Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an attempt to venture west. That done, pick up the frisbee from the shelf inside the closet. After that, head east. Then, put the frisbee into the formless chest within the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one. Let's see what's in here.
You scan the room, seeing a formless chest. The formless chest contains a formless passkey. You can see a mantle. On the mantle you make out a book, a Cat Calendar and a bug.
There is an exit to the west. Don't worry, it is unguarded.
There is a pen on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take frisbee from shelf<|im_end|>go east<|im_end|>insert frisbee into formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip south. Once you get through with that, unlock the locker. After unlocking the locker, open the locker. After you have opened the locker, pick up the book from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar.
Oh, great. Here's a bench. The bench appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey, a mop and a broom.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take book from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be great if you could attempt to travel east. With that done, check that the cake scented box is unlocked with the cake scented keycard. Then, make sure that the cake scented box within the office is ajar. And then, pick up the book from the cake scented box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well I'll be, you are in a place we're calling a scullery. You begin to take stock of what's here.
You can see a box.
There is an exit to the east. Don't worry, it is unblocked.
There is a key, a kettle and a fly larva on the floor.
You are carrying: a cake scented keycard and an iron.

your action:

Response: go east<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take book from cake scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to travel north. After that, retrieve the teacup from the case. Once you have got the teacup, make an attempt to venture south. After that, rest the teacup on the pan inside the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. I guess you better just go and list everything you see here.
You can see a locked locker right there by you. You can see a locked fridge. You can make out a pan. The pan is ordinary. On the pan you see a burger and a passkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a nest of insects.

your action:

Response: go north<|im_end|>take teacup from case<|im_end|>go south<|im_end|>put teacup on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go to the west. And then, recover the nest of kittens from the shelf in the study. And then, try to take a trip east. Following that, put the nest of kittens inside the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You can make out an opened box here. The box is empty! What a waste of a day! You bend down to tie your shoe. When you stand up, you notice a TextWorld limited edition box. Look over there! a drawer.
There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey and a sponge on the floor.
You are carrying: a TextWorld limited edition key.

your action:

Response: go west<|im_end|>take nest of kittens from shelf<|im_end|>go east<|im_end|>insert nest of kittens into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to head north. Next, take the stapler from the stand. After that, venture south. And then, throw the stapler on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one. I guess you better just go and list everything you see here.
You make out a closed display. You make out an armchair. However, the armchair, like an empty armchair, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: an apple, a butterfly and a plant.

your action:

Response: go north<|im_end|>take stapler from stand<|im_end|>go south<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to make an attempt to head south. If you can get through with that, open the cuboid chest inside the shower. And then, take the passkey from the cuboid chest. If you can get your hands on the passkey, unlock the locker within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard one.
You need an unguarded exit? You should try going south.
You are carrying: a shoe.

your action:

Response: go south<|im_end|>open cuboid chest<|im_end|>take passkey from cuboid chest<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, insert the cuboid keycard into the cuboid box in the bedroom's lock to unlock it. And then, doublecheck that the cuboid box is ajar. And then, retrieve the monitor from the cuboid box. After stealing the monitor, rest the monitor on the bed stand in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You make out a cuboid box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can make out a coffer. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? You make out a bed stand. The bed stand is standard. The bed stand appears to be empty. What, you think everything in TextWorld should have stuff on it? You can see a bookshelf. The bookshelf is typical. But there isn't a thing on it. Were you looking for a recliner? Because look over there, it's a recliner. The recliner appears to be empty.
There is an unguarded exit to the west.
There is a textbook on the floor.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take monitor from cuboid box<|im_end|>put monitor on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the non-euclidean key into the non-euclidean box's lock to unlock it. Then, make it so that the non-euclidean box is ajar. And then, retrieve the tablet from the non-euclidean box within the lounge. Then, place the tablet on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. I guess you better just go and list everything you see here.
You make out a locked non-euclidean box. You can see a Canadian limited edition box. You rest your hand against a wall, but you miss the wall and fall onto a locker. You hear a noise behind you and spin around, but you can't see anything other than a bench. The bench is normal. On the bench you can make out a key.
You need an unguarded exit? You should try going north.
There is a Canadian limited edition keycard on the floor.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take tablet from non-euclidean box<|im_end|>put tablet on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head east. Then, open the chest. After that, retrieve the soap dispenser from the chest. With the soap dispenser, place the soap dispenser into the cake scented chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical one.
You can make out a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take soap dispenser from chest<|im_end|>insert soap dispenser into cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. Okay, and then, recover the key from the pan. And then, take a trip south. Okay, and then, check that the chest within the chamber is unlocked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You see a chest. You make out a locked type F box. You can see a couch. The couch is typical. On the couch you can see a type F latchkey. Hmmm... what else, what else? You scan the room, seeing a bed. The bed is standard. But the thing is empty. It would have been so cool if there was stuff on the bed. You see a mantelpiece. The mantelpiece is ordinary. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the north.
You are carrying: a spoon.

your action:

Response: go north<|im_end|>take key from pan<|im_end|>go south<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could unlock the locker inside the bar. And then, look and see that the locker in the bar is wide open. After pulling open the locker, retrieve the textbook from the locker inside the bar. With the textbook, rest the textbook on the stand within the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You make out a locked locker here. What's that over there? It looks like it's a stand. But the thing hasn't got anything on it. Were you looking for a bed stand? Because look over there, it's a bed stand. You see a novel on the bed stand.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich, a garlic clove, a salad and a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take textbook from locker<|im_end|>put textbook on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the locker in the bedchamber. After that, open the locker. Then, take the textbook from the locker. After that, sit the textbook on the bookshelf inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked locker. You see a fudge scented locker. Oh wow! Is that what I think it is? It is! It's a bookshelf. Looks like someone's already been here and taken everything off it, though. This always happens! You see a desk. On the desk you can make out a fudge scented key.
There is an unblocked exit to the north.
You are carrying: a stick of butter and a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take textbook from locker<|im_end|>put textbook on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First thing I need you to do is to recover the vanilla scented latchkey from the floor of the cookhouse. After that, head south. With that done, close the vanilla scented box. And then, lock the vanilla scented box inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one.
You can see an opened usual looking freezer in the corner. What a letdown! The freezer is empty! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a chair in a room. You scan the room for a plate, and you find a plate. You see an apple on the plate.
You need an unblocked exit? You should try going south.
There is a salad, a vanilla scented latchkey, a worm, a mug and a shadfly on the floor.
You are carrying nothing.

your action:

Response: take vanilla scented latchkey<|im_end|>go south<|im_end|>close vanilla scented box<|im_end|>lock vanilla scented box with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, ensure that the type H box is open. Then, take the burger from the type H box. And then, eat the burger. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one.
You can make out a type H box. You can make out a TextWorld limited edition safe. Huh, weird. You can make out a locked locker. You see a stand. You wonder idly who left that here. The stand is usual. The stand appears to be empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter and a coconut on the floor.
You are carrying: a type H keycard, a TextWorld limited edition passkey and a hat.

your action:

Response: open type H box<|im_end|>take burger from type H box<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, go to the east. After that, open the American limited edition safe. After pulling open the American limited edition safe, take the latchkey from the American limited edition safe within the dish-pit. After getting the latchkey, make sure that the locker is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. You begin to take stock of what's in the room.
You can see a recliner. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the recliner.
You need an unguarded exit? You should try going east.
You are carrying: a gummy bear and an American limited edition passkey.

your action:

Response: go east<|im_end|>open American limited edition safe<|im_end|>take latchkey from American limited edition safe<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the TextWorld style key into the TextWorld style safe's lock to unlock it. After that, open the TextWorld style safe in the cookhouse. After that, take the coffee cup from the TextWorld style safe. After taking the coffee cup, toss the coffee cup on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place.
Hey, want to see a TextWorld style safe? Look over there, a TextWorld style safe. You can see a locked usual looking cuboid safe in the corner. You make out a chair. Now why would someone leave that there? The chair is usual. But there isn't a thing on it. You move on, clearly upset with your TextWorld experience. You see a platter. The platter is typical. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? As if things weren't amazing enough already, you can even see a plate. The plate is usual. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the north.
There is a burger and a cuboid latchkey on the floor.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take coffee cup from TextWorld style safe<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to travel east. Then, pick up the key from the table in the cellar. And then, check that the box is unlocked with the key. Then, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one. You begin to take stock of what's here.
You can make out a refrigerator. Hey, want to see a pan? Look over there, a pan. The pan is standard. On the pan you can make out an onion. You make out a rack. The rack is standard. But oh no! there's nothing on this piece of junk. You move on, clearly upset with your TextWorld experience.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from table<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, try to move south. With that accomplished, make sure that the Canadian chest is ajar. And then, take the keycard from the Canadian chest. Then, Deposit the keycard into the safe within the steam room to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
You make out a bed stand. The bed stand is standard. On the bed stand you see a butterfly.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Canadian chest<|im_end|>take keycard from Canadian chest<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. Then, doublecheck that the type B box is ajar. And then, retrieve the legume from the type B box in the spare room. Then, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual kind of place.
You can make out a locked box. You make out a bowl. Make a note of this, you might have to put stuff on or in it later on. The bowl is ordinary. Looks like someone's already been here and taken everything off it, though. This always happens! Oh wow! Is that what I think it is? It is! It's a table! But the thing is empty. Hopefully this doesn't make you too upset. You make out a chair. But the thing hasn't got anything on it. You can make out a board. You see a keycard on the board.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type B box<|im_end|>take legume from type B box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, venture south. After that, ensure that the Microsoft limited edition chest inside the recreation zone is open. And then, pick up the laptop from the Microsoft limited edition chest inside the recreation zone. And then, rest the laptop on the mantelpiece in the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place.
You see a type 1 locker. The type 1 locker contains a chocolate bar and a type 1 keycard.
There is an exit to the south. Don't worry, it is unguarded.
There is a fondue, a pear and a mouse on the floor.
You are carrying: a potato.

