Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make an attempt to travel north. And then, recover the mug from the locker inside the cookhouse. Then, go south. Once you do that, toss the mug on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place.
You can see a type W locker. The type W locker contains an insect. You see a type 5 chest. Empty! What kind of nightmare TextWorld is this? You see a mantelpiece. On the mantelpiece you can see a type 5 key. Wow! Just like in the movies!
There is an unguarded exit to the north.
There is a type W key and a book on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take mug from locker<|im_end|>go south<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, check that the Microsoft box is unlocked with the Microsoft keycard. Having unlocked the Microsoft box, make sure that the Microsoft box within the study is wide open. And then, retrieve the shadfly from the Microsoft box. If you can get your hands on the shadfly, you can deposit the shadfly inside the case within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. You start to take note of what's in the room.
Oh, great. Here's a case. The case is empty! What a waste of a day! You can see a locked Microsoft box nearby.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Microsoft keycard.

your action:

Response: unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take shadfly from Microsoft box<|im_end|>insert shadfly into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First, it would be great if you could move east. After that, take the TextWorld limited edition passkey from the locker inside the canteen. After you have taken the TextWorld limited edition passkey, make absolutely sure that the TextWorld limited edition box is unlocked with the TextWorld limited edition passkey. And then, make sure that the TextWorld limited edition box within the canteen is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
You make out a bowl. The bowl is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? Were you looking for a counter? Because look over there, it's a counter. On the counter you can see a banana.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take TextWorld limited edition passkey from locker<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, pick-up the passkey from the floor of the bar. With the passkey, take a trip east. With that over with, close the locker inside the bedroom. After closing the locker, make absolutely sure that the locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual kind of place. The room is well lit.
Look out! It's a- oh, never mind, it's just a recliner. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the recliner.
You need an unblocked exit? You should try going east.
There is a passkey on the floor.
You are carrying: a stick of butter, a cauliflower and a bowl.

your action:

Response: take passkey<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to unlock the Henderson's chest. After that, ensure that the Henderson's chest in the cellar is open. And then, take the latchkey from the Henderson's chest in the cellar. Then, lock the safe with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
You see a closed safe. You see a locked Henderson's chest. What's that over there? It looks like it's a table. The table is usual. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going west.
There is a bug and a nest of bugs on the floor.
You are carrying: a cucumber and a Henderson's key.

your action:

Response: unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>take latchkey from Henderson's chest<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. After that, retrieve the laptop from the mantle inside the recreation zone. Then, make an effort to take a trip south. Then, place the laptop on the rack within the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical one.
You make out a rack. The rack is typical. However, the rack, like an empty rack, has nothing on it. Hopefully this doesn't make you too upset.
You need an unguarded exit? You should try going north.
There is a cauliflower and a loaf of bread on the floor.
You are carrying: a garlic clove and a golf ball.

your action:

Response: go north<|im_end|>take laptop from mantle<|im_end|>go south<|im_end|>put laptop on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to pick up the key from the floor of the cellar. After that, head east. That done, make sure that the safe in the workshop is closed. And then, doublecheck that the safe inside the workshop is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place. The room is well lit.
You can make out a rack. On the rack you make out a frisbee.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a key and a lampshade on the floor.
You are carrying: a burger and a nest of bats.

your action:

Response: take key<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the cuboid box within the spare room is unlocked. And then, open the cuboid box. And then, retrieve the fly larva from the cuboid box. And then, place the fly larva on the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You can see a cuboid box. You bend down to tie your shoe. When you stand up, you notice a locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a shadfly on the floor.
You are carrying: a legume, a candy bar, a cuboid passkey, a Henderson's latchkey and a bug.

your action:

Response: unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take fly larva from cuboid box<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could make sure that the locker inside the kitchen is unlocked. And then, ensure that the locker is open. And then, take the bowl from the locker within the kitchen. And then, throw the bowl on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. You begin looking for stuff.
You see a locker. Make a note of this, you might have to put stuff on or in it later on. You can see a chest. You make out a table. But the thing is empty. Hm. Oh well
There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take bowl from locker<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First of all, you could, like, unlock the cuboid box within the bedroom. And then, assure that the cuboid box within the bedroom is open. Then, recover the cake scented key from the cuboid box. After you have got the cake scented key, lock the cake scented locker in the bedroom with the cake scented key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You can see a cake scented locker, so there's that. You see a locked cuboid box in the corner.
You need an unguarded exit? You should try going west.
You are carrying: a grape, a cuboid passkey, a passkey and a keycard.

your action:

Response: unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take cake scented key from cuboid box<|im_end|>lock cake scented locker with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to lift the key from the floor of the shower. And then, make an effort to venture south. With that done, doublecheck that the box inside the cubicle is closed. And then, doublecheck that the box is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You make out a closed rectangular locker here. Were you looking for a type J safe? Because look over there, it's a type J safe. You smell an intriguing smell, and follow it to a board. On the board you see a rectangular passkey. Hey, want to see a table? Look over there, a table. The table is usual. However, the table, like an empty table, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a key and a type J latchkey on the floor.
You are carrying: a peanut.

