Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, you could, like, make sure that the box is unlocked. After that, assure that the box in the shower is ajar. Then, pick up the towel from the box. After that, drop the towel on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one.
You make out a box. A locked cuboid chest, which looks standard, is right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fondue, a salad, a cuboid keycard and a mop on the floor.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take towel from box<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the chest inside the bedroom is open. After that, retrieve the tv from the chest. Then, try to move east. Then, place the tv on the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. I guess you better just go and list everything you see here.
You can make out a closed chest. You can make out a bed. The bed is ordinary. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bed. You can see a bookshelf. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey and a butterfly.

your action:

Response: open chest<|im_end|>take tv from chest<|im_end|>go east<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, travel east. After that, open the type J safe. And then, pick up the cuboid keycard from the type J safe. If you can get your hands on the cuboid keycard, lock the cuboid chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary one. Let's see what's in here.
You make out a platter. The platter is usual. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going east.
You are carrying: a legume, a type J key, a passkey, a mouse and a teapot.

your action:

Response: go east<|im_end|>open type J safe<|im_end|>take cuboid keycard from type J safe<|im_end|>lock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, go to the north. And then, recover the coconut from the box within the parlor. With the coconut, eat the coconut. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You start to take note of what's in the room.
You see a type 1 safe. You see a spherical locker. You can see an armchair. You shudder, but continue examining the armchair. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 1 passkey, a broom and a mug.

your action:

Response: go north<|im_end|>take coconut from box<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, lift the keycard from the floor of the canteen. After that, unlock the box with the keycard. After that, ensure that the box in the canteen is open. Then, pick up the glass from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard kind of place.
You make out a box. You can see a fridge. I mean, just wow! Isn't TextWorld just the best? The fridge is empty! This is the worst thing that could possibly happen, ever! You make out a saucepan. The saucepan is standard. The saucepan appears to be empty. You make out a plate. The plate is normal. Unfortunately, there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
You need an unguarded exit? You should try going west.
There is a keycard on the floor.
You are carrying: an onion, a stick of butter and a mat.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take glass from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, move south. And then, retrieve the latchkey from the workbench. Then, check that the box is unlocked with the latchkey. And then, make sure that the box within the spare room is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. Okay, just remember what you're here to do, and everything will go great.
You see a locked non-euclidean locker here. You see a mantelpiece. Make a note of this, you might have to put stuff on or in it later on. The mantelpiece is normal. On the mantelpiece you see a non-euclidean keycard, so there's that. You make out a bed stand. The bed stand is ordinary. Unfortunately, there isn't a thing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from workbench<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to move north. Then, lift the passkey from the floor of the shower. After getting the passkey, travel south. With that over with, insert the passkey into the safe's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked safe right there by you. You can make out a American limited edition safe.
There is an exit to the north. Don't worry, it is unblocked.
There is an American limited edition passkey and a blender on the floor.
You are carrying: a fondue and a fly larva.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, recover the keycard from the recliner. After taking the keycard, move east. Once you get around to doing that, unlock the chest with the keycard. And then, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. I guess you better just go and list everything you see here.
You see a recliner. The recliner is usual. On the recliner you can see a keycard and a tv. You see a mantle. On the mantle you see a manuscript and a novel.
There is an exit to the east. Don't worry, it is unguarded.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: take keycard from recliner<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an attempt to venture west. After that, recover the blanket from the basket in the chamber. After that, attempt to go to the east. After that, rest the blanket on the bowl. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard kind of place.
Look over there! a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The chest is empty! This is the worst thing that could possibly happen, ever! You can make out a bowl. The bowl is normal. The bowl appears to be empty. This always happens, here in TextWorld! You scan the room, seeing a counter. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a stick of butter on the floor.
You are carrying: a fork.

your action:

Response: go west<|im_end|>take blanket from basket<|im_end|>go east<|im_end|>put blanket on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could make it so that the rectangular locker is unlocked with the rectangular keycard. And then, ensure that the rectangular locker is open. Then, take the cake scented passkey from the rectangular locker. After that, unlock the cake scented box within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower.
You can make out a cake scented box. You make out a rectangular locker. You can see a table. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the west.
You are carrying: a rectangular keycard, a sock and a tv.

your action:

Response: unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take cake scented passkey from rectangular locker<|im_end|>unlock cake scented box with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to move east. Then, ensure that the type 4 box is open. Then, pick up the Comic Strip Calendar from the type 4 box. And then, place the Comic Strip Calendar into the vanilla scented safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. Let's see what's in here.
You see an opened basket. Empty! What kind of nightmare TextWorld is this? You bend down to tie your shoe. When you stand up, you notice a safe. You see a bed. You shudder, but continue examining the bed. Unfortunately, there isn't a thing on it. You think about smashing the bed to bits, throwing the bits into the garbage, etc, until you get bored.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a fondue, a type 4 latchkey and a key.

your action:

Response: go east<|im_end|>open type 4 box<|im_end|>take Comic Strip Calendar from type 4 box<|im_end|>insert Comic Strip Calendar into vanilla scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, lift the passkey from the floor of the basement. With the passkey, unlock the locker inside the basement. Then, assure that the locker within the basement is opened. After that, pick up the sock from the locker within the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
You can make out a locked locker. Look out! It's a- oh, never mind, it's just a coffer. The coffer contains a type 2 passkey. Make a note of this, you might have to put stuff on or in it later on. You can make out a closed type 2 locker nearby. You can see a toolbox.
There is an exit to the north. Don't worry, it is unguarded.
There is a passkey and a scarf on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take sock from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, go to the south. Then, open the chest. And then, take the sandwich from the chest within the vault. Then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal kind of place.
You scan the room, seeing a board. You see a towel on the board. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a table. But the thing is empty. You can make out a rack. The rack is typical. But the thing is empty. You see a shelf. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going south.
You are carrying: a candy bar and a passkey.

your action:

Response: go south<|im_end|>open chest<|im_end|>take sandwich from chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, insert the Canadian limited edition latchkey into the Canadian limited edition safe's lock to unlock it. After that, ensure that the Canadian limited edition safe inside the canteen is open. Having pulled open the Canadian limited edition safe, pick up the insect from the Canadian limited edition safe. And then, sit the insect on the chair in the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual kind of place.
Look out! It's a- oh, never mind, it's just a Canadian limited edition safe. You make out a locked chest in the corner. You see a gleam over in a corner, where you can see a chair. The chair is typical. However, the chair, like an empty chair, has nothing on it.
There is an unguarded exit to the west.
You are carrying: a cabbage, a Canadian limited edition latchkey and a keycard.

your action:

Response: unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>take insect from Canadian limited edition safe<|im_end|>put insect on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go to the east. And then, lift the latchkey from the floor of the laundry place. After picking up the latchkey, insert the latchkey into the box's lock to unlock it. Then, look and see that the box in the laundry place is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a trunk. Now that's what I call TextWorld!
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a nest of beetles on the floor.
You are carrying: a cashew, a Henderson's limited edition latchkey and a nest of caterpillars.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, go to the south. With that over with, pick up the passkey from the bookshelf inside the workshop. If you can get your hands on the passkey, check that the chest is unlocked with the passkey. Then, make absolutely sure that the chest is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one.
You make out a portmanteau. What a letdown! The portmanteau is empty! Look over there! a locker. You can make out an armchair. But the thing is empty. You make out a chair! The chair is normal. On the chair you make out a stick of butter and a key. Wow! Just like in the movies!
There is an unguarded exit to the south.
You are carrying: a formless key.

your action:

Response: go south<|im_end|>take passkey from bookshelf<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, move north. And then, retrieve the fondue from the bookshelf within the office. After that, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. Let's see what's in here.
You can see a non-euclidean chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a couch. The couch is usual. On the couch you can see a peanut, a non-euclidean passkey and a laptop. You scan the room for a stand, and you find a stand. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>take fondue from bookshelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could recover the latchkey from the floor of the kitchen. After getting the latchkey, make an effort to head east. After that, unlock the box in the bedroom. And then, open the box in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You make out a lavender scented safe. You can see a shelf. You see a lavender scented keycard on the shelf.
There is an unblocked exit to the east.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, venture west. And then, pick-up the top hat from the floor of the cellar. After that, attempt to travel east. After that, throw the top hat on the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic.
You can make out a box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. Wow, isn't TextWorld just the best? The shelf is normal. On the shelf you can make out a banana.
There is an unguarded exit to the west.
You are carrying: a sandwich and a passkey.

your action:

Response: go west<|im_end|>take top hat<|im_end|>go east<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an attempt to move east. If you can succeed at that, recover the American key from the bar. Then, insert the American key into the American safe inside the chamber's lock to unlock it. And then, make sure that the American safe in the chamber is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal one.
You make out a cabinet. The cabinet contains a Microsoft key, so there's that. You can see a Microsoft safe. You can make out a bowl. The bowl is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a blender on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American key from bar<|im_end|>unlock American safe with American key<|im_end|>open American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip north. Next, pick up the bug from the stand. And then, go to the south. And then, you can insert the bug into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Ah, the closet. This is some kind of closet, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out an opened chest. The chest contains a top hat. You see an opened crate close by. The crate is empty! This is the worst thing that could possibly happen, ever! Hey, want to see a counter? Look over there, a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. On the counter you can make out a loaf of bread.
There is an unblocked exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take bug from stand<|im_end|>go south<|im_end|>insert bug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, venture north. With that done, pick up the Comic Strip Calendar from the armchair. After that, make an effort to go to the south. After that, you can insert the Comic Strip Calendar inside the dresser within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one.
You see a gleam over in a corner, where you can see a dresser. The dresser is empty, what a horrible day! You can see an opened cabinet. The cabinet contains a TextWorld style latchkey. You see a locked TextWorld style locker in the room.
There is an unblocked exit to the north.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take Comic Strip Calendar from armchair<|im_end|>go south<|im_end|>insert Comic Strip Calendar into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, recover the non-euclidean passkey from the floor of the shower. After that, look and see that the non-euclidean safe is unlocked. After unlocking the non-euclidean safe, ensure that the non-euclidean safe inside the shower is open. And then, retrieve the shadfly from the non-euclidean safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. I guess you better just go and list everything you see here.
You can see a non-euclidean safe. You make out a Canadian style safe. Hmmm... what else, what else? You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. Hopefully this doesn't make you too upset.
There is an exit to the north. Don't worry, it is unblocked.
There is a non-euclidean passkey on the floor.
You are carrying: a gummy bear, a Canadian style key, a type G key and a Cat Calendar.

