Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, move west. With that done, retrieve the cabbage from the floor of the cookery. After you have got the cabbage, eat the cabbage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal one.
Were you looking for a American chest? Because look over there, it's a American chest. Hey, want to see a recliner? Look over there, a recliner. However, the recliner, like an empty recliner, has nothing on it. Oh wow! Is that what I think it is? It is! It's a bench. On the bench you see a worm, so there's that.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an American keycard and a sponge.

your action:

Response: go west<|im_end|>take cabbage<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could assure that the locker is ajar. After that, take the TextWorld key from the locker inside the garage. After that, unlock the TextWorld safe in the garage with the TextWorld key. After that, ensure that the TextWorld safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one.
You see a locked TextWorld safe. What's that over there? It looks like it's a locker. You can see a Henderson's style locker. The Henderson's style locker contains a Henderson's style latchkey. You can make out an opened case. The case is empty! This is the worst thing that could possibly happen, ever! You make out a stand. The stand is normal. But the thing is empty, unfortunately. You swear loudly.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a chocolate bar on the floor.
You are carrying: a fudge scented passkey and an insect.

your action:

Response: open locker<|im_end|>take TextWorld key from locker<|im_end|>unlock TextWorld safe with TextWorld key<|im_end|>open TextWorld safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could go south. With that done, make it so that the TextWorld limited edition chest is ajar. After that, retrieve the coffee cup from the TextWorld limited edition chest. And then, sit the coffee cup on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You have stumbled into the most typical of all possible recreation zones.
You see a Canadian style locker. You can make out a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it. Aw, here you were, all excited for there to be things on it! You see a bar. The bar appears to be empty. You see a bed. But there isn't a thing on it. It would have been so cool if there was stuff on the bed.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a shadfly on the floor.
You are carrying: a Canadian style keycard.

your action:

Response: go south<|im_end|>open TextWorld limited edition chest<|im_end|>take coffee cup from TextWorld limited edition chest<|im_end|>put coffee cup on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make sure that the chest in the canteen is unlocked. Then, look and see that the chest is opened. And then, retrieve the cucumber from the chest in the canteen. Having taken the cucumber, eat the cucumber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You can make out a closed Microsoft chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a carrot, a keycard, a Microsoft keycard and a paper towel.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take cucumber from chest<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go east. And then, make sure that the safe in the bedchamber is ajar. And then, retrieve the nest of beetles from the safe in the bedchamber. And then, drop the nest of beetles on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a candy bar and a broccoli.

your action:

Response: go east<|im_end|>open safe<|im_end|>take nest of beetles from safe<|im_end|>drop nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to unlock the chest with the latchkey. And then, open the chest in the chamber. After pulling open the chest, recover the plant from the chest. And then, throw the plant on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Well how about that, you are in a place we're calling a chamber. Okay, just remember what you're here to do, and everything will go great.
You can see a locked chest. You make out a closed locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: a cashew and a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, move east. Then, open the TextWorld limited edition safe within the cellar. After that, retrieve the cucumber from the TextWorld limited edition safe. If you can get your hands on the cucumber, eat the cucumber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
Look out! It's a- oh, never mind, it's just a bench. The bench is ordinary. On the bench you can make out a paper towel. You make out a counter. The counter is ordinary. But the thing hasn't got anything on it. You can see a board. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a bug on the floor.
You are carrying: a TextWorld limited edition key and a shadfly.

your action:

Response: go east<|im_end|>open TextWorld limited edition safe<|im_end|>take cucumber from TextWorld limited edition safe<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to unlock the chest. After that, open the chest. And then, recover the spork from the chest in the dish-pit. If you can get your hands on the spork, place the spork on the bowl. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked chest. You make out a bowl. I guess it's true what they say, if you're looking for a bowl, go to TextWorld. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bowl. You can make out a plate. The plate is normal. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cauliflower, a key, an American limited edition key and a printer.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take spork from chest<|im_end|>put spork on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the type 9 key from the couch in the recreation zone. With the type 9 key, attempt to travel south. After that, make it so that the type 9 locker in the restroom is unlocked. After that, ensure that the type 9 locker within the restroom is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
Okay, so you're in a recreation zone, cool, but is it usual? You better believe it is.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a spherical safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You hear a noise behind you and spin around, but you can't see anything other than a couch! You see a type 9 key and a spherical latchkey on the couch. You shudder, but continue examining the room. Oh wow! Is that what I think it is? It is! It's a stand. But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: take type 9 key from couch<|im_end|>go south<|im_end|>unlock type 9 locker with type 9 key<|im_end|>open type 9 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make sure that the locker is opened. And then, recover the spherical passkey from the locker inside the shower. If you can get your hands on the spherical passkey, make an attempt to take a trip east. Okay, and then, insert the spherical passkey into the spherical safe in the cubicle's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You start to take note of what's in the room.
You make out a locker. You check the price tag glued to the locker. 50 bucks? What a deal! You'll have to ask where they got this! You see a closed non-euclidean locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a drawer.
There is an unblocked exit to the east.
There is a durian on the floor.
You are carrying: a passkey.

