Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First, it would be great if you could pick up the spherical latchkey from the shelf inside the vault. And then, make absolutely sure that the spherical locker within the vault is unlocked with the spherical latchkey. And then, make absolutely sure that the spherical locker inside the vault is wide open. And then, take the shoe from the spherical locker within the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Look at that notice! What does it say? It says Welcome to the vault? Well that's cool. Let's see what's in here.
You can see a locked spherical locker. You hear a noise behind you and spin around, but you can't see anything other than a shelf. The shelf is ordinary. On the shelf you can make out a spherical latchkey. Huh, weird. You see a stand. The stand is typical. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You smell an intriguing smell, and follow it to a rack. The rack is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a candy bar, a key and a sponge.

your action:

Response: take spherical latchkey from shelf<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take shoe from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, take a trip east. With that done, make sure that the chest is open. After opening the chest, retrieve the garlic clove from the chest in the spare room. If you can get your hands on the garlic clove, eat the garlic clove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out an opened toolbox. What a letdown! The toolbox is empty! You make out an opened coffer. The coffer is empty! This is the worst thing that could possibly happen, ever! You can make out a mantelpiece. The mantelpiece is typical. The mantelpiece appears to be empty.
There is an exit to the east. Don't worry, it is unguarded.
There is a cashew and a folder on the floor.
You are carrying: a durian.

your action:

Response: go east<|im_end|>open chest<|im_end|>take garlic clove from chest<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First of all, unlock the rectangular locker in the bathroom. And then, assure that the rectangular locker is ajar. And then, take the mop from the rectangular locker within the bathroom. Then, sit the mop on the rack. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical one.
You see a locked normal looking rectangular locker here. You see a rack. The rack is ordinary. The rack appears to be empty. You can make out a bench. The bench is standard. But the thing is empty. What's the point of an empty bench?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a sponge on the floor.
You are carrying: a rectangular key, a nest of ticks and an insect.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take mop from rectangular locker<|im_end|>put mop on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could travel west. After that, pick up the passkey from the stand. After that, move east. And then, check that the locker inside the sauna is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
What's that over there? It looks like it's a locker. You see a closed Henderson's limited edition locker nearby. Hey, want to see a table? Look over there, a table. On the table you can see a candy bar. You see a shelf. The shelf is usual. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's limited edition keycard and a coffee cup.

your action:

Response: go west<|im_end|>take passkey from stand<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, you could, like, take the type Q latchkey from the chair in the studio. And then, unlock the type Q safe. And then, open the type Q safe. Then, retrieve the folder from the type Q safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one. I guess you better just go and list everything you see here.
You can see a type Q safe! You smell a pungent smell, and follow it to a chair. You see a type Q latchkey on the chair. You see a stand. But the thing is empty, unfortunately. You hear a noise behind you and spin around, but you can't see anything other than a desk. Looks like someone's already been here and taken everything off it, though. Oh wow! Is that what I think it is? It is! It's a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unblocked exit to the north.
There is a legume on the floor.
You are carrying: a sock.

your action:

Response: take type Q latchkey from chair<|im_end|>unlock type Q safe with type Q latchkey<|im_end|>open type Q safe<|im_end|>take folder from type Q safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an effort to go to the south. Okay, and then, assure that the box in the salon is wide open. After that, retrieve the key from the box inside the salon. Then, unlock the chest with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed fresh laundry scented locker. You scan the room for a safe, and you find a safe.
There is an exit to the south. Don't worry, it is unblocked.
There is a carrot, a fresh laundry scented keycard and an insect on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>open box<|im_end|>take key from box<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First stop, make an attempt to head west. With that done, retrieve the cashew from the shelf inside the basement. And then, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
Well I'll be, you are in the place we're calling the restroom.
You rest your hand against a wall, but you miss the wall and fall onto a board. Looks like someone's already been here and taken everything off it, though. You see a bench. But the thing is empty. You can make out a table. But the thing hasn't got anything on it. Hey, want to see a counter? Look over there, a counter. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going west.
You are carrying: a legume.

your action:

Response: go west<|im_end|>take cashew from shelf<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, take the keycard from the refrigerator. And then, insert the keycard into the chest's lock to unlock it. After unlocking the chest, ensure that the chest in the kitchenette is open. After that, retrieve the fly larva from the chest. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
You see a chest. The light flickers for a second, but nothing else happens. You see an opened refrigerator right there by you. The refrigerator contains a keycard and a glass. As if things weren't amazing enough already, you can even see a rack. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
You are carrying: a cashew, a shoe and a shirt.

your action:

Response: take keycard from refrigerator<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make absolutely sure that the cuboid safe within the restroom is unlocked. Once you have unlocked the cuboid safe, ensure that the cuboid safe in the restroom is open. After that, recover the fly larva from the cuboid safe. And then, toss the fly larva on the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical one.
You can see a cuboid safe. You can see a table. Now why would someone leave that there? The table is normal. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
You are carrying: a cuboid key, a TextWorld style latchkey, a passkey, a top hat and a folder.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>take fly larva from cuboid safe<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to take a trip west. Then, lift the broccoli from the floor of the launderette. And then, eat the broccoli. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in an ordinary kind of place. That is to say, you're in a studio. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed chest in the corner. You see a closed safe.
There is an exit to the west. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a candy bar, a cauliflower and a key.

