Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, go to the east. Then, ensure that the TextWorld limited edition safe is open. Then, take the shirt from the TextWorld limited edition safe inside the attic. Then, rest the shirt on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out an armchair. You wonder idly who left that here. You see a fly larva and a pen on the armchair. You make out a bookshelf. But the thing is empty.
You need an unguarded exit? You should try going east.
You are carrying: a TextWorld limited edition key, a broom and a kettle.

your action:

Response: go east<|im_end|>open TextWorld limited edition safe<|im_end|>take shirt from TextWorld limited edition safe<|im_end|>put shirt on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, make an effort to take a trip south. Then, open the type 0 safe inside the attic. And then, retrieve the top hat from the type 0 safe. Then, you can place the top hat inside the cabinet in the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal kind of place. Let's see what's in here.
You can see a chest. Wow, isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? You see a stand. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the south.
There is a cauliflower, a passkey and a worm on the floor.
You are carrying: a peanut and a nest of ticks.

your action:

Response: go south<|im_end|>open type 0 safe<|im_end|>take top hat from type 0 safe<|im_end|>insert top hat into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make it so that the box is unlocked. Then, ensure that the box is open. Then, recover the passkey from the box inside the laundry place. And then, check that the chest is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the laundry place.
You can make out a locked chest. You smell an interesting smell, and follow it to a box. You make out a closed locker. You can make out a bench. The bench is usual. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew, a keycard, an American limited edition latchkey and a paper towel.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, take the passkey from the refrigerator in the kitchenette. Then, look and see that the chest within the kitchenette is unlocked. And then, open the chest in the kitchenette. After that, retrieve the whisk from the chest inside the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
Oh, great. Here's a chest. You make out a refrigerator. The refrigerator contains a passkey. You see a case. The case is empty! This is the worst thing that could possibly happen, ever! You make out a closed standard looking fridge close by. Look out! It's a- oh, never mind, it's just a saucepan. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the saucepan. You make out a plate. However, the plate, like an empty plate, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a pear and a key.

your action:

Response: take passkey from refrigerator<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take whisk from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First stop, retrieve the latchkey from the rack. Once you have taken the latchkey, look and see that the chest is unlocked. After that, doublecheck that the chest within the sauna is ajar. After that, pick up the mat from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one.
You scan the room, seeing a chest. Classic TextWorld. You make out a safe. What's that over there? It looks like it's a rack. On the rack you can make out a latchkey and a passkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a broccoli and a mop.

your action:

Response: take latchkey from rack<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take mat from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to insert the type K passkey into the type K safe's lock to unlock it. And then, make it so that the type K safe is opened. And then, pick up the printer from the type K safe inside the office. Then, you can deposit the printer into the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. The room is well lit.
You can see an opened box close by. The box is empty! This is the worst thing that could possibly happen, ever! You see a type K safe. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going west.
You are carrying: a durian, a carrot, a type K passkey, a latchkey and a frisbee.

your action:

Response: unlock type K safe with type K passkey<|im_end|>open type K safe<|im_end|>take printer from type K safe<|im_end|>insert printer into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the plant from the floor of the bedchamber. After that, make an effort to take a trip east. If you can get around to doing that, open the chest. And then, insert the plant into the chest inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
If you haven't noticed it already, there seems to be something there by the wall, it's a type E safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a gummy bear and a plant on the floor.
You are carrying: a key, a type E passkey and a binder.

your action:

Response: take plant<|im_end|>go east<|im_end|>open chest<|im_end|>insert plant into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the soap scented safe is unlocked with the soap scented keycard. And then, open the soap scented safe inside the steam room. After you have pulled open the soap scented safe, retrieve the loaf of bread from the soap scented safe. And then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
You can see a locked soap scented safe in the room. You see a table. The table is usual. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the north.
There is a grape on the floor.
You are carrying: a cabbage, a soap scented keycard, a spherical key and a tablet.

your action:

Response: unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take loaf of bread from soap scented safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip west. And then, retrieve the dvd from the floor of the salon. If you can get your hands on the dvd, attempt to head east. With that over with, toss the dvd on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the chamber.
If you haven't noticed it already, there seems to be something there by the wall, it's a fudge scented locker. The fudge scented locker contains a fudge scented passkey. Wow, isn't TextWorld just the best? You can make out a bed stand. The bed stand is standard. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
There is a fondue on the floor.
You are carrying: a Cat Calendar and a golf club.

your action:

Response: go west<|im_end|>take dvd<|im_end|>go east<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, take the insect from the saucepan. And then, take a trip east. And then, open the non-euclidean box. Then, place the insect inside the non-euclidean box inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal kind of place. You can barely contain your excitement.
Hey, want to see a type S locker? Look over there, a type S locker. You see a saucepan. You see an insect and a nest of puppies on the saucepan. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unblocked exit? You should try going east.
There is a type S keycard on the floor.
You are carrying: a chocolate bar and a fly larva.

