Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, you could, like, pick-up the Microsoft limited edition keycard from the floor of the cellar. After getting the Microsoft limited edition keycard, check that the Microsoft limited edition box inside the cellar is unlocked with the Microsoft limited edition keycard. Then, ensure that the Microsoft limited edition box is open. After that, take the golf ball from the Microsoft limited edition box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical one.
You can make out a Microsoft limited edition box. You can make out a safe. The safe is empty! What a waste of a day! You can make out an opened chest. The chest is empty, what a horrible day! You see a stand. The stand is standard. On the stand you make out a cashew and a passkey. As if things weren't amazing enough already, you can even see a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it.
There is an unguarded exit to the north.
There is a Microsoft limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition keycard<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition box<|im_end|>take golf ball from Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make it so that the box inside the basement is unlocked. After that, doublecheck that the box is open. And then, recover the pair of headphones from the box within the basement. Then, ditch the pair of headphones on the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement.
You can make out a box. There's something about an object in a room that's just so... TextWorld. You can make out a shelf. But the thing is empty, unfortunately. Hm. Oh well You make out a workbench. The workbench is normal. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it! If you haven't noticed it already, there seems to be something there by the wall, it's a rack. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cookie, a sandwich and a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take pair of headphones from box<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, travel east. Okay, and then, ensure that the TextWorld safe within the launderette is open. And then, retrieve the stick of butter from the TextWorld safe. After you have got the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one.
You can make out a soap scented locker. Huh, weird.
You need an unguarded exit? You should try going east.
There is a fondue on the floor.
You are carrying: a soap scented key and a lightbulb.

your action:

Response: go east<|im_end|>open TextWorld safe<|im_end|>take stick of butter from TextWorld safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could check that the box in the playroom is unlocked with the latchkey. Then, ensure that the box is open. After that, recover the manuscript from the box inside the playroom. And then, ditch the manuscript on the floor of the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
I am stoked to announce that you are now in the playroom.
You see a locked box. You make out a locked Microsoft box right there by you. You see a recliner. The recliner is normal. On the recliner you can see a Microsoft passkey. You can't wait to tell the folks at home about this! You can see a stand. On the stand you can see a burger.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a dvd on the floor.
You are carrying: a latchkey, a worm and a controller.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take manuscript from box<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the Henderson's limited edition passkey into the Henderson's limited edition box's lock to unlock it. After unlocking the Henderson's limited edition box, make it so that the Henderson's limited edition box inside the study is opened. After that, retrieve the shadfly from the Henderson's limited edition box. With the shadfly, sit the shadfly on the bookshelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a Henderson's limited edition box. You can make out a locker. You see a bookshelf. The bookshelf is standard. On the bookshelf you can see a latchkey. Were you looking for a chair? Because look over there, it's a chair. The chair is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sandwich, a Henderson's limited edition passkey and a Henderson's style key.

your action:

Response: unlock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition box<|im_end|>take shadfly from Henderson's limited edition box<|im_end|>put shadfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could move north. Once you finish that, recover the latchkey from the mantelpiece. And then, go to the south. Following that, doublecheck that the chest within the vault is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place.
You see a chest. Classic TextWorld. Oh, great. Here's a TextWorld safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. The shelf is usual. On the shelf you can see a bug. Oh wow! Is that what I think it is? It is! It's a rack. The rack is standard. The rack appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a peanut on the floor.
You are carrying: a TextWorld keycard.

your action:

Response: go north<|im_end|>take latchkey from mantelpiece<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make absolutely sure that the Canadian style box is unlocked. After that, open the Canadian style box. After that, recover the lampshade from the Canadian style box in the spare room. After stealing the lampshade, drop the lampshade on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
A locked standard looking Canadian style box is here. You can see a rack. You wonder idly who left that here. The rack appears to be empty. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a cane on the floor.
You are carrying: a loaf of bread, a cashew, a pizza, a Canadian style key and a tv.

your action:

Response: unlock Canadian style box with Canadian style key<|im_end|>open Canadian style box<|im_end|>take lampshade from Canadian style box<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, you could, like, try to head south. And then, make sure that the type 1 chest within the laundromat is opened. After that, recover the key from the type 1 chest. After that, look and see the locker inside the laundromat is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place.
You can see a cabinet. I mean, just wow! Isn't TextWorld just the best? The cabinet is empty! What a waste of a day! You can see a table. But the thing is empty. You make out a rack. The rack is normal. But the thing is empty, unfortunately.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type 1 chest<|im_end|>take key from type 1 chest<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel west. After that, recover the latchkey from the counter inside the cookhouse. After that, travel east. And then, lock the safe within the restroom with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical one.
You can see a safe. You make out a locked Canadian style chest. A closed chest is here. You can make out an opened dresser nearby. The dresser is empty! This is the worst thing that could possibly happen, ever! You see a board. The board is standard. The board appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a Canadian style passkey, a passkey and a butterfly.

your action:

Response: go west<|im_end|>take latchkey from counter<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, head east. And then, make sure that the type K chest is unlocked with the type K keycard. Having unlocked the type K chest, ensure that the type K chest within the bedroom is open. And then, recover the cushion from the type K chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place.
You can make out a chest.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying: a type K keycard.

your action:

Response: go east<|im_end|>unlock type K chest with type K keycard<|im_end|>open type K chest<|im_end|>take cushion from type K chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to take a trip north. With that done, lift the keycard from the floor of the cubicle. After that, go to the south. If you can succeed at that, unlock the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place.
You can make out a locked box right there by you. You can make out a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! An open cabinet is nearby. Empty! What kind of nightmare TextWorld is this? Look over there! a fridge. You shudder, but continue examining the room. Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a pan. The pan is normal. On the pan you can see a legume.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, look and see that the TextWorld locker is unlocked. Having unlocked the TextWorld locker, ensure that the TextWorld locker is open. After that, pick up the ladle from the TextWorld locker. After you have got the ladle, put the ladle on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place.
You make out a TextWorld locker. You make out an opened safe close by. The safe is empty! What a waste of a day! You can make out a locked case in the corner. What's that over there? It looks like it's a table. But the thing is empty. You scan the room for a platter, and you find a platter. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the platter.
There is an unguarded exit to the west.
There is a passkey and a whisk on the floor.
You are carrying: a loaf of bread and a TextWorld latchkey.

your action:

Response: unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>take ladle from TextWorld locker<|im_end|>put ladle on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to attempt to head south. With that over with, look and see that the locker is opened. Then, take the latchkey from the locker. Then, insert the latchkey into the safe's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. It seems to be pretty standard here. You begin to take stock of what's in the room.
You make out a desk. But the thing hasn't got anything on it. This always happens, here in TextWorld!
You need an unguarded exit? You should try going south.
You are carrying: a keycard and a Henderson's limited edition passkey.

your action:

Response: go south<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the keycard from the floor of the cubicle. Once you have picked up the keycard, head east. After that, make sure that the chest within the cookery is shut. After that, Insert the keycard into the chest to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the cubicle.
You can see a Microsoft limited edition locker. Hmmm... what else, what else? You see a mantelpiece. On the mantelpiece you see an apple and a Microsoft limited edition passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going east.
There is a keycard on the floor.
You are carrying: a legume, a potato and a type O keycard.

your action:

Response: take keycard<|im_end|>go east<|im_end|>close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip south. And then, ensure that the box is open. And then, take the latchkey from the box. Having got the latchkey, unlock the locker. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Okay, so you're in a studio, cool, but is it normal? You better believe it is. You start to take note of what's in the room.
Oh wow! Is that what I think it is? It is! It's a desk. However, the desk, like an empty desk, has nothing on it. You rest your hand against a wall, but you miss the wall and fall onto a chair. The chair is typical. On the chair you can see a legume.
There is an unguarded exit to the south.
You are carrying: a broccoli.

your action:

Response: go south<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to go north. Then, take the type B passkey from the stand within the salon. And then, make an effort to take a trip south. After that, unlock the type B locker within the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
You see a locked type B locker. You can see a counter. The counter is typical. But the thing hasn't got anything on it. You can make out a chair. The chair is normal. However, the chair, like an empty chair, has nothing on it. You see a table. However, the table, like an empty table, has nothing on it. You swear loudly.
You need an unguarded exit? You should try going north.
There is a legume on the floor.
You are carrying: a tablet.

your action:

Response: go north<|im_end|>take type B passkey from stand<|im_end|>go south<|im_end|>unlock type B locker with type B passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the latchkey from the trunk inside the bedchamber. After stealing the latchkey, make it so that the chest in the bedchamber is unlocked with the latchkey. And then, open the chest inside the bedchamber. After that, retrieve the cushion from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary one.
You make out a locked chest. You see an opened trunk right there by you. The trunk contains a latchkey.
There is an exit to the west. Don't worry, it is unblocked.
There is a cashew and a tv on the floor.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First step, venture south. Following that, ensure that the locker is open. After that, retrieve the passkey from the locker. And then, unlock the box within the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical one.
As if things weren't amazing enough already, you can even see a cuboid safe. The cuboid safe contains a chocolate bar. You shudder, but continue examining the room. You make out a mantle. What a coincidence, weren't you just thinking about a mantle? But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard and a cuboid keycard.

your action:

Response: go south<|im_end|>open locker<|im_end|>take passkey from locker<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to go to the south. And then, recover the Microsoft style latchkey from the shelf in the salon. And then, check that the Microsoft style chest is unlocked with the Microsoft style latchkey. And then, open the Microsoft style chest in the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a pan. The pan is normal. But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the south.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>take Microsoft style latchkey from shelf<|im_end|>unlock Microsoft style chest with Microsoft style latchkey<|im_end|>open Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the TextWorld style locker in the salon. After unlocking the TextWorld style locker, ensure that the TextWorld style locker inside the salon is open. After that, take the peanut from the TextWorld style locker. After that, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You make a grand eccentric entrance into a salon.
You hear a noise behind you and spin around, but you can't see anything other than a TextWorld style locker. Hmmm... what else, what else? You hear a noise behind you and spin around, but you can't see anything other than a bar. The bar is typical. But the thing is empty. You see a bed. The bed is normal. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a sandwich, a blanket and a shadfly on the floor.
You are carrying: an onion, a legume, a stick of butter and a TextWorld style keycard.

