Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could travel south. And then, open the formless locker. And then, recover the spoon from the formless locker in the kitchenette. If you can get your hands on the spoon, deposit the spoon inside the chest inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary kind of place. You begin to take stock of what's here.
You make out an opened drawer. The drawer contains a broom and a sponge. You can make out a American style locker. Something scurries by right in the corner of your eye. Probably nothing. You see a gleam over in a corner, where you can see a rack. However, the rack, like an empty rack, has nothing on it. You move on, clearly upset by TextWorld.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is an American style latchkey and a shirt on the floor.
You are carrying: a fork.

your action:

Response: go south<|im_end|>open formless locker<|im_end|>take spoon from formless locker<|im_end|>insert spoon into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to travel north. And then, pick-up the shirt from the floor of the spare room. And then, take a trip south. With that done, deposit the shirt on the floor of the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
This basement you have just entered is definitely typical.
Were you looking for a Canadian style box? Because look over there, it's a Canadian style box. You see an opened normal looking box close by. The box is empty! What a waste of a day!
There is an unguarded exit to the north.
There is a latchkey on the floor.
You are carrying: a cauliflower, a licorice strip, a fondue, a Canadian style key and an iron.

your action:

Response: go north<|im_end|>take shirt<|im_end|>go south<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, pick up the American style keycard from the case within the closet. With the American style keycard, make absolutely sure that the American style locker is unlocked. Then, open the American style locker in the closet. After that, take the shirt from the American style locker. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal one.
You can see a locked American style locker here. You can see a case. Huh, weird. The case contains an American style keycard. You see a locked type V safe. You can make out a table. Wow, isn't TextWorld just the best? Looks like someone's already been here and taken everything off it, though.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type V latchkey.

your action:

Response: take American style keycard from case<|im_end|>unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take shirt from American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, check that the chest is unlocked with the keycard. After unlocking the chest, open the chest. After pulling open the chest, pick up the golf club from the chest. And then, place the golf club on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one.
You can see a chest. You see a rack. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue, a keycard and a napkin.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take golf club from chest<|im_end|>drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the box. Then, pick up the fudge scented latchkey from the box. After that, go to the south. With that over with, check that the fudge scented safe is unlocked with the fudge scented latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Fancy seeing you here. Here, by the way, being the cookhouse.
You smell a wretched smell, and follow it to a box.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a passkey and a fork on the floor.
You are carrying: a teaspoon.

your action:

Response: open box<|im_end|>take fudge scented latchkey from box<|im_end|>go south<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First stop, make an effort to move south. With that accomplished, make absolutely sure that the box in the recreation zone is ajar. After that, take the key from the box in the recreation zone. Then, doublecheck that the chest in the recreation zone is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
You can make out a portmanteau! The portmanteau is empty, what a horrible day! You make out a couch. The couch is usual. On the couch you make out a tv, a shadfly and an insect. You hear a noise behind you and spin around, but you can't see anything other than a bed stand. The bed stand is typical. Unfortunately, there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fondue on the floor.
You are carrying: a candy bar and a keycard.

your action:

Response: go south<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to go east. And then, retrieve the passkey from the counter. And then, check that the locker in the bathroom is unlocked with the passkey. And then, open the locker within the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just stumbled into a studio.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: a bug, a teaspoon, a glove and a keyboard.

your action:

Response: go east<|im_end|>take passkey from counter<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, move east. Then, lift the latchkey from the floor of the cubicle. And then, check that the locker inside the cubicle is unlocked with the latchkey. Then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a normal kind of place. That is to say, you're in a steam room. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a shelf. But there isn't a thing on it. As if things weren't amazing enough already, you can even see a table. However, the table, like an empty table, has nothing on it. You swear loudly.
There is an exit to the east. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying: a Microsoft key, a key, a bug and a spoon.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, make an attempt to take a trip south. Once you accomplish that, make absolutely sure that the rectangular box within the kitchen is wide open. After opening the rectangular box, take the mug from the rectangular box. Having picked up the mug, throw the mug on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
This might come as a shock to you, but you've just walked into a chamber. You try to gain information on your surroundings by using a technique you call "looking."
Oh, great. Here's a coffer. Now that's what I call TextWorld! The coffer contains a key. You can see an opened safe. The safe contains a tablet. You can make out a bed. The bed is standard. However, the bed, like an empty bed, has nothing on it. You can see a stand. The stand is normal. However, the stand, like an empty stand, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a burger.

your action:

Response: go south<|im_end|>open rectangular box<|im_end|>take mug from rectangular box<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, attempt to go to the east. If you can finish that, retrieve the key from the rack. After picking up the key, doublecheck that the chest is unlocked. Then, open the chest within the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a fondue, a stick of butter, a teapot, a teaspoon and a kettle on the floor.
You are carrying: a pizza and a Canadian limited edition passkey.

