Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to take the latchkey from the bench inside the chamber. Then, go to the south. If you can get through with that, doublecheck that the safe within the bathroom is closed. After closing the safe, assure that the safe in the bathroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place.
You bend down to tie your shoe. When you stand up, you notice a chest. You hear a noise behind you and spin around, but you can't see anything other than a bench. On the bench you can make out a latchkey and a passkey. You can see a recliner. On the recliner you can see a novel. You see a stand. But the thing is empty, unfortunately. Hm. Oh well
You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: take latchkey from bench<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to insert the latchkey into the chest's lock to unlock it. After that, ensure that the chest is open. After pulling open the chest, retrieve the cushion from the chest. If you can get your hands on the cushion, throw the cushion on the floor of the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
I never took you for the sort of person who would show up in a recreation zone, but I guess I was wrong.
You can make out a locked chest. You see a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the north. Don't worry, it is unguarded.
There is a licorice strip and a cauliflower on the floor.
You are carrying: a coconut and a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take cushion from chest<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, head north. And then, pick up the teaspoon from the floor of the kitchen. And then, go south. And then, place the teaspoon on the bookshelf within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place. The room is well lit.
You can see a closed chest. You can make out a bookshelf. The bookshelf is typical. On the bookshelf you see a keycard. You can see a desk. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going north.
You are carrying: a legume and a formless latchkey.

your action:

Response: go north<|im_end|>take teaspoon<|im_end|>go south<|im_end|>put teaspoon on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, try to travel west. And then, recover the paper towel from the table within the laundromat. Then, take a trip east. After that, drop the paper towel on the floor of the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You're not going to believe this, but you've just entered a pantry.
As if things weren't amazing enough already, you can even see a trunk. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. You see a worm on the workbench. You see a stand. The stand is normal. The stand appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich and a fondue.

your action:

Response: go west<|im_end|>take paper towel from table<|im_end|>go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the non-euclidean key into the non-euclidean box's lock to unlock it. Then, make it so that the non-euclidean box is ajar. And then, retrieve the tablet from the non-euclidean box within the lounge. Then, place the tablet on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. I guess you better just go and list everything you see here.
You make out a locked non-euclidean box. You can see a Canadian limited edition box. You rest your hand against a wall, but you miss the wall and fall onto a locker. You hear a noise behind you and spin around, but you can't see anything other than a bench. The bench is normal. On the bench you can make out a key.
You need an unguarded exit? You should try going north.
There is a Canadian limited edition keycard on the floor.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>take tablet from non-euclidean box<|im_end|>put tablet on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to recover the Henderson's style passkey from the floor of the scullery. And then, make absolutely sure that the Henderson's style chest is unlocked. After that, ensure that the Henderson's style chest is open. And then, retrieve the glass from the Henderson's style chest in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place.
Were you looking for a Henderson's style chest? Because look over there, it's a Henderson's style chest. You can make out a box. I mean, just wow! Isn't TextWorld just the best? You make out a shelf. The shelf is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
There is a Henderson's style passkey on the floor.
You are carrying: a melon, a top hat, a teaspoon and a book.

your action:

Response: take Henderson's style passkey<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take glass from Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be a great idea if you could take the formless passkey from the refrigerator. If you can get your hands on the formless passkey, unlock the formless chest. Then, ensure that the formless chest inside the cookery is open. And then, take the blender from the formless chest within the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
You see a formless chest. You can see a refrigerator. The refrigerator contains a cashew, a fondue and a formless passkey. You see a fridge. You check the price tag that hangs off the fridge. 35 bucks? What a deal! You'll have to ask where they got this! You make out a chair. The chair is normal. On the chair you make out a kettle.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a broccoli.

your action:

Response: take formless passkey from refrigerator<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>take blender from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the spherical passkey from the pan within the dish-pit. And then, check that the spherical box inside the dish-pit is unlocked with the spherical passkey. After that, assure that the spherical box is opened. And then, retrieve the teapot from the spherical box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. Let's see what's in here.
You can see a spherical box. Wow, isn't TextWorld just the best? You can see a spherical chest. You can see a pan. The pan is ordinary. On the pan you can see a spherical passkey, a spherical key and a teacup. Now that's what I call TextWorld!
There is an unguarded exit to the west.
You are carrying: a garlic clove and a loaf of bread.

your action:

Response: take spherical passkey from pan<|im_end|>unlock spherical box with spherical passkey<|im_end|>open spherical box<|im_end|>take teapot from spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the key from the floor of the spare room. And then, unlock the locker. Then, ensure that the locker is open. After that, take the broom from the locker within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
A locked locker is close by. You scan the room for a American style locker, and you find a American style locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Empty! What kind of nightmare TextWorld is this? You can see a shelf. You see a sandwich on the shelf. Huh, weird.
There is an unguarded exit to the north.
There is a key on the floor.
You are carrying: a stick of butter.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go south. And then, unlock the formless chest. And then, open the formless chest. After that, take the synthesizer from the formless chest inside the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed cuboid box, which looks usual, here. You make out a bench. On the bench you can see a worm.
There is an unguarded exit to the south.
There is a cuboid latchkey and a bug on the floor.
You are carrying: a candy bar and a formless keycard.

