Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First, it would be good if you could make an effort to travel north. Then, take the chocolate bar from the saucepan. If you can get your hands on the chocolate bar, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a table. Unfortunately, there isn't a thing on it. You make out a platter. On the platter you see a stick of butter.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a worm on the floor.
You are carrying: a legume and a broom.

your action:

Response: go north<|im_end|>take chocolate bar from saucepan<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make an attempt to go north. Next, take the shadfly from the mantelpiece within the cubicle. After taking the shadfly, try to head south. With that accomplished, place the shadfly on the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual kind of place. I guess you better just go and list everything you see here.
You see a lavender scented locker. You wonder idly who left that here. You can see a workbench. The workbench is standard. On the workbench you can see a fondue. You make out a shelf. But the thing is empty.
There is an unguarded exit to the north.
You are carrying: a sandwich, a lavender scented keycard and a sponge.

your action:

Response: go north<|im_end|>take shadfly from mantelpiece<|im_end|>go south<|im_end|>put shadfly on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an effort to head east. And then, doublecheck that the safe within the bedroom is unlocked. After you have unlocked the safe, make sure that the safe inside the bedroom is open. After pulling open the safe, recover the blanket from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place.
What's that over there? It looks like it's a rectangular box. You see an opened portmanteau here. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the east.
You are carrying: a fondue, a cauliflower, a key, a rectangular latchkey and a paper towel.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the east. With that over with, look and see that the chest inside the laundry place is ajar. Having opened the chest, take the broom from the chest. And then, place the broom on the rack within the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a pencil on the floor.
You are carrying: a fondue, a grape, a passkey, a shoe, a tv, a butterfly and a shadfly.

your action:

Response: go east<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make absolutely sure that the rectangular safe in the garage is unlocked. And then, ensure that the rectangular safe inside the garage is open. And then, take the shirt from the rectangular safe. Then, rest the shirt on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage.
Oh, great. Here's a rectangular safe. You can make out a box. Huh, weird. The box is empty, what a horrible day! You scan the room, seeing a rack. The rack is usual. Looks like someone's already been here and taken everything off it, though. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. You wonder idly who left that here. But the thing is empty, unfortunately. You move on, clearly furious with TextWorld.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a burger, a rectangular latchkey, a key and a butterfly.

your action:

Response: unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>take shirt from rectangular safe<|im_end|>put shirt on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, take the rectangular passkey from the saucepan inside the canteen. And then, try to move south. And then, insert the rectangular passkey into the rectangular locker's lock to unlock it. And then, doublecheck that the rectangular locker is open. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place. You start to take note of what's in the room.
You see a Canadian style chest. You make out a saucepan. The saucepan is typical. On the saucepan you can make out a rectangular passkey.
You need an unguarded exit? You should try going south.
There is a Canadian style latchkey, a teacup and a whisk on the floor.
You are carrying: a laptop.

your action:

Response: take rectangular passkey from saucepan<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could open the type F chest within the closet. After that, take the glove from the type F chest within the closet. And then, make an effort to take a trip east. And then, rest the glove on the saucepan. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one. You begin to take stock of what's in the room.
You can make out a type F chest. Classic TextWorld. You can see a Canadian style box.
There is an unblocked exit to the east.
There is a type F passkey and a Canadian style key on the floor.
You are carrying: a formless passkey and a coffee cup.

your action:

Response: open type F chest<|im_end|>take glove from type F chest<|im_end|>go east<|im_end|>put glove on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to head east. After that, open the formless box. And then, take the passkey from the formless box. And then, assure that the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A standard kind of place.
You scan the room for a safe, and you find a safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The safe is empty! This is the worst thing that could possibly happen, ever! You can make out a locked basket. You hear a noise behind you and spin around, but you can't see anything other than a board. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it! You see a bench. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a sandwich on the floor.
You are carrying: a formless passkey and a latchkey.

your action:

Response: go east<|im_end|>open formless box<|im_end|>take passkey from formless box<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to ensure that the locker inside the sauna is open. And then, retrieve the iron from the locker. Then, move south. And then, sit the iron on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
You see a closed locker. You can see an opened basket. The basket contains a soap dispenser. You wonder idly who left that here.
You need an unguarded exit? You should try going south.
There is a keycard on the floor.
You are carrying: a chocolate bar, a fondue and a Canadian key.

your action:

Response: open locker<|im_end|>take iron from locker<|im_end|>go south<|im_end|>put iron on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could travel west. And then, recover the pair of pants from the floor of the closet. Then, venture east. Then, place the pair of pants on the platter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You see a case. Were you looking for a platter? Because look over there, it's a platter. The platter is typical. Looks like someone's already been here and taken everything off it, though. What's that over there? It looks like it's a table. The table is normal. The table appears to be empty. You move on, clearly done caring about your TextWorld experience.
You need an unguarded exit? You should try going west.
There is a berry and a spoon on the floor.
You are carrying: an elderberry, a licorice strip and a peanut.

