Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First of all, you could, like, open the spherical chest. After opening the spherical chest, recover the keycard from the spherical chest. After that, head south. After that, Put the keycard into the safe in the bedchamber to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. The room is well lit.
You can make out a closed spherical chest in the room. You see a bench. The bench is typical. But there isn't a thing on it. Hey, want to see a table? Look over there, a table. But there isn't a thing on it. You can make out a shelf. But the thing is empty.
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a spherical keycard.

your action:

Response: open spherical chest<|im_end|>take keycard from spherical chest<|im_end|>go south<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel west. And then, recover the mug from the stand. Then, make an attempt to venture east. Okay, and then, place the mug into the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the office. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened locker right there by you. The locker contains a keycard. What's that over there? It looks like it's a case. The case is empty, what a horrible day! What's that over there? It looks like it's a American safe.
There is an unblocked exit to the west.
There is a cucumber on the floor.
You are carrying: an American passkey and a nest of bats.

your action:

Response: go west<|im_end|>take mug from stand<|im_end|>go east<|im_end|>insert mug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could try to travel east. Then, open the non-euclidean box. After that, pick up the salad from the non-euclidean box. Then, eat the salad. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened coffer in the corner. The coffer is empty, what a horrible day! If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. You see a sandwich on the workbench, so there's that. Look over there! a rack. You can't really describe the rack besides that it's ordinary. The rack is ordinary. But the thing is empty, unfortunately. What's the point of an empty rack?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a hat on the floor.
You are carrying: a non-euclidean key and a Quote of the Day Calendar.

your action:

Response: go east<|im_end|>open non-euclidean box<|im_end|>take salad from non-euclidean box<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to travel east. And then, recover the keycard from the saucepan inside the kitchen. If you can get your hands on the keycard, unlock the chest. After that, make sure that the chest in the kitchen is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You see a suitcase. The suitcase contains a worm. You can make out a closed type T locker in the room. You can make out a locked display. You can see a table. Unfortunately, there isn't a thing on it. You can see a stand. The stand is typical. But the thing is empty. Hopefully this doesn't make you too upset.
There is an unblocked exit to the east.
There is a type T key on the floor.
You are carrying: a cabbage.

your action:

Response: go east<|im_end|>take keycard from saucepan<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could retrieve the Henderson's style key from the bench in the shower. Then, insert the Henderson's style key into the Henderson's style locker's lock to unlock it. Then, assure that the Henderson's style locker in the shower is wide open. And then, pick up the insect from the Henderson's style locker. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
You can see a locked Henderson's style locker. You see a locked trunk in the corner. You can see a bench. The bench is ordinary. On the bench you see a Henderson's style key. It doesn't get more TextWorld than this! You scan the room for a board, and you find a board. What a coincidence, weren't you just thinking about a board? But the thing hasn't got anything on it. It would have been so cool if there was stuff on the board.
There is an exit to the west. Don't worry, it is unguarded.
There is a soap dispenser on the floor.
You are carrying: a licorice strip, a fondue and a glove.

your action:

Response: take Henderson's style key from bench<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>take insect from Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the spherical key from the table. Then, try to venture south. That done, doublecheck that the spherical chest is unlocked. And then, ensure that the spherical chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. You see a spherical key on the table.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a napkin, a worm and a ladle on the floor.
You are carrying: a strawberry.

your action:

Response: take spherical key from table<|im_end|>go south<|im_end|>unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to venture west. Then, take the insect from the shelf inside the bedchamber. And then, go to the east. After that, place the insect on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You can see a box. You hear a noise behind you and spin around, but you can't see anything other than a table. The table is standard. On the table you see a keycard and a lampshade. Hmmm... what else, what else?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a formless passkey.

your action:

Response: go west<|im_end|>take insect from shelf<|im_end|>go east<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make sure that the chest is wide open. After that, take the pair of pants from the chest. After that, head east. With that accomplished, rest the pair of pants on the plate. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
What's that over there? It looks like it's a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a shelf. Wow, isn't TextWorld just the best? But the thing is empty, unfortunately. Hm. Oh well You make out a rack. But there isn't a thing on it. It would have been so cool if there was stuff on the rack.
You need an unblocked exit? You should try going east.
There is a key and a lightbulb on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take pair of pants from chest<|im_end|>go east<|im_end|>put pair of pants on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to travel south. Then, pick up the latchkey from the armchair in the office. After that, unlock the safe inside the office. Then, make it so that the safe in the office is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
Oh wow! Is that what I think it is? It is! It's a Canadian chest. You smell an intriguing smell, and follow it to a chair. But there isn't a thing on it.
You need an unblocked exit? You should try going south.
There is a cabbage, a sandwich, a Canadian latchkey and a laptop on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey from armchair<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the key from the bench within the shower. If you can get your hands on the key, check that the chest is unlocked with the key. And then, make it so that the chest in the shower is wide open. And then, retrieve the towel from the chest inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You see a chest. You can make out a closed Henderson's style box right there by you. You make out a bench. The bench is normal. On the bench you can make out a key, a Henderson's style passkey and a fly larva. It doesn't get more TextWorld than this! You hear a noise behind you and spin around, but you can't see anything other than a counter. On the counter you can make out a loaf of bread. You make out a table. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the table.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a broccoli.

