Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head east. That done, pick up the key from the bookshelf. After that, unlock the chest. And then, make it so that the chest within the study is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one.
You make out a closed spherical safe. You see a closed fridge.
There is an unguarded exit to the east.
There is a peanut and a spherical keycard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take key from bookshelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip east. After that, open the chest inside the kitchen. And then, recover the key from the chest in the kitchen. Then, assure that the locker in the kitchen is locked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You see a bed. Now why would someone leave that there? On the bed you see an insect.
You need an unblocked exit? You should try going east.
There is a fondue and a garlic clove on the floor.
You are carrying: a synthesizer and a sock.

your action:

Response: go east<|im_end|>open chest<|im_end|>take key from chest<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, you could, like, retrieve the latchkey from the cabinet. Then, make an effort to go east. That done, unlock the chest. After that, make absolutely sure that the chest is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You can barely contain your excitement.
If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet. The cabinet contains a latchkey and a pair of pants. You make out a safe. You wonder idly who left that here. Oh wow! Is that what I think it is? It is! It's a counter. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You can make out a rack. The rack is typical. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
There is a loaf of bread and a passkey on the floor.
You are carrying: a sandwich.

your action:

Response: take latchkey from cabinet<|im_end|>go east<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to unlock the locker with the passkey. And then, make absolutely sure that the locker is open. Then, recover the American style latchkey from the locker inside the study. And then, assure that the American style locker inside the study is locked. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place. You can barely contain your excitement.
You see a American style locker. Is this it? Is this what you came to TextWorld to see? a American style locker? You make out a locker. Something scurries by right in the corner of your eye. Probably nothing. You make out a chest. The chest is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a suitcase. The suitcase contains a keyboard.
There is an exit to the north. Don't worry, it is unblocked.
There is a cauliflower, a legume and a key on the floor.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take American style latchkey from locker<|im_end|>lock American style locker with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could unlock the safe with the key. And then, make it so that the safe is wide open. And then, pick up the pair of headphones from the safe in the spare room. Then, you can place the pair of headphones inside the suitcase inside the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You have fallen into a spare room. Not the spare room you'd expect. No, this is a spare room. You begin to take stock of what's in the room.
You can see an opened suitcase right there by you. The suitcase contains a type R passkey and a sock. A locked safe is in the room. You see a locked type R safe. You see a closed coffer, which looks ordinary, in the corner.
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take pair of headphones from safe<|im_end|>insert pair of headphones into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, try to head north. That done, take the American style keycard from the rectangular safe. And then, venture south. Okay, and then, assure the American style locker inside the scullery is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Look at you, bigshot, walking into a scullery like it isn't some huge deal. You begin to take stock of what's in the room.
You can make out a closed American style locker here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You make out an opened freezer. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going north.
You are carrying: a stapler.

your action:

Response: go north<|im_end|>take American style keycard from rectangular safe<|im_end|>go south<|im_end|>lock American style locker with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an effort to go to the east. And then, recover the passkey from the table in the washroom. Then, unlock the box. After that, make absolutely sure that the box is wide open. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An usual kind of place.
You see a stand. The stand is usual. But the thing is empty, unfortunately. You see a recliner! The recliner is usual. Unfortunately, there isn't a thing on it. This always happens!
You need an unguarded exit? You should try going east.
There is a fondue and a legume on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from table<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head north. Once you succeed at that, recover the gummy bear from the bed. After stealing the gummy bear, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
A locked chest is here. You can make out a table. But oh no! there's nothing on this piece of trash. You smell an interesting smell, and follow it to a stand! The stand is standard. But oh no! there's nothing on this piece of trash.
There is an exit to the north. Don't worry, it is unblocked.
There is a passkey and an insect on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take gummy bear from bed<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head south. Following that, recover the keycard from the box in the vault. And then, look and see that the chest is unlocked. And then, ensure that the chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a cuboid chest. You see a rack. The rack is standard. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going south.
You are carrying: a cuboid passkey and a blanket.

your action:

Response: go south<|im_end|>take keycard from box<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, make sure that the non-euclidean box is unlocked. And then, ensure that the non-euclidean box within the canteen is open. Then, recover the ladle from the non-euclidean box. Then, you can insert the ladle inside the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. You start to take note of what's in the room.
You scan the room, seeing a case. The case contains a key. You can see a locked non-euclidean box close by. You can make out a locked locker right there by you. You can see a rack. But oh no! there's nothing on this piece of trash.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a non-euclidean keycard, a spork and a fork.

your action:

Response: unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take ladle from non-euclidean box<|im_end|>insert ladle into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to move east. Then, pick-up the Henderson's style passkey from the floor of the canteen. Then, check that the Henderson's style locker in the canteen is unlocked with the Henderson's style passkey. After that, open the Henderson's style locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
Look over there! a Canadian style box. You hear a noise behind you and spin around, but you can't see anything other than a coffer. The coffer is empty! What a waste of a day! You see a dresser. The dresser is empty! What a waste of a day!
You need an unblocked exit? You should try going east.
There is a grape, a Canadian style key and a laptop on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Henderson's style passkey<|im_end|>unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the type 1 safe inside the vault is open. And then, pick up the passkey from the type 1 safe within the vault. After that, unlock the locker. Then, make sure that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Wow! You're in a vault. Let's see what's in here.
You see a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a closed type 1 safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is usual. But there isn't a thing on it.
There is an unguarded exit to the north.
There is a coconut, a lampshade, a bug and a pair of headphones on the floor.
You are carrying: a type 1 keycard.