your action:

Response: unlock TextWorld style locker with TextWorld style keycard<|im_end|>open TextWorld style locker<|im_end|>take peanut from TextWorld style locker<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the safe within the basement. After opening the safe, take the frisbee from the safe. And then, head east. And then, sit the frisbee on the shelf within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You can make out a safe.
You need an unblocked exit? You should try going east.
There is a passkey and a bug on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take frisbee from safe<|im_end|>go east<|im_end|>put frisbee on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, recover the shirt from the shelf in the bathroom. Once you have got the shirt, try to venture east. With that over with, open the rectangular box. And then, place the shirt into the rectangular box. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a shelf. The shelf is normal. On the shelf you see a berry and a shirt. You can make out a bench. The bench is typical. But there isn't a thing on it.
You need an unblocked exit? You should try going east.
There is a salad on the floor.
You are carrying: a stick of butter and a rectangular latchkey.

your action:

Response: take shirt from shelf<|im_end|>go east<|im_end|>open rectangular box<|im_end|>insert shirt into rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, attempt to go west. Then, pick-up the paper towel from the floor of the steam room. After picking up the paper towel, make an effort to venture east. With that done, you can deposit the paper towel inside the type X safe inside the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical kind of place.
As if things weren't amazing enough already, you can even see a type X safe. The type X safe contains a type X passkey and a fly larva. You can make out an opened chest in the room. The chest contains a latchkey. Classic TextWorld. You make out a refrigerator.
You need an unguarded exit? You should try going west.
There is a kettle on the floor.
You are carrying: a pencil.

your action:

Response: go west<|im_end|>take paper towel<|im_end|>go east<|im_end|>insert paper towel into type X safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to go west. And then, pick up the key from the table in the spare room. And then, make an attempt to head east. Okay, and then, unlock the locker within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical kind of place. You begin to take stock of what's here.
You see a locker. Classic TextWorld. You rest your hand against a wall, but you miss the wall and fall onto a box. You shudder, but continue examining the room. You can make out an opened refrigerator. The refrigerator contains a ladle, so there's that. You smell an awful smell, and follow it to a shelf. The shelf is normal. But the thing is empty. It would have been so cool if there was stuff on the shelf.
There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>take key from table<|im_end|>go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go south. That done, ensure that the Henderson's limited edition safe is open. And then, take the chocolate bar from the Henderson's limited edition safe. And then, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place.
You make out a closed fridge in the corner.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread, a grape, a teapot and a shadfly.

your action:

Response: go south<|im_end|>open Henderson's limited edition safe<|im_end|>take chocolate bar from Henderson's limited edition safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, attempt to head west. With that accomplished, take the fly larva from the desk inside the cubicle. After that, make an effort to travel east. And then, deposit the fly larva on the floor of the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An usual one.
There is an unblocked exit to the west.
There is a burger, a stick of butter and a monitor on the floor.
You are carrying: a butterfly and a broom.

your action:

Response: go west<|im_end|>take fly larva from desk<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First, it would be great if you could unlock the American limited edition box inside the pantry. And then, open the American limited edition box. And then, pick up the shirt from the American limited edition box within the pantry. And then, you can put the shirt into the locker. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal kind of place.
You make out a locker. The light flickers for a second, but nothing else happens. The locker contains a type Q key and a key. You can see a American limited edition box. A locked type Q box is in the corner. You can see a closed chest right there by you.
You need an unguarded exit? You should try going west.
There is a cane on the floor.
You are carrying: an American limited edition keycard.

your action:

Response: unlock American limited edition box with American limited edition keycard<|im_end|>open American limited edition box<|im_end|>take shirt from American limited edition box<|im_end|>insert shirt into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel east. Then, open the locker in the launderette. Once you have pulled open the locker, pick up the key from the locker. Then, lock the safe with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal one.
You make out a closed case in the room.
You need an unguarded exit? You should try going east.
There is a fondue and a broom on the floor.
You are carrying: a passkey and a cd.

your action:

Response: go east<|im_end|>open locker<|im_end|>take key from locker<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could make absolutely sure that the fresh laundry scented box is unlocked with the fresh laundry scented key. Then, open the fresh laundry scented box inside the laundromat. After that, retrieve the sandwich from the fresh laundry scented box. And then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You hear a noise behind you and spin around, but you can't see anything other than a fresh laundry scented box. There's something strange about this thing being here, but you don't have time to worry about that now. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. The cabinet is empty! What a waste of a day! You can see a closed case. You can see a shelf. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a legume on the floor.
You are carrying: a fresh laundry scented key and a passkey.

