Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First stop, head east. After that, open the spherical chest. And then, retrieve the peanut from the spherical chest within the bathroom. After taking the peanut, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet.
You can see a case.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a loaf of bread, a cloak and a broom on the floor.
You are carrying: a garlic clove and a mop.

your action:

Response: go east<|im_end|>open spherical chest<|im_end|>take peanut from spherical chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, ensure that the type 4 box is open. And then, pick up the cuboid latchkey from the type 4 box. And then, take a trip south. Once you get through with that, lock the cuboid box inside the bedchamber with the cuboid latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one.
You make out a type 4 box. You can see a TextWorld locker. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the south. Don't worry, it is unblocked.
There is a TextWorld passkey on the floor.
You are carrying: a stick of butter, a cauliflower, a type 4 latchkey and a nest of beetles.

your action:

Response: open type 4 box<|im_end|>take cuboid latchkey from type 4 box<|im_end|>go south<|im_end|>lock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, unlock the locker inside the garage. And then, make absolutely sure that the locker in the garage is open. Then, recover the broom from the locker inside the garage. And then, place the broom on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual kind of place. The room is well lit.
You see a locker. A locker... Is that really what you were looking for? Look out! It's a- oh, never mind, it's just a suitcase. You bend down to tie your shoe. When you stand up, you notice a stand. The stand is typical. On the stand you see a carrot, a fondue and a shoe. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the west.
There is a top hat on the floor.
You are carrying: a passkey, a Henderson's style latchkey and a fly larva.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>take broom from locker<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to try to take a trip west. With that over with, recover the type Q latchkey from the mantelpiece inside the bedchamber. After stealing the type Q latchkey, make an attempt to move east. Once you accomplish that, unlock the type Q safe with the type Q latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual one. You begin looking for stuff.
You hear a noise behind you and spin around, but you can't see anything other than a type Q safe. Oh wow! Is that what I think it is? It is! It's a shelf. The shelf appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying: a type 8 passkey and a sock.

your action:

Response: go west<|im_end|>take type Q latchkey from mantelpiece<|im_end|>go east<|im_end|>unlock type Q safe with type Q latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to venture north. With that done, retrieve the blender from the floor of the canteen. And then, attempt to head south. After that, place the blender on the shelf inside the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room.
You can make out a closed safe here. You make out a shelf. Now why would someone leave that there? The shelf is normal. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the shelf. You scan the room for a board, and you find a board. However, the board, like an empty board, has nothing on it. It would have been so cool if there was stuff on the board.
You need an unguarded exit? You should try going north.
There is a durian, a passkey and a sponge on the floor.
You are carrying: a salad and a peanut.

your action:

Response: go north<|im_end|>take blender<|im_end|>go south<|im_end|>put blender on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! Your first objective is to make an attempt to move north. If you can do that, pick-up the rectangular passkey from the floor of the sauna. And then, go to the south. Then, unlock the rectangular chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked normal looking rectangular chest here. An open coffer is here. The coffer is empty! What a waste of a day! An open box is in the room. What a letdown! The box is empty! You can see a recliner. The recliner is typical. But the thing hasn't got anything on it.
There is an unblocked exit to the north.
There is a gummy bear on the floor.
You are carrying: a pizza.

your action:

Response: go north<|im_end|>take rectangular passkey<|im_end|>go south<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel north. Then, pick up the sponge from the rack. And then, take a trip south. Following that, insert the sponge inside the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one. You begin to take stock of what's here.
You smell a hideous smell, and follow it to a portmanteau. Empty! What kind of nightmare TextWorld is this? You can make out a case. You can't wait to tell the folks at home about this! You smell a hideous smell, and follow it to an armchair. Why don't you take a picture of it, it'll last longer! The armchair is normal. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a broom, a mug and an Advent Calendar.

your action:

Response: go north<|im_end|>take sponge from rack<|im_end|>go south<|im_end|>insert sponge into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, go to the south. And then, pick up the formless key from the armchair. After that, assure that the formless chest within the workshop is unlocked. After that, make sure that the formless chest within the workshop is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual one.
You can see a chest. Classic TextWorld.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a stick of butter and a key on the floor.
You are carrying: a cabbage and a blanket.

your action:

Response: go south<|im_end|>take formless key from armchair<|im_end|>unlock formless chest with formless key<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, take a trip west. And then, retrieve the cane from the trunk inside the cellar. Then, head east. Okay, and then, drop the cane on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great typical vibes in this place, a wonderful typical atmosphere.
You can make out a mantle. You see a fly larva on the mantle.
There is an exit to the west. Don't worry, it is unblocked.
There is a grape on the floor.
You are carrying: a hat.

your action:

Response: go west<|im_end|>take cane from trunk<|im_end|>go east<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel north. Following that, pick up the desktop computer from the floor of the study. Then, head south. That done, you can place the desktop computer inside the basket inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. The room is well lit.
If you haven't noticed it already, there seems to be something there by the wall, it's a basket. You shudder, but continue examining the room. The basket is empty, what a horrible day! You can make out a safe. The safe is empty! What a waste of a day! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. Now that's what I call TextWorld!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey, a pillow, an Advent Calendar and a fork.