your action:

Response: open type 1 safe<|im_end|>take passkey from type 1 safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head north. If you can do that, pick up the broom from the drawer in the shower. And then, go south. And then, deposit the broom on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. You begin looking for stuff.
You can make out a locker. Oh wow! Is that what I think it is? It is! It's a chair. The chair is standard. On the chair you make out a Cat Calendar.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a pizza, an apple, a latchkey and a teapot.

your action:

Response: go north<|im_end|>take broom from drawer<|im_end|>go south<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, unlock the box with the passkey. And then, doublecheck that the box is ajar. Then, pick up the banana from the box inside the chamber. Then, eat the banana. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. You begin to take stock of what's here.
You see a locked box. You can see a dresser. There's something strange about this thing being here, but you don't have time to worry about that now. Empty! What kind of nightmare TextWorld is this? Were you looking for a couch? Because look over there, it's a couch. You see a grape on the couch.
You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take banana from box<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the safe inside the basement is open. And then, take the type 1 passkey from the safe. Then, assure that the type 1 safe is unlocked with the type 1 passkey. And then, ensure that the type 1 safe within the basement is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
This might come as a shock to you, but you've just moved into a basement.
You make out a type 1 safe. You see a gleam over in a corner, where you can see a safe. You smell a fine smell, and follow it to a non-euclidean locker. The non-euclidean locker contains a fresh laundry scented latchkey. You see a coffer. What a letdown! The coffer is empty! You see a fresh laundry scented chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard and a type 8 key.

your action:

Response: open safe<|im_end|>take type 1 passkey from safe<|im_end|>unlock type 1 safe with type 1 passkey<|im_end|>open type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to travel south. Following that, open the locker inside the bedchamber. After pulling open the locker, pick up the monitor from the locker inside the bedchamber. After that, deposit the monitor on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard one.
You rest your hand against a wall, but you miss the wall and fall onto a American safe.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a coconut and an American keycard on the floor.
You are carrying: a poem.

your action:

Response: go south<|im_end|>open locker<|im_end|>take monitor from locker<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the type 2 key from the floor of the shower. After taking the type 2 key, unlock the type 2 chest in the shower. And then, ensure that the type 2 chest is open. And then, pick up the mop from the type 2 chest. That's it!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the shower.
Oh, great. Here's a type 2 chest. You see a spherical locker. You can see a table. The table is ordinary. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unguarded.
There is a type 2 key and a spherical latchkey on the floor.
You are carrying: a worm.

your action:

Response: take type 2 key<|im_end|>unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take mop from type 2 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go east. Then, ensure that the safe is open. And then, recover the insect from the safe within the garage. After that, rest the insect on the shelf in the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You begin to take stock of what's here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is typical. But oh no! there's nothing on this piece of junk. You can see a desk. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it!
There is an unblocked exit to the east.
There is a Quote of the Day Calendar on the floor.
You are carrying: a passkey, a worm and a mug.

your action:

Response: go east<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the south. And then, unlock the TextWorld chest. Then, make sure that the TextWorld chest within the study is ajar. After that, retrieve the book from the TextWorld chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south.
There is a burger and a loaf of bread on the floor.
You are carrying: a TextWorld latchkey, a key, a cd and a paper towel.

your action:

Response: go south<|im_end|>unlock TextWorld chest with TextWorld latchkey<|im_end|>open TextWorld chest<|im_end|>take book from TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First of all, you could, like, move north. Then, pick-up the legume from the floor of the sauna. After that, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in an ordinary kind of place. That is to say, you're in a dish-pit.
You can make out a TextWorld limited edition locker. You can make out a board. But oh no! there's nothing on this piece of junk.
There is an unguarded exit to the north.
You are carrying: a TextWorld limited edition latchkey, a key, a worm, a broom and a shadfly.

your action:

Response: go north<|im_end|>take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First step, make an attempt to go south. Okay, and then, ensure that the safe is open. And then, recover the passkey from the safe. And then, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a typical kind of place. That is to say, you're in a kitchen.
Oh wow! Is that what I think it is? It is! It's a Microsoft chest, so there's that. You can see a locker. You make out an opened case close by. What a letdown! The case is empty!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a Microsoft keycard on the floor.
You are carrying: an onion.

your action:

Response: go south<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First stop, try to take a trip west. And then, lift the key from the floor of the washroom. And then, venture east. Then, insert the key into the box in the laundry place's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
You see a locked box. You can make out a type 2 locker. The type 2 locker contains a keycard and a soap dispenser. Now that's what I call TextWorld! You can make out a chest. Classic TextWorld. What a letdown! The chest is empty! Oh, great. Here's a bench. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
You are carrying: a licorice strip.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to move north. Once you succeed at that, take the bowl from the cabinet in the kitchen. And then, head south. After that, place the bowl on the recliner. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
You make out a portmanteau. Something scurries by right in the corner of your eye. Probably nothing. The portmanteau is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a recliner. You see a garlic clove on the recliner. Now that's what I call TextWorld! You make out a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. You see a cauliflower on the mantle. You can make out a shelf. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a licorice strip and a tablet.

your action:

Response: go north<|im_end|>take bowl from cabinet<|im_end|>go south<|im_end|>put bowl on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to unlock the chest. After that, open the chest. After that, pick up the mouse from the chest within the study. And then, sit the mouse on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place.
You see a locked chest. You make out a coffer. You make out a stand. The stand is ordinary. Unfortunately, there isn't a thing on it. You can make out a mantle. The mantle is usual. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going north.
There is a shadfly on the floor.
You are carrying: a passkey and a cuboid latchkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take mouse from chest<|im_end|>put mouse on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to go south. Then, ensure that the chest in the sauna is open. And then, pick up the Canadian limited edition passkey from the chest in the sauna. Then, make absolutely sure the Canadian limited edition chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. You begin to take stock of what's here.
You make out an opened locker here. Empty! What kind of nightmare TextWorld is this? Look over there! a safe. You can see a workbench. But the thing is empty, unfortunately.
There is an unguarded exit to the south.
There is a latchkey on the floor.
You are carrying: a fondue, a cashew and a keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take Canadian limited edition passkey from chest<|im_end|>lock Canadian limited edition chest with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could venture south. And then, pick up the Henderson's style key from the workbench in the vault. And then, doublecheck that the Henderson's style chest inside the vault is unlocked with the Henderson's style key. After that, ensure that the Henderson's style chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. You begin looking for stuff.
You can see a dresser. Hmmm... what else, what else? The dresser is empty, what a horrible day! Look over there! a TextWorld style locker. You smell a hideous smell, and follow it to a bed stand. The bed stand is usual. On the bed stand you can make out a sandwich.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying: a potato and a TextWorld style keycard.

your action:

Response: go south<|im_end|>take Henderson's style key from workbench<|im_end|>unlock Henderson's style chest with Henderson's style key<|im_end|>open Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First, it would be great if you could doublecheck that the American box is ajar. If you have opened the American box, take the keycard from the American box within the study. After that, make an effort to travel east. And then, lock the box within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place.
You make out a closed American box, which looks usual, in the room. You make out a shelf. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going east, that entranceway is unblocked.
There is an American passkey and a pencil on the floor.
You are carrying: a sandwich, a knife and a cane.

your action:

Response: open American box<|im_end|>take keycard from American box<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go to the west. With that done, recover the dvd from the floor of the parlor. After that, go east. After that, ditch the dvd on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great typical vibes in this place, a wonderful typical atmosphere.
You see an opened freezer. The freezer is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a napkin and a glass on the floor.
You are carrying: a coconut and a worm.

your action:

Response: go west<|im_end|>take dvd<|im_end|>go east<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move north. Next, take the passkey from the bookshelf. Then, attempt to go south. Then, make sure that the chest in the basement is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Look at that notice! What does it say? It says Welcome to the basement? Well that's cool. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a chest. You wonder idly who left that here. You make out a fresh laundry scented box. You can't wait to tell the folks at home about this! You can make out a stand. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the stand! oh well.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fresh laundry scented key.

your action:

Response: go north<|im_end|>take passkey from bookshelf<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to go east. After that, make absolutely sure that the non-euclidean locker is unlocked. Then, make absolutely sure that the non-euclidean locker is open. After that, you can place the sponge into the non-euclidean locker inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You bend down to tie your shoe. When you stand up, you notice a Henderson's limited edition safe. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cashew, a non-euclidean key, a Henderson's limited edition keycard and a sponge.

your action:

Response: go east<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>insert sponge into non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, doublecheck that the cuboid chest is unlocked. Then, assure that the cuboid chest is wide open. And then, retrieve the sandwich from the cuboid chest within the bedroom. Then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom.
You make out a locked cuboid chest. You can make out an opened type V box. The type V box contains a type V latchkey and a shadfly. You hear a noise behind you and spin around, but you can't see anything other than a bed stand. The bed stand is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: an apple, a cuboid latchkey and a latchkey.

your action:

Response: unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take sandwich from cuboid chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make it so that the American limited edition locker inside the kitchenette is unlocked. After that, assure that the American limited edition locker is opened. Then, recover the spork from the American limited edition locker inside the kitchenette. After that, deposit the spork on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one.
You can see a locked American limited edition locker. As if things weren't amazing enough already, you can even see a pan. The pan is usual. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a loaf of bread, a fondue, a stick of butter and a mug on the floor.
You are carrying: a legume and an American limited edition latchkey.

