Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to move east. Then, open the safe. And then, recover the backup calendar from the safe in the office. Then, toss the backup calendar on the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You see a locked box here. What's that over there? It looks like it's a counter. The counter is ordinary. On the counter you can see a keycard.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: an apple, a cabbage, a ladle and a scarf.

your action:

Response: go east<|im_end|>open safe<|im_end|>take backup calendar from safe<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to unlock the box. After unlocking the box, make sure that the box is wide open. And then, recover the sandwich from the box within the steam room. After that, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place.
You can make out a box. An open case is close by. The case contains a passkey. You can see an opened safe close by. The safe is empty! What a waste of a day! You see a locked chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to go to the east. With that over with, unlock the formless chest inside the garage. After that, open the formless chest. After that, take the shadfly from the formless chest within the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place. The room is well lit.
You see a case. You shudder, but continue examining the room. You see a gleam over in a corner, where you can see a shelf. Looks like someone's already been here and taken everything off it, though. You can see a pan. Looks like someone's already been here and taken everything off it, though. You think about smashing the pan to bits, throwing the bits into a pit, etc, until you get bored. You make out a saucepan. The saucepan is ordinary. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cashew and a cookie on the floor.
You are carrying: a formless key.

your action:

Response: go east<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>take shadfly from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the locker. And then, open the locker. And then, take the passkey from the locker. After stealing the passkey, check that the safe is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. Let's see what's in here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. A safe... Is that really what you were looking for? You make out a locked locker. You make out a soap scented chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, take the key from the counter. And then, attempt to go to the south. That done, close the chest. And then, assure the chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place. You begin to take stock of what's here.
Look over there! a counter. The counter is normal. On the counter you can see a key. You can see a plate. The plate is typical. But oh no! there's nothing on this piece of junk. You can make out a pan. The pan is standard. On the pan you make out a burger.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from counter<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to travel north. And then, pick up the cookie from the bench in the bathroom. And then, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a coffer. The coffer contains a cabbage.
There is an unblocked exit to the north.
There is a butterfly on the floor.
You are carrying: an apple and a durian.

your action:

Response: go north<|im_end|>take cookie from bench<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the chest. And then, ensure that the chest is open. Then, retrieve the vanilla scented latchkey from the chest. And then, lock the vanilla scented box with the vanilla scented latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
You see a vanilla scented box. You can't wait to tell the folks at home about this! You make out a locked chest close by. You see a closed safe. You can make out a table. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience! You can make out an armchair. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a passkey, a vanilla scented keycard and a worm.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take vanilla scented latchkey from chest<|im_end|>lock vanilla scented box with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the fresh laundry scented locker inside the vault is open. And then, pick up the soap scented key from the fresh laundry scented locker inside the vault. If you can get your hands on the soap scented key, make an attempt to take a trip east. With that over with, insert the soap scented key into the soap scented safe within the recreation zone's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
I am sorry to announce that you are now in the vault.
You see a closed fresh laundry scented locker. You can make out a toolbox.
There is an unblocked exit to the east.
You are carrying: a melon, a gummy bear and a fresh laundry scented keycard.

your action:

Response: open fresh laundry scented locker<|im_end|>take soap scented key from fresh laundry scented locker<|im_end|>go east<|im_end|>unlock soap scented safe with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First of all, make an effort to go east. Next, ensure that the safe within the office is open. And then, take the Microsoft latchkey from the safe. And then, unlock the Microsoft box within the office. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal one. Okay, just remember what you're here to do, and everything will go great.
You can see a locked fudge scented chest nearby. You can see a chest. You can see an opened usual looking basket here. The basket is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unguarded.
There is a fudge scented key and a passkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take Microsoft latchkey from safe<|im_end|>unlock Microsoft box with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, venture west. With that accomplished, pick-up the sandwich from the floor of the cellar. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Okay, so you're in a study, cool, but is it usual? You better believe it is.
You make out a display. What a letdown! The display is empty! Were you looking for a box? Because look over there, it's a box. The box is empty! What a waste of a day! You make out a toolbox. Something scurries by right in the corner of your eye. Probably nothing. What a letdown! The toolbox is empty! What's that over there? It looks like it's a chair. But oh no! there's nothing on this piece of garbage.
You need an unguarded exit? You should try going west.
There is a mouse on the floor.
You are carrying: a carrot, a cucumber and a key.

your action:

Response: go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. Then, pick up the sponge from the rack. And then, take a trip south. Following that, insert the sponge inside the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one. You begin to take stock of what's here.
You smell a hideous smell, and follow it to a portmanteau. Empty! What kind of nightmare TextWorld is this? You can make out a case. You can't wait to tell the folks at home about this! You smell a hideous smell, and follow it to an armchair. Why don't you take a picture of it, it'll last longer! The armchair is normal. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a broom, a mug and an Advent Calendar.