your action:

Response: go west<|im_end|>take broccoli<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to move north. And then, pick up the pillow from the bar. Then, go south. Okay, and then, throw the pillow on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. The chest is empty! What a waste of a day! Oh, great. Here's a shelf. Make a note of this, you might have to put stuff on or in it later on. You see a coconut and a desktop computer on the shelf. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the north. Don't worry, it is unguarded.
There is a blueberry and a butterfly on the floor.
You are carrying: a passkey, a Comic Strip Calendar and a lampshade.

your action:

Response: go north<|im_end|>take pillow from bar<|im_end|>go south<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, head south. After that, make absolutely sure that the box inside the bedchamber is unlocked. After that, open the box inside the bedchamber. After that, recover the lamp from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. I guess you better just go and list everything you see here.
You can see a closed safe in the corner. You can see a bookshelf. The bookshelf is typical. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a melon and a keycard on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take lamp from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to move east. With that accomplished, make sure that the safe is unlocked with the key. And then, ensure that the safe is open. After that, recover the blanket from the safe within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A normal kind of place.
You can make out a box. You check the price tag that hangs off the box. Eighty big ones?! That's ridiculous! You ever meet my buddy, they work for the mayor? I'm sure my friend could get you one of those for 60 bucks! What a letdown! The box is empty! If you haven't noticed it already, there seems to be something there by the wall, it's a bed. The bed is normal. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cabbage, a peanut, a key and a shadfly.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take blanket from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go west. And then, retrieve the keycard from the floor of the studio. After taking the keycard, make an effort to take a trip east. Following that, check that the locker within the bedchamber is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one.
You can make out a locker. You wonder idly who left that here. You rest your hand against a wall, but you miss the wall and fall onto a safe. The safe contains a tv. Make a note of this, you might have to put stuff on or in it later on. Oh wow! Is that what I think it is? It is! It's a desk. The desk is typical. But the thing is empty. This always happens!
There is an unblocked exit to the west.
There is a key and a tablet on the floor.
You are carrying: a nest of bats.

your action:

Response: go west<|im_end|>take keycard<|im_end|>go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, pick up the key from the floor of the bedchamber. After taking the key, try to take a trip east. Then, make sure that the box is shut. After that, Insert the key into the box inside the washroom to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary one.
You can make out a closed rectangular chest, which looks ordinary, nearby. You see a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a key and a rectangular key on the floor.
You are carrying: a bug.

your action:

Response: take key<|im_end|>go east<|im_end|>close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the cuboid box is open. And then, retrieve the tv from the cuboid box. And then, attempt to travel east. Then, sit the tv on the board within the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom.
You see a closed cuboid box nearby. You can see a chest.
You need an unguarded exit? You should try going east.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: open cuboid box<|im_end|>take tv from cuboid box<|im_end|>go east<|im_end|>put tv on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First of all, make absolutely sure that the chest within the workshop is unlocked with the keycard. Then, open the chest. After that, recover the cd from the chest. And then, place the cd on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one.
You can see a locked chest close by. You can see a spherical box. You see a shelf. You see a spherical keycard on the shelf.
There is an unguarded exit to the north.
You are carrying: a licorice strip, a keycard and a Henderson's passkey.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take cd from chest<|im_end|>put cd on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, go to the north. With that done, retrieve the blanket from the locker. After getting the blanket, make an attempt to venture south. And then, place the blanket inside the cabinet inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom. Let's see what's in here.
What's that over there? It looks like it's a cabinet. The cabinet contains a loaf of bread. You bend down to tie your shoe. When you stand up, you notice a type 4 safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fondue and a type 4 key.

your action:

Response: go north<|im_end|>take blanket from locker<|im_end|>go south<|im_end|>insert blanket into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to go north. Then, pick up the worm from the floor of the bedroom. Then, make an attempt to go south. And then, sit the worm on the table in the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You bend down to tie your shoe. When you stand up, you notice a fresh laundry scented box. You can see a table. The table is ordinary. On the table you can make out a lampshade. You make out a counter. The counter is standard. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
There is a glove on the floor.
You are carrying: a fresh laundry scented latchkey.

your action:

Response: go north<|im_end|>take worm<|im_end|>go south<|im_end|>put worm on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to open the type 9 box. After that, pick up the cucumber from the type 9 box. If you have got the cucumber, eat the cucumber. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
As if things weren't amazing enough already, you can even see a type 9 box. You can make out an opened usual looking case nearby. What a letdown! The case is empty! You can see a freezer. Empty! What kind of nightmare TextWorld is this?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type 9 passkey.

your action:

Response: open type 9 box<|im_end|>take cucumber from type 9 box<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go south. With that accomplished, recover the type 3 keycard from the floor of the cookhouse. And then, make it so that the type 3 locker in the cookhouse is unlocked. Then, open the type 3 locker inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place.
You scan the room, seeing a non-euclidean box. You can see a type 9 safe. You scan the room for a stand, and you find a stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the stand.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is an onion on the floor.
You are carrying: a non-euclidean keycard.

your action:

Response: go south<|im_end|>take type 3 keycard<|im_end|>unlock type 3 locker with type 3 keycard<|im_end|>open type 3 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, make an attempt to venture south. Once you finish that, ensure that the TextWorld safe in the vault is open. After that, pick up the chocolate bar from the TextWorld safe. Then, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You can make out a type P locker. You make out a table. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it? You see a board. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going south.
You are carrying: a TextWorld passkey, a passkey, a type P keycard, a spoon, a shadfly and a keyboard.

your action:

Response: go south<|im_end|>open TextWorld safe<|im_end|>take chocolate bar from TextWorld safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could pick up the keycard from the floor of the studio. And then, make an attempt to move south. Okay, and then, unlock the box. And then, make sure that the box within the shower is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You make out a closed Henderson's safe. You see a rectangular safe.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a keycard and a Henderson's passkey on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, make an effort to go south. With that over with, pick up the Microsoft limited edition key from the bar. After that, insert the Microsoft limited edition key into the Microsoft limited edition safe inside the recreation zone's lock to unlock it. Then, assure that the Microsoft limited edition safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A typical kind of place.
You make out an opened dresser. The dresser contains a shirt. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out an opened drawer. Empty! What kind of nightmare TextWorld is this? You can see a table. The table appears to be empty. It would have been so cool if there was stuff on the table.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a burger and a cookie on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Microsoft limited edition key from bar<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>open Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, go east. If you can succeed at that, assure that the non-euclidean locker is open. After you have opened the non-euclidean locker, retrieve the legume from the non-euclidean locker inside the kitchenette. After that, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You make out a bed. But the thing hasn't got anything on it. Hm. Oh well You can make out a bar. The bar is ordinary. On the bar you make out a pillow. Wow! Just like in the movies!
There is an exit to the east. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a stick of butter, a non-euclidean latchkey, a tv, a bowl and a shadfly.

your action:

Response: go east<|im_end|>open non-euclidean locker<|im_end|>take legume from non-euclidean locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to check that the locker in the canteen is unlocked with the key. After unlocking the locker, make it so that the locker is ajar. After that, retrieve the rectangular key from the locker. And then, doublecheck that the rectangular safe within the canteen is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
As if things weren't amazing enough already, you can even see a rectangular safe. You can see a locked locker. You can see a rack. However, the rack, like an empty rack, has nothing on it. Hm. Oh well You make out a shelf. The shelf appears to be empty. You can make out a pan. But the thing hasn't got anything on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an onion and a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take rectangular key from locker<|im_end|>unlock rectangular safe with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, make an effort to move north. With that over with, retrieve the chocolate bar from the bench. Then, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. The room is well lit.
You make out a safe. Now that's what I call TextWorld!
There is an exit to the north. Don't worry, it is unguarded.
There is a fondue and a keycard on the floor.
You are carrying: a sandwich, a worm and a fly larva.

your action:

Response: go north<|im_end|>take chocolate bar from bench<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to go south. With that accomplished, doublecheck that the vanilla scented safe inside the parlor is wide open. Then, take the banana from the vanilla scented safe. After that, eat the banana. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
You bend down to tie your shoe. When you stand up, you notice a type 8 chest. You hear a noise behind you and spin around, but you can't see anything other than a shelf. Now why would someone leave that there? On the shelf you can see a grape. Hmmm... what else, what else? You see a pan. The pan is typical. The pan appears to be empty. It would have been so cool if there was stuff on the pan. You can make out a table. The table is ordinary. The table appears to be empty.
There is an unguarded exit to the south.
There is a type 8 key on the floor.
You are carrying: an apple.

your action:

Response: go south<|im_end|>open vanilla scented safe<|im_end|>take banana from vanilla scented safe<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip east. Then, ensure that the formless safe is open. After that, pick up the type 0 latchkey from the formless safe. And then, make absolutely sure that the type 0 box inside the cubicle is unlocked with the type 0 latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual one.
You can see a workbench. On the workbench you can make out a legume.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open formless safe<|im_end|>take type 0 latchkey from formless safe<|im_end|>unlock type 0 box with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your first objective is to insert the key into the safe's lock to unlock it. After that, open the safe inside the steam room. After pulling open the safe, take the passkey from the safe. Then, make sure that the locker in the steam room is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You see a closed locker. You can make out a safe. I mean, just wow! Isn't TextWorld just the best? You see a non-euclidean box. Now why would someone leave that there?
There is an exit to the west. Don't worry, it is unguarded.
There is a coconut and a non-euclidean latchkey on the floor.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take passkey from safe<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the American latchkey from the coffer in the garage. Then, venture east. With that done, close the American safe. Then, make absolutely sure that the American safe is locked with the American latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
I never took you for the sort of person who would show up in a garage, but I guess I was wrong. You start to take note of what's in the room.
You can make out an opened coffer. The coffer contains a fondue and an American latchkey. You can make out a shelf. The shelf is standard. On the shelf you see a loaf of bread and a sock.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a pencil.

