Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, make an effort to head south. Then, assure that the chest is wide open. Then, pick up the vanilla scented keycard from the chest. And then, lock the vanilla scented box with the vanilla scented keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room is well lit.
You can see a table. You shudder, but continue examining the table. The table is usual. On the table you make out an insect. It doesn't get more TextWorld than this! You can see a board. The board appears to be empty.
There is an exit to the south. Don't worry, it is unguarded.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>take vanilla scented keycard from chest<|im_end|>lock vanilla scented box with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to head east. Once you do that, ensure that the safe in the cubicle is open. After that, pick up the gummy bear from the safe inside the cubicle. If you can get your hands on the gummy bear, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one.
You make out a closed non-euclidean locker, which looks ordinary, in the room.
You need an unguarded exit? You should try going east.
There is a pizza, a non-euclidean passkey and a Comic Strip Calendar on the floor.
You are carrying: a candy bar, a latchkey, a teaspoon and an Advent Calendar.

your action:

Response: go east<|im_end|>open safe<|im_end|>take gummy bear from safe<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, head south. After that, check that the safe in the basement is unlocked with the passkey. And then, ensure that the safe is open. After you have pulled open the safe, you can put the book inside the safe in the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual one.
You see a spherical box. What a letdown! The spherical box is empty! You can see a shelf. The shelf is typical. On the shelf you can see a spherical latchkey.
You need an unguarded exit? You should try going south.
There is a sponge on the floor.
You are carrying: a durian, a cashew, a coconut, a passkey and a book.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>insert book into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First, it would be great if you could attempt to move north. With that over with, take the nest of bunnies from the board. If you can get your hands on the nest of bunnies, move south. That done, place the nest of bunnies on the counter in the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You can make out an opened chest. The chest is empty, what a horrible day! Look over there! a type C locker. You see a counter. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a pear, a type C keycard and an American style latchkey.

your action:

Response: go north<|im_end|>take nest of bunnies from board<|im_end|>go south<|im_end|>put nest of bunnies on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to take a trip west. That done, recover the spork from the floor of the cookhouse. After that, make an attempt to head east. That done, place the spork on the saucepan inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
I am sorry to announce that you are now in the canteen.
You make out an opened freezer. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a saucepan. The saucepan is standard. But the thing is empty, unfortunately. You see a pan. The pan is usual. On the pan you see a kettle.
There is an unguarded exit to the west.
You are carrying: a huckleberry, a gummy bear and a book.

your action:

Response: go west<|im_end|>take spork<|im_end|>go east<|im_end|>put spork on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go north. If you can succeed at that, take the sandwich from the drawer within the laundry place. Then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone.
You can make out a locked box. You make out a Microsoft limited edition locker. Empty! What kind of nightmare TextWorld is this? You see a stand. You wonder idly who left that here. The stand is typical. However, the stand, like an empty stand, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey and a Microsoft limited edition passkey on the floor.
You are carrying: a gummy bear and a paper towel.

your action:

Response: go north<|im_end|>take sandwich from drawer<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, move south. Okay, and then, doublecheck that the safe in the study is wide open. And then, retrieve the type 6 passkey from the safe. Then, unlock the type 6 box with the type 6 passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard kind of place.
You see a gleam over in a corner, where you can see a non-euclidean locker! What a letdown! The non-euclidean locker is empty! You bend down to tie your shoe. When you stand up, you notice a type X chest.
You need an unblocked exit? You should try going south.
There is a non-euclidean latchkey on the floor.
You are carrying: a berry and a type X key.

your action:

Response: go south<|im_end|>open safe<|im_end|>take type 6 passkey from safe<|im_end|>unlock type 6 box with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, travel north. With that accomplished, pick up the key from the toolbox. Then, move south. And then, make it so that the box is locked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal kind of place.
You make out a closed box right there by you.
You need an unblocked exit? You should try going north.
There is a garlic clove and a spork on the floor.
You are carrying: a strawberry.

your action:

Response: go north<|im_end|>take key from toolbox<|im_end|>go south<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to head west. Then, retrieve the novel from the trunk. Then, try to go to the east. And then, you can insert the novel into the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a fondue.
There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying: a coffee cup.

your action:

Response: go west<|im_end|>take novel from trunk<|im_end|>go east<|im_end|>insert novel into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to open the chest within the cubicle. After that, retrieve the Cat Calendar from the chest. Then, try to go to the south. And then, you can deposit the Cat Calendar into the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You bend down to tie your shoe. When you stand up, you notice a chest. You can see a closed locker. You see a mantle. The mantle is standard. However, the mantle, like an empty mantle, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a broccoli and a keycard on the floor.
You are carrying: a latchkey.

your action:

Response: open chest<|im_end|>take Cat Calendar from chest<|im_end|>go south<|im_end|>insert Cat Calendar into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First stop, recover the passkey from the shelf in the bedroom. And then, make an effort to move east. And then, make absolutely sure that the safe is closed. Then, lock the safe. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You scan the room for a shelf, and you find a shelf. The shelf is standard. On the shelf you see a passkey. Classic TextWorld. Hey, want to see a bed stand? Look over there, a bed stand. On the bed stand you make out a pear. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. The mantle is standard. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a gummy bear and a keyboard.

your action:

Response: take passkey from shelf<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the safe within the office is unlocked. After you have unlocked the safe, make absolutely sure that the safe within the office is wide open. After you have pulled open the safe, recover the pencil from the safe inside the office. And then, insert the pencil inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
You can see an opened chest here. The chest contains a keycard. You can make out a locked safe right there by you. You smell an interesting smell, and follow it to a soap scented chest. You wonder idly who left that here.
There is an unblocked exit to the north.
There is a gummy bear on the floor.
You are carrying: a fondue, a burger and a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take pencil from safe<|im_end|>insert pencil into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make absolutely sure that the chest within the kitchenette is opened. After that, recover the passkey from the chest. Then, insert the passkey into the locker within the kitchenette's lock to unlock it. And then, doublecheck that the locker inside the kitchenette is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You make out a locker. Is this it? Is this what you came to TextWorld to see? a locker? A closed chest is in the corner. You can see an opened case. The case is empty, what a horrible day! You see a bowl. You wonder idly who left that here. The bowl is normal. On the bowl you make out a gummy bear. You smell an interesting smell, and follow it to a platter. The platter is standard. But the thing is empty. You hear a noise behind you and spin around, but you can't see anything other than a table. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You can make out a shelf. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is an unguarded exit to the north.
There is a keycard on the floor.
You are carrying: a loaf of bread.

your action:

Response: open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. After that, unlock the box. Then, ensure that the box is open. After that, take the knife from the box in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. You begin to take stock of what's in the room.
You make out a locked cabinet, which looks ordinary, in the corner. You make out a workbench. However, the workbench, like an empty workbench, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey and a nest of spiders.

your action:

Response: go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take knife from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take the passkey from the table. After taking the passkey, attempt to take a trip east. Following that, look and see that the safe in the steam room is shut. Then, lock the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom. The room is well lit.
You can see a locked Henderson's style box. Oh, great. Here's a table. On the table you can see a passkey and an iron.
You need an unguarded exit? You should try going east.
There is a Henderson's style keycard on the floor.
You are carrying: a vacuum.

your action:

Response: take passkey from table<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, recover the keycard from the board. If you can get your hands on the keycard, check that the box is unlocked with the keycard. Then, open the box. After that, you can put the knife inside the box. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary one. You can barely contain your excitement.
A locked box is here. You see a rectangular chest. Now that's what I call TextWorld! What a letdown! The rectangular chest is empty! You can make out a board. The board is standard. On the board you can make out a keycard. Now that's what I call TextWorld!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a peanut on the floor.
You are carrying: a rectangular passkey, a formless key and a knife.

your action:

Response: take keycard from board<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>insert knife into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to head south. Then, retrieve the keycard from the rack. And then, make absolutely sure that the safe in the canteen is unlocked. After unlocking the safe, ensure that the safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a shelf. However, the shelf, like an empty shelf, has nothing on it. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a workbench. On the workbench you see a candy bar. You can't wait to tell the folks at home about this! You make out a table. The table is usual. However, the table, like an empty table, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from rack<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to travel west. With that accomplished, pick-up the insect from the floor of the canteen. After you have got the insect, make an attempt to venture east. That done, deposit the insect inside the portmanteau. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out an opened portmanteau close by. The portmanteau is empty! What a waste of a day! You can see a locked formless box, which looks standard, close by. You see a bar. You see a garlic clove and a formless passkey on the bar.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect<|im_end|>go east<|im_end|>insert insect into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to travel west. After that, pick up the mug from the floor of the dish-pit. And then, head east. Once you do that, sit the mug on the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place. You begin to take stock of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. The bookshelf is normal. On the bookshelf you can make out a bug. Classic TextWorld. You can make out a desk. The desk is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? You see a chair. The chair is standard. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a coconut on the floor.
You are carrying: a glove.

your action:

Response: go west<|im_end|>take mug<|im_end|>go east<|im_end|>put mug on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First stop, unlock the safe within the chamber. After that, make absolutely sure that the safe is opened. After opening the safe, retrieve the manuscript from the safe. With the manuscript, you can insert the manuscript into the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
You scan the room, seeing a box. There's something strange about this being here, but you can't put your finger on it. The box contains a type M latchkey and a latchkey. You see a locked safe, which looks standard, here. Look out! It's a- oh, never mind, it's just a type M safe.
You need an unguarded exit? You should try going west.
You are carrying: a pizza and a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take manuscript from safe<|im_end|>insert manuscript into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to move west. Next, recover the scarf from the stand inside the pantry. Then, attempt to go east. And then, you can place the scarf inside the locker inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one.
You can see an opened locker. The locker contains a key. There's something strange about this thing being here, but you don't have time to worry about that now. You see a bookshelf. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take scarf from stand<|im_end|>go east<|im_end|>insert scarf into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, make an effort to move north. And then, retrieve the gummy bear from the board. With the gummy bear, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You have entered a cubicle. Not the cubicle you'd expect. No, this is a cubicle. You can barely contain your excitement.
You can make out a box.
You need an unblocked exit? You should try going north.
There is a key on the floor.
You are carrying: a loaf of bread, a cauliflower, a pillow and a poem.

your action:

Response: go north<|im_end|>take gummy bear from board<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, check that the chest inside the scullery is unlocked with the key. Then, open the chest. After that, pick up the fondue from the chest. And then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place.
A locked chest is in the corner. You can see an opened freezer. The freezer is empty, what a horrible day! You make out a table. On the table you can make out a carrot.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a honeydew, a key, a formless key and a golf ball.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take fondue from chest<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, make sure that the cuboid box in the shower is unlocked with the cuboid latchkey. After that, open the cuboid box. After that, retrieve the mop from the cuboid box. Then, rest the mop on the counter in the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. I guess you better just go and list everything you see here.
You scan the room, seeing a cuboid box. You can make out a counter. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take mop from cuboid box<|im_end|>put mop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. And then, ensure that the box within the studio is open. After that, pick up the kiwi from the box in the studio. Then, eat the kiwi. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You bend down to tie your shoe. When you stand up, you notice a chest. I mean, just wow! Isn't TextWorld just the best? You make out a shelf. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a passkey and a fly larva on the floor.
You are carrying: a fondue, a vacuum and an iron.

your action:

Response: go east<|im_end|>open box<|im_end|>take kiwi from box<|im_end|>eat kiwi<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, head north. With that accomplished, pick up the paper towel from the type 9 safe. Then, try to go to the south. With that over with, drop the paper towel on the floor of the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a bench. The bench is ordinary. On the bench you make out a broom.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 9 latchkey and a type V key.

your action:

Response: go north<|im_end|>take paper towel from type 9 safe<|im_end|>go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick up the key from the table. And then, assure that the safe is unlocked. And then, make absolutely sure that the safe within the office is opened. And then, retrieve the printer from the safe within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked safe right there by you. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. You see a licorice strip and a key on the table.
There is an exit to the north. Don't worry, it is unblocked.
There is a Cat Calendar on the floor.
You are carrying: a raspberry.

your action:

Response: take key from table<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take printer from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, unlock the chest. After unlocking the chest, make sure that the chest in the office is ajar. If you have opened the chest, recover the cuboid passkey from the chest in the office. Then, lock the cuboid chest. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed cuboid chest. You see a gleam over in a corner, where you can see a chest. You can see an opened locker in the room. The locker is empty! What a waste of a day! You make out a table. But the thing hasn't got anything on it. You make out a shelf. The shelf is normal. But oh no! there's nothing on this piece of trash. Silly shelf, silly, empty, good for nothing shelf.
There is an unguarded exit to the north.
You are carrying: a durian and a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take cuboid passkey from chest<|im_end|>lock cuboid chest with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, unlock the vanilla scented box. After that, make sure that the vanilla scented box is ajar. If you have pulled open the vanilla scented box, retrieve the cucumber from the vanilla scented box. And then, eat the cucumber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
You see a locked vanilla scented box. You can see a locker.
You need an unblocked exit? You should try going north.
There is a chocolate bar, a cashew and a key on the floor.
You are carrying: a vanilla scented passkey, a keycard, a spoon and a poem.

your action:

Response: unlock vanilla scented box with vanilla scented passkey<|im_end|>open vanilla scented box<|im_end|>take cucumber from vanilla scented box<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First stop, pick up the formless passkey from the safe. After stealing the formless passkey, go to the east. Next, close the formless chest. After that, doublecheck that the formless chest in the playroom is locked with the formless passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal kind of place. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. The safe contains a grape and a formless passkey. You can make out a rack. The rack is normal. But the thing is empty. Oh! Why couldn't there just be stuff on it? You hear a noise behind you and spin around, but you can't see anything other than a workbench. The workbench appears to be empty.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take formless passkey from safe<|im_end|>go east<|im_end|>close formless chest<|im_end|>lock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, pick-up the passkey from the floor of the bar. With the passkey, take a trip east. With that over with, close the locker inside the bedroom. After closing the locker, make absolutely sure that the locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual kind of place. The room is well lit.
Look out! It's a- oh, never mind, it's just a recliner. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the recliner.
You need an unblocked exit? You should try going east.
There is a passkey on the floor.
You are carrying: a stick of butter, a cauliflower and a bowl.

