Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. Then, open the Microsoft style chest. Then, retrieve the spherical passkey from the Microsoft style chest within the laundry place. Then, lock the spherical locker in the laundry place with the spherical passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical kind of place.
You make out a closed chest. Were you looking for a basket? Because look over there, it's a basket. You make out a table. But the thing is empty.
There is an unblocked exit to the south.
There is a latchkey on the floor.
You are carrying: an iron.

your action:

Response: go south<|im_end|>open Microsoft style chest<|im_end|>take spherical passkey from Microsoft style chest<|im_end|>lock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to head south. Then, assure that the chest is open. After that, pick up the non-euclidean key from the chest. After you have taken the non-euclidean key, make sure that the non-euclidean locker within the launderette is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
I am sorry to announce that you are now in the parlor. You start to take note of what's in the room.
You scan the room, seeing a bed. On the bed you can see a tablet. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a couch. However, the couch, like an empty couch, has nothing on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cookie, a loaf of bread, a burger and a passkey.

your action:

Response: go south<|im_end|>open chest<|im_end|>take non-euclidean key from chest<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, try to travel west. Then, recover the passkey from the desk. After picking up the passkey, take a trip east. Once you accomplish that, doublecheck that the box in the chamber is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place.
You see a closed box right there by you. You see a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever! You make out a recliner. The recliner is normal. On the recliner you can make out a lamp.
You need an unguarded exit? You should try going west.
There is a manuscript on the floor.
You are carrying: a peanut, a non-euclidean latchkey and a book.

your action:

Response: go west<|im_end|>take passkey from desk<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, make an effort to move north. And then, retrieve the gummy bear from the board. With the gummy bear, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You have entered a cubicle. Not the cubicle you'd expect. No, this is a cubicle. You can barely contain your excitement.
You can make out a box.
You need an unblocked exit? You should try going north.
There is a key on the floor.
You are carrying: a loaf of bread, a cauliflower, a pillow and a poem.

your action:

Response: go north<|im_end|>take gummy bear from board<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to go east. Then, take the keycard from the shelf. With the keycard, make it so that the box within the garage is unlocked with the keycard. Then, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You can barely contain your excitement.
You see a suitcase.
There is an exit to the east. Don't worry, it is unblocked.
There is a nest of shrimp on the floor.
You are carrying: a teapot.

your action:

Response: go east<|im_end|>take keycard from shelf<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, attempt to go west. Following that, take the keycard from the mantle. And then, take a trip east. Following that, lock the locker. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place.
You make out a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a locked Canadian limited edition locker, which looks typical, nearby. You can see a chair. The chair is standard. On the chair you can see a Canadian limited edition keycard.
There is an unblocked exit to the west.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take keycard from mantle<|im_end|>go east<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, attempt to venture north. Next, pick-up the shadfly from the floor of the basement. Once you have picked up the shadfly, go to the south. With that accomplished, throw the shadfly on the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary kind of place.
An open box is in the room. The box contains a cabbage. You make out a spherical safe! The spherical safe is empty! This is the worst thing that could possibly happen, ever! As if things weren't amazing enough already, you can even see a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. You can make out a rack. The rack is normal. On the rack you make out a spherical passkey. You can make out a board. The board is typical. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to move west. With that over with, retrieve the spherical key from the floor of the shower. Then, try to venture east. Then, insert the spherical key into the spherical locker in the playroom's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked spherical locker, which looks ordinary, in the corner. You can make out an opened basket in the corner. The basket is empty, what a horrible day! You see a bench. The bench is standard. But oh no! there's nothing on this piece of trash.
There is an exit to the west. Don't worry, it is unguarded.
There is a gummy bear and a novel on the floor.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take spherical key<|im_end|>go east<|im_end|>unlock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First stop, travel west. With that done, pick up the insect from the safe within the office. Then, go to the east. Following that, sit the insect on the rack inside the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed non-euclidean locker close by. You see a dresser. You can see a rack. The rack is standard. The rack appears to be empty. You scan the room, seeing a counter. The counter appears to be empty.
You need an unblocked exit? You should try going west.
There is a paper towel on the floor.
You are carrying: a non-euclidean key.

your action:

Response: go west<|im_end|>take insect from safe<|im_end|>go east<|im_end|>put insect on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the cuboid box is open. And then, retrieve the tv from the cuboid box. And then, attempt to travel east. Then, sit the tv on the board within the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You see a closed cuboid box nearby. You can see a chest.
You need an unguarded exit? You should try going east.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: open cuboid box<|im_end|>take tv from cuboid box<|im_end|>go east<|im_end|>put tv on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be great if you could attempt to travel east. With that accomplished, make sure that the cuboid chest within the spare room is wide open. Then, recover the key from the cuboid chest within the spare room. Then, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You can barely contain your excitement.
If you haven't noticed it already, there seems to be something there by the wall, it's a spherical safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a chocolate bar on the floor.
You are carrying: a cuboid key and a spherical passkey.

your action:

