Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the passkey from the mantle inside the studio. After that, unlock the chest. After unlocking the chest, open the chest. And then, retrieve the worm from the chest in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You can see a locked chest. You can see a closed type 8 safe in the corner. Were you looking for a mantle? Because look over there, it's a mantle. On the mantle you see a passkey and a keyboard. Wow! Just like in the movies! Hey, want to see a shelf? Look over there, a shelf. The shelf is standard. But there isn't a thing on it. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a chocolate bar on the floor.
You are carrying: a type 8 keycard.

your action:

Response: take passkey from mantle<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the spherical chest is unlocked with the spherical passkey. Then, open the spherical chest in the shower. And then, take the mat from the spherical chest in the shower. After that, you can place the mat inside the basket in the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the shower. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened basket in the room. The basket contains a paper towel. Is this it? Is this what you came to TextWorld to see? a basket? You can see a spherical chest. You bend down to tie your shoe. When you stand up, you notice a rack. The rack is typical. Unfortunately, there isn't a thing on it. Hm. Oh well You make out a shelf. However, the shelf, like an empty shelf, has nothing on it.
You need an unblocked exit? You should try going north.
You are carrying: a burger, a coconut and a spherical passkey.

your action:

Response: unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take mat from spherical chest<|im_end|>insert mat into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an attempt to head north. Following that, recover the spherical passkey from the table within the sauna. If you have got the spherical passkey, take a trip south. With that accomplished, lock the spherical locker within the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom.
You can make out a spherical locker. You can see a closed box here. You can see a shelf. On the shelf you can see a latchkey.
There is an exit to the north. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a key and a cane.

your action:

Response: go north<|im_end|>take spherical passkey from table<|im_end|>go south<|im_end|>lock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to travel east. Then, recover the type K key from the display. After picking up the type K key, unlock the type K chest inside the pantry. After that, open the type K chest in the pantry. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You see a locker.
There is an exit to the east. Don't worry, it is unblocked.
There is a pear, a passkey and a sock on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type K key from display<|im_end|>unlock type K chest with type K key<|im_end|>open type K chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head west. Following that, recover the teaspoon from the chest. After taking the teaspoon, attempt to move east. And then, toss the teaspoon on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. You begin looking for stuff.
You can see a stand. The stand is usual. On the stand you make out a controller. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. Wow, isn't TextWorld just the best? The shelf is normal. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
There is a grape on the floor.
You are carrying: a gummy bear and a kiwi.

your action:

Response: go west<|im_end|>take teaspoon from chest<|im_end|>go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the keycard from the floor of the workshop. Then, make absolutely sure that the locker within the workshop is unlocked with the keycard. And then, open the locker in the workshop. After that, take the printer from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You make out a locked locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. The stand is normal. On the stand you see a shadfly. You can see a mantelpiece. You see a cookie on the mantelpiece.
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying: a stick of butter, a laptop and a ladle.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to unlock the chest with the latchkey. And then, open the chest in the chamber. After pulling open the chest, recover the plant from the chest. And then, throw the plant on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Well how about that, you are in a place we're calling a chamber. Okay, just remember what you're here to do, and everything will go great.
You can see a locked chest. You make out a closed locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: a cashew and a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take plant from chest<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to try to head east. Then, assure that the TextWorld limited edition chest is opened. After that, pick up the lamp from the TextWorld limited edition chest. If you can get your hands on the lamp, sit the lamp on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You see a locked spherical box nearby. You can make out a closed TextWorld style chest in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key, a spherical key and a TextWorld style latchkey.

your action:

Response: go east<|im_end|>open TextWorld limited edition chest<|im_end|>take lamp from TextWorld limited edition chest<|im_end|>put lamp on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make it so that the safe in the bedchamber is unlocked. After that, make it so that the safe inside the bedchamber is wide open. And then, take the nest of caterpillars from the safe within the bedchamber. And then, deposit the nest of caterpillars on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a safe. Wow, isn't TextWorld just the best? If you haven't noticed it already, there seems to be something there by the wall, it's a recliner. The recliner is normal. But the thing is empty. Hm. Oh well You can make out a bookshelf. But the thing hasn't got anything on it.
There is an unblocked exit to the west.
You are carrying: a passkey and a pair of headphones.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take nest of caterpillars from safe<|im_end|>drop nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the American style keycard from the type G box. Then, unlock the American style box in the shower. After that, assure that the American style box in the shower is wide open. Having opened the American style box, retrieve the soap dispenser from the American style box. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
You can make out a locked American style box. You can see an opened type G box, which looks typical, nearby. The type G box contains an American style keycard and a vacuum. You check the price tag glued to the type G box. Seventy big ones?! That's ridiculous! I have a friend who could get you one of those for 60 bucks! You can see a trunk. The trunk is empty, what a horrible day!
There is an unblocked exit to the west.
There is a type G passkey on the floor.
You are carrying: a candy bar, a latchkey and a book.

your action:

Response: take American style keycard from type G box<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>take soap dispenser from American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the east. Once you finish that, assure that the box in the cubicle is opened. After that, pick up the cd from the box. After that, deposit the cd on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You have walked into a workshop. Not the workshop you'd expect. No, this is a workshop.
You make out a closed type 4 chest in the corner. You make out an opened case, which looks ordinary, in the corner. The case is empty! What a waste of a day! You can make out a shelf. You shudder, but continue examining the shelf. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a butterfly on the floor.
You are carrying: a key and a type 4 keycard.

your action:

Response: go east<|im_end|>open box<|im_end|>take cd from box<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, check that the rectangular box is unlocked with the rectangular keycard. And then, ensure that the rectangular box inside the study is open. And then, recover the mouse from the rectangular box. And then, place the mouse inside the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You can make out a suitcase. The light flickers for a second, but nothing else happens. The suitcase is empty! This is the worst thing that could possibly happen, ever! You make out a rectangular box. You can make out a closed type P locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular keycard and a knife.

your action:

Response: unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>take mouse from rectangular box<|im_end|>insert mouse into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to assure that the lavender scented safe is unlocked. After that, make it so that the lavender scented safe is ajar. Then, pick up the insect from the lavender scented safe within the cubicle. After getting the insect, put the insect on the mantle inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You can barely contain your excitement.
You can see a locked lavender scented safe in the corner. You scan the room, seeing a safe. Hmmm... what else, what else? You see a mantle. The mantle is standard. On the mantle you can see a key. There's something strange about this being here, but you can't put your finger on it. You make out a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. The chair is usual. On the chair you can make out a pen and a nest of caterpillars. You make out a table. However, the table, like an empty table, has nothing on it. Hm. Oh well
You need an unblocked exit? You should try going north.
You are carrying: a lavender scented latchkey.

your action:

Response: unlock lavender scented safe with lavender scented latchkey<|im_end|>open lavender scented safe<|im_end|>take insect from lavender scented safe<|im_end|>put insect on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, take the vanilla scented passkey from the Microsoft safe. And then, unlock the vanilla scented box. Then, open the vanilla scented box within the kitchenette. After that, pick up the coffee cup from the vanilla scented box within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've come into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the kitchenette.
You see a vanilla scented box. Make a note of this, you might have to put stuff on or in it later on. You see a Microsoft safe. The Microsoft safe contains a vanilla scented passkey. Huh, weird. You make out a closed Henderson's style safe. You smell an interesting smell, and follow it to a chair. The chair is ordinary. On the chair you can make out a Henderson's style keycard.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a bug.

your action:

Response: take vanilla scented passkey from Microsoft safe<|im_end|>unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take coffee cup from vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to open the type F safe. And then, retrieve the nest of toads from the type F safe inside the cellar. And then, go to the south. If you can succeed at that, put the nest of toads on the table in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the cellar.
You can see a type F safe, so there's that. You can see a box. Look out! It's a- oh, never mind, it's just a rack. Now why would someone leave that there? You see a cucumber on the rack.
You need an unblocked exit? You should try going south.
There is a key on the floor.
You are carrying: a passkey, a type F key and a scarf.

your action:

Response: open type F safe<|im_end|>take nest of toads from type F safe<|im_end|>go south<|im_end|>put nest of toads on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First step, make absolutely sure that the safe within the scullery is wide open. After that, take the glass from the safe. After taking the glass, attempt to move east. And then, deposit the glass on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You can see a closed safe nearby. You can see a saucepan. The saucepan is normal. Looks like someone's already been here and taken everything off it, though. You see a gleam over in a corner, where you can see a rack. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey, a broom, a printer and a cushion.

your action:

Response: open safe<|im_end|>take glass from safe<|im_end|>go east<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, travel south. Then, recover the key from the type 7 safe. Then, make absolutely sure that the box is unlocked. Then, make sure that the box within the spare room is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a non-euclidean safe. What a letdown! The non-euclidean safe is empty! You see a bookshelf. The bookshelf is ordinary. But oh no! there's nothing on this piece of trash. You can make out a desk. However, the desk, like an empty desk, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a non-euclidean keycard on the floor.
You are carrying: a fondue, a cashew and a legume.

your action:

Response: go south<|im_end|>take key from type 7 safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to move west. Then, recover the poem from the desk in the salon. With the poem, attempt to go to the east. Then, put the poem on the bookshelf inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
Look out! It's a- oh, never mind, it's just a type V box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You scan the room for a bookshelf, and you find a bookshelf. You shudder, but continue examining the bookshelf. The bookshelf is standard. But there isn't a thing on it.
You need an unguarded exit? You should try going west.
You are carrying: a loaf of bread, a type V passkey, a novel and a pencil.

your action:

Response: go west<|im_end|>take poem from desk<|im_end|>go east<|im_end|>put poem on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip north. After that, recover the iron from the floor of the laundromat. With the iron, attempt to go to the south. After that, you can place the iron inside the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You see an opened dresser. The dresser is empty! This is the worst thing that could possibly happen, ever! You see a Canadian limited edition locker. You can make out an opened locker in the corner. The locker is empty! This is the worst thing that could possibly happen, ever! You can make out a couch. The couch is usual. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the couch.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Canadian limited edition latchkey on the floor.
You are carrying: a nest of shrimp.

