Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, doublecheck that the formless chest within the steam room is unlocked with the formless latchkey. Then, ensure that the formless chest inside the steam room is open. After opening the formless chest, recover the mop from the formless chest. With the mop, place the mop on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one.
You see a locked formless chest. A closed TextWorld limited edition box is in the corner.
There is an unblocked exit to the north.
There is a paper towel on the floor.
You are carrying: a cookie, a formless latchkey and a pencil.

your action:

Response: unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take mop from formless chest<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First stop, take the key from the Henderson's box. And then, check that the locker is unlocked with the key. And then, make absolutely sure that the locker in the cubicle is open. After pulling open the locker, pick up the printer from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
Were you looking for a locker? Because look over there, it's a locker. You can make out an opened Henderson's box. The Henderson's box contains a key and a telephone. You see a locked cuboid chest.
There is an exit to the west. Don't worry, it is unblocked.
There is a loaf of bread and a cuboid key on the floor.
You are carrying: a Henderson's key and a lampshade.

your action:

Response: take key from Henderson's box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to move east. With that accomplished, make sure that the safe is unlocked with the key. And then, ensure that the safe is open. After that, recover the blanket from the safe within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A normal kind of place.
You can make out a box. You check the price tag that hangs off the box. Eighty big ones?! That's ridiculous! You ever meet my buddy, they work for the mayor? I'm sure my friend could get you one of those for 60 bucks! What a letdown! The box is empty! If you haven't noticed it already, there seems to be something there by the wall, it's a bed. The bed is normal. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cabbage, a peanut, a key and a shadfly.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to venture south. And then, unlock the safe. Once you have unlocked the safe, make it so that the safe inside the chamber is ajar. After pulling open the safe, retrieve the tv from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one.
You make out a locker. The locker contains a shadfly. Look over there! a shelf. The shelf is normal. However, the shelf, like an empty shelf, has nothing on it.
You need an unblocked exit? You should try going south.
There is a burger and a cookie on the floor.
You are carrying: a stick of butter, a passkey, a latchkey and a teacup.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take tv from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick-up the rectangular latchkey from the floor of the attic. And then, make an attempt to venture east. After that, make absolutely sure that the rectangular chest is shut. Then, make absolutely sure that the rectangular chest in the workshop is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've seen better attics, but at least this one seems pretty ordinary.
You see a table. The table is standard. But the thing is empty, unfortunately. You make out a shelf. However, the shelf, like an empty shelf, has nothing on it.
You need an unblocked exit? You should try going east.
There is a fondue, a rectangular latchkey and a hat on the floor.
You are carrying: a cucumber and a cashew.

your action:

Response: take rectangular latchkey<|im_end|>go east<|im_end|>close rectangular chest<|im_end|>lock rectangular chest with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the keycard from the board within the washroom. Then, unlock the chest within the washroom with the keycard. And then, open the chest. Then, pick up the mat from the chest within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked chest. You smell a hideous smell, and follow it to a cabinet. Empty! What kind of nightmare TextWorld is this? You can see a locker. You make out a safe. The safe is empty, what a horrible day! Look out! It's a- oh, never mind, it's just a board. The board is usual. On the board you can see a keycard and a latchkey. It doesn't get more TextWorld than this! You see a counter. What a coincidence, weren't you just thinking about a counter? But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
You need an unblocked exit? You should try going north.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: take keycard from board<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take mat from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could travel north. After that, retrieve the cloak from the floor of the attic. Then, take a trip south. Next, toss the cloak on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened standard looking locker close by. The locker contains a peanut. Now that's what I call TextWorld!
There is an exit to the north. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying: a carrot.

your action:

Response: go north<|im_end|>take cloak<|im_end|>go south<|im_end|>drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First step, move east. After that, pick up the formless latchkey from the Canadian style box. After getting the formless latchkey, unlock the formless safe with the formless latchkey. And then, make absolutely sure that the formless safe is wide open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
You bend down to tie your shoe. When you stand up, you notice a locker. Oh, great. Here's a rack. The rack is ordinary. On the rack you can see a sponge.
You need an unblocked exit? You should try going east.
There is a passkey on the floor.
You are carrying: a loaf of bread and a cashew.

your action:

Response: go east<|im_end|>take formless latchkey from Canadian style box<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip south. Following that, ensure that the fudge scented locker inside the lounge is open. Then, recover the passkey from the fudge scented locker in the lounge. And then, Deposit the passkey into the chest to lock it. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual kind of place.
You see a closed Canadian style box.
There is an unguarded exit to the south.
There is a Canadian style key on the floor.
You are carrying: a fudge scented latchkey and a lampshade.

your action:

Response: go south<|im_end|>open fudge scented locker<|im_end|>take passkey from fudge scented locker<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First stop, go north. Following that, pick up the keycard from the shelf. Then, make an attempt to venture south. After that, look and see that the locker is locked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed locker. You see a chest. I mean, just wow! Isn't TextWorld just the best? What a letdown! The chest is empty! You make out a cabinet. Hmmm... what else, what else? The cabinet is empty! What a waste of a day! An open case is nearby. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a pan. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from shelf<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could lift the keycard from the floor of the sauna. And then, go east. Following that, unlock the box with the keycard. After that, make it so that the box inside the laundry place is open. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You can see an opened rectangular chest nearby. The rectangular chest is empty! This is the worst thing that could possibly happen, ever! What's that over there? It looks like it's a counter. But there isn't a thing on it. You swear loudly.
There is an unblocked exit to the east.
There is a burger, a keycard and a rectangular latchkey on the floor.
You are carrying: a Comic Strip Calendar, a Cat Calendar and a napkin.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to pick up the latchkey from the coffer. Once you have got the latchkey, attempt to head east. Once you get through with that, make it so that the box is shut. And then, lock the box inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary one.
You see an opened coffer, which looks ordinary, close by. The coffer contains a latchkey, a TextWorld limited edition key and a worm. You can make out a TextWorld limited edition box. You make out a locked safe in the corner. You can make out a locked formless safe nearby.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: take latchkey from coffer<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the Henderson's key from the safe. And then, go east. If you can get through with that, unlock the Henderson's chest. And then, open the Henderson's chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You can see an opened safe close by. The safe contains a Henderson's key.
You need an unblocked exit? You should try going east.
There is a peanut on the floor.
You are carrying: a key, a mat and a tv.

your action:

Response: take Henderson's key from safe<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the fudge scented safe within the laundromat is open. And then, pick up the towel from the fudge scented safe. If you can get your hands on the towel, try to venture south. Then, toss the towel on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just walked into a laundromat.
You scan the room, seeing a fudge scented safe. There's something strange about this thing being here, but you don't have time to worry about that now. You see a closed cuboid safe. You can make out an opened type 7 chest. What a letdown! The type 7 chest is empty!
There is an exit to the south. Don't worry, it is unguarded.
There is a fudge scented passkey and a cuboid keycard on the floor.
You are carrying: a type 7 latchkey.

your action:

Response: open fudge scented safe<|im_end|>take towel from fudge scented safe<|im_end|>go south<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, unlock the type 2 locker inside the office. Then, open the type 2 locker inside the office. After that, retrieve the stick of butter from the type 2 locker. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
A rusty signboard tells you that you are now in the office.
You see a locked type 2 locker in the corner. You make out an opened trunk right there by you. The trunk contains a sandwich. You can make out a locked coffer. You can make out a chair. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type 2 passkey and a butterfly.

your action:

Response: unlock type 2 locker with type 2 passkey<|im_end|>open type 2 locker<|im_end|>take stick of butter from type 2 locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the American limited edition chest is unlocked. Then, open the American limited edition chest. After that, pick up the fondue from the American limited edition chest. If you have got the fondue, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You see a American limited edition chest. You see a dresser. There's something strange about this thing being here, but you don't have time to worry about that now. The dresser is empty, what a horrible day! You see a safe. You scan the room, seeing a shelf. But the thing is empty. Hopefully this doesn't make you too upset.
There is an unguarded exit to the west.
You are carrying: a sandwich, an American limited edition latchkey and a keycard.

your action:

Response: unlock American limited edition chest with American limited edition latchkey<|im_end|>open American limited edition chest<|im_end|>take fondue from American limited edition chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, go to the south. Okay, and then, retrieve the Microsoft style passkey from the floor of the study. Then, assure that the Microsoft style box is unlocked with the Microsoft style passkey. And then, doublecheck that the Microsoft style box is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin looking for stuff.
You see a box.
There is an exit to the south. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a pear, a legume and a Canadian key.

your action:

Response: go south<|im_end|>take Microsoft style passkey<|im_end|>unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, go to the east. And then, make absolutely sure that the American limited edition safe is opened. After that, recover the mouse from the American limited edition safe. And then, you can place the mouse into the safe in the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard kind of place. You start to take note of what's in the room.
Hey, want to see a locker? Look over there, a locker. Classic TextWorld. What's that over there? It looks like it's a saucepan. On the saucepan you see a keycard.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a fondue and a burger on the floor.
You are carrying: an American limited edition keycard and an iron.

your action:

Response: go east<|im_end|>open American limited edition safe<|im_end|>take mouse from American limited edition safe<|im_end|>insert mouse into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, pick-up the Microsoft style key from the floor of the salon. And then, unlock the Microsoft style box in the salon. And then, make it so that the Microsoft style box within the salon is ajar. Having opened the Microsoft style box, retrieve the butterfly from the Microsoft style box in the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual kind of place.
You make out a Microsoft style box. You scan the room, seeing a mantle. The mantle is normal. However, the mantle, like an empty mantle, has nothing on it. You move on, clearly infuriated by your TextWorld experience. You rest your hand against a wall, but you miss the wall and fall onto a recliner. Wow, isn't TextWorld just the best? But the thing is empty. What's the point of an empty recliner?
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Microsoft style key and a book on the floor.
You are carrying: a candy bar.

your action:

Response: take Microsoft style key<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take butterfly from Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to look and see that the Canadian box is unlocked. And then, open the Canadian box within the launderette. And then, take the passkey from the Canadian box inside the launderette. After that, unlock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary kind of place. You start to take note of what's in the room.
You make out a locked locker in the corner. You see a Canadian box. You wonder idly who left that here. You can make out a vanilla scented chest. Wow, check out the price tag glued to the vanilla scented chest! Forty big ones! You can make out a table. The table is typical. But the thing is empty, unfortunately. This always happens! You can see a rack. The rack is usual. But oh no! there's nothing on this piece of trash. This always happens, here in TextWorld!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Canadian key, a vanilla scented latchkey and a vacuum.

your action:

Response: unlock Canadian box with Canadian key<|im_end|>open Canadian box<|im_end|>take passkey from Canadian box<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take the passkey from the rack within the closet. Then, unlock the locker. And then, open the locker within the closet. Then, take the butterfly from the locker inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. The room is well lit.
You can see a locked locker. You make out an opened case. Empty! What kind of nightmare TextWorld is this? Look over there! a rack. Make a note of this, you might have to put stuff on or in it later on. The rack is typical. On the rack you can see a fondue, a passkey and a glove.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Henderson's limited edition key and a mop.

your action:

Response: take passkey from rack<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to venture east. If you can manage that, ensure that the vanilla scented box within the salon is open. Then, recover the laptop from the vanilla scented box. Having taken the laptop, throw the laptop on the floor of the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You begin looking for stuff.
You make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The safe contains a burger. I mean, just wow! Isn't TextWorld just the best? You bend down to tie your shoe. When you stand up, you notice a desk. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the east.
There is a fondue on the floor.
You are carrying: a gummy bear, a grape, a pizza and a Cat Calendar.

your action:

Response: go east<|im_end|>open vanilla scented box<|im_end|>take laptop from vanilla scented box<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. Okay, and then, pick up the synthesizer from the floor of the recreation zone. Then, head east. Then, drop the synthesizer on the floor of the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal kind of place.
A closed safe is in the room. You bend down to tie your shoe. When you stand up, you notice a bookshelf. But the thing is empty, unfortunately. Look out! It's a- oh, never mind, it's just a recliner. Wow, isn't TextWorld just the best? The recliner is ordinary. However, the recliner, like an empty recliner, has nothing on it. You see a mantelpiece. But oh no! there's nothing on this piece of junk.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take synthesizer<|im_end|>go east<|im_end|>drop synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to make an attempt to go to the south. And then, pick up the American passkey from the floor of the washroom. If you can get your hands on the American passkey, make absolutely sure that the American chest is unlocked with the American passkey. After that, open the American chest within the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You make another one of your grand eccentric entrances into a kitchen. The room is well lit.
You can see a box.
There is an unblocked exit to the south.
There is a sandwich, a latchkey and a knife on the floor.
You are carrying: a burger.

your action:

Response: go south<|im_end|>take American passkey<|im_end|>unlock American chest with American passkey<|im_end|>open American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, unlock the spherical box in the restroom with the spherical latchkey. After you have unlocked the spherical box, open the spherical box inside the restroom. And then, take the durian from the spherical box. Then, eat the durian. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Guess what, you are in a place we're calling a restroom. You can barely contain your excitement.
You see a locked spherical box. You can see a bench. You shudder, but continue examining the bench. Looks like someone's already been here and taken everything off it, though. You can see a rack. On the rack you can see a fly larva.
There is an unguarded exit to the north.
There is a butterfly on the floor.
You are carrying: a cucumber, a spherical latchkey, a mat and a sponge.

your action:

Response: unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take durian from spherical box<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. And then, unlock the locker with the key. And then, doublecheck that the locker is ajar. And then, retrieve the pair of headphones from the locker in the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a loaf of bread and a peanut on the floor.
You are carrying: a chocolate bar, a cashew, a key and a shadfly.

your action:

Response: go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take pair of headphones from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, ensure that the safe is open. And then, take the keycard from the safe. Once you have taken the keycard, look and see that the locker is unlocked with the keycard. And then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You can see a locker. You hear a noise behind you and spin around, but you can't see anything other than a safe. Make a note of this, you might have to put stuff on or in it later on. You make out a locked American chest right there by you.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cauliflower and an American latchkey.

your action:

Response: open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could venture north. That done, pick up the cuboid passkey from the floor of the bedroom. Then, travel south. With that done, check that the cuboid locker in the bedchamber is unlocked with the cuboid passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place.
Oh, great. Here's a cuboid locker. You make out a bed. The bed is standard. On the bed you can make out a loaf of bread. You smell a hideous smell, and follow it to a bar. Why don't you take a picture of it, it'll last longer! The bar is standard. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sponge.

your action:

Response: go north<|im_end|>take cuboid passkey<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make it so that the chest is unlocked. Then, ensure that the chest inside the salon is open. After opening the chest, recover the laptop from the chest. With the laptop, toss the laptop on the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Look at that board! What does it say? It says Welcome to the salon? Well that's cool.
You can make out a chest. There's something strange about this thing being here, but you don't have time to worry about that now. You see a mantelpiece. But oh no! there's nothing on this piece of junk. Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is normal. However, the shelf, like an empty shelf, has nothing on it. You swear loudly.
You need an unblocked exit? You should try going west.
There is a stick of butter and a shadfly on the floor.
You are carrying: a chocolate bar, a latchkey and a nest of spiders.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take laptop from chest<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the safe in the garage is open. Then, pick up the cuboid latchkey from the safe. And then, unlock the cuboid box with the cuboid latchkey. And then, ensure that the cuboid box is open. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage.
You can make out a cuboid box. You can see a closed safe close by. You can make out a table. The table is ordinary. On the table you can see a frisbee. Wow! Just like in the movies!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: open safe<|im_end|>take cuboid latchkey from safe<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First step, make an attempt to go to the west. And then, recover the fudge scented passkey from the bookshelf. Then, travel east. Then, lock the fudge scented safe within the chamber with the fudge scented passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You see a fudge scented safe. There's something strange about this thing being here, but you don't have time to worry about that now. You make out an opened trunk right there by you. The trunk is empty, what a horrible day! You make out a closed type 5 locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 5 keycard.

your action:

Response: go west<|im_end|>take fudge scented passkey from bookshelf<|im_end|>go east<|im_end|>lock fudge scented safe with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to pick up the cuboid latchkey from the cabinet within the laundry place. And then, assure that the cuboid locker in the laundry place is unlocked. Then, make absolutely sure that the cuboid locker inside the laundry place is opened. And then, deposit the shadfly inside the cuboid locker inside the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
You see a cuboid locker. Were you looking for a cabinet? Because look over there, it's a cabinet. You can't wait to tell the folks at home about this! The cabinet contains a cuboid latchkey. You can see a locked rectangular locker in the corner. You see a locked typical looking locker in the room. You see a bench! The bench is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bench.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a rectangular passkey and a shadfly.

your action:

Response: take cuboid latchkey from cabinet<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>insert shadfly into cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to take the latchkey from the stand. If you have taken the latchkey, insert the latchkey into the box's lock to unlock it. After unlocking the box, open the box. And then, retrieve the frisbee from the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked box. You make out a safe. The safe is empty! What a waste of a day! You see a closed Canadian chest close by. You can make out a stand. The stand is standard. On the stand you make out a latchkey.
There is an unguarded exit to the north.
There is a Canadian latchkey on the floor.
You are carrying: an apple and a nest of earwigs.

your action:

Response: take latchkey from stand<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take frisbee from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could make an attempt to venture west. And then, pick up the monitor from the desk. With the monitor, try to venture east. And then, sit the monitor on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened suitcase in the corner. The suitcase is empty! This is the worst thing that could possibly happen, ever! Oh, great. Here's a cuboid safe. You make out a closed safe here. You can make out a shelf. The shelf is ordinary. But oh no! there's nothing on this piece of trash. You see a mantelpiece. The mantelpiece appears to be empty. You can see a bed stand. The bed stand is normal. But oh no! there's nothing on this piece of junk. You see a bed. The bed is usual. But there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying: a cuboid latchkey.

your action:

Response: go west<|im_end|>take monitor from desk<|im_end|>go east<|im_end|>put monitor on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, move south. And then, ensure that the Canadian limited edition box inside the garage is open. Once you have pulled open the Canadian limited edition box, pick up the latchkey from the Canadian limited edition box. After that, make it so that the chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
Guess what, you are in the place we're calling the salon.
You make out an opened lavender scented chest here. The lavender scented chest contains a formless keycard. You make out a formless box.
There is an exit to the south. Don't worry, it is unguarded.
There is a lavender scented key on the floor.
You are carrying: a spork.

your action:

Response: go south<|im_end|>open Canadian limited edition box<|im_end|>take latchkey from Canadian limited edition box<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, check that the TextWorld box is unlocked with the TextWorld key. After that, ensure that the TextWorld box within the studio is open. Then, retrieve the formless passkey from the TextWorld box within the studio. With the formless passkey, insert the formless passkey into the formless chest inside the studio's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You see a formless chest. Classic TextWorld. You see a locked TextWorld box close by. You see a locked locker right there by you. You can make out a cabinet.
You need an unguarded exit? You should try going north.
You are carrying: a TextWorld key.

your action:

Response: unlock TextWorld box with TextWorld key<|im_end|>open TextWorld box<|im_end|>take formless passkey from TextWorld box<|im_end|>unlock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel north. Following that, pick up the desktop computer from the floor of the study. Then, head south. That done, you can place the desktop computer inside the basket inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. The room is well lit.
If you haven't noticed it already, there seems to be something there by the wall, it's a basket. You shudder, but continue examining the room. The basket is empty, what a horrible day! You can make out a safe. The safe is empty! What a waste of a day! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. Now that's what I call TextWorld!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey, a pillow, an Advent Calendar and a fork.

your action:

Response: go north<|im_end|>take desktop computer<|im_end|>go south<|im_end|>insert desktop computer into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to open the type 9 box. After that, pick up the cucumber from the type 9 box. If you have got the cucumber, eat the cucumber. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
As if things weren't amazing enough already, you can even see a type 9 box. You can make out an opened usual looking case nearby. What a letdown! The case is empty! You can see a freezer. Empty! What kind of nightmare TextWorld is this?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type 9 passkey.

