Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, ensure that the spherical chest is open. And then, take the key from the spherical chest within the launderette. After that, unlock the locker with the key. After unlocking the locker, make sure that the locker inside the launderette is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Ah, the launderette. This is some kind of launderette, really great typical vibes in this place, a wonderful typical atmosphere. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked locker, which looks standard, in the room. You make out a closed spherical chest. Hey, want to see a shelf? Look over there, a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is standard. On the shelf you see a sponge. You can make out a board. But oh no! there's nothing on this piece of trash. What's that over there? It looks like it's a counter. Why don't you take a picture of it, it'll last longer! On the counter you can make out a mop.
There is an exit to the west. Don't worry, it is unguarded.
There is a spherical key and a vacuum on the floor.
You are carrying nothing.

your action:

Response: open spherical chest<|im_end|>take key from spherical chest<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First stop, recover the passkey from the Microsoft box. And then, go to the south. That done, unlock the chest in the salon with the passkey. After you have unlocked the chest, open the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just walked into a laundromat.
You hear a noise behind you and spin around, but you can't see anything other than a Microsoft box. The Microsoft box contains a passkey. You can make out a locked rectangular box.
You need an unblocked exit? You should try going south.
There is a sandwich and a Microsoft latchkey on the floor.
You are carrying: a banana, a stick of butter, a rectangular key and a mop.

your action:

Response: take passkey from Microsoft box<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the west. Then, retrieve the worm from the floor of the studio. And then, travel east. Following that, rest the worm on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
Hey, want to see a counter? Look over there, a counter. The counter is ordinary. But the thing is empty.
There is an exit to the west. Don't worry, it is unblocked.
There is a licorice strip and a paper towel on the floor.
You are carrying: a cookie and a fly larva.

your action:

Response: go west<|im_end|>take worm<|im_end|>go east<|im_end|>put worm on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make sure that the box within the bedroom is opened. Then, pick up the passkey from the box. Then, head east. And then, unlock the chest within the parlor. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a box!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a chocolate bar and a key on the floor.
You are carrying: a laptop.

your action:

Response: open box<|im_end|>take passkey from box<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go to the north. And then, take the garlic clove from the mantelpiece within the study. Then, eat the garlic clove. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. You can barely contain your excitement.
You can see a rack. The rack is normal. But the thing hasn't got anything on it. You see a workbench. The workbench is typical. However, the workbench, like an empty workbench, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter and a cashew.

your action:

Response: go north<|im_end|>take garlic clove from mantelpiece<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go to the north. Then, retrieve the berry from the floor of the attic. If you can get your hands on the berry, eat the berry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a toolbox. The toolbox is empty! What a waste of a day! You can make out a type W safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a counter. The counter is ordinary. On the counter you make out a fondue. You see a gleam over in a corner, where you can see a rack. However, the rack, like an empty rack, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
There is a type W key on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take berry<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to head north. Next, lift the shadfly from the floor of the vault. And then, try to go to the south. And then, place the shadfly on the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened box. The box contains a broccoli. You make out a stand. Why don't you take a picture of it, it'll last longer! The stand is normal. However, the stand, like an empty stand, has nothing on it. If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. The workbench is typical. On the workbench you make out a butterfly.
There is an unguarded exit to the north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, move west. If you can get through with that, lift the cashew from the floor of the bedchamber. Then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
Oh, great. Here's a locker. I mean, just wow! Isn't TextWorld just the best? You see an opened chest, which looks ordinary, in the corner. Empty! What kind of nightmare TextWorld is this? You can make out a bed stand. What a coincidence, weren't you just thinking about a bed stand? But oh no! there's nothing on this piece of garbage.
There is an exit to the west. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a sandwich, a cuboid latchkey, a cloak and a worm.

your action:

Response: go west<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the type X key from the box in the bar. After that, move east. And then, make absolutely sure that the type X safe is shut. Then, doublecheck that the type X safe inside the chamber is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A typical one.
You can see a box. Wow, isn't TextWorld just the best? The box contains a stick of butter, a type X key and a keycard. You see an opened coffer. The coffer is empty! What a waste of a day!
There is an unblocked exit to the east.
There is a novel and a lamp on the floor.
You are carrying: a printer and a laptop.

your action:

Response: take type X key from box<|im_end|>go east<|im_end|>close type X safe<|im_end|>lock type X safe with type X key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move west. After that, take the key from the type G chest. After stealing the key, attempt to take a trip east. With that over with, unlock the safe with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the bedchamber.
You make out a locked safe. You make out a closed spherical chest in the corner. Look out! It's a- oh, never mind, it's just a desk. However, the desk, like an empty desk, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a banana and an onion.

your action:

Response: go west<|im_end|>take key from type G chest<|im_end|>go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to lift the Henderson's passkey from the floor of the pantry. After that, check that the Henderson's chest is unlocked with the Henderson's passkey. Having unlocked the Henderson's chest, open the Henderson's chest. Then, pick up the pair of headphones from the Henderson's chest inside the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a Henderson's chest. You see a box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Henderson's passkey and a latchkey on the floor.
You are carrying: a peanut.

your action:

Response: take Henderson's passkey<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take pair of headphones from Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to move east. After that, open the type 7 safe. And then, take the insect from the type 7 safe in the office. And then, place the insect on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You can see a closed locker.
There is an unguarded exit to the east.
There is a sandwich and an iron on the floor.
You are carrying: a type 7 latchkey and a latchkey.

your action:

Response: go east<|im_end|>open type 7 safe<|im_end|>take insect from type 7 safe<|im_end|>put insect on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First stop, venture south. Then, ensure that the box inside the workshop is open. After that, pick up the carrot from the box. After that, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
You see a TextWorld style safe. Something scurries by right in the corner of your eye. Probably nothing. You can make out a stand. The stand is usual. On the stand you can see a fly larva.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a cookie and a TextWorld style keycard on the floor.
You are carrying: a loaf of bread, a peanut and a cabbage.

your action:

Response: go south<|im_end|>open box<|im_end|>take carrot from box<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture south. Then, lift the American style key from the floor of the office. And then, unlock the American style box. Then, doublecheck that the American style box is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard kind of place.
You can make out a cake scented box. There's something strange about this being here, but you can't put your finger on it. You can make out a closed Henderson's locker. Look over there! a rack. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a loaf of bread on the floor.
You are carrying: a chocolate bar, a cake scented passkey, a Henderson's passkey and a printer.

your action:

Response: go south<|im_end|>take American style key<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to attempt to go south. After that, assure that the chest is wide open. And then, recover the rectangular keycard from the chest within the washroom. Then, check that the rectangular box inside the washroom is unlocked with the rectangular keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one. Let's see what's in here.
You can make out a closed Canadian chest.
There is an exit to the south. Don't worry, it is unblocked.
There is a stick of butter, a Canadian passkey and a worm on the floor.
You are carrying: a latchkey and a shirt.

your action:

Response: go south<|im_end|>open chest<|im_end|>take rectangular keycard from chest<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, check that the chest is unlocked with the key. Then, ensure that the chest within the canteen is open. After that, recover the American limited edition key from the chest. Then, lock the American limited edition locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. You begin looking for stuff.
You can see a American limited edition locker. Look over there! a chest. You smell an interesting smell, and follow it to a plate. The plate is normal. However, the plate, like an empty plate, has nothing on it. Hey, want to see a bowl? Look over there, a bowl. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
You are carrying: a banana, a cashew, a key, a coffee cup and a sponge.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take American limited edition key from chest<|im_end|>lock American limited edition locker with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, unlock the chest inside the kitchen. After that, open the chest within the kitchen. After opening the chest, take the bug from the chest. Then, deposit the bug on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place.
You can make out a locked chest. You can make out a counter. The counter is ordinary. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it! Hey, want to see a bowl? Look over there, a bowl! The bowl is usual. The bowl appears to be empty.
There is an unblocked exit to the north.
There is a gummy bear and a stick of butter on the floor.
You are carrying: a latchkey and a blender.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take bug from chest<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, go south. After that, open the Canadian style box. And then, take the butterfly from the Canadian style box within the cellar. After that, sit the butterfly on the table inside the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Look around you. Take it all in. It's not every day someone gets to be in a basement. I guess you better just go and list everything you see here.
You see a gleam over in a corner, where you can see a shelf. What a great pairing of adjectives and nouns! You see a bug on the shelf. As if things weren't amazing enough already, you can even see a counter. The counter is typical. The counter appears to be empty.
There is an exit to the south. Don't worry, it is unblocked.
There is a fondue, a legume and a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Canadian style box<|im_end|>take butterfly from Canadian style box<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could unlock the safe in the shower. Then, ensure that the safe inside the shower is open. And then, recover the type U key from the safe. Then, look and see that the type U safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a type U safe. You can make out a locked safe in the room. Look over there! a board. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take type U key from safe<|im_end|>unlock type U safe with type U key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to move east. And then, open the non-euclidean box in the cellar. And then, retrieve the sandwich from the non-euclidean box. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a stick of butter, a chocolate bar, a cookie and a manuscript.

your action:

Response: go east<|im_end|>open non-euclidean box<|im_end|>take sandwich from non-euclidean box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First of all, you could, like, open the locker inside the bathroom. After that, take the Microsoft style key from the locker. After that, go south. With that done, make sure that the Microsoft style safe is unlocked with the Microsoft style key. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locker. You can't wait to tell the folks at home about this! You see a trunk. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this? You can see a rack. The rack is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey, a keycard, a knife and a fly larva.