your action:

Response: go east<|im_end|>take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. Your first objective is to try to venture north. Following that, pick up the butterfly from the table. And then, travel south. With that done, sit the butterfly on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
This might come as a shock to you, but you've just moved into an office.
You see an opened chest. The chest is empty, what a horrible day! Were you looking for a stand? Because look over there, it's a stand. The stand is typical. But the thing hasn't got anything on it. You can see a shelf. Why don't you take a picture of it, it'll last longer! The shelf is normal. But there isn't a thing on it. You can make out a mantelpiece. The mantelpiece appears to be empty. You see a bookshelf. The bookshelf is standard. But there isn't a thing on it.
There is an unblocked exit to the north.
You are carrying: a keycard, a fork and a nest of bugs.

your action:

Response: go north<|im_end|>take butterfly from table<|im_end|>go south<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to move east. Next, recover the passkey from the shelf in the office. After taking the passkey, unlock the locker in the office. And then, open the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can see a type 2 chest. You can see a type U box.
There is an unguarded exit to the east.
You are carrying: a type 2 latchkey.

your action:

Response: go east<|im_end|>take passkey from shelf<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to open the lavender scented safe within the garage. Having opened the lavender scented safe, pick up the key from the lavender scented safe. After that, try to venture east. With that over with, make it so the safe within the pantry is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one. Okay, just remember what you're here to do, and everything will go great.
You make out a lavender scented safe. You can see a locked spherical safe, which looks ordinary, in the corner. You can see an opened suitcase. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the east.
There is a spherical passkey on the floor.
You are carrying: a lavender scented passkey.

your action:

Response: open lavender scented safe<|im_end|>take key from lavender scented safe<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, unlock the Canadian limited edition safe. Then, look and see that the Canadian limited edition safe in the shower is ajar. Then, take the salad from the Canadian limited edition safe. After picking up the salad, eat the salad. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
A locked Canadian limited edition safe is in the corner. A locked box, which looks typical, is in the room.
There is an exit to the west. Don't worry, it is unblocked.
There is a fondue and a sponge on the floor.
You are carrying: a sandwich, a Canadian limited edition passkey, a latchkey and a napkin.

your action:

Response: unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>take salad from Canadian limited edition safe<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head north. After that, take the cookie from the box inside the lounge. If you can get your hands on the cookie, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the north.
There is a broccoli on the floor.
You are carrying: an onion.

your action:

Response: go north<|im_end|>take cookie from box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, take a trip south. That done, recover the American limited edition latchkey from the floor of the chamber. And then, unlock the American limited edition box. Then, ensure that the American limited edition box inside the chamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
What's that over there? It looks like it's a rack. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a rack in a room.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fondue, a garlic clove and a bug on the floor.
You are carrying: a cookie, a fly larva, a stapler and a poem.

your action:

Response: go south<|im_end|>take American limited edition latchkey<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip south. After that, assure that the locker in the cubicle is opened. After that, take the pen from the locker within the cubicle. After that, put the pen on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge. You begin to take stock of what's here.
You make out a locked box nearby. You can see a bookshelf. You wonder idly who left that here. But oh no! there's nothing on this piece of junk. You swear loudly.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a lamp on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take pen from locker<|im_end|>put pen on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, retrieve the key from the armchair in the office. Having picked up the key, make it so that the safe within the office is unlocked. After that, assure that the safe is open. Then, you can deposit the teapot inside the safe in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place. You begin looking for stuff.
You see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see an armchair. You see a fondue, a key and a backup calendar on the armchair, so there's that.
There is an unguarded exit to the west.
There is a fly larva on the floor.
You are carrying: a cookie, a stick of butter, a passkey and a teapot.

your action:

Response: take key from armchair<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>insert teapot into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to move west. With that accomplished, recover the folder from the cabinet in the office. After that, try to head east. With that done, put the folder on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
You can make out a closed safe in the corner. You can see a table. The table is usual. On the table you can make out a passkey.
There is an unblocked exit to the west.
You are carrying: a desktop computer and a tv.

your action:

Response: go west<|im_end|>take folder from cabinet<|im_end|>go east<|im_end|>put folder on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First stop, check that the TextWorld style locker is unlocked with the TextWorld style key. Then, ensure that the TextWorld style locker is open. Having opened the TextWorld style locker, pick up the tablet from the TextWorld style locker. After that, deposit the tablet into the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard kind of place. You begin to take stock of what's in the room.
You can make out a box. Empty! What kind of nightmare TextWorld is this? You can make out a locked TextWorld style locker. An open suitcase is nearby. The suitcase is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unblocked.
There is a novel and a monitor on the floor.
You are carrying: a licorice strip, a TextWorld style key, a bug and a desktop computer.

