Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go to the south. If you can finish that, look and see that the chest is opened. Having pulled open the chest, pick up the burger from the chest in the attic. After that, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
I just think it's great that you've just entered a steam room.
You bend down to tie your shoe. When you stand up, you notice a Henderson's limited edition chest. Oh, great. Here's a board. You see a cashew, a stick of butter and a mop on the board. You see a bench. The bench is standard. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going south.
You are carrying: a Henderson's limited edition latchkey and a frisbee.

your action:

Response: go south<|im_end|>open chest<|im_end|>take burger from chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First thing I need you to do is to recover the key from the saucepan. After that, take a trip south. Then, insert the key into the locker's lock to unlock it. And then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place.
You can make out a saucepan. On the saucepan you see a key. You smell an interesting smell, and follow it to a plate. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
There is a peanut on the floor.
You are carrying: a passkey and a shadfly.

your action:

Response: take key from saucepan<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to venture west. With that done, retrieve the Henderson's passkey from the counter. With the Henderson's passkey, travel east. Once you get through with that, unlock the Henderson's safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You start to take note of what's in the room.
You see a locked Henderson's safe. As if things weren't amazing enough already, you can even see a American box. You can see a American style box. The American style box is empty! This is the worst thing that could possibly happen, ever! You can make out a box. Huh, weird. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantle. But oh no! there's nothing on this piece of garbage.
You need an unblocked exit? You should try going west.
There is an American style passkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Henderson's passkey from counter<|im_end|>go east<|im_end|>unlock Henderson's safe with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to take a trip north. Then, pick up the Cat Calendar from the floor of the office. With the Cat Calendar, attempt to venture south. And then, you can put the Cat Calendar into the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out an opened box right there by you. The box contains a burger. You hear a noise behind you and spin around, but you can't see anything other than a bookshelf. The bookshelf is typical. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going north.
There is a laptop on the floor.
You are carrying: a pizza.

your action:

Response: go north<|im_end|>take Cat Calendar<|im_end|>go south<|im_end|>insert Cat Calendar into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, try to venture south. With that accomplished, ensure that the safe is open. And then, retrieve the iron from the safe. And then, place the iron on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical kind of place. You begin to take stock of what's here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type R box. You see a toolbox. The toolbox contains a type N key. Wow, isn't TextWorld just the best? You can make out a type N chest. You rest your hand against a wall, but you miss the wall and fall onto a table. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the table.
There is an exit to the south. Don't worry, it is unguarded.
There is a type R passkey on the floor.
You are carrying: a keycard and a Canadian style latchkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First step, make an effort to take a trip west. Then, take the broccoli from the counter in the attic. If you can get your hands on the broccoli, eat the broccoli. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a cabinet. You see a stand. But oh no! there's nothing on this piece of junk. You make out a workbench. The workbench is ordinary. However, the workbench, like an empty workbench, has nothing on it.
There is an unblocked exit to the west.
There is a worm on the floor.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>take broccoli from counter<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the latchkey from the floor of the restroom. If you have taken the latchkey, insert the latchkey into the safe inside the restroom's lock to unlock it. After you have unlocked the safe, ensure that the safe within the restroom is open. And then, recover the sponge from the safe within the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
As if things weren't amazing enough already, you can even see a safe. You scan the room, seeing a locker. Oh, great. Here's a rack. However, the rack, like an empty rack, has nothing on it. You rest your hand against a wall, but you miss the wall and fall onto a table. The table is usual. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying: a sandwich and a fondue.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could go east. And then, look and see that the Canadian style box is ajar. After that, take the butterfly from the Canadian style box. Then, you can put the butterfly inside the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. Let's see what's in here.
You can make out a locker. The light flickers for a second, but nothing else happens. You rest your hand against a wall, but you miss the wall and fall onto a rectangular locker. The rectangular locker contains a cookie. You make out a Henderson's limited edition locker.
There is an unguarded exit to the east.
There is a keycard and a rectangular latchkey on the floor.
You are carrying: a fondue and a Henderson's limited edition key.

your action:

Response: go east<|im_end|>open Canadian style box<|im_end|>take butterfly from Canadian style box<|im_end|>insert butterfly into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, make an attempt to go to the west. And then, pick up the fondue from the floor of the kitchenette. Having got the fondue, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You can make out a chest. You can make out a workbench. The workbench is usual. However, the workbench, like an empty workbench, has nothing on it. You make out a table. The table appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a chocolate bar, a salad, a licorice strip and a blanket.

your action:

Response: go west<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to try to head north. Following that, retrieve the paper towel from the floor of the laundry place. After getting the paper towel, make an effort to go to the south. After that, toss the paper towel on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard kind of place.
You make out a locker. You can see a rack. But the thing hasn't got anything on it.
There is an unguarded exit to the north.
There is a latchkey and a pair of pants on the floor.
You are carrying: a salad, a legume, an American limited edition key and a bug.

