Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First of all, you could, like, try to venture west. After that, retrieve the desktop computer from the floor of the cubicle. And then, make an effort to head east. That done, put the desktop computer on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. I guess you better just go and list everything you see here.
You make out an opened case. The case contains a Comic Strip Calendar. You make out a closed cuboid locker. You can make out a table. The table is normal. On the table you make out a cuboid key and a Cat Calendar.
You need an unguarded exit? You should try going west.
You are carrying: a textbook.

your action:

Response: go west<|im_end|>take desktop computer<|im_end|>go east<|im_end|>put desktop computer on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, take a trip east. And then, ensure that the non-euclidean chest inside the spare room is open. Then, pick up the durian from the non-euclidean chest within the spare room. After taking the durian, eat the durian. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal one.
You can see a locker. You can make out a refrigerator. You bend down to tie your shoe. When you stand up, you notice a counter. Why don't you take a picture of it, it'll last longer! The counter is normal. The counter appears to be empty.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a non-euclidean keycard and a latchkey.

your action:

Response: go east<|im_end|>open non-euclidean chest<|im_end|>take durian from non-euclidean chest<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the rectangular safe. After that, pick up the legume from the rectangular safe within the bedroom. And then, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You can see a rectangular safe. You can make out a locker.
There is an unblocked exit to the east.
You are carrying: a stick of butter, a Microsoft style key, a rectangular passkey and a key.

your action:

Response: open rectangular safe<|im_end|>take legume from rectangular safe<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the Microsoft limited edition key from the box. After that, make sure that the Microsoft limited edition locker inside the parlor is unlocked with the Microsoft limited edition key. After that, assure that the Microsoft limited edition locker inside the parlor is opened. Then, deposit the frisbee inside the Microsoft limited edition locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
Well how about that, you are in a place we're calling a parlor.
You can see a locked Microsoft limited edition locker. You see an opened box right there by you. The box contains a Microsoft limited edition key and a tv. You see a bench. On the bench you see a candy bar.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a frisbee.

your action:

Response: take Microsoft limited edition key from box<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>open Microsoft limited edition locker<|im_end|>insert frisbee into Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, head north. And then, pick up the fork from the locker. Then, attempt to head south. Okay, and then, rest the fork on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard kind of place. You start to take note of what's in the room.
You make out a rack. But oh no! there's nothing on this piece of junk. You see a workbench. The workbench is ordinary. However, the workbench, like an empty workbench, has nothing on it. It would have been so cool if there was stuff on the workbench.
There is an exit to the north. Don't worry, it is unblocked.
There is a lightbulb and a bug on the floor.
You are carrying: a passkey and a soap dispenser.

your action:

Response: go north<|im_end|>take fork from locker<|im_end|>go south<|im_end|>put fork on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to ensure that the Microsoft style box in the canteen is open. And then, recover the keycard from the Microsoft style box. After that, unlock the locker. If you have unlocked the locker, ensure that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A locked typical looking locker is in the room. You scan the room, seeing a Microsoft style box. An open fridge is nearby. The fridge is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a pan. The pan is ordinary. But there isn't a thing on it. It would have been so cool if there was stuff on the pan! oh well.
You need an unguarded exit? You should try going north.
There is a Microsoft style keycard and a kettle on the floor.
You are carrying: a fondue.

your action:

Response: open Microsoft style box<|im_end|>take keycard from Microsoft style box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to venture south. And then, ensure that the chest within the sauna is open. Then, retrieve the paper towel from the chest. After you have picked up the paper towel, put the paper towel on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom.
You can see a shelf. The shelf is typical. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf.
You need an unguarded exit? You should try going south.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>put paper towel on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First, it would be great if you could attempt to take a trip south. Following that, look and see that the American safe is opened. After that, retrieve the TextWorld limited edition keycard from the American safe. And then, check that the TextWorld limited edition safe inside the chamber is unlocked with the TextWorld limited edition keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a safe. Wow, check out the price tag that's still affixed to the safe! Fifty bucks! You can make out a closed cabinet.
You need an unguarded exit? You should try going south.
There is a key on the floor.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>open American safe<|im_end|>take TextWorld limited edition keycard from American safe<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to retrieve the spherical keycard from the mantle inside the chamber. Then, venture south. If you can accomplish that, make absolutely sure that the spherical locker within the shower is unlocked with the spherical keycard. And then, make absolutely sure that the spherical locker is wide open. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well how about that, you are in the place we're calling the chamber.
You make out an opened locker. What a letdown! The locker is empty! You make out a formless box. You see a mantle. What a coincidence, weren't you just thinking about a mantle? You see a cashew, a spherical keycard, a formless latchkey and a textbook on the mantle.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take spherical keycard from mantle<|im_end|>go south<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go to the west. Then, recover the worm from the workbench inside the vault. Having got the worm, go to the east. After that, throw the worm on the floor of the restroom. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 7 locker. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a locked cabinet. You see a table. But oh no! there's nothing on this piece of trash. You move on, clearly upset by TextWorld.
There is an exit to the west. Don't worry, it is unblocked.
There is an insect and a broom on the floor.
You are carrying: a type 7 passkey and a sock.

