Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, insert the cuboid key into the cuboid locker in the vault's lock to unlock it. After that, ensure that the cuboid locker within the vault is open. And then, retrieve the broom from the cuboid locker. If you can get your hands on the broom, throw the broom on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You have entered a vault. Not the vault you'd expect. No, this is a vault.
You can make out a cuboid locker. You see a closed spherical safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is an insect on the floor.
You are carrying: a cuboid key and a mug.

your action:

Response: unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take broom from cuboid locker<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your first objective is to make an attempt to move south. Then, ensure that the safe inside the scullery is open. Then, take the formless latchkey from the safe in the scullery. After stealing the formless latchkey, lock the formless locker with the formless latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place. You begin looking for stuff.
You smell an intriguing smell, and follow it to a shelf. Wow, isn't TextWorld just the best? The shelf is standard. On the shelf you see a broom. You make out a rack. You wonder idly who left that here. The rack appears to be empty. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a board. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an unguarded exit to the south.
There is a paper towel on the floor.
You are carrying: a peanut and a latchkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>take formless latchkey from safe<|im_end|>lock formless locker with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First step, go to the south. Then, open the box within the cubicle. And then, recover the pizza from the box. Then, eat the pizza. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
What's that over there? It looks like it's a chest. You see a bar. The bar is usual. The bar appears to be empty.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an apple, a latchkey, a key and a fork.

your action:

Response: go south<|im_end|>open box<|im_end|>take pizza from box<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, check that the box is unlocked with the passkey. Then, open the box. After that, take the laptop from the box. And then, ditch the laptop on the floor of the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal one.
You hear a noise behind you and spin around, but you can't see anything other than a box. You scan the room for a couch, and you find a couch. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the couch. You bend down to tie your shoe. When you stand up, you notice a mantle. However, the mantle, like an empty mantle, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a tablet on the floor.
You are carrying: a stick of butter, a passkey, a cuboid key and a paper towel.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take laptop from box<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the chest is open. Then, pick up the keycard from the chest within the cubicle. With the keycard, make an attempt to take a trip east. And then, make it so that the locker in the basement is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place. Let's see what's in here.
You can make out a closed chest. Oh, great. Here's a table. But the thing is empty, unfortunately. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going east.
There is a chocolate bar, a passkey and a pencil on the floor.
You are carrying: a salad and a worm.

your action:

Response: open chest<|im_end|>take keycard from chest<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the Canadian chest within the office is unlocked. After that, make absolutely sure that the Canadian chest is opened. And then, take the Comic Strip Calendar from the Canadian chest inside the office. And then, toss the Comic Strip Calendar on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You can see a locked Canadian chest, which looks normal, close by. You see a closed safe. You can see a mantle. What a coincidence, weren't you just thinking about a mantle? But the thing is empty.
There is an unguarded exit to the west.
You are carrying: a Canadian latchkey, a rectangular passkey, a keyboard, a broom and a Quote of the Day Calendar.

your action:

Response: unlock Canadian chest with Canadian latchkey<|im_end|>open Canadian chest<|im_end|>take Comic Strip Calendar from Canadian chest<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head south. If you can finish that, take the passkey from the bed stand. And then, insert the passkey into the chest's lock to unlock it. After you have unlocked the chest, ensure that the chest in the bedroom is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
You see a chair. Wow, isn't TextWorld just the best? The chair is standard. But oh no! there's nothing on this piece of junk.
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a paper towel.

your action:

Response: go south<|im_end|>take passkey from bed stand<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture south. And then, look and see that the rectangular box in the shower is ajar. Then, pick up the loaf of bread from the rectangular box. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place.
An open cuboid chest is close by. The cuboid chest contains a passkey. You make out a locked box in the room. You can make out a rack. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
There is a licorice strip on the floor.
You are carrying: a rectangular passkey and a cuboid keycard.

your action:

Response: go south<|im_end|>open rectangular box<|im_end|>take loaf of bread from rectangular box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the rectangular safe. And then, take the loaf of bread from the rectangular safe. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement.
You make out a rectangular safe. You see a counter. The counter is usual. Unfortunately, there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a rectangular latchkey on the floor.
You are carrying: a cookie, a sandwich and a golf ball.

your action:

Response: open rectangular safe<|im_end|>take loaf of bread from rectangular safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, venture south. With that accomplished, make it so that the Canadian limited edition safe is unlocked. After that, ensure that the Canadian limited edition safe within the dish-pit is open. After that, recover the bug from the Canadian limited edition safe within the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a rectangular safe.
There is an unblocked exit to the south.
There is a butterfly on the floor.
You are carrying: a Canadian limited edition latchkey, a rectangular passkey and a worm.

your action:

Response: go south<|im_end|>unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>open Canadian limited edition safe<|im_end|>take bug from Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. Okay, and then, pick up the peanut from the stand within the cubicle. Then, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You scan the room, seeing a basket. The basket contains a TextWorld latchkey. Wow, isn't TextWorld just the best? You see a box. A closed TextWorld safe is in the room.
You need an unguarded exit? You should try going west.
There is a passkey and a fly larva on the floor.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take peanut from stand<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the keycard from the bed. After stealing the keycard, travel east. And then, close the safe within the sauna. If you have closed the safe, Put the keycard into the safe to lock it. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. Okay, just remember what you're here to do, and everything will go great.
You make out an opened coffer nearby. The coffer is empty! This is the worst thing that could possibly happen, ever! You smell a wretched smell, and follow it to a bed. You shudder, but continue examining the bed. On the bed you make out a keycard. Hmmm... what else, what else? Were you looking for a stand? Because look over there, it's a stand! The stand is usual. On the stand you make out a pear.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a napkin.

your action:

Response: take keycard from bed<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the passkey from the saucepan. After that, travel east. Then, unlock the locker with the passkey. And then, ensure that the locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place.
You can see a TextWorld style chest. Now that's what I call TextWorld! You can make out a saucepan. The saucepan is ordinary. On the saucepan you see a passkey, so there's that.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a TextWorld style passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey from saucepan<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, move south. If you can do that, make sure that the chest is opened. After opening the chest, pick up the Henderson's keycard from the chest in the bar. And then, insert the Henderson's keycard into the Henderson's locker's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
Look out! It's a- oh, never mind, it's just a box. You can make out a Canadian style box. The Canadian style box is empty, what a horrible day!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take Henderson's keycard from chest<|im_end|>unlock Henderson's locker with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, try to travel south. Then, lift the key from the floor of the pantry. After that, doublecheck that the box is unlocked with the key. Once you have unlocked the box, ensure that the box inside the pantry is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a rack. The rack is normal. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the south.
There is a fondue on the floor.
You are carrying: a garlic clove and a broom.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to attempt to go north. After that, retrieve the golf ball from the suitcase inside the cellar. After stealing the golf ball, take a trip south. And then, rest the golf ball on the shelf within the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
What's that over there? It looks like it's a locker. You see a safe. Empty! What kind of nightmare TextWorld is this? Oh, great. Here's a shelf. What a coincidence, weren't you just thinking about a shelf? On the shelf you can see a fondue and a keycard. You rest your hand against a wall, but you miss the wall and fall onto a workbench. The workbench is usual. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take golf ball from suitcase<|im_end|>go south<|im_end|>put golf ball on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the safe inside the attic is open. And then, recover the passkey from the safe inside the attic. And then, go to the south. And then, look and see the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
You see a safe! You see a locked American limited edition safe. You make out a shelf. The shelf is normal. However, the shelf, like an empty shelf, has nothing on it. This always happens, here in TextWorld!
There is an exit to the south. Don't worry, it is unguarded.
There is a cloak on the floor.
You are carrying: a key.

your action:

Response: open safe<|im_end|>take passkey from safe<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. Okay, and then, pick up the synthesizer from the floor of the recreation zone. Then, head east. Then, drop the synthesizer on the floor of the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal kind of place.
A closed safe is in the room. You bend down to tie your shoe. When you stand up, you notice a bookshelf. But the thing is empty, unfortunately. Look out! It's a- oh, never mind, it's just a recliner. Wow, isn't TextWorld just the best? The recliner is ordinary. However, the recliner, like an empty recliner, has nothing on it. You see a mantelpiece. But oh no! there's nothing on this piece of junk.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take synthesizer<|im_end|>go east<|im_end|>drop synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, make an effort to head west. Next, pick up the tv from the chest inside the playroom. And then, take a trip east. With that accomplished, you can insert the tv into the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal kind of place. You can barely contain your excitement.
You can see a basket. You can't wait to tell the folks at home about this! The basket contains a loaf of bread and a pillow. You can't wait to tell the folks at home about this! You see a box.
There is an exit to the west. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a key.

your action:

Response: go west<|im_end|>take tv from chest<|im_end|>go east<|im_end|>insert tv into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could attempt to move east. Then, look and see that the non-euclidean box within the steam room is open. And then, recover the paper towel from the non-euclidean box. If you can get your hands on the paper towel, place the paper towel on the rack inside the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You make out a closed TextWorld style box. Hey, want to see a pan? Look over there, a pan. I guess it's true what they say, if you're looking for a pan, go to TextWorld. The pan is usual. But oh no! there's nothing on this piece of garbage.
There is an unguarded exit to the east.
There is a gummy bear and a TextWorld style keycard on the floor.
You are carrying: a cabbage and a non-euclidean keycard.

your action:

Response: go east<|im_end|>open non-euclidean box<|im_end|>take paper towel from non-euclidean box<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, move north. Then, pick up the latchkey from the bed. And then, try to move south. And then, check that the box is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You see a locked box.
There is an exit to the north. Don't worry, it is unblocked.
There is a carrot and a coconut on the floor.
You are carrying: a loaf of bread and a type 5 latchkey.

