Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to go to the east. And then, open the box. After that, recover the nest of bunnies from the box. With the nest of bunnies, sit the nest of bunnies on the pan in the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a cabinet. Empty! What kind of nightmare TextWorld is this? You make out a American box.
There is an exit to the east. Don't worry, it is unblocked.
There is a sandwich and an American latchkey on the floor.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take nest of bunnies from box<|im_end|>put nest of bunnies on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, make an effort to travel east. And then, ensure that the cuboid box is open. And then, recover the watermelon from the cuboid box. And then, eat the watermelon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Hey, want to see a Microsoft safe? Look over there, a Microsoft safe!
You need an unblocked exit? You should try going east.
You are carrying: a cuboid keycard and a Microsoft latchkey.

your action:

Response: go east<|im_end|>open cuboid box<|im_end|>take watermelon from cuboid box<|im_end|>eat watermelon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. After that, pick up the key from the locker. If you can get your hands on the key, unlock the chest within the playroom. And then, open the chest within the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You see a closed TextWorld style locker here. You see a pan. You see a TextWorld style keycard on the pan. As if things weren't amazing enough already, you can even see a chair. You wonder idly who left that here. But the thing is empty, unfortunately.
There is an unguarded exit to the south.
You are carrying: a sponge and a paper towel.

your action:

Response: go south<|im_end|>take key from locker<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to doublecheck that the safe is unlocked. And then, ensure that the safe is open. And then, retrieve the latchkey from the safe within the kitchen. With the latchkey, Insert the latchkey into the locker inside the kitchen to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locker. You can make out a locked safe right there by you. You make out a cabinet. The cabinet is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cookie on the floor.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take latchkey from safe<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to check that the safe is unlocked with the key. And then, ensure that the safe is open. After that, take the type 3 key from the safe. Then, make it so that the type 3 locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault.
You can make out a locked type 3 locker. A locked safe is right there by you. You can make out a closed soap scented safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a potato on the floor.
You are carrying: a chocolate bar, a key and a TextWorld keycard.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take type 3 key from safe<|im_end|>unlock type 3 locker with type 3 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could ensure that the dresser is open. After that, take the latchkey from the dresser. Then, unlock the locker. After unlocking the locker, doublecheck that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. The room is well lit.
You can see a locker. Now that's what I call TextWorld! You can see a closed ordinary looking dresser in the corner.
There is an unguarded exit to the north.
You are carrying: a Quote of the Day Calendar.

your action:

Response: open dresser<|im_end|>take latchkey from dresser<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head east. With that accomplished, doublecheck that the rectangular box inside the kitchen is wide open. And then, pick up the gummy bear from the rectangular box in the kitchen. And then, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon. You start to take note of what's in the room.
You see a closed type M chest right there by you. You can see a closed locker here. You can make out a bed. Wow, isn't TextWorld just the best? The bed is usual. But oh no! there's nothing on this piece of junk.
There is an exit to the east. Don't worry, it is unguarded.
There is a cauliflower, a type M latchkey and a cd on the floor.
You are carrying: a tv.

your action:

Response: go east<|im_end|>open rectangular box<|im_end|>take gummy bear from rectangular box<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to venture south. And then, ensure that the chest within the sauna is open. Then, retrieve the paper towel from the chest. After you have picked up the paper towel, put the paper towel on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom.
You can see a shelf. The shelf is typical. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf.
You need an unguarded exit? You should try going south.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>put paper towel on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, pick up the non-euclidean latchkey from the dresser within the laundry place. And then, look and see that the non-euclidean locker is unlocked. Then, make sure that the non-euclidean locker is open. After that, take the sponge from the non-euclidean locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a non-euclidean locker. You can see an opened dresser. The dresser contains a non-euclidean latchkey. You see a gleam over in a corner, where you can see a safe. The safe contains a key. A safe... Is that really what you were looking for? Look over there! a locker. You can see a board. You see a paper towel on the board.
You need an unguarded exit? You should try going north.
You are carrying: a garlic clove and a licorice strip.

your action:

Response: take non-euclidean latchkey from dresser<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take sponge from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel east. After that, lift the spherical key from the floor of the shower. With the spherical key, unlock the spherical safe. Then, open the spherical safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a crate. You shudder, but continue examining the room. The crate contains a fondue and a pizza. You shudder, but continue examining the room.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spherical key<|im_end|>unlock spherical safe with spherical key<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the latchkey from the counter. Then, travel east. And then, make it so that the locker within the bedchamber is shut. And then, lock the locker inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
An open American box is here. The American box contains a shadfly. Classic TextWorld. You can make out a counter. What a coincidence, weren't you just thinking about a counter? You see a latchkey and an American key on the counter.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cashew.

your action:

Response: take latchkey from counter<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to pick up the type 0 latchkey from the safe inside the dish-pit. And then, assure that the type 0 locker is unlocked. Once you have unlocked the type 0 locker, assure that the type 0 locker is ajar. And then, you can place the textbook inside the type 0 locker inside the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
You make out a type 0 locker. You can make out an opened safe. The safe contains a type 0 latchkey, a latchkey and a spork. You can make out a chest. The chest is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fondue and a fork on the floor.
You are carrying: a cookie, a pear and a textbook.

your action:

Response: take type 0 latchkey from safe<|im_end|>unlock type 0 locker with type 0 latchkey<|im_end|>open type 0 locker<|im_end|>insert textbook into type 0 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to go to the west. Once you succeed at that, take the loaf of bread from the shelf. Then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An usual kind of place.
You make out a safe.
There is an unguarded exit to the west.
There is a pillow on the floor.
You are carrying: a cabbage, a type 4 passkey, a synthesizer and a butterfly.

your action:

Response: go west<|im_end|>take loaf of bread from shelf<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go north. With that over with, retrieve the butterfly from the Canadian safe. After that, go south. Then, place the butterfly on the shelf in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You make out a closed chest, which looks typical, right there by you. You can make out a locked locker, which looks ordinary, here. You can see a shelf. The shelf is typical. On the shelf you can make out a keycard and a teacup. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the north.
There is a key on the floor.
You are carrying: a book.

your action:

Response: go north<|im_end|>take butterfly from Canadian safe<|im_end|>go south<|im_end|>put butterfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, make an effort to take a trip south. Okay, and then, ensure that the type 9 safe within the bathroom is open. And then, retrieve the broom from the type 9 safe. Then, rest the broom on the shelf in the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge.
You make out a desk! The desk is normal. The desk appears to be empty. You make out a mantle. The mantle is normal. But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a candy bar on the floor.
You are carrying: a tablet.

your action:

Response: go south<|im_end|>open type 9 safe<|im_end|>take broom from type 9 safe<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the locker in the bedchamber. After that, open the locker. Then, take the textbook from the locker. After that, sit the textbook on the bookshelf inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked locker. You see a fudge scented locker. Oh wow! Is that what I think it is? It is! It's a bookshelf. Looks like someone's already been here and taken everything off it, though. This always happens! You see a desk. On the desk you can make out a fudge scented key.
There is an unblocked exit to the north.
You are carrying: a stick of butter and a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take textbook from locker<|im_end|>put textbook on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, venture north. And then, pick up the fly larva from the floor of the shower. After you have got the fly larva, head south. And then, you can put the fly larva into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard one. I guess you better just go and list everything you see here.
You see a gleam over in a corner, where you can see a locker. The locker contains a keycard. You see a box. The box contains a key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see an opened drawer. The drawer is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going north.
There is a burger on the floor.
You are carrying: a Cat Calendar, a knife and a worm.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>insert fly larva into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, go to the east. Once you succeed at that, make sure that the Microsoft style box in the bedchamber is ajar. After that, retrieve the passkey from the Microsoft style box in the bedchamber. If you can get your hands on the passkey, insert the passkey into the locker within the bedchamber's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a trunk. Hmmm... what else, what else? The trunk contains a nest of puppies.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a candy bar, a sandwich and a gummy bear on the floor.
You are carrying: a legume.

your action:

Response: go east<|im_end|>open Microsoft style box<|im_end|>take passkey from Microsoft style box<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. Then, check that the cake scented chest is unlocked with the cake scented keycard. And then, open the cake scented chest. And then, take the blanket from the cake scented chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
Hey, want to see a mantle? Look over there, a mantle. The mantle is standard. But the thing is empty. What's the point of an empty mantle? You can make out an armchair. The armchair is normal. The armchair appears to be empty. It would have been so cool if there was stuff on the armchair. You hear a noise behind you and spin around, but you can't see anything other than a mantelpiece. Does this look like anything mentioned in the instructions? The mantelpiece appears to be empty.
There is an unguarded exit to the south.
There is a strawberry on the floor.
You are carrying: a sandwich and a cake scented keycard.

your action:

Response: go south<|im_end|>unlock cake scented chest with cake scented keycard<|im_end|>open cake scented chest<|im_end|>take blanket from cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, make an attempt to move east. And then, unlock the locker. And then, doublecheck that the locker in the office is ajar. Once you have opened the locker, take the binder from the locker in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard one. The room is well lit.
You can see an opened safe, which looks standard, in the corner. The safe contains a laptop. I mean, just wow! Isn't TextWorld just the best? You make out a shelf. Looks like someone's already been here and taken everything off it, though. You see a mantle. The mantle is normal. Unfortunately, there isn't a thing on it. You see a bookshelf. You shudder, but continue examining the bookshelf. The bookshelf appears to be empty. It would have been so cool if there was stuff on the bookshelf! oh well. You can make out an armchair. What a coincidence, weren't you just thinking about an armchair? However, the armchair, like an empty armchair, has nothing on it.
There is an unblocked exit to the east.
There is a mouse on the floor.
You are carrying: a raspberry and a latchkey.

your action:

Response: go east<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take binder from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, retrieve the Microsoft style keycard from the rack. If you have picked up the Microsoft style keycard, look and see that the Microsoft style chest is unlocked with the Microsoft style keycard. Then, open the Microsoft style chest. Once you have pulled open the Microsoft style chest, take the shoe from the Microsoft style chest in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar.
As if things weren't amazing enough already, you can even see a Microsoft style chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a crate. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a rack. You see a Microsoft style keycard on the rack.
There is an unguarded exit to the north.
You are carrying: a latchkey, a glove and a worm.

your action:

Response: take Microsoft style keycard from rack<|im_end|>unlock Microsoft style chest with Microsoft style keycard<|im_end|>open Microsoft style chest<|im_end|>take shoe from Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First of all, you could, like, check that the cuboid safe in the bedchamber is unlocked with the cuboid keycard. Having unlocked the cuboid safe, look and see that the cuboid safe is open. Then, recover the type I latchkey from the cuboid safe within the bedchamber. After that, assure that the type I chest within the bedchamber is locked. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
You see a gleam over in a corner, where you can see a type I chest. You can see a locked cuboid safe. You make out a closed type G locker.
You need an unblocked exit? You should try going west.
There is a type G passkey on the floor.
You are carrying: a cabbage, a cuboid keycard and a mug.

your action:

Response: unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take type I latchkey from cuboid safe<|im_end|>lock type I chest with type I latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, attempt to go to the east. Then, pick-up the American latchkey from the floor of the cellar. After that, make absolutely sure that the American safe is unlocked. And then, ensure that the American safe in the cellar is open. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. You start to take note of what's in the room.
You can see a locked trunk. You see a desk. The desk is ordinary. Looks like someone's already been here and taken everything off it, though. You make out a couch. The couch is standard. But there isn't a thing on it. You can make out a recliner. The recliner is normal. The recliner appears to be empty. You can make out a mantelpiece. The mantelpiece is ordinary. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going east.
There is a loaf of bread and a laptop on the floor.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>take American latchkey<|im_end|>unlock American safe with American latchkey<|im_end|>open American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, attempt to move south. And then, open the chest within the cellar. And then, recover the pair of headphones from the chest. After that, insert the pair of headphones into the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower.
You see a trunk. Now that's what I call TextWorld! The trunk contains a legume. You can make out a closed TextWorld style locker here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. But oh no! there's nothing on this piece of junk. Hopefully this doesn't make you too upset. What's that over there? It looks like it's a rack. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the south.
There is an iron on the floor.
You are carrying: a TextWorld style passkey and an insect.

your action:

Response: go south<|im_end|>open chest<|im_end|>take pair of headphones from chest<|im_end|>insert pair of headphones into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could head north. With that done, pick up the durian from the floor of the cookhouse. Then, eat the durian. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in an usual kind of place. That is to say, you're in a cubicle.
You bend down to tie your shoe. When you stand up, you notice a bureau. You can make out a bookshelf. The bookshelf is ordinary. But the thing is empty.
There is an unguarded exit to the north.
You are carrying: a burger.

your action:

Response: go north<|im_end|>take durian<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to attempt to go to the north. And then, pick up the formless latchkey from the floor of the bedchamber. After that, head south. After that, look and see the formless locker is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You see a closed formless locker. You see a Henderson's style chest. You see a locked type 1 box right there by you. You see a locked locker. You can see a counter. But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type 9 latchkey and a broom.

your action:

Response: go north<|im_end|>take formless latchkey<|im_end|>go south<|im_end|>lock formless locker with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to unlock the formless safe. After that, open the formless safe. Then, pick up the hat from the formless safe. Then, put the hat on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You see a locked formless safe close by. You can make out a soap scented locker. Make a note of this, you might have to put stuff on or in it later on. You see a table. The table is usual. On the table you can see a burger. There's something strange about this being here, but you can't put your finger on it. Were you looking for a rack? Because look over there, it's a rack. Unfortunately, there isn't a thing on it. Were you looking for a shelf? Because look over there, it's a shelf. You wonder idly who left that here. On the shelf you can see a legume. You shudder, but continue examining the room.
There is an unguarded exit to the north.
There is a soap scented key on the floor.
You are carrying: a licorice strip, a stick of butter and a formless keycard.

your action:

Response: unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>take hat from formless safe<|im_end|>put hat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, attempt to go north. With that done, lift the key from the floor of the spare room. After that, go south. And then, unlock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You begin to take stock of what's here.
You can make out a locker. Hey, want to see a spherical box? Look over there, a spherical box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the north. Don't worry, it is unguarded.
There is a spherical latchkey on the floor.
You are carrying: a gummy bear, a rectangular key, a worm, a desktop computer and a book.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the spherical box. After opening the spherical box, take the vacuum from the spherical box. After getting the vacuum, attempt to head east. Okay, and then, place the vacuum on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You have walked into a laundry place. Not the laundry place you'd expect. No, this is a laundry place.
You can see a closed spherical box, which looks usual, here. You see a chest! You see a table. The table is usual. But there isn't a thing on it. What's that over there? It looks like it's a board. The board is usual. The board appears to be empty. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going east.
You are carrying: a cookie and a spherical latchkey.