your action:

Response: go north<|im_end|>take sponge from rack<|im_end|>go south<|im_end|>insert sponge into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to lift the laptop from the floor of the chamber. And then, head east. Then, make sure that the chest within the bedchamber is wide open. After that, you can deposit the laptop into the chest inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Fancy seeing you here. Here, by the way, being the chamber. The room is well lit.
What's that over there? It looks like it's a rectangular chest. You wonder idly who left that here. You can make out a bookshelf. The bookshelf is ordinary. But oh no! there's nothing on this piece of garbage. You move on, clearly angry about your TextWorld experience.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a rectangular keycard and a laptop on the floor.
You are carrying: a passkey.

your action:

Response: take laptop<|im_end|>go east<|im_end|>open chest<|im_end|>insert laptop into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to take a trip west. Then, pick-up the pair of pants from the floor of the pantry. With the pair of pants, head east. And then, place the pair of pants on the floor of the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Ah, the laundry place. This is some kind of laundry place, really great usual vibes in this place, a wonderful usual atmosphere. You decide to just list off a complete list of everything you see in the room, because hey, why not?
If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the counter.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a loaf of bread, a cookie, a licorice strip, a stick of butter, an onion, a butterfly, a teaspoon and a backup calendar.

your action:

Response: go west<|im_end|>take pair of pants<|im_end|>go east<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to pick-up the passkey from the floor of the laundry place. If you can get your hands on the passkey, insert the passkey into the chest's lock to unlock it. Then, ensure that the chest is open. And then, retrieve the mat from the chest inside the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
Well how about that, you are in the place we're calling the laundry place. You start to take note of what's in the room.
A locked chest is here. If you haven't noticed it already, there seems to be something there by the wall, it's a American style chest. Now that's what I call TextWorld! Hey, want to see a shelf? Look over there, a shelf. But oh no! there's nothing on this piece of garbage. You move on, clearly upset with your TextWorld experience. Hey, want to see a table? Look over there, a table. The table is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the table.
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey and an iron on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take mat from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. Your first objective is to try to venture north. Following that, pick up the butterfly from the table. And then, travel south. With that done, sit the butterfly on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
This might come as a shock to you, but you've just moved into an office.
You see an opened chest. The chest is empty, what a horrible day! Were you looking for a stand? Because look over there, it's a stand. The stand is typical. But the thing hasn't got anything on it. You can see a shelf. Why don't you take a picture of it, it'll last longer! The shelf is normal. But there isn't a thing on it. You can make out a mantelpiece. The mantelpiece appears to be empty. You see a bookshelf. The bookshelf is standard. But there isn't a thing on it.
There is an unblocked exit to the north.
You are carrying: a keycard, a fork and a nest of bugs.

your action:

Response: go north<|im_end|>take butterfly from table<|im_end|>go south<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the type C passkey from the floor of the study. If you can get your hands on the type C passkey, take a trip south. Then, make it so that the type C box within the salon is shut. Then, lock the type C box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
Oh, great. Here's a box. The box is empty! This is the worst thing that could possibly happen, ever! You rest your hand against a wall, but you miss the wall and fall onto an armchair. What a coincidence, weren't you just thinking about an armchair? The armchair is typical. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the armchair! oh well. You see a stand. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You make out a chair. But the thing is empty. You can see a bookshelf. But the thing is empty.
You need an unblocked exit? You should try going south.
There is a type C passkey on the floor.
You are carrying: a pair of headphones.

your action:

Response: take type C passkey<|im_end|>go south<|im_end|>close type C box<|im_end|>lock type C box with type C passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could open the spherical chest. And then, pick up the rectangular passkey from the spherical chest. If you can get your hands on the rectangular passkey, unlock the rectangular box with the rectangular passkey. After unlocking the rectangular box, open the rectangular box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can see a locked rectangular box. You make out a closed spherical chest. Look out! It's a- oh, never mind, it's just a desk. But oh no! there's nothing on this piece of garbage.
There is an exit to the west. Don't worry, it is unblocked.
There is a spherical passkey on the floor.
You are carrying nothing.

your action:

Response: open spherical chest<|im_end|>take rectangular passkey from spherical chest<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to move north. Once you finish that, retrieve the Canadian limited edition keycard from the floor of the office. Then, make an effort to take a trip south. And then, make sure that the Canadian limited edition locker inside the kitchenette is unlocked with the Canadian limited edition keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. The room is well lit.
You can see a Canadian limited edition locker. Wow, isn't TextWorld just the best? You can see a table. The table is usual. But the thing is empty, unfortunately. You smell an intriguing smell, and follow it to a pan. The pan is typical. On the pan you make out a nest of spiders. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take Canadian limited edition keycard<|im_end|>go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, head north. And then, recover the kettle from the floor of the scullery. If you have picked up the kettle, attempt to move south. If you can get around to doing that, sit the kettle on the shelf in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out a safe. You make out a shelf. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going north.
You are carrying: a stick of butter, a chocolate bar, a cushion and a worm.