your action:

Response: go south<|im_end|>open Microsoft limited edition chest<|im_end|>take laptop from Microsoft limited edition chest<|im_end|>put laptop on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an attempt to take a trip north. That done, recover the type A keycard from the platter. With the type A keycard, venture south. And then, check that the type A locker is unlocked with the type A keycard. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type A locker. Look out! It's a- oh, never mind, it's just a locker. Now why would someone leave that there? You make out a closed basket here. You smell a sickening smell, and follow it to a bed stand. The bed stand is standard. But the thing is empty, unfortunately. This always happens, here in TextWorld! Oh wow! Is that what I think it is? It is! It's a bench. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fondue, a salad, a passkey and a pair of headphones.

your action:

Response: go north<|im_end|>take type A keycard from platter<|im_end|>go south<|im_end|>unlock type A locker with type A keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. Your first objective is to pick up the pencil from the floor of the studio. After picking up the pencil, go east. That done, open the TextWorld style safe in the laundry place. After that, put the pencil inside the TextWorld style safe within the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You make a grand eccentric entrance into a studio.
You see a box. There's something strange about this being here, but you can't put your finger on it. What a letdown! The box is empty! You bend down to tie your shoe. When you stand up, you notice a stand. The stand is standard. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going east.
There is a pencil, a keyboard and a Quote of the Day Calendar on the floor.
You are carrying: a TextWorld style keycard, a worm and a shoe.

your action:

Response: take pencil<|im_end|>go east<|im_end|>open TextWorld style safe<|im_end|>insert pencil into TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could make an effort to take a trip west. Then, pick up the blackberry from the shelf within the kitchen. With the blackberry, eat the blackberry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna.
Hey, want to see a cabinet? Look over there, a cabinet. The cabinet contains a key and a passkey. You make out a safe. You can make out a box. You wonder idly who left that here. You can make out a rack. The rack is normal. However, the rack, like an empty rack, has nothing on it. What, you think everything in TextWorld should have stuff on it? You can see a counter! But the thing is empty. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going west.
You are carrying: a worm.

your action:

Response: go west<|im_end|>take blackberry from shelf<|im_end|>eat blackberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to venture south. With that done, recover the passkey from the counter in the shower. And then, assure that the chest is unlocked with the passkey. After that, ensure that the chest is open. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You make out a spherical box.
There is an exit to the south. Don't worry, it is unguarded.
There is a spherical latchkey on the floor.
You are carrying: a stick of butter, a latchkey and a broom.

your action:

Response: go south<|im_end|>take passkey from counter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to venture south. With that done, look and see that the cuboid locker inside the shower is open. Once you have pulled open the cuboid locker, retrieve the paper towel from the cuboid locker in the shower. And then, put the paper towel on the bench within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
You can see a shelf. The shelf is usual. But the thing is empty, unfortunately. You see a platter. The platter is normal. But the thing is empty.
There is an unguarded exit to the south.
You are carrying: a sandwich, a TextWorld limited edition passkey and a napkin.

your action:

Response: go south<|im_end|>open cuboid locker<|im_end|>take paper towel from cuboid locker<|im_end|>put paper towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, open the type M safe. And then, pick up the passkey from the type M safe inside the steam room. And then, unlock the safe. And then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
You can see a safe. You see a closed type M safe. You see a shelf. However, the shelf, like an empty shelf, has nothing on it. Aw, here you were, all excited for there to be things on it! You see a gleam over in a corner, where you can see a counter. You wonder idly who left that here. However, the counter, like an empty counter, has nothing on it.
There is an unguarded exit to the west.
There is a type M passkey and a paper towel on the floor.
You are carrying: a cashew, a banana, a plant and a monitor.

your action:

Response: open type M safe<|im_end|>take passkey from type M safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to move north. That done, take the keycard from the table. Then, try to move south. Once you get around to doing that, unlock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical one. I guess you better just go and list everything you see here.
You see a locked typical looking chest nearby.
There is an exit to the north. Don't worry, it is unguarded.
There is a ladle and a butterfly on the floor.
You are carrying: a burger.

your action:

Response: go north<|im_end|>take keycard from table<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First, it would be a great idea if you could venture south. With that accomplished, open the locker. And then, take the stapler from the locker in the office. After picking up the stapler, you can insert the stapler into the safe within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. You start to take note of what's in the room.
There is an unguarded exit to the south.
There is a stick of butter on the floor.
You are carrying: a dvd, a Cat Calendar and a fly larva.

your action:

Response: go south<|im_end|>open locker<|im_end|>take stapler from locker<|im_end|>insert stapler into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the chest. After pulling open the chest, take the blackberry from the chest. Having got the blackberry, eat the blackberry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault. You begin looking for stuff.
You scan the room, seeing a chest. You wonder idly who left that here. You can see an opened safe right there by you. The safe is empty, what a horrible day! Look over there! a trunk. What a letdown! The trunk is empty! You can see a counter. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a burger, a loaf of bread and a formless passkey.

