Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, attempt to head east. And then, look and see that the type 7 safe inside the sauna is ajar. After that, recover the fly larva from the type 7 safe in the sauna. After you have taken the fly larva, put the fly larva on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal one.
You can make out a locker. A locker... Is that really what you were looking for? The locker contains a key.
There is an exit to the east. Don't worry, it is unblocked.
There is a spork on the floor.
You are carrying: a soap scented passkey, a Cat Calendar and a nest of kittens.

your action:

Response: go east<|im_end|>open type 7 safe<|im_end|>take fly larva from type 7 safe<|im_end|>put fly larva on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, retrieve the bug from the safe inside the bedroom. Then, attempt to travel east. And then, ensure that the locker in the cellar is open. After opening the locker, deposit the bug into the locker in the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You begin looking for stuff.
You can see a safe. Now that's what I call TextWorld! The safe contains a chocolate bar and a bug. Hey, want to see a type B safe? Look over there, a type B safe. Look over there! a bench. But oh no! there's nothing on this piece of junk.
There is an exit to the east. Don't worry, it is unguarded.
There is a type B keycard on the floor.
You are carrying: a keycard and a key.

your action:

Response: take bug from safe<|im_end|>go east<|im_end|>open locker<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could make an effort to take a trip north. After that, recover the latchkey from the floor of the kitchenette. After taking the latchkey, make an attempt to go to the south. And then, doublecheck that the safe within the laundry place is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place.
You make out a closed safe. You can make out a Henderson's safe. The Henderson's safe contains a Henderson's keycard and a key. You can see a box. You can see a counter. The counter is ordinary. But the thing is empty. You can make out a bench. Why don't you take a picture of it, it'll last longer! You see a cucumber on the bench.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the key from the stand inside the cellar. After that, unlock the box inside the cellar. And then, ensure that the box inside the cellar is open. Then, recover the bug from the box in the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal kind of place.
You see a box. You can see a locked cuboid box in the room. You see a stand. On the stand you can make out a licorice strip, a key and a cuboid passkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from stand<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take bug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, head north. Once you accomplish that, recover the keycard from the floor of the dish-pit. Then, move south. Next, insert the keycard into the chest's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You bend down to tie your shoe. When you stand up, you notice a chest. You make out a case. Empty! What kind of nightmare TextWorld is this? You can make out a plate. The plate is standard. On the plate you can make out a teaspoon and a kettle.
You need an unguarded exit? You should try going north.
There is a loaf of bread on the floor.
You are carrying: a stick of butter and a textbook.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make it so that the rectangular chest is unlocked. Then, open the rectangular chest. And then, recover the worm from the rectangular chest. If you can get your hands on the worm, you can put the worm into the trunk within the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical kind of place.
You can make out an opened usual looking trunk here. The trunk is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a rectangular chest. You can make out a locked TextWorld style chest in the room. You see a rack. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a counter. But there isn't a thing on it. It would have been so cool if there was stuff on the counter! oh well.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a rectangular passkey and a non-euclidean latchkey.

your action:

Response: unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>take worm from rectangular chest<|im_end|>insert worm into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! Your first objective is to venture south. With that done, open the box within the launderette. After that, pick up the sponge from the box in the launderette. And then, put the sponge into the TextWorld limited edition box in the launderette. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
A locked American chest is in the room. You can see a locked rectangular safe close by.
There is an unblocked exit to the south.
There is a rectangular keycard on the floor.
You are carrying: a gummy bear, an American passkey, an insect and a broom.

your action:

Response: go south<|im_end|>open box<|im_end|>take sponge from box<|im_end|>insert sponge into TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to insert the key into the box's lock to unlock it. And then, open the box within the workshop. And then, recover the Canadian limited edition latchkey from the box inside the workshop. After that, insert the Canadian limited edition latchkey into the Canadian limited edition locker's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop.
You can see a Canadian limited edition locker. You can make out a box. You see a coffer. You make out a mantelpiece. Make a note of this, you might have to put stuff on or in it later on. The mantelpiece is typical. But the thing is empty.
There is an unblocked exit to the west.
There is a fly larva on the floor.
You are carrying: a fondue, a cauliflower, a peanut, a key and a bug.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take Canadian limited edition latchkey from box<|im_end|>unlock Canadian limited edition locker with Canadian limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, travel west. Then, recover the key from the non-euclidean locker inside the bedchamber. Then, make an effort to travel east. And then, insert the key into the safe's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary kind of place.
You can see a safe. Now why would someone leave that there? You rest your hand against a wall, but you miss the wall and fall onto a case. The light flickers for a second, but nothing else happens. The case is empty, what a horrible day! You make out a workbench. On the workbench you can make out a sandwich. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the west.
You are carrying: a peanut, a burger and a manuscript.

your action:

Response: go west<|im_end|>take key from non-euclidean locker<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the soap scented passkey from the floor of the bedchamber. And then, unlock the soap scented locker. After that, open the soap scented locker inside the bedchamber. After that, retrieve the insect from the soap scented locker. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You can see a soap scented locker. You can see an opened type M locker. Empty! What kind of nightmare TextWorld is this? You make out a mantelpiece. You shudder, but continue examining the mantelpiece. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a soap scented passkey and a type M latchkey on the floor.
You are carrying: a stick of butter, a cookie and a tv.