your action:

Response: open locker<|im_end|>take Microsoft style key from locker<|im_end|>go south<|im_end|>unlock Microsoft style safe with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, try to go west. After that, retrieve the fly larva from the rack. Then, go east. With that accomplished, you can insert the fly larva into the locker. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
You can see a locker. The locker contains a loaf of bread and a cauliflower. You can see a stand! The stand is standard. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You can see a table. But the thing hasn't got anything on it. You bend down to tie your shoe. When you stand up, you notice a counter. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a peanut and a passkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fly larva from rack<|im_end|>go east<|im_end|>insert fly larva into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First thing I need you to do is to unlock the box inside the study. After that, open the box within the study. And then, pick up the Canadian limited edition keycard from the box. Then, unlock the Canadian limited edition locker in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked Canadian limited edition locker. You can make out a box. You see a bureau. You shudder, but continue examining the room. The bureau is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a burger and a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take Canadian limited edition keycard from box<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to insert the type K passkey into the type K safe's lock to unlock it. And then, make it so that the type K safe is opened. And then, pick up the printer from the type K safe inside the office. Then, you can deposit the printer into the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. The room is well lit.
You can see an opened box close by. The box is empty! This is the worst thing that could possibly happen, ever! You see a type K safe. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going west.
You are carrying: a durian, a carrot, a type K passkey, a latchkey and a frisbee.

your action:

Response: unlock type K safe with type K passkey<|im_end|>open type K safe<|im_end|>take printer from type K safe<|im_end|>insert printer into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go west. After that, recover the burger from the Henderson's locker in the study. If you can get your hands on the burger, eat the burger. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great typical vibes in this place, a wonderful typical atmosphere. You begin looking for stuff.
You smell an intriguing smell, and follow it to a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the west.
There is a loaf of bread, an onion and a coconut on the floor.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take burger from Henderson's locker<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First stop, check that the soap scented locker within the workshop is unlocked with the soap scented keycard. And then, make sure that the soap scented locker is open. After that, recover the bug from the soap scented locker. After that, throw the bug on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. You begin to take stock of what's here.
You hear a noise behind you and spin around, but you can't see anything other than a soap scented locker. You see a non-euclidean safe. Empty! What kind of nightmare TextWorld is this? Oh wow! Is that what I think it is? It is! It's a shelf. You shudder, but continue examining the shelf. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
You are carrying: a gummy bear, a soap scented keycard, a non-euclidean passkey, a keycard, a fly larva and a kettle.

your action:

Response: unlock soap scented locker with soap scented keycard<|im_end|>open soap scented locker<|im_end|>take bug from soap scented locker<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to move north. After that, pick up the stick of butter from the locker inside the cookery. With the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You have come into a steam room. Not the steam room you'd expect. No, this is a steam room. You start to take note of what's in the room.
You can see a counter. On the counter you see a gummy bear and an iron. You see a bench. The bench is standard. The bench appears to be empty. Hopefully, this discovery doesn't ruin your TextWorld experience! You can make out a shelf. The shelf is ordinary. Looks like someone's already been here and taken everything off it, though. You see a rack. The rack is typical. However, the rack, like an empty rack, has nothing on it.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take stick of butter from locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, travel south. That done, ensure that the chest in the workshop is open. After pulling open the chest, recover the candy bar from the chest within the workshop. And then, eat the candy bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked box nearby. You make out an armchair. But the thing is empty. Oh! Why couldn't there just be stuff on it? You make out a desk. The desk is usual. But the thing is empty, unfortunately. You see a stand. The stand is normal. But the thing hasn't got anything on it. You see a table. The table is normal. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a potato on the floor.
You are carrying: a latchkey and a key.

your action:

Response: go south<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Your first objective is to pick up the latchkey from the American limited edition safe. If you can get your hands on the latchkey, make an attempt to go south. And then, make it so that the safe in the bedroom is unlocked. And then, make it so that the safe in the bedroom is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Look at you, bigshot, walking into a parlor like it isn't some huge deal. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a American limited edition safe, so there's that. The American limited edition safe contains a latchkey and a synthesizer. I mean, just wow! Isn't TextWorld just the best? You make out a Microsoft limited edition safe. Is this what you came to TextWorld for? This... Microsoft limited edition safe? The Microsoft limited edition safe contains a Microsoft limited edition passkey and an American limited edition keycard. The light flickers for a second, but nothing else happens. Look over there! a bar. But there isn't a thing on it.
You need an unblocked exit? You should try going south.
You are carrying: a cauliflower and a textbook.

your action:

Response: take latchkey from American limited edition safe<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could try to go to the east. And then, insert the type F key into the type F chest in the scullery's lock to unlock it. And then, ensure that the type F chest is open. Then, recover the spoon from the type F chest within the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
An open ordinary looking cabinet is close by. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a dresser. You can make out a bench. However, the bench, like an empty bench, has nothing on it.
You need an unguarded exit? You should try going east.
You are carrying: a legume, a type F key, a keyboard and a whisk.

your action:

Response: go east<|im_end|>unlock type F chest with type F key<|im_end|>open type F chest<|im_end|>take spoon from type F chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, try to take a trip east. If you can get around to doing that, ensure that the spherical safe is open. And then, retrieve the latchkey from the spherical safe. And then, Insert the latchkey into the safe to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You can see an opened cabinet. Empty! What kind of nightmare TextWorld is this?
There is an exit to the east. Don't worry, it is unguarded.
There is a staple on the floor.
You are carrying: a fondue, a gummy bear and a sock.

your action:

Response: go east<|im_end|>open spherical safe<|im_end|>take latchkey from spherical safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, recover the Henderson's passkey from the floor of the laundry place. After that, look and see that the Henderson's chest in the laundry place is unlocked. After that, ensure that the Henderson's chest is open. Then, pick up the fly larva from the Henderson's chest inside the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin looking for stuff.
You can make out a locked Henderson's chest. You can make out a table! Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a legume, a Henderson's passkey and a shadfly on the floor.
You are carrying: a fondue.

your action:

Response: take Henderson's passkey<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take fly larva from Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, insert the Henderson's key into the Henderson's safe in the bedchamber's lock to unlock it. And then, ensure that the Henderson's safe is open. Then, pick up the blanket from the Henderson's safe in the bedchamber. And then, place the blanket on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one. Okay, just remember what you're here to do, and everything will go great.
A locked usual looking Henderson's safe is nearby. You see a closed typical looking chest close by. You make out a recliner. But the thing hasn't got anything on it. You can make out a stand. The stand is usual. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a licorice strip, a Henderson's key, a keycard and a shadfly.

your action:

Response: unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>take blanket from Henderson's safe<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. And then, recover the keycard from the floor of the attic. After picking up the keycard, unlock the box inside the attic with the keycard. And then, open the box in the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one.
You bend down to tie your shoe. When you stand up, you notice a rack. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going south.
There is a salad and a fondue on the floor.
You are carrying: a stick of butter and a textbook.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick-up the spherical latchkey from the floor of the basement. With the spherical latchkey, unlock the spherical locker with the spherical latchkey. Then, make absolutely sure that the spherical locker in the basement is wide open. If you have opened the spherical locker, pick up the fly larva from the spherical locker inside the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. The room is well lit.
What's that over there? It looks like it's a spherical locker. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a box. You wonder idly who left that here. You rest your hand against a wall, but you miss the wall and fall onto a rack. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a chocolate bar, a spherical latchkey and a keycard on the floor.
You are carrying: a sandwich, a pizza and a printer.

your action:

Response: take spherical latchkey<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take fly larva from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First step, recover the Henderson's limited edition latchkey from the table inside the study. And then, check that the Henderson's limited edition locker within the study is unlocked with the Henderson's limited edition latchkey. After unlocking the Henderson's limited edition locker, open the Henderson's limited edition locker within the study. Then, recover the desktop computer from the Henderson's limited edition locker inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You make out a locked Henderson's limited edition locker. You see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is usual. On the table you can see a Henderson's limited edition latchkey and a shadfly. You see a bookshelf. The bookshelf is typical. On the bookshelf you make out a bug.
There is an unguarded exit to the north.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take Henderson's limited edition latchkey from table<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition locker<|im_end|>take desktop computer from Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be great if you could make an attempt to travel north. And then, retrieve the rectangular passkey from the bed. After taking the rectangular passkey, venture south. With that accomplished, assure the rectangular safe in the kitchenette is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Guess what, you are in a place we're calling a kitchenette.
Look over there! a rectangular safe. You can make out a cabinet. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The cabinet contains a cashew. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a closed chest.
There is an unblocked exit to the north.
You are carrying: a Canadian key and a paper towel.

your action:

Response: go north<|im_end|>take rectangular passkey from bed<|im_end|>go south<|im_end|>lock rectangular safe with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the safe. Then, recover the apple from the safe in the basement. And then, eat the apple. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement.
You make out a closed safe nearby. You see a cuboid safe.
There is an exit to the east. Don't worry, it is unblocked.
There is a burger on the floor.
You are carrying: a chocolate bar and a keycard.

your action:

Response: open safe<|im_end|>take apple from safe<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to go west. And then, take the bug from the shelf within the pantry. And then, try to go to the east. With that accomplished, you can insert the bug into the locker. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locker! What a letdown! The locker is empty! What's that over there? It looks like it's a type 8 box. You hear a noise behind you and spin around, but you can't see anything other than a rack. You see a worm on the rack.
There is an unblocked exit to the west.
There is a type 8 keycard on the floor.
You are carrying: a fondue, a legume, a keycard and a manuscript.