your action:

Response: take American latchkey from coffer<|im_end|>go east<|im_end|>close American safe<|im_end|>lock American safe with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, travel south. Then, ensure that the non-euclidean locker within the washroom is open. Then, take the broom from the non-euclidean locker. And then, put the broom on the shelf within the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
You make out a case. The case contains a melon.
You need an unguarded exit? You should try going south.
There is a teapot on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open non-euclidean locker<|im_end|>take broom from non-euclidean locker<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, insert the key into the chest inside the restroom's lock to unlock it. After unlocking the chest, look and see that the chest within the restroom is ajar. After that, pick up the vacuum from the chest. Then, put the vacuum inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical kind of place. I guess you better just go and list everything you see here.
You see an opened cabinet. The cabinet is empty, what a horrible day! You make out a locked chest. You can see a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a key and a plant.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take vacuum from chest<|im_end|>insert vacuum into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First step, head east. Then, ensure that the box is open. After that, retrieve the binder from the box in the office. And then, place the binder on the mantle. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a bookshelf. The bookshelf is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the east.
You are carrying: a burger, a latchkey, a fly larva and a worm.

your action:

Response: go east<|im_end|>open box<|im_end|>take binder from box<|im_end|>put binder on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, check that the cuboid locker is unlocked with the cuboid keycard. After unlocking the cuboid locker, ensure that the cuboid locker is open. After that, recover the latchkey from the cuboid locker within the workshop. After getting the latchkey, make sure that the safe is locked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You can see a safe. Wow, isn't TextWorld just the best? You see a gleam over in a corner, where you can see a cuboid locker. You can see a closed fudge scented box, which looks standard, close by.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue and a cuboid keycard.

your action:

Response: unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip west. Next, pick up the Microsoft latchkey from the rack in the spare room. Once you have picked up the Microsoft latchkey, travel east. Then, make absolutely sure that the Microsoft chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
Hey, want to see a Microsoft chest? Look over there, a Microsoft chest. Oh, great. Here's a table. The table appears to be empty. Aw, here you were, all excited for there to be things on it! You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is normal. The counter appears to be empty. Oh, great. Here's a board. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? You make out a platter. However, the platter, like an empty platter, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a chocolate bar on the floor.
You are carrying: a key and a spork.

your action:

Response: go west<|im_end|>take Microsoft latchkey from rack<|im_end|>go east<|im_end|>unlock Microsoft chest with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture west. Next, recover the Advent Calendar from the shelf. After that, travel east. With that over with, sit the Advent Calendar on the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
I am pleased to announce that you are now in the shower.
You smell an interesting smell, and follow it to a board. You see a durian, a cashew and a stick of butter on the board.
There is an exit to the west. Don't worry, it is unguarded.
There is a sponge on the floor.
You are carrying: an onion, a broccoli and a formless key.

your action:

Response: go west<|im_end|>take Advent Calendar from shelf<|im_end|>go east<|im_end|>put Advent Calendar on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to go to the south. After that, pick up the type 6 key from the floor of the workshop. After that, unlock the type 6 locker. And then, make sure that the type 6 locker is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a normal kind of place. That is to say, you're in a cookery.
You make out a rack. Make a note of this, you might have to put stuff on or in it later on. You see a whisk on the rack.
There is an exit to the south. Don't worry, it is unguarded.
There is a glass on the floor.
You are carrying: a bug.

your action:

Response: go south<|im_end|>take type 6 key<|im_end|>unlock type 6 locker with type 6 key<|im_end|>open type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to recover the blanket from the shelf inside the playroom. Then, try to go to the south. Following that, open the box in the bedroom. Then, you can put the blanket into the box inside the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
Well I'll be, you are in a place we're calling a playroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed standard looking chest right there by you. You smell a fine smell, and follow it to a shelf. You see a latchkey, a blanket and a monitor on the shelf. You can see a bench. The bench is usual. But oh no! there's nothing on this piece of junk. You can make out a bookshelf. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a pizza and a coffee cup.

your action:

Response: take blanket from shelf<|im_end|>go south<|im_end|>open box<|im_end|>insert blanket into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First stop, travel north. Then, retrieve the novel from the safe. And then, attempt to travel south. With that accomplished, toss the novel on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
I just think it's great that you've just entered a canteen.
You see a formless locker. There's something strange about this being here, but you can't put your finger on it.
You need an unblocked exit? You should try going north.
There is a burger and a formless passkey on the floor.
You are carrying: a berry, a key and a keycard.

your action:

Response: go north<|im_end|>take novel from safe<|im_end|>go south<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, retrieve the passkey from the box within the cookery. Then, check that the safe within the cookery is unlocked with the passkey. Then, look and see that the safe in the cookery is opened. Then, take the kettle from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a safe. You can make out an opened box. The box contains a passkey and a spoon. You can make out a closed Henderson's style locker. You can see a shelf. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying: a stick of butter, a Henderson's style passkey and a keyboard.

