Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. With that over with, retrieve the sandwich from the box. After that, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal one. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a safe. What's that over there? It looks like it's a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
There is a cloak on the floor.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, unlock the spherical locker inside the salon with the spherical latchkey. And then, ensure that the spherical locker in the salon is open. And then, recover the Canadian keycard from the spherical locker. After taking the Canadian keycard, Put the Canadian keycard into the Canadian safe within the salon to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the salon. Let's see what's in here.
You see a closed usual looking Canadian safe nearby. You hear a noise behind you and spin around, but you can't see anything other than a spherical locker. You check the price tag that hangs off the spherical locker. Sixty big ones?! That's ridiculous! You know my friend, they work for the post office? I'm sure my friend could get you one of those for 50 bucks! You can make out a locked chest. You can make out a mantelpiece. The mantelpiece is usual. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a spherical latchkey and a cd.

your action:

Response: unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take Canadian keycard from spherical locker<|im_end|>lock Canadian safe with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, unlock the Canadian style box inside the chamber. And then, doublecheck that the Canadian style box within the chamber is open. Then, recover the manuscript from the Canadian style box within the chamber. And then, throw the manuscript on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the chamber. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a Canadian style box. Make a note of this, you might have to put stuff on or in it later on. You can make out a closed box.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a novel on the floor.
You are carrying: a Canadian style latchkey, a keycard, a pair of headphones and a book.

your action:

Response: unlock Canadian style box with Canadian style latchkey<|im_end|>open Canadian style box<|im_end|>take manuscript from Canadian style box<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, if it's not too much trouble, I need you to make an effort to move north. After that, pick up the backup calendar from the floor of the study. After that, make an attempt to move south. After that, rest the backup calendar on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've seen better workshops, but at least this one seems pretty usual.
You can see a trunk. There's something strange about this being here, but you can't put your finger on it. The trunk is empty! This is the worst thing that could possibly happen, ever! You see a table. You see an onion on the table. You can make out a desk. The desk is standard. But the thing is empty, unfortunately. Hm. Oh well You can see a mantle. On the mantle you see a fly larva.
There is an unblocked exit to the north.
You are carrying: a shadfly.

your action:

Response: go north<|im_end|>take backup calendar<|im_end|>go south<|im_end|>put backup calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First thing I need you to do is to open the American chest in the kitchen. And then, recover the latchkey from the American chest inside the kitchen. Then, try to head east. With that accomplished, make sure that the locker in the kitchenette is unlocked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You can make out a closed American chest right there by you. You make out a shelf. Why don't you take a picture of it, it'll last longer! The shelf is ordinary. But there isn't a thing on it.
There is an unguarded exit to the east.
There is an American passkey on the floor.
You are carrying: a grape and a formless keycard.

your action:

Response: open American chest<|im_end|>take latchkey from American chest<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First, it would be good if you could make an attempt to venture east. After that, retrieve the American limited edition passkey from the TextWorld limited edition safe in the canteen. Having got the American limited edition passkey, doublecheck that the American limited edition chest is unlocked with the American limited edition passkey. Then, ensure that the American limited edition chest inside the canteen is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
You make out a Microsoft safe. You can see a rectangular chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is standard. But oh no! there's nothing on this piece of junk. What's the point of an empty shelf?
There is an unblocked exit to the east.
There is a Microsoft passkey, a rectangular passkey and a teapot on the floor.
You are carrying: a TextWorld limited edition passkey.

your action:

Response: go east<|im_end|>take American limited edition passkey from TextWorld limited edition safe<|im_end|>unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, recover the key from the floor of the cubicle. Then, venture south. After that, close the safe in the scullery. After that, look and see that the safe is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in a place we're calling a cubicle.
You can see a display. You see a shelf. Wow, isn't TextWorld just the best? The shelf is typical. But the thing is empty. You make out an armchair. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the armchair! oh well.
There is an unguarded exit to the south.
There is a key and a Comic Strip Calendar on the floor.
You are carrying: a banana, a type 4 latchkey and a kettle.

your action:

Response: take key<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, take the cuboid keycard from the Microsoft style chest. Then, make an attempt to travel south. And then, check that the cuboid safe in the bathroom is unlocked with the cuboid keycard. After that, look and see that the cuboid safe inside the bathroom is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a Microsoft style chest. The Microsoft style chest contains a cuboid keycard and a Microsoft style keycard. You make out a locked trunk close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. What's that over there? It looks like it's a desk. The desk is usual. But the thing is empty, unfortunately.
There is an unguarded exit to the south.
You are carrying: a peanut and a butterfly.

your action:

Response: take cuboid keycard from Microsoft style chest<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to go north. With that accomplished, retrieve the binder from the floor of the workshop. After getting the binder, make an effort to go south. With that over with, drop the binder on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a garlic clove and a butterfly on the floor.
You are carrying: a peanut, a towel and a shadfly.

your action:

Response: go north<|im_end|>take binder<|im_end|>go south<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, retrieve the keycard from the counter inside the closet. Then, unlock the chest inside the closet. After that, open the chest. And then, pick up the top hat from the chest in the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. Hmm. You always thought you'd be more excited to see a chest in a room. You see a closed trunk. You see a counter. The counter is ordinary. On the counter you can make out a keycard. You see a workbench. The workbench is usual. The workbench appears to be empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a paper towel and a binder.

your action:

Response: take keycard from counter<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take top hat from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make absolutely sure that the fudge scented locker is unlocked. And then, open the fudge scented locker. After that, pick up the cashew from the fudge scented locker in the bedchamber. If you can get your hands on the cashew, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber. The room is well lit.
You can make out a locked fudge scented locker nearby. Oh wow! Is that what I think it is? It is! It's a safe. Oh, great. Here's a mantelpiece. Why don't you take a picture of it, it'll last longer! Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north.
There is a sandwich on the floor.
You are carrying: a grape, a fudge scented keycard, a key and a manuscript.

your action:

Response: unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take cashew from fudge scented locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, look and see that the Canadian limited edition chest is open. Then, take the spoon from the Canadian limited edition chest. After stealing the spoon, head south. Then, put the spoon on the mantle. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one. You can barely contain your excitement.
You see a closed Canadian limited edition chest, which looks normal, close by. You can see a platter. But oh no! there's nothing on this piece of junk. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Canadian limited edition latchkey, a napkin, a teaspoon and a blanket.

your action:

Response: open Canadian limited edition chest<|im_end|>take spoon from Canadian limited edition chest<|im_end|>go south<|im_end|>put spoon on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could move east. With that done, assure that the fudge scented safe within the attic is ajar. Then, pick up the pair of pants from the fudge scented safe. And then, throw the pair of pants on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fondue, a glass and a towel.

your action:

Response: go east<|im_end|>open fudge scented safe<|im_end|>take pair of pants from fudge scented safe<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First of all, you could, like, head north. After that, lift the printer from the floor of the studio. After that, attempt to take a trip south. Then, put the printer on the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a formless box. I mean, just wow! Isn't TextWorld just the best? You can make out a bench. The bench is ordinary. On the bench you can make out a formless keycard.
There is an unblocked exit to the north.
There is a cushion and a monitor on the floor.
You are carrying: a mouse and a shoe.

your action:

Response: go north<|im_end|>take printer<|im_end|>go south<|im_end|>put printer on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip west. Then, retrieve the printer from the desk inside the office. And then, attempt to move east. Okay, and then, you can deposit the printer into the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar. You begin to take stock of what's in the room.
What's that over there? It looks like it's a box. What a letdown! The box is empty! You rest your hand against a wall, but you miss the wall and fall onto a table. The table is usual. On the table you make out a candy bar.
You need an unblocked exit? You should try going west.
There is a latchkey on the floor.
You are carrying: a type 8 latchkey and a plant.

your action:

Response: go west<|im_end|>take printer from desk<|im_end|>go east<|im_end|>insert printer into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could travel north. If you can finish that, retrieve the sock from the rack in the pantry. Then, venture south. With that over with, drop the sock on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You can make out a box. You wonder idly who left that here. You smell an awful smell, and follow it to a dresser. You make out a counter. The counter is typical. But the thing is empty. Look out! It's a- oh, never mind, it's just a table. You see a mop on the table.
There is an exit to the north. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take sock from rack<|im_end|>go south<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to try to head east. Then, ensure that the safe within the office is open. After that, pick up the cake scented key from the safe inside the office. Then, check that the cake scented locker in the office is unlocked with the cake scented key. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You can barely contain your excitement.
You see a spherical box. The spherical box is empty! This is the worst thing that could possibly happen, ever! You can make out an armchair. On the armchair you can make out a desktop computer. Huh, weird.
You need an unblocked exit? You should try going east.
There is a stick of butter and a spherical keycard on the floor.
You are carrying: a coffee cup.

your action:

Response: go east<|im_end|>open safe<|im_end|>take cake scented key from safe<|im_end|>unlock cake scented locker with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. With that over with, ensure that the chest inside the garage is open. And then, recover the shoe from the chest in the garage. And then, place the shoe on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well I'll be, you are in a place we're calling a pantry.
You can make out a non-euclidean box. You can see a closed safe.
You need an unblocked exit? You should try going east.
There is a non-euclidean latchkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take shoe from chest<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, pick up the keycard from the floor of the cookhouse. After taking the keycard, go south. With that over with, assure that the safe in the steam room is unlocked with the keycard. Having unlocked the safe, make it so that the safe inside the steam room is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place. I guess you better just go and list everything you see here.
You can see an opened freezer in the room. Empty! What kind of nightmare TextWorld is this? You can make out a closed type 6 safe.
There is an unblocked exit to the south.
There is a chocolate bar, a keycard and a type 6 latchkey on the floor.
You are carrying: a fondue and a legume.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to move west. With that accomplished, retrieve the bug from the floor of the salon. After that, try to move east. Following that, throw the bug on the floor of the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place.
You can see a rectangular safe. You make out a chest. Now that's what I call TextWorld! Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a rectangular keycard on the floor.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the Microsoft style box is unlocked with the Microsoft style passkey. And then, make it so that the Microsoft style box is opened. Then, take the passkey from the Microsoft style box within the washroom. And then, lock the locker inside the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Guess what, you are in the place we're calling the washroom. You begin looking for stuff.
You can make out a locker! You can make out a Microsoft style box.
There is an unguarded exit to the west.
There is a legume on the floor.
You are carrying: a loaf of bread, a Microsoft style passkey, an insect and a broom.