your action:

Response: go north<|im_end|>take desktop computer<|im_end|>go south<|im_end|>insert desktop computer into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, go to the east. Okay, and then, recover the type 3 key from the chest. And then, unlock the type 3 safe. Then, ensure that the type 3 safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one.
You see a closed TextWorld locker. If you haven't noticed it already, there seems to be something there by the wall, it's a type V locker. Oh, great. Here's a table. The table is standard. On the table you see a TextWorld keycard.
You need an unguarded exit? You should try going east.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take type 3 key from chest<|im_end|>unlock type 3 safe with type 3 key<|im_end|>open type 3 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to unlock the chest. After that, open the chest. And then, recover the spork from the chest in the dish-pit. If you can get your hands on the spork, place the spork on the bowl. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked chest. You make out a bowl. I guess it's true what they say, if you're looking for a bowl, go to TextWorld. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bowl. You can make out a plate. The plate is normal. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cauliflower, a key, an American limited edition key and a printer.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take spork from chest<|im_end|>put spork on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, you could, like, try to take a trip west. And then, take the broccoli from the type 9 chest inside the basement. And then, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard one.
You can see a rack. The rack is normal. Unfortunately, there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a board. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
There is a candy bar and a towel on the floor.
You are carrying: a lingonberry, a type 9 passkey, a poem, a Cat Calendar and a mop.

your action:

Response: go west<|im_end|>take broccoli from type 9 chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could try to head west. And then, recover the chocolate bar from the safe. Then, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one.
You see a locked fudge scented locker nearby.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a fudge scented keycard on the floor.
You are carrying: a sandwich and a peanut.

your action:

Response: go west<|im_end|>take chocolate bar from safe<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, attempt to go to the east. Okay, and then, open the box within the parlor. And then, recover the book from the box inside the parlor. And then, you can place the book into the safe inside the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place.
You see a gleam over in a corner, where you can see a bed. The bed is usual. But the thing is empty. Hm. Oh well
You need an unguarded exit? You should try going east.
There is a fondue and a shadfly on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>take book from box<|im_end|>insert book into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip north. Then, pick up the latchkey from the locker inside the bedroom. And then, venture south. Then, insert the latchkey into the chest within the workshop's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked chest in the room.
There is an unguarded exit to the north.
There is a pencil on the floor.
You are carrying: a Canadian limited edition keycard.

your action:

Response: go north<|im_end|>take latchkey from locker<|im_end|>go south<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel south. And then, ensure that the cuboid chest in the garage is open. Then, retrieve the pair of headphones from the cuboid chest. And then, sit the pair of headphones on the stand in the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You can see a formless box.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a formless passkey and a glove.

your action:

Response: go south<|im_end|>open cuboid chest<|im_end|>take pair of headphones from cuboid chest<|im_end|>put pair of headphones on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move north. After that, pick up the lavender scented key from the floor of the cellar. After that, make an effort to venture south. Okay, and then, look and see the lavender scented locker inside the office is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a lavender scented locker! You see an opened display nearby. The display contains a binder.
There is an unblocked exit to the north.
You are carrying: a candy bar, a legume and a paper towel.

your action:

Response: go north<|im_end|>take lavender scented key<|im_end|>go south<|im_end|>lock lavender scented locker with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. After that, ensure that the chest within the bedroom is open. Then, recover the key from the chest. After that, look and see the safe in the bedroom is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've fallen into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the attic. Okay, just remember what you're here to do, and everything will go great.
You make out a shelf. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unblocked.
There is a sandwich, a golf tee and a cloak on the floor.
You are carrying: a loaf of bread.

your action:

Response: go east<|im_end|>open chest<|im_end|>take key from chest<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First step, try to travel north. Next, retrieve the nest of grubs from the stand in the vault. If you can get your hands on the nest of grubs, make an effort to venture south. Then, deposit the nest of grubs on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place.
You scan the room for a chest, and you find a chest. The chest contains a Henderson's style key. You can make out a closed Henderson's style box nearby. You can make out a chair. The chair is typical. On the chair you see a stick of butter.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a coconut.

your action:

Response: go north<|im_end|>take nest of grubs from stand<|im_end|>go south<|im_end|>drop nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick-up the type 1 latchkey from the floor of the cookery. Then, unlock the type 1 chest inside the cookery. After unlocking the type 1 chest, ensure that the type 1 chest within the cookery is open. Then, recover the spork from the type 1 chest inside the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual one.
You see a locked type 1 chest. You bend down to tie your shoe. When you stand up, you notice a safe. You can make out a chair. You see a keycard on the chair. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the north. Don't worry, it is unguarded.
There is a type 1 latchkey on the floor.
You are carrying: an apple.

your action:

Response: take type 1 latchkey<|im_end|>unlock type 1 chest with type 1 latchkey<|im_end|>open type 1 chest<|im_end|>take spork from type 1 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the non-euclidean latchkey from the spherical box in the launderette. And then, insert the non-euclidean latchkey into the non-euclidean locker inside the launderette's lock to unlock it. And then, open the non-euclidean locker in the launderette. After that, take the sock from the non-euclidean locker within the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the launderette.
You can make out a locked non-euclidean locker. An open spherical box is nearby. The spherical box contains a non-euclidean latchkey. Now that's what I call TextWorld! You can make out an opened lavender scented safe. The lavender scented safe is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded.
There is a broccoli on the floor.
You are carrying: a lavender scented passkey, a spherical latchkey and a monitor.

your action:

Response: take non-euclidean latchkey from spherical box<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>take sock from non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, check that the cuboid chest is unlocked with the cuboid latchkey. After that, make it so that the cuboid chest is wide open. After that, pick up the non-euclidean key from the cuboid chest in the studio. And then, make sure that the non-euclidean safe is locked with the non-euclidean key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a non-euclidean safe. You can make out a cuboid chest. There's something strange about this being here, but you can't put your finger on it. You can see a cabinet.
There is an unguarded exit to the north.
You are carrying: a cuboid latchkey and a kettle.

your action:

Response: unlock cuboid chest with cuboid latchkey<|im_end|>open cuboid chest<|im_end|>take non-euclidean key from cuboid chest<|im_end|>lock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First off, make an effort to venture south. That done, retrieve the non-euclidean passkey from the armchair inside the workshop. And then, insert the non-euclidean passkey into the non-euclidean chest inside the workshop's lock to unlock it. And then, ensure that the non-euclidean chest inside the workshop is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked spherical box. You see an opened safe nearby. The safe is empty! What a waste of a day! A closed toolbox is here.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a spherical latchkey and a key on the floor.
You are carrying: a pizza and a soap dispenser.

your action:

Response: go south<|im_end|>take non-euclidean passkey from armchair<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to travel west. Next, take the butterfly from the bookshelf inside the salon. And then, try to go to the east. And then, put the butterfly on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place. You can barely contain your excitement.
You see a drawer. Hmmm... what else, what else? You can see a table. Looks like someone's already been here and taken everything off it, though. You can see a shelf. However, the shelf, like an empty shelf, has nothing on it. You smell a lovely smell, and follow it to a bench. The bench is standard. On the bench you make out a worm. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: go west<|im_end|>take butterfly from bookshelf<|im_end|>go east<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the non-euclidean passkey from the floor of the kitchenette. Then, make an attempt to go east. Then, unlock the non-euclidean safe in the workshop. And then, ensure that the non-euclidean safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary one.
You can make out a locked box. What's that over there? It looks like it's a plate. The plate is usual. On the plate you can make out a key.
There is an unguarded exit to the east.
There is a fondue, a non-euclidean passkey and a glass on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean passkey<|im_end|>go east<|im_end|>unlock non-euclidean safe with non-euclidean passkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to retrieve the spherical passkey from the floor of the bedroom. After taking the spherical passkey, make sure that the spherical locker within the bedroom is unlocked. After that, open the spherical locker within the bedroom. And then, pick up the butterfly from the spherical locker within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a spherical locker? Because look over there, it's a spherical locker. Were you looking for a couch? Because look over there, it's a couch. The couch is typical. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a spherical passkey and a novel on the floor.
You are carrying nothing.

your action:

Response: take spherical passkey<|im_end|>unlock spherical locker with spherical passkey<|im_end|>open spherical locker<|im_end|>take butterfly from spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to pick up the passkey from the chest inside the basement. After picking up the passkey, insert the passkey into the safe within the basement's lock to unlock it. After unlocking the safe, make it so that the safe in the basement is wide open. After that, take the glove from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
You make out a locked safe. You see an opened chest, which looks usual, in the room. The chest contains a passkey. Wow, isn't TextWorld just the best?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from chest<|im_end|>unlock safe with passkey<|im_end|>open safe<|im_end|>take glove from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could go to the west. Okay, and then, pick up the blanket from the floor of the bedchamber. And then, make an attempt to move east. Okay, and then, you can place the blanket into the chest inside the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You see a chest. What a letdown! The chest is empty! You make out a bed. On the bed you make out a manuscript.
There is an unguarded exit to the west.
There is a monitor on the floor.
You are carrying: a broccoli and an insect.

your action:

Response: go west<|im_end|>take blanket<|im_end|>go east<|im_end|>insert blanket into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the keycard from the counter. After taking the keycard, make sure that the safe is unlocked. After that, make it so that the safe is wide open. Then, take the broom from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one. You begin to take stock of what's in the room.
You make out a safe. Something scurries by right in the corner of your eye. Probably nothing. You can see a locked type 8 chest. You can see a counter. Now why would someone leave that there? The counter is standard. On the counter you see a sandwich, a keycard and a type 8 key. You see a gleam over in a corner, where you can see a board. The board is standard. However, the board, like an empty board, has nothing on it. Oh! Why couldn't there just be stuff on it? You can see a shelf. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from counter<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>take broom from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First, it would be great if you could head south. That done, ensure that the American style safe inside the parlor is open. Then, retrieve the monitor from the American style safe in the parlor. And then, place the monitor on the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well I'll be, you are in the place we're calling the study.
You make out an opened standard looking cuboid safe here. The cuboid safe is empty! What a waste of a day! You see a stand. The stand is usual. On the stand you can see a legume, a cuboid passkey and a printer. Wow! Just like in the movies!
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a telephone on the floor.
You are carrying: a durian and an American style keycard.

