Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. Your first objective is to attempt to go to the south. After that, insert the formless keycard into the formless chest's lock to unlock it. After unlocking the formless chest, ensure that the formless chest in the spare room is open. Then, recover the cane from the formless chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened safe. The safe is empty! This is the worst thing that could possibly happen, ever! You can see a vanilla scented locker. You wonder idly who left that here. You can see a bookshelf. The bookshelf is typical. On the bookshelf you can see an insect. You see a mantelpiece. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the mantelpiece. You see a mantle. The mantle is typical. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going south.
There is a vanilla scented latchkey and a pencil on the floor.
You are carrying: a formless keycard.

your action:

Response: go south<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take cane from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, head west. Then, pick up the insect from the shelf. After that, go east. That done, place the insect on the platter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a platter. The platter is normal. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it? You see a saucepan. The saucepan is normal. On the saucepan you see a pear.
You need an unblocked exit? You should try going west.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>take insect from shelf<|im_end|>go east<|im_end|>put insect on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to recover the non-euclidean keycard from the cabinet. And then, travel south. After that, unlock the non-euclidean chest within the spare room. And then, look and see that the non-euclidean chest within the spare room is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You make out an opened cabinet here. The cabinet contains a fondue, a non-euclidean keycard and a bowl. You scan the room for a fridge, and you find a fridge. What a letdown! The fridge is empty! You make out a plate. Unfortunately, there isn't a thing on it. You see a chair. But the thing is empty.
You need an unguarded exit? You should try going south.
There is a legume on the floor.
You are carrying: a golf tee.

your action:

Response: take non-euclidean keycard from cabinet<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean keycard<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, retrieve the American style keycard from the mantle. After that, try to take a trip south. Then, insert the American style keycard into the American style safe's lock to unlock it. Then, open the American style safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Fancy seeing you here. Here, by the way, being the chamber.
You can make out an opened chest close by. The chest contains a durian. If you haven't noticed it already, there seems to be something there by the wall, it's a safe. You see a mantle. The mantle is standard. On the mantle you can make out an American style keycard and a tablet.
You need an unguarded exit? You should try going south.
There is a dvd on the floor.
You are carrying: a key and a teaspoon.

your action:

Response: take American style keycard from mantle<|im_end|>go south<|im_end|>unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, head east. That done, retrieve the key from the safe. And then, doublecheck that the box is unlocked. After unlocking the box, ensure that the box in the spare room is open. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one.
You can see a American limited edition safe. The light flickers for a second, but nothing else happens. The American limited edition safe is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a formless latchkey and an American limited edition latchkey.

your action:

Response: go east<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First thing I need you to do is to recover the American keycard from the floor of the office. And then, check that the American box inside the office is unlocked with the American keycard. And then, open the American box inside the office. And then, pick up the staple from the American box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked American box close by. You can see an opened coffer in the room. The coffer is empty, what a horrible day! You can see a chair. The chair is typical. But the thing hasn't got anything on it. You can see a stand. The stand is ordinary. On the stand you see a shadfly. You can make out a table. The table is ordinary. Unfortunately, there isn't a thing on it. Oh, great. Here's a shelf. But oh no! there's nothing on this piece of trash. You can make out a bookshelf. But the thing is empty, unfortunately.
There is an unguarded exit to the west.
There is an American keycard on the floor.
You are carrying: a laptop.

your action:

Response: take American keycard<|im_end|>unlock American box with American keycard<|im_end|>open American box<|im_end|>take staple from American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could check that the locker within the launderette is unlocked with the latchkey. And then, make it so that the locker is wide open. After that, take the butterfly from the locker within the launderette. With the butterfly, drop the butterfly on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've seen better launderettes, but at least this one seems pretty normal.
You can see a locker. You make out a box. Huh, weird. Were you looking for a table? Because look over there, it's a table. The table is normal. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? You make out a bench. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying: a latchkey, a cushion and a tablet.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, open the type M safe. And then, pick up the passkey from the type M safe inside the steam room. And then, unlock the safe. And then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
You can see a safe. You see a closed type M safe. You see a shelf. However, the shelf, like an empty shelf, has nothing on it. Aw, here you were, all excited for there to be things on it! You see a gleam over in a corner, where you can see a counter. You wonder idly who left that here. However, the counter, like an empty counter, has nothing on it.
There is an unguarded exit to the west.
There is a type M passkey and a paper towel on the floor.
You are carrying: a cashew, a banana, a plant and a monitor.

your action:

Response: open type M safe<|im_end|>take passkey from type M safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First step, recover the key from the cabinet inside the steam room. Then, unlock the locker inside the steam room. After that, open the locker. After that, you can insert the mop inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room.
You can make out a locked locker nearby. You can see an opened cabinet. The cabinet contains a key. You see a board. The board is usual. On the board you make out a mat.
You need an unblocked exit? You should try going west.
There is a fondue on the floor.
You are carrying: a mop and a mug.

your action:

Response: take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>insert mop into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to go east. Then, open the Canadian limited edition locker within the parlor. Once you have pulled open the Canadian limited edition locker, retrieve the passkey from the Canadian limited edition locker. After getting the passkey, make sure the safe inside the parlor is locked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
You can make out a case. The case is empty! What a waste of a day! You can make out a closed Henderson's safe. You bend down to tie your shoe. When you stand up, you notice a chair. You see a Henderson's keycard on the chair.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open Canadian limited edition locker<|im_end|>take passkey from Canadian limited edition locker<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could try to move west. With that accomplished, pick up the butterfly from the stand within the closet. After you have picked up the butterfly, make an effort to take a trip east. Then, you can insert the butterfly inside the spherical chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
You hear a noise behind you and spin around, but you can't see anything other than a spherical chest. The spherical chest contains a cabbage and a strawberry. You make out a board. I guess it's true what they say, if you're looking for a board, go to TextWorld. The board is ordinary. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a spherical key.

your action:

Response: go west<|im_end|>take butterfly from stand<|im_end|>go east<|im_end|>insert butterfly into spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel west. Okay, and then, recover the sponge from the table. After that, try to head east. And then, ditch the sponge on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement.
You scan the room for a rectangular safe, and you find a rectangular safe. I mean, just wow! Isn't TextWorld just the best? You see a gleam over in a corner, where you can see a stand. The stand is usual. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a rectangular keycard on the floor.
You are carrying: a berry.

your action:

Response: go west<|im_end|>take sponge from table<|im_end|>go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the locker in the basement with the key. After that, make absolutely sure that the locker is opened. And then, recover the spherical key from the locker. If you can get your hands on the spherical key, lock the spherical box. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a typical kind of place. That is to say, you're in a basement.
Look over there! a spherical box. You can see a locked standard looking locker close by. You see a suitcase. The suitcase is empty, what a horrible day!
There is an unguarded exit to the north.
You are carrying: a cookie, a broccoli, a stick of butter, a key and a Quote of the Day Calendar.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take spherical key from locker<|im_end|>lock spherical box with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could attempt to venture east. Then, open the TextWorld chest within the studio. Then, recover the latchkey from the TextWorld chest within the studio. With the latchkey, Place the latchkey into the safe in the studio to lock it. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. The room is well lit.
You see a stand. On the stand you can see a tv. Oh wow! Is that what I think it is? It is! It's a bar. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going east.
You are carrying: a stick of butter and a spoon.

your action:

Response: go east<|im_end|>open TextWorld chest<|im_end|>take latchkey from TextWorld chest<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, retrieve the keycard from the counter inside the closet. Then, unlock the chest inside the closet. After that, open the chest. And then, pick up the top hat from the chest in the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. Hmm. You always thought you'd be more excited to see a chest in a room. You see a closed trunk. You see a counter. The counter is ordinary. On the counter you can make out a keycard. You see a workbench. The workbench is usual. The workbench appears to be empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a paper towel and a binder.

your action:

Response: take keycard from counter<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take top hat from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to check that the box in the chamber is unlocked with the keycard. Then, open the box. Then, take the worm from the box. After stealing the worm, insert the worm into the portmanteau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a portmanteau. The portmanteau is empty! What a waste of a day! You make out a box. You make out a locked cuboid safe here.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cushion on the floor.
You are carrying: a gummy bear, a pizza, a keycard and a cuboid keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take worm from box<|im_end|>insert worm into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to attempt to go to the north. And then, take the passkey from the refrigerator. Then, go south. After that, lock the chest with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
I never took you for the sort of person who would show up in a kitchenette, but I guess I was wrong. You begin looking for stuff.
You bend down to tie your shoe. When you stand up, you notice a chest.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go north<|im_end|>take passkey from refrigerator<|im_end|>go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, pick up the fudge scented keycard from the floor of the workshop. Then, make an effort to move east. With that accomplished, make absolutely sure that the fudge scented locker is shut. After that, look and see that the fudge scented locker is locked with the fudge scented keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east.
There is a fudge scented keycard on the floor.
You are carrying: a fondue, a fly larva and a Cat Calendar.

your action:

Response: take fudge scented keycard<|im_end|>go east<|im_end|>close fudge scented locker<|im_end|>lock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the type Z safe is unlocked with the type Z keycard. Then, open the type Z safe in the washroom. And then, pick up the cuboid latchkey from the type Z safe within the washroom. Once you have taken the cuboid latchkey, make sure that the cuboid locker is unlocked with the cuboid latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
I never took you for the sort of person who would show up in a washroom, but I guess I was wrong.
You can see a cuboid locker. There's something strange about this being here, but you can't put your finger on it. You see a gleam over in a corner, where you can see a type Z safe. You see an opened chest. The chest contains a keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type Z keycard and a passkey.

your action:

Response: unlock type Z safe with type Z keycard<|im_end|>open type Z safe<|im_end|>take cuboid latchkey from type Z safe<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could make an effort to go to the west. And then, pick up the stick of butter from the soap scented box. Then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place.
You make out a locked safe. Oh wow! Is that what I think it is? It is! It's a bookshelf. The bookshelf is typical. But the thing is empty. Silly bookshelf, silly, empty, good for nothing bookshelf.
You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying: a napkin.

your action:

Response: go west<|im_end|>take stick of butter from soap scented box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the west. Then, lift the novel from the floor of the bedroom. After that, travel east. Next, you can insert the novel inside the TextWorld limited edition locker in the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place.
You see a TextWorld limited edition locker. The TextWorld limited edition locker contains a cookie and a cashew. You can see a closed spherical chest.
There is an exit to the west. Don't worry, it is unguarded.
There is a garlic clove on the floor.
You are carrying: a TextWorld limited edition passkey and a spherical passkey.

your action:

Response: go west<|im_end|>take novel<|im_end|>go east<|im_end|>insert novel into TextWorld limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First step, retrieve the latchkey from the bed stand. Having taken the latchkey, look and see that the box in the salon is unlocked with the latchkey. After unlocking the box, open the box within the salon. After that, take the insect from the box within the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
This might come as a shock to you, but you've just come into a salon.
You can make out a locked box here. You make out a bed stand. The bed stand is typical. On the bed stand you make out a fondue and a latchkey. Wow! Just like in the movies! You make out a stand. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the north.
You are carrying: a monitor and a lamp.

your action:

Response: take latchkey from bed stand<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. After that, take the passkey from the stand. Then, check that the box inside the spare room is unlocked with the passkey. Then, assure that the box within the spare room is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You begin to take stock of what's in the room.
You see a gleam over in a corner, where you can see a couch. The couch appears to be empty.
You need an unguarded exit? You should try going south.
There is a pizza on the floor.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>take passkey from stand<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the formless box in the bedroom is open. And then, retrieve the passkey from the formless box inside the bedroom. After that, go to the east. Then, make it so that the locker in the launderette is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You can make out a closed formless box right there by you. You can see a type 8 locker. You scan the room for a bed, and you find a bed. The bed appears to be empty. What, you think everything in TextWorld should have stuff on it? You bend down to tie your shoe. When you stand up, you notice a bed stand. Looks like someone's already been here and taken everything off it, though. You make out a couch. The couch is usual. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a formless key on the floor.
You are carrying: a type 8 keycard.

your action:

Response: open formless box<|im_end|>take passkey from formless box<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could take a trip west. And then, pick up the Cat Calendar from the stand in the workshop. After that, make an attempt to go east. If you can get around to doing that, deposit the Cat Calendar into the cabinet in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place. You start to take note of what's in the room.
You can make out an opened cabinet, which looks normal, close by. The cabinet is empty! What a waste of a day! You can make out a chest. Classic TextWorld. You scan the room for a bookshelf, and you find a bookshelf. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
There is a folder on the floor.
You are carrying: a keycard, a plant, a worm and a ladle.

your action:

Response: go west<|im_end|>take Cat Calendar from stand<|im_end|>go east<|im_end|>insert Cat Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go west. After that, take the keyboard from the type E safe. And then, take a trip east. After that, place the keyboard on the floor of the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one.
You bend down to tie your shoe. When you stand up, you notice a bench. The bench is typical. But the thing hasn't got anything on it. You can see a stand. The stand is standard. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
There is a pear, a burger and a textbook on the floor.
You are carrying: a carrot and a type E latchkey.

your action:

Response: go west<|im_end|>take keyboard from type E safe<|im_end|>go east<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the iron from the locker. After that, head east. After that, make sure that the spherical box in the sauna is ajar. After that, you can deposit the iron into the spherical box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a locker. The locker contains an iron, so there's that. You can make out a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a bench. But the thing is empty, unfortunately. You see a table. The table is ordinary. On the table you can see a keycard. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a key on the floor.
You are carrying: a formless passkey.

your action:

Response: take iron from locker<|im_end|>go east<|im_end|>open spherical box<|im_end|>insert iron into spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could head east. And then, recover the fudge scented keycard from the table. And then, make sure that the fudge scented box within the basement is unlocked. And then, ensure that the fudge scented box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You can make out a safe. You make out a shelf. Looks like someone's already been here and taken everything off it, though. You move on, clearly done caring about your TextWorld experience. You scan the room for a board, and you find a board. The board is standard. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going east.
There is a durian on the floor.
You are carrying: a passkey and a mop.

your action:

Response: go east<|im_end|>take fudge scented keycard from table<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>open fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to take a trip west. Following that, recover the carrot from the floor of the parlor. After that, eat the carrot. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical one.
You can see a locked non-euclidean box in the room.
There is an exit to the west. Don't worry, it is unguarded.
There is a pair of headphones on the floor.
You are carrying: a salad, a non-euclidean key, a latchkey and a shadfly.

your action:

Response: go west<|im_end|>take carrot<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First thing I need you to do is to venture south. With that done, open the box. And then, recover the worm from the box in the closet. And then, rest the worm on the table within the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one. I guess you better just go and list everything you see here.
You can make out a closed chest in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a coffee cup, a glass and a kettle on the floor.
You are carrying: a key and a printer.

your action:

Response: go south<|im_end|>open box<|im_end|>take worm from box<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go to the north. Then, recover the loaf of bread from the floor of the study. With the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom. You begin to take stock of what's here.
You see a type 8 chest. You bend down to tie your shoe. When you stand up, you notice a rack. But oh no! there's nothing on this piece of junk. Look out! It's a- oh, never mind, it's just a counter. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going north.
There is a type 8 latchkey on the floor.
You are carrying: a Cat Calendar and a shoe.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, lift the butterfly from the floor of the spare room. Then, make an attempt to move east. Okay, and then, make absolutely sure that the type G locker within the cookery is ajar. After you have pulled open the type G locker, put the butterfly into the type G locker inside the cookery. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. The rack is normal. On the rack you can see a scarf. You see a table. The table is typical. Looks like someone's already been here and taken everything off it, though. You make out a counter. Looks like someone's already been here and taken everything off it, though. You can see a shelf. The shelf appears to be empty.
There is an exit to the east. Don't worry, it is unblocked.
There is a fondue and a butterfly on the floor.
You are carrying: a latchkey and a shirt.

your action:

Response: take butterfly<|im_end|>go east<|im_end|>open type G locker<|im_end|>insert butterfly into type G locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to retrieve the nest of toads from the pan. After taking the nest of toads, venture east. Following that, ensure that the Microsoft style chest within the bar is open. After that, put the nest of toads inside the Microsoft style chest in the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
I am sorry to announce that you are now in the kitchenette.
You make out a closed TextWorld chest in the corner. You make out a pan. The pan is normal. On the pan you can make out a nest of toads and a kettle.
There is an unguarded exit to the east.
There is a licorice strip and a TextWorld key on the floor.
You are carrying nothing.

your action:

Response: take nest of toads from pan<|im_end|>go east<|im_end|>open Microsoft style chest<|im_end|>insert nest of toads into Microsoft style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, move east. After that, ensure that the safe inside the parlor is open. After pulling open the safe, pick up the cd from the safe. Having picked up the cd, place the cd into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place.
Oh wow! Is that what I think it is? It is! It's a drawer. You look at the price tag that's still affixed to the drawer. Forty bucks?! Where'd they buy this drawer, some kind of expensive place? The drawer is empty! This is the worst thing that could possibly happen, ever! You see a shelf. On the shelf you can see a loaf of bread. Something scurries by right in the corner of your eye. Probably nothing.
There is an unblocked exit to the east.
There is a candy bar on the floor.
You are carrying: a carrot, a stick of butter and a Cat Calendar.

your action:

Response: go east<|im_end|>open safe<|im_end|>take cd from safe<|im_end|>insert cd into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the keycard from the mantelpiece. Then, travel east. Then, check that the safe inside the parlor is unlocked with the keycard. And then, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual one.
You make out a dresser. Empty! What kind of nightmare TextWorld is this? You can see a mantelpiece. The mantelpiece is typical. On the mantelpiece you make out a keycard, a shadfly and a tv. You can make out a shelf. But the thing is empty, unfortunately. Hm. Oh well
There is an unguarded exit to the east.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: take keycard from mantelpiece<|im_end|>go east<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to go to the south. With that accomplished, take the type 7 key from the table inside the steam room. Then, unlock the type 7 box in the steam room. Then, ensure that the type 7 box in the steam room is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You can see a closed type 3 safe.
There is an exit to the south. Don't worry, it is unblocked.
There is a fondue and a legume on the floor.
You are carrying: a candy bar and a type 3 keycard.

your action:

Response: go south<|im_end|>take type 7 key from table<|im_end|>unlock type 7 box with type 7 key<|im_end|>open type 7 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to recover the non-euclidean key from the board in the steam room. After that, head south. Once you manage that, make absolutely sure that the non-euclidean chest is unlocked. And then, make it so that the non-euclidean chest in the office is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room. The room is well lit.
You make out a board. You see a non-euclidean key and a worm on the board.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a loaf of bread and a towel on the floor.
You are carrying: a fondue and a paper towel.

your action:

Response: take non-euclidean key from board<|im_end|>go south<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the key from the bowl. If you can get your hands on the key, assure that the box is unlocked with the key. After you have unlocked the box, open the box. And then, retrieve the teacup from the box in the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual kind of place.
You make out a locked box. You make out a closed Henderson's limited edition safe in the corner. You can see a Canadian limited edition locker. You smell an awful smell, and follow it to a bowl. You see a key and a Henderson's limited edition passkey on the bowl, so there's that.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a Canadian limited edition key on the floor.
You are carrying nothing.

your action:

Response: take key from bowl<|im_end|>unlock box with key<|im_end|>open box<|im_end|>take teacup from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an attempt to venture east. And then, doublecheck that the type C box is ajar. And then, recover the key from the type C box in the sauna. Then, Insert the key into the chest to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You smell an interesting smell, and follow it to a Henderson's style box. The Henderson's style box contains a vacuum.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is an iron on the floor.
You are carrying: a chocolate bar, a Henderson's style latchkey and a tv.

your action:

Response: go east<|im_end|>open type C box<|im_end|>take key from type C box<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, recover the spherical latchkey from the counter inside the shower. If you have picked up the spherical latchkey, unlock the spherical locker in the shower. After that, make absolutely sure that the spherical locker inside the shower is ajar. And then, take the sponge from the spherical locker in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You start to take note of what's in the room.
You can see a locked spherical locker in the room. You can see a cabinet. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? You can see a counter. The counter is normal. On the counter you can make out a spherical latchkey, a worm and a broom. You bend down to tie your shoe. When you stand up, you notice a bench. The bench is standard. But the thing is empty, unfortunately. You see a shelf. The shelf is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You see a gleam over in a corner, where you can see a rack. The rack is typical. The rack appears to be empty.
There is an unguarded exit to the north.
You are carrying: a tv and a top hat.

your action:

Response: take spherical latchkey from counter<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take sponge from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, check that the cuboid box is unlocked with the cuboid passkey. And then, open the cuboid box. After that, pick up the top hat from the cuboid box. And then, throw the top hat on the floor of the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You make out a cuboid box. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a pizza on the floor.
You are carrying: a loaf of bread, a stick of butter and a cuboid passkey.

your action:

Response: unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take top hat from cuboid box<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, unlock the safe with the passkey. And then, open the safe in the shower. After that, retrieve the fudge scented keycard from the safe within the shower. And then, doublecheck that the fudge scented chest is unlocked with the fudge scented keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. Let's see what's in here.
Oh, great. Here's a fudge scented chest. You bend down to tie your shoe. When you stand up, you notice a safe. You make out a locker.
There is an exit to the north. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a passkey and a blanket.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take fudge scented keycard from safe<|im_end|>unlock fudge scented chest with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, travel east. With that done, ensure that the chest in the playroom is open. After that, take the burger from the chest. After that, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
You scan the room, seeing a Henderson's style safe.
There is an unblocked exit to the east.
There is a banana and a Henderson's style keycard on the floor.
You are carrying: a latchkey and a scarf.

your action:

Response: go east<|im_end|>open chest<|im_end|>take burger from chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, take a trip north. Then, take the spork from the refrigerator within the dish-pit. And then, make an effort to venture south. Following that, deposit the spork into the freezer inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You can make out an opened chest in the corner. The chest is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a broccoli.

your action:

Response: go north<|im_end|>take spork from refrigerator<|im_end|>go south<|im_end|>insert spork into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to head west. Next, pick up the cauliflower from the workbench. Then, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal one.
You can see a counter. The counter is normal. On the counter you see a pair of pants. You see a shelf. But the thing is empty. You see a rack. Looks like someone's already been here and taken everything off it, though. You swear loudly.
You need an unblocked exit? You should try going west.
You are carrying: a sponge.

your action:

Response: go west<|im_end|>take cauliflower from workbench<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First, it would be great if you could pick up the non-euclidean key from the stand. And then, doublecheck that the non-euclidean safe is unlocked. After that, ensure that the non-euclidean safe in the pantry is open. And then, pick up the cloak from the non-euclidean safe in the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry.
You hear a noise behind you and spin around, but you can't see anything other than a non-euclidean safe. You can make out a display. You can't wait to tell the folks at home about this! The display contains a pair of pants. You wonder idly who left that here. You make out a stand. The stand is standard. On the stand you make out a berry and a non-euclidean key.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a sandwich and a durian on the floor.
You are carrying: a cashew and a burger.

your action:

Response: take non-euclidean key from stand<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>take cloak from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your first objective is to pick up the Henderson's limited edition key from the floor of the chamber. Then, unlock the Henderson's limited edition box inside the chamber. After that, ensure that the Henderson's limited edition box is open. And then, retrieve the novel from the Henderson's limited edition box within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
You can see a locked Henderson's limited edition box right there by you. You see an opened chest nearby. Empty! What kind of nightmare TextWorld is this? You can see a couch. But there isn't a thing on it. Look out! It's a- oh, never mind, it's just a bar. But the thing is empty, unfortunately.
There is an unguarded exit to the north.
There is a Henderson's limited edition key on the floor.
You are carrying: a pencil and a coffee cup.

your action:

Response: take Henderson's limited edition key<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition key<|im_end|>open Henderson's limited edition box<|im_end|>take novel from Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the type 4 keycard from the board inside the laundromat. Then, make it so that the type 4 chest is unlocked with the type 4 keycard. After you have unlocked the type 4 chest, make absolutely sure that the type 4 chest inside the laundromat is wide open. After pulling open the type 4 chest, recover the insect from the type 4 chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A normal one.
You can see a locked type 4 chest. You see a locked spherical safe here. You make out a board. On the board you see a type 4 keycard. Were you looking for a shelf? Because look over there, it's a shelf. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a spherical passkey and a sponge on the floor.
You are carrying: a peanut and a passkey.

your action:

Response: take type 4 keycard from board<|im_end|>unlock type 4 chest with type 4 keycard<|im_end|>open type 4 chest<|im_end|>take insect from type 4 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go to the east. With that accomplished, assure that the box inside the cellar is wide open. Once you have pulled open the box, pick up the shirt from the box within the cellar. Then, ditch the shirt on the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You see a spherical box. Make a note of this, you might have to put stuff on or in it later on. You make out a plate. The plate is normal. But oh no! there's nothing on this piece of junk. You can see a bowl. The bowl is typical. On the bowl you can see a spherical passkey. There's something strange about this being here, but you can't put your finger on it.
There is an unblocked exit to the east.
You are carrying: a cashew and a latchkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take shirt from box<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the latchkey from the floor of the cellar. After that, make an attempt to go south. With that over with, look and see that the box inside the pantry is closed. And then, lock the box with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You can barely contain your excitement.
You can make out a rack. The rack appears to be empty.
You need an unblocked exit? You should try going south.
There is a gummy bear, a cabbage, a latchkey and a pair of pants on the floor.
You are carrying: a broccoli, a sandwich and a scarf.