your action:

Response: go north<|im_end|>take kettle<|im_end|>go south<|im_end|>put kettle on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go south. Following that, pick-up the keycard from the floor of the launderette. Then, unlock the chest. Then, assure that the chest is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place.
You can see a locked locker. You can see a shelf. You see a passkey on the shelf.
There is an unblocked exit to the south.
You are carrying: a peanut and a tv.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, unlock the box inside the restroom. And then, ensure that the box is open. Then, recover the passkey from the box. After that, doublecheck that the chest inside the restroom is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Look at you, bigshot, walking into a restroom like it isn't some huge deal.
You see a locked chest right there by you. You see a locked box. You make out a locked American limited edition box, which looks typical, here. You make out a bench. The bench is standard. Unfortunately, there isn't a thing on it. Hm. Oh well Hey, want to see a rack? Look over there, a rack. The rack is standard. But the thing is empty, unfortunately. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, take a trip west. Once you succeed at that, recover the passkey from the counter inside the cookhouse. Then, venture east. Following that, unlock the chest within the dish-pit with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place.
You can make out a locked chest right there by you. You see an opened cabinet. Empty! What kind of nightmare TextWorld is this? You smell a great smell, and follow it to a chair. However, the chair, like an empty chair, has nothing on it. You swear loudly. You can make out a rack. But the thing hasn't got anything on it. You can make out a pan. But the thing is empty. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the west. Don't worry, it is unblocked.
There is a fly larva on the floor.
You are carrying: an insect.

your action:

Response: go west<|im_end|>take passkey from counter<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, you could, like, pick-up the Microsoft limited edition keycard from the floor of the cellar. After getting the Microsoft limited edition keycard, check that the Microsoft limited edition box inside the cellar is unlocked with the Microsoft limited edition keycard. Then, ensure that the Microsoft limited edition box is open. After that, take the golf ball from the Microsoft limited edition box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical one.
You can make out a Microsoft limited edition box. You can make out a safe. The safe is empty! What a waste of a day! You can make out an opened chest. The chest is empty, what a horrible day! You see a stand. The stand is standard. On the stand you make out a cashew and a passkey. As if things weren't amazing enough already, you can even see a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it.
There is an unguarded exit to the north.
There is a Microsoft limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition keycard<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take golf ball from Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick up the fly larva from the box. After that, attempt to head south. Then, doublecheck that the formless chest within the workshop is ajar. After that, put the fly larva inside the formless chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a box. The box contains a fly larva. You see an opened Canadian style locker here. The Canadian style locker contains a latchkey. You can see a counter. But the thing is empty. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Canadian style key and a mat.

your action:

Response: take fly larva from box<|im_end|>go south<|im_end|>open formless chest<|im_end|>insert fly larva into formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, unlock the cuboid box in the laundry place. If you have unlocked the cuboid box, open the cuboid box inside the laundry place. After that, pick up the key from the cuboid box. With the key, check that the locker in the laundry place is unlocked with the key. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You can see a locked locker. You make out a locked cuboid box in the corner. You can make out an opened TextWorld limited edition safe in the corner. The TextWorld limited edition safe contains a stick of butter and a TextWorld limited edition passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cuboid latchkey, a broom, a mop, a nest of insects and a tablet.

your action:

Response: unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take key from cuboid box<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could make an effort to take a trip north. After that, recover the latchkey from the floor of the kitchenette. After taking the latchkey, make an attempt to go to the south. And then, doublecheck that the safe within the laundry place is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place.
You make out a closed safe. You can make out a Henderson's safe. The Henderson's safe contains a Henderson's keycard and a key. You can see a box. You can see a counter. The counter is ordinary. But the thing is empty. You can make out a bench. Why don't you take a picture of it, it'll last longer! You see a cucumber on the bench.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First thing I need you to do is to recover the key from the cabinet inside the restroom. And then, attempt to travel east. And then, close the box. And then, look and see the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary one. You begin to take stock of what's in the room.
You see a gleam over in a corner, where you can see a cabinet. The cabinet contains a stick of butter and a key. There's something strange about this thing being here, but you don't have time to worry about that now. You rest your hand against a wall, but you miss the wall and fall onto a dresser. The dresser contains a broom. You can see a bench. The bench is standard. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from cabinet<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to travel north. With that over with, retrieve the grape from the bed stand. Then, eat the grape. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. It seems to be pretty standard here.
You see a fudge scented box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. On the stand you see a cane and a pair of headphones.
There is an unblocked exit to the north.
There is a fondue, a fudge scented keycard and a lightbulb on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take grape from bed stand<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could recover the spherical key from the box within the shower. With the spherical key, insert the spherical key into the spherical locker within the shower's lock to unlock it. And then, open the spherical locker in the shower. Then, pick up the worm from the spherical locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower.
You make out a locked spherical locker close by. You can make out an opened box, which looks normal, in the room. The box contains a spherical key. You can see a table. But there isn't a thing on it.
There is an unguarded exit to the north.
You are carrying: a passkey, a sock and a shadfly.

