Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could make an effort to take a trip north. Then, recover the sponge from the rack. Then, go south. And then, ditch the sponge on the floor of the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard one.
You scan the room, seeing a American style box. Make a note of this, you might have to put stuff on or in it later on. You can see a bed. But oh no! there's nothing on this piece of garbage. You can make out a bed stand. The bed stand is usual. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is an American style passkey on the floor.
You are carrying: a TextWorld latchkey.

your action:

Response: go north<|im_end|>take sponge from rack<|im_end|>go south<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to recover the Henderson's style keycard from the floor of the canteen. After that, unlock the Henderson's style box. Then, open the Henderson's style box in the canteen. If you have opened the Henderson's style box, you can deposit the binder into the Henderson's style box within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
Oh, great. Here's a Henderson's style box. You can make out a fudge scented safe. As if things weren't amazing enough already, you can even see a freezer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The freezer is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a Henderson's style keycard and a fudge scented key on the floor.
You are carrying: a potato and a binder.

your action:

Response: take Henderson's style keycard<|im_end|>unlock Henderson's style box with Henderson's style keycard<|im_end|>open Henderson's style box<|im_end|>insert binder into Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, retrieve the passkey from the Microsoft style safe within the office. With the passkey, travel east. Then, look and see that the safe is closed. And then, lock the safe in the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You can see a Microsoft style safe. The Microsoft style safe contains a passkey and a Microsoft style key. You can see a toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever! You can make out a stand. The stand appears to be empty.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from Microsoft style safe<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, move north. Then, recover the fly larva from the floor of the sauna. Then, make an effort to move south. Then, you can put the fly larva inside the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You can see a fridge. The fridge is empty! What a waste of a day! You can see a type X chest. You see a cabinet. The cabinet contains a fondue. You see a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. What's the point of an empty counter?
There is an unblocked exit to the north.
There is a ladle on the floor.
You are carrying: a type X passkey and an iron.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>insert fly larva into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel west. And then, take the worm from the bed stand. After that, take a trip east. Following that, you can place the worm into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You can make out an opened locker. The locker is empty, what a horrible day! You make out a closed typical looking spherical locker in the corner. You can make out a bed. You shudder, but continue examining the bed. The bed is ordinary. On the bed you make out a stick of butter. You can see a couch. The couch appears to be empty. You move on, clearly upset by your TextWorld experience. You can make out a stand. The stand is normal. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the west.
You are carrying: a spherical latchkey.

your action:

Response: go west<|im_end|>take worm from bed stand<|im_end|>go east<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, move south. After that, ensure that the locker within the cookery is open. Then, retrieve the fly larva from the locker in the cookery. Then, put the fly larva on the saucepan inside the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
Hey, want to see a shelf? Look over there, a shelf. On the shelf you see a nest of ticks. Something scurries by right in the corner of your eye. Probably nothing.
You need an unblocked exit? You should try going south.
There is a broom and a mop on the floor.
You are carrying: a sandwich and a keycard.

your action:

Response: go south<|im_end|>open locker<|im_end|>take fly larva from locker<|im_end|>put fly larva on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip west. And then, retrieve the dvd from the floor of the salon. If you can get your hands on the dvd, attempt to head east. With that over with, toss the dvd on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the chamber.
If you haven't noticed it already, there seems to be something there by the wall, it's a fudge scented locker. The fudge scented locker contains a fudge scented passkey. Wow, isn't TextWorld just the best? You can make out a bed stand. The bed stand is standard. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
There is a fondue on the floor.
You are carrying: a Cat Calendar and a golf club.

your action:

Response: go west<|im_end|>take dvd<|im_end|>go east<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to retrieve the spherical keycard from the mantle inside the chamber. Then, venture south. If you can accomplish that, make absolutely sure that the spherical locker within the shower is unlocked with the spherical keycard. And then, make absolutely sure that the spherical locker is wide open. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well how about that, you are in the place we're calling the chamber.
You make out an opened locker. What a letdown! The locker is empty! You make out a formless box. You see a mantle. What a coincidence, weren't you just thinking about a mantle? You see a cashew, a spherical keycard, a formless latchkey and a textbook on the mantle.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take spherical keycard from mantle<|im_end|>go south<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to make an attempt to move south. If you can succeed at that, open the box. And then, take the American passkey from the box. And then, insert the American passkey into the American chest in the cookery's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
There is a cauliflower on the floor.
You are carrying: a teacup and a golf ball.

your action:

Response: go south<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>unlock American chest with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an attempt to take a trip east. Following that, unlock the box. And then, open the box. After that, pick up the coffee cup from the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A typical kind of place.
You smell a lovely smell, and follow it to a Henderson's limited edition locker, so there's that. You can make out a chest! You can see a bench. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a sandwich, a loaf of bread, a salad, a passkey, a Henderson's limited edition passkey and a laptop.

your action:

Response: go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take coffee cup from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. After that, doublecheck that the box in the spare room is wide open. Then, recover the lightbulb from the box in the spare room. And then, deposit the lightbulb on the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit.
You see a spherical locker. As if things weren't amazing enough already, you can even see a rack. Why don't you take a picture of it, it'll last longer! You see a stick of butter on the rack. There's something strange about this being here, but you can't put your finger on it. You can see a platter. But the thing is empty, unfortunately.
There is an unguarded exit to the east.
There is a nest of puppies on the floor.
You are carrying: a key, a type Y key, a spherical latchkey and a broom.

your action:

Response: go east<|im_end|>open box<|im_end|>take lightbulb from box<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the key from the floor of the office. Once you have got the key, unlock the safe. And then, ensure that the safe in the office is open. After that, take the desktop computer from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a safe. You can make out a Microsoft limited edition chest. You make out a bookshelf. The bookshelf is ordinary. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a cd.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take desktop computer from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. Okay, and then, open the chest. And then, recover the laptop from the chest. Then, sit the laptop on the bed stand inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place.
You make out an opened suitcase here. The suitcase is empty! What a waste of a day! You can make out a shelf. On the shelf you can make out a broccoli. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the east.
There is a peanut on the floor.
You are carrying: a teacup.

your action:

Response: go east<|im_end|>open chest<|im_end|>take laptop from chest<|im_end|>put laptop on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First step, make an attempt to take a trip east. Then, open the formless safe. And then, take the Cat Calendar from the formless safe. And then, ditch the Cat Calendar on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the cubicle.
You see a locked non-euclidean safe, which looks ordinary, nearby.
You need an unguarded exit? You should try going east.
There is a stick of butter and a non-euclidean latchkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open formless safe<|im_end|>take Cat Calendar from formless safe<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture north. And then, pick up the pair of pants from the cabinet. Then, take a trip south. Then, place the pair of pants on the counter inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. Let's see what's in here.
You scan the room for a counter, and you find a counter. But the thing is empty, unfortunately. Hm. Oh well You make out a shelf. Now why would someone leave that there? Looks like someone's already been here and taken everything off it, though. You swear loudly. You can make out a bench! The bench is standard. On the bench you make out a garlic clove.
There is an unguarded exit to the north.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take pair of pants from cabinet<|im_end|>go south<|im_end|>put pair of pants on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to head east. With that over with, retrieve the Microsoft style latchkey from the chair in the office. Then, check that the Microsoft style chest in the office is unlocked with the Microsoft style latchkey. And then, ensure that the Microsoft style chest is open. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. The room is well lit.
You see a recliner. The recliner is standard. But oh no! there's nothing on this piece of garbage. You can see a couch. The couch is standard. But the thing is empty. You make out a shelf. But oh no! there's nothing on this piece of trash.
There is an unblocked exit to the east.
There is a durian on the floor.
You are carrying: a candy bar and a spherical keycard.

your action:

Response: go east<|im_end|>take Microsoft style latchkey from chair<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, move west. And then, recover the fly larva from the floor of the pantry. After stealing the fly larva, try to move east. Then, rest the fly larva on the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You make out a mantle. The mantle is standard. On the mantle you can see an insect, a pen and a mouse. You smell a pungent smell, and follow it to a chair. But the thing is empty. You see a desk. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it? Look over there! a shelf. But there isn't a thing on it. You move on, clearly done caring about your TextWorld experience.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a worm.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>put fly larva on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First off, make an effort to travel east. With that done, assure that the non-euclidean chest inside the launderette is ajar. After that, take the key from the non-euclidean chest. And then, make absolutely sure that the safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You see a stand. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded.
There is a cabbage and a top hat on the floor.
You are carrying: a non-euclidean key.

your action:

Response: go east<|im_end|>open non-euclidean chest<|im_end|>take key from non-euclidean chest<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, move west. After that, retrieve the worm from the platter inside the cookhouse. After stealing the worm, try to go to the east. With that accomplished, drop the worm on the floor of the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You can barely contain your excitement.
There is an unblocked exit to the west.
There is a loaf of bread and a broom on the floor.
You are carrying: a Henderson's limited edition key and a sponge.

your action:

Response: go west<|im_end|>take worm from platter<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to look and see that the Canadian box is unlocked. And then, open the Canadian box within the launderette. And then, take the passkey from the Canadian box inside the launderette. After that, unlock the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary kind of place. You start to take note of what's in the room.
You make out a locked locker in the corner. You see a Canadian box. You wonder idly who left that here. You can make out a vanilla scented chest. Wow, check out the price tag glued to the vanilla scented chest! Forty big ones! You can make out a table. The table is typical. But the thing is empty, unfortunately. This always happens! You can see a rack. The rack is usual. But oh no! there's nothing on this piece of trash. This always happens, here in TextWorld!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Canadian key, a vanilla scented latchkey and a vacuum.

your action:

Response: unlock Canadian box with Canadian key<|im_end|>open Canadian box<|im_end|>take passkey from Canadian box<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the Microsoft limited edition chest is ajar. If you have opened the Microsoft limited edition chest, pick up the latchkey from the Microsoft limited edition chest inside the closet. Having picked up the latchkey, doublecheck that the box is unlocked with the latchkey. After you have unlocked the box, ensure that the box within the closet is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet.
You see a box. You scan the room, seeing a Microsoft limited edition chest. You make out a chest. The chest is empty, what a horrible day! You see a table. The table is typical. Unfortunately, there isn't a thing on it. Hopefully this doesn't make you too upset. You make out a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. The rack is standard. However, the rack, like an empty rack, has nothing on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a pizza and an apple on the floor.
You are carrying: a top hat.

your action:

Response: open Microsoft limited edition chest<|im_end|>take latchkey from Microsoft limited edition chest<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the passkey from the chest. And then, unlock the safe with the passkey. After that, ensure that the safe is open. Then, retrieve the fork from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the kitchenette. You begin looking for stuff.
You can make out a safe. Wow, isn't TextWorld just the best? You can see an opened chest nearby. The chest contains a passkey. You make out an opened locker. Empty! What kind of nightmare TextWorld is this? You bend down to tie your shoe. When you stand up, you notice a board. The board is ordinary. The board appears to be empty.
There is an unguarded exit to the north.
There is a broccoli and a latchkey on the floor.
You are carrying: a shadfly.

your action:

Response: take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take fork from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make it so that the box inside the kitchenette is ajar. If you have opened the box, retrieve the spherical keycard from the box within the kitchenette. After that, try to take a trip east. Once you accomplish that, check that the spherical locker in the study is unlocked with the spherical keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You can make out a box. You see a locked standard looking case close by.
You need an unguarded exit? You should try going east.
You are carrying: a salad and a key.

your action:

Response: open box<|im_end|>take spherical keycard from box<|im_end|>go east<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make an effort to move north. And then, pick-up the loaf of bread from the floor of the steam room. Then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a type 9 locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. Hey, want to see a bench? Look over there, a bench. The bench is ordinary. On the bench you make out a passkey.
There is an exit to the north. Don't worry, it is unguarded.
There is an onion and a candy bar on the floor.
You are carrying: a sandwich, a fondue and a type 9 passkey.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick-up the latchkey from the floor of the pantry. And then, check that the box inside the pantry is unlocked with the latchkey. Then, make sure that the box in the pantry is ajar. After that, take the golf ball from the box within the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Look around you. Take it all in. It's not every day someone gets to be in a pantry. The room is well lit.
You can see a locked box in the corner. You can see a TextWorld limited edition box. You make out a locked non-euclidean chest.
You need an unblocked exit? You should try going north.
There is a latchkey and a non-euclidean key on the floor.
You are carrying: a TextWorld limited edition passkey and a keycard.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take golf ball from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First thing I need you to do is to attempt to venture north. With that accomplished, pick up the bug from the floor of the cubicle. After that, go to the south. Then, ditch the bug on the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well how about that, you are in the place we're calling the scullery.
You can see a fridge. The fridge is empty, what a horrible day! You make out a pan. However, the pan, like an empty pan, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
There is a stick of butter on the floor.
You are carrying: a cashew, a chocolate bar, a loaf of bread and a glass.

your action:

Response: go north<|im_end|>take bug<|im_end|>go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to move north. With that accomplished, retrieve the shadfly from the floor of the cookery. And then, attempt to venture south. Then, rest the shadfly on the mantelpiece within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. You start to take note of what's in the room.
You can make out a safe. Oh wow! Is that what I think it is? It is! It's a mantelpiece. The mantelpiece is typical. On the mantelpiece you can make out a key.
You need an unguarded exit? You should try going north.
You are carrying: a broom.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>put shadfly on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to head west. Then, pick up the butterfly from the floor of the scullery. After that, go to the east. With that accomplished, ditch the butterfly on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You see a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! You see a couch. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the couch. Were you looking for a stand? Because look over there, it's a stand. The stand is normal. Unfortunately, there isn't a thing on it. You move on, clearly infuriated by your TextWorld experience.
There is an unblocked exit to the west.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to travel north. And then, pick up the cookie from the bench in the bathroom. And then, eat the cookie. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a coffer. The coffer contains a cabbage.
There is an unblocked exit to the north.
There is a butterfly on the floor.
You are carrying: an apple and a durian.

your action:

Response: go north<|im_end|>take cookie from bench<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make an effort to move north. If you can succeed at that, retrieve the cookie from the recliner. After that, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary one.
A locked type 6 safe, which looks standard, is right there by you.
There is an exit to the north. Don't worry, it is unguarded.
There is a cucumber and a durian on the floor.
You are carrying: a type 6 keycard, a paper towel and a butterfly.

your action:

Response: go north<|im_end|>take cookie from recliner<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go to the south. Next, open the safe in the canteen. After that, take the mug from the safe within the canteen. Then, place the mug on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. Let's see what's in here.
You see an opened suitcase here. What a letdown! The suitcase is empty! You can make out a locked toolbox right there by you. You can make out a desk. You see a fondue on the desk.
There is an unblocked exit to the south.
There is a nest of ticks on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take mug from safe<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First stop, move east. With that done, open the American limited edition box. And then, take the passkey from the American limited edition box inside the closet. And then, lock the chest within the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An ordinary kind of place.
You see a safe, so there's that. The safe is empty, what a horrible day! You see a closed Henderson's limited edition chest. You can make out a table. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a gummy bear and a Henderson's limited edition latchkey on the floor.
You are carrying: a sponge.

your action:

Response: go east<|im_end|>open American limited edition box<|im_end|>take passkey from American limited edition box<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First, it would be good if you could retrieve the latchkey from the floor of the chamber. And then, unlock the box. Then, make sure that the box inside the chamber is wide open. Then, recover the lamp from the box within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked box. You see a portmanteau. The portmanteau is empty! What a waste of a day! You can see a bar. You shudder, but continue examining the bar. The bar is standard. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north.
There is a latchkey and a dvd on the floor.
You are carrying: a formless passkey and a keycard.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take lamp from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go west. Then, pick up the key from the floor of the launderette. After that, take a trip east. If you can do that, Insert the key into the chest in the laundry place to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a standard kind of place. That is to say, you're in a laundry place. Let's see what's in here.
You can make out a chest. Make a note of this, you might have to put stuff on or in it later on. An open drawer is here. The drawer is empty! What a waste of a day! You can see a cabinet. Huh, weird. The cabinet contains a butterfly. You see a type N locker.
There is an unblocked exit to the west.
You are carrying: a lightbulb.

your action:

Response: go west<|im_end|>take key<|im_end|>go east<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, doublecheck that the safe within the attic is unlocked. After that, make it so that the safe within the attic is ajar. Then, pick up the non-euclidean keycard from the safe inside the attic. And then, make absolutely sure that the non-euclidean box within the attic is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the attic.
You see a non-euclidean box. You see a locked safe right there by you. Oh, great. Here's a Microsoft safe. What's that over there? It looks like it's a counter! The counter appears to be empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a Microsoft key and a lampshade on the floor.
You are carrying: a stick of butter and a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take non-euclidean keycard from safe<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, pick-up the Microsoft style key from the floor of the salon. And then, unlock the Microsoft style box in the salon. And then, make it so that the Microsoft style box within the salon is ajar. Having opened the Microsoft style box, retrieve the butterfly from the Microsoft style box in the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual kind of place.
You make out a Microsoft style box. You scan the room, seeing a mantle. The mantle is normal. However, the mantle, like an empty mantle, has nothing on it. You move on, clearly infuriated by your TextWorld experience. You rest your hand against a wall, but you miss the wall and fall onto a recliner. Wow, isn't TextWorld just the best? But the thing is empty. What's the point of an empty recliner?
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Microsoft style key and a book on the floor.
You are carrying: a candy bar.

your action:

Response: take Microsoft style key<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>open Microsoft style box<|im_end|>take butterfly from Microsoft style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First, it would be good if you could insert the Henderson's key into the Henderson's box in the recreation zone's lock to unlock it. Then, ensure that the Henderson's box within the recreation zone is open. Then, pick up the legume from the Henderson's box within the recreation zone. Then, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a Henderson's box. You make out a mantelpiece. The mantelpiece is standard. On the mantelpiece you see an onion and a loaf of bread. Something scurries by right in the corner of your eye. Probably nothing. Hey, want to see a bar? Look over there, a bar. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
There is a worm on the floor.
You are carrying: a cucumber, a cashew and a Henderson's key.

your action:

Response: unlock Henderson's box with Henderson's key<|im_end|>open Henderson's box<|im_end|>take legume from Henderson's box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could pick up the cd from the bureau within the workshop. After that, attempt to go south. Okay, and then, ensure that the box is open. Then, place the cd into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one. Okay, just remember what you're here to do, and everything will go great.
You can see an opened bureau. The bureau contains a cd. You see a locked locker, which looks usual, close by. You can make out a mantelpiece. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going south.
You are carrying: a licorice strip, a lavender scented key, a keycard and an Advent Calendar.

your action:

Response: take cd from bureau<|im_end|>go south<|im_end|>open box<|im_end|>insert cd into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel west. With that over with, pick-up the teacup from the floor of the kitchen. And then, go to the east. With that done, put the teacup on the table within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
You make out a table. The table is ordinary. On the table you can make out a knife. You can see a board. On the board you can see a nest of beetles. You see a rack. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a cane.

your action:

Response: go west<|im_end|>take teacup<|im_end|>go east<|im_end|>put teacup on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, take a trip east. Following that, open the cake scented locker. Then, recover the latchkey from the cake scented locker. Then, lock the chest. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
You make out a locked formless locker right there by you. You can see a freezer. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a counter. You see a mug on the counter. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a formless passkey.

your action:

Response: go east<|im_end|>open cake scented locker<|im_end|>take latchkey from cake scented locker<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, go to the north. With that over with, pick up the sandwich from the bureau. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You can make out a safe. I mean, just wow! Isn't TextWorld just the best? The safe is empty! This is the worst thing that could possibly happen, ever! You can make out a mantle. On the mantle you make out a printer.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a stick of butter, a potato and a spoon.

your action:

Response: go north<|im_end|>take sandwich from bureau<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, you could, like, head north. Once you finish that, pick up the insect from the rack. After that, make an attempt to head south. Then, rest the insect on the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You see a locked type B box in the room. You can see a Henderson's style chest. You rest your hand against a wall, but you miss the wall and fall onto a desk. On the desk you make out a Henderson's style key.
There is an unguarded exit to the north.
There is a type B passkey and a cushion on the floor.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take insect from rack<|im_end|>go south<|im_end|>put insect on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to venture east. Once you accomplish that, retrieve the type 4 keycard from the floor of the bedroom. And then, make sure that the type 4 box is unlocked. Once you have unlocked the type 4 box, ensure that the type 4 box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You begin to take stock of what's in the room.
You can see an opened toolbox here. What a letdown! The toolbox is empty!
There is an exit to the east. Don't worry, it is unguarded.
There is a gooseberry, an insect and a shoe on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 4 keycard<|im_end|>unlock type 4 box with type 4 keycard<|im_end|>open type 4 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, attempt to go to the north. After that, take the chocolate bar from the counter. Then, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place. I guess you better just go and list everything you see here.
You see a locked chest. You smell an intriguing smell, and follow it to a refrigerator, so there's that. What a letdown! The refrigerator is empty! You can see a American chest. You can see an opened freezer. The freezer is empty, what a horrible day!
You need an unguarded exit? You should try going north.
There is a key and an American key on the floor.
You are carrying: a gooseberry.

your action:

Response: go north<|im_end|>take chocolate bar from counter<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, pick-up the staple from the floor of the office. After that, go to the east. Next, open the Canadian limited edition locker in the chamber. And then, insert the staple inside the Canadian limited edition locker within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
I am sorry to announce that you are now in the office.
A locked locker is here. You see a stand. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unguarded.
There is a staple on the floor.
You are carrying: a carrot, a Canadian limited edition passkey, a keycard and a blanket.

your action:

Response: take staple<|im_end|>go east<|im_end|>open Canadian limited edition locker<|im_end|>insert staple into Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture west. With that accomplished, retrieve the butterfly from the bench. Then, attempt to travel east. With that done, put the butterfly on the rack inside the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place. You start to take note of what's in the room.
You see an opened dresser. The dresser contains a peanut. You see a rack. The rack is ordinary. On the rack you see a garlic clove and a stick of butter. Hmmm... what else, what else?
You need an unguarded exit? You should try going west.
There is a sponge on the floor.
You are carrying: a loganberry.

your action:

Response: go west<|im_end|>take butterfly from bench<|im_end|>go east<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, recover the non-euclidean passkey from the floor of the shower. After that, look and see that the non-euclidean safe is unlocked. After unlocking the non-euclidean safe, ensure that the non-euclidean safe inside the shower is open. And then, retrieve the shadfly from the non-euclidean safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. I guess you better just go and list everything you see here.
You can see a non-euclidean safe. You make out a Canadian style safe. Hmmm... what else, what else? You see a gleam over in a corner, where you can see a counter. The counter appears to be empty. Hopefully this doesn't make you too upset.
There is an exit to the north. Don't worry, it is unblocked.
There is a non-euclidean passkey on the floor.
You are carrying: a gummy bear, a Canadian style key, a type G key and a Cat Calendar.

your action:

Response: take non-euclidean passkey<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>take shadfly from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the TextWorld style key into the TextWorld style safe's lock to unlock it. After that, open the TextWorld style safe in the cookhouse. After that, take the coffee cup from the TextWorld style safe. After taking the coffee cup, toss the coffee cup on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place.
Hey, want to see a TextWorld style safe? Look over there, a TextWorld style safe. You can see a locked usual looking cuboid safe in the corner. You make out a chair. Now why would someone leave that there? The chair is usual. But there isn't a thing on it. You move on, clearly upset with your TextWorld experience. You see a platter. The platter is typical. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? As if things weren't amazing enough already, you can even see a plate. The plate is usual. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the north.
There is a burger and a cuboid latchkey on the floor.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>take coffee cup from TextWorld style safe<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make sure that the safe is unlocked. After that, look and see that the safe in the chamber is opened. And then, recover the novel from the safe. Then, deposit the novel inside the type 8 box inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You can make out a type 8 box. The type 8 box is empty! What a waste of a day! You see a locked safe. You make out an opened suitcase in the corner. What a letdown! The suitcase is empty! An open trunk is in the room. The trunk is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a pear on the floor.
You are carrying: a latchkey and a type 8 passkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take novel from safe<|im_end|>insert novel into type 8 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to doublecheck that the box in the bedroom is ajar. After that, retrieve the cd from the box in the bedroom. After that, make an effort to head east. After that, rest the cd on the couch inside the bar. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. I guess you better just go and list everything you see here.
You can see a closed box close by.
There is an unguarded exit to the east.
You are carrying: a formless latchkey and a key.