your action:

Response: go north<|im_end|>take latchkey from bed<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to take a trip east. With that done, pick up the keycard from the floor of the basement. Then, unlock the locker. If you have unlocked the locker, make it so that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A normal one.
As if things weren't amazing enough already, you can even see a basket. The basket is empty! What a waste of a day! You scan the room, seeing a board. Make a note of this, you might have to put stuff on or in it later on. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to move west. And then, lift the insect from the floor of the office. And then, take a trip east. Then, put the insect inside the suitcase in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one.
You can see a suitcase. The suitcase contains a sandwich. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. The light flickers for a second, but nothing else happens. Hey, want to see a Microsoft style safe? Look over there, a Microsoft style safe. The light flickers for a second, but nothing else happens. You can make out a bureau.
There is an unguarded exit to the west.
You are carrying: a key and a worm.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>insert insect into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to travel east. Next, retrieve the type 0 latchkey from the floor of the restroom. After that, unlock the type 0 chest in the restroom. And then, make absolutely sure that the type 0 chest inside the restroom is ajar. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary kind of place.
You can make out a rack. But there isn't a thing on it. You swear loudly.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a gummy bear, a broccoli and a spoon on the floor.
You are carrying: a sandwich and a cd.

your action:

Response: go east<|im_end|>take type 0 latchkey<|im_end|>unlock type 0 chest with type 0 latchkey<|im_end|>open type 0 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, move north. If you can manage that, pick up the butterfly from the floor of the scullery. After getting the butterfly, make an effort to move south. And then, drop the butterfly on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You begin to take stock of what's here.
You bend down to tie your shoe. When you stand up, you notice a safe. The safe contains a cabbage. You can make out a closed locker.
You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. Your first objective is to pick up the passkey from the floor of the cellar. After picking up the passkey, make an attempt to head south. Then, unlock the locker inside the canteen with the passkey. Once you have unlocked the locker, doublecheck that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a Microsoft style box, so there's that. The Microsoft style box contains a Microsoft style keycard. Something scurries by right in the corner of your eye. Probably nothing. You bend down to tie your shoe. When you stand up, you notice a shelf. You wonder idly who left that here. The shelf is ordinary. But the thing is empty. It would have been so cool if there was stuff on the shelf! oh well.
There is an unguarded exit to the south.
There is a passkey and a bug on the floor.
You are carrying: a sandwich and a spoon.

your action:

Response: take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to take a trip north. Okay, and then, lift the book from the floor of the study. Then, take a trip south. With that over with, drop the book on the floor of the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one.
You can see an opened suitcase close by. What a letdown! The suitcase is empty! You make out a Henderson's box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cashew, a Henderson's keycard, a passkey and a worm.

your action:

Response: go north<|im_end|>take book<|im_end|>go south<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to lift the rectangular latchkey from the floor of the studio. And then, check that the rectangular chest within the studio is unlocked with the rectangular latchkey. Then, ensure that the rectangular chest within the studio is open. And then, pick up the Quote of the Day Calendar from the rectangular chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place. You can barely contain your excitement.
You make out a rectangular chest. You see an opened chest. The chest contains a loaf of bread, a keycard and a pen. You can make out a mantle. But the thing is empty, unfortunately. Hm. Oh well
There is an exit to the north. Don't worry, it is unblocked.
There is a rectangular latchkey on the floor.
You are carrying: a golf ball and a worm.

your action:

Response: take rectangular latchkey<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take Quote of the Day Calendar from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go east. After that, unlock the Henderson's limited edition safe within the kitchenette with the Henderson's limited edition latchkey. If you have unlocked the Henderson's limited edition safe, open the Henderson's limited edition safe within the kitchenette. After that, take the glass from the Henderson's limited edition safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical one.
You can see an opened freezer, which looks usual, in the corner. The freezer contains a loaf of bread. The light flickers for a second, but nothing else happens. You can see an opened cabinet. The cabinet is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich and a Henderson's limited edition latchkey.

your action:

Response: go east<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition safe<|im_end|>take glass from Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, go north. And then, pick up the shadfly from the floor of the steam room. If you can get your hands on the shadfly, try to go south. Then, throw the shadfly on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. You start to take note of what's in the room.
You can see a suitcase. There's something strange about this being here, but you can't put your finger on it. The suitcase is empty, what a horrible day! Oh, great. Here's a chest. You make out a locked dresser.
There is an exit to the north. Don't worry, it is unblocked.
There is a key and a laptop on the floor.
You are carrying: a glass.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, travel south. And then, recover the passkey from the stand inside the lounge. With the passkey, make absolutely sure that the safe within the lounge is unlocked. And then, doublecheck that the safe in the lounge is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. It seems to be pretty standard here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 6 box. You see a counter. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type 6 keycard and a scarf.

your action:

Response: go south<|im_end|>take passkey from stand<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head west. With that over with, take the towel from the Microsoft style locker. With the towel, try to head east. With that over with, sit the towel on the desk within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in a place we're calling a studio.
As if things weren't amazing enough already, you can even see a suitcase. The suitcase contains an insect. You see a Microsoft chest. You wonder idly who left that here. You see a desk. The desk is standard. But oh no! there's nothing on this piece of junk. You can make out a stand. But the thing hasn't got anything on it. Hm. Oh well Look over there! a bookshelf. You see a Microsoft latchkey on the bookshelf.
You need an unblocked exit? You should try going west.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>take towel from Microsoft style locker<|im_end|>go east<|im_end|>put towel on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, take the keycard from the saucepan within the kitchenette. After getting the keycard, venture east. Once you manage that, unlock the chest with the keycard. After that, open the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a Henderson's style safe. You make out a saucepan. The saucepan is standard. On the saucepan you can make out a keycard and a Henderson's style passkey. You can see a pan. I guess it's true what they say, if you're looking for a pan, go to TextWorld. But the thing is empty. You see a chair. The chair is ordinary. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a gojiberry and a TextWorld style key.

your action:

Response: take keycard from saucepan<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to look and see that the American style box is unlocked. Then, make it so that the American style box inside the office is open. And then, retrieve the latchkey from the American style box within the office. After that, check that the box within the office is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room, seeing a box. You make out a American style box. I mean, just wow! Isn't TextWorld just the best? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. Unfortunately, there isn't a thing on it. What's the point of an empty stand? You can make out an armchair. However, the armchair, like an empty armchair, has nothing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fondue, an American style passkey and a towel.

your action:

Response: unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>take latchkey from American style box<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to recover the keycard from the locker. After you have picked up the keycard, check that the box is unlocked with the keycard. After unlocking the box, doublecheck that the box is open. Then, retrieve the laptop from the box in the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. The room is well lit.
You see a locked box. You make out a locker. The locker contains a keycard. The light flickers for a second, but nothing else happens.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a broccoli.

your action:

Response: take keycard from locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take laptop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, go to the south. Once you get around to doing that, open the locker. And then, retrieve the sandwich from the locker. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one.
You scan the room, seeing a chest. You make out a mantelpiece. You shudder, but continue examining the mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is an unguarded exit to the south.
There is a latchkey on the floor.
You are carrying: a peanut, a keycard and a worm.

your action:

Response: go south<|im_end|>open locker<|im_end|>take sandwich from locker<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! Your first objective is to make an effort to take a trip south. And then, lift the lavender scented key from the floor of the scullery. Then, assure that the lavender scented locker within the scullery is unlocked. After that, assure that the lavender scented locker is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A closed type 1 box is in the room.
There is an exit to the south. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a type 1 keycard, a shadfly and a coffee cup.

your action:

Response: go south<|im_end|>take lavender scented key<|im_end|>unlock lavender scented locker with lavender scented key<|im_end|>open lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the non-euclidean box is unlocked. Then, ensure that the non-euclidean box within the studio is open. After that, pick up the laptop from the non-euclidean box. And then, sit the laptop on the desk in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Welcome to the studio.
You make out a non-euclidean box. You can't wait to tell the folks at home about this! You can make out a desk. Unfortunately, there isn't a thing on it. You can see a bookshelf. The bookshelf is typical. On the bookshelf you make out a keyboard. You shudder, but continue examining the room.
There is an unguarded exit to the north.
There is a cabbage on the floor.
You are carrying: a non-euclidean passkey, a rectangular latchkey and a poem.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take laptop from non-euclidean box<|im_end|>put laptop on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to go north. Okay, and then, pick up the keyboard from the stand within the workshop. With the keyboard, head south. After that, place the keyboard on the floor of the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical kind of place.
What's that over there? It looks like it's a chest. You see a shelf. But oh no! there's nothing on this piece of garbage. You make out a rack. Why don't you take a picture of it, it'll last longer! On the rack you can see a stick of butter. You see a board. The board is normal. On the board you see a latchkey. You see a counter. What a coincidence, weren't you just thinking about a counter? The counter is normal. However, the counter, like an empty counter, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
There is a candy bar on the floor.
You are carrying: a book.

your action:

Response: go north<|im_end|>take keyboard from stand<|im_end|>go south<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the keycard from the counter inside the pantry. Then, unlock the locker in the pantry. And then, make sure that the locker is open. And then, pick up the fly larva from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You can see a locker. You make out a trunk. The trunk is empty! What a waste of a day! You scan the room for a counter, and you find a counter. The counter is usual. On the counter you can see a keycard. You make out a shelf. The shelf is typical. But oh no! there's nothing on this piece of trash.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a garlic clove.

your action:

Response: take keycard from counter<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, check that the type 0 chest within the bedroom is unlocked with the type 0 latchkey. And then, ensure that the type 0 chest inside the bedroom is open. After that, pick up the cushion from the type 0 chest. After taking the cushion, put the cushion on the bed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong.
What's that over there? It looks like it's a type 0 chest. As if things weren't amazing enough already, you can even see a bed. But oh no! there's nothing on this piece of trash. You can see a bar. But there isn't a thing on it. You move on, clearly furious with TextWorld. You see a bookshelf. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cookie, a licorice strip, a type 0 latchkey and a latchkey.

