Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to head west. Next, pick up the cauliflower from the workbench. Then, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal one.
You can see a counter. The counter is normal. On the counter you see a pair of pants. You see a shelf. But the thing is empty. You see a rack. Looks like someone's already been here and taken everything off it, though. You swear loudly.
You need an unblocked exit? You should try going west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take cauliflower from workbench<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, open the cuboid chest inside the workshop. After that, take the key from the cuboid chest inside the workshop. Once you have taken the key, venture south. And then, make sure that the chest is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
Were you looking for a cuboid chest? Because look over there, it's a cuboid chest. Were you looking for a box? Because look over there, it's a box. What a letdown! The box is empty! You smell a pungent smell, and follow it to a chair. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going south.
You are carrying: a cuboid latchkey and an insect.

your action:

Response: open cuboid chest<|im_end|>take key from cuboid chest<|im_end|>go south<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First stop, move west. Okay, and then, recover the textbook from the dresser. Then, make an attempt to move east. Next, put the textbook into the refrigerator. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
Were you looking for a refrigerator? Because look over there, it's a refrigerator. Empty! What kind of nightmare TextWorld is this? Look over there! a box. You shudder, but continue examining the room. The box contains a passkey and a bowl. You can see a locked chest here. Oh wow! Is that what I think it is? It is! It's a saucepan. You see a keycard on the saucepan. Now that's what I call TextWorld!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a non-euclidean key.

your action:

Response: go west<|im_end|>take textbook from dresser<|im_end|>go east<|im_end|>insert textbook into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, try to go to the north. With that done, retrieve the key from the shelf. And then, go to the south. That done, lock the safe with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed safe. You can see a spherical box. You scan the room, seeing a mantle. However, the mantle, like an empty mantle, has nothing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a legume and a plant.

your action:

Response: go north<|im_end|>take key from shelf<|im_end|>go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the disk from the floor of the study. Having picked up the disk, go to the south. And then, ensure that the locker is open. After that, deposit the disk inside the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. The room is well lit.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. The box contains a formless passkey. You see a closed formless chest. Hey, want to see a desk? Look over there, a desk. Why don't you take a picture of it, it'll last longer! Looks like someone's already been here and taken everything off it, though. You can see a mantelpiece. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going south.
There is a latchkey and a disk on the floor.
You are carrying: a cookie.

your action:

Response: take disk<|im_end|>go south<|im_end|>open locker<|im_end|>insert disk into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could head south. After that, ensure that the locker within the bedroom is open. After that, take the manuscript from the locker within the bedroom. And then, put the manuscript on the recliner inside the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon. I guess you better just go and list everything you see here.
You hear a noise behind you and spin around, but you can't see anything other than a suitcase. Something scurries by right in the corner of your eye. Probably nothing. The suitcase contains a coconut.
You need an unblocked exit? You should try going south.
You are carrying: a Cat Calendar.

your action:

Response: go south<|im_end|>open locker<|im_end|>take manuscript from locker<|im_end|>put manuscript on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, open the cake scented box. After opening the cake scented box, take the cloak from the cake scented box inside the basement. If you can get your hands on the cloak, take a trip east. With that over with, insert the cloak inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. I guess you better just go and list everything you see here.
You can make out a cake scented box. You make out a locked suitcase.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a passkey, a cake scented latchkey and a mouse.

your action:

Response: open cake scented box<|im_end|>take cloak from cake scented box<|im_end|>go east<|im_end|>insert cloak into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to venture west. Then, lift the iron from the floor of the laundry place. Then, attempt to travel east. Next, deposit the iron on the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical one.
You can make out a locked case. You can make out a table. The table is standard. On the table you see a worm. You make out a counter. The counter is standard. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a candy bar on the floor.
You are carrying: a grape, a gummy bear, a shirt and an insect.

your action:

Response: go west<|im_end|>take iron<|im_end|>go east<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, try to move west. And then, recover the cookie from the floor of the basement. Then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. You make out an opened safe. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a keycard and a keyboard on the floor.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to move south. Then, make it so that the cuboid safe within the shower is wide open. Once you have opened the cuboid safe, recover the type 4 keycard from the cuboid safe inside the shower. After you have picked up the type 4 keycard, unlock the type 4 box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal one.
You make out a desk. The desk is usual. But the thing is empty. You can see a stand. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich, a latchkey, a blender and a ladle.

your action:

Response: go south<|im_end|>open cuboid safe<|im_end|>take type 4 keycard from cuboid safe<|im_end|>unlock type 4 box with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First stop, move east. Okay, and then, make it so that the formless locker within the bedroom is unlocked with the formless latchkey. And then, open the formless locker. Then, deposit the pair of headphones inside the formless locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary one. You begin to take stock of what's here.
You can make out a locked American limited edition safe close by. You can see a board. But the thing is empty.
There is an exit to the east. Don't worry, it is unblocked.
There is an American limited edition latchkey on the floor.
You are carrying: a legume, a formless latchkey and a pair of headphones.