your action:

Response: take passkey<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could take the Henderson's limited edition passkey from the pan in the kitchen. Then, make sure that the Henderson's limited edition locker is unlocked. After that, assure that the Henderson's limited edition locker is ajar. And then, take the kettle from the Henderson's limited edition locker. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
You see a locked Henderson's limited edition locker, which looks ordinary, nearby. You see a locker. The light flickers for a second, but nothing else happens. As if things weren't amazing enough already, you can even see a pan. You see a Henderson's limited edition passkey on the pan. You can make out a counter. The counter is standard. But the thing is empty. You make out a chair. Wow, isn't TextWorld just the best? The chair is typical. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a key, a shoe and a blanket.

your action:

Response: take Henderson's limited edition passkey from pan<|im_end|>unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>take kettle from Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make sure that the locker is ajar. And then, pick up the keycard from the locker. After stealing the keycard, go east. Once you accomplish that, Put the keycard into the box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal one.
You can see a closed locker here. You see a safe. You can see a counter. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a candy bar, a key and a latchkey on the floor.
You are carrying: a cauliflower.

your action:

Response: open locker<|im_end|>take keycard from locker<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to travel north. With that done, take the mat from the Canadian limited edition safe. After that, take a trip south. And then, ditch the mat on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well how about that, you are in the place we're calling the cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked cuboid box. You make out a table. You wonder idly who left that here. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the table! oh well. You see a gleam over in a corner, where you can see a stand. Now why would someone leave that there? The stand is usual. The stand appears to be empty. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a peanut and a cuboid latchkey.

your action:

Response: go north<|im_end|>take mat from Canadian limited edition safe<|im_end|>go south<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel west. And then, take the type 7 keycard from the safe. After that, head east. After that, insert the type 7 keycard into the type 7 box's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You try to gain information on your surroundings by using a technique you call "looking."
You see a type 7 box. Oh wow! Is that what I think it is? It is! It's a Henderson's style safe. You can make out a closed locker. You can see a workbench. The workbench is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the west.
You are carrying: a keycard and a worm.

your action:

Response: go west<|im_end|>take type 7 keycard from safe<|im_end|>go east<|im_end|>unlock type 7 box with type 7 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could travel east. Then, pick up the keycard from the floor of the cubicle. If you can get your hands on the keycard, unlock the chest within the cubicle. Then, make it so that the chest within the cubicle is wide open. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into the most normal of all possible bedrooms.
You can see a Henderson's style box! You can see an opened suitcase. The suitcase contains a loaf of bread and a synthesizer. You wonder idly who left that here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a sandwich, a Henderson's style passkey and a laptop.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could check that the soap scented safe within the playroom is unlocked with the soap scented passkey. And then, look and see that the soap scented safe in the playroom is ajar. And then, pick up the keycard from the soap scented safe. After that, check that the box in the playroom is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
This might come as a shock to you, but you've just entered a playroom. You begin looking for stuff.
You can make out a locked box. Were you looking for a soap scented safe? Because look over there, it's a soap scented safe.
You need an unblocked exit? You should try going north.
There is a pizza on the floor.
You are carrying: a soap scented passkey and a pencil.

your action:

Response: unlock soap scented safe with soap scented passkey<|im_end|>open soap scented safe<|im_end|>take keycard from soap scented safe<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, insert the cuboid keycard into the cuboid locker within the bedroom's lock to unlock it. After that, open the cuboid locker in the bedroom. Then, take the laptop from the cuboid locker in the bedroom. And then, put the laptop on the recliner. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You see a locked cuboid locker. You see a recliner. What a great pairing of adjectives and nouns! You see an insect on the recliner.
You need an unguarded exit? You should try going west.
You are carrying: a burger, a peanut, a fondue, a garlic clove, a cuboid keycard, a passkey and a pen.

your action:

Response: unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take laptop from cuboid locker<|im_end|>put laptop on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your first objective is to unlock the chest. Then, look and see that the chest within the bathroom is open. Then, pick up the insect from the chest within the bathroom. After that, place the insect on the table in the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked chest, which looks standard, in the room. You make out a locker. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a table. You shudder, but continue examining the table. But the thing is empty, unfortunately. You can see a counter. On the counter you see a fondue. You can make out a shelf. Now why would someone leave that there? But oh no! there's nothing on this piece of trash.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard, a key and a top hat.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to move south. And then, recover the latchkey from the desk in the workshop. Then, check that the chest is unlocked with the latchkey. If you have unlocked the chest, ensure that the chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed Canadian safe. You make out a TextWorld style safe.
You need an unguarded exit? You should try going south.
You are carrying: a Canadian latchkey and a monitor.

your action:

Response: go south<|im_end|>take latchkey from desk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the spherical box inside the bedchamber. Then, ensure that the spherical box inside the bedchamber is open. Once you have opened the spherical box, take the textbook from the spherical box inside the bedchamber. If you have taken the textbook, put the textbook on the couch inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
You make out a spherical box. You can make out a safe. Now why would someone leave that there? You make out a couch. The couch is normal. On the couch you can make out a cushion.
There is an unguarded exit to the north.
There is a sandwich and a licorice strip on the floor.
You are carrying: a spherical passkey, a key and a golf club.

your action:

Response: unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take textbook from spherical box<|im_end|>put textbook on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! Your first objective is to recover the non-euclidean key from the chest. Then, look and see that the non-euclidean safe within the studio is unlocked with the non-euclidean key. Then, doublecheck that the non-euclidean safe is ajar. And then, retrieve the pencil from the non-euclidean safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place.
You smell an awful smell, and follow it to a non-euclidean safe. You can see an opened chest in the corner. The chest contains a non-euclidean key. You can see a stand. You see a desktop computer on the stand.
There is an exit to the north. Don't worry, it is unblocked.
There is a mouse on the floor.
You are carrying: a keycard.

your action:

Response: take non-euclidean key from chest<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take pencil from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an attempt to travel east. Once you finish that, ensure that the fudge scented box within the canteen is open. After that, pick up the cuboid key from the fudge scented box in the canteen. Having taken the cuboid key, Place the cuboid key into the cuboid box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place.
You see an opened portmanteau in the corner. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice an armchair. Why don't you take a picture of it, it'll last longer! However, the armchair, like an empty armchair, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open fudge scented box<|im_end|>take cuboid key from fudge scented box<|im_end|>lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to venture west. With that over with, retrieve the Microsoft limited edition latchkey from the floor of the playroom. And then, make an effort to take a trip east. Then, lock the Microsoft limited edition chest within the restroom with the Microsoft limited edition latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've just walked into a restroom. Let's see what's in here.
You can make out a Microsoft limited edition chest. What's that over there? It looks like it's a locker. There's something strange about this thing being here, but you don't have time to worry about that now. You can see an opened dresser. The dresser is empty, what a horrible day! You can make out a rack. You see a cookie on the rack. Wow! Just like in the movies!
You need an unblocked exit? You should try going west.
There is a durian and a sponge on the floor.
You are carrying: a garlic clove, a keycard and a cushion.

your action:

Response: go west<|im_end|>take Microsoft limited edition latchkey<|im_end|>go east<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, take the rectangular latchkey from the chair. And then, look and see that the rectangular chest within the dish-pit is unlocked. After that, open the rectangular chest inside the dish-pit. And then, retrieve the glass from the rectangular chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary kind of place.
You can see a rectangular chest. Classic TextWorld. You make out a chair! The chair is normal. On the chair you can make out a licorice strip, a durian and a rectangular latchkey. You see a table. The table appears to be empty. Aw, and here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
There is a cashew on the floor.
You are carrying: a burger, a key and a lamp.

your action:

Response: take rectangular latchkey from chair<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take glass from rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, try to take a trip south. And then, take the latchkey from the plate. After that, make absolutely sure that the locker is unlocked. And then, make it so that the locker is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. I guess you better just go and list everything you see here.
Look over there! a chest. The chest contains a spoon. You make out a bowl. But there isn't a thing on it. You can see a board. The board is typical. But the thing hasn't got anything on it. Silly board, silly, empty, good for nothing board. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. However, the counter, like an empty counter, has nothing on it. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>take latchkey from plate<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to move north. After that, retrieve the loaf of bread from the rack inside the scullery. After you have picked up the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You have come into the most standard of all possible salons. You try to gain information on your surroundings by using a technique you call "looking."
What's that over there? It looks like it's a mantelpiece. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
There is a monitor and a tv on the floor.
You are carrying: a candy bar, a paper towel and a blanket.

your action:

Response: go north<|im_end|>take loaf of bread from rack<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, you could, like, move east. After that, ensure that the safe is open. After that, retrieve the pair of pants from the safe. Then, place the pair of pants on the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual one. You begin to take stock of what's here.
You can see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unguarded.
There is a stick of butter and a paper towel on the floor.
You are carrying: a key, a shadfly and a sock.

your action:

Response: go east<|im_end|>open safe<|im_end|>take pair of pants from safe<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the type 3 passkey from the crate within the pantry. If you can get your hands on the type 3 passkey, venture east. After that, make sure that the type 3 safe is closed. After that, Place the type 3 passkey into the type 3 safe inside the studio to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. The room is well lit.
You can make out an opened crate here. The crate contains a type 3 passkey. You can make out a locker. The locker is empty, what a horrible day! You make out a chest. The chest is empty, what a horrible day!
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: take type 3 passkey from crate<|im_end|>go east<|im_end|>close type 3 safe<|im_end|>lock type 3 safe with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to move east. With that over with, make it so that the cake scented safe is wide open. Once you have opened the cake scented safe, take the mop from the cake scented safe. Having got the mop, drop the mop on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place.
You see a gleam over in a corner, where you can see a mantelpiece. The mantelpiece appears to be empty. You make out a bookshelf. The bookshelf is usual. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cake scented latchkey, a paper towel and a cushion.

your action:

Response: go east<|im_end|>open cake scented safe<|im_end|>take mop from cake scented safe<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to take a trip south. With that over with, ensure that the locker in the study is open. Then, pick up the shadfly from the locker in the study. And then, ditch the shadfly on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You see a chest. I mean, just wow! Isn't TextWorld just the best? You can make out a dresser. The dresser is empty, what a horrible day!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key, a fork and a sponge.

your action:

Response: go south<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go west. And then, take the passkey from the case in the spare room. Having taken the passkey, go to the east. If you can succeed at that, unlock the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. You begin looking for stuff.
You see a locked locker. You can make out a locked type P safe close by.
There is an unblocked exit to the west.
You are carrying: a type P key.

your action:

Response: go west<|im_end|>take passkey from case<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to travel west. Then, retrieve the sponge from the box in the laundromat. Then, take a trip east. Then, put the sponge on the mantelpiece in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just entered a studio.
You can make out a mantelpiece. Looks like someone's already been here and taken everything off it, though. You make out a chair. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
You are carrying: a candy bar and a broccoli.

your action:

Response: go west<|im_end|>take sponge from box<|im_end|>go east<|im_end|>put sponge on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the type 4 passkey from the floor of the cookhouse. With the type 4 passkey, try to go to the south. That done, make absolutely sure that the type 4 locker is unlocked. Then, ensure that the type 4 locker in the canteen is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one. Okay, just remember what you're here to do, and everything will go great.
You can make out a counter. You see a carrot on the counter. You can make out a table. The table appears to be empty. You can make out a chair. The chair is ordinary. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the south.
There is a type 4 passkey on the floor.
You are carrying: a coconut and a grape.

your action:

Response: take type 4 passkey<|im_end|>go south<|im_end|>unlock type 4 locker with type 4 passkey<|im_end|>open type 4 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the latchkey from the floor of the cookhouse. If you can get your hands on the latchkey, unlock the chest within the cookhouse with the latchkey. Then, open the chest in the cookhouse. Then, take the kettle from the chest. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You smell a hideous smell, and follow it to a chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. The locker is empty, what a horrible day! You see a gleam over in a corner, where you can see a fridge.
There is an unblocked exit to the north.
There is a latchkey on the floor.
You are carrying: a berry and a key.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take kettle from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could travel west. That done, pick up the shadfly from the chest. After that, head east. After that, toss the shadfly on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. You start to take note of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. The mantle is standard. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the west.
There is a loaf of bread and a pen on the floor.
You are carrying: a Canadian limited edition latchkey and a pair of headphones.

your action:

Response: go west<|im_end|>take shadfly from chest<|im_end|>go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First thing I need you to do is to take the passkey from the bar. If you can get your hands on the passkey, go to the east. Then, insert the passkey into the box's lock to unlock it. And then, look and see that the box inside the workshop is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You see a closed locker in the corner. You can make out a bar. You see a passkey and a worm on the bar.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a key and a nest of beetles on the floor.
You are carrying: a licorice strip.

your action:

Response: take passkey from bar<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an effort to travel west. Next, take the apple from the locker inside the bedchamber. Then, eat the apple. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a toolbox. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. You see a sandwich on the stand. You see a shelf. You see a cucumber and a laptop on the shelf.
There is an unguarded exit to the west.
You are carrying: a coconut.

your action:

Response: go west<|im_end|>take apple from locker<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, open the Canadian safe within the kitchenette. Then, take the mug from the Canadian safe in the kitchenette. With the mug, go to the east. If you can finish that, sit the mug on the board in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place. Let's see what's in here.
You make out a closed Canadian safe. You can see a bowl. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Canadian passkey.

your action:

Response: open Canadian safe<|im_end|>take mug from Canadian safe<|im_end|>go east<|im_end|>put mug on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to venture east. With that accomplished, retrieve the keycard from the Canadian limited edition safe in the scullery. Then, make it so that the box within the scullery is unlocked with the keycard. After that, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You begin to take stock of what's in the room.
You can see a locked typical looking safe in the corner.
You need an unblocked exit? You should try going east.
There is a sandwich on the floor.
You are carrying: a Canadian limited edition passkey, a non-euclidean latchkey, a passkey, a laptop and a frisbee.

your action:

Response: go east<|im_end|>take keycard from Canadian limited edition safe<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, move west. And then, lift the scarf from the floor of the attic. And then, attempt to go to the east. And then, insert the scarf inside the basket. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal kind of place.
You make out an opened basket here. The basket contains a book. You check the price tag that the basket's owner still hasn't taken off. Thirty bucks?! That's ridiculous! You know what, I've got a person, their uncle works for a company, who could get you one of those for 20 bucks! A locked chest is nearby. You can see a bench. The bench appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sandwich, a key and a mouse.

your action:

Response: go west<|im_end|>take scarf<|im_end|>go east<|im_end|>insert scarf into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, ensure that the box is open. After that, take the American limited edition keycard from the box. And then, make an effort to take a trip south. Then, look and see that the American limited edition locker in the study is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You can see a box. You can't wait to tell the folks at home about this!
There is an unblocked exit to the south.
There is a stick of butter and a blender on the floor.
You are carrying: a latchkey and a binder.

your action:

Response: open box<|im_end|>take American limited edition keycard from box<|im_end|>go south<|im_end|>unlock American limited edition locker with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, attempt to travel east. With that accomplished, insert the keycard into the safe in the bathroom's lock to unlock it. After unlocking the safe, make absolutely sure that the safe in the bathroom is opened. Then, retrieve the sponge from the safe in the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have walked into, you had to saunter into an ordinary one.
You make out a locked chest in the room. You see a cuboid box. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going east.
There is a key on the floor.
You are carrying: a keycard, a cuboid key and an Advent Calendar.

your action:

Response: go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First stop, unlock the type W safe within the closet with the type W keycard. Then, assure that the type W safe is opened. After that, take the butterfly from the type W safe. And then, you can deposit the butterfly inside the safe within the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You make out a safe. The safe contains a sock. You can see a locked type W safe. Oh, great. Here's a shelf. The shelf is usual. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You can see a counter. However, the counter, like an empty counter, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a candy bar on the floor.
You are carrying: a type W keycard and a passkey.

your action:

Response: unlock type W safe with type W keycard<|im_end|>open type W safe<|im_end|>take butterfly from type W safe<|im_end|>insert butterfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, pick up the passkey from the rack inside the spare room. And then, insert the passkey into the safe in the spare room's lock to unlock it. Then, look and see that the safe in the spare room is wide open. And then, take the nest of spiders from the safe within the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You can make out a locked safe. You scan the room, seeing a chest. Something scurries by right in the corner of your eye. Probably nothing. The chest is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a rack. The rack is normal. On the rack you can make out a stick of butter and a passkey. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a chocolate bar, an American style latchkey and a broom.

your action:

Response: take passkey from rack<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take nest of spiders from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, try to head north. Then, pick up the type 0 latchkey from the floor of the office. After picking up the type 0 latchkey, venture south. With that over with, look and see that the type 0 chest is locked with the type 0 latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual one.
You can see a type 0 chest. You hear a noise behind you and spin around, but you can't see anything other than a box. You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is usual. But there isn't a thing on it. You see a workbench. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north.
You are carrying: a fondue, a key and an Advent Calendar.

your action:

Response: go north<|im_end|>take type 0 latchkey<|im_end|>go south<|im_end|>lock type 0 chest with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head east. And then, open the TextWorld limited edition safe in the sauna. Then, recover the lavender scented passkey from the TextWorld limited edition safe. After that, insert the lavender scented passkey into the lavender scented chest in the sauna's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal kind of place.
You see a closed box in the room. You see a rack. The rack is usual. On the rack you make out a legume and a key. You see a counter. The counter appears to be empty.
There is an unblocked exit to the east.
There is a loaf of bread on the floor.
You are carrying: a cashew and a TextWorld limited edition latchkey.

your action:

Response: go east<|im_end|>open TextWorld limited edition safe<|im_end|>take lavender scented passkey from TextWorld limited edition safe<|im_end|>unlock lavender scented chest with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the keycard from the recliner in the playroom. If you can get your hands on the keycard, unlock the safe. After unlocking the safe, open the safe. And then, pick up the plant from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty usual here. The room is well lit.
You can see a safe. Oh wow! Is that what I think it is? It is! It's a basket! You rest your hand against a wall, but you miss the wall and fall onto a recliner. On the recliner you can make out a cucumber, a stick of butter and a keycard. You shudder, but continue examining the room.
There is an unblocked exit to the west.
You are carrying: a mug and a blanket.

your action:

Response: take keycard from recliner<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take plant from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, make an attempt to head south. And then, look and see that the cuboid safe is wide open. Then, recover the latchkey from the cuboid safe within the cookhouse. Then, insert the latchkey into the box's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Of every cookery you could have shown up in, you had to saunter into a normal one.
You can see a counter. The counter is typical. On the counter you see a broccoli. You make out a saucepan. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a teacup on the floor.
You are carrying: a cuboid keycard.