your action:

Response: unlock American limited edition locker with American limited edition latchkey<|im_end|>open American limited edition locker<|im_end|>take spork from American limited edition locker<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to head south. After that, pick up the spherical passkey from the shelf. Then, make sure that the spherical locker inside the restroom is unlocked with the spherical passkey. Then, ensure that the spherical locker inside the restroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a crate. The crate contains a legume.
There is an exit to the south. Don't worry, it is unguarded.
There is a pair of headphones on the floor.
You are carrying: a sandwich, a loaf of bread, a candy bar and a lightbulb.

your action:

Response: go south<|im_end|>take spherical passkey from shelf<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, go north. And then, retrieve the whisk from the floor of the scullery. And then, attempt to go south. After that, you can insert the whisk inside the cuboid locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see an opened cuboid locker. The cuboid locker contains a teapot. Huh, weird.
There is an unblocked exit to the north.
There is a cuboid key on the floor.
You are carrying: a banana, a passkey and an American key.

your action:

Response: go north<|im_end|>take whisk<|im_end|>go south<|im_end|>insert whisk into cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick-up the worm from the floor of the bar. With the worm, attempt to go to the east. Then, look and see that the safe inside the bathroom is opened. After that, you can insert the worm inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal one. Let's see what's in here.
You see a locked Henderson's limited edition locker.
There is an exit to the east. Don't worry, it is unblocked.
There is a loaf of bread, a worm and a tv on the floor.
You are carrying: a berry, a Henderson's limited edition latchkey and a printer.

your action:

Response: take worm<|im_end|>go east<|im_end|>open safe<|im_end|>insert worm into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, unlock the fudge scented chest. And then, ensure that the fudge scented chest is open. Then, retrieve the vanilla scented keycard from the fudge scented chest within the kitchen. And then, look and see that the vanilla scented safe is unlocked with the vanilla scented keycard. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked vanilla scented safe. You make out a fudge scented chest.
You need an unblocked exit? You should try going west.
You are carrying: a fondue, a fudge scented keycard, a key, an American style key and a butterfly.

your action:

Response: unlock fudge scented chest with fudge scented keycard<|im_end|>open fudge scented chest<|im_end|>take vanilla scented keycard from fudge scented chest<|im_end|>unlock vanilla scented safe with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. Your first objective is to take the type F latchkey from the formless chest inside the shower. And then, assure that the type F locker inside the shower is unlocked with the type F latchkey. Then, doublecheck that the type F locker is open. And then, pick up the nest of bunnies from the type F locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You can see a type F locker. You can make out an opened formless chest. The formless chest contains a type F latchkey. You scan the room, seeing a box. You can make out a rack. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey and a formless keycard.

your action:

Response: take type F latchkey from formless chest<|im_end|>unlock type F locker with type F latchkey<|im_end|>open type F locker<|im_end|>take nest of bunnies from type F locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, take a trip south. Following that, open the box inside the laundry place. Then, retrieve the worm from the box. And then, you can place the worm inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
I am sorry to announce that you are now in the cookhouse. The room is well lit.
You see a TextWorld box. Empty! What kind of nightmare TextWorld is this? You can see a chest. Wow, check out the price tag that hangs off the chest! Ninety big ones! You can see a platter. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a TextWorld latchkey.

your action:

Response: go south<|im_end|>open box<|im_end|>take worm from box<|im_end|>insert worm into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, attempt to venture south. Then, pick-up the keycard from the floor of the bedchamber. Then, insert the keycard into the locker's lock to unlock it. After that, ensure that the locker inside the bedchamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You start to take note of what's in the room.
You can see a box. You make out a closed case. You can make out a pan. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move north. If you can manage that, retrieve the fondue from the floor of the cubicle. And then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a box. Look out! It's a- oh, never mind, it's just a stand. You see a durian and a legume on the stand.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First thing I need you to do is to try to travel east. Once you get around to doing that, take the keycard from the safe in the parlor. Then, insert the keycard into the box's lock to unlock it. Then, look and see that the box within the parlor is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well I'll be, you are in the place we're calling the shower.
Look out! It's a- oh, never mind, it's just a shelf. The shelf is standard. On the shelf you can make out a fondue. Now that's what I call TextWorld!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a book and a teapot.

your action:

Response: go east<|im_end|>take keycard from safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip west. Then, retrieve the printer from the desk inside the office. And then, attempt to move east. Okay, and then, you can deposit the printer into the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar. You begin to take stock of what's in the room.
What's that over there? It looks like it's a box. What a letdown! The box is empty! You rest your hand against a wall, but you miss the wall and fall onto a table. The table is usual. On the table you make out a candy bar.
You need an unblocked exit? You should try going west.
There is a latchkey on the floor.
You are carrying: a type 8 latchkey and a plant.

your action:

Response: go west<|im_end|>take printer from desk<|im_end|>go east<|im_end|>insert printer into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, try to head north. Then, retrieve the hat from the floor of the attic. And then, make an effort to travel south. Then, deposit the hat into the drawer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal one. Let's see what's in here.
You can make out an opened drawer, which looks normal, in the corner. The drawer contains a paper towel. There's something strange about this thing being here, but you don't have time to worry about that now. You see an opened cabinet. Empty! What kind of nightmare TextWorld is this? You smell an interesting smell, and follow it to a bench. The bench is normal. However, the bench, like an empty bench, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take hat<|im_end|>go south<|im_end|>insert hat into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the safe inside the workshop is unlocked. And then, ensure that the safe is open. And then, retrieve the passkey from the safe within the workshop. And then, unlock the locker in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You can see a locked locker here. You can see a safe. You can see a portmanteau. Hmmm... what else, what else? The portmanteau contains a latchkey. You make out a chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger, a key and a blender.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, make an attempt to go to the east. Then, open the Canadian style locker in the cellar. Having opened the Canadian style locker, retrieve the pair of headphones from the Canadian style locker in the cellar. If you have taken the pair of headphones, rest the pair of headphones on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. It seems to be pretty ordinary here. Let's see what's in here.
You need an unblocked exit? You should try going east.
You are carrying: a stick of butter and a Canadian style keycard.

your action:

Response: go east<|im_end|>open Canadian style locker<|im_end|>take pair of headphones from Canadian style locker<|im_end|>put pair of headphones on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move south. Then, recover the type U keycard from the locker in the kitchen. With the type U keycard, unlock the type U box inside the kitchen with the type U keycard. Then, doublecheck that the type U box is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You can see a mantelpiece. On the mantelpiece you see a printer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the south.
There is a telephone on the floor.
You are carrying: a candy bar, a paper towel and a cane.

your action:

Response: go south<|im_end|>take type U keycard from locker<|im_end|>unlock type U box with type U keycard<|im_end|>open type U box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, take the soap scented key from the cabinet. And then, try to travel east. After that, make sure that the soap scented locker within the canteen is closed. After that, lock the soap scented locker with the soap scented key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
You can make out a cabinet. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The cabinet contains a soap scented key. You make out a closed typical looking display nearby.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a Quote of the Day Calendar on the floor.
You are carrying: a Cat Calendar.

your action:

Response: take soap scented key from cabinet<|im_end|>go east<|im_end|>close soap scented locker<|im_end|>lock soap scented locker with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. Following that, pick up the teapot from the floor of the cookhouse. After that, make an effort to go south. And then, you can put the teapot inside the fridge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place.
You can make out a fridge. Empty! What kind of nightmare TextWorld is this? An open refrigerator is nearby. The refrigerator contains a bug. Is this what you came to TextWorld for? This... refrigerator? You make out a closed chest.
There is an unguarded exit to the north.
You are carrying: a potato, a passkey, a type 4 passkey and a latchkey.

your action:

Response: go north<|im_end|>take teapot<|im_end|>go south<|im_end|>insert teapot into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to move west. Then, recover the nest of bugs from the chest inside the scullery. And then, go to the east. Then, you can put the nest of bugs inside the locker within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You have walked into a spare room. Not the spare room you'd expect. No, this is a spare room. The room is well lit.
You can make out an opened locker, which looks ordinary, close by. The locker is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a cuboid safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The cuboid safe contains a cuboid key.
There is an exit to the west. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a melon, a candy bar, a latchkey and a mouse.

your action:

Response: go west<|im_end|>take nest of bugs from chest<|im_end|>go east<|im_end|>insert nest of bugs into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to retrieve the shadfly from the shelf. If you can get your hands on the shadfly, move south. Following that, make sure that the chest in the cookery is open. Then, you can insert the shadfly into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
Look out! It's a- oh, never mind, it's just a cabinet. The cabinet is empty! What a waste of a day! You see a shelf. The shelf is usual. On the shelf you see a shadfly. You smell an interesting smell, and follow it to a platter! But oh no! there's nothing on this piece of trash. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a saucepan. The saucepan is normal. But the thing hasn't got anything on it.
There is an unblocked exit to the south.
There is a spork on the floor.
You are carrying: a sock.

your action:

Response: take shadfly from shelf<|im_end|>go south<|im_end|>open chest<|im_end|>insert shadfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could head south. And then, ensure that the fresh laundry scented chest in the canteen is open. And then, retrieve the gummy bear from the fresh laundry scented chest in the canteen. And then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one. You can barely contain your excitement.
You can make out an opened TextWorld style chest here. The TextWorld style chest contains a sock. You can see a locked crate. Oh, great. Here's a rack. The rack is ordinary. On the rack you make out a TextWorld style key.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fresh laundry scented latchkey.

your action:

Response: go south<|im_end|>open fresh laundry scented chest<|im_end|>take gummy bear from fresh laundry scented chest<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to travel north. After that, pick-up the hat from the floor of the vault. After that, go to the south. After that, you can place the hat into the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place. You can barely contain your excitement.
You see an opened cabinet. The cabinet is empty, what a horrible day! You see a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever! You can see a locked TextWorld safe, which looks standard, in the room. You see a board. You see a TextWorld passkey on the board.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a whisk.

