Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First stop, unlock the non-euclidean box with the non-euclidean passkey. And then, ensure that the non-euclidean box inside the vault is open. Then, retrieve the Henderson's limited edition latchkey from the non-euclidean box in the vault. After that, unlock the Henderson's limited edition chest with the Henderson's limited edition latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a Henderson's limited edition chest. You shudder, but continue examining the room. You can see a non-euclidean box. You can see a closed toolbox. You can see a table. However, the table, like an empty table, has nothing on it. You see a shelf. The shelf is normal. The shelf appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
You are carrying: a licorice strip and a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take Henderson's limited edition latchkey from non-euclidean box<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the Microsoft style latchkey from the bench. Then, assure that the Microsoft style safe is unlocked with the Microsoft style latchkey. After that, ensure that the Microsoft style safe is open. Then, pick up the synthesizer from the Microsoft style safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal one.
You scan the room, seeing a Microsoft style safe. You can make out a bench. Why don't you take a picture of it, it'll last longer! The bench is typical. On the bench you can see a Microsoft style latchkey. There's something strange about this being here, but you can't put your finger on it. You scan the room, seeing a bed. Looks like someone's already been here and taken everything off it, though. You rest your hand against a wall, but you miss the wall and fall onto a mantelpiece. Unfortunately, there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a monitor on the floor.
You are carrying: a coconut and a latchkey.

your action:

Response: take Microsoft style latchkey from bench<|im_end|>unlock Microsoft style safe with Microsoft style latchkey<|im_end|>open Microsoft style safe<|im_end|>take synthesizer from Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, make an attempt to go to the south. After that, take the formless key from the type F chest inside the bedchamber. After that, unlock the formless safe. And then, ensure that the formless safe in the bedchamber is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An ordinary one. You start to take note of what's in the room.
You make out a Canadian style box. The Canadian style box contains a cabbage and a Canadian style latchkey.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a grape on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless key from type F chest<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First stop, travel south. And then, recover the key from the stand in the spare room. Then, unlock the locker in the spare room. And then, open the locker in the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry. The room is well lit.
Hey, want to see a non-euclidean box? Look over there, a non-euclidean box. Wow, isn't TextWorld just the best? You can see a rectangular chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a non-euclidean keycard, a rectangular passkey and a lampshade on the floor.
You are carrying: a gummy bear.

your action:

Response: go south<|im_end|>take key from stand<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the iron from the locker. After that, head east. After that, make sure that the spherical box in the sauna is ajar. After that, you can deposit the iron into the spherical box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a locker. The locker contains an iron, so there's that. You can make out a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a bench. But the thing is empty, unfortunately. You see a table. The table is ordinary. On the table you can see a keycard. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a formless passkey.

your action:

Response: take iron from locker<|im_end|>go east<|im_end|>open spherical box<|im_end|>insert iron into spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to venture west. Then, pick-up the bowl from the floor of the dish-pit. Then, head east. Then, deposit the bowl on the floor of the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You have stumbled into a bar. Not the bar you'd expect. No, this is a bar.
Were you looking for a box? Because look over there, it's a box. You can see an opened trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! You make out a stand. The stand is usual. Unfortunately, there isn't a thing on it. Oh, great. Here's a desk. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying: a broccoli, a soap dispenser and a pillow.

your action:

Response: go west<|im_end|>take bowl<|im_end|>go east<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an effort to travel west. With that over with, take the insect from the pan. And then, move east. With that done, ditch the insect on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Look around you. Take it all in. It's not every day someone gets to be in a canteen.
You make out a locked American limited edition chest close by. Were you looking for a TextWorld limited edition safe? Because look over there, it's a TextWorld limited edition safe. The TextWorld limited edition safe is empty! What a waste of a day! You see a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. The chair is normal. However, the chair, like an empty chair, has nothing on it. Aw, here you were, all excited for there to be things on it! You can see a table. However, the table, like an empty table, has nothing on it.
There is an unblocked exit to the west.
There is a stick of butter and a TextWorld limited edition passkey on the floor.
You are carrying: an American limited edition passkey.

your action:

Response: go west<|im_end|>take insect from pan<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel south. And then, ensure that the cuboid chest in the garage is open. Then, retrieve the pair of headphones from the cuboid chest. And then, sit the pair of headphones on the stand in the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You can see a formless box.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a formless passkey and a glove.

your action:

Response: go south<|im_end|>open cuboid chest<|im_end|>take pair of headphones from cuboid chest<|im_end|>put pair of headphones on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make absolutely sure that the TextWorld locker is opened. After pulling open the TextWorld locker, take the lavender scented latchkey from the TextWorld locker inside the parlor. And then, try to venture east. Following that, lock the lavender scented box. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor.
You see a TextWorld locker. You scan the room for a box, and you find a box. Now why would someone leave that there? You see a mantle. You see a controller on the mantle.
There is an unblocked exit to the east.
You are carrying: a TextWorld key and a passkey.