your action:

Response: unlock type 0 chest with type 0 latchkey<|im_end|>open type 0 chest<|im_end|>take cushion from type 0 chest<|im_end|>put cushion on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First, it would be good if you could attempt to go east. After that, open the chest. And then, pick up the key from the chest. After that, make sure that the safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You see a Henderson's chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a spherical safe. You can make out a platter. The platter is standard. On the platter you can make out a spherical passkey. Wow! Just like in the movies!
There is an unguarded exit to the east.
There is a durian on the floor.
You are carrying: a latchkey and a Henderson's latchkey.

your action:

Response: go east<|im_end|>open chest<|im_end|>take key from chest<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to pick up the passkey from the stand in the playroom. Having taken the passkey, make an attempt to travel east. Then, unlock the chest. And then, ensure that the chest within the dish-pit is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
A laminated board tells you that you are now in the playroom. You begin looking for stuff.
You can make out a stand. The stand is ordinary. On the stand you see a passkey and a laptop. Classic TextWorld.
You need an unguarded exit? You should try going east.
There is a manuscript on the floor.
You are carrying: a coconut.

your action:

Response: take passkey from stand<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the American limited edition chest is unlocked. Then, open the American limited edition chest. After that, pick up the fondue from the American limited edition chest. If you have got the fondue, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You see a American limited edition chest. You see a dresser. There's something strange about this thing being here, but you don't have time to worry about that now. The dresser is empty, what a horrible day! You see a safe. You scan the room, seeing a shelf. But the thing is empty. Hopefully this doesn't make you too upset.
There is an unguarded exit to the west.
You are carrying: a sandwich, an American limited edition latchkey and a keycard.

your action:

Response: unlock American limited edition chest with American limited edition latchkey<|im_end|>open American limited edition chest<|im_end|>take fondue from American limited edition chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to open the locker within the lounge. And then, recover the American limited edition latchkey from the locker in the lounge. After that, take a trip south. After that, make sure that the American limited edition locker inside the workshop is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge.
You make out a locker. As if things weren't amazing enough already, you can even see a bookshelf. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
There is an apple and a key on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take American limited edition latchkey from locker<|im_end|>go south<|im_end|>unlock American limited edition locker with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could check that the rectangular chest within the office is unlocked with the rectangular latchkey. After you have unlocked the rectangular chest, open the rectangular chest in the office. And then, retrieve the Advent Calendar from the rectangular chest in the office. And then, sit the Advent Calendar on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin looking for stuff.
Were you looking for a rectangular chest? Because look over there, it's a rectangular chest. You can see a shelf. The shelf is standard. However, the shelf, like an empty shelf, has nothing on it. You can see a bookshelf. Wow, isn't TextWorld just the best? The bookshelf is usual. Unfortunately, there isn't a thing on it. Were you looking for a mantle? Because look over there, it's a mantle. But the thing is empty. You can make out a table. The table is typical. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going north.
You are carrying: a rectangular latchkey and a lightbulb.

your action:

Response: unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take Advent Calendar from rectangular chest<|im_end|>put Advent Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make sure that the safe inside the cellar is unlocked. Then, ensure that the safe in the cellar is open. Then, take the latchkey from the safe within the cellar. Having picked up the latchkey, insert the latchkey into the chest's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
I am required to announce that you are now in the cellar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked chest, which looks typical, here. You see a safe. You make out a American limited edition box.
You need an unblocked exit? You should try going west.
You are carrying: a pear and a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First thing I need you to do is to attempt to take a trip north. After that, take the shirt from the crate inside the basement. And then, venture south. After that, throw the shirt on the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Guess what, you are in a place we're calling a cookery. I guess you better just go and list everything you see here.
Hey, want to see a case? Look over there, a case. What a letdown! The case is empty! You can make out a chair. The chair is standard. On the chair you make out a candy bar. What's that over there? It looks like it's a counter. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a counter in a room. You can make out a table. However, the table, like an empty table, has nothing on it.
There is an unguarded exit to the north.
There is a burger and a ladle on the floor.
You are carrying: an onion.

your action:

Response: go north<|im_end|>take shirt from crate<|im_end|>go south<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make sure that the chest inside the basement is unlocked. Then, ensure that the chest is open. And then, recover the top hat from the chest. Then, put the top hat on the stand in the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement. Let's see what's in here.
You see a chest. You can make out a stand. But the thing hasn't got anything on it. You swear loudly. You make out a workbench. You wonder idly who left that here. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take top hat from chest<|im_end|>put top hat on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick up the laptop from the fresh laundry scented locker. Then, move east. And then, assure that the vanilla scented box is opened. And then, you can place the laptop into the vanilla scented box in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You see a fresh laundry scented locker. Wow, isn't TextWorld just the best? The fresh laundry scented locker contains a laptop. You can make out a type 6 locker. You see a closed box right there by you.
You need an unblocked exit? You should try going east.
There is a type 6 keycard on the floor.
You are carrying nothing.