your action:

Response: open spherical box<|im_end|>take vacuum from spherical box<|im_end|>go east<|im_end|>put vacuum on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture west. Okay, and then, retrieve the stick of butter from the shelf. After that, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
What's that over there? It looks like it's a counter. Make a note of this, you might have to put stuff on or in it later on. However, the counter, like an empty counter, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a sock on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter from shelf<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to take a trip south. After that, make absolutely sure that the cuboid box is opened. After you have pulled open the cuboid box, recover the tv from the cuboid box. And then, place the tv on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. Okay, just remember what you're here to do, and everything will go great.
You make out a closed cabinet. You see a counter. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the counter! oh well.
There is an exit to the south. Don't worry, it is unblocked.
There is a fondue, a pear and a frisbee on the floor.
You are carrying: a cuboid latchkey.

your action:

Response: go south<|im_end|>open cuboid box<|im_end|>take tv from cuboid box<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, go to the east. Following that, pick-up the keycard from the floor of the vault. And then, unlock the locker inside the vault. Then, make absolutely sure that the locker within the vault is open. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You can make out a mantelpiece. The mantelpiece is usual. On the mantelpiece you make out a burger.
There is an unblocked exit to the east.
There is a peanut, a keyboard and a stapler on the floor.
You are carrying: a stick of butter, a legume and a worm.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip south. With that done, unlock the safe with the latchkey. And then, ensure that the safe is open. After you have opened the safe, pick up the teacup from the safe within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
You see a type 6 box. The type 6 box is empty! What a waste of a day! Look out! It's a- oh, never mind, it's just a saucepan. However, the saucepan, like an empty saucepan, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a mug, a knife and a glass on the floor.
You are carrying: a fondue, a legume, a latchkey and a type 6 keycard.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take teacup from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick-up the fudge scented key from the floor of the chamber. After picking up the fudge scented key, assure that the fudge scented safe is unlocked. Then, ensure that the fudge scented safe in the chamber is open. And then, recover the tablet from the fudge scented safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great normal vibes in this place, a wonderful normal atmosphere. You begin to take stock of what's in the room.
You can make out a fudge scented safe. You see a locked dresser. You make out a recliner. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the recliner.
You need an unblocked exit? You should try going north.
There is a fudge scented key on the floor.
You are carrying nothing.

your action:

Response: take fudge scented key<|im_end|>unlock fudge scented safe with fudge scented key<|im_end|>open fudge scented safe<|im_end|>take tablet from fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the east. With that over with, look and see that the chest inside the laundry place is ajar. Having opened the chest, take the broom from the chest. And then, place the broom on the rack within the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a pencil on the floor.
You are carrying: a fondue, a grape, a passkey, a shoe, a tv, a butterfly and a shadfly.

your action:

Response: go east<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could lift the keycard from the floor of the sauna. And then, go east. Following that, unlock the box with the keycard. After that, make it so that the box inside the laundry place is open. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You can see an opened rectangular chest nearby. The rectangular chest is empty! This is the worst thing that could possibly happen, ever! What's that over there? It looks like it's a counter. But there isn't a thing on it. You swear loudly.
There is an unblocked exit to the east.
There is a burger, a keycard and a rectangular latchkey on the floor.
You are carrying: a Comic Strip Calendar, a Cat Calendar and a napkin.

your action:

Response: take keycard<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First, it would be great if you could venture west. And then, pick up the keycard from the table. After that, attempt to head east. With that done, Insert the keycard into the safe to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well how about that, you are in a place we're calling a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh wow! Is that what I think it is? It is! It's a safe. You make out a bench. Why don't you take a picture of it, it'll last longer! But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take keycard from table<|im_end|>go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, move north. With that accomplished, pick-up the mop from the floor of the washroom. Then, venture south. That done, rest the mop on the shelf in the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Okay, so you're in a bar, cool, but is it ordinary? You better believe it is. The room is well lit.
You can see a shelf. The shelf is standard. On the shelf you can see a pillow. You make out a bed stand. The bed stand appears to be empty. You make a mental note to not get your hopes up the next time you see a bed stand in a room.
There is an exit to the north. Don't worry, it is unblocked.
There is a cushion on the floor.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>take mop<|im_end|>go south<|im_end|>put mop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make it so that the Henderson's style safe inside the bathroom is ajar. Then, pick up the lavender scented passkey from the Henderson's style safe. After taking the lavender scented passkey, insert the lavender scented passkey into the lavender scented locker's lock to unlock it. And then, assure that the lavender scented locker inside the bathroom is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom.
You see a locked lavender scented locker. You see a Henderson's style safe. Classic TextWorld. You see an opened box. The box is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going north.
You are carrying: a berry, a grape, a Henderson's style latchkey and a glove.

your action:

Response: open Henderson's style safe<|im_end|>take lavender scented passkey from Henderson's style safe<|im_end|>unlock lavender scented locker with lavender scented passkey<|im_end|>open lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. Okay, and then, pick-up the non-euclidean latchkey from the floor of the spare room. And then, unlock the non-euclidean box in the spare room. Then, open the non-euclidean box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical kind of place. You start to take note of what's in the room.
You can see an opened case right there by you. What a letdown! The case is empty! As if things weren't amazing enough already, you can even see a box. Now that's what I call TextWorld!
You need an unguarded exit? You should try going east.
There is a keycard and a scarf on the floor.
You are carrying: a cranberry, a stick of butter and a sandwich.

your action:

Response: go east<|im_end|>take non-euclidean latchkey<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, venture west. With that done, take the pair of pants from the table within the spare room. After that, try to move east. With that accomplished, place the pair of pants on the armchair within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Okay, so you're in a study, cool, but is it normal? You better believe it is. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a box. You hear a noise behind you and spin around, but you can't see anything other than an armchair. On the armchair you make out a keycard, so there's that. You make out a bookshelf. The bookshelf is standard. But there isn't a thing on it. Hopefully this doesn't make you too upset. You see a desk. The desk is typical. But oh no! there's nothing on this piece of garbage. You swear loudly.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stapler, a shadfly and a backup calendar.

your action:

Response: go west<|im_end|>take pair of pants from table<|im_end|>go east<|im_end|>put pair of pants on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to head west. And then, pick up the textbook from the floor of the bedchamber. Having got the textbook, go east. With that over with, toss the textbook on the floor of the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Ah, the parlor. This is some kind of parlor, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. I guess you better just go and list everything you see here.
You rest your hand against a wall, but you miss the wall and fall onto a mantelpiece. The mantelpiece is ordinary. The mantelpiece appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the west.
There is a coconut on the floor.
You are carrying: a licorice strip, a sandwich, a gummy bear and a passkey.

your action:

Response: go west<|im_end|>take textbook<|im_end|>go east<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to venture west. After that, take the Comic Strip Calendar from the stand. After that, take a trip east. With that accomplished, you can put the Comic Strip Calendar inside the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in the place we're calling the vault.
Were you looking for a case? Because look over there, it's a case. A case... Is that really what you were looking for? The case contains a stick of butter and a peanut. The light flickers for a second, but nothing else happens. You can make out a closed box here. You scan the room, seeing a shelf. Why don't you take a picture of it, it'll last longer! The shelf is normal. On the shelf you can make out a potato and a golf club.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take Comic Strip Calendar from stand<|im_end|>go east<|im_end|>insert Comic Strip Calendar into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, lift the Henderson's limited edition keycard from the floor of the sauna. Then, take a trip east. And then, make absolutely sure that the Henderson's limited edition safe within the bedroom is unlocked. After that, ensure that the Henderson's limited edition safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You see a formless safe. You can make out a shelf. But there isn't a thing on it.
You need an unguarded exit? You should try going east.
There is a Henderson's limited edition keycard on the floor.
You are carrying: a formless latchkey.

your action:

Response: take Henderson's limited edition keycard<|im_end|>go east<|im_end|>unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go to the south. And then, retrieve the type A latchkey from the floor of the canteen. Then, unlock the type A chest. After that, doublecheck that the type A chest is open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a bookshelf. You see a fondue on the bookshelf. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going south.
There is a banana on the floor.
You are carrying: a cucumber and a gummy bear.

your action:

Response: go south<|im_end|>take type A latchkey<|im_end|>unlock type A chest with type A latchkey<|im_end|>open type A chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, try to move south. With that accomplished, make sure that the Canadian chest is ajar. And then, take the keycard from the Canadian chest. Then, Deposit the keycard into the safe within the steam room to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
You make out a bed stand. The bed stand is standard. On the bed stand you see a butterfly.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Canadian chest<|im_end|>take keycard from Canadian chest<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, unlock the safe within the salon with the key. And then, ensure that the safe is open. Then, retrieve the loaf of bread from the safe. With the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a safe. You wonder idly who left that here. You can see a box. There's something strange about this thing being here, but you don't have time to worry about that now. You make out a bed stand. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
There is a laptop on the floor.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! Your first objective is to travel north. With that over with, pick up the backup calendar from the case. And then, make an attempt to go to the south. And then, throw the backup calendar on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. You begin looking for stuff.
Were you looking for a lavender scented chest? Because look over there, it's a lavender scented chest. The lavender scented chest contains a lavender scented passkey and a teapot. You rest your hand against a wall, but you miss the wall and fall onto a chair. The chair is normal. However, the chair, like an empty chair, has nothing on it.
You need an unblocked exit? You should try going north.
You are carrying: a latchkey, a blender and a textbook.

your action:

Response: go north<|im_end|>take backup calendar from case<|im_end|>go south<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be great if you could attempt to travel east. With that accomplished, make sure that the cuboid chest within the spare room is wide open. Then, recover the key from the cuboid chest within the spare room. Then, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You can barely contain your excitement.
If you haven't noticed it already, there seems to be something there by the wall, it's a spherical safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a chocolate bar on the floor.
You are carrying: a cuboid key and a spherical passkey.

your action:

Response: go east<|im_end|>open cuboid chest<|im_end|>take key from cuboid chest<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to travel west. Okay, and then, lift the fudge scented latchkey from the floor of the pantry. After that, attempt to travel east. Then, assure that the fudge scented box inside the cubicle is locked with the fudge scented latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one. You can barely contain your excitement.
You can make out a fudge scented box. Look out! It's a- oh, never mind, it's just a non-euclidean locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a case. The case is empty, what a horrible day! You can see a mantle. The mantle is standard. The mantle appears to be empty. Look out! It's a- oh, never mind, it's just a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it. You swear loudly.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take fudge scented latchkey<|im_end|>go east<|im_end|>lock fudge scented box with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, attempt to take a trip north. And then, recover the mug from the floor of the kitchen. After that, move south. Following that, drop the mug on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place.
You make out a cabinet. The cabinet is empty, what a horrible day! You make out a plate. Looks like someone's already been here and taken everything off it, though. Oh, great. Here's a board. The board is usual. The board appears to be empty. You can make out a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. The rack appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the north.
You are carrying: a rectangular latchkey, a ladle and a nest of ticks.

your action:

Response: go north<|im_end|>take mug<|im_end|>go south<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to take a trip north. If you can accomplish that, pick up the pair of pants from the shelf inside the pantry. And then, go south. And then, place the pair of pants on the mantelpiece inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place. You start to take note of what's in the room.
You make out a chest. Huh, weird. The chest is empty! What a waste of a day! You can see a mantelpiece. Why don't you take a picture of it, it'll last longer! On the mantelpiece you can see a latchkey. There's something strange about this being here, but you can't put your finger on it. You can make out a mantle. Make a note of this, you might have to put stuff on or in it later on. However, the mantle, like an empty mantle, has nothing on it. You think about smashing the mantle to bits, throwing the bits in a fire, etc, until you get bored. Look over there! a stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the stand.
You need an unguarded exit? You should try going north.
You are carrying: a cloak.

your action:

Response: go north<|im_end|>take pair of pants from shelf<|im_end|>go south<|im_end|>put pair of pants on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could travel north. If you can finish that, retrieve the sock from the rack in the pantry. Then, venture south. With that over with, drop the sock on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You can make out a box. You wonder idly who left that here. You smell an awful smell, and follow it to a dresser. You make out a counter. The counter is typical. But the thing is empty. Look out! It's a- oh, never mind, it's just a table. You see a mop on the table.
There is an exit to the north. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a butterfly.

your action:

Response: go north<|im_end|>take sock from rack<|im_end|>go south<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip west. Okay, and then, recover the paper towel from the floor of the laundry place. Then, make an attempt to move east. And then, sit the paper towel on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom.
You see a type K safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You make out a table. But there isn't a thing on it. This always happens, here in TextWorld!
You need an unguarded exit? You should try going west.
There is a legume, a key and a butterfly on the floor.
You are carrying: a type K keycard and an Advent Calendar.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go to the north. After that, lift the butterfly from the floor of the scullery. With the butterfly, try to go to the south. And then, deposit the butterfly inside the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh, great. Here's a drawer. Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a cabinet. You can't wait to tell the folks at home about this! What a letdown! The cabinet is empty! You can make out a bench. But oh no! there's nothing on this piece of garbage. Look over there! a table. The table is usual. On the table you make out a vacuum. You can make out a rack. The rack is ordinary. However, the rack, like an empty rack, has nothing on it. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. The counter is normal. But the thing is empty, unfortunately. You make out a board. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>insert butterfly into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move north. And then, recover the teapot from the floor of the cookery. After that, try to head south. With that done, toss the teapot on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest. Hey, want to see a table? Look over there, a table. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
There is a cashew and an onion on the floor.
You are carrying: a gummy bear, a watermelon and a Comic Strip Calendar.

your action:

Response: go north<|im_end|>take teapot<|im_end|>go south<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, check that the type P chest is unlocked with the type P key. Once you have unlocked the type P chest, open the type P chest within the cookery. And then, retrieve the cucumber from the type P chest inside the cookery. Then, eat the cucumber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. You begin to take stock of what's in the room.
You make out a locked type P chest. You scan the room for a platter, and you find a platter. But the thing is empty. Silly platter, silly, empty, good for nothing platter.
You need an unguarded exit? You should try going west.
There is a garlic clove and a teacup on the floor.
You are carrying: a chocolate bar, a type P key, a bug and a book.

your action:

Response: unlock type P chest with type P key<|im_end|>open type P chest<|im_end|>take cucumber from type P chest<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. That done, unlock the locker within the cellar. After unlocking the locker, make absolutely sure that the locker inside the cellar is opened. After pulling open the locker, retrieve the cane from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one. I guess you better just go and list everything you see here.
Look out! It's a- oh, never mind, it's just a Microsoft style safe. The Microsoft style safe contains a Microsoft style latchkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an onion, a chocolate bar and a passkey.