your action:

Response: go south<|im_end|>unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>take synthesizer from formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, make an effort to head south. Then, recover the keycard from the floor of the sauna. After stealing the keycard, make absolutely sure that the box is unlocked. After that, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. The pan is standard. But the thing is empty, unfortunately. You hear a noise behind you and spin around, but you can't see anything other than a shelf. The shelf appears to be empty. What's that over there? It looks like it's a platter. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a loaf of bread and a mouse.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. And then, pick-up the rectangular keycard from the floor of the lounge. Then, doublecheck that the rectangular box in the lounge is unlocked. After that, open the rectangular box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place.
You can see a locker. You can make out a chair. Now why would someone leave that there? The chair is ordinary. On the chair you make out a cd.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey and a vacuum.

your action:

Response: go south<|im_end|>take rectangular keycard<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First thing I need you to do is to recover the latchkey from the floor of the closet. And then, make it so that the box in the closet is unlocked. After unlocking the box, open the box inside the closet. And then, you can put the monitor into the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
Look at that board! What does it say? It says Welcome to the closet? Well that's cool. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Hey, want to see a box? Look over there, a box. Were you looking for a type 9 chest? Because look over there, it's a type 9 chest. You can see a rack. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a type 9 keycard and a monitor.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>insert monitor into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, retrieve the fresh laundry scented passkey from the box in the cubicle. Then, insert the fresh laundry scented passkey into the fresh laundry scented box within the cubicle's lock to unlock it. And then, look and see that the fresh laundry scented box inside the cubicle is open. After that, take the telephone from the fresh laundry scented box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You see a fresh laundry scented box! You bend down to tie your shoe. When you stand up, you notice a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The box contains a fresh laundry scented passkey. You rest your hand against a wall, but you miss the wall and fall onto a bureau. The bureau is empty, what a horrible day! You can see a closed Henderson's style safe nearby.
There is an exit to the north. Don't worry, it is unblocked.
There is a Henderson's style passkey and a Cat Calendar on the floor.
You are carrying: a folder and a dvd.

your action:

Response: take fresh laundry scented passkey from box<|im_end|>unlock fresh laundry scented box with fresh laundry scented passkey<|im_end|>open fresh laundry scented box<|im_end|>take telephone from fresh laundry scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to go to the west. Then, recover the insect from the platter in the dish-pit. And then, go east. Once you manage that, place the insect on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a counter. The counter is typical. On the counter you make out a sponge. You make out a board. On the board you see a broom. You see a rack. But oh no! there's nothing on this piece of trash.
You need an unguarded exit? You should try going west.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take insect from platter<|im_end|>go east<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First thing I need you to do is to venture west. Then, retrieve the banana from the floor of the kitchenette. Then, eat the banana. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty standard here.
You can see a safe. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a binder and a mouse on the floor.
You are carrying: a cashew, a latchkey, a Microsoft limited edition latchkey and a mop.

your action:

Response: go west<|im_end|>take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to recover the plant from the floor of the salon. With the plant, attempt to head south. Following that, make sure that the type 3 safe is wide open. And then, you can place the plant into the type 3 safe in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room, seeing a trunk. The trunk is empty! What a waste of a day! You rest your hand against a wall, but you miss the wall and fall onto a shelf. Does this look like anything mentioned in the instructions? However, the shelf, like an empty shelf, has nothing on it. It would have been so cool if there was stuff on the shelf.
There is an exit to the south. Don't worry, it is unblocked.
There is a plant on the floor.
You are carrying: a cashew and a manuscript.

your action:

Response: take plant<|im_end|>go south<|im_end|>open type 3 safe<|im_end|>insert plant into type 3 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, make an effort to move north. Then, retrieve the stick of butter from the chair. With the stick of butter, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Look at you, bigshot, walking into a cookery like it isn't some huge deal.
There is an exit to the north. Don't worry, it is unguarded.
There is a sandwich, a whisk and a teacup on the floor.
You are carrying: a fondue and a Quote of the Day Calendar.

your action:

Response: go north<|im_end|>take stick of butter from chair<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, doublecheck that the rectangular locker inside the studio is unlocked. And then, ensure that the rectangular locker is open. After that, recover the fly larva from the rectangular locker inside the studio. And then, sit the fly larva on the stand within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You see a rectangular locker. What's that over there? It looks like it's a box. You make out a closed normal looking chest nearby. You see a stand. The stand is standard. On the stand you make out a shadfly. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter, a rectangular passkey, a key, a whisk and a book.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>open rectangular locker<|im_end|>take fly larva from rectangular locker<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First off, ensure that the chest within the spare room is open. And then, recover the key from the chest. And then, make an effort to move south. With that done, doublecheck that the locker within the shower is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Fancy seeing you here. Here, by the way, being the spare room.
Oh, great. Here's a chest. You can see a stand. On the stand you see an insect.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard and a poem.

