Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, travel east. Then, make absolutely sure that the type I locker is ajar. And then, recover the Microsoft style keycard from the type I locker in the kitchenette. After taking the Microsoft style keycard, insert the Microsoft style keycard into the Microsoft style box in the kitchenette's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You can make out a shelf. Make a note of this, you might have to put stuff on or in it later on. The shelf is normal. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey, a stapler and a pencil.

your action:

Response: go east<|im_end|>open type I locker<|im_end|>take Microsoft style keycard from type I locker<|im_end|>unlock Microsoft style box with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could go to the south. And then, lift the passkey from the floor of the washroom. And then, check that the chest is unlocked with the passkey. If you have unlocked the chest, make sure that the chest is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical kind of place.
You bend down to tie your shoe. When you stand up, you notice a crate. You can see a workbench. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You can see a shelf. Now why would someone leave that there? The shelf is ordinary. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going south.
There is a chocolate bar on the floor.
You are carrying: a cane.

your action:

Response: go south<|im_end|>take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the passkey from the formless locker in the closet. With the passkey, check that the chest in the closet is unlocked with the passkey. After that, open the chest. And then, retrieve the pair of headphones from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one.
You see a gleam over in a corner, where you can see a chest. You can make out an opened formless locker right there by you. The formless locker contains a passkey. Make a note of this, you might have to put stuff on or in it later on.
There is an exit to the north. Don't worry, it is unguarded.
There is a gummy bear, a burger and a formless passkey on the floor.
You are carrying: a glass.

your action:

Response: take passkey from formless locker<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take pair of headphones from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, insert the type 0 passkey into the type 0 locker within the scullery's lock to unlock it. After that, doublecheck that the type 0 locker is wide open. After pulling open the type 0 locker, retrieve the keycard from the type 0 locker within the scullery. And then, make it so the chest in the scullery is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Look at that notice! What does it say? It says Welcome to the scullery? Well that's cool. Let's see what's in here.
You can make out a closed chest, which looks ordinary, in the room. You can make out a locked type 0 locker nearby. You see a closed cake scented locker here. You rest your hand against a wall, but you miss the wall and fall onto a plate. However, the plate, like an empty plate, has nothing on it. Look out! It's a- oh, never mind, it's just a table. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately. It would have been so cool if there was stuff on the table.
There is an exit to the west. Don't worry, it is unguarded.
There is a sandwich and a cake scented keycard on the floor.
You are carrying: a type 0 passkey.

your action:

Response: unlock type 0 locker with type 0 passkey<|im_end|>open type 0 locker<|im_end|>take keycard from type 0 locker<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, pick up the Henderson's style key from the table. And then, unlock the Henderson's style locker with the Henderson's style key. After unlocking the Henderson's style locker, open the Henderson's style locker. After that, you can put the iron inside the Henderson's style locker in the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a Henderson's style locker. You can make out a Canadian style chest. A Canadian style chest... Is that really what you were looking for? You make out a table. Now why would someone leave that there? The table is typical. On the table you make out a Henderson's style key. You see a rack. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
There is a legume on the floor.
You are carrying: a Canadian style key, an iron and a coffee cup.

your action:

Response: take Henderson's style key from table<|im_end|>unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>insert iron into Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the latchkey from the shelf. With the latchkey, travel east. Following that, doublecheck that the box within the workshop is shut. Then, lock the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
I just think it's awesome that you're in a steam room now.
You can make out a shelf. Now why would someone leave that there? On the shelf you make out a cashew and a latchkey. You can make out a bench. On the bench you can make out a berry.
There is an unguarded exit to the east.
There is a sandwich on the floor.
You are carrying: a type 5 latchkey.

your action:

Response: take latchkey from shelf<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, travel north. With that done, pick-up the key from the floor of the study. After that, go to the south. Okay, and then, assure that the safe is unlocked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
You see a safe. Look over there! a rack. The rack is typical. Unfortunately, there isn't a thing on it. This always happens!
You need an unblocked exit? You should try going north.
There is a mop on the floor.
You are carrying: a cookie, a chocolate bar and a bug.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip west. After that, recover the keyboard from the floor of the studio. And then, make an attempt to venture east. And then, deposit the keyboard into the TextWorld limited edition safe in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You begin to take stock of what's in the room.
You can make out an opened TextWorld limited edition safe. The TextWorld limited edition safe contains a TextWorld limited edition passkey and a backup calendar.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue and a shadfly.

your action:

Response: go west<|im_end|>take keyboard<|im_end|>go east<|im_end|>insert keyboard into TextWorld limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, take a trip south. And then, make sure that the locker is open. And then, pick up the insect from the locker within the salon. Then, you can place the insect into the type N chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You begin to take stock of what's in the room.
You can make out an opened toolbox here. Empty! What kind of nightmare TextWorld is this? Look over there! a chair. You see an Advent Calendar on the chair. You make out a mantelpiece. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a grape and a type N passkey.