your action:

Response: go east<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>insert pair of headphones into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First stop, recover the latchkey from the floor of the playroom. If you can get your hands on the latchkey, check that the chest within the playroom is unlocked with the latchkey. After that, ensure that the chest is open. After that, recover the fly larva from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A standard one. You begin to take stock of what's here.
You make out a chest. You can see a couch! The couch is ordinary. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it! You can make out a desk. You wonder idly who left that here. But the thing is empty. You move on, clearly infuriated by TextWorld.
You need an unblocked exit? You should try going west.
There is a candy bar and a latchkey on the floor.
You are carrying: a fondue, a loaf of bread and a key.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to head north. Following that, lift the TextWorld limited edition key from the floor of the canteen. With the TextWorld limited edition key, try to head south. And then, look and see that the TextWorld limited edition box in the cellar is unlocked with the TextWorld limited edition key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard one. Okay, just remember what you're here to do, and everything will go great.
You make out a locked TextWorld limited edition box in the corner. You can see a rack. The rack is standard. However, the rack, like an empty rack, has nothing on it. What, you think everything in TextWorld should have stuff on it? You see a table. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a sock on the floor.
You are carrying: a bowl.

your action:

Response: go north<|im_end|>take TextWorld limited edition key<|im_end|>go south<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could travel west. And then, retrieve the Henderson's style key from the board. After picking up the Henderson's style key, make an attempt to head east. And then, lock the Henderson's style chest with the Henderson's style key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement.
You see a closed Henderson's style chest. You can see an opened safe. The safe contains a shoe. You can see an opened coffer close by. The coffer is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. The counter is standard. On the counter you see a pair of headphones.
You need an unguarded exit? You should try going west.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>take Henderson's style key from board<|im_end|>go east<|im_end|>lock Henderson's style chest with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the south. After that, make it so that the safe inside the cubicle is open. Once you have pulled open the safe, pick up the Advent Calendar from the safe. With the Advent Calendar, insert the Advent Calendar inside the portmanteau within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
Oh wow! Is that what I think it is? It is! It's a spherical locker. Classic TextWorld. You can make out a stand. The stand is ordinary. Unfortunately, there isn't a thing on it. You move on, clearly infuriated by your TextWorld experience.
There is an exit to the south. Don't worry, it is unblocked.
There is a spherical passkey on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take Advent Calendar from safe<|im_end|>insert Advent Calendar into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could check that the Henderson's safe within the dish-pit is unlocked with the Henderson's latchkey. After that, open the Henderson's safe inside the dish-pit. And then, take the lavender scented keycard from the Henderson's safe. Then, unlock the lavender scented box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. You begin to take stock of what's in the room.
You can make out a locked lavender scented box nearby. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Henderson's safe. Were you looking for a spherical box? Because look over there, it's a spherical box. You can make out a spherical chest. You make out a cabinet! The cabinet is empty, what a horrible day!
You need an unblocked exit? You should try going north.
There is a spherical passkey on the floor.
You are carrying: a Henderson's latchkey and a pen.

your action:

Response: unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>take lavender scented keycard from Henderson's safe<|im_end|>unlock lavender scented box with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make sure that the locker is unlocked. After that, make sure that the locker is opened. And then, retrieve the keycard from the locker within the vault. With the keycard, insert the keycard into the safe's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A locked safe is close by. You can make out a locker. You can see a locked chest. You can make out a counter. The counter is typical. The counter appears to be empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fondue and a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, you could, like, retrieve the passkey from the chest. After you have taken the passkey, make it so that the locker is unlocked. Then, ensure that the locker in the parlor is open. Then, recover the poem from the locker inside the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You can see a locker. You scan the room, seeing a chest. The chest contains a passkey and a type 0 passkey. Hmmm... what else, what else? Oh wow! Is that what I think it is? It is! It's a type 0 chest. You can see a locked box.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take poem from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, unlock the type Z safe. After that, look and see that the type Z safe is opened. Then, take the book from the type Z safe in the bar. With the book, toss the book on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard one. Let's see what's in here.
Look over there! a type Z safe. Make a note of this, you might have to put stuff on or in it later on. You make out a locked American safe in the corner. You can see a stand. The stand is usual. On the stand you can see a pillow.
You need an unguarded exit? You should try going west.
There is an American passkey on the floor.
You are carrying: a candy bar, an apple and a type Z key.

your action:

Response: unlock type Z safe with type Z key<|im_end|>open type Z safe<|im_end|>take book from type Z safe<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. Once you finish that, retrieve the potato from the cuboid locker inside the canteen. After that, eat the potato. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen.
You make out a bowl. But oh no! there's nothing on this piece of trash. You bend down to tie your shoe. When you stand up, you notice a counter. On the counter you make out a stick of butter.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a bug on the floor.
You are carrying: a cuboid latchkey and an insect.

your action:

Response: go west<|im_end|>take potato from cuboid locker<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip north. With that accomplished, retrieve the novel from the type 6 locker. With the novel, travel south. Then, you can insert the novel into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
You make out a locker. Something scurries by right in the corner of your eye. Probably nothing. The locker contains a keycard. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a gummy bear and a printer.

your action:

Response: go north<|im_end|>take novel from type 6 locker<|im_end|>go south<|im_end|>insert novel into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the type Z safe. And then, retrieve the cuboid latchkey from the type Z safe. With the cuboid latchkey, take a trip south. Okay, and then, insert the cuboid latchkey into the cuboid locker's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You can make out a closed type Z safe. You can make out a mantle. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a type Z passkey on the floor.
You are carrying: a Cat Calendar and a broom.

your action:

Response: open type Z safe<|im_end|>take cuboid latchkey from type Z safe<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the soap scented chest. And then, take the key from the soap scented chest. After that, make it so that the box is unlocked with the key. Then, make it so that the box in the workshop is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Guess what, you are in the place we're calling the workshop.
You see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Oh, great. Here's a soap scented chest. Now why would someone leave that there? You can see a closed type 5 safe here. Were you looking for a suitcase? Because look over there, it's a suitcase. The light flickers for a second, but nothing else happens. Oh, great. Here's a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. But the thing hasn't got anything on it. You move on, clearly furious with your TextWorld experience.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a soap scented keycard on the floor.
You are carrying: a broccoli, a type 5 latchkey and a sock.

your action:

Response: open soap scented chest<|im_end|>take key from soap scented chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. With that over with, recover the loaf of bread from the bed within the bedroom. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one.
You see an opened box in the room. The box is empty, what a horrible day! You can see a mantelpiece. The mantelpiece is normal. On the mantelpiece you can make out a butterfly.
There is an unguarded exit to the west.
There is a cashew and a plant on the floor.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take loaf of bread from bed<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First thing I need you to do is to go east. And then, ensure that the non-euclidean locker within the recreation zone is open. And then, pick up the key from the non-euclidean locker. Having taken the key, check that the safe inside the recreation zone is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened portmanteau in the room. What a letdown! The portmanteau is empty! You see a trunk.
There is an unguarded exit to the east.
You are carrying: a strawberry.

your action:

Response: go east<|im_end|>open non-euclidean locker<|im_end|>take key from non-euclidean locker<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be good if you could recover the Microsoft key from the mantelpiece inside the studio. Then, go to the south. After that, unlock the Microsoft locker inside the pantry. And then, ensure that the Microsoft locker is open. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
You can make out a closed formless locker. You can see a mantelpiece. You see a Microsoft key on the mantelpiece. As if things weren't amazing enough already, you can even see an armchair. The armchair is normal. On the armchair you can see a formless keycard.
There is an unblocked exit to the south.
You are carrying: a sandwich and a boysenberry.

your action:

Response: take Microsoft key from mantelpiece<|im_end|>go south<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First thing I need you to do is to make an attempt to go to the north. After that, retrieve the tv from the couch. If you can get your hands on the tv, make an attempt to move south. And then, deposit the tv into the American box inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You rest your hand against a wall, but you miss the wall and fall onto a American box. The American box is empty! What a waste of a day! Look out! It's a- oh, never mind, it's just a table. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the north.
There is an American latchkey on the floor.
You are carrying: a licorice strip.

your action:

Response: go north<|im_end|>take tv from couch<|im_end|>go south<|im_end|>insert tv into American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the mug from the table. And then, make an effort to take a trip south. Then, assure that the safe is ajar. Then, you can place the mug inside the safe in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the office.
You can make out a table. The table is standard. On the table you can see a mug.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a burger, a pear, a stick of butter, a printer and a mouse on the floor.
You are carrying: a non-euclidean passkey and a sponge.

your action:

Response: take mug from table<|im_end|>go south<|im_end|>open safe<|im_end|>insert mug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go east. Once you manage that, doublecheck that the box is ajar. After that, retrieve the fondue from the box in the studio. With the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one.
You make out a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it. You can see a stand. The stand is standard. Unfortunately, there isn't a thing on it. You can see a mantle. There's something about an object in a room that's just so... TextWorld. The mantle is typical. However, the mantle, like an empty mantle, has nothing on it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cabbage, a salad, a key and a mat.

your action:

Response: go east<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an effort to go south. With that over with, pick up the Microsoft limited edition key from the bar. After that, insert the Microsoft limited edition key into the Microsoft limited edition safe inside the recreation zone's lock to unlock it. Then, assure that the Microsoft limited edition safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A typical kind of place.
You make out an opened dresser. The dresser contains a shirt. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out an opened drawer. Empty! What kind of nightmare TextWorld is this? You can see a table. The table appears to be empty. It would have been so cool if there was stuff on the table.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a burger and a cookie on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft limited edition key from bar<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, attempt to travel south. After that, assure that the fresh laundry scented locker inside the chamber is wide open. After pulling open the fresh laundry scented locker, recover the book from the fresh laundry scented locker inside the chamber. Then, sit the book on the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place.
You make out a locked chest. You make out a saucepan. The saucepan is normal. On the saucepan you see an apple.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cookie and a latchkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fresh laundry scented locker<|im_end|>take book from fresh laundry scented locker<|im_end|>put book on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an attempt to travel west. After that, recover the licorice strip from the table. Then, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place. Let's see what's in here.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian limited edition safe. You wonder idly who left that here. You can see a closed safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a Canadian limited edition keycard and a staple on the floor.
You are carrying: a durian, a key and a whisk.