your action:

Response: take non-euclidean passkey<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take shadfly from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head east. Next, look and see that the Microsoft limited edition locker is ajar. And then, pick up the ladle from the Microsoft limited edition locker inside the kitchenette. Then, place the ladle on the chair. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You start to take note of what's in the room.
You smell a sickening smell, and follow it to a non-euclidean safe. You shudder, but continue examining the room. You can make out a bookshelf! On the bookshelf you make out a loaf of bread. You can make out a mantle. The mantle is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the east.
You are carrying: a Microsoft limited edition key and a non-euclidean latchkey.

your action:

Response: go east<|im_end|>open Microsoft limited edition locker<|im_end|>take ladle from Microsoft limited edition locker<|im_end|>put ladle on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture south. And then, ensure that the safe within the cubicle is open. After pulling open the safe, recover the keyboard from the safe. After that, drop the keyboard on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You make another one of your grand eccentric entrances into a scullery. You begin to take stock of what's in the room.
You make out a locked TextWorld chest. You see a plate! Looks like someone's already been here and taken everything off it, though. You hear a noise behind you and spin around, but you can't see anything other than a bowl. Wow, isn't TextWorld just the best? The bowl is usual. On the bowl you can see a TextWorld key. I mean, just wow! Isn't TextWorld just the best? You see a counter. The counter is ordinary. However, the counter, like an empty counter, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard and a novel.

your action:

Response: go south<|im_end|>open safe<|im_end|>take keyboard from safe<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make it so that the locker within the study is unlocked with the keycard. And then, make sure that the locker is ajar. After that, pick up the keyboard from the locker. Then, put the keyboard on the chair. That's it!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. The room is well lit.
You can make out a locker. You can make out a chair. The chair is standard. Looks like someone's already been here and taken everything off it, though. You scan the room for a table, and you find a table. On the table you make out a candy bar.
There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take keyboard from locker<|im_end|>put keyboard on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move north. And then, retrieve the cd from the floor of the cubicle. After that, go to the south. Then, you can place the cd into the chest within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see a chest. The chest contains a passkey. You can see an opened TextWorld style locker nearby. The TextWorld style locker contains a chocolate bar and a TextWorld style passkey. Now why would someone leave that there? You bend down to tie your shoe. When you stand up, you notice a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it. Hm. Oh well
There is an unblocked exit to the north.
There is a mug on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cd<|im_end|>go south<|im_end|>insert cd into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, move west. Next, take the keycard from the rack within the garage. If you can get your hands on the keycard, venture east. After that, make absolutely sure that the safe is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place. You can barely contain your excitement.
You make out a locked safe. You see a closed soap scented box. As if things weren't amazing enough already, you can even see a table. But the thing is empty. As if things weren't amazing enough already, you can even see a shelf! The shelf is ordinary. The shelf appears to be empty. You move on, clearly done caring about TextWorld. You see an armchair. The armchair is normal. But oh no! there's nothing on this piece of junk. You can see a stand. But the thing is empty, unfortunately. If you haven't noticed it already, there seems to be something there by the wall, it's a chair. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a mug.

your action:

Response: go west<|im_end|>take keycard from rack<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, ensure that the type Z chest within the shower is open. And then, pick up the keycard from the type Z chest. If you have got the keycard, try to travel east. Then, look and see that the chest inside the parlor is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've come into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the shower. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed type Z chest in the room. You see an opened basket. The basket is empty! What a waste of a day!
You need an unguarded exit? You should try going east.
There is a type Z passkey and a paper towel on the floor.
You are carrying: a nest of spiders.

your action:

Response: open type Z chest<|im_end|>take keycard from type Z chest<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Your first objective is to move north. That done, retrieve the hat from the floor of the spare room. After that, venture south. Then, sit the hat on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest. You can see a rack. Looks like someone's already been here and taken everything off it, though. You move on, clearly upset with your TextWorld experience. You scan the room for a shelf, and you find a shelf. On the shelf you see a passkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cashew on the floor.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>take hat<|im_end|>go south<|im_end|>put hat on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, pick up the passkey from the floor of the study. With the passkey, venture east. Once you get around to doing that, unlock the safe. And then, open the safe inside the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've moved into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a chest. Something scurries by right in the corner of your eye. Probably nothing. You can make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is ordinary. But the thing is empty. You can make out a stand. The stand is usual. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the east.
There is a passkey on the floor.
You are carrying: a cucumber, a sandwich, a burger, a latchkey and a nest of bats.