your action:

Response: open locker<|im_end|>take spherical passkey from locker<|im_end|>go east<|im_end|>unlock spherical safe with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, look and see that the Canadian style safe is unlocked. After that, open the Canadian style safe. Once you have opened the Canadian style safe, pick up the burger from the Canadian style safe. After that, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one.
You can make out a Canadian style safe. You can't wait to tell the folks at home about this! You make out an opened safe. The safe is empty, what a horrible day! You make out a table. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a grape, a Canadian style passkey and a book.

your action:

Response: unlock Canadian style safe with Canadian style passkey<|im_end|>open Canadian style safe<|im_end|>take burger from Canadian style safe<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, pick up the key from the floor of the bedchamber. After taking the key, try to take a trip east. Then, make sure that the box is shut. After that, Insert the key into the box inside the washroom to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary one.
You can make out a closed rectangular chest, which looks ordinary, nearby. You see a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a key and a rectangular key on the floor.
You are carrying: a bug.

your action:

Response: take key<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First step, unlock the safe. Then, ensure that the safe is open. Then, pick up the blender from the safe inside the scullery. With the blender, place the blender on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. Let's see what's in here.
What's that over there? It looks like it's a safe. You make out a plate. The plate appears to be empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a stick of butter and a sandwich on the floor.
You are carrying: a keycard, a Quote of the Day Calendar and a cushion.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take blender from safe<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to travel south. After that, assure that the box inside the studio is ajar. After that, retrieve the latchkey from the box. After that, make it so that the locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual one. You begin to take stock of what's here.
You can make out an opened trunk. The trunk is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going south.
You are carrying: a staple, a ladle and a broom.

your action:

Response: go south<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First step, unlock the cake scented locker. After that, look and see that the cake scented locker in the laundry place is wide open. And then, pick up the mop from the cake scented locker. After that, place the mop on the counter inside the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You see a cake scented locker. A closed safe is in the room. You see a counter. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the counter. You can make out a rack. The rack is usual. The rack appears to be empty.
You need an unguarded exit? You should try going north.
There is a keycard on the floor.
You are carrying: an apple, a stick of butter, a cake scented latchkey and a frisbee.

your action:

Response: unlock cake scented locker with cake scented latchkey<|im_end|>open cake scented locker<|im_end|>take mop from cake scented locker<|im_end|>put mop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could try to take a trip west. After that, pick up the whisk from the counter. And then, attempt to go east. That done, you can insert the whisk into the safe inside the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Ah, the salon. This is some kind of salon, really great typical vibes in this place, a wonderful typical atmosphere. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a safe. Now why would someone leave that there? The safe contains a keycard. Were you looking for a couch? Because look over there, it's a couch. You see a peanut on the couch. Wow! Just like in the movies! You make out a recliner. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take whisk from counter<|im_end|>go east<|im_end|>insert whisk into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go north. After that, take the hat from the display within the basement. And then, venture south. Then, throw the hat on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. The room is well lit.
You can see a closed type 3 locker here. You see a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You make out a cabinet. You wonder idly who left that here. You make out a shelf. The shelf is normal. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a type 3 key and an insect on the floor.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take hat from display<|im_end|>go south<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to venture north. After that, lift the apple from the floor of the washroom. After that, eat the apple. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You see a chest. You can see a lavender scented locker. Now why would someone leave that there? You see a stand. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: go north<|im_end|>take apple<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, recover the key from the cabinet. Then, unlock the locker inside the kitchenette. Having unlocked the locker, make absolutely sure that the locker is wide open. And then, retrieve the spoon from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
This might come as a shock to you, but you've just fallen into a kitchenette.
You can see a locked normal looking locker close by. You see a cabinet. The cabinet contains a key and a type T key. There's something strange about this being here, but you can't put your finger on it. A closed type T box, which looks ordinary, is in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take spoon from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move east. After that, open the safe. After you have opened the safe, take the lavender scented passkey from the safe inside the shower. After that, doublecheck that the lavender scented box is locked with the lavender scented passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
I never took you for the sort of person who would show up in a steam room, but I guess I was wrong. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened basket. The basket contains a paper towel. You can see an opened formless locker. The formless locker contains a vacuum.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey, a formless passkey and a nest of beetles.

your action:

Response: go east<|im_end|>open safe<|im_end|>take lavender scented passkey from safe<|im_end|>lock lavender scented box with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, take the latchkey from the dresser. If you can get your hands on the latchkey, insert the latchkey into the locker's lock to unlock it. Then, doublecheck that the locker in the shower is wide open. And then, pick up the mop from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You hear a noise behind you and spin around, but you can't see anything other than a locker. You can make out a dresser. The dresser contains a latchkey. You check the price tag glued to the dresser. Sixty big ones?! That's ridiculous! Do you know my buddy, they work for a company? I'm sure my friend could get you one of those for 10 bucks! You can see an opened box. The box contains a key. You make out a safe.
There is an unguarded exit to the north.
You are carrying: a paper towel.

your action:

Response: take latchkey from dresser<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take mop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, pick up the passkey from the floor of the bedchamber. After you have picked up the passkey, move south. Once you get around to doing that, unlock the locker in the office. And then, open the locker inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place.
You can make out a closed formless box close by. You see a formless chest. You see a bench. However, the bench, like an empty bench, has nothing on it. You smell an interesting smell, and follow it to a bed stand. Wow, isn't TextWorld just the best? The bed stand is normal. The bed stand appears to be empty. Oh, great. Here's a stand. Why don't you take a picture of it, it'll last longer! The stand is standard. On the stand you can make out a formless latchkey.
You need an unblocked exit? You should try going south.
There is a passkey and a formless key on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First off, ensure that the box is open. And then, take the monitor from the box within the bedchamber. And then, try to head east. And then, deposit the monitor on the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one.
You can see a box. You see a closed locker in the corner.
You need an unguarded exit? You should try going east.
There is an apple and a key on the floor.
You are carrying: a keycard.

your action:

Response: open box<|im_end|>take monitor from box<|im_end|>go east<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go north. With that done, retrieve the keycard from the floor of the spare room. Once you have got the keycard, go south. With that accomplished, make absolutely sure that the safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place.
You smell a hideous smell, and follow it to a safe. You see a desk. But the thing is empty. You see a table. On the table you see a fly larva. Now that's what I call TextWorld!
There is an unblocked exit to the north.
There is a mug on the floor.
You are carrying: a fondue and a key.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, head west. And then, recover the keycard from the workbench. Then, travel east. After that, doublecheck the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. I guess you better just go and list everything you see here.
A closed chest is here. If you haven't noticed it already, there seems to be something there by the wall, it's a fridge. The fridge is empty, what a horrible day! You can see a saucepan. Make a note of this, you might have to put stuff on or in it later on. The saucepan is normal. Looks like someone's already been here and taken everything off it, though. Silly saucepan, silly, empty, good for nothing saucepan.
There is an unguarded exit to the west.
You are carrying: a type 3 passkey.

your action:

Response: go west<|im_end|>take keycard from workbench<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an attempt to head north. Okay, and then, recover the pair of headphones from the floor of the garage. If you can get your hands on the pair of headphones, make an effort to go to the south. After that, ditch the pair of headphones on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked American chest.
You need an unblocked exit? You should try going north.
There is a licorice strip, an American passkey and a butterfly on the floor.
You are carrying: a fondue, a scarf and an insect.

your action:

Response: go north<|im_end|>take pair of headphones<|im_end|>go south<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the chest in the workshop with the key. And then, open the chest inside the workshop. After that, recover the TextWorld limited edition latchkey from the chest. With the TextWorld limited edition latchkey, assure that the TextWorld limited edition locker is unlocked with the TextWorld limited edition latchkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You can see a locked TextWorld limited edition locker. You make out a locked chest right there by you. You see a gleam over in a corner, where you can see a mantelpiece. The mantelpiece is standard. The mantelpiece appears to be empty. Look over there! a desk. The desk appears to be empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cashew, a fondue and a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take TextWorld limited edition latchkey from chest<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the box is unlocked with the keycard. After that, make sure that the box is wide open. Then, take the shadfly from the box. And then, ditch the shadfly on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one.
You can make out a box. You scan the room for a workbench, and you find a workbench. The workbench is usual. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a lightbulb on the floor.
You are carrying: a fondue, a keycard and a towel.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to travel south. Following that, lift the TextWorld style keycard from the floor of the restroom. Then, insert the TextWorld style keycard into the TextWorld style safe's lock to unlock it. And then, open the TextWorld style safe in the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. The room is well lit.
You can make out a rack. Wow, isn't TextWorld just the best? On the rack you can make out a garlic clove.
There is an unblocked exit to the south.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take TextWorld style keycard<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture south. And then, look and see that the rectangular box in the shower is ajar. Then, pick up the loaf of bread from the rectangular box. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place.
An open cuboid chest is close by. The cuboid chest contains a passkey. You make out a locked box in the room. You can make out a rack. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
There is a licorice strip on the floor.
You are carrying: a rectangular passkey and a cuboid keycard.

your action:

Response: go south<|im_end|>open rectangular box<|im_end|>take loaf of bread from rectangular box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to head east. And then, make absolutely sure that the locker is ajar. After opening the locker, pick up the kettle from the locker inside the canteen. And then, put the kettle on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You make out a counter. On the counter you make out a soap dispenser and a sponge. I mean, just wow! Isn't TextWorld just the best? Were you looking for a board? Because look over there, it's a board. However, the board, like an empty board, has nothing on it. It would have been so cool if there was stuff on the board! oh well.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a vacuum on the floor.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take kettle from locker<|im_end|>put kettle on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First stop, retrieve the Canadian style keycard from the couch inside the chamber. And then, make absolutely sure that the Canadian style chest is unlocked with the Canadian style keycard. After unlocking the Canadian style chest, open the Canadian style chest. After pulling open the Canadian style chest, retrieve the tablet from the Canadian style chest within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You begin to take stock of what's here.
You see a locked Canadian style chest close by. You make out a cuboid safe. The cuboid safe is empty! What a waste of a day! You see a gleam over in a corner, where you can see a couch. What a coincidence, weren't you just thinking about a couch? On the couch you make out a Canadian style keycard.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: an onion, a cuboid passkey, a Henderson's limited edition key and a cd.

your action:

Response: take Canadian style keycard from couch<|im_end|>unlock Canadian style chest with Canadian style keycard<|im_end|>open Canadian style chest<|im_end|>take tablet from Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip south. Following that, assure that the locker is unlocked. And then, ensure that the locker in the steam room is open. After that, take the sock from the locker in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
You make out a locked dresser. What's that over there? It looks like it's a mantle. But the thing is empty, unfortunately. Silly mantle, silly, empty, good for nothing mantle. You can make out a bench. The bench is normal. But oh no! there's nothing on this piece of trash.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard and a vacuum.

your action:

Response: go south<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take sock from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to move north. Following that, pick-up the passkey from the floor of the salon. And then, go to the south. Following that, Deposit the passkey into the box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You rest your hand against a wall, but you miss the wall and fall onto a box. You make out an opened cabinet close by. The cabinet is empty! This is the worst thing that could possibly happen, ever! You see a stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the stand.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a pair of headphones and a controller.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, open the type R chest. And then, pick up the rectangular passkey from the type R chest. If you have got the rectangular passkey, travel south. And then, Place the rectangular passkey into the rectangular locker to lock it. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
You make out a closed type R chest right there by you. You can see a box. You hear a noise behind you and spin around, but you can't see anything other than a trunk. Something scurries by right in the corner of your eye. Probably nothing. The trunk is empty! This is the worst thing that could possibly happen, ever! You can make out a workbench. The workbench is typical. However, the workbench, like an empty workbench, has nothing on it. You move on, clearly done caring about your TextWorld experience.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue, a keycard and a bug on the floor.
You are carrying: a type R keycard.

your action:

Response: open type R chest<|im_end|>take rectangular passkey from type R chest<|im_end|>go south<|im_end|>lock rectangular locker with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take the type 9 key from the Canadian limited edition locker in the cookery. After that, unlock the type 9 chest. After that, assure that the type 9 chest is open. And then, recover the ladle from the type 9 chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked type 9 chest. An open normal looking Canadian limited edition locker is in the corner. The Canadian limited edition locker contains a type 9 key and a fork. You see a pan. You shudder, but continue examining the pan. But the thing hasn't got anything on it. Hm. Oh well Oh, great. Here's a board. The board is normal. On the board you can see a coffee cup.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type 9 key from Canadian limited edition locker<|im_end|>unlock type 9 chest with type 9 key<|im_end|>open type 9 chest<|im_end|>take ladle from type 9 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your first objective is to attempt to head south. After that, pick up the keycard from the table in the laundromat. If you can get your hands on the keycard, make it so that the chest is unlocked. Then, assure that the chest inside the laundromat is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Look at that signboard! What does it say? It says Welcome to the steam room? Well that's cool. You begin to take stock of what's in the room.
You scan the room for a board, and you find a board. The board is usual. On the board you can see a pear. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the south.
There is a vacuum on the floor.
You are carrying: a peanut and a coffee cup.

your action:

Response: go south<|im_end|>take keycard from table<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First thing I need you to do is to unlock the American chest. Then, open the American chest. Then, take the chocolate bar from the American chest in the spare room. And then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual one.
You see a locked American chest. You see a stand. You see a sandwich and a cookie on the stand. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the north. Don't worry, it is unblocked.
There is a pair of pants and a hat on the floor.
You are carrying: an American key.

your action:

Response: unlock American chest with American key<|im_end|>open American chest<|im_end|>take chocolate bar from American chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to make it so that the formless box in the canteen is unlocked. Then, ensure that the formless box is open. After that, take the sandwich from the formless box inside the canteen. After you have got the sandwich, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary one. The room is well lit.
You can see a locked formless box nearby. You see a fridge, so there's that.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a pear on the floor.
You are carrying: a candy bar, a formless keycard, a poem, an iron and a Comic Strip Calendar.