your action:

Response: take insect from saucepan<|im_end|>go east<|im_end|>open non-euclidean box<|im_end|>insert insect into non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First thing I need you to do is to move south. With that accomplished, open the Henderson's box inside the kitchenette. And then, take the spoon from the Henderson's box in the kitchenette. Then, put the spoon into the refrigerator in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a pan? Look over there, a pan. But there isn't a thing on it. You can make out a plate. But there isn't a thing on it. This always happens!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cashew, a fondue, a Henderson's keycard and a teaspoon.

your action:

Response: go south<|im_end|>open Henderson's box<|im_end|>take spoon from Henderson's box<|im_end|>insert spoon into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to head north. With that accomplished, retrieve the carrot from the floor of the washroom. After that, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the vault.
You can make out a safe! You see an opened cabinet. What a letdown! The cabinet is empty! You can make out a table. You see a burger on the table.
There is an unblocked exit to the north.
There is a candy bar and a latchkey on the floor.
You are carrying: a licorice strip.

your action:

Response: go north<|im_end|>take carrot<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to go to the north. Then, take the pair of pants from the workbench within the closet. And then, venture south. Then, ditch the pair of pants on the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. It seems to be pretty normal here.
You make out a locked ordinary looking type R safe in the room. You see a locker. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fondue, a type R keycard and a Henderson's style key.

your action:

Response: go north<|im_end|>take pair of pants from workbench<|im_end|>go south<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First stop, make an effort to go to the east. Next, open the safe inside the salon. Having pulled open the safe, retrieve the plant from the safe. Then, throw the plant on the floor of the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. You begin to take stock of what's here.
You can see a locker, so there's that. You see a mantle. The mantle is typical. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a lamp on the floor.
You are carrying: a stick of butter, a pizza, a keycard, a mouse and a manuscript.

your action:

Response: go east<|im_end|>open safe<|im_end|>take plant from safe<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, look and see that the Canadian safe is wide open. After you have pulled open the Canadian safe, pick up the cd from the Canadian safe. If you can get your hands on the cd, go south. Following that, place the cd on the board in the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You can make out a Canadian safe. There's something strange about this being here, but you can't put your finger on it. You can make out a locked type 7 box here. You can see a stand. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the south.
You are carrying: a Canadian keycard.

your action:

Response: open Canadian safe<|im_end|>take cd from Canadian safe<|im_end|>go south<|im_end|>put cd on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, check that the box is unlocked with the passkey. Then, open the box. After that, take the laptop from the box. And then, ditch the laptop on the floor of the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal one.
You hear a noise behind you and spin around, but you can't see anything other than a box. You scan the room for a couch, and you find a couch. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the couch. You bend down to tie your shoe. When you stand up, you notice a mantle. However, the mantle, like an empty mantle, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a tablet on the floor.
You are carrying: a stick of butter, a passkey, a cuboid key and a paper towel.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take laptop from box<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First step, attempt to move east. Then, make absolutely sure that the American chest is opened. Then, pick up the keycard from the American chest in the bedroom. After that, unlock the chest inside the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east.
There is a butterfly on the floor.
You are carrying: a cucumber and a chocolate bar.

your action:

Response: go east<|im_end|>open American chest<|im_end|>take keycard from American chest<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, try to go to the west. And then, recover the coconut from the table. Then, eat the coconut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one. Let's see what's in here.
You can see a type O box. You make out a counter. The counter is typical. On the counter you see a type O keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a shelf. The shelf is ordinary. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>take coconut from table<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to travel east. Then, take the passkey from the bowl in the dish-pit. If you have taken the passkey, insert the passkey into the chest within the dish-pit's lock to unlock it. After that, ensure that the chest in the dish-pit is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard one. Okay, just remember what you're here to do, and everything will go great.
You make out a coffer. What a letdown! The coffer is empty! You see a box. The box is empty, what a horrible day! You make out a mantle. You wonder idly who left that here. The mantle appears to be empty. What's that over there? It looks like it's a couch. On the couch you make out a nest of bats. You can see a mantelpiece. The mantelpiece is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a stick of butter and a peanut.

your action:

Response: go east<|im_end|>take passkey from bowl<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! Your first objective is to head east. Then, doublecheck that the safe inside the shower is wide open. And then, recover the mat from the safe within the shower. Then, rest the mat on the table inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich, a licorice strip, a vacuum, a whisk and a bug.

your action:

Response: go east<|im_end|>open safe<|im_end|>take mat from safe<|im_end|>put mat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to take a trip north. Then, take the stick of butter from the box. With the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place.
You can make out a Henderson's limited edition chest.
You need an unguarded exit? You should try going north.
There is a Henderson's limited edition key and a shirt on the floor.
You are carrying: a legume and a cashew.

your action:

Response: go north<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First, it would be good if you could attempt to go east. After that, open the chest. And then, pick up the key from the chest. After that, make sure that the safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You see a Henderson's chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a spherical safe. You can make out a platter. The platter is standard. On the platter you can make out a spherical passkey. Wow! Just like in the movies!
There is an unguarded exit to the east.
There is a durian on the floor.
You are carrying: a latchkey and a Henderson's latchkey.

your action:

Response: go east<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could check that the box in the playroom is unlocked with the latchkey. Then, ensure that the box is open. After that, recover the manuscript from the box inside the playroom. And then, ditch the manuscript on the floor of the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
I am stoked to announce that you are now in the playroom.
You see a locked box. You make out a locked Microsoft box right there by you. You see a recliner. The recliner is normal. On the recliner you can see a Microsoft passkey. You can't wait to tell the folks at home about this! You can see a stand. On the stand you can see a burger.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a dvd on the floor.
You are carrying: a latchkey, a worm and a controller.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, take a trip east. With that done, open the cuboid safe. And then, retrieve the printer from the cuboid safe. After that, toss the printer on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place.
You can make out a closed locker.
There is an exit to the east. Don't worry, it is unblocked.
There is a pear and a chocolate bar on the floor.
You are carrying: a passkey, a key and a bug.

your action:

Response: go east<|im_end|>open cuboid safe<|im_end|>take printer from cuboid safe<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to take a trip east. Following that, open the TextWorld limited edition box within the workshop. And then, retrieve the Comic Strip Calendar from the TextWorld limited edition box within the workshop. After taking the Comic Strip Calendar, put the Comic Strip Calendar on the table inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
A crooked notice tells you that you are now in the study.
You smell an intriguing smell, and follow it to a type U locker. A type U locker... Is that really what you were looking for? The type U locker contains a spherical latchkey. As if things weren't amazing enough already, you can even see a spherical chest. What a letdown! The spherical chest is empty! You smell an intriguing smell, and follow it to a shelf. However, the shelf, like an empty shelf, has nothing on it. Hm. Oh well You see a bookshelf. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a type U latchkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open TextWorld limited edition box<|im_end|>take Comic Strip Calendar from TextWorld limited edition box<|im_end|>put Comic Strip Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could attempt to go to the west. With that done, retrieve the kettle from the floor of the scullery. Then, head east. With that over with, you can deposit the kettle into the cake scented chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in the laundromat. You begin to take stock of what's here.
You can see a cake scented chest. The cake scented chest contains an insect. You see a locked locker.
There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey and a sock on the floor.
You are carrying: a chocolate bar, a cake scented passkey and a bug.

your action:

Response: go west<|im_end|>take kettle<|im_end|>go east<|im_end|>insert kettle into cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take a trip east. Next, ensure that the TextWorld limited edition safe is open. After you have opened the TextWorld limited edition safe, recover the mouse from the TextWorld limited edition safe within the study. After that, drop the mouse on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You can see a closed rectangular locker.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cashew and a gummy bear on the floor.
You are carrying: a strawberry, a cabbage and a rectangular latchkey.

your action:

Response: go east<|im_end|>open TextWorld limited edition safe<|im_end|>take mouse from TextWorld limited edition safe<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to go to the west. That done, recover the fondue from the rack inside the pantry. Then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going west.
There is a cashew, a candy bar, a worm and a cd on the floor.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take fondue from rack<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, pick up the passkey from the table within the garage. And then, go to the south. If you can manage that, check that the safe in the bedchamber is unlocked with the passkey. After that, ensure that the safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. It seems to be pretty normal here. You begin looking for stuff.
You rest your hand against a wall, but you miss the wall and fall onto a table. You see a passkey on the table. Were you looking for a workbench? Because look over there, it's a workbench. But the thing hasn't got anything on it. Oh, great. Here's a rack! But there isn't a thing on it. Hm. Oh well You see a counter. The counter is normal. But the thing is empty. This always happens! You make out a shelf. Why don't you take a picture of it, it'll last longer! Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the south.
You are carrying: an apple and a bug.

your action:

Response: take passkey from table<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the Canadian style box in the washroom. And then, recover the stick of butter from the Canadian style box within the washroom. Then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in the washroom. You try to gain information on your surroundings by using a technique you call "looking."
You can see a Canadian style box.
There is an exit to the south. Don't worry, it is unguarded.
There is a Canadian style latchkey on the floor.
You are carrying: a pizza and a top hat.

your action:

Response: open Canadian style box<|im_end|>take stick of butter from Canadian style box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to venture east. Next, make absolutely sure that the locker is unlocked. Then, make sure that the locker is open. And then, take the controller from the locker inside the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Look at that board! What does it say? It says Welcome to the lounge? Well that's cool. I guess you better just go and list everything you see here.
Look over there! a formless locker. The formless locker contains a licorice strip.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a formless keycard on the floor.
You are carrying: a banana, a stick of butter, a latchkey, a cake scented latchkey and a worm.

your action:

Response: go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take controller from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, recover the key from the floor of the office. After that, make an effort to travel east. Then, unlock the box. If you have unlocked the box, open the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a closed Canadian style box.
There is an unguarded exit to the east.
There is a key and a Canadian style keycard on the floor.
You are carrying: a stick of butter and a nest of insects.

your action:

Response: take key<|im_end|>go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the Henderson's limited edition chest is open. After that, retrieve the TextWorld style latchkey from the Henderson's limited edition chest. After taking the TextWorld style latchkey, try to go to the south. Okay, and then, unlock the TextWorld style box within the playroom with the TextWorld style latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the laundry place.
You make out a Henderson's limited edition chest. You make out a formless safe. Now that's what I call TextWorld!
There is an unblocked exit to the south.
There is a Henderson's limited edition latchkey on the floor.
You are carrying: a cookie and a formless key.

your action:

Response: open Henderson's limited edition chest<|im_end|>take TextWorld style latchkey from Henderson's limited edition chest<|im_end|>go south<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, pick up the vacuum from the formless chest. And then, head south. If you can finish that, make sure that the type 9 box in the cellar is open. After that, you can place the vacuum inside the type 9 box. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You make another one of your grand eccentric entrances into a shower.
You can see a formless chest. Hmm. You always thought you'd be more excited to see a formless chest in a room. The formless chest contains a vacuum. Hmm. You always thought you'd be more excited to see a formless chest in a room. Were you looking for a TextWorld limited edition locker? Because look over there, it's a TextWorld limited edition locker. There's something strange about this thing being here, but you don't have time to worry about that now. You scan the room, seeing a rack. Make a note of this, you might have to put stuff on or in it later on. The rack is normal. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going south.
There is a TextWorld limited edition latchkey on the floor.
You are carrying: a latchkey and a formless latchkey.

your action:

Response: take vacuum from formless chest<|im_end|>go south<|im_end|>open type 9 box<|im_end|>insert vacuum into type 9 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to move north. And then, lift the lampshade from the floor of the spare room. Then, make an effort to go to the south. Next, rest the lampshade on the rack within the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a normal kind of place. That is to say, you're in a vault.
You see a type G box. There's something strange about this being here, but you can't put your finger on it. As if things weren't amazing enough already, you can even see a safe. You bend down to tie your shoe. When you stand up, you notice a rack. However, the rack, like an empty rack, has nothing on it. Hm. Oh well You make out a counter. But oh no! there's nothing on this piece of junk.
There is an exit to the north. Don't worry, it is unblocked.
There is a pair of headphones on the floor.
You are carrying: a burger, a sandwich and a type G passkey.

your action:

Response: go north<|im_end|>take lampshade<|im_end|>go south<|im_end|>put lampshade on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, take the tablet from the shelf within the playroom. After taking the tablet, move south. And then, open the formless safe within the office. And then, insert the tablet inside the formless safe within the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom.
You see an opened Henderson's style box. What a letdown! The Henderson's style box is empty! You make out a shelf. Make a note of this, you might have to put stuff on or in it later on. The shelf is standard. On the shelf you can make out a burger, a loaf of bread and a tablet.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a cashew and a Henderson's style key on the floor.
You are carrying: a formless latchkey, a sponge and a nest of toads.

your action:

Response: take tablet from shelf<|im_end|>go south<|im_end|>open formless safe<|im_end|>insert tablet into formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the west. Then, retrieve the worm from the floor of the studio. And then, travel east. Following that, rest the worm on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
Hey, want to see a counter? Look over there, a counter. The counter is ordinary. But the thing is empty.
There is an exit to the west. Don't worry, it is unblocked.
There is a licorice strip and a paper towel on the floor.
You are carrying: a cookie and a fly larva.

your action:

Response: go west<|im_end|>take worm<|im_end|>go east<|im_end|>put worm on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the TextWorld style locker in the salon. After unlocking the TextWorld style locker, ensure that the TextWorld style locker inside the salon is open. After that, take the peanut from the TextWorld style locker. After that, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You make a grand eccentric entrance into a salon.
You hear a noise behind you and spin around, but you can't see anything other than a TextWorld style locker. Hmmm... what else, what else? You hear a noise behind you and spin around, but you can't see anything other than a bar. The bar is typical. But the thing is empty. You see a bed. The bed is normal. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a sandwich, a blanket and a shadfly on the floor.
You are carrying: an onion, a legume, a stick of butter and a TextWorld style keycard.

your action:

Response: unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take peanut from TextWorld style locker<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. Then, ensure that the Microsoft chest is open. After that, pick up the keycard from the Microsoft chest. And then, unlock the safe within the salon with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You see an armchair. The armchair is usual. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going south.
There is an elderberry on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Microsoft chest<|im_end|>take keycard from Microsoft chest<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your first objective is to try to travel south. And then, doublecheck that the chest is wide open. Then, retrieve the teacup from the chest. And then, you can deposit the teacup into the locker inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the vault.
There is an unblocked exit to the south.
There is a peanut on the floor.
You are carrying: a type J passkey and a shadfly.