your action:

Response: go west<|im_end|>take pair of pants<|im_end|>go east<|im_end|>put pair of pants on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First step, recover the latchkey from the floor of the restroom. Then, try to go to the south. Then, unlock the box in the vault. After that, open the box within the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom.
You see a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a bench. But the thing hasn't got anything on it. Hm. Oh well Were you looking for a table? Because look over there, it's a table. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the south.
There is a latchkey, a keycard and a worm on the floor.
You are carrying: an insect and a paper towel.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head north. After that, pick up the blender from the case inside the kitchenette. And then, make an effort to move south. With that accomplished, you can deposit the blender inside the dresser inside the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. It seems to be pretty ordinary here.
You make out a dresser. The dresser contains an American limited edition keycard and a paper towel. You can make out a locked American limited edition box. You scan the room for a shelf, and you find a shelf! However, the shelf, like an empty shelf, has nothing on it.
You need an unguarded exit? You should try going north.
There is a fondue on the floor.
You are carrying: a sponge.

your action:

Response: go north<|im_end|>take blender from case<|im_end|>go south<|im_end|>insert blender into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, try to move north. With that over with, lift the shirt from the floor of the vault. And then, attempt to head south. And then, you can deposit the shirt into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place. You start to take note of what's in the room.
You can make out a chest. The chest contains a keycard. What's that over there? It looks like it's a box. The light flickers for a second, but nothing else happens. You can see a locker. You bend down to tie your shoe. When you stand up, you notice a platter. The platter is ordinary. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a peanut, a latchkey, a key and a spork.

your action:

Response: go north<|im_end|>take shirt<|im_end|>go south<|im_end|>insert shirt into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to open the type 0 safe inside the cubicle. Then, retrieve the Canadian style passkey from the type 0 safe in the cubicle. After that, try to travel east. Then, check that the Canadian style box is unlocked with the Canadian style passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
What's that over there? It looks like it's a type 0 safe. You can see a desk. I guess it's true what they say, if you're looking for a desk, go to TextWorld. But the thing is empty.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 0 key and an iron.

your action:

Response: open type 0 safe<|im_end|>take Canadian style passkey from type 0 safe<|im_end|>go east<|im_end|>unlock Canadian style box with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the rectangular box in the studio with the rectangular keycard. And then, make it so that the rectangular box inside the studio is open. And then, retrieve the candy bar from the rectangular box. And then, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You can make out a rectangular box. You bend down to tie your shoe. When you stand up, you notice a table. The table is typical. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it? You see a desk. The desk is standard. On the desk you make out a peanut, a Comic Strip Calendar and a laptop.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a sandwich, a cauliflower and a rectangular keycard.

your action:

Response: unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take candy bar from rectangular box<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, lift the TextWorld limited edition latchkey from the floor of the bedroom. And then, unlock the TextWorld limited edition chest within the bedroom with the TextWorld limited edition latchkey. After unlocking the TextWorld limited edition chest, assure that the TextWorld limited edition chest is open. If you have opened the TextWorld limited edition chest, pick up the tablet from the TextWorld limited edition chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place. Let's see what's in here.
You rest your hand against a wall, but you miss the wall and fall onto a TextWorld limited edition chest. Wow, isn't TextWorld just the best?
There is an unblocked exit to the north.
There is a TextWorld limited edition latchkey on the floor.
You are carrying: an apple, a broccoli, a lampshade and a printer.

your action:

Response: take TextWorld limited edition latchkey<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition chest<|im_end|>take tablet from TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. After that, ensure that the type 1 box is open. After that, take the napkin from the type 1 box within the kitchenette. After that, place the napkin on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You make a grand eccentric entrance into a kitchen.
You need an unguarded exit? You should try going south.
You are carrying: a sandwich, a type 1 passkey, a novel, a shadfly, a mouse and a Comic Strip Calendar.

your action:

Response: go south<|im_end|>open type 1 box<|im_end|>take napkin from type 1 box<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make it so that the type 7 box within the spare room is unlocked. After that, make sure that the type 7 box is opened. And then, recover the lightbulb from the type 7 box within the spare room. Then, put the lightbulb on the stand within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You can see a locked usual looking type 7 box close by. You smell an intriguing smell, and follow it to a stand. The stand appears to be empty.
There is an exit to the north. Don't worry, it is unblocked.
There is a shadfly on the floor.
You are carrying: a chocolate bar and a type 7 keycard.

your action:

Response: unlock type 7 box with type 7 keycard<|im_end|>open type 7 box<|im_end|>take lightbulb from type 7 box<|im_end|>put lightbulb on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to take a trip east. If you can finish that, open the chest. And then, recover the insect from the chest inside the study. And then, place the insect on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in a place we're calling an office.
You can see a bookshelf. But oh no! there's nothing on this piece of trash. You can make out a mantelpiece. The mantelpiece is usual. The mantelpiece appears to be empty. You make out an armchair. However, the armchair, like an empty armchair, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
There is a keyboard and a mouse on the floor.
You are carrying: a stick of butter, a latchkey and a type 7 passkey.

