Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to go to the south. And then, look and see that the vanilla scented safe is open. Then, recover the whisk from the vanilla scented safe. After that, you can deposit the whisk inside the cabinet within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal.
You can make out a shelf. The shelf is typical. But there isn't a thing on it. As if things weren't amazing enough already, you can even see a mantelpiece. The mantelpiece appears to be empty.
There is an unblocked exit to the south.
There is a mouse on the floor.
You are carrying: a peanut, a soap dispenser and a frisbee.

your action:

Response: go south<|im_end|>open vanilla scented safe<|im_end|>take whisk from vanilla scented safe<|im_end|>insert whisk into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the cuboid keycard from the bench. If you can get your hands on the cuboid keycard, assure that the cuboid safe is unlocked. Then, make absolutely sure that the cuboid safe within the laundry place is opened. Then, recover the iron from the cuboid safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place. You begin looking for stuff.
You make out a locked cuboid safe. You make out a drawer. What a letdown! The drawer is empty! What's that over there? It looks like it's a bench. You see a cuboid keycard and a sponge on the bench.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard and a bug.

your action:

Response: take cuboid keycard from bench<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>open cuboid safe<|im_end|>take iron from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the Microsoft limited edition chest inside the office. After that, ensure that the Microsoft limited edition chest is open. Then, take the telephone from the Microsoft limited edition chest in the office. Then, drop the telephone on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in the place we're calling the office.
You make out a Microsoft limited edition chest. You can see a Henderson's style safe. The Henderson's style safe is empty! What a waste of a day! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal an armchair. But oh no! there's nothing on this piece of trash. You can make out a stand. What a coincidence, weren't you just thinking about a stand? The stand is usual. On the stand you can see a Henderson's style key.
There is an unguarded exit to the west.
You are carrying: a stick of butter, a Microsoft limited edition latchkey and a knife.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition latchkey<|im_end|>open Microsoft limited edition chest<|im_end|>take telephone from Microsoft limited edition chest<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, venture south. After that, ensure that the Microsoft limited edition chest inside the recreation zone is open. And then, pick up the laptop from the Microsoft limited edition chest inside the recreation zone. And then, rest the laptop on the mantelpiece in the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place.
You see a type 1 locker. The type 1 locker contains a chocolate bar and a type 1 keycard.
There is an exit to the south. Don't worry, it is unguarded.
There is a fondue, a pear and a mouse on the floor.
You are carrying: a potato.

your action:

Response: go south<|im_end|>open Microsoft limited edition chest<|im_end|>take laptop from Microsoft limited edition chest<|im_end|>put laptop on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to go north. If you can succeed at that, pick-up the legume from the floor of the steam room. Then, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An ordinary kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. Look over there! a board. You see a sandwich on the board. I mean, just wow! Isn't TextWorld just the best? You can see a table. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the north.
There is a key on the floor.
You are carrying: a grape, a lavender scented key, a tv and a blender.

your action:

Response: go north<|im_end|>take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel north. If you can accomplish that, recover the vacuum from the board. Then, attempt to go south. After that, deposit the vacuum on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You make out a American box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is an unguarded exit to the north.
There is a stick of butter and a keyboard on the floor.
You are carrying: an American latchkey and a bug.

your action:

Response: go north<|im_end|>take vacuum from board<|im_end|>go south<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First step, pick up the passkey from the type R safe. After taking the passkey, try to venture east. And then, make sure that the safe is closed. And then, lock the safe in the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened type R safe. The type R safe contains a passkey. You see a locked rectangular chest.
There is an unguarded exit to the east.
There is a pear and a garlic clove on the floor.
You are carrying: a carrot, a strawberry, a type R key, a rectangular keycard and a butterfly.

your action:

Response: take passkey from type R safe<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First step, venture south. Then, look and see that the type 7 locker is unlocked with the type 7 key. After unlocking the type 7 locker, open the type 7 locker within the laundromat. Then, retrieve the paper towel from the type 7 locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A standard kind of place.
There is an exit to the south. Don't worry, it is unblocked.
There is a legume, a bug and a butterfly on the floor.
You are carrying: a type 7 key and a type 2 key.

your action:

Response: go south<|im_end|>unlock type 7 locker with type 7 key<|im_end|>open type 7 locker<|im_end|>take paper towel from type 7 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, try to move east. With that accomplished, recover the TextWorld limited edition key from the chest within the cookery. After that, check that the TextWorld limited edition box is unlocked with the TextWorld limited edition key. Then, ensure that the TextWorld limited edition box within the cookery is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. Let's see what's in here.
You can see a Henderson's chest. Hmmm... what else, what else?
You don't like doors? Why not try going east, that entranceway is unguarded.
There is an onion and a Henderson's key on the floor.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>take TextWorld limited edition key from chest<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>open TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to pick up the latchkey from the board. After that, unlock the chest with the latchkey. After that, ensure that the chest is open. After that, pick up the insect from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You begin to take stock of what's in the room.
You see a locked chest, which looks typical, right there by you. You scan the room for a board, and you find a board. Why don't you take a picture of it, it'll last longer! You see a latchkey on the board. Were you looking for a plate? Because look over there, it's a plate. But the thing hasn't got anything on it. Hm. Oh well
There is an unguarded exit to the north.
You are carrying: a printer.

