Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to go east. Once you manage that, open the locker in the shower. And then, pick up the broom from the locker. And then, put the broom on the bench within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one.
You make out a locked American locker. You make out a closed American style box.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: an American passkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>put broom on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, attempt to take a trip south. After that, unlock the box. Then, open the box. And then, pick up the broom from the box in the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical kind of place. You begin looking for stuff.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a garlic clove on the floor.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take broom from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, go east. Then, make sure that the locker inside the attic is ajar. And then, retrieve the shirt from the locker inside the attic. Having picked up the shirt, put the shirt into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You can barely contain your excitement.
You see a closed cabinet. What's that over there? It looks like it's a table. The table is typical. But oh no! there's nothing on this piece of garbage. Oh, great. Here's a mantle. The mantle is standard. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unguarded.
There is a printer on the floor.
You are carrying: a laptop.

your action:

Response: go east<|im_end|>open locker<|im_end|>take shirt from locker<|im_end|>insert shirt into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First thing I need you to do is to pick-up the mug from the floor of the scullery. After that, attempt to move south. And then, doublecheck that the locker in the laundry place is open. After you have opened the locker, deposit the mug into the locker inside the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery. You begin to take stock of what's in the room.
You make out a shelf. On the shelf you can make out a bowl. Hmmm... what else, what else? Oh wow! Is that what I think it is? It is! It's a pan. The pan is normal. But the thing hasn't got anything on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a mug on the floor.
You are carrying: a cashew, a licorice strip, a non-euclidean passkey and a lightbulb.

your action:

Response: take mug<|im_end|>go south<|im_end|>open locker<|im_end|>insert mug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the vanilla scented locker is unlocked with the vanilla scented key. Then, ensure that the vanilla scented locker is open. After that, recover the peanut from the vanilla scented locker in the scullery. After that, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical kind of place. I guess you better just go and list everything you see here.
You can make out a vanilla scented locker. You shudder, but continue examining the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sandwich and a vanilla scented key.

your action:

Response: unlock vanilla scented locker with vanilla scented key<|im_end|>open vanilla scented locker<|im_end|>take peanut from vanilla scented locker<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. And then, ensure that the chest in the kitchenette is open. After that, take the carrot from the chest. After that, eat the carrot. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place. You can barely contain your excitement.
You can see a cake scented locker. You can make out a bed. The bed is standard. On the bed you make out a peanut.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey and a cake scented keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take carrot from chest<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to assure that the locker is unlocked. Then, ensure that the locker is open. Then, pick up the textbook from the locker. After that, sit the textbook on the bar within the parlor. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor.
You make out a locker. The light flickers for a second, but nothing else happens. You make out a bar. However, the bar, like an empty bar, has nothing on it. You see a recliner. However, the recliner, like an empty recliner, has nothing on it. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantle. You shudder, but continue examining the mantle. The mantle is standard. But the thing hasn't got anything on it. Silly mantle, silly, empty, good for nothing mantle.
There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take textbook from locker<|im_end|>put textbook on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to ensure that the rectangular locker is open. After that, take the key from the rectangular locker. With the key, doublecheck that the safe is unlocked. And then, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one. Okay, just remember what you're here to do, and everything will go great.
You see a locked safe. You can see a closed rectangular locker right there by you. You can make out a spherical locker. You make out an opened standard looking drawer close by. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter and a rectangular passkey.

your action:

Response: open rectangular locker<|im_end|>take key from rectangular locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, try to venture north. With that over with, lift the top hat from the floor of the cellar. Then, move south. Once you manage that, toss the top hat on the floor of the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
Oh wow! Is that what I think it is? It is! It's a spherical locker. Wow, isn't TextWorld just the best? Look over there! a safe. The safe is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unblocked.
There is a spherical passkey and a latchkey on the floor.
You are carrying: a fondue, a type V keycard, a pen and a broom.

your action:

Response: go north<|im_end|>take top hat<|im_end|>go south<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, head south. After that, recover the Henderson's style key from the recliner inside the chamber. With the Henderson's style key, unlock the Henderson's style locker. And then, open the Henderson's style locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one.
You can see a locked Microsoft limited edition locker. You can see a coffer. The coffer is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice a stand. Unfortunately, there isn't a thing on it. What's the point of an empty stand?
You need an unblocked exit? You should try going south.
There is a stick of butter on the floor.
You are carrying: a Microsoft limited edition passkey.

your action:

Response: go south<|im_end|>take Henderson's style key from recliner<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! Your first objective is to make an effort to go to the north. After that, pick up the keycard from the shelf within the study. Then, make an attempt to travel south. And then, make sure the safe is locked. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a closed safe. You can make out a locked chest. If you haven't noticed it already, there seems to be something there by the wall, it's a dresser. What a letdown! The dresser is empty! You see a table. The table is standard. The table appears to be empty. You see a rack. The rack is usual. But the thing is empty.
There is an unblocked exit to the north.
You are carrying: a berry.

