Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the spherical key from the counter. After that, check that the spherical locker is unlocked with the spherical key. Then, open the spherical locker in the bathroom. And then, you can place the cd inside the spherical locker inside the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a spherical locker. Wow, isn't TextWorld just the best? You see a closed dresser right there by you. As if things weren't amazing enough already, you can even see a counter. The counter is usual. On the counter you can see a spherical key.
You need an unguarded exit? You should try going north.
There is a broom on the floor.
You are carrying: a peanut and a cd.

your action:

Response: take spherical key from counter<|im_end|>unlock spherical locker with spherical key<|im_end|>open spherical locker<|im_end|>insert cd into spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, travel east. That done, ensure that the rectangular safe is open. Then, pick up the teacup from the rectangular safe in the kitchenette. Then, toss the teacup on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You can make out a fudge scented box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out an opened trunk. The trunk is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unblocked.
There is a candy bar and a disk on the floor.
You are carrying: a fudge scented keycard.

your action:

Response: go east<|im_end|>open rectangular safe<|im_end|>take teacup from rectangular safe<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip south. Then, ensure that the type 1 box is open. After that, pick up the kettle from the type 1 box in the scullery. And then, put the kettle into the freezer within the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage.
You can see a formless safe. You can make out a table. On the table you can make out a formless passkey.
There is an unguarded exit to the south.
There is a peanut on the floor.
You are carrying: a type 7 passkey.

your action:

Response: go south<|im_end|>open type 1 box<|im_end|>take kettle from type 1 box<|im_end|>insert kettle into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, lift the key from the floor of the kitchen. With the key, venture south. After that, make it so that the box within the cookhouse is shut. Then, doublecheck that the box is locked with the key. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one. Let's see what's in here.
You scan the room, seeing a chest. You make out a closed non-euclidean chest.
There is an unblocked exit to the south.
There is a key on the floor.
You are carrying: a passkey.

your action:

Response: take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to venture east. If you can get around to doing that, assure that the American safe inside the study is opened. And then, recover the worm from the American safe within the study. If you can get your hands on the worm, rest the worm on the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You begin to take stock of what's here.
Hey, want to see a mantelpiece? Look over there, a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it. Hm. Oh well You can see a desk. However, the desk, like an empty desk, has nothing on it. You move on, clearly angry about your TextWorld experience.
There is an exit to the east. Don't worry, it is unguarded.
There is a pizza on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open American safe<|im_end|>take worm from American safe<|im_end|>put worm on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go to the east. With that over with, open the chest in the vault. After that, retrieve the latchkey from the chest. After that, lock the locker within the vault with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a coffer. The coffer contains a sandwich and a golf ball. I mean, just wow! Isn't TextWorld just the best? Look over there! a case. Classic TextWorld.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the latchkey from the counter. Then, travel east. And then, make it so that the locker within the bedchamber is shut. And then, lock the locker inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
An open American box is here. The American box contains a shadfly. Classic TextWorld. You can make out a counter. What a coincidence, weren't you just thinking about a counter? You see a latchkey and an American key on the counter.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cashew.

your action:

Response: take latchkey from counter<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head north. Once you finish that, retrieve the fly larva from the table within the basement. After that, make an attempt to go south. Then, put the fly larva on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You make another one of your grand eccentric entrances into a studio.
Were you looking for a stand? Because look over there, it's a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. The stand is usual. On the stand you see a loaf of bread. You make out a chair. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. Hey, want to see a desk? Look over there, a desk. You shudder, but continue examining the desk. But oh no! there's nothing on this piece of garbage. You can see a mantelpiece. The mantelpiece is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it? You see a shelf. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>take fly larva from table<|im_end|>go south<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to venture east. Following that, open the cuboid chest within the study. And then, retrieve the type 6 key from the cuboid chest in the study. With the type 6 key, check that the type 6 safe is unlocked with the type 6 key. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
You see a box.
You need an unguarded exit? You should try going east.
You are carrying: a stick of butter, a candy bar, a sandwich, a burger, a key and a tablet.

your action:

Response: go east<|im_end|>open cuboid chest<|im_end|>take type 6 key from cuboid chest<|im_end|>unlock type 6 safe with type 6 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to move south. With that over with, open the Canadian chest. After that, recover the blender from the Canadian chest inside the kitchenette. And then, deposit the blender into the case. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
A laminated signboard tells you that you are now in the scullery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a safe, so there's that. You make out a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it. You move on, clearly infuriated by your TextWorld experience. You see a gleam over in a corner, where you can see a chair. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? You can make out a bowl. Now why would someone leave that there? The bowl is ordinary. The bowl appears to be empty. You swear loudly.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a chocolate bar, a Canadian keycard, a key and a paper towel.

your action:

Response: go south<|im_end|>open Canadian chest<|im_end|>take blender from Canadian chest<|im_end|>insert blender into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, check that the chest inside the scullery is unlocked with the key. Then, open the chest. After that, pick up the fondue from the chest. And then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place.
A locked chest is in the corner. You can see an opened freezer. The freezer is empty, what a horrible day! You make out a table. On the table you can make out a carrot.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a honeydew, a key, a formless key and a golf ball.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an attempt to take a trip north. Once you finish that, recover the gummy bear from the floor of the cubicle. Then, eat the gummy bear. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary kind of place.
You make out a locker. Oh, great. Here's a shelf. Why don't you take a picture of it, it'll last longer! But the thing is empty. Hm. Oh well
You need an unblocked exit? You should try going north.
There is a scarf on the floor.
You are carrying: a keycard and an American limited edition passkey.

your action:

Response: go north<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the American style key from the floor of the washroom. And then, unlock the American style locker. After that, ensure that the American style locker is open. And then, pick up the soap dispenser from the American style locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You can barely contain your excitement.
You can see a locked American style locker. An open basket, which looks standard, is close by. The basket is empty! What a waste of a day! You see a table. But the thing is empty. It would have been so cool if there was stuff on the table.
You need an unguarded exit? You should try going north.
There is an American style key and a bug on the floor.
You are carrying: a cookie, a TextWorld style latchkey, a cushion and a tv.

your action:

Response: take American style key<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>take soap dispenser from American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take a trip south. After that, retrieve the key from the floor of the cubicle. After that, unlock the locker in the cubicle. Then, open the locker in the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
Oh wow! Is that what I think it is? It is! It's a soap scented box. The light flickers for a second, but nothing else happens. You can see a counter. The counter is normal. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unblocked.
There is a carrot on the floor.
You are carrying: a soap scented keycard.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to insert the passkey into the safe in the shower's lock to unlock it. And then, ensure that the safe within the shower is open. After pulling open the safe, retrieve the paper towel from the safe. With the paper towel, drop the paper towel on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You see a safe. You see an opened dresser. The dresser is empty, what a horrible day! You can see a cabinet. The cabinet is empty, what a horrible day! You see a bench. You see an iron on the bench. You scan the room, seeing a rack. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey and a teapot.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, recover the keycard from the board. If you can get your hands on the keycard, check that the box is unlocked with the keycard. Then, open the box. After that, you can put the knife inside the box. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary one. You can barely contain your excitement.
A locked box is here. You see a rectangular chest. Now that's what I call TextWorld! What a letdown! The rectangular chest is empty! You can make out a board. The board is standard. On the board you can make out a keycard. Now that's what I call TextWorld!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a peanut on the floor.
You are carrying: a rectangular passkey, a formless key and a knife.

your action:

Response: take keycard from board<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>insert knife into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to take a trip south. With that over with, ensure that the locker in the study is open. Then, pick up the shadfly from the locker in the study. And then, ditch the shadfly on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You see a chest. I mean, just wow! Isn't TextWorld just the best? You can make out a dresser. The dresser is empty, what a horrible day!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key, a fork and a sponge.

your action:

Response: go south<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, look and see that the chest within the workshop is wide open. And then, recover the latchkey from the chest. And then, make an effort to move south. After that, make sure that the safe within the study is locked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
You see a closed chest.
There is an exit to the south. Don't worry, it is unblocked.
There is a cashew on the floor.
You are carrying: a keycard.

your action:

Response: open chest<|im_end|>take latchkey from chest<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make absolutely sure that the type 5 safe is opened. After that, pick up the keycard from the type 5 safe. After that, travel east. And then, look and see that the chest inside the restroom is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery.
You make out a type 5 safe. Oh wow! Is that what I think it is? It is! It's a refrigerator.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a boysenberry, a type 5 passkey and a spork.

your action:

Response: open type 5 safe<|im_end|>take keycard from type 5 safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the keycard from the board. And then, assure that the chest is unlocked. And then, ensure that the chest is open. Then, pick up the bowl from the chest inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
You make out a locked chest. You can see a board. You see a keycard on the board. Now that's what I call TextWorld!
You need an unblocked exit? You should try going north.
There is a peanut on the floor.
You are carrying: a TextWorld latchkey and a bug.

your action:

Response: take keycard from board<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take bowl from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to move south. And then, doublecheck that the locker is ajar. And then, take the tv from the locker. And then, place the tv on the floor of the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You see a locked type 0 locker. You see a American limited edition chest. You make out an opened safe. The safe is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the south.
There is a type 0 key and an American limited edition key on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take tv from locker<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the broom from the board. And then, try to go to the east. Once you do that, assure that the fresh laundry scented box within the spare room is wide open. Then, you can place the broom into the fresh laundry scented box in the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical one.
You scan the room for a box, and you find a box. The box is empty, what a horrible day! Oh wow! Is that what I think it is? It is! It's a board. The board is usual. On the board you can see a broom. Look out! It's a- oh, never mind, it's just a table. What a coincidence, weren't you just thinking about a table? The table is normal. On the table you make out a sandwich.
You need an unblocked exit? You should try going east.
You are carrying: a stapler and an iron.

