Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to recover the key from the portmanteau. Then, look and see that the safe in the workshop is unlocked with the key. Then, ensure that the safe is open. If you have opened the safe, pick up the stapler from the safe within the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place. You begin looking for stuff.
You see a safe. Classic TextWorld. You see a portmanteau. The portmanteau contains a key and a binder. You shudder, but continue examining the room. You see a closed locker.
You need an unblocked exit? You should try going north.
You are carrying: a chocolate bar and a passkey.

your action:

Response: take key from portmanteau<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take stapler from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to venture south. With that accomplished, ensure that the box is open. After that, retrieve the loaf of bread from the box. And then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You make a grand eccentric entrance into a spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a cabinet. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a counter. But the thing is empty. It would have been so cool if there was stuff on the counter.
You need an unguarded exit? You should try going south.
You are carrying: a fondue, a cashew and an Advent Calendar.

your action:

Response: go south<|im_end|>open box<|im_end|>take loaf of bread from box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make it so that the safe inside the kitchen is unlocked with the passkey. And then, ensure that the safe in the kitchen is open. Then, pick up the coffee cup from the safe inside the kitchen. And then, toss the coffee cup on the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You begin to take stock of what's here.
You see a gleam over in a corner, where you can see a safe. You make out a case. The case is empty! What a waste of a day!
There is an unblocked exit to the north.
There is a blender on the floor.
You are carrying: a licorice strip, a stick of butter, a passkey and a glass.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take coffee cup from safe<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the type 8 safe within the cellar is unlocked with the type 8 latchkey. After that, doublecheck that the type 8 safe in the cellar is wide open. And then, take the fondue from the type 8 safe in the cellar. After you have got the fondue, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You can make out a locked type 8 safe. You see a locked TextWorld safe. You make out a workbench. On the workbench you can make out a shadfly. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going north.
There is a berry and a TextWorld keycard on the floor.
You are carrying: a stick of butter, a cabbage and a type 8 latchkey.

your action:

Response: unlock type 8 safe with type 8 latchkey<|im_end|>open type 8 safe<|im_end|>take fondue from type 8 safe<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel west. And then, take the non-euclidean latchkey from the Canadian limited edition box within the shower. After taking the non-euclidean latchkey, venture east. Then, Deposit the non-euclidean latchkey into the non-euclidean chest to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. I guess you better just go and list everything you see here.
You can see a non-euclidean chest. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unguarded.
There is a strawberry, a pear and a nest of kittens on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take non-euclidean latchkey from Canadian limited edition box<|im_end|>go east<|im_end|>lock non-euclidean chest with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to travel north. Then, retrieve the rectangular passkey from the floor of the steam room. And then, attempt to go to the south. Then, make it so that the rectangular box inside the basement is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
Were you looking for a rectangular box? Because look over there, it's a rectangular box. You can see a cabinet. The cabinet is empty! What a waste of a day! You rest your hand against a wall, but you miss the wall and fall onto a type 6 safe.
There is an exit to the north. Don't worry, it is unguarded.
There is a garlic clove on the floor.
You are carrying: a sandwich, a type 6 latchkey and a frisbee.

your action:

Response: go north<|im_end|>take rectangular passkey<|im_end|>go south<|im_end|>unlock rectangular box with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, ensure that the chest is open. And then, take the type 7 latchkey from the chest. Then, check that the type 7 box is unlocked with the type 7 latchkey. And then, ensure that the type 7 box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty ordinary here.
You can see a locked type 7 box. You can make out a chest. You can see a closed Canadian locker.
You need an unguarded exit? You should try going west.
You are carrying: a keycard, a Canadian keycard and a shadfly.

your action:

Response: open chest<|im_end|>take type 7 latchkey from chest<|im_end|>unlock type 7 box with type 7 latchkey<|im_end|>open type 7 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the knife from the Canadian style chest in the kitchenette. And then, make an effort to head east. Next, open the locker in the washroom. And then, put the knife inside the locker inside the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. I guess you better just go and list everything you see here.
You see an opened Canadian style chest here. The Canadian style chest contains a knife. You see a Henderson's box. I mean, just wow! Isn't TextWorld just the best? You can see a freezer. What a great pairing of adjectives and nouns! The freezer is empty, what a horrible day!
You need an unblocked exit? You should try going east.
You are carrying: a latchkey, a key and a Henderson's latchkey.

your action:

Response: take knife from Canadian style chest<|im_end|>go east<|im_end|>open locker<|im_end|>insert knife into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to move east. Then, recover the key from the floor of the steam room. And then, unlock the box within the steam room. After that, open the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in the place we're calling the salon.
You can see a shelf. The shelf is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You make out a couch. The couch is normal. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? Were you looking for a desk? Because look over there, it's a desk. What a coincidence, weren't you just thinking about a desk? The desk is normal. But there isn't a thing on it.
There is an unblocked exit to the east.
There is a pillow and an insect on the floor.
You are carrying: a disk.

your action:

Response: go east<|im_end|>take key<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick-up the keycard from the floor of the bedroom. If you can get your hands on the keycard, move south. With that over with, close the locker. And then, make it so that the locker inside the cellar is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You see an opened box right there by you. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a suitcase. The light flickers for a second, but nothing else happens. The suitcase is empty! What a waste of a day! You can see a recliner. But the thing is empty. Aw, and here you were, all excited for there to be things on it!
There is an exit to the south. Don't worry, it is unblocked.
There is a keycard and a tv on the floor.
You are carrying: a loaf of bread.

your action:

Response: take keycard<|im_end|>go south<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, attempt to travel south. After that, assure that the fresh laundry scented locker inside the chamber is wide open. After pulling open the fresh laundry scented locker, recover the book from the fresh laundry scented locker inside the chamber. Then, sit the book on the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place.
You make out a locked chest. You make out a saucepan. The saucepan is normal. On the saucepan you see an apple.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cookie and a latchkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fresh laundry scented locker<|im_end|>take book from fresh laundry scented locker<|im_end|>put book on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, pick up the keycard from the armchair. After you have taken the keycard, make absolutely sure that the safe is unlocked with the keycard. Then, ensure that the safe is open. After that, pick up the backup calendar from the safe in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place. I guess you better just go and list everything you see here.
You can make out a locked safe. You can make out a type 2 chest. You make out an opened case. The case is empty, what a horrible day! You can make out a toolbox, so there's that. You can see an armchair. The armchair is normal. On the armchair you see a keycard and a type 2 key.
There is an unblocked exit to the west.
You are carrying: an apple and a cranberry.

your action:

Response: take keycard from armchair<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take backup calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go to the west. With that over with, pick up the blanket from the bed. With the blanket, venture east. After that, ditch the blanket on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You can see a locked safe nearby.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cabbage and a keycard on the floor.
You are carrying: a type 1 passkey and a mouse.

your action:

Response: go west<|im_end|>take blanket from bed<|im_end|>go east<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make an attempt to go south. After that, lift the rectangular keycard from the floor of the basement. After that, doublecheck that the rectangular box is unlocked with the rectangular keycard. Then, open the rectangular box in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place. You begin to take stock of what's here.
You can make out a closed type 8 safe, which looks normal, nearby.
There is an unguarded exit to the south.
There is a type 8 latchkey on the floor.
You are carrying: a vanilla scented key and a printer.

your action:

Response: go south<|im_end|>take rectangular keycard<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to check that the rectangular chest is unlocked with the rectangular latchkey. Then, look and see that the rectangular chest is ajar. Then, pick up the mouse from the rectangular chest within the studio. With the mouse, place the mouse on the chair inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place.
You make out a locked rectangular chest, which looks usual, here. You see a chair. The chair appears to be empty. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. Wow, isn't TextWorld just the best? The desk is ordinary. On the desk you make out a sandwich.
You need an unguarded exit? You should try going west.
You are carrying: a rectangular latchkey and a pair of pants.

your action:

Response: unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take mouse from rectangular chest<|im_end|>put mouse on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel north. With that accomplished, retrieve the American key from the table. If you can get your hands on the American key, take a trip south. Once you succeed at that, make it so that the American locker in the laundromat is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Look at you, bigshot, walking into a laundromat like it isn't some huge deal.
You see a locked American locker right there by you. You make out a closed TextWorld style safe here. You make out a board. The board is standard. However, the board, like an empty board, has nothing on it. Oh! Why couldn't there just be stuff on it? You rest your hand against a wall, but you miss the wall and fall onto a counter. You see a shirt on the counter.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a TextWorld style keycard and a key.

your action:

Response: go north<|im_end|>take American key from table<|im_end|>go south<|im_end|>unlock American locker with American key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First, it would be a great idea if you could attempt to go to the east. After that, ensure that the box is open. Once you have pulled open the box, pick up the coconut from the box within the study. Then, eat the coconut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary one.
You see a safe. The light flickers for a second, but nothing else happens. The safe contains a latchkey. You can see a chest. The chest contains a shoe. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is usual. On the shelf you make out a chocolate bar. You shudder, but continue examining the room.
There is an unguarded exit to the east.
You are carrying: a keycard and a key.

your action:

Response: go east<|im_end|>open box<|im_end|>take coconut from box<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to travel north. After that, pick up the monitor from the chest. If you can get your hands on the monitor, go south. With that accomplished, rest the monitor on the chair inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. You can barely contain your excitement.
You make out a chair. Unfortunately, there isn't a thing on it. Oh, great. Here's a bowl. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take monitor from chest<|im_end|>go south<|im_end|>put monitor on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make absolutely sure that the locker is unlocked with the latchkey. After that, make sure that the locker inside the cellar is opened. After that, take the non-euclidean latchkey from the locker inside the cellar. Then, assure that the non-euclidean chest within the cellar is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You make a grand eccentric entrance into a cellar. You can barely contain your excitement.
You see a gleam over in a corner, where you can see a non-euclidean chest! You can make out a locked locker here. You can see a Canadian style locker. Huh, weird. You make out a table. But the thing hasn't got anything on it. Hm. Oh well You can see a shelf. Wow, isn't TextWorld just the best? The shelf is standard. But oh no! there's nothing on this piece of trash.
You need an unguarded exit? You should try going north.
There is a Canadian style passkey on the floor.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take non-euclidean latchkey from locker<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First thing I need you to do is to lift the passkey from the floor of the kitchenette. And then, head east. And then, make sure that the box within the scullery is unlocked with the passkey. And then, ensure that the box in the scullery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place. You can barely contain your excitement.
You can see a closed cabinet right there by you. You make out a chair. Wow, isn't TextWorld just the best? The chair is standard. On the chair you can make out a shadfly. You can make out a table. The table is normal. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the table! oh well. You see a gleam over in a corner, where you can see a rack. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the east.
There is a sandwich and a passkey on the floor.
You are carrying: a worm.

your action:

Response: take passkey<|im_end|>go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First off, check that the non-euclidean box is unlocked with the non-euclidean passkey. Then, assure that the non-euclidean box in the sauna is wide open. After that, recover the keycard from the non-euclidean box in the sauna. With the keycard, lock the safe with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna. You start to take note of what's in the room.
Oh wow! Is that what I think it is? It is! It's a safe. A locked non-euclidean box is close by. You make out a cabinet. The cabinet is empty! What a waste of a day! You see a counter. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a non-euclidean passkey and a key.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>take keycard from non-euclidean box<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. After that, open the spherical safe in the chamber. Then, recover the loaf of bread from the spherical safe inside the chamber. And then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. Let's see what's in here.
You can see an opened box. The box contains a blender. You can make out a rack. The rack is usual. On the rack you make out a gummy bear. Now that's what I call TextWorld! You can make out a table. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going south.
You are carrying: a stick of butter and a keycard.

your action:

Response: go south<|im_end|>open spherical safe<|im_end|>take loaf of bread from spherical safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your first objective is to make an attempt to venture south. That done, look and see that the type Z locker within the cellar is opened. And then, recover the American limited edition key from the type Z locker in the cellar. Once you have taken the American limited edition key, insert the American limited edition key into the American limited edition locker's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat. You start to take note of what's in the room.
You make out a case. The case is empty! What a waste of a day! Oh, great. Here's a rack. What a coincidence, weren't you just thinking about a rack? The rack is normal. On the rack you can make out a butterfly. Oh, great. Here's a counter. You see a stick of butter on the counter. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a nest of beetles.

your action:

Response: go south<|im_end|>open type Z locker<|im_end|>take American limited edition key from type Z locker<|im_end|>unlock American limited edition locker with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to venture north. With that over with, pick up the passkey from the floor of the bedroom. And then, make an attempt to venture south. After that, make absolutely sure that the locker in the vault is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place.
You can see a locked normal looking locker right there by you. What's that over there? It looks like it's a safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a burger and a keycard.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go south. Once you manage that, open the lavender scented chest within the closet. Then, retrieve the Microsoft limited edition keycard from the lavender scented chest. With the Microsoft limited edition keycard, assure that the Microsoft limited edition safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin looking for stuff.
You make out a locked box.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a desktop computer on the floor.
You are carrying: a peanut and a passkey.

your action:

Response: go south<|im_end|>open lavender scented chest<|im_end|>take Microsoft limited edition keycard from lavender scented chest<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could make an effort to go to the west. And then, pick up the keycard from the bed stand. And then, attempt to go to the east. With that over with, check that the box is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place.
You make out a locked box. You can see a bookshelf. The bookshelf is normal. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a mouse on the floor.
You are carrying: a banana.

your action:

Response: go west<|im_end|>take keycard from bed stand<|im_end|>go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take a trip north. Once you accomplish that, recover the dvd from the mantelpiece in the salon. If you can get your hands on the dvd, try to travel south. With that done, rest the dvd on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a counter. The counter is ordinary. The counter appears to be empty. You make out a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the rack! oh well. If you haven't noticed it already, there seems to be something there by the wall, it's a chair. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a licorice strip on the floor.
You are carrying: a carrot and a nest of shrimp.

your action:

Response: go north<|im_end|>take dvd from mantelpiece<|im_end|>go south<|im_end|>put dvd on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, go to the west. After that, retrieve the soap dispenser from the bench. And then, move east. Next, drop the soap dispenser on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You make out a box. The box is empty! What a waste of a day! You make out a shelf. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go west<|im_end|>take soap dispenser from bench<|im_end|>go east<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. Your first objective is to open the American chest. After that, recover the key from the American chest within the sauna. And then, go to the east. And then, Deposit the key into the safe to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A closed ordinary looking American chest is right there by you. A locked cabinet is in the room.
There is an unblocked exit to the east.
There is a mop on the floor.
You are carrying: a cookie, an American keycard and a coffee cup.

your action:

Response: open American chest<|im_end|>take key from American chest<|im_end|>go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to recover the latchkey from the table. If you can get your hands on the latchkey, make an effort to travel south. And then, make sure that the safe is unlocked with the latchkey. Then, make absolutely sure that the safe inside the spare room is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place.
You can make out a table. On the table you can make out a latchkey and a worm. You hear a noise behind you and spin around, but you can't see anything other than a shelf. The shelf is typical. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You make out a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a potato, a tablet, a coffee cup and a shirt.

your action:

Response: take latchkey from table<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, recover the keycard from the locker. After that, doublecheck that the chest within the pantry is unlocked. And then, make absolutely sure that the chest within the pantry is wide open. And then, deposit the shirt inside the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the pantry.
You can make out a locked chest. You make out an opened locker. The locker contains a keycard. Wow, check out the price tag that hangs off the locker! Two hundred dollars! You see an opened ordinary looking safe nearby. The safe is empty! This is the worst thing that could possibly happen, ever! You scan the room, seeing a workbench. The workbench is normal. However, the workbench, like an empty workbench, has nothing on it. It would have been so cool if there was stuff on the workbench.
There is an exit to the north. Don't worry, it is unguarded.
There is a nest of caterpillars on the floor.
You are carrying: a key, a shirt and a textbook.

your action:

Response: take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>insert shirt into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, travel south. Next, recover the type E passkey from the cuboid safe. Then, unlock the type E box. And then, doublecheck that the type E box within the cookery is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
Of every sauna you could have shown up in, you had to walk into a typical one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a table. Make a note of this, you might have to put stuff on or in it later on. But there isn't a thing on it. You bend down to tie your shoe. When you stand up, you notice a board. The board is standard. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter and an iron on the floor.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take type E passkey from cuboid safe<|im_end|>unlock type E box with type E passkey<|im_end|>open type E box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, unlock the spherical locker in the cookhouse. Then, make it so that the spherical locker is ajar. Having opened the spherical locker, retrieve the latchkey from the spherical locker within the cookhouse. And then, unlock the chest in the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Of every cookhouse you could have walked into, you had to walk into a standard one.
You can see a chest. You can see a locked spherical locker in the corner. You see a refrigerator. You make out a shelf. The shelf is usual. But the thing is empty.
You need an unblocked exit? You should try going north.
You are carrying: a pear and a spherical passkey.

your action:

Response: unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take latchkey from spherical locker<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, you could, like, doublecheck that the locker is unlocked with the key. Then, make absolutely sure that the locker within the washroom is wide open. And then, recover the latchkey from the locker within the washroom. And then, lock the safe within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. I guess you better just go and list everything you see here.
You make out a safe. You make out a locker. You can see a locked chest. You can make out an opened trunk close by. The trunk is empty, what a horrible day!
There is an unguarded exit to the north.
There is a pizza on the floor.
You are carrying: a key and a ladle.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head west. With that done, take the tv from the recliner. After that, try to venture east. After that, sit the tv on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary kind of place.
You can make out a table. However, the table, like an empty table, has nothing on it. You can make out a counter. The counter is typical. But the thing is empty, unfortunately. Oh wow! Is that what I think it is? It is! It's a workbench. What a coincidence, weren't you just thinking about a workbench? The workbench is normal. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a lampshade on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tv from recliner<|im_end|>go east<|im_end|>put tv on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an effort to take a trip west. Once you get through with that, recover the passkey from the table in the steam room. And then, go to the east. Following that, doublecheck that the safe within the bedchamber is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard one.
You can see a safe. Look out! It's a- oh, never mind, it's just a mantle. The mantle is usual. But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the west.
You are carrying: a potato and a mug.

your action:

Response: go west<|im_end|>take passkey from table<|im_end|>go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, head west. With that accomplished, retrieve the tablet from the stand within the salon. If you can get your hands on the tablet, travel east. And then, insert the tablet into the case in the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You have stumbled into a garage. Not the garage you'd expect. No, this is a garage.
You see a case. The case contains a peanut! You see a crate. The crate contains a lightbulb. You make out an opened ordinary looking toolbox nearby. The toolbox is empty, what a horrible day! You can see a table. Now why would someone leave that there? The table is ordinary. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going west.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take tablet from stand<|im_end|>go east<|im_end|>insert tablet into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head north. If you can manage that, retrieve the book from the stand. And then, venture south. If you can do that, drop the book on the floor of the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An usual kind of place. Let's see what's in here.
You make out a bed. But there isn't a thing on it. You move on, clearly depressed by your TextWorld experience.
There is an unblocked exit to the north.
There is a peanut and a cashew on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take book from stand<|im_end|>go south<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, recover the Canadian limited edition key from the rack. And then, assure that the Canadian limited edition safe is unlocked with the Canadian limited edition key. And then, ensure that the Canadian limited edition safe is open. Then, take the broom from the Canadian limited edition safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You bend down to tie your shoe. When you stand up, you notice a Canadian limited edition safe. You check the price tag that hangs off the Canadian limited edition safe. 10 bucks? What a deal! You'll have to ask where they got this! You can see a closed chest close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is typical. On the rack you make out a Canadian limited edition key and a key. You can't wait to tell the folks at home about this! You scan the room for a counter, and you find a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it.
There is an unblocked exit to the west.
You are carrying: a raspberry.

