Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, ensure that the TextWorld chest is open. And then, recover the keycard from the TextWorld chest inside the spare room. After that, make an effort to travel south. Then, unlock the safe with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
You can make out a closed standard looking TextWorld chest close by. As if things weren't amazing enough already, you can even see a Canadian style box. Make a note of this, you might have to put stuff on or in it later on. You can make out a closed chest close by.
You need an unblocked exit? You should try going south.
There is a TextWorld passkey on the floor.
You are carrying: a coffee cup and a nest of caterpillars.

your action:

Response: open TextWorld chest<|im_end|>take keycard from TextWorld chest<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, attempt to head north. With that accomplished, pick up the laptop from the mantle. And then, attempt to take a trip south. After that, place the laptop inside the trunk in the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You can make out a trunk. The light flickers for a second, but nothing else happens. The trunk contains a broom. You see a table. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north.
There is a sock on the floor.
You are carrying: a kiwi and a folder.

your action:

Response: go north<|im_end|>take laptop from mantle<|im_end|>go south<|im_end|>insert laptop into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to take a trip north. Then, take the stick of butter from the box. With the stick of butter, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place.
You can make out a Henderson's limited edition chest.
You need an unguarded exit? You should try going north.
There is a Henderson's limited edition key and a shirt on the floor.
You are carrying: a legume and a cashew.

your action:

Response: go north<|im_end|>take stick of butter from box<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the spherical locker. After that, open the spherical locker in the vault. After that, take the pair of pants from the spherical locker. After that, put the pair of pants on the stand within the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
A rusty signboard tells you that you are now in the vault.
You can make out a locked spherical locker. Oh wow! Is that what I think it is? It is! It's a coffer. Wow, isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this? You can see a stand. The stand is ordinary. But oh no! there's nothing on this piece of trash. You can make out a shelf. You wonder idly who left that here. The shelf is usual. However, the shelf, like an empty shelf, has nothing on it. You can see a counter. However, the counter, like an empty counter, has nothing on it.
There is an unguarded exit to the west.
There is a cashew on the floor.
You are carrying: a spherical latchkey, a mug and a spork.

your action:

Response: unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>take pair of pants from spherical locker<|im_end|>put pair of pants on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, you could, like, make sure that the box is unlocked. After that, assure that the box in the shower is ajar. Then, pick up the towel from the box. After that, drop the towel on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one.
You make out a box. A locked cuboid chest, which looks standard, is right there by you.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fondue, a salad, a cuboid keycard and a mop on the floor.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take towel from box<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an effort to head west. And then, pick up the broom from the board. After taking the broom, attempt to venture east. With that done, sit the broom on the shelf within the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette. I guess you better just go and list everything you see here.
You can see a fudge scented box. Classic TextWorld. The fudge scented box contains a shirt. You can make out a trunk. The trunk contains a fly larva. You see a shelf. The shelf is standard. On the shelf you see a fudge scented key. It doesn't get more TextWorld than this!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich and a Henderson's key.

your action:

Response: go west<|im_end|>take broom from board<|im_end|>go east<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, open the formless chest within the chamber. Once you have pulled open the formless chest, take the licorice strip from the formless chest. Then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. I guess you better just go and list everything you see here.
You see a closed formless chest. You make out a bookshelf. Make a note of this, you might have to put stuff on or in it later on. But the thing is empty. You can see a bar. On the bar you see a monitor. You see a gleam over in a corner, where you can see a bench. The bench is usual. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a durian and a formless keycard on the floor.
You are carrying: a carrot and a latchkey.

your action:

Response: open formless chest<|im_end|>take licorice strip from formless chest<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make sure that the locker is unlocked. After that, make sure that the locker is opened. And then, retrieve the keycard from the locker within the vault. With the keycard, insert the keycard into the safe's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A locked safe is close by. You can make out a locker. You can see a locked chest. You can make out a counter. The counter is typical. The counter appears to be empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fondue and a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make sure that the box is unlocked. And then, ensure that the box is open. After that, pick up the bowl from the box in the scullery. If you have picked up the bowl, throw the bowl on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You see a box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You make out a case. You can't wait to tell the folks at home about this! Empty! What kind of nightmare TextWorld is this? You rest your hand against a wall, but you miss the wall and fall onto a shelf. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the north.
You are carrying: a key and a passkey.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take bowl from box<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the south. That done, pick up the keycard from the shelf inside the cellar. Then, make it so that the safe within the cellar is unlocked. Then, ensure that the safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can make out a rack. Wow, isn't TextWorld just the best? However, the rack, like an empty rack, has nothing on it. Look out! It's a- oh, never mind, it's just a table. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the south.
There is a legume on the floor.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>take keycard from shelf<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, venture west. With that accomplished, pick up the cloak from the floor of the cellar. After that, venture east. And then, you can put the cloak into the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one.
You can make out a toolbox! The toolbox is empty, what a horrible day! You can see a chest. The chest contains a keycard. You make out a box. You can make out a locked Henderson's locker.
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's key, a key and a type W key.

