Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the spherical box inside the bedchamber. Then, ensure that the spherical box inside the bedchamber is open. Once you have opened the spherical box, take the textbook from the spherical box inside the bedchamber. If you have taken the textbook, put the textbook on the couch inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
You make out a spherical box. You can make out a safe. Now why would someone leave that there? You make out a couch. The couch is normal. On the couch you can make out a cushion.
There is an unguarded exit to the north.
There is a sandwich and a licorice strip on the floor.
You are carrying: a spherical passkey, a key and a golf club.

your action:

Response: unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take textbook from spherical box<|im_end|>put textbook on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to recover the latchkey from the suitcase. After that, unlock the chest. And then, open the chest. After that, pick up the frisbee from the chest within the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can make out a chest, so there's that. You can see a suitcase. Huh, weird. The suitcase contains a huckleberry and a latchkey. You can see a closed locker.
There is an unblocked exit to the north.
There is a cucumber and a broom on the floor.
You are carrying: a passkey.

your action:

Response: take latchkey from suitcase<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take frisbee from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to unlock the safe. After that, make sure that the safe is ajar. After that, take the sponge from the safe. After stealing the sponge, put the sponge into the dresser inside the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical kind of place.
You see a dresser. Empty! What kind of nightmare TextWorld is this? You see a locked safe close by. You can see a case. Huh, weird. You see a bench. The bench appears to be empty.
There is an exit to the north. Don't worry, it is unblocked.
There is a cashew on the floor.
You are carrying: a key and a soap scented passkey.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>insert sponge into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to venture west. Once you finish that, pick up the candy bar from the mantelpiece within the workshop. Then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Hey, want to see a locker? Look over there, a locker. You bend down to tie your shoe. When you stand up, you notice a board. The board is normal. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going west.
There is a latchkey and a paper towel on the floor.
You are carrying: a sponge and a nest of bunnies.

your action:

Response: go west<|im_end|>take candy bar from mantelpiece<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to move north. After that, pick up the stick of butter from the locker inside the cookery. With the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You have come into a steam room. Not the steam room you'd expect. No, this is a steam room. You start to take note of what's in the room.
You can see a counter. On the counter you see a gummy bear and an iron. You see a bench. The bench is standard. The bench appears to be empty. Hopefully, this discovery doesn't ruin your TextWorld experience! You can make out a shelf. The shelf is ordinary. Looks like someone's already been here and taken everything off it, though. You see a rack. The rack is typical. However, the rack, like an empty rack, has nothing on it.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First stop, make it so that the Canadian style safe in the cubicle is unlocked. And then, make it so that the Canadian style safe within the cubicle is open. And then, recover the legume from the Canadian style safe inside the cubicle. And then, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in a place we're calling a cubicle.
Look over there! a Canadian style safe. Wow, isn't TextWorld just the best? A closed type O chest is right there by you. You can make out a table. The table is usual. Looks like someone's already been here and taken everything off it, though. You see a mantelpiece. The mantelpiece is normal. However, the mantelpiece, like an empty mantelpiece, has nothing on it. Aw, and here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going west.
You are carrying: a Canadian style key and a type O passkey.

your action:

Response: unlock Canadian style safe with Canadian style key<|im_end|>open Canadian style safe<|im_end|>take legume from Canadian style safe<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, recover the key from the Microsoft limited edition chest. And then, unlock the chest in the pantry with the key. And then, make absolutely sure that the chest is opened. After that, deposit the binder inside the chest inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry. You begin looking for stuff.
You make out a locked chest. You smell an intriguing smell, and follow it to a Microsoft limited edition chest. I mean, just wow! Isn't TextWorld just the best? The Microsoft limited edition chest contains a key and a Microsoft limited edition latchkey. You can make out a shelf. But the thing is empty, unfortunately. You make out a stand. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a binder, a printer, a lightbulb and a novel.

your action:

Response: take key from Microsoft limited edition chest<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>insert binder into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the safe within the sauna with the keycard. Having unlocked the safe, open the safe inside the sauna. And then, take the latchkey from the safe. After getting the latchkey, look and see that the chest inside the sauna is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You can make out a chest. You can make out a safe. You see a drawer. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going north.
You are carrying: a keycard, a passkey and a tv.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, make an attempt to head north. Okay, and then, recover the nest of ticks from the floor of the workshop. And then, make an attempt to go south. With that over with, insert the nest of ticks inside the suitcase in the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal one.
You bend down to tie your shoe. When you stand up, you notice a suitcase. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The suitcase is empty! What a waste of a day! You see an opened case. Empty! What kind of nightmare TextWorld is this? You can make out an opened coffer here. The coffer is empty! This is the worst thing that could possibly happen, ever! You make out a rack. The rack is typical. But the thing is empty, unfortunately. Hm. Oh well You see a gleam over in a corner, where you can see a stand. But there isn't a thing on it. You move on, clearly done caring about your TextWorld experience.
You need an unblocked exit? You should try going north.
You are carrying: an apple.

your action:

Response: go north<|im_end|>take nest of ticks<|im_end|>go south<|im_end|>insert nest of ticks into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, insert the type Z latchkey into the type Z box's lock to unlock it. Then, make it so that the type Z box is ajar. Then, retrieve the glove from the type Z box inside the basement. After that, you can place the glove into the safe within the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
You can see a safe. What a letdown! The safe is empty! You make out a locked type Z box. You see a closed type T box in the room. You can see a display. The display is empty, what a horrible day! You make out an opened suitcase here. The suitcase is empty! This is the worst thing that could possibly happen, ever! You see a gleam over in a corner, where you can see a shelf. The shelf is standard. The shelf appears to be empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type Z latchkey.

your action:

Response: unlock type Z box with type Z latchkey<|im_end|>open type Z box<|im_end|>take glove from type Z box<|im_end|>insert glove into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make absolutely sure that the cuboid safe within the restroom is unlocked. Once you have unlocked the cuboid safe, ensure that the cuboid safe in the restroom is open. After that, recover the fly larva from the cuboid safe. And then, toss the fly larva on the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical one.
You can see a cuboid safe. You can see a table. Now why would someone leave that there? The table is normal. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
You are carrying: a cuboid key, a TextWorld style latchkey, a passkey, a top hat and a folder.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take fly larva from cuboid safe<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First stop, travel north. Then, retrieve the novel from the safe. And then, attempt to travel south. With that accomplished, toss the novel on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
I just think it's great that you've just entered a canteen.
You see a formless locker. There's something strange about this being here, but you can't put your finger on it.
You need an unblocked exit? You should try going north.
There is a burger and a formless passkey on the floor.
You are carrying: a berry, a key and a keycard.

your action:

Response: go north<|im_end|>take novel from safe<|im_end|>go south<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to go to the south. With that accomplished, take the type 7 key from the table inside the steam room. Then, unlock the type 7 box in the steam room. Then, ensure that the type 7 box in the steam room is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You can see a closed type 3 safe.
There is an exit to the south. Don't worry, it is unblocked.
There is a fondue and a legume on the floor.
You are carrying: a candy bar and a type 3 keycard.

your action:

Response: go south<|im_end|>take type 7 key from table<|im_end|>unlock type 7 box with type 7 key<|im_end|>open type 7 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the latchkey from the freezer. Then, try to take a trip east. And then, close the safe inside the garage. Then, lock the safe with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened freezer. The freezer contains a latchkey. You see a chair. But there isn't a thing on it.
There is an unblocked exit to the east.
There is a stick of butter and a candy bar on the floor.
You are carrying nothing.

your action:

Response: take latchkey from freezer<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First off, recover the cuboid latchkey from the case in the cellar. Then, go to the south. Then, close the cuboid safe in the washroom. Then, assure that the cuboid safe in the washroom is locked. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
As if things weren't amazing enough already, you can even see a case. The case contains a cuboid latchkey, a non-euclidean key and a worm. You bend down to tie your shoe. When you stand up, you notice a non-euclidean box. You make out an opened chest. What a letdown! The chest is empty! Were you looking for a workbench? Because look over there, it's a workbench. On the workbench you make out a chocolate bar. You can make out a stand. Now why would someone leave that there? The stand is standard. However, the stand, like an empty stand, has nothing on it. Hm. Oh well
There is an unblocked exit to the south.
You are carrying: a desktop computer.

your action:

Response: take cuboid latchkey from case<|im_end|>go south<|im_end|>close cuboid safe<|im_end|>lock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be great if you could retrieve the Canadian limited edition latchkey from the board within the steam room. And then, go to the east. Okay, and then, make sure that the Canadian limited edition locker is shut. After that, lock the Canadian limited edition locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. You begin to take stock of what's in the room.
Oh, great. Here's a type J locker. The type J locker is empty! What a waste of a day! You bend down to tie your shoe. When you stand up, you notice a chest. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a board. You see a Canadian limited edition latchkey on the board. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a shelf. On the shelf you see a type J keycard. It doesn't get more TextWorld than this!
You need an unblocked exit? You should try going east.
There is a carrot on the floor.
You are carrying: a key and a poem.

your action:

Response: take Canadian limited edition latchkey from board<|im_end|>go east<|im_end|>close Canadian limited edition locker<|im_end|>lock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to take a trip east. And then, open the locker. Then, take the napkin from the locker within the cookery. And then, place the napkin on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You see an opened trunk here. The trunk contains a candy bar. You scan the room, seeing a desk. What a coincidence, weren't you just thinking about a desk? But the thing is empty. You smell a hideous smell, and follow it to a mantle. The mantle is standard. On the mantle you can make out a monitor. There's something strange about this being here, but you can't put your finger on it.
There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: go east<|im_end|>open locker<|im_end|>take napkin from locker<|im_end|>put napkin on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First step, make an effort to go north. Once you manage that, retrieve the coconut from the shelf. After that, eat the coconut. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a desk. What a coincidence, weren't you just thinking about a desk? The desk is ordinary. The desk appears to be empty.
There is an exit to the north. Don't worry, it is unguarded.
There is a burger and a fondue on the floor.
You are carrying: a teacup.