your action:

Response: go north<|im_end|>take iron<|im_end|>go south<|im_end|>insert iron into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to pick up the key from the bookshelf within the workshop. With the key, assure that the safe is unlocked. Then, look and see that the safe within the workshop is open. Then, take the binder from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place.
You can make out a locked safe here. Were you looking for a bookshelf? Because look over there, it's a bookshelf. You shudder, but continue examining the bookshelf. The bookshelf is usual. On the bookshelf you can make out a key. You can see a table. Why don't you take a picture of it, it'll last longer! The table is typical. But the thing hasn't got anything on it. Look out! It's a- oh, never mind, it's just an armchair. The armchair is standard. Unfortunately, there isn't a thing on it. Silly armchair, silly, empty, good for nothing armchair.
You need an unguarded exit? You should try going west.
There is a nest of kittens on the floor.
You are carrying: a tv.

your action:

Response: take key from bookshelf<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take binder from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First stop, try to venture east. After that, pick up the spherical latchkey from the armchair within the cubicle. Once you have taken the spherical latchkey, make absolutely sure that the spherical locker in the cubicle is unlocked with the spherical latchkey. And then, look and see that the spherical locker is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic. You begin looking for stuff.
You see a closed chest.
There is an unblocked exit to the east.
There is a latchkey on the floor.
You are carrying: a pear and a glove.

your action:

Response: go east<|im_end|>take spherical latchkey from armchair<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could make an attempt to venture south. And then, open the type W locker in the cubicle. After that, take the keycard from the type W locker within the cubicle. And then, lock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Fancy seeing you here. Here, by the way, being the cookhouse.
You make out a closed type 8 chest. You make out a locked chest.
You need an unblocked exit? You should try going south.
There is a type 8 passkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type W locker<|im_end|>take keycard from type W locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First thing I need you to do is to try to head north. Okay, and then, pick up the printer from the stand. And then, make an attempt to go to the south. With that accomplished, sit the printer on the couch within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. Let's see what's in here.
You scan the room for a couch, and you find a couch. Why don't you take a picture of it, it'll last longer! But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going north.
There is a pear on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take printer from stand<|im_end|>go south<|im_end|>put printer on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. Then, ensure that the locker inside the office is open. Having opened the locker, pick up the key from the locker inside the office. And then, make it so that the chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can see a shelf. The shelf is ordinary. On the shelf you can make out a chocolate bar.
There is an unguarded exit to the east.
There is a salad on the floor.
You are carrying: a burger, a peanut, a cashew and a latchkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take key from locker<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the north. And then, take the fork from the counter. After that, go south. And then, place the fork on the platter inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in an usual kind of place. That is to say, you're in a kitchen. The room is well lit.
You hear a noise behind you and spin around, but you can't see anything other than a platter. On the platter you see a ladle. You can see a bowl. The bowl is typical. But oh no! there's nothing on this piece of trash. You see a plate. On the plate you see a chocolate bar. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take fork from counter<|im_end|>go south<|im_end|>put fork on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the box is unlocked. And then, open the box within the study. And then, pick up the insect from the box within the study. Then, ditch the insect on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can see a box. You can make out an opened display. The display contains a stick of butter. You can see a locked TextWorld style chest. You can see a mantelpiece. The mantelpiece is usual. But the thing is empty, unfortunately. Hm. Oh well Hey, want to see an armchair? Look over there, an armchair. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a burger on the floor.
You are carrying: a grape and a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, head south. With that done, doublecheck that the type 4 safe in the cookery is wide open. After opening the type 4 safe, pick up the kettle from the type 4 safe. After stealing the kettle, sit the kettle on the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the workshop.
You see a trunk. Empty! What kind of nightmare TextWorld is this? You make out a closed portmanteau. You can make out an armchair. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the armchair.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter and a folder on the floor.
You are carrying: a type 4 key.

your action:

Response: go south<|im_end|>open type 4 safe<|im_end|>take kettle from type 4 safe<|im_end|>put kettle on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, go to the west. Then, pick-up the hat from the floor of the spare room. Then, move east. And then, rest the hat on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a table. The table is normal. On the table you make out a cucumber. You bend down to tie your shoe. When you stand up, you notice a bowl. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bowl. You see a pan. However, the pan, like an empty pan, has nothing on it. It would have been so cool if there was stuff on the pan.
You need an unguarded exit? You should try going west.
You are carrying: a loaf of bread, a cauliflower and a blender.

your action:

Response: go west<|im_end|>take hat<|im_end|>go east<|im_end|>put hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could take the latchkey from the chest. After that, try to take a trip east. Then, assure that the box is shut. After that, Place the latchkey into the box in the recreation zone to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. It seems to be pretty ordinary here. You can barely contain your excitement.
Oh, great. Here's a chest. The chest contains a latchkey. You can see a workbench. Looks like someone's already been here and taken everything off it, though. Silly workbench, silly, empty, good for nothing workbench.
You need an unblocked exit? You should try going east.
You are carrying: a stick of butter and a carrot.

