Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to head north. And then, recover the spoon from the floor of the dish-pit. And then, go to the south. After that, sit the spoon on the chair. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one.
You can make out a locked cake scented locker. You make out a chair. On the chair you make out a sandwich, a cake scented keycard and a kettle. You make out a table. But the thing hasn't got anything on it. Hm. Oh well
You need an unguarded exit? You should try going north.
You are carrying: an insect.

your action:

Response: go north<|im_end|>take spoon<|im_end|>go south<|im_end|>put spoon on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the Microsoft safe inside the office is unlocked with the Microsoft latchkey. Having unlocked the Microsoft safe, open the Microsoft safe within the office. After opening the Microsoft safe, take the mug from the Microsoft safe in the office. If you have picked up the mug, deposit the mug on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one.
You make out a Microsoft safe.
You need an unblocked exit? You should try going north.
There is a book on the floor.
You are carrying: a durian, a burger and a Microsoft latchkey.

your action:

Response: unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take mug from Microsoft safe<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First step, move east. Then, ensure that the rectangular safe is open. And then, recover the mug from the rectangular safe in the cookery. And then, sit the mug on the plate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened case. The case contains a fork. You can see a type 2 safe.
There is an exit to the east. Don't worry, it is unblocked.
There is a spoon on the floor.
You are carrying: a type 2 latchkey.

your action:

Response: go east<|im_end|>open rectangular safe<|im_end|>take mug from rectangular safe<|im_end|>put mug on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, insert the key into the box's lock to unlock it. Then, make it so that the box is opened. And then, recover the book from the box in the cubicle. With the book, place the book inside the locker. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You can make out an opened locker in the room. The locker is empty! What a waste of a day! You rest your hand against a wall, but you miss the wall and fall onto a box. As if things weren't amazing enough already, you can even see a chair! Unfortunately, there isn't a thing on it. You can make out a table. The table is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cookie and a keycard on the floor.
You are carrying: a key and a dvd.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take book from box<|im_end|>insert book into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, move north. Then, recover the tablet from the box in the bedroom. After that, take a trip south. Next, throw the tablet on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
I am required to announce that you are now in the chamber. You begin looking for stuff.
Hey, want to see a couch? Look over there, a couch. The couch is normal. On the couch you can make out a fondue and a pillow.
There is an unguarded exit to the north.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take tablet from box<|im_end|>go south<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First step, move east. And then, doublecheck that the locker in the cookery is wide open. After that, take the spoon from the locker within the cookery. After that, drop the spoon on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery. The room is well lit.
You make out a safe, so there's that. You smell an awful smell, and follow it to a chair. The chair is usual. On the chair you can make out a keycard.
You need an unblocked exit? You should try going east.
You are carrying: a cuboid passkey.

your action:

Response: go east<|im_end|>open locker<|im_end|>take spoon from locker<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, pick up the passkey from the floor of the study. With the passkey, venture east. Once you get around to doing that, unlock the safe. And then, open the safe inside the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've moved into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a chest. Something scurries by right in the corner of your eye. Probably nothing. You can make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is ordinary. But the thing is empty. You can make out a stand. The stand is usual. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the east.
There is a passkey on the floor.
You are carrying: a cucumber, a sandwich, a burger, a latchkey and a nest of bats.

your action:

Response: take passkey<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the safe is unlocked. After that, ensure that the safe within the shower is open. After that, recover the sandwich from the safe. After that, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
Hey, want to see a safe? Look over there, a safe. You make out a board. The board appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a stick of butter, a fondue and a mop on the floor.
You are carrying: a loaf of bread, a passkey, a type X key and a frisbee.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take sandwich from safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the latchkey from the locker within the shower. With the latchkey, move south. And then, close the box in the salon. And then, look and see that the box is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
You make out an opened locker. The locker contains a latchkey and a keycard. You bend down to tie your shoe. When you stand up, you notice a counter. You shudder, but continue examining the counter. The counter is typical. On the counter you can see a shirt. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sandwich, a lavender scented latchkey and a glove.

your action:

Response: take latchkey from locker<|im_end|>go south<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to take a trip east. Next, recover the TextWorld key from the floor of the closet. After that, unlock the TextWorld locker in the closet. And then, open the TextWorld locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
I just think it's great that you've just entered a cookery.
You can make out a counter. On the counter you make out a teapot. You can make out a pan. The pan appears to be empty. It would have been so cool if there was stuff on the pan.
There is an exit to the east. Don't worry, it is unguarded.
There is a stick of butter and an insect on the floor.
You are carrying: a fondue, a sandwich and a chocolate bar.

your action:

Response: go east<|im_end|>take TextWorld key<|im_end|>unlock TextWorld locker with TextWorld key<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to take a trip south. Then, ensure that the box in the workshop is open. Then, take the laptop from the box within the workshop. And then, insert the laptop inside the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've fallen into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the kitchenette.
You make out an opened refrigerator right there by you. The refrigerator is empty! What a waste of a day!
There is an exit to the south. Don't worry, it is unblocked.
There is a licorice strip on the floor.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>open box<|im_end|>take laptop from box<|im_end|>insert laptop into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, travel west. With that done, pick up the keycard from the shelf within the bedroom. And then, attempt to go to the east. That done, lock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place. I guess you better just go and list everything you see here.
Look out! It's a- oh, never mind, it's just a chest. You see a type V safe. The type V safe contains a type V latchkey. You can make out a desk. But there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying: a sandwich, a Microsoft latchkey and a bug.