your action:

Response: go east<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, doublecheck that the locker is opened. Then, retrieve the passkey from the locker in the pantry. If you can get your hands on the passkey, travel east. With that done, assure that the safe is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary one. The room is well lit.
Look out! It's a- oh, never mind, it's just a locker. Wow, check out the price tag glued to the locker! Fifty big ones! You make out a counter. The counter is typical. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going east.
There is a chocolate bar and a keycard on the floor.
You are carrying: a mat.

your action:

Response: open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, move north. With that done, pick up the chocolate bar from the floor of the sauna. And then, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked safe close by. You can make out a closed box, which looks ordinary, in the room. You see a board. However, the board, like an empty board, has nothing on it. You make out a table. You shudder, but continue examining the table. The table is ordinary. However, the table, like an empty table, has nothing on it. It would have been so cool if there was stuff on the table.
There is an exit to the north. Don't worry, it is unblocked.
There is a key and a butterfly on the floor.
You are carrying: a gummy bear and a keycard.

your action:

Response: go north<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First stop, retrieve the keycard from the floor of the shower. If you can get your hands on the keycard, look and see that the locker inside the shower is unlocked. After that, ensure that the locker inside the shower is open. After that, take the mop from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
You can make out a locked locker right there by you. You can make out a trunk. Huh, weird. The trunk is empty, what a horrible day!
You need an unguarded exit? You should try going north.
There is a keycard and a broom on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take mop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to unlock the Microsoft limited edition locker within the garage. After that, open the Microsoft limited edition locker inside the garage. After that, retrieve the keycard from the Microsoft limited edition locker inside the garage. After stealing the keycard, make it so that the safe inside the garage is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one.
You see a safe. You bend down to tie your shoe. When you stand up, you notice a Microsoft limited edition locker. You can make out a rack. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a loaf of bread, a Microsoft limited edition keycard and a frisbee.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>take keycard from Microsoft limited edition locker<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First stop, unlock the cuboid locker inside the kitchen. After that, make sure that the cuboid locker within the kitchen is ajar. And then, retrieve the Henderson's key from the cuboid locker inside the kitchen. And then, make it so that the Henderson's chest in the kitchen is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked Henderson's chest, which looks normal, in the corner. You make out a locked typical looking cuboid locker in the room. You scan the room, seeing a case. Empty! What kind of nightmare TextWorld is this? You see an opened fridge. The fridge is empty, what a horrible day! You can make out a shelf. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take Henderson's key from cuboid locker<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip west. And then, take the lamp from the stand inside the playroom. After that, go east. After that, deposit the lamp on the floor of the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A normal kind of place.
Hey, want to see a Henderson's style chest? Look over there, a Henderson's style chest. What a letdown! The Henderson's style chest is empty! You can see a table. The table is ordinary. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cashew and a carrot on the floor.
You are carrying: a sandwich, a loaf of bread, a stick of butter and a Henderson's style key.

your action:

Response: go west<|im_end|>take lamp from stand<|im_end|>go east<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to venture south. If you can get around to doing that, ensure that the type 2 box inside the study is open. After that, take the pencil from the type 2 box in the study. After that, rest the pencil on the mantle in the study. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it normal? You better believe it is.
Look out! It's a- oh, never mind, it's just a safe!
You need an unblocked exit? You should try going south.
There is a latchkey and a keyboard on the floor.
You are carrying: a type 2 keycard.

your action:

Response: go south<|im_end|>open type 2 box<|im_end|>take pencil from type 2 box<|im_end|>put pencil on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, doublecheck that the safe within the attic is unlocked. After that, make it so that the safe within the attic is ajar. Then, pick up the non-euclidean keycard from the safe inside the attic. And then, make absolutely sure that the non-euclidean box within the attic is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the attic.
You see a non-euclidean box. You see a locked safe right there by you. Oh, great. Here's a Microsoft safe. What's that over there? It looks like it's a counter! The counter appears to be empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a Microsoft key and a lampshade on the floor.
You are carrying: a stick of butter and a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, travel south. After that, unlock the box inside the cookery. After that, ensure that the box is open. Then, retrieve the bowl from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. Look over there! a mantelpiece. You see a key and a novel on the mantelpiece.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a worm on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take bowl from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to move east. And then, ensure that the soap scented chest is open. Then, pick up the non-euclidean passkey from the soap scented chest. After that, insert the non-euclidean passkey into the non-euclidean locker inside the parlor's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is normal. On the stand you see a berry.
You need an unguarded exit? You should try going east.
There is a fondue, a cucumber and a pen on the floor.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>open soap scented chest<|im_end|>take non-euclidean passkey from soap scented chest<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. Once you get through with that, ensure that the type A safe is open. And then, pick up the key from the type A safe inside the steam room. After that, unlock the locker within the steam room with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed cabinet.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a garlic clove and a hat on the floor.
You are carrying: a loaf of bread and a type 3 keycard.