your action:

Response: take laptop from fresh laundry scented locker<|im_end|>go east<|im_end|>open vanilla scented box<|im_end|>insert laptop into vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could move east. With that done, assure that the fudge scented safe within the attic is ajar. Then, pick up the pair of pants from the fudge scented safe. And then, throw the pair of pants on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fondue, a glass and a towel.

your action:

Response: go east<|im_end|>open fudge scented safe<|im_end|>take pair of pants from fudge scented safe<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. Once you finish that, take the latchkey from the stand. After taking the latchkey, make absolutely sure that the box is unlocked. Then, doublecheck that the box is ajar. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen. You start to take note of what's in the room.
You make out a cuboid locker. The cuboid locker is empty! This is the worst thing that could possibly happen, ever! You can make out a table. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cuboid keycard.

your action:

Response: go south<|im_end|>take latchkey from stand<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to pick-up the passkey from the floor of the laundry place. If you can get your hands on the passkey, insert the passkey into the chest's lock to unlock it. Then, ensure that the chest is open. And then, retrieve the mat from the chest inside the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
Well how about that, you are in the place we're calling the laundry place. You start to take note of what's in the room.
A locked chest is here. If you haven't noticed it already, there seems to be something there by the wall, it's a American style chest. Now that's what I call TextWorld! Hey, want to see a shelf? Look over there, a shelf. But oh no! there's nothing on this piece of garbage. You move on, clearly upset with your TextWorld experience. Hey, want to see a table? Look over there, a table. The table is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the table.
There is an exit to the west. Don't worry, it is unguarded.
There is a passkey and an iron on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take mat from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move east. After that, ensure that the safe is open. And then, take the cookie from the safe within the bathroom. After stealing the cookie, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
Oh, great. Here's a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is normal. On the mantelpiece you make out a backup calendar. Wow! Just like in the movies! You make out a desk. On the desk you make out a grape.
You need an unblocked exit? You should try going east.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open safe<|im_end|>take cookie from safe<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, assure that the fresh laundry scented locker in the dish-pit is unlocked. Then, ensure that the fresh laundry scented locker is open. After pulling open the fresh laundry scented locker, take the fork from the fresh laundry scented locker. If you can get your hands on the fork, put the fork on the counter inside the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit. Let's see what's in here.
You can see a locked fresh laundry scented locker close by. You see a counter. The counter is standard. On the counter you can make out a loaf of bread. It doesn't get more TextWorld than this! You can make out a board. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a fresh laundry scented keycard, an insect and a mop.

your action:

Response: unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>open fresh laundry scented locker<|im_end|>take fork from fresh laundry scented locker<|im_end|>put fork on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to doublecheck that the type 8 locker in the chamber is unlocked. Once you have unlocked the type 8 locker, ensure that the type 8 locker within the chamber is open. Then, take the key from the type 8 locker inside the chamber. After that, lock the safe within the chamber with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Welcome to the chamber.
You see a safe. If you haven't noticed it already, there seems to be something there by the wall, it's a type 8 locker. You see a trunk.
You need an unguarded exit? You should try going west.
You are carrying: a type 8 keycard and a keycard.

your action:

Response: unlock type 8 locker with type 8 keycard<|im_end|>open type 8 locker<|im_end|>take key from type 8 locker<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an attempt to take a trip south. After that, ensure that the locker within the basement is open. And then, retrieve the Microsoft limited edition keycard from the locker in the basement. And then, lock the Microsoft limited edition box inside the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a board. You see a broom and a vacuum on the board. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Oh, great. Here's a rack. The rack is typical. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a potato and a keycard.

your action:

Response: go south<|im_end|>open locker<|im_end|>take Microsoft limited edition keycard from locker<|im_end|>lock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, doublecheck that the type U safe is unlocked. Then, open the type U safe inside the spare room. And then, retrieve the pear from the type U safe. After that, eat the pear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a standard kind of place. That is to say, you're in a spare room.
You scan the room, seeing a type U safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this? You can make out a table. You see a key and a lightbulb on the table. As if things weren't amazing enough already, you can even see a shelf. The shelf is typical. The shelf appears to be empty. Aw, and here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
There is a cashew and a fly larva on the floor.
You are carrying: a type U keycard and a laptop.

your action:

Response: unlock type U safe with type U keycard<|im_end|>open type U safe<|im_end|>take pear from type U safe<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, unlock the safe. Then, ensure that the safe in the laundry place is open. And then, recover the vacuum from the safe in the laundry place. After that, put the vacuum inside the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard one. You begin looking for stuff.
You can make out a case, so there's that. Empty! What kind of nightmare TextWorld is this? You see a safe. Now that's what I call TextWorld! You can see an opened dresser. The dresser is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take vacuum from safe<|im_end|>insert vacuum into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the type 7 locker is wide open. After that, pick up the key from the type 7 locker in the office. Then, travel east. With that done, insert the key into the locker's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. You begin to take stock of what's here.
You can see a type 7 locker. You can make out a rectangular chest. Now why would someone leave that there? The rectangular chest is empty, what a horrible day!
You need an unguarded exit? You should try going east.
There is a type 7 key on the floor.
You are carrying: a loaf of bread and a rectangular keycard.

your action:

Response: open type 7 locker<|im_end|>take key from type 7 locker<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. Your first objective is to take a trip east. Next, pick up the non-euclidean latchkey from the floor of the parlor. With the non-euclidean latchkey, unlock the non-euclidean locker. Then, look and see that the non-euclidean locker is opened. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked Henderson's limited edition box. You see a bench. Looks like someone's already been here and taken everything off it, though. You make out a rack. The rack is standard. The rack appears to be empty. You move on, clearly angry about TextWorld.
There is an unblocked exit to the east.
There is a chocolate bar on the floor.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: go east<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the north. And then, retrieve the non-euclidean keycard from the shelf. And then, make an attempt to head south. After that, make sure the non-euclidean box in the canteen is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Look around you. Take it all in. It's not every day someone gets to be in a canteen. You try to gain information on your surroundings by using a technique you call "looking."
You can see a non-euclidean box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a soap dispenser.

your action:

Response: go north<|im_end|>take non-euclidean keycard from shelf<|im_end|>go south<|im_end|>lock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, move south. Following that, look and see that the safe in the cookery is unlocked with the passkey. And then, ensure that the safe inside the cookery is open. After that, take the whisk from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the basement. You begin to take stock of what's in the room.
You can make out a Canadian limited edition chest. You see a TextWorld limited edition locker.
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread, a Canadian limited edition passkey, a TextWorld limited edition latchkey and a hat on the floor.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take whisk from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First thing I need you to do is to try to take a trip west. And then, retrieve the fly larva from the floor of the study. And then, go east. And then, you can insert the fly larva into the locker inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one. You begin looking for stuff.
You can make out an opened usual looking locker here. The locker contains a keycard. You bend down to tie your shoe. When you stand up, you notice a safe. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a grape on the floor.
You are carrying: a sandwich, a key, a backup calendar, a worm and a fork.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>insert fly larva into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to make an effort to travel east. After that, take the type 1 latchkey from the freezer within the cookhouse. After getting the type 1 latchkey, unlock the type 1 locker. Once you have unlocked the type 1 locker, ensure that the type 1 locker inside the cookhouse is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh wow! Is that what I think it is? It is! It's a Microsoft limited edition box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The Microsoft limited edition box contains a boysenberry, a Microsoft limited edition key and a ladle. You see a fridge. You wonder idly who left that here. Empty! What kind of nightmare TextWorld is this? You smell an awful smell, and follow it to a cabinet.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cashew.

your action:

Response: go east<|im_end|>take type 1 latchkey from freezer<|im_end|>unlock type 1 locker with type 1 latchkey<|im_end|>open type 1 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First stop, move east. Okay, and then, make it so that the formless locker within the bedroom is unlocked with the formless latchkey. And then, open the formless locker. Then, deposit the pair of headphones inside the formless locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary one. You begin to take stock of what's here.
You can make out a locked American limited edition safe close by. You can see a board. But the thing is empty.
There is an exit to the east. Don't worry, it is unblocked.
There is an American limited edition latchkey on the floor.
You are carrying: a legume, a formless latchkey and a pair of headphones.

your action:

Response: go east<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>insert pair of headphones into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could try to go to the south. After that, recover the passkey from the toolbox inside the workshop. With the passkey, insert the passkey into the box within the workshop's lock to unlock it. Then, ensure that the box in the workshop is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
You can see a fresh laundry scented box. You can make out an opened drawer. Empty! What kind of nightmare TextWorld is this?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a strawberry, a fondue and a fresh laundry scented passkey.

your action:

Response: go south<|im_end|>take passkey from toolbox<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, try to travel south. Then, retrieve the spherical passkey from the floor of the kitchenette. If you can get your hands on the spherical passkey, look and see that the spherical safe is unlocked with the spherical passkey. After unlocking the spherical safe, open the spherical safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You can see a rack. On the rack you see a fondue and an iron.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a printer and a Cat Calendar.

your action:

Response: go south<|im_end|>take spherical passkey<|im_end|>unlock spherical safe with spherical passkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. That done, unlock the Henderson's limited edition chest inside the cellar. Then, look and see that the Henderson's limited edition chest is open. And then, retrieve the glove from the Henderson's limited edition chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical kind of place. You can barely contain your excitement.
Were you looking for a spherical chest? Because look over there, it's a spherical chest. You see a shelf. The shelf is usual. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fondue and a spherical keycard on the floor.
You are carrying: a Henderson's limited edition key and a kettle.

