Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to venture west. Next, lift the pen from the floor of the study. And then, go to the east. With that accomplished, place the pen on the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical one.
Were you looking for a locker? Because look over there, it's a locker. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a closed type 1 locker in the corner.
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying: a fondue, a berry, a type 1 latchkey and a bug.

your action:

Response: go west<|im_end|>take pen<|im_end|>go east<|im_end|>drop pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, make absolutely sure that the locker is unlocked with the latchkey. And then, make sure that the locker is ajar. And then, recover the passkey from the locker inside the shower. After that, lock the chest in the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
As if things weren't amazing enough already, you can even see a chest. You shudder, but continue examining the room. You make out a locker. You make out a closed safe, which looks typical, in the corner.
There is an unblocked exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to head south. Then, make it so that the TextWorld style safe inside the office is wide open. Then, take the passkey from the TextWorld style safe inside the office. After stealing the passkey, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one.
You see a table. The table appears to be empty. Hm. Oh well
There is an unblocked exit to the south.
There is a banana and a butterfly on the floor.
You are carrying: a peanut and a fly larva.

your action:

Response: go south<|im_end|>open TextWorld style safe<|im_end|>take passkey from TextWorld style safe<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to venture south. And then, ensure that the chest within the sauna is open. And then, retrieve the chocolate bar from the chest within the sauna. And then, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a burger, a cashew and a mouse.

your action:

Response: go south<|im_end|>open chest<|im_end|>take chocolate bar from chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel north. Following that, take the sock from the counter in the shower. If you have taken the sock, make an effort to head south. And then, place the sock on the bed in the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard kind of place.
You see a suitcase. Now why would someone leave that there? What a letdown! The suitcase is empty! You can see a bed. I guess it's true what they say, if you're looking for a bed, go to TextWorld. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a loaf of bread, a burger and a monitor on the floor.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take sock from counter<|im_end|>go south<|im_end|>put sock on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, doublecheck that the TextWorld style safe is unlocked with the TextWorld style latchkey. Then, make sure that the TextWorld style safe is open. Then, pick up the key from the TextWorld style safe within the garage. After getting the key, unlock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal kind of place.
You make out a chest. You see a locked TextWorld style safe. You can see a box. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going west.
There is a passkey on the floor.
You are carrying: a sandwich and a TextWorld style latchkey.

your action:

Response: unlock TextWorld style safe with TextWorld style latchkey<|im_end|>open TextWorld style safe<|im_end|>take key from TextWorld style safe<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the formless locker. Then, pick up the passkey from the formless locker in the recreation zone. After that, unlock the box within the recreation zone. After that, make absolutely sure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An ordinary kind of place.
You make out a box. You see a closed formless locker close by.
There is an exit to the north. Don't worry, it is unguarded.
There is a cashew and a nest of kittens on the floor.
You are carrying: a formless latchkey and an insect.

your action:

Response: open formless locker<|im_end|>take passkey from formless locker<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, venture west. With that over with, pick-up the pillow from the floor of the chamber. And then, move east. With that accomplished, ditch the pillow on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place.
You see a safe. The light flickers for a second, but nothing else happens. You see a crate. Oh wow! Is that what I think it is? It is! It's a shelf. Looks like someone's already been here and taken everything off it, though. You see a stand. The stand is typical. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
You are carrying: a key.

your action:

Response: go west<|im_end|>take pillow<|im_end|>go east<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to attempt to move north. Then, retrieve the stick of butter from the floor of the sauna. With the stick of butter, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal one.
You see a TextWorld limited edition locker. You can make out an opened coffer in the corner. The coffer is empty, what a horrible day! You can make out an opened box in the corner. The box is empty! What a waste of a day! You see a workbench. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cashew and a TextWorld limited edition passkey.

your action:

Response: go north<|im_end|>take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the American limited edition locker inside the attic with the American limited edition keycard. Then, open the American limited edition locker. Once you have opened the American limited edition locker, retrieve the TextWorld latchkey from the American limited edition locker within the attic. After that, doublecheck that the TextWorld safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic.
You can make out a TextWorld safe. Something scurries by right in the corner of your eye. Probably nothing. You see a American limited edition locker. You can make out a closed cuboid box here. You hear a noise behind you and spin around, but you can't see anything other than a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich and an American limited edition keycard.

your action:

Response: unlock American limited edition locker with American limited edition keycard<|im_end|>open American limited edition locker<|im_end|>take TextWorld latchkey from American limited edition locker<|im_end|>lock TextWorld safe with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, retrieve the cuboid key from the box. After taking the cuboid key, go to the east. After that, assure that the cuboid box is unlocked with the cuboid key. And then, ensure that the cuboid box in the laundry place is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place.
You make out an opened box in the corner. The box contains a cuboid key. You make out a pan. The pan is usual. However, the pan, like an empty pan, has nothing on it. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a grape and a passkey.

your action:

Response: take cuboid key from box<|im_end|>go east<|im_end|>unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to go north. And then, pick up the mug from the floor of the canteen. After that, make an attempt to take a trip south. Once you finish that, drop the mug on the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one. You begin to take stock of what's here.
You make out a rectangular safe. What's that over there? It looks like it's a shelf. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going north.
There is a sandwich and a rectangular latchkey on the floor.
You are carrying: a Canadian limited edition latchkey and a shadfly.

your action:

Response: go north<|im_end|>take mug<|im_end|>go south<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to move west. Following that, pick up the rectangular passkey from the stand in the attic. After that, attempt to go to the east. Okay, and then, Insert the rectangular passkey into the rectangular box inside the lounge to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the lounge.
You can make out a closed rectangular box. You make out a bed stand. But the thing is empty, unfortunately.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take rectangular passkey from stand<|im_end|>go east<|im_end|>lock rectangular box with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the chest inside the cubicle is open. And then, take the worm from the chest. Then, move east. With that over with, place the worm on the table in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest. You can make out a locked locker here.
There is an exit to the east. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a legume, a peanut, a keycard and a shirt.

your action:

Response: open chest<|im_end|>take worm from chest<|im_end|>go east<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to take a trip east. Next, pick up the key from the case. With the key, make absolutely sure that the locker in the kitchenette is unlocked with the key. Then, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical kind of place. Let's see what's in here.
You make out an opened formless chest in the room. What a letdown! The formless chest is empty! You can make out a recliner. The recliner appears to be empty.
You need an unguarded exit? You should try going east.
There is a monitor on the floor.
You are carrying: a formless latchkey.

your action:

Response: go east<|im_end|>take key from case<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an attempt to go east. With that done, pick up the passkey from the rack within the closet. After that, unlock the locker. And then, make sure that the locker within the closet is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You have moved into a workshop. Not the workshop you'd expect. No, this is a workshop. You start to take note of what's in the room.
What's that over there? It looks like it's a safe. Hmmm... what else, what else? You see a toolbox. Wow, isn't TextWorld just the best?
You need an unblocked exit? You should try going east.
You are carrying: an apple, a cashew, a durian and a latchkey.

your action:

Response: go east<|im_end|>take passkey from rack<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, move west. After that, retrieve the pen from the case in the studio. And then, move east. Then, you can deposit the pen inside the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out an opened dresser here. The dresser is empty! This is the worst thing that could possibly happen, ever! You can see a closed spherical box here. You make out a shelf. Why don't you take a picture of it, it'll last longer! On the shelf you can make out a peanut.
You need an unguarded exit? You should try going west.
You are carrying: a berry and a spherical key.

your action:

Response: go west<|im_end|>take pen from case<|im_end|>go east<|im_end|>insert pen into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go to the east. Once you do that, pick up the type 3 keycard from the pan inside the dish-pit. Then, make sure that the type 3 safe within the dish-pit is unlocked with the type 3 keycard. And then, ensure that the type 3 safe within the dish-pit is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out an opened box. The box contains a latchkey. Look out! It's a- oh, never mind, it's just a stand. The stand is usual. The stand appears to be empty.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a pair of headphones.

your action:

Response: go east<|im_end|>take type 3 keycard from pan<|im_end|>unlock type 3 safe with type 3 keycard<|im_end|>open type 3 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the key into the locker inside the cubicle's lock to unlock it. And then, open the locker. Then, recover the pencil from the locker within the cubicle. After getting the pencil, you can deposit the pencil inside the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. Let's see what's in here.
You rest your hand against a wall, but you miss the wall and fall onto a display. The display contains a type 3 key and a stapler. You make out a locked locker. You make out a type 3 box.
There is an unblocked exit to the north.
You are carrying: a key, a latchkey and a sponge.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take pencil from locker<|im_end|>insert pencil into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to recover the keycard from the floor of the office. After that, unlock the box. After you have unlocked the box, ensure that the box is open. After that, pick up the Comic Strip Calendar from the box within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've seen better offices, but at least this one seems pretty normal.
You see a box. You see a safe. You can make out an opened ordinary looking toolbox right there by you. The toolbox is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a loaf of bread and a keycard on the floor.
You are carrying: a fondue and a vacuum.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take Comic Strip Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could make sure that the locker is opened. After that, take the formless keycard from the locker within the dish-pit. And then, head east. If you can manage that, make it so that the formless box within the garage is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one. You begin to take stock of what's in the room.
A closed locker is in the corner.
You need an unblocked exit? You should try going east.
There is a passkey, a fork and a butterfly on the floor.
You are carrying: an Advent Calendar.

your action:

Response: open locker<|im_end|>take formless keycard from locker<|im_end|>go east<|im_end|>unlock formless box with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move north. And then, retrieve the cd from the floor of the cubicle. After that, go to the south. Then, you can place the cd into the chest within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see a chest. The chest contains a passkey. You can see an opened TextWorld style locker nearby. The TextWorld style locker contains a chocolate bar and a TextWorld style passkey. Now why would someone leave that there? You bend down to tie your shoe. When you stand up, you notice a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it. Hm. Oh well
There is an unblocked exit to the north.
There is a mug on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cd<|im_end|>go south<|im_end|>insert cd into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the type 5 locker. And then, ensure that the type 5 locker is open. Then, retrieve the shirt from the type 5 locker within the shower. And then, put the shirt on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked type 5 locker. You scan the room, seeing a cabinet. Empty! What kind of nightmare TextWorld is this? You make out a rack. On the rack you see a vacuum. What's that over there? It looks like it's a table. But the thing is empty, unfortunately.
There is an unguarded exit to the north.
You are carrying: a type 5 passkey, a golf tee and a shoe.

your action:

Response: unlock type 5 locker with type 5 passkey<|im_end|>open type 5 locker<|im_end|>take shirt from type 5 locker<|im_end|>put shirt on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go north. And then, pick up the latchkey from the type A box. After that, try to move south. And then, doublecheck that the locker in the lounge is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical one.
You make out a locked locker. You can make out a box. You shudder, but continue examining the room. You scan the room, seeing a mantelpiece. You shudder, but continue examining the mantelpiece. But there isn't a thing on it.
You need an unblocked exit? You should try going north.
You are carrying: a fondue and a passkey.

your action:

Response: go north<|im_end|>take latchkey from type A box<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make sure that the Microsoft style box is ajar. After that, take the American limited edition key from the Microsoft style box inside the bedroom. Then, go to the south. Then, unlock the American limited edition box with the American limited edition key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed Microsoft style box here. You make out a closed fudge scented chest. Oh, great. Here's a desk. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately.
You need an unguarded exit? You should try going south.
There is a Microsoft style keycard on the floor.
You are carrying nothing.

your action:

Response: open Microsoft style box<|im_end|>take American limited edition key from Microsoft style box<|im_end|>go south<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the passkey from the stand in the garage. After that, attempt to go to the east. After that, make sure that the box inside the steam room is closed. After that, lock the box in the steam room with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You start to take note of what's in the room.
You see a locked chest. You can make out a stand. On the stand you see a sandwich, a passkey and a keycard. Wow! Just like in the movies!
You need an unblocked exit? You should try going east.
You are carrying: a cashew.

your action:

Response: take passkey from stand<|im_end|>go east<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could lift the lavender scented key from the floor of the office. Then, make an effort to travel east. And then, unlock the lavender scented box. And then, make absolutely sure that the lavender scented box inside the sauna is open. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place.
You make out a chest. You bend down to tie your shoe. When you stand up, you notice a stand. The stand appears to be empty.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a sandwich and a lavender scented key on the floor.
You are carrying: a type H latchkey, a latchkey, a shadfly and a lamp.

your action:

Response: take lavender scented key<|im_end|>go east<|im_end|>unlock lavender scented box with lavender scented key<|im_end|>open lavender scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to go to the west. Once you do that, retrieve the butterfly from the shelf in the bar. After getting the butterfly, head east. Next, ditch the butterfly on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You make out an opened locker. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a box.
You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take butterfly from shelf<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the chest is unlocked. Then, open the chest. After pulling open the chest, retrieve the sponge from the chest. And then, put the sponge on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place. You can barely contain your excitement.
You scan the room, seeing a chest. You can make out a Microsoft style safe. Huh, weird. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. However, the rack, like an empty rack, has nothing on it. You can make out a table. However, the table, like an empty table, has nothing on it.
You need an unguarded exit? You should try going west.
You are carrying: a latchkey and a pillow.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, take the passkey from the counter. After stealing the passkey, try to move east. Then, check that the safe within the garage is unlocked with the passkey. After that, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You see a locked rectangular box, which looks ordinary, in the corner. What's that over there? It looks like it's a counter. On the counter you can see a passkey. Oh, great. Here's a workbench. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You can make out a rack. The rack is ordinary. The rack appears to be empty. You move on, clearly angry about your TextWorld experience.
There is an unblocked exit to the east.
There is a stick of butter on the floor.
You are carrying: a rectangular key and a mat.

your action:

Response: take passkey from counter<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to unlock the formless chest in the laundry place. And then, ensure that the formless chest is open. Once you have pulled open the formless chest, recover the candy bar from the formless chest within the laundry place. Then, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place. You start to take note of what's in the room.
You make out a locked formless chest right there by you. You see an opened box right there by you. What a letdown! The box is empty! You see a safe. You wonder idly who left that here. The safe is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unguarded.
There is a sponge on the floor.
You are carrying: a formless latchkey.

your action:

Response: unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take candy bar from formless chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to unlock the type 1 box in the cookery. And then, ensure that the type 1 box within the cookery is open. After that, recover the passkey from the type 1 box in the cookery. Then, unlock the locker in the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place.
You see a locker. You see a locked usual looking type 1 box in the corner. You can make out an opened refrigerator. What a letdown! The refrigerator is empty!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a gummy bear, a stick of butter, a peanut and a type 1 key.

your action:

Response: unlock type 1 box with type 1 key<|im_end|>open type 1 box<|im_end|>take passkey from type 1 box<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an attempt to travel south. Next, make sure that the type Q box inside the laundry place is ajar. Then, take the peanut from the type Q box. If you can get your hands on the peanut, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a platter. The platter is normal. On the platter you see a loaf of bread. You make out a pan. But oh no! there's nothing on this piece of garbage. Hm. Oh well
You need an unguarded exit? You should try going south.
There is a teacup on the floor.
You are carrying: a blanket and a coffee cup.

your action:

Response: go south<|im_end|>open type Q box<|im_end|>take peanut from type Q box<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head west. With that accomplished, pick up the keyboard from the shelf within the study. And then, travel east. Next, toss the keyboard on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well I'll be, you are in a place we're calling a shower.
You see a bench. However, the bench, like an empty bench, has nothing on it. Hm. Oh well
You need an unguarded exit? You should try going west.
There is a loaf of bread on the floor.
You are carrying: a salad, a lamp, a napkin and a bowl.

your action:

Response: go west<|im_end|>take keyboard from shelf<|im_end|>go east<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the vanilla scented keycard from the rectangular locker. After picking up the vanilla scented keycard, insert the vanilla scented keycard into the vanilla scented locker's lock to unlock it. After that, make absolutely sure that the vanilla scented locker is open. After that, retrieve the sponge from the vanilla scented locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a vanilla scented locker? Because look over there, it's a vanilla scented locker. You rest your hand against a wall, but you miss the wall and fall onto a rectangular locker. The rectangular locker contains a vanilla scented keycard. You can make out a locked cabinet. You can make out a rack. Wow, isn't TextWorld just the best? The rack is typical. But the thing is empty, unfortunately. You can make out a table. But the thing hasn't got anything on it.
There is an unblocked exit to the north.
You are carrying: a rectangular keycard.

your action:

Response: take vanilla scented keycard from rectangular locker<|im_end|>unlock vanilla scented locker with vanilla scented keycard<|im_end|>open vanilla scented locker<|im_end|>take sponge from vanilla scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to try to head west. If you can get through with that, pick up the keycard from the mantle in the cubicle. Then, make an effort to go east. Following that, make it so the chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
This might come as a shock to you, but you've just come into a cookery. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a chest? Because look over there, it's a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is typical. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf! oh well. You make out a counter. Why don't you take a picture of it, it'll last longer! But the thing is empty. You bend down to tie your shoe. When you stand up, you notice a bowl. The bowl is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the west.
There is a glass on the floor.
You are carrying: a banana and a nest of spiders.

your action:

Response: go west<|im_end|>take keycard from mantle<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First, it would be great if you could make an effort to head east. And then, ensure that the Microsoft locker inside the steam room is open. And then, pick up the keycard from the Microsoft locker in the steam room. If you can get your hands on the keycard, doublecheck that the chest within the steam room is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a standard kind of place. That is to say, you're in a studio. You begin to take stock of what's in the room.
You see a closed formless locker. Look over there! a suitcase. The suitcase is empty! What a waste of a day! You can make out a locked box. As if things weren't amazing enough already, you can even see a chair. The chair is ordinary. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going east.
There is a mug on the floor.
You are carrying: a formless passkey.

your action:

Response: go east<|im_end|>open Microsoft locker<|im_end|>take keycard from Microsoft locker<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First, it would be fantastic if you could make an effort to take a trip west. Then, take the mop from the cabinet. And then, head east. That done, place the mop into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
I just think it's great that you've just entered a kitchen.
You make out an opened chest. The chest is empty! What a waste of a day! You make out an opened fridge here. The fridge is empty! This is the worst thing that could possibly happen, ever! You make out a refrigerator. You wonder idly who left that here. The refrigerator contains a candy bar and a teaspoon. You can see an opened case. The case is empty! What a waste of a day! You see a bowl. Looks like someone's already been here and taken everything off it, though. You can see a plate. Wow, isn't TextWorld just the best? The plate is typical. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take mop from cabinet<|im_end|>go east<|im_end|>insert mop into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to travel east. Then, look and see that the Henderson's style chest inside the dish-pit is unlocked with the Henderson's style latchkey. After that, look and see that the Henderson's style chest in the dish-pit is ajar. Then, pick up the teacup from the Henderson's style chest. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the scullery. I guess you better just go and list everything you see here.
You see a safe. There's something strange about this being here, but you can't put your finger on it. You see a chest. What a letdown! The chest is empty! You can see a platter. On the platter you can make out a keycard and a glass. There's something strange about this being here, but you can't put your finger on it. You can see a pan. The pan appears to be empty. Hm. Oh well
You need an unblocked exit? You should try going east.
There is a coffee cup on the floor.
You are carrying: a Henderson's style latchkey and a butterfly.

your action:

Response: go east<|im_end|>unlock Henderson's style chest with Henderson's style latchkey<|im_end|>open Henderson's style chest<|im_end|>take teacup from Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip west. Following that, retrieve the TextWorld limited edition latchkey from the coffer within the cellar. If you can get your hands on the TextWorld limited edition latchkey, make an attempt to head east. Then, assure that the TextWorld limited edition box within the kitchenette is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a TextWorld limited edition box. You make out an opened normal looking case close by. What a letdown! The case is empty! Look over there! a counter. The counter is ordinary. On the counter you make out a loaf of bread.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fork on the floor.
You are carrying: a fondue and a lampshade.

your action:

Response: go west<|im_end|>take TextWorld limited edition latchkey from coffer<|im_end|>go east<|im_end|>lock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to travel south. Then, unlock the safe within the kitchen with the keycard. Then, doublecheck that the safe in the kitchen is wide open. Then, pick up the spoon from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a pan. You see a legume on the pan. You can make out a saucepan. Wow, isn't TextWorld just the best? The saucepan is usual. The saucepan appears to be empty.
There is an exit to the south. Don't worry, it is unguarded.
There is a salad on the floor.
You are carrying: a broccoli, a keycard, a cuboid keycard and a worm.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take spoon from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the locker. And then, look and see that the locker is open. After pulling open the locker, take the loaf of bread from the locker within the sauna. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked locker. You make out a counter. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cookie, a latchkey and a fly larva.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take loaf of bread from locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, move north. With that accomplished, take the butterfly from the American style safe in the canteen. After that, try to move south. And then, put the butterfly inside the display within the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one.
An open display is here. The display contains a rectangular key. There's something strange about this being here, but you can't put your finger on it. You see a locked rectangular box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a blanket.

your action:

Response: go north<|im_end|>take butterfly from American style safe<|im_end|>go south<|im_end|>insert butterfly into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, unlock the safe within the workshop. After unlocking the safe, assure that the safe is open. And then, retrieve the insect from the safe inside the workshop. And then, drop the insect on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in the place we're calling the workshop.
You see a gleam over in a corner, where you can see a safe. You see a box. The box is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a stick of butter and a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take insect from safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to attempt to head west. With that over with, lift the plant from the floor of the chamber. After that, attempt to venture east. With that over with, throw the plant on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Look around you. Take it all in. It's not every day someone gets to be in a studio. You begin to take stock of what's here.
You make out a closed type 3 safe nearby. What's that over there? It looks like it's a chest. You can see a shelf. Wow, isn't TextWorld just the best? You see a passkey on the shelf. Huh, weird.
You need an unblocked exit? You should try going west.
There is a stick of butter and a type 3 keycard on the floor.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>take plant<|im_end|>go east<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. And then, open the Canadian limited edition box. And then, take the fondue from the Canadian limited edition box within the kitchenette. After that, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one.
You see a gleam over in a corner, where you can see a rack. The rack is ordinary. On the rack you make out a legume.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter, a peanut and a napkin on the floor.
You are carrying: a chocolate bar and a frisbee.

your action:

Response: go south<|im_end|>open Canadian limited edition box<|im_end|>take fondue from Canadian limited edition box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, take the type S passkey from the table. After that, go south. Once you succeed at that, look and see that the type S chest within the workshop is closed. And then, Put the type S passkey into the type S chest to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well I'll be, you are in a place we're calling a dish-pit.
A locked usual looking fridge is right there by you. You can make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is standard. On the table you make out a type S passkey. You scan the room, seeing a counter. The counter is usual. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Canadian limited edition passkey and a teapot.

your action:

Response: take type S passkey from table<|im_end|>go south<|im_end|>close type S chest<|im_end|>lock type S chest with type S passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip south. Once you get through with that, unlock the locker. After unlocking the locker, open the locker. After you have opened the locker, pick up the book from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar.
Oh, great. Here's a bench. The bench appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey, a mop and a broom.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take book from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be good if you could attempt to go west. Okay, and then, pick up the fly larva from the recliner inside the bedchamber. After taking the fly larva, try to take a trip east. And then, put the fly larva into the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You make out an opened chest. The chest contains a rectangular latchkey. You see a closed rectangular box.
You need an unblocked exit? You should try going west.
You are carrying: a banana and a cuboid passkey.

your action:

Response: go west<|im_end|>take fly larva from recliner<|im_end|>go east<|im_end|>insert fly larva into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, take the cuboid keycard from the Microsoft style chest. Then, make an attempt to travel south. And then, check that the cuboid safe in the bathroom is unlocked with the cuboid keycard. After that, look and see that the cuboid safe inside the bathroom is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a Microsoft style chest. The Microsoft style chest contains a cuboid keycard and a Microsoft style keycard. You make out a locked trunk close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. What's that over there? It looks like it's a desk. The desk is usual. But the thing is empty, unfortunately.
There is an unguarded exit to the south.
You are carrying: a peanut and a butterfly.

your action:

Response: take cuboid keycard from Microsoft style chest<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could retrieve the latchkey from the workbench. And then, insert the latchkey into the box within the vault's lock to unlock it. After that, ensure that the box within the vault is open. And then, recover the glove from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. You try to gain information on your surroundings by using a technique you call "looking."
You make out a box. Hey, want to see a type 3 box? Look over there, a type 3 box. Wow, isn't TextWorld just the best? You make out a spherical box. What a letdown! The spherical box is empty! If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. You shudder, but continue examining the workbench. On the workbench you can make out a latchkey and a type 3 key.
There is an unguarded exit to the west.
There is a sandwich on the floor.
You are carrying: a cashew, a salad, a spherical passkey and an insect.

your action:

Response: take latchkey from workbench<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take glove from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the Canadian chest is unlocked. After that, ensure that the Canadian chest within the garage is open. Once you have pulled open the Canadian chest, take the golf club from the Canadian chest. After that, throw the golf club on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage. You begin to take stock of what's in the room.
You can make out a locked Canadian chest. You can see a closed locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a glove on the floor.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian chest with Canadian passkey<|im_end|>open Canadian chest<|im_end|>take golf club from Canadian chest<|im_end|>drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take a trip west. Then, lift the latchkey from the floor of the workshop. Then, try to take a trip east. Once you succeed at that, look and see the box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed box. You can make out an opened freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! Oh wow! Is that what I think it is? It is! It's a spherical box, so there's that. You can make out a closed normal looking locker close by. You hear a noise behind you and spin around, but you can't see anything other than a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. You see a passkey and a teaspoon on the chair. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cauliflower and a spherical passkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take latchkey<|im_end|>go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the locker. Then, open the locker inside the shower. Then, retrieve the shadfly from the locker. And then, you can put the shadfly into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
I just think it's great that you've just entered a shower.
You can see an opened chest right there by you. The chest is empty! This is the worst thing that could possibly happen, ever! You can make out a locker. You can see a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You see a counter. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the west.
There is a sponge on the floor.
You are carrying: a key, a passkey and a top hat.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>insert shadfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make an effort to go to the north. Following that, pick up the non-euclidean passkey from the TextWorld limited edition box within the office. Then, try to take a trip south. Okay, and then, unlock the non-euclidean box inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in an ordinary kind of place. That is to say, you're in a scullery. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a non-euclidean box. Now that's what I call TextWorld! You can see a American limited edition safe. The American limited edition safe contains a bug. You see a locked fridge.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cabbage and a banana.

your action:

Response: go north<|im_end|>take non-euclidean passkey from TextWorld limited edition box<|im_end|>go south<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to move west. And then, recover the blanket from the stand. And then, attempt to take a trip east. And then, sit the blanket on the shelf in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one. You begin looking for stuff.
You see a type T safe. You can see a shelf. The shelf is typical. Unfortunately, there isn't a thing on it. This always happens!
You need an unguarded exit? You should try going west.
There is a pen on the floor.
You are carrying: a cashew and a type T passkey.

your action:

Response: go west<|im_end|>take blanket from stand<|im_end|>go east<|im_end|>put blanket on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to take a trip west. Okay, and then, pick up the shadfly from the toolbox within the attic. If you can get your hands on the shadfly, move east. That done, place the shadfly on the bookshelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You make out a closed Henderson's limited edition box. You scan the room for a bookshelf, and you find a bookshelf. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Henderson's limited edition latchkey, a manuscript and a hat.

your action:

Response: go west<|im_end|>take shadfly from toolbox<|im_end|>go east<|im_end|>put shadfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to assure that the formless safe is unlocked. Once you have unlocked the formless safe, open the formless safe within the restroom. After that, pick up the nest of kittens from the formless safe inside the restroom. Then, sit the nest of kittens on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom.
Oh wow! Is that what I think it is? It is! It's a formless safe. You can make out a cabinet. The cabinet is empty! What a waste of a day! You can see a shelf. The shelf is usual. The shelf appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a honeydew and a sponge on the floor.
You are carrying: a fondue and a formless latchkey.

your action:

Response: unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>take nest of kittens from formless safe<|im_end|>put nest of kittens on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could unlock the locker inside the canteen with the key. After unlocking the locker, ensure that the locker is open. After that, pick up the potato from the locker within the canteen. Then, eat the potato. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place.
You can see a locked locker nearby. You can see a locked box. You can make out a counter. But the thing is empty.
You need an unguarded exit? You should try going north.
There is a cookie and a keycard on the floor.
You are carrying: a key and a fly larva.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take potato from locker<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, try to take a trip south. That done, ensure that the box in the cookhouse is open. And then, take the American passkey from the box within the cookhouse. After that, Place the American passkey into the American chest to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a teaspoon on the floor.
You are carrying: a broccoli, a pear and a shadfly.

your action:

Response: go south<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>lock American chest with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to take a trip south. With that over with, open the box in the study. Then, retrieve the cookie from the box. And then, eat the cookie. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. I guess you better just go and list everything you see here.
You make out a bench. The bench is standard. On the bench you make out a durian and a synthesizer.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich, a latchkey and a key.

your action:

Response: go south<|im_end|>open box<|im_end|>take cookie from box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the non-euclidean key from the floor of the canteen. After taking the non-euclidean key, unlock the non-euclidean locker within the canteen. After unlocking the non-euclidean locker, open the non-euclidean locker within the canteen. Having pulled open the non-euclidean locker, you can place the book inside the non-euclidean locker in the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen.
You hear a noise behind you and spin around, but you can't see anything other than a non-euclidean locker. You check the price tag that the non-euclidean locker's owner still hasn't taken off. Sixty bucks?! That's ridiculous! I got this person, their aunt works for the internet, who could get you one of those for 90 bucks! You see a saucepan! The saucepan is standard. On the saucepan you can see a burger.
You need an unblocked exit? You should try going west.
There is a non-euclidean key and a teaspoon on the floor.
You are carrying: a type 8 latchkey and a book.

your action:

Response: take non-euclidean key<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>insert book into non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could attempt to go west. And then, recover the rectangular latchkey from the rack within the restroom. And then, go east. That done, make sure that the rectangular box within the shower is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed rectangular box. You make out a bench. The bench is usual. But the thing is empty.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a napkin and a binder.

your action:

Response: go west<|im_end|>take rectangular latchkey from rack<|im_end|>go east<|im_end|>lock rectangular box with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to travel south. Then, ensure that the type P box is open. Then, retrieve the staple from the type P box. After that, place the staple on the stand inside the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal one. Let's see what's in here.
You scan the room for a safe, and you find a safe. Now why would someone leave that there?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key and a shadfly.

your action:

Response: go south<|im_end|>open type P box<|im_end|>take staple from type P box<|im_end|>put staple on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the type 8 chest in the cookery is unlocked with the type 8 passkey. And then, ensure that the type 8 chest within the cookery is open. After that, pick up the Henderson's limited edition latchkey from the type 8 chest. Then, make it so that the Henderson's limited edition safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You can see a closed Henderson's limited edition safe. You can see a type 8 chest. You see a refrigerator. Make a note of this, you might have to put stuff on or in it later on. The refrigerator is empty, what a horrible day!
You need an unblocked exit? You should try going west.
You are carrying: a type 8 passkey and a passkey.

your action:

Response: unlock type 8 chest with type 8 passkey<|im_end|>open type 8 chest<|im_end|>take Henderson's limited edition latchkey from type 8 chest<|im_end|>lock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, move south. If you can get around to doing that, make sure that the type F chest inside the spare room is opened. After opening the type F chest, recover the bug from the type F chest inside the spare room. If you can get your hands on the bug, you can insert the bug inside the formless box within the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place. You begin to take stock of what's in the room.
An open normal looking display is in the room. Empty! What kind of nightmare TextWorld is this? You see a stand. The stand is ordinary. On the stand you can see a stapler.
There is an exit to the south. Don't worry, it is unblocked.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type F chest<|im_end|>take bug from type F chest<|im_end|>insert bug into formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, go south. Then, ensure that the vanilla scented safe within the salon is open. And then, recover the shadfly from the vanilla scented safe. With the shadfly, you can insert the shadfly into the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
You see a rack. The rack is normal. On the rack you make out a sandwich and a honeydew. You can see a counter. You see a glove on the counter.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open vanilla scented safe<|im_end|>take shadfly from vanilla scented safe<|im_end|>insert shadfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First step, make it so that the fudge scented locker is unlocked. If you have unlocked the fudge scented locker, open the fudge scented locker. Having opened the fudge scented locker, retrieve the Canadian key from the fudge scented locker. After that, Place the Canadian key into the Canadian box in the parlor to lock it. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the parlor.
What's that over there? It looks like it's a Canadian box. You can't wait to tell the folks at home about this! You can see a locked fudge scented locker. You can see a box. Look out! It's a- oh, never mind, it's just a cuboid box. You rest your hand against a wall, but you miss the wall and fall onto a bar. On the bar you make out a cuboid key.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fudge scented passkey.

your action:

Response: unlock fudge scented locker with fudge scented passkey<|im_end|>open fudge scented locker<|im_end|>take Canadian key from fudge scented locker<|im_end|>lock Canadian box with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to recover the type 1 keycard from the counter. After that, unlock the type 1 safe inside the pantry with the type 1 keycard. After that, make it so that the type 1 safe is wide open. And then, retrieve the shadfly from the type 1 safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry.
You can see a type 1 safe. You can see an opened box close by. The box is empty, what a horrible day! You see a rectangular safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a counter. You see a type 1 keycard on the counter, so there's that. You see a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it.
You need an unguarded exit? You should try going west.
There is a latchkey on the floor.
You are carrying: a mouse.

your action:

Response: take type 1 keycard from counter<|im_end|>unlock type 1 safe with type 1 keycard<|im_end|>open type 1 safe<|im_end|>take shadfly from type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, ensure that the locker is open. After that, recover the rectangular passkey from the locker in the salon. And then, unlock the rectangular chest. And then, make it so that the rectangular chest is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one.
Were you looking for a rectangular chest? Because look over there, it's a rectangular chest. There's something strange about this being here, but you can't put your finger on it. You can make out a closed usual looking locker in the room. You make out a bed stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bed stand. You see a bed. The bed is usual. But oh no! there's nothing on this piece of garbage.
You need an unguarded exit? You should try going west.
You are carrying: a pear, a key and a butterfly.