your action:

Response: take key from bench<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take towel from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to move east. With that accomplished, check that the lavender scented box within the cookery is unlocked with the lavender scented latchkey. And then, doublecheck that the lavender scented box inside the cookery is wide open. And then, recover the mug from the lavender scented box within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You need an unblocked exit? You should try going east.
There is a licorice strip, a cushion and a novel on the floor.
You are carrying: a fondue, a berry, a lavender scented latchkey and a keycard.

your action:

Response: go east<|im_end|>unlock lavender scented box with lavender scented latchkey<|im_end|>open lavender scented box<|im_end|>take mug from lavender scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the type L box in the bedroom is open. After that, pick up the Microsoft latchkey from the type L box. After that, try to head south. Following that, unlock the Microsoft safe in the pantry with the Microsoft latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a closed type L box. You see a stand. But the thing is empty, unfortunately.
There is an unblocked exit to the south.
You are carrying: a type L latchkey and a butterfly.

your action:

Response: open type L box<|im_end|>take Microsoft latchkey from type L box<|im_end|>go south<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First step, doublecheck that the Henderson's limited edition chest is opened. And then, pick up the tv from the Henderson's limited edition chest. And then, try to take a trip south. With that accomplished, sit the tv on the rack within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the chamber. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a Henderson's limited edition chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the south. Don't worry, it is unblocked.
There is a Henderson's limited edition key on the floor.
You are carrying: a book.

your action:

Response: open Henderson's limited edition chest<|im_end|>take tv from Henderson's limited edition chest<|im_end|>go south<|im_end|>put tv on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an attempt to go west. And then, recover the keycard from the table within the steam room. And then, head east. And then, insert the keycard into the box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
You can see a box. A closed safe is here.
There is an exit to the west. Don't worry, it is unblocked.
There is a legume on the floor.
You are carrying: a latchkey and a mug.

your action:

Response: go west<|im_end|>take keycard from table<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the spherical passkey from the box inside the washroom. And then, make an effort to take a trip south. Once you get around to doing that, unlock the spherical chest within the spare room. Then, make it so that the spherical chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom.
You see an opened box close by. The box contains a spherical passkey and a keycard. You wonder idly who left that here. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a sponge on the floor.
You are carrying: an Advent Calendar.

your action:

Response: take spherical passkey from box<|im_end|>go south<|im_end|>unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, you could, like, attempt to move south. With that accomplished, check that the safe in the restroom is unlocked with the passkey. After that, look and see that the safe in the restroom is wide open. Then, pick up the sponge from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. The bench is normal. On the bench you can make out a grape, a mop and a fly larva. You can see a shelf. The shelf appears to be empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a paper towel on the floor.
You are carrying: a licorice strip, a chocolate bar and a passkey.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel east. And then, ensure that the fudge scented locker is open. Then, retrieve the non-euclidean key from the fudge scented locker within the cubicle. After that, make absolutely sure that the non-euclidean box within the cubicle is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You see a box, so there's that. You see a shelf. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying: a pizza, a legume, a salad and a fudge scented key.

your action:

Response: go east<|im_end|>open fudge scented locker<|im_end|>take non-euclidean key from fudge scented locker<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make sure that the safe in the laundromat is unlocked with the keycard. After unlocking the safe, ensure that the safe is open. After that, pick up the worm from the safe. After taking the worm, you can insert the worm inside the type R locker inside the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a type R locker. The type R locker is empty! This is the worst thing that could possibly happen, ever! You make out a safe. Classic TextWorld. You can see a cabinet.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard and a type R latchkey.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>insert worm into type R locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, attempt to go to the west. And then, take the cuboid latchkey from the workbench inside the closet. And then, make an attempt to go east. And then, unlock the cuboid safe within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You try to gain information on your surroundings by using a technique you call "looking."
You make out a cuboid safe. You see a closed locker. You see an opened TextWorld safe. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the west.
You are carrying: a burger and a teapot.

your action:

Response: go west<|im_end|>take cuboid latchkey from workbench<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be great if you could go to the south. Once you get around to doing that, assure that the Microsoft locker within the garage is open. Then, take the coconut from the Microsoft locker. And then, eat the coconut. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place.
You can make out a spherical box. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter and a spherical latchkey.

your action:

Response: go south<|im_end|>open Microsoft locker<|im_end|>take coconut from Microsoft locker<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the chest in the steam room. And then, doublecheck that the chest is wide open. After that, recover the iron from the chest. Then, put the iron into the safe. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one.
You can make out a safe. A safe... Is that really what you were looking for? What a letdown! The safe is empty! You see a chest. You make out a bench. On the bench you see a licorice strip.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a vacuum on the floor.
You are carrying: a potato and a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take iron from chest<|im_end|>insert iron into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to venture west. Then, take the keycard from the safe within the chamber. Then, venture east. And then, doublecheck that the chest is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a locked chest. If you haven't noticed it already, there seems to be something there by the wall, it's a desk. You see a potato on the desk. You make out a stand. But there isn't a thing on it.
There is an unguarded exit to the west.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, check that the safe in the cubicle is unlocked with the keycard. And then, open the safe. After that, pick up the desktop computer from the safe inside the cubicle. Once you have picked up the desktop computer, place the desktop computer on the chair within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You make out a safe. You see a locked portmanteau. You can see a chair. You shudder, but continue examining the chair. The chair is standard. But the thing is empty, unfortunately. You see a shelf. The shelf is ordinary. But the thing hasn't got anything on it. Sometimes, just sometimes, TextWorld can just be the worst. You see an armchair. Now why would someone leave that there? The armchair is typical. But there isn't a thing on it. Hm. Oh well
There is an exit to the west. Don't worry, it is unguarded.
There is a candy bar on the floor.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take desktop computer from safe<|im_end|>put desktop computer on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the latchkey from the floor of the office. And then, take a trip east. That done, unlock the locker within the cookery. After that, ensure that the locker in the cookery is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You make a grand eccentric entrance into an office.
Look out! It's a- oh, never mind, it's just a mantle. The mantle is ordinary. But the thing is empty, unfortunately. You can make out a stand. The stand is ordinary. The stand appears to be empty. You see a bookshelf. But the thing is empty. You make out a table. But the thing is empty, unfortunately.
There is an unblocked exit to the east.
There is a stick of butter and a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could look and see that the locker is unlocked. And then, open the locker. And then, recover the monitor from the locker. And then, rest the monitor on the recliner. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You make out a locker. Now that's what I call TextWorld! You can make out a locked Microsoft safe nearby. You can see a dresser. Oh wow! Is that what I think it is? It is! It's a recliner. The recliner is usual. But oh no! there's nothing on this piece of garbage. You can see a bookshelf. The bookshelf is usual. On the bookshelf you can see a Microsoft passkey.
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>put monitor on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head east. After that, insert the Canadian style passkey into the Canadian style chest's lock to unlock it. Then, make absolutely sure that the Canadian style chest in the dish-pit is ajar. After that, pick up the teaspoon from the Canadian style chest within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a salad, a Canadian style passkey and a cane.

your action:

Response: go east<|im_end|>unlock Canadian style chest with Canadian style passkey<|im_end|>open Canadian style chest<|im_end|>take teaspoon from Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the locker is unlocked. Then, ensure that the locker inside the recreation zone is open. After that, recover the key from the locker in the recreation zone. After that, make sure that the safe in the recreation zone is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal one.
You see a safe. You can see a locked locker. You see a gleam over in a corner, where you can see a type M locker. You see a dresser! Look out! It's a- oh, never mind, it's just a stand. The stand is ordinary. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north.
You are carrying: a passkey, a type M passkey and a ladle.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take key from locker<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to travel west. And then, lift the shirt from the floor of the shower. And then, make an effort to venture east. Once you manage that, put the shirt on the stand within the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
You make out a locker. You can make out a bureau. The bureau is empty! This is the worst thing that could possibly happen, ever! You see a stand. On the stand you can see a candy bar and a Comic Strip Calendar.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>take shirt<|im_end|>go east<|im_end|>put shirt on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First, it would be great if you could go to the east. With that over with, open the type 9 locker within the launderette. And then, recover the soap dispenser from the type 9 locker. If you can get your hands on the soap dispenser, deposit the soap dispenser inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You need an unguarded exit? You should try going east.
There is a broccoli, a stick of butter, a carrot and a cantaloupe on the floor.
You are carrying: a sandwich and a key.

your action:

Response: go east<|im_end|>open type 9 locker<|im_end|>take soap dispenser from type 9 locker<|im_end|>insert soap dispenser into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could travel north. After that, retrieve the cloak from the floor of the attic. Then, take a trip south. Next, toss the cloak on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened standard looking locker close by. The locker contains a peanut. Now that's what I call TextWorld!
There is an exit to the north. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying: a carrot.

your action:

Response: go north<|im_end|>take cloak<|im_end|>go south<|im_end|>drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the type B box inside the studio is wide open. And then, take the key from the type B box. After getting the key, look and see that the locker is unlocked. And then, ensure that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one. You begin to take stock of what's in the room.
You can make out a locker. A closed type B box is here. You can make out an opened box. The box is empty, what a horrible day!
You need an unguarded exit? You should try going west.
There is a garlic clove and a type B passkey on the floor.
You are carrying: a butterfly and a laptop.