your action:

Response: take broom from board<|im_end|>go east<|im_end|>open fresh laundry scented box<|im_end|>insert broom into fresh laundry scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take the cloak from the table in the spare room. After that, make an attempt to travel east. And then, make absolutely sure that the box is ajar. Once you have pulled open the box, you can insert the cloak inside the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You make out a table. You see a cucumber and a cloak on the table. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the east. Don't worry, it is unblocked.
There is a fondue, a candy bar and a cane on the floor.
You are carrying: an onion and a sock.

your action:

Response: take cloak from table<|im_end|>go east<|im_end|>open box<|im_end|>insert cloak into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the chest within the sauna. And then, assure that the chest is wide open. And then, retrieve the paper towel from the chest. With the paper towel, insert the paper towel inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary kind of place. You can barely contain your excitement.
You see an opened box right there by you. The box contains a cucumber. You see a chest. Oh, great. Here's a rack. But the thing is empty. Hm. Oh well You can make out a table. On the table you can make out a loaf of bread and a latchkey.
There is an unguarded exit to the west.
You are carrying: an apple and a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>insert paper towel into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an effort to move south. And then, open the American style box within the playroom. Then, pick up the keycard from the American style box. And then, insert the keycard into the safe in the playroom's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You make out a closed usual looking rectangular box nearby. You can make out a recliner. The recliner is usual. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the recliner.
You need an unguarded exit? You should try going south.
There is a cashew and a rectangular passkey on the floor.
You are carrying: a stick of butter and a stapler.

your action:

Response: go south<|im_end|>open American style box<|im_end|>take keycard from American style box<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be fantastic if you could open the safe. After pulling open the safe, pick up the type Y key from the safe in the cellar. After that, head east. After that, look and see that the type Y safe within the sauna is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a safe. You can make out a display. Look out! It's a- oh, never mind, it's just a counter. But there isn't a thing on it.
There is an unguarded exit to the east.
You are carrying: a key.

your action:

Response: open safe<|im_end|>take type Y key from safe<|im_end|>go east<|im_end|>unlock type Y safe with type Y key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the type 7 locker within the kitchen. Then, assure that the type 7 locker is wide open. And then, retrieve the blender from the type 7 locker inside the kitchen. If you can get your hands on the blender, deposit the blender on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
You make out a locked type 7 locker. You see an opened box. The box is empty, what a horrible day! As if things weren't amazing enough already, you can even see a Microsoft chest. You wonder idly who left that here.
There is an unguarded exit to the north.
There is a fondue on the floor.
You are carrying: a type 7 passkey, a key, a Microsoft latchkey, a Canadian style passkey and a keyboard.

your action:

Response: unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>take blender from type 7 locker<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, take the keycard from the bench. Then, unlock the safe. And then, open the safe inside the steam room. And then, recover the sponge from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Look at you, bigshot, walking into a steam room like it isn't some huge deal.
You see a safe. The light flickers for a second, but nothing else happens. You make out a bench. You see a keycard on the bench. You see a table. The table appears to be empty. Oh! Why couldn't there just be stuff on it? You make out a shelf. The shelf is usual. However, the shelf, like an empty shelf, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
There is a vacuum on the floor.
You are carrying: a sandwich and a stick of butter.

your action:

Response: take keycard from bench<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move north. With that done, pick up the Advent Calendar from the floor of the study. After stealing the Advent Calendar, attempt to travel south. Then, deposit the Advent Calendar on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's a cuboid locker. The cuboid locker contains a cuboid keycard. Oh wow! Is that what I think it is? It is! It's a stand. The stand is ordinary. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a durian, a carrot and a monitor on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Advent Calendar<|im_end|>go south<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to take a trip east. Then, ensure that the formless box within the cubicle is open. Then, pick up the stapler from the formless box in the cubicle. Then, deposit the stapler into the box within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one. You can barely contain your excitement.
You see an opened bureau. The bureau is empty! This is the worst thing that could possibly happen, ever! You can see a stand. But the thing is empty.
You need an unguarded exit? You should try going east.
You are carrying: a formless passkey, a passkey and a golf tee.

your action:

Response: go east<|im_end|>open formless box<|im_end|>take stapler from formless box<|im_end|>insert stapler into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go east. Then, ensure that the safe is open. And then, recover the insect from the safe within the garage. After that, rest the insect on the shelf in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You begin to take stock of what's here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is typical. But oh no! there's nothing on this piece of junk. You can see a desk. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it!
There is an unblocked exit to the east.
There is a Quote of the Day Calendar on the floor.
You are carrying: a passkey, a worm and a mug.