your action:

Response: unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>take passkey from Microsoft style box<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to take a trip west. Then, lift the broccoli from the floor of the launderette. And then, eat the broccoli. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in an ordinary kind of place. That is to say, you're in a studio. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed chest in the corner. You see a closed safe.
There is an exit to the west. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a candy bar, a cauliflower and a key.

your action:

Response: go west<|im_end|>take broccoli<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, travel west. With that done, pick up the keycard from the shelf within the bedroom. And then, attempt to go to the east. That done, lock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place. I guess you better just go and list everything you see here.
Look out! It's a- oh, never mind, it's just a chest. You see a type V safe. The type V safe contains a type V latchkey. You can make out a desk. But there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying: a sandwich, a Microsoft latchkey and a bug.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your first objective is to try to move east. Once you get around to doing that, retrieve the non-euclidean passkey from the floor of the washroom. Then, look and see that the non-euclidean box inside the washroom is unlocked. And then, make absolutely sure that the non-euclidean box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
You see a formless box. You make out a type 5 locker. The type 5 locker is empty! This is the worst thing that could possibly happen, ever! As if things weren't amazing enough already, you can even see a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it. Silly counter, silly, empty, good for nothing counter. Were you looking for a stand? Because look over there, it's a stand. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the east.
There is a formless keycard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, you could, like, make an effort to go south. Okay, and then, assure that the safe in the pantry is opened. And then, take the non-euclidean passkey from the safe. If you have picked up the non-euclidean passkey, doublecheck that the non-euclidean chest is locked with the non-euclidean passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place. You start to take note of what's in the room.
You make out a box. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a burger, a passkey and a keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take non-euclidean passkey from safe<|im_end|>lock non-euclidean chest with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, venture east. Okay, and then, make sure that the Canadian limited edition locker is ajar. Then, take the Quote of the Day Calendar from the Canadian limited edition locker. Then, sit the Quote of the Day Calendar on the bookshelf in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You make out a box. The box is empty, what a horrible day! You smell a great smell, and follow it to a couch. There's something about an object in a room that's just so... TextWorld. The couch is usual. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going east.
There is a gummy bear on the floor.
You are carrying: a chocolate bar, a garlic clove and a Canadian limited edition passkey.

your action:

Response: go east<|im_end|>open Canadian limited edition locker<|im_end|>take Quote of the Day Calendar from Canadian limited edition locker<|im_end|>put Quote of the Day Calendar on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, try to travel south. Then, take the key from the table. Then, make absolutely sure that the chest inside the scullery is unlocked with the key. And then, ensure that the chest in the scullery is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An ordinary kind of place.
Oh wow! Is that what I think it is? It is! It's a bench. The bench is ordinary. On the bench you can see a mop and a fly larva. You can see a board. Why don't you take a picture of it, it'll last longer! The board is typical. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a gummy bear.

your action:

Response: go south<|im_end|>take key from table<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the TextWorld style box within the closet is unlocked with the TextWorld style latchkey. And then, make it so that the TextWorld style box is wide open. Then, pick up the fly larva from the TextWorld style box. After that, deposit the fly larva on the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You make out a TextWorld style box. There's something strange about this being here, but you can't put your finger on it. You can see a locked spherical locker. You see a box.
There is an unguarded exit to the north.
There is a spherical keycard on the floor.
You are carrying: a durian, a TextWorld style latchkey and a latchkey.

your action:

Response: unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>take fly larva from TextWorld style box<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to head east. And then, open the chest. After that, take the durian from the chest in the chamber. And then, eat the durian. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened normal looking display nearby. The display is empty, what a horrible day! You make out a type 6 locker.
You need an unblocked exit? You should try going east.
There is a candy bar, a burger and a type 6 key on the floor.
You are carrying: a loaf of bread and a bug.

your action:

Response: go east<|im_end|>open chest<|im_end|>take durian from chest<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. That done, pick up the American limited edition keycard from the table in the kitchen. Then, unlock the American limited edition safe inside the kitchen. Then, make absolutely sure that the American limited edition safe in the kitchen is wide open. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
You make out a cabinet. Huh, weird. What a letdown! The cabinet is empty! You see a desk. But the thing is empty. You can make out a chair. You see a Cat Calendar on the chair.
You need an unguarded exit? You should try going east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take American limited edition keycard from table<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, go south. After that, make sure that the safe inside the laundromat is open. After you have opened the safe, recover the potato from the safe within the laundromat. After that, eat the potato. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal. You begin to take stock of what's in the room.
You can see a bookshelf. You wonder idly who left that here. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
There is a loaf of bread, a stick of butter and a printer on the floor.
You are carrying: a licorice strip, a shadfly and a plant.