your action:

Response: go south<|im_end|>open cuboid safe<|im_end|>take latchkey from cuboid safe<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an attempt to head east. Then, open the box inside the basement. If you have opened the box, take the golf ball from the box inside the basement. Then, deposit the golf ball on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a safe. The safe contains a peanut and a keycard. You can see a closed type 6 chest. You can see a table. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 6 latchkey and a glass.

your action:

Response: go east<|im_end|>open box<|im_end|>take golf ball from box<|im_end|>drop golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the south. And then, take the formless keycard from the bench in the bedroom. And then, unlock the formless safe in the bedroom with the formless keycard. After that, ensure that the formless safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
There is an exit to the south. Don't worry, it is unblocked.
There is a candy bar, a legume and a controller on the floor.
You are carrying: a cushion.

your action:

Response: go south<|im_end|>take formless keycard from bench<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head north. That done, retrieve the sandwich from the stand. Then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a locker. Wow, isn't TextWorld just the best? The locker contains a key. What's that over there? It looks like it's a shelf. However, the shelf, like an empty shelf, has nothing on it. Look out! It's a- oh, never mind, it's just a mantle. The mantle is standard. But the thing is empty, unfortunately. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take sandwich from stand<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, go to the south. Then, lift the formless latchkey from the floor of the study. If you have picked up the formless latchkey, make it so that the formless locker is unlocked. And then, ensure that the formless locker is open. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical one.
You see a chest. The chest is empty, what a horrible day!
You need an unblocked exit? You should try going south.
There is a cane and a lightbulb on the floor.
You are carrying: a teapot.

your action:

Response: go south<|im_end|>take formless latchkey<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel east. With that over with, ensure that the chest is open. After that, recover the synthesizer from the chest inside the bedchamber. If you can get your hands on the synthesizer, sit the synthesizer on the stand inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
You can make out a closed type 2 box nearby. You can make out a counter. The counter is usual. On the counter you make out a type 2 passkey.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open chest<|im_end|>take synthesizer from chest<|im_end|>put synthesizer on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the key from the floor of the kitchenette. After taking the key, attempt to venture south. Then, unlock the box in the cookery with the key. Then, make it so that the box is wide open. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard one.
There is an exit to the south. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: an onion.

your action:

Response: take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to go north. Following that, pick up the berry from the stand. And then, eat the berry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
Hey, want to see a American limited edition box? Look over there, a American limited edition box. Make a note of this, you might have to put stuff on or in it later on. You rest your hand against a wall, but you miss the wall and fall onto a safe.
There is an unguarded exit to the north.
There is a keycard and a nest of bugs on the floor.
You are carrying: an American limited edition keycard.

your action:

Response: go north<|im_end|>take berry from stand<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the keycard from the stand within the recreation zone. After that, doublecheck that the box within the recreation zone is unlocked. After that, look and see that the box inside the recreation zone is wide open. Then, retrieve the nest of insects from the box inside the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You can make out a box. Is this it? Is this what you came to TextWorld to see? a box? You can make out a stand. You see a keycard and a blanket on the stand. You make out a bookshelf. The bookshelf is typical. But the thing is empty. Hm. Oh well You can make out a bed stand. The bed stand is typical. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type N key and an iron.

your action:

Response: take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take nest of insects from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to venture south. And then, unlock the safe. Once you have unlocked the safe, make it so that the safe inside the chamber is ajar. After pulling open the safe, retrieve the tv from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one.
You make out a locker. The locker contains a shadfly. Look over there! a shelf. The shelf is normal. However, the shelf, like an empty shelf, has nothing on it.
You need an unblocked exit? You should try going south.
There is a burger and a cookie on the floor.
You are carrying: a stick of butter, a passkey, a latchkey and a teacup.

your action:

Response: go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take tv from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to go to the north. With that done, pick up the cuboid keycard from the floor of the pantry. Then, make an attempt to go south. After that, make it so that the cuboid chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You can see a cuboid chest. You see a case. The case contains a butterfly.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a grape, a mop and a fly larva.

your action:

Response: go north<|im_end|>take cuboid keycard<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the type C latchkey from the saucepan. And then, unlock the type C box in the scullery. And then, make absolutely sure that the type C box inside the scullery is open. After that, take the whisk from the type C box inside the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
This might come as a shock to you, but you've just moved into a scullery.
You can see a type C box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a saucepan. On the saucepan you can see a type C latchkey and a bowl. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a counter. On the counter you can make out a pear.
There is an exit to the north. Don't worry, it is unblocked.
There is a banana on the floor.
You are carrying: a stick of butter and an American style keycard.

your action:

Response: take type C latchkey from saucepan<|im_end|>unlock type C box with type C latchkey<|im_end|>open type C box<|im_end|>take whisk from type C box<|im_end|>