your action:

Response: open chest<|im_end|>take key from chest<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to venture south. Then, open the cuboid locker within the chamber. Then, recover the tablet from the cuboid locker within the chamber. After that, rest the tablet on the shelf within the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. You begin to take stock of what's here.
You make out an opened portmanteau. The portmanteau is empty! What a waste of a day!
There is an unguarded exit to the south.
There is a fondue and a tv on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cuboid locker<|im_end|>take tablet from cuboid locker<|im_end|>put tablet on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to take a trip east. That done, recover the latchkey from the floor of the bedroom. Then, insert the latchkey into the chest's lock to unlock it. After that, open the chest inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Guess what, you are in a place we're calling a restroom. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a broom on the floor.
You are carrying: a peanut, a tablet and a mug.

your action:

Response: go east<|im_end|>take latchkey<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to retrieve the Henderson's style keycard from the toolbox. If you can get your hands on the Henderson's style keycard, assure that the Henderson's style chest is unlocked. After that, ensure that the Henderson's style chest inside the study is open. After pulling open the Henderson's style chest, retrieve the butterfly from the Henderson's style chest inside the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. You begin to take stock of what's in the room.
You can make out a locked Henderson's style chest. You make out an opened toolbox. The toolbox contains a cookie and a Henderson's style keycard.
There is an exit to the west. Don't worry, it is unguarded.
There is a keyboard on the floor.
You are carrying: a passkey, a nest of insects and a towel.

your action:

Response: take Henderson's style keycard from toolbox<|im_end|>unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>take butterfly from Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to travel south. With that accomplished, open the chest. Then, retrieve the mug from the chest. Then, throw the mug on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet. I guess you better just go and list everything you see here.
You see a table. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the table.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a glove on the floor.
You are carrying: a fondue, a potato, a pear, a keycard, a sponge, a book and a shadfly.

your action:

Response: go south<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the non-euclidean keycard from the spherical box in the steam room. After stealing the non-euclidean keycard, unlock the non-euclidean safe. Once you have unlocked the non-euclidean safe, open the non-euclidean safe within the steam room. Once you have pulled open the non-euclidean safe, take the broom from the non-euclidean safe within the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked non-euclidean safe in the corner. You can see a spherical box. The spherical box contains a non-euclidean keycard and a latchkey. You make out a closed chest in the corner. You hear a noise behind you and spin around, but you can't see anything other than a counter. The counter appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from spherical box<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>open non-euclidean safe<|im_end|>take broom from non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take a trip south. Next, ensure that the box in the workshop is open. After you have opened the box, retrieve the binder from the box. And then, place the binder into the safe inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
I am obligated to announce that you are now in the canteen.
If you haven't noticed it already, there seems to be something there by the wall, it's a freezer. I mean, just wow! Isn't TextWorld just the best? The freezer is empty! What a waste of a day!
There is an unblocked exit to the south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>open box<|im_end|>take binder from box<|im_end|>insert binder into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to ensure that the spherical box is open. And then, retrieve the keycard from the spherical box in the bar. If you can get your hands on the keycard, insert the keycard into the locker's lock to unlock it. After you have unlocked the locker, ensure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard one.
You see a locked locker. You can see a spherical box. You can see a bookshelf. The bookshelf is normal. On the bookshelf you can make out a cucumber. As if things weren't amazing enough already, you can even see a recliner. But the thing is empty. You can make out a bed. However, the bed, like an empty bed, has nothing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a spherical key.

your action:

Response: open spherical box<|im_end|>take keycard from spherical box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First step, make an attempt to go to the north. After that, pick-up the lampshade from the floor of the closet. Then, try to move south. Then, throw the lampshade on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You see a chest. You can make out a counter. The counter is typical. On the counter you can make out a fondue and a mop. You scan the room for a shelf, and you find a shelf. But oh no! there's nothing on this piece of junk.
There is an unguarded exit to the north.
There is a keycard on the floor.
You are carrying: a type M keycard.

your action:

Response: go north<|im_end|>take lampshade<|im_end|>go south<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, travel west. Then, retrieve the loaf of bread from the bench. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one.
You make out a counter. But the thing is empty. It would have been so cool if there was stuff on the counter! oh well. You make out a table. The table is usual. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
There is a licorice strip on the floor.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>take loaf of bread from bench<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the type Q keycard from the counter. After that, make an attempt to take a trip east. With that over with, close the type Q safe within the salon. And then, doublecheck that the type Q safe is locked with the type Q keycard. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room. You can barely contain your excitement.
You make out a counter. On the counter you make out a fondue and a type Q keycard, so there's that. You can see a bench. Looks like someone's already been here and taken everything off it, though. You hear a noise behind you and spin around, but you can't see anything other than a shelf. However, the shelf, like an empty shelf, has nothing on it.
There is an unguarded exit to the east.
You are carrying: an insect.

your action:

Response: take type Q keycard from counter<|im_end|>go east<|im_end|>close type Q safe<|im_end|>lock type Q safe with type Q keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to move north. Okay, and then, take the ladle from the board in the kitchenette. If you can get your hands on the ladle, make an effort to take a trip south. Then, toss the ladle on the floor of the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You bend down to tie your shoe. When you stand up, you notice a locker. You see a Canadian style safe.
There is an unguarded exit to the north.
There is a key and a Canadian style latchkey on the floor.
You are carrying: a cashew, a stick of butter, a passkey and a mug.

your action:

Response: go north<|im_end|>take ladle from board<|im_end|>go south<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. Okay, and then, assure that the chest is opened. And then, recover the nest of bugs from the chest. After that, you can put the nest of bugs inside the portmanteau. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a trunk. Oh wow! Is that what I think it is? It is! It's a rack. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a gummy bear, a key and a teapot.

your action:

Response: go south<|im_end|>open chest<|im_end|>take nest of bugs from chest<|im_end|>insert nest of bugs into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take the formless latchkey from the mantelpiece inside the playroom. With the formless latchkey, make sure that the formless locker inside the playroom is unlocked with the formless latchkey. Then, open the formless locker. And then, recover the nest of bats from the formless locker in the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual one.
You can see a formless locker. Oh wow! Is that what I think it is? It is! It's a chest! You can see a mantelpiece. On the mantelpiece you can see a formless latchkey and a passkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a legume and a plant on the floor.
You are carrying: a shirt.

your action:

Response: take formless latchkey from mantelpiece<|im_end|>unlock formless locker with formless latchkey<|im_end|>open formless locker<|im_end|>take nest of bats from formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to venture east. Okay, and then, unlock the safe. And then, open the safe. Then, recover the blanket from the safe in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
You see an opened non-euclidean box. The non-euclidean box is empty! This is the worst thing that could possibly happen, ever! You can see a cabinet. There's something strange about this thing being here, but you don't have time to worry about that now. The cabinet contains a non-euclidean latchkey.
You need an unblocked exit? You should try going east.
There is a vacuum on the floor.
You are carrying: a fondue, a cabbage, a cashew, a passkey and a nest of caterpillars.

your action:

Response: go east<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, if it's not too much trouble, I need you to check that the formless locker is unlocked with the formless keycard. And then, make it so that the formless locker is wide open. And then, recover the worm from the formless locker. After that, sit the worm on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal one.
You can make out a locked formless locker, which looks usual, in the room. You can see a safe. You make out a stand. The stand is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cookie on the floor.
You are carrying: a formless keycard, a fudge scented key and an iron.

your action:

Response: unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>take worm from formless locker<|im_end|>put worm on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, venture west. And then, recover the mouse from the mantle within the office. Then, travel east. Once you manage that, rest the mouse on the table within the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary one.
You scan the room, seeing a box, so there's that. Empty! What kind of nightmare TextWorld is this? You see a table. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the table. You can make out a bowl. The bowl is typical. The bowl appears to be empty. What's that over there? It looks like it's a plate. Make a note of this, you might have to put stuff on or in it later on. But the thing hasn't got anything on it. Hm. Oh well
There is an exit to the west. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying: a latchkey.

your action:

Response: go west<|im_end|>take mouse from mantle<|im_end|>go east<|im_end|>put mouse on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make sure that the TextWorld limited edition locker is unlocked. Then, ensure that the TextWorld limited edition locker is open. And then, retrieve the type X keycard from the TextWorld limited edition locker inside the kitchen. And then, make absolutely sure that the type X locker within the kitchen is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You smell a lovely smell, and follow it to a type X locker. You can see a TextWorld limited edition locker. Look over there! a refrigerator. The refrigerator is empty, what a horrible day! You can make out a locked freezer. You see a bowl. The bowl is typical. However, the bowl, like an empty bowl, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the north.
You are carrying: a TextWorld limited edition passkey.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>open TextWorld limited edition locker<|im_end|>take type X keycard from TextWorld limited edition locker<|im_end|>unlock type X locker with type X keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an attempt to go east. And then, ensure that the Microsoft style box is open. After opening the Microsoft style box, pick up the banana from the Microsoft style box. With the banana, eat the banana. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You see a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. As if things weren't amazing enough already, you can even see a saucepan. But oh no! there's nothing on this piece of junk. You swear loudly.
There is an unblocked exit to the east.
There is a coffee cup and a kettle on the floor.
You are carrying: a fudge scented passkey.

your action:

Response: go east<|im_end|>open Microsoft style box<|im_end|>take banana from Microsoft style box<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be good if you could try to head south. Then, retrieve the latchkey from the mantelpiece. And then, assure that the safe in the salon is unlocked. And then, make sure that the safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. It seems to be pretty usual here.
You can see an opened display here. What a letdown! The display is empty!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a legume on the floor.
You are carrying: a burger, a desktop computer and a nest of kittens.

your action:

Response: go south<|im_end|>take latchkey from mantelpiece<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could make it so that the rectangular locker is unlocked with the rectangular keycard. And then, ensure that the rectangular locker is open. Then, take the cake scented passkey from the rectangular locker. After that, unlock the cake scented box within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower.
You can make out a cake scented box. You make out a rectangular locker. You can see a table. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the west.
You are carrying: a rectangular keycard, a sock and a tv.

your action:

Response: unlock rectangular locker with rectangular keycard<|im_end|>open rectangular locker<|im_end|>take cake scented passkey from rectangular locker<|im_end|>unlock cake scented box with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, make it so that the non-euclidean safe in the studio is opened. Then, retrieve the worm from the non-euclidean safe. With the worm, go to the south. If you can manage that, ditch the worm on the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the studio.
I am excited to announce that you are now in the studio.
You can make out a closed typical looking non-euclidean safe nearby. You can make out a chest. You can make out a chair. The chair is standard. However, the chair, like an empty chair, has nothing on it. You can make out a table. The table is usual. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a non-euclidean keycard, a key, a dvd and a printer.

your action:

Response: open non-euclidean safe<|im_end|>take worm from non-euclidean safe<|im_end|>go south<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, make sure that the Microsoft chest within the sauna is unlocked with the Microsoft keycard. Having unlocked the Microsoft chest, ensure that the Microsoft chest is open. And then, pick up the cuboid latchkey from the Microsoft chest within the sauna. Then, doublecheck that the cuboid safe is locked with the cuboid latchkey. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical kind of place. I guess you better just go and list everything you see here.
You can make out a closed cuboid safe. Were you looking for a Microsoft chest? Because look over there, it's a Microsoft chest. A closed type L locker is here. If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is typical. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Microsoft keycard, a type L key and a printer.

your action:

Response: unlock Microsoft chest with Microsoft keycard<|im_end|>open Microsoft chest<|im_end|>take cuboid latchkey from Microsoft chest<|im_end|>lock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the latchkey from the box. With the latchkey, unlock the chest within the chamber. After that, ensure that the chest is open. And then, retrieve the textbook from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great standard vibes in this place, a wonderful standard atmosphere.
Oh wow! Is that what I think it is? It is! It's a chest. You wonder idly who left that here. If you haven't noticed it already, there seems to be something there by the wall, it's a box. The light flickers for a second, but nothing else happens. The box contains a latchkey. I mean, just wow! Isn't TextWorld just the best? If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. The mantle is typical. The mantle appears to be empty. You scan the room for a shelf, and you find a shelf. However, the shelf, like an empty shelf, has nothing on it.
You need an unguarded exit? You should try going north.
You are carrying: a peanut and a butterfly.

your action:

Response: take latchkey from box<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take textbook from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could make an effort to venture west. Then, recover the loaf of bread from the floor of the laundry place. If you can get your hands on the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see an opened drawer. The drawer is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the west. Don't worry, it is unguarded.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to head south. Then, make sure that the rectangular chest is ajar. And then, pick up the key from the rectangular chest. Having taken the key, lock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well how about that, you are in a place we're calling a chamber.
You rest your hand against a wall, but you miss the wall and fall onto a type 7 box.
You need an unblocked exit? You should try going south.
You are carrying: a type 7 keycard.

your action:

Response: go south<|im_end|>open rectangular chest<|im_end|>take key from rectangular chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to travel east. Next, open the locker in the attic. Once you have pulled open the locker, recover the carrot from the locker within the attic. And then, eat the carrot. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Look around you. Take it all in. It's not every day someone gets to be in a cubicle.
You bend down to tie your shoe. When you stand up, you notice a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. As if things weren't amazing enough already, you can even see a stand. Now why would someone leave that there? On the stand you can see a passkey, a Quote of the Day Calendar, a printer and a Cat Calendar.
There is an exit to the east. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a chocolate bar and a butterfly.

your action:

Response: go east<|im_end|>open locker<|im_end|>take carrot from locker<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First off, make an effort to go north. After that, recover the nest of bunnies from the plate. After that, attempt to move south. With that over with, place the nest of bunnies on the mantelpiece in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is ordinary. But the thing is empty, unfortunately. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. Wow, isn't TextWorld just the best? The stand is normal. But there isn't a thing on it. You scan the room for a bookshelf, and you find a bookshelf. The bookshelf is usual. On the bookshelf you can see a potato. You can see a table. The table is typical. But oh no! there's nothing on this piece of junk. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. You shudder, but continue examining the mantle. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a stick of butter and a non-euclidean key.

your action:

Response: go north<|im_end|>take nest of bunnies from plate<|im_end|>go south<|im_end|>put nest of bunnies on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to open the Canadian limited edition chest. After that, retrieve the insect from the Canadian limited edition chest inside the office. After that, make an effort to go to the south. And then, sit the insect on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. You start to take note of what's in the room.
You make out a closed Canadian limited edition chest.
You need an unguarded exit? You should try going south.
There is a burger on the floor.
You are carrying: a Canadian limited edition key and a laptop.

your action:

Response: open Canadian limited edition chest<|im_end|>take insect from Canadian limited edition chest<|im_end|>go south<|im_end|>put insect on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, check that the rectangular box inside the parlor is unlocked with the rectangular key. And then, ensure that the rectangular box in the parlor is open. Having pulled open the rectangular box, recover the laptop from the rectangular box. Then, place the laptop on the floor of the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. You can barely contain your excitement.
You can make out a rectangular box. Now why would someone leave that there? You can make out a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? Empty! What kind of nightmare TextWorld is this? You can make out a stand. The stand is typical. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a loaf of bread, a grape, a cucumber and a rectangular key.

your action:

Response: unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take laptop from rectangular box<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could try to take a trip north. And then, pick-up the iron from the floor of the bathroom. And then, travel south. Then, rest the iron on the shelf in the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You see a shelf. The shelf is normal. On the shelf you can make out a stick of butter. Now that's what I call TextWorld! Oh wow! Is that what I think it is? It is! It's a rack. The rack is usual. On the rack you make out a mop. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a table. The table is ordinary. The table appears to be empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a mouse.

your action:

Response: go north<|im_end|>take iron<|im_end|>go south<|im_end|>put iron on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the north. Then, pick up the latchkey from the floor of the cookery. Having got the latchkey, go to the south. Next, unlock the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom. The room is well lit.
You can make out a locked locker. You bend down to tie your shoe. When you stand up, you notice a bookshelf. But oh no! there's nothing on this piece of garbage. You can make out a stand. But the thing is empty. Aw, here you were, all excited for there to be things on it! You see a couch. Now why would someone leave that there? The couch is standard. On the couch you see a sandwich. Oh, great. Here's a bed. What a great pairing of adjectives and nouns! The bed is normal. However, the bed, like an empty bed, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take latchkey<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First stop, take a trip south. And then, make absolutely sure that the safe within the canteen is open. Then, take the spherical passkey from the safe. Then, check that the spherical safe in the canteen is unlocked with the spherical passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual one.
What's that over there? It looks like it's a shelf. On the shelf you can make out a spork. You can't wait to tell the folks at home about this!
You need an unguarded exit? You should try going south.
There is a chocolate bar and a cookie on the floor.
You are carrying: a worm.

your action:

Response: go south<|im_end|>open safe<|im_end|>take spherical passkey from safe<|im_end|>unlock spherical safe with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, unlock the type U locker inside the bedchamber with the type U keycard. And then, open the type U locker within the bedchamber. Then, pick up the spherical key from the type U locker. And then, make it so that the spherical chest in the bedchamber is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You can make out a locked spherical chest. Look over there! a type U locker. Oh, great. Here's a chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantle. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the mantle! oh well.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type U keycard.

your action:

Response: unlock type U locker with type U keycard<|im_end|>open type U locker<|im_end|>take spherical key from type U locker<|im_end|>unlock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, try to move west. And then, recover the cookie from the floor of the basement. Then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. You make out an opened safe. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a keycard and a keyboard on the floor.
You are carrying: a shadfly.

your action:

Response: go west<|im_end|>take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, go south. After that, retrieve the keycard from the box. Then, unlock the safe. After you have unlocked the safe, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. Okay, just remember what you're here to do, and everything will go great.
An open normal looking rectangular locker is close by. The rectangular locker is empty! What a waste of a day!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a rectangular latchkey and a keyboard.

your action:

Response: go south<|im_end|>take keycard from box<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could try to take a trip west. After that, pick up the whisk from the counter. And then, attempt to go east. That done, you can insert the whisk into the safe inside the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Ah, the salon. This is some kind of salon, really great typical vibes in this place, a wonderful typical atmosphere. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a safe. Now why would someone leave that there? The safe contains a keycard. Were you looking for a couch? Because look over there, it's a couch. You see a peanut on the couch. Wow! Just like in the movies! You make out a recliner. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take whisk from counter<|im_end|>go east<|im_end|>insert whisk into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, if it's not too much trouble, I need you to attempt to venture east. After that, pick up the keycard from the floor of the kitchen. Once you have picked up the keycard, insert the keycard into the chest's lock to unlock it. After that, make absolutely sure that the chest is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've seen better salons, but at least this one seems pretty typical. You begin looking for stuff.
You can make out a safe. You check the price tag that the safe's owner still hasn't taken off. Forty bucks?! That's ridiculous! You ever meet my pal, they work for the government? I'm sure my friend could get you one of those for 55 bucks! Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a bookshelf. The bookshelf is normal. But the thing is empty. What, you think everything in TextWorld should have stuff on it? You make out a shelf. Why don't you take a picture of it, it'll last longer! But there isn't a thing on it. You make out a bed. The bed is typical. But the thing is empty. You can make out a desk. But oh no! there's nothing on this piece of trash.
There is an exit to the east. Don't worry, it is unblocked.
There is an insect on the floor.
You are carrying: a garlic clove and a latchkey.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to ensure that the cake scented box in the chamber is open. After you have pulled open the cake scented box, pick up the keycard from the cake scented box. If you can get your hands on the keycard, travel east. And then, Insert the keycard into the box to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Wow! You're in a chamber. You try to gain information on your surroundings by using a technique you call "looking."
You make out a cake scented box. You see a dresser. You can make out a bookshelf. I guess it's true what they say, if you're looking for a bookshelf, go to TextWorld. The bookshelf is normal. But oh no! there's nothing on this piece of junk. Silly bookshelf, silly, empty, good for nothing bookshelf.
You need an unguarded exit? You should try going east.
You are carrying: a sandwich and a cake scented key.

