Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, check that the chest is unlocked with the keycard. Then, open the chest within the launderette. Then, retrieve the type H keycard from the chest. And then, lock the type H locker within the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Fancy seeing you here. Here, by the way, being the launderette. You begin looking for stuff.
You smell an intriguing smell, and follow it to a type H locker. You see a locked chest. You can see a type X box. You make out a rack. The rack is typical. However, the rack, like an empty rack, has nothing on it.
You need an unblocked exit? You should try going north.
There is a type X keycard on the floor.
You are carrying: a loaf of bread and a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take type H keycard from chest<|im_end|>lock type H locker with type H keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an attempt to travel west. That done, pick-up the shadfly from the floor of the shower. If you can get your hands on the shadfly, make an attempt to go east. And then, you can put the shadfly inside the spherical locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
I never took you for the sort of person who would show up in a recreation zone, but I guess I was wrong.
You can make out a spherical locker. The spherical locker contains a bug. You can make out a locker. The locker contains a spherical key. Hey, want to see a couch? Look over there, a couch. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a tv on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly<|im_end|>go east<|im_end|>insert shadfly into spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First step, doublecheck that the Henderson's limited edition chest is opened. And then, pick up the tv from the Henderson's limited edition chest. And then, try to take a trip south. With that accomplished, sit the tv on the rack within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the chamber. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a Henderson's limited edition chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the south. Don't worry, it is unblocked.
There is a Henderson's limited edition key on the floor.
You are carrying: a book.

your action:

Response: open Henderson's limited edition chest<|im_end|>take tv from Henderson's limited edition chest<|im_end|>go south<|im_end|>put tv on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go east. Then, look and see that the lavender scented chest is open. Then, take the garlic clove from the lavender scented chest within the bathroom. Then, eat the garlic clove. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked Microsoft safe, which looks standard, here.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a salad, a chocolate bar and a Microsoft passkey on the floor.
You are carrying: a lavender scented latchkey, a top hat and a glove.

your action:

Response: go east<|im_end|>open lavender scented chest<|im_end|>take garlic clove from lavender scented chest<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an effort to move west. And then, pick up the insect from the floor of the vault. And then, make an effort to head east. Once you manage that, throw the insect on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard one.
You can see a chest. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this? You scan the room, seeing a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You smell an interesting smell, and follow it to a table. The table is usual. But there isn't a thing on it.
You need an unblocked exit? You should try going west.
There is a key on the floor.
You are carrying: a salad.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, head south. After that, ensure that the box within the salon is open. After you have pulled open the box, pick up the vanilla scented key from the box inside the salon. And then, lock the vanilla scented safe. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop.
You make out a chest. You rest your hand against a wall, but you miss the wall and fall onto a vanilla scented box. You can make out a bookshelf. The bookshelf is typical. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a vanilla scented passkey and an insect.

your action:

Response: go south<|im_end|>open box<|im_end|>take vanilla scented key from box<|im_end|>lock vanilla scented safe with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the latchkey from the cuboid locker. And then, check that the box is unlocked with the latchkey. Then, ensure that the box is open. After that, recover the sponge from the box inside the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Okay, so you're in a steam room, cool, but is it ordinary? You better believe it is.
You can make out a locked box in the room. You smell an awful smell, and follow it to a cuboid locker. The cuboid locker contains a latchkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid key, a type 8 latchkey, a shadfly and a shirt.

your action:

Response: take latchkey from cuboid locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could lift the rectangular keycard from the floor of the bedroom. With the rectangular keycard, make an effort to move south. That done, unlock the rectangular safe. After that, make sure that the rectangular safe within the garage is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked non-euclidean locker. You see a type 7 locker. You see an opened safe. The safe is empty! What a waste of a day! You can make out a mantelpiece. The mantelpiece is usual. But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a rectangular keycard on the floor.
You are carrying: a non-euclidean key and a type 7 key.

your action:

Response: take rectangular keycard<|im_end|>go south<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the American style passkey from the floor of the parlor. Then, make absolutely sure that the American style locker is unlocked with the American style passkey. After that, open the American style locker in the parlor. And then, retrieve the book from the American style locker. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor.
You rest your hand against a wall, but you miss the wall and fall onto a American style locker. You can make out a locked standard looking American style safe here. You can see an opened normal looking safe right there by you. The safe is empty! This is the worst thing that could possibly happen, ever! You make out a bar. You see an American style key on the bar. You shudder, but continue examining the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is an American style passkey on the floor.
You are carrying: a paper towel and a mat.

your action:

Response: take American style passkey<|im_end|>unlock American style locker with American style passkey<|im_end|>open American style locker<|im_end|>take book from American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to attempt to go to the north. And then, take the passkey from the refrigerator. Then, go south. After that, lock the chest with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
I never took you for the sort of person who would show up in a kitchenette, but I guess I was wrong. You begin looking for stuff.
You bend down to tie your shoe. When you stand up, you notice a chest.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go north<|im_end|>take passkey from refrigerator<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, head south. With that done, doublecheck that the type 4 safe in the cookery is wide open. After opening the type 4 safe, pick up the kettle from the type 4 safe. After stealing the kettle, sit the kettle on the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the workshop.
You see a trunk. Empty! What kind of nightmare TextWorld is this? You make out a closed portmanteau. You can make out an armchair. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the armchair.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter and a folder on the floor.
You are carrying: a type 4 key.