your action:

Response: take soap scented passkey<|im_end|>unlock soap scented locker with soap scented passkey<|im_end|>open soap scented locker<|im_end|>take insect from soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the non-euclidean safe within the kitchenette with the non-euclidean latchkey. Then, ensure that the non-euclidean safe is open. Once you have opened the non-euclidean safe, retrieve the worm from the non-euclidean safe within the kitchenette. And then, put the worm on the plate inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You begin to take stock of what's here.
You can make out a locked non-euclidean safe close by. You see a plate. You see a shadfly on the plate. You scan the room, seeing a pan. The pan is usual. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take worm from non-euclidean safe<|im_end|>put worm on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the keycard from the floor of the study. After that, insert the keycard into the box's lock to unlock it. After that, open the box. Then, retrieve the insect from the box in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You can see a locked box in the corner. You see a table. Now why would someone leave that there? The table is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the table! oh well. You see a stand. You shudder, but continue examining the stand. The stand is normal. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a sandwich and a keycard on the floor.
You are carrying: a grape, a stick of butter and a broom.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, make an effort to venture west. After that, lift the book from the floor of the study. After that, make an effort to head east. Once you get through with that, rest the book on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. Huh, weird. You smell an intriguing smell, and follow it to a table. The table is typical. On the table you can make out a sandwich. Hmmm... what else, what else? You can see a stand. The stand is ordinary. On the stand you make out a burger.
There is an unblocked exit to the west.
There is a pear and a keycard on the floor.
You are carrying: a butterfly.

your action:

Response: go west<|im_end|>take book<|im_end|>go east<|im_end|>put book on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, venture north. Then, recover the type D passkey from the floor of the workshop. Having picked up the type D passkey, try to head south. And then, lock the type D locker with the type D passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard kind of place.
You can see a closed type D locker here. An open suitcase is in the corner. The suitcase contains a bug. I mean, just wow! Isn't TextWorld just the best? You can see a box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cauliflower and a passkey on the floor.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take type D passkey<|im_end|>go south<|im_end|>lock type D locker with type D passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take the passkey from the shelf inside the attic. After that, unlock the box inside the attic. And then, assure that the box is opened. And then, take the butterfly from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in a typical kind of place. That is to say, you're in an attic.
You make out a locked box right there by you. You can make out a locked soap scented chest nearby. Look out! It's a- oh, never mind, it's just a shelf. The shelf is standard. On the shelf you see a passkey and a soap scented keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a burger and a rectangular passkey.

your action:

Response: take passkey from shelf<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip east. Then, recover the passkey from the bench. After that, unlock the box within the bedroom. Then, open the box inside the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great normal vibes in this place, a wonderful normal atmosphere. The room is well lit.
You make out a suitcase. The suitcase contains a butterfly. You make out a table. The table is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the table! oh well.
There is an exit to the east. Don't worry, it is unblocked.
There is a salad on the floor.
You are carrying: a broccoli, a garlic clove and a lamp.

your action:

Response: go east<|im_end|>take passkey from bench<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First, it would be a great idea if you could venture north. Then, take the lightbulb from the spherical locker. Then, try to venture south. That done, put the lightbulb on the platter in the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual one.
You make out a type 9 locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a platter. But there isn't a thing on it. Hey, want to see a pan? Look over there, a pan. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a garlic clove, a cauliflower, a fork and a spork on the floor.
You are carrying: a type 9 passkey.

your action:

Response: go north<|im_end|>take lightbulb from spherical locker<|im_end|>go south<|im_end|>put lightbulb on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to travel west. With that done, retrieve the type O latchkey from the table in the bathroom. And then, go east. Then, check that the type O box in the shower is unlocked with the type O latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You smell a great smell, and follow it to a type O box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see an opened cabinet close by. What a letdown! The cabinet is empty!
There is an unblocked exit to the west.
You are carrying: a cashew, a gummy bear, a stick of butter and a printer.

your action:

Response: go west<|im_end|>take type O latchkey from table<|im_end|>go east<|im_end|>unlock type O box with type O latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First thing I need you to do is to try to head south. With that accomplished, ensure that the non-euclidean chest is open. Then, take the sponge from the non-euclidean chest. If you can get your hands on the sponge, toss the sponge on the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian style locker. What's that over there? It looks like it's a case. The case is empty! This is the worst thing that could possibly happen, ever! You see a chest.
There is an unblocked exit to the south.
There is a cauliflower and a mug on the floor.
You are carrying: a non-euclidean latchkey and a Canadian style passkey.

your action:

Response: go south<|im_end|>open non-euclidean chest<|im_end|>take sponge from non-euclidean chest<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, try to go west. After that, lift the keycard from the floor of the studio. Having picked up the keycard, go east. After that, look and see that the locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You try to gain information on your surroundings by using a technique you call "looking."
Hey, want to see a locker? Look over there, a locker. Oh wow! Is that what I think it is? It is! It's a fridge. You can't wait to tell the folks at home about this! The fridge contains a glass. Make a note of this, you might have to put stuff on or in it later on. You hear a noise behind you and spin around, but you can't see anything other than a bowl. The bowl is standard. But the thing is empty. You scan the room, seeing a table. Wow, isn't TextWorld just the best? The table is ordinary. Unfortunately, there isn't a thing on it. You see a board. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an onion and a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to recover the TextWorld limited edition keycard from the case in the canteen. And then, try to travel east. Once you finish that, assure that the TextWorld limited edition locker within the sauna is unlocked with the TextWorld limited edition keycard. And then, ensure that the TextWorld limited edition locker inside the sauna is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place.
You can make out a case. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The case contains a TextWorld limited edition keycard and a latchkey. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You see a safe. You can see a platter. The platter is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld limited edition keycard from case<|im_end|>go east<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition keycard<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, take the rectangular passkey from the saucepan inside the canteen. And then, try to move south. And then, insert the rectangular passkey into the rectangular locker's lock to unlock it. And then, doublecheck that the rectangular locker is open. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place. You start to take note of what's in the room.
You see a Canadian style chest. You make out a saucepan. The saucepan is typical. On the saucepan you can make out a rectangular passkey.
You need an unguarded exit? You should try going south.
There is a Canadian style latchkey, a teacup and a whisk on the floor.
You are carrying: a laptop.

your action:

Response: take rectangular passkey from saucepan<|im_end|>go south<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to go to the east. After that, make it so that the chest is wide open. And then, pick up the pear from the chest. And then, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place.
You see an opened cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You can make out a coffer. The coffer is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a trunk. I mean, just wow! Isn't TextWorld just the best? You see a shelf. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open chest<|im_end|>take pear from chest<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to venture north. Then, retrieve the blanket from the stand. And then, try to venture south. After that, place the blanket on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
You make out a closed Microsoft limited edition box. You can make out a locker. Hey, want to see a bed? Look over there, a bed. The bed is ordinary. On the bed you can make out a passkey. Now that's what I call TextWorld!
There is an unguarded exit to the north.
There is a Microsoft limited edition passkey on the floor.
You are carrying: an apple and a pen.

your action:

Response: go north<|im_end|>take blanket from stand<|im_end|>go south<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could make sure that the safe in the laundromat is unlocked. After that, ensure that the safe is open. After that, retrieve the insect from the safe. Then, ditch the insect on the floor of the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You can barely contain your excitement.
You make out a locked safe. You make out a bench. Unfortunately, there isn't a thing on it. You can make out a counter. Now why would someone leave that there? But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
There is a licorice strip on the floor.
You are carrying: a pizza, a garlic clove and a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to take the American limited edition passkey from the chest within the bar. Then, make sure that the American limited edition locker is unlocked. Then, make absolutely sure that the American limited edition locker is wide open. And then, recover the tv from the American limited edition locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard kind of place.
You make out a locked American limited edition locker. You can see an opened chest. The chest contains an American limited edition passkey and a textbook. You make out a bookshelf. But there isn't a thing on it. What's the point of an empty bookshelf?
There is an unguarded exit to the north.
There is a cd on the floor.
You are carrying: a licorice strip, a latchkey and a sock.

your action:

Response: take American limited edition passkey from chest<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take tv from American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the key from the floor of the workshop. Then, head south. And then, close the box within the office. Then, Put the key into the box within the office to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You make out an armchair. Make a note of this, you might have to put stuff on or in it later on. The armchair is normal. But oh no! there's nothing on this piece of junk. You scan the room for a stand, and you find a stand. However, the stand, like an empty stand, has nothing on it. Hm. Oh well
You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying: an American style latchkey and a nest of kittens.

your action:

Response: take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an attempt to move north. With that over with, take the Canadian passkey from the safe. After that, attempt to take a trip south. Following that, unlock the Canadian safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a Canadian safe. You see a board. The board is standard. On the board you see a broom. You bend down to tie your shoe. When you stand up, you notice a table. However, the table, like an empty table, has nothing on it. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going north.
There is a legume on the floor.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>take Canadian passkey from safe<|im_end|>go south<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to venture west. And then, retrieve the spherical keycard from the case. And then, head east. That done, unlock the spherical locker with the spherical keycard. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
A locked spherical locker is nearby. You can see a closed Henderson's limited edition chest close by.
There is an unblocked exit to the west.
There is a pen on the floor.
You are carrying: a burger.

your action:

Response: go west<|im_end|>take spherical keycard from case<|im_end|>go east<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, attempt to take a trip east. And then, pick-up the passkey from the floor of the kitchen. If you can get your hands on the passkey, make it so that the safe inside the kitchen is unlocked with the passkey. And then, ensure that the safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one. The room is well lit.
You make out an opened typical looking type E locker close by. The type E locker contains a mop.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a gummy bear, a stick of butter, a type E latchkey and a butterfly.

your action:

Response: go east<|im_end|>take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the cake scented passkey from the TextWorld limited edition box inside the parlor. After that, check that the cake scented chest inside the parlor is unlocked with the cake scented passkey. Then, open the cake scented chest. After pulling open the cake scented chest, you can insert the nest of spiders inside the cake scented chest within the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard kind of place.
You make out a locked cake scented chest in the room. You see an opened TextWorld limited edition box. The TextWorld limited edition box contains a cake scented passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You hear a noise behind you and spin around, but you can't see anything other than a chest.
There is an unguarded exit to the west.
There is a TextWorld limited edition passkey on the floor.
You are carrying: a nest of spiders and a Cat Calendar.

your action:

Response: take cake scented passkey from TextWorld limited edition box<|im_end|>unlock cake scented chest with cake scented passkey<|im_end|>open cake scented chest<|im_end|>insert nest of spiders into cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could venture west. After that, lift the passkey from the floor of the recreation zone. And then, attempt to move east. Okay, and then, assure that the locker within the bedchamber is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
Oh, great. Here's a locker. Were you looking for a fresh laundry scented box? Because look over there, it's a fresh laundry scented box. I mean, just wow! Isn't TextWorld just the best? You can make out a locked dresser in the corner.
There is an unblocked exit to the west.
There is a cashew and a plant on the floor.
You are carrying: a chocolate bar, a fresh laundry scented passkey and a shadfly.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to attempt to head east. Next, ensure that the non-euclidean box within the laundromat is open. Then, recover the latchkey from the non-euclidean box inside the laundromat. And then, unlock the chest inside the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place.
A locked rectangular box is here.
You need an unguarded exit? You should try going east.
There is a shadfly on the floor.
You are carrying: a pear, a non-euclidean key, a rectangular keycard, a frisbee and a Quote of the Day Calendar.

your action:

Response: go east<|im_end|>open non-euclidean box<|im_end|>take latchkey from non-euclidean box<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First stop, doublecheck that the box is unlocked. Then, open the box inside the shower. After that, pick up the nest of shrimp from the box in the shower. And then, put the nest of shrimp inside the drawer. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're not going to believe this, but you've just entered a shower.
You can make out an opened drawer. Empty! What kind of nightmare TextWorld is this? You can see a locked box. You see a closed type J safe.
There is an exit to the west. Don't worry, it is unblocked.
There is a loaf of bread and a type J passkey on the floor.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take nest of shrimp from box<|im_end|>insert nest of shrimp into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, try to go east. After that, ensure that the type 6 chest in the cookery is open. If you have pulled open the type 6 chest, retrieve the insect from the type 6 chest. After that, drop the insect on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse. I guess you better just go and list everything you see here.
You see a Canadian safe.
You need an unguarded exit? You should try going east.
There is a loganberry, a Canadian keycard and a teacup on the floor.
You are carrying: a cookie, a berry, a type 6 passkey and a key.

your action:

Response: go east<|im_end|>open type 6 chest<|im_end|>take insect from type 6 chest<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head west. And then, pick up the stapler from the floor of the workshop. With the stapler, make an attempt to travel east. After that, deposit the stapler on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom. You can barely contain your excitement.
You see an opened Microsoft style chest. What a letdown! The Microsoft style chest is empty! You see a chest. As if things weren't amazing enough already, you can even see a table. The table is normal. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You need an unguarded exit? You should try going west.
There is a Microsoft style passkey and a key on the floor.
You are carrying: a mug.

your action:

Response: go west<|im_end|>take stapler<|im_end|>go east<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, travel west. Next, take the sock from the counter. And then, make an effort to go to the east. Next, toss the sock on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one.
You can see a closed box. You can see an opened Henderson's style locker. The Henderson's style locker is empty! What a waste of a day! Oh, great. Here's a rack. The rack is standard. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a potato, a key and a Henderson's style keycard.

your action:

Response: go west<|im_end|>take sock from counter<|im_end|>go east<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the vanilla scented safe inside the office. After that, open the vanilla scented safe inside the office. After that, take the folder from the vanilla scented safe within the office. Then, place the folder on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can see a locked vanilla scented safe in the corner. You see a gleam over in a corner, where you can see a box. The box is empty! What a waste of a day! You make out a rectangular safe. You make out a safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a burger, a vanilla scented keycard, a rectangular latchkey, a latchkey and a keyboard.

your action:

Response: unlock vanilla scented safe with vanilla scented keycard<|im_end|>open vanilla scented safe<|im_end|>take folder from vanilla scented safe<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, attempt to move east. After that, look and see that the safe inside the scullery is ajar. And then, recover the Canadian limited edition passkey from the safe inside the scullery. And then, lock the Canadian limited edition locker within the scullery with the Canadian limited edition passkey. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You begin looking for stuff.
An open trunk is in the room. What a letdown! The trunk is empty! You make out a locker. The locker is empty, what a horrible day! You can see a dresser.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>take Canadian limited edition passkey from safe<|im_end|>lock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to pick up the rectangular passkey from the floor of the bedroom. Then, make sure that the rectangular locker inside the bedroom is unlocked. Having unlocked the rectangular locker, doublecheck that the rectangular locker is open. Having pulled open the rectangular locker, take the worm from the rectangular locker in the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You make out a rectangular locker. You shudder, but continue examining the room. You can see a locker. You can make out a portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You scan the room for a dresser, and you find a dresser, so there's that. The dresser is empty! What a waste of a day! What's that over there? It looks like it's a shelf. Make a note of this, you might have to put stuff on or in it later on. However, the shelf, like an empty shelf, has nothing on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a rectangular passkey and a keycard on the floor.
You are carrying nothing.