your action:

Response: open TextWorld locker<|im_end|>take lavender scented latchkey from TextWorld locker<|im_end|>go east<|im_end|>lock lavender scented box with lavender scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, unlock the locker. And then, ensure that the locker is open. After that, recover the whisk from the locker. And then, sit the whisk on the saucepan. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place.
You smell an intriguing smell, and follow it to a locker. You can make out a saucepan. You see a worm on the saucepan. What's that over there? It looks like it's a table. The table is normal. On the table you can see a knife and an insect.
You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take whisk from locker<|im_end|>put whisk on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an attempt to go east. With that done, pick up the passkey from the rack within the closet. After that, unlock the locker. And then, make sure that the locker within the closet is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You have moved into a workshop. Not the workshop you'd expect. No, this is a workshop. You start to take note of what's in the room.
What's that over there? It looks like it's a safe. Hmmm... what else, what else? You see a toolbox. Wow, isn't TextWorld just the best?
You need an unblocked exit? You should try going east.
You are carrying: an apple, a cashew, a durian and a latchkey.

your action:

Response: go east<|im_end|>take passkey from rack<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go east. After that, open the non-euclidean locker within the washroom. And then, recover the latchkey from the non-euclidean locker. After that, unlock the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a typical kind of place. That is to say, you're in a steam room.
You can see a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going east.
There is a stick of butter and a broom on the floor.
You are carrying: a non-euclidean key and a frisbee.

your action:

Response: go east<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to travel west. And then, pick up the apple from the stand within the playroom. And then, eat the apple. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in the place we're calling the canteen.
A closed typical looking chest is right there by you. You scan the room for a type M safe, and you find a type M safe.
You need an unguarded exit? You should try going west.
There is a garlic clove on the floor.
You are carrying: a latchkey and a type M passkey.

your action:

Response: go west<|im_end|>take apple from stand<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, make an effort to move north. With that over with, retrieve the chocolate bar from the bench. Then, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. The room is well lit.
You make out a safe. Now that's what I call TextWorld!
There is an exit to the north. Don't worry, it is unguarded.
There is a fondue and a keycard on the floor.
You are carrying: a sandwich, a worm and a fly larva.

your action:

Response: go north<|im_end|>take chocolate bar from bench<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could attempt to head east. Then, retrieve the keycard from the stand within the basement. Having taken the keycard, make absolutely sure that the box inside the basement is unlocked with the keycard. And then, make absolutely sure that the box in the basement is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual kind of place.
Oh wow! Is that what I think it is? It is! It's a table. But the thing is empty, unfortunately. You see a rack. But the thing is empty, unfortunately. You can make out a counter. But the thing is empty.
There is an unguarded exit to the east.
There is a cabbage and a nest of caterpillars on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an attempt to head east. Then, open the box inside the basement. If you have opened the box, take the golf ball from the box inside the basement. Then, deposit the golf ball on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a safe. The safe contains a peanut and a keycard. You can see a closed type 6 chest. You can see a table. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 6 latchkey and a glass.

your action:

Response: go east<|im_end|>open box<|im_end|>take golf ball from box<|im_end|>drop golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, pick up the type 2 passkey from the vanilla scented chest in the kitchen. And then, make an attempt to venture south. After that, close the type 2 box in the studio. After that, lock the type 2 box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual one. You begin to take stock of what's in the room.
You can see an opened vanilla scented chest, which looks ordinary, here. The vanilla scented chest contains a type 2 passkey and a mug. Make a note of this, you might have to put stuff on or in it later on. You see a locked box. You see a shelf. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the shelf.
There is an exit to the south. Don't worry, it is unguarded.
There is a salad, a passkey and a fork on the floor.
You are carrying: a vanilla scented key.

your action:

Response: take type 2 passkey from vanilla scented chest<|im_end|>go south<|im_end|>close type 2 box<|im_end|>lock type 2 box with type 2 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to take the latchkey from the bench inside the chamber. Then, go to the south. If you can get through with that, doublecheck that the safe within the bathroom is closed. After closing the safe, assure that the safe in the bathroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place.
You bend down to tie your shoe. When you stand up, you notice a chest. You hear a noise behind you and spin around, but you can't see anything other than a bench. On the bench you can make out a latchkey and a passkey. You can see a recliner. On the recliner you can see a novel. You see a stand. But the thing is empty, unfortunately. Hm. Oh well
You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: take latchkey from bench<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make sure that the American chest is opened. And then, take the broccoli from the American chest inside the chamber. After getting the broccoli, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one.
You make out a American chest. You shudder, but continue examining the room. You can make out a chest. Classic TextWorld.
You need an unblocked exit? You should try going east.
You are carrying: a Henderson's passkey, an American passkey and a passkey.

your action:

Response: open American chest<|im_end|>take broccoli from American chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be good if you could pick up the latchkey from the case. After that, check that the safe within the laundromat is unlocked with the latchkey. After that, open the safe inside the laundromat. After that, take the sock from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Guess what, you are in the place we're calling the laundromat.
You can make out a locked safe. An open case is right there by you. The case contains a latchkey. You see a gleam over in a corner, where you can see a shelf. But the thing is empty, unfortunately. You make out a table. The table is standard. However, the table, like an empty table, has nothing on it. This always happens!
There is an unguarded exit to the north.
You are carrying: a loaf of bread, a burger and a cuboid key.

your action:

Response: take latchkey from case<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to make an effort to go to the west. With that accomplished, pick-up the fresh laundry scented keycard from the floor of the attic. Then, head east. After that, unlock the fresh laundry scented box in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a locked fresh laundry scented box right there by you. You can make out a locked type E safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cookie on the floor.
You are carrying: an apple and a type E keycard.

your action:

Response: go west<|im_end|>take fresh laundry scented keycard<|im_end|>go east<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the chest in the steam room. And then, doublecheck that the chest is wide open. After that, recover the iron from the chest. Then, put the iron into the safe. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one.
You can make out a safe. A safe... Is that really what you were looking for? What a letdown! The safe is empty! You see a chest. You make out a bench. On the bench you see a licorice strip.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a vacuum on the floor.
You are carrying: a potato and a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take iron from chest<|im_end|>insert iron into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, pick up the keycard from the display within the office. And then, attempt to venture south. And then, look and see that the box is shut. Then, lock the box within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can see a display. The display contains a keycard. You see a closed non-euclidean box. As if things weren't amazing enough already, you can even see a shelf. The shelf is ordinary. On the shelf you make out a fondue. You can make out an armchair. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread and a non-euclidean key on the floor.
You are carrying nothing.

your action:

Response: take keycard from display<|im_end|>go south<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, unlock the formless chest within the kitchenette with the formless keycard. Then, ensure that the formless chest within the kitchenette is open. And then, retrieve the latchkey from the formless chest. Then, assure that the box within the kitchenette is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You can see a locked box. You can make out a formless chest. Classic TextWorld.
There is an unblocked exit to the west.
You are carrying: a formless keycard, a spherical latchkey and a hat.

your action:

Response: unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take latchkey from formless chest<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, make an attempt to venture north. That done, take the shirt from the table within the garage. And then, try to head south. With that accomplished, place the shirt on the saucepan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a chest. Wow, isn't TextWorld just the best? The chest is empty! What a waste of a day! You see a saucepan. The saucepan is typical. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
There is an insect and a teacup on the floor.
You are carrying: a stick of butter and a sandwich.

your action:

Response: go north<|im_end|>take shirt from table<|im_end|>go south<|im_end|>put shirt on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to take the American limited edition passkey from the chest inside the steam room. And then, take a trip south. And then, make it so that the American limited edition locker is shut. After that, assure that the American limited edition locker inside the lounge is locked with the American limited edition passkey. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chest. Classic TextWorld. The chest contains an American limited edition passkey and a passkey. Look out! It's a- oh, never mind, it's just a cake scented box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is an exit to the south. Don't worry, it is unblocked.
There is a shadfly on the floor.
You are carrying: a cake scented passkey.

your action:

Response: take American limited edition passkey from chest<|im_end|>go south<|im_end|>close American limited edition locker<|im_end|>lock American limited edition locker with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to travel south. With that done, assure that the type 1 safe is unlocked with the type 1 passkey. After unlocking the type 1 safe, open the type 1 safe inside the steam room. And then, recover the shadfly from the type 1 safe inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place.
You can see a vanilla scented locker. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unblocked exit? You should try going south.
There is a cane and a sock on the floor.
You are carrying: a type 1 passkey, a vanilla scented keycard and a glove.

your action:

Response: go south<|im_end|>unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>take shadfly from type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the west. And then, retrieve the passkey from the counter. And then, go to the east. And then, doublecheck the chest in the dish-pit is locked. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You make out a closed chest in the room. You can make out a case. The case contains a burger. An open cabinet is right there by you. The cabinet is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. The pan is standard. But the thing is empty.
There is an exit to the west. Don't worry, it is unblocked.
There is a napkin on the floor.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>take passkey from counter<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip south. Then, insert the formless keycard into the formless locker within the office's lock to unlock it. Then, open the formless locker. After that, deposit the nest of ticks into the formless locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You can make out a box. A box... Is that really what you were looking for? You can see a closed locker.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a formless keycard, a keycard, a nest of ticks and a pair of pants.

your action:

Response: go south<|im_end|>unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>insert nest of ticks into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First, it would be good if you could lift the keycard from the floor of the closet. After that, make an attempt to head south. Then, insert the keycard into the safe's lock to unlock it. Then, open the safe within the spare room. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one.
You can make out a closed type 2 locker. You see a shelf. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded.
There is a keycard and a fly larva on the floor.
You are carrying: a carrot, a type 2 passkey and a worm.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to travel west. And then, recover the sponge from the floor of the laundromat. Then, make an attempt to take a trip east. After that, deposit the sponge on the floor of the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. It seems to be pretty typical here. You begin to take stock of what's here.
You can make out an opened refrigerator. The refrigerator contains a fork and a spoon. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a saucepan. The saucepan is ordinary. But the thing hasn't got anything on it.
There is an unguarded exit to the west.
You are carrying: a candy bar, a pear, a legume, a sandwich, a Cat Calendar and a stapler.