your action:

Response: go west<|im_end|>take worm from workbench<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could go north. And then, retrieve the vacuum from the floor of the shower. And then, move south. Then, deposit the vacuum on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. The room is well lit.
You can make out an opened cabinet. The cabinet contains a gummy bear, a stick of butter and a keyboard. You make out a closed normal looking case nearby.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a berry, a sandwich, a candy bar and a book.

your action:

Response: go north<|im_end|>take vacuum<|im_end|>go south<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, ensure that the locker is open. After that, recover the rectangular passkey from the locker in the salon. And then, unlock the rectangular chest. And then, make it so that the rectangular chest is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one.
Were you looking for a rectangular chest? Because look over there, it's a rectangular chest. There's something strange about this being here, but you can't put your finger on it. You can make out a closed usual looking locker in the room. You make out a bed stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bed stand. You see a bed. The bed is usual. But oh no! there's nothing on this piece of garbage.
You need an unguarded exit? You should try going west.
You are carrying: a pear, a key and a butterfly.

your action:

Response: open locker<|im_end|>take rectangular passkey from locker<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to pick up the latchkey from the trunk. And then, check that the locker is unlocked with the latchkey. And then, open the locker within the bedroom. After that, take the blanket from the locker within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locker. Now why would someone leave that there? You can see an opened trunk. The trunk contains a latchkey. There's something strange about this thing being here, but you don't have time to worry about that now. You scan the room for a bench, and you find a bench. The bench is usual. Looks like someone's already been here and taken everything off it, though. Hm. Oh well You see a bookshelf. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a salad.

your action:

Response: take latchkey from trunk<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take blanket from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to head south. That done, open the Microsoft limited edition chest. Then, pick up the cd from the Microsoft limited edition chest. Having got the cd, ditch the cd on the floor of the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Okay, so you're in a sauna, cool, but is it normal? You better believe it is. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a Microsoft style safe. Were you looking for a shelf? Because look over there, it's a shelf. The shelf is standard. On the shelf you make out a Microsoft style key. Oh wow! Is that what I think it is? It is! It's a bench! You see a mat on the bench. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a garlic clove on the floor.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>open Microsoft limited edition chest<|im_end|>take cd from Microsoft limited edition chest<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the cake scented chest is open. If you have opened the cake scented chest, pick up the key from the cake scented chest. After that, unlock the safe in the basement with the key. Then, doublecheck that the safe in the basement is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You scan the room, seeing a safe. You smell an awful smell, and follow it to a cake scented chest. An open coffer is right there by you. The coffer contains a golf ball. Look out! It's a- oh, never mind, it's just a crate. A crate... Is that really what you were looking for?
There is an exit to the north. Don't worry, it is unblocked.
There is a cake scented passkey on the floor.
You are carrying: a pizza, a nest of earwigs and a paper towel.

your action:

Response: open cake scented chest<|im_end|>take key from cake scented chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, make it so that the spherical locker inside the lounge is unlocked with the spherical key. And then, open the spherical locker inside the lounge. After that, retrieve the latchkey from the spherical locker. After that, make sure that the safe within the lounge is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge.
You can make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a spherical locker. You can make out a bed stand. The bed stand is typical. But oh no! there's nothing on this piece of junk. You rest your hand against a wall, but you miss the wall and fall onto a bed. Wow, isn't TextWorld just the best? The bed is usual. However, the bed, like an empty bed, has nothing on it. You can make out a couch. But the thing is empty. Hm. Oh well
You need an unguarded exit? You should try going west.
You are carrying: a spherical key.

your action:

Response: unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>take latchkey from spherical locker<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could try to travel east. Then, open the non-euclidean box. After that, pick up the salad from the non-euclidean box. Then, eat the salad. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened coffer in the corner. The coffer is empty, what a horrible day! If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. You see a sandwich on the workbench, so there's that. Look over there! a rack. You can't really describe the rack besides that it's ordinary. The rack is ordinary. But the thing is empty, unfortunately. What's the point of an empty rack?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a hat on the floor.
You are carrying: a non-euclidean key and a Quote of the Day Calendar.

your action:

Response: go east<|im_end|>open non-euclidean box<|im_end|>take salad from non-euclidean box<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First thing I need you to do is to recover the American latchkey from the rack within the kitchen. With the American latchkey, check that the American locker within the kitchen is unlocked with the American latchkey. And then, ensure that the American locker within the kitchen is open. After that, retrieve the worm from the American locker. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in an usual kind of place. That is to say, you're in a kitchen.
Oh wow! Is that what I think it is? It is! It's a American locker. Now why would someone leave that there? You can see a closed safe right there by you. You see a rack. On the rack you can make out an American latchkey and a passkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take American latchkey from rack<|im_end|>unlock American locker with American latchkey<|im_end|>open American locker<|im_end|>take worm from American locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make sure that the box within the bedroom is opened. Then, pick up the passkey from the box. Then, head east. And then, unlock the chest within the parlor. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a box!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a chocolate bar and a key on the floor.
You are carrying: a laptop.