your action:

Response: go south<|im_end|>open chest<|im_end|>take teacup from chest<|im_end|>insert teacup into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to go to the north. After that, take the coconut from the type N chest. And then, eat the coconut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You have walked into a garage. Not the garage you'd expect. No, this is a garage.
You see a gleam over in a corner, where you can see a case. The case contains a burger. What's that over there? It looks like it's a counter. What a coincidence, weren't you just thinking about a counter? Looks like someone's already been here and taken everything off it, though. You move on, clearly infuriated by your TextWorld experience.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>take coconut from type N chest<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the north. Then, recover the keyboard from the suitcase in the office. After that, move south. Okay, and then, deposit the keyboard inside the type 2 chest in the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual kind of place.
You can make out an opened type 2 chest. The type 2 chest is empty! What a waste of a day! You can make out a recliner. The recliner appears to be empty. You see a bed. Unfortunately, there isn't a thing on it. You can make out a bar. The bar is ordinary. The bar appears to be empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type 2 key.

your action:

Response: go north<|im_end|>take keyboard from suitcase<|im_end|>go south<|im_end|>insert keyboard into type 2 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, move west. And then, pick up the passkey from the bookshelf. After that, take a trip east. Following that, unlock the locker with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked locker close by. You see a rack. Make a note of this, you might have to put stuff on or in it later on. You see a mop on the rack.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a shirt, a sponge and a worm on the floor.
You are carrying: a formless key.

your action:

Response: go west<|im_end|>take passkey from bookshelf<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go south. Then, make sure that the locker is wide open. Once you have opened the locker, take the loaf of bread from the locker. And then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual one. You start to take note of what's in the room.
You can make out an opened coffer here. The coffer is empty, what a horrible day! You can make out a locked formless chest. You make out a suitcase! The suitcase is empty! What a waste of a day! You make out a display.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a pizza and a formless key on the floor.
You are carrying: a stick of butter, a cookie and a shadfly.

your action:

Response: go south<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head west. Following that, recover the teaspoon from the chest. After taking the teaspoon, attempt to move east. And then, toss the teaspoon on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. You begin looking for stuff.
You can see a stand. The stand is usual. On the stand you make out a controller. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. Wow, isn't TextWorld just the best? The shelf is normal. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
There is a grape on the floor.
You are carrying: a gummy bear and a kiwi.

your action:

Response: go west<|im_end|>take teaspoon from chest<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, unlock the chest. After unlocking the chest, make sure that the chest in the office is ajar. If you have opened the chest, recover the cuboid passkey from the chest in the office. Then, lock the cuboid chest. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed cuboid chest. You see a gleam over in a corner, where you can see a chest. You can see an opened locker in the room. The locker is empty! What a waste of a day! You make out a table. But the thing hasn't got anything on it. You make out a shelf. The shelf is normal. But oh no! there's nothing on this piece of trash. Silly shelf, silly, empty, good for nothing shelf.
There is an unguarded exit to the north.
You are carrying: a durian and a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>lock cuboid chest with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First, it would be fantastic if you could attempt to go to the north. With that done, retrieve the Henderson's limited edition key from the bench. And then, try to head south. Next, make absolutely sure that the Henderson's limited edition box in the recreation zone is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You scan the room, seeing a Henderson's limited edition box.
You need an unguarded exit? You should try going north.
There is a chocolate bar, a garlic clove and a loaf of bread on the floor.
You are carrying: a stick of butter, a book and a fly larva.

your action:

Response: go north<|im_end|>take Henderson's limited edition key from bench<|im_end|>go south<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the fresh laundry scented safe. After that, pick up the textbook from the fresh laundry scented safe within the chamber. If you can get your hands on the textbook, try to travel south. Then, rest the textbook on the board. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a fresh laundry scented safe, so there's that. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You see a bookshelf. The bookshelf is usual. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a blanket on the floor.
You are carrying: a fresh laundry scented key and a latchkey.

your action:

Response: open fresh laundry scented safe<|im_end|>take textbook from fresh laundry scented safe<|im_end|>go south<|im_end|>put textbook on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head east. Then, unlock the spherical locker. After that, open the spherical locker inside the cubicle. And then, take the Comic Strip Calendar from the spherical locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal kind of place.
You see a box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You see a gleam over in a corner, where you can see a bench. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a fondue and a spherical key.

your action:

Response: go east<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take Comic Strip Calendar from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could retrieve the folder from the floor of the studio. And then, try to move east. And then, open the Canadian safe. Then, place the folder inside the Canadian safe. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cabbage and a folder on the floor.
You are carrying: a legume, a stick of butter, a strawberry, a Canadian latchkey, a fly larva and a sock.

your action:

Response: take folder<|im_end|>go east<|im_end|>open Canadian safe<|im_end|>insert folder into Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, try to go west. If you can manage that, recover the whisk from the bowl in the kitchenette. After getting the whisk, go to the east. And then, you can insert the whisk into the formless box within the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A typical kind of place.
You scan the room for a formless box, and you find a formless box. Wow, isn't TextWorld just the best? The formless box is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a formless latchkey.

your action:

Response: go west<|im_end|>take whisk from bowl<|im_end|>go east<|im_end|>insert whisk into formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to travel north. And then, pick up the shadfly from the board inside the steam room. After that, try to head south. That done, deposit the shadfly on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
Look out! It's a- oh, never mind, it's just a bookshelf. The bookshelf is standard. On the bookshelf you can make out a potato and a backup calendar.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a Cat Calendar and a desktop computer on the floor.
You are carrying: a candy bar, a fondue and an insect.

your action:

Response: go north<|im_end|>take shadfly from board<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, pick up the keycard from the rectangular locker. And then, insert the keycard into the chest's lock to unlock it. And then, make it so that the chest within the parlor is open. After opening the chest, retrieve the pillow from the chest inside the parlor. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An ordinary one. Let's see what's in here.
You see a locked chest in the room. You can make out a rectangular locker. The rectangular locker contains a pear, a keycard and a formless passkey. Now why would someone leave that there? You can make out a closed formless box. As if things weren't amazing enough already, you can even see a locker. Make a note of this, you might have to put stuff on or in it later on. The locker is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: take keycard from rectangular locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take pillow from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the Microsoft safe inside the office is unlocked with the Microsoft latchkey. Having unlocked the Microsoft safe, open the Microsoft safe within the office. After opening the Microsoft safe, take the mug from the Microsoft safe in the office. If you have picked up the mug, deposit the mug on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one.
You make out a Microsoft safe.
You need an unblocked exit? You should try going north.
There is a book on the floor.
You are carrying: a durian, a burger and a Microsoft latchkey.

your action:

Response: unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take mug from Microsoft safe<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to ensure that the box is open. And then, take the latchkey from the box. Then, make an effort to move east. Then, make sure that the safe in the office is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You smell an awful smell, and follow it to a box. You can make out a trunk. You can make out a table. The table appears to be empty. This always happens, here in TextWorld!
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a potato and a key on the floor.
You are carrying: a soap dispenser.

your action:

Response: open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First stop, head east. After that, open the spherical chest. And then, retrieve the peanut from the spherical chest within the bathroom. After taking the peanut, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet.
You can see a case.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a loaf of bread, a cloak and a broom on the floor.
You are carrying: a garlic clove and a mop.

your action:

Response: go east<|im_end|>open spherical chest<|im_end|>take peanut from spherical chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First step, take a trip east. With that over with, look and see that the Microsoft style safe is unlocked. Then, open the Microsoft style safe. After opening the Microsoft style safe, deposit the butterfly into the Microsoft style safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
Look over there! a box. You can see a bookshelf. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fondue, a Microsoft style latchkey, a keycard, a butterfly and a lampshade.

your action:

Response: go east<|im_end|>unlock Microsoft style safe with Microsoft style latchkey<|im_end|>open Microsoft style safe<|im_end|>insert butterfly into Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the passkey from the floor of the kitchen. After picking up the passkey, go east. Then, close the locker. And then, lock the locker in the laundromat with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one.
What's that over there? It looks like it's a Microsoft limited edition chest.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey and a knife on the floor.
You are carrying: a peanut, a Microsoft limited edition latchkey and a sock.

your action:

Response: take passkey<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to pick-up the non-euclidean latchkey from the floor of the cookhouse. After that, make an attempt to take a trip south. With that accomplished, make it so that the non-euclidean locker in the pantry is unlocked. And then, open the non-euclidean locker inside the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have entered a cookhouse. Not the cookhouse you'd expect. No, this is a cookhouse.
You can make out a TextWorld box. The TextWorld box is empty, what a horrible day!
There is an unguarded exit to the south.
There is a non-euclidean latchkey on the floor.
You are carrying: a pizza, a peanut and a TextWorld key.

your action:

Response: take non-euclidean latchkey<|im_end|>go south<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to move south. After that, open the safe. Then, retrieve the fly larva from the safe in the steam room. If you can get your hands on the fly larva, you can insert the fly larva into the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary kind of place.
Oh, great. Here's a Microsoft style box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. The stand is standard. But the thing is empty, unfortunately.
There is an unblocked exit to the south.
You are carrying: a keycard, a Microsoft style key and a paper towel.

your action:

Response: go south<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>insert fly larva into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, recover the keycard from the floor of the recreation zone. If you can get your hands on the keycard, make it so that the locker in the recreation zone is unlocked. And then, ensure that the locker is open. And then, pick up the dvd from the locker within the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one. The room is well lit.
You can see a locked typical looking locker in the room. You can see an opened basket. What a letdown! The basket is empty! You make out a bed. The bed appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: a type Z passkey.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take dvd from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel north. Next, pick up the teapot from the counter. Then, venture south. With that over with, deposit the teapot into the cake scented box inside the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened cake scented box right there by you. The cake scented box is empty! What a waste of a day! You see a chest.
There is an unguarded exit to the north.
There is a sandwich and an onion on the floor.
You are carrying: a cake scented key and a keycard.