your action:

Response: take latchkey from board<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the Microsoft key from the floor of the dish-pit. If you have picked up the Microsoft key, attempt to head east. After that, close the Microsoft chest in the cellar. And then, doublecheck the Microsoft chest within the cellar is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit. You begin looking for stuff.
You see a gleam over in a corner, where you can see a cake scented chest. Is this what you came to TextWorld for? This... cake scented chest? You see an opened cabinet here. What a letdown! The cabinet is empty! You see a pan. What a coincidence, weren't you just thinking about a pan? The pan is standard. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a Microsoft key and a cake scented latchkey on the floor.
You are carrying: a stick of butter and a key.

your action:

Response: take Microsoft key<|im_end|>go east<|im_end|>close Microsoft chest<|im_end|>lock Microsoft chest with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could go to the north. After that, recover the lightbulb from the toolbox. Then, attempt to travel south. After that, you can place the lightbulb inside the type 3 box. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a type 3 box. The type 3 box is empty! What a waste of a day!
There is an unblocked exit to the north.
There is a butterfly, a manuscript, a dvd and a tv on the floor.
You are carrying: a type 3 latchkey and a bug.

your action:

Response: go north<|im_end|>take lightbulb from toolbox<|im_end|>go south<|im_end|>insert lightbulb into type 3 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, head east. And then, ensure that the chest inside the playroom is open. Then, take the blanket from the chest in the playroom. After that, rest the blanket on the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You can make out a locked TextWorld safe. You make out a shelf. The shelf is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going east.
You are carrying: a latchkey and a TextWorld passkey.

your action:

Response: go east<|im_end|>open chest<|im_end|>take blanket from chest<|im_end|>put blanket on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to travel west. And then, pick up the apple from the stand within the playroom. And then, eat the apple. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well I'll be, you are in the place we're calling the canteen.
A closed typical looking chest is right there by you. You scan the room for a type M safe, and you find a type M safe.
You need an unguarded exit? You should try going west.
There is a garlic clove on the floor.
You are carrying: a latchkey and a type M passkey.

your action:

Response: go west<|im_end|>take apple from stand<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the Henderson's keycard from the floor of the spare room. If you can get your hands on the Henderson's keycard, attempt to venture east. If you can do that, unlock the Henderson's box. And then, ensure that the Henderson's box in the chamber is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary kind of place.
You can make out an opened chest close by. What a letdown! The chest is empty! Were you looking for a workbench? Because look over there, it's a workbench. But there isn't a thing on it. It would have been so cool if there was stuff on the workbench. You can see a table. But oh no! there's nothing on this piece of junk.
There is an unblocked exit to the east.
There is a Henderson's keycard and a key on the floor.
You are carrying nothing.

your action:

Response: take Henderson's keycard<|im_end|>go east<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>open Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move west. With that accomplished, pick up the telephone from the floor of the workshop. Then, try to head east. And then, put the telephone on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a rack. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? You make out a bench. The bench is normal. On the bench you can see a coconut and a fly larva.
There is an unguarded exit to the west.
There is a shirt on the floor.
You are carrying: a cashew, a scarf, a sock and an insect.

your action:

Response: go west<|im_end|>take telephone<|im_end|>go east<|im_end|>put telephone on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go south. Following that, pick-up the keycard from the floor of the launderette. Then, unlock the chest. Then, assure that the chest is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place.
You can see a locked locker. You can see a shelf. You see a passkey on the shelf.
There is an unblocked exit to the south.
You are carrying: a peanut and a tv.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the Canadian box is open. Then, pick up the fly larva from the Canadian box. If you can get your hands on the fly larva, attempt to head south. And then, place the fly larva on the bench. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a Canadian box. You can't wait to tell the folks at home about this! You scan the room, seeing a rectangular chest.
There is an exit to the south. Don't worry, it is unblocked.
There is a Canadian passkey on the floor.
You are carrying: a rectangular latchkey.

your action:

Response: open Canadian box<|im_end|>take fly larva from Canadian box<|im_end|>go south<|im_end|>put fly larva on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could ensure that the formless locker is open. And then, take the potato from the formless locker in the shower. And then, eat the potato. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. I guess you better just go and list everything you see here.
Were you looking for a formless locker? Because look over there, it's a formless locker.
You need an unblocked exit? You should try going south.
There is an onion, a cucumber, a formless latchkey and a sponge on the floor.
You are carrying: a nest of grubs and a tablet.

your action:

Response: open formless locker<|im_end|>take potato from formless locker<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, recover the TextWorld limited edition latchkey from the pan. After that, make absolutely sure that the TextWorld limited edition chest is unlocked. Then, make it so that the TextWorld limited edition chest in the kitchenette is opened. Then, recover the shadfly from the TextWorld limited edition chest in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place.
You scan the room, seeing a TextWorld limited edition chest. You see a chest. Hmmm... what else, what else? You see a pan. The pan is usual. On the pan you see a TextWorld limited edition latchkey. Hey, want to see a counter? Look over there, a counter. But oh no! there's nothing on this piece of garbage. This always happens!
There is an unguarded exit to the north.
There is a sandwich on the floor.
You are carrying: a latchkey.