your action:

Response: take passkey<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to venture west. Then, recover the book from the floor of the studio. And then, make an attempt to go to the east. With that accomplished, drop the book on the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual one.
You scan the room for a platter, and you find a platter. You see a fondue on the platter.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a lingonberry, a loaf of bread, a stick of butter and a disk.

your action:

Response: go west<|im_end|>take book<|im_end|>go east<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First thing I need you to do is to pick up the key from the bench within the salon. If you can get your hands on the key, unlock the locker within the salon with the key. After that, open the locker. After that, pick up the laptop from the locker inside the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
I never took you for the sort of person who would show up in a salon, but I guess I was wrong. Okay, just remember what you're here to do, and everything will go great.
You can make out a locker. As if things weren't amazing enough already, you can even see a Canadian box. There's something strange about this being here, but you can't put your finger on it. You see a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. The bench is normal. On the bench you can see a key, a Canadian keycard and a butterfly. You see a bed. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is an unguarded exit to the north.
You are carrying: a stick of butter.

your action:

Response: take key from bench<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, recover the shadfly from the floor of the sauna. Then, move south. Following that, look and see that the chest within the closet is open. And then, you can place the shadfly inside the chest inside the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual one.
A closed ordinary looking box is in the room. You can make out a table. On the table you see a mop. You can see a shelf. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
There is an exit to the south. Don't worry, it is unguarded.
There is a shadfly on the floor.
You are carrying: a legume, a cauliflower, a key and a passkey.

your action:

Response: take shadfly<|im_end|>go south<|im_end|>open chest<|im_end|>insert shadfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, doublecheck that the Microsoft style safe is open. And then, recover the passkey from the Microsoft style safe. If you can get your hands on the passkey, move east. Next, unlock the safe in the restroom with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual kind of place. I guess you better just go and list everything you see here.
You can make out a Microsoft style safe! You can see a Henderson's chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. Now why would someone leave that there? Looks like someone's already been here and taken everything off it, though. What's the point of an empty shelf?
You need an unblocked exit? You should try going east.
There is a Microsoft style latchkey on the floor.
You are carrying: a garlic clove, a stick of butter, a sandwich and a fondue.

your action:

Response: open Microsoft style safe<|im_end|>take passkey from Microsoft style safe<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to go to the west. With that over with, retrieve the top hat from the table. Then, make an attempt to take a trip east. That done, ditch the top hat on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well how about that, you are in the place we're calling the kitchenette.
You make out a safe. You can see a closed typical looking freezer nearby. You can make out a shelf. The shelf is standard. The shelf appears to be empty. Look over there! a counter. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the counter.
There is an unguarded exit to the west.
There is a garlic clove and a passkey on the floor.
You are carrying: a nest of spiders.

your action:

Response: go west<|im_end|>take top hat from table<|im_end|>go east<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, pick-up the passkey from the floor of the garage. After picking up the passkey, make sure that the locker is unlocked with the passkey. After unlocking the locker, ensure that the locker is open. Then, recover the lampshade from the locker within the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal one. Let's see what's in here.
Oh wow! Is that what I think it is? It is! It's a locker. You see a closed box. You see a case. Look over there! a rack. Wow, isn't TextWorld just the best? But the thing hasn't got anything on it. You think about smashing the rack to bits, throwing the bits into the garbage, etc, until you get bored.
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a candy bar, a keycard and a teacup.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take lampshade from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, unlock the box in the studio with the passkey. Then, ensure that the box within the studio is open. Then, retrieve the Canadian style latchkey from the box. With the Canadian style latchkey, unlock the Canadian style safe. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one.
You can make out a Canadian style safe. I mean, just wow! Isn't TextWorld just the best? You make out a box. A box... Is that really what you were looking for? You can make out a toolbox. Now why would someone leave that there? What a letdown! The toolbox is empty! You can see a portmanteau.
There is an unguarded exit to the west.
There is an insect on the floor.
You are carrying: a passkey, a soap scented key and a tv.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take Canadian style latchkey from box<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First stop, doublecheck that the vanilla scented box is unlocked with the vanilla scented keycard. Then, doublecheck that the vanilla scented box is opened. And then, take the type V keycard from the vanilla scented box. After picking up the type V keycard, look and see that the type V chest in the recreation zone is locked with the type V keycard. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A typical kind of place.
You can make out a type V chest. You make out a vanilla scented box.
There is an unblocked exit to the north.
There is a peanut on the floor.
You are carrying: a vanilla scented keycard.

your action:

Response: unlock vanilla scented box with vanilla scented keycard<|im_end|>open vanilla scented box<|im_end|>take type V keycard from vanilla scented box<|im_end|>lock type V chest with type V keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the type Q keycard from the counter. After that, make an attempt to take a trip east. With that over with, close the type Q safe within the salon. And then, doublecheck that the type Q safe is locked with the type Q keycard. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room. You can barely contain your excitement.
You make out a counter. On the counter you make out a fondue and a type Q keycard, so there's that. You can see a bench. Looks like someone's already been here and taken everything off it, though. You hear a noise behind you and spin around, but you can't see anything other than a shelf. However, the shelf, like an empty shelf, has nothing on it.
There is an unguarded exit to the east.
You are carrying: an insect.

