Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could move south. That done, open the safe. After that, recover the shadfly from the safe inside the restroom. And then, place the shadfly on the floor of the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
You make out an opened basket right there by you. Empty! What kind of nightmare TextWorld is this? You make out a stand. The stand is standard. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stand. You rest your hand against a wall, but you miss the wall and fall onto a mantle. But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: an apple, a fondue and a tablet.

your action:

Response: go south<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to take a trip east. Once you manage that, doublecheck that the box within the bathroom is opened. Then, retrieve the soap dispenser from the box inside the bathroom. After picking up the soap dispenser, put the soap dispenser on the table in the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You see a board. What a coincidence, weren't you just thinking about a board? But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the board. You see a shelf. The shelf is usual. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
There is a fly larva on the floor.
You are carrying: a stick of butter and a keycard.

your action:

Response: go east<|im_end|>open box<|im_end|>take soap dispenser from box<|im_end|>put soap dispenser on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First thing I need you to do is to venture west. Then, lift the novel from the floor of the chamber. Then, try to take a trip east. And then, sit the novel on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You can make out a locked non-euclidean box right there by you. Were you looking for a counter? Because look over there, it's a counter. The counter is typical. On the counter you can see a non-euclidean keycard. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a chair. However, the chair, like an empty chair, has nothing on it. Aw, and here you were, all excited for there to be things on it! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a board. The board is ordinary. The board appears to be empty.
There is an unguarded exit to the west.
There is a butterfly on the floor.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take novel<|im_end|>go east<|im_end|>put novel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, retrieve the latchkey from the type 4 safe in the bathroom. Then, doublecheck that the box inside the bathroom is unlocked. And then, ensure that the box is open. If you have pulled open the box, retrieve the iron from the box. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. I guess you better just go and list everything you see here.
A locked box is in the corner. You see a type 4 safe. The type 4 safe contains a latchkey. You make out a trunk. Empty! What kind of nightmare TextWorld is this? You make out a bench. The bench appears to be empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a pizza and a type 4 passkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey from type 4 safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take iron from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make absolutely sure that the formless chest in the study is ajar. After that, take the latchkey from the formless chest within the study. After that, head south. After that, make sure that the chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a formless chest. You can make out a toolbox.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a formless key on the floor.
You are carrying: a burger and a cashew.

your action:

Response: open formless chest<|im_end|>take latchkey from formless chest<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the type C latchkey from the saucepan. And then, unlock the type C box in the scullery. And then, make absolutely sure that the type C box inside the scullery is open. After that, take the whisk from the type C box inside the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
This might come as a shock to you, but you've just moved into a scullery.
You can see a type C box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a saucepan. On the saucepan you can see a type C latchkey and a bowl. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a counter. On the counter you can make out a pear.
There is an exit to the north. Don't worry, it is unblocked.
There is a banana on the floor.
You are carrying: a stick of butter and an American style keycard.

your action:

Response: take type C latchkey from saucepan<|im_end|>unlock type C box with type C latchkey<|im_end|>open type C box<|im_end|>take whisk from type C box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make it so that the cuboid box within the basement is unlocked. Then, assure that the cuboid box inside the basement is opened. Then, take the loaf of bread from the cuboid box in the basement. After that, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've seen better basements, but at least this one seems pretty usual. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cuboid box. Is this it? Is this what you came to TextWorld to see? a cuboid box? You smell an intriguing smell, and follow it to a box. You scan the room, seeing a table. You see a top hat on the table. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey and a bug on the floor.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take loaf of bread from cuboid box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the chest with the passkey. After that, ensure that the chest in the study is open. Then, pick up the printer from the chest within the study. And then, you can place the printer into the fresh laundry scented locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You make out a fresh laundry scented locker. The fresh laundry scented locker is empty! This is the worst thing that could possibly happen, ever! You can see a chest. Were you looking for a box? Because look over there, it's a box. As if things weren't amazing enough already, you can even see a table. The table is usual. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going west.
There is a banana on the floor.
You are carrying: a passkey, a latchkey, a fresh laundry scented keycard and a tv.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take printer from chest<|im_end|>insert printer into fresh laundry scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, take a trip north. With that done, recover the shoe from the stand within the cellar. If you can get your hands on the shoe, try to take a trip south. And then, drop the shoe on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You make out a closed box, which looks typical, close by. If you haven't noticed it already, there seems to be something there by the wall, it's a safe. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Cat Calendar on the floor.
You are carrying: a loaf of bread, a legume, a passkey, a Henderson's limited edition keycard and a broom.

your action:

Response: go north<|im_end|>take shoe from stand<|im_end|>go south<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head north. With that done, pick-up the sandwich from the floor of the laundromat. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You make a grand eccentric entrance into a pantry. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked box here. You scan the room, seeing a table. You see a lampshade on the table. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a latchkey and a manuscript.

your action:

Response: go north<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to open the lavender scented safe within the garage. Having opened the lavender scented safe, pick up the key from the lavender scented safe. After that, try to venture east. With that over with, make it so the safe within the pantry is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one. Okay, just remember what you're here to do, and everything will go great.
You make out a lavender scented safe. You can see a locked spherical safe, which looks ordinary, in the corner. You can see an opened suitcase. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the east.
There is a spherical passkey on the floor.
You are carrying: a lavender scented passkey.

your action:

Response: open lavender scented safe<|im_end|>take key from lavender scented safe<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First thing I need you to do is to venture north. And then, recover the worm from the stand. And then, attempt to go south. Next, sit the worm on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen.
Look over there! a table. The table is standard. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it! You can see a pan. Wow, isn't TextWorld just the best? The pan is usual. On the pan you make out a garlic clove and a spork. You can see a shelf. But the thing hasn't got anything on it. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. You shudder, but continue examining the rack. The rack is standard. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take worm from stand<|im_end|>go south<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take the rectangular key from the counter. And then, insert the rectangular key into the rectangular locker within the vault's lock to unlock it. After unlocking the rectangular locker, open the rectangular locker. After that, pick up the lightbulb from the rectangular locker in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've moved into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the vault. You begin looking for stuff.
You can see a locked rectangular locker, which looks usual, in the room. You see a closed box in the room. You make out a display. Hmmm... what else, what else? You see a counter. On the counter you can see a rectangular key and a scarf. You can see a rack. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: take rectangular key from counter<|im_end|>unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take lightbulb from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, unlock the box in the vault. And then, open the box in the vault. After that, take the spherical passkey from the box in the vault. And then, doublecheck that the spherical box in the vault is unlocked with the spherical passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one.
You can see a locked spherical box close by. You make out a box. I mean, just wow! Isn't TextWorld just the best? As if things weren't amazing enough already, you can even see a counter. The counter is typical. On the counter you make out a fondue. Now that's what I call TextWorld!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a pizza, a keycard and a non-euclidean key.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take spherical passkey from box<|im_end|>unlock spherical box with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, recover the Henderson's key from the cabinet. After stealing the Henderson's key, make an effort to go to the south. Okay, and then, unlock the Henderson's chest in the garage with the Henderson's key. Then, open the Henderson's chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one. The room is well lit.
You make out a cabinet! The cabinet contains a Henderson's key. You can make out a bowl. I guess it's true what they say, if you're looking for a bowl, go to TextWorld. The bowl is usual. On the bowl you can see a burger.
You need an unblocked exit? You should try going south.
You are carrying: a tablet.

your action:

Response: take Henderson's key from cabinet<|im_end|>go south<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel east. Once you succeed at that, recover the latchkey from the Microsoft locker in the launderette. After getting the latchkey, unlock the box within the launderette. After that, assure that the box in the launderette is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You begin looking for stuff.
You see an opened chest. The chest is empty, what a horrible day!
You need an unguarded exit? You should try going east.
There is a blanket on the floor.
You are carrying: a cane.

your action:

Response: go east<|im_end|>take latchkey from Microsoft locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to recover the type G passkey from the drawer. With the type G passkey, move south. Okay, and then, unlock the type G box in the studio. After that, open the type G box in the studio. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower.
You see a drawer. The drawer contains a type G passkey. You make out a closed safe right there by you. Oh wow! Is that what I think it is? It is! It's a case. Hmmm... what else, what else? The case is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the south. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a stick of butter.

your action:

Response: take type G passkey from drawer<|im_end|>go south<|im_end|>unlock type G box with type G passkey<|im_end|>open type G box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to unlock the fresh laundry scented safe within the workshop. And then, open the fresh laundry scented safe. Then, pick up the banana from the fresh laundry scented safe within the workshop. Once you have taken the banana, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a fresh laundry scented safe! You see a closed toolbox. You see a stand. However, the stand, like an empty stand, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fresh laundry scented keycard, a non-euclidean passkey, a Microsoft limited edition passkey and a frisbee.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>open fresh laundry scented safe<|im_end|>take banana from fresh laundry scented safe<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to move south. With that done, ensure that the chest inside the garage is open. And then, pick up the Canadian style keycard from the chest. After that, unlock the Canadian style safe with the Canadian style keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
You rest your hand against a wall, but you miss the wall and fall onto a table. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a loganberry on the floor.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>open chest<|im_end|>take Canadian style keycard from chest<|im_end|>unlock Canadian style safe with Canadian style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. And then, ensure that the box within the studio is open. After that, pick up the kiwi from the box in the studio. Then, eat the kiwi. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You bend down to tie your shoe. When you stand up, you notice a chest. I mean, just wow! Isn't TextWorld just the best? You make out a shelf. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey and a fly larva on the floor.
You are carrying: a fondue, a vacuum and an iron.

your action:

Response: go east<|im_end|>open box<|im_end|>take kiwi from box<|im_end|>eat kiwi<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to travel south. Following that, open the locker inside the bedchamber. After pulling open the locker, pick up the monitor from the locker inside the bedchamber. After that, deposit the monitor on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard one.
You rest your hand against a wall, but you miss the wall and fall onto a American safe.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a coconut and an American keycard on the floor.
You are carrying: a poem.

your action:

Response: go south<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, attempt to go north. And then, retrieve the whisk from the counter inside the kitchenette. Then, go south. If you can accomplish that, throw the whisk on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You can make out a coffer. The coffer is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a salad and a banana on the floor.
You are carrying: a fondue, a latchkey and a paper towel.

your action:

Response: go north<|im_end|>take whisk from counter<|im_end|>go south<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First, it would be good if you could make an effort to travel east. After that, open the formless safe. And then, pick up the latchkey from the formless safe. After getting the latchkey, look and see that the locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You can see a basket. You wonder idly who left that here.
There is an exit to the east. Don't worry, it is unblocked.
There is a lamp on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open formless safe<|im_end|>take latchkey from formless safe<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an attempt to move north. Next, pick-up the spork from the floor of the cookery. Then, attempt to take a trip south. And then, sit the spork on the shelf inside the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet. You try to gain information on your surroundings by using a technique you call "looking."
You make out a fudge scented locker. You make out a shelf. But there isn't a thing on it. What's that over there? It looks like it's a stand. The stand appears to be empty.
You need an unblocked exit? You should try going north.
There is a fudge scented keycard and a hat on the floor.
You are carrying: a lightbulb and a golf club.

your action:

Response: go north<|im_end|>take spork<|im_end|>go south<|im_end|>put spork on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the pair of headphones from the Microsoft chest. Then, go to the south. After that, open the Microsoft limited edition box. After that, you can put the pair of headphones into the Microsoft limited edition box inside the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic.
You rest your hand against a wall, but you miss the wall and fall onto a Microsoft chest. The Microsoft chest contains a Henderson's style keycard and a pair of headphones. You see a Henderson's style box. The Henderson's style box contains a peanut. You can make out a workbench. The workbench is normal. The workbench appears to be empty. What's the point of an empty workbench?
There is an unguarded exit to the south.
There is a Microsoft key and a golf club on the floor.
You are carrying: a gummy bear.

your action:

Response: take pair of headphones from Microsoft chest<|im_end|>go south<|im_end|>open Microsoft limited edition box<|im_end|>insert pair of headphones into Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the latchkey from the desk within the playroom. With the latchkey, check that the chest is unlocked with the latchkey. After unlocking the chest, ensure that the chest in the playroom is open. And then, pick up the insect from the chest within the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom.
Look over there! a chest. You see a desk. You see a latchkey on the desk. You smell an interesting smell, and follow it to a bench. The bench is normal. On the bench you can see a stick of butter. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a TextWorld style passkey and a TextWorld passkey.

your action:

Response: take latchkey from desk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the keycard from the floor of the cubicle. After that, move south. After that, check that the box within the basement is unlocked with the keycard. Once you have unlocked the box, open the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one.
You make out a rectangular locker. Look over there! a mantle. Now why would someone leave that there? The mantle is standard. On the mantle you make out a rectangular latchkey. It doesn't get more TextWorld than this!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: a loaf of bread, a chocolate bar, a cloak and a vacuum.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick-up the latchkey from the floor of the sauna. After that, unlock the chest with the latchkey. And then, open the chest in the sauna. After that, retrieve the sponge from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical kind of place.
You see a locked typical looking chest close by. You can see a rectangular chest. You shudder, but continue examining the room. Were you looking for a dresser? Because look over there, it's a dresser.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a loaf of bread, a candy bar and a latchkey on the floor.
You are carrying: a licorice strip.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the type 8 locker within the sauna is open. And then, retrieve the sponge from the type 8 locker. Then, attempt to venture east. After that, you can place the sponge inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a type 8 locker. You see a American limited edition box. You can see a board. But the thing hasn't got anything on it. You see a bench. The bench is standard. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 8 passkey and a shadfly.

your action:

Response: open type 8 locker<|im_end|>take sponge from type 8 locker<|im_end|>go east<|im_end|>insert sponge into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to take a trip east. And then, ensure that the safe is open. After that, recover the peanut from the safe. And then, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a chest, and you find a chest. You can make out a shelf. The shelf is typical. But the thing is empty.
There is an exit to the east. Don't worry, it is unblocked.
There is a sandwich, a loaf of bread and a coffee cup on the floor.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open safe<|im_end|>take peanut from safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, insert the TextWorld limited edition key into the TextWorld limited edition locker inside the sauna's lock to unlock it. After that, ensure that the TextWorld limited edition locker is open. Then, pick up the towel from the TextWorld limited edition locker. Once you have got the towel, drop the towel on the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna.
You make out a TextWorld limited edition locker. You see a closed normal looking type Z chest here. You see a cabinet. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is typical. The table appears to be empty.
There is an unguarded exit to the north.
You are carrying: a peanut, a cucumber and a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>open TextWorld limited edition locker<|im_end|>take towel from TextWorld limited edition locker<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, head west. After that, pick up the shirt from the floor of the steam room. And then, move east. With that accomplished, sit the shirt on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
Ah, the bathroom. This is some kind of bathroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
As if things weren't amazing enough already, you can even see a safe. You see a table. The table is ordinary. On the table you make out a sponge. You see a gleam over in a corner, where you can see a counter. The counter is normal. But the thing is empty, unfortunately. You see a shelf. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the shelf.
You need an unguarded exit? You should try going west.
There is a latchkey on the floor.
You are carrying: a garlic clove, a type D key and a glove.

your action:

Response: go west<|im_end|>take shirt<|im_end|>go east<|im_end|>put shirt on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First of all, travel south. Then, make absolutely sure that the cuboid locker is opened. Then, retrieve the type I keycard from the cuboid locker in the steam room. After you have picked up the type I keycard, insert the type I keycard into the type I locker inside the steam room's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
I just think it's great that you've just entered a cookhouse.
You make out a spherical locker. You can make out a platter. But the thing hasn't got anything on it. You make a mental note to not get your hopes up the next time you see a platter in a room.
You need an unblocked exit? You should try going south.
There is a spherical key and a butterfly on the floor.
You are carrying: a cuboid key.

your action:

Response: go south<|im_end|>open cuboid locker<|im_end|>take type I keycard from cuboid locker<|im_end|>unlock type I locker with type I keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to retrieve the key from the stand in the workshop. After getting the key, head east. That done, look and see that the box inside the parlor is shut. After that, lock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. Let's see what's in here.
You can make out a closed type G box. You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is standard. On the stand you can see a key.
There is an unblocked exit to the east.
You are carrying: a type G latchkey and a sock.

your action:

Response: take key from stand<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the spherical box in the scullery. Then, open the spherical box inside the scullery. And then, retrieve the gummy bear from the spherical box inside the scullery. Then, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one. You can barely contain your excitement.
You scan the room, seeing a spherical box.
There is an unblocked exit to the north.
There is a spoon on the floor.
You are carrying: a licorice strip, a spherical keycard and a worm.

your action:

Response: unlock spherical box with spherical keycard<|im_end|>open spherical box<|im_end|>take gummy bear from spherical box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to take a trip south. Following that, open the locker in the washroom. If you have opened the locker, retrieve the paper towel from the locker. Having got the paper towel, sit the paper towel on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
There is an unguarded exit to the south.
There is a coffee cup on the floor.
You are carrying: a latchkey and a poem.

your action:

Response: go south<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>put paper towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the passkey from the floor of the cellar. After getting the passkey, head east. With that done, look and see that the box is closed. Once you have shut the box, doublecheck the box in the studio is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You rest your hand against a wall, but you miss the wall and fall onto a safe. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the east.
There is a sandwich, a passkey, a latchkey and a golf ball on the floor.
You are carrying: a durian and a fly larva.

your action:

Response: take passkey<|im_end|>go east<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the spherical box. After opening the spherical box, take the vacuum from the spherical box. After getting the vacuum, attempt to head east. Okay, and then, place the vacuum on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You have walked into a laundry place. Not the laundry place you'd expect. No, this is a laundry place.
You can see a closed spherical box, which looks usual, here. You see a chest! You see a table. The table is usual. But there isn't a thing on it. What's that over there? It looks like it's a board. The board is usual. The board appears to be empty. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going east.
You are carrying: a cookie and a spherical latchkey.

your action:

Response: open spherical box<|im_end|>take vacuum from spherical box<|im_end|>go east<|im_end|>put vacuum on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to make an attempt to go to the south. Then, retrieve the keycard from the chair. After that, unlock the box. Then, open the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one.
You see a locked cuboid box here. You make out a mantelpiece. But oh no! there's nothing on this piece of junk.
There is an exit to the south. Don't worry, it is unguarded.
There is a cuboid keycard on the floor.
You are carrying: an apple, a sandwich and a stick of butter.

your action:

Response: go south<|im_end|>take keycard from chair<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go to the west. Then, pick up the pen from the floor of the office. After that, travel east. Then, insert the pen inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon.
Hey, want to see a chest? Look over there, a chest. You can't really describe the chest besides that it's normal. The chest is empty! This is the worst thing that could possibly happen, ever! You can make out a closed box. You can see a bed. You shudder, but continue examining the bed. On the bed you can see a worm.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a textbook and a laptop on the floor.
You are carrying: a coconut and a passkey.

your action:

Response: go west<|im_end|>take pen<|im_end|>go east<|im_end|>insert pen into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. With that accomplished, pick up the TextWorld style keycard from the stand in the study. And then, travel east. Next, make it so that the TextWorld style safe in the cellar is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal one.
A locked TextWorld style safe is close by. You scan the room, seeing a workbench. The workbench is ordinary. However, the workbench, like an empty workbench, has nothing on it.
You need an unblocked exit? You should try going west.
There is a top hat on the floor.
You are carrying: a licorice strip, a cashew and a stick of butter.

your action:

Response: go west<|im_end|>take TextWorld style keycard from stand<|im_end|>go east<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First stop, open the type 2 chest. After you have opened the type 2 chest, take the stick of butter from the type 2 chest in the restroom. If you can get your hands on the stick of butter, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A normal one.
You can make out a closed type 2 chest. Look over there! a table. The table is normal. Looks like someone's already been here and taken everything off it, though. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. The counter is usual. The counter appears to be empty. You can make out a board. Unfortunately, there isn't a thing on it. As if things weren't amazing enough already, you can even see a shelf. But the thing is empty, unfortunately.
There is an unguarded exit to the south.
There is a type 2 latchkey on the floor.
You are carrying: a banana, a legume, a sponge and a staple.

your action:

Response: open type 2 chest<|im_end|>take stick of butter from type 2 chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, try to move east. Next, ensure that the type 5 locker within the steam room is open. And then, take the key from the type 5 locker. After that, insert the key into the box's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Here we are in the sauna.
If you haven't noticed it already, there seems to be something there by the wall, it's a type 8 box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a rack. You see a type 8 passkey on the rack. You see a gleam over in a corner, where you can see a bench. However, the bench, like an empty bench, has nothing on it. Hm. Oh well
There is an unblocked exit to the east.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type 5 locker<|im_end|>take key from type 5 locker<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, make it so that the non-euclidean safe in the studio is opened. Then, retrieve the worm from the non-euclidean safe. With the worm, go to the south. If you can manage that, ditch the worm on the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the studio.
I am excited to announce that you are now in the studio.
You can make out a closed typical looking non-euclidean safe nearby. You can make out a chest. You can make out a chair. The chair is standard. However, the chair, like an empty chair, has nothing on it. You can make out a table. The table is usual. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a non-euclidean keycard, a key, a dvd and a printer.

your action:

Response: open non-euclidean safe<|im_end|>take worm from non-euclidean safe<|im_end|>go south<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First off, move west. And then, retrieve the pear from the platter in the cookhouse. Then, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a type I box. You smell an intriguing smell, and follow it to a shelf. The shelf is standard. But the thing is empty, unfortunately. You can see a bench. But there isn't a thing on it. Silly bench, silly, empty, good for nothing bench. You see a counter. The counter is ordinary. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type I key and a Cat Calendar.

your action:

Response: go west<|im_end|>take pear from platter<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to move west. After that, recover the stick of butter from the lavender scented chest within the cubicle. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An usual one. You can barely contain your excitement.
You see a recliner. You see a cookie on the recliner. You can make out a bench. The bench is normal. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the bench. You can make out a bed. The bed is typical. On the bed you make out an onion.
There is an unblocked exit to the west.
You are carrying: a laptop.

your action:

Response: go west<|im_end|>take stick of butter from lavender scented chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the key from the rack in the cookery. And then, insert the key into the box inside the cookery's lock to unlock it. And then, ensure that the box is open. After that, pick up the teacup from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked box, which looks normal, in the room. You see a TextWorld style safe. You see a rack. On the rack you can see a key and a blender.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a TextWorld style keycard.

your action:

Response: take key from rack<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take teacup from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the latchkey from the floor of the cookhouse. If you can get your hands on the latchkey, unlock the chest within the cookhouse with the latchkey. Then, open the chest in the cookhouse. Then, take the kettle from the chest. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You smell a hideous smell, and follow it to a chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. The locker is empty, what a horrible day! You see a gleam over in a corner, where you can see a fridge.
There is an unblocked exit to the north.
There is a latchkey on the floor.
You are carrying: a berry and a key.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take kettle from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make it so that the safe is wide open. Then, take the novel from the safe inside the playroom. After that, go south. With that over with, toss the novel on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You can see a closed safe close by. You see a mantelpiece! But there isn't a thing on it. It would have been so cool if there was stuff on the mantelpiece. You can see a bed. Why don't you take a picture of it, it'll last longer! The bed is normal. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the south.
You are carrying: a passkey and a book.

your action:

Response: open safe<|im_end|>take novel from safe<|im_end|>go south<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Your first objective is to make sure that the formless box is open. And then, retrieve the passkey from the formless box in the studio. And then, unlock the safe inside the studio with the passkey. And then, open the safe in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You see a safe. You can make out a closed formless box here. You can see a chair! The chair is normal. On the chair you make out a loaf of bread, a Quote of the Day Calendar and a folder. Hey, want to see a mantle? Look over there, a mantle. Now why would someone leave that there? But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
There is an exit to the west. Don't worry, it is unblocked.
There is a formless keycard on the floor.
You are carrying nothing.