your action:

Response: take Canadian limited edition key from rack<|im_end|>unlock Canadian limited edition safe with Canadian limited edition key<|im_end|>open Canadian limited edition safe<|im_end|>take broom from Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, venture south. If you can get through with that, pick up the latchkey from the floor of the parlor. And then, assure that the locker is unlocked. Having unlocked the locker, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary one.
Look out! It's a- oh, never mind, it's just a box. There's something strange about this thing being here, but you don't have time to worry about that now. You see a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! You can make out a bench. The bench is ordinary. But the thing is empty. You move on, clearly infuriated by your TextWorld experience.
There is an unblocked exit to the south.
There is a loaf of bread on the floor.
You are carrying: a keycard and an insect.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the spherical locker. After that, ensure that the spherical locker in the dish-pit is open. After that, pick up the fork from the spherical locker inside the dish-pit. And then, throw the fork on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see a spherical locker. You can see a closed Microsoft limited edition chest in the corner. You can make out a chest. What a letdown! The chest is empty!
There is an exit to the north. Don't worry, it is unblocked.
There is a Microsoft limited edition passkey on the floor.
You are carrying: a peanut, a spherical latchkey and a type O passkey.

your action:

Response: unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take fork from spherical locker<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an effort to take a trip south. Then, ensure that the safe is open. Then, recover the keycard from the safe. Then, look and see that the box within the shower is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Well how about that, you are in a place we're calling a launderette. You begin to take stock of what's here.
You make out a formless chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a formless passkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. And then, ensure that the Microsoft style locker is open. Having pulled open the Microsoft style locker, recover the key from the Microsoft style locker. And then, unlock the locker with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
You can make out a basket. Something scurries by right in the corner of your eye. Probably nothing. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a box. You wonder idly who left that here.
There is an exit to the south. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a latchkey, a keyboard and a cane.

your action:

Response: go south<|im_end|>open Microsoft style locker<|im_end|>take key from Microsoft style locker<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, pick up the passkey from the type 3 box. If you can get your hands on the passkey, unlock the chest. Then, make it so that the chest is ajar. And then, put the nest of ticks inside the chest inside the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You can see a chest. You can make out a type 3 box. The type 3 box contains a passkey and a type 3 key. If you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. What a letdown! The refrigerator is empty!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a nest of ticks, a sock and a whisk.

your action:

Response: take passkey from type 3 box<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>insert nest of ticks into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First, it would be fantastic if you could recover the type S key from the floor of the pantry. If you can get your hands on the type S key, make it so that the type S safe inside the pantry is unlocked. Having unlocked the type S safe, look and see that the type S safe is wide open. After that, retrieve the worm from the type S safe inside the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual kind of place.
You can make out a locked type S safe. You can make out a rectangular safe. You can't really describe the rectangular safe besides that it's standard. What a letdown! The rectangular safe is empty! You make out a rack. The rack appears to be empty. You see a table. The table is ordinary. On the table you can see a loaf of bread. Something scurries by right in the corner of your eye. Probably nothing. Oh, great. Here's a counter. The counter is normal. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type S key and a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: take type S key<|im_end|>unlock type S safe with type S key<|im_end|>open type S safe<|im_end|>take worm from type S safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make it so that the cuboid box within the basement is unlocked. Then, assure that the cuboid box inside the basement is opened. Then, take the loaf of bread from the cuboid box in the basement. After that, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've seen better basements, but at least this one seems pretty usual. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cuboid box. Is this it? Is this what you came to TextWorld to see? a cuboid box? You smell an intriguing smell, and follow it to a box. You scan the room, seeing a table. You see a top hat on the table. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey and a bug on the floor.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take loaf of bread from cuboid box<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, check that the Microsoft box is unlocked with the Microsoft keycard. Having unlocked the Microsoft box, make sure that the Microsoft box within the study is wide open. And then, retrieve the shadfly from the Microsoft box. If you can get your hands on the shadfly, you can deposit the shadfly inside the case within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. You start to take note of what's in the room.
Oh, great. Here's a case. The case is empty! What a waste of a day! You can see a locked Microsoft box nearby.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Microsoft keycard.

your action:

Response: unlock Microsoft box with Microsoft keycard<|im_end|>open Microsoft box<|im_end|>take shadfly from Microsoft box<|im_end|>insert shadfly into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the formless latchkey from the locker. And then, unlock the formless box with the formless latchkey. And then, open the formless box within the chamber. After that, pick up the cd from the formless box inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room, seeing a formless box. You shudder, but continue examining the room. You see a locker. You can't wait to tell the folks at home about this! The locker contains a formless latchkey. Now that's what I call TextWorld! You make out a bed stand. But the thing is empty, unfortunately. Sometimes, just sometimes, TextWorld can just be the worst. You can make out a bar. You see a keycard on the bar. You can make out a shelf. The shelf appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: take formless latchkey from locker<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>take cd from formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First thing I need you to do is to venture north. And then, recover the worm from the stand. And then, attempt to go south. Next, sit the worm on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen.
Look over there! a table. The table is standard. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it! You can see a pan. Wow, isn't TextWorld just the best? The pan is usual. On the pan you make out a garlic clove and a spork. You can see a shelf. But the thing hasn't got anything on it. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. You shudder, but continue examining the rack. The rack is standard. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take worm from stand<|im_end|>go south<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could recover the keycard from the counter in the kitchenette. Then, go to the east. Next, close the box in the cookery. After that, make it so that the box is locked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Wow! You're in a kitchenette.
What's that over there? It looks like it's a counter. On the counter you see a keycard. You make out a bowl. Make a note of this, you might have to put stuff on or in it later on. On the bowl you make out a sandwich. I mean, just wow! Isn't TextWorld just the best? You make out a plate. The plate is normal. But the thing hasn't got anything on it. You can make out a table. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going east.
You are carrying: a fondue, a controller and a nest of earwigs.

your action:

Response: take keycard from counter<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, go south. After that, make sure that the safe inside the laundromat is open. After you have opened the safe, recover the potato from the safe within the laundromat. After that, eat the potato. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal. You begin to take stock of what's in the room.
You can see a bookshelf. You wonder idly who left that here. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
There is a loaf of bread, a stick of butter and a printer on the floor.
You are carrying: a licorice strip, a shadfly and a plant.

your action:

Response: go south<|im_end|>open safe<|im_end|>take potato from safe<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the type F locker is open. And then, pick up the peanut from the type F locker. After that, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You make out a closed normal looking type F locker in the room. You make out a Henderson's limited edition safe. Make a note of this, you might have to put stuff on or in it later on. Look out! It's a- oh, never mind, it's just an armchair. Why don't you take a picture of it, it'll last longer! The armchair is usual. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the east. Don't worry, it is unguarded.
There is a type F latchkey, a Henderson's limited edition passkey and a binder on the floor.
You are carrying: a shadfly and a cloak.

your action:

Response: open type F locker<|im_end|>take peanut from type F locker<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to travel south. After that, unlock the Microsoft limited edition locker. After that, ensure that the Microsoft limited edition locker within the vault is open. Then, pick up the worm from the Microsoft limited edition locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard kind of place.
Hey, want to see a dresser? Look over there, a dresser. Empty! What kind of nightmare TextWorld is this? You make out an opened portmanteau nearby. The portmanteau is empty! What a waste of a day!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Microsoft limited edition keycard and a keyboard.

your action:

Response: go south<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>take worm from Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First step, make an attempt to go to the west. And then, recover the fudge scented passkey from the bookshelf. Then, travel east. Then, lock the fudge scented safe within the chamber with the fudge scented passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You see a fudge scented safe. There's something strange about this thing being here, but you don't have time to worry about that now. You make out an opened trunk right there by you. The trunk is empty, what a horrible day! You make out a closed type 5 locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 5 keycard.

your action:

Response: go west<|im_end|>take fudge scented passkey from bookshelf<|im_end|>go east<|im_end|>lock fudge scented safe with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the type 4 safe inside the basement is open. And then, retrieve the nest of grubs from the type 4 safe within the basement. And then, try to go to the south. After that, rest the nest of grubs on the desk within the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place.
Look over there! a type 4 safe. You shudder, but continue examining the room. You make out an opened display nearby. The display is empty, what a horrible day! You see a gleam over in a corner, where you can see a rack. The rack is usual. However, the rack, like an empty rack, has nothing on it. You scan the room for a counter, and you find a counter. On the counter you see a burger. Wow! Just like in the movies!
There is an unblocked exit to the south.
There is a fondue and a type 4 passkey on the floor.
You are carrying: an Advent Calendar.

your action:

Response: open type 4 safe<|im_end|>take nest of grubs from type 4 safe<|im_end|>go south<|im_end|>put nest of grubs on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, if it's not too much trouble, I need you to venture south. And then, open the type H chest within the playroom. After pulling open the type H chest, recover the keycard from the type H chest within the playroom. And then, unlock the safe inside the playroom. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical kind of place.
You can see a box.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cashew, a type H passkey and a passkey.

your action:

Response: go south<|im_end|>open type H chest<|im_end|>take keycard from type H chest<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to unlock the type E box with the type E passkey. Then, look and see that the type E box within the cookhouse is open. After that, recover the Canadian limited edition keycard from the type E box. And then, unlock the Canadian limited edition box inside the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
You make out a Canadian limited edition box. If you haven't noticed it already, there seems to be something there by the wall, it's a type E box. Look over there! a cabinet.
There is an exit to the west. Don't worry, it is unguarded.
There is a bug on the floor.
You are carrying: a type E passkey and a keycard.

your action:

Response: unlock type E box with type E passkey<|im_end|>open type E box<|im_end|>take Canadian limited edition keycard from type E box<|im_end|>unlock Canadian limited edition box with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First, it would be fantastic if you could try to take a trip east. With that accomplished, look and see that the box inside the office is opened. After that, recover the folder from the box within the office. After that, sit the folder on the desk in the office. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east.
There is a shadfly on the floor.
You are carrying: a pizza and a lamp.

your action:

Response: go east<|im_end|>open box<|im_end|>take folder from box<|im_end|>put folder on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, make an effort to go to the east. Then, make sure that the chest is ajar. And then, pick up the monitor from the chest within the bedchamber. Then, place the monitor into the type 6 locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal one.
You need an unblocked exit? You should try going east.
You are carrying: a type L passkey and a TextWorld style keycard.

your action:

Response: go east<|im_end|>open chest<|im_end|>take monitor from chest<|im_end|>insert monitor into type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, attempt to go east. Then, recover the keycard from the floor of the bedchamber. Then, unlock the locker. And then, ensure that the locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
I just think it's awesome that you're in a cookery now. You start to take note of what's in the room.
You can see an opened refrigerator. The refrigerator contains a fondue, a salad and a gummy bear. You see a saucepan. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the east.
There is a loaf of bread on the floor.
You are carrying: a spherical latchkey and a plant.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick up the Microsoft passkey from the Henderson's box. After picking up the Microsoft passkey, unlock the Microsoft locker. Once you have unlocked the Microsoft locker, make sure that the Microsoft locker inside the closet is open. Then, take the hat from the Microsoft locker inside the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You have walked into the most usual of all possible closets. You begin looking for stuff.
You can see a locked Microsoft locker. You make out a Henderson's box. Something scurries by right in the corner of your eye. Probably nothing. The Henderson's box contains a Microsoft passkey and a Henderson's key. Oh wow! Is that what I think it is? It is! It's a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The chest contains a glove. There's something strange about this thing being here, but you don't have time to worry about that now. Look over there! a stand. The stand appears to be empty.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Microsoft passkey from Henderson's box<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take hat from Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, lift the keycard from the floor of the canteen. After that, doublecheck that the safe inside the canteen is unlocked. If you have unlocked the safe, open the safe in the canteen. Then, take the blender from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the canteen. Okay, just remember what you're here to do, and everything will go great.
You see a locked normal looking safe right there by you. You make out an opened Canadian style safe. The Canadian style safe is empty! This is the worst thing that could possibly happen, ever! You see a closed ordinary looking freezer nearby.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard and a Canadian style keycard on the floor.
You are carrying: a sandwich, a fondue and a burger.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take blender from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the cake scented safe. After you have unlocked the cake scented safe, ensure that the cake scented safe in the scullery is open. And then, pick up the whisk from the cake scented safe inside the scullery. Then, rest the whisk on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
You see a locked cake scented safe. You see a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a coconut, a cake scented keycard, a sock and a bowl.

your action:

Response: unlock cake scented safe with cake scented keycard<|im_end|>open cake scented safe<|im_end|>take whisk from cake scented safe<|im_end|>put whisk on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, move south. After that, pick up the non-euclidean latchkey from the counter in the basement. Then, look and see that the non-euclidean box in the basement is unlocked. After that, open the non-euclidean box within the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
This might come as a shock to you, but you've just entered a garage.
You can make out a closed chest. You can make out a workbench. The workbench is typical. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key and an insect.

your action:

Response: go south<|im_end|>take non-euclidean latchkey from counter<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, retrieve the type L keycard from the chest inside the vault. After getting the type L keycard, make it so that the type L locker is unlocked with the type L keycard. Then, ensure that the type L locker is open. After that, pick up the glove from the type L locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual kind of place. The room is well lit.
You can see a locked type L locker. You see a chest. The chest contains a type L keycard. Now that's what I call TextWorld! You see a workbench. The workbench is typical. But the thing is empty. You bend down to tie your shoe. When you stand up, you notice a table. The table is typical. Looks like someone's already been here and taken everything off it, though. What's the point of an empty table?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sponge and a vacuum.

your action:

Response: take type L keycard from chest<|im_end|>unlock type L locker with type L keycard<|im_end|>open type L locker<|im_end|>take glove from type L locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, take the type 9 key from the Canadian limited edition locker in the cookery. After that, unlock the type 9 chest. After that, assure that the type 9 chest is open. And then, recover the ladle from the type 9 chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked type 9 chest. An open normal looking Canadian limited edition locker is in the corner. The Canadian limited edition locker contains a type 9 key and a fork. You see a pan. You shudder, but continue examining the pan. But the thing hasn't got anything on it. Hm. Oh well Oh, great. Here's a board. The board is normal. On the board you can see a coffee cup.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type 9 key from Canadian limited edition locker<|im_end|>unlock type 9 chest with type 9 key<|im_end|>open type 9 chest<|im_end|>take ladle from type 9 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head north. And then, pick up the worm from the rack. And then, make an attempt to travel south. Next, place the worm on the mantelpiece. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. You make out a mantelpiece. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going north.
You are carrying: a cucumber, a key and a vacuum.

your action:

Response: go north<|im_end|>take worm from rack<|im_end|>go south<|im_end|>put worm on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First thing I need you to do is to go to the north. Then, take the latchkey from the cuboid chest. And then, attempt to go south. Okay, and then, make sure that the box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You can make out a box. Hmmm... what else, what else? You make out a closed coffer. You can make out a shelf. The shelf is normal. Unfortunately, there isn't a thing on it. You make out an armchair. Now why would someone leave that there? But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded.
There is a stapler on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take latchkey from cuboid chest<|im_end|>go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, retrieve the non-euclidean passkey from the chest. If you have got the non-euclidean passkey, go to the south. Then, unlock the non-euclidean safe. And then, ensure that the non-euclidean safe inside the restroom is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
You see an opened chest right there by you. The chest contains a loaf of bread and a non-euclidean passkey. You see a platter. The platter is normal. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cucumber, a fondue, a Henderson's style passkey, a fly larva and a coffee cup.

your action:

Response: take non-euclidean passkey from chest<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, go to the west. Then, lift the bowl from the floor of the kitchen. If you can get your hands on the bowl, attempt to venture east. Then, place the bowl inside the box in the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place.
You see a gleam over in a corner, where you can see a box. The box is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice a soap scented safe. Huh, weird. The soap scented safe is empty! What a waste of a day!
You need an unblocked exit? You should try going west.
There is a burger, a latchkey and a soap scented passkey on the floor.
You are carrying: an American keycard and a laptop.

your action:

Response: go west<|im_end|>take bowl<|im_end|>go east<|im_end|>insert bowl into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could travel south. Then, retrieve the latchkey from the counter. And then, look and see that the chest within the shower is unlocked with the latchkey. After that, open the chest within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the dish-pit.
You see a saucepan. But oh no! there's nothing on this piece of trash. Hm. Oh well You see a platter. Unfortunately, there isn't a thing on it. You can see a board! The board is standard. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going south.
There is a whisk and a glass on the floor.
You are carrying: a backup calendar.

your action:

Response: go south<|im_end|>take latchkey from counter<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make absolutely sure that the locker is open. And then, retrieve the cucumber from the locker inside the cookery. Having taken the cucumber, eat the cucumber. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can make out a closed locker, which looks ordinary, nearby. You can see a Henderson's limited edition chest. Huh, weird. You make out a bowl. But oh no! there's nothing on this piece of junk. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying: a Henderson's limited edition key.

your action:

Response: open locker<|im_end|>take cucumber from locker<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the safe. After unlocking the safe, make sure that the safe within the cookery is ajar. After that, recover the teaspoon from the safe. And then, you can insert the teaspoon into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a chest. Empty! What kind of nightmare TextWorld is this? Oh, great. Here's a safe. You make out a board. Unfortunately, there isn't a thing on it. You make out a plate. The plate is ordinary. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a peanut, a loaf of bread, a passkey and a TextWorld style latchkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take teaspoon from safe<|im_end|>insert teaspoon into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, make sure that the safe is ajar. And then, retrieve the melon from the safe. After that, eat the melon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a normal kind of place. That is to say, you're in a cubicle.
Look over there! a safe. Make a note of this, you might have to put stuff on or in it later on. You can make out an opened portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You can see a closed bureau in the room.
You need an unguarded exit? You should try going east.
There is a cashew and a key on the floor.
You are carrying: a cookie, a TextWorld style latchkey and a pillow.

your action:

Response: open safe<|im_end|>take melon from safe<|im_end|>eat melon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture south. And then, take the non-euclidean passkey from the fridge in the cookery. Then, look and see that the non-euclidean safe within the cookery is unlocked with the non-euclidean passkey. Then, ensure that the non-euclidean safe is open. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You make out a locked box. You see an opened cabinet. The cabinet contains a sandwich and a butterfly. You can see a rack. The rack is standard. The rack appears to be empty.
You need an unblocked exit? You should try going south.
There is a fondue and a latchkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take non-euclidean passkey from fridge<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, go south. Then, take the keycard from the locker in the closet. And then, make absolutely sure that the box in the closet is unlocked. Then, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Okay, so you're in a cookery, cool, but is it ordinary? You better believe it is.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. You make out a platter. The platter is ordinary. But the thing is empty. It would have been so cool if there was stuff on the platter! oh well. You see a plate. On the plate you can see a passkey.
You need an unblocked exit? You should try going south.
You are carrying: a spherical keycard.

your action:

Response: go south<|im_end|>take keycard from locker<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the Microsoft style box is opened. Then, pick up the latchkey from the Microsoft style box within the scullery. Then, venture east. Then, insert the latchkey into the safe's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You can see a closed Microsoft style box. Hey, want to see a case? Look over there, a case. The case contains a butterfly.
You need an unblocked exit? You should try going east.
There is a worm on the floor.
You are carrying: a type B key and a Microsoft style passkey.

your action:

Response: open Microsoft style box<|im_end|>take latchkey from Microsoft style box<|im_end|>go east<|im_end|>unlock safe with latchkey<|im_end|>