your action:

Response: open type B box<|im_end|>take key from type B box<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to venture north. And then, pick-up the latchkey from the floor of the dish-pit. Then, travel south. With that done, lock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one. Okay, just remember what you're here to do, and everything will go great.
You see a closed locker. You can make out a box. Wow, check out the price tag on the box! Forty dollars! The box contains a stick of butter. You see a case. Empty! What kind of nightmare TextWorld is this? You make out a bowl. You shudder, but continue examining the bowl. But there isn't a thing on it.
There is an unguarded exit to the north.
You are carrying: a worm.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the keycard from the board within the washroom. Then, unlock the chest within the washroom with the keycard. And then, open the chest. Then, pick up the mat from the chest within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked chest. You smell a hideous smell, and follow it to a cabinet. Empty! What kind of nightmare TextWorld is this? You can see a locker. You make out a safe. The safe is empty, what a horrible day! Look out! It's a- oh, never mind, it's just a board. The board is usual. On the board you can see a keycard and a latchkey. It doesn't get more TextWorld than this! You see a counter. What a coincidence, weren't you just thinking about a counter? But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
You need an unblocked exit? You should try going north.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: take keycard from board<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take mat from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, take a trip south. Then, ensure that the type 0 locker inside the shower is open. Then, take the key from the type 0 locker. And then, make absolutely sure that the safe is locked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You have stumbled into the most usual of all possible offices.
What's that over there? It looks like it's an armchair. The armchair is normal. On the armchair you make out an insect.
There is an unguarded exit to the south.
There is a salad and a pizza on the floor.
You are carrying: a type 0 latchkey.

your action:

Response: go south<|im_end|>open type 0 locker<|im_end|>take key from type 0 locker<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, look and see that the formless safe is unlocked. After that, make it so that the formless safe is opened. After you have opened the formless safe, pick up the bug from the formless safe. And then, rest the bug on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An ordinary kind of place.
You make out a formless safe. The light flickers for a second, but nothing else happens. You see a bench. The bench is ordinary. But there isn't a thing on it. You can see a rack. Why don't you take a picture of it, it'll last longer! The rack is standard. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
You are carrying: a cookie, a formless keycard, a shirt and a scarf.

your action:

Response: unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take bug from formless safe<|im_end|>put bug on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, you could, like, pick up the rectangular passkey from the shelf in the cookery. If you can get your hands on the rectangular passkey, unlock the rectangular chest. After unlocking the rectangular chest, open the rectangular chest. After that, retrieve the teaspoon from the rectangular chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You make out a locked rectangular chest right there by you. You see a chest. Huh, weird. You see a shelf. The shelf is standard. On the shelf you can make out a rectangular passkey and a latchkey.
You need an unblocked exit? You should try going west.
There is a teapot and a worm on the floor.
You are carrying: a berry.

your action:

Response: take rectangular passkey from shelf<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take teaspoon from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to venture south. Then, unlock the safe inside the pantry with the key. And then, doublecheck that the safe is open. After that, take the shoe from the safe inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can see a cuboid chest.
You need an unguarded exit? You should try going south.
There is a backup calendar on the floor.
You are carrying: a sandwich, a burger, a key, a keycard and a cuboid latchkey.

your action:

Response: go south<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take shoe from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First stop, take a trip east. And then, ensure that the safe is open. Then, pick up the loaf of bread from the safe in the spare room. If you can get your hands on the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An ordinary one.
You see a closed chest, which looks standard, close by. You make out a stand. However, the stand, like an empty stand, has nothing on it. Oh! Why couldn't there just be stuff on it? You can see a bed. You shudder, but continue examining the bed. The bed is usual. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a gummy bear and a latchkey.

your action:

Response: go east<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, take a trip east. And then, retrieve the Henderson's key from the stand. After that, doublecheck that the Henderson's safe in the bedchamber is unlocked with the Henderson's key. After that, open the Henderson's safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
Well I'll be, you are in the place we're calling the parlor.
Hey, want to see a chest? Look over there, a chest. What a letdown! The chest is empty! As if things weren't amazing enough already, you can even see a bench. Make a note of this, you might have to put stuff on or in it later on. You see a plant on the bench. You can make out a desk. Unfortunately, there isn't a thing on it. You can see a couch. Looks like someone's already been here and taken everything off it, though. You see a bed. The bed is normal. The bed appears to be empty. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a berry.

your action:

Response: go east<|im_end|>take Henderson's key from stand<|im_end|>unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, assure that the Canadian style box is unlocked. Then, make it so that the Canadian style box is open. Then, pick up the TextWorld style passkey from the Canadian style box. Then, look and see the TextWorld style chest inside the office is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in the place we're calling the office.
Were you looking for a TextWorld style chest? Because look over there, it's a TextWorld style chest. Hmmm... what else, what else? You can see a locked Canadian style box.
You need an unblocked exit? You should try going west.
You are carrying: a durian and a Canadian style latchkey.