your action:

Response: open formless box<|im_end|>take passkey from formless box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, make it so that the chest in the bedchamber is unlocked. Then, make absolutely sure that the chest in the bedchamber is wide open. After that, take the legume from the chest. And then, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. Let's see what's in here.
You smell a great smell, and follow it to a chest. There's something strange about this being here, but you can't put your finger on it. You can make out a mantelpiece. But oh no! there's nothing on this piece of trash. You can see a couch. The couch is normal. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: a cauliflower, a peanut, a loaf of bread, a chocolate bar and a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take legume from chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head east. With that accomplished, doublecheck that the rectangular box inside the kitchen is wide open. And then, pick up the gummy bear from the rectangular box in the kitchen. And then, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon. You start to take note of what's in the room.
You see a closed type M chest right there by you. You can see a closed locker here. You can make out a bed. Wow, isn't TextWorld just the best? The bed is usual. But oh no! there's nothing on this piece of junk.
There is an exit to the east. Don't worry, it is unguarded.
There is a cauliflower, a type M latchkey and a cd on the floor.
You are carrying: a tv.

your action:

Response: go east<|im_end|>open rectangular box<|im_end|>take gummy bear from rectangular box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, venture west. After that, retrieve the passkey from the stand. Then, travel east. With that done, unlock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the kitchenette.
You see a locker. You can't wait to tell the folks at home about this! You see a safe. Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a cuboid locker. The cuboid locker contains a cuboid keycard.
There is an unguarded exit to the west.
You are carrying: a keycard and a nest of grubs.

your action:

Response: go west<|im_end|>take passkey from stand<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go to the west. And then, lift the laptop from the floor of the lounge. Then, head east. Next, put the laptop on the shelf in the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. It seems to be pretty standard here.
What's that over there? It looks like it's a shelf. On the shelf you can make out a book.
There is an unblocked exit to the west.
There is a sandwich on the floor.
You are carrying: a staple.

your action:

Response: go west<|im_end|>take laptop<|im_end|>go east<|im_end|>put laptop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could pick up the type M latchkey from the floor of the recreation zone. After that, make an effort to take a trip east. With that done, unlock the type M safe. And then, look and see that the type M safe in the garage is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well I'll be, you are in a place we're calling a recreation zone.
There is an unblocked exit to the east.
There is a type M latchkey and a cd on the floor.
You are carrying: an American style passkey and a nest of bunnies.

your action:

Response: take type M latchkey<|im_end|>go east<|im_end|>unlock type M safe with type M latchkey<|im_end|>open type M safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could attempt to head south. And then, assure that the locker is opened. And then, pick up the printer from the locker in the office. With the printer, ditch the printer on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one.
You make out a cabinet. What a letdown! The cabinet is empty! You make out a counter. You wonder idly who left that here. The counter appears to be empty.
You need an unguarded exit? You should try going south.
There is a coffee cup on the floor.
You are carrying: a burger, a keycard and a latchkey.

your action:

Response: go south<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the south. That done, pick up the keycard from the shelf inside the cellar. Then, make it so that the safe within the cellar is unlocked. Then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can make out a rack. Wow, isn't TextWorld just the best? However, the rack, like an empty rack, has nothing on it. Look out! It's a- oh, never mind, it's just a table. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the south.
There is a legume on the floor.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>take keycard from shelf<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make it so that the safe within the cubicle is opened. Having opened the safe, take the latchkey from the safe in the cubicle. Then, doublecheck that the locker within the cubicle is unlocked with the latchkey. After unlocking the locker, make sure that the locker in the cubicle is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You can see a locked locker. You can make out a closed safe.
There is an unguarded exit to the west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take latchkey from safe<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, venture south. Then, unlock the chest in the canteen. Then, open the chest. After that, recover the teapot from the chest in the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Okay, so you're in a basement, cool, but is it standard? You better believe it is.
You need an unguarded exit? You should try going south.
There is a loaf of bread and a scarf on the floor.
You are carrying: a fondue, a key, a blanket and a stapler.

your action:

Response: go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take teapot from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could recover the blanket from the floor of the chamber. And then, attempt to move south. Then, assure that the locker is open. After that, you can insert the blanket into the locker. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You see a box. The box contains a chocolate bar. You see a bookshelf. The bookshelf is normal. On the bookshelf you can make out a poem. You can see a stand. The stand is usual. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going south.
There is a blanket on the floor.
You are carrying: a cookie, a passkey and a paper towel.

your action:

Response: take blanket<|im_end|>go south<|im_end|>open locker<|im_end|>insert blanket into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make it so that the Canadian locker is unlocked. Then, make sure that the Canadian locker within the garage is open. Once you have opened the Canadian locker, pick up the rectangular keycard from the Canadian locker. Then, lock the rectangular box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal kind of place.
You can make out a closed rectangular box. You see a locked Canadian locker, which looks typical, close by. You see a gleam over in a corner, where you can see a workbench. The workbench is ordinary. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the workbench.
There is an unblocked exit to the north.
There is a stick of butter and a shirt on the floor.
You are carrying: a Canadian latchkey and a key.

your action:

Response: unlock Canadian locker with Canadian latchkey<|im_end|>open Canadian locker<|im_end|>take rectangular keycard from Canadian locker<|im_end|>lock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, you could, like, assure that the type 3 box is unlocked. Then, ensure that the type 3 box is open. And then, pick up the latchkey from the type 3 box inside the laundry place. And then, doublecheck that the safe within the laundry place is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed safe close by. You see a locked type 3 box. You can see a rectangular box. Hey, want to see a board? Look over there, a board. You wonder idly who left that here. The board is ordinary. The board appears to be empty. This always happens, here in TextWorld!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 3 latchkey and a vacuum.

your action:

Response: unlock type 3 box with type 3 latchkey<|im_end|>open type 3 box<|im_end|>take latchkey from type 3 box<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the Canadian limited edition keycard into the Canadian limited edition locker within the steam room's lock to unlock it. Then, open the Canadian limited edition locker. Then, take the latchkey from the Canadian limited edition locker. If you can get your hands on the latchkey, make absolutely sure the locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a locker? Because look over there, it's a locker. You can make out a locked typical looking Canadian limited edition locker in the room. Were you looking for a Microsoft limited edition safe? Because look over there, it's a Microsoft limited edition safe. The light flickers for a second, but nothing else happens.
You need an unguarded exit? You should try going north.
You are carrying: a Canadian limited edition keycard, a Microsoft limited edition key and a cloak.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>take latchkey from Canadian limited edition locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to head west. If you can succeed at that, recover the fondue from the floor of the dish-pit. After that, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You can see a workbench. The workbench is typical. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going west.
You are carrying: a burger, a mop and a worm.

your action:

Response: go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could unlock the box in the bedchamber with the passkey. Then, make absolutely sure that the box inside the bedchamber is ajar. After you have opened the box, pick up the cd from the box in the bedchamber. Then, put the cd into the cake scented chest in the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You make out an opened cake scented chest. Empty! What kind of nightmare TextWorld is this? You can see a locked box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a burger and a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take cd from box<|im_end|>insert cd into cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First stop, retrieve the key from the rack inside the vault. And then, head east. With that done, close the box. And then, lock the box. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal kind of place. You start to take note of what's in the room.
Oh wow! Is that what I think it is? It is! It's a rack. You see a key on the rack. You can see a counter. The counter appears to be empty. What, you think everything in TextWorld should have stuff on it? You make out a workbench. The workbench is ordinary. But there isn't a thing on it. Hm. Oh well
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a lampshade on the floor.
You are carrying: a chocolate bar and a durian.

your action:

Response: take key from rack<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. And then, unlock the safe. After that, assure that the safe is open. After that, take the towel from the safe within the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You see a bench. The bench is normal. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bench! oh well.
There is an exit to the east. Don't worry, it is unguarded.
There is a sandwich, an apple, a cashew and a sponge on the floor.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the box inside the cubicle. Then, pick up the printer from the box in the cubicle. And then, attempt to head south. And then, you can put the printer into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle.
You see a box. Now that's what I call TextWorld! You see a gleam over in a corner, where you can see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is ordinary. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? You scan the room, seeing a stand. The stand is normal. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an onion, a chocolate bar and a latchkey.

your action:

Response: open box<|im_end|>take printer from box<|im_end|>go south<|im_end|>insert printer into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make sure that the American chest is unlocked. And then, assure that the American chest in the kitchen is wide open. And then, pick up the bowl from the American chest inside the kitchen. After that, toss the bowl on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked ordinary looking American chest nearby. You can make out a fridge. What a letdown! The fridge is empty!
There is an unguarded exit to the west.
You are carrying: a cookie, an American keycard, a rectangular latchkey and a nest of grubs.

your action:

Response: unlock American chest with American keycard<|im_end|>open American chest<|im_end|>take bowl from American chest<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First, it would be a great idea if you could insert the cuboid keycard into the cuboid box in the office's lock to unlock it. After you have unlocked the cuboid box, open the cuboid box within the office. And then, recover the latchkey from the cuboid box. After that, doublecheck that the locker is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Look around you. Take it all in. It's not every day someone gets to be in an office. I guess you better just go and list everything you see here.
You see a locker. You make out a cuboid box. Hmm. You always thought you'd be more excited to see a cuboid box in a room. Look out! It's a- oh, never mind, it's just a portmanteau. The portmanteau is empty! What a waste of a day! You can make out a mantle. The mantle is typical. But the thing is empty.
There is an unguarded exit to the north.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take latchkey from cuboid box<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, take a trip north. And then, retrieve the vacuum from the board within the bathroom. After that, travel south. If you can finish that, put the vacuum on the bookshelf inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You see a bookshelf. You shudder, but continue examining the bookshelf. You see a cashew and a stapler on the bookshelf. I mean, just wow! Isn't TextWorld just the best? You smell an interesting smell, and follow it to a desk. The desk is standard. However, the desk, like an empty desk, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger, a sandwich and a binder.