your action:

Response: take latchkey from chest<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to move north. With that accomplished, retrieve the Canadian latchkey from the table. After that, try to take a trip south. And then, check that the Canadian chest within the shower is unlocked with the Canadian latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. The room is well lit.
Hey, want to see a Canadian chest? Look over there, a Canadian chest. You see a shelf. The shelf is normal. On the shelf you make out a paper towel. You can see a bench. The bench is usual. On the bench you can see a gummy bear. Oh, great. Here's a board. I guess it's true what they say, if you're looking for a board, go to TextWorld. But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going north.
There is a vacuum on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Canadian latchkey from table<|im_end|>go south<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, venture north. Following that, pick up the cookie from the case. And then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one.
You need an unguarded exit? You should try going north.
There is a burger, a cashew and a fly larva on the floor.
You are carrying: a fondue, a stick of butter, a cake scented passkey and a frisbee.

your action:

Response: go north<|im_end|>take cookie from case<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take the latchkey from the American style locker within the laundry place. After getting the latchkey, unlock the box in the laundry place with the latchkey. And then, assure that the box within the laundry place is ajar. Then, you can deposit the mop into the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
I am honoured to announce that you are now in the laundry place.
You can see a box. You make out a American style locker. The American style locker contains a latchkey and a broom. You see a board. The board is ordinary. The board appears to be empty. It would have been so cool if there was stuff on the board. You make out a rack. Why don't you take a picture of it, it'll last longer! The rack is standard. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a durian and a mop.

your action:

Response: take latchkey from American style locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert mop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an attempt to move north. And then, recover the hat from the rack within the attic. Then, take a trip south. Next, sit the hat on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place.
Look over there! a Henderson's box. You can make out a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is typical. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
There is a Henderson's latchkey and a vacuum on the floor.
You are carrying: a pear and a Comic Strip Calendar.

your action:

Response: go north<|im_end|>take hat from rack<|im_end|>go south<|im_end|>put hat on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the latchkey from the floor of the study. And then, check that the chest is unlocked with the latchkey. Once you have unlocked the chest, make absolutely sure that the chest is open. And then, retrieve the cd from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual kind of place. I guess you better just go and list everything you see here.
You can make out a chest. You rest your hand against a wall, but you miss the wall and fall onto a formless chest. You see a locked Canadian style locker.
There is an unguarded exit to the north.
There is a banana, a peanut and a latchkey on the floor.
You are carrying: a candy bar, a formless passkey and a spherical keycard.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cd from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, take a trip north. With that over with, pick up the key from the cuboid box. After that, make an attempt to head south. If you can manage that, unlock the safe in the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
You see a locked safe here. You can make out a recliner. On the recliner you can make out a durian.
You need an unblocked exit? You should try going north.
There is a peanut on the floor.
You are carrying: a cuboid latchkey and a butterfly.

your action:

Response: go north<|im_end|>take key from cuboid box<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to venture west. Then, pick-up the bowl from the floor of the dish-pit. Then, head east. Then, deposit the bowl on the floor of the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You have stumbled into a bar. Not the bar you'd expect. No, this is a bar.
Were you looking for a box? Because look over there, it's a box. You can see an opened trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! You make out a stand. The stand is usual. Unfortunately, there isn't a thing on it. Oh, great. Here's a desk. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying: a broccoli, a soap dispenser and a pillow.

your action:

Response: go west<|im_end|>take bowl<|im_end|>go east<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First thing I need you to do is to head south. Then, retrieve the type 9 keycard from the floor of the recreation zone. Then, check that the type 9 box inside the recreation zone is unlocked with the type 9 keycard. Then, ensure that the type 9 box within the recreation zone is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. The room is well lit.
You see a closed safe right there by you. You make out a board. The board is usual. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unguarded.
There is a cashew, a pear and an iron on the floor.
You are carrying: a latchkey and a folder.

your action:

Response: go south<|im_end|>take type 9 keycard<|im_end|>unlock type 9 box with type 9 keycard<|im_end|>open type 9 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, retrieve the American limited edition key from the floor of the office. And then, make absolutely sure that the American limited edition safe is unlocked. Then, open the American limited edition safe. And then, pick up the stapler from the American limited edition safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great normal vibes in this place, a wonderful normal atmosphere. The room is well lit.
You scan the room, seeing a American limited edition safe, so there's that. You make out a locker. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going west.
There is an American limited edition key and a passkey on the floor.
You are carrying: a lamp and a tablet.

your action:

Response: take American limited edition key<|im_end|>unlock American limited edition safe with American limited edition key<|im_end|>open American limited edition safe<|im_end|>take stapler from American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the type H locker in the lounge is open. Then, pick up the elderberry from the type H locker. With the elderberry, eat the elderberry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed type H locker. You can see a spherical box. Classic TextWorld. You can see a closed suitcase. You rest your hand against a wall, but you miss the wall and fall onto a mantle. The mantle is usual. On the mantle you can see a butterfly.
There is an exit to the east. Don't worry, it is unguarded.
There is a type H latchkey on the floor.
You are carrying: a Canadian key.