your action:

Response: take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to move west. Once you manage that, lift the Comic Strip Calendar from the floor of the workshop. With the Comic Strip Calendar, go to the east. With that done, place the Comic Strip Calendar on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a shelf. But the thing is empty. You hear a noise behind you and spin around, but you can't see anything other than a plate. Now why would someone leave that there? But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key and a binder.

your action:

Response: go west<|im_end|>take Comic Strip Calendar<|im_end|>go east<|im_end|>put Comic Strip Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, insert the passkey into the safe in the laundromat's lock to unlock it. Then, doublecheck that the safe within the laundromat is wide open. And then, recover the grape from the safe. With the grape, eat the grape. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You see a safe. You can make out a box. The box is empty! This is the worst thing that could possibly happen, ever! You make out a drawer.
You need an unguarded exit? You should try going north.
There is a legume and a loaf of bread on the floor.
You are carrying: a passkey and a keyboard.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take grape from safe<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could pick up the keycard from the floor of the kitchenette. With the keycard, make an attempt to venture east. Then, make it so that the chest inside the pantry is shut. After that, make absolutely sure that the chest in the pantry is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard one.
Oh wow! Is that what I think it is? It is! It's a pan. The pan is typical. The pan appears to be empty. Hm. Oh well
You need an unblocked exit? You should try going east.
There is a keycard and a blender on the floor.
You are carrying: a boysenberry and a ladle.

your action:

Response: take keycard<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to venture south. And then, ensure that the chest is open. Then, recover the whisk from the chest. After that, drop the whisk on the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
You see a box. You can see a freezer. Huh, weird. The freezer contains a cuboid latchkey. Oh, great. Here's a cuboid chest. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going south.
There is a shadfly on the floor.
You are carrying: a key and a latchkey.

your action:

Response: go south<|im_end|>open chest<|im_end|>take whisk from chest<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to unlock the box in the cellar. After that, make sure that the box in the cellar is opened. After you have pulled open the box, retrieve the Henderson's keycard from the box. If you can get your hands on the Henderson's keycard, unlock the Henderson's box in the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You begin looking for stuff.
You make out a locked Henderson's box, which looks standard, close by. Hey, want to see a box? Look over there, a box. Classic TextWorld. You see a rack. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a durian, a key, a teaspoon, a tablet and a tv.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take Henderson's keycard from box<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First step, try to go west. And then, pick up the potato from the floor of the studio. After that, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You make out a pan. On the pan you make out a teaspoon. You make out a shelf. The shelf is standard. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the west.
You are carrying: a cauliflower.

your action:

Response: go west<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, unlock the box. And then, make sure that the box within the kitchenette is opened. If you have opened the box, pick up the shadfly from the box. And then, throw the shadfly on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
What's that over there? It looks like it's a box. Look over there! a Microsoft limited edition chest.
You need an unguarded exit? You should try going north.
There is a legume and a Microsoft limited edition keycard on the floor.
You are carrying: a stick of butter, a passkey and a paper towel.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the chest in the cookhouse is unlocked. And then, open the chest in the cookhouse. After pulling open the chest, pick up the TextWorld limited edition keycard from the chest. Then, assure that the TextWorld limited edition chest is locked with the TextWorld limited edition keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place.
You see a TextWorld limited edition chest. You can see a chest. A closed spherical locker, which looks normal, is close by. An open case is nearby. The case is empty, what a horrible day! You make out a board. The board is standard. However, the board, like an empty board, has nothing on it. Hm. Oh well
You need an unblocked exit? You should try going north.
You are carrying: a sandwich, a coconut and a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take TextWorld limited edition keycard from chest<|im_end|>lock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the key into the box's lock to unlock it. And then, open the box within the workshop. And then, recover the Canadian limited edition latchkey from the box inside the workshop. After that, insert the Canadian limited edition latchkey into the Canadian limited edition locker's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop.
You can see a Canadian limited edition locker. You can make out a box. You see a coffer. You make out a mantelpiece. Make a note of this, you might have to put stuff on or in it later on. The mantelpiece is typical. But the thing is empty.
There is an unblocked exit to the west.
There is a fly larva on the floor.
You are carrying: a fondue, a cauliflower, a peanut, a key and a bug.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take Canadian limited edition latchkey from box<|im_end|>unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go to the west. After that, take the spherical key from the desk in the lounge. Then, venture east. That done, unlock the spherical locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary kind of place. I guess you better just go and list everything you see here.
Were you looking for a spherical locker? Because look over there, it's a spherical locker. You can see a table. What a coincidence, weren't you just thinking about a table? The table is usual. Unfortunately, there isn't a thing on it. You see a workbench. The workbench is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a pair of headphones on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take spherical key from desk<|im_end|>go east<|im_end|>unlock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, attempt to go to the north. Then, recover the vanilla scented keycard from the floor of the office. Then, travel south. That done, make sure the vanilla scented locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place.
What's that over there? It looks like it's a vanilla scented locker. You can make out a fudge scented box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a licorice strip on the floor.
You are carrying: a legume and a disk.