your action:

Response: go north<|im_end|>take coconut from shelf<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to head north. And then, recover the spoon from the floor of the dish-pit. And then, go to the south. After that, sit the spoon on the chair. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one.
You can make out a locked cake scented locker. You make out a chair. On the chair you make out a sandwich, a cake scented keycard and a kettle. You make out a table. But the thing hasn't got anything on it. Hm. Oh well
You need an unguarded exit? You should try going north.
You are carrying: an insect.

your action:

Response: go north<|im_end|>take spoon<|im_end|>go south<|im_end|>put spoon on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, you could, like, try to travel north. Once you manage that, take the telephone from the armchair inside the workshop. Then, make an effort to venture south. Following that, rest the telephone on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the bar.
You make out a Canadian limited edition safe! You can see a shelf. On the shelf you can see a blanket. You can make out a recliner. The recliner appears to be empty. It would have been so cool if there was stuff on the recliner.
You need an unguarded exit? You should try going north.
There is a Canadian limited edition passkey on the floor.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>take telephone from armchair<|im_end|>go south<|im_end|>put telephone on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First, it would be great if you could head south. After that, pick up the rectangular passkey from the shelf. Then, unlock the rectangular safe within the bedchamber with the rectangular passkey. Then, open the rectangular safe inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cookie, a fondue and a sock on the floor.
You are carrying: a banana.

your action:

Response: go south<|im_end|>take rectangular passkey from shelf<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the chest inside the cubicle is open. And then, take the worm from the chest. Then, move east. With that over with, place the worm on the table in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest. You can make out a locked locker here.
There is an exit to the east. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a legume, a peanut, a keycard and a shirt.

your action:

Response: open chest<|im_end|>take worm from chest<|im_end|>go east<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head west. After that, recover the loaf of bread from the floor of the study. Having got the loaf of bread, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge. You begin looking for stuff.
Were you looking for a mantle? Because look over there, it's a mantle. You wonder idly who left that here. The mantle is normal. But oh no! there's nothing on this piece of trash.
You need an unguarded exit? You should try going west.
There is a synthesizer, a monitor and an insect on the floor.
You are carrying: a fly larva, a laptop and a shirt.

your action:

Response: go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take a trip north. Following that, lift the teaspoon from the floor of the kitchenette. Then, move south. Then, put the teaspoon inside the soap scented box within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
I am obligated to announce that you are now in the cubicle.
An open soap scented box is right there by you. The soap scented box contains a mouse and a Quote of the Day Calendar. You can see a stand. What a coincidence, weren't you just thinking about a stand? But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going north.
There is a soap scented keycard on the floor.
You are carrying: a sock.

your action:

Response: go north<|im_end|>take teaspoon<|im_end|>go south<|im_end|>insert teaspoon into soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First of all, you could, like, go east. Then, ensure that the coffer is open. And then, retrieve the key from the coffer within the study. Then, lock the chest inside the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can make out a closed rectangular locker nearby. You can see an opened toolbox. The toolbox is empty, what a horrible day! You scan the room for a desk, and you find a desk. You see a sandwich and a disk on the desk.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fondue, a grape, a rectangular passkey and an iron.

your action:

Response: go east<|im_end|>open coffer<|im_end|>take key from coffer<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the west. And then, lift the latchkey from the floor of the kitchen. After that, attempt to go east. Once you get around to doing that, make it so that the safe within the office is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You see a closed safe. You can make out a chair. Why don't you take a picture of it, it'll last longer! The chair is normal. But there isn't a thing on it. Hey, want to see a mantle? Look over there, a mantle. The mantle is usual. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a Comic Strip Calendar and a telephone on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, attempt to move west. After that, pick up the type H keycard from the floor of the kitchenette. Then, make an attempt to move east. Then, make absolutely sure that the type H chest in the shower is locked with the type H keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. You start to take note of what's in the room.
You see a closed type H chest close by. You see a cabinet.
You need an unblocked exit? You should try going west.
You are carrying: a key and a paper towel.

your action:

Response: go west<|im_end|>take type H keycard<|im_end|>go east<|im_end|>lock type H chest with type H keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to assure that the type P chest is open. After that, recover the passkey from the type P chest. After that, check that the locker is unlocked with the passkey. And then, make sure that the locker is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked locker close by. You can make out a closed type P chest. You can make out a mantle. But oh no! there's nothing on this piece of junk.
There is an unblocked exit to the north.
There is a pear and a type P latchkey on the floor.
You are carrying: an onion.

your action:

Response: open type P chest<|im_end|>take passkey from type P chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the key from the counter. With the key, unlock the box. Then, open the box. Then, you can deposit the shadfly inside the box in the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
You can see a locked box in the room. As if things weren't amazing enough already, you can even see a counter. The counter is typical. On the counter you can make out a key.
There is an unguarded exit to the west.
You are carrying: a coconut, a shadfly and a nest of bats.

your action:

Response: take key from counter<|im_end|>unlock box with key<|im_end|>open box<|im_end|>insert shadfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First thing I need you to do is to venture west. Then, retrieve the banana from the floor of the kitchenette. Then, eat the banana. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty standard here.
You can see a safe. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a binder and a mouse on the floor.
You are carrying: a cashew, a latchkey, a Microsoft limited edition latchkey and a mop.

your action:

Response: go west<|im_end|>take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an effort to go to the west. And then, recover the non-euclidean latchkey from the box inside the canteen. Then, go east. And then, Place the non-euclidean latchkey into the non-euclidean safe to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
This is going to sound unbelievable, but you've just entered a laundromat.
You make out a non-euclidean safe. You see a non-euclidean box. The non-euclidean box contains a fondue and a soap dispenser. You see a counter. The counter is usual. But the thing hasn't got anything on it. You think about smashing the counter to bits, throwing the bits into a pit, etc, until you get bored.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean latchkey from box<|im_end|>go east<|im_end|>lock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to go to the south. Once you manage that, open the non-euclidean locker inside the bedroom. And then, pick up the latchkey from the non-euclidean locker. If you can get your hands on the latchkey, lock the chest inside the bedroom with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the office.
A rusty placard tells you that you are now in the office. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a stand. But the thing hasn't got anything on it. You can make out a table. The table appears to be empty.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a peanut and a non-euclidean keycard.

your action:

Response: go south<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. Next, pick up the Microsoft latchkey from the rack in the spare room. Once you have picked up the Microsoft latchkey, travel east. Then, make absolutely sure that the Microsoft chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
Hey, want to see a Microsoft chest? Look over there, a Microsoft chest. Oh, great. Here's a table. The table appears to be empty. Aw, here you were, all excited for there to be things on it! You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is normal. The counter appears to be empty. Oh, great. Here's a board. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? You make out a platter. However, the platter, like an empty platter, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a chocolate bar on the floor.
You are carrying: a key and a spork.

your action:

Response: go west<|im_end|>take Microsoft latchkey from rack<|im_end|>go east<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, move east. Okay, and then, make absolutely sure that the box is ajar. And then, take the sponge from the box. After that, put the sponge on the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place. Let's see what's in here.
You rest your hand against a wall, but you miss the wall and fall onto a Microsoft safe! You can see a platter. The platter is usual. On the platter you see a Microsoft keycard.
There is an unblocked exit to the east.
You are carrying: a candy bar.

your action:

Response: go east<|im_end|>open box<|im_end|>take sponge from box<|im_end|>put sponge on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture east. Then, take the non-euclidean keycard from the case in the attic. If you can get your hands on the non-euclidean keycard, look and see that the non-euclidean chest is unlocked with the non-euclidean keycard. After that, ensure that the non-euclidean chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a rectangular locker! You see a safe. You can't wait to tell the folks at home about this! The safe is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a gojiberry and a rectangular keycard.

your action:

Response: go east<|im_end|>take non-euclidean keycard from case<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, pick up the passkey from the Microsoft box within the vault. And then, head south. After that, make sure that the chest inside the garage is closed. After that, make it so that the chest inside the garage is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
What's that over there? It looks like it's a Microsoft box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The Microsoft box contains a passkey. Something scurries by right in the corner of your eye. Probably nothing. You see a rack. The rack is standard. The rack appears to be empty. You scan the room, seeing a stand. The stand is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going south.
There is a Microsoft latchkey on the floor.
You are carrying: a peanut, an onion and a carrot.

your action:

Response: take passkey from Microsoft box<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the latchkey from the floor of the canteen. If you can get your hands on the latchkey, head south. After that, make it so that the chest in the dish-pit is unlocked with the latchkey. And then, assure that the chest inside the dish-pit is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary one.
You see a closed safe. You see a platter. However, the platter, like an empty platter, has nothing on it. This always happens!
You need an unguarded exit? You should try going south.
There is a latchkey on the floor.
You are carrying: a passkey and a butterfly.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the box. And then, take the glove from the box within the spare room. And then, venture east. And then, sit the glove on the bowl. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
Look around you. Take it all in. It's not every day someone gets to be in a spare room.
You can see a closed box. You can see a closed cuboid chest nearby.
You need an unblocked exit? You should try going east.
You are carrying: a keycard and a teapot.

your action:

Response: open box<|im_end|>take glove from box<|im_end|>go east<|im_end|>put glove on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, take the keycard from the lavender scented locker. Then, make an attempt to venture south. And then, close the box inside the garage. Then, make absolutely sure that the box in the garage is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a lavender scented locker. The lavender scented locker contains a keycard.
You need an unguarded exit? You should try going south.
There is a fondue on the floor.
You are carrying: a stick of butter, a key, a lavender scented latchkey and a fork.

your action:

Response: take keycard from lavender scented locker<|im_end|>go south<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could travel south. Then, retrieve the latchkey from the counter. And then, look and see that the chest within the shower is unlocked with the latchkey. After that, open the chest within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the dish-pit.
You see a saucepan. But oh no! there's nothing on this piece of trash. Hm. Oh well You see a platter. Unfortunately, there isn't a thing on it. You can see a board! The board is standard. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going south.
There is a whisk and a glass on the floor.
You are carrying: a backup calendar.