your action:

Response: unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>take sandwich from formless box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, attempt to head east. And then, make sure that the spherical safe in the cubicle is ajar. And then, recover the cabbage from the spherical safe in the cubicle. After that, eat the cabbage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal kind of place.
You can see an opened dresser. What a letdown! The dresser is empty! You make out a coffer. The coffer is empty! What a waste of a day! Hey, want to see a shelf? Look over there, a shelf. The shelf appears to be empty.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a spherical latchkey and a cushion.

your action:

Response: go east<|im_end|>open spherical safe<|im_end|>take cabbage from spherical safe<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to unlock the chest. And then, make sure that the chest is wide open. After that, take the keycard from the chest. After that, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge.
You scan the room, seeing a box. You check the price tag glued to the box. 20 bucks? What a deal! You'll have to ask where they got this! If you haven't noticed it already, there seems to be something there by the wall, it's a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You rest your hand against a wall, but you miss the wall and fall onto a type B locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a grape, a latchkey and a type 3 latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could try to move west. With that accomplished, pick up the butterfly from the stand within the closet. After you have picked up the butterfly, make an effort to take a trip east. Then, you can insert the butterfly inside the spherical chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
You hear a noise behind you and spin around, but you can't see anything other than a spherical chest. The spherical chest contains a cabbage and a strawberry. You make out a board. I guess it's true what they say, if you're looking for a board, go to TextWorld. The board is ordinary. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a spherical key.

your action:

Response: go west<|im_end|>take butterfly from stand<|im_end|>go east<|im_end|>insert butterfly into spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take the passkey from the table. With the passkey, head east. Okay, and then, make absolutely sure that the chest is shut. And then, make absolutely sure the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Of every studio you could have shown up in, you had to walk into an usual one.
You see a table. The table is standard. On the table you see a peanut, a chocolate bar, a passkey and a butterfly. You see a gleam over in a corner, where you can see an armchair. The armchair is ordinary. On the armchair you can see a loaf of bread.
You need an unblocked exit? You should try going east.
You are carrying: a sandwich.

your action:

Response: take passkey from table<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make an attempt to venture north. With that over with, lift the insect from the floor of the garage. If you have got the insect, make an effort to move south. After that, place the insect on the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Look at you, bigshot, walking into a kitchen like it isn't some huge deal.
Oh wow! Is that what I think it is? It is! It's a board. But there isn't a thing on it. You see a chair. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a gummy bear on the floor.
You are carrying: a fondue and a bug.

your action:

Response: go north<|im_end|>take insect<|im_end|>go south<|im_end|>put insect on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to take the key from the couch inside the salon. After that, unlock the safe with the key. After unlocking the safe, ensure that the safe in the salon is open. Then, take the textbook from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You try to gain information on your surroundings by using a technique you call "looking."
You make out a safe. There's something strange about this being here, but you can't put your finger on it. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type R locker. A locked typical looking chest is right there by you. Oh, great. Here's a couch. The couch is standard. On the couch you see a key, a type R passkey and a latchkey. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from couch<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take textbook from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to recover the latchkey from the floor of the washroom. After that, check that the chest is unlocked with the latchkey. After that, make sure that the chest is ajar. Once you have pulled open the chest, retrieve the mop from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a chest. You make out a safe. What's that over there? It looks like it's a rack! The rack is normal. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a cauliflower, a latchkey and a passkey on the floor.
You are carrying: an onion.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take mop from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to venture south. Next, unlock the cake scented box inside the basement with the cake scented passkey. And then, ensure that the cake scented box is open. Then, place the fly larva inside the cake scented box in the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
You make out a bookshelf. The bookshelf is typical. On the bookshelf you can see a disk. You bend down to tie your shoe. When you stand up, you notice an armchair. You see a burger on the armchair. You can see a chair. The chair is standard. But oh no! there's nothing on this piece of garbage. Hopefully, this discovery doesn't ruin your TextWorld experience!
You need an unguarded exit? You should try going south.
There is a worm and a mouse on the floor.
You are carrying: a cake scented passkey, a key and a fly larva.

your action:

Response: go south<|im_end|>unlock cake scented box with cake scented passkey<|im_end|>open cake scented box<|im_end|>insert fly larva into cake scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to head west. Then, pick up the butterfly from the floor of the scullery. After that, go to the east. With that accomplished, ditch the butterfly on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You see a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! You see a couch. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the couch. Were you looking for a stand? Because look over there, it's a stand. The stand is normal. Unfortunately, there isn't a thing on it. You move on, clearly infuriated by your TextWorld experience.
There is an unblocked exit to the west.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the box is unlocked. Then, ensure that the box in the playroom is open. After that, retrieve the poem from the box inside the playroom. After that, throw the poem on the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well how about that, you are in the place we're calling the playroom.
You can see a box! You can see a desk. But the thing hasn't got anything on it. You see a gleam over in a corner, where you can see a recliner. The recliner is normal. On the recliner you can see a candy bar. You make out a bookshelf. The bookshelf is ordinary. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take poem from box<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to go to the west. Once you get through with that, pick-up the pear from the floor of the kitchen. After that, eat the pear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room.
You see a locker. You wonder idly who left that here. The locker contains a chocolate bar. Wow, check out the price tag that hangs off the locker! A hundred big ones! Oh, great. Here's a rack. The rack is ordinary. However, the rack, like an empty rack, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the west.
There is a loaf of bread, a keycard and a glove on the floor.
You are carrying: a soap dispenser.

your action:

Response: go west<|im_end|>take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move north. With that done, take the ladle from the bowl. Then, travel south. And then, rest the ladle on the mantle inside the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a mantle. Wow, isn't TextWorld just the best? On the mantle you can make out a butterfly. You can see a bar. The bar is typical. On the bar you can make out an apple and a nest of spiders. There's something strange about this being here, but you can't put your finger on it. You make out a bench. The bench is normal. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take ladle from bowl<|im_end|>go south<|im_end|>put ladle on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could travel south. That done, recover the Canadian style key from the safe within the study. If you have picked up the Canadian style key, unlock the Canadian style safe with the Canadian style key. And then, ensure that the Canadian style safe inside the study is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary one.
You can see a locked American limited edition locker. You make out a locked box close by.
You need an unguarded exit? You should try going south.
There is a loaf of bread and an American limited edition passkey on the floor.
You are carrying: a key.

your action:

Response: go south<|im_end|>take Canadian style key from safe<|im_end|>unlock Canadian style safe with Canadian style key<|im_end|>open Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to go to the south. Following that, make sure that the non-euclidean locker is ajar. Then, pick up the stick of butter from the non-euclidean locker. After taking the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal one. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unguarded.
There is a blanket on the floor.
You are carrying: a gummy bear, a cucumber, a carrot, a non-euclidean keycard, a latchkey and a ladle.

your action:

Response: go south<|im_end|>open non-euclidean locker<|im_end|>take stick of butter from non-euclidean locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to unlock the American limited edition box. After unlocking the American limited edition box, open the American limited edition box inside the cellar. Then, recover the shirt from the American limited edition box. Then, toss the shirt on the floor of the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. Let's see what's in here.
You can make out a American limited edition box. You can see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. On the shelf you can see a gummy bear.
You need an unblocked exit? You should try going north.
There is a cookie on the floor.
You are carrying: an American limited edition passkey and a fly larva.

your action:

Response: unlock American limited edition box with American limited edition passkey<|im_end|>open American limited edition box<|im_end|>take shirt from American limited edition box<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First stop, go to the north. After that, retrieve the latchkey from the floor of the vault. After that, go south. And then, look and see that the chest within the bathroom is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom. Let's see what's in here.
You can make out a closed chest, which looks standard, here. You can see a safe. There's something strange about this thing being here, but you don't have time to worry about that now. You bend down to tie your shoe. When you stand up, you notice a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. The bench is ordinary. However, the bench, like an empty bench, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the vanilla scented keycard from the rectangular locker. After picking up the vanilla scented keycard, insert the vanilla scented keycard into the vanilla scented locker's lock to unlock it. After that, make absolutely sure that the vanilla scented locker is open. After that, retrieve the sponge from the vanilla scented locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a vanilla scented locker? Because look over there, it's a vanilla scented locker. You rest your hand against a wall, but you miss the wall and fall onto a rectangular locker. The rectangular locker contains a vanilla scented keycard. You can make out a locked cabinet. You can make out a rack. Wow, isn't TextWorld just the best? The rack is typical. But the thing is empty, unfortunately. You can make out a table. But the thing hasn't got anything on it.
There is an unblocked exit to the north.
You are carrying: a rectangular keycard.

your action:

Response: take vanilla scented keycard from rectangular locker<|im_end|>unlock vanilla scented locker with vanilla scented keycard<|im_end|>open vanilla scented locker<|im_end|>take sponge from vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the passkey from the bed stand within the parlor. If you can get your hands on the passkey, go to the south. After that, make sure that the safe is shut. Having shut the safe, Insert the passkey into the safe to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You make out a locked box close by. You can see a bed stand. You see a passkey on the bed stand.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a key and a shadfly on the floor.
You are carrying: a gojiberry.

your action:

Response: take passkey from bed stand<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to doublecheck that the type 8 locker in the chamber is unlocked. Once you have unlocked the type 8 locker, ensure that the type 8 locker within the chamber is open. Then, take the key from the type 8 locker inside the chamber. After that, lock the safe within the chamber with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Welcome to the chamber.
You see a safe. If you haven't noticed it already, there seems to be something there by the wall, it's a type 8 locker. You see a trunk.
You need an unguarded exit? You should try going west.
You are carrying: a type 8 keycard and a keycard.