your action:

Response: unlock Canadian style box with Canadian style latchkey<|im_end|>open Canadian style box<|im_end|>take TextWorld style passkey from Canadian style box<|im_end|>lock TextWorld style chest with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, unlock the cake scented box inside the lounge with the cake scented latchkey. And then, ensure that the cake scented box is open. Then, retrieve the TextWorld style passkey from the cake scented box within the lounge. Then, assure that the TextWorld style locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard one. Okay, just remember what you're here to do, and everything will go great.
What's that over there? It looks like it's a TextWorld style locker. You make out a locked cake scented box in the room. You make out a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is an unguarded exit to the west.
There is a candy bar on the floor.
You are carrying: a chocolate bar, a carrot, a sandwich and a cake scented latchkey.

your action:

Response: unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>take TextWorld style passkey from cake scented box<|im_end|>unlock TextWorld style locker with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go south. Then, retrieve the type F passkey from the desk in the lounge. And then, check that the type F safe within the lounge is unlocked with the type F passkey. After that, assure that the type F safe is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well how about that, you are in a place we're calling a canteen.
There is an exit to the south. Don't worry, it is unblocked.
There is a cashew on the floor.
You are carrying: a pizza.

your action:

Response: go south<|im_end|>take type F passkey from desk<|im_end|>unlock type F safe with type F passkey<|im_end|>open type F safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the non-euclidean keycard from the chair within the dish-pit. Then, make an attempt to take a trip south. And then, doublecheck that the non-euclidean safe in the bar is shut. After that, lock the non-euclidean safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard one.
Look out! It's a- oh, never mind, it's just a box. What a letdown! The box is empty! You make out a chair. On the chair you make out a non-euclidean keycard and a keycard, so there's that. You smell a terrible smell, and follow it to a table. You shudder, but continue examining the table. The table is usual. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from chair<|im_end|>go south<|im_end|>close non-euclidean safe<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take a trip west. Then, pick up the fudge scented latchkey from the pan. And then, try to move east. And then, look and see that the fudge scented chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a fudge scented chest.
You need an unblocked exit? You should try going west.
There is a stick of butter on the floor.
You are carrying: a gummy bear, a latchkey, a butterfly and a knife.

your action:

Response: go west<|im_end|>take fudge scented latchkey from pan<|im_end|>go east<|im_end|>lock fudge scented chest with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, go south. With that done, make it so that the type I box is wide open. And then, recover the stick of butter from the type I box in the recreation zone. And then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
I just think it's great that you've just entered a shower.
You can make out a table. But there isn't a thing on it. You make out a board. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going south.
There is an iron on the floor.
You are carrying: a pizza and a chocolate bar.

your action:

Response: go south<|im_end|>open type I box<|im_end|>take stick of butter from type I box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the key from the safe. After getting the key, unlock the locker inside the vault. After that, ensure that the locker is open. And then, retrieve the fly larva from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal one.
You see a locker. You can make out an opened safe close by. The safe contains a key and a Henderson's limited edition key. You see a closed Henderson's limited edition locker. You make out a locked formless locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a lampshade.

your action:

Response: take key from safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First step, recover the type E key from the trunk. Then, look and see that the type E safe inside the cellar is unlocked. After that, open the type E safe in the cellar. And then, you can insert the frisbee into the type E safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a type E safe. You shudder, but continue examining the room. You can make out a trunk. The trunk contains a type E key. You rest your hand against a wall, but you miss the wall and fall onto a crate. What a letdown! The crate is empty! You see a shelf. The shelf is ordinary. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a berry on the floor.
You are carrying: a frisbee.

your action:

Response: take type E key from trunk<|im_end|>unlock type E safe with type E key<|im_end|>open type E safe<|im_end|>insert frisbee into type E safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go north. If you can accomplish that, recover the sock from the counter in the bathroom. After that, travel south. With that accomplished, deposit the sock on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place. You begin looking for stuff.
You see a closed vanilla scented safe. You can make out a locker. You see a board. You see a keycard on the board.
You need an unguarded exit? You should try going north.
There is a vanilla scented latchkey, a coffee cup and a mug on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sock from counter<|im_end|>go south<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to unlock the spherical box. And then, make absolutely sure that the spherical box inside the laundry place is wide open. And then, retrieve the sponge from the spherical box inside the laundry place. After that, throw the sponge on the floor of the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
I just think it's great that you've just entered a laundry place.
You can see a locked spherical box. You see a locked cuboid safe.
There is an exit to the west. Don't worry, it is unguarded.
There is a mop on the floor.
You are carrying: a spherical latchkey and a cuboid keycard.

your action:

Response: unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take sponge from spherical box<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, make absolutely sure that the lavender scented safe in the canteen is unlocked. Then, doublecheck that the lavender scented safe inside the canteen is ajar. Then, pick up the latchkey from the lavender scented safe within the canteen. And then, make it so that the box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard one.
You see a box. You can make out a locked standard looking lavender scented safe close by. You can make out a rectangular box.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a garlic clove on the floor.
You are carrying: a lavender scented key and a rectangular latchkey.

your action:

Response: unlock lavender scented safe with lavender scented key<|im_end|>open lavender scented safe<|im_end|>take latchkey from lavender scented safe<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, pick up the type 4 keycard from the rack in the closet. If you can get your hands on the type 4 keycard, make an effort to move east. And then, close the type 4 safe. After that, doublecheck that the type 4 safe inside the bar is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Guess what, you are in the place we're calling the closet. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
What's that over there? It looks like it's a rack. Now why would someone leave that there? The rack is ordinary. On the rack you can see a type 4 keycard. You can't wait to tell the folks at home about this!
There is an unblocked exit to the east.
There is a pair of pants on the floor.
You are carrying: a keycard.

your action:

Response: take type 4 keycard from rack<|im_end|>go east<|im_end|>close type 4 safe<|im_end|>lock type 4 safe with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to unlock the Henderson's safe. After that, make sure that the Henderson's safe in the canteen is opened. After that, take the teapot from the Henderson's safe. Then, place the teapot on the rack within the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You see a Henderson's safe. You rest your hand against a wall, but you miss the wall and fall onto a box. You can see a vanilla scented safe. Were you looking for a rack? Because look over there, it's a rack. The rack is normal. The rack appears to be empty. It would have been so cool if there was stuff on the rack.
You need an unblocked exit? You should try going north.
There is a latchkey on the floor.
You are carrying: a Henderson's passkey, a vanilla scented key and a mouse.

your action:

Response: unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>take teapot from Henderson's safe<|im_end|>put teapot on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the keycard from the shelf inside the kitchenette. And then, unlock the box in the kitchenette. And then, look and see that the box is wide open. After pulling open the box, recover the fly larva from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual one.
You can make out a box. Wow, isn't TextWorld just the best? You make out a cabinet, so there's that. You make out a shelf. The shelf is normal. On the shelf you make out a keycard. You shudder, but continue examining the room. You scan the room for a board, and you find a board. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the north.
There is a grape and a teapot on the floor.
You are carrying: a sandwich and a latchkey.

your action:

Response: take keycard from shelf<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the safe inside the studio is unlocked with the key. Then, open the safe inside the studio. And then, recover the TextWorld limited edition keycard from the safe within the studio. If you can get your hands on the TextWorld limited edition keycard, assure that the TextWorld limited edition chest inside the studio is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You see a locked TextWorld limited edition chest. You make out a locked safe in the room. You see a TextWorld style locker.
You need an unblocked exit? You should try going west.
You are carrying: a salad and a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take TextWorld limited edition keycard from safe<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to pick up the key from the floor of the cellar. After that, head east. That done, make sure that the safe in the workshop is closed. And then, doublecheck that the safe inside the workshop is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place. The room is well lit.
You can make out a rack. On the rack you make out a frisbee.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a key and a lampshade on the floor.
You are carrying: a burger and a nest of bats.

your action:

Response: take key<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go east. Once you manage that, doublecheck that the box is ajar. After that, retrieve the fondue from the box in the studio. With the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one.
You make out a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it. You can see a stand. The stand is standard. Unfortunately, there isn't a thing on it. You can see a mantle. There's something about an object in a room that's just so... TextWorld. The mantle is typical. However, the mantle, like an empty mantle, has nothing on it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cabbage, a salad, a key and a mat.

your action:

Response: go east<|im_end|>open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, make an effort to take a trip east. And then, make it so that the TextWorld style box is open. And then, recover the key from the TextWorld style box inside the lounge. After that, look and see the box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one. You begin to take stock of what's in the room.
You scan the room, seeing a cabinet. The cabinet contains a spherical key and a latchkey. You can see a closed spherical chest. Hey, want to see a safe? Look over there, a safe. You can make out a workbench. But the thing is empty. It would have been so cool if there was stuff on the workbench.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is an apple on the floor.
You are carrying: a controller.

your action:

Response: go east<|im_end|>open TextWorld style box<|im_end|>take key from TextWorld style box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First step, move east. After that, pick up the formless latchkey from the Canadian style box. After getting the formless latchkey, unlock the formless safe with the formless latchkey. And then, make absolutely sure that the formless safe is wide open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
You bend down to tie your shoe. When you stand up, you notice a locker. Oh, great. Here's a rack. The rack is ordinary. On the rack you can see a sponge.
You need an unblocked exit? You should try going east.
There is a passkey on the floor.
You are carrying: a loaf of bread and a cashew.