your action:

Response: go west<|im_end|>take bug from shelf<|im_end|>go east<|im_end|>insert bug into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go to the east. After that, doublecheck that the type U chest within the studio is unlocked. And then, open the type U chest. Then, retrieve the mouse from the type U chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
This might come as a shock to you, but you've just stumbled into a recreation zone. Let's see what's in here.
You make out a closed type H locker nearby. You make out a bench. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
You need an unblocked exit? You should try going east.
There is a type H passkey on the floor.
You are carrying: a type U key.

your action:

Response: go east<|im_end|>unlock type U chest with type U key<|im_end|>open type U chest<|im_end|>take mouse from type U chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First thing I need you to do is to make an effort to travel west. Okay, and then, lift the bug from the floor of the sauna. With the bug, head east. After that, place the bug on the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
You make out a locker. The locker is empty! What a waste of a day! You see a gleam over in a corner, where you can see a type 7 safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a licorice strip, a cookie, a passkey and a type 7 passkey.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First stop, head north. And then, pick-up the passkey from the floor of the laundry place. Then, make an effort to travel south. If you can manage that, make absolutely sure that the chest is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
A well framed placard tells you that you are now in the workshop.
You make out a chest. You make out a TextWorld limited edition box. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the north.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, move west. That done, pick up the passkey from the TextWorld box. And then, venture east. Then, make sure that the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An usual kind of place.
You smell a fine smell, and follow it to a safe. Oh wow! Is that what I think it is? It is! It's a board. The board is standard. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going west.
You are carrying: a chocolate bar and a licorice strip.

your action:

Response: go west<|im_end|>take passkey from TextWorld box<|im_end|>go east<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First, it would be fantastic if you could open the box. Then, retrieve the keycard from the box. And then, make an effort to take a trip south. After that, check that the chest is unlocked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You see a box. You can make out a locked typical looking safe in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a passkey.

your action:

Response: open box<|im_end|>take keycard from box<|im_end|>go south<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, make it so that the American limited edition locker is unlocked. After that, open the American limited edition locker. After you have pulled open the American limited edition locker, pick up the passkey from the American limited edition locker. After taking the passkey, make absolutely sure that the safe is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place.
You see a safe. A safe... Is that really what you were looking for? You see a American limited edition locker. You can see a TextWorld style safe. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>take passkey from American limited edition locker<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could assure that the Microsoft style box is ajar. Then, retrieve the cabbage from the Microsoft style box in the bedchamber. After you have got the cabbage, eat the cabbage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You can make out a Microsoft style box. Classic TextWorld. You can make out a locked formless safe, which looks typical, close by. You can make out a formless box. What's that over there? It looks like it's a shelf. The shelf is usual. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unblocked.
There is a Microsoft style key and a formless key on the floor.
You are carrying: a peanut and a broom.

your action:

Response: open Microsoft style box<|im_end|>take cabbage from Microsoft style box<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to venture east. That done, make sure that the non-euclidean chest in the kitchen is wide open. After that, take the key from the non-euclidean chest. With the key, look and see that the locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
You can make out a locked TextWorld locker in the room. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is usual. But oh no! there's nothing on this piece of garbage.
You need an unguarded exit? You should try going east.
There is a TextWorld key on the floor.
You are carrying: an onion, a broccoli and a non-euclidean latchkey.

your action:

Response: go east<|im_end|>open non-euclidean chest<|im_end|>take key from non-euclidean chest<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, take the passkey from the shelf inside the study. After that, attempt to go south. If you can do that, make absolutely sure that the box inside the office is unlocked. Then, look and see that the box inside the office is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see an opened display, which looks typical, nearby. The display is empty, what a horrible day! You see a shelf. The shelf is ordinary. On the shelf you can make out a passkey. There's something strange about this thing being here, but you don't have time to worry about that now. Look out! It's a- oh, never mind, it's just a desk. However, the desk, like an empty desk, has nothing on it.
There is an unblocked exit to the south.
There is a sandwich, a potato and a fly larva on the floor.
You are carrying: a spherical keycard.

your action:

Response: take passkey from shelf<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, unlock the chest with the passkey. After that, open the chest. And then, pick up the butterfly from the chest inside the scullery. After that, rest the butterfly on the plate. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard one.
What's that over there? It looks like it's a chest. You can see a plate. The plate is typical. But oh no! there's nothing on this piece of junk. You can see a counter. The counter is ordinary. On the counter you can see a sandwich. You see a shelf. On the shelf you can make out a blender. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is standard. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a pear and a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>put butterfly on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, venture south. Then, pick up the key from the desk inside the studio. After that, unlock the locker. After that, ensure that the locker within the studio is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place. You start to take note of what's in the room.
You can see a stand. On the stand you can see a carrot.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is an apple on the floor.
You are carrying: a gummy bear, a fondue and a Comic Strip Calendar.