your action:

Response: go north<|im_end|>take vanilla scented keycard<|im_end|>go south<|im_end|>lock vanilla scented locker with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel north. Next, recover the cuboid key from the safe. After that, try to head south. With that done, unlock the cuboid chest in the cubicle with the cuboid key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You can make out a locked cuboid chest. You see a gleam over in a corner, where you can see a cabinet. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is usual. But the thing is empty. You rest your hand against a wall, but you miss the wall and fall onto a mantle. The mantle appears to be empty.
You need an unguarded exit? You should try going north.
You are carrying: a coffee cup and a mat.

your action:

Response: go north<|im_end|>take cuboid key from safe<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, take the passkey from the desk within the office. Then, make absolutely sure that the safe inside the office is unlocked. Then, ensure that the safe in the office is open. Then, retrieve the mouse from the safe inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place.
You see a locked safe. You can see a vanilla scented safe. You see a gleam over in a corner, where you can see a case. The case is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a desk. On the desk you make out a passkey. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. On the stand you can see a vanilla scented latchkey. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is typical. But oh no! there's nothing on this piece of trash.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from desk<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take mouse from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the cake scented passkey from the TextWorld limited edition box inside the parlor. After that, check that the cake scented chest inside the parlor is unlocked with the cake scented passkey. Then, open the cake scented chest. After pulling open the cake scented chest, you can insert the nest of spiders inside the cake scented chest within the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard kind of place.
You make out a locked cake scented chest in the room. You see an opened TextWorld limited edition box. The TextWorld limited edition box contains a cake scented passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You hear a noise behind you and spin around, but you can't see anything other than a chest.
There is an unguarded exit to the west.
There is a TextWorld limited edition passkey on the floor.
You are carrying: a nest of spiders and a Cat Calendar.

your action:

Response: take cake scented passkey from TextWorld limited edition box<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>insert nest of spiders into cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, venture west. That done, retrieve the butterfly from the floor of the canteen. After that, go to the east. Following that, toss the butterfly on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a type O locker. As if things weren't amazing enough already, you can even see a saucepan. But oh no! there's nothing on this piece of junk.
You need an unguarded exit? You should try going west.
There is a type O passkey on the floor.
You are carrying: a lingonberry.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, make an attempt to move west. That done, take the durian from the table. Then, eat the durian. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Look at you, bigshot, walking into a vault like it isn't some huge deal. Let's see what's in here.
You can make out a box. The box is empty! This is the worst thing that could possibly happen, ever! You smell an awful smell, and follow it to a counter. Make a note of this, you might have to put stuff on or in it later on. The counter appears to be empty. If you haven't noticed it already, there seems to be something there by the wall, it's a stand. The stand appears to be empty. What's that over there? It looks like it's a rack. You shudder, but continue examining the rack. The rack is usual. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take durian from table<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, take a trip south. If you can finish that, ensure that the locker is open. After pulling open the locker, take the passkey from the locker. Then, unlock the safe inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. You begin looking for stuff.
You can make out a soap scented box. You see a bowl. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going south.
You are carrying: a loaf of bread and a soap scented key.

your action:

Response: go south<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head east. Once you do that, ensure that the safe in the cubicle is open. After that, pick up the gummy bear from the safe inside the cubicle. If you can get your hands on the gummy bear, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one.
You make out a closed non-euclidean locker, which looks ordinary, in the room.
You need an unguarded exit? You should try going east.
There is a pizza, a non-euclidean passkey and a Comic Strip Calendar on the floor.
You are carrying: a candy bar, a latchkey, a teaspoon and an Advent Calendar.

your action:

Response: go east<|im_end|>open safe<|im_end|>take gummy bear from safe<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First stop, travel north. And then, take the formless key from the safe within the washroom. After that, attempt to take a trip south. If you can accomplish that, check that the formless chest in the kitchenette is unlocked with the formless key. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked formless chest right there by you. You make out a closed usual looking non-euclidean box nearby. You make out a freezer. You make out a platter. I guess it's true what they say, if you're looking for a platter, go to TextWorld. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the north.
You are carrying: a cauliflower, a key and a passkey.

your action:

Response: go north<|im_end|>take formless key from safe<|im_end|>go south<|im_end|>unlock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, travel east. Once you get around to doing that, make sure that the non-euclidean safe in the cookery is opened. And then, take the candy bar from the non-euclidean safe. After picking up the candy bar, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A standard one. You begin to take stock of what's here.
You can make out a locked formless box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cuboid chest, so there's that. You see a counter. But oh no! there's nothing on this piece of junk.
You need an unblocked exit? You should try going east.
There is a formless latchkey on the floor.
You are carrying: a non-euclidean key and a nest of shrimp.

your action:

Response: go east<|im_end|>open non-euclidean safe<|im_end|>take candy bar from non-euclidean safe<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to move south. After that, recover the key from the desk. And then, assure that the chest is unlocked. After that, ensure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
This is going to sound unbelievable, but you've just entered a dish-pit.
You see a locked formless safe. You make out a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the south. Don't worry, it is unguarded.
There is a formless keycard on the floor.
You are carrying: a fondue and a fork.

your action:

Response: go south<|im_end|>take key from desk<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First of all, retrieve the type B keycard from the table. If you can get your hands on the type B keycard, unlock the type B locker with the type B keycard. Then, ensure that the type B locker inside the cookhouse is open. And then, recover the spoon from the type B locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You make out a type B locker. You can make out a safe. Oh wow! Is that what I think it is? It is! It's a table. The table is normal. On the table you make out a type B keycard. Now that's what I call TextWorld! Look out! It's a- oh, never mind, it's just a platter. The platter is typical. The platter appears to be empty. You make a mental note to not get your hopes up the next time you see a platter in a room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a candy bar, an onion, a passkey, a worm and a mop.

your action:

Response: take type B keycard from table<|im_end|>unlock type B locker with type B keycard<|im_end|>open type B locker<|im_end|>take spoon from type B locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, venture south. And then, pick up the non-euclidean latchkey from the counter in the washroom. Then, insert the non-euclidean latchkey into the non-euclidean safe in the washroom's lock to unlock it. After unlocking the non-euclidean safe, ensure that the non-euclidean safe inside the washroom is open. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You make out a type 0 safe.
There is an unguarded exit to the south.
There is a stick of butter and a spoon on the floor.
You are carrying: a type 0 key.

your action:

Response: go south<|im_end|>take non-euclidean latchkey from counter<|im_end|>unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, you could, like, take a trip south. Next, ensure that the box is open. Once you have pulled open the box, pick up the keycard from the box. After that, lock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place.
You see a closed standard looking Henderson's style safe here. You can make out a table. The table is standard. On the table you can make out a butterfly. Classic TextWorld. You smell a wretched smell, and follow it to a counter. On the counter you can see a Henderson's style keycard.
You need an unguarded exit? You should try going south.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the Microsoft style passkey from the board. If you can get your hands on the Microsoft style passkey, make sure that the Microsoft style safe in the steam room is unlocked. And then, ensure that the Microsoft style safe is open. And then, take the shirt from the Microsoft style safe in the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked Microsoft style safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a board. The board is normal. On the board you can make out a Microsoft style passkey. You can see a table. The table is usual. But the thing is empty. What's the point of an empty table?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Canadian limited edition keycard, a mop, a top hat and a knife.

your action:

Response: take Microsoft style passkey from board<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>open Microsoft style safe<|im_end|>take shirt from Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to open the type 6 chest in the bedchamber. And then, recover the fudge scented latchkey from the type 6 chest. With the fudge scented latchkey, make an attempt to move east. Then, look and see that the fudge scented safe within the recreation zone is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one.
You rest your hand against a wall, but you miss the wall and fall onto a type 6 chest. You wonder idly who left that here.
There is an unblocked exit to the east.
There is a butterfly on the floor.
You are carrying: a cashew and a type 6 passkey.

your action:

Response: open type 6 chest<|im_end|>take fudge scented latchkey from type 6 chest<|im_end|>go east<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the Canadian key from the floor of the parlor. After that, make sure that the Canadian box is unlocked. Then, look and see that the Canadian box is opened. After that, recover the novel from the Canadian box in the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
A locked typical looking Canadian box is right there by you. You can see a desk. The desk is ordinary. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
There is a Canadian key and a nest of kittens on the floor.
You are carrying: a bowl.

your action:

Response: take Canadian key<|im_end|>unlock Canadian box with Canadian key<|im_end|>open Canadian box<|im_end|>take novel from Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, attempt to head east. Okay, and then, ensure that the safe is open. And then, take the glove from the safe in the basement. Having picked up the glove, put the glove on the workbench in the basement. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
Look over there! a Microsoft style safe. The Microsoft style safe is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going east.
You are carrying: a lingonberry and a Microsoft style latchkey.

your action:

Response: go east<|im_end|>open safe<|im_end|>take glove from safe<|im_end|>put glove on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to head east. Then, make absolutely sure that the type D safe within the cubicle is open. After pulling open the type D safe, recover the fondue from the type D safe. Then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You make out a locked basket, which looks standard, right there by you. You can make out a recliner. The recliner is typical. Looks like someone's already been here and taken everything off it, though. Look out! It's a- oh, never mind, it's just a bookshelf. But there isn't a thing on it.
There is an unblocked exit to the east.
There is a monitor and a tv on the floor.
You are carrying: a key, a worm and a mouse.

your action:

Response: go east<|im_end|>open type D safe<|im_end|>take fondue from type D safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to lift the latchkey from the floor of the study. If you can get your hands on the latchkey, insert the latchkey into the box in the study's lock to unlock it. After that, open the box in the study. After that, retrieve the binder from the box. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one.
You see a locked box. You can make out a closed Microsoft box right there by you. Look out! It's a- oh, never mind, it's just a chair. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going north.
There is a cookie, a latchkey and a Microsoft passkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take binder from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the Canadian chest is unlocked. After that, ensure that the Canadian chest within the garage is open. Once you have pulled open the Canadian chest, take the golf club from the Canadian chest. After that, throw the golf club on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage. You begin to take stock of what's in the room.
You can make out a locked Canadian chest. You can see a closed locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a glove on the floor.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian chest with Canadian passkey<|im_end|>open Canadian chest<|im_end|>take golf club from Canadian chest<|im_end|>drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, try to go to the south. Following that, recover the Canadian limited edition keycard from the floor of the washroom. And then, assure that the Canadian limited edition chest is unlocked. And then, open the Canadian limited edition chest within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You see a chest. The chest is empty, what a horrible day! You can make out a mantelpiece. On the mantelpiece you make out an Advent Calendar. Look out! It's a- oh, never mind, it's just a desk. The desk is typical. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a fondue and a kettle.

your action:

Response: go south<|im_end|>take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could make an attempt to go to the east. And then, take the rectangular keycard from the mantle in the chamber. And then, look and see that the rectangular chest in the chamber is unlocked. And then, open the rectangular chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look around you. Take it all in. It's not every day someone gets to be in a dish-pit.
You can make out a rack. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cashew and a nest of bugs.

your action:

Response: go east<|im_end|>take rectangular keycard from mantle<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. And then, open the fudge scented box within the garage. And then, retrieve the shadfly from the fudge scented box within the garage. After that, ditch the shadfly on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
Look over there! a platter. The platter is ordinary. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a garlic clove on the floor.
You are carrying: a berry and a tablet.

your action:

Response: go south<|im_end|>open fudge scented box<|im_end|>take shadfly from fudge scented box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, venture north. With that done, retrieve the insect from the floor of the cookery. After that, move south. After that, drop the insect on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard one. You begin to take stock of what's here.
As if things weren't amazing enough already, you can even see a type 8 box. Make a note of this, you might have to put stuff on or in it later on. The type 8 box contains a sandwich and a type 8 keycard. You shudder, but continue examining the room. You make out a Microsoft style chest.
You need an unblocked exit? You should try going north.
There is a Microsoft style keycard and a manuscript on the floor.
You are carrying: a sponge.

your action:

Response: go north<|im_end|>take insect<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to take a trip north. If you can get through with that, retrieve the formless key from the floor of the office. Then, make an attempt to head south. And then, make absolutely sure the formless locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You can make out a formless locker. The light flickers for a second, but nothing else happens. You make out an opened locker. Empty! What kind of nightmare TextWorld is this? You rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is normal. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a binder on the floor.
You are carrying: a sandwich, a fly larva, a spoon and a teacup.

your action:

Response: go north<|im_end|>take formless key<|im_end|>go south<|im_end|>lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an attempt to go south. Okay, and then, unlock the Microsoft style locker with the Microsoft style keycard. After that, open the Microsoft style locker. After that, recover the bug from the Microsoft style locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Okay, so you're in an attic, cool, but is it typical? You better believe it is.
You make out a closed non-euclidean locker. You can see a rack. The rack is usual. Looks like someone's already been here and taken everything off it, though. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. You shudder, but continue examining the shelf. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the south.
There is a non-euclidean key on the floor.
You are carrying: a cashew, a Microsoft style keycard and a manuscript.

your action:

Response: go south<|im_end|>unlock Microsoft style locker with Microsoft style keycard<|im_end|>open Microsoft style locker<|im_end|>take bug from Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the safe in the scullery is unlocked. Then, open the safe. And then, recover the key from the safe. Then, lock the box with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one.
Oh wow! Is that what I think it is? It is! It's a box. You see a locked safe. As if things weren't amazing enough already, you can even see a cabinet. Wow, isn't TextWorld just the best? What a letdown! The cabinet is empty! You can make out a freezer. What a letdown! The freezer is empty! You can see a platter. Unfortunately, there isn't a thing on it. Hopefully this doesn't make you too upset.
You need an unblocked exit? You should try going west.
There is a pear on the floor.
You are carrying: a loaf of bread, a keycard and a vanilla scented key.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to head east. Then, ensure that the type B chest inside the garage is open. And then, recover the latchkey from the type B chest within the garage. After that, assure that the chest within the garage is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed ordinary looking Henderson's box in the room. You can make out a suitcase. The suitcase contains a potato. If you haven't noticed it already, there seems to be something there by the wall, it's a crate. Make a note of this, you might have to put stuff on or in it later on.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Henderson's passkey.

your action:

Response: go east<|im_end|>open type B chest<|im_end|>take latchkey from type B chest<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an effort to venture east. Next, open the cake scented locker in the workshop. After that, recover the Cat Calendar from the cake scented locker inside the workshop. After that, rest the Cat Calendar on the table. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary kind of place. Let's see what's in here.
You can make out a closed lavender scented box. You can make out an opened cabinet in the room. The cabinet is empty! What a waste of a day! What's that over there? It looks like it's a counter. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a lavender scented key and a scarf on the floor.
You are carrying: a soap scented keycard.