your action:

Response: go east<|im_end|>take formless latchkey from Canadian style box<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, open the Canadian limited edition box inside the dish-pit. Having opened the Canadian limited edition box, retrieve the worm from the Canadian limited edition box. With the worm, move east. And then, place the worm on the armchair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place.
You see a Canadian limited edition box. Hey, want to see a safe? Look over there, a safe. You can see a locked refrigerator. You see a table. The table appears to be empty.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a whisk on the floor.
You are carrying: a loaf of bread and a Canadian limited edition key.

your action:

Response: open Canadian limited edition box<|im_end|>take worm from Canadian limited edition box<|im_end|>go east<|im_end|>put worm on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the south. Then, pick up the latchkey from the platter. With the latchkey, make it so that the box within the cookery is unlocked. Then, look and see that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one.
You can make out a locked cuboid safe close by. You can make out a locker.
There is an unguarded exit to the south.
You are carrying: a cuboid passkey and a keycard.

your action:

Response: go south<|im_end|>take latchkey from platter<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go north. And then, recover the key from the floor of the shower. After that, head south. And then, make absolutely sure that the box inside the office is locked. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed box, which looks normal, here. You make out a cuboid locker. Now that's what I call TextWorld! You can make out a locked spherical chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to take a trip south. Then, make sure that the American box inside the cookery is unlocked. Then, open the American box. Having pulled open the American box, recover the nest of bugs from the American box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical kind of place.
You see an opened crate here. The crate is empty, what a horrible day! You can make out a shelf. But there isn't a thing on it. Silly shelf, silly, empty, good for nothing shelf. You can make out a workbench. The workbench is usual. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going south.
There is a cashew on the floor.
You are carrying: a carrot, an American passkey and an iron.

your action:

Response: go south<|im_end|>unlock American box with American passkey<|im_end|>open American box<|im_end|>take nest of bugs from American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could recover the spherical keycard from the freezer in the kitchen. And then, make an attempt to take a trip east. And then, close the spherical safe. And then, make it so that the spherical safe is locked with the spherical keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual kind of place.
You can make out an opened freezer here. The freezer contains a spherical keycard and a latchkey. You can make out a locked chest. You see a fridge. You see a gleam over in a corner, where you can see a pan. However, the pan, like an empty pan, has nothing on it. You make a mental note to not get your hopes up the next time you see a pan in a room.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: take spherical keycard from freezer<|im_end|>go east<|im_end|>close spherical safe<|im_end|>lock spherical safe with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, pick up the cuboid passkey from the rectangular box. And then, attempt to move south. That done, assure that the cuboid locker is unlocked. And then, make sure that the cuboid locker within the workshop is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. I guess you better just go and list everything you see here.
You see a rectangular box. The rectangular box contains a cuboid passkey. There's something strange about this being here, but you can't put your finger on it. You see a table. What a coincidence, weren't you just thinking about a table? Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fondue and a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: take cuboid passkey from rectangular box<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to head east. Then, open the Henderson's style chest within the shower. Then, recover the paper towel from the Henderson's style chest inside the shower. If you can get your hands on the paper towel, you can put the paper towel inside the drawer within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty normal here.
Look over there! a locker.
There is an unguarded exit to the east.
There is a backup calendar on the floor.
You are carrying: a sponge and a Comic Strip Calendar.

your action:

Response: go east<|im_end|>open Henderson's style chest<|im_end|>take paper towel from Henderson's style chest<|im_end|>insert paper towel into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could travel east. If you can do that, open the locker in the study. Once you have opened the locker, retrieve the nest of spiders from the locker. After that, ditch the nest of spiders on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place.
You see a fudge scented box. The fudge scented box contains an insect. You shudder, but continue examining the room. You hear a noise behind you and spin around, but you can't see anything other than a fresh laundry scented chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a burger, a latchkey, a fudge scented latchkey and a fresh laundry scented keycard.

your action:

Response: go east<|im_end|>open locker<|im_end|>take nest of spiders from locker<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel north. And then, take the gummy bear from the shelf. Having taken the gummy bear, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one.
Oh, great. Here's a chair. The chair is ordinary. But the thing is empty, unfortunately.
There is an unguarded exit to the north.
There is a sandwich on the floor.
You are carrying: a fondue and a cuboid passkey.

your action:

Response: go north<|im_end|>take gummy bear from shelf<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, look and see that the safe is unlocked. Then, make sure that the safe is opened. After that, recover the sandwich from the safe. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one.
You can see a locked safe. You can see an opened dresser here. The dresser is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unblocked.
There is an iron on the floor.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, make an effort to travel east. Following that, open the spherical box. Then, retrieve the monitor from the spherical box. And then, place the monitor on the floor of the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a normal kind of place. That is to say, you're in a study.
Look over there! a stand. The stand is normal. On the stand you can see a cashew.
You need an unblocked exit? You should try going east.
There is a grape, a nest of earwigs, a Comic Strip Calendar and an Advent Calendar on the floor.
You are carrying: a fondue, a spherical passkey and a glove.

