Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the cuboid keycard from the safe. Then, try to go east. Okay, and then, insert the cuboid keycard into the cuboid safe within the scullery's lock to unlock it. Then, make it so that the cuboid safe within the scullery is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You make a grand eccentric entrance into a bedroom. You begin to take stock of what's here.
You can see an opened safe. The safe contains a cuboid keycard and a non-euclidean keycard. Wow, isn't TextWorld just the best? A closed non-euclidean box is in the corner.
You need an unblocked exit? You should try going east.
You are carrying: a formless key and a key.

your action:

Response: take cuboid keycard from safe<|im_end|>go east<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, retrieve the passkey from the floor of the bedroom. Once you have got the passkey, attempt to head south. With that over with, make sure that the locker in the washroom is closed. Then, look and see the locker in the washroom is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I never took you for the sort of person who would show up in a bedroom, but I guess I was wrong. You begin looking for stuff.
You see a safe. Now that's what I call TextWorld! You can make out an opened box. The box is empty! This is the worst thing that could possibly happen, ever! You can make out a bed stand. The bed stand is normal. The bed stand appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going south.
There is a cashew, a sandwich and a passkey on the floor.
You are carrying: a latchkey and an Advent Calendar.

your action:

Response: take passkey<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to head north. After that, pick up the fly larva from the safe. After that, move south. Okay, and then, you can place the fly larva into the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower.
You can make out an opened cabinet. The cabinet is empty, what a horrible day! A locked box, which looks standard, is close by.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a soap dispenser on the floor.
You are carrying: a key and a knife.

your action:

Response: go north<|im_end|>take fly larva from safe<|im_end|>go south<|im_end|>insert fly larva into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the west. And then, retrieve the passkey from the counter. And then, go to the east. And then, doublecheck the chest in the dish-pit is locked. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You make out a closed chest in the room. You can make out a case. The case contains a burger. An open cabinet is right there by you. The cabinet is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. The pan is standard. But the thing is empty.
There is an exit to the west. Don't worry, it is unblocked.
There is a napkin on the floor.
You are carrying: a peanut.

your action:

Response: go west<|im_end|>take passkey from counter<|im_end|>go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, recover the type A passkey from the mantelpiece. If you can get your hands on the type A passkey, unlock the type A safe in the workshop. After unlocking the type A safe, open the type A safe in the workshop. If you have opened the type A safe, recover the Cat Calendar from the type A safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You scan the room, seeing a type A safe. There's something strange about this thing being here, but you don't have time to worry about that now. An open toolbox, which looks typical, is in the corner. The toolbox is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is normal. On the mantelpiece you see a licorice strip and a type A passkey. You can see an armchair. The armchair is ordinary. On the armchair you see a fondue. Classic TextWorld.
There is an exit to the north. Don't worry, it is unguarded.
There is a folder and a mouse on the floor.
You are carrying nothing.

your action:

Response: take type A passkey from mantelpiece<|im_end|>unlock type A safe with type A passkey<|im_end|>open type A safe<|im_end|>take Cat Calendar from type A safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to venture east. After that, recover the type I key from the desk. Then, look and see that the type I box is unlocked. Then, open the type I box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
A rusty board tells you that you are now in the laundry place.
You make out a closed standard looking safe in the room. Look over there! a Henderson's style box. You make out a table. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it? You can see a rack. The rack is ordinary. But oh no! there's nothing on this piece of junk. You swear loudly.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey and a blanket.

your action:

Response: go east<|im_end|>take type I key from desk<|im_end|>unlock type I box with type I key<|im_end|>open type I box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! Your first objective is to recover the key from the saucepan in the canteen. And then, unlock the chest within the canteen. After unlocking the chest, ensure that the chest inside the canteen is open. Then, retrieve the spork from the chest inside the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one.
You can make out a locked chest. You hear a noise behind you and spin around, but you can't see anything other than a spherical locker. You see a saucepan. You see a key on the saucepan. You see a bowl. You see a spherical key on the bowl. You can see a platter. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying: a latchkey.

your action:

Response: take key from saucepan<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take spork from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the type 7 locker within the kitchen. Then, assure that the type 7 locker is wide open. And then, retrieve the blender from the type 7 locker inside the kitchen. If you can get your hands on the blender, deposit the blender on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
You make out a locked type 7 locker. You see an opened box. The box is empty, what a horrible day! As if things weren't amazing enough already, you can even see a Microsoft chest. You wonder idly who left that here.
There is an unguarded exit to the north.
There is a fondue on the floor.
You are carrying: a type 7 passkey, a key, a Microsoft latchkey, a Canadian style passkey and a keyboard.

your action:

Response: unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>take blender from type 7 locker<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to venture north. Okay, and then, pick-up the cucumber from the floor of the dish-pit. And then, eat the cucumber. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You can see a locked type 5 locker, which looks typical, in the room.
You need an unguarded exit? You should try going north.
There is a type 5 keycard and an insect on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take cucumber<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, unlock the safe. Then, look and see that the safe in the scullery is wide open. Then, recover the teapot from the safe inside the scullery. After that, deposit the teapot on the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
I am pleased to announce that you are now in the scullery.
You see a locked safe. You can see a counter. But oh no! there's nothing on this piece of junk.
You need an unguarded exit? You should try going west.
There is an insect and a teacup on the floor.
You are carrying: a latchkey, a worm and a knife.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the bug from the rack inside the garage. After that, try to move south. After that, open the safe within the attic. And then, put the bug into the safe inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage. You begin to take stock of what's here.
Look out! It's a- oh, never mind, it's just a rack. On the rack you can see a gummy bear and a bug. You can make out a workbench. Make a note of this, you might have to put stuff on or in it later on. The workbench is usual. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue and a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: take bug from rack<|im_end|>go south<|im_end|>open safe<|im_end|>insert bug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, insert the American latchkey into the American safe's lock to unlock it. After that, ensure that the American safe is open. If you have opened the American safe, retrieve the sponge from the American safe inside the shower. Then, place the sponge on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a American safe. You make out an opened cabinet. Empty! What kind of nightmare TextWorld is this? You see a locked box. You make out a rack. Looks like someone's already been here and taken everything off it, though. Oh wow! Is that what I think it is? It is! It's a board. But oh no! there's nothing on this piece of trash. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a burger on the floor.
You are carrying: an American latchkey.

your action:

Response: unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>take sponge from American safe<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go west. And then, take the stapler from the mantelpiece. And then, head east. And then, put the stapler on the bench inside the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber.
You can make out a closed soap scented box. You bend down to tie your shoe. When you stand up, you notice a bench. The bench is typical. On the bench you can make out a tablet. You can see a desk. You see a soap scented latchkey on the desk.
There is an exit to the west. Don't worry, it is unguarded.
There is a carrot and a garlic clove on the floor.
You are carrying: a type 8 latchkey.

your action:

Response: go west<|im_end|>take stapler from mantelpiece<|im_end|>go east<|im_end|>put stapler on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to recover the pen from the chair in the studio. After that, make an attempt to head south. That done, doublecheck that the safe is open. And then, you can deposit the pen inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
You see a spherical safe. You see a chair. On the chair you see a spherical passkey, a pen and a cd. You can make out a mantle. The mantle is usual. Unfortunately, there isn't a thing on it. You think about smashing the mantle to bits, throwing the bits into the garbage, etc, until you get bored. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. Wow, isn't TextWorld just the best? The bookshelf is typical. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going south.
You are carrying: a passkey and a paper towel.

your action:

Response: take pen from chair<|im_end|>go south<|im_end|>open safe<|im_end|>insert pen into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to go east. Then, take the keycard from the shelf. With the keycard, make it so that the box within the garage is unlocked with the keycard. Then, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You can barely contain your excitement.
You see a suitcase.
There is an exit to the east. Don't worry, it is unblocked.
There is a nest of shrimp on the floor.
You are carrying: a teapot.

your action:

Response: go east<|im_end|>take keycard from shelf<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could travel south. That done, recover the Canadian style key from the safe within the study. If you have picked up the Canadian style key, unlock the Canadian style safe with the Canadian style key. And then, ensure that the Canadian style safe inside the study is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary one.
You can see a locked American limited edition locker. You make out a locked box close by.
You need an unguarded exit? You should try going south.
There is a loaf of bread and an American limited edition passkey on the floor.
You are carrying: a key.

your action:

Response: go south<|im_end|>take Canadian style key from safe<|im_end|>unlock Canadian style safe with Canadian style key<|im_end|>open Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip west. And then, take the lamp from the stand inside the playroom. After that, go east. After that, deposit the lamp on the floor of the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A normal kind of place.
Hey, want to see a Henderson's style chest? Look over there, a Henderson's style chest. What a letdown! The Henderson's style chest is empty! You can see a table. The table is ordinary. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cashew and a carrot on the floor.
You are carrying: a sandwich, a loaf of bread, a stick of butter and a Henderson's style key.

your action:

Response: go west<|im_end|>take lamp from stand<|im_end|>go east<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could head south. After that, ensure that the chest inside the workshop is open. After that, pick up the Cat Calendar from the chest. After picking up the Cat Calendar, put the Cat Calendar on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I never took you for the sort of person who would show up in a studio, but I guess I was wrong.
You can make out a TextWorld style chest. You make out a mantle. On the mantle you can make out a TextWorld style keycard. What's that over there? It looks like it's a bookshelf. The bookshelf is ordinary. The bookshelf appears to be empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cabbage on the floor.
You are carrying: a kettle and a tablet.

your action:

Response: go south<|im_end|>open chest<|im_end|>take Cat Calendar from chest<|im_end|>put Cat Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, venture west. Then, take the binder from the shelf inside the cubicle. And then, try to venture east. And then, drop the binder on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study. Okay, just remember what you're here to do, and everything will go great.
You make out an opened bureau. The bureau is empty! What a waste of a day! You see a table. The table is normal. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the west.
There is a cookie on the floor.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>take binder from shelf<|im_end|>go east<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to go south. Then, pick-up the TextWorld limited edition key from the floor of the kitchen. And then, unlock the TextWorld limited edition locker with the TextWorld limited edition key. After unlocking the TextWorld limited edition locker, look and see that the TextWorld limited edition locker inside the kitchen is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked cuboid chest in the corner.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cuboid latchkey, a pencil and a glass.

your action:

Response: go south<|im_end|>take TextWorld limited edition key<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>open TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to travel north. If you can accomplish that, lift the chocolate bar from the floor of the garage. If you have taken the chocolate bar, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone.
You see an opened safe. What a letdown! The safe is empty! You see a bench. The bench is normal. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a manuscript on the floor.
You are carrying: a rectangular keycard.

your action:

Response: go north<|im_end|>take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could try to travel west. With that accomplished, pick up the keycard from the bar. And then, venture east. And then, doublecheck that the safe within the scullery is locked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room for a safe, and you find a safe. You can see an opened cabinet here. The cabinet contains a gummy bear. You shudder, but continue examining the room. As if things weren't amazing enough already, you can even see a refrigerator. The refrigerator is empty! This is the worst thing that could possibly happen, ever! You make out a rack. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? Hey, want to see a table? Look over there, a table. But the thing is empty. This always happens, here in TextWorld!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from bar<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to head south. Next, make sure that the formless locker is unlocked. And then, ensure that the formless locker in the chamber is open. After that, recover the book from the formless locker in the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place. You can barely contain your excitement.
You see a rack. You see a stick of butter and a cane on the rack.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a grape and a formless passkey.

your action:

Response: go south<|im_end|>unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take book from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, you could, like, head east. Following that, open the chest. Then, retrieve the insect from the chest. After that, toss the insect on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
I just think it's great that you've just entered a parlor. You try to gain information on your surroundings by using a technique you call "looking."
A closed Canadian style locker, which looks usual, is close by. You can make out a bed stand. The bed stand is normal. Looks like someone's already been here and taken everything off it, though. You make out a recliner. The recliner is typical. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a Canadian style latchkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to move west. With that done, take the worm from the American safe in the sauna. Then, attempt to travel east. Then, drop the worm on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual kind of place. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going west.
There is a loaf of bread, a book, a textbook and a blanket on the floor.
You are carrying: a cauliflower.

your action:

Response: go west<|im_end|>take worm from American safe<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, unlock the cuboid locker. And then, ensure that the cuboid locker is open. Then, pick up the fondue from the cuboid locker in the workshop. After that, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A locked cuboid locker is here. You can make out a locked trunk here. You can make out a stand. But the thing hasn't got anything on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You can see a chair. On the chair you make out a desktop computer.
You need an unblocked exit? You should try going west.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take fondue from cuboid locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move south. That done, ensure that the locker inside the cubicle is open. Then, recover the printer from the locker in the cubicle. And then, put the printer on the chair. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place.
There is an unblocked exit to the south.
There is a vacuum on the floor.
You are carrying: a pear, a raspberry and a type A keycard.

your action:

Response: go south<|im_end|>open locker<|im_end|>take printer from locker<|im_end|>put printer on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, take the keycard from the rack. After that, make an effort to travel east. And then, make absolutely sure that the safe is shut. After closing the safe, make absolutely sure the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a type 6 locker. The type 6 locker contains a type 6 key. You scan the room, seeing a rack. The rack is usual. On the rack you see a keycard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a table. You see a soap dispenser on the table.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to check that the box is unlocked with the passkey. And then, make it so that the box in the washroom is opened. After that, take the formless keycard from the box. After that, make absolutely sure that the formless locker within the washroom is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place.
You can make out a formless locker. Look out! It's a- oh, never mind, it's just a box. What a great pairing of adjectives and nouns! You see a table. The table is standard. The table appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey, a keycard, a tv and a sponge.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take formless keycard from box<|im_end|>unlock formless locker with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the soap scented chest. And then, take the key from the soap scented chest. After that, make it so that the box is unlocked with the key. Then, make it so that the box in the workshop is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Guess what, you are in the place we're calling the workshop.
You see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Oh, great. Here's a soap scented chest. Now why would someone leave that there? You can see a closed type 5 safe here. Were you looking for a suitcase? Because look over there, it's a suitcase. The light flickers for a second, but nothing else happens. Oh, great. Here's a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. But the thing hasn't got anything on it. You move on, clearly furious with your TextWorld experience.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a soap scented keycard on the floor.
You are carrying: a broccoli, a type 5 latchkey and a sock.

your action:

Response: open soap scented chest<|im_end|>take key from soap scented chest<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could lift the rectangular passkey from the floor of the restroom. If you can get your hands on the rectangular passkey, check that the rectangular safe within the restroom is unlocked with the rectangular passkey. And then, open the rectangular safe. And then, recover the mop from the rectangular safe within the restroom. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A typical kind of place.
Look over there! a rectangular safe. You see an opened safe. What a letdown! The safe is empty! An open trunk is here. What a letdown! The trunk is empty! What's that over there? It looks like it's a rack. The rack is typical. On the rack you see a shadfly.
There is an unguarded exit to the north.
There is a rectangular passkey on the floor.
You are carrying: a stick of butter.

your action:

Response: take rectangular passkey<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take mop from rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to venture east. If you can get around to doing that, assure that the American safe inside the study is opened. And then, recover the worm from the American safe within the study. If you can get your hands on the worm, rest the worm on the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. You begin to take stock of what's here.
Hey, want to see a mantelpiece? Look over there, a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it. Hm. Oh well You can see a desk. However, the desk, like an empty desk, has nothing on it. You move on, clearly angry about your TextWorld experience.
There is an exit to the east. Don't worry, it is unguarded.
There is a pizza on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open American safe<|im_end|>take worm from American safe<|im_end|>put worm on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an attempt to head north. Okay, and then, recover the pair of headphones from the floor of the garage. If you can get your hands on the pair of headphones, make an effort to go to the south. After that, ditch the pair of headphones on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked American chest.
You need an unblocked exit? You should try going north.
There is a licorice strip, an American passkey and a butterfly on the floor.
You are carrying: a fondue, a scarf and an insect.

your action:

Response: go north<|im_end|>take pair of headphones<|im_end|>go south<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, recover the key from the formless safe inside the canteen. After that, check that the chest inside the canteen is unlocked with the key. Once you have unlocked the chest, ensure that the chest within the canteen is open. After you have opened the chest, recover the bowl from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the canteen.
You make out a chest. You rest your hand against a wall, but you miss the wall and fall onto a formless safe. The formless safe contains a key. You scan the room for a box, and you find a box. You can make out a shelf. The shelf is ordinary. On the shelf you see a latchkey. You can see a plate. But the thing is empty.
You need an unblocked exit? You should try going west.
You are carrying: a formless passkey.

your action:

Response: take key from formless safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take bowl from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could take the passkey from the trunk inside the basement. And then, assure that the locker inside the basement is unlocked with the passkey. After you have unlocked the locker, make sure that the locker within the basement is ajar. After opening the locker, retrieve the shirt from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
I am pleased to announce that you are now in the basement.
You make out a locked locker here. You can see an opened trunk. The trunk contains a passkey. There's something strange about this being here, but you can't put your finger on it. You can make out an opened toolbox, which looks standard, nearby. The toolbox is empty! What a waste of a day! You make out a closed display.
You need an unguarded exit? You should try going north.
You are carrying: a frisbee.

your action:

Response: take passkey from trunk<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take shirt from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to take a trip north. Then, pick-up the passkey from the floor of the bedroom. Then, venture south. Then, assure that the locker inside the office is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out a locked locker. You see a locked safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cashew, an onion, a latchkey, a shoe and a keyboard.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, take a trip south. And then, look and see that the box is unlocked with the passkey. Having unlocked the box, ensure that the box is open. And then, put the insect into the box inside the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room.
There is an exit to the south. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying: a burger, a grape, a passkey, an insect and a scarf.

your action:

Response: go south<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>insert insect into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an effort to take a trip west. With that accomplished, retrieve the blender from the floor of the cookery. After that, move east. After that, throw the blender on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You make out a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a table. The table is normal. On the table you can see a keycard, so there's that. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take blender<|im_end|>go east<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make an attempt to go to the south. Then, recover the spherical latchkey from the floor of the scullery. If you can get your hands on the spherical latchkey, check that the spherical safe in the scullery is unlocked with the spherical latchkey. Then, ensure that the spherical safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You have stumbled into the most typical of all possible basements.
You can make out a workbench. Looks like someone's already been here and taken everything off it, though. You think about smashing the workbench to bits, throwing the bits in the dump, etc, until you get bored.
There is an unguarded exit to the south.
There is a chocolate bar on the floor.
You are carrying: a controller.

your action:

Response: go south<|im_end|>take spherical latchkey<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to lift the key from the floor of the shower. And then, make an effort to venture south. With that done, doublecheck that the box inside the cubicle is closed. And then, doublecheck that the box is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You make out a closed rectangular locker here. Were you looking for a type J safe? Because look over there, it's a type J safe. You smell an intriguing smell, and follow it to a board. On the board you see a rectangular passkey. Hey, want to see a table? Look over there, a table. The table is usual. However, the table, like an empty table, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a key and a type J latchkey on the floor.
You are carrying: a peanut.

your action:

Response: take key<|im_end|>go south<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make it so that the safe within the basement is wide open. And then, retrieve the Microsoft limited edition key from the safe inside the basement. Then, assure that the Microsoft limited edition chest in the basement is unlocked with the Microsoft limited edition key. And then, ensure that the Microsoft limited edition chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. You begin to take stock of what's in the room.
You can see a locked Microsoft limited edition chest. You see a closed safe. You see an opened locker. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a passkey, a vanilla scented latchkey and a sock.