your action:

Response: go south<|im_end|>open safe<|im_end|>take potato from safe<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First step, make absolutely sure that the safe within the scullery is wide open. After that, take the glass from the safe. After taking the glass, attempt to move east. And then, deposit the glass on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You can see a closed safe nearby. You can see a saucepan. The saucepan is normal. Looks like someone's already been here and taken everything off it, though. You see a gleam over in a corner, where you can see a rack. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey, a broom, a printer and a cushion.

your action:

Response: open safe<|im_end|>take glass from safe<|im_end|>go east<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, attempt to travel west. If you can manage that, retrieve the elderberry from the locker inside the bar. After that, eat the elderberry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Look at you, bigshot, walking into an attic like it isn't some huge deal.
You make out an opened crate in the room. The crate contains a latchkey. You make out a safe.
There is an exit to the west. Don't worry, it is unblocked.
There is a cashew on the floor.
You are carrying: a shadfly and a desktop computer.

your action:

Response: go west<|im_end|>take elderberry from locker<|im_end|>eat elderberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel west. After that, retrieve the golf tee from the type 5 locker in the pantry. With the golf tee, make an attempt to travel east. Then, rest the golf tee on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You have walked into the most normal of all possible salons. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a shelf. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a licorice strip and a novel on the floor.
You are carrying: a vacuum.

your action:

Response: go west<|im_end|>take golf tee from type 5 locker<|im_end|>go east<|im_end|>put golf tee on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First stop, make an effort to go to the south. Okay, and then, doublecheck that the type F chest in the cellar is open. And then, pick up the lampshade from the type F chest. And then, insert the lampshade into the display. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
You hear a noise behind you and spin around, but you can't see anything other than a rack. What a coincidence, weren't you just thinking about a rack? But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a teapot on the floor.
You are carrying: a broom.

your action:

Response: go south<|im_end|>open type F chest<|im_end|>take lampshade from type F chest<|im_end|>insert lampshade into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, doublecheck that the safe in the study is unlocked with the latchkey. Then, open the safe in the study. After pulling open the safe, retrieve the bug from the safe. With the bug, place the bug on the mantelpiece. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one. Let's see what's in here.
You make out a safe. You can make out a closed bureau. Look out! It's a- oh, never mind, it's just a mantelpiece. The mantelpiece is typical. Unfortunately, there isn't a thing on it. You swear loudly. Were you looking for a bookshelf? Because look over there, it's a bookshelf. The bookshelf is usual. But there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst. You make out a shelf. Unfortunately, there isn't a thing on it. As if things weren't amazing enough already, you can even see a mantle. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
You are carrying: a latchkey and a type V passkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>put bug on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to head east. Then, unlock the locker inside the bathroom with the latchkey. Then, open the locker inside the bathroom. Then, pick up the broom from the locker in the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place.
You can make out a locked box right there by you.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey, a passkey, a worm and a nest of shrimp.

your action:

Response: go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First, it would be fantastic if you could recover the Microsoft passkey from the floor of the pantry. After that, make sure that the Microsoft locker is unlocked with the Microsoft passkey. After that, make absolutely sure that the Microsoft locker in the pantry is wide open. And then, you can insert the plant inside the Microsoft locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard one.
You can see a locked Microsoft locker. You can make out a locked safe. You can make out a rack. The rack appears to be empty.
There is an unguarded exit to the north.
There is a fondue, a Microsoft passkey and a latchkey on the floor.
You are carrying: a garlic clove, a durian, a plant, a shadfly and a monitor.

your action:

Response: take Microsoft passkey<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>insert plant into Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the type F chest in the kitchen with the type F passkey. After you have unlocked the type F chest, make it so that the type F chest inside the kitchen is ajar. After opening the type F chest, recover the key from the type F chest. After that, unlock the locker within the kitchen with the key. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place.
You can make out a locked locker nearby. You can make out a type F chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. You shudder, but continue examining the table. The table is standard. On the table you can see a sandwich.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a knife on the floor.
You are carrying: a type F passkey.

your action:

Response: unlock type F chest with type F passkey<|im_end|>open type F chest<|im_end|>take key from type F chest<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First stop, attempt to move east. After that, make sure that the type 5 safe within the attic is open. After that, recover the shadfly from the type 5 safe within the attic. After that, rest the shadfly on the counter within the attic. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You scan the room, seeing a cabinet. You can see a desk. The desk is standard. On the desk you see a staple. You can't wait to tell the folks at home about this!
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type 5 safe<|im_end|>take shadfly from type 5 safe<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to move north. With that over with, pick up the teaspoon from the pan in the scullery. And then, make an effort to take a trip south. Then, sit the teaspoon on the bowl. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
Hey, want to see a fridge? Look over there, a fridge. Huh, weird. Empty! What kind of nightmare TextWorld is this? You can see a bowl. You see a sandwich on the bowl. What's that over there? It looks like it's a platter. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a gummy bear and a lamp.