your action:

Response: go north<|im_end|>take paper towel<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make sure that the Henderson's locker is unlocked. After that, ensure that the Henderson's locker is open. After that, retrieve the insect from the Henderson's locker in the shower. After that, place the insect on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower.
You can make out a Henderson's locker. You shudder, but continue examining the room. You can make out a trunk. Something scurries by right in the corner of your eye. Probably nothing. Oh wow! Is that what I think it is? It is! It's a shelf. Now why would someone leave that there? The shelf is usual. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? You make out a board. The board is normal. Looks like someone's already been here and taken everything off it, though. You can see a rack. The rack is normal. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sandwich, a carrot and a Henderson's keycard.

your action:

Response: unlock Henderson's locker with Henderson's keycard<|im_end|>open Henderson's locker<|im_end|>take insect from Henderson's locker<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First, it would be a great idea if you could unlock the Canadian locker with the Canadian keycard. After that, doublecheck that the Canadian locker is open. If you have pulled open the Canadian locker, pick up the keycard from the Canadian locker. And then, make it so that the box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place.
You can see a box. There's something strange about this thing being here, but you don't have time to worry about that now. You see a locked Canadian locker.
You need an unblocked exit? You should try going north.
There is a sandwich and a tv on the floor.
You are carrying: a Canadian keycard, a type C passkey and a keyboard.

your action:

Response: unlock Canadian locker with Canadian keycard<|im_end|>open Canadian locker<|im_end|>take keycard from Canadian locker<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, open the non-euclidean locker. And then, take the insect from the non-euclidean locker in the bedroom. After that, try to venture east. Once you manage that, throw the insect on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You make out a non-euclidean locker. You bend down to tie your shoe. When you stand up, you notice a chest. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going east.
You are carrying: a candy bar, a non-euclidean key and a fork.

your action:

Response: open non-euclidean locker<|im_end|>take insect from non-euclidean locker<|im_end|>go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First off, lift the non-euclidean key from the floor of the chamber. Then, check that the non-euclidean locker is unlocked with the non-euclidean key. If you have unlocked the non-euclidean locker, open the non-euclidean locker. And then, take the controller from the non-euclidean locker within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
You see a locked non-euclidean locker. You can see an opened chest. The chest contains a candy bar. You see a portmanteau.
There is an unguarded exit to the west.
There is a loaf of bread and a non-euclidean key on the floor.
You are carrying: a key.

your action:

Response: take non-euclidean key<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>take controller from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. Then, ensure that the Microsoft chest is open. After that, pick up the keycard from the Microsoft chest. And then, unlock the safe within the salon with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You see an armchair. The armchair is usual. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going south.
There is an elderberry on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Microsoft chest<|im_end|>take keycard from Microsoft chest<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the east. After that, lift the latchkey from the floor of the launderette. And then, assure that the locker is unlocked. After that, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You make out a spherical chest. Look out! It's a- oh, never mind, it's just a stand. Looks like someone's already been here and taken everything off it, though. You can make out a rack. The rack is normal. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a spherical latchkey on the floor.
You are carrying: a burger, a salad and a tv.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to take a trip south. And then, pick-up the latchkey from the floor of the attic. And then, insert the latchkey into the box's lock to unlock it. And then, ensure that the box inside the attic is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the workshop. You begin looking for stuff.
You can make out a closed TextWorld locker. What's that over there? It looks like it's a stand. On the stand you can see a TextWorld keycard and a Cat Calendar. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a golf tee, a sock and a mop.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, retrieve the type V passkey from the floor of the laundry place. And then, unlock the type V locker. After that, open the type V locker. After that, pick up the insect from the type V locker in the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place.
You see a locked type V locker right there by you. You see a locked safe close by. You can make out a shelf. Wow, isn't TextWorld just the best? On the shelf you can see a passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a board. The board is ordinary. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
There is a type V passkey on the floor.
You are carrying nothing.

your action:

Response: take type V passkey<|im_end|>unlock type V locker with type V passkey<|im_end|>open type V locker<|im_end|>take insect from type V locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to go west. Then, recover the worm from the basket in the recreation zone. Then, make an attempt to venture east. Okay, and then, put the worm into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You start to take note of what's in the room.
You make out a box. There's something about an object in a room that's just so... TextWorld. The box contains a legume, so there's that. You can see a workbench. On the workbench you see a bug. Wow! Just like in the movies! Oh, great. Here's a table. On the table you make out a candy bar and a frisbee.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take worm from basket<|im_end|>go east<|im_end|>insert worm into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could make an attempt to go to the east. And then, take the rectangular keycard from the mantle in the chamber. And then, look and see that the rectangular chest in the chamber is unlocked. And then, open the rectangular chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look around you. Take it all in. It's not every day someone gets to be in a dish-pit.
You can make out a rack. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cashew and a nest of bugs.