your action:

Response: go south<|im_end|>open type 4 safe<|im_end|>take kettle from type 4 safe<|im_end|>put kettle on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to look and see that the rectangular safe inside the sauna is unlocked with the rectangular keycard. After that, make it so that the rectangular safe in the sauna is open. And then, pick up the nest of bugs from the rectangular safe within the sauna. And then, ditch the nest of bugs on the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a normal kind of place. That is to say, you're in a sauna.
You make out a locked rectangular safe. You can make out a closed type 1 safe. You make out a closed locker in the room.
There is an exit to the west. Don't worry, it is unblocked.
There is a type 1 passkey on the floor.
You are carrying: a cashew, a rectangular keycard and a key.

your action:

Response: unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>take nest of bugs from rectangular safe<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to head west. Next, lift the type 5 passkey from the floor of the office. Then, venture east. If you can get through with that, check that the type 5 locker in the cubicle is unlocked with the type 5 passkey. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one. You start to take note of what's in the room.
You can make out a locked type 5 locker close by. You make out a mantle. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a licorice strip, a butterfly, a shirt and a textbook.

your action:

Response: go west<|im_end|>take type 5 passkey<|im_end|>go east<|im_end|>unlock type 5 locker with type 5 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the American style passkey from the floor of the kitchenette. Then, make sure that the American style chest is unlocked. And then, ensure that the American style chest is open. And then, place the bug inside the American style chest within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You can see a American style chest. You make out a closed freezer nearby.
There is an exit to the west. Don't worry, it is unguarded.
There is a fondue and an American style passkey on the floor.
You are carrying: a bug and a tablet.

your action:

Response: take American style passkey<|im_end|>unlock American style chest with American style passkey<|im_end|>open American style chest<|im_end|>insert bug into American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, ensure that the type 7 locker in the dish-pit is open. Then, take the mug from the type 7 locker within the dish-pit. After that, go to the south. And then, place the mug on the rack within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in an ordinary kind of place. That is to say, you're in a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a type 7 locker. You can see a bowl. You shudder, but continue examining the bowl. The bowl is normal. On the bowl you can see a coconut.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a type 7 keycard on the floor.
You are carrying: a legume and an insect.

your action:

Response: open type 7 locker<|im_end|>take mug from type 7 locker<|im_end|>go south<|im_end|>put mug on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, go west. And then, retrieve the passkey from the floor of the washroom. Once you have picked up the passkey, attempt to head east. And then, unlock the locker inside the chamber with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
This is going to sound unbelievable, but you've just entered a chamber. Okay, just remember what you're here to do, and everything will go great.
You see a locked locker. You can make out a closed type Y safe. If you haven't noticed it already, there seems to be something there by the wall, it's a box. The box is empty, what a horrible day!
You need an unblocked exit? You should try going west.
There is a type Y latchkey and a fly larva on the floor.
You are carrying: a broom.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, make absolutely sure that the type M locker is unlocked. After that, ensure that the type M locker inside the bedroom is open. After that, take the pillow from the type M locker in the bedroom. And then, you can deposit the pillow into the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Wow! You're in a bedroom.
You see a chest. Empty! What kind of nightmare TextWorld is this? A locked type M locker is nearby. You can make out a cuboid chest. You can see a closed cake scented locker in the room. You make out an opened suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. The bench is standard. On the bench you can make out a cuboid keycard.
You need an unguarded exit? You should try going north.
You are carrying: a loaf of bread and a type M passkey.

your action:

Response: unlock type M locker with type M passkey<|im_end|>open type M locker<|im_end|>take pillow from type M locker<|im_end|>insert pillow into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to travel west. Then, pick up the shadfly from the shelf. With the shadfly, try to venture east. Next, place the shadfly into the locker in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh wow! Is that what I think it is? It is! It's a locker. The locker contains a staple. You can see a box. You make out a closed portmanteau close by. You can make out a chair. The chair appears to be empty. This always happens, here in TextWorld!
You need an unguarded exit? You should try going west.
There is a latchkey and a nest of grubs on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from shelf<|im_end|>go east<|im_end|>insert shadfly into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, insert the latchkey into the chest's lock to unlock it. And then, ensure that the chest within the vault is open. After that, take the fly larva from the chest. Once you have taken the fly larva, put the fly larva on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal one. Okay, just remember what you're here to do, and everything will go great.
You make out a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a closed spherical box in the corner. You smell a sickening smell, and follow it to a rack. The rack is standard. However, the rack, like an empty rack, has nothing on it. You think about smashing the rack to bits, throwing the bits into a pit, etc, until you get bored. You scan the room for a stand, and you find a stand. The stand is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You can make out a shelf. The shelf appears to be empty.
There is an unblocked exit to the west.
There is a spherical passkey on the floor.
You are carrying: a latchkey and a shirt.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>put fly larva on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First, it would be fantastic if you could travel west. Next, retrieve the gummy bear from the floor of the studio. With the gummy bear, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry.
You can make out a closed type 1 locker.
There is an unguarded exit to the west.
There is a type 1 latchkey and a shoe on the floor.
You are carrying: a controller and a staple.