Response: go east<|im_end|>open cuboid chest<|im_end|>take key from cuboid chest<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the latchkey from the floor of the pantry. Then, make an effort to go south. Then, make absolutely sure that the chest is closed. And then, doublecheck that the chest in the cookery is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard one.
Hey, want to see a safe? Look over there, a safe. You can see a type G chest. You see a shelf. But the thing is empty. Hm. Oh well You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. But there isn't a thing on it. It would have been so cool if there was stuff on the counter.
You need an unguarded exit? You should try going south.
There is a latchkey, a keycard and a type G key on the floor.
You are carrying: an apple and a type 7 keycard.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel west. With that over with, pick-up the teacup from the floor of the kitchen. And then, go to the east. With that done, put the teacup on the table within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
You make out a table. The table is ordinary. On the table you can make out a knife. You can see a board. On the board you can see a nest of beetles. You see a rack. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a cane.

your action:

Response: go west<|im_end|>take teacup<|im_end|>go east<|im_end|>put teacup on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could head north. With that done, pick up the durian from the floor of the cookhouse. Then, eat the durian. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in an usual kind of place. That is to say, you're in a cubicle.
You bend down to tie your shoe. When you stand up, you notice a bureau. You can make out a bookshelf. The bookshelf is ordinary. But the thing is empty.
There is an unguarded exit to the north.
You are carrying: a burger.

your action:

Response: go north<|im_end|>take durian<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, head east. And then, ensure that the chest inside the playroom is open. Then, take the blanket from the chest in the playroom. After that, rest the blanket on the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You can make out a locked TextWorld safe. You make out a shelf. The shelf is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going east.
You are carrying: a latchkey and a TextWorld passkey.

your action:

Response: go east<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>put blanket on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the soap scented locker. After that, open the soap scented locker. After that, recover the mug from the soap scented locker within the studio. Then, sit the mug on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place. You begin to take stock of what's in the room.
You see a locked normal looking soap scented locker nearby. As if things weren't amazing enough already, you can even see a locker. Now that's what I call TextWorld! The locker is empty! This is the worst thing that could possibly happen, ever! You smell a pungent smell, and follow it to a cabinet. You scan the room, seeing a table. The table is usual. However, the table, like an empty table, has nothing on it. Aw, here you were, all excited for there to be things on it! Oh, great. Here's an armchair. The armchair is usual. Looks like someone's already been here and taken everything off it, though. You think about smashing the armchair to bits, throwing the bits into a pit, etc, until you get bored. You can see a stand. The stand is usual. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a soap scented keycard, a Cat Calendar and a broom.

your action:

Response: unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take mug from soap scented locker<|im_end|>put mug on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the fudge scented box is open. And then, retrieve the garlic clove from the fudge scented box. With the garlic clove, eat the garlic clove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard one.
You can see a closed fudge scented box. Look out! It's a- oh, never mind, it's just a cuboid safe. Look over there! a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is usual. On the shelf you can see a cuboid key.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fudge scented keycard on the floor.
You are carrying: a gummy bear, a manuscript and a teaspoon.

your action:

Response: open fudge scented box<|im_end|>take garlic clove from fudge scented box<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could make sure that the Microsoft style box within the scullery is unlocked. And then, make sure that the Microsoft style box inside the scullery is wide open. After that, pick up the bowl from the Microsoft style box. If you have taken the bowl, put the bowl on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Welcome to the scullery.
You can see a Microsoft style box. You can see a shelf. However, the shelf, like an empty shelf, has nothing on it. Hm. Oh well Hey, want to see a pan? Look over there, a pan. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
There is a legume on the floor.
You are carrying: a cauliflower, a peanut, a sandwich and a Microsoft style passkey.

your action:

Response: unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>take bowl from Microsoft style box<|im_end|>put bowl on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an attempt to go to the east. Next, pick-up the passkey from the floor of the canteen. Then, unlock the locker inside the canteen with the passkey. After that, ensure that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
Hey, want to see a safe? Look over there, a safe. The safe is empty! What a waste of a day! You can see a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it. You can make out a bed stand. On the bed stand you make out a poem.
You need an unguarded exit? You should try going east.
There is a sandwich and a keycard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to move west. Then, retrieve the mug from the stand. And then, go east. Then, put the mug on the bed. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place. You start to take note of what's in the room.
You can see a dresser. There's something strange about this being here, but you can't put your finger on it. The dresser is empty, what a horrible day! You scan the room, seeing a bed. On the bed you make out a cookie and a burger.
There is an exit to the west. Don't worry, it is unblocked.
There is a blueberry on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mug from stand<|im_end|>go east<|im_end|>put mug on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make it so that the type 3 chest is unlocked. After unlocking the type 3 chest, ensure that the type 3 chest inside the garage is open. After that, retrieve the latchkey from the type 3 chest inside the garage. Then, unlock the locker with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a locker. You see a locked type 3 chest. You make out a closed box in the corner. You make out an opened safe close by. The safe is empty! What a waste of a day!
There is an unguarded exit to the west.
You are carrying: a type 3 latchkey and a keycard.

your action:

Response: unlock type 3 chest with type 3 latchkey<|im_end|>open type 3 chest<|im_end|>take latchkey from type 3 chest<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make it so that the Canadian style locker within the washroom is unlocked. After that, assure that the Canadian style locker in the washroom is opened. Then, take the mat from the Canadian style locker in the washroom. And then, place the mat inside the box inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
What's that over there? It looks like it's a box. What a letdown! The box is empty! A locked Canadian style locker is in the room. You see a closed spherical locker. You see a locked cabinet.
You need an unblocked exit? You should try going north.
There is a potato on the floor.
You are carrying: a Canadian style passkey and a spherical latchkey.

your action:

Response: unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take mat from Canadian style locker<|im_end|>insert mat into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to go to the north. And then, recover the type W keycard from the table. After picking up the type W keycard, try to go to the south. Okay, and then, make it so that the type W chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
I am obligated to announce that you are now in the steam room.
You see a locked type W chest. You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is typical. But oh no! there's nothing on this piece of trash.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take type W keycard from table<|im_end|>go south<|im_end|>unlock type W chest with type W keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the cuboid chest is unlocked with the cuboid key. Then, ensure that the cuboid chest is open. After pulling open the cuboid chest, recover the key from the cuboid chest in the canteen. After that, check that the safe in the canteen is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You scan the room for a safe, and you find a safe. You see a locked cuboid chest nearby. Oh, great. Here's a type W safe.
There is an unblocked exit to the north.
There is a type W latchkey and a kettle on the floor.
You are carrying: a fondue and a cuboid key.

your action:

Response: unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>take key from cuboid chest<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, ensure that the chest in the scullery is open. After pulling open the chest, pick up the knife from the chest inside the scullery. After that, go east. Then, place the knife on the bench within the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Look at you, bigshot, walking into a scullery like it isn't some huge deal.
You see a closed chest here.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a peanut and a mop.

your action:

Response: open chest<|im_end|>take knife from chest<|im_end|>go east<|im_end|>put knife on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, unlock the box. Then, open the box. Then, retrieve the peanut from the box. If you can get your hands on the peanut, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical kind of place. The room is well lit.
You can make out a locked box here. You can make out a formless box. You can make out a shelf. The shelf is usual. The shelf appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
There is an iron and a mop on the floor.
You are carrying: a cauliflower, a key and a formless latchkey.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take peanut from box<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move east. Following that, pick up the Microsoft limited edition latchkey from the floor of the kitchenette. With the Microsoft limited edition latchkey, make absolutely sure that the Microsoft limited edition locker inside the kitchenette is unlocked. And then, open the Microsoft limited edition locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
This is going to sound unbelievable, but you've just entered a scullery. Let's see what's in here.
You make out a counter. You see a sandwich on the counter. You can make out a saucepan. The saucepan is ordinary. However, the saucepan, like an empty saucepan, has nothing on it. Hm. Oh well
There is an unblocked exit to the east.
You are carrying: a book.

your action:

Response: go east<|im_end|>take Microsoft limited edition latchkey<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, go north. With that over with, retrieve the apple from the table. With the apple, eat the apple. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual one.
You can see a chest. You smell an intriguing smell, and follow it to a saucepan. The saucepan is typical. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying: a berry, a latchkey and a glove.

your action:

Response: go north<|im_end|>take apple from table<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, venture east. After that, look and see that the box inside the shower is wide open. Then, take the insect from the box in the shower. And then, you can put the insect inside the cabinet within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a drawer. The drawer contains a cashew and a latchkey. You see a chest.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take insect from box<|im_end|>insert insect into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to unlock the type E box with the type E passkey. Then, look and see that the type E box within the cookhouse is open. After that, recover the Canadian limited edition keycard from the type E box. And then, unlock the Canadian limited edition box inside the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
You make out a Canadian limited edition box. If you haven't noticed it already, there seems to be something there by the wall, it's a type E box. Look over there! a cabinet.
There is an exit to the west. Don't worry, it is unguarded.
There is a bug on the floor.
You are carrying: a type E passkey and a keycard.

your action:

Response: unlock type E box with type E passkey<|im_end|>open type E box<|im_end|>take Canadian limited edition keycard from type E box<|im_end|>unlock Canadian limited edition box with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to take a trip south. With that over with, take the keycard from the stand in the attic. Then, check that the locker in the attic is unlocked with the keycard. And then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual one. The room is well lit.
You can make out a locked case, which looks typical, nearby. Look over there! a rack. The rack is normal. On the rack you can make out a spoon. Wow! Just like in the movies! You make out a counter. The counter is ordinary. On the counter you can make out a salad. Now that's what I call TextWorld! You can make out a plate. The plate is usual. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the plate.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from stand<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to travel south. Then, pick up the latchkey from the armchair in the office. After that, unlock the safe inside the office. Then, make it so that the safe in the office is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
Oh wow! Is that what I think it is? It is! It's a Canadian chest. You smell an intriguing smell, and follow it to a chair. But there isn't a thing on it.
You need an unblocked exit? You should try going south.
There is a cabbage, a sandwich, a Canadian latchkey and a laptop on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from armchair<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, unlock the formless locker. Then, make sure that the formless locker is opened. Then, retrieve the teaspoon from the formless locker inside the kitchenette. After that, you can insert the teaspoon into the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette. You begin looking for stuff.
You see an opened usual looking case here. Empty! What kind of nightmare TextWorld is this? You can make out a locked formless locker, which looks normal, in the room. You can make out an opened American limited edition locker. The American limited edition locker contains an American limited edition key. Look out! It's a- oh, never mind, it's just a cabinet. What a letdown! The cabinet is empty!
There is an unguarded exit to the west.
You are carrying: an onion, a formless key and a Canadian latchkey.