your action:

Response: take spherical key from box<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take worm from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go east. Then, pick up the key from the floor of the kitchenette. And then, unlock the chest with the key. Having unlocked the chest, ensure that the chest within the kitchenette is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You can see an opened formless chest in the room. The formless chest contains a formless keycard. Wow, isn't TextWorld just the best? As if things weren't amazing enough already, you can even see a drawer. The drawer is empty! What a waste of a day! You make out a bench. However, the bench, like an empty bench, has nothing on it.
There is an exit to the east. Don't worry, it is unguarded.
There is a loaf of bread and a pizza on the floor.
You are carrying: a Quote of the Day Calendar and a fork.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. With that accomplished, open the type L locker in the bedchamber. Then, retrieve the American limited edition latchkey from the type L locker inside the bedchamber. And then, doublecheck that the American limited edition chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You begin to take stock of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a safe. You see a shelf. You see a passkey on the shelf. You see a bench. On the bench you see a butterfly.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type L locker<|im_end|>take American limited edition latchkey from type L locker<|im_end|>unlock American limited edition chest with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to venture south. And then, insert the formless passkey into the formless locker's lock to unlock it. Then, open the formless locker within the attic. After that, take the frisbee from the formless locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locker. You shudder, but continue examining the room. You see a stand! However, the stand, like an empty stand, has nothing on it. Aw, here you were, all excited for there to be things on it! Oh, great. Here's a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. You see a scarf on the shelf.
There is an unguarded exit to the south.
There is a cabbage on the floor.
You are carrying: a formless passkey and a key.

your action:

Response: go south<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take frisbee from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First step, try to take a trip west. With that over with, take the loaf of bread from the cabinet. Then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You begin to take stock of what's in the room.
You can make out a closed chest close by. You can see a refrigerator. Empty! What kind of nightmare TextWorld is this? You can see a counter. The counter is usual. Unfortunately, there isn't a thing on it. Hopefully this doesn't make you too upset. You make out a chair. You shudder, but continue examining the chair. But the thing is empty. It would have been so cool if there was stuff on the chair.
There is an unguarded exit to the west.
There is a keycard on the floor.
You are carrying: a glove.

your action:

Response: go west<|im_end|>take loaf of bread from cabinet<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make it so that the rectangular chest is unlocked. Then, open the rectangular chest. And then, recover the worm from the rectangular chest. If you can get your hands on the worm, you can put the worm into the trunk within the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical kind of place.
You can make out an opened usual looking trunk here. The trunk is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a rectangular chest. You can make out a locked TextWorld style chest in the room. You see a rack. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a counter. But there isn't a thing on it. It would have been so cool if there was stuff on the counter! oh well.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a rectangular passkey and a non-euclidean latchkey.

your action:

Response: unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take worm from rectangular chest<|im_end|>insert worm into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. Following that, pick up the teapot from the floor of the cookhouse. After that, make an effort to go south. And then, you can put the teapot inside the fridge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place.
You can make out a fridge. Empty! What kind of nightmare TextWorld is this? An open refrigerator is nearby. The refrigerator contains a bug. Is this what you came to TextWorld for? This... refrigerator? You make out a closed chest.
There is an unguarded exit to the north.
You are carrying: a potato, a passkey, a type 4 passkey and a latchkey.

your action:

Response: go north<|im_end|>take teapot<|im_end|>go south<|im_end|>insert teapot into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First stop, make an attempt to venture west. If you can get through with that, recover the cashew from the pan within the dish-pit. Once you have got the cashew, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
You can see a shelf. The shelf is ordinary. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a licorice strip on the floor.
You are carrying: a garlic clove, a shoe and a poem.

your action:

Response: go west<|im_end|>take cashew from pan<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to recover the TextWorld limited edition keycard from the case in the canteen. And then, try to travel east. Once you finish that, assure that the TextWorld limited edition locker within the sauna is unlocked with the TextWorld limited edition keycard. And then, ensure that the TextWorld limited edition locker inside the sauna is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place.
You can make out a case. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The case contains a TextWorld limited edition keycard and a latchkey. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You see a safe. You can see a platter. The platter is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld limited edition keycard from case<|im_end|>go east<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel north. After that, pick up the monitor from the chest. If you can get your hands on the monitor, go south. With that accomplished, rest the monitor on the chair inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. You can barely contain your excitement.
You make out a chair. Unfortunately, there isn't a thing on it. Oh, great. Here's a bowl. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take monitor from chest<|im_end|>go south<|im_end|>put monitor on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First thing I need you to do is to try to head north. Okay, and then, pick up the printer from the stand. And then, make an attempt to go to the south. With that accomplished, sit the printer on the couch within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. Let's see what's in here.
You scan the room for a couch, and you find a couch. Why don't you take a picture of it, it'll last longer! But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going north.
There is a pear on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take printer from stand<|im_end|>go south<|im_end|>put printer on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take a trip south. Next, retrieve the keycard from the floor of the bedroom. With the keycard, make sure that the box within the bedroom is unlocked with the keycard. And then, make absolutely sure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
As if things weren't amazing enough already, you can even see a locker. The locker contains a latchkey. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. But the thing is empty.
There is an exit to the south. Don't worry, it is unguarded.
There is a banana on the floor.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the type 1 safe within the bar. After that, ensure that the type 1 safe within the bar is open. Then, retrieve the dvd from the type 1 safe inside the bar. With the dvd, sit the dvd on the bookshelf in the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You make out a locked type 1 safe, which looks standard, right there by you. You see a locked locker in the room. You make out a suitcase. Look over there! a bookshelf. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going west.
You are carrying: a stick of butter, a chocolate bar, a type 1 passkey and a latchkey.

your action:

Response: unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>take dvd from type 1 safe<|im_end|>put dvd on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, unlock the box. After you have unlocked the box, open the box inside the launderette. Once you have opened the box, retrieve the worm from the box inside the launderette. After that, throw the worm on the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette.
You see a box.
You need an unblocked exit? You should try going north.
There is an iron, a broom and a sponge on the floor.
You are carrying: a gummy bear, a key and a shadfly.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take worm from box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First, it would be fantastic if you could make an attempt to go to the south. And then, make it so that the box is open. Then, retrieve the tv from the box inside the chamber. After that, ditch the tv on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in a place we're calling a studio.
You can see a locked standard looking TextWorld box nearby. You bend down to tie your shoe. When you stand up, you notice a desk. The desk is normal. On the desk you can see a loaf of bread.
You need an unguarded exit? You should try going south.
There is a chocolate bar, a TextWorld key and a fly larva on the floor.
You are carrying: a latchkey and a rectangular passkey.

your action:

Response: go south<|im_end|>open box<|im_end|>take tv from box<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, assure that the Canadian chest inside the chamber is unlocked with the Canadian latchkey. And then, open the Canadian chest. Then, retrieve the formless passkey from the Canadian chest. After that, make sure that the formless box within the chamber is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Look at that sign! What does it say? It says Welcome to the chamber? Well that's cool.
You see a closed formless box. Oh, great. Here's a Canadian chest. You make out a bed. But the thing is empty, unfortunately. You make out a stand. The stand is usual. Unfortunately, there isn't a thing on it. You think about smashing the stand to bits, throwing the bits into a pit, etc, until you get bored.
There is an unblocked exit to the north.
You are carrying: a burger and a Canadian latchkey.

your action:

Response: unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>take formless passkey from Canadian chest<|im_end|>lock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make sure that the chest in the laundromat is wide open. After that, retrieve the type 8 key from the chest within the laundromat. After that, make an attempt to travel east. After that, unlock the type 8 box in the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary kind of place.
You make out a closed chest here. You can make out an opened Microsoft limited edition safe nearby. The Microsoft limited edition safe is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the east. Don't worry, it is unblocked.
There is a Microsoft limited edition latchkey, a sponge and a broom on the floor.
You are carrying: a key.

your action:

Response: open chest<|im_end|>take type 8 key from chest<|im_end|>go east<|im_end|>unlock type 8 box with type 8 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. With that over with, take the broom from the board inside the laundry place. And then, head east. Okay, and then, place the broom on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You see a basket. Empty! What kind of nightmare TextWorld is this? You can make out a table. The table is ordinary. But oh no! there's nothing on this piece of garbage. You can make out a rack. The rack is usual. But oh no! there's nothing on this piece of garbage. This always happens! You can make out a bench. The bench is normal. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fondue on the floor.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take broom from board<|im_end|>go east<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the west. Once you do that, recover the peanut from the recliner in the chamber. And then, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
Oh, great. Here's a cuboid locker. Something scurries by right in the corner of your eye. Probably nothing. You see a bed stand. The bed stand is standard. On the bed stand you can make out a cuboid passkey. Wow! Just like in the movies!
There is an exit to the west. Don't worry, it is unblocked.
There is a burger and a laptop on the floor.
You are carrying: a coconut, a latchkey and a printer.

