Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go south. That done, ensure that the Henderson's limited edition safe is open. And then, take the chocolate bar from the Henderson's limited edition safe. And then, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place.
You make out a closed fridge in the corner.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread, a grape, a teapot and a shadfly.

your action:

Response: go south<|im_end|>open Henderson's limited edition safe<|im_end|>take chocolate bar from Henderson's limited edition safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, lift the non-euclidean passkey from the floor of the bathroom. And then, unlock the non-euclidean locker. And then, open the non-euclidean locker inside the bathroom. And then, retrieve the insect from the non-euclidean locker inside the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A standard one. You can barely contain your excitement.
You make out a locked non-euclidean locker right there by you.
There is an unguarded exit to the north.
There is a non-euclidean passkey on the floor.
You are carrying: a legume.

your action:

Response: take non-euclidean passkey<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take insect from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel east. And then, ensure that the fudge scented locker is open. Then, retrieve the non-euclidean key from the fudge scented locker within the cubicle. After that, make absolutely sure that the non-euclidean box within the cubicle is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You see a box, so there's that. You see a shelf. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a pizza, a legume, a salad and a fudge scented key.

your action:

Response: go east<|im_end|>open fudge scented locker<|im_end|>take non-euclidean key from fudge scented locker<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, assure that the type F locker is unlocked. After that, ensure that the type F locker inside the laundry place is open. Then, take the fly larva from the type F locker. And then, put the fly larva on the table in the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A normal one.
You see a locked type F locker. You make out a table. Make a note of this, you might have to put stuff on or in it later on. The table is ordinary. But oh no! there's nothing on this piece of junk. You can make out a bench. But the thing is empty, unfortunately.
There is an unguarded exit to the west.
You are carrying: a type F latchkey and a passkey.

your action:

Response: unlock type F locker with type F latchkey<|im_end|>open type F locker<|im_end|>take fly larva from type F locker<|im_end|>put fly larva on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, retrieve the latchkey from the shelf within the closet. Once you have picked up the latchkey, go south. With that accomplished, close the chest inside the dish-pit. Then, lock the chest inside the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
Look over there! a shelf! The shelf is normal. On the shelf you can make out a latchkey. Wow! Just like in the movies! You can see a workbench. The workbench is normal. Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!
There is an unguarded exit to the south.
There is a sandwich and a stick of butter on the floor.
You are carrying: a textbook.

your action:

Response: take latchkey from shelf<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. And then, pick up the Canadian passkey from the display inside the vault. After taking the Canadian passkey, head east. With that accomplished, lock the Canadian locker within the salon with the Canadian passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
This is going to sound unbelievable, but you've just entered a salon. You can barely contain your excitement.
You scan the room, seeing a Canadian locker. Were you looking for a coffer? Because look over there, it's a coffer. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a mantle. The mantle is usual. On the mantle you can see a butterfly. Oh wow! Is that what I think it is? It is! It's a bench. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the west.
There is a manuscript on the floor.
You are carrying: a paper towel.

your action:

Response: go west<|im_end|>take Canadian passkey from display<|im_end|>go east<|im_end|>lock Canadian locker with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go to the north. And then, take the garlic clove from the mantelpiece within the study. Then, eat the garlic clove. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. You can barely contain your excitement.
You can see a rack. The rack is normal. But the thing hasn't got anything on it. You see a workbench. The workbench is typical. However, the workbench, like an empty workbench, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter and a cashew.

your action:

Response: go north<|im_end|>take garlic clove from mantelpiece<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could travel west. That done, pick up the shadfly from the chest. After that, head east. After that, toss the shadfly on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. You start to take note of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. The mantle is standard. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the west.
There is a loaf of bread and a pen on the floor.
You are carrying: a Canadian limited edition latchkey and a pair of headphones.

your action:

Response: go west<|im_end|>take shadfly from chest<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First of all, unlock the rectangular locker in the bathroom. And then, assure that the rectangular locker is ajar. And then, take the mop from the rectangular locker within the bathroom. Then, sit the mop on the rack. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical one.
You see a locked normal looking rectangular locker here. You see a rack. The rack is ordinary. The rack appears to be empty. You can make out a bench. The bench is standard. But the thing is empty. What's the point of an empty bench?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a sponge on the floor.
You are carrying: a rectangular key, a nest of ticks and an insect.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take mop from rectangular locker<|im_end|>put mop on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, move west. Then, pick up the pizza from the floor of the recreation zone. Then, eat the pizza. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
Oh wow! Is that what I think it is? It is! It's a American box.
There is an unguarded exit to the west.
You are carrying: a peanut, a cabbage, an American keycard and an insect.

your action:

Response: go west<|im_end|>take pizza<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to try to take a trip west. With that over with, recover the type Q latchkey from the mantelpiece inside the bedchamber. After stealing the type Q latchkey, make an attempt to move east. Once you accomplish that, unlock the type Q safe with the type Q latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual one. You begin looking for stuff.
You hear a noise behind you and spin around, but you can't see anything other than a type Q safe. Oh wow! Is that what I think it is? It is! It's a shelf. The shelf appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying: a type 8 passkey and a sock.