your action:

Response: unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>take teaspoon from formless locker<|im_end|>insert teaspoon into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, ensure that the type P safe is open. After pulling open the type P safe, recover the keyboard from the type P safe. If you have taken the keyboard, try to travel south. If you can get through with that, ditch the keyboard on the floor of the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one. You begin to take stock of what's here.
You rest your hand against a wall, but you miss the wall and fall onto a type P safe. You make out a box. You make out a shelf. The shelf is normal. But oh no! there's nothing on this piece of garbage. Aw, and here you were, all excited for there to be things on it! You can see a desk. The desk is ordinary. However, the desk, like an empty desk, has nothing on it.
You need an unblocked exit? You should try going south.
There is a type P key and a passkey on the floor.
You are carrying nothing.

your action:

Response: open type P safe<|im_end|>take keyboard from type P safe<|im_end|>go south<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could venture west. Following that, recover the blanket from the floor of the parlor. Once you have taken the blanket, move east. Then, throw the blanket on the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon.
You can see a portmanteau. The portmanteau is empty, what a horrible day!
There is an unguarded exit to the west.
There is a tv on the floor.
You are carrying: a banana, a cashew, an American limited edition latchkey, a sponge and a knife.

your action:

Response: go west<|im_end|>take blanket<|im_end|>go east<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your first objective is to make an attempt to move south. Then, ensure that the safe inside the scullery is open. Then, take the formless latchkey from the safe in the scullery. After stealing the formless latchkey, lock the formless locker with the formless latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place. You begin looking for stuff.
You smell an intriguing smell, and follow it to a shelf. Wow, isn't TextWorld just the best? The shelf is standard. On the shelf you see a broom. You make out a rack. You wonder idly who left that here. The rack appears to be empty. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a board. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an unguarded exit to the south.
There is a paper towel on the floor.
You are carrying: a peanut and a latchkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>take formless latchkey from safe<|im_end|>lock formless locker with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, venture south. Following that, ensure that the locker is open. After that, retrieve the passkey from the locker. And then, unlock the box within the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical one.
As if things weren't amazing enough already, you can even see a cuboid safe. The cuboid safe contains a chocolate bar. You shudder, but continue examining the room. You make out a mantle. What a coincidence, weren't you just thinking about a mantle? But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard and a cuboid keycard.

your action:

Response: go south<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, retrieve the keycard from the board. Then, attempt to head south. That done, close the locker in the steam room. And then, look and see that the locker is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard one.
A locked spherical box is right there by you. You see a closed ordinary looking box in the corner. You can see a board. The board is ordinary. On the board you see a keycard and a soap dispenser. Now that's what I call TextWorld!
There is an unguarded exit to the south.
You are carrying: an apple and a spherical keycard.

your action:

Response: take keycard from board<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could try to travel north. Once you get through with that, pick-up the iron from the floor of the shower. After picking up the iron, move south. Once you get through with that, drop the iron on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place.
You can make out a desk. However, the desk, like an empty desk, has nothing on it. It would have been so cool if there was stuff on the desk.
There is an exit to the north. Don't worry, it is unblocked.
There is a sandwich and a legume on the floor.
You are carrying: a salad, a loaf of bread and a rectangular key.

your action:

Response: go north<|im_end|>take iron<|im_end|>go south<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, retrieve the cuboid keycard from the pan. Having picked up the cuboid keycard, move east. And then, check that the cuboid locker is unlocked with the cuboid keycard. After that, open the cuboid locker inside the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Look at you, bigshot, walking into a kitchen like it isn't some huge deal.
You see a cabinet. Make a note of this, you might have to put stuff on or in it later on. Were you looking for a pan? Because look over there, it's a pan. Why don't you take a picture of it, it'll last longer! On the pan you can make out a cuboid keycard. You can see a counter. You see a cashew on the counter. What's that over there? It looks like it's a platter. However, the platter, like an empty platter, has nothing on it. You can see a rack. The rack is ordinary. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take cuboid keycard from pan<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, ensure that the Canadian style chest within the steam room is open. After that, retrieve the loaf of bread from the Canadian style chest. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place.
You see a closed Canadian style chest nearby. You can see a basket. There's something strange about this thing being here, but you don't have time to worry about that now. The basket is empty! This is the worst thing that could possibly happen, ever! You can see a spherical safe.
There is an exit to the east. Don't worry, it is unguarded.
There is a spherical latchkey and a sponge on the floor.
You are carrying: a peanut, a melon and a Canadian style latchkey.