your action:

Response: go west<|im_end|>take peanut from recliner<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to doublecheck that the locker in the studio is unlocked. And then, ensure that the locker inside the studio is open. After pulling open the locker, retrieve the boysenberry from the locker inside the studio. With the boysenberry, eat the boysenberry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You make out a locker. You make out a chest. Empty! What kind of nightmare TextWorld is this? You can make out a closed portmanteau in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a keyboard on the floor.
You are carrying: a fondue, a stick of butter and a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take boysenberry from locker<|im_end|>eat boysenberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, attempt to venture south. Then, pick-up the keycard from the floor of the bedchamber. Then, insert the keycard into the locker's lock to unlock it. After that, ensure that the locker inside the bedchamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You start to take note of what's in the room.
You can see a box. You make out a closed case. You can make out a pan. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could make an effort to take a trip west. And then, retrieve the paper towel from the trunk within the restroom. Having picked up the paper towel, move east. Following that, place the paper towel on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You make out an opened box. The box contains a type 2 key. Is this it? Is this what you came to TextWorld to see? a box? You see a type 2 box. You smell an intriguing smell, and follow it to a saucepan. The saucepan is normal. On the saucepan you see a cashew.
There is an unblocked exit to the west.
You are carrying: a TextWorld limited edition keycard.

your action:

Response: go west<|im_end|>take paper towel from trunk<|im_end|>go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to go east. And then, ensure that the Microsoft style box is open. After opening the Microsoft style box, pick up the banana from the Microsoft style box. With the banana, eat the banana. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You see a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. As if things weren't amazing enough already, you can even see a saucepan. But oh no! there's nothing on this piece of junk. You swear loudly.
There is an unblocked exit to the east.
There is a coffee cup and a kettle on the floor.
You are carrying: a fudge scented passkey.

your action:

Response: go east<|im_end|>open Microsoft style box<|im_end|>take banana from Microsoft style box<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture north. And then, pick up the printer from the soap scented locker. If you can get your hands on the printer, attempt to head south. And then, sit the printer on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You make out a locked locker. You make out a stand. The stand is typical. On the stand you can make out a key.
There is an exit to the north. Don't worry, it is unblocked.
There is a cookie on the floor.
You are carrying: a kiwi.

your action:

Response: go north<|im_end|>take printer from soap scented locker<|im_end|>go south<|im_end|>put printer on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could recover the key from the dresser. Once you have taken the key, doublecheck that the chest is unlocked with the key. And then, doublecheck that the chest within the bedroom is open. And then, pick up the shadfly from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a chest. There's something strange about this being here, but you can't put your finger on it. You make out an opened normal looking dresser in the corner. The dresser contains a key and a tablet. Classic TextWorld. You see a bed stand. However, the bed stand, like an empty bed stand, has nothing on it. It would have been so cool if there was stuff on the bed stand. You can make out a shelf. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cookie and a Canadian style key.

your action:

Response: take key from dresser<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First thing I need you to do is to open the chest inside the laundromat. Then, pick up the nest of bugs from the chest. After taking the nest of bugs, make an attempt to travel east. Then, throw the nest of bugs on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
This might come as a shock to you, but you've just fallen into a laundromat.
You can see a chest. You can't wait to tell the folks at home about this! You see a closed cake scented locker. You see a board. The board is usual. On the board you can see a stick of butter. You shudder, but continue examining the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a fondue and a Comic Strip Calendar.

your action:

Response: open chest<|im_end|>take nest of bugs from chest<|im_end|>go east<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, pick up the key from the floor of the cookhouse. With the key, make it so that the locker in the cookhouse is unlocked. And then, ensure that the locker within the cookhouse is open. After that, take the ladle from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked locker. You can see a board. The board is standard. But the thing hasn't got anything on it. Hm. Oh well
You need an unblocked exit? You should try going north.
There is a key on the floor.
You are carrying: a sandwich, a burger and a stick of butter.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take ladle from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First stop, go to the east. After that, ensure that the spherical chest in the spare room is open. And then, pick up the insect from the spherical chest. With the insect, deposit the insect inside the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one.
You see a locked type 8 box here. You see a stand. However, the stand, like an empty stand, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type 8 keycard.

your action:

Response: go east<|im_end|>open spherical chest<|im_end|>take insect from spherical chest<|im_end|>insert insect into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel west. Following that, recover the cake scented latchkey from the cabinet in the shower. And then, make an attempt to go to the east. Following that, check that the cake scented safe in the chamber is unlocked with the cake scented latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a cake scented safe. You can see a closed Henderson's style box. You can make out an opened Henderson's safe nearby. The Henderson's safe is empty, what a horrible day!
You need an unguarded exit? You should try going west.
You are carrying: a Henderson's style key and a key.