your action:

Response: go south<|im_end|>take key from desk<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. After that, retrieve the laptop from the mantle inside the recreation zone. Then, make an effort to take a trip south. Then, place the laptop on the rack within the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical one.
You make out a rack. The rack is typical. However, the rack, like an empty rack, has nothing on it. Hopefully this doesn't make you too upset.
You need an unguarded exit? You should try going north.
There is a cauliflower and a loaf of bread on the floor.
You are carrying: a garlic clove and a golf ball.

your action:

Response: go north<|im_end|>take laptop from mantle<|im_end|>go south<|im_end|>put laptop on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the north. And then, pick up the cd from the stand. Then, venture south. With that over with, put the cd on the table inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place. You begin to take stock of what's here.
You make out a closed box in the room. You can make out a table. The table is usual. On the table you can make out a laptop. Hey, want to see an armchair? Look over there, an armchair. You shudder, but continue examining the armchair. You see a legume on the armchair.
There is an unblocked exit to the north.
There is a latchkey and a worm on the floor.
You are carrying: an apple, a durian and a fly larva.

your action:

Response: go north<|im_end|>take cd from stand<|im_end|>go south<|im_end|>put cd on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, make an effort to take a trip north. Next, retrieve the shoe from the floor of the basement. And then, make an attempt to go to the south. And then, place the shoe on the saucepan in the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
I never took you for the sort of person who would show up in a cookery, but I guess I was wrong. You can barely contain your excitement.
Oh, great. Here's a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a saucepan. There's something about an object in a room that's just so... TextWorld. You see a candy bar and a stick of butter on the saucepan.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take shoe<|im_end|>go south<|im_end|>put shoe on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, attempt to go north. And then, retrieve the whisk from the counter inside the kitchenette. Then, go south. If you can accomplish that, throw the whisk on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You can make out a coffer. The coffer is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a salad and a banana on the floor.
You are carrying: a fondue, a latchkey and a paper towel.

your action:

Response: go north<|im_end|>take whisk from counter<|im_end|>go south<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the locker. Then, ensure that the locker inside the cubicle is open. Once you have pulled open the locker, take the pencil from the locker within the cubicle. After that, ditch the pencil on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place.
You see a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. Looks like someone's already been here and taken everything off it, though. You can make out a chair. The chair is usual. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the north.
You are carrying: a cashew and a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take pencil from locker<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to head east. After that, doublecheck that the lavender scented box within the canteen is ajar. Then, retrieve the fresh laundry scented keycard from the lavender scented box inside the canteen. And then, lock the fresh laundry scented safe inside the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You can make out a desk. But the thing hasn't got anything on it.
There is an unguarded exit to the east.
There is a salad on the floor.
You are carrying: a sandwich and an apple.

your action:

Response: go east<|im_end|>open lavender scented box<|im_end|>take fresh laundry scented keycard from lavender scented box<|im_end|>lock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to unlock the American limited edition box. After unlocking the American limited edition box, open the American limited edition box inside the cellar. Then, recover the shirt from the American limited edition box. Then, toss the shirt on the floor of the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. Let's see what's in here.
You can make out a American limited edition box. You can see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. On the shelf you can see a gummy bear.
You need an unblocked exit? You should try going north.
There is a cookie on the floor.
You are carrying: an American limited edition passkey and a fly larva.

your action:

Response: unlock American limited edition box with American limited edition passkey<|im_end|>open American limited edition box<|im_end|>take shirt from American limited edition box<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make it so that the locker in the cellar is opened. And then, recover the top hat from the locker. After that, make an attempt to move south. And then, deposit the top hat on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the cellar.
You can make out a closed locker. You can see a locked trunk here. Look out! It's a- oh, never mind, it's just a table. The table is ordinary. Unfortunately, there isn't a thing on it. You see a shelf. You shudder, but continue examining the shelf. The shelf is normal. But oh no! there's nothing on this piece of garbage. As if things weren't amazing enough already, you can even see a counter. But the thing is empty. Hm. Oh well
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey, a key and a synthesizer.

your action:

Response: open locker<|im_end|>take top hat from locker<|im_end|>go south<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the Henderson's limited edition box. And then, open the Henderson's limited edition box. After opening the Henderson's limited edition box, take the book from the Henderson's limited edition box. And then, sit the book on the bed stand within the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard kind of place.
You can make out a Henderson's limited edition box. You make out a type H chest. Make a note of this, you might have to put stuff on or in it later on. You can see a bed stand. The bed stand is typical. On the bed stand you can see a type H key.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich, an apple and a Henderson's limited edition latchkey.

your action:

Response: unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>take book from Henderson's limited edition box<|im_end|>put book on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make absolutely sure that the TextWorld limited edition safe inside the office is unlocked. After unlocking the TextWorld limited edition safe, open the TextWorld limited edition safe. After that, retrieve the telephone from the TextWorld limited edition safe. Then, place the telephone on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place.
A locked TextWorld limited edition safe is in the corner. You can see a locked chest nearby. You can see an armchair. I guess it's true what they say, if you're looking for an armchair, go to TextWorld. The armchair is typical. Unfortunately, there isn't a thing on it. Oh, great. Here's a stand. The stand is typical. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the stand.
There is an unguarded exit to the north.
There is a keycard on the floor.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition safe with TextWorld limited edition key<|im_end|>open TextWorld limited edition safe<|im_end|>take telephone from TextWorld limited edition safe<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. And then, unlock the rectangular locker inside the laundry place with the rectangular latchkey. After that, open the rectangular locker. Then, recover the butterfly from the rectangular locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You have come into the most normal of all possible pantrys.
You rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is usual. However, the stand, like an empty stand, has nothing on it. This always happens, here in TextWorld!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue, a rectangular latchkey, a mug, a shirt, a bug and a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take butterfly from rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make absolutely sure that the Microsoft style box is unlocked with the Microsoft style keycard. Then, open the Microsoft style box within the canteen. And then, pick up the bowl from the Microsoft style box. Then, toss the bowl on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong.
You smell a hideous smell, and follow it to a Microsoft style box. You can make out a fridge. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The fridge is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Microsoft style keycard, a shirt and a sponge.

your action:

Response: unlock Microsoft style box with Microsoft style keycard<|im_end|>open Microsoft style box<|im_end|>take bowl from Microsoft style box<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to venture east. Then, make it so that the Microsoft limited edition box inside the studio is opened. Then, retrieve the passkey from the Microsoft limited edition box in the studio. After that, make absolutely sure that the box is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a Henderson's limited edition chest. You can make out a locked chest.
There is an exit to the east. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a Microsoft limited edition latchkey and a Henderson's limited edition passkey.

your action:

Response: go east<|im_end|>open Microsoft limited edition box<|im_end|>take passkey from Microsoft limited edition box<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First, it would be fantastic if you could go south. And then, recover the passkey from the armchair. Having taken the passkey, insert the passkey into the chest's lock to unlock it. Then, assure that the chest is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An ordinary kind of place.
You see a locker. Oh wow! Is that what I think it is? It is! It's a bench. The bench is ordinary. However, the bench, like an empty bench, has nothing on it. Hm. Oh well Hey, want to see a bar? Look over there, a bar. You see a textbook on the bar.
There is an exit to the south. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take passkey from armchair<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, attempt to venture south. With that done, make sure that the safe is open. After pulling open the safe, take the spherical passkey from the safe. After that, unlock the spherical safe within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen. Okay, just remember what you're here to do, and everything will go great.
Were you looking for a counter? Because look over there, it's a counter. On the counter you make out a sandwich and a shadfly.
You need an unblocked exit? You should try going south.
There is a fondue and a teaspoon on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>unlock spherical safe with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to go south. With that done, make it so that the box is ajar. And then, retrieve the passkey from the box within the study. And then, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
You can make out an opened chest. The chest contains a non-euclidean latchkey. If you haven't noticed it already, there seems to be something there by the wall, it's a non-euclidean box. Oh, great. Here's a refrigerator. The refrigerator is empty! This is the worst thing that could possibly happen, ever! You can make out a shelf! Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? You can make out a platter. You shudder, but continue examining the platter. The platter is standard. But the thing is empty.
There is an unguarded exit to the south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an effort to head east. And then, insert the Henderson's key into the Henderson's box within the office's lock to unlock it. Then, look and see that the Henderson's box is wide open. And then, recover the worm from the Henderson's box in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You begin to take stock of what's here.
You can see a closed chest.
There is an exit to the east. Don't worry, it is unguarded.
There is a coffee cup and a shadfly on the floor.
You are carrying: a stick of butter, a Henderson's key and a keycard.

your action:

Response: go east<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take worm from Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to attempt to travel south. After that, assure that the box inside the studio is ajar. After that, retrieve the latchkey from the box. After that, make it so that the locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual one. You begin to take stock of what's here.
You can make out an opened trunk. The trunk is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going south.
You are carrying: a staple, a ladle and a broom.

your action:

Response: go south<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the chest inside the bedroom is open. After that, retrieve the tv from the chest. Then, try to move east. Then, place the tv on the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. I guess you better just go and list everything you see here.
You can make out a closed chest. You can make out a bed. The bed is ordinary. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bed. You can see a bookshelf. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey and a butterfly.

your action:

Response: open chest<|im_end|>take tv from chest<|im_end|>go east<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, pick up the latchkey from the cabinet. After that, unlock the locker in the bathroom with the latchkey. After that, make it so that the locker in the bathroom is open. Then, recover the iron from the locker in the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual one.
You can see a locked usual looking locker right there by you. You make out an opened cabinet in the room. The cabinet contains a latchkey and a butterfly. You see a Canadian limited edition box. You shudder, but continue examining the room. Look over there! a board. The board is typical. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a legume and a Canadian limited edition passkey.

your action:

Response: take latchkey from cabinet<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take iron from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, move south. Then, make absolutely sure that the American box in the office is opened. After that, take the binder from the American box. After that, sit the binder on the chair within the office. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a desk. The desk is usual. Unfortunately, there isn't a thing on it. This always happens!
There is an unguarded exit to the south.
There is a legume on the floor.
You are carrying: a garlic clove and a butterfly.

your action:

Response: go south<|im_end|>open American box<|im_end|>take binder from American box<|im_end|>put binder on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. And then, pick up the keycard from the table. And then, make it so that the chest is unlocked. And then, open the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Of every kitchenette you could have sauntered into, you had to come round a normal one.
You make out a TextWorld style chest. You can see a cabinet. What a letdown! The cabinet is empty! You scan the room for a board, and you find a board! The board is ordinary. Unfortunately, there isn't a thing on it. You swear loudly.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cashew, a carrot, a loaf of bread, a TextWorld style keycard and a glove.

your action:

Response: go east<|im_end|>take keycard from table<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, lift the laptop from the floor of the bedroom. Then, go south. If you can do that, open the cuboid box within the workshop. Once you have pulled open the cuboid box, you can place the laptop into the cuboid box. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. I guess you better just go and list everything you see here.
You see a type Q chest. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the south. Don't worry, it is unblocked.
There is a cauliflower and a laptop on the floor.
You are carrying: a type Q latchkey and a broom.

your action:

Response: take laptop<|im_end|>go south<|im_end|>open cuboid box<|im_end|>insert laptop into cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, make it so that the chest in the bar is ajar. After pulling open the chest, recover the latchkey from the chest within the bar. If you can get your hands on the latchkey, take a trip south. And then, make absolutely sure that the locker within the workshop is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Look around you. Take it all in. It's not every day someone gets to be in a bar.
What's that over there? It looks like it's a chest. You make out a type 0 chest. There's something strange about this being here, but you can't put your finger on it. You can see a recliner. On the recliner you see an onion.
You need an unguarded exit? You should try going south.
There is a banana and a key on the floor.
You are carrying: a type 0 latchkey and a worm.

your action:

Response: open chest<|im_end|>take latchkey from chest<|im_end|>go south<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, unlock the locker inside the attic. Once you have unlocked the locker, open the locker in the attic. Then, retrieve the non-euclidean key from the locker. Then, make absolutely sure the non-euclidean box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You scan the room, seeing a non-euclidean box. Is this what you came to TextWorld for? This... non-euclidean box? You can see a locked locker. You make out a rectangular locker. The rectangular locker contains a banana. Wow, isn't TextWorld just the best? You can make out a shelf. The shelf is typical. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey and a rectangular passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take non-euclidean key from locker<|im_end|>lock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take the Microsoft style key from the locker within the kitchenette. Then, unlock the Microsoft style chest in the kitchenette. After unlocking the Microsoft style chest, doublecheck that the Microsoft style chest within the kitchenette is ajar. And then, take the whisk from the Microsoft style chest inside the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one.
You can make out a locked Microsoft style chest here. You make out an opened locker. The locker contains a Microsoft style key. You can make out a closed spherical safe right there by you.
There is an exit to the north. Don't worry, it is unblocked.
There is a cookie and a spherical keycard on the floor.
You are carrying: a fondue.

your action:

Response: take Microsoft style key from locker<|im_end|>unlock Microsoft style chest with Microsoft style key<|im_end|>open Microsoft style chest<|im_end|>take whisk from Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to venture west. Once you finish that, pick up the candy bar from the mantelpiece within the workshop. Then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Hey, want to see a locker? Look over there, a locker. You bend down to tie your shoe. When you stand up, you notice a board. The board is normal. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going west.
There is a latchkey and a paper towel on the floor.
You are carrying: a sponge and a nest of bunnies.

your action:

Response: go west<|im_end|>take candy bar from mantelpiece<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to go north. After that, pick up the glove from the workbench. After that, go to the south. And then, ditch the glove on the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal one.
You can see a display. The display is empty! This is the worst thing that could possibly happen, ever! You see a rack. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a lampshade and a pair of headphones on the floor.
You are carrying: a pear, a cookie, a licorice strip and a monitor.

your action:

Response: go north<|im_end|>take glove from workbench<|im_end|>go south<|im_end|>drop glove<|im_end|>