your action:

Response: take type Q keycard from counter<|im_end|>go east<|im_end|>close type Q safe<|im_end|>lock type Q safe with type Q keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to retrieve the spherical passkey from the floor of the bedroom. After taking the spherical passkey, make sure that the spherical locker within the bedroom is unlocked. After that, open the spherical locker within the bedroom. And then, pick up the butterfly from the spherical locker within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a spherical locker? Because look over there, it's a spherical locker. Were you looking for a couch? Because look over there, it's a couch. The couch is typical. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a spherical passkey and a novel on the floor.
You are carrying nothing.

your action:

Response: take spherical passkey<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take butterfly from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make it so that the safe is unlocked. After that, open the safe. Then, recover the passkey from the safe in the restroom. And then, make sure that the box inside the restroom is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've just walked into a restroom. You begin looking for stuff.
You can make out a box. You can see a locked safe. You can see an opened trunk, which looks standard, nearby. The trunk is empty! This is the worst thing that could possibly happen, ever! You can see a rectangular safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a loaf of bread, a sandwich, a latchkey and a rectangular key.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip north. And then, take the candy bar from the pan. Then, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the studio. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a chest. There's something strange about this thing being here, but you don't have time to worry about that now. What a letdown! The chest is empty! You see an opened portmanteau. Empty! What kind of nightmare TextWorld is this? You make out a American limited edition chest. You make out a mantle. The mantle is normal. On the mantle you can see an American limited edition latchkey.
There is an exit to the north. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a stick of butter.

your action:

Response: go north<|im_end|>take candy bar from pan<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move west. And then, recover the cookie from the mantle within the workshop. If you can get your hands on the cookie, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one. Let's see what's in here.
You can make out a saucepan. Why don't you take a picture of it, it'll last longer! But the thing is empty. What's the point of an empty saucepan?
You need an unblocked exit? You should try going west.
There is a chocolate bar, a ladle and a fly larva on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take cookie from mantle<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! Your first objective is to make an effort to take a trip south. And then, lift the lavender scented key from the floor of the scullery. Then, assure that the lavender scented locker within the scullery is unlocked. After that, assure that the lavender scented locker is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A closed type 1 box is in the room.
There is an exit to the south. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a type 1 keycard, a shadfly and a coffee cup.

your action:

Response: go south<|im_end|>take lavender scented key<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, unlock the spherical box within the bar with the spherical passkey. After that, open the spherical box in the bar. And then, take the grape from the spherical box. Once you have got the grape, eat the grape. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal one.
If you haven't noticed it already, there seems to be something there by the wall, it's a spherical box. You make out a locker. You shudder, but continue examining the room. What a letdown! The locker is empty!
There is an exit to the north. Don't worry, it is unguarded.
There is a keycard and a cd on the floor.
You are carrying: a spherical passkey and a stapler.

your action:

Response: unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take grape from spherical box<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick-up the passkey from the floor of the canteen. Then, attempt to travel south. Then, close the box within the kitchen. Once you have shut the box, make sure the box inside the kitchen is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Look at you, bigshot, walking into a canteen like it isn't some huge deal.
You can see an opened case. The case is empty, what a horrible day! Oh wow! Is that what I think it is? It is! It's a chair. On the chair you can see a potato. You see a shelf. The shelf appears to be empty. It would have been so cool if there was stuff on the shelf.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey, a teapot and an insect on the floor.
You are carrying: a banana and a type 0 keycard.

your action:

Response: take passkey<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the safe. After unlocking the safe, make sure that the safe within the cookery is ajar. After that, recover the teaspoon from the safe. And then, you can insert the teaspoon into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest. Empty! What kind of nightmare TextWorld is this? Oh, great. Here's a safe. You make out a board. Unfortunately, there isn't a thing on it. You make out a plate. The plate is ordinary. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a peanut, a loaf of bread, a passkey and a TextWorld style latchkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take teaspoon from safe<|im_end|>insert teaspoon into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to head north. Next, pick-up the keycard from the floor of the cellar. Then, head south. And then, make it so that the chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
This might come as a shock to you, but you've just walked into a salon.
You see a locked chest. You see a desk. But the thing is empty, unfortunately.
There is an unblocked exit to the north.
You are carrying: a sandwich, a pizza, a burger, a garlic clove and a banana.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to take a trip west. After that, recover the ladle from the freezer. Then, head east. With that done, put the ladle on the counter inside the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage.
You can make out a locked Canadian style chest in the corner. You see a counter. The counter is normal. But the thing is empty. Hm. Oh well You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is typical. On the stand you make out a Canadian style latchkey. Hmmm... what else, what else?
You need an unblocked exit? You should try going west.
You are carrying: a chocolate bar, a stick of butter and a controller.

your action:

Response: go west<|im_end|>take ladle from freezer<|im_end|>go east<|im_end|>put ladle on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, retrieve the key from the case in the spare room. If you can get your hands on the key, unlock the locker with the key. After that, open the locker within the spare room. And then, recover the pair of pants from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You make a grand eccentric entrance into a spare room.
You can make out a locked locker in the room. You make out an opened case. The case contains a key. You make out an opened crate in the corner. The crate contains a berry. As if things weren't amazing enough already, you can even see a stand. The stand is normal. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an onion and a licorice strip.

your action:

Response: take key from case<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take pair of pants from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an effort to go to the east. After that, ensure that the Henderson's box is open. Then, take the sock from the Henderson's box. And then, toss the sock on the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical kind of place.
As if things weren't amazing enough already, you can even see a pan. You see a coffee cup on the pan. You can make out a platter. The platter is typical. Looks like someone's already been here and taken everything off it, though. You can make out a plate. The plate is normal. But the thing is empty. It would have been so cool if there was stuff on the plate. You can make out a saucepan. But the thing hasn't got anything on it.
There is an unguarded exit to the east.
You are carrying: a pizza, a novel and a cloak.

your action:

Response: go east<|im_end|>open Henderson's box<|im_end|>take sock from Henderson's box<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could go to the west. And then, pick-up the grape from the floor of the steam room. Once you have got the grape, eat the grape. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
You can see a bench. However, the bench, like an empty bench, has nothing on it. You move on, clearly upset by your TextWorld experience. You smell an interesting smell, and follow it to a bar. I guess it's true what they say, if you're looking for a bar, go to TextWorld. On the bar you see a cookie. It doesn't get more TextWorld than this!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the key from the cabinet within the cubicle. After that, head east. And then, make sure that the safe within the steam room is shut. After that, lock the safe in the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Look around you. Take it all in. It's not every day someone gets to be in a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
An open cabinet, which looks standard, is right there by you. The cabinet contains a key. You wonder idly who left that here. You can see a rectangular safe. You scan the room, seeing a bookshelf. The bookshelf is ordinary. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it! You see a stand. But oh no! there's nothing on this piece of junk.
You need an unguarded exit? You should try going east.
You are carrying: an American style keycard, a rectangular passkey and a mouse.

your action:

Response: take key from cabinet<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, pick up the passkey from the rack inside the spare room. And then, insert the passkey into the safe in the spare room's lock to unlock it. Then, look and see that the safe in the spare room is wide open. And then, take the nest of spiders from the safe within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You can make out a locked safe. You scan the room, seeing a chest. Something scurries by right in the corner of your eye. Probably nothing. The chest is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a rack. The rack is normal. On the rack you can make out a stick of butter and a passkey. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar, an American style latchkey and a broom.

your action:

Response: take passkey from rack<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take nest of spiders from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move north. Then, recover the nest of bunnies from the mantelpiece. After that, attempt to move south. Then, put the nest of bunnies on the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
You can make out a safe. You can make out a bar. On the bar you make out a key and a book, so there's that. Oh wow! Is that what I think it is? It is! It's a shelf. You see a worm on the shelf.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of bunnies from mantelpiece<|im_end|>go south<|im_end|>put nest of bunnies on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to doublecheck that the safe is unlocked. After that, ensure that the safe is open. After that, retrieve the formless key from the safe. Then, check that the formless locker is unlocked with the formless key. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A standard one.
You can make out a locked formless locker. Were you looking for a safe? Because look over there, it's a safe. You rest your hand against a wall, but you miss the wall and fall onto a cabinet. The cabinet is empty! What a waste of a day! You scan the room for a shelf, and you find a shelf. On the shelf you see a grape.
There is an exit to the west. Don't worry, it is unguarded.
There is an onion and a sponge on the floor.
You are carrying: a legume, a keycard and a type R key.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take formless key from safe<|im_end|>unlock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, go south. And then, assure that the spherical locker is unlocked with the spherical keycard. After that, ensure that the spherical locker is open. After that, you can place the disk inside the spherical locker in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You can make out a American limited edition locker. You see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is standard. On the shelf you see an American limited edition key and a teaspoon.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a spherical keycard, a key, a disk and a mouse.

your action:

Response: go south<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>insert disk into spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the spherical passkey from the pan within the dish-pit. And then, check that the spherical box inside the dish-pit is unlocked with the spherical passkey. After that, assure that the spherical box is opened. And then, retrieve the teapot from the spherical box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. Let's see what's in here.
You can see a spherical box. Wow, isn't TextWorld just the best? You can see a spherical chest. You can see a pan. The pan is ordinary. On the pan you can see a spherical passkey, a spherical key and a teacup. Now that's what I call TextWorld!
There is an unguarded exit to the west.
You are carrying: a garlic clove and a loaf of bread.

your action:

Response: take spherical passkey from pan<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take teapot from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First of all, you could, like, check that the cuboid safe in the bedchamber is unlocked with the cuboid keycard. Having unlocked the cuboid safe, look and see that the cuboid safe is open. Then, recover the type I latchkey from the cuboid safe within the bedchamber. After that, assure that the type I chest within the bedchamber is locked. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
You see a gleam over in a corner, where you can see a type I chest. You can see a locked cuboid safe. You make out a closed type G locker.
You need an unblocked exit? You should try going west.
There is a type G passkey on the floor.
You are carrying: a cabbage, a cuboid keycard and a mug.