your action:

Response: go north<|im_end|>take vacuum from board<|im_end|>go south<|im_end|>put vacuum on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick up the keycard from the floor of the scullery. Then, unlock the safe inside the scullery. And then, ensure that the safe is open. And then, retrieve the teapot from the safe in the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
You make out a locked safe. You scan the room, seeing a cabinet. What a letdown! The cabinet is empty! You see a closed standard looking chest in the corner. Oh wow! Is that what I think it is? It is! It's a rack. But the thing hasn't got anything on it. Look out! It's a- oh, never mind, it's just a plate. The plate is ordinary. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the plate! oh well.
You need an unguarded exit? You should try going west.
There is a keycard and a key on the floor.
You are carrying: a pizza, a legume and a butterfly.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, try to go to the south. And then, pick-up the latchkey from the floor of the shower. After that, doublecheck that the box inside the shower is unlocked. After that, assure that the box is opened. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual one.
You scan the room, seeing a board. The board is ordinary. On the board you make out a sock.
There is an unblocked exit to the south.
There is a paper towel on the floor.
You are carrying: a shadfly and a pair of pants.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, move west. Then, recover the passkey from the table. And then, move east. Okay, and then, make sure that the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You have come into the most standard of all possible playrooms.
You see a box. You wonder idly who left that here. You see a gleam over in a corner, where you can see a bed stand. The bed stand is typical. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the west.
There is a synthesizer on the floor.
You are carrying: a paper towel.

your action:

Response: go west<|im_end|>take passkey from table<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, retrieve the Canadian limited edition keycard from the floor of the studio. Then, venture east. If you can succeed at that, unlock the Canadian limited edition chest inside the attic. After that, open the Canadian limited edition chest within the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You see an opened cabinet. Empty! What kind of nightmare TextWorld is this? You can make out a shelf. The shelf is usual. But there isn't a thing on it. You smell a great smell, and follow it to an armchair. The armchair is typical. But oh no! there's nothing on this piece of garbage.
There is an exit to the east. Don't worry, it is unblocked.
There is a Canadian limited edition keycard and a printer on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition keycard<|im_end|>go east<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, you could, like, try to go east. Once you succeed at that, recover the latchkey from the Canadian style box. Then, make sure that the locker is unlocked with the latchkey. After that, ensure that the locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary kind of place. You start to take note of what's in the room.
You make out a closed usual looking basket here. You hear a noise behind you and spin around, but you can't see anything other than a couch. But oh no! there's nothing on this piece of junk. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a fondue on the floor.
You are carrying: a loaf of bread.

your action:

Response: go east<|im_end|>take latchkey from Canadian style box<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, attempt to move east. If you can accomplish that, recover the spherical latchkey from the shelf within the garage. Then, make absolutely sure that the spherical safe is unlocked with the spherical latchkey. After that, ensure that the spherical safe inside the garage is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place.
There is an unguarded exit to the east.
There is a candy bar and a sandwich on the floor.
You are carrying: an apple.

your action:

Response: go east<|im_end|>take spherical latchkey from shelf<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to travel west. And then, recover the paper towel from the table within the laundromat. Then, take a trip east. After that, drop the paper towel on the floor of the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You're not going to believe this, but you've just entered a pantry.
As if things weren't amazing enough already, you can even see a trunk. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. You see a worm on the workbench. You see a stand. The stand is normal. The stand appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich and a fondue.

your action:

Response: go west<|im_end|>take paper towel from table<|im_end|>go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could travel west. Next, pick up the garlic clove from the table. After you have picked up the garlic clove, eat the garlic clove. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You can see a display. The display contains a Quote of the Day Calendar. Oh wow! Is that what I think it is? It is! It's a mantelpiece. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the west.
There is a fly larva on the floor.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take garlic clove from table<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, move south. Then, make absolutely sure that the American box in the office is opened. After that, take the binder from the American box. After that, sit the binder on the chair within the office. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a desk. The desk is usual. Unfortunately, there isn't a thing on it. This always happens!
There is an unguarded exit to the south.
There is a legume on the floor.
You are carrying: a garlic clove and a butterfly.

your action:

Response: go south<|im_end|>open American box<|im_end|>take binder from American box<|im_end|>put binder on chair<|im_end|>