your action:

Response: take rectangular passkey<|im_end|>unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take worm from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could go to the east. Then, pick up the type Z latchkey from the bench. After that, doublecheck that the type Z safe in the shower is unlocked with the type Z latchkey. And then, open the type Z safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place.
You can see a closed type W safe. You see a locked display.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: an onion, a type W key and a Quote of the Day Calendar.

your action:

Response: go east<|im_end|>take type Z latchkey from bench<|im_end|>unlock type Z safe with type Z latchkey<|im_end|>open type Z safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel east. And then, unlock the TextWorld style box in the playroom. After you have unlocked the TextWorld style box, doublecheck that the TextWorld style box inside the playroom is ajar. After that, insert the nest of bugs inside the TextWorld style box inside the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You make out a chest. The chest is empty, what a horrible day! You can see an opened coffer, which looks normal, in the corner. The coffer is empty, what a horrible day! You see a Microsoft limited edition chest. You make out a workbench. You wonder idly who left that here. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unguarded.
There is a Microsoft limited edition keycard on the floor.
You are carrying: a stick of butter, a TextWorld style latchkey, a nest of bugs and a cd.

your action:

Response: go east<|im_end|>unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>insert nest of bugs into TextWorld style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, insert the latchkey into the box inside the kitchenette's lock to unlock it. Having unlocked the box, open the box within the kitchenette. After that, recover the cauliflower from the box. With the cauliflower, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place.
You can make out a box. What's that over there? It looks like it's a board. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey, a cuboid key and a vacuum.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take cauliflower from box<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an effort to venture north. And then, pick up the type 7 latchkey from the chest. And then, attempt to take a trip south. After that, Deposit the type 7 latchkey into the type 7 locker to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed type 7 locker in the corner. Look over there! a coffer. Now that's what I call TextWorld! Empty! What kind of nightmare TextWorld is this? You can make out a bed stand. But the thing hasn't got anything on it. You make out a shelf. The shelf is ordinary. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
There is a cashew on the floor.
You are carrying: a sock and a fork.

your action:

Response: go north<|im_end|>take type 7 latchkey from chest<|im_end|>go south<|im_end|>lock type 7 locker with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to go to the north. After that, pick-up the desktop computer from the floor of the cubicle. Then, attempt to move south. With that over with, drop the desktop computer on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've fallen into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the pantry. The room is well lit.
You scan the room for a trunk, and you find a trunk. You wonder idly who left that here. The trunk is empty! What a waste of a day! Oh, great. Here's a shelf. The shelf is normal. The shelf appears to be empty. Aw, here you were, all excited for there to be things on it! You make out a workbench. The workbench is typical. On the workbench you can see a golf club. You can make out a rack. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going north.
You are carrying: a pillow, a bug and a Cat Calendar.

your action:

Response: go north<|im_end|>take desktop computer<|im_end|>go south<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to try to go east. With that accomplished, retrieve the type 4 key from the refrigerator. And then, doublecheck that the type 4 safe is unlocked. After that, open the type 4 safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one. I guess you better just go and list everything you see here.
You can make out a spherical box. You smell an intriguing smell, and follow it to a bed. Make a note of this, you might have to put stuff on or in it later on. The bed is normal. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it! You see a bookshelf. You see a spherical keycard and a cd on the bookshelf. Oh wow! Is that what I think it is? It is! It's a desk. The desk is usual. Unfortunately, there isn't a thing on it. You make out a shelf. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 4 key from refrigerator<|im_end|>unlock type 4 safe with type 4 key<|im_end|>open type 4 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, head north. And then, recover the scarf from the shelf. After taking the scarf, try to travel south. With that over with, you can place the scarf into the case in the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. I guess you better just go and list everything you see here.
You can see a case. What a letdown! The case is empty! You see a safe. The safe contains a key. You see a counter. But oh no! there's nothing on this piece of junk.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take scarf from shelf<|im_end|>go south<|im_end|>insert scarf into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First stop, travel north. And then, take the formless key from the safe within the washroom. After that, attempt to take a trip south. If you can accomplish that, check that the formless chest in the kitchenette is unlocked with the formless key. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked formless chest right there by you. You make out a closed usual looking non-euclidean box nearby. You make out a freezer. You make out a platter. I guess it's true what they say, if you're looking for a platter, go to TextWorld. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the north.
You are carrying: a cauliflower, a key and a passkey.

your action:

Response: go north<|im_end|>take formless key from safe<|im_end|>go south<|im_end|>unlock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, unlock the safe inside the cubicle with the passkey. And then, ensure that the safe is open. After that, take the peanut from the safe in the cubicle. After picking up the peanut, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You see a safe! Were you looking for a cabinet? Because look over there, it's a cabinet. Oh wow! Is that what I think it is? It is! It's an armchair. Unfortunately, there isn't a thing on it. You can make out a desk. Make a note of this, you might have to put stuff on or in it later on. The desk is typical. But the thing hasn't got anything on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unguarded exit to the west.
You are carrying: a cashew and a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take peanut from safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make absolutely sure that the Canadian chest in the restroom is wide open. Once you have pulled open the Canadian chest, take the passkey from the Canadian chest. After picking up the passkey, check that the box is unlocked with the passkey. After that, ensure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Guess what, you are in a place we're calling a restroom.
Look over there! a box. You see a closed Canadian chest.
There is an unguarded exit to the north.
You are carrying: a fondue and a Canadian keycard.

your action:

Response: open Canadian chest<|im_end|>take passkey from Canadian chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to open the type 6 chest in the bedchamber. And then, recover the fudge scented latchkey from the type 6 chest. With the fudge scented latchkey, make an attempt to move east. Then, look and see that the fudge scented safe within the recreation zone is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one.
You rest your hand against a wall, but you miss the wall and fall onto a type 6 chest. You wonder idly who left that here.
There is an unblocked exit to the east.
There is a butterfly on the floor.
You are carrying: a cashew and a type 6 passkey.

your action:

Response: open type 6 chest<|im_end|>take fudge scented latchkey from type 6 chest<|im_end|>go east<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to go west. Then, pick-up the laptop from the floor of the study. After that, attempt to move east. And then, drop the laptop on the floor of the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a rack. The rack is usual. Looks like someone's already been here and taken everything off it, though. You make out a shelf. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going west.
There is a stick of butter, a strawberry, a nest of grubs and a mat on the floor.
You are carrying: an insect.

your action:

Response: go west<|im_end|>take laptop<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, head north. With that done, lift the shadfly from the floor of the workshop. Then, travel south. Next, ditch the shadfly on the floor of the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal kind of place.
You see a rack. The rack is normal. However, the rack, like an empty rack, has nothing on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You scan the room for a board, and you find a board. The board is usual. The board appears to be empty. It would have been so cool if there was stuff on the board. You make out a bench. The bench appears to be empty. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a pear, a desktop computer and a towel.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to travel east. Following that, unlock the type 7 safe within the attic. Then, assure that the type 7 safe inside the attic is wide open. After that, take the scarf from the type 7 safe inside the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one. You start to take note of what's in the room.
You can see a type A safe. You see a mantle. The mantle is ordinary. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going east.
There is a chocolate bar and a type A keycard on the floor.
You are carrying: a type 7 keycard and a teaspoon.

your action:

Response: go east<|im_end|>unlock type 7 safe with type 7 keycard<|im_end|>open type 7 safe<|im_end|>take scarf from type 7 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to head west. Following that, recover the key from the shelf. After that, go east. And then, Insert the key into the locker to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one.
You can make out a closed locker. Oh wow! Is that what I think it is? It is! It's a stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the stand. Oh wow! Is that what I think it is? It is! It's a counter. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from shelf<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make it so that the box in the cookhouse is unlocked. After that, ensure that the box in the cookhouse is open. Then, retrieve the worm from the box. After that, you can put the worm into the rectangular locker inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one. I guess you better just go and list everything you see here.
You can make out a rectangular locker. The rectangular locker contains an onion. You see a box. There's something strange about this thing being here, but you don't have time to worry about that now. Look over there! a shelf. You wonder idly who left that here. But there isn't a thing on it. Hopefully this doesn't make you too upset.
There is an exit to the north. Don't worry, it is unguarded.
There is a rectangular passkey on the floor.
You are carrying: a loaf of bread, a keycard and a lamp.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take worm from box<|im_end|>insert worm into rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the safe in the dish-pit with the passkey. And then, ensure that the safe within the dish-pit is open. After opening the safe, pick up the cucumber from the safe. And then, eat the cucumber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Here we are in the dish-pit.
You see a safe. Wow, isn't TextWorld just the best? You can make out a case. There's something strange about this thing being here, but you don't have time to worry about that now. The case is empty! This is the worst thing that could possibly happen, ever! You can make out a shelf. The shelf is typical. On the shelf you can make out a chocolate bar. You see a saucepan. But oh no! there's nothing on this piece of garbage. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take cucumber from safe<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture west. Once you finish that, pick-up the manuscript from the floor of the bedchamber. Then, venture east. And then, rest the manuscript on the stand inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary kind of place.
You make out a box. Oh wow! Is that what I think it is? It is! It's a stand. On the stand you make out a keycard. You make out a bookshelf. Unfortunately, there isn't a thing on it. You scan the room for a mantle, and you find a mantle. Make a note of this, you might have to put stuff on or in it later on. The mantle is normal. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>take manuscript<|im_end|>go east<|im_end|>put manuscript on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, you could, like, go to the south. Then, open the box. After that, pick up the monitor from the box within the chamber. After that, drop the monitor on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual kind of place. Let's see what's in here.
You can make out a American limited edition locker. You bend down to tie your shoe. When you stand up, you notice a cuboid chest. You make out a locked cabinet, which looks normal, here.
There is an exit to the south. Don't worry, it is unguarded.
There is an American limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take monitor from box<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First step, take a trip east. With that over with, look and see that the Microsoft style safe is unlocked. Then, open the Microsoft style safe. After opening the Microsoft style safe, deposit the butterfly into the Microsoft style safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
Look over there! a box. You can see a bookshelf. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fondue, a Microsoft style latchkey, a keycard, a butterfly and a lampshade.