your action:

Response: open cake scented box<|im_end|>take keycard from cake scented box<|im_end|>go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, retrieve the latchkey from the type 4 safe in the bathroom. Then, doublecheck that the box inside the bathroom is unlocked. And then, ensure that the box is open. If you have pulled open the box, retrieve the iron from the box. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. I guess you better just go and list everything you see here.
A locked box is in the corner. You see a type 4 safe. The type 4 safe contains a latchkey. You make out a trunk. Empty! What kind of nightmare TextWorld is this? You make out a bench. The bench appears to be empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a pizza and a type 4 passkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey from type 4 safe<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take iron from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. After that, ensure that the box inside the study is open. Then, recover the nest of beetles from the box. Then, place the nest of beetles on the mantelpiece inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet. You begin looking for stuff.
You can make out a counter. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going south.
You are carrying: a latchkey and a type 5 keycard.

your action:

Response: go south<|im_end|>open box<|im_end|>take nest of beetles from box<|im_end|>put nest of beetles on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make an effort to go north. If you can accomplish that, retrieve the chocolate bar from the type W locker inside the recreation zone. After that, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical one.
You see a safe. You can see a closed usual looking toolbox in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key and a scarf.

your action:

Response: go north<|im_end|>take chocolate bar from type W locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the box inside the cubicle. Then, pick up the printer from the box in the cubicle. And then, attempt to head south. And then, you can put the printer into the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle.
You see a box. Now that's what I call TextWorld! You see a gleam over in a corner, where you can see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is ordinary. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? You scan the room, seeing a stand. The stand is normal. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an onion, a chocolate bar and a latchkey.

your action:

Response: open box<|im_end|>take printer from box<|im_end|>go south<|im_end|>insert printer into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the Canadian style locker is unlocked with the Canadian style keycard. And then, ensure that the Canadian style locker inside the shower is open. And then, take the pear from the Canadian style locker inside the shower. Once you have taken the pear, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
You make out a locked Canadian style locker. You make out a locked box.
There is an unguarded exit to the north.
You are carrying: a candy bar, a burger, a Canadian style keycard, a fly larva and a nest of earwigs.

your action:

Response: unlock Canadian style locker with Canadian style keycard<|im_end|>open Canadian style locker<|im_end|>take pear from Canadian style locker<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go to the south. Next, open the non-euclidean chest within the bedroom. And then, recover the spherical key from the non-euclidean chest. And then, lock the spherical chest in the bedroom with the spherical key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place.
As if things weren't amazing enough already, you can even see a rack. The rack is standard. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a kettle on the floor.
You are carrying: a non-euclidean key and a key.

your action:

Response: go south<|im_end|>open non-euclidean chest<|im_end|>take spherical key from non-euclidean chest<|im_end|>lock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to pick up the formless latchkey from the suitcase. If you can get your hands on the formless latchkey, make sure that the formless box inside the office is unlocked with the formless latchkey. Then, make it so that the formless box is opened. And then, place the insect inside the formless box within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place.
You can see a locked formless box. You see a suitcase. The suitcase contains a formless latchkey and a latchkey. You bend down to tie your shoe. When you stand up, you notice a chest. What a letdown! The chest is empty! You can see a bookshelf. Looks like someone's already been here and taken everything off it, though. You swear loudly. As if things weren't amazing enough already, you can even see a mantle. But the thing is empty. Oh, great. Here's an armchair. The armchair is normal. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard and an insect.

your action:

Response: take formless latchkey from suitcase<|im_end|>unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>insert insect into formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to venture south. Next, lift the American style keycard from the floor of the vault. After that, check that the American style box is unlocked with the American style keycard. After that, open the American style box. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal one. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a suitcase. Empty! What kind of nightmare TextWorld is this? You make out a locked trunk. You rest your hand against a wall, but you miss the wall and fall onto a bench. But there isn't a thing on it.
You need an unguarded exit? You should try going south.
There is a poem on the floor.
You are carrying: a synthesizer.

your action:

Response: go south<|im_end|>take American style keycard<|im_end|>unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to recover the key from the saucepan. And then, try to take a trip east. With that over with, close the box. And then, make it so the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen. You begin to take stock of what's here.
You see a non-euclidean box. Hmmm... what else, what else? You can make out a saucepan. You see a grape, a key and a non-euclidean keycard on the saucepan.
You need an unguarded exit? You should try going east.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: take key from saucepan<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture south. And then, ensure that the safe within the cubicle is open. After pulling open the safe, recover the keyboard from the safe. After that, drop the keyboard on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You make another one of your grand eccentric entrances into a scullery. You begin to take stock of what's in the room.
You make out a locked TextWorld chest. You see a plate! Looks like someone's already been here and taken everything off it, though. You hear a noise behind you and spin around, but you can't see anything other than a bowl. Wow, isn't TextWorld just the best? The bowl is usual. On the bowl you can see a TextWorld key. I mean, just wow! Isn't TextWorld just the best? You see a counter. The counter is ordinary. However, the counter, like an empty counter, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard and a novel.