your action:

Response: take passkey from box<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take kettle from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to unlock the chest. And then, ensure that the chest within the laundry place is open. After that, retrieve the broom from the chest within the laundry place. And then, place the broom on the table. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical kind of place.
You can see a locked chest. As if things weren't amazing enough already, you can even see a table. But there isn't a thing on it. Were you looking for a board? Because look over there, it's a board. The board is ordinary. But the thing is empty, unfortunately.
There is an unblocked exit to the north.
You are carrying: a peanut and a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to look and see that the locker inside the attic is unlocked with the passkey. Then, open the locker in the attic. Then, recover the shadfly from the locker. Then, rest the shadfly on the counter. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary kind of place.
You make out a locked locker. You can make out an opened toolbox. The toolbox is empty, what a horrible day! You can make out a closed rectangular box nearby. You can see a box. You make out a counter. The counter is typical. On the counter you make out a rectangular key.
You need an unguarded exit? You should try going west.
There is a frisbee on the floor.
You are carrying: a passkey and a latchkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, venture east. And then, open the chest in the cellar. After pulling open the chest, pick up the insect from the chest inside the cellar. If you can get your hands on the insect, put the insect on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the east.
There is an iron on the floor.
You are carrying: a sandwich and a peanut.

your action:

Response: go east<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First step, attempt to head south. And then, doublecheck that the safe is ajar. Then, pick up the butterfly from the safe. After that, sit the butterfly on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual kind of place. You begin to take stock of what's here.
You make out an opened cabinet. The cabinet is empty! What a waste of a day! Oh, great. Here's a table. The table is usual. However, the table, like an empty table, has nothing on it. What's that over there? It looks like it's a bench. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bench.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a frisbee.

your action:

Response: go south<|im_end|>open safe<|im_end|>take butterfly from safe<|im_end|>put butterfly on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make an attempt to go to the south. Then, make it so that the locker is ajar. After that, recover the non-euclidean passkey from the locker within the steam room. If you can get your hands on the non-euclidean passkey, assure that the non-euclidean safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal one.
You can see an opened Microsoft limited edition safe. The Microsoft limited edition safe contains a formless latchkey and a bowl. You make out a formless locker.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a Microsoft limited edition key.

your action:

Response: go south<|im_end|>open locker<|im_end|>take non-euclidean passkey from locker<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to take a trip east. With that accomplished, open the box. And then, retrieve the mug from the box. With the mug, deposit the mug on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Fancy seeing you here. Here, by the way, being the launderette.
You see a table! The table is standard. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going east.
There is a grape and a gummy bear on the floor.
You are carrying: a passkey, a lampshade and an insect.

your action:

Response: go east<|im_end|>open box<|im_end|>take mug from box<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to attempt to take a trip east. With that accomplished, ensure that the type I chest inside the kitchen is open. Then, take the fork from the type I chest inside the kitchen. And then, rest the fork on the board within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. You can barely contain your excitement.
You can make out an opened dresser close by. The dresser is empty! What a waste of a day! You make out a safe. You can't wait to tell the folks at home about this! Hey, want to see a chest? Look over there, a chest. Hmm. You always thought you'd be more excited to see a chest in a room. Empty! What kind of nightmare TextWorld is this? You can see a bed stand. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it! You scan the room for a recliner, and you find a recliner. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going east.
There is a chocolate bar, a coconut and a latchkey on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type I chest<|im_end|>take fork from type I chest<|im_end|>put fork on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel west. That done, retrieve the sponge from the floor of the shower. After that, attempt to take a trip east. Then, insert the sponge into the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a case. The case is empty! What a waste of a day! You rest your hand against a wall, but you miss the wall and fall onto a safe. The safe contains a pizza and a latchkey. Now that's what I call TextWorld! You can see a trunk. The trunk is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
There is a stick of butter on the floor.
You are carrying: a loaf of bread, a rectangular latchkey and a paper towel.

your action:

Response: go west<|im_end|>take sponge<|im_end|>go east<|im_end|>insert sponge into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to go south. Next, open the Henderson's style safe inside the kitchen. After pulling open the Henderson's style safe, retrieve the American passkey from the Henderson's style safe. And then, check that the American safe is unlocked with the American passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You make out a non-euclidean box. Now that's what I call TextWorld! You can make out a locked portmanteau.
There is an unblocked exit to the south.
You are carrying: a loaf of bread, a Henderson's style key and a non-euclidean keycard.

your action:

Response: go south<|im_end|>open Henderson's style safe<|im_end|>take American passkey from Henderson's style safe<|im_end|>unlock American safe with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the key from the rectangular safe. Then, insert the key into the chest's lock to unlock it. After that, open the chest. Then, take the mug from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rectangular safe. The rectangular safe contains a candy bar and a key. You can see a bowl. You wonder idly who left that here. However, the bowl, like an empty bowl, has nothing on it.
There is an unguarded exit to the north.
You are carrying: a fondue and a rectangular key.