your action:

Response: open Canadian style chest<|im_end|>take loaf of bread from Canadian style chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to lift the rectangular latchkey from the floor of the studio. And then, check that the rectangular chest within the studio is unlocked with the rectangular latchkey. Then, ensure that the rectangular chest within the studio is open. And then, pick up the Quote of the Day Calendar from the rectangular chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place. You can barely contain your excitement.
You make out a rectangular chest. You see an opened chest. The chest contains a loaf of bread, a keycard and a pen. You can make out a mantle. But the thing is empty, unfortunately. Hm. Oh well
There is an exit to the north. Don't worry, it is unblocked.
There is a rectangular latchkey on the floor.
You are carrying: a golf ball and a worm.

your action:

Response: take rectangular latchkey<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take Quote of the Day Calendar from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make an effort to move south. With that accomplished, make sure that the formless locker in the parlor is opened. And then, take the loaf of bread from the formless locker inside the parlor. After that, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study.
You need an unblocked exit? You should try going south.
There is a cucumber on the floor.
You are carrying: an onion, a licorice strip, a formless key, a stapler and a staple.

your action:

Response: go south<|im_end|>open formless locker<|im_end|>take loaf of bread from formless locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the Henderson's box is open. And then, retrieve the berry from the Henderson's box. With the berry, eat the berry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can make out a Henderson's box. Wow, isn't TextWorld just the best?
There is an exit to the south. Don't worry, it is unblocked.
There is a Henderson's latchkey and a cane on the floor.
You are carrying: an insect and a glass.

your action:

Response: open Henderson's box<|im_end|>take berry from Henderson's box<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Following that, recover the formless passkey from the floor of the shower. If you have got the formless passkey, unlock the formless chest with the formless passkey. Then, assure that the formless chest is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Okay, so you're in a launderette, cool, but is it normal? You better believe it is.
You can make out a locked chest. You rest your hand against a wall, but you miss the wall and fall onto a drawer. You see a counter! You see a burger and a keycard on the counter.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless passkey<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First, it would be great if you could open the Canadian limited edition safe inside the cookhouse. And then, recover the fondue from the Canadian limited edition safe in the cookhouse. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You make out a Canadian limited edition safe. You see a shelf. The shelf is ordinary. On the shelf you make out a coconut. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unblocked exit? You should try going east.
There is a Canadian limited edition latchkey on the floor.
You are carrying: a spherical passkey, a bowl and a nest of ticks.

your action:

Response: open Canadian limited edition safe<|im_end|>take fondue from Canadian limited edition safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to pick up the keycard from the floor of the canteen. Once you have got the keycard, try to head east. Then, look and see that the chest is shut. If you have shut the chest, make it so the chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
This might come as a shock to you, but you've just come into a canteen. I guess you better just go and list everything you see here.
You can make out a locker. You can see a pan. The pan is typical. But the thing is empty.
There is an unblocked exit to the east.
There is a cookie, a loaf of bread, a keycard and a latchkey on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head south. Then, assure that the chest within the office is ajar. After that, recover the spherical latchkey from the chest in the office. Then, unlock the spherical box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You can make out a Canadian safe. Huh, weird. Were you looking for a bowl? Because look over there, it's a bowl! The bowl is usual. The bowl appears to be empty. Silly bowl, silly, empty, good for nothing bowl. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a platter. However, the platter, like an empty platter, has nothing on it.
You need an unblocked exit? You should try going south.
You are carrying: a Canadian keycard, a teacup and a backup calendar.

your action:

Response: go south<|im_end|>open chest<|im_end|>take spherical latchkey from chest<|im_end|>unlock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to check that the Canadian locker inside the bedchamber is unlocked with the Canadian key. And then, ensure that the Canadian locker within the bedchamber is open. And then, take the tablet from the Canadian locker. With the tablet, throw the tablet on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
What's that over there? It looks like it's a Canadian locker. You see a locked formless chest nearby. You make out a shelf. Make a note of this, you might have to put stuff on or in it later on. The shelf is standard. On the shelf you can make out a formless passkey. Oh wow! Is that what I think it is? It is! It's a mantelpiece. The mantelpiece is standard. But the thing is empty.
You need an unblocked exit? You should try going north.
There is a textbook on the floor.
You are carrying: a Canadian key, a type 6 keycard and an Advent Calendar.

your action:

Response: unlock Canadian locker with Canadian key<|im_end|>open Canadian locker<|im_end|>take tablet from Canadian locker<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the Canadian style passkey into the Canadian style locker's lock to unlock it. If you have unlocked the Canadian style locker, open the Canadian style locker inside the bar. And then, recover the tv from the Canadian style locker. Once you have picked up the tv, drop the tv on the floor of the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You are in an ordinary kind of place. That is to say, you're in a bar.
You see a Canadian style locker.
You need an unguarded exit? You should try going west.
There is a butterfly, a shadfly and a manuscript on the floor.
You are carrying: a Canadian style passkey and a nest of bunnies.