your action:

Response: open chest<|im_end|>take blackberry from chest<|im_end|>eat blackberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to venture west. That done, lift the type 1 keycard from the floor of the basement. After that, move east. After that, check that the type 1 chest is unlocked with the type 1 keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual one.
You can see a locked normal looking type 1 chest close by. You can make out a box. You make out a locked locker in the corner. You can make out a locked fridge here.
There is an unblocked exit to the west.
There is a key on the floor.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>take type 1 keycard<|im_end|>go east<|im_end|>unlock type 1 chest with type 1 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to take the passkey from the mantelpiece. After that, make an attempt to venture south. And then, look and see that the locker is closed. And then, make sure the locker in the cookery is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You make out an opened basket. The basket contains a loaf of bread. Wow, isn't TextWorld just the best? You can make out a mantelpiece. The mantelpiece is standard. On the mantelpiece you make out a passkey, so there's that.
There is an unblocked exit to the south.
There is a tablet and a tv on the floor.
You are carrying: a fondue.

your action:

Response: take passkey from mantelpiece<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move south. Once you do that, open the formless chest. Then, pick up the key from the formless chest in the lounge. After that, doublecheck the box in the lounge is locked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. Okay, just remember what you're here to do, and everything will go great.
You see a safe. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the south.
You are carrying: a formless latchkey, a latchkey and a worm.

your action:

Response: go south<|im_end|>open formless chest<|im_end|>take key from formless chest<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, retrieve the passkey from the workbench. And then, venture south. After that, insert the passkey into the locker in the cookery's lock to unlock it. Then, doublecheck that the locker in the cookery is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Guess what, you are in the place we're calling the closet. You begin to take stock of what's here.
You make out a workbench. You see a chocolate bar, a passkey and a shadfly on the workbench. There's something strange about this being here, but you can't put your finger on it. You make out a table. Why don't you take a picture of it, it'll last longer! The table is standard. But the thing hasn't got anything on it. You see a stand. The stand appears to be empty. You make a mental note to not get your hopes up the next time you see a stand in a room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a spherical passkey.

your action:

Response: take passkey from workbench<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to take a trip west. If you can finish that, pick up the worm from the rack inside the pantry. And then, make an effort to take a trip east. Then, place the worm on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop.
Were you looking for a spherical chest? Because look over there, it's a spherical chest. Wow, isn't TextWorld just the best?
You need an unblocked exit? You should try going west.
There is a loaf of bread, a garlic clove and an insect on the floor.
You are carrying: a spherical latchkey and a pair of headphones.

your action:

Response: go west<|im_end|>take worm from rack<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to head east. Then, assure that the TextWorld limited edition chest is opened. After that, pick up the lamp from the TextWorld limited edition chest. If you can get your hands on the lamp, sit the lamp on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You see a locked spherical box nearby. You can make out a closed TextWorld style chest in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key, a spherical key and a TextWorld style latchkey.

your action:

Response: go east<|im_end|>open TextWorld limited edition chest<|im_end|>take lamp from TextWorld limited edition chest<|im_end|>put lamp on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, travel south. After that, make it so that the chest inside the bedroom is ajar. Then, take the type 2 latchkey from the chest in the bedroom. With the type 2 latchkey, make absolutely sure the type 2 safe inside the bedroom is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You begin to take stock of what's in the room.
You can make out an opened suitcase here. The suitcase contains a garlic clove.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a shadfly on the floor.
You are carrying: a licorice strip.

your action:

Response: go south<|im_end|>open chest<|im_end|>take type 2 latchkey from chest<|im_end|>lock type 2 safe with type 2 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, unlock the Canadian limited edition safe. Then, make sure that the Canadian limited edition safe is opened. Then, pick up the broom from the Canadian limited edition safe. After that, put the broom on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal one.
You see a locked Canadian limited edition safe. You can make out a rack. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the rack.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a paper towel on the floor.
You are carrying: a legume, a Canadian limited edition latchkey, a Microsoft style key and a frisbee.

your action:

Response: unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>take broom from Canadian limited edition safe<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the keycard from the mantelpiece. Then, travel east. Then, check that the safe inside the parlor is unlocked with the keycard. And then, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual one.
You make out a dresser. Empty! What kind of nightmare TextWorld is this? You can see a mantelpiece. The mantelpiece is typical. On the mantelpiece you make out a keycard, a shadfly and a tv. You can make out a shelf. But the thing is empty, unfortunately. Hm. Oh well
There is an unguarded exit to the east.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: take keycard from mantelpiece<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, unlock the type S box within the parlor. Then, open the type S box. After opening the type S box, take the key from the type S box inside the parlor. And then, doublecheck that the chest in the parlor is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You make out a locked chest. You can see a type S box. Wow, isn't TextWorld just the best? You see a Henderson's style safe. You see a desk. The desk is usual. Unfortunately, there isn't a thing on it. You scan the room for a bar, and you find a bar. The bar is normal. However, the bar, like an empty bar, has nothing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a Henderson's style keycard on the floor.
You are carrying: a type S latchkey and a dvd.