your action:

Response: open box<|im_end|>take cd from box<|im_end|>go east<|im_end|>put cd on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, head west. After that, take the soap dispenser from the drawer inside the laundromat. Then, make an attempt to take a trip east. And then, put the soap dispenser on the plate within the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened formless safe. The formless safe contains a formless key. You see a type B chest. If you haven't noticed it already, there seems to be something there by the wall, it's a plate. Make a note of this, you might have to put stuff on or in it later on. The plate is usual. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience! You see a shelf. You wonder idly who left that here. The shelf is ordinary. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You make out a saucepan. The saucepan is normal. On the saucepan you can make out a blender.
You need an unguarded exit? You should try going west.
You are carrying: a type B passkey.

your action:

Response: go west<|im_end|>take soap dispenser from drawer<|im_end|>go east<|im_end|>put soap dispenser on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the key from the counter. With the key, unlock the box. Then, open the box. Then, you can deposit the shadfly inside the box in the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
You can see a locked box in the room. As if things weren't amazing enough already, you can even see a counter. The counter is typical. On the counter you can make out a key.
There is an unguarded exit to the west.
You are carrying: a coconut, a shadfly and a nest of bats.

your action:

Response: take key from counter<|im_end|>unlock box with key<|im_end|>open box<|im_end|>insert shadfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to unlock the TextWorld style box in the salon with the TextWorld style latchkey. And then, ensure that the TextWorld style box within the salon is open. And then, recover the vanilla scented latchkey from the TextWorld style box in the salon. After that, make absolutely sure that the vanilla scented locker within the salon is locked with the vanilla scented latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a vanilla scented locker. You bend down to tie your shoe. When you stand up, you notice a TextWorld style box.
There is an unguarded exit to the west.
There is a cucumber on the floor.
You are carrying: a TextWorld style latchkey and an American style key.

your action:

Response: unlock TextWorld style box with TextWorld style latchkey<|im_end|>open TextWorld style box<|im_end|>take vanilla scented latchkey from TextWorld style box<|im_end|>lock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an effort to take a trip west. Following that, pick up the plant from the floor of the chamber. If you can get your hands on the plant, make an effort to head east. After that, you can place the plant into the spherical chest. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary kind of place.
You can see a spherical chest. What a letdown! The spherical chest is empty! You make out a closed box. If you haven't noticed it already, there seems to be something there by the wall, it's a bowl. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the west.
There is a key and a spherical key on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take plant<|im_end|>go east<|im_end|>insert plant into spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the passkey from the bar in the recreation zone. After that, look and see that the box within the recreation zone is unlocked. After that, open the box in the recreation zone. After that, take the dvd from the box in the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You have stumbled into the most standard of all possible recreation zones.
You see a box. You can make out a safe. The safe is empty, what a horrible day! You can see a bar. The bar is ordinary. On the bar you see a passkey. If you haven't noticed it already, there seems to be something there by the wall, it's a stand. But there isn't a thing on it. It would have been so cool if there was stuff on the stand. You can make out a bookshelf. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a sponge and a lampshade.

your action:

Response: take passkey from bar<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take dvd from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, go to the east. With that done, unlock the box. After you have unlocked the box, ensure that the box is open. And then, retrieve the Cat Calendar from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You make out a mantelpiece. You see a textbook and a monitor on the mantelpiece.
You need an unguarded exit? You should try going east.
There is a pillow on the floor.
You are carrying: a keycard and a knife.

your action:

Response: go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take Cat Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. With that done, ensure that the safe in the salon is open. After that, recover the bug from the safe. Then, put the bug on the desk inside the salon. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You can see a chair. The chair is typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a loaf of bread and a knife on the floor.
You are carrying: a cookie, a cashew, a chocolate bar and a passkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>put bug on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick up the keycard from the floor of the scullery. Then, unlock the safe inside the scullery. And then, ensure that the safe is open. And then, retrieve the teapot from the safe in the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
You make out a locked safe. You scan the room, seeing a cabinet. What a letdown! The cabinet is empty! You see a closed standard looking chest in the corner. Oh wow! Is that what I think it is? It is! It's a rack. But the thing hasn't got anything on it. Look out! It's a- oh, never mind, it's just a plate. The plate is ordinary. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the plate! oh well.
You need an unguarded exit? You should try going west.
There is a keycard and a key on the floor.
You are carrying: a pizza, a legume and a butterfly.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take teapot from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could move south. Then, look and see that the fudge scented box is opened. After that, recover the type 7 latchkey from the fudge scented box. If you have taken the type 7 latchkey, make it so that the type 7 locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A typical one.
Hey, want to see a bookshelf? Look over there, a bookshelf. The bookshelf is usual. On the bookshelf you see an apple. You see a shelf. But the thing is empty, unfortunately. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a recliner. Why don't you take a picture of it, it'll last longer! The recliner is normal. But there isn't a thing on it. It would have been so cool if there was stuff on the recliner.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fudge scented box<|im_end|>take type 7 latchkey from fudge scented box<|im_end|>lock type 7 locker with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture west. With that over with, retrieve the cauliflower from the cuboid chest within the workshop. After that, eat the cauliflower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into the most typical of all possible bedrooms.
You see an opened non-euclidean safe. The non-euclidean safe contains a non-euclidean latchkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a loaf of bread and a synthesizer on the floor.
You are carrying: a stick of butter, a salad and a nest of beetles.