your action:

Response: go west<|im_end|>take type Q latchkey from mantelpiece<|im_end|>go east<|im_end|>unlock type Q safe with type Q latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move south. And then, retrieve the type 4 key from the board. After you have picked up the type 4 key, unlock the type 4 box inside the restroom with the type 4 key. Then, ensure that the type 4 box is open. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual kind of place.
You can make out a rack. The rack is normal. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the rack. You see a gleam over in a corner, where you can see a counter. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a keycard and a tablet.

your action:

Response: go south<|im_end|>take type 4 key from board<|im_end|>unlock type 4 box with type 4 key<|im_end|>open type 4 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, make an attempt to take a trip south. After that, ensure that the chest within the shower is open. After that, retrieve the worm from the chest inside the shower. With the worm, ditch the worm on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place. The room is well lit.
You can see an opened toolbox. Empty! What kind of nightmare TextWorld is this? You smell a terrible smell, and follow it to a stand. You shudder, but continue examining the stand. The stand is usual. But oh no! there's nothing on this piece of junk. You move on, clearly angry about TextWorld.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a licorice strip on the floor.
You are carrying: a keycard and a rectangular key.

your action:

Response: go south<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, recover the non-euclidean keycard from the fresh laundry scented chest. Then, venture south. Then, close the non-euclidean safe. After that, lock the non-euclidean safe in the canteen with the non-euclidean keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. You begin to take stock of what's in the room.
You make out a fresh laundry scented chest. The fresh laundry scented chest contains a non-euclidean keycard and a fresh laundry scented keycard. You make out a shelf. You wonder idly who left that here. The shelf is typical. The shelf appears to be empty.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: take non-euclidean keycard from fresh laundry scented chest<|im_end|>go south<|im_end|>close non-euclidean safe<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, venture south. With that accomplished, make it so that the Canadian limited edition safe is unlocked. After that, ensure that the Canadian limited edition safe within the dish-pit is open. After that, recover the bug from the Canadian limited edition safe within the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a rectangular safe.
There is an unblocked exit to the south.
There is a butterfly on the floor.
You are carrying: a Canadian limited edition latchkey, a rectangular passkey and a worm.

your action:

Response: go south<|im_end|>unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>take bug from Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go to the east. After that, doublecheck that the type U chest within the studio is unlocked. And then, open the type U chest. Then, retrieve the mouse from the type U chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
This might come as a shock to you, but you've just stumbled into a recreation zone. Let's see what's in here.
You make out a closed type H locker nearby. You make out a bench. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
You need an unblocked exit? You should try going east.
There is a type H passkey on the floor.
You are carrying: a type U key.

your action:

Response: go east<|im_end|>unlock type U chest with type U key<|im_end|>open type U chest<|im_end|>take mouse from type U chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel west. Okay, and then, retrieve the nest of caterpillars from the Canadian locker. Once you have got the nest of caterpillars, make an attempt to take a trip east. After that, place the nest of caterpillars on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon.
You can see a closed locker. Look out! It's a- oh, never mind, it's just a bar. You see a fondue, a coconut and a keycard on the bar. You make out a desk. The desk is usual. On the desk you make out a sandwich.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Canadian keycard.

your action:

Response: go west<|im_end|>take nest of caterpillars from Canadian locker<|im_end|>go east<|im_end|>drop nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the keycard from the bed. After stealing the keycard, travel east. And then, close the safe within the sauna. If you have closed the safe, Put the keycard into the safe to lock it. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. Okay, just remember what you're here to do, and everything will go great.
You make out an opened coffer nearby. The coffer is empty! This is the worst thing that could possibly happen, ever! You smell a wretched smell, and follow it to a bed. You shudder, but continue examining the bed. On the bed you make out a keycard. Hmmm... what else, what else? Were you looking for a stand? Because look over there, it's a stand! The stand is usual. On the stand you make out a pear.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a napkin.

your action:

Response: take keycard from bed<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, ensure that the chest inside the laundry place is open. After that, recover the passkey from the chest in the laundry place. After you have taken the passkey, travel south. Following that, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical one.
You can see a closed usual looking chest right there by you. Oh, great. Here's a vanilla scented safe. Something scurries by right in the corner of your eye. Probably nothing. You can make out a shelf. The shelf is standard. On the shelf you can see a sandwich.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: a vanilla scented keycard and a butterfly.

your action:

Response: open chest<|im_end|>take passkey from chest<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip south. That done, look and see that the spherical safe within the cellar is opened. After that, recover the insect from the spherical safe in the cellar. After that, sit the insect on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You can see a locker. You scan the room, seeing a rack. Why don't you take a picture of it, it'll last longer! But the thing is empty. You move on, clearly angry about TextWorld. You make out a saucepan. The saucepan appears to be empty. You move on, clearly upset by TextWorld. You make out a counter. However, the counter, like an empty counter, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a spherical latchkey and a keycard.

