Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. Your first objective is to attempt to go north. With that accomplished, pick-up the loaf of bread from the floor of the bedchamber. After that, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You bend down to tie your shoe. When you stand up, you notice a basket. You can't really describe the basket besides that it's normal. You see a shelf. But oh no! there's nothing on this piece of junk.
There is an unguarded exit to the north.
You are carrying: a sponge and a vacuum.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to open the American box. After pulling open the American box, retrieve the fly larva from the American box. Then, travel south. Then, sit the fly larva on the stand in the office. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
Look over there! a American box.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an American passkey.

your action:

Response: open American box<|im_end|>take fly larva from American box<|im_end|>go south<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, look and see that the locker is ajar. Then, pick up the Canadian limited edition keycard from the locker within the office. After you have taken the Canadian limited edition keycard, move south. And then, unlock the Canadian limited edition chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locker, so there's that. You see a TextWorld box. The light flickers for a second, but nothing else happens. You make out a cabinet. Look over there! a stand. But the thing is empty. You scan the room for a shelf, and you find a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is normal. But oh no! there's nothing on this piece of trash. You can make out a desk. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key and a cushion.

your action:

Response: open locker<|im_end|>take Canadian limited edition keycard from locker<|im_end|>go south<|im_end|>unlock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make sure that the Henderson's style locker is unlocked. And then, ensure that the Henderson's style locker inside the attic is open. After that, pick up the type 6 passkey from the Henderson's style locker. And then, doublecheck that the type 6 chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a type 6 chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You make out a Henderson's style locker. You shudder, but continue examining the room. You scan the room, seeing a shelf. You can't really describe the shelf besides that it's normal. The shelf is normal. On the shelf you can see a fondue, a worm and a nest of spiders. You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is ordinary. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Henderson's style passkey and a TextWorld limited edition passkey.

your action:

Response: unlock Henderson's style locker with Henderson's style passkey<|im_end|>open Henderson's style locker<|im_end|>take type 6 passkey from Henderson's style locker<|im_end|>lock type 6 chest with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to travel south. Next, open the locker inside the laundry place. And then, take the keycard from the locker. After picking up the keycard, make absolutely sure that the chest in the laundry place is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual kind of place. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a display. Oh wow! Is that what I think it is? It is! It's a stand. Now why would someone leave that there? The stand is usual. However, the stand, like an empty stand, has nothing on it.
There is an unguarded exit to the south.
There is a shadfly, a cane and a pair of headphones on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the north. With that accomplished, retrieve the printer from the armchair inside the cubicle. With the printer, head south. That done, ditch the printer on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a typical kind of place. That is to say, you're in a workshop.
You can see a stand. The stand is usual. On the stand you see a pizza. There's something strange about this thing being here, but you don't have time to worry about that now. You see a table. But the thing is empty. Hm. Oh well Look out! It's a- oh, never mind, it's just a bookshelf. The bookshelf is standard. Unfortunately, there isn't a thing on it. What's the point of an empty bookshelf?
You need an unguarded exit? You should try going north.
You are carrying: a keycard, a tv and a bug.

your action:

Response: go north<|im_end|>take printer from armchair<|im_end|>go south<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could ensure that the box is open. After that, recover the telephone from the box. After taking the telephone, attempt to go south. With that done, ditch the telephone on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio.
You make out a box. You make out a formless locker. Now that's what I call TextWorld! You make out an opened case. The case is empty, what a horrible day! You can see a locked Canadian limited edition safe here. You can see a safe. Wow, isn't TextWorld just the best? The safe is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a burger, a formless passkey and a Canadian limited edition key on the floor.
You are carrying: a cookie and a latchkey.

your action:

Response: open box<|im_end|>take telephone from box<|im_end|>go south<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to move west. Once you do that, recover the licorice strip from the rectangular locker. And then, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You smell a pungent smell, and follow it to a TextWorld limited edition safe. You can make out a locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld limited edition keycard.

your action:

Response: go west<|im_end|>take licorice strip from rectangular locker<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to insert the passkey into the safe in the shower's lock to unlock it. And then, ensure that the safe within the shower is open. After pulling open the safe, retrieve the paper towel from the safe. With the paper towel, drop the paper towel on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You see a safe. You see an opened dresser. The dresser is empty, what a horrible day! You can see a cabinet. The cabinet is empty, what a horrible day! You see a bench. You see an iron on the bench. You scan the room, seeing a rack. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey and a teapot.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take paper towel from safe<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick up the butterfly from the floor of the playroom. And then, attempt to head east. After that, open the Canadian limited edition safe. And then, you can insert the butterfly inside the Canadian limited edition safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom.
A closed type I chest is right there by you. You can see an opened suitcase here. The suitcase is empty, what a horrible day!
There is an unguarded exit to the east.
There is a type I key and a butterfly on the floor.
You are carrying: a fondue, a garlic clove, a Canadian limited edition latchkey, a shadfly and an insect.

your action:

Response: take butterfly<|im_end|>go east<|im_end|>open Canadian limited edition safe<|im_end|>insert butterfly into Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an attempt to take a trip north. With that done, pick up the passkey from the floor of the workshop. After getting the passkey, go south. And then, unlock the box within the lounge with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You try to gain information on your surroundings by using a technique you call "looking."
You see a box. Now why would someone leave that there? Oh, great. Here's a type G safe. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a chest. You scan the room, seeing a couch. The couch is typical. But the thing is empty.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a type G keycard on the floor.
You are carrying: a latchkey and a worm.

your action:

Response: go north<|im_end|>take passkey<|im_end|>go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to lift the sock from the floor of the sauna. Then, make an attempt to venture east. Okay, and then, open the formless chest inside the kitchen. Then, you can deposit the sock into the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
Oh wow! Is that what I think it is? It is! It's a box. Wow, check out the price tag on the box! A hundred dollars! You can see a drawer. What a letdown! The drawer is empty! You make out a table. The table appears to be empty.
There is an exit to the east. Don't worry, it is unguarded.
There is a sock and a mop on the floor.
You are carrying: a formless keycard and a passkey.

your action:

Response: take sock<|im_end|>go east<|im_end|>open formless chest<|im_end|>insert sock into formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to travel south. If you can get through with that, pick up the Microsoft style key from the workbench within the garage. Then, doublecheck that the Microsoft style locker is unlocked. If you have unlocked the Microsoft style locker, ensure that the Microsoft style locker within the garage is open. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery.
You make out a cuboid box. The cuboid box contains a chocolate bar and a cuboid latchkey. An open cabinet is in the corner. What a letdown! The cabinet is empty!
There is an unblocked exit to the south.
You are carrying: a broom.

your action:

Response: go south<|im_end|>take Microsoft style key from workbench<|im_end|>unlock Microsoft style locker with Microsoft style key<|im_end|>open Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to travel north. And then, retrieve the berry from the soap scented chest inside the bedroom. Then, eat the berry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going north.
There is a stick of butter, a banana and a pear on the floor.
You are carrying: a passkey, a soap scented key, a TextWorld limited edition latchkey and a Quote of the Day Calendar.

your action:

Response: go north<|im_end|>take berry from soap scented chest<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make it so that the box is unlocked with the keycard. After that, open the box. Then, recover the formless passkey from the box. Then, Deposit the formless passkey into the formless safe to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An usual one.
Oh wow! Is that what I think it is? It is! It's a formless safe. You can make out a locked box close by. You can see a closed locker close by.
There is an unblocked exit to the west.
There is a shirt on the floor.
You are carrying: a burger, a fondue, a keycard, a latchkey and a teacup.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take formless passkey from box<|im_end|>lock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, you could, like, take a trip west. Okay, and then, pick up the huckleberry from the desk. After that, eat the huckleberry. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal kind of place.
You scan the room for a chest, and you find a chest. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unguarded.
There is a burger and a bowl on the floor.
You are carrying: a gummy bear, a passkey, a fly larva and a broom.

your action:

Response: go west<|im_end|>take huckleberry from desk<|im_end|>eat huckleberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, check that the American style locker inside the cellar is unlocked with the American style keycard. After that, ensure that the American style locker is open. After you have pulled open the American style locker, recover the bug from the American style locker in the cellar. And then, you can place the bug inside the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place.
You see an opened trunk nearby. What a letdown! The trunk is empty! You smell a fine smell, and follow it to a American style locker. You see a safe. I mean, just wow! Isn't TextWorld just the best? You make out a rack. On the rack you make out a key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a stick of butter and an American style keycard.

your action:

Response: unlock American style locker with American style keycard<|im_end|>open American style locker<|im_end|>take bug from American style locker<|im_end|>insert bug into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to take a trip east. With that over with, check that the type C chest within the shower is unlocked with the type C passkey. After you have unlocked the type C chest, assure that the type C chest within the shower is wide open. And then, recover the towel from the type C chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You make another one of your grand eccentric entrances into a study.
You see a locker. You see a chair. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going east.
You are carrying: a type C passkey, a latchkey and a monitor.

your action:

Response: go east<|im_end|>unlock type C chest with type C passkey<|im_end|>open type C chest<|im_end|>take towel from type C chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the type 7 passkey from the dresser. Then, head south. If you can accomplish that, check that the type 7 locker within the bar is unlocked with the type 7 passkey. If you have unlocked the type 7 locker, ensure that the type 7 locker inside the bar is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one.
You make out an opened dresser. The dresser contains a type 7 passkey. You can make out a suitcase. You shudder, but continue examining the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: take type 7 passkey from dresser<|im_end|>go south<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to head north. With that over with, pick up the latchkey from the rack within the cellar. After picking up the latchkey, make an effort to go to the south. After that, lock the chest with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place.
You see a chest. Were you looking for a stand? Because look over there, it's a stand. But the thing is empty.
You need an unguarded exit? You should try going north.
There is a stick of butter and a legume on the floor.
You are carrying: a backup calendar.

your action:

Response: go north<|im_end|>take latchkey from rack<|im_end|>go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First step, unlock the safe. Then, ensure that the safe is open. Then, pick up the blender from the safe inside the scullery. With the blender, place the blender on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. Let's see what's in here.
What's that over there? It looks like it's a safe. You make out a plate. The plate appears to be empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a stick of butter and a sandwich on the floor.
You are carrying: a keycard, a Quote of the Day Calendar and a cushion.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take blender from safe<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, look and see that the TextWorld limited edition locker is open. If you have opened the TextWorld limited edition locker, retrieve the passkey from the TextWorld limited edition locker. If you can get your hands on the passkey, check that the locker in the steam room is unlocked with the passkey. And then, ensure that the locker is open. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place.
You see a locked locker here. You can see a closed TextWorld limited edition locker, which looks standard, in the room. Oh, great. Here's a counter. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
You need an unblocked exit? You should try going west.
You are carrying: a type 1 latchkey.

your action:

Response: open TextWorld limited edition locker<|im_end|>take passkey from TextWorld limited edition locker<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, go to the north. Okay, and then, recover the broom from the rack inside the launderette. After that, attempt to travel south. Okay, and then, put the broom on the armchair in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
This just in- You, in the studio.
You can make out a closed safe in the corner. You can see an armchair. Make a note of this, you might have to put stuff on or in it later on. The armchair is usual. On the armchair you see a keycard. You bend down to tie your shoe. When you stand up, you notice a chair. The chair is standard. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it! You can see a mantle. The mantle is standard. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: go north<|im_end|>take broom from rack<|im_end|>go south<|im_end|>put broom on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, travel east. Once you get around to doing that, make sure that the non-euclidean safe in the cookery is opened. And then, take the candy bar from the non-euclidean safe. After picking up the candy bar, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A standard one. You begin to take stock of what's here.
You can make out a locked formless box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cuboid chest, so there's that. You see a counter. But oh no! there's nothing on this piece of junk.
You need an unblocked exit? You should try going east.
There is a formless latchkey on the floor.
You are carrying: a non-euclidean key and a nest of shrimp.

your action:

Response: go east<|im_end|>open non-euclidean safe<|im_end|>take candy bar from non-euclidean safe<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take the American latchkey from the safe. If you can get your hands on the American latchkey, venture south. Then, make it so that the American safe within the pantry is closed. Once you have closed the American safe, lock the American safe with the American latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. I guess you better just go and list everything you see here.
You see a safe. The safe contains an American latchkey and a latchkey. Wow, isn't TextWorld just the best? You bend down to tie your shoe. When you stand up, you notice a trunk. Make a note of this, you might have to put stuff on or in it later on. The trunk is empty, what a horrible day! A closed suitcase is close by.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a cashew, a Microsoft limited edition latchkey and a spherical key.

your action:

Response: take American latchkey from safe<|im_end|>go south<|im_end|>close American safe<|im_end|>lock American safe with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First stop, make it so that the Canadian limited edition safe is unlocked. Then, ensure that the Canadian limited edition safe in the shower is open. After pulling open the Canadian limited edition safe, retrieve the potato from the Canadian limited edition safe. And then, eat the potato. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian limited edition safe. As if things weren't amazing enough already, you can even see a type 8 safe. You make out a rack. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a broccoli on the floor.
You are carrying: a cabbage, a Canadian limited edition passkey and a whisk.

your action:

Response: unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>take potato from Canadian limited edition safe<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, unlock the soap scented safe in the chamber with the soap scented keycard. After that, make sure that the soap scented safe in the chamber is ajar. If you have pulled open the soap scented safe, recover the nest of ticks from the soap scented safe in the chamber. If you have got the nest of ticks, sit the nest of ticks on the shelf in the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Look at you, bigshot, walking into a chamber like it isn't some huge deal. You begin looking for stuff.
You hear a noise behind you and spin around, but you can't see anything other than a soap scented safe. You can make out a closed usual looking TextWorld chest in the room. You see a shelf. But the thing hasn't got anything on it. Oh wow! Is that what I think it is? It is! It's a mantelpiece. Wow, isn't TextWorld just the best? But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the mantelpiece.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fondue and a soap scented keycard.

your action:

Response: unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take nest of ticks from soap scented safe<|im_end|>put nest of ticks on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, unlock the type 0 box. After that, ensure that the type 0 box in the canteen is open. Then, take the knife from the type 0 box. Once you have got the knife, ditch the knife on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked type 0 box. You make out a closed safe. You see a counter. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a gummy bear, a type 0 key, a type S latchkey and a top hat.

your action:

Response: unlock type 0 box with type 0 key<|im_end|>open type 0 box<|im_end|>take knife from type 0 box<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick-up the key from the floor of the closet. After that, look and see that the locker in the closet is unlocked. If you have unlocked the locker, look and see that the locker in the closet is opened. After that, pick up the bug from the locker in the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical kind of place.
You can make out a locked locker nearby. You can make out a rectangular box. Oh wow! Is that what I think it is? It is! It's a workbench. You see a potato on the workbench.
There is an unguarded exit to the west.
There is a key on the floor.
You are carrying: a coconut and a rectangular key.

