Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First thing I need you to do is to unlock the type 8 locker in the closet with the type 8 keycard. After unlocking the type 8 locker, make sure that the type 8 locker is wide open. After pulling open the type 8 locker, pick up the onion from the type 8 locker in the closet. After picking up the onion, eat the onion. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Okay, so you're in a closet, cool, but is it normal? You better believe it is. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a type 8 locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. The locker contains a licorice strip. A locker... Is that really what you were looking for? You see a gleam over in a corner, where you can see a counter. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
There is a worm on the floor.
You are carrying: a broccoli, a type 8 keycard and a whisk.

your action:

Response: unlock type 8 locker with type 8 keycard<|im_end|>open type 8 locker<|im_end|>take onion from type 8 locker<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make it so that the chest is unlocked. And then, ensure that the chest is open. And then, take the peanut from the chest. After that, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You start to take note of what's in the room.
You can see a locked chest. You can make out a box. You can make out an opened case in the corner. Empty! What kind of nightmare TextWorld is this? You scan the room for a workbench, and you find a workbench. But the thing is empty. You make out a stand. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a berry, a latchkey and a passkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head north. With that done, recover the type 0 latchkey from the table in the studio. After that, head south. And then, Put the type 0 latchkey into the type 0 chest to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a type 0 chest. You make out a closed safe right there by you. Were you looking for a pan? Because look over there, it's a pan. The pan appears to be empty.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fondue, a sandwich, a pear and a keycard.

your action:

Response: go north<|im_end|>take type 0 latchkey from table<|im_end|>go south<|im_end|>lock type 0 chest with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could try to go to the east. And then, insert the type F key into the type F chest in the scullery's lock to unlock it. And then, ensure that the type F chest is open. Then, recover the spoon from the type F chest within the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
An open ordinary looking cabinet is close by. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a dresser. You can make out a bench. However, the bench, like an empty bench, has nothing on it.
You need an unguarded exit? You should try going east.
You are carrying: a legume, a type F key, a keyboard and a whisk.

your action:

Response: go east<|im_end|>unlock type F chest with type F key<|im_end|>open type F chest<|im_end|>take spoon from type F chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the east. And then, retrieve the latchkey from the shelf. And then, unlock the safe. After unlocking the safe, open the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You begin looking for stuff.
Oh, great. Here's a American style locker.
You need an unguarded exit? You should try going east.
There is an American style latchkey on the floor.
You are carrying: a Henderson's style key and a spork.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the Microsoft limited edition locker within the launderette. After you have unlocked the Microsoft limited edition locker, make absolutely sure that the Microsoft limited edition locker is ajar. And then, retrieve the paper towel from the Microsoft limited edition locker in the launderette. After you have taken the paper towel, sit the paper towel on the shelf within the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You can make out a Microsoft limited edition locker. Now why would someone leave that there? You see a cabinet. Is this what you came to TextWorld for? This... cabinet? The cabinet contains a sponge. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. The shelf is standard. On the shelf you see a fly larva.
There is an unguarded exit to the west.
You are carrying: a chocolate bar and a Microsoft limited edition latchkey.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition locker<|im_end|>take paper towel from Microsoft limited edition locker<|im_end|>put paper towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an effort to take a trip south. With that accomplished, doublecheck that the locker is wide open. After that, pick up the iron from the locker inside the shower. After that, place the iron on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical kind of place.
You can make out a safe. You scan the room for a rack, and you find a rack. The rack is typical. On the rack you can see a cucumber and a top hat.
There is an unblocked exit to the south.
There is a key and a sock on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>put iron on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take a trip north. Then, retrieve the loaf of bread from the floor of the study. If you can get your hands on the loaf of bread, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Well I'll be, you are in the place we're calling the pantry. You try to gain information on your surroundings by using a technique you call "looking."
You rest your hand against a wall, but you miss the wall and fall onto a chest. Now why would someone leave that there? As if things weren't amazing enough already, you can even see a box. You make out a rack. On the rack you can make out a pizza, a latchkey and a passkey.
You need an unblocked exit? You should try going north.
There is a garlic clove and a golf club on the floor.
You are carrying: a chocolate bar and a blueberry.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to doublecheck that the chest in the pantry is unlocked. And then, ensure that the chest is open. Then, pick up the worm from the chest inside the pantry. After that, you can put the worm into the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard kind of place.
You can make out an opened toolbox. The toolbox contains a sock. You see a locked typical looking chest close by. Hey, want to see a stand? Look over there, a stand. What a coincidence, weren't you just thinking about a stand? The stand is normal. But the thing is empty. Look over there! a workbench. But the thing is empty, unfortunately. You can make out a counter. You shudder, but continue examining the counter. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going north.
You are carrying: a key and a latchkey.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>insert worm into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could retrieve the latchkey from the workbench. And then, insert the latchkey into the box within the vault's lock to unlock it. After that, ensure that the box within the vault is open. And then, recover the glove from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. You try to gain information on your surroundings by using a technique you call "looking."
You make out a box. Hey, want to see a type 3 box? Look over there, a type 3 box. Wow, isn't TextWorld just the best? You make out a spherical box. What a letdown! The spherical box is empty! If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. You shudder, but continue examining the workbench. On the workbench you can make out a latchkey and a type 3 key.
There is an unguarded exit to the west.
There is a sandwich on the floor.
You are carrying: a cashew, a salad, a spherical passkey and an insect.