your action:

Response: open type 9 box<|im_end|>take cucumber from type 9 box<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, try to go east. And then, ensure that the spherical safe inside the attic is open. After you have pulled open the spherical safe, recover the pair of headphones from the spherical safe. And then, place the pair of headphones on the floor of the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a whisk on the floor.
You are carrying: a burger and a gummy bear.

your action:

Response: go east<|im_end|>open spherical safe<|im_end|>take pair of headphones from spherical safe<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, make sure that the fresh laundry scented safe in the bedroom is unlocked. And then, make it so that the fresh laundry scented safe inside the bedroom is ajar. After that, take the tv from the fresh laundry scented safe within the bedroom. Then, throw the tv on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one. You start to take note of what's in the room.
You can see a fresh laundry scented safe. You scan the room, seeing a bookshelf. Now why would someone leave that there? The bookshelf is ordinary. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bookshelf.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich, a fresh laundry scented keycard and a formless passkey.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>open fresh laundry scented safe<|im_end|>take tv from fresh laundry scented safe<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the box inside the study is open. And then, pick up the passkey from the box in the study. After stealing the passkey, attempt to travel south. Okay, and then, make it so that the locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. You begin to take stock of what's in the room.
You can make out a box. Oh wow! Is that what I think it is? It is! It's a bookshelf. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a coconut on the floor.
You are carrying: a key and a bug.

your action:

Response: open box<|im_end|>take passkey from box<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the Canadian style safe inside the kitchen. After that, ensure that the Canadian style safe is open. After that, retrieve the shadfly from the Canadian style safe. Then, place the shadfly on the table in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
You can make out a Canadian style safe. You make out an opened spherical safe, which looks usual, right there by you. The spherical safe contains a latchkey. A closed safe is in the corner. You make out a closed chest. You can make out a table. You shudder, but continue examining the table. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
There is a spherical latchkey on the floor.
You are carrying: a Canadian style latchkey, a worm and a pillow.

your action:

Response: unlock Canadian style safe with Canadian style latchkey<|im_end|>open Canadian style safe<|im_end|>take shadfly from Canadian style safe<|im_end|>put shadfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the Microsoft limited edition chest inside the office. After that, ensure that the Microsoft limited edition chest is open. Then, take the telephone from the Microsoft limited edition chest in the office. Then, drop the telephone on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in the place we're calling the office.
You make out a Microsoft limited edition chest. You can see a Henderson's style safe. The Henderson's style safe is empty! What a waste of a day! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an armchair. But oh no! there's nothing on this piece of trash. You can make out a stand. What a coincidence, weren't you just thinking about a stand? The stand is usual. On the stand you can see a Henderson's style key.
There is an unguarded exit to the west.
You are carrying: a stick of butter, a Microsoft limited edition latchkey and a knife.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition chest<|im_end|>take telephone from Microsoft limited edition chest<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, pick up the keycard from the armchair within the studio. And then, take a trip east. And then, close the locker in the vault. After that, lock the locker with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You rest your hand against a wall, but you miss the wall and fall onto a formless chest. There's something strange about this thing being here, but you don't have time to worry about that now. You make out an opened suitcase. What a letdown! The suitcase is empty! What's that over there? It looks like it's an armchair. The armchair is typical. On the armchair you can see a loaf of bread, a potato and a keycard.
There is an unblocked exit to the east.
There is a formless keycard on the floor.
You are carrying: a mop.

your action:

Response: take keycard from armchair<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to attempt to take a trip east. With that done, retrieve the fresh laundry scented latchkey from the floor of the washroom. And then, unlock the fresh laundry scented locker. And then, ensure that the fresh laundry scented locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a bar. The bar is normal. But there isn't a thing on it.
There is an unblocked exit to the east.
There is a cauliflower, a novel and a nest of bunnies on the floor.
You are carrying: a vacuum.

your action:

Response: go east<|im_end|>take fresh laundry scented latchkey<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>open fresh laundry scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take the passkey from the shelf inside the attic. After that, unlock the box inside the attic. And then, assure that the box is opened. And then, take the butterfly from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in a typical kind of place. That is to say, you're in an attic.
You make out a locked box right there by you. You can make out a locked soap scented chest nearby. Look out! It's a- oh, never mind, it's just a shelf. The shelf is standard. On the shelf you see a passkey and a soap scented keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a burger and a rectangular passkey.

your action:

Response: take passkey from shelf<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. Your first objective is to move north. Following that, retrieve the broom from the shelf within the spare room. And then, go to the south. Following that, you can place the broom into the coffer. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one.
You see a coffer. Empty! What kind of nightmare TextWorld is this? You can make out a closed locker close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. The chair is ordinary. But the thing is empty. You make a mental note to not get your hopes up the next time you see a chair in a room.
There is an unblocked exit to the north.
You are carrying: a candy bar, a fondue, a latchkey, a passkey and a tv.

your action:

Response: go north<|im_end|>take broom from shelf<|im_end|>go south<|im_end|>insert broom into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! Your first objective is to make an attempt to move north. If you can do that, pick-up the rectangular passkey from the floor of the sauna. And then, go to the south. Then, unlock the rectangular chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked normal looking rectangular chest here. An open coffer is here. The coffer is empty! What a waste of a day! An open box is in the room. What a letdown! The box is empty! You can see a recliner. The recliner is typical. But the thing hasn't got anything on it.
There is an unblocked exit to the north.
There is a gummy bear on the floor.
You are carrying: a pizza.

your action:

Response: go north<|im_end|>take rectangular passkey<|im_end|>go south<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your first objective is to make an attempt to venture east. Then, open the type O safe within the cookery. And then, take the garlic clove from the type O safe. With the garlic clove, eat the garlic clove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You need an unguarded exit? You should try going east.
You are carrying: a peanut, a legume, a keycard and a napkin.

your action:

Response: go east<|im_end|>open type O safe<|im_end|>take garlic clove from type O safe<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an attempt to go to the south. After that, doublecheck that the formless box inside the kitchen is open. Then, pick up the spork from the formless box. And then, place the spork on the bowl inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place.
You make out a locked safe. What's that over there? It looks like it's a cabinet. What a letdown! The cabinet is empty!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: a bug.

your action:

Response: go south<|im_end|>open formless box<|im_end|>take spork from formless box<|im_end|>put spork on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to travel north. Okay, and then, retrieve the keycard from the safe. And then, attempt to move south. If you can manage that, assure the chest inside the study is locked. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one.
You make out a closed chest here. You see a suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever! You see a mantelpiece. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? You make out a desk. The desk is typical. However, the desk, like an empty desk, has nothing on it. Hm. Oh well
There is an unguarded exit to the north.
There is a binder on the floor.
You are carrying: a fly larva.

your action:

Response: go north<|im_end|>take keycard from safe<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick up the latchkey from the floor of the garage. Once you have picked up the latchkey, go south. Next, close the safe inside the cookhouse. And then, doublecheck the safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
Okay, so you're in a garage, cool, but is it usual? You better believe it is.
You can see an opened locker, which looks usual, right there by you. The locker is empty, what a horrible day! You see a rack. The rack is standard. But the thing is empty. What's the point of an empty rack? You can see a shelf. The shelf is ordinary. But the thing is empty, unfortunately. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is usual. The counter appears to be empty.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a latchkey and a key on the floor.
You are carrying: a stick of butter, a licorice strip, a paper towel and a bowl.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to take a trip south. With that over with, open the American limited edition safe in the vault. Then, recover the lightbulb from the American limited edition safe in the vault. And then, rest the lightbulb on the rack inside the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet.
You can see a workbench. But the thing is empty. It would have been so cool if there was stuff on the workbench. You can make out a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. The stand is ordinary. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the stand.
You need an unguarded exit? You should try going south.
There is a sandwich on the floor.
You are carrying: a pear and a shoe.

your action:

Response: go south<|im_end|>open American limited edition safe<|im_end|>take lightbulb from American limited edition safe<|im_end|>put lightbulb on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, retrieve the keycard from the floor of the kitchenette. And then, try to venture south. Then, close the safe within the bedroom. After that, Place the keycard into the safe to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one. You can barely contain your excitement.
You make out a chair. You shudder, but continue examining the chair. The chair is typical. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unguarded.
There is a keycard, a fork and a blender on the floor.
You are carrying: a cashew, a ladle and a Quote of the Day Calendar.

your action:

Response: take keycard<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the Cat Calendar from the floor of the workshop. Having taken the Cat Calendar, make an attempt to take a trip south. With that accomplished, ensure that the locker is open. Having pulled open the locker, you can deposit the Cat Calendar into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one.
You see an opened display in the room. The display contains a latchkey. You can make out a locked chest. What's that over there? It looks like it's a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. The stand is usual. But the thing hasn't got anything on it.
There is an unblocked exit to the south.
There is a Cat Calendar on the floor.
You are carrying: a broccoli.

your action:

Response: take Cat Calendar<|im_end|>go south<|im_end|>open locker<|im_end|>insert Cat Calendar into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the type 5 safe within the canteen is unlocked with the type 5 passkey. After you have unlocked the type 5 safe, open the type 5 safe within the canteen. And then, retrieve the key from the type 5 safe inside the canteen. And then, assure that the locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary one.
You make out a locker. You scan the room, seeing a type 5 safe. You can make out a type 6 safe.
You need an unblocked exit? You should try going north.
You are carrying: a licorice strip, a type 5 passkey and a cd.

your action:

Response: unlock type 5 safe with type 5 passkey<|im_end|>open type 5 safe<|im_end|>take key from type 5 safe<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. With that done, ensure that the safe in the salon is open. After that, recover the bug from the safe. Then, put the bug on the desk inside the salon. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You can see a chair. The chair is typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a loaf of bread and a knife on the floor.
You are carrying: a cookie, a cashew, a chocolate bar and a passkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>put bug on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, unlock the chest. After that, ensure that the chest is open. After that, recover the plant from the chest. After getting the plant, place the plant on the couch. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one.
You can make out a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. As if things weren't amazing enough already, you can even see a couch. The couch is usual. On the couch you see a textbook. You shudder, but continue examining the room.
There is an exit to the west. Don't worry, it is unblocked.
There is a laptop on the floor.
You are carrying: a cabbage, a latchkey, a nest of shrimp and a poem.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>put plant on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to travel east. And then, make sure that the locker is opened. Then, pick up the tv from the locker. Then, put the tv on the mantle in the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place.
There is an unblocked exit to the east.
There is a fondue and a pillow on the floor.
You are carrying: a pear, a latchkey, a butterfly and a paper towel.

