Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go east. Following that, recover the Henderson's style passkey from the desk. After that, insert the Henderson's style passkey into the Henderson's style chest inside the lounge's lock to unlock it. After unlocking the Henderson's style chest, ensure that the Henderson's style chest in the lounge is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual kind of place.
You make out a mantle. You see a synthesizer on the mantle.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a blanket and a shirt.

your action:

Response: go east<|im_end|>take Henderson's style passkey from desk<|im_end|>unlock Henderson's style chest with Henderson's style passkey<|im_end|>open Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the passkey from the bed stand within the parlor. If you can get your hands on the passkey, go to the south. After that, make sure that the safe is shut. Having shut the safe, Insert the passkey into the safe to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You make out a locked box close by. You can see a bed stand. You see a passkey on the bed stand.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a key and a shadfly on the floor.
You are carrying: a gojiberry.

your action:

Response: take passkey from bed stand<|im_end|>go south<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the cuboid key from the floor of the laundry place. And then, unlock the cuboid locker in the laundry place. After unlocking the cuboid locker, doublecheck that the cuboid locker is open. Having opened the cuboid locker, retrieve the sponge from the cuboid locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You make out a locked usual looking cuboid locker in the room. You hear a noise behind you and spin around, but you can't see anything other than a table. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cuboid key on the floor.
You are carrying: a key and a nest of beetles.

your action:

Response: take cuboid key<|im_end|>unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>take sponge from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, pick up the passkey from the table within the garage. And then, go to the south. If you can manage that, check that the safe in the bedchamber is unlocked with the passkey. After that, ensure that the safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. It seems to be pretty normal here. You begin looking for stuff.
You rest your hand against a wall, but you miss the wall and fall onto a table. You see a passkey on the table. Were you looking for a workbench? Because look over there, it's a workbench. But the thing hasn't got anything on it. Oh, great. Here's a rack! But there isn't a thing on it. Hm. Oh well You see a counter. The counter is normal. But the thing is empty. This always happens! You make out a shelf. Why don't you take a picture of it, it'll last longer! Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the south.
You are carrying: an apple and a bug.

your action:

Response: take passkey from table<|im_end|>go south<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the locker is unlocked with the latchkey. After that, ensure that the locker inside the bedroom is open. And then, take the worm from the locker inside the bedroom. And then, deposit the worm on the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You see a locked locker close by. You rest your hand against a wall, but you miss the wall and fall onto a bed stand. The bed stand is standard. On the bed stand you can see a novel.
There is an unblocked exit to the north.
There is a loaf of bread on the floor.
You are carrying: a latchkey, a keyboard and a controller.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to doublecheck that the rectangular locker is unlocked. After that, ensure that the rectangular locker is open. After that, take the butterfly from the rectangular locker. Then, put the butterfly on the desk within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place.
You can see a rectangular locker. You can see a desk. You see a stick of butter on the desk. You make out a shelf. You can't really describe the shelf besides that it's ordinary. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take butterfly from rectangular locker<|im_end|>put butterfly on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to check that the cuboid locker is unlocked with the cuboid passkey. Then, open the cuboid locker within the recreation zone. And then, take the latchkey from the cuboid locker. After that, insert the latchkey into the locker's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a locker. A locker... Is that really what you were looking for? As if things weren't amazing enough already, you can even see a cuboid locker. You can make out an opened normal looking dresser in the corner. The dresser is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
You are carrying: a cuboid passkey and a fresh laundry scented passkey.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>take latchkey from cuboid locker<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, go to the south. With that over with, pick up the passkey from the bookshelf inside the workshop. If you can get your hands on the passkey, check that the chest is unlocked with the passkey. Then, make absolutely sure that the chest is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one.
You make out a portmanteau. What a letdown! The portmanteau is empty! Look over there! a locker. You can make out an armchair. But the thing is empty. You make out a chair! The chair is normal. On the chair you make out a stick of butter and a key. Wow! Just like in the movies!
There is an unguarded exit to the south.
You are carrying: a formless key.

your action:

Response: go south<|im_end|>take passkey from bookshelf<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to insert the keycard into the box's lock to unlock it. And then, ensure that the box is open. After you have opened the box, retrieve the latchkey from the box. And then, lock the locker in the cookhouse with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place. Let's see what's in here.
You can see a closed locker. You hear a noise behind you and spin around, but you can't see anything other than a box. You make out a chest.
You need an unblocked exit? You should try going west.
You are carrying: a chocolate bar, a keycard, a mop and a soap dispenser.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take latchkey from box<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, travel west. If you can accomplish that, lift the vanilla scented passkey from the floor of the studio. And then, move east. Then, unlock the vanilla scented chest in the bedchamber with the vanilla scented passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have stumbled into a bedchamber. Not the bedchamber you'd expect. No, this is a bedchamber. The room is well lit.
You can make out a vanilla scented chest. If you haven't noticed it already, there seems to be something there by the wall, it's a spherical box. There's something strange about this being here, but you can't put your finger on it. You see a type N chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a broccoli, a spherical keycard and a sponge.

your action:

Response: go west<|im_end|>take vanilla scented passkey<|im_end|>go east<|im_end|>unlock vanilla scented chest with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, open the cake scented box. After opening the cake scented box, take the cloak from the cake scented box inside the basement. If you can get your hands on the cloak, take a trip east. With that over with, insert the cloak inside the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. I guess you better just go and list everything you see here.
You can make out a cake scented box. You make out a locked suitcase.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a passkey, a cake scented latchkey and a mouse.

your action:

Response: open cake scented box<|im_end|>take cloak from cake scented box<|im_end|>go east<|im_end|>insert cloak into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to venture east. Once you do that, look and see that the TextWorld limited edition safe is open. After that, retrieve the backup calendar from the TextWorld limited edition safe inside the cubicle. And then, rest the backup calendar on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can make out an opened locker, which looks usual, nearby. The locker contains a durian, a keycard and a key. The light flickers for a second, but nothing else happens. Hey, want to see a chest? Look over there, a chest.
You need an unblocked exit? You should try going east.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open TextWorld limited edition safe<|im_end|>take backup calendar from TextWorld limited edition safe<|im_end|>put backup calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to venture west. And then, take the golf ball from the rack. And then, venture east. That done, deposit the golf ball on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
I never took you for the sort of person who would show up in a closet, but I guess I was wrong.
You make out a box. Wow, isn't TextWorld just the best? You can see a shelf. But there isn't a thing on it. This always happens! You scan the room for a workbench, and you find a workbench! The workbench is standard. On the workbench you make out a worm. Hey, want to see a table? Look over there, a table. The table is usual. On the table you can make out a top hat. You see a stand. Now why would someone leave that there? The stand is usual. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go west<|im_end|>take golf ball from rack<|im_end|>go east<|im_end|>drop golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head south. After that, open the safe. After that, pick up the glass from the safe within the cookery. And then, place the glass on the pan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just sauntered into a laundry place.
You see a cabinet. Empty! What kind of nightmare TextWorld is this? You can make out an opened dresser nearby. The dresser is empty, what a horrible day! You can see a rack. Wow, isn't TextWorld just the best? But the thing hasn't got anything on it.
There is an exit to the south. Don't worry, it is unguarded.
There is a cucumber and a nest of kittens on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>take glass from safe<|im_end|>put glass on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to head north. Then, pick up the shirt from the table in the cellar. If you can get your hands on the shirt, head south. After that, toss the shirt on the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard one.
You make out an opened chest. What a letdown! The chest is empty! Oh, great. Here's a crate. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. Make a note of this, you might have to put stuff on or in it later on. But oh no! there's nothing on this piece of garbage. You can make out a workbench. On the workbench you see a lampshade.
There is an unguarded exit to the north.
You are carrying: a durian and a key.

your action:

Response: go north<|im_end|>take shirt from table<|im_end|>go south<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go south. Once you finish that, lift the latchkey from the floor of the vault. With the latchkey, unlock the locker inside the vault. After that, make absolutely sure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
What's that over there? It looks like it's a Canadian locker. Look over there! a desk. The desk is ordinary. On the desk you can see a Canadian key and a manuscript. Hey, want to see a couch? Look over there, a couch. But there isn't a thing on it. You can make out a recliner. The recliner is usual. But the thing hasn't got anything on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could move north. Then, pick up the latchkey from the chair. And then, attempt to go to the south. Once you manage that, make sure that the locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
You make out a locked locker. An open drawer is in the corner. What a letdown! The drawer is empty! You see an opened non-euclidean box. The non-euclidean box is empty! This is the worst thing that could possibly happen, ever! You can make out an opened cabinet. Empty! What kind of nightmare TextWorld is this? Look over there! a basket. The basket contains a non-euclidean passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cucumber.

your action:

Response: go north<|im_end|>take latchkey from chair<|im_end|>go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, recover the keycard from the chest in the shower. And then, move east. After that, close the locker. Then, make it so that the locker in the bedroom is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary kind of place.
You can see a chest. The chest contains a keycard and a mop. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a board. The board is ordinary. On the board you can make out a towel and a sponge. You can't wait to tell the folks at home about this! You see a shelf! The shelf appears to be empty. You swear loudly.
There is an unblocked exit to the east.
There is a burger on the floor.
You are carrying: a passkey.

your action:

Response: take keycard from chest<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, assure that the rectangular chest inside the pantry is unlocked. Having unlocked the rectangular chest, make sure that the rectangular chest is open. After that, take the soap scented passkey from the rectangular chest within the pantry. And then, assure that the soap scented safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a normal kind of place. That is to say, you're in a pantry. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked soap scented safe close by. You make out a locked rectangular chest. You can make out a closed Henderson's limited edition box.
There is an exit to the north. Don't worry, it is unguarded.
There is a Henderson's limited edition passkey on the floor.
You are carrying: a potato, a rectangular latchkey and a formless passkey.

your action:

Response: unlock rectangular chest with rectangular latchkey<|im_end|>open rectangular chest<|im_end|>take soap scented passkey from rectangular chest<|im_end|>unlock soap scented safe with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, travel west. With that accomplished, pick up the non-euclidean passkey from the floor of the workshop. With the non-euclidean passkey, go to the east. After that, unlock the non-euclidean chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
You make out a locked non-euclidean chest. You see a locked rectangular chest here. You make out a locked case, which looks ordinary, here. You can make out a stand. The stand is typical. The stand appears to be empty. What's that over there? It looks like it's a counter. You shudder, but continue examining the counter. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a stick of butter and a rectangular key.

