Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, pick up the rectangular latchkey from the cabinet within the cookery. Then, unlock the rectangular locker within the cookery with the rectangular latchkey. Then, make absolutely sure that the rectangular locker within the cookery is opened. And then, take the spoon from the rectangular locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You make a grand eccentric entrance into a cookery. You begin to take stock of what's in the room.
You can make out a locked rectangular locker here. You see an opened ordinary looking cabinet in the corner. The cabinet contains a rectangular latchkey and a napkin. You can't really describe the cabinet besides that it's ordinary. You can see a chest. You shudder, but continue examining the room. You see a platter. The platter is normal. But the thing is empty.
You need an unblocked exit? You should try going west.
You are carrying: a broccoli, a pear and a keycard.

your action:

Response: take rectangular latchkey from cabinet<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take spoon from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to move west. Then, retrieve the fork from the platter. And then, go east. With that accomplished, you can place the fork into the case inside the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place.
You can make out a case. Empty! What kind of nightmare TextWorld is this? You make out a locked type 9 chest close by. You can see an opened refrigerator. What a letdown! The refrigerator is empty!
There is an unguarded exit to the west.
There is a fondue and a type 9 latchkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fork from platter<|im_end|>go east<|im_end|>insert fork into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the cushion from the floor of the lounge. And then, make an effort to travel east. After that, doublecheck that the safe is opened. Then, you can put the cushion into the safe in the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard kind of place.
You see a bookshelf. Now why would someone leave that there? The bookshelf is ordinary. However, the bookshelf, like an empty bookshelf, has nothing on it. You make out a recliner. The recliner is typical. But the thing is empty.
You need an unguarded exit? You should try going east.
There is a fondue and a cushion on the floor.
You are carrying: a monitor and a pencil.

your action:

Response: take cushion<|im_end|>go east<|im_end|>open safe<|im_end|>insert cushion into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move north. After that, take the sponge from the counter inside the restroom. And then, go south. With that done, you can place the sponge into the non-euclidean locker. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard one.
You can see a non-euclidean locker. The non-euclidean locker is empty! What a waste of a day! You can see a mantle. The mantle is usual. But oh no! there's nothing on this piece of trash. You can see a shelf. The shelf appears to be empty. You make out a bar. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the bar. You see a mantelpiece. What a coincidence, weren't you just thinking about a mantelpiece? But the thing is empty.
There is an unblocked exit to the north.
You are carrying: a non-euclidean keycard, a cuboid passkey and a dvd.

your action:

Response: go north<|im_end|>take sponge from counter<|im_end|>go south<|im_end|>insert sponge into non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip south. And then, ensure that the chest is open. Then, pick up the passkey from the chest. And then, lock the box with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
You make out a desk. The desk is standard. But the thing is empty, unfortunately. Hm. Oh well
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a bug.

your action:

Response: go south<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to recover the keycard from the floor of the shower. Then, insert the keycard into the box's lock to unlock it. Then, open the box in the shower. And then, retrieve the sponge from the box in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a locked box. You see a fudge scented box. The light flickers for a second, but nothing else happens. The fudge scented box is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a legume and a keycard on the floor.
You are carrying: a banana, a kiwi, a fudge scented latchkey and a tv.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel north. And then, retrieve the shadfly from the saucepan. And then, move south. Next, drop the shadfly on the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Well how about that, you are in the place we're calling the pantry.
You make out an opened coffer in the corner. The coffer is empty, what a horrible day! You make out a closed non-euclidean box nearby. You see a workbench. You see a golf ball on the workbench.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a non-euclidean passkey.

your action:

Response: go north<|im_end|>take shadfly from saucepan<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, recover the keycard from the type 4 chest. If you can get your hands on the keycard, insert the keycard into the box's lock to unlock it. And then, ensure that the box is open. And then, recover the iron from the box within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have walked into, you had to come round a normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a box. You see a type 4 chest. The type 4 chest contains a keycard. You wonder idly who left that here. You make out a locked type Y safe. Look over there! a rack. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? You see a table. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a type 4 keycard on the floor.
You are carrying: a carrot and a fly larva.

your action:

Response: take keycard from type 4 chest<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take iron from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the passkey from the Microsoft box. After taking the passkey, check that the locker within the office is unlocked with the passkey. After that, open the locker. After pulling open the locker, recover the stapler from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You have come into an office. Not the office you'd expect. No, this is an office. You try to gain information on your surroundings by using a technique you call "looking."
Look out! It's a- oh, never mind, it's just a locker. The light flickers for a second, but nothing else happens. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Microsoft box! The Microsoft box contains a pizza and a passkey. What's that over there? It looks like it's a chest. You see a gleam over in a corner, where you can see a bookshelf. The bookshelf is standard. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
There is a keyboard on the floor.
You are carrying: a shadfly.

your action:

Response: take passkey from Microsoft box<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take stapler from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the type B box inside the studio is wide open. And then, take the key from the type B box. After getting the key, look and see that the locker is unlocked. And then, ensure that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one. You begin to take stock of what's in the room.
You can make out a locker. A closed type B box is here. You can make out an opened box. The box is empty, what a horrible day!
You need an unguarded exit? You should try going west.
There is a garlic clove and a type B passkey on the floor.
You are carrying: a butterfly and a laptop.

your action:

Response: open type B box<|im_end|>take key from type B box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick-up the passkey from the floor of the playroom. If you have taken the passkey, make an effort to venture east. With that done, unlock the chest within the recreation zone with the passkey. Then, open the chest in the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An ordinary kind of place.
You see a locked type A box. You make out a recliner. On the recliner you can make out a cucumber. What's that over there? It looks like it's a stand. The stand is standard. The stand appears to be empty. You move on, clearly upset by your TextWorld experience.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a burger, a passkey, a type A key and a tv on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! Your first objective is to recover the Henderson's style passkey from the floor of the office. After that, take a trip south. After that, insert the Henderson's style passkey into the Henderson's style box's lock to unlock it. Then, ensure that the Henderson's style box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a case? Look over there, a case. The case is empty, what a horrible day! You make out a mantle. The mantle is normal. The mantle appears to be empty. Look over there! a shelf. Why don't you take a picture of it, it'll last longer! The shelf is standard. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the shelf.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a Henderson's style passkey on the floor.
You are carrying: a printer.

your action:

Response: take Henderson's style passkey<|im_end|>go south<|im_end|>unlock Henderson's style box with Henderson's style passkey<|im_end|>open Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the chest. And then, ensure that the chest within the laundry place is open. After that, retrieve the broom from the chest within the laundry place. And then, place the broom on the table. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical kind of place.
You can see a locked chest. As if things weren't amazing enough already, you can even see a table. But there isn't a thing on it. Were you looking for a board? Because look over there, it's a board. The board is ordinary. But the thing is empty, unfortunately.
There is an unblocked exit to the north.
You are carrying: a peanut and a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First, it would be good if you could go to the west. With that done, pick up the teaspoon from the shelf within the canteen. Then, move east. With that accomplished, deposit the teaspoon on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type I chest. Hmmm... what else, what else? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. But there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying: a type I key.

your action:

Response: go west<|im_end|>take teaspoon from shelf<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the key from the safe. After getting the key, unlock the locker inside the vault. After that, ensure that the locker is open. And then, retrieve the fly larva from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal one.
You see a locker. You can make out an opened safe close by. The safe contains a key and a Henderson's limited edition key. You see a closed Henderson's limited edition locker. You make out a locked formless locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a lampshade.

your action:

Response: take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First step, unlock the lavender scented safe within the vault. Then, make absolutely sure that the lavender scented safe is ajar. And then, pick up the Henderson's style passkey from the lavender scented safe within the vault. After that, check that the Henderson's style safe is unlocked with the Henderson's style passkey. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one.
You see a Henderson's style safe. There's something strange about this being here, but you can't put your finger on it. You make out a locked lavender scented safe. You make out a shelf. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf. You see a workbench. What a great pairing of adjectives and nouns! Unfortunately, there isn't a thing on it. This always happens!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a worm on the floor.
You are carrying: a lavender scented passkey and a monitor.

your action:

Response: unlock lavender scented safe with lavender scented passkey<|im_end|>open lavender scented safe<|im_end|>take Henderson's style passkey from lavender scented safe<|im_end|>unlock Henderson's style safe with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, recover the key from the floor of the attic. And then, venture south. If you can get around to doing that, doublecheck that the box is closed. After closing the box, lock the box within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
You can make out a closed locker right there by you.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a key and a passkey on the floor.
You are carrying: a candy bar, a TextWorld latchkey, a paper towel and a glass.

your action:

Response: take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the fudge scented passkey from the floor of the garage. And then, try to head east. Following that, assure that the fudge scented locker is shut. Then, make absolutely sure that the fudge scented locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a counter. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a grape, a fudge scented passkey and an insect on the floor.
You are carrying nothing.

your action:

Response: take fudge scented passkey<|im_end|>go east<|im_end|>close fudge scented locker<|im_end|>lock fudge scented locker with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to travel east. Next, open the locker in the attic. Once you have pulled open the locker, recover the carrot from the locker within the attic. And then, eat the carrot. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Look around you. Take it all in. It's not every day someone gets to be in a cubicle.
You bend down to tie your shoe. When you stand up, you notice a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. As if things weren't amazing enough already, you can even see a stand. Now why would someone leave that there? On the stand you can see a passkey, a Quote of the Day Calendar, a printer and a Cat Calendar.
There is an exit to the east. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a chocolate bar and a butterfly.

your action:

Response: go east<|im_end|>open locker<|im_end|>take carrot from locker<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head east. Following that, recover the American style latchkey from the table. Then, unlock the American style locker. Once you have unlocked the American style locker, ensure that the American style locker within the laundry place is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
You make out a counter. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going east.
There is a sock and a paper towel on the floor.
You are carrying: a fondue, a peanut and a coconut.