your action:

Response: go south<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>take glove from Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head south. And then, open the cake scented box. And then, recover the legume from the cake scented box inside the washroom. And then, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard kind of place.
You see a formless locker.
There is an unblocked exit to the south.
There is a loaf of bread on the floor.
You are carrying: a cake scented key, a formless keycard and a lampshade.

your action:

Response: go south<|im_end|>open cake scented box<|im_end|>take legume from cake scented box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to move south. And then, take the American limited edition latchkey from the mantle. Then, doublecheck that the American limited edition box is unlocked. And then, look and see that the American limited edition box within the salon is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one.
You can make out a closed box. You smell a great smell, and follow it to a counter. The counter is typical. The counter appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the south. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a cloak.

your action:

Response: go south<|im_end|>take American limited edition latchkey from mantle<|im_end|>unlock American limited edition box with American limited edition latchkey<|im_end|>open American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to unlock the rectangular locker. Then, ensure that the rectangular locker inside the kitchen is open. Once you have pulled open the rectangular locker, retrieve the loaf of bread from the rectangular locker. And then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You make a grand eccentric entrance into a kitchen.
You can see a locked typical looking rectangular locker nearby. You can see a cabinet. You make out a rack. The rack is ordinary. However, the rack, like an empty rack, has nothing on it. If you haven't noticed it already, there seems to be something there by the wall, it's a pan. The pan is usual. The pan appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular passkey, a cake scented key and a cloak.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take loaf of bread from rectangular locker<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First of all, you could, like, make an effort to venture south. Then, open the TextWorld chest within the bedroom. And then, recover the keycard from the TextWorld chest. And then, make absolutely sure that the chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a fudge scented chest. You make out a counter. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unguarded exit to the south.
There is a salad and a fudge scented key on the floor.
You are carrying: a TextWorld keycard and a key.

your action:

Response: go south<|im_end|>open TextWorld chest<|im_end|>take keycard from TextWorld chest<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. Once you finish that, retrieve the potato from the cuboid locker inside the canteen. After that, eat the potato. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen.
You make out a bowl. But oh no! there's nothing on this piece of trash. You bend down to tie your shoe. When you stand up, you notice a counter. On the counter you make out a stick of butter.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a bug on the floor.
You are carrying: a cuboid latchkey and an insect.

your action:

Response: go west<|im_end|>take potato from cuboid locker<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to recover the formless latchkey from the bed. After that, move south. And then, make sure that the formless locker is unlocked. And then, ensure that the formless locker inside the cubicle is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out an opened standard looking box nearby. The box is empty! What a waste of a day! You make out a bed. The bed is ordinary. On the bed you can see a formless latchkey.
You need an unguarded exit? You should try going south.
There is a laptop on the floor.
You are carrying: a TextWorld key and a bowl.

your action:

Response: take formless latchkey from bed<|im_end|>go south<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to move west. That done, pick up the controller from the floor of the chamber. With the controller, attempt to head east. And then, put the controller on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. Let's see what's in here.
You smell an interesting smell, and follow it to a suitcase. Make a note of this, you might have to put stuff on or in it later on. The suitcase is empty! This is the worst thing that could possibly happen, ever! You can make out a shelf. You see a durian on the shelf. You rest your hand against a wall, but you miss the wall and fall onto a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you can make out a binder.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a bug on the floor.
You are carrying: an apple, a type M keycard, a fly larva and a butterfly.

your action:

Response: go west<|im_end|>take controller<|im_end|>go east<|im_end|>put controller on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the American box is opened. After that, pick up the stick of butter from the American box inside the office. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place. I guess you better just go and list everything you see here.
You make out a closed American box in the corner. You can see an opened bureau. The bureau is empty! This is the worst thing that could possibly happen, ever! You make out a mantle. But the thing hasn't got anything on it. You scan the room for a bookshelf, and you find a bookshelf. Make a note of this, you might have to put stuff on or in it later on. You see a mouse on the bookshelf.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an American latchkey.

your action:

Response: open American box<|im_end|>take stick of butter from American box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to venture south. And then, ensure that the chest is open. Then, recover the whisk from the chest. After that, drop the whisk on the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
You see a box. You can see a freezer. Huh, weird. The freezer contains a cuboid latchkey. Oh, great. Here's a cuboid chest. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going south.
There is a shadfly on the floor.
You are carrying: a key and a latchkey.

your action:

Response: go south<|im_end|>open chest<|im_end|>take whisk from chest<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to take a trip west. Following that, retrieve the latchkey from the table within the kitchen. Then, go to the east. And then, insert the latchkey into the safe's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna.
You can make out a locked safe. Look out! It's a- oh, never mind, it's just a counter. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
You need an unguarded exit? You should try going west.
There is a broom on the floor.
You are carrying: a gummy bear.

your action:

Response: go west<|im_end|>take latchkey from table<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>