your action:

Response: take latchkey from workbench<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take glove from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the latchkey from the shelf. And then, go to the east. Then, close the locker in the office. After that, look and see the locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Of every chamber you could have walked into, you had to show up in an ordinary one.
Oh wow! Is that what I think it is? It is! It's a type 4 locker. Wow, check out the price tag that's still affixed to the type 4 locker! Three hundred big ones! You make out a shelf. The shelf is standard. On the shelf you can see a latchkey.
You need an unguarded exit? You should try going east.
You are carrying: a type 4 passkey.

your action:

Response: take latchkey from shelf<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, head east. Then, ensure that the non-euclidean locker within the cubicle is open. After pulling open the non-euclidean locker, retrieve the legume from the non-euclidean locker within the cubicle. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard kind of place.
You smell a hideous smell, and follow it to a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going east.
There is a sandwich on the floor.
You are carrying: a fondue and a printer.

your action:

Response: go east<|im_end|>open non-euclidean locker<|im_end|>take legume from non-euclidean locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First, it would be a great idea if you could recover the type E latchkey from the bookshelf. Having picked up the type E latchkey, unlock the type E chest inside the office with the type E latchkey. And then, open the type E chest. After opening the type E chest, pick up the keyboard from the type E chest within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You have come into the most ordinary of all possible offices. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Hey, want to see a type E chest? Look over there, a type E chest. You see a spherical chest! You bend down to tie your shoe. When you stand up, you notice a bookshelf. On the bookshelf you make out a type E latchkey and a Comic Strip Calendar. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a spherical latchkey on the floor.
You are carrying: a fondue and a type E passkey.

your action:

Response: take type E latchkey from bookshelf<|im_end|>unlock type E chest with type E latchkey<|im_end|>open type E chest<|im_end|>take keyboard from type E chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to venture east. After that, recover the type I key from the desk. Then, look and see that the type I box is unlocked. Then, open the type I box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
A rusty board tells you that you are now in the laundry place.
You make out a closed standard looking safe in the room. Look over there! a Henderson's style box. You make out a table. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it? You can see a rack. The rack is ordinary. But oh no! there's nothing on this piece of junk. You swear loudly.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey and a blanket.

your action:

Response: go east<|im_end|>take type I key from desk<|im_end|>unlock type I box with type I key<|im_end|>open type I box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could check that the locker within the launderette is unlocked with the latchkey. And then, make it so that the locker is wide open. After that, take the butterfly from the locker within the launderette. With the butterfly, drop the butterfly on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've seen better launderettes, but at least this one seems pretty normal.
You can see a locker. You make out a box. Huh, weird. Were you looking for a table? Because look over there, it's a table. The table is normal. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? You make out a bench. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying: a latchkey, a cushion and a tablet.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go to the south. With that accomplished, retrieve the type M latchkey from the recliner. Then, assure that the type M chest is unlocked. And then, make sure that the type M chest in the playroom is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
Look out! It's a- oh, never mind, it's just a saucepan. Why don't you take a picture of it, it'll last longer! The saucepan is typical. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the south.
There is a worm and a teacup on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take type M latchkey from recliner<|im_end|>unlock type M chest with type M latchkey<|im_end|>open type M chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go to the north. Once you get through with that, recover the butterfly from the floor of the playroom. If you have picked up the butterfly, go south. After that, deposit the butterfly on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard kind of place.
You make out an opened freezer nearby. The freezer contains a type Q latchkey. Classic TextWorld. A locked type Q safe is nearby.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to pick up the key from the bookshelf within the workshop. With the key, assure that the safe is unlocked. Then, look and see that the safe within the workshop is open. Then, take the binder from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place.
You can make out a locked safe here. Were you looking for a bookshelf? Because look over there, it's a bookshelf. You shudder, but continue examining the bookshelf. The bookshelf is usual. On the bookshelf you can make out a key. You can see a table. Why don't you take a picture of it, it'll last longer! The table is typical. But the thing hasn't got anything on it. Look out! It's a- oh, never mind, it's just an armchair. The armchair is standard. Unfortunately, there isn't a thing on it. Silly armchair, silly, empty, good for nothing armchair.
You need an unguarded exit? You should try going west.
There is a nest of kittens on the floor.
You are carrying: a tv.

your action:

Response: take key from bookshelf<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take binder from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the type L passkey from the bookshelf. Then, head south. Then, make it so that the type L box inside the chamber is shut. And then, doublecheck the type L box in the chamber is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place.
You make out a bookshelf. On the bookshelf you can make out a gummy bear and a type L passkey. There's something strange about this thing being here, but you don't have time to worry about that now. Look over there! an armchair. I guess it's true what they say, if you're looking for an armchair, go to TextWorld. On the armchair you see a pizza. You can see a table. The table is typical. Unfortunately, there isn't a thing on it. You see a chair. You wonder idly who left that here. But oh no! there's nothing on this piece of trash. Hm. Oh well
You need an unguarded exit? You should try going south.
There is a fondue on the floor.
You are carrying: a chocolate bar and a fly larva.