your action:

Response: go east<|im_end|>take American style latchkey from table<|im_end|>unlock American style locker with American style latchkey<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First stop, make an effort to move south. With that accomplished, make absolutely sure that the box in the recreation zone is ajar. After that, take the key from the box in the recreation zone. Then, doublecheck that the chest in the recreation zone is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
You can make out a portmanteau! The portmanteau is empty, what a horrible day! You make out a couch. The couch is usual. On the couch you make out a tv, a shadfly and an insect. You hear a noise behind you and spin around, but you can't see anything other than a bed stand. The bed stand is typical. Unfortunately, there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fondue on the floor.
You are carrying: a candy bar and a keycard.

your action:

Response: go south<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, attempt to travel west. With that done, recover the keycard from the floor of the cookery. After that, make an effort to go east. And then, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You see a box. Make a note of this, you might have to put stuff on or in it later on. A closed trunk is here.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to move west. Then, take the legume from the bench. If you can get your hands on the legume, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a box. You shudder, but continue examining the room. The box contains a nest of shrimp. You bend down to tie your shoe. When you stand up, you notice a coffer. You shudder, but continue examining the room. Empty! What kind of nightmare TextWorld is this? You make out a bookshelf. The bookshelf is standard. On the bookshelf you can make out a mouse.
There is an exit to the west. Don't worry, it is unblocked.
There is a key and a backup calendar on the floor.
You are carrying: a top hat.

your action:

Response: go west<|im_end|>take legume from bench<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make sure that the chest is open. After opening the chest, retrieve the TextWorld keycard from the chest. And then, go to the east. After that, look and see the TextWorld chest in the closet is locked. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You see a chest. There's something strange about this being here, but you can't put your finger on it. You see a bench. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going east.
There is a cashew on the floor.
You are carrying: a keycard, a teaspoon and an insect.

your action:

Response: open chest<|im_end|>take TextWorld keycard from chest<|im_end|>go east<|im_end|>lock TextWorld chest with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to move west. And then, lift the lightbulb from the floor of the garage. After that, go to the east. And then, you can put the lightbulb into the toolbox in the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one.
You see an opened toolbox in the room. The toolbox contains a key. Classic TextWorld. You scan the room, seeing a chest. You make out a case. What a letdown! The case is empty! You scan the room for a stand, and you find a stand. The stand is standard. But the thing is empty. You make out a rack. The rack is standard. But oh no! there's nothing on this piece of junk.
There is an unguarded exit to the west.
You are carrying: a cashew and a durian.

your action:

Response: go west<|im_end|>take lightbulb<|im_end|>go east<|im_end|>insert lightbulb into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, you could, like, check that the safe is unlocked with the passkey. Then, make it so that the safe in the bedroom is ajar. And then, take the type S keycard from the safe. With the type S keycard, make sure that the type S box in the bedroom is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You start to take note of what's in the room.
You make out a type S box. You see a safe. You can see an opened box. Empty! What kind of nightmare TextWorld is this? Hey, want to see a couch? Look over there, a couch. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the couch. You can see a bed stand. The bed stand is typical. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue and a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take type S keycard from safe<|im_end|>unlock type S box with type S keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, doublecheck that the cuboid chest is unlocked. Then, assure that the cuboid chest is wide open. And then, retrieve the sandwich from the cuboid chest within the bedroom. Then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom.
You make out a locked cuboid chest. You can make out an opened type V box. The type V box contains a type V latchkey and a shadfly. You hear a noise behind you and spin around, but you can't see anything other than a bed stand. The bed stand is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: an apple, a cuboid latchkey and a latchkey.

your action:

Response: unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take sandwich from cuboid chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, make an attempt to move east. And then, unlock the locker. And then, doublecheck that the locker in the office is ajar. Once you have opened the locker, take the binder from the locker in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard one. The room is well lit.
You can see an opened safe, which looks standard, in the corner. The safe contains a laptop. I mean, just wow! Isn't TextWorld just the best? You make out a shelf. Looks like someone's already been here and taken everything off it, though. You see a mantle. The mantle is normal. Unfortunately, there isn't a thing on it. You see a bookshelf. You shudder, but continue examining the bookshelf. The bookshelf appears to be empty. It would have been so cool if there was stuff on the bookshelf! oh well. You can make out an armchair. What a coincidence, weren't you just thinking about an armchair? However, the armchair, like an empty armchair, has nothing on it.
There is an unblocked exit to the east.
There is a mouse on the floor.
You are carrying: a raspberry and a latchkey.

your action:

Response: go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take binder from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, attempt to go to the west. If you can manage that, retrieve the passkey from the shelf inside the kitchen. After that, move east. Okay, and then, lock the locker in the pantry with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed normal looking locker in the room. You can see a stand. You see a fly larva on the stand.
You need an unblocked exit? You should try going west.
You are carrying: a durian and a teacup.

your action:

Response: go west<|im_end|>take passkey from shelf<|im_end|>go east<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the east. After that, lift the type A latchkey from the floor of the salon. Then, doublecheck that the type A box inside the salon is unlocked. And then, open the type A box in the salon. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a case. You see a gleam over in a corner, where you can see a board. On the board you can see a paper towel. You see a gleam over in a corner, where you can see a bench. Why don't you take a picture of it, it'll last longer! You see a chocolate bar and a licorice strip on the bench.
There is an unguarded exit to the east.
You are carrying: a legume and a pair of pants.

your action:

Response: go east<|im_end|>take type A latchkey<|im_end|>unlock type A box with type A latchkey<|im_end|>open type A box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go to the north. After that, take the banana from the armchair. After you have taken the banana, eat the banana. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical kind of place.
You can see a locked Microsoft chest. You can make out a rack. The rack is standard. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Microsoft key, a Henderson's keycard and a pillow.

your action:

Response: go north<|im_end|>take banana from armchair<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to go north. After that, pick up the chocolate bar from the floor of the office. Then, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
You can make out an opened vanilla scented chest, which looks normal, close by. The vanilla scented chest is empty! What a waste of a day! Were you looking for a workbench? Because look over there, it's a workbench. Now why would someone leave that there? The workbench is ordinary. On the workbench you see a vanilla scented latchkey. You can see a table. The table is typical. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going north.
There is a stick of butter and a worm on the floor.
You are carrying: a cookie and a golf ball.

your action:

Response: go north<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to unlock the chest with the passkey. Having unlocked the chest, open the chest within the bathroom. After you have opened the chest, retrieve the iron from the chest in the bathroom. And then, drop the iron on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal one.
You see a locked chest here. Look over there! a table. The table is ordinary. The table appears to be empty.
There is an unguarded exit to the north.
You are carrying: a garlic clove, a legume, a passkey and a shoe.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take iron from chest<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the latchkey from the floor of the office. And then, take a trip east. That done, unlock the locker within the cookery. After that, ensure that the locker in the cookery is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You make a grand eccentric entrance into an office.
Look out! It's a- oh, never mind, it's just a mantle. The mantle is ordinary. But the thing is empty, unfortunately. You can make out a stand. The stand is ordinary. The stand appears to be empty. You see a bookshelf. But the thing is empty. You make out a table. But the thing is empty, unfortunately.
There is an unblocked exit to the east.
There is a stick of butter and a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First of all, you could, like, go to the south. Once you finish that, ensure that the box within the study is open. After that, pick up the disk from the box in the study. If you can get your hands on the disk, deposit the disk on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A typical kind of place.
You need an unguarded exit? You should try going south.
There is a pizza and a poem on the floor.
You are carrying: a fondue, a cashew, a peanut and a latchkey.

your action:

Response: go south<|im_end|>open box<|im_end|>take disk from box<|im_end|>drop disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the passkey from the stand in the garage. After that, attempt to go to the east. After that, make sure that the box inside the steam room is closed. After that, lock the box in the steam room with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You start to take note of what's in the room.
You see a locked chest. You can make out a stand. On the stand you see a sandwich, a passkey and a keycard. Wow! Just like in the movies!
You need an unblocked exit? You should try going east.
You are carrying: a cashew.

your action:

Response: take passkey from stand<|im_end|>go east<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the south. And then, unlock the TextWorld chest. Then, make sure that the TextWorld chest within the study is ajar. After that, retrieve the book from the TextWorld chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south.
There is a burger and a loaf of bread on the floor.
You are carrying: a TextWorld latchkey, a key, a cd and a paper towel.

your action:

Response: go south<|im_end|>unlock TextWorld chest with TextWorld latchkey<|im_end|>open TextWorld chest<|im_end|>take book from TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the latchkey from the floor of the scullery. Then, make absolutely sure that the locker in the scullery is unlocked. And then, ensure that the locker inside the scullery is open. After that, take the teacup from the locker. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary one.
A locked locker is right there by you. You make out an opened usual looking box here. The box is empty! What a waste of a day! You bend down to tie your shoe. When you stand up, you notice a chair. The chair is typical. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a stick of butter and a latchkey on the floor.
You are carrying: a nest of bats and a mug.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take teacup from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, you could, like, attempt to go to the east. With that done, ensure that the type 4 safe is open. And then, pick up the broom from the type 4 safe within the restroom. And then, place the broom on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. Let's see what's in here.
You see a locked locker. A locked case is right there by you.
You need an unguarded exit? You should try going east.
You are carrying: a latchkey, a key and a blender.

your action:

Response: go east<|im_end|>open type 4 safe<|im_end|>take broom from type 4 safe<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the cuboid safe inside the restroom with the cuboid key. Then, open the cuboid safe inside the restroom. After that, recover the key from the cuboid safe. And then, look and see that the chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Well I'll be, you are in the place we're calling the restroom. You begin to take stock of what's here.
You see a locked typical looking chest close by. A locked cuboid safe is right there by you. You can see a locked formless box.
There is an unguarded exit to the west.
You are carrying: a cuboid key and a shirt.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take key from cuboid safe<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First, it would be great if you could head south. If you can do that, retrieve the latchkey from the table. Then, look and see that the chest is unlocked. And then, ensure that the chest within the bathroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one. You start to take note of what's in the room.
You can make out a closed non-euclidean safe nearby. You can see a cake scented safe. You can make out a rack. The rack is normal. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unblocked.
There is a cake scented passkey on the floor.
You are carrying: a non-euclidean key.