your action:

Response: go west<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your first objective is to head south. And then, open the chest in the cookery. Then, take the teapot from the chest. After that, deposit the teapot inside the freezer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one. You begin looking for stuff.
You can see a bookshelf. The bookshelf is typical. The bookshelf appears to be empty. You can see a stand. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unblocked.
There is a sandwich, a cashew and a worm on the floor.
You are carrying: a peanut and a keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take teapot from chest<|im_end|>insert teapot into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, try to take a trip west. That done, recover the soap scented latchkey from the floor of the workshop. After that, make an attempt to head east. Following that, make absolutely sure that the soap scented safe within the cookery is unlocked with the soap scented latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
You can see a soap scented safe. You can make out a box. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this? You make out a saucepan. The saucepan is usual. But the thing hasn't got anything on it. You swear loudly. You can see a table. The table is ordinary. But the thing is empty. You see a rack. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an exit to the west. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a knife and a stapler.

your action:

Response: go west<|im_end|>take soap scented latchkey<|im_end|>go east<|im_end|>unlock soap scented safe with soap scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First thing I need you to do is to attempt to take a trip north. Then, recover the butterfly from the floor of the basement. And then, try to take a trip south. With that done, deposit the butterfly on the floor of the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal kind of place.
Look out! It's a- oh, never mind, it's just a type Z safe. Wow, isn't TextWorld just the best? An open box, which looks usual, is right there by you. The box is empty, what a horrible day! You see a gleam over in a corner, where you can see a rack. The rack is normal. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the rack. You make out a table. The table is standard. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an unguarded exit to the north.
There is a fondue and a type Z passkey on the floor.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could make an attempt to go to the north. Okay, and then, retrieve the cookie from the floor of the laundry place. After that, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Fancy seeing you here. Here, by the way, being the shower.
You make out a shelf! The shelf is standard. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the shelf. You can see a board. You see a butterfly on the board.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, travel east. With that over with, open the spherical box. Then, recover the bug from the spherical box. Then, throw the bug on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
I am obligated to announce that you are now in the cubicle.
A closed box, which looks standard, is here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. The chair is standard. But the thing is empty, unfortunately.
There is an unguarded exit to the east.
You are carrying: a sandwich and a latchkey.

your action:

Response: go east<|im_end|>open spherical box<|im_end|>take bug from spherical box<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to move west. And then, recover the blanket from the stand. And then, attempt to take a trip east. And then, sit the blanket on the shelf in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one. You begin looking for stuff.
You see a type T safe. You can see a shelf. The shelf is typical. Unfortunately, there isn't a thing on it. This always happens!
You need an unguarded exit? You should try going west.
There is a pen on the floor.
You are carrying: a cashew and a type T passkey.

your action:

Response: go west<|im_end|>take blanket from stand<|im_end|>go east<|im_end|>put blanket on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, head north. After that, lift the keycard from the floor of the laundry place. Then, go south. And then, lock the box with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one.
You make out a closed box right there by you. You can see a locked spherical locker nearby. You make out a board. The board is standard. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a loaf of bread, a stick of butter, a salad, a spherical latchkey and an American limited edition passkey.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First of all, head north. With that accomplished, pick up the shadfly from the floor of the office. With the shadfly, attempt to venture south. Then, place the shadfly into the chest within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You start to take note of what's in the room.
You can make out an opened chest here. The chest is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a key and a TextWorld limited edition latchkey.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>insert shadfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could take the Advent Calendar from the mantelpiece within the office. With the Advent Calendar, venture east. Following that, make sure that the type 6 locker in the scullery is opened. And then, put the Advent Calendar inside the type 6 locker in the scullery. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one. You can barely contain your excitement.
You can make out a mantelpiece. The mantelpiece is usual. On the mantelpiece you see a gojiberry and an Advent Calendar. You can see a stand. The stand is typical. But the thing is empty. You smell a hideous smell, and follow it to an armchair. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld!
You need an unblocked exit? You should try going east.
There is a berry on the floor.
You are carrying: a lavender scented keycard.

your action:

Response: take Advent Calendar from mantelpiece<|im_end|>go east<|im_end|>open type 6 locker<|im_end|>insert Advent Calendar into type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. Next, recover the dvd from the couch inside the bedroom. With the dvd, move east. Then, throw the dvd on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary one.
You scan the room, seeing a stand. You see a cookie and a stick of butter on the stand. You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is normal. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going west.
You are carrying: a fondue, a licorice strip and a broom.

your action:

Response: go west<|im_end|>take dvd from couch<|im_end|>go east<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First step, unlock the type 8 locker. After unlocking the type 8 locker, open the type 8 locker inside the closet. And then, take the non-euclidean keycard from the type 8 locker. After that, lock the non-euclidean safe. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You make a grand eccentric entrance into a closet. Let's see what's in here.
You see a closed non-euclidean safe. You make out a type 8 locker. Oh wow! Is that what I think it is? It is! It's a cabinet. Now why would someone leave that there? What a letdown! The cabinet is empty!
You need an unblocked exit? You should try going west.
You are carrying: a type 8 passkey.

your action:

Response: unlock type 8 locker with type 8 passkey<|im_end|>open type 8 locker<|im_end|>take non-euclidean keycard from type 8 locker<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, retrieve the key from the freezer. After stealing the key, insert the key into the locker inside the cookhouse's lock to unlock it. And then, ensure that the locker is open. After that, pick up the coffee cup from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You make another one of your grand eccentric entrances into a cookhouse. Let's see what's in here.
You rest your hand against a wall, but you miss the wall and fall onto a locker. Were you looking for a freezer? Because look over there, it's a freezer, so there's that. The freezer contains an apple and a key. You make out a pan. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the west.
You are carrying: a coconut.

your action:

Response: take key from freezer<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take coffee cup from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to retrieve the type 1 latchkey from the Henderson's limited edition box within the cellar. After that, move east. Then, unlock the type 1 chest inside the restroom. After that, open the type 1 chest in the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You make out a Henderson's limited edition box. The Henderson's limited edition box contains a type 1 latchkey. Classic TextWorld. You make out a shelf. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the east.
There is a Henderson's limited edition key on the floor.
You are carrying nothing.

your action:

Response: take type 1 latchkey from Henderson's limited edition box<|im_end|>go east<|im_end|>unlock type 1 chest with type 1 latchkey<|im_end|>open type 1 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, retrieve the type B latchkey from the type 7 box in the parlor. And then, unlock the type B safe. And then, open the type B safe. And then, take the laptop from the type B safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You have walked into the most ordinary of all possible parlors.
Oh wow! Is that what I think it is? It is! It's a type B safe. There's something strange about this being here, but you can't put your finger on it. You make out a type 7 box. The type 7 box contains a type B latchkey. You make out a stand. You see a type 7 keycard on the stand.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a pear, a spherical latchkey, a vacuum and a tablet.

your action:

Response: take type B latchkey from type 7 box<|im_end|>unlock type B safe with type B latchkey<|im_end|>open type B safe<|im_end|>take laptop from type B safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to move west. With that done, pick up the cashew from the floor of the launderette. And then, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a TextWorld limited edition box. I mean, just wow! Isn't TextWorld just the best? The TextWorld limited edition box is empty! What a waste of a day! You make out a locked chest. You see a closed standard looking type E chest right there by you. You can see a closed box.
There is an exit to the west. Don't worry, it is unguarded.
There is a TextWorld limited edition keycard, a key and a type E passkey on the floor.
You are carrying: a broccoli.

your action:

Response: go west<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an effort to travel west. Following that, pick up the teaspoon from the floor of the scullery. And then, make an attempt to move east. And then, you can deposit the teaspoon inside the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Ah, the salon. This is some kind of salon, really great standard vibes in this place, a wonderful standard atmosphere.
You see an opened standard looking basket close by. Empty! What kind of nightmare TextWorld is this? You can make out a locked box in the corner. You see a bookshelf. You shudder, but continue examining the bookshelf. On the bookshelf you can make out a keycard. Wow! Just like in the movies!
You need an unblocked exit? You should try going west.
You are carrying: an insect and a cd.

your action:

Response: go west<|im_end|>take teaspoon<|im_end|>go east<|im_end|>insert teaspoon into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to look and see that the type Z locker is unlocked. And then, make absolutely sure that the type Z locker is wide open. Then, take the coffee cup from the type Z locker. Then, toss the coffee cup on the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the kitchenette.
Look out! It's a- oh, never mind, it's just a type Z locker. You can see a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The chest is empty! This is the worst thing that could possibly happen, ever! You see an opened freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! Were you looking for a fridge? Because look over there, it's a fridge. Empty! What kind of nightmare TextWorld is this? Were you looking for a board? Because look over there, it's a board. But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cashew, a salad, a type Z latchkey and a lamp.

your action:

Response: unlock type Z locker with type Z latchkey<|im_end|>open type Z locker<|im_end|>take coffee cup from type Z locker<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make sure that the locker is unlocked. After unlocking the locker, open the locker. Having pulled open the locker, retrieve the American style passkey from the locker inside the kitchenette. After that, Put the American style passkey into the American style chest within the kitchenette to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette. You begin to take stock of what's in the room.
You can make out a closed American style chest. A locked normal looking locker is close by.
There is an unguarded exit to the west.
You are carrying: a latchkey and a tablet.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take American style passkey from locker<|im_end|>lock American style chest with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the box is unlocked. And then, open the box within the study. And then, pick up the insect from the box within the study. Then, ditch the insect on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can see a box. You can make out an opened display. The display contains a stick of butter. You can see a locked TextWorld style chest. You can see a mantelpiece. The mantelpiece is usual. But the thing is empty, unfortunately. Hm. Oh well Hey, want to see an armchair? Look over there, an armchair. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a burger on the floor.
You are carrying: a grape and a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, insert the American limited edition key into the American limited edition box inside the studio's lock to unlock it. And then, open the American limited edition box within the studio. Then, recover the sandwich from the American limited edition box. After picking up the sandwich, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You begin to take stock of what's in the room.
You can make out a locked American limited edition box. You bend down to tie your shoe. When you stand up, you notice a TextWorld limited edition chest. There's something strange about this thing being here, but you don't have time to worry about that now. What a letdown! The TextWorld limited edition chest is empty! You can see a table. You see a licorice strip on the table.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a TextWorld limited edition key on the floor.
You are carrying: an American limited edition key and a latchkey.

your action:

Response: unlock American limited edition box with American limited edition key<|im_end|>open American limited edition box<|im_end|>take sandwich from American limited edition box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First thing I need you to do is to pick up the teapot from the American limited edition safe within the cookery. Then, make an attempt to head south. And then, make it so that the locker is wide open. Once you have opened the locker, you can insert the teapot inside the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one. You begin to take stock of what's in the room.
You scan the room, seeing a American limited edition safe. The American limited edition safe contains a teapot. You smell an awful smell, and follow it to a rack. But the thing is empty. What's the point of an empty rack? You see a chair. The chair is typical. But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going south.
There is a sandwich on the floor.
You are carrying: a fondue, a passkey and an American limited edition keycard.

your action:

Response: take teapot from American limited edition safe<|im_end|>go south<|im_end|>open locker<|im_end|>insert teapot into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First thing I need you to do is to travel south. After that, open the box. After that, recover the poem from the box. Then, place the poem on the bed in the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal kind of place.
You see a locked lavender scented box. You can see a closed rectangular chest. You bend down to tie your shoe. When you stand up, you notice a table. But the thing is empty, unfortunately. Aw, and here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going south.
There is a lavender scented latchkey on the floor.
You are carrying: a latchkey and a rectangular key.

your action:

Response: go south<|im_end|>open box<|im_end|>take poem from box<|im_end|>put poem on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to go west. Then, retrieve the vanilla scented passkey from the counter within the closet. Then, try to go east. Okay, and then, look and see that the vanilla scented box in the washroom is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal one. You begin looking for stuff.
You can see a vanilla scented box.
You need an unguarded exit? You should try going west.
There is a huckleberry and a broom on the floor.
You are carrying: a raspberry, a sock and a shadfly.

your action:

Response: go west<|im_end|>take vanilla scented passkey from counter<|im_end|>go east<|im_end|>lock vanilla scented box with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your first objective is to ensure that the non-euclidean box is open. And then, recover the fondue from the non-euclidean box within the office. And then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You can make out a non-euclidean box. Now why would someone leave that there? You see a toolbox. The toolbox is empty! What a waste of a day! You can make out a chest. The chest is empty! What a waste of a day!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a licorice strip on the floor.
You are carrying: a non-euclidean keycard and a teapot.

your action:

Response: open non-euclidean box<|im_end|>take fondue from non-euclidean box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the keycard from the floor of the study. After that, insert the keycard into the box's lock to unlock it. After that, open the box. Then, retrieve the insect from the box in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You can see a locked box in the corner. You see a table. Now why would someone leave that there? The table is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the table! oh well. You see a stand. You shudder, but continue examining the stand. The stand is normal. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a sandwich and a keycard on the floor.
You are carrying: a grape, a stick of butter and a broom.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to move west. Then, recover the poem from the desk in the salon. With the poem, attempt to go to the east. Then, put the poem on the bookshelf inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
Look out! It's a- oh, never mind, it's just a type V box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You scan the room for a bookshelf, and you find a bookshelf. You shudder, but continue examining the bookshelf. The bookshelf is standard. But there isn't a thing on it.
You need an unguarded exit? You should try going west.
You are carrying: a loaf of bread, a type V passkey, a novel and a pencil.

your action:

Response: go west<|im_end|>take poem from desk<|im_end|>go east<|im_end|>put poem on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the chest in the office is unlocked. After that, look and see that the chest is wide open. After that, recover the printer from the chest. With the printer, put the printer on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
I am pleased to announce that you are now in the office. I guess you better just go and list everything you see here.
You can make out a locked chest close by. You can make out a box. You see a table. However, the table, like an empty table, has nothing on it. What's the point of an empty table? You can make out an armchair. The armchair is standard. Looks like someone's already been here and taken everything off it, though. You make out a desk. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a gummy bear and a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take printer from chest<|im_end|>put printer on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, take the key from the table. And then, unlock the safe. And then, open the safe within the attic. And then, retrieve the insect from the safe inside the attic. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one.
You see a safe. You can't wait to tell the folks at home about this! You can make out a chest. Hey, want to see a table? Look over there, a table. On the table you see a key, a keycard and a shoe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from table<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go west. And then, retrieve the passkey from the floor of the study. Then, make an attempt to travel east. Once you get around to doing that, doublecheck that the chest in the cubicle is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
A locked chest is in the corner. You can see a type 8 box. You can see a box. The box is empty, what a horrible day!
You need an unguarded exit? You should try going west.
There is a type 8 passkey on the floor.
You are carrying: a cane, a whisk and a cd.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, insert the Henderson's key into the Henderson's safe in the bedchamber's lock to unlock it. And then, ensure that the Henderson's safe is open. Then, pick up the blanket from the Henderson's safe in the bedchamber. And then, place the blanket on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one. Okay, just remember what you're here to do, and everything will go great.
A locked usual looking Henderson's safe is nearby. You see a closed typical looking chest close by. You make out a recliner. But the thing hasn't got anything on it. You can make out a stand. The stand is usual. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a licorice strip, a Henderson's key, a keycard and a shadfly.