your action:

Response: go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take cane from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to pick up the type N passkey from the locker. After that, attempt to go to the south. And then, doublecheck that the type N box inside the basement is unlocked. And then, open the type N box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You see a locker. The locker contains a type N passkey and a bug. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! You make out an opened cabinet. What a letdown! The cabinet is empty! If you haven't noticed it already, there seems to be something there by the wall, it's a table. The table is typical. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going south.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take type N passkey from locker<|im_end|>go south<|im_end|>unlock type N box with type N passkey<|im_end|>open type N box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture east. Following that, retrieve the American limited edition key from the floor of the launderette. Then, assure that the American limited edition locker is unlocked. And then, open the American limited edition locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
You can make out a suitcase. The suitcase contains a keycard. You make out a locked safe. You can make out a mantelpiece. The mantelpiece is standard. The mantelpiece appears to be empty.
There is an exit to the east. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a chocolate bar and a candy bar.

your action:

Response: go east<|im_end|>take American limited edition key<|im_end|>unlock American limited edition locker with American limited edition key<|im_end|>open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to venture south. And then, take the cake scented key from the table. Then, unlock the cake scented chest. And then, open the cake scented chest in the study. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one. You begin to take stock of what's here.
You can see a freezer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The freezer is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the south.
There is a loaf of bread, a blender and a butterfly on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cake scented key from table<|im_end|>unlock cake scented chest with cake scented key<|im_end|>open cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to go north. And then, take the sock from the Canadian limited edition safe within the cellar. If you can get your hands on the sock, make an effort to head south. Then, insert the sock inside the portmanteau within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You make out an opened portmanteau. What a letdown! The portmanteau is empty! You can see a locked box. You make out a closed Henderson's style box.
There is an exit to the north. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying: a gummy bear and a Canadian limited edition keycard.

your action:

Response: go north<|im_end|>take sock from Canadian limited edition safe<|im_end|>go south<|im_end|>insert sock into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to go to the west. That done, recover the fondue from the rack inside the pantry. Then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going west.
There is a cashew, a candy bar, a worm and a cd on the floor.
You are carrying: a loaf of bread.

your action:

Response: go west<|im_end|>take fondue from rack<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could head south. And then, pick-up the keycard from the floor of the chamber. And then, unlock the safe within the chamber. If you have unlocked the safe, open the safe in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You are in an usual kind of place. That is to say, you're in a spare room.
You can see a closed Microsoft limited edition locker. You can make out an opened display here. The display is empty, what a horrible day!
There is an unblocked exit to the south.
There is a frisbee on the floor.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go to the east. Then, look and see that the safe within the sauna is wide open. Then, recover the paper towel from the safe. If you can get your hands on the paper towel, place the paper towel on the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You make out a chest.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cabbage and a passkey on the floor.
You are carrying: a sandwich, a legume and a fly larva.

your action:

Response: go east<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to ensure that the American style safe is open. After pulling open the American style safe, retrieve the stick of butter from the American style safe. After that, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal one. I guess you better just go and list everything you see here.
You see a American style safe. Oh, great. Here's a desk. The desk is ordinary. The desk appears to be empty. It would have been so cool if there was stuff on the desk! oh well. If you haven't noticed it already, there seems to be something there by the wall, it's a bed. But the thing is empty. It would have been so cool if there was stuff on the bed.
There is an exit to the east. Don't worry, it is unblocked.
There is a book on the floor.
You are carrying: an American style key.

your action:

Response: open American style safe<|im_end|>take stick of butter from American style safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick up the latchkey from the safe in the shower. Then, make absolutely sure that the chest within the shower is unlocked with the latchkey. Once you have unlocked the chest, ensure that the chest is open. After that, take the sponge from the chest in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You have stumbled into the most usual of all possible showers. The room is well lit.
You can see a chest. You see a safe. Classic TextWorld. The safe contains a latchkey. There's something strange about this being here, but you can't put your finger on it. You can make out a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever! You can make out a table. The table is normal. Looks like someone's already been here and taken everything off it, though. You can see a board. The board is ordinary. But the thing hasn't got anything on it. What's the point of an empty board?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a licorice strip.

your action:

Response: take latchkey from safe<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take sponge from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to go north. Next, pick up the Henderson's style latchkey from the board in the canteen. And then, move south. Following that, make it so that the Henderson's style safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal one.
You can make out a Henderson's style safe. You make out a case. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What a letdown! The case is empty! You can make out a stand. The stand is standard. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the stand.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take Henderson's style latchkey from board<|im_end|>go south<|im_end|>lock Henderson's style safe with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to doublecheck that the formless locker inside the dish-pit is unlocked with the formless passkey. And then, ensure that the formless locker is open. And then, recover the glass from the formless locker. And then, rest the glass on the pan in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look around you. Take it all in. It's not every day someone gets to be in a dish-pit.
A locked formless locker is nearby. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. You see a knife on the pan.
There is an exit to the north. Don't worry, it is unblocked.
There is a berry on the floor.
You are carrying: a formless passkey.