your action:

Response: open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to go west. Then, pick up the key from the floor of the bar. And then, make an attempt to travel east. With that done, assure the safe within the cookhouse is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You smell a fine smell, and follow it to a safe. You make out an opened refrigerator. The refrigerator is empty, what a horrible day! You make out a case. You see a gleam over in a corner, where you can see a plate. The plate is ordinary. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You see a gleam over in a corner, where you can see a saucepan. However, the saucepan, like an empty saucepan, has nothing on it. You move on, clearly depressed by TextWorld. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to take the latchkey from the safe inside the closet. With the latchkey, insert the latchkey into the locker within the closet's lock to unlock it. And then, doublecheck that the locker is ajar. After that, retrieve the lampshade from the locker. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room, seeing a locker. You bend down to tie your shoe. When you stand up, you notice a safe. Now why would someone leave that there? The safe contains a latchkey. Hmmm... what else, what else? Look over there! a stand. The stand is normal. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Henderson's key.

your action:

Response: take latchkey from safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take lampshade from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to head east. After that, doublecheck that the lavender scented box within the canteen is ajar. Then, retrieve the fresh laundry scented keycard from the lavender scented box inside the canteen. And then, lock the fresh laundry scented safe inside the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You can make out a desk. But the thing hasn't got anything on it.
There is an unguarded exit to the east.
There is a salad on the floor.
You are carrying: a sandwich and an apple.

your action:

Response: go east<|im_end|>open lavender scented box<|im_end|>take fresh laundry scented keycard from lavender scented box<|im_end|>lock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could insert the cake scented key into the cake scented box's lock to unlock it. Then, make absolutely sure that the cake scented box in the study is ajar. And then, recover the printer from the cake scented box. With the printer, sit the printer on the table in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one.
You can make out a locked cake scented box nearby. As if things weren't amazing enough already, you can even see a table. The table is ordinary. On the table you see a desktop computer. You can make out a bookshelf. The bookshelf is ordinary. On the bookshelf you can see an Advent Calendar. You scan the room, seeing a stand. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the stand.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cake scented key and a key.

your action:

Response: unlock cake scented box with cake scented key<|im_end|>open cake scented box<|im_end|>take printer from cake scented box<|im_end|>put printer on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First stop, unlock the safe within the chamber. After that, make absolutely sure that the safe is opened. After opening the safe, retrieve the manuscript from the safe. With the manuscript, you can insert the manuscript into the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
You scan the room, seeing a box. There's something strange about this being here, but you can't put your finger on it. The box contains a type M latchkey and a latchkey. You see a locked safe, which looks standard, here. Look out! It's a- oh, never mind, it's just a type M safe.
You need an unguarded exit? You should try going west.
You are carrying: a pizza and a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>insert manuscript into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could doublecheck that the formless safe is open. And then, pick up the banana from the formless safe inside the kitchenette. After that, eat the banana. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette.
A closed formless safe is in the corner. You can make out a closed non-euclidean locker, which looks standard, in the room. You can make out a freezer.
You need an unguarded exit? You should try going south.
You are carrying: a potato, a latchkey and a formless key.

your action:

Response: open formless safe<|im_end|>take banana from formless safe<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the box is unlocked. After that, make it so that the box is opened. After that, pick up the printer from the box in the study. And then, place the printer on the mantle in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal. You begin to take stock of what's in the room.
You see a locked box, which looks typical, in the corner. You make out a American limited edition chest. Something scurries by right in the corner of your eye. Probably nothing. You hear a noise behind you and spin around, but you can't see anything other than a coffer. You make out a mantle. The mantle is normal. On the mantle you can make out a pen. Hmmm... what else, what else?
There is an exit to the west. Don't worry, it is unguarded.
There is an American limited edition latchkey on the floor.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take printer from box<|im_end|>put printer on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! Your first objective is to ensure that the formless safe inside the closet is open. After that, retrieve the pair of headphones from the formless safe. Then, make an effort to go east. And then, put the pair of headphones inside the portmanteau within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place.
You see a formless safe. You make out a box. The light flickers for a second, but nothing else happens. You can see a closed crate, which looks standard, close by.
There is an unblocked exit to the east.
There is a formless latchkey and a keycard on the floor.
You are carrying nothing.

your action:

Response: open formless safe<|im_end|>take pair of headphones from formless safe<|im_end|>go east<|im_end|>insert pair of headphones into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to head north. And then, recover the lamp from the bed in the bedchamber. And then, travel south. After that, drop the lamp on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary kind of place.
You can see a cabinet. You can't wait to tell the folks at home about this! The cabinet is empty! What a waste of a day! You can see an opened case. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going north.
There is a cookie, a whisk and a bug on the floor.
You are carrying: a stick of butter, a tablet, a laptop and an insect.