your action:

Response: open locker<|im_end|>take rectangular passkey from locker<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the type 4 locker. Then, doublecheck that the type 4 locker inside the sauna is opened. Having pulled open the type 4 locker, take the gummy bear from the type 4 locker. And then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a type 4 locker. You can make out a closed cuboid box. You make out a table. You wonder idly who left that here. But oh no! there's nothing on this piece of garbage. You see a counter. But the thing is empty, unfortunately. Aw, and here you were, all excited for there to be things on it!
There is an unguarded exit to the west.
There is a burger on the floor.
You are carrying: a type 4 keycard and a butterfly.

your action:

Response: unlock type 4 locker with type 4 keycard<|im_end|>open type 4 locker<|im_end|>take gummy bear from type 4 locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, you could, like, take the type Z keycard from the counter. With the type Z keycard, doublecheck that the type Z chest is unlocked. If you have unlocked the type Z chest, open the type Z chest within the cookhouse. And then, take the blender from the type Z chest. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. Okay, just remember what you're here to do, and everything will go great.
You can see a type Z chest. Were you looking for a counter? Because look over there, it's a counter. You see a type Z keycard on the counter. You can make out a pan. However, the pan, like an empty pan, has nothing on it.
You need an unblocked exit? You should try going west.
You are carrying: a broom.

your action:

Response: take type Z keycard from counter<|im_end|>unlock type Z chest with type Z keycard<|im_end|>open type Z chest<|im_end|>take blender from type Z chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the non-euclidean passkey from the rack. With the non-euclidean passkey, unlock the non-euclidean chest in the bathroom. Then, ensure that the non-euclidean chest in the bathroom is open. And then, take the butterfly from the non-euclidean chest in the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Okay, so you're in a bathroom, cool, but is it usual? You better believe it is.
You see a locked non-euclidean chest in the corner. You see a gleam over in a corner, where you can see a non-euclidean box. You can make out a rack. You see a non-euclidean passkey on the rack. You can make out a counter. The counter is normal. But there isn't a thing on it. You make out a board. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fly larva.

your action:

Response: take non-euclidean passkey from rack<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>take butterfly from non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to venture west. And then, retrieve the peanut from the desk. And then, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one. You begin looking for stuff.
You bend down to tie your shoe. When you stand up, you notice a cabinet. Is this it? Is this what you came to TextWorld to see? a cabinet? What a letdown! The cabinet is empty!
You need an unguarded exit? You should try going west.
There is a fly larva on the floor.
You are carrying: a fondue, a loaf of bread, a butterfly and a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>take peanut from desk<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the cake scented chest is open. If you have opened the cake scented chest, pick up the key from the cake scented chest. After that, unlock the safe in the basement with the key. Then, doublecheck that the safe in the basement is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You scan the room, seeing a safe. You smell an awful smell, and follow it to a cake scented chest. An open coffer is right there by you. The coffer contains a golf ball. Look out! It's a- oh, never mind, it's just a crate. A crate... Is that really what you were looking for?
There is an exit to the north. Don't worry, it is unblocked.
There is a cake scented passkey on the floor.
You are carrying: a pizza, a nest of earwigs and a paper towel.

your action:

Response: open cake scented chest<|im_end|>take key from cake scented chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, go east. After that, make sure that the safe is ajar. After that, take the paper towel from the safe inside the shower. Having got the paper towel, ditch the paper towel on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a refrigerator. Empty! What kind of nightmare TextWorld is this? You see a pan. The pan is normal. On the pan you can see a spork. Huh, weird. If you haven't noticed it already, there seems to be something there by the wall, it's a platter. The platter is usual. On the platter you can make out a fly larva. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a TextWorld limited edition passkey and a book.

your action:

Response: go east<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to move north. Once you finish that, retrieve the Canadian limited edition keycard from the floor of the office. Then, make an effort to take a trip south. And then, make sure that the Canadian limited edition locker inside the kitchenette is unlocked with the Canadian limited edition keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. The room is well lit.
You can see a Canadian limited edition locker. Wow, isn't TextWorld just the best? You can see a table. The table is usual. But the thing is empty, unfortunately. You smell an intriguing smell, and follow it to a pan. The pan is typical. On the pan you make out a nest of spiders. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take Canadian limited edition keycard<|im_end|>go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the passkey from the floor of the kitchen. And then, make sure that the locker is unlocked. After that, ensure that the locker in the kitchen is open. And then, you can put the bug into the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place. You can barely contain your excitement.
You see a locked locker. You can see a cake scented locker. You see a gleam over in a corner, where you can see a bowl. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a loaf of bread, a licorice strip and a bug.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>insert bug into locker<|im_end|>