your action:

Response: go east<|im_end|>take rectangular keycard from mantle<|im_end|>unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to assure that the locker within the kitchenette is unlocked. And then, assure that the locker within the kitchenette is ajar. And then, take the licorice strip from the locker. And then, eat the licorice strip. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard one. Okay, just remember what you're here to do, and everything will go great.
You make out a locked locker. You see a chest. What a letdown! The chest is empty! You see a fridge. What a letdown! The fridge is empty! You can make out a saucepan. Unfortunately, there isn't a thing on it. You make out a chair. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the chair.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey and a bug.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take licorice strip from locker<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to go to the east. Then, open the type Y box. Then, retrieve the grape from the type Y box. After that, eat the grape. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cookie, a burger and a cloak on the floor.
You are carrying: a stick of butter, a loaf of bread and a potato.

your action:

Response: go east<|im_end|>open type Y box<|im_end|>take grape from type Y box<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First, it would be good if you could assure that the type Y safe is wide open. After that, take the carrot from the type Y safe within the cookery. Then, eat the carrot. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical kind of place. You begin to take stock of what's here.
You see a type Y safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can see an opened case. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going east.
There is a type Y keycard and a coffee cup on the floor.
You are carrying: a potato and a scarf.

your action:

Response: open type Y safe<|im_end|>take carrot from type Y safe<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, pick up the cuboid key from the shelf in the closet. And then, attempt to head east. That done, unlock the cuboid locker inside the study. And then, ensure that the cuboid locker in the study is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
I just think it's great that you've just entered a closet. Okay, just remember what you're here to do, and everything will go great.
You can see a suitcase. The suitcase contains a loaf of bread. You can make out a shelf. On the shelf you can see a cuboid key. Hey, want to see a stand? Look over there, a stand. The stand is standard. The stand appears to be empty.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a gummy bear, a broom and a shadfly.

your action:

Response: take cuboid key from shelf<|im_end|>go east<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to move east. And then, retrieve the latchkey from the desk within the salon. After that, unlock the chest. And then, make sure that the chest is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
Oh wow! Is that what I think it is? It is! It's a plate. The plate is standard. The plate appears to be empty. Hm. Oh well
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a burger and a fondue on the floor.
You are carrying: a cauliflower and a stick of butter.

your action:

Response: go east<|im_end|>take latchkey from desk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First stop, attempt to go north. Then, pick up the loaf of bread from the suitcase. Then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
I am sorry to announce that you are now in the laundromat.
You see a safe. You bend down to tie your shoe. When you stand up, you notice a spherical box. The spherical box contains an iron.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>take loaf of bread from suitcase<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to go south. And then, ensure that the box within the garage is open. Then, pick up the scarf from the box within the garage. Then, you can place the scarf into the locker inside the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You can see an opened dresser. The dresser contains a pear. You see a cuboid box.
There is an unblocked exit to the south.
There is an apple on the floor.
You are carrying: a banana, a cuboid passkey and a towel.

your action:

Response: go south<|im_end|>open box<|im_end|>take scarf from box<|im_end|>insert scarf into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could travel west. After that, take the sandwich from the bar in the bedroom. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Of every bathroom you could have walked into, you had to walk into a normal one.
You can see a box.
There is an unblocked exit to the west.
There is a broom on the floor.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>take sandwich from bar<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First step, ensure that the box in the office is open. And then, pick up the rectangular passkey from the box in the office. After that, unlock the rectangular safe inside the office. Then, make sure that the rectangular safe is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a rectangular safe. You can see a closed box in the room. You can see a cake scented safe. The cake scented safe is empty! This is the worst thing that could possibly happen, ever! You can see a locked case.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a boysenberry and a loaf of bread.

your action:

Response: open box<|im_end|>take rectangular passkey from box<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the chest in the cookhouse is unlocked. And then, open the chest in the cookhouse. After pulling open the chest, pick up the TextWorld limited edition keycard from the chest. Then, assure that the TextWorld limited edition chest is locked with the TextWorld limited edition keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place.
You see a TextWorld limited edition chest. You can see a chest. A closed spherical locker, which looks normal, is close by. An open case is nearby. The case is empty, what a horrible day! You make out a board. The board is standard. However, the board, like an empty board, has nothing on it. Hm. Oh well
You need an unblocked exit? You should try going north.
You are carrying: a sandwich, a coconut and a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take TextWorld limited edition keycard from chest<|im_end|>lock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, assure that the Canadian chest inside the chamber is unlocked with the Canadian latchkey. And then, open the Canadian chest. Then, retrieve the formless passkey from the Canadian chest. After that, make sure that the formless box within the chamber is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Look at that sign! What does it say? It says Welcome to the chamber? Well that's cool.
You see a closed formless box. Oh, great. Here's a Canadian chest. You make out a bed. But the thing is empty, unfortunately. You make out a stand. The stand is usual. Unfortunately, there isn't a thing on it. You think about smashing the stand to bits, throwing the bits into a pit, etc, until you get bored.
There is an unblocked exit to the north.
You are carrying: a burger and a Canadian latchkey.