your action:

Response: go east<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could venture east. That done, doublecheck that the Microsoft limited edition safe in the kitchenette is opened. After opening the Microsoft limited edition safe, retrieve the teacup from the Microsoft limited edition safe. And then, rest the teacup on the rack inside the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You see a refrigerator.
You need an unblocked exit? You should try going east.
There is a bowl on the floor.
You are carrying: a peanut and a backup calendar.

your action:

Response: go east<|im_end|>open Microsoft limited edition safe<|im_end|>take teacup from Microsoft limited edition safe<|im_end|>put teacup on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to go to the west. And then, pick up the stick of butter from the soap scented box. Then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place.
You make out a locked safe. Oh wow! Is that what I think it is? It is! It's a bookshelf. The bookshelf is typical. But the thing is empty. Silly bookshelf, silly, empty, good for nothing bookshelf.
You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying: a napkin.

your action:

Response: go west<|im_end|>take stick of butter from soap scented box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the box is unlocked with the keycard. Then, open the box. After opening the box, recover the butterfly from the box. After picking up the butterfly, toss the butterfly on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You make out a locked box. Look out! It's a- oh, never mind, it's just a safe. Huh, weird. An open refrigerator, which looks standard, is in the room. The refrigerator is empty! What a waste of a day! You see a table. The table is standard. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the table. You can see a bowl. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a loaf of bread, a keycard, a latchkey and an insect.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. Following that, pick up the rectangular key from the floor of the steam room. With the rectangular key, unlock the rectangular box with the rectangular key. After that, open the rectangular box in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
You see a chest. You can make out a bench. Make a note of this, you might have to put stuff on or in it later on. The bench is standard. But oh no! there's nothing on this piece of garbage. This always happens, here in TextWorld!
You need an unguarded exit? You should try going south.
There is a coconut, a keycard and an insect on the floor.
You are carrying: a monitor.

your action:

Response: go south<|im_end|>take rectangular key<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to open the chest within the cubicle. After that, retrieve the Cat Calendar from the chest. Then, try to go to the south. And then, you can deposit the Cat Calendar into the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You bend down to tie your shoe. When you stand up, you notice a chest. You can see a closed locker. You see a mantle. The mantle is standard. However, the mantle, like an empty mantle, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a broccoli and a keycard on the floor.
You are carrying: a latchkey.

your action:

Response: open chest<|im_end|>take Cat Calendar from chest<|im_end|>go south<|im_end|>insert Cat Calendar into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. And then, open the Canadian limited edition box. And then, take the fondue from the Canadian limited edition box within the kitchenette. After that, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one.
You see a gleam over in a corner, where you can see a rack. The rack is ordinary. On the rack you make out a legume.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter, a peanut and a napkin on the floor.
You are carrying: a chocolate bar and a frisbee.

your action:

Response: go south<|im_end|>open Canadian limited edition box<|im_end|>take fondue from Canadian limited edition box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could assure that the spherical locker is unlocked. After that, make sure that the spherical locker within the washroom is wide open. Then, take the broom from the spherical locker within the washroom. After that, you can insert the broom inside the formless locker inside the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
An open formless locker is right there by you. The formless locker contains an iron. Hmmm... what else, what else? You can see a spherical locker. You see a board. On the board you see a pizza. Classic TextWorld. You can make out a shelf. Why don't you take a picture of it, it'll last longer! But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going west.
There is a formless key on the floor.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take broom from spherical locker<|im_end|>insert broom into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. Your first objective is to venture south. That done, make sure that the safe is unlocked. And then, ensure that the safe is open. Then, retrieve the insect from the safe within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room.
You smell an interesting smell, and follow it to a rack. The rack is typical. The rack appears to be empty. Aw, here you were, all excited for there to be things on it! You can make out a counter. The counter is normal. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: a garlic clove, a passkey, a soap scented key, a shadfly and a mop.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, unlock the chest inside the kitchen. After that, open the chest within the kitchen. After opening the chest, take the bug from the chest. Then, deposit the bug on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place.
You can make out a locked chest. You can make out a counter. The counter is ordinary. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it! Hey, want to see a bowl? Look over there, a bowl! The bowl is usual. The bowl appears to be empty.
There is an unblocked exit to the north.
There is a gummy bear and a stick of butter on the floor.
You are carrying: a latchkey and a blender.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. Your first objective is to ensure that the chest within the cubicle is open. Then, pick up the Canadian style latchkey from the chest. And then, check that the Canadian style locker inside the cubicle is unlocked with the Canadian style latchkey. Then, ensure that the Canadian style locker in the cubicle is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Okay, so you're in a cubicle, cool, but is it standard? You better believe it is.
You can make out a Canadian style locker, so there's that. Look out! It's a- oh, never mind, it's just a chest. An open suitcase is nearby. Empty! What kind of nightmare TextWorld is this? You see a mantle. The mantle is standard. On the mantle you can make out a folder. You scan the room, seeing a stand. The stand is typical. The stand appears to be empty.
You need an unblocked exit? You should try going west.
There is an elderberry on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take Canadian style latchkey from chest<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture north. After that, pick-up the gummy bear from the floor of the kitchenette. And then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You have entered the most usual of all possible workshops.
You make out a locked chest. You see a locked spherical box right there by you. You can make out an opened suitcase in the corner. What a letdown! The suitcase is empty! You see a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it. Silly shelf, silly, empty, good for nothing shelf.
There is an unblocked exit to the north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move south. And then, recover the passkey from the floor of the laundromat. If you can get your hands on the passkey, make it so that the chest is unlocked. And then, open the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement.
You make out a locked usual looking locker close by. You see a counter. You see a key on the counter. You see a shelf. But oh no! there's nothing on this piece of garbage.
You need an unblocked exit? You should try going south.
There is a hat on the floor.
You are carrying: a sandwich, a legume and a coconut.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your first objective is to recover the cuboid passkey from the spherical box within the parlor. After that, unlock the cuboid chest inside the parlor. After unlocking the cuboid chest, ensure that the cuboid chest within the parlor is open. Then, recover the cushion from the cuboid chest. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. The room is well lit.
Hey, want to see a cuboid chest? Look over there, a cuboid chest. You see a spherical box. The spherical box contains a cuboid passkey. You can't wait to tell the folks at home about this! As if things weren't amazing enough already, you can even see a recliner. The recliner is usual. On the recliner you can see a pillow. You can make out a couch. However, the couch, like an empty couch, has nothing on it. What, you think everything in TextWorld should have stuff on it? You can make out a shelf. Wow, isn't TextWorld just the best? The shelf is usual. However, the shelf, like an empty shelf, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take cuboid passkey from spherical box<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take cushion from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First thing I need you to do is to check that the type L safe within the cookhouse is unlocked with the type L latchkey. Then, make sure that the type L safe is open. Then, pick up the shadfly from the type L safe. After that, you can place the shadfly inside the fridge inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse. You start to take note of what's in the room.
Oh wow! Is that what I think it is? It is! It's a fridge. What a letdown! The fridge is empty! You can see a locked typical looking type L safe right there by you. Were you looking for a board? Because look over there, it's a board. However, the board, like an empty board, has nothing on it. Aw, and here you were, all excited for there to be things on it! Oh, great. Here's a plate. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going north.
You are carrying: a type L latchkey, a rectangular keycard and a mop.

your action:

Response: unlock type L safe with type L latchkey<|im_end|>open type L safe<|im_end|>take shadfly from type L safe<|im_end|>insert shadfly into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, make an attempt to take a trip north. And then, take the golf club from the display within the vault. After that, make an effort to head south. And then, you can place the golf club inside the locker inside the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. The locker contains a loaf of bread, a keycard and a mug. The light flickers for a second, but nothing else happens.
You need an unblocked exit? You should try going north.
There is a melon on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take golf club from display<|im_end|>go south<|im_end|>insert golf club into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the Microsoft style locker in the vault. And then, look and see that the Microsoft style locker is open. After you have pulled open the Microsoft style locker, recover the keycard from the Microsoft style locker inside the vault. And then, check that the safe inside the vault is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a safe. You see a Microsoft style locker. You hear a noise behind you and spin around, but you can't see anything other than a locker. You make out an opened trunk here. The trunk is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Microsoft style passkey and a spherical latchkey.

your action:

Response: unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take keycard from Microsoft style locker<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to lift the type 8 latchkey from the floor of the dish-pit. After picking up the type 8 latchkey, unlock the type 8 chest in the dish-pit with the type 8 latchkey. Then, make sure that the type 8 chest is wide open. Then, recover the glass from the type 8 chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You begin to take stock of what's here.
You can make out a type 8 chest.
There is an exit to the north. Don't worry, it is unguarded.
There is a type 8 latchkey on the floor.
You are carrying: a teacup, a mug and a laptop.

your action:

Response: take type 8 latchkey<|im_end|>unlock type 8 chest with type 8 latchkey<|im_end|>open type 8 chest<|im_end|>take glass from type 8 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head east. Okay, and then, open the safe. Then, take the paper towel from the safe. If you can get your hands on the paper towel, ditch the paper towel on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a spherical box. I mean, just wow! Isn't TextWorld just the best? You rest your hand against a wall, but you miss the wall and fall onto a type I safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You bend down to tie your shoe. When you stand up, you notice a crate. Now why would someone leave that there? The crate is empty! This is the worst thing that could possibly happen, ever! You see a stand. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a latchkey, a spherical keycard, a type I key and a glass.