your action:

Response: go west<|im_end|>take sponge<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to move north. After that, retrieve the loaf of bread from the rack inside the scullery. After you have picked up the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You have come into the most standard of all possible salons. You try to gain information on your surroundings by using a technique you call "looking."
What's that over there? It looks like it's a mantelpiece. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
There is a monitor and a tv on the floor.
You are carrying: a candy bar, a paper towel and a blanket.

your action:

Response: go north<|im_end|>take loaf of bread from rack<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go north. With that over with, retrieve the insect from the stand within the vault. Then, venture south. Then, place the insect on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You bend down to tie your shoe. When you stand up, you notice a desk. The desk is usual. On the desk you see a cashew. Look out! It's a- oh, never mind, it's just a mantle. The mantle is usual. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
There is a grape and a pencil on the floor.
You are carrying: a loaf of bread, an onion, a key and a frisbee.

your action:

Response: go north<|im_end|>take insect from stand<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to pick up the cuboid keycard from the counter. And then, venture east. And then, close the cuboid locker. Then, doublecheck that the cuboid locker inside the lounge is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic. You start to take note of what's in the room.
You make out a counter. The counter is standard. On the counter you can see a cuboid keycard. Now that's what I call TextWorld! You see a table. But there isn't a thing on it.
There is an unblocked exit to the east.
You are carrying: an insect and a coffee cup.

your action:

Response: take cuboid keycard from counter<|im_end|>go east<|im_end|>close cuboid locker<|im_end|>lock cuboid locker with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to try to move south. Okay, and then, retrieve the non-euclidean passkey from the toolbox. With the non-euclidean passkey, look and see that the non-euclidean box inside the office is unlocked. Then, assure that the non-euclidean box is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a box. The box contains a key! You make out a table. But there isn't a thing on it. It would have been so cool if there was stuff on the table! oh well.
You need an unguarded exit? You should try going south.
You are carrying: a pear and a pair of headphones.

your action:

Response: go south<|im_end|>take non-euclidean passkey from toolbox<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could travel west. After that, take the sandwich from the bar in the bedroom. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Of every bathroom you could have walked into, you had to walk into a normal one.
You can see a box.
There is an unblocked exit to the west.
There is a broom on the floor.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>take sandwich from bar<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, make absolutely sure that the box in the garage is wide open. After that, recover the latchkey from the box within the garage. With the latchkey, head south. After that, assure the safe in the office is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed box. You can make out a spherical box.
There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: open box<|im_end|>take latchkey from box<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make it so that the chest inside the cookhouse is unlocked. And then, open the chest. After that, pick up the whisk from the chest. After that, you can deposit the whisk inside the fridge. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You smell an intriguing smell, and follow it to a fridge. The fridge contains a gummy bear. You make out a locked standard looking chest right there by you.
There is an unguarded exit to the north.
You are carrying: a passkey, an iron and an insect.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take whisk from chest<|im_end|>insert whisk into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the Henderson's limited edition key into the Henderson's limited edition box in the parlor's lock to unlock it. Then, open the Henderson's limited edition box. Then, recover the coconut from the Henderson's limited edition box inside the parlor. Then, eat the coconut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked Henderson's limited edition box in the corner. You can see a dresser. The light flickers for a second, but nothing else happens. The dresser is empty, what a horrible day! You can make out a mantle. You shudder, but continue examining the mantle. The mantle is ordinary. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the mantle.
There is an exit to the north. Don't worry, it is unblocked.
There is a monitor on the floor.
You are carrying: a sandwich and a Henderson's limited edition key.

your action:

Response: unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>take coconut from Henderson's limited edition box<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the type 8 keycard from the floor of the shower. If you can get your hands on the type 8 keycard, go to the east. After that, assure that the type 8 box is closed. After that, doublecheck that the type 8 box within the vault is locked with the type 8 keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
I just think it's awesome that you're in a shower now.
You make out an opened American style chest here. What a letdown! The American style chest is empty!
There is an unguarded exit to the east.
There is a type 8 keycard and a broom on the floor.
You are carrying: a potato, an American style latchkey and a glass.

your action:

Response: take type 8 keycard<|im_end|>go east<|im_end|>close type 8 box<|im_end|>lock type 8 box with type 8 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the type 6 chest inside the bedchamber is open. If you have opened the type 6 chest, pick up the tv from the type 6 chest. And then, venture south. That done, place the tv on the bed stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can see a type 6 chest. You hear a noise behind you and spin around, but you can't see anything other than a formless safe. The formless safe is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the south. Don't worry, it is unguarded.
There is a gummy bear and a formless passkey on the floor.
You are carrying: a type 6 passkey.