your action:

Response: go south<|im_end|>open spherical safe<|im_end|>take insect from spherical safe<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the Canadian limited edition chest. Having opened the Canadian limited edition chest, recover the passkey from the Canadian limited edition chest inside the study. With the passkey, unlock the chest in the study. After that, ensure that the chest inside the study is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one.
You make out a chest. I mean, just wow! Isn't TextWorld just the best? You can make out a Canadian limited edition chest. You make out an opened trunk here. The trunk contains a stick of butter. You can make out an opened case. The case is empty, what a horrible day! You can see a coffer. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a desk. The desk appears to be empty.
You need an unguarded exit? You should try going west.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: open Canadian limited edition chest<|im_end|>take passkey from Canadian limited edition chest<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture east. And then, ensure that the box inside the parlor is open. And then, recover the latchkey from the box. After that, make it so that the locker in the parlor is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in the bathroom. The room is well lit.
You can see a rack! But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it? You make out a bench. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the east.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go to the east. And then, ensure that the locker is open. Then, pick up the potato from the locker in the cubicle. After that, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
You can see a locked chest. You can see a board. You see a latchkey on the board. Hey, want to see a saucepan? Look over there, a saucepan. Why don't you take a picture of it, it'll last longer! But oh no! there's nothing on this piece of trash. You move on, clearly done caring about TextWorld.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a berry.

your action:

Response: go east<|im_end|>open locker<|im_end|>take potato from locker<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, ensure that the fresh laundry scented locker is open. And then, recover the scarf from the fresh laundry scented locker. After that, try to go to the south. And then, place the scarf on the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed fresh laundry scented locker close by. You can make out a Microsoft style chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying: a fresh laundry scented keycard and a nest of spiders.

your action:

Response: open fresh laundry scented locker<|im_end|>take scarf from fresh laundry scented locker<|im_end|>go south<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First, it would be great if you could venture south. Next, make it so that the safe within the bedchamber is unlocked. After that, make absolutely sure that the safe within the bedchamber is open. Having opened the safe, retrieve the monitor from the safe in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You see a closed locker here. You see a type O chest. You can make out a case.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a passkey and a type O latchkey on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First, it would be great if you could assure that the safe is unlocked. And then, open the safe in the bar. Once you have pulled open the safe, recover the textbook from the safe. With the textbook, rest the textbook on the couch within the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked safe. Oh wow! Is that what I think it is? It is! It's a couch. The couch is typical. But oh no! there's nothing on this piece of garbage. Were you looking for a bookshelf? Because look over there, it's a bookshelf. What a coincidence, weren't you just thinking about a bookshelf? You see a gummy bear and a bug on the bookshelf. Hey, want to see a shelf? Look over there, a shelf. The shelf is typical. On the shelf you can see a carrot.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take textbook from safe<|im_end|>put textbook on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go to the north. After that, retrieve the manuscript from the basket. Then, take a trip south. And then, put the manuscript on the table in the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary one.
You see a gleam over in a corner, where you can see a fridge. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? You make out a chair. The chair is ordinary. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? You can make out a platter. However, the platter, like an empty platter, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cucumber and a knife on the floor.
You are carrying: a gummy bear, a keycard and a spoon.

your action:

Response: go north<|im_end|>take manuscript from basket<|im_end|>go south<|im_end|>put manuscript on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move east. And then, ensure that the type 7 chest inside the kitchenette is open. After that, retrieve the teapot from the type 7 chest inside the kitchenette. And then, place the teapot inside the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place. You begin to take stock of what's here.
You can see an opened display right there by you. Empty! What kind of nightmare TextWorld is this? You can make out a chair. But the thing is empty. Sometimes, just sometimes, TextWorld can just be the worst. You see a stand. The stand is typical. But oh no! there's nothing on this piece of trash. You can make out an armchair. What a coincidence, weren't you just thinking about an armchair? However, the armchair, like an empty armchair, has nothing on it. You can see a desk. Why don't you take a picture of it, it'll last longer! But the thing is empty. You see a shelf. The shelf is typical. On the shelf you can make out a fly larva.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type 7 chest<|im_end|>take teapot from type 7 chest<|im_end|>insert teapot into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to head west. After that, pick up the burger from the floor of the cookery. With the burger, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. Let's see what's in here.
You can see an opened locker here. The locker contains an apple. Look over there! a shelf. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a synthesizer.

your action:

Response: go west<|im_end|>take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to move east. With that done, open the TextWorld limited edition box in the kitchen. And then, take the cookie from the TextWorld limited edition box within the kitchen. Then, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary one.
You can make out a locker. You make out a workbench. The workbench is usual. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going east.
There is a burger and a fly larva on the floor.
You are carrying: a stick of butter, a TextWorld limited edition keycard and a key.

your action:

Response: go east<|im_end|>open TextWorld limited edition box<|im_end|>take cookie from TextWorld limited edition box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, venture north. Following that, pick up the cuboid key from the fudge scented chest. And then, venture south. And then, insert the cuboid key into the cuboid chest in the spare room's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one. You begin looking for stuff.
You can make out a locked cuboid chest. You see a locked type A chest. You rest your hand against a wall, but you miss the wall and fall onto a locker. The locker contains a key.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type A key, a fudge scented latchkey and an insect.

your action:

Response: go north<|im_end|>take cuboid key from fudge scented chest<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make sure that the locker in the bedroom is ajar. Then, pick up the synthesizer from the locker. After that, make an effort to take a trip east. Then, toss the synthesizer on the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a closed locker close by. You can see a desk. The desk is usual. Unfortunately, there isn't a thing on it. You swear loudly. You can make out a couch. The couch is standard. On the couch you see an apple.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: open locker<|im_end|>take synthesizer from locker<|im_end|>go east<|im_end|>drop synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, head west. With that done, pick up the Canadian style passkey from the table. After picking up the Canadian style passkey, try to take a trip east. Next, unlock the Canadian style locker within the workshop with the Canadian style passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A locked Canadian style locker is here. If you haven't noticed it already, there seems to be something there by the wall, it's a portmanteau. Oh, great. Here's an armchair. The armchair is normal. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unguarded.
There is a folder on the floor.
You are carrying: a legume and a bug.

your action:

Response: go west<|im_end|>take Canadian style passkey from table<|im_end|>go east<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, move west. And then, pick up the key from the floor of the studio. If you have taken the key, venture east. With that over with, unlock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
You see a chest. Is this it? Is this what you came to TextWorld to see? a chest? You can see an opened Microsoft limited edition safe in the room. The Microsoft limited edition safe is empty! What a waste of a day! You see a spherical locker.
You need an unguarded exit? You should try going west.
There is a Microsoft limited edition latchkey on the floor.
You are carrying: a spherical latchkey.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make sure that the chest is unlocked. And then, ensure that the chest is open. After pulling open the chest, take the blanket from the chest. With the blanket, toss the blanket on the floor of the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual kind of place.
You make out a chest. You can make out a cuboid safe. You can make out a locked spherical box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cucumber, a broccoli, a garlic clove, a latchkey, a cuboid key and a disk.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, pick up the teacup from the refrigerator. And then, travel east. After that, ensure that the non-euclidean box inside the chamber is open. After that, place the teacup into the non-euclidean box within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place. You begin to take stock of what's in the room.
Hey, want to see a refrigerator? Look over there, a refrigerator. The refrigerator contains a pizza and a teacup. Now why would someone leave that there?
There is an exit to the east. Don't worry, it is unguarded.
There is a cucumber on the floor.
You are carrying: a non-euclidean latchkey.

your action:

Response: take teacup from refrigerator<|im_end|>go east<|im_end|>open non-euclidean box<|im_end|>insert teacup into non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, make an attempt to go east. Then, recover the formless key from the box. And then, check that the formless safe inside the spare room is unlocked with the formless key. After that, ensure that the formless safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am sorry to announce that you are now in the cookhouse.
Hey, want to see a refrigerator? Look over there, a refrigerator. Classic TextWorld. Empty! What kind of nightmare TextWorld is this? You can make out a cabinet.
There is an unguarded exit to the east.
There is a burger and a spork on the floor.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>take formless key from box<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could open the American style box. Then, take the passkey from the American style box. If you can get your hands on the passkey, head east. Next, make sure that the chest in the office is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just fallen into a studio. You begin looking for stuff.
You see a American style box. You can make out an opened cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! Oh, great. Here's a mantelpiece. The mantelpiece is usual. On the mantelpiece you make out a nest of puppies. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the east. Don't worry, it is unblocked.
There is an American style passkey and a stapler on the floor.
You are carrying: a bug.

your action:

Response: open American style box<|im_end|>take passkey from American style box<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, unlock the rectangular locker. After you have unlocked the rectangular locker, open the rectangular locker inside the studio. Then, take the TextWorld style key from the rectangular locker within the studio. And then, unlock the TextWorld style chest within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You make out a locked TextWorld style chest right there by you. You can see a locked rectangular locker.
There is an exit to the north. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a rectangular key and a keycard.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take TextWorld style key from rectangular locker<|im_end|>unlock TextWorld style chest with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First thing I need you to do is to ensure that the type W safe is open. After that, pick up the passkey from the type W safe in the launderette. If you can get your hands on the passkey, make an attempt to go to the east. Then, assure that the safe in the bedchamber is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Look around you. Take it all in. It's not every day someone gets to be in a launderette.
You smell a fine smell, and follow it to a type W safe. You can see an opened case. What a letdown! The case is empty! What's that over there? It looks like it's a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it. Hm. Oh well
You need an unblocked exit? You should try going east.
You are carrying: a type W keycard and a sponge.

your action:

Response: open type W safe<|im_end|>take passkey from type W safe<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to unlock the chest inside the washroom. After unlocking the chest, make sure that the chest is ajar. After that, pick up the sponge from the chest inside the washroom. After that, put the sponge on the board within the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal one.
You can make out a chest. The light flickers for a second, but nothing else happens. You can make out a closed rectangular safe nearby. Oh wow! Is that what I think it is? It is! It's a board. You wonder idly who left that here. But the thing is empty. You can see a counter. However, the counter, like an empty counter, has nothing on it. Oh! Why couldn't there just be stuff on it? You scan the room for a table, and you find a table. You see a rectangular passkey and an iron on the table.
There is an unblocked exit to the west.
You are carrying: a peanut and a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>put sponge on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make sure that the formless safe in the parlor is unlocked with the formless key. Once you have unlocked the formless safe, look and see that the formless safe in the parlor is opened. After that, take the dvd from the formless safe in the parlor. Then, you can put the dvd inside the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
This is going to sound unbelievable, but you've just entered a parlor.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. The safe is empty! What a waste of a day! You can make out a formless safe. I mean, just wow! Isn't TextWorld just the best? You can make out a bar. You see a keycard on the bar.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a formless key and a Henderson's style passkey.

your action:

Response: unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take dvd from formless safe<|im_end|>insert dvd into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First stop, recover the spherical key from the desk. After that, travel east. Once you finish that, look and see that the spherical locker is closed. After that, make absolutely sure the spherical locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
As if things weren't amazing enough already, you can even see a desk. You see a coconut and a spherical key on the desk. You can see a bed. The bed is normal. But oh no! there's nothing on this piece of garbage. Hm. Oh well You smell an intriguing smell, and follow it to a couch. The couch is normal. However, the couch, like an empty couch, has nothing on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going east.
There is a chocolate bar and a candy bar on the floor.
You are carrying: a peanut and a rectangular passkey.

your action:

Response: take spherical key from desk<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to move west. With that done, take the worm from the American safe in the sauna. Then, attempt to travel east. Then, drop the worm on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual kind of place. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going west.
There is a loaf of bread, a book, a textbook and a blanket on the floor.
You are carrying: a cauliflower.

your action:

Response: go west<|im_end|>take worm from American safe<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, insert the key into the chest's lock to unlock it. After unlocking the chest, ensure that the chest is open. And then, recover the teacup from the chest in the kitchen. If you can get your hands on the teacup, drop the teacup on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chest. You smell an interesting smell, and follow it to a rectangular box, so there's that. You scan the room for a bowl, and you find a bowl. The bowl is normal. On the bowl you can make out a sandwich and a rectangular latchkey.
There is an unblocked exit to the west.
You are carrying: a key, an American limited edition key and a latchkey.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take teacup from chest<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. After that, retrieve the latchkey from the stand inside the vault. With the latchkey, insert the latchkey into the box's lock to unlock it. Then, make it so that the box is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place.
There is an unblocked exit to the south.
There is a backup calendar and a mouse on the floor.
You are carrying: a loaf of bread, a cauliflower, a banana and an Advent Calendar.

your action:

Response: go south<|im_end|>take latchkey from stand<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go east. If you can succeed at that, assure that the non-euclidean locker is open. After you have opened the non-euclidean locker, retrieve the legume from the non-euclidean locker inside the kitchenette. After that, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You make out a bed. But the thing hasn't got anything on it. Hm. Oh well You can make out a bar. The bar is ordinary. On the bar you make out a pillow. Wow! Just like in the movies!
There is an exit to the east. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a stick of butter, a non-euclidean latchkey, a tv, a bowl and a shadfly.

your action:

Response: go east<|im_end|>open non-euclidean locker<|im_end|>take legume from non-euclidean locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First of all, attempt to go to the south. Following that, open the Microsoft safe in the attic. After that, pick up the sandwich from the Microsoft safe in the attic. And then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a cuboid chest. A locked suitcase is nearby. You bend down to tie your shoe. When you stand up, you notice a table. Unfortunately, there isn't a thing on it. Hm. Oh well You can see a shelf. You shudder, but continue examining the shelf. However, the shelf, like an empty shelf, has nothing on it. Oh! Why couldn't there just be stuff on it? You make out a counter. The counter is typical. But the thing hasn't got anything on it.
There is an unblocked exit to the south.
There is a top hat and a glove on the floor.
You are carrying: a cuboid key and a shadfly.

your action:

Response: go south<|im_end|>open Microsoft safe<|im_end|>take sandwich from Microsoft safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, unlock the Canadian chest inside the cookery. Then, doublecheck that the Canadian chest in the cookery is wide open. Then, recover the type 7 latchkey from the Canadian chest in the cookery. After picking up the type 7 latchkey, insert the type 7 latchkey into the type 7 box's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You see a type 7 box. You make out a locked Canadian chest close by. As if things weren't amazing enough already, you can even see a locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a sandwich and a Canadian keycard.

your action:

Response: unlock Canadian chest with Canadian keycard<|im_end|>open Canadian chest<|im_end|>take type 7 latchkey from Canadian chest<|im_end|>unlock type 7 box with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, try to take a trip north. Then, pick up the formless latchkey from the floor of the vault. After stealing the formless latchkey, venture south. After that, look and see that the formless box is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard kind of place.
A locked formless box, which looks normal, is close by.
There is an exit to the north. Don't worry, it is unblocked.
There is a grape on the floor.
You are carrying: a stick of butter, a broccoli, a peanut, a fondue, a keyboard and a sponge.

your action:

Response: go north<|im_end|>take formless latchkey<|im_end|>go south<|im_end|>unlock formless box with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the American style passkey from the floor of the garage. And then, venture south. And then, close the American style safe. Then, make it so that the American style safe inside the playroom is locked with the American style passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
You can see a spherical box. You can see a table. The table is typical. On the table you see a spherical passkey. Classic TextWorld.
There is an exit to the south. Don't worry, it is unblocked.
There is an American style passkey and a frisbee on the floor.
You are carrying nothing.

your action:

Response: take American style passkey<|im_end|>go south<|im_end|>close American style safe<|im_end|>lock American style safe with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an attempt to move west. With that done, take the vacuum from the counter within the sauna. After taking the vacuum, travel east. After that, insert the vacuum into the safe in the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.
You make out a safe. What a letdown! The safe is empty! You make out a closed formless chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a formless key on the floor.
You are carrying: a key.

your action:

Response: go west<|im_end|>take vacuum from counter<|im_end|>go east<|im_end|>insert vacuum into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go to the west. And then, retrieve the sandwich from the floor of the pantry. Then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual kind of place.
You see a safe. You see a Henderson's limited edition locker. You see a table. The table appears to be empty. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a chocolate bar, a latchkey and a Henderson's limited edition passkey.

your action:

Response: go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the passkey into the safe in the bedroom's lock to unlock it. After unlocking the safe, make absolutely sure that the safe within the bedroom is ajar. After that, retrieve the berry from the safe. And then, eat the berry. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom. You can barely contain your excitement.
You can see a locked safe right there by you. You see a gleam over in a corner, where you can see a bench. The bench is standard. But oh no! there's nothing on this piece of trash.
There is an exit to the west. Don't worry, it is unblocked.
There is a chocolate bar and a broccoli on the floor.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take berry from safe<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, unlock the box with the passkey. And then, doublecheck that the box is ajar. Then, pick up the banana from the box inside the chamber. Then, eat the banana. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. You begin to take stock of what's here.
You see a locked box. You can see a dresser. There's something strange about this thing being here, but you don't have time to worry about that now. Empty! What kind of nightmare TextWorld is this? Were you looking for a couch? Because look over there, it's a couch. You see a grape on the couch.
You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take banana from box<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to go south. And then, make sure that the TextWorld style box in the pantry is unlocked. And then, make sure that the TextWorld style box is wide open. Then, pick up the cane from the TextWorld style box within the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard one.
You make out a rectangular locker. You scan the room for a basket, and you find a basket. Something scurries by right in the corner of your eye. Probably nothing. Empty! What kind of nightmare TextWorld is this? You can see a rack. The rack is usual. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter and a rectangular passkey on the floor.
You are carrying: a candy bar and a TextWorld style key.

your action:

Response: go south<|im_end|>unlock TextWorld style box with TextWorld style key<|im_end|>open TextWorld style box<|im_end|>take cane from TextWorld style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to attempt to go to the south. With that over with, pick up the keycard from the shelf in the study. After that, unlock the locker. After unlocking the locker, open the locker inside the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual kind of place.
You can make out an opened cabinet. Empty! What kind of nightmare TextWorld is this? You make out a rectangular safe. You see a board. The board is ordinary. On the board you can see a pizza.
There is an unguarded exit to the south.
There is a rectangular passkey on the floor.
You are carrying: a formless passkey.

your action:

Response: go south<|im_end|>take keycard from shelf<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make sure that the TextWorld limited edition locker is unlocked. Then, ensure that the TextWorld limited edition locker is open. And then, retrieve the type X keycard from the TextWorld limited edition locker inside the kitchen. And then, make absolutely sure that the type X locker within the kitchen is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You smell a lovely smell, and follow it to a type X locker. You can see a TextWorld limited edition locker. Look over there! a refrigerator. The refrigerator is empty, what a horrible day! You can make out a locked freezer. You see a bowl. The bowl is typical. However, the bowl, like an empty bowl, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the north.
You are carrying: a TextWorld limited edition passkey.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take type X keycard from TextWorld limited edition locker<|im_end|>unlock type X locker with type X keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to attempt to go to the north. And then, pick up the formless latchkey from the floor of the bedchamber. After that, head south. After that, look and see the formless locker is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You see a closed formless locker. You see a Henderson's style chest. You see a locked type 1 box right there by you. You see a locked locker. You can see a counter. But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 9 latchkey and a broom.

your action:

Response: go north<|im_end|>take formless latchkey<|im_end|>go south<|im_end|>lock formless locker with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make it so that the safe in the bedchamber is opened. After that, pick up the loaf of bread from the safe inside the bedchamber. Then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place.
You can make out a closed safe in the room. As if things weren't amazing enough already, you can even see a desk. The desk is standard. On the desk you can make out a nest of grubs. You see a bed stand. But oh no! there's nothing on this piece of junk. This always happens, here in TextWorld! Hey, want to see a recliner? Look over there, a recliner. The recliner is standard. But the thing is empty. You can make out a couch. The couch is typical. However, the couch, like an empty couch, has nothing on it. Aw, here you were, all excited for there to be things on it! You can make out a bookshelf. Now why would someone leave that there? However, the bookshelf, like an empty bookshelf, has nothing on it.
You need an unguarded exit? You should try going south.
You are carrying: a cabbage, a passkey and a monitor.

your action:

Response: open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First of all, you could, like, go to the west. Then, pick-up the fork from the floor of the kitchenette. After that, attempt to head east. After that, put the fork on the desk. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You have come into the most standard of all possible studys. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed usual looking safe here. You can see a desk. The desk is standard. On the desk you can see a fondue, a candy bar and a passkey.
There is an exit to the west. Don't worry, it is unblocked.
There is a burger on the floor.
You are carrying: a sandwich, a banana, a chocolate bar and a sponge.

your action:

Response: go west<|im_end|>take fork<|im_end|>go east<|im_end|>put fork on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, check that the TextWorld limited edition locker is unlocked with the TextWorld limited edition passkey. And then, make sure that the TextWorld limited edition locker is ajar. Then, take the frisbee from the TextWorld limited edition locker inside the closet. And then, put the frisbee on the stand in the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Ah, the closet. This is some kind of closet, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You make out a locked TextWorld limited edition locker. You see an opened normal looking cabinet in the corner. What a letdown! The cabinet is empty! You make out a toolbox. The toolbox is empty! What a waste of a day! You can see a closed chest nearby. You make out a stand. The stand is normal. On the stand you make out a keycard and a top hat. Oh wow! Is that what I think it is? It is! It's a workbench. You wonder idly who left that here. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the west. Don't worry, it is unblocked.
There is a shirt on the floor.
You are carrying: a sandwich and a TextWorld limited edition passkey.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take frisbee from TextWorld limited edition locker<|im_end|>put frisbee on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the box. And then, ensure that the box is open. After that, pick up the sandwich from the box. After stealing the sandwich, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cookery.
You see a locked box. You see a chair. On the chair you can make out a butterfly. Wow! Just like in the movies! You make out a bowl. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key and a monitor.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First off, try to venture south. And then, ensure that the box within the workshop is open. Then, retrieve the American passkey from the box. With the American passkey, lock the American locker with the American passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You make out an opened safe. The safe contains a key. You see a stand. The stand is ordinary. Looks like someone's already been here and taken everything off it, though. You swear loudly. Hey, want to see a table? Look over there, a table. Unfortunately, there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>lock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to move south. With that done, recover the American limited edition passkey from the floor of the washroom. With the American limited edition passkey, check that the American limited edition locker in the washroom is unlocked with the American limited edition passkey. Then, open the American limited edition locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You begin looking for stuff.
You make out a safe. You can see a locked ordinary looking chest in the room. Were you looking for a bowl? Because look over there, it's a bowl. The bowl is standard. However, the bowl, like an empty bowl, has nothing on it.
You need an unblocked exit? You should try going south.
There is a cauliflower, a latchkey, a mug and a teapot on the floor.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take American limited edition passkey<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the chest inside the cubicle is unlocked with the passkey. After unlocking the chest, open the chest. Then, recover the potato from the chest in the cubicle. Then, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal one. The room is well lit.
You can see a locked chest.
You need an unguarded exit? You should try going west.
There is a cookie on the floor.
You are carrying: a loaf of bread, a passkey and a spherical keycard.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take potato from chest<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, recover the passkey from the bureau in the studio. After that, make an effort to go to the south. After that, close the chest inside the scullery. After that, doublecheck that the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a bureau. The bureau contains a passkey! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. The box is empty! This is the worst thing that could possibly happen, ever! You can see a mantle. The mantle is normal. Unfortunately, there isn't a thing on it. Hm. Oh well What's that over there? It looks like it's a shelf. The shelf is normal. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take passkey from bureau<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, attempt to go south. With that over with, look and see that the safe is unlocked. Then, open the safe. And then, pick up the monitor from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An usual kind of place.
You can make out a locked spherical box. You can make out a box. Something scurries by right in the corner of your eye. Probably nothing. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going south.
There is a keycard on the floor.
You are carrying: a chocolate bar, a passkey, a spherical keycard and a fly larva.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go east. After that, ensure that the type 7 safe within the cookhouse is open. And then, take the loaf of bread from the type 7 safe. Then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the garage.
You scan the room for a non-euclidean safe, and you find a non-euclidean safe. You can see a closed suitcase. You make out a workbench. But there isn't a thing on it. As if things weren't amazing enough already, you can even see a rack. Make a note of this, you might have to put stuff on or in it later on. But there isn't a thing on it. You move on, clearly upset by your TextWorld experience. Look over there! a counter. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked.
There is a stick of butter and a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type 7 safe<|im_end|>take loaf of bread from type 7 safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to open the Canadian limited edition chest. After that, retrieve the insect from the Canadian limited edition chest inside the office. After that, make an effort to go to the south. And then, sit the insect on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. You start to take note of what's in the room.
You make out a closed Canadian limited edition chest.
You need an unguarded exit? You should try going south.
There is a burger on the floor.
You are carrying: a Canadian limited edition key and a laptop.