your action:

Response: unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take type I latchkey from cuboid safe<|im_end|>lock type I chest with type I latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, head east. And then, open the cake scented safe. And then, take the formless keycard from the cake scented safe in the studio. Then, insert the formless keycard into the formless chest within the studio's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one. Let's see what's in here.
An open case is in the corner. The case is empty! What a waste of a day! You can see a rack. You see a licorice strip, a paper towel and a shadfly on the rack. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cake scented latchkey and a pair of pants.

your action:

Response: go east<|im_end|>open cake scented safe<|im_end|>take formless keycard from cake scented safe<|im_end|>unlock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, check that the cuboid chest is unlocked with the cuboid latchkey. After that, make it so that the cuboid chest is wide open. After that, pick up the non-euclidean key from the cuboid chest in the studio. And then, make sure that the non-euclidean safe is locked with the non-euclidean key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a non-euclidean safe. You can make out a cuboid chest. There's something strange about this being here, but you can't put your finger on it. You can see a cabinet.
There is an unguarded exit to the north.
You are carrying: a cuboid latchkey and a kettle.

your action:

Response: unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take non-euclidean key from cuboid chest<|im_end|>lock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an effort to take a trip south. After that, open the box. And then, retrieve the cd from the box within the office. And then, sit the cd on the desk. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical kind of place.
You can see a rectangular box. Is this what you came to TextWorld for? This... rectangular box? You can see a table! The table is typical. The table appears to be empty. You can see a chair! You see a rectangular key and a spoon on the chair. Look out! It's a- oh, never mind, it's just a board. The board is normal. But the thing hasn't got anything on it. You make out a platter. The platter is ordinary. But oh no! there's nothing on this piece of garbage. Hm. Oh well
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take cd from box<|im_end|>put cd on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to unlock the locker with the passkey. And then, make absolutely sure that the locker is open. Then, recover the American style latchkey from the locker inside the study. And then, assure that the American style locker inside the study is locked. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place. You can barely contain your excitement.
You see a American style locker. Is this it? Is this what you came to TextWorld to see? a American style locker? You make out a locker. Something scurries by right in the corner of your eye. Probably nothing. You make out a chest. The chest is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a suitcase. The suitcase contains a keyboard.
There is an exit to the north. Don't worry, it is unblocked.
There is a cauliflower, a legume and a key on the floor.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take American style latchkey from locker<|im_end|>lock American style locker with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, go north. Following that, pick-up the broom from the floor of the closet. And then, venture south. And then, put the broom on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Look around you. Take it all in. It's not every day someone gets to be in a basement.
You see a closed chest close by. You see a locked type N chest. You can see a toolbox. The toolbox is empty! What a waste of a day! You can make out an opened coffer. The coffer is empty, what a horrible day! Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is normal. On the shelf you can make out a type N passkey.
There is an unguarded exit to the north.
You are carrying: a legume and a passkey.

your action:

Response: go north<|im_end|>take broom<|im_end|>go south<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, pick-up the non-euclidean latchkey from the floor of the kitchen. With the non-euclidean latchkey, check that the non-euclidean chest is unlocked with the non-euclidean latchkey. After that, look and see that the non-euclidean chest is open. And then, pick up the glass from the non-euclidean chest in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You see a locked non-euclidean chest. You can make out a locked Henderson's chest. You make out a pan. But the thing is empty. Aw, and here you were, all excited for there to be things on it! You can see a shelf. The shelf is normal. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf. Oh wow! Is that what I think it is? It is! It's a saucepan. But the thing hasn't got anything on it. You rest your hand against a wall, but you miss the wall and fall onto a bowl. The bowl is ordinary. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a non-euclidean latchkey and a teaspoon on the floor.
You are carrying: a Henderson's key.

your action:

Response: take non-euclidean latchkey<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>open non-euclidean chest<|im_end|>take glass from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make absolutely sure that the rectangular locker within the sauna is unlocked. And then, assure that the rectangular locker within the sauna is open. Then, pick up the chocolate bar from the rectangular locker within the sauna. And then, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a rectangular locker. Classic TextWorld. You can see an opened cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You can make out a closed type 1 box, which looks standard, close by.
There is an unblocked exit to the west.
You are carrying: a rectangular key, a type 1 key, a frisbee and an insect.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take chocolate bar from rectangular locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to head south. And then, open the box inside the bar. Then, recover the bug from the box within the bar. After that, sit the bug on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a mop on the floor.
You are carrying: a keycard and a synthesizer.

your action:

Response: go south<|im_end|>open box<|im_end|>take bug from box<|im_end|>put bug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to go east. Then, ensure that the non-euclidean chest in the parlor is open. And then, take the legume from the non-euclidean chest. After that, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Okay, so you're in a scullery, cool, but is it usual? You better believe it is. Let's see what's in here.
You can make out an opened cabinet nearby. The cabinet is empty, what a horrible day! Oh wow! Is that what I think it is? It is! It's a safe. As if things weren't amazing enough already, you can even see a non-euclidean box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a non-euclidean key and a teacup on the floor.
You are carrying: a passkey and a sponge.