your action:

Response: unlock fresh laundry scented box with fresh laundry scented key<|im_end|>open fresh laundry scented box<|im_end|>take sandwich from fresh laundry scented box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. Okay, and then, ensure that the spherical locker is open. Then, take the cushion from the spherical locker within the recreation zone. Then, put the cushion on the bed stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You make another one of your grand eccentric entrances into a shower.
You can make out a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. Hm. Oh well You make out a shelf. You shudder, but continue examining the shelf. The shelf is standard. On the shelf you can see a paper towel. You make out a board. The board is normal. The board appears to be empty. You make out a bench. The bench is ordinary. But the thing hasn't got anything on it.
There is an unguarded exit to the east.
You are carrying: a desktop computer.

your action:

Response: go east<|im_end|>open spherical locker<|im_end|>take cushion from spherical locker<|im_end|>put cushion on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to head south. With that done, open the safe. And then, recover the folder from the safe. After that, sit the folder on the stand within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. Let's see what's in here.
You make out a type V box. Hmmm... what else, what else? You make out a closed formless chest.
You need an unguarded exit? You should try going south.
There is a peanut and a formless keycard on the floor.
You are carrying: a type V keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take folder from safe<|im_end|>put folder on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, pick up the keycard from the stand in the bedchamber. After that, check that the box is unlocked with the keycard. After that, open the box inside the bedchamber. After that, pick up the novel from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You can see a box. You see a non-euclidean box. What a letdown! The non-euclidean box is empty! What's that over there? It looks like it's a safe. Empty! What kind of nightmare TextWorld is this? You see a stand. The stand is typical. On the stand you can make out a keycard. There's something strange about this being here, but you can't put your finger on it.
There is an unguarded exit to the west.
There is a fondue on the floor.
You are carrying: a non-euclidean latchkey, a tv and a telephone.

your action:

Response: take keycard from stand<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take novel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to venture east. If you can finish that, recover the latchkey from the locker. After that, make absolutely sure that the box is unlocked. After that, open the box. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're not going to believe this, but you've just entered a studio. I guess you better just go and list everything you see here.
You can see a chair. The chair is standard. However, the chair, like an empty chair, has nothing on it. It would have been so cool if there was stuff on the chair. You can see a table. What a coincidence, weren't you just thinking about a table? The table is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: an apple and a cookie.

your action:

Response: go east<|im_end|>take latchkey from locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to move south. Then, ensure that the safe is open. After that, take the worm from the safe inside the cookhouse. With the worm, throw the worm on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Guess what, you are in the place we're calling the cookery.
You can make out a chest. You shudder, but continue examining the room. You scan the room for a pan, and you find a pan. But the thing hasn't got anything on it. You see a table. However, the table, like an empty table, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a pear, a keycard and a ladle on the floor.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to go to the north. Then, recover the latchkey from the floor of the studio. Then, make an effort to move south. With that over with, Put the latchkey into the chest within the bedchamber to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
A well framed notice tells you that you are now in the bedchamber. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a chest. You see a locked type 4 chest here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a burger, a coconut and a telephone.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, go to the south. With that done, take the keycard from the couch. Once you have picked up the keycard, unlock the locker. And then, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom.
You can make out a bench. You wonder idly who left that here. Unfortunately, there isn't a thing on it. What's that over there? It looks like it's a counter. The counter is usual. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is an unguarded exit to the south.
There is a huckleberry on the floor.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>take keycard from couch<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, take the Henderson's keycard from the chest. And then, take a trip south. And then, close the Henderson's locker. And then, assure that the Henderson's locker within the office is locked with the Henderson's keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
You can make out an opened chest in the room. The chest contains a Henderson's keycard and a Quote of the Day Calendar. You make out a locker. I mean, just wow! Isn't TextWorld just the best? The locker contains a latchkey and a passkey. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the south.
You are carrying: a sandwich.

your action:

Response: take Henderson's keycard from chest<|im_end|>go south<|im_end|>close Henderson's locker<|im_end|>lock Henderson's locker with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. And then, ensure that the box in the sauna is open. After opening the box, recover the paper towel from the box within the sauna. If you can get your hands on the paper towel, drop the paper towel on the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Look around you. Take it all in. It's not every day someone gets to be in a kitchen. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked chest. You make out a cabinet. You can see a pan. But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the east.
There is a sandwich, a latchkey, a fly larva and a teacup on the floor.
You are carrying: a passkey and a soap dispenser.

your action:

Response: go east<|im_end|>open box<|im_end|>take paper towel from box<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, head north. After that, pick-up the mop from the floor of the laundry place. And then, move south. And then, drop the mop on the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Guess what, you are in a place we're calling a launderette.
You can see a closed type S safe. You make out a locked locker in the corner.
You need an unblocked exit? You should try going north.
You are carrying: a cashew, a licorice strip, a type S key, a latchkey, a key and a soap dispenser.

your action:

Response: go north<|im_end|>take mop<|im_end|>go south<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to head south. With that accomplished, ensure that the type M box within the shower is open. After opening the type M box, pick up the insect from the type M box. And then, place the insect on the bench inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened cabinet close by. What a letdown! The cabinet is empty! You can see a locked refrigerator.
You need an unguarded exit? You should try going south.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>open type M box<|im_end|>take insect from type M box<|im_end|>put insect on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, try to venture east. Then, open the cuboid safe. After that, take the licorice strip from the cuboid safe. After you have picked up the licorice strip, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
A closed chest is right there by you. You make out a chair. Looks like someone's already been here and taken everything off it, though. You can see a bookshelf. The bookshelf is usual. The bookshelf appears to be empty. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is ordinary. However, the table, like an empty table, has nothing on it.
You need an unguarded exit? You should try going east.
There is a pizza and a laptop on the floor.
You are carrying: a cuboid key, a key and a shirt.

your action:

Response: go east<|im_end|>open cuboid safe<|im_end|>take licorice strip from cuboid safe<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the north. With that done, pick up the fresh laundry scented key from the floor of the washroom. If you have picked up the fresh laundry scented key, try to venture south. With that over with, insert the fresh laundry scented key into the fresh laundry scented chest's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a fresh laundry scented chest. You make out a stand. You shudder, but continue examining the stand. However, the stand, like an empty stand, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is an apple on the floor.
You are carrying: a loaf of bread and a telephone.

your action:

Response: go north<|im_end|>take fresh laundry scented key<|im_end|>go south<|im_end|>unlock fresh laundry scented chest with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to go south. With that over with, pick-up the type N passkey from the floor of the vault. After that, make absolutely sure that the type N safe inside the vault is unlocked with the type N passkey. After that, make absolutely sure that the type N safe within the vault is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You can make out a dresser. What a letdown! The dresser is empty!
There is an unblocked exit to the south.
There is a pizza and a broom on the floor.
You are carrying: a cookie, a bug and a fly larva.

your action:

Response: go south<|im_end|>take type N passkey<|im_end|>unlock type N safe with type N passkey<|im_end|>open type N safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, ensure that the type 7 locker in the dish-pit is open. Then, take the mug from the type 7 locker within the dish-pit. After that, go to the south. And then, place the mug on the rack within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in an ordinary kind of place. That is to say, you're in a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a type 7 locker. You can see a bowl. You shudder, but continue examining the bowl. The bowl is normal. On the bowl you can see a coconut.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a type 7 keycard on the floor.
You are carrying: a legume and an insect.

your action:

Response: open type 7 locker<|im_end|>take mug from type 7 locker<|im_end|>go south<|im_end|>put mug on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could attempt to move south. That done, retrieve the key from the counter. After that, unlock the safe. Once you have unlocked the safe, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry. You begin looking for stuff.
You see an opened American chest. The American chest contains an American keycard and a fly larva. Oh wow! Is that what I think it is? It is! It's a table. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it! You can make out a shelf. The shelf is standard. But the thing hasn't got anything on it. You make a mental note to not get your hopes up the next time you see a shelf in a room. You can see a stand. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unblocked.
There is a burger on the floor.
You are carrying: a sock.

your action:

Response: go south<|im_end|>take key from counter<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to travel north. And then, recover the shadfly from the bookshelf in the cubicle. After stealing the shadfly, go south. With that done, you can place the shadfly inside the chest within the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just stumbled into a workshop.
You bend down to tie your shoe. When you stand up, you notice a chest. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a chocolate bar, a grape, a latchkey and a book.

your action:

Response: go north<|im_end|>take shadfly from bookshelf<|im_end|>go south<|im_end|>insert shadfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. With that over with, recover the sponge from the drawer. And then, head east. Okay, and then, put the sponge on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard kind of place. Let's see what's in here.
You can see a stand. What a coincidence, weren't you just thinking about a stand? The stand is ordinary. On the stand you can make out a glove. You can make out a table. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the table.
There is an exit to the west. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying: a lampshade and a keyboard.

your action:

Response: go west<|im_end|>take sponge from drawer<|im_end|>go east<|im_end|>put sponge on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to unlock the rectangular safe with the rectangular passkey. After unlocking the rectangular safe, assure that the rectangular safe inside the canteen is ajar. And then, take the knife from the rectangular safe. After that, place the knife into the cabinet in the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've seen better canteens, but at least this one seems pretty standard. Let's see what's in here.
You see an opened cabinet here. The cabinet contains a latchkey. A locked normal looking rectangular safe is nearby. Oh, great. Here's a chest. You can see a closed freezer. Oh, great. Here's a counter. You shudder, but continue examining the counter. The counter is usual. Unfortunately, there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going west.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>take knife from rectangular safe<|im_end|>insert knife into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, go south. And then, look and see that the locker inside the workshop is unlocked. After unlocking the locker, look and see that the locker is ajar. And then, recover the keyboard from the locker inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You begin to take stock of what's here.
You need an unguarded exit? You should try going south.
There is a durian and a fondue on the floor.
You are carrying: a carrot, a latchkey and a Canadian style keycard.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take keyboard from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. Next, pick up the synthesizer from the mantelpiece. After picking up the synthesizer, attempt to move south. Okay, and then, rest the synthesizer on the mantle within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in the place we're calling the study. The room is well lit.
You can make out a mantle. The mantle is ordinary. The mantle appears to be empty. It would have been so cool if there was stuff on the mantle. You make out a shelf. The shelf is ordinary. Looks like someone's already been here and taken everything off it, though. Sometimes, just sometimes, TextWorld can just be the worst. You hear a noise behind you and spin around, but you can't see anything other than a bookshelf. The bookshelf is standard. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the north.
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take synthesizer from mantelpiece<|im_end|>go south<|im_end|>put synthesizer on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. With that accomplished, pick up the TextWorld style keycard from the stand in the study. And then, travel east. Next, make it so that the TextWorld style safe in the cellar is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal one.
A locked TextWorld style safe is close by. You scan the room, seeing a workbench. The workbench is ordinary. However, the workbench, like an empty workbench, has nothing on it.
You need an unblocked exit? You should try going west.
There is a top hat on the floor.
You are carrying: a licorice strip, a cashew and a stick of butter.

your action:

Response: go west<|im_end|>take TextWorld style keycard from stand<|im_end|>go east<|im_end|>unlock TextWorld style safe with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go to the east. And then, ensure that the cuboid box is open. After that, pick up the latchkey from the cuboid box. With the latchkey, check that the safe in the canteen is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. The room is well lit.
You can see a desk. Now why would someone leave that there? The desk is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the desk. Hey, want to see a bookshelf? Look over there, a bookshelf. You shudder, but continue examining the bookshelf. On the bookshelf you see a Quote of the Day Calendar. You can see a chair. But the thing is empty, unfortunately. What's the point of an empty chair?
You need an unblocked exit? You should try going east.
There is a stick of butter on the floor.
You are carrying: a burger and a cuboid latchkey.

your action:

Response: go east<|im_end|>open cuboid box<|im_end|>take latchkey from cuboid box<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your first objective is to venture west. After that, retrieve the mug from the floor of the cubicle. Then, head east. And then, toss the mug on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You scan the room, seeing a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The locker contains a loaf of bread, a key and a worm. Oh, great. Here's a cabinet. Oh wow! Is that what I think it is? It is! It's a table. The table is ordinary. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard and a top hat.

your action:

Response: go west<|im_end|>take mug<|im_end|>go east<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be great if you could attempt to take a trip east. Following that, ensure that the locker within the garage is open. Once you have pulled open the locker, pick up the bug from the locker. Then, place the bug on the workbench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. You begin looking for stuff.
You see a type 7 chest. You wonder idly who left that here. You make out a table. The table is standard. On the table you can make out an insect.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a type 7 latchkey on the floor.
You are carrying: a laptop.

your action:

Response: go east<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>put bug on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. Then, make it so that the chest is wide open. And then, recover the butterfly from the chest. Then, sit the butterfly on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. Okay, just remember what you're here to do, and everything will go great.
A locked formless box is nearby.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a formless latchkey and a shirt on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take butterfly from chest<|im_end|>put butterfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make absolutely sure that the type 8 locker in the bedroom is unlocked. After that, ensure that the type 8 locker within the bedroom is open. And then, recover the latchkey from the type 8 locker. Then, unlock the box with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You make out a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What's that over there? It looks like it's a type 8 locker. An open formless chest is right there by you. The formless chest is empty! This is the worst thing that could possibly happen, ever! You can make out a bar. Now why would someone leave that there? The bar is typical. Unfortunately, there isn't a thing on it. You swear loudly.
You need an unguarded exit? You should try going north.
You are carrying: a type 8 passkey, a tv and a coffee cup.

your action:

Response: unlock type 8 locker with type 8 passkey<|im_end|>open type 8 locker<|im_end|>take latchkey from type 8 locker<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to take a trip east. And then, take the latchkey from the locker within the shower. With the latchkey, make absolutely sure that the chest is unlocked with the latchkey. And then, ensure that the chest within the shower is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You can see an opened case. Empty! What kind of nightmare TextWorld is this? Oh, great. Here's a stand. But there isn't a thing on it.
You need an unblocked exit? You should try going east.
There is a cd on the floor.
You are carrying: a pizza and an apple.

your action:

Response: go east<|im_end|>take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, retrieve the passkey from the workbench. And then, venture south. After that, insert the passkey into the locker in the cookery's lock to unlock it. Then, doublecheck that the locker in the cookery is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Guess what, you are in the place we're calling the closet. You begin to take stock of what's here.
You make out a workbench. You see a chocolate bar, a passkey and a shadfly on the workbench. There's something strange about this being here, but you can't put your finger on it. You make out a table. Why don't you take a picture of it, it'll last longer! The table is standard. But the thing hasn't got anything on it. You see a stand. The stand appears to be empty. You make a mental note to not get your hopes up the next time you see a stand in a room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a spherical passkey.