your action:

Response: go south<|im_end|>open type A safe<|im_end|>take key from type A safe<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to head north. Then, pick up the keycard from the cuboid chest. After that, try to take a trip south. Okay, and then, lock the chest in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You begin to take stock of what's in the room.
You make out a closed chest. You can make out a locked locker. You can see a locked typical looking fudge scented locker in the room.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: an onion.

your action:

Response: go north<|im_end|>take keycard from cuboid chest<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, pick up the type J keycard from the table within the cookery. With the type J keycard, take a trip east. Okay, and then, make it so that the type J chest in the attic is closed. And then, make it so that the type J chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard one.
You scan the room, seeing a box. You can make out a locked chest. Were you looking for a table? Because look over there, it's a table. On the table you can see a coconut and a type J keycard.
There is an unblocked exit to the east.
You are carrying: a passkey and a worm.

your action:

Response: take type J keycard from table<|im_end|>go east<|im_end|>close type J chest<|im_end|>lock type J chest with type J keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go east. After that, retrieve the key from the floor of the vault. If you can get your hands on the key, make absolutely sure that the box within the vault is unlocked. And then, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. I guess you better just go and list everything you see here.
You can see a mantle. The mantle is usual. Unfortunately, there isn't a thing on it. Look out! It's a- oh, never mind, it's just a bookshelf. The bookshelf is standard. But there isn't a thing on it.
You need an unguarded exit? You should try going east.
There is a book on the floor.
You are carrying: a licorice strip and a shadfly.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go north. With that over with, retrieve the butterfly from the Canadian safe. After that, go south. Then, place the butterfly on the shelf in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You make out a closed chest, which looks typical, right there by you. You can make out a locked locker, which looks ordinary, here. You can see a shelf. The shelf is typical. On the shelf you can make out a keycard and a teacup. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the north.
There is a key on the floor.
You are carrying: a book.

your action:

Response: go north<|im_end|>take butterfly from Canadian safe<|im_end|>go south<|im_end|>put butterfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to venture north. Once you get around to doing that, take the cauliflower from the coffer inside the playroom. If you can get your hands on the cauliflower, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
This just in- You, in the dish-pit. Let's see what's in here.
You make out a pan. Now why would someone leave that there? On the pan you make out a spoon. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a platter. The platter is typical. The platter appears to be empty.
You need an unblocked exit? You should try going north.
There is a grape on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cauliflower from coffer<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go to the east. If you can finish that, open the Microsoft chest in the study. And then, pick up the folder from the Microsoft chest. Having taken the folder, drop the folder on the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a Henderson's limited edition safe, so there's that. Look over there! a rack. You see a broom on the rack. Something scurries by right in the corner of your eye. Probably nothing.
You need an unblocked exit? You should try going east.
You are carrying: a cabbage, a cashew, a Microsoft key, a Henderson's limited edition key, a pair of pants, a paper towel and a cd.

your action:

Response: go east<|im_end|>open Microsoft chest<|im_end|>take folder from Microsoft chest<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. And then, pick up the spherical keycard from the counter in the sauna. Then, make absolutely sure that the spherical locker is unlocked. And then, open the spherical locker within the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Of every scullery you could have shown up in, you had to come round a typical one. You can barely contain your excitement.
You see a closed formless box. You can see a saucepan. The saucepan is ordinary. On the saucepan you make out a formless passkey.
You need an unguarded exit? You should try going south.
You are carrying: a pizza.

your action:

Response: go south<|im_end|>take spherical keycard from counter<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, try to venture south. With that accomplished, ensure that the safe is open. And then, retrieve the iron from the safe. And then, place the iron on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical kind of place. You begin to take stock of what's here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type R box. You see a toolbox. The toolbox contains a type N key. Wow, isn't TextWorld just the best? You can make out a type N chest. You rest your hand against a wall, but you miss the wall and fall onto a table. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the table.
There is an exit to the south. Don't worry, it is unguarded.
There is a type R passkey on the floor.
You are carrying: a keycard and a Canadian style latchkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go south. And then, lift the keycard from the floor of the restroom. After that, make absolutely sure that the box is unlocked. After that, ensure that the box inside the restroom is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You see a bookshelf. But the thing is empty, unfortunately. Silly bookshelf, silly, empty, good for nothing bookshelf. What's that over there? It looks like it's a mantelpiece. But oh no! there's nothing on this piece of garbage. This always happens!
There is an exit to the south. Don't worry, it is unguarded.
There is a cashew and a keyboard on the floor.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, you could, like, open the locker in the dish-pit. And then, take the candy bar from the locker. And then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a locker. Wow, isn't TextWorld just the best? Hey, want to see a type 0 chest? Look over there, a type 0 chest. You make out a pan. You shudder, but continue examining the pan. The pan is standard. On the pan you make out a type 0 key. You can make out a counter. Make a note of this, you might have to put stuff on or in it later on. The counter appears to be empty.
You need an unguarded exit? You should try going east.
There is a key on the floor.
You are carrying: a pizza and a teaspoon.

