Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could pick up the key from the workbench. After that, insert the key into the box's lock to unlock it. And then, make it so that the box is wide open. If you have opened the box, recover the insect from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Okay, so you're in a garage, cool, but is it standard? You better believe it is.
Look over there! a box. You can't wait to tell the folks at home about this! You can make out a chest. There's something strange about this thing being here, but you don't have time to worry about that now. The chest is empty, what a horrible day! You see a locked safe. You bend down to tie your shoe. When you stand up, you notice a workbench. On the workbench you make out a key. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. But the thing is empty, unfortunately. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a licorice strip, a keycard and a mug.

your action:

Response: take key from workbench<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip north. And then, recover the kettle from the floor of the kitchen. Once you have picked up the kettle, go to the south. With that over with, put the kettle inside the locker within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. I guess you better just go and list everything you see here.
You can see a locker. The locker is empty! What a waste of a day! You can see a locked safe in the room. You make out a locked Henderson's box. You can make out a mantle. You see a sandwich on the mantle. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see an armchair. You see a passkey and a keycard on the armchair.
You need an unguarded exit? You should try going north.
There is a Henderson's key on the floor.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take kettle<|im_end|>go south<|im_end|>insert kettle into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! Your first objective is to make an attempt to go east. And then, ensure that the chest within the office is open. Then, recover the type C passkey from the chest within the office. With the type C passkey, lock the type C safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong.
You can make out a TextWorld limited edition chest. Something scurries by right in the corner of your eye. Probably nothing. You make out an opened fridge. The fridge is empty, what a horrible day! You can make out a locked locker.
You need an unblocked exit? You should try going east.
There is a TextWorld limited edition keycard and a key on the floor.
You are carrying: a latchkey and a keycard.

your action:

Response: go east<|im_end|>open chest<|im_end|>take type C passkey from chest<|im_end|>lock type C safe with type C passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, pick up the soap scented key from the stand. After that, make sure that the soap scented locker is unlocked. And then, make sure that the soap scented locker is ajar. Then, you can put the tv into the soap scented locker. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
You see a locked soap scented locker, which looks normal, in the corner. You can make out a type 9 locker! Oh wow! Is that what I think it is? It is! It's a stand. You see a soap scented key on the stand.
There is an unguarded exit to the north.
There is a durian on the floor.
You are carrying: a sandwich, a type 9 latchkey and a tv.

your action:

Response: take soap scented key from stand<|im_end|>unlock soap scented locker with soap scented key<|im_end|>open soap scented locker<|im_end|>insert tv into soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head east. After that, make sure that the type U chest is ajar. Then, pick up the cuboid passkey from the type U chest. If you can get your hands on the cuboid passkey, unlock the cuboid chest in the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
You scan the room for a bed stand, and you find a bed stand. The bed stand is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the east.
You are carrying: a type U keycard, a key and a butterfly.

your action:

Response: go east<|im_end|>open type U chest<|im_end|>take cuboid passkey from type U chest<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the box with the latchkey. And then, ensure that the box is open. After that, pick up the monitor from the box in the playroom. Then, place the monitor on the floor of the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place.
You can make out a locked box. You can make out a locked fudge scented chest. Hey, want to see a chest? Look over there, a chest. You see a vanilla scented chest. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the west.
There is a key on the floor.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take monitor from box<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to venture west. That done, recover the mop from the floor of the steam room. Then, make an attempt to head east. After that, place the mop inside the box in the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You can see a box. The box contains a passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a fondue, an apple and a manuscript.

your action:

Response: go west<|im_end|>take mop<|im_end|>go east<|im_end|>insert mop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, go to the north. After that, retrieve the key from the floor of the closet. After that, make an effort to go to the south. After that, check that the locker is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
Of every recreation zone you could have sauntered into, you had to come round a normal one.
You can see a locker.
There is an unguarded exit to the north.
There is a monitor on the floor.
You are carrying: a butterfly and a glass.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go east. After that, open the type 7 box. And then, recover the bug from the type 7 box within the garage. Then, rest the bug on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place. The room is well lit.
You can make out a safe. You can make out a box. Is this what you came to TextWorld for? This... box? You can see a locked locker.
There is an exit to the east. Don't worry, it is unblocked.
There is a keycard and a passkey on the floor.
You are carrying: a stick of butter and a type 7 latchkey.

your action:

Response: go east<|im_end|>open type 7 box<|im_end|>take bug from type 7 box<|im_end|>put bug on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First, it would be a great idea if you could try to head east. Once you accomplish that, make it so that the rectangular chest is opened. After that, pick up the passkey from the rectangular chest. If you can get your hands on the passkey, Insert the passkey into the box in the bedroom to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet. The room is well lit.
You can see an opened suitcase, which looks normal, right there by you. The suitcase is empty! This is the worst thing that could possibly happen, ever! You can make out a counter. The counter is normal. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a fondue and a garlic clove on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open rectangular chest<|im_end|>take passkey from rectangular chest<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could unlock the locker inside the bar. And then, look and see that the locker in the bar is wide open. After pulling open the locker, retrieve the textbook from the locker inside the bar. With the textbook, rest the textbook on the stand within the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You make out a locked locker here. What's that over there? It looks like it's a stand. But the thing hasn't got anything on it. Were you looking for a bed stand? Because look over there, it's a bed stand. You see a novel on the bed stand.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich, a garlic clove, a salad and a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take textbook from locker<|im_end|>put textbook on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to go to the north. If you can manage that, take the mop from the table in the sauna. And then, head south. Then, deposit the mop inside the cuboid locker within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room, seeing a cuboid locker. The cuboid locker is empty, what a horrible day! Look out! It's a- oh, never mind, it's just a locker. Something scurries by right in the corner of your eye. Probably nothing. The locker contains a latchkey. You see a chest. You see a closed toolbox. You rest your hand against a wall, but you miss the wall and fall onto a bookshelf. The bookshelf is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the north.
You are carrying: a cuboid passkey.

your action:

Response: go north<|im_end|>take mop from table<|im_end|>go south<|im_end|>insert mop into cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the latchkey from the floor of the scullery. Then, make absolutely sure that the locker in the scullery is unlocked. And then, ensure that the locker inside the scullery is open. After that, take the teacup from the locker. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary one.
A locked locker is right there by you. You make out an opened usual looking box here. The box is empty! What a waste of a day! You bend down to tie your shoe. When you stand up, you notice a chair. The chair is typical. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a stick of butter and a latchkey on the floor.
You are carrying: a nest of bats and a mug.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take teacup from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to insert the soap scented keycard into the soap scented safe's lock to unlock it. After that, ensure that the soap scented safe within the garage is open. Then, recover the pair of headphones from the soap scented safe in the garage. Then, ditch the pair of headphones on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal one. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a soap scented safe. Something scurries by right in the corner of your eye. Probably nothing. You see an opened trunk. The trunk contains a cuboid passkey. You see a safe. You rest your hand against a wall, but you miss the wall and fall onto a cuboid chest.
You need an unguarded exit? You should try going west.
You are carrying: a soap scented keycard.

your action:

Response: unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take pair of headphones from soap scented safe<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the north. Then, recover the keyboard from the suitcase in the office. After that, move south. Okay, and then, deposit the keyboard inside the type 2 chest in the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual kind of place.
You can make out an opened type 2 chest. The type 2 chest is empty! What a waste of a day! You can make out a recliner. The recliner appears to be empty. You see a bed. Unfortunately, there isn't a thing on it. You can make out a bar. The bar is ordinary. The bar appears to be empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type 2 key.

your action:

Response: go north<|im_end|>take keyboard from suitcase<|im_end|>go south<|im_end|>insert keyboard into type 2 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to move east. Then, pick up the vanilla scented key from the floor of the pantry. If you have got the vanilla scented key, check that the vanilla scented safe within the pantry is unlocked with the vanilla scented key. After unlocking the vanilla scented safe, ensure that the vanilla scented safe within the pantry is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened chest. The chest contains a passkey. You can see a closed box.
There is an exit to the east. Don't worry, it is unguarded.
There is a broom and a scarf on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vanilla scented key<|im_end|>unlock vanilla scented safe with vanilla scented key<|im_end|>open vanilla scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to check that the type 6 safe in the garage is unlocked with the type 6 key. And then, make it so that the type 6 safe inside the garage is opened. And then, take the butterfly from the type 6 safe in the garage. Then, you can deposit the butterfly inside the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one.
You bend down to tie your shoe. When you stand up, you notice a cabinet. I mean, just wow! Isn't TextWorld just the best? The cabinet is empty! This is the worst thing that could possibly happen, ever! You can see a locked type 6 safe close by. Oh, great. Here's a type A box. The type A box is empty, what a horrible day!
You need an unblocked exit? You should try going north.
You are carrying: a stick of butter, a type 6 key and an American latchkey.

your action:

Response: unlock type 6 safe with type 6 key<|im_end|>open type 6 safe<|im_end|>take butterfly from type 6 safe<|im_end|>insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the TextWorld chest is unlocked. After that, make sure that the TextWorld chest is opened. And then, recover the worm from the TextWorld chest within the sauna. And then, rest the worm on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
I just think it's awesome that you're in a sauna now. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked standard looking TextWorld chest close by. You can see a closed box, which looks usual, right there by you. You make out a Henderson's limited edition locker. You can make out a table! The table is usual. The table appears to be empty. You see a rack. The rack is normal. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
You are carrying: a TextWorld key and a Henderson's limited edition passkey.