your action:

Response: go east<|im_end|>open spherical box<|im_end|>take monitor from spherical box<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, unlock the locker inside the laundromat. After that, ensure that the locker is open. Then, retrieve the worm from the locker inside the laundromat. And then, deposit the worm on the floor of the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place.
You can make out a locker. You make out a fudge scented chest. You make out a shelf. But oh no! there's nothing on this piece of junk. You see a table. But there isn't a thing on it. It would have been so cool if there was stuff on the table. You see a gleam over in a corner, where you can see a bench. But the thing is empty, unfortunately. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a broccoli, a passkey and a fudge scented latchkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First step, travel north. After that, pick up the broom from the counter. Once you have got the broom, take a trip south. After that, you can insert the broom inside the box within the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard one. You begin looking for stuff.
You see an opened usual looking box nearby. The box contains a key, so there's that. You can see a rack. There's something about an object in a room that's just so... TextWorld. But the thing is empty. You rest your hand against a wall, but you miss the wall and fall onto a stand. But the thing hasn't got anything on it.
There is an unguarded exit to the north.
You are carrying: a potato and a peanut.

your action:

Response: go north<|im_end|>take broom from counter<|im_end|>go south<|im_end|>insert broom into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move west. Once you manage that, pick up the shadfly from the chair within the studio. And then, make an attempt to venture east. With that done, toss the shadfly on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the study.
You can make out a locked formless box. You can see a locked spherical locker. You make out a bookshelf. You see a formless keycard on the bookshelf. You can make out a mantelpiece. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
There is a spherical key and a telephone on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from chair<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. And then, pick up the binder from the floor of the workshop. With the binder, head south. And then, place the binder on the shelf inside the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. You start to take note of what's in the room.
You see a type 1 locker. You see a shelf. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it? You see a recliner. You see a type 1 latchkey and a laptop on the recliner. You can see a stand. The stand is usual. But the thing is empty. You move on, clearly done caring about your TextWorld experience.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take binder<|im_end|>go south<|im_end|>put binder on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. Following that, pick up the rectangular key from the floor of the steam room. With the rectangular key, unlock the rectangular box with the rectangular key. After that, open the rectangular box in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
You see a chest. You can make out a bench. Make a note of this, you might have to put stuff on or in it later on. The bench is standard. But oh no! there's nothing on this piece of garbage. This always happens, here in TextWorld!
You need an unguarded exit? You should try going south.
There is a coconut, a keycard and an insect on the floor.
You are carrying: a monitor.

your action:

Response: go south<|im_end|>take rectangular key<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture west. That done, pick up the candy bar from the box. After stealing the candy bar, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place.
You can see a formless chest. You see a mantelpiece. Unfortunately, there isn't a thing on it. You swear loudly.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a formless key on the floor.
You are carrying: a legume, a coconut, a Microsoft latchkey, a pillow and a bug.

your action:

Response: go west<|im_end|>take candy bar from box<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, attempt to move east. Then, open the type 9 locker. And then, pick up the nest of bugs from the type 9 locker. And then, drop the nest of bugs on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one.
A locked safe is right there by you. You see a rack. Make a note of this, you might have to put stuff on or in it later on. But the thing is empty, unfortunately. This always happens!
You need an unblocked exit? You should try going east.
There is a key on the floor.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open type 9 locker<|im_end|>take nest of bugs from type 9 locker<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the west. Then, pick up the sock from the spherical chest in the shower. Once you have taken the sock, attempt to head east. After that, place the sock on the stand in the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a stand. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it! You make out a counter. You see a candy bar on the counter.
You need an unguarded exit? You should try going west.
There is a broom on the floor.
You are carrying: a loaf of bread and a spherical key.

your action:

Response: go west<|im_end|>take sock from spherical chest<|im_end|>go east<|im_end|>put sock on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, move south. And then, make it so that the rectangular safe is unlocked. After that, ensure that the rectangular safe in the sauna is open. After opening the rectangular safe, insert the worm into the rectangular safe inside the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. The refrigerator is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going south.
There is a teapot on the floor.
You are carrying: a legume, a stick of butter, a rectangular keycard, a worm, a Quote of the Day Calendar and an insect.

your action:

Response: go south<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>insert worm into rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip west. Then, pick up the worm from the stand in the basement. And then, move east. That done, deposit the worm on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. You can barely contain your excitement.
You can see a locked chest in the room. You make out a closed locker. You bend down to tie your shoe. When you stand up, you notice a bookshelf. The bookshelf appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a keycard and a type R passkey.

your action:

Response: go west<|im_end|>take worm from stand<|im_end|>go east<|im_end|>drop worm<|im_end|>