your action:

Response: take passkey from workbench<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the type Z chest is unlocked. Then, ensure that the type Z chest within the salon is open. Then, retrieve the passkey from the type Z chest. Then, make it so that the box is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon.
You see a locked box. You can make out a locked type Z chest. You see a non-euclidean chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a non-euclidean key on the floor.
You are carrying: a type Z key.

your action:

Response: unlock type Z chest with type Z key<|im_end|>open type Z chest<|im_end|>take passkey from type Z chest<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, check that the TextWorld limited edition locker is unlocked with the TextWorld limited edition passkey. And then, make sure that the TextWorld limited edition locker is ajar. Then, take the frisbee from the TextWorld limited edition locker inside the closet. And then, put the frisbee on the stand in the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Ah, the closet. This is some kind of closet, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You make out a locked TextWorld limited edition locker. You see an opened normal looking cabinet in the corner. What a letdown! The cabinet is empty! You make out a toolbox. The toolbox is empty! What a waste of a day! You can see a closed chest nearby. You make out a stand. The stand is normal. On the stand you make out a keycard and a top hat. Oh wow! Is that what I think it is? It is! It's a workbench. You wonder idly who left that here. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the west. Don't worry, it is unblocked.
There is a shirt on the floor.
You are carrying: a sandwich and a TextWorld limited edition passkey.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take frisbee from TextWorld limited edition locker<|im_end|>put frisbee on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, move south. After that, insert the Canadian limited edition key into the Canadian limited edition chest's lock to unlock it. And then, ensure that the Canadian limited edition chest is open. Then, you can put the paper towel into the Canadian limited edition chest in the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
Well how about that, you are in the place we're calling the laundromat.
You see a locked cuboid box right there by you. Look out! It's a- oh, never mind, it's just a board. You wonder idly who left that here. But oh no! there's nothing on this piece of junk. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cuboid keycard on the floor.
You are carrying: a stick of butter, a Canadian limited edition key and a paper towel.

your action:

Response: go south<|im_end|>unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>insert paper towel into Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, you could, like, assure that the safe within the chamber is unlocked. Then, ensure that the safe within the chamber is open. And then, recover the gummy bear from the safe in the chamber. Then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked safe in the corner. You make out a couch. The couch is usual. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going north.
There is a blanket on the floor.
You are carrying: a keycard, a book and a sponge.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take gummy bear from safe<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the key from the floor of the dish-pit. And then, assure that the safe is unlocked. And then, make sure that the safe is opened. Then, pick up the mug from the safe in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked safe right there by you. You can see a closed spherical chest. You make out a closed fresh laundry scented chest in the room. You rest your hand against a wall, but you miss the wall and fall onto a type 9 box. You hear a noise behind you and spin around, but you can't see anything other than a chair. The chair is usual. On the chair you make out a fresh laundry scented key.
You need an unblocked exit? You should try going west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take mug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, move west. If you can do that, pick up the worm from the stand. After that, venture east. After that, ditch the worm on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one.
You make out a closed safe here. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantelpiece. The mantelpiece is standard. On the mantelpiece you can make out a fondue. As if things weren't amazing enough already, you can even see an armchair. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a durian on the floor.
You are carrying: a latchkey, an American style key and a lightbulb.

your action:

Response: go west<|im_end|>take worm from stand<|im_end|>go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the formless safe inside the workshop with the formless passkey. After that, ensure that the formless safe within the workshop is open. After that, take the telephone from the formless safe inside the workshop. After you have picked up the telephone, place the telephone into the box in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one. The room is well lit.
You see a box. The box contains a latchkey. You make out a formless safe. Hmmm... what else, what else? You can make out a shelf. On the shelf you make out an Advent Calendar. You can make out a stand. The stand is typical. The stand appears to be empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a formless passkey.

your action:

Response: unlock formless safe with formless passkey<|im_end|>open formless safe<|im_end|>take telephone from formless safe<|im_end|>insert telephone into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go to the west. And then, retrieve the sandwich from the floor of the pantry. Then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual kind of place.
You see a safe. You see a Henderson's limited edition locker. You see a table. The table appears to be empty. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a chocolate bar, a latchkey and a Henderson's limited edition passkey.

your action:

Response: go west<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go north. With that done, retrieve the keycard from the floor of the spare room. Once you have got the keycard, go south. With that accomplished, make absolutely sure that the safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place.
You smell a hideous smell, and follow it to a safe. You see a desk. But the thing is empty. You see a table. On the table you see a fly larva. Now that's what I call TextWorld!
There is an unblocked exit to the north.
There is a mug on the floor.
You are carrying: a fondue and a key.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, head north. Then, retrieve the peanut from the floor of the dish-pit. After that, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Fancy seeing you here. Here, by the way, being the cookhouse. Okay, just remember what you're here to do, and everything will go great.
You make out a box. You see a saucepan. What a coincidence, weren't you just thinking about a saucepan? You see a stick of butter on the saucepan. You can make out a board. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a latchkey and a monitor.