your action:

Response: take TextWorld limited edition latchkey from pan<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition latchkey<|im_end|>open TextWorld limited edition chest<|im_end|>take shadfly from TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to travel east. Once you succeed at that, recover the latchkey from the Microsoft locker in the launderette. After getting the latchkey, unlock the box within the launderette. After that, assure that the box in the launderette is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You begin looking for stuff.
You see an opened chest. The chest is empty, what a horrible day!
You need an unguarded exit? You should try going east.
There is a blanket on the floor.
You are carrying: a cane.

your action:

Response: go east<|im_end|>take latchkey from Microsoft locker<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First stop, make an effort to go north. After that, pick-up the nest of spiders from the floor of the office. After that, try to venture south. With that over with, place the nest of spiders into the box inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio. Let's see what's in here.
You make out a box. The box contains a type 3 passkey. You make out a locked typical looking type 3 locker in the corner. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. You wonder idly who left that here. The cabinet is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a spherical latchkey, a bug and a teacup.

your action:

Response: go north<|im_end|>take nest of spiders<|im_end|>go south<|im_end|>insert nest of spiders into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to venture east. If you can manage that, ensure that the vanilla scented box within the salon is open. Then, recover the laptop from the vanilla scented box. Having taken the laptop, throw the laptop on the floor of the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You begin looking for stuff.
You make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The safe contains a burger. I mean, just wow! Isn't TextWorld just the best? You bend down to tie your shoe. When you stand up, you notice a desk. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the east.
There is a fondue on the floor.
You are carrying: a gummy bear, a grape, a pizza and a Cat Calendar.

your action:

Response: go east<|im_end|>open vanilla scented box<|im_end|>take laptop from vanilla scented box<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel west. Then, pick up the licorice strip from the pan in the canteen. Then, eat the licorice strip. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. It seems to be pretty typical here.
You make out a plate. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the plate.
There is an exit to the west. Don't worry, it is unblocked.
There is a garlic clove, a spoon and a coffee cup on the floor.
You are carrying: a chocolate bar, a nest of earwigs and a shadfly.

your action:

Response: go west<|im_end|>take licorice strip from pan<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, unlock the rectangular locker in the salon with the rectangular key. Then, ensure that the rectangular locker within the salon is open. After opening the rectangular locker, take the pillow from the rectangular locker. And then, throw the pillow on the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard kind of place.
You can make out a locked rectangular locker, which looks usual, right there by you. You can make out a chest. Oh wow! Is that what I think it is? It is! It's a bed stand. On the bed stand you make out a latchkey and a cushion. You see a bed. I guess it's true what they say, if you're looking for a bed, go to TextWorld. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a novel on the floor.
You are carrying: a rectangular key and a shadfly.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>open rectangular locker<|im_end|>take pillow from rectangular locker<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. Then, ensure that the type 2 safe is open. Then, recover the insect from the type 2 safe. After that, put the insect on the table inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one. You begin to take stock of what's here.
You scan the room for a safe, and you find a safe. You make out a bowl. The bowl is ordinary. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the south.
You are carrying: a type 2 keycard and a key.

your action:

Response: go south<|im_end|>open type 2 safe<|im_end|>take insect from type 2 safe<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take a trip east. And then, unlock the box in the kitchenette. Then, open the box inside the kitchenette. Then, pick up the bowl from the box. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement.
You can make out an opened coffer, which looks ordinary, in the corner. The coffer is empty! What a waste of a day! You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is normal. On the stand you make out a cashew. You can make out a counter. The counter is normal. The counter appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the east.
You are carrying: a grape, a stick of butter, a passkey and a Quote of the Day Calendar.

your action:

Response: go east<|im_end|>unlock box with passkey<|im_end|>open box<|im_end|>take bowl from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, try to take a trip west. That done, recover the soap scented latchkey from the floor of the workshop. After that, make an attempt to head east. Following that, make absolutely sure that the soap scented safe within the cookery is unlocked with the soap scented latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
You can see a soap scented safe. You can make out a box. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this? You make out a saucepan. The saucepan is usual. But the thing hasn't got anything on it. You swear loudly. You can see a table. The table is ordinary. But the thing is empty. You see a rack. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an exit to the west. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying: a knife and a stapler.

your action:

Response: go west<|im_end|>take soap scented latchkey<|im_end|>go east<|im_end|>unlock soap scented safe with soap scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First stop, retrieve the key from the shelf inside the launderette. Then, unlock the chest with the key. And then, ensure that the chest is open. Then, recover the paper towel from the chest inside the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Fancy seeing you here. Here, by the way, being the launderette.
You bend down to tie your shoe. When you stand up, you notice a chest. You make out a shelf. You see a key on the shelf. You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is usual. But there isn't a thing on it. You can see a table. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a garlic clove.

your action:

Response: take key from shelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take paper towel from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, recover the non-euclidean passkey from the floor of the scullery. After that, take a trip east. Following that, doublecheck that the non-euclidean safe is unlocked. After that, ensure that the non-euclidean safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cabbage, a stick of butter and a non-euclidean passkey on the floor.
You are carrying: a loaf of bread, a cuboid passkey and a butterfly.

your action:

Response: take non-euclidean passkey<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, go to the north. And then, recover the stick of butter from the bookshelf within the chamber. And then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one.
You can see a locked type W chest in the corner. You can see an opened dresser right there by you. What a letdown! The dresser is empty!
There is an unguarded exit to the north.
You are carrying: a burger, an apple, a type W passkey, a novel and a spork.

your action:

Response: go north<|im_end|>take stick of butter from bookshelf<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the key from the toolbox. And then, unlock the safe inside the cubicle with the key. And then, assure that the safe within the cubicle is ajar. After that, place the fly larva inside the safe inside the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You see a locked safe. You see a toolbox. The toolbox contains a key. You see a mantelpiece. What a coincidence, weren't you just thinking about a mantelpiece? You see a keyboard on the mantelpiece.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a garlic clove, a loaf of bread, a fly larva and a nest of bats.

your action:

Response: take key from toolbox<|im_end|>unlock safe with key<|im_end|>open safe<|im_end|>insert fly larva into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, take the latchkey from the chair. With the latchkey, travel east. And then, close the box. And then, make sure the box in the steam room is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. You begin to take stock of what's here.
You see a closed formless locker. You can make out a locked suitcase. Were you looking for a chair? Because look over there, it's a chair. You see a latchkey and a formless passkey on the chair.
There is an unguarded exit to the east.
There is a broccoli on the floor.
You are carrying nothing.

your action:

Response: take latchkey from chair<|im_end|>go east<|im_end|>close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, take a trip east. After that, retrieve the keycard from the floor of the closet. After that, doublecheck that the safe is unlocked. And then, open the safe inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one.
You make out a platter. Why don't you take a picture of it, it'll last longer! The platter is standard. On the platter you see a legume. Oh, great. Here's a bowl. The bowl appears to be empty. Hm. Oh well
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a spherical key.

your action:

Response: go east<|im_end|>take keycard<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First stop, try to venture east. Once you do that, make absolutely sure that the box is ajar. After that, recover the insect from the box. After you have got the insect, you can place the insect inside the cuboid chest in the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You make out a shelf. The shelf is usual. But oh no! there's nothing on this piece of trash. You can see a board. On the board you see an iron.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fondue and a latchkey.

your action:

Response: go east<|im_end|>open box<|im_end|>take insect from box<|im_end|>insert insect into cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go south. Then, open the formless locker inside the chamber. After that, retrieve the key from the formless locker inside the chamber. If you can get your hands on the key, check that the safe is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement. The room is well lit.
What's that over there? It looks like it's a counter. You see a loaf of bread and a banana on the counter. You rest your hand against a wall, but you miss the wall and fall onto a rack. You wonder idly who left that here. The rack is ordinary. On the rack you see a hat. Classic TextWorld.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless locker<|im_end|>take key from formless locker<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First off, venture south. With that over with, open the type L chest. Then, recover the candy bar from the type L chest inside the office. After that, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. Let's see what's in here.
You see a closed chest.
There is an unblocked exit to the south.
You are carrying: a type L key and a pen.

your action:

Response: go south<|im_end|>open type L chest<|im_end|>take candy bar from type L chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the cuboid box within the spare room is unlocked. And then, open the cuboid box. And then, retrieve the fly larva from the cuboid box. And then, place the fly larva on the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You can see a cuboid box. You bend down to tie your shoe. When you stand up, you notice a locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a shadfly on the floor.
You are carrying: a legume, a candy bar, a cuboid passkey, a Henderson's latchkey and a bug.

your action:

Response: unlock cuboid box with cuboid passkey<|im_end|>open cuboid box<|im_end|>take fly larva from cuboid box<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the lavender scented passkey from the locker. If you can get your hands on the lavender scented passkey, unlock the lavender scented safe inside the attic. After that, open the lavender scented safe. After opening the lavender scented safe, recover the hat from the lavender scented safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You can see a locked lavender scented safe in the room. You make out an opened locker in the corner. The locker contains a cabbage and a lavender scented passkey. You see a table. The table is ordinary. On the table you see an insect. You see a shelf. You wonder idly who left that here. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going north.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: take lavender scented passkey from locker<|im_end|>unlock lavender scented safe with lavender scented passkey<|im_end|>open lavender scented safe<|im_end|>take hat from lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the box inside the study is open. And then, pick up the passkey from the box in the study. After stealing the passkey, attempt to travel south. Okay, and then, make it so that the locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. You begin to take stock of what's in the room.
You can make out a box. Oh wow! Is that what I think it is? It is! It's a bookshelf. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a coconut on the floor.
You are carrying: a key and a bug.

your action:

Response: open box<|im_end|>take passkey from box<|im_end|>go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make it so that the type V box in the parlor is unlocked. Then, make sure that the type V box is wide open. Then, retrieve the candy bar from the type V box. If you have got the candy bar, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor.
You make out a type V box. You shudder, but continue examining the room. You see a bar. On the bar you see a durian. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. The desk is usual. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
There is a sandwich and a shadfly on the floor.
You are carrying: a garlic clove, a type V latchkey and a worm.

your action:

Response: unlock type V box with type V latchkey<|im_end|>open type V box<|im_end|>take candy bar from type V box<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the locker is unlocked. And then, assure that the locker inside the shower is opened. Then, take the sponge from the locker. And then, drop the sponge on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
You make out a locker. Hey, want to see a counter? Look over there, a counter. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a stick of butter on the floor.
You are carrying: a keycard, a TextWorld passkey and a Comic Strip Calendar.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, you could, like, unlock the box. Then, ensure that the box within the studio is open. Then, recover the worm from the box in the studio. After that, put the worm on the chair. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
You can see a box. You can make out a chair. On the chair you can make out an insect. You see a table. The table is ordinary. The table appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a strawberry and a stapler on the floor.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>take worm from box<|im_end|>put worm on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the spherical latchkey from the cabinet. If you have taken the spherical latchkey, attempt to head east. With that accomplished, close the spherical chest. And then, look and see that the spherical chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard one.
You can see a cabinet. The cabinet contains a spherical latchkey. You can see a type 5 safe. You can see a table. You see a type 5 latchkey on the table.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a peanut, a loaf of bread, a banana and a shirt.

your action:

Response: take spherical latchkey from cabinet<|im_end|>go east<|im_end|>close spherical chest<|im_end|>lock spherical chest with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to insert the passkey into the safe's lock to unlock it. Once you have unlocked the safe, open the safe. Then, recover the non-euclidean key from the safe. After that, assure that the non-euclidean box within the washroom is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom.
You can make out a non-euclidean box, so there's that. You see a gleam over in a corner, where you can see a safe. A closed formless box is here. Look over there! a bench. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the north.
There is a formless key and a soap dispenser on the floor.
You are carrying: an apple and a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take non-euclidean key from safe<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go west. Okay, and then, pick up the passkey from the rack. After that, make an attempt to venture east. And then, check that the locker is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. Let's see what's in here.
You can see a locked locker. If you haven't noticed it already, there seems to be something there by the wall, it's a box. You make out a Microsoft limited edition locker. The Microsoft limited edition locker contains a Microsoft limited edition key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a locked cabinet. You make out a table. The table is normal. But the thing hasn't got anything on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take passkey from rack<|im_end|>go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to take the cuboid keycard from the bookshelf within the bedchamber. And then, look and see that the cuboid locker is unlocked. Then, ensure that the cuboid locker inside the bedchamber is open. Then, recover the cushion from the cuboid locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
Look out! It's a- oh, never mind, it's just a cuboid locker. You see a portmanteau. The portmanteau contains a chocolate bar. Hmmm... what else, what else? You make out a bookshelf. On the bookshelf you can make out a cuboid keycard. You make out a stand. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going west.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: take cuboid keycard from bookshelf<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>open cuboid locker<|im_end|>take cushion from cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Following that, recover the formless passkey from the floor of the shower. If you have got the formless passkey, unlock the formless chest with the formless passkey. Then, assure that the formless chest is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Okay, so you're in a launderette, cool, but is it normal? You better believe it is.
You can make out a locked chest. You rest your hand against a wall, but you miss the wall and fall onto a drawer. You see a counter! You see a burger and a keycard on the counter.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take formless passkey<|im_end|>unlock formless chest with formless passkey<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to take a trip south. After that, lift the keycard from the floor of the basement. And then, make absolutely sure that the box is unlocked. Then, look and see that the box within the basement is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one.
You can make out a Canadian box. You can see an opened chest. What a letdown! The chest is empty! You see a desk. Now why would someone leave that there? On the desk you make out a cashew and a latchkey.
You need an unblocked exit? You should try going south.
There is a Canadian key on the floor.
You are carrying: a binder.

your action:

Response: go south<|im_end|>take keycard<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to head north. Then, pick up the stapler from the chest. After that, head south. Following that, rest the stapler on the board. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a box. Were you looking for a board? Because look over there, it's a board. The board is usual. On the board you can make out a paper towel.
There is an exit to the north. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying: a sandwich, a latchkey and an American style passkey.

your action:

Response: go north<|im_end|>take stapler from chest<|im_end|>go south<|im_end|>put stapler on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, you could, like, retrieve the type J key from the stand within the attic. After that, unlock the type J chest within the attic. After unlocking the type J chest, make sure that the type J chest is wide open. Then, retrieve the broom from the type J chest. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a type J chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe! You make out a toolbox. Empty! What kind of nightmare TextWorld is this? You see a stand. The stand is usual. On the stand you can see a type J key. You can see a table. But there isn't a thing on it.
There is an unblocked exit to the west.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: take type J key from stand<|im_end|>unlock type J chest with type J key<|im_end|>open type J chest<|im_end|>take broom from type J chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the key from the safe within the workshop. And then, doublecheck that the chest in the workshop is unlocked with the key. And then, doublecheck that the chest within the workshop is ajar. After that, retrieve the mouse from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the workshop.
Look over there! a chest. You see a safe. The safe contains a key. Classic TextWorld. What's that over there? It looks like it's a shelf. The shelf is usual. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take mouse from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, travel south. And then, open the box in the bedroom. And then, recover the legume from the box within the bedroom. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You can see a type F box. The light flickers for a second, but nothing else happens.
There is an exit to the south. Don't worry, it is unguarded.
There is a type F latchkey, a staple and a bug on the floor.
You are carrying: a fondue, a peanut and a type 5 keycard.

your action:

Response: go south<|im_end|>open box<|im_end|>take legume from box<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, pick-up the keycard from the floor of the canteen. Then, venture east. After that, close the safe inside the launderette. And then, Place the keycard into the safe to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary one. You can barely contain your excitement.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. Empty! What kind of nightmare TextWorld is this? You make out a non-euclidean locker. A non-euclidean locker... Is that really what you were looking for? You make out a rack. However, the rack, like an empty rack, has nothing on it. Oh! Why couldn't there just be stuff on it? Hey, want to see a shelf? Look over there, a shelf. The shelf is normal. But the thing is empty, unfortunately. This always happens!
You need an unblocked exit? You should try going east.
There is a keycard on the floor.
You are carrying: a legume, a sandwich, a passkey and a non-euclidean passkey.

your action:

Response: take keycard<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel west. Following that, retrieve the licorice strip from the bench. Then, eat the licorice strip. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
I just think it's awesome that you're in a bathroom now. Okay, just remember what you're here to do, and everything will go great.
You make out a closed locker, which looks standard, right there by you. You make out a trunk. What a letdown! The trunk is empty! You see a chest.
There is an unguarded exit to the west.
There is a key and a latchkey on the floor.
You are carrying: a fly larva.

your action:

Response: go west<|im_end|>take licorice strip from bench<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the fresh laundry scented box. And then, open the fresh laundry scented box. Then, pick up the sandwich from the fresh laundry scented box in the pantry. Then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well I'll be, you are in the place we're calling the pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a fresh laundry scented box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a candy bar, a fresh laundry scented key, a napkin, a monitor and a bowl.

your action:

Response: unlock fresh laundry scented box with fresh laundry scented key<|im_end|>open fresh laundry scented box<|im_end|>take sandwich from fresh laundry scented box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an attempt to venture south. Next, make it so that the Henderson's limited edition safe is ajar. After opening the Henderson's limited edition safe, pick up the key from the Henderson's limited edition safe inside the scullery. After that, unlock the box inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a stick of butter, a sandwich and a laptop on the floor.
You are carrying: a cashew, a Henderson's limited edition keycard, a cuboid keycard and a spoon.

your action:

Response: go south<|im_end|>open Henderson's limited edition safe<|im_end|>take key from Henderson's limited edition safe<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to pick up the key from the floor of the playroom. With the key, move south. With that done, unlock the box. Then, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical one.
You see a shelf. But the thing is empty. It would have been so cool if there was stuff on the shelf. You can make out a bed stand. The bed stand is typical. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going south.
There is a key and a tablet on the floor.
You are carrying: a passkey, a glass, a nest of caterpillars, a binder and a lamp.

your action:

Response: take key<|im_end|>go south<|im_end|>unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. With that over with, ensure that the locker is open. Then, retrieve the TextWorld limited edition latchkey from the locker. After that, look and see that the TextWorld limited edition locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Fancy seeing you here. Here, by the way, being the cookery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a platter! The platter is standard. But the thing is empty, unfortunately. Sometimes, just sometimes, TextWorld can just be the worst. Look out! It's a- oh, never mind, it's just a shelf. The shelf is normal. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the shelf. You can make out a chair. The chair is ordinary. But the thing is empty, unfortunately. Sometimes, just sometimes, TextWorld can just be the worst. Look out! It's a- oh, never mind, it's just a board. You shudder, but continue examining the board. The board is ordinary. However, the board, like an empty board, has nothing on it. It would have been so cool if there was stuff on the board.
There is an exit to the south. Don't worry, it is unguarded.
There is a pear on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>take TextWorld limited edition latchkey from locker<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to ensure that the box is open. And then, take the latchkey from the box. Then, make an effort to move east. Then, make sure that the safe in the office is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You smell an awful smell, and follow it to a box. You can make out a trunk. You can make out a table. The table appears to be empty. This always happens, here in TextWorld!
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a potato and a key on the floor.
You are carrying: a soap dispenser.

your action:

Response: open box<|im_end|>take latchkey from box<|im_end|>go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an effort to head east. With that accomplished, ensure that the non-euclidean box in the office is open. And then, pick up the keyboard from the non-euclidean box in the office. With the keyboard, rest the keyboard on the chair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
I am sorry to announce that you are now in the cellar. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a workbench. The workbench is typical. On the workbench you see a peanut and a scarf.
You need an unblocked exit? You should try going east.
You are carrying: a loaf of bread.