your action:

Response: go south<|im_end|>open safe<|im_end|>take keyboard from safe<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. And then, ensure that the chest in the kitchenette is open. After that, take the carrot from the chest. After that, eat the carrot. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place. You can barely contain your excitement.
You can see a cake scented locker. You can make out a bed. The bed is standard. On the bed you make out a peanut.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey and a cake scented keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take carrot from chest<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make sure that the chest is unlocked. And then, ensure that the chest is open. After pulling open the chest, take the blanket from the chest. With the blanket, toss the blanket on the floor of the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual kind of place.
You make out a chest. You can make out a cuboid safe. You can make out a locked spherical box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cucumber, a broccoli, a garlic clove, a latchkey, a cuboid key and a disk.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, attempt to go to the north. Then, recover the coconut from the shelf. After you have picked up the coconut, eat the coconut. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place.
You make out a closed box. You can make out a rack. The rack is normal. On the rack you see a sandwich and a passkey.
There is an exit to the north. Don't worry, it is unblocked.
There is a golf tee on the floor.
You are carrying: a cushion.

your action:

Response: go north<|im_end|>take coconut from shelf<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the locker inside the cookhouse. And then, pick up the ladle from the locker in the cookhouse. And then, attempt to go south. Next, you can place the ladle inside the type H box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locker. You see a table. The table is standard. Unfortunately, there isn't a thing on it. You can see a platter. The platter is usual. But oh no! there's nothing on this piece of junk. You swear loudly.
There is an unblocked exit to the south.
There is a latchkey on the floor.
You are carrying: a cashew.

your action:

Response: open locker<|im_end|>take ladle from locker<|im_end|>go south<|im_end|>insert ladle into type H box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip south. That done, look and see that the spherical safe within the cellar is opened. After that, recover the insect from the spherical safe in the cellar. After that, sit the insect on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You can see a locker. You scan the room, seeing a rack. Why don't you take a picture of it, it'll last longer! But the thing is empty. You move on, clearly angry about TextWorld. You make out a saucepan. The saucepan appears to be empty. You move on, clearly upset by TextWorld. You make out a counter. However, the counter, like an empty counter, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: a spherical latchkey and a keycard.

your action:

Response: go south<|im_end|>open spherical safe<|im_end|>take insect from spherical safe<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, venture east. Okay, and then, assure that the TextWorld style safe within the bedchamber is opened. Then, recover the book from the TextWorld style safe within the bedchamber. After picking up the book, sit the book on the couch inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You can see a closed normal looking Canadian style locker right there by you. You see a freezer.
You need an unguarded exit? You should try going east.
You are carrying: a fondue and a Canadian style key.

your action:

Response: go east<|im_end|>open TextWorld style safe<|im_end|>take book from TextWorld style safe<|im_end|>put book on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could check that the chest within the study is unlocked with the keycard. After unlocking the chest, ensure that the chest is open. After that, retrieve the Comic Strip Calendar from the chest. With the Comic Strip Calendar, put the Comic Strip Calendar on the desk. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place.
You can make out a locked chest. You make out a closed trunk close by. You can see a desk. The desk is ordinary. Unfortunately, there isn't a thing on it. You bend down to tie your shoe. When you stand up, you notice a mantle. The mantle is typical. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter, a gummy bear, a fondue and a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take Comic Strip Calendar from chest<|im_end|>put Comic Strip Calendar on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel north. Then, lift the keycard from the floor of the pantry. And then, make an effort to go to the south. Then, make absolutely sure that the locker within the kitchen is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place. I guess you better just go and list everything you see here.
You hear a noise behind you and spin around, but you can't see anything other than a locker. You can see a pan. But there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going north.
There is a banana on the floor.
You are carrying: a candy bar, a cushion and a ladle.

your action:

Response: go north<|im_end|>take keycard<|im_end|>go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the fudge scented keycard from the floor of the shower. And then, move east. And then, close the fudge scented box in the chamber. After that, look and see that the fudge scented box within the chamber is locked with the fudge scented keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a cabinet. The cabinet contains a type 9 keycard. Were you looking for a type 9 chest? Because look over there, it's a type 9 chest.
There is an exit to the east. Don't worry, it is unguarded.
There is a fudge scented keycard, a towel and a bug on the floor.
You are carrying: a cookie and a keycard.

your action:

Response: take fudge scented keycard<|im_end|>go east<|im_end|>close fudge scented box<|im_end|>lock fudge scented box with fudge scented keycard<|im_end|>