your action:

Response: go south<|im_end|>take latchkey from table<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, make it so that the box is unlocked. Then, ensure that the box inside the workshop is open. Then, recover the gummy bear from the box. After that, eat the gummy bear. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked box in the room. You can make out an opened case in the room. Empty! What kind of nightmare TextWorld is this? You smell an intriguing smell, and follow it to a safe. As if things weren't amazing enough already, you can even see a table. You see a stick of butter on the table.
You need an unblocked exit? You should try going west.
There is a disk on the floor.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take gummy bear from box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, take a trip east. And then, ensure that the locker is open. And then, take the rectangular passkey from the locker inside the cookhouse. With the rectangular passkey, lock the rectangular box in the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey, a butterfly and a shadfly.

your action:

Response: go east<|im_end|>open locker<|im_end|>take rectangular passkey from locker<|im_end|>lock rectangular box with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to travel north. If you can accomplish that, retrieve the laptop from the floor of the chamber. And then, make an attempt to head south. And then, toss the laptop on the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
You make out a rack. The rack is standard. On the rack you can make out a grape.
There is an unblocked exit to the north.
You are carrying: a latchkey and a soap scented latchkey.

your action:

Response: go north<|im_end|>take laptop<|im_end|>go south<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an attempt to venture south. And then, ensure that the chest within the study is open. And then, pick up the mouse from the chest. Then, ditch the mouse on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one.
You can make out a closed box in the corner. Were you looking for a cuboid safe? Because look over there, it's a cuboid safe. Wow, check out the price tag glued to the cuboid safe! Eighty bucks! What a letdown! The cuboid safe is empty!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich, a key, a latchkey and a cuboid keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take mouse from chest<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, unlock the safe. Then, make sure that the safe in the vault is wide open. After that, retrieve the shirt from the safe. Then, put the shirt on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're not going to believe this, but you've just entered a vault.
Look over there! a safe. You can see an opened box in the room. The box is empty, what a horrible day! You can see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is usual. But oh no! there's nothing on this piece of trash.
There is an unblocked exit to the west.
You are carrying: a fondue, a key and a passkey.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take shirt from safe<|im_end|>put shirt on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to go west. If you can succeed at that, take the cuboid key from the mantle. And then, go east. Then, unlock the cuboid box within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place.
You can see a locked cuboid box, which looks normal, in the corner. Oh wow! Is that what I think it is? It is! It's a TextWorld style locker. You scan the room for a rack, and you find a rack. The rack is ordinary. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying: a carrot and a TextWorld style passkey.

your action:

Response: go west<|im_end|>take cuboid key from mantle<|im_end|>go east<|im_end|>unlock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, move south. Okay, and then, doublecheck that the safe in the study is wide open. And then, retrieve the type 6 passkey from the safe. Then, unlock the type 6 box with the type 6 passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard kind of place.
You see a gleam over in a corner, where you can see a non-euclidean locker! What a letdown! The non-euclidean locker is empty! You bend down to tie your shoe. When you stand up, you notice a type X chest.
You need an unblocked exit? You should try going south.
There is a non-euclidean latchkey on the floor.
You are carrying: a berry and a type X key.

your action:

Response: go south<|im_end|>open safe<|im_end|>take type 6 passkey from safe<|im_end|>unlock type 6 box with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move west. After that, take the key from the type G chest. After stealing the key, attempt to take a trip east. With that over with, unlock the safe with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the bedchamber.
You make out a locked safe. You make out a closed spherical chest in the corner. Look out! It's a- oh, never mind, it's just a desk. However, the desk, like an empty desk, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a banana and an onion.

your action:

Response: go west<|im_end|>take key from type G chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First, it would be good if you could attempt to take a trip north. Then, pick-up the mouse from the floor of the workshop. After that, try to venture south. And then, place the mouse inside the chest inside the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna.
You can see a chest. The chest contains a key, a mat and a sponge. You look at the price tag glued to the chest. Sixty bucks?! Where'd they buy this chest, some kind of expensive place?
There is an unguarded exit to the north.
You are carrying: a spoon, a golf ball and a nest of shrimp.

your action:

Response: go north<|im_end|>take mouse<|im_end|>go south<|im_end|>insert mouse into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, insert the type 9 key into the type 9 safe's lock to unlock it. After that, make sure that the type 9 safe within the kitchen is ajar. After that, take the napkin from the type 9 safe in the kitchen. After that, rest the napkin on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked type 9 safe. You can make out a board. The board is typical. However, the board, like an empty board, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type 9 key and a teapot.

your action:

Response: unlock type 9 safe with type 9 key<|im_end|>open type 9 safe<|im_end|>take napkin from type 9 safe<|im_end|>put napkin on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go to the south. Then, pick-up the spherical latchkey from the floor of the kitchenette. And then, unlock the spherical chest in the kitchenette. After that, doublecheck that the spherical chest inside the kitchenette is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
You need an unguarded exit? You should try going south.
There is a ladle and a spoon on the floor.
You are carrying: a rectangular keycard, a broom and a synthesizer.

your action:

Response: go south<|im_end|>take spherical latchkey<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. Your first objective is to take the passkey from the table within the study. After that, make it so that the safe is unlocked. And then, ensure that the safe in the study is open. After you have opened the safe, recover the backup calendar from the safe. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a locked safe in the corner. You make out an opened locker right there by you. What a letdown! The locker is empty! You make out a table. The table is ordinary. On the table you can make out a passkey. Now that's what I call TextWorld! You see a chair. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a chocolate bar, a type L key and a fly larva.

your action:

Response: take passkey from table<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take backup calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could retrieve the Henderson's style key from the bench in the shower. Then, insert the Henderson's style key into the Henderson's style locker's lock to unlock it. Then, assure that the Henderson's style locker in the shower is wide open. And then, pick up the insect from the Henderson's style locker. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
You can see a locked Henderson's style locker. You see a locked trunk in the corner. You can see a bench. The bench is ordinary. On the bench you see a Henderson's style key. It doesn't get more TextWorld than this! You scan the room for a board, and you find a board. What a coincidence, weren't you just thinking about a board? But the thing hasn't got anything on it. It would have been so cool if there was stuff on the board.
There is an exit to the west. Don't worry, it is unguarded.
There is a soap dispenser on the floor.
You are carrying: a licorice strip, a fondue and a glove.

your action:

Response: take Henderson's style key from bench<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>take insect from Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the tv from the shelf. Then, attempt to go south. After that, make absolutely sure that the type 5 safe is open. Then, place the tv inside the type 5 safe in the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well how about that, you are in a place we're calling a bedchamber. You start to take note of what's in the room.
Oh, great. Here's a shelf. Why don't you take a picture of it, it'll last longer! The shelf is usual. On the shelf you can see a tv. What's that over there? It looks like it's a mantle. You wonder idly who left that here. However, the mantle, like an empty mantle, has nothing on it. You see a bar. Wow, isn't TextWorld just the best? The bar is usual. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? As if things weren't amazing enough already, you can even see a desk. The desk is ordinary. The desk appears to be empty. Oh! Why couldn't there just be stuff on it? Hey, want to see a recliner? Look over there, a recliner. The recliner is standard. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type 5 passkey.

your action:

Response: take tv from shelf<|im_end|>go south<|im_end|>open type 5 safe<|im_end|>insert tv into type 5 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First step, recover the type E key from the trunk. Then, look and see that the type E safe inside the cellar is unlocked. After that, open the type E safe in the cellar. And then, you can insert the frisbee into the type E safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a type E safe. You shudder, but continue examining the room. You can make out a trunk. The trunk contains a type E key. You rest your hand against a wall, but you miss the wall and fall onto a crate. What a letdown! The crate is empty! You see a shelf. The shelf is ordinary. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a berry on the floor.
You are carrying: a frisbee.

your action:

Response: take type E key from trunk<|im_end|>unlock type E safe with type E key<|im_end|>open type E safe<|im_end|>insert frisbee into type E safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, check that the locker inside the sauna is unlocked with the latchkey. Then, open the locker. And then, recover the broccoli from the locker. With the broccoli, eat the broccoli. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
I am honoured to announce that you are now in the sauna.
You can make out a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a locked box. You smell an interesting smell, and follow it to a shelf. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the shelf.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a latchkey and a binder.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take broccoli from locker<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go south. Once you finish that, lift the latchkey from the floor of the vault. With the latchkey, unlock the locker inside the vault. After that, make absolutely sure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
What's that over there? It looks like it's a Canadian locker. Look over there! a desk. The desk is ordinary. On the desk you can see a Canadian key and a manuscript. Hey, want to see a couch? Look over there, a couch. But there isn't a thing on it. You can make out a recliner. The recliner is usual. But the thing hasn't got anything on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the fly larva from the floor of the steam room. After that, try to venture south. And then, open the non-euclidean chest. After pulling open the non-euclidean chest, you can deposit the fly larva into the non-euclidean chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room is well lit.
You see a closed normal looking locker close by.
There is an unguarded exit to the south.
There is a fly larva, a shadfly and a paper towel on the floor.
You are carrying: a non-euclidean latchkey and a key.

your action:

Response: take fly larva<|im_end|>go south<|im_end|>open non-euclidean chest<|im_end|>insert fly larva into non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, unlock the Canadian limited edition safe. Then, look and see that the Canadian limited edition safe in the shower is ajar. Then, take the salad from the Canadian limited edition safe. After picking up the salad, eat the salad. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
A locked Canadian limited edition safe is in the corner. A locked box, which looks typical, is in the room.
There is an exit to the west. Don't worry, it is unblocked.
There is a fondue and a sponge on the floor.
You are carrying: a sandwich, a Canadian limited edition passkey, a latchkey and a napkin.