your action:

Response: unlock TextWorld style locker with TextWorld style key<|im_end|>open TextWorld style locker<|im_end|>take tablet from TextWorld style locker<|im_end|>insert tablet into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to move south. With that over with, open the Canadian chest. After that, recover the blender from the Canadian chest inside the kitchenette. And then, deposit the blender into the case. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
A laminated signboard tells you that you are now in the scullery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a safe, so there's that. You make out a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it. You move on, clearly infuriated by your TextWorld experience. You see a gleam over in a corner, where you can see a chair. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? You can make out a bowl. Now why would someone leave that there? The bowl is ordinary. The bowl appears to be empty. You swear loudly.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a chocolate bar, a Canadian keycard, a key and a paper towel.

your action:

Response: go south<|im_end|>open Canadian chest<|im_end|>take blender from Canadian chest<|im_end|>insert blender into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take the key from the type 0 locker. After that, insert the key into the chest inside the washroom's lock to unlock it. And then, make absolutely sure that the chest is open. Then, pick up the sock from the chest in the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
A locked chest is right there by you. You see a type 0 locker. The type 0 locker contains a key and a type 0 key. You shudder, but continue examining the room. You make out a closed case in the room. You smell an awful smell, and follow it to a board. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going north.
You are carrying: a napkin and a laptop.

your action:

Response: take key from type 0 locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take sock from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. Next, make it so that the TextWorld limited edition box within the playroom is open. After opening the TextWorld limited edition box, take the insect from the TextWorld limited edition box within the playroom. And then, drop the insect on the floor of the playroom. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower.
You make out a locked standard looking box in the room. You see a safe. You see a board. The board is normal. On the board you make out a banana, a loaf of bread and a paper towel.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a key and a worm on the floor.
You are carrying: a synthesizer.

your action:

Response: go east<|im_end|>open TextWorld limited edition box<|im_end|>take insect from TextWorld limited edition box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, look and see that the rectangular locker within the parlor is opened. And then, take the candy bar from the rectangular locker. Then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard kind of place.
You can make out a closed rectangular locker. You see a dresser. The dresser is empty! What a waste of a day! You see a stand. On the stand you can make out a durian.
There is an unblocked exit to the east.
There is a cabbage and a rectangular latchkey on the floor.
You are carrying: a blender, a mop, a nest of bunnies and an insect.

your action:

Response: open rectangular locker<|im_end|>take candy bar from rectangular locker<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the latchkey from the shelf. If you can get your hands on the latchkey, unlock the safe inside the bedroom. Then, make sure that the safe within the bedroom is open. After that, take the manuscript from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a safe. You see a shelf. The shelf is ordinary. On the shelf you can see a latchkey. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is typical. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a butterfly, a sponge and a frisbee.

your action:

Response: take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the latchkey from the American locker. Then, make absolutely sure that the safe within the study is unlocked with the latchkey. And then, open the safe. Then, retrieve the nest of spiders from the safe within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in the place we're calling the study.
You can make out a safe. You make out an opened American locker nearby. The American locker contains a latchkey, a stapler, an Advent Calendar and a Cat Calendar.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cauliflower.

your action:

Response: take latchkey from American locker<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take nest of spiders from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the Canadian latchkey from the table inside the steam room. Then, check that the Canadian chest in the steam room is unlocked with the Canadian latchkey. Then, open the Canadian chest inside the steam room. After that, take the shirt from the Canadian chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
You can see a Canadian chest. Is this what you came to TextWorld for? This... Canadian chest? You see an opened cabinet nearby. What a letdown! The cabinet is empty! An open drawer is in the room. The drawer is empty, what a horrible day! What's that over there? It looks like it's a table. The table is usual. On the table you see a fondue and a Canadian latchkey. Classic TextWorld.
There is an unguarded exit to the west.
You are carrying: a pear and a Quote of the Day Calendar.

your action:

Response: take Canadian latchkey from table<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>take shirt from Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, retrieve the staple from the case. If you can get your hands on the staple, make an effort to go south. Then, ensure that the box is open. And then, you can put the staple inside the box in the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
You can see an opened case, which looks typical, nearby. The case contains a staple and a Quote of the Day Calendar. Look over there! a portmanteau. Wow, isn't TextWorld just the best? The portmanteau is empty, what a horrible day! You make out a mantelpiece. You see a cd on the mantelpiece. You scan the room for a mantle, and you find a mantle. The mantle is usual. But the thing is empty, unfortunately. Aw, and here you were, all excited for there to be things on it! You can make out an armchair. You wonder idly who left that here. The armchair is normal. The armchair appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key and a broom.

your action:

Response: take staple from case<|im_end|>go south<|im_end|>open box<|im_end|>insert staple into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, check that the cuboid box in the washroom is unlocked with the cuboid latchkey. Then, doublecheck that the cuboid box is ajar. And then, take the American style latchkey from the cuboid box. With the American style latchkey, lock the American style box within the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You make a grand eccentric entrance into a washroom.
If you haven't noticed it already, there seems to be something there by the wall, it's a American style box. You can make out a locked cuboid box in the room. You see a locked locker here. A locked typical looking non-euclidean box is in the corner. You see a counter. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take American style latchkey from cuboid box<|im_end|>lock American style box with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to move west. If you can succeed at that, lift the key from the floor of the washroom. Once you have got the key, take a trip east. And then, make absolutely sure that the locker within the lounge is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
A locked locker is here. You make out a type 1 locker. A type 1 locker... Is that really what you were looking for? You scan the room, seeing a bar. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fondue, a sandwich and a Henderson's keycard.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, move west. Then, retrieve the backup calendar from the toolbox within the cubicle. And then, attempt to take a trip east. With that accomplished, sit the backup calendar on the bar within the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You make out a locker. Huh, weird. What's that over there? It looks like it's a rectangular chest. The rectangular chest contains a novel. If you haven't noticed it already, there seems to be something there by the wall, it's a bar. The bar is normal. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a potato, a latchkey, a rectangular key and a cloak.

your action:

Response: go west<|im_end|>take backup calendar from toolbox<|im_end|>go east<|im_end|>put backup calendar on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, make absolutely sure that the safe in the laundry place is unlocked. After that, ensure that the safe is open. Once you have opened the safe, pick up the nest of insects from the safe. Then, toss the nest of insects on the floor of the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place. You try to gain information on your surroundings by using a technique you call "looking."
You see a safe. Huh, weird. You see an opened Canadian chest. The Canadian chest is empty! This is the worst thing that could possibly happen, ever! You see a gleam over in a corner, where you can see a bench. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a Canadian passkey on the floor.
You are carrying: a cashew, a key and a keycard.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take nest of insects from safe<|im_end|>drop nest of insects<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to make an attempt to head east. Then, pick up the fudge scented keycard from the bed stand. Then, check that the fudge scented safe within the bedroom is unlocked with the fudge scented keycard. And then, make absolutely sure that the fudge scented safe in the bedroom is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look over there! a dresser. The dresser is empty! What a waste of a day! You see a board. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the east.
There is a paper towel on the floor.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>take fudge scented keycard from bed stand<|im_end|>unlock fudge scented safe with fudge scented keycard<|im_end|>open fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First stop, insert the passkey into the box's lock to unlock it. After unlocking the box, open the box. After that, recover the fondue from the box. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal kind of place.
You see a locked box. You see a rectangular safe. You can see a workbench. The workbench is standard. But oh no! there's nothing on this piece of garbage.
There is an exit to the north. Don't worry, it is unguarded.
There is a rectangular latchkey on the floor.
You are carrying: a passkey and a bug.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. With that over with, retrieve the sandwich from the box. After that, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal one. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a safe. What's that over there? It looks like it's a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
There is a cloak on the floor.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the west. With that accomplished, pick up the key from the mantle in the office. After you have got the key, travel east. Next, look and see that the chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room.
You can make out a chest. You make out a Microsoft chest. The Microsoft chest contains a cauliflower and a broom.
You need an unguarded exit? You should try going west.
There is a Microsoft passkey on the floor.
You are carrying: a spoon.

your action:

Response: go west<|im_end|>take key from mantle<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, move west. After that, take the keycard from the rack within the pantry. After getting the keycard, make an effort to go east. With that accomplished, lock the safe within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You're not going to believe this, but you've just entered a cellar. You begin looking for stuff.
You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a closed rectangular locker. A closed usual looking box is in the room. You see a shelf. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a gummy bear on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from rack<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, you could, like, open the type 0 safe inside the pantry. After that, take the fly larva from the type 0 safe in the pantry. And then, try to go to the east. After that, put the fly larva on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual kind of place. You can barely contain your excitement.
You can see a closed type 0 safe. You can make out a locked Henderson's limited edition chest.
You need an unguarded exit? You should try going east.
There is a Henderson's limited edition latchkey and a shadfly on the floor.
You are carrying: a sandwich and a type 0 key.

your action:

Response: open type 0 safe<|im_end|>take fly larva from type 0 safe<|im_end|>go east<|im_end|>put fly larva on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, unlock the chest with the key. Then, open the chest inside the spare room. After that, pick up the cashew from the chest in the spare room. If you can get your hands on the cashew, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. Okay, just remember what you're here to do, and everything will go great.
You see a locked chest close by. You make out a safe. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the west.
There is a stick of butter and a cane on the floor.
You are carrying: a key, a rectangular latchkey and a vacuum.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take cashew from chest<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the fly larva from the floor of the steam room. After that, try to venture south. And then, open the non-euclidean chest. After pulling open the non-euclidean chest, you can deposit the fly larva into the non-euclidean chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room is well lit.
You see a closed normal looking locker close by.
There is an unguarded exit to the south.
There is a fly larva, a shadfly and a paper towel on the floor.
You are carrying: a non-euclidean latchkey and a key.