your action:

Response: go east<|im_end|>open non-euclidean box<|im_end|>take keyboard from non-euclidean box<|im_end|>put keyboard on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, if it's not too much trouble, I need you to retrieve the passkey from the non-euclidean chest. If you can get your hands on the passkey, move east. Then, close the safe. After closing the safe, lock the safe with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual kind of place.
You can make out an opened normal looking non-euclidean chest nearby. The non-euclidean chest contains a passkey and a non-euclidean keycard. You can see a locked Henderson's limited edition box.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cashew, a burger, a Henderson's limited edition key, a stapler and a bug.

your action:

Response: take passkey from non-euclidean chest<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, make an effort to move east. After that, look and see that the chest inside the garage is ajar. Then, retrieve the insect from the chest in the garage. And then, ditch the insect on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one. You start to take note of what's in the room.
You can see a formless safe. You can make out an opened box. Empty! What kind of nightmare TextWorld is this? Oh wow! Is that what I think it is? It is! It's a locker. Oh wow! Is that what I think it is? It is! It's an armchair. The armchair is typical. On the armchair you can see a formless passkey.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a burger and a broom.

your action:

Response: go east<|im_end|>open chest<|im_end|>take insect from chest<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, recover the latchkey from the portmanteau. After that, make absolutely sure that the chest is unlocked with the latchkey. And then, make it so that the chest is open. After that, recover the cd from the chest within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a chest. You see a portmanteau. You shudder, but continue examining the room. The portmanteau contains a latchkey. Now that's what I call TextWorld! You see a cuboid chest. You wonder idly who left that here.
You need an unguarded exit? You should try going west.
You are carrying: a golf tee.

your action:

Response: take latchkey from portmanteau<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take cd from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First stop, move west. Okay, and then, recover the textbook from the dresser. Then, make an attempt to move east. Next, put the textbook into the refrigerator. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
Were you looking for a refrigerator? Because look over there, it's a refrigerator. Empty! What kind of nightmare TextWorld is this? Look over there! a box. You shudder, but continue examining the room. The box contains a passkey and a bowl. You can see a locked chest here. Oh wow! Is that what I think it is? It is! It's a saucepan. You see a keycard on the saucepan. Now that's what I call TextWorld!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a non-euclidean key.

your action:

Response: go west<|im_end|>take textbook from dresser<|im_end|>go east<|im_end|>insert textbook into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, you could, like, take the insect from the bookshelf. After that, make an attempt to head east. Following that, ensure that the formless chest is open. And then, you can deposit the insect into the formless chest in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
A locked ordinary looking box is in the room. You can see a non-euclidean safe. Look over there! a bookshelf. Make a note of this, you might have to put stuff on or in it later on. On the bookshelf you can make out an insect. You see a mantle. The mantle is ordinary. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? Look out! It's a- oh, never mind, it's just a mantelpiece. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded.
There is a latchkey and a non-euclidean key on the floor.
You are carrying nothing.

your action:

Response: take insect from bookshelf<|im_end|>go east<|im_end|>open formless chest<|im_end|>insert insect into formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to take a trip east. With that done, unlock the Canadian locker. And then, ensure that the Canadian locker is open. After that, take the fly larva from the Canadian locker inside the pantry. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
You can see a fudge scented locker.
You need an unblocked exit? You should try going east.
There is a fudge scented passkey on the floor.
You are carrying: a Canadian keycard.

your action:

Response: go east<|im_end|>unlock Canadian locker with Canadian keycard<|im_end|>open Canadian locker<|im_end|>take fly larva from Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, attempt to travel south. And then, retrieve the American style key from the counter. After taking the American style key, doublecheck that the American style locker is unlocked. Then, ensure that the American style locker within the shower is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a refrigerator. You hear a noise behind you and spin around, but you can't see anything other than a shelf. What a coincidence, weren't you just thinking about a shelf? On the shelf you see a stick of butter.
You need an unguarded exit? You should try going south.
There is a cashew on the floor.
You are carrying: a loaf of bread, a latchkey and a tv.

your action:

Response: go south<|im_end|>take American style key from counter<|im_end|>unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the passkey from the table inside the kitchen. And then, make absolutely sure that the chest within the kitchen is unlocked. Once you have unlocked the chest, open the chest inside the kitchen. After that, take the fly larva from the chest within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest. You see a spherical locker. You check the price tag that the spherical locker's owner still hasn't taken off. 80 bucks? What a deal! You'll have to ask where they got this! What's that over there? It looks like it's a table. The table is typical. On the table you can make out a passkey. You see a shelf. The shelf is usual. But the thing hasn't got anything on it. You can make out a saucepan. The saucepan is typical. But there isn't a thing on it. You scan the room, seeing a pan. The pan is standard. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a spherical latchkey on the floor.
You are carrying: a Henderson's limited edition passkey.

your action:

Response: take passkey from table<|im_end|>unlock chest with passkey<|im_end|>open chest<|im_end|>take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the keycard from the safe. And then, make an effort to travel east. And then, doublecheck that the box within the studio is closed. Then, Deposit the keycard into the box inside the studio to lock it. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bar.
You can see a safe, so there's that. The safe contains a keycard and a textbook. You smell an intriguing smell, and follow it to a bed. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going east.
You are carrying: a cuboid key, a latchkey and a worm.

your action:

Response: take keycard from safe<|im_end|>go east<|im_end|>close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the type H latchkey from the bed stand. After that, travel east. That done, insert the type H latchkey into the type H safe's lock to unlock it. After that, open the type H safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon. You begin to take stock of what's in the room.
You can make out a box. Now that's what I call TextWorld! What's that over there? It looks like it's a bed stand. The bed stand is normal. On the bed stand you make out a fondue and a type H latchkey.
There is an exit to the east. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying: a gummy bear.

your action:

Response: take type H latchkey from bed stand<|im_end|>go east<|im_end|>unlock type H safe with type H latchkey<|im_end|>open type H safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the soap scented safe is unlocked with the soap scented keycard. And then, open the soap scented safe inside the steam room. After you have pulled open the soap scented safe, retrieve the loaf of bread from the soap scented safe. And then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
You can see a locked soap scented safe in the room. You see a table. The table is usual. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the north.
There is a grape on the floor.
You are carrying: a cabbage, a soap scented keycard, a spherical key and a tablet.

your action:

Response: unlock soap scented safe with soap scented keycard<|im_end|>open soap scented safe<|im_end|>take loaf of bread from soap scented safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to unlock the formless safe in the studio. And then, ensure that the formless safe inside the studio is open. Then, recover the non-euclidean keycard from the formless safe. With the non-euclidean keycard, lock the non-euclidean chest with the non-euclidean keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place. You start to take note of what's in the room.
You can make out a closed non-euclidean chest close by. You can see a locked formless safe. You see a gleam over in a corner, where you can see a safe. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a closed normal looking locker in the corner. You can make out an armchair. Wow, isn't TextWorld just the best? Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a formless key and a latchkey.

your action:

Response: unlock formless safe with formless key<|im_end|>open formless safe<|im_end|>take non-euclidean keycard from formless safe<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the tv from the shelf. Then, attempt to go south. After that, make absolutely sure that the type 5 safe is open. Then, place the tv inside the type 5 safe in the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well how about that, you are in a place we're calling a bedchamber. You start to take note of what's in the room.
Oh, great. Here's a shelf. Why don't you take a picture of it, it'll last longer! The shelf is usual. On the shelf you can see a tv. What's that over there? It looks like it's a mantle. You wonder idly who left that here. However, the mantle, like an empty mantle, has nothing on it. You see a bar. Wow, isn't TextWorld just the best? The bar is usual. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it? As if things weren't amazing enough already, you can even see a desk. The desk is ordinary. The desk appears to be empty. Oh! Why couldn't there just be stuff on it? Hey, want to see a recliner? Look over there, a recliner. The recliner is standard. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type 5 passkey.

your action:

Response: take tv from shelf<|im_end|>go south<|im_end|>open type 5 safe<|im_end|>insert tv into type 5 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture west. And then, take the American limited edition key from the counter inside the kitchen. After that, try to venture east. Once you get around to doing that, check that the American limited edition box inside the restroom is unlocked with the American limited edition key. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An ordinary one. Let's see what's in here.
You can see a locked American limited edition box in the room. You make out an opened trunk. The trunk contains a cashew. You rest your hand against a wall, but you miss the wall and fall onto a type B chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see a shelf. You see a type B keycard on the shelf. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You make out a board. The board is standard. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going west.
There is a paper towel on the floor.
You are carrying: a tablet.

your action:

Response: go west<|im_end|>take American limited edition key from counter<|im_end|>go east<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First step, pick up the key from the safe. If you can get your hands on the key, unlock the chest in the playroom with the key. After that, ensure that the chest is open. After that, recover the tv from the chest within the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Fancy seeing you here. Here, by the way, being the playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest. You see a safe. The safe contains an apple and a key. Make a note of this, you might have to put stuff on or in it later on. You see a bench. But the thing hasn't got anything on it. Hm. Oh well You can make out a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a soap scented keycard.

your action:

Response: take key from safe<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take the key from the counter. After stealing the key, move south. After that, look and see that the locker inside the study is unlocked. Then, ensure that the locker inside the study is open. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in an ordinary kind of place. That is to say, you're in a pantry. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a counter. You see a gummy bear and a key on the counter. You see a stand. But the thing is empty.
There is an unguarded exit to the south.
There is a shoe on the floor.
You are carrying: a loaf of bread, a lampshade and a sponge.

your action:

Response: take key from counter<|im_end|>go south<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, take a trip west. After that, retrieve the top hat from the workbench. And then, venture east. Then, rest the top hat on the table inside the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical one.
You see a closed chest right there by you. You see a table. However, the table, like an empty table, has nothing on it. You see a counter. The counter is typical. On the counter you see a cashew.
You need an unblocked exit? You should try going west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take top hat from workbench<|im_end|>go east<|im_end|>put top hat on table<|im_end|>