your action:

Response: go south<|im_end|>open American style safe<|im_end|>take monitor from American style safe<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First thing I need you to do is to unlock the locker. And then, ensure that the locker inside the cubicle is open. If you have opened the locker, pick up the keycard from the locker. Then, make absolutely sure the box inside the cubicle is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at that board! What does it say? It says Welcome to the cubicle? Well that's cool.
You make out a closed box, which looks ordinary, in the corner. You see a locker. You see a shelf. The shelf is normal. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
You are carrying: a latchkey and a pair of headphones.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>take keycard from locker<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to head north. After that, take the spoon from the rack. And then, venture south. Then, ditch the spoon on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Look at you, bigshot, walking into a garage like it isn't some huge deal. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a chest. You make out a table. You shudder, but continue examining the table. However, the table, like an empty table, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a keycard and a hat on the floor.
You are carrying: a peanut, a paper towel, a kettle and a mat.

your action:

Response: go north<|im_end|>take spoon from rack<|im_end|>go south<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, unlock the safe with the passkey. If you have unlocked the safe, ensure that the safe is open. And then, take the worm from the safe within the parlor. After that, drop the worm on the floor of the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A normal kind of place.
What's that over there? It looks like it's a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You scan the room for a mantelpiece, and you find a mantelpiece. The mantelpiece is normal. On the mantelpiece you make out a burger and a cashew.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a candy bar on the floor.
You are carrying: an onion, a passkey and a paper towel.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>take worm from safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could head west. Then, recover the cauliflower from the floor of the pantry. Then, eat the cauliflower. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. You begin to take stock of what's here.
You see a closed TextWorld style chest in the corner. You see a mantelpiece. But oh no! there's nothing on this piece of trash. You see a shelf. The shelf is typical. The shelf appears to be empty. It would have been so cool if there was stuff on the shelf.
You need an unblocked exit? You should try going west.
You are carrying: a peanut, a pear, a TextWorld style passkey and a key.

your action:

Response: go west<|im_end|>take cauliflower<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take the cuboid keycard from the desk. With the cuboid keycard, unlock the cuboid box. And then, open the cuboid box within the office. And then, insert the novel into the cuboid box inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You make out a locked cuboid box. Look out! It's a- oh, never mind, it's just a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What a letdown! The chest is empty! Look over there! a spherical chest. As if things weren't amazing enough already, you can even see a desk. The desk is standard. On the desk you can see a cuboid keycard.
You need an unguarded exit? You should try going north.
There is a cucumber on the floor.
You are carrying: a burger, a novel and a desktop computer.

your action:

Response: take cuboid keycard from desk<|im_end|>unlock cuboid box with cuboid keycard<|im_end|>open cuboid box<|im_end|>insert novel into cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, try to move north. With that over with, lift the shirt from the floor of the vault. And then, attempt to head south. And then, you can deposit the shirt into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place. You start to take note of what's in the room.
You can make out a chest. The chest contains a keycard. What's that over there? It looks like it's a box. The light flickers for a second, but nothing else happens. You can see a locker. You bend down to tie your shoe. When you stand up, you notice a platter. The platter is ordinary. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a peanut, a latchkey, a key and a spork.

your action:

Response: go north<|im_end|>take shirt<|im_end|>go south<|im_end|>insert shirt into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to unlock the fresh laundry scented safe within the workshop. And then, open the fresh laundry scented safe. Then, pick up the banana from the fresh laundry scented safe within the workshop. Once you have taken the banana, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a fresh laundry scented safe! You see a closed toolbox. You see a stand. However, the stand, like an empty stand, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a fresh laundry scented keycard, a non-euclidean passkey, a Microsoft limited edition passkey and a frisbee.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>open fresh laundry scented safe<|im_end|>take banana from fresh laundry scented safe<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an effort to venture south. Then, open the Henderson's style box. If you have pulled open the Henderson's style box, take the key from the Henderson's style box inside the closet. And then, look and see that the chest within the closet is unlocked with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one. You can barely contain your excitement.
You can see a locked box in the corner. You can see a chair. The chair is standard. But the thing is empty. You see a stand. The stand is typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying: a lavender scented keycard and a bug.

your action:

Response: go south<|im_end|>open Henderson's style box<|im_end|>take key from Henderson's style box<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, pick up the keycard from the floor of the cookhouse. After taking the keycard, go south. With that over with, assure that the safe in the steam room is unlocked with the keycard. Having unlocked the safe, make it so that the safe inside the steam room is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place. I guess you better just go and list everything you see here.
You can see an opened freezer in the room. Empty! What kind of nightmare TextWorld is this? You can make out a closed type 6 safe.
There is an unblocked exit to the south.
There is a chocolate bar, a keycard and a type 6 latchkey on the floor.
You are carrying: a fondue and a legume.

your action:

Response: take keycard<|im_end|>go south<|im_end|>unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, make sure that the fresh laundry scented safe in the bedroom is unlocked. And then, make it so that the fresh laundry scented safe inside the bedroom is ajar. After that, take the tv from the fresh laundry scented safe within the bedroom. Then, throw the tv on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one. You start to take note of what's in the room.
You can see a fresh laundry scented safe. You scan the room, seeing a bookshelf. Now why would someone leave that there? The bookshelf is ordinary. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bookshelf.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a sandwich, a fresh laundry scented keycard and a formless passkey.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>open fresh laundry scented safe<|im_end|>take tv from fresh laundry scented safe<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, doublecheck that the American limited edition box is open. Then, pick up the keyboard from the American limited edition box in the studio. If you can get your hands on the keyboard, try to move south. Then, drop the keyboard on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed American limited edition box. You smell a pungent smell, and follow it to a Microsoft style safe. Look over there! a chest.
You need an unblocked exit? You should try going south.
There is an American limited edition keycard, a Microsoft style keycard and a key on the floor.
You are carrying: a keycard.

your action:

Response: open American limited edition box<|im_end|>take keyboard from American limited edition box<|im_end|>go south<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to travel north. With that accomplished, lift the shoe from the floor of the pantry. After taking the shoe, go to the south. Next, throw the shoe on the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one. Let's see what's in here.
You can see a type E chest. You can make out a chest.
There is an exit to the north. Don't worry, it is unguarded.
There is a salad on the floor.
You are carrying: a type E keycard.

your action:

Response: go north<|im_end|>take shoe<|im_end|>go south<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, go to the west. Then, retrieve the Cat Calendar from the chair. After picking up the Cat Calendar, make an attempt to go to the east. And then, sit the Cat Calendar on the shelf inside the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge.
You make out a suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a shelf. The shelf is normal. On the shelf you make out a pear. You can see a mantelpiece. The mantelpiece is normal. On the mantelpiece you see a plant.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a legume and a Quote of the Day Calendar.

your action:

Response: go west<|im_end|>take Cat Calendar from chair<|im_end|>go east<|im_end|>put Cat Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to head north. After that, pick up the fly larva from the floor of the parlor. And then, venture south. That done, you can insert the fly larva into the TextWorld chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
You can make out a TextWorld chest, so there's that. The TextWorld chest is empty, what a horrible day! Oh, great. Here's a type U chest. You can't wait to tell the folks at home about this! You smell an intriguing smell, and follow it to a table. However, the table, like an empty table, has nothing on it. If you haven't noticed it already, there seems to be something there by the wall, it's a platter. The platter is standard. But the thing is empty, unfortunately. Hm. Oh well You make out a chair. The chair is typical. But the thing hasn't got anything on it. You see a rack. The rack is ordinary. However, the rack, like an empty rack, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
There is a type U key on the floor.
You are carrying: a TextWorld keycard.

your action:

Response: go north<|im_end|>take fly larva<|im_end|>go south<|im_end|>insert fly larva into TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, attempt to go to the south. Then, doublecheck that the non-euclidean safe is open. And then, pick up the desktop computer from the non-euclidean safe. And then, you can deposit the desktop computer inside the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You begin to take stock of what's in the room.
You see a locked type W locker in the corner. You see a closed locker. Were you looking for a shelf? Because look over there, it's a shelf. Wow, isn't TextWorld just the best? The shelf is usual. Unfortunately, there isn't a thing on it. You make out a saucepan. The saucepan appears to be empty.
There is an exit to the south. Don't worry, it is unguarded.
There is a type W latchkey on the floor.
You are carrying: a non-euclidean passkey.

your action:

Response: go south<|im_end|>open non-euclidean safe<|im_end|>take desktop computer from non-euclidean safe<|im_end|>insert desktop computer into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, doublecheck that the spherical box in the bathroom is ajar. After that, retrieve the mat from the spherical box inside the bathroom. Having taken the mat, travel east. And then, rest the mat on the mantle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
I never took you for the sort of person who would show up in a bathroom, but I guess I was wrong.
You can see a spherical box. Huh, weird.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a worm on the floor.
You are carrying: a spherical keycard and a staple.

your action:

Response: open spherical box<|im_end|>take mat from spherical box<|im_end|>go east<|im_end|>put mat on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First stop, take the cuboid passkey from the trunk within the vault. Then, attempt to move south. Then, check that the cuboid locker is unlocked with the cuboid passkey. Then, open the cuboid locker within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a trunk. The trunk contains a cuboid passkey, a key, a latchkey and a pair of headphones. You see a safe. There's something strange about this being here, but you can't put your finger on it. You can make out a closed chest in the corner.
There is an exit to the south. Don't worry, it is unblocked.
There is a frisbee and a shoe on the floor.
You are carrying: a broccoli.

your action:

Response: take cuboid passkey from trunk<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to try to venture west. If you can succeed at that, lift the burger from the floor of the cubicle. After that, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one.
You can see a rack! The rack is normal. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a fork and a fly larva on the floor.
You are carrying: a grape, a banana, a licorice strip, a stick of butter, a glove and a bug.

your action:

Response: go west<|im_end|>take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First thing I need you to do is to pick up the key from the bench within the salon. If you can get your hands on the key, unlock the locker within the salon with the key. After that, open the locker. After that, pick up the laptop from the locker inside the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
I never took you for the sort of person who would show up in a salon, but I guess I was wrong. Okay, just remember what you're here to do, and everything will go great.
You can make out a locker. As if things weren't amazing enough already, you can even see a Canadian box. There's something strange about this being here, but you can't put your finger on it. You see a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. The bench is normal. On the bench you can see a key, a Canadian keycard and a butterfly. You see a bed. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is an unguarded exit to the north.
You are carrying: a stick of butter.

your action:

Response: take key from bench<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. And then, unlock the locker with the key. And then, doublecheck that the locker is ajar. And then, retrieve the pair of headphones from the locker in the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a loaf of bread and a peanut on the floor.
You are carrying: a chocolate bar, a cashew, a key and a shadfly.

your action:

Response: go east<|im_end|>unlock locker with key<|im_end|>open locker<|im_end|>take pair of headphones from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your first objective is to travel south. Okay, and then, recover the non-euclidean key from the mantle. If you can get your hands on the non-euclidean key, assure that the non-euclidean locker within the chamber is unlocked with the non-euclidean key. Then, open the non-euclidean locker. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a safe, so there's that. You can make out a shelf. But there isn't a thing on it.
There is an unguarded exit to the south.
There is a stick of butter on the floor.
You are carrying: a cuboid latchkey.

your action:

Response: go south<|im_end|>take non-euclidean key from mantle<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the safe in the garage is open. Then, pick up the cuboid latchkey from the safe. And then, unlock the cuboid box with the cuboid latchkey. And then, ensure that the cuboid box is open. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage.
You can make out a cuboid box. You can see a closed safe close by. You can make out a table. The table is ordinary. On the table you can see a frisbee. Wow! Just like in the movies!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: open safe<|im_end|>take cuboid latchkey from safe<|im_end|>unlock cuboid box with cuboid latchkey<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move north. With that done, pick-up the TextWorld passkey from the floor of the sauna. Then, go to the south. Then, insert the TextWorld passkey into the TextWorld safe within the shower's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's a TextWorld safe, so there's that. You can see a locked safe. You make out a drawer. You make out a board. The board appears to be empty. It would have been so cool if there was stuff on the board. You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is ordinary. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going north.
You are carrying: a broccoli and a key.

your action:

Response: go north<|im_end|>take TextWorld passkey<|im_end|>go south<|im_end|>unlock TextWorld safe with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, retrieve the cuboid passkey from the safe. After stealing the cuboid passkey, unlock the cuboid safe. Then, open the cuboid safe within the studio. Having opened the cuboid safe, pick up the folder from the cuboid safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place. I guess you better just go and list everything you see here.
A locked cuboid safe is right there by you. You see a gleam over in a corner, where you can see a safe. The safe contains a cuboid passkey. You can see a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The locker is empty! This is the worst thing that could possibly happen, ever! You can see a chair. The chair is typical. But the thing hasn't got anything on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying: an insect.

your action:

Response: take cuboid passkey from safe<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>open cuboid safe<|im_end|>take folder from cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the box is unlocked. After that, make it so that the box is opened. After that, pick up the printer from the box in the study. And then, place the printer on the mantle in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal. You begin to take stock of what's in the room.
You see a locked box, which looks typical, in the corner. You make out a American limited edition chest. Something scurries by right in the corner of your eye. Probably nothing. You hear a noise behind you and spin around, but you can't see anything other than a coffer. You make out a mantle. The mantle is normal. On the mantle you can make out a pen. Hmmm... what else, what else?
There is an exit to the west. Don't worry, it is unguarded.
There is an American limited edition latchkey on the floor.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>take printer from box<|im_end|>put printer on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go north. With that over with, retrieve the insect from the stand within the vault. Then, venture south. Then, place the insect on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
You bend down to tie your shoe. When you stand up, you notice a desk. The desk is usual. On the desk you see a cashew. Look out! It's a- oh, never mind, it's just a mantle. The mantle is usual. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
There is a grape and a pencil on the floor.
You are carrying: a loaf of bread, an onion, a key and a frisbee.

your action:

Response: go north<|im_end|>take insect from stand<|im_end|>go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the latchkey from the freezer. Then, try to take a trip east. And then, close the safe inside the garage. Then, lock the safe with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened freezer. The freezer contains a latchkey. You see a chair. But there isn't a thing on it.
There is an unblocked exit to the east.
There is a stick of butter and a candy bar on the floor.
You are carrying nothing.

your action:

Response: take latchkey from freezer<|im_end|>go east<|im_end|>close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could check that the Henderson's safe is unlocked with the Henderson's passkey. Then, doublecheck that the Henderson's safe is opened. Having pulled open the Henderson's safe, pick up the Canadian passkey from the Henderson's safe. And then, check that the Canadian locker in the kitchen is unlocked with the Canadian passkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
What's that over there? It looks like it's a Canadian locker. You shudder, but continue examining the room. You see a Henderson's safe. You can make out a non-euclidean locker. The non-euclidean locker is empty! What a waste of a day! You hear a noise behind you and spin around, but you can't see anything other than a table. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a garlic clove, a Henderson's passkey and a non-euclidean latchkey.