your action:

Response: open safe<|im_end|>take Microsoft limited edition key from safe<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>open Microsoft limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to try to go to the north. After that, retrieve the fondue from the counter within the restroom. After you have got the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
What's that over there? It looks like it's a Microsoft style locker. There's something strange about this being here, but you can't put your finger on it. You scan the room, seeing a safe. Now why would someone leave that there? You see a locked trunk.
There is an exit to the north. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a Microsoft style keycard and a lightbulb.

your action:

Response: go north<|im_end|>take fondue from counter<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to venture south. Then, assure that the fudge scented safe inside the studio is wide open. Then, pick up the garlic clove from the fudge scented safe inside the studio. After that, eat the garlic clove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. The room is well lit.
You can make out a chair. But the thing is empty, unfortunately. You can make out an armchair. The armchair is ordinary. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unguarded.
There is a Comic Strip Calendar on the floor.
You are carrying: a fudge scented keycard, a keycard, a bug and a shirt.

your action:

Response: go south<|im_end|>open fudge scented safe<|im_end|>take garlic clove from fudge scented safe<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. Once you do that, ensure that the non-euclidean safe in the workshop is open. Once you have pulled open the non-euclidean safe, retrieve the Microsoft passkey from the non-euclidean safe. After stealing the Microsoft passkey, make absolutely sure that the Microsoft box is locked with the Microsoft passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one.
You can see an opened standard looking fridge close by. Empty! What kind of nightmare TextWorld is this? You see a table. On the table you make out a whisk.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>open non-euclidean safe<|im_end|>take Microsoft passkey from non-euclidean safe<|im_end|>lock Microsoft box with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the east. Then, retrieve the type L key from the floor of the lounge. After picking up the type L key, assure that the type L chest is unlocked. And then, ensure that the type L chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one.
You can make out a locked box.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a key, a vacuum and a sponge on the floor.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>take type L key<|im_end|>unlock type L chest with type L key<|im_end|>open type L chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to go east. Okay, and then, unlock the locker. After that, look and see that the locker is open. Then, take the pen from the locker inside the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place. You start to take note of what's in the room.
Oh, great. Here's a shelf. But there isn't a thing on it. This always happens, here in TextWorld!
There is an exit to the east. Don't worry, it is unguarded.
There is a durian on the floor.
You are carrying: a peanut and a latchkey.

your action:

Response: go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take pen from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to move west. With that accomplished, retrieve the bug from the floor of the salon. After that, try to move east. Following that, throw the bug on the floor of the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place.
You can see a rectangular safe. You make out a chest. Now that's what I call TextWorld! Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a rectangular keycard on the floor.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take bug<|im_end|>go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, take a trip west. Then, pick up the printer from the armchair in the cubicle. Then, move east. Following that, you can put the printer inside the cuboid box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
Hey, want to see a cuboid box? Look over there, a cuboid box. The cuboid box contains a licorice strip. There's something strange about this thing being here, but you don't have time to worry about that now. Were you looking for a rack? Because look over there, it's a rack. The rack is normal. On the rack you make out a sponge and a vacuum. Look out! It's a- oh, never mind, it's just a table. You wonder idly who left that here. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cuboid keycard.

your action:

Response: go west<|im_end|>take printer from armchair<|im_end|>go east<|im_end|>insert printer into cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could travel west. That done, lift the tv from the floor of the bedroom. And then, try to travel east. Then, sit the tv on the recliner inside the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
I am pleased to announce that you are now in the bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a chest. You can see a recliner. You see a keycard and a butterfly on the recliner.
There is an unblocked exit to the west.
You are carrying: a glass.

your action:

Response: go west<|im_end|>take tv<|im_end|>go east<|im_end|>put tv on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, take the keycard from the suitcase. And then, unlock the box within the workshop. After that, open the box. And then, retrieve the Quote of the Day Calendar from the box within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop.
You can make out a box. Now why would someone leave that there? You can see a suitcase. Wow, isn't TextWorld just the best? The suitcase contains a keycard. A suitcase... Is that really what you were looking for? You can see a rectangular locker. The rectangular locker is empty, what a horrible day! As if things weren't amazing enough already, you can even see a bureau. The bureau contains a rectangular latchkey. The light flickers for a second, but nothing else happens. You see a mantelpiece. The mantelpiece is usual. Unfortunately, there isn't a thing on it. You make out a table. But the thing is empty, unfortunately.
There is an unblocked exit to the north.
You are carrying: a fondue and a kettle.

your action:

Response: take keycard from suitcase<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take Quote of the Day Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make sure that the type O safe is unlocked with the type O key. After that, make sure that the type O safe is wide open. After pulling open the type O safe, retrieve the lampshade from the type O safe in the cellar. After that, drop the lampshade on the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You hear a noise behind you and spin around, but you can't see anything other than a type O safe. You see a closed box in the room. You bend down to tie your shoe. When you stand up, you notice a shelf. But the thing is empty, unfortunately. You can see a counter. But the thing is empty.
You need an unblocked exit? You should try going west.
There is a berry and a sandwich on the floor.
You are carrying: a type O key and a latchkey.

your action:

Response: unlock type O safe with type O key<|im_end|>open type O safe<|im_end|>take lampshade from type O safe<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an effort to go east. With that over with, ensure that the box within the attic is open. After pulling open the box, take the fly larva from the box. After that, sit the fly larva on the counter in the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard kind of place.
You make out a safe. You make out a shelf. You see a keycard on the shelf. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a table. The table is ordinary. The table appears to be empty.
There is an unguarded exit to the east.
You are carrying: a legume and a printer.

your action:

Response: go east<|im_end|>open box<|im_end|>take fly larva from box<|im_end|>put fly larva on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to head east. With that over with, make absolutely sure that the box within the laundromat is unlocked. And then, ensure that the box in the laundromat is open. Having pulled open the box, take the sponge from the box in the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room.
Were you looking for a Canadian limited edition chest? Because look over there, it's a Canadian limited edition chest. Were you looking for a trunk? Because look over there, it's a trunk. What a letdown! The trunk is empty!
You need an unblocked exit? You should try going east.
There is a butterfly on the floor.
You are carrying: a keycard, a type 4 latchkey, a Canadian limited edition latchkey and a nest of kittens.

your action:

Response: go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First stop, doublecheck that the box is unlocked with the latchkey. And then, ensure that the box is open. After that, pick up the vacuum from the box. Then, put the vacuum on the bench inside the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a box. You can make out a trunk. The trunk is empty! What a waste of a day! Oh wow! Is that what I think it is? It is! It's a bench. The bench is ordinary. But the thing is empty, unfortunately. You can make out a rack. Unfortunately, there isn't a thing on it. Silly rack, silly, empty, good for nothing rack. You see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
There is a broom and a mop on the floor.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take vacuum from box<|im_end|>put vacuum on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to retrieve the key from the floor of the laundry place. After that, insert the key into the chest inside the laundry place's lock to unlock it. And then, ensure that the chest is open. And then, recover the shadfly from the chest within the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked usual looking chest close by. You make out a locker.
There is an unblocked exit to the north.
There is a key on the floor.
You are carrying: a broccoli, a latchkey and a sponge.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an attempt to move south. And then, ensure that the box is open. And then, retrieve the nest of spiders from the box. Then, put the nest of spiders inside the fresh laundry scented chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard one.
You can see an opened cabinet close by. The cabinet is empty, what a horrible day!
You need an unblocked exit? You should try going south.
You are carrying: a sandwich, a licorice strip and an Advent Calendar.

your action:

Response: go south<|im_end|>open box<|im_end|>take nest of spiders from box<|im_end|>insert nest of spiders into fresh laundry scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, attempt to go south. With that over with, recover the passkey from the type 5 chest within the closet. And then, unlock the box within the closet with the passkey. Then, ensure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
You make out a coffer. You can make out a shelf. The shelf is usual. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a cabbage on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>take passkey from type 5 chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip east. And then, ensure that the chest is open. And then, recover the key from the chest. And then, lock the box inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. I guess you better just go and list everything you see here.
You scan the room, seeing a American style chest. A closed basket is here. You scan the room for a board, and you find a board. You see an American style keycard on the board.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go east<|im_end|>open chest<|im_end|>take key from chest<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the Canadian limited edition keycard from the floor of the launderette. After that, make sure that the Canadian limited edition locker is unlocked. And then, assure that the Canadian limited edition locker is ajar. After opening the Canadian limited edition locker, recover the insect from the Canadian limited edition locker inside the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've just shown up in a launderette. You begin to take stock of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a Canadian limited edition locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Canadian limited edition keycard on the floor.
You are carrying: a sandwich and a nest of toads.

your action:

Response: take Canadian limited edition keycard<|im_end|>unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>take insect from Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could make sure that the locker inside the kitchen is unlocked. And then, ensure that the locker is open. And then, take the bowl from the locker within the kitchen. And then, throw the bowl on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. You begin looking for stuff.
You see a locker. Make a note of this, you might have to put stuff on or in it later on. You can see a chest. You make out a table. But the thing is empty. Hm. Oh well
There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take bowl from locker<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! Your first objective is to attempt to take a trip south. With that accomplished, pick up the type 2 latchkey from the floor of the laundromat. Then, check that the type 2 locker inside the laundromat is unlocked with the type 2 latchkey. After that, open the type 2 locker inside the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You can barely contain your excitement.
You can see a closed type 6 safe. You make out a plate. You see a loaf of bread and a type 6 latchkey on the plate.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fondue and a knife on the floor.
You are carrying: a lampshade.