your action:

Response: unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>take glass from formless locker<|im_end|>put glass on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, open the American locker. Then, recover the pizza from the American locker inside the office. Then, eat the pizza. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin looking for stuff.
You can see a closed American locker.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cashew, a candy bar, an American keycard and a butterfly.

your action:

Response: open American locker<|im_end|>take pizza from American locker<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could move north. Following that, retrieve the keycard from the refrigerator. Then, move south. Then, lock the locker inside the study with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place.
A closed locker is nearby. You can make out an opened safe. The safe contains a telephone. As if things weren't amazing enough already, you can even see a mantle. The mantle appears to be empty.
There is an unguarded exit to the north.
There is a laptop on the floor.
You are carrying: a non-euclidean key.

your action:

Response: go north<|im_end|>take keycard from refrigerator<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the type 3 box. Once you have pulled open the type 3 box, pick up the fondue from the type 3 box. After that, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You can make out a closed type 3 box. You see a board. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it? You scan the room for a rack, and you find a rack. But the thing is empty. You smell a terrible smell, and follow it to a shelf. The shelf is standard. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a type 3 passkey.

your action:

Response: open type 3 box<|im_end|>take fondue from type 3 box<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to venture west. Then, recover the passkey from the floor of the shower. If you can get your hands on the passkey, venture east. With that accomplished, unlock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a box? Look over there, a box. You can see a closed Canadian limited edition locker. You make out a table. The table is usual. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it? You make out a shelf. You wonder idly who left that here. The shelf is ordinary. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a Canadian limited edition keycard on the floor.
You are carrying: a fondue, a worm and a golf club.

your action:

Response: go west<|im_end|>take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the shadfly from the floor of the spare room. After that, attempt to go east. Okay, and then, make it so that the safe is wide open. And then, you can deposit the shadfly into the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal one. You can barely contain your excitement.
You see a closed type 5 locker close by. You can make out a non-euclidean safe. You smell a wretched smell, and follow it to a table. The table is standard. On the table you can see a non-euclidean passkey. You see a workbench. The workbench is typical. However, the workbench, like an empty workbench, has nothing on it.
There is an unguarded exit to the east.
There is a shadfly on the floor.
You are carrying: a fondue and a type 5 passkey.

your action:

Response: take shadfly<|im_end|>go east<|im_end|>open safe<|im_end|>insert shadfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick-up the cuboid key from the floor of the bathroom. After getting the cuboid key, take a trip east. Okay, and then, assure that the cuboid chest is unlocked with the cuboid key. And then, ensure that the cuboid chest inside the studio is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the bathroom.
You bend down to tie your shoe. When you stand up, you notice a chest. You can make out a safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You see a rack. You see a cucumber and a towel on the rack. You can make out a board. But oh no! there's nothing on this piece of trash. What's the point of an empty board?
You need an unblocked exit? You should try going east.
There is a cuboid key and a key on the floor.
You are carrying nothing.

your action:

Response: take cuboid key<|im_end|>go east<|im_end|>unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the rectangular safe. Then, make sure that the rectangular safe is opened. Then, take the Henderson's key from the rectangular safe within the parlor. And then, unlock the Henderson's box. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An usual one.
Look out! It's a- oh, never mind, it's just a Henderson's box. You make out a locked rectangular safe. You can make out a locked lavender scented box. You make out a mantle. However, the mantle, like an empty mantle, has nothing on it.
You need an unguarded exit? You should try going north.
There is a worm on the floor.
You are carrying: a broccoli, a cookie, a rectangular passkey and a fly larva.

your action:

Response: unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take Henderson's key from rectangular safe<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, go south. And then, retrieve the keycard from the desk within the bedroom. After that, unlock the locker. And then, ensure that the locker in the bedroom is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
An open cabinet is in the corner. The cabinet is empty, what a horrible day! Hey, want to see a type H locker? Look over there, a type H locker. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? Look over there! a table. The table is normal. But there isn't a thing on it.
You need an unguarded exit? You should try going south.
There is a fondue and a type H latchkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keycard from desk<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, pick up the passkey from the floor of the bedchamber. After you have picked up the passkey, move south. Once you get around to doing that, unlock the locker in the office. And then, open the locker inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place.
You can make out a closed formless box close by. You see a formless chest. You see a bench. However, the bench, like an empty bench, has nothing on it. You smell an interesting smell, and follow it to a bed stand. Wow, isn't TextWorld just the best? The bed stand is normal. The bed stand appears to be empty. Oh, great. Here's a stand. Why don't you take a picture of it, it'll last longer! The stand is standard. On the stand you can make out a formless latchkey.
You need an unblocked exit? You should try going south.
There is a passkey and a formless key on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>