your action:

Response: open type H locker<|im_end|>take elderberry from type H locker<|im_end|>eat elderberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, look and see that the safe in the bedroom is open. And then, take the tablet from the safe inside the bedroom. After that, head east. That done, place the tablet inside the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. You can barely contain your excitement.
Oh, great. Here's a safe.
There is an exit to the east. Don't worry, it is unguarded.
There is a legume on the floor.
You are carrying: a salad and a latchkey.

your action:

Response: open safe<|im_end|>take tablet from safe<|im_end|>go east<|im_end|>insert tablet into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an effort to travel east. Then, make sure that the safe is ajar. And then, take the shadfly from the safe inside the basement. Then, put the shadfly into the trunk inside the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. The counter is typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cookie, a stick of butter and a whisk on the floor.
You are carrying: a kiwi.

your action:

Response: go east<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>insert shadfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, attempt to take a trip south. And then, recover the keycard from the table inside the dish-pit. Then, insert the keycard into the box in the dish-pit's lock to unlock it. And then, open the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You make out a TextWorld limited edition chest. The TextWorld limited edition chest is empty! This is the worst thing that could possibly happen, ever! You can see a stand! The stand is normal. On the stand you see a stapler. You can make out a desk. On the desk you see a printer.
You need an unblocked exit? You should try going south.
You are carrying: a TextWorld limited edition keycard and a disk.

your action:

Response: go south<|im_end|>take keycard from table<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, ensure that the fresh laundry scented locker is open. And then, recover the scarf from the fresh laundry scented locker. After that, try to go to the south. And then, place the scarf on the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed fresh laundry scented locker close by. You can make out a Microsoft style chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying: a fresh laundry scented keycard and a nest of spiders.

your action:

Response: open fresh laundry scented locker<|im_end|>take scarf from fresh laundry scented locker<|im_end|>go south<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to move north. Then, lift the passkey from the floor of the shower. After getting the passkey, travel south. With that over with, insert the passkey into the safe's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked safe right there by you. You can make out a American limited edition safe.
There is an exit to the north. Don't worry, it is unblocked.
There is an American limited edition passkey and a blender on the floor.
You are carrying: a fondue and a fly larva.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the cake scented latchkey from the type 6 safe. After that, insert the cake scented latchkey into the cake scented locker's lock to unlock it. After that, ensure that the cake scented locker is open. Then, retrieve the golf ball from the cake scented locker within the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical kind of place. I guess you better just go and list everything you see here.
You scan the room, seeing a cake scented locker. You see a gleam over in a corner, where you can see a type 6 safe. The type 6 safe contains a cake scented latchkey.
There is an exit to the west. Don't worry, it is unblocked.
There is a type 6 keycard and an insect on the floor.
You are carrying: a fondue.

your action:

Response: take cake scented latchkey from type 6 safe<|im_end|>unlock cake scented locker with cake scented latchkey<|im_end|>open cake scented locker<|im_end|>take golf ball from cake scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take a trip east. After that, make sure that the TextWorld chest within the office is wide open. Then, recover the stapler from the TextWorld chest inside the office. And then, place the stapler on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom.
You make out a type 3 locker.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a shirt and a mop on the floor.
You are carrying: a chocolate bar, a TextWorld keycard, a type 3 key and a novel.

your action:

Response: go east<|im_end|>open TextWorld chest<|im_end|>take stapler from TextWorld chest<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, retrieve the Henderson's style keycard from the floor of the studio. After picking up the Henderson's style keycard, check that the Henderson's style chest is unlocked with the Henderson's style keycard. After you have unlocked the Henderson's style chest, doublecheck that the Henderson's style chest inside the studio is opened. After that, take the binder from the Henderson's style chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one.
You can see a Henderson's style chest. You make out a toolbox.
There is an unblocked exit to the west.
There is a Henderson's style keycard on the floor.
You are carrying: a burger and a mop.

your action:

Response: take Henderson's style keycard<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take binder from Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. Next, look and see that the locker inside the bar is open. After that, retrieve the spherical latchkey from the locker. And then, make it so that the spherical box is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Look at you, bigshot, walking into a playroom like it isn't some huge deal.
You smell a fine smell, and follow it to a mantle. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a dvd on the floor.
You are carrying: a fresh laundry scented key and a mop.

your action:

Response: go east<|im_end|>open locker<|im_end|>take spherical latchkey from locker<|im_end|>unlock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to assure that the fresh laundry scented box is wide open. And then, retrieve the keycard from the fresh laundry scented box. After that, unlock the box with the keycard. And then, ensure that the box in the study is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place. The room is well lit.
A locked box is close by. You can see a closed fresh laundry scented box in the room. You can make out a locked cuboid locker. You bend down to tie your shoe. When you stand up, you notice a TextWorld style locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying: a shadfly.