your action:

Response: go west<|im_end|>take keycard from shelf<|im_end|>go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First, it would be fantastic if you could open the safe. After pulling open the safe, pick up the type Y key from the safe in the cellar. After that, head east. After that, look and see that the type Y safe within the sauna is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a safe. You can make out a display. Look out! It's a- oh, never mind, it's just a counter. But there isn't a thing on it.
There is an unguarded exit to the east.
You are carrying: a key.

your action:

Response: open safe<|im_end|>take type Y key from safe<|im_end|>go east<|im_end|>unlock type Y safe with type Y key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be great if you could pick-up the latchkey from the floor of the workshop. After stealing the latchkey, unlock the box in the workshop. If you have unlocked the box, make it so that the box is opened. After that, insert the kettle inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You can see a box. You can make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet is empty! What a waste of a day! You can make out a closed locker.
There is an unguarded exit to the north.
There is a chocolate bar and a latchkey on the floor.
You are carrying: a burger and a kettle.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert kettle into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, go to the west. With that done, pick up the type V passkey from the counter. And then, make an effort to venture east. And then, make sure that the type V locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one.
Were you looking for a type V locker? Because look over there, it's a type V locker. You make out an opened locker close by. The locker contains a top hat. You can make out a safe. You check the price tag that the safe's owner still hasn't taken off. 15 bucks? What a deal! You'll have to ask where they got this! The safe contains a scarf. Classic TextWorld.
You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying: an insect.

your action:

Response: go west<|im_end|>take type V passkey from counter<|im_end|>go east<|im_end|>lock type V locker with type V passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could recover the latchkey from the floor of the kitchen. After getting the latchkey, make an effort to head east. After that, unlock the box in the bedroom. And then, open the box in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You make out a lavender scented safe. You can see a shelf. You see a lavender scented keycard on the shelf.
There is an unblocked exit to the east.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>go east<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First of all, you could, like, take a trip west. Then, lift the butterfly from the floor of the kitchen. After that, make an attempt to travel east. After that, drop the butterfly on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
You can make out a locker. You can make out a stand. The stand is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? You make out a shelf. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, doublecheck that the locker is opened. Then, retrieve the passkey from the locker in the pantry. If you can get your hands on the passkey, travel east. With that done, assure that the safe is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary one. The room is well lit.
Look out! It's a- oh, never mind, it's just a locker. Wow, check out the price tag glued to the locker! Fifty big ones! You make out a counter. The counter is typical. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going east.
There is a chocolate bar and a keycard on the floor.
You are carrying: a mat.

your action:

Response: open locker<|im_end|>take passkey from locker<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip south. And then, pick up the keycard from the floor of the cookhouse. After that, doublecheck that the safe inside the cookhouse is unlocked with the keycard. Then, doublecheck that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A normal kind of place. You begin to take stock of what's here.
You can make out a TextWorld box. You can make out a stand. Now why would someone leave that there? The stand is usual. But there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a mantle. Why don't you take a picture of it, it'll last longer! You see a pillow on the mantle. Look out! It's a- oh, never mind, it's just a bookshelf. The bookshelf is ordinary. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unguarded.
There is a TextWorld passkey and a monitor on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the non-euclidean passkey from the floor of the chamber. With the non-euclidean passkey, doublecheck that the non-euclidean locker inside the chamber is unlocked. After unlocking the non-euclidean locker, open the non-euclidean locker within the chamber. Then, take the cd from the non-euclidean locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You see a locked non-euclidean locker. You see a locked locker in the room. You can make out a safe. You make out a mantle. Now why would someone leave that there? The mantle is normal. On the mantle you can make out a keycard. Now that's what I call TextWorld!
There is an unblocked exit to the west.
There is a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean passkey<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take cd from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the chest. And then, ensure that the chest is open. Then, retrieve the vanilla scented latchkey from the chest. And then, lock the vanilla scented box with the vanilla scented latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
You see a vanilla scented box. You can't wait to tell the folks at home about this! You make out a locked chest close by. You see a closed safe. You can make out a table. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience! You can make out an armchair. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: a passkey, a vanilla scented keycard and a worm.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take vanilla scented latchkey from chest<|im_end|>lock vanilla scented box with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First step, try to venture west. After that, retrieve the key from the floor of the studio. With the key, make an effort to travel east. With that done, unlock the chest with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in an ordinary kind of place. That is to say, you're in a kitchen. The room is well lit.
You can see a chest. You make out a non-euclidean chest. Hmmm... what else, what else? You can see a Canadian style safe.
There is an unguarded exit to the west.
You are carrying: a legume, a non-euclidean passkey and a nest of shrimp.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to look and see that the type 0 box within the scullery is unlocked. Then, ensure that the type 0 box is open. And then, pick up the non-euclidean latchkey from the type 0 box in the scullery. Then, look and see that the non-euclidean locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
Look out! It's a- oh, never mind, it's just a non-euclidean locker. Classic TextWorld. A locked type 0 box is close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. There's something strange about this thing being here, but you don't have time to worry about that now. The chest contains a key and a teapot. There's something strange about this thing being here, but you don't have time to worry about that now. You see a board. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a salad and a type 0 latchkey.