your action:

Response: go east<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to go north. Okay, and then, pick up the keyboard from the stand within the workshop. With the keyboard, head south. After that, place the keyboard on the floor of the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical kind of place.
What's that over there? It looks like it's a chest. You see a shelf. But oh no! there's nothing on this piece of garbage. You make out a rack. Why don't you take a picture of it, it'll last longer! On the rack you can see a stick of butter. You see a board. The board is normal. On the board you see a latchkey. You see a counter. What a coincidence, weren't you just thinking about a counter? The counter is normal. However, the counter, like an empty counter, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
There is a candy bar on the floor.
You are carrying: a book.

your action:

Response: go north<|im_end|>take keyboard from stand<|im_end|>go south<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the Microsoft latchkey from the counter in the laundromat. And then, insert the Microsoft latchkey into the Microsoft safe inside the laundromat's lock to unlock it. And then, ensure that the Microsoft safe is open. And then, take the butterfly from the Microsoft safe. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Well I'll be, you are in the place we're calling the laundromat.
You can make out a locked Microsoft safe here. You can see a counter. The counter is standard. On the counter you can see a Microsoft latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a broccoli on the floor.
You are carrying: a sock and a frisbee.

your action:

Response: take Microsoft latchkey from counter<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take butterfly from Microsoft safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, you could, like, doublecheck that the Henderson's limited edition safe in the closet is unlocked. Then, assure that the Henderson's limited edition safe is ajar. After that, take the keycard from the Henderson's limited edition safe inside the closet. And then, lock the box inside the closet with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the closet.
You can make out a box. You see a Henderson's limited edition safe. You can see a case! Empty! What kind of nightmare TextWorld is this? Look over there! a shelf. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
You are carrying: a Henderson's limited edition passkey, a paper towel and a nest of earwigs.

your action:

Response: unlock Henderson's limited edition safe with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition safe<|im_end|>take keycard from Henderson's limited edition safe<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the spherical chest is open. Then, recover the cuboid latchkey from the spherical chest inside the laundry place. And then, go south. Next, insert the cuboid latchkey into the cuboid box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Guess what, you are in a place we're calling a laundry place.
You can make out a spherical chest. Now that's what I call TextWorld! You see a locked usual looking cabinet nearby.
There is an unblocked exit to the south.
There is a salad and a spherical passkey on the floor.
You are carrying: a blanket.

your action:

Response: open spherical chest<|im_end|>take cuboid latchkey from spherical chest<|im_end|>go south<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to take a trip north. After that, retrieve the butterfly from the floor of the shower. And then, go south. And then, rest the butterfly on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual one.
You can see a locked formless safe. You can see a counter. Looks like someone's already been here and taken everything off it, though. You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is usual. On the rack you see a paper towel.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a formless key on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>put butterfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, doublecheck that the cake scented chest in the dish-pit is ajar. Then, pick up the ladle from the cake scented chest. And then, venture east. After that, place the ladle on the counter. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit. You can barely contain your excitement.
You make out a cake scented chest.
There is an unblocked exit to the east.
There is a cabbage and a carrot on the floor.
You are carrying: a cake scented key.

your action:

Response: open cake scented chest<|im_end|>take ladle from cake scented chest<|im_end|>go east<|im_end|>put ladle on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, move west. And then, recover the fly larva from the floor of the pantry. After stealing the fly larva, try to move east. Then, rest the fly larva on the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You make out a mantle. The mantle is standard. On the mantle you can see an insect, a pen and a mouse. You smell a pungent smell, and follow it to a chair. But the thing is empty. You see a desk. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it? Look over there! a shelf. But there isn't a thing on it. You move on, clearly done caring about your TextWorld experience.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a worm.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>put fly larva on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make absolutely sure that the chest is unlocked. And then, open the chest. After that, take the tv from the chest. Then, ditch the tv on the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You see a locked chest, which looks typical, close by. You can see an opened locker in the room. The locker is empty! What a waste of a day! You can see a locked box in the corner. Look over there! a bench. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going west.
There is a fondue on the floor.
You are carrying: a keycard and a nest of spiders.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the fudge scented keycard from the floor of the office. And then, make sure that the fudge scented safe in the office is unlocked. After unlocking the fudge scented safe, open the fudge scented safe within the office. After that, take the binder from the fudge scented safe inside the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
I just think it's great that you've just entered an office.
You see a locked fudge scented safe. You can make out a locked standard looking chest nearby. You see a stand. The stand appears to be empty. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a fudge scented keycard on the floor.
You are carrying: an apple and a passkey.

your action:

Response: take fudge scented keycard<|im_end|>unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>take binder from fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First, it would be great if you could try to venture east. After that, ensure that the Microsoft style safe is open. After pulling open the Microsoft style safe, retrieve the rectangular latchkey from the Microsoft style safe in the studio. After that, make it so that the rectangular locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
Oh wow! Is that what I think it is? It is! It's a chair. The chair is normal. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a laptop and a folder on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open Microsoft style safe<|im_end|>take rectangular latchkey from Microsoft style safe<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, lift the key from the floor of the office. After that, doublecheck that the locker within the office is unlocked. After that, ensure that the locker is open. And then, deposit the broom into the locker in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You make out a locked locker here.
There is an exit to the north. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a broccoli, a latchkey, a broom, a kettle and an insect.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>insert broom into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the bug from the rack inside the garage. After that, try to move south. After that, open the safe within the attic. And then, put the bug into the safe inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage. You begin to take stock of what's here.
Look out! It's a- oh, never mind, it's just a rack. On the rack you can see a gummy bear and a bug. You can make out a workbench. Make a note of this, you might have to put stuff on or in it later on. The workbench is usual. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue and a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: take bug from rack<|im_end|>go south<|im_end|>open safe<|im_end|>insert bug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First stop, go south. Then, ensure that the safe in the garage is open. And then, retrieve the lightbulb from the safe. Once you have got the lightbulb, insert the lightbulb inside the suitcase inside the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An ordinary kind of place.
You can make out a crate. Now that's what I call TextWorld! You can make out a counter. The counter is ordinary. But there isn't a thing on it. Hm. Oh well
There is an unblocked exit to the south.
You are carrying: a keycard and a butterfly.

your action:

Response: go south<|im_end|>open safe<|im_end|>take lightbulb from safe<|im_end|>insert lightbulb into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, try to take a trip west. Okay, and then, recover the butterfly from the drawer within the washroom. Then, make an effort to move east. Next, toss the butterfly on the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
Oh wow! Is that what I think it is? It is! It's a Henderson's safe. You see a locker.
There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying: an apple, a Henderson's key and a latchkey.

your action:

Response: go west<|im_end|>take butterfly from drawer<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. Your first objective is to recover the keycard from the shelf within the salon. Once you have picked up the keycard, unlock the box in the salon. Then, open the box. After that, place the Comic Strip Calendar into the box within the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal kind of place.
You see a box. Oh wow! Is that what I think it is? It is! It's a shelf. You see a keycard and a book on the shelf. You make out a recliner. The recliner is normal. Unfortunately, there isn't a thing on it. Hm. Oh well You can make out a mantelpiece. The mantelpiece is normal. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying: a Comic Strip Calendar and a spork.

your action:

Response: take keycard from shelf<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>insert Comic Strip Calendar into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could retrieve the cuboid passkey from the floor of the workshop. And then, make an attempt to go to the east. And then, close the cuboid box within the study. And then, assure the cuboid box within the study is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
You bend down to tie your shoe. When you stand up, you notice a display. I mean, just wow! Isn't TextWorld just the best? The display is empty! This is the worst thing that could possibly happen, ever! You can see a stand. Why don't you take a picture of it, it'll last longer! Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset. You scan the room for a shelf, and you find a shelf! The shelf is typical. But oh no! there's nothing on this piece of junk.
There is an exit to the east. Don't worry, it is unguarded.
There is a grape, a cuboid passkey and a keyboard on the floor.
You are carrying: a cake scented key and a cane.

your action:

Response: take cuboid passkey<|im_end|>go east<|im_end|>close cuboid box<|im_end|>lock cuboid box with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the keycard from the floor of the bedchamber. If you can get your hands on the keycard, unlock the safe. If you have unlocked the safe, open the safe. Then, retrieve the cd from the safe in the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well how about that, you are in the place we're calling the bedchamber. You begin to take stock of what's in the room.
You see a locked safe in the room. Look out! It's a- oh, never mind, it's just a desk. But oh no! there's nothing on this piece of garbage.
There is an exit to the north. Don't worry, it is unblocked.
There is a keycard and a novel on the floor.
You are carrying: a fork.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take cd from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the lavender scented passkey from the locker. If you can get your hands on the lavender scented passkey, unlock the lavender scented safe inside the attic. After that, open the lavender scented safe. After opening the lavender scented safe, recover the hat from the lavender scented safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You can see a locked lavender scented safe in the room. You make out an opened locker in the corner. The locker contains a cabbage and a lavender scented passkey. You see a table. The table is ordinary. On the table you see an insect. You see a shelf. You wonder idly who left that here. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: take lavender scented passkey from locker<|im_end|>unlock lavender scented safe with lavender scented passkey<|im_end|>open lavender scented safe<|im_end|>take hat from lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be fantastic if you could make an attempt to take a trip south. After that, open the safe. After that, pick up the mop from the safe. And then, rest the mop on the counter within the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet.
You see a locked chest.
There is an exit to the south. Don't worry, it is unguarded.
There is a burger on the floor.
You are carrying: a legume and a latchkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>take mop from safe<|im_end|>put mop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to unlock the chest. After that, open the chest. After that, pick up the mouse from the chest within the study. And then, sit the mouse on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place.
You see a locked chest. You make out a coffer. You make out a stand. The stand is ordinary. Unfortunately, there isn't a thing on it. You can make out a mantle. The mantle is usual. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going north.
There is a shadfly on the floor.
You are carrying: a passkey and a cuboid latchkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take mouse from chest<|im_end|>put mouse on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip west. After that, recover the keyboard from the floor of the studio. And then, make an attempt to venture east. And then, deposit the keyboard into the TextWorld limited edition safe in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You begin to take stock of what's in the room.
You can make out an opened TextWorld limited edition safe. The TextWorld limited edition safe contains a TextWorld limited edition passkey and a backup calendar.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue and a shadfly.