your action:

Response: unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>take salad from Canadian limited edition safe<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. With that over with, recover the sponge from the drawer. And then, head east. Okay, and then, put the sponge on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard kind of place. Let's see what's in here.
You can see a stand. What a coincidence, weren't you just thinking about a stand? The stand is ordinary. On the stand you can make out a glove. You can make out a table. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the table.
There is an exit to the west. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying: a lampshade and a keyboard.

your action:

Response: go west<|im_end|>take sponge from drawer<|im_end|>go east<|im_end|>put sponge on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, try to go to the south. And then, insert the key into the chest in the scullery's lock to unlock it. And then, ensure that the chest within the scullery is open. And then, you can put the whisk into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic.
You make out an opened cabinet. The cabinet contains a cookie. You can see a suitcase. What a letdown! The suitcase is empty! You can see a table. The table is typical. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going south.
There is a golf ball on the floor.
You are carrying: a key, a passkey, a whisk and a bug.

your action:

Response: go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>insert whisk into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to take a trip south. Then, make sure that the American box inside the cookery is unlocked. Then, open the American box. Having pulled open the American box, recover the nest of bugs from the American box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical kind of place.
You see an opened crate here. The crate is empty, what a horrible day! You can make out a shelf. But there isn't a thing on it. Silly shelf, silly, empty, good for nothing shelf. You can make out a workbench. The workbench is usual. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going south.
There is a cashew on the floor.
You are carrying: a carrot, an American passkey and an iron.

your action:

Response: go south<|im_end|>unlock American box with American passkey<|im_end|>open American box<|im_end|>take nest of bugs from American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, recover the keycard from the rack inside the vault. And then, doublecheck that the safe within the vault is unlocked. Then, ensure that the safe is open. After you have opened the safe, take the sock from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
I am sorry to announce that you are now in the vault. Okay, just remember what you're here to do, and everything will go great.
You can make out a safe. You see a closed suitcase. You see a rack. You see a carrot and a keycard on the rack. You see a stand. But there isn't a thing on it.
You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: take keycard from rack<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, recover the fly larva from the workbench. Then, attempt to go to the east. Following that, doublecheck that the locker within the bedroom is ajar. Then, you can place the fly larva inside the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You can barely contain your excitement.
You can make out a box. You make out an opened crate. The crate is empty! This is the worst thing that could possibly happen, ever! You can make out a workbench. On the workbench you see a fly larva. What's that over there? It looks like it's a counter. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the counter. You can make out a shelf. The shelf is ordinary. On the shelf you see a shirt.
You need an unguarded exit? You should try going east.
You are carrying: a passkey and a key.

your action:

Response: take fly larva from workbench<|im_end|>go east<|im_end|>open locker<|im_end|>insert fly larva into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First stop, insert the passkey into the box's lock to unlock it. After unlocking the box, open the box. After that, recover the fondue from the box. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal kind of place.
You see a locked box. You see a rectangular safe. You can see a workbench. The workbench is standard. But oh no! there's nothing on this piece of garbage.
There is an exit to the north. Don't worry, it is unguarded.
There is a rectangular latchkey on the floor.
You are carrying: a passkey and a bug.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to doublecheck that the formless locker inside the dish-pit is unlocked with the formless passkey. And then, ensure that the formless locker is open. And then, recover the glass from the formless locker. And then, rest the glass on the pan in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look around you. Take it all in. It's not every day someone gets to be in a dish-pit.
A locked formless locker is nearby. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. You see a knife on the pan.
There is an exit to the north. Don't worry, it is unblocked.
There is a berry on the floor.
You are carrying: a formless passkey.

your action:

Response: unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take glass from formless locker<|im_end|>put glass on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, move south. Following that, look and see that the safe in the cookery is unlocked with the passkey. And then, ensure that the safe inside the cookery is open. After that, take the whisk from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the basement. You begin to take stock of what's in the room.
You can make out a Canadian limited edition chest. You see a TextWorld limited edition locker.
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread, a Canadian limited edition passkey, a TextWorld limited edition latchkey and a hat on the floor.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take whisk from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, move north. Then, recover the fly larva from the floor of the sauna. Then, make an effort to move south. Then, you can put the fly larva inside the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You can see a fridge. The fridge is empty! What a waste of a day! You can see a type X chest. You see a cabinet. The cabinet contains a fondue. You see a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. What's the point of an empty counter?
There is an unblocked exit to the north.
There is a ladle on the floor.
You are carrying: a type X passkey and an iron.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>insert fly larva into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, try to go east. And then, retrieve the latchkey from the desk inside the bedroom. After picking up the latchkey, look and see that the box is unlocked with the latchkey. Then, open the box. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have moved into the most standard of all possible cookhouses.
You can make out an opened case. The case contains a fondue and a coffee cup. You can see a pan. The pan is ordinary. However, the pan, like an empty pan, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a tv and a pillow.

