Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an effort to travel north. After that, pick up the fly larva from the floor of the kitchenette. And then, head south. Once you do that, place the fly larva into the spherical safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You see an opened standard looking spherical safe close by. The spherical safe contains a type R passkey. You make out a type R chest. Now that's what I call TextWorld! You scan the room for a shelf, and you find a shelf. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going north.
You are carrying: an apple and a spherical keycard.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>insert fly larva into spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the passkey from the soap scented safe. Then, make absolutely sure that the locker is unlocked. After that, open the locker. Then, put the pair of pants into the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom.
Look out! It's a- oh, never mind, it's just a locker. You bend down to tie your shoe. When you stand up, you notice a soap scented safe. The soap scented safe contains a passkey. You see a locked coffer.
You need an unguarded exit? You should try going west.
You are carrying: a soap scented latchkey and a pair of pants.

your action:

Response: take passkey from soap scented safe<|im_end|>unlock locker with passkey<|im_end|>open locker<|im_end|>insert pair of pants into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, try to go west. With that over with, pick-up the shirt from the floor of the shower. Then, try to go east. And then, rest the shirt on the chair in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. Okay, just remember what you're here to do, and everything will go great.
You can see a chest. You see a closed display, which looks standard, nearby. You see a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. The chair is usual. On the chair you see a keycard. You make out a bookshelf. The bookshelf is standard. Looks like someone's already been here and taken everything off it, though. Were you looking for an armchair? Because look over there, it's an armchair. The armchair is usual. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it! You can see a stand. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
There is a folder on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take shirt<|im_end|>go east<|im_end|>put shirt on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could pick up the Canadian style passkey from the table inside the vault. Then, venture south. That done, make absolutely sure that the Canadian style safe is shut. And then, make sure that the Canadian style safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one.
You see a table. The table is ordinary. On the table you make out a Canadian style passkey. You rest your hand against a wall, but you miss the wall and fall onto a rack. The rack is ordinary. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the rack. You can see a shelf. But the thing hasn't got anything on it. You see a counter. You shudder, but continue examining the counter. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a Comic Strip Calendar.

your action:

Response: take Canadian style passkey from table<|im_end|>go south<|im_end|>close Canadian style safe<|im_end|>lock Canadian style safe with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to go south. And then, open the box. Then, pick up the Quote of the Day Calendar from the box. Then, you can place the Quote of the Day Calendar inside the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical kind of place.
You can make out a formless safe. You see a gleam over in a corner, where you can see a safe.
You need an unblocked exit? You should try going south.
There is a latchkey and a monitor on the floor.
You are carrying: a fondue and a formless latchkey.

your action:

Response: go south<|im_end|>open box<|im_end|>take Quote of the Day Calendar from box<|im_end|>insert Quote of the Day Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First of all, you could, like, check that the locker inside the washroom is unlocked with the passkey. After that, ensure that the locker within the washroom is open. And then, pick up the towel from the locker. With the towel, put the towel into the case. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical kind of place.
You can see an opened case nearby. The case is empty! This is the worst thing that could possibly happen, ever! You see a locked locker in the room. You can see a shelf. On the shelf you can make out a mat.
You need an unblocked exit? You should try going north.
You are carrying: a melon, a passkey, a pair of headphones and a paper towel.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take towel from locker<|im_end|>insert towel into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, ensure that the safe is open. And then, take the keycard from the safe. Once you have taken the keycard, look and see that the locker is unlocked with the keycard. And then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You can see a locker. You hear a noise behind you and spin around, but you can't see anything other than a safe. Make a note of this, you might have to put stuff on or in it later on. You make out a locked American chest right there by you.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cauliflower and an American latchkey.

your action:

Response: open safe<|im_end|>take keycard from safe<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the type B key from the basket. And then, unlock the type B locker inside the laundry place. After that, open the type B locker in the laundry place. Once you have opened the type B locker, you can deposit the broom into the type B locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical kind of place.
You smell a pungent smell, and follow it to a type B locker. Now why would someone leave that there? You make out an opened basket. The basket contains a type B key. Huh, weird. You make out a non-euclidean locker. You can see a case.
There is an unblocked exit to the north.
You are carrying: a non-euclidean key, a broom, a sock and a shoe.

your action:

Response: take type B key from basket<|im_end|>unlock type B locker with type B key<|im_end|>open type B locker<|im_end|>insert broom into type B locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. After that, assure that the Canadian chest inside the shower is ajar. And then, pick up the iron from the Canadian chest inside the shower. After taking the iron, ditch the iron on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place.
You see a case. Empty! What kind of nightmare TextWorld is this? You rest your hand against a wall, but you miss the wall and fall onto a table. You see a burger on the table. You rest your hand against a wall, but you miss the wall and fall onto a bowl. The bowl is usual. The bowl appears to be empty. You can see a platter. The platter is typical. But the thing is empty. Look out! It's a- oh, never mind, it's just a saucepan. Why don't you take a picture of it, it'll last longer! You see a worm on the saucepan.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a chocolate bar and a Canadian keycard.

your action:

Response: go south<|im_end|>open Canadian chest<|im_end|>take iron from Canadian chest<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to check that the Microsoft style chest inside the lounge is unlocked with the Microsoft style keycard. After unlocking the Microsoft style chest, make sure that the Microsoft style chest inside the lounge is open. And then, pick up the laptop from the Microsoft style chest within the lounge. Once you have taken the laptop, ditch the laptop on the floor of the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge. You begin to take stock of what's here.
You see a locked Microsoft style chest in the room. You make out a safe. You rest your hand against a wall, but you miss the wall and fall onto a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is usual. But oh no! there's nothing on this piece of trash.
There is an exit to the north. Don't worry, it is unguarded.
There is a passkey and a blanket on the floor.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style chest with Microsoft style keycard<|im_end|>open Microsoft style chest<|im_end|>take laptop from Microsoft style chest<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! Your first objective is to pick up the key from the shelf in the shower. Then, unlock the chest with the key. After that, open the chest. After that, pick up the worm from the chest in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place. The room is well lit.
You see a chest. The light flickers for a second, but nothing else happens. If you haven't noticed it already, there seems to be something there by the wall, it's a safe. Empty! What kind of nightmare TextWorld is this? You can make out a type 5 chest. You see a shelf. The shelf is typical. On the shelf you see a key. Were you looking for a table? Because look over there, it's a table. The table is standard. But the thing hasn't got anything on it. You think about smashing the table to bits, throwing the bits in a fire, etc, until you get bored.
There is an unblocked exit to the west.
You are carrying: a stick of butter.

your action:

Response: take key from shelf<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to go north. Then, pick up the loaf of bread from the floor of the cubicle. And then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a counter. But oh no! there's nothing on this piece of trash.
There is an exit to the north. Don't worry, it is unblocked.
There is a honeydew and an apple on the floor.
You are carrying: a durian and a bug.

your action:

Response: go north<|im_end|>take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the east. And then, retrieve the latchkey from the shelf. And then, unlock the safe. After unlocking the safe, open the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You begin looking for stuff.
Oh, great. Here's a American style locker.
You need an unguarded exit? You should try going east.
There is an American style latchkey on the floor.
You are carrying: a Henderson's style key and a spork.

your action:

Response: go east<|im_end|>take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go to the north. And then, lift the iron from the floor of the laundromat. Then, try to travel south. Next, you can insert the iron inside the Henderson's style box in the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in an usual kind of place. That is to say, you're in a basement.
You make out an opened Henderson's style box in the room. The Henderson's style box is empty! What a waste of a day! You hear a noise behind you and spin around, but you can't see anything other than a rack. The rack is usual. But the thing is empty, unfortunately.
There is an unblocked exit to the north.
There is a stick of butter, a Henderson's style latchkey, a bug and a scarf on the floor.
You are carrying: a cookie and a pair of headphones.

your action:

Response: go north<|im_end|>take iron<|im_end|>go south<|im_end|>insert iron into Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the south. Once you get through with that, pick-up the American limited edition passkey from the floor of the studio. If you have got the American limited edition passkey, look and see that the American limited edition locker is unlocked. Then, ensure that the American limited edition locker is open. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one.
Look over there! a suitcase. The suitcase is empty! What a waste of a day! You see a closed trunk. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is normal. On the table you make out a banana. Oh wow! Is that what I think it is? It is! It's a shelf. Unfortunately, there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
There is a legume on the floor.
You are carrying: a sandwich and a stick of butter.

your action:

Response: go south<|im_end|>take American limited edition passkey<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make absolutely sure that the fudge scented locker is unlocked. And then, open the fudge scented locker. After that, pick up the cashew from the fudge scented locker in the bedchamber. If you can get your hands on the cashew, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber. The room is well lit.
You can make out a locked fudge scented locker nearby. Oh wow! Is that what I think it is? It is! It's a safe. Oh, great. Here's a mantelpiece. Why don't you take a picture of it, it'll last longer! Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north.
There is a sandwich on the floor.
You are carrying: a grape, a fudge scented keycard, a key and a manuscript.

your action:

Response: unlock fudge scented locker with fudge scented keycard<|im_end|>open fudge scented locker<|im_end|>take cashew from fudge scented locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First stop, pick up the Microsoft passkey from the floor of the shower. Then, check that the Microsoft locker within the shower is unlocked with the Microsoft passkey. After unlocking the Microsoft locker, open the Microsoft locker in the shower. And then, pick up the paper towel from the Microsoft locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a Microsoft locker? Because look over there, it's a Microsoft locker. Oh wow! Is that what I think it is? It is! It's a trunk. The trunk contains an insect. Now that's what I call TextWorld! Hey, want to see a rack? Look over there, a rack. Now why would someone leave that there? Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unblocked.
There is a Microsoft passkey and a butterfly on the floor.
You are carrying: a broccoli.

your action:

Response: take Microsoft passkey<|im_end|>unlock Microsoft locker with Microsoft passkey<|im_end|>open Microsoft locker<|im_end|>take paper towel from Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, unlock the lavender scented chest inside the basement. After unlocking the lavender scented chest, ensure that the lavender scented chest is open. If you have pulled open the lavender scented chest, take the peanut from the lavender scented chest within the basement. And then, eat the peanut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Here we are in the basement.
You can make out a locked lavender scented chest nearby. You make out a stand. Unfortunately, there isn't a thing on it. You can see a counter. The counter is typical. The counter appears to be empty. Hm. Oh well You see a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. The rack appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a lavender scented key.

your action:

Response: unlock lavender scented chest with lavender scented key<|im_end|>open lavender scented chest<|im_end|>take peanut from lavender scented chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, take a trip north. After that, retrieve the formless keycard from the floor of the lounge. If you can get your hands on the formless keycard, try to go south. After that, assure the formless chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the bedchamber.
Look out! It's a- oh, never mind, it's just a formless chest. You make out a closed non-euclidean safe right there by you. Oh, great. Here's a formless locker. The formless locker is empty, what a horrible day!
You need an unguarded exit? You should try going north.
There is a loaf of bread on the floor.
You are carrying: a non-euclidean latchkey and a textbook.

your action:

Response: go north<|im_end|>take formless keycard<|im_end|>go south<|im_end|>lock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go east. Once you succeed at that, ensure that the locker is open. After that, retrieve the key from the locker inside the chamber. After that, lock the box in the chamber with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You have fallen into a bathroom. Not the bathroom you'd expect. No, this is a bathroom. You start to take note of what's in the room.
You see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is standard. On the shelf you make out a mat. You can see a counter. But there isn't a thing on it. You think about smashing the counter to bits, throwing the bits in the dump, etc, until you get bored.
You need an unblocked exit? You should try going east.
There is a worm on the floor.
You are carrying: a grape and a keycard.

your action:

Response: go east<|im_end|>open locker<|im_end|>take key from locker<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go east. After that, retrieve the cake scented keycard from the table. Then, assure that the cake scented box inside the basement is unlocked. And then, open the cake scented box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
Oh wow! Is that what I think it is? It is! It's a portmanteau. Empty! What kind of nightmare TextWorld is this? You can see a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>take cake scented keycard from table<|im_end|>unlock cake scented box with cake scented keycard<|im_end|>open cake scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First off, if it's not too much trouble, I need you to open the rectangular chest in the kitchen. Then, recover the soap scented passkey from the rectangular chest inside the kitchen. With the soap scented passkey, assure that the soap scented chest in the kitchen is unlocked with the soap scented passkey. After that, ensure that the soap scented chest within the kitchen is open. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. Let's see what's in here.
You see a locked soap scented chest. You rest your hand against a wall, but you miss the wall and fall onto a rectangular chest. You can see a TextWorld box. Something scurries by right in the corner of your eye. Probably nothing. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is usual. On the shelf you can see a TextWorld keycard.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a candy bar, a rectangular keycard and a hat.

your action:

Response: open rectangular chest<|im_end|>take soap scented passkey from rectangular chest<|im_end|>unlock soap scented chest with soap scented passkey<|im_end|>open soap scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to venture north. And then, pick up the keycard from the type A box. Having taken the keycard, try to venture south. And then, lock the chest inside the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You can see a closed chest. You make out a plate. The plate is usual. But the thing hasn't got anything on it. You make out a chair. The chair is standard. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
There is a teaspoon on the floor.
You are carrying: a sandwich and a type A keycard.

your action:

Response: go north<|im_end|>take keycard from type A box<|im_end|>go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, you could, like, retrieve the type Q latchkey from the floor of the bedroom. If you can get your hands on the type Q latchkey, head south. And then, doublecheck that the type Q box in the lounge is unlocked with the type Q latchkey. And then, open the type Q box in the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You can see a locked Henderson's chest here. Look over there! a non-euclidean locker.
You need an unguarded exit? You should try going south.
There is a type Q latchkey, a non-euclidean latchkey, a tablet and a nest of shrimp on the floor.
You are carrying: a key, a Henderson's keycard, a vacuum and a cloak.

your action:

Response: take type Q latchkey<|im_end|>go south<|im_end|>unlock type Q box with type Q latchkey<|im_end|>open type Q box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the cuboid latchkey from the box. And then, unlock the cuboid box inside the chamber. And then, make it so that the cuboid box in the chamber is ajar. And then, recover the cushion from the cuboid box. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in the place we're calling the chamber. You can barely contain your excitement.
You can see a locked cuboid box close by. You can see an opened box close by. The box contains a cuboid latchkey. You can make out a safe. You can see a bookshelf. The bookshelf is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bookshelf! oh well.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey and a non-euclidean latchkey.

your action:

Response: take cuboid latchkey from box<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>take cushion from cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to doublecheck that the safe within the bedchamber is unlocked with the keycard. Then, ensure that the safe is open. Once you have opened the safe, retrieve the Microsoft style keycard from the safe within the bedchamber. And then, doublecheck that the Microsoft style locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Fancy seeing you here. Here, by the way, being the bedchamber.
You can see a Microsoft style locker. You scan the room for a safe, and you find a safe. You make out a box.
There is an unguarded exit to the north.
You are carrying: a keycard and a broom.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>take Microsoft style keycard from safe<|im_end|>unlock Microsoft style locker with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, lift the worm from the floor of the cubicle. After that, make an attempt to go to the south. Then, make it so that the American safe is ajar. After that, insert the worm into the American safe. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place.
You can make out a vanilla scented box. Look over there! a chair. Now why would someone leave that there? Unfortunately, there isn't a thing on it. You scan the room for a table, and you find a table. The table is usual. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the south.
There is a cabbage, a vanilla scented key and a worm on the floor.
You are carrying: an American keycard and a blender.

your action:

Response: take worm<|im_end|>go south<|im_end|>open American safe<|im_end|>insert worm into American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. With that done, open the chest. And then, take the binder from the chest. With the binder, rest the binder on the desk within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You can see a vanilla scented box. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the east. Don't worry, it is unguarded.
There is a vanilla scented keycard on the floor.
You are carrying: a cucumber, a broom and a nest of puppies.

your action:

Response: go east<|im_end|>open chest<|im_end|>take binder from chest<|im_end|>put binder on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First, it would be great if you could attempt to take a trip south. Following that, look and see that the American safe is opened. After that, retrieve the TextWorld limited edition keycard from the American safe. And then, check that the TextWorld limited edition safe inside the chamber is unlocked with the TextWorld limited edition keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a safe. Wow, check out the price tag that's still affixed to the safe! Fifty bucks! You can make out a closed cabinet.
You need an unguarded exit? You should try going south.
There is a key on the floor.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>open American safe<|im_end|>take TextWorld limited edition keycard from American safe<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, open the American style box. If you have pulled open the American style box, retrieve the book from the American style box. And then, make an effort to travel east. And then, place the book on the table in the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You can see a closed American style box. You make out a locked fresh laundry scented box. Were you looking for a basket? Because look over there, it's a basket. You check the price tag that the basket's owner still hasn't taken off. 45 bucks? What a deal! You'll have to ask where they got this! The basket is empty! This is the worst thing that could possibly happen, ever! You make out a stand. You see a manuscript on the stand.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is an American style keycard on the floor.
You are carrying nothing.

your action:

Response: open American style box<|im_end|>take book from American style box<|im_end|>go east<|im_end|>put book on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First step, move north. Then, pick up the passkey from the type Q locker. After stealing the passkey, make an effort to go to the south. And then, doublecheck that the locker within the bedchamber is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
You can make out a closed locker in the room. You scan the room for a couch, and you find a couch. But the thing is empty, unfortunately. Hm. Oh well You can see a stand. The stand is typical. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stand.
You need an unblocked exit? You should try going north.
You are carrying: a chocolate bar.

your action:

Response: go north<|im_end|>take passkey from type Q locker<|im_end|>go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to go west. If you can succeed at that, take the cuboid key from the mantle. And then, go east. Then, unlock the cuboid box within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place.
You can see a locked cuboid box, which looks normal, in the corner. Oh wow! Is that what I think it is? It is! It's a TextWorld style locker. You scan the room for a rack, and you find a rack. The rack is ordinary. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying: a carrot and a TextWorld style passkey.

your action:

Response: go west<|im_end|>take cuboid key from mantle<|im_end|>go east<|im_end|>unlock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make it so that the chest is unlocked with the keycard. Then, open the chest inside the cookhouse. After that, take the candy bar from the chest. And then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one. You can barely contain your excitement.
You can make out a locked chest right there by you. Oh, great. Here's a box. Look over there! a American style box. You wonder idly who left that here. You see a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it. You see a saucepan. The saucepan is usual. But the thing hasn't got anything on it.
There is an unguarded exit to the west.
You are carrying: a keycard, a passkey and an insect.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>take candy bar from chest<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. With that accomplished, take the latchkey from the safe in the steam room. Then, move south. With that over with, unlock the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. The room is well lit.
You see a locked chest close by. You can make out an opened box, which looks ordinary, right there by you. The box contains a shadfly. What's that over there? It looks like it's a locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a stick of butter and a passkey.

your action:

Response: go north<|im_end|>take latchkey from safe<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make absolutely sure that the rectangular locker is unlocked. And then, ensure that the rectangular locker is open. After that, recover the napkin from the rectangular locker within the kitchenette. After that, you can put the napkin inside the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place. You begin to take stock of what's here.
You can make out an opened cabinet, which looks normal, close by. The cabinet is empty, what a horrible day! You see a rectangular locker. I mean, just wow! Isn't TextWorld just the best? You make out a cuboid locker. The cuboid locker is empty! This is the worst thing that could possibly happen, ever! You can make out a rack. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cuboid latchkey and a coffee cup on the floor.
You are carrying: a rectangular latchkey, a mouse and a broom.

your action:

Response: unlock rectangular locker with rectangular latchkey<|im_end|>open rectangular locker<|im_end|>take napkin from rectangular locker<|im_end|>insert napkin into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to lift the TextWorld latchkey from the floor of the kitchen. After that, venture south. Okay, and then, unlock the TextWorld locker within the washroom with the TextWorld latchkey. Then, make sure that the TextWorld locker is opened. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place.
You can see a closed spherical box in the room. You can see a shelf. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a TextWorld latchkey and a spherical passkey on the floor.
You are carrying: a cookie and a paper towel.

your action:

Response: take TextWorld latchkey<|im_end|>go south<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the non-euclidean safe in the studio is open. And then, retrieve the passkey from the non-euclidean safe. If you can get your hands on the passkey, unlock the safe in the studio. After that, look and see that the safe inside the studio is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one. You begin looking for stuff.
You see a safe. You shudder, but continue examining the room. You see a gleam over in a corner, where you can see a non-euclidean safe.
There is an unguarded exit to the north.
There is a cookie and a pizza on the floor.
You are carrying: a candy bar.

your action:

Response: open non-euclidean safe<|im_end|>take passkey from non-euclidean safe<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel north. Next, recover the cuboid key from the safe. After that, try to head south. With that done, unlock the cuboid chest in the cubicle with the cuboid key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You can make out a locked cuboid chest. You see a gleam over in a corner, where you can see a cabinet. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is usual. But the thing is empty. You rest your hand against a wall, but you miss the wall and fall onto a mantle. The mantle appears to be empty.
You need an unguarded exit? You should try going north.
You are carrying: a coffee cup and a mat.

your action:

Response: go north<|im_end|>take cuboid key from safe<|im_end|>go south<|im_end|>unlock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the key from the floor of the bedroom. If you can get your hands on the key, look and see that the chest is unlocked. After unlocking the chest, open the chest. Then, take the tv from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. Okay, just remember what you're here to do, and everything will go great.
A locked chest, which looks standard, is close by. You see a gleam over in a corner, where you can see a Canadian chest. You can see a locked spherical locker.
You need an unguarded exit? You should try going north.
There is a key and a laptop on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>open chest<|im_end|>take tv from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, take the coffee cup from the cabinet. Then, make an attempt to go east. Then, open the vanilla scented chest inside the attic. After opening the vanilla scented chest, you can place the coffee cup inside the vanilla scented chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You make out a cabinet. The cabinet contains a coffee cup. Hmmm... what else, what else? As if things weren't amazing enough already, you can even see a chest. You can see an opened ordinary looking fridge in the room. The fridge is empty! This is the worst thing that could possibly happen, ever! You see a chair. The chair is normal. However, the chair, like an empty chair, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying: a cd.

your action:

Response: take coffee cup from cabinet<|im_end|>go east<|im_end|>open vanilla scented chest<|im_end|>insert coffee cup into vanilla scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the passkey from the dresser in the sauna. If you can get your hands on the passkey, insert the passkey into the safe within the sauna's lock to unlock it. And then, make sure that the safe within the sauna is open. And then, recover the sponge from the safe inside the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked safe in the room. You can make out a dresser. The dresser contains a passkey. Make a note of this, you might have to put stuff on or in it later on. You make out a locker.
There is an exit to the north. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take passkey from dresser<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take sponge from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, doublecheck that the locker is open. Then, retrieve the chocolate bar from the locker. And then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place. You can barely contain your excitement.
You make out a locker. You see a TextWorld style box. You can make out a locked normal looking Microsoft style locker here. You scan the room, seeing a shelf. You see a TextWorld style passkey and a Microsoft style keycard on the shelf. You see a chair. The chair is usual. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unguarded.
There is a carrot on the floor.
You are carrying: a licorice strip and a keycard.

your action:

Response: open locker<|im_end|>take chocolate bar from locker<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, attempt to move east. If you can accomplish that, recover the spherical latchkey from the shelf within the garage. Then, make absolutely sure that the spherical safe is unlocked with the spherical latchkey. After that, ensure that the spherical safe inside the garage is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place.
There is an unguarded exit to the east.
There is a candy bar and a sandwich on the floor.
You are carrying: an apple.

your action:

Response: go east<|im_end|>take spherical latchkey from shelf<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the keycard from the box. If you can get your hands on the keycard, insert the keycard into the locker's lock to unlock it. Once you have unlocked the locker, open the locker. And then, take the fork from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Look at that signboard! What does it say? It says Welcome to the cookhouse? Well that's cool.
You can make out a locked locker. You make out a box. The box contains a keycard and a passkey. You see a board. The board is typical. The board appears to be empty. You see a chair. The chair is usual. On the chair you see a burger.
You need an unblocked exit? You should try going north.
You are carrying: a licorice strip and a gummy bear.

your action:

Response: take keycard from box<|im_end|>unlock locker with keycard<|im_end|>open locker<|im_end|>take fork from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel east. With that done, make absolutely sure that the locker inside the dish-pit is wide open. And then, take the worm from the locker. After that, sit the worm on the saucepan in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You rest your hand against a wall, but you miss the wall and fall onto a mantelpiece. You wonder idly who left that here. The mantelpiece is usual. Looks like someone's already been here and taken everything off it, though. You can make out a bookshelf. The bookshelf is standard. But the thing is empty, unfortunately.
There is an exit to the east. Don't worry, it is unblocked.
There is a plant on the floor.
You are carrying: a keycard and a Cat Calendar.

your action:

Response: go east<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>put worm on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, recover the passkey from the shelf inside the chamber. After taking the passkey, attempt to take a trip east. With that over with, close the locker. After that, make sure that the locker inside the bedchamber is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place. You begin looking for stuff.
You can see a closed type O chest right there by you. You see a box. I mean, just wow! Isn't TextWorld just the best? The box is empty! What a waste of a day! You can see a shelf. The shelf is normal. On the shelf you can make out a passkey and a type O keycard.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is an onion on the floor.
You are carrying: a gummy bear.

your action:

Response: take passkey from shelf<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, pick up the passkey from the floor of the bedroom. And then, unlock the safe inside the bedroom with the passkey. And then, ensure that the safe is open. And then, take the laptop from the safe. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a safe. You can make out a closed formless chest. You see an opened basket. The basket is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded.
There is a passkey and a formless latchkey on the floor.
You are carrying: an apple, a gummy bear, a pizza and a manuscript.

your action:

Response: take passkey<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take laptop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to unlock the box in the cellar. After that, make sure that the box in the cellar is opened. After you have pulled open the box, retrieve the Henderson's keycard from the box. If you can get your hands on the Henderson's keycard, unlock the Henderson's box in the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You begin looking for stuff.
You make out a locked Henderson's box, which looks standard, close by. Hey, want to see a box? Look over there, a box. Classic TextWorld. You see a rack. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying: a durian, a key, a teaspoon, a tablet and a tv.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>take Henderson's keycard from box<|im_end|>unlock Henderson's box with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the chest within the office. Having unlocked the chest, ensure that the chest is open. And then, recover the Cat Calendar from the chest within the office. With the Cat Calendar, rest the Cat Calendar on the table inside the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
As if things weren't amazing enough already, you can even see a chest. You see a table. You see a candy bar on the table. You can see a stand. The stand is normal. Looks like someone's already been here and taken everything off it, though. You rest your hand against a wall, but you miss the wall and fall onto an armchair. The armchair appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey and a fly larva.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take Cat Calendar from chest<|im_end|>put Cat Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to venture south. With that done, ensure that the safe is open. After that, pick up the keycard from the safe. And then, lock the box with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery. Let's see what's in here.
You scan the room for a case, and you find a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Hey, want to see a table? Look over there, a table. You wonder idly who left that here. On the table you see a burger. You scan the room for a rack, and you find a rack. The rack is standard. The rack appears to be empty.
There is an unguarded exit to the south.
There is a fondue on the floor.
You are carrying: a cashew and a stick of butter.

your action:

Response: go south<|im_end|>open safe<|im_end|>take keycard from safe<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, retrieve the keycard from the board. After taking the keycard, unlock the box inside the scullery. After that, open the box inside the scullery. Then, take the insect from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You can see a locked usual looking box close by. You see an opened type 0 safe. The type 0 safe contains a type 0 keycard. Look out! It's a- oh, never mind, it's just a board. You see a keycard on the board. If you haven't noticed it already, there seems to be something there by the wall, it's a chair. Unfortunately, there isn't a thing on it. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Microsoft style key.

your action:

Response: take keycard from board<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, lift the binder from the floor of the study. With the binder, go south. Once you get through with that, doublecheck that the box is ajar. And then, you can place the binder inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal. You begin looking for stuff.
You scan the room for a spherical safe, and you find a spherical safe.
There is an unguarded exit to the south.
There is a sandwich, a spherical latchkey and a binder on the floor.
You are carrying: a key, a keycard, a laptop and a bug.

your action:

Response: take binder<|im_end|>go south<|im_end|>open box<|im_end|>insert binder into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First, it would be a great idea if you could attempt to go south. Then, look and see that the locker within the studio is open. And then, take the keyboard from the locker. After that, toss the keyboard on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault.
You see a cabinet. The cabinet contains a golf tee! You scan the room, seeing a workbench. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going south.
You are carrying: a stick of butter, a key and a worm.

your action:

Response: go south<|im_end|>open locker<|im_end|>take keyboard from locker<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, you could, like, open the locker in the dish-pit. And then, take the candy bar from the locker. And then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a locker. Wow, isn't TextWorld just the best? Hey, want to see a type 0 chest? Look over there, a type 0 chest. You make out a pan. You shudder, but continue examining the pan. The pan is standard. On the pan you make out a type 0 key. You can make out a counter. Make a note of this, you might have to put stuff on or in it later on. The counter appears to be empty.
You need an unguarded exit? You should try going east.
There is a key on the floor.
You are carrying: a pizza and a teaspoon.

your action:

Response: open locker<|im_end|>take candy bar from locker<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, go north. Following that, pick-up the broom from the floor of the closet. And then, venture south. And then, put the broom on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Look around you. Take it all in. It's not every day someone gets to be in a basement.
You see a closed chest close by. You see a locked type N chest. You can see a toolbox. The toolbox is empty! What a waste of a day! You can make out an opened coffer. The coffer is empty, what a horrible day! Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is normal. On the shelf you can make out a type N passkey.
There is an unguarded exit to the north.
You are carrying: a legume and a passkey.

your action:

Response: go north<|im_end|>take broom<|im_end|>go south<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make an effort to go to the north. And then, take the worm from the stand in the basement. And then, venture south. Then, you can put the worm inside the portmanteau in the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You can see a portmanteau. What a letdown! The portmanteau is empty! Were you looking for a locker? Because look over there, it's a locker. You can make out a mantle. Wow, isn't TextWorld just the best? The mantle is normal. On the mantle you make out a pillow.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: go north<|im_end|>take worm from stand<|im_end|>go south<|im_end|>insert worm into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First step, unlock the locker with the key. After that, doublecheck that the locker in the spare room is wide open. And then, pick up the worm from the locker within the spare room. Then, you can insert the worm into the toolbox. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You can make out an opened normal looking toolbox close by. The toolbox is empty! This is the worst thing that could possibly happen, ever! You see a locked locker here. You hear a noise behind you and spin around, but you can't see anything other than a stand. The stand is standard. However, the stand, like an empty stand, has nothing on it. Hm. Oh well You can see a workbench. You wonder idly who left that here. But the thing is empty, unfortunately.
There is an exit to the west. Don't worry, it is unblocked.
There is a fondue and a lightbulb on the floor.
You are carrying: a pear, a key and a lampshade.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>take worm from locker<|im_end|>insert worm into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, make an attempt to venture east. Okay, and then, open the cuboid locker. Then, retrieve the cuboid passkey from the cuboid locker. And then, make it so that the cuboid box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual kind of place.
You see an opened Microsoft limited edition locker. The Microsoft limited edition locker is empty! This is the worst thing that could possibly happen, ever! You rest your hand against a wall, but you miss the wall and fall onto a shelf. But the thing hasn't got anything on it.
There is an unguarded exit to the east.
You are carrying: a stick of butter and a Microsoft limited edition passkey.