your action:

Response: go west<|im_end|>take cloak<|im_end|>go east<|im_end|>insert cloak into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, insert the latchkey into the chest's lock to unlock it. And then, ensure that the chest within the vault is open. After that, take the fly larva from the chest. Once you have taken the fly larva, put the fly larva on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal one. Okay, just remember what you're here to do, and everything will go great.
You make out a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a closed spherical box in the corner. You smell a sickening smell, and follow it to a rack. The rack is standard. However, the rack, like an empty rack, has nothing on it. You think about smashing the rack to bits, throwing the bits into a pit, etc, until you get bored. You scan the room for a stand, and you find a stand. The stand is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You can make out a shelf. The shelf appears to be empty.
There is an unblocked exit to the west.
There is a spherical passkey on the floor.
You are carrying: a latchkey and a shirt.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>put fly larva on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the key from the floor of the attic. Having picked up the key, unlock the chest within the attic. After unlocking the chest, ensure that the chest inside the attic is open. And then, recover the cane from the chest inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard kind of place. The room is well lit.
You can make out a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a counter. The counter appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key, a hat and a cloak on the floor.
You are carrying: a berry and a broom.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take cane from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to open the type 0 safe inside the cubicle. Then, retrieve the Canadian style passkey from the type 0 safe in the cubicle. After that, try to travel east. Then, check that the Canadian style box is unlocked with the Canadian style passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
What's that over there? It looks like it's a type 0 safe. You can see a desk. I guess it's true what they say, if you're looking for a desk, go to TextWorld. But the thing is empty.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type 0 key and an iron.

your action:

Response: open type 0 safe<|im_end|>take Canadian style passkey from type 0 safe<|im_end|>go east<|im_end|>unlock Canadian style box with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, make sure that the locker in the laundromat is unlocked. Then, make it so that the locker is opened. After opening the locker, take the mop from the locker within the laundromat. And then, you can put the mop into the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary kind of place. Let's see what's in here.
You see a gleam over in a corner, where you can see a cabinet. The cabinet contains a loaf of bread. You make out a locked locker. You can make out a case. You wonder idly who left that here. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a vacuum on the floor.
You are carrying: a cucumber and a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take mop from locker<|im_end|>insert mop into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an effort to venture west. Then, recover the type 8 key from the shelf within the kitchenette. Then, go east. Then, lock the type 8 box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place. You start to take note of what's in the room.
You make out a closed type 8 box right there by you. You see a locker. You can see an opened case close by. The case is empty! This is the worst thing that could possibly happen, ever! You can see an opened fridge in the corner. The fridge is empty! What a waste of a day!
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying: a cookie.

your action:

Response: go west<|im_end|>take type 8 key from shelf<|im_end|>go east<|im_end|>lock type 8 box with type 8 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to make sure that the formless safe in the canteen is unlocked. And then, ensure that the formless safe within the canteen is open. And then, retrieve the spoon from the formless safe in the canteen. If you can get your hands on the spoon, deposit the spoon on the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You can see a formless safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a closed TextWorld style chest. You make out a cabinet. The cabinet is empty! What a waste of a day! You make out a locked usual looking locker close by.
There is an unblocked exit to the west.
There is a gummy bear and a fly larva on the floor.
You are carrying: a formless key and a TextWorld style passkey.

your action:

Response: unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take spoon from formless safe<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, try to go to the west. And then, pick-up the salad from the floor of the vault. With the salad, eat the salad. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical one.
You see a locked chest in the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a stick of butter on the floor.
You are carrying: a sandwich, a banana, a latchkey and a shoe.

your action:

Response: go west<|im_end|>take salad<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, try to travel east. If you can do that, assure that the spherical locker is unlocked. After you have unlocked the spherical locker, ensure that the spherical locker is open. After that, recover the scarf from the spherical locker inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard one.
There is an exit to the east. Don't worry, it is unblocked.
There is a burger and a pillow on the floor.
You are carrying: a spherical passkey, a fly larva and a synthesizer.

your action:

Response: go east<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take scarf from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. After that, retrieve the latchkey from the stand inside the vault. With the latchkey, insert the latchkey into the box's lock to unlock it. Then, make it so that the box is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place.
There is an unblocked exit to the south.
There is a backup calendar and a mouse on the floor.
You are carrying: a loaf of bread, a cauliflower, a banana and an Advent Calendar.

your action:

Response: go south<|im_end|>take latchkey from stand<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the safe is unlocked with the key. Then, ensure that the safe is open. Then, retrieve the mouse from the safe within the studio. And then, toss the mouse on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one.
You see a locked safe. Oh wow! Is that what I think it is? It is! It's a soap scented chest. What a letdown! The soap scented chest is empty!
There is an unblocked exit to the north.
There is a stapler on the floor.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>take mouse from safe<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. Then, lift the Microsoft limited edition passkey from the floor of the scullery. And then, make absolutely sure that the Microsoft limited edition chest is unlocked. And then, open the Microsoft limited edition chest within the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Okay, so you're in a pantry, cool, but is it standard? You better believe it is. The room is well lit.
You can make out a workbench. Why don't you take a picture of it, it'll last longer! The workbench is standard. On the workbench you see a bug.
There is an exit to the east. Don't worry, it is unguarded.
There is an elderberry on the floor.
You are carrying: a burger, a pear and a type 0 passkey.

your action:

Response: go east<|im_end|>take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the Microsoft latchkey from the counter in the laundromat. And then, insert the Microsoft latchkey into the Microsoft safe inside the laundromat's lock to unlock it. And then, ensure that the Microsoft safe is open. And then, take the butterfly from the Microsoft safe. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Well I'll be, you are in the place we're calling the laundromat.
You can make out a locked Microsoft safe here. You can see a counter. The counter is standard. On the counter you can see a Microsoft latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a broccoli on the floor.
You are carrying: a sock and a frisbee.

your action:

Response: take Microsoft latchkey from counter<|im_end|>unlock Microsoft safe with Microsoft latchkey<|im_end|>open Microsoft safe<|im_end|>take butterfly from Microsoft safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to venture north. If you can accomplish that, lift the bug from the floor of the kitchen. After getting the bug, venture south. That done, insert the bug inside the drawer. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
This might come as a shock to you, but you've just entered a washroom.
You can see an opened drawer. The drawer contains a key. Is this it? Is this what you came to TextWorld to see? a drawer? You can make out a locked locker, which looks normal, nearby. You make out an opened box. Empty! What kind of nightmare TextWorld is this?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type 2 passkey.

your action:

Response: go north<|im_end|>take bug<|im_end|>go south<|im_end|>insert bug into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First, it would be fantastic if you could move west. And then, recover the candy bar from the refrigerator within the cookery. And then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one.
You make out a box. You make out a Henderson's box. You see a table. What a great pairing of adjectives and nouns! The table is ordinary. But the thing hasn't got anything on it. Hm. Oh well
You need an unblocked exit? You should try going west.
There is a burger and an onion on the floor.
You are carrying: a key and a shadfly.

your action:

Response: go west<|im_end|>take candy bar from refrigerator<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the keycard from the floor of the lounge. And then, make absolutely sure that the safe is unlocked. After that, open the safe inside the lounge. And then, recover the tablet from the safe within the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked safe nearby. You make out a locked type T safe. You can see a bookshelf. The bookshelf is normal. Unfortunately, there isn't a thing on it. You see a couch. What a coincidence, weren't you just thinking about a couch? But the thing is empty, unfortunately.
There is an unguarded exit to the west.
There is a broccoli and a keycard on the floor.
You are carrying: a type T key and a TextWorld limited edition key.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take tablet from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, unlock the box. Then, open the box. Then, retrieve the peanut from the box. If you can get your hands on the peanut, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical kind of place. The room is well lit.
You can make out a locked box here. You can make out a formless box. You can make out a shelf. The shelf is usual. The shelf appears to be empty.
There is an exit to the west. Don't worry, it is unblocked.
There is an iron and a mop on the floor.
You are carrying: a cauliflower, a key and a formless latchkey.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take peanut from box<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the box with the passkey. And then, open the box. After that, recover the lampshade from the box in the garage. With the lampshade, ditch the lampshade on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a box, and you find a box. You see a workbench. The workbench is standard. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a pair of pants on the floor.
You are carrying: an apple, a passkey and a ladle.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take lampshade from box<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the north. If you can get through with that, pick-up the Comic Strip Calendar from the floor of the office. After that, go to the south. Then, place the Comic Strip Calendar into the suitcase within the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place.
An open suitcase is here. The suitcase is empty, what a horrible day! You see an opened display in the corner. What a letdown! The display is empty! You can see a closed locker. You can make out a locked coffer.
You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: go north<|im_end|>take Comic Strip Calendar<|im_end|>go south<|im_end|>insert Comic Strip Calendar into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the latchkey from the cuboid safe within the cookhouse. And then, venture south. Then, check that the safe is unlocked with the latchkey. And then, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse. Let's see what's in here.
You make out an opened normal looking cuboid safe right there by you. The cuboid safe contains a latchkey. You see a pan. The pan is ordinary. On the pan you make out a cabbage and a glass. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the south. Don't worry, it is unblocked.
There is a cuboid key and a teaspoon on the floor.
You are carrying: an apple and a fly larva.

your action:

Response: take latchkey from cuboid safe<|im_end|>go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to attempt to travel south. Then, pick up the key from the Microsoft locker in the garage. And then, unlock the box with the key. After that, open the box in the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
A crooked board tells you that you are now in the workshop. You start to take note of what's in the room.
You can make out a shelf. You see a fly larva on the shelf.
There is an exit to the south. Don't worry, it is unguarded.
There is a pizza, a legume and a laptop on the floor.
You are carrying: a sandwich, a burger, a Microsoft key and a cloak.

your action:

Response: go south<|im_end|>take key from Microsoft locker<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, make absolutely sure that the rectangular locker is unlocked with the rectangular latchkey. After that, ensure that the rectangular locker within the bathroom is open. Then, take the broom from the rectangular locker in the bathroom. And then, drop the broom on the floor of the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked rectangular locker. Were you looking for a shelf? Because look over there, it's a shelf. But the thing hasn't got anything on it.
There is an unblocked exit to the west.
There is a sock on the floor.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take broom from rectangular locker<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, take a trip east. And then, retrieve the non-euclidean passkey from the floor of the scullery. And then, unlock the non-euclidean safe with the non-euclidean passkey. And then, open the non-euclidean safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a rectangular locker. Empty! What kind of nightmare TextWorld is this? As if things weren't amazing enough already, you can even see a board. You wonder idly who left that here. The board is normal. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the board.
There is an unblocked exit to the east.
You are carrying: a sandwich, a rectangular key, a sock and a poem.

your action:

Response: go east<|im_end|>take non-euclidean passkey<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, move south. After that, make it so that the formless box is opened. Then, retrieve the passkey from the formless box. After you have taken the passkey, lock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room.
If you haven't noticed it already, there seems to be something there by the wall, it's a stand. The stand is standard. On the stand you can make out a carrot and an insect. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the south.
There is a frisbee on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless box<|im_end|>take passkey from formless box<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, go west. And then, recover the nest of insects from the table. After picking up the nest of insects, go to the east. And then, sit the nest of insects on the shelf inside the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Of every steam room you could have walked into, you had to saunter into a typical one. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a shelf. You wonder idly who left that here. The shelf is standard. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? Look over there! a board. But the thing is empty. Hm. Oh well You see a counter. The counter is normal. But there isn't a thing on it.
You need an unguarded exit? You should try going west.
You are carrying: a stick of butter.

your action:

Response: go west<|im_end|>take nest of insects from table<|im_end|>go east<|im_end|>put nest of insects on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could lift the key from the floor of the cookhouse. If you can get your hands on the key, assure that the locker is unlocked. After unlocking the locker, doublecheck that the locker is opened. Then, take the shadfly from the locker within the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one.
You can make out a locker. Make a note of this, you might have to put stuff on or in it later on. You can see a table. The table appears to be empty. You can make out a pan. Why don't you take a picture of it, it'll last longer! The pan is ordinary. But the thing is empty. This always happens!
You need an unblocked exit? You should try going west.
There is a key on the floor.
You are carrying: a latchkey.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to unlock the fresh laundry scented locker in the studio. And then, ensure that the fresh laundry scented locker is open. After pulling open the fresh laundry scented locker, retrieve the latchkey from the fresh laundry scented locker. After that, make absolutely sure that the locker is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one. You begin looking for stuff.
You can make out a closed locker. A locked fresh laundry scented locker, which looks standard, is right there by you. You see a Microsoft limited edition box. Something scurries by right in the corner of your eye. Probably nothing. You make out a stand. On the stand you make out a Microsoft limited edition key. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the north. Don't worry, it is unblocked.
There is a carrot on the floor.
You are carrying: a fresh laundry scented keycard and a type M passkey.

your action:

Response: unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>open fresh laundry scented locker<|im_end|>take latchkey from fresh laundry scented locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, head west. Following that, pick up the nest of earwigs from the table inside the kitchen. If you can get your hands on the nest of earwigs, go east. And then, drop the nest of earwigs on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Look around you. Take it all in. It's not every day someone gets to be in a chamber. Okay, just remember what you're here to do, and everything will go great.
Look over there! a box. What a letdown! The box is empty! Were you looking for a mantle? Because look over there, it's a mantle. You see a cd on the mantle.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a salad and an apple.

your action:

Response: go west<|im_end|>take nest of earwigs from table<|im_end|>go east<|im_end|>drop nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could move north. And then, pick up the plant from the floor of the playroom. Then, venture south. And then, put the plant on the counter within the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a locker. You can't wait to tell the folks at home about this! Empty! What kind of nightmare TextWorld is this? You see a coffer. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Empty! What kind of nightmare TextWorld is this? You hear a noise behind you and spin around, but you can't see anything other than a counter. The counter is ordinary. Looks like someone's already been here and taken everything off it, though. You see a workbench. The workbench is standard. But there isn't a thing on it. You can make out a rack. The rack is usual. But there isn't a thing on it. You can see a shelf. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go north<|im_end|>take plant<|im_end|>go south<|im_end|>put plant on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go east. After that, open the non-euclidean locker within the washroom. And then, recover the latchkey from the non-euclidean locker. After that, unlock the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a typical kind of place. That is to say, you're in a steam room.
You can see a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going east.
There is a stick of butter and a broom on the floor.
You are carrying: a non-euclidean key and a frisbee.