your action:

Response: go west<|im_end|>take cake scented latchkey from cabinet<|im_end|>go east<|im_end|>unlock cake scented safe with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, make an effort to move north. And then, pick up the Microsoft limited edition passkey from the bench within the sauna. After that, make an attempt to move south. Then, lock the Microsoft limited edition chest in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio.
What's that over there? It looks like it's a Microsoft limited edition chest. You see a mantle. However, the mantle, like an empty mantle, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a durian on the floor.
You are carrying: a textbook.

your action:

Response: go north<|im_end|>take Microsoft limited edition passkey from bench<|im_end|>go south<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick up the passkey from the floor of the workshop. Then, go to the east. After that, doublecheck that the locker within the cookery is unlocked with the passkey. After you have unlocked the locker, ensure that the locker in the cookery is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
You bend down to tie your shoe. When you stand up, you notice a American chest. You look at the price tag on the American chest. Fifty bucks?! Where'd they buy this American chest, some kind of expensive store? You scan the room for a bureau, and you find a bureau. The bureau is empty! This is the worst thing that could possibly happen, ever! You make out a mantelpiece. The mantelpiece is normal. But the thing hasn't got anything on it.
There is an unblocked exit to the east.
There is a passkey and an American keycard on the floor.
You are carrying: a book and a pillow.

your action:

Response: take passkey<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, attempt to take a trip east. That done, make it so that the safe within the lounge is ajar. After pulling open the safe, retrieve the book from the safe within the lounge. And then, you can insert the book into the Canadian limited edition locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a pan. You shudder, but continue examining the pan. On the pan you see a cucumber.
You need an unguarded exit? You should try going east.
You are carrying: a loaf of bread.

your action:

Response: go east<|im_end|>open safe<|im_end|>take book from safe<|im_end|>insert book into Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, take the key from the armchair in the workshop. And then, unlock the box within the workshop. After that, open the box. And then, recover the staple from the box inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a box. You can make out a locked chest. You scan the room for an armchair, and you find an armchair. On the armchair you see a key. You can see a mantle. The mantle is ordinary. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going west.
There is a candy bar and a cd on the floor.
You are carrying: a latchkey.

your action:

Response: take key from armchair<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take staple from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to take the cuboid latchkey from the mantle. And then, unlock the cuboid locker in the office. After you have unlocked the cuboid locker, open the cuboid locker within the office. Then, recover the shadfly from the cuboid locker in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
If you haven't noticed it already, there seems to be something there by the wall, it's a cuboid locker. You can see a bureau. The bureau is empty, what a horrible day! You make out a mantle. On the mantle you can see a cuboid latchkey. Were you looking for a stand? Because look over there, it's a stand. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: take cuboid latchkey from mantle<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take shadfly from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could retrieve the passkey from the chest. After picking up the passkey, look and see that the box is unlocked with the passkey. Then, ensure that the box is open. Then, retrieve the stapler from the box inside the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
Look at that sign! What does it say? It says Welcome to the office? Well that's cool.
You make out a locked box in the corner. You can make out an opened chest right there by you. The chest contains a passkey and a key. You see a safe. You can't wait to tell the folks at home about this! You can make out a cabinet. Does this look like anything mentioned in the instructions? You rest your hand against a wall, but you miss the wall and fall onto a chair. The chair is ordinary. But there isn't a thing on it. This always happens, here in TextWorld! You make out a stand. However, the stand, like an empty stand, has nothing on it. Hm. Oh well You make out a mantelpiece. But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going north.
You are carrying: a printer.

your action:

Response: take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take stapler from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your first objective is to travel south. Okay, and then, recover the non-euclidean key from the mantle. If you can get your hands on the non-euclidean key, assure that the non-euclidean locker within the chamber is unlocked with the non-euclidean key. Then, open the non-euclidean locker. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a safe, so there's that. You can make out a shelf. But there isn't a thing on it.
There is an unguarded exit to the south.
There is a stick of butter on the floor.
You are carrying: a cuboid latchkey.

your action:

Response: go south<|im_end|>take non-euclidean key from mantle<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could assure that the Microsoft style box is ajar. Then, retrieve the cabbage from the Microsoft style box in the bedchamber. After you have got the cabbage, eat the cabbage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You can make out a Microsoft style box. Classic TextWorld. You can make out a locked formless safe, which looks typical, close by. You can make out a formless box. What's that over there? It looks like it's a shelf. The shelf is usual. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unblocked.
There is a Microsoft style key and a formless key on the floor.
You are carrying: a peanut and a broom.

your action:

Response: open Microsoft style box<|im_end|>take cabbage from Microsoft style box<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go west. Okay, and then, pick up the passkey from the rack. After that, make an attempt to venture east. And then, check that the locker is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. Let's see what's in here.
You can see a locked locker. If you haven't noticed it already, there seems to be something there by the wall, it's a box. You make out a Microsoft limited edition locker. The Microsoft limited edition locker contains a Microsoft limited edition key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a locked cabinet. You make out a table. The table is normal. But the thing hasn't got anything on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from rack<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an effort to take a trip south. Then, ensure that the safe is open. Then, recover the keycard from the safe. Then, look and see that the box within the shower is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well how about that, you are in a place we're calling a launderette. You begin to take stock of what's here.
You make out a formless chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a formless passkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to travel east. Following that, assure that the non-euclidean safe in the cellar is ajar. Once you have opened the non-euclidean safe, take the keycard from the non-euclidean safe. And then, lock the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. Let's see what's in here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a American limited edition safe.
You need an unblocked exit? You should try going east.
There is a loaf of bread and an American limited edition latchkey on the floor.
You are carrying: a durian.

your action:

Response: go east<|im_end|>open non-euclidean safe<|im_end|>take keycard from non-euclidean safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, retrieve the keycard from the box inside the bar. And then, unlock the safe with the keycard. Then, open the safe in the bar. After that, pick up the bug from the safe in the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You make another one of your grand eccentric entrances into a bar. You begin to take stock of what's in the room.
You make out a safe. You make out an opened box, which looks ordinary, close by. The box contains a keycard.
There is an exit to the north. Don't worry, it is unblocked.
There is a cookie on the floor.
You are carrying: a garlic clove.

your action:

Response: take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, you could, like, attempt to move south. With that accomplished, check that the safe in the restroom is unlocked with the passkey. After that, look and see that the safe in the restroom is wide open. Then, pick up the sponge from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. The bench is normal. On the bench you can make out a grape, a mop and a fly larva. You can see a shelf. The shelf appears to be empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a paper towel on the floor.
You are carrying: a licorice strip, a chocolate bar and a passkey.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First step, attempt to travel west. Then, pick up the insect from the floor of the chamber. And then, attempt to take a trip east. If you can succeed at that, you can deposit the insect inside the drawer within the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You see a drawer. The drawer is empty! What a waste of a day! You can see a chest.
There is an unguarded exit to the west.
You are carrying: a peanut and a passkey.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>insert insect into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the type B passkey from the rectangular box in the bathroom. With the type B passkey, travel south. After that, make sure that the type B safe is shut. Then, Place the type B passkey into the type B safe to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rectangular box. The rectangular box contains a type B passkey.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a shirt on the floor.
You are carrying: a fondue, a loaf of bread and a rectangular keycard.

your action:

Response: take type B passkey from rectangular box<|im_end|>go south<|im_end|>close type B safe<|im_end|>lock type B safe with type B passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to take a trip north. With that done, recover the candy bar from the counter. And then, eat the candy bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Oh, great. Here's a locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a stick of butter, a key and a sock on the floor.
You are carrying: a blanket.

your action:

Response: go north<|im_end|>take candy bar from counter<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, if it's not too much trouble, I need you to take a trip north. Then, pick up the textbook from the bed stand. And then, travel south. After that, deposit the textbook inside the Canadian limited edition chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out an opened Canadian limited edition chest. The Canadian limited edition chest contains a mug. You make out a rack. You see a Canadian limited edition keycard on the rack.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take textbook from bed stand<|im_end|>go south<|im_end|>insert textbook into Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the box inside the basement is unlocked. After that, doublecheck that the box is open. And then, recover the pair of headphones from the box within the basement. Then, ditch the pair of headphones on the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement.
You can make out a box. There's something about an object in a room that's just so... TextWorld. You can make out a shelf. But the thing is empty, unfortunately. Hm. Oh well You make out a workbench. The workbench is normal. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it! If you haven't noticed it already, there seems to be something there by the wall, it's a rack. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cookie, a sandwich and a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take pair of headphones from box<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, go east. Following that, ensure that the rectangular box is open. And then, retrieve the salad from the rectangular box within the sauna. And then, eat the salad. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked spherical chest nearby. You can make out a cabinet. You wonder idly who left that here. You make out a bookshelf. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a rectangular keycard, a spherical latchkey and an iron.

your action:

Response: go east<|im_end|>open rectangular box<|im_end|>take salad from rectangular box<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the passkey from the recliner within the parlor. Once you have taken the passkey, venture south. After that, close the chest within the laundry place. After that, lock the chest with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You hear a noise behind you and spin around, but you can't see anything other than a spherical chest. You can see a recliner. The recliner is standard. On the recliner you can see a passkey.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cookie, a spherical key, a sponge and a knife.

your action:

Response: take passkey from recliner<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>