Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go south. And then, unlock the formless chest. And then, open the formless chest. After that, take the synthesizer from the formless chest inside the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed cuboid box, which looks usual, here. You make out a bench. On the bench you can see a worm.
There is an unguarded exit to the south.
There is a cuboid latchkey and a bug on the floor.
You are carrying: a candy bar and a formless keycard.

your action:

Response: go south<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take synthesizer from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, attempt to move west. Then, take the formless passkey from the mantelpiece in the cubicle. And then, make an effort to go east. And then, unlock the formless locker with the formless passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You can see a locked formless locker. You see a chest, so there's that. You make out a closed suitcase.
You need an unblocked exit? You should try going west.
There is a potato on the floor.
You are carrying: a cashew, a cookie and a key.

your action:

Response: go west<|im_end|>take formless passkey from mantelpiece<|im_end|>go east<|im_end|>unlock formless locker with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to unlock the formless safe. After that, assure that the formless safe inside the office is wide open. And then, take the peanut from the formless safe within the office. Then, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You see a locked formless safe. You see a gleam over in a corner, where you can see a chest. You smell a wretched smell, and follow it to a Microsoft limited edition chest. Wow, isn't TextWorld just the best?
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying: a blueberry, a stick of butter, a formless key, a Microsoft limited edition key and a napkin.

your action:

Response: unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take peanut from formless safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. If you can succeed at that, take the sandwich from the drawer within the laundry place. Then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone.
You can make out a locked box. You make out a Microsoft limited edition locker. Empty! What kind of nightmare TextWorld is this? You see a stand. You wonder idly who left that here. The stand is typical. However, the stand, like an empty stand, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey and a Microsoft limited edition passkey on the floor.
You are carrying: a gummy bear and a paper towel.

your action:

Response: go north<|im_end|>take sandwich from drawer<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to travel west. That done, retrieve the butterfly from the mantelpiece in the recreation zone. And then, travel east. Next, put the butterfly on the platter inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place. Let's see what's in here.
You make out an opened lavender scented safe right there by you. Empty! What kind of nightmare TextWorld is this? You hear a noise behind you and spin around, but you can't see anything other than a platter. The platter is standard. On the platter you see a burger and a lavender scented key. You see a counter. But there isn't a thing on it. Hm. Oh well You can make out a saucepan. However, the saucepan, like an empty saucepan, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a salad and a spoon on the floor.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>take butterfly from mantelpiece<|im_end|>go east<|im_end|>put butterfly on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, venture north. Following that, take the printer from the chair. Then, attempt to head south. Then, place the printer into the fudge scented safe within the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal one.
You see an opened fudge scented safe. Empty! What kind of nightmare TextWorld is this? You can see a locked American limited edition safe nearby. As if things weren't amazing enough already, you can even see a table. The table appears to be empty. Hopefully this doesn't make you too upset. Were you looking for a stand? Because look over there, it's a stand. However, the stand, like an empty stand, has nothing on it. Hm. Oh well
There is an unblocked exit to the north.
There is a fudge scented passkey on the floor.
You are carrying: an American limited edition passkey.

your action:

Response: go north<|im_end|>take printer from chair<|im_end|>go south<|im_end|>insert printer into fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, recover the latchkey from the Microsoft style chest in the cookhouse. And then, try to head south. Next, unlock the box with the latchkey. After that, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You make out an opened Microsoft style chest here. The Microsoft style chest contains a latchkey. You scan the room for a table, and you find a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is typical. Looks like someone's already been here and taken everything off it, though. Hm. Oh well You make out a platter. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a gummy bear, a Microsoft style latchkey and an insect on the floor.
You are carrying: a stick of butter and a berry.

your action:

Response: take latchkey from Microsoft style chest<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move west. And then, pick up the legume from the toolbox. After that, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom.
If you haven't noticed it already, there seems to be something there by the wall, it's a bed. The bed is ordinary. On the bed you can see a tv.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a laptop on the floor.
You are carrying: a fork and a shirt.

your action:

Response: go west<|im_end|>take legume from toolbox<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip north. Following that, pick up the laptop from the floor of the bar. Then, make an effort to go to the south. And then, deposit the laptop on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You need an unblocked exit? You should try going north.
There is a textbook on the floor.
You are carrying: a cucumber and a Cat Calendar.

your action:

Response: go north<|im_end|>take laptop<|im_end|>go south<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First thing I need you to do is to make an attempt to go west. And then, recover the banana from the bookshelf within the workshop. And then, eat the banana. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard one.
As if things weren't amazing enough already, you can even see a safe. Huh, weird. Were you looking for a chest? Because look over there, it's a chest. Hmmm... what else, what else?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a key on the floor.
You are carrying: a cabbage and a formless passkey.

your action:

Response: go west<|im_end|>take banana from bookshelf<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the Cat Calendar from the mantle. And then, go south. Then, open the Canadian limited edition locker in the cubicle. And then, deposit the Cat Calendar inside the Canadian limited edition locker within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
Look over there! a mantle. The mantle is typical. On the mantle you can make out a salad and a Cat Calendar. You can see a shelf. The shelf is usual. On the shelf you see a binder. Wow! Just like in the movies! You make out an armchair. The armchair is ordinary. But the thing is empty, unfortunately. You swear loudly.
There is an unguarded exit to the south.
There is a licorice strip and a printer on the floor.
You are carrying: a Canadian limited edition passkey.

your action:

Response: take Cat Calendar from mantle<|im_end|>go south<|im_end|>open Canadian limited edition locker<|im_end|>insert Cat Calendar into Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to take a trip west. And then, lift the keycard from the floor of the attic. With the keycard, make an attempt to venture east. And then, unlock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet.
You make out a locked chest, which looks standard, here. You can see a locked rectangular safe in the corner. You make out a workbench. The workbench is usual. On the workbench you can see a loaf of bread.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, look and see that the locker is wide open. Then, retrieve the latchkey from the locker inside the restroom. After that, make an attempt to move south. Then, make absolutely sure that the chest in the cookhouse is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place.
You see a closed locker.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a loaf of bread, a keycard and a sponge on the floor.
You are carrying: a pear, a sandwich and an iron.

your action:

Response: open locker<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the non-euclidean keycard from the table inside the attic. And then, assure that the non-euclidean safe is unlocked. Then, open the non-euclidean safe within the attic. And then, take the pair of headphones from the non-euclidean safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You make out a locked non-euclidean safe. You can see a locker. Now that's what I call TextWorld! You can see a table. You wonder idly who left that here. The table is typical. On the table you can make out a non-euclidean keycard.
There is an unguarded exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from table<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take pair of headphones from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the chest within the office. Having unlocked the chest, ensure that the chest is open. And then, recover the Cat Calendar from the chest within the office. With the Cat Calendar, rest the Cat Calendar on the table inside the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
As if things weren't amazing enough already, you can even see a chest. You see a table. You see a candy bar on the table. You can see a stand. The stand is normal. Looks like someone's already been here and taken everything off it, though. You rest your hand against a wall, but you miss the wall and fall onto an armchair. The armchair appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey and a fly larva.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take Cat Calendar from chest<|im_end|>put Cat Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, recover the Canadian limited edition keycard from the locker in the steam room. Then, unlock the Canadian limited edition safe within the steam room. If you have unlocked the Canadian limited edition safe, ensure that the Canadian limited edition safe is open. And then, recover the broom from the Canadian limited edition safe inside the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
You can see a locked Canadian limited edition safe. You see an opened standard looking locker nearby. The locker contains a Canadian limited edition keycard and a fly larva. Wow, isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a carrot and a sandwich.

your action:

Response: take Canadian limited edition keycard from locker<|im_end|>unlock Canadian limited edition safe with Canadian limited edition keycard<|im_end|>open Canadian limited edition safe<|im_end|>take broom from Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to move east. Then, unlock the chest with the key. And then, open the chest. After that, take the worm from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard one.
You see an opened fridge, which looks normal, here. The fridge is empty! This is the worst thing that could possibly happen, ever! You can see a counter. Wow, isn't TextWorld just the best? The counter is typical. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going east.
You are carrying: a legume, a key, a mat, a vacuum, a cane and a spork.

your action:

Response: go east<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could head north. And then, lift the binder from the floor of the study. And then, make an effort to go south. And then, toss the binder on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place. You start to take note of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. The safe is empty! What a waste of a day! You can see a box. You can make out a formless box. Classic TextWorld.
You need an unblocked exit? You should try going north.
You are carrying: a keycard, a formless latchkey, a Canadian limited edition key and a pair of headphones.

your action:

Response: go north<|im_end|>take binder<|im_end|>go south<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, lift the type 8 keycard from the floor of the restroom. Then, unlock the type 8 safe. After that, ensure that the type 8 safe in the restroom is open. And then, take the broom from the type 8 safe inside the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual kind of place.
You see a type 8 safe. There's something strange about this thing being here, but you don't have time to worry about that now. If you haven't noticed it already, there seems to be something there by the wall, it's a bench. You wonder idly who left that here. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going north.
There is a cabbage and a type 8 keycard on the floor.
You are carrying: a cucumber, a keycard and a staple.

your action:

Response: take type 8 keycard<|im_end|>unlock type 8 safe with type 8 keycard<|im_end|>open type 8 safe<|im_end|>take broom from type 8 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the west. With that accomplished, pick up the key from the mantle in the office. After you have got the key, travel east. Next, look and see that the chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room.
You can make out a chest. You make out a Microsoft chest. The Microsoft chest contains a cauliflower and a broom.
You need an unguarded exit? You should try going west.
There is a Microsoft passkey on the floor.
You are carrying: a spoon.

your action:

Response: go west<|im_end|>take key from mantle<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, go east. And then, lift the Canadian style passkey from the floor of the closet. Then, insert the Canadian style passkey into the Canadian style locker's lock to unlock it. Then, assure that the Canadian style locker is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual kind of place. You can barely contain your excitement.
A closed chest, which looks normal, is here. You smell an interesting smell, and follow it to a cuboid chest. You see a saucepan. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded.
There is a burger, a latchkey and a cuboid keycard on the floor.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>take Canadian style passkey<|im_end|>unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could head south. After that, ensure that the chest inside the workshop is open. After that, pick up the Cat Calendar from the chest. After picking up the Cat Calendar, put the Cat Calendar on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I never took you for the sort of person who would show up in a studio, but I guess I was wrong.
You can make out a TextWorld style chest. You make out a mantle. On the mantle you can make out a TextWorld style keycard. What's that over there? It looks like it's a bookshelf. The bookshelf is ordinary. The bookshelf appears to be empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cabbage on the floor.
You are carrying: a kettle and a tablet.

your action:

Response: go south<|im_end|>open chest<|im_end|>take Cat Calendar from chest<|im_end|>put Cat Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, ensure that the rectangular safe is open. After that, take the soap scented latchkey from the rectangular safe within the salon. After that, unlock the soap scented locker. After that, open the soap scented locker within the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual kind of place.
Were you looking for a soap scented locker? Because look over there, it's a soap scented locker. You see a rectangular safe. You see a shelf. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You see a recliner. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unblocked.
There is a book on the floor.
You are carrying: a rectangular passkey.

your action:

Response: open rectangular safe<|im_end|>take soap scented latchkey from rectangular safe<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to venture east. That done, ensure that the safe is open. After that, recover the burger from the safe inside the closet. After that, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You begin looking for stuff.
You bend down to tie your shoe. When you stand up, you notice a suitcase. Now that's what I call TextWorld! The suitcase contains a type 3 keycard. You see a type 3 chest. You hear a noise behind you and spin around, but you can't see anything other than a case.
You need an unguarded exit? You should try going east.
You are carrying: a fondue and a cd.

your action:

Response: go east<|im_end|>open safe<|im_end|>take burger from safe<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the passkey from the floor of the kitchen. And then, make sure that the locker is unlocked. After that, ensure that the locker in the kitchen is open. And then, you can put the bug into the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place. You can barely contain your excitement.
You see a locked locker. You can see a cake scented locker. You see a gleam over in a corner, where you can see a bowl. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a loaf of bread, a licorice strip and a bug.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to head west. With that accomplished, take the passkey from the shelf. Then, make an effort to travel east. And then, unlock the box with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. It seems to be pretty normal here.
You see a box. You see a table. But the thing is empty.
There is an unguarded exit to the west.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from shelf<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First stop, travel north. Then, pick up the scarf from the workbench within the vault. And then, make an attempt to head south. After that, sit the scarf on the mantelpiece within the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you can see a bug. You can see a table. The table is usual. But the thing is empty. You smell an intriguing smell, and follow it to a stand. But the thing hasn't got anything on it. You can see a bookshelf. The bookshelf is usual. But the thing hasn't got anything on it. This always happens!
There is an unguarded exit to the north.
You are carrying: a cabbage, a cashew and a tv.

your action:

Response: go north<|im_end|>take scarf from workbench<|im_end|>go south<|im_end|>put scarf on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take the Microsoft style key from the freezer. After that, make an effort to head south. That done, make absolutely sure that the Microsoft style chest is closed. After that, lock the Microsoft style chest with the Microsoft style key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
You can see an opened freezer. The freezer contains a Microsoft style key. Look over there! a case.
You need an unguarded exit? You should try going south.
You are carrying: a stick of butter and a sandwich.

your action:

Response: take Microsoft style key from freezer<|im_end|>go south<|im_end|>close Microsoft style chest<|im_end|>lock Microsoft style chest with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First stop, make an effort to take a trip west. With that done, take the burger from the shelf in the bathroom. With the burger, eat the burger. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You have walked into a spare room. Not the spare room you'd expect. No, this is a spare room.
Hey, want to see a stand? Look over there, a stand. The stand appears to be empty. What's the point of an empty stand? You can make out a table. What a coincidence, weren't you just thinking about a table? The table is usual. On the table you make out a carrot and an apple. You see a rack. The rack is standard. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going west.
There is a stick of butter and a peanut on the floor.
You are carrying: a coconut.

your action:

Response: go west<|im_end|>take burger from shelf<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to take a trip south. Then, ensure that the box in the workshop is open. Then, take the laptop from the box within the workshop. And then, insert the laptop inside the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've fallen into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the kitchenette.
You make out an opened refrigerator right there by you. The refrigerator is empty! What a waste of a day!
There is an exit to the south. Don't worry, it is unblocked.
There is a licorice strip on the floor.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>open box<|im_end|>take laptop from box<|im_end|>insert laptop into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First step, make an effort to take a trip west. Then, take the broccoli from the counter in the attic. If you can get your hands on the broccoli, eat the broccoli. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a cabinet. You see a stand. But oh no! there's nothing on this piece of junk. You make out a workbench. The workbench is ordinary. However, the workbench, like an empty workbench, has nothing on it.
There is an unblocked exit to the west.
There is a worm on the floor.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>take broccoli from counter<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the Henderson's style locker. After that, open the Henderson's style locker. After that, take the fly larva from the Henderson's style locker. Having taken the fly larva, you can put the fly larva into the safe inside the washroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. It seems to be pretty normal here.
You see an opened safe close by. What a letdown! The safe is empty! If you haven't noticed it already, there seems to be something there by the wall, it's a Henderson's style locker. As if things weren't amazing enough already, you can even see a box. You smell an intriguing smell, and follow it to a bench. Now why would someone leave that there? The bench is usual. The bench appears to be empty. Oh! Why couldn't there just be stuff on it? You rest your hand against a wall, but you miss the wall and fall onto a board. The board is usual. But the thing hasn't got anything on it.
There is an unguarded exit to the north.
You are carrying: a candy bar, a grape, a Henderson's style keycard and a nest of caterpillars.

your action:

Response: unlock Henderson's style locker with Henderson's style keycard<|im_end|>open Henderson's style locker<|im_end|>take fly larva from Henderson's style locker<|im_end|>insert fly larva into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, try to travel north. And then, take the teaspoon from the board. If you can get your hands on the teaspoon, make an effort to move south. Then, you can insert the teaspoon inside the safe in the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical one.
You can make out an opened safe. The safe is empty! This is the worst thing that could possibly happen, ever! You see a formless safe.
There is an unguarded exit to the north.
You are carrying: a stick of butter, a loaf of bread, a key and a formless key.

your action:

Response: go north<|im_end|>take teaspoon from board<|im_end|>go south<|im_end|>insert teaspoon into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, if it's not too much trouble, I need you to move north. And then, pick-up the pear from the floor of the chamber. And then, eat the pear. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a rack. But oh no! there's nothing on this piece of trash. This always happens, here in TextWorld!
You need an unblocked exit? You should try going north.
There is a loaf of bread on the floor.
You are carrying: a tablet, a bug and a worm.

your action:

Response: go north<|im_end|>take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, recover the formless key from the locker. After that, insert the formless key into the formless safe's lock to unlock it. And then, ensure that the formless safe within the workshop is open. After that, pick up the Cat Calendar from the formless safe in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You hear a noise behind you and spin around, but you can't see anything other than a formless safe. You scan the room for a locker, and you find a locker. The locker contains a formless key. You can see a stand. You shudder, but continue examining the stand. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going north.
There is a keycard and a printer on the floor.
You are carrying: a ladle.

your action:

Response: take formless key from locker<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take Cat Calendar from formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel north. With that done, pick up the teacup from the floor of the cookery. Then, make an attempt to go to the south. Then, put the teacup inside the American safe in the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You make a grand eccentric entrance into a sauna.
An open American safe is in the corner. The American safe is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a sandwich, an American latchkey, a spoon and a cane.

your action:

Response: go north<|im_end|>take teacup<|im_end|>go south<|im_end|>insert teacup into American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the printer from the floor of the workshop. After taking the printer, make an attempt to venture south. Okay, and then, assure that the chest in the kitchenette is ajar. Then, you can insert the printer into the chest within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a mantelpiece. The mantelpiece appears to be empty. You see a stand. The stand is standard. But the thing is empty, unfortunately.
There is an unguarded exit to the south.
There is a potato, a printer and a laptop on the floor.
You are carrying: a burger, a latchkey and a lampshade.

your action:

Response: take printer<|im_end|>go south<|im_end|>open chest<|im_end|>insert printer into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the keycard from the recliner in the playroom. If you can get your hands on the keycard, unlock the safe. After unlocking the safe, open the safe. And then, pick up the plant from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty usual here. The room is well lit.
You can see a safe. Oh wow! Is that what I think it is? It is! It's a basket! You rest your hand against a wall, but you miss the wall and fall onto a recliner. On the recliner you can make out a cucumber, a stick of butter and a keycard. You shudder, but continue examining the room.
There is an unblocked exit to the west.
You are carrying: a mug and a blanket.

your action:

Response: take keycard from recliner<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take plant from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to venture north. Then, recover the blanket from the desk inside the playroom. After that, make an attempt to go south. And then, throw the blanket on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You make out a table. The table is usual. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going north.
There is a lightbulb and a worm on the floor.
You are carrying: a durian, a blender and a bug.

your action:

Response: go north<|im_end|>take blanket from desk<|im_end|>go south<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the latchkey from the vanilla scented box inside the studio. Then, unlock the chest. Once you have unlocked the chest, ensure that the chest is open. Then, place the sponge into the chest within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio.
You can see a locked chest. You can make out a vanilla scented box. The vanilla scented box contains a latchkey. You make out a closed locker.
There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying: a sponge.