your action:

Response: go east<|im_end|>open non-euclidean locker<|im_end|>take latchkey from non-euclidean locker<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to insert the key into the locker's lock to unlock it. After unlocking the locker, open the locker in the canteen. Then, take the shadfly from the locker. After that, sit the shadfly on the plate inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard one.
You can make out a locker. You hear a noise behind you and spin around, but you can't see anything other than a plate. But there isn't a thing on it. Were you looking for a board? Because look over there, it's a board. You see a napkin on the board.
There is an unblocked exit to the west.
There is a chocolate bar on the floor.
You are carrying: a cashew, a key and an American style keycard.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take shadfly from locker<|im_end|>put shadfly on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First stop, unlock the cuboid locker inside the kitchen. After that, make sure that the cuboid locker within the kitchen is ajar. And then, retrieve the Henderson's key from the cuboid locker inside the kitchen. And then, make it so that the Henderson's chest in the kitchen is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked Henderson's chest, which looks normal, in the corner. You make out a locked typical looking cuboid locker in the room. You scan the room, seeing a case. Empty! What kind of nightmare TextWorld is this? You see an opened fridge. The fridge is empty, what a horrible day! You can make out a shelf. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>take Henderson's key from cuboid locker<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First step, attempt to go to the south. After that, ensure that the box is open. And then, retrieve the worm from the box within the cellar. After that, place the worm into the toolbox. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
I am sorry to announce that you are now in the sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cuboid locker.
There is an exit to the south. Don't worry, it is unguarded.
There is a cuboid passkey on the floor.
You are carrying: a stick of butter and a bowl.

your action:

Response: go south<|im_end|>open box<|im_end|>take worm from box<|im_end|>insert worm into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the key from the stand inside the closet. And then, unlock the locker inside the closet. After that, ensure that the locker within the closet is open. And then, take the bug from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one.
You see a locker. You rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is standard. On the stand you can make out a key.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from stand<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First of all, make sure that the type O safe within the parlor is open. Having opened the type O safe, retrieve the butterfly from the type O safe in the parlor. If you can get your hands on the butterfly, make an attempt to travel east. After that, you can place the butterfly into the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
You can make out a closed type O safe. Oh wow! Is that what I think it is? It is! It's a recliner. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately. You move on, clearly angry about TextWorld.
There is an unblocked exit to the east.
You are carrying: a type O passkey.

your action:

Response: open type O safe<|im_end|>take butterfly from type O safe<|im_end|>go east<|im_end|>insert butterfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First off, if it's not too much trouble, I need you to recover the cuboid keycard from the coffer. Then, make an effort to take a trip east. Okay, and then, make absolutely sure that the cuboid safe within the kitchenette is shut. After shutting the cuboid safe, lock the cuboid safe with the cuboid keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. The room is well lit.
You can make out an opened ordinary looking coffer close by. The coffer contains a chocolate bar, a legume and a cuboid keycard.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a spherical keycard and a scarf.

your action:

Response: take cuboid keycard from coffer<|im_end|>go east<|im_end|>close cuboid safe<|im_end|>lock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to move east. With that done, ensure that the box within the shower is open. After that, retrieve the pizza from the box. After that, eat the pizza. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You can barely contain your excitement.
You can make out a spherical safe. You can see a closed non-euclidean safe. You can see a closed locker. You see a desk. On the desk you see a non-euclidean passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unguarded exit? You should try going east.
There is a mouse on the floor.
You are carrying: a spherical passkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take pizza from box<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First stop, recover the spherical key from the desk. After that, travel east. Once you finish that, look and see that the spherical locker is closed. After that, make absolutely sure the spherical locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
As if things weren't amazing enough already, you can even see a desk. You see a coconut and a spherical key on the desk. You can see a bed. The bed is normal. But oh no! there's nothing on this piece of garbage. Hm. Oh well You smell an intriguing smell, and follow it to a couch. The couch is normal. However, the couch, like an empty couch, has nothing on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going east.
There is a chocolate bar and a candy bar on the floor.
You are carrying: a peanut and a rectangular passkey.

your action:

Response: take spherical key from desk<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to try to venture west. And then, recover the keycard from the recliner within the lounge. And then, head east. Then, insert the keycard into the chest inside the bedchamber's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one. Let's see what's in here.
You see a locked typical looking chest close by. You can see a mantelpiece. What a coincidence, weren't you just thinking about a mantelpiece? The mantelpiece is standard. But the thing is empty, unfortunately. Hm. Oh well You can see a bookshelf. Make a note of this, you might have to put stuff on or in it later on. The bookshelf is standard. The bookshelf appears to be empty. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a pillow and a dvd on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take keycard from recliner<|im_end|>go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to look and see that the non-euclidean safe is unlocked. Then, open the non-euclidean safe. Then, pick up the lampshade from the non-euclidean safe. And then, throw the lampshade on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Okay, so you're in a vault, cool, but is it ordinary? You better believe it is.
You can see a locked non-euclidean safe. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. Wow, isn't TextWorld just the best? On the counter you can see a worm.
You need an unblocked exit? You should try going west.
There is a fondue and a shoe on the floor.
You are carrying: a licorice strip, a chocolate bar, a burger and a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>take lampshade from non-euclidean safe<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First, it would be good if you could unlock the box in the kitchen with the keycard. Then, ensure that the box is open. Having pulled open the box, retrieve the napkin from the box inside the kitchen. And then, place the napkin inside the freezer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one.
You see an opened freezer. The freezer is empty! What a waste of a day! You see a box. Something scurries by right in the corner of your eye. Probably nothing. You can see a case. The case is empty, what a horrible day! You make out a bowl. I guess it's true what they say, if you're looking for a bowl, go to TextWorld. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an unblocked exit to the north.
There is a broccoli and a pizza on the floor.
You are carrying: a fondue and a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take napkin from box<|im_end|>insert napkin into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First, it would be great if you could head south. If you can do that, retrieve the latchkey from the table. Then, look and see that the chest is unlocked. And then, ensure that the chest within the bathroom is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one. You start to take note of what's in the room.
You can make out a closed non-euclidean safe nearby. You can see a cake scented safe. You can make out a rack. The rack is normal. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unblocked.
There is a cake scented passkey on the floor.
You are carrying: a non-euclidean key.

your action:

Response: go south<|im_end|>take latchkey from table<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go south. With that accomplished, unlock the box. After unlocking the box, doublecheck that the box is opened. Then, recover the poem from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. I guess you better just go and list everything you see here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You can make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. If you haven't noticed it already, there seems to be something there by the wall, it's a pan. The pan appears to be empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a key on the floor.
You are carrying: a sandwich, a legume, a latchkey and a keycard.

your action:

Response: go south<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>take poem from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, move west. After that, retrieve the glass from the board in the scullery. And then, take a trip east. And then, throw the glass on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
Look over there! a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
You need an unblocked exit? You should try going west.
There is a keycard on the floor.
You are carrying: a sandwich.

your action:

Response: go west<|im_end|>take glass from board<|im_end|>go east<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the keycard from the floor of the salon. And then, insert the keycard into the safe inside the salon's lock to unlock it. After that, open the safe within the salon. After that, recover the plant from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked safe. As if things weren't amazing enough already, you can even see a bed stand. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a stick of butter, a cucumber, a peanut and a sandwich.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take plant from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. And then, unlock the safe. After that, assure that the safe is open. After that, take the towel from the safe within the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You see a bench. The bench is normal. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bench! oh well.
There is an exit to the east. Don't worry, it is unguarded.
There is a sandwich, an apple, a cashew and a sponge on the floor.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, you could, like, go to the north. After that, retrieve the fly larva from the floor of the shower. And then, try to move south. If you can finish that, toss the fly larva on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
An open locker is here. The locker contains a book. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Oh wow! Is that what I think it is? It is! It's a bed. You see a nest of kittens on the bed. There's something strange about this being here, but you can't put your finger on it. You can see a bookshelf. Looks like someone's already been here and taken everything off it, though. Look out! It's a- oh, never mind, it's just a recliner. You see a tablet on the recliner.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, head south. With that done, make absolutely sure that the formless locker is ajar. Then, recover the latchkey from the formless locker within the cellar. With the latchkey, make it so that the box in the cellar is locked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place. You begin to take stock of what's in the room.
You smell a fine smell, and follow it to a rectangular chest. You can make out a bench. The bench is normal. But the thing is empty. Hm. Oh well
You need an unguarded exit? You should try going south.
There is a fondue, a durian and a paper towel on the floor.
You are carrying: a rectangular keycard.

your action:

Response: go south<|im_end|>open formless locker<|im_end|>take latchkey from formless locker<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to move east. Then, open the non-euclidean locker within the bedroom. And then, recover the butterfly from the non-euclidean locker. And then, put the butterfly on the desk within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Look around you. Take it all in. It's not every day someone gets to be in a washroom. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unguarded.
There is a loaf of bread, a burger, a candy bar, a durian and a paper towel on the floor.
You are carrying: a non-euclidean latchkey.

your action:

Response: go east<|im_end|>open non-euclidean locker<|im_end|>take butterfly from non-euclidean locker<|im_end|>put butterfly on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, travel north. Okay, and then, take the passkey from the rack. And then, go south. After that, insert the passkey into the locker's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one.
You see a locked locker, which looks ordinary, here. You make out a bookshelf. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the bookshelf. You see a stand. But there isn't a thing on it.
You need an unblocked exit? You should try going north.
There is a kiwi on the floor.
You are carrying: a cucumber and a garlic clove.