your action:

Response: go south<|im_end|>open locker<|im_end|>take insect from locker<|im_end|>insert insect into type N chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, head south. After that, open the Henderson's box in the steam room. And then, pick up the cashew from the Henderson's box inside the steam room. Then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You start to take note of what's in the room.
You make out a locked box nearby. Look out! It's a- oh, never mind, it's just a locker.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey, a keycard, a telephone and a soap dispenser.

your action:

Response: go south<|im_end|>open Henderson's box<|im_end|>take cashew from Henderson's box<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to take a trip west. That done, recover the Cat Calendar from the floor of the study. And then, move east. That done, ditch the Cat Calendar on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a safe. The safe contains a keycard and a fly larva. You make out a desk. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience! You can see an armchair. The armchair is normal. However, the armchair, like an empty armchair, has nothing on it. Look out! It's a- oh, never mind, it's just a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it. This always happens! You see a mantelpiece. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a whisk.

your action:

Response: go west<|im_end|>take Cat Calendar<|im_end|>go east<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, attempt to venture east. With that done, unlock the rectangular box inside the kitchenette. Then, make sure that the rectangular box is opened. And then, recover the fly larva from the rectangular box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty normal here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked box. You see a closed trunk nearby.
You need an unguarded exit? You should try going east.
You are carrying: a fondue, a cookie, a sandwich, a rectangular latchkey and a key.

your action:

Response: go east<|im_end|>unlock rectangular box with rectangular latchkey<|im_end|>open rectangular box<|im_end|>take fly larva from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, take a trip north. And then, pick up the pair of headphones from the shelf. Then, go south. Following that, deposit the pair of headphones on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. Let's see what's in here.
You see a locker. As if things weren't amazing enough already, you can even see a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. You see an apple and a passkey on the counter.
There is an unblocked exit to the north.
You are carrying: a sandwich and a cookie.

your action:

Response: go north<|im_end|>take pair of headphones from shelf<|im_end|>go south<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, travel north. After that, recover the monitor from the mantle. And then, go south. After that, place the monitor on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well I'll be, you are in the place we're calling the bedchamber.
You see a gleam over in a corner, where you can see a bench. The bench is ordinary. On the bench you can make out a loaf of bread. You can see a stand. The stand is standard. On the stand you can see a blackberry, so there's that.
There is an unblocked exit to the north.
There is a grape on the floor.
You are carrying: a cookie and a lampshade.

your action:

Response: go north<|im_end|>take monitor from mantle<|im_end|>go south<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, check that the locker is unlocked with the keycard. Then, ensure that the locker is open. Then, pick up the golf tee from the locker. After getting the golf tee, insert the golf tee inside the Microsoft style box inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
You see a Microsoft style box. The Microsoft style box contains a Microsoft style key. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You see a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The safe is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
There is a loaf of bread, a key and a shoe on the floor.
You are carrying: a cookie and a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take golf tee from locker<|im_end|>insert golf tee into Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, attempt to go to the north. Then, recover the vanilla scented keycard from the floor of the office. Then, travel south. That done, make sure the vanilla scented locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place.
What's that over there? It looks like it's a vanilla scented locker. You can make out a fudge scented box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a licorice strip on the floor.
You are carrying: a legume and a disk.

your action:

Response: go north<|im_end|>take vanilla scented keycard<|im_end|>go south<|im_end|>lock vanilla scented locker with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to go to the east. After that, make sure that the Canadian limited edition locker in the cubicle is wide open. After that, take the formless passkey from the Canadian limited edition locker in the cubicle. After that, check that the formless safe within the cubicle is unlocked with the formless passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a standard kind of place. That is to say, you're in a spare room. Okay, just remember what you're here to do, and everything will go great.
You see a gleam over in a corner, where you can see a type X locker. You can see an opened type N locker. What a letdown! The type N locker is empty! You can see a locked display in the room.
There is an unblocked exit to the east.
There is a type X passkey on the floor.
You are carrying: a Canadian limited edition key and a shirt.

your action:

Response: go east<|im_end|>open Canadian limited edition locker<|im_end|>take formless passkey from Canadian limited edition locker<|im_end|>unlock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the iron from the board. And then, travel south. That done, ensure that the Microsoft limited edition safe is open. And then, put the iron inside the Microsoft limited edition safe inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom.
You make out a board. You see an iron on the board. Now that's what I call TextWorld! You make out a counter. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a grape, a loaf of bread and a shirt on the floor.
You are carrying nothing.