your action:

Response: go east<|im_end|>open cuboid locker<|im_end|>take cuboid passkey from cuboid locker<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to take a trip east. Next, ensure that the TextWorld limited edition safe is open. After you have opened the TextWorld limited edition safe, recover the mouse from the TextWorld limited edition safe within the study. After that, drop the mouse on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You can see a closed rectangular locker.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cashew and a gummy bear on the floor.
You are carrying: a strawberry, a cabbage and a rectangular latchkey.

your action:

Response: go east<|im_end|>open TextWorld limited edition safe<|im_end|>take mouse from TextWorld limited edition safe<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, take a trip east. After that, doublecheck that the box is unlocked with the keycard. And then, ensure that the box within the washroom is open. Then, retrieve the butterfly from the box inside the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You can make out a locked cuboid safe right there by you. You can make out a closed cabinet close by.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying: a broccoli, a sandwich, a keycard and a cuboid passkey.

your action:

Response: go east<|im_end|>unlock box with keycard<|im_end|>open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the Microsoft style safe is open. After that, pick up the key from the Microsoft style safe inside the kitchenette. With the key, unlock the locker in the kitchenette. And then, assure that the locker in the kitchenette is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You can see a locked locker. You see a Microsoft style safe. You can see a locked cabinet. You see a shelf. The shelf is standard. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a banana, a Microsoft style latchkey and a fly larva.

your action:

Response: open Microsoft style safe<|im_end|>take key from Microsoft style safe<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go south. Then, retrieve the TextWorld key from the floor of the scullery. After that, unlock the TextWorld safe in the scullery. After that, make it so that the TextWorld safe is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You have entered the most usual of all possible canteens. You can barely contain your excitement.
You see a rack. The rack is ordinary. Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take TextWorld key<|im_end|>unlock TextWorld safe with TextWorld key<|im_end|>open TextWorld safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could recover the Canadian limited edition latchkey from the shelf in the studio. And then, unlock the Canadian limited edition chest. And then, open the Canadian limited edition chest within the studio. Then, pick up the Quote of the Day Calendar from the Canadian limited edition chest inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
You bend down to tie your shoe. When you stand up, you notice a Canadian limited edition chest. You make out a shelf. The shelf is ordinary. On the shelf you make out a Canadian limited edition latchkey.
There is an unguarded exit to the north.
There is a desktop computer on the floor.
You are carrying: a vacuum.

your action:

Response: take Canadian limited edition latchkey from shelf<|im_end|>unlock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>open Canadian limited edition chest<|im_end|>take Quote of the Day Calendar from Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the latchkey from the table. With the latchkey, unlock the chest inside the shower with the latchkey. Then, make absolutely sure that the chest is ajar. And then, retrieve the vacuum from the chest within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest. You shudder, but continue examining the room. You smell an interesting smell, and follow it to a table. You see a latchkey on the table. You see a counter. The counter is normal. But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a paper towel on the floor.
You are carrying: a sandwich and a huckleberry.

your action:

Response: take latchkey from table<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take vacuum from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to move west. And then, retrieve the laptop from the recliner in the bedroom. If you can get your hands on the laptop, travel east. After that, throw the laptop on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You can barely contain your excitement.
You see a locked Microsoft box in the corner. You see a board. The board is ordinary. But the thing hasn't got anything on it.
There is an unguarded exit to the west.
There is a Microsoft key on the floor.
You are carrying: a licorice strip and a glass.

your action:

Response: go west<|im_end|>take laptop from recliner<|im_end|>go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First thing I need you to do is to retrieve the rectangular passkey from the bowl. After that, travel south. After that, make absolutely sure that the rectangular chest inside the chamber is shut. Then, assure that the rectangular chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You make out a case. You can see a bowl. You see a stick of butter and a rectangular passkey on the bowl. I mean, just wow! Isn't TextWorld just the best?
You need an unguarded exit? You should try going south.
There is a nest of toads on the floor.
You are carrying: a melon, a broccoli, a textbook and a shadfly.

your action:

Response: take rectangular passkey from bowl<|im_end|>go south<|im_end|>close rectangular chest<|im_end|>lock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the lavender scented passkey from the dresser within the laundromat. And then, head south. If you can get through with that, make sure that the lavender scented chest is shut. Once you have closed the lavender scented chest, lock the lavender scented chest in the cookery with the lavender scented passkey. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual one.
Look out! It's a- oh, never mind, it's just a dresser. The dresser contains a lavender scented passkey. Oh wow! Is that what I think it is? It is! It's a board. The board is typical. But the thing hasn't got anything on it.
There is an unguarded exit to the south.
You are carrying: a lampshade.

your action:

Response: take lavender scented passkey from dresser<|im_end|>go south<|im_end|>close lavender scented chest<|im_end|>lock lavender scented chest with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to head north. After that, pick up the printer from the table. After that, take a trip south. With that over with, put the printer on the rack in the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit.
You hear a noise behind you and spin around, but you can't see anything other than a rack. But the thing hasn't got anything on it. Hm. Oh well You make out a board. The board is ordinary. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? Were you looking for a saucepan? Because look over there, it's a saucepan. But oh no! there's nothing on this piece of garbage.
You need an unblocked exit? You should try going north.
You are carrying: a candy bar, a sandwich and a passkey.

your action:

Response: go north<|im_end|>take printer from table<|im_end|>go south<|im_end|>put printer on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the formless keycard from the case. And then, make an effort to go east. Once you accomplish that, unlock the formless safe. Then, ensure that the formless safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one.
You see an opened case. The case contains a formless keycard. You can make out an opened Microsoft style chest. The Microsoft style chest is empty, what a horrible day! You make out an opened trunk. The trunk is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Microsoft style key.

your action:

Response: take formless keycard from case<|im_end|>go east<|im_end|>unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, open the locker within the scullery. Then, pick up the pear from the locker. After that, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Look at you, bigshot, walking into a scullery like it isn't some huge deal. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a locker. Hmmm... what else, what else? You can make out a locked safe. Look over there! a plate. The plate is normal. But oh no! there's nothing on this piece of trash. You see a board. You wonder idly who left that here. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a berry and a keycard on the floor.
You are carrying: a fudge scented latchkey.

your action:

Response: open locker<|im_end|>take pear from locker<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip north. And then, retrieve the passkey from the counter. And then, make an effort to travel south. With that over with, make sure that the chest in the dish-pit is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one. You begin to take stock of what's here.
You can see a locked ordinary looking chest in the corner. You make out a American style safe.
You need an unblocked exit? You should try going north.
There is a bowl on the floor.
You are carrying: an American style passkey.

your action:

Response: go north<|im_end|>take passkey from counter<|im_end|>go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could recover the type P key from the floor of the studio. And then, attempt to go to the east. After that, close the type P chest in the laundromat. And then, lock the type P chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. I guess you better just go and list everything you see here.
You can make out a American limited edition safe. You can make out a type 3 chest. You make out a mantelpiece. The mantelpiece is typical. However, the mantelpiece, like an empty mantelpiece, has nothing on it. You see a chair. The chair appears to be empty.
You need an unblocked exit? You should try going east.
There is a type P key and an American limited edition key on the floor.
You are carrying: a type 3 key.

your action:

Response: take type P key<|im_end|>go east<|im_end|>close type P chest<|im_end|>lock type P chest with type P key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to go to the north. Then, pick up the fork from the cabinet within the kitchenette. And then, take a trip south. After that, toss the fork on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. The room is well lit.
What's that over there? It looks like it's a box. The box contains a passkey. You hear a noise behind you and spin around, but you can't see anything other than a rack. But oh no! there's nothing on this piece of garbage.
There is an exit to the north. Don't worry, it is unblocked.
There is a whisk on the floor.
You are carrying: a sponge.

your action:

Response: go north<|im_end|>take fork from cabinet<|im_end|>go south<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to take the bug from the TextWorld limited edition locker within the studio. With the bug, take a trip south. Then, ensure that the box is open. Then, insert the bug inside the box inside the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the studio.
I just think it's great that you've just entered a studio.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a TextWorld limited edition locker. You shudder, but continue examining the room. The TextWorld limited edition locker contains a stick of butter, a TextWorld limited edition latchkey, a bug and a book. You scan the room for a table, and you find a table. Wow, isn't TextWorld just the best? The table is ordinary. But the thing is empty.
There is an unguarded exit to the south.
There is a potato and an insect on the floor.
You are carrying: a passkey.

your action:

Response: take bug from TextWorld limited edition locker<|im_end|>go south<|im_end|>open box<|im_end|>insert bug into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to retrieve the non-euclidean key from the floor of the workshop. And then, make an effort to move south. After that, make sure that the non-euclidean safe within the kitchenette is unlocked with the non-euclidean key. After that, ensure that the non-euclidean safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened cuboid chest here. The cuboid chest is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice a desk. The desk is standard. On the desk you can see a cuboid latchkey. You can see an armchair. On the armchair you can see a potato and a legume. You shudder, but continue examining the room.
There is an unguarded exit to the south.
There is a non-euclidean key on the floor.
You are carrying: a honeydew.

your action:

Response: take non-euclidean key<|im_end|>go south<|im_end|>unlock non-euclidean safe with non-euclidean key<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, try to go to the south. And then, pick-up the latchkey from the floor of the shower. After that, doublecheck that the box inside the shower is unlocked. After that, assure that the box is opened. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual one.
You scan the room, seeing a board. The board is ordinary. On the board you make out a sock.
There is an unblocked exit to the south.
There is a paper towel on the floor.
You are carrying: a shadfly and a pair of pants.

your action:

Response: go south<|im_end|>take latchkey<|im_end|>unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, open the chest. After that, retrieve the mop from the chest. Then, travel east. Then, deposit the mop on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
A closed chest is in the corner. You can make out a closed box nearby. Were you looking for a drawer? Because look over there, it's a drawer. There's something strange about this being here, but you can't put your finger on it. You see a gleam over in a corner, where you can see a counter. The counter appears to be empty.
You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: open chest<|im_end|>take mop from chest<|im_end|>go east<|im_end|>drop mop<|im_end|>