your action:

Response: go north<|im_end|>take passkey from rack<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go to the north. And then, lift the tv from the floor of the bar. And then, make an effort to head south. After that, you can deposit the tv into the box within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. The room is well lit.
You can see an opened box. Empty! What kind of nightmare TextWorld is this? You make out an opened bureau close by. The bureau contains a cookie. Classic TextWorld. You can make out an opened safe. The safe contains a Quote of the Day Calendar. You see a table. The table is ordinary. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter and a nest of bats.

your action:

Response: go north<|im_end|>take tv<|im_end|>go south<|im_end|>insert tv into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture north. Then, pick-up the pair of headphones from the floor of the pantry. And then, go south. Then, you can insert the pair of headphones inside the crate within the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement. The room is well lit.
You can make out a crate. The crate contains a stick of butter and a cookie. You can make out a locked typical looking type 5 safe nearby. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is ordinary. On the rack you can see a chocolate bar.
There is an unguarded exit to the north.
You are carrying: a peanut, a type 5 keycard, a paper towel and a teacup.

your action:

Response: go north<|im_end|>take pair of headphones<|im_end|>go south<|im_end|>insert pair of headphones into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick-up the spherical latchkey from the floor of the workshop. And then, move east. After that, insert the spherical latchkey into the spherical locker's lock to unlock it. After that, ensure that the spherical locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just stumbled into a workshop.
You make out a mantelpiece. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You make out a table. The table is usual. But the thing is empty. It would have been so cool if there was stuff on the table.
There is an exit to the east. Don't worry, it is unguarded.
There is a spherical latchkey on the floor.
You are carrying: a licorice strip, a legume and a key.

your action:

Response: take spherical latchkey<|im_end|>go east<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, move north. If you can finish that, take the plant from the bench inside the bedroom. If you have got the plant, try to go to the south. And then, ditch the plant on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked lavender scented safe in the corner. You make out a cabinet, so there's that. You make out a bowl. On the bowl you make out a lavender scented keycard. You can see a rack. However, the rack, like an empty rack, has nothing on it.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take plant from bench<|im_end|>go south<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an attempt to move east. If you can succeed at that, recover the American key from the bar. Then, insert the American key into the American safe inside the chamber's lock to unlock it. And then, make sure that the American safe in the chamber is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal one.
You make out a cabinet. The cabinet contains a Microsoft key, so there's that. You can see a Microsoft safe. You can make out a bowl. The bowl is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a blender on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take American key from bar<|im_end|>unlock American safe with American key<|im_end|>open American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an effort to travel south. Next, insert the Canadian limited edition key into the Canadian limited edition locker's lock to unlock it. Then, ensure that the Canadian limited edition locker is open. Then, pick up the book from the Canadian limited edition locker within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
You make out an opened trunk. The trunk is empty, what a horrible day! You see a coffer. The light flickers for a second, but nothing else happens. The coffer is empty! What a waste of a day! You can make out an armchair. The armchair is normal. But the thing is empty.
There is an unguarded exit to the south.
There is an onion, a bug and a folder on the floor.
You are carrying: a legume, a Canadian limited edition key and a broom.

your action:

Response: go south<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>open Canadian limited edition locker<|im_end|>take book from Canadian limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to go east. After that, look and see that the Canadian style box within the parlor is ajar. And then, pick up the butterfly from the Canadian style box inside the parlor. If you can get your hands on the butterfly, deposit the butterfly on the floor of the parlor. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place.
You see a stand. Wow, isn't TextWorld just the best? The stand is standard. On the stand you can see a bug and a Quote of the Day Calendar.
There is an unblocked exit to the east.
There is a loaf of bread on the floor.
You are carrying: a sandwich and a Canadian style latchkey.

your action:

Response: go east<|im_end|>open Canadian style box<|im_end|>take butterfly from Canadian style box<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, lift the keycard from the floor of the bedroom. Then, travel south. Then, check that the safe within the office is unlocked with the keycard. After unlocking the safe, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can see a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see a mantelpiece. The mantelpiece is normal. On the mantelpiece you can make out a peanut and a blanket. You can see a bench. But the thing hasn't got anything on it. Were you looking for a mantle? Because look over there, it's a mantle. However, the mantle, like an empty mantle, has nothing on it. You think about smashing the mantle to bits, throwing the bits in the dump, etc, until you get bored.
There is an exit to the south. Don't worry, it is unblocked.
There is a keycard, a passkey and a cushion on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel west. Okay, and then, retrieve the nest of caterpillars from the Canadian locker. Once you have got the nest of caterpillars, make an attempt to take a trip east. After that, place the nest of caterpillars on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon.
You can see a closed locker. Look out! It's a- oh, never mind, it's just a bar. You see a fondue, a coconut and a keycard on the bar. You make out a desk. The desk is usual. On the desk you make out a sandwich.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Canadian keycard.