your action:

Response: take type L passkey from bookshelf<|im_end|>go south<|im_end|>close type L box<|im_end|>lock type L box with type L passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could take the key from the mantle. Then, attempt to go south. After that, close the chest. Then, assure that the chest inside the workshop is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. You try to gain information on your surroundings by using a technique you call "looking."
You see a type F box. You can make out a portmanteau. The portmanteau is empty, what a horrible day! You see a mantle. Make a note of this, you might have to put stuff on or in it later on. The mantle is typical. On the mantle you can see a key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the south.
There is a fondue on the floor.
You are carrying: a cabbage, a keycard, a type F key and a lightbulb.

your action:

Response: take key from mantle<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the east. With that accomplished, look and see that the locker is unlocked. After that, open the locker. After that, pick up the frisbee from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one.
Oh wow! Is that what I think it is? It is! It's a box. You rest your hand against a wall, but you miss the wall and fall onto a chair. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. This always happens!
You need an unblocked exit? You should try going east.
You are carrying: a licorice strip, a key, a passkey and a glass.

your action:

Response: go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take frisbee from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to recover the rectangular passkey from the cabinet. After stealing the rectangular passkey, check that the rectangular safe inside the cookhouse is unlocked with the rectangular passkey. And then, assure that the rectangular safe is wide open. And then, take the spork from the rectangular safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You make another one of your grand eccentric entrances into a cookhouse.
You make out a locked rectangular safe. You can make out an opened cabinet, which looks normal, in the room. The cabinet contains a rectangular passkey, so there's that. You make out an opened safe close by. Empty! What kind of nightmare TextWorld is this? You scan the room for a American chest, and you find a American chest. Make a note of this, you might have to put stuff on or in it later on.
There is an exit to the west. Don't worry, it is unblocked.
There is an American key and a whisk on the floor.
You are carrying nothing.

your action:

Response: take rectangular passkey from cabinet<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take spork from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go to the east. And then, doublecheck that the type 1 locker within the office is wide open. And then, retrieve the Comic Strip Calendar from the type 1 locker. And then, throw the Comic Strip Calendar on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. The room is well lit.
You can make out an opened box. The box contains a latchkey. A locked usual looking safe is nearby.
You need an unguarded exit? You should try going east.
There is a stick of butter on the floor.
You are carrying: a candy bar and a type 1 keycard.

your action:

Response: go east<|im_end|>open type 1 locker<|im_end|>take Comic Strip Calendar from type 1 locker<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, make an attempt to venture west. That done, take the insect from the case inside the canteen. And then, make an attempt to head east. After that, put the insect on the shelf in the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
Were you looking for a locker? Because look over there, it's a locker. You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a sandwich, a cashew and a keycard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect from case<|im_end|>go east<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First step, unlock the type 0 safe inside the study with the type 0 passkey. And then, look and see that the type 0 safe inside the study is ajar. After pulling open the type 0 safe, recover the Advent Calendar from the type 0 safe within the study. After you have picked up the Advent Calendar, sit the Advent Calendar on the desk within the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You make another one of your grand eccentric entrances into a study.
You can make out a type 0 safe. You can make out a closed chest. You make out a desk. The desk is standard. But the thing hasn't got anything on it. Sometimes, just sometimes, TextWorld can just be the worst. You make out a mantle. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the west.
You are carrying: a loaf of bread, a durian, a cashew and a type 0 passkey.

your action:

Response: unlock type 0 safe with type 0 passkey<|im_end|>open type 0 safe<|im_end|>take Advent Calendar from type 0 safe<|im_end|>put Advent Calendar on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick-up the cuboid key from the floor of the bathroom. After getting the cuboid key, take a trip east. Okay, and then, assure that the cuboid chest is unlocked with the cuboid key. And then, ensure that the cuboid chest inside the studio is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the bathroom.
You bend down to tie your shoe. When you stand up, you notice a chest. You can make out a safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You see a rack. You see a cucumber and a towel on the rack. You can make out a board. But oh no! there's nothing on this piece of trash. What's the point of an empty board?
You need an unblocked exit? You should try going east.
There is a cuboid key and a key on the floor.
You are carrying nothing.

your action:

Response: take cuboid key<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, travel south. After that, assure that the Microsoft locker in the cookhouse is wide open. After that, pick up the rectangular key from the Microsoft locker. After that, make sure that the rectangular locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. Let's see what's in here.
You see an opened case. The case contains a passkey. Huh, weird. You can see a locked chest. You can make out a cabinet. Is this it? Is this what you came to TextWorld to see? a cabinet? You can see a table. The table appears to be empty. You move on, clearly done caring about TextWorld.
You need an unguarded exit? You should try going south.
You are carrying: a cane.