your action:

Response: go east<|im_end|>open non-euclidean chest<|im_end|>take legume from non-euclidean chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, take a trip east. Following that, open the box. After that, retrieve the keycard from the box. With the keycard, make it so that the safe within the attic is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary kind of place.
There is an unblocked exit to the east.
There is a sandwich on the floor.
You are carrying: a cashew, a pizza and an iron.

your action:

Response: go east<|im_end|>open box<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, unlock the type 8 safe. After that, ensure that the type 8 safe inside the studio is open. And then, pick up the mouse from the type 8 safe. After that, place the mouse on the mantle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
You can see a locked type 8 safe. You make out a locked box. You can see a mantle. The mantle is usual. On the mantle you make out a telephone. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going north.
You are carrying: a coconut, an elderberry and a type 8 passkey.

your action:

Response: unlock type 8 safe with type 8 passkey<|im_end|>open type 8 safe<|im_end|>take mouse from type 8 safe<|im_end|>put mouse on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to go south. With that accomplished, doublecheck that the vanilla scented safe inside the parlor is wide open. Then, take the banana from the vanilla scented safe. After that, eat the banana. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
You bend down to tie your shoe. When you stand up, you notice a type 8 chest. You hear a noise behind you and spin around, but you can't see anything other than a shelf. Now why would someone leave that there? On the shelf you can see a grape. Hmmm... what else, what else? You see a pan. The pan is typical. The pan appears to be empty. It would have been so cool if there was stuff on the pan. You can make out a table. The table is ordinary. The table appears to be empty.
There is an unguarded exit to the south.
There is a type 8 key on the floor.
You are carrying: an apple.

your action:

Response: go south<|im_end|>open vanilla scented safe<|im_end|>take banana from vanilla scented safe<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, retrieve the Microsoft style keycard from the rack. If you have picked up the Microsoft style keycard, look and see that the Microsoft style chest is unlocked with the Microsoft style keycard. Then, open the Microsoft style chest. Once you have pulled open the Microsoft style chest, take the shoe from the Microsoft style chest in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar.
As if things weren't amazing enough already, you can even see a Microsoft style chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a crate. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a rack. You see a Microsoft style keycard on the rack.
There is an unguarded exit to the north.
You are carrying: a latchkey, a glove and a worm.

your action:

Response: take Microsoft style keycard from rack<|im_end|>unlock Microsoft style chest with Microsoft style keycard<|im_end|>open Microsoft style chest<|im_end|>take shoe from Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, try to head south. And then, ensure that the safe inside the washroom is open. Then, retrieve the Henderson's passkey from the safe. And then, make absolutely sure that the Henderson's locker in the washroom is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place.
You can see a box. You rest your hand against a wall, but you miss the wall and fall onto a trunk. You make out an armchair. The armchair is standard. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unblocked.
There is a berry, a key and a keyboard on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take Henderson's passkey from safe<|im_end|>unlock Henderson's locker with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First step, make it so that the fudge scented locker is unlocked. If you have unlocked the fudge scented locker, open the fudge scented locker. Having opened the fudge scented locker, retrieve the Canadian key from the fudge scented locker. After that, Place the Canadian key into the Canadian box in the parlor to lock it. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the parlor.
What's that over there? It looks like it's a Canadian box. You can't wait to tell the folks at home about this! You can see a locked fudge scented locker. You can see a box. Look out! It's a- oh, never mind, it's just a cuboid box. You rest your hand against a wall, but you miss the wall and fall onto a bar. On the bar you make out a cuboid key.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fudge scented passkey.

your action:

Response: unlock fudge scented locker with fudge scented passkey<|im_end|>open fudge scented locker<|im_end|>take Canadian key from fudge scented locker<|im_end|>lock Canadian box with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel west. Then, pick up the butterfly from the rack inside the cellar. Having picked up the butterfly, take a trip east. Then, drop the butterfly on the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room. I guess you better just go and list everything you see here.
As if things weren't amazing enough already, you can even see a table. The table is usual. The table appears to be empty. What's that over there? It looks like it's a counter. The counter is ordinary. On the counter you can see a bug.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a shirt on the floor.
You are carrying: a burger, a sandwich and a kettle.

your action:

Response: go west<|im_end|>take butterfly from rack<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to move east. Then, pick up the vanilla scented key from the floor of the pantry. If you have got the vanilla scented key, check that the vanilla scented safe within the pantry is unlocked with the vanilla scented key. After unlocking the vanilla scented safe, ensure that the vanilla scented safe within the pantry is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened chest. The chest contains a passkey. You can see a closed box.
There is an exit to the east. Don't worry, it is unguarded.
There is a broom and a scarf on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented key<|im_end|>unlock vanilla scented safe with vanilla scented key<|im_end|>open vanilla scented safe<|im_end|>