your action:

Response: go north<|im_end|>take hat<|im_end|>go south<|im_end|>insert hat into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to venture east. After that, ensure that the type S safe is open. Once you have opened the type S safe, take the novel from the type S safe in the chamber. Then, drop the novel on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A normal one.
You can make out a case. The case is empty! This is the worst thing that could possibly happen, ever! Were you looking for a American style safe? Because look over there, it's a American style safe. You make out a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a board. The board is normal. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You see a table. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a peanut, a type S passkey, an American style passkey and a keyboard.

your action:

Response: go east<|im_end|>open type S safe<|im_end|>take novel from type S safe<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, try to go to the north. Then, take the hat from the shelf. And then, make an effort to move south. Okay, and then, sit the hat on the bowl in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place.
What's that over there? It looks like it's a bowl. The bowl is normal. But the thing hasn't got anything on it. You make a mental note to not get your hopes up the next time you see a bowl in a room. You see a plate. The plate appears to be empty. Hm. Oh well You see a chair. But oh no! there's nothing on this piece of garbage. Hm. Oh well You can make out a rack. The rack is normal. But there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a rack in a room.
You need an unblocked exit? You should try going north.
There is a spork on the floor.
You are carrying: a stapler.

your action:

Response: go north<|im_end|>take hat from shelf<|im_end|>go south<|im_end|>put hat on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head south. Then, assure that the chest within the office is ajar. After that, recover the spherical latchkey from the chest in the office. Then, unlock the spherical box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You can make out a Canadian safe. Huh, weird. Were you looking for a bowl? Because look over there, it's a bowl! The bowl is usual. The bowl appears to be empty. Silly bowl, silly, empty, good for nothing bowl. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a platter. However, the platter, like an empty platter, has nothing on it.
You need an unblocked exit? You should try going south.
You are carrying: a Canadian keycard, a teacup and a backup calendar.

your action:

Response: go south<|im_end|>open chest<|im_end|>take spherical latchkey from chest<|im_end|>unlock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First of all, you could, like, pick up the type H latchkey from the trunk in the study. And then, doublecheck that the type H locker is unlocked with the type H latchkey. And then, assure that the type H locker within the study is opened. And then, take the telephone from the type H locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You have moved into the most ordinary of all possible studys. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a type H locker. An open trunk is in the corner. The trunk contains a cauliflower and a type H latchkey. You can see a closed TextWorld box right there by you. You can see a locked box in the corner.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a TextWorld latchkey on the floor.
You are carrying: a key.

your action:

Response: take type H latchkey from trunk<|im_end|>unlock type H locker with type H latchkey<|im_end|>open type H locker<|im_end|>take telephone from type H locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go north. And then, take the insect from the type O locker within the lounge. And then, venture south. And then, place the insect on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You see a locked safe. You can see a locked refrigerator in the corner. You see a table. However, the table, like an empty table, has nothing on it. Hopefully this doesn't make you too upset. You see a plate. The plate is usual. But the thing is empty, unfortunately.
There is an unblocked exit to the north.
There is a fondue and a passkey on the floor.
You are carrying: a formless latchkey.

your action:

Response: go north<|im_end|>take insect from type O locker<|im_end|>go south<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go east. And then, take the rectangular key from the Microsoft chest. And then, check that the rectangular safe within the restroom is unlocked with the rectangular key. And then, open the rectangular safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one.
You make out a stand. The stand is normal. On the stand you see a stick of butter. What's that over there? It looks like it's a table. The table appears to be empty. You make a mental note to not get your hopes up the next time you see a table in a room. You hear a noise behind you and spin around, but you can't see anything other than a workbench. The workbench is ordinary. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a burger, a tablet and a golf tee.

your action:

Response: go east<|im_end|>take rectangular key from Microsoft chest<|im_end|>unlock rectangular safe with rectangular key<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the non-euclidean passkey from the trunk within the cubicle. After picking up the non-euclidean passkey, make sure that the non-euclidean chest in the cubicle is unlocked. And then, open the non-euclidean chest. And then, you can insert the controller inside the non-euclidean chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a non-euclidean chest. Wow, isn't TextWorld just the best? You see a gleam over in a corner, where you can see a trunk. There's something strange about this thing being here, but you don't have time to worry about that now. The trunk contains a non-euclidean passkey. You make out an opened display. The display is empty! What a waste of a day! You see a gleam over in a corner, where you can see a shelf. Now why would someone leave that there? But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a potato and a nest of shrimp on the floor.
You are carrying: a controller, a lampshade and a sponge.

your action:

Response: take non-euclidean passkey from trunk<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>insert controller into non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to take a trip north. If you can get through with that, retrieve the formless key from the floor of the office. Then, make an attempt to head south. And then, make absolutely sure the formless locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You can make out a formless locker. The light flickers for a second, but nothing else happens. You make out an opened locker. Empty! What kind of nightmare TextWorld is this? You rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is normal. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a binder on the floor.
You are carrying: a sandwich, a fly larva, a spoon and a teacup.