your action:

Response: unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>take formless passkey from Canadian chest<|im_end|>lock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the west. Once you do that, recover the peanut from the recliner in the chamber. And then, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
Oh, great. Here's a cuboid locker. Something scurries by right in the corner of your eye. Probably nothing. You see a bed stand. The bed stand is standard. On the bed stand you can make out a cuboid passkey. Wow! Just like in the movies!
There is an exit to the west. Don't worry, it is unblocked.
There is a burger and a laptop on the floor.
You are carrying: a coconut, a latchkey and a printer.

your action:

Response: go west<|im_end|>take peanut from recliner<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture east. Then, pick up the lavender scented key from the mantle. Then, unlock the lavender scented safe. After unlocking the lavender scented safe, open the lavender scented safe within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You can make out a trunk. The trunk contains a shadfly. You make out a bench. You see a stick of butter and a loaf of bread on the bench. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a recliner. The recliner is normal. On the recliner you can make out a sandwich.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lavender scented key from mantle<|im_end|>unlock lavender scented safe with lavender scented key<|im_end|>open lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, retrieve the latchkey from the floor of the bedroom. After that, unlock the safe. After you have unlocked the safe, ensure that the safe is open. After that, take the insect from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have walked into, you had to come round an ordinary one.
You can see a safe. You see an opened locker close by. The locker is empty, what a horrible day! You can see an opened type I safe right there by you. The type I safe contains a type I key.
There is an unguarded exit to the west.
There is a cookie and a latchkey on the floor.
You are carrying: a carrot.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to take a trip north. With that accomplished, retrieve the TextWorld limited edition key from the plate within the kitchenette. With the TextWorld limited edition key, try to go south. Following that, assure that the TextWorld limited edition locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You make out a locked TextWorld limited edition locker. What's that over there? It looks like it's a box. Were you looking for a rack? Because look over there, it's a rack. You shudder, but continue examining the rack. The rack is standard. However, the rack, like an empty rack, has nothing on it. You can see a pan. However, the pan, like an empty pan, has nothing on it. You move on, clearly infuriated by your TextWorld experience.
You need an unblocked exit? You should try going north.
There is a key on the floor.
You are carrying: a loaf of bread and an onion.

your action:

Response: go north<|im_end|>take TextWorld limited edition key from plate<|im_end|>go south<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the non-euclidean safe is unlocked with the non-euclidean passkey. After unlocking the non-euclidean safe, ensure that the non-euclidean safe within the pantry is open. Then, recover the lightbulb from the non-euclidean safe within the pantry. Then, rest the lightbulb on the stand within the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You see a non-euclidean safe. You can make out a stand. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the stand. Were you looking for a shelf? Because look over there, it's a shelf. The shelf is typical. The shelf appears to be empty. Oh! Why couldn't there just be stuff on it? Look over there! a table. However, the table, like an empty table, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cashew, a non-euclidean passkey and a mop.

your action:

Response: unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take lightbulb from non-euclidean safe<|im_end|>put lightbulb on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an attempt to move west. With that done, take the vacuum from the counter within the sauna. After taking the vacuum, travel east. After that, insert the vacuum into the safe in the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.
You make out a safe. What a letdown! The safe is empty! You make out a closed formless chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a formless key on the floor.
You are carrying: a key.

your action:

Response: go west<|im_end|>take vacuum from counter<|im_end|>go east<|im_end|>insert vacuum into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an effort to travel south. Then, pick up the Microsoft key from the chair. After stealing the Microsoft key, unlock the Microsoft box. And then, make sure that the Microsoft box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
What's that over there? It looks like it's a table. What a coincidence, weren't you just thinking about a table? The table is normal. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is an unblocked exit to the south.
There is a loaf of bread and a keyboard on the floor.
You are carrying: a cashew and a fly larva.

your action:

Response: go south<|im_end|>take Microsoft key from chair<|im_end|>unlock Microsoft box with Microsoft key<|im_end|>open Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the Henderson's limited edition locker in the dish-pit. And then, make absolutely sure that the Henderson's limited edition locker is opened. After that, recover the bowl from the Henderson's limited edition locker inside the dish-pit. After you have got the bowl, throw the bowl on the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. You start to take note of what's in the room.
You can see a Henderson's limited edition locker. Look over there! a chest. You make out a shelf. The shelf is typical. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a teacup on the floor.
You are carrying: a sandwich, a cauliflower, a Henderson's limited edition latchkey and a latchkey.

your action:

Response: unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take bowl from Henderson's limited edition locker<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to venture south. And then, insert the formless passkey into the formless locker's lock to unlock it. Then, open the formless locker within the attic. After that, take the frisbee from the formless locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locker. You shudder, but continue examining the room. You see a stand! However, the stand, like an empty stand, has nothing on it. Aw, here you were, all excited for there to be things on it! Oh, great. Here's a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. You see a scarf on the shelf.
There is an unguarded exit to the south.
There is a cabbage on the floor.
You are carrying: a formless passkey and a key.

your action:

Response: go south<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take frisbee from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture west. With that over with, take the broom from the board inside the laundry place. And then, head east. Okay, and then, place the broom on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You see a basket. Empty! What kind of nightmare TextWorld is this? You can make out a table. The table is ordinary. But oh no! there's nothing on this piece of garbage. You can make out a rack. The rack is usual. But oh no! there's nothing on this piece of garbage. This always happens! You can make out a bench. The bench is normal. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fondue on the floor.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take broom from board<|im_end|>go east<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make it so that the type 7 box within the spare room is unlocked. After that, make sure that the type 7 box is opened. And then, recover the lightbulb from the type 7 box within the spare room. Then, put the lightbulb on the stand within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You can see a locked usual looking type 7 box close by. You smell an intriguing smell, and follow it to a stand. The stand appears to be empty.
There is an exit to the north. Don't worry, it is unblocked.
There is a shadfly on the floor.
You are carrying: a chocolate bar and a type 7 keycard.

your action:

Response: unlock type 7 box with type 7 keycard<|im_end|>open type 7 box<|im_end|>take lightbulb from type 7 box<|im_end|>put lightbulb on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to try to go to the west. Then, pick up the laptop from the mantle in the office. Then, make an attempt to take a trip east. After that, toss the laptop on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Look around you. Take it all in. It's not every day someone gets to be in a garage. Let's see what's in here.
You can make out a type K box.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a pizza, a loaf of bread and a type K latchkey on the floor.
You are carrying: a gummy bear, a Canadian style keycard and a fly larva.

your action:

Response: go west<|im_end|>take laptop from mantle<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, go east. Okay, and then, look and see that the Henderson's style chest is wide open. After that, pick up the soap scented key from the Henderson's style chest. After that, insert the soap scented key into the soap scented locker within the study's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary kind of place.
You smell a terrible smell, and follow it to a board. The board is normal. But there isn't a thing on it. Hopefully this doesn't make you too upset. You can make out a bench. The bench is normal. On the bench you see a shadfly.
There is an unblocked exit to the east.
There is a nest of puppies on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open Henderson's style chest<|im_end|>take soap scented key from Henderson's style chest<|im_end|>unlock soap scented locker with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to move south. With that accomplished, ensure that the locker is open. After that, recover the ladle from the locker. And then, put the ladle into the freezer in the canteen. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a American limited edition safe. Wow, isn't TextWorld just the best? You make out a closed TextWorld limited edition safe. Oh, great. Here's a toolbox.
There is an unblocked exit to the south.
You are carrying: an American limited edition latchkey.

your action:

Response: go south<|im_end|>open locker<|im_end|>take ladle from locker<|im_end|>insert ladle into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the formless passkey from the chest. And then, unlock the formless locker in the dish-pit. Then, open the formless locker inside the dish-pit. Then, recover the knife from the formless locker within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You see a formless locker. You can make out a chest. Now why would someone leave that there? The chest contains a formless passkey and a key.
There is an exit to the north. Don't worry, it is unguarded.
There is a mug on the floor.
You are carrying: a type B passkey, a teacup and a fly larva.

your action:

Response: take formless passkey from chest<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take knife from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to take a trip south. Once you finish that, open the American limited edition chest inside the basement. After you have opened the American limited edition chest, pick up the passkey from the American limited edition chest inside the basement. And then, assure the box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin to take stock of what's in the room.
Were you looking for a shelf? Because look over there, it's a shelf. The shelf is usual. However, the shelf, like an empty shelf, has nothing on it. Oh! Why couldn't there just be stuff on it? You see a bench. You see an apple on the bench. You can make out a table. The table is usual. But oh no! there's nothing on this piece of junk. You can make out a board! The board is standard. But there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going south.
You are carrying: a potato and a loaf of bread.

your action:

Response: go south<|im_end|>open American limited edition chest<|im_end|>take passkey from American limited edition chest<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, attempt to go to the south. Once you get through with that, make it so that the chest within the attic is unlocked. And then, open the chest inside the attic. After that, recover the pair of headphones from the chest within the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
This is going to sound unbelievable, but you've just entered a cookery. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a legume, a cabbage, a latchkey and a nest of caterpillars.

your action:

Response: go south<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take pair of headphones from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could try to venture west. Then, take the keycard from the type 0 box within the cookhouse. After that, make an attempt to go east. That done, insert the keycard into the box within the recreation zone's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical one. Okay, just remember what you're here to do, and everything will go great.
You make out a box. You can make out a locked TextWorld limited edition chest. You can see a basket. The basket is empty! This is the worst thing that could possibly happen, ever! You can see a bench. But oh no! there's nothing on this piece of trash.
There is an exit to the west. Don't worry, it is unguarded.
There is a TextWorld limited edition passkey and a manuscript on the floor.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take keycard from type 0 box<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. And then, lift the key from the floor of the sauna. And then, travel east. And then, lock the chest with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An usual kind of place. The room is well lit.
You make out a closed chest. You can see a fudge scented chest. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? Look over there! a safe.
There is an unblocked exit to the west.
You are carrying: a cucumber, a fudge scented key and a worm.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make it so that the type 3 chest is unlocked. After unlocking the type 3 chest, ensure that the type 3 chest inside the garage is open. After that, retrieve the latchkey from the type 3 chest inside the garage. Then, unlock the locker with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a locker. You see a locked type 3 chest. You make out a closed box in the corner. You make out an opened safe close by. The safe is empty! What a waste of a day!
There is an unguarded exit to the west.
You are carrying: a type 3 latchkey and a keycard.

your action:

Response: unlock type 3 chest with type 3 latchkey<|im_end|>open type 3 chest<|im_end|>take latchkey from type 3 chest<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to lift the keycard from the floor of the bedroom. And then, unlock the locker within the bedroom with the keycard. After that, ensure that the locker is open. After that, pick up the tv from the locker inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom. The room is well lit.
You can see a locked locker. You make out a mantle. The mantle is normal. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a sandwich, a keycard and a book on the floor.
You are carrying: a tablet.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take tv from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to move north. Then, retrieve the durian from the shelf within the pantry. After that, eat the durian. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. You start to take note of what's in the room.
You can make out a locked chest in the room. As if things weren't amazing enough already, you can even see a table. You see a loaf of bread on the table.
You need an unguarded exit? You should try going north.
There is a passkey on the floor.
You are carrying: a fork.

your action:

Response: go north<|im_end|>take durian from shelf<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to retrieve the key from the stand in the workshop. After getting the key, head east. That done, look and see that the box inside the parlor is shut. After that, lock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. Let's see what's in here.
You can make out a closed type G box. You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is standard. On the stand you can see a key.
There is an unblocked exit to the east.
You are carrying: a type G latchkey and a sock.

your action:

Response: take key from stand<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, make absolutely sure that the Canadian limited edition safe is unlocked with the Canadian limited edition latchkey. After that, doublecheck that the Canadian limited edition safe is wide open. After that, retrieve the passkey from the Canadian limited edition safe. After that, Place the passkey into the box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. I guess you better just go and list everything you see here.
You can make out a closed box. You can see a locked Canadian limited edition safe. As if things weren't amazing enough already, you can even see a stand. The stand is usual. On the stand you make out a broom.
There is an unblocked exit to the west.
You are carrying: a coconut, a Canadian limited edition latchkey and a non-euclidean key.

your action:

Response: unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>take passkey from Canadian limited edition safe<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to pick-up the formless passkey from the floor of the cookhouse. After taking the formless passkey, make it so that the formless locker inside the cookhouse is unlocked. After that, ensure that the formless locker within the cookhouse is open. After pulling open the formless locker, put the iron into the formless locker. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a formless locker. Make a note of this, you might have to put stuff on or in it later on. You make out a formless box.
You need an unguarded exit? You should try going north.
There is a legume and a formless passkey on the floor.
You are carrying: a formless latchkey, an iron and a backup calendar.

your action:

Response: take formless passkey<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>insert iron into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. Then, make sure that the spherical safe within the pantry is opened. And then, retrieve the insect from the spherical safe. After that, place the insect on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
As if things weren't amazing enough already, you can even see a type 3 locker. You see a dresser.
There is an exit to the south. Don't worry, it is unblocked.
There is a type 3 passkey on the floor.
You are carrying: a spherical passkey and a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>open spherical safe<|im_end|>take insect from spherical safe<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could try to move west. And then, pick-up the cabbage from the floor of the studio. And then, eat the cabbage. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
Were you looking for a toolbox? Because look over there, it's a toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the west.
There is a licorice strip on the floor.
You are carrying: a worm, an insect and a teapot.

your action:

Response: go west<|im_end|>take cabbage<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, move north. With that done, pick up the chocolate bar from the floor of the sauna. And then, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked safe close by. You can make out a closed box, which looks ordinary, in the room. You see a board. However, the board, like an empty board, has nothing on it. You make out a table. You shudder, but continue examining the table. The table is ordinary. However, the table, like an empty table, has nothing on it. It would have been so cool if there was stuff on the table.
There is an exit to the north. Don't worry, it is unblocked.
There is a key and a butterfly on the floor.
You are carrying: a gummy bear and a keycard.

your action:

Response: go north<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, unlock the formless box with the formless latchkey. And then, make it so that the formless box is opened. After pulling open the formless box, recover the napkin from the formless box inside the cookhouse. Having got the napkin, you can insert the napkin into the chest in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You scan the room for a chest, and you find a chest. The chest contains a cashew. Make a note of this, you might have to put stuff on or in it later on. As if things weren't amazing enough already, you can even see a formless box. You can see a closed normal looking case in the room. You bend down to tie your shoe. When you stand up, you notice a bowl. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a formless latchkey, a whisk and a novel.

your action:

Response: unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take napkin from formless box<|im_end|>insert napkin into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the safe within the sauna with the keycard. Having unlocked the safe, open the safe inside the sauna. And then, take the latchkey from the safe. After getting the latchkey, look and see that the chest inside the sauna is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You can make out a chest. You can make out a safe. You see a drawer. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going north.
You are carrying: a keycard, a passkey and a tv.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First thing I need you to do is to make an effort to go east. Once you get around to doing that, check that the box in the playroom is unlocked with the key. Then, open the box. After that, recover the blanket from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. The room is well lit.
You can see a closed display.
There is an exit to the east. Don't worry, it is unguarded.
There is a nest of ticks on the floor.
You are carrying: a coconut, a sandwich, a loaf of bread and a key.

your action:

Response: go east<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take blanket from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the latchkey from the fresh laundry scented safe within the chamber. Then, unlock the safe within the chamber. After that, open the safe. After opening the safe, retrieve the book from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You can see a safe. You see an opened fresh laundry scented safe in the room. The fresh laundry scented safe contains a latchkey. You see a bar. The bar is ordinary. On the bar you can see a gummy bear. You bend down to tie your shoe. When you stand up, you notice a bookshelf. The bookshelf is usual. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You can make out a couch. The couch is usual. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
There is a fresh laundry scented passkey on the floor.
You are carrying: a sandwich.

your action:

Response: take latchkey from fresh laundry scented safe<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take book from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the locker is unlocked. Having unlocked the locker, ensure that the locker is open. And then, retrieve the ladle from the locker within the scullery. And then, place the ladle on the saucepan. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a standard kind of place. That is to say, you're in a scullery.
You can make out a locker. Hey, want to see a safe? Look over there, a safe. Now that's what I call TextWorld! You see a saucepan. You see a key and a shadfly on the saucepan.
There is an unblocked exit to the west.
You are carrying: a fondue, a passkey and a keycard.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take ladle from locker<|im_end|>put ladle on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head north. If you can get through with that, take the top hat from the toolbox within the basement. After that, make an effort to move south. Then, place the top hat on the workbench within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You make out a closed Microsoft chest. Hey, want to see a workbench? Look over there, a workbench. On the workbench you make out a Microsoft passkey. You smell a terrible smell, and follow it to a counter. Unfortunately, there isn't a thing on it. You scan the room for a table, and you find a table. The table is ordinary. But there isn't a thing on it.
There is an unguarded exit to the north.
There is a candy bar on the floor.
You are carrying: an apple, a cashew and a shadfly.

your action:

Response: go north<|im_end|>take top hat from toolbox<|im_end|>go south<|im_end|>put top hat on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to make absolutely sure that the box is unlocked. After unlocking the box, ensure that the box within the washroom is open. And then, retrieve the keycard from the box in the washroom. And then, lock the safe in the washroom with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical kind of place.
You see a safe. You check the price tag on the safe. Ninety big ones?! That's ridiculous! You know, I know a person, they work out of the big city, who could get you one of those for 40 bucks! You can see a box. You can make out a type V safe. Wow, isn't TextWorld just the best? Were you looking for a dresser? Because look over there, it's a dresser. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a bench. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a type V passkey on the floor.
You are carrying: a stick of butter, a key and a Canadian limited edition keycard.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take keycard from box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the Henderson's key from the safe. And then, go east. If you can get through with that, unlock the Henderson's chest. And then, open the Henderson's chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You can see an opened safe close by. The safe contains a Henderson's key.
You need an unblocked exit? You should try going east.
There is a peanut on the floor.
You are carrying: a key, a mat and a tv.

your action:

Response: take Henderson's key from safe<|im_end|>go east<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make it so that the American limited edition locker is unlocked with the American limited edition key. Then, open the American limited edition locker within the studio. And then, pick up the Quote of the Day Calendar from the American limited edition locker. And then, deposit the Quote of the Day Calendar into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You make a grand eccentric entrance into a studio. You start to take note of what's in the room.
You can see a safe. The safe contains a loaf of bread. You can see a American limited edition locker. Oh, great. Here's a shelf. The shelf appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: an American limited edition key, a broom and a paper towel.

your action:

Response: unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>take Quote of the Day Calendar from American limited edition locker<|im_end|>insert Quote of the Day Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. And then, pick up the latchkey from the shelf. If you can get your hands on the latchkey, assure that the chest is unlocked. Then, ensure that the chest inside the cubicle is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You can make out a type S box. Hmmm... what else, what else? An open TextWorld limited edition safe is right there by you. The TextWorld limited edition safe is empty, what a horrible day! You make out a saucepan. Unfortunately, there isn't a thing on it. You make out a counter. However, the counter, like an empty counter, has nothing on it. You swear loudly.
There is an exit to the south. Don't worry, it is unguarded.
There is a type S passkey on the floor.
You are carrying: a Cat Calendar.

your action:

Response: go south<|im_end|>take latchkey from shelf<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First step, make sure that the TextWorld style chest is wide open. After that, recover the ladle from the TextWorld style chest. Having got the ladle, make an effort to head east. Once you get through with that, sit the ladle on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place. You start to take note of what's in the room.
You can see a TextWorld style chest. If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet. Hmmm... what else, what else?
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a TextWorld style latchkey on the floor.
You are carrying nothing.

your action:

Response: open TextWorld style chest<|im_end|>take ladle from TextWorld style chest<|im_end|>go east<|im_end|>put ladle on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an attempt to venture south. After that, open the type N chest within the workshop. After that, recover the passkey from the type N chest inside the workshop. After that, lock the locker with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You can see a workbench. But there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going south.
There is a sandwich on the floor.
You are carrying: a type N passkey, a key and a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>open type N chest<|im_end|>take passkey from type N chest<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to take a trip south. Then, pick up the latchkey from the shelf. Then, make sure that the safe is unlocked with the latchkey. Then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
Were you looking for a bowl? Because look over there, it's a bowl. The bowl is standard. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a chocolate bar, a fondue, a vacuum and a novel.

your action:

Response: go south<|im_end|>take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First stop, go to the south. Then, ensure that the chest is open. After that, take the top hat from the chest. After that, sit the top hat on the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place.
You can make out a table. The table is usual. On the table you can see a sponge. You shudder, but continue examining the room. Oh, great. Here's a bench. The bench is usual. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take top hat from chest<|im_end|>put top hat on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to travel east. Then, take the passkey from the bowl in the dish-pit. If you have taken the passkey, insert the passkey into the chest within the dish-pit's lock to unlock it. After that, ensure that the chest in the dish-pit is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard one. Okay, just remember what you're here to do, and everything will go great.
You make out a coffer. What a letdown! The coffer is empty! You see a box. The box is empty, what a horrible day! You make out a mantle. You wonder idly who left that here. The mantle appears to be empty. What's that over there? It looks like it's a couch. On the couch you make out a nest of bats. You can see a mantelpiece. The mantelpiece is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a stick of butter and a peanut.

your action:

Response: go east<|im_end|>take passkey from bowl<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, check that the safe within the bedchamber is unlocked with the key. And then, ensure that the safe is open. After pulling open the safe, retrieve the Canadian style passkey from the safe in the bedchamber. After that, unlock the Canadian style chest inside the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked Canadian style chest. Hey, want to see a safe? Look over there, a safe. You make out a shelf. The shelf appears to be empty. You can make out a mantle. But oh no! there's nothing on this piece of trash. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take Canadian style passkey from safe<|im_end|>unlock Canadian style chest with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be fantastic if you could go to the east. And then, doublecheck that the spherical chest is unlocked. Then, doublecheck that the spherical chest is opened. After that, recover the teacup from the spherical chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place. You start to take note of what's in the room.
You make out a Microsoft style chest. Something scurries by right in the corner of your eye. Probably nothing. You see a closed chest close by.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a loaf of bread, a spherical key and a Microsoft style latchkey.

your action:

Response: go east<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>take teacup from spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. Once you get through with that, ensure that the type A safe is open. And then, pick up the key from the type A safe inside the steam room. After that, unlock the locker within the steam room with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed cabinet.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a garlic clove and a hat on the floor.
You are carrying: a loaf of bread and a type 3 keycard.

your action:

Response: go south<|im_end|>open type A safe<|im_end|>take key from type A safe<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to go to the east. With that done, ensure that the box is open. After that, retrieve the type G latchkey from the box inside the study. After that, unlock the type G locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom.
If you haven't noticed it already, there seems to be something there by the wall, it's a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever! You see a table. The table is standard. However, the table, like an empty table, has nothing on it.
There is an exit to the east. Don't worry, it is unguarded.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take type G latchkey from box<|im_end|>unlock type G locker with type G latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First, it would be good if you could head east. If you can succeed at that, recover the keycard from the floor of the salon. Then, unlock the safe inside the salon. After that, ensure that the safe within the salon is open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower.
You make out an opened box, which looks normal, in the corner. The box is empty, what a horrible day! Look out! It's a- oh, never mind, it's just a board. The board is standard. On the board you make out a fondue.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a paper towel on the floor.
You are carrying: a berry and a tablet.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>