your action:

Response: go west<|im_end|>take non-euclidean passkey<|im_end|>go east<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to go to the north. After that, take the coconut from the type N chest. And then, eat the coconut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You have walked into a garage. Not the garage you'd expect. No, this is a garage.
You see a gleam over in a corner, where you can see a case. The case contains a burger. What's that over there? It looks like it's a counter. What a coincidence, weren't you just thinking about a counter? Looks like someone's already been here and taken everything off it, though. You move on, clearly infuriated by your TextWorld experience.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>take coconut from type N chest<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, look and see that the Canadian style safe is unlocked. After that, open the Canadian style safe. Once you have opened the Canadian style safe, pick up the burger from the Canadian style safe. After that, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one.
You can make out a Canadian style safe. You can't wait to tell the folks at home about this! You make out an opened safe. The safe is empty, what a horrible day! You make out a table. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a grape, a Canadian style passkey and a book.

your action:

Response: unlock Canadian style safe with Canadian style passkey<|im_end|>open Canadian style safe<|im_end|>take burger from Canadian style safe<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First step, go east. After that, open the safe in the cellar. And then, take the keycard from the safe within the cellar. Then, make absolutely sure that the locker is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You make a grand eccentric entrance into a chamber.
Hey, want to see a type 7 safe? Look over there, a type 7 safe. Something scurries by right in the corner of your eye. Probably nothing. The type 7 safe is empty! What a waste of a day! Were you looking for a bench? Because look over there, it's a bench. The bench is standard. On the bench you can make out a peanut.
You need an unblocked exit? You should try going east.
There is a worm on the floor.
You are carrying: a type 7 keycard and a tv.

your action:

Response: go east<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could pick-up the Henderson's key from the floor of the office. And then, make absolutely sure that the Henderson's chest inside the office is unlocked with the Henderson's key. After unlocking the Henderson's chest, ensure that the Henderson's chest is open. Then, take the shadfly from the Henderson's chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one.
You rest your hand against a wall, but you miss the wall and fall onto a Henderson's chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a locked type 7 safe.
There is an unguarded exit to the north.
There is a stick of butter and a Henderson's key on the floor.
You are carrying: a type 7 passkey and a vanilla scented latchkey.

your action:

Response: take Henderson's key<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>take shadfly from Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, travel east. And then, retrieve the key from the table within the workshop. And then, unlock the safe in the workshop. Having unlocked the safe, doublecheck that the safe in the workshop is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. Let's see what's in here.
You can make out a closed TextWorld safe. Look over there! a bench. But the thing is empty, unfortunately. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. The mantle is usual. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the mantle.
There is an exit to the east. Don't worry, it is unguarded.
There is a berry on the floor.
You are carrying: a legume, a banana and a TextWorld keycard.

your action:

Response: go east<|im_end|>take key from table<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, attempt to venture north. Next, pick-up the shadfly from the floor of the basement. Once you have picked up the shadfly, go to the south. With that accomplished, throw the shadfly on the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary kind of place.
An open box is in the room. The box contains a cabbage. You make out a spherical safe! The spherical safe is empty! This is the worst thing that could possibly happen, ever! As if things weren't amazing enough already, you can even see a counter. The counter is standard. Looks like someone's already been here and taken everything off it, though. You can make out a rack. The rack is normal. On the rack you make out a spherical passkey. You can make out a board. The board is typical. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go north<|im_end|>take shadfly<|im_end|>go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, try to travel north. Then, pick up the keycard from the chair. And then, move south. And then, make sure the chest inside the attic is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Look at that notice! What does it say? It says Welcome to the attic? Well that's cool.
You make out a closed chest. You can make out a locked Microsoft style safe, which looks ordinary, in the room. You make out a shelf. The shelf is standard. On the shelf you can make out a peanut. Wow! Just like in the movies! Look out! It's a- oh, never mind, it's just a table. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a Microsoft style passkey on the floor.
You are carrying: a type 1 latchkey.

your action:

Response: go north<|im_end|>take keycard from chair<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First, it would be good if you could recover the soap scented latchkey from the case inside the sauna. And then, travel east. After that, unlock the soap scented locker. And then, open the soap scented locker. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You make another one of your grand eccentric entrances into a sauna. You start to take note of what's in the room.
You can make out a case. The case contains a soap scented latchkey. The light flickers for a second, but nothing else happens. You see a shelf. The shelf appears to be empty. What's the point of an empty shelf? You can see a counter. The counter is usual. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the counter.
There is an exit to the east. Don't worry, it is unguarded.
There is a sponge on the floor.
You are carrying: a fondue.

your action:

Response: take soap scented latchkey from case<|im_end|>go east<|im_end|>unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, go to the north. After that, take the nest of ticks from the chest. And then, try to venture south. If you can manage that, put the nest of ticks inside the box within the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal kind of place. You begin looking for stuff.
You can see a box. The box contains a garlic clove and a blanket.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey and a lavender scented keycard.