your action:

Response: go east<|im_end|>unlock Microsoft style safe with Microsoft style latchkey<|im_end|>open Microsoft style safe<|im_end|>insert butterfly into Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, travel south. Okay, and then, insert the American keycard into the American chest's lock to unlock it. After that, make absolutely sure that the American chest is open. And then, pick up the fly larva from the American chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A standard kind of place. The room is well lit.
You make out a chest. There's something strange about this being here, but you can't put your finger on it. The chest is empty! This is the worst thing that could possibly happen, ever! You make out a bed. But there isn't a thing on it.
There is an unblocked exit to the south.
There is a candy bar and a lamp on the floor.
You are carrying: an American keycard.

your action:

Response: go south<|im_end|>unlock American chest with American keycard<|im_end|>open American chest<|im_end|>take fly larva from American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the south. After that, make it so that the safe inside the cubicle is open. Once you have pulled open the safe, pick up the Advent Calendar from the safe. With the Advent Calendar, insert the Advent Calendar inside the portmanteau within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
Oh wow! Is that what I think it is? It is! It's a spherical locker. Classic TextWorld. You can make out a stand. The stand is ordinary. Unfortunately, there isn't a thing on it. You move on, clearly infuriated by your TextWorld experience.
There is an exit to the south. Don't worry, it is unblocked.
There is a spherical passkey on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take Advent Calendar from safe<|im_end|>insert Advent Calendar into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, make an attempt to go west. After that, retrieve the keycard from the board. If you can get your hands on the keycard, make an attempt to go east. Okay, and then, unlock the chest with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You see a locked chest. You can see a locked locker. Hey, want to see a mantle? Look over there, a mantle! The mantle appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a mouse on the floor.
You are carrying: a glove.

your action:

Response: go west<|im_end|>take keycard from board<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First, it would be a great idea if you could recover the fresh laundry scented passkey from the floor of the cookhouse. If you have picked up the fresh laundry scented passkey, unlock the fresh laundry scented safe in the cookhouse. And then, assure that the fresh laundry scented safe is wide open. After that, pick up the teapot from the fresh laundry scented safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. The room is well lit.
You see a locked fresh laundry scented safe nearby. You can make out a locked Canadian limited edition locker nearby. You see a safe. You can't wait to tell the folks at home about this! The safe contains a latchkey. You see a freezer. You can make out a pan. The pan appears to be empty.
There is an unblocked exit to the west.
There is a fresh laundry scented passkey on the floor.
You are carrying: a Canadian limited edition key.

your action:

Response: take fresh laundry scented passkey<|im_end|>unlock fresh laundry scented safe with fresh laundry scented passkey<|im_end|>open fresh laundry scented safe<|im_end|>take teapot from fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to travel west. That done, retrieve the butterfly from the mantelpiece in the recreation zone. And then, travel east. Next, put the butterfly on the platter inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place. Let's see what's in here.
You make out an opened lavender scented safe right there by you. Empty! What kind of nightmare TextWorld is this? You hear a noise behind you and spin around, but you can't see anything other than a platter. The platter is standard. On the platter you see a burger and a lavender scented key. You see a counter. But there isn't a thing on it. Hm. Oh well You can make out a saucepan. However, the saucepan, like an empty saucepan, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a salad and a spoon on the floor.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>take butterfly from mantelpiece<|im_end|>go east<|im_end|>put butterfly on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head north. Next, pick-up the manuscript from the floor of the salon. And then, travel south. Then, throw the manuscript on the floor of the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
You can make out a type F safe. You can see a shelf. But the thing is empty, unfortunately.
There is an unblocked exit to the north.
You are carrying: a gummy bear and a type F passkey.

your action:

Response: go north<|im_end|>take manuscript<|im_end|>go south<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, move west. With that over with, take the pair of pants from the stand. After picking up the pair of pants, move east. After that, toss the pair of pants on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You begin to take stock of what's in the room.
You make out a chest. There's something strange about this being here, but you can't put your finger on it.
There is an unblocked exit to the west.
There is a latchkey and a worm on the floor.
You are carrying: a fondue and a nest of puppies.

your action:

Response: go west<|im_end|>take pair of pants from stand<|im_end|>go east<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the chest inside the salon is unlocked. After that, look and see that the chest is wide open. And then, retrieve the type G key from the chest within the salon. After that, make sure that the type G box within the salon is locked with the type G key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a type G box. You can make out a chest. You can make out a locked type 7 box.
There is an unblocked exit to the west.
You are carrying: a cookie, a stick of butter and a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take type G key from chest<|im_end|>lock type G box with type G key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to move east. Then, open the safe. And then, recover the backup calendar from the safe in the office. Then, toss the backup calendar on the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You see a locked box here. What's that over there? It looks like it's a counter. The counter is ordinary. On the counter you can see a keycard.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: an apple, a cabbage, a ladle and a scarf.

your action:

Response: go east<|im_end|>open safe<|im_end|>take backup calendar from safe<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, look and see that the formless safe within the canteen is opened. And then, pick up the keycard from the formless safe. And then, insert the keycard into the safe's lock to unlock it. And then, make it so that the safe in the canteen is opened. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty usual here.
You see a safe. You can't wait to tell the folks at home about this! You can make out a closed formless safe. You see a closed locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a loaf of bread and a vanilla scented key.

your action:

Response: open formless safe<|im_end|>take keycard from formless safe<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the American style keycard from the chest inside the laundry place. And then, make it so that the American style box inside the laundry place is unlocked. After unlocking the American style box, open the American style box inside the laundry place. And then, take the fly larva from the American style box inside the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
Well how about that, you are in the place we're calling the laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked American style box. You make out a chest. The chest contains an American style keycard, an American limited edition key, a nest of bunnies and a nest of spiders. If you haven't noticed it already, there seems to be something there by the wall, it's a American limited edition chest.
There is an exit to the west. Don't worry, it is unblocked.
There is a mat on the floor.
You are carrying: a latchkey.

your action:

Response: take American style keycard from chest<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>take fly larva from American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, assure that the locker inside the cellar is unlocked with the latchkey. Then, make sure that the locker in the cellar is open. And then, take the cauliflower from the locker. And then, eat the cauliflower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You see a gleam over in a corner, where you can see a locker. You see a safe. Now why would someone leave that there? You can see a workbench. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey and a cane.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take cauliflower from locker<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick-up the type W keycard from the floor of the sauna. Then, insert the type W keycard into the type W chest in the sauna's lock to unlock it. And then, doublecheck that the type W chest is ajar. And then, recover the mat from the type W chest in the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary kind of place.
You can see a type W chest. You make out a locked Microsoft chest. You make out a counter. You wonder idly who left that here. The counter is usual. Unfortunately, there isn't a thing on it. You think about smashing the counter to bits, throwing the bits into a pit, etc, until you get bored.
You need an unblocked exit? You should try going west.
There is a type W keycard and a paper towel on the floor.
You are carrying: a banana and a Microsoft key.

your action:

Response: take type W keycard<|im_end|>unlock type W chest with type W keycard<|im_end|>open type W chest<|im_end|>take mat from type W chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to pick up the keycard from the floor of the canteen. Once you have got the keycard, try to head east. Then, look and see that the chest is shut. If you have shut the chest, make it so the chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
This might come as a shock to you, but you've just come into a canteen. I guess you better just go and list everything you see here.
You can make out a locker. You can see a pan. The pan is typical. But the thing is empty.
There is an unblocked exit to the east.
There is a cookie, a loaf of bread, a keycard and a latchkey on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to head west. Then, pick up the sponge from the bench. After that, venture east. And then, toss the sponge on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
I am so happy to announce that you are now in the canteen.
You see a TextWorld limited edition locker. You see a closed chest. You can make out a rack! The rack is typical. However, the rack, like an empty rack, has nothing on it.
There is an unblocked exit to the west.
There is a fondue on the floor.
You are carrying: a TextWorld limited edition key and a passkey.

your action:

Response: go west<|im_end|>take sponge from bench<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the Henderson's style key from the stand inside the studio. After you have got the Henderson's style key, make it so that the Henderson's style locker within the studio is unlocked with the Henderson's style key. Then, open the Henderson's style locker in the studio. And then, retrieve the Quote of the Day Calendar from the Henderson's style locker within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place. You begin to take stock of what's in the room.
You can make out a locked Henderson's style locker. You can make out a closed Henderson's box. You make out a locked trunk. Oh wow! Is that what I think it is? It is! It's a stand. On the stand you see a Henderson's style key. You can see a bookshelf. The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a garlic clove and a fudge scented keycard.

your action:

Response: take Henderson's style key from stand<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>take Quote of the Day Calendar from Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, make an attempt to go to the south. After that, take the formless key from the type F chest inside the bedchamber. After that, unlock the formless safe. And then, ensure that the formless safe in the bedchamber is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An ordinary one. You start to take note of what's in the room.
You make out a Canadian style box. The Canadian style box contains a cabbage and a Canadian style latchkey.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a grape on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless key from type F chest<|im_end|>unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to move west. And then, retrieve the cookie from the recliner within the bedchamber. Then, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a counter. The counter is ordinary. On the counter you can make out a salad.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a burger, a non-euclidean key and a printer.

your action:

Response: go west<|im_end|>take cookie from recliner<|im_end|>eat cookie<|im_end|>