your action:

Response: go east<|im_end|>open cake scented locker<|im_end|>take Cat Calendar from cake scented locker<|im_end|>put Cat Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip north. And then, recover the kettle from the floor of the kitchen. Once you have picked up the kettle, go to the south. With that over with, put the kettle inside the locker within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. I guess you better just go and list everything you see here.
You can see a locker. The locker is empty! What a waste of a day! You can see a locked safe in the room. You make out a locked Henderson's box. You can make out a mantle. You see a sandwich on the mantle. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see an armchair. You see a passkey and a keycard on the armchair.
You need an unguarded exit? You should try going north.
There is a Henderson's key on the floor.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take kettle<|im_end|>go south<|im_end|>insert kettle into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. After that, take the cuboid passkey from the shelf inside the chamber. After that, unlock the cuboid box. Then, ensure that the cuboid box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a chair. The chair is usual. On the chair you can make out a grape.
There is an exit to the east. Don't worry, it is unblocked.
There is a burger and a butterfly on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cuboid passkey from shelf<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to venture west. Then, take the insect from the shelf inside the bedchamber. And then, go to the east. After that, place the insect on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You can see a box. You hear a noise behind you and spin around, but you can't see anything other than a table. The table is standard. On the table you see a keycard and a lampshade. Hmmm... what else, what else?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a formless passkey.

your action:

Response: go west<|im_end|>take insect from shelf<|im_end|>go east<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First step, travel north. And then, pick up the kettle from the rack in the cookhouse. Then, go to the south. With that accomplished, you can insert the kettle into the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one. I guess you better just go and list everything you see here.
You can see a coffer. The coffer contains a fresh laundry scented latchkey. Wow, check out the price tag that's still affixed to the coffer! Thirty dollars! You make out a closed box in the room. You see a fresh laundry scented safe. You make out a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you can make out a key. Now that's what I call TextWorld!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a pen on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take kettle from rack<|im_end|>go south<|im_end|>insert kettle into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to move north. With that accomplished, retrieve the Canadian latchkey from the table. After that, try to take a trip south. And then, check that the Canadian chest within the shower is unlocked with the Canadian latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. The room is well lit.
Hey, want to see a Canadian chest? Look over there, a Canadian chest. You see a shelf. The shelf is normal. On the shelf you make out a paper towel. You can see a bench. The bench is usual. On the bench you can see a gummy bear. Oh, great. Here's a board. I guess it's true what they say, if you're looking for a board, go to TextWorld. But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going north.
There is a vacuum on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Canadian latchkey from table<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to insert the rectangular passkey into the rectangular locker's lock to unlock it. After that, ensure that the rectangular locker is open. And then, pick up the plant from the rectangular locker. And then, sit the plant on the shelf within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I am excited to announce that you are now in the bedroom. You can barely contain your excitement.
You see a rectangular locker. You can see a shelf. The shelf is normal. On the shelf you make out a laptop. You can make out a bed. The bed is usual. Looks like someone's already been here and taken everything off it, though. Silly bed, silly, empty, good for nothing bed.
You need an unguarded exit? You should try going west.
There is a worm on the floor.
You are carrying: a garlic clove, a cookie, a rectangular passkey, a teacup and a broom.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take plant from rectangular locker<|im_end|>put plant on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an attempt to go east. That done, ensure that the locker is open. And then, recover the fresh laundry scented passkey from the locker inside the cookhouse. After that, make sure the fresh laundry scented safe inside the cookhouse is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
A crooked notice tells you that you are now in the restroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a dresser. Empty! What kind of nightmare TextWorld is this? You can make out a bench. The bench is ordinary. But there isn't a thing on it.
You need an unguarded exit? You should try going east.
There is a sponge on the floor.
You are carrying: a passkey and an insect.

your action:

Response: go east<|im_end|>open locker<|im_end|>take fresh laundry scented passkey from locker<|im_end|>lock fresh laundry scented safe with fresh laundry scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, insert the key into the safe inside the dish-pit's lock to unlock it. And then, ensure that the safe inside the dish-pit is open. And then, pick up the ladle from the safe in the dish-pit. Then, you can put the ladle into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see an opened chest. What a letdown! The chest is empty! You make out a locked safe. You smell an intriguing smell, and follow it to a table. Now why would someone leave that there? Looks like someone's already been here and taken everything off it, though.
There is an exit to the north. Don't worry, it is unblocked.
There is a spoon on the floor.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take ladle from safe<|im_end|>insert ladle into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, attempt to go to the south. After that, pick up the cake scented passkey from the cabinet within the study. And then, make absolutely sure that the cake scented box within the study is unlocked. After that, open the cake scented box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You can see a American limited edition box. You hear a noise behind you and spin around, but you can't see anything other than an armchair. On the armchair you make out a keyboard. You smell an awful smell, and follow it to a stand. The stand is standard. But the thing is empty. Hey, want to see a mantle? Look over there, a mantle. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the south.
There is an American limited edition key on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cake scented passkey from cabinet<|im_end|>unlock cake scented box with cake scented passkey<|im_end|>open cake scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an effort to travel east. Then, make sure that the safe is ajar. And then, take the shadfly from the safe inside the basement. Then, put the shadfly into the trunk inside the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. The counter is typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cookie, a stick of butter and a whisk on the floor.
You are carrying: a kiwi.