your action:

Response: go north<|im_end|>take nest of ticks from chest<|im_end|>go south<|im_end|>insert nest of ticks into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, take a trip south. With that done, retrieve the Microsoft latchkey from the box. Then, insert the Microsoft latchkey into the Microsoft box inside the laundromat's lock to unlock it. And then, ensure that the Microsoft box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a laptop on the floor.
You are carrying: a burger, a cushion and a teapot.

your action:

Response: go south<|im_end|>take Microsoft latchkey from box<|im_end|>unlock Microsoft box with Microsoft latchkey<|im_end|>open Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take a trip north. With that accomplished, recover the cuboid latchkey from the floor of the attic. And then, attempt to move south. Then, unlock the cuboid safe within the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery. The room is well lit.
If you haven't noticed it already, there seems to be something there by the wall, it's a cuboid safe. As if things weren't amazing enough already, you can even see a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the north.
There is a sandwich on the floor.
You are carrying: a keycard and a paper towel.

your action:

Response: go north<|im_end|>take cuboid latchkey<|im_end|>go south<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, venture west. That done, retrieve the butterfly from the floor of the canteen. After that, go to the east. Following that, toss the butterfly on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a type O locker. As if things weren't amazing enough already, you can even see a saucepan. But oh no! there's nothing on this piece of junk.
You need an unguarded exit? You should try going west.
There is a type O passkey on the floor.
You are carrying: a lingonberry.

your action:

Response: go west<|im_end|>take butterfly<|im_end|>go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to attempt to take a trip east. With that done, retrieve the fresh laundry scented latchkey from the floor of the washroom. And then, unlock the fresh laundry scented locker. And then, ensure that the fresh laundry scented locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a bar. The bar is normal. But there isn't a thing on it.
There is an unblocked exit to the east.
There is a cauliflower, a novel and a nest of bunnies on the floor.
You are carrying: a vacuum.

your action:

Response: go east<|im_end|>take fresh laundry scented latchkey<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>open fresh laundry scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, pick up the TextWorld style latchkey from the floor of the scullery. If you have taken the TextWorld style latchkey, venture east. With that done, close the TextWorld style chest. After that, make absolutely sure that the TextWorld style chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place. Let's see what's in here.
You see a box. You make out a chest. The chest is empty! What a waste of a day! You can see a table. The table is ordinary. On the table you make out a nest of bunnies. You make out a chair. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the east.
There is a TextWorld style latchkey, a passkey and a bowl on the floor.
You are carrying: a grape.

your action:

Response: take TextWorld style latchkey<|im_end|>go east<|im_end|>close TextWorld style chest<|im_end|>lock TextWorld style chest with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could go west. And then, retrieve the Comic Strip Calendar from the locker. If you can get your hands on the Comic Strip Calendar, try to travel east. After that, put the Comic Strip Calendar on the rack in the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A normal kind of place.
You make out a rack. Does this look like anything mentioned in the instructions? You see a paper towel on the rack. Hmmm... what else, what else? Were you looking for a table? Because look over there, it's a table. Now why would someone leave that there? The table is ordinary. Unfortunately, there isn't a thing on it. You swear loudly.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a candy bar.

your action:

Response: go west<|im_end|>take Comic Strip Calendar from locker<|im_end|>go east<|im_end|>put Comic Strip Calendar on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, you could, like, check that the safe is unlocked with the passkey. Then, make it so that the safe in the bedroom is ajar. And then, take the type S keycard from the safe. With the type S keycard, make sure that the type S box in the bedroom is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You start to take note of what's in the room.
You make out a type S box. You see a safe. You can see an opened box. Empty! What kind of nightmare TextWorld is this? Hey, want to see a couch? Look over there, a couch. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the couch. You can see a bed stand. The bed stand is typical. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a fondue and a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take type S keycard from safe<|im_end|>unlock type S box with type S keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to head south. Then, look and see that the type E box is opened. Then, take the blanket from the type E box within the lounge. If you can get your hands on the blanket, you can deposit the blanket inside the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a case. The case is empty! What a waste of a day! You make out a spherical locker. You see a chair! The chair is standard. On the chair you can see a cookie and an Advent Calendar. Huh, weird.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type E key and a spherical passkey.

your action:

Response: go south<|im_end|>open type E box<|im_end|>take blanket from type E box<|im_end|>insert blanket into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to travel west. If you can succeed at that, retrieve the nest of bats from the floor of the bathroom. Then, move east. Then, sit the nest of bats on the rack. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. I guess you better just go and list everything you see here.
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. You see a paper towel on the rack. You see a shelf. However, the shelf, like an empty shelf, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a mouse, a pen and a fork.

your action:

Response: go west<|im_end|>take nest of bats<|im_end|>go east<|im_end|>put nest of bats on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make it so that the safe is unlocked. Then, open the safe within the cookhouse. Then, take the shadfly from the safe in the cookhouse. If you can get your hands on the shadfly, ditch the shadfly on the floor of the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You see a locked safe. You can make out a closed lavender scented locker. You see a counter! But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying: a peanut, a keycard and a lavender scented key.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, travel south. Next, open the spherical chest. Then, take the fly larva from the spherical chest. After that, put the fly larva on the plate. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber.
You can make out a chest. A chest... Is that really what you were looking for? You can see an opened portmanteau in the corner. The portmanteau is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a bar. The bar is normal. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
There is an exit to the south. Don't worry, it is unguarded.
There is a fondue and a key on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open spherical chest<|im_end|>take fly larva from spherical chest<|im_end|>put fly larva on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, assure that the American chest is unlocked. And then, look and see that the American chest is wide open. After that, pick up the folder from the American chest inside the workshop. If you can get your hands on the folder, deposit the folder into the bureau inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in the place we're calling the workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a bureau. What a letdown! The bureau is empty! You see a locked American chest in the corner. You can make out a desk. However, the desk, like an empty desk, has nothing on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fondue, an American key and a tablet.

your action:

Response: unlock American chest with American key<|im_end|>open American chest<|im_end|>take folder from American chest<|im_end|>insert folder into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the fresh laundry scented locker inside the vault is open. And then, pick up the soap scented key from the fresh laundry scented locker inside the vault. If you can get your hands on the soap scented key, make an attempt to take a trip east. With that over with, insert the soap scented key into the soap scented safe within the recreation zone's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
I am sorry to announce that you are now in the vault.
You see a closed fresh laundry scented locker. You can make out a toolbox.
There is an unblocked exit to the east.
You are carrying: a melon, a gummy bear and a fresh laundry scented keycard.

your action:

Response: open fresh laundry scented locker<|im_end|>take soap scented key from fresh laundry scented locker<|im_end|>go east<|im_end|>unlock soap scented safe with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to head north. With that over with, lift the potato from the floor of the garage. And then, eat the potato. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Guess what, you are in a place we're calling a steam room.
Hey, want to see a box? Look over there, a box. I mean, just wow! Isn't TextWorld just the best? What a letdown! The box is empty! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying: a cauliflower.

your action:

Response: go north<|im_end|>take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to head south. And then, open the box inside the bar. Then, recover the bug from the box within the bar. After that, sit the bug on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a mop on the floor.
You are carrying: a keycard and a synthesizer.

your action:

Response: go south<|im_end|>open box<|im_end|>take bug from box<|im_end|>put bug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to pick up the mug from the safe within the studio. And then, make an effort to venture east. After that, open the type 2 chest. After pulling open the type 2 chest, you can place the mug into the type 2 chest inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You scan the room for a safe, and you find a safe. The safe contains a passkey and a mug. You see a shelf. The shelf is normal. But the thing is empty.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a loaf of bread, a gummy bear, a type 2 latchkey and a Cat Calendar.

your action:

Response: take mug from safe<|im_end|>go east<|im_end|>open type 2 chest<|im_end|>insert mug into type 2 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. Following that, doublecheck that the chest inside the lounge is open. After pulling open the chest, recover the passkey from the chest within the lounge. Then, look and see that the box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You see a locked vanilla scented safe, which looks typical, nearby. You can see a pan. The pan is ordinary. But there isn't a thing on it. You see a rack. The rack appears to be empty. What's the point of an empty rack?
You need an unblocked exit? You should try going east.
There is a vanilla scented keycard and a worm on the floor.
You are carrying: a synthesizer.

your action:

Response: go east<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to retrieve the fresh laundry scented key from the floor of the washroom. After you have got the fresh laundry scented key, unlock the fresh laundry scented safe inside the washroom. Then, assure that the fresh laundry scented safe is wide open. And then, recover the mop from the fresh laundry scented safe inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. You begin to take stock of what's here.
You make out a locked fresh laundry scented safe. You make out a counter. But the thing is empty, unfortunately. If you haven't noticed it already, there seems to be something there by the wall, it's a bench. The bench is normal. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a fresh laundry scented key on the floor.
You are carrying: a candy bar.

your action:

Response: take fresh laundry scented key<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>open fresh laundry scented safe<|im_end|>take mop from fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could try to go north. Then, retrieve the sandwich from the floor of the cubicle. Then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You make out a locker. Empty! What kind of nightmare TextWorld is this? Hey, want to see a chest? Look over there, a chest. You can make out a locked basket here.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a passkey and a keycard on the floor.
You are carrying: a Cat Calendar.

your action:

Response: go north<|im_end|>take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, recover the passkey from the bureau in the studio. After that, make an effort to go to the south. After that, close the chest inside the scullery. After that, doublecheck that the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a bureau. The bureau contains a passkey! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. The box is empty! This is the worst thing that could possibly happen, ever! You can see a mantle. The mantle is normal. Unfortunately, there isn't a thing on it. Hm. Oh well What's that over there? It looks like it's a shelf. The shelf is normal. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: take passkey from bureau<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First stop, travel east. After that, doublecheck that the type L box in the washroom is opened. And then, pick up the mat from the type L box within the washroom. After that, put the mat on the table inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is usual. On the stand you make out a sock.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a pizza, a sandwich and a type L key.

your action:

Response: go east<|im_end|>open type L box<|im_end|>take mat from type L box<|im_end|>put mat on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. Your first objective is to pick-up the type M key from the floor of the sauna. And then, doublecheck that the type M locker in the sauna is unlocked with the type M key. After that, ensure that the type M locker is open. Once you have pulled open the type M locker, put the bug into the type M locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a type M locker. Hmmm... what else, what else? Look out! It's a- oh, never mind, it's just a board. You see a gummy bear on the board. Hmmm... what else, what else? As if things weren't amazing enough already, you can even see a shelf. The shelf is typical. Unfortunately, there isn't a thing on it. This always happens!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a type M key and a soap dispenser on the floor.
You are carrying: a cabbage, a peanut and a bug.

your action:

Response: take type M key<|im_end|>unlock type M locker with type M key<|im_end|>open type M locker<|im_end|>insert bug into type M locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First of all, pick up the key from the rack inside the laundromat. Once you have taken the key, unlock the chest. After that, assure that the chest within the laundromat is wide open. After that, you can deposit the bug inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat.
You see a locked chest. You make out a rack. On the rack you can see a key. You can make out a bench. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going west.
There is a broccoli on the floor.
You are carrying: a bug and a vacuum.

your action:

Response: take key from rack<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>insert bug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the spherical chest in the attic. After that, open the spherical chest. After you have pulled open the spherical chest, pick up the latchkey from the spherical chest. And then, make sure that the chest is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place. You can barely contain your excitement.
You can see a locked chest. Oh, great. Here's a spherical chest. You can see an opened non-euclidean locker, which looks typical, here. The non-euclidean locker contains a non-euclidean keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a stick of butter, a peanut and a spherical passkey.

your action:

Response: unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>take latchkey from spherical chest<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First thing I need you to do is to travel north. Okay, and then, retrieve the spork from the chest inside the kitchen. Then, move south. And then, you can deposit the spork inside the locker within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You have fallen into a scullery. Not the scullery you'd expect. No, this is a scullery.
You can see an opened standard looking locker in the room. The locker is empty, what a horrible day! You can see a closed American style locker, which looks normal, close by. You can see a plate. You see a latchkey on the plate. You see a pan. The pan is usual. But oh no! there's nothing on this piece of garbage. You see a table. You see an American style keycard on the table.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a candy bar.

your action:

Response: go north<|im_end|>take spork from chest<|im_end|>go south<|im_end|>insert spork into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make absolutely sure that the locker inside the workshop is unlocked with the keycard. Then, make sure that the locker is ajar. After that, retrieve the telephone from the locker within the workshop. After that, toss the telephone on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Welcome to the workshop.
You make out a locker. You can see a locked safe close by. You see a stand. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it? You can make out a mantle. The mantle is typical. Looks like someone's already been here and taken everything off it, though. Silly mantle, silly, empty, good for nothing mantle.
You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take telephone from locker<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to head south. After that, ensure that the type 8 box inside the shower is open. Then, pick up the passkey from the type 8 box. After that, unlock the chest within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You see a vanilla scented safe. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going south.
There is a vanilla scented passkey on the floor.
You are carrying: a nest of grubs.

your action:

Response: go south<|im_end|>open type 8 box<|im_end|>take passkey from type 8 box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, check that the Microsoft style locker is unlocked with the Microsoft style latchkey. Then, open the Microsoft style locker. After that, retrieve the gummy bear from the Microsoft style locker within the dish-pit. After picking up the gummy bear, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the dish-pit.
You see a locked Microsoft style locker. You can see a chair. The chair is standard. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a legume on the floor.
You are carrying: a Microsoft style latchkey and a tv.

your action:

Response: unlock Microsoft style locker with Microsoft style latchkey<|im_end|>open Microsoft style locker<|im_end|>take gummy bear from Microsoft style locker<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, recover the passkey from the Canadian limited edition safe. Once you have taken the passkey, head south. Okay, and then, close the box. After that, make absolutely sure that the box in the chamber is locked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place. You start to take note of what's in the room.
You make out an opened Canadian limited edition safe, which looks standard, in the room. The Canadian limited edition safe contains a passkey. You can make out a toolbox. The toolbox is empty! What a waste of a day! What's that over there? It looks like it's a table. You see a Canadian limited edition passkey on the table. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a burger.

your action:

Response: take passkey from Canadian limited edition safe<|im_end|>go south<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First off, recover the Henderson's key from the cabinet. After stealing the Henderson's key, make an effort to go to the south. Okay, and then, unlock the Henderson's chest in the garage with the Henderson's key. Then, open the Henderson's chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one. The room is well lit.
You make out a cabinet! The cabinet contains a Henderson's key. You can make out a bowl. I guess it's true what they say, if you're looking for a bowl, go to TextWorld. The bowl is usual. On the bowl you can see a burger.
You need an unblocked exit? You should try going south.
You are carrying: a tablet.

your action:

Response: take Henderson's key from cabinet<|im_end|>go south<|im_end|>unlock Henderson's chest with Henderson's key<|im_end|>open Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the chest inside the laundromat is open. And then, pick up the fly larva from the chest in the laundromat. After that, go south. After that, place the fly larva on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
A closed chest is right there by you.
There is an unblocked exit to the south.
There is a peanut, a candy bar and a broom on the floor.
You are carrying: a key and a teapot.