your action:

Response: unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take tv from Canadian style locker<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to try to travel south. Then, doublecheck that the type 0 chest inside the launderette is open. And then, recover the vacuum from the type 0 chest. And then, toss the vacuum on the floor of the launderette. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You can barely contain your excitement.
Were you looking for a formless chest? Because look over there, it's a formless chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a type 0 keycard and a formless keycard.

your action:

Response: go south<|im_end|>open type 0 chest<|im_end|>take vacuum from type 0 chest<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the south. With that over with, assure that the safe is unlocked. After unlocking the safe, make it so that the safe inside the scullery is ajar. And then, recover the whisk from the safe inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place. Let's see what's in here.
You see a rack. Wow, isn't TextWorld just the best? Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
There is a raspberry on the floor.
You are carrying: a stick of butter, a keycard, a frisbee and a desktop computer.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take whisk from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, head east. Then, retrieve the Microsoft latchkey from the shelf. Then, check that the Microsoft safe is unlocked with the Microsoft latchkey. Then, doublecheck that the Microsoft safe in the cookhouse is open. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
Look out! It's a- oh, never mind, it's just a type 4 safe. You check the price tag that hangs off the type 4 safe. 80 bucks? What a deal! You'll have to ask where they got this!
You need an unblocked exit? You should try going east.
There is a paper towel on the floor.
You are carrying: a chocolate bar and a type 4 passkey.

your action:

Response: go east<|im_end|>take Microsoft latchkey from shelf<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to move east. Then, recover the key from the floor of the steam room. And then, unlock the box within the steam room. After that, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in the place we're calling the salon.
You can see a shelf. The shelf is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You make out a couch. The couch is normal. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? Were you looking for a desk? Because look over there, it's a desk. What a coincidence, weren't you just thinking about a desk? The desk is normal. But there isn't a thing on it.
There is an unblocked exit to the east.
There is a pillow and an insect on the floor.
You are carrying: a disk.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel north. Then, lift the keycard from the floor of the pantry. And then, make an effort to go to the south. Then, make absolutely sure that the locker within the kitchen is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place. I guess you better just go and list everything you see here.
You hear a noise behind you and spin around, but you can't see anything other than a locker. You can see a pan. But there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going north.
There is a banana on the floor.
You are carrying: a candy bar, a cushion and a ladle.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go west. Once you finish that, retrieve the Quote of the Day Calendar from the mantelpiece in the study. Then, attempt to go to the east. Then, put the Quote of the Day Calendar on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual kind of place.
You see a Microsoft style box! You can see a table. On the table you see a stick of butter. You make out a pan. The pan is usual. On the pan you can see a Microsoft style keycard. You can see a plate. The plate is usual. But oh no! there's nothing on this piece of trash. What's the point of an empty plate?
You need an unguarded exit? You should try going west.
You are carrying: a tablet.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar from mantelpiece<|im_end|>go east<|im_end|>put Quote of the Day Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an attempt to take a trip north. Once you get around to doing that, pick up the spherical passkey from the stand within the chamber. And then, try to go to the south. Then, look and see that the spherical chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place.
You can see a spherical chest. You see a TextWorld style chest. The TextWorld style chest is empty, what a horrible day! You make out a chair. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going north.
You are carrying: a paper towel.

your action:

Response: go north<|im_end|>take spherical passkey from stand<|im_end|>go south<|im_end|>unlock spherical chest with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, travel west. After that, pick-up the insect from the floor of the playroom. Then, attempt to venture east. That done, rest the insect on the mantelpiece in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
You can see an opened safe, which looks typical, here. Empty! What kind of nightmare TextWorld is this? You see a closed Henderson's locker. You see a mantelpiece. You see a cd on the mantelpiece. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is normal. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a Quote of the Day Calendar and a printer on the floor.
You are carrying: a Henderson's keycard and a Canadian passkey.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>put insect on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First stop, take the formless passkey from the rack. Then, check that the formless locker within the bathroom is unlocked with the formless passkey. And then, open the formless locker. And then, recover the iron from the formless locker in the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
Ah, the bathroom. This is some kind of bathroom, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked formless locker. You hear a noise behind you and spin around, but you can't see anything other than a locker. You scan the room, seeing a rack. On the rack you see a formless passkey. You see a board. The board is standard. On the board you can make out a passkey.
There is an unguarded exit to the west.
You are carrying: a type I keycard.

your action:

Response: take formless passkey from rack<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take iron from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to travel west. Next, pick up the latchkey from the floor of the closet. If you can get your hands on the latchkey, move east. After that, make absolutely sure the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed chest. You see a type 1 locker, so there's that.
You need an unblocked exit? You should try going west.
There is a frisbee on the floor.
You are carrying: a type 1 latchkey and a mop.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, pick up the American style keycard from the case within the closet. With the American style keycard, make absolutely sure that the American style locker is unlocked. Then, open the American style locker in the closet. After that, take the shirt from the American style locker. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one.
You can see a locked American style locker here. You can see a case. Huh, weird. The case contains an American style keycard. You see a locked type V safe. You can make out a table. Wow, isn't TextWorld just the best? Looks like someone's already been here and taken everything off it, though.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type V latchkey.