your action:

Response: take fly larva<|im_end|>go south<|im_end|>open non-euclidean chest<|im_end|>insert fly larva into non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the latchkey from the portmanteau. After that, make an attempt to head east. With that over with, close the chest. And then, make it so that the chest is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the parlor.
If you haven't noticed it already, there seems to be something there by the wall, it's a portmanteau. Hmmm... what else, what else? The portmanteau contains a latchkey. You see an opened trunk. The trunk contains a book. You wonder idly who left that here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: take latchkey from portmanteau<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, retrieve the vacuum from the bench inside the washroom. After you have got the vacuum, make an attempt to go to the east. After that, assure that the locker inside the restroom is ajar. Then, deposit the vacuum inside the locker inside the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Guess what, you are in a place we're calling a washroom.
An open drawer is right there by you. Empty! What kind of nightmare TextWorld is this? You can make out a bench. On the bench you see a pizza, a vacuum and a sponge. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. On the shelf you see a salad.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: take vacuum from bench<|im_end|>go east<|im_end|>open locker<|im_end|>insert vacuum into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First, it would be good if you could attempt to move north. After that, retrieve the mug from the chest. Then, attempt to travel south. And then, toss the mug on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
You make out a locker. The locker contains a keycard. You see a counter. Looks like someone's already been here and taken everything off it, though. This always happens!
You need an unblocked exit? You should try going north.
You are carrying: a controller.

your action:

Response: go north<|im_end|>take mug from chest<|im_end|>go south<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to travel south. Following that, lift the TextWorld style keycard from the floor of the restroom. Then, insert the TextWorld style keycard into the TextWorld style safe's lock to unlock it. And then, open the TextWorld style safe in the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. The room is well lit.
You can make out a rack. Wow, isn't TextWorld just the best? On the rack you can make out a garlic clove.
There is an unblocked exit to the south.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take TextWorld style keycard<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head north. Then, pick-up the laptop from the floor of the bedroom. And then, take a trip south. And then, place the laptop on the mantle inside the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a type U chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a chest. You can see a mantle. The mantle is standard. On the mantle you can see a burger and a key. Look over there! a stand. On the stand you can make out a type U latchkey and a nest of kittens. You shudder, but continue examining the room.
There is an unguarded exit to the north.
You are carrying: a carrot and a rectangular key.

your action:

Response: go north<|im_end|>take laptop<|im_end|>go south<|im_end|>put laptop on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go north. After that, recover the Henderson's style keycard from the plate. After that, venture south. And then, doublecheck that the Henderson's style chest within the playroom is locked with the Henderson's style keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You can see a closed Henderson's style chest. You see a non-euclidean safe. The non-euclidean safe contains a non-euclidean passkey. There's something strange about this thing being here, but you don't have time to worry about that now. What's that over there? It looks like it's a chest. The chest is empty! What a waste of a day!
There is an unguarded exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's style keycard from plate<|im_end|>go south<|im_end|>lock Henderson's style chest with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to venture east. Following that, open the cuboid chest within the study. And then, retrieve the type 6 key from the cuboid chest in the study. With the type 6 key, check that the type 6 safe is unlocked with the type 6 key. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
You see a box.
You need an unguarded exit? You should try going east.
You are carrying: a stick of butter, a candy bar, a sandwich, a burger, a key and a tablet.

your action:

Response: go east<|im_end|>open cuboid chest<|im_end|>take type 6 key from cuboid chest<|im_end|>unlock type 6 safe with type 6 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to venture east. And then, make absolutely sure that the locker is open. And then, take the candy bar from the locker. With the candy bar, eat the candy bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one.
Oh wow! Is that what I think it is? It is! It's a rectangular chest. You can see a shelf. The shelf is ordinary. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is an apple and a rectangular keycard on the floor.
You are carrying: a stick of butter and a monitor.

your action:

Response: go east<|im_end|>open locker<|im_end|>take candy bar from locker<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick up the fly larva from the box. After that, attempt to head south. Then, doublecheck that the formless chest within the workshop is ajar. After that, put the fly larva inside the formless chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a box. The box contains a fly larva. You see an opened Canadian style locker here. The Canadian style locker contains a latchkey. You can see a counter. But the thing is empty. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Canadian style key and a mat.

your action:

Response: take fly larva from box<|im_end|>go south<|im_end|>open formless chest<|im_end|>insert fly larva into formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First stop, attempt to move east. After that, make sure that the type 5 safe within the attic is open. After that, recover the shadfly from the type 5 safe within the attic. After that, rest the shadfly on the counter within the attic. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You scan the room, seeing a cabinet. You can see a desk. The desk is standard. On the desk you see a staple. You can't wait to tell the folks at home about this!
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type 5 safe<|im_end|>take shadfly from type 5 safe<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could head south. Next, recover the non-euclidean key from the armchair. After that, insert the non-euclidean key into the non-euclidean box's lock to unlock it. Then, look and see that the non-euclidean box is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one.
You make out a box. Wow, isn't TextWorld just the best? You see a couch. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going south.
There is a cookie on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>take non-euclidean key from armchair<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the type 1 chest is unlocked with the type 1 passkey. After unlocking the type 1 chest, ensure that the type 1 chest is open. And then, pick up the Canadian limited edition key from the type 1 chest. Then, unlock the Canadian limited edition locker inside the bar with the Canadian limited edition key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian limited edition locker. There's something strange about this being here, but you can't put your finger on it. You see a locked type 1 chest in the corner. You can see an opened dresser. Empty! What kind of nightmare TextWorld is this? You see a stand. The stand is normal. But the thing is empty. Hm. Oh well You see a gleam over in a corner, where you can see a mantelpiece. The mantelpiece is standard. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
There is an unblocked exit to the north.
There is a strawberry on the floor.
You are carrying: a durian and a type 1 passkey.

your action:

Response: unlock type 1 chest with type 1 passkey<|im_end|>open type 1 chest<|im_end|>take Canadian limited edition key from type 1 chest<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the Henderson's limited edition key into the Henderson's limited edition box in the parlor's lock to unlock it. Then, open the Henderson's limited edition box. Then, recover the coconut from the Henderson's limited edition box inside the parlor. Then, eat the coconut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked Henderson's limited edition box in the corner. You can see a dresser. The light flickers for a second, but nothing else happens. The dresser is empty, what a horrible day! You can make out a mantle. You shudder, but continue examining the mantle. The mantle is ordinary. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the mantle.
There is an exit to the north. Don't worry, it is unblocked.
There is a monitor on the floor.
You are carrying: a sandwich and a Henderson's limited edition key.

your action:

Response: unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>take coconut from Henderson's limited edition box<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First off, ensure that the box is open. And then, take the monitor from the box within the bedchamber. And then, try to head east. And then, deposit the monitor on the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one.
You can see a box. You see a closed locker in the corner.
You need an unguarded exit? You should try going east.
There is an apple and a key on the floor.
You are carrying: a keycard.

your action:

Response: open box<|im_end|>take monitor from box<|im_end|>go east<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, attempt to travel east. Okay, and then, pick up the key from the floor of the garage. And then, unlock the safe inside the garage. Then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
You see a locked spherical safe here. You can make out a closed box in the corner.
There is an unblocked exit to the east.
There is a licorice strip, a gummy bear and a keycard on the floor.
You are carrying: a candy bar and a spherical latchkey.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to attempt to move north. Following that, pick-up the key from the floor of the shower. And then, take a trip south. If you can manage that, unlock the locker within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You rest your hand against a wall, but you miss the wall and fall onto a locker. Wow, isn't TextWorld just the best? You see a box. You see a gleam over in a corner, where you can see a bureau. What a letdown! The bureau is empty! You see a closed cabinet nearby. You can see a table. On the table you make out a passkey and a mouse.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a stick of butter and a spherical key.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could recover the blanket from the floor of the chamber. And then, attempt to move south. Then, assure that the locker is open. After that, you can insert the blanket into the locker. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You see a box. The box contains a chocolate bar. You see a bookshelf. The bookshelf is normal. On the bookshelf you can make out a poem. You can see a stand. The stand is usual. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going south.
There is a blanket on the floor.
You are carrying: a cookie, a passkey and a paper towel.

your action:

Response: take blanket<|im_end|>go south<|im_end|>open locker<|im_end|>insert blanket into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head east. Then, open the chest. After that, retrieve the soap dispenser from the chest. With the soap dispenser, place the soap dispenser into the cake scented chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical one.
You can make out a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going east.
There is a key on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take soap dispenser from chest<|im_end|>insert soap dispenser into cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go north. And then, recover the bug from the mantle in the playroom. If you can get your hands on the bug, attempt to go to the south. Okay, and then, you can place the bug inside the safe. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened safe. The safe is empty! What a waste of a day! You make out a basket. The basket is empty! This is the worst thing that could possibly happen, ever! Hey, want to see a mantelpiece? Look over there, a mantelpiece. On the mantelpiece you can see a worm. You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it. Look out! It's a- oh, never mind, it's just a couch. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>take bug from mantle<|im_end|>go south<|im_end|>insert bug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to move west. Then, pick up the insect from the floor of the parlor. After that, take a trip east. Then, place the insect on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
I am sorry to announce that you are now in the steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened fudge scented chest close by. Empty! What kind of nightmare TextWorld is this? You make out an opened cabinet in the corner. The cabinet is empty, what a horrible day! You can make out a shelf. On the shelf you make out a loaf of bread and a bug, so there's that. You can make out a board. Unfortunately, there isn't a thing on it. If you haven't noticed it already, there seems to be something there by the wall, it's a table! The table is ordinary. The table appears to be empty.
There is an unblocked exit to the west.
You are carrying: a fudge scented latchkey and a cd.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head east. And then, retrieve the keycard from the workbench inside the closet. Then, look and see that the locker is unlocked. After that, ensure that the locker inside the closet is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
You scan the room for a bookshelf, and you find a bookshelf. What a coincidence, weren't you just thinking about a bookshelf? But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? You can make out an armchair! The armchair is normal. The armchair appears to be empty. Hopefully this doesn't make you too upset. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. On the chair you can make out a loaf of bread. You scan the room, seeing a mantelpiece. The mantelpiece is standard. The mantelpiece appears to be empty. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unblocked exit to the east.
You are carrying: a fondue and a bug.

your action:

Response: go east<|im_end|>take keycard from workbench<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to go east. Once you manage that, open the locker in the shower. And then, pick up the broom from the locker. And then, put the broom on the bench within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one.
You make out a locked American locker. You make out a closed American style box.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: an American passkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>put broom on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the soap scented key from the refrigerator. And then, move south. With that over with, close the soap scented locker inside the pantry. Then, lock the soap scented locker within the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Of every cookery you could have shown up in, you had to saunter into a normal one.
You bend down to tie your shoe. When you stand up, you notice a refrigerator. The refrigerator contains a soap scented key. You make out a non-euclidean locker.
There is an unblocked exit to the south.
There is a non-euclidean key on the floor.
You are carrying: a passkey and a synthesizer.

your action:

Response: take soap scented key from refrigerator<|im_end|>go south<|im_end|>close soap scented locker<|im_end|>lock soap scented locker with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First off, move east. After that, check that the box is unlocked with the passkey. And then, open the box. After that, take the glass from the box inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard one.
There is an unguarded exit to the east.
There is an insect on the floor.
You are carrying: a fondue, a berry, a legume, a loaf of bread and a passkey.

your action:

Response: go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take glass from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, move north. And then, retrieve the fondue from the bookshelf within the office. After that, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. Let's see what's in here.
You can see a non-euclidean chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a couch. The couch is usual. On the couch you can see a peanut, a non-euclidean passkey and a laptop. You scan the room for a stand, and you find a stand. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>take fondue from bookshelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the safe is unlocked. And then, look and see that the safe in the washroom is ajar. And then, retrieve the passkey from the safe. After that, lock the chest with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place.
You see a closed chest. You can see a safe. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a rack. The rack is standard. The rack appears to be empty. It would have been so cool if there was stuff on the rack! oh well.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey and a fly larva.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First stop, make an effort to take a trip west. With that done, retrieve the cushion from the couch. With the cushion, go east. Once you get around to doing that, place the cushion inside the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An ordinary kind of place. You begin looking for stuff.
You see an opened safe. The safe is empty! What a waste of a day! You can make out an opened drawer. Empty! What kind of nightmare TextWorld is this? You can make out a cabinet. You rest your hand against a wall, but you miss the wall and fall onto a board. The board is standard. Unfortunately, there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a board in a room.
There is an unguarded exit to the west.
You are carrying: a carrot.

your action:

Response: go west<|im_end|>take cushion from couch<|im_end|>go east<|im_end|>insert cushion into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First of all, you could, like, attempt to venture north. And then, retrieve the cake scented keycard from the table inside the dish-pit. And then, try to go to the south. After that, unlock the cake scented box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You can make out a locked cake scented box right there by you. You make out a American style locker. You make out a closed TextWorld limited edition chest.
There is an unguarded exit to the north.
There is a TextWorld limited edition passkey on the floor.
You are carrying: a broom.

your action:

Response: go north<|im_end|>take cake scented keycard from table<|im_end|>go south<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an attempt to move south. With that accomplished, open the type 4 chest within the scullery. After pulling open the type 4 chest, pick up the nest of bunnies from the type 4 chest. After picking up the nest of bunnies, put the nest of bunnies on the plate within the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place.
You can see a non-euclidean safe. You see a gleam over in a corner, where you can see a counter. The counter is usual. But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a chocolate bar on the floor.
You are carrying: a non-euclidean passkey.

your action:

Response: go south<|im_end|>open type 4 chest<|im_end|>take nest of bunnies from type 4 chest<|im_end|>put nest of bunnies on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could doublecheck that the formless safe is open. And then, pick up the banana from the formless safe inside the kitchenette. After that, eat the banana. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette.
A closed formless safe is in the corner. You can make out a closed non-euclidean locker, which looks standard, in the room. You can make out a freezer.
You need an unguarded exit? You should try going south.
You are carrying: a potato, a latchkey and a formless key.

your action:

Response: open formless safe<|im_end|>take banana from formless safe<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, head south. And then, ensure that the box is open. After opening the box, take the book from the box. Once you have taken the book, place the book on the bookshelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've seen better vaults, but at least this one seems pretty standard.
You need an unguarded exit? You should try going south.
You are carrying: a berry, a sandwich and a shadfly.

your action:

Response: go south<|im_end|>open box<|im_end|>take book from box<|im_end|>put book on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. After that, doublecheck that the locker is opened. And then, retrieve the tv from the locker. Then, ditch the tv on the floor of the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You see a stand. Why don't you take a picture of it, it'll last longer! But there isn't a thing on it.
There is an unguarded exit to the east.
There is an insect on the floor.
You are carrying: a pillow.

your action:

Response: go east<|im_end|>open locker<|im_end|>take tv from locker<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, unlock the box. After that, open the box within the bar. Then, take the pillow from the box in the bar. Then, put the pillow inside the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. The safe is empty, what a horrible day! Look over there! a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key, a type I keycard and a laptop.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take pillow from box<|im_end|>insert pillow into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to take a trip north. After that, retrieve the butterfly from the floor of the shower. And then, go south. And then, rest the butterfly on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual one.
You can see a locked formless safe. You can see a counter. Looks like someone's already been here and taken everything off it, though. You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is usual. On the rack you see a paper towel.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a formless key on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>put butterfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, ensure that the cuboid box is open. And then, pick up the butterfly from the cuboid box. After you have picked up the butterfly, venture east. With that accomplished, put the butterfly into the American limited edition chest inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one. I guess you better just go and list everything you see here.
You make out a closed cuboid box right there by you. You make out a workbench. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You smell an intriguing smell, and follow it to a rack. You see a huckleberry and a fondue on the rack.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a cuboid passkey on the floor.
You are carrying: a shirt.

your action:

Response: open cuboid box<|im_end|>take butterfly from cuboid box<|im_end|>go east<|im_end|>insert butterfly into American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, insert the latchkey into the safe in the office's lock to unlock it. After that, ensure that the safe within the office is open. And then, take the passkey from the safe inside the office. After that, check that the locker within the office is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in a place we're calling an office.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. Oh wow! Is that what I think it is? It is! It's a safe. Hmmm... what else, what else? You see a toolbox. The toolbox contains a fondue.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to go north. After that, recover the passkey from the workbench in the garage. After that, move south. Then, make absolutely sure that the locker is locked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
You can see a locker. You make out a chest. You rest your hand against a wall, but you miss the wall and fall onto a table. The table is ordinary. However, the table, like an empty table, has nothing on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north.
There is a chocolate bar and a sandwich on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from workbench<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to move north. And then, recover the type 8 latchkey from the bed stand in the chamber. Then, attempt to head south. Then, look and see that the type 8 safe is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one.
You smell an interesting smell, and follow it to a type 8 safe. You smell an awful smell, and follow it to a table. The table is ordinary. On the table you can see a spork.
There is an unblocked exit to the north.
You are carrying: a carrot and a fly larva.

your action:

Response: go north<|im_end|>take type 8 latchkey from bed stand<|im_end|>go south<|im_end|>unlock type 8 safe with type 8 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to venture west. With that done, pick-up the cane from the floor of the pantry. After that, attempt to go east. That done, place the cane on the board in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Wow! You're in a kitchen.
Oh wow! Is that what I think it is? It is! It's a type 6 safe. You hear a noise behind you and spin around, but you can't see anything other than a board. The board is typical. Looks like someone's already been here and taken everything off it, though. You can see a pan. The pan is ordinary. On the pan you can see a stick of butter. You shudder, but continue examining the room. You see a plate. Now why would someone leave that there? But oh no! there's nothing on this piece of junk. You can see a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cookie and a type 6 keycard.

your action:

Response: go west<|im_end|>take cane<|im_end|>go east<|im_end|>put cane on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to head west. And then, recover the bug from the case within the canteen. Then, attempt to go to the east. With that done, sit the bug on the stand inside the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard kind of place.
You see a coffer. You see a stand. You see a burger, a pillow and a plant on the stand.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a sandwich and a book on the floor.
You are carrying: a mop.

your action:

Response: go west<|im_end|>take bug from case<|im_end|>go east<|im_end|>put bug on stand<|im_end|>