your action:

Response: go north<|im_end|>take keycard from shelf<|im_end|>go south<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to travel north. After that, pick-up the hat from the floor of the vault. After that, go to the south. After that, you can place the hat into the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place. You can barely contain your excitement.
You see an opened cabinet. The cabinet is empty, what a horrible day! You see a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever! You can see a locked TextWorld safe, which looks standard, in the room. You see a board. You see a TextWorld passkey on the board.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a whisk.

your action:

Response: go north<|im_end|>take hat<|im_end|>go south<|im_end|>insert hat into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip east. And then, recover the passkey from the bowl. With the passkey, make it so that the locker is unlocked with the passkey. And then, ensure that the locker in the cookery is open. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great usual vibes in this place, a wonderful usual atmosphere.
You see a rack. The rack is ordinary. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
There is a sponge and a sock on the floor.
You are carrying: a licorice strip and a blender.

your action:

Response: go east<|im_end|>take passkey from bowl<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the chest within the attic. And then, pick up the golf club from the chest. Then, head east. With that over with, you can place the golf club into the American locker inside the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
I am honoured to announce that you are now in the attic.
You can see a chest. Wow, isn't TextWorld just the best? You can make out a toolbox. Hmmm... what else, what else? Look over there! a shelf. However, the shelf, like an empty shelf, has nothing on it. You make out a stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the stand.
You need an unguarded exit? You should try going east.
There is a broccoli on the floor.
You are carrying: a keycard and a napkin.

your action:

Response: open chest<|im_end|>take golf club from chest<|im_end|>go east<|im_end|>insert golf club into American locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to venture east. Once you get around to doing that, open the chest. After that, recover the cauliflower from the chest. And then, eat the cauliflower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place.
You bend down to tie your shoe. When you stand up, you notice a type V chest. What's that over there? It looks like it's a desk. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type V latchkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take cauliflower from chest<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an effort to travel west. With that over with, pick up the peanut from the floor of the steam room. And then, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical kind of place. Let's see what's in here.
You see a closed chest.
There is an exit to the west. Don't worry, it is unblocked.
There is a blender on the floor.
You are carrying: a loaf of bread, a melon, a cloak and a sponge.

your action:

Response: go west<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an effort to take a trip west. Once you get through with that, recover the passkey from the table in the steam room. And then, go to the east. Following that, doublecheck that the safe within the bedchamber is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard one.
You can see a safe. Look out! It's a- oh, never mind, it's just a mantle. The mantle is usual. But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the west.
You are carrying: a potato and a mug.

your action:

Response: go west<|im_end|>take passkey from table<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture north. With that over with, retrieve the stapler from the fudge scented box. And then, make an effort to take a trip south. Next, sit the stapler on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a type K safe. Wow, isn't TextWorld just the best? You make out a locked spherical safe. An open cabinet is in the room. The cabinet is empty, what a horrible day! You make out a shelf. The shelf is standard. On the shelf you see a chocolate bar.
There is an exit to the north. Don't worry, it is unblocked.
There is a grape and a spherical key on the floor.
You are carrying: a type K passkey.

your action:

Response: go north<|im_end|>take stapler from fudge scented box<|im_end|>go south<|im_end|>put stapler on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to insert the spherical passkey into the spherical locker's lock to unlock it. Then, open the spherical locker within the dish-pit. Then, pick up the glass from the spherical locker within the dish-pit. And then, insert the glass inside the Canadian limited edition safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a Canadian limited edition safe. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a spherical locker. You see a safe. You can't wait to tell the folks at home about this! The safe is empty, what a horrible day! An open fridge is in the room. The fridge is empty! What a waste of a day!
You need an unguarded exit? You should try going north.
There is a Canadian limited edition key on the floor.
You are carrying: a spherical passkey and a cuboid keycard.

your action:

Response: unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take glass from spherical locker<|im_end|>insert glass into Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, unlock the type 6 safe in the studio with the type 6 latchkey. And then, open the type 6 safe. Then, recover the gummy bear from the type 6 safe inside the studio. And then, eat the gummy bear. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You try to gain information on your surroundings by using a technique you call "looking."
Look over there! a type 6 safe. You shudder, but continue examining the room.
You need an unblocked exit? You should try going west.
There is a loaf of bread, a stapler and a binder on the floor.
You are carrying: a type 6 latchkey, a type 5 keycard and a golf club.

your action:

Response: unlock type 6 safe with type 6 latchkey<|im_end|>open type 6 safe<|im_end|>take gummy bear from type 6 safe<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make it so that the American locker is ajar. Once you have pulled open the American locker, take the folder from the American locker. Then, attempt to go east. Next, put the folder on the shelf inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place.
You make out a closed American locker. You can make out an opened cabinet in the corner. The cabinet is empty! This is the worst thing that could possibly happen, ever! You see a display. Make a note of this, you might have to put stuff on or in it later on. You see an armchair. But the thing is empty, unfortunately. Hm. Oh well You make out a table. However, the table, like an empty table, has nothing on it. You move on, clearly upset by your TextWorld experience. Oh, great. Here's a mantelpiece. The mantelpiece is standard. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is an American key on the floor.
You are carrying: a cauliflower.