your action:

Response: go west<|im_end|>take keyboard<|im_end|>go east<|im_end|>insert keyboard into TextWorld limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to pick-up the formless passkey from the floor of the cookhouse. After taking the formless passkey, make it so that the formless locker inside the cookhouse is unlocked. After that, ensure that the formless locker within the cookhouse is open. After pulling open the formless locker, put the iron into the formless locker. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a formless locker. Make a note of this, you might have to put stuff on or in it later on. You make out a formless box.
You need an unguarded exit? You should try going north.
There is a legume and a formless passkey on the floor.
You are carrying: a formless latchkey, an iron and a backup calendar.

your action:

Response: take formless passkey<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>insert iron into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to recover the passkey from the floor of the washroom. And then, make it so that the chest inside the washroom is unlocked. After that, make it so that the chest inside the washroom is open. After that, pick up the mop from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
Look over there! a chest. You see a closed rectangular box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a passkey and a rectangular keycard on the floor.
You are carrying: a mat.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take mop from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, open the type 1 box inside the scullery. After that, retrieve the nest of bunnies from the type 1 box. And then, make an effort to travel east. And then, ditch the nest of bunnies on the floor of the cellar. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical kind of place.
You make out a closed type 1 box nearby. You make out a case. The case is empty! This is the worst thing that could possibly happen, ever! Oh, great. Here's a fridge. You make out a bowl. Unfortunately, there isn't a thing on it. You move on, clearly upset with your TextWorld experience.
There is an exit to the east. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a type 1 latchkey.

your action:

Response: open type 1 box<|im_end|>take nest of bunnies from type 1 box<|im_end|>go east<|im_end|>drop nest of bunnies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, try to venture east. Then, recover the passkey from the floor of the office. And then, unlock the chest. And then, make it so that the chest is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
I am sorry to announce that you are now in the study.
You can see an opened display in the room. The display contains a telephone. You can make out an armchair. Unfortunately, there isn't a thing on it. You see a gleam over in a corner, where you can see a stand. You see a grape on the stand.
There is an unblocked exit to the east.
You are carrying: a chocolate bar and a peanut.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to move west. With that over with, recover the pair of headphones from the floor of the spare room. After that, take a trip east. And then, place the pair of headphones inside the box within the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal kind of place.
You make out an opened box in the room. The box is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it! You scan the room, seeing a counter. On the counter you see a paper towel and a butterfly. Were you looking for a shelf? Because look over there, it's a shelf. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it! You see a gleam over in a corner, where you can see a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the rack! oh well.
You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take pair of headphones<|im_end|>go east<|im_end|>insert pair of headphones into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, travel south. Okay, and then, insert the American keycard into the American chest's lock to unlock it. After that, make absolutely sure that the American chest is open. And then, pick up the fly larva from the American chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A standard kind of place. The room is well lit.
You make out a chest. There's something strange about this being here, but you can't put your finger on it. The chest is empty! This is the worst thing that could possibly happen, ever! You make out a bed. But there isn't a thing on it.
There is an unblocked exit to the south.
There is a candy bar and a lamp on the floor.
You are carrying: an American keycard.

your action:

Response: go south<|im_end|>unlock American chest with American keycard<|im_end|>open American chest<|im_end|>take fly larva from American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the key from the stand inside the closet. And then, unlock the locker inside the closet. After that, ensure that the locker within the closet is open. And then, take the bug from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one.
You see a locker. You rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is standard. On the stand you can make out a key.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from stand<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the passkey from the soap scented safe. Then, make absolutely sure that the locker is unlocked. After that, open the locker. Then, put the pair of pants into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
Look out! It's a- oh, never mind, it's just a locker. You bend down to tie your shoe. When you stand up, you notice a soap scented safe. The soap scented safe contains a passkey. You see a locked coffer.
You need an unguarded exit? You should try going west.
You are carrying: a soap scented latchkey and a pair of pants.

your action:

Response: take passkey from soap scented safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>insert pair of pants into locker<|im_end|>