your action:

Response: go east<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>insert shadfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, make an effort to head south. Then, assure that the chest is wide open. Then, pick up the vanilla scented keycard from the chest. And then, lock the vanilla scented box with the vanilla scented keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room is well lit.
You can see a table. You shudder, but continue examining the table. The table is usual. On the table you make out an insect. It doesn't get more TextWorld than this! You can see a board. The board appears to be empty.
There is an exit to the south. Don't worry, it is unguarded.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take vanilla scented keycard from chest<|im_end|>lock vanilla scented box with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, check that the rectangular box inside the parlor is unlocked with the rectangular key. And then, ensure that the rectangular box in the parlor is open. Having pulled open the rectangular box, recover the laptop from the rectangular box. Then, place the laptop on the floor of the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. You can barely contain your excitement.
You can make out a rectangular box. Now why would someone leave that there? You can make out a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? Empty! What kind of nightmare TextWorld is this? You can make out a stand. The stand is typical. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a loaf of bread, a grape, a cucumber and a rectangular key.

your action:

Response: unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take laptop from rectangular box<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, attempt to go north. With that done, lift the key from the floor of the spare room. After that, go south. And then, unlock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You begin to take stock of what's here.
You can make out a locker. Hey, want to see a spherical box? Look over there, a spherical box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the north. Don't worry, it is unguarded.
There is a spherical latchkey on the floor.
You are carrying: a gummy bear, a rectangular key, a worm, a desktop computer and a book.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First, it would be good if you could look and see that the box inside the laundromat is unlocked. And then, make it so that the box within the laundromat is open. And then, take the broom from the box within the laundromat. After getting the broom, sit the broom on the board within the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
Well how about that, you are in a place we're calling a laundromat.
Oh, great. Here's a box. You wonder idly who left that here. You can see a board. But the thing hasn't got anything on it. You see a bench. The bench is ordinary. The bench appears to be empty. Look over there! a counter. Wow, isn't TextWorld just the best? The counter is ordinary. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cauliflower, a garlic clove, a chocolate bar, a key and a textbook.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take broom from box<|im_end|>put broom on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to pick up the cuboid key from the bookshelf. Then, make absolutely sure that the cuboid chest within the study is unlocked with the cuboid key. And then, ensure that the cuboid chest in the study is open. After that, recover the butterfly from the cuboid chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Okay, so you're in a study, cool, but is it normal? You better believe it is.
You can see a locked cuboid chest here. You make out a box. Oh wow! Is that what I think it is? It is! It's a bookshelf. The bookshelf is usual. On the bookshelf you see a cuboid key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You smell an intriguing smell, and follow it to an armchair. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? You make out a desk. The desk is standard. However, the desk, like an empty desk, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spherical passkey and a backup calendar.

your action:

Response: take cuboid key from bookshelf<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take butterfly from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! Your first objective is to travel north. With that over with, pick up the backup calendar from the case. And then, make an attempt to go to the south. And then, throw the backup calendar on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. You begin looking for stuff.
Were you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. The lavender scented chest contains a lavender scented passkey and a teapot. You rest your hand against a wall, but you miss the wall and fall onto a chair. The chair is normal. However, the chair, like an empty chair, has nothing on it.
You need an unblocked exit? You should try going north.
You are carrying: a latchkey, a blender and a textbook.

your action:

Response: go north<|im_end|>take backup calendar from case<|im_end|>go south<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go south. Then, retrieve the type F passkey from the desk in the lounge. And then, check that the type F safe within the lounge is unlocked with the type F passkey. After that, assure that the type F safe is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well how about that, you are in a place we're calling a canteen.
There is an exit to the south. Don't worry, it is unblocked.
There is a cashew on the floor.
You are carrying: a pizza.

your action:

Response: go south<|im_end|>take type F passkey from desk<|im_end|>unlock type F safe with type F passkey<|im_end|>open type F safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the key from the toolbox. And then, unlock the safe inside the cubicle with the key. And then, assure that the safe within the cubicle is ajar. After that, place the fly larva inside the safe inside the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You see a locked safe. You see a toolbox. The toolbox contains a key. You see a mantelpiece. What a coincidence, weren't you just thinking about a mantelpiece? You see a keyboard on the mantelpiece.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a garlic clove, a loaf of bread, a fly larva and a nest of bats.

your action:

Response: take key from toolbox<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>insert fly larva into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to travel north. Then, retrieve the rectangular passkey from the floor of the steam room. And then, attempt to go to the south. Then, make it so that the rectangular box inside the basement is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
Were you looking for a rectangular box? Because look over there, it's a rectangular box. You can see a cabinet. The cabinet is empty! What a waste of a day! You rest your hand against a wall, but you miss the wall and fall onto a type 6 safe.
There is an exit to the north. Don't worry, it is unguarded.
There is a garlic clove on the floor.
You are carrying: a sandwich, a type 6 latchkey and a frisbee.

your action:

Response: go north<|im_end|>take rectangular passkey<|im_end|>go south<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, venture east. Then, pick-up the rectangular keycard from the floor of the chamber. Then, look and see that the rectangular locker is unlocked. After that, ensure that the rectangular locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An ordinary kind of place.
You make out a Henderson's style box. Something scurries by right in the corner of your eye. Probably nothing. You can make out a counter. You see a Henderson's style latchkey and a golf club on the counter.
There is an exit to the east. Don't worry, it is unguarded.
There is a cashew on the floor.
You are carrying: a poem.

your action:

Response: go east<|im_end|>take rectangular keycard<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make it so that the Canadian limited edition locker is unlocked with the Canadian limited edition key. And then, open the Canadian limited edition locker within the parlor. After that, recover the type 8 key from the Canadian limited edition locker within the parlor. If you can get your hands on the type 8 key, unlock the type 8 chest with the type 8 key. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in an ordinary kind of place. That is to say, you're in a parlor.
You can see a locked type 8 chest, which looks normal, in the room. You make out a Canadian limited edition locker. You shudder, but continue examining the room. You make out a TextWorld box.
There is an exit to the north. Don't worry, it is unblocked.
There is a TextWorld latchkey on the floor.
You are carrying: an apple, a fondue, a banana and a Canadian limited edition key.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take type 8 key from Canadian limited edition locker<|im_end|>unlock type 8 chest with type 8 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to head west. And then, pick up the textbook from the floor of the bedchamber. Having got the textbook, go east. With that over with, toss the textbook on the floor of the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Ah, the parlor. This is some kind of parlor, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. I guess you better just go and list everything you see here.
You rest your hand against a wall, but you miss the wall and fall onto a mantelpiece. The mantelpiece is ordinary. The mantelpiece appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the west.
There is a coconut on the floor.
You are carrying: a licorice strip, a sandwich, a gummy bear and a passkey.

your action:

Response: go west<|im_end|>take textbook<|im_end|>go east<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel west. Next, recover the fondue from the bookshelf inside the workshop. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can see an opened non-euclidean chest, which looks typical, close by. The non-euclidean chest contains a non-euclidean key. You bend down to tie your shoe. When you stand up, you notice a counter. You wonder idly who left that here. You see a lightbulb on the counter. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar, a spork, a butterfly, a paper towel and a disk.

your action:

Response: go west<|im_end|>take fondue from bookshelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could venture east. And then, make sure that the box within the laundromat is opened. After that, pick up the sponge from the box inside the laundromat. And then, throw the sponge on the floor of the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You can barely contain your excitement.
You can see an opened Henderson's limited edition box in the room. The Henderson's limited edition box is empty, what a horrible day! You see a Microsoft safe. Now why would someone leave that there?
You need an unblocked exit? You should try going east.
There is a carrot and a Microsoft passkey on the floor.
You are carrying: a burger and a backup calendar.

your action:

Response: go east<|im_end|>open box<|im_end|>take sponge from box<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, go to the north. If you can do that, lift the Canadian keycard from the floor of the vault. Once you have got the Canadian keycard, take a trip south. And then, make it so that the Canadian chest in the workshop is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You can see a Canadian chest.
There is an unguarded exit to the north.
You are carrying: a loaf of bread, a sandwich and a type 4 key.

your action:

Response: go north<|im_end|>take Canadian keycard<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, pick up the type 9 passkey from the chair. Then, make an effort to travel east. And then, close the type 9 chest. Having shut the type 9 chest, make absolutely sure that the type 9 chest inside the kitchenette is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've seen better dish-pits, but at least this one seems pretty ordinary. The room is well lit.
Oh wow! Is that what I think it is? It is! It's a freezer. Empty! What kind of nightmare TextWorld is this? You smell a lovely smell, and follow it to a chair. You see a type 9 passkey on the chair. You scan the room for a board, and you find a board. What a great pairing of adjectives and nouns! But oh no! there's nothing on this piece of garbage. Aw, and here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: take type 9 passkey from chair<|im_end|>go east<|im_end|>close type 9 chest<|im_end|>lock type 9 chest with type 9 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to take a trip east. Following that, unlock the box. And then, open the box. After that, pick up the coffee cup from the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A typical kind of place.
You smell a lovely smell, and follow it to a Henderson's limited edition locker, so there's that. You can make out a chest! You can see a bench. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a sandwich, a loaf of bread, a salad, a passkey, a Henderson's limited edition passkey and a laptop.

your action:

Response: go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take coffee cup from box<|im_end|>