your action:

Response: go west<|im_end|>take nest of caterpillars from Canadian locker<|im_end|>go east<|im_end|>drop nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, retrieve the key from the rack inside the shower. After that, check that the safe is unlocked with the key. Then, make it so that the safe is wide open. After that, take the iron from the safe inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
You make out a safe. An open locker is close by. The locker is empty! This is the worst thing that could possibly happen, ever! What's that over there? It looks like it's a rack. The rack is ordinary. On the rack you make out a key and a passkey. You bend down to tie your shoe. When you stand up, you notice a bench. The bench is typical. But oh no! there's nothing on this piece of trash. As if things weren't amazing enough already, you can even see a table. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cane.

your action:

Response: take key from rack<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>take iron from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the west. That done, pick-up the vacuum from the floor of the steam room. After that, attempt to go to the east. Once you manage that, you can place the vacuum into the chest within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. You shudder, but continue examining the room. What a letdown! The chest is empty! You see an opened standard looking fridge in the room. The fridge contains a keycard. You see a locked box.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a loaf of bread and a bug on the floor.
You are carrying: a TextWorld limited edition keycard and a tv.

your action:

Response: go west<|im_end|>take vacuum<|im_end|>go east<|im_end|>insert vacuum into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture south. Next, make it so that the safe within the workshop is unlocked. Then, make it so that the safe is open. After that, take the fly larva from the safe within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a spherical locker. Hey, want to see a counter? Look over there, a counter. You see a napkin and a spork on the counter. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey, a key and a spherical latchkey.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to go to the west. Once you get through with that, pick-up the pear from the floor of the kitchen. After that, eat the pear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room.
You see a locker. You wonder idly who left that here. The locker contains a chocolate bar. Wow, check out the price tag that hangs off the locker! A hundred big ones! Oh, great. Here's a rack. The rack is ordinary. However, the rack, like an empty rack, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the west.
There is a loaf of bread, a keycard and a glove on the floor.
You are carrying: a soap dispenser.

your action:

Response: go west<|im_end|>take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go south. That done, make absolutely sure that the type L box is ajar. Then, retrieve the lavender scented keycard from the type L box. And then, Deposit the lavender scented keycard into the lavender scented locker within the study to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can see a safe. You rest your hand against a wall, but you miss the wall and fall onto a coffer. Empty! What kind of nightmare TextWorld is this?
There is an exit to the south. Don't worry, it is unblocked.
There is a gummy bear and a keycard on the floor.
You are carrying: a type L key and a fork.

your action:

Response: go south<|im_end|>open type L box<|im_end|>take lavender scented keycard from type L box<|im_end|>lock lavender scented locker with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to attempt to go west. And then, recover the Canadian limited edition keycard from the floor of the steam room. With the Canadian limited edition keycard, try to take a trip east. After that, check that the Canadian limited edition chest in the shower is unlocked with the Canadian limited edition keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. The room is well lit.
You can make out a locked Canadian limited edition chest. You scan the room for a drawer, and you find a drawer. The drawer contains a broom. You can make out a counter. But there isn't a thing on it. Hm. Oh well
You need an unblocked exit? You should try going west.
You are carrying: a cucumber, a book and a mop.

your action:

Response: go west<|im_end|>take Canadian limited edition keycard<|im_end|>go east<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to head west. Okay, and then, pick up the passkey from the chair in the dish-pit. Once you have got the passkey, make an attempt to go east. After that, lock the box with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. You see a table. Why don't you take a picture of it, it'll last longer! You see a broom on the table.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a carrot, a butterfly and a keyboard.

your action:

Response: go west<|im_end|>take passkey from chair<|im_end|>go east<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First, it would be good if you could check that the fudge scented chest inside the chamber is unlocked with the fudge scented passkey. After that, make it so that the fudge scented chest in the chamber is opened. And then, take the latchkey from the fudge scented chest inside the chamber. Then, unlock the safe inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You can see a locked safe. You can make out a fudge scented chest. You make out a bar. But there isn't a thing on it. Silly bar, silly, empty, good for nothing bar.
You need an unguarded exit? You should try going north.
There is a laptop on the floor.
You are carrying: a fudge scented passkey and a mug.

your action:

Response: unlock fudge scented chest with fudge scented passkey<|im_end|>open fudge scented chest<|im_end|>take latchkey from fudge scented chest<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture east. After that, open the locker. And then, pick up the latchkey from the locker inside the bedchamber. Then, check that the safe inside the bedchamber is unlocked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty usual here. You can barely contain your excitement.
You see a closed cabinet right there by you. Look over there! a counter. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? You can make out a saucepan. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going east.
You are carrying: a key and a pen.

your action:

Response: go east<|im_end|>open locker<|im_end|>take latchkey from locker<|im_end|>unlock safe with latchkey<|im_end|>