your action:

Response: take iron from board<|im_end|>go south<|im_end|>open Microsoft limited edition safe<|im_end|>insert iron into Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. And then, ensure that the TextWorld limited edition safe is open. And then, recover the sock from the TextWorld limited edition safe inside the closet. And then, ditch the sock on the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one.
You bend down to tie your shoe. When you stand up, you notice a Henderson's style locker. The Henderson's style locker contains a latchkey, a Henderson's style key and a controller. You can make out a box. Is this it? Is this what you came to TextWorld to see? a box? The box is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a plant on the floor.
You are carrying: a TextWorld limited edition passkey.

your action:

Response: go south<|im_end|>open TextWorld limited edition safe<|im_end|>take sock from TextWorld limited edition safe<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to go to the west. Following that, lift the tablet from the floor of the bedchamber. And then, venture east. And then, ditch the tablet on the floor of the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard one.
There is an exit to the west. Don't worry, it is unguarded.
There is a loaf of bread, a fondue and a plant on the floor.
You are carrying: a grape, a broccoli and a nest of puppies.

your action:

Response: go west<|im_end|>take tablet<|im_end|>go east<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, move south. And then, take the American limited edition keycard from the bookshelf. And then, make absolutely sure that the American limited edition locker in the studio is unlocked. After unlocking the American limited edition locker, open the American limited edition locker in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You have fallen into the most typical of all possible studys.
Look over there! a chest! You can make out a closed TextWorld box in the corner.
There is an exit to the south. Don't worry, it is unguarded.
There is a peanut on the floor.
You are carrying: a latchkey and a TextWorld latchkey.

your action:

Response: go south<|im_end|>take American limited edition keycard from bookshelf<|im_end|>unlock American limited edition locker with American limited edition keycard<|im_end|>open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move east. Then, check that the chest inside the steam room is unlocked with the passkey. After that, ensure that the chest within the steam room is open. After that, retrieve the sponge from the chest in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You can see a box. You can see a bookshelf. The bookshelf is normal. On the bookshelf you can see a nest of puppies.
There is an exit to the east. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a passkey, a nest of insects and a cloak.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move north. If you can manage that, retrieve the type 3 keycard from the bed. After you have taken the type 3 keycard, go south. Then, lock the type 3 box in the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. You begin to take stock of what's here.
A closed type 3 box is right there by you. You make out a type N box. You can make out a type F chest. You can see a case. Now why would someone leave that there?
There is an unblocked exit to the north.
There is a type F keycard on the floor.
You are carrying: a type N passkey.

your action:

Response: go north<|im_end|>take type 3 keycard from bed<|im_end|>go south<|im_end|>lock type 3 box with type 3 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an effort to head east. And then, doublecheck that the safe within the bedroom is unlocked. After you have unlocked the safe, make sure that the safe inside the bedroom is open. After pulling open the safe, recover the blanket from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place.
What's that over there? It looks like it's a rectangular box. You see an opened portmanteau here. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the east.
You are carrying: a fondue, a cauliflower, a key, a rectangular latchkey and a paper towel.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. Then, recover the spherical latchkey from the bowl. After that, unlock the spherical box inside the cookhouse. Then, ensure that the spherical box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place.
You can make out a Canadian style locker. You wonder idly who left that here.
There is an exit to the south. Don't worry, it is unblocked.
There is a durian on the floor.
You are carrying: a Canadian style passkey and a staple.

your action:

Response: go south<|im_end|>take spherical latchkey from bowl<|im_end|>unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, go west. That done, retrieve the passkey from the stand. If you have got the passkey, take a trip east. Then, lock the box with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed box in the room. You make out an opened suitcase in the corner. The suitcase is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a shadfly on the floor.
You are carrying: a honeydew, a durian and a Henderson's latchkey.

your action:

Response: go west<|im_end|>take passkey from stand<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to go to the south. Once you manage that, open the non-euclidean locker inside the bedroom. And then, pick up the latchkey from the non-euclidean locker. If you can get your hands on the latchkey, lock the chest inside the bedroom with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the office.
A rusty placard tells you that you are now in the office. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a stand. But the thing hasn't got anything on it. You can make out a table. The table appears to be empty.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a peanut and a non-euclidean keycard.

your action:

Response: go south<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to head east. After that, open the type 1 chest. And then, retrieve the monitor from the type 1 chest. And then, throw the monitor on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a grape and a cashew on the floor.
You are carrying: a burger, a sandwich, an apple, a type 1 key, a mouse and an iron.

your action:

Response: go east<|im_end|>open type 1 chest<|im_end|>take monitor from type 1 chest<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First, it would be good if you could head east. Once you manage that, ensure that the soap scented locker inside the bathroom is open. Then, pick up the sponge from the soap scented locker. Then, deposit the sponge inside the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one.
You scan the room, seeing a American box.
You need an unguarded exit? You should try going east.
You are carrying: a soap scented key, an American keycard and a paper towel.

your action:

Response: go east<|im_end|>open soap scented locker<|im_end|>take sponge from soap scented locker<|im_end|>insert sponge into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, move west. Following that, take the mop from the box. And then, travel east. After that, sit the mop on the board in the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
You can make out a board. The board is usual. But the thing is empty. It would have been so cool if there was stuff on the board. You can make out a table. You see a broom on the table.
You need an unblocked exit? You should try going west.
You are carrying: a soap dispenser.

your action:

Response: go west<|im_end|>take mop from box<|im_end|>go east<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, insert the key into the safe's lock to unlock it. Then, open the safe within the studio. After that, recover the passkey from the safe inside the studio. And then, make it so that the box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You can see a closed box. You can make out a locked safe here. You can make out an opened coffer. The coffer contains a loaf of bread. You make out a cabinet. You can make out a desk. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could unlock the American chest inside the laundromat with the American keycard. And then, ensure that the American chest inside the laundromat is open. And then, recover the soap scented keycard from the American chest in the laundromat. Then, make it so that the soap scented locker is unlocked with the soap scented keycard. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place.
You make out a soap scented locker. You can see a American chest. You see a closed formless chest in the corner. You can see a shelf. Wow, isn't TextWorld just the best? The shelf is normal. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going north.
There is a paper towel on the floor.
You are carrying: a stick of butter and an American keycard.

your action:

Response: unlock American chest with American keycard<|im_end|>open American chest<|im_end|>take soap scented keycard from American chest<|im_end|>unlock soap scented locker with soap scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First thing I need you to do is to check that the type L safe within the cookhouse is unlocked with the type L latchkey. Then, make sure that the type L safe is open. Then, pick up the shadfly from the type L safe. After that, you can place the shadfly inside the fridge inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse. You start to take note of what's in the room.
Oh wow! Is that what I think it is? It is! It's a fridge. What a letdown! The fridge is empty! You can see a locked typical looking type L safe right there by you. Were you looking for a board? Because look over there, it's a board. However, the board, like an empty board, has nothing on it. Aw, and here you were, all excited for there to be things on it! Oh, great. Here's a plate. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going north.
You are carrying: a type L latchkey, a rectangular keycard and a mop.

your action:

Response: unlock type L safe with type L latchkey<|im_end|>open type L safe<|im_end|>take shadfly from type L safe<|im_end|>insert shadfly into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First step, assure that the box is unlocked. After unlocking the box, open the box. After that, pick up the shadfly from the box. And then, toss the shadfly on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere.
You see a box. You wonder idly who left that here. You make out a closed American style chest in the corner. You see a rack. However, the rack, like an empty rack, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First, it would be a great idea if you could venture south. With that accomplished, open the locker. And then, take the stapler from the locker in the office. After picking up the stapler, you can insert the stapler into the safe within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. You start to take note of what's in the room.
There is an unguarded exit to the south.
There is a stick of butter on the floor.
You are carrying: a dvd, a Cat Calendar and a fly larva.

your action:

Response: go south<|im_end|>open locker<|im_end|>take stapler from locker<|im_end|>insert stapler into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, venture east. After that, look and see that the box inside the shower is wide open. Then, take the insect from the box in the shower. And then, you can put the insect inside the cabinet within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a drawer. The drawer contains a cashew and a latchkey. You see a chest.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take insect from box<|im_end|>insert insect into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, head south. After that, ensure that the box within the salon is open. After you have pulled open the box, pick up the vanilla scented key from the box inside the salon. And then, lock the vanilla scented safe. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop.
You make out a chest. You rest your hand against a wall, but you miss the wall and fall onto a vanilla scented box. You can make out a bookshelf. The bookshelf is typical. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a vanilla scented passkey and an insect.

your action:

Response: go south<|im_end|>open box<|im_end|>take vanilla scented key from box<|im_end|>lock vanilla scented safe with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, make an attempt to go to the east. Following that, pick-up the vanilla scented keycard from the floor of the bedchamber. And then, make absolutely sure that the vanilla scented chest inside the bedchamber is unlocked. And then, ensure that the vanilla scented chest in the bedchamber is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Okay, so you're in a cookery, cool, but is it typical? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed box nearby.
You need an unblocked exit? You should try going east.
There is a keycard on the floor.
You are carrying: an apple, a salad, a mug, an insect and a sponge.

your action:

Response: go east<|im_end|>take vanilla scented keycard<|im_end|>unlock vanilla scented chest with vanilla scented keycard<|im_end|>open vanilla scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the Henderson's style safe in the shower is open. And then, recover the TextWorld style keycard from the Henderson's style safe inside the shower. And then, move east. And then, make absolutely sure that the TextWorld style box in the lounge is unlocked with the TextWorld style keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one. You begin to take stock of what's here.
You see a closed Henderson's style safe. You can make out an opened dresser here. The dresser is empty! This is the worst thing that could possibly happen, ever! You can make out a counter. Unfortunately, there isn't a thing on it. You smell a lovely smell, and follow it to a table. The table is ordinary. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
There is a Henderson's style key on the floor.
You are carrying: a pear and a nest of kittens.

your action:

Response: open Henderson's style safe<|im_end|>take TextWorld style keycard from Henderson's style safe<|im_end|>go east<|im_end|>unlock TextWorld style box with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, head south. After that, open the chest. And then, retrieve the cuboid passkey from the chest. With the cuboid passkey, look and see the cuboid locker inside the office is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a stapler on the floor.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>lock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, you could, like, go to the west. With that done, retrieve the key from the workbench. After that, try to venture east. Then, unlock the chest within the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place.
You can see a chest. You see a locked American limited edition safe. You see a shelf. Wow, isn't TextWorld just the best? The shelf is normal. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf. You rest your hand against a wall, but you miss the wall and fall onto a bench. However, the bench, like an empty bench, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take key from workbench<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, unlock the rectangular chest within the canteen. If you have unlocked the rectangular chest, ensure that the rectangular chest within the canteen is open. After that, recover the glass from the rectangular chest. After you have taken the glass, drop the glass on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You're not going to believe this, but you've just entered a canteen.
You can make out a rectangular chest. You make out a pan. The pan is normal. On the pan you make out a banana.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>take glass from rectangular chest<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move west. And then, pick up the legume from the toolbox. After that, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom.
If you haven't noticed it already, there seems to be something there by the wall, it's a bed. The bed is ordinary. On the bed you can see a tv.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a laptop on the floor.
You are carrying: a fork and a shirt.

your action:

Response: go west<|im_end|>take legume from toolbox<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the keycard from the board. And then, assure that the chest is unlocked. And then, ensure that the chest is open. Then, pick up the bowl from the chest inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
You make out a locked chest. You can see a board. You see a keycard on the board. Now that's what I call TextWorld!
You need an unblocked exit? You should try going north.
There is a peanut on the floor.
You are carrying: a TextWorld latchkey and a bug.

your action:

Response: take keycard from board<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take bowl from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First stop, venture west. And then, pick up the American style key from the fudge scented locker within the shower. And then, make an effort to head east. Following that, unlock the American style locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
You can see a American style locker. Look over there! a bed stand. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a peanut on the floor.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take American style key from fudge scented locker<|im_end|>go east<|im_end|>unlock American style locker with American style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, go to the south. And then, ensure that the safe is open. And then, retrieve the cashew from the safe. And then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower.
You can see a locked rectangular chest. You see a table. But the thing is empty. You can see a bench. The bench is usual. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. You shudder, but continue examining the rack. The rack is normal. But there isn't a thing on it. What's that over there? It looks like it's a board. The board is normal. But there isn't a thing on it.
You need an unguarded exit? You should try going south.
You are carrying: a broccoli, a passkey and a rectangular keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take cashew from safe<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the formless box. Then, retrieve the insect from the formless box in the studio. Then, make an effort to go south. That done, toss the insect on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Okay, so you're in a studio, cool, but is it typical? You better believe it is. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a formless box. You make out a locked safe close by. You scan the room for a desk, and you find a desk. Now why would someone leave that there? The desk is ordinary. On the desk you see a watermelon. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a formless latchkey and a bug.

your action:

Response: open formless box<|im_end|>take insect from formless box<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to attempt to go west. With that over with, recover the passkey from the safe inside the garage. After that, make an effort to venture east. Next, look and see that the locker inside the spare room is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well I'll be, you are in the place we're calling the spare room.
You can make out a locker. You see a gleam over in a corner, where you can see a type T chest. The type T chest contains a type T passkey. The light flickers for a second, but nothing else happens. You see a stand. However, the stand, like an empty stand, has nothing on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from safe<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head south. And then, retrieve the keycard from the rack. And then, check that the locker is unlocked with the keycard. After that, ensure that the locker within the shower is open. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary kind of place.
You make out a locked cake scented locker. You make out an opened crate. The crate is empty! What a waste of a day! Look out! It's a- oh, never mind, it's just a stand. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a counter. But the thing hasn't got anything on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a cake scented latchkey.

your action:

Response: go south<|im_end|>take keycard from rack<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could attempt to go west. With that done, recover the fly larva from the floor of the cookhouse. And then, make an effort to go east. And then, place the fly larva on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a chest. You see a fridge. The fridge is empty! What a waste of a day! You make out a shelf. The shelf is ordinary. On the shelf you see a mug, so there's that.
There is an unblocked exit to the west.
You are carrying: a cookie and a latchkey.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>put fly larva on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to head east. And then, ensure that the rectangular chest is open. Then, pick up the fly larva from the rectangular chest. Then, toss the fly larva on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place.
You can make out a American safe. The American safe contains an American key, so there's that. Hey, want to see a freezer? Look over there, a freezer. Hmmm... what else, what else? The freezer is empty! What a waste of a day!
You need an unguarded exit? You should try going east.
You are carrying: a rectangular passkey.

your action:

Response: go east<|im_end|>open rectangular chest<|im_end|>take fly larva from rectangular chest<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to head south. Then, retrieve the rectangular keycard from the suitcase. And then, insert the rectangular keycard into the rectangular box's lock to unlock it. And then, open the rectangular box within the cellar. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one. You begin to take stock of what's here.
You can make out a safe. You can make out a bowl. The bowl is usual. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying: a type M passkey and a pair of headphones.

your action:

Response: go south<|im_end|>take rectangular keycard from suitcase<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the cake scented keycard from the type 4 chest in the restroom. With the cake scented keycard, assure that the cake scented chest within the restroom is unlocked. After that, open the cake scented chest. After that, take the insect from the cake scented chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You have entered a restroom. Not the restroom you'd expect. No, this is a restroom.
You can see a cake scented chest. You can see an opened type 4 chest. The type 4 chest contains a cake scented keycard. You can make out a bench. The bench is normal. On the bench you make out a pear. You can make out a board. On the board you can make out a type 4 latchkey.
You need an unblocked exit? You should try going north.
You are carrying: an iron and a ladle.

your action:

Response: take cake scented keycard from type 4 chest<|im_end|>unlock cake scented chest with cake scented keycard<|im_end|>open cake scented chest<|im_end|>take insect from cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, move west. With that over with, pick up the cashew from the floor of the cookhouse. And then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a standard kind of place. That is to say, you're in a laundromat. You can barely contain your excitement.
You see a closed Canadian style locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cucumber, a Canadian style passkey and a fly larva on the floor.
You are carrying: a fondue and a banana.

your action:

Response: go west<|im_end|>take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go south. After that, check that the type T chest is unlocked with the type T passkey. And then, assure that the type T chest inside the kitchenette is open. And then, you can put the desktop computer into the type T chest inside the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a cuboid locker.
There is an unguarded exit to the south.
There is a cuboid key, a nest of caterpillars and a bug on the floor.
You are carrying: a type T passkey, a desktop computer, a keyboard and a pen.

your action:

Response: go south<|im_end|>unlock type T chest with type T passkey<|im_end|>open type T chest<|im_end|>insert desktop computer into type T chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First of all, insert the cuboid keycard into the cuboid box in the bedroom's lock to unlock it. And then, doublecheck that the cuboid box is ajar. And then, retrieve the monitor from the cuboid box. After stealing the monitor, rest the monitor on the bed stand in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You make out a cuboid box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can make out a coffer. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? You make out a bed stand. The bed stand is standard. The bed stand appears to be empty. What, you think everything in TextWorld should have stuff on it? You can see a bookshelf. The bookshelf is typical. But there isn't a thing on it. Were you looking for a recliner? Because look over there, it's a recliner. The recliner appears to be empty.
There is an unguarded exit to the west.
There is a textbook on the floor.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take monitor from cuboid box<|im_end|>put monitor on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, try to go to the south. Following that, recover the Canadian limited edition keycard from the floor of the washroom. And then, assure that the Canadian limited edition chest is unlocked. And then, open the Canadian limited edition chest within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You see a chest. The chest is empty, what a horrible day! You can make out a mantelpiece. On the mantelpiece you make out an Advent Calendar. Look out! It's a- oh, never mind, it's just a desk. The desk is typical. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a fondue and a kettle.

your action:

Response: go south<|im_end|>take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>open Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. And then, ensure that the Microsoft limited edition locker within the studio is open. And then, take the passkey from the Microsoft limited edition locker. With the passkey, unlock the box with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out a desk. The desk appears to be empty.
There is an exit to the south. Don't worry, it is unguarded.
There is a grape on the floor.
You are carrying: a napkin.

your action:

Response: go south<|im_end|>open Microsoft limited edition locker<|im_end|>take passkey from Microsoft limited edition locker<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to recover the synthesizer from the type G locker inside the salon. If you can get your hands on the synthesizer, travel east. Following that, make absolutely sure that the locker inside the spare room is opened. Then, put the synthesizer into the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You have fallen into the most ordinary of all possible salons. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened type G locker. The type G locker contains a type G key and a synthesizer. You can see an opened dresser. The dresser is empty! What a waste of a day! You can make out a bar. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a peanut on the floor.
You are carrying: a keycard.

your action:

Response: take synthesizer from type G locker<|im_end|>go east<|im_end|>open locker<|im_end|>insert synthesizer into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make sure that the box inside the shower is unlocked. If you have unlocked the box, make it so that the box in the shower is opened. After that, recover the vacuum from the box. Once you have got the vacuum, toss the vacuum on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You can make out a box. You can make out a rectangular box. Oh, great. Here's a TextWorld style safe. Look over there! a shelf. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a nest of spiders on the floor.
You are carrying: a latchkey and a TextWorld style keycard.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take vacuum from box<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go north. Then, pick-up the candy bar from the floor of the office. If you can get your hands on the candy bar, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You smell an interesting smell, and follow it to a cabinet. The cabinet is empty! What a waste of a day! You make out an armchair. But the thing is empty, unfortunately. Hm. Oh well What's that over there? It looks like it's a mantle. The mantle is normal. But the thing is empty. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a licorice strip and a shadfly.

your action:

Response: go north<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to travel east. If you can succeed at that, ensure that the locker is open. And then, take the shadfly from the locker inside the cubicle. And then, ditch the shadfly on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Look at that board! What does it say? It says Welcome to the workshop? Well that's cool.
What's that over there? It looks like it's a desk. The desk is ordinary. On the desk you can see a staple. Now that's what I call TextWorld!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a salad.

your action:

Response: go east<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, pick up the keycard from the floor of the cellar. Then, unlock the locker in the cellar with the keycard. Then, ensure that the locker is open. After that, retrieve the top hat from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
This cellar you have just entered is definitely ordinary.
You make out a locked locker. You see a crate.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a rectangular passkey and a cloak.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take top hat from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First, it would be fantastic if you could unlock the safe. After that, open the safe inside the studio. Then, recover the TextWorld keycard from the safe in the studio. After taking the TextWorld keycard, make absolutely sure the TextWorld chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
A closed TextWorld chest is in the corner. A locked safe, which looks typical, is in the room. You can see a mantle. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? You can make out a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld!
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take TextWorld keycard from safe<|im_end|>lock TextWorld chest with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, open the Microsoft style box within the cookery. After that, recover the licorice strip from the Microsoft style box. If you can get your hands on the licorice strip, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed Microsoft style box. You can make out a saucepan. The saucepan is standard. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cookie, a Microsoft style latchkey and a bowl on the floor.
You are carrying: a loaf of bread and a grape.

your action:

Response: open Microsoft style box<|im_end|>take licorice strip from Microsoft style box<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, make an effort to move south. After that, make sure that the safe in the studio is ajar. After opening the safe, pick up the Quote of the Day Calendar from the safe in the studio. Then, you can put the Quote of the Day Calendar into the Microsoft chest in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard kind of place.
You make out a chest. Hmmm... what else, what else? The chest contains a latchkey. You see an opened refrigerator. What a letdown! The refrigerator is empty! You see a board. The board is ordinary. But there isn't a thing on it. It would have been so cool if there was stuff on the board.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a backup calendar.

your action:

Response: go south<|im_end|>open safe<|im_end|>take Quote of the Day Calendar from safe<|im_end|>insert Quote of the Day Calendar into Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an effort to travel west. With that over with, pick up the peanut from the floor of the steam room. And then, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical kind of place. Let's see what's in here.
You see a closed chest.
There is an exit to the west. Don't worry, it is unblocked.
There is a blender on the floor.
You are carrying: a loaf of bread, a melon, a cloak and a sponge.

your action:

Response: go west<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be good if you could try to go to the east. Then, retrieve the passkey from the counter within the canteen. After that, make absolutely sure that the chest is unlocked. And then, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary one.
You make out a American limited edition box. You can see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is standard. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going east.
There is a cookie and an American limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from counter<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, ensure that the safe is open. Then, recover the cauliflower from the safe. Then, eat the cauliflower. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed safe. Look over there! a bench. The bench is normal. But the thing hasn't got anything on it. This always happens!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey, a kettle, a towel, a fly larva and a soap dispenser.

your action:

Response: open safe<|im_end|>take cauliflower from safe<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel west. With that done, recover the fly larva from the mantle. After that, try to head east. After that, drop the fly larva on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal one.
Hey, want to see a platter? Look over there, a platter. The platter is usual. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue and a key.

your action:

Response: go west<|im_end|>take fly larva from mantle<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the west. And then, pick up the passkey from the stand. With the passkey, go east. That done, make absolutely sure that the chest is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual one.
You see a locked chest. You can make out a closed normal looking formless box here. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is standard. On the rack you make out a glass.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich and a formless passkey.

your action:

Response: go west<|im_end|>take passkey from stand<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head west. And then, pick up the stick of butter from the mantelpiece within the bedchamber. After that, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
I just think it's awesome that you're in a dish-pit now.
Were you looking for a locker? Because look over there, it's a locker. You can see an opened fridge. The fridge is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a counter. What a great pairing of adjectives and nouns! The counter is standard. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying: a berry, a loaf of bread and a shadfly.

your action:

Response: go west<|im_end|>take stick of butter from mantelpiece<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the fudge scented passkey from the floor of the garage. And then, try to head east. Following that, assure that the fudge scented locker is shut. Then, make absolutely sure that the fudge scented locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a counter. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a grape, a fudge scented passkey and an insect on the floor.
You are carrying nothing.

your action:

Response: take fudge scented passkey<|im_end|>go east<|im_end|>close fudge scented locker<|im_end|>lock fudge scented locker with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to move east. If you can manage that, make sure that the formless chest within the cookery is ajar. And then, pick up the spork from the formless chest. Then, you can place the spork into the freezer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
Oh wow! Is that what I think it is? It is! It's a toolbox. Classic TextWorld. Empty! What kind of nightmare TextWorld is this? You make out a locker. Oh, great. Here's a shelf. On the shelf you see a cookie.
There is an exit to the east. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open formless chest<|im_end|>take spork from formless chest<|im_end|>insert spork into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, open the box. And then, take the fondue from the box. After stealing the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a box. There's something strange about this being here, but you can't put your finger on it. You can see a safe. The safe contains a keycard. Now that's what I call TextWorld! You see a lavender scented box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a saucepan. The saucepan is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the saucepan. You see a gleam over in a corner, where you can see a rack. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the south.
There is a ladle on the floor.
You are carrying: a key and a lavender scented key.

your action:

Response: open box<|im_end|>take fondue from box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the key from the floor of the kitchen. And then, check that the box is unlocked with the key. And then, assure that the box is wide open. After opening the box, recover the teacup from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen. I guess you better just go and list everything you see here.
You make out a locked box here. You scan the room, seeing a formless locker.
There is an unblocked exit to the north.
There is a fondue, a key and a formless latchkey on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take teacup from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. Then, doublecheck that the safe is unlocked with the keycard. Then, ensure that the safe is open. Then, recover the lamp from the safe within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You start to take note of what's in the room.
There is an unguarded exit to the east.
You are carrying: a loganberry, a keycard, a tv and a printer.

your action:

Response: go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take lamp from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to try to go north. And then, retrieve the latchkey from the floor of the basement. And then, make an attempt to go south. If you can manage that, insert the latchkey into the box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat.
You smell an interesting smell, and follow it to a box. Now that's what I call TextWorld! You make out an opened rectangular safe, which looks standard, close by. The rectangular safe contains a rectangular keycard. Make a note of this, you might have to put stuff on or in it later on. You make out an opened type L chest. What a letdown! The type L chest is empty!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type L latchkey on the floor.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First of all, assure that the fudge scented safe in the office is unlocked. Then, look and see that the fudge scented safe in the office is opened. After opening the fudge scented safe, pick up the staple from the fudge scented safe. With the staple, rest the staple on the bookshelf inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one.
You can make out a fudge scented safe. You see a closed ordinary looking bureau nearby. You see a bookshelf. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
There is a Cat Calendar on the floor.
You are carrying: a gummy bear, a fudge scented latchkey and a poem.

your action:

Response: unlock fudge scented safe with fudge scented latchkey<|im_end|>open fudge scented safe<|im_end|>take staple from fudge scented safe<|im_end|>put staple on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, venture north. After that, pick-up the cane from the floor of the spare room. And then, travel south. And then, throw the cane on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. The room is well lit.
You can see a display. The display contains a bug. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a sandwich, a chocolate bar, a cookie, a key, a lampshade and a shirt.

your action:

Response: go north<|im_end|>take cane<|im_end|>go south<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, ensure that the spherical box inside the steam room is open. Once you have opened the spherical box, recover the burger from the spherical box in the steam room. With the burger, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary kind of place.
You make out a closed spherical box. You see a board. The board is normal. On the board you can see a loaf of bread.
You need an unblocked exit? You should try going south.
There is a cashew, a sandwich and a spherical latchkey on the floor.
You are carrying: a legume and a garlic clove.

your action:

Response: open spherical box<|im_end|>take burger from spherical box<|im_end|>eat burger<|im_end|>