worry, it is unblocked.
There is a peanut on the floor.
You are carrying: a sandwich, a durian, a key, a worm and a printer.

your action:

Response: open safe<|im_end|>take TextWorld style latchkey from safe<|im_end|>go south<|im_end|>lock TextWorld style box with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to travel west. Then, retrieve the sponge from the box in the laundromat. Then, take a trip east. Then, put the sponge on the mantelpiece in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just entered a studio.
You can make out a mantelpiece. Looks like someone's already been here and taken everything off it, though. You make out a chair. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
You are carrying: a candy bar and a broccoli.

your action:

Response: go west<|im_end|>take sponge from box<|im_end|>go east<|im_end|>put sponge on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First, it would be great if you could try to move north. And then, pick up the teapot from the floor of the kitchenette. After that, make an effort to venture south. And then, you can deposit the teapot into the case inside the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Of every cookery you could have shown up in, you had to show up in an usual one. You begin looking for stuff.
You can see a case. Hmmm... what else, what else? The case contains a butterfly. Hmmm... what else, what else? You see a freezer. What a letdown! The freezer is empty! You can make out a rack. The rack is ordinary. On the rack you make out a loaf of bread.
You need an unguarded exit? You should try going north.
You are carrying: a salad and a strawberry.

your action:

Response: go north<|im_end|>take teapot<|im_end|>go south<|im_end|>insert teapot into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to take a trip south. And then, open the soap scented chest. After opening the soap scented chest, recover the key from the soap scented chest. And then, insert the key into the locker's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a fresh laundry scented safe. Oh wow! Is that what I think it is? It is! It's a box. You see a dresser. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unguarded exit? You should try going south.
There is a fresh laundry scented keycard on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open soap scented chest<|im_end|>take key from soap scented chest<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, look and see that the vanilla scented chest is open. And then, take the burger from the vanilla scented chest inside the steam room. After getting the burger, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
You can make out a vanilla scented chest. You make out a chest. You wonder idly who left that here. Were you looking for a shelf? Because look over there, it's a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it.
You need an unguarded exit? You should try going south.
There is a vanilla scented passkey on the floor.
You are carrying nothing.

your action:

Response: open vanilla scented chest<|im_end|>take burger from vanilla scented chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, unlock the type 5 box. And then, ensure that the type 5 box is open. And then, retrieve the keycard from the type 5 box. And then, check that the chest is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A standard one. You begin looking for stuff.
You see a chest. There's something about an object in a room that's just so... TextWorld. You make out a locked type 5 box in the corner. Were you looking for a shelf? Because look over there, it's a shelf. On the shelf you see a cabbage. Classic TextWorld. You see a bookshelf. The bookshelf is normal. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a type 5 keycard and a Microsoft key.

your action:

Response: unlock type 5 box with type 5 keycard<|im_end|>open type 5 box<|im_end|>take keycard from type 5 box<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the locker within the vault is unlocked with the key. Then, open the locker inside the vault. And then, retrieve the burger from the locker. Then, eat the burger. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Ah, the vault. This is some kind of vault, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You see a locked locker. You make out a chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: an onion and a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take burger from locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, make sure that the cuboid box in the shower is unlocked with the cuboid latchkey. After that, open the cuboid box. After that, retrieve the mop from the cuboid box. Then, rest the mop on the counter in the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. I guess you better just go and list everything you see here.
You scan the room, seeing a cuboid box. You can make out a counter. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take mop from cuboid box<|im_end|>put mop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to unlock the locker in the washroom. And then, make absolutely sure that the locker inside the washroom is wide open. After that, take the paper towel from the locker. With the paper towel, place the paper towel inside the cake scented locker in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Fancy seeing you here. Here, by the way, being the washroom.
You can make out a cake scented locker. What a letdown! The cake scented locker is empty! You can make out a locked locker nearby. You make out a cabinet! The cabinet contains a cake scented key and a vacuum. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard and a latchkey.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>insert paper towel into cake scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to move east. And then, open the type P box. And then, take the bug from the type P box. And then, place the bug on the counter. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place.
You see an opened cabinet right there by you. What a letdown! The cabinet is empty!
There is an unblocked exit to the east.
There is a cabbage, a broom and a golf ball on the floor.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open type P box<|im_end|>take bug from type P box<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, you could, like, go north. Following that, retrieve the pear from the floor of the workshop. With the pear, eat the pear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a non-euclidean box. The non-euclidean box contains a mat. You can see a bench. The bench is standard. But the thing is empty. You make out a table. The table is typical. Unfortunately, there isn't a thing on it. You can make out a shelf. You shudder, but continue examining the shelf. The shelf is typical. But there isn't a thing on it.
You need an unblocked exit? You should try going north.
There is a non-euclidean latchkey and a sock on the floor.
You are carrying: a gummy bear.