your action:

Response: unlock type S box with type S latchkey<|im_end|>open type S box<|im_end|>take key from type S box<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could unlock the box with the passkey. After unlocking the box, make sure that the box is ajar. After that, retrieve the stapler from the box in the workshop. And then, place the stapler on the stand within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked box. You see a closed Henderson's safe. You scan the room for a type 6 safe, and you find a type 6 safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. Looks like someone's already been here and taken everything off it, though. You make out a mantle. Now why would someone leave that there? But the thing is empty. You swear loudly.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey, a Henderson's passkey and a ladle.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take stapler from box<|im_end|>put stapler on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, try to take a trip east. That done, assure that the spherical locker in the washroom is wide open. Then, take the iron from the spherical locker within the washroom. Then, deposit the iron on the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
A closed cuboid safe is nearby. You can make out a freezer. What a letdown! The freezer is empty! Oh, great. Here's a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is ordinary. On the table you can make out a cuboid latchkey.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>open spherical locker<|im_end|>take iron from spherical locker<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, try to travel south. Then, lift the key from the floor of the pantry. After that, doublecheck that the box is unlocked with the key. Once you have unlocked the box, ensure that the box inside the pantry is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a rack. The rack is normal. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the south.
There is a fondue on the floor.
You are carrying: a garlic clove and a broom.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First step, ensure that the box in the office is open. And then, pick up the rectangular passkey from the box in the office. After that, unlock the rectangular safe inside the office. Then, make sure that the rectangular safe is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a rectangular safe. You can see a closed box in the room. You can see a cake scented safe. The cake scented safe is empty! This is the worst thing that could possibly happen, ever! You can see a locked case.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a boysenberry and a loaf of bread.

your action:

Response: open box<|im_end|>take rectangular passkey from box<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First, it would be a great idea if you could unlock the chest within the cookery with the latchkey. And then, open the chest within the cookery. After that, recover the formless latchkey from the chest inside the cookery. And then, make sure that the formless safe is unlocked with the formless latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place. You begin to take stock of what's in the room.
You can make out a formless safe. You make out a chest. You scan the room, seeing a rectangular safe. Now why would someone leave that there? You can make out a bowl. But oh no! there's nothing on this piece of trash.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a peanut, a latchkey, a rectangular keycard and a bug.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take formless latchkey from chest<|im_end|>unlock formless safe with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, you could, like, retrieve the type Q latchkey from the floor of the bedroom. If you can get your hands on the type Q latchkey, head south. And then, doublecheck that the type Q box in the lounge is unlocked with the type Q latchkey. And then, open the type Q box in the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can see a locked Henderson's chest here. Look over there! a non-euclidean locker.
You need an unguarded exit? You should try going south.
There is a type Q latchkey, a non-euclidean latchkey, a tablet and a nest of shrimp on the floor.
You are carrying: a key, a Henderson's keycard, a vacuum and a cloak.

your action:

Response: take type Q latchkey<|im_end|>go south<|im_end|>unlock type Q box with type Q latchkey<|im_end|>open type Q box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an effort to take a trip west. Following that, pick up the plant from the floor of the chamber. If you can get your hands on the plant, make an effort to head east. After that, you can place the plant into the spherical chest. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary kind of place.
You can see a spherical chest. What a letdown! The spherical chest is empty! You make out a closed box. If you haven't noticed it already, there seems to be something there by the wall, it's a bowl. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the west.
There is a key and a spherical key on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take plant<|im_end|>go east<|im_end|>insert plant into spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the passkey from the cabinet. And then, look and see that the chest is unlocked. Then, make sure that the chest in the sauna is ajar. And then, retrieve the butterfly from the chest within the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You make another one of your grand eccentric entrances into a sauna.
You can make out a locked chest. Look over there! a cabinet. The cabinet contains a passkey. You can make out a drawer. There's something strange about this thing being here, but you don't have time to worry about that now. The drawer is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the west.
There is a vacuum on the floor.
You are carrying: a keycard.

your action:

Response: take passkey from cabinet<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, retrieve the formless keycard from the floor of the laundromat. After that, take a trip east. If you can finish that, unlock the formless chest within the parlor with the formless keycard. And then, open the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in the laundromat.
As if things weren't amazing enough already, you can even see a box. As if things weren't amazing enough already, you can even see a board. The board is standard. On the board you can see a broom. You can make out a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unguarded.
There is a stick of butter and a formless keycard on the floor.
You are carrying: a type T passkey and an iron.

your action:

Response: take formless keycard<|im_end|>go east<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, pick up the passkey from the shelf in the sauna. And then, travel east. And then, unlock the safe with the passkey. And then, ensure that the safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary kind of place.
You make out a box. Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is standard. On the shelf you can make out a passkey. I mean, just wow! Isn't TextWorld just the best? You see a board. I guess it's true what they say, if you're looking for a board, go to TextWorld. The board is ordinary. On the board you make out a key.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a glass.