your action:

Response: go east<|im_end|>take latchkey from desk<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to head west. After that, take the cauliflower from the table. And then, eat the cauliflower. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You have entered the most standard of all possible kitchens.
You see a safe. Huh, weird. You can see a board. The board is normal. On the board you can see a teapot. Huh, weird.
There is an unblocked exit to the west.
There is a bug on the floor.
You are carrying: a key, a latchkey and a mop.

your action:

Response: go west<|im_end|>take cauliflower from table<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the box with the passkey. Then, doublecheck that the box is opened. And then, pick up the cashew from the box inside the steam room. If you can get your hands on the cashew, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a box. Is this what you came to TextWorld for? This... box? You can see a formless chest. You can see a cabinet.
You need an unblocked exit? You should try going north.
There is a formless passkey on the floor.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take cashew from box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the north. Okay, and then, retrieve the pillow from the locker. Then, make an effort to venture south. If you can get through with that, deposit the pillow on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
I just think it's great that you've just entered a garage.
You make out a closed American style chest here. You can make out a stand. The stand is ordinary. On the stand you can make out a loaf of bread. Look out! It's a- oh, never mind, it's just a counter. The counter is usual. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going north.
You are carrying: a sandwich, a peanut, an American style passkey and a key.

your action:

Response: go north<|im_end|>take pillow from locker<|im_end|>go south<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move south. That done, ensure that the locker inside the cubicle is open. Then, recover the printer from the locker in the cubicle. And then, put the printer on the chair. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place.
There is an unblocked exit to the south.
There is a vacuum on the floor.
You are carrying: a pear, a raspberry and a type A keycard.

your action:

Response: go south<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>put printer on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First off, move south. And then, retrieve the key from the bed. And then, unlock the safe in the bedchamber. After that, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A normal one. You begin to take stock of what's in the room.
You see a bench. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? If you haven't noticed it already, there seems to be something there by the wall, it's a board. I guess it's true what they say, if you're looking for a board, go to TextWorld. The board is typical. But there isn't a thing on it.
There is an unblocked exit to the south.
You are carrying: a glove, a dvd and a shoe.

your action:

Response: go south<|im_end|>take key from bed<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the Microsoft box within the study is open. Having pulled open the Microsoft box, pick up the keycard from the Microsoft box. After that, venture east. Next, make it so that the chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place.
A closed normal looking Microsoft box is in the room. You rest your hand against a wall, but you miss the wall and fall onto a type 6 safe. I mean, just wow! Isn't TextWorld just the best? Were you looking for a table? Because look over there, it's a table. Wow, isn't TextWorld just the best? But the thing hasn't got anything on it. You can make out a mantelpiece. Why don't you take a picture of it, it'll last longer! However, the mantelpiece, like an empty mantelpiece, has nothing on it.
You need an unblocked exit? You should try going east.
There is a Microsoft key and a desktop computer on the floor.
You are carrying: a legume.

your action:

Response: open Microsoft box<|im_end|>take keycard from Microsoft box<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, take the spherical key from the shelf. Then, take a trip east. With that accomplished, doublecheck that the spherical chest within the kitchenette is closed. Then, assure the spherical chest in the kitchenette is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin looking for stuff.
You see a shelf. The shelf is typical. On the shelf you can make out a spherical key and a printer.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Henderson's style keycard.

your action:

Response: take spherical key from shelf<|im_end|>go east<|im_end|>close spherical chest<|im_end|>lock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the type 3 safe is ajar. After that, retrieve the Quote of the Day Calendar from the type 3 safe. And then, try to go to the east. And then, rest the Quote of the Day Calendar on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. I guess you better just go and list everything you see here.
You see a closed type 3 safe, which looks usual, close by. You can make out a mantelpiece. The mantelpiece appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cucumber and a type 3 key.

your action:

Response: open type 3 safe<|im_end|>take Quote of the Day Calendar from type 3 safe<|im_end|>go east<|im_end|>put Quote of the Day Calendar on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go north. And then, take the sock from the Canadian limited edition safe within the cellar. If you can get your hands on the sock, make an effort to head south. Then, insert the sock inside the portmanteau within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You make out an opened portmanteau. What a letdown! The portmanteau is empty! You can see a locked box. You make out a closed Henderson's style box.
There is an exit to the north. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a gummy bear and a Canadian limited edition keycard.

your action:

Response: go north<|im_end|>take sock from Canadian limited edition safe<|im_end|>go south<|im_end|>insert sock into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, go north. Then, pick-up the chocolate bar from the floor of the parlor. And then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place.
You can see a box. You wonder idly who left that here. You see a locked safe. You can see a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it.
There is an unblocked exit to the north.
There is a key and a worm on the floor.
You are carrying: a peanut, a passkey, a Microsoft limited edition latchkey and a folder.

your action:

Response: go north<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>