your action:

Response: unlock type 8 locker with type 8 keycard<|im_end|>open type 8 locker<|im_end|>take key from type 8 locker<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. Okay, and then, assure that the chest is opened. And then, recover the nest of bugs from the chest. After that, you can put the nest of bugs inside the portmanteau. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a trunk. Oh wow! Is that what I think it is? It is! It's a rack. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a gummy bear, a key and a teapot.

your action:

Response: go south<|im_end|>open chest<|im_end|>take nest of bugs from chest<|im_end|>insert nest of bugs into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. And then, retrieve the worm from the floor of the steam room. After that, travel south. Okay, and then, throw the worm on the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
I just think it's awesome that you're in a kitchenette now.
You make out a closed TextWorld limited edition box nearby. You make out a saucepan. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the saucepan.
There is an unguarded exit to the north.
There is a TextWorld limited edition latchkey and a fly larva on the floor.
You are carrying: a scarf and a teaspoon.

your action:

Response: go north<|im_end|>take worm<|im_end|>go south<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to check that the box is unlocked with the passkey. And then, make it so that the box in the washroom is opened. After that, take the formless keycard from the box. After that, make absolutely sure that the formless locker within the washroom is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place.
You can make out a formless locker. Look out! It's a- oh, never mind, it's just a box. What a great pairing of adjectives and nouns! You see a table. The table is standard. The table appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey, a keycard, a tv and a sponge.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take formless keycard from box<|im_end|>unlock formless locker with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go south. Following that, look and see that the safe in the pantry is unlocked. And then, ensure that the safe is open. After pulling open the safe, pick up the scarf from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one. You begin to take stock of what's in the room.
Oh wow! Is that what I think it is? It is! It's a formless locker. You see a counter. You see a formless passkey on the counter. You can make out a table. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going south.
There is a fondue and a sponge on the floor.
You are carrying: a key and a keyboard.

your action:

Response: go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take scarf from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to take a trip north. And then, recover the stick of butter from the TextWorld style locker in the recreation zone. If you have taken the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed locker. You can make out an opened TextWorld limited edition safe nearby. The TextWorld limited edition safe is empty! What a waste of a day! You can see a coffer. You make out a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it.
You need an unguarded exit? You should try going north.
There is a TextWorld limited edition keycard on the floor.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>take stick of butter from TextWorld style locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to move west. And then, pick-up the nest of ticks from the floor of the cubicle. And then, take a trip east. With that accomplished, drop the nest of ticks on the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
Oh, great. Here's a bench. The bench is usual. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cashew, a burger, a mop and a mat on the floor.
You are carrying: a lamp and a broom.

your action:

Response: go west<|im_end|>take nest of ticks<|im_end|>go east<|im_end|>drop nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the passkey from the floor of the laundry place. After that, travel south. After that, unlock the box in the workshop. Then, ensure that the box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An ordinary one.
You make out a formless safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? As if things weren't amazing enough already, you can even see a rack. You see a formless key on the rack.
There is an unguarded exit to the south.
There is a chocolate bar and a passkey on the floor.
You are carrying: an insect.

your action:

Response: take passkey<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could venture south. And then, pick up the Henderson's style key from the workbench in the vault. And then, doublecheck that the Henderson's style chest inside the vault is unlocked with the Henderson's style key. After that, ensure that the Henderson's style chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. You begin looking for stuff.
You can see a dresser. Hmmm... what else, what else? The dresser is empty, what a horrible day! Look over there! a TextWorld style locker. You smell a hideous smell, and follow it to a bed stand. The bed stand is usual. On the bed stand you can make out a sandwich.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying: a potato and a TextWorld style keycard.

your action:

Response: go south<|im_end|>take Henderson's style key from workbench<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the west. Then, pick up the keycard from the board within the cookhouse. Then, make an effort to take a trip east. After that, check that the locker inside the cubicle is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. I guess you better just go and list everything you see here.
You can see a locked locker nearby. You can make out an opened safe here. The safe is empty, what a horrible day! You can make out a locked bureau close by. You see a chair. The chair is usual. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a type 8 latchkey.

your action:

Response: go west<|im_end|>take keycard from board<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to move south. Once you get around to doing that, recover the rectangular latchkey from the chest. After getting the rectangular latchkey, make absolutely sure that the rectangular chest inside the recreation zone is unlocked. And then, look and see that the rectangular chest in the recreation zone is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a counter. On the counter you make out a sandwich and a worm. There's something strange about this thing being here, but you don't have time to worry about that now. Oh wow! Is that what I think it is? It is! It's a shelf. You see an insect on the shelf. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the south.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take rectangular latchkey from chest<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. Next, retrieve the cane from the floor of the spare room. After that, attempt to take a trip south. Okay, and then, rest the cane on the counter inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is standard. Unfortunately, there isn't a thing on it. As if things weren't amazing enough already, you can even see a rack. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the rack. You see a board. The board is standard. On the board you can see a garlic clove. Now that's what I call TextWorld!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a broom and a mop on the floor.
You are carrying: a sandwich, a kiwi, a key and a nest of bunnies.