your action:

Response: go north<|im_end|>take lamp from bed<|im_end|>go south<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, unlock the type 5 locker with the type 5 latchkey. After you have unlocked the type 5 locker, open the type 5 locker within the launderette. Then, take the paper towel from the type 5 locker in the launderette. Then, sit the paper towel on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard one.
You see a type 5 locker. You can see a box. The box contains a sandwich and a vacuum. You can see a rack. The rack is normal. On the rack you can make out a passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a shelf. Unfortunately, there isn't a thing on it. You move on, clearly upset by your TextWorld experience.
You need an unblocked exit? You should try going north.
There is a fondue on the floor.
You are carrying: a type 5 latchkey.

your action:

Response: unlock type 5 locker with type 5 latchkey<|im_end|>open type 5 locker<|im_end|>take paper towel from type 5 locker<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could open the lavender scented box. If you have opened the lavender scented box, retrieve the paper towel from the lavender scented box. Then, attempt to venture south. Once you finish that, put the paper towel on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've come into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the restroom.
You can make out a lavender scented box. I mean, just wow! Isn't TextWorld just the best?
You need an unguarded exit? You should try going south.
There is a peanut and a lavender scented passkey on the floor.
You are carrying: a sandwich, a chocolate bar and a shadfly.

your action:

Response: open lavender scented box<|im_end|>take paper towel from lavender scented box<|im_end|>go south<|im_end|>put paper towel on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, check that the cuboid box is unlocked with the cuboid passkey. And then, open the cuboid box. After that, pick up the top hat from the cuboid box. And then, throw the top hat on the floor of the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You make out a cuboid box. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a pizza on the floor.
You are carrying: a loaf of bread, a stick of butter and a cuboid passkey.

your action:

Response: unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take top hat from cuboid box<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the cuboid passkey into the cuboid chest's lock to unlock it. After unlocking the cuboid chest, assure that the cuboid chest is wide open. And then, pick up the vacuum from the cuboid chest in the laundry place. After that, toss the vacuum on the floor of the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An ordinary one. The room is well lit.
You can make out a locked cuboid chest, which looks typical, in the corner. You can see a cabinet. Empty! What kind of nightmare TextWorld is this? You bend down to tie your shoe. When you stand up, you notice a board. On the board you see a broom. You see a bench. But there isn't a thing on it.
There is an unguarded exit to the west.
You are carrying: a pizza and a cuboid passkey.

your action:

Response: unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take vacuum from cuboid chest<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! Your first objective is to retrieve the fresh laundry scented key from the bowl in the scullery. Then, make an effort to take a trip east. Then, look and see that the fresh laundry scented locker inside the washroom is shut. After closing the fresh laundry scented locker, make it so the fresh laundry scented locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a spherical locker. What's that over there? It looks like it's a bowl. Why don't you take a picture of it, it'll last longer! The bowl is usual. On the bowl you make out a fresh laundry scented key. You bend down to tie your shoe. When you stand up, you notice a pan. The pan is standard. But the thing is empty. Hm. Oh well
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a spherical key and a novel.

your action:

Response: take fresh laundry scented key from bowl<|im_end|>go east<|im_end|>close fresh laundry scented locker<|im_end|>lock fresh laundry scented locker with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, attempt to go east. Then, recover the rectangular keycard from the fridge in the kitchenette. Then, insert the rectangular keycard into the rectangular safe's lock to unlock it. After unlocking the rectangular safe, assure that the rectangular safe is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a shelf. The shelf is usual. On the shelf you see a worm.
You need an unguarded exit? You should try going east.
There is a stick of butter, an apple and a fly larva on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from fridge<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the passkey from the counter. After stealing the passkey, make an attempt to venture east. After that, make sure that the locker is closed. And then, lock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry. You start to take note of what's in the room.
You can make out a counter. The counter is usual. On the counter you make out a passkey. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going east.
There is an apple and a potato on the floor.
You are carrying: a burger and a key.

your action:

Response: take passkey from counter<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the type U box is open. Then, recover the fork from the type U box in the kitchenette. After that, take a trip east. Then, toss the fork on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette.
You can see a closed type U box nearby. As if things weren't amazing enough already, you can even see a formless box. You see a saucepan. But oh no! there's nothing on this piece of trash. Oh wow! Is that what I think it is? It is! It's a pan. Unfortunately, there isn't a thing on it. Were you looking for a chair? Because look over there, it's a chair. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the east.
There is a type U passkey on the floor.
You are carrying: a loaf of bread and a formless keycard.

your action:

Response: open type U box<|im_end|>take fork from type U box<|im_end|>go east<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the Microsoft limited edition keycard from the bench. And then, try to take a trip east. Then, close the Microsoft limited edition box inside the study. Then, lock the Microsoft limited edition box inside the study with the Microsoft limited edition keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower.
You can make out a closed cabinet close by. Hey, want to see a bench? Look over there, a bench. You see a Microsoft limited edition keycard and a mat on the bench. You make out a counter. But the thing is empty. You move on, clearly angry about your TextWorld experience.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a sandwich and a potato.

your action:

Response: take Microsoft limited edition keycard from bench<|im_end|>go east<|im_end|>close Microsoft limited edition box<|im_end|>lock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an effort to venture east. With that over with, open the cuboid locker. After that, retrieve the passkey from the cuboid locker. Then, make sure that the chest within the cubicle is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a cauliflower and a cabbage on the floor.
You are carrying: a loaf of bread, a cuboid keycard and a butterfly.

your action:

Response: go east<|im_end|>open cuboid locker<|im_end|>take passkey from cuboid locker<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go east. And then, take the rectangular key from the Microsoft chest. And then, check that the rectangular safe within the restroom is unlocked with the rectangular key. And then, open the rectangular safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one.
You make out a stand. The stand is normal. On the stand you see a stick of butter. What's that over there? It looks like it's a table. The table appears to be empty. You make a mental note to not get your hopes up the next time you see a table in a room. You hear a noise behind you and spin around, but you can't see anything other than a workbench. The workbench is ordinary. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a burger, a tablet and a golf tee.

your action:

Response: go east<|im_end|>take rectangular key from Microsoft chest<|im_end|>unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to go to the south. With that done, pick up the Henderson's style passkey from the rack inside the shower. After stealing the Henderson's style passkey, check that the Henderson's style box is unlocked with the Henderson's style passkey. And then, make it so that the Henderson's style box is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
I just think it's great that you've just entered a cookery. You begin to take stock of what's in the room.
You can make out a closed Microsoft style locker. You can see an opened chest. The chest contains a spoon and a blender.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a Microsoft style key on the floor.
You are carrying: a nest of earwigs and a plant.

your action:

Response: go south<|im_end|>take Henderson's style passkey from rack<|im_end|>unlock Henderson's style box with Henderson's style passkey<|im_end|>open Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the key from the box in the study. After getting the key, unlock the chest. Then, ensure that the chest is open. And then, you can place the butterfly inside the chest in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a chest. Were you looking for a box? Because look over there, it's a box. The box contains a key. Huh, weird. You see an opened trunk nearby. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the north.
There is a binder on the floor.
You are carrying: a butterfly and a frisbee.

your action:

Response: take key from box<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>insert butterfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, unlock the box. After that, open the box within the bar. Then, take the pillow from the box in the bar. Then, put the pillow inside the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. The safe is empty, what a horrible day! Look over there! a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key, a type I keycard and a laptop.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take pillow from box<|im_end|>insert pillow into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First, it would be a great idea if you could pick up the passkey from the basket. Then, go to the south. After that, make sure that the chest inside the cubicle is shut. And then, assure that the chest inside the cubicle is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
You can see a basket. The basket contains a candy bar and a passkey. You make out a type 1 box. You can make out a couch. Make a note of this, you might have to put stuff on or in it later on. But the thing hasn't got anything on it. Hopefully this doesn't make you too upset.
You need an unblocked exit? You should try going south.
You are carrying: a type 1 key, a teacup and a laptop.

your action:

Response: take passkey from basket<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, retrieve the Henderson's style keycard from the floor of the studio. After picking up the Henderson's style keycard, check that the Henderson's style chest is unlocked with the Henderson's style keycard. After you have unlocked the Henderson's style chest, doublecheck that the Henderson's style chest inside the studio is opened. After that, take the binder from the Henderson's style chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one.
You can see a Henderson's style chest. You make out a toolbox.
There is an unblocked exit to the west.
There is a Henderson's style keycard on the floor.
You are carrying: a burger and a mop.

your action:

Response: take Henderson's style keycard<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take binder from Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. After that, retrieve the key from the locker inside the parlor. And then, unlock the safe in the parlor. Then, look and see that the safe is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A normal kind of place. You begin looking for stuff.
You can see a rack. Wow, isn't TextWorld just the best? The rack is normal. But the thing hasn't got anything on it. This always happens! Were you looking for a bench? Because look over there, it's a bench. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You see a board. The board is usual. But the thing is empty.
You need an unguarded exit? You should try going east.
You are carrying: a gummy bear, a stick of butter and a latchkey.

your action:

Response: go east<|im_end|>take key from locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to go to the south. And then, recover the Microsoft style latchkey from the shelf in the salon. And then, check that the Microsoft style chest is unlocked with the Microsoft style latchkey. And then, open the Microsoft style chest in the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a pan. The pan is normal. But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the south.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>take Microsoft style latchkey from shelf<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to try to venture west. After that, retrieve the lampshade from the floor of the pantry. If you can get your hands on the lampshade, take a trip east. Next, rest the lampshade on the platter. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a Microsoft box. You scan the room, seeing a freezer. You can't wait to tell the folks at home about this! What's that over there? It looks like it's a platter. The platter is standard. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the platter. Look out! It's a- oh, never mind, it's just a chair. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fly larva on the floor.
You are carrying: a stick of butter, a pear and a Microsoft latchkey.

your action:

Response: go west<|im_end|>take lampshade<|im_end|>go east<|im_end|>put lampshade on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an attempt to venture south. And then, open the type W locker in the cubicle. After that, take the keycard from the type W locker within the cubicle. And then, lock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Fancy seeing you here. Here, by the way, being the cookhouse.
You make out a closed type 8 chest. You make out a locked chest.
You need an unblocked exit? You should try going south.
There is a type 8 passkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type W locker<|im_end|>take keycard from type W locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, retrieve the latchkey from the floor of the bedroom. After that, unlock the safe. After you have unlocked the safe, ensure that the safe is open. After that, take the insect from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have walked into, you had to come round an ordinary one.
You can see a safe. You see an opened locker close by. The locker is empty, what a horrible day! You can see an opened type I safe right there by you. The type I safe contains a type I key.
There is an unguarded exit to the west.
There is a cookie and a latchkey on the floor.
You are carrying: a carrot.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to check that the chest is unlocked with the latchkey. After that, ensure that the chest within the attic is open. After that, pick up the sandwich from the chest within the attic. If you can get your hands on the sandwich, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest. You can make out a Canadian style chest. The Canadian style chest contains a Canadian style passkey. You can make out an opened trunk. What a letdown! The trunk is empty!
You need an unguarded exit? You should try going north.
There is a nest of caterpillars on the floor.
You are carrying: a latchkey and a manuscript.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take sandwich from chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, if it's not too much trouble, I need you to unlock the non-euclidean chest within the office. After that, make sure that the non-euclidean chest in the office is wide open. And then, recover the Microsoft limited edition keycard from the non-euclidean chest. Then, lock the Microsoft limited edition locker within the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard one. The room is well lit.
A closed Microsoft limited edition locker is here. You see a gleam over in a corner, where you can see a non-euclidean chest. You can see a mantle. The mantle is usual. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the north.
You are carrying: a non-euclidean key and an American style keycard.

your action:

Response: unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>take Microsoft limited edition keycard from non-euclidean chest<|im_end|>lock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the latchkey from the floor of the cellar. After that, make an attempt to go south. With that over with, look and see that the box inside the pantry is closed. And then, lock the box with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You can barely contain your excitement.
You can make out a rack. The rack appears to be empty.
You need an unblocked exit? You should try going south.
There is a gummy bear, a cabbage, a latchkey and a pair of pants on the floor.
You are carrying: a broccoli, a sandwich and a scarf.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could insert the keycard into the box in the dish-pit's lock to unlock it. After that, open the box. After that, retrieve the mug from the box. After taking the mug, deposit the mug on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a box, and you find a box. You make out a TextWorld style safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a TextWorld style passkey on the floor.
You are carrying: a fondue, a keycard and a latchkey.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take mug from box<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the north. And then, take the fork from the counter. After that, go south. And then, place the fork on the platter inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in an usual kind of place. That is to say, you're in a kitchen. The room is well lit.
You hear a noise behind you and spin around, but you can't see anything other than a platter. On the platter you see a ladle. You can see a bowl. The bowl is typical. But oh no! there's nothing on this piece of trash. You see a plate. On the plate you see a chocolate bar. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take fork from counter<|im_end|>go south<|im_end|>put fork on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your first objective is to make an attempt to go south. After that, ensure that the American limited edition locker inside the parlor is open. And then, recover the nest of beetles from the American limited edition locker inside the parlor. After that, deposit the nest of beetles inside the safe inside the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You can make out a Microsoft box.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a broccoli, a Microsoft keycard, an insect and a mop.

your action:

Response: go south<|im_end|>open American limited edition locker<|im_end|>take nest of beetles from American limited edition locker<|im_end|>insert nest of beetles into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the locker inside the workshop is unlocked with the keycard. Then, make sure that the locker is ajar. After that, retrieve the telephone from the locker within the workshop. After that, toss the telephone on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Welcome to the workshop.
You make out a locker. You can see a locked safe close by. You see a stand. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? You can make out a mantle. The mantle is typical. Looks like someone's already been here and taken everything off it, though. Silly mantle, silly, empty, good for nothing mantle.
You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take telephone from locker<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip north. After that, take the teaspoon from the chest. After that, go south. With that over with, drop the teaspoon on the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a loaf of bread and a candy bar on the floor.
You are carrying: a banana and a controller.

your action:

Response: go north<|im_end|>take teaspoon from chest<|im_end|>go south<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, go east. Once you get through with that, ensure that the box in the study is open. After that, retrieve the Henderson's limited edition latchkey from the box within the study. Then, insert the Henderson's limited edition latchkey into the Henderson's limited edition box's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower.
You can see a locker. You can see an opened safe here. What a letdown! The safe is empty! You make out a rack. The rack is typical. On the rack you can make out a key and a shirt.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take Henderson's limited edition latchkey from box<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could take a trip north. And then, retrieve the sock from the floor of the washroom. If you can get your hands on the sock, travel south. And then, rest the sock on the armchair. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a type 6 box? Because look over there, it's a type 6 box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an armchair. The armchair is typical. On the armchair you see a stapler, so there's that.
There is an unguarded exit to the north.
There is a type 6 latchkey and a disk on the floor.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>take sock<|im_end|>go south<|im_end|>put sock on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the keycard from the counter inside the pantry. Then, unlock the locker in the pantry. And then, make sure that the locker is open. And then, pick up the fly larva from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You can see a locker. You make out a trunk. The trunk is empty! What a waste of a day! You scan the room for a counter, and you find a counter. The counter is usual. On the counter you can see a keycard. You make out a shelf. The shelf is typical. But oh no! there's nothing on this piece of trash.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a garlic clove.

your action:

Response: take keycard from counter<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make absolutely sure that the chest within the kitchenette is opened. After that, recover the passkey from the chest. Then, insert the passkey into the locker within the kitchenette's lock to unlock it. And then, doublecheck that the locker inside the kitchenette is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You make out a locker. Is this it? Is this what you came to TextWorld to see? a locker? A closed chest is in the corner. You can see an opened case. The case is empty, what a horrible day! You see a bowl. You wonder idly who left that here. The bowl is normal. On the bowl you make out a gummy bear. You smell an interesting smell, and follow it to a platter. The platter is standard. But the thing is empty. You hear a noise behind you and spin around, but you can't see anything other than a table. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You can make out a shelf. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is an unguarded exit to the north.
There is a keycard on the floor.
You are carrying: a loaf of bread.

your action:

Response: open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, attempt to take a trip east. With that done, ensure that the Canadian limited edition locker in the bedroom is open. And then, pick up the laptop from the Canadian limited edition locker. After that, toss the laptop on the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You can make out a display. You can't wait to tell the folks at home about this! The display is empty, what a horrible day! You can see an opened trunk. Empty! What kind of nightmare TextWorld is this? Were you looking for a stand? Because look over there, it's a stand. The stand is usual. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going east.
There is an elderberry and a peanut on the floor.
You are carrying: a licorice strip, a Canadian limited edition keycard and a keycard.

your action:

Response: go east<|im_end|>open Canadian limited edition locker<|im_end|>take laptop from Canadian limited edition locker<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head east. Then, pick up the keycard from the shelf. After that, make absolutely sure that the chest in the basement is unlocked. After that, open the chest inside the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
You see an opened case. The case is empty, what a horrible day!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a butterfly on the floor.
You are carrying: a mat.

your action:

Response: go east<|im_end|>take keycard from shelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First step, make an attempt to take a trip east. Then, open the formless safe. And then, take the Cat Calendar from the formless safe. And then, ditch the Cat Calendar on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the cubicle.
You see a locked non-euclidean safe, which looks ordinary, nearby.
You need an unguarded exit? You should try going east.
There is a stick of butter and a non-euclidean latchkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open formless safe<|im_end|>take Cat Calendar from formless safe<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, you could, like, pick-up the American style keycard from the floor of the bar. And then, go to the east. That done, make sure that the American style chest in the washroom is unlocked with the American style keycard. After unlocking the American style chest, ensure that the American style chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You can make out an opened portmanteau in the corner. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. The stand is standard. On the stand you see a peanut and a pizza.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is an American style keycard on the floor.
You are carrying: a fondue, a Comic Strip Calendar and a mug.

your action:

Response: take American style keycard<|im_end|>go east<|im_end|>unlock American style chest with American style keycard<|im_end|>open American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. Next, make it so that the TextWorld limited edition box within the playroom is open. After opening the TextWorld limited edition box, take the insect from the TextWorld limited edition box within the playroom. And then, drop the insect on the floor of the playroom. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower.
You make out a locked standard looking box in the room. You see a safe. You see a board. The board is normal. On the board you make out a banana, a loaf of bread and a paper towel.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a key and a worm on the floor.
You are carrying: a synthesizer.

your action:

Response: go east<|im_end|>open TextWorld limited edition box<|im_end|>take insect from TextWorld limited edition box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, lift the butterfly from the floor of the spare room. Then, make an attempt to move east. Okay, and then, make absolutely sure that the type G locker within the cookery is ajar. After you have pulled open the type G locker, put the butterfly into the type G locker inside the cookery. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. The rack is normal. On the rack you can see a scarf. You see a table. The table is typical. Looks like someone's already been here and taken everything off it, though. You make out a counter. Looks like someone's already been here and taken everything off it, though. You can see a shelf. The shelf appears to be empty.
There is an exit to the east. Don't worry, it is unblocked.
There is a fondue and a butterfly on the floor.
You are carrying: a latchkey and a shirt.