your action:

Response: go north<|im_end|>take teaspoon from pan<|im_end|>go south<|im_end|>put teaspoon on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First stop, make an effort to head west. Once you accomplish that, pick up the backup calendar from the case within the workshop. And then, move east. And then, throw the backup calendar on the floor of the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Welcome to the washroom.
You can see a board. The board is standard. On the board you can see a loaf of bread, a paper towel, a shadfly and an insect.
There is an exit to the west. Don't worry, it is unguarded.
There is a licorice strip on the floor.
You are carrying: a fondue and a type H key.

your action:

Response: go west<|im_end|>take backup calendar from case<|im_end|>go east<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, retrieve the passkey from the table. With the passkey, make an attempt to head east. And then, close the box in the attic. And then, lock the box with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You bend down to tie your shoe. When you stand up, you notice a crate, so there's that. Empty! What kind of nightmare TextWorld is this? You can see a closed usual looking Canadian limited edition locker close by. You make out a table. You see a passkey and a shirt on the table.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a scarf on the floor.
You are carrying: a licorice strip, a sandwich, a type 5 key and a Canadian limited edition keycard.

your action:

Response: take passkey from table<|im_end|>go east<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to head south. Okay, and then, make absolutely sure that the American chest inside the cubicle is ajar. And then, pick up the passkey from the American chest. After that, lock the box with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You see a dresser.
There is an exit to the south. Don't worry, it is unblocked.
There is an onion and a fondue on the floor.
You are carrying: a loaf of bread, a formless latchkey and a desktop computer.

your action:

Response: go south<|im_end|>open American chest<|im_end|>take passkey from American chest<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. Following that, open the non-euclidean safe within the study. Having pulled open the non-euclidean safe, pick up the garlic clove from the non-euclidean safe. And then, eat the garlic clove. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
You can make out a locked Microsoft chest. You can see a non-euclidean box.
There is an unguarded exit to the south.
There is a non-euclidean key on the floor.
You are carrying: a non-euclidean latchkey, a non-euclidean passkey, a Microsoft passkey and a kettle.

your action:

Response: go south<|im_end|>open non-euclidean safe<|im_end|>take garlic clove from non-euclidean safe<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, take a trip west. With that done, pick up the vacuum from the floor of the launderette. After taking the vacuum, head east. And then, put the vacuum on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a spherical chest! You see a rack. The rack is ordinary. The rack appears to be empty.
There is an unguarded exit to the west.
There is a gooseberry on the floor.
You are carrying: a spherical key.

your action:

Response: go west<|im_end|>take vacuum<|im_end|>go east<|im_end|>put vacuum on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to take a trip south. And then, pick-up the latchkey from the floor of the attic. And then, insert the latchkey into the box's lock to unlock it. And then, ensure that the box inside the attic is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the workshop. You begin looking for stuff.
You can make out a closed TextWorld locker. What's that over there? It looks like it's a stand. On the stand you can see a TextWorld keycard and a Cat Calendar. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a golf tee, a sock and a mop.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First stop, make an attempt to head west. With that done, retrieve the cashew from the shelf inside the basement. And then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Well I'll be, you are in the place we're calling the restroom.
You rest your hand against a wall, but you miss the wall and fall onto a board. Looks like someone's already been here and taken everything off it, though. You see a bench. But the thing is empty. You can make out a table. But the thing hasn't got anything on it. Hey, want to see a counter? Look over there, a counter. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going west.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take cashew from shelf<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to recover the formless latchkey from the bed. After that, move south. And then, make sure that the formless locker is unlocked. And then, ensure that the formless locker inside the cubicle is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out an opened standard looking box nearby. The box is empty! What a waste of a day! You make out a bed. The bed is ordinary. On the bed you can see a formless latchkey.
You need an unguarded exit? You should try going south.
There is a laptop on the floor.
You are carrying: a TextWorld key and a bowl.

your action:

Response: take formless latchkey from bed<|im_end|>go south<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, retrieve the rectangular latchkey from the American limited edition box inside the chamber. After that, head south. Next, check that the rectangular safe inside the cubicle is unlocked with the rectangular latchkey. Then, ensure that the rectangular safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened American limited edition box. The American limited edition box contains a rectangular latchkey. The light flickers for a second, but nothing else happens. Hey, want to see a Henderson's style locker? Look over there, a Henderson's style locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is an American limited edition passkey and a Henderson's style passkey on the floor.
You are carrying: a sandwich and a mat.

your action:

Response: take rectangular latchkey from American limited edition box<|im_end|>go south<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the non-euclidean safe in the studio is open. And then, retrieve the passkey from the non-euclidean safe. If you can get your hands on the passkey, unlock the safe in the studio. After that, look and see that the safe inside the studio is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one. You begin looking for stuff.
You see a safe. You shudder, but continue examining the room. You see a gleam over in a corner, where you can see a non-euclidean safe.
There is an unguarded exit to the north.
There is a cookie and a pizza on the floor.
You are carrying: a candy bar.

your action:

Response: open non-euclidean safe<|im_end|>take passkey from non-euclidean safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, make an attempt to head south. Then, make absolutely sure that the type 5 safe within the bar is opened. Then, retrieve the loaf of bread from the type 5 safe in the bar. After taking the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
Were you looking for a bench? Because look over there, it's a bench. Wow, isn't TextWorld just the best? The bench is standard. However, the bench, like an empty bench, has nothing on it. You smell a great smell, and follow it to a rack. Now why would someone leave that there? The rack is standard. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a candy bar and a vacuum on the floor.
You are carrying: a fondue, a sponge and a worm.

your action:

Response: go south<|im_end|>open type 5 safe<|im_end|>take loaf of bread from type 5 safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, if it's not too much trouble, I need you to ensure that the chest inside the basement is open. After that, pick up the fly larva from the chest in the basement. Having got the fly larva, try to take a trip east. With that accomplished, place the fly larva on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You smell an interesting smell, and follow it to a chest. You can make out a stand. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the east.
There is a hat on the floor.
You are carrying: a key.

your action:

Response: open chest<|im_end|>take fly larva from chest<|im_end|>go east<|im_end|>put fly larva on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to travel north. With that accomplished, lift the shoe from the floor of the pantry. After taking the shoe, go to the south. Next, throw the shoe on the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one. Let's see what's in here.
You can see a type E chest. You can make out a chest.
There is an exit to the north. Don't worry, it is unguarded.
There is a salad on the floor.
You are carrying: a type E keycard.

your action:

Response: go north<|im_end|>take shoe<|im_end|>go south<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be great if you could unlock the type 0 box. And then, ensure that the type 0 box in the basement is open. And then, pick up the latchkey from the type 0 box inside the basement. And then, insert the latchkey into the locker in the basement's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one.
Look out! It's a- oh, never mind, it's just a locker. You bend down to tie your shoe. When you stand up, you notice a type 0 box. If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet. The cabinet is empty, what a horrible day! You see a workbench. The workbench is typical. Looks like someone's already been here and taken everything off it, though. You can make out a stand. But the thing hasn't got anything on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
You need an unguarded exit? You should try going north.
There is a scarf on the floor.
You are carrying: an onion and a type 0 keycard.

your action:

Response: unlock type 0 box with type 0 keycard<|im_end|>open type 0 box<|im_end|>take latchkey from type 0 box<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to go to the south. With that accomplished, look and see that the type W chest in the office is wide open. After that, recover the backup calendar from the type W chest. Then, place the backup calendar on the stand inside the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You make a grand eccentric entrance into a canteen. You begin to take stock of what's in the room.
You can see a case. The case contains a teapot. A closed cabinet is in the corner.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a grape and a book.

your action:

Response: go south<|im_end|>open type W chest<|im_end|>take backup calendar from type W chest<|im_end|>put backup calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First step, try to move north. After that, take the passkey from the shelf. After that, attempt to take a trip south. With that done, make it so the safe within the workshop is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Were you looking for a safe? Because look over there, it's a safe. You bend down to tie your shoe. When you stand up, you notice a TextWorld chest. A locked Canadian limited edition box is nearby.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type M passkey.

your action:

Response: go north<|im_end|>take passkey from shelf<|im_end|>go south<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel west. That done, retrieve the sponge from the floor of the shower. After that, attempt to take a trip east. Then, insert the sponge into the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a case. The case is empty! What a waste of a day! You rest your hand against a wall, but you miss the wall and fall onto a safe. The safe contains a pizza and a latchkey. Now that's what I call TextWorld! You can see a trunk. The trunk is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
There is a stick of butter on the floor.
You are carrying: a loaf of bread, a rectangular latchkey and a paper towel.

your action:

Response: go west<|im_end|>take sponge<|im_end|>go east<|im_end|>insert sponge into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the soap scented chest is wide open. Having opened the soap scented chest, recover the keycard from the soap scented chest in the study. And then, try to move south. Okay, and then, make it so that the chest in the garage is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You have fallen into the most normal of all possible studys.
You make out a closed soap scented chest here. You see a formless safe. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the south.
You are carrying: a soap scented latchkey and a formless passkey.

your action:

Response: open soap scented chest<|im_end|>take keycard from soap scented chest<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the chest. And then, assure that the chest in the shower is wide open. And then, pick up the vacuum from the chest inside the shower. Then, toss the vacuum on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest.
You need an unguarded exit? You should try going west.
There is a sponge and a mop on the floor.
You are carrying: a pear, a stick of butter and a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take vacuum from chest<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, venture north. Then, lift the passkey from the floor of the chamber. After that, make an attempt to take a trip south. Then, unlock the box with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna.
You can make out a locked box in the corner. You can see a closed spherical safe in the room. You see a closed TextWorld limited edition box. Were you looking for a Microsoft style safe? Because look over there, it's a Microsoft style safe.
You need an unblocked exit? You should try going north.
There is a spherical keycard and a TextWorld limited edition latchkey on the floor.
You are carrying: a Microsoft style keycard and a fork.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to move west. Next, recover the peanut from the floor of the cookery. Then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical kind of place.
You need an unguarded exit? You should try going west.
There is a chocolate bar, a sandwich and a broom on the floor.
You are carrying: a banana, a legume and a salad.

your action:

Response: go west<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, try to take a trip north. Then, pick-up the manuscript from the floor of the bar. And then, try to travel south. And then, place the manuscript on the rack within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room.
You bend down to tie your shoe. When you stand up, you notice a chest. Empty! What kind of nightmare TextWorld is this? Look over there! a rack. The rack is ordinary. Unfortunately, there isn't a thing on it. Hm. Oh well You make out a shelf. But the thing is empty. Aw, here you were, all excited for there to be things on it! You can see a workbench. Unfortunately, there isn't a thing on it. You move on, clearly done caring about TextWorld. You make out a table. The table appears to be empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take manuscript<|im_end|>go south<|im_end|>put manuscript on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, if it's not too much trouble, I need you to attempt to venture west. After that, recover the passkey from the chair. If you have picked up the passkey, attempt to go to the east. Following that, unlock the chest in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study. Let's see what's in here.
You can see a chest. You can make out a mantle. What a coincidence, weren't you just thinking about a mantle? The mantle is ordinary. The mantle appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a chocolate bar on the floor.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>take passkey from chair<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to move west. That done, pick up the controller from the floor of the chamber. With the controller, attempt to head east. And then, put the controller on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. Let's see what's in here.
You smell an interesting smell, and follow it to a suitcase. Make a note of this, you might have to put stuff on or in it later on. The suitcase is empty! This is the worst thing that could possibly happen, ever! You can make out a shelf. You see a durian on the shelf. You rest your hand against a wall, but you miss the wall and fall onto a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you can make out a binder.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a bug on the floor.
You are carrying: an apple, a type M keycard, a fly larva and a butterfly.

your action:

Response: go west<|im_end|>take controller<|im_end|>go east<|im_end|>put controller on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, make an attempt to venture north. With that over with, pick up the key from the floor of the launderette. With the key, go to the south. And then, look and see that the safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone. Okay, just remember what you're here to do, and everything will go great.
Were you looking for a safe? Because look over there, it's a safe. You make out an opened Microsoft limited edition box nearby. The Microsoft limited edition box is empty! This is the worst thing that could possibly happen, ever! You can make out a shelf. The shelf is ordinary. But the thing is empty, unfortunately. Oh wow! Is that what I think it is? It is! It's a mantle. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it? You make out a bench. The bench is typical. On the bench you see a stick of butter.
You need an unblocked exit? You should try going north.
You are carrying: a legume.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First step, recover the key from the rack within the shower. And then, insert the key into the box inside the shower's lock to unlock it. After that, ensure that the box is open. After that, take the bug from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. You begin to take stock of what's in the room.
You can make out a locked normal looking box right there by you. You can see a rack. The rack is standard. On the rack you can make out a coconut, a sandwich, a key and an iron. You can see a table. You wonder idly who left that here. The table is ordinary. But oh no! there's nothing on this piece of junk. Hopefully this doesn't make you too upset.
You need an unblocked exit? You should try going north.
There is a grape on the floor.
You are carrying nothing.

your action:

Response: take key from rack<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take bug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the spherical keycard from the shelf in the bedchamber. Then, insert the spherical keycard into the spherical locker's lock to unlock it. Then, ensure that the spherical locker inside the bedchamber is open. After that, take the manuscript from the spherical locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
You can make out a spherical locker. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. You see a spherical keycard on the shelf. You bend down to tie your shoe. When you stand up, you notice a bookshelf. The bookshelf is usual. But the thing hasn't got anything on it. You make a mental note to not get your hopes up the next time you see a bookshelf in a room.
There is an unblocked exit to the west.
There is a burger on the floor.
You are carrying: a honeydew, a latchkey and a nest of ticks.

your action:

Response: take spherical keycard from shelf<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take manuscript from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to pick up the type 5 passkey from the bench. After that, go to the east. Next, close the type 5 box. After that, doublecheck the type 5 box is locked. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You make out a bench. On the bench you can make out a cookie and a type 5 passkey.
You need an unguarded exit? You should try going east.
You are carrying: a garlic clove.

your action:

Response: take type 5 passkey from bench<|im_end|>go east<|im_end|>close type 5 box<|im_end|>lock type 5 box with type 5 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go east. And then, open the type V safe. After opening the type V safe, recover the Henderson's limited edition key from the type V safe within the chamber. If you can get your hands on the Henderson's limited edition key, make absolutely sure that the Henderson's limited edition box is locked with the Henderson's limited edition key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room. I guess you better just go and list everything you see here.
You see a coffer. The light flickers for a second, but nothing else happens. Empty! What kind of nightmare TextWorld is this? You can make out a counter. But the thing is empty.
There is an unblocked exit to the east.
There is a lightbulb on the floor.
You are carrying: a type V passkey and a latchkey.