your action:

Response: go north<|im_end|>take cane<|im_end|>go south<|im_end|>put cane on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to move north. Once you get around to doing that, pick up the paper towel from the floor of the bathroom. After stealing the paper towel, go south. Once you get around to doing that, drop the paper towel on the floor of the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat.
You can make out a bench. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bench.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a garlic clove on the floor.
You are carrying: a cashew and a nest of spiders.

your action:

Response: go north<|im_end|>take paper towel<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could attempt to move south. That done, retrieve the key from the counter. After that, unlock the safe. Once you have unlocked the safe, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry. You begin looking for stuff.
You see an opened American chest. The American chest contains an American keycard and a fly larva. Oh wow! Is that what I think it is? It is! It's a table. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it! You can make out a shelf. The shelf is standard. But the thing hasn't got anything on it. You make a mental note to not get your hopes up the next time you see a shelf in a room. You can see a stand. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unblocked.
There is a burger on the floor.
You are carrying: a sock.

your action:

Response: go south<|im_end|>take key from counter<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to venture east. If you can manage that, open the safe. And then, recover the nest of toads from the safe in the bathroom. And then, sit the nest of toads on the counter within the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You make out an opened portmanteau. The portmanteau contains a gummy bear.
You need an unblocked exit? You should try going east.
You are carrying: a fork.

your action:

Response: go east<|im_end|>open safe<|im_end|>take nest of toads from safe<|im_end|>put nest of toads on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the towel from the cabinet. After picking up the towel, make an effort to go to the south. After that, open the locker. And then, you can place the towel inside the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You have fallen into the most typical of all possible bathrooms. Let's see what's in here.
If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet! The cabinet contains a candy bar, a cashew and a towel.
There is an unblocked exit to the south.
You are carrying: a napkin.

your action:

Response: take towel from cabinet<|im_end|>go south<|im_end|>open locker<|im_end|>insert towel into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make absolutely sure that the chest within the cubicle is unlocked with the keycard. And then, ensure that the chest inside the cubicle is open. And then, take the latchkey from the chest in the cubicle. With the latchkey, lock the safe inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a safe. You can make out a chest. Huh, weird. You scan the room, seeing a type 6 box. You can see a chair. The chair is normal. On the chair you make out a stapler. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a mantelpiece. The mantelpiece is ordinary. But the thing is empty, unfortunately. Hm. Oh well
There is an unblocked exit to the north.
You are carrying: a legume, a stick of butter and a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could try to travel north. Okay, and then, pick up the mouse from the stand in the cubicle. With the mouse, go south. Then, put the mouse on the bed stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a bed stand. The bed stand is typical. On the bed stand you see a worm. It doesn't get more TextWorld than this!
You need an unblocked exit? You should try going north.
You are carrying: a stick of butter, a legume, a grape and a nest of kittens.

your action:

Response: go north<|im_end|>take mouse from stand<|im_end|>go south<|im_end|>put mouse on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to travel north. And then, pick-up the shirt from the floor of the spare room. And then, take a trip south. With that done, deposit the shirt on the floor of the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
This basement you have just entered is definitely typical.
Were you looking for a Canadian style box? Because look over there, it's a Canadian style box. You see an opened normal looking box close by. The box is empty! What a waste of a day!
There is an unguarded exit to the north.
There is a latchkey on the floor.
You are carrying: a cauliflower, a licorice strip, a fondue, a Canadian style key and an iron.

your action:

Response: go north<|im_end|>take shirt<|im_end|>go south<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First, it would be fantastic if you could make it so that the box in the garage is open. And then, pick up the TextWorld passkey from the box within the garage. Once you have got the TextWorld passkey, make an effort to move east. And then, lock the TextWorld box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a box. You make out a locked cuboid safe nearby.
You need an unguarded exit? You should try going east.
There is a loaf of bread on the floor.
You are carrying: a passkey, a teapot and a Cat Calendar.

your action:

Response: open box<|im_end|>take TextWorld passkey from box<|im_end|>go east<|im_end|>lock TextWorld box with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, venture south. Then, pick up the key from the desk inside the studio. After that, unlock the locker. After that, ensure that the locker within the studio is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place. You start to take note of what's in the room.
You can see a stand. On the stand you can see a carrot.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is an apple on the floor.
You are carrying: a gummy bear, a fondue and a Comic Strip Calendar.

your action:

Response: go south<|im_end|>take key from desk<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>