your action:

Response: go north<|im_end|>take teapot from counter<|im_end|>go south<|im_end|>insert teapot into cake scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to unlock the fresh laundry scented locker in the studio. And then, ensure that the fresh laundry scented locker is open. After pulling open the fresh laundry scented locker, retrieve the latchkey from the fresh laundry scented locker. After that, make absolutely sure that the locker is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one. You begin looking for stuff.
You can make out a closed locker. A locked fresh laundry scented locker, which looks standard, is right there by you. You see a Microsoft limited edition box. Something scurries by right in the corner of your eye. Probably nothing. You make out a stand. On the stand you make out a Microsoft limited edition key. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the north. Don't worry, it is unblocked.
There is a carrot on the floor.
You are carrying: a fresh laundry scented keycard and a type M passkey.

your action:

Response: unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>open fresh laundry scented locker<|im_end|>take latchkey from fresh laundry scented locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, travel north. Once you finish that, pick up the broom from the floor of the attic. Then, attempt to travel south. And then, you can put the broom inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one. Let's see what's in here.
You make out an opened safe. What a letdown! The safe is empty!
There is an exit to the north. Don't worry, it is unblocked.
There is a key and a hat on the floor.
You are carrying: a ladle.

your action:

Response: go north<|im_end|>take broom<|im_end|>go south<|im_end|>insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture east. Once you accomplish that, take the Henderson's style keycard from the mantelpiece. Then, insert the Henderson's style keycard into the Henderson's style safe's lock to unlock it. After that, ensure that the Henderson's style safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
I just think it's great that you've just entered a playroom. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a TextWorld box.
There is an exit to the east. Don't worry, it is unguarded.
There is a loaf of bread, a cookie and a TextWorld key on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's style keycard from mantelpiece<|im_end|>unlock Henderson's style safe with Henderson's style keycard<|im_end|>open Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could attempt to go south. Okay, and then, open the chest inside the bedchamber. After pulling open the chest, recover the licorice strip from the chest. With the licorice strip, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You make out a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going south.
You are carrying: a keycard and a fly larva.

your action:

Response: go south<|im_end|>open chest<|im_end|>take licorice strip from chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to open the chest in the workshop. And then, recover the Cat Calendar from the chest. Then, attempt to go to the south. And then, rest the Cat Calendar on the rack inside the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. You start to take note of what's in the room.
You can see a chest.
There is an unguarded exit to the south.
You are carrying: a latchkey, a cane and a Quote of the Day Calendar.

your action:

Response: open chest<|im_end|>take Cat Calendar from chest<|im_end|>go south<|im_end|>put Cat Calendar on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the type H locker in the lounge is open. Then, pick up the elderberry from the type H locker. With the elderberry, eat the elderberry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed type H locker. You can see a spherical box. Classic TextWorld. You can see a closed suitcase. You rest your hand against a wall, but you miss the wall and fall onto a mantle. The mantle is usual. On the mantle you can see a butterfly.
There is an exit to the east. Don't worry, it is unguarded.
There is a type H latchkey on the floor.
You are carrying: a Canadian key.

your action:

Response: open type H locker<|im_end|>take elderberry from type H locker<|im_end|>eat elderberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to go to the east. Then, open the type Y box. Then, retrieve the grape from the type Y box. After that, eat the grape. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cookie, a burger and a cloak on the floor.
You are carrying: a stick of butter, a loaf of bread and a potato.

your action:

Response: go east<|im_end|>open type Y box<|im_end|>take grape from type Y box<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to move south. Once you finish that, recover the key from the fridge in the kitchenette. And then, make sure that the safe inside the kitchenette is unlocked. After unlocking the safe, ensure that the safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom.
Hey, want to see a counter? Look over there, a counter. The counter is ordinary. On the counter you see a butterfly.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a stick of butter and a shirt on the floor.
You are carrying: a coconut.

your action:

Response: go south<|im_end|>take key from fridge<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First step, move east. And then, doublecheck that the locker in the cookery is wide open. After that, take the spoon from the locker within the cookery. After that, drop the spoon on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery. The room is well lit.
You make out a safe, so there's that. You smell an awful smell, and follow it to a chair. The chair is usual. On the chair you can make out a keycard.
You need an unblocked exit? You should try going east.
You are carrying: a cuboid passkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take spoon from locker<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, try to go west. After that, lift the keycard from the floor of the studio. Having picked up the keycard, go east. After that, look and see that the locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You try to gain information on your surroundings by using a technique you call "looking."
Hey, want to see a locker? Look over there, a locker. Oh wow! Is that what I think it is? It is! It's a fridge. You can't wait to tell the folks at home about this! The fridge contains a glass. Make a note of this, you might have to put stuff on or in it later on. You hear a noise behind you and spin around, but you can't see anything other than a bowl. The bowl is standard. But the thing is empty. You scan the room, seeing a table. Wow, isn't TextWorld just the best? The table is ordinary. Unfortunately, there isn't a thing on it. You see a board. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an onion and a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, open the type 3 chest. Then, recover the mat from the type 3 chest within the steam room. And then, move east. After that, place the mat on the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal one.
You can see a type 3 chest. Now why would someone leave that there? Oh wow! Is that what I think it is? It is! It's a rectangular safe. The rectangular safe is empty! What a waste of a day! You can see a locked chest right there by you.
There is an exit to the east. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a durian, a type 3 latchkey and a butterfly.

your action:

Response: open type 3 chest<|im_end|>take mat from type 3 chest<|im_end|>go east<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could move north. And then, pick up the plant from the floor of the playroom. Then, venture south. And then, put the plant on the counter within the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a locker. You can't wait to tell the folks at home about this! Empty! What kind of nightmare TextWorld is this? You see a coffer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Empty! What kind of nightmare TextWorld is this? You hear a noise behind you and spin around, but you can't see anything other than a counter. The counter is ordinary. Looks like someone's already been here and taken everything off it, though. You see a workbench. The workbench is standard. But there isn't a thing on it. You can make out a rack. The rack is usual. But there isn't a thing on it. You can see a shelf. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take plant<|im_end|>go south<|im_end|>put plant on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to lift the type W passkey from the floor of the workshop. After that, unlock the type W chest within the workshop. And then, make it so that the type W chest inside the workshop is open. After that, pick up the worm from the type W chest in the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one.
You hear a noise behind you and spin around, but you can't see anything other than a type W chest. The light flickers for a second, but nothing else happens. You make out a locker. Make a note of this, you might have to put stuff on or in it later on.
There is an exit to the west. Don't worry, it is unblocked.
There is a type W passkey on the floor.
You are carrying: a burger and a Henderson's passkey.

your action:

Response: take type W passkey<|im_end|>unlock type W chest with type W passkey<|im_end|>open type W chest<|im_end|>take worm from type W chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to ensure that the cuboid safe is open. After that, take the latchkey from the cuboid safe. Having taken the latchkey, make an effort to go to the east. Okay, and then, doublecheck that the locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You have stumbled into a salon. Not the salon you'd expect. No, this is a salon.
You can make out a cuboid safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cuboid latchkey on the floor.
You are carrying: a chocolate bar and a desktop computer.

your action:

Response: open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, make an effort to move north. Then, retrieve the stick of butter from the chair. With the stick of butter, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Look at you, bigshot, walking into a cookery like it isn't some huge deal.
There is an exit to the north. Don't worry, it is unguarded.
There is a sandwich, a whisk and a teacup on the floor.
You are carrying: a fondue and a Quote of the Day Calendar.

your action:

Response: go north<|im_end|>take stick of butter from chair<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the passkey from the mantle inside the studio. After that, unlock the chest. After unlocking the chest, open the chest. And then, retrieve the worm from the chest in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You can see a locked chest. You can see a closed type 8 safe in the corner. Were you looking for a mantle? Because look over there, it's a mantle. On the mantle you see a passkey and a keyboard. Wow! Just like in the movies! Hey, want to see a shelf? Look over there, a shelf. The shelf is standard. But there isn't a thing on it. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a chocolate bar on the floor.
You are carrying: a type 8 keycard.

your action:

Response: take passkey from mantle<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to attempt to move north. Following that, pick-up the key from the floor of the shower. And then, take a trip south. If you can manage that, unlock the locker within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You rest your hand against a wall, but you miss the wall and fall onto a locker. Wow, isn't TextWorld just the best? You see a box. You see a gleam over in a corner, where you can see a bureau. What a letdown! The bureau is empty! You see a closed cabinet nearby. You can see a table. On the table you make out a passkey and a mouse.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a stick of butter and a spherical key.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an effort to go to the east. And then, recover the passkey from the table in the washroom. Then, unlock the box. After that, make absolutely sure that the box is wide open. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An usual kind of place.
You see a stand. The stand is usual. But the thing is empty, unfortunately. You see a recliner! The recliner is usual. Unfortunately, there isn't a thing on it. This always happens!
You need an unguarded exit? You should try going east.
There is a fondue and a legume on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from table<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an attempt to travel east. And then, take the keycard from the table within the shower. And then, make it so that the chest is unlocked with the keycard. And then, open the chest inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
You see a gleam over in a corner, where you can see a non-euclidean chest. You can make out a shelf. You wonder idly who left that here. The shelf is normal. On the shelf you make out a non-euclidean keycard and a folder. You see a desk. What a great pairing of adjectives and nouns! However, the desk, like an empty desk, has nothing on it.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from table<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>