your action:

Response: take latchkey from vanilla scented box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>insert sponge into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to go west. Then, recover the worm from the basket in the recreation zone. Then, make an attempt to venture east. Okay, and then, put the worm into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You start to take note of what's in the room.
You make out a box. There's something about an object in a room that's just so... TextWorld. The box contains a legume, so there's that. You can see a workbench. On the workbench you see a bug. Wow! Just like in the movies! Oh, great. Here's a table. On the table you make out a candy bar and a frisbee.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take worm from basket<|im_end|>go east<|im_end|>insert worm into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to try to go to the east. Then, unlock the type E safe. Then, ensure that the type E safe is open. Then, recover the butterfly from the type E safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one.
You see a Microsoft box. You make out a board. The board appears to be empty.
There is an unguarded exit to the east.
There is a Microsoft latchkey and a sponge on the floor.
You are carrying: a type E keycard.

your action:

Response: go east<|im_end|>unlock type E safe with type E keycard<|im_end|>open type E safe<|im_end|>take butterfly from type E safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could lift the key from the floor of the cookhouse. If you can get your hands on the key, assure that the locker is unlocked. After unlocking the locker, doublecheck that the locker is opened. Then, take the shadfly from the locker within the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one.
You can make out a locker. Make a note of this, you might have to put stuff on or in it later on. You can see a table. The table appears to be empty. You can make out a pan. Why don't you take a picture of it, it'll last longer! The pan is ordinary. But the thing is empty. This always happens!
You need an unblocked exit? You should try going west.
There is a key on the floor.
You are carrying: a latchkey.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the key from the floor of the spare room. And then, unlock the locker. Then, ensure that the locker is open. After that, take the broom from the locker within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
A locked locker is close by. You scan the room for a American style locker, and you find a American style locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Empty! What kind of nightmare TextWorld is this? You can see a shelf. You see a sandwich on the shelf. Huh, weird.
There is an unguarded exit to the north.
There is a key on the floor.
You are carrying: a stick of butter.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could ensure that the box is open. After that, recover the telephone from the box. After taking the telephone, attempt to go south. With that done, ditch the telephone on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio.
You make out a box. You make out a formless locker. Now that's what I call TextWorld! You make out an opened case. The case is empty, what a horrible day! You can see a locked Canadian limited edition safe here. You can see a safe. Wow, isn't TextWorld just the best? The safe is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a burger, a formless passkey and a Canadian limited edition key on the floor.
You are carrying: a cookie and a latchkey.

your action:

Response: open box<|im_end|>take telephone from box<|im_end|>go south<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First step, attempt to venture south. After that, open the safe inside the spare room. Then, retrieve the shirt from the safe inside the spare room. After that, drop the shirt on the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a TextWorld box. You can make out a non-euclidean chest. You can make out a closed cuboid box here.
There is an unguarded exit to the south.
There is a TextWorld keycard on the floor.
You are carrying: a cuboid key and a paper towel.

your action:

Response: go south<|im_end|>open safe<|im_end|>take shirt from safe<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to go to the north. With that over with, take the keycard from the coffer. If you can get your hands on the keycard, go to the south. And then, lock the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a chest. You can make out a suitcase. Make a note of this, you might have to put stuff on or in it later on. The suitcase is empty! This is the worst thing that could possibly happen, ever! You can see a shelf. The shelf is usual. The shelf appears to be empty.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from coffer<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, you could, like, assure that the safe within the chamber is unlocked. Then, ensure that the safe within the chamber is open. And then, recover the gummy bear from the safe in the chamber. Then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked safe in the corner. You make out a couch. The couch is usual. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going north.
There is a blanket on the floor.
You are carrying: a keycard, a book and a sponge.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take gummy bear from safe<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could head south. Next, recover the non-euclidean key from the armchair. After that, insert the non-euclidean key into the non-euclidean box's lock to unlock it. Then, look and see that the non-euclidean box is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one.
You make out a box. Wow, isn't TextWorld just the best? You see a couch. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going south.
There is a cookie on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>take non-euclidean key from armchair<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make sure that the safe in the cubicle is unlocked with the key. After that, ensure that the safe is open. And then, take the rectangular latchkey from the safe. After that, unlock the rectangular safe with the rectangular latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place.
You make out a locked rectangular safe. You make out a locked safe in the corner.
You need an unguarded exit? You should try going west.
There is a carrot, a fondue and a Comic Strip Calendar on the floor.
You are carrying: a legume and a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take rectangular latchkey from safe<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an effort to head east. After that, ensure that the cuboid chest is open. Then, pick up the shirt from the cuboid chest. And then, place the shirt on the workbench inside the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a chocolate bar on the floor.
You are carrying: a telephone.

your action:

Response: go east<|im_end|>open cuboid chest<|im_end|>take shirt from cuboid chest<|im_end|>put shirt on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the Henderson's limited edition box. And then, open the Henderson's limited edition box. After opening the Henderson's limited edition box, take the book from the Henderson's limited edition box. And then, sit the book on the bed stand within the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard kind of place.
You can make out a Henderson's limited edition box. You make out a type H chest. Make a note of this, you might have to put stuff on or in it later on. You can see a bed stand. The bed stand is typical. On the bed stand you can see a type H key.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich, an apple and a Henderson's limited edition latchkey.

your action:

Response: unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>take book from Henderson's limited edition box<|im_end|>put book on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the key from the safe within the workshop. And then, doublecheck that the chest in the workshop is unlocked with the key. And then, doublecheck that the chest within the workshop is ajar. After that, retrieve the mouse from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the workshop.
Look over there! a chest. You see a safe. The safe contains a key. Classic TextWorld. What's that over there? It looks like it's a shelf. The shelf is usual. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take mouse from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. Your first objective is to pick up the passkey from the floor of the cellar. After picking up the passkey, make an attempt to head south. Then, unlock the locker inside the canteen with the passkey. Once you have unlocked the locker, doublecheck that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a Microsoft style box, so there's that. The Microsoft style box contains a Microsoft style keycard. Something scurries by right in the corner of your eye. Probably nothing. You bend down to tie your shoe. When you stand up, you notice a shelf. You wonder idly who left that here. The shelf is ordinary. But the thing is empty. It would have been so cool if there was stuff on the shelf! oh well.
There is an unguarded exit to the south.
There is a passkey and a bug on the floor.
You are carrying: a sandwich and a spoon.

your action:

Response: take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, retrieve the teacup from the floor of the scullery. With the teacup, make an attempt to head south. And then, open the locker. And then, insert the teacup inside the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery. Okay, just remember what you're here to do, and everything will go great.
You make out a closed TextWorld style box.
There is an unguarded exit to the south.
There is a TextWorld style passkey and a teacup on the floor.
You are carrying: a candy bar, a passkey, a shadfly and a ladle.

your action:

Response: take teacup<|im_end|>go south<|im_end|>open locker<|im_end|>insert teacup into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to head north. With that over with, take the controller from the chest. Then, make an effort to go to the south. Then, throw the controller on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in the place we're calling the studio.
You make out a locker. I mean, just wow! Isn't TextWorld just the best? You can make out a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though. What's the point of an empty shelf? You make out a stand. The stand is ordinary. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
You are carrying: a loaf of bread and a passkey.

your action:

Response: go north<|im_end|>take controller from chest<|im_end|>go south<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to venture west. With that over with, retrieve the legume from the floor of the shower. And then, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual kind of place.
You need an unblocked exit? You should try going west.
You are carrying: a peanut, a broccoli, a type 8 latchkey and a passkey.

your action:

Response: go west<|im_end|>take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First of all, assure that the box inside the playroom is opened. After that, pick up the textbook from the box in the playroom. After you have taken the textbook, make an attempt to take a trip east. If you can accomplish that, throw the textbook on the floor of the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You have walked into the most standard of all possible playrooms.
Oh wow! Is that what I think it is? It is! It's a box. You see a coffer. What a letdown! The coffer is empty! If you haven't noticed it already, there seems to be something there by the wall, it's a bed stand. Wow, isn't TextWorld just the best? The bed stand is standard. On the bed stand you see a cabbage.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cucumber, a keycard and a key.

your action:

Response: open box<|im_end|>take textbook from box<|im_end|>go east<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to venture east. Then, ensure that the type 9 locker inside the sauna is open. After that, take the soap dispenser from the type 9 locker in the sauna. Then, put the soap dispenser on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical one.
You make out a bench. The bench is normal. But the thing is empty.
There is an exit to the east. Don't worry, it is unguarded.
There is a fondue and a broccoli on the floor.
You are carrying: a loaf of bread, a durian, a legume, a type 9 keycard and a laptop.

your action:

Response: go east<|im_end|>open type 9 locker<|im_end|>take soap dispenser from type 9 locker<|im_end|>put soap dispenser on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, try to move east. Then, pick up the American keycard from the safe inside the studio. Then, unlock the American safe with the American keycard. And then, look and see that the American safe is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one. You begin looking for stuff.
You can see a stand. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stand.
You need an unguarded exit? You should try going east.
There is a cashew and a Comic Strip Calendar on the floor.
You are carrying: a broccoli, a bug and a butterfly.

your action:

Response: go east<|im_end|>take American keycard from safe<|im_end|>unlock American safe with American keycard<|im_end|>open American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, recover the passkey from the chest. And then, try to go east. After that, close the locker inside the pantry. Having closed the locker, make sure the locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened chest in the corner. The chest contains a passkey. You can see a locked freezer.
There is an unguarded exit to the east.
You are carrying: a bowl, an Advent Calendar and a pillow.

your action:

Response: take passkey from chest<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the latchkey from the bar in the salon. And then, attempt to venture south. Then, make absolutely sure that the box is shut. After that, Insert the latchkey into the box inside the playroom to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An ordinary one.
You bend down to tie your shoe. When you stand up, you notice a bar. On the bar you make out a latchkey. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a tablet on the floor.
You are carrying: a peanut and a type Y key.

your action:

Response: take latchkey from bar<|im_end|>go south<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could recover the keycard from the counter in the kitchenette. Then, go to the east. Next, close the box in the cookery. After that, make it so that the box is locked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Wow! You're in a kitchenette.
What's that over there? It looks like it's a counter. On the counter you see a keycard. You make out a bowl. Make a note of this, you might have to put stuff on or in it later on. On the bowl you make out a sandwich. I mean, just wow! Isn't TextWorld just the best? You make out a plate. The plate is normal. But the thing hasn't got anything on it. You can make out a table. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going east.
You are carrying: a fondue, a controller and a nest of earwigs.

your action:

Response: take keycard from counter<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to go to the north. After that, recover the latchkey from the floor of the dish-pit. Then, go to the south. With that done, insert the latchkey into the safe's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Look at you, bigshot, walking into a salon like it isn't some huge deal. You try to gain information on your surroundings by using a technique you call "looking."
You see a safe. You make out a closed standard looking Canadian box nearby.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a plant on the floor.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to retrieve the type V key from the recliner. And then, check that the type V safe in the bedroom is unlocked with the type V key. Once you have unlocked the type V safe, make absolutely sure that the type V safe in the bedroom is wide open. And then, pick up the cd from the type V safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You scan the room, seeing a type V safe. You shudder, but continue examining the room. You see a recliner. On the recliner you make out a type V key. You see a couch. The couch is ordinary. Looks like someone's already been here and taken everything off it, though. Look over there! a stand. You wonder idly who left that here. The stand is typical. But oh no! there's nothing on this piece of trash. You make out a shelf. Why don't you take a picture of it, it'll last longer! Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the shelf.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a novel on the floor.
You are carrying: a knife and a controller.

your action:

Response: take type V key from recliner<|im_end|>unlock type V safe with type V key<|im_end|>open type V safe<|im_end|>take cd from type V safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to insert the keycard into the box's lock to unlock it. After that, look and see that the box is opened. After opening the box, retrieve the key from the box. And then, make absolutely sure that the locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You make a grand eccentric entrance into a kitchenette. The room is well lit.
You can make out a closed locker close by. You see a box. You can see a rack. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
There is a carrot on the floor.
You are carrying: a cabbage and a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take key from box<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to head north. And then, take the rectangular passkey from the rack. After picking up the rectangular passkey, venture south. If you can get around to doing that, lock the rectangular chest within the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
A closed rectangular chest is right there by you. You can see an opened cabinet right there by you. The cabinet contains an insect. You can make out a table. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going north.
There is a stick of butter on the floor.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take rectangular passkey from rack<|im_end|>go south<|im_end|>lock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, travel west. That done, retrieve the laptop from the bar inside the bedroom. And then, travel east. Once you finish that, rest the laptop on the pan inside the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You can make out a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. The pan is typical. On the pan you can see a keycard. You can see a saucepan. However, the saucepan, like an empty saucepan, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take laptop from bar<|im_end|>go east<|im_end|>put laptop on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could head north. Next, retrieve the synthesizer from the floor of the recreation zone. Then, try to move south. Then, place the synthesizer on the bookshelf in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a lavender scented locker. You see a lavender scented box. There's something strange about this thing being here, but you don't have time to worry about that now. Hey, want to see a bookshelf? Look over there, a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it. You smell a wretched smell, and follow it to a chair. The chair is ordinary. On the chair you make out a lavender scented passkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a lavender scented keycard on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take synthesizer<|im_end|>go south<|im_end|>put synthesizer on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the TextWorld limited edition key into the TextWorld limited edition box's lock to unlock it. Then, ensure that the TextWorld limited edition box in the kitchen is open. After that, take the key from the TextWorld limited edition box. After that, insert the key into the box in the kitchen's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
You can make out a locked box right there by you. You see a locked TextWorld limited edition box. You can make out a platter. Make a note of this, you might have to put stuff on or in it later on. But oh no! there's nothing on this piece of junk.
You need an unguarded exit? You should try going west.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>take key from TextWorld limited edition box<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, take the passkey from the counter. After stealing the passkey, try to move east. Then, check that the safe within the garage is unlocked with the passkey. After that, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You see a locked rectangular box, which looks ordinary, in the corner. What's that over there? It looks like it's a counter. On the counter you can see a passkey. Oh, great. Here's a workbench. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You can make out a rack. The rack is ordinary. The rack appears to be empty. You move on, clearly angry about your TextWorld experience.
There is an unblocked exit to the east.
There is a stick of butter on the floor.
You are carrying: a rectangular key and a mat.

your action:

Response: take passkey from counter<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, take the latchkey from the chair. With the latchkey, travel east. And then, close the box. And then, make sure the box in the steam room is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. You begin to take stock of what's here.
You see a closed formless locker. You can make out a locked suitcase. Were you looking for a chair? Because look over there, it's a chair. You see a latchkey and a formless passkey on the chair.
There is an unguarded exit to the east.
There is a broccoli on the floor.
You are carrying nothing.

your action:

Response: take latchkey from chair<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to lift the nest of caterpillars from the floor of the bathroom. Then, make an effort to travel east. And then, open the locker within the studio. After that, you can insert the nest of caterpillars into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
I just think it's awesome that you're in a bathroom now.
You make out a counter. Looks like someone's already been here and taken everything off it, though. You move on, clearly upset with TextWorld. You hear a noise behind you and spin around, but you can't see anything other than a board. On the board you can make out a cashew. You can make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. You see a fly larva on the table.
There is an exit to the east. Don't worry, it is unguarded.
There is a nest of caterpillars and a broom on the floor.
You are carrying: a cushion.

your action:

Response: take nest of caterpillars<|im_end|>go east<|im_end|>open locker<|im_end|>insert nest of caterpillars into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to move west. Following that, pick up the rectangular passkey from the stand in the attic. After that, attempt to go to the east. Okay, and then, Insert the rectangular passkey into the rectangular box inside the lounge to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the lounge.
You can make out a closed rectangular box. You make out a bed stand. But the thing is empty, unfortunately.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular passkey from stand<|im_end|>go east<|im_end|>lock rectangular box with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, open the Canadian limited edition box inside the dish-pit. Having opened the Canadian limited edition box, retrieve the worm from the Canadian limited edition box. With the worm, move east. And then, place the worm on the armchair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place.
You see a Canadian limited edition box. Hey, want to see a safe? Look over there, a safe. You can see a locked refrigerator. You see a table. The table appears to be empty.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a whisk on the floor.
You are carrying: a loaf of bread and a Canadian limited edition key.

your action:

Response: open Canadian limited edition box<|im_end|>take worm from Canadian limited edition box<|im_end|>go east<|im_end|>put worm on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, recover the spherical latchkey from the chair inside the studio. And then, move south. Then, look and see that the spherical chest within the dish-pit is closed. And then, look and see that the spherical chest inside the dish-pit is locked with the spherical latchkey. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You have entered the most standard of all possible studios.
You make out a bureau. What a letdown! The bureau is empty! You can make out a chair. You see a spherical latchkey on the chair.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a laptop on the floor.
You are carrying: a mop.

your action:

Response: take spherical latchkey from chair<|im_end|>go south<|im_end|>close spherical chest<|im_end|>lock spherical chest with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, take a trip east. If you can manage that, ensure that the safe in the chamber is open. After that, take the manuscript from the safe. And then, toss the manuscript on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. I guess you better just go and list everything you see here.
You make out a rack. The rack is ordinary. The rack appears to be empty.
There is an unguarded exit to the east.
You are carrying: a cookie, a loaf of bread, a type 6 key and a textbook.

your action:

Response: go east<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the formless safe inside the workshop with the formless passkey. After that, ensure that the formless safe within the workshop is open. After that, take the telephone from the formless safe inside the workshop. After you have picked up the telephone, place the telephone into the box in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one. The room is well lit.
You see a box. The box contains a latchkey. You make out a formless safe. Hmmm... what else, what else? You can make out a shelf. On the shelf you make out an Advent Calendar. You can make out a stand. The stand is typical. The stand appears to be empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a formless passkey.

your action:

Response: unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take telephone from formless safe<|im_end|>insert telephone into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, move east. With that over with, retrieve the American limited edition key from the table. And then, unlock the American limited edition safe in the dish-pit. After that, open the American limited edition safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You can make out a stand. The stand is ordinary. But the thing is empty. You can see a mantle. Unfortunately, there isn't a thing on it. You see an armchair. I guess it's true what they say, if you're looking for an armchair, go to TextWorld. But the thing hasn't got anything on it. You scan the room, seeing a desk. You shudder, but continue examining the desk. The desk is normal. On the desk you see a printer.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American limited edition key from table<|im_end|>unlock American limited edition safe with American limited edition key<|im_end|>open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to unlock the formless safe. After that, open the formless safe. Then, pick up the hat from the formless safe. Then, put the hat on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You see a locked formless safe close by. You can make out a soap scented locker. Make a note of this, you might have to put stuff on or in it later on. You see a table. The table is usual. On the table you can see a burger. There's something strange about this being here, but you can't put your finger on it. Were you looking for a rack? Because look over there, it's a rack. Unfortunately, there isn't a thing on it. Were you looking for a shelf? Because look over there, it's a shelf. You wonder idly who left that here. On the shelf you can see a legume. You shudder, but continue examining the room.
There is an unguarded exit to the north.
There is a soap scented key on the floor.
You are carrying: a licorice strip, a stick of butter and a formless keycard.

your action:

Response: unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take hat from formless safe<|im_end|>put hat on table<|im_end|>