your action:

Response: go west<|im_end|>take cauliflower from cuboid chest<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, unlock the American style box. After you have unlocked the American style box, open the American style box. And then, retrieve the rectangular passkey from the American style box. And then, make sure that the rectangular safe is unlocked with the rectangular passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked rectangular safe. You see a gleam over in a corner, where you can see a American style box! You see a shelf. The shelf is usual. On the shelf you can see a binder. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the north.
You are carrying: an American style latchkey and a shadfly.

your action:

Response: unlock American style box with American style latchkey<|im_end|>open American style box<|im_end|>take rectangular passkey from American style box<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to move east. And then, ensure that the soap scented chest is open. Then, pick up the non-euclidean passkey from the soap scented chest. After that, insert the non-euclidean passkey into the non-euclidean locker inside the parlor's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is normal. On the stand you see a berry.
You need an unguarded exit? You should try going east.
There is a fondue, a cucumber and a pen on the floor.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>open soap scented chest<|im_end|>take non-euclidean passkey from soap scented chest<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. Next, open the Canadian style chest inside the bedroom. Then, pick up the cuboid latchkey from the Canadian style chest. After that, make absolutely sure that the cuboid safe is locked with the cuboid latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard kind of place.
Hey, want to see a locker? Look over there, a locker. Huh, weird. The locker is empty, what a horrible day! What's that over there? It looks like it's a shelf. You see an insect on the shelf. You can see a bench. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going south.
There is a passkey on the floor.
You are carrying: a durian and a paper towel.

your action:

Response: go south<|im_end|>open Canadian style chest<|im_end|>take cuboid latchkey from Canadian style chest<|im_end|>lock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, retrieve the non-euclidean keycard from the locker. After that, take a trip south. Then, close the non-euclidean chest. After that, lock the non-euclidean chest inside the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You begin to take stock of what's in the room.
An open standard looking locker is right there by you. The locker contains a non-euclidean keycard and a fudge scented keycard. Oh, great. Here's a fudge scented safe. You see a rack. The rack is normal. However, the rack, like an empty rack, has nothing on it. Silly rack, silly, empty, good for nothing rack. You see a bench. The bench is usual. But the thing is empty, unfortunately. This always happens!
You need an unguarded exit? You should try going south.
There is a passkey on the floor.
You are carrying: a broccoli and a bug.

your action:

Response: take non-euclidean keycard from locker<|im_end|>go south<|im_end|>close non-euclidean chest<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move north. With that done, take the ladle from the bowl. Then, travel south. And then, rest the ladle on the mantle inside the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a mantle. Wow, isn't TextWorld just the best? On the mantle you can make out a butterfly. You can see a bar. The bar is typical. On the bar you can make out an apple and a nest of spiders. There's something strange about this being here, but you can't put your finger on it. You make out a bench. The bench is normal. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go north<|im_end|>take ladle from bowl<|im_end|>go south<|im_end|>put ladle on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, try to go north. After that, pick up the printer from the Henderson's chest inside the workshop. And then, travel south. After that, toss the printer on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
Oh, great. Here's a chest. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a bed. The bed is usual. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
There is a butterfly on the floor.
You are carrying: a bug.

your action:

Response: go north<|im_end|>take printer from Henderson's chest<|im_end|>go south<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to pick-up the passkey from the floor of the vault. And then, doublecheck that the box is unlocked. And then, assure that the box in the vault is wide open. After pulling open the box, take the top hat from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Of every vault you could have walked into, you had to come round an ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room for a box, and you find a box. Now that's what I call TextWorld! Hey, want to see a locker? Look over there, a locker. You hear a noise behind you and spin around, but you can't see anything other than a suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a passkey and a latchkey on the floor.
You are carrying: a teacup and a blanket.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take top hat from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Your first objective is to move north. That done, retrieve the hat from the floor of the spare room. After that, venture south. Then, sit the hat on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed chest. You can see a rack. Looks like someone's already been here and taken everything off it, though. You move on, clearly upset with your TextWorld experience. You scan the room for a shelf, and you find a shelf. On the shelf you see a passkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cashew on the floor.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>take hat<|im_end|>go south<|im_end|>put hat on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, recover the American limited edition key from the safe. And then, venture south. With that accomplished, make absolutely sure that the American limited edition chest within the spare room is shut. And then, lock the American limited edition chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
Were you looking for a safe? Because look over there, it's a safe. The safe contains an American limited edition key and a bowl. You can make out a shelf. However, the shelf, like an empty shelf, has nothing on it. It would have been so cool if there was stuff on the shelf. As if things weren't amazing enough already, you can even see a table. But the thing is empty, unfortunately. You see a counter. You wonder idly who left that here. The counter is typical. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a gummy bear on the floor.
You are carrying: a key and a lightbulb.