your action:

Response: go west<|im_end|>take licorice strip from table<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to make an effort to venture east. Okay, and then, make absolutely sure that the type 4 chest in the launderette is open. After you have opened the type 4 chest, take the durian from the type 4 chest in the launderette. And then, eat the durian. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
You scan the room for a pan, and you find a pan. Why don't you take a picture of it, it'll last longer! The pan is ordinary. On the pan you can see a kettle.
There is an unblocked exit to the east.
You are carrying: a type 4 latchkey, a plant, a laptop and a book.

your action:

Response: go east<|im_end|>open type 4 chest<|im_end|>take durian from type 4 chest<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First thing I need you to do is to make an effort to head north. Then, take the American passkey from the chest inside the scullery. And then, venture south. And then, make it so that the American chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can make out a locked American chest. You can make out a shelf. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
There is an exit to the north. Don't worry, it is unguarded.
There is a mop and a paper towel on the floor.
You are carrying: an elderberry.

your action:

Response: go north<|im_end|>take American passkey from chest<|im_end|>go south<|im_end|>unlock American chest with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the Microsoft style keycard from the box. Then, make an attempt to head south. If you can succeed at that, close the Microsoft style locker in the laundry place. After that, lock the Microsoft style locker with the Microsoft style keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see an opened box. The box contains a Microsoft style keycard. You can see a closed usual looking chest right there by you.
There is an unguarded exit to the south.
There is a passkey on the floor.
You are carrying: a soap scented passkey, a key, a teapot and a manuscript.

your action:

Response: take Microsoft style keycard from box<|im_end|>go south<|im_end|>close Microsoft style locker<|im_end|>lock Microsoft style locker with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the locker. Then, open the locker inside the shower. Then, retrieve the shadfly from the locker. And then, you can put the shadfly into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
I just think it's great that you've just entered a shower.
You can see an opened chest right there by you. The chest is empty! This is the worst thing that could possibly happen, ever! You can make out a locker. You can see a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You see a counter. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the west.
There is a sponge on the floor.
You are carrying: a key, a passkey and a top hat.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>insert shadfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to retrieve the cake scented latchkey from the pan. If you can get your hands on the cake scented latchkey, head east. With that done, assure that the cake scented box is unlocked. And then, make it so that the cake scented box is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one.
You make out an opened type 2 locker. The type 2 locker is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a locker. The locker contains a latchkey. You make out a pan. The pan is usual. On the pan you see a cake scented latchkey. Huh, weird. As if things weren't amazing enough already, you can even see a saucepan. You shudder, but continue examining the saucepan. The saucepan is normal. But there isn't a thing on it. You scan the room for a rack, and you find a rack. The rack appears to be empty. You move on, clearly upset with your TextWorld experience.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type 2 keycard on the floor.
You are carrying: a lavender scented latchkey.

your action:

Response: take cake scented latchkey from pan<|im_end|>go east<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick-up the key from the floor of the closet. After that, look and see that the locker in the closet is unlocked. If you have unlocked the locker, look and see that the locker in the closet is opened. After that, pick up the bug from the locker in the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical kind of place.
You can make out a locked locker nearby. You can make out a rectangular box. Oh wow! Is that what I think it is? It is! It's a workbench. You see a potato on the workbench.
There is an unguarded exit to the west.
There is a key on the floor.
You are carrying: a coconut and a rectangular key.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to recover the latchkey from the chair. And then, make it so that the box in the cookhouse is unlocked. Once you have unlocked the box, ensure that the box in the cookhouse is open. After that, retrieve the teapot from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great usual vibes in this place, a wonderful usual atmosphere. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh, great. Here's a box. There's something strange about this thing being here, but you don't have time to worry about that now. You bend down to tie your shoe. When you stand up, you notice a spherical box, so there's that. You can see a chair. On the chair you make out a latchkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a spherical keycard.

your action:

Response: take latchkey from chair<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take teapot from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to move west. With that over with, lift the key from the floor of the cellar. After that, try to take a trip east. And then, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
You can see a safe. You see an opened box nearby. The box is empty! What a waste of a day! You make out a mantelpiece. But the thing is empty. Oh! Why couldn't there just be stuff on it? Look out! It's a- oh, never mind, it's just a bookshelf. You see a passkey on the bookshelf. You see a desk. On the desk you see a garlic clove and a blanket. Look out! It's a- oh, never mind, it's just a bar. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First of all, you could, like, open the locker inside the bathroom. After that, take the Microsoft style key from the locker. After that, go south. With that done, make sure that the Microsoft style safe is unlocked with the Microsoft style key. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locker. You can't wait to tell the folks at home about this! You see a trunk. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this? You can see a rack. The rack is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey, a keycard, a knife and a fly larva.