your action:

Response: open American locker<|im_end|>take folder from American locker<|im_end|>go east<|im_end|>put folder on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First, it would be good if you could retrieve the latchkey from the floor of the chamber. And then, unlock the box. Then, make sure that the box inside the chamber is wide open. Then, recover the lamp from the box within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked box. You see a portmanteau. The portmanteau is empty! What a waste of a day! You can see a bar. You shudder, but continue examining the bar. The bar is standard. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north.
There is a latchkey and a dvd on the floor.
You are carrying: a formless passkey and a keycard.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take lamp from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an attempt to move north. And then, recover the hat from the rack within the attic. Then, take a trip south. Next, sit the hat on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place.
Look over there! a Henderson's box. You can make out a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is typical. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
There is a Henderson's latchkey and a vacuum on the floor.
You are carrying: a pear and a Comic Strip Calendar.

your action:

Response: go north<|im_end|>take hat from rack<|im_end|>go south<|im_end|>put hat on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to travel east. Next, assure that the non-euclidean box within the shower is opened. After that, take the cuboid latchkey from the non-euclidean box inside the shower. Then, unlock the cuboid safe within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room.
You can see a locked Microsoft style locker in the room.
There is an unguarded exit to the east.
There is a Microsoft style keycard and a paper towel on the floor.
You are carrying: a cauliflower and a coffee cup.

your action:

Response: go east<|im_end|>open non-euclidean box<|im_end|>take cuboid latchkey from non-euclidean box<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. Following that, ensure that the safe is open. Then, recover the nest of beetles from the safe in the dish-pit. And then, ditch the nest of beetles on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a formless safe. Look out! It's a- oh, never mind, it's just an armchair. On the armchair you see a sandwich. I mean, just wow! Isn't TextWorld just the best? Hey, want to see a chair? Look over there, a chair. Unfortunately, there isn't a thing on it. You see a stand. On the stand you can make out a formless passkey. Classic TextWorld.
You need an unblocked exit? You should try going east.
There is a peanut on the floor.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>open safe<|im_end|>take nest of beetles from safe<|im_end|>drop nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the type 1 key from the safe within the basement. And then, make sure that the type 1 locker is unlocked. And then, open the type 1 locker. And then, recover the broom from the type 1 locker inside the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal kind of place.
You can make out a locked type 1 locker. Were you looking for a safe? Because look over there, it's a safe. The light flickers for a second, but nothing else happens. The safe contains a type 1 key. An open type I safe is right there by you. The type I safe contains a type I keycard. You can make out a rack. The rack is usual. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
There is a grape and a keycard on the floor.
You are carrying nothing.

your action:

Response: take type 1 key from safe<|im_end|>unlock type 1 locker with type 1 key<|im_end|>open type 1 locker<|im_end|>take broom from type 1 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an attempt to travel north. With that accomplished, retrieve the candy bar from the cabinet in the cubicle. If you can get your hands on the candy bar, eat the candy bar. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room, seeing a TextWorld box. You can see a board. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the north.
There is a pear on the floor.
You are carrying: a gummy bear, a legume, a TextWorld key and a paper towel.

your action:

Response: go north<|im_end|>take candy bar from cabinet<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take the formless keycard from the box in the lounge. Then, look and see that the formless locker in the lounge is unlocked with the formless keycard. And then, make absolutely sure that the formless locker is opened. After that, you can place the blender into the formless locker inside the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard kind of place.
You see a locked formless locker. Look out! It's a- oh, never mind, it's just a box. Classic TextWorld. The box contains a formless keycard and a latchkey. You smell a lovely smell, and follow it to a mantle. The mantle is ordinary. The mantle appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key, a blender and a whisk.

your action:

Response: take formless keycard from box<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>insert blender into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be great if you could go to the south. Once you get around to doing that, assure that the Microsoft locker within the garage is open. Then, take the coconut from the Microsoft locker. And then, eat the coconut. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place.
You can make out a spherical box. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter and a spherical latchkey.

your action:

Response: go south<|im_end|>open Microsoft locker<|im_end|>take coconut from Microsoft locker<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to venture south. Then, unlock the safe inside the pantry with the key. And then, doublecheck that the safe is open. After that, take the shoe from the safe inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can see a cuboid chest.
You need an unguarded exit? You should try going south.
There is a backup calendar on the floor.
You are carrying: a sandwich, a burger, a key, a keycard and a cuboid latchkey.

your action:

Response: go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take shoe from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move east. After that, retrieve the Henderson's style latchkey from the floor of the salon. If you can get your hands on the Henderson's style latchkey, make absolutely sure that the Henderson's style box is unlocked with the Henderson's style latchkey. After that, doublecheck that the Henderson's style box within the salon is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look over there! a box. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the east. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a worm and a ladle.

your action:

Response: go east<|im_end|>take Henderson's style latchkey<|im_end|>unlock Henderson's style box with Henderson's style latchkey<|im_end|>open Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the shoe from the rack in the basement. Then, make an effort to go east. And then, ensure that the box is open. After pulling open the box, place the shoe into the box within the lounge. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
Were you looking for a type K safe? Because look over there, it's a type K safe. Now why would someone leave that there? You see a rack. The rack is ordinary. On the rack you see a shoe and a top hat. Look out! It's a- oh, never mind, it's just a workbench. The workbench is normal. However, the workbench, like an empty workbench, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
There is a type K passkey on the floor.
You are carrying: a loaf of bread.

your action:

Response: take shoe from rack<|im_end|>go east<|im_end|>open box<|im_end|>insert shoe into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to head north. After that, recover the TextWorld key from the bench. And then, go south. Then, insert the TextWorld key into the TextWorld safe within the bathroom's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
I am excited to announce that you are now in the bathroom.
You see a locked TextWorld safe. Hey, want to see a dresser? Look over there, a dresser! The dresser is empty! This is the worst thing that could possibly happen, ever! You hear a noise behind you and spin around, but you can't see anything other than a box. Now why would someone leave that there?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a sandwich, a Canadian style latchkey, a dvd and a disk.

your action:

Response: go north<|im_end|>take TextWorld key from bench<|im_end|>go south<|im_end|>unlock TextWorld safe with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to go to the south. If you can finish that, pick up the formless keycard from the table inside the sauna. If you have picked up the formless keycard, insert the formless keycard into the formless locker in the sauna's lock to unlock it. Then, ensure that the formless locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
This is going to sound unbelievable, but you've just entered a chamber.
There is an unblocked exit to the south.
There is a candy bar on the floor.
You are carrying: a cookie and a worm.

your action:

Response: go south<|im_end|>take formless keycard from table<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to head west. Then, pick up the sponge from the bench. After that, venture east. And then, toss the sponge on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
I am so happy to announce that you are now in the canteen.
You see a TextWorld limited edition locker. You see a closed chest. You can make out a rack! The rack is typical. However, the rack, like an empty rack, has nothing on it.
There is an unblocked exit to the west.
There is a fondue on the floor.
You are carrying: a TextWorld limited edition key and a passkey.

your action:

Response: go west<|im_end|>take sponge from bench<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First thing I need you to do is to try to take a trip west. And then, retrieve the fly larva from the floor of the study. And then, go east. And then, you can insert the fly larva into the locker inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one. You begin looking for stuff.
You can make out an opened usual looking locker here. The locker contains a keycard. You bend down to tie your shoe. When you stand up, you notice a safe. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a grape on the floor.
You are carrying: a sandwich, a key, a backup calendar, a worm and a fork.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>insert fly larva into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, doublecheck that the locker is unlocked. Then, open the locker. After that, recover the paper towel from the locker in the steam room. After picking up the paper towel, throw the paper towel on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place.
You see a locker. There's something strange about this thing being here, but you don't have time to worry about that now. You see an opened box. The box is empty, what a horrible day!
You need an unblocked exit? You should try going west.
You are carrying: a keycard and a teapot.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, unlock the type X locker. And then, ensure that the type X locker is open. After you have pulled open the type X locker, pick up the American style passkey from the type X locker. Then, unlock the American style box within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse. Okay, just remember what you're here to do, and everything will go great.
What's that over there? It looks like it's a American style box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type X locker. Now why would someone leave that there? If you haven't noticed it already, there seems to be something there by the wall, it's a Canadian limited edition box. You can make out a saucepan. However, the saucepan, like an empty saucepan, has nothing on it. You move on, clearly done caring about your TextWorld experience. You make out a bowl. But the thing is empty.
There is an unguarded exit to the west.
You are carrying: a type X latchkey and a Canadian limited edition key.

your action:

Response: unlock type X locker with type X latchkey<|im_end|>open type X locker<|im_end|>take American style passkey from type X locker<|im_end|>unlock American style box with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, doublecheck that the box is unlocked. After that, open the box inside the garage. Then, recover the candy bar from the box. With the candy bar, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
Look out! It's a- oh, never mind, it's just a box. You see a suitcase. You bend down to tie your shoe. When you stand up, you notice a counter. Now why would someone leave that there? The counter is normal. But there isn't a thing on it. You can make out a stand. The stand is standard. However, the stand, like an empty stand, has nothing on it. It would have been so cool if there was stuff on the stand.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take candy bar from box<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the rectangular safe inside the kitchenette. And then, pick up the TextWorld style keycard from the rectangular safe. After that, make an effort to venture south. Next, lock the TextWorld style safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette. I guess you better just go and list everything you see here.
You make out a rectangular safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fondue and a rectangular passkey on the floor.
You are carrying nothing.