your action:

Response: take key<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make it so that the box is unlocked. Then, ensure that the box is open. Then, recover the passkey from the box inside the laundry place. And then, check that the chest is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the laundry place.
You can make out a locked chest. You smell an interesting smell, and follow it to a box. You make out a closed locker. You can make out a bench. The bench is usual. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cashew, a keycard, an American limited edition latchkey and a paper towel.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take passkey from box<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to take a trip south. With that accomplished, open the chest. After that, retrieve the peanut from the chest inside the pantry. After picking up the peanut, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
You make out a coffer.
You need an unguarded exit? You should try going south.
There is a licorice strip, a sandwich and a cushion on the floor.
You are carrying: an onion and a keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, unlock the chest. And then, ensure that the chest inside the cookery is open. Then, pick up the passkey from the chest in the cookery. And then, unlock the safe within the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal one.
You can make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a chest. You scan the room for a table, and you find a table. The table appears to be empty. It would have been so cool if there was stuff on the table. You can see a chair. The chair is normal. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience! You bend down to tie your shoe. When you stand up, you notice a counter. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the counter. You can make out a rack. You see a potato on the rack.
There is an unguarded exit to the west.
There is a spoon on the floor.
You are carrying: a keycard and a manuscript.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, retrieve the passkey from the table. With the passkey, make an attempt to head east. And then, close the box in the attic. And then, lock the box with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You bend down to tie your shoe. When you stand up, you notice a crate, so there's that. Empty! What kind of nightmare TextWorld is this? You can see a closed usual looking Canadian limited edition locker close by. You make out a table. You see a passkey and a shirt on the table.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a scarf on the floor.
You are carrying: a licorice strip, a sandwich, a type 5 key and a Canadian limited edition keycard.

your action:

Response: take passkey from table<|im_end|>go east<|im_end|>close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, attempt to go to the west. And then, pick up the type T passkey from the couch inside the bar. After that, attempt to venture east. Then, make sure that the type T locker within the spare room is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You can make out a locked type T locker. You make out a vanilla scented locker. The vanilla scented locker contains a peanut. You wonder idly who left that here. You can make out a shelf! However, the shelf, like an empty shelf, has nothing on it. You swear loudly. You see a rack. The rack is typical. But there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying: an apple and a vanilla scented keycard.

your action:

Response: go west<|im_end|>take type T passkey from couch<|im_end|>go east<|im_end|>unlock type T locker with type T passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to head south. Okay, and then, make absolutely sure that the American chest inside the cubicle is ajar. And then, pick up the passkey from the American chest. After that, lock the box with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You see a dresser.
There is an exit to the south. Don't worry, it is unblocked.
There is an onion and a fondue on the floor.
You are carrying: a loaf of bread, a formless latchkey and a desktop computer.

your action:

Response: go south<|im_end|>open American chest<|im_end|>take passkey from American chest<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to take a trip east. And then, retrieve the passkey from the chest within the attic. With the passkey, unlock the box inside the attic. After that, look and see that the box is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one. You begin to take stock of what's in the room.
You scan the room for a refrigerator, and you find a refrigerator. What a letdown! The refrigerator is empty! You see a gleam over in a corner, where you can see a chair. You see a napkin on the chair. You see a rack. The rack is typical. Looks like someone's already been here and taken everything off it, though. You move on, clearly depressed by TextWorld. Were you looking for a table? Because look over there, it's a table. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take passkey from chest<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, ensure that the box inside the bathroom is open. After opening the box, retrieve the pear from the box in the bathroom. After stealing the pear, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed box.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cashew, a legume, a keycard and a soap dispenser.

your action:

Response: open box<|im_end|>take pear from box<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, go south. That done, retrieve the Canadian key from the floor of the attic. Then, unlock the Canadian locker with the Canadian key. And then, look and see that the Canadian locker within the attic is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard kind of place.
You make out an opened trunk. The trunk is empty! What a waste of a day! You see a gleam over in a corner, where you can see a type 4 safe. Wow, isn't TextWorld just the best? You can see a rack. The rack is standard. Unfortunately, there isn't a thing on it. You see a bench. The bench is usual. But the thing is empty. Hm. Oh well
There is an unblocked exit to the south.
There is a broom on the floor.
You are carrying: a type 4 key.

your action:

Response: go south<|im_end|>take Canadian key<|im_end|>unlock Canadian locker with Canadian key<|im_end|>open Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an attempt to travel west. Then, recover the iron from the American limited edition safe inside the launderette. After you have taken the iron, move east. After that, you can deposit the iron into the coffer in the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. The room is well lit.
You make out an opened coffer. Empty! What kind of nightmare TextWorld is this? You see a formless box.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a formless key on the floor.
You are carrying: an American limited edition keycard.

your action:

Response: go west<|im_end|>take iron from American limited edition safe<|im_end|>go east<|im_end|>insert iron into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head east. Then, take the keycard from the shelf within the cookery. After that, unlock the chest in the cookery. After unlocking the chest, ensure that the chest inside the cookery is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Guess what, you are in a place we're calling a cookhouse.
You hear a noise behind you and spin around, but you can't see anything other than a counter. However, the counter, like an empty counter, has nothing on it. You can make out a saucepan. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a knife and a mug on the floor.
You are carrying: a stick of butter and an insect.

your action:

Response: go east<|im_end|>take keycard from shelf<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, assure that the safe is unlocked. Then, ensure that the safe in the closet is open. After that, recover the bug from the safe. With the bug, you can deposit the bug into the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
You can make out an opened usual looking case right there by you. The case is empty, what a horrible day! You can see a locked safe. You can see a counter. But oh no! there's nothing on this piece of junk. Look out! It's a- oh, never mind, it's just a shelf. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a chocolate bar on the floor.
You are carrying: a keycard and a paper towel.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take bug from safe<|im_end|>insert bug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an effort to go east. And then, ensure that the safe is open. After that, pick up the cashew from the safe in the sauna. If you can get your hands on the cashew, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary kind of place. You begin to take stock of what's in the room.
Look out! It's a- oh, never mind, it's just a cuboid box. You make out a display. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cuboid keycard and a golf club on the floor.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open safe<|im_end|>take cashew from safe<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, retrieve the spherical keycard from the cabinet. Then, make an effort to go to the east. That done, make sure that the spherical locker is closed. Then, Place the spherical keycard into the spherical locker to lock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
A well framed placard tells you that you are now in the kitchenette. The room is well lit.
You make out a cabinet. The cabinet contains a spherical keycard and a fudge scented keycard. Now why would someone leave that there? You bend down to tie your shoe. When you stand up, you notice a locker. You make out a closed usual looking fudge scented chest close by. You can see an opened fridge. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: take spherical keycard from cabinet<|im_end|>go east<|im_end|>close spherical locker<|im_end|>lock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the cuboid chest within the workshop. Then, retrieve the fresh laundry scented keycard from the cuboid chest. After that, travel east. Once you finish that, unlock the fresh laundry scented box with the fresh laundry scented keycard. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in an usual kind of place. That is to say, you're in a workshop.
You make out a cuboid chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. Now why would someone leave that there? But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bookshelf! oh well.
There is an exit to the east. Don't worry, it is unblocked.
There is a cuboid keycard on the floor.
You are carrying: a legume.

your action:

Response: open cuboid chest<|im_end|>take fresh laundry scented keycard from cuboid chest<|im_end|>go east<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the Canadian limited edition keycard into the Canadian limited edition locker within the steam room's lock to unlock it. Then, open the Canadian limited edition locker. Then, take the latchkey from the Canadian limited edition locker. If you can get your hands on the latchkey, make absolutely sure the locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a locker? Because look over there, it's a locker. You can make out a locked typical looking Canadian limited edition locker in the room. Were you looking for a Microsoft limited edition safe? Because look over there, it's a Microsoft limited edition safe. The light flickers for a second, but nothing else happens.
You need an unguarded exit? You should try going north.
You are carrying: a Canadian limited edition keycard, a Microsoft limited edition key and a cloak.

your action:

Response: unlock Canadian limited edition locker with Canadian limited edition keycard<|im_end|>open Canadian limited edition locker<|im_end|>take latchkey from Canadian limited edition locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! Your first objective is to make it so that the American limited edition chest inside the cubicle is unlocked. After unlocking the American limited edition chest, make it so that the American limited edition chest is wide open. And then, recover the burger from the American limited edition chest. And then, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked American limited edition chest, which looks ordinary, here. You see a cake scented locker.
There is an unblocked exit to the north.
There is a mouse on the floor.
You are carrying: a cauliflower, a fondue, an American limited edition passkey, a cake scented latchkey and a Microsoft style passkey.

your action:

Response: unlock American limited edition chest with American limited edition passkey<|im_end|>open American limited edition chest<|im_end|>take burger from American limited edition chest<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, take a trip north. Then, retrieve the key from the floor of the garage. If you can get your hands on the key, travel south. With that done, doublecheck the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Of every bar you could have sauntered into, you had to show up in a standard one.
You can see a closed box nearby. You see a chest. The chest is empty! What a waste of a day! As if things weren't amazing enough already, you can even see a mantle. The mantle is standard. The mantle appears to be empty. You see a bed. But the thing is empty, unfortunately. You see a couch. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the couch.
You need an unblocked exit? You should try going north.
You are carrying: a chocolate bar and a whisk.

your action:

Response: go north<|im_end|>take key<|im_end|>go south<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, venture south. Then, open the chest within the garage. Then, pick up the fly larva from the chest in the garage. After stealing the fly larva, place the fly larva inside the case in the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon. You begin to take stock of what's in the room.
Hey, want to see a mantle? Look over there, a mantle. The mantle is standard. On the mantle you make out a pear.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying: a key, a sponge and an insect.

your action:

Response: go south<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>insert fly larva into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to retrieve the keycard from the bookshelf. And then, try to take a trip east. Following that, close the safe. And then, look and see that the safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You make out an opened trunk. The trunk contains a fudge scented key. You see a locked fudge scented chest. You see a bookshelf. Make a note of this, you might have to put stuff on or in it later on. On the bookshelf you make out a keycard. You can't wait to tell the folks at home about this!
You need an unguarded exit? You should try going east.
You are carrying: a paper towel.

your action:

Response: take keycard from bookshelf<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, try to travel east. And then, ensure that the locker is open. And then, retrieve the butterfly from the locker. And then, rest the butterfly on the table inside the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
Oh, great. Here's a fridge. The fridge contains a spoon. You can see a refrigerator. What a letdown! The refrigerator is empty! You can make out a bowl. But the thing is empty, unfortunately. Look over there! a rack. The rack is normal. But oh no! there's nothing on this piece of trash. What's the point of an empty rack?
There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open locker<|im_end|>take butterfly from locker<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, assure that the type K safe is ajar. And then, recover the type 1 passkey from the type K safe inside the canteen. With the type 1 passkey, make absolutely sure that the type 1 chest is unlocked. And then, open the type 1 chest within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the canteen.
You can make out a locked type 1 chest. You can make out a closed type K safe here. You see a gleam over in a corner, where you can see a plate. Looks like someone's already been here and taken everything off it, though. You move on, clearly angry about your TextWorld experience.
There is an unblocked exit to the west.
You are carrying: a type K latchkey and a soap scented passkey.

your action:

Response: open type K safe<|im_end|>take type 1 passkey from type K safe<|im_end|>unlock type 1 chest with type 1 passkey<|im_end|>open type 1 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the lamp from the recliner. Then, make an effort to travel east. After that, open the TextWorld limited edition safe in the chamber. After pulling open the TextWorld limited edition safe, you can put the lamp inside the TextWorld limited edition safe in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You see a recliner. You see a peanut and a lamp on the recliner. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is ordinary. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the east.
You are carrying: a sandwich and a TextWorld limited edition keycard.

your action:

Response: take lamp from recliner<|im_end|>go east<|im_end|>open TextWorld limited edition safe<|im_end|>insert lamp into TextWorld limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First, it would be a great idea if you could pick up the passkey from the basket. Then, go to the south. After that, make sure that the chest inside the cubicle is shut. And then, assure that the chest inside the cubicle is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
You can see a basket. The basket contains a candy bar and a passkey. You make out a type 1 box. You can make out a couch. Make a note of this, you might have to put stuff on or in it later on. But the thing hasn't got anything on it. Hopefully this doesn't make you too upset.
You need an unblocked exit? You should try going south.
You are carrying: a type 1 key, a teacup and a laptop.

your action:

Response: take passkey from basket<|im_end|>go south<|im_end|>close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. Your first objective is to move north. Following that, retrieve the broom from the shelf within the spare room. And then, go to the south. Following that, you can place the broom into the coffer. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one.
You see a coffer. Empty! What kind of nightmare TextWorld is this? You can make out a closed locker close by. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. The chair is ordinary. But the thing is empty. You make a mental note to not get your hopes up the next time you see a chair in a room.
There is an unblocked exit to the north.
You are carrying: a candy bar, a fondue, a latchkey, a passkey and a tv.

your action:

Response: go north<|im_end|>take broom from shelf<|im_end|>go south<|im_end|>insert broom into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the cuboid box. And then, open the cuboid box. And then, retrieve the fudge scented keycard from the cuboid box in the cubicle. Then, insert the fudge scented keycard into the fudge scented locker within the cubicle's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in a place we're calling a cubicle.
You scan the room for a fudge scented locker, and you find a fudge scented locker. You see a locked cuboid box. You scan the room for a case, and you find a case. There's something strange about this being here, but you can't put your finger on it. The case is empty! This is the worst thing that could possibly happen, ever! Were you looking for a mantle? Because look over there, it's a mantle. The mantle is ordinary. On the mantle you can make out a mouse.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>take fudge scented keycard from cuboid box<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could go north. And then, retrieve the vacuum from the floor of the shower. And then, move south. Then, deposit the vacuum on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. The room is well lit.
You can make out an opened cabinet. The cabinet contains a gummy bear, a stick of butter and a keyboard. You make out a closed normal looking case nearby.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a berry, a sandwich, a candy bar and a book.

your action:

Response: go north<|im_end|>take vacuum<|im_end|>go south<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel east. Then, open the chest. And then, recover the latchkey from the chest within the workshop. And then, doublecheck that the box in the workshop is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a typical kind of place. That is to say, you're in a cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to take a trip north. And then, recover the stick of butter from the TextWorld style locker in the recreation zone. If you have taken the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed locker. You can make out an opened TextWorld limited edition safe nearby. The TextWorld limited edition safe is empty! What a waste of a day! You can see a coffer. You make out a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it.
You need an unguarded exit? You should try going north.
There is a TextWorld limited edition keycard on the floor.
You are carrying: a passkey.

your action:

Response: go north<|im_end|>take stick of butter from TextWorld style locker<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, head south. And then, assure that the rectangular box is opened. After that, pick up the blanket from the rectangular box in the bar. Then, place the blanket on the couch. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual kind of place.
You can make out a stand. Unfortunately, there isn't a thing on it. What's that over there? It looks like it's a chair. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is an Advent Calendar on the floor.
You are carrying: a rectangular keycard.

your action:

Response: go south<|im_end|>open rectangular box<|im_end|>take blanket from rectangular box<|im_end|>put blanket on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, move west. With that accomplished, take the fly larva from the rack within the closet. If you can get your hands on the fly larva, try to head east. Once you do that, toss the fly larva on the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You can see a locked chest. You make out a locked ordinary looking trunk nearby. Hey, want to see a mantelpiece? Look over there, a mantelpiece. The mantelpiece is normal. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is an unguarded exit to the west.
There is a pear and a key on the floor.
You are carrying: a chocolate bar and a coffee cup.

your action:

Response: go west<|im_end|>take fly larva from rack<|im_end|>go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, head south. And then, ensure that the chest inside the laundromat is open. And then, retrieve the cauliflower from the chest within the laundromat. And then, eat the cauliflower. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place.
You make out a locked locker. You can make out a locked type W safe.
There is an exit to the south. Don't worry, it is unguarded.
There is a latchkey and a type W latchkey on the floor.
You are carrying: a sandwich and a bug.

your action:

Response: go south<|im_end|>open chest<|im_end|>take cauliflower from chest<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, unlock the chest in the office. And then, make it so that the chest in the office is open. After that, take the passkey from the chest. If you have got the passkey, check that the locker inside the office is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locker. You can see a locked chest. You can see a Canadian locker. Hmmm... what else, what else?
There is an unblocked exit to the north.
You are carrying: a latchkey, a Canadian key, a formless passkey and a nest of ticks.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, open the cuboid chest inside the workshop. After that, take the key from the cuboid chest inside the workshop. Once you have taken the key, venture south. And then, make sure that the chest is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
Were you looking for a cuboid chest? Because look over there, it's a cuboid chest. Were you looking for a box? Because look over there, it's a box. What a letdown! The box is empty! You smell a pungent smell, and follow it to a chair. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going south.
You are carrying: a cuboid latchkey and an insect.

your action:

Response: open cuboid chest<|im_end|>take key from cuboid chest<|im_end|>go south<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, check that the box is unlocked with the keycard. After that, make sure that the box is wide open. Then, take the shadfly from the box. And then, ditch the shadfly on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one.
You can make out a box. You scan the room for a workbench, and you find a workbench. The workbench is usual. Unfortunately, there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a lightbulb on the floor.
You are carrying: a fondue, a keycard and a towel.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to lift the Canadian keycard from the floor of the studio. After that, attempt to venture east. And then, make sure that the Canadian chest within the launderette is shut. And then, make it so that the Canadian chest inside the launderette is locked with the Canadian keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You have entered a studio. Not the studio you'd expect. No, this is a studio.
You can make out a stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the stand. If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. The mantle is normal. On the mantle you make out a nest of bugs.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a Canadian keycard and a telephone on the floor.
You are carrying: a loaf of bread and a cookie.

your action:

Response: take Canadian keycard<|im_end|>go east<|im_end|>close Canadian chest<|im_end|>lock Canadian chest with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make it so that the cuboid safe is unlocked. After that, open the cuboid safe within the bedroom. Then, pick up the poem from the cuboid safe. After you have got the poem, place the poem on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
You can see a cuboid safe. You can see a bar. The bar is standard. On the bar you see a sandwich. Wow! Just like in the movies! You make out a mantle. Now why would someone leave that there? The mantle is normal. But the thing is empty. Hopefully, this discovery doesn't ruin your TextWorld experience!
You need an unguarded exit? You should try going north.
There is a laptop and a worm on the floor.
You are carrying: a cauliflower, a cuboid keycard and a teaspoon.

your action:

Response: unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take poem from cuboid safe<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make it so that the TextWorld style chest is unlocked. After that, ensure that the TextWorld style chest inside the canteen is open. Then, pick up the type P keycard from the TextWorld style chest in the canteen. Then, Insert the type P keycard into the type P locker to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You can make out a type P locker. You see a TextWorld style chest. You make out an opened cabinet close by. Empty! What kind of nightmare TextWorld is this? You can make out a closed refrigerator close by. You see a bowl. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is an unguarded exit to the north.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style chest with TextWorld style key<|im_end|>open TextWorld style chest<|im_end|>take type P keycard from TextWorld style chest<|im_end|>lock type P locker with type P keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be great if you could open the chest within the garage. Once you have opened the chest, retrieve the cane from the chest in the garage. With the cane, try to go east. That done, place the cane inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place.
You make out a closed chest. You can see a workbench. The workbench is typical. But the thing is empty, unfortunately. You swear loudly.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: an American limited edition keycard and a passkey.

your action:

Response: open chest<|im_end|>take cane from chest<|im_end|>go east<|im_end|>insert cane into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First of all, you could, like, attempt to head south. And then, open the type 1 locker. And then, take the cd from the type 1 locker within the office. After getting the cd, throw the cd on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a lavender scented chest.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a fondue, a stick of butter and a lavender scented latchkey on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type 1 locker<|im_end|>take cd from type 1 locker<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, venture south. After that, ensure that the chest within the cellar is open. And then, recover the hat from the chest. And then, deposit the hat on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle.
As if things weren't amazing enough already, you can even see a mantle! The mantle is normal. On the mantle you can see a banana and a fly larva. You see a mantelpiece. The mantelpiece is standard. But there isn't a thing on it.
You need an unblocked exit? You should try going south.
There is a Quote of the Day Calendar on the floor.
You are carrying: a latchkey and a bug.

your action:

Response: go south<|im_end|>open chest<|im_end|>take hat from chest<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the TextWorld limited edition locker inside the chamber. After unlocking the TextWorld limited edition locker, doublecheck that the TextWorld limited edition locker inside the chamber is open. After that, take the type 4 latchkey from the TextWorld limited edition locker within the chamber. After that, make absolutely sure that the type 4 chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've seen better chambers, but at least this one seems pretty normal. You begin to take stock of what's here.
You make out a type 4 chest. Look over there! a TextWorld limited edition locker. Oh wow! Is that what I think it is? It is! It's a desk. The desk is standard. Unfortunately, there isn't a thing on it. You see a bed. The bed is normal. On the bed you can see a shadfly.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a legume on the floor.
You are carrying: a TextWorld limited edition key and a broom.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>open TextWorld limited edition locker<|im_end|>take type 4 latchkey from TextWorld limited edition locker<|im_end|>unlock type 4 chest with type 4 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, unlock the box. And then, make sure that the box within the kitchenette is opened. If you have opened the box, pick up the shadfly from the box. And then, throw the shadfly on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
What's that over there? It looks like it's a box. Look over there! a Microsoft limited edition chest.
You need an unguarded exit? You should try going north.
There is a legume and a Microsoft limited edition keycard on the floor.
You are carrying: a stick of butter, a passkey and a paper towel.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>take shadfly from box<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to take a trip west. Then, lift the soap dispenser from the floor of the laundry place. After that, make an effort to venture east. And then, place the soap dispenser on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well I'll be, you are in the place we're calling the attic. The room is well lit.
You smell a sickening smell, and follow it to a locker. Hey, want to see a stand? Look over there, a stand! The stand is normal. But there isn't a thing on it. You can see a counter. But the thing is empty.
You need an unguarded exit? You should try going west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take soap dispenser<|im_end|>go east<|im_end|>put soap dispenser on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could make an effort to travel west. Then, pick up the sandwich from the shelf. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An ordinary kind of place. I guess you better just go and list everything you see here.
You make out a locker. Wow, isn't TextWorld just the best? You can make out a bed. You see a keycard on the bed. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go west<|im_end|>take sandwich from shelf<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could assure that the spherical locker is unlocked. After that, make sure that the spherical locker within the washroom is wide open. Then, take the broom from the spherical locker within the washroom. After that, you can insert the broom inside the formless locker inside the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
An open formless locker is right there by you. The formless locker contains an iron. Hmmm... what else, what else? You can see a spherical locker. You see a board. On the board you see a pizza. Classic TextWorld. You can make out a shelf. Why don't you take a picture of it, it'll last longer! But oh no! there's nothing on this piece of trash.
You need an unblocked exit? You should try going west.
There is a formless key on the floor.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>take broom from spherical locker<|im_end|>insert broom into formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to venture east. Next, ensure that the TextWorld limited edition safe is open. After you have opened the TextWorld limited edition safe, pick up the peanut from the TextWorld limited edition safe. After you have taken the peanut, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You make out a Henderson's chest. You see a closed basket. You can see a bench. On the bench you see a Henderson's latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the east.
You are carrying: a salad, a bug and an insect.

your action:

Response: go east<|im_end|>open TextWorld limited edition safe<|im_end|>take peanut from TextWorld limited edition safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, try to go west. Then, take the stick of butter from the trunk in the basement. And then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You have come into a washroom. Not the washroom you'd expect. No, this is a washroom.
You can see a closed locker. You see a bench. But the thing hasn't got anything on it. Hey, want to see a shelf? Look over there, a shelf. The shelf appears to be empty. Hm. Oh well
There is an exit to the west. Don't worry, it is unguarded.
There is a salad and a latchkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take stick of butter from trunk<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, venture south. And then, take the Canadian style latchkey from the bench. And then, make absolutely sure that the Canadian style locker inside the laundromat is unlocked. And then, ensure that the Canadian style locker within the laundromat is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge. I guess you better just go and list everything you see here.
You hear a noise behind you and spin around, but you can't see anything other than a bar. But oh no! there's nothing on this piece of junk.
You need an unguarded exit? You should try going south.
There is a cashew on the floor.
You are carrying: a type 0 keycard.

your action:

Response: go south<|im_end|>take Canadian style latchkey from bench<|im_end|>unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>