your action:

Response: go south<|im_end|>take type 2 latchkey<|im_end|>unlock type 2 locker with type 2 latchkey<|im_end|>open type 2 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to doublecheck that the Microsoft chest in the steam room is unlocked. Then, ensure that the Microsoft chest is open. And then, retrieve the loaf of bread from the Microsoft chest. If you can get your hands on the loaf of bread, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Fancy seeing you here. Here, by the way, being the steam room.
You can make out a locked Microsoft chest in the corner.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Microsoft passkey and a knife.

your action:

Response: unlock Microsoft chest with Microsoft passkey<|im_end|>open Microsoft chest<|im_end|>take loaf of bread from Microsoft chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make it so that the Canadian style locker within the washroom is unlocked. After that, assure that the Canadian style locker in the washroom is opened. Then, take the mat from the Canadian style locker in the washroom. And then, place the mat inside the box inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
What's that over there? It looks like it's a box. What a letdown! The box is empty! A locked Canadian style locker is in the room. You see a closed spherical locker. You see a locked cabinet.
You need an unblocked exit? You should try going north.
There is a potato on the floor.
You are carrying: a Canadian style passkey and a spherical latchkey.

your action:

Response: unlock Canadian style locker with Canadian style passkey<|im_end|>open Canadian style locker<|im_end|>take mat from Canadian style locker<|im_end|>insert mat into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the type J key from the type 3 chest within the playroom. And then, make it so that the type J box is unlocked with the type J key. Then, open the type J box in the playroom. Then, pick up the insect from the type J box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An ordinary one.
You see a locked standard looking type J box close by. You see a type 3 chest. The type 3 chest contains a type J key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a box. What a letdown! The box is empty! You can see a locked normal looking locker nearby.
There is an unguarded exit to the west.
There is a keycard and a synthesizer on the floor.
You are carrying nothing.

your action:

Response: take type J key from type 3 chest<|im_end|>unlock type J box with type J key<|im_end|>open type J box<|im_end|>take insect from type J box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Your first objective is to make sure that the formless box is open. And then, retrieve the passkey from the formless box in the studio. And then, unlock the safe inside the studio with the passkey. And then, open the safe in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You see a safe. You can make out a closed formless box here. You can see a chair! The chair is normal. On the chair you make out a loaf of bread, a Quote of the Day Calendar and a folder. Hey, want to see a mantle? Look over there, a mantle. Now why would someone leave that there? But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
There is an exit to the west. Don't worry, it is unblocked.
There is a formless keycard on the floor.
You are carrying nothing.

your action:

Response: open formless box<|im_end|>take passkey from formless box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, pick up the keycard from the display within the office. And then, attempt to venture south. And then, look and see that the box is shut. Then, lock the box within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can see a display. The display contains a keycard. You see a closed non-euclidean box. As if things weren't amazing enough already, you can even see a shelf. The shelf is ordinary. On the shelf you make out a fondue. You can make out an armchair. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread and a non-euclidean key on the floor.
You are carrying nothing.

your action:

Response: take keycard from display<|im_end|>go south<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, pick-up the keycard from the floor of the attic. After stealing the keycard, check that the box in the attic is unlocked with the keycard. Then, open the box in the attic. Then, you can deposit the mop inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You begin to take stock of what's in the room.
You can see a box.
There is an unblocked exit to the north.
There is a keycard on the floor.
You are carrying: a grape, a rectangular keycard, an American limited edition keycard and a mop.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>insert mop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to take a trip south. With that over with, take the keycard from the stand in the attic. Then, check that the locker in the attic is unlocked with the keycard. And then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual one. The room is well lit.
You can make out a locked case, which looks typical, nearby. Look over there! a rack. The rack is normal. On the rack you can make out a spoon. Wow! Just like in the movies! You make out a counter. The counter is ordinary. On the counter you can make out a salad. Now that's what I call TextWorld! You can make out a plate. The plate is usual. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the plate.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from stand<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, unlock the type G safe. And then, open the type G safe. And then, recover the towel from the type G safe. And then, place the towel on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the steam room.
You scan the room for a type G safe, and you find a type G safe. You see a box. You make out a counter. However, the counter, like an empty counter, has nothing on it.
You need an unblocked exit? You should try going north.
You are carrying: a gummy bear and a type G keycard.

your action:

Response: unlock type G safe with type G keycard<|im_end|>open type G safe<|im_end|>take towel from type G safe<|im_end|>put towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move east. With that accomplished, open the safe. And then, retrieve the cloak from the safe inside the garage. And then, you can put the cloak into the Henderson's box inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard one.
You see a rack. The rack is normal. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a bench. But the thing is empty. It would have been so cool if there was stuff on the bench. You see a counter. But there isn't a thing on it.
There is an unblocked exit to the east.
You are carrying: a peanut, a latchkey and a nest of puppies.

your action:

Response: go east<|im_end|>open safe<|im_end|>take cloak from safe<|im_end|>insert cloak into Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the cuboid chest with the cuboid passkey. After that, make sure that the cuboid chest is ajar. Then, retrieve the disk from the cuboid chest. And then, rest the disk on the mantle inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You begin to take stock of what's in the room.
You make out a locked cuboid chest. You see a mantle. The mantle is typical. On the mantle you can see a chocolate bar and a Comic Strip Calendar.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fondue and a telephone on the floor.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid chest with cuboid passkey<|im_end|>open cuboid chest<|im_end|>take disk from cuboid chest<|im_end|>put disk on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to venture west. That done, lift the type 1 keycard from the floor of the basement. After that, move east. After that, check that the type 1 chest is unlocked with the type 1 keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual one.
You can see a locked normal looking type 1 chest close by. You can make out a box. You make out a locked locker in the corner. You can make out a locked fridge here.
There is an unblocked exit to the west.
There is a key on the floor.
You are carrying: a passkey.

your action:

Response: go west<|im_end|>take type 1 keycard<|im_end|>go east<|im_end|>unlock type 1 chest with type 1 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, you could, like, try to travel east. Following that, ensure that the cuboid locker is open. And then, take the formless latchkey from the cuboid locker. After that, lock the formless chest inside the chamber with the formless latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well I'll be, you are in a place we're calling a recreation zone. You can barely contain your excitement.
You make out a bench. The bench is usual. However, the bench, like an empty bench, has nothing on it. Oh! Why couldn't there just be stuff on it? You smell a fine smell, and follow it to a bed stand. The bed stand is ordinary. On the bed stand you make out a dvd.
You need an unguarded exit? You should try going east.
There is a sandwich on the floor.
You are carrying: a cuboid keycard, a non-euclidean latchkey and a keycard.

your action:

Response: go east<|im_end|>open cuboid locker<|im_end|>take formless latchkey from cuboid locker<|im_end|>lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to go to the south. And then, ensure that the Henderson's box is open. And then, pick up the Microsoft style keycard from the Henderson's box in the laundromat. Then, insert the Microsoft style keycard into the Microsoft style chest in the laundromat's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
Oh, great. Here's a counter. The counter appears to be empty. You smell an intriguing smell, and follow it to a bench. But oh no! there's nothing on this piece of junk. You see a board. Why don't you take a picture of it, it'll last longer! The board is usual. But the thing is empty, unfortunately.
There is an unblocked exit to the south.
You are carrying: a textbook.

your action:

Response: go south<|im_end|>open Henderson's box<|im_end|>take Microsoft style keycard from Henderson's box<|im_end|>unlock Microsoft style chest with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to recover the formless passkey from the case inside the kitchen. After that, unlock the formless box inside the kitchen. After that, open the formless box. And then, retrieve the kettle from the formless box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
I never took you for the sort of person who would show up in a kitchen, but I guess I was wrong.
You can make out a formless box. You shudder, but continue examining the room. You see an opened case. The case contains a formless passkey. You smell an interesting smell, and follow it to a pan. You see a coconut on the pan. You make out a plate. The plate appears to be empty. You see a table. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going west.
You are carrying: a cauliflower and a cake scented latchkey.

your action:

Response: take formless passkey from case<|im_end|>unlock formless box with formless passkey<|im_end|>open formless box<|im_end|>take kettle from formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, attempt to move west. And then, retrieve the type 5 latchkey from the floor of the attic. Having got the type 5 latchkey, venture east. Okay, and then, look and see that the type 5 locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
Look over there! a type 5 locker. You can see a closed box in the room. A closed Canadian style locker is right there by you. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is usual. On the counter you can see a key. You make out a table. The table is standard. On the table you can make out a Canadian style latchkey. Wow! Just like in the movies!
There is an unblocked exit to the west.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take type 5 latchkey<|im_end|>go east<|im_end|>unlock type 5 locker with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could insert the key into the box's lock to unlock it. Then, open the box. And then, retrieve the sandwich from the box within the scullery. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Okay, so you're in a scullery, cool, but is it normal? You better believe it is. I guess you better just go and list everything you see here.
You can see a locked box right there by you. You see a shelf. But the thing is empty. You can make out a chair. Make a note of this, you might have to put stuff on or in it later on. The chair is ordinary. The chair appears to be empty. You think about smashing the chair to bits, throwing the bits into the garbage, etc, until you get bored.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter, a key and a sponge.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. After that, retrieve the key from the locker inside the parlor. And then, unlock the safe in the parlor. Then, look and see that the safe is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A normal kind of place. You begin looking for stuff.
You can see a rack. Wow, isn't TextWorld just the best? The rack is normal. But the thing hasn't got anything on it. This always happens! Were you looking for a bench? Because look over there, it's a bench. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You see a board. The board is usual. But the thing is empty.
You need an unguarded exit? You should try going east.
You are carrying: a gummy bear, a stick of butter and a latchkey.

your action:

Response: go east<|im_end|>take key from locker<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>