your action:

Response: open rectangular safe<|im_end|>take TextWorld style keycard from rectangular safe<|im_end|>go south<|im_end|>lock TextWorld style safe with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could recover the spherical key from the floor of the dish-pit. Then, look and see that the spherical box is unlocked. After unlocking the spherical box, make it so that the spherical box is open. Once you have opened the spherical box, you can deposit the tablet inside the spherical box inside the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You can see a locked spherical box. You can see an opened case nearby. The case is empty! This is the worst thing that could possibly happen, ever! What's that over there? It looks like it's a refrigerator. The refrigerator is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
There is a spherical key and a coffee cup on the floor.
You are carrying: a licorice strip, a tablet and a napkin.

your action:

Response: take spherical key<|im_end|>unlock spherical box with spherical key<|im_end|>open spherical box<|im_end|>insert tablet into spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the locker inside the attic. Once you have unlocked the locker, open the locker in the attic. Then, retrieve the non-euclidean key from the locker. Then, make absolutely sure the non-euclidean box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You scan the room, seeing a non-euclidean box. Is this what you came to TextWorld for? This... non-euclidean box? You can see a locked locker. You make out a rectangular locker. The rectangular locker contains a banana. Wow, isn't TextWorld just the best? You can make out a shelf. The shelf is typical. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey and a rectangular passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take non-euclidean key from locker<|im_end|>lock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. With that over with, ensure that the type 2 chest is open. Then, pick up the keycard from the type 2 chest inside the bedroom. After stealing the keycard, unlock the locker within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You can barely contain your excitement.
Were you looking for a Canadian limited edition locker? Because look over there, it's a Canadian limited edition locker. You can see an opened portmanteau. What a letdown! The portmanteau is empty! Were you looking for a mantle? Because look over there, it's a mantle. The mantle is ordinary. But oh no! there's nothing on this piece of junk. This always happens, here in TextWorld!
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type 2 passkey and a Canadian limited edition keycard.

your action:

Response: go east<|im_end|>open type 2 chest<|im_end|>take keycard from type 2 chest<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an attempt to head north. Following that, recover the spherical passkey from the table within the sauna. If you have got the spherical passkey, take a trip south. With that accomplished, lock the spherical locker within the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom.
You can make out a spherical locker. You can see a closed box here. You can see a shelf. On the shelf you can see a latchkey.
There is an exit to the north. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a key and a cane.

your action:

Response: go north<|im_end|>take spherical passkey from table<|im_end|>go south<|im_end|>lock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the keycard from the floor of the salon. And then, insert the keycard into the safe inside the salon's lock to unlock it. After that, open the safe within the salon. After that, recover the plant from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked safe. As if things weren't amazing enough already, you can even see a bed stand. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a stick of butter, a cucumber, a peanut and a sandwich.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take plant from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head east. And then, make absolutely sure that the locker in the shower is ajar. And then, take the paper towel from the locker. After picking up the paper towel, deposit the paper towel on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal one.
You see a portmanteau. The portmanteau is empty! What a waste of a day! You can make out a closed spherical locker. You make out a mantelpiece. The mantelpiece is normal. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is an unguarded exit to the east.
There is a garlic clove on the floor.
You are carrying: a licorice strip, a fondue and a spherical key.

your action:

Response: go east<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel south. Then, open the type 1 chest. And then, retrieve the fondue from the type 1 chest in the bar. Then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in the place we're calling the cubicle. You begin to take stock of what's here.
You see a chest. You can make out a closed usual looking locker here.
You need an unblocked exit? You should try going south.
There is a nest of earwigs on the floor.
You are carrying: a type 1 latchkey, a latchkey and a backup calendar.

your action:

Response: go south<|im_end|>open type 1 chest<|im_end|>take fondue from type 1 chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to take a trip west. That done, recover the spork from the floor of the cookhouse. After that, make an attempt to head east. That done, place the spork on the saucepan inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
I am sorry to announce that you are now in the canteen.
You make out an opened freezer. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a saucepan. The saucepan is standard. But the thing is empty, unfortunately. You see a pan. The pan is usual. On the pan you see a kettle.
There is an unguarded exit to the west.
You are carrying: a huckleberry, a gummy bear and a book.

your action:

Response: go west<|im_end|>take spork<|im_end|>go east<|im_end|>put spork on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, pick up the passkey from the counter in the bathroom. And then, insert the passkey into the locker's lock to unlock it. Then, open the locker. And then, retrieve the shirt from the locker inside the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard one. You begin looking for stuff.
You can see a locker. You see a counter. The counter is ordinary. On the counter you can see a passkey and a mop. You can make out a board. On the board you can make out a butterfly.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stapler.