your action:

Response: take passkey from shelf<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the spherical box. And then, make absolutely sure that the spherical box inside the laundry place is wide open. And then, retrieve the sponge from the spherical box inside the laundry place. After that, throw the sponge on the floor of the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
I just think it's great that you've just entered a laundry place.
You can see a locked spherical box. You see a locked cuboid safe.
There is an exit to the west. Don't worry, it is unguarded.
There is a mop on the floor.
You are carrying: a spherical latchkey and a cuboid keycard.

your action:

Response: unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take sponge from spherical box<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, take a trip west. And then, retrieve the cane from the trunk inside the cellar. Then, head east. Okay, and then, drop the cane on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere.
You can make out a mantle. You see a fly larva on the mantle.
There is an exit to the west. Don't worry, it is unblocked.
There is a grape on the floor.
You are carrying: a hat.

your action:

Response: go west<|im_end|>take cane from trunk<|im_end|>go east<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First stop, make an effort to go north. And then, retrieve the fondue from the plate within the cookery. Then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge.
You can make out a bar. But there isn't a thing on it. It would have been so cool if there was stuff on the bar. Oh wow! Is that what I think it is? It is! It's a couch. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unguarded.
There is a burger and a tv on the floor.
You are carrying: a pear, an onion and a fork.

your action:

Response: go north<|im_end|>take fondue from plate<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to head west. Then, retrieve the novel from the trunk. Then, try to go to the east. And then, you can insert the novel into the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a fondue.
There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying: a coffee cup.

your action:

Response: go west<|im_end|>take novel from trunk<|im_end|>go east<|im_end|>insert novel into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, go to the west. With that over with, lift the keyboard from the floor of the workshop. And then, make an effort to head east. Next, throw the keyboard on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a chest. The chest is empty! What a waste of a day! You can make out a locked cabinet.
You need an unguarded exit? You should try going west.
There is a teaspoon on the floor.
You are carrying: a bug.

your action:

Response: go west<|im_end|>take keyboard<|im_end|>go east<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to attempt to go to the west. After that, take the telephone from the mantle in the cubicle. After taking the telephone, venture east. With that done, place the telephone on the rack inside the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one.
You can see a locked locker in the room. Oh wow! Is that what I think it is? It is! It's a rack. Wow, isn't TextWorld just the best? Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going west.
You are carrying: a passkey and a backup calendar.

your action:

Response: go west<|im_end|>take telephone from mantle<|im_end|>go east<|im_end|>put telephone on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, venture south. After that, ensure that the chest within the cellar is open. And then, recover the hat from the chest. And then, deposit the hat on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle.
As if things weren't amazing enough already, you can even see a mantle! The mantle is normal. On the mantle you can see a banana and a fly larva. You see a mantelpiece. The mantelpiece is standard. But there isn't a thing on it.
You need an unblocked exit? You should try going south.
There is a Quote of the Day Calendar on the floor.
You are carrying: a latchkey and a bug.

your action:

Response: go south<|im_end|>open chest<|im_end|>take hat from chest<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could go west. And then, retrieve the Comic Strip Calendar from the locker. If you can get your hands on the Comic Strip Calendar, try to travel east. After that, put the Comic Strip Calendar on the rack in the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A normal kind of place.
You make out a rack. Does this look like anything mentioned in the instructions? You see a paper towel on the rack. Hmmm... what else, what else? Were you looking for a table? Because look over there, it's a table. Now why would someone leave that there? The table is ordinary. Unfortunately, there isn't a thing on it. You swear loudly.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>take Comic Strip Calendar from locker<|im_end|>go east<|im_end|>put Comic Strip Calendar on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, move north. Following that, take the cashew from the counter inside the laundromat. After that, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place.
You can make out a closed typical looking chest in the room.
You need an unblocked exit? You should try going north.
There is a passkey and a vacuum on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cashew from counter<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, check that the chest is unlocked with the keycard. After unlocking the chest, open the chest. After pulling open the chest, pick up the golf club from the chest. And then, place the golf club on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one.
You can see a chest. You see a rack. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue, a keycard and a napkin.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take golf club from chest<|im_end|>drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, take a trip south. And then, insert the non-euclidean passkey into the non-euclidean safe within the kitchenette's lock to unlock it. And then, make sure that the non-euclidean safe inside the kitchenette is open. And then, retrieve the glass from the non-euclidean safe in the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual kind of place.
A closed rectangular box is in the room. You make out a mantle. But the thing hasn't got anything on it. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantelpiece. The mantelpiece is usual. On the mantelpiece you make out a legume and a stapler.
There is an unguarded exit to the south.
You are carrying: a non-euclidean passkey and a rectangular key.

your action:

Response: go south<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take glass from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First, it would be fantastic if you could make an effort to take a trip west. Then, take the mop from the cabinet. And then, head east. That done, place the mop into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
I just think it's great that you've just entered a kitchen.
You make out an opened chest. The chest is empty! What a waste of a day! You make out an opened fridge here. The fridge is empty! This is the worst thing that could possibly happen, ever! You make out a refrigerator. You wonder idly who left that here. The refrigerator contains a candy bar and a teaspoon. You can see an opened case. The case is empty! What a waste of a day! You see a bowl. Looks like someone's already been here and taken everything off it, though. You can see a plate. Wow, isn't TextWorld just the best? The plate is typical. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mop from cabinet<|im_end|>go east<|im_end|>insert mop into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. That done, pick up the insect from the floor of the bedroom. After that, attempt to move east. That done, drop the insect on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage.
You can see a closed locker in the room. You make out a rack. The rack is usual. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key and a frisbee on the floor.
You are carrying: a novel.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, open the American style box. If you have pulled open the American style box, retrieve the book from the American style box. And then, make an effort to travel east. And then, place the book on the table in the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You can see a closed American style box. You make out a locked fresh laundry scented box. Were you looking for a basket? Because look over there, it's a basket. You check the price tag that the basket's owner still hasn't taken off. 45 bucks? What a deal! You'll have to ask where they got this! The basket is empty! This is the worst thing that could possibly happen, ever! You make out a stand. You see a manuscript on the stand.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is an American style keycard on the floor.
You are carrying nothing.

your action:

Response: open American style box<|im_end|>take book from American style box<|im_end|>go east<|im_end|>put book on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, take a trip south. And then, recover the Henderson's limited edition keycard from the counter. With the Henderson's limited edition keycard, check that the Henderson's limited edition box within the bathroom is unlocked with the Henderson's limited edition keycard. After unlocking the Henderson's limited edition box, open the Henderson's limited edition box. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You can barely contain your excitement.
You make out a bench. On the bench you can see a paper towel.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Quote of the Day Calendar and a monitor.

your action:

Response: go south<|im_end|>take Henderson's limited edition keycard from counter<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to take a trip west. And then, retrieve the stick of butter from the bench. After that, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
You can see a locked type 0 chest in the corner.
You need an unguarded exit? You should try going west.
There is a legume and a loaf of bread on the floor.
You are carrying: a type 0 keycard, a fly larva and a manuscript.

your action:

Response: go west<|im_end|>take stick of butter from bench<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, go to the south. Then, lift the formless latchkey from the floor of the study. If you have picked up the formless latchkey, make it so that the formless locker is unlocked. And then, ensure that the formless locker is open. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical one.
You see a chest. The chest is empty, what a horrible day!
You need an unblocked exit? You should try going south.
There is a cane and a lightbulb on the floor.
You are carrying: a teapot.

your action:

Response: go south<|im_end|>take formless latchkey<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head north. After that, pick up the fly larva from the floor of the parlor. And then, venture south. That done, you can insert the fly larva into the TextWorld chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
You can make out a TextWorld chest, so there's that. The TextWorld chest is empty, what a horrible day! Oh, great. Here's a type U chest. You can't wait to tell the folks at home about this! You smell an intriguing smell, and follow it to a table. However, the table, like an empty table, has nothing on it. If you haven't noticed it already, there seems to be something there by the wall, it's a platter. The platter is standard. But the thing is empty, unfortunately. Hm. Oh well You make out a chair. The chair is typical. But the thing hasn't got anything on it. You see a rack. The rack is ordinary. However, the rack, like an empty rack, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
There is a type U key on the floor.
You are carrying: a TextWorld keycard.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>insert fly larva into TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, retrieve the bug from the safe inside the bedroom. Then, attempt to travel east. And then, ensure that the locker in the cellar is open. After opening the locker, deposit the bug into the locker in the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You begin looking for stuff.
You can see a safe. Now that's what I call TextWorld! The safe contains a chocolate bar and a bug. Hey, want to see a type B safe? Look over there, a type B safe. Look over there! a bench. But oh no! there's nothing on this piece of junk.
There is an exit to the east. Don't worry, it is unguarded.
There is a type B keycard on the floor.
You are carrying: a keycard and a key.

your action:

Response: take bug from safe<|im_end|>go east<|im_end|>open locker<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! Your first objective is to recover the non-euclidean key from the chest. Then, look and see that the non-euclidean safe within the studio is unlocked with the non-euclidean key. Then, doublecheck that the non-euclidean safe is ajar. And then, retrieve the pencil from the non-euclidean safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place.
You smell an awful smell, and follow it to a non-euclidean safe. You can see an opened chest in the corner. The chest contains a non-euclidean key. You can see a stand. You see a desktop computer on the stand.
There is an exit to the north. Don't worry, it is unblocked.
There is a mouse on the floor.
You are carrying: a keycard.

your action:

Response: take non-euclidean key from chest<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take pencil from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to go to the south. And then, look and see that the vanilla scented safe is open. Then, recover the whisk from the vanilla scented safe. After that, you can deposit the whisk inside the cabinet within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal.
You can make out a shelf. The shelf is typical. But there isn't a thing on it. As if things weren't amazing enough already, you can even see a mantelpiece. The mantelpiece appears to be empty.
There is an unblocked exit to the south.
There is a mouse on the floor.
You are carrying: a peanut, a soap dispenser and a frisbee.