your action:

Response: open fresh laundry scented box<|im_end|>take keycard from fresh laundry scented box<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First step, venture south. Then, unlock the safe inside the attic with the keycard. And then, open the safe. And then, pick up the lampshade from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room.
You hear a noise behind you and spin around, but you can't see anything other than a type F box. There's something strange about this being here, but you can't put your finger on it. You can make out a closed box right there by you.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying: a keycard, a type F latchkey, a bowl and a plant.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take lampshade from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go east. And then, make sure that the safe in the bedchamber is ajar. And then, retrieve the nest of beetles from the safe in the bedchamber. And then, drop the nest of beetles on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a candy bar and a broccoli.

your action:

Response: go east<|im_end|>open safe<|im_end|>take nest of beetles from safe<|im_end|>drop nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, ensure that the type 2 chest inside the steam room is open. After that, retrieve the key from the type 2 chest inside the steam room. With the key, doublecheck that the safe is unlocked with the key. Then, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard one.
You can see a safe. You see a type 2 chest. Now that's what I call TextWorld! You scan the room for a cabinet, and you find a cabinet. The cabinet contains a sponge. Classic TextWorld. You can see a shelf. But the thing is empty, unfortunately. You think about smashing the shelf to bits, throwing the bits into the garbage, etc, until you get bored. You make out a table. The table is usual. The table appears to be empty.
You need an unblocked exit? You should try going north.
There is a type 2 keycard and a soap dispenser on the floor.
You are carrying nothing.

your action:

Response: open type 2 chest<|im_end|>take key from type 2 chest<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could make an effort to travel west. Then, retrieve the lavender scented key from the rack in the bathroom. After that, move east. If you can get around to doing that, check that the lavender scented chest is unlocked with the lavender scented key. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
Oh, great. Here's a lavender scented chest. Wow, isn't TextWorld just the best? You bend down to tie your shoe. When you stand up, you notice a Henderson's limited edition box.
There is an unguarded exit to the west.
You are carrying: a Henderson's limited edition latchkey and a passkey.

your action:

Response: go west<|im_end|>take lavender scented key from rack<|im_end|>go east<|im_end|>unlock lavender scented chest with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could pick up the passkey from the cabinet within the bathroom. After that, unlock the box. After that, make sure that the box is open. After that, you can put the monitor inside the box inside the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked box in the corner. You bend down to tie your shoe. When you stand up, you notice a cabinet. The cabinet contains a passkey. Make a note of this, you might have to put stuff on or in it later on. You make out a spherical locker. You smell a pungent smell, and follow it to a rack. But oh no! there's nothing on this piece of trash. You make out a bench. Why don't you take a picture of it, it'll last longer! The bench is normal. The bench appears to be empty.
There is an unguarded exit to the west.
You are carrying: a monitor and a pair of headphones.

your action:

Response: take passkey from cabinet<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert monitor into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, head south. After that, open the American style locker within the office. After that, take the gummy bear from the American style locker inside the office. With the gummy bear, eat the gummy bear. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical kind of place.
You can make out a closed Microsoft style chest here. You can see a case. The case is empty, what a horrible day! You see a locked display.
You need an unblocked exit? You should try going south.
There is a Microsoft style key on the floor.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>open American style locker<|im_end|>take gummy bear from American style locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! Your first objective is to head west. Then, pick-up the peanut from the floor of the sauna. Then, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You see a closed Henderson's safe in the corner. You can see a rack. What a great pairing of adjectives and nouns! On the rack you see a Henderson's passkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a chocolate bar and a vacuum on the floor.
You are carrying: a loaf of bread and a watermelon.

your action:

Response: go west<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the type 7 latchkey from the rack. After picking up the type 7 latchkey, make an attempt to move south. That done, close the type 7 safe in the garage. After that, make absolutely sure that the type 7 safe within the garage is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place.
You can make out an opened safe. What a letdown! The safe is empty! You hear a noise behind you and spin around, but you can't see anything other than a rack. Why don't you take a picture of it, it'll last longer! The rack is typical. On the rack you see a type 7 latchkey. You make out a counter. The counter is ordinary. But the thing is empty, unfortunately. Look over there! a workbench. On the workbench you can make out a watermelon. What's that over there? It looks like it's a stand. The stand is normal. On the stand you can see a latchkey.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a pizza and a butterfly on the floor.
You are carrying nothing.

your action:

Response: take type 7 latchkey from rack<|im_end|>go south<|im_end|>close type 7 safe<|im_end|>lock type 7 safe with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to move west. Then, retrieve the fork from the platter. And then, go east. With that accomplished, you can place the fork into the case inside the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place.
You can make out a case. Empty! What kind of nightmare TextWorld is this? You make out a locked type 9 chest close by. You can see an opened refrigerator. What a letdown! The refrigerator is empty!
There is an unguarded exit to the west.
There is a fondue and a type 9 latchkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fork from platter<|im_end|>go east<|im_end|>insert fork into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, move east. With that over with, retrieve the American limited edition key from the table. And then, unlock the American limited edition safe in the dish-pit. After that, open the American limited edition safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You can make out a stand. The stand is ordinary. But the thing is empty. You can see a mantle. Unfortunately, there isn't a thing on it. You see an armchair. I guess it's true what they say, if you're looking for an armchair, go to TextWorld. But the thing hasn't got anything on it. You scan the room, seeing a desk. You shudder, but continue examining the desk. The desk is normal. On the desk you see a printer.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American limited edition key from table<|im_end|>unlock American limited edition safe with American limited edition key<|im_end|>open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, attempt to go east. Then, recover the rectangular keycard from the fridge in the kitchenette. Then, insert the rectangular keycard into the rectangular safe's lock to unlock it. After unlocking the rectangular safe, assure that the rectangular safe is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a shelf. The shelf is usual. On the shelf you see a worm.
You need an unguarded exit? You should try going east.
There is a stick of butter, an apple and a fly larva on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take rectangular keycard from fridge<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, try to head west. And then, pick up the berry from the counter. Then, eat the berry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical kind of place.
You make out a locker. The light flickers for a second, but nothing else happens. You bend down to tie your shoe. When you stand up, you notice a stand. The stand appears to be empty.
There is an unguarded exit to the west.
There is a cashew on the floor.
You are carrying: a gummy bear, a latchkey and a worm.

your action:

Response: go west<|im_end|>take berry from counter<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, unlock the chest with the latchkey. Then, doublecheck that the chest is open. After that, retrieve the TextWorld limited edition latchkey from the chest within the parlor. And then, lock the TextWorld limited edition box inside the parlor with the TextWorld limited edition latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one.
You see a TextWorld limited edition box. The light flickers for a second, but nothing else happens. You can make out a locked chest here. You see a bar. The bar is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You can see a shelf. The shelf is normal. On the shelf you see a cabbage.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a sandwich, a latchkey and a golf club.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take TextWorld limited edition latchkey from chest<|im_end|>lock TextWorld limited edition box with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, take a trip north. After that, pick up the shadfly from the platter. And then, go south. That done, deposit the shadfly on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a coffer. You make out a desk. The desk is usual. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? You make out a table. However, the table, like an empty table, has nothing on it. Aw, and here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a sandwich and a loaf of bread.

your action:

Response: go north<|im_end|>take shadfly from platter<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First thing I need you to do is to take the keycard from the cuboid locker in the cookery. With the keycard, check that the safe within the cookery is unlocked with the keycard. After unlocking the safe, ensure that the safe is open. After that, retrieve the knife from the safe inside the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You can see a safe. Hmmm... what else, what else? You see a gleam over in a corner, where you can see a cuboid locker. The cuboid locker contains a keycard. Hey, want to see a case? Look over there, a case. Look out! It's a- oh, never mind, it's just a rack. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a kettle on the floor.
You are carrying: a key, a fly larva and a bug.

your action:

Response: take keycard from cuboid locker<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take knife from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First step, unlock the cake scented locker. After that, look and see that the cake scented locker in the laundry place is wide open. And then, pick up the mop from the cake scented locker. After that, place the mop on the counter inside the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You see a cake scented locker. A closed safe is in the room. You see a counter. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the counter. You can make out a rack. The rack is usual. The rack appears to be empty.
You need an unguarded exit? You should try going north.
There is a keycard on the floor.
You are carrying: an apple, a stick of butter, a cake scented latchkey and a frisbee.

your action:

Response: unlock cake scented locker with cake scented latchkey<|im_end|>open cake scented locker<|im_end|>take mop from cake scented locker<|im_end|>put mop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, try to travel west. Then, pick up the shadfly from the shelf. With the shadfly, try to venture east. Next, place the shadfly into the locker in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh wow! Is that what I think it is? It is! It's a locker. The locker contains a staple. You can see a box. You make out a closed portmanteau close by. You can make out a chair. The chair appears to be empty. This always happens, here in TextWorld!
You need an unguarded exit? You should try going west.
There is a latchkey and a nest of grubs on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shadfly from shelf<|im_end|>go east<|im_end|>insert shadfly into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go south. With that done, pick up the key from the display. If you have got the key, check that the chest inside the cubicle is unlocked with the key. After that, open the chest inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Well I'll be, you are in a place we're calling a parlor.
Oh wow! Is that what I think it is? It is! It's a bench. The bench is ordinary. Unfortunately, there isn't a thing on it. Look out! It's a- oh, never mind, it's just a bar. The bar is ordinary. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the bar! oh well.
You need an unguarded exit? You should try going south.
There is a chocolate bar on the floor.
You are carrying: a burger and a novel.

your action:

Response: go south<|im_end|>take key from display<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your first objective is to pick up the latchkey from the suitcase. Then, make it so that the box within the cellar is unlocked with the latchkey. After that, ensure that the box is open. After that, pick up the shirt from the box inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical kind of place.
You make out a box. You wonder idly who left that here. You scan the room, seeing a suitcase. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The suitcase contains a latchkey. You shudder, but continue examining the room. You make out a workbench. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: take latchkey from suitcase<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take shirt from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to make an effort to go to the west. With that accomplished, pick-up the fresh laundry scented keycard from the floor of the attic. Then, head east. After that, unlock the fresh laundry scented box in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a locked fresh laundry scented box right there by you. You can make out a locked type E safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cookie on the floor.
You are carrying: an apple and a type E keycard.

your action:

Response: go west<|im_end|>take fresh laundry scented keycard<|im_end|>go east<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, lift the latchkey from the floor of the bedroom. Then, check that the chest is unlocked with the latchkey. After that, open the chest. And then, pick up the dvd from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked chest. Hey, want to see a box? Look over there, a box. The box contains a book. You wonder idly who left that here. You see a closed type Z safe.
There is an exit to the north. Don't worry, it is unguarded.
There is a latchkey and a passkey on the floor.
You are carrying: a burger, a type Z passkey and a frisbee.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take dvd from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, make an effort to take a trip west. If you can accomplish that, retrieve the worm from the floor of the laundry place. If you can get your hands on the worm, go to the east. Okay, and then, place the worm on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place.
You make out a freezer. You can make out a counter. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it? You see a plate. The plate is ordinary. On the plate you see a spork.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take worm<|im_end|>go east<|im_end|>put worm on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First of all, you could, like, make an effort to go to the north. Okay, and then, retrieve the fly larva from the cuboid box within the studio. After that, head south. Then, toss the fly larva on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a basket. The basket is empty! What a waste of a day! You make out a bed stand. The bed stand is normal. On the bed stand you can make out a tablet. Huh, weird. You make out a couch. The couch is normal. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You need an unblocked exit? You should try going north.
You are carrying: a cuboid latchkey and a mop.

your action:

Response: go north<|im_end|>take fly larva from cuboid box<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, go to the south. Okay, and then, retrieve the Microsoft style passkey from the floor of the study. Then, assure that the Microsoft style box is unlocked with the Microsoft style passkey. And then, doublecheck that the Microsoft style box is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin looking for stuff.
You see a box.
There is an exit to the south. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a pear, a legume and a Canadian key.

your action:

Response: go south<|im_end|>take Microsoft style passkey<|im_end|>unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to go west. And then, lift the Quote of the Day Calendar from the floor of the office. And then, try to travel east. That done, put the Quote of the Day Calendar on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one. You begin to take stock of what's here.
A locked box is right there by you. You can see a stand. The stand is standard. But oh no! there's nothing on this piece of garbage. Hey, want to see a table? Look over there, a table. The table is ordinary. Looks like someone's already been here and taken everything off it, though. You move on, clearly upset with TextWorld. You can make out an armchair. The armchair is ordinary. But there isn't a thing on it.
You need an unguarded exit? You should try going west.
There is a sandwich and a keycard on the floor.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar<|im_end|>go east<|im_end|>put Quote of the Day Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, insert the cake scented keycard into the cake scented box in the cellar's lock to unlock it. After unlocking the cake scented box, ensure that the cake scented box is open. After that, retrieve the golf ball from the cake scented box inside the cellar. After that, deposit the golf ball into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar.
You make out an opened chest. The chest contains a butterfly. Now that's what I call TextWorld! You can see a cake scented box. You make out a stand. The stand is standard. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a worm on the floor.
You are carrying: a cake scented keycard.

your action:

Response: unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>take golf ball from cake scented box<|im_end|>insert golf ball into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to take a trip west. Then, pick up the worm from the Canadian chest. Then, make an effort to head east. Then, place the worm on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
You can make out an opened suitcase, which looks usual, right there by you. Empty! What kind of nightmare TextWorld is this? You see a locked safe.
You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying: a Canadian key.

your action:

Response: go west<|im_end|>take worm from Canadian chest<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel west. Next, recover the fondue from the bookshelf inside the workshop. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can see an opened non-euclidean chest, which looks typical, close by. The non-euclidean chest contains a non-euclidean key. You bend down to tie your shoe. When you stand up, you notice a counter. You wonder idly who left that here. You see a lightbulb on the counter. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar, a spork, a butterfly, a paper towel and a disk.

your action:

Response: go west<|im_end|>take fondue from bookshelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, recover the Canadian limited edition key from the floor of the kitchen. Then, make it so that the Canadian limited edition chest is unlocked. After that, make it so that the Canadian limited edition chest is open. And then, recover the fork from the Canadian limited edition chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one.
You see a gleam over in a corner, where you can see a Canadian limited edition chest. You make out a chest. Now that's what I call TextWorld! You see a locked freezer right there by you. Oh, great. Here's a shelf. The shelf is ordinary. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
There is a Canadian limited edition key on the floor.
You are carrying: a stick of butter, a passkey, a frisbee and a Comic Strip Calendar.

your action:

Response: take Canadian limited edition key<|im_end|>unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take fork from Canadian limited edition chest<|im_end|>