your action:

Response: take passkey from counter<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take shirt from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to move west. And then, pick up the Microsoft style passkey from the floor of the steam room. And then, take a trip east. Following that, assure that the Microsoft style chest inside the playroom is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal kind of place. Let's see what's in here.
You see a closed Microsoft style chest nearby. You can make out a couch. The couch is typical. But the thing is empty, unfortunately. Hm. Oh well You make out a recliner. The recliner is standard. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going west.
You are carrying: a key and a mat.

your action:

Response: go west<|im_end|>take Microsoft style passkey<|im_end|>go east<|im_end|>lock Microsoft style chest with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the north. Okay, and then, retrieve the fly larva from the cuboid box within the studio. After that, head south. Then, toss the fly larva on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a basket. The basket is empty! What a waste of a day! You make out a bed stand. The bed stand is normal. On the bed stand you can make out a tablet. Huh, weird. You make out a couch. The couch is normal. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You need an unblocked exit? You should try going north.
You are carrying: a cuboid latchkey and a mop.

your action:

Response: go north<|im_end|>take fly larva from cuboid box<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to try to venture west. And then, recover the keycard from the recliner within the lounge. And then, head east. Then, insert the keycard into the chest inside the bedchamber's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one. Let's see what's in here.
You see a locked typical looking chest close by. You can see a mantelpiece. What a coincidence, weren't you just thinking about a mantelpiece? The mantelpiece is standard. But the thing is empty, unfortunately. Hm. Oh well You can see a bookshelf. Make a note of this, you might have to put stuff on or in it later on. The bookshelf is standard. The bookshelf appears to be empty. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a pillow and a dvd on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from recliner<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the key from the rectangular safe. Then, insert the key into the chest's lock to unlock it. After that, open the chest. Then, take the mug from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rectangular safe. The rectangular safe contains a candy bar and a key. You can see a bowl. You wonder idly who left that here. However, the bowl, like an empty bowl, has nothing on it.
There is an unguarded exit to the north.
You are carrying: a fondue and a rectangular key.

your action:

Response: take key from rectangular safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, you could, like, retrieve the key from the case. And then, unlock the chest within the cubicle. And then, open the chest inside the cubicle. And then, pick up the keyboard from the chest within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You see a chest. You can't wait to tell the folks at home about this! You see an opened case. The case contains a key and a Canadian limited edition keycard. You can't really describe the case besides that it's ordinary. You make out a Canadian limited edition box! You see a chair. The chair is usual. On the chair you can see a banana.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: take key from case<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take keyboard from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture east. Following that, retrieve the American limited edition key from the floor of the launderette. Then, assure that the American limited edition locker is unlocked. And then, open the American limited edition locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
You can make out a suitcase. The suitcase contains a keycard. You make out a locked safe. You can make out a mantelpiece. The mantelpiece is standard. The mantelpiece appears to be empty.
There is an exit to the east. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a chocolate bar and a candy bar.

your action:

Response: go east<|im_end|>take American limited edition key<|im_end|>unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, make an effort to move north. And then, retrieve the teaspoon from the floor of the dish-pit. And then, take a trip south. With that accomplished, you can place the teaspoon inside the display inside the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You can make out a display. The display contains a loaf of bread. You see a shelf. On the shelf you see a shoe.
There is an unguarded exit to the north.
There is a bug and a nest of kittens on the floor.
You are carrying: a key.

your action:

Response: go north<|im_end|>take teaspoon<|im_end|>go south<|im_end|>insert teaspoon into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to look and see that the non-euclidean safe is unlocked. Then, open the non-euclidean safe. Then, pick up the lampshade from the non-euclidean safe. And then, throw the lampshade on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Okay, so you're in a vault, cool, but is it ordinary? You better believe it is.
You can see a locked non-euclidean safe. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. Wow, isn't TextWorld just the best? On the counter you can see a worm.
You need an unblocked exit? You should try going west.
There is a fondue and a shoe on the floor.
You are carrying: a licorice strip, a chocolate bar, a burger and a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take lampshade from non-euclidean safe<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could venture east. Once you succeed at that, recover the formless passkey from the shelf. After that, check that the formless box is unlocked with the formless passkey. After that, look and see that the formless box is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
I am sorry to announce that you are now in the study. The room is well lit.
You can see a chest. Hey, want to see a cabinet? Look over there, a cabinet.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a rectangular keycard, a keycard and an Advent Calendar.

your action:

Response: go east<|im_end|>take formless passkey from shelf<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move west. With that done, pick up the keycard from the shelf within the studio. After that, venture east. That done, look and see that the safe in the cookhouse is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've seen better cookhouses, but at least this one seems pretty typical.
You see a safe. You make out a closed American style chest. You make out a closed freezer.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is an American style latchkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the latchkey from the safe inside the bedchamber. And then, look and see that the locker in the bedchamber is unlocked. After that, open the locker. And then, retrieve the insect from the locker in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Okay, so you're in a bedchamber, cool, but is it typical? You better believe it is.
Oh, great. Here's a locker. You make out a safe. The safe contains a latchkey and a keycard. You can't wait to tell the folks at home about this! You can see a closed Henderson's limited edition box. You see a desk. You shudder, but continue examining the desk. The desk is usual. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a legume and a worm.