your action:

Response: unlock TextWorld chest with TextWorld key<|im_end|>open TextWorld chest<|im_end|>take worm from TextWorld chest<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make sure that the locker within the cookhouse is opened. After pulling open the locker, pick up the type 6 passkey from the locker in the cookhouse. And then, make an attempt to go east. Okay, and then, look and see that the type 6 safe is unlocked with the type 6 passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You see a closed locker. You can see a locked non-euclidean safe. You make out a plate. The plate is normal. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying: a broccoli, a cauliflower and a non-euclidean keycard.

your action:

Response: open locker<|im_end|>take type 6 passkey from locker<|im_end|>go east<|im_end|>unlock type 6 safe with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, you could, like, try to travel north. Once you manage that, take the telephone from the armchair inside the workshop. Then, make an effort to venture south. Following that, rest the telephone on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the bar.
You make out a Canadian limited edition safe! You can see a shelf. On the shelf you can see a blanket. You can make out a recliner. The recliner appears to be empty. It would have been so cool if there was stuff on the recliner.
You need an unguarded exit? You should try going north.
There is a Canadian limited edition passkey on the floor.
You are carrying: a cookie.

your action:

Response: go north<|im_end|>take telephone from armchair<|im_end|>go south<|im_end|>put telephone on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First thing I need you to do is to try to move south. Okay, and then, retrieve the non-euclidean passkey from the toolbox. With the non-euclidean passkey, look and see that the non-euclidean box inside the office is unlocked. Then, assure that the non-euclidean box is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a box. The box contains a key! You make out a table. But there isn't a thing on it. It would have been so cool if there was stuff on the table! oh well.
You need an unguarded exit? You should try going south.
You are carrying: a pear and a pair of headphones.

your action:

Response: go south<|im_end|>take non-euclidean passkey from toolbox<|im_end|>unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could pick up the non-euclidean key from the floor of the laundry place. And then, doublecheck that the non-euclidean box is unlocked. Then, ensure that the non-euclidean box within the laundry place is open. After that, retrieve the paper towel from the non-euclidean box. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin to take stock of what's in the room.
You see a non-euclidean box. You see a basket. The basket is empty! What a waste of a day! Hey, want to see a shelf? Look over there, a shelf. The shelf is standard. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a non-euclidean key on the floor.
You are carrying: a nest of caterpillars.

your action:

Response: take non-euclidean key<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take paper towel from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, you could, like, retrieve the keycard from the stand. And then, insert the keycard into the box's lock to unlock it. After unlocking the box, open the box within the studio. And then, retrieve the mouse from the box within the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. The room is well lit.
You make out a box. What's that over there? It looks like it's a Microsoft style box. There's something strange about this being here, but you can't put your finger on it. You see a case. Hmmm... what else, what else? The case is empty! This is the worst thing that could possibly happen, ever! You scan the room, seeing a stand. The stand is standard. On the stand you see a keycard. Huh, weird.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a Microsoft style keycard and a pen on the floor.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take mouse from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel east. And then, unlock the box within the bedroom. Then, open the box. Then, retrieve the book from the box within the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Well I'll be, you are in the place we're calling the washroom.
Hey, want to see a rectangular locker? Look over there, a rectangular locker. You see a cabinet. You can't wait to tell the folks at home about this! You see a counter. The counter is ordinary. On the counter you make out a loaf of bread.
You need an unblocked exit? You should try going east.
There is a candy bar on the floor.
You are carrying: a stick of butter, a latchkey and a rectangular passkey.

your action:

Response: go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take book from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, look and see that the fresh laundry scented safe is unlocked. After unlocking the fresh laundry scented safe, ensure that the fresh laundry scented safe in the bedroom is open. Then, take the cake scented keycard from the fresh laundry scented safe in the bedroom. With the cake scented keycard, lock the cake scented locker within the bedroom with the cake scented keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the bedroom. Okay, just remember what you're here to do, and everything will go great.
You can see a cake scented locker. You make out a locked fresh laundry scented safe. You can make out a closed locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fresh laundry scented latchkey, a folder and a laptop.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>open fresh laundry scented safe<|im_end|>take cake scented keycard from fresh laundry scented safe<|im_end|>lock cake scented locker with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, pick up the type R keycard from the bowl. Then, unlock the type R box. And then, open the type R box. After that, pick up the mug from the type R box within the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You can make out a type R box. You see an opened fridge. The fridge is empty! What a waste of a day! You can make out a bowl. You see a type R keycard on the bowl. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a plate. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
There is a kettle on the floor.
You are carrying: a butterfly.

your action:

Response: take type R keycard from bowl<|im_end|>unlock type R box with type R keycard<|im_end|>open type R box<|im_end|>take mug from type R box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First stop, make an attempt to move south. Okay, and then, insert the type 6 latchkey into the type 6 chest inside the office's lock to unlock it. After unlocking the type 6 chest, doublecheck that the type 6 chest within the office is wide open. After that, recover the disk from the type 6 chest inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one. The room is well lit.
You see a type 0 chest. Empty! What kind of nightmare TextWorld is this? You can see a table. On the table you can see a shoe. Oh, great. Here's a stand. The stand is ordinary. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type 6 latchkey, a type 0 keycard, a shirt and a glass.

your action:

Response: go south<|im_end|>unlock type 6 chest with type 6 latchkey<|im_end|>open type 6 chest<|im_end|>take disk from type 6 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to go east. Once you do that, assure that the cuboid safe inside the bar is open. Then, recover the keycard from the cuboid safe inside the bar. And then, insert the keycard into the box's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place.
As if things weren't amazing enough already, you can even see a mantle. But there isn't a thing on it. You move on, clearly furious with TextWorld. You see a bed stand. You see a peanut and a book on the bed stand. You can make out a shelf. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a blanket on the floor.
You are carrying: a cashew.

your action:

Response: go east<|im_end|>open cuboid safe<|im_end|>take keycard from cuboid safe<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to pick-up the non-euclidean keycard from the floor of the cubicle. After that, assure that the non-euclidean box is unlocked. If you have unlocked the non-euclidean box, open the non-euclidean box. Then, pick up the shadfly from the non-euclidean box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle.
You make out a non-euclidean box. You see a trunk. The trunk contains a bug. You bend down to tie your shoe. When you stand up, you notice a bookshelf. The bookshelf is standard. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the north.
There is a non-euclidean keycard and a disk on the floor.
You are carrying: a tv and a lightbulb.

your action:

Response: take non-euclidean keycard<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>open non-euclidean box<|im_end|>take shadfly from non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, take a trip north. Then, take the keycard from the chair. After that, venture south. After that, make it so the chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary one. You can barely contain your excitement.
You can make out a closed chest. You can make out a locked Canadian limited edition locker, which looks ordinary, here. You can see a platter. The platter is ordinary. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the north.
There is a stick of butter on the floor.
You are carrying: a teacup.

your action:

Response: go north<|im_end|>take keycard from chair<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make sure that the chest is open. After opening the chest, retrieve the TextWorld keycard from the chest. And then, go to the east. After that, look and see the TextWorld chest in the closet is locked. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You see a chest. There's something strange about this being here, but you can't put your finger on it. You see a bench. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going east.
There is a cashew on the floor.
You are carrying: a keycard, a teaspoon and an insect.

your action:

Response: open chest<|im_end|>take TextWorld keycard from chest<|im_end|>go east<|im_end|>lock TextWorld chest with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. Then, take the passkey from the chair in the dish-pit. And then, check that the safe within the dish-pit is unlocked with the passkey. After that, doublecheck that the safe inside the dish-pit is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
This might come as a shock to you, but you've just entered a closet. You start to take note of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a non-euclidean chest. The non-euclidean chest is empty! What a waste of a day!
You need an unblocked exit? You should try going east.
There is a non-euclidean latchkey on the floor.
You are carrying: a loaf of bread.

your action:

Response: go east<|im_end|>take passkey from chair<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go north. If you can get around to doing that, pick-up the cookie from the floor of the bedchamber. And then, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You can make out a case, so there's that. The case is empty, what a horrible day! You can make out a display. You can see an armchair. The armchair is typical. But there isn't a thing on it. You move on, clearly upset with TextWorld.
You need an unguarded exit? You should try going north.
You are carrying: a sandwich and a garlic clove.

your action:

Response: go north<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, lift the type O key from the floor of the cubicle. Then, make absolutely sure that the type O box within the cubicle is unlocked with the type O key. And then, open the type O box. And then, retrieve the cd from the type O box within the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. You begin to take stock of what's in the room.
You see a type O box. You can see a safe. The light flickers for a second, but nothing else happens. You can see a closed American locker close by.
There is an exit to the north. Don't worry, it is unguarded.
There is a type O key on the floor.
You are carrying: a sandwich, a fondue, a cashew and a keycard.

your action:

Response: take type O key<|im_end|>unlock type O box with type O key<|im_end|>open type O box<|im_end|>take cd from type O box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, you could, like, go south. Next, ensure that the lavender scented locker is open. And then, pick up the mouse from the lavender scented locker within the studio. Then, you can deposit the mouse into the formless safe in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
I am stoked to announce that you are now in the pantry.
You see a box. Is this what you came to TextWorld for? This... box? You can make out a rack. The rack is usual. But oh no! there's nothing on this piece of garbage.
There is an unblocked exit to the south.
You are carrying: a legume and a latchkey.

your action:

Response: go south<|im_end|>open lavender scented locker<|im_end|>take mouse from lavender scented locker<|im_end|>insert mouse into formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, unlock the box in the attic with the key. Then, ensure that the box within the attic is open. Then, retrieve the golf tee from the box in the attic. Then, deposit the golf tee into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual kind of place.
You make out an opened chest right there by you. The chest is empty! This is the worst thing that could possibly happen, ever! You see a box, so there's that. You scan the room, seeing a trunk. Hmmm... what else, what else? Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a hat on the floor.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take golf tee from box<|im_end|>insert golf tee into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel north. With that done, retrieve the ladle from the safe. If you can get your hands on the ladle, make an attempt to go to the south. And then, insert the ladle inside the cabinet within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in a place we're calling a workshop. You start to take note of what's in the room.
As if things weren't amazing enough already, you can even see a cabinet. The cabinet contains a pear, a Cat Calendar and a staple.
You need an unguarded exit? You should try going north.
There is a cashew on the floor.
You are carrying: a stick of butter and a mop.

your action:

Response: go north<|im_end|>take ladle from safe<|im_end|>go south<|im_end|>insert ladle into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to go to the south. With that over with, assure that the safe is unlocked. After unlocking the safe, make it so that the safe inside the scullery is ajar. And then, recover the whisk from the safe inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place. Let's see what's in here.
You see a rack. Wow, isn't TextWorld just the best? Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
There is a raspberry on the floor.
You are carrying: a stick of butter, a keycard, a frisbee and a desktop computer.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take whisk from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could travel west. And then, recover the pair of pants from the floor of the closet. Then, venture east. Then, place the pair of pants on the platter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You see a case. Were you looking for a platter? Because look over there, it's a platter. The platter is typical. Looks like someone's already been here and taken everything off it, though. What's that over there? It looks like it's a table. The table is normal. The table appears to be empty. You move on, clearly done caring about your TextWorld experience.
You need an unguarded exit? You should try going west.
There is a berry and a spoon on the floor.
You are carrying: an elderberry, a licorice strip and a peanut.

your action:

Response: go west<|im_end|>take pair of pants<|im_end|>go east<|im_end|>put pair of pants on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go to the south. And then, check that the chest is unlocked with the key. Then, ensure that the chest within the cookhouse is open. And then, pick up the mug from the chest. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You make out an opened dresser in the room. The dresser is empty, what a horrible day! Look over there! a board. The board is normal. But the thing is empty, unfortunately.
There is an unblocked exit to the south.
There is a broom, a paper towel and an iron on the floor.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head north. Then, recover the loaf of bread from the formless chest. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical one.
You make out a Canadian locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. You can make out a workbench. On the workbench you make out a latchkey. You see a shelf. The shelf is typical. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north.
You are carrying: a Canadian latchkey.

your action:

Response: go north<|im_end|>take loaf of bread from formless chest<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, venture north. Once you do that, lift the non-euclidean keycard from the floor of the study. After taking the non-euclidean keycard, make an attempt to take a trip south. With that over with, make it so the non-euclidean box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in an usual kind of place. That is to say, you're in a launderette. Okay, just remember what you're here to do, and everything will go great.
You make out a closed non-euclidean box. You see an opened locker in the room. Empty! What kind of nightmare TextWorld is this? You can make out a shelf. The shelf is ordinary. But the thing is empty. You swear loudly. You see a rack. The rack is normal. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a loaf of bread and a passkey on the floor.
You are carrying: a stick of butter, a candy bar and a keycard.

your action:

Response: go north<|im_end|>take non-euclidean keycard<|im_end|>go south<|im_end|>lock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, head north. And then, recover the kettle from the floor of the scullery. If you have picked up the kettle, attempt to move south. If you can get around to doing that, sit the kettle on the shelf in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out a safe. You make out a shelf. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going north.
You are carrying: a stick of butter, a chocolate bar, a cushion and a worm.

your action:

Response: go north<|im_end|>take kettle<|im_end|>go south<|im_end|>put kettle on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to move south. If you can get through with that, ensure that the chest inside the recreation zone is open. After pulling open the chest, recover the cushion from the chest within the recreation zone. After that, place the cushion on the bed. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
You can see a type N chest. You can see a table. The table is usual. But oh no! there's nothing on this piece of garbage.
There is an exit to the south. Don't worry, it is unblocked.
There is a broccoli and a type N latchkey on the floor.
You are carrying: a peanut, a blanket and a broom.

your action:

Response: go south<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>put cushion on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to head east. Then, unlock the locker inside the bathroom with the latchkey. Then, open the locker inside the bathroom. Then, pick up the broom from the locker in the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place.
You can make out a locked box right there by you.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey, a passkey, a worm and a nest of shrimp.

your action:

Response: go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, pick up the passkey from the Microsoft box within the vault. And then, head south. After that, make sure that the chest inside the garage is closed. After that, make it so that the chest inside the garage is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
What's that over there? It looks like it's a Microsoft box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The Microsoft box contains a passkey. Something scurries by right in the corner of your eye. Probably nothing. You see a rack. The rack is standard. The rack appears to be empty. You scan the room, seeing a stand. The stand is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going south.
There is a Microsoft latchkey on the floor.
You are carrying: a peanut, an onion and a carrot.

your action:

Response: take passkey from Microsoft box<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, venture north. Then, take the folder from the stand inside the studio. After getting the folder, make an effort to take a trip south. After that, throw the folder on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal one.
You can make out a bookshelf. The bookshelf appears to be empty. What, you think everything in TextWorld should have stuff on it? If you haven't noticed it already, there seems to be something there by the wall, it's a couch. The couch is usual. But oh no! there's nothing on this piece of garbage.
There is an unguarded exit to the north.
There is a potato and a pizza on the floor.
You are carrying: a blanket, a sponge and a kettle.

your action:

Response: go north<|im_end|>take folder from stand<|im_end|>go south<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to venture south. And then, doublecheck that the cuboid safe is opened. After that, pick up the spherical passkey from the cuboid safe. After that, unlock the spherical chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. You can barely contain your excitement.
You see a closed locker. If you haven't noticed it already, there seems to be something there by the wall, it's a box. Now why would someone leave that there?
You need an unguarded exit? You should try going south.
There is a latchkey and a cd on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cuboid safe<|im_end|>take spherical passkey from cuboid safe<|im_end|>unlock spherical chest with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to travel north. After that, pick up the pencil from the desk within the workshop. Then, move south. And then, toss the pencil on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You make a grand eccentric entrance into a scullery. You begin to take stock of what's in the room.
You can make out a closed non-euclidean box. You can make out an opened fridge. The fridge contains a cookie. You make out a rack. The rack is typical. On the rack you make out a knife. You shudder, but continue examining the room.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cashew, a non-euclidean latchkey and a disk.

your action:

Response: go north<|im_end|>take pencil from desk<|im_end|>go south<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to attempt to head east. Then, ensure that the locker is open. And then, retrieve the cloak from the locker. After that, throw the cloak on the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
This is going to sound unbelievable, but you've just entered a cubicle.
You can see a cabinet. Something scurries by right in the corner of your eye. Probably nothing. What a letdown! The cabinet is empty! Hey, want to see a bookshelf? Look over there, a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it. Hm. Oh well What's that over there? It looks like it's a mantle. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a candy bar.

your action:

Response: go east<|im_end|>open locker<|im_end|>take cloak from locker<|im_end|>drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First stop, make an effort to go to the east. With that over with, open the type C box inside the bathroom. After that, take the bug from the type C box. And then, sit the bug on the bench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
I just think it's awesome that you're in a pantry now.
You can make out a type 9 safe. The type 9 safe contains a peanut, a legume and a shadfly.
There is an exit to the east. Don't worry, it is unblocked.
There is a type 9 passkey on the floor.
You are carrying: a type C passkey and a Cat Calendar.

your action:

Response: go east<|im_end|>open type C box<|im_end|>take bug from type C box<|im_end|>put bug on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel north. That done, recover the passkey from the stand. And then, make an effort to take a trip south. Then, unlock the locker within the restroom with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom. The room is well lit.
You can make out a locker. You see a closed chest. Look out! It's a- oh, never mind, it's just a bench. Wow, isn't TextWorld just the best? The bench is typical. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
There is a stick of butter and a bug on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take passkey from stand<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to venture north. Following that, pick up the spherical key from the shelf. Then, go to the south. With that accomplished, lock the spherical box within the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical one.
You make out a spherical box. You can see a table. The table is normal. However, the table, like an empty table, has nothing on it.
There is an unguarded exit to the north.
There is a spoon on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take spherical key from shelf<|im_end|>go south<|im_end|>lock spherical box with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to venture north. If you can accomplish that, pick up the keycard from the counter within the launderette. After that, attempt to travel south. And then, check that the locker is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You have fallen into the most typical of all possible attics. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Were you looking for a locker? Because look over there, it's a locker. You can make out a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, insert the type 8 key into the type 8 safe's lock to unlock it. After that, open the type 8 safe inside the vault. After you have opened the type 8 safe, recover the lampshade from the type 8 safe inside the vault. After that, you can deposit the lampshade inside the box in the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Well I'll be, you are in the place we're calling the vault.
You can see an opened box. The box contains a legume and a key. You make out a locked type 8 safe in the corner. You can make out a closed locker, which looks usual, close by. You can make out a toolbox.
There is an unguarded exit to the north.
You are carrying: a coconut and a type 8 key.

your action:

Response: unlock type 8 safe with type 8 key<|im_end|>open type 8 safe<|im_end|>take lampshade from type 8 safe<|im_end|>insert lampshade into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to insert the rectangular passkey into the rectangular locker's lock to unlock it. After that, ensure that the rectangular locker is open. And then, pick up the plant from the rectangular locker. And then, sit the plant on the shelf within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
I am excited to announce that you are now in the bedroom. You can barely contain your excitement.
You see a rectangular locker. You can see a shelf. The shelf is normal. On the shelf you make out a laptop. You can make out a bed. The bed is usual. Looks like someone's already been here and taken everything off it, though. Silly bed, silly, empty, good for nothing bed.
You need an unguarded exit? You should try going west.
There is a worm on the floor.
You are carrying: a garlic clove, a cookie, a rectangular passkey, a teacup and a broom.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take plant from rectangular locker<|im_end|>put plant on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to go to the east. And then, unlock the formless chest within the workshop with the formless latchkey. After that, ensure that the formless chest is open. Then, take the nest of spiders from the formless chest in the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual one.
You can make out a closed locker right there by you. You can see a type Z chest. Hmmm... what else, what else? The type Z chest contains a cuboid passkey. You wonder idly who left that here. You can see an opened cuboid box. The cuboid box is empty! This is the worst thing that could possibly happen, ever! You make out a stand. The stand is ordinary. Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the east. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a formless latchkey.

your action:

Response: go east<|im_end|>unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take nest of spiders from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to move west. Following that, take the broom from the stand inside the closet. And then, move east. With that done, you can deposit the broom inside the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry. The room is well lit.
You can make out an opened safe. The safe contains a scarf. Look over there! a locker. You can make out a workbench. But the thing hasn't got anything on it. As if things weren't amazing enough already, you can even see a table. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a burger on the floor.
You are carrying: a sandwich, a passkey and a bug.

your action:

Response: go west<|im_end|>take broom from stand<|im_end|>go east<|im_end|>insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the Microsoft style box is unlocked with the Microsoft style passkey. And then, make it so that the Microsoft style box is opened. Then, take the passkey from the Microsoft style box within the washroom. And then, lock the locker inside the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Guess what, you are in the place we're calling the washroom. You begin looking for stuff.
You can make out a locker! You can make out a Microsoft style box.
There is an unguarded exit to the west.
There is a legume on the floor.
You are carrying: a loaf of bread, a Microsoft style passkey, an insect and a broom.

your action:

Response: unlock Microsoft style box with Microsoft style passkey<|im_end|>open Microsoft style box<|im_end|>take passkey from Microsoft style box<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to unlock the type H locker. After that, make it so that the type H locker inside the kitchen is open. Then, recover the pear from the type H locker within the kitchen. If you can get your hands on the pear, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual one.
You make out a type H locker. You make out a spherical locker. You can't wait to tell the folks at home about this!
There is an exit to the north. Don't worry, it is unblocked.
There is a teaspoon on the floor.
You are carrying: a type H latchkey and a spherical passkey.

your action:

Response: unlock type H locker with type H latchkey<|im_end|>open type H locker<|im_end|>take pear from type H locker<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to move east. Once you manage that, unlock the cuboid box within the study. If you have unlocked the cuboid box, open the cuboid box. And then, retrieve the bug from the cuboid box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You see a desk. You see a fondue and a plant on the desk. You scan the room, seeing a bed. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cashew on the floor.
You are carrying: a cuboid keycard.

your action:

Response: go east<|im_end|>unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take bug from cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make absolutely sure that the TextWorld locker is opened. After pulling open the TextWorld locker, take the lavender scented latchkey from the TextWorld locker inside the parlor. And then, try to venture east. Following that, lock the lavender scented box. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor.
You see a TextWorld locker. You scan the room for a box, and you find a box. Now why would someone leave that there? You see a mantle. You see a controller on the mantle.
There is an unblocked exit to the east.
You are carrying: a TextWorld key and a passkey.

your action:

Response: open TextWorld locker<|im_end|>take lavender scented latchkey from TextWorld locker<|im_end|>go east<|im_end|>lock lavender scented box with lavender scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! Your first objective is to head west. With that done, retrieve the controller from the bench. If you can get your hands on the controller, go to the east. Then, put the controller on the rack. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal one. You begin looking for stuff.
You make out a safe. Something scurries by right in the corner of your eye. Probably nothing. You make out a rack. The rack is usual. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? You can make out a table. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unguarded exit to the west.
There is a passkey and a spork on the floor.
You are carrying: an insect.

your action:

Response: go west<|im_end|>take controller from bench<|im_end|>go east<|im_end|>put controller on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, doublecheck that the formless chest within the steam room is unlocked with the formless latchkey. Then, ensure that the formless chest inside the steam room is open. After opening the formless chest, recover the mop from the formless chest. With the mop, place the mop on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one.
You see a locked formless chest. A closed TextWorld limited edition box is in the corner.
There is an unblocked exit to the north.
There is a paper towel on the floor.
You are carrying: a cookie, a formless latchkey and a pencil.

your action:

Response: unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>take mop from formless chest<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move west. With that accomplished, retrieve the butterfly from the floor of the office. After picking up the butterfly, move east. Then, you can deposit the butterfly inside the refrigerator in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You make out an opened typical looking refrigerator in the corner. What a letdown! The refrigerator is empty! You scan the room, seeing a table. The table is typical. On the table you can see a teaspoon. What's that over there? It looks like it's a bowl. The bowl is typical. The bowl appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a spork on the floor.
You are carrying: a fondue.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>insert butterfly into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, try to go east. And then, retrieve the latchkey from the desk inside the bedroom. After picking up the latchkey, look and see that the box is unlocked with the latchkey. Then, open the box. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have moved into the most standard of all possible cookhouses.
You can make out an opened case. The case contains a fondue and a coffee cup. You can see a pan. The pan is ordinary. However, the pan, like an empty pan, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a tv and a pillow.

your action:

Response: go east<|im_end|>take latchkey from desk<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to move north. Next, recover the type T passkey from the platter in the scullery. Then, move south. After that, make it so that the type T chest is locked with the type T passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You see a gleam over in a corner, where you can see a type T chest. You rest your hand against a wall, but you miss the wall and fall onto a board. You see a worm and a sponge on the board.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a paper towel on the floor.
You are carrying: a broccoli.

your action:

Response: go north<|im_end|>take type T passkey from platter<|im_end|>go south<|im_end|>lock type T chest with type T passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could venture north. After that, recover the onion from the floor of the attic. And then, eat the onion. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study. The room is well lit.
As if things weren't amazing enough already, you can even see a desk. The desk is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? You can make out a stand. The stand is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a candy bar, a type G passkey and a backup calendar.

your action:

Response: go north<|im_end|>take onion<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to venture north. Then, recover the blanket from the desk inside the playroom. After that, make an attempt to go south. And then, throw the blanket on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You make out a table. The table is usual. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going north.
There is a lightbulb and a worm on the floor.
You are carrying: a durian, a blender and a bug.

your action:

Response: go north<|im_end|>take blanket from desk<|im_end|>go south<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, venture north. With that done, pick up the Comic Strip Calendar from the armchair. After that, make an effort to go to the south. After that, you can insert the Comic Strip Calendar inside the dresser within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one.
You see a gleam over in a corner, where you can see a dresser. The dresser is empty, what a horrible day! You can see an opened cabinet. The cabinet contains a TextWorld style latchkey. You see a locked TextWorld style locker in the room.
There is an unblocked exit to the north.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take Comic Strip Calendar from armchair<|im_end|>go south<|im_end|>insert Comic Strip Calendar into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! Your first objective is to ensure that the formless safe inside the closet is open. After that, retrieve the pair of headphones from the formless safe. Then, make an effort to go east. And then, put the pair of headphones inside the portmanteau within the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place.
You see a formless safe. You make out a box. The light flickers for a second, but nothing else happens. You can see a closed crate, which looks standard, close by.
There is an unblocked exit to the east.
There is a formless latchkey and a keycard on the floor.
You are carrying nothing.

your action:

Response: open formless safe<|im_end|>take pair of headphones from formless safe<|im_end|>go east<|im_end|>insert pair of headphones into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, insert the spherical latchkey into the spherical box's lock to unlock it. After that, ensure that the spherical box is open. After you have pulled open the spherical box, take the fondue from the spherical box. And then, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom. Okay, just remember what you're here to do, and everything will go great.
You see a locked spherical box. You can see a locked American limited edition safe, which looks standard, here.
There is an exit to the west. Don't worry, it is unblocked.
There is an American limited edition keycard and a book on the floor.
You are carrying: a spherical latchkey and a scarf.

your action:

Response: unlock spherical box with spherical latchkey<|im_end|>open spherical box<|im_end|>take fondue from spherical box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to venture north. And then, pick up the berry from the floor of the cookery. Then, eat the berry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a locker. What a letdown! The locker is empty! You can see an armchair. The armchair is ordinary. But the thing is empty. You can see a shelf. But there isn't a thing on it. Oh wow! Is that what I think it is? It is! It's a stand. The stand is typical. On the stand you can see a broccoli. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. However, the chair, like an empty chair, has nothing on it. You make a mental note to not get your hopes up the next time you see a chair in a room.
There is an unguarded exit to the north.
You are carrying: a Henderson's limited edition latchkey and a broom.

your action:

Response: go north<|im_end|>take berry<|im_end|>eat berry<|im_end|>