your action:

Response: take American limited edition key from safe<|im_end|>go south<|im_end|>close American limited edition chest<|im_end|>lock American limited edition chest with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the fudge scented latchkey from the mantle. With the fudge scented latchkey, check that the fudge scented safe is unlocked with the fudge scented latchkey. After unlocking the fudge scented safe, make it so that the fudge scented safe is open. After pulling open the fudge scented safe, recover the shadfly from the fudge scented safe in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. Let's see what's in here.
You see a locked fudge scented safe here. You can make out a mantle. The mantle is usual. On the mantle you can make out a fudge scented latchkey. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a mouse.

your action:

Response: take fudge scented latchkey from mantle<|im_end|>unlock fudge scented safe with fudge scented latchkey<|im_end|>open fudge scented safe<|im_end|>take shadfly from fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, pick-up the type F passkey from the floor of the office. Then, go to the east. Then, assure that the type F locker is closed. And then, lock the type F locker with the type F passkey. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place.
You make out a locked chest close by. Look out! It's a- oh, never mind, it's just a bookshelf. On the bookshelf you can make out a licorice strip. You can see a table. The table is usual. Looks like someone's already been here and taken everything off it, though. You swear loudly.
There is an exit to the east. Don't worry, it is unguarded.
There is a carrot and a type F passkey on the floor.
You are carrying: a stick of butter, a key and a cushion.

your action:

Response: take type F passkey<|im_end|>go east<|im_end|>close type F locker<|im_end|>lock type F locker with type F passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, make it so that the safe inside the lounge is unlocked. And then, ensure that the safe is open. After that, pick up the key from the safe. After that, lock the chest within the lounge with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An usual one.
You can see a closed chest. You can see a locked safe nearby. You can make out a mantle. Why don't you take a picture of it, it'll last longer! The mantle is normal. On the mantle you see a cushion. You scan the room, seeing a bookshelf. The bookshelf is ordinary. But oh no! there's nothing on this piece of garbage. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey, a Canadian limited edition latchkey and a paper towel.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>take key from safe<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make absolutely sure that the type 5 safe is opened. After that, pick up the keycard from the type 5 safe. After that, travel east. And then, look and see that the chest inside the restroom is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery.
You make out a type 5 safe. Oh wow! Is that what I think it is? It is! It's a refrigerator.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a boysenberry, a type 5 passkey and a spork.

your action:

Response: open type 5 safe<|im_end|>take keycard from type 5 safe<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, take the key from the armchair in the workshop. And then, unlock the box within the workshop. After that, open the box. And then, recover the staple from the box inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a box. You can make out a locked chest. You scan the room for an armchair, and you find an armchair. On the armchair you see a key. You can see a mantle. The mantle is ordinary. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going west.
There is a candy bar and a cd on the floor.
You are carrying: a latchkey.

your action:

Response: take key from armchair<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take staple from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, unlock the box. After you have unlocked the box, open the box inside the launderette. Once you have opened the box, retrieve the worm from the box inside the launderette. After that, throw the worm on the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette.
You see a box.
You need an unblocked exit? You should try going north.
There is an iron, a broom and a sponge on the floor.
You are carrying: a gummy bear, a key and a shadfly.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take worm from box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the type 2 chest within the pantry with the type 2 key. And then, ensure that the type 2 chest is open. After opening the type 2 chest, recover the stick of butter from the type 2 chest within the pantry. Then, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An ordinary one.
You can see a locked type 2 chest in the room. You see a rack. However, the rack, like an empty rack, has nothing on it. You see a counter. However, the counter, like an empty counter, has nothing on it. You see a table. You see a golf tee on the table.
There is an unblocked exit to the west.
There is a fly larva on the floor.
You are carrying: a type 2 key.

your action:

Response: unlock type 2 chest with type 2 key<|im_end|>open type 2 chest<|im_end|>take stick of butter from type 2 chest<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the locker is unlocked. After unlocking the locker, ensure that the locker is open. And then, pick up the shadfly from the locker within the canteen. After picking up the shadfly, throw the shadfly on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one.
You can make out a locked locker. You make out a closed cabinet nearby.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey and a latchkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go west. Then, recover the laptop from the floor of the bedroom. And then, make an effort to travel east. And then, ditch the laptop on the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You begin to take stock of what's in the room.
Oh, great. Here's a locker. You see a pan. The pan is normal. On the pan you can see a cucumber.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying: a burger, a loaf of bread and a Henderson's latchkey.

your action:

Response: go west<|im_end|>take laptop<|im_end|>go east<|im_end|>drop laptop<|im_end|>