your action:

Response: open chest<|im_end|>take fly larva from chest<|im_end|>go south<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, take a trip east. Then, recover the latchkey from the formless locker in the kitchen. If you can get your hands on the latchkey, unlock the locker in the kitchen with the latchkey. Then, ensure that the locker inside the kitchen is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked.
There is a pillow and a laptop on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take latchkey from formless locker<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First thing I need you to do is to unlock the Microsoft locker with the Microsoft latchkey. And then, make sure that the Microsoft locker is open. Then, recover the latchkey from the Microsoft locker. Then, lock the chest with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You can see a chest. What's that over there? It looks like it's a Microsoft locker. You check the price tag that's still affixed to the Microsoft locker. 55 bucks? What a deal! You'll have to ask where they got this! You see an opened trunk right there by you. Empty! What kind of nightmare TextWorld is this? You can see a stand. The stand is normal. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cauliflower and a Microsoft latchkey.

your action:

Response: unlock Microsoft locker with Microsoft latchkey<|im_end|>open Microsoft locker<|im_end|>take latchkey from Microsoft locker<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. That done, ensure that the Microsoft chest in the attic is open. Then, take the vanilla scented key from the Microsoft chest. After you have taken the vanilla scented key, lock the vanilla scented chest inside the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a fridge. There's something about an object in a room that's just so... TextWorld. The fridge is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cucumber and a spork on the floor.
You are carrying: a rectangular key.

your action:

Response: go east<|im_end|>open Microsoft chest<|im_end|>take vanilla scented key from Microsoft chest<|im_end|>lock vanilla scented chest with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, attempt to travel east. Then, make it so that the safe in the bathroom is wide open. After that, take the fly larva from the safe. Then, put the fly larva on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. You can barely contain your excitement.
You make out a formless chest! You see a closed box. Hey, want to see a stand? Look over there, a stand. You wonder idly who left that here. But oh no! there's nothing on this piece of trash.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key and a formless latchkey.

your action:

Response: go east<|im_end|>open safe<|im_end|>take fly larva from safe<|im_end|>put fly larva on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the Henderson's style locker. After that, open the Henderson's style locker. After that, take the fly larva from the Henderson's style locker. Having taken the fly larva, you can put the fly larva into the safe inside the washroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. It seems to be pretty normal here.
You see an opened safe close by. What a letdown! The safe is empty! If you haven't noticed it already, there seems to be something there by the wall, it's a Henderson's style locker. As if things weren't amazing enough already, you can even see a box. You smell an intriguing smell, and follow it to a bench. Now why would someone leave that there? The bench is usual. The bench appears to be empty. Oh! Why couldn't there just be stuff on it? You rest your hand against a wall, but you miss the wall and fall onto a board. The board is usual. But the thing hasn't got anything on it.
There is an unguarded exit to the north.
You are carrying: a candy bar, a grape, a Henderson's style keycard and a nest of caterpillars.

your action:

Response: unlock Henderson's style locker with Henderson's style keycard<|im_end|>open Henderson's style locker<|im_end|>take fly larva from Henderson's style locker<|im_end|>insert fly larva into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to move west. Next, pick up the loaf of bread from the armchair within the office. After you have taken the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
You see a locked portmanteau. You see a stand. The stand is normal. However, the stand, like an empty stand, has nothing on it. Hm. Oh well
There is an exit to the west. Don't worry, it is unblocked.
There is a pen on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take loaf of bread from armchair<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First off, check that the fresh laundry scented safe within the lounge is unlocked with the fresh laundry scented latchkey. After you have unlocked the fresh laundry scented safe, ensure that the fresh laundry scented safe is open. Then, recover the pizza from the fresh laundry scented safe. With the pizza, eat the pizza. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge. You start to take note of what's in the room.
You can see a fresh laundry scented safe. There's something strange about this being here, but you can't put your finger on it. You can make out a closed type 1 box in the room.
You need an unguarded exit? You should try going north.
There is a type 1 keycard on the floor.
You are carrying: a fresh laundry scented latchkey and a spork.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>open fresh laundry scented safe<|im_end|>take pizza from fresh laundry scented safe<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to venture south. And then, open the type M locker in the recreation zone. Then, recover the type L latchkey from the type M locker within the recreation zone. After that, doublecheck the type L box in the recreation zone is locked. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place.
You can make out a locked locker in the corner.
There is an exit to the south. Don't worry, it is unguarded.
There is a latchkey and an insect on the floor.
You are carrying: a cane.

your action:

Response: go south<|im_end|>open type M locker<|im_end|>take type L latchkey from type M locker<|im_end|>lock type L box with type L latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to travel north. After that, recover the keycard from the bowl. After that, try to take a trip south. With that over with, make it so that the box is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
A locked box is nearby. You see a locked rectangular safe. You see a type U chest. You can see an opened fridge in the room. The fridge is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a shelf. The shelf is typical. The shelf appears to be empty. You see a board. The board is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a rectangular passkey on the floor.
You are carrying: a Comic Strip Calendar.

your action:

Response: go north<|im_end|>take keycard from bowl<|im_end|>go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, travel south. After that, unlock the box inside the cookery. After that, ensure that the box is open. Then, retrieve the bowl from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. Look over there! a mantelpiece. You see a key and a novel on the mantelpiece.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a worm on the floor.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take bowl from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, attempt to head south. Okay, and then, recover the Microsoft key from the shelf within the cubicle. After that, insert the Microsoft key into the Microsoft locker in the cubicle's lock to unlock it. After that, open the Microsoft locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You see a closed box close by. You make out a mantelpiece. The mantelpiece is ordinary. But the thing is empty, unfortunately.
There is an unguarded exit to the south.
There is a cookie, a loaf of bread, a passkey and a stapler on the floor.
You are carrying: a stick of butter and a binder.

your action:

Response: go south<|im_end|>take Microsoft key from shelf<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip north. With that done, pick up the butterfly from the floor of the pantry. And then, go to the south. Then, place the butterfly on the table in the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a table. Now why would someone leave that there? The table is normal. But the thing hasn't got anything on it. You see a mantle. What a coincidence, weren't you just thinking about a mantle? The mantle is usual. However, the mantle, like an empty mantle, has nothing on it. It would have been so cool if there was stuff on the mantle. You make out a stand. The stand appears to be empty. You make out a chair. The chair appears to be empty.
There is an unguarded exit to the north.
There is a burger on the floor.
You are carrying: a formless keycard, a glass and a towel.

your action:

Response: go north<|im_end|>take butterfly<|im_end|>go south<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move west. And then, pick up the blender from the chair within the kitchenette. After that, take a trip east. With that over with, sit the blender on the saucepan. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in an usual kind of place. That is to say, you're in a dish-pit.
You see a locked type K box, which looks typical, right there by you. An open case is in the room. What a letdown! The case is empty! You can make out a saucepan. The saucepan is standard. On the saucepan you can make out a napkin.
You need an unguarded exit? You should try going west.
There is a type K keycard on the floor.
You are carrying: an insect.

your action:

Response: go west<|im_end|>take blender from chair<|im_end|>go east<|im_end|>put blender on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, head north. Once you manage that, recover the broom from the workbench. And then, go south. Okay, and then, ditch the broom on the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
This is going to sound unbelievable, but you've just entered a sauna.
You make out a counter. The counter is normal. On the counter you can make out a cookie. You make out a board. I guess it's true what they say, if you're looking for a board, go to TextWorld. The board is typical. But the thing is empty.
There is an unguarded exit to the north.
There is a gummy bear, a sponge and a mop on the floor.
You are carrying: a type 1 key.

your action:

Response: go north<|im_end|>take broom from workbench<|im_end|>go south<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip south. Then, ensure that the type 1 box is open. After that, pick up the kettle from the type 1 box in the scullery. And then, put the kettle into the freezer within the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage.
You can see a formless safe. You can make out a table. On the table you can make out a formless passkey.
There is an unguarded exit to the south.
There is a peanut on the floor.
You are carrying: a type 7 passkey.

your action:

Response: go south<|im_end|>open type 1 box<|im_end|>take kettle from type 1 box<|im_end|>insert kettle into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, insert the non-euclidean passkey into the non-euclidean locker inside the cubicle's lock to unlock it. After that, open the non-euclidean locker inside the cubicle. After that, pick up the keycard from the non-euclidean locker in the cubicle. With the keycard, check that the box in the cubicle is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You can see a locked typical looking box close by. You see a locked non-euclidean locker, which looks typical, close by.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a sandwich and a non-euclidean passkey.

your action:

Response: unlock non-euclidean locker with non-euclidean passkey<|im_end|>open non-euclidean locker<|im_end|>take keycard from non-euclidean locker<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could move south. That done, open the safe. After that, recover the shadfly from the safe inside the restroom. And then, place the shadfly on the floor of the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
You make out an opened basket right there by you. Empty! What kind of nightmare TextWorld is this? You make out a stand. The stand is standard. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stand. You rest your hand against a wall, but you miss the wall and fall onto a mantle. But the thing is empty, unfortunately.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying: an apple, a fondue and a tablet.

your action:

Response: go south<|im_end|>open safe<|im_end|>take shadfly from safe<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, insert the Canadian limited edition key into the Canadian limited edition chest inside the bedroom's lock to unlock it. Having unlocked the Canadian limited edition chest, ensure that the Canadian limited edition chest is open. And then, take the chocolate bar from the Canadian limited edition chest. If you can get your hands on the chocolate bar, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You make a grand eccentric entrance into a bedroom.
You can see a Canadian limited edition chest. I mean, just wow! Isn't TextWorld just the best? A closed ordinary looking TextWorld style chest is here. You make out a Henderson's locker. There's something strange about this being here, but you can't put your finger on it. Oh wow! Is that what I think it is? It is! It's a stand. However, the stand, like an empty stand, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a TextWorld style passkey on the floor.
You are carrying: a Canadian limited edition key.

your action:

Response: unlock Canadian limited edition chest with Canadian limited edition key<|im_end|>open Canadian limited edition chest<|im_end|>take chocolate bar from Canadian limited edition chest<|im_end|>eat chocolate bar<|im_end|>