Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel east. And then, unlock the TextWorld style box in the playroom. After you have unlocked the TextWorld style box, doublecheck that the TextWorld style box inside the playroom is ajar. After that, insert the nest of bugs inside the TextWorld style box inside the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You make out a chest. The chest is empty, what a horrible day! You can see an opened coffer, which looks normal, in the corner. The coffer is empty, what a horrible day! You see a Microsoft limited edition chest. You make out a workbench. You wonder idly who left that here. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unguarded.
There is a Microsoft limited edition keycard on the floor.
You are carrying: a stick of butter, a TextWorld style latchkey, a nest of bugs and a cd.

your action:

Response: go east<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>insert nest of bugs into TextWorld style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel north. With that accomplished, retrieve the American key from the table. If you can get your hands on the American key, take a trip south. Once you succeed at that, make it so that the American locker in the laundromat is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Look at you, bigshot, walking into a laundromat like it isn't some huge deal.
You see a locked American locker right there by you. You make out a closed TextWorld style safe here. You make out a board. The board is standard. However, the board, like an empty board, has nothing on it. Oh! Why couldn't there just be stuff on it? You rest your hand against a wall, but you miss the wall and fall onto a counter. You see a shirt on the counter.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a TextWorld style keycard and a key.

your action:

Response: go north<|im_end|>take American key from table<|im_end|>go south<|im_end|>unlock American locker with American key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, pick up the lampshade from the rack. After that, try to go east. And then, open the fudge scented chest. After that, you can insert the lampshade into the fudge scented chest within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
This might come as a shock to you, but you've just stumbled into a spare room.
You see a fresh laundry scented chest. The fresh laundry scented chest contains a fresh laundry scented passkey. Something scurries by right in the corner of your eye. Probably nothing. You see a coffer. You see a rack. You see a lampshade and a hat on the rack.
There is an unblocked exit to the east.
There is a loaf of bread and a shadfly on the floor.
You are carrying: a fudge scented latchkey.

your action:

Response: take lampshade from rack<|im_end|>go east<|im_end|>open fudge scented chest<|im_end|>insert lampshade into fudge scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, go to the west. Then, recover the carrot from the basket. If you can get your hands on the carrot, eat the carrot. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard one.
You can see a type A chest. You make out a chest. Oh wow! Is that what I think it is? It is! It's a recliner. You see a type A latchkey on the recliner. As if things weren't amazing enough already, you can even see a bed. Wow, isn't TextWorld just the best? The bed is ordinary. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bed.
You need an unguarded exit? You should try going west.
There is a monitor on the floor.
You are carrying: a shadfly and a kettle.

your action:

Response: go west<|im_end|>take carrot from basket<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, pick up the latchkey from the table. Then, attempt to go south. And then, close the locker within the studio. Then, lock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a box. You make out a table. You see a latchkey on the table. You see a counter. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going south.
You are carrying: a chocolate bar, a peanut and a passkey.

your action:

Response: take latchkey from table<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, ensure that the cuboid chest in the office is open. And then, recover the keyboard from the cuboid chest. After picking up the keyboard, make an effort to venture east. After that, you can insert the keyboard into the locker. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place. Let's see what's in here.
Oh wow! Is that what I think it is? It is! It's a cuboid chest. You can see a shelf. The shelf is usual. On the shelf you can see a sandwich.
There is an unguarded exit to the east.
You are carrying: a cuboid key and a mop.

your action:

Response: open cuboid chest<|im_end|>take keyboard from cuboid chest<|im_end|>go east<|im_end|>insert keyboard into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First step, try to venture west. After that, retrieve the key from the floor of the studio. With the key, make an effort to travel east. With that done, unlock the chest with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in an ordinary kind of place. That is to say, you're in a kitchen. The room is well lit.
You can see a chest. You make out a non-euclidean chest. Hmmm... what else, what else? You can see a Canadian style safe.
There is an unguarded exit to the west.
You are carrying: a legume, a non-euclidean passkey and a nest of shrimp.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to unlock the locker in the steam room with the key. Then, open the locker. Then, recover the broom from the locker within the steam room. And then, put the broom on the rack within the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room.
You make out a locker. What a great pairing of adjectives and nouns! You can see an opened cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You can see a case. The light flickers for a second, but nothing else happens. You see a rack. On the rack you see a soap dispenser. You shudder, but continue examining the room.
There is an unguarded exit to the west.
There is a sponge on the floor.
You are carrying: a key and a desktop computer.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, make an effort to take a trip east. And then, make it so that the TextWorld style box is open. And then, recover the key from the TextWorld style box inside the lounge. After that, look and see the box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one. You begin to take stock of what's in the room.
You scan the room, seeing a cabinet. The cabinet contains a spherical key and a latchkey. You can see a closed spherical chest. Hey, want to see a safe? Look over there, a safe. You can make out a workbench. But the thing is empty. It would have been so cool if there was stuff on the workbench.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is an apple on the floor.
You are carrying: a controller.

your action:

Response: go east<|im_end|>open TextWorld style box<|im_end|>take key from TextWorld style box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could unlock the American chest inside the laundromat with the American keycard. And then, ensure that the American chest inside the laundromat is open. And then, recover the soap scented keycard from the American chest in the laundromat. Then, make it so that the soap scented locker is unlocked with the soap scented keycard. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place.
You make out a soap scented locker. You can see a American chest. You see a closed formless chest in the corner. You can see a shelf. Wow, isn't TextWorld just the best? The shelf is normal. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going north.
There is a paper towel on the floor.
You are carrying: a stick of butter and an American keycard.

your action:

Response: unlock American chest with American keycard<|im_end|>open American chest<|im_end|>take soap scented keycard from American chest<|im_end|>unlock soap scented locker with soap scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, venture east. And then, ensure that the cuboid safe inside the launderette is open. And then, take the onion from the cuboid safe in the launderette. Then, eat the onion. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You make out a closed safe right there by you. You can make out a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it. What, you think everything in TextWorld should have stuff on it? What's that over there? It looks like it's a rack. Unfortunately, there isn't a thing on it. Hm. Oh well
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a gummy bear and a mop on the floor.
You are carrying: a cookie and a legume.

your action:

Response: go east<|im_end|>open cuboid safe<|im_end|>take onion from cuboid safe<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, go to the east. Once you succeed at that, make sure that the Microsoft style box in the bedchamber is ajar. After that, retrieve the passkey from the Microsoft style box in the bedchamber. If you can get your hands on the passkey, insert the passkey into the locker within the bedchamber's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a trunk. Hmmm... what else, what else? The trunk contains a nest of puppies.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a candy bar, a sandwich and a gummy bear on the floor.
You are carrying: a legume.

your action:

Response: go east<|im_end|>open Microsoft style box<|im_end|>take passkey from Microsoft style box<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to unlock the Canadian style box within the cookery with the Canadian style passkey. And then, make it so that the Canadian style box inside the cookery is open. And then, retrieve the mug from the Canadian style box. Then, deposit the mug on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual kind of place.
You can make out a Canadian style box. An open cabinet is in the corner. The cabinet is empty! What a waste of a day! You rest your hand against a wall, but you miss the wall and fall onto a shelf. You shudder, but continue examining the shelf. You see a candy bar on the shelf.
You need an unguarded exit? You should try going north.
There is a sandwich on the floor.
You are carrying: a Canadian style passkey.

your action:

Response: unlock Canadian style box with Canadian style passkey<|im_end|>open Canadian style box<|im_end|>take mug from Canadian style box<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, check that the rectangular box is unlocked with the rectangular keycard. And then, ensure that the rectangular box inside the study is open. And then, recover the mouse from the rectangular box. And then, place the mouse inside the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You can make out a suitcase. The light flickers for a second, but nothing else happens. The suitcase is empty! This is the worst thing that could possibly happen, ever! You make out a rectangular box. You can make out a closed type P locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular keycard and a knife.

your action:

Response: unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take mouse from rectangular box<|im_end|>insert mouse into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, attempt to travel north. With that over with, pick up the lightbulb from the counter in the pantry. With the lightbulb, move south. Next, rest the lightbulb on the shelf in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery.
You see a locker. The locker is empty, what a horrible day! You see a shelf. The shelf is ordinary. On the shelf you see a ladle. You scan the room, seeing a board. On the board you can see a key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a bowl. Looks like someone's already been here and taken everything off it, though.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take lightbulb from counter<|im_end|>go south<|im_end|>put lightbulb on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could insert the type G latchkey into the type G box's lock to unlock it. After that, ensure that the type G box is open. And then, retrieve the passkey from the type G box in the vault. Then, make absolutely sure that the chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal one.
A locked chest is here. You can see a locked type G box. You can make out a locked safe. You see a table. The table is normal. The table appears to be empty.
You need an unguarded exit? You should try going north.
You are carrying: a type G latchkey.

your action:

Response: unlock type G box with type G latchkey<|im_end|>open type G box<|im_end|>take passkey from type G box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture west. Once you finish that, pick-up the manuscript from the floor of the bedchamber. Then, venture east. And then, rest the manuscript on the stand inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary kind of place.
You make out a box. Oh wow! Is that what I think it is? It is! It's a stand. On the stand you make out a keycard. You make out a bookshelf. Unfortunately, there isn't a thing on it. You scan the room for a mantle, and you find a mantle. Make a note of this, you might have to put stuff on or in it later on. The mantle is normal. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>take manuscript<|im_end|>go east<|im_end|>put manuscript on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go north. Once you get around to doing that, retrieve the mop from the floor of the sauna. And then, move south. Next, ditch the mop on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. You begin to take stock of what's in the room.
You can make out a locked standard looking non-euclidean safe right there by you. You make out a bookshelf. The bookshelf is ordinary. On the bookshelf you can make out a non-euclidean keycard. You see a gleam over in a corner, where you can see a chair. The chair is normal. But oh no! there's nothing on this piece of junk. You move on, clearly depressed by your TextWorld experience.
You need an unguarded exit? You should try going north.
You are carrying: a worm and a tv.

your action:

Response: go north<|im_end|>take mop<|im_end|>go south<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture west. With that accomplished, pick up the key from the floor of the chamber. After that, make an attempt to go to the east. And then, lock the box inside the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a box. Wow, isn't TextWorld just the best? You make out a closed American style safe. You make out a rack. However, the rack, like an empty rack, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is an American style latchkey on the floor.
You are carrying: a banana, a legume and a broom.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make absolutely sure that the safe is unlocked with the passkey. After that, make absolutely sure that the safe inside the parlor is wide open. Then, take the insect from the safe in the parlor. After that, sit the insect on the recliner. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a safe. You make out a recliner. On the recliner you can see a sandwich. Something scurries by right in the corner of your eye. Probably nothing. You see a gleam over in a corner, where you can see a mantle. The mantle is usual. On the mantle you can make out a shadfly.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>put insect on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. Then, recover the spherical latchkey from the bowl. After that, unlock the spherical box inside the cookhouse. Then, ensure that the spherical box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place.
You can make out a Canadian style locker. You wonder idly who left that here.
There is an exit to the south. Don't worry, it is unblocked.
There is a durian on the floor.
You are carrying: a Canadian style passkey and a staple.

your action:

Response: go south<|im_end|>take spherical latchkey from bowl<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go south. Okay, and then, unlock the lavender scented chest with the lavender scented latchkey. After that, open the lavender scented chest within the shower. After that, take the bug from the lavender scented chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a box. You make out an opened suitcase. The suitcase contains a spherical key. You can't wait to tell the folks at home about this! What's that over there? It looks like it's a spherical safe.
There is an exit to the south. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a lavender scented latchkey, a type Q passkey and a folder.

your action:

Response: go south<|im_end|>unlock lavender scented chest with lavender scented latchkey<|im_end|>open lavender scented chest<|im_end|>take bug from lavender scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, try to go to the north. Then, retrieve the bug from the floor of the bar. Then, make an attempt to travel south. Then, sit the bug on the platter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place.
You make out a locked locker. If you haven't noticed it already, there seems to be something there by the wall, it's a platter. But the thing is empty. This always happens, here in TextWorld! You rest your hand against a wall, but you miss the wall and fall onto a board. The board is normal. On the board you see a spork. You can make out a counter. You see a cauliflower and a passkey on the counter.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>take bug<|im_end|>go south<|im_end|>put bug on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go east. And then, make sure that the Canadian limited edition locker inside the dish-pit is opened. After opening the Canadian limited edition locker, pick up the stick of butter from the Canadian limited edition locker. After that, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Guess what, you are in the place we're calling the bedchamber. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a coffer. You wonder idly who left that here. You see a gleam over in a corner, where you can see a shelf. The shelf is typical. But the thing hasn't got anything on it. Hm. Oh well
There is an unblocked exit to the east.
There is a monitor and a laptop on the floor.
You are carrying: a cashew, a Canadian limited edition passkey, a shadfly and a teacup.

your action:

Response: go east<|im_end|>open Canadian limited edition locker<|im_end|>take stick of butter from Canadian limited edition locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, open the locker within the scullery. Then, pick up the pear from the locker. After that, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Look at you, bigshot, walking into a scullery like it isn't some huge deal. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a locker. Hmmm... what else, what else? You can make out a locked safe. Look over there! a plate. The plate is normal. But oh no! there's nothing on this piece of trash. You see a board. You wonder idly who left that here. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a berry and a keycard on the floor.
You are carrying: a fudge scented latchkey.

your action:

Response: open locker<|im_end|>take pear from locker<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to insert the passkey into the safe's lock to unlock it. Once you have unlocked the safe, open the safe. Then, recover the non-euclidean key from the safe. After that, assure that the non-euclidean box within the washroom is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom.
You can make out a non-euclidean box, so there's that. You see a gleam over in a corner, where you can see a safe. A closed formless box is here. Look over there! a bench. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the north.
There is a formless key and a soap dispenser on the floor.
You are carrying: an apple and a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take non-euclidean key from safe<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to head south. With that done, open the safe. And then, recover the folder from the safe. After that, sit the folder on the stand within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. Let's see what's in here.
You make out a type V box. Hmmm... what else, what else? You make out a closed formless chest.
You need an unguarded exit? You should try going south.
There is a peanut and a formless keycard on the floor.
You are carrying: a type V keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take folder from safe<|im_end|>put folder on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, unlock the locker. After that, open the locker inside the dish-pit. After opening the locker, recover the coconut from the locker. After that, eat the coconut. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in an usual kind of place. That is to say, you're in a dish-pit. The room is well lit.
You can see a locked locker.
You need an unguarded exit? You should try going west.
There is a knife on the floor.
You are carrying: a grape, a peanut, a key and a keycard.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take coconut from locker<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First step, make an attempt to head west. Following that, lift the type 0 key from the floor of the bar. Then, make an attempt to travel east. And then, unlock the type 0 safe within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one.
What's that over there? It looks like it's a type 0 safe. Now that's what I call TextWorld! You see a chest. Something scurries by right in the corner of your eye. Probably nothing.
You need an unblocked exit? You should try going west.
There is a passkey and an insect on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 0 key<|im_end|>go east<|im_end|>unlock type 0 safe with type 0 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, make an attempt to go north. With that accomplished, recover the passkey from the freezer in the cookery. Then, make an effort to head south. After that, lock the box with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place.
You see a closed box close by. You can see a dresser. The dresser is empty! What a waste of a day! You see a bench. The bench appears to be empty.
You need an unguarded exit? You should try going north.
You are carrying: a teacup, a nest of kittens and a sponge.