your action:

Response: unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>take blanket from Henderson's safe<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First stop, look and see that the chest is unlocked with the keycard. After that, open the chest in the vault. Then, pick up the glove from the chest inside the vault. Then, throw the glove on the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You scan the room, seeing a chest. Were you looking for a TextWorld style chest? Because look over there, it's a TextWorld style chest. You shudder, but continue examining the room. Hey, want to see a workbench? Look over there, a workbench. Why don't you take a picture of it, it'll last longer! The workbench is standard. Unfortunately, there isn't a thing on it. You can see a counter. The counter is typical. But the thing is empty. It would have been so cool if there was stuff on the counter! oh well.
You need an unblocked exit? You should try going west.
There is a TextWorld style keycard on the floor.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take glove from chest<|im_end|>drop glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, take the type S passkey from the table. After that, go south. Once you succeed at that, look and see that the type S chest within the workshop is closed. And then, Put the type S passkey into the type S chest to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well I'll be, you are in a place we're calling a dish-pit.
A locked usual looking fridge is right there by you. You can make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is standard. On the table you make out a type S passkey. You scan the room, seeing a counter. The counter is usual. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Canadian limited edition passkey and a teapot.

your action:

Response: take type S passkey from table<|im_end|>go south<|im_end|>close type S chest<|im_end|>lock type S chest with type S passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, take a trip south. And then, look and see that the box is unlocked with the passkey. Having unlocked the box, ensure that the box is open. And then, put the insect into the box inside the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room.
There is an exit to the south. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying: a burger, a grape, a passkey, an insect and a scarf.

your action:

Response: go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert insect into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, attempt to move west. And then, retrieve the type 5 latchkey from the floor of the attic. Having got the type 5 latchkey, venture east. Okay, and then, look and see that the type 5 locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
Look over there! a type 5 locker. You can see a closed box in the room. A closed Canadian style locker is right there by you. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is usual. On the counter you can see a key. You make out a table. The table is standard. On the table you can make out a Canadian style latchkey. Wow! Just like in the movies!
There is an unblocked exit to the west.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 5 latchkey<|im_end|>go east<|im_end|>unlock type 5 locker with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could move east. And then, pick up the non-euclidean key from the board. And then, look and see that the non-euclidean locker is unlocked. And then, open the non-euclidean locker. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical one.
You can make out an opened suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever! You see a workbench. What a coincidence, weren't you just thinking about a workbench? The workbench appears to be empty. Hm. Oh well Look out! It's a- oh, never mind, it's just a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. But oh no! there's nothing on this piece of garbage. You swear loudly.
You need an unguarded exit? You should try going east.
There is a sock on the floor.
You are carrying: a glass.

your action:

Response: go east<|im_end|>take non-euclidean key from board<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the north. Then, pick up the bug from the fridge inside the dish-pit. And then, make an attempt to go south. After that, place the bug on the table in the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An ordinary one.
Were you looking for a locker? Because look over there, it's a locker. The locker is empty! What a waste of a day! You see a Microsoft chest. You make out a table. You see a keycard and an insect on the table.
There is an unblocked exit to the north.
There is a chocolate bar and a Microsoft keycard on the floor.
You are carrying: a fly larva.

your action:

Response: go north<|im_end|>take bug from fridge<|im_end|>go south<|im_end|>put bug on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip east. And then, ensure that the chest is open. And then, recover the key from the chest. And then, lock the box inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. I guess you better just go and list everything you see here.
You scan the room, seeing a American style chest. A closed basket is here. You scan the room for a board, and you find a board. You see an American style keycard on the board.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go east<|im_end|>open chest<|im_end|>take key from chest<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, travel west. If you can accomplish that, lift the vanilla scented passkey from the floor of the studio. And then, move east. Then, unlock the vanilla scented chest in the bedchamber with the vanilla scented passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have stumbled into a bedchamber. Not the bedchamber you'd expect. No, this is a bedchamber. The room is well lit.
You can make out a vanilla scented chest. If you haven't noticed it already, there seems to be something there by the wall, it's a spherical box. There's something strange about this being here, but you can't put your finger on it. You see a type N chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a broccoli, a spherical keycard and a sponge.