your action:

Response: go south<|im_end|>open vanilla scented safe<|im_end|>take whisk from vanilla scented safe<|im_end|>insert whisk into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to venture east. With that accomplished, retrieve the keycard from the Canadian limited edition safe in the scullery. Then, make it so that the box within the scullery is unlocked with the keycard. After that, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You begin to take stock of what's in the room.
You can see a locked typical looking safe in the corner.
You need an unblocked exit? You should try going east.
There is a sandwich on the floor.
You are carrying: a Canadian limited edition passkey, a non-euclidean latchkey, a passkey, a laptop and a frisbee.

your action:

Response: go east<|im_end|>take keycard from Canadian limited edition safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an attempt to take a trip south. After that, ensure that the locker within the basement is open. And then, retrieve the Microsoft limited edition keycard from the locker in the basement. And then, lock the Microsoft limited edition box inside the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a board. You see a broom and a vacuum on the board. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Oh, great. Here's a rack. The rack is typical. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a potato and a keycard.

your action:

Response: go south<|im_end|>open locker<|im_end|>take Microsoft limited edition keycard from locker<|im_end|>lock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, attempt to go south. Following that, open the type 4 locker within the scullery. Then, take the apple from the type 4 locker in the scullery. With the apple, eat the apple. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a rectangular safe. You can see a type 2 safe. You wonder idly who left that here.
There is an unblocked exit to the south.
There is a rectangular latchkey on the floor.
You are carrying: a type 4 key.

your action:

Response: go south<|im_end|>open type 4 locker<|im_end|>take apple from type 4 locker<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to venture south. And then, ensure that the formless box is open. And then, pick up the glass from the formless box. Then, ditch the glass on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal kind of place.
You can see a closed rectangular chest. You scan the room, seeing a shelf. Why don't you take a picture of it, it'll last longer! On the shelf you can make out a rectangular latchkey and a lampshade.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a peanut, a butterfly, a blanket and a teacup.

your action:

Response: go south<|im_end|>open formless box<|im_end|>take glass from formless box<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, try to take a trip south. And then, take the latchkey from the plate. After that, make absolutely sure that the locker is unlocked. And then, make it so that the locker is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. I guess you better just go and list everything you see here.
Look over there! a chest. The chest contains a spoon. You make out a bowl. But there isn't a thing on it. You can see a board. The board is typical. But the thing hasn't got anything on it. Silly board, silly, empty, good for nothing board. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. However, the counter, like an empty counter, has nothing on it. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>take latchkey from plate<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the Henderson's limited edition key from the American chest. If you can get your hands on the Henderson's limited edition key, try to travel east. Then, unlock the Henderson's limited edition locker in the kitchen. After you have unlocked the Henderson's limited edition locker, make it so that the Henderson's limited edition locker is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
You can see a American chest. Something scurries by right in the corner of your eye. Probably nothing. The American chest contains a Henderson's limited edition key. You can make out a closed type Y chest right there by you. Were you looking for a plate? Because look over there, it's a plate. You see a type Y key on the plate.
You need an unguarded exit? You should try going east.
There is an American key on the floor.
You are carrying: a latchkey and a pencil.

your action:

Response: take Henderson's limited edition key from American chest<|im_end|>go east<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition key<|im_end|>open Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, pick up the latchkey from the cabinet. After that, unlock the locker in the bathroom with the latchkey. After that, make it so that the locker in the bathroom is open. Then, recover the iron from the locker in the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual one.
You can see a locked usual looking locker right there by you. You make out an opened cabinet in the room. The cabinet contains a latchkey and a butterfly. You see a Canadian limited edition box. You shudder, but continue examining the room. Look over there! a board. The board is typical. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a legume and a Canadian limited edition passkey.

your action:

Response: take latchkey from cabinet<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the chest is unlocked with the passkey. After unlocking the chest, ensure that the chest is open. Then, retrieve the keycard from the chest in the parlor. Then, unlock the box with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor.
You can see a locked box, which looks normal, nearby. You can see a chest. Oh, great. Here's a recliner. Unfortunately, there isn't a thing on it. You bend down to tie your shoe. When you stand up, you notice a mantelpiece. The mantelpiece is normal. On the mantelpiece you can see a burger. I mean, just wow! Isn't TextWorld just the best? You see a bed. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the north.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head west. With that accomplished, pick up the keyboard from the shelf within the study. And then, travel east. Next, toss the keyboard on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well I'll be, you are in a place we're calling a shower.
You see a bench. However, the bench, like an empty bench, has nothing on it. Hm. Oh well
You need an unguarded exit? You should try going west.
There is a loaf of bread on the floor.
You are carrying: a salad, a lamp, a napkin and a bowl.

your action:

Response: go west<|im_end|>take keyboard from shelf<|im_end|>go east<|im_end|>drop keyboard<|im_end|>