your action:

Response: go north<|im_end|>take passkey from freezer<|im_end|>go south<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, move north. And then, recover the cashew from the floor of the bedroom. And then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
I am sorry to announce that you are now in the attic. Okay, just remember what you're here to do, and everything will go great.
You see an opened locker. The locker contains a keycard. You see a counter. The counter is typical. On the counter you see a cucumber.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a sandwich, a bug and a lamp.

your action:

Response: go north<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to attempt to move east. And then, look and see that the type E safe is wide open. And then, recover the tablet from the type E safe within the recreation zone. Then, put the tablet on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Well how about that, you are in a place we're calling a chamber.
A closed chest is in the corner.
There is an exit to the east. Don't worry, it is unguarded.
There is a keycard and a blanket on the floor.
You are carrying: a garlic clove and a grape.

your action:

Response: go east<|im_end|>open type E safe<|im_end|>take tablet from type E safe<|im_end|>put tablet on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. With that over with, ensure that the locker is open. Then, retrieve the TextWorld limited edition latchkey from the locker. After that, look and see that the TextWorld limited edition locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Fancy seeing you here. Here, by the way, being the cookery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a platter! The platter is standard. But the thing is empty, unfortunately. Sometimes, just sometimes, TextWorld can just be the worst. Look out! It's a- oh, never mind, it's just a shelf. The shelf is normal. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the shelf. You can make out a chair. The chair is ordinary. But the thing is empty, unfortunately. Sometimes, just sometimes, TextWorld can just be the worst. Look out! It's a- oh, never mind, it's just a board. You shudder, but continue examining the board. The board is ordinary. However, the board, like an empty board, has nothing on it. It would have been so cool if there was stuff on the board.
There is an exit to the south. Don't worry, it is unguarded.
There is a pear on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take TextWorld limited edition latchkey from locker<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to go east. After that, look and see that the Canadian style box within the parlor is ajar. And then, pick up the butterfly from the Canadian style box inside the parlor. If you can get your hands on the butterfly, deposit the butterfly on the floor of the parlor. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place.
You see a stand. Wow, isn't TextWorld just the best? The stand is standard. On the stand you can see a bug and a Quote of the Day Calendar.
There is an unblocked exit to the east.
There is a loaf of bread on the floor.
You are carrying: a sandwich and a Canadian style latchkey.

your action:

Response: go east<|im_end|>open Canadian style box<|im_end|>take butterfly from Canadian style box<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head east. And then, make absolutely sure that the safe within the launderette is unlocked. Then, ensure that the safe is open. Then, take the mat from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a type 6 chest? Because look over there, it's a type 6 chest. Hmmm... what else, what else? Oh, great. Here's a coffer! You can see a mantle. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type 6 key and a plant on the floor.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take mat from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the type F locker is open. And then, pick up the peanut from the type F locker. After that, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You make out a closed normal looking type F locker in the room. You make out a Henderson's limited edition safe. Make a note of this, you might have to put stuff on or in it later on. Look out! It's a- oh, never mind, it's just an armchair. Why don't you take a picture of it, it'll last longer! The armchair is usual. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the east. Don't worry, it is unguarded.
There is a type F latchkey, a Henderson's limited edition passkey and a binder on the floor.
You are carrying: a shadfly and a cloak.

your action:

Response: open type F locker<|im_end|>take peanut from type F locker<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, attempt to go to the north. After that, take the chocolate bar from the counter. Then, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place. I guess you better just go and list everything you see here.
You see a locked chest. You smell an intriguing smell, and follow it to a refrigerator, so there's that. What a letdown! The refrigerator is empty! You can see a American chest. You can see an opened freezer. The freezer is empty, what a horrible day!
You need an unguarded exit? You should try going north.
There is a key and an American key on the floor.
You are carrying: a gooseberry.

your action:

Response: go north<|im_end|>take chocolate bar from counter<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to recover the non-euclidean key from the board in the steam room. After that, head south. Once you manage that, make absolutely sure that the non-euclidean chest is unlocked. And then, make it so that the non-euclidean chest in the office is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room. The room is well lit.
You make out a board. You see a non-euclidean key and a worm on the board.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a loaf of bread and a towel on the floor.
You are carrying: a fondue and a paper towel.

your action:

Response: take non-euclidean key from board<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture south. And then, doublecheck that the safe inside the bedchamber is ajar. And then, retrieve the onion from the safe inside the bedchamber. With the onion, eat the onion. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one.
Oh, great. Here's a plate. But oh no! there's nothing on this piece of garbage. You can see a shelf. On the shelf you see a fondue. Classic TextWorld.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a nest of insects and a book.

your action:

Response: go south<|im_end|>open safe<|im_end|>take onion from safe<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could move south. Then, look and see that the fudge scented box is opened. After that, recover the type 7 latchkey from the fudge scented box. If you have taken the type 7 latchkey, make it so that the type 7 locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A typical one.
Hey, want to see a bookshelf? Look over there, a bookshelf. The bookshelf is usual. On the bookshelf you see an apple. You see a shelf. But the thing is empty, unfortunately. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a recliner. Why don't you take a picture of it, it'll last longer! The recliner is normal. But there isn't a thing on it. It would have been so cool if there was stuff on the recliner.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fudge scented box<|im_end|>take type 7 latchkey from fudge scented box<|im_end|>lock type 7 locker with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to insert the type Y latchkey into the type Y box in the kitchenette's lock to unlock it. And then, make absolutely sure that the type Y box is open. And then, recover the key from the type Y box within the kitchenette. Then, unlock the locker inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. I guess you better just go and list everything you see here.
You see a locker. Wow, isn't TextWorld just the best? Oh wow! Is that what I think it is? It is! It's a type Y box.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a potato, a type Y latchkey and a folder.

your action:

Response: unlock type Y box with type Y latchkey<|im_end|>open type Y box<|im_end|>take key from type Y box<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be fantastic if you could venture north. Following that, retrieve the non-euclidean key from the floor of the office. After that, venture south. And then, make absolutely sure that the non-euclidean chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone.
You make out a locked non-euclidean chest. As if things weren't amazing enough already, you can even see a safe. The safe contains a latchkey. Look out! It's a- oh, never mind, it's just a bed stand. The bed stand is ordinary. However, the bed stand, like an empty bed stand, has nothing on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You make out a bench. But oh no! there's nothing on this piece of garbage. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the north. Don't worry, it is unblocked.
There is a stick of butter on the floor.
You are carrying: a pair of pants.

your action:

Response: go north<|im_end|>take non-euclidean key<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, venture west. With that done, recover the paper towel from the floor of the launderette. After you have got the paper towel, go east. With that done, you can insert the paper towel inside the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place. Let's see what's in here.
You rest your hand against a wall, but you miss the wall and fall onto a refrigerator. The refrigerator is empty, what a horrible day! You can make out an opened freezer. The freezer contains a loaf of bread. As if things weren't amazing enough already, you can even see a saucepan. You see a fondue on the saucepan.
There is an unblocked exit to the west.
You are carrying: a spherical latchkey.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>insert paper towel into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel west. Okay, and then, recover the sponge from the table. After that, try to head east. And then, ditch the sponge on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement.
You scan the room for a rectangular safe, and you find a rectangular safe. I mean, just wow! Isn't TextWorld just the best? You see a gleam over in a corner, where you can see a stand. The stand is usual. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a rectangular keycard on the floor.
You are carrying: a berry.

your action:

Response: go west<|im_end|>take sponge from table<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First, it would be fantastic if you could recover the Microsoft key from the non-euclidean box. And then, take a trip south. If you can manage that, insert the Microsoft key into the Microsoft chest within the office's lock to unlock it. Then, open the Microsoft chest. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
This is going to sound unbelievable, but you've just entered a cookhouse.
You see an opened non-euclidean box. The non-euclidean box contains a Microsoft key. You smell a terrible smell, and follow it to a chair. The chair is typical. But oh no! there's nothing on this piece of trash. This always happens! Oh wow! Is that what I think it is? It is! It's a shelf. Wow, isn't TextWorld just the best? But the thing hasn't got anything on it. Hm. Oh well
You need an unguarded exit? You should try going south.
You are carrying: a licorice strip, a non-euclidean keycard and a printer.

your action:

Response: take Microsoft key from non-euclidean box<|im_end|>go south<|im_end|>unlock Microsoft chest with Microsoft key<|im_end|>open Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, travel west. Next, take the sock from the counter. And then, make an effort to go to the east. Next, toss the sock on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one.
You can see a closed box. You can see an opened Henderson's style locker. The Henderson's style locker is empty! What a waste of a day! Oh, great. Here's a rack. The rack is standard. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a potato, a key and a Henderson's style keycard.

your action:

Response: go west<|im_end|>take sock from counter<|im_end|>go east<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the Henderson's keycard from the floor of the spare room. If you can get your hands on the Henderson's keycard, attempt to venture east. If you can do that, unlock the Henderson's box. And then, ensure that the Henderson's box in the chamber is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary kind of place.
You can make out an opened chest close by. What a letdown! The chest is empty! Were you looking for a workbench? Because look over there, it's a workbench. But there isn't a thing on it. It would have been so cool if there was stuff on the workbench. You can see a table. But oh no! there's nothing on this piece of junk.
There is an unblocked exit to the east.
There is a Henderson's keycard and a key on the floor.
You are carrying nothing.

your action:

Response: take Henderson's keycard<|im_end|>go east<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>open Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to attempt to head east. Next, ensure that the non-euclidean box within the laundromat is open. Then, recover the latchkey from the non-euclidean box inside the laundromat. And then, unlock the chest inside the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place.
A locked rectangular box is here.
You need an unguarded exit? You should try going east.
There is a shadfly on the floor.
You are carrying: a pear, a non-euclidean key, a rectangular keycard, a frisbee and a Quote of the Day Calendar.

your action:

Response: go east<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, check that the non-euclidean locker inside the steam room is unlocked with the non-euclidean passkey. Then, open the non-euclidean locker. And then, retrieve the mop from the non-euclidean locker within the steam room. After that, rest the mop on the counter in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. You begin looking for stuff.
You can see a non-euclidean locker. I mean, just wow! Isn't TextWorld just the best? You bend down to tie your shoe. When you stand up, you notice a cuboid safe. You can see a counter. The counter is ordinary. On the counter you see a broccoli. You scan the room, seeing a table. You see a shadfly on the table. You rest your hand against a wall, but you miss the wall and fall onto a rack. You shudder, but continue examining the rack. The rack is standard. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
There is a cuboid passkey on the floor.
You are carrying: an apple and a non-euclidean passkey.

your action:

Response: unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take mop from non-euclidean locker<|im_end|>put mop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, travel west. After that, pick up the spoon from the bowl. And then, make an effort to move east. Then, toss the spoon on the floor of the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical kind of place.
You make out a counter. The counter is usual. On the counter you can see a paper towel. You make out a shelf. On the shelf you make out a worm. You smell an interesting smell, and follow it to a rack. The rack is standard. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spoon from bowl<|im_end|>go east<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, retrieve the type Q keycard from the safe inside the canteen. With the type Q keycard, doublecheck that the type Q safe inside the canteen is unlocked. After unlocking the type Q safe, open the type Q safe within the canteen. Then, retrieve the teacup from the type Q safe in the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
You can make out a type Q safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out an opened safe in the corner. The safe contains a type Q keycard. Oh wow! Is that what I think it is? It is! It's a rack. But there isn't a thing on it.
You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying: a sandwich.

your action:

Response: take type Q keycard from safe<|im_end|>unlock type Q safe with type Q keycard<|im_end|>open type Q safe<|im_end|>take teacup from type Q safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the locker with the passkey. Then, ensure that the locker within the canteen is open. And then, retrieve the ladle from the locker. If you can get your hands on the ladle, place the ladle on the pan inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one.
You see a gleam over in a corner, where you can see a locker. Classic TextWorld. You see a TextWorld chest. You can see an opened formless locker. Empty! What kind of nightmare TextWorld is this? You make out a pan. You see a TextWorld passkey on the pan. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take ladle from locker<|im_end|>put ladle on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to recover the formless latchkey from the type D safe. With the formless latchkey, go south. And then, look and see that the formless box inside the cookhouse is unlocked. And then, make sure that the formless box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary kind of place.
You can make out a type D safe. The type D safe contains a formless latchkey. Hmmm... what else, what else? You can see a bookshelf. The bookshelf is ordinary. On the bookshelf you make out a type D keycard. You can see a bar. Looks like someone's already been here and taken everything off it, though. Aw, and here you were, all excited for there to be things on it! You can make out a stand. Now why would someone leave that there? But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: take formless latchkey from type D safe<|im_end|>go south<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the type 5 locker. And then, ensure that the type 5 locker is open. Then, retrieve the shirt from the type 5 locker within the shower. And then, put the shirt on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked type 5 locker. You scan the room, seeing a cabinet. Empty! What kind of nightmare TextWorld is this? You make out a rack. On the rack you see a vacuum. What's that over there? It looks like it's a table. But the thing is empty, unfortunately.
There is an unguarded exit to the north.
You are carrying: a type 5 passkey, a golf tee and a shoe.

your action:

Response: unlock type 5 locker with type 5 passkey<|im_end|>open type 5 locker<|im_end|>take shirt from type 5 locker<|im_end|>put shirt on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel north. With that done, retrieve the ladle from the safe. If you can get your hands on the ladle, make an attempt to go to the south. And then, insert the ladle inside the cabinet within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in a place we're calling a workshop. You start to take note of what's in the room.
As if things weren't amazing enough already, you can even see a cabinet. The cabinet contains a pear, a Cat Calendar and a staple.
You need an unguarded exit? You should try going north.
There is a cashew on the floor.
You are carrying: a stick of butter and a mop.

your action:

Response: go north<|im_end|>take ladle from safe<|im_end|>go south<|im_end|>insert ladle into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, pick up the cuboid key from the shelf in the closet. And then, attempt to head east. That done, unlock the cuboid locker inside the study. And then, ensure that the cuboid locker in the study is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
I just think it's great that you've just entered a closet. Okay, just remember what you're here to do, and everything will go great.
You can see a suitcase. The suitcase contains a loaf of bread. You can make out a shelf. On the shelf you can see a cuboid key. Hey, want to see a stand? Look over there, a stand. The stand is standard. The stand appears to be empty.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a gummy bear, a broom and a shadfly.

your action:

Response: take cuboid key from shelf<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could look and see that the American limited edition safe is unlocked. Then, assure that the American limited edition safe is ajar. And then, retrieve the latchkey from the American limited edition safe. After picking up the latchkey, unlock the locker within the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You have entered the most normal of all possible bedrooms.
You can make out a locked locker close by. You make out a locked American limited edition safe, which looks standard, in the room. You make out a stand. But oh no! there's nothing on this piece of garbage.
There is an unguarded exit to the west.
You are carrying: a cashew, an American limited edition key and a sock.

your action:

Response: unlock American limited edition safe with American limited edition key<|im_end|>open American limited edition safe<|im_end|>take latchkey from American limited edition safe<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go south. And then, make absolutely sure that the box in the steam room is unlocked. And then, open the box within the steam room. Then, retrieve the paper towel from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place.
You can see a locked toolbox.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie, a keycard and a mug.

your action:

Response: go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, look and see that the formless box is unlocked. After that, make it so that the formless box inside the bedchamber is ajar. Then, retrieve the type 2 keycard from the formless box. Then, make sure the type 2 chest within the bedchamber is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the bedchamber. You begin to take stock of what's here.
You scan the room for a type 2 chest, and you find a type 2 chest. You rest your hand against a wall, but you miss the wall and fall onto a formless box. If you haven't noticed it already, there seems to be something there by the wall, it's a chest. You can make out a desk. The desk is typical. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an onion and a formless key.

your action:

Response: unlock formless box with formless key<|im_end|>open formless box<|im_end|>take type 2 keycard from formless box<|im_end|>lock type 2 chest with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, you could, like, head east. Following that, open the chest. Then, retrieve the insect from the chest. After that, toss the insect on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
I just think it's great that you've just entered a parlor. You try to gain information on your surroundings by using a technique you call "looking."
A closed Canadian style locker, which looks usual, is close by. You can make out a bed stand. The bed stand is normal. Looks like someone's already been here and taken everything off it, though. You make out a recliner. The recliner is typical. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a Canadian style latchkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go west. With that done, pick up the cucumber from the bed stand in the bar. And then, eat the cucumber. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical one.
You make out a closed locker. You hear a noise behind you and spin around, but you can't see anything other than a table. The table is ordinary. The table appears to be empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going west.
There is a sandwich and a paper towel on the floor.
You are carrying: a latchkey and a desktop computer.

your action:

Response: go west<|im_end|>take cucumber from bed stand<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, travel south. Okay, and then, pick up the key from the floor of the salon. And then, doublecheck that the safe within the salon is unlocked with the key. After that, open the safe within the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You bend down to tie your shoe. When you stand up, you notice a bed. The bed appears to be empty.
You need an unguarded exit? You should try going south.
There is a cashew on the floor.
You are carrying: a cauliflower, a salad and a candy bar.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to venture west. With that over with, take the passkey from the shelf inside the study. And then, venture east. And then, unlock the locker inside the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one.
You rest your hand against a wall, but you miss the wall and fall onto a locker. You can see a recliner. The recliner is usual. On the recliner you see a lingonberry. Classic TextWorld. You can make out a mantle. Now why would someone leave that there? But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from shelf<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, pick-up the type G passkey from the floor of the chamber. Having got the type G passkey, insert the type G passkey into the type G chest inside the chamber's lock to unlock it. And then, ensure that the type G chest in the chamber is open. Then, pick up the pillow from the type G chest within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
I am sorry to announce that you are now in the chamber.
You see a type G chest. You can see an opened dresser. What a letdown! The dresser is empty! You make out a closed non-euclidean safe in the room. You scan the room for a recliner, and you find a recliner. The recliner appears to be empty.
There is an unguarded exit to the north.
There is a type G passkey and a non-euclidean latchkey on the floor.
You are carrying nothing.

your action:

Response: take type G passkey<|im_end|>unlock type G chest with type G passkey<|im_end|>open type G chest<|im_end|>take pillow from type G chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First of all, try to venture north. Once you manage that, pick up the fork from the counter within the kitchen. If you have got the fork, attempt to take a trip south. After that, you can place the fork inside the Microsoft chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one. You begin to take stock of what's here.
You can make out an opened Microsoft chest. The Microsoft chest is empty! What a waste of a day! You make out a locked standard looking suitcase right there by you.
There is an unguarded exit to the north.
You are carrying: a Microsoft passkey and a formless keycard.

your action:

Response: go north<|im_end|>take fork from counter<|im_end|>go south<|im_end|>insert fork into Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Your first objective is to go to the west. With that accomplished, recover the bowl from the shelf within the kitchenette. After that, try to take a trip east. With that over with, put the bowl on the chair. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You start to take note of what's in the room.
You scan the room, seeing a chair. However, the chair, like an empty chair, has nothing on it. You see a desk. But the thing hasn't got anything on it. You smell a pungent smell, and follow it to a mantle. Make a note of this, you might have to put stuff on or in it later on. The mantle is typical. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the mantle.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a mug on the floor.
You are carrying: a pear.

your action:

Response: go west<|im_end|>take bowl from shelf<|im_end|>go east<|im_end|>put bowl on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to check that the locker is unlocked with the key. And then, open the locker inside the garage. Then, recover the cane from the locker within the garage. And then, drop the cane on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locker. You can see a suitcase. The suitcase contains a sock and an insect. Look out! It's a- oh, never mind, it's just a cuboid box. You see a gleam over in a corner, where you can see a shelf. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a key, a cuboid keycard and a rectangular latchkey.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take cane from locker<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could try to go west. With that accomplished, pick up the latchkey from the mantelpiece within the lounge. After that, make an effort to travel east. And then, check that the box is unlocked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study. I guess you better just go and list everything you see here.
Hey, want to see a box? Look over there, a box. You make out a closed formless box. You can make out a desk. On the desk you can make out a formless key. You shudder, but continue examining the room. You can make out a shelf. The shelf is standard. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey from mantelpiece<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go south. Okay, and then, ensure that the type 7 chest in the office is open. After opening the type 7 chest, pick up the Henderson's style latchkey from the type 7 chest within the office. After that, doublecheck that the Henderson's style chest in the office is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You bend down to tie your shoe. When you stand up, you notice a locker. The locker contains a shadfly. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Hey, want to see a suitcase? Look over there, a suitcase!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey and a cane on the floor.
You are carrying: a gummy bear, a type 7 passkey and a nest of insects.

your action:

Response: go south<|im_end|>open type 7 chest<|im_end|>take Henderson's style latchkey from type 7 chest<|im_end|>unlock Henderson's style chest with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to venture north. And then, retrieve the book from the bookshelf within the salon. Then, make an effort to move south. With that over with, rest the book on the counter within the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You hear a noise behind you and spin around, but you can't see anything other than a counter. On the counter you can see a banana. There's something strange about this thing being here, but you don't have time to worry about that now. Oh wow! Is that what I think it is? It is! It's a board. The board is usual. Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unguarded exit to the north.
There is a shirt on the floor.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take book from bookshelf<|im_end|>go south<|im_end|>put book on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to go to the south. And then, ensure that the Henderson's box is open. And then, pick up the Microsoft style keycard from the Henderson's box in the laundromat. Then, insert the Microsoft style keycard into the Microsoft style chest in the laundromat's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
Oh, great. Here's a counter. The counter appears to be empty. You smell an intriguing smell, and follow it to a bench. But oh no! there's nothing on this piece of junk. You see a board. Why don't you take a picture of it, it'll last longer! The board is usual. But the thing is empty, unfortunately.
There is an unblocked exit to the south.
You are carrying: a textbook.

your action:

Response: go south<|im_end|>open Henderson's box<|im_end|>take Microsoft style keycard from Henderson's box<|im_end|>unlock Microsoft style chest with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, open the formless chest within the chamber. Once you have pulled open the formless chest, take the licorice strip from the formless chest. Then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. I guess you better just go and list everything you see here.
You see a closed formless chest. You make out a bookshelf. Make a note of this, you might have to put stuff on or in it later on. But the thing is empty. You can see a bar. On the bar you see a monitor. You see a gleam over in a corner, where you can see a bench. The bench is usual. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a durian and a formless keycard on the floor.
You are carrying: a carrot and a latchkey.

your action:

Response: open formless chest<|im_end|>take licorice strip from formless chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make it so that the box in the steam room is unlocked. Then, open the box within the steam room. Then, retrieve the burger from the box. After that, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a typical kind of place. That is to say, you're in a steam room.
You can see a locked box. You can make out a type 6 locker. You check the price tag that the type 6 locker's owner still hasn't taken off. Thirty dollars?! That's ridiculous! I have a person who works for a company who could get you one of those for 50 bucks! The type 6 locker contains a sponge. You check the price tag that the type 6 locker's owner still hasn't taken off. Thirty dollars?! That's ridiculous! I have a person who works for a company who could get you one of those for 50 bucks!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key, a type 6 passkey and a type U latchkey.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take burger from box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First off, venture south. With that over with, open the type L chest. Then, recover the candy bar from the type L chest inside the office. After that, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. Let's see what's in here.
You see a closed chest.
There is an unblocked exit to the south.
You are carrying: a type L key and a pen.

your action:

Response: go south<|im_end|>open type L chest<|im_end|>take candy bar from type L chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to venture south. And then, take the cake scented key from the table. Then, unlock the cake scented chest. And then, open the cake scented chest in the study. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one. You begin to take stock of what's here.
You can see a freezer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The freezer is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the south.
There is a loaf of bread, a blender and a butterfly on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cake scented key from table<|im_end|>unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, pick up the keycard from the armchair. After you have taken the keycard, make absolutely sure that the safe is unlocked with the keycard. Then, ensure that the safe is open. After that, pick up the backup calendar from the safe in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place. I guess you better just go and list everything you see here.
You can make out a locked safe. You can make out a type 2 chest. You make out an opened case. The case is empty, what a horrible day! You can make out a toolbox, so there's that. You can see an armchair. The armchair is normal. On the armchair you see a keycard and a type 2 key.
There is an unblocked exit to the west.
You are carrying: an apple and a cranberry.

your action:

Response: take keycard from armchair<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take backup calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to take a trip west. And then, take the paper towel from the cabinet. And then, move east. With that accomplished, drop the paper towel on the floor of the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An usual kind of place.
You see a locked trunk. You can see a bench. The bench is typical. But the thing hasn't got anything on it. If you haven't noticed it already, there seems to be something there by the wall, it's a board. What a coincidence, weren't you just thinking about a board? The board is standard. But the thing is empty, unfortunately.
There is an unguarded exit to the west.
There is a worm and a shadfly on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take paper towel from cabinet<|im_end|>go east<|im_end|>drop paper towel<|im_end|>