your action:

Response: open type 6 chest<|im_end|>take tv from type 6 chest<|im_end|>go south<|im_end|>put tv on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take a trip west. Following that, recover the printer from the chair. Once you have taken the printer, go to the east. Okay, and then, place the printer on the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one.
Look out! It's a- oh, never mind, it's just a chest. Oh wow! Is that what I think it is? It is! It's a box. You can see an armchair. On the armchair you see a key.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a backup calendar on the floor.
You are carrying: a cookie and a shadfly.

your action:

Response: go west<|im_end|>take printer from chair<|im_end|>go east<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move south. Then, recover the type U keycard from the locker in the kitchen. With the type U keycard, unlock the type U box inside the kitchen with the type U keycard. Then, doublecheck that the type U box is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You can see a mantelpiece. On the mantelpiece you see a printer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the south.
There is a telephone on the floor.
You are carrying: a candy bar, a paper towel and a cane.

your action:

Response: go south<|im_end|>take type U keycard from locker<|im_end|>unlock type U box with type U keycard<|im_end|>open type U box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, insert the rectangular keycard into the rectangular chest's lock to unlock it. After that, open the rectangular chest. After opening the rectangular chest, take the teacup from the rectangular chest in the dish-pit. With the teacup, place the teacup on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're not going to believe this, but you've just entered a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a rectangular chest. You see a gleam over in a corner, where you can see a fridge. The fridge is empty, what a horrible day! Look out! It's a- oh, never mind, it's just a counter. You see a chocolate bar on the counter.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fondue and a rectangular keycard.

your action:

Response: unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take teacup from rectangular chest<|im_end|>put teacup on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick up the butterfly from the floor of the playroom. And then, attempt to head east. After that, open the Canadian limited edition safe. And then, you can insert the butterfly inside the Canadian limited edition safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom.
A closed type I chest is right there by you. You can see an opened suitcase here. The suitcase is empty, what a horrible day!
There is an unguarded exit to the east.
There is a type I key and a butterfly on the floor.
You are carrying: a fondue, a garlic clove, a Canadian limited edition latchkey, a shadfly and an insect.

your action:

Response: take butterfly<|im_end|>go east<|im_end|>open Canadian limited edition safe<|im_end|>insert butterfly into Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, you could, like, go to the south. Then, open the box. After that, pick up the monitor from the box within the chamber. After that, drop the monitor on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual kind of place. Let's see what's in here.
You can make out a American limited edition locker. You bend down to tie your shoe. When you stand up, you notice a cuboid chest. You make out a locked cabinet, which looks normal, here.
There is an exit to the south. Don't worry, it is unguarded.
There is an American limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take monitor from box<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. Your first objective is to look and see that the chest in the shower is ajar. And then, retrieve the formless key from the chest within the shower. And then, check that the formless locker within the shower is unlocked with the formless key. Then, open the formless locker within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a formless locker. You can make out a chest. You see a gleam over in a corner, where you can see a counter. The counter is standard. But the thing is empty, unfortunately. You see a shelf. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the north.
There is an iron on the floor.
You are carrying: a latchkey.

your action:

Response: open chest<|im_end|>take formless key from chest<|im_end|>unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First, it would be great if you could try to head north. Following that, retrieve the type A key from the shelf. And then, make an effort to move south. With that done, doublecheck that the type A box inside the studio is unlocked with the type A key. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You begin to take stock of what's in the room.
You make out a type A box. Hey, want to see a table? Look over there, a table. Looks like someone's already been here and taken everything off it, though. You can see a desk. The desk is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north.
There is a cookie and a printer on the floor.
You are carrying: a gummy bear and a tv.

your action:

Response: go north<|im_end|>take type A key from shelf<|im_end|>go south<|im_end|>unlock type A box with type A key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, head south. And then, ensure that the chest inside the laundromat is open. And then, retrieve the cauliflower from the chest within the laundromat. And then, eat the cauliflower. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place.
You make out a locked locker. You can make out a locked type W safe.
There is an exit to the south. Don't worry, it is unguarded.
There is a latchkey and a type W latchkey on the floor.
You are carrying: a sandwich and a bug.

your action:

Response: go south<|im_end|>open chest<|im_end|>take cauliflower from chest<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First of all, make sure that the type O safe within the parlor is open. Having opened the type O safe, retrieve the butterfly from the type O safe in the parlor. If you can get your hands on the butterfly, make an attempt to travel east. After that, you can place the butterfly into the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
You can make out a closed type O safe. Oh wow! Is that what I think it is? It is! It's a recliner. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately. You move on, clearly angry about TextWorld.
There is an unblocked exit to the east.
You are carrying: a type O passkey.

your action:

Response: open type O safe<|im_end|>take butterfly from type O safe<|im_end|>go east<|im_end|>insert butterfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, go to the west. With that accomplished, pick up the novel from the couch. If you can get your hands on the novel, make an effort to move east. And then, throw the novel on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You can make out a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. The rack appears to be empty. This always happens! You scan the room for a plate, and you find a plate. Wow, isn't TextWorld just the best? The plate is normal. On the plate you see a kettle. You can see a pan. The pan is standard. However, the pan, like an empty pan, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey, a whisk and a nest of beetles.

your action:

Response: go west<|im_end|>take novel from couch<|im_end|>go east<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to move west. Following that, take the broom from the stand inside the closet. And then, move east. With that done, you can deposit the broom inside the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry. The room is well lit.
You can make out an opened safe. The safe contains a scarf. Look over there! a locker. You can make out a workbench. But the thing hasn't got anything on it. As if things weren't amazing enough already, you can even see a table. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a burger on the floor.
You are carrying: a sandwich, a passkey and a bug.

your action:

Response: go west<|im_end|>take broom from stand<|im_end|>go east<|im_end|>insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, take the keycard from the refrigerator. And then, insert the keycard into the chest's lock to unlock it. After unlocking the chest, ensure that the chest in the kitchenette is open. After that, retrieve the fly larva from the chest. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
You see a chest. The light flickers for a second, but nothing else happens. You see an opened refrigerator right there by you. The refrigerator contains a keycard and a glass. As if things weren't amazing enough already, you can even see a rack. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
You are carrying: a cashew, a shoe and a shirt.

your action:

Response: take keycard from refrigerator<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the type 7 latchkey from the rack. After picking up the type 7 latchkey, make an attempt to move south. That done, close the type 7 safe in the garage. After that, make absolutely sure that the type 7 safe within the garage is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place.
You can make out an opened safe. What a letdown! The safe is empty! You hear a noise behind you and spin around, but you can't see anything other than a rack. Why don't you take a picture of it, it'll last longer! The rack is typical. On the rack you see a type 7 latchkey. You make out a counter. The counter is ordinary. But the thing is empty, unfortunately. Look over there! a workbench. On the workbench you can make out a watermelon. What's that over there? It looks like it's a stand. The stand is normal. On the stand you can see a latchkey.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a pizza and a butterfly on the floor.
You are carrying nothing.

your action:

Response: take type 7 latchkey from rack<|im_end|>go south<|im_end|>close type 7 safe<|im_end|>lock type 7 safe with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be good if you could try to take a trip south. Once you manage that, unlock the box in the study. After that, doublecheck that the box in the study is open. Then, recover the fly larva from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one.
There is an unblocked exit to the south.
There is a licorice strip and a potato on the floor.
You are carrying: a peanut, a keycard and a cuboid passkey.

your action:

Response: go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, try to head west. Then, retrieve the passkey from the workbench. If you can get your hands on the passkey, try to go to the east. Then, unlock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place.
You can see a chest. Wow, isn't TextWorld just the best? You make out a shelf. The shelf is standard. On the shelf you can see a fondue and a telephone.
There is an unblocked exit to the west.
You are carrying: a pear and a vacuum.

your action:

Response: go west<|im_end|>take passkey from workbench<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First step, head west. After that, recover the worm from the floor of the parlor. Then, go east. Then, put the worm on the table in the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You see a locker. You make out a table. However, the table, like an empty table, has nothing on it. It would have been so cool if there was stuff on the table. You can make out a rack. However, the rack, like an empty rack, has nothing on it. You move on, clearly depressed by your TextWorld experience. You can see a stand. The stand is standard. The stand appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take worm<|im_end|>go east<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First, it would be good if you could unlock the box in the kitchen with the keycard. Then, ensure that the box is open. Having pulled open the box, retrieve the napkin from the box inside the kitchen. And then, place the napkin inside the freezer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one.
You see an opened freezer. The freezer is empty! What a waste of a day! You see a box. Something scurries by right in the corner of your eye. Probably nothing. You can see a case. The case is empty, what a horrible day! You make out a bowl. I guess it's true what they say, if you're looking for a bowl, go to TextWorld. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an unblocked exit to the north.
There is a broccoli and a pizza on the floor.
You are carrying: a fondue and a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take napkin from box<|im_end|>insert napkin into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the American style keycard from the type G box. Then, unlock the American style box in the shower. After that, assure that the American style box in the shower is wide open. Having opened the American style box, retrieve the soap dispenser from the American style box. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
You can make out a locked American style box. You can see an opened type G box, which looks typical, nearby. The type G box contains an American style keycard and a vacuum. You check the price tag glued to the type G box. Seventy big ones?! That's ridiculous! I have a friend who could get you one of those for 60 bucks! You can see a trunk. The trunk is empty, what a horrible day!
There is an unblocked exit to the west.
There is a type G passkey on the floor.
You are carrying: a candy bar, a latchkey and a book.

your action:

Response: take American style keycard from type G box<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>take soap dispenser from American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, attempt to travel east. And then, make sure that the safe is wide open. Then, retrieve the pair of pants from the safe inside the garage. And then, rest the pair of pants on the table. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
You see a chest. Wow, isn't TextWorld just the best? You smell an intriguing smell, and follow it to a rack. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? You smell an intriguing smell, and follow it to a board. But there isn't a thing on it.
You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open safe<|im_end|>take pair of pants from safe<|im_end|>put pair of pants on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, head south. And then, assure that the rectangular box is opened. After that, pick up the blanket from the rectangular box in the bar. Then, place the blanket on the couch. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual kind of place.
You can make out a stand. Unfortunately, there isn't a thing on it. What's that over there? It looks like it's a chair. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is an Advent Calendar on the floor.
You are carrying: a rectangular keycard.

your action:

Response: go south<|im_end|>open rectangular box<|im_end|>take blanket from rectangular box<|im_end|>put blanket on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an effort to move north. Following that, take the poem from the shelf. After that, head south. After that, put the poem on the rack inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet.
You see a locked locker. You can make out a rack. The rack is usual. On the rack you can make out a frisbee and a shoe.
You need an unblocked exit? You should try going north.
You are carrying: a keycard, a laptop and a butterfly.

your action:

Response: go north<|im_end|>take poem from shelf<|im_end|>go south<|im_end|>put poem on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, unlock the chest. And then, ensure that the chest inside the cookery is open. Then, pick up the passkey from the chest in the cookery. And then, unlock the safe within the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal one.
You can make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a chest. You scan the room for a table, and you find a table. The table appears to be empty. It would have been so cool if there was stuff on the table. You can see a chair. The chair is normal. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You bend down to tie your shoe. When you stand up, you notice a counter. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the counter. You can make out a rack. You see a potato on the rack.
There is an unguarded exit to the west.
There is a spoon on the floor.
You are carrying: a keycard and a manuscript.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go to the east. With that over with, recover the latchkey from the shelf. After taking the latchkey, unlock the safe with the latchkey. After that, open the safe in the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
There is an exit to the east. Don't worry, it is unguarded.
There is a ladle, a fork, a teapot and a mug on the floor.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, venture east. Then, pick-up the passkey from the floor of the workshop. Then, make sure that the locker is unlocked. And then, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked fudge scented safe nearby. You make out a board. But there isn't a thing on it. You scan the room for a counter, and you find a counter. The counter is ordinary. The counter appears to be empty. This always happens!
There is an unblocked exit to the east.
There is a fudge scented passkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. After that, ensure that the chest within the bar is open. And then, take the type M latchkey from the chest. With the type M latchkey, make absolutely sure that the type M locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one. I guess you better just go and list everything you see here.
You make out an opened toolbox. Empty! What kind of nightmare TextWorld is this? You can make out an opened coffer. The coffer is empty! This is the worst thing that could possibly happen, ever! You can see a counter. But there isn't a thing on it. You see a stand. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a stick of butter and a legume.

your action:

Response: go east<|im_end|>open chest<|im_end|>take type M latchkey from chest<|im_end|>unlock type M locker with type M latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go to the north. After that, lift the butterfly from the floor of the scullery. With the butterfly, try to go to the south. And then, deposit the butterfly inside the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh, great. Here's a drawer. Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a cabinet. You can't wait to tell the folks at home about this! What a letdown! The cabinet is empty! You can make out a bench. But oh no! there's nothing on this piece of garbage. Look over there! a table. The table is usual. On the table you make out a vacuum. You can make out a rack. The rack is ordinary. However, the rack, like an empty rack, has nothing on it. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. The counter is normal. But the thing is empty, unfortunately. You make out a board. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>insert butterfly into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the locker. And then, look and see that the locker is open. After pulling open the locker, take the loaf of bread from the locker within the sauna. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked locker. You make out a counter. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cookie, a latchkey and a fly larva.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, retrieve the type 6 keycard from the workbench. Then, look and see that the type 6 safe in the vault is unlocked. Then, make absolutely sure that the type 6 safe in the vault is opened. And then, recover the broom from the type 6 safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked type 6 safe nearby. You make out a fudge scented safe. You see a workbench. Wow, isn't TextWorld just the best? On the workbench you can make out a sandwich, a type 6 keycard and a fudge scented latchkey.
There is an exit to the west. Don't worry, it is unguarded.
There is a cabbage on the floor.
You are carrying: a stapler and a blender.

your action:

Response: take type 6 keycard from workbench<|im_end|>unlock type 6 safe with type 6 keycard<|im_end|>open type 6 safe<|im_end|>take broom from type 6 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, pick up the Canadian passkey from the chest. With the Canadian passkey, make an effort to travel south. Once you accomplish that, close the Canadian chest in the sauna. If you have closed the Canadian chest, lock the Canadian chest within the sauna with the Canadian passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual one.
You make out an opened chest in the room. The chest contains a Canadian passkey. You can see an opened TextWorld limited edition safe. The TextWorld limited edition safe is empty, what a horrible day! You make out a shelf. Wow, isn't TextWorld just the best? The shelf is standard. However, the shelf, like an empty shelf, has nothing on it. You make out a bowl. On the bowl you see a bug.
You need an unblocked exit? You should try going south.
There is a TextWorld limited edition passkey on the floor.
You are carrying: a cookie, a key and a towel.