your action:

Response: go north<|im_end|>take formless key<|im_end|>go south<|im_end|>lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, ensure that the type 8 box is open. After that, retrieve the bowl from the type 8 box inside the scullery. Having got the bowl, move east. Then, place the bowl on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
I just think it's awesome that you're in a scullery now. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed type 8 box. Oh wow! Is that what I think it is? It is! It's a shelf. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the east.
There is a type 8 keycard and a ladle on the floor.
You are carrying: a peanut and a nest of ticks.

your action:

Response: open type 8 box<|im_end|>take bowl from type 8 box<|im_end|>go east<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the keycard from the floor of the playroom. If you can get your hands on the keycard, unlock the box within the playroom. After that, make absolutely sure that the box is wide open. Then, take the manuscript from the box within the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You rest your hand against a wall, but you miss the wall and fall onto a box. Is this it? Is this what you came to TextWorld to see? a box? You can make out a closed chest.
There is an unguarded exit to the north.
There is a keycard and a tablet on the floor.
You are carrying: a cauliflower.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the cuboid passkey from the floor of the cookhouse. If you can get your hands on the cuboid passkey, unlock the cuboid chest with the cuboid passkey. Then, ensure that the cuboid chest in the cookhouse is open. And then, take the insect from the cuboid chest within the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal one.
You make out a locked cuboid chest. You can see a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You hear a noise behind you and spin around, but you can't see anything other than a refrigerator. Empty! What kind of nightmare TextWorld is this? You make out a counter. The counter is usual. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cuboid passkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid passkey<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take insect from cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, venture west. Then, pick-up the pencil from the floor of the study. And then, make an attempt to move east. With that over with, ditch the pencil on the floor of the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna. The room is well lit.
You need an unguarded exit? You should try going west.
There is a honeydew, a burger, a loaf of bread and a bug on the floor.
You are carrying: a peanut, an apple, a pizza and a cabbage.

your action:

Response: go west<|im_end|>take pencil<|im_end|>go east<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the type C passkey from the shelf within the basement. Then, unlock the type C box within the basement. And then, open the type C box inside the basement. Once you have pulled open the type C box, take the insect from the type C box. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
You can see a type C box. Wow, check out the price tag that hangs off the type C box! Ninety dollars! Look out! It's a- oh, never mind, it's just a shelf. On the shelf you see a type C passkey. You make out a counter. But the thing is empty, unfortunately. You can see a table. However, the table, like an empty table, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a glove and a bug on the floor.
You are carrying nothing.

your action:

Response: take type C passkey from shelf<|im_end|>unlock type C box with type C passkey<|im_end|>open type C box<|im_end|>take insect from type C box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, attempt to take a trip south. And then, doublecheck that the Henderson's limited edition safe is open. And then, pick up the printer from the Henderson's limited edition safe. Then, place the printer on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a workbench. The workbench is typical. On the workbench you can see a nest of shrimp.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition passkey, a Henderson's key, a fly larva and a vacuum.

your action:

Response: go south<|im_end|>open Henderson's limited edition safe<|im_end|>take printer from Henderson's limited edition safe<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head east. After that, ensure that the Canadian chest is open. And then, pick up the legume from the Canadian chest in the sauna. After that, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You start to take note of what's in the room.
You can make out a safe. You can make out a bookshelf. On the bookshelf you can see an insect. Hmmm... what else, what else?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a burger and a peanut on the floor.
You are carrying: a coconut, a cucumber, a Canadian latchkey and a cane.

your action:

Response: go east<|im_end|>open Canadian chest<|im_end|>take legume from Canadian chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the keycard from the floor of the shower. Then, unlock the box. Then, look and see that the box within the shower is wide open. And then, pick up the paper towel from the box. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. You rest your hand against a wall, but you miss the wall and fall onto a type 0 box.
You need an unguarded exit? You should try going west.
There is a keycard and a type 0 key on the floor.
You are carrying: a passkey and a laptop.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to pick up the type 5 passkey from the bench. After that, go to the east. Next, close the type 5 box. After that, doublecheck the type 5 box is locked. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You make out a bench. On the bench you can make out a cookie and a type 5 passkey.
You need an unguarded exit? You should try going east.
You are carrying: a garlic clove.

your action:

Response: take type 5 passkey from bench<|im_end|>go east<|im_end|>close type 5 box<|im_end|>lock type 5 box with type 5 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to lift the vanilla scented passkey from the floor of the workshop. And then, make sure that the vanilla scented chest is unlocked. After unlocking the vanilla scented chest, open the vanilla scented chest in the workshop. After pulling open the vanilla scented chest, recover the keyboard from the vanilla scented chest inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You can see a locked vanilla scented chest. You make out a closed Canadian limited edition locker right there by you. You make out a bookshelf. The bookshelf is ordinary. On the bookshelf you can see a potato.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a vanilla scented passkey and a Canadian limited edition passkey on the floor.
You are carrying: a sandwich, a berry, a Quote of the Day Calendar and a vacuum.