your action:

Response: take latchkey<|im_end|>go south<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to unlock the type U locker in the canteen. If you have unlocked the type U locker, ensure that the type U locker within the canteen is open. And then, take the passkey from the type U locker inside the canteen. After that, check that the box within the canteen is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
A decrepit board tells you that you are now in the canteen. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a box. Huh, weird. A locked type U locker is here. Were you looking for a Canadian style chest? Because look over there, it's a Canadian style chest. You can see a chest. The chest is empty, what a horrible day! You make out a freezer. The freezer is empty! What a waste of a day! Look over there! a shelf. However, the shelf, like an empty shelf, has nothing on it. You think about smashing the shelf to bits, throwing the bits in a fire, etc, until you get bored. You smell an interesting smell, and follow it to a pan. The pan is normal. But oh no! there's nothing on this piece of trash. You swear loudly.
You need an unblocked exit? You should try going north.
There is a Canadian style key on the floor.
You are carrying: a type U key.

your action:

Response: unlock type U locker with type U key<|im_end|>open type U locker<|im_end|>take passkey from type U locker<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, go east. Then, ensure that the box is open. And then, take the sponge from the box within the washroom. And then, toss the sponge on the floor of the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed soap scented safe. Hey, want to see a shelf? Look over there, a shelf. The shelf is usual. But the thing is empty. What's the point of an empty shelf?
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a paper towel on the floor.
You are carrying: a passkey and a soap scented passkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take sponge from box<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to make an attempt to go to the east. And then, ensure that the chest in the cubicle is open. Then, retrieve the pencil from the chest in the cubicle. And then, place the pencil on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse. You can barely contain your excitement.
You make out a locked type C box. You can see a board. But the thing is empty.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a keycard, a passkey and a type C passkey.

your action:

Response: go east<|im_end|>open chest<|im_end|>take pencil from chest<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could make an attempt to move north. And then, pick up the keycard from the counter. Then, make an attempt to go to the south. Okay, and then, doublecheck that the chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You have come into a chamber. Not the chamber you'd expect. No, this is a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed chest. You can see a basket. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going north.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take keycard from counter<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, you could, like, head south. With that done, pick up the key from the floor of the studio. And then, insert the key into the locker's lock to unlock it. After unlocking the locker, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard kind of place.
Were you looking for a workbench? Because look over there, it's a workbench. However, the workbench, like an empty workbench, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a chocolate bar and a paper towel.

your action:

Response: go south<|im_end|>take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the box in the study is unlocked with the key. Then, open the box in the study. After that, take the nest of beetles from the box. Then, throw the nest of beetles on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You make out a box. You see a gleam over in a corner, where you can see a Henderson's limited edition box. What a letdown! The Henderson's limited edition box is empty! Oh wow! Is that what I think it is? It is! It's a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. The mantle is usual. On the mantle you see an Advent Calendar. You can make out a mantelpiece. The mantelpiece is ordinary. But the thing hasn't got anything on it. You move on, clearly depressed by TextWorld.
There is an unguarded exit to the north.
There is a telephone on the floor.
You are carrying: a key and a Henderson's limited edition latchkey.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take nest of beetles from box<|im_end|>drop nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to try to take a trip north. Then, pick-up the fork from the floor of the dish-pit. If you have picked up the fork, go to the south. That done, place the fork into the safe in the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical one.
An open typical looking safe is close by. The safe contains a passkey. Classic TextWorld. You can see an opened dresser. What a letdown! The dresser is empty! You make out a table. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it! You see a bench. The bench appears to be empty. You swear loudly. You can see a counter. What a coincidence, weren't you just thinking about a counter? The counter is standard. On the counter you can see a chocolate bar.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cookie, a coconut and a spork.

your action:

Response: go north<|im_end|>take fork<|im_end|>go south<|im_end|>insert fork into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go west. After that, take the iron from the board in the restroom. And then, head east. That done, you can put the iron into the box within the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Here we are in the recreation zone. Let's see what's in here.
Oh, great. Here's a box. The box is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
There is a fondue on the floor.
You are carrying: a Comic Strip Calendar.

your action:

Response: go west<|im_end|>take iron from board<|im_end|>go east<|im_end|>insert iron into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First stop, try to head south. Following that, ensure that the safe is open. And then, retrieve the type 3 passkey from the safe. Then, assure that the type 3 box is locked. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
I just think it's great that you've just entered a cookery.
Were you looking for a locker? Because look over there, it's a locker. The locker contains a non-euclidean key. You can see a non-euclidean box. Something scurries by right in the corner of your eye. Probably nothing. You see a chair. The chair is normal. But the thing is empty.
You need an unblocked exit? You should try going south.
You are carrying: a cookie, a key and a keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>take type 3 passkey from safe<|im_end|>lock type 3 box with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, recover the key from the cabinet. Then, unlock the locker inside the kitchenette. Having unlocked the locker, make absolutely sure that the locker is wide open. And then, retrieve the spoon from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
This might come as a shock to you, but you've just fallen into a kitchenette.
You can see a locked normal looking locker close by. You see a cabinet. The cabinet contains a key and a type T key. There's something strange about this being here, but you can't put your finger on it. A closed type T box, which looks ordinary, is in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from cabinet<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take spoon from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, go to the south. And then, recover the type 7 keycard from the rack within the bathroom. After you have picked up the type 7 keycard, unlock the type 7 chest. Then, make it so that the type 7 chest is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You see a box. The light flickers for a second, but nothing else happens. You see a gleam over in a corner, where you can see a American limited edition locker. Hey, want to see a platter? Look over there, a platter. Now why would someone leave that there? On the platter you make out a keycard. You can see a board. The board is ordinary. On the board you can make out an American limited edition keycard. Huh, weird. Oh, great. Here's a counter. However, the counter, like an empty counter, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a teacup on the floor.
You are carrying: a bug.

your action:

Response: go south<|im_end|>take type 7 keycard from rack<|im_end|>unlock type 7 chest with type 7 keycard<|im_end|>open type 7 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture south. And then, doublecheck that the safe inside the bedchamber is ajar. And then, retrieve the onion from the safe inside the bedchamber. With the onion, eat the onion. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one.
Oh, great. Here's a plate. But oh no! there's nothing on this piece of garbage. You can see a shelf. On the shelf you see a fondue. Classic TextWorld.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a nest of insects and a book.

your action:

Response: go south<|im_end|>open safe<|im_end|>take onion from safe<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to move west. That done, retrieve the fly larva from the floor of the garage. After that, take a trip east. After that, you can deposit the fly larva into the Henderson's limited edition chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened Henderson's limited edition chest. The Henderson's limited edition chest contains a butterfly. You make out a fridge. The fridge is empty! What a waste of a day! You can make out a plate. But the thing is empty. You can make out a saucepan. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately. It would have been so cool if there was stuff on the saucepan.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Henderson's limited edition passkey and a mouse.

your action:

Response: go west<|im_end|>take fly larva<|im_end|>go east<|im_end|>insert fly larva into Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, attempt to go to the west. And then, take the burger from the mantle in the recreation zone. And then, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. You begin to take stock of what's here.
You can make out a trunk.
There is an exit to the west. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a cashew.

your action:

Response: go west<|im_end|>take burger from mantle<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the safe with the keycard. And then, assure that the safe is ajar. And then, take the key from the safe. And then, unlock the box. That's it!

Here is your interactions so far:
current state: You are now in the studio.
I am excited to announce that you are now in the studio.
You see a box. You can see a safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fondue, a stick of butter and a keyboard on the floor.
You are carrying: a loganberry, a keycard, a glass and an insect.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, head east. And then, open the cake scented safe. And then, take the formless keycard from the cake scented safe in the studio. Then, insert the formless keycard into the formless chest within the studio's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one. Let's see what's in here.
An open case is in the corner. The case is empty! What a waste of a day! You can see a rack. You see a licorice strip, a paper towel and a shadfly on the rack. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cake scented latchkey and a pair of pants.

your action:

Response: go east<|im_end|>open cake scented safe<|im_end|>take formless keycard from cake scented safe<|im_end|>unlock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to go to the east. With that over with, assure that the safe is wide open. After that, pick up the fondue from the safe. And then, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place.
A locked chest, which looks typical, is in the room. You can make out a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is typical. On the mantelpiece you make out a burger.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey, a rectangular latchkey and a key.

your action:

Response: go east<|im_end|>open safe<|im_end|>take fondue from safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, try to venture west. And then, take the soap dispenser from the counter inside the restroom. Then, go to the east. And then, put the soap dispenser on the bookshelf inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. I guess you better just go and list everything you see here.
You can see a suitcase. The suitcase is empty! What a waste of a day! An open chest is close by. The chest contains a keycard and a Cat Calendar. You see a bookshelf. The bookshelf is typical. Looks like someone's already been here and taken everything off it, though. Hm. Oh well You see a mantle. The mantle is standard. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going west.
You are carrying: a worm.

your action:

Response: go west<|im_end|>take soap dispenser from counter<|im_end|>go east<|im_end|>put soap dispenser on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, try to go north. And then, recover the insect from the table. Then, head south. With that over with, you can deposit the insect into the spherical locker within the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place.
You can make out an opened standard looking spherical locker close by. The spherical locker contains an iron. You can see a locked box. You can make out a rack. But the thing is empty, unfortunately. You swear loudly.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a legume and a stick of butter on the floor.
You are carrying: a passkey and a spherical passkey.

your action:

Response: go north<|im_end|>take insect from table<|im_end|>go south<|im_end|>insert insect into spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head west. With that done, recover the candy bar from the floor of the attic. Then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. You can barely contain your excitement.
An open box, which looks usual, is in the room. Empty! What kind of nightmare TextWorld is this? Hey, want to see a pan? Look over there, a pan. You see a keycard on the pan. You see a counter. The counter is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a bug.

your action:

Response: go west<|im_end|>take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your first objective is to try to take a trip west. Then, pick up the potato from the shelf inside the shower. With the potato, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You see a locked safe. You can make out a closed locker. You can see a bench. You see a grape on the bench. You see a couch. The couch is standard. On the couch you can make out a passkey. You see a desk. I guess it's true what they say, if you're looking for a desk, go to TextWorld. You see a keycard on the desk.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go west<|im_end|>take potato from shelf<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First thing I need you to do is to assure that the non-euclidean box is wide open. After that, recover the butterfly from the non-euclidean box within the playroom. With the butterfly, attempt to go south. Okay, and then, put the butterfly on the shelf within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Oh, great. Here's a non-euclidean box. There's something strange about this being here, but you can't put your finger on it. You scan the room for a locker, and you find a locker. You can see a bed. The bed is standard. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the south.
You are carrying: a pizza and a non-euclidean passkey.

your action:

Response: open non-euclidean box<|im_end|>take butterfly from non-euclidean box<|im_end|>go south<|im_end|>put butterfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the chest. And then, open the chest. After you have pulled open the chest, recover the teapot from the chest. After stealing the teapot, place the teapot on the chair inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard one. You begin looking for stuff.
You can see a chest. The light flickers for a second, but nothing else happens. You make out a refrigerator. The refrigerator contains a teaspoon. You can see a fridge. You can make out a chair. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key and a fresh laundry scented key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take teapot from chest<|im_end|>put teapot on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, retrieve the passkey from the bench in the shower. Then, insert the passkey into the locker's lock to unlock it. And then, doublecheck that the locker is wide open. Then, take the shadfly from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
I never took you for the sort of person who would show up in a shower, but I guess I was wrong. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locker. Something scurries by right in the corner of your eye. Probably nothing. You make out a dresser. Now why would someone leave that there? The dresser is empty! This is the worst thing that could possibly happen, ever! You hear a noise behind you and spin around, but you can't see anything other than a box. You see a bench. The bench is usual. On the bench you can see a passkey. Huh, weird.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from bench<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to pick up the Henderson's limited edition latchkey from the desk. Then, unlock the Henderson's limited edition chest with the Henderson's limited edition latchkey. And then, open the Henderson's limited edition chest. And then, recover the Quote of the Day Calendar from the Henderson's limited edition chest within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. You can barely contain your excitement.
You make out a locked Henderson's limited edition chest. You make out a toolbox. The toolbox contains a cashew and a key. You bend down to tie your shoe. When you stand up, you notice a box. You can make out a desk. Make a note of this, you might have to put stuff on or in it later on. The desk is usual. On the desk you can make out a Henderson's limited edition latchkey. You see an armchair. The armchair is normal. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the west.
You are carrying: a candy bar and a burger.

your action:

Response: take Henderson's limited edition latchkey from desk<|im_end|>unlock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition chest<|im_end|>take Quote of the Day Calendar from Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, venture south. And then, make sure that the safe within the laundry place is wide open. Then, recover the key from the safe inside the laundry place. And then, doublecheck that the box within the laundry place is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You scan the room for a mantle, and you find a mantle. On the mantle you can see a sandwich. Wow! Just like in the movies!
You need an unblocked exit? You should try going south.
You are carrying: a candy bar.

your action:

Response: go south<|im_end|>open safe<|im_end|>take key from safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go to the south. Then, pick-up the spherical latchkey from the floor of the kitchenette. And then, unlock the spherical chest in the kitchenette. After that, doublecheck that the spherical chest inside the kitchenette is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
You need an unguarded exit? You should try going south.
There is a ladle and a spoon on the floor.
You are carrying: a rectangular keycard, a broom and a synthesizer.

your action:

Response: go south<|im_end|>take spherical latchkey<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to attempt to move south. With that done, unlock the Henderson's chest inside the study with the Henderson's latchkey. After that, ensure that the Henderson's chest is open. And then, retrieve the Quote of the Day Calendar from the Henderson's chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio.
You smell an intriguing smell, and follow it to a trunk. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The trunk is empty, what a horrible day! You make out a locked coffer, which looks usual, close by. You smell a great smell, and follow it to an armchair. The armchair is typical. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the south.
You are carrying: a cookie, a Henderson's latchkey and a pillow.

your action:

Response: go south<|im_end|>unlock Henderson's chest with Henderson's latchkey<|im_end|>open Henderson's chest<|im_end|>take Quote of the Day Calendar from Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, go east. And then, take the key from the stand inside the studio. And then, insert the key into the locker inside the studio's lock to unlock it. And then, ensure that the locker inside the studio is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle.
Oh wow! Is that what I think it is? It is! It's a safe. Now that's what I call TextWorld!
You need an unblocked exit? You should try going east.
You are carrying: a coffee cup, an iron and a shirt.

your action:

Response: go east<|im_end|>take key from stand<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>