your action:

Response: take Canadian passkey from chest<|im_end|>go south<|im_end|>close Canadian chest<|im_end|>lock Canadian chest with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the formless latchkey from the floor of the laundry place. And then, unlock the formless chest in the laundry place. After that, open the formless chest. Then, pick up the shadfly from the formless chest. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A standard one.
You scan the room, seeing a formless chest. There's something strange about this being here, but you can't put your finger on it. You smell a hideous smell, and follow it to a trunk. What a letdown! The trunk is empty! You make out a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a formless latchkey on the floor.
You are carrying nothing.

your action:

Response: take formless latchkey<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take shadfly from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to unlock the type 7 box inside the cookhouse with the type 7 keycard. And then, make absolutely sure that the type 7 box is open. And then, pick up the gummy bear from the type 7 box. If you can get your hands on the gummy bear, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal one.
You can make out a locked typical looking type 7 box right there by you. You can make out a closed type 8 chest. You make out a rack. The rack is ordinary. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a sandwich and a type 8 latchkey on the floor.
You are carrying: an onion and a type 7 keycard.

your action:

Response: unlock type 7 box with type 7 keycard<|im_end|>open type 7 box<|im_end|>take gummy bear from type 7 box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First thing I need you to do is to take the passkey from the bed. And then, move south. Following that, close the box inside the parlor. And then, Place the passkey into the box to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You can barely contain your excitement.
You make out an opened basket. The basket contains a legume. You see a locker. Empty! What kind of nightmare TextWorld is this? You see a closed American style locker, which looks normal, here. You see a bed. The bed is typical. On the bed you make out a passkey and an insect. Hey, want to see a stand? Look over there, a stand. The stand is typical. However, the stand, like an empty stand, has nothing on it. You move on, clearly infuriated by your TextWorld experience.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying: an American style latchkey.

your action:

Response: take passkey from bed<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, open the chest. After that, retrieve the mop from the chest. Then, travel east. Then, deposit the mop on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
A closed chest is in the corner. You can make out a closed box nearby. Were you looking for a drawer? Because look over there, it's a drawer. There's something strange about this being here, but you can't put your finger on it. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty.
You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: open chest<|im_end|>take mop from chest<|im_end|>go east<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, unlock the locker in the sauna. Then, make absolutely sure that the locker inside the sauna is open. And then, retrieve the vacuum from the locker. And then, sit the vacuum on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Here we are in the sauna.
Were you looking for a locker? Because look over there, it's a locker. You wonder idly who left that here. You make out a safe. You see a locked non-euclidean box. You can make out a counter. You see a non-euclidean key and a sock on the counter.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a salad, a latchkey and a passkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take vacuum from locker<|im_end|>put vacuum on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, open the rectangular locker in the garage. After that, take the onion from the rectangular locker inside the garage. And then, eat the onion. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
I am honoured to announce that you are now in the garage.
You see a closed rectangular locker. You see a Henderson's limited edition chest. If you haven't noticed it already, there seems to be something there by the wall, it's a stand. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue, a cashew, a key, a rectangular passkey, a Henderson's limited edition key and a shadfly.

your action:

Response: open rectangular locker<|im_end|>take onion from rectangular locker<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go east. Following that, recover the Henderson's style passkey from the desk. After that, insert the Henderson's style passkey into the Henderson's style chest inside the lounge's lock to unlock it. After unlocking the Henderson's style chest, ensure that the Henderson's style chest in the lounge is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual kind of place.
You make out a mantle. You see a synthesizer on the mantle.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a blanket and a shirt.

your action:

Response: go east<|im_end|>take Henderson's style passkey from desk<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to unlock the type H locker. After that, make it so that the type H locker inside the kitchen is open. Then, recover the pear from the type H locker within the kitchen. If you can get your hands on the pear, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual one.
You make out a type H locker. You make out a spherical locker. You can't wait to tell the folks at home about this!
There is an exit to the north. Don't worry, it is unblocked.
There is a teaspoon on the floor.
You are carrying: a type H latchkey and a spherical passkey.

your action:

Response: unlock type H locker with type H latchkey<|im_end|>open type H locker<|im_end|>take pear from type H locker<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First step, move north. Then, pick up the passkey from the type Q locker. After stealing the passkey, make an effort to go to the south. And then, doublecheck that the locker within the bedchamber is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You can make out a closed locker in the room. You scan the room for a couch, and you find a couch. But the thing is empty, unfortunately. Hm. Oh well You can see a stand. The stand is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stand.
You need an unblocked exit? You should try going north.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take passkey from type Q locker<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>