your action:

Response: go east<|im_end|>open type V safe<|im_end|>take Henderson's limited edition key from type V safe<|im_end|>lock Henderson's limited edition box with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the soap scented key from the board. After that, insert the soap scented key into the soap scented box's lock to unlock it. Then, open the soap scented box inside the kitchenette. Then, take the blender from the soap scented box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Guess what, you are in the place we're calling the kitchenette.
You can make out a locked soap scented box. You can see a chest. You scan the room, seeing a board. You see a soap scented key on the board.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey, a sponge and a paper towel.

your action:

Response: take soap scented key from board<|im_end|>unlock soap scented box with soap scented key<|im_end|>open soap scented box<|im_end|>take blender from soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to move east. After that, open the type 7 safe. And then, take the insect from the type 7 safe in the office. And then, place the insect on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You can see a closed locker.
There is an unguarded exit to the east.
There is a sandwich and an iron on the floor.
You are carrying: a type 7 latchkey and a latchkey.

your action:

Response: go east<|im_end|>open type 7 safe<|im_end|>take insect from type 7 safe<|im_end|>put insect on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the Microsoft box inside the salon is opened. And then, pick up the American style key from the Microsoft box inside the salon. And then, doublecheck that the American style locker within the salon is unlocked with the American style key. After that, doublecheck that the American style locker is wide open. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You can see a locked American style locker here. You can make out a Microsoft box. You can see a mantelpiece. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? As if things weren't amazing enough already, you can even see a bed stand. You see a novel and a laptop on the bed stand. I mean, just wow! Isn't TextWorld just the best? You see a gleam over in a corner, where you can see a desk. However, the desk, like an empty desk, has nothing on it.
You need an unguarded exit? You should try going west.
There is a Microsoft key on the floor.
You are carrying: a Microsoft limited edition latchkey and a tv.

your action:

Response: open Microsoft box<|im_end|>take American style key from Microsoft box<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to head south. Then, retrieve the rectangular keycard from the suitcase. And then, insert the rectangular keycard into the rectangular box's lock to unlock it. And then, open the rectangular box within the cellar. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one. You begin to take stock of what's here.
You can make out a safe. You can make out a bowl. The bowl is usual. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying: a type M passkey and a pair of headphones.

your action:

Response: go south<|im_end|>take rectangular keycard from suitcase<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the rectangular safe. And then, take the loaf of bread from the rectangular safe. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement.
You make out a rectangular safe. You see a counter. The counter is usual. Unfortunately, there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a rectangular latchkey on the floor.
You are carrying: a cookie, a sandwich and a golf ball.

your action:

Response: open rectangular safe<|im_end|>take loaf of bread from rectangular safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, open the chest inside the garage. And then, recover the keycard from the chest within the garage. And then, make an effort to venture east. Next, assure that the box in the washroom is locked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical kind of place.
You bend down to tie your shoe. When you stand up, you notice a chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a garlic clove, an apple and a carrot.

your action:

Response: open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the Henderson's style chest. Then, make it so that the Henderson's style chest within the bedchamber is ajar. Then, take the pillow from the Henderson's style chest in the bedchamber. With the pillow, ditch the pillow on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked Henderson's style chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. Now why would someone leave that there? You scan the room for a mantelpiece, and you find a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is an unblocked exit to the west.
There is a cookie on the floor.
You are carrying: a gummy bear, a Henderson's style key and a vacuum.

your action:

Response: unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>take pillow from Henderson's style chest<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, go south. After that, open the Canadian style box. And then, take the butterfly from the Canadian style box within the cellar. After that, sit the butterfly on the table inside the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Look around you. Take it all in. It's not every day someone gets to be in a basement. I guess you better just go and list everything you see here.
You see a gleam over in a corner, where you can see a shelf. What a great pairing of adjectives and nouns! You see a bug on the shelf. As if things weren't amazing enough already, you can even see a counter. The counter is typical. The counter appears to be empty.
There is an exit to the south. Don't worry, it is unblocked.
There is a fondue, a legume and a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Canadian style box<|im_end|>take butterfly from Canadian style box<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to go east. That done, open the locker inside the kitchen. After you have pulled open the locker, pick up the TextWorld style passkey from the locker inside the kitchen. Then, look and see the TextWorld style safe inside the kitchen is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
I never took you for the sort of person who would show up in a cookhouse, but I guess I was wrong. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a rack. Wow, isn't TextWorld just the best? The rack appears to be empty.
There is an unguarded exit to the east.
There is a loaf of bread and a ladle on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take TextWorld style passkey from locker<|im_end|>lock TextWorld style safe with TextWorld style passkey<|im_end|>