your action:

Response: go west<|im_end|>take vanilla scented passkey<|im_end|>go east<|im_end|>unlock vanilla scented chest with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, go north. Then, retrieve the shirt from the box in the steam room. Having got the shirt, go to the south. And then, place the shirt on the bar inside the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary kind of place.
You make out a bar. The bar is usual. On the bar you make out a licorice strip. You see a recliner. The recliner is ordinary. But oh no! there's nothing on this piece of junk. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unblocked exit to the north.
You are carrying: a key and a teapot.

your action:

Response: go north<|im_end|>take shirt from box<|im_end|>go south<|im_end|>put shirt on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could try to travel west. With that accomplished, pick up the keycard from the bar. And then, venture east. And then, doublecheck that the safe within the scullery is locked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room for a safe, and you find a safe. You can see an opened cabinet here. The cabinet contains a gummy bear. You shudder, but continue examining the room. As if things weren't amazing enough already, you can even see a refrigerator. The refrigerator is empty! This is the worst thing that could possibly happen, ever! You make out a rack. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? Hey, want to see a table? Look over there, a table. But the thing is empty. This always happens, here in TextWorld!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from bar<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the box. And then, take the fondue from the box. After stealing the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a box. There's something strange about this being here, but you can't put your finger on it. You can see a safe. The safe contains a keycard. Now that's what I call TextWorld! You see a lavender scented box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a saucepan. The saucepan is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the saucepan. You see a gleam over in a corner, where you can see a rack. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the south.
There is a ladle on the floor.
You are carrying: a key and a lavender scented key.

your action:

Response: open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First step, attempt to head south. And then, doublecheck that the safe is ajar. Then, pick up the butterfly from the safe. After that, sit the butterfly on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual kind of place. You begin to take stock of what's here.
You make out an opened cabinet. The cabinet is empty! What a waste of a day! Oh, great. Here's a table. The table is usual. However, the table, like an empty table, has nothing on it. What's that over there? It looks like it's a bench. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bench.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a frisbee.

your action:

Response: go south<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>put butterfly on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture east. With that done, make absolutely sure that the spherical safe is wide open. Then, pick up the potato from the spherical safe in the cellar. Having taken the potato, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty ordinary here.
Were you looking for a rectangular safe? Because look over there, it's a rectangular safe. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a rectangular passkey on the floor.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>open spherical safe<|im_end|>take potato from spherical safe<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the non-euclidean passkey from the trunk within the cubicle. After picking up the non-euclidean passkey, make sure that the non-euclidean chest in the cubicle is unlocked. And then, open the non-euclidean chest. And then, you can insert the controller inside the non-euclidean chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a non-euclidean chest. Wow, isn't TextWorld just the best? You see a gleam over in a corner, where you can see a trunk. There's something strange about this thing being here, but you don't have time to worry about that now. The trunk contains a non-euclidean passkey. You make out an opened display. The display is empty! What a waste of a day! You see a gleam over in a corner, where you can see a shelf. Now why would someone leave that there? But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a potato and a nest of shrimp on the floor.
You are carrying: a controller, a lampshade and a sponge.

your action:

Response: take non-euclidean passkey from trunk<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>insert controller into non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make sure that the type O safe is unlocked with the type O key. After that, make sure that the type O safe is wide open. After pulling open the type O safe, retrieve the lampshade from the type O safe in the cellar. After that, drop the lampshade on the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You hear a noise behind you and spin around, but you can't see anything other than a type O safe. You see a closed box in the room. You bend down to tie your shoe. When you stand up, you notice a shelf. But the thing is empty, unfortunately. You can see a counter. But the thing is empty.
You need an unblocked exit? You should try going west.
There is a berry and a sandwich on the floor.
You are carrying: a type O key and a latchkey.

your action:

Response: unlock type O safe with type O key<|im_end|>open type O safe<|im_end|>take lampshade from type O safe<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, make absolutely sure that the Canadian limited edition safe is unlocked with the Canadian limited edition latchkey. After that, doublecheck that the Canadian limited edition safe is wide open. After that, retrieve the passkey from the Canadian limited edition safe. After that, Place the passkey into the box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. I guess you better just go and list everything you see here.
You can make out a closed box. You can see a locked Canadian limited edition safe. As if things weren't amazing enough already, you can even see a stand. The stand is usual. On the stand you make out a broom.
There is an unblocked exit to the west.
You are carrying: a coconut, a Canadian limited edition latchkey and a non-euclidean key.

your action:

Response: unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>take passkey from Canadian limited edition safe<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First thing I need you to do is to take the passkey from the bar. If you can get your hands on the passkey, go to the east. Then, insert the passkey into the box's lock to unlock it. And then, look and see that the box inside the workshop is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You see a closed locker in the corner. You can make out a bar. You see a passkey and a worm on the bar.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a key and a nest of beetles on the floor.
You are carrying: a licorice strip.

your action:

Response: take passkey from bar<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, venture west. After that, lift the coffee cup from the floor of the scullery. And then, attempt to go east. With that over with, you can insert the coffee cup inside the type 7 box inside the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. The room is well lit.
You smell a hideous smell, and follow it to a type 7 box. The type 7 box contains a type 7 key. You can make out a board. Looks like someone's already been here and taken everything off it, though. What's that over there? It looks like it's a shelf. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying: a cucumber.

your action:

Response: go west<|im_end|>take coffee cup<|im_end|>go east<|im_end|>insert coffee cup into type 7 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could retrieve the non-euclidean key from the stand inside the recreation zone. After that, make absolutely sure that the non-euclidean chest in the recreation zone is unlocked. After that, open the non-euclidean chest inside the recreation zone. And then, recover the worm from the non-euclidean chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual one.
You see a locked non-euclidean chest here. You can make out a portmanteau. You make out a stand. You see a non-euclidean key on the stand. You see a bed. The bed is typical. But the thing hasn't got anything on it. You make a mental note to not get your hopes up the next time you see a bed in a room.
There is an unblocked exit to the north.
You are carrying: a golf tee and a Comic Strip Calendar.

your action:

Response: take non-euclidean key from stand<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take worm from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to travel north. With that accomplished, retrieve the keycard from the floor of the playroom. If you can get your hands on the keycard, move south. After that, insert the keycard into the chest's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal kind of place. You begin to take stock of what's here.
You see a chest. You see a gleam over in a corner, where you can see a trunk. Empty! What kind of nightmare TextWorld is this? You can see a safe. Classic TextWorld. You make out a table. The table is typical. On the table you make out a chocolate bar and a passkey.
There is an unblocked exit to the north.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to travel south. If you can get through with that, pick up the Microsoft style key from the workbench within the garage. Then, doublecheck that the Microsoft style locker is unlocked. If you have unlocked the Microsoft style locker, ensure that the Microsoft style locker within the garage is open. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery.
You make out a cuboid box. The cuboid box contains a chocolate bar and a cuboid latchkey. An open cabinet is in the corner. What a letdown! The cabinet is empty!
There is an unblocked exit to the south.
You are carrying: a broom.

your action:

Response: go south<|im_end|>take Microsoft style key from workbench<|im_end|>unlock Microsoft style locker with Microsoft style key<|im_end|>open Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, take a trip east. After that, doublecheck that the box is unlocked with the keycard. And then, ensure that the box within the washroom is open. Then, retrieve the butterfly from the box inside the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You can make out a locked cuboid safe right there by you. You can make out a closed cabinet close by.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying: a broccoli, a sandwich, a keycard and a cuboid passkey.

your action:

Response: go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First, it would be good if you could take a trip west. And then, pick up the American passkey from the box. And then, go east. Then, check that the American locker is unlocked with the American passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual one. You begin to take stock of what's here.
You see a American locker.
There is an exit to the west. Don't worry, it is unblocked.
There is an apple and a paper towel on the floor.
You are carrying: a peanut and a lampshade.

your action:

Response: go west<|im_end|>take American passkey from box<|im_end|>go east<|im_end|>unlock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, go to the east. And then, retrieve the keycard from the bar. Then, check that the locker is unlocked with the keycard. Then, assure that the locker is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the playroom. Let's see what's in here.
You can make out a spherical locker. You see a bed. The bed is ordinary. But the thing is empty. Look over there! a recliner. You see a spherical keycard on the recliner. You can't wait to tell the folks at home about this!
There is an exit to the east. Don't worry, it is unguarded.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from bar<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to pick up the latchkey from the board. After that, unlock the chest with the latchkey. After that, ensure that the chest is open. After that, pick up the insect from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You begin to take stock of what's in the room.
You see a locked chest, which looks typical, right there by you. You scan the room for a board, and you find a board. Why don't you take a picture of it, it'll last longer! You see a latchkey on the board. Were you looking for a plate? Because look over there, it's a plate. But the thing hasn't got anything on it. Hm. Oh well
There is an unguarded exit to the north.
You are carrying: a printer.

your action:

Response: take latchkey from board<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to pick-up the Henderson's latchkey from the floor of the laundry place. With the Henderson's latchkey, unlock the Henderson's safe with the Henderson's latchkey. Then, ensure that the Henderson's safe inside the laundry place is open. And then, recover the mop from the Henderson's safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
Well I'll be, you are in a place we're calling a laundry place.
You make out a Henderson's safe. Oh, great. Here's a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. The counter is ordinary. But the thing hasn't got anything on it. You move on, clearly upset with your TextWorld experience.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cauliflower, a Henderson's latchkey and a shirt on the floor.
You are carrying nothing.

your action:

Response: take Henderson's latchkey<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take mop from Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture south. Okay, and then, pick-up the key from the floor of the lounge. Once you have picked up the key, unlock the chest inside the lounge. And then, ensure that the chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You hear a noise behind you and spin around, but you can't see anything other than a safe. You shudder, but continue examining the room. You see a locked non-euclidean box nearby.
There is an unguarded exit to the south.
There is a keycard and a non-euclidean key on the floor.
You are carrying: a broom and a mug.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>