your action:

Response: take butterfly<|im_end|>go east<|im_end|>open type G locker<|im_end|>insert butterfly into type G locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go north. Then, pick-up the candy bar from the floor of the office. If you can get your hands on the candy bar, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You smell an interesting smell, and follow it to a cabinet. The cabinet is empty! What a waste of a day! You make out an armchair. But the thing is empty, unfortunately. Hm. Oh well What's that over there? It looks like it's a mantle. The mantle is normal. But the thing is empty. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a licorice strip and a shadfly.

your action:

Response: go north<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go west. And then, take the bug from the shelf within the pantry. And then, try to go to the east. With that accomplished, you can insert the bug into the locker. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locker! What a letdown! The locker is empty! What's that over there? It looks like it's a type 8 box. You hear a noise behind you and spin around, but you can't see anything other than a rack. You see a worm on the rack.
There is an unblocked exit to the west.
There is a type 8 keycard on the floor.
You are carrying: a fondue, a legume, a keycard and a manuscript.

your action:

Response: go west<|im_end|>take bug from shelf<|im_end|>go east<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, open the non-euclidean locker. And then, take the insect from the non-euclidean locker in the bedroom. After that, try to venture east. Once you manage that, throw the insect on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You make out a non-euclidean locker. You bend down to tie your shoe. When you stand up, you notice a chest. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going east.
You are carrying: a candy bar, a non-euclidean key and a fork.

your action:

Response: open non-euclidean locker<|im_end|>take insect from non-euclidean locker<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, pick up the type W keycard from the non-euclidean locker in the cellar. If you can get your hands on the type W keycard, attempt to venture south. After that, close the type W safe in the salon. After that, make sure that the type W safe is locked with the type W keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place. You begin to take stock of what's in the room.
Oh, great. Here's a non-euclidean locker. The non-euclidean locker contains a candy bar and a type W keycard. You can make out a trunk. You see a counter. The counter is normal. Unfortunately, there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the south.
You are carrying: a non-euclidean key.

your action:

Response: take type W keycard from non-euclidean locker<|im_end|>go south<|im_end|>close type W safe<|im_end|>lock type W safe with type W keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to move north. With that accomplished, retrieve the shadfly from the floor of the cookery. And then, attempt to venture south. Then, rest the shadfly on the mantelpiece within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. You start to take note of what's in the room.
You can make out a safe. Oh wow! Is that what I think it is? It is! It's a mantelpiece. The mantelpiece is typical. On the mantelpiece you can make out a key.
You need an unguarded exit? You should try going north.
You are carrying: a broom.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>put shadfly on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, look and see that the type 6 box is unlocked with the type 6 keycard. After that, open the type 6 box within the chamber. If you have pulled open the type 6 box, take the stick of butter from the type 6 box. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Look at you, bigshot, walking into a chamber like it isn't some huge deal.
A locked type 6 box is close by. You scan the room for a safe, and you find a safe. The safe is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying: a coconut, a type 6 keycard, a Henderson's style keycard and an American keycard.

your action:

Response: unlock type 6 box with type 6 keycard<|im_end|>open type 6 box<|im_end|>take stick of butter from type 6 box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel west. After that, recover the latchkey from the counter inside the cookhouse. After that, travel east. And then, lock the safe within the restroom with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical one.
You can see a safe. You make out a locked Canadian style chest. A closed chest is here. You can make out an opened dresser nearby. The dresser is empty! This is the worst thing that could possibly happen, ever! You see a board. The board is standard. The board appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a Canadian style passkey, a passkey and a butterfly.

your action:

Response: go west<|im_end|>take latchkey from counter<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the box in the chamber is unlocked. Then, open the box. After that, retrieve the type 2 passkey from the box within the chamber. Once you have taken the type 2 passkey, insert the type 2 passkey into the type 2 locker within the chamber's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place. You can barely contain your excitement.
You can make out a locked usual looking type 2 locker in the corner. You can see a box. You can't really describe the box besides that it's normal. You see a non-euclidean safe.
You need an unguarded exit? You should try going west.
There is a poem on the floor.
You are carrying: a passkey and a mop.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take type 2 passkey from box<|im_end|>unlock type 2 locker with type 2 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the keycard from the floor of the washroom. And then, make an effort to move south. And then, close the locker. If you have shut the locker, lock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom. You start to take note of what's in the room.
You make out a drawer. Empty! What kind of nightmare TextWorld is this? You can see an opened dresser in the corner. What a letdown! The dresser is empty! You see a locked cuboid box in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a keycard, a cuboid key and a broom on the floor.
You are carrying: a non-euclidean key, a golf club and a glass.

your action:

Response: take keycard<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>