your action:

Response: open locker<|im_end|>take Microsoft style key from locker<|im_end|>go south<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to go north. If you can accomplish that, retrieve the chocolate bar from the type W locker inside the recreation zone. After that, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical one.
You see a safe. You can see a closed usual looking toolbox in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key and a scarf.

your action:

Response: go north<|im_end|>take chocolate bar from type W locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to travel north. And then, pick up the cuboid keycard from the bench inside the laundry place. And then, go to the south. And then, Place the cuboid keycard into the cuboid box in the launderette to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great standard vibes in this place, a wonderful standard atmosphere.
You can make out a cuboid box. You can see an opened cabinet. The cabinet contains a vacuum. You wonder idly who left that here.
You need an unguarded exit? You should try going north.
There is an iron and a sponge on the floor.
You are carrying: a cauliflower and a fly larva.

your action:

Response: go north<|im_end|>take cuboid keycard from bench<|im_end|>go south<|im_end|>lock cuboid box with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, take a trip south. Then, open the chest within the pantry. After that, take the shadfly from the chest. And then, drop the shadfly on the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You can see a bench. On the bench you make out a sponge. You see a rack. The rack is usual. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the south.
You are carrying: a Microsoft limited edition passkey, a desktop computer and an insect.

your action:

Response: go south<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to try to head west. Okay, and then, retrieve the knife from the floor of the cookhouse. Then, attempt to take a trip east. Then, place the knife on the desk in the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place. The room is well lit.
Oh, great. Here's a desk. The desk is ordinary. However, the desk, like an empty desk, has nothing on it. You make out a table. You shudder, but continue examining the table. On the table you can make out a stick of butter. You shudder, but continue examining the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cucumber, a keyboard and a fly larva on the floor.
You are carrying: a legume, a pencil, a staple and a synthesizer.

your action:

Response: go west<|im_end|>take knife<|im_end|>go east<|im_end|>put knife on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to attempt to move north. Then, retrieve the stick of butter from the floor of the sauna. With the stick of butter, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal one.
You see a TextWorld limited edition locker. You can make out an opened coffer in the corner. The coffer is empty, what a horrible day! You can make out an opened box in the corner. The box is empty! What a waste of a day! You see a workbench. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cashew and a TextWorld limited edition passkey.

your action:

Response: go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to go south. Once you get around to doing that, open the box inside the shower. After pulling open the box, retrieve the shadfly from the box within the shower. After that, ditch the shadfly on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
You make out a spherical locker, so there's that. The spherical locker contains a sandwich and a spherical key. Now why would someone leave that there? You scan the room, seeing a safe. There's something strange about this being here, but you can't put your finger on it. The safe is empty, what a horrible day! You can make out a shelf. Wow, isn't TextWorld just the best? The shelf is usual. But the thing is empty, unfortunately.
There is an unguarded exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, insert the type J key into the type J safe's lock to unlock it. After that, open the type J safe. Then, pick up the shadfly from the type J safe. Once you have taken the shadfly, put the shadfly on the bowl. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
I never took you for the sort of person who would show up in a dish-pit, but I guess I was wrong.
You see a locked type J safe in the room. You can see a locker. You can't wait to tell the folks at home about this! You see a locked chest here. You can see a refrigerator. You see a bowl. On the bowl you can see a latchkey.
There is an unblocked exit to the west.
You are carrying: a type J key and a ladle.

your action:

Response: unlock type J safe with type J key<|im_end|>open type J safe<|im_end|>take shadfly from type J safe<|im_end|>put shadfly on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move north. And then, recover the teapot from the floor of the cookery. After that, try to head south. With that done, toss the teapot on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest. Hey, want to see a table? Look over there, a table. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
There is a cashew and an onion on the floor.
You are carrying: a gummy bear, a watermelon and a Comic Strip Calendar.

your action:

Response: go north<|im_end|>take teapot<|im_end|>go south<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, pick up the cuboid keycard from the saucepan. And then, insert the cuboid keycard into the cuboid safe's lock to unlock it. Then, ensure that the cuboid safe inside the cookery is open. After that, pick up the spoon from the cuboid safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one.
You smell an awful smell, and follow it to a cuboid safe. There's something strange about this thing being here, but you don't have time to worry about that now. You can see an opened fridge. The fridge is empty! What a waste of a day! You see a saucepan. On the saucepan you can make out a cuboid keycard.
There is an unblocked exit to the west.
There is a fondue on the floor.
You are carrying: a pillow.

your action:

Response: take cuboid keycard from saucepan<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take spoon from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the Microsoft style box is opened. Then, pick up the latchkey from the Microsoft style box within the scullery. Then, venture east. Then, insert the latchkey into the safe's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You can see a closed Microsoft style box. Hey, want to see a case? Look over there, a case. The case contains a butterfly.
You need an unblocked exit? You should try going east.
There is a worm on the floor.
You are carrying: a type B key and a Microsoft style passkey.

your action:

Response: open Microsoft style box<|im_end|>take latchkey from Microsoft style box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, try to go to the west. And then, pick-up the salad from the floor of the vault. With the salad, eat the salad. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical one.
You see a locked chest in the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: a sandwich, a banana, a latchkey and a shoe.

your action:

Response: go west<|im_end|>take salad<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the locker. Then, ensure that the locker inside the cubicle is open. Once you have pulled open the locker, take the pencil from the locker within the cubicle. After that, ditch the pencil on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place.
You see a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. Looks like someone's already been here and taken everything off it, though. You can make out a chair. The chair is usual. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the north.
You are carrying: a cashew and a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take pencil from locker<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, check that the type 0 chest within the bedroom is unlocked with the type 0 latchkey. And then, ensure that the type 0 chest inside the bedroom is open. After that, pick up the cushion from the type 0 chest. After taking the cushion, put the cushion on the bed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong.
What's that over there? It looks like it's a type 0 chest. As if things weren't amazing enough already, you can even see a bed. But oh no! there's nothing on this piece of trash. You can see a bar. But there isn't a thing on it. You move on, clearly furious with TextWorld. You see a bookshelf. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cookie, a licorice strip, a type 0 latchkey and a latchkey.

your action:

Response: unlock type 0 chest with type 0 latchkey<|im_end|>open type 0 chest<|im_end|>take cushion from type 0 chest<|im_end|>put cushion on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First, it would be good if you could try to go west. Once you manage that, pick up the type A keycard from the locker. Then, try to travel east. And then, assure that the type A chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal kind of place.
You see a gleam over in a corner, where you can see a type A chest. You can make out a locked spherical safe. You see a plate. The plate appears to be empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type A keycard from locker<|im_end|>go east<|im_end|>lock type A chest with type A keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the safe is unlocked. And then, make sure that the safe is wide open. And then, recover the gummy bear from the safe within the studio. And then, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
What's that over there? It looks like it's a safe. You can't wait to tell the folks at home about this! You can make out a fudge scented box.
You need an unguarded exit? You should try going north.
There is a mouse and a fly larva on the floor.
You are carrying: a legume, a keycard and a cuboid key.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take gummy bear from safe<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to go north. Following that, pick up the berry from the stand. And then, eat the berry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
Hey, want to see a American limited edition box? Look over there, a American limited edition box. Make a note of this, you might have to put stuff on or in it later on. You rest your hand against a wall, but you miss the wall and fall onto a safe.
There is an unguarded exit to the north.
There is a keycard and a nest of bugs on the floor.
You are carrying: an American limited edition keycard.

your action:

Response: go north<|im_end|>take berry from stand<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. Then, check that the cake scented chest is unlocked with the cake scented keycard. And then, open the cake scented chest. And then, take the blanket from the cake scented chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
Hey, want to see a mantle? Look over there, a mantle. The mantle is standard. But the thing is empty. What's the point of an empty mantle? You can make out an armchair. The armchair is normal. The armchair appears to be empty. It would have been so cool if there was stuff on the armchair. You hear a noise behind you and spin around, but you can't see anything other than a mantelpiece. Does this look like anything mentioned in the instructions? The mantelpiece appears to be empty.
There is an unguarded exit to the south.
There is a strawberry on the floor.
You are carrying: a sandwich and a cake scented keycard.

your action:

Response: go south<|im_end|>unlock cake scented chest with cake scented keycard<|im_end|>open cake scented chest<|im_end|>take blanket from cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to travel east. Next, retrieve the type 0 latchkey from the floor of the restroom. After that, unlock the type 0 chest in the restroom. And then, make absolutely sure that the type 0 chest inside the restroom is ajar. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary kind of place.
You can make out a rack. But there isn't a thing on it. You swear loudly.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a gummy bear, a broccoli and a spoon on the floor.
You are carrying: a sandwich and a cd.

your action:

Response: go east<|im_end|>take type 0 latchkey<|im_end|>unlock type 0 chest with type 0 latchkey<|im_end|>open type 0 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First thing I need you to do is to make an effort to venture west. And then, take the pair of headphones from the non-euclidean chest inside the pantry. After that, make an effort to go to the east. Then, you can put the pair of headphones inside the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened display in the room. The display contains a garlic clove and a desktop computer. You see a stand! The stand is normal. But oh no! there's nothing on this piece of trash. You make out a bookshelf. I guess it's true what they say, if you're looking for a bookshelf, go to TextWorld. However, the bookshelf, like an empty bookshelf, has nothing on it.
You need an unblocked exit? You should try going west.
There is a licorice strip, a printer and an insect on the floor.
You are carrying: a berry.