your action:

Response: unlock type 0 box with type 0 latchkey<|im_end|>open type 0 box<|im_end|>take non-euclidean latchkey from type 0 box<|im_end|>lock non-euclidean locker with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to head south. Then, open the chest inside the studio. After that, take the desktop computer from the chest in the studio. And then, ditch the desktop computer on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You see a locked type 9 box. You see a bed. The bed is ordinary. However, the bed, like an empty bed, has nothing on it. Oh, great. Here's a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it. It would have been so cool if there was stuff on the mantelpiece.
You need an unblocked exit? You should try going south.
There is a loaf of bread on the floor.
You are carrying: a sandwich and a type 9 keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take desktop computer from chest<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the latchkey from the cuboid chest. Then, try to go south. Following that, look and see that the chest is shut. And then, make sure that the chest within the vault is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a cuboid chest. Make a note of this, you might have to put stuff on or in it later on. The cuboid chest contains an onion and a latchkey. You can make out a stand. Why don't you take a picture of it, it'll last longer! The stand is typical. On the stand you can see a loaf of bread.
There is an exit to the south. Don't worry, it is unblocked.
There is a licorice strip and a cuboid passkey on the floor.
You are carrying: a tablet.

your action:

Response: take latchkey from cuboid chest<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to recover the type 3 keycard from the bureau. Then, make an effort to go to the east. That done, make absolutely sure that the type 3 locker is shut. And then, doublecheck that the type 3 locker within the spare room is locked with the type 3 keycard. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You can see an opened bureau. The bureau contains a type 3 keycard. You check the price tag glued to the bureau. A hundred bucks?! That's ridiculous! I got this person who works for a company who could get you one of those for 95 bucks!
There is an unblocked exit to the east.
There is a pizza on the floor.
You are carrying: an apple and a nest of toads.

your action:

Response: take type 3 keycard from bureau<|im_end|>go east<|im_end|>close type 3 locker<|im_end|>lock type 3 locker with type 3 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the locker is unlocked with the key. Then, ensure that the locker in the office is open. Once you have pulled open the locker, pick up the keyboard from the locker within the office. Then, place the keyboard on the table in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
You see a locker. You see a table. The table is standard. On the table you can see a printer. You scan the room, seeing an armchair. The armchair is normal. But the thing is empty.
There is an unblocked exit to the north.
You are carrying: a key and a glass.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take keyboard from locker<|im_end|>put keyboard on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, recover the latchkey from the Microsoft limited edition chest within the shower. Having taken the latchkey, make it so that the chest is unlocked. And then, look and see that the chest inside the shower is open. After that, take the sponge from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You see a chest. Oh, great. Here's a Microsoft limited edition chest. The Microsoft limited edition chest contains a latchkey. You can make out a closed locker. You see a bench. The bench is normal. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a Microsoft limited edition key on the floor.
You are carrying: a garlic clove, a peanut and a keycard.

your action:

Response: take latchkey from Microsoft limited edition chest<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, take the Canadian limited edition key from the safe inside the bedroom. After that, move south. That done, close the Canadian limited edition safe. And then, Insert the Canadian limited edition key into the Canadian limited edition safe inside the basement to lock it. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You can make out an opened safe. The safe contains a Canadian limited edition key. There's something strange about this being here, but you can't put your finger on it. You can make out an opened dresser. The dresser contains a cookie.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a lamp on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition key from safe<|im_end|>go south<|im_end|>close Canadian limited edition safe<|im_end|>lock Canadian limited edition safe with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the TextWorld box is open. And then, pick up the cake scented keycard from the TextWorld box within the shower. And then, unlock the cake scented locker within the shower. Then, open the cake scented locker within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
Were you looking for a cake scented locker? Because look over there, it's a cake scented locker. You see a closed TextWorld box. Look over there! a table. However, the table, like an empty table, has nothing on it. You make out a shelf. The shelf is typical. The shelf appears to be empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a TextWorld latchkey on the floor.
You are carrying: a scarf.

your action:

Response: open TextWorld box<|im_end|>take cake scented keycard from TextWorld box<|im_end|>unlock cake scented locker with cake scented keycard<|im_end|>open cake scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First of all, you could, like, attempt to take a trip east. Then, recover the formless latchkey from the floor of the chamber. And then, look and see that the formless safe in the chamber is unlocked. After that, ensure that the formless safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard kind of place. The room is well lit.
You see a safe. You see a Canadian limited edition chest. You rest your hand against a wall, but you miss the wall and fall onto a board. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>take formless latchkey<|im_end|>unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to check that the chest is unlocked with the latchkey. After that, ensure that the chest within the attic is open. After that, pick up the sandwich from the chest within the attic. If you can get your hands on the sandwich, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest. You can make out a Canadian style chest. The Canadian style chest contains a Canadian style passkey. You can make out an opened trunk. What a letdown! The trunk is empty!
You need an unguarded exit? You should try going north.
There is a nest of caterpillars on the floor.
You are carrying: a latchkey and a manuscript.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take sandwich from chest<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, venture north. Following that, take the printer from the chair. Then, attempt to head south. Then, place the printer into the fudge scented safe within the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal one.
You see an opened fudge scented safe. Empty! What kind of nightmare TextWorld is this? You can see a locked American limited edition safe nearby. As if things weren't amazing enough already, you can even see a table. The table appears to be empty. Hopefully this doesn't make you too upset. Were you looking for a stand? Because look over there, it's a stand. However, the stand, like an empty stand, has nothing on it. Hm. Oh well
There is an unblocked exit to the north.
There is a fudge scented passkey on the floor.
You are carrying: an American limited edition passkey.

your action:

Response: go north<|im_end|>take printer from chair<|im_end|>go south<|im_end|>insert printer into fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. Then, open the TextWorld style safe. And then, recover the bug from the TextWorld style safe. With the bug, rest the bug on the counter. That's it!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just moved into a shower. The room is well lit.
A locked type 3 box, which looks typical, is close by.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a TextWorld style key, a type 3 passkey, a sock and a sponge.

your action:

Response: go east<|im_end|>open TextWorld style safe<|im_end|>take bug from TextWorld style safe<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First off, pick up the type J keycard from the table within the cookery. With the type J keycard, take a trip east. Okay, and then, make it so that the type J chest in the attic is closed. And then, make it so that the type J chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard one.
You scan the room, seeing a box. You can make out a locked chest. Were you looking for a table? Because look over there, it's a table. On the table you can see a coconut and a type J keycard.
There is an unblocked exit to the east.
You are carrying: a passkey and a worm.

your action:

Response: take type J keycard from table<|im_end|>go east<|im_end|>close type J chest<|im_end|>lock type J chest with type J keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to recover the keycard from the floor of the shower. Then, insert the keycard into the box's lock to unlock it. Then, open the box in the shower. And then, retrieve the sponge from the box in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a locked box. You see a fudge scented box. The light flickers for a second, but nothing else happens. The fudge scented box is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a legume and a keycard on the floor.
You are carrying: a banana, a kiwi, a fudge scented latchkey and a tv.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. Then, take the tv from the bed in the salon. Then, head east. With that over with, place the tv on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a shelf. Now why would someone leave that there? The shelf is normal. On the shelf you see a novel. What's that over there? It looks like it's a recliner. You see a berry on the recliner. You make out a couch. The couch is normal. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the west. Don't worry, it is unblocked.
There is a chocolate bar on the floor.
You are carrying: a salad and a rectangular keycard.

your action:

Response: go west<|im_end|>take tv from bed<|im_end|>go east<|im_end|>put tv on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, try to venture north. And then, pick up the mug from the floor of the office. After that, make an effort to travel south. With that done, place the mug on the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. You begin looking for stuff.
You can make out a desk. The desk is normal. On the desk you can see a fly larva. Oh wow! Is that what I think it is? It is! It's a shelf. You see an insect on the shelf. Something scurries by right in the corner of your eye. Probably nothing. You make out a bookshelf. I guess it's true what they say, if you're looking for a bookshelf, go to TextWorld. The bookshelf is typical. Unfortunately, there isn't a thing on it. What's that over there? It looks like it's an armchair. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
There is a mouse on the floor.
You are carrying: a nest of shrimp.

your action:

Response: go north<|im_end|>take mug<|im_end|>go south<|im_end|>put mug on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, lift the American limited edition latchkey from the floor of the spare room. Then, make it so that the American limited edition safe is unlocked. After unlocking the American limited edition safe, look and see that the American limited edition safe inside the spare room is opened. After opening the American limited edition safe, you can put the pillow into the American limited edition safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual kind of place.
You can make out a locked American limited edition safe in the corner.
You need an unblocked exit? You should try going west.
There is an American limited edition latchkey on the floor.
You are carrying: a pillow, a coffee cup, a teaspoon and a glove.

your action:

Response: take American limited edition latchkey<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>open American limited edition safe<|im_end|>insert pillow into American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the rectangular locker inside the bedchamber with the rectangular keycard. After that, open the rectangular locker. And then, recover the fondue from the rectangular locker. Then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked rectangular locker. You see a lavender scented locker. You scan the room, seeing a mantle. The mantle is usual. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a worm on the floor.
You are carrying: a rectangular keycard and a lavender scented passkey.

your action:

Response: unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take fondue from rectangular locker<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the type 9 keycard from the floor of the office. If you have got the type 9 keycard, head south. Then, close the type 9 locker in the cookhouse. Then, look and see the type 9 locker within the cookhouse is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You can make out a trunk. You can make out a mantelpiece. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a type 9 keycard on the floor.
You are carrying: a burger and a keyboard.