your action:

Response: take key from rectangular safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take mug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to move north. Then, recover the nest of beetles from the bench within the salon. Then, make an attempt to travel south. After that, deposit the nest of beetles on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual one.
You see a box. You shudder, but continue examining the room. You can see a stand. The stand is standard. On the stand you can see a bug. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the north. Don't worry, it is unguarded.
There is a passkey and a lampshade on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take nest of beetles from bench<|im_end|>go south<|im_end|>drop nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, check that the chest is unlocked with the passkey. After unlocking the chest, ensure that the chest inside the laundromat is open. Then, take the broom from the chest. If you have picked up the broom, place the broom on the floor of the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A normal one.
You make out a locked chest in the room. You can see a non-euclidean chest. You see a safe. You make out a board. The board is ordinary. However, the board, like an empty board, has nothing on it.
There is an unblocked exit to the west.
You are carrying: a passkey, a key and a textbook.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take broom from chest<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. And then, recover the keycard from the floor of the salon. Then, insert the keycard into the locker inside the salon's lock to unlock it. After that, ensure that the locker inside the salon is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked Henderson's box in the room. You see a box.
There is an exit to the south. Don't worry, it is unguarded.
There is a Henderson's key and a pair of headphones on the floor.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, retrieve the Henderson's passkey from the toolbox. After getting the Henderson's passkey, make it so that the Henderson's locker inside the studio is unlocked with the Henderson's passkey. After that, make it so that the Henderson's locker in the studio is wide open. And then, take the Comic Strip Calendar from the Henderson's locker in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. The room is well lit.
You make out a locked Henderson's locker here. You make out a toolbox. The toolbox contains a Henderson's passkey. You see an opened cabinet nearby. What a letdown! The cabinet is empty! You can see a closed portmanteau.
There is an unblocked exit to the north.
There is a cucumber on the floor.
You are carrying: an insect.

your action:

Response: take Henderson's passkey from toolbox<|im_end|>unlock Henderson's locker with Henderson's passkey<|im_end|>open Henderson's locker<|im_end|>take Comic Strip Calendar from Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go to the east. After that, open the type 2 safe inside the launderette. Then, retrieve the sponge from the type 2 safe in the launderette. Then, sit the sponge on the counter. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place. You begin to take stock of what's in the room.
You see a closed rectangular box. Oh wow! Is that what I think it is? It is! It's a board! But there isn't a thing on it. It would have been so cool if there was stuff on the board. You see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. However, the table, like an empty table, has nothing on it.
You need an unguarded exit? You should try going east.
There is a rectangular key on the floor.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>open type 2 safe<|im_end|>take sponge from type 2 safe<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the fudge scented box. And then, open the fudge scented box. And then, retrieve the Microsoft limited edition passkey from the fudge scented box inside the parlor. If you can get your hands on the Microsoft limited edition passkey, Place the Microsoft limited edition passkey into the Microsoft limited edition safe to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical kind of place.
Were you looking for a Microsoft limited edition safe? Because look over there, it's a Microsoft limited edition safe. You see a fudge scented box. Is this it? Is this what you came to TextWorld to see? a fudge scented box? You can see a bookshelf. The bookshelf is ordinary. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going west.
You are carrying: a sandwich, a fondue, a fudge scented latchkey and a type 9 latchkey.

your action:

Response: unlock fudge scented box with fudge scented latchkey<|im_end|>open fudge scented box<|im_end|>take Microsoft limited edition passkey from fudge scented box<|im_end|>lock Microsoft limited edition safe with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to retrieve the cake scented latchkey from the pan. If you can get your hands on the cake scented latchkey, head east. With that done, assure that the cake scented box is unlocked. And then, make it so that the cake scented box is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one.
You make out an opened type 2 locker. The type 2 locker is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a locker. The locker contains a latchkey. You make out a pan. The pan is usual. On the pan you see a cake scented latchkey. Huh, weird. As if things weren't amazing enough already, you can even see a saucepan. You shudder, but continue examining the saucepan. The saucepan is normal. But there isn't a thing on it. You scan the room for a rack, and you find a rack. The rack appears to be empty. You move on, clearly upset with your TextWorld experience.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type 2 keycard on the floor.
You are carrying: a lavender scented latchkey.

your action:

Response: take cake scented latchkey from pan<|im_end|>go east<|im_end|>unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the type L key from the workbench in the basement. Then, make absolutely sure that the type L safe in the basement is unlocked. And then, ensure that the type L safe is open. Then, recover the frisbee from the type L safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one.
You make out a type L safe, so there's that. You can make out a closed American safe. You make out a workbench. Wow, isn't TextWorld just the best? The workbench is standard. On the workbench you see a type L key. You see a stand. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a lightbulb on the floor.
You are carrying: an American keycard.

your action:

Response: take type L key from workbench<|im_end|>unlock type L safe with type L key<|im_end|>open type L safe<|im_end|>take frisbee from type L safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First step, make an attempt to move west. Following that, pick up the broom from the floor of the vault. After getting the broom, travel east. With that accomplished, drop the broom on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
You scan the room, seeing a safe. You smell an awful smell, and follow it to a bookshelf. The bookshelf is ordinary. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it! You can see a mantle. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going west.
There is a latchkey on the floor.
You are carrying: a type 3 key, a kettle and a bug.

your action:

Response: go west<|im_end|>take broom<|im_end|>go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. That done, pick up the American limited edition keycard from the table in the kitchen. Then, unlock the American limited edition safe inside the kitchen. Then, make absolutely sure that the American limited edition safe in the kitchen is wide open. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
You make out a cabinet. Huh, weird. What a letdown! The cabinet is empty! You see a desk. But the thing is empty. You can make out a chair. You see a Cat Calendar on the chair.
You need an unguarded exit? You should try going east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take American limited edition keycard from table<|im_end|>unlock American limited edition safe with American limited edition keycard<|im_end|>open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, venture east. Then, check that the rectangular box inside the studio is unlocked with the rectangular key. And then, make sure that the rectangular box inside the studio is ajar. After that, take the keyboard from the rectangular box inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary kind of place. You start to take note of what's in the room.
You make out a box. You see a workbench. The workbench is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying: a rectangular key and a book.

your action:

Response: go east<|im_end|>unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>take keyboard from rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick-up the American limited edition key from the floor of the study. And then, travel south. After that, doublecheck that the American limited edition chest in the canteen is unlocked with the American limited edition key. After that, open the American limited edition chest. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place. You begin looking for stuff.
You need an unblocked exit? You should try going south.
There is a loaf of bread, a cashew, a pear, an American limited edition key and an Advent Calendar on the floor.
You are carrying nothing.

your action:

Response: take American limited edition key<|im_end|>go south<|im_end|>unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First, it would be great if you could attempt to head west. And then, pick up the Microsoft latchkey from the shelf. After that, move east. After that, make absolutely sure that the Microsoft locker is unlocked with the Microsoft latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. I guess you better just go and list everything you see here.
You can see a Microsoft locker. You see a gleam over in a corner, where you can see a locker. Huh, weird.
There is an unblocked exit to the west.
There is a shadfly on the floor.
You are carrying: a rectangular keycard and an Advent Calendar.

your action:

Response: go west<|im_end|>take Microsoft latchkey from shelf<|im_end|>go east<|im_end|>unlock Microsoft locker with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First, it would be great if you could try to venture east. After that, ensure that the Microsoft style safe is open. After pulling open the Microsoft style safe, retrieve the rectangular latchkey from the Microsoft style safe in the studio. After that, make it so that the rectangular locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
Oh wow! Is that what I think it is? It is! It's a chair. The chair is normal. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a laptop and a folder on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open Microsoft style safe<|im_end|>take rectangular latchkey from Microsoft style safe<|im_end|>unlock rectangular locker with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move west. With that accomplished, take the sponge from the bench within the launderette. Once you have picked up the sponge, go to the east. Then, put the sponge on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
You see a stand. Why don't you take a picture of it, it'll last longer! The stand is ordinary. The stand appears to be empty. Hm. Oh well You see a recliner. But the thing hasn't got anything on it. You move on, clearly infuriated by TextWorld. Were you looking for a bed stand? Because look over there, it's a bed stand. The bed stand is standard. But oh no! there's nothing on this piece of trash.
There is an unblocked exit to the west.
There is a worm on the floor.
You are carrying: an onion.

your action:

Response: go west<|im_end|>take sponge from bench<|im_end|>go east<|im_end|>put sponge on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, venture west. Then, recover the key from the safe. With the key, travel east. And then, Deposit the key into the locker in the launderette to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A typical one.
You make out a locker. You make out a bench. The bench is standard. On the bench you see a paper towel. Hey, want to see a counter? Look over there, a counter. Looks like someone's already been here and taken everything off it, though. You think about smashing the counter to bits, throwing the bits in a fire, etc, until you get bored. You can see a board. The board is normal. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a sponge on the floor.
You are carrying: a cushion.

your action:

Response: go west<|im_end|>take key from safe<|im_end|>go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First thing I need you to do is to unlock the Henderson's style chest within the basement. And then, doublecheck that the Henderson's style chest in the basement is wide open. After that, pick up the American limited edition passkey from the Henderson's style chest in the basement. And then, lock the American limited edition safe. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal kind of place.
You can see a American limited edition safe. You see a Henderson's style chest!
There is an unguarded exit to the north.
There is a golf ball on the floor.
You are carrying: a gummy bear, a Henderson's style passkey, a TextWorld limited edition key, a ladle, a pair of pants and a folder.

your action:

Response: unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>take American limited edition passkey from Henderson's style chest<|im_end|>lock American limited edition safe with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could retrieve the type 3 keycard from the suitcase within the bedchamber. After that, make sure that the type 3 box is unlocked. And then, doublecheck that the type 3 box is ajar. After you have opened the type 3 box, you can insert the nest of ticks into the type 3 box. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
You can see a type 3 box. You see an opened suitcase. The suitcase contains a type 3 keycard and a passkey. Wow, isn't TextWorld just the best? You can make out a chest.
There is an unguarded exit to the north.
You are carrying: a nest of ticks, a bug and a folder.