your action:

Response: go east<|im_end|>open locker<|im_end|>take tv from locker<|im_end|>put tv on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First, it would be a great idea if you could retrieve the non-euclidean keycard from the board. And then, unlock the non-euclidean chest. After that, make sure that the non-euclidean chest in the cookery is ajar. After you have opened the non-euclidean chest, pick up the knife from the non-euclidean chest inside the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You make out a locked non-euclidean chest. You scan the room, seeing a rectangular safe. Oh, great. Here's a board. You see a non-euclidean keycard on the board. Now that's what I call TextWorld! You make out a counter. The counter is typical. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going west.
You are carrying: a stick of butter and a rectangular keycard.

your action:

Response: take non-euclidean keycard from board<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>take knife from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the safe with the passkey. If you have unlocked the safe, ensure that the safe is open. And then, take the worm from the safe within the parlor. After that, drop the worm on the floor of the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A normal kind of place.
What's that over there? It looks like it's a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You scan the room for a mantelpiece, and you find a mantelpiece. The mantelpiece is normal. On the mantelpiece you make out a burger and a cashew.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a candy bar on the floor.
You are carrying: an onion, a passkey and a paper towel.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, lift the binder from the floor of the study. With the binder, go south. Once you get through with that, doublecheck that the box is ajar. And then, you can place the binder inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal. You begin looking for stuff.
You scan the room for a spherical safe, and you find a spherical safe.
There is an unguarded exit to the south.
There is a sandwich, a spherical latchkey and a binder on the floor.
You are carrying: a key, a keycard, a laptop and a bug.

your action:

Response: take binder<|im_end|>go south<|im_end|>open box<|im_end|>insert binder into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. Your first objective is to make an effort to travel east. If you can finish that, make sure that the chest inside the scullery is unlocked with the passkey. After unlocking the chest, open the chest inside the scullery. And then, recover the bowl from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a sandwich and a soap dispenser on the floor.
You are carrying: a chocolate bar, a passkey and an iron.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take bowl from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to go west. And then, pick up the key from the table in the spare room. And then, make an attempt to head east. Okay, and then, unlock the locker within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical kind of place. You begin to take stock of what's here.
You see a locker. Classic TextWorld. You rest your hand against a wall, but you miss the wall and fall onto a box. You shudder, but continue examining the room. You can make out an opened refrigerator. The refrigerator contains a ladle, so there's that. You smell an awful smell, and follow it to a shelf. The shelf is normal. But the thing is empty. It would have been so cool if there was stuff on the shelf.
There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>take key from table<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to venture west. Okay, and then, retrieve the key from the floor of the vault. Once you have got the key, venture east. Then, make absolutely sure the chest within the cookhouse is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well I'll be, you are in the place we're calling the cookhouse.
You can make out a closed chest. You make out a Henderson's style locker. The Henderson's style locker contains a latchkey! You make out a locked safe here. You make out a refrigerator. The refrigerator is empty! What a waste of a day! You smell a pungent smell, and follow it to a plate. The plate is usual. The plate appears to be empty.
You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! Your first objective is to pick up the key from the shelf in the shower. Then, unlock the chest with the key. After that, open the chest. After that, pick up the worm from the chest in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place. The room is well lit.
You see a chest. The light flickers for a second, but nothing else happens. If you haven't noticed it already, there seems to be something there by the wall, it's a safe. Empty! What kind of nightmare TextWorld is this? You can make out a type 5 chest. You see a shelf. The shelf is typical. On the shelf you see a key. Were you looking for a table? Because look over there, it's a table. The table is standard. But the thing hasn't got anything on it. You think about smashing the table to bits, throwing the bits in a fire, etc, until you get bored.
There is an unblocked exit to the west.
You are carrying: a stick of butter.

your action:

Response: take key from shelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, look and see that the TextWorld safe is unlocked. Then, ensure that the TextWorld safe is open. Then, pick up the apple from the TextWorld safe. And then, eat the apple. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. Okay, just remember what you're here to do, and everything will go great.
If you haven't noticed it already, there seems to be something there by the wall, it's a TextWorld safe. As if things weren't amazing enough already, you can even see a drawer. The drawer is empty! What a waste of a day! You make out a chest. Hey, want to see a shelf? Look over there, a shelf. The shelf is usual. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
There is a mop on the floor.
You are carrying: a blueberry, a TextWorld key and a glass.

your action:

Response: unlock TextWorld safe with TextWorld key<|im_end|>open TextWorld safe<|im_end|>take apple from TextWorld safe<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could try to go west. With that done, take the keycard from the counter within the attic. And then, take a trip east. And then, unlock the locker with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
I never took you for the sort of person who would show up in a steam room, but I guess I was wrong.
You see a locked locker right there by you. You make out a rack. The rack is usual. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a broom, a mop and a sponge on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from counter<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to check that the box is unlocked with the key. After that, open the box. Once you have pulled open the box, recover the tv from the box within the bedchamber. If you have got the tv, throw the tv on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. The room is well lit.
You make out a locked box. Look over there! a safe. You make out a stand. The stand is normal. But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the north.
There is a latchkey on the floor.
You are carrying: a key and a Henderson's passkey.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take tv from box<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, go south. And then, look and see that the locker inside the workshop is unlocked. After unlocking the locker, look and see that the locker is ajar. And then, recover the keyboard from the locker inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You begin to take stock of what's here.
You need an unguarded exit? You should try going south.
There is a durian and a fondue on the floor.
You are carrying: a carrot, a latchkey and a Canadian style keycard.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keyboard from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, unlock the locker with the keycard. Then, ensure that the locker is open. After that, pick up the broom from the locker. After you have got the broom, put the broom on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A standard one.
You bend down to tie your shoe. When you stand up, you notice a locker. You scan the room, seeing a rack. Why don't you take a picture of it, it'll last longer! The rack is usual. On the rack you make out a licorice strip and a paper towel.
You need an unblocked exit? You should try going north.
There is a sandwich and a sponge on the floor.
You are carrying: a keycard and a TextWorld limited edition passkey.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to go to the south. After that, pick up the type 6 key from the floor of the workshop. After that, unlock the type 6 locker. And then, make sure that the type 6 locker is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a normal kind of place. That is to say, you're in a cookery.
You make out a rack. Make a note of this, you might have to put stuff on or in it later on. You see a whisk on the rack.
There is an exit to the south. Don't worry, it is unguarded.
There is a glass on the floor.
You are carrying: a bug.

your action:

Response: go south<|im_end|>take type 6 key<|im_end|>unlock type 6 locker with type 6 key<|im_end|>open type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, pick-up the keycard from the floor of the attic. After stealing the keycard, check that the box in the attic is unlocked with the keycard. Then, open the box in the attic. Then, you can deposit the mop inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You begin to take stock of what's in the room.
You can see a box.
There is an unblocked exit to the north.
There is a keycard on the floor.
You are carrying: a grape, a rectangular keycard, an American limited edition keycard and a mop.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>insert mop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head south. And then, retrieve the keycard from the rack. And then, check that the locker is unlocked with the keycard. After that, ensure that the locker within the shower is open. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary kind of place.
You make out a locked cake scented locker. You make out an opened crate. The crate is empty! What a waste of a day! Look out! It's a- oh, never mind, it's just a stand. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a counter. But the thing hasn't got anything on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a cake scented latchkey.

your action:

Response: go south<|im_end|>take keycard from rack<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, head north. With that done, retrieve the Canadian limited edition keycard from the trunk. And then, try to go to the south. Once you get through with that, unlock the Canadian limited edition chest in the cubicle with the Canadian limited edition keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place.
You make out a Canadian limited edition chest. Hmmm... what else, what else?
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a stick of butter, a fondue, a printer and a keyboard on the floor.
You are carrying: a salad, a cucumber and a cloak.

your action:

Response: go north<|im_end|>take Canadian limited edition keycard from trunk<|im_end|>go south<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the west. Then, lift the novel from the floor of the bedroom. After that, travel east. Next, you can insert the novel inside the TextWorld limited edition locker in the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place.
You see a TextWorld limited edition locker. The TextWorld limited edition locker contains a cookie and a cashew. You can see a closed spherical chest.
There is an exit to the west. Don't worry, it is unguarded.
There is a garlic clove on the floor.
You are carrying: a TextWorld limited edition passkey and a spherical passkey.

your action:

Response: go west<|im_end|>take novel<|im_end|>go east<|im_end|>insert novel into TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First, it would be great if you could venture west. And then, pick up the keycard from the table. After that, attempt to head east. With that done, Insert the keycard into the safe to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well how about that, you are in a place we're calling a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh wow! Is that what I think it is? It is! It's a safe. You make out a bench. Why don't you take a picture of it, it'll last longer! But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take keycard from table<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to travel west. With that done, retrieve the type O latchkey from the table in the bathroom. And then, go east. Then, check that the type O box in the shower is unlocked with the type O latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You smell a great smell, and follow it to a type O box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see an opened cabinet close by. What a letdown! The cabinet is empty!
There is an unblocked exit to the west.
You are carrying: a cashew, a gummy bear, a stick of butter and a printer.

your action:

Response: go west<|im_end|>take type O latchkey from table<|im_end|>go east<|im_end|>unlock type O box with type O latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick up the cuboid key from the stand within the basement. And then, make an attempt to head south. And then, unlock the cuboid box. And then, open the cuboid box inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
You make out a stand. The stand is ordinary. On the stand you see a cuboid key. You see a workbench. You see a pear on the workbench. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. But the thing is empty.
There is an unblocked exit to the south.
You are carrying: a Microsoft keycard and a bowl.

your action:

Response: take cuboid key from stand<|im_end|>go south<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>