your action:

Response: take American style keycard from case<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take shirt from American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First step, make an attempt to travel north. Then, pick up the formless passkey from the floor of the cubicle. And then, attempt to go to the south. Following that, doublecheck that the formless box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just stumbled into a studio.
A locked formless box is in the room. You see a gleam over in a corner, where you can see a American limited edition locker.
You need an unguarded exit? You should try going north.
There is an insect on the floor.
You are carrying: a legume and a pillow.

your action:

Response: go north<|im_end|>take formless passkey<|im_end|>go south<|im_end|>unlock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, go east. After that, open the box. Then, retrieve the scarf from the box in the spare room. And then, place the scarf on the workbench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one. You begin to take stock of what's here.
You can see a trunk. Hmmm... what else, what else? You make out a mantle. You wonder idly who left that here. But the thing hasn't got anything on it. You hear a noise behind you and spin around, but you can't see anything other than a desk. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a chocolate bar, a latchkey, a spork and a fly larva.

your action:

Response: go east<|im_end|>open box<|im_end|>take scarf from box<|im_end|>put scarf on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, venture north. With that over with, take the insect from the bed. After that, make an effort to move south. Then, throw the insect on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place.
You see a American box. You rest your hand against a wall, but you miss the wall and fall onto a formless chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is an American passkey on the floor.
You are carrying: a fondue, a peanut and a Cat Calendar.

your action:

Response: go north<|im_end|>take insect from bed<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, attempt to take a trip north. Okay, and then, retrieve the berry from the rack in the kitchen. After that, eat the berry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You make another one of your grand eccentric entrances into a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked typical looking locker here.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a licorice strip and a mat on the floor.
You are carrying: a keycard, a plant and a whisk.

your action:

Response: go north<|im_end|>take berry from rack<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to venture west. After that, recover the nest of spiders from the floor of the launderette. And then, try to go east. Then, place the nest of spiders inside the safe. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a standard kind of place. That is to say, you're in a playroom. The room is well lit.
You can see an opened usual looking safe right there by you. The safe contains a type J passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a type J box. You can make out a mantle. The mantle is typical. But there isn't a thing on it.
There is an unblocked exit to the west.
There is a cucumber and a latchkey on the floor.
You are carrying: a loaf of bread and a stick of butter.

your action:

Response: go west<|im_end|>take nest of spiders<|im_end|>go east<|im_end|>insert nest of spiders into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the Henderson's style key from the stand inside the studio. After you have got the Henderson's style key, make it so that the Henderson's style locker within the studio is unlocked with the Henderson's style key. Then, open the Henderson's style locker in the studio. And then, retrieve the Quote of the Day Calendar from the Henderson's style locker within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place. You begin to take stock of what's in the room.
You can make out a locked Henderson's style locker. You can make out a closed Henderson's box. You make out a locked trunk. Oh wow! Is that what I think it is? It is! It's a stand. On the stand you see a Henderson's style key. You can see a bookshelf. The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a garlic clove and a fudge scented keycard.

your action:

Response: take Henderson's style key from stand<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>take Quote of the Day Calendar from Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, pick up the TextWorld style latchkey from the floor of the scullery. If you have taken the TextWorld style latchkey, venture east. With that done, close the TextWorld style chest. After that, make absolutely sure that the TextWorld style chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place. Let's see what's in here.
You see a box. You make out a chest. The chest is empty! What a waste of a day! You can see a table. The table is ordinary. On the table you make out a nest of bunnies. You make out a chair. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the east.
There is a TextWorld style latchkey, a passkey and a bowl on the floor.
You are carrying: a grape.

your action:

Response: take TextWorld style latchkey<|im_end|>go east<|im_end|>close TextWorld style chest<|im_end|>lock TextWorld style chest with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an effort to travel west. Next, retrieve the shadfly from the floor of the steam room. After taking the shadfly, take a trip east. That done, ditch the shadfly on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary one. You begin to take stock of what's in the room.
You see a closed TextWorld limited edition chest here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich, a cucumber and a TextWorld limited edition passkey.

your action:

Response: go west<|im_end|>take shadfly<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the soap scented box in the recreation zone. And then, make absolutely sure that the soap scented box is ajar. After that, pick up the Microsoft style passkey from the soap scented box. After that, look and see that the Microsoft style box within the recreation zone is locked with the Microsoft style passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
This recreation zone you have just entered is definitely usual.
You can see a closed typical looking Microsoft style box close by. You can see a locked soap scented box. You see an opened locker, which looks ordinary, in the room. The locker contains a cookie. You can see a stand. You see a laptop on the stand.
There is an unblocked exit to the west.
There is a carrot and a cd on the floor.
You are carrying: a stick of butter and a soap scented key.

your action:

Response: unlock soap scented box with soap scented key<|im_end|>open soap scented box<|im_end|>take Microsoft style passkey from soap scented box<|im_end|>lock Microsoft style box with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could travel west. That done, lift the tv from the floor of the bedroom. And then, try to travel east. Then, sit the tv on the recliner inside the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
I am pleased to announce that you are now in the bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a chest. You can see a recliner. You see a keycard and a butterfly on the recliner.
There is an unblocked exit to the west.
You are carrying: a glass.

your action:

Response: go west<|im_end|>take tv<|im_end|>go east<|im_end|>put tv on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, check that the chest in the kitchenette is unlocked with the passkey. After unlocking the chest, make it so that the chest in the kitchenette is wide open. And then, retrieve the coffee cup from the chest inside the kitchenette. After that, place the coffee cup on the saucepan within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
Oh, great. Here's a chest. You can see a refrigerator. Empty! What kind of nightmare TextWorld is this? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a saucepan. But the thing is empty. You can make out a chair. The chair is ordinary. The chair appears to be empty. It would have been so cool if there was stuff on the chair! oh well.
You need an unblocked exit? You should try going north.
You are carrying: a passkey and a worm.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take coffee cup from chest<|im_end|>put coffee cup on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to move north. With that done, retrieve the passkey from the case. And then, go south. If you can do that, make absolutely sure that the box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber. You begin to take stock of what's in the room.
You can see a locked box. You can make out a formless box. The formless box contains a fondue and a formless passkey. Does this look like anything mentioned in the instructions? You can make out a bed. But oh no! there's nothing on this piece of trash. Hm. Oh well You see a recliner. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a garlic clove.

your action:

Response: go north<|im_end|>take passkey from case<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take the latchkey from the American style locker within the laundry place. After getting the latchkey, unlock the box in the laundry place with the latchkey. And then, assure that the box within the laundry place is ajar. Then, you can deposit the mop into the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
I am honoured to announce that you are now in the laundry place.
You can see a box. You make out a American style locker. The American style locker contains a latchkey and a broom. You see a board. The board is ordinary. The board appears to be empty. It would have been so cool if there was stuff on the board. You make out a rack. Why don't you take a picture of it, it'll last longer! The rack is standard. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a durian and a mop.

your action:

Response: take latchkey from American style locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert mop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First stop, travel east. After that, doublecheck that the type L box in the washroom is opened. And then, pick up the mat from the type L box within the washroom. After that, put the mat on the table inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is usual. On the stand you make out a sock.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a pizza, a sandwich and a type L key.

your action:

Response: go east<|im_end|>open type L box<|im_end|>take mat from type L box<|im_end|>put mat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First step, travel west. And then, take the berry from the bench within the steam room. And then, eat the berry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a sandwich, a melon and a bug on the floor.
You are carrying: a fondue, a banana, a keycard and a paper towel.

your action:

Response: go west<|im_end|>take berry from bench<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the north. Then, pick up the latchkey from the floor of the cookery. Having got the latchkey, go to the south. Next, unlock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom. The room is well lit.
You can make out a locked locker. You bend down to tie your shoe. When you stand up, you notice a bookshelf. But oh no! there's nothing on this piece of garbage. You can make out a stand. But the thing is empty. Aw, here you were, all excited for there to be things on it! You see a couch. Now why would someone leave that there? The couch is standard. On the couch you see a sandwich. Oh, great. Here's a bed. What a great pairing of adjectives and nouns! The bed is normal. However, the bed, like an empty bed, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, retrieve the key from the table. And then, make absolutely sure that the locker within the pantry is unlocked. After that, ensure that the locker inside the pantry is open. After that, recover the butterfly from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical one.
You bend down to tie your shoe. When you stand up, you notice a locker. You make out a soap scented chest. You scan the room for a table, and you find a table. On the table you see a key and a soap scented keycard. There's something strange about this being here, but you can't put your finger on it. You make out a counter. The counter appears to be empty.
There is an exit to the north. Don't worry, it is unblocked.
There is a chocolate bar and a top hat on the floor.
You are carrying: a stick of butter.

your action:

Response: take key from table<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an effort to head south. Then, ensure that the safe within the workshop is open. And then, retrieve the Comic Strip Calendar from the safe. Then, you can put the Comic Strip Calendar into the non-euclidean locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cubicle.
You can see a locked type 3 chest. You rest your hand against a wall, but you miss the wall and fall onto a chair. The chair is usual. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a type 3 keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take Comic Strip Calendar from safe<|im_end|>insert Comic Strip Calendar into non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an effort to head west. After that, retrieve the Comic Strip Calendar from the safe in the cubicle. After that, try to go to the east. And then, you can put the Comic Strip Calendar inside the formless chest. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. You start to take note of what's in the room.
You see an opened formless chest. The formless chest contains a candy bar and a formless latchkey. You can make out a chest. The chest is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unguarded.
There is a stick of butter and a bug on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Comic Strip Calendar from safe<|im_end|>go east<|im_end|>insert Comic Strip Calendar into formless chest<|im_end|>