your action:

Response: take type 3 keycard from suitcase<|im_end|>unlock type 3 box with type 3 keycard<|im_end|>open type 3 box<|im_end|>insert nest of ticks into type 3 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. And then, pick up the spherical keycard from the counter in the sauna. Then, make absolutely sure that the spherical locker is unlocked. And then, open the spherical locker within the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Of every scullery you could have shown up in, you had to come round a typical one. You can barely contain your excitement.
You see a closed formless box. You can see a saucepan. The saucepan is ordinary. On the saucepan you make out a formless passkey.
You need an unguarded exit? You should try going south.
You are carrying: a pizza.

your action:

Response: go south<|im_end|>take spherical keycard from counter<|im_end|>unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, if it's not too much trouble, I need you to take the keycard from the board. Then, check that the safe is unlocked with the keycard. After that, ensure that the safe is open. After pulling open the safe, recover the sock from the safe within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place. The room is well lit.
You can make out a locked safe. You can see a closed standard looking locker in the room. A locked box is in the room. You make out a locked cabinet. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a board. The board is typical. On the board you can see a keycard and a latchkey. You can see a shelf. The shelf is normal. On the shelf you see a key.
You need an unblocked exit? You should try going north.
You are carrying: a grape.

your action:

Response: take keycard from board<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take sock from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. Then, recover the passkey from the recliner in the lounge. After that, check that the safe is unlocked with the passkey. And then, doublecheck that the safe inside the lounge is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You bend down to tie your shoe. When you stand up, you notice a TextWorld chest. Classic TextWorld. You can make out a box.
You need an unguarded exit? You should try going south.
There is a licorice strip, a TextWorld latchkey and a key on the floor.
You are carrying: a Henderson's latchkey.

your action:

Response: go south<|im_end|>take passkey from recliner<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel west. And then, pick up the keycard from the bar within the bedchamber. If you can get your hands on the keycard, go east. And then, assure that the chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual kind of place.
You see a chest. Wow, isn't TextWorld just the best? Look over there! a table. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? You can see a stand. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>take keycard from bar<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could take the keycard from the coffer. And then, make sure that the locker is unlocked. Then, open the locker. After that, recover the tablet from the locker inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a locker. You can see an opened coffer. The coffer contains a keycard.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a legume and a butterfly.

your action:

Response: take keycard from coffer<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take tablet from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, travel east. That done, ensure that the rectangular safe is open. Then, pick up the teacup from the rectangular safe in the kitchenette. Then, toss the teacup on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You can make out a fudge scented box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out an opened trunk. The trunk is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unblocked.
There is a candy bar and a disk on the floor.
You are carrying: a fudge scented keycard.

your action:

Response: go east<|im_end|>open rectangular safe<|im_end|>take teacup from rectangular safe<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First off, make it so that the Henderson's chest is unlocked with the Henderson's passkey. And then, ensure that the Henderson's chest in the shower is open. Having pulled open the Henderson's chest, take the paper towel from the Henderson's chest. Then, ditch the paper towel on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You have moved into a shower. Not the shower you'd expect. No, this is a shower.
Look out! It's a- oh, never mind, it's just a Henderson's chest. You can make out a type B box. The type B box is empty! What a waste of a day! You make out a American box. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is an American keycard on the floor.
You are carrying: a Henderson's passkey.

your action:

Response: unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>take paper towel from Henderson's chest<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the type 3 locker within the lounge with the type 3 key. And then, ensure that the type 3 locker in the lounge is open. After that, retrieve the butterfly from the type 3 locker. After that, deposit the butterfly on the floor of the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the lounge.
You can make out a locked type 3 locker here. You smell an interesting smell, and follow it to a rectangular locker. You shudder, but continue examining the room. You see a bookshelf. On the bookshelf you make out a cookie. You can see a bed stand! The bed stand is standard. On the bed stand you can see a cashew and a rectangular key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a broccoli and a type 3 key.

your action:

Response: unlock type 3 locker with type 3 key<|im_end|>open type 3 locker<|im_end|>take butterfly from type 3 locker<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First off, try to venture south. And then, ensure that the box within the workshop is open. Then, retrieve the American passkey from the box. With the American passkey, lock the American locker with the American passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You make out an opened safe. The safe contains a key. You see a stand. The stand is ordinary. Looks like someone's already been here and taken everything off it, though. You swear loudly. Hey, want to see a table? Look over there, a table. Unfortunately, there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>take American passkey from box<|im_end|>lock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the chest inside the cubicle is unlocked with the passkey. After unlocking the chest, open the chest. Then, recover the potato from the chest in the cubicle. Then, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal one. The room is well lit.
You can see a locked chest.
You need an unguarded exit? You should try going west.
There is a cookie on the floor.
You are carrying: a loaf of bread, a passkey and a spherical keycard.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take potato from chest<|im_end|>eat potato<|im_end|>