your action:

Response: take vanilla scented passkey<|im_end|>unlock vanilla scented chest with vanilla scented passkey<|im_end|>open vanilla scented chest<|im_end|>take keyboard from vanilla scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, insert the type Z latchkey into the type Z box's lock to unlock it. Then, make it so that the type Z box is ajar. Then, retrieve the glove from the type Z box inside the basement. After that, you can place the glove into the safe within the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
You can see a safe. What a letdown! The safe is empty! You make out a locked type Z box. You see a closed type T box in the room. You can see a display. The display is empty, what a horrible day! You make out an opened suitcase here. The suitcase is empty! This is the worst thing that could possibly happen, ever! You see a gleam over in a corner, where you can see a shelf. The shelf is standard. The shelf appears to be empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type Z latchkey.

your action:

Response: unlock type Z box with type Z latchkey<|im_end|>open type Z box<|im_end|>take glove from type Z box<|im_end|>insert glove into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, take a trip south. Then, open the chest within the pantry. After that, take the shadfly from the chest. And then, drop the shadfly on the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You can see a bench. On the bench you make out a sponge. You see a rack. The rack is usual. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the south.
You are carrying: a Microsoft limited edition passkey, a desktop computer and an insect.

your action:

Response: go south<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move north. After that, retrieve the paper towel from the rack inside the washroom. After that, take a trip south. If you can succeed at that, deposit the paper towel on the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. Okay, just remember what you're here to do, and everything will go great.
You see a locked bureau. You make out a mantle. Looks like someone's already been here and taken everything off it, though. You can see an armchair. However, the armchair, like an empty armchair, has nothing on it. You see a chair. The chair is typical. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying: a cuboid passkey.

your action:

Response: go north<|im_end|>take paper towel from rack<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go to the east. And then, ensure that the type A chest within the kitchen is open. Then, recover the legume from the type A chest. After that, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
You can make out an opened trunk. The trunk is empty, what a horrible day! You can see an opened display right there by you. The display is empty, what a horrible day! You see an opened portmanteau here. The portmanteau is empty! What a waste of a day! You can make out a locker. What's that over there? It looks like it's a stand. The stand is standard. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the stand.
There is an unguarded exit to the east.
There is a Cat Calendar on the floor.
You are carrying: a type A passkey.

your action:

Response: go east<|im_end|>open type A chest<|im_end|>take legume from type A chest<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First of all, you could, like, pick-up the type V latchkey from the floor of the vault. Then, unlock the type V chest. Once you have unlocked the type V chest, open the type V chest in the vault. After that, pick up the worm from the type V chest inside the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place. You begin to take stock of what's here.
You smell a lovely smell, and follow it to a type V chest. You see an opened safe. The safe contains a passkey. You can see an opened chest right there by you. The chest contains a keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a closed cabinet, which looks typical, right there by you. You can see a stand. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type V latchkey on the floor.
You are carrying: a berry.

your action:

Response: take type V latchkey<|im_end|>unlock type V chest with type V latchkey<|im_end|>open type V chest<|im_end|>take worm from type V chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, pick up the rectangular key from the locker inside the office. And then, unlock the rectangular chest. And then, ensure that the rectangular chest is open. And then, recover the nest of kittens from the rectangular chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a rectangular chest. There's something strange about this thing being here, but you don't have time to worry about that now. You can see a locker. The locker contains a rectangular key. You can see a closed coffer nearby. Look over there! an armchair. The armchair is standard. The armchair appears to be empty. You see a stand. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an unblocked exit to the north.
There is a passkey and a butterfly on the floor.
You are carrying: a shadfly.

your action:

Response: take rectangular key from locker<|im_end|>unlock rectangular chest with rectangular key<|im_end|>open rectangular chest<|im_end|>take nest of kittens from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First thing I need you to do is to take the passkey from the bed. And then, move south. Following that, close the box inside the parlor. And then, Place the passkey into the box to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You can barely contain your excitement.
You make out an opened basket. The basket contains a legume. You see a locker. Empty! What kind of nightmare TextWorld is this? You see a closed American style locker, which looks normal, here. You see a bed. The bed is typical. On the bed you make out a passkey and an insect. Hey, want to see a stand? Look over there, a stand. The stand is typical. However, the stand, like an empty stand, has nothing on it. You move on, clearly infuriated by your TextWorld experience.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying: an American style latchkey.

your action:

Response: take passkey from bed<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could retrieve the key from the locker. And then, make an effort to head east. Then, make it so that the chest is shut. Then, lock the chest in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a locker. The light flickers for a second, but nothing else happens. The locker contains a key. You see a spherical safe. The spherical safe contains a keycard and a shirt. You can see a stand. You see a spherical latchkey on the stand. You can make out a rack. But the thing is empty, unfortunately. Hm. Oh well
You need an unguarded exit? You should try going east.
There is a cane on the floor.
You are carrying nothing.

your action:

Response: take key from locker<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with key<|im_end|>