your action:

Response: go north<|im_end|>take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to travel east. Then, open the locker inside the shower. If you have opened the locker, take the bug from the locker. After that, put the bug inside the chest in the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Of every dish-pit you could have sauntered into, you had to show up in a standard one.
You can see a refrigerator. You wonder idly who left that here. The refrigerator contains a spork. You see a gleam over in a corner, where you can see a board. The board is standard. On the board you see a legume. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the east.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>insert bug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, venture north. Following that, pick up the cuboid key from the fudge scented chest. And then, venture south. And then, insert the cuboid key into the cuboid chest in the spare room's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one. You begin looking for stuff.
You can make out a locked cuboid chest. You see a locked type A chest. You rest your hand against a wall, but you miss the wall and fall onto a locker. The locker contains a key.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type A key, a fudge scented latchkey and an insect.

your action:

Response: go north<|im_end|>take cuboid key from fudge scented chest<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the Microsoft box inside the salon is opened. And then, pick up the American style key from the Microsoft box inside the salon. And then, doublecheck that the American style locker within the salon is unlocked with the American style key. After that, doublecheck that the American style locker is wide open. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You can see a locked American style locker here. You can make out a Microsoft box. You can see a mantelpiece. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? As if things weren't amazing enough already, you can even see a bed stand. You see a novel and a laptop on the bed stand. I mean, just wow! Isn't TextWorld just the best? You see a gleam over in a corner, where you can see a desk. However, the desk, like an empty desk, has nothing on it.
You need an unguarded exit? You should try going west.
There is a Microsoft key on the floor.
You are carrying: a Microsoft limited edition latchkey and a tv.

your action:

Response: open Microsoft box<|im_end|>take American style key from Microsoft box<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. And then, ensure that the locker inside the bathroom is open. Then, pick up the butterfly from the locker within the bathroom. Having got the butterfly, sit the butterfly on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You have fallen into the most usual of all possible scullerys. I guess you better just go and list everything you see here.
You make out a locked chest, which looks standard, in the room. You see a board. Now why would someone leave that there? Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unguarded.
There is a loaf of bread and a latchkey on the floor.
You are carrying: a coconut, a key and a worm.

your action:

Response: go south<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>put butterfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could open the spherical chest. And then, pick up the rectangular passkey from the spherical chest. If you can get your hands on the rectangular passkey, unlock the rectangular box with the rectangular passkey. After unlocking the rectangular box, open the rectangular box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can see a locked rectangular box. You make out a closed spherical chest. Look out! It's a- oh, never mind, it's just a desk. But oh no! there's nothing on this piece of garbage.
There is an exit to the west. Don't worry, it is unblocked.
There is a spherical passkey on the floor.
You are carrying nothing.

your action:

Response: open spherical chest<|im_end|>take rectangular passkey from spherical chest<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to venture south. With that over with, look and see that the type C locker is ajar. Then, retrieve the spherical key from the type C locker. Then, unlock the spherical locker with the spherical key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary kind of place. You begin looking for stuff.
You can make out a locked box close by. You make out a saucepan. You see a keycard and a bug on the saucepan.
There is an exit to the south. Don't worry, it is unblocked.
There is a teacup on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type C locker<|im_end|>take spherical key from type C locker<|im_end|>unlock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make absolutely sure that the Microsoft style locker is open. After that, retrieve the boysenberry from the Microsoft style locker. If you can get your hands on the boysenberry, eat the boysenberry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place.
You can make out a closed Microsoft style locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a TextWorld limited edition box.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a Microsoft style keycard on the floor.
You are carrying: a non-euclidean passkey.

your action:

Response: open Microsoft style locker<|im_end|>take boysenberry from Microsoft style locker<|im_end|>eat boysenberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the American limited edition chest. After that, retrieve the passkey from the American limited edition chest. If you can get your hands on the passkey, travel east. Then, make absolutely sure that the chest within the study is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a American limited edition chest. You make out a couch. Now why would someone leave that there? You see a nest of bugs on the couch. You make out a recliner. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked.
There is a candy bar and an American limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: open American limited edition chest<|im_end|>take passkey from American limited edition chest<|im_end|>go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, pick up the key from the portmanteau. After that, unlock the safe inside the workshop. Having unlocked the safe, assure that the safe within the workshop is open. And then, take the Advent Calendar from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
Were you looking for a safe? Because look over there, it's a safe. Were you looking for a portmanteau? Because look over there, it's a portmanteau. The portmanteau contains a key. Wow, isn't TextWorld just the best? Oh, great. Here's a bookshelf. The bookshelf is typical. Looks like someone's already been here and taken everything off it, though. You can see a shelf. The shelf is usual. But oh no! there's nothing on this piece of garbage. You make out a desk. The desk is ordinary. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a nest of beetles on the floor.
You are carrying: a Microsoft passkey and an iron.

your action:

Response: take key from portmanteau<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take Advent Calendar from safe<|im_end|>