your action:

Response: go west<|im_end|>take pair of headphones from non-euclidean chest<|im_end|>go east<|im_end|>insert pair of headphones into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, open the chest inside the sauna. Then, recover the iron from the chest. Then, make an effort to take a trip south. Then, deposit the iron on the floor of the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Guess what, you are in the place we're calling the sauna.
You make out a chest! You see a closed formless locker nearby. You can make out a counter. The counter appears to be empty.
There is an unblocked exit to the south.
You are carrying: a key and a formless passkey.

your action:

Response: open chest<|im_end|>take iron from chest<|im_end|>go south<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, take a trip north. After that, retrieve the formless keycard from the floor of the lounge. If you can get your hands on the formless keycard, try to go south. After that, assure the formless chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the bedchamber.
Look out! It's a- oh, never mind, it's just a formless chest. You make out a closed non-euclidean safe right there by you. Oh, great. Here's a formless locker. The formless locker is empty, what a horrible day!
You need an unguarded exit? You should try going north.
There is a loaf of bread on the floor.
You are carrying: a non-euclidean latchkey and a textbook.

your action:

Response: go north<|im_end|>take formless keycard<|im_end|>go south<|im_end|>lock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the latchkey from the floor of the restroom. If you have taken the latchkey, insert the latchkey into the safe inside the restroom's lock to unlock it. After you have unlocked the safe, ensure that the safe within the restroom is open. And then, recover the sponge from the safe within the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
As if things weren't amazing enough already, you can even see a safe. You scan the room, seeing a locker. Oh, great. Here's a rack. However, the rack, like an empty rack, has nothing on it. You rest your hand against a wall, but you miss the wall and fall onto a table. The table is usual. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying: a sandwich and a fondue.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. With that done, pick up the butterfly from the floor of the pantry. And then, go to the south. Then, place the butterfly on the table in the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a table. Now why would someone leave that there? The table is normal. But the thing hasn't got anything on it. You see a mantle. What a coincidence, weren't you just thinking about a mantle? The mantle is usual. However, the mantle, like an empty mantle, has nothing on it. It would have been so cool if there was stuff on the mantle. You make out a stand. The stand appears to be empty. You make out a chair. The chair appears to be empty.
There is an unguarded exit to the north.
There is a burger on the floor.
You are carrying: a formless keycard, a glass and a towel.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could make absolutely sure that the fresh laundry scented box is unlocked with the fresh laundry scented key. Then, open the fresh laundry scented box inside the laundromat. After that, retrieve the sandwich from the fresh laundry scented box. And then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You hear a noise behind you and spin around, but you can't see anything other than a fresh laundry scented box. There's something strange about this thing being here, but you don't have time to worry about that now. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. The cabinet is empty! What a waste of a day! You can see a closed case. You can see a shelf. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a legume on the floor.
You are carrying: a fresh laundry scented key and a passkey.

your action:

Response: unlock fresh laundry scented box with fresh laundry scented key<|im_end|>open fresh laundry scented box<|im_end|>take sandwich from fresh laundry scented box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go west. Then, retrieve the lightbulb from the floor of the spare room. And then, make an attempt to move east. With that done, place the lightbulb on the floor of the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place.
You see a cabinet. Empty! What kind of nightmare TextWorld is this? You see a dresser.
You need an unguarded exit? You should try going west.
You are carrying: a candy bar and a type 5 passkey.

your action:

Response: go west<|im_end|>take lightbulb<|im_end|>go east<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to travel south. Once you finish that, pick-up the key from the floor of the shower. And then, unlock the safe. Once you have unlocked the safe, doublecheck that the safe is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well I'll be, you are in the place we're calling the study.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is standard. But the thing hasn't got anything on it. As if things weren't amazing enough already, you can even see a stand. The stand is usual. However, the stand, like an empty stand, has nothing on it. You make out a mantelpiece. The mantelpiece is usual. However, the mantelpiece, like an empty mantelpiece, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to venture north. And then, pick-up the latchkey from the floor of the dish-pit. Then, travel south. With that done, lock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one. Okay, just remember what you're here to do, and everything will go great.
You see a closed locker. You can make out a box. Wow, check out the price tag on the box! Forty dollars! The box contains a stick of butter. You see a case. Empty! What kind of nightmare TextWorld is this? You make out a bowl. You shudder, but continue examining the bowl. But there isn't a thing on it.
There is an unguarded exit to the north.
You are carrying: a worm.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go east. Once you succeed at that, ensure that the locker is open. After that, retrieve the key from the locker inside the chamber. After that, lock the box in the chamber with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You have fallen into a bathroom. Not the bathroom you'd expect. No, this is a bathroom. You start to take note of what's in the room.
You see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is standard. On the shelf you make out a mat. You can see a counter. But there isn't a thing on it. You think about smashing the counter to bits, throwing the bits in the dump, etc, until you get bored.
You need an unblocked exit? You should try going east.
There is a worm on the floor.
You are carrying: a grape and a keycard.