your action:

Response: take type 9 keycard<|im_end|>go south<|im_end|>close type 9 locker<|im_end|>lock type 9 locker with type 9 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the Henderson's passkey from the floor of the bathroom. After that, look and see that the Henderson's chest within the bathroom is unlocked. After that, make sure that the Henderson's chest within the bathroom is ajar. After pulling open the Henderson's chest, pick up the broom from the Henderson's chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
I never took you for the sort of person who would show up in a bathroom, but I guess I was wrong. You begin to take stock of what's here.
You can make out a locked Henderson's chest in the corner. You can make out a table. The table is ordinary. But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going west.
There is a Henderson's passkey on the floor.
You are carrying: a type B key, a sponge, a mop and a lamp.

your action:

Response: take Henderson's passkey<|im_end|>unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take broom from Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, pick up the latchkey from the box. Then, unlock the chest with the latchkey. Then, make sure that the chest within the shower is opened. After that, take the towel from the chest. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
You make out a locked typical looking chest right there by you. You bend down to tie your shoe. When you stand up, you notice a box. The box contains a latchkey. If you haven't noticed it already, there seems to be something there by the wall, it's a drawer. Huh, weird. The drawer contains a type 2 passkey. What's that over there? It looks like it's a type 2 chest. You can see a counter. You shudder, but continue examining the counter. You see a cookie on the counter.
You need an unguarded exit? You should try going north.
There is a chocolate bar on the floor.
You are carrying: a spherical latchkey.

your action:

Response: take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take towel from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go east. And then, open the type V safe. After opening the type V safe, recover the Henderson's limited edition key from the type V safe within the chamber. If you can get your hands on the Henderson's limited edition key, make absolutely sure that the Henderson's limited edition box is locked with the Henderson's limited edition key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room. I guess you better just go and list everything you see here.
You see a coffer. The light flickers for a second, but nothing else happens. Empty! What kind of nightmare TextWorld is this? You can make out a counter. But the thing is empty.
There is an unblocked exit to the east.
There is a lightbulb on the floor.
You are carrying: a type V passkey and a latchkey.

your action:

Response: go east<|im_end|>open type V safe<|im_end|>take Henderson's limited edition key from type V safe<|im_end|>lock Henderson's limited edition box with Henderson's limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, head east. Okay, and then, ensure that the type 6 box is open. After opening the type 6 box, recover the type 7 passkey from the type 6 box. After stealing the type 7 passkey, assure that the type 7 box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one. The room is well lit.
You rest your hand against a wall, but you miss the wall and fall onto a shelf. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a Comic Strip Calendar on the floor.
You are carrying: a type 6 key.

your action:

Response: go east<|im_end|>open type 6 box<|im_end|>take type 7 passkey from type 6 box<|im_end|>unlock type 7 box with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. After that, make it so that the soap scented safe within the study is opened. After pulling open the soap scented safe, recover the stapler from the soap scented safe within the study. After that, place the stapler on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a typical kind of place. That is to say, you're in a closet.
You make out a suitcase. Huh, weird. The suitcase contains a salad. Huh, weird. You make out a closed toolbox here.
There is an unguarded exit to the east.
You are carrying: a worm and a teaspoon.

your action:

Response: go east<|im_end|>open soap scented safe<|im_end|>take stapler from soap scented safe<|im_end|>put stapler on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, unlock the chest inside the study. And then, open the chest within the study. And then, pick up the mouse from the chest inside the study. And then, ditch the mouse on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh, great. Here's a chest. You can make out a formless locker. You scan the room for a desk, and you find a desk. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a key and a glass.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take mouse from chest<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, you could, like, pick-up the keycard from the floor of the cookhouse. After that, attempt to head south. And then, assure that the box is closed. Then, make absolutely sure the box inside the spare room is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. I guess you better just go and list everything you see here.
Look over there! a chest. The chest is empty! This is the worst thing that could possibly happen, ever! Look over there! a cabinet. Hmmm... what else, what else? Empty! What kind of nightmare TextWorld is this? You can see an opened freezer. The freezer is empty, what a horrible day! You make out a shelf. However, the shelf, like an empty shelf, has nothing on it. You see a table. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a legume, a candy bar and a keycard on the floor.
You are carrying: a stick of butter and a latchkey.

your action:

Response: take keycard<|im_end|>go south<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, look and see that the formless box is unlocked. After that, make it so that the formless box inside the bedchamber is ajar. Then, retrieve the type 2 keycard from the formless box. Then, make sure the type 2 chest within the bedchamber is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the bedchamber. You begin to take stock of what's here.
You scan the room for a type 2 chest, and you find a type 2 chest. You rest your hand against a wall, but you miss the wall and fall onto a formless box. If you haven't noticed it already, there seems to be something there by the wall, it's a chest. You can make out a desk. The desk is typical. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an onion and a formless key.

your action:

Response: unlock formless box with formless key<|im_end|>open formless box<|im_end|>take type 2 keycard from formless box<|im_end|>lock type 2 chest with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to venture south. If you can manage that, open the Microsoft limited edition safe. And then, take the sandwich from the Microsoft limited edition safe. With the sandwich, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard one. Let's see what's in here.
You see a workbench. The workbench is typical. But oh no! there's nothing on this piece of junk. You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is usual. On the shelf you can make out a nest of puppies. Classic TextWorld. You can see a counter. The counter is usual. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an onion, a Microsoft limited edition latchkey and a towel.

your action:

Response: go south<|im_end|>open Microsoft limited edition safe<|im_end|>take sandwich from Microsoft limited edition safe<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, move north. With that done, take the American latchkey from the stand. Then, go to the south. Then, insert the American latchkey into the American locker's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic.
You can see a American locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a candy bar, a nest of bats and a pair of pants on the floor.
You are carrying: an insect.

your action:

Response: go north<|im_end|>take American latchkey from stand<|im_end|>go south<|im_end|>unlock American locker with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could retrieve the latchkey from the shelf in the study. After that, doublecheck that the box is unlocked. And then, make sure that the box in the study is open. After you have pulled open the box, take the laptop from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can make out a box. You make out a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is normal. On the shelf you make out a latchkey and a cd.
There is an unguarded exit to the north.
You are carrying: a pizza and a keycard.

your action:

Response: take latchkey from shelf<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take laptop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, head north. Then, take the printer from the desk. After you have taken the printer, make an attempt to take a trip south. Then, place the printer on the bowl inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in an ordinary kind of place. That is to say, you're in a kitchen.
You hear a noise behind you and spin around, but you can't see anything other than a bowl. The bowl is typical. On the bowl you can make out a nest of toads and a teapot. If you haven't noticed it already, there seems to be something there by the wall, it's a pan. The pan is standard. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
There is an exit to the north. Don't worry, it is unblocked.
There is a teaspoon on the floor.
You are carrying: a durian.

your action:

Response: go north<|im_end|>take printer from desk<|im_end|>go south<|im_end|>put printer on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, pick up the type B latchkey from the mantelpiece inside the cubicle. If you can get your hands on the type B latchkey, unlock the type B locker within the cubicle. If you have unlocked the type B locker, open the type B locker inside the cubicle. Then, deposit the butterfly into the type B locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
I am obligated to announce that you are now in the cubicle.
You make out a type B locker. As if things weren't amazing enough already, you can even see a mantelpiece. The mantelpiece is normal. On the mantelpiece you see a type B latchkey. You can see a desk. Now why would someone leave that there? The desk is standard. But oh no! there's nothing on this piece of trash. Aw, and here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going north.
You are carrying: a butterfly, a fly larva and a paper towel.

your action:

Response: take type B latchkey from mantelpiece<|im_end|>unlock type B locker with type B latchkey<|im_end|>open type B locker<|im_end|>insert butterfly into type B locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, ensure that the box inside the kitchen is open. After that, pick up the potato from the box in the kitchen. And then, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place.
You can make out a box. An open chest, which looks ordinary, is in the corner. The chest is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going south.
There is a passkey on the floor.
You are carrying: an iron and a whisk.

your action:

Response: open box<|im_end|>take potato from box<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First thing I need you to do is to unlock the American chest. Then, open the American chest. Then, take the chocolate bar from the American chest in the spare room. And then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual one.
You see a locked American chest. You see a stand. You see a sandwich and a cookie on the stand. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the north. Don't worry, it is unblocked.
There is a pair of pants and a hat on the floor.
You are carrying: an American key.

your action:

Response: unlock American chest with American key<|im_end|>open American chest<|im_end|>take chocolate bar from American chest<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to travel north. With that over with, retrieve the grape from the bed stand. Then, eat the grape. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. It seems to be pretty standard here.
You see a fudge scented box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. On the stand you see a cane and a pair of headphones.
There is an unblocked exit to the north.
There is a fondue, a fudge scented keycard and a lightbulb on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take grape from bed stand<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, go to the east. And then, make absolutely sure that the rectangular safe is wide open. After that, retrieve the keycard from the rectangular safe. After that, make it so that the locker within the spare room is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place.
You smell a wretched smell, and follow it to a counter. You wonder idly who left that here. The counter appears to be empty. Hm. Oh well You see a rack. The rack is normal. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the east.
There is a butterfly on the floor.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>open rectangular safe<|im_end|>take keycard from rectangular safe<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could venture east. That done, doublecheck that the Microsoft limited edition safe in the kitchenette is opened. After opening the Microsoft limited edition safe, retrieve the teacup from the Microsoft limited edition safe. And then, rest the teacup on the rack inside the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You see a refrigerator.
You need an unblocked exit? You should try going east.
There is a bowl on the floor.
You are carrying: a peanut and a backup calendar.

your action:

Response: go east<|im_end|>open Microsoft limited edition safe<|im_end|>take teacup from Microsoft limited edition safe<|im_end|>put teacup on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, attempt to venture east. Then, open the non-euclidean locker in the recreation zone. After that, recover the book from the non-euclidean locker within the recreation zone. Then, sit the book on the bed stand inside the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. The box is empty, what a horrible day!
You need an unguarded exit? You should try going east.
There is a fondue and a loaf of bread on the floor.
You are carrying: a non-euclidean key.

your action:

Response: go east<|im_end|>open non-euclidean locker<|im_end|>take book from non-euclidean locker<|im_end|>put book on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, if it's not too much trouble, I need you to pick up the American style key from the mantelpiece. And then, attempt to take a trip east. Then, check that the American style box is unlocked with the American style key. After that, make sure that the American style box is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon. You begin looking for stuff.
You can make out a safe. The safe is empty, what a horrible day! You scan the room for a mantelpiece, and you find a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you can see an American style key. Wow! Just like in the movies! You smell an awful smell, and follow it to a bed stand. But the thing is empty, unfortunately. You can see a shelf. But the thing hasn't got anything on it.
There is an unguarded exit to the east.
You are carrying: a candy bar.

your action:

Response: take American style key from mantelpiece<|im_end|>go east<|im_end|>unlock American style box with American style key<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to recover the Henderson's limited edition latchkey from the desk inside the study. After that, try to go east. And then, make it so that the Henderson's limited edition box is unlocked. After that, look and see that the Henderson's limited edition box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one.
What's that over there? It looks like it's a vanilla scented chest. Huh, weird. The vanilla scented chest is empty! This is the worst thing that could possibly happen, ever! You hear a noise behind you and spin around, but you can't see anything other than a desk. The desk is usual. On the desk you can make out a Henderson's limited edition latchkey.
There is an unblocked exit to the east.
There is a vanilla scented latchkey on the floor.
You are carrying: an insect.

your action:

Response: take Henderson's limited edition latchkey from desk<|im_end|>go east<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First stop, attempt to take a trip south. Then, open the soap scented locker within the restroom. Once you have pulled open the soap scented locker, pick up the paper towel from the soap scented locker. After that, drop the paper towel on the floor of the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal one.
You can make out a locked non-euclidean safe, which looks typical, nearby. You bend down to tie your shoe. When you stand up, you notice a mantle. The mantle is usual. On the mantle you make out a cushion.
You need an unguarded exit? You should try going south.
There is a non-euclidean keycard and a blanket on the floor.
You are carrying: a soap scented latchkey and a vanilla scented keycard.

your action:

Response: go south<|im_end|>open soap scented locker<|im_end|>take paper towel from soap scented locker<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to move east. Then, make sure that the locker inside the study is opened. And then, retrieve the Quote of the Day Calendar from the locker within the study. After that, put the Quote of the Day Calendar inside the non-euclidean box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette. Okay, just remember what you're here to do, and everything will go great.
You see a locked Canadian style locker.
There is an exit to the east. Don't worry, it is unblocked.
There is a Canadian style passkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>take Quote of the Day Calendar from locker<|im_end|>insert Quote of the Day Calendar into non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the box is unlocked. Then, ensure that the box in the playroom is open. After that, retrieve the poem from the box inside the playroom. After that, throw the poem on the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well how about that, you are in the place we're calling the playroom.
You can see a box! You can see a desk. But the thing hasn't got anything on it. You see a gleam over in a corner, where you can see a recliner. The recliner is normal. On the recliner you can see a candy bar. You make out a bookshelf. The bookshelf is ordinary. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take poem from box<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the key from the bench within the sauna. After that, make it so that the box is unlocked with the key. And then, make sure that the box is wide open. After you have pulled open the box, retrieve the sponge from the box. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a box. You can't wait to tell the folks at home about this! You can see an opened cabinet. Empty! What kind of nightmare TextWorld is this? You can see a bench. You wonder idly who left that here. On the bench you make out a key and a soap dispenser. Oh, great. Here's a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it. What, you think everything in TextWorld should have stuff on it? You see a board. You wonder idly who left that here. The board is typical. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the north.
There is a cashew on the floor.
You are carrying: a shadfly.

your action:

Response: take key from bench<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go west. Once you finish that, retrieve the Quote of the Day Calendar from the mantelpiece in the study. Then, attempt to go to the east. Then, put the Quote of the Day Calendar on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual kind of place.
You see a Microsoft style box! You can see a table. On the table you see a stick of butter. You make out a pan. The pan is usual. On the pan you can see a Microsoft style keycard. You can see a plate. The plate is usual. But oh no! there's nothing on this piece of trash. What's the point of an empty plate?
You need an unguarded exit? You should try going west.
You are carrying: a tablet.

your action:

Response: go west<|im_end|>take Quote of the Day Calendar from mantelpiece<|im_end|>go east<|im_end|>put Quote of the Day Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an attempt to take a trip south. Following that, open the locker in the washroom. If you have opened the locker, retrieve the paper towel from the locker. Having got the paper towel, sit the paper towel on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
There is an unguarded exit to the south.
There is a coffee cup on the floor.
You are carrying: a latchkey and a poem.

your action:

Response: go south<|im_end|>open locker<|im_end|>take paper towel from locker<|im_end|>put paper towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could pick up the keycard from the counter inside the cookhouse. Then, check that the locker is unlocked with the keycard. After that, assure that the locker inside the cookhouse is ajar. And then, retrieve the spoon from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
You can see a locker. You see a locked chest. You can see a counter. The counter is standard. On the counter you can see a stick of butter and a keycard.
There is an unguarded exit to the west.
There is a cauliflower on the floor.
You are carrying: a pizza, a latchkey and a Canadian limited edition key.

your action:

Response: take keycard from counter<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take spoon from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First step, venture west. Next, lift the keycard from the floor of the kitchenette. And then, try to travel east. Then, insert the keycard into the box inside the workshop's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place.
You see a box. I mean, just wow! Isn't TextWorld just the best? You can see a closed safe here. Look out! It's a- oh, never mind, it's just a stand. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You can make out a shelf. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First, it would be great if you could venture south. Next, make it so that the safe within the bedchamber is unlocked. After that, make absolutely sure that the safe within the bedchamber is open. Having opened the safe, retrieve the monitor from the safe in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You see a closed locker here. You see a type O chest. You can make out a case.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a passkey and a type O latchkey on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take monitor from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, unlock the Henderson's style chest with the Henderson's style passkey. If you have unlocked the Henderson's style chest, open the Henderson's style chest within the closet. Then, take the keycard from the Henderson's style chest. If you can get your hands on the keycard, unlock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
You can make out a chest. You see a Henderson's style chest. You make out a workbench. On the workbench you see a golf tee. You can make out a stand. The stand is normal. However, the stand, like an empty stand, has nothing on it.
You need an unguarded exit? You should try going west.
There is a fondue and a pair of headphones on the floor.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take keycard from Henderson's style chest<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, take the butterfly from the locker within the study. If you can get your hands on the butterfly, head east. Then, open the TextWorld style chest. Once you have opened the TextWorld style chest, put the butterfly inside the TextWorld style chest in the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a locker. The locker contains a butterfly. You scan the room for a suitcase, and you find a suitcase. Now that's what I call TextWorld! Hey, want to see a desk? Look over there, a desk. The desk is ordinary. But the thing is empty. Aw, here you were, all excited for there to be things on it! You make out a bookshelf. What a coincidence, weren't you just thinking about a bookshelf? But oh no! there's nothing on this piece of junk. Hm. Oh well
There is an exit to the east. Don't worry, it is unguarded.
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: take butterfly from locker<|im_end|>go east<|im_end|>open TextWorld style chest<|im_end|>insert butterfly into TextWorld style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, unlock the safe. After that, look and see that the safe is opened. After that, retrieve the vacuum from the safe. After that, toss the vacuum on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You scan the room for a safe, and you find a safe. You can see an opened formless locker. The formless locker is empty, what a horrible day! You can see a table. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a formless key and a sponge on the floor.
You are carrying: a loaf of bread, a sandwich and a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take vacuum from safe<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First, it would be great if you could travel west. That done, pick up the formless keycard from the counter. After that, try to venture east. After that, Put the formless keycard into the formless chest to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
You see a formless chest. You can make out a table. The table is ordinary. But there isn't a thing on it. You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is typical. On the rack you make out a sock. You can make out a bench. The bench is typical. Looks like someone's already been here and taken everything off it, though. This always happens, here in TextWorld!
There is an exit to the west. Don't worry, it is unguarded.
There is a mop on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take formless keycard from counter<|im_end|>go east<|im_end|>lock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go north. That done, recover the stick of butter from the board. Then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You're not going to believe this, but you've just entered a parlor. I guess you better just go and list everything you see here.
As if things weren't amazing enough already, you can even see a type Z box.
There is an exit to the north. Don't worry, it is unguarded.
There is a fly larva on the floor.
You are carrying: a fondue, a type Z keycard and a tablet.

your action:

Response: go north<|im_end|>take stick of butter from board<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the TextWorld limited edition chest is open. And then, take the stapler from the TextWorld limited edition chest inside the study. And then, head east. And then, place the stapler on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition chest. Something scurries by right in the corner of your eye. Probably nothing. You see a table. But there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the east. Don't worry, it is unblocked.
There is a Comic Strip Calendar on the floor.
You are carrying: a TextWorld limited edition keycard.

your action:

Response: open TextWorld limited edition chest<|im_end|>take stapler from TextWorld limited edition chest<|im_end|>go east<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, attempt to take a trip west. Then, recover the Henderson's keycard from the floor of the bathroom. After that, venture east. After that, lock the Henderson's safe with the Henderson's keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
This pantry you have just entered is definitely usual. You begin to take stock of what's here.
You can see a closed Henderson's safe. You can see a rack. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going west.
There is a sandwich, a stick of butter and a lightbulb on the floor.
You are carrying: an apple and a cookie.

your action:

Response: go west<|im_end|>take Henderson's keycard<|im_end|>go east<|im_end|>lock Henderson's safe with Henderson's keycard<|im_end|>