your action:

Response: take latchkey from safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head west. With that over with, retrieve the blender from the platter. After you have picked up the blender, try to go east. After that, place the blender on the board. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the laundry place.
You can see a board. The board is typical. Looks like someone's already been here and taken everything off it, though. As if things weren't amazing enough already, you can even see a bench. The bench is normal. However, the bench, like an empty bench, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a broom.

your action:

Response: go west<|im_end|>take blender from platter<|im_end|>go east<|im_end|>put blender on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to go east. If you can get around to doing that, ensure that the type P safe within the office is open. And then, take the folder from the type P safe. After you have got the folder, ditch the folder on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You bend down to tie your shoe. When you stand up, you notice a counter. The counter is ordinary. On the counter you can see a mat.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a stick of butter, a shirt and a sponge on the floor.
You are carrying: a type P key, a worm and a napkin.

your action:

Response: go east<|im_end|>open type P safe<|im_end|>take folder from type P safe<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip east. After that, make absolutely sure that the type 9 locker is wide open. After pulling open the type 9 locker, take the fudge scented keycard from the type 9 locker. After that, unlock the fudge scented safe with the fudge scented keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal kind of place.
You can make out a Henderson's style box. You shudder, but continue examining the room. The Henderson's style box is empty! What a waste of a day! You make out a desk. On the desk you can make out a Henderson's style latchkey.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an onion, an apple and a knife.

your action:

Response: go east<|im_end|>open type 9 locker<|im_end|>take fudge scented keycard from type 9 locker<|im_end|>unlock fudge scented safe with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to move west. With that accomplished, recover the folder from the cabinet in the office. After that, try to head east. With that done, put the folder on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
You can make out a closed safe in the corner. You can see a table. The table is usual. On the table you can make out a passkey.
There is an unblocked exit to the west.
You are carrying: a desktop computer and a tv.

your action:

Response: go west<|im_end|>take folder from cabinet<|im_end|>go east<|im_end|>put folder on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could pick-up the passkey from the floor of the garage. After that, unlock the locker inside the garage. And then, ensure that the locker in the garage is open. And then, take the lampshade from the locker in the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You start to take note of what's in the room.
You can see a locked locker. You can make out a workbench. The workbench is normal. But there isn't a thing on it.
There is an unguarded exit to the west.
There is a loaf of bread and a passkey on the floor.
You are carrying: a burger, a legume, a stick of butter and a rectangular keycard.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take lampshade from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be great if you could pick-up the latchkey from the floor of the workshop. After stealing the latchkey, unlock the box in the workshop. If you have unlocked the box, make it so that the box is opened. After that, insert the kettle inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You can see a box. You can make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet is empty! What a waste of a day! You can make out a closed locker.
There is an unguarded exit to the north.
There is a chocolate bar and a latchkey on the floor.
You are carrying: a burger and a kettle.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert kettle into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to move east. Then, ensure that the chest within the bedroom is open. After that, take the monitor from the chest within the bedroom. With the monitor, insert the monitor inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone. You begin looking for stuff.
You bend down to tie your shoe. When you stand up, you notice a type H safe.
You need an unguarded exit? You should try going east.
There is a type H passkey and a synthesizer on the floor.
You are carrying: a key and a latchkey.

your action:

Response: go east<|im_end|>open chest<|im_end|>take monitor from chest<|im_end|>insert monitor into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, travel north. Okay, and then, take the telephone from the table. And then, make an attempt to go to the south. Okay, and then, place the telephone on the mantelpiece inside the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A standard one.
You see an opened American style box, which looks usual, in the room. The American style box is empty! This is the worst thing that could possibly happen, ever! You see a mantelpiece. On the mantelpiece you make out an American style latchkey.
You need an unguarded exit? You should try going north.
You are carrying: a blackberry, a printer and a bowl.

your action:

Response: go north<|im_end|>take telephone from table<|im_end|>go south<|im_end|>put telephone on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could venture east. Next, make sure that the chest within the canteen is ajar. Then, pick up the keycard from the chest. After that, assure that the locker within the canteen is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
You can see a type 7 chest. Were you looking for a bar? Because look over there, it's a bar. The bar is usual. But the thing is empty. It would have been so cool if there was stuff on the bar! oh well.
There is an unblocked exit to the east.
There is a type 7 key on the floor.
You are carrying: a salad and a key.

your action:

Response: go east<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could head west. With that over with, recover the latchkey from the floor of the steam room. And then, head east. That done, make absolutely sure that the locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locker. A closed standard looking Henderson's locker is right there by you. You make out a case. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a rack. The rack is ordinary. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going west.
There is a Henderson's key and a golf club on the floor.
You are carrying: a huckleberry, a stick of butter, a legume and a vacuum.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make absolutely sure that the Microsoft style locker is open. After that, retrieve the boysenberry from the Microsoft style locker. If you can get your hands on the boysenberry, eat the boysenberry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place.
You can make out a closed Microsoft style locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a TextWorld limited edition box.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a Microsoft style keycard on the floor.
You are carrying: a non-euclidean passkey.

your action:

Response: open Microsoft style locker<|im_end|>take boysenberry from Microsoft style locker<|im_end|>eat boysenberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go to the south. And then, retrieve the key from the floor of the studio. Then, check that the chest within the studio is unlocked with the key. Having unlocked the chest, ensure that the chest inside the studio is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You can see a chair. The chair is normal. On the chair you can make out a cashew, a carrot and an Advent Calendar. Look out! It's a- oh, never mind, it's just a table. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going south.
You are carrying: a vanilla scented key and a top hat.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the Henderson's style locker is unlocked. After that, open the Henderson's style locker. After that, recover the candy bar from the Henderson's style locker within the recreation zone. After that, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
Hey, want to see a Henderson's style locker? Look over there, a Henderson's style locker. You can see a spherical safe. Classic TextWorld. Oh, great. Here's a box. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a carrot and a spherical passkey on the floor.
You are carrying: a cookie, a Henderson's style keycard, a broom and a worm.

your action:

Response: unlock Henderson's style locker with Henderson's style keycard<|im_end|>open Henderson's style locker<|im_end|>take candy bar from Henderson's style locker<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, go to the west. Then, pick-up the butterfly from the floor of the kitchenette. After that, head east. If you can succeed at that, sit the butterfly on the board within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You have stumbled into a shower. Not the shower you'd expect. No, this is a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed box. You can make out a board. Why don't you take a picture of it, it'll last longer! The board is normal. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a bench. Unfortunately, there isn't a thing on it. Hey, want to see a table? Look over there, a table. The table is normal. But the thing is empty.
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>put butterfly on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to venture east. And then, make absolutely sure that the locker is open. And then, take the candy bar from the locker. With the candy bar, eat the candy bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one.
Oh wow! Is that what I think it is? It is! It's a rectangular chest. You can see a shelf. The shelf is ordinary. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is an apple and a rectangular keycard on the floor.
You are carrying: a stick of butter and a monitor.

your action:

Response: go east<|im_end|>open locker<|im_end|>take candy bar from locker<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, move north. With that done, take the TextWorld limited edition keycard from the stand. And then, move south. That done, make sure that the TextWorld limited edition chest inside the cookery is unlocked with the TextWorld limited edition keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Of every cookery you could have walked into, you had to saunter into a typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a TextWorld limited edition chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. A locked cabinet is in the corner. What's that over there? It looks like it's a board! But the thing is empty.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take TextWorld limited edition keycard from stand<|im_end|>go south<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, insert the cuboid keycard into the cuboid locker within the bedroom's lock to unlock it. After that, open the cuboid locker in the bedroom. Then, take the laptop from the cuboid locker in the bedroom. And then, put the laptop on the recliner. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a locked cuboid locker. You see a recliner. What a great pairing of adjectives and nouns! You see an insect on the recliner.
You need an unguarded exit? You should try going west.
You are carrying: a burger, a peanut, a fondue, a garlic clove, a cuboid keycard, a passkey and a pen.

your action:

Response: unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take laptop from cuboid locker<|im_end|>put laptop on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go north. And then, pick up the latchkey from the type A box. After that, try to move south. And then, doublecheck that the locker in the lounge is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical one.
You make out a locked locker. You can make out a box. You shudder, but continue examining the room. You scan the room, seeing a mantelpiece. You shudder, but continue examining the mantelpiece. But there isn't a thing on it.
You need an unblocked exit? You should try going north.
You are carrying: a fondue and a passkey.

your action:

Response: go north<|im_end|>take latchkey from type A box<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the type 4 locker. Then, open the type 4 locker. Then, take the textbook from the type 4 locker inside the bar. Having got the textbook, you can place the textbook inside the box in the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar.
You hear a noise behind you and spin around, but you can't see anything other than a box. What a letdown! The box is empty! You rest your hand against a wall, but you miss the wall and fall onto a type 4 locker. You can make out a basket. Oh wow! Is that what I think it is? It is! It's a bed. But the thing is empty, unfortunately. You swear loudly.
You need an unblocked exit? You should try going west.
You are carrying: a type 4 keycard and a sock.

your action:

Response: unlock type 4 locker with type 4 keycard<|im_end|>open type 4 locker<|im_end|>take textbook from type 4 locker<|im_end|>insert textbook into box<|im_end|>