your action:

Response: unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>take Canadian passkey from Henderson's safe<|im_end|>unlock Canadian locker with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could venture north. That done, pick up the cuboid passkey from the floor of the bedroom. Then, travel south. With that done, check that the cuboid locker in the bedchamber is unlocked with the cuboid passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place.
Oh, great. Here's a cuboid locker. You make out a bed. The bed is standard. On the bed you can make out a loaf of bread. You smell a hideous smell, and follow it to a bar. Why don't you take a picture of it, it'll last longer! The bar is standard. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a sponge.

your action:

Response: go north<|im_end|>take cuboid passkey<|im_end|>go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. Following that, make it so that the lavender scented box is wide open. And then, recover the nest of toads from the lavender scented box. Then, rest the nest of toads on the stand within the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Welcome to the pantry. You begin to take stock of what's here.
You can make out a chest, so there's that. The chest is empty, what a horrible day! Hey, want to see a table? Look over there, a table. You see a peanut on the table. Wow! Just like in the movies!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a lavender scented latchkey, a sock and a bug.

your action:

Response: go east<|im_end|>open lavender scented box<|im_end|>take nest of toads from lavender scented box<|im_end|>put nest of toads on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the west. And then, pick-up the spork from the floor of the kitchenette. After that, venture east. Once you finish that, toss the spork on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
You scan the room for a counter, and you find a counter. The counter is typical. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going west.
There is a grape, a legume and a loaf of bread on the floor.
You are carrying: a fondue and a chocolate bar.

your action:

Response: go west<|im_end|>take spork<|im_end|>go east<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, move east. With that accomplished, look and see that the formless safe is open. After that, pick up the butterfly from the formless safe inside the steam room. Then, you can put the butterfly into the chest within the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
As if things weren't amazing enough already, you can even see a cabinet. You wonder idly who left that here. You can see a rack. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>open formless safe<|im_end|>take butterfly from formless safe<|im_end|>insert butterfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to go to the west. Then, pick up the peanut from the chest. After stealing the peanut, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You make out an opened case. The case is empty! What a waste of a day! You see a closed box close by. You make out a closed American style safe, which looks normal, in the corner.
You need an unguarded exit? You should try going west.
There is a latchkey and an American style keycard on the floor.
You are carrying nothing.

your action:

Response: go west<|im_end|>take peanut from chest<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head south. And then, check that the soap scented chest within the laundry place is unlocked with the soap scented keycard. Then, doublecheck that the soap scented chest in the laundry place is wide open. Then, pick up the sock from the soap scented chest in the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a bench. The bench is normal. The bench appears to be empty. Hm. Oh well Oh wow! Is that what I think it is? It is! It's a table. You wonder idly who left that here. The table is typical. On the table you see a paper towel. Classic TextWorld.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread, a soap scented keycard and an insect.

your action:

Response: go south<|im_end|>unlock soap scented chest with soap scented keycard<|im_end|>open soap scented chest<|im_end|>take sock from soap scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to retrieve the Microsoft style passkey from the floor of the laundromat. After taking the Microsoft style passkey, insert the Microsoft style passkey into the Microsoft style locker inside the laundromat's lock to unlock it. Then, look and see that the Microsoft style locker is opened. Then, recover the broom from the Microsoft style locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've come into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the laundromat.
Were you looking for a Microsoft style locker? Because look over there, it's a Microsoft style locker. You can make out a locked type J safe in the room. You can see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a Microsoft style passkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style passkey<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>open Microsoft style locker<|im_end|>take broom from Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to head north. Once you do that, recover the binder from the cuboid safe. Then, head south. And then, place the binder on the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You see a coffer. You scan the room for a table, and you find a table. The table is usual. On the table you can make out a grape. Look out! It's a- oh, never mind, it's just a bookshelf. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bookshelf.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cuboid keycard and a TextWorld latchkey.

your action:

Response: go north<|im_end|>take binder from cuboid safe<|im_end|>go south<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First stop, make an effort to head north. Next, recover the Canadian limited edition key from the Henderson's safe within the laundry place. After taking the Canadian limited edition key, try to travel south. If you can get around to doing that, lock the Canadian limited edition box inside the steam room with the Canadian limited edition key. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. I guess you better just go and list everything you see here.
You can see a closed Canadian limited edition box nearby. You see a counter. Unfortunately, there isn't a thing on it. You can make out a rack. The rack is normal. But the thing is empty. You can see a shelf. The shelf is normal. On the shelf you can see a fondue. You scan the room, seeing a table. However, the table, like an empty table, has nothing on it. This always happens, here in TextWorld!
You need an unblocked exit? You should try going north.
You are carrying: a paper towel.

your action:

Response: go north<|im_end|>take Canadian limited edition key from Henderson's safe<|im_end|>go south<|im_end|>lock Canadian limited edition box with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to move south. Then, make it so that the cuboid safe within the shower is wide open. Once you have opened the cuboid safe, recover the type 4 keycard from the cuboid safe inside the shower. After you have picked up the type 4 keycard, unlock the type 4 box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal one.
You make out a desk. The desk is usual. But the thing is empty. You can see a stand. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich, a latchkey, a blender and a ladle.

your action:

Response: go south<|im_end|>open cuboid safe<|im_end|>take type 4 keycard from cuboid safe<|im_end|>unlock type 4 box with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make an effort to go south. Next, ensure that the American style box in the spare room is open. After that, recover the frisbee from the American style box within the spare room. After that, you can put the frisbee into the chest in the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the south. Don't worry, it is unblocked.
There is a carrot on the floor.
You are carrying: an American style key, a latchkey and a Microsoft style key.

your action:

Response: go south<|im_end|>open American style box<|im_end|>take frisbee from American style box<|im_end|>insert frisbee into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could retrieve the fresh laundry scented key from the stand in the workshop. And then, travel east. If you can manage that, unlock the fresh laundry scented safe in the dish-pit. After unlocking the fresh laundry scented safe, ensure that the fresh laundry scented safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
I am sorry to announce that you are now in the workshop.
You can make out a locked safe in the corner. You see a locked box. You see a stand. You wonder idly who left that here. You see a fresh laundry scented key on the stand. You hear a noise behind you and spin around, but you can't see anything other than an armchair. The armchair is typical. The armchair appears to be empty. You bend down to tie your shoe. When you stand up, you notice a chair. The chair is usual. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the chair.
You need an unblocked exit? You should try going east.
There is a passkey and a keycard on the floor.
You are carrying nothing.

your action:

Response: take fresh laundry scented key from stand<|im_end|>go east<|im_end|>unlock fresh laundry scented safe with fresh laundry scented key<|im_end|>open fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the chest within the kitchen is unlocked with the key. And then, ensure that the chest within the kitchen is open. If you have opened the chest, take the latchkey from the chest. And then, make absolutely sure that the locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked locker, which looks standard, nearby. You make out a locked chest.
You need an unblocked exit? You should try going north.
You are carrying: a key and a nest of grubs.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>take latchkey from chest<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take the passkey from the cabinet. If you can get your hands on the passkey, attempt to go east. Then, make sure that the locker is shut. And then, make sure that the locker inside the dish-pit is locked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage.
You see a cabinet. The cabinet contains a passkey. You make out a locked TextWorld style locker, which looks normal, here.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a cashew and a TextWorld style keycard on the floor.
You are carrying: a cane.

your action:

Response: take passkey from cabinet<|im_end|>go east<|im_end|>close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First thing I need you to do is to assure that the chest is unlocked. And then, make sure that the chest within the office is wide open. And then, retrieve the keycard from the chest in the office. And then, doublecheck that the locker in the office is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. You can see a locked chest in the corner.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cauliflower, a passkey and an insect.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>take keycard from chest<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to recover the latchkey from the suitcase. After that, unlock the chest. And then, open the chest. After that, pick up the frisbee from the chest within the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can make out a chest, so there's that. You can see a suitcase. Huh, weird. The suitcase contains a huckleberry and a latchkey. You can see a closed locker.
There is an unblocked exit to the north.
There is a cucumber and a broom on the floor.
You are carrying: a passkey.

your action:

Response: take latchkey from suitcase<|im_end|>unlock chest with latchkey<|im_end|>open chest<|im_end|>take frisbee from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to pick-up the latchkey from the floor of the shower. Then, insert the latchkey into the locker inside the shower's lock to unlock it. After that, assure that the locker is open. After opening the locker, pick up the sponge from the locker inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
You can make out a locker. You wonder idly who left that here. You see a shelf. The shelf is standard. On the shelf you can make out a mop. Wow! Just like in the movies!
There is an unguarded exit to the north.
There is a latchkey and a broom on the floor.
You are carrying: a cabbage, a glove, a vacuum, a monitor and a fly larva.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>open locker<|im_end|>take sponge from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make it so that the Canadian limited edition box is unlocked. And then, make it so that the Canadian limited edition box within the chamber is ajar. After that, recover the worm from the Canadian limited edition box. If you can get your hands on the worm, place the worm on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You see a locked Canadian limited edition box in the corner. You can make out a type 6 locker. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a peanut on the floor.
You are carrying: a legume, a Canadian limited edition latchkey, a type 6 latchkey and a latchkey.

your action:

Response: unlock Canadian limited edition box with Canadian limited edition latchkey<|im_end|>open Canadian limited edition box<|im_end|>take worm from Canadian limited edition box<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First, it would be great if you could make an effort to go east. Then, doublecheck that the type Y box is opened. After that, retrieve the keycard from the type Y box in the steam room. After getting the keycard, insert the keycard into the locker inside the steam room's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is an unblocked exit to the east.
There is a fondue and a keyboard on the floor.
You are carrying: a cucumber, a legume, a type Y keycard, a vanilla scented keycard and a teapot.

your action:

Response: go east<|im_end|>open type Y box<|im_end|>take keycard from type Y box<|im_end|>unlock locker with keycard<|im_end|>