your action:

Response: open locker<|im_end|>take candy bar from locker<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. With that done, open the chest. And then, take the binder from the chest. With the binder, rest the binder on the desk within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You can see a vanilla scented box. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the east. Don't worry, it is unguarded.
There is a vanilla scented keycard on the floor.
You are carrying: a cucumber, a broom and a nest of puppies.

your action:

Response: go east<|im_end|>open chest<|im_end|>take binder from chest<|im_end|>put binder on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to retrieve the Microsoft limited edition latchkey from the plate. After that, go to the east. Then, make absolutely sure that the Microsoft limited edition box is shut. And then, make sure the Microsoft limited edition box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You can make out a cabinet, so there's that. The cabinet contains a teapot. You bend down to tie your shoe. When you stand up, you notice a plate. You see a stick of butter and a Microsoft limited edition latchkey on the plate. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the east.
You are carrying: an American limited edition key.

your action:

Response: take Microsoft limited edition latchkey from plate<|im_end|>go east<|im_end|>close Microsoft limited edition box<|im_end|>lock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to move east. And then, ensure that the type X box is open. After that, recover the printer from the type X box in the cubicle. Then, place the printer on the chair in the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
You see a closed cake scented box here.
There is an unblocked exit to the east.
There is a folder and a desktop computer on the floor.
You are carrying: a cake scented latchkey, a pen and a book.

your action:

Response: go east<|im_end|>open type X box<|im_end|>take printer from type X box<|im_end|>put printer on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go to the north. Once you succeed at that, retrieve the fudge scented latchkey from the floor of the steam room. Then, try to take a trip south. Then, check that the fudge scented chest is unlocked with the fudge scented latchkey. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have moved into the most ordinary of all possible dish-pits. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked fudge scented chest. You can see a saucepan. The saucepan is usual. On the saucepan you can make out a cabbage.
You need an unblocked exit? You should try going north.
You are carrying: a fondue, a cashew and a sandwich.

your action:

Response: go north<|im_end|>take fudge scented latchkey<|im_end|>go south<|im_end|>unlock fudge scented chest with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an attempt to travel south. With that done, open the rectangular safe in the bedroom. After that, retrieve the monitor from the rectangular safe. Then, you can deposit the monitor into the dresser in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened coffer in the corner. The coffer is empty! This is the worst thing that could possibly happen, ever! You see a table. You wonder idly who left that here. But the thing hasn't got anything on it. This always happens! You make out a shelf. Make a note of this, you might have to put stuff on or in it later on. The shelf is normal. Unfortunately, there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a chocolate bar, a tablet and a cd.

your action:

Response: go south<|im_end|>open rectangular safe<|im_end|>take monitor from rectangular safe<|im_end|>insert monitor into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to venture west. With that done, pick-up the cane from the floor of the pantry. After that, attempt to go east. That done, place the cane on the board in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Wow! You're in a kitchen.
Oh wow! Is that what I think it is? It is! It's a type 6 safe. You hear a noise behind you and spin around, but you can't see anything other than a board. The board is typical. Looks like someone's already been here and taken everything off it, though. You can see a pan. The pan is ordinary. On the pan you can see a stick of butter. You shudder, but continue examining the room. You see a plate. Now why would someone leave that there? But oh no! there's nothing on this piece of junk. You can see a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cookie and a type 6 keycard.

your action:

Response: go west<|im_end|>take cane<|im_end|>go east<|im_end|>put cane on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the key from the floor of the office. Once you have got the key, unlock the safe. And then, ensure that the safe in the office is open. After that, take the desktop computer from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a safe. You can make out a Microsoft limited edition chest. You make out a bookshelf. The bookshelf is ordinary. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a cd.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take desktop computer from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, try to head south. And then, ensure that the safe is open. After that, recover the latchkey from the safe. And then, assure that the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place.
You make out a closed cuboid chest. Hey, want to see a desk? Look over there, a desk. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: a key, a cuboid passkey, a plant and a bowl.

your action:

Response: go south<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, retrieve the keycard from the safe. After stealing the keycard, unlock the box within the bedroom. And then, open the box. And then, you can put the pillow inside the box within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
Oh, great. Here's a box. You make out a safe. Now that's what I call TextWorld! The safe contains a pizza and a keycard. Look over there! a coffer. The coffer contains a stick of butter.
There is an unblocked exit to the west.
You are carrying: a loaf of bread and a pillow.

your action:

Response: take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>insert pillow into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, ensure that the TextWorld style safe is open. Then, retrieve the latchkey from the TextWorld style safe in the salon. After stealing the latchkey, take a trip east. And then, unlock the chest. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal one.
You see a TextWorld style safe. You can make out an opened suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever! You can make out a closed Microsoft chest here.
There is an exit to the east. Don't worry, it is unblocked.
There is a TextWorld style latchkey on the floor.
You are carrying: a sandwich.

your action:

Response: open TextWorld style safe<|im_end|>take latchkey from TextWorld style safe<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. Your first objective is to insert the TextWorld style passkey into the TextWorld style locker's lock to unlock it. After that, assure that the TextWorld style locker is opened. After that, pick up the cushion from the TextWorld style locker within the parlor. And then, put the cushion on the bench inside the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked TextWorld style locker. You make out an opened coffer. The coffer contains a key. You make out a safe. Look over there! a bench. The bench appears to be empty. You see a mantle. On the mantle you can see a fly larva.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a TextWorld style passkey and a latchkey.

your action:

Response: unlock TextWorld style locker with TextWorld style passkey<|im_end|>open TextWorld style locker<|im_end|>take cushion from TextWorld style locker<|im_end|>put cushion on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, retrieve the American style keycard from the mantle. After that, try to take a trip south. Then, insert the American style keycard into the American style safe's lock to unlock it. Then, open the American style safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Fancy seeing you here. Here, by the way, being the chamber.
You can make out an opened chest close by. The chest contains a durian. If you haven't noticed it already, there seems to be something there by the wall, it's a safe. You see a mantle. The mantle is standard. On the mantle you can make out an American style keycard and a tablet.
You need an unguarded exit? You should try going south.
There is a dvd on the floor.
You are carrying: a key and a teaspoon.

your action:

Response: take American style keycard from mantle<|im_end|>go south<|im_end|>unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Your first objective is to pick up the latchkey from the American limited edition safe. If you can get your hands on the latchkey, make an attempt to go south. And then, make it so that the safe in the bedroom is unlocked. And then, make it so that the safe in the bedroom is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Look at you, bigshot, walking into a parlor like it isn't some huge deal. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a American limited edition safe, so there's that. The American limited edition safe contains a latchkey and a synthesizer. I mean, just wow! Isn't TextWorld just the best? You make out a Microsoft limited edition safe. Is this what you came to TextWorld for? This... Microsoft limited edition safe? The Microsoft limited edition safe contains a Microsoft limited edition passkey and an American limited edition keycard. The light flickers for a second, but nothing else happens. Look over there! a bar. But there isn't a thing on it.
You need an unblocked exit? You should try going south.
You are carrying: a cauliflower and a textbook.

your action:

Response: take latchkey from American limited edition safe<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, recover the passkey from the Canadian limited edition safe. Once you have taken the passkey, head south. Okay, and then, close the box. After that, make absolutely sure that the box in the chamber is locked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place. You start to take note of what's in the room.
You make out an opened Canadian limited edition safe, which looks standard, in the room. The Canadian limited edition safe contains a passkey. You can make out a toolbox. The toolbox is empty! What a waste of a day! What's that over there? It looks like it's a table. You see a Canadian limited edition passkey on the table. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a burger.

your action:

Response: take passkey from Canadian limited edition safe<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could move north. Following that, retrieve the keycard from the refrigerator. Then, move south. Then, lock the locker inside the study with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place.
A closed locker is nearby. You can make out an opened safe. The safe contains a telephone. As if things weren't amazing enough already, you can even see a mantle. The mantle appears to be empty.
There is an unguarded exit to the north.
There is a laptop on the floor.
You are carrying: a non-euclidean key.

your action:

Response: go north<|im_end|>take keycard from refrigerator<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, pick up the keycard from the mantle inside the workshop. Having taken the keycard, attempt to go to the east. Once you succeed at that, insert the keycard into the chest inside the spare room's lock to unlock it. Then, ensure that the chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. Let's see what's in here.
You can make out a mantle. The mantle is ordinary. On the mantle you make out a keycard and a Cat Calendar.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cashew on the floor.
You are carrying: an insect and a soap dispenser.

your action:

Response: take keycard from mantle<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to travel north. Then, recover the ladle from the floor of the cookery. And then, take a trip south. Then, drop the ladle on the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet. You begin to take stock of what's here.
Hey, want to see a chest? Look over there, a chest. A locked locker is here. You can make out a stand! The stand is normal. But the thing is empty, unfortunately.
There is an unblocked exit to the north.
There is a gummy bear on the floor.
You are carrying: a keycard, a Henderson's passkey and a frisbee.

your action:

Response: go north<|im_end|>take ladle<|im_end|>go south<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to venture east. After that, ensure that the type S safe is open. Once you have opened the type S safe, take the novel from the type S safe in the chamber. Then, drop the novel on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A normal one.
You can make out a case. The case is empty! This is the worst thing that could possibly happen, ever! Were you looking for a American style safe? Because look over there, it's a American style safe. You make out a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a board. The board is normal. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You see a table. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a peanut, a type S passkey, an American style passkey and a keyboard.