your action:

Response: open Canadian limited edition chest<|im_end|>take insect from Canadian limited edition chest<|im_end|>go south<|im_end|>put insect on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could open the chest within the garage. Once you have opened the chest, retrieve the cane from the chest in the garage. With the cane, try to go east. That done, place the cane inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place.
You make out a closed chest. You can see a workbench. The workbench is typical. But the thing is empty, unfortunately. You swear loudly.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: an American limited edition keycard and a passkey.

your action:

Response: open chest<|im_end|>take cane from chest<|im_end|>go east<|im_end|>insert cane into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, head west. After that, take the soap dispenser from the drawer inside the laundromat. Then, make an attempt to take a trip east. And then, put the soap dispenser on the plate within the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened formless safe. The formless safe contains a formless key. You see a type B chest. If you haven't noticed it already, there seems to be something there by the wall, it's a plate. Make a note of this, you might have to put stuff on or in it later on. The plate is usual. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience! You see a shelf. You wonder idly who left that here. The shelf is ordinary. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You make out a saucepan. The saucepan is normal. On the saucepan you can make out a blender.
You need an unguarded exit? You should try going west.
You are carrying: a type B passkey.

your action:

Response: go west<|im_end|>take soap dispenser from drawer<|im_end|>go east<|im_end|>put soap dispenser on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the Henderson's latchkey from the safe. And then, assure that the Henderson's safe inside the shower is unlocked. After that, ensure that the Henderson's safe is open. Then, deposit the broom inside the Henderson's safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You can see a locked Henderson's safe right there by you. You make out a safe. Make a note of this, you might have to put stuff on or in it later on. The safe contains a Henderson's latchkey and a type R key. You can make out a locked type R locker. You can make out a table. You wonder idly who left that here. The table is ordinary. The table appears to be empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a sandwich, a berry, a broom and a butterfly.

your action:

Response: take Henderson's latchkey from safe<|im_end|>unlock Henderson's safe with Henderson's latchkey<|im_end|>open Henderson's safe<|im_end|>insert broom into Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could venture south. With that accomplished, assure that the type T box is unlocked. After that, make sure that the type T box within the studio is ajar. And then, pick up the staple from the type T box in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
This is going to sound unbelievable, but you've just entered a vault. You try to gain information on your surroundings by using a technique you call "looking."
Look over there! a soap scented locker. You can see an opened toolbox in the room. The toolbox is empty! What a waste of a day!
You need an unguarded exit? You should try going south.
There is a butterfly on the floor.
You are carrying: a sandwich, a type T key, a soap scented latchkey and a paper towel.

your action:

Response: go south<|im_end|>unlock type T box with type T key<|im_end|>open type T box<|im_end|>take staple from type T box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to move south. If you can get through with that, ensure that the chest inside the recreation zone is open. After pulling open the chest, recover the cushion from the chest within the recreation zone. After that, place the cushion on the bed. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
You can see a type N chest. You can see a table. The table is usual. But oh no! there's nothing on this piece of garbage.
There is an exit to the south. Don't worry, it is unblocked.
There is a broccoli and a type N latchkey on the floor.
You are carrying: a peanut, a blanket and a broom.

your action:

Response: go south<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>put cushion on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, retrieve the Henderson's limited edition passkey from the safe. Then, head east. That done, look and see that the Henderson's limited edition safe is closed. Then, doublecheck that the Henderson's limited edition safe inside the bedroom is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
What's that over there? It looks like it's a safe. There's something strange about this being here, but you can't put your finger on it. The safe contains a Henderson's limited edition passkey. You see a closed cabinet nearby. You can see a rack. On the rack you see a passkey.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a pear and a Cat Calendar.

your action:

Response: take Henderson's limited edition passkey from safe<|im_end|>go east<|im_end|>close Henderson's limited edition safe<|im_end|>lock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to recover the passkey from the shelf. Then, unlock the safe. And then, open the safe. After opening the safe, retrieve the lightbulb from the safe. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar.
You make out a locked safe. You see a locked box. You see a shelf. On the shelf you can see a passkey.
There is an exit to the west. Don't worry, it is unguarded.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take lightbulb from safe<|im_end|>