your action:

Response: go south<|im_end|>open Microsoft locker<|im_end|>take rectangular key from Microsoft locker<|im_end|>unlock rectangular locker with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, head east. After that, unlock the Microsoft style chest inside the salon. Then, open the Microsoft style chest inside the salon. After pulling open the Microsoft style chest, take the manuscript from the Microsoft style chest within the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Guess what, you are in the place we're calling the bathroom.
You can see a locker. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unblocked exit to the east.
There is a broccoli and a sponge on the floor.
You are carrying: a Microsoft style keycard, a passkey, a broom and a mug.

your action:

Response: go east<|im_end|>unlock Microsoft style chest with Microsoft style keycard<|im_end|>open Microsoft style chest<|im_end|>take manuscript from Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to ensure that the formless box in the restroom is open. And then, recover the loaf of bread from the formless box in the restroom. Then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed formless box close by. You can make out a closed American limited edition locker. You see a closed Henderson's limited edition chest, which looks standard, close by.
You need an unguarded exit? You should try going east.
There is a worm on the floor.
You are carrying: a formless key, an American limited edition key and a Henderson's limited edition key.

your action:

Response: open formless box<|im_end|>take loaf of bread from formless box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an effort to venture north. Once you accomplish that, pick up the latchkey from the floor of the bedroom. If you can get your hands on the latchkey, make an attempt to head south. And then, unlock the box within the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
What's that over there? It looks like it's a box. You can see an opened Canadian limited edition box. The Canadian limited edition box is empty, what a horrible day! You see an opened cabinet right there by you. Empty! What kind of nightmare TextWorld is this? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a non-euclidean box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a shelf. On the shelf you see a non-euclidean passkey and a hat. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the north.
You are carrying: a fondue.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to go to the north. Then, pick up the fork from the cabinet within the kitchenette. And then, take a trip south. After that, toss the fork on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. The room is well lit.
What's that over there? It looks like it's a box. The box contains a passkey. You hear a noise behind you and spin around, but you can't see anything other than a rack. But oh no! there's nothing on this piece of garbage.
There is an exit to the north. Don't worry, it is unblocked.
There is a whisk on the floor.
You are carrying: a sponge.

your action:

Response: go north<|im_end|>take fork from cabinet<|im_end|>go south<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an effort to venture west. After that, lift the sponge from the floor of the bathroom. And then, take a trip east. And then, ditch the sponge on the floor of the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor. You begin to take stock of what's here.
You need an unguarded exit? You should try going west.
There is a loaf of bread, a burger and a controller on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take sponge<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, attempt to go west. Okay, and then, recover the tv from the trunk inside the chamber. With the tv, make an effort to head east. And then, you can insert the tv into the portmanteau. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one.
You see a portmanteau. The portmanteau contains a passkey and a monitor. Hey, want to see a safe? Look over there, a safe. You can see a closed lavender scented safe here.
There is an exit to the west. Don't worry, it is unguarded.
There is a stick of butter and a lavender scented latchkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tv from trunk<|im_end|>go east<|im_end|>insert tv into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. With that done, recover the candy bar from the floor of the attic. Then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. You can barely contain your excitement.
An open box, which looks usual, is in the room. Empty! What kind of nightmare TextWorld is this? Hey, want to see a pan? Look over there, a pan. You see a keycard on the pan. You see a counter. The counter is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a bug.

your action:

Response: go west<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. Following that, make it so that the lavender scented box is wide open. And then, recover the nest of toads from the lavender scented box. Then, rest the nest of toads on the stand within the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Welcome to the pantry. You begin to take stock of what's here.
You can make out a chest, so there's that. The chest is empty, what a horrible day! Hey, want to see a table? Look over there, a table. You see a peanut on the table. Wow! Just like in the movies!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a lavender scented latchkey, a sock and a bug.

your action:

Response: go east<|im_end|>open lavender scented box<|im_end|>take nest of toads from lavender scented box<|im_end|>put nest of toads on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, move east. After that, pick up the TextWorld style latchkey from the shelf inside the cubicle. Then, check that the TextWorld style chest is unlocked with the TextWorld style latchkey. Having unlocked the TextWorld style chest, make sure that the TextWorld style chest is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the recreation zone.
You can make out a coffer. The coffer is empty! This is the worst thing that could possibly happen, ever! Hey, want to see a trunk? Look over there, a trunk. Empty! What kind of nightmare TextWorld is this? You see a closed suitcase here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>take TextWorld style latchkey from shelf<|im_end|>unlock TextWorld style chest with TextWorld style latchkey<|im_end|>open TextWorld style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, attempt to move south. And then, open the chest within the cellar. And then, recover the pair of headphones from the chest. After that, insert the pair of headphones into the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower.
You see a trunk. Now that's what I call TextWorld! The trunk contains a legume. You can make out a closed TextWorld style locker here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. But oh no! there's nothing on this piece of junk. Hopefully this doesn't make you too upset. What's that over there? It looks like it's a rack. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the south.
There is an iron on the floor.
You are carrying: a TextWorld style passkey and an insect.

your action:

Response: go south<|im_end|>open chest<|im_end|>take pair of headphones from chest<|im_end|>insert pair of headphones into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, retrieve the type L keycard from the chest inside the vault. After getting the type L keycard, make it so that the type L locker is unlocked with the type L keycard. Then, ensure that the type L locker is open. After that, pick up the glove from the type L locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual kind of place. The room is well lit.
You can see a locked type L locker. You see a chest. The chest contains a type L keycard. Now that's what I call TextWorld! You see a workbench. The workbench is typical. But the thing is empty. You bend down to tie your shoe. When you stand up, you notice a table. The table is typical. Looks like someone's already been here and taken everything off it, though. What's the point of an empty table?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sponge and a vacuum.

your action:

Response: take type L keycard from chest<|im_end|>unlock type L locker with type L keycard<|im_end|>open type L locker<|im_end|>take glove from type L locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move west. Then, recover the burger from the floor of the cellar. And then, eat the burger. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You see a locker. The light flickers for a second, but nothing else happens. You can make out a counter. The counter is normal. The counter appears to be empty. Hm. Oh well
You need an unguarded exit? You should try going west.
There is a key and a paper towel on the floor.
You are carrying: a durian, a type 8 keycard and a spork.

your action:

Response: go west<|im_end|>take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First stop, go west. And then, recover the book from the couch. And then, make an attempt to venture east. And then, deposit the book on the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You can see a stand. The stand is ordinary. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a stick of butter and a stapler on the floor.
You are carrying: a teaspoon and a synthesizer.

your action:

Response: go west<|im_end|>take book from couch<|im_end|>go east<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the chest inside the chamber is opened. After opening the chest, take the manuscript from the chest in the chamber. If you can get your hands on the manuscript, try to take a trip south. And then, drop the manuscript on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
You make out a closed chest. You can make out an opened locker in the room. Empty! What kind of nightmare TextWorld is this? You can make out a bookshelf. Wow, isn't TextWorld just the best? On the bookshelf you can see a keycard. You make out a stand. However, the stand, like an empty stand, has nothing on it. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying: a pear and a fondue.

your action:

Response: open chest<|im_end|>take manuscript from chest<|im_end|>go south<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. Then, open the locker. And then, retrieve the passkey from the locker. After getting the passkey, insert the passkey into the box within the restroom's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You can see a recliner. You see a gummy bear and a plant on the recliner.
There is an unblocked exit to the east.
There is a pizza on the floor.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First step, take a trip south. Then, recover the key from the board. After stealing the key, check that the chest in the shower is unlocked with the key. After that, open the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You can make out a locked type 7 chest here. As if things weren't amazing enough already, you can even see a bed. On the bed you can make out a type 7 passkey. You can make out a bench. Why don't you take a picture of it, it'll last longer! The bench appears to be empty. Look out! It's a- oh, never mind, it's just a desk. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? Hey, want to see a couch? Look over there, a couch. The couch is normal. But there isn't a thing on it. This always happens, here in TextWorld!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take key from board<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an attempt to go west. And then, recover the keycard from the table within the steam room. And then, head east. And then, insert the keycard into the box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
You can see a box. A closed safe is here.
There is an exit to the west. Don't worry, it is unblocked.
There is a legume on the floor.
You are carrying: a latchkey and a mug.

your action:

Response: go west<|im_end|>take keycard from table<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, doublecheck that the safe is unlocked. After unlocking the safe, open the safe. Once you have opened the safe, take the cane from the safe inside the vault. Then, rest the cane on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You make out a locked safe. You make out a closed type 9 box. You can see a rack. The rack is normal. But the thing is empty, unfortunately. You move on, clearly upset with TextWorld. You scan the room, seeing a counter. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
There is a stick of butter on the floor.
You are carrying: a latchkey and a type 9 latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take cane from safe<|im_end|>put cane on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the Canadian limited edition passkey from the bench inside the steam room. Then, go east. And then, look and see that the Canadian limited edition safe within the kitchenette is unlocked with the Canadian limited edition passkey. And then, look and see that the Canadian limited edition safe is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
A well framed sign tells you that you are now in the steam room. You can barely contain your excitement.
What's that over there? It looks like it's a bench. You see a durian and a Canadian limited edition passkey on the bench. Oh, great. Here's a shelf. The shelf is standard. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the east.
You are carrying: a pizza, a pear, a sock and a sponge.

your action:

Response: take Canadian limited edition passkey from bench<|im_end|>go east<|im_end|>unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to move north. And then, pick up the pillow from the bar. Then, go south. Okay, and then, throw the pillow on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. The chest is empty! What a waste of a day! Oh, great. Here's a shelf. Make a note of this, you might have to put stuff on or in it later on. You see a coconut and a desktop computer on the shelf. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the north. Don't worry, it is unguarded.
There is a blueberry and a butterfly on the floor.
You are carrying: a passkey, a Comic Strip Calendar and a lampshade.

your action:

Response: go north<|im_end|>take pillow from bar<|im_end|>go south<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to unlock the locker. After that, ensure that the locker in the study is open. After that, retrieve the Comic Strip Calendar from the locker. Then, deposit the Comic Strip Calendar on the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You begin looking for stuff.
You make out a locker. You bend down to tie your shoe. When you stand up, you notice a spherical safe. Classic TextWorld. You smell an intriguing smell, and follow it to a mantle. But the thing hasn't got anything on it. Hm. Oh well
There is an unguarded exit to the west.
There is a spherical keycard, a mug and a Cat Calendar on the floor.
You are carrying: a fondue, a gummy bear and a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take Comic Strip Calendar from locker<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to move east. Then, make sure that the locker inside the study is opened. And then, retrieve the Quote of the Day Calendar from the locker within the study. After that, put the Quote of the Day Calendar inside the non-euclidean box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette. Okay, just remember what you're here to do, and everything will go great.
You see a locked Canadian style locker.
There is an exit to the east. Don't worry, it is unblocked.
There is a Canadian style passkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take Quote of the Day Calendar from locker<|im_end|>insert Quote of the Day Calendar into non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go to the north. Okay, and then, pick-up the fly larva from the floor of the launderette. After that, make an attempt to go south. With that accomplished, rest the fly larva on the table within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a type 2 box. Make a note of this, you might have to put stuff on or in it later on. You make out a chest. What a letdown! The chest is empty! You see a table. The table is ordinary. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north.
There is a butterfly and a frisbee on the floor.
You are carrying: a type 2 passkey and a shirt.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>put fly larva on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, recover the keycard from the chest in the shower. And then, move east. After that, close the locker. Then, make it so that the locker in the bedroom is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary kind of place.
You can see a chest. The chest contains a keycard and a mop. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a board. The board is ordinary. On the board you can make out a towel and a sponge. You can't wait to tell the folks at home about this! You see a shelf! The shelf appears to be empty. You swear loudly.
There is an unblocked exit to the east.
There is a burger on the floor.
You are carrying: a passkey.

your action:

Response: take keycard from chest<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to venture east. Then, make it so that the Canadian limited edition chest inside the garage is open. Then, take the Microsoft style passkey from the Canadian limited edition chest. Then, unlock the Microsoft style chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a case. If you haven't noticed it already, there seems to be something there by the wall, it's a chair. What a coincidence, weren't you just thinking about a chair? But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the chair! oh well.
You need an unblocked exit? You should try going east.
You are carrying: a Canadian limited edition passkey.

your action:

Response: go east<|im_end|>open Canadian limited edition chest<|im_end|>take Microsoft style passkey from Canadian limited edition chest<|im_end|>unlock Microsoft style chest with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the latchkey from the floor of the studio. And then, unlock the locker with the latchkey. And then, doublecheck that the locker inside the studio is open. And then, take the telephone from the locker within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
Oh wow! Is that what I think it is? It is! It's a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a closed box.
There is an unblocked exit to the west.
There is a potato, a latchkey and a key on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take telephone from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to ensure that the American style safe is open. After pulling open the American style safe, retrieve the stick of butter from the American style safe. After that, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal one. I guess you better just go and list everything you see here.
You see a American style safe. Oh, great. Here's a desk. The desk is ordinary. The desk appears to be empty. It would have been so cool if there was stuff on the desk! oh well. If you haven't noticed it already, there seems to be something there by the wall, it's a bed. But the thing is empty. It would have been so cool if there was stuff on the bed.
There is an exit to the east. Don't worry, it is unblocked.
There is a book on the floor.
You are carrying: an American style key.

your action:

Response: open American style safe<|im_end|>take stick of butter from American style safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to move south. With that done, open the box in the studio. After that, retrieve the insect from the box. If you can get your hands on the insect, deposit the insect inside the chest inside the studio. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Look around you. Take it all in. It's not every day someone gets to be in a kitchen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed TextWorld limited edition locker, which looks usual, in the corner. You see a counter. You see a TextWorld limited edition keycard on the counter. You make out a bowl. But there isn't a thing on it.
There is an unblocked exit to the south.
You are carrying: a cauliflower.

your action:

Response: go south<|im_end|>open box<|im_end|>take insect from box<|im_end|>insert insect into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to venture east. Once you accomplish that, retrieve the type 4 keycard from the floor of the bedroom. And then, make sure that the type 4 box is unlocked. Once you have unlocked the type 4 box, ensure that the type 4 box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You begin to take stock of what's in the room.
You can see an opened toolbox here. What a letdown! The toolbox is empty!
There is an exit to the east. Don't worry, it is unguarded.
There is a gooseberry, an insect and a shoe on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 4 keycard<|im_end|>unlock type 4 box with type 4 keycard<|im_end|>open type 4 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, pick up the key from the bookshelf in the cubicle. And then, unlock the box. And then, ensure that the box within the cubicle is open. Then, pick up the printer from the box in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You rest your hand against a wall, but you miss the wall and fall onto a box. You bend down to tie your shoe. When you stand up, you notice a bookshelf. The bookshelf is standard. On the bookshelf you see a broccoli, a key and a mouse.
There is an unblocked exit to the north.
You are carrying: a berry, a candy bar and a spherical latchkey.