your action:

Response: go east<|im_end|>open type S safe<|im_end|>take novel from type S safe<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, head south. And then, ensure that the box is open. After opening the box, take the book from the box. Once you have taken the book, place the book on the bookshelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've seen better vaults, but at least this one seems pretty standard.
You need an unguarded exit? You should try going south.
You are carrying: a berry, a sandwich and a shadfly.

your action:

Response: go south<|im_end|>open box<|im_end|>take book from box<|im_end|>put book on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to ensure that the chest in the office is open. And then, pick up the key from the chest. After taking the key, try to go south. And then, make sure that the locker within the attic is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed chest nearby. You bend down to tie your shoe. When you stand up, you notice a Microsoft box. What a letdown! The Microsoft box is empty! Hey, want to see a desk? Look over there, a desk. But oh no! there's nothing on this piece of trash. You make out a table. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going south.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, unlock the safe within the workshop. After unlocking the safe, assure that the safe is open. And then, retrieve the insect from the safe inside the workshop. And then, drop the insect on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in the place we're calling the workshop.
You see a gleam over in a corner, where you can see a safe. You see a box. The box is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter and a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could try to go north. Then, retrieve the sandwich from the floor of the cubicle. Then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You make out a locker. Empty! What kind of nightmare TextWorld is this? Hey, want to see a chest? Look over there, a chest. You can make out a locked basket here.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a passkey and a keycard on the floor.
You are carrying: a Cat Calendar.

your action:

Response: go north<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head west. With that done, take the tv from the recliner. After that, try to venture east. After that, sit the tv on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary kind of place.
You can make out a table. However, the table, like an empty table, has nothing on it. You can make out a counter. The counter is typical. But the thing is empty, unfortunately. Oh wow! Is that what I think it is? It is! It's a workbench. What a coincidence, weren't you just thinking about a workbench? The workbench is normal. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a lampshade on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tv from recliner<|im_end|>go east<|im_end|>put tv on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make an effort to go south. Next, ensure that the American style box in the spare room is open. After that, recover the frisbee from the American style box within the spare room. After that, you can put the frisbee into the chest in the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
There is a carrot on the floor.
You are carrying: an American style key, a latchkey and a Microsoft style key.

your action:

Response: go south<|im_end|>open American style box<|im_end|>take frisbee from American style box<|im_end|>insert frisbee into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, assure that the safe is unlocked. Then, ensure that the safe in the closet is open. After that, recover the bug from the safe. With the bug, you can deposit the bug into the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
You can make out an opened usual looking case right there by you. The case is empty, what a horrible day! You can see a locked safe. You can see a counter. But oh no! there's nothing on this piece of junk. Look out! It's a- oh, never mind, it's just a shelf. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a chocolate bar on the floor.
You are carrying: a keycard and a paper towel.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>insert bug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to travel south. Then, unlock the safe within the kitchen with the keycard. Then, doublecheck that the safe in the kitchen is wide open. Then, pick up the spoon from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a pan. You see a legume on the pan. You can make out a saucepan. Wow, isn't TextWorld just the best? The saucepan is usual. The saucepan appears to be empty.
There is an exit to the south. Don't worry, it is unguarded.
There is a salad on the floor.
You are carrying: a broccoli, a keycard, a cuboid keycard and a worm.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take spoon from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to travel north. After that, recover the keycard from the bowl. After that, try to take a trip south. With that over with, make it so that the box is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
A locked box is nearby. You see a locked rectangular safe. You see a type U chest. You can see an opened fridge in the room. The fridge is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a shelf. The shelf is typical. The shelf appears to be empty. You see a board. The board is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a rectangular passkey on the floor.
You are carrying: a Comic Strip Calendar.

your action:

Response: go north<|im_end|>take keycard from bowl<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could unlock the lavender scented safe in the cookhouse. After that, make absolutely sure that the lavender scented safe is wide open. After pulling open the lavender scented safe, take the nest of spiders from the lavender scented safe. And then, you can insert the nest of spiders inside the fridge within the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
You make out a fridge. The fridge contains a legume. You can see a lavender scented safe. You rest your hand against a wall, but you miss the wall and fall onto a table. The table is typical. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a licorice strip on the floor.
You are carrying: a lavender scented keycard.

your action:

Response: unlock lavender scented safe with lavender scented keycard<|im_end|>open lavender scented safe<|im_end|>take nest of spiders from lavender scented safe<|im_end|>insert nest of spiders into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head west. That done, recover the desktop computer from the stand inside the office. And then, make an effort to go to the east. And then, place the desktop computer on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one.
If you haven't noticed it already, there seems to be something there by the wall, it's a counter. However, the counter, like an empty counter, has nothing on it. What, you think everything in TextWorld should have stuff on it? What's that over there? It looks like it's a rack. The rack is usual. On the rack you can see a cauliflower.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>take desktop computer from stand<|im_end|>go east<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the key from the mantelpiece. And then, assure that the locker within the workshop is unlocked with the key. And then, ensure that the locker is open. Then, pick up the Comic Strip Calendar from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locker. You see a box. Huh, weird. The box is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice a mantelpiece. The mantelpiece is standard. On the mantelpiece you make out a key.
There is an exit to the west. Don't worry, it is unguarded.
There is a folder on the floor.
You are carrying: a legume, an apple and a mug.