your action:

Response: go south<|im_end|>take latchkey from counter<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, doublecheck that the safe in the laundry place is unlocked. After that, ensure that the safe is open. And then, recover the burger from the safe. And then, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An ordinary one.
Look over there! a safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? If you haven't noticed it already, there seems to be something there by the wall, it's a Canadian style locker. Now that's what I call TextWorld! The Canadian style locker is empty! This is the worst thing that could possibly happen, ever! You can see a bench. Does this look like anything mentioned in the instructions? The bench is normal. But the thing hasn't got anything on it.
There is an unguarded exit to the west.
You are carrying: a cookie, a sandwich, a passkey and a TextWorld style passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take burger from safe<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, open the American locker. Then, recover the pizza from the American locker inside the office. Then, eat the pizza. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin looking for stuff.
You can see a closed American locker.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cashew, a candy bar, an American keycard and a butterfly.

your action:

Response: open American locker<|im_end|>take pizza from American locker<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First step, try to travel north. Next, retrieve the nest of grubs from the stand in the vault. If you can get your hands on the nest of grubs, make an effort to venture south. Then, deposit the nest of grubs on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place.
You scan the room for a chest, and you find a chest. The chest contains a Henderson's style key. You can make out a closed Henderson's style box nearby. You can make out a chair. The chair is typical. On the chair you see a stick of butter.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>take nest of grubs from stand<|im_end|>go south<|im_end|>drop nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, check that the Henderson's limited edition locker inside the recreation zone is unlocked with the Henderson's limited edition latchkey. After that, open the Henderson's limited edition locker in the recreation zone. Having pulled open the Henderson's limited edition locker, pick up the formless latchkey from the Henderson's limited edition locker. Then, make absolutely sure that the formless safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal one. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a formless safe, so there's that. You see a locked Henderson's limited edition locker in the corner. You can see a bench. The bench is normal. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the bench.
You need an unblocked exit? You should try going west.
There is a cauliflower and a synthesizer on the floor.
You are carrying: a Henderson's limited edition latchkey and a ladle.

your action:

Response: unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take formless latchkey from Henderson's limited edition locker<|im_end|>lock formless safe with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, unlock the type G box in the shower with the type G key. After that, make it so that the type G box is wide open. Then, take the paper towel from the type G box within the shower. And then, place the paper towel on the board within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one.
You smell an awful smell, and follow it to a type G box. You see a cabinet. Something scurries by right in the corner of your eye. Probably nothing. What a letdown! The cabinet is empty! You see a board. I guess it's true what they say, if you're looking for a board, go to TextWorld. The board is normal. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? You see a counter. The counter is usual. The counter appears to be empty. You can make out a bench. Now why would someone leave that there? Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the north.
You are carrying: a type G key, a mop and a shadfly.

your action:

Response: unlock type G box with type G key<|im_end|>open type G box<|im_end|>take paper towel from type G box<|im_end|>put paper towel on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could try to take a trip north. And then, pick-up the iron from the floor of the bathroom. And then, travel south. Then, rest the iron on the shelf in the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You see a shelf. The shelf is normal. On the shelf you can make out a stick of butter. Now that's what I call TextWorld! Oh wow! Is that what I think it is? It is! It's a rack. The rack is usual. On the rack you make out a mop. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a table. The table is ordinary. The table appears to be empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a mouse.

your action:

Response: go north<|im_end|>take iron<|im_end|>go south<|im_end|>put iron on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make it so that the box inside the canteen is unlocked. Then, open the box. Then, recover the key from the box within the canteen. And then, check that the safe is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Well how about that, you are in the place we're calling the canteen.
You make out a locked safe, which looks normal, close by. You can make out a locked box, which looks usual, here. You can make out a Canadian style chest. Wow, isn't TextWorld just the best? You can make out a lavender scented locker. You wonder idly who left that here. You see a locked chest, which looks ordinary, close by.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a Canadian style keycard and a lavender scented keycard on the floor.
You are carrying: a passkey and a book.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to go to the east. And then, open the box. After that, recover the nest of bunnies from the box. With the nest of bunnies, sit the nest of bunnies on the pan in the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a cabinet. Empty! What kind of nightmare TextWorld is this? You make out a American box.
There is an exit to the east. Don't worry, it is unblocked.
There is a sandwich and an American latchkey on the floor.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take nest of bunnies from box<|im_end|>put nest of bunnies on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an effort to travel east. After that, retrieve the latchkey from the board inside the laundromat. And then, unlock the chest with the latchkey. After that, doublecheck that the chest is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
You see a locked formless locker. You see an opened cabinet. Empty! What kind of nightmare TextWorld is this?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a formless passkey.

your action:

Response: go east<|im_end|>take latchkey from board<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to check that the cuboid locker is unlocked with the cuboid passkey. Then, open the cuboid locker within the recreation zone. And then, take the latchkey from the cuboid locker. After that, insert the latchkey into the locker's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a locker. A locker... Is that really what you were looking for? As if things weren't amazing enough already, you can even see a cuboid locker. You can make out an opened normal looking dresser in the corner. The dresser is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
You are carrying: a cuboid passkey and a fresh laundry scented passkey.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick-up the TextWorld limited edition keycard from the floor of the launderette. And then, insert the TextWorld limited edition keycard into the TextWorld limited edition safe in the launderette's lock to unlock it. Then, look and see that the TextWorld limited edition safe in the launderette is ajar. Then, retrieve the paper towel from the TextWorld limited edition safe. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the launderette.
You can see a TextWorld limited edition safe. You scan the room, seeing a formless box. Huh, weird. You make out a cabinet!
There is an exit to the north. Don't worry, it is unblocked.
There is a loaf of bread, a TextWorld limited edition keycard and a formless keycard on the floor.
You are carrying: a carrot and a ladle.

your action:

Response: take TextWorld limited edition keycard<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition safe<|im_end|>take paper towel from TextWorld limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head north. If you can manage that, retrieve the book from the stand. And then, venture south. If you can do that, drop the book on the floor of the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An usual kind of place. Let's see what's in here.
You make out a bed. But there isn't a thing on it. You move on, clearly depressed by your TextWorld experience.
There is an unblocked exit to the north.
There is a peanut and a cashew on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take book from stand<|im_end|>go south<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could take the Henderson's limited edition passkey from the pan in the kitchen. Then, make sure that the Henderson's limited edition locker is unlocked. After that, assure that the Henderson's limited edition locker is ajar. And then, take the kettle from the Henderson's limited edition locker. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
You see a locked Henderson's limited edition locker, which looks ordinary, nearby. You see a locker. The light flickers for a second, but nothing else happens. As if things weren't amazing enough already, you can even see a pan. You see a Henderson's limited edition passkey on the pan. You can make out a counter. The counter is standard. But the thing is empty. You make out a chair. Wow, isn't TextWorld just the best? The chair is typical. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a key, a shoe and a blanket.

your action:

Response: take Henderson's limited edition passkey from pan<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>take kettle from Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go west. Then, pick up the key from the floor of the launderette. After that, take a trip east. If you can do that, Insert the key into the chest in the laundry place to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a standard kind of place. That is to say, you're in a laundry place. Let's see what's in here.
You can make out a chest. Make a note of this, you might have to put stuff on or in it later on. An open drawer is here. The drawer is empty! What a waste of a day! You can see a cabinet. Huh, weird. The cabinet contains a butterfly. You see a type N locker.
There is an unblocked exit to the west.
You are carrying: a lightbulb.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the spherical locker is open. And then, retrieve the worm from the spherical locker. Then, make an attempt to move east. After that, put the worm into the box inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary one.
You can see a spherical locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unguarded exit? You should try going east.
You are carrying: a Microsoft limited edition latchkey, a spherical latchkey, a blanket, a pillow, a nest of kittens and a fork.

your action:

Response: open spherical locker<|im_end|>take worm from spherical locker<|im_end|>go east<|im_end|>insert worm into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could go to the east. Then, pick up the type Z latchkey from the bench. After that, doublecheck that the type Z safe in the shower is unlocked with the type Z latchkey. And then, open the type Z safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place.
You can see a closed type W safe. You see a locked display.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: an onion, a type W key and a Quote of the Day Calendar.

your action:

Response: go east<|im_end|>take type Z latchkey from bench<|im_end|>unlock type Z safe with type Z latchkey<|im_end|>open type Z safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the textbook from the American style safe. And then, make an effort to go to the south. And then, open the box. After that, you can deposit the textbook into the box. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon.
You rest your hand against a wall, but you miss the wall and fall onto a American style safe. Huh, weird. The American style safe contains a textbook. You hear a noise behind you and spin around, but you can't see anything other than a basket. Something scurries by right in the corner of your eye. Probably nothing. The basket contains an American style key and a synthesizer. As if things weren't amazing enough already, you can even see a bookshelf. You wonder idly who left that here. But oh no! there's nothing on this piece of garbage.
You need an unguarded exit? You should try going south.
There is a poem and a pillow on the floor.
You are carrying: a key, a vacuum and a fly larva.

your action:

Response: take textbook from American style safe<|im_end|>go south<|im_end|>open box<|im_end|>insert textbook into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could attempt to move south. Following that, ensure that the cuboid box is open. After that, pick up the paper towel from the cuboid box within the sauna. After that, ditch the paper towel on the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You begin to take stock of what's here.
You need an unguarded exit? You should try going south.
There is a cucumber and a legume on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cuboid box<|im_end|>take paper towel from cuboid box<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to travel east. After that, ensure that the vanilla scented safe is open. Then, pick up the paper towel from the vanilla scented safe. If you have taken the paper towel, you can put the paper towel inside the cabinet inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal.
There is an exit to the east. Don't worry, it is unguarded.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open vanilla scented safe<|im_end|>take paper towel from vanilla scented safe<|im_end|>insert paper towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the passkey from the case. Once you have got the passkey, check that the chest inside the cellar is unlocked with the passkey. After you have unlocked the chest, look and see that the chest is opened. And then, retrieve the worm from the chest within the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary one.
You can see a locked chest nearby. You can make out a case. Huh, weird. The case contains a passkey. You see a box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: take passkey from case<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to venture south. And then, open the type M locker in the recreation zone. Then, recover the type L latchkey from the type M locker within the recreation zone. After that, doublecheck the type L box in the recreation zone is locked. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place.
You can make out a locked locker in the corner.
There is an exit to the south. Don't worry, it is unguarded.
There is a latchkey and an insect on the floor.
You are carrying: a cane.

your action:

Response: go south<|im_end|>open type M locker<|im_end|>take type L latchkey from type M locker<|im_end|>lock type L box with type L latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to head east. Next, ensure that the locker within the sauna is open. Then, take the broom from the locker. And then, rest the broom on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal kind of place.
You see a bookshelf. On the bookshelf you can make out a textbook. You can make out a mantle. Now why would someone leave that there? However, the mantle, like an empty mantle, has nothing on it. You can see a bench. What a great pairing of adjectives and nouns! But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the east.
You are carrying: a golf tee.

your action:

Response: go east<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! Your first objective is to try to venture north. And then, recover the nest of ticks from the box. And then, take a trip south. If you can finish that, place the nest of ticks inside the safe in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can see an opened safe. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going north.
There is a burger, a cucumber, a butterfly and a Cat Calendar on the floor.
You are carrying: a sandwich, a cookie and a worm.

your action:

Response: go north<|im_end|>take nest of ticks from box<|im_end|>go south<|im_end|>insert nest of ticks into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, insert the TextWorld style latchkey into the TextWorld style chest's lock to unlock it. And then, open the TextWorld style chest. After you have pulled open the TextWorld style chest, pick up the manuscript from the TextWorld style chest. And then, drop the manuscript on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. You begin to take stock of what's in the room.
You can see a locked TextWorld style chest, which looks usual, right there by you. You make out a bar. The bar is typical. On the bar you can make out a cookie and a tv. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a tablet on the floor.
You are carrying: a sandwich and a TextWorld style latchkey.

your action:

Response: unlock TextWorld style chest with TextWorld style latchkey<|im_end|>open TextWorld style chest<|im_end|>take manuscript from TextWorld style chest<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the type 1 locker in the workshop. And then, ensure that the type 1 locker within the workshop is open. After opening the type 1 locker, take the key from the type 1 locker. And then, doublecheck the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a box. You see a type 1 locker. The light flickers for a second, but nothing else happens. You can see a closed safe in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type 1 keycard, a type 4 keycard and a nest of kittens.

your action:

Response: unlock type 1 locker with type 1 keycard<|im_end|>open type 1 locker<|im_end|>take key from type 1 locker<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could insert the type H keycard into the type H box inside the closet's lock to unlock it. And then, open the type H box inside the closet. And then, take the latchkey from the type H box inside the closet. Then, make absolutely sure that the chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
You bend down to tie your shoe. When you stand up, you notice a chest. You can see a locked type H box, which looks normal, in the corner. You bend down to tie your shoe. When you stand up, you notice a display. You make out a counter. The counter is ordinary. But the thing hasn't got anything on it. You scan the room for a workbench, and you find a workbench. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the north.
You are carrying: a type H keycard.

your action:

Response: unlock type H box with type H keycard<|im_end|>open type H box<|im_end|>take latchkey from type H box<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, go to the south. And then, recover the type 7 keycard from the rack within the bathroom. After you have picked up the type 7 keycard, unlock the type 7 chest. Then, make it so that the type 7 chest is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You see a box. The light flickers for a second, but nothing else happens. You see a gleam over in a corner, where you can see a American limited edition locker. Hey, want to see a platter? Look over there, a platter. Now why would someone leave that there? On the platter you make out a keycard. You can see a board. The board is ordinary. On the board you can make out an American limited edition keycard. Huh, weird. Oh, great. Here's a counter. However, the counter, like an empty counter, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a teacup on the floor.
You are carrying: a bug.

your action:

Response: go south<|im_end|>take type 7 keycard from rack<|im_end|>unlock type 7 chest with type 7 keycard<|im_end|>open type 7 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an attempt to move north. With that done, pick up the tv from the safe in the bedroom. After that, go south. And then, place the tv on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. You try to gain information on your surroundings by using a technique you call "looking."
You see a bench. The bench is typical. On the bench you can make out an apple. You can see a table. The table is normal. However, the table, like an empty table, has nothing on it. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is usual. But the thing is empty.
You need an unblocked exit? You should try going north.
You are carrying: a nest of spiders.

your action:

Response: go north<|im_end|>take tv from safe<|im_end|>go south<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could make an attempt to travel south. Once you get around to doing that, ensure that the chest is open. Then, pick up the loaf of bread from the chest within the cubicle. After that, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. It seems to be pretty standard here. Let's see what's in here.
Oh, great. Here's a board. The board is usual. On the board you can make out a mop. I mean, just wow! Isn't TextWorld just the best? You see a counter. But there isn't a thing on it. It would have been so cool if there was stuff on the counter.
There is an unblocked exit to the south.
You are carrying: a burger, a spherical keycard and a pair of headphones.

your action:

Response: go south<|im_end|>open chest<|im_end|>take loaf of bread from chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, try to take a trip south. Then, ensure that the Henderson's locker is open. After opening the Henderson's locker, pick up the staple from the Henderson's locker. If you have taken the staple, throw the staple on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a closed chest. You see a vanilla scented chest. You can make out a locked non-euclidean safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a bug on the floor.
You are carrying: a Henderson's keycard, a passkey and a vanilla scented passkey.

your action:

Response: go south<|im_end|>open Henderson's locker<|im_end|>take staple from Henderson's locker<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, assure that the box in the chamber is unlocked with the passkey. After unlocking the box, doublecheck that the box in the chamber is open. And then, retrieve the worm from the box in the chamber. Having got the worm, drop the worm on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You have walked into the most usual of all possible chambers.
You can make out a box. You can make out a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? What's that over there? It looks like it's a mantle. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cookie and a tv on the floor.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. With that over with, pick up the cuboid latchkey from the formless chest in the garage. After that, look and see that the cuboid locker is unlocked with the cuboid latchkey. And then, make absolutely sure that the cuboid locker is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded.
There is a garlic clove on the floor.
You are carrying: a loaf of bread, a blender and a nest of puppies.

your action:

Response: go east<|im_end|>take cuboid latchkey from formless chest<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go north. Then, pick up the Advent Calendar from the mantelpiece within the workshop. After that, try to move south. Okay, and then, insert the Advent Calendar into the safe. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom.
You make out an opened safe in the room. The safe contains a latchkey.
There is an exit to the north. Don't worry, it is unguarded.
There is a tv on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Advent Calendar from mantelpiece<|im_end|>go south<|im_end|>insert Advent Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to doublecheck that the Microsoft chest in the steam room is unlocked. Then, ensure that the Microsoft chest is open. And then, retrieve the loaf of bread from the Microsoft chest. If you can get your hands on the loaf of bread, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Fancy seeing you here. Here, by the way, being the steam room.
You can make out a locked Microsoft chest in the corner.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Microsoft passkey and a knife.

your action:

Response: unlock Microsoft chest with Microsoft passkey<|im_end|>open Microsoft chest<|im_end|>take loaf of bread from Microsoft chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel west. After that, pick up the fondue from the portmanteau inside the cubicle. Then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
As if things weren't amazing enough already, you can even see a plate. You wonder idly who left that here. You see a bug on the plate. As if things weren't amazing enough already, you can even see a chair. The chair is typical. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the chair! oh well. You hear a noise behind you and spin around, but you can't see anything other than a platter. The platter appears to be empty.
You need an unguarded exit? You should try going west.
There is a cucumber on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fondue from portmanteau<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the cuboid box inside the spare room. And then, recover the burger from the cuboid box inside the spare room. After that, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. You try to gain information on your surroundings by using a technique you call "looking."
Oh, great. Here's a cuboid box. You can see a Canadian limited edition locker. You can see a workbench. The workbench is standard. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a Canadian limited edition key on the floor.
You are carrying: a cuboid passkey.

your action:

Response: open cuboid box<|im_end|>take burger from cuboid box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, recover the keycard from the counter in the closet. And then, go east. If you can get around to doing that, close the box inside the cellar. And then, lock the box with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can see a closed standard looking cuboid box close by. You make out a locked locker. You scan the room for a counter, and you find a counter. The counter is typical. On the counter you make out a keycard. You see a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. But the thing hasn't got anything on it.
There is an unguarded exit to the east.
There is a chocolate bar, a cuboid latchkey and a glove on the floor.
You are carrying nothing.

your action:

Response: take keycard from counter<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First stop, try to take a trip west. And then, lift the key from the floor of the washroom. And then, venture east. Then, insert the key into the box in the laundry place's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
You see a locked box. You can make out a type 2 locker. The type 2 locker contains a keycard and a soap dispenser. Now that's what I call TextWorld! You can make out a chest. Classic TextWorld. What a letdown! The chest is empty! Oh, great. Here's a bench. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could travel east. If you can do that, open the locker in the study. Once you have opened the locker, retrieve the nest of spiders from the locker. After that, ditch the nest of spiders on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place.
You see a fudge scented box. The fudge scented box contains an insect. You shudder, but continue examining the room. You hear a noise behind you and spin around, but you can't see anything other than a fresh laundry scented chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a burger, a latchkey, a fudge scented latchkey and a fresh laundry scented keycard.

your action:

Response: go east<|im_end|>open locker<|im_end|>take nest of spiders from locker<|im_end|>drop nest of spiders<|im_end|>