your action:

Response: go east<|im_end|>open locker<|im_end|>take key from locker<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to unlock the non-euclidean locker with the non-euclidean key. After that, make absolutely sure that the non-euclidean locker is ajar. After that, pick up the type 6 key from the non-euclidean locker in the pantry. After taking the type 6 key, unlock the type 6 safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical one. You begin looking for stuff.
You see a locked type 6 safe close by. You can see a non-euclidean locker. You make out a cabinet. Now why would someone leave that there?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take type 6 key from non-euclidean locker<|im_end|>unlock type 6 safe with type 6 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First, it would be a great idea if you could unlock the American safe. Then, open the American safe inside the canteen. After that, recover the formless latchkey from the American safe. And then, doublecheck that the formless safe in the canteen is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place.
You scan the room for a formless safe, and you find a formless safe. Now why would someone leave that there? You can see a locked American safe. You see a chest. The chest is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a blender on the floor.
You are carrying: a loaf of bread, a burger and an American latchkey.

your action:

Response: unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take formless latchkey from American safe<|im_end|>lock formless safe with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could head south. If you can succeed at that, open the spherical chest. Then, pick up the insect from the spherical chest. After that, place the insect on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the south.
There is a candy bar on the floor.
You are carrying: a spherical latchkey, a cake scented latchkey, a butterfly and a broom.

your action:

Response: go south<|im_end|>open spherical chest<|im_end|>take insect from spherical chest<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, try to move west. With that over with, pick up the type 4 keycard from the shelf. And then, try to venture east. Then, unlock the type 4 chest in the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked type 4 chest nearby. You see a type 1 box.
There is an exit to the west. Don't worry, it is unguarded.
There is a type 1 latchkey on the floor.
You are carrying: a rectangular keycard.

your action:

Response: go west<|im_end|>take type 4 keycard from shelf<|im_end|>go east<|im_end|>unlock type 4 chest with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to venture south. And then, doublecheck that the cuboid safe is opened. After that, pick up the spherical passkey from the cuboid safe. After that, unlock the spherical chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. You can barely contain your excitement.
You see a closed locker. If you haven't noticed it already, there seems to be something there by the wall, it's a box. Now why would someone leave that there?
You need an unguarded exit? You should try going south.
There is a latchkey and a cd on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cuboid safe<|im_end|>take spherical passkey from cuboid safe<|im_end|>unlock spherical chest with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. And then, retrieve the insect from the workbench inside the vault. With the insect, head east. With that done, place the insect on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. You start to take note of what's in the room.
You can make out a box.
There is an unguarded exit to the west.
There is a potato on the floor.
You are carrying: a fondue and a boysenberry.

your action:

Response: go west<|im_end|>take insect from workbench<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, if it's not too much trouble, I need you to lift the lampshade from the floor of the basement. If you can get your hands on the lampshade, take a trip east. Then, open the type C locker. And then, place the lampshade inside the type C locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one.
You see an opened type 6 chest. The type 6 chest contains a type 6 key. You see a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unblocked.
There is a gummy bear and a lampshade on the floor.
You are carrying: a sponge.

your action:

Response: take lampshade<|im_end|>go east<|im_end|>open type C locker<|im_end|>insert lampshade into type C locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the fudge scented box. And then, open the fudge scented box. And then, retrieve the Microsoft limited edition passkey from the fudge scented box inside the parlor. If you can get your hands on the Microsoft limited edition passkey, Place the Microsoft limited edition passkey into the Microsoft limited edition safe to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical kind of place.
Were you looking for a Microsoft limited edition safe? Because look over there, it's a Microsoft limited edition safe. You see a fudge scented box. Is this it? Is this what you came to TextWorld to see? a fudge scented box? You can see a bookshelf. The bookshelf is ordinary. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going west.
You are carrying: a sandwich, a fondue, a fudge scented latchkey and a type 9 latchkey.

your action:

Response: unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take Microsoft limited edition passkey from fudge scented box<|im_end|>lock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, try to venture north. And then, pick up the mug from the floor of the office. After that, make an effort to travel south. With that done, place the mug on the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. You begin looking for stuff.
You can make out a desk. The desk is normal. On the desk you can see a fly larva. Oh wow! Is that what I think it is? It is! It's a shelf. You see an insect on the shelf. Something scurries by right in the corner of your eye. Probably nothing. You make out a bookshelf. I guess it's true what they say, if you're looking for a bookshelf, go to TextWorld. The bookshelf is typical. Unfortunately, there isn't a thing on it. What's that over there? It looks like it's an armchair. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
There is a mouse on the floor.
You are carrying: a nest of shrimp.

your action:

Response: go north<|im_end|>take mug<|im_end|>go south<|im_end|>put mug on desk<|im_end|>