your action:

Response: go north<|im_end|>take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the keycard from the floor of the shower. After that, check that the box is unlocked with the keycard. And then, doublecheck that the box in the shower is ajar. And then, recover the sponge from the box inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place. You begin to take stock of what's here.
You make out a locked box in the corner. You can see a shelf. The shelf is normal. On the shelf you can see a durian.
There is an unguarded exit to the north.
There is a keycard on the floor.
You are carrying: a burger and a keyboard.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be good if you could assure that the cuboid box is unlocked with the cuboid keycard. After that, ensure that the cuboid box is open. And then, recover the legume from the cuboid box in the recreation zone. Then, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well I'll be, you are in the place we're calling the recreation zone.
Oh, great. Here's a cuboid box. You make out a box. You can see a chest. The chest contains a soap scented key. Look over there! a soap scented box.
You need an unguarded exit? You should try going north.
There is a chocolate bar on the floor.
You are carrying: a cuboid keycard and an Advent Calendar.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take legume from cuboid box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture west. Once you succeed at that, lift the banana from the floor of the chamber. And then, eat the banana. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You have stumbled into the most standard of all possible kitchens. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a table. The table is standard. On the table you make out a cashew. You see a bowl. The bowl is typical. But oh no! there's nothing on this piece of junk.
You need an unblocked exit? You should try going west.
There is a teapot on the floor.
You are carrying: a pear and a burger.

your action:

Response: go west<|im_end|>take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to move south. And then, open the locker. Then, recover the laptop from the locker inside the studio. Then, place the laptop on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. Let's see what's in here.
A closed cuboid chest, which looks standard, is in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a garlic clove, a cuboid passkey and a lightbulb on the floor.
You are carrying: a key.

your action:

Response: go south<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the keycard from the chest. Then, venture south. Following that, close the box within the sauna. Once you have closed the box, make sure that the box is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have moved into the most normal of all possible bedchambers.
You make out a chest. Something scurries by right in the corner of your eye. Probably nothing. The chest contains a keycard. Wow, isn't TextWorld just the best? You can see a Microsoft limited edition locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a Microsoft limited edition key and a poem on the floor.
You are carrying nothing.

your action:

Response: take keycard from chest<|im_end|>go south<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could go to the north. And then, recover the type N key from the board. If you can get your hands on the type N key, try to venture south. Once you manage that, make sure that the type N safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cookhouse.
You see a type N safe. You shudder, but continue examining the room. Were you looking for a type 6 locker? Because look over there, it's a type 6 locker.
You need an unblocked exit? You should try going north.
There is a type 6 passkey on the floor.
You are carrying: a coconut and a shadfly.

your action:

Response: go north<|im_end|>take type N key from board<|im_end|>go south<|im_end|>lock type N safe with type N key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, take the keycard from the cake scented chest. Once you have picked up the keycard, make sure that the locker within the bedchamber is unlocked. After that, open the locker within the bedchamber. Then, recover the pillow from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. You can barely contain your excitement.
You make out a locker. You hear a noise behind you and spin around, but you can't see anything other than a cake scented chest. The cake scented chest contains a keycard. Oh, great. Here's a mantelpiece. The mantelpiece is usual. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from cake scented chest<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take pillow from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, unlock the Henderson's style chest with the Henderson's style passkey. If you have unlocked the Henderson's style chest, open the Henderson's style chest within the closet. Then, take the keycard from the Henderson's style chest. If you can get your hands on the keycard, unlock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
You can make out a chest. You see a Henderson's style chest. You make out a workbench. On the workbench you see a golf tee. You can make out a stand. The stand is normal. However, the stand, like an empty stand, has nothing on it.
You need an unguarded exit? You should try going west.
There is a fondue and a pair of headphones on the floor.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take keycard from Henderson's style chest<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, look and see that the safe is unlocked. And then, open the safe. Then, take the candy bar from the safe. Then, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower. You start to take note of what's in the room.
You can make out a safe. Look over there! a drawer. What a letdown! The drawer is empty! You see a gleam over in a corner, where you can see a table. Make a note of this, you might have to put stuff on or in it later on. The table is ordinary. But the thing hasn't got anything on it.
There is an unblocked exit to the west.
There is a shadfly on the floor.
You are carrying: a legume, a passkey and a keycard.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take candy bar from safe<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to insert the latchkey into the chest's lock to unlock it. After you have unlocked the chest, ensure that the chest is open. Then, recover the passkey from the chest inside the cubicle. Then, look and see that the box inside the cubicle is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a box. You can see a chest. You make out a bookshelf. But oh no! there's nothing on this piece of trash. You see a shelf. The shelf is normal. But oh no! there's nothing on this piece of junk.
You need an unguarded exit? You should try going north.
You are carrying: a latchkey and a rectangular keycard.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>