your action:

Response: take key from mantelpiece<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take Comic Strip Calendar from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, if it's not too much trouble, I need you to take the keycard from the board. Then, check that the safe is unlocked with the keycard. After that, ensure that the safe is open. After pulling open the safe, recover the sock from the safe within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place. The room is well lit.
You can make out a locked safe. You can see a closed standard looking locker in the room. A locked box is in the room. You make out a locked cabinet. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a board. The board is typical. On the board you can see a keycard and a latchkey. You can see a shelf. The shelf is normal. On the shelf you see a key.
You need an unblocked exit? You should try going north.
You are carrying: a grape.

your action:

Response: take keycard from board<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to take a trip west. Following that, recover the carrot from the floor of the parlor. After that, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one.
You can see a locked non-euclidean box in the room.
There is an exit to the west. Don't worry, it is unguarded.
There is a pair of headphones on the floor.
You are carrying: a salad, a non-euclidean key, a latchkey and a shadfly.

your action:

Response: go west<|im_end|>take carrot<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, try to travel south. After that, ensure that the locker is open. Then, take the licorice strip from the locker within the workshop. After that, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical one. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a freezer, so there's that. The freezer contains a burger. As if things weren't amazing enough already, you can even see a fridge.
You need an unblocked exit? You should try going south.
You are carrying: a passkey and a shadfly.

your action:

Response: go south<|im_end|>open locker<|im_end|>take licorice strip from locker<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First of all, you could, like, take the mug from the fridge. And then, travel south. After that, make sure that the box in the spare room is opened. Then, you can insert the mug inside the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room, seeing a fridge. The fridge contains a stick of butter, a latchkey and a mug. You can see a safe. Huh, weird. You can make out a bowl. But there isn't a thing on it. It would have been so cool if there was stuff on the bowl.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a blender on the floor.
You are carrying: a sandwich.

your action:

Response: take mug from fridge<|im_end|>go south<|im_end|>open box<|im_end|>insert mug into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the key into the locker inside the cubicle's lock to unlock it. And then, open the locker. Then, recover the pencil from the locker within the cubicle. After getting the pencil, you can deposit the pencil inside the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. Let's see what's in here.
You rest your hand against a wall, but you miss the wall and fall onto a display. The display contains a type 3 key and a stapler. You make out a locked locker. You make out a type 3 box.
There is an unblocked exit to the north.
You are carrying: a key, a latchkey and a sponge.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take pencil from locker<|im_end|>insert pencil into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First of all, you could, like, take a trip west. Then, lift the butterfly from the floor of the kitchen. After that, make an attempt to travel east. After that, drop the butterfly on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
You can make out a locker. You can make out a stand. The stand is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? You make out a shelf. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to head east. After that, open the type 1 chest. And then, retrieve the monitor from the type 1 chest. And then, throw the monitor on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a grape and a cashew on the floor.
You are carrying: a burger, a sandwich, an apple, a type 1 key, a mouse and an iron.

your action:

Response: go east<|im_end|>open type 1 chest<|im_end|>take monitor from type 1 chest<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, unlock the chest with the latchkey. Then, doublecheck that the chest is open. After that, retrieve the TextWorld limited edition latchkey from the chest within the parlor. And then, lock the TextWorld limited edition box inside the parlor with the TextWorld limited edition latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one.
You see a TextWorld limited edition box. The light flickers for a second, but nothing else happens. You can make out a locked chest here. You see a bar. The bar is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You can see a shelf. The shelf is normal. On the shelf you see a cabbage.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a sandwich, a latchkey and a golf club.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take TextWorld limited edition latchkey from chest<|im_end|>lock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, check that the type 7 locker is unlocked with the type 7 keycard. Then, open the type 7 locker. After that, pick up the golf tee from the type 7 locker. Then, rest the golf tee on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
Oh wow! Is that what I think it is? It is! It's a type 7 locker. The light flickers for a second, but nothing else happens. Hey, want to see a stand? Look over there, a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it. You see a rack. You see a hat on the rack.
There is an exit to the west. Don't worry, it is unblocked.
There is a worm on the floor.
You are carrying: a sandwich, a type 7 keycard, a cuboid latchkey and a butterfly.

your action:

Response: unlock type 7 locker with type 7 keycard<|im_end|>open type 7 locker<|im_end|>take golf tee from type 7 locker<|im_end|>put golf tee on stand<|im_end|>