your action:

Response: take key from bookshelf<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take printer from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the box with the passkey. And then, ensure that the box is open. After that, pick up the cuboid latchkey from the box within the cubicle. After that, doublecheck that the cuboid safe within the cubicle is locked with the cuboid latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well how about that, you are in the place we're calling the cubicle. The room is well lit.
You make out a closed cuboid safe. You can make out a box. You hear a noise behind you and spin around, but you can't see anything other than a locker.
There is an exit to the north. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a licorice strip, a passkey and a Henderson's limited edition keycard.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take cuboid latchkey from box<|im_end|>lock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, insert the latchkey into the locker's lock to unlock it. And then, open the locker in the laundry place. After pulling open the locker, pick up the formless keycard from the locker in the laundry place. With the formless keycard, make sure that the formless box is locked with the formless keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place. Let's see what's in here.
You can see a closed formless box. A locked locker is in the corner. You can see a board. On the board you see a sponge. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unguarded exit to the north.
You are carrying: a garlic clove, a licorice strip, a latchkey, a textbook and a desktop computer.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take formless keycard from locker<|im_end|>lock formless box with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to pick-up the non-euclidean keycard from the floor of the cubicle. After that, assure that the non-euclidean box is unlocked. If you have unlocked the non-euclidean box, open the non-euclidean box. Then, pick up the shadfly from the non-euclidean box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle.
You make out a non-euclidean box. You see a trunk. The trunk contains a bug. You bend down to tie your shoe. When you stand up, you notice a bookshelf. The bookshelf is standard. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the north.
There is a non-euclidean keycard and a disk on the floor.
You are carrying: a tv and a lightbulb.

your action:

Response: take non-euclidean keycard<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take shadfly from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, go west. After that, pick-up the mug from the floor of the cubicle. And then, try to move east. With that accomplished, place the mug inside the cuboid chest in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see an opened normal looking cuboid chest right there by you. The cuboid chest is empty, what a horrible day! You can see a type R safe. You wonder idly who left that here. The type R safe contains a type R latchkey. You can make out a fresh laundry scented safe. You wonder idly who left that here. You can see a freezer.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid key and a fresh laundry scented key.

your action:

Response: go west<|im_end|>take mug<|im_end|>go east<|im_end|>insert mug into cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to venture east. Okay, and then, lift the American style passkey from the floor of the cubicle. And then, unlock the American style locker within the cubicle. Then, ensure that the American style locker inside the cubicle is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can make out a chest. The chest is empty! What a waste of a day! You can see an opened trunk. The trunk is empty, what a horrible day! You make out a safe.
There is an exit to the east. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a peanut, a Henderson's style passkey and a bug.

your action:

Response: go east<|im_end|>take American style passkey<|im_end|>unlock American style locker with American style passkey<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could ensure that the dresser is open. After that, take the latchkey from the dresser. Then, unlock the locker. After unlocking the locker, doublecheck that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. The room is well lit.
You can see a locker. Now that's what I call TextWorld! You can see a closed ordinary looking dresser in the corner.
There is an unguarded exit to the north.
You are carrying: a Quote of the Day Calendar.

your action:

Response: open dresser<|im_end|>take latchkey from dresser<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the type 6 keycard from the portmanteau. And then, go to the east. If you can do that, assure that the type 6 chest in the study is shut. After closing the type 6 chest, make it so that the type 6 chest in the study is locked with the type 6 keycard. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one. The room is well lit.
You see an opened portmanteau. The portmanteau contains a sandwich and a type 6 keycard.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a cookie, a book and a shadfly on the floor.
You are carrying: a Canadian style keycard.

your action:

Response: take type 6 keycard from portmanteau<|im_end|>go east<|im_end|>close type 6 chest<|im_end|>lock type 6 chest with type 6 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First step, venture north. Following that, retrieve the bug from the board. After taking the bug, head south. Then, deposit the bug on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic.
You can see a closed Microsoft locker, which looks standard, close by. If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular chest. The rectangular chest is empty! This is the worst thing that could possibly happen, ever! You can make out a locked case.
There is an unguarded exit to the north.
You are carrying: a sandwich, a Microsoft latchkey, a desktop computer and a butterfly.

your action:

Response: go north<|im_end|>take bug from board<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the west. That done, recover the spherical latchkey from the counter in the canteen. And then, make an effort to take a trip east. And then, make it so that the spherical locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You make out a spherical locker. You shudder, but continue examining the room. You can make out a locked TextWorld limited edition chest close by. You can see a chair. The chair is ordinary. Looks like someone's already been here and taken everything off it, though. Silly chair, silly, empty, good for nothing chair.
There is an exit to the west. Don't worry, it is unguarded.
There is a cookie on the floor.
You are carrying: a burger and a TextWorld limited edition key.

your action:

Response: go west<|im_end|>take spherical latchkey from counter<|im_end|>go east<|im_end|>lock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to venture north. With that over with, pick up the passkey from the floor of the bedroom. And then, make an attempt to venture south. After that, make absolutely sure that the locker in the vault is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place.
You can see a locked normal looking locker right there by you. What's that over there? It looks like it's a safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a burger and a keycard.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the non-euclidean latchkey from the spherical box in the launderette. And then, insert the non-euclidean latchkey into the non-euclidean locker inside the launderette's lock to unlock it. And then, open the non-euclidean locker in the launderette. After that, take the sock from the non-euclidean locker within the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the launderette.
You can make out a locked non-euclidean locker. An open spherical box is nearby. The spherical box contains a non-euclidean latchkey. Now that's what I call TextWorld! You can make out an opened lavender scented safe. The lavender scented safe is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded.
There is a broccoli on the floor.
You are carrying: a lavender scented passkey, a spherical latchkey and a monitor.

your action:

Response: take non-euclidean latchkey from spherical box<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take sock from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, travel south. Following that, open the box. After opening the box, retrieve the latchkey from the box. Then, assure the locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary kind of place.
You can see a closed type 9 safe. Oh, great. Here's a shelf. Now why would someone leave that there? On the shelf you can see a type 9 passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the south.
There is a cookie on the floor.
You are carrying: a blanket.

your action:

Response: go south<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the west. And then, pick-up the spork from the floor of the kitchenette. After that, venture east. Once you finish that, toss the spork on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
You scan the room for a counter, and you find a counter. The counter is typical. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going west.
There is a grape, a legume and a loaf of bread on the floor.
You are carrying: a fondue and a chocolate bar.

your action:

Response: go west<|im_end|>take spork<|im_end|>go east<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the box in the scullery is unlocked. After that, ensure that the box within the scullery is open. And then, take the teaspoon from the box in the scullery. Then, rest the teaspoon on the platter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You begin to take stock of what's here.
You see a box. You see a formless chest. You can't wait to tell the folks at home about this! You can see a platter. The platter is standard. However, the platter, like an empty platter, has nothing on it. You swear loudly.
There is an unblocked exit to the north.
You are carrying: a key, a disk and a teacup.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take teaspoon from box<|im_end|>put teaspoon on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could take a trip north. And then, pick up the fondue from the table within the steam room. Then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
There is an exit to the north. Don't worry, it is unblocked.
There is an onion on the floor.
You are carrying: a cauliflower, a latchkey and an iron.

your action:

Response: go north<|im_end|>take fondue from table<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to venture west. With that done, take the latchkey from the mantle inside the workshop. And then, make an attempt to take a trip east. And then, unlock the box inside the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one.
You make out a box. What a great pairing of adjectives and nouns! If you haven't noticed it already, there seems to be something there by the wall, it's a table. The table is typical. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a mug on the floor.
You are carrying: a sandwich and a laptop.

your action:

Response: go west<|im_end|>take latchkey from mantle<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to make an attempt to go north. After that, recover the fly larva from the stand. And then, make an attempt to head south. After that, place the fly larva on the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You see an opened normal looking non-euclidean safe here. What a letdown! The non-euclidean safe is empty! You can make out a locked cabinet in the room. You scan the room, seeing a bookshelf. Wow, isn't TextWorld just the best? The bookshelf is standard. On the bookshelf you can see a cabbage and a non-euclidean key. It doesn't get more TextWorld than this!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cashew.

your action:

Response: go north<|im_end|>take fly larva from stand<|im_end|>go south<|im_end|>put fly larva on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the safe is unlocked. Then, ensure that the safe is open. Then, recover the salad from the safe. After that, eat the salad. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery.
A locked ordinary looking safe is in the room. You can see a TextWorld locker.
There is an exit to the north. Don't worry, it is unblocked.
There is a loaf of bread and a fondue on the floor.
You are carrying: a cabbage, a cookie, a latchkey and a golf club.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take salad from safe<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, travel north. With that accomplished, pick up the key from the toolbox. Then, move south. And then, make it so that the box is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal kind of place.
You make out a closed box right there by you.
You need an unblocked exit? You should try going north.
There is a garlic clove and a spork on the floor.
You are carrying: a strawberry.

your action:

Response: go north<|im_end|>take key from toolbox<|im_end|>go south<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First thing I need you to do is to doublecheck that the Microsoft limited edition chest within the washroom is unlocked. And then, ensure that the Microsoft limited edition chest in the washroom is open. After pulling open the Microsoft limited edition chest, recover the latchkey from the Microsoft limited edition chest. And then, make sure that the box within the washroom is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Microsoft limited edition chest. You see a locked drawer.
There is an unblocked exit to the west.
There is a broom on the floor.
You are carrying: a loaf of bread, a licorice strip, a Microsoft limited edition keycard and a lightbulb.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition chest<|im_end|>take latchkey from Microsoft limited edition chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, attempt to head north. After that, pick-up the passkey from the floor of the cubicle. After stealing the passkey, venture south. With that over with, unlock the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen. The room is well lit.
A locked safe is right there by you.
There is an exit to the north. Don't worry, it is unblocked.
There is a pear, a cookie and a loaf of bread on the floor.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>